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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Control9000</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Control9000"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Control9000"/>
	<updated>2026-05-30T06:20:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=985487</id>
		<title>The Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=985487"/>
		<updated>2015-12-05T20:30:05Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the game ''The Darkness'':'''&lt;br /&gt;
[[Image:TheDarknessCover.jpg|thumb|right|300px|''The Darkness (2007)'']]&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
Jackie Estacado's two main sidearms in the game are [[Colt MK IV Series 70|Colt Series 70s]] with nickel plating and custom engraving, which are given to him as gifts for his birthday. In nearly all the cutscenes, we see Jackie playing with the guns in various manners, usually with his finger on the trigger. While other guns can be picked up, you will always resort to these last before completely running out of pistol ammo.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:Dark-M1911-1.jpg|thumb|none|600px|Jackie Estacado with his twin Series 70 pistols. Note the medallions in the grips]]&lt;br /&gt;
[[Image:Dark-M1911-2.jpg|thumb|none|600px|The player wielding the two Series 70s.]]&lt;br /&gt;
[[Image:Dark-M1911-3.jpg|thumb|none|600px|Jackie receives a birthday present from Uncle Paulie.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
Jackie can pick up and dual wield [[Heckler &amp;amp; Koch P9S]] pistols in the game.&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch P9S - 9mm.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
Jackie can pick up and dual wield [[Desert Eagle|IMI Desert Eagle Mark VII]] pistols chambered in .44 Magnum. The games dark lighting makes it hard to tell at times but they appear to be chromed. It is also able to fire more than 8 rounds, somewhere around 10 or 12, maybe more, and the end of the weapon is slanted strangely, and the grip is not quite that of a Desert Eagle, implying that simply the action is based off the desert eagle.&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|thumb|none|400px|IMI Desert Eagle Mark VII - .44 Magnum.]]&lt;br /&gt;
[[Image:Dark-DE-1.jpg|thumb|none|600px|A player wielding Desert Eagles in multiplayer. Note the fact that the left hand gun has a whopping 20 ROUNDS left in the magazine while the other has 14. ]]&lt;br /&gt;
[[Image:Dark-DE-2.jpg|thumb|none|600px|Jackie fires his Desert Eagles at the gangsters outside Aunt Sarah's house. Note that is a promotional photo before the desert eagle's realism factor was shredded.]]&lt;br /&gt;
[[Image:Dark-DE-3.jpg|thumb|none|600px|A SWAT member wielding a Desert Eagle in the City Hall tunnels. note the shape of the end.]]&lt;br /&gt;
[[Image:Dark-DE-4.jpg|thumb|none|600px|Jackie executes a gangster with a close quarters kill. Another promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 817 ULC==&lt;br /&gt;
A [[Taurus 817 ULC| Taurus 817]] is one of the revolvers Jackie can pick-up.&lt;br /&gt;
&lt;br /&gt;
[[Image:817SSUL.jpg|thumb|none|350px|Taurus 817 ULC - .38 special]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolvers==&lt;br /&gt;
There are four revolvers in the game, One large black one (possible S&amp;amp;W custom), a large stainless one (possibly a Taurus Model 44), a mid-sized revolver, and a snub nose. All are able to be picked up and used by the player akimbo.&lt;br /&gt;
&lt;br /&gt;
The large revolvers are actually fictional guns based on non-firing models. Both are S&amp;amp;W M29s, called Devil and Satan. The blockier, bulkier one is Devil, the other is Satan. They can actually come in black or silver in the game. see: http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/M29sd.jpg&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
Jackie can pick up and dual wield [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] submachine guns with or without suppressors. They inaccurately feature cocking handles on the side of the gun, when it actually has a charging handle on the top like an M16.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9mm.]]&lt;br /&gt;
[[Image:Dark-TMP-1.jpg|thumb|none|600px|Jackie dual wielding two Brügger &amp;amp; Thomet MP-9s.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be used in the game and fires in semi-automatic only, and is the first weapon Jackie uses, being handed it during the game's introduction upon which he is loading it. It inaccurately holds 10 rounds, when it actually holds 8+1 rounds in real life.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-SPAS12-1.jpg|thumb|none|600px|Jackie firing a SPAS-12 at gangsters.]]&lt;br /&gt;
[[Image:Dark-SPAS12-2.jpg|thumb|none|600px|Jackie assaulting a SWAT team.]]&lt;br /&gt;
[[Image:Dark-SPAS12-3.jpg|thumb|none|600px|Jackie with a SPAS-12.]]&lt;br /&gt;
[[Image:Dark-SPAS12-4.jpg|thumb|none|600px|A SWAT member fires his SPAS-12 at the car Jackie is in during the opening scene.]]&lt;br /&gt;
[[Image:Dark-SPAS12-5.jpg|thumb|none|600px|Jackie destroying a gangster with a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
[[Pancor Jackhammer]] shotguns are used mainly by the SWAT teams and can be used by Jackie. It is inaccurately shown to have a 64 round magazine when it actually holds only ten. Note also the fact that the magazine is place ahead of the grip rather than behind as it is in real life.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-Hammer-1.jpg|thumb|none|600px|A player wielding a Pancor Jackhammer in multiplayer.]]&lt;br /&gt;
[[Image:Dark-Hammer-2.jpg|thumb|none|600px|Jackie wielding a Jackhammer while assaulting his Uncle Paulie's mansion.]]&lt;br /&gt;
&lt;br /&gt;
==Merged Rifle==&lt;br /&gt;
When in the Darkness world (a strange version of WWI), all the soldiers use merged rifles that bear resemblance to a [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. I Mk III*]] rifles, with the loading action of a [[Krag-Jørgensen]] rifle, with some moderate traits of a Mauser Gewehr.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303.]]&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|Krag-Jørgensen 1896 Rifle - .30-40 Krag.]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:Dark-ModRifle-1.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; fires his Merged rifle.]]&lt;br /&gt;
&lt;br /&gt;
==C96 &amp;quot;Broomhandle&amp;quot; Mauser==&lt;br /&gt;
[[Mauser C96|C96 &amp;quot;Broomhandle&amp;quot; Mauser]] pistols are used by the German &amp;quot;zombies&amp;quot; in the Darkness world and can be picked up and dual wielded by Jackie. Even it is semi-automatic only, a &amp;quot;Schnellfeuer&amp;quot;-selector-switch is present. This is anachronistic, but possible due to the &amp;quot;never ending WWI&amp;quot;.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser - 7.63x25mm.]]&lt;br /&gt;
[[Image:Dark-C96-1.jpg|thumb|none|600px|Jackie wielding two Broomhandle Mausers in the trenches. Note the selector-switch.]]&lt;br /&gt;
[[Image:Dark-C96-2.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; firing his Broomhandle Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]] assault rifles are used by police and gangsters and can be used by Jackie. Despite being fitted with a 30 round magazine, it only holds 20 rounds.&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Dark-AK47-1.jpg|thumb|none|600px|A player in multiplayer fires an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
[[M16#M4/M4A1 Carbine|M4A1 Carbine]]s are used by SWAT teams and NYPD. Jackie can pick up and use them as well. In the game it is seen fitted with a 20 round magazine but the capacity is 30 rounds.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Dark-M4A1-1.jpg|thumb|none|600px|A SWAT member bursts through the skylight armed with an M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
A fictional five barreled Minigun is used by the Gunner Darkling to unleash hell on any desired target.&lt;br /&gt;
[[Image:Dark-Minigun-1.jpg|thumb|none|600px|The Gunner Darkling with her Minigun.]]&lt;br /&gt;
[[Image:Dark-Minigun-2.jpg|thumb|none|600px|The Gunner Darkling firing her Minigun in the Darkness world.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917 Water-Cooled==&lt;br /&gt;
Mounted on the tank Anthony Estacado drives are dual [[Browning M1917]] Water-Cooled machine&lt;br /&gt;
guns, which Jackie mans as he drives across the Darkness battlefield. When transporting the shell to the massive gun, Jackie also mans a single M1917 to shoot down planes with.&lt;br /&gt;
[[Image:M1917A1 2.jpg|thumb|none|400px|Browning M1917 - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Removed From Final Cut==&lt;br /&gt;
The following guns were removed from the original cut of the game but found in screenshots and early demos.&lt;br /&gt;
&lt;br /&gt;
===MAC-11===&lt;br /&gt;
A [[MAC-10#MAC-11|MAC-11]] both with and without a suppressor was originally in the game.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17C===&lt;br /&gt;
Another gun seen in early cuts is the [[Glock 17C]], a G17 with compensator cuts in the slide and barrel to reduce recoil. It was apparently going to be the sidearm of the police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-2.jpg|thumb|none|600px|A SWAT member being sucked into a black hole drops his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== The Darkness series ==&lt;br /&gt;
* ''The Darkness''&lt;br /&gt;
* ''[[Darkness II, The|The Darkness II]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=985486</id>
		<title>The Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=985486"/>
		<updated>2015-12-05T20:29:05Z</updated>

		<summary type="html">&lt;p&gt;Control9000: The link goes right back to this page...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheDarknessCover.jpg|thumb|right|300px|''The Darkness (2007)'']]&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
Jackie Estacado's two main sidearms in the game are [[Colt MK IV Series 70|Colt Series 70s]] with nickel plating and custom engraving, which are given to him as gifts for his birthday. In nearly all the cutscenes, we see Jackie playing with the guns in various manners, usually with his finger on the trigger. While other guns can be picked up, you will always resort to these last before completely running out of pistol ammo.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:Dark-M1911-1.jpg|thumb|none|600px|Jackie Estacado with his twin Series 70 pistols. Note the medallions in the grips]]&lt;br /&gt;
[[Image:Dark-M1911-2.jpg|thumb|none|600px|The player wielding the two Series 70s.]]&lt;br /&gt;
[[Image:Dark-M1911-3.jpg|thumb|none|600px|Jackie receives a birthday present from Uncle Paulie.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
Jackie can pick up and dual wield [[Heckler &amp;amp; Koch P9S]] pistols in the game.&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch P9S - 9mm.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
Jackie can pick up and dual wield [[Desert Eagle|IMI Desert Eagle Mark VII]] pistols chambered in .44 Magnum. The games dark lighting makes it hard to tell at times but they appear to be chromed. It is also able to fire more than 8 rounds, somewhere around 10 or 12, maybe more, and the end of the weapon is slanted strangely, and the grip is not quite that of a Desert Eagle, implying that simply the action is based off the desert eagle.&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|thumb|none|400px|IMI Desert Eagle Mark VII - .44 Magnum.]]&lt;br /&gt;
[[Image:Dark-DE-1.jpg|thumb|none|600px|A player wielding Desert Eagles in multiplayer. Note the fact that the left hand gun has a whopping 20 ROUNDS left in the magazine while the other has 14. ]]&lt;br /&gt;
[[Image:Dark-DE-2.jpg|thumb|none|600px|Jackie fires his Desert Eagles at the gangsters outside Aunt Sarah's house. Note that is a promotional photo before the desert eagle's realism factor was shredded.]]&lt;br /&gt;
[[Image:Dark-DE-3.jpg|thumb|none|600px|A SWAT member wielding a Desert Eagle in the City Hall tunnels. note the shape of the end.]]&lt;br /&gt;
[[Image:Dark-DE-4.jpg|thumb|none|600px|Jackie executes a gangster with a close quarters kill. Another promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 817 ULC==&lt;br /&gt;
A [[Taurus 817 ULC| Taurus 817]] is one of the revolvers Jackie can pick-up.&lt;br /&gt;
&lt;br /&gt;
[[Image:817SSUL.jpg|thumb|none|350px|Taurus 817 ULC - .38 special]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolvers==&lt;br /&gt;
There are four revolvers in the game, One large black one (possible S&amp;amp;W custom), a large stainless one (possibly a Taurus Model 44), a mid-sized revolver, and a snub nose. All are able to be picked up and used by the player akimbo.&lt;br /&gt;
&lt;br /&gt;
The large revolvers are actually fictional guns based on non-firing models. Both are S&amp;amp;W M29s, called Devil and Satan. The blockier, bulkier one is Devil, the other is Satan. They can actually come in black or silver in the game. see: http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/M29sd.jpg&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
Jackie can pick up and dual wield [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] submachine guns with or without suppressors. They inaccurately feature cocking handles on the side of the gun, when it actually has a charging handle on the top like an M16.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9mm.]]&lt;br /&gt;
[[Image:Dark-TMP-1.jpg|thumb|none|600px|Jackie dual wielding two Brügger &amp;amp; Thomet MP-9s.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be used in the game and fires in semi-automatic only, and is the first weapon Jackie uses, being handed it during the game's introduction upon which he is loading it. It inaccurately holds 10 rounds, when it actually holds 8+1 rounds in real life.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-SPAS12-1.jpg|thumb|none|600px|Jackie firing a SPAS-12 at gangsters.]]&lt;br /&gt;
[[Image:Dark-SPAS12-2.jpg|thumb|none|600px|Jackie assaulting a SWAT team.]]&lt;br /&gt;
[[Image:Dark-SPAS12-3.jpg|thumb|none|600px|Jackie with a SPAS-12.]]&lt;br /&gt;
[[Image:Dark-SPAS12-4.jpg|thumb|none|600px|A SWAT member fires his SPAS-12 at the car Jackie is in during the opening scene.]]&lt;br /&gt;
[[Image:Dark-SPAS12-5.jpg|thumb|none|600px|Jackie destroying a gangster with a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
[[Pancor Jackhammer]] shotguns are used mainly by the SWAT teams and can be used by Jackie. It is inaccurately shown to have a 64 round magazine when it actually holds only ten. Note also the fact that the magazine is place ahead of the grip rather than behind as it is in real life.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-Hammer-1.jpg|thumb|none|600px|A player wielding a Pancor Jackhammer in multiplayer.]]&lt;br /&gt;
[[Image:Dark-Hammer-2.jpg|thumb|none|600px|Jackie wielding a Jackhammer while assaulting his Uncle Paulie's mansion.]]&lt;br /&gt;
&lt;br /&gt;
==Merged Rifle==&lt;br /&gt;
When in the Darkness world (a strange version of WWI), all the soldiers use merged rifles that bear resemblance to a [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. I Mk III*]] rifles, with the loading action of a [[Krag-Jørgensen]] rifle, with some moderate traits of a Mauser Gewehr.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303.]]&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|Krag-Jørgensen 1896 Rifle - .30-40 Krag.]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:Dark-ModRifle-1.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; fires his Merged rifle.]]&lt;br /&gt;
&lt;br /&gt;
==C96 &amp;quot;Broomhandle&amp;quot; Mauser==&lt;br /&gt;
[[Mauser C96|C96 &amp;quot;Broomhandle&amp;quot; Mauser]] pistols are used by the German &amp;quot;zombies&amp;quot; in the Darkness world and can be picked up and dual wielded by Jackie. Even it is semi-automatic only, a &amp;quot;Schnellfeuer&amp;quot;-selector-switch is present. This is anachronistic, but possible due to the &amp;quot;never ending WWI&amp;quot;.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser - 7.63x25mm.]]&lt;br /&gt;
[[Image:Dark-C96-1.jpg|thumb|none|600px|Jackie wielding two Broomhandle Mausers in the trenches. Note the selector-switch.]]&lt;br /&gt;
[[Image:Dark-C96-2.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; firing his Broomhandle Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]] assault rifles are used by police and gangsters and can be used by Jackie. Despite being fitted with a 30 round magazine, it only holds 20 rounds.&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Dark-AK47-1.jpg|thumb|none|600px|A player in multiplayer fires an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
[[M16#M4/M4A1 Carbine|M4A1 Carbine]]s are used by SWAT teams and NYPD. Jackie can pick up and use them as well. In the game it is seen fitted with a 20 round magazine but the capacity is 30 rounds.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Dark-M4A1-1.jpg|thumb|none|600px|A SWAT member bursts through the skylight armed with an M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
A fictional five barreled Minigun is used by the Gunner Darkling to unleash hell on any desired target.&lt;br /&gt;
[[Image:Dark-Minigun-1.jpg|thumb|none|600px|The Gunner Darkling with her Minigun.]]&lt;br /&gt;
[[Image:Dark-Minigun-2.jpg|thumb|none|600px|The Gunner Darkling firing her Minigun in the Darkness world.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917 Water-Cooled==&lt;br /&gt;
Mounted on the tank Anthony Estacado drives are dual [[Browning M1917]] Water-Cooled machine&lt;br /&gt;
guns, which Jackie mans as he drives across the Darkness battlefield. When transporting the shell to the massive gun, Jackie also mans a single M1917 to shoot down planes with.&lt;br /&gt;
[[Image:M1917A1 2.jpg|thumb|none|400px|Browning M1917 - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Removed From Final Cut==&lt;br /&gt;
The following guns were removed from the original cut of the game but found in screenshots and early demos.&lt;br /&gt;
&lt;br /&gt;
===MAC-11===&lt;br /&gt;
A [[MAC-10#MAC-11|MAC-11]] both with and without a suppressor was originally in the game.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17C===&lt;br /&gt;
Another gun seen in early cuts is the [[Glock 17C]], a G17 with compensator cuts in the slide and barrel to reduce recoil. It was apparently going to be the sidearm of the police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-2.jpg|thumb|none|600px|A SWAT member being sucked into a black hole drops his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== The Darkness series ==&lt;br /&gt;
* ''The Darkness''&lt;br /&gt;
* ''[[Darkness II, The|The Darkness II]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=985485</id>
		<title>The Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=985485"/>
		<updated>2015-12-05T20:28:15Z</updated>

		<summary type="html">&lt;p&gt;Control9000: And here I thought these pages where just to talk about weapons, not Childish opinion or useless trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the game ''[[The Darkness]]'':'''&lt;br /&gt;
[[Image:TheDarknessCover.jpg|thumb|right|300px|''The Darkness (2007)'']]&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
Jackie Estacado's two main sidearms in the game are [[Colt MK IV Series 70|Colt Series 70s]] with nickel plating and custom engraving, which are given to him as gifts for his birthday. In nearly all the cutscenes, we see Jackie playing with the guns in various manners, usually with his finger on the trigger. While other guns can be picked up, you will always resort to these last before completely running out of pistol ammo.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:Dark-M1911-1.jpg|thumb|none|600px|Jackie Estacado with his twin Series 70 pistols. Note the medallions in the grips]]&lt;br /&gt;
[[Image:Dark-M1911-2.jpg|thumb|none|600px|The player wielding the two Series 70s.]]&lt;br /&gt;
[[Image:Dark-M1911-3.jpg|thumb|none|600px|Jackie receives a birthday present from Uncle Paulie.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
Jackie can pick up and dual wield [[Heckler &amp;amp; Koch P9S]] pistols in the game.&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch P9S - 9mm.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
Jackie can pick up and dual wield [[Desert Eagle|IMI Desert Eagle Mark VII]] pistols chambered in .44 Magnum. The games dark lighting makes it hard to tell at times but they appear to be chromed. It is also able to fire more than 8 rounds, somewhere around 10 or 12, maybe more, and the end of the weapon is slanted strangely, and the grip is not quite that of a Desert Eagle, implying that simply the action is based off the desert eagle.&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|thumb|none|400px|IMI Desert Eagle Mark VII - .44 Magnum.]]&lt;br /&gt;
[[Image:Dark-DE-1.jpg|thumb|none|600px|A player wielding Desert Eagles in multiplayer. Note the fact that the left hand gun has a whopping 20 ROUNDS left in the magazine while the other has 14. ]]&lt;br /&gt;
[[Image:Dark-DE-2.jpg|thumb|none|600px|Jackie fires his Desert Eagles at the gangsters outside Aunt Sarah's house. Note that is a promotional photo before the desert eagle's realism factor was shredded.]]&lt;br /&gt;
[[Image:Dark-DE-3.jpg|thumb|none|600px|A SWAT member wielding a Desert Eagle in the City Hall tunnels. note the shape of the end.]]&lt;br /&gt;
[[Image:Dark-DE-4.jpg|thumb|none|600px|Jackie executes a gangster with a close quarters kill. Another promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 817 ULC==&lt;br /&gt;
A [[Taurus 817 ULC| Taurus 817]] is one of the revolvers Jackie can pick-up.&lt;br /&gt;
&lt;br /&gt;
[[Image:817SSUL.jpg|thumb|none|350px|Taurus 817 ULC - .38 special]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolvers==&lt;br /&gt;
There are four revolvers in the game, One large black one (possible S&amp;amp;W custom), a large stainless one (possibly a Taurus Model 44), a mid-sized revolver, and a snub nose. All are able to be picked up and used by the player akimbo.&lt;br /&gt;
&lt;br /&gt;
The large revolvers are actually fictional guns based on non-firing models. Both are S&amp;amp;W M29s, called Devil and Satan. The blockier, bulkier one is Devil, the other is Satan. They can actually come in black or silver in the game. see: http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/M29sd.jpg&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
Jackie can pick up and dual wield [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] submachine guns with or without suppressors. They inaccurately feature cocking handles on the side of the gun, when it actually has a charging handle on the top like an M16.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9mm.]]&lt;br /&gt;
[[Image:Dark-TMP-1.jpg|thumb|none|600px|Jackie dual wielding two Brügger &amp;amp; Thomet MP-9s.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be used in the game and fires in semi-automatic only, and is the first weapon Jackie uses, being handed it during the game's introduction upon which he is loading it. It inaccurately holds 10 rounds, when it actually holds 8+1 rounds in real life.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-SPAS12-1.jpg|thumb|none|600px|Jackie firing a SPAS-12 at gangsters.]]&lt;br /&gt;
[[Image:Dark-SPAS12-2.jpg|thumb|none|600px|Jackie assaulting a SWAT team.]]&lt;br /&gt;
[[Image:Dark-SPAS12-3.jpg|thumb|none|600px|Jackie with a SPAS-12.]]&lt;br /&gt;
[[Image:Dark-SPAS12-4.jpg|thumb|none|600px|A SWAT member fires his SPAS-12 at the car Jackie is in during the opening scene.]]&lt;br /&gt;
[[Image:Dark-SPAS12-5.jpg|thumb|none|600px|Jackie destroying a gangster with a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
[[Pancor Jackhammer]] shotguns are used mainly by the SWAT teams and can be used by Jackie. It is inaccurately shown to have a 64 round magazine when it actually holds only ten. Note also the fact that the magazine is place ahead of the grip rather than behind as it is in real life.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-Hammer-1.jpg|thumb|none|600px|A player wielding a Pancor Jackhammer in multiplayer.]]&lt;br /&gt;
[[Image:Dark-Hammer-2.jpg|thumb|none|600px|Jackie wielding a Jackhammer while assaulting his Uncle Paulie's mansion.]]&lt;br /&gt;
&lt;br /&gt;
==Merged Rifle==&lt;br /&gt;
When in the Darkness world (a strange version of WWI), all the soldiers use merged rifles that bear resemblance to a [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. I Mk III*]] rifles, with the loading action of a [[Krag-Jørgensen]] rifle, with some moderate traits of a Mauser Gewehr.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303.]]&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|Krag-Jørgensen 1896 Rifle - .30-40 Krag.]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:Dark-ModRifle-1.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; fires his Merged rifle.]]&lt;br /&gt;
&lt;br /&gt;
==C96 &amp;quot;Broomhandle&amp;quot; Mauser==&lt;br /&gt;
[[Mauser C96|C96 &amp;quot;Broomhandle&amp;quot; Mauser]] pistols are used by the German &amp;quot;zombies&amp;quot; in the Darkness world and can be picked up and dual wielded by Jackie. Even it is semi-automatic only, a &amp;quot;Schnellfeuer&amp;quot;-selector-switch is present. This is anachronistic, but possible due to the &amp;quot;never ending WWI&amp;quot;.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser - 7.63x25mm.]]&lt;br /&gt;
[[Image:Dark-C96-1.jpg|thumb|none|600px|Jackie wielding two Broomhandle Mausers in the trenches. Note the selector-switch.]]&lt;br /&gt;
