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	<updated>2026-04-10T09:45:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Mandalorian_-_Season_3&amp;diff=1570666</id>
		<title>The Mandalorian - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Mandalorian_-_Season_3&amp;diff=1570666"/>
		<updated>2023-04-14T12:29:49Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* Blaster Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = ''The Mandalorian - Season 3''&lt;br /&gt;
|picture = Mandalorian S3 poster.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = [[Disney+]]&lt;br /&gt;
|genre = Sci-Fi, Action, Western&lt;br /&gt;
|dates =2023&lt;br /&gt;
|seasons =  &lt;br /&gt;
|episodes = 8&lt;br /&gt;
|character1= The Mandalorian / Din Djarin&lt;br /&gt;
|actor1=[[Pedro Pascal]]&lt;br /&gt;
|character2= Greef Karga&lt;br /&gt;
|actor2=[[Carl Weathers]]  &lt;br /&gt;
|character3= Bo-Katan Kryze&lt;br /&gt;
|actor3= [[Katee Sackhoff]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Mandalorian, The{{!}}The Mandalorian}}&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blaster Pistols=&lt;br /&gt;
&lt;br /&gt;
==Blastech IB-94 blaster pistol (Bergmann 1894)==&lt;br /&gt;
The Mandalorian aka Din Djarin ([[Pedro Pascal]]) continues to use his [[Bergmann 1894]]-based Blastech IB-94 blaster pistol. Several other members of The Children of the Watch are also seen using one in &amp;quot;Chapter 17: The Apostate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bergmann No. 1.jpg|thumb|none|400px|Bergmann 1894 - 8mm]]&lt;br /&gt;
[[File:Mando_IB94_1.jpg|thumb|none|600px|Two COTW Mandalorians open fire on a Crocodile Turtle beast with the IB94 in &amp;quot;Chapter 17: The Apostate&amp;quot;]]&lt;br /&gt;
[[File:Din_IB94_1.jpg|thumb|none|600px|The Mandalorian guns down Vane's Pirate Thugs in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:Din_IB94_2.jpg|thumb|none|600px|The Mandalorian keeps his IB94 locked onto Vane in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:Din_IB94_3.jpg|thumb|none|600px|The Mandalorian is forced to open fire on IG11 in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:Din_IB94_4.jpg|thumb|none|600px|The Mandalorian uses his pistol to fight against Alamites Thugs in &amp;quot;Chapter 18: The Mines of Mandalore&amp;quot;.]]&lt;br /&gt;
[[File:Din_IB94_5.jpg|thumb|none|600px|The Mandalorian keeps his IB94 locked out for any threats in &amp;quot;Chapter 18: The Mines of Mandalore&amp;quot;.]]&lt;br /&gt;
[[File:Din_IB94_6.jpg|thumb|none|600px|The Mandalorian recovers his IB94 after Bo-Katan rescues him in &amp;quot;Chapter 18: The Mines of Mandalore&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E06 00.jpg|thumb|none|600px|The IB-94 drawn out by the Mandalorian during a fight with a berserk battle droid in &amp;quot;Chapter 22: Guns for Hire&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==WESTAR-35 Blaster Pistol (STI Perfect 10) ==&lt;br /&gt;
Bo-Katan Kryze ([[Katee Sackhoff]]) and the members of The Children of the Watch and The Nite Owls continue to use the WESTAR-35 blaster pistols based on [[STI Perfect 10]]s fitted with a cosmetic shell that covers the entire slide and the front of the frame.&lt;br /&gt;
&lt;br /&gt;
[[File:STI Perfect 10.jpg|thumb|400px|none|STI Perfect 10 - 10mm]]&lt;br /&gt;
[[File:Mandalorian_Blasters_2.jpg|thumb|600px|none|A COTW Mandalorian armed with the WESTAR-35 in &amp;quot;Chapter 17: The Apostate&amp;quot;]]&lt;br /&gt;
[[File:Mando-Westar_35_1.jpg|thumb|600px|none|A COTW Mandalorian armed with the WESTAR-35 in his left hand while using his right to launch a whipcord in &amp;quot;Chapter 17: The Apostate&amp;quot;]]&lt;br /&gt;
[[File:Bo_Katan_Westar_35_1.jpg|thumb|600px|none|Bo-Katan Kryze ([[Katee Sackhoff]]) fires her WESTAR-35s at a port hole in &amp;quot;Chapter 18: The Mines of Mandalore&amp;quot;.]]&lt;br /&gt;
[[File:Bo_Katan_Westar_35_2.jpg|thumb|600px|none|Bo-Katan uses her WESTAR-35s against Alamite Thugs in &amp;quot;Chapter 18: The Mines of Mandalore&amp;quot;.]]&lt;br /&gt;
[[File:Bo_Katan_Westar_35_3.jpg|thumb|600px|none|Bo-Katan opens fire on a Cyborg that has taken Din Djarin prisoner in &amp;quot;Chapter 18: The Mines of Mandalore&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E07 00.jpg|thumb|none|600px|Koska Reeves ([[Mercedes Varnardo]]) takes out her dual WESTAR-35s while securing the surface of Mandalore in &amp;quot;Chapter 23: The Spies&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E07 01.jpg|thumb|none|600px|Axes Woves ([[Simon Kassianides]]) fires his blaster while ambushed by Imperial Super Commandos.]]&lt;br /&gt;
&lt;br /&gt;
==WESTAR-34 Blaster Pistol==&lt;br /&gt;
The Famous WESTAR-34 Blaster Pistol famously used by Jango Fett in ''[[Star Wars: The Prequel Trilogy|Star Wars Episode II: Attack of the Clones]]'' returns and is used by several members of The Children of the Watch as one of their sidearms. This pistol is not based on any existing firearm, likely a custom prop made exclusive to Jango Fett.&lt;br /&gt;
&lt;br /&gt;
[[File:Westar34-CVD.jpg|thumb|400px|none|The WESTAR-34 Blaster Pistol]]&lt;br /&gt;
[[File:Westar_34_Blaster_pistol_1.jpg||thumb|600px|none|One of the COTW Mandalorians is armed with the WESTAR-34 in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:Mandalorian_Blasters_1.jpg|thumb|600px|none|A COTW Mandalorian on the far right is armed with the WESTAR-34 in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E05 03.jpg|thumb|none|600px|COTW Mandalorian fires upon Pirate Thugs with the WESTAR-34 in &amp;quot;Chapter 21: The Pirate&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
Greef Karga ([[Carl Weathers]]) continues to carry his blaster pistol built from a [[Leuchtpistole 42]] flare gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GERMAN-WW2-LP-42-FLARE-PISTOL.jpg|thumb|300px|none|Leuchtpistole 42 Flare Pistol - 26.65mm]]&lt;br /&gt;
[[File:Greef_Karga_Blaster_1.jpg|thumb|600px|none|Greef Karga ([[Carl Weathers]]) prepares for a stand-off with the Leuchtpistole 42 in his holster in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:Greef_Karga_Blaster_2.jpg|thumb|600px|none|Profile shot of the Leuchtpistole 42 in its holster.]]&lt;br /&gt;
[[File:TMDLRNS03E05 08.jpg|thumb|none|600px|Near the end of &amp;quot;Chapter 21: The Pirate&amp;quot;, Karga aims his blaster at pirates after the Mandalorians decimated their forces.]]&lt;br /&gt;
&lt;br /&gt;
==Krieghoff Model L==&lt;br /&gt;
Vane ([[Marti Matulis]]) carries a blaster pistol made from a [[Krieghoff Model L]] as his primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:LW flare.jpg|thumb|400px|none|Krieghoof Model L - 27mm flares]]&lt;br /&gt;
[[File:Vane_Pirate_Blaster_1.jpg|thumb|600px|none|Vane's [[Krieghoff Model L]]-based blaster pistol in its holster in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E05 02.jpg|thumb|none|600px|The same blaster is also carried by a Quaren pirate giving a clearer view of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Majority of the pirates with Vane are seen carrying various flintlocks as their main weaponry.&lt;br /&gt;
&lt;br /&gt;
[[File:Mando_Pirate_Blasters_1.jpg|thumb|600px|none|One of the pirates has a Flintlock pistol tucked into his waistcoat in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E05 10.jpg|thumb|none|600px|Pirates engages COTW Mandalorians in &amp;quot;Chapter 21: The Pirate&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==A180 Pistol (WE Luger P08)==&lt;br /&gt;
Officers of The New Republic are all armed with the A180 pistol, which was based on a [[Luger P08]].&lt;br /&gt;
&lt;br /&gt;
[[File:WE Luger P08 (6&amp;quot; Barrel).jpg|thumb|none|400px|WE Luger P08 (6&amp;quot; barrel) - 6mm BBs]]&lt;br /&gt;
[[File:NR_A180_Blaster_Pistol_1.jpg|thumb|none|600px|A New Republic Officer holds the A180 Pistol on Dr. Perishing and Elia Kane in &amp;quot;Chapter 19: The Convert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DH-17 Blaster Pistol (C1 Submachine Gun)==&lt;br /&gt;
The BlasTech DH-17 Blaster Pistol, based on the [[Sterling SMG]], is used by New Republic Officers in &amp;quot;Chapter 19: The Convert&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWE11br2.jpg|thumb|none|400px|Prop of the BlasTech DH-17 Blaster Pistol from the ''[[Star Wars]]'' franchise. This particular prop is from ''[[The Empire Strikes Back]]''.]]&lt;br /&gt;
[[File:NR_DH_17_1.jpg|thumb|none|600px|One of the New Republic Officers is armed with the DH-17 in &amp;quot;Chapter 19: The Convert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==S-5 Heavy Blaster Pistol &amp;quot;Officer Model&amp;quot;==&lt;br /&gt;
Naboo Royal Guards are armed with the Officer's Model of the S-5 Heavy Blaster Pistol in &amp;quot;Chapter 20: The Foundling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:TyphoBlaster-SWE.jpg|thumb|none|450px|The Officer's Model of the S-5 Heavy Blaster Pistol]]&lt;br /&gt;
[[File:TMDLRNS03E04 06.jpg|thumb|none|600px|Naboo Royal Guards open fire on Clone Troopers in &amp;quot;Chapter 20: The Foundling&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rexim-Favor Mk5==&lt;br /&gt;
The Imperial Super Commandos are armed with a blaster pistol based on the [[Rexium-Favor Mk5]], but looks to be a different model than the BlasTech SE-14r.&lt;br /&gt;
&lt;br /&gt;
=Blaster Rifles=&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
Futurized [[Blunderbuss]]es are used by pirates in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:Percussion Blunderbuss.jpg|thumb|none|400px|C. Ybarra Marked Percussion Conversion Blunderbuss]]&lt;br /&gt;
[[File:TMDLRNS03E05 04.jpg|thumb|none|600px|A pirate with the futurized Blunderbuss in &amp;quot;Chapter 21: The Pirate&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E05 09.jpg|thumb|none|600px|A pirate engages a COTW Mandalorian element.]]&lt;br /&gt;
&lt;br /&gt;
==Defense Technologies 37mm Gas Gun==&lt;br /&gt;
The [[Defense Technologies 37mm Gas Gun]] modified as Blaster rifles are used by several members of the Children of the Watch.&lt;br /&gt;
&lt;br /&gt;
[[File:DefTech1315.jpg|thumb|none|450px|DefTech 1315 - 37mm]]&lt;br /&gt;
[[File:Defence_Tech_37_blaster_1.jpg|thumb|none|600px|One of the COTW Mandalorians armed with the Defense Technologies 37mm in &amp;quot;Chapter 17: the Apostate&amp;quot;.]]&lt;br /&gt;
[[File:Mandalorian_Blasters_3.jpg|thumb|none|600px|Mandalorian on the right to Paz Viszla is armed with the Defense Technologies 37mm in &amp;quot;Chapter 19: The Convert&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E04 01.jpg|thumb|none|600px|COTW Mandalorians conduct target practice at the start of &amp;quot;Chapter 20: The Foundling&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==DLT-20A Laser Rifle==&lt;br /&gt;
A DLT-20A Laser Rifle (built from an [[Sturmgewehr 44]] and a [[Browning M1919A4]] barrel) is seen with the IG-11 statue in Nevarro.&lt;br /&gt;
&lt;br /&gt;
[[File:Denix StG 44 replica.jpg|thumb|none|500px|Denix StG 44 non-firing replica.]]&lt;br /&gt;
[[File:M1919a4 pre 1943.jpg|thumb|none|450px|Browning M1919A4 fitted with bolt latch - .30-06]]&lt;br /&gt;
[[File:TMDLRNS03E01 01.jpg|thumb|none|600px|The Mandalorian points to IG-11's statue in &amp;quot;Chapter 17: the Apostate&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DC-15S carbine==&lt;br /&gt;
Clone Troopers of the 501st Legion and Corusant Guard are seen using the BlasTech DC-15S carbine during the Order 66 flashback. Due to its similar design to the E-11, the DC-15S is likely based on the [[Sterling SMG|Sterling L2A3]].&lt;br /&gt;
&lt;br /&gt;
[[File:DC-15s_blaster_carbine.jpg|thumb|none|500px|BlasTech DC-15S carbine]]&lt;br /&gt;
[[File:TMDLRNS03E04 04.jpg|thumb|none|600px|2 501st Legion Clone Troopers open fire with the DC-15S carbine on the Jedi Master protecting Grogu during the Order 66 flashback in &amp;quot;Chapter 20: The Foundling&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E04 05.jpg|thumb|none|600px|Several Corusant Guard Clone Troopers deploy with the DC-15S carbine.]]&lt;br /&gt;
[[File:TMDLRNS03E04 07.jpg|thumb|none|600px|Clone Troopers approach a Naboo Royal Guard ship.]]&lt;br /&gt;
&lt;br /&gt;
==BlasTech DC-15A Blaster Rifle==&lt;br /&gt;
Some of the turned Clone Troopers in the Order 66 Flashback are also seen using the DC-15A Blaster Rifle along with the DC-15S carbine in &amp;quot;Chapter 20: The Foundling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is essentially a larger and more powerful long-range alternative to the DC-15S blaster carbine. Although entirely computer-generated (as are all the clone troopers, no costumes were manufactured), its design is based on parts from the German [[MG34]] making up the rear half, as well as much of a scaled-up [[Sterling SMG|Sterling L2A3]] turned upside-down for the front. &lt;br /&gt;
&lt;br /&gt;
[[Image:DC-15a Blaster Rifle.jpg|thumb|none|500px|BlasTech DC-15A Blaster Rifle]]&lt;br /&gt;
[[File:TMDLRNS03E04 05.jpg|thumb|none|600px|One of the Clone Trooper deploys with the DC-15A.]]&lt;br /&gt;
[[File:TMDLRNS03E04 07.jpg|thumb|none|600px|A clear shot of the longer barrel of the DC-15A is seen in this shot.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS03E05 05.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:TMDLRNS03E05 07.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS03E06 01.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS03E07 02.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:TMDLRNS03E07 03.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Blasters=&lt;br /&gt;
&lt;br /&gt;
==Minigun Heavy Blaster Cannon==&lt;br /&gt;
A handheld [[Minigun]]-styled blaster machine gun is used Paz Vizla ([[Tait Fletcher]]). The receiver appears to be based on an enlarged [[MG42]] receiver and near section of the barrel shroud, whilst the three barrels are styled on [[MG34]] barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun 1.JPG|thumb|none|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with a M60 handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mg-34man-portable.jpg|thumb|none|400px|MG34 with 50 round belt drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|400px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Viszla_Minigun_Blaster_1.jpg|thumb|none|600px|Paz Vizsla has his Minigun Blaster strapped to his Jetpack in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:Viszla_Minigun_Blaster_2.jpg|thumb|none|600px|Paz Vizsla opens fire on the Crocodile Turtle beast in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E05 00.jpg|thumb|none|600px|Paz gets ready to mow down pirates in &amp;quot;Chapter 21: The Pirate&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E07 04.jpg|thumb|none|600px|Paz secures Mandalore's surface in &amp;quot;Chapter 23: The Spies&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E07 05.jpg|thumb|none|600px|You can see the blaster cannons glowing red hot, a sign of it being overheated since it was fired a lot without having a chance to cool down.]]&lt;br /&gt;
&lt;br /&gt;
=Special Weapons=&lt;br /&gt;
&lt;br /&gt;
==Laser Turret==&lt;br /&gt;
A laser turret is used by pirates in Nevarro in &amp;quot;Chapter 21: The Pirate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS03E05 01.jpg|thumb|none|600px|The turret being aimed in &amp;quot;Chapter 21: The Pirate&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mandalorian Weapons=&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
Various Mandalorians use the wrist-mounted flamethrower for close quarters.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS03E01 00.jpg|thumb|none|600px|The flamethrower being used in &amp;quot;Chapter 17: The Apostate&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E04 00.jpg|thumb|none|600px|A COTW Mandalorian uses a flamethrower in &amp;quot;Chapter 20: The Foundling&amp;quot; during close quarters training.]]&lt;br /&gt;
[[File:TMDLRNS03E06 02.jpg|thumb|none|600px|Axe Woves engages Bo-Katan near the end of &amp;quot;Chapter 22: Guns for Hire&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E07 06.jpg|thumb|none|600px|The Mandalorian engages Imperial Super Commandos in close quarters in &amp;quot;Chapter 23: The Spies&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Whistling Birds&amp;quot; Mini-Missile Launcher==&lt;br /&gt;
COTW Mandalorians use &amp;quot;Whistling Birds&amp;quot; Mini-Missile Launchers as a weapon for clearing out multiple enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS03E05 06.jpg|thumb|none|600px|A female COTW Mandalorian clears out pirate from the city streets of Nevarro in &amp;quot;Chapter 21: The Pirate&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Personal Combat Shield==&lt;br /&gt;
Mandalorians are equipped with a Personal Combat Shield meant to block attacks from lightsabers and blaster shots.&lt;br /&gt;
&lt;br /&gt;
[[File:Bo_Katan_Combat_Shield_1.jpg|thumb|600px|none|Bo-Katan uses her PCS to defend herself during a fight against Alamites in &amp;quot;Chapter 18: The Mines of Mandalore&amp;quot;.]]&lt;br /&gt;
[[File:Bo_Katan_Combat_Shield_2.jpg|thumb|600px|none|Bo-Katan prepares to battle the Cyborg that took Din Djarin with her PCS in &amp;quot;Chapter 18: The Mines of Mandalore&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E06 03.jpg|thumb|none|600px|The shield gets activated to block Axe's flamethrower in &amp;quot;Chapter 22: Guns for Hire&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E07 07.jpg|thumb|none|600px|Paz Vizla readies his PCS after seeing the incoming Praetorian Guard in &amp;quot;Chapter 23: The Spies&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Training Darts==&lt;br /&gt;
COTW Mandalorians use training darts when practicing for actual fights.&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS03E04 02.jpg|thumb|none|600px|Grogu with the wrist-mounted darts.]]&lt;br /&gt;
[[File:TMDLRNS03E04 03.jpg|thumb|none|600px|Ragnar taking aim.]]&lt;br /&gt;
&lt;br /&gt;
=Bo-Katan Kryze's Weapons=&lt;br /&gt;
&lt;br /&gt;
==Wrist-blade==&lt;br /&gt;
[[File:Bo_Katan_Wrist_Blade.jpg|thumb|600px|none|Bo-Katan deploys her wrist-blade to fight Alamite Thugs in &amp;quot;Chapter 18: The Mines of Mandalore&amp;quot;.]]&lt;br /&gt;
[[File:TMDLRNS03E06 04.jpg|thumb|none|600px|Bo subdues Axes during their fight at the end of &amp;quot;Chapter 22: Guns for Hire&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taser Dart==&lt;br /&gt;
&lt;br /&gt;
[[File:TMDLRNS03E06 05.jpg|thumb|none|600px|The dart used to taze a POI in &amp;quot;Chapter 22: Guns for Hire&amp;quot;.]]&lt;br /&gt;
 &lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Jon Favreau]]&lt;br /&gt;
[[Category:Peyton Reed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Accuracy_International&amp;diff=1534115</id>
		<title>Accuracy International</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Accuracy_International&amp;diff=1534115"/>
		<updated>2022-11-16T18:40:49Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:AI.jpg|thumb|right|300px|Accuracy International]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=About=&lt;br /&gt;
'''Accuracy International''' was established in 1978 by British Olympic shooting gold medallist Malcolm Cooper, Sarah Cooper, Martin Kay, and the designers of the weapons, Dave Walls and Dave Caig. The company specializes in sniper rifles. Their high-accuracy sniper rifles are in use with many military units and police departments all around the world.&lt;br /&gt;
&lt;br /&gt;
The .338 Lapua Magnum round was developed as a joint venture between Accuracy International and the Finnish ammunition manufacturer Lapua.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
'''Founded: ''' 1978&lt;br /&gt;
&lt;br /&gt;
'''Country of Origin:''' United Kingdom&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' Sniper Rifles&lt;br /&gt;
&lt;br /&gt;
=Guns=&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|Precision Marksman]]&amp;lt;br&amp;gt;(L96A1)||7.62x51mm NATO||10||1982 - 1990s||[[File:L96A1G.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]]&amp;lt;br&amp;gt;(L118A1)||7.62x51mm NATO&amp;lt;br&amp;gt;.243 Winchester||10&amp;lt;br&amp;gt;10||1991 - Present||[[File:Accuracy International Arctic Warfare - Psg 90.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]]&amp;lt;br&amp;gt;(L115A1)||.300 Winchester Magnum||5||1998 - Present||[[File:Accuracy International Arctic WarfareM - Psg 90.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Arctic Warfare Super Magnum]]&amp;lt;br&amp;gt;(L115A3)||.338 Lapua Magnum||5||1996 - Present||[[File:Accuracy International Arctic WarfareM - Psg 90.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Arctic Warfare Police]]||7.62x51mm NATO&amp;lt;br&amp;gt;.243 Winchester||10&amp;lt;br&amp;gt;10||?? - ??||[[File:AWP.gif|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Suppressed|Arctic Warfare Suppressed]]||7.62x51mm Subsonic||10||?? - Present||[[File:AWS 1800.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Covert|Arctic Warfare Covert]]||7.62x51mm Subsonic||10||?? - Present||[[File:Mystery AWC.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare 50|Arctic Warfare 50]]||.50 BMG||5||2000 - ??||[[File:AW 50.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare 50|Arctic Warfare 50F]]||.50 BMG||5||2000s - ??||[[File:AW50F.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International AS50|AS50]]||.50 BMG||5, 10||2005 - 2012||[[File:As50sr.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International AX rifle series#Accuracy International AXMC|AXMC]] || .338 Lapua Magnum || 10 || ?? - Present || [[File:Accuracy International AXMC.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International AX308|AX308]]||7.62x51mm NATO||10||2010 - Present||[[File:AI AX.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International AX338|AX338]]||.338 Lapua Magnum||10||2010 - Present||[[File:AX338.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International AX50|AX50]] || .50 BMG || 5 || ?? - Present || [[File:AX50.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International AT308|AT308]] || 7.62x51mm NATO || 10 || ?? - Present || [[File:AI AT-308.jpg|390px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Accuracy_International_AS50&amp;diff=1534114</id>
		<title>Accuracy International AS50</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Accuracy_International_AS50&amp;diff=1534114"/>
		<updated>2022-11-16T18:40:18Z</updated>

		<summary type="html">&lt;p&gt;Commando552: Production dates according to Jonathan Ferguson in a video he did about it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:As50sr.jpg|thumb|right|501px|Accuracy International AS50 (Early Model) - .50 BMG ]]&lt;br /&gt;
[[Image:AS50new.jpg|thumb|right|500px|Accuracy International AS50 (Current Model) - .50 BMG]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - 2012)&lt;br /&gt;
__NOTOC__&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .50 BMG&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 31 lbs (14.1 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 53.9 in (137 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 27.2 in (69.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5 or 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Accuracy International AS50 sniper rifle appears in the following:'''&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]''||[[Richard Machowicz]]||Himself||Search and Destroy||January 19,2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||AI representative||Sniper Rifles||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Top Gear]]'' ||||||||2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]]''||SR AS50|||||X360 only||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||||||cut weapon||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''||||||X360 only||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;AS50&amp;quot; || ||Early model||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || || || unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 2]]''||||No bipod, scope has mil-dot reticle with stadiametric rangefinder||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men Origins: Wolverine (VG)|X-Men Origins: Wolverine]]''||||w/ night vision scope but without RIS||unusable||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || || || Available in the British Armed Forces DLC || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' || || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 3rd Birthday]]''||AIS50 || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || || || Available in 2011 Update || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' ||AS50 || |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yakuza: Dead Souls]]'' || XK.50 Anti-Materiel Rifle || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||AS50  ||||Early model||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || SA50 || w/ various attachments || ||2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Accuracy International]] - A list of all weapons produced by Accuracy International.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Steyr_AUG&amp;diff=1514709</id>
		<title>Talk:Steyr AUG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Steyr_AUG&amp;diff=1514709"/>
		<updated>2022-08-15T09:48:26Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* Airsoft Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
[[File:SA rifle with reflex suppressor.jpg|thumb|none|400px|Steyr AUG with reflex supprsssor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Aug m203.jpg|thumb|none|400px|Steyr AUG (5.56x45mm NATO) with [[M203|M203PI grenade launcher]] (40x46mm).]]&lt;br /&gt;
[[File:Hbar.jpg‎|thumb|none|400px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Aug 40th.jpg‎|thumb|none|400px|Steyr STG 77 SA. This was a limited production model for the AUG's 40th anniversary. The scope of this model is detachable from the upper receiver, resulting in a smaller hole in between. - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Steyr AUG A3+40mm.jpg|thumb|none|400px|Steyr AUG A3-CQC (5.56x45mm NATO) with prototype Steyr GL2 grenade launcher (40x46mm)]]&lt;br /&gt;
[[File:AUG A3 HBAR.jpg|thumb|none|400px|Steyr AUG A3-CQC with HBAR-style barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Steyr AUG A3 SF.jpg|thumb|none|400px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUG A3 M1 high rail.jpg|thumb|none|400px|Steyr AUG A3 M1, high-rail version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:F88A1Austeyr.jpg|thumb|none|400px|Austeyr F88C with 16 inches barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:F88A1C.jpg|thumb|none|400px|Austeyr F88A1C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Austeyr f88t 1-tfb.jpg|thumb|none|400px|Austeyr F-88T training rifle, a .22 calibre training version of the Austeyr F88S, with integral Picantinny rail, 20-inch barrel and standard 1.5 power optic - .22 LR]]&lt;br /&gt;
[[File:AUG 40.jpg|thumb|none|400px|Steyr AUG 40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|400px|Thales F90 MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUG GL-40.jpg|thumb|none|400px|Steyr AUG A3 with Steyr GL 40 - 5.56x45mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:Thales_F90MBR_SL40.jpg|thumb|none|400px|Thales F90 MBR with Thales SL40 - 5.56x45mm NATO &amp;amp; 40x46mm grenade]]&lt;br /&gt;
&lt;br /&gt;
==Airsoft Images==&lt;br /&gt;
[[File:Tm aug hc 4.jpg|thumb|none|400px|'''Airsoft''' Tokyo Marui AUG A3 High Cycle - 6mm BB]]&lt;br /&gt;
[[File:Aps Aug a1 para.jpg|thumb|none|400px|'''Airsoft''' APS AUG A1 Para AEG]]&lt;br /&gt;
[[File:ASG Steyr AUG A3 MP right side.jpg|thumb|none|500px|ASG Steyr AUG A3 MP AEG (right side).]]&lt;br /&gt;
[[File:Tokyo_Marui_Mini_AUG.jpg|thumb|none|400px|Tokyo Marui Steyr Mini]]&lt;br /&gt;
[[File:Double Eagle M45F Mini AUG.jpg|thumb|400px|none|Double Eagle M45F Mini AUG airsoft gun]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Talk==&lt;br /&gt;
&lt;br /&gt;
There is a major problem on this page.  The AUG-A2 is not only different because of its capability to mount a Picatinny scope rail in place of the integrated scope.  It also varies in a minor detail concerning its charging handle.  On the A1, the handle was permenantly fixed at an angle, and in the A2 it could be folded to lie alongside the receiver.  A scope rail is nothing new, as the AUG had the option of mounting a NATO-standard sighting mount since it was introduced (as the AUG-T), the A2 just introduced an easier method of mounting.  This really needs to be rectified.  I am willing to do it but I would like to hear some confirmation before I change this.  Additionally, the AUG-A2 is also available with the integrated rifle scope.  See Steyr-Mannlicher's website: www.Steyr-Mannlicher.com.[[User:SAWGunner89|SAWGunner89]] 15:40, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==uhh wtf==&lt;br /&gt;
&lt;br /&gt;
is a F89 as far as i know the F88 is the only steyr used by the ADF the F89 is the designation given to the Minimi i should know seeing i have use a F88 before&lt;br /&gt;
&lt;br /&gt;
also on another note the ADF has started using new F88's pretty much everything that was black is now a greenish tan and new sights that look similar to the A3's sights. [[User:Scarecrow|scarecrow]] 00:58, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why do alot of people hate the Steyr AUG and nearly every other bullpup rifle out there? ==&lt;br /&gt;
&lt;br /&gt;
Seriously, it seems like most people that I talk to love to hate bullpup rifles like the Steyr AUG. Why do bullpups get so much hate anyway? They are just as good as any other standard assault rifle, even though they are designed differently and have a different look, they can still pack the same punch that your standard M-16 or AK-47 rifle can. Yet there are all these fan-brats of those other assault rifles who just love to hate on bullpups and will come up with some rather stupid and over the top reasons to hate on them such as; '''&amp;quot;OMG! Ur a Counter-Strike noob cuz u liek teh FAMAS!&amp;quot;''', if you say you like bullpup rifles to them. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:17, 3 June 2011 (CDT)&lt;br /&gt;
:Maybe these haters are left-handed people who don't like hot brass flying into their face. I think there are only two or three bullpup designs that are truly ambidextrous, some can be converted, while some just force lefties to shoot right-handed. --[[User:Funkychinaman|Funkychinaman]] 09:52, 4 June 2011 (CDT)&lt;br /&gt;
::The AUG, FAMAS, and F2000 are fully ambidextrous, the AUG and FAMAS can have they're ejection ports flipped to the right side for left handed users, the FN F2000 doesn't need to since its ejection port is in front of the hand guard. I'm designing a bullpup assault rifle right now, I deem it the most practical futuristic assault rifle ever made. The weapon length to range ratio Is what I like most about bullpup designs. - [[User:Mr. Wolf|Mr. Wolf]] 11:25, 4 June 2011 (CDT)&lt;br /&gt;
:::Well Funkychinaman, most of the haters of bullpup rifles that I encounter usually hate on bullpups on the grounds that they are 'ugly-looking guns' and that they 'feel odd when handled', while others hate bullpups on the grounds of the manufacturing and materials that they are built with (Rarely do I ever hear about the 'reliability' argument). But just because some bullpups are built using high-grade plastics doesn't mean they are inferior to the aircraft-grade metal that other standard assault rifles are built from. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 03:05, 9 June 2011 (CDT)&lt;br /&gt;
::::Plastic and stainless steel all the way, woot! To me the AUG is a fairly handsome rifle, especially the A3, but that's just me. :B - [[User:Mr. Wolf|Mr. Wolf]] 05:06, 9 June 2011 (CDT)&lt;br /&gt;
:::::Wait a minute, what about the [[Tavor TAR-21]]? Is that one also ambidextrous? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 05:49, 4 August 2011 (CDT)&lt;br /&gt;
::::::Yes, the Tavor TAR-21 is also ambidextrous, it has a flippable ejection port just like the the AUG, I think it's a cool gun too. Firearm manufacturers aren't stupid, they know the problem with left-handed shooters and so they design their weapon with that in mind. The F2000's forward funneling ejection port system is very innovative and solves the problem, but personally I don't 100% trust its reliably. My bullpup assault rifle that I'm designing uses a flippable ejection port like the the AUG, atleast for now.&lt;br /&gt;
&lt;br /&gt;
== Bracket on barrel ==&lt;br /&gt;
&lt;br /&gt;
On some instances of the AUG it has some sort of bracket mounted on the barrel a couple of inches behind the flash hider (e.g. http://en.wikipedia.org/wiki/File:AUG_A1_508mm_04.jpg). Would I be correct in assuming this is a bayonet mount? Also, is this indicative of the F88 Austeyr?  --[[User:Commando552|commando552]] 19:07, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes. I think Wikipedia's screwed up there and got a picture of an Austeyr as an AUG A1. [[User:Evil Tim|Evil Tim]] 11:41, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Checking, theirs isn't an Austeyr, it doesn't have an ALO tab at the bottom of the trigger for locking out the fullauto fire mode. It seems Steyr only sells bayonet lugged barrels to military customers (and not the Austrian military, which doesn't use a lugged barrel), so you're only really likely to see a bayonet lug on an F88 in anything live action. ALO is also on Irish Army AUGs, but it's not that likely you're going to see one of them in a movie. Apparently some newer AUG versions have started using a 3-position fire selector rather than ALO or two-step trigger (rather than just having right-safe left-auto there's a middle &amp;quot;semi&amp;quot; position, though the trigger is still two-step even on the auto setting), I guess that's why my pic of the F88S doesn't have an ALO. [[User:Evil Tim|Evil Tim]] 09:09, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
the automatic lock out (ALO) is used on the police models it was incorporated on the irish defense forces models as full auto would be wasteful of ammo which is understandable in the heat of the moment you could empty a full mag in a heartbeat&lt;br /&gt;
--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 16:44, 7 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AUG reload in Counter Strike ==&lt;br /&gt;
&lt;br /&gt;
Is it just me or the reload animation of the Steyr AUG in Counter Strike resembles how to reload an MP5/G3? I mean if you look at it at the end of the reload, it seems the player performs an HK Slap.&lt;br /&gt;
&lt;br /&gt;
AUG charging handle locks similarly to MP5, G3, HK33 etc. After locking it points more upwards than in H&amp;amp;K products, but if you want, you can slap it. [[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]])&lt;br /&gt;
&lt;br /&gt;
== AUG refered twice in Black Ops ==&lt;br /&gt;
&lt;br /&gt;
I noticed the AUG A1 being in Black Ops (incapable of being in that time period), but there is the AUG A2 (which someone typed in). Shouldn't there be one variant or are there two? --[[User:Alkillmatic|Alkillmatic]] ([[User talk:Alkillmatic|talk]]) 02:55, 17 December 2012 (EST)&lt;br /&gt;
:Both variants are present in the game. IIRC, when you put an &amp;quot;ACOG&amp;quot; on the AUG (which is the A2 version by default), it turns into an A1. Like the F2000 Tactical in MW2; you select red dot sight and it changes into an F2000. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:12, 17 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Does anybody know the name of [[:File:Steyr AUG A3+40mm.jpg|this grenade launcher]] mounted underneath the AUG A3? I searched about it but couldn't find the name. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:57, 11 January 2015 (EST)&lt;br /&gt;
:I get Steyr GL 40. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:02, 31 January 2015 (EST)&lt;br /&gt;
::Ummm... The Steyr GL 40 is a different launcher, I've just searched for it. However, I looked up again, and the launcher in the image apparently turned out to be simply an M203, as seen [http://s205.photobucket.com/user/SIGERMP9/media/Military%20FireArms/STEYR-AUG-A3.jpg.html here] and [http://www.doppeladler.com/forum/viewtopic.php?t=68 here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:25, 31 January 2015 (EST)&lt;br /&gt;
:::It isn't a normal M203, but the design is based on the M203 with some modifications to make it work on the AUG (RIS mounts, extended folding trigger, a different more conventionally textured handguard, shorter barrel, and simpler frame without the barrel clamp provision at the front). I have never seen a name for it though, I think it was only experimental anyway (the front of the frame of the launchers in those two links is shaped differently so they were apparently still tinkering with it).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:17, 31 January 2015 (EST)&lt;br /&gt;
::::Eh, most of the times when I saw pictures of this it simply labels it as &amp;quot;40mm grenade launcher&amp;quot;. Anyway, would it be notable to put the image in [[:Category:UBGL|this category page]]? I [http://www.imfdb.org/index.php?title=Category:UBGL&amp;amp;diff=858071&amp;amp;oldid=855489 did it previously], but then I removed it due the probability of it being an M203. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:54, 1 February 2015 (EST)&lt;br /&gt;
:::::The only name I saw pop up for it was GL2 and apparently it was only a prototype and it is M203 based. I guess we'll call it that unless we find out something more. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:11, 10 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG flash hider ==&lt;br /&gt;
&lt;br /&gt;
Just wondering if below ‘duck beak’ flash hider (rather than the ‘birdcage’ flash hider) on a Steyr AUG is indicative of an official Austrian Army Version? &lt;br /&gt;
 &lt;br /&gt;
[[Image:SavageBeach-SteyrAUG-02.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
I was curious because this movie (upload later this week) was shot on Hawaii and one would not really expect to see an official Austrian Steyr AUG flash hider show up there. Let me know if you have any idea, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 05:47, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd assume it's possible to get hold of the duckbill given the top image on the main page is one with a duckbill hider which belongs to an American armourer (MPM). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:45, 9 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:CZ_Scorpion_Evo_3_series&amp;diff=1513883</id>
		<title>Talk:CZ Scorpion Evo 3 series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:CZ_Scorpion_Evo_3_series&amp;diff=1513883"/>
		<updated>2022-08-08T21:52:37Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* Page is wrong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
[[File:CZ Scorpion Evo 3 S1.jpg|thumb|none|400px|CZ Scorpion Evo 3 S - 9x19mm]]&lt;br /&gt;
[[File:Scorpion evo 3 s1 pistol.jpg|thumb|none|400px|CZ Scorpion Evo 3 S1 Pistol, fitted with 20 round magazine and hand stop - 9x19mm]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|500px|CZ Scorpion EVO 3 S1 Carbine with faux suppressor - 9x19mm]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|500px|CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:Scorpion evo 3 15 cal.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine (early model) with Manticore Arms 15&amp;quot; M-LOK handguard - 9x19mm]]&lt;br /&gt;
[[File:MSR Cz Scorp evo3 s1 carbine.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with Extended M-LOK handguard - 9x19mm]]&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm]]&lt;br /&gt;
[[File:Scorpion EVO 3 S2 SB.jpg|thumb|none|450px|CZ Scorpion EVO 3 S2 Micro with SBTEVO folding brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Screen-Used Variants==&lt;br /&gt;
[[File:20131025 151734.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Aimpoint Micro T-1 red dot sight - 9x19mm. This is the screen-used weapon carried by [[Michelle Lukes]]. This is an early model S1 which still features a large number of earlier S type parts.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Why is called Evo 3? There are Evo and Evo 2 too? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:03, 3 December 2016 (EST)&lt;br /&gt;
:Very old question, but I came across soemthing the other day that might answer it. There was a prototype version of the Skoripion called the XCZ 868 that was in 9x19mm and tried to turn it into a full size SMG or carbine, and apparently this was referred to as the &amp;quot;Evo 2&amp;quot;. It never went anywhere though, but when they made the &amp;quot;new&amp;quot; Scorpion they seem to have decided to jump off of this numbering.--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:40, 29 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page is wrong ==&lt;br /&gt;
I just watched a [https://www.youtube.com/watch?v=QBEipGBUmuU forgotten weapons video] on this, and turns out that we (along with most of the internet) have the models of this gun screwed up. What we call the CZ Scorpion Evo 3 is actually the Laugo M8A, and the Evo 3 is split into the ''A'' and ''A1'' models which can actually be told apart most of the time as there are visible differences. To make matters worse though the civillian models are super confusing as there are corresponding ''S'' and ''S1'' version of the auto guns, but it seems that the early ''S1''s were using up remaining ''S'' and ''A'' parts so although marked ''S1'' they can still mostly have ''S'' features and parts. I'm going to try and sort it out but though I should explain here so incase anybody wonders what is going on. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:14, 8 August 2022 (EDT)&lt;br /&gt;
:That revelation about the A / A1 nomenclature difference is surprising, considering that CZ themselves have been referring the earlier A version as &amp;quot;A1&amp;quot; (heck, the weapon actually [https://commons.wikimedia.org/wiki/File:CZ_Scorpion_EVO_III.jpg has A1 markings]). By the way, I noticed that the Evo 3 A picture that we have on the page is [https://www.youtube.com/watch?v=udMoWLphjhE an early version] with a different folding stock mechanism compared to the production version. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:25, 8 August 2022 (EDT)&lt;br /&gt;
::It may be the A1s are the same as the S1s in that the early versions have a mix of old and new parts. For example that one above has the new selector and hand stop, but the old sights and magazine catch. The receivers on these confuse me, as it seems bizare that at some point they altered the mould to change the markings from &amp;quot;CZ SORPION A&amp;quot; to &amp;quot;CZ SCORPION EVO 3 A1&amp;quot; but kept the old sling loop design, and then later did a new mould for the new sling loop design. I'm also starting to think that there may be a difference in the Czech guns and the guns that you get for CZ USA, as the current image on the CZ USA site for the Evo 3 A1 has the A style mag catch and a receiver that at first glance looks like an A as it has the sling slot, but the swivel hoop looks like it is beefed up so there may be something weird where the US receivers are actually different to the Czech ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:52, 8 August 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_series&amp;diff=1513704</id>
		<title>CZ Scorpion Evo 3 series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_series&amp;diff=1513704"/>
		<updated>2022-08-08T16:00:55Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''CZ Scorpion Evo 3''' is a Czech submachine gun manufactured by  [[CZ|Česká zbrojovka Uherský Brod]]. The original CZ Scorpion Evo 3 A was released in 2009 and was a modified version of the Laugo series of Slovakian submachine guns which culminated with the Laugo M8A. Despite the similar name it bears no mechanical relation to the [[Sa. Vz.61 Skorpion]] previously manufactured by CZ, however the intent of the name is that the original Vz.61 was the Evo 1, the failed 9x19mm Vz.68 prototype was the Evo 2, and the Evo 3 is the successor design.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Laugo M8A=&lt;br /&gt;
[[File:CZ Scorpion Evo 3.jpg|thumb|right|400px|Laugo M8A, right side - 9x19mm]]&lt;br /&gt;
[[File:EVO 3.jpg|thumb|right|400px|Laugo M8A, left side - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Laugo M8A''' was the final version of the Laugo submachine gun and was used as the prototype version of the Scorpion Evo 3. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Slovakia&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto, Full-auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title|Laugo M8A}}&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || EVO-3|| w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Infestation: Survivor Stories]] ||EVO-3 ||  w/ various attachments  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ Scorpion Evo 3=&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|right|400px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|right|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Evo 3 S1.jpg|thumb|right|400px|CZ Scorpion Evo 3 S1 - 9x19mm. This is the civilian variant of the A1, which can be differentiated by its lack of the full-auto and burst positions on the fire selector.]]&lt;br /&gt;
The '''CZ Scorpion Evo 3''' is the modified form of the Laugo M8A which was released in 2009. The original fully automatic variant is the '''CZ Scorpion Evo 3 A''', whilst the civillian semi-auto only version is the '''CZ Scorpion Evo 3 S'''. Before long new variants of both were introduced designated as the '''Evo 3 A1''' and '''Evo 3 S1''' respectively, with improvements including new CZ manufactured iron sights, an enlarged selector, a recontoured magazine release, a more squared off and less hooked bolt handle, a strengthened rear sling point, removal of the rear sling slot, a magnet to retain the folding stock, and a new design of magazine with witness windows. However it should be noted that early version of the civillian S1 used a combination of original and improved parts in order to use up existing stocks so distinguishing between an S and S1 model can be difficult without seeing the receiver markings.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Czech Republic&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.77}} with full magazine&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|660}} with stock extended, {{convert|mm|410}} with stock folded&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|196}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 20 or 30 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto, 3-round burst, Full-auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title|CZ Scorpion Evo 3}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 4: Moving Target]]'' || [[Summer Rae]] || Rachel Dawes || A with EOTech sight and weaponlight  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fate of the Furious]]'' || || || S1 Pistol; seen in armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Assassin]]'' || [[Dylan O'Brien]] || Mitch Rapp || A with EOTech sight || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragged Across Concrete]]''||||bank robbers|| S ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyscraper]]'' || [[Roland Møller]] || Kores Botha || A1 fitted with A type iron sights || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The Devil's Men]]''||||guards|| A ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || Guard || S1; also seen in armory with SBTEVO brace || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]] || [[Dwayne Johnson]] || Luke Hobbs || A || rowspan=&amp;quot;3&amp;quot;|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Statham]] || Deckard Shaw || A&lt;br /&gt;
|-&lt;br /&gt;
| [[Eiza González]] || Margarita || A&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Bridges]]'' || [[Taylor Kitsch]] || Raymond Jackson || S1 with suppressor and backwards iron sights  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Black Widow (2021)|Black Widow]]''|| ||Red Room operatives || A with red dot sights || rowspan=3 | 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Rachel Weisz]] ||  	Melina Vostokoff||A with [[M203 Grenade Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ||  	||seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Strike Back - Season 4|Strike Back]] || [[Robson Green]] || Lt. Col. Philip Locke || S1 (early model) with C-More Railway red dot sight / S04E09 || rowspan=&amp;quot;3&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Milauna Jackson]] || DEA Special Agent Kim Martinez || S1 (early model) with  Aimpoint Micro T-1 red dot sight / S04E09&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Lukes]] || Sgt. Julia Richmond || S1 (early model) with  Aimpoint Micro T-1 red dot sight / S04E10&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arrow - Season 2|Arrow]] ||  || Henchmen || A / &amp;quot;State v. Queen&amp;quot; (S02E09) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 4|Falling Skies]] ||[[Maxim Knight]] || Matt Mason || A || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth]]''||  || URNA (Czech SWAT) || A || 2015-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 7]] ||  || Female Hilltop member || S1 / &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Walking Dead - Season 8]] ||  || Savior member || S1 / &amp;quot;Mercy&amp;quot; (S8E01) || rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
|  || Scavenger member || S1 / &amp;quot;Time For After&amp;quot; (S8E07)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 13]]'' || David Hadyn-Jones || Arthur Ketch || A1 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I. - Season 2]]''|| ||mercenaries|| S1 / &amp;quot;Knight Lasts Forever&amp;quot; (S2E03) || rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Jay Hernandez]] || Thomas Magnum || S1 with IA Suppressor / &amp;quot;Desperate Measures&amp;quot; (S2E12)&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|||| Latvian police officer ||A / &amp;quot;Truth&amp;quot; (S1E05)||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawkeye]]'' ||  || Tracksuit Mafia member ||A / &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01)|| 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;Scorpion EVO3&amp;quot; || || A || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Scorpion EVO3A1&amp;quot; || || A || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || ||  || A || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || &amp;quot;Skorpion&amp;quot; || w/ various attachments || A || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;SCORPION EVO 3&amp;quot; || w/ various attachments  || A; Czech Armed Forces DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA III]]'' || || || A || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Skorpion EVO&amp;quot; || w/ various attachments || A || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || &amp;quot;CZ-3A1&amp;quot; || various attachments || A || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''||&amp;quot;Skorpion Evo 3 A1&amp;quot; ||||A; added in  Lifeline DLC (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||||A/A1 hybrid||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Scorpion Evo 3 A1||ACOG sight, Insight M3 flashlight, FAB-Defence grip and laser sight  || A || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || Skorpion || || A || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || Scorpion || various attachments || A || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || &amp;quot;Deathstalker EVO&amp;quot; || various attachments || S || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || A || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Scorpion EVO A1 || CZ magazine extention, Theta trigger, Picantinny rails || S1 Carbine variant with A1 fire selector &amp;amp; fire modes || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || &amp;quot;EVO3, EVO3 Tactical, EVO3 CQC&amp;quot; || ||Evo 3 A1, Evo 3 S1 (2 variants) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days Gone]]'' || &amp;quot;Stinger&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;CX-9&amp;quot; || || Added in 2021 || 2019&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[CZ]] - A list of all firearms manufactured by CZ. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Submachine_Guns&amp;diff=1513703</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Submachine Guns</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Submachine_Guns&amp;diff=1513703"/>
		<updated>2022-08-08T15:54:30Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Submachine Guns=&lt;br /&gt;
Weapons on this page generally fall into the game's submachine gun category, with some exceptions; a few of the smaller specimens are categorized as machine pistols, a few are classified as PDWs (which, being more a marketing/company-applied term than a formally-defined one, can't really be classified as right or wrong), and some are rather oddly categorized as carbines.&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]] is one of the available firearms in-game; it was added in the 1st Meatmas update, during the third week.&lt;br /&gt;
[[File:AEK-919K-left.jpg|thumb|none|450px|AEK-919K Kashtan - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR AEK-919K Left.jpg|thumb|none|600px|A good look at the AEK-919K; a fairly detailed model for such a rare submachine gun.]]&lt;br /&gt;
[[File:H3VR AEK-919K Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR AEK-919K Right.jpg|thumb|none|600px|...before looking at the AEK's other side.]]&lt;br /&gt;
[[File:H3VR AEK-919K Stock.jpg|thumb|none|600px|Extending the stock. Yes, that is as far as it goes.]]&lt;br /&gt;
[[File:H3VR AEK-919K Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR AEK-919K Aiming.jpg|thumb|none|600px|Taking aim...]]&lt;br /&gt;
[[File:H3VR AEK-919K Firing.jpg|thumb|none|600px|...and spitting out a burst of 9x18mm Makarov.]]&lt;br /&gt;
[[File:H3VR AEK-919K Extended.jpg|thumb|none|600px|Update #94 fixed the stock; its previous length was far too short. This particular long-stocked AEK has been fitted with a couple of attachments added in the same update - namely, the &amp;quot;Ober&amp;quot; suppressor (which fits this particular weapon just about perfectly), and an Aimpoint ARCO red-dot sight.]]&lt;br /&gt;
[[File:H3VR AEK-919K Modded.jpg|thumb|none|600px|The extended stock, aside from making the gun look a little less silly, also lets you get a better sight picture with irons or optics alike. Perfect for hosing down the paper target that you forgot to lower.]]&lt;br /&gt;
&lt;br /&gt;
==Agram 2000==&lt;br /&gt;
2018's Meatmas update added an [[Agram 2000]] (a Croatian variant of the [[Beretta M12]]) on its fifth day.&lt;br /&gt;
[[File:AGRAM2000.jpg|thumb|none|450px|Agram 2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Agram Box.jpg|thumb|none|600px|The Agram in its box, along with the standard-issue information about the gun and its 3D modeler.]]&lt;br /&gt;
[[File:H3VR Agram Left.jpg|thumb|none|600px|Admiring the submachine gun's left side...]]&lt;br /&gt;
[[File:H3VR Agram Right.jpg|thumb|none|600px|...and its right. It has a sci-fi sort of look to it, don't you think?]]&lt;br /&gt;
[[File:H3VR Agram Loading.jpg|thumb|none|600px|Especially with the large-base magazines. This is one of the short ones; a 16-rounder, to be precise.]]&lt;br /&gt;
[[File:H3VR Agram Cocking.jpg|thumb|none|600px|Cocking the Agram.]]&lt;br /&gt;
[[File:H3VR Agram Safe.jpg|thumb|none|600px|The selector switch, which has 3 positions in a 180-degree arc. This is the safe position...]]&lt;br /&gt;
[[File:H3VR Agram Semi.jpg|thumb|none|600px|...and this is the semi-auto position.]]&lt;br /&gt;
[[File:H3VR Agram Aiming.jpg|thumb|none|600px|Aiming; the Agram has a pistol-style square notch and flat front post. Serviceable for the intended engagement distances, but a bit too wide for much else.]]&lt;br /&gt;
[[File:H3VR Agram Firing.jpg|thumb|none|600px|Sending a few rounds into the wild blue yonder.]]&lt;br /&gt;
[[File:H3VR Agram Auto.jpg|thumb|none|600px|Of course, what's the point of a submachine gun if not full-auto?]]&lt;br /&gt;
[[File:H3VR Agram Loading Long.jpg|thumb|none|600px|Loading in a longer 32-round magazine.]]&lt;br /&gt;
[[File:H3VR Agram Firing Auto.jpg|thumb|none|600px|Spraying some rounds at a crystal snowflake.]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] was added on day 14 of the Meatmas 2020 Advent Calendar event; it is the game's first .22 LR-chambered SMG, and features the highest capacity of any non belt-fed in-game firearm. The game has two versions: a standard full-length version with a fixed stock (added on Day 14), and an additional version with a shorter barrel, a factory vertical foregrip, and a [[MAC-10]]-esque collapsible stock; this variant comes with half-sized 83-round magazines (though it can still use the standard ones), and is jokingly called the &amp;quot;American-90.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A fictional pneumatic weapon based on the American-180, dubbed the &amp;quot;Medical-180&amp;quot;, was added in Update #100's second alpha build; it is meant for the &amp;quot;Meat Fortress&amp;quot; mode, and serves as an alternative to the Medic's fictional &amp;quot;Syringe Gun&amp;quot;, trading the latter's compactness and ability to fire in full-auto for a higher magazine capacity, a higher muzzle velocity, and a longer effective range.&lt;br /&gt;
[[File:American-180.jpg|thumb|none|450px|American-180 - .22 LR]]&lt;br /&gt;
[[File:H3VR A180 Box.jpg|thumb|none|600px|The American-180 in its box, minus a few letters. And a sense of shame.]]&lt;br /&gt;
[[File:H3VR A180 Left.jpg|thumb|none|600px|Examining the submachine gun; without the magazine, it could easily deceive someone into thinking that it's a relatively ordinary gun.]]&lt;br /&gt;
[[File:H3VR A180 Right.jpg|thumb|none|600px|It makes itself out to be an ordinary, familiar weapon, tricking unsuspecting users with its [[Thompson]]-esque features - in particular, the smooth, dropped wooden stock, the finger-grooved pistol grip and forend, the squarish receiver, and the finned barrel are all conspicuously similar, serving to make the weapon itself seem less conspicuous, and more, well, similar.]]&lt;br /&gt;
[[File:H3VR A180 Cocking.jpg|thumb|none|600px|However, the gun's normalcy stats to come into question when the conspicuously small hole going clean through the gun vertically is drawn to attention, as tends to happen when it is cocked (as shown here).]]&lt;br /&gt;
[[File:H3VR A180 Loading.jpg|thumb|none|600px|And, of course, any pretense of normalcy goes completely out the window once a giant tuna can filled with 165 rounds of .22 LR is unceremoniously shoved onto the top.]]&lt;br /&gt;
[[File:H3VR A180 Safety.jpg|thumb|none|600px|Disengaging the American-180's safety lever - nobody here needs to be safe, and nobody is.]]&lt;br /&gt;
[[File:H3VR A180 Aiming.jpg|thumb|none|600px|Testing out the sights; a nice, wide aperture and a thick, easily-acquirable front post with prominent protective wings make close-range aiming nice and easy.]]&lt;br /&gt;
[[File:H3VR A180 Firing.jpg|thumb|none|600px|So, of course, unaimed blind-fire is the obvious move. (This was actually done to make the firing shot more visually interesting; since the 180 ejects casings downwards and doesn't produce much recoil or muzzle flash, it'd be hard to tell from a still image that anything was even happening. So, you're welcome.)]]&lt;br /&gt;
[[File:H3VR A180 Ejecting.jpg|thumb|none|600px|For fun, you can also flip the gun upside down and try to make a brass fountain. Tried dipping strawberries in it; would not recommend.]]&lt;br /&gt;
[[File:H3VR A180 Tracers.jpg|thumb|none|600px|For practical applications, loading the drums with tracers takes the American-180 from &amp;quot;decently practical gimmick gun&amp;quot; to &amp;quot;literal death ray&amp;quot; - its near-total lack of recoil, high capacity, and blistering 1,200 RPM fire rate make it perfect for shooting fast-moving targets; in particular, when faced with the missile barrages from Swarm drones, it can be used as an ersatz CIWS. The yellow line across the screen is one of the scanning lasers from an Agile drone (effectively a beeping, geometric, laser-firing helicopter gunship that can only be damaged from behind); as it turns out, a tracer-filled 180 is also perfect for dealing with those.]]&lt;br /&gt;
[[File:A180 Short.jpg|thumb|none|450px|American-180 with short barrel, foregrip, and no stock - .22 LR]]&lt;br /&gt;
[[File:H3VR A90 Right.jpg|thumb|none|600px|One quick trip from the North Pole to the Badlands, and we're examining the American-90. Like the 180, but smaller.]]&lt;br /&gt;
[[File:H3VR A90 Stock.jpg|thumb|none|600px|And also extendable.]]&lt;br /&gt;
[[File:H3VR A90 Aiming.jpg|thumb|none|600px|The irons are more or less the same as those of the 180, though the fact that the front sight is closer to the rear one creates a slightly different sight picture. If they're not your cup of tea...]]&lt;br /&gt;
[[File:H3VR A90 Left.jpg|thumb|none|600px|...then the Picatinny rail on the top may be of interest to you. It may also be of interest to you if you simply want to make a weapon suitably ridiculous-looking for the Meat Fortress scene; if that's the case, you may also be interested in a muzzle attachment or twenty.]]&lt;br /&gt;
===&amp;quot;Medical-180&amp;quot;===&lt;br /&gt;
[[File:H3VR M180 Left.jpg|thumb|none|600px|With the previous &amp;quot;regular&amp;quot; variant being used in the Meat Fortress scene, it only seems appropriate that the Meat Fortress version be used in a &amp;quot;regular&amp;quot; one.]]&lt;br /&gt;
[[File:H3VR M180 Right.jpg|thumb|none|600px|And a previous year's Meatmas scene, no less.]]&lt;br /&gt;
[[File:H3VR M180 Magazine.jpg|thumb|none|600px|Looking at the bottom of one of the Medical-180's magazines; their 90-round capacity would be more at odds with the name if the actual American-180's magazines held 180 rounds either.]]&lt;br /&gt;
[[File:H3VR M180 Loading.jpg|thumb|none|600px|But they don't, so it's a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR M180 Charging.jpg|thumb|none|600px|Racking the weapon's charging handle; it fires from an open bolt, for whatever that means on a pneumatic syringe-chucker (the same is true of the basic &amp;quot;Syringe Gun&amp;quot;).]]&lt;br /&gt;
[[File:H3VR M180 Aiming.jpg|thumb|none|600px|Aiming the Medical-180; the presence of a rear sight cowling is, unfortunately, nothing but an elaborate ruse to fool prospective users into thinking this activity is actually worthwhile.]]&lt;br /&gt;
[[File:H3VR M180 Firing.jpg|thumb|none|600px|Inoculating the ground in frustration; between the non-reciprocating charging handle, minimal recoil, and lack of ejected casings, it's rather difficult to show that this is actually happening in a still image without changing angles to show the actual syringe (which appears to be in the process of changing from one type of entity to another here) or the rather conspicuously non-airgun-like muzzle flash. The rather open-bolt lock time and comparatively fast trigger reset also mean that the trigger isn't actually back in this shot.]]&lt;br /&gt;
[[File:H3VR M180 Attacking.jpg|thumb|none|600px|Luckily, showing the effect of the weapon's use works just as well.]]&lt;br /&gt;
[[File:H3VR M180 Removing.jpg|thumb|none|600px|Yanking out a partly-empty magazine/sharps box; the large loop on top does, in fact, wobble around.]]&lt;br /&gt;
[[File:H3VR M180 Nut.jpg|thumb|none|600px|Concluding a reload with a yank of the charging handle; while the pentagonal nut on the left side doesn't look as nice, it still works as an ambidextrous charging handle.]]&lt;br /&gt;
[[File:H3VR M180 Syringe.jpg|thumb|none|600px|Examining one of the weapon's fired syringes; while they disappear relatively quickly for the sake of performance, these are actually fully-modeled, physical items.]]&lt;br /&gt;
[[File:H3VR M180 Stabbing.jpg|thumb|none|600px|As such, they can be used to give enemies their shots the old-fashioned way (though just about any situation in which this is actually necessary would be better handled by using the weapon's stock for an impromptu reflex test).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
Update #52's eleventh alpha build brought along a [[Beretta Model 38A]] submachine gun.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 38A Left.jpg|thumb|none|600px|Inspecting the left side of the Model 38A...]]&lt;br /&gt;
[[File:H3VR 38A Right.jpg|thumb|none|600px|...and the right side. Note the dual triggers; on the real weapon, these control the firing mode (i.e. pulling one results in semi-auto, and pulling the other results in full-auto), but this isn't currently simulated in-game, the reason being that VR controllers don't have dual triggers.]]&lt;br /&gt;
[[File:H3VR 38A Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; 10- and 20-round varieties are also available.]]&lt;br /&gt;
[[File:H3VR 38A Cocking.jpg|thumb|none|600px|Pulling back the charging handle, which opens up a small window through which the table can be seen.]]&lt;br /&gt;
[[File:H3VR 38A Safety.jpg|thumb|none|600px|&amp;quot;Huh, guess I'd better turn off the safety...&amp;quot;]]&lt;br /&gt;
[[File:H3VR 38A Selector.jpg|thumb|none|600px|&amp;quot;Oops.&amp;quot; Note: This is a pre-release bug; in the released version of the alpha build, this doesn't happen. So no, you can't set your safety to [[Call of Duty: Modern Warfare 3#Colt M16A4|&amp;quot;look, I just broke the safety&amp;quot;]].]]&lt;br /&gt;
[[File:H3VR 38A Fixed.jpg|thumb|none|600px|For reference, this is what it's supposed to look like. Also note the short magazine; these hold 10 rounds, and serve to occasionally make playing Take &amp;amp; Hold on the &amp;quot;WWII&amp;quot; loot setting that much more infuriating.]]&lt;br /&gt;
[[File:H3VR 38A Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR 38A Firing.jpg|thumb|none|600px|...and showing it what happens when you don't pay the ''pizzo''. Or what happens when you're part of the Ethiopian military. Depends on which sort of 1930s Italian we're dealing with here.]]&lt;br /&gt;
[[File:H3VR 38A Adjusting.jpg|thumb|none|600px|The latter sort are more likely to be interested in this later-added feature: adjustable sights! From 100 meters out to 500, with five distinct, clear steps for each of the 100-meter-apart positions.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The fully-automatic variant of the earlier-added [[Beretta Cx4 Storm|Cx4]], the [[Beretta Mx4 Storm]], was added in Update #52; possibly owing to its relation to the former, it is categorized in-game as a carbine.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MX4 Box.jpg|thumb|none|600px|An Mx4 in a freshly-opened weapon crate.]]&lt;br /&gt;
[[File:H3VR MX4.jpg|thumb|none|600px|Admiring the Mx4's sleek, futuristic-looking lines. A lovely piece of kit, to be sure.]]&lt;br /&gt;
[[File:H3VR MX4 Magazine.jpg|thumb|none|600px|Unfortunately, the RNG wasn't terribly kind in this particular instance, pairing the submachine gun with a small 15-round magazine. At least it's loaded with tracers.]]&lt;br /&gt;
[[File:H3VR MX4 Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR MX4 Cocking.jpg|thumb|none|600px|Pulling the charging handle. While the Mx4 does have a bolt release in-game, you can't exactly take full advantage of it when the bolt is already in battery.]]&lt;br /&gt;
[[File:H3VR MX4 Firing Tracer.jpg|thumb|none|600px|Blasting away at an enemy; while the muzzle flash and tracer may make it hard to see, the enemy in question is a &amp;quot;meatcrab&amp;quot;, one of the enemies added with this Take &amp;amp; Hold level (known simply as Containment). The enemy, along with several others in the level, and the design of the level as a whole, are meant as an homage to ''[[Half-Life]]''.]]&lt;br /&gt;
[[File:H3VR MX4 Firing.jpg|thumb|none|600px|While the meatcrabs aren't much on their own, the creatures that they create are another matter altogether.]]&lt;br /&gt;
[[File:H3VR MX4 Aiming.jpg|thumb|none|600px|Dealing with some more &amp;quot;normal&amp;quot; enemies - here, a Weinerbot sniper learns that precise aiming isn't really necessary inside of the distance of a typical backyard game of catch.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The eighth day of Meatmas 2018 added a [[Bergmann MP18]], the oldest submachine gun on offer in-game, and one of the first to ever see service.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP18 Box.jpg|thumb|none|600px|The MP18 sitting in its Advent Calendar box.]]&lt;br /&gt;
[[File:H3VR MP18 Loading.jpg|thumb|none|600px|Loading the submachine gun. This magazine, added with the weapon, is a separate (though interchangeable) version of the already-implemented ''Trommelmagazin 08'', with a sheet-metal piece attached to the feeding tower in order to prevent over-insertion, a significant issue with the MP18. The MP18 in-game can also use normal TM 08 drums, or, amusingly enough, standard 8-round [[Luger]] magazines.]]&lt;br /&gt;
[[File:H3VR MP18 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle.]]&lt;br /&gt;
[[File:H3VR MP18 Safe.jpg|thumb|none|600px|Giving the safety a try; like many later open-bolt submachine guns, the MP18's only safety is a simple notch to lock the bolt into, preventing it from moving forwards.]]&lt;br /&gt;
[[File:H3VR MP18 Left.jpg|thumb|none|600px|Examining the weapon's left side...]]&lt;br /&gt;
[[File:H3VR MP18 Right.jpg|thumb|none|600px|...and the right one.]]&lt;br /&gt;
[[File:H3VR MP18 Aiming.jpg|thumb|none|600px|Aiming; while the MP18 did a lot of things right, the choice of a side-mounted drum magazine was not one of them, at least as far as weight distribution is concerned.]]&lt;br /&gt;
[[File:H3VR MP18 Firing.jpg|thumb|none|600px|Firing off a burst. Sure, submachine guns here have somewhat longer effective ranges than most games show, but I ''think'' this is pushing it a bit.]]&lt;br /&gt;
[[File:H3VR MP18 Short Loading.jpg|thumb|none|600px|Oh, and remember what we said earlier about being able to use Luger mags?]]&lt;br /&gt;
[[File:H3VR MP18 Short Loaded.jpg|thumb|none|600px|Yeah, we weren't kidding. (On a sidenote, this shot gives a great view of the receiver markings - have a look.)]]&lt;br /&gt;
[[File:H3VR MP18 Short Firing.jpg|thumb|none|600px|It won't last you long, but it works.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
Added in the 11th alpha build of Update #52, the [[Blyskawica|Błyskawica]], a Polish submachine gun manufactured clandestinely under German occupation, is usable in ''H3''.&lt;br /&gt;
[[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Blyskawica Closeup.jpg|thumb|none|600px|Taking a good, close look at the Błyskawica.]]&lt;br /&gt;
[[File:H3VR Blyskawica Loading.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR Blyskawica Cocking.jpg|thumb|none|600px|...pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR Blyskawica.jpg|thumb|none|600px|...and then pausing to get a better view of the submachine gun whose story is as ordinary as its name is pronounceable.]]&lt;br /&gt;
[[File:H3VR Blyskawica Aiming.jpg|thumb|none|600px|Giving the sights a try; they're quite usable, though the barleycorn-style front post is a bit small.]]&lt;br /&gt;
[[File:H3VR Blyskawica Unfolding.jpg|thumb|none|600px|Opening up the stock...]]&lt;br /&gt;
[[File:H3VR Blyskawica Stock.jpg|thumb|none|600px|...which gives the weapon a rather linear profile. With that all sorted (and ignored), it's back to business as usual.]]&lt;br /&gt;
[[File:H3VR Blyskawica Firing.jpg|thumb|none|600px|&amp;quot;KURWA!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] was added in the 2016 Meatmas update, permanently fitted with B&amp;amp;T's distinctive railed suppressor. Update #46 added a version without the fixed suppressor; the suppressor was then made an attachment in Update #52, which resulted in the removal of the suppressed version.&lt;br /&gt;
[[File:B&amp;amp;T-MP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3vrmp9.jpg|thumb|none|600px|Santa brought me the gift I wanted!]]&lt;br /&gt;
[[File:H3VR MP9 Table.jpg|thumb|none|600px|Spawning an MP9 in the Proving ground scene; while the actual gun no longer has the suppressor affixed by default, its item spawner icon clearly hasn't quite gotten the idea.]]&lt;br /&gt;
[[File:H3VR MP9 Right.jpg|thumb|none|600px|A quick look at the right side, showing off the weapon's profile. The markings on the ejection port read &amp;quot;Cal. 9x19mm&amp;quot; on the first line, and &amp;quot;SA 07-1548&amp;quot; (presumably a serial number) on the second.]]&lt;br /&gt;
[[File:H3VR MP9 Locker.jpg|thumb|none|600px|A frantic run through the sturdy defenses of a Pacification Squad checkpoint bears worthwhile fruit, in the form of a locker with an MP9 inside. The checkpoints guard some of the game's strongest military-grade loot, with most of what's found outside being civilian-oriented.]]&lt;br /&gt;
[[File:H3VR MP9 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP9.]]&lt;br /&gt;
[[File:H3VR MP9 Charging.jpg|thumb|none|600px|Pulling back the distinctive [[AR-15]]-style charging handle.]]&lt;br /&gt;
[[File:H3VR MP9 Left.jpg|thumb|none|600px|Grabbing a few spare magazines.]]&lt;br /&gt;
[[File:H3VR MP9 Safe.jpg|thumb|none|600px|A good look at the submachine gun's left side; note the small switch just above the grip, which is pushed up when the weapon is set to safe...]]&lt;br /&gt;
[[File:H3VR MP9 Semi.jpg|thumb|none|600px|...pushed down when the weapon is set to semi-auto...]]&lt;br /&gt;
[[File:H3VR MP9 Auto.jpg|thumb|none|600px|...and seemingly disappears when it's set to full-auto.]]&lt;br /&gt;
[[File:H3VR MP9 Firing.jpg|thumb|none|600px|Transportalponding back to the Proving Ground to spray away at some floating sheet metal, the process apparently causing the MP9 to spontaneously grow a reflex sight.]]&lt;br /&gt;
[[File:H3VR MP9 Suppressed.jpg|thumb|none|600px|An MP9 reunited with its signature suppressor, known in-game simply as the &amp;quot;MP9 Suppressor&amp;quot;. Due to engine/code limitations, the rails had to be removed, as the game can't handle having attachments attached to suppressors.]]&lt;br /&gt;
[[File:H3VR MP9 Folding.jpg|thumb|none|600px|Oh, and the stock folds.]]&lt;br /&gt;
[[File:H3VR MP9 Folded Firing.jpg|thumb|none|600px|Just thought that you should know. (Looking at you, [[Yakuza Kiwami 2#Ingram MAC-10|SEGA]])]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
A [[Cobray M11/9]] was added through Update #50, AKA the 2017 Meatmas Update; it lacks a stock, and is fitted with an underbarrel accessory rail. It can use 3 different types of magazine - a 16-round short box, a 32-round long box, and a 72-round drum.&lt;br /&gt;
[[File:M11SMG.jpg|thumb|none|450px|SWD/Cobray M11/9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Cobray M11.jpg|thumb|none|600px|A Cobray M11/9 sitting in a weapon case, along with a suppressor and some magazines.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Suppressor.jpg|thumb|none|600px|Attaching a suppressor to the Cobray.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Loading.jpg|thumb|none|600px|Loading in a drum magazine...]]&lt;br /&gt;
[[File:H3VR Cobray M11 Cocking.jpg|thumb|none|600px|...pulling back the bolt...]]&lt;br /&gt;
[[File:H3VR Cobray M11 Firing.jpg|thumb|none|600px|...and firing the Cobray. Note the burning trees in the background; the drum magazine in the case comes loaded with incendiary rounds by default.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Close.jpg|thumb|none|600px|Trying out the sights; the combination of a small rear aperture, a large, obtrusive rear sight plate, and a relatively thick front post all make for a rather cramped sight picture.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Aiming.jpg|thumb|none|600px|Even moreso when attempting to use it at a distance that won't endanger the user's eyes.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Dual.jpg|thumb|none|600px|With that taken into account, it's rather easy to see why most people just don't bother.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Ejecting.jpg|thumb|none|600px|A 144-round duet of suppressed and open fire, punctuated with a satisfying simultaneous mag-drop. Could you think of a more beautiful sound?]]&lt;br /&gt;
[[FIle:H3VR Cobray M11 Modded.jpg|thumb|none|600px|Substantially less satisfying, however, is the result of a Cobray fitted with a [[PP-2000]] stock, a couple of barrel extensions, a suppressor, a Grippod (which, due to engine limitations, can only actually do the &amp;quot;Grip&amp;quot; bit of its name, and not the &amp;quot;pod&amp;quot; bit), and not one, not two, but 3 different aiming options on the top. Far, far less satisfying, indeed.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded ACOG.jpg|thumb|none|600px|Trying out the various sights, the first of which is a sideways-mounted Trijicon ACOG. This proves to be rather difficult to use, for a number of relatively obvious reasons.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded RDS.jpg|thumb|none|600px|The right side's optic, a Walther MRS (set to its 3rd reticule option), while less awkward thanks to its lack of magnification, has its own set of issues.]]&lt;br /&gt;
[[File:H3VR Cobray M11 Modded MBUS.jpg|thumb|none|600px|If neither of those tickle your fancy, there's always the 3rd option, a set of Magpul back-up sights on the top rail. About 4 inches apart. With the front one on backwards, for good measure.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
Another much-requested addition, the [[CZ Scorpion Evo 3 A]] was introduced in Update #58.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR EVO.jpg|thumb|none|600px|Admiring the Scorpion Evo.]]&lt;br /&gt;
[[File:H3VR EVO Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; with how quickly the weapon fires, these don't last long.]]&lt;br /&gt;
[[File:H3VR EVO Charging.jpg|thumb|none|600px|Pulling back the charging handle, revealing a fresh set of 30 9x19mm rounds lying in wait.]]&lt;br /&gt;
[[File:H3VR EVO Safe.jpg|thumb|none|600px|Being a military model (as opposed to one of CZ's semi-auto-only civilian offerings), the Evo 3 has 4 selector positions: safe...]]&lt;br /&gt;
[[File:H3VR EVO Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR EVO Burst.jpg|thumb|none|600px|...3-round burst...]]&lt;br /&gt;
[[File:H3VR EVO Auto.jpg|thumb|none|600px|...and, of course, full-auto.]]&lt;br /&gt;
[[File:H3VR EVO Aiming.jpg|thumb|none|600px|Lining up the Skorpion's distinctive aperture sights.]]&lt;br /&gt;
[[File:H3VR EVO Firing.jpg|thumb|none|600px|Unleashing a 1,000+ RPM burst of target-shredding fun.]]&lt;br /&gt;
[[File:H3VR EVO Back.jpg|thumb|none|600px|Pulling the charging handle back...]]&lt;br /&gt;
[[File:H3VR EVO Up.jpg|thumb|none|600px|...locking it up...]]&lt;br /&gt;
[[File:H3VR EVO Removing.jpg|thumb|none|600px|...swapping magazines...]]&lt;br /&gt;
[[File:H3VR EVO Slap.jpg|thumb|none|600px|...and finishing off the reload with a not-exclusive-to-[[Heckler &amp;amp; Koch|HK]]-anymore HK slap. This is apt, given that the Skorpion Evo 3 A essentially looks like the kid brother of an [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|HK G36C]]...]]&lt;br /&gt;
[[File:H3VR EVO Folding.jpg|thumb|none|600px|Trying something different, and folding the stock for some one-handed fun.]]&lt;br /&gt;
[[File:H3VR EVO 1-Handed.jpg|thumb|none|600px|The perfect choice for someone whose family was brutally murdered by a gang of ceilings.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the numerous weapons added in the 2016 Meatmas update; it is categorized as a PDW in-game.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:H3VR P90 Right.jpg|thumb|none|600px|A P90 on a table, next to its [[Heckler &amp;amp; Koch MP7|rival]].]]&lt;br /&gt;
[[File:H3VR P90 Loading.jpg|thumb|none|600px|Loading a magazine into the P90. This previously rather tricky process was made easier following Update #48.]]&lt;br /&gt;
[[File:H3VR P90 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR P90 Safe.jpg|thumb|none|600px|Taking a look at the P90's interestingly-placed fire selector, which has 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR P90 Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR P90 Auto.jpg|thumb|none|600px|...and, of course, full-auto. One interesting feature of the P90 that ''H3'' simulates is its interesting behavior in full-auto; despite having a separate semi-auto setting, the P90 uses a 2-stage trigger system in full-auto mode (i.e. a partial pull of the trigger produces semi-automatic fire, whereas a full pull produces automatic fire).]]&lt;br /&gt;
[[File:H3VR P90 Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the P90; being the &amp;quot;TR&amp;quot; (Triple Rail) model, it doesn't come with any sights by default.]]&lt;br /&gt;
[[File:H3VR P90 Ejecting.jpg|thumb|none|600px|Demonstrating the interesting downward-ejection system of the P90, something some games seem to be unaware of.]]&lt;br /&gt;
[[File:H3VR P90 Left.jpg|thumb|none|600px|All that &amp;quot;demonstration&amp;quot; leave's the gun's muzzle looking rather smoky. Also note the fake shield-shaped logo under the end of the magazine; it isn't clear why it's placed there, since a normal P90 doesn't have any markings there.]]&lt;br /&gt;
[[File:H3VR P90 Removing.jpg|thumb|none|600px|Removing the empty magazine, which reveals [[Counter-Strike: Global Offensive#FN P90 TR|a rather fitting reference]] on the top of the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard PDW==&lt;br /&gt;
The [[Gepard PDW]] is one of the available submachine guns in-game, having been added in the first Meatmas update; this marks the only known appearance of this rare Russian prototype PDW (which is also how it is classified in-game) in any form of media to date. Update #71, a whole 2-and-change years later, added a Russian-type dovetail optics rail to the side of the receiver.&lt;br /&gt;
[[File:GepardSMG.jpg|thumb|none|450px|Gepard PDW with stock extended and suppressor - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Gepard Left.jpg|thumb|none|600px|Taking a look at the Gepard's left side...]]&lt;br /&gt;
[[File:H3VR Gepard Right.jpg|thumb|none|600px|...and the right. A pretty good-looking model for a gun this rare.]]&lt;br /&gt;
[[File:H3VR Gepard Loading.jpg|thumb|none|600px|Loading in a 40-round magazine; 20-rounders are also available.]]&lt;br /&gt;
[[File:H3VR Gepard Suppressor.jpg|thumb|none|600px|Attaching the Gepard's unique suppressor.]]&lt;br /&gt;
[[File:H3VR Gepard Charging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:H3VR Gepard Aiming.jpg|thumb|none|600px|Looking through the sights; as with the rest of the Gepard, these are rather [[AKS-74U]]-like, due to the former being based on the latter.]]&lt;br /&gt;
[[File:H3VR Gepard Firing.jpg|thumb|none|600px|Sending some rounds downrange.]]&lt;br /&gt;
[[File:H3VR Gepard Folding.jpg|thumb|none|600px|Folding the stock...]]&lt;br /&gt;
[[File:H3VR Gepard 1-Handed.jpg|thumb|none|600px|...and spraying rounds willy-nilly around the room.]]&lt;br /&gt;
[[File:H3VR Gepard Rail.jpg|thumb|none|600px|A great many updates later, and the Gepard finally gets a bit more love.]]&lt;br /&gt;
[[File:H3VR Gepard RDS.jpg|thumb|none|600px|And by &amp;quot;love&amp;quot;, we mean &amp;quot;a PK-01VS red-dot sight.&amp;quot; Well, that and the ability to remove the magazine by grabbing it. Convenient, ain't it?]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A1==&lt;br /&gt;
The seldom-seen [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A1]] is the first SMG of a seemingly-astounding ''28'' total [[MP5]] variants added in Update #63; these differ in trigger group (and thus available firemode), barrel type/length, caliber, and stock type. While many of these parts are interchangeable in reality, H&amp;amp;K apparently feel that avoiding ambiguity as to what specific parts come with a particular MP5 variant ''von der Stange'' is ''sehr wichtig.''&lt;br /&gt;
[[File:ICS MP5A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A1 (ICS airsoft replica) - 6mm BB]]&lt;br /&gt;
[[File:H3VR MP5A1 Menu.jpg|thumb|none|600px|The MP5A1 in the item spawner's menu. This shot gives a good view of how the spawner had to be rebuilt to accommodate the new MP5 variants without filling entire pages with them, that being to place variants in the same sub-group on the same page.]]&lt;br /&gt;
[[File:H3VR MP5A1 Loading.jpg|thumb|none|600px|Loading the MP5A1, in a rather dramatic fashion...]]&lt;br /&gt;
[[File:H3VR MP5A1 Left.jpg|thumb|none|600px|...before getting the feeling that something's missing. And not just a shot of the bolt being locked back.]]&lt;br /&gt;
[[File:H3VR MP5A1 Semi.jpg|thumb|none|600px|Taking a nice, close look at the lower receiver in an effort to figure out what's missing, and flipping the selector to semi-auto.]]&lt;br /&gt;
[[File:H3VR MP5A1 Firing.jpg|thumb|none|600px|''&amp;quot;Could it be a shot of the selector getting set to full-auto? Well, yes, but no, that's not it either. Hmmm...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A1 Stock.jpg|thumb|none|600px|NO WHAT ARE YOU DOING YOU'LL KILL US ALL]]&lt;br /&gt;
[[File:H3VR MP5A1 Stocked.jpg|thumb|none|600px|Fortunately, thanks to &amp;lt;s&amp;gt; SUPERIOR GERMAN ENGINEERING &amp;lt;/s&amp;gt; universal pistol stock compatibility, an attempt by our forgetful hero to replace the missing stock with one from a [[Luger LP08 &amp;quot;Artillery&amp;quot;]] does not result in the destruction of the entire universe. This ultimately seems to have been handled by deleting the rear sling hook, and shoving the entire front of the stock into the receiver's end-cap.]]&lt;br /&gt;
[[File:H3VR MP5A1 Handguard.jpg|thumb|none|600px|Add a slimline handguard and an early-pattern magazine...]]&lt;br /&gt;
[[File:H3VR MP5A1 Modded Firing.jpg|thumb|none|600px|...and you wind up with this.]]&lt;br /&gt;
[[File:H3VR MP5A1 Modded.jpg|thumb|none|600px|And them immediately wonder whether or you should cast it into the void, fearing the dark, destructive power it emanates, and wondering whether or not it is right for such a thing to be a part of this world.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A2]] with a Surefire forend was one of the available firearms in-game. It was added to the game with Update #7. Update #24 made some changes, including the addition of a top rail, and the ability to adjust the sights and turn on the flashlight. The model was replaced in Update #63, not because there was necessarily anything wrong with it, but instead to maintain consistency with the other 27 MP5 variants added (the newer models all using SEF trigger groups instead of Navy ones for variants with safe-semi-auto selectors).&lt;br /&gt;
[[File:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5.jpg|thumb|none|600px|Examining the MP5A2.]]&lt;br /&gt;
[[File:H3VR MP5 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5 Charging.jpg|thumb|none|600px|Pulling the charging handle back...]]&lt;br /&gt;
[[File:H3VR MP5 Locking.jpg|thumb|none|600px|...and up.]]&lt;br /&gt;
[[File:H3VR MP5 Slap.jpg|thumb|none|600px|This, of course, being a setup for the glorious HK Slap.]]&lt;br /&gt;
[[File:H3VR MP5 Selector.jpg|thumb|none|600px|Flicking the selector to full-auto. No, sadly, you can't do this with psychic powers.]]&lt;br /&gt;
[[File:H3VR MP5 Aiming.jpg|thumb|none|600px|Taking aim, using the widest (and shortest-ranged) of the MP5's 3 rear sight positions...]]&lt;br /&gt;
[[File:H3VR MP5 Firing.jpg|thumb|none|600px|...and hosing down the bullseye target with a burst of 9x19mm rounds.]]&lt;br /&gt;
[[File:H3VR MP5 Rail.jpg|thumb|none|600px|The MP5's post-Update #24 form, complete with top rail.]]&lt;br /&gt;
[[File:H3VR MP5 Sight Small.jpg|thumb|none|600px|The other 2 rear sight options, for those wondering, are small and far-out...]]&lt;br /&gt;
[[File:H3VR MP5 Sight Smaller.jpg|thumb|none|600px|...and smaller and further out.]]&lt;br /&gt;
[[File:H3VR MP5 Flashlight.jpg|thumb|none|600px|''And on the twenty-fourth update, Anton said: &amp;quot;Let there be light.&amp;quot;'']]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with wide &amp;quot;tropical&amp;quot; forend and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Left.jpg|thumb|none|600px|The &amp;quot;new&amp;quot; MP5A2 model.]]&lt;br /&gt;
[[File:H3VR MP5A2 Right.jpg|thumb|none|600px|&amp;quot;New&amp;quot; being in quotes because the SEF trigger group is actually the earlier version, so the new model is technically an older model.]]&lt;br /&gt;
[[File:H3VR MP5A2 Loading.jpg|thumb|none|600px|Apart from that, however, the new model is much the same as the old one in practical terms: loading works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Charging.jpg|thumb|none|600px|...the charging handle works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Locking.jpg|thumb|none|600px|...the charging handle locking slot works the same...]]&lt;br /&gt;
[[File:H3VR MP5A2 Slap.jpg|thumb|none|600px|...and the ever-glorious slap, of course, works the same.]]&lt;br /&gt;
[[File:H3VR MP5A2 Semi.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR MP5A2 Aiming.jpg|thumb|none|600px|Lining up the sights.]]&lt;br /&gt;
[[File:H3VR MP5A2 Firing.jpg|thumb|none|600px|Firing off a couple of shots in semi-auto.]]&lt;br /&gt;
[[File:H3VR MP5A2 Adjusting.jpg|thumb|none|600px|Another feature retained from the earlier version is the ability to adjust the rear sight...]]&lt;br /&gt;
[[File:H3VR MP5A2 Aperture.jpg|thumb|none|600px|...though, as ever, you'd need a pretty high-resolution HMD to be able to even see through the smaller apertures.]]&lt;br /&gt;
[[File:HK MP-5 A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; forend, early-pattern straight magazine, and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Waffle.jpg|thumb|none|600px|Loading in an early &amp;quot;waffle&amp;quot; magazine.]]&lt;br /&gt;
[[File:H3VR MP5A2 Slimline Attaching.jpg|thumb|none|600px|Demonstrating one of the features added with the introduction of the new MP5s: handguard interchangeability. Simply push the new forend against the bottom of the old one...]]&lt;br /&gt;
[[File:H3VR MP5A2 Slimline.jpg|thumb|none|600px|...and presto! You've got a fixed-stocked [[S.T.A.L.K.E.R.: Shadow of Chernobyl#Heckler &amp;amp; Koch MP5A3|Viper 5]]. Left-handed ejection port not included.]]&lt;br /&gt;
[[File:2MP5A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 forend and SEF trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Flashlight.jpg|thumb|none|600px|Other options include the Surefire forend seen on the original model...]]&lt;br /&gt;
[[File:H3VR MP5A2 Vented.jpg|thumb|none|600px|...a ventilated handguard similar to the one seen in ''[[Far Cry 3]]''...]]&lt;br /&gt;
[[File:H3VR MP5A2 Modded.jpg|thumb|none|600px|...or, for maximum operator status, a railed forend, here fitted with a foregrip and laser sight. The proprietary H&amp;amp;K claw-style scope mount (seen here fitted with an Aimpoint tube reflex sight) was another Update #63 addition, and fits the game's [[G3]]-series rifles as well. The 100-round Beta-C drum magazine was also added in this update, as one might expect.]]&lt;br /&gt;
[[File:H3VR MP5A2 Modded Firing.jpg|thumb|none|600px|Raising some roller-delayed hell.]]&lt;br /&gt;
[[File:MP5A2 Wood.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 (Turkish clone) with SEF trigger group and wooden furniture - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A2 Wood.jpg|thumb|none|600px|This positively ''gorgeous'' wood-furnished MP5A2 was also added in in Update #63, and is treated as its own distinct variant. Its wooden handguard is also an optional attachment for any of the other full-length MP5s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Another member of the [[MP5]] family added in Update #63, the [[Heckler &amp;amp; Koch MP5A3]] is available; like all of the 3-mode models, it has an SEF trigger group.&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A3 Table.jpg|thumb|none|600px|Preparing to grab a freshly-spawned MP5A3.]]&lt;br /&gt;
[[File:H3VR MP5A3 Auto.jpg|thumb|none|600px|Flipping the selector to full-auto, while having a good look at the gun as a whole.]]&lt;br /&gt;
[[File:H3VR MP5A3 Extending.jpg|thumb|none|600px|Extending the stock.]]&lt;br /&gt;
[[File:H3VR MP5A3 Firing.jpg|thumb|none|600px|Slinging some lead downrange, while performing an action that roughly approximates aiming.]]&lt;br /&gt;
[[File:H3VR MP5A3 Locking.jpg|thumb|none|600px|Locking back the bolt...]]&lt;br /&gt;
[[File:H3VR MP5A3 Port.jpg|thumb|none|600px|...before risking life and limb by gazing into the forbidden realm that lies beyond.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The burst-capable, fixed-stocked [[Heckler &amp;amp; Koch MP5A4]] was also made available in Update #63's [[MP5]] collection.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A4 Table.jpg|thumb|none|600px|An MP5A4 on the item spawner's output table, with the spawner's icon watching over it, keeping tabs on its every move.]]&lt;br /&gt;
[[File:H3VR MP5A4 Loading.jpg|thumb|none|600px|''&amp;quot;Yeah, you '''might''' be doing that wrong.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A4 Burst.jpg|thumb|none|600px|Rocking the selector over to 3-round burst...]]&lt;br /&gt;
[[File:H3VR MP5A4 Firing.jpg|thumb|none|600px|...and turning the paper target into notebook paper. A second spent casing can ''just'' be glimpsed at the top-right corner of the shot.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A4]]'s sliding-stocked cousin, the [[Heckler &amp;amp; Koch MP5A5]], was the last of the standard &amp;quot;A-series&amp;quot; [[MP5]] variants added in Update #63 (though far from the last entirely).&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5A5 Left.jpg|thumb|none|600px|Pausing to say hello to A5 (the youngest of the A siblings) at the grand MP5 family reunion.]]&lt;br /&gt;
[[File:H3VR MP5A5 Extending.jpg|thumb|none|600px|''&amp;quot;Great, only 5 guns into this family and I'm already giving them names and backstories... this does '''not''' bode well for my mental health.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MP5A5 Burst.jpg|thumb|none|600px|Taking a deep breath, bracing internally, and setting the MP5A5 to 3-round-burst.]]&lt;br /&gt;
[[File:H3VR MP5A5 Firing.jpg|thumb|none|600px|Firing off some rounds at nothing in particular. Unlike many games, ''H3'' treats burst-firing weapons correctly; rather than being a forcibly-imposed requirement for each trigger pull, 3 rounds is simply an upper limit, with shorter trigger pulls allowing 1 or 2 rounds to be fired at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10==&lt;br /&gt;
Accounting for another 2 of Update #63's [[MP5]] variants is the [[Heckler &amp;amp; Koch MP5/10]]; the two variants available are the fixed-stock &amp;quot;A4&amp;quot; and the collapsible-stocked &amp;quot;A5&amp;quot;; while this is in line with standard MP5 naming conventions, and both types of stock are available on the MP5/10, they are not known to be designated as such. Of note is that the MP5/10s are the first in-game firearms to be chambered in 10mm Auto; the cartridge, along with several others for which no corresponding firearms existed, were added back in Update #62.&lt;br /&gt;
[[File:Heckler and Koch MP510.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/10 with suppressor - 10x25mm Auto]]&lt;br /&gt;
[[File:H3VR MP5 10 Loading.jpg|thumb|none|600px|Loading the MP5/10.]]&lt;br /&gt;
[[File:H3VR MP5 10 Charging.jpg|thumb|none|600px|Giving the charging handle a solid tug. Feels like we're forgetting something...]]&lt;br /&gt;
[[File:H3VR MP5 10 Aiming.jpg|thumb|none|600px|Ah, I'm sure it's nothing to worry about. Anyway here are the irons...]]&lt;br /&gt;
[[File:H3VR MP5 10 Firing.jpg|thumb|none|600px|...and here's the firin's. While the 9x19mm MP5s produce about as much recoil as your typical garden hose, the substantially punchier 10x25mm cartridge produces a fair bit more kick. Not enough to render the weapon uncontrollable, but enough to keep you on your toes.]]&lt;br /&gt;
[[File:H3VR MP5 10 Ejecting.jpg|thumb|none|600px|Discarding the empty magazine.]]&lt;br /&gt;
[[File:H3VR MP5 10 Locking.jpg|thumb|none|600px|&amp;quot;''Ah, '''that's''' what I forgot!''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP5 10 Right.jpg|thumb|none|600px|Mandatory gratuitous bolt-locking completed, the MP5 can now be inspected freely.]]&lt;br /&gt;
[[File:H3VR MP5 10 Left.jpg|thumb|none|600px|The MP5/10's other side. The &amp;quot;Cal. 10mm Auto&amp;quot; marking on the magazine well, the 2-round burst trigger group, and the presence of a bolt release above said trigger group all prove that this is a proper, dedicated MP5/10 model, and not simply a straight 10mm magazine shoved into a 9mm MP5.]]&lt;br /&gt;
[[File:MP5-10-retractable.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5/10 with collapsible stock - 10x25mm Auto]]&lt;br /&gt;
[[File:H3VR MP5 10 A5 Left.jpg|thumb|none|600px|Attempting to load a magazine into the &amp;quot;A5&amp;quot; variant...]]&lt;br /&gt;
[[File:H3VR MP5 10 A5 Extending.jpg|thumb|none|600px|...before showing off the reason behind its not-right-but-not-wrong name: the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/40==&lt;br /&gt;
Complimenting the pair of [[Heckler &amp;amp; Koch MP5/10|MP5/10]]s, [[Heckler &amp;amp; Koch MP5/40]]s with sliding and collapsible stocks were made available in Update #63.&lt;br /&gt;
[[File:MP540.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Left.jpg|thumb|none|600px|Taking a look at the MP5/40.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Extending.jpg|thumb|none|600px|Being of the &amp;quot;A5&amp;quot; variety, this particular MP5/40 has an extendable stock.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Loading.jpg|thumb|none|600px|Loading in a fresh magazine.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Locked.jpg|thumb|none|600px|With the bolt locked back, there's a nice view to be had through the ejection port - 30 .40s, awaiting their chance.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Burst.jpg|thumb|none|600px|Flipping the selector to 2-round burst, while simultaneously giving an excellent view of the lower receiver and its details.]]&lt;br /&gt;
[[File:H3VR MP5 40 A5 Firing.jpg|thumb|none|600px|Firing off a few rounds. Recoil on the /40 is milder than the /10, but still a bit stouter than that of the 9mms.]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Left.jpg|thumb|none|600px|The &amp;quot;A4&amp;quot; version, which has a fixed stock...]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Firing.jpg|thumb|none|600px|...that's perfect for not actually using.]]&lt;br /&gt;
[[File:H3VR MP5 40 A4 Releasing.jpg|thumb|none|600px|30 rounds, 0 hits, and 1 new magazine later, all that's left is a quick tap of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP5K]] is also among the Update #63 group. Alongside the standard model, there are versions with fixed and collapsible stocks (the &amp;quot;MP5KA2&amp;quot; and &amp;quot;MP5KA3&amp;quot;, respectively; as with the [[MP5K|SP5K]], this is in line with standard naming conventions, but H&amp;amp;K doesn't actually use such designations); all of these (along with the other variants listed below) are categorized in-game as machine pistols. While such weapons are not available straight out of the box (which is what ''von der Stange'' translates as from German, in case you were still scratching your head about that), they can easily be converted due to the aforementioned interchangeability of MP5-pattern butt-stocks.&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K New.jpg|thumb|none|600px|An SEF-lowered MP5K, fresh out of the item spawner. Some of the MP5K's other variants can be seen on the item spawner's menu screen; following Update #63, the spawner's menu was rebuilt to allow for variant families of weapons to appear under one large header, primarily so that the SMG and Machine Pistol categories weren't overtaken by pages upon pages of roller-delayed German engineering.]]&lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|none|450px|Heckler &amp;amp; Koch MP5K prototype (serial number 0001) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K New Attaching.jpg|thumb|none|600px|Like the full-length MP5s, the MP5Ks can take alternate foregrips, though only one option (the prototype wooden foregrip seen here) is available. Simply shove it in at an angle...]]&lt;br /&gt;
[[File:H3VR MP5K New Foregrip.jpg|thumb|none|600px|...and presto, you've now got the very first MP5K to ever exist.]]&lt;br /&gt;
[[File:H3VR MP5K New Loading.jpg|thumb|none|600px|Loading in a K-standard 15-round short magazine.]]&lt;br /&gt;
[[File:H3VR MP5K New Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5K New Ejecting.jpg|thumb|none|600px|Suddenly, an important realization comes to mind:]]&lt;br /&gt;
[[File:H3VR MP5K New Waffle.jpg|thumb|none|600px|Why use a new magazine in an old prototype MP5K when you can use an old magazine instead?]]&lt;br /&gt;
[[File:H3VR MP5K New Prototype.jpg|thumb|none|600px|Much better! Brings back memories... [[Call of Duty: Black Ops#Heckler &amp;amp; Koch MP5K (#0001)|anachronistic memories, but good ones nonetheless]].]]&lt;br /&gt;
[[File:H3VR MP5K New Locking.jpg|thumb|none|600px|Excitedly locking back the charging handle, seemingly having forgotten about having pulled it earlier.]]&lt;br /&gt;
[[File:H3VR MP5K New Semi.jpg|thumb|none|600px|Switching the selector from &amp;quot;S&amp;quot; (&amp;quot;Sicher&amp;quot;, which is German for &amp;quot;Safe&amp;quot;) to &amp;quot;E&amp;quot; (&amp;quot;Einzelfeuer&amp;quot;, which means &amp;quot;Single Fire&amp;quot;)...]]&lt;br /&gt;
[[File:H3VR MP5K New Auto.jpg|thumb|none|600px|...and then finally to &amp;quot;F&amp;quot; (&amp;quot;Feuerstoss&amp;quot;, or &amp;quot;Fire&amp;quot;, though &amp;quot;Fun&amp;quot; is an equally appropriate translation).]]&lt;br /&gt;
[[File:H3VR MP5K New Slap.jpg|thumb|none|600px|Sending the bolt home with a hearty smack.]]&lt;br /&gt;
[[File:H3VR MP5K New Firing.jpg|thumb|none|600px|Seasoning the bullseye with bullets. The &amp;quot;F&amp;quot; on the fire selector could also possibly be to pay respects to whoever has the misfortune of being on the business end.]]&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|450px|none|MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5KA2 Table.jpg|thumb|none|600px|The &amp;quot;MP5KA2&amp;quot;...]]&lt;br /&gt;
[[File:H3VR MP5KA2 Left.jpg|thumb|none|600px|...which has a fixed stock...]]&lt;br /&gt;
[[File:H3VR MP5KA3 Left.jpg|thumb|none|600px|...and the &amp;quot;MP5KA3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR MP5KA3 Extending.jpg|thumb|none|600px|...which has a collapsible stock.]]&lt;br /&gt;
[[File:H3VR MP5KA3 Firing.jpg|thumb|none|600px|Not that you need to use it.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available firearms in-game; it was added in Update #20. Update #63 replaced the model; like the [[MP5A2]], there wasn't necessarily anything wrong with it, but it needed to be replaced for the sake of consistency (namely, the non-removable rail mount on top of the receiver didn't line up with the other variants' clean receivers and attachable claw mounts).&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K Left.jpg|thumb|none|600px|Examining the left side of the MP5KA4...]]&lt;br /&gt;
[[File:H3VR MP5K Right.jpg|thumb|none|600px|...and the right. Of note is that this appears to be the same model that would later be used in ''[[Virtual Warfighter]]''.]]&lt;br /&gt;
[[File:H3VR MP5K Closeup.jpg|thumb|none|600px|A closeup of the MP5K, showing off its rail mount. In a nice touch of realism, the KA4 has a 4-position selector over the [[MP5A2]]'s 3.]]&lt;br /&gt;
[[File:H3VR MP5K Loading.jpg|thumb|none|600px|Loading in a 15-round magazine. The MP5A2's 30-rounders can also be used in the MP5K, and vice versa.]]&lt;br /&gt;
[[File:H3VR MP5K Charging.jpg|thumb|none|600px|Pulling back the cocking handle.]]&lt;br /&gt;
[[File:H3VR MP5K Aiming.jpg|thumb|none|600px|Aiming at the target...]]&lt;br /&gt;
[[File:H3VR MP5K Firing.jpg|thumb|none|600px|...and firing. Between this and the kung-fu he knows, the invisible-handed protagonist is a dangerous man. Lobby guards beware.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Left.jpg|thumb|none|600px|The new MP5KA4 model. Other than the rail, not much has really changed.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5KA4 Locking.jpg|thumb|none|600px|Locking back the bolt...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Slap.jpg|thumb|none|600px|...slapping it into place...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Firing.jpg|thumb|none|600px|...and firing. Between this and the kung-fu he - wait a second. I feel like we've been here before. It's almost like... [[Matrix, The|déjà vu]]...]]&lt;br /&gt;
[[File:H3VR MP5KA4 Sideways.jpg|thumb|none|600px|'''''I'VE JUST BEEN IN THIS PLACE BEFORE, HIGHER ON THE-''''' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...wait, no, wrong series.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
Complementing the other [[MP5K]]s added in Update #63, the somewhat lesser-known [[Heckler &amp;amp; Koch MP5KN]] is an available option, distinguished by its extended, lugged barrel that allows for suppressor attachment. The &amp;quot;N&amp;quot; stands for &amp;quot;Navy&amp;quot;, as this particular variant was developed for the US Navy.&lt;br /&gt;
[[File:MP5K-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5KN - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5KN Table.jpg|thumb|none|600px|Summoned by the Great Almighty Item Spawner, an MP5KN descends from the heavens...]]&lt;br /&gt;
[[File:H3VR MP5KN Left.jpg|thumb|none|600px|...only to be picked up by a passing stranger.]]&lt;br /&gt;
[[File:H3VR MP5KN Locking.jpg|thumb|none|600px|Fortunately, the stranger has a general idea of what to do, starting by locking back the charging handle.]]&lt;br /&gt;
[[File:H3VR MP5KN Loading.jpg|thumb|none|600px|They then proceed to do... whatever this is. Hey, I said that they had a general idea of what to do; it's not like they were an expert or anything.]]&lt;br /&gt;
[[File:H3VR MP5KN Slap.jpg|thumb|none|600px|Finally, the mysterious stranger (no, not ''that'' [[Fallout 3#Smith &amp;amp; Wesson Model 29|Mysterious Stranger]]) sends the bolt home with a hearty smack.]]&lt;br /&gt;
[[File:H3VR MP5KN Auto.jpg|thumb|none|600px|They then flip the selector to full-auto...]]&lt;br /&gt;
[[File:H3VR MP5KN Firing.jpg|thumb|none|600px|...and navally blast away. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ...is that even a word?]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's [[MP5K]] was actually a stockless [[MP5K-PDW]], as identified by the distinctive muzzle device. It was replaced by the [[MP5K|MP5KA4]] due to inaccuracies in the model, many of which were magazine-related. The MP5K-PDW made a comeback in Update #63, being one of the update's many [[Heckler &amp;amp; Koch MP5]] variants.&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5K-PDW.jpg|thumb|none|600px|The pre-patch MP5K-PDW, in all of its not-so-glorious glory.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Charging.jpg|thumb|none|600px|Chambering one of the 30 aforementioned rounds.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Selector.jpg|thumb|none|600px|Flipping the selector lever to full-auto. When we said there &amp;quot;magazine-related&amp;quot; issues, this is what we meant.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Firing.jpg|thumb|none|600px|Taking some potshots at the paper bullseye.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Left New.jpg|thumb|none|600px|The post-post-patch MP5K-PDW, in all of its substantially-more-glorious glory. One of the perks of helping cross the 250-gun mark.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Right New.jpg|thumb|none|600px|Another perk is that, after 54 updates, the PDW's side-folding stock is now present.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Unfolding New.jpg|thumb|none|600px|And, of course, what good would it be if it didn't unfold?]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Loading New.jpg|thumb|none|600px|Loading in a 15-round short magazine. 30-rounders work just fine too.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Charging New.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Locking New.jpg|thumb|none|600px|...locking it into position...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Slap New.jpg|thumb|none|600px|...and, as is tradition, delivering the legendary ''slap''.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Safe New.jpg|thumb|none|600px|Standard MP5K-PDWs come with a 3-position Navy trigger group.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Semi New.jpg|thumb|none|600px|This, of course, being the second position...]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Auto New.jpg|thumb|none|600px|...and this being the third.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Aiming New.jpg|thumb|none|600px|Aiming through the ever distinctive diopter drum iron sights, on the ever-distinctive &amp;quot;I-don't-care-about-anything-past-100-meters-this-is-a-submachine-gun-what-do-you-think-it's-for&amp;quot; setting.]]&lt;br /&gt;