[[Image:Dark-C96-2.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; firing his Broomhandle Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]] assault rifles are used by police and gangsters and can be used by Jackie. Despite being fitted with a 30 round magazine, it only holds 20 rounds.&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Dark-AK47-1.jpg|thumb|none|600px|A player in multiplayer fires an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
[[M16#M4/M4A1 Carbine|M4A1 Carbine]]s are used by SWAT teams and NYPD. Jackie can pick up and use them as well. In the game it is seen fitted with a 20 round magazine but the capacity is 30 rounds.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Dark-M4A1-1.jpg|thumb|none|600px|A SWAT member bursts through the skylight armed with an M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
A fictional five barreled Minigun is used by the Gunner Darkling to unleash hell on any desired target.&lt;br /&gt;
[[Image:Dark-Minigun-1.jpg|thumb|none|600px|The Gunner Darkling with her Minigun.]]&lt;br /&gt;
[[Image:Dark-Minigun-2.jpg|thumb|none|600px|The Gunner Darkling firing her Minigun in the Darkness world.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917 Water-Cooled==&lt;br /&gt;
Mounted on the tank Anthony Estacado drives are dual [[Browning M1917]] Water-Cooled machine&lt;br /&gt;
guns, which Jackie mans as he drives across the Darkness battlefield. When transporting the shell to the massive gun, Jackie also mans a single M1917 to shoot down planes with.&lt;br /&gt;
[[Image:M1917A1 2.jpg|thumb|none|400px|Browning M1917 - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Removed From Final Cut==&lt;br /&gt;
The following guns were removed from the original cut of the game but found in screenshots and early demos.&lt;br /&gt;
&lt;br /&gt;
===MAC-11===&lt;br /&gt;
A [[MAC-10#MAC-11|MAC-11]] both with and without a suppressor was originally in the game.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17C===&lt;br /&gt;
Another gun seen in early cuts is the [[Glock 17C]], a G17 with compensator cuts in the slide and barrel to reduce recoil. It was apparently going to be the sidearm of the police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-2.jpg|thumb|none|600px|A SWAT member being sucked into a black hole drops his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== The Darkness series ==&lt;br /&gt;
* ''The Darkness''&lt;br /&gt;
* ''[[Darkness II, The|The Darkness II]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crying_Freeman&amp;diff=714775</id>
		<title>Crying Freeman</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crying_Freeman&amp;diff=714775"/>
		<updated>2013-07-09T21:18:59Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Crying Freeman&lt;br /&gt;
|picture = crying-freeman-movie.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA &amp;lt;BR&amp;gt; [[File:CAN.jpg|25px]] Canada &amp;lt;BR&amp;gt; [[File:FR.jpg|25px]] France &amp;lt;BR&amp;gt; [[Image:JAP.jpg|25px]] Japan&lt;br /&gt;
|director = Christophe Gans&lt;br /&gt;
|date= 1995&lt;br /&gt;
|language =  English &amp;lt;BR&amp;gt; Japanese&lt;br /&gt;
|studio=August Entertainment &amp;lt;BR&amp;gt; Davis Films &amp;lt;BR&amp;gt; Tohokushinsha Film &amp;lt;BR&amp;gt; Toei Company&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Yo Hinomura&lt;br /&gt;
|actor1=[[Mark Dacascos]]&lt;br /&gt;
|character2=Emu O'Hara&lt;br /&gt;
|actor2=[[Julie Condra]]&lt;br /&gt;
|character3=Koh&lt;br /&gt;
|actor3=[[Byron Mann]]&lt;br /&gt;
|character4=Detective Forge&lt;br /&gt;
|actor4=[[Rae Dawn Chong]]&lt;br /&gt;
|character5=Detective Netah&lt;br /&gt;
|actor5=[[Tchéky Karyo]]&lt;br /&gt;
|character6=Lady Hanada&lt;br /&gt;
|actor6=[[Yôko Shimada]]&lt;br /&gt;
|character7=Ryuji Hanada&lt;br /&gt;
|actor7=[[Masaya Katô]]&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Crying Freeman''' is the 1995 live film version of the Japanese anime series of the same name. It stars [[Mark Dacascos]] as the titular Triad hitman who falls in love with an artist who witnesses one of his hits. The film was French produced and filmed in British Columbia.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Crying Freeman}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Taurus PT92CS (modified)==&lt;br /&gt;
The Freeman Yo Hinomura's ([[Mark Dacascos]]') sidearm throughout the movie is a [[Taurus PT92#PT92C/PT92CS|Taurus PT92CS]] fitted with a custom-built compensator.&lt;br /&gt;
[[Image:Taurus-PT92CS.jpg|thumb|none|300px|Taurus PT92CS - stainless version of the compact PT92C - 9x19mm]]&lt;br /&gt;
[[File:600full-crying-freeman-poster.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:crying-freeman-TaurusPT92.jpg|thumb|none|600px|A Taurus PT92CS with explosive device instead of a magazine]]&lt;br /&gt;
[[Image:crying-freeman-TaurusPT92-2.jpg|thumb|none|600px|Yo Hinomura holds his Taurus PT92CS]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
[[Beretta 92F]] pistols are used throughout the movie by Triad and Yakuza henchmen, and also by Koh ([[Byron Mann]]) near the end of the film.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|300px|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[Image:crying-freeman-Beretta92F.jpg|thumb|none|600px|Yakuza henchman fires his Beretta 92F at Yo]]&lt;br /&gt;
[[Image:crying-freeman-Beretta92F2.jpg|thumb|none|600px|Ryuji Hanada holds a Beretta 92F]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Detectives Forge ([[Rae Dawn Chong]]) and Netah ([[Tchéky Karyo]]) carry [[Glock 19]]s as sidearms, as do many of the gangsters throughout the movie.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:crying-freeman-Glock19.jpg|thumb|none|600px|Yakuza henchman holds a Glock 19]]&lt;br /&gt;
[[Image:crying-freeman-Glock19-2.jpg|thumb|none|600px|Detective Netah holds a Glock 19]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
[[SIG-Sauer P226]] pistols are used by Yakuza henchmen&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:crying-freeman-Glock19.jpg|thumb|none|600px|Yakuza henchman (behind a man with a Glock) holds a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 60]] is used by Koh and Detective Netah&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel60.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 60 - .38 Special / .357 Magnum.]]&lt;br /&gt;
[[Image:crying-freeman-SW60.jpg|thumb|none|600px|Koh aims his Smith &amp;amp; Wesson Model 60 at Emu O'Hara]]&lt;br /&gt;
[[Image:crying-freeman-SW60-2.jpg|thumb|none|600px|Detective Netah tries to use a Smith &amp;amp; Wesson Model 60]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
Lady Hanada ([[Yôko Shimada]]) carries a [[Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] as her main sidearm.&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913 LS &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:crying-freeman-SW3913.jpg|thumb|none|600px|Lady Hanada holds a Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]]&lt;br /&gt;
[[Image:crying-freeman-SW3913-2.jpg|thumb|none|600px|Lady Hanada fires her Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot; at Detective Netah]]&lt;br /&gt;
&lt;br /&gt;
==COP 357 Derringer ==&lt;br /&gt;
During the final confrontation with the Yakuza, Koh ([[Byron Mann]]) conceals a [[COP 357 Derringer]] up his sleeve. Although this pistol holds only four rounds, he fires at least eight times without reloading.&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|300px|COP 357 Derringer .357 Magnum]]&lt;br /&gt;
[[Image:crying-freeman-COP357Derringer.jpg|thumb|none|600px|Close view of COP 357 Derringer]]&lt;br /&gt;
[[Image:crying-freeman-COP357Derringer2.jpg|thumb|none|600px|Koh fires his COP 357 Derringer]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The Freeman's first victim tries to pull a concealed [[Walther PPK]] (with a stainless finish) from an ankle holster before he is killed.&lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|300px|none|Walther PPK stainless - 9mm Kurz aka 9x17mm (.380 ACP)]]&lt;br /&gt;
[[Image:crying-freeman-PPK.jpg|thumb|none|600px|Takeshi Shimazaki ([[Kevan Ohtsji]]) pulls a Walther PPK out of the holster]]&lt;br /&gt;
&lt;br /&gt;
==AMG AutoMag==&lt;br /&gt;
During the final confrontation with the Yakuza, Ryuji Hanada ([[Masaya Katô]]) pulls a blued [[AMC_Auto_Mag_Pistol|AMC .44 AutoMag]] on the Freeman and Koh, but never uses it.&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|none|300px|AMC Auto Mag 180 - .44 AMP.]]&lt;br /&gt;
[[Image:crying-freeman-AMGAutoMag.jpg|thumb|none|600px|Ryuji Hanada aims his AMG AutoMag at Yo Hinomura]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5904==&lt;br /&gt;
During the final shootout one of the Yakuza can be seen with the [[Smith &amp;amp; Wesson 5904]]&lt;br /&gt;
[[Image:S&amp;amp;W5904LateModel.jpg|thumb|300px|none|Late Model Smith &amp;amp; Wesson 5904 - 9x19mm.]]&lt;br /&gt;
[[Image:crying-freeman-SW5904.jpg|thumb|none|600px|Yakuza aims his Smith &amp;amp; Wesson 5904 at Emu]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
During the confrontation with the Yakuza at the boss' house, Koh ([[Byron Mann]]) kills one mobster with his [[COP 357 Derringer]] and takes his [[Remington 870]]. The 870 used is fitted with a Butler Creek tactical forend, heat shield, door breacher, and pistol grip stock. This exact same shotgun was previously used in ''[[Timecop]]'' and later seen briefly in ''[[Reindeer Games#Remington 870|Reindeer Games]]'' (which had the same armorers). &lt;br /&gt;
[[Image:Rem870Butler.jpg|thumb|none|400px|Remington 870 fitted with Butler Creek Tactical foregrip - 12 gauge]]&lt;br /&gt;
[[Image:crying-freeman-Remington870.jpg|thumb|none|600px|Koh fires captured Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
During the final shootout, Yo Hinomura ([[Mark Dacascos]]) wields a custom short-barreled [[Mossberg 500]] shotgun fitted with a forward pistol grip, rear pistol grip, heat shield, door breacher, and a shell holder.  This exact same shotgun also appeared in ''[[Reindeer Games#Mossberg 500|Reindeer Games]]'', ''[[3000 Miles to Graceland#Mossberg 500|3000 Miles to Graceland]]'', ''[[Smokin' Aces 2: Assassins' Ball#Mossberg 500|Smokin' Aces 2: Assassins' Ball]]'', ''[[Ballistic: Ecks vs. Sever#Mossberg 500|Ballistic: Ecks vs. Sever]]'', etc. (all of which had the same armorers as this movie).&lt;br /&gt;
[[Image:Mossberg500CruiserwithForegrip.jpg|thumb|none|400px|Mossberg 500 Cruiser with heat shield &amp;amp; foregrip - 12 gauge]] &lt;br /&gt;
[[Image:crying-freeman-Mossberg500.jpg|thumb|none|600px|A Mossberg 500 in the armory]]&lt;br /&gt;
[[Image:crying-freeman-Mossberg500-2.jpg|thumb|none|600px|Yo Hinomura holds a Mossberg 500]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Throughout the movie, Yakuza and Triad gangsters are seen using two different versions of an unusual and crude-looking machine pistol (versions with both long and short barrels appear in the movie). This SMG has appeared in many movies and TV shows filmed in British Columbia, including ''[[The X-Files]]'', ''[[M.A.N.T.I.S.]]'', ''[[Timecop#Custom Assault Pistol|Timecop]]'', ''[[Viper#Unknown SMG|Viper]]'', and ''[[Talk:Smallville#Unknown SMG|Smallville]]'' (among others), but IMFDB has yet to identify these weapons.&lt;br /&gt;
[[Image:crying-freeman-UnknownSMG.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:crying-freeman-UnknownSMG2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==(Mock-up) Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Several gangsters also use mock-ups of the [[Heckler &amp;amp; Koch MP5K]] built on what appear to be [[Kimel AP-9]] assault pistols; these guns also appeared in other movies and TV shows filmed in British Columbia during the 1990s, such as ''[[The X-Files]]'' and ''[[M.A.N.T.I.S.]]''.&lt;br /&gt;
[[Image:crying-freeman-FakeMP5K.jpg|thumb|none|600px|Yakuza gangster (at background) fires fake Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
[[Image:crying-freeman-armory.jpg|thumb|none|600px|Fake Heckler &amp;amp; Koch MP5K is seen in the armory]]&lt;br /&gt;
&lt;br /&gt;
==UZI==&lt;br /&gt;
Some Yakuza gangsters use [[UZI]]s during the final shootout. UZI also can be seen in Freeman's armory&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:crying-freeman-armory.jpg|thumb|none|600px|UZI is seen in the armory]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M50==&lt;br /&gt;
A [[Madsen M50]] can be seen in Freeman's armory&lt;br /&gt;
[[Image:DanishMadsenm50.jpg|thumb|none|400px|Madsen M50 - 9x19mm]]&lt;br /&gt;
[[Image:crying-freeman-armory.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
A [[MAC-11]] can be seen in Freeman's armory&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:crying-freeman-armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Dragunov SVD ==&lt;br /&gt;
During the hit on Shudo Shimazaki ([[Mako]]), Koh ([[Byron Mann]]) uses a [[SVD Dragunov]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:crying-freeman-SVD.jpg|thumb|none|600px|Koh fires a Dragunov SVD]]&lt;br /&gt;
[[Image:crying-freeman-SVD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M16 (SP1) w/ Cobray CM203==&lt;br /&gt;
During the final major shootout, the Freeman ([[Mark Dacascos]]) arms himself with an [[M16|M16 (SP1)]] fitted with a [[Cobray 37mm Launcher|Cobray CM203 37mm Launcher]] (which is used as an [[M203]] stand-in, its usual role). He fires multiple grenades from the launcher without reloading.&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg|thumb|none|400px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to imitate the M16A1 in many Vietnam era movies. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Late Model Cobray CM203, not attached to a rifle - 37mm flare]]&lt;br /&gt;
[[Image:crying-freeman-M16.jpg|thumb|none|600px|Freeman fires a Cobray CM203]]&lt;br /&gt;
[[Image:crying-freeman-M16-2.jpg|thumb|none|600px|Freeman fires his M16]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=714765</id>
		<title>The Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=714765"/>
		<updated>2013-07-09T20:57:53Z</updated>

		<summary type="html">&lt;p&gt;Control9000: Undo revision 690683 by Evil Tim (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the game ''[[The Darkness]]'':'''&lt;br /&gt;
[[Image:TheDarknessCover.jpg|thumb|right|300px|''The Darkness (2007)'']]&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
Jackie Estacado's two main sidearms in the game are [[Colt MK IV Series 70|Colt Series 70s]] with nickel plating and custom engraving, which are given to him as gifts for his birthday. In nearly all the cutscenes, we see Jackie playing with the guns in various manners, usually with his finger on the trigger. While other guns can be picked up, you will always resort to these last before completely running out of pistol ammo.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:Dark-M1911-1.jpg|thumb|none|600px|Jackie Estacado with his twin Series 70 pistols. Note the medallions in the grips]]&lt;br /&gt;
[[Image:Dark-M1911-2.jpg|thumb|none|600px|The player wielding the two Series 70s.]]&lt;br /&gt;
[[Image:Dark-M1911-3.jpg|thumb|none|600px|Jackie receives a birthday present from Uncle Paulie.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
Jackie can pick up and dual wield [[Heckler &amp;amp; Koch P9S]] pistols in the game.&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch P9S - 9mm.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
Jackie can pick up and dual wield [[Desert Eagle|IMI Desert Eagle Mark VII]] pistols chambered in .44 Magnum. The games dark lighting makes it hard to tell at times but they appear to be chromed. It is also able to fire more than 8 rounds, somewhere around 10 or 12, maybe more, and the end of the weapon is slanted strangely, and the grip is not quite that of a Desert Eagle, implying that simply the action is based off the desert eagle.&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|thumb|none|400px|IMI Desert Eagle Mark VII - .44 Magnum.]]&lt;br /&gt;
[[Image:Dark-DE-1.jpg|thumb|none|600px|A player wielding Desert Eagles in multiplayer. Note the fact that the left hand gun has a whopping 20 ROUNDS left in the magazine while the other has 14. ]]&lt;br /&gt;
[[Image:Dark-DE-2.jpg|thumb|none|600px|Jackie fires his Desert Eagles at the gangsters outside Aunt Sarah's house. Note that is a promotional photo before the desert eagle's realism factor was shredded.]]&lt;br /&gt;
[[Image:Dark-DE-3.jpg|thumb|none|600px|A SWAT member wielding a Desert Eagle in the City Hall tunnels. note the shape of the end.]]&lt;br /&gt;
[[Image:Dark-DE-4.jpg|thumb|none|600px|Jackie executes a gangster with a close quarters kill. Another promotional photo.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 817 ULC==&lt;br /&gt;
A [[Taurus 817 ULC| Taurus 817]] is one of the revolvers Jackie can pick-up.&lt;br /&gt;
&lt;br /&gt;
[[Image:817SSUL.jpg|thumb|none|350px|Taurus 817 ULC - .38 special]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolvers==&lt;br /&gt;
There are four revolvers in the game, One large black one (possible S&amp;amp;W custom), a large stainless one (possibly a Taurus Model 44), a mid-sized revolver, and a snub nose. All are able to be picked up and used by the player akimbo.&lt;br /&gt;
&lt;br /&gt;
The large revolvers are actually fictional guns based on non-firing models. Both are S&amp;amp;W M29s, called Devil and Satan. The blockier, bulkier one is Devil, the other is Satan. They can actually come in black or silver in the game. see: http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/M29sd.jpg&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
Jackie can pick up and dual wield [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] submachine guns with or without suppressors. They inaccurately feature cocking handles on the side of the gun, when it actually has a charging handle on the top like an M16.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9mm.]]&lt;br /&gt;
[[Image:Dark-TMP-1.jpg|thumb|none|600px|Jackie dual wielding two Brügger &amp;amp; Thomet MP-9s.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be used in the game and fires in semi-automatic only, and is the first weapon Jackie uses, being handed it during the game's introduction upon which he is loading it. It inaccurately holds 10 rounds, when it actually holds 8+1 rounds in real life.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-SPAS12-1.jpg|thumb|none|600px|Jackie firing a SPAS-12 at gangsters.]]&lt;br /&gt;
[[Image:Dark-SPAS12-2.jpg|thumb|none|600px|Jackie assaulting a SWAT team.]]&lt;br /&gt;
[[Image:Dark-SPAS12-3.jpg|thumb|none|600px|Jackie with a SPAS-12.]]&lt;br /&gt;
[[Image:Dark-SPAS12-4.jpg|thumb|none|600px|A SWAT member fires his SPAS-12 at the car Jackie is in during the opening scene.]]&lt;br /&gt;
[[Image:Dark-SPAS12-5.jpg|thumb|none|600px|Jackie destroying a gangster with a SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
[[Pancor Jackhammer]] shotguns are used mainly by the SWAT teams and can be used by Jackie. It is inaccurately shown to have a 64 round magazine when it actually holds only ten. Note also the fact that the magazine is place ahead of the grip rather than behind as it is in real life.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-Hammer-1.jpg|thumb|none|600px|A player wielding a Pancor Jackhammer in multiplayer.]]&lt;br /&gt;
[[Image:Dark-Hammer-2.jpg|thumb|none|600px|Jackie wielding a Jackhammer while assaulting his Uncle Paulie's mansion.]]&lt;br /&gt;
&lt;br /&gt;
==Merged Rifle==&lt;br /&gt;
When in the Darkness world (a strange version of WWI), all the soldiers use merged rifles that bear resemblance to a [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. I Mk III*]] rifles, with the loading action of a [[Krag-Jørgensen]] rifle, with some moderate traits of a Mauser Gewehr.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303.]]&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|Krag-Jørgensen 1896 Rifle - .30-40 Krag.]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:Dark-ModRifle-1.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; fires his Merged rifle.]]&lt;br /&gt;
&lt;br /&gt;
==C96 &amp;quot;Broomhandle&amp;quot; Mauser==&lt;br /&gt;
[[Mauser C96|C96 &amp;quot;Broomhandle&amp;quot; Mauser]] pistols are used by the German &amp;quot;zombies&amp;quot; in the Darkness world and can be picked up and dual wielded by Jackie.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser - 7.63x25mm.]]&lt;br /&gt;
[[Image:Dark-C96-1.jpg|thumb|none|600px|Jackie wielding two Broomhandle Mausers in the trenches.]]&lt;br /&gt;
[[Image:Dark-C96-2.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; firing his Broomhandle Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]] assault rifles are used by police and gangsters and can be used by Jackie. Despite being fitted with a 30 round magazine, it only holds 20 rounds.&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Dark-AK47-1.jpg|thumb|none|600px|A player in multiplayer fires an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
[[M16#M4/M4A1 Carbine|M4A1 Carbine]]s are used by SWAT teams and NYPD. Jackie can pick up and use them as well. In the game it is seen fitted with a 20 round magazine but the capacity is 30 rounds.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Dark-M4A1-1.jpg|thumb|none|600px|A SWAT member bursts through the skylight armed with an M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
A fictional five barreled Minigun is used by the Gunner Darkling to unleash hell on any desired target.&lt;br /&gt;
[[Image:Dark-Minigun-1.jpg|thumb|none|600px|The Gunner Darkling with her Minigun.]]&lt;br /&gt;
[[Image:Dark-Minigun-2.jpg|thumb|none|600px|The Gunner Darkling firing her Minigun in the Darkness world.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917 Water-Cooled==&lt;br /&gt;
Mounted on the tank Anthony Estacado drives are dual [[Browning M1917]] Water-Cooled machine&lt;br /&gt;
guns, which Jackie mans as he drives across the Darkness battlefield. When transporting the shell to the massive gun, Jackie also mans a single M1917 to shoot down planes with.&lt;br /&gt;
[[Image:M1917A1 2.jpg|thumb|none|400px|Browning M1917 - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Removed From Final Cut==&lt;br /&gt;
The following guns were removed from the original cut of the game but found in screenshots and early demos.&lt;br /&gt;
&lt;br /&gt;
===MAC-11===&lt;br /&gt;
A [[MAC-10#MAC-11|MAC-11]] both with and without a suppressor was originally in the game.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17C===&lt;br /&gt;
Another gun seen in early cuts is the [[Glock#Glock 17|Glock 17C]], a G17 with compensator cuts in the slide and barrel to reduce recoil. It was apparently going to be the sidearm of the police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-2.jpg|thumb|none|600px|A SWAT member being sucked into a black hole drops his Glock.]]&lt;br /&gt;
&lt;br /&gt;
== The Darkness series ==&lt;br /&gt;
* ''The Darkness''&lt;br /&gt;
* ''[[Darkness II, The|The Darkness II]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=714761</id>
		<title>Silent Hill 4: The Room</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=714761"/>
		<updated>2013-07-09T20:54:58Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_Game_Cover_Art_(Cropped).jpg|thumb|right|300px|''Silent Hill 4'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The fourth entry in the ''Silent Hill'' horror game series (and, to date, the last installment directed by [http://en.wikipedia.org/wiki/Team_Silent Team Silent], the original developers of the series), ''Silent Hill 4: The Room'' stars Henry Townshend as the player character, a renter of Room 302 in the South Ashfield Heights apartment building, who for no apparent reason becomes trapped in his apartment after a rash of nightmares.&lt;br /&gt;
&lt;br /&gt;
Five days after first being trapped, a hole opens up in his bathroom that leads to a series of surreal alternate worlds, where he witnesses a string of gruesome murders, inflicted on people brought into those worlds. When People are killed in these ghostly domains, they die in the real world as well. As the perpetrator closes in and Henry's own apartment starts becoming possessed by otherworldly influences, Henry must uncover the dark secrets lurking in his home and its true connection to a dead man named Walter Sullivan before it's too late. &lt;br /&gt;
&lt;br /&gt;
This game was the first to make a marked departure from the formula set in the first three games, featuring gameplay centered around a hub (Room 302) that can be returned to by entering holes in the various alternate worlds Henry can visit, and only a single save point, which is a red diary in Room 302. The game also features an inventory system that can hold only 10 separate items--somewhat oddly, each magazine of ammunition (whatever the amount it holds) is treated as a single item in and of itself, occupying a single &amp;quot;slot&amp;quot; in the inventory, which is the same amount of &amp;quot;inventory space&amp;quot; as a full-sized construction spade or pickaxe would occupy. This forces the player to either travel light, or else return to Room 302 to dump unnecessary items in a storage chest whenever Henry can't carry any more and needs to take another item. &lt;br /&gt;
&lt;br /&gt;
Partially loaded-magazines can, however, be consolidated back into full magazines using Room 302's storage chest by simply dumping off ammunition into the chest and retrieving it--the ammunition retrieved will then be in the form of fully-loaded magazines. The player can also tactically reload a drawn gun by using a slot of its ammunition, and if that slot holds ammunition equal to or less than the spare capacity in the gun, then the ammunition in that slot be emptied as it is loaded into the weapon. Another useful feature unique to firearms in this Silent Hill title is the ability to penetrate monsters in a line with Henry's gunfire--if Henry fires a shot through a monster and another is behind it, those monsters directly behind the first one hit will also take the same damage from that shot.&lt;br /&gt;
&lt;br /&gt;
==M1911 Pistol==&lt;br /&gt;
Simply called &amp;quot;the pistol&amp;quot; in game, this M1911 design is found in Room 302 after visiting the first world through his bathroom portal once. Its caliber is undisclosed, and its magazine capacity varies depending on the difficulty selected at the start of a new game (a feature that would later appear in [[Silent Hill: Homecoming]]). On the Easy difficulty, the pistol holds 12 rounds. On Normal, it holds 10, and on Hard, it holds only 8. It is fast-firing but possesses only moderate stopping power against the inhuman monstrosities that populate the worlds Henry visits, and is the only ingame firearm that Henry must obtain. &lt;br /&gt;
&lt;br /&gt;
This weapon is also the only one in game that can use the incredibly rare silver bullets, which must be loaded one at a time into the pistol but can knock down the indestructible ghosts Henry will encounter in a single hit. However, they will eventually rise again to torment him unless pinned to the ground with a similarly rare item called the &amp;quot;Sword of Obedience,&amp;quot; which will render a pinned ghost harmless and immobile unless the Sword is removed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_FPV_-_M1911_Pistol.jpg|thumb|none|600px|The M1911 pistol in its initial location in the game. Implied to be a &amp;quot;present&amp;quot; from Room 302's previous tenant, Henry discovers it after straightening a cabinet that somehow moved while he was away.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Action_Shot_1.jpg|thumb|none|600px|''&amp;quot;Some parts of this game may be considered violent or cruel.&amp;quot;'' &amp;lt;br&amp;gt; A bizarre two-headed baby-faced monster (called a &amp;quot;Twin Victim&amp;quot; ingame) recoils as it is shot by Henry's M1911 pistol.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Action_Shot_2.jpg|thumb|none|600px|For some reason, the M1911 is depicted as unrealistically wide in Henry's hands.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Ammo.jpg|thumb|none|600px|Of the heavy-but-fake firepower in Room 101 of the Alternate South Ashfield Apartments, a box of M1911 pistol ammunition is the only bit of real firepower around. Near the shotgun is a model copy of the Remington Model 870 shotgun from [[Silent Hill 3]].]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
A revolver of undisclosed caliber carried by Richard Braintree, one of Henry's fellow tenants in South Ashfield Heights. After Richard is sucked into the fourth alternate dimension that Henry can visit, Richard then uses it to defend himself from an onslaught of ape-like monsters (called &amp;quot;Gum Heads&amp;quot; in game) who endlessly dog him in his attempts to escape that world. Henry can later obtain and use this revolver for himself upon entering Room 207 of the alternate South Ashfield Heights apartment building. &lt;br /&gt;
&lt;br /&gt;
Unlike the M1911 pistol, the revolver's capacity (realistically) does not change with the difficulty setting chosen at the beginning of a new game. The revolver also possesses markedly higher stopping power than the M1911 can muster, reliably flooring non-ghost monsters in a single hit where they can be finished off with a good stomp from Henry's foot. However, it fires and reloads more slowly than the M1911 can, and cannot use silver bullets. Ammunition for this firearm is also rarer than that for the M1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_1.jpg|thumb|none|600px|Richard Braintree makes a grand entrance by falling off a building in the Alternate South Ashfield world, Revolver in hand. The pouch on his left hip is ostensibly where he carries spare bullets for his revolver, but no holster is ever visible on him; in cutscenes he simply makes a motion of tucking the revolver into the waistband of his pants, at the rear.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_3.jpg|thumb|none|600px|Richard greets by brandishing his gun at Henry. Due to the faux camera effects, the revolver is &amp;quot;out of focus&amp;quot; since the centre of attention is Richard's face.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_4.jpg|thumb|none|600px|Richard lowers his gun as he recognizes Henry. Unlike Heather Mason from [[Silent Hill 3]], Richard clearly shows a good grip on his handgun, but still no trigger discipline. The latter is understandable since up to this point he's only met monsters and ghosts in a world gone mad.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_5.jpg|thumb|none|600px|Richard displays no predilection to use trigger discipline even around what seems to be a child, cementing the game's portrayal of him as a temperamental man prone to violent outbursts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver.jpg|thumb|none|600px|Henry discovers Richard's Revolver on a strange chair in Room 207 of the Alternate South Ashfield Apartments, where Richard once lived.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Ammo.jpg|thumb|none|600px|Henry discovers a box of revolver ammunition at the Alternate St. Jerome's Hospital in South Ashfield.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
If the player scores 90 points or more by the end-of-game ranking screen, this firearm will appear in Room 102 of the Alternate South Ashfield Heights apartments after starting a new game. It is called the &amp;quot;submachine gun&amp;quot; in-game. Henry himself cannot use it, but his neighbor, Eileen Galvin, can fire it full-auto using just her unbroken arm, and is always accurate no matter how long she fires it. As an added bonus, this weapon can be used indefinitely by Eileen. &lt;br /&gt;
&lt;br /&gt;
The MAC-11 is implied to be the weapon used in the fourth murder of the Walter Sullivan case (a key element of the game's backstory), where the perpetrator killed a pet store owner and his entire stock of pets using a submachine gun. Its previous use as an instrument of indiscriminate massacre is likely the reason behind its insidious drawback--using the weapon will gradually cause Eileen to become more and more possessed by the forces behind the hellish environs that Henry must protect her from, and beyond a certain point this mounting otherworldly influence will cause Eileen to go insane and possibly even harm Henry (though not with a weapon).&lt;br /&gt;
&lt;br /&gt;
==Room 101's Arsenal==&lt;br /&gt;
The tenant of Room 101 (nameless in the game, but described as a &amp;quot;gun maniac&amp;quot; by memos Henry can find) keeps an arsenal of model firearms in his room in the Alternate South Ashfield Apartments. The &amp;quot;gun maniac&amp;quot; is said in a diary entry to have killed one of his neighbor's cats with a &amp;quot;converted model gun&amp;quot; with a shot at point blank range, suggesting that his models may be airsoft replicas. While they are useless to Henry, the arsenal in the room is notable for including models of various firearms found in previous entries in the Silent Hill series.&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Room_101_Arsenal_1.jpg|thumb|none|600px|In the main area of Room 101, models of the Winchester Model 70 from [[Silent Hill 2]] and a suppressed MAC-10 from [[Silent Hill 3]] can be found here, along with various target sheets from a firing range.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Room_101_Arsenal_2.jpg|thumb|none|600px|In addition to the model firearms in the previous screenshot, the flamethrower (from [[Silent Hill 3]]), Beretta 92FS Centurion pistols (from both Silent Hill 2 and 3) and a chainsaw (from [[Silent Hill 2]] and this game) can be found in this fake armory.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Mystery]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=626102</id>
		<title>Silent Hill 4: The Room</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=626102"/>
		<updated>2012-10-28T06:56:30Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_Game_Cover_Art_(Cropped).jpg|thumb|right|300px|''Silent Hill 4'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The fourth entry in the ''Silent Hill'' horror game series (and, to date, the last installment directed by [http://en.wikipedia.org/wiki/Team_Silent Team Silent], the original developers of the series), ''Silent Hill 4: The Room'' stars Henry Townshend as the player character, a renter of Room 302 in the South Ashfield Heights apartment building, who for no apparent reason becomes trapped in his apartment after a rash of nightmares.&lt;br /&gt;
&lt;br /&gt;
Five days after first being trapped, a hole opens up in his bathroom that leads to a series of surreal alternate worlds, where he witnesses a string of gruesome murders, inflicted on people brought into those worlds. When People are killed in these ghostly domains, they die in the real world as well. As the perpetrator closes in and Henry's own apartment starts becoming possessed by otherworldly influences, Henry must uncover the dark secrets lurking in his home and its true connection to a dead man named Walter Sullivan before it's too late. &lt;br /&gt;
&lt;br /&gt;
This game was the first to make a marked departure from the formula set in the first three games, featuring gameplay centered around a hub (Room 302) that can be returned to by entering holes in the various alternate worlds Henry can visit, and only a single save point, which is a red diary in Room 302. The game also features an inventory system that can hold only 10 separate items--somewhat oddly, each magazine of ammunition (whatever the amount it holds) is treated as a single item in and of itself, occupying a single &amp;quot;slot&amp;quot; in the inventory, which is the same amount of &amp;quot;inventory space&amp;quot; as a full-sized construction spade or pickaxe would occupy. This forces the player to either travel light, or else return to Room 302 to dump unnecessary items in a storage chest whenever Henry can't carry any more and needs to take another item. &lt;br /&gt;
&lt;br /&gt;
Partially loaded-magazines can, however, be consolidated back into full magazines using Room 302's storage chest by simply dumping off ammunition into the chest and retrieving it--the ammunition retrieved will then be in the form of fully-loaded magazines. The player can also tactically reload a drawn gun by using a slot of its ammunition, and if that slot holds ammunition equal to or less than the spare capacity in the gun, then the ammunition in that slot be emptied as it is loaded into the weapon. Another useful feature unique to firearms in this Silent Hill title is the ability to penetrate monsters in a line with Henry's gunfire--if Henry fires a shot through a monster and another is behind it, those monsters directly behind the first one hit will also take the same damage from that shot.&lt;br /&gt;
&lt;br /&gt;
==M1911 Pistol==&lt;br /&gt;
Simply called &amp;quot;the pistol&amp;quot; in game, this M1911 design is found in Room 302 after visiting the first world through his bathroom portal once. Its caliber is undisclosed, and its magazine capacity varies depending on the difficulty selected at the start of a new game (a feature that would later appear in [[Silent Hill: Homecoming]]). On the Easy difficulty, the pistol holds 12 rounds. On Normal, it holds 10, and on Hard, it holds only 8. It is fast-firing but possesses only moderate stopping power against the inhuman monstrosities that populate the worlds Henry visits, and is the only ingame firearm that Henry must obtain. &lt;br /&gt;
&lt;br /&gt;
This weapon is also the only one in game that can use the incredibly rare silver bullets, which must be loaded one at a time into the pistol but can knock down the indestructible ghosts Henry will encounter in a single hit. However, they will eventually rise again to torment him unless pinned to the ground with a similarly rare item called the &amp;quot;Sword of Obedience,&amp;quot; which will render a pinned ghost harmless and immobile unless the Sword is removed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_FPV_-_M1911_Pistol.jpg|thumb|none|600px|The M1911 pistol in its initial location in the game. Implied to be a &amp;quot;present&amp;quot; from Room 302's previous tenant, Henry discovers it after straightening a cabinet that somehow moved while he was away.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Action_Shot_1.jpg|thumb|none|600px|''&amp;quot;Some parts of this game may be considered violent or cruel.&amp;quot;'' &amp;lt;br&amp;gt; A bizarre two-headed baby-faced monster (called a &amp;quot;Twin Victim&amp;quot; ingame) recoils as it is shot by Henry's M1911 pistol.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Action_Shot_2.jpg|thumb|none|600px|For some reason, the M1911 is depicted as unrealistically wide in Henry's hands.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Ammo.jpg|thumb|none|600px|Of the heavy-but-fake firepower in Room 101 of the Alternate South Ashfield Apartments, a box of M1911 pistol ammunition is the only bit of real firepower around. Near the shotgun is a model copy of the Remington Model 870 shotgun from [[Silent Hill 3]].]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
A revolver of undisclosed caliber carried by Richard Braintree, one of Henry's fellow tenants in South Ashfield Heights. After Richard is sucked into the fourth alternate dimension that Henry can visit, Richard then uses it to defend himself from an onslaught of ape-like monsters (called &amp;quot;Gum Heads&amp;quot; in game) who endlessly dog him in his attempts to escape that world. Henry can later obtain and use this revolver for himself upon entering Room 207 of the alternate South Ashfield Heights apartment building. &lt;br /&gt;
&lt;br /&gt;
Unlike the M1911 pistol, the revolver's capacity (realistically) does not change with the difficulty setting chosen at the beginning of a new game. The revolver also possesses markedly higher stopping power than the M1911 can muster, reliably flooring non-ghost monsters in a single hit where they can be finished off with a good stomp from Henry's foot. However, it fires and reloads more slowly than the M1911 can, and cannot use silver bullets. Ammunition for this firearm is also rarer than that for the M1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_1.jpg|thumb|none|600px|Richard Braintree makes a grand entrance by falling off a building in the Alternate South Ashfield world, Revolver in hand. The pouch on his left hip is ostensibly where he carries spare bullets for his revolver, but no holster is ever visible on him; in cutscenes he simply makes a motion of tucking the revolver into the waistband of his pants, at the rear.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_3.jpg|thumb|none|600px|Richard greets by brandishing his gun at Henry. Due to the faux camera effects, the revolver is &amp;quot;out of focus&amp;quot; since the centre of attention is Richard's face.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_4.jpg|thumb|none|600px|Richard lowers his gun as he recognizes Henry. Unlike Heather Mason from [[Silent Hill 3]], Richard clearly shows a good grip on his handgun, but still no trigger discipline. The latter is understandable since up to this point he's only met monsters and ghosts in a world gone mad.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_5.jpg|thumb|none|600px|Richard displays no predilection to use trigger discipline even around what seems to be a child, cementing the game's portrayal of him as a temperamental man prone to violent outbursts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver.jpg|thumb|none|600px|Henry discovers Richard's Revolver on a strange chair in Room 207 of the Alternate South Ashfield Apartments, where Richard once lived.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Ammo.jpg|thumb|none|600px|Henry discovers a box of revolver ammunition at the Alternate St. Jerome's Hospital in South Ashfield.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
If the player scores 90 points or more by the end-of-game ranking screen, this firearm will appear in Room 102 of the Alternate South Ashfield Heights apartments after starting a new game. It is called the &amp;quot;submachine gun&amp;quot; in-game. Henry himself cannot use it, but his neighbor, Eileen Galvin, can fire it full-auto using just her unbroken arm, and is always accurate no matter how long she fires it. As an added bonus, this weapon can be used indefinitely by Eileen. &lt;br /&gt;
&lt;br /&gt;
The MAC-11 is implied to be the weapon used in the fourth murder of the Walter Sullivan case (a key element of the game's backstory), where the perpetrator killed a pet store owner and his entire stock of pets using a submachine gun. Its previous use as an instrument of indiscriminate massacre is likely the reason behind its insidious drawback--using the weapon will gradually cause Eileen to become more and more possessed by the forces behind the hellish environs that Henry must protect her from, and beyond a certain point this mounting otherworldly influence will cause Eileen to go insane and possibly even harm Henry (though not with a weapon).&lt;br /&gt;
&lt;br /&gt;
==Room 101's Arsenal==&lt;br /&gt;
The tenant of Room 101 (nameless in the game, but described as a &amp;quot;gun maniac&amp;quot; by memos Henry can find) keeps an arsenal of model firearms in his room in the Alternate South Ashfield Apartments. The &amp;quot;gun maniac&amp;quot; is said in a diary entry to have killed one of his neighbor's cats with a &amp;quot;converted model gun&amp;quot; with a shot at point blank range, suggesting that his models may be airsoft replicas. While they are useless to Henry, the arsenal in the room is notable for including models of various firearms found in previous entries in the Silent Hill series.&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Room_101_Arsenal_1.jpg|thumb|none|600px|In the main area of Room 101, models of the Winchester Model 70 from [[Silent Hill 2]] and a suppressed MAC-10 from [[Silent Hill 3]] can be found here, along with various target sheets from a firing range.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Room_101_Arsenal_2.jpg|thumb|none|600px|In addition to the model firearms in the previous screenshot, the flamethrower (from [[Silent Hill 3]]), Beretta 92FS Centurion pistols (from both Silent Hill 2 and 3) and a chainsaw (from [[Silent Hill 2]] and this game) can be found in this fake armory.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Mystery]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_(1989)&amp;diff=626100</id>
		<title>Talk:The Punisher (1989)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_(1989)&amp;diff=626100"/>
		<updated>2012-10-28T06:46:19Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Excellent Thomas Jane Film? ==&lt;br /&gt;
Who put that there anyways?  I think I threw up 4 times watching that movie based on pure boredom. What 2 gun battles in the entire pic?--[[User:Panther61DC08|Panther61DC08]] 15:48, 1 August 2009 (UTC)&lt;br /&gt;
:IMFDB users seem to think the the 2004 version was great. I prefer the War Zone version. It's like Commando on Steroids.-[[User:Oliveira|Oliveira]] 16:59, 1 August 2009 (UTC)&lt;br /&gt;
::MPM2008 wrote it. And it WAS an excellent film. Not everything in a movie need to be action. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I liked WarZone (punches through a dude's FACE), but Thomas Jane's version is definitely more character-oriented. Though WarZone seems closer to the comics.-protoAuthor&lt;br /&gt;
Got this version, will screencap-protoAuthor&lt;br /&gt;
&lt;br /&gt;
Someone needs to change the headline on this page stating that the Tom Jane Punisher film was excellent,  as that comment is purely the authors opinion.  - PunisherDave&lt;br /&gt;
::Done. 5/27/10 22:30 CST. -JAG1967&lt;br /&gt;
:::And undone, do it correctly or not at all.  Also removing the sarcasm from the page. [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:23, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you sir. - PunisherDave&lt;br /&gt;
&lt;br /&gt;
To be honest as an avid reader of The Punisher I think so far all the attempts to do The Punisher on screen have been failures. The 1989 one was more of a vigilante revenge film. The 2004 one ruined the characters back story and was too comical in it's nature, not to mention that fire hydrant stuff. The latest one kept the back story of the character to the original and I thought Ray Stevenson did Frank Castle pretty well, but the script was not anywhere near as serious as it should have been and the film still didn't feel much like a Punisher film, even with the increased violence and nods to some of the characters. I think in order to do The Punisher right they need to make it realistic and gritty like the MAX line of graphic novels. And I suggest they watch The Wire and specifically the character of Omar as he is very Punisher-like in his appearance and his demenour. --[[User:Cool-breeze|cool-breeze]] 15:36, 26 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well if you think about it, the Punisher is a vigilante and he went from revenge killing for his family and then he went off and wanted to kill all criminals no matter how small time or high up on the chain. All three movies did an ok job on showing us the Punisher creative killings and each actor portrayed a Punisher look. The 2004's back story might not have been exactly the same as the original in the comics, but it had the same effect, if not more so. Some of the Punisher kills in the comics were kinda funny. There really is no way to incorrectly portray a character like The Punisher. [[User:Excalibur01|Excalibur01]] 16:10, 26 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Still don't watched War Zone, but as I like revenge and vigilante films I really like 1989 and 2004 versions both, as well as original comics. Bought today a licensed DVD of a 1989 version and glad to have such in my collection. And it also uses original skull symbol in the film, only not on a t-shirt. --[[User:Kloga|Kloga]] 21:59, 1 March 2011 (UTC) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The only thing that makes this the 1989 film a Punisher film is the title. It ruined the characters back story as well... what the hell are yout alking? There was nothing from the comics in this at all. Nothing was accurate.&lt;br /&gt;
&lt;br /&gt;
The only good things I can say about the 2004 film, is that the story and plot took its time, it wasn’t rushed, we were able to feel Frank’s pain. The action was simply and realistic, but it was mostly inaccurate from the comics.&lt;br /&gt;
&lt;br /&gt;
War Zone... just because it’s somewhat more accurate to the comic book (up to a point) and has a darker look, that doesn’t mean it’s the better film. It was trying to be more like the Max Punisher, but when Garth Ennis wrote the Punisher under the MAX line, the story and plot actually had intelligence to it. It didn’t have mindless unrealistic action ith villains from Dick Tracy, the characters were interesting, the villains were realistic, and the lines and dialog were actually good. But this film had none of that. Like the 1989 film, there are so many things wrong with this film, a list would be endless.&lt;br /&gt;
&lt;br /&gt;
But like the action junkies you people are, your all too easily amused and you like some of the worst horrible written shit imaginable.[[User:Control9000|Control9000]] ([[User talk:Control9000|talk]]) 02:45, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revamp==&lt;br /&gt;
This page needs a serious revamp. I got it capped and will sort and upload after lunch.--[[User:Predator20|Predator20]] 15:46, 28 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Punisher_(1989)&amp;diff=626099</id>
		<title>Talk:The Punisher (1989)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Punisher_(1989)&amp;diff=626099"/>
		<updated>2012-10-28T06:45:55Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Excellent Thomas Jane Film? ==&lt;br /&gt;
Who put that there anyways?  I think I threw up 4 times watching that movie based on pure boredom. What 2 gun battles in the entire pic?--[[User:Panther61DC08|Panther61DC08]] 15:48, 1 August 2009 (UTC)&lt;br /&gt;
:IMFDB users seem to think the the 2004 version was great. I prefer the War Zone version. It's like Commando on Steroids.-[[User:Oliveira|Oliveira]] 16:59, 1 August 2009 (UTC)&lt;br /&gt;
::MPM2008 wrote it. And it WAS an excellent film. Not everything in a movie need to be action. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I liked WarZone (punches through a dude's FACE), but Thomas Jane's version is definitely more character-oriented. Though WarZone seems closer to the comics.-protoAuthor&lt;br /&gt;
Got this version, will screencap-protoAuthor&lt;br /&gt;
&lt;br /&gt;
Someone needs to change the headline on this page stating that the Tom Jane Punisher film was excellent,  as that comment is purely the authors opinion.  - PunisherDave&lt;br /&gt;
::Done. 5/27/10 22:30 CST. -JAG1967&lt;br /&gt;
:::And undone, do it correctly or not at all.  Also removing the sarcasm from the page. [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:23, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you sir. - PunisherDave&lt;br /&gt;
&lt;br /&gt;