[[File:H3VR MP5K-PDW Firing New.jpg|thumb|none|600px|Firing off a few rounds. Granted, &amp;quot;a few rounds&amp;quot; with a weapon like this pretty much means &amp;quot;an entire magazine&amp;quot; - at least when said magazine only holds 15 rounds, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD1==&lt;br /&gt;
Yet another MP5 variant added in Update #63 is the [[Heckler &amp;amp; Koch MP5SD1]]; prior to this, it was an available option for SWBs and Sosigs.&lt;br /&gt;
[[File:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD1 Loading.jpg|thumb|none|600px|Making ''extra'' sure to put the magazine in correctly. Hey, [[The Shield - Season 2#Heckler &amp;amp; Koch MP5A3|you can never be too careful]].]]&lt;br /&gt;
[[File:H3VR MP5SD1 Charging.jpg|thumb|none|600px|Performing the unspeakably heretical act of pulling back an MP5's charging handle like any other gun, instead of going for the ever-satisfyingly gratuitous slap.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Left.jpg|thumb|none|600px|Pausing for a second to remember what gun this is, and apologize profusely in an effort to avoid being ostracized, excommunicated, and/or burned at the stake.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Firing.jpg|thumb|none|600px|Groveling efforts successful, it's back to business. Of course, by the ATF's logic, anything without a stock is a pistol, so why not use it like one? Other than, y'know, the vast multitude of entirely logical, valid reasons not to.]]&lt;br /&gt;
[[File:H3VR MP5SD1 Stocked.jpg|thumb|none|600px|Putting an interesting twist on the &amp;quot;pistol&amp;quot; logic by attaching a pistol stock - a FAB Defense GLR-440 adjustable stock, to be exact. This stock is meant exclusively for full-sized and compact [[Glock]] pistols in reality...]]&lt;br /&gt;
[[File:H3VR MP5SD1 Firing Stocked.jpg|thumb|none|600px|...a fact made all the more clear by this sad, sad excuse for a sight picture.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
Of course, seeing as Update #63's [[MP5]] variants were consolidated into families, it's no surprise that the [[Heckler &amp;amp; Koch MP5SD2]] also showed up.&lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD2 Left.jpg|thumb|none|600px|Examining the left side of the MP5SD2, with one of the stock's 2 holes just sneaking into the shot. These stock holes are a feature of all of H&amp;amp;K's solid-stocked roller-delayed designs; they serve as a place to put the receiver pins while field-stripping the weapon, to avoid losing them.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Loading.jpg|thumb|none|600px|''&amp;quot;Okay, first of all, that's not what &amp;quot;rock-and-lock&amp;quot; means, and second, that doesn't even matter, because MP5 magazines go in straight. So either you weren't paying attention earlier, or the space between your ears is some sort of extradimensional abyss.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR MP5SD2 Auto.jpg|thumb|none|600px|Following their scolding, the trainee sighs and flips the selector to full-auto, while noticing the apparent return of ''[[Far Cry 3]]'''s self-locking MP5 charging handle.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Slap.jpg|thumb|none|600px|Not being the type to look gift horses in the mouth, the trainee simply goes along with it, and slaps the handle into place.]]&lt;br /&gt;
[[File:H3VR MP5SD2 Firing.jpg|thumb|none|600px|They then proceed to unload on the target. Without aiming, because, in their words, ''&amp;quot;ACCURACY IS FOR DORKS!&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;What did you just say?! Accuracy isn't for dorks you little - GET BACK HERE!''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD3]] made an appearance in Update #63 as well.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD3 Left.jpg|thumb|none|600px|Examining the MP5SD3.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Misaligned.jpg|thumb|none|600px|Attempting to multitask, by simultaneously fiddling with the fire selector and loading in a magazine. The key word here being &amp;quot;attempting&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Loading.jpg|thumb|none|600px|Sometimes, it's better to just take things one step at a time.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Cocking.jpg|thumb|none|600px|Pulling back the charging handle, whilst reminding the MP5SD3 that '''YOU DO NOT RECOGNIZE THE BODIES IN THE TRASHCAN'''.]]&lt;br /&gt;
[[File:H3VR MP5SD3 Racking.jpg|thumb|none|600px|Following this up with a spectacularly uninformative brass check...]]&lt;br /&gt;
[[File:H3VR MP5SD3 Firing.jpg|thumb|none|600px|...and spraying bullets all around the room. There's no fire like hipfire.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD4==&lt;br /&gt;
Obviously, the [[MP5SD]] family wouldn't be complete without the [[MP5SD|Heckler &amp;amp; Koch MP5SD4]], so it too came along in Update #63.&lt;br /&gt;
[[File:MP5SD4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD4 Left.jpg|thumb|none|600px|Y'know, even if the safety is on, it's still generally considered socially unacceptable to examine a gun while holding down the trigger. Especially with it pointed blindly towards the range booths.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Loading.jpg|thumb|none|600px|That's... not really how you're supposed to do that, either.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Charging.jpg|thumb|none|600px|Well, I mean, that's not wrong ''per se'', but there are still more appropriate ways of doing it.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Firing.jpg|thumb|none|600px|Okay, now you're just messing with me.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Stocked.jpg|thumb|none|600px|Reaching into the cavernous depths of the trashcan, and pulling out yet another MP5 with a pistol stock. This stock, as its in-game name of &amp;quot;TSA-G&amp;quot; would suggest, is based on the ENDO Tactical TSA (Tactical Stock Adapter) for [[Glock]] pistols (albeit without the upper support, presumably to prevent clipping), fitted with an adjustable stock resembling a Magpul MOE AR-15 stock.]]&lt;br /&gt;
[[File:H3VR MP5SD4 Aiming.jpg|thumb|none|600px|Like the MP5SD1 above, this combo...]]&lt;br /&gt;
[[File:H3VR MP5SD4 Stock.jpg|thumb|none|600px|...clearly just wasn't meant to be.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The fixed-stocked, 4-position-trigger-grouped [[Heckler &amp;amp; Koch MP5SD5]] found time in its schedule to tag along for the release of Update #63.&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD5 Left.jpg|thumb|none|600px|The MP5SD5's left side, with a magazine approaching from the underside. Fixed-stocked MP5s have fallen a bit by the wayside in games in favor of their sliding-stocked counterparts; a shame, really, considering how interesting-looking the flat, sleek sides and side-mounted sling bars of the solid stocks are.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Loading.jpg|thumb|none|600px|But that's beside the point. Back on track, an attempt to load in the aforementioned magazine rather quickly goes sideways; Mr. Psydes here is blind on one side, so he couldn't quite gauge the distance between the side of the MP5 and his seeing side, leaving him beside himself with confusion as the magazine finds itself on the well's left side instead of its inside. As an aside, note that the selector is now pointed towards the left side of the shot, at the 3-round burst setting.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Charging.jpg|thumb|none|600px|Pulling back the MP5's distinctive side-mounted cocking handle, using a simple side-to-side motion instead of the more common back-up-slap. Debates over the which one is better can spark seriously heated debates between the two sides, at least on some forums. As for which one we're on? Well, let's not get sidetracked here - sidestep the debates, and stay on the side of neutrality.]]&lt;br /&gt;
[[File:H3VR MP5SD5 Firing.jpg|thumb|none|600px|With that put aside, Sideshow Psydes shows off a debate that he ''is'' willing to take sides on, and unusual sides at that. While some might find the technique sidesplittingly laughable, firing sideways, according to Psydes, sends your brass downwards, saving you a fair amount of sideways glances from anybody standing beside you. Critics argue that, as the sights are topside and not sideside, shooting like this is tactical suicide. Which side's correct? We'll let you decide.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
Rounding out Update #63's full collection of MP5SDs is the [[Heckler &amp;amp; Koch MP5SD6]].&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP5SD6 Left.jpg|thumb|none|600px|Examining the MP5SD6. Or, by its full name, the ''Maschinenpistole fünf Schälldampfer sechs&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Right.jpg|thumb|none|600px|Flipping the... let's just call it an MP5SD6 for now... over.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Extending.jpg|thumb|none|600px|Extending the stock. When researching the MP5SD6's full name, our poltergeist protagonist also found out that the word poltergeist comes from the German word literally meaning &amp;quot;Noisy Ghost.&amp;quot; The juxtaposition of him using a gun that is specifically designed ''not'' to be noisy thus led him into a deep existential crisis.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Safe.jpg|thumb|none|600px|Having eventually recovered from said existential crisis, he decides to flip the selector off of safe...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Semi.jpg|thumb|none|600px|...onto semi...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Burst.jpg|thumb|none|600px|...and then, in a shocking twist of fate for this page, stopping at 3-round burst.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Charging.jpg|thumb|none|600px|By now you know the drill: pull the charging handle...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Locking.jpg|thumb|none|600px|...twisting it into its locking notch...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Slap.jpg|thumb|none|600px|...and finishing off a reload with the ever-satisfying HK slap.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Aiming.jpg|thumb|none|600px|Aiming through the familiar diopter drum sights.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Firing.jpg|thumb|none|600px|Firing off a quick 3-round burst.]]&lt;br /&gt;
[[File:H3VR MP5SD6 Auto.jpg|thumb|none|600px|Switching the selector onto full-auto...]]&lt;br /&gt;
[[File:H3VR MP5SD6 Firing Unaimed.jpg|thumb|none|600px|...and spraying rounds everywhere, letting out an inarticulate scream of rage that, y'know, ''kinda'' defeats the point of using an integrally-suppressed weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is one of the numerous weapons added in the first Meatmas update; it is categorized as a PDW in-game. Update #87 added a special variant, dubbed the &amp;quot;Mp7 Sustenance&amp;quot;; it is meant as a reference to ''[[Half-Life 2]]'''s incarnation of the MP7 (an early prototype fitted with a reflex sight and an integral grenade launcher), and is accordingly fitted with a fixed reflex sight and a modified [[GP-25]].&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:H3VR MP7A1.jpg|thumb|none|600px|While browsing the arsenal, always start off small.]]&lt;br /&gt;
[[File:H3VR MP7A1 RDS.jpg|thumb|none|600px|Affixing an Aimpoint sight to the MP7A1's upper rail, while noticing a bit of temporal distortion.]]&lt;br /&gt;
[[File:H3VR MP7A1 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the MP7A1.]]&lt;br /&gt;
[[File:H3VR MP7A1 Magazine.jpg|thumb|none|600px|A closeup of the already-loaded magazine, which shows off the bottlenecked shape of the 4.6x30mm rounds. Note the black tips, which indicate that these are of the armor-piercing variety. Apt, given that &amp;quot;armor-piercing&amp;quot; is the main selling point of the MP7 and its aforementioned [[FN P90]] rival versus conventional SMGs that fire pistol ammo (and the abject failure of the [[H&amp;amp;K UCP]] proves that the 4.6mm round is definitely ''not'' pistol ammo).]]&lt;br /&gt;
[[File:H3VR MP7A1 Irons.jpg|thumb|none|600px|Giving the iron sights a try.]]&lt;br /&gt;
[[File:H3VR MP7A1 Rear.jpg|thumb|none|600px|Of course, in order to allow this, you first have to unfold them.]]&lt;br /&gt;
[[File:H3VR MP7A1 Front.jpg|thumb|none|600px|Yes, the front one that was already unfolded too.]]&lt;br /&gt;
[[File:H3VR MP7A1 Firing.jpg|thumb|none|600px|Firing the MP7A1...]]&lt;br /&gt;
[[File:H3VR MP7A1 Aiming.jpg|thumb|none|600px|...aiming it...]]&lt;br /&gt;
[[File:H3VR MP7A1 Charging.jpg|thumb|none|600px|...and remembering to chamber a round. When? Never. Because it already happened. And it never will. Got it? No? Good.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Left.jpg|thumb|none|600px|Somewhen else, Welldone Freemeat prepares to start a hold with his &amp;quot;Sustenance&amp;quot; MP7A1. Neither the sight nor the launcher are removable, though other attachments can be fitted where appropriate.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Aiming.jpg|thumb|none|600px|Gunning down a poisonous breadcrab Zosig; while tough, these enemies move and attack slowly enough that they can generally be evaded, allowing players to focus primarily on encryption nodes.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Firing.jpg|thumb|none|600px|However, once the fast breadcrabs show up, it doesn't take very long for things to get out of hand.]]&lt;br /&gt;
[[File:H3VR MP7 Sustenance Loading.jpg|thumb|none|600px|Not very long at all.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is one of the available firearms in-game; it was added in Update #7, along with the [[MP5A2]]. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip; the first alpha build of Update #100 replaced the model entirely.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:H3VR MP5 &amp;amp; UMP.jpg|thumb|none|600px|Some people would say that firing 2 submachine guns at once is a bad idea. We call those people weak.]]&lt;br /&gt;
[[File:H3VR UMP.jpg|thumb|none|600px|Scrutinizing the UMP.]]&lt;br /&gt;
[[File:H3VR UMP Selector.jpg|thumb|none|600px|Flipping the fun switch to rock 'n roll, on the basis that semi-auto is for squares.]]&lt;br /&gt;
[[File:H3VR UMP Firing.jpg|thumb|none|600px|Unloading the UMP at a target. One-handed, no less.]]&lt;br /&gt;
[[File:H3VR UMP Loading.jpg|thumb|none|600px|Replacing the old magazine with a new one.]]&lt;br /&gt;
[[File:H3VR UMP Open.jpg|thumb|none|600px|Inspecting the other side of the submachine gun, which shows that the bolt is locked open.]]&lt;br /&gt;
[[File:H3VR UMP Cocking.jpg|thumb|none|600px|Addressing this issue by pulling the charging handle. Note the bolt release button; this is another means by which a locked-back bolt can be released, and it even correctly pops up when the bolt is locked back, as seen here.]]&lt;br /&gt;
[[File:H3VR UMP Aiming.jpg|thumb|none|600px|Ventilating the target again, this time while actually aiming.]]&lt;br /&gt;
[[File:H3VR UMP Folding.jpg|thumb|none|600px|Folding the UMP's stock, just for the fun of it.]]&lt;br /&gt;
[[File:H3VR UMP Gripless.jpg|thumb|none|600px|Loading up the post-U52 version of the UMP, without the vertical grip...]]&lt;br /&gt;
[[File:H3VR UMP Grip.jpg|thumb|none|600px|...though, if you miss it, you can always attach one yourself.]]&lt;br /&gt;
[[File:H3VR UMP45 Left.jpg|thumb|none|600px|Examining the new, new UMP.]]&lt;br /&gt;
[[File:H3VR UMP45 Right.jpg|thumb|none|600px|Or rather, the UMP45, since we have to specify now.]]&lt;br /&gt;
[[File:H3VR UMP45 Magazine.jpg|thumb|none|600px|Loading in a 25-round magazine; among the perks of the new model was a functional viewing window, giving a clear look at precisely how much ammo is left.]]&lt;br /&gt;
[[File:H3VR UMP45 Charging.jpg|thumb|none|600px|Racking the charging handle, and chambering a round.]]&lt;br /&gt;
[[File:H3VR UMP45 Semi.jpg|thumb|none|600px|Disengaging the safety...]]&lt;br /&gt;
[[File:H3VR UMP45 Aiming.jpg|thumb|none|600px|...taking aim...]]&lt;br /&gt;
[[File:H3VR UMP45 Firing.jpg|thumb|none|600px|...and punching a .45-inch hole in the paper. (Well, roughly .45-inch - round-nosed bullets tend to tear the paper open rather than punching out clean holes, hence the existence of wadcutters.)]]&lt;br /&gt;
[[File:H3VR UMP45 Burst.jpg|thumb|none|600px|Flipping the selector over to its next position, 2-round burst; apparently, this wasn't a feature of the original model, and required some careful texture-editing to add in.]]&lt;br /&gt;
[[File:H3VR UMP45 Ejecting.jpg|thumb|none|600px|But hey, if it lets you get cinematic shots like this, then I'd say it was worth the while.]]&lt;br /&gt;
[[File:H3VR UMP45 Folding.jpg|thumb|none|600px|Confirming that the stock hinge still works.]]&lt;br /&gt;
[[File:H3VR UMP45 Auto.jpg|thumb|none|600px|And hey, while we're here, let's look at that third position on the selector.]]&lt;br /&gt;
[[File:H3VR UMP45 Spraying.jpg|thumb|none|600px|Burning through the last of the mag, and hitting pretty much nothing but the ceiling. The stock's there for a reason, y'know.]]&lt;br /&gt;
[[File:H3VR UMP45 Removing.jpg|thumb|none|600px|Yanking out the now-empty mag...]]&lt;br /&gt;
[[File:H3VR UMP45 Releasing.jpg|thumb|none|600px|...and, after a quick reload, giving the bolt release a hearty smack; this puts the magazine one round down, and the list of screencaps left to get one gun down.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
To go along with the remodeled [[UMP45]], Update #100's first alpha build also included a [[Heckler &amp;amp; Koch UMP9]].&lt;br /&gt;
[[File:UMP9 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 with Picatinny rails and vertical foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR UMP9 Right.jpg|thumb|none|600px|Looking over the UMP9. To help differentiate it from its larger-caliber sibling, this section will feature as many differences in the composition of the weapons' screenshots as possible - for starters, the first shot is of the weapon's right side, not the left.]]&lt;br /&gt;
[[File:H3VR UMP9 Left.jpg|thumb|none|600px|Also, these shots are taken facing downrange, rather than facing the opposite wall.]]&lt;br /&gt;
[[File:H3VR UMP9 Locking.jpg|thumb|none|600px|Unlike the UMP45, this one's loading will start off with the charging handle being locked back...]]&lt;br /&gt;
[[File:H3VR UMP9 Unfolding.jpg|thumb|none|600px|...and then, since the stock started out unfolded, something totally unrelated to the loading process.]]&lt;br /&gt;
[[File:H3VR UMP9 Loading.jpg|thumb|none|600px|Resuming the loading process, and loading - with the right hand, of course, since the 45's section used the left.]]&lt;br /&gt;
[[File:H3VR UMP9 Slap.jpg|thumb|none|600px|Finishing things off with a nice, crisp slap of the charging handle, as is HK tradition. And not-the-previous-section tradition.]]&lt;br /&gt;
[[File:H3VR UMP9 Auto.jpg|thumb|none|600px|Since the aforementioned section had already turned around by this point, it only makes sense to do the same and create the opposite result. And to skip straight to full-auto, since the last section stopped at semi-auto and burst.]]&lt;br /&gt;
[[File:H3VR UMP9 Aiming.jpg|thumb|none|600px|Aiming at the back wall, and aggravating the RSO even more than the last section; this is the sight's notch option...]]&lt;br /&gt;
[[File:H3VR UMP9 Sight.jpg|thumb|none|600px|...which, as the prior section didn't show, can be flipped up or down if an aperture is or isn't (respectively) preferable.]]&lt;br /&gt;
[[File:H3VR UMP9 Firing.jpg|thumb|none|600px|Contrasting the 45's relatively reasonable firing session by doing a sideways magdump into the wall of the range.]]&lt;br /&gt;
[[File:H3VR UMP9 Removing.jpg|thumb|none|600px|Yanking out a magazine, in... much the same fashion as the .45, actually. Luckily, in case the rest of the screenshots (and the magazine's curvature) weren't enough to prevent confusion between the two, said magazine is helpfully marked &amp;quot;9x19&amp;quot;. The serial number plate is also marked - &amp;quot;48 001648&amp;quot;, in fact, which just so happens to be the exact same serial number as the previous version. Maybe they're not so different after all...]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Update #54 added an [[IMI Micro Uzi]] to ''H3'''s collection, under the machine pistol class.&lt;br /&gt;
[[File:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Micro Uzi Folding.jpg|thumb|none|600px|Unfolding the Micro Uzi's stock...]]&lt;br /&gt;
[[File:H3VR Micro Uzi.jpg|thumb|none|600px|...before taking a moment to appreciate its newfound physicality.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Loading.jpg|thumb|none|600px|Loading a magazine into the Micro Uzi.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Racking.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Safe.jpg|thumb|none|600px|Taking a close look at the receiver, which shows off the markings.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Semi.jpg|thumb|none|600px|It also shows off the weapon's seemingly somewhat poor condition, considering the denting present in the weapon's metal components.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Auto.jpg|thumb|none|600px|And, of course, it shows off the fire selector.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Aiming.jpg|thumb|none|600px|Taking a look through the Micro Uzi's rather simple aperture sights. Aiming such a small, short-stocked weapon so steadily and close-up was made far easier with the addition of the optional Virtual Stock system, added in the same update as the Micro Uzi itself.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Firing.jpg|thumb|none|600px|This, coupled with Update #52's rebuild of recoil systems with relation to shouldering weapons makes compact submachine guns such as this one far more usable for roles other than point-blank one-handed spray-and-pray.]]&lt;br /&gt;
[[File:H3VR Micro Uzi Firing Unaimed.jpg|thumb|none|600px|And yet, the irresistible urge remains.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Uzi Nano&amp;quot;===&lt;br /&gt;
A joke variant of the Micro Uzi added as part of the April Fools' Day update (in Update #102 Alpha 2), the &amp;quot;Uzi Nano&amp;quot; somehow manages to make an even more compact version of the Uzi, with barely any room for a barrel or bolt. Interestingly enough, the idea for the Nano was actually proposed much earlier, as part of the &amp;quot;Future Sosig&amp;quot; Sosigun design contest; the original concept was chambered in &amp;quot;9x9mm&amp;quot;, and used a sadly-not-present-in-game &amp;quot;shakefire&amp;quot; operating system.&lt;br /&gt;
[[File:H3VR Nano Uzi Right.jpg|thumb|none|600px|The Nano Uzi, in all its glory.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Left.jpg|thumb|none|600px|Which isn't very much, to be frank.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Magazine.jpg|thumb|none|600px|''&amp;quot;Well, at least the magazine's nor-&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Nano Uzi Cocking.jpg|thumb|none|600px|Having shoved the .25 ACP-filled box back where it belongs, the next logical step is to pull the cocking handle back an unsettlingly short distance. Notably, like every select-fire Uzi variant ''except'' the Micro, the Nano fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Semi.jpg|thumb|none|600px|Disengaging the safety; for all its cartoonishness up top, much of the trigger group has been left largely untouched.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Aiming.jpg|thumb|none|600px|The sights are also pretty standard Uzi fare - workable, if a bit obtrusive.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Firing.jpg|thumb|none|600px|Being more or less an overgrown .25 ACP pocket gun, recoil is unsurprisingly minimal. As is effective range, hence the placement of the target.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Auto.jpg|thumb|none|600px|Of course, that's not what this gun's ''really'' for, now is it?]]&lt;br /&gt;
[[File:H3VR Nano Uzi Spraying.jpg|thumb|none|600px|Unloading into the target, gangster-style. Even with such little per-shot recoil, the Nano Uzi's absurd fire rate makes keeping it on target a fool's errand - even here, with the muzzle initially pointed at the right-hand edge of the target, it still manages to put most of its rounds past the left side of the paper.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Modded.jpg|thumb|none|600px|Luckily, if accuracy's what you're looking for, there are... means by which to compensate.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Scope.jpg|thumb|none|600px|Taking aim through the 60X rifle scope/literal telescope combo. It's not obstructed or anything - the curved line seen here in the reflection of the (much older version of the) Sniper Range's back wall is actually the edge of the viewbox. Current theories are either that the game simply refuses to render things properly with this amount of magnification, or that the reticle is so heavily magnified that a single line is wide enough to block the entire field of view.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Mounted.jpg|thumb|none|600px|Having precisely lined up a shot on the now-400-meter-away target, all that's left is to squeeze the trigger.]]&lt;br /&gt;
[[File:H3VR Nano Uzi Hole.jpg|thumb|none|600px|The results are, of course, a brilliant bullseye, with all 32 rounds going clean through the same hole. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Eh? Why's the hole so big? Well, that's just the unmatched power provided by the 2 foregrips, 3 torches (2 LED, 1 propane), and water-bottle suppressor, obviously!]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Along with the full-size versions, the [[IMI Mini Uzi]] was added in Update #59's ninth alpha build.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Mini Uzi Left.jpg|thumb|none|600px|Examining a Lil' Uzi. Unlike the more common Vert or Horizont variants, this appears to be a rarer Lil' Uzi Diag.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Loading.jpg|thumb|none|600px|Loading in a 32-round magazine.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Scale.jpg|thumb|none|600px|Comparing the Mini Uzi to a full-sized one, which gives an idea of just how &amp;quot;mini&amp;quot; it is.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Right.jpg|thumb|none|600px|Taking a look at the weapon's right side, which gives a good view of the folded stock.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Unfolding.jpg|thumb|none|600px|Unfolding said stock...]]&lt;br /&gt;
[[File:H3VR Mini Uzi Unfolded.jpg|thumb|none|600px|...which produces this.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Charging.jpg|thumb|none|600px|Pulling the weapon's top-mounted charging handle.]]&lt;br /&gt;
[[File:H3VR Mini Uzi Aiming.jpg|thumb|none|600px|No, that's not how you...]]&lt;br /&gt;
[[File:H3VR Mini Uzi Firing.jpg|thumb|none|600px|... *sigh* ... [[Call of Duty 4: Modern Warfare#IMI Mini Uzi|11 years, and they still haven't learned...]]]]&lt;br /&gt;
[[File:H3VR Mini Uzi Ejecting.jpg|thumb|none|600px|At least they're still doing the same needlessly dramatic removal of their empty magazines.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In the 9th alpha of Update #59, two versions of the [[Uzi]] were added: the solid-stocked &amp;quot;Classic&amp;quot;, and the folding-stocked &amp;quot;Compact&amp;quot;; prior to this, in Update #52's 10th alpha, the folding-stocked version was added as an option for SWBs.&lt;br /&gt;
[[File:Uzi-3.jpg|thumb|none|450px|IMI Uzi w/later-pattern wooden stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Wood Left.jpg|thumb|none|600px|Admiring the wooden-stocked Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Right.jpg|thumb|none|600px|A seldom-seen sight, and all the more welcome for it.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Loading.jpg|thumb|none|600px|Loading in a magazine. Unlike the Sosigs' .45 ACP Uzis, this one is a far more common 9x19mm version.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Safe.jpg|thumb|none|600px|Looking at the fire selector's 3 positions: safe...]]&lt;br /&gt;
[[File:H3VR Uzi Wood Semi.jpg|thumb|none|600px|...semi-auto...]]&lt;br /&gt;
[[File:H3VR Uzi Wood Auto.jpg|thumb|none|600px|...and what everyone thinks of when they hear the word &amp;quot;Uzi&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Aiming.jpg|thumb|none|600px|Looking through the Uzi's aperture/post sights. A little bit obtrusive, but perfectly suitable for the weapons' intended purpose.]]&lt;br /&gt;
[[File:H3VR Uzi Wood Firing.jpg|thumb|none|600px|Opening fire. The Uzi's renowned controllability carries over quite well into ''H3''.]]&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Left.jpg|thumb|none|600px|The far more commonly-seen folding-stocked Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Right.jpg|thumb|none|600px|Perfect for all of your [https://upload.wikimedia.org/wikipedia/commons/9/90/Reagan_assassination_attempt_montage.jpg president-defending needs].]]&lt;br /&gt;
[[File:H3VR Uzi Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]&lt;br /&gt;
[[File:H3VR Uzi Unfolded.jpg|thumb|none|600px|In case you were worried that that was the stock at full extension, rest assured that it is not; this is.]]&lt;br /&gt;
[[File:UZIwSionics.jpg|thumb|none|450px|IMI Uzi w/Sionics suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Suppressor.jpg|thumb|none|600px|Added along with the Uzis was this unique Sionics 2-stage suppressor, commonly associated with the Uzi.]]&lt;br /&gt;
[[File:H3VR Uzi Barrel.jpg|thumb|none|600px|Unfortunately, the fact that it fits over the barrel makes attaching it a bit... tricky. Here, for example, the collision hitboxes of the suppressor and barrel fight one another, while the game attempts to determine whether or not the suppressor is in the right position to make the barrel invisible (which is supposed to happen when it's attached).]]&lt;br /&gt;
[[File:H3VR Uzi Suppressed.jpg|thumb|none|600px|There we go.]]&lt;br /&gt;
[[File:H3VR Uzi Firing Suppressed.jpg|thumb|none|600px|With that ordeal out of the way, it's back to ventilating the target.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9==&lt;br /&gt;
A full-auto converted [[Interdynamic KG-9]] is one of the available firearms in-game, categorized as a machine pistol; it features the same strange strange paintjob as the [[TEC-9]]. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9.&lt;br /&gt;
&lt;br /&gt;
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]&lt;br /&gt;
[[File:Interdynamic KG-99.jpg|thumb|none|450px|Interdynamic KG-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR KG-9 Left.jpeg|thumb|none|600px|The left side of the KG-9. Looks... pretty much the same as the TEC-9, really.]]&lt;br /&gt;
[[File:H3VR KG-9 Right.jpeg|thumb|none|600px|Yep, looks the same over here too.]]&lt;br /&gt;
[[File:H3VR KG-9 Loading.jpeg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR KG-9 Bolt.jpeg|thumb|none|600px|Grabbing a hold of the charging handle...]]&lt;br /&gt;
[[File:H3VR KG-9 Charging.jpeg|thumb|none|600px|...and demonstrating the main noticeable difference between the TEC-9 and the KG-9: were this the former, the bolt wouldn't be sitting here like this (assuming that it was working properly, that is). While the later-pattern sights and cocking handle would normally imply this to be a TEC-9, the open-bolt functionality makes it simply a KG-9 modified with the later-pattern parts. It could also be explained as a TEC-9 upper receiver mated to a KG-9 lower; similar conversions have been seen in various media forms before.]]&lt;br /&gt;
[[File:H3VR KG-9 Aiming.jpeg|thumb|none|600px|Aiming the KG-9.]]&lt;br /&gt;
[[File:H3VR KG-9 Firing.jpeg|thumb|none|600px|Not that it does you much good.]]&lt;br /&gt;
[[File:H3VR KG-9 Ejecting.jpeg|thumb|none|600px|Performing a tacticool mag-switch.]]&lt;br /&gt;
[[File:H3VR KG-9 Suppressor.jpeg|thumb|none|600px|Screwing on a suppressor...]]&lt;br /&gt;
[[File:H3VR KG-9 Firing Suppressed.jpeg|thumb|none|600px|...and [[Miami Vice|tearing up the streets of Miami, without all that cop-attracting noise]].]]&lt;br /&gt;
[[File:H3VR KG-9 Bayonet.jpg|thumb|none|600px|Mashing a magazine into a KG-9 with a bayonet; while most of the game's bayonets only fit one or two guns, muzzle-socket bayonets (such as those of the [[Mosin Nagant|Mosin-Nagant]], or the [[Lee-Enfield No. 4 Mk I]] spike bayonet seen here) are treated instead as muzzle attachments, allowing them to be fitted to any weapon capable of accepting suppressors and brakes, and letting monstrosities like this enter the physical realm.]]&lt;br /&gt;
&lt;br /&gt;
==K-50M==&lt;br /&gt;
The 3rd weapon added in the 2018 Meatmas Update was a [[PPSh-41#K-50M|K-50M]], a North Vietnamese variant of the [[PPSh-41]]. Notably, this is the first known major media appearance of this particular weapon.&lt;br /&gt;
[[File:K50m.jpg|thumb|none|450px|K-50M - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR K-50M Box.jpg|thumb|none|600px|The 3rd Meatmas Advent Calendar box, which features a gun as rarely-seen as the full name of North Vietnam.]]&lt;br /&gt;
[[File:H3VR K-50M Right.jpg|thumb|none|600px|Examining the submachine gun. If you thought that the PPSh couldn't've used more stamped steel components, you were wrong.]]&lt;br /&gt;
[[File:H3VR K-50M Extending.jpg|thumb|none|600px|Extending the wire stock.]]&lt;br /&gt;
[[File:H3VR K-50M Loading.jpg|thumb|none|600px|Loading in a 35-round magazine.]]&lt;br /&gt;
[[File:H3VR K-50M Cocking.jpg|thumb|none|600px|Locking back the bolt.]]&lt;br /&gt;
[[File:H3VR K-50M Left.jpg|thumb|none|600px|Giving the K-50M a visual inspection. Between the PPSh base, the early-pattern [[AK-47]] pistol grip, and the [[MAT-49]] front sight and wire stock, this thing's family tree must look like a [https://en.wikipedia.org/wiki/Crooked_Trees Saskatchewanian Crooked Aspen].]]&lt;br /&gt;
[[File:H3VR K-50M Aiming.jpg|thumb|none|600px|Aiming; the exogenous front sight makes for a rather interesting sight picture.]]&lt;br /&gt;
[[File:H3VR K-50M Firing.jpg|thumb|none|600px|Unfortunately, &amp;quot;interesting&amp;quot; doesn't necessarily mean &amp;quot;precise&amp;quot;, especially not on an open-bolt submachine gun.]]&lt;br /&gt;
[[File:H3VR K-50M Removing.jpg|thumb|none|600px|Dramatically pitching away an empty magazine...]]&lt;br /&gt;
[[File:H3VR K-50M Hipfiring.jpg|thumb|none|600px|...and, one quick reload later, dumping an entire magazine at an oversized chocolate. Unfortunately, this proves no match for the chocolate's adamantine armor of aluminum foil.]]&lt;br /&gt;
[[File:H3VR K-50M Sight.jpg|thumb|none|600px|Update #94 gave the K-50M an update in the form of a substantially taller front sight.]]&lt;br /&gt;
[[File:H3VR K-50M Adjusted.jpg|thumb|none|600px|The practical upshot of this is that the gun won't; instead, rounds will land more or less where they're supposed to.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kalashniluger&amp;quot;==&lt;br /&gt;
The second variant of the [[Luger]] coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of [[AKM]] parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire; in spite of this, it is categorized in-game as a carbine. Even more wildly, the weapon uses virtually all AK attachments, including a dovetail mount, a bayonet mount, and even the [[GP-25]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
However, perhaps the strangest thing about this weapon is that [https://www.youtube.com/watch?v=Ug_3T0wu0DI it actually exists]. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.&lt;br /&gt;
[[File:Werle AK47 Luger.jpg|thumb|none|451px|Custom automatic Luger with AKM parts by Waffen Werle - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Why.jpg|thumb|none|600px|what]]&lt;br /&gt;
[[File:H3VR on.jpg|thumb|none|600px|why]]&lt;br /&gt;
[[File:H3VR Earth.jpg|thumb|none|600px|how]]&lt;br /&gt;
[[File:H3VR would.jpg|thumb|none|600px|no]]&lt;br /&gt;
[[File:H3VR you.jpg|thumb|none|600px|stop]]&lt;br /&gt;
[[File:H3VR do.jpg|thumb|none|600px|please]]&lt;br /&gt;
[[File:H3VR this.jpg|thumb|none|600px|I beg you]]&lt;br /&gt;
[[File:H3VR to.jpg|thumb|none|600px|no more]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] Gen I is one of the firearms added in Update #37. Two variants of the weapon were initially available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the Vector CRB Enhanced (Gen II) civilian carbine variant, though still possessing the receiver of the Gen I version. Update #52 made an attachable suppressor out of the extended barrel's shroud, before Update #53 turned it into a shrouded barrel extension, and removed the now-redundant long-barreled Vector (which was turned into a semi-auto carbine, covered in greater detail on [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles, Carbines, &amp;amp; Battle Rifles|the relevant subpage]]). Both are fitted with a factory [[AR-15]] stock adaptor, to which is attached a Magpul MOE fixed carbine stock; they were also initially fitted with non-removable vertical foregrips, until Update #52 made foregrips into attachments, and removed them from any weapons that initially had them.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|Gen I TDI / KRISS USA Vector with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector CRB II Enhanced.jpg|thumb|none|450px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vector Left.jpg|thumb|none|600px|After buying his CRB, our resident mall ninja gets the feeling that he's missing something...]]&lt;br /&gt;
[[File:H3VR Vector Right.jpg|thumb|none|600px|&amp;quot;Hmm...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Profile.jpg|thumb|none|600px|&amp;quot;What could it be, what could it be...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Aimpoint.jpg|thumb|none|600px|&amp;quot;Oh, right. That's... kinda important.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Vector Safe.jpg|thumb|none|600px|Of note is the Vector's safety/fire selector setup:]]&lt;br /&gt;
[[File:H3VR Vector Semi.jpg|thumb|none|600px|The rear lever, manipulated with the firing hand, toggles between safe and whatever firemode is currently selected: here, semi-auto...]]&lt;br /&gt;
[[File:H3VR Vector Burst.jpg|thumb|none|600px|...here, 2-round burst...]]&lt;br /&gt;
[[File:H3VR Vector Auto.jpg|thumb|none|600px|...and here, full-auto.]]&lt;br /&gt;
[[File:H3VR Vector Loading.jpg|thumb|none|600px|Satisfied with his choice, the mall ninja loads in a &amp;quot;25+&amp;quot; magazine (which holds 25 rounds in-game, the lower end of the possible capacity range for these magazines).]]&lt;br /&gt;
[[File:H3VR Vector Charging.jpg|thumb|none|600px|He then pulls the Vector's distinctive folding charging handle...]]&lt;br /&gt;
[[File:H3VR Vector Firing.jpg|thumb|none|600px|...and spits fire into the darkness, the spent casings shimmering a dark, glossy black in the sparse lighting of the room, while the editor begins to realize that they're slowly becoming a drama novelist.]]&lt;br /&gt;
[[File:H3VR Vector Shroudless.jpg|thumb|none|600px|The normal, unshrouded version of the Vector, in a far less noir-inspiring setting.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kuularuisku&amp;quot;==&lt;br /&gt;
Update #95 added this unusual submachine gun chambered in .25 ACP. It is based on a homemade .22 LR SMG seized by Finnish police, and thus lacks a proper name; as such, the modeler named it &amp;quot;Kuularuisku&amp;quot;, a Finnish term that generally refers to either a machine gun or a ballpoint pen, and roughly translates to &amp;quot;ball hose&amp;quot;.&lt;br /&gt;
[[File:Kuularuisku.jpg|thumb|none|450px|Homemade submachine gun seized by Finnish police - .22 LR]]&lt;br /&gt;
[[File:H3VR Kuularuisku Left.jpg|thumb|none|600px|Having misspelled the gun's name for the fourteenth time, a desperate bandit looks to the item spawner for guidance.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Right.jpg|thumb|none|600px|''&amp;quot;Coo... coolah... coolarooeeskew?&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Eh, close enough.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Kuularuisku Safety.jpg|thumb|none|600px|Locking the bolt handle back into the further-forward of its two safety notches; presumably, the weapon's creator cut the first notch, then realized that the recoil spring bottomed out before the bolt handle could actually reach it, and cut another notch that could be used properly.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Loading.jpg|thumb|none|600px|Loading in a drum; each one of these holds 75 rounds of .25 ACP. Making a high-capacity drum magazine feed rimmed ammunition reliably is quite an impressive feat for a professional manufacturer, nevermind somebody working out of a machine shop somewhere in eastern Europe.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Locking.jpg|thumb|none|600px|Pulling the bolt out of its locked position, and getting ready to do some damage.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Aiming.jpg|thumb|none|600px|Looking through the weapon's notch-and-post irons; simple, but effective.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Sight.jpg|thumb|none|600px|Taking a closer look at the rear sight; while it would initially appear to be adjustable, a closer examination reveals that it lacks both range markings and stop notches, so there's neither a will nor a way to actually set the range. But hey, it's a homemade gun, so count your blessings - at least the sights actually line up.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Firing.jpg|thumb|none|600px|Living up to the weapon's name, and hosing down a steel silhouette with some quarter-inch copper-and-lead balls; while its surprisingly low rate of fire (and its integral screwdriver-handle foregrip) make it relatively controllable, it can still bounce around a fair bit if you aren't ready for it.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Suppressor.jpg|thumb|none|600px|Of course, what accessory could be more befitting of an improvised gun made of plumbing pipes and half a hardware store's worth of fasteners than a suppressor made out of an oil filter wrapped in duct tape? The duct tape probably isn't strictly necessary, but it gives you a better grip than just a rusty steel can, and hey, it looks cool.]]&lt;br /&gt;
[[File:H3VR Kuularuisku Suppressed.jpg|thumb|none|600px|Spraying down some clay pots with the suppressed ball-hose; a suppressor of this size blocks your sights, limiting your options for aiming to either tracers or guessing. While .25 ACP tracers aren't the most visible thing in the world, they're still the better choice by a considerable margin - you're still guessing, but you only have to guess once per pull of the trigger, and figure the rest out from there.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
Update #52's laundry list of new weapons included the [[M1928 Thompson]] submachine gun, complete with optional 50- or 100-round drum magazines.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1928.jpg|thumb|none|600px|Admiring the Thompson.]]&lt;br /&gt;
[[File:H3VR M1928 Cocking.jpg|thumb|none|600px|Locking back the bolt. ''H3'' correctly shows that this is necessary in order to insert a drum magazine.]]&lt;br /&gt;
[[File:H3VR M1928 Loading.jpg|thumb|none|600px|Loading in a 50-round drum.]]&lt;br /&gt;
[[File:H3VR M1928 Firing.jpg|thumb|none|600px|Firing the Thompson. [[Home Alone#Colt 1921AC Thompson|&amp;quot;Keep the change, you filthy animal!&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR M1928 Loading 100.jpg|thumb|none|600px|&amp;quot;It's simple math, buddy. Twice the bullets, half the wiseguys. 's all there is to it.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1928 Safe.jpg|thumb|none|600px|Meanwhile, in a far more legal-looking environment, another M1928 gets examined. Here, the markings are on full display; despite the tendency of in-game models to have sanitized or obfuscated trademarks, the M1928 has a full, intact set on its receiver (which are substantially easier to read when this image is viewed at full size).]]&lt;br /&gt;
[[File:H3VR M1928 Semi.jpg|thumb|none|600px|Also visible here is the Thompson's interesting selector arrangement: the rear lever determines whether or not the gun will do something when the trigger is pulled...]]&lt;br /&gt;
[[File:H3VR M1928 Auto.jpg|thumb|none|600px|...while the front one determines just what that &amp;quot;something&amp;quot; is.]]&lt;br /&gt;
[[File:H3VR M1928 Aiming.jpg|thumb|none|600px|Aiming through the Thompson's notch-and-post sights (or at least attempting to); the flip-up adjustable rear ladder isn't usable in-game, though to be fair, it's not like there was ever any valid reason to use it in the first place.]]&lt;br /&gt;
[[File:H3VR M1928 Firing Aimed.jpg|thumb|none|600px|In fact, considering the distances at which submachine guns are often used (especially in, shall we say, &amp;quot;dubiously legal&amp;quot; circumstances), there's a substantial group who'd argue that adjustable sights of any sort are a bit superfluous, let alone ones adjustable for both windage and distances ''in excess of a kilometer''.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Added through Update #50, the classic [[M1A1 Thompson]] is usable.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1A1.jpg|thumb|none|600px|A Thompson in a weapon case, along with a magazine.]]&lt;br /&gt;
[[File:H3VR M1A1 Selector.jpg|thumb|none|600px|A good look at the weapon's model. The separate safety and fire selector are correctly simulated in-game; they are currently set to safe, as is the case when a weapon is first spawned. Also note the receiver's markings; the first line reads &amp;quot;THOMPSON SUBMACHINE GUN&amp;quot;, the second &amp;quot;CALIBER .45 M1A1&amp;quot;, and the third &amp;quot;NO. 287404&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1A1 Charging.jpg|thumb|none|600px|Locking back the M1A1's bolt.]]&lt;br /&gt;
[[File:H3VR M1A1 Sights.jpg|thumb|none|600px|Attempting to line up the sights. &amp;quot;Attempting&amp;quot; being the key word here; the M1A1's heavy vertical recoil can make keeping it on target extremely challenging.]]&lt;br /&gt;
[[File:H3VR M1A1 Reloading.jpg|thumb|none|600px|Removing an empty magazine, after a considerable amount of snowflake shooting. While it's not very visible here, the rounds do, in fact, visibly disappear from the indicator holes in the sides. Also note the floor being visible through the magazine well. This is not, as one may initially suspect, a missing texture; rather, it is actually a view through the ejection port.]]&lt;br /&gt;
[[File:H3VR M1A1 Locked.jpg|thumb|none|600px|Upon flipping the weapon over, one discovers that the aforementioned view through the ejection port is made possible by the Thompson's bolt hold-open; unlike many open-bolt firearms, if a Thompson is dry-fired with a magazine inserted (i.e. when the trigger is held after firing the last shot in full-auto), the bolt will not go forwards.]]&lt;br /&gt;
[[File:H3VR M1A1 Firing.jpg|thumb|none|600px|And, of course, what better way to celebrate the presence of bolt hold-open devices than to fire randomly at absolutely everything.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson MK-2&amp;quot;===&lt;br /&gt;
A fictional modernized variant of the M1A1 (created by 3D artist [https://www.artstation.com/artwork/dO48zA Egor Protonov] is also available, albeit only as a rare drop in Take &amp;amp; Hold mode (using the &amp;quot;Ricky Dicky Random&amp;quot; setting, which makes all weapon purchases cost 3 Override Tokens, and completely randomizes their output). The &amp;quot;Thompson MK-2&amp;quot; (which is the modeler's name for it; due to how it must be obtained, it has no in-game name). It features polymer furniture, a top rail for optics, a vertical foregrip, a collapsible stock, and a mounting point for suppressors; interestingly enough, it also uses the same &amp;quot;10mm DSM&amp;quot; ammunition as the in-game [[(Blade Runner) - LAPD 2019 Blaster|LAPD 2019 Blaster]], including the specialty types such as buckshot and fragmentation grenades, though it lacks the LAPD 2019's railgun-assisted mode, and its fully-automatic fire can make use of the &amp;quot;Prox-Mine&amp;quot; rounds into a death sentence for the user and anybody nearby.&lt;br /&gt;
[[File:H3VR Thompson MK2 Right.jpg|thumb|none|600px|After a great many failed attempts and prayers to RNGesus, the legendary Thompson MK-2 finally pops out of a crate. If there was any doubt, it says so on the receiver.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Left.jpg|thumb|none|600px|And on the wrist menu, but that's not visible here.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Selector.jpg|thumb|none|600px|Turning off the safety; presumably through the use of futuristic technology we haven't discovered yet, switching from semi-auto to full-auto makes a clicking noise and leaves the lever exactly where it was.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine of 10mm DSM ammo; these are &amp;quot;Slugger&amp;quot; (i.e. high-mass JHP) rounds, though that's not particularly visible from this angle.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Cocking.jpg|thumb|none|600px|Pulling back the charging handle; while it still fires from an open bolt, the MK-2 changes things up a bit by extending the bolt forward into a long rearward extension of the barrel, possibly implying the use of an API blowback system ('''A'''dvanced '''P'''rimer '''I'''gnition, wherein a round is fired before the bolt finishes moving forwards, forcing the energy of the shot to cancel out the bolt's forward momentum before it can be pushed backwards - this system is sometimes used in autocannons, the [[Oerlikon 20mm Cannon|Oerlikon 20mm]] being a particularly noteworthy example) - this would help keep the rate of fire down, and reduce the bolt mass/recoil spring strength needed for what seems to be a very high-pressure round. It does not, however, explain what appears to be a gas tube mounted under the barrel.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Rail.jpg|thumb|none|600px|Attempting to aim down the sights; sadly, despite having the rear sight protective &amp;quot;ears&amp;quot; of an M1A1, the MK-2 does not actually have a rear sight. Or a front one, for that matter.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Flash.jpg|thumb|none|600px|And if you thought you could just point-shoot and correct by tracers or bullet impacts... yeah, no.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Attaching.jpg|thumb|none|600px|Suffice it to say, optics are all but mandatory. This DI Optical EG1 (simply called the &amp;quot;EG1&amp;quot; in-game) looks suitably futuristic.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Firing.jpg|thumb|none|600px|There, much better! And, as a bonus, the greater height-over-bore brought about by the optic helps alleviate the muzzle flash issue a bit. A muzzle brake or suppressor would probably help more, but c'est la vie.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Extending.jpg|thumb|none|600px|Pausing for a moment to adjust the stock; sadly, as much as it might look like one, the stock-adjustment notches are not actually a Picatinny rail, and thus cannot support attachments. Now might also be a good time to point out that the bottom rail doesn't work either, being the host of a permanently-affixed vertical foregrip.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine; like the M1A1 upon which it was based, the MK-2 has an automatic bolt hold-open, so all that's required from here is to shove in a new mag and go to town.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Mines.jpg|thumb|none|600px|If you wish to level said town, then said new mag can be filled up with Prox-Mine ammo.]]&lt;br /&gt;
[[File:H3VR Thompson MK2 Explosion.jpg|thumb|none|600px|Which, as mentioned in the introductory paragraph, isn't the greatest idea - among the things that can trigger a deployed mine are other, still-flying mines, as well as shrapnel from an exploding mine, making chain reactions like this rather common.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
Along with the [[Thompson]], Update #50 added the [[M3 &amp;quot;Grease Gun&amp;quot;]] to ''H3''.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:H3VR M3.jpg|thumb|none|600px|The M3 Grease Gun, attempting to blend in with the foam lining of its weapon case.]]&lt;br /&gt;
[[File:H3VR M3 Loading.jpg|thumb|none|600px|Loading a magazine into the M3.]]&lt;br /&gt;
[[File:H3VR M3 Dustcover.jpg|thumb|none|600px|Popping open the dustcover.]]&lt;br /&gt;
[[File:H3VR M3 Cocking.jpg|thumb|none|600px|Operating the M3's unusual cocking lever; the later M3A1 would replace this with a hole in the bolt for the user to stick their finger into.]]&lt;br /&gt;
[[File:H3VR M3 Firing.jpg|thumb|none|600px|&amp;quot;Greasing&amp;quot; the snowy landscape.]]&lt;br /&gt;
[[File:H3VR M3 Aiming.jpg|thumb|none|600px|Aiming through the M3's sights. The relatively clear sight picture, coupled with the low rate of fire, make this weapon rather easy to keep on target.]]&lt;br /&gt;
===Suppressed M3===&lt;br /&gt;
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.&lt;br /&gt;
[[File:Grease silenced .jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; with integral suppressor - .45 ACP]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Loading.jpg|thumb|none|600px|Loading a magazine into the suppressed M3. The cloth wrapping that is normally present on the suppressor is absent from the in-game model.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Cocking.jpg|thumb|none|600px|Cocking the M3, showing that this isn't an M3A1 like the reference image above.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Firing.jpg|thumb|none|600px|Opening fire on the bullseye.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Table.jpg|thumb|none|600px|Meanwhile, out in the Proving Grounds, another suppressed M3 pops up on a table.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Extending.jpg|thumb|none|600px|And just in time, too, to show off the now-actually-extendable extendable stock.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed 1-Handed.jpg|thumb|none|600px|Ignoring the stock and attempting to use it one-handed, with... predictable levels of accuracy.]]&lt;br /&gt;
[[File:H3VR M3 Suppressed Close-Up.jpg|thumb|none|600px|30 misses later, and we get a nice, close look at the Grease Gun's innards. Simple stuff, really.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Lil' Greasy&amp;quot;===&lt;br /&gt;
Update #84 (the 2019 Meatmas update) brought players several new gifts; the smallest of these was &amp;quot;Lil' Greasy&amp;quot;, a shrunken-down version of the M3 classified as a machine pistol, with an ambidextrous charging handle, no stock, and a proportionally-shorter barrel. The weapon is a design from [https://www.artstation.com/artwork/AZ0Oy 3D artist Pavel Kutejnikov], who named it simply &amp;quot;Submachine Gun&amp;quot;.&lt;br /&gt;
[[File:H3VR Greasy Right.jpg|thumb|none|600px|''&amp;quot;Okay, kids, we can take him home, but you'll have to clean up after him.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Greasy Left.jpg|thumb|none|600px|''&amp;quot;But not before we get him to a vet - if the polyhandyly is any indication, he's probably inbred, and he definitely hasn't had his shots yet.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Greasy Safety.jpg|thumb|none|600px|Disengaging the dustcover/safety, just like on the full-sized version; after all, they're mechanically identical - this one's just a little bit smaller.]]&lt;br /&gt;
[[File:H3VR Greasy Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 20 rounds of .45 ACP apiece.]]&lt;br /&gt;
[[File:H3VR Greasy Cocking.jpg|thumb|none|600px|Pulling the cocking handle. Which one? Take a guess.]]&lt;br /&gt;
[[File:H3VR Greasy Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the sights are much the same as the normal Grease Gun, with a thick front blade and a large rear aperture.]]&lt;br /&gt;
[[File:H3VR Greasy Firing.jpg|thumb|none|600px|Firing off a few shots; another common feature between Lil' Greasy and its less-lil' counterpart is a low rate of fire, so spent casings rarely share screentime.]]&lt;br /&gt;
[[File:H3VR Greasy Removing.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[File:H3VR Greasy Modded.jpg|thumb|none|600px|''&amp;quot;Aww, doesn't he look so cute in his little costume?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;He sure does - I love it as much as he probably hates it. Let's take a picture before he destroys the couch.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
Along with some new features in Take &amp;amp; Hold mode, Update #50 added the [[MAC-10]] to ''H3'', complete with a cloth strap foregrip; a Sionics suppressor and a shrouded barrel extension (which, in another new feature, was made into a grabbable part) are also available options.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MAC-10 Left.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:H3VR MAC-10 Right.jpg|thumb|none|600px|The biggest of the boxy bois.]]&lt;br /&gt;
[[File:H3VR MAC-10 Loading.jpg|thumb|none|600px|Loading in a magazine - being meant for .45 ACP, this holds 30 rounds.]]&lt;br /&gt;
[[File:H3VR MAC-10 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle, and revealing a surprisingly detailed interior.]]&lt;br /&gt;
[[File:H3VR MAC-10 Semi.jpg|thumb|none|600px|Pushing the safety switch forward...]]&lt;br /&gt;
[[File:H3VR MAC-10 Auto.jpg|thumb|none|600px|...and flipping the fire selector around to full-auto.]]&lt;br /&gt;
[[File:H3VR MAC-10 Unfolding.jpg|thumb|none|600px|Opening up the stock is done in two stages: here, the buttplate is being unfolded.]]&lt;br /&gt;
[[File:H3VR MAC-10 Extending.jpg|thumb|none|600px|And here, the stock itself is being extended. These don't have to be done in any particular order; if you want to, you can half-unfold the buttplate, pull the stock a third of the way out, re-fold the buttplate, pull the stock two-thirds of the way out, push it back to a quarter extension, seven-thirty-thirds-unfold the buttplate, twenty-one-and-third-thirty-seconds extend the stock, and just leave it there.]]&lt;br /&gt;
[[File:H3VR MAC-10 Aiming.jpg|thumb|none|600px|With no real way to prove that that isn't the way the stock is now, a not-particularly-sneaky operator puts a Sosig's head under the sights...]]&lt;br /&gt;
[[File:H3VR MAC-10 Firing.jpg|thumb|none|600px|...and mildly confuses him.]]&lt;br /&gt;
[[File:H3VR MAC-10 Spraying.jpg|thumb|none|600px|Having somehow cleared out the rest of Anton's apartment, the operator folds the stock back up, blasts some 90s gangster rap, and does the world's most stationary drive-by on some glass bottles wearing rival colors.]]&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|450px|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[File:H3VR MAC-10 Suppressed.jpg|thumb|none|600px|Striving to be sneakier, the operator does a bit of impromptu cropdusting through a 2-stage Sionics can.]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|450px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[File:H3VR MAC-10 Shroud.jpg|thumb|none|600px|''&amp;quot;But what if I wanna hold it out here?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR MAC-10 Together.jpg|thumb|none|600px|Sadly, the two are, in fact, mutually exclusive - after all, the shrouded extension isn't threaded, nevermind that the extension's muzzle is too wide to fit into the suppressor in the first place.]]&lt;br /&gt;
[[File:H3VR MAC-10 Incompatible.jpg|thumb|none|600px|An operator can dream, though. An operator can dream.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
The [[MAC-11]] is one of the available firearms in-game, having been added to the game in its infancy - all the way back in Update #4. Following Update #46, SWBs can now make use of these.&lt;br /&gt;
[[File:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:H3VR MAC-11 Loading.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.]]&lt;br /&gt;
[[File:H3VR MAC-11 Left.jpg|thumb|none|600px|Admiring the now-loaded bee machine.]]&lt;br /&gt;
[[File:H3VR MAC-11 Cocking.jpg|thumb|none|600px|Pulling back the charging handle...]]&lt;br /&gt;
[[File:H3VR MAC-11 Right.jpg|thumb|none|600px|...before looking at the other side. This shows off the weapon's open-bolt nature; the MAC-11 was the first open bolt weapon in ''H3'', and the only one until the addition of the [[Sten]] a whopping 45 updates later.]]&lt;br /&gt;
[[File:H3VR MAC-11 Closeup.jpg|thumb|none|600px|Upon attempting to fire the MAC-11, our favorite literally nobody finds it distinctly lacking in apodiean output; a close look at the left side reveals the culprit: the ever-nefarious safety lever. This view also shows off the markings on the side; in addition to the &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; markings at the front, and the largely correct logo at the rear, the markings under the ejection port are legible, and read &amp;quot;INGER M11. CAL 9MM AUTO&amp;quot; on the first line, &amp;quot;MILITARY ARMAMENT CORP&amp;quot; on the second, and &amp;quot;POWDER SPRINGS GA, USA&amp;quot; on the third.]]&lt;br /&gt;
[[File:H3VR MAC-11 Firing.jpg|thumb|none|600px|Having remedied the above issue, our protagonist finally gets the satisfying sound that he oh-so desired.]]&lt;br /&gt;
[[File:H3VR MAC-11 Stock.jpg|thumb|none|600px|One empty magazine (and one ventilated target) later, our hero belatedly realizes that this would've made actually firing the MAC-11 considerably easier.]]&lt;br /&gt;
[[File:H3VR MAC-11 Strap.jpg|thumb|none|600px|The 2nd alpha build of Update #76 added something new to the MAC: with the addition of wobbly, free-moving firearm parts came the addition of the Ingram series' distinctive front strap grip (which is hanging slightly backwards here; the presumptive reason that it's not hanging sideways is that it fills the entirety of the front sling ring (and is perhaps a bit over-starched), while the practical reason is that ''H3'''s engine only supports wobbly bits that wobble along one axis at a time).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Added through Update #50, the iconic [[MP40]] is available for use in ''H3VR''; a later update made the folding stock usable, much to the joy of everyone who'd actually tried to use it any other way prior.&lt;br /&gt;
[[File:MP40_Bakelite.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP40.jpg|thumb|none|600px|The MP40, sitting pretty in a weapon case.]]&lt;br /&gt;
[[File:H3VR MP40 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP40.]]&lt;br /&gt;
[[File:H3VR MP40 Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch.]]&lt;br /&gt;
[[File:H3VR MP40 Sights.jpg|thumb|none|600px|Aiming the MP40 at a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR MP40 Firing.jpg|thumb|none|600px|Making this idyllic scene a whole lot less so, with the aid of 32 rounds of 9x19mm.]]&lt;br /&gt;
[[File:H3VR MP40 Unfolding.jpg|thumb|none|600px|Popping open the stock; at full size, a small stamping of an eagle can be seen on the stock; this is a particular type of proofmark known as a ''Waffenamt'', used to denote acceptance into German military service during the Nazi era.]]&lt;br /&gt;
[[File:H3VR MP40 Stock.jpg|thumb|none|600px|When fully extended, the stock looks like this.]]&lt;br /&gt;
[[File:H3VR MP40 1-Handed.jpg|thumb|none|600px|It's not particularly necessary, though; considering just how little it kicks, the MP40 can be used reasonably effectively with ''one'' point of contact, nevermind 3.]]&lt;br /&gt;
&lt;br /&gt;
==PASAM==&lt;br /&gt;
The second of Update #52's 3 [[C96]] variants is a derivative of the [[Mauser M712 Schnellfeuer|Schnellfeuer]], and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a [[Vz. 61 Skorpion]]-esque top-folding stock.&lt;br /&gt;
&lt;br /&gt;
The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name &amp;quot;Mauser Assault Carbine&amp;quot; and sold on CG Trader alongside all the other C96 variants seen in-game as the &amp;quot;Mauser Pistol Pack.&amp;quot; It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7x63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR PASAM.jpg|thumb|none|600px|Behold, the PASAM...ish.]]&lt;br /&gt;
[[File:H3VR PASAM Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]&lt;br /&gt;
[[File:H3VR PASAM Loading.jpg|thumb|none|600px|With that sorted, it's time to load in a magazine...]]&lt;br /&gt;
[[File:H3VR PASAM Cocking.jpg|thumb|none|600px|...chamber a round...]]&lt;br /&gt;
[[File:H3VR PASAM Firing.jpg|thumb|none|600px|...and open fire.]]&lt;br /&gt;
[[File:H3VR PASAM Adjusting.jpg|thumb|none|600px|Through the power of subsequent updates, the Mauser Assault Carbine would later receive the same adjustable rear sight as the other C96 variants - 50 meters to 500, in increments of 50.]]&lt;br /&gt;
[[File:H3VR PASAM Safety.jpg|thumb|none|600px|Along with proper set of 3 firemodes - all the rounds, one of them, or (shown here) none at all.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
Complimenting the earlier-added [[PP-19 Bizon]], the [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] was added in Update #100's fourth alpha.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Vityaz Right.jpg|thumb|none|600px|Chilling out in the Proving Grounds with a shiny new - ''&amp;quot;hey, wait a minute. Where'd the stock go?&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Vityaz Left.jpg|thumb|none|600px|''&amp;quot;Oh, there it is.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Vityaz Extending.jpg|thumb|none|600px|While the basic Vityaz has a standard [[AKS-74]]-style triangular folding stock, the SN variant replaces this with an improved Zenit stock that can be adjusted for length of pull.]]&lt;br /&gt;
[[File:H3VR Vityaz Unfolding.jpg|thumb|none|600px|And, y'know, unfolded to actually make that useful.]]&lt;br /&gt;
[[File:H3VR Vityaz Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 30 rounds, and fit into absolutely nothing else.]]&lt;br /&gt;
[[File:H3VR Vityaz Semi.jpg|thumb|none|600px|Being an AK variant, disengaging the safety comes before chambering a round; it's been flipped to semi-auto here to minimize the potential consequences of this.]]&lt;br /&gt;
[[File:H3VR Vityaz Charging.jpg|thumb|none|600px|With the entire concept of safety out of the way, the charging handle is free to run back and forth with as many pairs of scissors as it likes.]]&lt;br /&gt;
[[File:H3VR Vityaz Aiming.jpg|thumb|none|600px|Giving the sights a try; for all its modernity, the Vityaz-SN still features the classic AK tangent sights. Over 70 years, and still going strong.]]&lt;br /&gt;
[[File:H3VR Vityaz Firing.jpg|thumb|none|600px|Firing, and getting about as much recoil as you'd expect from a modern SMG in semi-auto; the muzzle brake does a decent job of exaggerating the muzzle flash (mostly by redirecting it to somewhere the sights won't block).]]&lt;br /&gt;
[[File:H3VR Vityaz Adjusting.jpg|thumb|none|600px|Adjusting the aforementioned tangent sights; these go out to 300 meters in 50-meter increments, which is double what the earlier Bizon can do - and arguably a bit optimistic for a 9x19mm SMG.]]&lt;br /&gt;
[[File:H3VR Vityaz Reloading.jpg|thumb|none|600px|Getting back into the spirit of this modern, tactical SMG with a proper tactical reload.]]&lt;br /&gt;
[[File:H3VR Vityaz Drum.jpg|thumb|none|600px|And then taking it... perhaps a bit too far. These attachments all came along with the Vityaz; the drum is the only pure work of fiction here (seemingly being a [[Suomi KP/-31]] drum with a Vityaz-style feed tower, in a similar vein to the numerous other modifications of Suomi drums to fit different magazine wells), with the &amp;quot;RKO&amp;quot; foregrip being a Zenit RK-0, the &amp;quot;Mk. 2 Hex Suppressor&amp;quot; being one of Hexagon Tactical's offerings, the &amp;quot;Perst3&amp;quot; laser being a Zenitco Perst-3 (in keeping with the tendency of item names in ''H3'' to omit spaces and punctuation), and the &amp;quot;PK120&amp;quot; being a Valday PK-120 (see previous note).]]&lt;br /&gt;
[[File:H3VR Vityaz Reticle.jpg|thumb|none|600px|Aiming through the latter of these attachments, with the effect of the penultimate one also being visible...]]&lt;br /&gt;
[[File:H3VR Vityaz Auto.jpg|thumb|none|600px|...before forgoing the reflex sight entirely, flipping over to full-auto, and demonstrating to a hapless Sosig that the [[Escape from Tarkov|leg meta]] still applies to things that don't have legs.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. Originally chambered in 9x19mm Parabellum (with a corresponding 53-round capacity), it was later made into the 9x18mm version with a 64-round capacity.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Bizon Table.jpg|thumb|none|600px|All 4 of Update #18's additions conveniently laid out on a table, with the Bizon at the far left.]]&lt;br /&gt;
[[File:H3VR Bizon Magazine.jpg|thumb|none|600px|Taking a look at one of the Bizon's distinctive helical magazines. The ribbed design of these, along with certain features of the gun itself, help distinguish this particular Bizon as a later -2 model.]]&lt;br /&gt;
[[File:H3VR Bizon Loading.jpg|thumb|none|600px|Loading the aforementioned magazine into the gun.]]&lt;br /&gt;
[[File:H3VR Bizon Right.jpg|thumb|none|600px|Remember, kids: always be sure to check your Russian submachine guns to make sure that there isn't any leftover communism stuck in there. Even if they were first produced in the nineties, you still can't be sure unless you check.]]&lt;br /&gt;
[[File:H3VR Bizon Muzzle.jpg|thumb|none|600px|A closeup of the muzzle end of the PP-19. This shows off both the muzzle brake and the position of the front magazine catch, both of which further peg it as a Bizon-2.]]&lt;br /&gt;
[[File:H3VR Bizon Semi.jpg|thumb|none|600px|A cursory glance at the selector switch reveals that it's set to semi-auto. But why would you do that...]]&lt;br /&gt;
[[File:H3VR Bizon Auto.jpg|thumb|none|600px|...when you could set it to full-auto?]]&lt;br /&gt;
[[File:H3VR Bizon Charging.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:H3VR Bizon Aiming.jpg|thumb|none|600px|Aiming; the rail bracket makes this a bit more difficult, though not necessarily impossible. It also makes it distinctly more difficult (though, again, still possible) to see the redesigned sights of the Bizon-2.]]&lt;br /&gt;
[[File:H3VR Bizon Firing.jpg|thumb|none|600px|Pulling the Bizon's trigger, which causes it to somewhat anemically cough up a steady stream of spent brass.]]&lt;br /&gt;
[[File:H3VR Bizon Left.jpg|thumb|none|600px|Reviewing the resultant grouping; considering the distance, it's not great, but then again, who needs accuracy when you've got volume of fire?]]&lt;br /&gt;
[[File:H3VR Bizon Folding.jpg|thumb|none|600px|Folding up the stock...]]&lt;br /&gt;
[[File:H3VR Bizon Folded.jpg|thumb|none|600px|...which makes the already compact weapon even shorter.]]&lt;br /&gt;
[[File:H3VR Bizon Folded Pointing.jpg|thumb|none|600px|Unfortunately, the rail bracket ruins things once again; its presence prevents the stock from actually folding all the way.]]&lt;br /&gt;
[[File:H3VR Bizon Railless.jpg|thumb|none|600px|Update #40's blessing: a clean, smooth Bizon, free of the shackles of mandatory rail mounts.]]&lt;br /&gt;
[[File:H3VR Bizon Flash.jpg|thumb|none|600px|Celebrating this inclusion with a demonstration of the PP-19's interesting star-shaped muzzle flash. And a demonstration of how not to use a shooting range.]]&lt;br /&gt;
[[File:H3VR Bizon Stock.jpg|thumb|none|600px|Another perk of this change was the ability to fold the Bizon's stock all the way, finally letting the stud sticking out the left side of the receiver serve its intended purpose.]]&lt;br /&gt;
[[File:H3VR Bizon Adjusting.jpg|thumb|none|600px|Even later on, the Bizon got another improvement: adjustable sights, with 3 settings at 50, 100, and 150 meters - not much, but plenty enough for the sort of engagements that the Bizon is actually useful in.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is one of the many firearms added in the 1st Meatmas update; it is categorized as a PDW.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PP-2000 Left.jpg|thumb|none|600px|Examining the left side of the PP-2000...]]&lt;br /&gt;
[[File:H3VR PP-2000 Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR PP-2000 Loading.jpg|thumb|none|600px|Loading in a 44-round magazine. Sadly, this can't be used as a stock, seeing as the PP-2000 in-game already has one.]]&lt;br /&gt;
[[File:H3VR PP-2000 Charging.jpg|thumb|none|600px|Pulling back the rather [[G36]]-esque folding charging handle.]]&lt;br /&gt;
[[File:H3VR PP-2000 Aiming.jpg|thumb|none|600px|Taking not-really-aim...]]&lt;br /&gt;
[[File:H3VR PP-2000 Firing.jpg|thumb|none|600px|...and firing anyways.]]&lt;br /&gt;
[[File:H3VR PP-2000 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the PP-2000. But wait, what's that?]]&lt;br /&gt;
[[File:H3VR PP-2000 Suppressor.jpg|thumb|none|600px|Why, it's a suppressor! One specifically meant for this weapon, in fact! And of course, that leaves only one thing to do...]]&lt;br /&gt;
[[File:H3VR PP-2000 Firing Suppressed.jpg|thumb|none|600px|...fire the weapon again, but this time at a neck-craningly impossible cinematic angle!]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
The [[PP-91 Kedr]] is one of the available firearms in-game, categorized as a PDW. It was added in Update #19; Update #24 gave it some changes, including a 2-setting rear sight and a side-mounted Picatinny rail.&lt;br /&gt;
[[File:Kedrpp91.jpg|thumb|none|450px|PP-91 Kedr - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PP-91 Loading.jpg|thumb|none|600px|While going through the new lineup, always be sure to have a look at the machine pistols on offer.]]&lt;br /&gt;
[[File:H3VR PP-91 Stock.jpg|thumb|none|600px|Also be sure to unfold their stocks.]]&lt;br /&gt;
[[File:H3VR PP-91 Charging.jpg|thumb|none|600px|And to chamber them.]]&lt;br /&gt;
[[File:H3VR PP-91 Right.jpg|thumb|none|600px|And, of course to take some time to admire them.]]&lt;br /&gt;
[[File:H3VR PP-91 Left.jpg|thumb|none|600px|How wonderfully simple.]]&lt;br /&gt;
[[File:H3VR PP-91 Safe.jpg|thumb|none|600px|Don't forget to switch them from &amp;quot;Safe&amp;quot;...]]&lt;br /&gt;
[[File:H3VR PP-91 Semi.jpg|thumb|none|600px|...to &amp;quot;something in Cyrillic that probably means semi-auto&amp;quot;...]]&lt;br /&gt;
[[File:H3VR PP-91 Auto.jpg|thumb|none|600px|...to &amp;quot;something else in Cyrillic that probably means full-auto&amp;quot;.]]&lt;br /&gt;
[[File:H3VR PP-91 Aiming.jpg|thumb|none|600px|Aiming; this would be far more conducive to actually hitting something were the post visible through the rear sight actually the front sight post, and not the front sight's left protective ear.]]&lt;br /&gt;
[[File:H3VR PP-91 Firing.jpg|thumb|none|600px|Not that that ever stopped anyone from trying.]]&lt;br /&gt;
[[File:H3VR PP-91 Sight.jpg|thumb|none|600px|Taking a look at Update #24's, well, updates...]]&lt;br /&gt;
[[File:H3VR PP-91 Aperture.jpg|thumb|none|600px|...these being an optional aperture setting for the rear sight...]]&lt;br /&gt;
[[File:H3VR PP-91 Rail.jpg|thumb|none|600px|...and a somewhat oddly-placed rail. While it might not seem terribly useful, it makes a great spot for lights and lasers, and the game's canted rail adapters can be used to turn it into a top rail for optics.]]&lt;br /&gt;
[[File:H3VR PP-91 Unfolded.jpg|thumb|none|600px|And, years later, Update #87 updated the Kedr once more, allowing its stock to properly unfold all the way.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The iconic [[PPSh-41]] submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR PPSh.jpg|thumb|none|600px|The PPSh in a weapon case, along with both of its optional magazines. The 35-round box magazine isn't unusually short; it's just clipping through the front of the case, due to a physics engine bug.]]&lt;br /&gt;
[[File:H3VR PPSh Loading.jpg|thumb|none|600px|Loading a box magazine into the PPSh. Note the fire selector, currently set to semi-auto.]]&lt;br /&gt;
[[File:H3VR PPSh Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR PPSh Aiming.jpg|thumb|none|600px|Aiming at a snowflake. The fine front sight is nice for aiming, but can be hard to make out on some backgrounds.]]&lt;br /&gt;
[[File:H3VR PPSh Drum Loading.jpg|thumb|none|600px|Loading in a 71-round drum.]]&lt;br /&gt;
[[File:H3VR PPSh Drum Firing.jpg|thumb|none|600px|Firing a definitely-necessary-and-not-in-any-way-excessive amount of rounds at a snowflake.]]&lt;br /&gt;
===&amp;quot;PPSh-14&amp;quot;===&lt;br /&gt;
A fictional version of the PPSh (created by [https://www.artstation.com/artwork/46ER8 3D artist Pavel Kutejnikov]), also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014).&lt;br /&gt;
[[File:H3VR PPSh 14.jpg|thumb|none|600px|The &amp;quot;PPSh-14&amp;quot; in its weapon case.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Loading.jpg|thumb|none|600px|Loading in a drum magazine. The drums that this variant comes with are slightly smaller than the standard ones, and slightly different in appearance.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Loaded.jpg|thumb|none|600px|A good side-on look at the PPSh-14. The odd pseudo-pistol-grip stock is rather reminiscent of some Archangel stocks.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Firing.jpg|thumb|none|600px|Firing the PPSh, now fitted with an Aimpoint-esque tube reflex sight.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Aiming.jpg|thumb|none|600px|Firing the PPSh again, this time aiming through the aforementioned sight. The previous shot was actually also taken while aiming; it does not appear so due to the fact that recordings and screenshots of Vive gameplay on Unity can only be viewed from the left eye.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Firing Unaimed.jpg|thumb|none|600px|''This'' shot, on the other hand, is most definitely of unaimed fire.]]&lt;br /&gt;
[[FIle:H3VR PPSh 14 Flash.jpg|thumb|none|600px|Oh, yeah, and the muzzle flash is blue for some reason.]]&lt;br /&gt;
[[File:H3VR PPSh 14 Flash Low.jpg|thumb|none|600px|Figured it was worth pointing out.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;QC9 PDW&amp;quot; (Custom 9mm AR-15)==&lt;br /&gt;
Added through Update #46, the &amp;quot;QC9 PDW&amp;quot; is an AR-15-patterned submachine gun (categorized as a PDW in-game, predictably enough) chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things; it was formerly fitted with a vertical grip, but this was later removed and made into an optional attachment. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round &amp;quot;waffle&amp;quot;-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.&lt;br /&gt;
[[File:QC10 VLTOR MUR.jpg|thumb|none|450px|Custom AR-15 SMG with Quarter Circle 10 lower receiver and VLTOR MUR upper receiver - 9x19mm Parabellum. Image provided to show the QC10 lower receiver and VLTOR upper receiver.]]&lt;br /&gt;
[[File:H3VR QC9.jpg|thumb|none|600px|A good look at the QC9.]]&lt;br /&gt;
[[File:H3VR QC9 Stock Extending.jpg|thumb|none|600px|Extending the QC9's stock. Until the release of a later update, this was largely for aesthetic purposes, seeing as the stock didn't serve any real function.]]&lt;br /&gt;
[[File:H3VR QC9 Mags.jpg|thumb|none|600px|A selection of magazines- the Colt-pattern metal magazine, the &amp;quot;waffle&amp;quot; polymer magazine, and the X-15 drum magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Charging.jpg|thumb|none|600px|Charging the QC9, loaded with a 32-round Colt-pattern magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Firing.jpg|thumb|none|600px|Firing the QC9, fitted with a red-dot sight; the weapon lacks any sort of sights by default.]]&lt;br /&gt;
[[File:H3VR QC9 Drum.jpg|thumb|none|600px|Loading in an X-Products drum magazine.]]&lt;br /&gt;
[[File:H3VR QC9 Firing Suppressed.jpg|thumb|none|600px|Firing the QC9, now fitted with the aforementioned drum magazine, along with a SilencerCo suppressor. Note that the ejected case has an unstruck primer; this is an issue with all but the cartridges added in with the Meat Fortress update.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rosie&amp;quot;==&lt;br /&gt;
Update #103 introduced a weapon that defies most normal firearm categories; Rosie is cartridge-firing rivet gun that is categorized as a &amp;quot;heavy submachine gun&amp;quot;, and was added as part of the Engineer's kit in Meat Fortress. While most rivet guns are pneumatically powered, Rosie is based off of a Remington Stud Driver Model 450, which used .32 caliber blanks to drive nails. Rosie deviates from this by being a magazine-fed, fully-automatic weapon; it also lacks a muzzle safety, since it is explicitly intended to be as unsafe as possible for anyone in front of the muzzle.&lt;br /&gt;
[[File:Remington Stud Driver Model 450.jpg|thumb|450px|none|Remington Stud Driver Model 450 - .32 blank cartridge]]&lt;br /&gt;
[[File:H3VR Rosie Left.jpg|thumb|none|600px|And here's Rosie, looking pretty for the camera.]]&lt;br /&gt;
[[File:H3VR Rosie Right.jpg|thumb|none|600px|Rosie the Rivet Gun's other side; the dark hole on the bottom of the receiver is an ejection port, and that sentence is exactly why we're not going to talk about Rosie as if it were a person in this section.]]&lt;br /&gt;
[[File:H3VR Rosie Rounds.jpg|thumb|none|600px|Peering at one of Rosie's 30-round magazines before loading it in; unlike most conventional powder-driven nail drivers (which use separate blank charges and nails), Rosie uses self-contained cartridges with both a charge and a projectile, the resulting round somewhat resembling a scaled-down version of the [[SPP-1 Underwater Pistol|SPP-1]]'s underwater dart cartridge. This round is simply called &amp;quot;5mm Rivet&amp;quot; in-game; 5mm is presumably the diameter of the rivet's base, since the case itself looks a fair bit larger.]]&lt;br /&gt;
[[File:H3VR Rosie Charging.jpg|thumb|none|600px|Loading the magazine in, and pulling the charging handle; the former action causes the hinged component in front of the magwell (presumably a combination magazine catch/dust cover) to snap forward, while the latter allows for the front portion of the bolt (most likely a telescoped weight, akin to a [[Walther MPK]] or similar SMG) to be seen moving through the cutouts up front.]]&lt;br /&gt;
[[File:H3VR Rosie Aiming.jpg|thumb|none|600px|Preparing to do some precise door maintenance; while it doesn't have sights ''per se'', the pair of lined-up flathead screws on the top of Rosie's receiver do make a decent substitute.]]&lt;br /&gt;
[[File:H3VR Rosie Firing.jpg|thumb|none|600px|Firing an extremely important rivet into the middle of a wooden door; the lights on the back of Rosie's receiver are a loaded chamber indicator (presumably associated with the wire on the weapon's right side), with the green light turning on whenever a round is chambered, and the red light turning on whenever one isn't - as can be seen here, simply being midway through a cycle of its action counts as not having a round chambered, causing the lights to rapidly flash on and off while firing.]]&lt;br /&gt;
[[File:H3VR Rosie Case.jpg|thumb|none|600px|Taking a close look at a spent case; this endeavor is aided by the (former) presence of a rather strange bug wherein spent 5mm Rivet cases would become locked in place if picked up and dropped. Like the rest of the ''Meat Fortress'' ammo types, its primer is appropriately struck.]]&lt;br /&gt;
[[File:H3VR Rosie Empty.jpg|thumb|none|600px|Having successfully secured the door to itself 30 times, the magazine runs empty; the magazine's follower is noteworthy, as dynamic magazine followers were another feature introduced to certain magazines in Update #103.]]&lt;br /&gt;
[[File:H3VR Rosie Drum.jpg|thumb|none|600px|Replacing the empty box magazine with Rosie's other magazine type, a ''Trommelmagazin 08''-esque &amp;quot;snail drum&amp;quot; - after all, if 30 rivets isn't enough to get the job done, then 60 should be.]]&lt;br /&gt;
[[File:H3VR Rosie Spraying.jpg|thumb|none|600px|And if 60's not enough, why not try 120? Aside from being a rather spectacular OSHA violation, this shot shows off the weapon's action rather well; while the Remington's distinctive spring-loaded muzzle was part of a safety system (preventing the weapon from firing unless pushed into a surface, to prevent pretty much exactly this), Rosie's instead reciprocates when firing, implying a recoil-operated design with a separate barrel return spring.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is available in ''H3'', having been added with the M.E.A.T.S. gamemode in Update #37 under the machine pistol class. The one in-game has a bit of an identity crisis; it's visually a Vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|450px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:H3VR Skorpion.jpg|thumb|none|600px|Having grown somewhat bored of overly flashy modified [[Beretta]]s, our action hero decides to switch over to 1960's-vintage machine pistols.]]&lt;br /&gt;
[[File:H3VR Skorpion Firing.jpg|thumb|none|600px|Firing the Vz. 61.]]&lt;br /&gt;
[[File:H3VR Skorpion Loading.jpg|thumb|none|600px|Of course, being that two is one and one is none, another Skorpion is loaded up...]]&lt;br /&gt;
[[File:H3VR Skorpion Cocking.jpg|thumb|none|600px|...and chambered.]]&lt;br /&gt;
[[File:H3VR Skorpion Dual.jpg|thumb|none|600px|Our action hero then opens fire, determined to [[The Matrix#Yugoslav Model 61 Skorpion|clear out the lobby]].]]&lt;br /&gt;
[[File:H3VR Skorpion Folded.jpg|thumb|none|600px|Meanwhile, in a completely different place at a time that isn't actually meanwhile, someone who isn't an action hero shows off a feature of the Skorpion that was added later:]]&lt;br /&gt;
[[File:H3VR Skorpion Unfolding.jpg|thumb|none|600px|The stock.]]&lt;br /&gt;
[[File:H3VR Skorpion Stock.jpg|thumb|none|600px|It's not much - little more than a bent piece of wire - but it's still nice to have.]]&lt;br /&gt;
[[File:H3VR Skorpion Aiming.jpg|thumb|none|600px|It also makes aiming a bit easier - more due to its absence from the sight picture than its presence as a stabilizer, but again, it's still convenient. Besides, what more do you expect from a .32 submachine gun meant to be stuffed into tank crewmen's holsters?]]&lt;br /&gt;
[[File:H3VR Skorpion Unfolded.jpg|thumb|none|600px|Speaking of the stock, here's what it was supposed to look like; as it did for the [[PP-91 Kedr]], Update #87 fixed a long-standing issue where the Skorpion's stock didn't unfold all the way.]]&lt;br /&gt;
&lt;br /&gt;
==SITES Spectre M4==&lt;br /&gt;
The 17th day of the Meatmas 2018 event added a [[Spectre M4|SITES Spectre M4]] submachine gun to ''H3'''s roster.&lt;br /&gt;
[[File:Sites Spectre.jpg|thumb|none|450px|SITES Spectre M4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Spectre Box.jpg|thumb|none|600px|The Spectre M4 in its gift box.]]&lt;br /&gt;
[[File:H3VR Spectre Magazine.jpg|thumb|none|600px|Taking a close look at one of the weapon's magazines. The wide, bulky design is part of what makes the Spectre unique; its use of quad-stacked &amp;quot;casket&amp;quot;-type magazines allows it to hold more rounds in a magazine of a given length than a traditional submachine gun with double-stacked magazines. This particular magazine, about the length of a typical SMG's 30-rounder, carries an impressive 50 rounds.]]&lt;br /&gt;
[[File:H3VR Spectre Loading.jpg|thumb|none|600px|Loading in the aforementioned and aforedescribed magazine...]]&lt;br /&gt;
[[File:H3VR Spectre Charging.jpg|thumb|none|600px|...and then pulling the charging handle. This is another somewhat unusual feature of the Spectre; while most submachine guns of this period were open-bolt (the famous [[MP5]] being a notable exception), the M4 instead fires from a closed bolt, using an interesting linear striker setup (which is, amusingly enough, not at all unlike the conversions of open-bolt submachine guns to closed-bolt semi-autos seen on the US civilian market - take, for example, the [[TEC-9]]).]]&lt;br /&gt;
[[File:H3VR Spectre Left.jpg|thumb|none|600px|Examining the [[GoldenEye 007|Phantom, experiencing a brief-yet-intense moment of screencheating flashbacks]].]]&lt;br /&gt;
[[File:H3VR Spectre Safe.jpg|thumb|none|600px|All sibling debates about who was looking at whose half of the screen aside, there is another important matter to address:]]&lt;br /&gt;
[[File:H3VR Spectre Safety.jpg|thumb|none|600px|The safety. The Spectre has separate switches for its safety and fire selector; by default, the former is set to safe, while the latter is somewhat unusually set to full-auto.]]&lt;br /&gt;
[[File:H3VR Spectre Aiming.jpg|thumb|none|600px|Taking aim at a distant target; this really isn't the sort of engagement that the Spectre was designed for.]]&lt;br /&gt;
[[File:H3VR Spectre Firing.jpg|thumb|none|600px|This issue is only exacerbated by its high rate of fire; furthermore, the in-game weapon lacks its factory folding stock, making it all but entirely uncontrollable in full-auto unless an aftermarket stock is affixed.]]&lt;br /&gt;
[[File:H3VR Spectre Right.jpg|thumb|none|600px|Taking one last forlorn look at the Spectre, before letting it finally pass on to the next life in peace.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SMG&amp;quot;==&lt;br /&gt;
Another weapon added with the &amp;quot;Meat Fortress&amp;quot; crossover event with ''[[Team Fortress 2]]'' is the Sniper's &amp;quot;SMG&amp;quot;, a fictional weapon resembling a cross between a [[MAT-49]] (front sight, general profile) and an [[M1A1 Thompson]] (charging handle/bolt, rear sight). Update #89 added an additional variant, known as the &amp;quot;Bushranger's Boon&amp;quot;; compared to the standard SMG, it has a different set of sights, a ventilated barrel shroud, a [[MAC-10]]-like front grip strap, a higher cyclic rate of fire, and an [[M1A1 Carbine]]-esque folding stock. The update also added a 45-round drum magazine (usable in both variants, though it comes standard with the Boon) and two additional ammo types.&lt;br /&gt;
[[File:MAT-49.jpg|thumb|none|450px|MAT-49 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:H3VR TF2 SMG Left.jpg|thumb|none|600px|Put the two together (along with some ideas that're either original or haven't been figured out yet), and you wind up with this thing. Neat, huh?]]&lt;br /&gt;
[[File:H3VR TF2 SMG Right.jpg|thumb|none|600px|The other side of the submachine gun; note the odd placement of the ejection port behind the magazine well, rather than in line with it as is commonly the case. This may have been a simple stylistic choice, or it may possibly have been the result of someone misinterpreting the MAT-49's ejection port dustcover as the ejection port itself.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Bolt.jpg|thumb|none|600px|Either way, it's a great way of viewing the weapon's bolt, which now visibly moves, and has a modeled head to facilitate its use in VR.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Cocking.jpg|thumb|none|600px|It also allows one to see clean through the receiver with the bolt pulled back; considering how this incarnation (unlike its original one) is depicted as being open-bolt, this is generally more often than not.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Loading.jpg|thumb|none|600px|Loading in a magazine. As in the source material, these hold 25 rounds a pop; before the &amp;quot;12x32mm Dingowhomper&amp;quot; cartridge was implemented, its placeholder caliber of choice is, of all things, ''.50 Action Express''.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Firing.jpg|thumb|none|600px|This, needless to say, makes the gun kick rather heavily. Tracers are all but mandatory, especially if you want to use it one-handed. Which you all do.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Aiming.jpg|thumb|none|600px|Aiming; befitting of a game with no iron-sight mechanics (if a bit less so for a weapon used exclusively by the ''Sniper''), the sights don't really make a whole lot of sense, being a hooded front post and a set of rear adjustment wheel without an actual notch or aperture or anything else of the sort.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Aimed.jpg|thumb|none|600px|Well, sometimes you've just gotta work with what you've got - an approximate sight picture can be had by lining up the rear sight wings with the edges of the front sight hood, though vertical alignment is anybody's guess. Also note the jiggleboned sling hook at the rear of the receiver. Not really relevant to the discussion at hand, but I couldn't think of any better place to point it out.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Round.jpg|thumb|none|600px|Peering into a loaded magazine for the SMG, showing off the bottlenecked profile of the 12x32mm Dingowhomper round. Whether or not a round that large would even qualify as pistol ammunition anymore is debatable.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Suppressor.jpg|thumb|none|600px|The SMG is another one of the ''TF2'' firearms capable of taking suppressors, as seen here with this &amp;quot;Medium B&amp;quot; Maxim Silencer, the &amp;quot;B&amp;quot; bit denoting that it has an adaptor on the end. This adaptor apparently wasn't designed with the SMG's flared-out muzzle in mind, since most of it fits inside, and a small piece at the bottom clips through.]]&lt;br /&gt;
[[File:H3VR TF2 SMG Can.jpg|thumb|none|600px|This one, on the other hand, was designed with the SMG in mind. The Update #83-added design matches the weapon's parkerized finish and seats snugly into its muzzle; visually, it resembles a heavily-squashed version of the 2-stage Sionics suppressor for the [[MAC-10]].]]&lt;br /&gt;
===&amp;quot;Bushranger's Boon&amp;quot;===&lt;br /&gt;
[[File:H3VR Boon Right.jpg|thumb|none|600px|While everybody else is fighting and dying in the Meat Fortress arena proper, the Sniper decides to play around with his new toy.]]&lt;br /&gt;
[[File:H3VR Boon Folding.jpg|thumb|none|600px|Of course, the stock's not just for show; grab the end and (slowly) pull to give yourself an L-gun!]]&lt;br /&gt;
[[File:H3VR Boon Left.jpg|thumb|none|600px|Or, y'know, a functional stock. If you're into that sort of thing.]]&lt;br /&gt;
[[File:H3VR Boon Drum.jpg|thumb|none|600px|Loading in a drum magazine full of &amp;quot;Bushfire&amp;quot; ammo, distinguished by its flat white tip.]]&lt;br /&gt;
[[File:H3VR Boon Cocking.jpg|thumb|none|600px|Locking back the bolt; like the standard SMG, the Bushranger's Boon is open-bolt. Also note the grip strap, which tends to clip into the magazine when the gun is pointed upwards.]]&lt;br /&gt;
[[File:H3VR Boon Aiming.jpg|thumb|none|600px|Looking through the new sights; the front sight features a smaller, non-circular hood, while the rear sight has an actual notch to line it up with.]]&lt;br /&gt;
[[File:H3VR Boon Firing.jpg|thumb|none|600px|Then again, it's a submachine gun with 45 rounds of incendiary tracer ammo, so aiming isn't the most crucial thing in the world.]]&lt;br /&gt;
[[File:H3VR Boon Ejecting.jpg|thumb|none|600px|Popping out an empty drum; this shows the other effect of the Bushfire ammo, that being the smoke clouds it produces on impact (allowing for the creation of impromptu smokescreens with a quick burst, or for simple confusion of enemies under fire). Given its properties, it's probably white phosphorus-based. Not like you have to worry about the Geneva Conventions in a war over gravel, after all.]]&lt;br /&gt;
[[File:H3VR Boon Box.jpg|thumb|none|600px|Replacing the drum with one of the standard SMG's 25-round box magazines; this is filled with &amp;quot;Funnel Spider&amp;quot; ammo, which looks rather like a modern defensive handgun load.]]&lt;br /&gt;
[[File:H3VR Boon Spider.jpg|thumb|none|600px|At least, it does until you fire it. The Funnel Spider load is meant more for the standard SMG (which fills a more PDW-ish role than the offense-oriented Boon), being a short-range tracer buckshot round; it doesn't do all that much damage, but it also requires next to no aiming to use, making it good for suppressing a close-in enemy and &amp;lt;s&amp;gt;running away screaming like a little girl&amp;lt;/s&amp;gt; making a quick tactical retreat.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. II==&lt;br /&gt;
Update #49 added the [[Sten Mk II]] submachine gun, which marks the first time since the introduction of the [[MAC-11]] that an open-bolt weapon was added to ''H3VR''. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called &amp;quot;Mk. 9 Chopshop&amp;quot; variant, with a shortened barrel and a cut-down stock.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkII Left.jpg|thumb|none|600px|The answer to the age-old question of &amp;quot;How little gun can you have while still having a gun?&amp;quot;]]&lt;br /&gt;
[[File:H3VR Sten MkII Right.jpg|thumb|none|600px|The weapon's other side.]]&lt;br /&gt;
[[File:H3VR Sten MkII Cocking.jpg|thumb|none|600px|Drawing back the Sten's bolt. This isn't where it rests when cocked; this is just as far back as it can be pulled.]]&lt;br /&gt;
[[File:H3VR Sten MkII Loading.jpg|thumb|none|600px|Loading in a 32-round magazine. The update also added 16-round options.]]&lt;br /&gt;
[[File:H3VR Sten MkII Closeup.jpg|thumb|none|600px|A closeup of the ejection port, showing the magazine lined up and ready to feed cartridges.]]&lt;br /&gt;
[[File:H3VR Sten MkII Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch. This is really the only safety mechanism that the Sten has; all it does is stop the bolt from moving forwards.]]&lt;br /&gt;
[[File:H3VR Sten MkII Sights.jpg|thumb|none|600px|Aiming through the Sten's simple aperture/post sights...]]&lt;br /&gt;
[[File:H3VR Sten MkII Firing.jpg|thumb|none|600px|...before saying &amp;quot;to hell with it&amp;quot; and unloading full-auto from the hip.]]&lt;br /&gt;
===&amp;quot;Mk. 9 Chopshop&amp;quot;===&lt;br /&gt;
[[File:H3VR Sten Mk9.jpg|thumb|none|600px|Correction: ''this'' is the least amount of gun one can have while still technically having a gun.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Loading.jpg|thumb|none|600px|After shrugging and deciding that a bare minimum amount of gun is at least better than no gun at all, the invisible point-holder loads in a magazine. Note the white tips of the rounds; these show that they are armor-piercing incendiary(!) rounds.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Firing.jpg|thumb|none|600px|Firing the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything &amp;quot;correct&amp;quot; can be done with a sawn-off Sten.]]&lt;br /&gt;
[[File:H3VR Sten Mk9 Close.jpg|thumb|none|600px|Correct or not, the &amp;quot;Mk. 9 Chopshop&amp;quot; Sten is at least handy for closer-than-preferable encounters.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. V==&lt;br /&gt;
Along with the Mk. II, Update #49 added the [[Sten Mk V]], a later, more refined version of the Sten.&lt;br /&gt;
[[File:Sten Mk5.JPG|thumb|none|450px|Sten Mk. V - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkV Left.jpg|thumb|none|600px|It may be more expensive than the earlier version, but at least now it's clear how it's supposed to be held.]]&lt;br /&gt;
[[File:H3VR Sten MkV Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, showing the wooden vertical foregrip and the [[Lee-Enfield]]-type front sight.]]&lt;br /&gt;
[[File:H3VR Sten MkV Right.jpg|thumb|none|600px|A look at the other side reveals the first of 32 9x19mm rounds ready to be fired.]]&lt;br /&gt;
===Sten Mk. VI===&lt;br /&gt;
The integrally suppressed variant of the Mk. V, the [[Sten#Sten Mk VI|Sten Mk VI]], is available as well.&lt;br /&gt;
[[File:StenMkVI.jpg|thumb|none|450px|Sten Mk. VI(S) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]]&lt;br /&gt;
[[File:H3VR Sten MkVI Firing.jpg|thumb|none|600px|Firing the Mk. VI. Note the somewhat worrying lack of a front sight.]]&lt;br /&gt;
[[File:H3VR Sten MkVI Aiming.jpg|thumb|none|600px|Much later, in Update #100's sixth alpha, this issue was finally fixed.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
The final SMG added to the game by Update #50 is the [[Steyr MP34]].&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MP34 Loading.jpg|thumb|none|600px|Loading a magazine into the MP34.]]&lt;br /&gt;
[[File:H3VR MP34 Left.jpg|thumb|none|600px|Taking in the beauty of an inter-war submachine gun.]]&lt;br /&gt;
[[File:H3VR MP34.jpg|thumb|none|600px|Pointing the MP34 at a target. This endeavor would prove fruitless, seeing as the weapon isn't cocked.]]&lt;br /&gt;
[[File:H3VR MP34 Cocking.jpg|thumb|none|600px|Remedying the aforementioned issue.]]&lt;br /&gt;
[[File:H3VR MP34 Aiming.jpg|thumb|none|600px|Firing the MP34 properly...]]&lt;br /&gt;
[[File:H3VR MP34 1 Hand.jpg|thumb|none|600px|...and improperly.]]&lt;br /&gt;
[[File:H3VR MP34 Adjusting.jpg|thumb|none|600px|Adjusting the MP34's rear sight; being a fancy interwar SMG built with rifle-like sensibilities (read: before everyone realized that a functional SMG can be made from a few springs and some plumbing parts), its sights are adjustable out to 500 meters in 50-meter increments. For all the times when you'll need that.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
Added on the 12th day of the 2018 Meatmas update, the [[Suomi KP/-31]] holds the distinction of being ''H3'''s first Finnish submachine gun.&lt;br /&gt;
[[File:SuomiM31.jpg|thumb|none|450px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Suomi Box.jpg|thumb|none|600px|A Suomi, fresh out of the icebox, and ready for use in the ice... ball.]]&lt;br /&gt;
[[File:H3VR Suomi Loading.jpg|thumb|none|600px|Cutting right to the chase, and loading in a 71-round drum magazine.]]&lt;br /&gt;
[[File:H3VR Suomi Left.jpg|thumb|none|600px|Cutting right back out of the chase for a minute, in order to fully appreciate the KP/-31. Not every day that you see a submachine gun longer than an [[M4A1]], and over half again as heavy to boot.]]&lt;br /&gt;
[[File:H3VR Suomi Right.jpg|thumb|none|600px|Flipping the carbine-sized SMG over reveals the somewhat unusual locations of the charging handle and the selector lever.]]&lt;br /&gt;
[[File:H3VR Suomi Cocking.jpg|thumb|none|600px|Pulling back the former. While placing the cocking handle so far back might seem awkward, it does provide an advantage; unlike a traditional submachine gun of this era, the KP/-31 doesn't have a charging handle slot through which dirt and debris can enter, which causes jamming.]]&lt;br /&gt;
[[File:H3VR Suomi Auto.jpg|thumb|none|600px|The latter is the L-shaped piece in the trigger guard, which is seen here in its furthest-forward position; this is its full-auto setting.]]&lt;br /&gt;
[[File:H3VR Suomi Aiming.jpg|thumb|none|600px|Lining up the sights...]]&lt;br /&gt;
[[File:H3VR Suomi Firing.jpg|thumb|none|600px|...and spraying away at the attacking crystal snowflakes, letting out a fierce war cry all the while. &amp;quot;'''''PERKELE!'''''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Suomi Adjusting.jpg|thumb|none|600px|Adjusting the Suomi's decidedly interwar-style tangent sights; these are adjustable out to 500 meters in 100-meter increments.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tomacuzi&amp;quot;==&lt;br /&gt;
Update #95 added the &amp;quot;Tomacuzi,&amp;quot; a highly eccentric fictional firearm that is, as the name implies, a hybrid of an [[M1A1 Thompson]] and an [[IMI Uzi]], fitted with a barrel shroud reminiscent of (though substantially longer than) the [[Intratec TEC-9]]. To top it all off, it's also chambered in .455 Webley, and its fire modes consist exclusively of bursts of varying length.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Tomacuzi Left.JPG|thumb|none|600px|It's like someone beat a Thompson with an ugly stick. Note the Picatinny rail on the top of the receiver. It also features a [[BAR]]-style left-side charging handle for whatever reason; equally strangely, it fires from a closed bolt, which neither the Thompson nor the Uzi do.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Right.JPG|thumb|none|600px|On the opposite side of the gun, we see the original Auto Ordnance markings of a standard Thompson. Apparently in the future of the H3 universe, they actually signed off on this creation.]]&lt;br /&gt;
[[File:H3VR Tomacuzi StockUnfold.JPG|thumb|none|600px|The stock unfolds just like on a standard Uzi. Best not to aim with the stock folded, as this thing still kicks like a mule.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Mag.JPG|thumb|none|600px|Now loading... a 69 round... snaildrum... of .455 Webley. Any singly part of that sentence would make a person gag, and yet we have the trifecta.]]&lt;br /&gt;
[[File:H3VR Tomacuzi FireSelector.JPG|thumb|none|600px|The safety switch and fire selector switches themselves are the same as on the Thompson. However, instead of semi and auto, we have four-round burst, and ''seventeen-round-burst.'' Also note that, according to the markings, the official designation of this weapon is &amp;quot;TOMACUXI-9 Mk. 2.1&amp;quot;; the markings on this side also state its caliber to be .357 SIG (stamped over a 9mm marking), a round which none of the game's weapons use, along with the serial number &amp;quot;[https://en.wikipedia.org/wiki/867-5309/Jenny 8675309]&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Tomacuzi AimBad.JPG|thumb|none|600px|The lower aperture is effectively useless, since the pic rail completely blocks the front post from this angle.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Aim.JPG|thumb|none|600px|Thankfully, the upper notch sight is still useable.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Fire.JPG|thumb|none|600px|Even with relatively unimpressive Webley rounds, recoil is still considerable. In no small part because of the exclusively automatic firing modes.]]&lt;br /&gt;
[[File:H3VR Tomacuzi Eject.JPG|thumb|none|600px|Yet another quirk of this gun is that as soon as the mag is empty, it automatically ejects itself; thanks to its two firemodes, the user gets either 17 or 4 full bursts (in 4- or 17-round burst mode respectively), followed by a single anticlimactic shot and the sound of a magazine hitting the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The first Japanese firearm in the game, a late-model [[Type 100 submachine gun]] was added to ''H3VR'' on December 25th, 2018, the final day of the Meatmas 2018 event.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|450px|Type 100 (late model) - 8x22mm Nambu]]&lt;br /&gt;
[[File:H3VR Type 100 Box.jpg|thumb|none|600px|Popping open one of the larger boxes reveals quite a rare gift indeed.]]&lt;br /&gt;
[[File:H3VR Type 100 Loading.jpg|thumb|none|600px|Loading in a magazine. Being the first Japanese gun in the game, it should come as no surprise that it's also the first to use 8x22mm Nambu ammo.]]&lt;br /&gt;
[[File:H3VR Type 100 Left.jpg|thumb|none|600px|Examining the Type 100. Being a late-war model, the in-game gun lacks the bipod and adjustable rear sight of earlier models, concessions made for the sake of simplicity and resource conservation by increasingly desperate Axis forces, as evidenced by [https://airandspace.si.edu/collection-objects/bachem-ba-349-b-1-natter-viper this monstrosity].]]&lt;br /&gt;
[[File:H3VR Type 100 Right.jpg|thumb|none|600px|In spite of this, the bayonet lug stayed. Because Japan.]]&lt;br /&gt;
[[File:H3VR Type 100 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle...]]&lt;br /&gt;