To be honest as an avid reader of The Punisher I think so far all the attempts to do The Punisher on screen have been failures. The 1989 one was more of a vigilante revenge film. The 2004 one ruined the characters back story and was too comical in it's nature, not to mention that fire hydrant stuff. The latest one kept the back story of the character to the original and I thought Ray Stevenson did Frank Castle pretty well, but the script was not anywhere near as serious as it should have been and the film still didn't feel much like a Punisher film, even with the increased violence and nods to some of the characters. I think in order to do The Punisher right they need to make it realistic and gritty like the MAX line of graphic novels. And I suggest they watch The Wire and specifically the character of Omar as he is very Punisher-like in his appearance and his demenour. --[[User:Cool-breeze|cool-breeze]] 15:36, 26 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well if you think about it, the Punisher is a vigilante and he went from revenge killing for his family and then he went off and wanted to kill all criminals no matter how small time or high up on the chain. All three movies did an ok job on showing us the Punisher creative killings and each actor portrayed a Punisher look. The 2004's back story might not have been exactly the same as the original in the comics, but it had the same effect, if not more so. Some of the Punisher kills in the comics were kinda funny. There really is no way to incorrectly portray a character like The Punisher. [[User:Excalibur01|Excalibur01]] 16:10, 26 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Still don't watched War Zone, but as I like revenge and vigilante films I really like 1989 and 2004 versions both, as well as original comics. Bought today a licensed DVD of a 1989 version and glad to have such in my collection. And it also uses original skull symbol in the film, only not on a t-shirt. --[[User:Kloga|Kloga]] 21:59, 1 March 2011 (UTC) &lt;br /&gt;
&lt;br /&gt;
The only thing that makes this the 1989 film a Punisher film is the title. It ruined the characters back story as well... what the hell are yout alking? There was nothing from the comics in this at all. Nothing was accurate.&lt;br /&gt;
&lt;br /&gt;
The only good things I can say about the 2004 film, is that the story and plot took its time, it wasn’t rushed, we were able to feel Frank’s pain. The action was simply and realistic, but it was mostly inaccurate from the comics.&lt;br /&gt;
&lt;br /&gt;
War Zone... just because it’s somewhat more accurate to the comic book (up to a point) and has a darker look, that doesn’t mean it’s the better film. It was trying to be more like the Max Punisher, but when Garth Ennis wrote the Punisher under the MAX line, the story and plot actually had intelligence to it. It didn’t have mindless unrealistic action ith villains from Dick Tracy, the characters were interesting, the villains were realistic, and the lines and dialog were actually good. But this film had none of that. Like the 1989 film, there are so many things wrong with this film, a list would be endless.&lt;br /&gt;
&lt;br /&gt;
But like the action junkies you people are, your all too easily amused and you like some of the worst horrible written shit imaginable.[[User:Control9000|Control9000]] ([[User talk:Control9000|talk]]) 02:45, 28 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revamp==&lt;br /&gt;
This page needs a serious revamp. I got it capped and will sort and upload after lunch.--[[User:Predator20|Predator20]] 15:46, 28 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=603370</id>
		<title>Silent Hill 4: The Room</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=603370"/>
		<updated>2012-08-20T01:59:49Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_Game_Cover_Art_(Cropped).jpg|thumb|right|300px|''Silent Hill 4'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The fourth entry in the ''Silent Hill'' horror game series (and, to date, the last installment directed by [http://en.wikipedia.org/wiki/Team_Silent Team Silent], the original developers of the series), ''Silent Hill 4: The Room'' stars Henry Townshend as the player character, a renter of Room 302 in the South Ashfield Heights apartment building, who for no apparent reason becomes trapped in his apartment after a rash of nightmares.&lt;br /&gt;
&lt;br /&gt;
Five days after first being trapped, a hole opens up in his bathroom that leads to a series of surreal alternate worlds, where he witnesses a string of gruesome murders, inflicted on people brought into those worlds. When People are killed in these ghostly domains, they die in the real world as well. As the perpetrator closes in and Henry's own apartment starts becoming possessed by otherworldly influences, Henry must uncover the dark secrets lurking in his home and its true connection to a dead man named Walter Sullivan before it's too late. &lt;br /&gt;
&lt;br /&gt;
This game was the first to make a marked departure from the formula set in the first three games, featuring gameplay centered around a hub (Room 302) that can be returned to by entering holes in the various alternate worlds Henry can visit, and only a single save point, which is a red diary in Room 302. The game also features an inventory system that can hold only 10 separate items--somewhat oddly, each magazine of ammunition (whatever the amount it holds) is treated as a single item in and of itself, occupying a single &amp;quot;slot&amp;quot; in the inventory, which is the same amount of &amp;quot;inventory space&amp;quot; as a full-sized construction spade or pickaxe would occupy. This forces the player to either travel light, or else return to Room 302 to dump unnecessary items in a storage chest whenever Henry can't carry any more and needs to take another item. &lt;br /&gt;
&lt;br /&gt;
Partially loaded-magazines can, however, be consolidated back into full magazines using Room 302's storage chest by simply dumping off ammunition into the chest and retrieving it--the ammunition retrieved will then be in the form of fully-loaded magazines. The player can also tactically reload a drawn gun by using a slot of its ammunition, and if that slot holds ammunition equal to or less than the spare capacity in the gun, then the ammunition in that slot be emptied as it is loaded into the weapon. Another useful feature unique to firearms in this Silent Hill title is the ability to penetrate monsters in a line with Henry's gunfire--if Henry fires a shot through a monster and another is behind it, those monsters directly behind the first one hit will also take the same damage from that shot.&lt;br /&gt;
&lt;br /&gt;
==M1911 Pistol==&lt;br /&gt;
Simply called &amp;quot;the pistol&amp;quot; in game, this M1911 design is found in Room 302 after visiting the first world through his bathroom portal once. Its caliber is undisclosed, and its magazine capacity varies depending on the difficulty selected at the start of a new game (a feature that would later appear in [[Silent Hill: Homecoming]]). On the Easy difficulty, the pistol holds 12 rounds. On Normal, it holds 10, and on Hard, it holds only 8. It is fast-firing but possesses only moderate stopping power against the inhuman monstrosities that populate the worlds Henry visits, and is the only ingame firearm that Henry must obtain. &lt;br /&gt;
&lt;br /&gt;
This weapon is also the only one in game that can use the incredibly rare silver bullets, which must be loaded one at a time into the pistol but can knock down the indestructible ghosts Henry will encounter in a single hit. However, they will eventually rise again to torment him unless pinned to the ground with a similarly rare item called the &amp;quot;Sword of Obedience,&amp;quot; which will render a pinned ghost harmless and immobile unless the Sword is removed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_FPV_-_M1911_Pistol.jpg|thumb|none|600px|The M1911 pistol in its initial location in the game. Implied to be a &amp;quot;present&amp;quot; from Room 302's previous tenant, Henry discovers it after straightening a cabinet that somehow moved while he was away.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Action_Shot_1.jpg|thumb|none|600px|''&amp;quot;Some parts of this game may be considered violent or cruel.&amp;quot;'' &amp;lt;br&amp;gt; A bizarre two-headed baby-faced monster (called a &amp;quot;Twin Victim&amp;quot; ingame) recoils as it is shot by Henry's M1911 pistol.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Action_Shot_2.jpg|thumb|none|600px|For some reason, the M1911 is depicted as unrealistically wide in Henry's hands.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Ammo.jpg|thumb|none|600px|Of the heavy-but-fake firepower in Room 101 of the Alternate South Ashfield Apartments, a box of M1911 pistol ammunition is the only bit of real firepower around. Near the shotgun is a model copy of the Remington Model 870 shotgun from [[Silent Hill 3]].]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
A revolver of undisclosed caliber carried by Richard Braintree, one of Henry's fellow tenants in South Ashfield Heights. After Richard is sucked into the fourth alternate dimension that Henry can visit, Richard then uses it to defend himself from an onslaught of ape-like monsters (called &amp;quot;Gum Heads&amp;quot; in game) who endlessly dog him in his attempts to escape that world. Henry can later obtain and use this revolver for himself upon entering Room 207 of the alternate South Ashfield Heights apartment building. &lt;br /&gt;
&lt;br /&gt;
Unlike the M1911 pistol, the revolver's capacity (realistically) does not change with the difficulty setting chosen at the beginning of a new game. The revolver also possesses markedly higher stopping power than the M1911 can muster, reliably flooring non-ghost monsters in a single hit where they can be finished off with a good stomp from Henry's foot. However, it fires and reloads more slowly than the M1911 can, and cannot use silver bullets. Ammunition for this firearm is also rarer than that for the M1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_1.jpg|thumb|none|600px|Richard Braintree makes a grand entrance by falling off a building in the Alternate South Ashfield world, Revolver in hand. The pouch on his left hip is ostensibly where he carries spare bullets for his revolver, but no holster is ever visible on him; in cutscenes he simply makes a motion of tucking the revolver into the waistband of his pants, at the rear.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_3.jpg|thumb|none|600px|Richard greets by brandishing his gun at Henry. Due to the faux camera effects, the revolver is &amp;quot;out of focus&amp;quot; since the centre of attention is Richard's face.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_4.jpg|thumb|none|600px|Richard lowers his gun as he recognizes Henry. Unlike Heather Mason from [[Silent Hill 3]], Richard clearly shows a good grip on his handgun, but still no trigger discipline. The latter is understandable since up to this point he's only met monsters and ghosts in a world gone mad.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_5.jpg|thumb|none|600px|Richard displays no predilection to use trigger discipline even around what seems to be a child, cementing the game's portrayal of him as a temperamental man prone to violent outbursts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver.jpg|thumb|none|600px|Henry discovers Richard's Revolver on a strange chair in Room 207 of the Alternate South Ashfield Apartments, where Richard once lived.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Ammo.jpg|thumb|none|600px|Henry discovers a box of revolver ammunition, which for some reason was left lying around the Alternate St. Jerome's Hospital in South Ashfield.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
If the player scores 90 points or more by the end-of-game ranking screen, this firearm will appear in Room 102 of the Alternate South Ashfield Heights apartments after starting a new game. It is called the &amp;quot;submachine gun&amp;quot; in-game. Henry himself cannot use it, but his neighbor,, Eileen Galvin, can fire it full-auto using just her unbroken arm, and is always accurate no matter how long she fires it. As an added bonus, this weapon can be used indefinitely by Eileen. &lt;br /&gt;
&lt;br /&gt;
The MAC-11 is implied to be the weapon used in the fourth murder of the Walter Sullivan case (a key element of the game's backstory), where the perpetrator killed a pet store owner and his entire stock of pets using a submachine gun. Its previous use as an instrument of indiscriminate massacre is likely the reason behind its insidious drawback--using the weapon will gradually cause Eileen to become more and more possessed by the forces behind the hellish environs that Henry must protect her from, and beyond a certain point this mounting otherworldly influence will cause Eileen to go insane and possibly even harm Henry (though not with a weapon).&lt;br /&gt;
&lt;br /&gt;
==Room 101's Arsenal==&lt;br /&gt;
The tenant of Room 101 (nameless in the game, but described as a &amp;quot;gun maniac&amp;quot; by memos Henry can find) keeps an arsenal of model firearms in his room in the Alternate South Ashfield Apartments. The &amp;quot;gun maniac&amp;quot; is said in a diary entry to have killed one of his neighbor's cats with a &amp;quot;converted model gun&amp;quot; with a shot at point blank range, suggesting that his models may be airsoft replicas. While they are useless to Henry, the arsenal in the room is notable for including models of various firearms found in previous entries in the Silent Hill series.&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Room_101_Arsenal_1.jpg|thumb|none|600px|In the main area of Room 101, models of the Winchester Model 70 from [[Silent Hill 2]] and a suppressed MAC-10 from [[Silent Hill 3]] can be found here, along with various target sheets from a firing range.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Room_101_Arsenal_2.jpg|thumb|none|600px|In addition to the model firearms in the previous screenshot, the flamethrower (from [[Silent Hill 3]]), Beretta 92FS Centurion pistols (from both Silent Hill 2 and 3) and a chainsaw (from [[Silent Hill 2]] and this game) can be found in this fake armory.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Mystery]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=596831</id>
		<title>Silent Hill 4: The Room</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=596831"/>
		<updated>2012-08-01T20:23:08Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_Game_Cover_Art_(Cropped).jpg|thumb|right|300px|''Silent Hill 4'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The fourth entry in the ''Silent Hill'' horror game series (and, to date, the last installment directed by [http://en.wikipedia.org/wiki/Team_Silent Team Silent], the original developers of the series), ''Silent Hill 4: The Room'' stars Henry Townshend as the player character, a renter of Room 302 in the South Ashfield Heights apartment building, who for no apparent reason becomes trapped in his apartment after a rash of nightmares.&lt;br /&gt;
&lt;br /&gt;
Five days after first being trapped, a hole opens up in his bathroom that leads to a series of surreal alternate worlds, where he witnesses a string of gruesome murders, inflicted on people brought into those worlds. When People are killed in these ghostly domains, they die in the real world as well. As the perpetrator closes in and Henry's own apartment starts becoming possessed by otherworldly influences, Henry must uncover the dark secrets lurking in his home and its true connection to a dead man named Walter Sullivan before it's too late. &lt;br /&gt;
&lt;br /&gt;
This game was the first to make a marked departure from the formula set in the first three games, featuring gameplay centered around a hub (Room 302) that can be returned to by entering holes in the various alternate worlds Henry can visit, and only a single save point, which is a red diary in Room 302. The game also features an inventory system that can hold only 10 separate items--somewhat oddly, each magazine of ammunition (whatever the amount it holds) is treated as a single item in and of itself, occupying a single &amp;quot;slot&amp;quot; in the inventory, which is the same amount of &amp;quot;inventory space&amp;quot; as a full-sized construction spade or pickaxe would occupy. This forces the player to either travel light, or else return to Room 302 to dump unnecessary items in a storage chest whenever Henry can't carry any more and needs to take another item. &lt;br /&gt;
&lt;br /&gt;
Partially loaded-magazines can, however, be consolidated back into full magazines using Room 302's storage chest by simply dumping off ammunition into the chest and retrieving it--the ammunition retrieved will then be in the form of fully-loaded magazines. The player can also tactically reload a drawn gun by using a slot of its ammunition, and if that slot holds ammunition equal to or less than the spare capacity in the gun, then the ammunition in that slot be emptied as it is loaded into the weapon. Another useful feature unique to firearms in this Silent Hill title is the ability to penetrate monsters in a line with Henry's gunfire--if Henry fires a shot through a monster and another is behind it, those monsters directly behind the first one hit will also take the same damage from that shot.&lt;br /&gt;
&lt;br /&gt;
==M1911 Pistol==&lt;br /&gt;
Simply called &amp;quot;the pistol&amp;quot; in game, this M1911 design is found in Room 302 after visiting the first world through his bathroom portal once. Its caliber is undisclosed, and its magazine capacity varies depending on the difficulty selected at the start of a new game (a feature that would later appear in [[Silent Hill: Homecoming]]). On the Easy difficulty, the pistol holds 12 rounds. On Normal, it holds 10, and on Hard, it holds only 8. It is fast-firing but possesses only moderate stopping power against the inhuman monstrosities that populate the worlds Henry visits, and is the only ingame firearm that Henry must obtain. &lt;br /&gt;
&lt;br /&gt;
This weapon is also the only one in game that can use the incredibly rare silver bullets, which must be loaded one at a time into the pistol but can knock down the indestructible ghosts Henry will encounter in a single hit. However, they will eventually rise again to torment him unless pinned to the ground with a similarly rare item called the &amp;quot;Sword of Obedience,&amp;quot; which will render a pinned ghost harmless and immobile unless the Sword is removed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_FPV_-_M1911_Pistol.jpg|thumb|none|600px|The M1911 pistol in its initial location in the game. Implied to be a &amp;quot;present&amp;quot; from Room 302's previous tenant, Henry discovers it after straightening a cabinet that somehow moved while he was away.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Action_Shot_1.jpg|thumb|none|600px|''&amp;quot;Some parts of this game may be considered violent or cruel.&amp;quot;'' &amp;lt;br&amp;gt; A bizarre two-headed baby-faced monster (called a &amp;quot;Twin Victim&amp;quot; ingame) recoils as it is shot by Henry's M1911 pistol.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Action_Shot_2.jpg|thumb|none|600px|For some reason, the M1911 is depicted as unrealistically wide in Henry's hands.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Ammo.jpg|thumb|none|600px|Of the heavy-but-fake firepower in Room 101 of the Alternate South Ashfield Apartments, a box of M1911 pistol ammunition is the only bit of real firepower around. Near the shotgun is a model copy of the Remington Model 870 shotgun from [[Silent Hill 3]].]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
A revolver of undisclosed caliber carried by Richard Braintree, one of Henry's fellow tenants in South Ashfield Heights. After Richard is sucked into the fourth alternate dimension that Henry can visit, Richard then uses it to defend himself from an onslaught of ape-like monsters (called &amp;quot;Gum Heads&amp;quot; in game) who endlessly dog him in his attempts to escape that world. Henry can later obtain and use this revolver for himself upon entering Room 207 of the alternate South Ashfield Heights apartment building. &lt;br /&gt;
&lt;br /&gt;
Unlike the M1911 pistol, the revolver's capacity (realistically) does not change with the difficulty setting chosen at the beginning of a new game. The revolver also possesses markedly higher stopping power than the M1911 can muster, reliably flooring non-ghost monsters in a single hit where they can be finished off with a good stomp from Henry's foot. However, it fires and reloads more slowly than the M1911 can, and cannot use silver bullets. Ammunition for this firearm is also rarer than that for the M1911.&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_1.jpg|thumb|none|600px|Richard Braintree makes a grand entrance by falling off a building in the Alternate South Ashfield world, Revolver in hand. The pouch on his left hip is ostensibly where he carries spare bullets for his revolver, but no holster is ever visible on him; in cutscenes he simply makes a motion of tucking the revolver into the waistband of his pants, at the rear.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_3.jpg|thumb|none|600px|Richard greets by brandishing his gun at Henry. Due to the faux camera effects, the revolver is &amp;quot;out of focus&amp;quot; since the centre of attention is Richard's face.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_4.jpg|thumb|none|600px|Richard lowers his gun as he recognizes Henry. Unlike Heather Mason from [[Silent Hill 3]], Richard clearly shows a good grip on his handgun, but still no trigger discipline. The latter is understandable since up to this point he's only met monsters and ghosts in a world gone mad.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Cutscene_5.jpg|thumb|none|600px|Richard displays no predilection to use trigger discipline even around what seems to be a child, cementing the game's portrayal of him as a temperamental man prone to violent outbursts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver.jpg|thumb|none|600px|Henry discovers Richard's Revolver on a strange chair in Room 207 of the Alternate South Ashfield Apartments, where Richard once lived.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Revolver_Ammo.jpg|thumb|none|600px|Henry discovers a box of revolver ammunition, which for some reason was left lying around the Alternate St. Jerome's Hospital in South Ashfield.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
If the player scores 90 points or more by the end-of-game ranking screen, this firearm will appear in Room 102 of the Alternate South Ashfield Heights apartments after starting a new game. It is called the &amp;quot;submachine gun&amp;quot; in-game. Henry himself cannot use it, but his neighbor,, Eileen Galvin, can fire it full-auto using just her unbroken arm, and is always accurate no matter how long she fires it. As an added bonus, this weapon can be used indefinitely by Eileen. &lt;br /&gt;
&lt;br /&gt;
The MAC-11 is implied to be the weapon used in the fourth murder of the Walter Sullivan case (a key element of the game's backstory), where the perpetrator killed a pet store owner and his entire stock of pets using a submachine gun. Its previous use as an instrument of indiscriminate massacre is likely the reason behind its insidious drawback--using the weapon will gradually cause Eileen to become more and more possessed by the forces behind the hellish environs that Henry must protect her from, and beyond a certain point this mounting otherworldly influence will cause Eileen to go insane and possibly even harm Henry (though not with a weapon).&lt;br /&gt;
&lt;br /&gt;
==Room 101's Arsenal==&lt;br /&gt;
The tenant of Room 101 (nameless in the game, but described as a &amp;quot;gun maniac&amp;quot; by memos Henry can find) keeps an arsenal of model firearms in his room in the Alternate South Ashfield Apartments. The &amp;quot;gun maniac&amp;quot; is said in a diary entry to have killed one of his neighbor's cats with a &amp;quot;converted model gun&amp;quot; with a shot at point blank range, suggesting that his models may be airsoft replicas. While they are useless to Henry, the arsenal in the room is notable for including models of various firearms found in previous entries in the Silent Hill series.&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Room_101_Arsenal_1.jpg|thumb|none|600px|In the main area of Room 101, models of the Winchester Model 70 from [[Silent Hill 2]] and a suppressed MAC-10 from [[Silent Hill 3]] can be found here, along with various target sheets from a firing range.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Room_101_Arsenal_2.jpg|thumb|none|600px|In addition to the model firearms in the previous screenshot, the flamethrower (from [[Silent Hill 3]]), Beretta 92FS Centurion pistols (from both Silent Hill 2 and 3) and a chainsaw (from [[Silent Hill 2]] and this game) can be found in this fake armory.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Mystery]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=596826</id>
		<title>Silent Hill 4: The Room</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=596826"/>
		<updated>2012-08-01T20:16:42Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_Game_Cover_Art_(Cropped).jpg|thumb|right|300px|''Silent Hill 4'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The fourth entry in the ''Silent Hill'' horror game series (and, to date, the last instalment directed by [http://en.wikipedia.org/wiki/Team_Silent Team Silent], the original developers of the series), ''Silent Hill 4: The Room'' stars Henry Townshend as the player character, a renter of Room 302 in the South Ashfield Heights apartment building, who for no apparent reason becomes trapped in his apartment after a rash of nightmares.&lt;br /&gt;
&lt;br /&gt;
Five days after first being trapped, a hole opens up in his bathroom that leads to a series of surreal alternate worlds, where he witnesses a string of gruesome murders, inflicted on people brought into those worlds. When People are killed in these ghostly domains, they die in the real world as well. As the perpetrator closes in and Henry's own apartment starts becoming possessed by otherworldly influences, Henry must uncover the dark secrets lurking in his home and its true connection to a dead man named Walter Sullivan before it's too late. &lt;br /&gt;
&lt;br /&gt;