[[File:H3VR Type 100 Cocked.jpg|thumb|none|600px|...which rests a lot further forward than the length of its receiver slot would suggest. One of the unusual features of the Type 100 is visible here; unlike most submachine guns of the era, the Type 100 has 2 holes in the side of the receiver tube: one for the cocking handle, and one for ejecting spent cases.]]&lt;br /&gt;
[[File:H3VR Type 100 Aiming.jpg|thumb|none|600px|Aiming; like, say, the [[M1A1 Thompson]], the later-pattern Type 100s use a fixed rear aperture sight with a notch on top for longer-range shooting.]]&lt;br /&gt;
[[File:H3VR Type 100 Firing.jpg|thumb|none|600px|Shooting some snowflakes out of the air. Hey, if it [[Arisaka Rifle|worked for their rifles]]...]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk. I==&lt;br /&gt;
The [[Viper Mk. I]], a rare experimental variant of the [[Sten]] meant to be used one-handed as a personal defense weapon, was added on day 9 of the Meatmas 2020 Advent Calendar event. Only two Mk. Is were ever built, as well as three Mk. IIIs; as such media depictions of this gun are extremely rare, with ''H3'' being its first known appearance.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|450px|Viper Mk. I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Viper Box.jpg|thumb|none|600px|Opening up Bunker A-9's box to reveal... a smaller, far stranger-looking box.]]&lt;br /&gt;
[[File:H3VR Viper Left.jpg|thumb|none|600px|Examining the Viper. If you ever needed proof that the Sten could somehow be both simpler and less practical, here you go.]]&lt;br /&gt;
[[File:H3VR Viper Right.jpg|thumb|none|600px|The right side; largely the same as the left, but with an ejection port instead of a magazine well, and showing off the opposite ends of the body's screws. The wooden portion is essentially just a two-piece clamshell, held together at the back by the buttplate, in the middle by a couple of screws (one on the pistol grip, and one further towards the rear), and at the front by the knurled collar around the barrel. Which is, of course, threaded directly onto the wood.]]&lt;br /&gt;
[[File:H3VR Viper Safety.jpg|thumb|none|600px|Pulling the Sten-derived bolt into the also-Sten-derived safety notch; this is the only safety notch the Viper has. No safety switch, no grip safety, no dedicated drop-safety, not even a trigger guard.]]&lt;br /&gt;
[[File:H3VR Viper Loading.jpg|thumb|none|600px|Shoving in a 20-round magazine; another Sten-derived part, these are essentially just shorter Sten mags.]]&lt;br /&gt;
[[File:H3VR Viper Cocked.jpg|thumb|none|600px|Releasing the bolt from its locked position puts it into its cocked one; from here, just pull the trigger and let 'er rip.]]&lt;br /&gt;
[[File:H3VR Viper Aiming.jpg|thumb|none|600px|Attempting to aim at a music-playing speaker; aside from doing it for its own sake, this can give the added benefit of unlocking various extra messages to listen to, usually either advertisements or advisories.]]&lt;br /&gt;
[[File:H3VR Viper Firing.jpg|thumb|none|600px|Keyword being &amp;quot;attempting&amp;quot;; the Viper lacks sights of any sort, since it was meant to be hipfired one-handed (the curve on the top of the stock is supposed to sit under the user's shoulder), so &amp;quot;aiming&amp;quot; isn't really a word in its vocabulary. The fact that it has no semi-auto setting doesn't help matters.]]&lt;br /&gt;
[[File:H3VR Viper Sideways.jpg|thumb|none|600px|This isn't much better, but it also isn't much worse, which really says something about this gun as a concept.]]&lt;br /&gt;
[[File:H3VR Viper Tracers.jpg|thumb|none|600px|Really, the only way to ensure that you'll actually hit anything with the Viper is to load it with some sort of tracer round (in this case, API ammo), and aim by the guess-and-check method.]]&lt;br /&gt;
[[File:H3VR Viper Modded.jpg|thumb|none|600px|Or, at least, the only way without doing something like this. Which is probably not something you should be doing.]]&lt;br /&gt;
[[File:H3VR Viper Sight.jpg|thumb|none|600px|Aiming through the attached red-dot sight; since attachments can be forced into each other when mounted, the optic on this thing consists of a Leopold LCO shoved into a DI Optical EG1.]]&lt;br /&gt;
[[File:H3VR Viper Cinematic.jpg|thumb|none|600px|Popping a few Sosigs with the aid of the attached laser sight; the raised sight mount with a charging handle underneath was meant to evoke [[G36]] vibes. If the G36 were a horrifying monstrosity of rails and wood wrapped around a steel pipe, that is.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPK==&lt;br /&gt;
The [[Walther MPK]] was added on day 11 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR MPK Box.jpg|thumb|none|600px|The MPK sitting in its case. Sorry folks; couldn’t find a frame of my footage without the blue grab-prompt circle for this one.]]&lt;br /&gt;
[[File:H3VR MPK Left.jpg|thumb|none|600px|Examining the MPK; the lacquer-painted finish catches the bunker’s lighting well.]]&lt;br /&gt;
[[File:H3VR MPK Right.jpg|thumb|none|600px|Truly a prime example of Cold War-era stamped subgun simplicity; it did reasonably well, but ultimately lost out in most markets (especially the domestic one) to [[MP5|another, more familiar West German SMG]].]]&lt;br /&gt;
[[File:H3VR MPK Loading.jpg|thumb|none|600px|Loading in one of the MPK’s proprietary 32-round magazines.]]&lt;br /&gt;
[[File:H3VR MPK Cocking.jpg|thumb|none|600px|Cocking the weapon - like most submachine guns of the era (bar the notable exception mentioned above), the MPK fires from an open bolt.]]&lt;br /&gt;
[[File:H3VR MPK Folding.jpg|thumb|none|600px|Folding the MPK’s stock yields a far more compact package; there aren’t many instances in-game where this is helpful, but it’s a nice feature to have nonetheless.]]&lt;br /&gt;
[[File:H3VR MPK Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, which (rather like an [[AK]]) requires going past full-auto first.]]&lt;br /&gt;
[[File:H3VR MPK Misaligned.jpg|thumb|none|600px|Aiming at a Static drone; while the initial temptation is to aim like this, doing so will put your shots far above your intended target in most engagements.]]&lt;br /&gt;
[[File:H3VR MPK Aligned.jpg|thumb|none|600px|Instead, the proper way to aim is to use the aperture below. This used to be even less obvious; prior to an update, the aperture was much smaller, to the point that many players didn’t understand that it was actually meant for aiming.]]&lt;br /&gt;
[[File:H3VR MPK Icon.jpg|thumb|none|600px|(For reference, here's the MPK's item-spawner icon, which features the weapon's older model; note the downright tiny rear aperture.)]]&lt;br /&gt;
[[File:H3VR MPK Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto; semi might work for drones...]]&lt;br /&gt;
[[File:H3VR MPK Aiming.jpg|thumb|none|600px|...but S-COM towers are a different animal entirely. For quick shooting, the longer-range sight notch can be used in conjunction with the top of the front sight hood, using the notch in the hood as a point of aim; this is, interestingly, somewhat reminiscent of the [[Berthier Mle 1916]] carbine added earlier in the event.]]&lt;br /&gt;
[[File:H3VR MPK Firing.jpg|thumb|none|600px|Firing the MPK; having deemed this screenshot in sufficiently interesting, a faraway Swarm drone has decided to liven things up a bit with a pair of giant explosions.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|here]] to view the game's shotguns.&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_In_The_Shell:_Stand_Alone_Complex_First_Assault&amp;diff=1513702</id>
		<title>Ghost In The Shell: Stand Alone Complex First Assault</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_In_The_Shell:_Stand_Alone_Complex_First_Assault&amp;diff=1513702"/>
		<updated>2022-08-08T15:44:47Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost in the Shell: Stand Alone Complex&amp;lt;br&amp;gt; - First Assault Online&lt;br /&gt;
|picture = [[image:GITS_FS_Cover.jpg|200px]]&lt;br /&gt;
|caption = Title logo&lt;br /&gt;
|date = 2015&amp;lt;br&amp;gt;Shut down on December 6th 2017&lt;br /&gt;
|developer = Neople&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = Nexon Inc.&lt;br /&gt;
|genre = Online first person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Ghost in the Shell Stand Alone Complex First Assault''''' was a free-to-play first-person shooter game developed by Neople and published by Nexon. A closed beta ran from October 1st, 2015 to October 5th, 2015. It was first released as an Early Access game on Steam on December 14th, 2015 before finally going into open beta in July 28th, 2016.  Players were able to pick and play as members of Section 9 in online multiplayer, as of the &amp;quot;Renewal&amp;quot; update on July 18th, 2017, characters were divided into three classes; Assault, Infiltrator and Specialist. As is common for games of this type, all guns were treated as empty when reloaded and none kept an extra round in their chambers.&lt;br /&gt;
&lt;br /&gt;
In August 2017 it was announced that the game's servers would shut down on December 6th, 2017. Its store page on Steam was removed on that day.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
Pistols are available to players with the exception of the P99 which was removed before steam release. Unlike primary weapons, they cannot be customized with attachments.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Seburo M5&amp;quot;==&lt;br /&gt;
The &amp;quot;[[Ghost_in_the_Shell_Stand_Alone_Complex#Seburo_M5|Seburo M5]]&amp;quot; is the default secondary available from the start, it holds a capacity of 20 rounds and has a high rate of fire. Saito has one holstered in his pants when equipping his Signature skin, however, it's purely cosmetic.&lt;br /&gt;
[[Image:Seburom5l.jpg|thumb|none|300px|Poseidon model replica of the Seburo M5 from ''[[Ghost in the Shell Stand Alone Complex]]''.]]&lt;br /&gt;
[[Image:M5 gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA Seburo M5 1st Person.jpg|thumb|none|600px|First person view of the Seburo M5.]]&lt;br /&gt;
[[Image:GITS FA Seburo M5 Aiming.jpg|thumb|none|600px|Aiming the Seburo M5.]]&lt;br /&gt;
[[Image:GITS FA Seburo M5 Reload.jpg|thumb|none|600px|Reloading the Seburo M5.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] briefly appears in a gameplay trailer before it was added in the game's open beta release on July 28th, 2016. Appears as the &amp;quot;SEO P226&amp;quot; and it's automatically given to players upon reaching Level 6. It is more powerful than the Seburo M5 although it has poorer accuracy and a much smaller magazine. It is so far the only weapon to be unlocked for free by reaching a certain rank.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[Image:P226 gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA SEO-P226 1st Person.jpg|thumb|none|600px|First person view of the P226.]]&lt;br /&gt;
[[Image:GITS FA SEO-P226 Aiming.jpg|thumb|none|600px|Aiming the P226.]]&lt;br /&gt;
[[Image:GITS FA SEO-P226 Reload.jpg|thumb|none|600px|Reloading the P226.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN USG==&lt;br /&gt;
The [[FN Five-seveN|Five-seveN]] appears as the &amp;quot;SN 5-7&amp;quot; in game and was added via a Supply Drop update on January 26th, 2017 and is available to purchase in the Market for 157,250 GP. The gun holds 20 rounds and has the fixed sights of the [[FN Five-seveN|Five-seveN Mk 2]]. It has a high rate of fire similar to the M5.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg|thumb|none|300px|FN Five-seveN USG (U.S. Government) model - FN 5.7x28mm. This is the most common version of the Five-seveN in channels of commerce, but also no longer produced as FN Herstal replaces the USG model with the newer Mk2. It has a frame-mounted safety and an accessory rail. The FN Five-seveN isn't issued with a threaded barrel, but threaded barrels and sound suppressors are commercially available as aftermarket items.]]&lt;br /&gt;
[[Image:FN_Five-seveN_Mark_2.jpg|thumb|none|300px|FN Five-seveN Mark 2 - FN 5.7×28mm. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version.]]&lt;br /&gt;
[[Image:Fn57 GITS SAC FA.jpg|thumb|none|600px|The FN Five-seveN in game. Note that the frame-mounted safety is in the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[Image:GITS FA SN 5-7 1st Person.jpg|thumb|none|600px|First person view of the 5-7.]]&lt;br /&gt;
[[Image:GITS FA SN 5-7 Aiming.jpg|thumb|none|600px|Aiming the 5-7.]]&lt;br /&gt;
[[Image:GITS FA SN 5-7 Reload.jpg|thumb|none|600px|Reloading the 5-7. The Five-Seven doesn't appear to have a barrel here, making one wonder exactly '''how''' it fires.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R|93R]] appears as the &amp;quot;93-SE&amp;quot; and was added via the &amp;quot;Maven's Incursion&amp;quot; update on January 14th, 2016. It was one of the first weapons to be released in a update. Available to purchase in the Market for 149,750 GP, it's very deadly at close range, firing 3-round bursts; the player can easily unload a lethal spray of bullets at their foe with a cost to accuracy and range. The 93R is currently the only machine-pistol sidearm in the game.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:93r gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA 93-SE 1st Person.jpg|thumb|none|600px|First Person view of the 93-SE.]]&lt;br /&gt;
[[Image:GITS FA 93-SE Aiming.jpg|thumb|none|600px|Aiming the 93-SE.]]&lt;br /&gt;
[[Image:GITS FA 93-SE Reload.jpg|thumb|none|600px|Reloading the 93-SE.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M==&lt;br /&gt;
The [[Mateba 2006M]], first seen in a gameplay trailer being held by Togusa as well in several promotional screenshots. Appeared simply as the Mateba before being renamed to Mateba 2006SM in the &amp;quot;Niihama Ticket&amp;quot; update. It was added via the &amp;quot;He's Just a Natural&amp;quot; update in March 30th, 2016. It's available in the Market for 162,250 GP and serves as a replacement for Togusa's signature [[Ghost_in_the_Shell_Stand_Alone_Complex#Mateba_2008M|Mateba 2008M]]. The game obviously allows players to use the Mateba 2006M while playing as Togusa. The Mateba is roughly on-par with the Taurus Model 44, although the Mateba has a faster rate of fire and less stopping power.&lt;br /&gt;
&lt;br /&gt;
[[File:Mateba2006M with holster.jpg|thumb|none|350px|none|Mateba 2006M with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Mateba gits sac fa.jpg|thumb|none|600px|Like in the anime, Togusa's Mateba is a fictional 6 inch auto-revolver]]&lt;br /&gt;
[[Image:Invisible_speedloaderGITS_FA.jpg|thumb|none|600px|The Mateba also seems to come equipped with invisible speedloaders.]]&lt;br /&gt;
[[Image:GITS_SAC_FA_Mateba_long.jpg|thumb|none|600px|Here we see the sights of the Mateba as well as an enemy quite a distance away...]]&lt;br /&gt;
[[Image:GITS_SAC_FA_Mateba_long_kill.jpg|thumb|none|600px|...and the Mateba nails a headshot. The Mateba is a powerful, accurate, and very ranged sidearm. Note the chambers are however now misaligned.]]&lt;br /&gt;
[[Image:GITS FA Mateba Promo.jpg|thumb|none|600px|Togusa holding the Mateba in a promotional screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2008M==&lt;br /&gt;
Togusa's Mateba from the [[Ghost in the Shell Stand Alone Complex]] series does make an appearance in the games files however it didnt stay in the game. The 2008M is a fictional variant of the [[Mateba Autorevolver]], and features the frame design of a Mateba Model 6 Unica and the barrel assembly of the [[Mateba 2006M]]. The Mateba is a semiautomatic revolver which uses the recoil of firing to revolve the cylinder and cock the hammer. Togusa's weapon is chambered in .357 Magnum&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica - .44 Remington Magnum]]&lt;br /&gt;
[[File:Mateba M2008.jpg|thumb|none|400px|Poseidon model replica of the Mateba 2008M from ''[[Ghost in the Shell Stand Alone Complex]]''.]]&lt;br /&gt;
[[Image:GITS_FA_2008M_menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA 2008M.jpg|thumb|none|600px|First person view of the Mateba 2008M.]]&lt;br /&gt;
[[Image:GITS_FA_2008M_FPS_ADS.jpg|thumb|none|600px|Aiming the Mateba 2008M.]]&lt;br /&gt;
[[Image:GITS_FA_2008M_FPS_reload_1.jpg|thumb|none|600px|Reloading the Mateba 2008M.]]&lt;br /&gt;
[[Image:GITS_FA_2008M_FPS_firing.jpg|thumb|none|600px|Firing the Mateba 2008M. Here we can see the slide recoiling backwards.]]&lt;br /&gt;
&lt;br /&gt;
==BUL Storm==&lt;br /&gt;
The [[BUL Storm]], appearing as the &amp;quot;KCZ-85&amp;quot;. It was added on November 9th, 2016 via a small game maintenance. It is available to buy from the Market for 162,250 GP and is one of the most accurate semi automatic sidearms available to the player. It holds 17 rounds and can deal quite the damage based on a player's skill with this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:BUL_Storm.jpg|thumb|none|400px|BUL Storm Full Steel Pistol - 9x19mm]]&lt;br /&gt;
[[Image:Cz75 gits sac fa.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GITS FA KCZ-85 1st Person.jpg|thumb|none|600px|First person view of the KCZ-85.]]&lt;br /&gt;
[[Image:GITS FA KCZ-85 Aiming.jpg|thumb|none|600px|Aiming the KCZ-85.]]&lt;br /&gt;
[[Image:GITS FA KCZ-85 Reload.jpg|thumb|none|600px|Reloading the KCZ-85.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], appearing as the &amp;quot;44 Magnum&amp;quot;, is available on the market for 154,750 GP and is the highest damage dealing secondary. This, as well as the Mateba, appears to fire in double action only and has a very low fire rate to counter its very high damage. Only when the player runs out of ammo will they use the ejector rod to empty spent casings, otherwise reloading while still having ammo will invoke a flick of the wrist to send those bullets on their way.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|300px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Taurus gits fs.jpg|thumb|none|600px|This particular model has a 8&amp;quot; barrel. Anyone knows, however, a [[Dirty_Harry#Smith_.26_Wesson_Model_29|real lawman]] would use a 6 1/2&amp;quot; barrel.]]&lt;br /&gt;
[[Image:GITS FA 44 Magnum 1st Person.jpg|thumb|none|600px|First person view of the 44 Magnum.]]&lt;br /&gt;
[[Image:GITS FA 44 Magnum Aiming.jpg|thumb|none|600px|Aiming the 44 Magnum.]]&lt;br /&gt;
[[Image:GITS FA 44 Magnum Reload 1.jpg|thumb|none|600px|Reloading the 44 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
During the Closed Beta Testing in 2015 a [[Desert Eagle Mark XIX]] was likely available to use for players Called the Dune Falcon in game. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FA GITS DEAGLE.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
A [[Walther P99]] Appears in the game but has been unavailable to use from Early Alpha and was converted into the P99 AS.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 - 9x19mm. Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]&lt;br /&gt;
[[Image:Walther_P99_GITS_SACO.jpg|thumb|none|600px|P99 with Olive lower receiver]]&lt;br /&gt;
[[Image:GITS FA P99 Holstered.jpg|thumb|none|600px|A P99 holstered on Motoko's back.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99 AS==&lt;br /&gt;
A [[Walther P99AS|Walther P99 AS]] Appears in the Closed Beta of First Connection Online back in 2015. Interestingly the Grip pattern is straight of of a PPQ. The P99 itself deals slightly more damage than the Seburo M5 at the cost of stability and holds 12 rounds. When this weapon was available it cost 15,000 GP&lt;br /&gt;
[[Image:P99 AS 9mm.jpg|thumb|none|400px|Walther P99AS (Anti Stress) - 9x19mm]]&lt;br /&gt;
[[Image:Walther PPQ.jpg|thumb|none|400px|Walther PPQ original model, also referred to as the &amp;quot;M1&amp;quot; or &amp;quot;Classic&amp;quot; model; note the paddle magazine release - 9x19mm]]&lt;br /&gt;
[[Image:P99_FCO_hip.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:P99_FCO_4.jpg|thumb|none|600px|Reloading the P99 AS here we see a issue that crops up on the FN-57 The Barrel appears to not be there.]]&lt;br /&gt;
[[Image:P99_FCO_3.jpg|thumb|none|600px|Here we see the PPQ style Grip.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S==&lt;br /&gt;
The [[CZ Scorpion Evo 3 S]] appears as the &amp;quot;Deathstalker EVO&amp;quot; (taking its name from an infamously dangerous species of scorpion) and is available from the Market for 212,250 GP. Despite being modelled on a semi-auto S model in game it is capable of full auto fire. Its transparent magazine isn't animated when firing and is treated simply as a texture.&lt;br /&gt;
[[File:CZ Scorpion Evo 3 S1.jpg|thumb|none|500px|CZ Scorpion Evo 3 S - 9x19mm]]&lt;br /&gt;
[[Image:Deathstalker gits sac fa.jpg|thumb|none|600px|Note that the safety is on.]]&lt;br /&gt;
[[Image:GITS FA Deathstalker Evo 1st Person.jpg|thumb|none|600px|First person view of the Deathstalker EVO.]]&lt;br /&gt;
[[Image:GITS FA Deathstalker Evo Aiming.jpg|thumb|none|600px|Aiming the Deathstalker EVO.]]&lt;br /&gt;
[[Image:GITS FA Deathstalker Evo Reload.jpg|thumb|none|600px|Reloading the Deathstalker EVO.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90|P90]], appears as the &amp;quot;P-90S1&amp;quot;. It was added via Supply Drop update on September 6th, 2016 and is available for purchase for 199,750 GP. It has the highest fire rate and is very deadly in CQC as well as being able to fire on longer distances. It has a 50 round magazine; it is the only SMG to come with a high-capacity magazine as its standard as well as having the highest reserve ammo pool in its class. Like all weapons with transparent magazines, it's not animated and is treated as a texture.&lt;br /&gt;
[[Image:P90 tact d 500px.jpg|thumb|none|500px|FN P90 Tactical - FN 5.7x28mm]]&lt;br /&gt;
[[Image:P90 gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA P-90S1 1st Person.jpg|thumb|none|600px|First persion view of the P90.]]&lt;br /&gt;
[[Image:GITS FA P-90S1 Aiming.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[Image:GITS FA P-90S1 Reload.jpg|thumb|none|600px|Reloading the P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A fictional [[Heckler &amp;amp; Koch MP5]] variant mostly based on an MP5A3 is called the &amp;quot;MP-V5A&amp;quot; in-game and is the default submachine gun given to players. It features an SEF trigger group, a collapsible stock which looks like a halfway design between the fixed and folding stocks for the [[Remington ACR]], custom forearm, and a custom railed upper receiver. The magazine, oddly, is shown as if it has a mag clamp. Players who have purchased one of the Early Access packs would be given a Tachikoma skin for use. While the rounds in the top of the magazine are fully modeled in 3D, the rounds visible through the side window do not visible deplete as the weapon is fired.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[Image:MP5_Gits_sac_fa.jpg|thumb|none|600px|Once again, the fire selector is in the &amp;quot;safe&amp;quot; position. Note also that it is modeled with the sides of a standard MP5 collapsible stock in the fully collapsed position, even though it does not have such a stock.]]&lt;br /&gt;
[[Image:GITS FA MP-V5A 1st Person.jpg|thumb|none|600px|First person view of the MP-V5A.]]&lt;br /&gt;
[[Image:GITS FA MP-V5A Aiming.jpg|thumb|none|600px|Aiming the MP-V5A.]]&lt;br /&gt;
[[Image:GITS FA MP-V5A Reload.jpg|thumb|none|600px|Reloading the MP-V5A. Note the very useful clamp securing the magazine to itself.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
An [[MP5K-PDW]] fitted with a standard MP5 collapsible stock appears as the &amp;quot;MP5K-S3&amp;quot;. It features a railed upper like the in-game MP5 (though of a different design) and a Navy trigger group, and is effectively a faster and less-accurate equivalent to the starting MP5. The MP5K-S3 is one of the few weapons to be unlocked by obtaining TP, it's then available for purchase for 14,100 GP.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|500px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:Mp5k gits sac fa.jpg|thumb|none|600px|Going up in the world, the selector is at least on semi this time.]]&lt;br /&gt;
[[Image:GITS FA MP5K-S3 1st Person.jpg|thumb|none|600px|First person view of the MP5K-PDW.]]&lt;br /&gt;
[[Image:GITS FA MP5K-S3 Aiming.jpg|thumb|none|600px|Aiming the MP5K-PDW.]]&lt;br /&gt;
[[Image:GITS FA MP5K-S3 Reload.jpg|thumb|none|600px|Reloading the MP5K-PDW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears as the MP7-G1 and was first added to the game in the 2015 CBT. It was available for 22,000GP however it would be removed and not re-added until later in the 2.0 release of the game. In 2.0 it's stability and accuracy stats were greatly reduced while its fire rate was increased however its damage remained the same. it was available to purchase for (Redacted)GP. The MP7 is modelled with a 40 round magazine however its capacity in game is only 20 rounds. It can be outfitted with a dual magazine which would be rather uncomfortable to hold. Oddly this models textures appear to be based on the Umarex MP7A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm ]]&lt;br /&gt;
[[Image:MP7 GITS 2015 STAT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|UMP]] appears as the &amp;quot;UMP-45S1&amp;quot;, available to purchase for 199,750 GP. It's one of the slowest firing SMGs in game and, for a time, being the highest damage dealing SMG, only to be beaten by the KAC PDW before once again being the highest damage dealing SMG on July 18th, 2017 due to the &amp;quot;Renewal&amp;quot; update moving the PDW to a new PDW class. Like the MP5A3's magazine, the rounds aren't animated despite being fully modeled in 3D. &lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Ump gits fs.jpg|thumb|none|600px|And back to safe again.]]&lt;br /&gt;
[[Image:GITS FA UMP-45S1 1st Person.jpg|thumb|none|600px|First person view of the UMP.]]&lt;br /&gt;
[[Image:GITS FA UMP-45S1 Aiming.jpg|thumb|none|600px|Aiming the UMP.]]&lt;br /&gt;
[[Image:GITS FA UMP-45S1 Reload.jpg|thumb|none|600px|Reloading the UMP.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears as the &amp;quot;PP-2200&amp;quot;, it was added via the &amp;quot;Niihama Ticket&amp;quot; update on December 15th, 2016 and is available to purchase for 224,750 GP. Originally in the  submachine gun class, it was later changed to a PDW class in the &amp;quot;Renewal&amp;quot; update on July 18th, 2017. It is only usable by Specialist characters. It features a raised and extended Picatinny rail, making it somewhat resemble having a carrying handle. The PP-2200 is currently the only weapon outside sniper rifles to use an actual extended magazine if modded, whereas the other weapons will use dual magazines instead. The original name in Russian, ПП-2000, is visible on the pistol grip.&lt;br /&gt;
[[Image:Pp-2000_1.jpg|thumb|none|500px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:PP2000 gits FS.jpg |thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA PP-2200 1st Person.jpg|thumb|none|600px|First person view of the PP-2200.]]&lt;br /&gt;
[[Image:GITS FA PP-2200 Aiming.jpg|thumb|none|600px|Aiming the PP-2200.]]&lt;br /&gt;
[[Image:GITS FA PP-2200 Reload.jpg|thumb|none|600px|Reloading the PP-2200.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Seburo C26A&amp;quot;==&lt;br /&gt;
The [[Ghost in the Shell Stand Alone Complex#Seburo_C26A|Seburo C26A]] first appeared in several promotional screenshots with an older model as well as being seen in the game's intro when starting the game, being held by Motoko. The C26A is now classified as an SMG, despite originally being an assault rifle. It was added via the &amp;quot;Up Close and Personal&amp;quot; update on July 27th, 2016 along with three other Seburo weapons. It's available to purchase for 302,250 GP, making it the most expensive SMG so far. The C26-A now features a traditional magazine instead of the crooked magazine seen in the anime, as well as appearing more boxy than round.&lt;br /&gt;
[[Image:Seburoc26a.jpg|thumb|none|400px|Seburo C26A - 5.45x45mm]]&lt;br /&gt;
[[File:GITS SAC Seburo C-26A rifle.jpg|thumb|none|400px|Official lineart of the Seburo C26A from the Official Log #1.]]&lt;br /&gt;
[[Image:C26 gits FS.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA Seburo C-26A 1st Person.jpg|thumb|none|600px|First person view of the C-26A.]]&lt;br /&gt;
[[Image:GITS FA Seburo C-26A Aiming.jpg|thumb|none|600px|Aiming the C-26A.]]&lt;br /&gt;
[[Image:GITS FA Seburo C-26A Reload.jpg|thumb|none|600px|Reloading the C-26A.]]&lt;br /&gt;
[[Image:GITS FA Promo 1.jpg|thumb|none|600px|Motoko holding a pre-release model of the C26 in a promotional screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The prototype version of the [[SIG-Sauer MPX]] appears as the &amp;quot;SEO MPX&amp;quot;, but with an early version of the MPX Gen 1's collapsible stock, as well as an 8&amp;quot; barrel like the Gen 1. It was added via the &amp;quot;Maven's Incursion&amp;quot; update on January 14th, 2016, and was one of the first weapons to be released by a update. It is available for purchase for 212,250 GP, and is the second highest damage dealing SMG. Previously dealing 29 damage, it was buffed to 30 with after a update. The MPX shares its reload animation with the Scorpion Evo 3 A1 and the MP5K-PDW.&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX (prototype model) - 9x19mm]]&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX (Gen 1) with early stock - 9x19mm]]&lt;br /&gt;
[[Image:Mpx gits SAC FS.jpg|thumb|none|600px|Once again, the fire selector is set to safe.]]&lt;br /&gt;
[[Image:GITS FA SEO MPX 1st Person.jpg|thumb|none|600px|First person view of the MPX.]]&lt;br /&gt;
[[Image:GITS FA SEO MPX Aiming.jpg|thumb|none|600px|Aiming the MPX.]]&lt;br /&gt;
[[Image:GITS FA SEO MPX Reload.jpg|thumb|none|600px|Reloading the MPX.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] first appeared in a gameplay trailer with an older model sporting a black and grey two tone being used by Motoko. Appears as the &amp;quot;KRIS-SV&amp;quot;. It's available in the Market for 187,250 GP, it is among one of the most stable firing SMGs of its class, however, deals the lowest amounts of damage and only effective in close quarters.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|500px|TDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[Image:Kris gits sac fa.jpg|thumb|none|600px|The rare sight of a weapon in this game with the controls set up the same way it actually fires.]]&lt;br /&gt;
[[Image:GITS FA KRIS-SV 1st Person.jpg|thumb|none|600px|First person view of the Vector.]]&lt;br /&gt;
[[Image:GITS FA KRIS-SV Aiming.jpg|thumb|none|600px|Aiming the Vector.]]&lt;br /&gt;
[[Image:GITS FA KRIS-SV Reload.jpg|thumb|none|600px|Reloading the Vector.]]&lt;br /&gt;
[[Image:GITS FA KRIS-SV Trailer.jpg|thumb|none|600px|Motoko using the Vector in a gameplay trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AK-47#AKM|AKM]] appears as the &amp;quot;AK47&amp;quot;. It is the highest damage dealing assault rifle, and can be fitted with barrels that increases the damage further. It's available to purchase for 249,750 GP. It's highly accurate despite being described as being difficult to handle. The version in-game is a mixture of the barrel and gas port of an AK-47 and the receiver and pistol grip of an AKM. The early model of the AK resembles more of a traditional AKM with synthetic furniture and a KREBS Custom rear sight rail. The later version features a FAB Defense VFR Rail system mashed together with the KREBS rail, a custom rear sight and a AR platform buffer tube with a HK 416 E1 stock.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:KREBS CUSTOM ENHANCED SPEED LOAD TACTICAL RIFLE.jpg|thumb|none|400px|Krebs Custom Enhanced Speed Load Tactical Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Ak-47_gits_sac_fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA AK47 1st Person.jpg|thumb|none|600px|First person view of the AKM.]]&lt;br /&gt;
[[Image:GITS FA AK47 Aiming.jpg|thumb|none|600px|Aiming the AKM.]]&lt;br /&gt;
[[Image:GITS FA AK47 Reload.jpg|thumb|none|600px|Reloading the AKM.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
A Custom [[AN-94]] Appears in the 2015 CBT. A 3 round burst only rifle that deals slightly less damage than the AK47 and has a higher rate of fire at the cost of stability. The Rifle appears to permanently have a side mount that seems to be purely aesthetic and features unique red fiber optic sights. During its time When this rifle was available it cost 40,000 GP.&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|550px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:AN94_FCO_Menu.jpg|thumb|none|600px|AN94 View in the Menu]]&lt;br /&gt;
[[Image:AN94_FCO_hip.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:AN94_FCO_reload.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:AN94_FCO_Sights.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta ARX-160 ==&lt;br /&gt;
The [[Beretta ARX-160]] appears as the &amp;quot;KHX-160&amp;quot; in game. It was added via the &amp;quot;FC: Part I - Persona&amp;quot; update on March 22nd, 2017 and is available to purchase for 237,250 GP. The ARX-160 is extremely accurate and effective in almost all ranges, even without the aid of attachments.&lt;br /&gt;
[[Image:Beretta ARX-160.jpg|thumb|none|550px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Khx 160 gits sac fa.jpg|thumb|none|600px|Set to safe again...]]&lt;br /&gt;
[[Image:GITS FA KHX-160 1st Person.jpg|thumb|none|600px|First person view of the ARX-160.]]&lt;br /&gt;
[[Image:GITS FA KHX-160 Aiming.jpg|thumb|none|600px|Aiming the ARX-160.]]&lt;br /&gt;
[[Image:GITS FA KHX-160 Reload.jpg|thumb|none|600px|Reloading the ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster ACR ==&lt;br /&gt;
The [[Bushmaster ACR]] appears as the &amp;quot;ACR1-G2&amp;quot; is very briefly seen in a gameplay trailer with a TruSight red dot. It is available in the Market for purchase for 237,250 GP, despite its claim to be &amp;quot;solid performance in almost all situations&amp;quot;, the ACR is considered to be one of the poorest performing assault rifle in the community.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|550px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Acr gits sac fa.jpg|thumb|none|600px|...and again...]]&lt;br /&gt;
[[Image:Acr_1st_person_GITS_FA.jpg|thumb|none|600px|First person view of the ACR.]]&lt;br /&gt;
[[Image:GITS FA ACR1-G2 Aiming.jpg|thumb|none|600px|Aiming the ACR.]]&lt;br /&gt;
[[Image:GITS FA ACR1-G2 Reload.jpg|thumb|none|600px|Reloading the ACR.]]&lt;br /&gt;
&lt;br /&gt;
==Colt SCW==&lt;br /&gt;
The [[Colt SCW]] Appeared in the game for a short amount of time.&lt;br /&gt;
[[Image:Colt SCW.jpg|thumb|none|550px|Colt Sub Compact Weapon - 5.56x45mm. - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GITS_FA_COLT_SCW.jpg|thumb|none|600px|UI image of Colt SCW]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
What appears to be civilian semi-auto [[Daewoo K2]], appears as the &amp;quot;K22&amp;quot;. It was being dropped by a &amp;quot;Kraken&amp;quot; member after being knifed in a gameplay trailer and is available for 224,750 GP. It features a Picatinny rail merged together with a CASV handguard which cuts off and extends over where the rear sight would be. This assault rifle has a very mid-range set of stats for itself. The fact that it has a very decent fire rate along with stability making it a good choice for players. The K2 being incorporated in the game is most likely that the developers are based in South Korea.&lt;br /&gt;
&lt;br /&gt;
[[File:K2 rifle with scope mount and sling.jpg|thumb|none|500px|Daewoo K2 with sling, scope mount rail and DI Optical red dot scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:K22 GITS FA.jpg|thumb|none|600px|...and now we're back on semi. Note the 2-position civilian fire selector markings.]]&lt;br /&gt;
[[Image:GITS FA K22 1st Person.jpg|thumb|none|600px|First person view of the K2.]]&lt;br /&gt;
[[Image:GITS FA K22 Aiming.jpg|thumb|none|600px|Aiming the K2.]]&lt;br /&gt;
[[Image:GITS FA K22 Reload.jpg|thumb|none|600px|Reloading the K2.]]&lt;br /&gt;
[[Image:GITS FA K22 Trailer.jpg|thumb|none|600px|A &amp;quot;Kraken&amp;quot; soldier holds a K2 while being knifed.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1|FAMAS]] appears as the &amp;quot;F-MAS G-1&amp;quot;, it was added via the &amp;quot;Fear The Unknown&amp;quot; update on June 21st, 2016. It's available for 237,250 GP and currently has the lowest amount of ammo in its category. The FAMAS has similar stats as the IWI X95R, and can have a barrel upgrade to increase accuracy and damage; this makes the FAMAS have a slight edge over the S25 when fully upgraded. Equipping one of the available bipods will make the built-in bipod folded down.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|550px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Famas gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA F-MAS G-1 1st Person.jpg|thumb|none|600px|First person view of the FAMAS.]]&lt;br /&gt;
[[Image:GITS FA F-MAS G-1 Aiming.jpg|thumb|none|600px|Aiming the FAMAS.]]&lt;br /&gt;
[[Image:GITS FA F-MAS G-1 Reload.jpg|thumb|none|600px|Reloading the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears as the &amp;quot;F2020&amp;quot;. It was added via Supply Drop update on September 21st, 2016 and is available to purchase for 237.250 GP. It has one of the highest rate of fire of its category, it's effective in most cases, making the F2000 a popular choice by players. The F2020 was later nerfed in a update.&lt;br /&gt;
[[Image:FN_F2000_TR_rifle.jpg|thumb|none|550px|[[FN F2000 Tactical]] with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000 gits sac fa.jpg|thumb|none|600px|The finish ingame appears to be more blue than grey.]]&lt;br /&gt;
[[Image:GITS FA F2020 1st Person.jpg|thumb|none|600px|First person view of the F2000.]]&lt;br /&gt;
[[Image:GITS FA F2020 Aiming.jpg|thumb|none|600px|Aiming the F2000.]]&lt;br /&gt;
[[Image:GITS FA F2020 Reload.jpg|thumb|none|600px|Reloading the F2000.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SC-AR 45&amp;quot;. It is one of the few weapons to be unlocked by TP, it's then available to purchase for 26,400 GP. It is currently the third highest damage dealing assault rifle in game, and can be customized to increase its damage further.&lt;br /&gt;
[[Image:Scar l std.jpg|thumb|none|550px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Scar gits sac fa.jpg|thumb|none|600px|Once again, the safety is on.]]&lt;br /&gt;
[[Image:GITS FA SC-AR 45 1st Person.jpg|thumb|none|600px|First person view of the SCAR-L.]]&lt;br /&gt;
[[Image:GITS FA SC-AR 45 Aiming.jpg|thumb|none|600px|Aiming the SCAR-L.]]&lt;br /&gt;
[[Image:GITS FA SC-AR 45 Reload.jpg|thumb|none|600px|Reloading the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[G36KV|Heckler and Koch G36KV]] Rifle appears in the CBT 2015 game. The Rifle was then turned into the MG36 later on in the games life.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36_FCO_menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:G36_FCO_Reload_2.jpg|thumb|none|600px|Reloading the G36KV the player drops the old mag using the new one.]]&lt;br /&gt;
[[Image:G36_FCO_Reload.jpg|thumb|none|600px|Reloading the G36KV here we can see the Markings on the side]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417]] appears as the &amp;quot;KH-417&amp;quot; and is erroneously labeled as an assault rifle despite the HK416 being a more accurate representation. Added via the &amp;quot;A Whisper is Coming&amp;quot; update in April 18th, 2016 and available for 237,250 GP. This &amp;quot;assault rifle&amp;quot; has a very high accuracy and can be compared to the AK47, both having similar stats. The HK417 has the second highest damage in the assault rifle class, only to be beaten by the AK47 by 1 damage point. Oddly holds 30 rounds in a 20 round magazine. Like all weapons with transparent magazines, it's not animated and is treated as a texture.&lt;br /&gt;
[[Image:HK417 12.jpg|thumb|none|550px|[[Heckler &amp;amp; Koch HK417]] with 12&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hk417 gits sac fa.jpg|thumb|none|600px|Semi again.]]&lt;br /&gt;
[[Image:GITS FA KH-417 1st Person.jpg|thumb|none|600px|First person view of the HK417.]] &lt;br /&gt;
[[Image:GITS FA KH-417 Aiming.jpg|thumb|none|600px|Aiming the HK417.]]&lt;br /&gt;
[[Image:GITS FA KH-417 Reload.jpg|thumb|none|600px|Reloading the HK417.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95R==&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IWI_X95|IWI X95R]] appears as the &amp;quot;S25-R&amp;quot; and was added via the &amp;quot;Maven's Incursion&amp;quot; update on January 14th, 2016. It was one of the first weapons to be released in a update and is available in the Market for 249,750 GP. It has the fastest fire rate out of all the assault rifles however deals the least damage. The X95R can get low on ammo rather quickly if the player is careless enough due to the high rate of fire.&lt;br /&gt;
[[File:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm.]]&lt;br /&gt;
[[Image:S25 gits sac fa.jpg|thumb|none|600px|This in-game version also includes the upper Picatinny rail of the newer version and also a long barrel. And the safety is on.]]&lt;br /&gt;
[[Image:GITS FA S25-R 1st Person.jpg|thumb|none|600px|First person view of the X95R.]]&lt;br /&gt;
[[Image:GITS FA S25-R Aiming.jpg|thumb|none|600px|Aiming the X95R.]]&lt;br /&gt;
[[Image:GITS FA S25-R Reload.jpg|thumb|none|600px|Reloading the X95R.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament PDW==&lt;br /&gt;
The [[Knight's Armament PDW]] appears as the &amp;quot;KA-P5W&amp;quot; and was released via the &amp;quot;FC: Part I - Persona&amp;quot; update on March 22nd, 2017. It's available for 212,250 GP. The KA-P5W was originally in the submachine gun class before being moved to a PDW class in the &amp;quot;Renewal&amp;quot; update on July 18th, 2017. It is now only usable by Specialist characters. It has the same reload animations as the MPX and Scorpion Evo 3A1 and shares its firing sound with the K2. It's currently the highest damage PDW available, dealing 35 damage by default. The inventory and loadout icons depicts the KAC PDW having the real life barrel of the PDW, but the actual in game model uses a generic model of the default barrel.&lt;br /&gt;
[[Image:KAC PDW 10in.jpg|thumb|none|550px|[[KAC PDW]] with 10&amp;quot; barrel - 6x35mm]]&lt;br /&gt;
[[Image:Kap5 gits sac fa.jpg|thumb|none|600px|Wait, auto?]]&lt;br /&gt;
[[Image:GITS FA KA-P5W 1st Person.jpg|thumb|none|600px|First person view of the KAC PDW.]]&lt;br /&gt;
[[Image:GITS FA KA-P5W Aiming.jpg|thumb|none|600px|Aiming the KAC PDW.]]&lt;br /&gt;
[[Image:GITS FA KA-P5W Reload.jpg|thumb|none|600px|Reloading the KAC PDW.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[Colt M4A1]] is one of the few firearms with an unaltered name in the game. It was first seen in a gameplay trailer being used by &amp;quot;Kraken&amp;quot; soldiers and some members of Section 9 as well as in several promotional screenshots. The M4A1 is the default assault rifle given at the start. The perfomance of it is well rounded and can be competing against better weapons if modded correctly. It features a rectangle handguard and what appears to be a faint digital camo on the upper handguard and stock, applying a weapon skin removes it. Older builds of the game had the M4A1 loadout icon missing its carrying handle, it was added in later builds. The USAS 12 reuses the carrying handle from the M4A1. Players who have purchased one of the Early Access packs would be given a Tachikoma skin for use.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 gits sac fa.jpg |thumb|none|600px|The Colt M4A1 has gotten a &amp;quot;futurized&amp;quot; look to it. The customized forearm seems to shroud the gas port. And it's set to auto again!]]&lt;br /&gt;
[[Image:GITS FA M4A1 1st Person.jpg|thumb|none|600px|First person view of the M4A1.]]&lt;br /&gt;
[[Image:GITS FA M4A1 Aiming.jpg|thumb|none|600px|Aiming the M4A1.]]&lt;br /&gt;
[[Image:GITS FA M4A1 Reload.jpg|thumb|none|600px|Reloading the M4A1.]]&lt;br /&gt;
[[Image:GITS FA M4A1 Trailer.jpg|thumb|none|600px|A &amp;quot;Kraken&amp;quot; soldier using an M4A1 in a gameplay trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo C-30==&lt;br /&gt;
The [[Ghost in the Shell Stand Alone Complex#Seburo C30|Seburo C30]] was added via the &amp;quot;Up Close and Personal&amp;quot; update on July 27th, 2016 along with three other Seburo weapons. It's available for 319,750 GP, making it the most expensive assault rifle in game. Unlike in the anime, the C-30 ingame is loaded by a normal box magazine and has a different default sight. It also doesn't feature its underbarrel grenade launcher as seen in the anime.&lt;br /&gt;
&lt;br /&gt;
[[File:GITS SAC Seburo C-30.jpg|thumb|none|500px|Official line of the Seburo C30 from the Ghost in the Shell: Stand Alone Complex Visual Book]]&lt;br /&gt;
[[Image:C30 gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA Seburo C-30 1st Person.jpg|thumb|none|600px|First person view of the C-30.]]&lt;br /&gt;
[[Image:GITS FA Seburo C-30 Aiming.jpg|thumb|none|600px|Aiming the C-30.]]&lt;br /&gt;
[[Image:GITS FA Seburo C-30 Reload.jpg|thumb|none|600px|Reloading the C-30.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870]] appears as the &amp;quot;870-ICS&amp;quot; and is one of the few weapons to be unlocked by TP. It's then available for 19,600 GP. It first appeared in several promotional screenshots being used by Borma. Holding 8 shells, this shotgun deals the most damage out of all the shotguns but this has been counteracted by its very slow rate of fire. For some reason, this shotgun features two sets of iron sights initially, probably because the standard ones were too difficult to use in game and the extra ones providing a more uniform iron sight setup. The shotguns in this game have said to have a range of up to 25m. However, on multiple occasions, pellets have extended this by 2 or 3 meters. Older builds of the game had the 870 modeled with a side saddle, a Magpul styled MOE stock and vented barrel.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|550px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:870 MCS gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA 870-ICS 1st Person.jpg|thumb|none|600px|First Person view of the Remington 870 MCS.]]&lt;br /&gt;
[[Image:GITS FA 870-ICS Aiming.jpg|thumb|none|600px|Aiming the 870.]]&lt;br /&gt;
[[Image:GITS FA 870-ICS Reload.jpg|thumb|none|600px|Reloading the 870.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] appears in this game as the &amp;quot;KSG-G1&amp;quot; and is available for 212,250 GP. It appeared being used by Batou in a gameplay trailer with a Quick Point S1 red dot, however, the sight is not available for the shotgun. It also appeared in a promotional screenshot being held by Paz. Much like in other video games, reloading is inaccurate and switching of the magazine tubes is non-existent. This is depicted as the most accurate shotgun in the game and holds 14 shells. This shotgun has been known to glitch a suppresor that doesn't align with the barrel and is purely aesthetic, to the user the shotgun will appear to make no sound at all.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|550px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Kel-Tec KSG EOTech.jpg|thumb|none|550px|Kel-Tec KSG with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[Image:KSG gits FS.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ksg_silencer_world_model.jpg|thumb|none|600px|Occasionally after using a suppressed weapon, when picking up a KSG the game glitches and adds a suppressor. Note how the suppressor is not lined up with the barrel or the tubes.]]&lt;br /&gt;
[[Image:Ksg_silencer_st_person.jpg|thumb|none|600px|First-person view of the glitched KSG.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears as the &amp;quot;STA-12S2&amp;quot; and was added via Supply Drop update on February 23rd, 2017. It's available for 212,250 GP. It holds 15 shells and is the bridge between the 870 and KSG in terms of weapon stats. Holds 14+1 in the chamber for some reason. While the KSG-G1 isn't being reloaded in both tubes, the UTS-15 is corretly being reloaded in both tubes.&lt;br /&gt;
[[Image:UTS-15_Gen2.JPG|thumb|none|550px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:Uts 15 gits fs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA STA-12S2 1st Person.jpg|thumb|none|600px|First person view of the UTS-15.]]&lt;br /&gt;
[[Image:GITS FA STA-12S2 Aiming.jpg|thumb|none|600px|Aiming the UTS-15.]]&lt;br /&gt;
[[Image:GITS FA STA-12S2 Reload 1.jpg|thumb|none|600px|Reloading the first tube.]]&lt;br /&gt;
[[Image:GITS FA STA-12S2 Reload 2.jpg|thumb|none|600px|Reloading the second tube.]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|USAS-12]] appears as the &amp;quot;USS 12&amp;quot; and is available in the Market to purchase for 199,750 GP. It was first seen in a gameplay trailer with a Quick Point S1 despite the sight itself is not available for the shotgun in the final game. The weapon is the only fully automatic shotgun found in game and the only shotgun to come with magazine attachments. It shares the same carrying handle as the M4A1, using any red dot sights for the USAS-12 removes it.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|550px|Daewoo USAS-12 with 10-round magazine - 12 Gauge. This is the original version of the USAS-12, recognizable by the conventional front sight.]]&lt;br /&gt;
[[Image:Usas 12 gits sac fa.jpg|thumb|none|600px|The [[USAS-12]] is given a futuristic look, much like the M4A1 in this game.]]&lt;br /&gt;
[[Image:GITS FA USS 12 1st Person.jpg|thumb|none|600px|First person view of the USAS-12.]]&lt;br /&gt;
[[Image:GITS FA USS 12 Aiming.jpg|thumb|none|600px|Aiming the USAS-12.]]&lt;br /&gt;
[[Image:GITS FA USS 12 Reload.jpg|thumb|none|600px|Reloading the USAS-12.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|AWM]] appears as the &amp;quot;L118A-S1b&amp;quot;. It's the default sniper rifle for players to use. It was first seen in a gameplay trailer being used by Saito. It holds 8 rounds by default but an extended magazine is available. The AWM will not one shot kill players unless they've been damaged by teammates or having one of the custom barrels equipped. Players who purchased one of the Early Access packs would be given a Tachikoma skin for use.&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:AWM gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA L118A-S1b 1st Person.jpg|thumb|none|600px|First person view of the AWM.]]&lt;br /&gt;
[[Image:GITS FA L118A-S1b Aiming.jpg|thumb|none|600px|Aiming the AWM.]]&lt;br /&gt;
[[Image:GITS FA L118A-S1b Reload.jpg|thumb|none|600px|Reloading the AWM.]]&lt;br /&gt;
 &lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50|AS50]], a semi-automatic .50 BMG, appears as the &amp;quot;SA50.&amp;quot; It's one of the few weapons to be unlocked by TP, it's then available to purchase for 34,200 GP. With a barrel upgrade this rifle can perform 1-hit kills as well as quick follow up shots, at the cost of accuracy. It is currently one of the two only semi-automatic sniper rifles in game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|550px|Accuracy International AS50 (Early Model) - .50 BMG]]&lt;br /&gt;
[[Image:Sa50_gits_sac_fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA SA50 1st Person.jpg|thumb|none|600px|First person view of the AS50.]]&lt;br /&gt;
[[Image:GITS FA SA50 Aiming.jpg|thumb|none|600px|Aiming the AS50.]]&lt;br /&gt;
[[Image:GITS FA SA50 Reload.jpg|thumb|none|600px|Reloading the AS50.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo|M98B]], appears as the &amp;quot;M99D&amp;quot;, first briefly seen in a gameplay trailer before being added in the &amp;quot;In the Pursuit of Security&amp;quot; update on August 24th, 2016. It's available for purchase for 237,250 GP. It is the most effective sniper rifle of its class. When upgraded, this rifle can take out Tier 2 Nano-Gel users with an upgraded health of 120hp. &lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:M99d GITS SAC FA.jpg|thumb|none|600px|...aaaaand back to safe.]]&lt;br /&gt;
[[Image:GITS FA M99D 1st Person.jpg|thumb|none|600px|First person view of the Model 98 Bravo.]]&lt;br /&gt;
[[Image:GITS FA M99D Aiming.jpg|thumb|none|600px|Aiming the Model 98 Bravo.]]&lt;br /&gt;
[[Image:GITS FA M99D Reload.jpg|thumb|none|600px|Reloading the Model 98 Bravo.]]&lt;br /&gt;
&lt;br /&gt;
==CheyTac M200 &amp;quot;Intervention&amp;quot; ==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention|Intervention]] appears as the &amp;quot;MM200&amp;quot; ingame, it was added via a Supply Drop update on October 27th, 2016. It's available for 249,750 GP. Despite being claimed as being highly accurate at extreme long ranges in real life, the M200 has the lowest range of any sniper rifle, even having lower range than the MSG90. Its carrying handle appears to be wrapped in cloth.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[Image:Cheytac gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA MM200 1st Person.jpg|thumb|none|600px|First person view of the M200.]]&lt;br /&gt;
[[Image:GITS FA MM200 Aiming.jpg|thumb|none|600px|Aiming the M200.]]&lt;br /&gt;
[[Image:GITS FA MM200 Reload.jpg|thumb|none|600px|Reloading the M200]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90|H&amp;amp;K MSG90]] appears as the &amp;quot;SEO90&amp;quot;, added via a Supply Drop update on March 8th, 2017. It's available in for purchase for 249,750 GP. The inventory and loadout icon depicts the weapon having a 10 round magazine, the model however uses a 5 round magazine and incorrectly having 10 by default as of the &amp;quot;Renewal&amp;quot; update on July 18th, 2017. Adding an extended magazine will incorrectly give it 15 rounds in a 10 round magazine. &lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|550px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Seo-90 gits sac fa.jpg|thumb|none|600px|Safe again.]]&lt;br /&gt;
[[Image:GITS FA SEO90 1st Person.jpg|thumb|none|600px|First person view of the MSG90.]]&lt;br /&gt;
[[Image:GITS FA SEO90 Aiming.jpg|thumb|none|600px|Aiming the MSG90.]]&lt;br /&gt;
[[Image:GITS FA SEO90 Reload.jpg|thumb|none|600px|Reloading the MSG90.]] &lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington_Model_700#Remington_M2010_Enhanced_Sniper_Rifle|M2010]] appears as the &amp;quot;CM2010&amp;quot;, added via a Supply Drop update on April 6th, 2016 and is available for 237,250 GP. While it's modeled with an AAC Titan QD suppressor by default, it incorrectly fires as if there weren't one. However, adding a custom suppressor makes its sound more accurate.&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|550px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:Cm2010 gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA CM2010 1st Person.jpg|thumb|none|600px|First person view of the M2010.]]&lt;br /&gt;
[[Image:GITS FA CM2010 Aiming.jpg|thumb|none|600px|Aiming the M2010.]]&lt;br /&gt;
[[Image:GITS FA CM2010 Reload.jpg|thumb|none|600px|Reloading the M2010.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears as the &amp;quot;SR-V97&amp;quot;, it was added via the &amp;quot;Niihama Ticket&amp;quot; update on December 15th, 2016. It's available for purchase for 237,250 GP.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|550px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:Sv97 gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA SR-V97 1st Person.jpg|thumb|none|600px|First person view of the SV-98.]]&lt;br /&gt;
[[Image:GITS FA SR-V97 Aiming.jpg|thumb|none|600px|Aiming the SV-98.]]&lt;br /&gt;
[[Image:GITS FA SR-V97 Reload.jpg|thumb|none|600px|Reloading the SV-98.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Seburo SR&amp;quot;==&lt;br /&gt;
The [[Ghost in the Shell Stand Alone Complex#Seburo Sniper Rifle|Seburo SR]], most likely based on a similar looking sniper rifle in the first season of Stand Alone Complex, was added via the &amp;quot;Up Close and Personal&amp;quot; update on July 26th, 2016 along with three other Seburo weapons. It's available in the Market for 319,750 GP, making it the most expensive sniper rifle in game. Two notable differences are the size and that there is a visible magazine being loaded from the side in a bullpup configuration. Despite the rounds in the magazine being fully modeled in 3D, they're not animated whatsoever when firing. It currently has the highest range of all sniper rifles.&lt;br /&gt;
[[Image:GITSSACSniperEP212.jpg|thumb|none|500px|Saito with the Seburo sniper rifle in the anime.]]&lt;br /&gt;
[[Image:Seburo sp gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA Seburo SR 1st Person.jpg|thumb|none|600px|First person view of the Seburo SR.]]&lt;br /&gt;
[[Image:GITS FA Seburo SR Aiming.jpg|thumb|none|600px|Aiming the Seburo SR.]]&lt;br /&gt;
[[Image:GITS FA Seburo SR Reload.jpg|thumb|none|600px|Reloading the Seburo SR.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-A==&lt;br /&gt;
The [[SVU Dragunov|SVU]] Appears in the 2015 CBT and has a 10 round magazine. It has similar stats to that of the in game SEO90 with a similar fire rate and damage output. The Rifle comes with a new stylized PSO-1 Scope which would become the only part of this gun to remain in the game. When available the SVU cost 40,000 GP&lt;br /&gt;
[[Image:SVU-A.jpg|thumb|none|550px|SVU-A - 7.62x54mm R. Note 3-position fire-selector.]]&lt;br /&gt;
[[Image:SVU_FCO_menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SVU_FCO_hip.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SVU_FCO_reload.jpg|thumb|none|600px|SVU Reload here we can see the cover over the trigger transfer bar]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] Appears in the game as the WS2088 &lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|550px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:GITS FA WA2000 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS_FA_WA2000_FPS.jpg|thumb|none|600px|First person view of the WA2000]]&lt;br /&gt;
[[Image:GITS_FA_WA2000_FPS_Reload.jpg|thumb|none|600px|Reloading the WA2000]]&lt;br /&gt;
[[Image:GITS_FA_WA2000_FPS_Reload_2.jpg|thumb|none|600px|Pulling back the charging handle]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==&amp;quot;Seburo MG&amp;quot;==&lt;br /&gt;
The &amp;quot;Seburo MG&amp;quot;, created specifically for the game, was added via the &amp;quot;Up Close and Personal&amp;quot; update on July 26th, 2016 along with three other Seburo weapons. It's available for 314,750 GP, making it the most expensive LMG in game. The Seburo MG is being described as rarely being used by Section 9.&lt;br /&gt;
[[Image:Seburo mg gits fs.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:GITS FA Seburo MG 1st Person.jpg|thumb|none|600px|First person view of the Seburo MG.]]&lt;br /&gt;
[[Image:GITS FA Seburo MG Aiming.jpg|thumb|none|600px|Aiming the Seburo MG.]]&lt;br /&gt;
[[Image:GITS FA Seburo MG Reload.jpg|thumb|none|600px|Reloading the Seburo MG.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] appears as the &amp;quot;M249-G4&amp;quot; for some odd reason despite the markings on the side reading &amp;quot;Mk 46 Mod 0.&amp;quot; It was briefly seen in a gameplay trailer firing at an enemy Tachikoma using an older model of the XT1 sight. It's one of the few weapons to be unlocked by TP, it's then available for 42,800 GP. It features a handguard similar that of the Mod 1 and with a rectractable stock. It's one of the two only belt fed light machine guns in game. Adding any sights to the Mk 46 will not remove the rear iron sight housing.&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|550px|FN Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M249 gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA M249-G4 1st Person.jpg|thumb|none|600px|First person view of the Mk 46.]]&lt;br /&gt;
[[Image:GITS FA M249-G4 Aiming.jpg|thumb|none|600px|Aiming the Mk 46.]]&lt;br /&gt;
[[Image:GITS FA M249-G4 Reload.jpg|thumb|none|600px|Reloading the Mk 46.]]&lt;br /&gt;
[[Image:GITS FA M249 Trailer.jpg|thumb|none|600px|A Section 9 member firing the Mk 46 at an enemy Tachikoma equipped with an older version of the XT1 sight. This sight is not available for the Mk 46 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2 LSW==&lt;br /&gt;
The [[L86A2]] appears as the &amp;quot;L86-SEO&amp;quot; added via the &amp;quot;Fear the Unknown&amp;quot; update on June 21st, 2016. It's available for 237,250 GP. &lt;br /&gt;
[[Image:L86A2.jpg|thumb|none|550px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L86 lsw gits sac fa.jpg|thumb|none|600px|The back grip has been removed and also sports a &amp;quot;futurized&amp;quot; look.]]&lt;br /&gt;
[[Image:GITS FA L86-SEO 1st Person.jpg|thumb|none|600px|First person view of the L86. The &amp;quot;teardrop&amp;quot; handle is visible.]]&lt;br /&gt;
[[Image:GITS FA L86-SEO Aiming.jpg|thumb|none|600px|Aiming the L86.]]&lt;br /&gt;
[[Image:GITS FA L86-SEO Reload.jpg|thumb|none|600px|Reloading the L86.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] with a G36C top rail and bipod handguard appears as the &amp;quot;MG36-A&amp;quot;, it was briefly seen used by Borma and Batou in a gameplay trailer. It was added via the &amp;quot;An Enhanced Operative&amp;quot; update on February 16th, 2016. It's available to purchase for 237,250 GP, it's currently the highest damage dealing LMG, just beating the Seburo MG by 1 damage point.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36E-KV(MG36).jpg‎|thumb|none|400px|'''Airsoft''' G36 with G36C carrying handle and bipod - (fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mg36 gits sac fa.jpg|thumb|none|600px|As usual, with the safety on.]]&lt;br /&gt;
[[Image:GITS FA MG36-A 1st Person.jpg|thumb|none|600px|First person view of the MG36.]]&lt;br /&gt;
[[Image:GITS FA MG36-A Aiming.jpg|thumb|none|600px|Aiming the MG36.]]&lt;br /&gt;
[[Image:GITS FA MG36-A Reload.jpg|thumb|none|600px|Reloading the MG36.]]&lt;br /&gt;
[[Image:GITS FA MG36-A Trailer.jpg|thumb|none|600px|Borma and Batou firing their MG36s with Beta C-Mag styled drum magazines.]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
The [[MG42#MG3|MG3]] appears as the &amp;quot;MG33-A&amp;quot;, it was first added in a test version of the game on June 16th before being added via the &amp;quot;Renewal&amp;quot; update on July 18th, 2017 and is available for 237,250 GP. It sports a futurized look as well as sharing the default iron sights as seen on the C30. It's currently one of the two belt fed light machine guns in game.&lt;br /&gt;
[[Image:MG3 Black furniture.jpg|thumb|none|550px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GITS FA MG33-A.jpg|thumb|none|600px|The MG3 as it appears in a test build of the game.]]&lt;br /&gt;
[[Image:GITS FA MG33-A 1st Person.jpg|thumb|none|600px|First person view of the MG3.]]&lt;br /&gt;
[[Image:GITS FA MG33-A Aiming.jpg|thumb|none|600px|Aiming the MG3.]]&lt;br /&gt;
[[Image:GITS FA MG33-A Reload.jpg|thumb|none|600px|Reloading the MG3.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Ishikawa's Cyber Sentry, appears to have an [[M134 Minigun]]. It's available for use if the player has enough Intel to activate the sentry. The Cyber Sentry is apparently being manufactured by MegaTech as indicated on the front of its hull. With the &amp;quot;Renewal&amp;quot; update released on July 18th, 2017, the Cyber Sentry will now serve as an ammo resupply station while Tier 2 gives it rockets and be able to rotate 360 degrees.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|550px|M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GITS FA Cyber Sentry Ingame.jpg|thumb|none|600px|The Cyber Sentry seen on a character selection screen.]]&lt;br /&gt;
[[Image:GITS FA Cyber Sentry.jpg|thumb|none|600px|Ishikawa with his Cyber Sentry in a promotional artwork.]]&lt;br /&gt;
&lt;br /&gt;
==Power-Suit Machine Gun==&lt;br /&gt;
A Type MSDF Type 303 being used by &amp;quot;Kraken&amp;quot; soldiers is seen and very briefly standing across Motoko in gameplay trailers with its [[Ghost in the Shell Stand Alone Complex#Power-Suit Machine Gun|machine gun]]. It has yet to appear in the game.&lt;br /&gt;
[[Image:GITSSACPAMG1.jpg|thumb|none|600px|The Type 303 with its machine gun from the anime.]]&lt;br /&gt;
[[Image:GITS FA Type 303 Trailer 2.jpg|thumb|none|600px|&amp;quot;Kraken&amp;quot; soldiers being accompanied by a Type 303 arm suit.]] &lt;br /&gt;
[[Image:GITS FA Type 303 Trailer 1.jpg|thumb|none|600px|Motoko facing an uncloaked 303 arm suit.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==&amp;quot;M030&amp;quot; Grenade==&lt;br /&gt;
The &amp;quot;M030&amp;quot; grenade appears in game as the default grenade before being given to Assault characters with the &amp;quot;Renewal&amp;quot; update on July 18th, 2017. The grenade also reads [[M67 hand grenade|M67]], indicating that it's a futurized model. The M030 cannot be cooked and will not explode until the player has thrown it.&lt;br /&gt;
[[Image:Nade gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA M030 1st Person.jpg|thumb|none|600px|First person view of the M030.]]&lt;br /&gt;
[[Image:GITS FA M030 Pin Pull.jpg|thumb|none|600px|Pulling the pin on the M030.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Model 8051 Scrambler&amp;quot;==&lt;br /&gt;
The Model 8051 appears as the &amp;quot;Scrambler&amp;quot; in game, previously available to purchase for 24,750 GP, it was later given to Infiltrator characters with the &amp;quot;Renewal&amp;quot; update on July 18th, 2017. Early builds of the game, the Scrambler acted like a flashbang. In recent versions, it instead scrambles the HUD of players for a couple of seconds. The top of the grenade reads &amp;quot;distracion device.&amp;quot;&lt;br /&gt;
[[Image:Flash gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA Scrambler 1st Person.jpg|thumb|none|600px|First person view of the Scrambler.]]&lt;br /&gt;
[[Image:GITS FA Scrambler Pin Pull.jpg|thumb|none|600px|Pulling the pin on the Scrambler.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smokebomb&amp;quot;==&lt;br /&gt;
The &amp;quot;Smokebomb&amp;quot; appears in game, previously available to purchase for 24,750 GP, it was later given to Specialists characters with the &amp;quot;Renewal&amp;quot; update on July 18th, 2017. The grenade also reads &amp;quot;[[M18 smoke grenade|M18]]&amp;quot; just below the pin. &lt;br /&gt;
[[Image:Smoke gits sac fa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS FA Smokebomb 1st Person.jpg|thumb|none|600px|First person view of the Smokebomb.]]&lt;br /&gt;
[[Image:GITS FA Smokebomb Pin Pull.jpg|thumb|none|600px|Pulling the pin on the Smokebomb.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stickybomb&amp;quot;==&lt;br /&gt;
The &amp;quot;Stickybomb&amp;quot; Appears in the game as a magnetically charged explosive device that will stick to cyborgs and metal walls. The grenade can also be charged though this does not change its behaviour.&lt;br /&gt;
[[Image:GITS_FA_Sticky_Menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GITS_FA_Sticky_FPS.jpg|thumb|none|600px|First person view of the Stickybomb.]]&lt;br /&gt;
[[Image:GITS_FA_Sticky_FPS_2.jpg|thumb|none|600px|Activating the Stickybomb.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Arm Launcher==&lt;br /&gt;
Batou's ability, is being able to equip an Arm Launcher. It appeared in a gameplay trailer used against a group of enemies. Seemingly based on Batou's [[Ghost in the Shell 2: Innocence#Integral Cyborg ARMGUN|arm gun]] from Ghost in the Shell 2: Innonence. Tier 1 fires one rocket while Tier 2 fires four rockets in automatic fire as of the &amp;quot;Renewal&amp;quot; update on July 18th, 2017. It's also very effective against Think Tanks, Tachikomas will be destroyed with one rocket, regardless of its health.&lt;br /&gt;
[[Image:GITS2 arm gun2.jpg|thumb|none|600px|Batou's arm gun in Innocence.]]&lt;br /&gt;
[[Image:GITS FA Arm Launcher 1st Person.jpg|thumb|none|600px|First person fiew of the Arm Launcher.]]&lt;br /&gt;
[[Image:GITS FA Arm Launcher Trailer.jpg|thumb|none|600px|Side view of the Arm Launcher in a gameplay trailer.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Ghost in the Shell Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=1513701</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=1513701"/>
		<updated>2022-08-08T15:41:23Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is a spin-off entry in the ''[[Battlefield]]'' first-person shooter series (released between ''[[Battlefield 4]]'' and ''[[Battlefield 1]]''), developed by Visceral Games instead of DICE. Instead of pitting armies against each other, the game focuses on the &amp;quot;war&amp;quot; between criminals and police.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class (a pseudo analogue to the Support), wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand-in for the Engineer, using sub-machine guns and revolvers. Due to a lesser emphasis on vehicles, the Mechanic now gets more unique equipment like torso armor or the deployable spawn point, though still retains a 40mm grenade launcher and repair tool&lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All of the classes are capable of equipping a zip-line crossbow, grappling hook launcher, gas mask, or a driving upgrade in place of either or both of their unique gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available as parts of loadouts, but can be found as &amp;quot;Battle Pickups&amp;quot; at fixed locations on the maps, or taken from the trunk of a car if the proper upgrade has been purchased for it.&lt;br /&gt;
&lt;br /&gt;
As in many prior ''Battlefield'' games, most weapons are exclusive to one side when purchased, such as the Saiga .308 being only usable by the criminals, or the SCAR-H only being usable by the police. However, obtaining 1250 kills with a specific weapon allows players to purchase a Weapon License, letting them use it regardless of their team.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific, sorted in different categories. The Operator kit uses the lower-caliber semi-automatics, such as the 92FS and Glock 17. The Mechanic uses revolvers, including the Judge. The Enforcer kit uses heavier pistols such as the M1911 and Desert Eagle, and the Professional uses machine pistols such as the Glock 18 and MAC-10.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, and is the starting weapon of the Operator for both factions, and by default comes with improved ironsights. In single-player it is also a default weapon for Nick Mendoza.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock 92FS in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|92FS iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Holding the 92FS.]]&lt;br /&gt;
[[File:BFH 92FS 1.jpg|thumb|none|600px|A sneaky SWAT operator with a kitted-out 92FS.]]&lt;br /&gt;
[[File:BFH 92FS 2.jpg|thumb|none|600px|The suppressor blocks out the default iron sights, though.]]&lt;br /&gt;
[[File:BFH 92FS 3.jpg|thumb|none|600px|Firing the Beretta.]]&lt;br /&gt;
[[File:BFH 92FS 4.jpg|thumb|none|600px|A frame of the mid-reload animation. Note the Inforce APL weapon light.]]&lt;br /&gt;
[[File:BFH 92FS 5.jpg|thumb|none|600px|Dropping out an empty magazine.]]&lt;br /&gt;
[[File:BFH 92FS 6.jpg|thumb|none|600px|Powerstroking the 92FS's slide.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] was originally one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from ''[[Battlefield 3]]'' which, of course, is a normal [[Beretta 92FS|92FS]] made to resemble the 93R. Unlike ''Battlefield 4'''s model, it has the extended magazine and ported barrel as it had in ''Battlefield 3''. It is the only burst-fire machine pistol and is exclusive to Law Enforcement Professional Class.&lt;br /&gt;
[[File:Beretta92FS ExtR.jpg|thumb|none|350px|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH 93R 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH 93R 02.jpg|thumb|none|600px|Reloading]] &lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ-75 SP-01 SHADOW]] appears simply as the 'CZ-75' and can be purchased for the Criminal Operator. It has a larger magazine than the 92FS and P226, and is quite accurate. Unlike ''Battlefield 4'''s version, it appears to be a 9x19mm model rather than .40 S&amp;amp;W.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[Image:BFH CZ75 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH CZ75 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH CZ75 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:BFH CZ75 1.jpg|thumb|none|600px|Racking the Shadow's slide from empty.]]&lt;br /&gt;
[[File:BFH CZ75 2.jpg|thumb|none|600px|Mid-magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Originally cut from release, the [[FN Five-seveN]] appears as the &amp;quot;FN57&amp;quot; in an update released alongside the Robbery DLC. It is an all-class sidearm, and it holds 20+1 rounds.&lt;br /&gt;
[[Image:Five-seveN USG OD Gre.jpg|thumb|none|350px|FN Five-seveN ODG (Olive Drab Green) - FN 5.7×28mm]]&lt;br /&gt;
[[Image:BFH FN57 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH FN57 02.jpg|thumb|none|600px|Iron sights]] &lt;br /&gt;
[[Image:BFH FN57 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:BFH FN57 1.jpg|thumb|none|600px|Aiming a Five-seveN with &amp;quot;Improved Iron Sights.&amp;quot;]]&lt;br /&gt;
[[File:BFH FN57 2.jpg|thumb|none|600px|Releasing a used magazine.]]&lt;br /&gt;
[[File:BFH FN57 3.jpg|thumb|none|600px|Mashing in a fresh one.]]&lt;br /&gt;
[[FIle:BFH FN57 4.jpg|thumb|none|600px|The FN57, empty.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' with a new model as the &amp;quot;G17&amp;quot;, unlocked for both teams by completing the Operator Assignment 2. It has the highest magazine capacity in its class, just ahead of the CZ-75, and has a much higher firecap than the other semi-automatic handguns. A variant outfitted as a racegun is available in the Getaway DLC as the &amp;quot;G17 Race&amp;quot;; this one is an all-kit weapon and fitted with a red dot sight and a compensator.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:BFH G17 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH G17 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[Image:BFH G17 03.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Glock.jpg|thumb|none|600px|Khai holds up drug kingpin Neil Roark on his own webcam with a Glock 17.]]&lt;br /&gt;
[[File:Carver Custom G17.jpg|thumb|none|350px|Glock 17 race gun - 9x19mm. Similar to the in-game weapon.]]&lt;br /&gt;
[[Image:BFH G17RACE 01.jpg|thumb|none|600px|&amp;quot;G17 RACE&amp;quot; variant]]&lt;br /&gt;
[[Image:BFH G17RACE 02.jpg|thumb|none|600px|Firing the &amp;quot;G17 RACE&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] appears as the default sidearm for the Professional class; it is incorrectly named the 'G18C', which refers to the version with compensator cuts on the slide and barrel. Its model is ported from ''Battlefield 4''’s Glock 18, which had the same slide serrations as a semi-automatic model rather than the unique ones for the 18's fire selector. It comes with a Laser Sight by default. Incidentally, it shares its Battlelog render with the Glock 17.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:BFH G18 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH G18 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is the default sidearm of the Enforcer kit on both teams. During the June 2014 beta, it was called &amp;quot;HK45C&amp;quot;, but was (incorrectly) renamed to the &amp;quot;45T&amp;quot; by the February 2015 beta. By default it comes with a Mini Reflex sight. It is also used by several characters throughout the story.&lt;br /&gt;
[[Image:H&amp;amp;K HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|HK45C iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the HK45C]]&lt;br /&gt;
[[Image:BFH HK45C.jpg|thumb|none|600px|Nick performs an ammo check after acquiring a HK45C in the silo in the &amp;quot;Sovereign Land&amp;quot; episode. Note the &amp;quot;PO 45&amp;quot; trademark on the grip.]]&lt;br /&gt;
[[File:BFH HK45 1.jpg|thumb|none|600px|Aiming a HK45C with a rather large Silencerco Osprey .45 suppressor.]]&lt;br /&gt;
[[File:BFH HK45 2.jpg|thumb|none|600px|Firing the HK45. Which would be rather hard to do without the firing pin.]]&lt;br /&gt;
[[File:BFH HK45 3.jpg|thumb|none|600px|The Osprey is almost as big as the gun itself.]]&lt;br /&gt;
[[File:BFH HK45 4.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:BFH HK45 5.jpg|thumb|none|600px|Releasing the slide on an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[IMI Desert Eagle Mark XIX]] appears once again from ''Battlefield 4'' although this time it is called the &amp;quot;Bald Eagle&amp;quot;. Unlike in ''Battlefield 4'', this Desert Eagle has a chrome finish as opposed to blued and is now chambered in .50 Action Express instead of .44 Magnum. It can be unlocked for both teams' Enforcer class by completing the Enforcer Assignment 2. A gold-plated version is also used by the VIP in the Crosshair game mode.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|Desert Eagle in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|Desert Eagle in-game]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the Desert Eagle. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
[[File:BFH DE 1.jpg|thumb|none|600px|The &amp;quot;Bald Eagle&amp;quot; in idle.]]&lt;br /&gt;
[[File:BFH DE 2.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[File:BFH DE 3.jpg|thumb|none|600px|Illuminated ironsights.]]&lt;br /&gt;
[[File:BFH DE 4.jpg|thumb|none|600px|The far more boring normal Desert Eagle reload.]]&lt;br /&gt;
[[File:BFH DE 5.jpg|thumb|none|600px|This one's been customized to resemble the two-tone Desert Eagle from ''[[Call of Duty: Modern Warfare 2]]''.]]&lt;br /&gt;
[[File:BFH DE 6.jpg|thumb|none|600px|The empty reload.]]&lt;br /&gt;
[[File:BFH DE 7.jpg|thumb|none|600px|Chambering a .50AE round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] in .40 S&amp;amp;W appears as the 'P226' and is available for purchase by Law Enforcement Operators. It has a lower magazine size than any of the Operator's other sidearms.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BFH P226R 01.jpg|thumb|none|600px|The SIG P226 in idle.]] &lt;br /&gt;
[[Image:BFH P226R 02.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BFH P226 1.jpg|thumb|none|600px|Aiming the 226.]]&lt;br /&gt;
[[File:BFH P226 2.jpg|thumb|none|600px|The mid-magazine reload.]]&lt;br /&gt;
[[File:BFH P226 3.jpg|thumb|none|600px|Powerstroking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40|Smith &amp;amp; Wesson M&amp;amp;P40 Pro]] appears as the '.40 Pro', and is a pistol for the Enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. By default, it is only available to the Criminals' Enforcer; this is rather odd, considering the weapon's name ('''M'''ilitary '''&amp;amp;''' '''P'''olice). It has slightly less power than the other Enforcer handguns, but compensates for this with a higher magazine capacity, acting a bit more like one of the Operator's sidearms.&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40-Pro.jpg|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P40 Pro - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|The M&amp;amp;P40 Pro in the selection menu.]]&lt;br /&gt;
[[Image:BFH Pro 02.jpg|thumb|none|600px|The M&amp;amp;P in the game's target-practice shooting range.]]&lt;br /&gt;
[[Image:BFH Pro 01.jpg|thumb|none|600px|The pistol's default iron sights...]]&lt;br /&gt;
[[File:BFH M&amp;amp;P 3.jpg|thumb|none|600px|...and its upgraded ones.]]&lt;br /&gt;
[[File:BFH M&amp;amp;P 1.jpg|thumb|none|600px|Slamming in a new magazine.]]&lt;br /&gt;
[[File:BFH M&amp;amp;P 2.jpg|thumb|none|600px|A shot from the empty reload animation, just a few frames from releasing the slide. Note that, for whatever reason, the portion of the barrel visible through the ejection port is incorrectly treated as a fixed part of the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the ''[[Battlefield]]'' series, where it can be purchased for the Law Enforcement Mechanic class. It has a higher capacity than any of the other revolvers, holding 8 rounds in the cylinder. It appears under the name &amp;quot;.357 RS&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH_357RS_01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH_357RS_02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH_357RS_03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:BFH 327 1.jpg|thumb|none|600px|The Improved Iron Sights attachment brings the sight picture a lot closer, for some reason.]]&lt;br /&gt;
[[File:BFH 327 2.jpg|thumb|none|600px|Ratcheting the cylinder shut.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is the default sidearm for the Mechanic on both teams; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta. It has a laser sight equipped by default, which is the only attachment it can use.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight - .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights. ]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
[[File:BFH 642 1.jpg|thumb|none|600px|Ejecting the 642's cylinder.]]&lt;br /&gt;
[[File:BFH 642 2.jpg|thumb|none|600px|About to cowboy the Smith &amp;amp; Wesson's cylinder shut. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] snub nose version of the [[Taurus Judge]] appears as the &amp;quot;.410 Jury&amp;quot;. It is unlocked for both teams by completing Mechanic Assignment 2.&lt;br /&gt;
[[File:Taurus Judge Public Defender.jpg|thumb|none|350px|Taurus 4510PLYFS-SS2 - .45 Long Colt/.410 Bore]]&lt;br /&gt;
[[Image:BFH Jury 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Jury 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Jury 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:BFH Judge 1.jpg|thumb|none|600px|The illuminated sights on the 4510PLYFS.]]&lt;br /&gt;
[[File:BFH Judge 2.jpg|thumb|none|600px|Hitting the ejection rod.]]&lt;br /&gt;
[[File:BFH Judge 3.jpg|thumb|none|600px|Snapping the cylinder shut in a rather flamboyant manner; it seems to have gone a little bit too far through the frame, however!]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] returns from both prior ''Battlefield'' games, again named the '.44 Magnum.' It can be purchased for the Criminal Mechanic.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BFH Taurus 44 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Taurus 44 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Taurus 44 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:BFH T44 1.jpg|thumb|none|600px|The upgraded sights on the Taurus 44.]]&lt;br /&gt;
[[File:BFH T44 2.jpg|thumb|none|600px|Closing the cylinder, apparently it was loaded with intangible ammunition.]]&lt;br /&gt;
[[File:BFH TaurusACE.jpg|thumb|none|600px|Tony Alpert brandishes a Taurus Model 44 in his desert compound.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from ''[[Battlefield 4]]'', somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It can be purchased for the Law Enforcement Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added and the slight misalignment of the sights has been fixed.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers Tactical 1911 as the &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH 1911 02.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BFH 1911 03.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[Image:BFH 1911 04.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[File:BFH 1911 1.jpg|thumb|none|600px|The upgraded sights of the Vickers 1911, with a red front post.]]&lt;br /&gt;
[[File:BFH 1911 2.jpg|thumb|none|600px|Ejecting a partially-full mag from the 1911.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M12S==&lt;br /&gt;
The [[Beretta M12]]S is available in the Getaway DLC for the Law Enforcement Mechanic. As with the Carl Gustav M/45, the bolt is pulled back at the start of an empty reload.&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[Image:BFH M12S 01.jpg|thumb|none|600px|The Beretta M12S in idle.]]&lt;br /&gt;
[[Image:BFH M12S.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BFH M12S 02.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[Image:BFH M12S 03.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is available in the Betrayal DLC.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:BFH MX4 01.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[Image:BFH MX4 02.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BFH MX4 1.jpg|thumb|none|600px|Dropping out a magazine from the Mx4.]]&lt;br /&gt;
[[File:BFH MX4 2.jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[Image:BFH MX4 03.jpg|thumb|none|600px|Charging the Mx4.]]&lt;br /&gt;
[[File:BFH MX4 3.jpg|thumb|none|600px|The menu entry of the Mx4 shows it with the heavy barrel, akin to the civilian Cx4.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] is available in the Betrayal DLC as a sidearm for Law Enforcement snipers.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP9 02.jpg|thumb|none|600px|The MP9 in idle.]]&lt;br /&gt;
[[Image:BFH MP9 01.jpg|thumb|none|600px|Iron sights of the MP9.]]&lt;br /&gt;
[[Image:BFH MP9 03.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFH MP9 1.jpg|thumb|none|600px|A dusty MP9 with a Trijicon RMR sight.]]&lt;br /&gt;
[[File:BFH MP9 2.jpg|thumb|none|600px|Thumbing the MP9's bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45]] appears simply as the 'M/45' and can be purchased for the Law Enforcement Mechanic. It is correctly depicted as being open-bolt and lacking a fire selector, unable to chamber an extra round and limited to automatic fire. In prior betas it was a Criminal-exclusive weapon, though for balance reasons was shifted to the Law Enforcement team. It holds 36 rounds with no extra in the chamber and unlike other open-bolt weapons in the game, the bolt is pulled back at the start of an empty reload rather than the end.&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]&lt;br /&gt;
[[Image:BFH M45 01.jpg|thumb|none|600px|The M/45 in idle.]]&lt;br /&gt;
[[Image:BFH M45 02.jpg|thumb|none|600px|Aiming; note the sights are misaligned.]]&lt;br /&gt;
[[File:BFH M45 1.jpg|thumb|none|600px|The misalignment is still present when attaching optics as seen on this Aimpoint Micro T-1.]]&lt;br /&gt;
[[Image:BFH M45 03.jpg|thumb|none|600px|Pulling the bolt back when reloading from empty.]]&lt;br /&gt;
[[Image:BFH M45 04.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] appears as the &amp;quot;Scorpion&amp;quot; in the Robbery DLC. Despite the underbarrel rail, it cannot mount a foregrip, a trait shared with SIG MPX in-game.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[Image:BFH Scoprion 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Scorpion 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[File:BFH Scorpion 1.jpg|thumb|none|600px|Aiming a Scorpion fitted with a Trijicon RX01.]]&lt;br /&gt;
[[File:BFH Scorpion 2.jpg|thumb|none|600px|The reflex sight is mounted rather far forward on the gun, for some reason.]]&lt;br /&gt;
[[File:BFH Scorpion 3.jpg|thumb|none|600px|Chambering the Evo 3 A.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for purchase for the Criminal Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button. By default it starts with a heavy barrel attachment which makes it appear similar to the civilian variant, the FN PS90.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm FN]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|P90 TR being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|P90 TR iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock P90 TR in the loadout menu]]&lt;br /&gt;
[[File:BFH P90 1.jpg|thumb|none|600px|Removing a spent mag from the P90TR.]]&lt;br /&gt;
[[File:BFH P90 2.jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFH P90 3.jpg|thumb|none|600px|Charging the FN P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] is available in the Getaway DLC for the Law Enforcement Mechanic. It appears as &amp;quot;M5 Navy&amp;quot;, and by default is shown with a 15-round magazine that holds 30 rounds.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP5 03.jpg|thumb|none|600px|The MP5A4 in idle.]]&lt;br /&gt;
[[Image:BFH MP5 01.jpg|thumb|none|600px|Iron sights.]] &lt;br /&gt;
[[Image:BFH MP5 02.jpg|thumb|none|600px|Locking the bolt back.]]&lt;br /&gt;
[[File:BFH MP5 1.jpg|thumb|none|600px|HK-slapping an MP5 with a Surefire railed forend.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is an available sub-machine gun for the Mechanic class of both teams. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into an actual MP5K-PDW.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP5K 01.jpg|thumb|none|600px|The H&amp;amp;K MP5K on the firing range.]]&lt;br /&gt;
[[File:BFH MP5K 1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[Image:BFH MP5K 02.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[Image:BFH MP5K 03.jpg|thumb|none|600px|Charging. The bolt is not locked back on an empty reload, unlike the other two MP5 variants added to the game.]]&lt;br /&gt;
[[File:BFH MP5K 2.jpg|thumb|none|600px|Reloading the MP5K-PDW. Note the sling mount is still present on the buttcap, clipping into the PDW stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD5]] is available in the Getaway DLC. Appears as &amp;quot;M5SD&amp;quot;, and like the &amp;quot;M5 Navy&amp;quot;, it is also shown with a 15-round magazine that holds 30 rounds. It's the third submachine gun that is available to all classes, the first two being M1A1 Thompson and MP7A1.&lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP5SD 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MP5SD 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH MP5SD 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] appears as the &amp;quot;MP7&amp;quot; in the Robbery DLC. It comes with a default 40-round magazine, and is another weapon that can be used by all classes of both Law Enforcement and Criminals.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BFH MP7 01.jpg|thumb|none|600px|The MP7A1 in idle.]]&lt;br /&gt;
[[Image:BFH MP7 02.jpg|thumb|none|600px|Iron sights. The misalignment from BF4 was fixed.]]&lt;br /&gt;
[[Image:BFH MP7 03.jpg|thumb|none|600px|Inserting a magzine on the empty reload.]]&lt;br /&gt;
[[File:BFH MP7 1.jpg|thumb|none|600px|The mid-reload animation is basically the same as it was in ''Medal of Honor: Warfighter'' and ''Battlefield 4''.]]&lt;br /&gt;
[[File:BFH MP7 2.jpg|thumb|none|600px|Releasing the MP7's bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is available in the Getaway DLC for both factions' Mechanic. For some reason it shares Battlelog render with UMP45, but the ingame model correctly has the curved magazine. Like the UMP45, the charging handle incorrectly locks back when the last round is fired.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:BFH UMP9 (1).jpg|thumb|none|600px|The UMP9 on the Gun Bench range.]]&lt;br /&gt;
[[File:BFH UMP9 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFH UMP9 (3).jpg|thumb|none|600px|Reloading a 9mm magazine.]]&lt;br /&gt;
[[File:BFH UMP9-(4).jpg|thumb|none|600px|Thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in ''[[Battlefield 4]]''. In real life, this would not be possible without permanently altering the weapon. During the Feburary 2015 beta, it was available to purchase for the Law Enforcement Mechanic. After the beta, the UMP45 was swapped to the Criminal team for balancing reasons, with Law Enforcement getting the M/45 in exchange.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP45 in the loadout menu]]&lt;br /&gt;
[[Image:BFH UMP.jpg|thumb|none|600px|A SWAT operator holds up Tyson Latchford with his UMP45.]]&lt;br /&gt;
[[File:BFH UMP45 1.jpg|thumb|none|600px|A souped-up UMP45 in multiplayer.]]&lt;br /&gt;
[[File:BFH UMP45 2.jpg|thumb|none|600px|ADS of the Aimpoint sight.]]&lt;br /&gt;
[[File:BFH UMP45 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFH UMP45 4.jpg|thumb|none|600px|Giving the bolt release a tap.]]&lt;br /&gt;
&lt;br /&gt;
==Homemade submachine gun==&lt;br /&gt;
A homemade submachine gun, based on a weapon seized by Brazilian police, is available to the Criminals in the Betrayal DLC as the &amp;quot;Improvised Gun&amp;quot;. Its only attachment is a similarly-improvised oil filter can suppressor, unlocked at 70 kills.&lt;br /&gt;
[[Image:HardlineSMG.jpg|thumb|none|400px|Brazilian home-made SMG seized by police - probably 9x19mm Parabellum]]&lt;br /&gt;
[[File:BFH PALuty 1.jpg|thumb|none|600px|Looking down an alley with the &amp;quot;Improvised Gun.&amp;quot;]]&lt;br /&gt;
[[File:BFH PALuty 3.jpg|thumb|none|600px|Aiming the homebrew SMG.]]&lt;br /&gt;
[[File:BFH PALuty 4.jpg|thumb|none|600px|Firing the SMG.]]&lt;br /&gt;
[[File:BFH PALuty 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFH PALuty 5.jpg|thumb|none|600px|The magazine release tab ahead of the magwell is never used.]]&lt;br /&gt;
[[File:BFH PALuty 6.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] can be purchased for the Criminal Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0. It has a unique bolt handle that extends to the left.&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
[[File:BFH Uzi 1.jpg|thumb|none|600px|Reloading a suppressed IMI Uzi.]]&lt;br /&gt;
[[File:BFH Uzi 2.jpg|thumb|none|600px|Locking the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has a Masterpiece Arms upper receiver, which adds a full-length top rail and relocates the bolt handle to the left side. It can be unlocked by completing Professional Assignment 2, and can be used by both teams. By default it starts with a Suppressor and a Stock option and a small magazine size of only 15 rounds, and is portrayed as being able track +1 round in the chamber despite being an open bolt weapon (although the MPA pistol clones are closed bolt for legal reasons; the in-game gun could be some sort of select-fire, closed bolt conversion).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
[[File:BFH M10 1.jpg|thumb|none|600px|Looking for trouble with the MAC-10. The top rail is absent unless optics are equipped.]]&lt;br /&gt;
[[File:BFH M10 2.jpg|thumb|none|600px|Aiming the M10.]]&lt;br /&gt;
[[File:BFH M10 3.jpg|thumb|none|600px|Ditto, but with the stock extended.]]&lt;br /&gt;
[[File:BFH M10 4.jpg|thumb|none|600px|However, it isn't really extended particularly or usefully far out enough.]]&lt;br /&gt;
[[File:BFH M10 5.jpg|thumb|none|600px|Reloading the Ingram.]]&lt;br /&gt;
[[File:BFH M10 6.jpg|thumb|none|600px|Pulling the charging handle, which causes the barrel to notably slide into it's shroud and pop back out.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is available for purchase for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
[[File:BFH Tec9 1.jpg|thumb|none|600px|The upgraded iron sights cause the sight picture to held further out, seemingly the opposite of the S&amp;amp;W 327.]]&lt;br /&gt;
[[File:BFH Tec9 2.jpg|thumb|none|600px|Firing the TEC-9.]]&lt;br /&gt;
[[File:BFH Tec9 3.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:BFH Tec9 4.jpg|thumb|none|600px|In with a new one.]]&lt;br /&gt;
[[File:BFH Tec9 6.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
The [[TDI Vector|KRISS K10]] appears as the 'K10' and can be purchased for the Law Enforcement Mechanic, with an astounding RPM of 1200. To balance out its firing rate, its accuracy is quite low. It also has a slightly below-average magazine size of 25+1 in multiplayer, and 27+1 in singleplayer. Its use in the game is incorrect, since the K10 never made it past SHOT Show 2013, and seems to have been cancelled.&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm / .40 S&amp;amp;W]]&lt;br /&gt;
[[File:BFH K10 1.jpg|thumb|none|600px|A cop looks at a suspicious dumpster with the KRISS K10.]]&lt;br /&gt;
[[File:BFH K10 2.jpg|thumb|none|600px|ADS of the Troy BUIS.]]&lt;br /&gt;
[[File:BFH K10 3.jpg|thumb|none|600px|The empty K10.]]&lt;br /&gt;
[[File:BFH K10 4.jpg|thumb|none|600px|Mashing in a magazine.]]&lt;br /&gt;
[[File:BFH K10 5.jpg|thumb|none|600px|Tugging the rather distinctive charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] is introduced in patch 1.04 that was released alongside the Criminal Activity expansion, although the expansion is not required to own the weapon, which appears simply as ''M1A1''. It was the first of a few primary weapons that can be used by all classes. It is equipped with a 30-round magazine by default, and the extended magazine incorrectly gives it the 50-round drum, despite the real M1/M1A1 Thompson not accepting the 50 round drum magazines used on the M1921/M1928A1. It can also equip a classic wooden vertical foregrip as a &amp;quot;stubby grip&amp;quot;, but no barrel attachments or different sights. Unlike other weapons, it cannot use camouflages, instead only able to use the Bronze, Silver, or Gold finishes.&lt;br /&gt;
&lt;br /&gt;
Interestingly, no bolt operation is seen when the weapon is reloaded while empty. This makes sense, since the Thompson is an open-bolt weapon, and thus wouldn't need to be cocked if the user lets their finger off of the trigger immediately after sending the bolt forward for the last shot. Nevertheless, this exception is only seen on this weapon among the open bolt weapons of Hardline, and is a rare sight in video games.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BFH M1A1.jpg|thumb|none|600px|Unmodified M1A1 Thompson in the loadout menu.]]&lt;br /&gt;
[[Image:BFH M1A1 fgrip ext mag.jpg|thumb|none|600px|M1A1 with 50-round drum magazine and classic vertical foregrip.]]&lt;br /&gt;
[[File:BFH M1A1Thompson.jpg|thumb|none|600px|M1A1 Thompson in first person.]]&lt;br /&gt;
[[File:BFH M1A1Thompson-1.jpg|thumb|none|600px|Trademark iron sights of the M1A1.]]&lt;br /&gt;
[[File:BFH M1A1Thompson-2.jpg|thumb|none|600px|The spent magazine is rather dramatically dumped out; the operator somewhat awkwardly uses his dominant hand to load in a fresh one, all while the bolt remains in battery.]]&lt;br /&gt;
[[File:BFH M1A1 1.jpg|thumb|none|600px|The Thompson with the 50 round drum magazine and vertical foregrip.]]&lt;br /&gt;
[[File:BFH M1A1 2.jpg|thumb|none|600px|Reloading again, with the drum dumped.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] can be unlocked for both teams' Mechanic class by completing the Mechanic Syndicate assignment. By default, it is equipped with a red dot and laser sight. Its availability in the game is odd, considering that the real weapon never went into full production.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFH FMG9 01.jpg|thumb|none|600px|Unmodified FMG-9 in the loadout menu.]]&lt;br /&gt;
[[File:BFH FMG-9 (1).jpg|thumb|none|600px|Equipping the FMG-9 results in its signature deployment from a box into a SMG.]]&lt;br /&gt;
[[File:BFH FMG-9 (2).jpg|thumb|none|600px|Nick holds the Magpul FMG in the final mission.]]&lt;br /&gt;
[[File:BFH FMG-9 (3).jpg|thumb|none|600px|Aiming with the carry handle mounted sights.]]&lt;br /&gt;
[[File:BFH FMG-9 (4).jpg|thumb|none|600px|Reloading the FMG-9.]]&lt;br /&gt;
[[File:BFH FMG-9 (5).jpg|thumb|none|600px|The charging handle is used when empty rather than the slide catch.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion==&lt;br /&gt;
Dual-wielded [[Sa. Vz. 61 Skorpion]]s are available in the Betrayal DLC, and are the only fully-automatic sidearms that are available to all classes. The ammo count apparently treats the pair of Skorpions as a single weapon, as it oddly has a capacity of 31+1 rounds instead of 30+2 like it is supposed to, aside from the fact that it should actually be 40+2 since there is no 15-round magazine for the Vz. 61 Skorpion in reality. The rate of fire is also a bit low - a real VZ.61 fires at around 800-900 RPM, meaning that a pair of Skorpions should have around 1,600-1,800 RPM, but the in-game fire rate is 1300 RPM. &lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:BFH Vz61 1.jpg|thumb|none|600px|A smug crook posing with his Skorpions.]]&lt;br /&gt;
[[File:BFH Vz61 2.jpg|thumb|none|600px|He seems to have ended up in the wrong place, instead of [[Matrix,_The#Yugoslav_Model_61_Skorpion|the lobby a particular skyscraper.]]]]&lt;br /&gt;
[[File:BFH Vz61 3.jpg|thumb|none|600px|&amp;quot;Aiming.&amp;quot;]]&lt;br /&gt;
[[File:BFH Vz61 4.jpg|thumb|none|600px|Crawling with the Skorpions, a sight to behold indeed.]]&lt;br /&gt;
[[File:BFH Vz61 5.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:BFH Vz61 6.jpg|thumb|none|600px|Dumping out spent banana magazines.]]&lt;br /&gt;
[[File:BFH Vz61 7.jpg|thumb|none|600px|The new magazines seem to rely on some mystic force to get back into the Vz. 61s.]]&lt;br /&gt;
[[File:BFH Skorpions.jpg||thumb|none|600px|Using the Skorpions while in water doesn't even require both hands, either.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears, this time modeled after the 2013 prototype rather than the 2012 one seen in ''Battlefield 4''. It is a purchasable weapon for the Law Enforcement Mechanic, and is chambered in .40 S&amp;amp;W. It holds 30 rounds in the magazine. Unlike ''Battlefield 4'', its stock is now collapsed by default but can be extended with the Stock accessory, reducing recoil. It also cannot mount foregrips, despite being able to do so in BF4. It is anachronistic to the first part of the single-player story set in July and August 2012, since the MPX was first displayed in October 2012, officially announced by name in January 2013 and produced in 2015.&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|400px|SIG-Sauer MPX, 2013 prototype - 9x19mm]]&lt;br /&gt;
[[File:BFH MPX 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BFH MPX 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BFH MPX 3.jpg|thumb|none|600px|Tossing out the magazine.]]&lt;br /&gt;
[[File:BFH MPX 4.jpg|thumb|none|600px|Loading a new one.]]&lt;br /&gt;
[[File:BFH SIGMPX 5.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is available in the Getaway DLC for the Criminal Mechanic. It is referred to as the AUG Para, and is available to Criminal mechanics.&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:BFH AUGPara 1.jpg|thumb|none|600px|The AUG A3 9mm XS with a foregrip.]]&lt;br /&gt;
[[File:BFH AUGPara 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFH AUGPara 3.jpg|thumb|none|600px|Reloading a 32-round Steyr MPi magazine.]]&lt;br /&gt;
[[File:BFH AUGPara 4.jpg|thumb|none|600px|Charging the AUG Para.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly appears as the &amp;quot;M4&amp;quot; in Betrayal DLC. It appears identical to [[Medal of Honor (2010) |Medal of Honor 2010]]'s singleplayer and BF4's &amp;quot;M1014&amp;quot;.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|450px|Benelli M1 in similar configuration to the one seen in-game - 12 gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Actual Benelli M4 Super 90 for comparison - 12 gauge]]&lt;br /&gt;
[[File:BFH Benelli 1.jpg|thumb|none|600px|The Benelli M1 with an Aimpoint CompM4S.]]&lt;br /&gt;
[[File:BFH Benelli 2.jpg|thumb|none|600px|View down the CompM4S sight.]]&lt;br /&gt;
[[File:BFH Benelli 3.jpg|thumb|none|600px|Reloading in the same manner as the previous two games. The custom player emblem is rather appropriate given the character that used it in MoH 2010.]]&lt;br /&gt;
[[File:BFH Benelli 4.jpg|thumb|none|600px|The empty reload is pretty much done out of the player's sight.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] returns from previous ''Battlefield'' games for the Criminal Enforcer class, but this time around appears to be set to semi-automatic rather than pump-action. However, it behaves rather strangely, to say the least, as the pumping animation still plays when firing the shotgun while aiming down the sights, regardless of how fast the player is firing. The reload animation also seems to infer that it the shotgun is still set to pump-action as it is chamber-loaded using the pump, rather than the charging handle required when it is set to semi-auto. It has an 8+1 capacity, as it did in ''Battlefield 4''.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BFH SPAS 1.jpg|thumb|none|600px|Not sure if this one is a clever girl, or just broken.]]&lt;br /&gt;
[[File:BFH SPAS 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFH SPAS 3.jpg|thumb|none|600px|The (bugged?) pumping animation, note the shell flying away in the top right corner. The bolt handle is also still forward.]]&lt;br /&gt;
[[File:BFH SPAS 4.jpg|thumb|none|600px|Pulling the pump back; the ejection port does not seem to be buying this, however.]]&lt;br /&gt;
[[File:BFH SPAS 5.jpg|thumb|none|600px|&amp;quot;Chamberloading&amp;quot;. Like with the UTAS UTS-15 from ''Battlefield 4'', the shell is inserted backwards.]]&lt;br /&gt;
[[File:BFH SPAS 6.jpg|thumb|none|600px|Sending the forend forward.]]&lt;br /&gt;
[[File:BFH SPAS 7.jpg|thumb|none|600px|The more familiar tube magazine reload.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in a &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as the &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. An identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''. It can be bought for the Law Enforcement Enforcer, and can be unlocked early on in the single-player story. It incorrectly holds 5+1 shells instead of 4+1 and has a tighter spread than the 870.&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[File:BFH M37 1.jpg|thumb|none|600px|Inspecting the Ithaca 37 &amp;quot;Viceout&amp;quot;.]]&lt;br /&gt;
[[File:BFH M37 2.jpg|thumb|none|600px|Aiming with the simple bead sight.]]&lt;br /&gt;
[[File:BFH M37 3.jpg|thumb|none|600px|Putting a shell into the tube magazine while reloading from empty.]]&lt;br /&gt;
[[File:BFH M37 4.jpg|thumb|none|600px|Chambering the first round.]]&lt;br /&gt;
[[File:BFH M37 5.jpg|thumb|none|600px|And in with the rest of the lot.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is available in the Criminal Activity DLC, appearing as the &amp;quot;KSG12&amp;quot;. It is exclusive to the Enforcer class on the Law Enforcement team and can be bought fairly cheap, requiring no assignment to complete unlike previous ''Battlefield'' games' DLC weapons. Like usual in video games featuring the KSG, the two magazine tubes are incorrectly treated as one continuous tube, as the magazine selector is never operated. The weapon incorrectly has a capacity of 13+1 shells instead of 14+1.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:BFH KSG (1).jpg|thumb|none|600px|The Kel-Tec KSG on the &amp;quot;Black Friday&amp;quot; multiplayer map.]]&lt;br /&gt;
[[File:BFH KSG (2).jpg|thumb|none|600px|Aiming down the sights of the KSG.]]&lt;br /&gt;
[[File:BFH KSG (3).jpg|thumb|none|600px|Pulling the pump back on an empty reload.]]&lt;br /&gt;
[[File:BFH KSG (4).jpg|thumb|none|600px|Chamberloading the Kel-Tec.]]&lt;br /&gt;
[[File:BFH KSG (5).jpg|thumb|none|600px|Topping off the magazine tube(s).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver and rifle sights on the barrel. It holds 7+1 shells in singleplayer, and 6+1 in multiplayer. By default it is equipped with a Tactical Light, which differs from a regular flashlight in that it only activates when aiming&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|450px|Remington 870 Marine Magnum - 12 gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|870 Marine Magnum being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|870 Marine Magnum iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|870 Marine Magnum with a flashlight attched in the loadout menu. In the final game, lights are attached to rail on the pump.]]&lt;br /&gt;
[[Image:BFH 870Prisonbus.jpg|thumb|none|600px|A prison bus warden wields an 870 Marine Magnum in the prologue sequence.]]&lt;br /&gt;
[[File:BFH 870 1.jpg|thumb|none|600px|The Remington 870, idle.]]&lt;br /&gt;
[[File:BFH 870 2.jpg|thumb|none|600px|Aiming with the MCS style sights.]]&lt;br /&gt;
[[File:BFH 870 3.jpg|thumb|none|600px|Ejecting a fired 12-gauge shell. An AN/PEQ-15 laser module is attached to the pump.]]&lt;br /&gt;
[[File:BFH 870 4.jpg|thumb|none|600px|Loading a round into the 870's chamber.]]&lt;br /&gt;
[[File:BFH 870 5.jpg|thumb|none|600px|Sending it home.]]&lt;br /&gt;
[[File:BFH 870 6.jpg|thumb|none|600px|Topping off the tube magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Saiga 12&amp;quot; in the Robbery DLC. It uses the same model from BF4.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:BFH Saiga12 1.jpg|thumb|none|600px|A crook with the Saiga-12K.]]&lt;br /&gt;