This game was the first to make a marked departure from the formula set in the first three games, featuring gameplay centred around a hub (Room 302) that can be returned to by entering holes in the various alternate worlds Henry can visit, and only a single savepoint, which is a red diary in Room 302. The game also features an inventory system that can hold only 10 separate items--somewhat oddly, each magazine of ammunition (whatever the amount it holds) is treated as a single item in and of itself, occupying a single &amp;quot;slot&amp;quot; in the inventory, which is the same amount of &amp;quot;inventory space&amp;quot; as a full-sized construction spade or pickaxe would occupy. This forces the player to either travel light, or else return to Room 302 to dump unnecessary items in a storage chest whenever Henry can't carry any more and needs to take another item. &lt;br /&gt;
&lt;br /&gt;
Partially loaded-magazines can, however, be consolidated back into full magazines using Room 302's storage chest by simply dumping off ammunition into the chest and retrieving it--the ammunition retrieved will then be in the form of fully-loaded magazines. The player can also tactically reload a drawn gun by using a slot of its ammunition, and if that slot holds ammunition equal to or less than the spare capacity in the gun, then the ammunition in that slot be emptied as it is loaded into the weapon. Another useful feature unique to firearms in this Silent Hill title is the ability to penetrate monsters in a line with Henry's gunfire--if Henry fires a shot through a monster and another is behind it, those monsters directly behind the first one hit will also take the same damage from that shot.&lt;br /&gt;
&lt;br /&gt;
==M1911 Pistol==&lt;br /&gt;
&lt;br /&gt;
Simply called &amp;quot;the pistol&amp;quot; ingame, this M1911 design is found in Room 302 after visiting the first world through his bathroom portal once. Its caliber is undisclosed, and its magazine capacity varies depending on the difficulty selected at the start of a new game (a feature that would later appear in [[Silent Hill: Homecoming]]). On the Easy difficulty, the pistol holds 12 rounds. On Normal, it holds 10, and on Hard, it holds only 8. It is fast-firing but possesses only moderate stopping power against the inhuman monstrousities that populate the worlds Henry visits, and is the only ingame firearm that Henry must obtain. &lt;br /&gt;
&lt;br /&gt;
This weapon is also the only one ingame that can use the incredibly rare silver bullets, which must be loaded one at a time into the pistol but can knock down the indestructible ghosts Henry will encounter in a single hit. However, they will eventually rise again to torment him unless pinned to the ground with a similarly rare item called the &amp;quot;Sword of Obedience,&amp;quot; which will render a pinned ghost harmless and immobile unless the Sword is removed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_FPV_-_M1911_Pistol.jpg|thumb|none|600px|The M1911 pistol in its initial location in the game. Implied to be a &amp;quot;present&amp;quot; from Room 302's previous tenant, Henry discovers it after straightening a cabinet that somehow moved while he was away.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Action_Shot_1.jpg|thumb|none|600px|''&amp;quot;Some parts of this game may be considered violent or cruel.&amp;quot;'' &amp;lt;br&amp;gt; A bizarre two-headed baby-faced monster (called a &amp;quot;Twin Victim&amp;quot; ingame) recoils as it is shot by Henry's M1911 pistol.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Action_Shot_2.jpg|thumb|none|600px|For some reason, the M1911 is depicted as unrealistically wide in Henry's hands.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_3PV_-_Pistol_Ammo.jpg|thumb|none|600px|Of the heavy-but-fake firepower in Room 101 of the Alternate South Ashfield Apartments, a box of M1911 pistol ammunition is the only bit of real firepower around. Near the shotgun is a model copy of the Remington Model 870 shotgun from [[Silent Hill 3]].]]&lt;br /&gt;
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==Unknown Revolver==&lt;br /&gt;
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A revolver of undisclosed caliber carried by Richard Braintree, one of Henry's fellow tenants in South Ashfield Heights. After Richard is sucked into the fourth alternate dimension that Henry can visit, Richard then uses it to defend himself from an onslaught of ape-like monsters (called &amp;quot;Gum Heads&amp;quot; ingame) who endlessly dog him in his attempts to escape that world. Henry can later obtain and use this revolver for himself upon entering Room 207 of the alternate South Ashfield Heights apartment building. &lt;br /&gt;
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Unlike the M1911 pistol, the revolver's capacity (realistically) does not change with the difficulty setting chosen at the beginning of a new game. The revolver also possesses markedly higher stopping power than the M1911 can muster, reliably flooring non-ghost monsters in a single hit where they can be finished off with a good stomp from Henry's foot. However, it fires and reloads more slowly than the M1911 can, and cannot use silver bullets. Ammunition for this firearm is also rarer than that for the M1911.&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Cutscene_1.jpg|thumb|none|600px|Richard Braintree makes a grand entrance by falling off a building in the Alternate South Ashfield world, Revolver in hand. The pouch on his left hip is ostensibly where he carries spare bullets for his revolver, but no holster is ever visible on him; in cutscenes he simply makes a motion of tucking the revolver into the waistband of his pants, at the rear.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Cutscene_2.jpg|thumb|none|600px]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Cutscene_3.jpg|thumb|none|600px|Richard greets by brandishing his gun at Henry. Due to the faux camera effects, the revolver is &amp;quot;out of focus&amp;quot; since the centre of attention is Richard's face.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Cutscene_4.jpg|thumb|none|600px|Richard lowers his gun as he recognizes Henry. Unlike Heather Mason from [[Silent Hill 3]], Richard clearly shows a good grip on his handgun, but still no trigger discipline. The latter is understandable since up to this point he's only met monsters and ghosts in a world gone mad.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Cutscene_5.jpg|thumb|none|600px|Richard displays no predilection to use trigger discipline even around what seems to be a child, cementing the game's portrayal of him as a temperamental man prone to violent outbursts.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver.jpg|thumb|none|600px|Henry discovers Richard's Revolver on a strange chair in Room 207 of the Alternate South Ashfield Apartments, where Richard once lived.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Ammo.jpg|thumb|none|600px|Henry discovers a box of revolver ammunition, which for some reason was left lying around the Alternate St. Jerome's Hospital in South Ashfield.]]&lt;br /&gt;
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==MAC-11==&lt;br /&gt;
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If the player scores 90 points or more by the end-of-game ranking screen, this firearm will appear in Room 102 of the Alternate South Ashfield Heights apartments after starting a new game. It is called the &amp;quot;submachine gun&amp;quot; ingame. Henry himself cannot use it, but his neighbour, Eileen Galvin, can fire it full-auto using just her unbroken arm, and is always accurate no matter how long she fires it. As an added bonus, this weapon can be used indefinitely by Eileen. &lt;br /&gt;
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The MAC-11 is implied to be the weapon used in the fourth murder of the Walter Sullivan case (a key element of the game's backstory), where the perpetrator killed a pet store owner and his entire stock of pets using a submachine gun. Its previous use as an instrument of indiscriminate massacre is likely the reason behind its insidious drawback--using the weapon will gradually cause Eileen to become more and more possessed by the forces behind the hellish environs that Henry must protect her from, and beyond a certain point this mounting otherworldly influence will cause Eileen to go insane and possibly even harm Henry (though not with a weapon).&lt;br /&gt;
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==Room 101's Arsenal==&lt;br /&gt;
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The tenant of Room 101 (nameless in the game, but described as a &amp;quot;gun maniac&amp;quot; by memos Henry can find) keeps an arsenal of model firearms in his room in the Alternate South Ashfield Apartments. The &amp;quot;gun maniac&amp;quot; is said in a diary entry to have killed one of his neighbour's cats with a &amp;quot;converted model gun&amp;quot; with a shot at point blank range, suggesting that his models may be airsoft replicas. While they are useless to Henry, the arsenal in the room is notable for including models of various firearms found in previous entries in the Silent Hill series.&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Room_101_Arsenal_1.jpg|thumb|none|600px|In the main area of Room 101, models of the Winchester Model 70 from [[Silent Hill 2]] and a suppressed MAC-10 from [[Silent Hill 3]] can be found here, along with various target sheets from a firing range.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Room_101_Arsenal_2.jpg|thumb|none|600px|In addition to the model firearms in the previous screenshot, the flamethrower (from [[Silent Hill 3]]), Beretta 92FS Centurion pistols (from both Silent Hill 2 and 3) and a chainsaw (from [[Silent Hill 2]] and this game) can be found in this fake armoury.]]&lt;br /&gt;
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[[Category: Video Game]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Mystery]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=596825</id>
		<title>The Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=596825"/>
		<updated>2012-08-01T20:15:44Z</updated>

		<summary type="html">&lt;p&gt;Control9000: Childish opinion&lt;/p&gt;
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&lt;div&gt;'''The following guns were used in the game ''[[The Darkness]]'':'''&lt;br /&gt;
[[Image:TheDarknessCover.jpg|thumb|right|300px|''The Darkness (2007)'']]&lt;br /&gt;
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==Colt MK IV Series 70==&lt;br /&gt;
Jackie Estacado's two main sidearms in the game are [[Colt MK IV Series 70|Colt Series 70s]] with nickel plating and custom engraving, which are given to him as gifts for his birthday. In nearly all the cutscenes, we see Jackie playing with the guns in various manners, usually with his finger on the trigger. While other guns can be picked up, you will always resort to these last before completely running out of pistol ammo.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:Dark-M1911-1.jpg|thumb|none|600px|Jackie Estacado with his twin Series 70 pistols. Note the medallions in the grips]]&lt;br /&gt;
[[Image:Dark-M1911-2.jpg|thumb|none|600px|The player wielding the two Series 70s.]]&lt;br /&gt;
[[Image:Dark-M1911-3.jpg|thumb|none|600px|Jackie receives a birthday present from Uncle Paulie.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
Jackie can pick up and dual wield [[Heckler &amp;amp; Koch P9S]] pistols in the game.&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch P9S - 9mm.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
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==IMI Desert Eagle Mark VII==&lt;br /&gt;
Jackie can pick up and dual wield [[Desert Eagle|IMI Desert Eagle Mark VII]] pistols chambered in .44 Magnum. The games dark lighting makes it hard to tell at times but they appear to be chromed. It is also able to fire more than 8 rounds, somewhere around 10 or 12, maybe more, and the end of the weapon is slanted strangely, and the grip is not quite that of a Desert Eagle, implying that simply the action is based off the desert eagle.&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|thumb|none|400px|IMI Desert Eagle Mark VII - .44 Magnum.]]&lt;br /&gt;
[[Image:Dark-DE-1.jpg|thumb|none|600px|A player wielding Desert Eagles in multiplayer. Note the fact that the left hand gun has a whopping 20 ROUNDS left in the magazine while the other has 14. ]]&lt;br /&gt;
[[Image:Dark-DE-2.jpg|thumb|none|600px|Jackie fires his Desert Eagles at the gangsters outside Aunt Sarah's house. Note that is a promotional photo before the desert eagle's realism factor was shredded.]]&lt;br /&gt;
[[Image:Dark-DE-3.jpg|thumb|none|600px|A SWAT member wielding a Desert Eagle in the City Hall tunnels. note the shape of the end.]]&lt;br /&gt;
[[Image:Dark-DE-4.jpg|thumb|none|600px|Jackie executes a gangster with a close quarters kill. Another promotional photo.]]&lt;br /&gt;
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==Taurus 817 ULC==&lt;br /&gt;
A [[Taurus 817 ULC| Taurus 817]] is one of the revolvers Jackie can pick-up.&lt;br /&gt;
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[[Image:817SSUL.jpg|thumb|none|350px|Taurus 817 ULC - .38 special]]&lt;br /&gt;
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==Unknown Revolvers==&lt;br /&gt;
There are four revolvers in the game, One large black one (possible S&amp;amp;W custom), a large stainless one (possibly a Taurus Model 44), a mid-sized revolver, and a snub nose. All are able to be picked up and used by the player akimbo.&lt;br /&gt;
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The large revolvers are actually fictional guns based on non-firing models. Both are S&amp;amp;W M29s, called Devil and Satan. The blockier, bulkier one is Devil, the other is Satan. They can actually come in black or silver in the game. see: http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/M29sd.jpg&lt;br /&gt;
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==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
Jackie can pick up and dual wield [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] submachine guns with or without suppressors. They inaccurately feature cocking handles on the side of the gun, when it actually has a charging handle on the top like an M16.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9mm.]]&lt;br /&gt;
[[Image:Dark-TMP-1.jpg|thumb|none|600px|Jackie dual wielding two Brügger &amp;amp; Thomet MP-9s.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
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==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be used in the game and fires in semi-automatic only, and is the first weapon Jackie uses, being handed it during the game's introduction upon which he is loading it. It inaccurately holds 10 rounds, when it actually holds 8+1 rounds in real life.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-SPAS12-1.jpg|thumb|none|600px|Jackie firing a SPAS-12 at gangsters.]]&lt;br /&gt;
[[Image:Dark-SPAS12-2.jpg|thumb|none|600px|Jackie assaulting a SWAT team.]]&lt;br /&gt;
[[Image:Dark-SPAS12-3.jpg|thumb|none|600px|Jackie with a SPAS-12.]]&lt;br /&gt;
[[Image:Dark-SPAS12-4.jpg|thumb|none|600px|A SWAT member fires his SPAS-12 at the car Jackie is in during the opening scene.]]&lt;br /&gt;
[[Image:Dark-SPAS12-5.jpg|thumb|none|600px|Jackie destroying a gangster with a SPAS-12.]]&lt;br /&gt;
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==Pancor Jackhammer==&lt;br /&gt;
[[Pancor Jackhammer]] shotguns are used mainly by the SWAT teams and can be used by Jackie. It is inaccurately shown to have a 64 round magazine when it actually holds only ten. Note also the fact that the magazine is place ahead of the grip rather than behind as it is in real life.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-Hammer-1.jpg|thumb|none|600px|A player wielding a Pancor Jackhammer in multiplayer.]]&lt;br /&gt;
[[Image:Dark-Hammer-2.jpg|thumb|none|600px|Jackie wielding a Jackhammer while assaulting his Uncle Paulie's mansion.]]&lt;br /&gt;
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==Merged Rifle==&lt;br /&gt;
When in the Darkness world (a strange version of WWI), all the soldiers use merged rifles that bear resemblance to a [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. I Mk III*]] rifles, with the loading action of a [[Krag-Jørgensen]] rifle, with some moderate traits of a Mauser Gewehr.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303.]]&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|Krag-Jørgensen 1896 Rifle - .30-40 Krag.]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:Dark-ModRifle-1.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; fires his Merged rifle.]]&lt;br /&gt;
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==C96 &amp;quot;Broomhandle&amp;quot; Mauser==&lt;br /&gt;
[[Mauser C96|C96 &amp;quot;Broomhandle&amp;quot; Mauser]] pistols are used by the German &amp;quot;zombies&amp;quot; in the Darkness world and can be picked up and dual wielded by Jackie.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser - 7.63x25mm.]]&lt;br /&gt;
[[Image:Dark-C96-1.jpg|thumb|none|600px|Jackie wielding two Broomhandle Mausers in the trenches.]]&lt;br /&gt;
[[Image:Dark-C96-2.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; firing his Broomhandle Mauser.]]&lt;br /&gt;
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==AK-47==&lt;br /&gt;
[[AK-47]] assault rifles are used by police and gangsters and can be used by Jackie. Despite being fitted with a 30 round magazine, it only holds 20 rounds.&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Dark-AK47-1.jpg|thumb|none|600px|A player in multiplayer fires an AK-47.]]&lt;br /&gt;
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==M4A1 Carbine==&lt;br /&gt;
[[M16#M4/M4A1 Carbine|M4A1 Carbine]]s are used by SWAT teams and NYPD. Jackie can pick up and use them as well. In the game it is seen fitted with a 20 round magazine but the capacity is 30 rounds.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Dark-M4A1-1.jpg|thumb|none|600px|A SWAT member bursts through the skylight armed with an M4A1 Carbine.]]&lt;br /&gt;
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==Minigun==&lt;br /&gt;
A fictional five barreled Minigun is used by the Gunner Darkling to unleash hell on any desired target.&lt;br /&gt;
[[Image:Dark-Minigun-1.jpg|thumb|none|600px|The Gunner Darkling with her Minigun.]]&lt;br /&gt;
[[Image:Dark-Minigun-2.jpg|thumb|none|600px|The Gunner Darkling firing her Minigun in the Darkness world.]]&lt;br /&gt;
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==Browning M1917 Water-Cooled==&lt;br /&gt;
Mounted on the tank Anthony Estacado drives are dual [[Browning M1917]] Water-Cooled machine&lt;br /&gt;
guns, which Jackie mans as he drives across the Darkness battlefield. When transporting the shell to the massive gun, Jackie also mans a single M1917 to shoot down planes with.&lt;br /&gt;
[[Image:M1917A1 2.jpg|thumb|none|400px|Browning M1917 - .30-06.]]&lt;br /&gt;
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==Guns Removed From Final Cut==&lt;br /&gt;
The following guns were removed from the original cut of the game but found in screenshots and early demos.&lt;br /&gt;
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===MAC-11===&lt;br /&gt;
A [[MAC-10#MAC-11|MAC-11]] both with and without a suppressor was originally in the game.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
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===Glock 17C===&lt;br /&gt;
Another gun seen in early cuts is the [[Glock#Glock 17|Glock 17C]], a G17 with compensator cuts in the slide and barrel to reduce recoil. It was apparently going to be the sidearm of the police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-2.jpg|thumb|none|600px|A SWAT member being sucked into a black hole drops his Glock.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Death_Wish_4:_The_Crackdown&amp;diff=595974</id>
		<title>Death Wish 4: The Crackdown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Death_Wish_4:_The_Crackdown&amp;diff=595974"/>
		<updated>2012-07-30T16:03:24Z</updated>

		<summary type="html">&lt;p&gt;Control9000: /* Ruger Mini-14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Death Wish 4 - The Crackdown (1987).jpg|thumb|right|300px|Death Wish 4: The Crackdown (1987)]]&lt;br /&gt;
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''Death Wish 4: The Crackdown'' is the fourth installment in the [[Death Wish]] film series. In this 1987 sequel, [[Charles Bronson]] returns as Paul Kersey aka &amp;quot;The Vigilante&amp;quot;, who is tasked with bringing down two rival drug kingpins. The movie is directed by [[J. Lee Thompson]].&lt;br /&gt;
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'''The following guns were used in the film ''[[Death Wish 4]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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''WARNING! This page contains some spoilers.''&lt;br /&gt;
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== Walther PPK  ==&lt;br /&gt;
Paul Kersey ([[Charles Bronson]]) uses a [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] as his sidearm throughout the film. Detective Nozaki ([[Soon-Tek Oh]]) briefly uses a PPK with a suppressor.&lt;br /&gt;
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[[Image:Walther-PPK.jpg‎|thumb|350px|none|Walther PPK - 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:DW4ppk.JPG|thumb|none|500px| Paul Kersey with his Walther PPK.]]&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg‎|thumb|400px|none|Walther PPK fitted with a sound suppressor - 7.65x17mm Auto (.32 ACP)]]&lt;br /&gt;
[[Image:DW4ppk2.JPG|thumb|none|500px|Detective Nozaki with a Walther PPK with an attached suppressor.]]&lt;br /&gt;
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== Walther PP == &lt;br /&gt;
Paul ([[Charles Bronson]]) uses a [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]] to shoot and kill the corrupt detective Nozaki.&lt;br /&gt;
[[Image:Walther-PP-Post-War.jpg‎|thumb|350px|none|Walther PP pistol - 7.65x17mm (.32 ACP)]]&lt;br /&gt;
[[Image:DW4ppk3.JPG|thumb|500px|none|Paul's Walther PP pistol]]&lt;br /&gt;
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== Single Action Army ==&lt;br /&gt;
Nick Franco ([[Peter Sherayko]]) carries a pair of nickel [[Single Action Army]] revolvers. When Nick first takes out his single action army it has a 4.75&amp;quot; barrel. Later on during the gun battle between Zacharias and Romero outfits, Nick draws duel Single Action Army revolvers with 7.5&amp;quot; barrels.&lt;br /&gt;
[[Image:ColtSAA2ndGenNickel.jpg‎|thumb|none|400px|Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 LC]]&lt;br /&gt;
[[Image:DW4SAA.JPG|thumb|none|500px| Nick Franco, Ed Zacharias' 2nd in command, weapon of choice]]&lt;br /&gt;
[[Image:DW4SAA3.JPG|thumb|none|500px|Nick with duel Single Action Army revolvers with 7.5&amp;quot; barrels]]&lt;br /&gt;
[[Image:DW4SAA2.JPG‎|thumb|none|500px|Nick firing the Single Action Army revolvers]]&lt;br /&gt;
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== Smith &amp;amp; Wesson Model 60 == &lt;br /&gt;
Detective Reiner carries a [[Smith &amp;amp; Wesson Model 60]] revolver as his sidearm.&lt;br /&gt;
[[Image:Smith_wesson_60.jpg‎ |thumb|none|350px|Smith &amp;amp; Wesson Model 60 - .357 Magnum]]&lt;br /&gt;
[[Image:DW4sw.JPG|thumb|none|500px|Reiner with his Model 60.]]&lt;br /&gt;
[[Image:DW4sw2.JPG|thumb|none|500px|Reiner aims his Model 60 at Paul.]]&lt;br /&gt;
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== Smith &amp;amp; Wesson Model 19 == &lt;br /&gt;
One of the corrupt cops pulls a [[Smith &amp;amp; Wesson Model 19]] when Paul ([[Charles Bronson]]) begins kicking the cage inside the police car. &lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 19 'Combat Magnum' - .357 Magnum]]&lt;br /&gt;
[[Image:DW4sw19.JPG|thumb|none|500px|The corrupt cop pulls his Model 19.]]&lt;br /&gt;
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== M1911A1 ==&lt;br /&gt;
Frank Baugs ([[David Wolos-Fonteno]]) uses a [[M1911_pistol_series#M1911A1|M1911A1]] pistol when searching his apartment. &lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:DW41911.JPG|thumb|none|500px|Frank Baugs searches for an intruder when he finds the lights back on.]]&lt;br /&gt;
[[Image:DW419112.JPG|thumb|none|500px|Frank with his 1911A1.]]&lt;br /&gt;
[[Image:DW419113.JPG|thumb|none|500px|Frank entering the kitchen with his 1911A1.]]&lt;br /&gt;
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== Browning Hi-Power ==&lt;br /&gt;
A [[Browning Hi-Power]] is seen being used by a drug dealer in the porn store/drug distribution center, and by a Romero crew member at the oil field shootout.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:DW4Hi2.JPG|thumb|none|500px|Romero crew member with Browning Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
Paul ([[Charles Bronson]]) uses a [[MAC-10]] with suppressor to kill several drug dealers in the porn store being used as a front. The MAC-10 is also used during the shootout at the oil fields.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10]]&lt;br /&gt;
[[Image:DW4MAC.JPG|thumb|none|500px|Paul's MAC-10 with suppressor.]]&lt;br /&gt;
[[Image:DW4MAC2.JPG|thumb|none|500px|Paul firing his MAC-10.]]&lt;br /&gt;
[[Image:DW4MAC3.JPG|thumb|none|500px|MAC-10 used at the oil fields shootout.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
Paul ([[Charles Bronson]]) uses a [[Uzi#Micro_Uzi|Micro Uzi]] to shoot up the drug manufacturing lab in the fish plant. Nathan White ([[John Ryan]]) also uses a Micro Uzi.&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|375px|Mirco Uzi - 9x19mm]]&lt;br /&gt;
[[Image:DW4micro.JPG|thumb|none|500px|Micro Uzi Shown here in a scene at the fish/cocaine processing plant.]]&lt;br /&gt;