[[File:BFH Saiga12 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BFH Saiga12 3.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[File:BFH Saiga12 4.jpg|thumb|none|600px|Racking the Saiga's bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. It is unlocked by completing the Enforcer Syndicate assignment. When reloading, even if only one shot is fired, both shells are replaced. Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]]. An interesting feature of the shotgun is that the fire selector function allows the player to choose whether to fire both barrels at the same time or not. The full length shotgun can be found as a battle pickup of sorts on some multiplayer levels.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|450px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
[[File:BFH SxS 1.jpg|thumb|none|600px|Holding a full-length Double-barreled shotgun on the roof of Alcatraz.]]&lt;br /&gt;
[[File:BFH SxS 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFH SxS 3.jpg|thumb|none|600px|Opening the barrels up.]]&lt;br /&gt;
[[File:BFH SxS 4.jpg|thumb|none|600px|Loading in the shells.]]&lt;br /&gt;
[[File:BFH SxS 5.jpg|thumb|none|600px|Whipping the barrels shut.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] is available in the Getaway DLC. Buying the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Sawed Off Stock&amp;quot; will turn it into the sawed-off variant. It's the only shotgun that is available to all classes.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester Model 1887 - 12 gauge]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:BFH 1887 1.jpg|thumb|none|600px|The Winchester 1887 and a van that didn't last as long as the aforementioned lever-action shotgun, it seems.]]&lt;br /&gt;
[[File:BFH 1887 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFH 1887 3.jpg|thumb|none|600px|Ejecting an unfired shell.]]&lt;br /&gt;
[[File:BFH 1887 4.jpg|thumb|none|600px|Loading a fresh shell into the M1887.]]&lt;br /&gt;
[[File:BFH 1887 5.jpg|thumb|none|600px|Somehow, the tube mag can be reloaded with the action closed. Apparently the developers must have thought the shotgun had some sort of loading gate, but it's hard to tell since it is done almost all offscreen.]]&lt;br /&gt;
[[File:BFH 1887 6.jpg|thumb|none|600px|Looking at the San Francisco Bay with a sawn-off Model 1887]]&lt;br /&gt;
[[File:BFH 1887 7.jpg|thumb|none|600px|Cycling the shotgun while aiming.]]&lt;br /&gt;
[[File:BFH 1887 8.jpg|thumb|none|600px|Performing aerobics with the 1887.]]&lt;br /&gt;
[[File:BFH 1887 9.jpg|thumb|none|600px|Spin cocking the 1887 with the not-at-all-safe-for-this standard lever loop.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
An AK hybrid is available to the Criminal Operator class as the &amp;quot;[[AKM]]&amp;quot;. While it has most visual characteristics of a real AKM, it feeds from straighter 5.45x39mm magazines similar to those of the Romanian [[WASR-2]], and has a ported gas tube like the older [[AK-47]]. On the right side of the receiver, there is a small texture at the rear, having the shape of the cutout of the rear trunnion seen on AKs with side-folding stocks, such as the [[AKS-74]]. There is another oddity with the rear of the receiver: while the right side correctly has the two rivets of an AKM, on the left side the top rivet is replaced by a slotted screw, and there is a cross-head screw below it, at the same place where an AKS-74's bottom rivet would be.&lt;br /&gt;
&lt;br /&gt;
In earlier betas it had a railed handguard, but this was later changed to the original wood furniture (equipping anything in the Accessory slot will return the RIS handguard). It has higher damage and better range than other Operator weapons, but is hard to control and fires slower than the rest.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:WASR2.jpg|thumb|none|450px|WASR-2 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|The AKM in the beta.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|The stock AKM in the beta loadout menu.]]&lt;br /&gt;
[[File:BFH AKM 1.jpg|thumb|none|600px|The retail AKM and a dilapidated old shack.]]&lt;br /&gt;
[[File:BFH AKM 2.jpg|thumb|none|600px|Aiming through the little window.]]&lt;br /&gt;
[[File:BFH AKM 3.jpg|thumb|none|600px|Rocking in the magazine.]]&lt;br /&gt;
[[File:BFH AKM 4.jpg|thumb|none|600px|Charging the AK with the dominant hand.]]&lt;br /&gt;
[[File:BFH AKMnaked.jpg|thumb|none|600px|An AKM without any handguards, seen in the Preferred Outcomes office building.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard and is equipped with a laser sight by default.&lt;br /&gt;
[[Image:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with railed handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFH AKS74U 1.jpg|thumb|none|600px|The AKS-74U with a stubby grip.]]&lt;br /&gt;
[[File:BFH AKS74U 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BFH AKS74U 3.jpg|thumb|none|600px|Grabbing the magazine. As with ''[[BF3]]'' it uses an incorrect milled receiver.]]&lt;br /&gt;
[[File:BFH AKS74U 4.jpg|thumb|none|600px|...aaand motion blur! Unfortunately, the excessive motion blur cannot be turned down on the console versions for some reason.]]&lt;br /&gt;
[[File:BFH AKS74U 5.jpg|thumb|none|600px|Followed by some slick underhanded charging action.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class. By default it is equipped with a stubby grip, a flash hider, and an Aimpoint T1 Micro sight. A variant chambered in .300 Blackout with an integral suppressor is available in the Blackout DLC as an all-kit weapon, referred to as &amp;quot;RO933 .300 BLK&amp;quot;.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|600px|&amp;quot;RO933&amp;quot; in a trailer.]]&lt;br /&gt;
[[Image:BFH RO933.jpg|thumb|none|600px|Unmodified Colt Model 933 carbine in-game.]]&lt;br /&gt;
[[Image:BFH RO933-1.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[Image:BFH RO933-2.jpg|thumb|none|600px|Thumbing the bolt release.]]&lt;br /&gt;
[[Image:BFH RO933-3.jpg|thumb|none|600px|&amp;quot;RO933 .300 BLK&amp;quot; in-game.]]&lt;br /&gt;
[[Image:BFH RO933-4.jpg|thumb|none|600px|View of the distinct Troy sights.]]&lt;br /&gt;
[[Image:BFH RO933-5.jpg|thumb|none|600px|A frame of the reloading animation.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears as the &amp;quot;MDC&amp;quot; (despite being modeled as a full sized MDR) in the Robbery DLC. It is coded to use 7.62x39mm ammunition.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|450px|none|Prototype/Pre-production Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Desert Tech MDR-C.jpg|thumb|400px|none|Prototype Desert Tech Micro Dynamic Rifle Compact, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFH MDR 1.jpg|thumb|none|600px|The Desert Tech MDR in idle.]]&lt;br /&gt;
[[File:BFH MDR 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BFH MDR 3.jpg|thumb|none|600px|Reloading the MDR, note the early style ejection port.]]&lt;br /&gt;
[[File:BFH MDR 4.jpg|thumb|none|600px|The rifle is brought back to shoulder and then charged with the left hand.]]&lt;br /&gt;
[[File:BFH MDR 5.jpg|thumb|none|600px|Combining a laser module and the iron sights allows the MDR to do this neat trick, too.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class, a rather odd choice given that only a very small number of semi-automatic SA80s have been imported into the United States and probably no L85A2s will ever end up in the hands of American cops or criminals. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC is free to all players. Equipped with an ACOG scope by default, it has a fire rate of 675 RPM in-game. Player characters in-game reload the weapon rather slowly in comparison to other weapons with an empty reload taking 4.2 seconds. &lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFH L85 1.jpg|thumb|none|600px|The L85 with it's default ACOG sight.]]&lt;br /&gt;
[[File:BFH L85 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFH L85 3.jpg|thumb|none|600px|Reloading with a rather poor technique.]]&lt;br /&gt;
[[File:BFH L85 4.jpg|thumb|none|600px|Charging the L85A2. The bolt doesn't lock back like it should, unlike BF4.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] appears as the &amp;quot;FAMAS&amp;quot; in the Robbery DLC. It is a bit slower than prior ''Battlefield'' games at 900 RPM, and keeps its 25+1 capacity from prior games as well. It is available to both teams' Operator class. As with the L85A2 mentioned above, it is another odd choice as only a few (about 200) &amp;quot;MAS .223&amp;quot; semi-automatic civilian rifles were ever imported into the United States prior the 1989 ban on the importation of foreign semi-automatic rifles, and these rifles were essentially FAMAS F1s with &amp;quot;bugle&amp;quot; carry handle as they predated the FÉLIN program. The variant in-game has the incorrect [[FAMAS#FAMAS_G2|G1/G2]] style trigger guard rather than the [[FAMAS#FAMAS_F1|F1]] type, and it also incorrectly has a ribbed F1 style barrel.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:BFH FAMAS 1.jpg|thumb|none|600px|Looking at a plane crash with a customized FAMAS.]]&lt;br /&gt;
[[File:BFH FAMAS 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFH FAMAS 3.jpg|thumb|none|600px|Charging the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]], equipped with the railed handguard of the FS2000 CQB, appears as the &amp;quot;F2000&amp;quot; in the Robbery DLC, exclusive to the Criminal Operator. Unlike in ''Battlefield 4'', the original F2000's scope is used as the default ironsights instead of the F2000 Tactical's backup irons. Also unlike BF4, where the weapon turns back into the original F2000 when the original F2000 scope is used, the scope in ''Hardline'' is apparently mounted onto the F2000 Tactical's raised rails, with a piece of the raised rails visibly protruding from the front; this is impossible in reality, and the protruding rail would be occupied by the front sling loop on the real F2000.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN FS2000 RIS.jpg|thumb|none|450px|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFH F2000 1.jpg|thumb|none|600px|Looking at the F2000.]]&lt;br /&gt;
[[File:BFH F2000 2.jpg|thumb|none|600px|Aiming through the 1.6x scope.]]&lt;br /&gt;
[[File:BFH F2000 3.jpg|thumb|none|600px|Reloading a customized F2000.]]&lt;br /&gt;
[[File:BFH F2000 4.jpg|thumb|none|600px|Mashing in the magazine.]]&lt;br /&gt;
[[File:BFH F2000 5.jpg|thumb|none|600px|Pulling the F2000's charging handle back.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is available to purchase for the Law Enforcement Operator class. Like in ''Battlefield 4'', during the beta it has an incorrect rate of fire of 650 rounds per minute instead of 750. but was corrected in the full game to its proper 750 RPM. In betas, it was exclusive to the Criminal team, but was swapped after the February beta for balancing reasons.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|Being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
[[File:BFH G36C 1.jpg|thumb|none|600px|Overlooking some police cars with a G36C. For some reason, the operating rod that the charging handle is attached to has vanished; compared to the pre-release images above. This bug is also not present on the &amp;quot;MG36&amp;quot;.]]&lt;br /&gt;
[[File:BFH G36C 2.jpg|thumb|none|600px|Aiming with the Trijicon SRS02 with a greenish-yellow reticule.]]&lt;br /&gt;
[[File:BFH G36C 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFH G36C 4.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;)==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] with the G36C carrying handle, bipod, and 100-round Beta C-Mags appears as the &amp;quot;MG36&amp;quot;; the actual MG36 is a rare G36 variant with export G36 sights, and ceased development before the standardization of Picatinny rails.&lt;br /&gt;
&lt;br /&gt;
It was the default Enforcer weapon during the June 2014 beta, but became a Battle Pickup from the February 2015 beta onwards (into the release version), along with the other LMGs. It always spawns with a CompM4S sight, Muzzle Brake, and Laser Sight and can be equipped from the trunk of a player's car with the LMG Armory vehicle upgrade. &lt;br /&gt;
&lt;br /&gt;
The G36C carry handle lacks its integral iron sights; during the Beta, when using the gun with iron sights, the gun uses rail-mouted aftermarket backup iron sights instead. The gun is also depicted with an incorrect non-reciprocating bolt.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' G36 with G36C carrying handle and bipod - (fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|450px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the beta loadout menu.]]&lt;br /&gt;
[[File:BFH MG36 1.jpg|thumb|none|600px|Preparing to lay an ambush in the [[The Rock|infamous Alcatraz shower room]] with the final game's MG36.]]&lt;br /&gt;
[[File:BFH MG36 3.jpg|thumb|none|600px|Aiming the MG36.]]&lt;br /&gt;
[[File:BFH MG36 4.jpg|thumb|none|600px|Grabbing the C-Mag.]]&lt;br /&gt;
[[File:BFH MG36 6.jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFH MG36 5.jpg|thumb|none|600px|Chambering the MG36.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] with 14.5 inch barrel is available to the Criminal Operator class as the &amp;quot;M416&amp;quot;. With the heavy barrel attachment, it becomes a long length 19.9 inch barrel. In betas, it was exclusive to the Law Enforcement team, though after the Februrary beta was changed to the Criminal team for balancing. It is tied with the RO933 for the highest rate of fire in its weapon class.&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFH 416 1.jpg|thumb|none|600px|Looking at some rocks with one of the most popular weapons featured in the modern ''Battlefield'' games.]]&lt;br /&gt;
[[File:BFH 416 2.jpg|thumb|none|600px|Aiming the old style HK416 iron sights.]]&lt;br /&gt;
[[File:BFH 416 3.jpg|thumb|none|600px|Reloading. The worn finish isn't actually default; the universal &amp;quot;Black&amp;quot; camouflage gives it a neat worn look though.]]&lt;br /&gt;
[[File:BFH 416 4.jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil AR==&lt;br /&gt;
The [[Galil AR]] is available to the Operator class; it is referred to as the ARM variant, despite not having a carrying handle nor a folding bipod. It holds an extremely high capacity of 50 rounds and can be unlocked by completing the Operator Syndicate assignment.&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|450px|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFH Galil ARM 01.jpg|thumb|none|600px|Default ARM in the loadout menu. Note 50-round Galil magazine and the custom handguard.]]&lt;br /&gt;
[[File:BFH ARM gunrange.jpg|thumb|none|600px|A Galil in the loading sequence of the test range. A long Galil ACE barrel lies above it.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 22==&lt;br /&gt;
The [[Galil ACE 22]] is available to the Operator class as the &amp;quot;CAR-556&amp;quot;. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC it is free for all players. It possesses the second largest magazine capacity of the Operator Weapons (with the ARM being first) holding 40 rounds.&lt;br /&gt;
&lt;br /&gt;
The pre-alpha version of the &amp;quot;CAR-556&amp;quot; was modeled after the shorter barreled Galil ACE 21; the menu icon still displays an ACE 21.&lt;br /&gt;
[[Image:Galil ACE 22.jpg|thumb|none|400px|Galil ACE 22 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|Galil ACE 21 - 5.56x45mm NATO, seen in the menu icon and the pre-alpha.]]&lt;br /&gt;
[[File:BFH ACE 1.jpg|thumb|none|600px|Looking down a road with the Galil ACE.]]&lt;br /&gt;
[[File:BFH ACE 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFH ACE 3.jpg|thumb|none|600px|Mid-firing, note the aftermarket charging handle. The sliding dust cover that normally covers the charging handle port is gone, for some reason.]]&lt;br /&gt;
[[File:BFH ACE 4.jpg|thumb|none|600px|Rocking in a STANAG magazine with the tell-tale indents.]]&lt;br /&gt;
[[File:BFH ACE 5.jpg|thumb|none|600px|Chambering the ACE.]]&lt;br /&gt;
[[File:BFH TaurusACE.jpg|thumb|none|600px|Tony Alpert's minutemen goons wield unique ACE 22s fitted with stocks, never seen elsewhere in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] appears in the Robbery DLC, incorrectly called &amp;quot;M1&amp;quot; only (likely to avoid confusion with M1A1 Thompson). It uses 30-round magazines and has the stock folded by default. It can be unfolded by using the &amp;quot;Stock&amp;quot; attachment. Like the M1A1 Thompson, the M1A1 Carbine is one of the few primary weapon that can be used by all classes. Also similarly to the M1A1 Thompson, it has very limited attachments available, as it can only use stock, stubby grip, and flash hider options. &lt;br /&gt;
[[Image:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]]&lt;br /&gt;
[[File:BFH M1A1Carbine 1.jpg|thumb|none|600px|The default M1A1 Carbine.]]&lt;br /&gt;
[[File:BFH M1A1Carbine 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BFH M1A1Carbine 3.jpg|thumb|none|600px|Reloading the paratrooper carbine.]]&lt;br /&gt;
[[File:BFH M1A1Carbine 4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:BFH M1A1Carbine 5.jpg|thumb|none|600px|Letting go, which gives a good view of the folded stock. However, the real M1A1 stock does not fold on the right side; it actually folds to the left.]]&lt;br /&gt;
[[File:BFH M1A1Carbine 6.jpg|thumb|none|600px|A fully upgraded M1A1 in the loadout screen. Note that the cheekrest on the stock should be facing this way.]]&lt;br /&gt;
[[File:BFH M1A1Carbine 7.jpg|thumb|none|600px|Reloading the modified carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
The [[M16A3]] appears in the game. It can be purchased by the Law Enforcement Operator, though in early betas it was the kit's default weapon.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|The M16A3 being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|Iron sights. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock M16A3 in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the M16; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
[[File:BFH M16 1.jpg|thumb|none|600px|The final M16A3, with the carry handle issue resolved.]]&lt;br /&gt;
[[File:BFH M16 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFH M16 3.jpg|thumb|none|600px|Dumping out the spent PMAG rather dramatically.]]&lt;br /&gt;
[[File:BFHL M16 4.jpg|thumb|none|600px|And in with a new one.]]&lt;br /&gt;
[[File:BFH M16 5.jpg|thumb|none|600px|Tapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 1 SPR==&lt;br /&gt;
The [[Mk 12 Special Purpose Rifle]] is available in the Getaway DLC. In early stages it was more appropriately called &amp;quot;M12 Mod 1&amp;quot;, but in the retail release it has been incorrectly renamed to &amp;quot;RO933 M1&amp;quot;. The rifle's default flash hider appears to count as a muzzle brake; the only other barrel attachment for the Mark 12 is a sound suppressor.&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|none|450px|Mark 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFH MK12.jpg|thumb|none|600px|Mark 12 Mod 1 in game.]]&lt;br /&gt;
[[File:BFH MK12-1.jpg|thumb|none|600px|View down the Troy folding iron sights.]]&lt;br /&gt;
[[File:BFH MK12 reload.jpg|thumb|none|600px|Reloading; the PMAG briefly clips through the lower receiver.]]&lt;br /&gt;
[[File:BFH Mk12 2.jpg|thumb|none|600px|A Mk 12 Mod 1 customized to resemble the rifles used in [[Lone Survivor]].]]&lt;br /&gt;
[[File:BFH Mk12 3.jpg|thumb|none|600px|Aiming through a canted Trijicon RMR.]]&lt;br /&gt;
[[File:BFH Mk12 4.jpg|thumb|none|600px|Preparing to dump the magazine. The Mark 12 uses the same animations as the M16.]]&lt;br /&gt;
[[File:BFH Mk12 5.jpg|thumb|none|600px|Thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;. It is featured in-game as a Carbine. It was only available for pre-ordering the game or purchasing the Deluxe Edition Upgrade. As of the Robbery DLC, it is free to all players.&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|450px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFH ACR 1.jpg|thumb|none|600px|A pimped-out &amp;quot;ACW-R&amp;quot;.]]&lt;br /&gt;
[[File:BFH ACR 2.jpg|thumb|none|600px|ADS of the Micro T1.]]&lt;br /&gt;
[[File:BFH ACR 3.jpg|thumb|none|600px|Mid-magazine reload.]]&lt;br /&gt;
[[File:BFH ACR 4.jpg|thumb|none|600px|Putting in a fresh one.]]&lt;br /&gt;
[[File:BFH ACR 5.jpg|thumb|none|600px|Hitting the bolt release with the trigger finger as in ''Battlefield 4''; it may be a more efficient method but it isn't as interesting to watch.]]&lt;br /&gt;
&lt;br /&gt;
==SAR 21 MMS==&lt;br /&gt;
The [[SAR 21|SAR 21 MMS]] is available in the Getaway DLC. As with the FAMAS and L85A2 mentioned above, SAR-21s are pretty uncommon rifles within the United States, as most rifles are civilian semi-automatics of the original model that lacks the rail system.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|450px|SAR 21 MMS with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFH SAR21 1.jpg|thumb|none|600px|Looking upon a snowy boneyard with the STK SAR 21 MMS.]]&lt;br /&gt;
[[File:BFH SAR21 2.jpg|thumb|none|600px|Iron sight view of the SAR-21.]]&lt;br /&gt;
[[File:BFH SAR21 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFH SAR21 4.jpg|thumb|none|600px|Chambering the SAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
Returning from ''3'' and ''4'', the [[SIG SG 553]] is available to the Law Enforcement Operator class. It is equipped with an SRS Red Dot by default. &lt;br /&gt;
[[File:SIG SG 553-1 SP.jpg|none|thumb|450px|SIG SG 553-1 SP with railed handguard - 5.56x45mm]]&lt;br /&gt;
[[File:BFH 553 1.jpg|thumb|none|600px|A properly decked-out SG 553.]]&lt;br /&gt;
[[File:BFH 553 2.jpg|thumb|none|600px|Reloading. Note the serial numbers, which are those of a semi-auto only SIG SG 553-1 SP, identical to the previous games and also to the exact reference image above.]]&lt;br /&gt;
[[File:BFH 553 3.jpg|thumb|none|600px|Fresh mag in.]]&lt;br /&gt;
[[File:BFH 553 4.jpg|thumb|none|600px|Thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] is available in the Betrayal DLC.&lt;br /&gt;
[[File:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFH AUGA3 1.jpg|thumb|none|600px|Handling the AUG A3.]]&lt;br /&gt;
[[File:BFH AUGA3 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFH AUGA3 3.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[File:BFH AUGA3 4.jpg|thumb|none|600px|Unlike the previous games, the charging handle is pulled on empty reloads.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] can be purchased for the Criminal Enforcer and appears as the &amp;quot;SA-58 OSW&amp;quot;. It holds 20+1 rounds and comes with a PK-A 3.5x scope by default.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|Being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
[[File:BFH SA58 1.jpg|thumb|none|600px|Rocking in a 20-round magazine into a customized SA58.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] is available in the Criminal Activity DLC for the Criminal Enforcer class. Tthe stock attachment gives it synthetic furniture. It is nearly identical to its more modern counterpart except for a faster rate of fire. It can also use the &amp;quot;Extended Magazine&amp;quot; option, unlike the SA58, which gives it a long 30-round straight magazine, although it only holds 25 rounds.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|450px|none|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFH FN FAL 01.jpg|thumb|none|600px|Default FN FAL in the loadout menu.]]&lt;br /&gt;
[[Image:BFH FN FAL 02.jpg|thumb|none|600px|FN FAL with the &amp;quot;Stock&amp;quot; attachment, which gives the entire weapon synthetic furniture.]]&lt;br /&gt;
[[File:BFH FAL (1).jpg|thumb|none|600px|Looking at warehouse with the FAL.]]&lt;br /&gt;
[[File:BFH FAL (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BFH FAL (3).jpg|thumb|none|600px|Reloading a two-toned FN FAL.]]&lt;br /&gt;
[[File:BFH FAL (4).jpg|thumb|none|600px|Charging the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The Third Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]], listed in-game as the &amp;quot;SCAR-H&amp;quot;, is an unlockable heavy carbine for the Law Enforcement Enforcer. With the heavy barrel attachment, it becomes a mid length SCAR-H STD. The game also incorrectly shows the magazine release button being pressed instead of the bolt release. &lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFH SCAR.jpg|thumb|none|600px|SCAR-H CQB in-game, note the folded stock. It can be extended with the &amp;quot;Stock&amp;quot; attachment, which already comes with the weapon upon purchase.]]&lt;br /&gt;
[[Image:BFH SCAR-1.jpg|thumb|none|600px|SCAR-H iron sights; the rear aperture is cropped like its ''Call of Duty'' counterparts, unlike the model in ''Battlefield 4''.]]&lt;br /&gt;
[[Image:BFH SCAR-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:BFH SCAR-3.jpg|thumb|none|600px|Reloading the SCAR-H STD from empty; apparently the left side mag release pulls double-duty as the bolt catch. And the iron sights have been sacrificed to the gods of Aimpoint.]]&lt;br /&gt;
&lt;br /&gt;
==HK51==&lt;br /&gt;
The [[HK51]] is available for the Criminal Enforcer class. It has a slow rate of fire and its collapsible stock can be extended after the weapon's purchase.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFH HK51.jpg|thumb|none|600px|The chopped G3 in first person.]]&lt;br /&gt;
[[File:BFH HK51-1.jpg|thumb|none|600px|View down the open diopter sights.]]&lt;br /&gt;
[[File:BFH HK51-2.jpg|thumb|none|600px|Loading a fresh magazine.]]&lt;br /&gt;
[[File:BFH HK51-3.jpg|thumb|none|600px|Racking the HK51's bolt; no HK slap needed. Though inserting a magazine with the bolt closed is rather difficult to do in real life.]]&lt;br /&gt;
[[File:BFH MG4 patch.jpg|thumb|none|600px|The license patch for the HK51 is actually that of the [[Heckler &amp;amp; Koch MG4]], bizarrely. This appears to be an artifact left over from the June 2014 beta, as all the other original battle rifles also incorrectly have machine guns on their patches, reflecting how the Enforcer kit originally used them instead of battle rifles. The SA58 has the &amp;quot;MG36&amp;quot; on its patch; the SCAR-H has the M249, and the HCAR has the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110K5==&lt;br /&gt;
The integrally suppressed [[Knight's Armament SR-25|M110K5]] is available in the Blackout DLC as an all-class selective fire battle rifle.&lt;br /&gt;
[[File:M110K5.jpg|thumb|none|450px|Knight's Armament M110K5 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFH M110K5 1.jpg|thumb|none|600px|A M110K5 kitted-out with an ACOG scope, laser, and Magpul angled foregrip.]]&lt;br /&gt;
[[File:BFH M110K5 2.jpg|thumb|none|600px|Reloading, using the same animations from the SR25 ACC.]]&lt;br /&gt;
[[File:BFH M110K5 3.jpg|thumb|none|600px|It uses a rather large 25-round magazine resembling an elongated PMAG 7.62.]]&lt;br /&gt;
[[File:BFH M110K5 4.jpg|thumb|none|600px|Moving to smack the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR chassis)==&lt;br /&gt;
An [[M14]] fitted in a Sage EBR chassis is available in the Getaway DLC. In early stages it was appropriately called an &amp;quot;M14 Sage&amp;quot;, but in the retail release it has been incorrectly renamed to the &amp;quot;[[M39 Enhanced Marksman Rifle|M39 EMR]]&amp;quot;, like it was in the two previous games. It is depicted with a full-auto setting in-game, which is possible for an M14, but not for the M39 EMR in reality.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|450px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFH M39 1.jpg|thumb|none|600px|The &amp;quot;M39 EMR&amp;quot; with a foregrip and infrared laser. Another odd quirk of the rifle is that the default flash hider is present in the world/menu model, but not in first person view.]]&lt;br /&gt;
[[File:BFH M39 2.jpg|thumb|none|600px|Ditto, but now with a holographic sight and heavy barrel. Note how the weapon is held lower when attaching optics. In previous games, a scope rail was used over the ejection port, but in ''Hardline'' the mount is only present when attaching magnified optics.]]&lt;br /&gt;
[[File:BFH M39 3.jpg|thumb|none|600px|Aiming the M14.]]&lt;br /&gt;
[[File:BFH M39 4.jpg|thumb|none|600px|Reloading, note the charging handle is locked back but the bolt isn't.]]&lt;br /&gt;
[[File:BFH M39 5.jpg|thumb|none|600px|Releasing the M14's bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==Ohio Ordnance HCAR==&lt;br /&gt;
The [[Ohio Ordnance HCAR]] is available for the Law Enforcement Enforcer class. It incorrectly has a full-auto option; the real one is semi-auto only. Much like its counterpart on the Criminal team, the HK51, it has a slow rate of fire but high power. In single-player it has a capacity of 20 rounds, compared to the more common 30-round magazine used in multiplayer. It is anachronistic to the first part of the single-player story set in 2012, as the HCAR was announced in 2013.&lt;br /&gt;
[[File:HCAR.jpg|thumb|none|450px|Ohio Ordnance HCAR - .30-06 Springfield]]&lt;br /&gt;
[[File:BFH HCAR.jpg|thumb|none|600px|Ohio Ordnance HCAR in all its 30-06 glory.]]&lt;br /&gt;
[[File:BFH HCAR-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:BFH HCAR-2.jpg|thumb|none|600px|HCAR with the magazine out.]]&lt;br /&gt;
[[File:BFH HCAR-3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[PTR 91]] is available as a marksman rifle to the Criminal Professional class. It appears to be a PTR 91 F, noted by the barrel length and the shape of the handguard, though it has a 6 o'clock rail on the handguard and a welded scope mount on the receiver as seen on other versions (a combination of all these elements would later become standard on the [[:File:PTR 91 FR.jpg|PTR 91 FR]] variant after the game's release). It is shown with a fluted barrel, similarly to some variants such as the PTR MSG 91.&lt;br /&gt;
&lt;br /&gt;
[[File:PTR 91 F.jpg‎|thumb|none|450px|PTR 91 F - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|The PTR 91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR 91 in the alpha loadout menu. The rails are shorter compared to the retail release. Note that the handguard is slightly longer than the real PTR 91F.]]&lt;br /&gt;
[[File:BFH PTR91 1.jpg|thumb|none|600px|The iron sights of the PTR 91 in the final build of the game, note the sight picture is further forward and the front sight post is lower, fitting into the v-notch.]]&lt;br /&gt;
[[File:BFH PTR91 2.jpg|thumb|none|600px|Changing magazines, this PTR has the original G3 paddle release.]]&lt;br /&gt;
[[File:BFH PTR91 3.jpg|thumb|none|600px|Locking the bolt back.]]&lt;br /&gt;
[[File:BFH PRT91 4.jpg|thumb|none|600px|About to send it home with a hearty HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 308==&lt;br /&gt;
The [[Saiga 308]] as the &amp;quot;SAIGA .308&amp;quot; can be purchased for the Criminal Professional class. In the beta, no iron sight was available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large. In the full game, correct iron sights have been added, replicating the AKM ironsights. It uses 10-shot magazines that erroneously hold 20 rounds in gameplay. &lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|Saiga 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|Saiga 308 being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock Saiga 308 in the loadout menu.]]&lt;br /&gt;
[[File:BFH Saiga308 1.jpg|thumb|none|600px|On the prowl with a vanilla Saiga 308.]]&lt;br /&gt;
[[File:BFH Saiga308 2.jpg|thumb|none|600px|Aiming the Saiga. In the second beta, these were misaligned but fortunately got rectified in the final product.]]&lt;br /&gt;
[[File:BFH Saiga308 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFH Saiga308 4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BFH Saiga308 5.jpg|thumb|none|600px|Chambering the S308.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 510-4 / StG 57 Hybrid==&lt;br /&gt;
The [[SIG SG 510]] is available in the Criminal Activity DLC for the Law Enforcement Enforcer class. It's modeled after both the StG 57 and SG 510-4, as it has the overall black furniture and stock of the StG 57, but ironsights and charging handle are from SG 510-4, and it is chambered in 7.62x51mm NATO. The default magazine manages to hold 24 rounds despite being rather small, while the &amp;quot;Extended Magazine&amp;quot; accessory gives it the longer mag of the StG 57 that holds 29+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGSG510-4.jpg|thumb|450px|none|SIG SG 510-4 Battle Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SIG-StG-57.jpg|thumb|450px|none|SIG StG 57 Battle Rifle - 7.5mm Swiss]]&lt;br /&gt;
[[Image:BFH SG510.jpg |thumb|600px|none|Default SG 510 in the loadout menu. Note that it has the handguard similar to that of a SG 550 series rifle.]]&lt;br /&gt;
[[File:BFH SG510 (1).jpg|thumb|none|600px|Inspecting the SG510.]]&lt;br /&gt;
[[File:BFH SG510 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFH SG510 (3).jpg|thumb|none|600px|Reloading the small default magazine.]]&lt;br /&gt;
[[File:BFH SG510 (4).jpg|thumb|none|600px|Pulling the &amp;quot;beer keg&amp;quot; charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[Springfield Armory M1A SOCOM 16]], known simply as the &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.  With the heavy barrel attachment, it becomes similar to a full length M1A.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFH SOCOM16.jpg|thumb|none|600px|The M1A SOCOM 16 in idle.]]&lt;br /&gt;
[[File:BFH SOCOM16 1.jpg|thumb|none|600px|View down the traditional SOCOM 16 ironsights.]]&lt;br /&gt;
[[File:BFH SOCOM16 2.jpg|thumb|none|600px|Firing at nothing in particular.]]&lt;br /&gt;
[[File:BFH SOCOM16 3.jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:BFH SOCOM16 4.jpg|thumb|none|600px|Chambering a .308 round on an empty reload.]]&lt;br /&gt;
[[File:BFH SOCOM16 5.jpg|thumb|none|600px|The M1A with a heavy barrel attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous ''[[Battlefield]]'' series. It spawns on some maps as a Battle Pickup equipped with a Holographic sight, stubby grip and a muzzle device. &lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the alpha loadout menu. As in previous games, it is fitted with a fictional bottom-mounted belt box, which cannot be attached and would block the ejection port.]]&lt;br /&gt;
[[File:BFH M240 1.jpg|thumb|none|600px|Manhandling the M240.]]&lt;br /&gt;
[[File:BFH M240 2.jpg|thumb|none|600px|240 Bravo, in idle.]]&lt;br /&gt;
[[File:BFH M240 3.jpg|thumb|none|600px|Charging the bolt, in a bit more dramatic way than the machine guns of the last two games.]]&lt;br /&gt;
[[File:BFH M240 4.jpg|thumb|none|600px|Popping up the top cover while ignoring the burning chopper behind the motel...]]&lt;br /&gt;
[[File:BFH M240 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 Para==&lt;br /&gt;
The [[M249]] is mounted on the Counter/Heavy Attack Truck, and is usable by the secondary gunner. It was available as a portable weapon for the Enforcer class during early betas, but was removed in the final release.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg‎|thumb|none|400px|M249 with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, which is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
[[File:BFH M249 Mk19.jpg|thumb|none|600px|A somewhat clearer view of the guns mounted on the Counter Attack Truck.]]&lt;br /&gt;
[[File:BFH M249 1.jpg|thumb|none|600px|A low detail SAW is also mounted in a firing port in the back of the SUV vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
A customized [[Lewis Gun]] is available in the Betrayal DLC as the &amp;quot;Syndicate Gun&amp;quot;. It has a truncated barrel, no stock, an AN/PEQ-15 laser, and a PK-A scope with a custom reticule. In the CTE pre-release tests, it was the same base Lewis gun used in DICE's ''[[Star Wars Battlefront]]'' and ''[[Battlefield 1]]''. The final in-game model actually has the same ribbing on the forced-air cooling shroud as seen in the former game.&lt;br /&gt;
&lt;br /&gt;
In the CTE pre-release, the &amp;quot;Syndicate Gun&amp;quot; was in its original length configuration with the rear sight folded down.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:BFH Lewis (1).jpg|thumb|none|600px|A Lewis Gun pilfered from another player. Note the green laser dots in the center of the crosshair. Also note the Syndicate symbol on the top of the magazine; while neat-looking, this does somewhat problematically block the magazine release.]]&lt;br /&gt;
[[File:BFH Lewis (2).jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:BFH Lewis (3).jpg|thumb|none|600px|Pulling the pan magazine off on a reload.]]&lt;br /&gt;
[[File:BFH Lewis (4).jpg|thumb|none|600px|Charging the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==RPK / Zastava M72 Hybrid==&lt;br /&gt;
A hybrid of the [[RPK]] and the [[Zastava M72]] was added to the game in the Robbery DLC, as the &amp;quot;RPK&amp;quot;. It has many visual features of the Zastava M72 (specifically the early milled receiver model), such as the left side of the receiver, the barrel ribbing, the handguard and the front sight, combined with the right side of an RPK's stamped receiver, along with the RPK's cleaning rod retainer.&lt;br /&gt;
&lt;br /&gt;
Like the Galil AR, the &amp;quot;RPK&amp;quot; holds a high capacity of 50 rounds, in this case in a drum magazine (even though actual RPKs' drum magazines hold 75 rounds) and is now categorized as an Assault Rifle. Like the &amp;quot;AKM&amp;quot;, the RPK is fitted with its original wood handguard by default, but when equipping anything in the Accessory slot it becomes an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Zastava M72 milled.jpg|thumb|none|450px|Zastava M72 with 30-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[File:BFH RPK.jpg|thumb|none|600px|Robbery RPK in game.]]&lt;br /&gt;
[[File:BFH RPK-4.jpg|thumb|none|600px|Same, with the &amp;quot;Stock&amp;quot; attachment.]]&lt;br /&gt;
[[File:BFH RPK-1.jpg|thumb|none|600px|Robbery RPK with the railed forend in first person view.]]&lt;br /&gt;
[[File:BFH RPK 1.jpg|thumb|none|600px|The vanilla RPK in sunny Mexico. Or the United States/Mexico border, to be specific.]]&lt;br /&gt;
[[File:BFH RPK-2.jpg|thumb|none|600px|Iron sights, note the RIS rail rising above the side blades.]]&lt;br /&gt;
[[File:BFH RPK 2.jpg|thumb|none|600px|thumb|none|600px|Again, but without the RIS.]]&lt;br /&gt;
[[File:BFH RPK 3.jpg|thumb|none|600px|thumb|none|600px|Clutching the drum magazine.]]&lt;br /&gt;
[[File:BFH RPK 4.jpg|thumb|none|600px|thumb|none|600px|Shoving another underloaded drum in.]]&lt;br /&gt;
[[File:BFH RPK-3.jpg|thumb|none|600px|Racking the hybrid RPK's bolt.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
Another RPK was added in the Betrayal DLC, modeled with a standard 40-round box magazine (that still holds 50 rounds), and incorrectly referred to as an [[RPK-74]] (similarly to ''[[Battlefield 3]]''). In contrast to the first version, it has a proper RPK's receiver and barrel components, though it lacks a cleaning rod retainer. It also has a ribbed dust cover, a feature of certain variants such as early Soviet RPKs and Romanian RPKs.&lt;br /&gt;
&lt;br /&gt;
[[File:RPK right side.jpg|thumb|none|450px|RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:BFH RPK 5.jpg|thumb|none|600px|thumb|none|600px|Other side of the border, other RPK.]]&lt;br /&gt;
[[File:BFH RPK 6.jpg|thumb|none|600px|thumb|none|600px|Aiming the not-RPK-74.]]&lt;br /&gt;
[[File:BFH RPK 7.jpg|thumb|none|600px|thumb|none|600px|&amp;quot;Where's my bipod?&amp;quot;]]&lt;br /&gt;
[[File:BFH RPK 8.jpg|thumb|none|600px|thumb|none|600px|Charging the RPK with the right hand, the biggest difference from its ''Battlefield 3'' and ''4'' animation reel.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AAC Integrally Suppressed Remington 700==&lt;br /&gt;
The AAC Integrally Suppressed [[Remington 700]] appears as the &amp;quot;.300 Knockout&amp;quot;. It can be unlocked for both teams by completing the Professional Syndicate assignment. It also comes with a straight-pull bolt by default. It has a default magazine capacity of 10+1 rounds in singleplayer, and 5+1 in multiplayer.&lt;br /&gt;
[[Image:Img 5166-tfb.jpg|thumb|none|450px|AAC Integrally Suppressed Remington 700 - .300 BLK]]&lt;br /&gt;
[[File:BFH R700 AAC (1).jpg|thumb|none|600px|Cycling the bolt on an acquired AAC R700.]]&lt;br /&gt;
[[File:BFH R700 AAC (2).jpg|thumb|none|600px|Reloading after a kill. The chrome finish on the metal parts is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWC==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Covert]] is available in the Getaway DLC. In-game it is inaccurately referred to as &amp;quot;AWS&amp;quot; (Arctic Warfare Suppressed), which refers to the non-folding stock variant. It was the only bolt-action sniper rifle that was available to all classes before the addition of the Springfield M1903.&lt;br /&gt;
[[File:Mystery AWC.jpg|thumb|none|450px|Accuracy International AW Covert - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFH AWC 1.jpg|thumb|none|600px|A customized Arctic Warfare Covert in a Chinatown market.]]&lt;br /&gt;
[[File:BFH AWC 2.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BFH AWC 3.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BFH AWC 4.jpg|thumb|none|600px|Reloading the AWC.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] can be purchased for the Criminal Professional. This time around, it is correctly designated &amp;quot;AWM&amp;quot;. However, the weapon's projectile in the game files is erroneously stated to be 7.62x51mm NATO instead of .338 Lapua Magnum. Nevertheless, the weapon can be equipped with the &amp;quot;.338 Magnum Rounds&amp;quot; accessory, which essentially corrects this.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of ''[[Battlefield 4]]'''s AWM-F.]]&lt;br /&gt;
[[File:BFH AWM 1.jpg|thumb|none|600px|The AWM in the released game. The stock now has the familiar green color by default.]]&lt;br /&gt;
[[File:BFH AWM 2.jpg|thumb|none|600px|Ejecting a .338 casing.]]&lt;br /&gt;
[[File:BFH AWM 3.jpg|thumb|none|600px|Opening the AWM's bolt.]]&lt;br /&gt;
[[File:BFH AWM 4.jpg|thumb|none|600px|Reloading. By default, the muzzle brake is actually absent, and has to be unlocked.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M98B==&lt;br /&gt;
The [[Barrett M98B]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:Barrett M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFH M98B 1.jpg|thumb|none|600px|Handling a tan Barrett M98 Bravo.]]&lt;br /&gt;
[[File:BFH M98B 2.jpg|thumb|none|600px|Reloading the M98B.]]&lt;br /&gt;
[[File:BFH M98B 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] appears as the &amp;quot;M82 .416&amp;quot; in the Robbery DLC. It is actually modeled after the version chambered in .50 BMG; the real .416 Barrett variant has a cylindrical muzzle brake with three holes.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BFH M82 1.jpg|thumb|none|600px|Idling around with an &amp;quot;M82 .416.&amp;quot; equipped with a Trijicon TA648 and RMR.]]&lt;br /&gt;
[[File:BFH M82 2.jpg|thumb|none|600px|View through the Trijicon scope...]]&lt;br /&gt;
[[File:BFH M82 3.jpg|thumb|none|600px|...and through the reflex sight. Attempting to fire a Barrett from this posture would probably be very painful.]]&lt;br /&gt;
[[File:BFH M82 4.jpg|thumb|none|600px|Rocking in a magazine.]]&lt;br /&gt;
[[File:BFH M82 5.jpg|thumb|none|600px|Tugging the M107's massive bolt. Basically the same procedure seen in ''[[Battlefield_4#Barrett_M107|Battlefield 4]]'', from a slightly different angle.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is available in the Getaway DLC.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFH SRS 1.jpg|thumb|none|600px|Looking at a black Stealth Recon Scout.]]&lt;br /&gt;
[[File:BFH SRS 2.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BFH SRS 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNAR==&lt;br /&gt;
The [[FN FNAR]] is available in the Betrayal DLC as &amp;quot;SP-AR&amp;quot;.&lt;br /&gt;
[[Image:FNAR HB.jpg|thumb|none|450px|FN FNAR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFH FNAR 1.jpg|thumb|none|600px|The FNAR in idle.]]&lt;br /&gt;
[[File:BFH FNAR 2.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[File:BFH FNAR 3.jpg|thumb|none|600px|Grabbing a spent magazine.]]&lt;br /&gt;
[[File:BFH FNAR 4.jpg|thumb|none|600px|Mag out.]]&lt;br /&gt;
[[File:BFH FNAR 5.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 Advanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 E2 Advanced Combat Carbine]] appears in the game, incorrectly referred to as the SR-25 ECC (Enhanced Combat Carbine) variant. It can be purchased for the Law Enforcement Professional.&lt;br /&gt;
[[Image:SR25 E2 ACC.jpg|thumb|none|450px|Knight's Armament SR-25 E2 Advanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the alpha weapon model is actually reused of ''[[Battlefield 4]]'''s Mk 11 Mod 0.]]&lt;br /&gt;
[[File:BFH SR25 1.jpg|thumb|none|600px|The final game's SR25 Advanced Combat Carbine.]]&lt;br /&gt;
[[File:BFH SR25 2.jpg|thumb|none|600px|Aiming the SR25.]]&lt;br /&gt;
[[File:BFH SR25 3.jpg|thumb|none|600px|Reloading. Mid-magazine reloads are simply done with the supporting hand.]]&lt;br /&gt;
[[File:BFH SR25 4.jpg|thumb|none|600px|Whereas, when empty, the character dumps the spent magazine with his left hand, but loads a new one in with his right.]]&lt;br /&gt;
[[File:BFH SR25 5.jpg|thumb|none|600px|Lastly, pressing the ambidextrous bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
The [[M1903A1_Springfield#M1903A1_Springfield_Rifle|M1903A1 Springfield]] with the rear sight of the M1903A3 is available in the Betrayal DLC. As with the other WWII weapons, it is available to all kits. Another strange attribute of this rifle is that the reload animation simply has a single .30-06 round loaded into the chamber, regardless of how many rounds have actually been fired. The empty reload animation also only &amp;quot;loads&amp;quot; 4 rounds, so the Springfield has to be topped off as if it was a closed-bolt weapon fed by detachable magazines.&lt;br /&gt;
[[Image:M1903 scoped.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle with 7.8x Unertl scope - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903A3 Rifle made by Remington Arms.jpg|thumb|none|450px|M1903A3 Rifle manufactured by Remington Arms for use during World War II. Note the C-type pistol-grip stock - .30-06]]&lt;br /&gt;
[[File:BFH M1903 1.jpg|thumb|none|600px|The unscoped hybrid M1903 in-game.]]&lt;br /&gt;
[[File:BFH M1903 2.jpg|thumb|none|600px|Sighting in a power line.]]&lt;br /&gt;
[[File:BFH M1903 3.jpg|thumb|none|600px|The M1903 with it's unique 8x Unertl scope.]]&lt;br /&gt;
[[File:BFH M1903 4.jpg|thumb|none|600px|View through the scope.]]&lt;br /&gt;
[[File:BFH M1903 5.jpg|thumb|none|600px|Cycling the '03.]]&lt;br /&gt;
[[File:BFH M1903 6.jpg|thumb|none|600px|And now for a completely unrelated change of scenery; the Springfield's empty reload. Note the original M1903A1's ladder sight that looks rather flat; the original rear sight notches appear to have been removed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 LTR==&lt;br /&gt;
The [[Remington 700| Remington Model 700 LTR]], as &amp;quot;R700LTR&amp;quot;, was the default weapon of the Professional class in the June 2014 beta. It is equipped with a fluted barrel. Currently it can be purchased for the Law Enforcement Professional. By default, it is chambered in 7.62x51mm NATO, but can optionally use &amp;quot;.338 Magnum Rounds&amp;quot; as an accessory, like the AWM.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|Remington 700 LTR being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock Remington 700 LTR in the alpha loadout menu.]]&lt;br /&gt;
[[File:BFH R700 1.jpg|thumb|none|600px|An appropriately-camouflaged Remington 700 LTR in the release version.]]&lt;br /&gt;
[[File:BFH R700 2.jpg|thumb|none|600px|Aiming with the 8x scope.]]&lt;br /&gt;
[[File:BFH R700 3.jpg|thumb|none|600px|Rechambering the M700 LTR.]]&lt;br /&gt;
[[File:BFH R700 4.jpg|thumb|none|600px|Reloading the detachable box magazine.]]&lt;br /&gt;
[[File:BFH R700 5.jpg|thumb|none|600px|Pulling the bolt back on an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class starting with the February 2015 beta. By default it is equipped with a straight-pull bolt accessory, removing the need to unscope between aimed shots. Unlike the heavier bolt-action rifles, it comes with only a 6x scope by default, rather than 8x.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFH Elite 1.jpg|thumb|none|600px|Inspecting the Steyr Elite.]]&lt;br /&gt;
[[File:BFH Elite 2.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BFH Elite 3.jpg|thumb|none|600px|Topping off with a fresh magazine.]]&lt;br /&gt;
[[File:BFH Elite 4.jpg|thumb|none|600px|Reloading the Steyr from empty.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the &amp;quot;Stinger&amp;quot; and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==Training Set Guided Missile M134==&lt;br /&gt;
The &amp;quot;[[FIM-92 Stinger]]&amp;quot; appears to be the same Training Set Guided Missile M134 model in ''Battlefield 3'' and ''4''. It is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. The Anti-Air Armory upgrade for certain vehicles allows it to be claimed from their trunk.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134 Stinger.jpg|thumb|none|400px|Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Trainer-v-BCU.jpg|thumb|none|400px|Training Set Guided Missile M134 training battery compared to FIM-92 Stinger Battery Coolant Unit.]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Holding the &amp;quot;Stinger&amp;quot;.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Aiming down the sights of the &amp;quot;Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement Mechanic class. The description of the weapon reads &amp;quot;''It's not exactly clear how Law Enforcement got a hold of this baby. A breach-loading launcher, it fires a 40mm high explosive grenade that is effective against light vehicles and agents.''&amp;quot; As in the previous two games, 40mm grenades are more useful for finishing weakened enemies off or taking down vehicles than for direct kills. The Police Operator class can use a unique version firing tear gas grenades.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:BFH M320 1.jpg|thumb|none|600px|The M320 in idle.]]&lt;br /&gt;
[[File:BFH M230 2.jpg|thumb|none|600px|Despite keeping the rear sight folded, it is basically aimed the same way as in the previous titles.]]&lt;br /&gt;
[[File:BFH M320 3.jpg|thumb|none|600px|Opening the barrel.]]&lt;br /&gt;
[[File:BFH M320 4.jpg|thumb|none|600px|Grabbing the spent shell casing.]]&lt;br /&gt;
[[File:BFH M320 5.jpg|thumb|none|600px|Closing the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available for the Criminal Mechanic Class. Its description states that the weapon was (obviously) not obtained through legal channels. It functions identically to the M320. The Operator can use a unique version firing tear gas grenades.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFH M79 1.jpg|thumb|none|600px|The M79 launcher. This seems to be the first one in the series without the ''Apocalypse Now'' tiger stripe paint job.]]&lt;br /&gt;
[[File:BFH M79 2.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:BFH M79 3.jpg|thumb|none|600px|Tossing out a spent 40mm round.]]&lt;br /&gt;
[[File:BFH M79 4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BFH M79 5.jpg|thumb|none|600px|Snapping the barrel shut with a new round loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
The [[Mk 153 SMAW]] spawns as a Battle Pickup throughout some maps. It is a single shot weapon, being discarded upon use (similar to ''[[Battlefield 4]]'''s AT4) and is much more powerful than the RPG-7. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations. The Anti-Armor Armory upgrade for certain vehicles allows it to be claimed from the vehicle's trunk.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
[[File:BFH RPG 1.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
Available to purchase for any Police class. Incendiaries grenades (and molotovs) thrown by teammates will have blue fire. two are carried at once. Criminals use Molotov cocktails instead.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|150px|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:BFH ANM14 1.jpg|thumb|none|600px|Contemplating kicking off the Lunar new year with an AN-M14 grenade.]]&lt;br /&gt;
[[File:BFH ANM14 2.jpg|thumb|none|600px|The results went about as expected.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
Available for purchase for any class. As in ''Battlefield 4'', smoke clouds can prevent spotting.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
[[File:BFH M18.jpg|thumb|none|600px|&amp;quot;This isn't a lotto ticket.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]]. It is the default grenade.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
Available for purchase for any class. Players using the Flashbang carry two at a time.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
[[File:BFH M84.jpg|thumb|none|600px|The M84 flashbang in idle.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm L/60==&lt;br /&gt;
In the &amp;quot;Sovereign Land&amp;quot; chapter of the single-player story, Nick makes use of the [[Bofors 40mm]] cannon mounted to a grounded AC130. The GAU-12/U and M102 Howitzer are also present but unusable.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40x311mmR]]&lt;br /&gt;
[[Image:BFH AC130.jpg|thumb|none|600px|The wrecked AC130U Spooky in &amp;quot;Sovereign Land.&amp;quot; It has Mexican Air Force markings, but in reality the ''Fuerza Aérea Mexicana'' only operates regular C130 transports.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It differs from the M2HB by having a higher rate of fire.&lt;br /&gt;
[[image:FN GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
[[File:BFH M3M menu.jpg|thumb|none|600px|The M3M's menu page.]]&lt;br /&gt;
[[File:BFH M3M 1.jpg|thumb|none|600px|Firing the FN M3M from a police SUV.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUVs, and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Truck.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured SUV with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] is the default machine gun mounted on the Armored Rescue Vehicle/Hardened Attack Truck. It is the default gun used by the driver.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:BFH PKP menu.jpg|thumb|none|600px|The PKP in the menu screen.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==Airrow A-8S Stealth==&lt;br /&gt;
The Airrow A-8S Stealth is available in the Betrayal DLC.&lt;br /&gt;
[[File:BFH A8S (1).jpg|thumb|none|600px|The Airrow A-8S in idle.]]&lt;br /&gt;
[[File:BFH A8S (2).jpg|thumb|none|600px|Reloading a &amp;quot;hairpoon&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Triple Rifle==&lt;br /&gt;
A triple-barreled rifle (a ''drilling'') chambered in .700 Nitro Express is available in the Betrayal DLC as the &amp;quot;Mammoth Gun&amp;quot;.&lt;br /&gt;
[[File:BFH MammothGun.jpg|thumb|none|600px|The &amp;quot;Mammoth Gun&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BFH Mammothgun (1).jpg|thumb|none|600px|The Drilling with a fancy finish.]]&lt;br /&gt;
[[File:BFH Mammothgun (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFH Mammothgun (3).jpg|thumb|none|600px|Ejecting .700 rounds from the Drilling. Notice how the character rests it in the crook of his left arm. As with the similar rifle in [[Far_Cry_4#Double_Rifle|Far Cry 4]], he at least has the decency to actually thumb the latch when opening the barrels.]]&lt;br /&gt;
[[File:BFH Mammothgun (4).jpg|thumb|none|600px|All three cartridges are always ejected and replaced.]]&lt;br /&gt;
&lt;br /&gt;
==Taser X26E==&lt;br /&gt;
The [[Taser#X26|Taser X26E]] appears as an all-kit gadget, in the sidearm slot. It is called the &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game. The in-game version can mount a reflex sight, something not possible with the real-life weapon, and indeed the in-game model shows no rails or other attachment points where one could be mounted. The reticle consists of a large white circle, and two green dots appear in the center if an enemy is within range. Enemies hit with the Taser will visibly spark for several seconds and collapse, and Taser takedowns will award a &amp;quot;Non-Lethal Takedown&amp;quot; score bonus, in addition to allowing players to interrogate the stunned enemy (which reveals the location of the victim's teammates on the minimap for a short time).&lt;br /&gt;
[[Image:X26 police.jpg|thumb|none|401px|Taser X26E with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|A Taser X26E being reloaded in Hardline's early alpha. Note that it used it's normal sights in this version of the game.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|The Taser X26E in the loadout screen.]]&lt;br /&gt;
[[File:BFH X26 (1).jpg|thumb|none|600px|The RMR-equipped Taser in the retail version of the game.]]&lt;br /&gt;
[[File:BFH X26 (2).jpg|thumb|none|600px|Aiming the X26E. As stated above, two vertical dots will appear in the reticule when a target is in range.]]&lt;br /&gt;
[[File:BFH X26 (3).jpg|thumb|none|600px|Firing the Taser at a non-complaint seawall.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Contract_Wars&amp;diff=1513700</id>
		<title>Contract Wars</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Contract_Wars&amp;diff=1513700"/>
		<updated>2022-08-08T15:40:40Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Contract Wars&lt;br /&gt;
|picture = Cwlogo.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= 2014 - BETA&lt;br /&gt;
|developer=AbsolutSoft&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= AbsolutSoft&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Contract Wars''''' is a free-to-play browser first person shooter set in the Russia 2028 setting, which it shares with the later-released ''[[Escape from Tarkov]]''. A client sequel called ''Hired Ops'' was released on Steam Early Access on October 21st, 2016, featuring new content while recycling old ones from ''Contract Wars''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 90Two==&lt;br /&gt;
The [[Beretta 90Two]] is available in the game.&lt;br /&gt;
[[File:791 big 1.jpg|thumb|none|350px|Beretta 90Two - 9x19mm]]&lt;br /&gt;
[[file:Cw beretta 90two menu.jpg|thumb|none|600px|The 90Two in the loadout menu.]]&lt;br /&gt;
[[file:Cw beretta 90two holding.jpg|thumb|none|600px|First-person view of the pistol.]]&lt;br /&gt;
[[file:Cw beretta 90two aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Cw beretta 90two reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[file:Cw beretta 90two reloading 2.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[file:Cw Beretta 90Two Silenced menu.jpg|thumb|none|600px|The suppressed version of the Beretta.]]&lt;br /&gt;
[[file:Cw Beretta 90Two Silenced holding.jpg|thumb|none|600px|Holding the suppressed weapon.]]&lt;br /&gt;
[[file:Cw Beretta 90Two Silenced aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Cw Beretta 90Two Silenced reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Beretta 90Two Silenced reloading 2.jpg|thumb|none|600px|Pushing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Enforcer Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;Enforcer Auto&amp;quot; is a variant capable of fully-automatic fire. It is equipped with a compensator and has a two-tone finish.&lt;br /&gt;
[[file:Cw enforcer auto menu.jpg|thumb|none|600px|Third-person view of the &amp;quot;Enforcer Auto&amp;quot;.]]&lt;br /&gt;
[[file:Cw enforcer auto holding.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[file:Cw enforcer auto aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw enforcer auto reloading 1.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:Cw enforcer auto reloading 2.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is featured as the &amp;quot;TIS Desert Eagle&amp;quot;.&lt;br /&gt;
[[file:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:Cw Desert Eagle Mk XIX menu.jpg|thumb|none|600px|The Desert Eagle in the loadout menu.]]&lt;br /&gt;
[[file:Cw Desert Eagle Mk XIX hd holding.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
[[file:Cw Desert Eagle Mk XIX hd aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Cw Desert Eagle Mk XIX hd reloading 1.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[file:Cw Desert Eagle Mk XIX hd reloading 2.jpg|thumb|none|600px|Loading a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor==&lt;br /&gt;
The [[EAA Thor|EAA Tanfoglio Thor]] appears in the game, and is described to be chambered in .500 S&amp;amp;W Magnum.&lt;br /&gt;
[[File:THOR .45-70.jpg|thumb|none|350px|EAA Tanfoglio Thor]]&lt;br /&gt;
[[file:Cw EAA Tanfoglio Thor 500 menu.jpg|thumb|none|600px|The Thor in-game.]]&lt;br /&gt;
[[file:Cw EAA Tanfoglio Thor 500 holding.jpg|thumb|none|600px|Holding the weapon in first person.]]&lt;br /&gt;
[[file:Cw EAA Tanfoglio Thor 500 aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[file:Cw EAA Tanfoglio Thor 500 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw EAA Tanfoglio Thor 500 reloading 2.jpg|thumb|none|600px|Inserting a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available with an extended 30-round magazine.&lt;br /&gt;
[[File:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[file:Cw FN Five-seveN menu.jpg|thumb|none|600px|The Five-seveN in the loadout menu.]]&lt;br /&gt;
[[file:Cw FN Five-seveN holding.jpg|thumb|none|600px|FPS view of the pistol.]]&lt;br /&gt;
[[file:Cw FN Five-seveN aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Cw FN Five-seveN reloading 1.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[file:Cw FN Five-seveN reloading 2.jpg|thumb|none|600px|The Five-seveN after the slide has been released.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNX-45 Tactical==&lt;br /&gt;
The [[FN_FNP#FNX-45_Tactical|FN FNX-45 Tactical]].&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FN FNX-45 Tactical - .45 ACP]]&lt;br /&gt;
[[file:Cw fn fnx-45 tactical yt.jpg|thumb|none|600px|FN FNX-45 Tactical in game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (3rd Generation)==&lt;br /&gt;
The [[Glock 17|Glock 17 (3rd Generation)]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[file:Cw glock 17 devgru menu.jpg|thumb|none|600px|Glock 17 (3rd Generation) in game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C (3rd Generation)==&lt;br /&gt;
The [[Glock 18|Glock 18C (3rd Generation)]].&lt;br /&gt;
[[file:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[file:Cw glock 18 menu.jpg|thumb|none|600px|Glock 18C (3rd Generation) in game.]]&lt;br /&gt;
[[file:Cw Glock 18c holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Glock 18c aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Glock 18c reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Glock 18c reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]].&lt;br /&gt;
[[file:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[file:Cw gsh-18 menu.jpg|thumb|none|600px|GSh-18 in game.]]&lt;br /&gt;
[[file:Cw gsh-18 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw gsh-18 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw gsh-18 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw gsh-18 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]].&lt;br /&gt;
[[file:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[file:Cw hk usp menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch USP in game.]]&lt;br /&gt;
[[file:Cw hk usp holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw hk usp aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw hk usp reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw hk usp reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch USP Osprey'''&lt;br /&gt;
[[file:Cw usp Osprey menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch USP Osprey in game.]]&lt;br /&gt;
[[file:Cw usp Osprey holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw usp Osprey aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw usp Osprey reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw usp Osprey reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]].&lt;br /&gt;
[[file:BluedUSPMatch.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - .45 ACP]]&lt;br /&gt;
[[file:Cw hk usp match menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch USP Match in game.]]&lt;br /&gt;
[[file:Cw hk usp match holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw hk usp match aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw hk usp match reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw hk usp match reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]].&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Cw Makarov PM menu 1.jpg|thumb|none|600px|Makarov PM in game.]]&lt;br /&gt;
[[file:Cw Makarov PM holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Makarov PM aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Makarov PM reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Makarov PM reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Makarov PM SpetsNaz'''&lt;br /&gt;
[[file:Cw Makarov PM SpetsNaz menu.jpg|thumb|none|600px|Makarov PM SpetsNaz in game.]]&lt;br /&gt;
[[file:Cw Makarov PM SpetsNaz holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Makarov PM SpetsNaz aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Makarov PM SpetsNaz reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Makarov PM SpetsNaz reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PMM]].&lt;br /&gt;
[[file:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Cw makarov pmm menu.jpg|thumb|none|600px|Makarov PMM in game.]]&lt;br /&gt;
[[file:Cw makarov pmm holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw makarov pmm aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw makarov pmm reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw makarov pmm reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]].&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Cw MP-443 Grach menu.jpg|thumb|none|600px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:Cw MP-443 Grach holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw MP-443 Grach aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]].&lt;br /&gt;
[[file:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm Makarov]]&lt;br /&gt;
[[file:Cw pernach menu.jpg|thumb|none|600px|OTs-33 Pernach in game.]]&lt;br /&gt;
[[file:Cw pernach holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw pernach aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw pernach reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw pernach reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Equinox==&lt;br /&gt;
The [[P226|SIG-Sauer P226 Equinox]] is available as the P226R.&lt;br /&gt;
[[File:P226 Equinox.jpg|thumb|none|350px|SIG-Sauer P226 Equinox - 9x19mm]]&lt;br /&gt;
[[file:Cw p226r menu.jpg|thumb|none|600px|The P226R in-game.]]&lt;br /&gt;
[[file:Cw p226r holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw p226r aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw p226r reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw p226r reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]].&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[file:Cw Sphinx 3000 menu.jpg|thumb|none|600px|Sphinx 3000 in game.]]&lt;br /&gt;
[[file:Cw Sphinx 3000 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Sphinx 3000 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Sphinx 3000 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Sphinx 3000 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Mil-Spec M1911A1==&lt;br /&gt;
What appears to be a [[Springfield Armory Mil-Spec M1911A1]] is featured in the game.&lt;br /&gt;
[[File:SpringfieldM1911SS.jpg|thumb|none|350px|Springfield Armory Model 1911-A1 &amp;quot;GI&amp;quot; Stainless Steel version with U.S.-marked grips - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory TRP Operator==&lt;br /&gt;
The [[Springfield Armory TRP|Springfield Armory TRP Operator]].&lt;br /&gt;
[[file:Springfield Armory TRP Operator.jpg|thumb|none|350px|Springfield Armory TRP Operator - .45 ACP]]&lt;br /&gt;
[[file:Cw operator trp menu.jpg|thumb|none|600px|Springfield Armory TRP Operator in game.]]&lt;br /&gt;
[[file:Cw operator trp holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw operator trp aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw operator trp reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw operator trp reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Springfield Armory TRP Operator SOCOM'''&lt;br /&gt;
[[file:Cw Operator SOCOM menu.jpg|thumb|none|600px|Springfield Armory TRP Operator SOCOM in game.]]&lt;br /&gt;
[[file:Cw Operator SOCOM holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Operator SOCOM aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Operator SOCOM reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Operator SOCOM reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APB==&lt;br /&gt;
The [[Stechkin APB]].&lt;br /&gt;
[[file:Stechkin apb.jpg|thumb|none|350px|Stechkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Cw apb menu.jpg|thumb|none|600px|Stechkin APB in game.]]&lt;br /&gt;
[[file:Cw apb holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw apb aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw apb reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw apb reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin APS]].&lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[file:Cw APS menu.jpg|thumb|none|600px|Stechkin APS in game.]]&lt;br /&gt;
[[file:Cw APS holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw APS aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw APS reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw APS reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33 Pistol#Tokarev_TT-33|Tokarev TT-33]].&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Cw tt menu.jpg|thumb|none|600px|Tokarev TT-33 in game.]]&lt;br /&gt;
[[file:Cw tt holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw tt aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw tt reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw tt reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available.&lt;br /&gt;
[[File:ColtPythonRubberGrips.jpg|thumb|none|350px|Colt Python with 6&amp;quot; Barrel and Rubber grips - .357 Magnum]]&lt;br /&gt;
[[file:Cw colt python menu.jpg|thumb|none|600px|The Colt Python in-game.]]&lt;br /&gt;
[[file:Cw colt python holding.jpg|thumb|none|600px|The player character holding the revolver.]]&lt;br /&gt;
[[file:Cw colt python aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw colt python reloading 1.jpg|thumb|none|600px|Ejecting the casings.]]&lt;br /&gt;
[[file:Cw colt python reloading 2.jpg|thumb|none|600px|Loading new rounds with the use of a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Stealth Hunter==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].&lt;br /&gt;
[[File:S&amp;amp;W M629 Stealth Hunter.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum.]]&lt;br /&gt;
[[file:Cw s&amp;amp;w Stealth Hunter menu.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 629 Stealth Hunter in game.]]&lt;br /&gt;
[[file:Cw s&amp;amp;w Stealth Hunter holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw s&amp;amp;w Stealth Hunter aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw s&amp;amp;w Stealth Hunter reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw s&amp;amp;w Stealth Hunter reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Judge XXVIII==&lt;br /&gt;
The [[Taurus Raging Judge|Taurus Raging Judge XXVIII]].&lt;br /&gt;
[[file:Taurus Raging Judge XXVII.jpg|thumb|none|350px|Taurus Raging Judge XXVIII - 28 gauge]]&lt;br /&gt;
[[file:Cw Taurus Raging Judge menu.jpg|thumb|none|600px|Taurus Raging Judge XXVIII in game.]]&lt;br /&gt;
[[file:Cw Taurus Raging Judge holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Taurus Raging Judge aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Taurus Raging Judge reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Taurus Raging Judge reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]].&lt;br /&gt;
[[file:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[file:Cw skorpion menu.jpg|thumb|none|600px|CZ Scorpion Evo 3 A in game.]]&lt;br /&gt;
[[file:CZ SCORPION EVO 3 A1 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:CZ SCORPION EVO 3 A1 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:CZ SCORPION EVO 3 A1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:CZ SCORPION EVO 3 A1 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
An [[FN_P90#P90_TR|FN P90 TR]] appears, oddly enough, using its real-steel irons, rather than factory irons or being a regular P90 with an integrated reflex sight, which is far more common.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[file:Cw FN P90 TR menu.jpg|thumb|none|600px|FN P90 TR in game.]]&lt;br /&gt;
[[file:Cw FN P90 TR holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw FN P90 TR aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw FN P90 TR reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''FN P90 TR Devgru'''&lt;br /&gt;
[[file:Cw FN P90 TR Devgru menu.jpg|thumb|none|600px|FN P90 TR Devgru in game.]]&lt;br /&gt;
[[file:Cw FN P90 TR Devgru holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw FN P90 TR Devgru aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw FN P90 TR Devgru reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw FN P90 TR Devgru reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]].&lt;br /&gt;
[[file:Mp5 reverse stretch 2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K with a MP5A3 stock - 9x19mm]]&lt;br /&gt;
[[file:Cw Heckler &amp;amp; Koch MP5-N menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in game.]]&lt;br /&gt;
[[file:Cw Heckler &amp;amp; Koch MP5-N holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Heckler &amp;amp; KochMP5-Naim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Heckler &amp;amp; Koch MP5-N reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Heckler &amp;amp; Koch MP5-N reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch MP5K SilentOps'''&lt;br /&gt;
[[file:Cw mp5-n SilentOps menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K SilentOps in game.]]&lt;br /&gt;
[[file:Cw mp5-n SilentOps holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw mp5-n SilentOps aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw mp5-n SilentOps reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw mp5-n SilentOps reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[MP5SD#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]].&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[file:Cw mp5sd spec menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD6 in game.]]&lt;br /&gt;
[[file:Cw mp5sd spec holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw mp5sd spec aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw mp5sd spec reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw mp5sd spec reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch MP5SD6'''&lt;br /&gt;
[[file:Cw mp5sd6 menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD6 in game.]]&lt;br /&gt;
[[file:Cw mp5sd6 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw mp5sd6 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw mp5sd6 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw mp5sd6 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]].&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Cw mp7a1 menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP7A1 in game.]]&lt;br /&gt;
[[file:Cw mp7a1 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw mp7a1 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw mp7a1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw mp7a1 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP45#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]].&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Cw ump45 menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP45 in game.]]&lt;br /&gt;
[[file:Cw ump45 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw ump45 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw ump45 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw ump45 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro Pistol==&lt;br /&gt;
The [[IWI Uzi Pro|IWI Uzi Pro Pistol]].&lt;br /&gt;
[[file:UZI-PRO1.jpg|thumb|none|400px|IWI Uzi Pro Pistol, early version - 9x19mm]]&lt;br /&gt;
[[file:Cw uzi pro menu.jpg|thumb|none|600px|IWI Uzi Pro Pistol in game.]]&lt;br /&gt;
[[file:Cw IWI Uzi Pro Pistol holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw IWI Uzi Pro Pistol aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw IWI Uzi Pro Pistol reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw IWI Uzi Pro Pistol reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Kedr PP-91]].&lt;br /&gt;
[[file:Kedrpp91.jpg|thumb|none|450px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Cw Kedr PP-91 menu.jpg|thumb|none|600px|Kedr PP-91 in game.]]&lt;br /&gt;
[[file:Cw Kedr PP-91 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Kedr PP-91 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Kedr PP-91 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Kedr PP-91 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Kedr PP-91 Antiterror'''&lt;br /&gt;
[[file:Cw kedr antiterror menu.jpg|thumb|none|600px|Kedr PP-91 Antiterror in game.]]&lt;br /&gt;
[[file:Cw kedr antiterror holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw kedr antiterror aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw kedr antiterror reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw kedr antiterror reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]].&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[file:Cw vector smg menu.jpg|thumb|none|600px|TDI / KRISS USA Vector in game.]]&lt;br /&gt;
[[file:Cw vector smg holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw vector smg aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw vector smg reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw vector smg reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]].&lt;br /&gt;
[[file:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Cw pp19 bizon menu.jpg|thumb|none|600px|PP-19 Bizon-2 in game.]]&lt;br /&gt;
[[file:Cw pp19 bizon holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw pp19 bizon aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw pp19 bizon reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw pp19 bizon reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 &amp;quot;Vityaz-SN&amp;quot;==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 &amp;quot;Vityaz-SN&amp;quot;]] with additional Zenit accessories is an available weapon.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|450px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[file:Cw vityaz sn smg menu.jpg|thumb|none|600px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; in game.]]&lt;br /&gt;
[[file:Cw vityaz yt.jpg|thumb|none|600px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]].&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Cw ppsh-41 menu.jpg|thumb|none|600px|PPSh-41 in game.]]&lt;br /&gt;
[[file:Cw ppsh-41 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw ppsh-41 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw ppsh-41 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw ppsh-41 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears. It is a hybrid of the prototype version and the Gen 1 model, as it has most visual characteristics of the former, combined with the ejection port, magazine release and ambidextrous bolt catch of the latter.&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm]]&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:Cw mpx menu.jpg|thumb|none|600px|SIG-Sauer MPX in-game.]]&lt;br /&gt;
[[file:Cw mpx holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw mpx aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw mpx reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw mpx reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2M Veresk]].&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|450px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Cw veresk menu.jpg|thumb|none|600px|SR-2M Veresk in game.]]&lt;br /&gt;
[[file:Cw veresk holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw veresk aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw veresk reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw veresk reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91#9A-91|9A-91]].&lt;br /&gt;
[[File:9a91.jpg|thumb|none|450px|9A-91 - 9x39mm]]&lt;br /&gt;
[[file:Cw 9A-91 menu.jpg|thumb|none|600px|9A-91 in game.]]&lt;br /&gt;
[[file:Cw 9A-91 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw 9A-91 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw 9A-91 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw 9A-91 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
The [[AEK_rifle_series#AEK-971|AEK-971]].&lt;br /&gt;
[[File:aek971 545.jpg|thumb|none|450px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[file:Cw aek-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Cw aek-971 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw aek-971 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw aek-971 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw aek-971 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]].&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Cw AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Cw AK12 hd holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw AK12 hd aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw AK12 hd reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw AK12 hd reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Cw ak-74 menu.jpg|thumb|none|600px|AK-74 in game.]]&lt;br /&gt;
[[file:Cw ak-74 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw ak-74 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw ak-74 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw ak-74 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]].&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[file:Cw Izhmash AK-105 menu.jpg|thumb|none|600px|AK-105 in game.]]&lt;br /&gt;
[[file:Cw Izhmash AK-105 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Izhmash AK-105 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Izhmash AK-105 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Izhmash AK-105 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]].&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[file:Cw akms menu.jpg|thumb|none|600px|AKMS in game.]]&lt;br /&gt;
[[file:Cw akms holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw akms aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw akms reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw akms reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''AKMS Gold'''&lt;br /&gt;
[[file:Cw akms gold menu.jpg|thumb|none|600px|AKMS Gold in game.]]&lt;br /&gt;
[[file:Cw akms gold holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw akms gold aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw akms gold reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw akms gold reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]].&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Cw Izhmash AKS-74U menu.jpg|thumb|none|600px|AKS-74U in game.]]&lt;br /&gt;
[[file:Cw Izhmash AKS-74U holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Izhmash AKS-74U aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Izhmash AKS-74U reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Izhmash AKS-74U reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]].&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:10648234 628895320564587 2053752766633665219 o.jpg|thumb|none|600px|AN-94 in game.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS_Val#AS_Val|AS Val]].&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Cw as val kobra menu.jpg|thumb|none|600px|AS Val in game.]]&lt;br /&gt;
[[file:Cw as val kobra holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw as val kobra aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw as val kobra reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw as val kobrareloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''AS Val Mod.3'''&lt;br /&gt;
[[file:Cw as val mod3 menu.jpg|thumb|none|600px|AS Val Mod.3 in game.]]&lt;br /&gt;
[[file:Cw as val mod3 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw as val mod3 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw as val mod3 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw as val mod3 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Custom==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1 Custom]].&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Cw m4a1 custom.jpg|thumb|none|600px|Colt M4A1 Custom in game.]]&lt;br /&gt;
[[file:Cw m4a1 custom holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw m4a1 custom aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw m4a1 custom reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw m4a1 custom reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle Compact==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle Compact]].&lt;br /&gt;
[[file:Desert Tech MDR-C.jpg|thumb|450px|none|Desert Tech Micro Dynamic Rifle Compact - STANG]]&lt;br /&gt;
[[file:Cw Desert Tech MDR-C menu.jpg|thumb|none|600px|Desert Tech Micro Dynamic Rifle Compact in game.]]&lt;br /&gt;
[[file:Cw Desert Tech MDR-C holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Desert Tech MDR-C aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Desert Tech MDR-C reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Desert Tech MDR-C reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]].&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|450px|none|Desert Tech Micro Dynamic Rifle - STANG]]&lt;br /&gt;
[[file:Cw dt mdr menu.jpg|thumb|none|600px|Desert Tech Micro Dynamic Rifle in game.]]&lt;br /&gt;
[[file:Cw dt mdr holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw dt mdr aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw dt mdr reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw dt mdr reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==DSArms SA58 OSW==&lt;br /&gt;
The [[FN_FAL#DSA_SA58_OSW|DSArms SA58 OSW]].&lt;br /&gt;
[[file:DSA-SA-58-OSW.jpg|thumb|450px|none|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Cw DSArms SA58 OSW menu.jpg|thumb|none|600px|DSArms SA58 OSW in game.]]&lt;br /&gt;
[[file:Cw DSArms SA58 OSW holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw DSArms SA58 OSW aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw DSArms SA58 OSW reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw DSArms SA58 OSW reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]]&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Cw scar h yt.jpg|thumb|none|600px|FN SCAR-H in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]].&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|450px|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[file:Cw scar-l menu.jpg|thumb|none|600px|FN SCAR-L in game.]]&lt;br /&gt;
[[file:Cw scar-l holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw scar-l aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw scar-l reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw scar-l reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''FN SCAR-L Optics'''&lt;br /&gt;
[[file:Cw scar-l Optics menu.jpg|thumb|none|600px|FN SCAR-L Optics in game.]]&lt;br /&gt;
[[file:Cw scar-l Optics holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw scar-l Optics aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw scar-l Optics reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw scar-l Optics reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[File:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:Cw g36c menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36C in game.]]&lt;br /&gt;
[[file:Cw g36c holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw g36c aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw g36c reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw g36c reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK243==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK243]]. It is the civilian version of the weapon G36.&lt;br /&gt;
[[File:HK243.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK243 - 5.56x45mm]]&lt;br /&gt;
[[file:Cw hk243 menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK243 in game.]]&lt;br /&gt;
[[file:Cw hk243 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw hk243 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw hk243 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw hk243 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]].&lt;br /&gt;
[[file:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C - 5.56x45mm]]&lt;br /&gt;
[[file:Cw hk 416c menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416C in game.]]&lt;br /&gt;
[[file:Cw hk 416c holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw hk 416c aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw hk 416c reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw hk 416c reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch HK416C Commando'''&lt;br /&gt;
[[file:Cw hk commando menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416C Commando in game.]]&lt;br /&gt;
[[file:Cw hk commando holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw hk commando aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw hk commando reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw hk commando reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]].&lt;br /&gt;
[[file:HK417 20MOD.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Cw hk 417d menu.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK417 in game.]]&lt;br /&gt;
[[file:Cw hk 417d holding.jpg|thumb|none|600px|Holding. ]]&lt;br /&gt;
[[file:Cw hk 417d aim.jpg|thumb|none|600px|Aiming. ]]&lt;br /&gt;
[[file:Cw hk 417d reloading 1.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
[[file:Cw hk 417dreloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95R==&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IWI_X95|IWI X95R]].&lt;br /&gt;
[[File:IWI X95 5.45x39.jpg|thumb|none|450px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[file:Cw x95 yt.jpg|thumb|none|600px|IWI X95R in game.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec_RFB#Kel-Tec_RFB_Carbine|Kel-Tec RFB Carbine]].&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Cw rfb.jpg|thumb|none|600px|Kel-Tec RFB Carbine in game.]]&lt;br /&gt;
[[file:Cw rfb holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw rfb aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw rfb reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw rfb reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company PDW==&lt;br /&gt;
The [[Knight's Armament PDW|Knight's Armament Company PDW]].&lt;br /&gt;
[[file:KAC PDW 10in.jpg|thumb|none|450px|Knight's Armament Company PDW - 6x35mm]]&lt;br /&gt;
[[file:Cw KAC PDW menu.jpg|thumb|none|600px|Knight's Armament Company PDW in game.]]&lt;br /&gt;
[[file:Cw KAC PDW holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw KAC PDW aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw KAC PDW reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw KAC PDW reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Knight's Armament Company PDW Tier 1'''&lt;br /&gt;
[[file:Cw kac pdw tier 1 menu.jpg|thumb|none|600px|Knight's Armament Company PDW Tier 1 in game.]]&lt;br /&gt;
[[file:Cw kac pdw tier 1 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw kac pdw tier 1 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw kac pdw tier 1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw kac pdw tier 1 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]].&lt;br /&gt;
[[file:MagpulPDR.jpg|thumb|none|450px|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Cw pdr-c menu.jpg|thumb|none|600px|Magpul PDR-C in game.]]&lt;br /&gt;
[[file:Cw pdr-c holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw pdr-c aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw pdr-c reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw pdr-c reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Magpul PDR-C Tactical'''&lt;br /&gt;
[[file:Cw Magpul PDR-C Tactical menu.jpg|thumb|none|600px|Magpul PDR-C Tactical in game.]]&lt;br /&gt;
[[file:Cw Magpul PDR-C Tactical holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Magpul PDR-C Tactical aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Magpul PDR-C Tactical reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Magpul PDR-C Tactical reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 EBR==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]].&lt;br /&gt;
[[file:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Cw ebr cqb menu.jpg|thumb|none|600px|Mk 14 Mod 0 EBR in game.]]&lt;br /&gt;
[[file:Cw ebr cqb holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw ebr cqb aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw ebr cqb reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw ebr cqb reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Mk 14 Mod 0 EBR Marksman'''&lt;br /&gt;
[[file:Cw ebr marksman menu.jpg|thumb|none|600px|Mk 14 Mod 0 EBR Marksman in game.]]&lt;br /&gt;
[[file:Cw ebr marksman holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw ebr marksman aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw ebr marksman reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw ebr marksman reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
An [[SKS]] customized with a Promag 30-round detachable magazine, rail assembly, bipod, and muzzle brake is available in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|500px|SKS with no bayonet - 7.62x39mm]]&lt;br /&gt;
[[file:Cw Norinco SKS-D menu.jpg|thumb|none|600px|SKS in game.]]&lt;br /&gt;
[[file:Cw Norinco SKS-D holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Norinco SKS-D aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Norinco SKS-D reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Norinco SKS-D reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Noveske N4 Diplomat==&lt;br /&gt;
The [[Noveske_Rifleworks_rifle_series#Noveske_N4_Diplomat|Noveske N4 Diplomat]].&lt;br /&gt;
[[file:Current Noveske diplomat.jpg|thumb|none|450px|Noveske N4 Diplomat - 5.56x45mm]]&lt;br /&gt;
[[file:Cw noveske diplomat menu.jpg|thumb|none|600px|Noveske N4 Diplomat in game.]]&lt;br /&gt;
[[file:Cw noveske diplomat hd holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw noveske diplomat hd aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw noveske diplomat hd reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw noveske diplomat hd reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR-E==&lt;br /&gt;
The [[Bushmaster_ACR#Remington_ACR|Remington ACR-E]].&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish, Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[file:CW Remington ACR-E menu.jpg|thumb|none|600px|Remington ACR-E in game.]]&lt;br /&gt;
[[file:CW Remington ACR-E holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:CW Remington ACR-E aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:CW Remington ACR-E reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:CW Remington ACR-E reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[AS_Val#SR-3_Vikhr|SR-3M Vikhr]].&lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|450px|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[file:Cw sr3m vikhr menu.jpg|thumb|none|600px|SR-3M Vikhr in game.]]&lt;br /&gt;
[[file:Cw sr3m holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw sr3m aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw sr3m reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw sr3m reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3-CQC==&lt;br /&gt;
The [[Steyr AUG A3-CQC]].&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC, 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[file:Cw aug a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game.]]&lt;br /&gt;
[[file:Cw aug a3 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw aug a3 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw aug a3 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw aug a3 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Baikal IZH-43==&lt;br /&gt;
The [[Baikal IZH-43]].&lt;br /&gt;
[[file:Dubeltowkaizh43emjg6.jpg|thumb|none|450px|Baikal IZH-43 - 12 Gauge]]&lt;br /&gt;
[[file:Cw izh-43 menu.jpg|thumb|none|600px|Baikal IZH-43 in game.]]&lt;br /&gt;
[[file:Cw izh-43 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw izh-43 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw izh-43 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw izh-43 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Baikal IZH-43 Tactical'''&lt;br /&gt;
[[file:Cw izh-43 tactical menu.jpg|thumb|none|600px|Baikal IZH-43 Tactical in game.]]&lt;br /&gt;
[[file:Cw izh-43 tactical holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw izh-43 tactical aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw izh-43 tactical reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw izh-43 tactical reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]].&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:Cw mp-133 menu.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
[[file:Cw mp-133 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw mp-133 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw mp-133 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw mp-133 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Baikal MP-133 Tac'''&lt;br /&gt;
[[file:Cw mp-133 tac menu.jpg|thumb|none|600px|Baikal MP-133 Tac in game.]]&lt;br /&gt;
[[file:Cw mp-133 tac holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw mp-133 tac aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw mp-133 tac reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw mp-133 tac reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3/M4 Super 90 Hybrid==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns]].&lt;br /&gt;
[[file:Benelli m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 Gauge]]&lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[file:Cw m3 mod2 menu.jpg|thumb|none|600px|Benelli M3/M4 Super 90 Hybrid in game.]]&lt;br /&gt;
[[file:Cw m3 mod2 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw m3 mod2 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw m3 mod2 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw m3 mod2 reloading 22.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Benelli M3/M4 Super 90 Hybrid Silenced'''&lt;br /&gt;
[[file:Cw m3 mod3 silenced menu .jpg|thumb|none|600px|Benelli M3/M4 Super 90 Hybrid Silenced in game.]]&lt;br /&gt;
[[file:Cw m3 mod3 silenced holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw m3 mod3 silenced aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw m3 mod3 silenced reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw m3 mod3 silenced reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM P.S.S.10==&lt;br /&gt;
The [[FABARM P.S.S.10]] was added in 2021.&lt;br /&gt;
[[file:Fabarm PSS10.jpg|thumb|none|450px|FABARM P.S.S.10 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]].&lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[file:Cw spas12 yt.jpg|thumb|none|600px|Franchi SPAS-12 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]].&lt;br /&gt;
[[file:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
[[file:Cw kasg menu.jpg|thumb|none|600px|Kel-Tec KSG in game.]]&lt;br /&gt;
[[file:Cw kasg holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw kasg aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw kasg reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw kasg reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12 Custom==&lt;br /&gt;
Two customized [[Saiga 12]]s can be found in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:Cw saiga fa menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Cw saiga fa yt.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Cw saiga 12k menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Cw saiga 12k holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw saiga 12k aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw saiga 12k reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw saiga 12k reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AAC Integrally Suppressed Remington Model 700==&lt;br /&gt;
The [[Remington 700|AAC Integrally Suppressed Remington Model 700]] was added in 2021.&lt;br /&gt;
[[file:Img 5166-tfb.jpg|thumb|none|450px|AAC Integrally Suppressed Remington Model 700 - .300 BLK]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Super Magnum==&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International Arctic Warfare Super Magnum]].&lt;br /&gt;
[[file:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare Super Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[file:Cw awsm menu.jpg|thumb|none|600px|Accuracy International Arctic Warfare Super Magnum in game.]]&lt;br /&gt;
[[file:Cw awsm holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw awsm aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw awsm reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw awsm reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]].&lt;br /&gt;
[[file:DTASRS.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[file:DTA SRSB.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[file:Cw dt srs menu.jpg|thumb|none|600px|Desert Tactical Arms Stealth Recon Scout in game.]]&lt;br /&gt;
[[file:Cw dt srs holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw dt srs aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw dt srs reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw dt srs reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Desert Tactical Arms Stealth Recon Scout MOD2'''&lt;br /&gt;
[[file:Cw dt srs mod2 menu.jpg|thumb|none|600px|Desert Tactical Arms Stealth Recon Scout MOD2 in game.]]&lt;br /&gt;
[[file:Cw dt srs mod2 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw dt srs mod2 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw dt srs mod2 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw dt srs mod2 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] with PU 3.5x sniper scope.&lt;br /&gt;
[[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Cw mosina rifle menu.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in game.]]&lt;br /&gt;
[[file:Cw mosina rifle holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw mosina rifle aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw mosina rifle reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw mosina rifle reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QBU-88]].&lt;br /&gt;
[[file:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[file:Cw QBU-88 menu.jpg|thumb|none|600px|Norinco QBU-88 in game.]]&lt;br /&gt;
[[file:Cw QBU-88 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw QBU-88 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw QBU-88 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw QBU-88 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]].&lt;br /&gt;
[[File:ORSIS T-5000.jpg|thumb|none|450px|ORSIS T-5000 - .308 Winchester]]&lt;br /&gt;
[[file:Cw orsis t5000 menu.jpg|thumb|none|600px|ORSIS T-5000 in game.]]&lt;br /&gt;
[[file:Cw orsis t5000 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw orsis t5000 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw orsis t5000 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw orsis t5000 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24A2==&lt;br /&gt;
The [[Remington_Model_700#M24_Sniper_Weapon_System|Remington M24A2]].&lt;br /&gt;
[[file:M24A2.jpg|thumb|none|450px|Remington M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Cw m40a6 menu.jpg|thumb|none|600px|Remington M24A2 in game.]]&lt;br /&gt;
[[file:Cw Remington M24A2 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw Remington M24A2 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw Remington M24A2 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw Remington M24A2 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[SV-98]].&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Cw sv-98 menu.jpg|thumb|none|600px|SV-98 in game.]]&lt;br /&gt;
[[file:Cw sv-98 holding.jpg|thumb|none|600px|Holding. ]]&lt;br /&gt;
[[file:Cw sv-98 aim.jpg|thumb|none|600px|Aiming. ]]&lt;br /&gt;
[[file:Cw sv-98 reloading 1.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
[[file:Cw sv-98 reloading 2.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
'''SV-98 Silent'''&lt;br /&gt;
[[file:Cw sv-98 Silent menu.jpg|thumb|none|600px|SV-98 Silent in game.]]&lt;br /&gt;
[[file:Cw sv-98 Silent holding.jpg|thumb|none|600px|Holding. ]]&lt;br /&gt;
[[file:Cw sv-98 Silent aim.jpg|thumb|none|600px|Aiming. ]]&lt;br /&gt;
[[file:Cw sv-98 Silent reloading 1.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
[[file:Cw sv-98 Silent reloading 2.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
&lt;br /&gt;
==SVDK==&lt;br /&gt;
The &amp;quot;TKPD&amp;quot; is a fictional modified version of [[SVD_Dragunov#SVDK|SVDK]].&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|450px|SVDK - 9.3×64mm 7N33]]&lt;br /&gt;
[[file:Tkpd.jpg|thumb|none|450px|TKPD in-game.]]&lt;br /&gt;
[[file:Cw tkpd Storm menu.jpg|thumb|none|600px|TKPD in game.]]&lt;br /&gt;
[[file:Cw tkpd Storm holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw tkpd Storm aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw tkpd Storm reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw tkpd Storm reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''TKPD Sniper'''&lt;br /&gt;
[[file:Cw tkpd sniper menu.jpg|thumb|none|600px|TKPD-S in game.]]&lt;br /&gt;
[[file:Cw tkpd sniper holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw tkpd sniper aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw tkpd sniper reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw tkpd sniper reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-S==&lt;br /&gt;
The [[SVD-S]].&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVD-S - 7.62x54mm R]]&lt;br /&gt;
[[file:Cw svds menu.jpg|thumb|none|600px|SVD-S in game.]]&lt;br /&gt;
[[file:Cw svds holding.jpg|thumb|none|600px|Holding. ]]&lt;br /&gt;
[[file:Cw svds aim.jpg|thumb|none|600px|Aiming. ]]&lt;br /&gt;
[[file:Cw svds reloading 1.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
[[file:Cw svds reloading 2.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS==&lt;br /&gt;
The [[SVU|SVU-AS]].&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|450px|SVU-AS - 7.62x54mm R]]&lt;br /&gt;
[[file:Cw svu yt.jpg|thumb|none|600px|SVU-AS in game.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[AS_Val#VSS_Vintorez|VSS Vintorez]].&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[file:Cw vss vintorez menu.jpg|thumb|none|600px|VSS Vintorez in game.]]&lt;br /&gt;
[[file:Cw vss vintorez holding.jpg|thumb|none|600px|Holding. ]]&lt;br /&gt;
[[file:Cw vss vintorez aim.jpg|thumb|none|600px|Aiming. ]]&lt;br /&gt;
[[file:Cw vss vintorez reloading 1.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
[[file:Cw vss vintorez reloading 2.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vykhlop==&lt;br /&gt;
The [[VSSK Vykhlop]].&lt;br /&gt;
[[file:VSSK50.jpg|thumb|none|450px|VSSK Vykhlop - 12.7x55mm]]&lt;br /&gt;
[[file:Cw vssk vikhlop menu.jpg|thumb|none|600px|VSSK Vykhlop in game.]]&lt;br /&gt;
[[file:Cw vssk yt.jpg|thumb|none|600px|VSSK Vykhlop in game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Colt IAR==&lt;br /&gt;
The [[M16_rifle_series#Colt_IAR|Colt IAR]].&lt;br /&gt;
[[file:Colt IAR.jpg|thumb|none|450px|Colt IAR - 5.56x45mm]]&lt;br /&gt;
[[file:Cw colt iar menu.jpg|thumb|none|600px|Colt IAR in game.]]&lt;br /&gt;
[[file:Cw colt iar holding.jpg|thumb|none|600px|Holding. ]]&lt;br /&gt;
[[file:Cw colt iar aim.jpg|thumb|none|600px|Aiming. ]]&lt;br /&gt;
[[file:Cw colt iar reloading 1.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
[[file:Cw colt iar reloading 2.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms RPD==&lt;br /&gt;
The [[RPD light machine gun|DS Arms RPD]].&lt;br /&gt;