[[Image:DW4mirco2.JPG|thumb|none|500px|Paul with his Micro Uzi.]]&lt;br /&gt;
[[Image:DW4micro3.JPG|thumb|none|500px|One of Nathan White's men with a Micro Uzi in the background.]]&lt;br /&gt;
[[Image:DW4microsub.JPG|thumb|none|500px|Nathan White firing his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
During the shootout between the Zacharias/Romero crews, a member of the Zacharias faction brings an [[AK-47#Norinco_Type_56|Norinco Type 56]] assault rifle to the fight.&lt;br /&gt;
[[Image:Type56Standard.jpg‎|thumb|none|500px|Norinco Type 56 fixed stock - 7.62x39mm]]&lt;br /&gt;
[[Image:DW456.JPG|thumb|none|500px|Type 56 being carried by one of Zacharias men at the oil field.]]&lt;br /&gt;
[[Image:DW4562.JPG|thumb|none|500px|Type 56 being fired at Romero's men at the oil field.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK94A3 (chopped and converted)==&lt;br /&gt;
One of Romero's men uses a [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_HK94|Heckler &amp;amp; Koch HK94A3]] at the oil field shootout. The HK94 has been cut down and converted to full auto to look more like an [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|MP5A3]].&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 chopped and converted to resemble an MP5A3. Note the lack of a paddle magazine release, a lugged barrel, and a push pin set - 9x19mm.]]&lt;br /&gt;
[[Image:DW4hk2.JPG|thumb|none|500px|Romero's man with a HK94.]]&lt;br /&gt;
[[Image:DW4hk.JPG|thumb|none|500px|Good view of the HK94 as Romero's man is shot and killed.]]&lt;br /&gt;
&lt;br /&gt;
== LaFrance Specialties M16K ==&lt;br /&gt;
A member of the Romero faction brings a [[LaFrance Specialties M16K]] to the oil field shootout. During the shootout you never get a good look at it except for maybe a second or two.&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|none|450px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm.]]&lt;br /&gt;
[[Image:DW4Lafran.JPG‎|thumb|none|500px|Romero's man firing the Lafrance Specialties M16K]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 ==&lt;br /&gt;
A member of the Romero faction brings a [[Mossberg_500_series_shotgun#Mossberg_590|Mossberg 590]] shotgun to the oil field shootout.&lt;br /&gt;
[[image:Mossberg590.jpg|500px|thumb|none|A Mossberg 590 - 12 gauge. Without heat shield.]]&lt;br /&gt;
[[Image:DW4Moss.JPG|thumb|none|500px|Shown here at the oil field; you can also see the LaFrance M16K. It's sad we don't get a good look at it, it's not like they grew on trees in the '80s]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Bullpup ==&lt;br /&gt;
A member of the Romero faction uses a [[Mossberg 500 series shotgun#Mossberg 500/590 Bullpup|Mossberg 500 Bullpup]] during the oil fields shootout. Paul ([[Charles Bronson]]) also keeps a Mossberg 500 in bullpup configuration in his hidden weapons cache.&lt;br /&gt;
[[Image:Mossberg Bullpup.JPG|thumb|none|450px|Mossberg 500 Bullpup with 18.5&amp;quot; Barrel - 12 gauge]]&lt;br /&gt;
[[Image:DW4mossbul.JPG|thumb|none|500px|Romero's man firing the Mossberg 500 in bullpup configuration. Note: Although faint you can see the ejected yellow spent shell to the left of the man.]]&lt;br /&gt;
[[Image:DW4mossbul2.JPG|thumb|none|500px|Another shot of the Mossberg 500 bullpup.]]&lt;br /&gt;
[[Image:DW4mossbul3.JPG|thumb|none|500px|Paul's Mossberg 500 Bullpup next to his M-16.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
One of Nathan White's men is seen using a [[Mossberg 500 series shotgun#Mossberg 500 Cruiser|Mossberg 500 Cruiser]] when they attempt to ambush Paul.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|450px|Mossberg 500 Cruiser with plain barrel, no heat shield - 12 gauge]]&lt;br /&gt;
[[Image:DW4Mossberg.JPG|thumb|none|500px|White's man with Mossberg 500 Cruiser.]]&lt;br /&gt;
[[Image:DW4Moss2.JPG|thumb|none|500px|Firing into Paul's car with the Mossberg 500 Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
== M16 with M203 Grenade Launcher ==&lt;br /&gt;
Paul ([[Charles Bronson]]) uses a [[M16_rifle_series#M16_Rifle|M16]] with [[M203 grenade launcher]] to go after Nathan White ([[John Ryan]]) and his men at the roller rink.&lt;br /&gt;
[[Image:M16-SP1-withM203launcher.jpg|thumb|none|500px|M16 (SP1) with M203 grenade launcher - 5.56mm/40mm]]&lt;br /&gt;
[[Image:DW4M16.JPG|thumb|none|500px|Paul with his M16 with grenade launcher.]]&lt;br /&gt;
[[Image:DW4M162.JPG|thumb|none|500px|Paul inside the roller rink with his M16 with M203 grenade launcher.]]&lt;br /&gt;
[[Image:DW4M163.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Mini-14 == &lt;br /&gt;
Paul ([[Charles Bronson]]) uses a [[Ruger Mini-14]] with folding stock equipped with a scope and suppressor at the oil field shootout to shoot Romero with the Mini-14 to start the melee between the two groups at the oil fields &amp;amp; to kill Zecharias at the end of the shootout. Kersey can also be seen wielding this gun on the film's poster.&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|500px|none|Stainless Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[Image:DW42.JPG|thumb|none|500px|Paul's Ruger Mini-14 outfitted with a suppressor and scope.]]&lt;br /&gt;
[[Image:DW4ruger3.JPG|thumb|none|500px|Paul walking towards Zecharias amongst the aftermath of the shootout with his Ruger Mini-14.]]&lt;br /&gt;
[[Image:DW4ruger4.JPG|thumb|none|500px|Close up of Paul with his Ruger Mini-14.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 469==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 469]] pistol is seen in the hands of a drug dealer. &lt;br /&gt;
[[Image:S_W_469.jpg|thumb|none|350px|Smith &amp;amp; Wesson 469 - 9mm]]&lt;br /&gt;
[[Image:10-30-2009 7-38-19 PM.jpg‎|thumb|none|500px|a S&amp;amp;W 469 seen in a scene from the film.]]&lt;br /&gt;
[[Image:DW4unknown5.JPG|thumb|none|500px|Another shot of the S&amp;amp;W 469.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] revolver is seen in the hands of a gang member at the oil field shootout.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|none|350px|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[Image:DWunknown.JPG|thumb|none|500px|A gang member with his Python at the oil field shootout.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Randy Viscovich ([[Jesse Dobson]]) is seen firing a [[Smith_%26_Wesson_Model_36_/_38|Smith &amp;amp; Wesson Model 36]] in a scene from the film.&lt;br /&gt;
[[Image:M36.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:DW4unknown2.JPG|thumb|none|500px|Randy Viscovich fires his Model 36 revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A gang member at the oil field shootout is seen using a [[Remington_Model_870_Shotgun#Remington_870|Remington Model 870]] shotgun.&lt;br /&gt;
[[Image:PRE20-870.JPG|thumb|none|500px|Remington 870 shotgun with extended barrel and magazine tube - 12 gauge.]]&lt;br /&gt;
[[Image:DW4unknown4.JPG|thumb|none|500px|Remington 870 shotgun seen briefly at the oil field shootout.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
A drug dealer is seen using a Nickel-plated First-Generation [[Colt Detective Special]] revolver at the fish plant.&lt;br /&gt;
[[Image:NickelColtDS.jpg|thumb|none|350px|Colt Detective Special 1st Gen (Nickel) - .38 Special]]&lt;br /&gt;
[[Image:DW4unknown6.JPG|thumb|none|500px|Colt Detective Special revolver seen briefly at the fish plant.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also:==&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish]]''&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish 2]]''&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish 3]]''&lt;br /&gt;
&lt;br /&gt;
'''''Death  Wish 4'''''&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish 5]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:J. Lee Thompson]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Thief&amp;diff=594830</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Thief&amp;diff=594830"/>
		<updated>2012-07-27T05:06:17Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jimmy_Cann.jpg|right|300px|thumb| ''Thief'' (1981)]]&lt;br /&gt;
&lt;br /&gt;
''Thief'' is the 1981 film that marked the large screen directorial debut of [[Michael Mann]].  The crime thriller stars [[James Caan]] as Frank, an experienced free-lance jewel thief who is convinced to perform high level jobs for a Chicago mobster. Mann, who would go on to direct such crime films as ''[[Heat]]'' and ''[[Collateral]]'', brought to this film a level of attention to detail, especially in firearms, rarely seen in Hollywood productions at the time. He is supposedly a certified range instructor himself, but for this film, he had actor Caan try to attend the American Pistol Institute (a/k/a &amp;quot;Gunsite&amp;quot;), the celebrated firearms training facility founded by Jeff Cooper in the Arizona High Desert north of Chino Valley to instruct in the &amp;quot;Modern Technique of the Pistol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Cooper learned that the film's protagonist was a career criminal, he reasoned that a thief would never be exposed to the Modern Technique and declined to instruct Cann. Galen D. &amp;quot;Chuck&amp;quot; Taylor, Cooper's operations manager at the time and later a well-known instructor himself, then agreed to take Cann off-site and teach him the rudiments of what the actor performs in the film. &lt;br /&gt;
Taylor's instruction is obvious, as Cann uses an exaggerated Weaver Stance, high thumbhold grip, speed reloading, and room clearing techniques directly attributable to the Modern Technique taught at API.    &lt;br /&gt;
&amp;quot;I didn't actually have to do any of this,&amp;quot; Cann told a radio interviewer during a publicity tour for ''Thief'' -- &amp;quot;I just needed to look like I knew what I was doing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the movie ''Thief'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom Jim Hoag M1911A1==&lt;br /&gt;
One of the guns used by the main character, Frank ([[James Caan]]), is a 6&amp;quot; long slide [[M1911A1]] pistol customized by California gunsmith Jim Hoag. There is a long vertical cutout on the skeletonized trigger, which means the pistol is most likely a Colt Gold Cup National Match, or just used such a trigger. Hoag Gun Works modified the pistol by lengthening the slide, squaring the trigger guard, adding a Bo-Mar adjustable rear sight, skeletonized hammer and beavertail grip safety. If this pistol is indeed a Gold Cup, then it is presumably chambered in .45 ACP.&lt;br /&gt;
[[Image:ColtMKIV-Series-70-GCNM.jpg|thumb|400px|none|Colt Gold Cup National Match - probably the base pistol for the custom Hoag longslide used in the film.]]&lt;br /&gt;
[[Image:WA490 4 mark.jpg|thumb|none|400px|Airsoft Long Slide 1911A1 replica, very similar to what Frank used in the film.]]&lt;br /&gt;
[[Image:Thief_brass_chk.jpg|thumb|601px|none|Frank ([[James Caan]]) does a brass check on his Hoag M1911A1. Before going into Attaglia's business. Note that in the film, this is supposed to be the long slide pistol, but it is actually a normal Colt Gold Cup NM in this brief scene. Note the way he does a brass check, thumb in trigger guard, fingers in front of muzzle. At the time of filming this was the taught method, but is no longer taught anymore.]]&lt;br /&gt;
[[Image:Thief-1911LS-1.jpg|thumb|none|601px|Frank holds his custom 1911A1 on Attaglia, demanding his money.]]&lt;br /&gt;
[[Image:Thief_longslide1.jpg|thumb|601px|none|Best view of Frank's ([[James Caan]]) longslide M1911A1, as he clears the rooms in Leo's home.]]&lt;br /&gt;
[[Image:Thief-1911-1.jpg|thumb|none|600px|Like in the scene when he does a brass check, his longslide 1911A1 changes to a normal Colt Gold Cup NM when clearing the rooms.]]&lt;br /&gt;
[[Image:Thief-1911LS-2.jpg|thumb|none|500px|Frank aims his longslide 1911A1 on a wounded Leo.]]&lt;br /&gt;
[[Image:Thief-1911LS-3.jpg|thumb|none|500px|Frank fires his longslide 1911A1 at Leo.  This is the first movie that director [[Michael Mann]] would have a character perform the &amp;quot;Mozambique Drill&amp;quot; or &amp;quot;Failure Drill&amp;quot;, meaning two in the sternum, and one in the head.]]&lt;br /&gt;
[[Image:Thief_longslide5.jpg|thumb|600px|none|Frank changing out a magazine outside Leo's home. Note that the slide isn't locked back, he only fired 5 to 6 rounds prior. So he would have 1 to 2 rounds remaining depending on how he loaded his gun. Frank is smart enough to swap in a fully loaded magazine at the opportune time rather than run out in the middle of the gun fight and then try to reload.]]&lt;br /&gt;
[[Image:Thief_reload.jpg|thumb|600px|none|Frank loading in a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Combat Commander==&lt;br /&gt;
When Frank ([[James Caan]]) first goes to visit Attaglia ([[Tom Signorelli]]) about his money, a [[Colt Commander]] is seen in the hidden compartment of the door panel. In one brief scene, Frank flashes the Colt Combat Commander at a nightclub bouncer played by a young [[William Petersen]]. Frank is later seen with at his car lot when he is looking for Barry ([[James Belushi]]). But he is unable to use it because he gets knocked out by a mobster with an M1 Carbine.  It looks like the stainless model, but I don't think stainless CC's were available in 1980, so it's probably a chromed finish. It has a Bo-Mar adjustable rear sight, and custom skeletonized hammer. Even though the entire pistol cannot be seen, due to the crease in Frank's waistband and the shadow it casts, it appears to be the shorter slide of a Combat Commander.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCommander1911.jpg|thumb|none|400px|Colt Commander .45 ACP]]&lt;br /&gt;
[[Image:Thief-COLCOMM-1.jpg|thumb|none|601px|When Frank draws his custom longslide, a Colt Commander is also seen in the hidden compartment.]]&lt;br /&gt;
[[Image:Thief_cc.jpg|thumb|600px|none|Frank ([[James Caan]]) flashes his chromed Colt Combat Commander on a bar bouncer ([[William Petersen]] in his acting debut).]]&lt;br /&gt;
[[Image:Thief-M1CAR-2.jpg|thumb|none|600px|Frank with his Commander as he gets knocked out by the mobster.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Model 10==&lt;br /&gt;
A [[High Standard Model 10]] shotgun is used by Carl ([[Dennis Farina]]) at Frank's car dealership and the final shootout. This film was [[Dennis Farina]]'s first acting role. His role as a mobster in the film is somewhat ironic as Farina worked for 18 years as an officer in the Chicago Police Department.&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|none|400px|High Standard Model 10]]&lt;br /&gt;
[[Image:Thief-HS10-1.jpg|thumb|none|600px|Carl fires his High Standard Model 10 at Barry.]]&lt;br /&gt;
[[Image:Thief-HS10-2.jpg|thumb|none|601px|Carl ([[Dennis Farina]]) with his High Standard Model 10 outside Leo's home.]]&lt;br /&gt;
[[Image:Thief-HS10-3.jpg|thumb|none|601px|Closeup of the High Standard Model 10.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
Leo ([[Robert Prosky]]) uses a [[Smith &amp;amp; Wesson Model 19]] with pearl grips at the end of the film.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[Image:Thief-SW28-1.jpg|thumb|none|600px|Leo draws his Smith &amp;amp; Wesson Model 19.]]&lt;br /&gt;
[[Image:Thief-SW28-2.jpg|thumb|none|600px|Leo fires his Smith &amp;amp; Wesson Model 19 at Frank.]]&lt;br /&gt;
[[Image:Thief-SW28-3.jpg|thumb|none|600px|A wounded Leo aims his Smith &amp;amp; Wesson Model 19 at Frank.]]&lt;br /&gt;
[[Image:Thief-SW28-4.jpg|thumb|none|600px|Best view of the Smith &amp;amp; Wesson Model 19.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
Attaglia ([[Tom Signorelli]]) carries a [[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson Model 19 Snub Nose]] in the film. It's mostly tucked in his waistband so it's hard to tell.&lt;br /&gt;
[[Image:S&amp;amp;W Model 19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Snub Nose (right side).]] &lt;br /&gt;
[[Image:Thief-SW19-1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 19 tucked in his waistband.]]&lt;br /&gt;
[[Image:Thief-SW19-2.jpg|thumb|none|600px|Attaglia draws his Smith &amp;amp; Wesson Model 19 after being knocked out by Frank.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Shotgun==&lt;br /&gt;
Sgt. Urizzi ([[John Santucci]]) is seen armed with a [[Remington 870 Shotgun]] when he pulls over Frank ([[James Caan]]). [[John Santucci]]'s role as a police officer in the film is contradictory as to what he was in real life, a former thief. In addition to being a technical advisor for the film, most of the tools used by Frank ([[James Caan]]) to crack the safes were his; in fact, at one point in his criminal career he was actually arrested by [[Dennis Farina]] while the latter was working with the Chicago PD.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum - 12 gauge.]]&lt;br /&gt;
[[Image:Thief-870.jpg|thumb|none|600px|Sgt. Urizzi holds a Remington 870 Shotgun on Frank.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
An [[M1 Carbine]] is used by one of the mobsters at Frank's car dealership.&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|400px|M1 Carbine]]&lt;br /&gt;
[[Image:Thief-M1CAR-1.jpg|thumb|none|600px|The mobster taking cover armed with an M1 Carbine.]]&lt;br /&gt;
[[Image:Thief-M1CAR-2.jpg|thumb|none|600px|The mobster hits Frank in the back of the head with his M1 Carbine. The rifle appears to bend at the stock, mostly likely indicating a rubber stunt prop, understandable given how you wouldn't want to clout [[James Caan]] around the head with a real weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91==&lt;br /&gt;
Barry ([[James Belushi]]) is briefly seen covering Frank during his exchange with Leo and Attaglia at the harbor with what appears to be a [[Heckler &amp;amp; Koch HK91]].  The script refers to it as an &amp;quot;H&amp;amp;K .308 assault rifle&amp;quot;.&lt;br /&gt;
[[Image:HK Model 91.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Thief-UNKRIFLE-1.jpg|thumb|none|601px|Barry ([[James Belushi]]) is briefly seen covering Frank during his exchange with Leo and Attaglia at the harbor with what appears to be a [[Heckler &amp;amp; Koch HK91]].  Note the rifle's shadow on the wall.]]&lt;br /&gt;
[[Image:Thief-UNKRIFLE-2.jpg|thumb|none|601px|An over-the-shoulder view of Barry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Michael Mann]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=594827</id>
		<title>Silent Hill 4: The Room</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Silent_Hill_4:_The_Room&amp;diff=594827"/>
		<updated>2012-07-27T04:06:35Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_Game_Cover_Art_(Cropped).jpg|thumb|right|300px|''Silent Hill 4'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The fourth entry in the ''Silent Hill'' horror game series (and, to date, the last instalment directed by [http://en.wikipedia.org/wiki/Team_Silent Team Silent], the original developers of the series), ''Silent Hill 4: The Room'' stars Henry Townshend as the player character, a renter of Room 302 in the South Ashfield Heights apartment building, who for no apparent reason becomes trapped in his apartment after a rash of nightmares.&lt;br /&gt;
&lt;br /&gt;
Five days after first being trapped, a hole opens up in his bathroom that leads to a series of surreal alternate worlds, where he witnesses a string of gruesome murders, inflicted on people brought into those worlds. When People are killed in these ghostly domains, they die in the real world as well. As the perpetrator closes in and Henry's own apartment starts becoming possessed by otherworldly influences, Henry must uncover the dark secrets lurking in his home and its true connection to a dead man named Walter Sullivan before it's too late. &lt;br /&gt;
&lt;br /&gt;
This game was the first to make a marked departure from the formula set in the first three games, featuring gameplay centred around a hub (Room 302) that can be returned to by entering holes in the various alternate worlds Henry can visit, and only a single savepoint, which is a red diary in Room 302. The game also features an inventory system that can hold only 10 separate items--somewhat oddly, each magazine of ammunition (whatever the amount it holds) is treated as a single item in and of itself, occupying a single &amp;quot;slot&amp;quot; in the inventory, which is the same amount of &amp;quot;inventory space&amp;quot; as a full-sized construction spade or pickaxe would occupy. This forces the player to either travel light, or else return to Room 302 to dump unnecessary items in a storage chest whenever Henry can't carry any more and needs to take another item. &lt;br /&gt;
&lt;br /&gt;
Partially loaded-magazines can, however, be consolidated back into full magazines using Room 302's storage chest by simply dumping off ammunition into the chest and retrieving it--the ammunition retrieved will then be in the form of fully-loaded magazines. The player can also tactically reload a drawn gun by using a slot of its ammunition, and if that slot holds ammunition equal to or less than the spare capacity in the gun, then the ammunition in that slot be emptied as it is loaded into the weapon. Another useful feature unique to firearms in this Silent Hill title is the ability to penetrate monsters in a line with Henry's gunfire--if Henry fires a shot through a monster and another is behind it, those monsters directly behind the first one hit will also take the same damage from that shot.&lt;br /&gt;
&lt;br /&gt;
==M1911 Pistol==&lt;br /&gt;
&lt;br /&gt;
Simply called &amp;quot;the pistol&amp;quot; ingame, this M1911 design is found in Room 302 after visiting the first world through his bathroom portal once. Its caliber is undisclosed, and its magazine capacity varies depending on the difficulty selected at the start of a new game (a feature that would later appear in [[Silent Hill: Homecoming]]). On the Easy difficulty, the pistol holds 12 rounds. On Normal, it holds 10, and on Hard, it holds only 8. It is fast-firing but possesses only moderate stopping power against the inhuman monstrousities that populate the worlds Henry visits, and is the only ingame firearm that Henry must obtain. &lt;br /&gt;
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This weapon is also the only one ingame that can use the incredibly rare silver bullets, which must be loaded one at a time into the pistol but can knock down the indestructible ghosts Henry will encounter in a single hit. However, they will eventually rise again to torment him unless pinned to the ground with a similarly rare item called the &amp;quot;Sword of Obedience,&amp;quot; which will render a pinned ghost harmless and immobile unless the Sword is removed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SH4_-_FPV_-_M1911_Pistol.jpg|thumb|none|600px|The M1911 pistol in its initial location in the game. Implied to be a &amp;quot;present&amp;quot; from Room 302's previous tenant, Henry discovers it after straightening a cabinet that somehow moved while he was away.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Pistol_Action_Shot_1.jpg|thumb|none|600px|''&amp;quot;Some parts of this game may be considered violent or cruel.&amp;quot;'' &amp;lt;br&amp;gt; A bizarre two-headed baby-faced monster (called a &amp;quot;Twin Victim&amp;quot; ingame) recoils as it is shot by Henry's M1911 pistol.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Pistol_Action_Shot_2.jpg|thumb|none|600px|For some reason, the M1911 is depicted as unrealistically wide in Henry's hands.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Pistol_Ammo.jpg|thumb|none|600px|Of the heavy-but-fake firepower in Room 101 of the Alternate South Ashfield Apartments, a box of M1911 pistol ammunition is the only bit of real firepower around. Near the shotgun is a model copy of the Remington Model 870 shotgun from [[Silent Hill 3]].]]&lt;br /&gt;
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==Unknown Revolver==&lt;br /&gt;
&lt;br /&gt;
A revolver of undisclosed caliber carried by Richard Braintree, one of Henry's fellow tenants in South Ashfield Heights. After Richard is sucked into the fourth alternate dimension that Henry can visit, Richard then uses it to defend himself from an onslaught of ape-like monsters (called &amp;quot;Gum Heads&amp;quot; ingame) who endlessly dog him in his attempts to escape that world. Henry can later obtain and use this revolver for himself upon entering Room 207 of the alternate South Ashfield Heights apartment building. &lt;br /&gt;
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Unlike the M1911 pistol, the revolver's capacity (realistically) does not change with the difficulty setting chosen at the beginning of a new game. The revolver also possesses markedly higher stopping power than the M1911 can muster, reliably flooring non-ghost monsters in a single hit where they can be finished off with a good stomp from Henry's foot. However, it fires and reloads more slowly than the M1911 can, and cannot use silver bullets. Ammunition for this firearm is also rarer than that for the M1911.&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Cutscene_1.jpg|thumb|none|600px|Richard Braintree makes a grand entrance by falling off a building in the Alternate South Ashfield world, Revolver in hand. The pouch on his left hip is ostensibly where he carries spare bullets for his revolver, but no holster is ever visible on him; in cutscenes he simply makes a motion of tucking the revolver into the waistband of his pants, at the rear.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Cutscene_2.jpg|thumb|none|600px]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Cutscene_3.jpg|thumb|none|600px|Richard greets by brandishing his gun at Henry. Due to the faux camera effects, the revolver is &amp;quot;out of focus&amp;quot; since the centre of attention is Richard's face.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Cutscene_4.jpg|thumb|none|600px|Richard lowers his gun as he recognizes Henry. Unlike Heather Mason from [[Silent Hill 3]], Richard clearly shows a good grip on his handgun, but still no trigger discipline. The latter is understandable since up to this point he's only met monsters and ghosts in a world gone mad.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Cutscene_5.jpg|thumb|none|600px|Richard displays no predilection to use trigger discipline even around what seems to be a child, cementing the game's portrayal of him as a temperamental man prone to violent outbursts.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver.jpg|thumb|none|600px|Henry discovers Richard's Revolver on a strange chair in Room 207 of the Alternate South Ashfield Apartments, where Richard once lived.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Revolver_Ammo.jpg|thumb|none|600px|Henry discovers a box of revolver ammunition, which for some reason was left lying around the Alternate St. Jerome's Hospital in South Ashfield.]]&lt;br /&gt;
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==MAC-11==&lt;br /&gt;
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If the player scores 90 points or more by the end-of-game ranking screen, this firearm will appear in Room 102 of the Alternate South Ashfield Heights apartments after starting a new game. It is called the &amp;quot;submachine gun&amp;quot; ingame. Henry himself cannot use it, but his neighbour, Eileen Galvin, can fire it full-auto using just her unbroken arm, and is always accurate no matter how long she fires it. As an added bonus, this weapon can be used indefinitely by Eileen. &lt;br /&gt;
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The MAC-11 is implied to be the weapon used in the fourth murder of the Walter Sullivan case (a key element of the game's backstory), where the perpetrator killed a pet store owner and his entire stock of pets using a submachine gun. Its previous use as an instrument of indiscriminate massacre is likely the reason behind its insidious drawback--using the weapon will gradually cause Eileen to become more and more possessed by the forces behind the hellish environs that Henry must protect her from, and beyond a certain point this mounting otherworldly influence will cause Eileen to go insane and possibly even harm Henry (though not with a weapon).&lt;br /&gt;
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==Room 101's Arsenal==&lt;br /&gt;
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The tenant of Room 101 (nameless in the game, but described as a &amp;quot;gun maniac&amp;quot; by memos Henry can find) keeps an arsenal of model firearms in his room in the Alternate South Ashfield Apartments. The &amp;quot;gun maniac&amp;quot; is said in a diary entry to have killed one of his neighbour's cats with a &amp;quot;converted model gun&amp;quot; with a shot at point blank range, suggesting that his models may be airsoft replicas. While they are useless to Henry, the arsenal in the room is notable for including models of various firearms found in previous entries in the Silent Hill series.&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Room_101_Arsenal_1.jpg|thumb|none|600px|In the main area of Room 101, models of the Winchester Model 70 from [[Silent Hill 2]] and a suppressed MAC-10 from [[Silent Hill 3]] can be found here, along with various target sheets from a firing range.]]&lt;br /&gt;
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[[Image:SH4_-_3PV_-_Room_101_Arsenal_2.jpg|thumb|none|600px|In addition to the model firearms in the previous screenshot, the flamethrower (from [[Silent Hill 3]]), Beretta 92FS Centurion pistols (from both Silent Hill 2 and 3) and a chainsaw (from [[Silent Hill 2]] and this game) can be found in this fake armoury.]]&lt;br /&gt;
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[[Category: Video Game]]&lt;br /&gt;
[[Category: Horror]]&lt;br /&gt;
[[Category: Mystery]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=594826</id>
		<title>The Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=594826"/>
		<updated>2012-07-27T03:55:45Z</updated>

		<summary type="html">&lt;p&gt;Control9000: Undo revision 541292 by Antediluvial (talk)&lt;/p&gt;
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&lt;div&gt;'''The following guns were used in the game ''[[The Darkness]]'':'''&lt;br /&gt;
[[Image:TheDarknessCover.jpg|thumb|right|300px|''The Darkness (2007)'']]&lt;br /&gt;
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==Colt MK IV Series 70==&lt;br /&gt;
Jackie Estacado's two main sidearms in the game are [[Colt MK IV Series 70|Colt Series 70s]] with nickel plating and custom engraving, which are given to him as gifts for his birthday. In nearly all the cutscenes, we see Jackie playing with the guns in various manners, usually with his finger on the trigger. While other guns can be picked up, you will always resort to these last before completely running out of pistol ammo.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:Dark-M1911-1.jpg|thumb|none|600px|Jackie Estacado with his twin Series 70 pistols. Note the medallions in the grips]]&lt;br /&gt;
[[Image:Dark-M1911-2.jpg|thumb|none|600px|The player wielding the two Series 70s.]]&lt;br /&gt;
[[Image:Dark-M1911-3.jpg|thumb|none|600px|Jackie receives a birthday present from Uncle Paulie.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
Jackie can pick up and dual wield [[Heckler &amp;amp; Koch P9S]] pistols in the game.&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch P9S - 9mm.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
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==IMI Desert Eagle Mark VII==&lt;br /&gt;
Jackie can pick up and dual wield [[Desert Eagle|IMI Desert Eagle Mark VII]] pistols chambered in .44 Magnum. The games dark lighting makes it hard to tell at times but they appear to be chromed. It is also able to fire more than 8 rounds, somewhere around 10 or 12, maybe more, and the end of the weapon is slanted strangely, and the grip is not quite that of a Desert Eagle, implying that simply the action is based off the desert eagle.&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|thumb|none|400px|IMI Desert Eagle Mark VII - .44 Magnum.]]&lt;br /&gt;
[[Image:Dark-DE-1.jpg|thumb|none|600px|A player wielding Desert Eagles in multiplayer. Note the fact that the left hand gun has a whopping 20 ROUNDS left in the magazine while the other has 14. ]]&lt;br /&gt;
[[Image:Dark-DE-2.jpg|thumb|none|600px|Jackie fires his Desert Eagles at the gangsters outside Aunt Sarah's house. Note that is a promotional photo before the desert eagle's realism factor was shredded.]]&lt;br /&gt;
[[Image:Dark-DE-3.jpg|thumb|none|600px|A SWAT member wielding a Desert Eagle in the City Hall tunnels. note the shape of the end.]]&lt;br /&gt;
[[Image:Dark-DE-4.jpg|thumb|none|600px|Jackie executes a gangster with a close quarters kill. Another promotional photo.]]&lt;br /&gt;
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==Taurus 817 ULC==&lt;br /&gt;
A [[Taurus 817 ULC| Taurus 817]] is one of the revolvers Jackie can pick-up.&lt;br /&gt;
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[[Image:817SSUL.jpg|thumb|none|350px|Taurus 817 ULC - .38 special]]&lt;br /&gt;
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==Unknown Revolvers==&lt;br /&gt;
There are four revolvers in the game, One large black one (possible S&amp;amp;W custom), a large stainless one (possibly a Taurus Model 44), a mid-sized revolver, and a snub nose. All are able to be picked up and used by the player akimbo.&lt;br /&gt;
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The large revolvers are actually fictional guns based on non-firing models. Both are S&amp;amp;W M29s, called Devil and Satan. The blockier, bulkier one is Devil, the other is Satan. They can actually come in black or silver in the game. see: http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/M29sd.jpg&lt;br /&gt;
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==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
Jackie can pick up and dual wield [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] submachine guns with or without suppressors. They inaccurately feature cocking handles on the side of the gun, when it actually has a charging handle on the top like an M16.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9mm.]]&lt;br /&gt;
[[Image:Dark-TMP-1.jpg|thumb|none|600px|Jackie dual wielding two Brügger &amp;amp; Thomet MP-9s.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
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==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be used in the game and fires in semi-automatic only, and is the first weapon Jackie uses, being handed it during the game's introduction upon which he is loading it. It inaccurately holds 10 rounds, when it actually holds 8+1 rounds in real life.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-SPAS12-1.jpg|thumb|none|600px|Jackie firing a SPAS-12 at gangsters.]]&lt;br /&gt;
[[Image:Dark-SPAS12-2.jpg|thumb|none|600px|Jackie assaulting a SWAT team.]]&lt;br /&gt;
[[Image:Dark-SPAS12-3.jpg|thumb|none|600px|Jackie with a SPAS-12.]]&lt;br /&gt;
[[Image:Dark-SPAS12-4.jpg|thumb|none|600px|A SWAT member fires his SPAS-12 at the car Jackie is in during the opening scene.]]&lt;br /&gt;
[[Image:Dark-SPAS12-5.jpg|thumb|none|600px|Jackie destroying a gangster with a SPAS-12.]]&lt;br /&gt;
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==Pancor Jackhammer==&lt;br /&gt;
[[Pancor Jackhammer]] shotguns are used mainly by the SWAT teams and can be used by Jackie. It is inaccurately shown to have a 64 round magazine when it actually holds only ten. Note also the fact that the magazine is place ahead of the grip rather than behind as it is in real life.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-Hammer-1.jpg|thumb|none|600px|A player wielding a Pancor Jackhammer in multiplayer.]]&lt;br /&gt;
[[Image:Dark-Hammer-2.jpg|thumb|none|600px|Jackie wielding a Jackhammer while assaulting his Uncle Paulie's mansion.]]&lt;br /&gt;
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==Merged Rifle==&lt;br /&gt;
When in the Darkness world (a strange version of WWI), all the soldiers use merged rifles that bear resemblance to a [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. I Mk III*]] rifles, with the loading action of a [[Krag-Jørgensen]] rifle, with some moderate traits of a Mauser Gewehr.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303.]]&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|Krag-Jørgensen 1896 Rifle - .30-40 Krag.]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:Dark-ModRifle-1.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; fires his Merged rifle.]]&lt;br /&gt;
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==C96 &amp;quot;Broomhandle&amp;quot; Mauser==&lt;br /&gt;
[[Mauser C96|C96 &amp;quot;Broomhandle&amp;quot; Mauser]] pistols are used by the German &amp;quot;zombies&amp;quot; in the Darkness world and can be picked up and dual wielded by Jackie.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser - 7.63x25mm.]]&lt;br /&gt;
[[Image:Dark-C96-1.jpg|thumb|none|600px|Jackie wielding two Broomhandle Mausers in the trenches.]]&lt;br /&gt;
[[Image:Dark-C96-2.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; firing his Broomhandle Mauser.]]&lt;br /&gt;
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==AK-47==&lt;br /&gt;
[[AK-47]] assault rifles are used by police and gangsters and can be used by Jackie. Despite being fitted with a 30 round magazine, it only holds 20 rounds.&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Dark-AK47-1.jpg|thumb|none|600px|A player in multiplayer fires an AK-47.]]&lt;br /&gt;
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==M4A1 Carbine==&lt;br /&gt;
[[M16#M4/M4A1 Carbine|M4A1 Carbine]]s are used by SWAT teams and NYPD. Jackie can pick up and use them as well. In the game it is seen fitted with a 20 round magazine but the capacity is 30 rounds.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Dark-M4A1-1.jpg|thumb|none|600px|A SWAT member bursts through the skylight armed with an M4A1 Carbine.]]&lt;br /&gt;
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==Minigun==&lt;br /&gt;
A fictional five barreled Minigun is used by the Gunner Darkling to unleash hell on any desired target.&lt;br /&gt;
[[Image:Dark-Minigun-1.jpg|thumb|none|600px|The Gunner Darkling with her Minigun.]]&lt;br /&gt;
[[Image:Dark-Minigun-2.jpg|thumb|none|600px|The Gunner Darkling firing her Minigun in the Darkness world.]]&lt;br /&gt;
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==Browning M1917 Water-Cooled==&lt;br /&gt;
Mounted on the tank Anthony Estacado drives are dual [[Browning M1917]] Water-Cooled machine&lt;br /&gt;
guns, which Jackie mans as he drives across the Darkness battlefield. When transporting the shell to the massive gun, Jackie also mans a single M1917 to shoot down planes with.&lt;br /&gt;
[[Image:M1917A1 2.jpg|thumb|none|400px|Browning M1917 - .30-06.]]&lt;br /&gt;
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==Guns Removed From Final Cut==&lt;br /&gt;
The following guns were removed from the original cut of the game but found in screenshots and early demos.&lt;br /&gt;
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===MAC-11===&lt;br /&gt;
A [[MAC-10#MAC-11|MAC-11]] both with and without a suppressor was originally in the game.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
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===Glock 17C===&lt;br /&gt;
Another gun seen in early cuts is the [[Glock#Glock 17|Glock 17C]], a G17 with compensator cuts in the slide and barrel to reduce recoil. It was apparently going to be the sidearm of the police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-2.jpg|thumb|none|600px|A SWAT member being sucked into a black hole drops his Glock.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brother_(2000)&amp;diff=594825</id>
		<title>Brother (2000)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brother_(2000)&amp;diff=594825"/>
		<updated>2012-07-27T03:51:54Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
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[[Image:BrotherPoster.jpg|thumb|right|300px]]&lt;br /&gt;
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The Following Guns appeared in the film:&lt;br /&gt;
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==SIG P229==&lt;br /&gt;
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[[Image:SigP226TwoTone03.jpg|thumb|none|300px|Sig Sauer P226 - 9mm]]&lt;br /&gt;
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[[Image:Brother_Gun5.jpg‎|thumb|none|300px|Two-tone Sig used towards the end of the movie]]&lt;br /&gt;
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==H&amp;amp;K MP5A3==&lt;br /&gt;
Used by the mob.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
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==H&amp;amp;K MP5K==&lt;br /&gt;
Another weapon used by the mob.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]] &lt;br /&gt;
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==Colt 1911A1==&lt;br /&gt;
[[Image:BrotherGun01.jpg‎|thumb|none|500px|Aniki pointing the Colt 1911A1 at Kato]]&lt;br /&gt;
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==Glock 19==&lt;br /&gt;
Used by Aniki and his brother Ken for the shootout against the Mexican mob bosses. &lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 - 2nd Gen. 9mm]]&lt;br /&gt;
[[Image:BrotherGun2.jpg|thumb|none|600px|G19 - Note the longer G17 mags. Ambush ready.]]&lt;br /&gt;
[[Image:Brothergun02.jpg‎|thumb|none|450px]]&lt;br /&gt;
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==Smith &amp;amp; Wesson Model 19 Snub==&lt;br /&gt;
An assassin is seen checking a [[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson Model 19 Snub]] before being killed by Aniki.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 Snub - .357 Magnum]]&lt;br /&gt;
[[Image:BrotherGun1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gun_(VG)&amp;diff=486023</id>
		<title>Gun (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gun_(VG)&amp;diff=486023"/>
		<updated>2011-11-19T20:23:26Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:GunCover.jpg|thumb|right|300px|''[[Gun]] (2005)'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the game ''[[Gun]]'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Colton White (voiced by [[Thomas Jane]]) begins the game with a [[Colt 1851 Navy]] .36 caliber revolver. In cutscenes, this gun seems to replace the actual gun the player uses, with a few exceptions. Strangely when used in the slow motion &amp;quot;bullet time&amp;quot; quick draw, the open top revolver appears to be the later manufactured revolver 1860 Colt, as the underside of the barrel looks nothing like the 1851 Colt revolver.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy .36 caliber.]]&lt;br /&gt;
[[Image:Gun-c51b.jpg|thumb|none|500px|Colton White with his Colt Navy on the steamboat.]]&lt;br /&gt;
[[Image:Gun-c51c.jpg|thumb|none|500px|Firing the Colt Navy on the steamboat.]]&lt;br /&gt;
[[Image:Gun-c51.jpg|thumb|none|500px|Colton White fires his Colt Navy while defending the bridge in Dodge City.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Schofield ==&lt;br /&gt;
Jenny (voiced by Kath Soucie) gives Colton a nickel [[Smith &amp;amp; Wesson Schofield]] from Ned's trunk in the whore house. Its break open action helps make it faster to reload. However, in the item bag (accessed through the menu) and when used on screen, the revolver appears to be a nickel [[Remington 1875]].&lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with nickel finish - .45 Schofield.]]&lt;br /&gt;
[[Image:Gun-schofield1.jpg|thumb|none|500px|Colton White looks over the Schofield given to him by Jenny.]]&lt;br /&gt;
[[Image:Gun-schofield2.jpg|thumb|none|500px|Colton White fires the Schofield during the battle on the bridge.]]&lt;br /&gt;
&lt;br /&gt;
== Volcanic 10 ==&lt;br /&gt;
The [[Volcanic Repeater|Volcanic 10]] lever-action repeating pistol is taken off of one of Hoodoo Brown's deputies. It is the pistol version of the unsuccesful Volcanic rifle, which was remodified into the famous Henry rifle. For some reason, this pistol is made out to function like a revolver instead of a repeating pistol. (I don't believe a single repeating lever gun ingame is depicted as one, for that matter.)&lt;br /&gt;
[[Image:Volcanic_.jpg|thumb|none|350px|Volcanic pistol]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
Twin [[Single Action Army|Colt &amp;quot;Peacemakers&amp;quot;]] with golden engraving and ivory grips are used by Mayor Hoodoo Brown (voiced by [[Ron Perlman]]) and are later taken by Colton when he kills him. They are depicted as the fastest reloading guns in the game, yet anyone who's actually reloaded them will know it is anything but true.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|[[Colt Single Action Army]] w/ 5 1/2&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Gun-saa1.jpg|thumb|none|500px|Colton White fires Mayor Brown's SAA revolvers.]]&lt;br /&gt;
[[Image:Gun-saa3.jpg|thumb|none|500px|Colton dual-wields the SAAs during a gunfight.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot; ==&lt;br /&gt;
Colton White starts the game off with a [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]] repeating rifle. For some reason, he never works the lever when firing it, only when he reloads it.&lt;br /&gt;
[[Image:Winchester66.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; - .44 RF.]]&lt;br /&gt;
[[Image:Gun-win66a.jpg|thumb|none|500px|Colton aims the Yellow Boy during the steamboat gunfight.]]&lt;br /&gt;
&lt;br /&gt;
== Ferguson Rifle ==&lt;br /&gt;
A Flintlock Rifle called the &amp;quot;Ferguson&amp;quot; is Ned White's (voiced by [[Kris Kristofferson]]) gun of choice. It is depicted as have the fastest rate of fire, even though it is a muzzle loader which means its rate of fire should be much slower than in the game. Hollister takes this rifle for himself when Ned is killed. Colton takes it from Hollister when he is blown up with dynamite, using it to kill &amp;quot;Reverend&amp;quot; Josiah Reed (voiced by [[Brad Dourif]]).&lt;br /&gt;
[[Image:Gun-rifle1.jpg|thumb|none|500px|Colton White fires Ned's Ferguson rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Sharps 1874 ==&lt;br /&gt;
Clay (voiced by [[Tom Skerritt]]) gives Colton a [[Sharps|Sharps 1874]] sharpshooter rifle to fend off MacGruder's men. The gun is shown to have the power to sever limbs, which is a little off from reality, but not by much considering that it was chambered for the .45-70 Government cartridge. (Then again, so is people being sent airborne by shotgun blasts, something shown in this game as well.)&lt;br /&gt;
[[Image:UbertiSharps1874longrange.jpg|thumb|none|450px|Sharps 1874 Long Range rifle w/ 34&amp;quot; barrel, Vernier peep sight, and Lyman Beach front sight - .45-70.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1885 High Wall ==&lt;br /&gt;
Patrick Denton gives Colton a [[Winchester 1885 High Wall]] sharpshooter to shoot Soapy's rope before he is choked to death by the noose.&lt;br /&gt;
[[Image:RemingtonHighWall.jpg|thumb|none|450px|Winchester / Browning 1885 High Wall - .45-70.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
Colton gets a [[Winchester Model 1887]] shotgun off Crude, the main man trying to burn down the whore house. It is inaccurately depicted as a single shot shotgun, instead of a lever action repeater.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun in 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1878 ==&lt;br /&gt;
One of Hoodoo's deputies uses a [[12 Gauge Double Barreled Shotgun|Remington 1878 side-by-side shotgun]]. Colton takes it when he kills him.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|450px|Colt Model 1878 reproduction - 12 Gauge]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Nock Gun ==&lt;br /&gt;
Thomas MacGruder (voiced by [[Lance Henriksen]]) uses a prototype gun similar to the [[Nock Gun]], a seven barreled flintlock rifle that fired all seven shots at once. This prototype is an 8 barreled shotgun that fires each shot one at a time. It is ungodly powerful.&lt;br /&gt;
[[Image:NockVolleyGun.jpg|thumb|none|400px|Nock Gun - .52 Caliber.]]&lt;br /&gt;
&lt;br /&gt;
== Nock Cannon Gun ==&lt;br /&gt;
This ridiculous 8 barrel portable cannon looks exactly the same as the Nock, except it fires cannon balls larger than the barrels themselves. It's a pretty far fetched design.&lt;br /&gt;
&lt;br /&gt;
== Howitzer Cannon ==&lt;br /&gt;
A [[Howitzer]] cannon is stolen from MacGruder's men by Colton and Clay's men. It is a stationary gun capable of rapid fire unlike a real cannon.&lt;br /&gt;
[[Image:Howitzer.jpg|thumb|none|350px|Howitzer.]]&lt;br /&gt;
&lt;br /&gt;
== Gatling Gun ==&lt;br /&gt;
Seen several times in the game, a [[Gatling Gun|Colt Gatling Gun]] is used on several occasions by Colton and the bad guys. It's top-loading magazine is shrunk somewhat to detract away from a limited capacity, as the gun will fire forever.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|350px|1865 Gatling Gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brother_(2000)&amp;diff=442461</id>
		<title>Brother (2000)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brother_(2000)&amp;diff=442461"/>
		<updated>2011-07-27T10:38:18Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BrotherPoster.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Following Guns appeared in the film:&lt;br /&gt;
&lt;br /&gt;
==SIG P229==&lt;br /&gt;
‎&lt;br /&gt;
[[Image:SigP226TwoTone03.jpg|thumb|none|300px|Sig Sauer P226 - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Brother_Gun5.jpg‎|thumb|none|300px|Two-tone Sig used towards the end of the movie]]&lt;br /&gt;
&lt;br /&gt;
I don't think that is a P226. More like a P229, based on the design of the slide.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5A3==&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
Used by the mob.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5K==&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]] &lt;br /&gt;
&lt;br /&gt;
Another weapon used by the mob.&lt;br /&gt;
&lt;br /&gt;
==Colt 1911A1==&lt;br /&gt;
[[Image:BrotherGun01.jpg‎|thumb|none|500px|Aniki poiting the Colt 1911A1 at Kato]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 - 2nd Gen. 9mm]]&lt;br /&gt;
Used by Aniki and his brother Ken for the shootout against the Mexican mob bosses. &lt;br /&gt;
[[Image:BrotherGun2.jpg|thumb|none|600px|G19 - Note the longer G17 mags. Ambush ready.]]&lt;br /&gt;
[[Image:Brothergun02.jpg‎|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub==&lt;br /&gt;
An assassin is seen checking a [[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson Model 19 Snub]] before being killed by Aniki.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 Snub - .357 Magnum]]&lt;br /&gt;
[[Image:BrotherGun1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brother_(2000)&amp;diff=442460</id>
		<title>Brother (2000)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brother_(2000)&amp;diff=442460"/>
		<updated>2011-07-27T10:36:46Z</updated>

		<summary type="html">&lt;p&gt;Control9000: /* Colt 1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BrotherPoster.jpg|thumb|right|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Following Guns appeared in the film:&lt;br /&gt;
&lt;br /&gt;
==SIG P229==&lt;br /&gt;
‎&lt;br /&gt;
[[Image:SigP226TwoTone03.jpg|thumb|none|300px|Sig Sauer P226 - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Brother_Gun5.jpg‎|thumb|none|300px|Two-tone Sig used towards the end of the movie]]&lt;br /&gt;
&lt;br /&gt;
I don't think that is a P226. More like a P229, based on the design of the slide.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5A3==&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
Used by the mob.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5K==&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm]] &lt;br /&gt;