[[File:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Cw rpd yt.jpg|thumb|none|600px|DS Arms RPD in game.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]].&lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Cw pk pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[file:Cw pkp yt.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK-74M]].&lt;br /&gt;
[[File:rpk74m.jpg|thumb|none|450px|RPK-74M with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[file:Cw rpk-74m menu.jpg|thumb|none|600px|RPK-74M in game.]]&lt;br /&gt;
[[file:Cw rpk-74m holding.jpg|thumb|none|600px|Holding. ]]&lt;br /&gt;
[[file:Cw rpk-74m aim.jpg|thumb|none|600px|Aiming. ]]&lt;br /&gt;
[[file:Cw rpk-74m reloading 1.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
[[file:Cw rpk-74m reloading 2.jpg|thumb|none|600px|Reloading. ]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPKT&amp;quot;==&lt;br /&gt;
The &amp;quot;RPKT&amp;quot; is a fictional AK-pattern light machine gun combining elements of the [[RPK]] and the AK-100 series.&lt;br /&gt;
[[file:Cw rpkt lobby.jpg|thumb|none|600px|&amp;quot;RPKT&amp;quot; in game.]]&lt;br /&gt;
[[file:Cw rpkt holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Cw rpkt aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Cw rpkt reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Cw rpkt reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==High-Explosive grenade==&lt;br /&gt;
[[file:Cw grenade.jpg|thumb|none|600px|High-Explosive grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=World_of_Guns:_Gun_Disassembly&amp;diff=1513699</id>
		<title>World of Guns: Gun Disassembly</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=World_of_Guns:_Gun_Disassembly&amp;diff=1513699"/>
		<updated>2022-08-08T15:39:26Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=World of Guns: Gun Disassembly&lt;br /&gt;
|picture=Wog_logo.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=21 May 2014&lt;br /&gt;
|developer= Noble Empire Corp.&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Android&amp;lt;br&amp;gt;iOS &lt;br /&gt;
|genre=Puzzle, Simulator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''World of Guns: Gun Disassembly''''' is a cross-genre simulation and puzzle video game that allows the player to operate and disassemble various firearms, as well as other mechanisms like cars, AFVs, and aircraft. &lt;br /&gt;
&lt;br /&gt;
The game can be used as both an interactive firearms reference source and encyclopedia, and as a casual puzzle game with the goal of disassembling and assembling models in the correct sequence and in the least possible time. &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{VG Title|World of Guns: Gun Disassembly}}&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== AMT Backup ==&lt;br /&gt;
The [[AMT Backup]] belongs to the Pistols and Pocket Guns categories in-game and has 46 parts. You can change the pistol grip to black. The pistol also has a working safety.&lt;br /&gt;
[[File:AMT Backup with wood grips.jpg|thumb|none|350px|AMT Backup with wood grips - .380 ACP.]]&lt;br /&gt;
[[Image:Disasm_amt_backup.jpg|thumb|none|600px|The AMT Backup in-game.]]&lt;br /&gt;
[[Image:Disasm AMT Backup (2).jpg|thumb|600px|none|View of the Backup's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm AMT Backup (4).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:AMT_BackupRight.jpg|thumb|none|350px|AMT Backup - .380 ACP]]&lt;br /&gt;
[[Image:Disasm AMT Backup (3).jpg|thumb|600px|none|The AMT Backup with black grips.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Firearms USA Stryk-B==&lt;br /&gt;
The [[Arsenal Firearms USA Stryk-B]] belongs to the Pistols category in-game and has 61 parts. You can mount a SureFire XVL2 flashlight and RDS mount with Shield RMSw reflex sight. You can also change the side of the mag release button and show lubrication points. &lt;br /&gt;
[[Image:Arsenal Stryk B.jpg|thumb|none|350px|Arsenal Firearms USA Stryk-B - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Stryk-B (1).jpg|thumb|none|600px|The Stryk-B in-game.]]&lt;br /&gt;
[[Image:Disasm Stryk-B (2).jpg|thumb|600px|none|View of the Stryk-B's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Stryk-B (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Stryk-B (4).jpg|thumb|none|600px|The Stryk-B with right side mag release button, flashlight, and reflex sight. Weapon and attachment models in this game are extremely detailed and include the various trademarks and markings of their real-life counterparts. Here, we can see the Stryk-B even has a warning that the gun can fire without a magazine printed on the frame, common on many guns made for the consumer market.]]&lt;br /&gt;
[[Image:Disasm Stryk-B (5).jpg|thumb|none|600px|The lubrication points.]]&lt;br /&gt;
&lt;br /&gt;
==Astra 400==&lt;br /&gt;
The [[Astra 400]] belongs to the Historical and Pistol categories in-game and has 53 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:Astra 400 right.jpg|thumb|none|350px|Astra 400 - 9 x 23mm Bergmann / Largo]]&lt;br /&gt;
[[Image:Disasm Astra 400 (1).jpg|thumb|none|600px|The Astra 400 in-game.]]&lt;br /&gt;
[[Image:Disasm Astra 400 (2).jpg|thumb|600px|none|View of the Astra's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Astra 400 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli B76==&lt;br /&gt;
The [[Benelli B76]] belongs to the Pistols category in-game and has 79 parts. The pistol has a working safety and decocker.&lt;br /&gt;
[[Image:BenelliB76.jpg|thumb|none|350px|Benelli B76 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Benelli B76 (1).jpg|thumb|none|600px|The Benelli B76 in-game.]]&lt;br /&gt;
[[Image:Disasm Benelli B76 (2).jpg|thumb|600px|none|View of the Benelli's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Benelli B76 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] belongs to the Pistols category in-game and has 64 parts. You can change the pistol grip for several options.  The pistol also has a working safety.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm_beretta_92.jpg|thumb|none|600px|The Beretta 92FS in-game.]]&lt;br /&gt;
[[Image:Disasm Beretta 92FS (2).jpg|thumb|600px|none|View of the Beretta 92FS' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Beretta 92FS (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Beretta 92FS (4).jpg|thumb|600px|none|The Beretta 92FS with wooden grips.]]&lt;br /&gt;
[[Image:Disasm Beretta 92FS (5).jpg|thumb|600px|none|The Beretta 92FS with tracery grips.]]&lt;br /&gt;
[[Image:Disasm Beretta 92FS (6).jpg|thumb|600px|none|The Beretta 92FS with rubber grips.]]&lt;br /&gt;
[[Image:Disasm Beretta 92FS (7).jpg|thumb|600px|none|The Beretta 92FS with Punisher Skull grips.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The [[Beretta 93R]] belongs to the Pistols category in-game and has 87 parts. You can mount a stock and unfold the foregrip. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Beretta 93R (1).jpg|thumb|none|600px|The Beretta 93R in-game.]]&lt;br /&gt;
[[Image:Disasm Beretta 93R (2).jpg|thumb|600px|none|View of the Beretta 93R's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Beretta 93R (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Beretta 93R (4).jpg|thumb|600px|none|The Beretta 93R with grip and stock.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] belongs to the Pistols category in-game and has 63 parts. You can mount an Insight M3 flashlight and extended backstrap. There is also a working safety and decocker.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Beretta Px4 Storm (1).jpg|thumb|none|600px|The Beretta Px4 Storm in-game.]]&lt;br /&gt;
[[Image:Disasm Beretta Px4 Storm (2).jpg|thumb|600px|none|View of the Beretta's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Beretta Px4 Storm (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Beretta Px4 Storm (4).jpg|thumb|600px|none|The Beretta Px4 Storm with Insight M3 flashlight and extended backstrap.]]&lt;br /&gt;
[[Image:Disasm Beretta Px4 Storm (5).jpg|thumb|600px|none|Difference between the two backstraps.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann-Bayard M1910/21==&lt;br /&gt;
The [[Bergmann-Bayard|Bergmann-Bayard M1910/21]] belongs to the Historical and Pistol categories in-game and has 36 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:Bergmann1921.jpg|thumb|none|350px|Danish Bergmann-Bayard M1910/21 - 9x23mm Largo]]&lt;br /&gt;
[[Image:Disasm Bergmann-Bayard M1910 (1).jpg|thumb|none|600px|The Bergmann-Bayard M1910/21 in-game.]]&lt;br /&gt;
[[Image:Disasm Bergmann-Bayard M1910 (2).jpg|thumb|600px|none|View of the Bergmann's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Bergmann-Bayard M1910 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
== Borchardt C-93 ==&lt;br /&gt;
The [[Borchardt C-93]] belongs to the Historical and Pistol categories in-game and has 64 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|350px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:Disasm_borchard_c93_1.jpg|thumb|none|600px|The Borchardt C-93 in-game.]]&lt;br /&gt;
[[Image:Disasm Borchardt (2).jpg|thumb|600px|none|View of the Borchardt's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Borchardt (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Buckmark Pistol ==&lt;br /&gt;
The [[Browning Buckmark Pistol]] belongs to the Pistols and Sporting guns categories in-game and has 65 parts. You can mount a Picatinny rail with EOTech, ACOG, and optical scope, raise the rear sight and use the safety. &lt;br /&gt;
[[Image:BrowningBuckmark.jpg|thumb|none|350px|Browning Buckmark - .22 LR]]&lt;br /&gt;
[[Image:Disasm browning buck mark 1.jpg|thumb|none|600px|The Browning Buckmark Pistol in-game.]]&lt;br /&gt;
[[Image:Disasm Buckmark (2).jpg|thumb|600px|none|View of the Buckmark's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Buckmark (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm browning buck mark 2.jpg|thumb|none|600px|The Browning Buckmark Pistol with a scope.]]&lt;br /&gt;
[[Image:Disasm Buckmark (4).jpg|thumb|600px|none|The Browning Buckmark with EOTech sight.]]&lt;br /&gt;
[[Image:Disasm Buckmark (5).jpg|thumb|600px|none|The Browning Buckmark with ACOG sight.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]] belongs to the Pistols and World War II categories in-game and has 54 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm browning hp.jpg|thumb|none|600px|The Browning Hi-Power in-game.]]&lt;br /&gt;
[[Image:Disasm Hi-Power (2).jpg|thumb|600px|none|View of the Browning Hi-Power's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Hi-Power (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1903 Pocket Hammer ==&lt;br /&gt;
The [[Colt Model 1903 Pocket Hammer]] belongs to the Historical and Pistols categories in-game and has 28 parts. &lt;br /&gt;
[[Image:Colt M1903 pocket hammer spur.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer with spur hammer - .38 ACP]]&lt;br /&gt;
[[Image:Disasm colt phammer.jpg|thumb|none|600px|The Colt Model 1903 Pocket Hammer in-game.]]&lt;br /&gt;
[[Image:Disasm Colt Model 1903 (2).jpg|thumb|600px|none|View of the Colt's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Colt Model 1903 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] belongs to the Pistols, World War I (despite the M1911A1 model being produced after World War I, while the original Colt M1911 saw action then), World War II, and Historical weapons categories in-game and has 49 parts. Has its own shooting range. You can change the pistol's grips for several options.  The pistol also has a working safety.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Disasm colt 1911 1.jpg|thumb|none|600px|The M1911A1 in-game.]]&lt;br /&gt;
[[Image:Disasm Colt M1911A1 (2).jpg|thumb|600px|none|View of the Colt M1911A1's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Colt M1911A1 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Colt M1911A1 (7).jpg|thumb|600px|none|The Colt M1911A1 with alternative grips.]]&lt;br /&gt;
[[Image:Disasm Colt M1911A1 (4).jpg|thumb|600px|none|The Colt M1911A1 with metal grips, featuring the United States Marine Corps Eagle, Globe, and Anchor emblem.]]&lt;br /&gt;
[[Image:Disasm Colt M1911A1 (5).jpg|thumb|600px|none|The Colt M1911A1 with skull grips.]]&lt;br /&gt;
[[Image:Disasm Colt M1911A1 (6).jpg|thumb|600px|none|The Colt M1911A1 with pearl grips.]]&lt;br /&gt;
[[Image:Disasm colt 1911 2.jpg|thumb|none|600px|The M1911A1 at the shooting range.]]&lt;br /&gt;
[[Image:Disasm colt 1911 3.jpg|thumb|none|600px|Aiming down the sights of the M1911A1.]]&lt;br /&gt;
[[Image:Disasm colt 1911 4.jpg|thumb|none|600px|The M1911A1 reloading.]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 Derringer ==&lt;br /&gt;
The [[COP 357 Derringer]] belongs to the Pistols and Pocket Guns categories in-game and has 41 parts. You can change the pistol's grips to wooden.&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|350px|COP 357 Derringer - .357 Magnum]]&lt;br /&gt;
[[Image:Disasm cop 1.jpg|thumb|none|600px|The COP 357 Derringer in-game.]]&lt;br /&gt;
[[Image:Disasm COP (2).jpg|thumb|600px|none|View of the COP's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm COP (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm COP (4).jpg|thumb|600px|none|The COP 357 Derringer with wooden grips.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 52 ==&lt;br /&gt;
The [[CZ 52]] belongs to the Pistols category in-game and has 45 parts. The pistol has a working decocker and safety. &lt;br /&gt;
[[Image:Cz 52 black grip.jpg|thumb|none|350px|CZ 52 with black plastic grips - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:Disasm CZ 52 (1).jpg|thumb|none|600px|The CZ 52 in-game.]]&lt;br /&gt;
[[Image:Disasm CZ 52 (2).jpg|thumb|600px|none|View of the CZ 52's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm CZ 52 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75B ==&lt;br /&gt;
The [[CZ 75B]] belongs to the Pistols category in-game and has 59 parts. Has its own shooting range. The pistol has a working safety.&lt;br /&gt;
[[Image:CZ75B-duotone.jpg|thumb|none|350px|Two-tone CZ 75B - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm cz75.jpg|thumb|none|600px|The CZ 75B in-game.]]&lt;br /&gt;
[[Image:Disasm CZ-75B (2).jpg|thumb|600px|none|View of the CZ 75B's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm CZ-75B (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm CZ-75B (4).jpg|thumb|none|600px|The CZ 75B at the shooting range.]]&lt;br /&gt;
[[Image:Disasm CZ-75B (5).jpg|thumb|none|600px|Aiming the CZ 75B.]]&lt;br /&gt;
[[Image:Disasm CZ-75B (6).jpg|thumb|none|600px|The CZ 75B reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
The [[Desert Eagle]] belongs to the Pistols category in-game and has 67 parts.  Has its own shooting range. The game states it's chambered in .44 Magnum, but its model has the scope rail mount of the Mark XIX and no barrel fluting like the .44 Mark VII. You can mount a scope or extended barrel. The pistol also has a working safety. You can combine the color of the slide and the color of the frame to get different combinations. In total, several options are available: standard stainless, black, or gold. &lt;br /&gt;
[[Image:DEMkXIX44.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX with polished chrome finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE. The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel, clearly visible here.]]&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|350px|none|Desert Eagle Mark XIX - .44 Magnum.  Note that the .44 Magnum version of the Mark XIX has a fluted barrel, which is absent from the .50 AE version (as seen above).]]&lt;br /&gt;
[[Image:Disasm desert eagle 1.jpg|thumb|none|600px|The Desert Eagle in-game.]]&lt;br /&gt;
[[Image:Disasm Desert Eagle (2).jpg|thumb|600px|none|View of the Desert Eagle's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Desert Eagle (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Desert Eagle (4).jpg|thumb|600px|none|The black-colored Desert Eagle.]]&lt;br /&gt;
[[Image:Desert Eagle 10 inch.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Disasm desert eagle 2.jpg|thumb|none|600px|The Desert Eagle with modifications.]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|350px|Magnum Research gold-plated Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Disasm Desert Eagle (5).jpg|thumb|600px|none|The gold-colored Desert Eagle.]]&lt;br /&gt;
[[Image:Disasm desert eagle 3.jpg|thumb|none|600px|Desert Eagle at the shooting range.]]&lt;br /&gt;
[[Image:Disasm desert eagle 4.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[Image:Disasm desert eagle 5.jpg|thumb|none|600px|The Desert Eagle reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Dreyse Model 1907==&lt;br /&gt;
The [[Dreyse Model 1907]] belongs to the Historical, World War I, and Pistols categories in-game and has 38 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:Dreyse 1907.jpg|thumb|none|350px|Dreyse Model 1907 - 7.65mm Browning]]&lt;br /&gt;
[[Image:Disasm Dreyse 1907 (1).jpg|thumb|none|600px|The Dreyse Model 1907 in-game.]]&lt;br /&gt;
[[Image:Disasm Dreyse 1907 (2).jpg|thumb|600px|none|View of the Dreyse's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Dreyse 1907 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The [[FN Five-seveN]] belongs to the Pistols category in-game and has 67 parts. You can mount an Insight M3 flashlight and raise the rear sight. The pistol also has a working safety.&lt;br /&gt;
[[Image:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG model (FDE) - FN 5.7x28mm]]&lt;br /&gt;
[[Image:Disasm fn fiveseven 1.jpg|thumb|none|600px|The FN Five-seveN in-game.]]&lt;br /&gt;
[[Image:Disasm FN Five-seveN (2).jpg|thumb|600px|none|View of the Five-seveN's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FN Five-seveN (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm fn fiveseven 2.jpg|thumb|none|600px|The FN Five-seveN with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==FN Browning 1903==&lt;br /&gt;
The [[FN Browning 1903]] belongs to the Pistols, World War I, and Historical weapons categories in-game and has 41 parts. There is a working safety and working auto safety on the grip. &lt;br /&gt;
[[Image:Browning 1903.jpg|thumb|none|350px|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[Image:Disasm FN Browning 1903 (1).jpg|thumb|none|600px|The FN Browning 1903 in-game.]]&lt;br /&gt;
[[Image:Disasm FN Browning 1903 (2).jpg|thumb|600px|none|View of the FN 1903's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FN Browning 1903 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
== FP-45 Liberator ==&lt;br /&gt;
The [[FP-45 Liberator]] belongs to the Pistols, Pocket Guns, and World War II categories in-game and has 19 parts. The pistol has an extended barrel as a barrel option.&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|350px|FP-45 Liberator - .45 ACP]]&lt;br /&gt;
[[Image:Disasm_liberator_1.jpg|thumb|none|600px|The FP-45 Liberator in-game.]]&lt;br /&gt;
[[Image:Disasm FP-45 Liberator (2).jpg|thumb|600px|none|View of the FP-45's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FP-45 Liberator (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm_liberator_2.jpg|thumb|none|600px|A long-barreled FP-45 Liberator.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] belongs to the Historical, World War I, and Pistols categories in-game and has 48 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:Frommer-Stop-Rightside.jpg|thumb|none|350px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[Image:Disasm Frommer Stop (1).jpg|thumb|none|600px|The Frommer Stop in-game.]]&lt;br /&gt;
[[Image:Disasm Frommer Stop (2).jpg|thumb|600px|none|View of the Frommer Stop's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Frommer Stop (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 (Airsoft) ==&lt;br /&gt;
An airsoft version of the [[Glock 17]] (in this case by ''Spartan M&amp;amp;LE'' ) designed for training use by military and police forces belongs to the special category &amp;quot;Airsoft&amp;quot; in-game and has 76 parts. In contrast to the real model, the game version has a slide back plate that is not colored blue.&lt;br /&gt;
[[Image:6mm Spartan airsoft Glock.jpg|thumb|none|350px|Glock 17 official 6 mm training replica by Spartan M&amp;amp;LE]]&lt;br /&gt;
[[Image:Disasm Glock-17 airsoft (1).jpg|thumb|none|600px|The Spartan M&amp;amp;LE Glock 17 in-game.]]&lt;br /&gt;
[[Image:Disasm Glock-17 airsoft (4).jpg|thumb|none|600px|Other side. Note the inscriptions that are not typical for a normal Glock 17.]]&lt;br /&gt;
[[Image:Disasm Glock-17 airsoft (2).jpg|thumb|600px|none|View of the Glock 17's details in X-Ray mode. Note CO2 cartridges.]]&lt;br /&gt;
[[Image:Disasm Glock-17 airsoft (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The [[Glock 19]] belongs to the Pistols category in-game and has 42 parts. Has its own shooting range. You can mount many different mods. &lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|350px|Glock 19 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm glock 19 1.jpg|thumb|none|600px|The Glock 19 in-game.]]&lt;br /&gt;
[[Image:Disasm Glock-19 (2).jpg|thumb|600px|none|View of the Glock 19's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Glock-19 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm glock 19 2.jpg|thumb|none|600px|The Glock 19 with 17-round magazine, flared magwell, aftermarket barrel, Truglo TFX Glock sights, and Glock Tactical GL21 flashlight.]]&lt;br /&gt;
[[Image:Disasm Glock-19 (4).jpg|thumb|none|600px|The Glock 19 with 33-round magazine, Hogue Hunting Grip, Insight M6 flashlight, aftermarket barrel with compensator, and Truglo TFX Glock sights.]]&lt;br /&gt;
[[Image:Disasm Glock-19 (5).jpg|thumb|600px|none|The Glock 19 with Pachmayr tactical rubber grip.]]&lt;br /&gt;
[[Image:Disasm Glock-19 (6).jpg|thumb|600px|none|The Glock 19 with Grip Force Adapter.]]&lt;br /&gt;
[[Image:Disasm Glock-19 (7).jpg|thumb|600px|none|The Glock 19 with Crimson Trace Lasergrip.]]&lt;br /&gt;
[[Image:Disasm glock 19 3.jpg|thumb|none|600px|The Glock 19 at the shooting range.]]&lt;br /&gt;
[[Image:Disasm glock 19 4.jpg|thumb|none|600px|Aiming the Glock.]]&lt;br /&gt;
[[Image:Disasm glock 19 5.jpg|thumb|none|600px|The Glock 19 reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GSh-18 ==&lt;br /&gt;
The [[GSh-18]] belongs to the Pistols category in-game and has 37 parts.  You can use two types of ammunition: common 9x19mm Parabellum and special 9x19mm 7N21 cartridges.&lt;br /&gt;
[[Image:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm gsh 18 1.jpg|thumb|none|600px|The GSh-18 in-game.]]&lt;br /&gt;
[[Image:Disasm GSh 18 (2).jpg|thumb|600px|none|View of the GSh 18's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm GSh 18 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm gsh 18 2.jpg|thumb|none|600px|The GSh-18 with grey slide.]]&lt;br /&gt;
[[Image:Disasm GSh 18 (4).jpg|thumb|600px|none|When you swap the slide, out of the chamber flies a 7N21 cartridge...]]&lt;br /&gt;
[[Image:Disasm GSh 18 (5).jpg|thumb|600px|none|...or a common 9x19mm Parabellum round if you changed the type of bullets.]]&lt;br /&gt;
&lt;br /&gt;
== Harpers Ferry Model 1805 ==&lt;br /&gt;
The [[Flintlock Pistol|Harpers Ferry Model 1805]] belongs to the Pistols and Historical categories in-game and has 53 parts.&lt;br /&gt;
[[File:Harpers Ferry.JPG|thumb|350px|none|Pedersoli Model 1805 Harpers Ferry Pistol]]&lt;br /&gt;
[[Image:Disasm harpers ferry 1.jpg|thumb|none|600px|The Harpers Ferry Model 1805 in-game.]]&lt;br /&gt;
[[Image:Disasm Harpers Ferry (2).jpg|thumb|600px|none|View of the Model 1805's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Harpers Ferry (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P7]] belongs to the Pistols category in-game and has 60 parts. The pistol has a cocking lever. &lt;br /&gt;
[[Image:H&amp;amp;K P7.jpg|thumb|none|350px|Heckler &amp;amp; Koch P7 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm HK P7 (1).jpg|thumb|none|600px|The Heckler &amp;amp; Koch P7 in-game.]]&lt;br /&gt;
[[Image:Disasm HK P7 (2).jpg|thumb|600px|none|View of the P7's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm HK P7 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P9S==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P9S]] with wooden grips belongs to the Pistols category in-game and has 50 parts. You can change the pistol grip to plastic grips. The pistol also has a working safety and decocker.&lt;br /&gt;
[[File:HK P9S wooden grips.jpg|thumb|none|350px|Heckler &amp;amp; Koch P9S with wooden grips - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm HK P9S (1).jpg|thumb|none|600px|The Heckler &amp;amp; Koch P9S in-game.]]&lt;br /&gt;
[[Image:Disasm HK P9S (2).jpg|thumb|600px|none|View of the P9S's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm HK P9S (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch P9S with black grips - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm HK P9S (4).jpg|thumb|600px|none|The P9S with black grips.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] belongs to the Pistols category in-game and has 54 parts. The pistol has a working decocker and safety. &lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm hk usp.jpg|thumb|none|600px|The Heckler &amp;amp; Koch USP in-game.]]&lt;br /&gt;
[[Image:Disasm HK USP (2).jpg|thumb|600px|none|View of the USP's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm HK USP (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70M]] belongs to the Pistols category in-game and has 63 parts. You can mount a stock, put the gun in the holster, and use safety.&lt;br /&gt;
[[Image:VP70.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 - 9x19mm  Parabellum]]&lt;br /&gt;
[[Image:Disasm Heckler &amp;amp; Koch VP70 (1).jpg|thumb|none|600px|The Heckler &amp;amp; Koch VP70 in-game.]]&lt;br /&gt;
[[Image:Disasm Heckler &amp;amp; Koch VP70 (2).jpg|thumb|600px|none|View of the VP70's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Heckler &amp;amp; Koch VP70 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|450px|Heckler &amp;amp; Koch VP70M with stock - 9x19mm  Parabellum]]&lt;br /&gt;
[[Image:Disasm Heckler &amp;amp; Koch VP70 (4).jpg|thumb|none|600px|Holstered Heckler &amp;amp; Koch VP70.]]&lt;br /&gt;
[[Image:Disasm Heckler &amp;amp; Koch VP70 (5).jpg|thumb|none|600px|The Heckler &amp;amp; Koch VP70 with mounted stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP9]] belongs to the Pistols category in-game and has 65 parts. You can mount an Insight M6 flashlight.&lt;br /&gt;
[[Image:HK-VP9-left.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Heckler &amp;amp; Koch VP9 (1).jpg|thumb|none|600px|The Heckler &amp;amp; Koch VP9 in-game.]]&lt;br /&gt;
[[Image:Disasm Heckler &amp;amp; Koch VP9 (2).jpg|thumb|600px|none|View of the VP9's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Heckler &amp;amp; Koch VP9 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Heckler &amp;amp; Koch VP9 (4).jpg|thumb|none|600px|The Heckler &amp;amp; Koch VP9 with flashlight.]]&lt;br /&gt;
&lt;br /&gt;
== Hi-Point C9 ==&lt;br /&gt;
The [[Hi-Point C9]] belongs to the Pistols category in-game and has 51 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:Hi point.jpg|thumb|none|350px|Hi-Point C9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Hi-Point C9 (1).jpg|thumb|none|600px|The Hi-Point C9 in-game.]]&lt;br /&gt;
[[Image:Disasm Hi-Point C9 (2).jpg|thumb|600px|none|View of the C9's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Hi-Point C9 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] belongs to the Pistols category in-game and has 35 parts. You can use three types of mags: 10, 32, and 50-round and equip two barrel options: a suppressor or barrel extension. The pistol also has a working safety. &lt;br /&gt;
[[Image:TEC-9 stainless.jpg|thumb|none|400px|Stainless Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm TEC-9 (1).jpg|thumb|none|600px|The Intratec TEC-9 in-game.]]&lt;br /&gt;
[[Image:Disasm TEC-9 (2).jpg|thumb|600px|none|View of the TEC-9's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm TEC-9 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm TEC-9 (4).jpg|thumb|none|600px|The TEC-9 with a 10-round mag and suppressor.]]&lt;br /&gt;
[[File:TEC-9 5-inch barrel.jpg|thumb|none|400px|Intratec DC-9 with 5.5&amp;quot; screw-on barrel extension - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm TEC-9 (5).jpg|thumb|600px|none|The TEC-9 with 50-round mag and barrel extension.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
The [[Jericho 941]] belongs to the Pistols category in-game and has 58 parts. The pistol has a working safety.&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|350px|IMI Jericho 941 R (early model) -  9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm_jericho.jpg|thumb|none|600px|The Jericho 941 in-game.]]&lt;br /&gt;
[[Image:Disasm Jericho 941 (2).jpg|thumb|600px|none|View of the Jericho's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Jericho 941 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35/40==&lt;br /&gt;
The [[Lahti L-35|Lahti L-35/40]] belongs to the Historical, World War II, and Pistols categories in-game and has 50 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:SwedishM40.jpg|thumb|none|350px|Swedish Manufactured Model 40 Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Lahti L-35-40 (1).jpg|thumb|none|600px|The Lahti L-35/40 in-game.]]&lt;br /&gt;
[[Image:Disasm Lahti L-35-40 (2).jpg|thumb|600px|none|View of the Lahti L-35/40's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Lahti L-35-40 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
The [[Luger P08]] belongs to the Historical and Pistol, World War I, and World War II categories in-game and has 55 parts. The pistol has a working safety and the ability to change the barrel to an extended barrel, turning it into a &amp;quot;Marine&amp;quot; model. &lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm_luger_p08_1.jpg|thumb|none|600px|The Luger P08 in-game.]]&lt;br /&gt;
[[Image:Disasm Luger (2).jpg|thumb|600px|none|View of the Luger's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Luger (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Luger P08 Marine.jpg|thumb|none|350px|Luger P08 &amp;quot;Marine&amp;quot; model, 150mm (6&amp;quot;) barrel - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm_luger_p08_2.jpg|thumb|none|600px|A long-barreled Luger P08.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] belongs to the Pistols category in-game and has 28 parts. The pistol has a working safety.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Disasm pm.jpg|thumb|none|600px|The Makarov PM in-game]]&lt;br /&gt;
[[Image:Disasm PM (2).jpg|thumb|600px|none|View of the PM's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PM (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The [[Makarov PB]] belongs to the Pistols category in-game and has 48 parts. The pistol has a working safety and detachable suppressor.&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|350px|Makarov PB  - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Disasm PB (1).jpg|thumb|none|600px|The Makarov PB in-game]]&lt;br /&gt;
[[Image:Disasm PB (2).jpg|thumb|600px|none|View of the PB's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PB (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm PB (4).jpg|thumb|none|600px|The Makarov PB without a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher Model 1905==&lt;br /&gt;
The [[Mannlicher Model 1905]] belongs to the Historical and Pistol categories in-game and has 40 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:Mannlicher1905VG.jpg|thumb|none|350px|Mannlicher Model 1905 - 7.63mm Mannlicher]]&lt;br /&gt;
[[Image:Disasm Mannlicher Model 1905 (1).jpg|thumb|none|600px|The Mannlicher Model 1905 in-game.]]&lt;br /&gt;
[[Image:Disasm Mannlicher Model 1905 (2).jpg|thumb|600px|none|View of the Mannlicher's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Mannlicher Model 1905 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] belongs to the Pistols and Historical weapons categories in-game and has 51 parts. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[Image:Disasm Mars (1).jpg|thumb|none|600px|The Mars Automatic Pistol in-game]]&lt;br /&gt;
[[Image:Disasm Mars (2).jpg|thumb|600px|none|View of the Mars Pistol's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Mars (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1914 Pocket Pistol==&lt;br /&gt;
The [[Mauser 1914 Pocket Pistol]] belongs to the Historical, World War I, and Pistols categories in-game and has 30 parts. The pistol also has a working safety. &lt;br /&gt;
[[Image:1914MauserPocket.jpg|thumb|none|350px|Mauser 1914 Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[Image:Disasm mauser 1914.jpg|thumb|none|600px|The Mauser 1914 Pocket Pistol in-game.]]&lt;br /&gt;
[[Image:Disasm Mauser 1914 (2).jpg|thumb|600px|none|View of the Mauser's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Mauser 1914 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] belongs to the Pistols, World War I, World War II, and Historical weapons categories in-game and has 34 parts.  You can mount a stock and put the gun in the holster. The pistol also has a working safety.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser.]]&lt;br /&gt;
[[Image:Disasm mauser c96 1.jpg|thumb|none|600px|The Mauser C96 in-game.]]&lt;br /&gt;
[[Image:Disasm Mauser C96 (2).jpg|thumb|600px|none|View of the Mauser's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Mauser C96 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:C96STOCK.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Disasm mauser c96 2.jpg|thumb|none|600px|The Mauser C96 with a stock.]]&lt;br /&gt;
[[Image:Disasm Mauser C96 (4).jpg|thumb|none|600px|The Mauser C96 in the holster.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] belongs to the Pistols category in-game and has 46 parts. There is a working safety and decocker.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm MP-443 Grach (1).jpg|thumb|none|600px|The MP-443 Grach in-game.]]&lt;br /&gt;
[[Image:Disasm MP-443 Grach (2).jpg|thumb|600px|none|View of the Grach's details in X-Ray mode. Note the 7N31 cartridges.]]&lt;br /&gt;
[[Image:Disasm MP-443 Grach (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The later model [[Nambu Type 14]] belongs to the Historical, World War II, and Pistols categories in-game and has 39 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:Late Nambu Type 14.jpg|thumb|none|350px|Late Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Disasm Nambu Type 14 (1).jpg|thumb|none|600px|The Nambu Type 14 in-game. Note the early model cocking piece while the rest of the gun has later model parts.]]&lt;br /&gt;
[[Image:Disasm Nambu Type 14 (2).jpg|thumb|600px|none|View of the Nambu's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Nambu Type 14 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Scout Firing Knife ==&lt;br /&gt;
The [[NRS-2 Scout Firing Knife]] belongs to the Pocket Guns category in-game and has 34 parts. You can put the knife in the scabbard and holster. The knife also has a working safety. Besides all this, the knife has an interesting feature: it can cut barbed wire.&lt;br /&gt;
[[Image:NRS-2 knife.jpg|thumb|none|350px|NRS-2 Scout Firing Knife - 7.62x42mm SP-4]]&lt;br /&gt;
[[Image:Disasm NRS-2 (1).jpg|thumb|none|600px|The NRS-2 Scout Firing Knife in-game.]]&lt;br /&gt;
[[Image:Disasm NRS-2 (2).jpg|thumb|600px|none|View of the NRS-2's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm NRS-2 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm NRS-2 (4).jpg|thumb|none|600px|The NRS-2 in its scabbard.]]&lt;br /&gt;
[[Image:Disasm NRS-2 (5).jpg|thumb|none|600px|The NRS-2 in its holster.]]&lt;br /&gt;
[[Image:Disasm NRS-2 (6).jpg|thumb|none|600px|Cutting barbed wire.]]&lt;br /&gt;
[[Image:Disasm NRS-2 (7).jpg|thumb|none|600px|Shooting.]]&lt;br /&gt;
&lt;br /&gt;
==PSM==&lt;br /&gt;
The [[PSM]] belongs to the Pistols and Pocket Guns categories in-game and has 40 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:Disasm PSM (1).jpg|thumb|none|600px|The PSM in-game.]]&lt;br /&gt;
[[Image:Disasm PSM (2).jpg|thumb|600px|none|View of the PSM' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PSM (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==PSS Silent Pistol==&lt;br /&gt;
The [[PSS Silent Pistol]] belongs to the Pistols and Pocket Guns categories in-game and has 33 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|none|300px|PSS - 7.62x42mm SP-4]]&lt;br /&gt;
[[Image:Disasm PSS (1).jpg|thumb|none|600px|The PSS in-game.]]&lt;br /&gt;
[[Image:Disasm PSS (2).jpg|thumb|600px|none|View of the PSS' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PSS (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer ==&lt;br /&gt;
The [[Remington 1866 Derringer]] belongs to the Pistols and Pocket Guns categories in-game and has 23 parts. You can change the gun's color.&lt;br /&gt;
[[Image:RemingtonType4Derringer.jpg‎ |thumb|none|350px|Remington 1866 Derringer - .41 R.F. Caliber. Silver engraved with pearl grips]]&lt;br /&gt;
[[Image:Disasm remington derringer 1.jpg|thumb|none|600px|The Remington 1866 Derringer in-game]]&lt;br /&gt;
[[Image:Disasm Derringer (2).jpg|thumb|600px|none|View of the Derringer's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Derringer (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Remington1866Derringer4.jpg|thumb|none|350px|Remington 1866 Derringer - .41 R.F. Caliber. 4th model - Blued with black grips.]]&lt;br /&gt;
[[Image:Disasm Derringer (4).jpg|thumb|600px|none|A normal Derringer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R51==&lt;br /&gt;
The [[Remington R51]] belongs to the Pistols category in-game and has 56 parts. You can mount an extended barrel, suppressor, and laser sight and use the safety.&lt;br /&gt;
[[Image:RemingtonR51.jpg|thumb|none|350px|Remington R51  - 9х19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Remington R51 (1).jpg|thumb|none|600px|The Remington R51 in-game.]]&lt;br /&gt;
[[Image:Disasm Remington R51 (2).jpg|thumb|600px|none|View of the Remington R51's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Remington R51 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Remington R51 (4).jpg|thumb|none|600px|The Remington R51 with a flashlight and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22 Charger==&lt;br /&gt;
The [[Ruger 22 Charger]] belongs to the Pistols and Sporting guns categories in-game and has 60 parts. You can fold the bipod, mount several scopes, or even use a weapon lock. The pistol also has a working safety. &lt;br /&gt;
[[Image:Ruger 22 Charger 1st model.JPG|thumb|none|350px|Ruger 22 Charger Target Pistol, 1st model - .22LR]]&lt;br /&gt;
[[Image:Disasm Ruger 22 (1).jpg|thumb|none|600px|The Ruger 22 Charger in-game.]]&lt;br /&gt;
[[Image:Disasm Ruger 22 (2).jpg|thumb|600px|none|View of the Charger's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger 22 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Ruger 22 (4).jpg|thumb|none|600px|The Ruger 22 Charger with an Aimpoint sight.]]&lt;br /&gt;
[[Image:Disasm Ruger 22 (5).jpg|thumb|600px|none|The Ruger 22 Charger with an EOTech sight.]]&lt;br /&gt;
[[Image:Disasm Ruger 22 (6).jpg|thumb|600px|none|The Ruger 22 Charger with an ACOG sight.]]&lt;br /&gt;
[[Image:Disasm Ruger 22 (7).jpg|thumb|600px|none|The Ruger 22 Charger with a weapon lock.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger LCP==&lt;br /&gt;
The [[Ruger LCP]] belongs to the Pistols and Pocket Guns categories in-game and has 39 parts. You can mount a Crimson Trace laser.&lt;br /&gt;
[[Image:RugerLCP Stainless Slide.jpg|thumb|none|300px|Ruger LCP with Stainless Slide - .380 ACP]]&lt;br /&gt;
[[Image:Disasm ruger lcp.jpg|thumb|none|600px|The Ruger LCP in-game.]]&lt;br /&gt;
[[Image:Disasm Ruger LCP (2).jpg|thumb|600px|none|View of the Ruger LCP's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger LCP (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Ruger LCP with Crimson Laser.jpg|thumb|none|300px|Ruger LCP with Crimson Trace Laser - .380 ACP]]&lt;br /&gt;
[[Image:Disasm Ruger LCP (4).jpg|thumb|600px|none|The Ruger LCP with Crimson Trace laser.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk II]] belongs to the Pistols and Sporting Guns categories in-game and has 70 parts. You can mount a bolt assist.&lt;br /&gt;
[[Image:RugerMK2KMK-678.JPG|thumb|none|350px|Ruger Mk II Stainless with tapered 6 7/8&amp;quot; barrel - .22 LR]]&lt;br /&gt;
[[Image:Disasm ruger mark ii 1.jpg|thumb|none|600px|The Ruger Mk II in-game.]]&lt;br /&gt;
[[Image:Disasm Ruger Mk II (2).jpg|thumb|600px|none|View of the Ruger Mk II's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger Mk II (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm ruger mark ii 2.jpg|thumb|none|600px|The Ruger Mk II with Cerakote American flag finish.]]&lt;br /&gt;
[[Image:Disasm Ruger Mk II (4)a.jpg|thumb|600px|none|The Ruger Mk II fitted with a bolt assist.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9==&lt;br /&gt;
The [[Ruger SR9]] belongs to the Pistols category in-game and has 64 parts. You can mount an extended backstrap and an Insight M6 flashlight. The pistol also has a working safety.  &lt;br /&gt;
[[File:Ruger-SR9 green frame.jpg|thumb|none|350px|Ruger SR9 with green frame - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm ruger sr9 1.jpg|thumb|none|600px|The Ruger SR9 in-game.]]&lt;br /&gt;
[[Image:Disasm Ruger SR9 (2).jpg|thumb|600px|none|View of the Ruger's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger SR9 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Ruger SR9 (5).jpg|thumb|none|600px|The Ruger SR9 with an M6 flashlight.]]&lt;br /&gt;
[[Image:Disasm Ruger SR9 (4).jpg|thumb|none|600px|The difference between the two backstraps.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210-5 Target==&lt;br /&gt;
The [[SIG P210|SIG P210-5 Target]] belongs to the Pistols and Sporting Guns categories in-game and has 64 parts. The pistol has a working safety and ability to magazine safety test.&lt;br /&gt;
[[Image:SIG P210-5 Target.jpg|thumb|none|350px|SIG P210-5 Target - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm SIG 210 (1).jpg|thumb|none|600px|The SIG P210-5 Target in-game]]&lt;br /&gt;
[[Image:Disasm SIG 210 (2).jpg|thumb|600px|none|View of the SIG P210's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SIG 210 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The [[SIG-Sauer P228]] belongs to the Pistols category in-game and has 56 parts. You can change the pistol grip for several options. It also has a working decocker. &lt;br /&gt;
[[Image:Two Tone Sig Sauer P228.jpg|thumb|none|350px|Two Tone SIG-Sauer P228 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm sig p228.jpg|thumb|none|600px|The P228 in game.]]&lt;br /&gt;
[[Image:Disasm SIG P228 (2).jpg|thumb|600px|none|View of the P228's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SIG P228 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm SIG P228 (4).jpg|thumb|600px|none|The SIG-Sauer P228 with plastic grips.]]&lt;br /&gt;
[[Image:Disasm SIG P228 (5).jpg|thumb|600px|none|The SIG-Sauer P228 with Punisher grips.]]&lt;br /&gt;
[[Image:Disasm SIG P228 (6).jpg|thumb|600px|none|The SIG-Sauer P228 with wooden grips.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 X-Five==&lt;br /&gt;
The [[SIG-Sauer P226 X-Five]] belongs to the Pistols category in-game and has 83 parts. You can mount a compensator and red dot sight. The pistol also has a working safety. &lt;br /&gt;
[[Image:Sig Sauer P226 X-FIVE PERFORMANCE.jpg|thumb|none|350px|SIG-Sauer P226 X-Five Performance - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm SIG P226 X-FIVE (1).jpg|thumb|none|600px|The P226 X-Five in-game.]]&lt;br /&gt;
[[Image:Disasm SIG P226 X-FIVE (2)a.jpg|thumb|600px|none|View of the X-Five's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SIG P226 X-FIVE (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:SIG SAUER P226 X-FIVE OPEN SAO.jpg|thumb|none|350px|SIG-Sauer P226 X-Five Open - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm SIG P226 X-FIVE (4).jpg|thumb|600px|none|The P226 X-Five with compensator and red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] belongs to the Pistols category in-game and has 56 parts. You can mount a threading barrel, suppressor, and flashlight. Also, you can combine the color of the slide and the color of the frame to get different combinations.&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Disasm sw mp 1.jpg|thumb|none|600px|The Smith &amp;amp; Wesson M&amp;amp;P40 in-game.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W MP40 (2).jpg|thumb|600px|none|View of the S&amp;amp;W MP40's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W MP40 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm sw mp 2.jpg|thumb|none|600px|The Smith &amp;amp; Wesson M&amp;amp;P40 with suppressor and flashlight.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W MP40 (4).jpg|thumb|600px|none|The Smith &amp;amp; Wesson M&amp;amp;P40 with stainless slide.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W MP40 (5).jpg|thumb|600px|none|The black colored Smith &amp;amp; Wesson M&amp;amp;P40.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4006==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 4006]] belongs to the Pistols category in-game and has 62 parts. The pistol has a working safety.  &lt;br /&gt;
[[Image:S&amp;amp;W 4006.jpg|thumb|none|350px|Smith &amp;amp; Wesson 4006 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W 4006 (1).jpg|thumb|none|600px|The Smith &amp;amp; Wesson 4006 in-game.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W 4006 (2).jpg|thumb|600px|none|View of the Smith &amp;amp; Wesson's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W 4006 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Sigma SW9VE==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Sigma]]  belongs to the Pistols category in-game and has 49 parts. You can mount laser sight, suppressor, flashlight, Aimpoint scope, and tactical grip. The pistol also has a working safety. &lt;br /&gt;
[[Image:13283.jpg|thumb|none|350px|Smith &amp;amp; Wesson Sigma Stainless SW9VE Two-Tone - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm sw sigma 1.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Sigma in-game.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W Sigma (2).jpg|thumb|600px|none|View of the Sigma's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W Sigma (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W Sigma (4).jpg|thumb|none|600px|The Smith &amp;amp; Wesson Sigma with Stingray laser sight and suppressor.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W Sigma (5).jpg|thumb|none|600px|The Smith &amp;amp; Wesson Sigma with S&amp;amp;W flashlight.]]&lt;br /&gt;
[[Image:Disasm sw sigma 2.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Sigma with Aimpoint scope and tactical grip.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG Pro SP 2022 ==&lt;br /&gt;
The [[SP 2022|SIG-Sauer SIG Pro SP 2022]] belongs to the Pistols category in-game and has 53 parts. You can mount an Insight M3 flashlight. The pistol also has a working decocker. &lt;br /&gt;
[[Image:SIG-SauerP2022Pro.jpg|thumb|none|350px|SIG-Sauer SIG Pro SP 2022 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm SIG SP 2022 (1).jpg|thumb|none|600px|The SIG-Sauer SIG Pro SP 2022 in-game.]]&lt;br /&gt;
[[Image:Disasm SIG SP 2022 (2).jpg|thumb|600px|none|View of the SP 2022's details with X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SIG SP 2022 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm SIG SP 2022 (4).jpg|thumb|none|600px|The SIG-Sauer SIG Pro SP 2022 with flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD-M==&lt;br /&gt;
The [[Springfield Armory XD|Springfield Armory XD-M]] belongs to the Pistols category in-game and has 58 parts. You can mount a laser sight, extended backstrap, and use the safety. &lt;br /&gt;
[[File:Springfield Armory XD-M 40 green.jpg|thumb|none|350px|Springfield Armory XD-M 40 with green frame and stainless slide – .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Disasm xdm.jpg|thumb|none|600px|The Springfield Armory XD-M in-game.]]&lt;br /&gt;
[[Image:Disasm XDM (2).jpg|thumb|600px|none|View of the XD-M's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm XDM (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm XDM (4).jpg|thumb|none|600px|The Springfield Armory XD-M with a laser sight and extended backstrap.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin APS]] belongs to the Pistols category in-game and has 50 parts. You can mount a wood stock. You can use the safety or change the rear sight. &lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[Image:Disasm APS (1).jpg|thumb|none|600px|The Stechkin APS in-game]]&lt;br /&gt;
[[Image:Disasm APS (2).jpg|thumb|600px|none|View of the APS' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm APS (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|350px|Stechkin APS with shoulder stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Disasm APS (4).jpg|thumb|600px|none|The Stechkin APS with a wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr GB==&lt;br /&gt;
The [[Steyr GB]] belongs to the Pistol category in-game and has 50 parts. The pistol has a working decocker. &lt;br /&gt;
[[Image:SteyrGB.jpg|thumb|none|350px|Steyr GB - 9x19mm]]&lt;br /&gt;
[[Image:Disasm Steyr GB (1).jpg|thumb|none|600px|The Steyr GB in-game.]]&lt;br /&gt;
[[Image:Disasm Steyr GB (2).jpg|thumb|600px|none|View of the Steyr's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Steyr GB (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] belongs to the Historical, World War I, World War II, and Pistol categories in-game and has 31 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr-Hahn M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[Image:Disasm Steyr M1912 (1).jpg|thumb|none|600px|The Steyr M1912 in-game.]]&lt;br /&gt;
[[Image:Disasm Steyr M1912 (2).jpg|thumb|600px|none|View of the Steyr's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Steyr M1912 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Pieper M1909==&lt;br /&gt;
The [[Steyr-Pieper M1909]] belongs to the Historical, Pocket Guns, and Pistol categories in-game and has 43 parts. The pistol has a working safety. &lt;br /&gt;
[[Image:Steyr-Pieper M1909 Left Side.jpg|thumb|none|350px|Steyr-Pieper M1909 - .25ACP]]&lt;br /&gt;
[[Image:Disasm Steyr-Pieper M1909 (1).jpg|thumb|none|600px|The Steyr-Pieper M1909 in-game.]]&lt;br /&gt;
[[Image:Disasm Steyr-Pieper M1909 (2).jpg|thumb|600px|none|View of the Steyr's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Steyr-Pieper M1909 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Schwarzlose Model 1898==&lt;br /&gt;
The [[Schwarzlose Model 1898]] belongs to the Historical and Pistol categories in-game and has 39 parts. You can raise the rear sight and use the safety. &lt;br /&gt;
[[Image:Schwarzlose Model 1898.jpg|thumb|none|350px|Schwarzlose Model 1898 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:Disasm Schwarzlose Model 1898 (1).jpg|thumb|none|600px|The Schwarzlose Model 1898 in-game.]]&lt;br /&gt;
[[Image:Disasm Schwarzlose Model 1898 (2).jpg|thumb|600px|none|View of the Schwarzlose's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Schwarzlose Model 1898 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] belongs to the Pistols and World War II weapons categories in-game and has 42 parts. &lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Disasm tt.jpg|thumb|none|600px|The TT-33 in-game]]&lt;br /&gt;
[[Image:Disasm TT-33 (2).jpg |thumb|600px|none|View of TT-33's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm TT-33 (3).jpg |thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] belongs to the Pistols and World War II weapons categories in-game and has 65 parts. You can change the pistol's grips and use the safety.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm walther p38.jpg|thumb|none|600px|The Walther P38 in game.]]&lt;br /&gt;
[[Image:Disasm Walther P38 (2).jpg|thumb|600px|none|View of the Walther P38's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Walther P38 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|350px|Walther P38 with black grips - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Walther P38 (4).jpg|thumb|600px|none|The Walther P38 with black grips.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] (which is incorrectly named &amp;quot;Walther P99AS&amp;quot;) belongs to the Pistols category in-game and has 60 parts. You can mount an extended backstrap. You can also combine the color of the slide and the color of the frame to get different combinations.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg|thumb|none|350px|Walther P99 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm walther p99.jpg|thumb|none|600px|The Walther P99 in-game.]]&lt;br /&gt;
[[Image:Disasm Walther P99 (2).jpg|thumb|600px|none|View of the P99's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Walther P99 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Walther P99 (6).jpg|thumb|none|600px|Difference between the two backstraps.]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99, black colored - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Walther P99 (4).jpg|thumb|none|600px|The black-colored Walther P99 in game.]]&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg|thumb|none|350px|Walther P99 with stainless slide - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Walther P99 (5).jpg|thumb|none|600px|The Walther P99 with stainless slide in game.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod==&lt;br /&gt;
The [[Welrod Pistol|Welrod]] belongs to the Pistols category in-game and has 76 parts. The pistol has a working safety.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|350px|Welrod pistol Mark II - .32 ACP.]]&lt;br /&gt;
[[Image:Disasm welrod.jpg|thumb|none|600px|The Welrod Pistol in-game.]]&lt;br /&gt;
[[Image:Disasm Welrod (2).jpg|thumb|600px|none|View of the Welrod's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Welrod (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The [[Walther PP]] belongs to the Pistols and World War II weapons categories in-game and has 50 parts. You can change the pistol's grips and suppressor. The pistol also has a working safety. &lt;br /&gt;
[[Image:Walther_PP.jpg‎|thumb|350px|none|War Time Walther PP - .32 ACP]]&lt;br /&gt;
[[Image:Disasm walther pp wtf.jpg|thumb|none|600px|The Walther PP in game.]]&lt;br /&gt;
[[Image:Disasm Walther PP (2).jpg|thumb|600px|none|View of the Walther's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Walther PP (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Walther PP (4).jpg|thumb|600px|none|The Walther PP with wooden grips.]]&lt;br /&gt;
[[Image:Disasm Walther PP (5).jpg|thumb|600px|none|The Walther PP with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
==Chiappa Rhino 60DS/20DS ==&lt;br /&gt;
The [[Chiappa Rhino]] belongs to the Revolvers category in-game and has 100 parts. You can mount Aimpoint sight and Insight M6 flashlight. Also, you can cock hammer and spin cylinder. In all game modes (assembly, disassembly, etc.) appears the 60DC version. However, in Operation game mode is possible to use the 20DC version.&lt;br /&gt;
[[Image:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[Image:Disasm chaippa rhino.jpg|thumb|none|600px|The Chiappa Rhino 60DS in-game.]]&lt;br /&gt;
[[Image:Disasm Chiappa Rhino (2).jpg|thumb|none|600px|View of the Rhino's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Chiappa Rhino (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm chaippa rhino 2.jpg|thumb|none|600px|The Chiappa Rhino 60DS with Aimpoint sight and flashlight.]]&lt;br /&gt;
[[Image:Chiappa Firearms RHINO.jpg|thumb|none|350px|Chiappa Rhino 200DS - .357 Magnum]]&lt;br /&gt;
[[Image:Disasm Chiappa Rhino (4).jpg|thumb|600px|none|The Chiappa Rhino 20DS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Collier Flintlock Revolver==&lt;br /&gt;
The [[Collier Flintlock Revolver]] belongs to the Revolvers and Historical weapons categories in-game and has 93 parts. You can cock hammer.&lt;br /&gt;
[[Image:Collier Flintlock Revolver.jpg|thumb|none|350px|Collier Flintlock Revolver, similar to the in-game model  - 38 bore bullet]]&lt;br /&gt;
[[Image:Disasm Collier (1).jpg|thumb|none|600px|The Collier Flintlock Revolver in-game.]]&lt;br /&gt;
[[Image:Disasm Collier (2).jpg|thumb|none|600px|View of the Collier's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Collier (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Collier (4).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] belongs to the Revolvers category in-game and has 56 parts. You can change grips and barrel and mount scope. Also, you can cock hammer and spin cylinder.&lt;br /&gt;
[[Image:Colt8inchTarget.jpg|thumb|350px|none|Colt Python Target with 8&amp;quot; barrel and in nickel finish - .38 Special]]&lt;br /&gt;
[[Image:Disasm colt python 1.jpg|thumb|none|600px|The Colt Python in-game.]]&lt;br /&gt;
[[Image:Disasm Colt Python (2).jpg|thumb|none|600px|View of the Python's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Colt Python (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Colt Python (5).jpg|thumb|600px|none|The Colt Python with ergo grip.]]&lt;br /&gt;
[[Image:Colt Python scoped.jpg|thumb|none|350px|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]]&lt;br /&gt;
[[Image:Disasm Colt Python (4).jpg|thumb|600px|none|The Colt Python with scope.]]&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|350px|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
[[Image:Disasm Colt Python (6).jpg|thumb|600px|none|The Colt Python with 6&amp;quot; Barrel.]]&lt;br /&gt;
[[Image:ColtPythonSS.jpg|thumb|none|350px|Colt Python Stainless Steel variant with 4&amp;quot; Barrel and Colt marked rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[Image:Disasm Colt Python (7).jpg|thumb|600px|none|The Colt Python with 4&amp;quot; Barrel and ergo grip.]]&lt;br /&gt;
[[Image:10496980 1.jpg|thumb|350px|none|Colt Python 2.5&amp;quot; barrel - .357 Magnum. Nickel finish and walnut grips.]]&lt;br /&gt;
[[Image:Disasm colt python 2.jpg|thumb|none|600px|The Colt Python snub nosed.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
The [[Colt Single Action Army]] belongs to the Revolvers and Historical weapons categories in-game and has 54 parts. You can change the weapon's color for several options. As in real life, you need to cock the hammer before each shot.&lt;br /&gt;
[[Image:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt Single Action Army  w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - Nickel plated model - .45 LC]]&lt;br /&gt;
[[Image:Disasm colt saa.jpg|thumb|none|600px|The Single Action Army in-game.]]&lt;br /&gt;
[[Image:Disasm SAA (2).jpg|thumb|none|600px|View of the SAA's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SAA (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Colt SAA cow grips.jpg|thumb|none|400px|Helfricht Shop Engraved Colt SAA Revolver - .45 Long Colt]]&lt;br /&gt;
[[Image:Disasm SAA (4).jpg|thumb|600px|none|The Colt SAA with pearl grips.]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:Disasm SAA (5).jpg|thumb|600px|none|The Colt SAA case colored and blued.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Walker 1847 ==&lt;br /&gt;
The [[Colt Walker]] belongs to the Revolvers and Historical weapons categories in-game and has 42 parts.&lt;br /&gt;
[[Image:1847ColtWalker.jpg|thumb|none|350px|Colt Walker - .44 caliber]]&lt;br /&gt;
[[Image:Disasm colt walker 1.jpg|thumb|none|600px|The Colt Walker in-game.]]&lt;br /&gt;
[[Image:Disasm Colt Walker 1847 (2).jpg|thumb|none|600px|View of the Walker's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Colt Walker 1847 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat Revolver==&lt;br /&gt;
The [[LeMat Revolver]] belongs to the Revolvers and Historical weapons categories in-game and has 61 parts. The revolver has the ability to fire an under-barrel shotgun.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 - .36 or .44 caliber.]]&lt;br /&gt;
[[Image:Disasm LeMat (1).jpg|thumb|none|600px|The LeMat Revolver in-game.]]&lt;br /&gt;
[[Image:Disasm LeMat (2).jpg|thumb|none|600px|View of the LeMat Revolver's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm LeMat (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] belongs to the Revolvers, Historical, World War I, and World War II weapons categories in-game and has 41 parts. You can change the front sights and mount suppressor. Also, you can cock hammer before shot.&lt;br /&gt;
[[Image:Nagant 1895 produces 1920s.jpg|thumb|none|350px|Russian Nagant 1895, produced 1920s. The rounded front sight is a sign of revolvers produced from the 1890s until 1930 - 7.62x38N cartridge (aka 7.62 Nagant ammo).]]&lt;br /&gt;
[[Image:Disasm nagant m1895 1.jpg|thumb|none|600px|The Nagant M1895 in-game.]]&lt;br /&gt;
[[Image:Disasm Nagant (2).jpg|thumb|none|600px|View of the Nagant's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Nagant (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Nagant M1895 Supressed.jpg|thumb|none|350px|Nagant M1895 with Bramit supressor (modern replica) - 7.62x38mm Nagant]]&lt;br /&gt;
[[Image:Disasm nagant m1895 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[Image:Disasm Nagant (4).jpg|thumb|none|600px|The Nagant M1895 with post-1930s front sight.]]&lt;br /&gt;
&lt;br /&gt;
==Protector Palm Pistol==&lt;br /&gt;
The [[Protector Palm Pistol]] belongs to the Historical, Pistols, and Pocket guns categories in-game and has 33 parts. &lt;br /&gt;
[[Image:Palm pistol.jpg|thumb|none|350px|Protector Palm Pistol - .32 Rimfire Extra Short]]&lt;br /&gt;
[[Image:Disasm Protector Palm Pistol (1).jpg|thumb|none|600px|The Protector Palm Pistol in-game.]]&lt;br /&gt;
[[Image:Disasm Protector Palm Pistol (2).jpg|thumb|none|600px|View of the Protector's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Protector Palm Pistol (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Protector Palm Pistol (4).jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger LCR==&lt;br /&gt;
The [[Ruger LCR]] belongs to the Revolvers and Pocket guns categories in-game and has 48 parts. You can spin the cylinder. &lt;br /&gt;
[[Image:Lcr_stand.jpg|thumb|none|300px|Ruger LCR with Hogue tamer grips - .38 Special]]&lt;br /&gt;
[[Image:Disasm ruger lcr.jpg|thumb|none|600px|The Ruger LCR in-game.]]&lt;br /&gt;
[[Image:Disasm Ruger LCR (2).jpg|thumb|none|600px|View of the Ruger's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger LCR (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero==&lt;br /&gt;
The [[Ruger Vaquero]] belongs to the Revolvers category in-game and has 53 parts. You can change the pistol grips to wooden. As in real life, you need to cock the hammer before each shot.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero with stainless steel finish and 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:Disasm ruger new vaquero.jpg|thumb|none|600px|The Ruger Vaquero in-game.]]&lt;br /&gt;
[[Image:Disasm Ruger Vaquero (2).jpg|thumb|none|600px|View of the Vaquero's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger Vaquero (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Ruger Vaquero (4).jpg|thumb|600px|none|The Ruger Vaquero with wooden grips.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Old Army==&lt;br /&gt;
The [[Ruger Old Army]] belongs to the Revolvers and Historical categories in-game and has 53 parts. You can change the rear sight. &lt;br /&gt;
[[Image:Ruger Old Army stainless.jpg|thumb|none|400px|Ruger Old Army,  stainless - .457 Round Ball]]&lt;br /&gt;
[[Image:Disasm ruger old army 1.jpg|thumb|none|600px|The Ruger Old Army in-game.]]&lt;br /&gt;
[[Image:Disasm Ruger Old Army (2).jpg|thumb|none|600px|View of the Ruger's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger Old Army (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] belongs to the Revolvers category in-game and has 77 parts. You can raise the rear sight and mount the scope. Also, you can cock hammer and spin cylinder.&lt;br /&gt;
[[Image:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk with 7 1/2&amp;quot; inch barrel and stainless steel finish - .44 Magnum.]]&lt;br /&gt;
[[Image:Disasm ruger redhawk 1.jpg|thumb|none|600px|The Ruger Super Redhawk in-game.]]&lt;br /&gt;
[[Image:Disasm Ruger Super Redhawk (2).jpg|thumb|none|600px|View of the Super Redhawk's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger Super Redhawk (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Ruger Super Redhawk scope.jpg|thumb|none|350px|Ruger Super Redhawk with scope - .44 Magnum.]]&lt;br /&gt;
[[Image:Disasm Ruger Super Redhawk (4).jpg|thumb|600px|none|The Ruger Super Redhawk with scope.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500 ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] belongs to the Revolvers category in-game and has 75 parts. You can change barrel and mount compensator, optic scope, and bipods. Also, you can use a lock key, cock hammer, and spin cylinder.&lt;br /&gt;
[[Image:S&amp;amp;W M500 HIVIS.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:Disasm Smith &amp;amp; Wesson Model 500 (1).jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 500 in-game.]]&lt;br /&gt;
[[Image:Disasm Smith &amp;amp; Wesson Model 500 (2).jpg|thumb|none|600px|View of the S&amp;amp;W M500's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Smith &amp;amp; Wesson Model 500 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Smith &amp;amp; Wesson Model 500 (4).jpg|thumb|600px|none|The Smith &amp;amp; Wesson Model 500 with compensator.]]&lt;br /&gt;
[[Image:Disasm Smith &amp;amp; Wesson Model 500 (5).jpg|thumb|600px|none|Using the lock key.]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 with 4&amp;quot; Barrel - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:Disasm Smith &amp;amp; Wesson Model 500 (6).jpg|thumb|600px|none|The Smith &amp;amp; Wesson Model 500 with 4&amp;quot; Barrel.]]&lt;br /&gt;
[[Image:S&amp;amp;W500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 with 10.5&amp;quot; barrel, accessory rail and sling - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:Disasm Smith &amp;amp; Wesson Model 500 (7).jpg|thumb|600px|none|The Smith &amp;amp; Wesson Model 500 with the hunting barrel, bipods, and optic scope.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 53==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 53]] belongs to the Revolvers category in-game and has 81 parts. As in real life, it is a DA revolver; you can shoot with or without cocking the hammer and spin cylinder.&lt;br /&gt;
[[Image:S&amp;amp;W Model 53.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 53 with 6&amp;quot; Barrel - .22 Remington Jet]]&lt;br /&gt;
[[Image:Disasm sw m53.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 53 in-game.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W M53(2).jpg|thumb|none|600px|View of the S&amp;amp;W M53's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm S&amp;amp;W M53(3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Schofield==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield]] belongs to the Revolvers and Historical weapons categories in-game and has 48 parts.&lt;br /&gt;
[[Image:310YumaBenFosterSchofield01.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield (right side)]]&lt;br /&gt;
[[Image:Disasm sw schofield.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Schofield in game]]&lt;br /&gt;
[[Image:Disasm Schofield (2).jpg |thumb|none|600px|View of the Schofield's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Schofield (3).jpg |thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk VI==&lt;br /&gt;
The [[Webley .455 Mk VI]] belongs to the Historical, Revolvers, World War I, and World War II categories in-game and has 53 parts. As in real life, it is a DA revolver; you can shoot with or without cocking the hammer. Also, you can mount bayonet and stock.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]  &lt;br /&gt;
[[Image:Disasm webley 1.jpg|thumb|none|600px|The Webley .455 Mk VI in-game.]]&lt;br /&gt;
[[Image:Disasm Webley .455 Mk VI(2).jpg|thumb|none|600px|View of the Webley's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Webley .455 Mk VI(3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:Webleyrevolverbayonet&amp;amp;stock.jpg|thumb|none|350px|Webley Mk. VI with shoulder stock and bayonet.]]  &lt;br /&gt;
[[Image:Disasm webley 2 wtf.jpg|thumb|none|600px|The Webley .455 Mk VI with shoulder stock and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Automatic Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] belongs to the Historical, Revolvers, and World War I categories in-game and has 61 parts. You have the ability to blank shot. Also, you can use safety.&lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|350px|Webley-Fosbery Automatic Revolver - .455 Webley]] &lt;br /&gt;
[[Image:Disasm Webley-Fosbery (1).jpg|thumb|none|600px|The Webley-Fosbery in-game.]]&lt;br /&gt;
[[Image:Disasm Webley-Fosbery (2).jpg|thumb|none|600px|View of the Webley's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Webley-Fosbery (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta PM12S]] belongs to the Submachine guns category and has 93 parts. You can fold stock and change rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Beretta PM12S (1).jpg|thumb|600px|none|The Beretta PM12S in game.]]&lt;br /&gt;
[[Image:Disasm Beretta PM12S (2).jpg|thumb|600px|none|View of the Beretta's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Beretta PM12S (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:Beretta-PM12S-Closed-Stock.jpg|thumb|none|300px|Beretta PM12S with folded stock - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Beretta PM12S (4).jpg|thumb|600px|none|The Beretta PM12S with folded stock and black grips.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] belongs to the Submachine guns category and has 62 parts. You can mount suppressor, Aimpoint sight, laser sight, Insight M3 flashlight, fold stock and change rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[File:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm MP9 (1).jpg|thumb|600px|none|The Brügger &amp;amp; Thomet MP9 in game.]]&lt;br /&gt;
[[Image:Disasm MP9 (2).jpg|thumb|600px|none|View of the MP9's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MP9 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm MP9 (4).jpg|thumb|600px|none|The Brügger &amp;amp; Thomet MP9 with folded stock, suppressor, Aimpoint sight, laser sight and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45 ==&lt;br /&gt;
The [[Carl Gustav M/45]] belongs to the Submachine guns category and has 67 parts. You can fold stock, change rear sight, and use safety.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M/45BE - 9x19mm Parabellum‎]]&lt;br /&gt;
[[Image:Disasm Carl Gustav M-45 (1).jpg|thumb|600px|none|The Carl Gustav M/45 in game.]]&lt;br /&gt;
[[Image:Disasm Carl Gustav M-45 (2).jpg|thumb|600px|none|View of the Carl Gustav's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Carl Gustav M-45 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Carl Gustav M-45 (4).jpg|thumb|600px|none|The Carl Gustav M/45 with folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] belongs to the Submachine guns category and has 114 parts. You can mount ACOG sight, Insight M3 flashlight, FAB-Defence grip, and laser sight. Also, you can fold and extend stock, remove iron sight. There is also a working fire selector with safety and burst modes. &lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm CZ Scorpion Evo 3 A1 (1).jpg|thumb|600px|none|The CZ Scorpion Evo 3 A in game.]]&lt;br /&gt;
[[Image:Disasm CZ Scorpion Evo 3 A1 (2).jpg|thumb|600px|none|View of the Scorpion Evo's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm CZ Scorpion Evo 3 A1 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm CZ Scorpion Evo 3 A1 (4).jpg|thumb|600px|none|The CZ Scorpion Evo 3 A with extended stock, ACOG scope, laser sight, and grip.]]&lt;br /&gt;
[[Image:Disasm CZ Scorpion Evo 3 A1 (5).jpg|thumb|600px|none|The CZ Scorpion Evo 3 A with folded stock and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] belongs to the Submachine guns category and has 103 parts. You can mount EOTech sight (if you changed the standard sight to a Picatinny rail), suppressor, laser sight, flashlight, and alternative sight. Also, you can change the color of the weapon for several options. There is also a working fire selector with safety mode.&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:Disasm P90 (1).jpg |thumb|600px|none|The FN P90 in game.]]&lt;br /&gt;
[[Image:Disasm P90 (2).jpg |thumb|600px|none|View of the P90's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm P90 (3).jpg |thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm P90 (4).jpg |thumb|600px|none|The FN P90 with different modifications.]]&lt;br /&gt;
[[Image:Disasm P90 (5).jpg |thumb|600px|none|The FN P90 with alternative sight and green stock.]]&lt;br /&gt;
[[Image:Disasm P90 (6).jpg |thumb|600px|none|The FN P90 in camouflage.]]&lt;br /&gt;
[[Image:Disasm P90 (7).jpg |thumb|600px|none|The FN P90 in digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] belongs to the Submachine guns category and has 70 parts. You can mount many accessories: Surefire 628 dedicated forend with flashlight or laser, fixed or telescoping stock, suppressor, scope, and straight &amp;quot;waffle&amp;quot;-style magazine.  There is also a working fire selector with safety mode.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm MP5 (1).jpg|thumb|600px|none|The Heckler &amp;amp; Koch MP5A3 in standard configuration.]]&lt;br /&gt;
[[Image:Disasm MP5 (2).jpg|thumb|600px|none|View of the Heckler &amp;amp; Koch MP5A3's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MP5 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm MP5 (7).jpg|thumb|600px|none|The Heckler &amp;amp; Koch MP5A3 with laser and &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[Image:Disasm MP5 (8).jpg|thumb|600px|none|The Heckler &amp;amp; Koch MP5A3 with fixed stock, suppressor and scope.]]&lt;br /&gt;
[[File:HK MP-5 A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm MP5 (6).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:MP5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm MP5 (4).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:2MP5A2.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated handguard weaponlight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm MP5 (5).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] belongs to the Submachine guns category and has 123 parts. You can mount a flash hider and suppressor and fold stock. There is also a working fire selector with safety and burst modes. &lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm MP5K-PDW (1).jpg|thumb|600px|none|The Heckler &amp;amp; Koch MP5K-PDW in game.]]&lt;br /&gt;
[[Image:Disasm MP5K-PDW (2).jpg|thumb|600px|none|View of the Heckler &amp;amp; Koch MP5K-PDW's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MP5K-PDW (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm MP5K-PDW (4).jpg|thumb|600px|none|The Heckler &amp;amp; Koch MP5K-PDW with folded stock and flash hider.]]&lt;br /&gt;
[[Image:Disasm MP5K-PDW (5).jpg|thumb|600px|none|The Heckler &amp;amp; Koch MP5K-PDW with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] belongs to the Submachine guns category and has 127 parts. You can mount Aimpoint or EOTech sights and laser sight and fold stock or forward grip. There is also a working fire selector with safety mode. &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:Disasm MP7 (1).jpg|thumb|600px|none|The Heckler &amp;amp; Koch MP7A1 in game.]]&lt;br /&gt;
[[Image:Disasm MP7 (2).jpg|thumb|600px|none|View of the Heckler &amp;amp; Koch MP7A1's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MP7 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm MP7 (4).jpg|thumb|600px|none|The Heckler &amp;amp; Koch MP7A1 with Aimpoint sight, laser sight and folded stock and grip.]]&lt;br /&gt;
[[Image:Disasm MP7 (5).jpg|thumb|600px|none|The Heckler &amp;amp; Koch MP7A1 with EOTech sight and unfolded stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] belongs to the Submachine guns category and has 81 parts. You can mount EOTech and ACOG sights, suppressor, laser sight, and grip with a flashlight. Also, you can fold stock and change rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Disasm UMP45 (1).jpg|thumb|600px|none|The Heckler &amp;amp; Koch UMP45 in game.]]&lt;br /&gt;
[[Image:Disasm UMP45 (2).jpg|thumb|600px|none|View of the UMP45's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm UMP45 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm UMP45 (4).jpg|thumb|600px|none|The Heckler &amp;amp; Koch UMP45 with folded stock, EOTech sight and grip with flashlight.]]&lt;br /&gt;
[[Image:Disasm UMP45 (5).jpg|thumb|600px|none|The Heckler &amp;amp; Koch UMP45 with laser sight, suppressor and ACOG scope.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] belongs to the Submachine guns category and has 80 parts.  You can mount many accessories: Aimpoint sight, wood stock, bayonet, suppressor, and 32, 20, and 40-rounded mags. Also, you can fold stock. There is a working fire selector with safety mode and working auto safety on the pistol grip. &lt;br /&gt;
[[File:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Uzi (1).jpg|thumb|600px|none|The IMI Uzi in game.]]&lt;br /&gt;
[[Image:Disasm Uzi (2).jpg|thumb|600px|none|View of the Uzi's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Uzi (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:Uzi-3.jpg|thumb|none|400px|IMI Uzi with detachable wood buttstock  - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Uzi (5).jpg|thumb|600px|none|The IMI Uzi with wood stock, bayonet and 40-rounded mag.]]&lt;br /&gt;
[[File:UZIwSionics.jpg|thumb|none|400px|IMI Uzi with Sionics suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Uzi (4).jpg|thumb|600px|none|The IMI Uzi with Aimpoint sight, suppressor, 20-rounded mag and folding stock.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[Ingram MAC-10]] belongs to the Submachine guns category and has 54 parts. You can mount a suppressor, barrel extension, grip, and compensator. Also, you can fold stock. There is also a working fire selector with safety mode.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10  - .45 ACP]]&lt;br /&gt;
[[Image:Disasm MAC-10 (1).jpg|thumb|600px|none|The Ingram MAC-10 in game.]]&lt;br /&gt;
[[Image:Disasm MAC-10 (2).jpg|thumb|600px|none|View of the MAC-10's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MAC-10 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:Ingram MAC 10.jpg|thumb|none|350px|MAC-10 with detachable barrel extension - .45 ACP]]&lt;br /&gt;
[[Image:Disasm MAC-10 (4).jpg|thumb|600px|none|The Ingram MAC-10 with unfolded stock, barrel extension and grip.]]&lt;br /&gt;
[[Image:Disasm MAC-10 (5).jpg|thumb|600px|none|The Ingram MAC-10 with compensator.]]&lt;br /&gt;
[[File:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Disasm MAC-10 (6).jpg|thumb|600px|none|The Ingram MAC-10 with suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] belongs to the Submachine guns category and has 173 parts. You can mount a flashlight, laser, EOTech sight, suppressor, grip, and change gun color.  Also, you can fold and extend the stock. There is also a working fire selector with safety mode. Unlike the real version, the burst mode does not work in the game.&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|400px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[Image:Disasm Vector (1).jpg|thumb|600px|none|The KRISS Vector in game.]]&lt;br /&gt;
[[Image:Disasm Vector (2).jpg|thumb|600px|none|View of the Vector's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Vector (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Vector (4).jpg|thumb|600px|none|The black colored KRISS Vector.]]&lt;br /&gt;
[[Image:Disasm Vector (5).jpg|thumb|600px|none|The KRISS Vector with extended stock, flashlight, laser, EOTech sight, suppressor and grip.]]&lt;br /&gt;
[[Image:Disasm Vector (6).jpg|thumb|600px|none|The KRISS Vector with folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] belongs to the Submachine guns and World War II weapons categories and has 61 parts. You can mount an M9 flash hider and barrel extension. Also, you can fold stock and use safety. &lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:Disasm M3 (1).jpg|thumb|600px|none|The M3 &amp;quot;Grease Gun&amp;quot; in game.]]&lt;br /&gt;
[[Image:Disasm M3 (2).jpg|thumb|600px|none|View of the M3's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M3 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm M3 (5).jpg|thumb|600px|none|The M3 &amp;quot;Grease Gun&amp;quot; with long barrel.]]&lt;br /&gt;
[[File:M3 Flash Hider.jpg|thumb|none|350px|M3 &amp;quot;Grease Gun&amp;quot; with M9 flash hider - .45 ACP]]&lt;br /&gt;
[[Image:Disasm M3 (4).jpg|thumb|600px|none|The M3 &amp;quot;Grease Gun&amp;quot; with M9 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==MP40 ==&lt;br /&gt;
The [[MP40]] belongs to the Submachine guns and World War II weapons categories and has 77 parts. You can change the rear sight, use a suppressor, or fold stock.  Also, the model has a working safety. &lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm MP40 (1).jpg|thumb|600px|none|The MP40 in game.]]&lt;br /&gt;
[[Image:Disasm MP40 (2).jpg|thumb|600px|none|View of the MP40's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MP40 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm MP40 (4).jpg|thumb|600px|none|The MP40 with supressor and folding stock.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Submachine Gun==&lt;br /&gt;
The [[Owen Submachine Gun]] belongs to the Submachine guns and World War II categories and has 64 parts. You can deattach stock. There is also a working fire selector with safety mode. &lt;br /&gt;
[[File:Owen-gun 400.jpg|thumb|none|350px|Owen Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Owen Gun (1).jpg|thumb|600px|none|The Owen Submachine Gun in game.]]&lt;br /&gt;
[[Image:Disasm Owen Gun (2).jpg|thumb|600px|none|View of the Owen Gun's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Owen Gun (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Owen Gun (4).jpg|thumb|600px|none|The Owen Submachine Gun without stock.]]&lt;br /&gt;
&lt;br /&gt;
==PM-63 RAK==&lt;br /&gt;
The [[PM-63 RAK]] belongs to the Submachine guns category and has 68 parts. You can unfold stock and grip, change the 25-round magazine for a 15-round or change rear sight. There is also a working fire selector with safety mode. &lt;br /&gt;
[[File:PM63.JPG|thumb|none|400px|PM-63 RAK - 9x18mm Makarov‎]]&lt;br /&gt;
[[Image:Disasm PM-63 RAK (1).jpg|thumb|600px|none|The PM-63 RAK with 15-round magazine in game.]]&lt;br /&gt;
[[Image:Disasm PM-63 RAK (2).jpg|thumb|600px|none|View of the PM-63's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PM-63 RAK (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:PM-63 RAK ready.jpg|thumb|none|400px|PM-63 RAK with stock unfolded - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Disasm PM-63 RAK (4).jpg|thumb|600px|none|The PM-63 RAK with unfolded stock, grip and 25-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] belongs to the Submachine guns category and has 79 parts. You can mount recoil pad 6G15U for GP-25, Cobra sight, PBS-1 suppressor. Also, you can fold stock and raise the rear sight. There is also a working fire selector with safety mode. &lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Disasm PP-19 Bizon (1).jpg|thumb|600px|none|The PP-19 Bizon-2 in game.]]&lt;br /&gt;
[[Image:Disasm PP-19 Bizon (2).jpg|thumb|600px|none|View of the Bizon's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PP-19 Bizon (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Disasm PP-19 Bizon (5).jpg|thumb|600px|none|The PP-19 Bizon-2 with folded stock.]]&lt;br /&gt;
[[File:PP-19 Bizon suppressed.jpg|thumb|none|400px|PP-19 Bizon-2 with PBS-1 suppressor and Kobra sight - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Disasm PP-19 Bizon (4).jpg|thumb|600px|none|The PP-19 Bizon-2 with recoil pad, Cobra sight and PBS-1 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] belongs to the Submachine guns category and has 60 parts. You can mount Aimpoint sight, long magazine stock, and remove or fold stock. There is also a working fire selector with safety mode. &lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm PP-2000 (1).jpg|thumb|600px|none|The PP-2000 in game.]]&lt;br /&gt;
[[Image:Disasm PP-2000 (2).jpg|thumb|600px|none|View of the PP-2000's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PP-2000 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:PP-2000 magsto.jpg|thumb|none|400px|PP-2000 with spare magazine used as stock - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm PP-2000 (5).jpg|thumb|600px|none|The PP-2000 with long magazine stock.]]&lt;br /&gt;
[[File:Pp-2000.jpg|thumb|none|350px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm PP-2000 (4).jpg|thumb|600px|none|The PP-2000 with Aimpoint sight and folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-40==&lt;br /&gt;
The [[PPD-40]] belongs to the Submachine guns and World War II weapons categories and has 77 parts. You can change the rear sight.  There is also a working fire selector with working safety. &lt;br /&gt;
[[File:PPD40.jpg|thumb|none|400px|PPD-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Disasm PPD-40 (1).jpg|thumb|600px|none|The PPD-40 in game.]]&lt;br /&gt;
[[Image:Disasm PPD-40 (2).jpg|thumb|600px|none|View of the PPD-40's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PPD-40 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The [[PPS-43]] belongs to the Submachine guns and World War II weapons categories and has 78 parts. You can change the rear sight, fold stock and use safety. &lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg|thumb|none|350px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Disasm PPS-43 (1).jpg|thumb|600px|none|The PPS-43 in game.]]&lt;br /&gt;
[[Image:Disasm PPS-43 (2).jpg|thumb|600px|none|View of the PPS-43's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PPS-43 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm PPS-43 (4).jpg|thumb|600px|none|The PPS-43 with folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] belongs to the Submachine guns and World War II weapons categories and has 69 parts. You can change the rear sight. You can use 2 types of mags: 35-round mag or 71-round drum. There is also a working fire selector with working safety. &lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with drum mag - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Disasm PPSh-41 (1).jpg|thumb|600px|none|The PPSh-41 in game.]]&lt;br /&gt;
[[Image:Disasm PPSh-41 (2).jpg|thumb|600px|none|View of the PPSh-41's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PPSh-41 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Disasm PPSh-41 (4).jpg|thumb|600px|none|The PPSh-41 with 35-round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion ==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] belongs to the Submachine guns category and has 91 parts. You can mount suppressor and 10-rounded magazine, fold stock and change rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[Image:Disasm Vz. 61 (1).jpg|thumb|600px|none|The Sa vz. 61 Skorpion in game.]]&lt;br /&gt;
[[Image:Disasm Vz. 61 (2).jpg|thumb|600px|none|View of the Skorpion's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Vz. 61 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Vz. 61 (4).jpg|thumb|600px|none|The Sa vz. 61 Skorpion with folded stock, suppressor and 10-rounded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten]] gun belongs to the Submachine guns and World War II weapons categories and has 50 parts. You can change the stock or use a suppressor. There is also a working fire selector with safety mode. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Sten (1).jpg|thumb|600px|none|The Sten Mk II in game.]]&lt;br /&gt;
[[Image:Disasm Sten (2).jpg|thumb|600px|none|View of the Sten's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Sten (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Sten (7).jpg|thumb|600px|none|The Sten Mk II with pistol grip.]]&lt;br /&gt;
[[File:Unitsten2.jpg|thumb|none|400px|Sten Mk II (Canadian) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Sten (4).jpg|thumb|600px|none|The Sten Mk II with canadian-type stock.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Sten (6).jpg|thumb|600px|none|The Sten Mk II with supressor.]]&lt;br /&gt;
[[File:StenMKIISilenced.jpg|thumb|none|400px|Sten Mk II(S) (Canadian) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Sten (5).jpg|thumb|600px|none|The Sten Mk II with supressor and canadian-type stock.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk.4==&lt;br /&gt;
The [[Sterling SMG|Sterling Mk.4]] belongs to the Submachine guns category and has 78 parts. You can mount a bayonet, fold stock and change the rear sight. There is also a working fire selector with safety mode. &lt;br /&gt;
[[File:SterlingSMG.jpg|thumb|none|300px|Sterling L2A3 (Mk.4) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Sterling (1).jpg|thumb|600px|none|The Sterling SMG in game.]]&lt;br /&gt;
[[Image:Disasm Sterling (2).jpg|thumb|600px|none|View of the Sterling's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Sterling (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Sterling (4).jpg|thumb|600px|none|The Sterling SMG with folded stock and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The [[Suomi KP/-31]] belongs to the Submachine guns and World War II categories and has 67 parts. You can change the rear sight. There is also a working fire selector with safety mode. &lt;br /&gt;
[[File:SuomiM31.jpg|thumb|none|350px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Suomi KP31 (1).jpg|thumb|600px|none|The Suomi KP/-31 in game.]]&lt;br /&gt;
[[Image:Disasm Suomi KP31 (2).jpg|thumb|600px|none|View of the Suomi's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Suomi KP31 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] belongs to the Submachine guns and World War II weapons categories and has 74 parts.  You can mount many accessories: another handguard, 3 types of sights, and 20 and 50-rounded mags. There is a working fire selector with safety mode. Also, you can remove stock.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Disasm Thompson (1).jpg|thumb|600px|none|The M1928A1 Thompson in game.]]&lt;br /&gt;
[[Image:Disasm Thompson (2).jpg|thumb|600px|none|View of the Thompson's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Thompson (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Disasm Thompson (4)a.jpg|thumb|600px|none|The M1928A1 Thompson with M1-style handguard, 20-rounded mag, and different sights.]]&lt;br /&gt;
[[Image:Disasm Thompson (5).jpg|thumb|600px|none|The M1928A1 Thompson without stock and with M1-style handguard and different sights.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The [[Walther MPL]] belongs to the Submachine guns category and has 127 parts. You can mount Aimpoint or EOTech sights and laser sight and fold stock or forward grip. There is also a working fire selector with safety mode. &lt;br /&gt;
[[File:Walther mpl 1.jpg|thumb|none|350px|Walther MPL with stock extended - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm MPL (1).jpg|thumb|600px|none|The Walther MPL in game.]]&lt;br /&gt;
[[Image:Disasm MPL (2).jpg|thumb|600px|none|View of the Walther MPL's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MPL (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|350px|Walther MPL with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm MPL (4).jpg|thumb|600px|none|The Walther MPL with folded stock.]]&lt;br /&gt;
&lt;br /&gt;
=Assault and Battle Rifles =&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The [[AK-47]] belongs to the Assault rifles category and has 96 parts. The first gun is available via normal gameplay. You can mount a 6X2 bayonet or change the rear sight. There is also a working fire selector with safety mode. In addition, a functional [[AK-47]] is mounted in the firing port on the BMP-3 on both sides.&lt;br /&gt;
[[Image:AK-47 type II Part DM.jpg|thumb|400px|none|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Disasm AK-47 (1).jpg|thumb|600px|none|The AK-47 in game.]]&lt;br /&gt;
[[Image:Disasm AK-47 (2).jpg|thumb|600px|none|View of the AK-47's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm AK-47 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm AK-47 (4).jpg|thumb|600px|none|The AK-47 with mounted bayonet and raised rear sight.]]&lt;br /&gt;
[[Image:Disasm ak47 1.jpg|thumb|none|600px|AK-47 shoots with a cutaway mode.]]&lt;br /&gt;
[[Image:Disasm ak47 2.jpg|thumb|none|600px|Promotional image showing AK-47.]]&lt;br /&gt;
[[Image:Disasm ak47 3.jpg|thumb|none|600px|Promotional image showing AK-47.]]&lt;br /&gt;
[[Image:Disasm ak47 4.jpg|thumb|none|600px|AK-47 at the shooting range.]]&lt;br /&gt;
[[Image:Disasm ak47 5.jpg|thumb|none|600px|AK-47 in ADS.]]&lt;br /&gt;
[[Image:Disasm ak47 6.jpg|thumb|none|600px|AK-47 reloading.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (7).jpg|thumb|600px|none|The AK-47 mounted on the BMP-3.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74N==&lt;br /&gt;
The [[AK-74|AK-74N]] belongs to the Assault rifles category and has 113 parts. You can mount many accessories: 6X4 bayonet, [[GP-25]] grenade launcher, PSO-1 scope with working hood, PBS-1 suppressor, and recoil pad 6G15U for GP-25. Also, you can change the rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Disasm AK-74 (1).jpg|thumb|600px|none|The AK-74N in game.]]&lt;br /&gt;
[[Image:Disasm AK-74 (2).jpg|thumb|600px|none|View of the AK-74N's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm AK-74 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm AK-74 (4).jpg|thumb|600px|none|The AK-74N with mounted bayonet, recoil pad and raised rear sight.]]&lt;br /&gt;
[[Image:Disasm AK-74 (5).jpg|thumb|600px|none|The AK-74N with mounted suppressor, PSO-1 scope and GP-25.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] belongs to the Assault rifles category and has 86 parts. You can mount PBS-4 suppressor and recoil pad 6G15U for GP-25. In-game available two mags: 15 and 30 rounds(with and without tape spark). Also, you can change the rear sight and fold stock. There is also a working fire selector with safety mode.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Disasm AKS-74U (1).jpg|thumb|600px|none|The AKS-74U in game.]]&lt;br /&gt;
[[Image:Disasm AKS-74U (2).jpg|thumb|600px|none|View of the AKS-74U's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm AKS-74U (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm AKS-74U (4).jpg|thumb|600px|none|The AKS-74U with folding stock and taped mags.]]&lt;br /&gt;
[[Image:Disasm AKS-74U (5).jpg|thumb|600px|none|The AKS-74U with mounted suppressor, recoil pad and 15-rounded mag.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] belongs to the Assault rifles category and has 114 parts.  You can mount a 6X4 bayonet, [[GP-25]] grenade launcher, Cobra sight, PSO scope; fold stock or change the rear sight. There is also a working fire selector with safety and burst modes. &lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|400px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Disasm AN-94 (1).jpg|thumb|600px|none|The AN-94 in game.]]&lt;br /&gt;
[[Image:Disasm AN-94 (2).jpg|thumb|600px|none|View of the AN-94's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm AN-94 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm AN-94 (5).jpg|thumb|none|600px|The AN-94 with Cobra sight, folded stock and bayonet.]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|none|400px|AN-94 with a GP-34 grenade launcher - 5.45x39mm]]&lt;br /&gt;
[[Image:Disasm AN-94 (4).jpg|thumb|600px|none|The AN-94 with PSO scope and GP-25 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-18==&lt;br /&gt;
The [[Armalite AR-18]] belongs to the Assault rifles category and has 146 parts. You can mount Picatinny rail with Aimpoint sight, classic AR-18 scope, and bayonet. Also, you can change the rear sight and fold stock. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:Armalite-AR18.jpg|thumb|none|400px|Armalite AR-18 – 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm AR-18 (1).jpg|thumb|600px|none|The Armalite AR-18 in game.]]&lt;br /&gt;
[[Image:Disasm AR-18 (2).jpg|thumb|600px|none|View of the AR-18's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm AR-18 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm AR-18 (4).jpg|thumb|600px|none|The Armalite AR-18 with folding stock and Aimpoint sight.]]&lt;br /&gt;
[[Image:Sterling AR-18.jpg|thumb|none|400px|AR-18 with sniper scope – 5.56x45mm.]]&lt;br /&gt;
[[Image:Disasm AR-18 (5).jpg|thumb|600px|none|The Armalite AR-18 with sniper scope and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] belongs to the Assault rifles category and has 82 parts. You can mount many accessories: PSO-1 scope with working hood, rail for scopes with EOTech or Aimpoint sights, forward rail mount with folding grip, working laser sight, and flashlight. Also, you can change the rear sight and fold stock. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:Disasm AS VAL (1).jpg|thumb|600px|none|The AS VAL in game.]]&lt;br /&gt;
[[Image:Disasm AS VAL (2).jpg|thumb|600px|none|View of the AS VAL's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm AS VAL (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm AS VAL (4).jpg|thumb|600px|none|The AS Val with PSO-1 scope.]]&lt;br /&gt;
[[Image:Disasm AS VAL (5).jpg|thumb|600px|none|The AS Val with mounted Aimpoint sight and grip with flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-100==&lt;br /&gt;
The tan-colored [[Beretta ARX-100]] incorrectly belongs to the Assault rifles category and has 131 parts. You can mount Aimpoint sight, tactical grip, flashlight, and laser sight. Also, you can fold and extend stock, change the ejector selector, use safety, and lower iron sights. &lt;br /&gt;
[[Image:ARX-100.jpg|thumb|none|400px|Beretta ARX-100 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Disasm ARX-100 (1).jpg|thumb|600px|none|The Beretta ARX-100 in game.]]&lt;br /&gt;
[[Image:Disasm ARX-100 (2).jpg|thumb|600px|none|View of the ARX-100's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm ARX-100 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm ARX-100 (4).jpg|thumb|none|600px|The Beretta ARX-100 with Aimpoint sight, tactical grip, flashlight and laser sight.]]&lt;br /&gt;
[[Image:Disasm ARX-100 (5).jpg|thumb|600px|none|The Beretta ARX-100 with telescopic stock.]]&lt;br /&gt;
[[Image:Disasm ARX-100 (6).jpg|thumb|600px|none|The Beretta ARX-100 with folded stock.]]&lt;br /&gt;
[[Image:Disasm ARX-100 (7).jpg|thumb|600px|none|Changing the side of the ejector using a 5,56 cartridge.]]&lt;br /&gt;
[[Image:Disasm ARX-100 (8).jpg|thumb|600px|none|A close-up of Beretta ARX-100's fire selector. Note that the fire selector has only two positions.]]&lt;br /&gt;
[[Image:Disasm ARX-100 (9).jpg|thumb|600px|none|The extraction of shells on the right and left sides.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta AR-70/223==&lt;br /&gt;
The [[Beretta AR-70/223]] belongs to the Assault rifles category and has 104 parts. You can fold bipods, raise the grenade launcher sights or change the rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:Beretta AR-70.223 bipods.jpg|thumb|none|400px|Beretta AR-70/.223 with bipods - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Disasm Beretta AR-70 223 (1).jpg|thumb|600px|none|The Beretta AR-70/223 in game.]]&lt;br /&gt;
[[Image:Disasm Beretta AR-70 223 (2).jpg|thumb|600px|none|View of the AR-70's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Beretta AR-70 223 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Beretta AR-70 223 (4).jpg|thumb|none|600px|The Beretta ARX-100 with folded bipods and raised grenade launcher sights.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN S1==&lt;br /&gt;
The [[CZ 805 BREN S1]] incorrectly belongs to the Assault rifles category and has 143 parts. You can fold stock and iron sights, mount an ACOG scope, forward grip, grip with a flashlight, suppressor, and bayonet. Also, you can change the bolt carrier handle and use safety. &lt;br /&gt;
[[Image:CZ 805 BREN S1.jpg|thumb|none|400px|CZ 805 BREN S1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Disasm CZ 805 BREN S1 (1).jpg|thumb|600px|none|The CZ 805 BREN S1 in game.]]&lt;br /&gt;
[[Image:Disasm CZ 805 BREN S1 (2).jpg|thumb|600px|none|View of the BREN's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm CZ 805 BREN S1 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm CZ 805 BREN S1 (4).jpg|thumb|none|600px|The CZ 805 BREN S1 with an ACOG scope, forward grip, and suppressor.]]&lt;br /&gt;
[[Image:Disasm CZ 805 BREN S1 (5).jpg|thumb|none|600px|The CZ 805 BREN S1 with a forward grip, folded stock, and bayonet.]]&lt;br /&gt;
[[Image:Disasm CZ 805 BREN S1 (6).jpg|thumb|none|600px|The CZ 805 BREN S1 with grip with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] belongs to the Assault rifles and Bullpup categories and has 184 parts. You can mount a bayonet, change the rear sight and unfold bipods. There is also a working fire selector with safety and burst modes.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm FAMAS (1).jpg|thumb|600px|none|The FAMAS F1 in game.]]&lt;br /&gt;
[[Image:Disasm FAMAS (2).jpg|thumb|600px|none|View of the FAMAS' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FAMAS (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm FAMAS (4).jpg|thumb|600px|none|The FAMAS F1 with bayonet and unfolded bipods.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat M1919==&lt;br /&gt;
The [[Fedorov Avtomat|Fedorov Avtomat M1919]] belongs to the Assault rifles, Historical weapons category and has 88 parts. You can raise the rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:Avtomat 1919.jpg|thumb|none|400px|Fedorov Avtomat M1919 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[Image:Disasm Fedorov (1).jpg|thumb|600px|none|The Fedorov Avtomat in game.]]&lt;br /&gt;
[[Image:Disasm Fedorov (2).jpg|thumb|600px|none|View of the Fedorov' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Fedorov (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Fedorov (4).jpg|thumb|600px|none|The Fedorov Avtomat with raised rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]] belongs to the Assault rifles, Rifles, and World War II weapons category and has 128 parts. You can mount scope and bayonet, fold bipod and raise the rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:FG 42 II.jpg|thumb|none|400px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Disasm FG42 (1).jpg|thumb|600px|none|The FG 42 in game.]]&lt;br /&gt;
[[Image:Disasm FG42 (2).jpg|thumb|600px|none|View of the FG 42' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FG42 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:FG42 2nd with bipod and bayonet.jpg|thumb|none|400px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:FG 42 with ZFG 42.jpg|thumb|none|400px|FG 42 second model with bipod and ZFG42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Disasm FG42 (4).jpg|thumb|600px|none|The FG 42 with scope and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] belongs to the Assault rifles and Bullpup categories and has 161 parts. You can mount EOTech and Aimpoint sights and open cover. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical TR  - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Disasm FN2000 (1).jpg|thumb|600px|none|The FN F2000 Tactical in game.]]&lt;br /&gt;
[[Image:Disasm FN2000 (2).jpg|thumb|600px|none|View of the FN F2000' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FN2000 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm FN2000 (4).jpg|thumb|600px|none|The FN F2000 Tactical with EOTech sight.]]&lt;br /&gt;
[[Image:Disasm FN2000 (5).jpg|thumb|600px|none|The FN F2000 Tactical with Aimpoint sight.]]&lt;br /&gt;
[[Image:Disasm FN2000 (6).jpg|thumb|600px|none|The opened cover.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] belongs to the Assault rifles category and has 127 parts. You can mount bayonet, optic scope, and Aimpoint sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Disasm FN FAL (1).jpg|thumb|600px|none|The FN FAL in game.]]&lt;br /&gt;
[[Image:Disasm FN FAL (2).jpg|thumb|600px|none|View of the FN FAL's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FN FAL (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm FN FAL (4).jpg|thumb|600px|none|The FN FAL with bayonet and optic scope.]]&lt;br /&gt;
[[Image:Disasm FN FAL (5).jpg|thumb|600px|none|The FN FAL with Aimpoint sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN FNC]] belongs to the Assault rifles category and has 128 parts. You can fold stock, change the rear sight and turn the 2-position gas valve. There is also a working fire selector with safety and burst modes.&lt;br /&gt;
[[Image:FNC REM Sporter.jpg|thumb|none|400px|FN FNC - 5.56x45mm.]]&lt;br /&gt;
[[Image:Disasm FN FNC (1).jpg|thumb|600px|none|The FN FNC in game.]]&lt;br /&gt;
[[Image:Disasm FN FNC (2).jpg|thumb|600px|none|View of the FN FNC's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FN FNC (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm FN FNC (4).jpg|thumb|600px|none|The FN FNC with folded stock and raised rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN CAL==&lt;br /&gt;
The [[FN CAL]] belongs to the Assault rifles category and has 119 parts. You can fold stock, change the rear sight, and put down the trigger guard. There is also a working fire selector with safety and burst modes.&lt;br /&gt;
[[Image:FN CAL.jpg|thumb|none|400px|FN CAL - 5.56x45mm.]]&lt;br /&gt;
[[Image:Disasm FN CAL (1).jpg|thumb|600px|none|The FN CAL in game.]]&lt;br /&gt;
[[Image:Disasm FN CAL (2).jpg|thumb|600px|none|View of the FN CAL's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FN CAL (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm FN CAL (4).jpg|thumb|600px|none|The FN CAL with folded stock, lowered trigger guard and raised rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] belongs to the Assault rifles category and has 193 parts. You can mount tactical grip, laser sight, flashlight, and Aimpoint sight; fold and extend stock or raise cheek rest; change handle side. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Disasm FN SCAR-L (1).jpg|thumb|600px|none|The FN SCAR-L in game.]]&lt;br /&gt;
[[Image:Disasm FN SCAR-L (2).jpg|thumb|600px|none|View of the FN SCAR-L's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FN SCAR-L (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm FN SCAR-L (4).jpg|thumb|600px|none|The FN SCAR-L with tactical grip, laser sight, flashlight, Aimpoint sight, short stock and raised cheek rest.]]&lt;br /&gt;
[[Image:Disasm FN SCAR-L (5).jpg|thumb|600px|none|The FN SCAR-L with folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H ==&lt;br /&gt;
The [[FN SCAR-H]] belongs to the Assault rifles category and has 195 parts. You can mount tactical grip, laser sight, flashlight, and Aimpoint sight, fold and extend stock or raise cheek rest. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Disasm FN SCAR-H (1).jpg|thumb|600px|none|The FN SCAR-H in-game.]]&lt;br /&gt;
[[Image:Disasm FN SCAR-H (2).jpg|thumb|600px|none|View of the FN SCAR-H's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm FN SCAR-H (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm FN SCAR-H (4).jpg|thumb|600px|none|The FN SCAR-H with tactical grip, laser sight, flashlight, Aimpoint sight, short stock, and raised cheek rest.]]&lt;br /&gt;
[[Image:Disasm FN SCAR-H (5).jpg|thumb|600px|none|The FN SCAR-H with folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] belongs to the Assault rifles category and has 118 parts. You can mount Picatinny rail for EOTech and Aimpoint sights and change the rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Disasm HK G3A3 (1)a.jpg|thumb|600px|none|The Heckler &amp;amp; Koch G3A3 in game.]]&lt;br /&gt;
[[Image:Disasm HK G3A3 (2).jpg|thumb|600px|none|View of the G3A3's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm HK G3A3 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm HK G3A3 (4).jpg|thumb|600px|none|The Heckler &amp;amp; Koch G3A3 with Aimpoint sight.]]&lt;br /&gt;
[[Image:Disasm HK G3A3 (5).jpg|thumb|600px|none|The Heckler &amp;amp; Koch G3A3 with EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36E]] belongs to the Assault rifles category and has 99 parts. You can mount a bayonet, [[AG36]] grenade launcher, ZF 3x4° dual optical sight. Also, you can fold stock and bipod. There is also a working fire selector. Unlike other weapons, this gun hasn't safety, despite the fact that the fire selector has this. &lt;br /&gt;
[[Image:G36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36E with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm G-36 (1).jpg|thumb|600px|none|The Heckler &amp;amp; Koch G36E in game.]]&lt;br /&gt;
[[Image:Disasm G-36 (2).jpg|thumb|600px|none|View of the G36E's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm G-36 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm G-36 (6).jpg|thumb|600px|none|The G36 with unfolded bipods, folded stock and bayonet.]]      &lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:Disasm G-36 (4).jpg|thumb|600px|none|The G36E with ZF 3x4° dual optical sight.]]&lt;br /&gt;
[[Image:HK G36 with AG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 - 40mm &amp;amp; 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm G-36 (5).jpg|thumb|600px|none|The G36E with ZF 3x4° dual optical sight and Heckler &amp;amp; Koch AG36 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A3== &lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A3]] belongs to the Assault rifles category and has 132 parts. You can mount an optic scope or red dot sight, fold stock, and bipod. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:HK93FS.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm HK33A3 (1).jpg|thumb|600px|none|The Heckler &amp;amp; Koch HK33A3 in game.]]&lt;br /&gt;
[[Image:Disasm HK33A3 (2).jpg|thumb|600px|none|View of the HK33A3's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm HK33A3 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm HK33A3 (4).jpg|thumb|600px|none|The Heckler &amp;amp; Koch HK33A3 with folded stock and bipods, and optic scope.]]      &lt;br /&gt;
[[Image:Disasm HK33A3 (5).jpg|thumb|600px|none|The Heckler &amp;amp; Koch HK33A3 with red dot sight and no bipods.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] belongs to the Assault rifles category and has 146 parts. You can mount laser, flashlight, tactical grip, Aimpoint, or EOTech sights, put down trigger guard, and extend the stock. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Disasm HK416 (1).jpg|thumb|600px|none|The Heckler &amp;amp; Koch HK416 in game.]]&lt;br /&gt;
[[Image:Disasm HK416 (2).jpg|thumb|600px|none|View of the HK416's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm HK416 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm HK416 (4).jpg|thumb|600px|none|The Heckler &amp;amp; Koch HK416 with laser, Aimpoint sight, vertical grip and extended stock.]]&lt;br /&gt;
[[Image:Disasm HK416 (5).jpg|thumb|none|600px|The Heckler &amp;amp; Koch HK416 with EOTech sight, flashlight, vertical grip and lowered trigger guard.]]&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Disasm HK416 (6).jpg|thumb|none|600px|During the beta test, the rifle had a tan color.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] belongs to the Assault rifles category and has 147 parts. You can mount laser, flashlight, tactical grip, EOTech, or ACOG sights, suppressor, and extend the stock. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:HK417 16.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Disasm HK417 (1).jpg|thumb|600px|none|The Heckler &amp;amp; Koch HK417 in game.]]&lt;br /&gt;
[[Image:Disasm HK417 (2).jpg|thumb|600px|none|View of the HK417's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm HK417 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm HK417 (4).jpg|thumb|600px|none|The Heckler &amp;amp; Koch HK417 with laser, EOTech sight, vertical grip and extended stock.]]&lt;br /&gt;
[[Image:Disasm HK417 (5).jpg|thumb|none|600px|The Heckler &amp;amp; Koch HK417 with ACOG scope, flashlight and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21 ==&lt;br /&gt;
The [[IMI Tavor TAR-21]] belongs to the Assault rifles and Bullpup categories and has 161 parts. You can mount MEPRO M21 or ITL MARS sights, [[M203]] grenade launcher, and suppressor. Also, you can raise iron sights. There is also a working fire selector with safety. &lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm Tar-21 (1).jpg|thumb|600px|none|The TAR-21 in game.]]&lt;br /&gt;
[[Image:Disasm Tar-21 (2).jpg|thumb|600px|none|View of the Tavor's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Tar-21 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Tar-21 (4).jpg|thumb|600px|none|The TAR-21 with unfolded sights and suppressor.]]      &lt;br /&gt;
[[Image:Disasm Tar-21 (5).jpg|thumb|600px|none|The TAR-21 with ITL MARS sight.]]&lt;br /&gt;
[[Image:Disasm Tar-21 (6).jpg|thumb|600px|none|The TAR-21 with MEPRO M21 sight.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|400px|IMI Tavor GTAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm Tar-21 (7).jpg|thumb|600px|none|The TAR-21 with [[M203]] grenade launcher and ITL MARS sight.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] belongs to the Assault rifles category and has 86 parts. Has its own shooting range. You can mount the scope and bayonet or change the rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Disasm M-14 (1).jpg|thumb|600px|none|The M14 in game.]]&lt;br /&gt;
[[Image:Disasm M-14 (2).jpg|thumb|600px|none|View of the M14's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M-14 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm M-14 (4).jpg|thumb|600px|none|The M14 with scope and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[Colt M16A1]] belongs to the Assault rifles category and has 156 parts. Has its own shooting range. You can mount a bayonet, change the rear sight, and put down the trigger guard. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Disasm M-16 (1).jpg|thumb|600px|none|The Colt M16A1 in game.]]&lt;br /&gt;
[[Image:Disasm M-16 (2).jpg|thumb|600px|none|View of the M16A1's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M-16 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:M16A1 with bayonet.jpg|thumb|none|400px|Colt M16A1 with M7 bayonet - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm M-16 (4).jpg|thumb|600px|none|The Colt M16A1 with bayonet and lowered trigger guard.]]&lt;br /&gt;
[[Image:Disasm M-16 (5).jpg|thumb|none|600px|M16A1 at the shooting range.]]&lt;br /&gt;
[[Image:Disasm M-16 (6).jpg|thumb|none|600px|M16A1 in ADS.]]&lt;br /&gt;
[[Image:Disasm M-16 (7).jpg|thumb|none|600px|M16A1 reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] belongs to the Assault rifles category and has 133 parts. You can mount many accessories: ergonomic pistol grip, 20-rounded magazine, SureFire M900A vertical foregrip weapon light, laser sight, KAC NT-4 silencer, standard AR-15 carry handle, G600 weaponlight, vertical grip, ACOG scope, bayonet, optic sight, EOTech, and [[M203 grenade launcher]]. Also, you can change the rear sight. There is also a working fire selector with safety and burst mode.&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm.]]&lt;br /&gt;
[[Image:Disasm M4A1 (1).jpg|thumb|600px|none|The Colt M4A1 in game.]]&lt;br /&gt;
[[Image:Disasm M4A1 (2).jpg|thumb|600px|none|View of the M4A1's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M4A1 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm M4A1 (4).jpg|thumb|600px|none|The M4A1 with mounted ergonomic pistol grip, 20-rounded magazine, SureFire M900A vertical foregrip weapon light, laser sight, KAC NT-4 silencer and standart AR-15 carry handle.]]&lt;br /&gt;
[[Image:Disasm M4A1 (6).jpg|thumb|600px|none|The M4A1 with alternative sights.]]&lt;br /&gt;
[[Image:Disasm M4A1 (7).jpg|thumb|600px|none|The M4A1 with mounted bayonet and optic sight.]]&lt;br /&gt;
[[Image:M4A1 ACOG.jpg|thumb|none|400px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Disasm M4A1 (5).jpg|thumb|600px|none|The M4A1 with mounted G600 weaponlight, vertical grip and ACOG scope.]]&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|400px|M4A1 carbine with M203A1 grenade launcher - 5.56x45mm/40x46mm.]]&lt;br /&gt;
[[Image:Disasm M4A1 (8).jpg|thumb|600px|none|The M4A1 with mounted EOTech and [[M203 grenade launcher]].]] &lt;br /&gt;
[[Image:Disasm M4A1 (9).jpg|thumb|600px|none|A close-up of fire selector. Note the burst mode.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] belongs to the Assault rifles and Bullpup categories and has 122 parts. You can mount foregrip, optic scope, and suppressor. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|400px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[Image:Disasm OTs-14 (1).jpg|thumb|600px|none|The OTs-14 Groza in game.]]&lt;br /&gt;
[[Image:Disasm OTs-14 (2).jpg|thumb|600px|none|View of the Groza's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm OTs-14 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm OTs-14 (4).jpg|thumb|600px|none|The OTs-14 Groza with foregrip.]]&lt;br /&gt;
[[Image:OTs-14-4A-03.jpg|thumb|none|400px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[Image:Disasm OTs-14 (5).jpg|thumb|600px|none|The OTs-14 Groza with optic scope and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 58 P==&lt;br /&gt;
The [[Sa vz. 58|Sa vz. 58 P]] belongs to the Assault rifles category and has 83 parts. You can raise rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|none|400px|Sa vz. 58 P - 7.62x39mm]]&lt;br /&gt;
[[Image:Disasm vz. 58 (1).jpg|thumb|600px|none|The Sa vz. 58 P in game.]]&lt;br /&gt;
[[Image:Disasm vz. 58 (2).jpg|thumb|600px|none|View of the Sa vz. 58 P's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm vz. 58 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm vz. 58 (4).jpg|thumb|600px|none|The Sa vz. 58 P with raised rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 510==&lt;br /&gt;
The [[SIG SG 510]] belongs to the Assault rifles category and has 138 parts. You can fold bipods, iron sights, and use winter trigger. There is a working fire selector with working safety.&lt;br /&gt;
[[Image:SG 510.JPG|thumb|none|400px|SIG SG 510-1 Battle Rifle - 7.5mm Swiss]]&lt;br /&gt;
[[Image:Disasm SG-510 (1).jpg |thumb|600px|none|The SG 510 in game.]]&lt;br /&gt;
[[Image:Disasm SG-510 (2).jpg |thumb|600px|none|View of the SG 510's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SG-510 (3).jpg |thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm SG-510 (4).jpg |thumb|600px|none|The SG 510 with folded bipods, sights and winter trigger.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] belongs to the Assault rifles category and has 93 parts. You can mount many accessories: EOTech and Aimpoint sights, flashlight, laser, suppressor, and transparent mag. Also, you can fold stock. There is a working fire selector with burst mode. Unlike other weapons, this gun hasn't safety, despite the fact that the fire selector has this.&lt;br /&gt;
[[Image:SIG SG 552 Rail.jpg|thumb|none|400px|SIG SG 552 with scope rail attached - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm SG-552 (1).jpg |thumb|600px|none|The SG 552 in game.]]&lt;br /&gt;
[[Image:Disasm SG-552 (2).jpg |thumb|600px|none|View of the SG 552's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SG-552 (3).jpg |thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm SG-552 (4).jpg |thumb|600px|none|The SG 552 with EOTech  sight, suppressor, flashlight, laser, transparent mag and folding stock.]]&lt;br /&gt;
[[Image:Disasm SG-552 (5).jpg |thumb|600px|none|The SG 552 with Aimpoint sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1/A2==&lt;br /&gt;
The [[Steyr AUG]] belongs to the Assault rifles and Bullpup categories and has 111 parts. You can mount heavy barrel, EOTech sight, receiver with Picatinny rail. Also, you can change color and fold grip. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm AUG (1).jpg|thumb|600px|none|The Steyr AUG A1 in game.]]&lt;br /&gt;
[[Image:Disasm AUG (2).jpg|thumb|600px|none|View of the AUG's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm AUG (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm AUG (4).jpg|thumb|600px|none|The tan-colored Steyr AUG A1.]]&lt;br /&gt;
[[Image:Disasm AUG (7).jpg|thumb|600px|none|Also the game has the ability to load batteries into the sight.]]&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|400px|Steyr AUG A1 with black stock - 5.56x45mm. ]]&lt;br /&gt;
[[Image:Disasm AUG (5).jpg|thumb|600px|none|The black-colored Steyr AUG A1.]]&lt;br /&gt;
[[Image:AUG A2 16.jpg|thumb|none|400px|Steyr AUG A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Disasm AUG (6).jpg|thumb|600px|none|The modified Steyr AUG .]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] belongs to the Assault rifles and World War II categories and has 136 parts. You can mount the Krummlauf barrel attachment and raise the rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Disasm StG44 (1).jpg|thumb|600px|none|The Sturmgewehr 44 in game.]]&lt;br /&gt;
[[Image:Disasm StG44 (2).jpg|thumb|600px|none|View of the StG44's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm StG44 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:StG-44 Krummlauf.jpg|thumb|none|400px|StG-44 with Krummlauf barrel attachment - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Disasm StG44 (4).jpg|thumb|600px|none|The Sturmgewehr 44 with Krummlauf.]]&lt;br /&gt;
&lt;br /&gt;
==Z-M LR 300ML==&lt;br /&gt;
The [[Z-M LR 300ML]] belongs to the Assault rifles category and has 116 parts. You can mount Aimpoint sight and fixed stock. Also, you can change the rear sight and fold stock. There is also a working fire selector. Has its own shooting range.&lt;br /&gt;
[[Image:Z-m lr300-ML.jpg|thumb|none|400px|Z-M LR 300ML-A - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm LR 300 (1).jpg|thumb|600px|none|The Z-M LR 300ML in game.]]&lt;br /&gt;
[[Image:Disasm LR 300 (2).jpg|thumb|600px|none|View of the LR 300ML's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm LR 300 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm LR 300 (4).jpg|thumb|600px|none|The Z-M LR 300ML with folding stock and iron sight.]]&lt;br /&gt;
[[Image:Disasm LR 300 (5).jpg|thumb|600px|none|The Z-M LR 300ML with Aimpoint sight and fixed stock.]]&lt;br /&gt;
[[Image:Disasm LR 300 (6).jpg|thumb|none|600px|LR 300ML at the shooting range.]]&lt;br /&gt;
[[Image:Disasm LR 300 (7).jpg|thumb|none|600px|LR 300ML in ADS.]]&lt;br /&gt;
[[Image:Disasm LR 300 (8).jpg|thumb|none|600px|LR 300ML reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
The [[Arisaka Type 99]] belongs to the Bolt-action rifles, Rifles, and World War II weapons categories and has 78 parts. You can mount bayonet, dust cover, and raise rear sight or put the rifle in Anti-Aircraft mode. Also, you can use a safety and unfold monopod.&lt;br /&gt;
[[Image:99aris.jpg|thumb|400px|none|Arisaka Type 99 short rifle with monopod - 7.7x58mm]]&lt;br /&gt;
[[Image:Disasm Arisaka Type 99 (1).jpg|thumb|600px|none|The Arisaka Type 99 in game.]]&lt;br /&gt;
[[Image:Disasm Arisaka Type 99 (2).jpg|thumb|600px|none|View of the Arisaka's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Arisaka Type 99 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Arisaka Type 99 (4).jpg|thumb|600px|none|The Arisaka Type 99 with the raised rear sight, unfolded monopod, and bayonet. Note that there is no dust cover on the rifle.]]&lt;br /&gt;
[[Image:Disasm Arisaka Type 99 (5).jpg|thumb|600px|none|The Anti-Aircraft mode.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-7==&lt;br /&gt;
The [[Armalite AR-7]] belongs to the Rifles category and has 40 parts. You can raise rear sight and put a weapon in a transportation state (in this case you can't shoot) and use safety.&lt;br /&gt;
[[Image:Henry Usa U.S. Survival AR-7 .jpg|thumb|none|450px|Henry U.S. Survival Rifle (Modern Version) – .22 LR.]] &lt;br /&gt;
[[Image:Disasm Armalite AR-7 (1).jpg|thumb|600px|none|The Armalite AR-7 in game.]]&lt;br /&gt;
[[Image:Disasm Armalite AR-7 (2).jpg|thumb|600px|none|View of the AR-7's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Armalite AR-7 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Armalite AR-7 (4).jpg|thumb|600px|none|The transportation state.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] belongs to the Modern sniper rifles, Anti-materiel rifles, and Rifles categories and has 145 parts. You can mount modern scope and suppressor or take off the grip. Also, you can use safety, fold bipod, or change the rear sight.  &lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|400px|none|Barrett M107 Long Range Sniper Rifle - .50 BMG]]&lt;br /&gt;
[[Image:Disasm Barrett M107 (1).jpg |thumb|600px|none|The Barrett M107 in game.]]&lt;br /&gt;
[[Image:Disasm Barrett M107 (2).jpg |thumb|600px|none|View of the Barrett's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Barrett M107 (3).jpg |thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Barrett M107 (4).jpg |thumb|600px|none|The Barrett M107 with scope and supressor.]]&lt;br /&gt;
[[Image:Disasm Barrett M107 (5).jpg |thumb|600px|none|The Barrett M107 with raised iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] belongs to the Bolt-action rifles, Modern sniper rifles, and Rifles categories and has 89 parts. You can mount different scopes, fold stock, extend recoil pad or cheek pad and use safety.  &lt;br /&gt;
[[File:Barrett-MRAD.jpg|thumb|400px|none|Barrett MRAD - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Disasm Barrett MRAD (1).jpg |thumb|600px|none|The Barrett MRAD in game.]]&lt;br /&gt;
[[Image:Disasm Barrett MRAD (2).jpg |thumb|600px|none|View of the MRAD's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Barrett MRAD (3).jpg |thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Barrett MRAD (4).jpg |thumb|600px|none|The Barrett MRAD with Trijicon ACOG scope and extended recoil pad.]]&lt;br /&gt;
[[Image:Disasm Barrett MRAD (5).jpg |thumb|600px|none|The Barrett MRAD with Trijicon TR23 scope and extended cheek pad.]]&lt;br /&gt;
[[Image:Disasm Barrett MRAD (6).jpg |thumb|600px|none|The Barrett MRAD with Burris XTR II scope and folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==Berdan No.2==&lt;br /&gt;
The [[Berdan Rifle|Berdan No.2 Infantry rifle]] belongs to the Bolt-action rifles, Historical, and Rifles categories and has 52 parts. You can raise rear sight, mount a bayonet, and use safety.&lt;br /&gt;
[[Image:Russian Berdan No2 Rifle.jpg|thumb|none|400px|Russian Berdan No.2 (M1870) Infantry rifle - 10.75x58mm R]]&lt;br /&gt;
[[Image:Disasm Berdan (1).jpg|thumb|600px|none|The Berdan No.2 in game.]]&lt;br /&gt;
[[Image:Disasm Berdan (2).jpg|thumb|600px|none|View of the Berdan's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Berdan (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Berdan (4).jpg|thumb|600px|none|The Berdan No.2 with the raised rear sight and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 Storm==&lt;br /&gt;
The [[Beretta Cx4 Storm]] belongs to the Sporting guns and Rifles categories and has 90 parts. You can extend Picatinny rail and mount scopes, laser, Glock Tactical GL21 flashlight, and grip.  Also, you can use safety or change the frame color.&lt;br /&gt;
[[Image:BerettaCX4.jpg|thumb|400px|none|Beretta Cx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Disasm Cx4 Storm (1).jpg|thumb|600px|none|The Beretta Cx4 Storm in game.]]&lt;br /&gt;
[[Image:Disasm Cx4 Storm (2).jpg|thumb|600px|none|View of the Cx4 Storm's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Cx4 Storm (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Cx4 Storm (4).jpg|thumb|600px|none|The Beretta Cx4 Storm with optical scope, laser, and grip.]]&lt;br /&gt;
[[Image:Disasm Cx4 Storm (6).jpg|thumb|600px|none|The Beretta Cx4 Storm with ACOG scope.]]&lt;br /&gt;
[[Image:Beretta Cx4 Storm tan.jpg|thumb|400px|none|Beretta Cx4 Storm, tan finish - 9x19mm]]&lt;br /&gt;
[[Image:Disasm Cx4 Storm (5).jpg|thumb|600px|none|The tan-colored Beretta Cx4 Storm with EOTech sight and GL21 flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Boys anti-tank rifle==&lt;br /&gt;
The [[Boys anti-tank rifle]] belongs to the Anti-Tank Weapons, Bolt-action rifles, Rifles, and World War II weapons categories in-game and has 103 parts. You can use bipod and safety or change the rear sight.&lt;br /&gt;
[[Image:BoysMkIATRifle.jpg|thumb|400px|none|Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99B)]]&lt;br /&gt;
[[Image:Disasm AT Boys (1).jpg|thumb|600px|none|The Boys anti-tank rifle in game.]]&lt;br /&gt;
[[Image:Disasm AT Boys (2).jpg|thumb|600px|none|View of the AT Boys' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm AT Boys (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M100==&lt;br /&gt;
The [[Calico M100]] belongs to the Sporting Guns and Rifles categories in-game and has 119 parts. You can mount an optic scope and EOTech sight, transparent mag, and raise rear sights. Also, you can use safety and unfold stock.&lt;br /&gt;
[[Image:CalicoM100.jpg|thumb|400px|none|Calico M100 Rifle - .22 LR]]&lt;br /&gt;
[[Image:Disasm Calico M100 (1).jpg|thumb|600px|none|The Calico M100 in game.]]&lt;br /&gt;
[[Image:Disasm Calico M100 (2).jpg|thumb|600px|none|View of the Calico's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Calico M100 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Calico M100 (4).jpg|thumb|600px|none|The Calico M100 with EOTech sight and unfolded stock.]]&lt;br /&gt;
[[Image:Disasm Calico M100 (5)a.jpg|thumb|600px|none|The Calico M100 with optic scope and transparent mag.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] belongs to the Bolt-action rifles, Modern sniper rifles, Anti-materiel rifles, and Rifles categories and has 134 parts. You can mount the scope and suppressor. Also, you can use safety, fold bipod and stock, or change the rear sight or skin.  &lt;br /&gt;
[[Image:M200.jpg|thumb|400px|none|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[Image:DisasmCheyTac M200 (1).jpg|thumb|600px|none|The Cheyenne Tactical M200 Intervention in game.]]&lt;br /&gt;
[[Image:DisasmCheyTac M200 (2).jpg|thumb|600px|none|View of the CheyTac's details in X-Ray mode.]]&lt;br /&gt;
[[Image:DisasmCheyTac M200 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:DisasmCheyTac M200 (4).jpg|thumb|600px|none|The Cheyenne Tactical M200 Intervention with scope and supressor.]]&lt;br /&gt;
[[Image:DisasmCheyTac M200 (5).jpg|thumb|600px|none|The Cheyenne Tactical M200 Intervention with folded stock.]]&lt;br /&gt;
[[Image:M200-tan.jpg|thumb|400px|none|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[Image:DisasmCheyTac M200 (6).jpg|thumb|600px|none|The Cheyenne Tactical M200 Intervention in tan camouflage scheme.]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD==&lt;br /&gt;
The [[SVD]] rifle belongs to the Modern sniper rifles and Rifles categories and has 70 parts. You can mount a 6X4 bayonet and cheek plate or use safety. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Disasm SVD (1).jpg|thumb|600px|none|The Dragunov SVD in game.]]&lt;br /&gt;
[[Image:Disasm SVD (2).jpg|thumb|600px|none|View of the Dragunov SVD's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SVD (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm SVD (4).jpg|thumb|600px|none|The Dragunov SVD with bayonet and cheekplate.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888==&lt;br /&gt;
The [[Gewehr 1888]] belongs to the Bolt-action rifles, World War I, Rifles, and Historical weapons categories and has 64 parts. You can raise rear sights and use safety. &lt;br /&gt;
[[Image:G88.jpg|thumb|400px|none|Gewehr 1888 - 7.9x57mmI Patronen-88.]]&lt;br /&gt;
[[Image:Disasm Gewehr 1888 (1).jpg|thumb|600px|none|The Gewehr 1888 in game.]]&lt;br /&gt;
[[Image:Disasm Gewehr 1888 (2).jpg|thumb|600px|none|View of the Gewehr's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Gewehr 1888 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Gewehr 1888 (4).jpg|thumb|600px|none|The Gewehr 1888 with raised rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] belongs to the Rifles and World War II weapons categories and has 105 parts. You can mount ZF 4 scope, raise rear sights, and use safety. &lt;br /&gt;
[[Image:K43 nc.jpg|thumb|400px|none|Gewehr 43 - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:Disasm Gewehr 43 (1).jpg|thumb|600px|none|The Gewehr 43 in game.]]&lt;br /&gt;
[[Image:Disasm Gewehr 43 (2).jpg|thumb|600px|none|View of the Gewehr's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Gewehr 43 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|400px|none|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Disasm Gewehr 43 (4).jpg|thumb|600px|none|The Gewehr 43 with scope and raised rear sights.]]&lt;br /&gt;
&lt;br /&gt;
==Henry Lever Action Octagon Frontier==&lt;br /&gt;
The [[Henry Lever Action Octagon Frontier]] belongs to the Rifles and Sporting guns categories and has 59 parts. You can raise the rear sight and use safety.&lt;br /&gt;
[[Image:Henry Lever Action Octagon Frontier.jpg|thumb|400px|none|Henry Lever Action Octagon Frontier - .22 LR]]&lt;br /&gt;
[[Image:Disasm Henry Lever Action Octagon Frontier (1).jpg|thumb|600px|none|The Henry Lever Action Octagon Frontier in-game.]]&lt;br /&gt;
[[Image:Disasm Henry Lever Action Octagon Frontier (2).jpg|thumb|600px|none|View of the Frontier's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Henry Lever Action Octagon Frontier (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] belongs to the Rifles category and has 115 parts. You can mount bipods and extend the cheek pad, palm shelf, and buttstock. Also, you can use a safety and pull-off scope cap.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg|thumb|400px|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Disasm H&amp;amp;K PSG-1 (1).jpg|thumb|600px|none|The Heckler &amp;amp; Koch PSG-1 in game.]]&lt;br /&gt;
[[Image:Disasm H&amp;amp;K PSG-1 (2).jpg|thumb|600px|none|View of the PSG-1's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm H&amp;amp;K PSG-1 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm H&amp;amp;K PSG-1 (4).jpg|thumb|600px|none|The Heckler &amp;amp; Koch PSG-1 with bipods, extended cheek pad, palm shelf, and buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL9SD==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL9SD]] belongs to the Modern sniper rifles and Rifles categories and has 118 parts. You can extend stock and mount scope with bipod. Also, the weapon has 2 types of mags: 10 and 30-rounded. You can use safety or change the rear sight.&lt;br /&gt;
[[Image:HK SL9SD.jpg|thumb|400px|none|Heckler &amp;amp; Koch SL9SD - .300 Whisper]]&lt;br /&gt;
[[Image:Disasm H&amp;amp;K SL9SD (1).jpg|thumb|600px|none|The Heckler &amp;amp; Koch SL9SD in game.]]&lt;br /&gt;
[[Image:Disasm H&amp;amp;K SL9SD (2).jpg|thumb|600px|none|View of the SL9SD's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm H&amp;amp;K SL9SD (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm H&amp;amp;K SL9SD (4).jpg|thumb|600px|none|The Heckler &amp;amp; Koch SL9SD with scope, bipod, and extended magazine and stock.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] belongs to the Bolt-action rifles, Rifles, and World War II weapons categories and has 48 parts. Has its own shooting range. You can mount modern scope and bayonet. Also, you can use safety or change the rear sight.  &lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|400px|none|Karabiner 98k - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:Disasm Kar98k (1).jpg|thumb|600px|none|The Karabiner 98k in game.]]&lt;br /&gt;
[[Image:Disasm Kar98k (2).jpg|thumb|600px|none|View of the Karabiner's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Kar98k (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Mauser K98 Sniper.jpg|thumb|400px|none|The Karabiner 98k Sniper with Zeiss ZF42 scope, for comparison - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Disasm Kar98k (4).jpg|thumb|600px|none|The Karabiner 98k with scope and bayonet.]]&lt;br /&gt;
[[Image:Disasm Kar98k (5).jpg|thumb|none|600px|Karabiner 98k at the shooting range.]]&lt;br /&gt;
[[Image:Disasm Kar98k (6).jpg|thumb|none|600px|Karabiner 98k in ADS.]]&lt;br /&gt;
[[Image:Disasm Kar98k (7).jpg|thumb|none|600px|Loading new cartridge.]]&lt;br /&gt;
[[Image:Disasm Kar98k (8).jpg|thumb|none|600px|Karabiner 98k reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 31==&lt;br /&gt;
The [[K31 Rifle|Karabiner 31]] belongs to the Bolt-action rifles, Historical weapons, Rifles, and World War II weapons categories and has 57 parts. You can mount scope and bayonet. Also, you can use safety or raise the rear sight.  &lt;br /&gt;
[[Image:SchmidtRubinK31.jpg|thumb|400px|none|Karabiner 31 - 7.5x55mm Schmidt-Rubin GP-11]]&lt;br /&gt;
[[Image:Disasm K31 (1).jpg|thumb|600px|none|The Karabiner 31 in game.]]&lt;br /&gt;
[[Image:Disasm K31 (2).jpg|thumb|600px|none|View of the Karabiner's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm K31 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm K31 (4).jpg|thumb|600px|none|The Karabiner 31 with scope and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PLR-16==&lt;br /&gt;
The [[Kel-Tec PLR-16]] has 84 parts, and is in the Sporting Guns and Pistols categories in-game; the latter, while in accordance with its legal classification in the US (and, accordingly, what its manufacturer calls it), it is for all practical purposes a rifle with no stock and a short barrel, so it is classified as such here. You can mount many accessories: flash hider, grip with a flashlight, tactical grip, ACOG and EOTech sight, suppressor, railed handguard, 20-round STANAG, and PMAGs mags. There is also a working safety.&lt;br /&gt;
[[Image:PLR2.jpg|thumb|none|350px|Kel-Tec PLR-16 - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm Kel-Tec PLR-16 (1).jpg|thumb|600px|none|The Kel-Tec PLR-16 in game.]]&lt;br /&gt;
[[Image:Disasm Kel-Tec PLR-16 (2).jpg|thumb|600px|none|View of the Kel-Tec PLR-16's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Kel-Tec PLR-16 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Kel-Tec PLR-16 (4).jpg|thumb|600px|none|The Kel-Tec PLR-16 with flash hider, EOTech sight and 20-rounded STANAG magazine.]]&lt;br /&gt;
[[Image:Kel-Tec PLR-16.jpg|thumb|none|350px|Kel-Tec PLR-16 with handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm Kel-Tec PLR-16 (5).jpg|thumb|600px|none|The Kel-Tec PLR-16 with railed handguard with tactical grip, ACOG sight, suppressor  and 20-rounded PMAGs magazine.]]&lt;br /&gt;
[[Image:Disasm Kel-Tec PLR-16 (6).jpg|thumb|600px|none|The Kel-Tec PLR-16 with railed handguard with grip with flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel 1886==&lt;br /&gt;
The [[Lebel 1886]] belongs to the Bolt-action rifles, Historical weapons, Rifles, and World War I weapons categories and has 63 parts. You can raise rear sight.  &lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|400px|none|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[Image:Disasm Lebel 1886 (1).jpg|thumb|600px|none|The Lebel 1886 in game.]]&lt;br /&gt;
[[Image:Disasm Lebel 1886 (2).jpg|thumb|600px|none|View of the Lebel's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Lebel 1886 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Lebel 1886 (4).jpg|thumb|600px|none|The Lebel 1886 with raised rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk III*==&lt;br /&gt;
The [[Lee-Enfield No. 1 Mk III*]] belongs to the Bolt-action rifles, Rifles, World War I, and World War II weapons categories and has 92 parts. You can mount bayonet and use safety.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|400px|none|Lee-Enfield No. 1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:Disasm Lee-Enfield (1).jpg|thumb|600px|none|The Lee-Enfield No. 1 Mk III in-game.]]&lt;br /&gt;
[[Image:Disasm Lee-Enfield (2).jpg|thumb|600px|none|View of the Lee-Enfield's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Lee-Enfield (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Lee-Enfield (4).jpg|thumb|600px|none|The Lee-Enfield No. 1 Mk III with bayonet and raised rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] belongs to the Rifles and World War II weapons categories and has 64 parts. You can use safety and raise rear sight.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|350px|none|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Disasm M1 Carbine (1).jpg|thumb|600px|none|The M1 Carbine in game.]]&lt;br /&gt;
[[Image:Disasm M1 Carbine (2).jpg|thumb|600px|none|View of the Carbine's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M1 Carbine (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] belongs to the Rifles and World War II weapons categories and has 73 parts. You can mount scope, bayonet, and cheek pad, use safety or raise rear sight.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|400px|none|M1 Garand  - .30-06 Springfield]]&lt;br /&gt;
[[Image:Disasm M1 Garand (1).jpg|thumb|600px|none|The M1 Garand in game.]]&lt;br /&gt;
[[Image:Disasm M1 Garand (2).jpg|thumb|600px|none|View of the Garand's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M1 Garand (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm M1 Garand (5).jpg|thumb|600px|none|The M1 Garand with bayonet and cheekpad.]]&lt;br /&gt;
[[Image:M1C M84 scope.jpg|thumb|400px|none|M1C with M84 scope  - .30-06 Springfield]]&lt;br /&gt;
[[Image:Disasm M1 Garand (4).jpg|thumb|600px|none|The M1 Garand with scope.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A3 Springfield==&lt;br /&gt;
The [[M1903A3 Springfield]] belongs to the Bolt-action rifles, Historical weapons, Rifles, World War I, and World War II weapons categories and has 73 parts. You can mount a scope and use safety.  &lt;br /&gt;
[[File:M1903A3 Rifle made by Remington Arms.jpg|thumb|400px|none|M1903A3 Rifle manufactured by Remington Arms. Note the C-type pistol-grip stock - .30-06 Springfield ]]&lt;br /&gt;
[[Image:Disasm M1903A3 (1).jpg|thumb|600px|none|The M1903A3 Springfield in game.]]&lt;br /&gt;
[[Image:Disasm M1903A3 (2).jpg|thumb|600px|none|View of the Springfield's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M1903A3 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm M1903A3 (4).jpg|thumb|600px|none|The M1903A3 Springfield with scope.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] belongs to the Rifles and World War II weapons categories and has 64 parts. You can mount bayonet, use safety and raise rear sight.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|350px|none|M1941 Johnson Rifle - .30-06 Springfield]]&lt;br /&gt;
[[Image:Disasm M1941 Johnson (1).jpg|thumb|600px|none|The M1941 Johnson rifle in-game.]]&lt;br /&gt;
[[Image:Disasm M1941 Johnson (2).jpg|thumb|600px|none|View of the M1941's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M1941 Johnson (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm M1941 Johnson (4).jpg|thumb|600px|none|The M1941 Johnson rifle with bayonet and raised sight.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin 336 Deluxe==&lt;br /&gt;
The [[Marlin Model 336]] belongs to the Sporting guns and Rifles categories and has 76 parts. You can mount Picatinny rail with a modern scope and use safety.  &lt;br /&gt;
[[Image:MarlinModel336A.jpg|thumb|400px|none|Marlin 336A Carbine - .30-30 Winchester]]&lt;br /&gt;
[[Image:Disasm Marlin 336 (1).jpg|thumb|600px|none|The Marlin 336 Deluxe in game.]]&lt;br /&gt;
[[Image:Disasm Marlin 336 (2).jpg|thumb|600px|none|View of the Marlin's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Marlin 336 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Marlin 336W scope.jpg|thumb|400px|none|Marlin 336W Carbine with sniper scope - .30-30 Carbine]]&lt;br /&gt;
[[Image:Disasm Marlin 336 (4).jpg|thumb|600px|none|The Marlin 336 Deluxe with scope .]]&lt;br /&gt;
&lt;br /&gt;
==MAS-36==&lt;br /&gt;
The [[MAS-36]] belongs to the Bolt-action rifles, Rifles, and World War II weapons categories and has 47 parts. You can mount a bayonet and raise the rear sight.  &lt;br /&gt;
[[Image:MAS36.jpg|thumb|400px|none|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[Image:Disasm MAS-36 (1).jpg|thumb|600px|none|The MAS-36 in game.]]&lt;br /&gt;
[[Image:Disasm MAS-36 (2).jpg|thumb|600px|none|View of the MAS-36's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MAS-36 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm MAS-36 (4).jpg|thumb|600px|none|The MAS-36 with raised rear sight and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-49/56==&lt;br /&gt;
The [[MAS-49/56]] belongs to the Rifles category and has 112 parts. You can mount APX L806 scope. Also, you can use safety or raise the rear and grenade sights.  &lt;br /&gt;
[[Image:MAS49RifleA.jpg|thumb|400px|none|MAS-49/56 - 7.5x54mm French]]&lt;br /&gt;
[[Image:Disasm MAS-49-56 (1).jpg|thumb|600px|none|The MAS-49/56 in game.]]&lt;br /&gt;
[[Image:Disasm MAS-49-56 (2).jpg|thumb|600px|none|View of the MAS-49/56's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MAS-49-56 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm MAS-49-56 (4).jpg|thumb|600px|none|The MAS-49/56 with raised the rear and grenade sights.]]&lt;br /&gt;
[[Image:MAS-49 scope.jpg|thumb|400px|none|MAS-49/56 with APX L806 scope - 7.5x54mm French]]&lt;br /&gt;
[[Image:Disasm MAS-49-56 (5).jpg|thumb|600px|none|The MAS-49/56 with scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Rifle==&lt;br /&gt;
The [[Mondragón Rifle]] belongs to the Historical, Rifles, and World War I weapons categories and has 87 parts. You can use manual mode or safety or raise the rear sight.  &lt;br /&gt;
[[Image:Mondragón rifle.jpg|thumb|400px|none|Mondragón Modelo 1908 - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[Image:Disasm Mondragon (1).jpg|thumb|600px|none|The Mondragón Rifle in game.]]&lt;br /&gt;
[[Image:Disasm Mondragon (2).jpg|thumb|600px|none|View of the Mondragón's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Mondragon (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Mondragon (4).jpg|thumb|600px|none|The Mondragón Rifle with raised sights and manual mode.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
The [[Mosin Nagant Rifle]] belongs to the Bolt-action rifles, Rifles, World War I, and World War II weapons categories and has 70 parts. You can mount PU 3.5x scope and bayonet. You can use safety or change the rear sight.  &lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|400px|none|Mosin Nagant M91/30 Rifle with  PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Disasm Mosin (1).jpg|thumb|600px|none|The Mosin Nagant Rifle in game.]]&lt;br /&gt;
[[Image:Disasm Mosin (2).jpg|thumb|600px|none|View of the Mosin's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Mosin (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Mosin (4).jpg|thumb|600px|none|The Mosin Nagant Rifle with scope and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==OSV-96==&lt;br /&gt;
The [[OSV-96|OSV-96 Vzlomshchik]] belongs to the Anti-materiel Weapons, Rifles, and Modern Sniper Rifles weapons categories in-game and has 103 parts. You can mount a scope, use bipod and safety or raise the rear sight. Also, you can put a gun in a transportation state (in this case you can't shoot).&lt;br /&gt;
[[Image:OSV-96 with bipod.jpg|thumb|400px|none|OSV-96 Vzlomshchik with black stock - 12.7x108mm]]&lt;br /&gt;
[[Image:Disasm OSV-96 (1).jpg|thumb|600px|none|The OSV-96 in game.]]&lt;br /&gt;
[[Image:Disasm OSV-96 (2).jpg|thumb|600px|none|View of the OSV-96's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm OSV-96 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm OSV-96 (4).jpg|thumb|600px|none|The OSV-96 with raised the rear sight.]]&lt;br /&gt;
[[Image:Disasm OSV-96 (5).jpg|thumb|600px|none|The OSV-96 with optic scope and unfloded bipod.]]&lt;br /&gt;
[[Image:Disasm OSV-96 (6).jpg|thumb|600px|none|The transportation state.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] belongs to the Anti-Tank Weapons, Rifles, and World War II weapons categories in-game and has 97 parts. You can use bipod and safety or change the rear sight.&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|400px|none|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[Image:Disasm PTRS-41 (1).jpg|thumb|600px|none|The PTRS-41 in game.]]&lt;br /&gt;
[[Image:Disasm PTRS-41 (2).jpg|thumb|600px|none|View of the PTRS-41's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PTRS-41 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
The [[PTRD-41]] belongs to the Anti-Tank Weapons, Bolt-Action Rifles, Rifles, and World War II weapons categories in-game and has 79 parts. You can use bipod and safety or change the rear sight.&lt;br /&gt;
[[Image:PTRD-41.jpg|thumb|450px|none|PTRD-41 - 14.5x114mm]]&lt;br /&gt;
[[Image:Disasm PTRD-41 (1).jpg|thumb|600px|none|The PTRD-41 in game.]]&lt;br /&gt;
[[Image:Disasm PTRD-41 (2).jpg|thumb|600px|none|View of the PTRD-41's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PTRD-41 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;==&lt;br /&gt;
The [[Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;]] belongs to the Revolvers, Rifles, and Historical weapons categories and has 43 parts. &lt;br /&gt;
[[Image:RemCattlemansCarbine58.jpg|thumb|400px|none|Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot; - .44 caliber.]]&lt;br /&gt;
[[Image:Disasm Cattleman's Carbine (1).jpg|thumb|600px|none|The Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot; in game.]]&lt;br /&gt;
[[Image:Disasm Cattleman's Carbine (2).jpg|thumb|600px|none|View of the Remington's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Cattleman's Carbine (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] belongs to the Bolt-action rifles, Modern Sniper Rifles, and Rifles categories and has 62 parts. You can mount Picatinny rail with modern scope. Also, you can use safety or change the rear sight.  &lt;br /&gt;
[[Image:Remington 700 bdl.jpg|thumb|400px|none|Remington Model 700 BDL - .300 Win Mag]]&lt;br /&gt;
[[Image:Disasm Rem700 (1).jpg|thumb|600px|none|The Remington Model 700 in game.]]&lt;br /&gt;
[[Image:Disasm Rem700 (2).jpg|thumb|600px|none|View of the Remington's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Rem700 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Remington Model 700BDL With Iron Sights.jpg|thumb|400px|none|Remington Model 700 BDL rifle with iron sights and sniper scope - .30-06 Springfield.]]&lt;br /&gt;
[[Image:Disasm Rem700 (4)a.jpg|thumb|600px|none|The Remington Model 700 with scope.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] belongs to the World War II, World War I, Rifles, and Historical weapons categories and has 87 parts. You can raise rear sights and use safety. &lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|400px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[Image:Disasm RSC 1917 (1).jpg|thumb|600px|none|The R.S.C. Mle 1917 in game.]]&lt;br /&gt;
[[Image:Disasm RSC 1917 (2).jpg|thumb|600px|none|View of the RSC 1917's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm RSC 1917 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm RSC 1917 (4).jpg|thumb|600px|none|The R.S.C. Mle 1917 with raised rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Precision Rifle==&lt;br /&gt;
The [[Ruger Precision Rifle]] belongs to the Bolt-action rifles, Modern Sniper Rifles, and Rifles categories and has 136 parts. You can mount scope and bipod. Also, you can fold stock, use safety or raise cheek rest. &lt;br /&gt;
[[Image:PRECISION RIFLE 308 Gen 1.jpg|thumb|400px|none|Ruger Precision Rifle - .308 Winchester]]&lt;br /&gt;
[[Image:Disasm Ruger Precision Rifle (1).jpg|thumb|600px|none|The Ruger Precision Rifle in game.]]&lt;br /&gt;
[[Image:Disasm Ruger Precision Rifle (2).jpg|thumb|600px|none|View of the RPR's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger Precision Rifle (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Ruger Precision Rifle (4).jpg|thumb|600px|none|The Ruger Precision Rifle with scope and bipods.]]&lt;br /&gt;
[[Image:Disasm Ruger Precision Rifle (5).jpg|thumb|600px|none|The Ruger Precision Rifle with folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger No.1==&lt;br /&gt;
The [[Ruger No. 1 Rifle]] belongs to the Sporting Guns and Rifles categories in-game and has 84 parts. You can mount a scope and raise rear sights. There is also a working safety.&lt;br /&gt;
[[Image:RugerNo1.jpg|thumb|400px|none|Ruger No. 1 - .222 Remington]]&lt;br /&gt;
[[Image:Disasm Ruger No1 (1).jpg|thumb|600px|none|The Ruger No.1 in game.]]&lt;br /&gt;
[[Image:Disasm Ruger No1 (2).jpg|thumb|600px|none|View of the Ruger No.1's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger No1 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Ruger No1 (4).jpg|thumb|600px|none|The Ruger No.1 with scope.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] with 5 round magazine belongs to the Rifles categories and has 66 parts. There is a working safety.&lt;br /&gt;
[[Image:RugerMini14NewVer.jpg|thumb|400px|none|Ruger Mini-14 &amp;quot;Ranch Rifle&amp;quot; with inline wooden stock and blued finish with 5-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Disasm Ruger Mini14 (1).jpg|thumb|600px|none|The Ruger Mini-14 in game.]]&lt;br /&gt;
[[Image:Disasm Ruger Mini14 (2).jpg|thumb|600px|none|View of the Ruger's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ruger Mini14 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] belongs to the Rifles and World War II weapons categories and has 91 parts. You can mount PU 3.5x scope and bayonet. You can use safety or change the rear sight. &lt;br /&gt;
[[Image:SVT-40.jpg|thumb|400px|none|Tokarev SVT-40 - 7.62x54mmR.]]&lt;br /&gt;
[[Image:Disasm SVT (1).jpg|thumb|600px|none|The Tokarev SVT-40 in game.]]&lt;br /&gt;
[[Image:Disasm SVT (2).jpg|thumb|600px|none|View of the SVT-40's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SVT (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|400px|none|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[Image:Disasm SVT (4).jpg|thumb|600px|none|The Tokarev SVT-40 with PU scope and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874 Buffalo==&lt;br /&gt;
The [[Sharps 1874 Buffalo]] belongs to the Historical, and Rifles categories and has 70 parts. You can raise the rear sight and use the second trigger.&lt;br /&gt;
[[Image:Sharps 1874 Buffalo.jpg|thumb|400px|none|Sharps 1874 Buffalo - .45-70 caliber]]&lt;br /&gt;
[[Image:Disasm Sharps (1).jpg|thumb|600px|none|The Sharps 1874 Buffalo in-game.]]&lt;br /&gt;
[[Image:Disasm Sharps (2).jpg|thumb|600px|none|View of the Sharps' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Sharps (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550 SR==&lt;br /&gt;
The [[SIG SG 550 SR]] with wooden cheek plate belongs to the Modern sniper rifles and Rifles category and has 91 parts. You can fold stock. You can use safety or fold stock or bipod. As on SG 552, this model has the ability to use a transparent mag.&lt;br /&gt;
[[Image:550sniper.jpg|thumb|400px|none|SIG SG 550 SR - 5.56x45mm]]&lt;br /&gt;
[[Image:Disasm SG-550SR (1).jpg|thumb|600px|none|The SG 550 SR in game.]]&lt;br /&gt;
[[Image:Disasm SG-550SR (2).jpg|thumb|600px|none|View of the SG 550 SR's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SG-550SR (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm SG-550SR (4).jpg|thumb|600px|none|The SG 550 SR with folding stock and bipod and transparent mag and folding stock.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout==&lt;br /&gt;
The [[Steyr Scout]] belongs to the Bolt-action rifles, Rifles, and Modern sniper rifles categories and has 148 parts. You can mount a modern scope and unfold bipods or iron sights. Also, rifle has a working safety.&lt;br /&gt;
[[Image:Scout Gray.jpg|thumb|400px|none|Steyr Scout (early model) with gray stock and long-eye-relief scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Disasm Steyr Scout (1).jpg|thumb|600px|none|The Steyr Scout in game.]]&lt;br /&gt;
[[Image:Disasm Steyr Scout (2).jpg|thumb|600px|none|View of the Scout's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Steyr Scout (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Steyr Scout (4).jpg|thumb|600px|none|The Steyr Scout with a scope and unfolded bipods.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] belongs to the Modern sniper rifles and Rifles categories and has 91 parts. You can mount PSO-1 scope and flashlight, change the rear sight or put a gun in a transportation state (in this case you can't shoot). There is also a working fire selector with safety mode. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|400px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Disasm VSS (1).jpg|thumb|600px|none|The VSS Vintorez in game.]]&lt;br /&gt;
[[Image:Disasm VSS (2).jpg|thumb|600px|none|View of the VSS' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm VSS (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm VSS (4).jpg|thumb|600px|none|The VSS Vintorez with PSO scope and flashlight.]]&lt;br /&gt;
[[Image:Disasm VSS (5).jpg|thumb|600px|none|The transportation state.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The [[Winchester Model 1873]] belongs to the Historical and Rifles categories and has 75 parts. You can use safety or change the rear sight.  &lt;br /&gt;
[[Image:Winchester1873short.jpg|thumb|400px|none|Winchester Model 1873 &amp;quot;Short Rifle&amp;quot; with octagon barrel - 44-40 Winchester]]   &lt;br /&gt;
[[Image:Disasm Winchester 1873 (1).jpg |thumb|600px|none|The Winchester Model 1873 in game.]]&lt;br /&gt;
[[Image:Disasm Winchester 1873 (2).jpg |thumb|600px|none|View of the Winchester's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Winchester 1873 (3).jpg |thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] belongs to the Historical weapons, World War I weapons, and Rifles categories and has 97 parts. You can raise the rear sight.  &lt;br /&gt;
[[Image:Winchester-Model-1895.jpg|thumb|400px|none|Winchester Model 1895 - .30 Cal ]]&lt;br /&gt;
[[Image:Disasm Winchester 1895 (1).jpg |thumb|600px|none|The Winchester Model 1895 in game.]]&lt;br /&gt;
[[Image:Disasm Winchester 1895 (2).jpg |thumb|600px|none|View of the Winchester's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Winchester 1895 (3).jpg |thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Winchester 1895 (4).jpg |thumb|600px|none|The Winchester Model 1895 with the raised sights.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M59/66==&lt;br /&gt;
The [[Zastava M59/66]] appears as &amp;quot;SKS M59/66' and is incorrectly a Soviet Union weapon. It belongs to the Rifles and World War II weapons categories and has 102 parts. You can mount PU 3.5x scope and bayonet. Also you can use safety or change the rear sight (with night sight) and activate grenade sight.  &lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|400px|none|Zastava M59/66 - 7.62x39mm]]&lt;br /&gt;
[[Image:Disasm SKS (1).jpg|thumb|600px|none|The Zastava M59/66 in game.]]&lt;br /&gt;
[[Image:Disasm SKS (2).jpg|thumb|600px|none|View of the M59/66's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SKS (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm SKS (4).jpg|thumb|600px|none|The Zastava M59/66 with PU scope, grenade sight and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==Bren Mk2==&lt;br /&gt;
The [[Bren Gun|Bren Mk2]] belongs to the Machine guns and World War II weapons categories and has 141 parts. You can fold bipod, raise the rear sight and put a gun in a transportation state (in this case you can't shoot). Also, you can quickly change the barrel (however this makes no sense in the game). There is also a working fire selector with safety mode. &lt;br /&gt;
[[Image:Bren mk2.jpg|thumb|400px|none|Bren Mk2 - .303 British.]]&lt;br /&gt;
[[Image:Disasm Bren Mk2 (1).jpg|thumb|600px|none|The Bren Mk2 in game.]]&lt;br /&gt;
[[Image:Disasm Bren Mk2 (2).jpg|thumb|600px|none|View of the Bren's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Bren Mk2 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Bren Mk2 (4).jpg|thumb|600px|none|The Bren Mk2 with raised the rear sight and folded bipods.]]&lt;br /&gt;
[[Image:Disasm Bren Mk2 (5).jpg|thumb|600px|none|The transportation state.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] belongs to the Machine guns, Historical weapons, World War I, and World War II weapons categories and has 147 parts. You can use bipod and safety and raise the rear sight and the butt plate. &lt;br /&gt;
[[Image:BAR1918.jpg|thumb|400px|none|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
[[Image:Disasm BAR (4).jpg|thumb|600px|none|The M1918A2 Browning Automatic Rifle in game.]]&lt;br /&gt;
[[Image:Disasm BAR (2).jpg|thumb|600px|none|View of the BAR's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm BAR (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm BAR (1).jpg|thumb|600px|none|The M1918A2 Browning Automatic Rifle with raised the rear sight and the butt plate.]]&lt;br /&gt;
[[Image:Disasm BAR (5).jpg|thumb|600px|none|The M1918A2 Browning Automatic Rifle with folded bipods.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The  [[Browning M1919A4]] belongs to the Machine guns, Historical and World War II weapons categories in-game and has 204 parts. You can raise the rear and front sight. &lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|350px|none|Browning M1919A4 on an M2 tripod - .30-06 Springfield]]&lt;br /&gt;
[[Image:Disasm Browning M1919A4 (1).jpg|thumb|600px|none|The Browning M1919A4 in game.]]&lt;br /&gt;
[[Image:Disasm Browning M1919A4 (2).jpg|thumb|600px|none|View of the Browning's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Browning M1919A4 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
The  [[Browning M2]] belongs to the Machine guns and World War II weapons categories in-game and has 383 parts. You can raise the rear sight and mount a gun on a tripod. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|350px|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Disasm Browning M2 (1).jpg|thumb|600px|none|The Browning M2 in game.]]&lt;br /&gt;
[[Image:Disasm Browning M2 (2).jpg|thumb|600px|none|View of the Browning's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Browning M2 (3)a.jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Browning M2 (4).jpg|thumb|600px|none|The Browning M2 on tripod.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] belongs to the Machine guns, World War I, and Historical weapons categories in-game and has 138 parts. You can mount Anti-Aircraft sights, fold bipod and raise rear sight. There is a working fire selector with safety mode.&lt;br /&gt;
[[Image:Chauchat without sights.jpg|thumb|400px|none|Chauchat Mle 1915  - 8x50mmR Lebel]]&lt;br /&gt;
[[Image:Disasm Chauchat (1).jpg|thumb|600px|none|The Chauchat in game.]]&lt;br /&gt;
[[Image:Disasm Chauchat (2).jpg|thumb|600px|none|View of the Chauchat's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Chauchat (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Chauchat (4).jpg|thumb|600px|none|The Chauchat with raised rear sight.]]&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|400px|none|Chauchat Mle 1915 with Anti-Arcraft sights - 8x50mmR Lebel]]&lt;br /&gt;
[[Image:Disasm Chauchat (5).jpg|thumb|600px|none|The Chauchat with folded bipod and Anti-Aircraft sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1895==&lt;br /&gt;
The [[Colt Model 1895]] belongs to the Machine guns, World War I, and Historical weapons categories in-game and has 128 parts. You can raise the rear sight and use safety.&lt;br /&gt;
[[Image:Colt3.jpg|thumb|350px|none|Colt 1895 machine gun - .30-40 Krag]]&lt;br /&gt;
[[Image:Disasm Colt Model 1895 (1).jpg|thumb|600px|none|The Colt Model 1895 in game.]]&lt;br /&gt;
[[Image:Disasm Colt Model 1895 (2).jpg|thumb|600px|none|View of the Colt's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Colt Model 1895 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Colt Model 1895 (4).jpg|thumb|600px|none|The Colt Model 1895 with raised rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
The [[DP-27]] belongs to the Machine guns and World War II weapons categories and has 62 parts. You can use bipod and safety, change the rear sight, and put a weapon in a transportation state (in this case you can't shoot). &lt;br /&gt;
[[Image:DP-28.jpg|thumb|400px|none|Degtyaryov DP-28 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Disasm DP-27 (1).jpg|thumb|600px|none|The DP-27 in game.]]&lt;br /&gt;
[[Image:Disasm DP-27 (2).jpg|thumb|600px|none|View of the DP-27's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm DP-27 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm DP-27 (4).jpg|thumb|600px|none|The transportation state.]]&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The  [[DShK]] belongs to the Machine guns and World War II weapons categories in-game and has 451 parts. There are many actions available in the game: you can use safety, change the position of the sight for different distances, remove the shield, and put a weapon in an anti-aircraft mode.&lt;br /&gt;
[[Image:DShK-on-wheeled-mounting.jpg|thumb|400px|none|DShK 1938 on wheeled mounting - 12.7x108mm]]&lt;br /&gt;
[[Image:Disasm DShKM (1).jpg|thumb|600px|none|The DShK in game.]]&lt;br /&gt;
[[Image:Disasm DShKM (2).jpg|thumb|600px|none|View of the DShK's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm DShKM (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:DSHK.jpg|thumb|400px|none|DShKM on tripod, for comparison - 12.7x108mm]]&lt;br /&gt;
[[Image:Disasm DShKM (4).jpg|thumb|600px|none|The Anti-aircraft mode.]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The  [[Dillon Aero M134 Minigun]] belongs to the Machine guns category in-game and has 176 parts. You can mount EOTech sight. The minigun machine gun can also be mounted on an HMMWV.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|400px|none|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Disasm M134 Minigun (1).jpg|thumb|600px|none|The M134 Minigun in game.]]&lt;br /&gt;
[[Image:Disasm M134 Minigun (2).jpg|thumb|600px|none|View of the Minigun's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M134 Minigun (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm M134 Minigun (4).jpg|thumb|600px|none|The M134 Minigun with EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] incorrectly belongs to the Assault rifles category and has 97 parts. You can fold stock or bipod and raise rear or night sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|none|400px|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Disasm Galil ARM (1).jpg|thumb|600px|none|The IMI Galil ARM in game.]]&lt;br /&gt;
[[Image:Disasm Galil ARM (2).jpg|thumb|600px|none|View of the Galil's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Galil ARM (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Galil ARM (4).jpg|thumb|600px|none|The safety mode. Note raised carrying handle.]]&lt;br /&gt;
[[Image:Disasm Galil ARM (5).jpg|thumb|600px|none|The IMI Galil ARM with folded stock.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1909==&lt;br /&gt;
The [[Hotchkiss M1909]] belongs to the Machine guns, World War I, and Historical weapons categories in-game and has 118 parts. You can fold bipod and foot or raise rear sight. There is a working fire selector with safety mode.&lt;br /&gt;
[[Image:Hotchkiss1909.jpg|thumb|400px|none|Hotchkiss M1909 - 8x50mm R]]&lt;br /&gt;
[[Image:Disasm Hotchkiss M1909 (1).jpg|thumb|600px|none|The Hotchkiss M1909 in game.]]&lt;br /&gt;
[[Image:Disasm Hotchkiss M1909 (2).jpg|thumb|600px|none|View of the Hotchkiss' details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Hotchkiss M1909 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Hotchkiss M1909 (4).jpg|thumb|600px|none|The Hotchkiss M1909 with raised rear sight and unfolded bipod and foot.]]&lt;br /&gt;
[[Image:Disasm Hotchkiss M1909 (5).jpg|thumb|600px|none|The Hotchkiss M1909 with folded bipod and foot.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2 LSW==&lt;br /&gt;
The [[L86A2]] incorrectly belongs to the Assault rifles and Bullpup categories and has 155 parts. You can mount the SUSAT scope, raise the butt strap, unfold the bipod and raise the rear sight. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:L86A2.jpg|thumb|none|400px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Disasm L86A2 (1).jpg|thumb|600px|none|The L86A2 LSW in game.]]&lt;br /&gt;
[[Image:Disasm L86A2 (2).jpg|thumb|600px|none|View of the L86A2's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm L86A2 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm L86A2 (4).jpg|thumb|600px|none|The L86A2 LSW with SUSAT and raised butt strap.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] belongs to the Machine guns, World War I, World War II, and Historical weapons categories in-game and has 80 parts. You can detach the bipod, raise rear sight and use safety.&lt;br /&gt;
[[Image:Lewis-Savage.jpg|thumb|400px|none|Lewis Gun, on Light Ground Mount support - .30-06]]&lt;br /&gt;
[[Image:Disasm Lewis Gun (1).jpg|thumb|600px|none|The Lewis Gun in game.]]&lt;br /&gt;
[[Image:Disasm Lewis Gun (2).jpg|thumb|600px|none|View of the Lewis Gun's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Lewis Gun (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|400px|none|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Disasm Lewis Gun (4).jpg|thumb|600px|none|The Lewis Gun without bipod and raised rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] belongs to the Machine guns category in-game and has 197 parts. You can mount Aimpoint sight, fold bipods, quickly change the barrel (however this makes no sense in the game), use safety, change the rear sight.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|400px|none|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Disasm M240B (1).jpg|thumb|600px|none|The M240B in game.]]&lt;br /&gt;
[[Image:Disasm M240B (2).jpg|thumb|600px|none|View of the M240B's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M240B (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm M240B (4).jpg|thumb|600px|none|The M240B with Aimpoint sight.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] belongs to the Machine guns category in-game and has 226 parts. You can fold bipods and shoulder rest, quickly change the barrel (however this makes no sense in the game), use safety, and change the rear sight.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|400px|none|M249 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Disasm M249 (1).jpg|thumb|600px|none|The M249 SAW in game.]]&lt;br /&gt;
[[Image:Disasm M249 (2).jpg|thumb|600px|none|View of the M249's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M249 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm M249 (4).jpg|thumb|600px|none|The M249 with folded bipods and raised shoulder rest.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun]] belongs to the Machine guns category in-game and has 115 parts. You can fold bipods, quickly change the barrel (however this makes no sense in the game), and change the rear sight.&lt;br /&gt;
[[Image:M60.jpg|thumb|400px|none|M60 machine gun with bipod extended - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Disasm M60 (1).jpg|thumb|600px|none|The M60 in game.]]&lt;br /&gt;
[[Image:Disasm M60 (2).jpg|thumb|600px|none|View of the M60's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm M60 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm M60 (4).jpg|thumb|600px|none|The M60 with unfolded bipods.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen machine gun==&lt;br /&gt;
The [[Madsen machine gun]] belongs to the Machine guns, World War I, World War II, and Historical weapons categories in-game and has 181 parts. You can mount stock support, fold bipod, raise rear sight and use safety.&lt;br /&gt;
[[Image:MadsenGun2.jpg|thumb|400px|none|Madsen machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Disasm Madsen (1).jpg|thumb|600px|none|The Madsen MG in game.]]&lt;br /&gt;
[[Image:Disasm Madsen (2).jpg|thumb|600px|none|View of the Madsen's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Madsen (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Madsen (4).jpg|thumb|600px|none|The Madsen MG with stock support and raised rear sight.]]&lt;br /&gt;
[[Image:Disasm Madsen (5).jpg|thumb|600px|none|The Madsen MG  with folded bipods.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
The  [[Maxim M1910/30]] belongs to the Machine guns, Historical, World War I, and World War II weapons categories in-game and has 190 parts. You can use safety, change the position of the sight for different distances, remove the shield, and put a weapon on a ''tachanka''.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|350px|none|Russian Maxim M1910/30, post-1941 manufacture with a top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[Image:Disasm Maxim (1).jpg|thumb|600px|none|The Maxim M1910/30 in game.]]&lt;br /&gt;
[[Image:Disasm Maxim (2).jpg|thumb|600px|none|View of the Maxim's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Maxim (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Maxim (4).jpg|thumb|600px|none|The Maxim M1910/30 without shield.]]&lt;br /&gt;
[[Image:Disasm Maxim (5).jpg|thumb|600px|none|The ''Tachanka'' with Maxim M1910/30.]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
The [[MG3]] belongs to the Machine guns category in-game and has 186 parts. You can quickly change the barrel (however this makes no sense in the game), unfold the Anti-Aircraft sights, fold or detach bipods and use safety.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|400px|none|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Disasm MG3 (1).jpg|thumb|600px|none|The MG3 in game.]]&lt;br /&gt;
[[Image:Disasm MG3 (2).jpg|thumb|600px|none|View of the MG3's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MG3 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm MG3 (5).jpg|thumb|600px|none|The MG3 with folded bipods.]]&lt;br /&gt;
[[Image:MG3 no bipod.jpg|thumb|400px|none|MG3 without bipods - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Disasm MG3 (4).jpg|thumb|600px|none|The MG3 without bipods and unfolded Anti-Arcraft sights.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] belongs to the Machine guns and World War II categories in-game and has 190 parts. You can mount a machine gun on a BMW motorcycle, quickly change the barrel (however this makes no sense in the game), fold the iron sight, fold or detach bipods or use alternative iron sights. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:Mg-34man-portable.jpg|thumb|400px|none|MG34 with 50 round belt drum Gurtrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Disasm MG34 (1).jpg|thumb|600px|none|The MG34 in game.]]&lt;br /&gt;
[[Image:Disasm MG34 (2).jpg|thumb|600px|none|View of the MG34's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm MG34 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm MG34 (5).jpg|thumb|600px|none|The MG34 without bipods.]]&lt;br /&gt;
[[Image:Disasm MG34 (6).jpg|thumb|600px|none|The MG34 on the BMW motorcycle.]]&lt;br /&gt;
[[Image:Disasm MG34 (7).jpg|thumb|600px|none|The barrel change.]]&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|400px|none|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Disasm MG34 (4).jpg|thumb|600px|none|The MG34 with folded bipods and iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
A [[NSVT]] is mounted on the MG cupola on the T-72. &lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|400px|none|NSV-T heavy machine gun - 12.7x108mm]]&lt;br /&gt;
[[Image:Disasm NSVT (1).jpg|thumb|600px|none|A close-up of the NSVT in disassembly mode.]]&lt;br /&gt;
[[Image:Disasm NSVT (2).jpg|thumb|600px|none|The NSVT mounted on MG cupola.]]&lt;br /&gt;
[[Image:Disasm NSVT (3).jpg|thumb|600px|none|Raised machine gun firing.]]&lt;br /&gt;
&lt;br /&gt;
==PKM Machine Gun==&lt;br /&gt;
The [[PKM Machine Gun]] belongs to the Machine guns category in-game and has 147 parts. You can fold bipods, raise the rear sight or stock support and use safety. In addition, a functional [[PKM]] is mounted in the firing port on the BMP-3 on both sides.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|400px|none|PKM with classic version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Disasm PKM (1).jpg|thumb|600px|none|The PKM Machine Gun in game.]]&lt;br /&gt;
[[Image:Disasm PKM (2).jpg|thumb|600px|none|View of the PKM's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm PKM (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm PKM (4).jpg|thumb|600px|none|The PKM Machine Gun with folded bipods and raised the rear sight and stock support.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (7).jpg|thumb|600px|none|The PKM mounted  on the BMP-3.]]&lt;br /&gt;
&lt;br /&gt;
==PKT Machine Gun==&lt;br /&gt;
The [[PKT]] is mounted in the firing port on the BMP-3 and T-72. &lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:Disasm BMP-3 (11).jpg|thumb|600px|none|The PKT mounted  on the BMP-3.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (12).jpg|thumb|600px|none|Another PKT.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (13).jpg|thumb|600px|none|A better view of the PKT installed on the side of the main gun, in disassembly mode.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (14).jpg|thumb|600px|none|One of the PKT during disassembling. Note front sight, which is present on two of the three machine guns.]]&lt;br /&gt;
[[Image:Disasm PKT (1).jpg|thumb|600px|none|The T-72's PKT in disassembly mode.]]&lt;br /&gt;
[[Image:Disasm PKT (2).jpg|thumb|600px|none|The T-72's PKT in firing port.]]&lt;br /&gt;
[[Image:Disasm PKT (3).jpg|thumb|600px|none|Another look at the machine gun inside the turret.]]&lt;br /&gt;
[[Image:Disasm PKT (5).jpg|thumb|600px|none|The T-72's firing port.]]&lt;br /&gt;
[[Image:Disasm PKT (4)a.jpg|thumb|600px|none|Firing.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] belongs to the Machine guns category in-game and has 144 parts. You can fold bipods, raise the rear sight and use safety. &lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|400px|none|RPD - 7.62x39mm]]&lt;br /&gt;
[[Image:Disasm RPD (1).jpg|thumb|600px|none|The RPD Machine Gun in game.]]&lt;br /&gt;
[[Image:Disasm RPD (2).jpg|thumb|600px|none|View of the RPD's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm RPD (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm RPD (4).jpg|thumb|600px|none|The RPD Machine Gun with folded bipods and raised the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK-74M]] belongs to the Machine guns category and has 118 parts. You can mount 1PN93 night scope and change the rear sight or fold stock with bipods. There is also a working fire selector with safety mode.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|400px|none|RPK-74M with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Disasm RPK-74M (1).jpg|thumb|600px|none|The RPK-74M in game.]]&lt;br /&gt;
[[Image:Disasm RPK-74M (2).jpg|thumb|600px|none|View of the RPK-74M's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm RPK-74M (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm RPK-74M (4).jpg|thumb|600px|none|The RPK-74M with folding stock and 1PN93 night scope.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
The [[Ultimax 100 Mark 3]] belongs to the Machine guns category in-game and has 144 parts. You can fold bipods or carrying handle, quickly change the barrel (however this makes no sense in the game), put down trigger guard, raise the rear sight, and use safety. &lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg|thumb|400px|none|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Disasm Ultimax 100 (1).jpg|thumb|600px|none|The Ultimax 100 in game.]]&lt;br /&gt;
[[Image:Disasm Ultimax 100 (2).jpg|thumb|600px|none|View of the Ultimax's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Ultimax 100 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Ultimax 100 (4).jpg|thumb|600px|none|The Ultimax 100 with folded bipods, lowered trigger guard, and raised the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] belongs to the Shotguns category and has 126 parts. You can mount muzzle brake, EOTech, and ACOG sights. Also, you can use safety, fold stock, and change color.&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|400px|none|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Disasm Benelli M4 (1).jpg|thumb|600px|none|The Benelli M4 Super 90 in game.]]&lt;br /&gt;
[[Image:Disasm Benelli M4 (2).jpg|thumb|600px|none|View of the Benelli's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Benelli M4 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Benelli M4 (4).jpg|thumb|600px|none|The Benelli M4 Super 90 with muzzle brake and ACOG sight.]]&lt;br /&gt;
[[Image:Disasm Benelli M4 (6).jpg|thumb|600px|none|The Benelli M4 Super 90 with folded stock and EOTech sight.]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 with 7-shot tube - 12 gauge.]]&lt;br /&gt;
[[Image:Disasm Benelli M4 (5).jpg|thumb|600px|none|The black colored Benelli M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] belongs to the Shotguns and World War I categories and has 86 parts. The shotgun has a working safety.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|400px|none|Browning Auto-5  - 12 gauge]]&lt;br /&gt;
[[Image:Disasm Browning A5 (1).jpg|thumb|600px|none|The Browning Auto-5 in game.]]&lt;br /&gt;
[[Image:Disasm Browning A5 (2).jpg|thumb|600px|none|View of the Auto-5's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Browning A5 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[Daewoo USAS-12]] belongs to the Shotguns category and has 145 parts. You can put down the trigger guard and port cover, change the handle side and raise sights. There is also a working fire selector with safety mode. &lt;br /&gt;
[[Image:USAS12.jpg|thumb|400px|none|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:Disasm USAS 12 (1).jpg|thumb|600px|none|The Daewoo USAS-12 in game.]]&lt;br /&gt;
[[Image:Disasm USAS 12 (2).jpg|thumb|600px|none|View of the USAS-12's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm USAS 12 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm USAS 12 (4).jpg|thumb|600px|none|The Daewoo USAS-12 with lowered trigger guard and left side handle]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] belongs to the Shotguns category and has 120 parts. You can fold stock, rotate and remove the hook and remove stock. There is also a working fire selector with safety mode. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Disasm SPAS 12 (5).jpg|thumb|600px|none|The Franchi SPAS-12 in game.]]&lt;br /&gt;
[[Image:Disasm SPAS 12 (2).jpg|thumb|600px|none|View of the SPAS-12's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm SPAS 12 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm SPAS 12 (6).jpg|thumb|600px|none|Rotated hook.]]&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Disasm SPAS 12 (4).jpg|thumb|600px|none|The SPAS-12 without stock.]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Disasm SPAS 12 (1).jpg|thumb|600px|none|The Franchi SPAS-12 with folded stock in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 SPX==&lt;br /&gt;
The [[Mossberg 500|Mossberg 500 SPX]] belongs to the Shotguns category and has 71 parts. You can mount a flashlight, muzzle brake, plastic furniture (with stock or pistol grip), EOTech, Walther MRS, Aimpoint, and rear sights. Has its own shooting range.&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|400px|none|Mossberg 500AT Shotgun, for comparison  - 12 gauge.]]&lt;br /&gt;
[[Image:Disasm Mossberg 500(1).jpg|thumb|600px|none|The Mossberg 500 SPX in game.]]&lt;br /&gt;
[[Image:Disasm Mossberg 500(2).jpg|thumb|600px|none|View of the Mossberg's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Mossberg 500(3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Mossberg 500(4).jpg|thumb|600px|none|The Mossberg 500 SPX with flashlight and EOTech sight.]]&lt;br /&gt;
[[Image:Disasm Mossberg 500(5).jpg|thumb|600px|none|The Mossberg 500 SPX with muzzle brake and Aimpoint sight.]]&lt;br /&gt;
[[Image:Mossberg 500 SPX.jpg|thumb|400px|none|Mossberg 500 SPX  - 12 gauge.]]&lt;br /&gt;
[[Image:Disasm Mossberg 500(6).jpg|thumb|600px|none|The Mossberg 500 SPX with plastic furniture (stock version).]]&lt;br /&gt;
[[Image:Disasm Mossberg 500(7).jpg|thumb|600px|none|The Mossberg 500 SPX with plastic furniture (pistol grip version) and Walther MRS sight.]]&lt;br /&gt;
[[Image:Disasm Mossberg 500 (8).jpg|thumb|none|600px|Mossberg 500 SPX at the shooting range.]]&lt;br /&gt;
[[Image:Disasm Mossberg 500 (9).jpg|thumb|none|600px|Mossberg 500 SPX in ADS.]]&lt;br /&gt;
[[Image:Disasm Mossberg 500 (10).jpg|thumb|none|600px|Mossberg 500 SPX reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] belongs to the Shotguns category and has 90 parts. The shotgun has a working fire selector with working safety. &lt;br /&gt;
[[Image:Jackhammerprototype.jpg|thumb|350px|none|Last remaining prototype Pancor Jackhammer - 12 gauge.]]&lt;br /&gt;
[[Image:Disasm Jackhammer (1).jpg|thumb|600px|none|The Jackhammer in game.]]&lt;br /&gt;
[[Image:Disasm Jackhammer (2).jpg|thumb|600px|none|View of the Jackhammer's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Jackhammer (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
The [[Remington Model 870]] belongs to the Shotguns category and has 71 parts. You can mount flashlight, muzzle brake, EOTech, and Aimpoint sights.&lt;br /&gt;
[[Image:Remington870 Hard Wood Home Defense.jpg|thumb|400px|none|Remington 870 Hard Wood Home Defense - 12 gauge]]&lt;br /&gt;
[[Image:Disasm Remington870 (1).jpg|thumb|600px|none|The Remington Model 870 in game.]]&lt;br /&gt;
[[Image:Disasm Remington870 (2).jpg|thumb|600px|none|View of the Remington's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Remington870 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Remington870 (4).jpg|thumb|600px|none|The Remington Model 870 with muzzle brake and EOTech sight.]]&lt;br /&gt;
[[Image:Disasm Remington870 (5).jpg|thumb|600px|none|The Remington Model 870 with flashlight and Aimpoint sight.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K 030==&lt;br /&gt;
The [[Saiga 12K|Saiga 12K 030]] belongs to the Shotguns and Sporting guns categories and has 87 parts. You can mount Aimpoint sight, recoil pad 6G15U for GP-25, Insight M3 flashlight, laser sight, FAB Defense grip. Also, you can raise rear sight, fold stock and use safety. &lt;br /&gt;
[[Image:Izhmash Ks-k.jpg|thumb|400px|none|Izhmash KS-K - 12 gauge. Saiga 12K 030 looks identical, the only difference is the inscription &amp;quot;SAIGA 12K&amp;quot; and the wider shape of the stock lock button]]&lt;br /&gt;
[[Image:Disasm Saiga 12 (1).jpg|thumb|600px|none|The Saiga 12 in game.]]&lt;br /&gt;
[[Image:Disasm Saiga 12 (2).jpg|thumb|600px|none|View of the Saiga 12's details in X-Ray mode. Note the TsNIITochMash shells.]]&lt;br /&gt;
[[Image:Disasm Saiga 12 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Saiga 12 (4).jpg|thumb|600px|none|The Saiga 12 with folded stock.]]&lt;br /&gt;
[[Image:Disasm Saiga 12 (5).jpg|thumb|600px|none|The Saiga 12 with Aimpoint sight, recoil pad and FAB Defense grip.]]&lt;br /&gt;
[[Image:Disasm Saiga 12 (6).jpg|thumb|600px|none|The Saiga 12 with laser sight.]]&lt;br /&gt;
[[Image:Disasm Saiga 12 (7).jpg|thumb|600px|none|The Saiga 12 with flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
The [[TOZ-34]] belongs to the Shotguns category in-game and has 71 parts. You can use safety and replace the receiver with an engraved one.&lt;br /&gt;
[[Image:TOZ-34.jpg|thumb|400px|none|TOZ-34 - 12 gauge]]&lt;br /&gt;
[[Image:Disasm TOZ 34 (1).jpg|thumb|600px|none|The TOZ-34 in game.]]&lt;br /&gt;
[[Image:Disasm TOZ 34 (2).jpg|thumb|600px|none|View of the TOZ-34's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm TOZ 34 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm TOZ 34 (4).jpg|thumb|600px|none|The TOZ-34 with engraved receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] belongs to the Historical weapons, World War I, and Shotguns categories and has 86 parts. You can mount a long barrel, bayonet, heat shield, and the ability to slam fire.&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|400px|none|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[Image:Disasm Winchester 1897(1).jpg|thumb|600px|none|The Winchester Model 1897 in game.]]&lt;br /&gt;
[[Image:Disasm Winchester 1897(2).jpg|thumb|600px|none|View of the Winchester's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Winchester 1897(3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[File:Winchester97field.jpg|thumb|none|400px|Winchester Model 1897 Field shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Disasm Winchester 1897(4).jpg|thumb|600px|none|The Winchester Model 1897 with extended barrel.]]&lt;br /&gt;
[[File:Winchester1897 bayonet.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; with bayonet]]&lt;br /&gt;
[[Image:Disasm Winchester 1897(5).jpg|thumb|600px|none|The Winchester Model 1897 with heat shield and bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[Winchester Model 21]] belongs to the Shotguns category in-game and has 80 parts. You can cut off stock and barrels and use safety.&lt;br /&gt;
[[Image:Winchester-Model-21.jpg|thumb|400px|none|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[Image:Disasm Winchester 21 (1).jpg|thumb|600px|none|The Winchester Model 21 in game.]]&lt;br /&gt;
[[Image:Disasm Winchester 21 (2).jpg|thumb|600px|none|View of the Winchester's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Winchester 21 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Winchester 21 (4).jpg|thumb|600px|none|The Winchester Model 21 with sawed-off barrels.]]&lt;br /&gt;
[[Image:Disasm Winchester 21 (5).jpg|thumb|600px|none|The sawed-off Winchester Model 21.]]&lt;br /&gt;
&lt;br /&gt;
=Missile Launchers and Grenade Launchers=&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] is seen when installed on the humvee in [[RPG-7]] shooting range.&lt;br /&gt;
[[Image:TOW Humvee mount.jpg|thumb|350px|none|BGM-71 TOW mounted on Humvee - 152mm.]]&lt;br /&gt;
[[Image:Disasm BGM-71 TOW (1).jpg|thumb|600px|none|The BGM-71 TOW mounted on humvee.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The [[GP-25 grenade launcher]] is available in the game as an accessory for [[AK-74]] and [[AN-94]]. It is fully functional and you can shoot from it.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|350px|none|GP-25 - 40mm]]&lt;br /&gt;
[[Image:Disasm AK-74 (5).jpg|thumb|600px|none|The GP-25 mounted on AK-74.]]&lt;br /&gt;
[[Image:Disasm AN-94 (4).jpg|thumb|600px|none|The GP-25 mounted on AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch AG36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] is available in the game as an accessory for [[Heckler &amp;amp; Koch G36E]]. It is fully functional and you can shoot from it.&lt;br /&gt;
[[Image:H&amp;amp;KAg36.jpg|thumb|350px|none|Heckler &amp;amp; Koch AG36 grenade launcher with handguard - 40x46mm]]&lt;br /&gt;
[[Image:Disasm G-36 (5).jpg|thumb|600px|none|The AG36 mounted on G36E.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available in the game as an accessory for [[Colt M4A1]] and [[IMI Tavor TAR-21]]. It is fully functional and you can shoot from it.&lt;br /&gt;
[[Image:M203.jpg|thumb|350px|none|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Disasm M4A1 (8).jpg|thumb|600px|none|The M203 mounted on M4A1.]]&lt;br /&gt;
[[Image:Disasm Tar-21 (7).jpg|thumb|600px|none|The M203 mounted on TAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==M79==&lt;br /&gt;
The [[M79 grenade launcher]] belongs to the Grenade launchers/RPGs weapons category in-game and has 99 parts. You can use safety, change the rear sight and turn the trigger guard.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|400px|none|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Disasm  M79 (1).jpg|thumb|600px|none|The M79 in game.]]&lt;br /&gt;
[[Image:Disasm  M79 (2).jpg|thumb|600px|none|View of the M79's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm  M79 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm  M79 (4)a.jpg|thumb|600px|none|The M79 with turned trigger guard to right in game.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL/MGL Mk 1L hybrid==&lt;br /&gt;
A hybrid between [[Milkor MGL]] and [[Milkor MGL Mk 1L]] is presented in the game as &amp;quot;MGL  MK-1L&amp;quot;. It belongs to the Grenade launchers/RPGs weapons category in-game and has 111 parts. You can use safety, raise the sight and fold stock.&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|400px|none|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Milkor Mk IL Black.jpg|thumb|400px|none|Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Disasm Milkor MGL (1).jpg|thumb|600px|none|The &amp;quot;MGL  MK-1L&amp;quot; in game.]]&lt;br /&gt;
[[Image:Disasm Milkor MGL (2).jpg|thumb|600px|none|View of the Milkor's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Milkor MGL (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Milkor MGL (4).jpg|thumb|600px|none|The &amp;quot;MGL  MK-1L&amp;quot; with folded stock and raised sight in-game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] belongs to the Anti-Tank Weapons and Grenade launchers/RPGs weapons categories in-game and has 66 (65 without scope) parts. Has its own shooting range. You can use safety and remove the PGO-7 scope to use additional front sight.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|400px|none|RPG-7 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:Disasm RPG-7 (1).jpg|thumb|600px|none|The RPG-7 with  scope in game.]]&lt;br /&gt;
[[Image:Disasm RPG-7 (2).jpg|thumb|600px|none|View of the RPG-7's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm RPG-7 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 without scope- 40mm]]&lt;br /&gt;
[[Image:Disasm RPG-7 (4).jpg|thumb|600px|none|The RPG-7 without  scope in game.]]&lt;br /&gt;
[[Image:Disasm RPG-7 (5).jpg|thumb|none|600px|RPG-7 at the shooting range.]]&lt;br /&gt;
[[Image:Disasm RPG-7 (6).jpg|thumb|none|600px|RPG-7 in ADS.]]&lt;br /&gt;
[[Image:Disasm RPG-7 (7).jpg|thumb|none|600px|RPG-7 reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] belongs to World War II and Grenade launchers/RPGs weapons categories in-game and has 64 parts. You can use safety.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|400px|none|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[Image:Disasm Panzerschreck (1)a.jpg|thumb|600px|none|The Panzerschrec in game.]]&lt;br /&gt;
[[Image:Disasm Panzerschreck (2).jpg|thumb|600px|none|View of the Panzerschrec's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Panzerschreck (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 &amp;quot;Knee Mortar&amp;quot;==&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]] belongs to the Grenade launchers/RPGs weapons category in-game and has 47 parts. You can change distance.&lt;br /&gt;
[[Image:Type89KneeMortar.jpg|thumb|400px|none|Type 89 &amp;quot;Knee Mortar&amp;quot; - 50mm]]&lt;br /&gt;
[[Image:Disasm Type 89 (1).jpg|thumb|600px|none|The Type 89 &amp;quot;Knee Mortar&amp;quot; in game.]]&lt;br /&gt;
[[Image:Disasm Type 89 (2).jpg|thumb|600px|none|View of the Type 89's details in X-Ray mode. Note that when the distance is changed, part of the grenade is outside the barrel.]]&lt;br /&gt;
[[Image:Disasm Type 89 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Type 89 (4).jpg|thumb|600px|none|Changing distance.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==8.8 cm FlaK 37==&lt;br /&gt;
The '''8.8 cm FlaK 37''' belongs to the Artillery and World War II weapons categories in-game and has 587 parts. There are many actions available in the game: you can rotate the gun to the right, left, or up, raise and lower the window in the shield, put a weapon in a transportation state (in this case you can't shoot), and remove the shield.&lt;br /&gt;
[[Image:FlaK37-36Barrel.jpg|thumb|none|450px|A British Staff Sergeant posing with an 8.8 cm FlaK 37 with FlaK 36-style two-piece barrel in front of the ''Reichstag'' building in Berlin, approx. July 1945. Note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles - 88x571mm R]]&lt;br /&gt;
[[Image:Disasm Flack 36 (1).jpg|thumb|600px|none|The FlaK 37 in game.]]&lt;br /&gt;
[[Image:Disasm Flack 36 (2).jpg|thumb|600px|none|View of the FlaK 37's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm Flack 36 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm Flack 36 (4).jpg|thumb|600px|none|The transportation state.]]&lt;br /&gt;
[[Image:Disasm Flack 36 (5).jpg|thumb|600px|none|The FlaK 37 without shield.]]&lt;br /&gt;
[[Image:Disasm Flack 36 (6).jpg|thumb|600px|none|Rotated FlaK 37 with raised shield window.]]&lt;br /&gt;
[[Image:Disasm Flack 36 (7).jpg|thumb|600px|none|The raised FlaK 37.]]&lt;br /&gt;
&lt;br /&gt;
==M1942 (ZiS-3) 76mm Divisional Gun==&lt;br /&gt;
The  '''ZiS-3 76mm Divisional Gun''' belongs to the Artillery and World War II weapons categories in-game and has 354 parts. There are many actions available in the game: you can rotate the gun to the right, left, or up, raise and lower the window in the shield, put a weapon in a transportation state (in this case you can't shoot), and remove the shield.&lt;br /&gt;
[[Image:ZiS3 nn.jpg|thumb|400px|none|M1942 (ZiS-3) 76mm Divisional Gun - 76mm]]&lt;br /&gt;
[[Image:Disasm ZIS-3 (1).jpg|thumb|600px|none|The ZiS-3 in game.]]&lt;br /&gt;
[[Image:Disasm ZIS-3 (2).jpg|thumb|600px|none|View of the ZiS-3's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm ZIS-3 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm ZIS-3 (4).jpg|thumb|600px|none|The transportation state.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-3 Infantry Fighting Vehicle==&lt;br /&gt;
The  '''BMP-3 Infantry Fighting Vehicle''' belongs to the Military vehicles category in-game and has 717 parts. This is the first available premium model in the game. There are many actions available in the game: you can rotate the turret to the right, left, or up, open and close hatches and doors, start and kill the engine, change color to green or camouflage, activate laser range finder, lights, IR projectors or blade on the front of the vehicle,  put a weapon in a swimming mode and change ride hight. As in life, BMP-3 has many weapons:  30 mm autocannon 2A72, three front-mounted [[PKT]] machine guns, four [[PKM]] machine guns are hood and side-mounted, two side-mounted [[AK-47]], six 902V &amp;quot;Tucha-2&amp;quot; 81 mm smoke grenade launchers and 2K23 turret with 100 mm gun/launcher 2A70 as the main weapon. &lt;br /&gt;
[[Image:Disasm BMP-3 (1).jpg|thumb|600px|none|The BMP-3 in game.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (2).jpg|thumb|600px|none|View of the BMP-3's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (4).jpg|thumb|600px|none|Green-colored BMP-3.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (5).jpg|thumb|600px|none|The BMP-3 in camouflage.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (6).jpg|thumb|600px|none|The BMP-3 with activated laser range finder, lights, IR projectors and blade, opened hatches and doors.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (8).jpg|thumb|600px|none|Swimming mode.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (9).jpg|thumb|600px|none|Firing.]]&lt;br /&gt;
[[Image:Disasm BMP-3 (10).jpg|thumb|600px|none|Missile launch shot.]]&lt;br /&gt;
&lt;br /&gt;
==T-72 battle tank==&lt;br /&gt;
The  '''T-72 battle tank''' belongs to the Military vehicles category in-game and has 1537 parts. There are many actions available in the game: you can step on the brake, clutch, and gas pedals; rotate the turret and MG cupola to the right, left, or up; mount MG protection and fuel barrels; open and close driver, gunner, and commander hatches; start and kill engine; place the crew in the tank; activate lights or dozer blade on the front of the vehicle; put a weapon in a swimming mode with a snorkel. As in life, T-72 has many weapons: 125 mm 2A46M smoothbore gun, front-mounted [[PKT]] machine gun, the [[NSVT]] machine guns mounted on MG cupola, and twelve unused smoke grenade launchers. &lt;br /&gt;
[[Image:Disasm T-72 (1).jpg|thumb|600px|none|The T-72 in game.]]&lt;br /&gt;
[[Image:Disasm T-72 (2).jpg|thumb|600px|none|View of the T-72's details in X-Ray mode.]]&lt;br /&gt;
[[Image:Disasm T-72 (3).jpg|thumb|600px|none|Fully disassembled model.]]&lt;br /&gt;
[[Image:Disasm T-72 (4).jpg|thumb|600px|none|The T-72 with raised gun.]]&lt;br /&gt;
[[Image:Disasm T-72 (5).jpg|thumb|600px|none|The T-72 with activated dozer blade, lights, MG protection, fuel barrels and  opened hatches.]]&lt;br /&gt;
[[Image:Disasm T-72 (6).jpg|thumb|600px|none|Swimming mode.]]&lt;br /&gt;
[[Image:Disasm T-72 (7).jpg|thumb|600px|none|The MG cupola with and without protection.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Vought F4U Corsair==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Warface&amp;diff=1513698</id>
		<title>Warface</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Warface&amp;diff=1513698"/>
		<updated>2022-08-08T15:37:34Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Warface&lt;br /&gt;
|picture = WF 000.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=&lt;br /&gt;
Crytek Kiev (2012-2019)&amp;lt;br&amp;gt;&lt;br /&gt;
Blackwood Games (2019-present)&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=&lt;br /&gt;
Mail.Ru (Russia)&amp;lt;br&amp;gt;&lt;br /&gt;
My.com (United States)&amp;lt;br&amp;gt;&lt;br /&gt;
Nexon (South Korea)&amp;lt;br&amp;gt;&lt;br /&gt;
Tencent (China)&lt;br /&gt;
|genre=Online first-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Warface''''' is a free-to-play PC first-person shooter developed by Crytek.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Warface'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overview=&lt;br /&gt;
''Warface'' features a large and constantly updated selection of weapons. Almost everything in this game can be obtained with three types of currency: Warface Dollars (the main in-game currency), Kredits (bought with real money) and Crowns (obtained through completing PvE missions). Some weapons, equipment and attachments require unlocking through the Vendors system. They are divided into 4 types of rarity: Common, Rare, Ultra Rare, and Legendary. Legendary weapons, in general, have stats, comparable to Kredit weapons, and also come with a variety of different unique attachments that are unlocked with the weapon and aren't available on any other weapon. As of March 17, 2022, the vendor system has been removed from the game; weapons are now acquired from the shop via direct purchase or loot box gambling with the aforementioned currencies, leveling up in the game (though only a select handful of weapons can be attained this way), or through the games' battle pass.&lt;br /&gt;
&lt;br /&gt;
Weapons also uses the weapon repair system of monetization; weapons will lose durability over time, and eventually become unusable. The player needs to repair them to continue playing with them. Golden weapon variations were formerly exempt from repairs until some point after Warface's acquisiton by my.com in 2017; gold weapons acquired before this point remain exempt from repairs, but any gold weapons acquired after that point will require repair costs.&lt;br /&gt;
&lt;br /&gt;
There are totally five classes in the game, each using different categories of weapons. Rifleman uses Assault Rifles and Machine Guns, Medic uses Shotguns, Engineer uses SMGs, and Sniper uses Sniper Rifles. The SED class added post-launch has access to heavy machine guns and the CZ 805 G1 grenade launcher. All classes, bar the SED, also have access to a variety of pistols, melee weapons, grenades and other equipment. All new players have access only to a Rifleman and a Sniper, but progressing through game unlocks a Medic and a Engineer for use later.&lt;br /&gt;
&lt;br /&gt;
Much like other Cry Engine games, the weapons can be customized on the fly.&lt;br /&gt;
&lt;br /&gt;
A note on weapon names: as an online game, there are many different regional versions of the game. In general, most currently serviced regions (including the major regions of Eastern Europe, Western Europe, and the United States) feature real weapon names, at times even including the company names (inaccurate identifications notwithstanding). Some regions, such as Warface Turkey, use a set of &amp;quot;alternate&amp;quot; fictional weapon names. The Western version formerly used the alternate fictional weapon names, but have switched over to the real names as of June 5th, 2018. A list of in-game weapon names, both real and fictional versions, can be found [http://warface.wikia.com/wiki/Weapon_Name_Differences here]. The fictional names will be noted on this page as &amp;quot;alternate&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
Like the weapon names, in-game weapon descriptions also have alternate fictional versions. These will be occasionally noted on this page.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears as the &amp;quot;M93R&amp;quot;. It is the only Rare sidearm in the Vendor system. M93R is basically an inferior version of the later Calico M950. Like Calico, it shoots in 3-round bursts, but it also has overall worse stats compared to its Ultra Rare counterpart.&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[file:Warface Beretta 93R holding.jpg|thumb|none|600px|The player character holds the Beretta M93R.]]&lt;br /&gt;
[[file:Warface Beretta 93R aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Warface Beretta 93R reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Beretta 93R reloading 2.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[file:Warface Beretta 93R custom.jpg|thumb|none|600px|Customizing the gun.]]&lt;br /&gt;
[[file:Warface Beretta 93R lobby.jpg|thumb|none|300px|Beretta 93R in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] appears as the &amp;quot;MD9&amp;quot;. Like Daewoo K5, M9 is available for purchase from the start of the game for in-game currency. It is more expensive compared to K5 and offers slightly more firepower at the cost of slightly lower rate of fire. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[file:Warface Beretta M9 holding.jpg|thumb|none|600px|Holding the the Beretta M9.]]&lt;br /&gt;
[[file:Warface Beretta M9 aim.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[file:Warface Beretta M9 reloading 1.jpg|thumb|none|600px|Changing magazines. Note the unusable underbarrel rail.]]&lt;br /&gt;
[[file:Warface Beretta M9 reloading 2.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Warface Beretta M9 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Beretta M9 lobby.jpg|thumb|none|300px|Beretta M9 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power Mark III]] appears as the &amp;quot;Browning High Power&amp;quot;, alternately named &amp;quot;High Power Pistol&amp;quot;. The alternate weapon description states that it was developed by &amp;quot;John &amp;lt;strike&amp;gt;Brown&amp;lt;/strike&amp;gt; '''Red'''ling&amp;quot;. It is a starting sidearm for all classes and, as such, doesn't require purchase nor repair, but have rather unimpressive stats overall. The model was reworked in 2020. The pistol now has a custom tan frame.&lt;br /&gt;
[[file:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm.]]&lt;br /&gt;
[[file:Warface Browning Hi-Power Mark III holding.jpg|thumb|none|600px|The Browning Hi-Power in first person.]]&lt;br /&gt;
[[file:Warface Browning Hi-Power Mark III aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Warface Browning Hi-Power Mark III reloading 1.jpg|thumb|none|600px|The reload animation is pretty bizarre. The player character starts by pulling back the slide, then manually engages the slide release before swapping mags and dropping the slide.]]&lt;br /&gt;
[[file:Warface Browning Hi-Power Mark III reloading 2.jpg|thumb|none|600px|Swapping the magazines. A reminder that this comes after pulling back the slide.]]&lt;br /&gt;
[[file:Warface Browning Hi-Power Mark III custom.jpg|thumb|none|600px|Customization menu; note the target sights.]]&lt;br /&gt;
[[file:Warface Browning Hi-Power Mark III lobby.jpg|thumb|none|300px|Browning Hi-Power Mark III in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==CAA Tactical RONI-G2==&lt;br /&gt;
A [[Glock]] converted to full-auto and mounted in a [[CAA Tactical RONI-G2]] carbine conversion kit was added to the submachine guns class, under the name &amp;quot;Micro-Roni CAA&amp;quot;.&lt;br /&gt;
[[File:CAA RONI G2.jpg|thumb|none|400px|Glock 19 (9x19mm) mounted in a CAA Tactical RONI-G2]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
The [[CZ 75 Automatic]] appears in the game, alternately named &amp;quot;WX-86&amp;quot;.&lt;br /&gt;
[[file:Cz75fa.jpg|thumb|none|350px|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 TS Czechmate Parrot==&lt;br /&gt;
The [[CZ 75|CZ 75 Czechmate Parrot]] appears in the game as Kredit weapon available only through Warbox system. It comes with the C-More sight by default that can be removed through customization menu.&lt;br /&gt;
[[File:CZ 75 TS Czechmate Parrot.jpg|thumb|none|400px|CZ 75 TS Czechmate Parrot - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K5==&lt;br /&gt;
The [[Daewoo K5]] appears as the &amp;quot;GU5&amp;quot;. According to the in-game description, it is made by &amp;quot;Global Universe Precision Industries&amp;quot; of South Korea. Like M9, K5 is available for purchase from the very beginning and require the least amount of War money in order to do so. It offers slightly better stats compared to the starting pistol.&lt;br /&gt;
[[file:DaewooDP51.jpg|thumb|none|350px|Daewoo K5 - 9x19mm.]]&lt;br /&gt;
[[file:Warface Daewoo K5 hd holding.jpg|thumb|none|600px|Holding the Daewoo K5.]]&lt;br /&gt;
[[file:Warface Daewoo K5 hd aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Warface Daewoo K5 hd reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Daewoo K5 hd reloading 2.jpg|thumb|none|600px|Chambering the weapon.]]&lt;br /&gt;
[[file:Warface Daewoo K5 hd custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Daewoo K5 hd lobby.jpg|thumb|none|300px|Daewoo K5 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] with under-barrel accessory rail and compensator cuts on the barrel appears as the &amp;quot;Eagle Eye&amp;quot;. Bizarrely, the weapon is depicted incorrectly as being DAO; considering the similarly SAO Browning is ''not'' this seems especially odd. Just like the USP and Python, Desert Eagle have an ability to mount shared weapon sights.&lt;br /&gt;
[[file:BCFDE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[file:Warface Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The Desert Eagle in first person. This particular one has a paint job applied.]]&lt;br /&gt;
[[file:Warface Desert Eagle Mark XIX aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Warface Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Warface Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|Pulling the slide back.]]&lt;br /&gt;
[[file:Warface Desert Eagle Mark XIX custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Desert Eagle Mark XIX lobby.jpg|thumb|none|300px|Desert Eagle Mark XIX in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN USG==&lt;br /&gt;
The [[FN Five-seveN USG]] appears as the &amp;quot;P-57&amp;quot;.&lt;br /&gt;
[[file:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[file:Warface FN Five-seveN USG lobby.jpg|thumb|none|300px|FN Five-seveN USG in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] appears as the &amp;quot;S18G&amp;quot;, &amp;quot;a variation of the S17G&amp;quot; as described by the weapon description.&lt;br /&gt;
[[file:Glock 18C.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[file:Warface Glock 18 holding.jpg|thumb|none|600px|Holding a Glock 18C with a cosmetic finish.]]&lt;br /&gt;
[[file:Warface Glock 18 aim.jpg|thumb|none|600px|Taking aim.]]&lt;br /&gt;
[[file:Warface Glock 18 reloading 1.jpg|thumb|none|600px|Reloading the Glock.]]&lt;br /&gt;
[[file:Warface Glock 18 reloading 2.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Warface Glock 18 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Glock 18 lobby.jpg|thumb|none|300px|Glock 18 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30]] with sight and Match compensator was added as the &amp;quot;H&amp;amp;K P30&amp;quot;.&lt;br /&gt;
[[file:HK-P30.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] is purchasable from the Warface shop. It is alternate named &amp;quot;ZX84 USP&amp;quot;; rather confusingly, the &amp;quot;ZX84&amp;quot; name is applied to a lot of other H&amp;amp;K guns in the game, be it SMGs, machine guns, assault rifles, or sniper rifles, all called &amp;quot;ZX84&amp;quot; as if H&amp;amp;K became an edgy cyberpunk megacorporation with numbers in its name. It has a 13-round magazine, meaning it is the .40 S&amp;amp;W version, and a custom optic mount that is so ridiculously low to the slide that it's barely visible while aiming. The rear sights are blank and the front sight has a green tritium dot. The mount grants usage of 2 optics for primary weapons. In addition, the full array of &amp;quot;Muzzle&amp;quot; attachments for secondaries is available.&lt;br /&gt;
[[file:H&amp;amp;KUSP40.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The USP in first person.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|Aiming down the USP's iron sights.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch USP reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch USP custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch USP lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9 Match==&lt;br /&gt;
The tan colored [[Heckler &amp;amp; Koch VP9 Match]] with sight was added as the &amp;quot;H&amp;amp;K VP9 Match&amp;quot;.&lt;br /&gt;
[[file:Heckler &amp;amp; Koch VP9 Match.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP9 Match - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 ==&lt;br /&gt;
The [[Intratec TEC-9]].&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Laugo Alien==&lt;br /&gt;
The [[Laugo Alien]] appears in the game, alternately named &amp;quot;Reaper&amp;quot;.&lt;br /&gt;
[[Image:Laugo Alien Pistol.jpg|thumb|none|300px|Laugo Alien - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears as simply &amp;quot;Luger&amp;quot;. It is alternately known as the &amp;quot;Bellum&amp;quot;, one word from the phrase &amp;quot;Si vis pacem, para bellum&amp;quot; from which the 9x19mm Parabellum got its name.&lt;br /&gt;
[[file:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] was added to the game.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research Micro Eagle==&lt;br /&gt;
A pink [[Magnum Research Micro Eagle]] appears in the game, named &amp;quot;Pinkie-Micro Desert Eagle&amp;quot;, alternately named &amp;quot;Pink Micro Eagle Eye&amp;quot;. It is available only through Kredit Warboxes and comes with two unique attachments, but can't use any generic pistol attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:MicroDE.jpg|thumb|none|300px|Magnum Research Micro Eagle - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA930DMG==&lt;br /&gt;
The [[MasterPiece Arms MPA930DMG]] appears in the game, alternately named &amp;quot;WPA 039 GMD&amp;quot;. As a Legendary weapon, it features a unique suppressor that isn't available on any other sidearm.&lt;br /&gt;
[[File:MPA930DMG.jpg|thumb|none|350px|MasterPiece Arms MPA930DMG - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
[[MP-443 Grach]] appears in this game under its full name in most versions of the game except for Russian, where it appears under its alternate name &amp;quot;PYa &amp;quot;Grach&amp;quot;&amp;quot; (ПЯ &amp;quot;Грач&amp;quot;) instead. It comes equipped with unusable Zenit B-8 accessory rail and is capable of mounting all standard &amp;quot;Muzzle&amp;quot; attachments.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Warface MP443 idle.jpg|thumb|none|601px|Holding.]]&lt;br /&gt;
[[file:Warface MP443 sights.jpg|thumb|none|601px|Aiming.]]&lt;br /&gt;
[[file:Warface MP443 reload start.jpg|thumb|none|601px|Reloading animation of this pistol is rather similar to the one of Browning Hi-Power. Just like with the latter, player character starts the reloading procedure by pulling back the slide and engaging the slide release.]]&lt;br /&gt;
[[file:Warface MP443 reload.jpg|thumb|none|601px|Swaps magazines and then diengages it. Note that despite all the similarities, these animations are actually different.]]&lt;br /&gt;
[[file:Warface MP443 mods.jpg|thumb|none|600px|Customization menu. Note that hammer is cocked and safety is engaged. For some reason, MP-443 has a unique set of animations for entering and exiting customization menu where player character will engage/disengage the safety lever and cock/uncock the hammer respectively.]]&lt;br /&gt;