&lt;br /&gt;
Another weapon used by the mob.&lt;br /&gt;
&lt;br /&gt;
==Colt 1911A1==&lt;br /&gt;
[[Image:BrotherGun01.jpg‎|thumb|Aniki poiting the Colt 1911A1 at Kato|500px]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 - 2nd Gen. 9mm]]&lt;br /&gt;
Used by Aniki and his brother Ken for the shootout against the Mexican mob bosses. &lt;br /&gt;
[[Image:BrotherGun2.jpg|thumb|none|600px|G19 - Note the longer G17 mags. Ambush ready.]]&lt;br /&gt;
[[Image:Brothergun02.jpg‎|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub==&lt;br /&gt;
An assassin is seen checking a [[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson Model 19 Snub]] before being killed by Aniki.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 Snub - .357 Magnum]]&lt;br /&gt;
[[Image:BrotherGun1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Point_Break_(1991)&amp;diff=442088</id>
		<title>Point Break (1991)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Point_Break_(1991)&amp;diff=442088"/>
		<updated>2011-07-26T04:00:56Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pointbreakposter.jpg|thumb|right|300px|''Point Break'' (1991)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in ''Point Break'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
FBI Special Agent Johnny Utah ([[Keanu Reeves]]) carries a 9x19mm [[SIG-Sauer P226]] as his FBI-issued sidearm throughout the movie. At the time ''[[Point Break]]'' was filmed, the P226 and the more compact [[SIG-Sauer P228]] were just coming into service as the new FBI-issue sidearms, after the 10mm [[Smith &amp;amp; Wesson 1076]] proved to be too unwieldy for the Bureau's purposes. In one of the film's most memorable scenes, Utah rolls onto his back and empties his P226 into the air after he is unwilling to shoot Bodhi ([[Patrick Swayze]]) and lets him escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm.]]&lt;br /&gt;
[[Image:PBreak-00013.jpg|thumb|none|600px|Agent Johnny Utah qualifies with his SIG-Sauer P226 in the opening of the film.]]&lt;br /&gt;
[[Image:PBreak-00055.jpg|thumb|none|600px|Johnny Utah aims his P226 at Bodhi.]]&lt;br /&gt;
[[Image:PBreak-00056.jpg|thumb|none|600px|An extreme close-up of the P226's muzzle.]]&lt;br /&gt;
[[Image:PBreak-00061.jpg|thumb|none|600px|Unwilling to shoot Bodhi, Utah rolls onto his back and fires his P226 into the air in anger. In this shot, it's possible to see that the exposed top of the P226's barrel has been filed down (a modification made for the pistol to cycle blanks).]]&lt;br /&gt;
[[Image:PBreak-00067.jpg|thumb|none|600px|Utah reaches for his P226 when Bodhi and his gang show up at his house.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==Freedom Arms Model 83==&lt;br /&gt;
&lt;br /&gt;
Bodhi ([[Patrick Swayze]]) carries a [[Freedom Arms Model 83/97 Revolver|Freedom Arms Model 83]] single-action revolver in .454 Casull as his weapon of choice in the film. At the time this film was released, this was the most powerful production revolver available.&lt;br /&gt;
&lt;br /&gt;
[[Image:FreedomArmsMod83small.jpg|thumb|none|350px|Freedom Arms Model 83 - .454 Casull]]&lt;br /&gt;
[[Image:PBreak-00086.jpg|thumb|none|600px|Bodhi (with a Ronald Reagan mask on) covers the bank with his Freedom Arms Model 83 revolver in the climax.]]&lt;br /&gt;
[[Image:PBreak-00091.jpg|thumb|none|600px|Bodhi prepares to fire upon the off-duty cop with his Model 83.]]&lt;br /&gt;
[[Image:PBreak-00108.jpg|thumb|none|600px|When the pilot complains, Bodhi holds his Model 83 on him.]]&lt;br /&gt;
[[Image:PBreak-00111.jpg|thumb|none|600px|A closer view of the Model 83's barrel.]]&lt;br /&gt;
[[Image:PBreak-00113.jpg|thumb|none|600px|In the movie's patently ''absurd'' climax, Johnny Utah jumps out of an airborne plane with no parachute, catches Bodhi while he's skydiving down to the desert below (similar to the opening of [[Moonraker]]), and holds his own revolver on him.(NOTE: Mythbusters did a show on this. It '''Would''' have been possible for Utah to catch Bodhi from the plane with the time alotted. They actually timed it and tried it, with parachutes of course.-DR.GONZO)  ]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Charter Arms Undercover ==&lt;br /&gt;
&lt;br /&gt;
Agent Angelo Pappas ([[Gary Busey]]) carries an older-model [[Charter Arms Undercover|2&amp;quot; Charter Arms Undercover in .38 Special]] as his sidearm throughout the movie. It is seen most notably in the climax.  An unlikely choice for an FBI Agent.&lt;br /&gt;
&lt;br /&gt;
[[Image:CharterArmsUndercoverOldSS.jpg|thumb|none|400px|Older Model Stainless Charter Arms Undercover - 38 Special]]&lt;br /&gt;
[[Image:PBreak-00043.jpg|thumb|none|600px|Agent Pappas prepares to take down a Desert Eagle-toting thug during the raid on the drug dealers' house with his Charter Arms Undercover.]]&lt;br /&gt;
[[Image:PBreak-00096.jpg|thumb|none|600px|Agent Pappas takes aim at Bodhi's gang at the airfield. Note the hollow point .38's]]&lt;br /&gt;
[[Image:PBreak-00103.jpg|thumb|none|600px|Pappas defiantly wields the Charter Arms Undercover in the climax, even while badly wounded. Note Busey's complete lack of sanity. Also note the correct number of empty chambers throughout this scene.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Detonics ScoreMaster ==&lt;br /&gt;
&lt;br /&gt;
Roach ([[James LeGros]]) carries a 2nd Generation [[M1911 pistol series#Detonics ScoreMaster|Detonics ScoreMaster]] as his weapon-of-choice during the bank robberies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoremaster.jpg|thumb|none|350px|Detonics ScoreMaster .45 ACP (2nd Generation)]]&lt;br /&gt;
[[Image:PBreak-00020.jpg|thumb|none|600px|Roach loads up his Detonics ScoreMaster in the beginning of the movie, when the gang is headed to a robbery.]]&lt;br /&gt;
[[Image:PBreak-00022.jpg|thumb|none|600px|&amp;quot;''GET YOUR FUCKING HANDS WHERE I CAN SEE 'EM! Thank you!''&amp;quot; &lt;br /&gt;
 Roach (wearing a Richard Nixon mask) threatens a bank patron with his ScoreMaster.]]&lt;br /&gt;
[[Image:PBreak-00073.jpg|thumb|none|600px|Roach again loads his ScoreMaster, before the gang's last major robbery in the climax. (Note empty magazine)]]&lt;br /&gt;
[[Image:PBreak-00082.jpg|thumb|none|600px|Roach pushes one of the tellers towards the vault with his ScoreMaster in hand.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 ==&lt;br /&gt;
&lt;br /&gt;
In both the beginning and final robberies, Bodhi's gang is seen using at least one [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] shotgun with an extended tube. Bodhi himself briefly handles this weapon in the climax at the airfield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|500px|Mossberg 590 - 12 gauge. The Military version has a subdued matte finish, either matte blued or parkerized.]]&lt;br /&gt;
[[Image:PBreak-00018.jpg|thumb|none|600px|A close-up of the Mossberg 590 after the shells have been loaded in.]]&lt;br /&gt;
[[Image:PBreak-00069.jpg|thumb|none|600px|Roach chambers the Mossberg 590 before the final robbery.]]&lt;br /&gt;
[[Image:PBreak-00098.jpg|thumb|none|600px|Nathanial gets shot by Pappas while holding the Mossberg.]]&lt;br /&gt;
[[Image:PBreak-00101.jpg|thumb|none|600px|Another view showing the receiver more clearly.]]&lt;br /&gt;
[[Image:PBreak-00106.jpg|thumb|none|600px|Bodhi points the Mossberg at Johnny Utah and forces him to board the plane.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
&lt;br /&gt;
Johnny Utah is seen qualifying with a standard police-model [[Mossberg 500]] shotgun with wood furniture in the beginning of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:PBreak-00075.jpg|thumb|none|600px|One of the robbers forces a hostage to the floor with his Mossberg 500 in hand. This one has wood furniture.]]&lt;br /&gt;
[[Image:PBreak-00090.jpg|thumb|none|600px|Grommet (wearing a Lyndon Johnson mask) wielding the Mossberg 500, moments before being fatally wounded by the off-duty cop during the final heist]]&lt;br /&gt;
[[Image:PBreak-00004.jpg|thumb|none|600px|Utah prepares to hit the range with his Mossberg 500. Note the end of the magazine tube, indicating what type of shotgun this is.]]&lt;br /&gt;
[[Image:PBreak-00006.jpg|thumb|none|600px|Utah fires the Mossberg.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
Bodhi's crew also uses at least two different short-barreled, pistol-grip [[Remington 870]] shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|500px|Remington 870 with Pachmayr pistol grip, plastic furniture, and shorten barrel - 12 Gauge]]&lt;br /&gt;
[[Image:PBreak-00097.jpg|thumb|none|600px|Roach gets shot by Pappas at the airfield while wielding another Remington 870 shorty, this one with plastic furniture.]]&lt;br /&gt;
[[Image:PBreak-00104.jpg|thumb|none|600px|Roach, still alive, reaches for his 870 in the climax.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 6906==&lt;br /&gt;
&lt;br /&gt;
The off-duty cop ([[Anthony Mangano]]) in the bank carries an older-model [[Smith &amp;amp; Wesson 6906]] with a squared trigger guard.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W6906 TUS.jpg|thumb|none|350px|Smith &amp;amp; Wesson 6906 - 9mm]]&lt;br /&gt;
[[Image:PBreak-00084.jpg|thumb|none|600px|The off-duty police officer draws his Smith &amp;amp; Wesson 6906.]]&lt;br /&gt;
[[Image:PBreak-00085.jpg|thumb|none|600px|A closer view of the trigger guard.]]&lt;br /&gt;
[[Image:PBreak-00089.jpg|thumb|none|600px|The cop fires his S&amp;amp;W 6906.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
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==Ithaca 37==&lt;br /&gt;
&lt;br /&gt;
When Johnny Utah is forced by Bodhi's gang to accompany them on their final bank robbery, Bodhi gives him a sawed-off [[Ithaca 37]] shotgun after ejecting all of the shells from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|400px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 gauge]]&lt;br /&gt;
[[Image:PBreak-00070.jpg|thumb|none|600px|Bodhi ejects shells out of a sawed-off Ithaca 37 and then hands it to Utah. ''&amp;quot;We can't have you walkin' through those doors with your dick in your hand, can we?&amp;quot;'']]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
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==SIG-Sauer P230==&lt;br /&gt;
&lt;br /&gt;
The bank security guard carries a [[SIG-Sauer P230]] as a backup weapon, which he uses to shoot at Bodhi's gang.&lt;br /&gt;
[[Image:SigP230SS.jpg|thumb|none|350px|SIG-Sauer P230 - Stainless Steel finish - .380 ACP (9mm kurz).  Built between 1977-1996.]]&lt;br /&gt;
[[Image:PBreak-00088.jpg|thumb|none|600px|The bank guard with his SIG 230.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
During the FBI's raid on the surfer gang's house, Bunker ([[Chris Pedersen]]) wields a 16&amp;quot; [[Steyr AUG|Steyr AUG A1]] bullpup assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|none|450px|Steyr AUG with black stock and 16&amp;quot; barrel - 5.56mm.]]&lt;br /&gt;
[[Image:PBreak-00028.jpg|thumb|none|600px|Bunker gets out his weapons stash after the gang spots FBI agents hiding in the backyard. The stock and magazine of the Steyr AUG is visible in this shot. Also visible is the grip of a Desert Eagle, shotgun shells for the Striker, and, curiously, several AK-47 magazines (even though the gang doesn't seem to have an AK in their possession).]]&lt;br /&gt;
[[Image:PBreak-00036.jpg|thumb|none|600px|Bunker prepares to shoot at Pappas with his Steyr AUG at the ready.]]&lt;br /&gt;
[[Image:PBreak-00038.jpg|thumb|none|600px|Bunker fires at Pappas while War Child runs by.]]&lt;br /&gt;
[[Image:PBreak-00040.jpg|thumb|none|600px|Johnny Utah takes Bunker down with his P226 after Bunker stops to reload his AUG.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Sentinel Arms Striker  ==&lt;br /&gt;
&lt;br /&gt;
A [[Armsel Striker and variants#Armsel Striker|Sentinel Arms Striker]] rotary shotgun with the folding stock removed is used by War Child ([[Vincent Klyn]]) during the raid on the surfer gang's house.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker12FullLength.jpg|thumb|none|500px|Sentinel Arms Striker 12 - 12 Gauge. This one has an 18&amp;quot; barrel and folding stock, absent from the shotgun in the movie.]]&lt;br /&gt;
[[Image:PBreak-00030.jpg|thumb|none|600px|War Child loads up his Striker shotgun.]]&lt;br /&gt;
[[Image:PBreak-00044.jpg|thumb|none|600px|War Child fires his Striker at Utah.]]&lt;br /&gt;
[[Image:PBreak-00046.jpg|thumb|none|600px|War Child takes cover.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
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==IMI Desert Eagle Mark VII==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle|Desert Eagle Mark VII]] is used by one of the surfer/heroin dealers during the FBI raid on their house. It appears to be the .44 Magnum version, judging by the bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|thumb|none|400px|Desert Eagle Mark VII - .44 Magnum.]]&lt;br /&gt;
[[Image:PBreak-00034.jpg|thumb|none|600px|The gang member brandishes his Desert Eagle.]]&lt;br /&gt;
[[Image:PBreak-00042.jpg|thumb|none|600px|The surfer thug tries to escape by holding his Desert Eagle on a hostage. Pappas takes him down, however.]]&lt;br /&gt;
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== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The other FBI agents in the movie, including Alvarez ([[Julian Reyes]]), all carry the [[Beretta 92FS]] as their sidearms. This is inaccurate, since the FBI has never issued or authorized the Beretta for its agents in real life, and the [[SIG-Sauer P226]] and [[SIG-Sauer P228|P228]] were the FBI-issue sidearms at the time.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:PBreak-00025.jpg|thumb|none|600px|One of the agents covers Alvarez with his Beretta 92FS during the raid on the surfer gang's house.]]&lt;br /&gt;
[[Image:PBreak-00024.jpg|thumb|none|600px|Alvarez peaks into the gang's house with his Beretta in hand.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Sterling L2A3 ==&lt;br /&gt;
&lt;br /&gt;
At the end of the movie, at least one of the Australian police officers brandishes a [[Sterling SMG|Sterling L2A3]] submachine gun, which seems to have its magazine in backwards!&lt;br /&gt;
&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|450px|Sterling L2A3 - 9x19mm]]&lt;br /&gt;
[[Image:PBreak-00116.jpg|thumb|none|600px|A group of Aussie police try to move tourists off the beach when Bodhi is arrested; the one in the center has a Sterling L2A3 which seems to have its magazine in backwards.]]&lt;br /&gt;
[[Image:PBreak-00119.jpg|thumb|none|600px|Johnny Utah and the Australian police officers watch Bodhi catch the wave. The one on the right has a Sterling SMG; again, note by the angle of the magazine that it seems to be in backwards.]]&lt;br /&gt;
[[Image:PBreak-00121.jpg|thumb|none|600px|The officer with the Sterling watches Bodhi leave.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
One of the Australian police officers in the end of the film has a full-size [[Uzi]] submachine gun.&lt;br /&gt;
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[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:PBreak-00117.jpg|thumb|none|600px|A group of Aussie police try to move tourists off the beach when Bodhi is arrested; the one in the tan coat has an Uzi SMG.]]&lt;br /&gt;
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== Winchester Model 70 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 70]] is carried by one of the Australian police officers at the end of the movie. Could possibly be a winchester Model 70.&lt;br /&gt;
[[Image:WinchesterModel70SuperGrade.jpg‎|thumb|none|450px|Post 1964 Winchester NEW Model 70 Super grade - various calibers]]&lt;br /&gt;
[[Image:PBreak-00115.jpg|thumb|none|600px|An Australian policeman gets out of a helicopter with a rifle in hand.]]&lt;br /&gt;
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[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=432795</id>
		<title>The Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness&amp;diff=432795"/>
		<updated>2011-06-28T23:25:00Z</updated>

		<summary type="html">&lt;p&gt;Control9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the game ''[[The Darkness]]'':'''&lt;br /&gt;
[[Image:TheDarknessCover.jpg|thumb|right|300px|''The Darkness (2007)'']]&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
Jackie Estacado's two main sidearms in the game are [[Colt MK IV Series 70|Colt Series 70s]] with nickel plating and custom engraving, which are given to him as gifts for his birthday. In mainly all the cutscenes, we see Jackie playing with the guns in various manners, usually with his finger on the trigger. While other guns can be picked up, you will always resort to these last before completely running out of pistol ammo.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
[[Image:Dark-M1911-1.jpg|thumb|none|600px|Jackie Estacado with his twin Series 70 pistols. Note the medallions in the grips]]&lt;br /&gt;
[[Image:Dark-M1911-2.jpg|thumb|none|600px|The player wielding the two Series 70s.]]&lt;br /&gt;
[[Image:Dark-M1911-3.jpg|thumb|none|600px|Jackie receives a birthday present from Uncle Paulie.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
Jackie can pick up and dual wield [[Heckler &amp;amp; Koch P9S]] pistols in the game.&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch P9S - 9mm.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
Jackie can pick up and dual wield [[Desert Eagle|IMI Desert Eagle Mark VII]] pistols chambered in .44 Magnum. The games dark lighting makes it hard to tell at times but they appear to be chromed. It is also abe to fire more than 8 rounds, somewhere around 10 or 12, maybe more, and the end of the weapon is slanted strangely, and the grip is not quite that of a Desert Eagle, implying that simply the action is based off the desert eagle.&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|thumb|none|400px|IMI Desert Eagle Mark VII - .44 Magnum.]]&lt;br /&gt;
[[Image:Dark-DE-1.jpg|thumb|none|600px|A player wielding Desert Eagles in multiplayer. Note the fact that the left hand gun has a whopping 20 ROUNDS left in the magazine while the other has 14. ]]&lt;br /&gt;
[[Image:Dark-DE-2.jpg|thumb|none|600px|Jackie fires his Desert Eagles at the gangsters outside Aunt Sarah's house. Note that is a promotional photo before the desert eagle's realism factor was shredded.]]&lt;br /&gt;
[[Image:Dark-DE-3.jpg|thumb|none|600px|A SWAT member wielding a Desert Eagle in the City Hall tunnels. note the shape of the end.]]&lt;br /&gt;
[[Image:Dark-DE-4.jpg|thumb|none|600px|Jackie executes a gangster with a close quarters kill. Another promotional photo.]]&lt;br /&gt;
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==Taurus 817 ULC==&lt;br /&gt;
A [[Taurus 817 ULC| Taurus 817]] is one of the revolvers Jackie can pick-up.&lt;br /&gt;
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[[Image:817SSUL.jpg|thumb|none|350px|Taurus 817 ULC - .38 special]]&lt;br /&gt;
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==Unknown Revolvers==&lt;br /&gt;
There are four revolvers in the game, One large black one (possible S&amp;amp;W custom), a large stainless one (possibly a Taurus Model 44), a mid-sized revolver, and a snub nose. All are able to be picked up and used by the player akimbo.&lt;br /&gt;
&lt;br /&gt;
The large revolvers are actually fictional guns based on non-firing models.  Both are S&amp;amp;W M29s, called Devil and Satan.  The blockier, bulkier one is Devil, the other is Satan.  They can actually come in black or silver in the game.  see: http://www.dentrinity.com/NelsonChen/Collection/Revolver/Km-29/M29sd.jpg&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
Jackie can pick up and dual wield [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] submachine guns with or without suppressors. They inaccurately feature cocking handles on the side of the gun, when it actually has a charging handle on the top like an M16.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9mm.]]&lt;br /&gt;
[[Image:Dark-TMP-1.jpg|thumb|none|600px|Jackie dual wielding two Brügger &amp;amp; Thomet MP-9s.]]&lt;br /&gt;
[[Image:Dark-P9S-TMPSupp-1.jpg|thumb|none|600px|The player wielding a Heckler &amp;amp; Koch P9S and a suppressed Brügger &amp;amp; Thomet MP-9 while assaulting the Chicago drug ship.]]&lt;br /&gt;
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==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be used in the game and fires in semi-automatic only, and is the first weapon Jackie uses, being handed it during the game's introduction upon which he is loading it. It inaccurately holds 10 rounds, when it actually holds 8+1 rounds in real life.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-SPAS12-1.jpg|thumb|none|600px|Jackie firing a SPAS-12 at gangsters.]]&lt;br /&gt;
[[Image:Dark-SPAS12-2.jpg|thumb|none|600px|Jackie assaulting a SWAT team.]]&lt;br /&gt;
[[Image:Dark-SPAS12-3.jpg|thumb|none|600px|Jackie with a SPAS-12.]]&lt;br /&gt;
[[Image:Dark-SPAS12-4.jpg|thumb|none|600px|A SWAT member fires his SPAS-12 at the car Jackie is in during the opening scene.]]&lt;br /&gt;
[[Image:Dark-SPAS12-5.jpg|thumb|none|600px|Jackie destroying a gangster with a SPAS-12.]]&lt;br /&gt;
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==Pancor Jackhammer==&lt;br /&gt;
[[Pancor Jackhammer]] shotguns are used mainly by the SWAT teams and can be used by Jackie. It is inaccurately shown to have a 64 round magazine when it actually holds only ten. Note also the fact that the magazine is place ahead of the grip rather than behind as it is in real life.&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12 Gauge.]]&lt;br /&gt;
[[Image:Dark-Hammer-1.jpg|thumb|none|600px|A player wielding a Pancor Jackhammer in multiplayer.]]&lt;br /&gt;
[[Image:Dark-Hammer-2.jpg|thumb|none|600px|Jackie wielding a Jackhammer while assaulting his Uncle Paulie's mansion.]]&lt;br /&gt;
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==Merged Rifle==&lt;br /&gt;
When in the Darkness world (a strange version of WWI), all the soldiers use merged rifles that bear resemblance to a [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. I Mk III*]] rifles, with the loading action of a [[Krag-Jørgensen]] rifle, with some moderate traits of a Mauser Gewehr.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303.]]&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|Krag-Jørgensen 1896 Rifle - .30-40 Krag.]]&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 - 7.92x57mm.]]&lt;br /&gt;
[[Image:Dark-ModRifle-1.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; fires his Merged rifle.]]&lt;br /&gt;
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==C96 &amp;quot;Broomhandle&amp;quot; Mauser==&lt;br /&gt;
[[Mauser C96|C96 &amp;quot;Broomhandle&amp;quot; Mauser]] pistols are used by the German &amp;quot;zombies&amp;quot; in the Darkness world and can be picked up and dual wielded by Jackie.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser - 7.63x25mm.]]&lt;br /&gt;
[[Image:Dark-C96-1.jpg|thumb|none|600px|Jackie wielding two Broomhandle Mausers in the trenches.]]&lt;br /&gt;
[[Image:Dark-C96-2.jpg|thumb|none|600px|A German &amp;quot;zombie&amp;quot; firing his Broomhandle Mauser.]]&lt;br /&gt;
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==AK-47==&lt;br /&gt;
[[AK-47]] assault rifles are used by police and gangsters and can be used by Jackie. Despite being fitted with a 30 round magazine, it only holds 20 rounds.&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Dark-AK47-1.jpg|thumb|none|600px|A player in multiplayer fires an AK-47.]]&lt;br /&gt;
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==M4A1 Carbine==&lt;br /&gt;
[[M16#M4/M4A1 Carbine|M4A1 Carbine]]s are used by SWAT teams and NYPD. Jackie can pick up and use them as well. In the game it is seen fitted with a 20 round magazine but the capacity is 30 rounds.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Dark-M4A1-1.jpg|thumb|none|600px|A SWAT member bursts through the skylight armed with an M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
A fictional five barreled Minigun is used by the Gunner Darkling to unleash hell on any desired target.&lt;br /&gt;
[[Image:Dark-Minigun-1.jpg|thumb|none|600px|The Gunner Darkling with her Minigun.]]&lt;br /&gt;
[[Image:Dark-Minigun-2.jpg|thumb|none|600px|The Gunner Darkling firing her Minigun in the Darkness world.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917 Water-Cooled==&lt;br /&gt;
Mounted on the tank Anthony Estecado drives are dual [[Browning M1917]] Water-Cooled machine&lt;br /&gt;
guns, which Jackie mans as he drives across the Darkness battlefield. When transporting the shell to the massive gun, Jackie also mans a single M1917 to shoot down planes with.&lt;br /&gt;
[[Image:M1917A1 2.jpg|thumb|none|400px|Browning M1917 - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Removed From Final Cut==&lt;br /&gt;
The following guns were removed from the original cut of the game but found in screenshots and early demos.&lt;br /&gt;
&lt;br /&gt;
===MAC-11===&lt;br /&gt;
A [[MAC-10#MAC-11|MAC-11]] both with and without a suppressor was originally in the game.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|400px|MAC-11 - .380 ACP.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17C===&lt;br /&gt;
Another gun seen in early cuts is the [[Glock#Glock 17|Glock 17C]], a G17 with compensator cuts in the slide and barrel to reduce recoil. It was apparently going to be the sidearm of the police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9mm.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-1.jpg|thumb|none|600px|Jackie dual wielding a suppressed MAC-11 along with a Glock 17C.]]&lt;br /&gt;
[[Image:Dark-CutWeapons-2.jpg|thumb|none|600px|A SWAT member being sucked into a black hole drops his Glock.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Control9000</name></author>
	</entry>
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