[[file:Warface MP443 lobby.jpg|thumb|none|300px|MP443 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The [[Norinco QSZ-92]]. Alternately known as &amp;quot;Q-92&amp;quot;.&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45 Lite==&lt;br /&gt;
The [[Ruger 22/45 Lite]] appears in the game.&lt;br /&gt;
[[File:Mk IV 22-45 Lite.jpg|thumb|none|350px|Ruger 22/45 Lite - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
A [[SIG-Sauer P226R]] coming with extended magazine, suppressor and weapon sight by default appears as the &amp;quot;AY 226&amp;quot;.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:Warface SIGSauerP226R Idle.jpg|thumb|none|600px|Holding a P226R from the &amp;quot;Icebreaker&amp;quot; series.]]&lt;br /&gt;
[[file:Warface SIGSauerP226R ADS.jpg|thumb|none|600px|Aiming down the sights. The orange dots on the front and rear sights don't actually glow in the dark.]]&lt;br /&gt;
[[file:Warface SIGSauerP226R Customize.jpg|thumb|none|600px|Customizing the P226R; a nice touch is the use of the decocker when opening the customization menu, although the trigger always remains in the uncocked position. The slide has extra front slide serrations that aren't present on the real P226R, more closely resembling the slide of the P226 Elite; however the P226 Elite has six serrations as opposed to the five found on the pistol here. The P226R has the option of equipping a SilencerCo Osprey 9 sound suppresor (referred to in-game as the &amp;quot;Custom Tactical Silencer&amp;quot; and a Trijicon RMR reflex sight (called &amp;quot;Trijicon RMR Adjustable LED&amp;quot;).]]&lt;br /&gt;
[[file:Warface SIGSauerP226R CustomizeOut.jpg|thumb|none|600px|The hammer is then recocked when exiting the customization menu.]]&lt;br /&gt;
[[file:Warface SIGSauerP226R Magout.jpg|thumb|none|600px|The reload animation starts with pressing the magazine release with the left hand, which somehow also uncocks the hammer at the same time.]]&lt;br /&gt;
[[file:Warface SIGSauerP226R Magin.jpg|thumb|none|600px|In with a new magazine...]]&lt;br /&gt;
[[file:Warface SIGSauerP226R Charge.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[file:Warface SIGSauerP226R Melee.jpg|thumb|none|600px|Rather awkwardly meleeing with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Loaded 1911==&lt;br /&gt;
The [[Springfield Armory Loaded]] appears as&amp;quot;M1911A1&amp;quot;, alternately named &amp;quot;R1911D1&amp;quot;.&lt;br /&gt;
[[file:SA_loaded_m1911.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[file:Warface Smith &amp;amp; Wesson SW1911 holding.jpg|thumb|none|600px|Holding the SW1911.]]&lt;br /&gt;
[[file:Warface Smith &amp;amp; Wesson SW1911 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Smith &amp;amp; Wesson SW1911 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Smith &amp;amp; Wesson SW1911 reloading 2.jpg|thumb|none|600px|Chambering the weapon.]]&lt;br /&gt;
[[file:Warface Smith &amp;amp; Wesson SW1911 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Smith &amp;amp; Wesson SW1911 lobby.jpg|thumb|none|300px|Smith &amp;amp; Wesson SW1911 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
== SilencerCo Maxim 9==&lt;br /&gt;
The [[SilencerCo Maxim 9]].&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin APS]] appears, with the alternate name &amp;quot;STCC&amp;quot;.&lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Warface APSholding.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[file:Warface APS aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface APS reloading 1.jpg|thumb|none|600px|Reloading the APS.]]&lt;br /&gt;
[[file:Warface APS reloading 2.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Warface APS custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface APS lobby.jpg|thumb|none|300px|Stechkin APS in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1==&lt;br /&gt;
The [[Steyr M9-A1]] appears. Its alternate name is rather simply &amp;quot;M9A1&amp;quot;.&lt;br /&gt;
[[file:SteyrM9A1.jpg|thumb|none|350px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[file:Warface Steyr M9A1 holding.jpg|thumb|none|600px|Holding the M9-A1.]]&lt;br /&gt;
[[file:Warface Steyr M9A1 aim.jpg|thumb|none|600px|Aiming the weapon.]]&lt;br /&gt;
[[file:Warface Steyr M9A1 reloading 1.jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[file:Warface Steyr M9A1 reloading 2.jpg|thumb|none|600px|Pulling the slide to chamber a round.]]&lt;br /&gt;
[[file:Warface Steyr M9A1 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Steyr M9A1 lobby.jpg|thumb|none|300px|Steyr M9-A1 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] appears as the &amp;quot;Otto W77&amp;quot;.&lt;br /&gt;
[[file:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[file:Warface Walther P99 holding.jpg|thumb|none|600px|The player character holds the Walther P99.]]&lt;br /&gt;
[[file:Warface Walther P99 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Warface Walther P99 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Walther P99 reloading 2.jpg|thumb|none|600px|Chambering the weapon.]]&lt;br /&gt;
[[file:Warface Walther P99 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Walther P99 lobby.jpg|thumb|none|300px|Walther P99 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
The [[Chiappa Rhino 60DS]] appears as the &amp;quot;Abada 266mm&amp;quot;.&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[file:Warcafe Mateba Model 6 Unica holding.jpg|thumb|none|600px|Holding the Chiappa Rhino 60DS.]]&lt;br /&gt;
[[file:Warcafe Mateba Model 6 Unica aim.jpg|thumb|none|600px|The iron sights.]]&lt;br /&gt;
[[file:Warcafe Mateba Model 6 Unica reloading 1.jpg|thumb|none|600px|Dumping out the rounds during reloading.]]&lt;br /&gt;
[[file:Warcafe Mateba Model 6 Unica reloading 2.jpg|thumb|none|600px|New rounds are loaded individually.]]&lt;br /&gt;
[[file:Warcafe Mateba Model 6Unica custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Chiappa Rhino 60DS lobby.jpg|thumb|none|300px|Chiappa Rhino 60DS in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python Elite==&lt;br /&gt;
The [[Colt Python Elite]] appears as the Ultra Rare handgun available through the Vendor system. All new players can also gain access to it for a limited time after completing Engineer training course. It has a mounted accessory rail at the to of the barrel and can mount a variety of shared weapon sights thanks to it.&lt;br /&gt;
[[file:Colt python elite.jpg|thumb|none|350px|Colt Python Elite with 6 inch barrel - .357 Magnum]]&lt;br /&gt;
[[file:Warface Colt Python lobby.jpg|thumb|none|300px|Colt Python Elite in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
A [[Mateba Model 6 Unica]] with a 6 inch barrel and a muzzle brake appears. Its alternate name is &amp;quot;HEX Autorevolver&amp;quot;, with &amp;quot;HEX&amp;quot; referring to its hexagonal cylinder according to the in-game description.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:Warface Mateba 6 Unica holding.jpg|thumb|none|600px|Holding the Mateba Autorevolver.]]&lt;br /&gt;
[[file:Warface Mateba 6 Unica aim.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[file:Warface Mateba 6 Unica reloading 1.jpg|thumb|none|600px|Ejecting the rounds.]]&lt;br /&gt;
[[file:Warface Mateba 6 Unica reloading 2.jpg|thumb|none|600px|Loading new rounds.]]&lt;br /&gt;
[[file:Warface Mateba 6 Unica custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Mateba 6 Unica lobby.jpg|thumb|none|300px|Mateba Model 6 Unica in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]]. Its alternate name is simply &amp;quot;M1895&amp;quot;. It comes with one unique suppressor.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 - 7.62x38N]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327 Performance Center R8]] appears as the &amp;quot;S&amp;amp;W M&amp;amp;P R8&amp;quot;. It has the largest magazine among revolvers and features a unique Leupold DeltaPoint red dot sight.&lt;br /&gt;
[[File:S&amp;amp;WModel327.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 327 Performance Center M&amp;amp;P R8 - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]]. It is unique among other sidearms due to its use of .410 shotgun shells instead of standard pistol ammunition. Unlike other shotguns, however, it can be used by all the classes and not only Medic.&lt;br /&gt;
[[file:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Long Colt/.410 Bore]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] appears under its real name. For some reason, it has another Picatinny rail mounted on the standard one.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|none|350px|Beretta Mx4 Storm - 9x19mm.]]&lt;br /&gt;
[[file:Warface Beretta Mx4 Storm holding.jpg|thumb|none|600px|Holding the Mx4 Storm.]]&lt;br /&gt;
[[file:Warface Beretta Mx4 Storm aim.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[file:Warface Beretta Mx4 Storm reloading 1.jpg|thumb|none|600px|Loading in a new mag of 9x19mm.]]&lt;br /&gt;
[[file:Warface Beretta Mx4 Storm reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[file:Warface Beretta Mx4 Storm custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Beretta Mx4 Storm lobby.jpg|thumb|none|300px|Beretta Mx4 Storm in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears as the &amp;quot;B&amp;amp;T MP9&amp;quot;.&lt;br /&gt;
[[file:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm.]]&lt;br /&gt;
[[file:Warface Brügger &amp;amp; Thomet MP9 holding.jpg|thumb|none|600px|Holding the MP9.]]&lt;br /&gt;
[[file:Warface Brügger &amp;amp; Thomet MP9 aim.jpg|thumb|none|600px|The iron sights.]]&lt;br /&gt;
[[file:Warface Brügger &amp;amp; Thomet MP9 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Brügger &amp;amp; Thomet MP9 reloading 2.jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
[[file:Warface Brügger &amp;amp; Thomet MP9 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Brügger &amp;amp; Thomet MP9 lobby.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP9 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
== Calico Liberty 100 ==&lt;br /&gt;
The [[Calico Liberty 100]] appears in the game and is incorrectly referred to as &amp;quot;Calico M951S&amp;quot;, despite the fact that it lacks M951's unique compensator (or any compensator at all, for that matter) and foregrip and has a fixed stock rather than a telescopic one. It is incorrectly depicted in the game as a fully automatic weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberty100.jpg|thumb|none|350px|Calico Liberty 100 with fixed stock - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The [[Calico M950]] appears in the game under its full name. It incorrectly fires in 3-round bursts.&lt;br /&gt;
[[file:CalicoM950.jpg|thumb|none|350px|Calico M950 - 9x19mm.]]&lt;br /&gt;
[[file:Warface Calico M950 lobby.jpg|thumb|none|300px|Calico M950 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M955A==&lt;br /&gt;
The [[Calico M955A]] with a brown coloration appears as the &amp;quot;Calico M955A&amp;quot;, and is a Rifleman primary weapon. Its in-game description says that it is a semi-automatic rifle despite the fact that it is fully automatic in the game.&lt;br /&gt;
[[file:CalicoM955A.jpg|thumb|none|350px|Calico M955A - 9x19mm.]]&lt;br /&gt;
[[file:Warface Calico M955A holding.jpg|thumb|none|600px|Holding the Calico M955A. Note the 50-round capacity in a 100-round modeled magazine.]]&lt;br /&gt;
[[file:Warface Calico M955A aim.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[file:Warface Calico M955A reloading 1.jpg|thumb|none|600px|Swapping mags.]]&lt;br /&gt;
[[file:Warface Calico M955A reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Warface Calico M955A custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Calico M955A lobby.jpg|thumb|none|300px|Calico M955A in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960A==&lt;br /&gt;
The [[Calico M960A]] is available in this game under its full name.&lt;br /&gt;
[[file:Calico960a.jpg|thumb|none|350px|Calico M960A - 9x19mm.]]&lt;br /&gt;
[[file:Warface Calico M960A lobby.jpg|thumb|none|300px|Calico M960A in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] is an available weapon. The weapon has all A1 parts with the exception of the receiver itself which is an A type. Most likely the model is based off of an inacurate replica or an earlier model S1 with extra selector markings added.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K7==&lt;br /&gt;
A rail-equipped [[Daewoo K7]] appears in the game under its full name.&lt;br /&gt;
[[File:Daewoo K7 red dot scope.jpg|thumb|none|350px|Daewoo K7 with picatinny rail and C-More Railway Series red dot sight - 9x19mm]]&lt;br /&gt;
[[file:Warface Daewoo K7 holding.jpg|thumb|none|600px|The K7 in the firing range.]]&lt;br /&gt;
[[file:Warface Daewoo K7 aim.jpg|thumb|none|600px|Ironsights.]]&lt;br /&gt;
[[file:Warface Daewoo K7reloading 1.jpg|thumb|none|600px|Reloading the K7.]]&lt;br /&gt;
[[file:Warface Daewoo K7 reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[file:Warface Daewoo K7 custom.jpg|thumb|none|600px|Holding the K7 with the customization menu hidden.]]&lt;br /&gt;
[[file:Warface Daewoo K7 lobby.jpg|thumb|none|300px|The K7 in the hands of the player's character.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 Tactical==&lt;br /&gt;
The [[FN P90 Tactical]] is a submachine gun in ''Warface'', named simply as the &amp;quot;FN P90&amp;quot;.&lt;br /&gt;
[[file:P90 tact d 500px.jpg|thumb|none|350px|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[file:Warface FN P90TR Lobby.jpg|thumb|none|300px|FN P90 Tactical in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Grand Power Stribog SP9 A1==&lt;br /&gt;
The [[Grand Power Stribog series|Grand Power Stribog SP9 A1]] appears, incorrectly referred to as the SR9 A2 variant. It fires in fully-automatic mode like AC9 and AP9 variants.&lt;br /&gt;
[[File:Stribog SP9 A1 SBT.jpg|thumb|none|350px|Grand Power Stribog SP9 A1 with HBI SBT brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A heavily customized [[Heckler &amp;amp; Koch MP5A3]] incorrectly appears as the &amp;quot;H&amp;amp;K MP5'''A5''' Custom&amp;quot;.  It features a color scheme similar to the [[MP5 MLI]]'s RAL8000, custom flash hider and top rail, Spuhr railed forend, aftermarket charging handle and AR-15 stock adapter with installed Strike Industries Viper Mod-1 stock.&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
An actual [[Heckler &amp;amp; Koch MP5A5]] appears as the &amp;quot;H&amp;amp;K MP5&amp;quot;. The in-game model features a Choate side-folding stock and railed forend. It is the default weapon for the Engineer Class.&lt;br /&gt;
[[file:MP5KAC.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 with PDW stock and KAC railed forend - 9x19mm.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP5A5 holding.jpg|thumb|none|600px|Idle with the MP5A5.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP5A5 aim.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP5A5 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP5A5 reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Note that the animation appears to be glitched, and so the player character is stroking the 9 o'clock rail rather than pulling the charging lever.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP5A5 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP5A5 lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A5 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears under the simplified name &amp;quot;H&amp;amp;K MP7&amp;quot;. It incorrectly holds 30 rounds in the short 20-round magazine.&lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|Holding the MP7A1.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|Aiming down the flipped down iron sights.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|Replacing the magazine...]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|...And pulling the charging handle.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP7A1 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MP7A1 lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;H&amp;amp;L UMP&amp;quot;.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|Holding a UMP45 with a skin.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|And charging.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch UMP45 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch UMP45 lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch UMP45 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The full-auto [[Heckler &amp;amp; Koch USC]] appears as the &amp;quot;H&amp;amp;K UMP Custom&amp;quot;.&lt;br /&gt;
[[File:Lg usc.jpg|thumb|none|350px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is an available weapon. It is alternately named &amp;quot;Micro Oren&amp;quot; (Oren being a Jewish name just like Uziel), and described to be &amp;quot;the smaller variant of the Oren SMG&amp;quot;.&lt;br /&gt;
[[file:Imi-mini-uzi.jpg|thumb|none|350px|IMI Mini UZI - 9x19mm]]&lt;br /&gt;
[[file:Warface IMI Micro UZI lobby.jpg|thumb|none|300px|IMI Mini UZI in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[Uzi Pro]] is an available weapon.&lt;br /&gt;
[[file:IMIUziPro.jpg|thumb|none|350px|IWI Uzi Pro - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] with custom side-mounted rails appears as the &amp;quot;Smg-19 Wisent&amp;quot;, wisent being a name for European bison.&lt;br /&gt;
[[file:Izhmashpp19bizon.jpg|thumb|none|350px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Warface Izhmash PP-19 Bizon holding.jpg|thumb|none|600px|The player character holds the &amp;quot;Smg-19 Wisent&amp;quot;.]]&lt;br /&gt;
[[file:Warface Izhmash PP-19 Bizon aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Izhmash PP-19 Bizon reloading 1.jpg|thumb|none|600px|Reloading the helical magazine.]]&lt;br /&gt;
[[file:Warface Izhmash PP-19 Bizon reloading 2.jpg|thumb|none|600px|Charging the weapon with the dominant hand.]]&lt;br /&gt;
[[file:Warface Izhmash PP-19 Bizon custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Izhmash PP-19 Bizon lobby.jpg|thumb|none|300px|PP-19 Bizon-2 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears with Zenit accessories.&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|350px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; with Zenit accessories - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe 9mm==&lt;br /&gt;
The [[JS 9mm]] is an available weapon. Its alternate name is &amp;quot;Ch 9mm&amp;quot;. Its alternate weapon description states that it is made by &amp;quot;Saluen Group Corporation&amp;quot; as an export version of the &amp;quot;CCW-05.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is modeled with a right-handed only charging handle (as in the left side is completely flat with no slit as a charging handle option), which is the feature of an early prototype version of the weapon showcased by Jianshe. More weirdly though, it has ambidextrous selector switches, which no version of the JS 9mm has.&lt;br /&gt;
[[file:JS05.jpg|thumb|none|350px|Jianshe 9mm - 9x19mm]]&lt;br /&gt;
[[file:Warface Jian She Type-05 holding.jpg|thumb|none|600px|The player character holds the Jianshe 9mm.]]&lt;br /&gt;
[[file:Warface Jian She Type-05 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Warface Jian She Type-05 reloading 1.jpg|thumb|none|600px|Swapping mags.]]&lt;br /&gt;
[[file:Warface Jian She Type-05 reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Warface Jian She Type-05 custom.jpg|thumb|none|600px|Customization menu. Note the textures saying &amp;quot;Jian She DAP92-9&amp;quot;]]&lt;br /&gt;
[[file:Warface Jian She Type-05 lobby.jpg|thumb|none|300px|Jianshe 9mm in lobby. Here you can see that the charging handle on the right is modeled flat on the gun, and there is no ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The [[LWRC SMG-45]] is available in the game.&lt;br /&gt;
[[File:LWRC SMG-45 2016.jpg|thumb|none|400px|LWRC SMG-45, 2016 prototype - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available under its full name.&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
[[file:Warface FMG9 idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface FMG9 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface FMG9 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface FMG9 reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface FMG9 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface FMG9 lobby.jpg|thumb|none|300px|FMG-9 in the Engineer's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA10SST-X==&lt;br /&gt;
The .380 ACP version of the [[MasterPiece Arms MPA10SST]], the MPA10SST-X, appears in the game under the latter name. Its alternate name is far more simple, being &amp;quot;MP .38&amp;quot;.&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|300px|MPA10SST for reference - .45 ACP]]&lt;br /&gt;
[[file:Warface MAC-11 holding.jpg|thumb|none|600px|Holding the &amp;quot;MP .38&amp;quot;.]]&lt;br /&gt;
[[file:Warface MAC-11 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface MAC-11 reloading 1.jpg|thumb|none|600px|Bringing up a new magazine and removing the old one.]]&lt;br /&gt;
[[file:Warface MAC-11 reloading 2.jpg|thumb|none|600px|Pulling the left-sided charging handle.]]&lt;br /&gt;
[[file:Warface MAC-11 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface MAC-11 lobby.jpg|thumb|none|300px|Holding the weapon in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==PM-98==&lt;br /&gt;
The [[PM-98]] is known in the game as the older &amp;quot;PM-84 Glauberyt Custom&amp;quot;. It fires in 4-round bursts, which is incorrect, as the real PM-98 fires in semi-auto/full-auto.&lt;br /&gt;
[[File:PM 98.jpg|thumb|none|350px|PM-98 - 9x19mm]]&lt;br /&gt;
[[file:Warface PM98 idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface PM98 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface PM98 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface PM98 reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface PM98 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface PM98 lobby.jpg|thumb|none|300px|PM98 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears as the &amp;quot;TT-3000&amp;quot;.&lt;br /&gt;
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Warface KBP PP-2000 lobby.jpg|thumb|none|300px|PP-2000 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Shpagin PPSh-41&amp;quot; in most versions except Russian, where it appears simply as the &amp;quot;PPSh-41&amp;quot;.&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:Warface PPSH idle.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[file:Warface PPSH sights.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[file:Warface PPSH reload1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Warface PPSH reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Warface PPSH lobby.jpg|thumb|none|300px|PPSH-41 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==SAR 109T==&lt;br /&gt;
The [[SAR 109T]] was added as the &amp;quot;SAR 109T Specs&amp;quot;.&lt;br /&gt;
[[file:SAR 109T.jpg|thumb|none|350px|SAR 109T - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 83 Skorpion==&lt;br /&gt;
The [[Sa. Vz. 83 Skorpion]]. Its alternate name is &amp;quot;Metasoma 83&amp;quot;, Metasoma is the tail of the scorpion.&lt;br /&gt;
[[file:Vz83.jpg|thumb|none|350px|Sa. Vz. 83 Skorpion - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX|SIG-Sauer MPX SBR]] (evidenced by the two-position selector switch) was added as the &amp;quot;SIG MPX SBR Custom&amp;quot;. It fires in 4-round bursts, which is incorrect for any MPX variant: the real MPX SBR is semi-automatic, while the MPX SMG fires in semi-auto/full-auto.&lt;br /&gt;
[[File:MPX Gen1.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2M Veresk]] is an available weapon. Its alternate name is &amp;quot;SN-5G Sarosk&amp;quot;.&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:Warface SR-2M Veresk lobby.jpg|thumb|none|300px|SR-2M Veresk in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II(S)==&lt;br /&gt;
The [[Sten Mk II(S)]] is an available weapon. Its alternate name is &amp;quot;Sten MK IIS&amp;quot;.&lt;br /&gt;
[[file:StenMKIISilenced.jpg|thumb|none|350px|Sten Mk II(S) (Canadian) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;AUG A3 9mm XS&amp;quot;, and alternately named &amp;quot;A3 9mm XS&amp;quot;. The alternate description states that it is &amp;quot;a variant of the original A3-210 assault rifle&amp;quot;, which is the alternate name of the AUG A3.&lt;br /&gt;
[[file:AUG A3 9mm XS.jpg|thumb|none|350px|Steyr AUG A3 9mm XS - 9x19mm.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 9mm XS holding.jpg|thumb|none|600px|Holding the AUG SMG.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 9mm XS aim.jpg|thumb|none|600px|Aiming the AUG A3 9mm XS.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 9mm XS reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 9mm XS reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 9mm XS custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 9mm XS lobby.jpg|thumb|none|300px|Steyr AUG A3 9mm XS in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] is an available weapon.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
There are currently two variants of [[TDI Vector]] available in the game.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Kriss super V&amp;quot; ===&lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[file:Warface TDI Vector holding.jpg|thumb|none|600px|The player character holds the Vector.]]&lt;br /&gt;
[[file:Warface TDI Vector aim.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[file:Warface TDI Vector reloading 1.jpg|thumb|none|600px|Reloading. Note the unusable SureFire flashlight above the barrel.]]&lt;br /&gt;
[[file:Warface TDI Vector reloading 2.jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
[[file:Warface TDI Vector custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface TDI Vector lobby.jpg|thumb|none|300px|The Vector SMG in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Kriss Super V Custom&amp;quot; ===&lt;br /&gt;
This version of the Vector was added during the &amp;quot;K.I.W.I.&amp;quot; event and was available as one of the rewards. Unlike its earlier, non-Custom version, this Vector is a Gen II model, though it is still modeled with a Gen I safety. Additionally, it doesn't have a Surefire flashlight installed, and features a stock adaptor with installed Magpul UBR stock. It also features a unique muzzle attachment, based on KRISS Vector CRB Enhanced barrel shroud, that incorrectly acts as a suppressor in-game.&lt;br /&gt;
[[File:Vector CRB II Enhanced.jpg|thumb|none|350px|KRISS USA Gen II Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Quarter Circle 10 Custom Pistol ==&lt;br /&gt;
The AR-9 pistol manufactured by '''Quarter Circle 10''' is an available weapon.&lt;br /&gt;
[[file:Quarter Circle 10 9mm Pistol.jpg|thumb|none|350px|Quarter Circle 10 Ranger (GSF) Rear Charging 9MM AR Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
The [[AA-12|AA-12 CQB]] appears with the alternate name &amp;quot;FAS-12&amp;quot;.&lt;br /&gt;
[[file:AA-12 CQB.jpg|thumb|none|350px|AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-155 Ultima==&lt;br /&gt;
The [[Baikal MP-155 Ultima]] was added to the game.&lt;br /&gt;
[[File:MP-155 Ultima.jpg|thumb|none|350px|Baikal MP-155 Ultima smart shotgun, first model - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is alternately known as &amp;quot;Richmond M4 Super 90&amp;quot;. Richmond is a name that you will see a few more times on this page, being applied to other weapons from different real life manufacturers.&lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:Warface Benelli M4 Super 90 lobby.jpg|thumb|none|300px|Benelli M4 Super 90 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Super Black Eagle 3==&lt;br /&gt;
The [[Benelli Super Black Eagle 3]] was added to the game.&lt;br /&gt;
[[file:Benelli Super Black Eagle 3.jpg|thumb|none|350px|Benelli Super Black Eagle 3 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova Tactical==&lt;br /&gt;
Just like the M4 Super 90, the [[Benelli Supernova Tactical]] appears with the alternate name &amp;quot;Richmond Nova Tactical&amp;quot;.&lt;br /&gt;
[[file:Benelli Supernova Tactical.jpg|thumb|none|350px|Benelli Supernova Tactical with telescopic stock - 12 gauge]]&lt;br /&gt;
[[file:Warface Benelli Super Nova Tactical holding.jpg|thumb|none|600px|Holding the Supernova Tactical.]]&lt;br /&gt;
[[file:Warface Benelli Super Nova Tactical aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Benelli Super Nova Tactical reloading 1.jpg|thumb|none|600px|Pumping the handle.]]&lt;br /&gt;
[[file:Warface Benelli Super Nova Tactical reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Benelli Super Nova Tactical custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Benelli Super Nova Tactical lobby.jpg|thumb|none|300px|A Supernova in the lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Charles Daly Honcho Triple-Barrel==&lt;br /&gt;
The [[Chiappa Triple Threat|Charles Daly Honcho Triple-Barrel]] appears in game, apparently attempting to masquerade as the Chiappa Triple Threat.&lt;br /&gt;
[[file:Charles Daly Honcho Triple-Barrel.jpg|thumb|none|350px|Charles Daly Honcho Triple-Barrel - 12 gauge]]&lt;br /&gt;
[[File:Warface_TripleThreat_Customize.jpg|thumb|none|600px|The customization menu of the faux Triple Threat. Its only unique attachment is the muzzle device, which is basically identical to the standard muzzle device available for most other shotguns in the game. Also note the (largely illegible in the screenshot) markings on the barrel, which are trying very hard to convince the user that this is totally a legit Triple Threat.]]&lt;br /&gt;
[[File:Warface_TripleThreat_Pewpew.jpg|thumb|none|600px|Unloading some 12 gauge on the holograms in the killhouse.]]&lt;br /&gt;
[[File:Warface_TripleThreat_ADS.jpg|thumb|none|600px|Aiming down the 'sights' of the shotgun, giving the player a face full of the rail and the tiny illuminated front post]] &lt;br /&gt;
[[File:Warface_TripleThreat_Reload1.jpg|thumb|none|600px|Now encountered with a target rich environment, our medic friend dumps the spent cartridges out during a reload.]]&lt;br /&gt;
[[File:Warface_TripleThreat_Reload2.jpg|thumb|none|600px|Shoving in some fresh shells before flinging the barrel up, and we're back in action.]]&lt;br /&gt;
[[File:Warface_TripleThreat_Melee.jpg|thumb|none|600px|Meleeing with the 'I swear it's a Triple Threat'; apparently the name did not account for the fourth threat of blunt force trauma.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
The 1st prototype of the [[Crye Precision SIX12]] appears simply as the &amp;quot;SIX12&amp;quot;.&lt;br /&gt;
[[file:Crye Precision SIX12 prototype.jpg|thumb|400px|none|Crye Precision SIX12 (1st prototype) - 12 gauge]]&lt;br /&gt;
[[file:Warface Crye Precision Six12 holding.jpg|thumb|none|600px|Here's a SIX12 with a gaudy skin.]]&lt;br /&gt;
[[file:Warface Crye Precision Six12 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Crye Precision Six12 reloading 2.jpg|thumb|none|600px|Inserting the new magazine.]]&lt;br /&gt;
[[file:Warface Crye Precision Six12 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface SIX12 lobby.jpg|thumb|none|300px|SIX12 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
===Crye Precision SIX12 with SilencerCo Salvo 12===&lt;br /&gt;
The production version of the [[Crye Precision SIX12]] appears with an integral SilencerCo Salvo 12 suppressor, under the name &amp;quot;SIX12 AUTO-SD&amp;quot;.&lt;br /&gt;
[[File:Crye six12 suppressor 2016.jpg|thumb|none|400px|Crye Precision SIX12 (2016 production) with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12]] is known alternately as &amp;quot;US-12&amp;quot;.&lt;br /&gt;
[[file:Usas-12.jpg|thumb|none|350px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Dagger SAP6==&lt;br /&gt;
The [[Dagger SAP6]] is available in the game as a Legendary Shotgun under the simplified name &amp;quot;SAP6&amp;quot;.&lt;br /&gt;
[[File:SAP6.jpg|thumb|none|350px|Dagger SAP6 - 12 gauge]]&lt;br /&gt;
[[file:Warface SAP6 lobby.jpg|thumb|none|300px|Dagger SAP6 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Derya Anakon AK-100==&lt;br /&gt;
The [[Derya Anakon Semi Automatic Shotgun|Derya Anakon AK-100]] appears as simply &amp;quot;Anakon&amp;quot;, and alternately known as &amp;quot;Boas Semi-Automatic Shotgun&amp;quot;, since Anakon sounds like Anaconda.&lt;br /&gt;
[[file:Anakon-ak-100-avtufegi1.jpg|thumb|none|350px|Derya Anakon AK-100 - 12 gauge]]&lt;br /&gt;
[[file:Warface Derya Anakon AK-100 holding.jpg|thumb|none|600px|The player character holds the Anakon.]]&lt;br /&gt;
[[file:Warface Derya Anakon AK-100 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Warface Derya Anakon AK-100 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Derya Anakon AK-100 reloading 2.jpg|thumb|none|600px|Inserting a shell.]]&lt;br /&gt;
[[file:Warface Derya Anakon AK-100 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Derya Anakon AK-100 lobby.jpg|thumb|none|300px|Derya Anakon AK-100 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Derya MK-10 VR 103==&lt;br /&gt;
The [[Derya MK-10|Derya MK-10 VR 103]] is named &amp;quot;Derya MK-10 VR 102&amp;quot;, with the alternate name &amp;quot;Anatolia RK-102&amp;quot;.&lt;br /&gt;
[[file:Derya MK-10 VR 103.jpg|thumb|none|350px|Derya MK-10 VR 103 - 12 gauge]]&lt;br /&gt;
[[file:Derya MK-10 VR 102.jpg|thumb|none|350px|Derya MK-10 VR 102, for comparison - 12 gauge]]&lt;br /&gt;
[[file:Warface Derya MK10 lobby.jpg|thumb|none|300px|Derya MK-10 VR 103 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM P.S.S.10==&lt;br /&gt;
The [[FABARM P.S.S.10]] appears.&lt;br /&gt;
[[File:Fabarm PSS10.jpg|thumb|none|350px|FABARM P.S.S.10 - 12 gauge]]&lt;br /&gt;
[[file:Warface PSS10 lobby.jpg|thumb|none|300px|FABARM P.S.S.10 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SAT 8 Pro Telescopic==&lt;br /&gt;
The [[FABARM SAT 8|FABARM SAT 8 Pro Telescopic]] appears as the &amp;quot;Fabarm S.A.T.8 Pro&amp;quot;. It is modified with the irremovable Fortis Shift vertical grip.&lt;br /&gt;
[[file:FABARM SAT 8 PRO TELESCOPIC.jpg|thumb|none|350px|FABARM SAT 8 Pro Telescopic - 12 gauge]]&lt;br /&gt;
[[file:Warface FABARMSAT8Pro Draw.jpg|thumb|none|600px|Racking the bolt on the SAT 8 Pro; although, &amp;quot;handle attached to the bolt&amp;quot; would be a better descriptor as the bolt itself never moves for some reason. This happens every time the player draws the SAT 8 Pro (as opposed to never, when reloading) so the player is technically losing 1 round every time they raise the weapon.]]&lt;br /&gt;
[[file:Warface FABARMSAT8Pro Fire.jpg|thumb|none|600px|A medic blasts away at some targets with the SAT 8 Pro.]]&lt;br /&gt;
[[file:Warface FABARMSAT8Pro ADS.jpg|thumb|none|600px|Lining up a shot on another hologram.]]&lt;br /&gt;
[[file:Warface FABARMSAT8Pro Customize.jpg|thumb|none|600px|Despite very much being on the clock, the medic takes his time picking out attachments for his next engagement.]]&lt;br /&gt;
[[file:Warface FABARMSAT8Pro Reload.jpg|thumb|none|600px|Having decided on the attachment choices of '''nothing''', he blasts away at the remaining targets and reloads. As mentioned previously, the action is never cycled at the end of empty reloads.]]&lt;br /&gt;
[[file:Warface FABARMSAT8Pro Melee.jpg|thumb|none|600px|The medic then attempts to teach the hologram a thing or two about close quarters combat.]]&lt;br /&gt;
&lt;br /&gt;
[[file:Warface SAT8 lobby.jpg|thumb|none|300px|FABARM SAT8 Pro Telescopic in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12 Compact==&lt;br /&gt;
The [[FABARM STF 12|FABARM STF 12 Compact]] is renamed to &amp;quot;Fararm ATF 12&amp;quot; as its alternate name.&lt;br /&gt;
[[file:Fabarm STF12 COMPACT.jpg|thumb|none|350px|FABARM STF 12 Compact - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12 Short Initial==&lt;br /&gt;
The [[FABARM STF 12|FABARM STF 12 Short Initial]] was added.&lt;br /&gt;
[[file:FABARM STF 12 SHORT INITIAL.jpg|thumb|none|350px|FABARM STF 12 Short Initial - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==FABARM XLR5 Velocity LR==&lt;br /&gt;
The titanium silver left-handed version of the [[FABARM XLR5|FABARM XLR5 Velocity LR]] appears in the game as &amp;quot;Fabarm XLR5 Prestige&amp;quot;.&lt;br /&gt;
[[File:Fabarm XLR5 Velocity LR.jpg|thumb|none|350px|FABARM XLR5 Velocity LR - 12 gauge]]&lt;br /&gt;
[[file:Warface FabarmXLR5 idle.jpg|thumb|none|600px|Player character holds her XLR5.]]&lt;br /&gt;
[[file:Warface FabarmXLR5 sights.jpg|thumb|none|600px|Aiming using the mounted sight rail as an improvised rear sight.]]&lt;br /&gt;
[[file:Warface Fabarm XLR5 reload.jpg|thumb|none|600px|Reloading. Like with many other shotguns in the game, the player character never operates the charging handle regardless of how many shells are left.]]&lt;br /&gt;
[[file:Warface FabarmXLR5 mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears.&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|350px|Fostech Origin-12 with short barrel - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appear with the alternate name &amp;quot;PHS-12&amp;quot;. It is used exclusively in pump-action mode.&lt;br /&gt;
[[file:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[file:Warface Franchi SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]]&lt;br /&gt;
[[file:Warface Franchi SPAS-12 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Franchi SPAS-12 reloading 1.jpg|thumb|none|600px|Regardless of how many shells remain, reloading the SPAS-12 is always done with a shotgun speedloader that apparently disappears into the gun.]]&lt;br /&gt;
[[file:Warface Franchi SPAS-12 reloading 2.jpg|thumb|none|600px|After feeding the shotgun a tube of shotgun shells, the player pulls the charging handle.]]&lt;br /&gt;
[[file:Warface Franchi SPAS-12 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Franchi SPAS-12 lobby.jpg|thumb|none|300px|Franchi SPAS-12 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]], in the same vein as SPAS-12, is renamed to &amp;quot;PHS-15&amp;quot; as its alternate name. It is used exclusively in Pump-action.&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:Warface Franchi SPAS-15 holding.jpg|thumb|none|600px|Holding the SPAS-15.]]&lt;br /&gt;
[[file:Warface Franchi SPAS-15 aim.jpg|thumb|none|600px|Aiming the weapon.]]&lt;br /&gt;
[[file:Warface Franchi SPAS-15 reloading 1.jpg|thumb|none|600px|Pump-action.]]&lt;br /&gt;
[[file:Warface Franchi SPAS-15 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Franchi SPAS-15 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Franchi SPAS-15 lobby.jpg|thumb|none|300px|Franchi SPAS-15 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk 97-2]] appears as the &amp;quot;Kite Pump&amp;quot; as its alternate name.&lt;br /&gt;
[[file:Hawkpump.jpg|thumb|none|350px|Hawk 97-2 - 12 gauge]]&lt;br /&gt;
[[file:Warface Hawk 97-2 holding.jpg|thumb|none|600px|Holding the Hawk shotgun.]]&lt;br /&gt;
[[file:Warface Hawk 97-2 aim.jpg|thumb|none|600px|Aiming the weapon.]]&lt;br /&gt;
[[file:Warface Hawk 97-2 reloading 1.jpg|thumb|none|600px|Pumping the shotgun.]]&lt;br /&gt;
[[file:Warface Hawk 97-2 reloading 2.jpg|thumb|none|600px|Loading new magazine.]]&lt;br /&gt;
[[file:Warface Hawk 97-2 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Hawk 97-2 lobby.jpg|thumb|none|300px|Hawk 97-2 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Hunt Group MH12==&lt;br /&gt;
The [[Hunt Group MH12]] was added to the game.&lt;br /&gt;
[[File:Hunt Group MH12.jpg|thumb|none|350px|Hunt Group MH12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] appears as the &amp;quot;Kel-Tec Shotgun&amp;quot;, and as with the alternate name &amp;quot;PEG-KT&amp;quot;. The PEG name is also applied several other unrelated shotguns in the game for some unknown reason.&lt;br /&gt;
[[file:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[file:Warface Kel-Tec KSG holding.jpg|thumb|none|600px|Holding the Kel-Tec KSG.]]&lt;br /&gt;
[[file:Warface Kel-Tec KSG aim.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Warface Kel-Tec KSG reloading 1.jpg|thumb|none|600px|Pumping the shotgun.]]&lt;br /&gt;
[[file:Warface Kel-Tec KSG reloading 2.jpg|thumb|none|600px|Loading shells into the weapon.]]&lt;br /&gt;
[[file:Warface Kel-Tec KSG custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Kel-Tec KSG lobby.jpg|thumb|none|300px|Kel-Tec KSG in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KS7==&lt;br /&gt;
The [[Kel-Tec KS7]] was added to the game.&lt;br /&gt;
[[File:Kel-Tec KS7.jpg|thumb|none|350px|Kel-Tec KS7 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Komrad 12==&lt;br /&gt;
The [[Komrad 12]] was added to the game.&lt;br /&gt;
[[file:Komrad 12.jpg|thumb|none|350px|Komrad 12 - 12 gauge]]&lt;br /&gt;
[[file:Kalashnikov USA KS-12.jpg|thumb|none|350px|Kalashnikov USA KS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==LSA Saiga 12 Signcutter CS-VLR==&lt;br /&gt;
The [[Saiga 12|LSA Saiga 12 Signcutter CS-VLR]] appears as simply &amp;quot;Saiga&amp;quot;, and alternate named &amp;quot;PEG&amp;quot;.&lt;br /&gt;
[[file:LSA Saiga 12 Signcutter cs-vlr.jpg|thumb|none|350px|LSA Saiga 12 Signcutter CS-VLR - 12 gauge]]&lt;br /&gt;
[[file:Warface PEG holding.jpg|thumb|none|600px|Holding the Saiga shotgun.]]&lt;br /&gt;
[[file:Warface PEG aim.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Warface PEG reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Warface PEG reloading 2.jpg|thumb|none|600px|Then a pull of the charging handle.]]&lt;br /&gt;
[[file:Warface PEG custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface LSA Saiga 12 Signcutter CS-VLR lobby.jpg|thumb|none|300px|LSA Saiga 12 Signcutter CS-VLR in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==MAG-7==&lt;br /&gt;
The [[Techno Arms MAG-7]] appears in the game simply as &amp;quot;MAG-7&amp;quot;. It is modified with the top-folding stock and TangoDown Stubby Grip that can't be removed.&lt;br /&gt;
[[file:Mag7.jpg|thumb|none|350px|MAG-7 - 12 gauge]]&lt;br /&gt;
[[file:Warface MAG-7 idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface MAG-7 reload drop.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[file:Warface MAG-7 reload insert.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface MAG-7 mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface MAG-7 lobby.jpg|thumb|none|300px|MAG-7 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12|Molot Vepr-12]] is known as &amp;quot;Vepr&amp;quot;, and alternately known as &amp;quot;VIPER&amp;quot;.&lt;br /&gt;
[[file:Vepr-12.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[file:Warface VEPR idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[File:Warface VEPR reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Warface VEPR reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Warface VEPR mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Molot Vepr-12 lobby.jpg|thumb|none|300px|Molot Vepr-12 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 (Customized)==&lt;br /&gt;
[[Mossberg 500]], customized with various Magpul attachments, appears as &amp;quot;Mossberg 500 Custom&amp;quot;.&lt;br /&gt;
[[file:Mossberg 500 tactical.jpg|thumb|none|350px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[file:Warface M500 idle.jpg|thumb|none|600px|Holding the customized Mossberg.]]&lt;br /&gt;
[[file:Warface M500 sights.jpg|thumb|none|600px|Aiming down the MBUS sights.]]&lt;br /&gt;
[[File:Warface M500 reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Warface M500 mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[File:Warface M500 lobby.jpg|thumb|none|300px|Mossberg 500 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 with Sidewinder Venom kit==&lt;br /&gt;
A [[Mossberg 590]] with a Sidewinder Venom kit and a special red dot sight attached by default appears as the &amp;quot;Sidewinder Venom&amp;quot;, and is alternately known as &amp;quot;SX-41&amp;quot;.&lt;br /&gt;
[[file:Moss590A1.jpg|thumb|none|350px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[file:Mossberg Maverick 88 Sidewinder Venom.jpg|thumb|none|350px|Mossberg Maverick 88 with a Sidewinder Venom kit - 12 gauge]]&lt;br /&gt;
[[file:Warface Mossberg 590 sidekit holding.jpg|thumb|none|600px|Holding the Sidewinder Venom with a grip on the foreend.]]&lt;br /&gt;
[[file:Warface Mossberg 590 sidekit reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Warface Mossberg 590 sidekit reloading 2.jpg|thumb|none|600px|Chambering a shell.]]&lt;br /&gt;
[[file:Warface Mossberg 590 sidekit custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Mossberg 590 sidekit lobby.jpg|thumb|none|300px|The weapon in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 590]] with a pistol grip, telescopic stock, RB7M rail, reflex sight, tactical grip and bayonet was added to the game.&lt;br /&gt;
[[file:Moss590M4.jpg|thumb|none|350px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as the &amp;quot;MC 255 12&amp;quot;, both as its normal name and alternate name. &lt;br /&gt;
[[file:MTs255 Tactical.jpg|thumb|none|350px|MTs255 Tactical - 12 gauge]]&lt;br /&gt;
[[file:Warface MTs255 Tactical holding.jpg|thumb|none|600px|Holding the shotgun.]]&lt;br /&gt;
[[file:Warface MTs255 Tactical aim.jpg|thumb|none|600px|Aiming the weapon.]]&lt;br /&gt;
[[file:Warface MTs255 Tactical reloading 1.jpg|thumb|none|600px|Dumping the rounds CoD style, i.e. shaking them out.]]&lt;br /&gt;
[[file:Warface MTs255 Tactical reloading 2.jpg|thumb|none|600px|Loading the new shells.]]&lt;br /&gt;
[[file:Warface MTs255 Tactical custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface MTs255 Tactical lobby.jpg|thumb|none|300px|MTs255 Tactical in lobby.]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A normal version with a sight was later added in 2022.&lt;br /&gt;
[[file:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears as the &amp;quot;Jackhammer&amp;quot;, alternately named &amp;quot;Piledriver&amp;quot;.&lt;br /&gt;
[[file:Jackhammer.jpg|thumb|none|350px|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[file:Warface Pancor Jackhammer holding.jpg|thumb|none|600px|Holding the Jackhammer.]]&lt;br /&gt;
[[file:Warface Pancor Jackhammer aim.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[file:Warface Pancor Jackhammer reloading 1.jpg|thumb|none|600px|While the reload animation is animated somewhat poorly, the process is (mostly) correct. The player character first pushes the forearm forewards, allowing them to replace the casette.]]&lt;br /&gt;
[[file:Warface Pancor Jackhammer reloading 2.jpg|thumb|none|600px|Replacing the casette. After this, the player pulls the forearm back in to lock it (because of animation quality, it's hard to tell if the release button on the trigger guard is pressed - most likely not).]]&lt;br /&gt;
[[file:Warface Pancor Jackhammer lobby.jpg|thumb|none|300px|Pancor Jackhammer in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears under its full name. In its current iteration, it appears to be modified with XS Shotrail fitted with Ghost Ring rear sight. Remington 870 is a starting weapon for the Medic class.&lt;br /&gt;
&lt;br /&gt;
[[file:Model870P MAXlg.jpg|thumb|none|350px|Remington 870 Police with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[file:Warcafe Remington 870 holding.jpg|thumb|none|600px|The player character holds the Remington 870.]]&lt;br /&gt;
[[file:Warcafe Remington 870 aim.jpg|thumb|none|600px|Aiming through the ghost rings.]]&lt;br /&gt;
[[file:Warcafe Remington 870 reloading 2.jpg|thumb|none|600px|Pumping the shotgun.]]&lt;br /&gt;
[[file:Warcafe Remington 870 reloading 1.jpg|thumb|none|600px|Reloading the Remington.]]&lt;br /&gt;
[[file:Warcafe Remington 870 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Remington 870 lobby.jpg|thumb|none|300px|Remington 870 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Remington 870 RAS&amp;quot;===&lt;br /&gt;
A heavily modified [[Remington 870]] appears in the game as &amp;quot;Remington 870 RAS&amp;quot;. It is fitted with the KAC 870 RAS, Sage stock, custom railed forend and Trijicon RMR sight that can be replaced for any other sight.&lt;br /&gt;
[[file:Warface Rem870RAS idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Rem870RAS sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Rem870RAS reload.jpg|thumb|none|600px|Reloading the Remington.]]&lt;br /&gt;
[[file:Warface Rem870RAS custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express Tactical==&lt;br /&gt;
A further customized [[Remington 870|Remington 870 Express Tactical]] appears as the &amp;quot;Remington 870 CB&amp;quot;, alternately named &amp;quot;Richmond 870 CB&amp;quot;.&lt;br /&gt;
[[file:Remington 870 Express Tactical.jpg|thumb|none|350px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[file:Warface Remington 870 Express Tactical holding.jpg|thumb|none|600px|Holding our tactical Remington.]]&lt;br /&gt;
[[file:Warface Remington 870 Express Tactical aim.jpg|thumb|none|600px|Aiming through the rather tall iron sights.]]&lt;br /&gt;
[[file:Warface Remington 870 Express Tactical reloading 1.jpg|thumb|none|600px|Pump-action.]]&lt;br /&gt;
[[file:Warface Remington 870 Express Tactical reloading 2.jpg|thumb|none|600px|Reloading the shotgun.]]&lt;br /&gt;
[[file:Warface Remington 870 Express Tactical custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Remington 870 Express Tactical lobby.jpg|thumb|none|300px|Remington 870 Express Tactical in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12 in AKU-94 bullpup kit==&lt;br /&gt;
The AKU-94 bullpup conversion kit of the [[Saiga 12]] appears as the &amp;quot;Saiga Bullpup&amp;quot;. For some unknown reason, it is referred to as &amp;quot;Saiga-12S&amp;quot; in the Russian version of the game, even though it is unknown which version of the shotgun was used for conversion.&lt;br /&gt;
[[file:Saiga-94 bullpup.jpg|thumb|none|350px|Saiga 12 in AKU-94 bullpup kit with EOTech sight - 12 gauge]]&lt;br /&gt;
[[file:Warface SaigaAKU idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface SaigaAKU sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface SaigaAKU reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SaigaAKU reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SaigaAKU custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Saiga 12 in AKU-94 bullpup kit lobby.jpg|thumb|none|300px|Saiga 12 in AKU-94 bullpup kit in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12 in CBRPS bullpup kit==&lt;br /&gt;
The CBRPS bullpup conversion kit of the [[Saiga 12]] appears as the &amp;quot;Saiga Spike&amp;quot;. In game, it is loaded with the slug rounds.&lt;br /&gt;
[[File:Saiga-12 CBRPS.jpg|thumb|none|350px|Saiga 12 in CBRPS bullpup kit - 12 gauge]]&lt;br /&gt;
[[file:Warface SaigaCBRPS idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Saiga CBRPS sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface SaigaCBRPS reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SaigaCBRPS reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SaigaCBRPS custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface SaigaCBRPS lobby.jpg|thumb|none|300px|&amp;quot;Saiga Spike&amp;quot; in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12 (H.G.C. custom)==&lt;br /&gt;
The [[Saiga 12]] customized by the H.G.C. is available in the game as the Legendary shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:HGC SBS 9 Silenced DE-1.JPG|thumb|none|450px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.)]]&lt;br /&gt;
[[file:Warface SaigaHGC idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface SaigaHGC sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface SaigaHGC reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SaigaHGC reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SaigaHGC reload3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SaigaHGC custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface SaigaHGC lobby.jpg|thumb|none|300px|&amp;quot;Saiga H.G.C. Custom&amp;quot; in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==SRM Arms Model 1216==&lt;br /&gt;
The [[SRM Arms Model 1216]] appears with the alternate name &amp;quot;SHG M1217&amp;quot;.&lt;br /&gt;
[[file:SRM 1216.jpg|thumb|none|350px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[file:Warface SRM Arms Model 1216 lobby.jpg|thumb|none|300px|SRM Arms Model 1216 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12==&lt;br /&gt;
The [[Sentinel Arms Striker-12]] appears as the &amp;quot;Cobray Striker&amp;quot; (misapplying the Striker-12 name to Cobray), and its alternate name is rather simply &amp;quot;Striker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker12FullLength.jpg |thumb|none|500px|Sentinel Arms Striker-12 civilian-legal 18&amp;quot; barrel with top folding stock - 12 gauge]]&lt;br /&gt;
[[file:Warface SWDCobray Street Sweeper holding.jpg|thumb|none|600px|Holding a Striker variant with a paint job.]]&lt;br /&gt;
[[file:Warface SWDCobray Street Sweeper aim.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[file:Warface SWDCobray Street Sweeper reloading 1.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[file:Warface SWDCobray Street Sweeper reloading 2.jpg|thumb|none|600px|Pressing the thumb tab to advance the drum, a reload animation directly copied from ''[[Modern Warfare 2]]''.]]&lt;br /&gt;
[[file:Warface SWDCobray Street Sweeper custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface SWD Cobray Street Sweeper lobby.jpg|thumb|none|300px|Striker in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|350px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Tavor TS12==&lt;br /&gt;
The [[Tavor TS12]] appears in the game as &amp;quot;Tavor TS12 Custom&amp;quot;. It is incorrectly shown as having a three-round burst-fire mode that functions in a similar way to the in-game SRM 1216: after firing three rounds, player character will rotate the magazine, meaning that he can somehow get 5 3-round bursts from 3 5-round magazines.&lt;br /&gt;
[[File:Tavor TS12.jpg|thumb|none|350px|Tavor TS12 - 12 gauge]]&lt;br /&gt;
[[file:Warface TS12 idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface TS12 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface TS12 reload.jpg|thumb|none|600px|Reloading. Player character will always load only one magazine tube.]]&lt;br /&gt;
[[file:Warface TS12 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface TS12 lobby.jpg|thumb|none|300px|Tavor TS12 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Typhoon F12==&lt;br /&gt;
The [[Typhoon F12]] was added to the game.&lt;br /&gt;
[[File:Typhoon F12 Maxi.jpg|thumb|none|350px|Typhoon F12 Maxi - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears with the alternate name &amp;quot;RST-14&amp;quot;.&lt;br /&gt;
[[file:UTS-15 Gen2.JPG|thumb|none|350px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[file:Warface UTAS UTS-15 holding.jpg|thumb|none|600px|Holding the UTS-15.]]&lt;br /&gt;
[[file:Warface UTAS UTS-15 aim.jpg|thumb|none|600px|Aiming the UTS-15.]]&lt;br /&gt;
[[file:Warface UTAS UTS-15 reloading 1.jpg|thumb|none|600px|Reloading the UTS-15 is done entirely through the right side.]]&lt;br /&gt;
[[file:Warface UTAS UTS-15 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface UTAS UTS-15 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface UTAS UTS-15 lobby.jpg|thumb|none|300px|UTAS UTS-15 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Uzkon UNG-12==&lt;br /&gt;
The [[Uzkon UNG-12]] is available in the game under its full name. It is incorrectly depicted as a slow-firing fully automatic shotgun instead of semi-automatic like it is in real life.&lt;br /&gt;
[[File:UNG-12.jpg|thumb|none|350px|Uzkon UNG-12 - 12 gauge]]&lt;br /&gt;
[[file:Warface Uzkon idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Uzkon sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Uzkon reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Uzkon reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Uzkon custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Uzkon lobby.jpg|thumb|none|300px|Uzkon UNG-12 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]].&lt;br /&gt;
[[file:M1887 Airsoft.jpg|thumb|none|350px|Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard -  12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] appears with the alternate name &amp;quot;Johnson 1957&amp;quot;.&lt;br /&gt;
[[file:Winchester1897 bayonet.jpg|thumb|none|350px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; with bayonet - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]] appears with the alternate name &amp;quot;CCR Honey Badger&amp;quot;. It comes with an integrated suppressor by default.&lt;br /&gt;
[[file:AAC honey badger.jpg|thumb|none|350px|AAC Honey Badger - 7.62x35mm]]&lt;br /&gt;
[[file:Warface HBadger idle.jpg|thumb|none|600px|Aurora Squad's Engineer is holding her trusty Honey Badger.]]&lt;br /&gt;
[[file:Warface HBadger sights.jpg|thumb|none|600px|Aiming down through the slightly changed Troy Industries iron sights.]]&lt;br /&gt;
[[file:Warface HBadger reload start.jpg|thumb|none|600px|Starting the reload. First of all, engineer is carefully removing the used magazine while keeping the new one at the ready...]]&lt;br /&gt;
[[file:Warface HBadger reload mid.jpg|thumb|none|600px|...then she carefully inserts it into the weapon...]]&lt;br /&gt;
[[file:Warface HBadger reload end.jpg|thumb|none|600px|...and, finally, racks the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-Alfa==&lt;br /&gt;
The [[AK-Alfa]] appears as the &amp;quot;AK Alpha&amp;quot;. It was available during the &amp;quot;Absolute Power&amp;quot; event.&lt;br /&gt;
[[File:AK Alfa.jpg|thumb|none|350px|AK-Alfa - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-9==&lt;br /&gt;
The [[AK-9]] appears as with the alternate name &amp;quot;FY-9&amp;quot;. Unlike the other 9x39 assault rifle, the AS Val, the AK-9 is used by the Engineer rather than Rifleman. Interestingly enough, the &amp;quot;FY&amp;quot; name was also used in ''Crysis'' games for AK-type rifles.&lt;br /&gt;
[[file:Ak-9.jpg|thumb|none|350px|AK-9 with suppressor - 9x39mm]]&lt;br /&gt;
[[file:Warface AK-9 holding.jpg|thumb|none|600px|The player character holds the AK-9.]]&lt;br /&gt;
[[file:Warface AK-9 aim.jpg|thumb|none|600px|Aiming the weapon.]]&lt;br /&gt;
[[file:Warface AK-9 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface AK-9 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface AK-9 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Izhmash AK-9 lobby.jpg|thumb|none|300px|AK-9 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been added to the game.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|350px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:Warface_AK12_Idle.jpg|thumb|none|600px|Holding a stock AK-12, which is missing its rear sight for some reason.]]&lt;br /&gt;
[[File:Warface_AK12_ADS.jpg|thumb|none|600px|A look down the front sight post.]]&lt;br /&gt;
[[File:Warface_AK12_Customize.jpg|thumb|none|600px|AK-12 in the customization menu. A number of unique attachments are available; by default it is equipped with the &amp;quot;AK-12 Special Suppressor&amp;quot; (AK-12's standard muzzle device in real life) with the option to equip a unique sound suppressor (called &amp;quot;AK-12 Special Silencer&amp;quot;), as well as a SIG-Sauer Romeo 4 red dot sight. It would also have a unique foregrip, the &amp;quot;AK-12 Special Grip&amp;quot; (KAC vertical grip in real life), which is not present here for some reason.]]&lt;br /&gt;
[[File:Warface_AK12_Magin.jpg|thumb|none|600px|Rocking in a new magazine on a reload.]]&lt;br /&gt;
[[File:Warface_AK12_Charge.jpg|thumb|none|600px|Which is then followed by an underhand bolt pull to chamber the rifle. It'd probably be more practical to cant the weapon to the right as the bolt is racked, instead of maintaining whatever pose is shown here.]]&lt;br /&gt;
[[File:Warface_AK12_MaginAlt.jpg|thumb|none|600px|Swapping mags with a kitted out AK-12. As with a number of recent post-launch weapons, the AK-12 has an alternate reload; this reload involves everything being operated with the right hand.]]&lt;br /&gt;
[[File:Warface_AK12_ChargeAlt2.jpg|thumb|none|600px|Racking the bolt again, but with the dominant hand this time. This reload animation would eventually be reused by the SVD.]][[File:Warface_AK12_Romeo4ADS.jpg|thumb|none|600px|Sighting in the Romeo 4 on who is presumably Warface's knockoff of GySgt. Hartman. The Romeo 4 incorrectly possesses 1.8x magnification; the real Romeo 4 is an unmagnified red dot sight. Presumably this generates far more than just 1.8x of image magnification when compounded with the significant loss of camera FOV, caused by the mere action of aiming down sights.]]&lt;br /&gt;
[[File:Warface_AK12_Melee.jpg|thumb|none|600px|The rifleman proceeds to give Big Brother a Russian buttstroke.]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
An [[AK-15]] with various modified parts, such as Hexagon handguard, ''Kocherga'' stock, KGB MG-47 pistol grip, red dot sight, Hexagon suppressor, and tactical grip was added as the &amp;quot;AK-15 Custom&amp;quot;.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|350px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] with an [[AKM]]-style flash hider appears as with the alternate name &amp;quot;FY-103&amp;quot;.&lt;br /&gt;
[[file:AK103.jpg|thumb|none|350px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:Warface Izhmash AK-103 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Izhmash AK-103 aim.jpg|thumb|none|600px|The player aims the weapon.]]&lt;br /&gt;
[[file:Warface Izhmash AK-103 reloading 1.jpg|thumb|none|600px|Reloading. Note how it shares its reloading animation with Vepr-12, AK-9 and RPK.]]&lt;br /&gt;
[[file:Warface Izhmash AK-103 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Izhmash AK-103 Custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Izhmash AK-103 lobby.jpg|thumb|none|300px|AK-103 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears, incorrectly referred to as the AK-47. It appears to be modified with some kind of rail mount installed in the place of standard rear sight.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Warface AKM idle.jpg|thumb|none|601px|The player character holds the AKM.]]&lt;br /&gt;
[[file:Warface AKM sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface AKM reload1.jpg|thumb|none|601px|Warface operators have a rather unusual reload technique. First of all, they drop the used magazine by pressing the magazine release lever with their index finger.]]&lt;br /&gt;
[[file:Warface AKM reload2.jpg|thumb|none|601px|Then they simply insert a new one.]]&lt;br /&gt;
[[file:Warface AKM reload3.jpg|thumb|none|601px|And rack the charging handle. AKM uses a unique reloading animation compared to other AKs (namely, AK-9, AK-103 and RPK)]]&lt;br /&gt;
[[file:Warface AKM mods.jpg|thumb|none|600px|Customization menu]]&lt;br /&gt;
[[file:Warface AKM lobby.jpg|thumb|none|300px|AKM in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] was added to the game.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AM-17==&lt;br /&gt;
The [[AM-17]] was added to the game.&lt;br /&gt;
[[File:AM-17.jpg|thumb|none|350px|AM-17 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AMB-17==&lt;br /&gt;
The [[AMB-17]] was added in 2020.&lt;br /&gt;
[[File:AMB-17.jpg|thumb|none|350px|AMB-17 - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The incorrectly 7.62x39 [[AN-94]] fitted with recoil pad, custom pistol grip, and tactical grip has been added to the game.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] uses B-3 mount on the handguard and scope mount and appears with the alternate name &amp;quot;AR-&amp;quot;GAR&amp;quot;&amp;quot;.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Warface AS Val nowy holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface AS Val nowy aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface AS Val nowy reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface AS Val nowy reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface AS Val nowy custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface AS Val lobby.jpg|thumb|none|300px|AS Val in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli MR1==&lt;br /&gt;
The [[Benelli MR1]] has been added to the game.&lt;br /&gt;
[[File:Benelli MR1.jpg|thumb|none|350px|Benelli MR1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears.&lt;br /&gt;
[[File:Arx-160 CQB Coyote brown.jpg|thumb|none|350px|Beretta ARX-160 Coyote brown with 11.89&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] appears with the alternate name &amp;quot;CCR&amp;quot;.&lt;br /&gt;
[[file:Bushmaster-acr-carbine.jpg|thumb|none|350px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface Bushmaster ACR holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Bushmaster ACR aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Bushmaster ACR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Bushmaster ACR reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Bushmaster ACR custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Bushmaster ACR lobby.jpg|thumb|none|300px|Bushmaster ACR in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Cobalt Kinetics 27 Expert==&lt;br /&gt;
The [[Cobalt Kinetics 27 Expert]] was added to the game, referred to as the &amp;quot;Cobalt Kinetics Twenty-Seven&amp;quot;.&lt;br /&gt;
[[File:Cobalt 27 Expert.jpg|thumb|none|350px|Cobalt Kinetics 27 Expert - .223 Wylde chamber (.223 Remington and 5.56x45mm compatible)]]&lt;br /&gt;
[[file:Warface CobaltKinetic27 Idle.jpg|thumb|none|600px|Holding the Cobalt Kinetics 27 Expert.]]&lt;br /&gt;
[[file:Warface CobaltKinetic27 Customize.jpg|thumb|none|600px|Opening the customization menu reveals many of the same attachment options as the other Cobalt Kinetics weapons, except the 27 Expert uses a different suppressor (OSS Elite) and the Holosun sight is indexed as the &amp;quot;Holosun MK4&amp;quot;.]]&lt;br /&gt;
[[file:Warface CobaltKinetic27 Magout.jpg|thumb|none|600px|Flinging out the old magazine.]]&lt;br /&gt;
[[file:Warface CobaltKinetic27 Magin.jpg|thumb|none|600px|About to insert a new magazine...]]&lt;br /&gt;
[[file:Warface CobaltKinetic27 Charge.jpg|thumb|none|600px|...and a pull of the charging handle to complete the reload.]]&lt;br /&gt;
[[file:Warface CobaltKinetic27 Melee.jpg|thumb|none|600px|Meleeing with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Cobalt Kinetics Stealth==&lt;br /&gt;
The [[Cobalt Kinetics Stealth]] was added to the game. It is referred to as the pistol variant, which is incorrect, as the in-game model is fitted with a stock (specifically an MVB ARC collapsible stock), not a pistol stabilizer.&lt;br /&gt;
[[File:Cobalt Kinetics Stealth.jpg|thumb|none|350px|Cobalt Kinetics Stealth - .300 Blackout]]&lt;br /&gt;
[[File:Warface_CobaltKineticsStealth_Idle.jpg|thumb|none|600px|The Cobalt Kinetics Stealth in idle.]]&lt;br /&gt;
[[File:Warface_CobaltKineticsStealth_Customize.jpg|thumb|none|600px|The Stealth in the customization menu. As with the majority of the other Cobalt Kinetics weapons in the game, its unique attachments involve two choices of foregrip, a custom sound suppressor, and a Holosun MK3 red dot sight.]]&lt;br /&gt;
[[File:Warface_CobaltKineticsStealth_Magout.jpg|thumb|none|600px|Swapping magazines...]]&lt;br /&gt;
[[File:Warface_CobaltKineticsStealth_Magin.jpg|thumb|none|600px|...in with a new magazine...]]&lt;br /&gt;
[[File:Warface_CobaltKineticsStealth_Boltrelease.jpg|thumb|none|600px|...and using the forward assist to send the bolt home, accompanied with a rather lame sound effect.]]&lt;br /&gt;
[[File:Warface_CobaltKineticsStealth_MagoutAlt_Flip.jpg|thumb|none|600px|The alternate reload starts with a very flamboyant magout.]]&lt;br /&gt;
[[File:Warface_CobaltKineticsStealth_MaginAlt.jpg|thumb|none|600px|The new magazine is inserted at a different angle...]]&lt;br /&gt;
[[File:Warface_CobaltKineticsStealth_BoltreleaseAlt.jpg|thumb|none|600px|...and the forward assist is operated with the right thumb as opposed to the left.]]&lt;br /&gt;
[[File:Warface_CobaltKineticsStealth_Melee.jpg|thumb|none|600px|Meleeing with the Stealth.]]&lt;br /&gt;
&lt;br /&gt;
==Cobalt Kinetics TEAM==&lt;br /&gt;
The [[Cobalt Kinetics TEAM]] was added to the game. It is referred to as the EDGE variant, which has some differences such as the muzzle brake, trigger and pistol grip.&lt;br /&gt;
[[File:Cobalt Kinetics TEAM.jpg|thumb|none|350px|Cobalt Kinetics TEAM - .223 Wylde chamber]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A2]] was added to the game.&lt;br /&gt;
[[File:CZBrenTan.jpg|thumb|none|350px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1==&lt;br /&gt;
The [[Daewoo K1]] appears as the &amp;quot;GU1&amp;quot;, and uses its Korean military classification as a Submachine Gun.&lt;br /&gt;
[[file:Carbine Daewoo K1.jpg|thumb|none|350px|Daewoo K1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface Daewoo K1 holding.jpg|thumb|none|600px|Holding the Daewoo K1.]]&lt;br /&gt;
[[file:Warface Daewoo K1 aim.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[file:Warface Daewoo K1 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]&lt;br /&gt;
[[file:Warface Daewoo K1 reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Warface Daewoo K1 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Daewoo K1 lobby.jpg|thumb|none|300px|Daewoo K1 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo K2]]. It uses railed handguard,LMT SOPMOD stock  and scope riser mount. &lt;br /&gt;
&lt;br /&gt;
[[File:K2 rifle with scope mount and sling.jpg|thumb|none|400px|Daewoo K2 with sling, scope mount rail and DI Optical red dot scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface Daewoo K2 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Daewoo K2 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Daewoo K2 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Daewoo K2 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Daewoo K2 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Daewoo K2 lobby.jpg|thumb|none|300px|Daewoo K2 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech MDR-C==&lt;br /&gt;
The prototype version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech MDR-C]] appears in the game as an Engineer's weapon.&lt;br /&gt;
[[file:Desert Tech MDR-C.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle Compact - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech MDRX==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle|Desert Tech MDRX]] was added to the game.&lt;br /&gt;
[[File:MDRX 556 FDE 20.jpg|thumb|none|350px|Desert Tech MDRX with 20&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]].&lt;br /&gt;
[[file:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85A2]].&lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]].&lt;br /&gt;
[[file:FAMAS-F1.jpg|thumb|none|350px|FAMAS F1 -  5.56x45mm]]&lt;br /&gt;
[[file:Warface FAMAS F1 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface FAMAS F1 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface FAMAS F1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface FAMAS F1 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface FAMAS F1 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface FAMAS F1 lobby.jpg|thumb|none|300px|FAMAS F1 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==FB MSBS-5.56B Radon==&lt;br /&gt;
The prototype version of the [[FB MSBS Grot#FB MSBS Grot B|FB MSBS-5.56B Radon]] was added to the game as &amp;quot;MSBS Radon&amp;quot;. The weapon model appears to be slightly oversized when compared to the magazine size. It is modified with a PWS CQB compensator, a Hera Arms H3 magazine and a set of iron sights by FAB Defense.&lt;br /&gt;
[[file:Msbs-5.45B - 2014.JPG|thumb|none|350px|FB MSBS-5.56B Radon (2014-2015 model) - 5.56x45mm]]&lt;br /&gt;
[[file:Warface MSBS idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface MSBS reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface MSBS reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface MSBS custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[File:Warface MSBS lobby.jpg|thumb|none|300px|&amp;quot;MSBS Radon&amp;quot; in the lobby.]]&lt;br /&gt;
&lt;br /&gt;
==FB MSBS Grot C==&lt;br /&gt;
The production model of the [[FB MSBS Grot#FB MSBS Grot C|FB MSBS Grot C]] was added as the &amp;quot;FB MSBS Grot&amp;quot;.&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|none|350px|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]].&lt;br /&gt;
[[file:FN F2000 TR rifle.jpg|thumb|none|350px|FN F2000 Tactical -  5.56x45mm]]&lt;br /&gt;
[[file:Warface FN F2000 Tactical holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface FN F2000 Tactical aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface FN F2000 Tactical reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface FN F2000 Tactical reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface FN F2000 Tactical custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface FN F2000 Tactical lobby.jpg|thumb|none|300px|FN F2000 Tactical in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR PDW]] (previously the EXAR-L PDW in WF West) appears as a Kredit Box weapon and is classified as a submachine gun in-game. It is erroneously modeled with a standard SCAR stock instead of its special collapsing stock, and also features a Magpul MIAD pistol grip, PMAG, modified MBUS sights, and no gas block sight. It has an exclusive “Tactical Grip” attachment, taking the form of a magwell grip that aids in reload speed, accuracy, and sway reduction.&lt;br /&gt;
[[file:FN SCAR PDW (old).jpg|thumb|none|350px|FN SCAR PDW -  5.56x45mm]]&lt;br /&gt;
[[file:Warface FN SCAR PDW holding.jpg|thumb|none|600px|A gold “EXAR-L PDW” in a player’s hands. The gold version has higher damage than the base version and 5 extra rounds crammed into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR-H CQC]].&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Warface FN SCAR-H CQC lobby.jpg|thumb|none|300px|FN SCAR-H CQC in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The stockless [[Heckler &amp;amp; Koch G36C]]. Appears as the &amp;quot;Z84&amp;quot;.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36C holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36C aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36C reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36C reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36C custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36C lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch G36C in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36KV]].&lt;br /&gt;
[[file:G36K-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with intermediate 15.4 inch &amp;quot;CQB&amp;quot; barrel, export compromise carry handle with folding sights, and retractable butt-stock - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36KVholding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36KV custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch G36KV lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch G36KV in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Carbine==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8 Carbine]].&lt;br /&gt;
[[file:Xm8 rightmed.jpg|thumb|none|350px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Carbine holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Carbine aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Carbine reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Carbine reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Carbine custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Carbine lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch XM8 Carbine in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact Carbine==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8 Compact Carbine]]. Mistakenly classified as a submachine gun.&lt;br /&gt;
[[file:HK XM8 Compact.JPG|thumb|none|350px|Heckler &amp;amp; Koch XM8 Compact - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Hera Arms CQR==&lt;br /&gt;
The [[AR-15|Hera Arms CQR]] appears in the game.&lt;br /&gt;
[[File:Hera Arms CQR.jpg|thumb|none|350px|Hera Arms CQR - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89==&lt;br /&gt;
A heavily customized [[Howa Type 89]] has been added to the game.&lt;br /&gt;
[[File:HowaType89FullStock.jpg|thumb|none|350px|Howa Type 89 with integral bipod - 5.56x45mm. ]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The [[HS Produkt VHS-D2]] appears in the game as a Legendary assault rifle under the simplified name &amp;quot;VHS-2&amp;quot;. It uses its built-in 3x scope by default, but Picatinny rail on top of it allows you to install any other unlockable sight. It also features a unique underbarrel grenade launcher in the form of the [[HS Produkt VHS-BG]].&lt;br /&gt;
[[File:VHS-D2 GL.jpg|thumb|none|350px|HS Produkt VHS-D2 w/ VHS-BG underbarrel grenade launcher - 5.56x45mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[file:Warface VHS idle.jpg|thumb|none|600px|First person view at the VHS-D2.]]&lt;br /&gt;
[[file:Warface VHS scope.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface VHS left reload1.jpg|thumb|none|600px|Reloading. For whatever reason, VHS-2 has 2 different reload animations with their only difference being the way how player character holds the weapon during the whole procedure.]]&lt;br /&gt;
[[file:Warface VHS left reload2.jpg|thumb|none|600px|Instead of using a charging handle, player chracter uses a bolt catch release.]]&lt;br /&gt;
[[file:Warface VHS rightreload1.jpg|thumb|none|600px|And other possible reload animation. In this case, the whole procedure will be performed using the right hand.]]&lt;br /&gt;
[[file:Warface VHS right reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface VHS mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface VHS lobby.jpg|thumb|none|300px|&amp;quot;VHS-2&amp;quot; in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2 (5.56mm)==&lt;br /&gt;
The [[IMBEL IA2]] chambered in 5.56x45mm appears as the &amp;quot;IMBEL IA2&amp;quot;.&lt;br /&gt;
[[file:Imbel ia2.jpg|thumb|none|350px|IMBEL IA2 (early version) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface IMBEL IA2 lobby.jpg|thumb|none|300px|IMBEL IA2 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2 (7.62mm)==&lt;br /&gt;
The 7.62x51mm version of the [[IMBEL IA2]] was later added under the name &amp;quot;IMBEL IA2 Assault&amp;quot;, fitted with an underbarrel grenade launcher. It is a hybrid of the prototype and production models, as it has a receiver based on the production model, but is depicted with the stock and the front sight of the prototype version. Additionally, it has the charging handle's length of the 5.56mm model and the early version of the 7.62mm model.&lt;br /&gt;
[[File:IMBEL-IA2-7.62.jpg|thumb|none|350px|IMBEL IA2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Imbel-IA2-556.jpg|thumb|none|350px|IMBEL IA2 prototype - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil 7.62==&lt;br /&gt;
The [[Galil 7.62|IMI Galil 7.62]].&lt;br /&gt;
[[file:Galilarm-05.jpg|thumb|none|350px|IMI Galil 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Warface Galil 7.62 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Galil 7.62 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Galil 7.62 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Galil 7.62 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Galil 7.62 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Galil ARM lobby.jpg|thumb|none|300px|IMI Galil 7.62 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 23==&lt;br /&gt;
The [[IWI Galil ACE 23]] was added to the game.&lt;br /&gt;
[[File:IMI Galil ACE 23.jpg|thumb|none|350px|IWI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE GAR37==&lt;br /&gt;
The [[IWI Galil ACE|IWI Galil ACE GAR37]] was added to the game.&lt;br /&gt;
[[File:ACE Gen II GAR37.jpg|thumb|none|350px|IWI Galil ACE (Gen II) GAR37 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor CTAR-21==&lt;br /&gt;
The [[CTAR-21|IMI Tavor CTAR-21]] appears as the &amp;quot;Karkom SMG&amp;quot;. It is incorrectly classified as a submachine gun by the game and, as such, is available to Engineer rather than Rifleman.&lt;br /&gt;
[[file:IMI CTAR-21 Tavor.jpg|thumb|none|350px|IMI Tavor CTAR-21 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] appears as the &amp;quot;Tavor TAR-21&amp;quot;, alternate name &amp;quot;Karkom&amp;quot;.&lt;br /&gt;
[[file:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[file:Warface IMI Tavor TAR-21 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface IMI Tavor TAR-21 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface IMI Tavor TAR-21 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface IMI Tavor TAR-21 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface IMI Tavor TAR-21 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface IMI Tavor TAR-21 lobby.jpg|thumb|none|300px|IMI Tavor TAR-21 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Carmel==&lt;br /&gt;
The [[IWI Carmel]] appears in the game.&lt;br /&gt;
[[File:IWI Carmel.jpg|thumb|none|350px|IWI Carmel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==K&amp;amp;M Arms M17S==&lt;br /&gt;
The [[Bushmaster M17S|K&amp;amp;M Arms M17S]] appears in the game.&lt;br /&gt;
[[File:KM M17S556.jpg|thumb|none|350px|K&amp;amp;M Arms M17S - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec SUB-2000==&lt;br /&gt;
The [[Kel-Tec SUB-2000]] appears in the game.&lt;br /&gt;
[[File:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|350px|Kel-Tec SUB-2000 Gen2 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament PDW==&lt;br /&gt;
The [[Knight's Armament PDW]] was added to the game.&lt;br /&gt;
[[File:KAC PDW 8in.jpg|thumb|none|350px|KAC PDW with 8&amp;quot; barrel - 6x35mm]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Arms TX-15==&lt;br /&gt;
The [[TX-15|Lone Star Arms TX-15]] was added to the game.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|350px|Lone Star Arms TX-15 MPC - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] in the SOPMOD Block I configuration appears as &amp;quot;M4A1&amp;quot;. Namely, it uses KAC handguard and LMT SOPMOD stock and is also modified with A2 rear sight, Magpul mag pull and scope riser mount.&lt;br /&gt;
&lt;br /&gt;
M4A1 is a starting weapon, available for Rifleman.&lt;br /&gt;
&lt;br /&gt;
[[file:M4A1EOT.jpg|thumb|none|350px|M4A1 with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface Colt M4A1 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Colt M4A1 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Colt M4A1 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Colt M4A1 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Colt M4A1 lobby.jpg|thumb|none|300px|M4A1 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in this game as &amp;quot;M16A3 Custom&amp;quot;. Due to the fact that it is depicted as being a fully automatic weapon, it can be presumed that it is based on the export International Colt RO901 rather than a standard M16A4.&lt;br /&gt;
&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface M16 idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface M16 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface M16 reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface M16 reload3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface M16 mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface M16 lobby.jpg|thumb|none|300px|&amp;quot;M16A3 Custom&amp;quot; in lobby]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-97==&lt;br /&gt;
The [[Norinco QBZ-97]] appears as the &amp;quot;Type 97&amp;quot;.&lt;br /&gt;
[[file:QBZ97A.jpg|thumb|none|350px|Norinco QBZ-97A - 5.56x45mm]]&lt;br /&gt;
[[file:Warface Type97 idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[File:Warface Type97 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Type97 reload start.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Type97 reload mid.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Type97 reload end.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Type97 mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Norinco QBZ-95 lobby.jpg|thumb|none|300px|Norinco QBZ-97 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-97B==&lt;br /&gt;
The [[Norinco QBZ-97B]].&lt;br /&gt;
[[file:QBZ97B.jpg|thumb|none|350px|Norinco QBZ-97B - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Ohio Ordnance HCAR==&lt;br /&gt;
The [[Ohio Ordnance HCAR]] appears.&lt;br /&gt;
[[File:HCAR.jpg|thumb|none|350px|Ohio Ordnance HCAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
What appears to be an [[Olympic Arms K23B Tactical]] with a free-floating handguard appears in the game as the &amp;quot;M4 CQB&amp;quot;. It is fitted with an LMT SOPMOD stock and a set of A2 style iron sights.&lt;br /&gt;
&lt;br /&gt;
It is one of the few weapons that are available for purchase from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[file:Warface Colt Mk. 18 Mod 0 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Colt Mk. 18 Mod 0 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Colt Mk. 18 Mod 0 reloading 1.jpg|thumb|none|600px|Reloading. Being one of the release weapons that didn't get any major model reworks, it uses exactly the same reload animation as the &amp;quot;M16 SPR&amp;quot;. The M4A1 also used this animation prior to a certain update, when all starting weapons' models and animations were reworked.]]&lt;br /&gt;
[[file:Warface Colt Mk. 18 Mod 0 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Colt Mk. 18 Mod 0 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Colt Mk. 18 Mod 0 lobby.jpg|thumb|none|300px|&amp;quot;M4 CQB&amp;quot; in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] has been added to the game.&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR PDW==&lt;br /&gt;
The [[Remington ACR|Remington ACR PDW]].&lt;br /&gt;
[[file:Remington_ACR_PDW_rifle.jpg|thumb|none|350px|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface ACR-C idle.jpg|thumb|none|600px|The so-called &amp;quot;ACR CQB&amp;quot; in the game.]]&lt;br /&gt;
[[file:Warface ACR-C sights.jpg|thumb|none|600px|Aiming down. Like its bigger brother, compact ACR uses Magpul MBUS sights.]]&lt;br /&gt;
[[file:Warface ACR-C reload start.jpg|thumb|none|600px|ACR CQB's reload animation is somewhat similar to Honey Badger's. First of all, Engineer carefully removes used magazine from the weapon while holding the new one in the other hand...]]&lt;br /&gt;
[[file:Warface ACR-C reload mid.jpg|thumb|none|600px|...then, as with the Honey Badger, she inserts the new one into the weapon. Note how her hand clips through the magazine.]]&lt;br /&gt;
[[File:Warface ACR-C reload end.jpg|thumb|none|600px|And, finally, she racks the charging handle. Again, note how she doesn't actually hold the handle during the whole process.]]&lt;br /&gt;
[[File:Warface ACR-C mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;ACR CQB Custom&amp;quot;===&lt;br /&gt;
A customized version of the ACR PDW was added to the game as the &amp;quot;ACR CQB Custom&amp;quot;. This customized ACR uses a 50-round drum magazine (visually a Magpul D-60 drum magazine) and comes stock with a custom sound suppressor, Fortis Shift vertical foregrip (referred to as &amp;quot;ACR CQB Custom Tactical Grip&amp;quot;) and a Vortex Razor HD Gen III 1-10x24 rifle scope, with the option of equipping a SIG-Sauer Romeo 3V2 red dot sight.&lt;br /&gt;
[[File:Warface_ACRCQBCustom_Idle.jpg|thumb|none|600px|A tacticooled ACR PDW from the &amp;quot;Heat&amp;quot; series.]]&lt;br /&gt;
[[File:Warface_ACRCQBCustom_Customize.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[File:Warface_ACRCQBCustom_ADS.jpg|thumb|none|600px|Aiming through the LPVO. Note that the Razor HD Gen III only has a zoom factor of 3x as opposed to the 1x or 10x of the real optic.]]&lt;br /&gt;
[[File:Warface_ACRCQBCustom_Magout.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:Warface_ACRCQBCustom_Magin.jpg|thumb|none|600px|Inserting a new magazine...]]&lt;br /&gt;
[[File:Warface_ACRCQBCustom_Charge.jpg|thumb|none|600px|...and pulling the charging handle]]&lt;br /&gt;
[[File:Warface_ACRCQBCustom_Melee.jpg|thumb|none|600px|Meleeing with the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Salient Arms International GRY SBR==&lt;br /&gt;
The [[Salient Arms International GRY|Salient Arms International GRY SBR]] appears as the SAI GRY AR-15 (alternate name &amp;quot;WAI GRAY RG-15&amp;quot;), fitted with an extended 40 round magazine.&lt;br /&gt;
[[File:SAI GRY SBR.jpg|thumb|none|350px|Salient Arms International GRY SBR - 5.56x45mm]]&lt;br /&gt;
[[file:Warface SAIGRYSBR Draw1.jpg|thumb|none|600px|Ths operator, having decided that he wants to run the killhouse in reverse, flicks the safety off of his Salient Arms AR. This is one of the two possible draw animations for the rifle.]]&lt;br /&gt;
[[file:Warface SAIGRYSBR Draw2.jpg|thumb|none|600px|The other animation being a quick tug of the charging handle.]]&lt;br /&gt;
[[file:Warface SAIGRYSBR Customize.jpg|thumb|none|600px|Sliding through a corridor while taking a peek at the rifles' attachment options.]]&lt;br /&gt;
[[file:Warface SAIGRYSBR Magout.jpg|thumb|none|600px|Smacking the magazine release on a reload. As opposed to simply pressing the magazine release, the former method seems rather inefficient and would most likely drop the bolt release instead. Having said that, the bolt release never moves on the rifle.]]&lt;br /&gt;
[[file:Warface SAIGRYSBR Magin.jpg|thumb|none|600px|Inserting a new PMAG; here we get a better look at the controls of the SAI GRY SBR, including the fire selector actually set to full auto ''and'' an auto sear pin. Salient Arms doesn't offer full-auto variants of the GRY SBR to any clients, which either means that this specific receiver was commissioned by a client or said client committed a felony.]]&lt;br /&gt;
[[file:Warface SAIGRYSBR Charge.jpg|thumb|none|600px|Tugging the Raptor charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551==&lt;br /&gt;
The [[SIG SG 551]].&lt;br /&gt;
[[file:Sig-551.jpg|thumb|none|350px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[file:Warface SIG SG 551 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface SIG SG 551 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface SIG SG 551 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SIG SG 551 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SIG SG 551 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface SIG SG 551 lobby.jpg|thumb|none|300px|SIG SG 551 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]]&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|none|350px|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:Warface SIG SG 552 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface SIG SG 552 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface SIG SG 552 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SIG SG 552 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SIG SG 552 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface SIG SG 552 lobby.jpg|thumb|none|300px|SIG SG 552 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Silver Shadow Gilboa Snake==&lt;br /&gt;
The [[Silver Shadow Gilboa Snake]] appears in game.&lt;br /&gt;
[[file:Gilboa snake.jpg|thumb|none|350px|Gilboa Snake - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[Springfield Armory M1A SOCOM 16]] appears, fitted with a JAE-100 G3 chassis. It is under the sniper rifles category, and is referred to as the &amp;quot;M14 Crazy Horse&amp;quot;; this name comes from a M14 derivative built by Smith Enterprise Inc., though the in-game weapon lacks the distinctive extended bolt stop of the real M14SE &amp;quot;Crazy Horse&amp;quot;.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|350px|M1A with JAE-100 G3 chassis - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]].&lt;br /&gt;
[[Image:STEYR AUG A3 16.jpg|thumb|none|350px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 Custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Steyr AUG A3 lobby.jpg|thumb|none|300px|Steyr AUG A3 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 with HBAR barrel==&lt;br /&gt;
The [[Steyr AUG A3]] appears with a long HBAR-style barrel as the &amp;quot;AUG A3 HBAR&amp;quot;.&lt;br /&gt;
[[Image:STEYR AUG A3 16.jpg|thumb|none|350px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[file:Warface Steyr AUG HBAR holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Steyr AUG HBAR aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Steyr AUG HBAR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Steyr AUG HBAR reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Steyr AUG HBAR custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Steyr AUG HBAR lobby.jpg|thumb|none|300px|The AUG in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]].&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[file:Warface Sturmgewehr 44 holding 1.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Sturmgewehr 44 holding 2.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Sturmgewehr 44 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Sturmgewehr 44 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Sturmgewehr 44reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Sturmgewehr 44 custom 1.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Sturmgewehr 44 custom 2.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Sturmgewehr 44 lobby.jpg|thumb|none|300px|Sturmgewehr 44 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
The [[Thales F90]] appears as the &amp;quot;F90MBR&amp;quot; and incorrectly uses 30-round Magpul PMAG magazines. In-game model lacks the magazine well of an actual MBR version and thus isn't compatible with STANAG magazines like it is shown in the game.&lt;br /&gt;
[[File:F90.jpg|thumb|none|350px|Thales F90 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|350px|An actual F90 MBR, for comparison - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Colt Model 950 LMG==&lt;br /&gt;
The [[Diemaco/Colt Canada C7/C7A1 LSW|Colt Model 950 LMG]]. Appears as the &amp;quot;M16A2 LMG&amp;quot;.&lt;br /&gt;
[[file:Model 950 C7A1 LSW.jpg|thumb|none|350px|Diemaco C7A1 LSW/Colt Model 950 LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface Colt Model 950 LMG holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Colt Model 950 LMG aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Colt Model 950 LMG reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Colt Model 950 LMG reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Colt Model 950 LMG custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Colt Model 950 LMG lobby.jpg|thumb|none|300px|Colt Model 950 LMG in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3==&lt;br /&gt;
The [[Daewoo K3]] appears with the alternate name &amp;quot;GU3&amp;quot;, consistent with the (re)naming of other Daewoo weapons.&lt;br /&gt;
[[File:Daewoo K3.jpg|thumb|none|350px|Daewoo K3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface Daewoo K3 holding.jpg|thumb|none|600px|Holding the &amp;quot;GU3&amp;quot;.]]&lt;br /&gt;
[[file:Warface Daewoo K3 aim.jpg|thumb|none|600px|Aiming the weapon.]]&lt;br /&gt;
[[file:Warface Daewoo K3 reloading 1.jpg|thumb|none|600px|Reloading the Daewoo K3.]]&lt;br /&gt;
[[file:Warface Daewoo K3 reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Warface Daewoo K3 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Daewoo K3 lobby.jpg|thumb|none|300px|Daewoo K3 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears in this game as the &amp;quot;DP-27&amp;quot;. It is modified with the Picatinny rail installed in place of its standard rear sight.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 - 7.62x54mm R]]&lt;br /&gt;
[[file:Warface DP27 idle.jpg|thumb|none|600px|Holding the DP-28. Notice a very unusual way to hold this weapon using bipod as an improvised vertical grip.]]&lt;br /&gt;
[[file:Warface DP27 sights.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface DP27 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface DP27 reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Warface DP27 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface DP27 lobby.jpg|thumb|none|300px|DP28 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms RPD==&lt;br /&gt;
The DS Arms version of [[RPD]] is available in the game as the &amp;quot;RPD Custom&amp;quot;.&lt;br /&gt;
[[File:DS Arms RPD.jpg|thumb|none|500px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[file:Warface RPD lobby.jpg|thumb|none|300px|DS Arms RPD in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The FN [[M240B]] appears simply as the &amp;quot;M240B&amp;quot;. In the past, it was the only weapon to not have a normal version, instead being available only as an Elite weapon. Now it is exclusive to the Battle Royale gamemode.&lt;br /&gt;
[[file:M240-1.jpg|thumb|none|350px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 PARA==&lt;br /&gt;
The [[M249|FN M249 PARA]] appears simply as the &amp;quot;M249 Para&amp;quot;.&lt;br /&gt;
[[file:Fn mg m249para11-1-.jpg|thumb|none|350px|FN M249 PARA - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface FN M249 PARA holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface FN M249 PARA aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface FN M249 PARA custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface M249 lobby.jpg|thumb|none|300px|M249 Para in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4KE==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4|Heckler &amp;amp; Koch MG4KE]].&lt;br /&gt;
[[file:MG4KE.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG4 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG4 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG4 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG4 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG4 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG4 lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch MG4KE in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5 A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5|Heckler &amp;amp; Koch MG5 A2]] was added to the game.&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;)==&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] with the [[Heckler &amp;amp; Koch G36C|G36C]] carrying handle and a C-Mag is misnamed &amp;quot;H&amp;amp;K MG36&amp;quot;. The MG36 was an abandoned variant of the G36, a fact even mentioned in its item description, and had an old-school carrying handle scope. The depicted weapon has the carrying handle from the later G36C, meaning that it is not a genuine MG36. The alternate name just calls it a &amp;quot;ZX84 MG&amp;quot;, circumventing the whole &amp;quot;portraying real weapons with real names&amp;quot; mess.&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG36 holding.jpg|thumb|none|600px|Holding the 100-round G36.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG36 aim.jpg|thumb|none|600px|Aiming through the sights.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG36 reloading 1.jpg|thumb|none|600px|Reloading a new C-Mag.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG36 reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG36 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch MG36 lobby.jpg|thumb|none|300px|&amp;quot;Heckler &amp;amp; Koch MG36&amp;quot; in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8 Automatic Rifle]] appears as a vendor weapon for the Rifleman class as the &amp;quot;XM8 LMG&amp;quot;. It primarily differs from the standard XM8 through its use of 100-round Beta C-Mags as well as having different iron sights (Troy front sight/MaTech BUIS combo versus the Daniel Defense sights on the XM8).&lt;br /&gt;
[[file:XM8LMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface XM8LMG Idle.jpg|thumb|none|600px|An operator wielding an XM8 Automatic Rifle is stared down by a hologram.]]&lt;br /&gt;
[[file:Warface XM8LMG Customize.jpg|thumb|none|600px|Opening the customization menu reveals the usual set of available attachments.]]&lt;br /&gt;
[[file:Warface XM8LMG ADS.jpg|thumb|none|600px|''&amp;quot;I've got you in my sights&amp;quot;''.]]&lt;br /&gt;
[[file:Warface XM8LMG Magin.jpg|thumb|none|600px|After smoking the hologram with no more than 5 rounds, the operator inserts a fresh C-Mag into the weapon...]]&lt;br /&gt;
[[file:Warface XM8LMG Charge.jpg|thumb|none|600px|...and tugs on the charging handle with a rather loose grip to chamber a new round. The bolt doesn't lock back on any of the XM8 variants depicted in the game.]]&lt;br /&gt;
[[file:Warface XM8LMG Melee.jpg|thumb|none|600px|Thumping a traffic cone with the XM8; note the clipping of the sleeves with the C-Mag.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Automatic Rifle lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch XM8 Automatic Rifle in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==KAC Stoner LMG A1==&lt;br /&gt;
The [[Knight's Armament Stoner LMG A1]] has been added to the game.&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|350px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== KAC ChainSAW ===&lt;br /&gt;
The [[KAC ChainSAW]] appears in the game as &amp;quot;KAC Chainsaw&amp;quot;. It is the starting weapon for the SED class. Being a SED's primary weapon, KAC ChainSAW doesn't require reloading, but you also can't aim down sights nor modify it.&lt;br /&gt;
[[File:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and [[Spike's Tactical Havoc Launcher|Spike's Tactical 37mm “Havoc” flare launcher]] - 5.56x45mm NATO / 37mm]]&lt;br /&gt;
[[file:Warface KAC Chainsaw idle.jpg|thumb|none|600px|Holding the KAC ChainSAW.]]&lt;br /&gt;
[[file:Warface KAC ChainSAW lobby.jpg|thumb|none|300px|KAC ChainSAW in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun/GAU-19B Hybrid==&lt;br /&gt;
A hybrid of the [[M134 Minigun]] with the [[General Dynamics GAU-19/A|GAU-19/B]] is available in the game.&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|350px|General Dynamics GAU-19/A - .50 BMG.]]&lt;br /&gt;
[[File:M134.JPG|thumb|none|350px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1==&lt;br /&gt;
The [[Mk 43 Mod 1]] appears in the game as the &amp;quot;M60E4&amp;quot;. It is fitted with non-standard iron sights to facilitate the use of the optics mount on the feed cover.&lt;br /&gt;
[[file:M60E4-mk43.jpg|thumb|none|350px|Mk 43 Mod 1 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Warface M60E4MK43 Idle.jpg|thumb|none|600px|Holding the Mk 43 Mod 1 while inside the killhouse.]]&lt;br /&gt;
[[File:Warface M60E4MK43 ADS.jpg|thumb|none|600px|Aiming with the non-standard iron sights.]]&lt;br /&gt;
[[File:Warface M60E4MK43 Customize.jpg|thumb|none|600px|Customizing the Mk 43.]]&lt;br /&gt;
[[File:Warface M60E4MK43 CoverOpen.jpg|thumb|none|600px|Opening the feed cover. The internals of the feed cover aren't actually modeled and are haphazardly textured onto the inside of it.]]&lt;br /&gt;
[[File:Warface M60E4MK43 BeltFiddle.jpg|thumb|none|600px|Moving a new belt into position...]]&lt;br /&gt;
[[File:Warface M60E4MK43 Charge.jpg|thumb|none|600px|...and with the feed cover down, working the action. The charging handle is incorrectly depicted as spring loaded.]]&lt;br /&gt;
[[File:Warface M60E4MK43 Melee.jpg|thumb|none|600px|Utilizing the Mk 43 as a potentially fragile $6000 battering ram.]]&lt;br /&gt;
[[file:Warface M60E4 lobby.jpg|thumb|none|300px|The &amp;quot;M60E4&amp;quot; in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]].&lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:Warface PKP lobby.jpg|thumb|none|300px|PKP Pecheneg in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MG3==&lt;br /&gt;
The [[Rheinmetall MG3]].&lt;br /&gt;
[[file:MG 3.jpg|thumb|none|350px|Rheinmetall MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Warface MG3 lobby.jpg|thumb|none|300px|MG3 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]], referred to as such in-game (but previously as the &amp;quot;FY LMG&amp;quot; in the West), appears as a vendor weapon. It uses 75-round drums, and features a permanently-mounted optic rail on its left-side dovetail mount. It also features a rail at the 6 o’clock position, allowing for mounting of foregrips in-game in addition to using the pre-deployed bipod. It is also perhaps the only MG-type weapon to allow mounting of a bayonet.&lt;br /&gt;
[[file:Rpk_01_drum.jpg|thumb|none|350px|RPK - 7.62x39mm]]&lt;br /&gt;
[[file:Warface Izhmash RPK holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Izhmash RPK aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface Izhmash RPK reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Izhmash RPK reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Izhmash RPK custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Izhmash RPK lobby.jpg|thumb|none|300px|RPK in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==SureFire MGX==&lt;br /&gt;
The [[SureFire MGX]] was added to the game.&lt;br /&gt;
[[File:SureFire MGX.jpg|thumb|none|350px|SureFire MGX - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== XM556 Microgun ==&lt;br /&gt;
The [[XM556 Microgun]] appears under its full name as one of the available weapons for the SED class.&lt;br /&gt;
[[File:XM556.jpg|thumb|none|450px|XM556 Microgun prototype - 5.56x45mm NATO. Since the manufacturer's website lists barrel life and system life as &amp;quot;to be determined,&amp;quot; this is probably a non-firing mockup.]]&lt;br /&gt;
[[file:Warface XM556 lobby.jpg|thumb|none|300px|The XM556 Microgun in the lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]].&lt;br /&gt;
[[file:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[file:Warface AWM holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface AWM reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface AWM reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface AWM custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface AWM lobby.jpg|thumb|none|300px|Accuracy International Arctic Warfare Magnum in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Police==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Police]] was added.&lt;br /&gt;
[[file:AI AWP.jpg|thumb|none|350px|Accuracy International AWP - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]].&lt;br /&gt;
[[file:As50sr.jpg|thumb|none|350px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[file:Warface Accuracy International AS50 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Accuracy International AS50 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Accuracy International AS50 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Accuracy International AS50 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Accuracy International AS50 lobby.jpg|thumb|none|300px|Accuracy International AS50 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AT308==&lt;br /&gt;
The [[Accuracy International AT308]].&lt;br /&gt;
[[file:AI AT-308.jpg|thumb|none|350px|Accuracy International AT-308 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AX308==&lt;br /&gt;
The [[Accuracy International AX308]].&lt;br /&gt;
[[file:AI AX.jpg|thumb|none|350px|Accuracy International AX308 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Warface AX308 idle.jpg|thumb|none|600px|The player character holds her AX308 rifle. Note the unique scope.]]&lt;br /&gt;
[[file:Warface AX308 scope.jpg|thumb|none|600px|Aiming down through the unique scope.]]&lt;br /&gt;
[[file:Warface AX308 reload start.jpg|thumb|none|600px|Sniper starts the reloading procedure by pulling back the charging handle...]]&lt;br /&gt;
[[file:Warface AX308 reload mid1.jpg|thumb|none|600px|...then she gently pushes the magazine release lever to remove the old magazine while holding the new one...]]&lt;br /&gt;
[[file:Warface AX308 reload mid2.jpg|thumb|none|600px|...inserts the new magazine...]]&lt;br /&gt;
[[file:Warface AX308 reload end.jpg|thumb|none|600px|...and chambers new round into the weapon.]]&lt;br /&gt;
[[file:Warface AX308 mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo]].&lt;br /&gt;
[[Image:Barrett M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[file:Warface Barrett M98 Bravo holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Barrett M98 Bravo reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Barrett M98 Bravo reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Barrett M98 Bravo custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Barrett M98 Bravo lobby.jpg|thumb|none|300px|Barrett M98 Bravo in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AT308==&lt;br /&gt;
The [[Accuracy International AT308]].&lt;br /&gt;
[[file:AI AT-308.jpg|thumb|none|350px|Accuracy International AT-308 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD MK22==&lt;br /&gt;
The [[Barrett MRAD MK22]].&lt;br /&gt;
[[file:Mrad-mk.jpg|thumb|none|350px|Barrett MRAD MK22 - .338 Norma Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster BA50==&lt;br /&gt;
The [[Bushmaster BA50]] was added to the game.&lt;br /&gt;
[[File:BushBA50.jpg|thumb|none|350px|Bushmaster BA50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-MC KRAKEN ==&lt;br /&gt;
The [[Cadex Defence CDX-MC KRAKEN]].&lt;br /&gt;
[[file:CDX-MC KRAKEN.jpg|thumb|none|350px|CDX-MC KRAKEN - 7,62x52mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]].&lt;br /&gt;
[[file:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[file:Warface Cheyenne Tactical M-200 Intervention holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Cheyenne Tactical M-200 Intervention reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Cheyenne Tactical M-200 Intervention reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Cheyenne Tactical M-200 Intervention custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Cheyenne Tactical M-200 Intervention lobby.jpg|thumb|none|300px|Cheyenne Tactical M-200 Intervention in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Special Purpose Rifle==&lt;br /&gt;
The [[DSA SA58 Special Purpose Rifle]].&lt;br /&gt;
[[file:DSA SA58 SPR.jpg|thumb|none|350px|DSA SA58 Special Purpose Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-1==&lt;br /&gt;
The [[DSR-Precision DSR-1]]. It is one of three bolt-action sniper rifles available through vendor system. Unlike its fellow rifle TPG-1, DSR-1 has higher damage per shot, but much lower rate of fire.&lt;br /&gt;
[[file:Dsr1.jpg|thumb|none|350px|DSR-Precision DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Warface DSR-1 idle.jpg|thumb|none|600px|The player character holds her highly decorated DSR-1.]]&lt;br /&gt;
[[File:Warface DSR-1 reload start.jpg|thumb|none|600px|When she was bored enough to simply hold it, she decided to do some tricks. At first, she pulled back the charging handle...]]&lt;br /&gt;
[[File:Warface DSR-1 reload mid1.jpg|thumb|none|600px|...then she removed the old bullet holder...]]&lt;br /&gt;
[[File:Warface DSR-1 reload mid2.jpg|thumb|none|600px|...inserted a new one...]]&lt;br /&gt;
[[File:Warface DSR-1 reload end.jpg|thumb|none|600px|...and pushed the handle back to its place. Voilah! The bullets are back, Christmas is saved and everyone is happy.]]&lt;br /&gt;
[[File:Warface DSR-1 mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface DSR-Precision DSR-1 lobby.jpg|thumb|none|300px|DSR-Precision DSR-1 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==DVL-10 M2 &amp;quot;URBANA&amp;quot;==&lt;br /&gt;
The [[DVL-10 M2 &amp;quot;URBANA&amp;quot;]].&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|350px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]].&lt;br /&gt;
[[file:GepardM6.jpg|thumb|none|350px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G28==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28|Heckler &amp;amp; Koch G28 E2]] is available in the game as the &amp;quot;HK G28&amp;quot;.&lt;br /&gt;
[[File:G28 standard.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8-6==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8-6]].&lt;br /&gt;
[[file:SL8-1 newModel.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch SL8-4 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch SL8-4 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch SL8-4 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch SL8-4 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch SL8-6 lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch SL8-6 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Sharpshooter Rifle==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8 Sharpshooter Rifle]]. Appears as the &amp;quot;AC7 SNR&amp;quot;.&lt;br /&gt;
[[file:XM8 Sharpshooter.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Sharpshooter Rifle holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Sharpshooter Rifle reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Sharpshooter Rifle reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Sharpshooter Rifle custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Heckler &amp;amp; Koch XM8 Sharpshooter Rifle lobby.jpg|thumb|none|300px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Sniper Tavor STAR-21==&lt;br /&gt;
The [[IMI Tavor STAR-21]] appears in the game as &amp;quot;Karkom SNR Navy Blue&amp;quot;. It is a semi-auto only sniper rifle with surprisingly big magazine size and decent damage, but with high recoil. This rifle is available through vendor system. There also was a fully automatic version of this rifle named simply as &amp;quot;Karkom SNR&amp;quot;. Unlike its semi-automatic counterpart, Karkom SNR had a black finish and was available for real-world currency only.&lt;br /&gt;
[[file:Tavorstar.jpg|thumb|none|350px|IMI Sniper Tavor STAR-21 - 5.56x45mm]]&lt;br /&gt;
[[file:Warface IMI Sniper Tavor STAR-21 lobby.jpg|thumb|none|300px|IMI Sniper Tavor STAR-21 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] with customized chassis was added to the game.&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|thumb|none|350px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==M39 Enhanced Marksman Rifle==&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle]].&lt;br /&gt;
[[file:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Warface M39 Enhanced Marksman Rifle lobby.jpg|thumb|none|300px|M39 Enhanced Marksman Rifle in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5 Sniper Rifle==&lt;br /&gt;
The [[M40A5 Sniper Rifle]].&lt;br /&gt;
[[file:M40A5.jpg|thumb|none|350px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Warface Remington M40A3 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Remington M40A3 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Remington M40A3 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Remington M40A3 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Remington M40A3 lobby.jpg|thumb|none|300px|M40A5 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada SPR==&lt;br /&gt;
The [[Magpul Masada|Magpul Masada SPR]].&lt;br /&gt;
[[file:Masada-3.jpg|thumb|none|350px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface Magpul Masada SPR holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Magpul Masada SPR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Magpul Masada SPR reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Magpul Masada SPR custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Magpul Masada SPR lobby.jpg|thumb|none|300px|Magpul Masada SPR in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1894==&lt;br /&gt;
A heavily customized [[Marlin Model 1894]] has been added to the game.&lt;br /&gt;
[[File:04 Marlin Modelo 1894.jpg|thumb|none|350px|Modern Marlin Model 1894 - .44 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears in this game under its full name. Its in-game model is fitted with the 20-round 7.62x51 PMAG magazine that is loaded only with 10 rounds.&lt;br /&gt;
[[file:CS5.jpg|thumb|none|350px|McMillan CS5 - .308 Winchester]]&lt;br /&gt;
[[file:Warface CS5 idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface CS5 reload start.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface CS5 reload mid1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface CS5 reload mid2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface CS5 reload end.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface CS5 mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface CS5 lobby.jpg|thumb|none|300px|McMillan CS5 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
The [[Mosin Nagant M91/30 Sniper Rifle]] appears in game.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M16 SPR Custom&amp;quot;==&lt;br /&gt;
A custom rifle known as the &amp;quot;M16 SPR Custom&amp;quot; appears in the game. It is a semi automatic rifle assembled from [[Mk 12 Special Purpose Rifle]] lower and upper receivers with custom trigger guard, [[M16A2]] fixed stock and [[JP Enterprises LRP-07]] handguard. Also rifle has a PSG-1 style pistol grip and optic sight.&lt;br /&gt;
[[file:Mk12Mod0.jpg|thumb|none|350px|Colt Mk. 12 Mod 0 SPR - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:JPE LRP 07.jpg|thumb|none|350px|JP Enterprises LRP-07, 18&amp;quot; barrel - .308 Win.]]&lt;br /&gt;
[[file:Warface Colt Mk. 12 Mod 0 SPR holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Colt Mk. 12 Mod 0 SPR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Colt Mk. 12 Mod 0 SPR reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Colt Mk. 12 Mod 0 SPR custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Colt Mk. 12 Mod 0 SPR lobby.jpg|thumb|none|300px|Colt Mk. 12 Mod 0 SPR in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QBU-88]].&lt;br /&gt;
[[file:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[file:Warface Norinco QBU-88 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Norinco QBU-88 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Norinco QBU-88 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Norinco QBU-88 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Norinco QBU-88 lobby.jpg|thumb|none|300px|Norinco QBU-88 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]].&lt;br /&gt;
[[File:ORSIS T-5000.jpg|thumb|none|350px|ORSIS T-5000 - .308 Winchester]]&lt;br /&gt;
[[file:Warface ORholdingSIS T-5000.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface ORSIS T-5000 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface ORSIS T-5000 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface ORSIS T-5000 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface ORSIS T-5000 lobby.jpg|thumb|none|300px|ORSIS T-5000 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Pattern 1914 Enfield==&lt;br /&gt;
The [[Pattern 1914 Enfield]].&lt;br /&gt;
[[file:Pattern1914scoped.jpg|thumb|none|350px|Pattern M1914 (P 14) Enfield No. 3. Mk I* (T) sniper variant - .303 UK]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]].&lt;br /&gt;
[[file:RemingtonMSR.jpg|thumb|none|350px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington RSASS==&lt;br /&gt;
The [[Remington RSASS]].&lt;br /&gt;
[[file:RSASS alt.jpg|thumb|none|350px|Remington RSASS - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Warface RSASS Idle.jpg|thumb|none|600px|Holding the RSASS.]]&lt;br /&gt;
[[file:Warface RSASS Customize.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface RSASS Magout.jpg|thumb|none|600px|About the remove the magazine; the bolt release is incorrectly animated as if it were the magazine release, for some reason.]]&lt;br /&gt;
[[file:Warface RSASS Magin.jpg|thumb|none|600px|Inserting a fresh magazine...]]&lt;br /&gt;
[[file:Warface RSASS Charge.jpg|thumb|none|600px|...and working the action.]]&lt;br /&gt;
[[file:Warface RSASS Melee.jpg|thumb|none|600px|Meleeing with the RSASS provides a good view of the rather low-polygon Magpul PRS Gen 2 stock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550 SR==&lt;br /&gt;
The [[SIG SG 550 SR]].&lt;br /&gt;
[[file:550sniper.jpg|thumb|none|350px|SIG SG 550 SR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Warface SIG SG 550 SR holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface SIG SG 550 SR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SIG SG 550 SR reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SIG SG 550 SR custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface SIG SG 550 SR lobby.jpg|thumb|none|300px|SIG SG 550 SR in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Scout==&lt;br /&gt;
The [[Steyr Scout]].&lt;br /&gt;
[[file:Scout.jpg|thumb|none|350px|Steyr Scout - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The [[SV-98]] is available in this game.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|450px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Warface SV98 idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface SV98 scope.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:Warface SV98 reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SV98 reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SV98 reload3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface SV98 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface SV98 lobby.jpg|thumb|none|300px|SV-98 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is a starting weapon for the Sniper class. Its alternate name is &amp;quot;SVK&amp;quot;.&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:Warface SVD Dragunov holding.jpg|thumb|none|600px|The player character holds the SVD.]]&lt;br /&gt;
[[file:Warface SVD Dragunov reloading 1.jpg|thumb|none|600px|The player character reloads SVD.]]&lt;br /&gt;
[[file:Warface SVD Dragunov reloading 2.jpg|thumb|none|600px|The player character reloads SVD.]]&lt;br /&gt;
[[file:Warface SVD Dragunov custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Warface SVD Dragunov lobby.jpg|thumb|none|300px|SVD in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
The [[SVU Dragunov|SVU-AS]] is referred to as such in-game. True to its name, it is has a full-auto firing mode. Unlike most of other sniper rifles, it doesn't have support for generic sniper rifle bipods, but instead has an ability to fold and unfold its own built-in one. It also isn't possible to replace its standard muzzle device. Basic version incorrectly holds 15 rounds (and golden version holds even more incorrect 20 rounds) in the standard 10-round magazine.&lt;br /&gt;
[[file:SVU-AS.jpg|thumb|none|350px|SVU-AS - 7.62x54mm R]]&lt;br /&gt;
[[File:Warface SVU idle.jpg|thumb|none|600px|The player character holds the SVU-AS. Note the incorrect magazine capacity.]]&lt;br /&gt;
[[File:Warface SVU reload1.jpg|thumb|none|600px|In order to reload her weapon, Aurora's sniper removes the used magazine at first...]]&lt;br /&gt;
[[file:Warface SVU reload2.jpg|thumb|none|600px|...then she rather awkwardly checks the new magazine before inserting it into her rifle...]]&lt;br /&gt;
[[file:Warface SVU reload3.jpg|thumb|none|600px|...and, finally, cocks the charging handle in a rather tacticool manner.]]&lt;br /&gt;
[[File:Warface SVU mods.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[File:Warface SVU lobby.jpg|thumb|none|300px|SVU-AS in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Truvelo CMS 20x42mm==&lt;br /&gt;
The [[Truvelo CMS|Truvelo CMS 20x42mm]] appears in this game under its full name.&lt;br /&gt;
[[Image:Truvelo CMS 20x42mm.jpg|thumb|none|350px|Truvelo CMS Sniper Rifle - 20x42mm]]&lt;br /&gt;
[[file:Warface Truvelo idle.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Truvelo reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Truvelo reload2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Truvelo reload3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Truvelo custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Truvelo lobby.jpg|thumb|none|300px|Truvelo CMS 20x42mm in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Unique Alpine TPG-1==&lt;br /&gt;
The [[Unique Alpine TPG-1]].&lt;br /&gt;
[[file:TPG1.jpg|thumb|none|350px|Unique Alpine TPG-1 - .338 Lapua Magnum]]&lt;br /&gt;
[[file:Warface Unique Alpine TPG-1 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Unique Alpine TPG-1 reloading 1.jpg|thumb|none|600px| Reloading.]]&lt;br /&gt;
[[file:Warface Unique Alpine TPG-1 reloading 2.jpg|thumb|none|600px| Reloading.]]&lt;br /&gt;
[[file:Warface Unique Alpine TPG-1 custom.jpg|thumb|none|600px| Customization menu.]]&lt;br /&gt;
[[file:Warface Unique Alpine TPG-1 lobby.jpg|thumb|none|300px|Unique Alpine TPG-1 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]].&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:Warface VSS Vintorez holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface VSS Vintorez reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface VSS Vintorez reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface VSS Vintorez custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface VSS Vintorez lobby.jpg|thumb|none|300px|VSS Vintorez in lobby.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vykhlop==&lt;br /&gt;
The [[VSSK Vykhlop]].&lt;br /&gt;
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vykhlop - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]].&lt;br /&gt;
[[file:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000 - .300 Winchester]]&lt;br /&gt;
[[file:Warface Walther WA 2000 holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[file:Warface Walther WA 2000 reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Walther WA 2000 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Warface Walther WA 2000 custom.jpg|thumb|none|600px|Customization menu.]]&lt;br /&gt;
[[file:Warface Walther WA 2000 lobby.jpg|thumb|none|300px|Walther WA 2000 in lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] in the standalone configuration appears in the game under its full name. It is available as an optional secondary weapon for the SED class.&lt;br /&gt;
[[File:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
[[file:Warface CZ805G1 lobby.jpg|thumb|300px|none|CZ 805 G1 in the hands of a SED android.]]&lt;br /&gt;
&lt;br /&gt;
==FN EGLM==&lt;br /&gt;
The [[FN EGLM]] apppears as a grenade launcher attachment for some assault rifles. It is incorrectly depicted as muzzle-loaded.&lt;br /&gt;
[[file:Mk13.jpg|thumb|none|350px|FN EGLM - 40mm]]&lt;br /&gt;
[[file:Warface FN EGLM.jpg|thumb|600px|none|FN EGLM in game.]]&lt;br /&gt;
&lt;br /&gt;
== HS Produkt VHS-BG ==&lt;br /&gt;
The [[HS Produkt VHS-BG]] appears in this game as an optional grenade launcher attachment exclusive to the VHS-D2 rifle. Just like FN EGLM, it is incorrectly depicted as being a muzzle-loaded grenade launcher.&lt;br /&gt;
[[File:VHS-D2 GL.jpg|thumb|none|450px|HS Produkt VHS-BG mounted on an HS Produkt VHS-D2 - 5.56x45mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[file:Warface VHS mods UBGL.jpg|thumb|600px|none|VHS-BG mouned on an in-game VSH-D2.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] appears in the game's PVE missions. It is incorrectly referred to as the SA-16 (actually a later version despite what the NATO reporting name would suggest) however that features a conical seeker cover, as oppsoed to the cylindrical SA-18 cover used on the game model.&lt;br /&gt;
&lt;br /&gt;
The SA-18 model has since been replaced with the model of the games' fictional &amp;quot;RLGS-1000&amp;quot; launcher with a green finish to differentiate the two weapons, however it is still referred to as the SA-16 in-game.&lt;br /&gt;
&lt;br /&gt;
[[file:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[file:Warface SA-18 Grouse 1.jpg|thumb|600px|none|SA-18 Grouse in game.]]&lt;br /&gt;
[[file:Warface SA-18 Grouse 2.jpg|thumb|600px|none|SA-18 Grouse in game.]]&lt;br /&gt;
[[file:Warface SA-18 Grouse 3.jpg|thumb|600px|none|SA-18 Grouse in game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Anti-personnel mine==&lt;br /&gt;
[[file:Warface mine 1.jpg|thumb|none|600px|Anti-personnel mine in game.]]&lt;br /&gt;
[[file:Warface mine 2.jpg|thumb|none|600px|Anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang grenade==&lt;br /&gt;
[[file:Warface flashbang 1.jpg|thumb|none|600px|Flashbang grenade in game.]]&lt;br /&gt;
[[file:Warface flashbang 2.jpg|thumb|none|600px|Flashbang grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
Four types of [[M18 smoke grenade]] can be found in-game. White, Blue, Red, and Yellow.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Warface M18 smoke grenade 1.jpg|thumb|600px|none|Yellow M18 smoke grenade in game.]]&lt;br /&gt;
[[file:Warface M18 smoke grenade 2.jpg|thumb|600px|none|Blue M18 smoke grenade in game.]]&lt;br /&gt;
[[file:Warface M18 smoke grenade 3.jpg|thumb|600px|none|Throwing a blue smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The &amp;quot;M18 Claymore&amp;quot; (alternately named &amp;quot;R18 Claymore&amp;quot;, referred as &amp;quot;R18A1 Claymore&amp;quot; in its alternate description, also referred as simply &amp;quot;Directional Mine&amp;quot; in some places) is actually an [[M18A1 Claymore]] due to its scissor-legs. It is triggered by lasers.&lt;br /&gt;
[[file:M18a1 07.jpg|thumb|none|150px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[file:Warface M18A1 Claymoree 1.jpg|thumb|none|600px|Holding a Claymore in game.]]&lt;br /&gt;
[[file:Warface M18A1 Claymoree 2.jpg|thumb|none|600px|A planted Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
The [[M26 hand grenade]].&lt;br /&gt;
[[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[file:Warface M26 hand grenade 1.jpg|thumb|none|600px|M26 hand grenade in game.]]&lt;br /&gt;
[[file:Warface M26 hand grenade 2.jpg|thumb|none|600px|M26 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]].&lt;br /&gt;
[[file:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FG4 hand grenade&amp;quot;==&lt;br /&gt;
A hybrid of the [[Type 97 hand grenade]] and [[DM51 hand grenade]] is available in the game. &lt;br /&gt;
[[file:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[file:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=State_of_Decay&amp;diff=1513697</id>
		<title>State of Decay</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=State_of_Decay&amp;diff=1513697"/>
		<updated>2022-08-08T15:33:21Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''State of Decay''&lt;br /&gt;
|picture = State of decay box art.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[State of Decay (disambiguation)|''State of Decay'']]&lt;br /&gt;
|date= June 5, 2013&lt;br /&gt;
|developer= Undead Labs&lt;br /&gt;
|platforms= Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;Xbox Series X/S&lt;br /&gt;
|publisher= Xbox Game Studios&lt;br /&gt;
|genre=Action-adventure&amp;lt;br&amp;gt;Survival horror&amp;lt;br&amp;gt;Stealth&amp;lt;br&amp;gt;Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''State of Decay''''' is a 2013 third-person open world zombie apocalypse video game developed by Undead Labs and published by Microsoft Studios. It blends various genres including action, stealth, simulation and survival horror in its depiction of a zombie apocalypse as it strikes in the remote Trumbull County somewhere in the United States. Players control multiple characters as they scavenge supplies, sneak and fight to survive and protect their group of fellow survivors.&lt;br /&gt;
&lt;br /&gt;
The game's combat has an equal focus on melee weapons and firearms, and it features some 100 firearms divided into several categories across nine calibers. Due to the sheer variety of different guns available, calibers are simplified somewhat for gameplay purposes. Some guns are described as being rechambered in more common calibers, and 'similar' calibers are grouped together for simplicity's sake (e.g. 7.62x39, 7.62x51 and .30-06 guns all use &amp;quot;7.62&amp;quot; ammo). It is also worth mentioning that some of the guns in-game has some minor changes and/or features to their real-life models.&lt;br /&gt;
&lt;br /&gt;
Weapons and ammunition can be found by looting various buildings in the valley, like houses, gun shops, police stations and military camps. Loot is largely randomized, which means that what guns you find varies widely from one playthrough to the next.&lt;br /&gt;
&lt;br /&gt;
Weapon accuracy, rate of fire and recoil are affected by the player character's skill level, as is the speed of reloading and clearing jams. The game's guns feature durability, jamming (when at low condition), +1 reloading where appropriate, varying levels of noise depending on design and caliber, and many of them can be fitted with improvised suppressors to muffle their report.&lt;br /&gt;
&lt;br /&gt;
Due to the emphasis on stealth, sound is a huge factor in gameplay. Any sound, from a broken window to a gunshot, can attract any zombies within earshot. Accordingly, louder guns are more hazardous to use due to the amount of attention they bring, and improvised suppressors are a big asset, though some guns (such as revolvers and shotguns) cannot be suppressed.&lt;br /&gt;
&lt;br /&gt;
The first DLC, '''''Breakdown''''', adds an additional 36 firearms.&lt;br /&gt;
&lt;br /&gt;
The second DLC, '''''Lifeline''''', adds an additional 40 firearms.&lt;br /&gt;
&lt;br /&gt;
A sequel, ''[[State of Decay 2]]'', was released on May 22, 2018.&lt;br /&gt;
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{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==1911 Variant==&lt;br /&gt;
===&amp;quot;Carrier 1911&amp;quot;===&lt;br /&gt;
The unknown subcompact 1911 pistol appears in the game as the &amp;quot;Carrier 1911&amp;quot;. It appears to be a two-tone variant, with a stainless steel slide, but a parkerized finish frame.&lt;br /&gt;
[[file:StateOfDecay Carrier 1911 4.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Carrier 1911 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Carrier 1911 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-carrier 1911.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D 1911&amp;quot;===&lt;br /&gt;
The unknown 1911 pistol appears in the game as the &amp;quot;D 1911&amp;quot;. It appears with a black finish and custom grips.&lt;br /&gt;
[[file:KimberSSTargetII.jpg|thumb|none|350px|Stainless Kimber Target II - .45 ACP]]&lt;br /&gt;
[[File:S&amp;amp;WSW1911.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911 Blued version - .45 ACP]]&lt;br /&gt;
[[file:SOD-d_1911_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Colt D1911 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Colt D1911 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-d_1911.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==AMC Auto Mag Pistol==&lt;br /&gt;
The [[AMC Auto Mag Pistol]] appears in the game as the &amp;quot;Automag&amp;quot;.&lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]&lt;br /&gt;
[[file:StateOfDecay AMC Auto Mag Pistol 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay AMC Auto Mag Pistol 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay AMC Auto Mag Pistol 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-automag.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84FS==&lt;br /&gt;
The [[Beretta 84FS]] appears in the game as the &amp;quot;84 Wildcat&amp;quot;.&lt;br /&gt;
[[File:Beretta84Inox.jpg|thumb|none|350px|Beretta 84FS Inox  - .380 ACP]]&lt;br /&gt;
[[file:SOD-84 wildcat journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Beretta 84FS 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Beretta 84FS 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-84 wildcat.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
The [[Beretta 92 pistol series|Beretta 92FS]] appears in the game as the &amp;quot;M9&amp;quot;.&lt;br /&gt;
[[file:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[file:SOD-m9_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M9 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay M9 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m9.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] appears in the game as the &amp;quot;93 Raffica&amp;quot;.&lt;br /&gt;
[[file:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay Beretta 93 Raffica 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Beretta 93 Raffica 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Beretta 93 Raffica 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-93_raffica.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in the game as the &amp;quot;PX4 Storm&amp;quot;.&lt;br /&gt;
[[file:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay pX4 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay pX4 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay pX4 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears in the game as the &amp;quot;Hi-Power&amp;quot;.&lt;br /&gt;
[[File:HiPowerMk3.jpg|thumb|none|350px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[file:SOD-hi-power journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Browning Hi-Power 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Browning Hi-Power 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-hi-power.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;1911A1 Officer&amp;quot;.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[file:SOD-1911a1_officer_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Colt M1911A1 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Colt M1911A1 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-1911a1_officer.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75==&lt;br /&gt;
===CZ 75===&lt;br /&gt;
The [[CZ 75]] appears in the game as the &amp;quot;BZ 75&amp;quot;.&lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[file:SOD-bz 75 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CZ 75 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay CZ 75 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-bz 75.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 75 Automatic===&lt;br /&gt;
The [[CZ_75#CZ_75_Automatic|CZ 75 Automatic]] appears in the game as the &amp;quot;Bz 75 Automatic&amp;quot;.&lt;br /&gt;
[[file:Cz75fa.jpg|thumb|none|350px|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay CZ75 Auto 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CZ75 Auto 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay CZ75 Auto3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-bz_75_automatic.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 75 Compact===&lt;br /&gt;
The [[CZ 75#CZ 75 Compact|CZ 75 Compact]] appears in the game as the &amp;quot;BZ 75 ST&amp;quot;.&lt;br /&gt;
[[file:CZ 75 D COMPACT.jpg|thumb|350px|none|CZ 75 D Compact (w/ accessory rail) -  9x19mm]]&lt;br /&gt;
[[file:SOD-bz_75_st_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CZ 75 Compact 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay CZ 75 Compact 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-bz_75_st.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 75 P-07 Duty===&lt;br /&gt;
The [[CZ_75#CZ_75_P-07_Duty|CZ 75 P-07 Duty]] appears in the game as the &amp;quot;P 07 Duty&amp;quot; in 9mm with a gray-colored frame.&lt;br /&gt;
[[file:CzP07Duty.jpg|thumb|none|350px|CZ 75 P-07 Duty - 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay CZ 75 P-07 Duty 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CZ 75 P-07 Duty 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay CZ 75 P-07 Duty 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-p07_duty.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 75 P-07 Duty &amp;quot;Tactical&amp;quot;===&lt;br /&gt;
The [[CZ_75#CZ_75_P-07_Duty|CZ 75 P-07 Duty]] appears in the game as the &amp;quot;P 07 Tactical Duty&amp;quot; in .40 caliber with a green frame.&lt;br /&gt;
[[file:CZ 75 P-07 Duty threaded barrel.jpg|thumb|none|350px|CZ 75 P-07 Duty with threaded barrel - 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay CZ 75 P-07 Duty TACTICAL 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CZ 75 P-07 Duty TACTICAL 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay CZ 75 P-07 Duty TACTICAL 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-p07_tactical_duty.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] appears in the game as the &amp;quot;Condor&amp;quot;. It uses the same generalized .50 caliber ammo as the rifles, but with significantly less power.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[file:SOD-condor_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Desert eagle 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Desert eagle 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-condor.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN ODG==&lt;br /&gt;
The [[FN Five-seveN]] appears in the game as the &amp;quot;Fifty-Seven&amp;quot;. It has an ODG (Olive Drab Green) frame finish and black controls.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN FDE (Flat Dark Earth) - FN 5.7x28mm]]&lt;br /&gt;
[[file:SOD-fifty seven journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay FN Five-seveN ODG 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay FN Five-seveN ODG 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-fifty seven.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP==&lt;br /&gt;
===FN FNP-45===&lt;br /&gt;
The [[FN_FNP#FNP-45|FNP-45]] appears in the game as the &amp;quot;F45&amp;quot;, with a stainless steel slide.&lt;br /&gt;
[[File:FNP45.jpg|thumb|none|350px|FNP-45 - .45 ACP]]&lt;br /&gt;
[[file:StateOfDecay FNP-45 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay FNP-45 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay FNP-45 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-f45.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===FN FNX Tactical===&lt;br /&gt;
The [[FN_FNP#FNX-45_Tactical|FNX-45 Tactical]] appears in the game as the &amp;quot;F45 Tactical&amp;quot; with a tan frame and red dot sight.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[file:StateOfDecay FNX-45 Tactical 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay FNX-45 Tactical 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay FNX-45 Tactical 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-f45_tactical.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] appears in the game as the &amp;quot;G17C&amp;quot;. One of the most common pistols in the game, along with the Glock 19. Despite the name, the slide does not appear to have compensator cuts.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[file:SOD-g17c_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Glock 17 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Glock 17 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g17c.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G 18 (Compensated)&amp;quot;.&lt;br /&gt;
[[file:G18 comp.jpg|thumb|none|350px|Glock 18 (2nd Generation) with protruding compensated barrel - 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay Glock 18C 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Glock 18C 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Glock 18C 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g18c.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 19===&lt;br /&gt;
The [[Glock 19]] appears in the game as the &amp;quot;G19&amp;quot;.&lt;br /&gt;
[[file:Glock19pistol.jpg|thumb|none|350px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[file:SOD-g19 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Glock 19 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Glock 19 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g19.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 20===&lt;br /&gt;
The [[Glock 20]] appears in the game as the &amp;quot;G20&amp;quot;, and is fitted with a scope.&lt;br /&gt;
[[file:Glock20.jpg|thumb|none|350px|Glock 20 (3rd Generation) -  10mm]]&lt;br /&gt;
[[file:SOD_G20.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Glock 20 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Glock 20 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g20.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21===&lt;br /&gt;
The [[Glock 21]] appears in the game as the &amp;quot;G21&amp;quot;.&lt;br /&gt;
[[file:Glock21.jpg|thumb|none|350px|Glock 21 (3rd Generation) - .45 ACP.]]&lt;br /&gt;
[[file:SOD-g21 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Glock 21 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Glock 21 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g21.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 22===&lt;br /&gt;
The [[Glock 22]] appears in the game as the &amp;quot;G22&amp;quot;.&lt;br /&gt;
[[file:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:SOD-g22_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Glock 22 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Glock 22 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g22.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 26===&lt;br /&gt;
The [[Glock 26]] appears in the game as the &amp;quot;G26&amp;quot;.&lt;br /&gt;
[[file:TTG26.jpg|thumb|none|350px|Glock 26 (Two Tone) - 9x19mm.]]&lt;br /&gt;
[[file:SOD-g26 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Glock 26 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Glock 26 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g26.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 31===&lt;br /&gt;
The [[Glock 31]] appears in the game as the &amp;quot;G 31&amp;quot;.&lt;br /&gt;
[[File:G31.jpg|thumb|none|350px|Glock 31 - .357 SIG]]&lt;br /&gt;
[[file:SOD-g31_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Glock 32 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Glock 32 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g31.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 32===&lt;br /&gt;
The [[Glock 32]] appears in the game as the &amp;quot;G 32&amp;quot;.&lt;br /&gt;
[[File:Glock32.jpg|thumb|none|350px|Glock 32 - .357 SIG]]&lt;br /&gt;
[[file:SOD-g32 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Glock 32 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Glock 32 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g32.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 33===&lt;br /&gt;
The [[Glock 33]] appears in the game as the &amp;quot;G 33&amp;quot;.&lt;br /&gt;
[[File:Glock 33.jpg|thumb|none|350px|Glock 33 - .357 SIG]]&lt;br /&gt;
[[file:SOD-g33 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Glock 33 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Glock 33 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g33.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] appears in the game as the &amp;quot;OHWS 40&amp;quot;. It incorrectly holds 13+1 like a USP Compact chambered in 9mm instead of 12+1 like an actual .40 S&amp;amp;W USP Compact.&lt;br /&gt;
[[file:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:SOD-ohws 40 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch USP Compact 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch USP Compact 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-ohws 40.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Tactical Pro II==&lt;br /&gt;
The [[Kimber 1911 Series #Kimber Tactical Pro II|Kimber Tactical Pro II]] appears in the game as the &amp;quot;Tac Master 1911&amp;quot;, and is fitted with a scope on top of a rail.&lt;br /&gt;
[[File:Kimber Tactical Pro II.jpg|thumb|none|350px|Kimber Tactical Pro II - .45 ACP]]&lt;br /&gt;
[[file:SOD-tac master 1911 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Kimber Tactical Pro II 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Kimber Tactical Pro II 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-tac master 1911.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as the &amp;quot;P.08&amp;quot;.&lt;br /&gt;
[[file:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[file:StateOfDecay Luger P08 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Luger P08 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Luger P08 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-p08.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk III]] appears in the game as the &amp;quot;Mk. 3 Target&amp;quot;. A common, entry-level pistol. Due to the relatively quiet report (even without a suppressor) and common ammo, this gun is often used to train rookie survivors in shooting.&lt;br /&gt;
[[file:Ruger MkIII Target.jpg‎|thumb|none|350px|Ruger Mk III Target - .22 LR]]&lt;br /&gt;
[[file:SOD_mk._3_target.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Ruger Mk III 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Ruger Mk III 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mk. 3 target.JPG|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
===SIG-Sauer P226===&lt;br /&gt;
====SIG-Sauer P226====&lt;br /&gt;
The [[SIG-Sauer P226]] appears in the game as the &amp;quot;P226&amp;quot;.&lt;br /&gt;
[[file:SigP226TwoTone02.jpg|thumb|none|350px|Two-tone SIG-Sauer P226 pistol - 9x19mm]]&lt;br /&gt;
[[file:SOD-p226_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay p226 clear 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay p226 clear 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-p226.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
====SIG-Sauer P226 Equinox====&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Equinox]] appears in the game as the &amp;quot;P 226 SG&amp;quot;. P 226 SG has a custom finish and uses .357 SIG rounds.&lt;br /&gt;
[[File:P226 Equinox.jpg|thumb|none|350px|SIG-Sauer P226 Equinox - 9x19mm.]]&lt;br /&gt;
[[file:SOD-p226_sg_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer P226 SG 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer P226 SG 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-p226_sg.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P228===&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P228|SIG-Sauer P228]] appears in the game as the &amp;quot;M11&amp;quot;. Its journal description erroneously refers to it as a P226.&lt;br /&gt;
[[file:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[file:SOD-m11_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer P228 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer P228 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m11.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P229===&lt;br /&gt;
====SIG-Sauer P229====&lt;br /&gt;
The [[SIG-Sauer P229]] appears in the game as the &amp;quot;P229&amp;quot;. It appears to be the newer E2 model with the P228-style slide but it is fitted with older-style grips. Second model appears in the game as the &amp;quot;P 229-40&amp;quot; It uses .40 S&amp;amp;W rounds.&lt;br /&gt;
[[file:SIG-Sauer P229 E2.jpg|thumb|none|350px|SIG-Sauer P229 E2 - 9x19mm. This is the current production model of the P229 (for the sake of distinguishing between this version and the older-model P229, IMFDB still refers to it as the &amp;quot;P229 E2&amp;quot;, even though SIGArms no longer uses this designation).]]&lt;br /&gt;
[[file:SOD-p229_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer P229 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer P229 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-p229.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
====SIG-Sauer P229-40====&lt;br /&gt;
[[file:P229.jpg|thumb|none|350px|SIG-Sauer P229 with Crimson Trace grips - .357 SIG]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer P229 40 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer P229 40 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer P229 40 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-p229-40.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250==&lt;br /&gt;
The [[SIG-Sauer P250]] appears in the game as the &amp;quot;CLEO STRIKER 40&amp;quot;.&lt;br /&gt;
[[File:P250-F-Nitron-detail-L.jpg|thumb|none|350px|SIG-Sauer P250 Full Size - 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay CLEO STRIKER 40 4.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CLEO STRIKER 40 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay CLEO STRIKER 40 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
===Smith &amp;amp; Wesson M&amp;amp;P40===&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P#Smith &amp;amp; Wesson M&amp;amp;P40|Smith &amp;amp; Wesson M&amp;amp;P40]] appears in the game as the &amp;quot;Mi.Le&amp;quot;.&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:SOD-mile_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson M&amp;amp;P40 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson M&amp;amp;P40 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mile.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson M&amp;amp;P45===&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] appears in the game as the &amp;quot;MiLE .45&amp;quot;.&lt;br /&gt;
[[File:M&amp;amp;P 45 Brown.jpg|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4&amp;quot; barrel, tan frame &amp;amp; thumb safety - .45 ACP]]&lt;br /&gt;
[[file:SOD-mile45_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson M&amp;amp;P45 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson M&amp;amp;P45 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mile45.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XDM==&lt;br /&gt;
===Springfield Armory XDM===&lt;br /&gt;
The [[Springfield Armory XDM|Springfield Armory XDM]] appears in the game as the &amp;quot;X-Lock&amp;quot;.&lt;br /&gt;
[[File:SAXD-M.jpg|thumb|none|350px|Springfield Armory XDM 4.5 with stainless steel slide finish – .40 S&amp;amp;W]]&lt;br /&gt;
[[file:SOD-x-lock_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Springfield Armory XDM 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Springfield Armory XDM 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-x-lock.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory XDM Compact===&lt;br /&gt;
The [[Springfield Armory XD#Springfield_Armory_XD_Subcompact|Springfield Armory XDM Compact]] appears in the game as the &amp;quot;X-Lock Tactical&amp;quot;.&lt;br /&gt;
[[file:XDM9 3.8CBHC.jpg|thumb|none|350px|Springfield Armory XDM Compact – 9×19mm Parabellum]]&lt;br /&gt;
[[file:SOD-x-lock_tactical_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Springfield Armory XDM Compact Model 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Springfield Armory XDM Compact Model 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-x-lock_tactical.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] appears in the game as the &amp;quot;P 38 Stobaugh.&amp;quot; This appears to be starting character Hawke's sidearm of choice, and the weapon's in-game description suggests it was war trophy brought back from WWII by one of her relatives.&lt;br /&gt;
[[file:P38.jpg|thumb|none|350px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay Walther P38 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Walther P38 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Walther P38 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-p38_stobaugh.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The [[Walther PP]] (.22 Version) appears in the game as the &amp;quot;PP 22&amp;quot;&lt;br /&gt;
[[file:NickelPPK.jpg|thumb|350px|none|Walther PP Pistol in nickel finish - .32 ACP]]&lt;br /&gt;
[[file:SOD-pp22_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Walther PP 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Walther PP 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-pp_22.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Chiappa Rhino==&lt;br /&gt;
===Chiappa Rhino 40DS===&lt;br /&gt;
The [[Chiappa Rhino 40DS]] appears in the game as the &amp;quot;CLEO Revo C&amp;quot;.&lt;br /&gt;
[[File:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[file:StateOfDecay cleo revo c 4.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay cleo revo c 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay cleo revo c 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
===Chiappa Rhino 50DS===&lt;br /&gt;
The [[Chiappa Rhino 50DS]] appears in the game as the &amp;quot;Safari&amp;quot;.&lt;br /&gt;
[[File:Chiappa Rhino 5&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[file:SOD-safari_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Chiappa Rhino 50DS 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Chiappa Rhino 50DS 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-safari.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] appears in the game as the &amp;quot;River Snake&amp;quot;.&lt;br /&gt;
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[file:SOD-river snake journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Colt Anaconda 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Colt Anaconda 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-river snake.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Bankers Special==&lt;br /&gt;
The [[Colt Bankers Special]] appears in the game as the &amp;quot;Snub Special 22&amp;quot;.&lt;br /&gt;
[[File:Colt Bankers Special .22LR.jpg|thumb|none|350px|Colt Bankers Special - .22LR]]&lt;br /&gt;
[[file:SOD-snub special 22 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Colt Bankers Special 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Colt Bankers Special 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-snub special 22.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in the game as the &amp;quot;Viper P357&amp;quot;. In &amp;quot;Year One Survival Edition&amp;quot;, the revolver has no textures.&lt;br /&gt;
[[File:ColtPythonSS.jpg|thumb|none|350px|Colt Python Stainless Steel variant with 4&amp;quot; Barrel and Colt marked rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[file:SOD-viper p357 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Colt Python 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Colt Python 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-viper p357.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Revolver==&lt;br /&gt;
The [[M1917 Revolver]] appears in the game as the &amp;quot;M1917&amp;quot;.&lt;br /&gt;
[[File:ColtModel1917.jpg|thumb|none|350px|Colt M1917 Revolver (Military issue with lanyard ring) - .45 ACP]]&lt;br /&gt;
[[file:SOD-m1917_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M1917 Revolver 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay M1917 Revolver 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m1917.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk==&lt;br /&gt;
The [[Ruger Blackhawk]] appears in the game as the &amp;quot;Blackbird&amp;quot;.&lt;br /&gt;
[[File:RugerBlackhawk44magnum.jpg|thumb|none|350px|Ruger Blackhawk - .44 magnum]]&lt;br /&gt;
[[file:SOD-blackbird_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Ruger Blackhawk 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Ruger Blackhawk 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-blackbird.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
The [[Ruger SP101]] appears as the &amp;quot;SP 101&amp;quot;. This model is chambered for the .357 Magnum rounds, has a 2.25&amp;quot; barrel and a bobbed hammer.&lt;br /&gt;
[[File:Sp101 2inch 350.jpg|thumb|none|350px|Ruger SP101 with bobbed hammer - .357 Magnum]]&lt;br /&gt;
[[file:SOD-sp_101_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Ruger SP101 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Ruger SP101 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-sp_101.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears in the game as the &amp;quot;Model 29&amp;quot;.&lt;br /&gt;
[[File:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[file:SOD-model_29_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson Model 29 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson Model 29 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-model_29.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
===Smith &amp;amp; Wesson Model 500===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears in the game as the &amp;quot;Anvil&amp;quot;.&lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[file:SOD-anvil_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson Model 500 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson Model 500 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-anvil.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
===Smith &amp;amp; Wesson Model 500 Performance Center===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Anvil Hammer&amp;quot; and has a 10.5&amp;quot; barrel. The barrel is inscribed &amp;quot;.500 Custom Center,&amp;quot; suggesting it may be chambered for something other than .500 Smith and Wesson.&lt;br /&gt;
[[File:S&amp;amp;W500BoneCollector.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 Bone Collector - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[file:SOD-anvil_hammer_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson Model 500 Performance Center 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson Model 500 Performance Center 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-anvil_hammer.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 986==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 986]] appears in the game as the &amp;quot;Model 986&amp;quot;.&lt;br /&gt;
[[File:Smith &amp;amp; Wesson Model 986.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 986 - 9mm]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson Model 986 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson Model 986 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Smith &amp;amp; Wesson Model 986 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-model_986.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Judge==&lt;br /&gt;
===Taurus Raging Judge M513===&lt;br /&gt;
The [[Taurus Raging Judge|Taurus Raging Judge M513]] appears in the game as the &amp;quot;Diplomat&amp;quot;.&lt;br /&gt;
[[File:Taurus RJ M513 1.jpg|thumb|none|350px|Taurus Raging Judge M513 - .454 Casull.]]&lt;br /&gt;
[[file:SOD-diplomat_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Taurus Raging Judge 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Taurus Raging Judge 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-diplomat.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
===Taurus Raging Judge===&lt;br /&gt;
The [[Taurus Raging Judge]] appears in the game as the &amp;quot;Burning Diplomat&amp;quot;.&lt;br /&gt;
[[File:Taurus Raging Judge.jpg|thumb|none|350px|Taurus Raging Judge - .454 Casull]]&lt;br /&gt;
[[file:StateOfDecay Burning diplomat 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Burning diplomat 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Burning diplomat 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;Toro Bravo&amp;quot;.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[file:SOD-toro_bravo_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Taurus Raging Bull 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Taurus Raging Bull 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-toro_bravo.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk VI==&lt;br /&gt;
The [[Webley .455 Mk VI]] appears as the &amp;quot;Mark VI&amp;quot;.&lt;br /&gt;
[[File:Webley.JPG|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[file:SOD-mark_vi_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Webley .455 Mk VI 2.jpg|thumb|none|600px|Revolver in hands.]]&lt;br /&gt;
[[file:StateOfDecay Webley .455 Mk VI 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mark_vi.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] appears in the game as the &amp;quot;A12&amp;quot;.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[file:SOD-a12_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay aa-12 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay aa-12 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-a12.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12 Customized===&lt;br /&gt;
A customized [[AA-12]] appears as the &amp;quot;A12 Custom&amp;quot;. This version is fitted with a 20 round drum magazine and limited to semi-automatic fire rather than fully automatic.&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|450px|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[file:SOD-a12_custom_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay AA12 custom 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay AA12 custom 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-a12_custom.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;M1014&amp;quot;&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎|thumb|none|450px|Benelli M4 Super 90 with 5-shot tube - 12 Gauge]]&lt;br /&gt;
[[file:SOD-m1014_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Benelli M4 Super 90 1.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Benelli M4 Super 90 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m1014.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90 &amp;quot;Super 90 KIWF&amp;quot;===&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;Super 90 KIWF&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay Super 90 KIWF 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Super 90 KIWF 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Super 90 KIWF 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision SIX12==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
The [[Crye Precision SIX12]] appears in the game as the &amp;quot;REVO 6-12&amp;quot;.&lt;br /&gt;
[[file:Crye Precision SIX12 prototype.jpg|thumb|none|450px|Crye Precision SIX12 (1st prototype) - 12 gauge]]&lt;br /&gt;
[[file:StateOfDecay REVO 6-12 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay REVO 6-12 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay REVO 6-12 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
===Crye Precision SIX12 &amp;quot;CLEO REVO Shotgun&amp;quot;===&lt;br /&gt;
The [[Crye Precision SIX12]] appears in the game as the &amp;quot;CLEO REVO Shotgun&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay cleo revo shotgun 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay cleo revo shotgun 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay cleo revo shotgun 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Double barreled shotgun==&lt;br /&gt;
===Double barreled shotgun===&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Double Barreled shotgun]] appears as the &amp;quot;Coachgun&amp;quot;.&lt;br /&gt;
[[File:Savage-Stevens-311-Shotgun.jpg|thumb|none|450px|Savage/Stevens 311A side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[file:SOD-coachgun_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Double barreled shotgun 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Double barreled shotgun 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-coachgun.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-off shotgun===&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-off shotgun]] seems to be a &amp;quot;Baikal Shotgun&amp;quot;  and appears as the 'Doubleshort'. &lt;br /&gt;
[[File:SS311A sawed-off-2.jpg|thumb|none|450px|Baikal - 12 gauge]]&lt;br /&gt;
[[file:SOD-doubleshort_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Sawed-off shotgun 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Sawed-off shotgun 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-doubleshort.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] appears in the game as the &amp;quot;A-Series Mod. 1&amp;quot;. Has a correct capacity of 14 rounds, and given the lack of more advanced animations in the game, ''State of Decay'' may be the first in which a lack of magazine tube switching is an egregious oversight.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
[[file:SOD-a_series_mod1_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Kel-Tec KSG 1.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Kel-Tec KSG 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-a_series_mod1.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Maverick Model 88==&lt;br /&gt;
===Maverick Model 88===&lt;br /&gt;
The full-size [[Maverick Model 88]] with extended magazine appears in the game as the &amp;quot;Warrior Police&amp;quot;.&lt;br /&gt;
[[File:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[file:SOD-warrior_police_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Maverick Model 88 1.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Maverick Model 88 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-warrior_police.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Maverick Model 88 Sawed-Off===&lt;br /&gt;
The [[Maverick Model 88]] with wooden furniture and sawed-off stock and barrel appears in the game as the &amp;quot;Hooker&amp;quot;. The in-game version for some reason has only a two-shot capacity; this may be for balance reasons, although from a practical standpoint an actual double-barreled shotgun would be more useful in literally any situation.&lt;br /&gt;
[[file:Sawed-off mossberg.jpg|thumb|none|450px|Mossberg 500A with sawed-off barrel and stock - 12 Gauge. The most obvious difference of Maverick 88 is being the location of the safety, located on the trigger guard, as opposed to the Mossberg 500's safety which is on top of the receiver.]]&lt;br /&gt;
[[file:SOD-hooker_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Sawed-Off Maverick Model 88 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Sawed-Off Maverick Model 88 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-hooker.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
===Mossberg 590 SP===&lt;br /&gt;
The [[Mossberg 590]] SP (Special Purpose) appears as the &amp;quot;590 SP&amp;quot;. This variant has a heatshield and a longer barrel.&lt;br /&gt;
[[File:Mossberg 590.jpg|thumb|none|450px|Mossberg 590 - 12 Gauge with bayonet lug and heat shield]]&lt;br /&gt;
[[file:SOD-590 SP journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Mossberg 590 SP 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Mossberg 590 SP 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-590 SP.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590A1 Tactical Tri-Rail===&lt;br /&gt;
The [[Mossberg 590]] appears in the game as the &amp;quot;Warrior&amp;quot;. It is worth noting that it still has a Maverick 88's safety switch.&lt;br /&gt;
[[file:M590A1TR.jpg|thumb|none|450px|Mossberg 590A1 Tactical Tri-Rail - 12 Gauge]]&lt;br /&gt;
[[file:SOD-warrior_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Mossberg 590 warrior 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Mossberg 590 warrior 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-warrior.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears as the &amp;quot;TS 15&amp;quot;.&lt;br /&gt;
[[File:UTS-15 Gen2.JPG|thumb|none|450px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[file:SOD-ts_15_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay UTAS UTS-15 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay UTAS UTS-15 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-ts_15.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
===Remington 870 &amp;quot;Model 870 X&amp;quot;===&lt;br /&gt;
[[Remington 870]] appear in the game as the &amp;quot;Model 870 X&amp;quot;.&lt;br /&gt;
[[file:Rem870Express.jpg|thumb|none|450px|Remington Model 870 Express - 12 Gauge]]&lt;br /&gt;
[[file:StateOfDecay Model 870 X 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Model 870 X 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Model 870 X 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-model_870_x.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 &amp;quot;Model 870 T&amp;quot;===&lt;br /&gt;
[[Remington 870]] appear in the game as the &amp;quot;Model 870 T&amp;quot;.&lt;br /&gt;
[[file:Rem870 Express Tactical.jpg|thumb|none|450px|Remington 870 Express Tactical - 12 Gauge]]&lt;br /&gt;
[[file:SOD-model_870_t_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Model 870 T 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Model 870 T 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-model_870_t.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 &amp;quot;Aggressor AD&amp;quot;===&lt;br /&gt;
[[Remington 870]] appear in the game as the &amp;quot;870 Aggressor AD&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay Aggressor AD 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Aggressor AD 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Aggressor AD 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-870_aggressor_ad.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 &amp;quot;870 Combat&amp;quot;===&lt;br /&gt;
[[Remington 870]] appear in the game as the &amp;quot;870 Combat&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay 870 Combat 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay 870 Combat 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay 870 Combat 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-870_combat.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100==&lt;br /&gt;
===Remington 1100===&lt;br /&gt;
The [[Remington 1100]] appears in the game as the &amp;quot;Model 1100&amp;quot;.&lt;br /&gt;
[[file:1100 classicfield-1-.jpg|thumb|none|450px|Remington 1100 - 12 gauge]]&lt;br /&gt;
[[file:SOD-model 1100 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Remington 1100 1.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Remington 1100 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-model 1100.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1100 &amp;quot;Tactical&amp;quot;===&lt;br /&gt;
The [[Remington 1100]] appears in the game as the &amp;quot;Model 1100 Tactical&amp;quot;.&lt;br /&gt;
[[file:Remington1100.jpg|thumb|none|450px|Remington Model 1100 with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[file:SOD-model 1100 tactical journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Model 1100 Tactical 1.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Model 1100 Tactical 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-model 1100 tactical.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1100 &amp;quot;Malone&amp;quot;===&lt;br /&gt;
The [[Remington 1100]] appears in the game as the &amp;quot;Model 1100 Malone&amp;quot;.&lt;br /&gt;
[[file:SOD-model 1100 malone journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Model 1100 Malone 1.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Model 1100 Malone 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-model 1100 malone.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1100 &amp;quot;1187 Chop&amp;quot;===&lt;br /&gt;
The [[Remington 1100]] appears in the game as the &amp;quot;1187 Chop&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay 1187 Chop 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay 1187 Chop 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay 1187 Chop 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1100 &amp;quot;1187 NITRO&amp;quot;===&lt;br /&gt;
The [[Remington 1100]] appears in the game as the &amp;quot;1187 NITRO&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay Remington 1100 NITRO info.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Remington 1100 NITRO 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Remington 1100 NITRO 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
===Saiga 12K===&lt;br /&gt;
The [[Saiga 12K]] appears in the game as the &amp;quot;Russian 12K&amp;quot;.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:SOD-russian_12k_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Saiga 12K 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Saiga 12K 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-russian_12k.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R12K Dragon&amp;quot;===&lt;br /&gt;
The [[Saiga 12K]] appears in the game as the &amp;quot;R12K Dragon&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay R12K Dragon 5.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay R12K Dragon 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay R12K Dragon 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in the game as the &amp;quot;Warden&amp;quot;. Oddly enough, unlike the previous versions, it is modeled on base of [[Mossberg 500]].&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|450px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 Gauge]]&lt;br /&gt;
[[file:SOD-warden_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Serbu Super Shorty 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Serbu Super Shorty 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-warden.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300==&lt;br /&gt;
===Winchester 1300===&lt;br /&gt;
The [[Winchester 1300]] appears in the game in 3 versions called: &amp;quot;1300 Hunter&amp;quot;, &amp;quot;1300 Hunter SP&amp;quot; and &amp;quot;1300 Defender&amp;quot;. The &amp;quot;1300 Hunter&amp;quot; and &amp;quot;1300 Hunter SP&amp;quot; uses a ribbed barrel, while the &amp;quot;1300 Defender&amp;quot; has the extended magazine and rifle sights from a Deer Slug version.&lt;br /&gt;
[[File:Winchester Model 1300 Ranger.jpg|thumb|none|450px|Winchester Model 1300 Ranger - 12 gauge]]&lt;br /&gt;
[[file:WinchesterModel1300Defender.jpg|thumb|none|450px|Winchester Model 1300 with extended tube &amp;amp; rubber Butt pad - 12 Gauge]]&lt;br /&gt;
[[file:Winchester 1200 deer slug.jpg|thumb|none|450px|Winchester Model 1200 Deer Slug - 12 gauge. The &amp;quot;1300 Defender&amp;quot; uses the rifle-like sights as seen here.]]&lt;br /&gt;
[[file:SOD-1300_hunter_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Winchester 1300 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Winchester 1300 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-1300_hunter.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
===Winchester 1300 Defender===&lt;br /&gt;
[[file:SOD-1300_defender_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay 1300 Defender 1.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay 1300 Defender 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-1300_defender.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
===Winchester 1300 SP===&lt;br /&gt;
[[file:SOD-1300_hunter_sp_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay 1300 Hunter SP 1.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay 1300 Hunter SP 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-1300_hunter_sp.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] appears in the game as the &amp;quot;Model 1887&amp;quot;, which is an original full-length one.&lt;br /&gt;
[[file:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 Gauge]]&lt;br /&gt;
[[file:StateOfDecay Model 1887 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Model 1887 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Model 1887 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-model_1887.jpg|thumb|none|600px|The &amp;quot;Model 1887&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887 &amp;quot;1887 T800&amp;quot;===&lt;br /&gt;
The [[Winchester Model 1887]] appears in the game as the &amp;quot;1887 T-800&amp;quot; which has its stock and barrel sawn-off. The name is an obvious homage to [[Terminator 2: Judgment Day]].&lt;br /&gt;
[[file:M1887 Airsoft.jpg|thumb|none|450px|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 Gauge]]&lt;br /&gt;
[[file:StateOfDecay Winchester Model 1887 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Winchester Model 1887 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Winchester Model 1887 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-1887_t800.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] appears as the &amp;quot;1897&amp;quot;.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[file:SOD-1897_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Winchester Model 1897 2.jpg|thumb|none|600px|Shotgun in hands.]]&lt;br /&gt;
[[file:StateOfDecay Winchester Model 1897 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-1897.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
===Brügger &amp;amp; Thomet APC9===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9]] with a custom stock and vent holes appears in the game as the &amp;quot;Tactical Police (Version C)&amp;quot;.&lt;br /&gt;
[[File:B&amp;amp;T APC9.jpg|thumb|400px|none|Brügger &amp;amp; Thomet APC9- 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay Brügger &amp;amp; Thomet APC9 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Brügger &amp;amp; Thomet APC9 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay Brügger &amp;amp; Thomet APC9 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-tactical_police_version_c.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] appears in the game as the &amp;quot;TMP9&amp;quot;.&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[file:SOD-tmp9_inventory.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Brügger &amp;amp; Thomet MP9 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay Brügger &amp;amp; Thomet MP9 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-tmp9.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm SMG (RO635)==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears in the game as the &amp;quot;Samurai PDW&amp;quot;.&lt;br /&gt;
[[File:Colt-9mm--SMG.jpg|thumb|none|400px|Colt 9mm SMG aka Colt R0635 - 9x19mm]]&lt;br /&gt;
[[file:SOD-samurai_pdw_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Colt 9mm SMG 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay Colt 9mm SMG 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-samurai_pdw.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] appears in the game as the &amp;quot;Skorpion Evo 3 A1&amp;quot;.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay CZ Scorpion Evo 3 A1 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CZ Scorpion Evo 3 A1 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay CZ Scorpion Evo 3 A1 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-skorpion_evo3_a1.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears in the game as the &amp;quot;MP90&amp;quot;.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
[[file:SOD-mp_90_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay FN P90 TR 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay FN P90 TR 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mp_90.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===FN PS90===&lt;br /&gt;
The [[FN PS90]] appears in the game as the &amp;quot;MPS 90B&amp;quot;.&lt;br /&gt;
[[File:FN PS90 TR.jpg|thumb|none|400px|FN PS90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:SOD-mps 90b journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay FN PS90 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay FN PS90 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mps 90b.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears in the game as the &amp;quot;MP5A3&amp;quot;.&lt;br /&gt;
[[file:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[file:SOD-mp5a3 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay MP5A3 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay MP5A3 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mp5a3.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;MP5K&amp;quot;.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[file:SOD-mp5k_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch MP5K 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch MP5K 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mp5k.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears in the game as the &amp;quot;MP7A1&amp;quot; and uses 9mm bullets instead of 4.6×30mm.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[file:SOD-mp7a1_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay MP7A1 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay MP7A1 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mp7a1.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
===Heckler &amp;amp; Koch UMP40===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] .40 S&amp;amp;W appears in the game as the &amp;quot;UMP40&amp;quot;.&lt;br /&gt;
[[File:UMP40.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[file:SOD-ump40_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay UMP40 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay UMP40 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-ump40.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP Customized===&lt;br /&gt;
A customized [[Heckler &amp;amp; Koch UMP]] appears as the &amp;quot;UMP Pro&amp;quot;. It has a camo paint, a foregrip and a scope.&lt;br /&gt;
[[file:SOD-ump_pro_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay UMP40 PRO 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay UMP40 PRO 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-ump_pro.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
The [[IMI Uzi]] appears in the game as the &amp;quot;Uzi&amp;quot;.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[file:SOD-uzi_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay IMI Uzi 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay IMI Uzi 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-uzi.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini Uzi===&lt;br /&gt;
The [[IMI Mini Uzi]] appears in the game as the &amp;quot;Mini Uzi 22&amp;quot;.&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[file:SOD-mini uzi 22 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay IMI Mini Uzi 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay IMI Mini Uzi 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mini uzi 22.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC==&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] appears in the game as the &amp;quot;M-10&amp;quot;.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[file:SOD-m10 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Ingram MAC-10 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay Ingram MAC-10 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m10.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===MasterPiece Arms MPA930DMG===&lt;br /&gt;
The [[MasterPiece Arms MPA930DMG]] appears in the game as the &amp;quot;DMG 40&amp;quot;. &lt;br /&gt;
[[file:MPA930DMG.jpg|thumb|none|400px|MasterPiece Arms MPA930DMG - 9x19mm]]&lt;br /&gt;
[[file:StateOfDecay MasterPiece Arms MPA930DMG 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay MasterPiece Arms MPA930DMG 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay MasterPiece Arms MPA930DMG 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] appears in the game as the &amp;quot;M1A1&amp;quot;.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[file:SOD-m1a1 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M1A1 Thompson 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay M1A1 Thompson 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m1a1.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] appears as the &amp;quot;M3&amp;quot; and uses .45 ACP rounds &lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP]]&lt;br /&gt;
[[file:SOD-m3_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M3 Grease Gun 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay M3 Grease Gun 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m3.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
The [[PP-19 Bizon]] appears in the game as the &amp;quot;PP 19&amp;quot;.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[file:StateOfDecay PP19 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay PP19 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay PP19 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
The [[Ruger MP9]] appears in the game as the &amp;quot;P9 Forge&amp;quot;.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|400px|Ruger MP9 with stock folded - 9x19mm]]&lt;br /&gt;
[[file:SOD-p9_forge_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Ruger MP9 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay Ruger MP9 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-p9_forge.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX-C==&lt;br /&gt;
The [[SIG-Sauer MPX Carbine|SIG-Sauer MPX-C]] prototype appears as the &amp;quot;MPX&amp;quot;, and is stated to be chambered in .357 SIG.&lt;br /&gt;
[[File:SIG MPX-C.jpg|thumb|none|400px|SIG-Sauer MPX-C, early prototype - 9x19mm]]&lt;br /&gt;
[[file:SOD-mpx_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer MPX-C 2.jpg|thumb|none|600px|The MPX-C being held.]]&lt;br /&gt;
[[file:StateOfDecay SIG-Sauer MPX-C 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mpx.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI/KRISS Vector==&lt;br /&gt;
===TDI/KRISS SDP===&lt;br /&gt;
The [[TDI Vector|KRISS SDP]] appears in the game as the &amp;quot;Super Z&amp;quot;.&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[file:SOD-super_z_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay KRISS SDP 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay KRISS SDP 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-super_z.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===TDI/KRISS Vector &amp;quot;CLEO PDW&amp;quot;===&lt;br /&gt;
The [[TDI Vector|KRISS SDP]] appears in the game as the &amp;quot;CLEO PDW&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay cleo kriss 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay cleo kriss 2.jpg|thumb|none|600px|SMG in hands.]]&lt;br /&gt;
[[file:StateOfDecay cleo kriss 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears in the game as &amp;quot;AK47&amp;quot;.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[file:SOD-ak47_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay AKM 1.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay AKM 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-ak47.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===AKM Custom===&lt;br /&gt;
The custom variant of [[AKM]] appears in the game as &amp;quot;AK47 Custom&amp;quot;.&lt;br /&gt;
[[file:SOD-ak47_custom_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay AKM CUSTOM 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay AKM CUSTOM 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-ak47_custom.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===AKM &amp;quot;AK47 Grenade Launcher&amp;quot;===&lt;br /&gt;
The custom variant of [[AKM]] appears in the game as &amp;quot;AK47 Grenade Launcher&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay AK47 Grenade launcher 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay AK47 Grenade launcher 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay AK47 Grenade launcher 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] appears in the game as the &amp;quot;AKMS&amp;quot;.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[file:SOD-akms_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay AKMS 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay AKMS 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-akms.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] appears in the game as the &amp;quot;AK 74&amp;quot;.&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:StateOfDecay AK-74 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay AK-74 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay AK-74 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-ak74.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] appears in the game as the &amp;quot;AKS 74U&amp;quot;.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:StateOfDecay AKS-74U 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay AKS-74U 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay AKS-74U 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] appears in the game as the &amp;quot;AKS 74U Valentine&amp;quot;.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:StateOfDecay AKS-74U Valentine 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay AKS-74U Valentine 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay AKS-74U Valentine 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[Ak 5C|Bofors Ak 5C]] appears in the game as the &amp;quot;CLEO HCQB&amp;quot;.&lt;br /&gt;
[[file:Ak 5C.jpg|thumb|none|450px|Bofors Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:StateOfDecay CLEO HCQB 5.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CLEO HCQB 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay CLEO HCQB 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
===Colt Law Enforcement Carbine===&lt;br /&gt;
The [[Colt Law Enforcement Carbine]] appears in the game in two versions called &amp;quot;AR 15&amp;quot; and &amp;quot;AR 15 Custom&amp;quot;.&lt;br /&gt;
[[file:ColtLawEnforcementCarbine.jpg|thumb|none|450px|Colt Law Enforcement Carbine LE6920 - 5.56x45mm]]&lt;br /&gt;
[[file:SOD-ar15 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Colt Law Enforcement Carbine 1.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Colt Law Enforcement Carbine 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-ar15.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
===Colt Law Enforcement Carbine Custom===&lt;br /&gt;
[[file:SOD-ar15 custom journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Colt Law Enforcement Carbine Custom 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Colt Law Enforcement Carbine Custom 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-ar15 custom.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle===&lt;br /&gt;
The prototype [[Desert Tech Micro Dynamic Rifle]] appears in the game as the &amp;quot;Micro Dynamic Rifle&amp;quot;.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|none|450px|Desert Tech Micro Dynamic Rifle prototype - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014]]&lt;br /&gt;
[[file:StateOfDecay MDT 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay MDT 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay MDT3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mdr.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle Scoped===&lt;br /&gt;
The prototype [[Desert Tech Micro Dynamic Rifle]] appears in the game as the &amp;quot;Micro Dynamic Rifle Scoped&amp;quot;, which has a holosight and magnifier mounted on its top rail, both are semi-auto only and use 5.56mm ammo.&lt;br /&gt;
[[file:StateOfDecay MDT Scoped 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay MDT Scoped 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay MDT Scoped 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mdr_scoped.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield SA80==&lt;br /&gt;
===L85A2===&lt;br /&gt;
The [[L85A2]] appears as the &amp;quot;L85A1&amp;quot;.&lt;br /&gt;
[[file:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:SOD-l85a1_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay L85A2 1.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay L85A2 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-l85a1.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===L85A2 (L41A1)===&lt;br /&gt;
The L41A1 appears as the &amp;quot;L41A1&amp;quot;. This appears to be the &amp;quot;cadet&amp;quot; version of the [[L85A2]] converted to fire .22 LR rounds.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:SOD-l41a1 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay L41A1 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay L41A1 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-l41a1.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] with a ribbed metal foreend appears as the &amp;quot;FAL&amp;quot;.&lt;br /&gt;
[[File:FN-LAR.jpg|thumb|none|450px|FN FAL with G1/StG 58 foreend - 7.62x51mm NATO. Note the folded bipod.]]&lt;br /&gt;
[[file:SOD-fal_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay FAL 1.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay FAL 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-fal.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR==&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;MK.17 Mod.0&amp;quot;.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOD-mk17mod0_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay FN SCAR-H 1.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay FN SCAR-H 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mk17mod0.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears in the game as the &amp;quot;Mk.16 Mod.0&amp;quot;.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[file:SOD-mk16mod0_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay FN SCAR-L 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay FN SCAR-L 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mk16mod0.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A4==&lt;br /&gt;
The [[Heckler%20&amp;amp;%20Koch%20G3#Heckler_.26_Koch_G3A4|Heckler &amp;amp; Koch G3A4]] appears in the game as the &amp;quot;G3&amp;quot;.&lt;br /&gt;
[[file:G3A4.jpg|450px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch G3A4 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch G3A4 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch G3A4 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g3.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears in the game as the &amp;quot;G36C&amp;quot; with a desert paint scheme.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch G36C 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch G36C 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch G36C 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g36c.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36V===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] appears as the &amp;quot;G36&amp;quot;.&lt;br /&gt;
[[file:G36.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[file:SOD-g36_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch G36V 1.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Heckler &amp;amp; Koch G36V 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-g36.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in the game in 2 version called &amp;quot;416 CQB&amp;quot; and &amp;quot;416D&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:SOD-416_cqb_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay 416 CQB 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay 416 CQB 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-416_cqb.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416D===&lt;br /&gt;
[[File:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[file:SOD-416d_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay HK 416D 1.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay HK 416D 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-416d.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler%20&amp;amp;%20Koch%20XM8#Heckler_.26_Koch_XM8_Carbine|Heckler &amp;amp; Koch XM8]] appears in the game as the &amp;quot;XM8&amp;quot;.&lt;br /&gt;
[[file:XM8.JPG|thumb|none|450px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm.]]&lt;br /&gt;
[[file:StateOfDecay xm8 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay xm8 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay xm8 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-xm8.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil#Galil_ARM|IMI Galil ARM]] appears in the game as the &amp;quot;Gal SAR&amp;quot;. It has a folded bipod, but lacks a carry handle.&lt;br /&gt;
[[file:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[file:StateOfDecay Galil ARM 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Galil ARM 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Galil ARM 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-gal_sar.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Tavor_TAR-21|IMI Tavor TAR-21]] appears in the game as the &amp;quot;Tar 21&amp;quot;.&lt;br /&gt;
[[file:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[file:IMI CTAR-21 Tavor.jpg|thumb|none|450px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[file:StateOfDecay Tar 21 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Tar 21 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Tar 21 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-tar21.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21 &amp;quot;Tar 21 Overwatch&amp;quot;===&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Tavor_TAR-21|IMI Tavor TAR-21]] appears in the game as the &amp;quot;Tar 21 Overwatch&amp;quot; with a scope and a longer barrel.&lt;br /&gt;
[[file:StateOfDecay Tar 21 Overwatch 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Tar 21 Overwatch 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Tar 21 Overwatch 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-tar21_overwatch.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21 &amp;quot;T21 Carbine 9mm&amp;quot;===&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Tavor_TAR-21|IMI Tavor TAR-21]] appears in the game as the &amp;quot;T21 Carbine 9mm&amp;quot; which is converted to 9mm, lacks full-auto capability, and has a desert paint scheme.&lt;br /&gt;
[[file:StateOfDecay TAR 9mm 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay TAR 9mm 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay TAR 9mm 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-tar21_carbine.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] appears as the &amp;quot;RFB&amp;quot;. In &amp;quot;Deadline&amp;quot; this rifle is always Hawke's starting weapon, alongside a Walther P38.&lt;br /&gt;
[[File:Kel-Tec RFB Carbine.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOD-rfb_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Kel-Tec RFB 1.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Kel-Tec RFB 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-rfb.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC M6A2==&lt;br /&gt;
The [[LWRC M6A2]] appears in the game as the &amp;quot;M6 SBR&amp;quot;.&lt;br /&gt;
[[file:LWRCi M6A2.jpg|thumb|none|450px|LWRC M6A2 with Crane stock, Magpul MIAD pistol grip, &amp;amp; PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[file:SOD-m6_sbr_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay LWRC M6A2 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay LWRC M6A2 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m6_sbr.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
===M4A1===&lt;br /&gt;
The [[M4A1]] appears in the game as the &amp;quot;M4A1&amp;quot;.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[file:SOD-m4a1_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M4A1 1.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay M4A1 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m4a1.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===M4 Grenade Launcher===&lt;br /&gt;
The [[M4A1]] appears in the game as the &amp;quot;M4 Grenade Launcher&amp;quot;.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[file:StateOfDecay M4 Grenade Launcher 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M4 Grenade Launcher 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay M4 Grenade Launcher 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
===M14===&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;M14&amp;quot;. Though it's actually a battle rifle, it's categorized as an assault rifle in the game because it's select-fire.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOD-m14_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M14 2.jpg|thumb|none|600px|Battle rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay M14 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m14.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M1A SOCOM II===&lt;br /&gt;
The [[M14 rifle|Springfield Armory M1A SOCOM II]] appears in the game as &amp;quot;SOCOM II ETR&amp;quot;.&lt;br /&gt;
[[file:M1A SOCOM II.jpg|thumb|none|450px|Springfield Armory M1A SOCOM II - 7.62X51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[file:SOD-socom2_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Springfield Armory M1A SOCOM II 1.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Springfield Armory M1A SOCOM II 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-socom2.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M1A with JAE-100 stock===&lt;br /&gt;
A customized [[M14 Rifle|Springfield Armory M1A with JAE-100 stock]] of some sort appears in the game as the &amp;quot;M14 Talon DMR&amp;quot;. Its name and description indicate that it's the signature weapon of the &amp;quot;Red Talon Executive Security&amp;quot; mercenary group encountered in the game; the PMC's name itself appears to be a reference to ''[[Fallout 3]]''.&lt;br /&gt;
[[file:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 stock -  7.62x51mm NATO]]&lt;br /&gt;
[[file:StateOfDecay M1A with JAE-100 stock 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M1A with JAE-100 stock 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay M1A with JAE-100 stock 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m14_talon_dmr.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in the game as the &amp;quot;M16A4&amp;quot;.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[file:SOD-m16a4_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M16A4 1.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay M16A4 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m16a4.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR-E==&lt;br /&gt;
The [[Bushmaster ACR|Remington ACR-E]] appears in the game as the &amp;quot;ACR&amp;quot;.&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish, Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[file:SOD-acr_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay ACR 1.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay ACR 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-acr.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Rock River Arms LAR-15==&lt;br /&gt;
===Rock River Arms LAR-15 Pistol===&lt;br /&gt;
The [[Rock_River_Arms_LAR-PDS#Rock_River_Arms_LAR-15|Rock River Arms LAR-15 Pistol]] appears in the game as the &amp;quot;LAR 15&amp;quot;.&lt;br /&gt;
[[File:Rock River LAR-15 A4 Pistol.jpg|thumb|450px|none|Rock River Arms LAR-15 A4 Carbine - 5.56x45mm]]&lt;br /&gt;
[[file:StateOfDecay Rock River Arms LAR-15 Pistol 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Rock River Arms LAR-15 Pistol 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Rock River Arms LAR-15 Pistol 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-lar_15.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Rock River Arms LAR-PDS Pistol===&lt;br /&gt;
The [[Rock River Arms LAR-PDS|Rock River Arms LAR-PDS Pistol]] appears in the game as the &amp;quot;PDS&amp;quot;.&lt;br /&gt;
[[File:Rock River Arms LAR-PDS Pistol Ribbed.jpg|thumb|none|450px|Rock River Arms LAR-PDS Pistol With LAR-PDS Injection Molded Ribbed Handguard - 5.56x45mm]]&lt;br /&gt;
[[file:SOD-pds_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay LAR-PDS 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay LAR-PDS 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-pds.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==SA vz. 58P==&lt;br /&gt;
The [[SA_Vz.58_assault_rifle#SA_vz._58P|SA vz. 58P]] appears in the game as the &amp;quot;Vz. 58 P&amp;quot;.&lt;br /&gt;
[[file:800px-Sa 58-JH01.jpg|thumb|none|450px|Czech SA vz. 58P ''(Pěchotní aka &amp;quot;Infantry&amp;quot;)'' with fixed stock - 7.62x39mm]]&lt;br /&gt;
[[file:StateOfDecay SA vz. 58P 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay SA vz. 58P 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay SA vz. 58P 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-vz58p.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
===SIG SG 552===&lt;br /&gt;
====SIG SG 552 &amp;quot;552 Commando&amp;quot;====&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552.2F553|SIG SG 552]] appears in the game as the &amp;quot;552 Commando&amp;quot; with iron sights.&lt;br /&gt;
[[file:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:StateOfDecay 552 Commando 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay 552 Commando 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay 552 Commando 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-552_commando.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
====SIG SG 552 &amp;quot;552 CS&amp;quot;====&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552.2F553|SIG SG 552]] appears in the game as the &amp;quot;552 CS&amp;quot; with a longer barrel and a scope.&lt;br /&gt;
[[file:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:StateOfDecay 552 CS 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay 552 CS 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay 552 CS 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-552_cs.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 556===&lt;br /&gt;
====SIG SG 556====&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_556|SIG SG 556]] appears in the game as the &amp;quot;556S&amp;quot;.&lt;br /&gt;
[[file:Sig556_classic.jpg|thumb|450px|none|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope]]&lt;br /&gt;
[[file:StateOfDecay SIG 556 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay SIG 556 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay SIG 556 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-556s.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
====SIG SG 556 &amp;quot;556S SWAT&amp;quot;====&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_556|SIG SG 556]] appears in the game as the &amp;quot;556S SWAT&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay SIG 556 SWAT 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay SIG 556 SWAT 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay SIG 556 SWAT 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-556s_swat.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
====SIG SG 556 &amp;quot;556 Grenade Launcher&amp;quot;====&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_556|SIG SG 556]] appears in the game as the &amp;quot;556 Grenade Launcher&amp;quot;.&lt;br /&gt;
[[file:StateOfDecay 556 Grenade Launcher 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay 556 Grenade Launcher 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay 556 Grenade Launcher 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the &amp;quot;AUG A3&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[file:SOD-aug_a3_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Steyr AUG A3 2.jpg|thumb|none|600px|Assault rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Steyr AUG A3 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-aug_a3.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears in the game as &amp;quot;WINTAGE COMMANDO&amp;quot;.&lt;br /&gt;
[[file:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[file:StateOfDecay De Lisle 5.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay De Lisle 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay De Lisle 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Henry Big Boy==&lt;br /&gt;
The [[Henry 1860|Henry Big Boy]] appears in the game as the &amp;quot;Ranch King&amp;quot;.&lt;br /&gt;
[[file:Henry Big Boy Replica.jpg|thumb|none|450px|Henry Big Boy (replica) - .44 Rimfire (RF).]]&lt;br /&gt;
[[file:SOD-ranch king journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Henry Big Boy 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Henry Big Boy 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec SUB-2000==&lt;br /&gt;
The [[Kel-Tec SUB-2000]] appears in the game as the &amp;quot;Survivor 2K&amp;quot;. It uses .40 caliber ammunition.&lt;br /&gt;
[[file:KTSUB2000.jpg|thumb|none|450px|Kel-Tec SUB 2000 - 9x19mm/.40 S&amp;amp;W in shooting configuration]]&lt;br /&gt;
[[file:StateOfDecay Kel-Tec SUB-2000 5.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Kel-Tec SUB-2000 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Kel-Tec SUB-2000 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-survivor 2k.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] appears as the &amp;quot;Lenfield No.4 MkI&amp;quot;.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[file:SOD-lenfield_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Lee-Enfield No. 4 Mk I 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Lee-Enfield No. 4 Mk I 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-lenfield.jpg|thumb|none|600px|Model loaded in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] appears in the game as the &amp;quot;M1 Carbine&amp;quot;. It uses .357 caliber ammunition.&lt;br /&gt;
[[file:M1CarbineLateModel.jpg|thumb|none|450px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine.]]&lt;br /&gt;
[[file:StateOfDecay M1 Carbine 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M1 Carbine 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay M1 Carbine 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m1_carbine.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in the game as &amp;quot;M1 Garand&amp;quot;.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[file:SOD-m1 garand journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M1 Garand 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay M1 Garand 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m1 garand.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin 983==&lt;br /&gt;
The [[Marlin Model 983]] appears in the game as the &amp;quot;983 Squirrel&amp;quot;.&lt;br /&gt;
[[file:Marlin983.jpg|450px|thumb|none|Marlin Model 983 - .22 Magnum]]&lt;br /&gt;
[[file:SOD-983 squirrel journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Marlin 983 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Marlin 983 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-983 squirrel.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant Rifle]] appears in the game as the &amp;quot;Monag 90/31&amp;quot;.&lt;br /&gt;
[[file:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[file:SOD-monag_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Mosin-Nagant 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Mosin-Nagant 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-monag.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg Model 464==&lt;br /&gt;
===Mossberg Model 464===&lt;br /&gt;
The [[Winchester Model 1894 #Mossberg Model 464|Mossberg Model 464]] appears in the game as the &amp;quot;Sidekick&amp;quot;.&lt;br /&gt;
[[file:Mossberg 464 Centerfire.jpg|thumb|none|450px|Mossberg Model 464 - .30-30Win]]&lt;br /&gt;
[[file:SOD-sidekick_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Mossberg Model 464 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Mossberg Model 464 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-sidekick.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg Model 464 &amp;quot;464 Brushgun&amp;quot;===&lt;br /&gt;
The shortened [[Winchester_Model_1894#Mossberg_Model_464|Mossberg Model 464]] with scope appears as the &amp;quot;464 Brushgun&amp;quot;. It's outlook maybe was inspired by [[Mare's Leg]] from [[Serenity]]. It also chambered for .357 caliber - version, nonexistent in real life.&lt;br /&gt;
[[File:Mossberg 464 Centerfire.jpg|thumb|none|450px|Mossberg Model 464 curved stock model - .30-30Win.]]&lt;br /&gt;
[[file:SOD-464_brushgun_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay 464 brushgun 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay 464 brushgun 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-464_brushgun.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg Model 464 SPX===&lt;br /&gt;
The [[Mossberg Model 464]] appears in the game as the &amp;quot;464 Custom 22&amp;quot;. It has a small reflex sight mounted on it and uses .22 caliber ammunition, as the name implies.&lt;br /&gt;
[[file:Mossberg464spx.jpg|thumb|none|450px|Mossberg 464 SPX - .30-30 WIN]]&lt;br /&gt;
[[file:StateOfDecay Mossberg Model 464 SPX 5.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Mossberg Model 464 SPX 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Mossberg Model 464 SPX 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-464 custom 22.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 597==&lt;br /&gt;
The [[Remington Model 597]] appears in the game as the &amp;quot;597 Varmint&amp;quot;.&lt;br /&gt;
[[file:Remington Model 597.jpeg|thumb|none|450px|Remington Model 597]]&lt;br /&gt;
[[file:SOD-597_varmint_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Remington 597 1.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Remington 597 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-597_varmint.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
===Remington 700===&lt;br /&gt;
The [[Remington Model 700]] appears in the game as the &amp;quot;700 Huntsman&amp;quot; (with a scope).&lt;br /&gt;
[[file:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
[[file:SOD-700 huntsman journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Remington 700 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Remington 700 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-700 huntsman.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 700 Camo===&lt;br /&gt;
The [[Remington Model 700]] appears in the game as the &amp;quot;700 Huntsman Camo&amp;quot; (with iron sights and camouflage).&lt;br /&gt;
[[file:SOD-700 huntsman camo journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Remington 700 camo 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Remington 700 camo 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-700 huntsman camo.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 750==&lt;br /&gt;
The [[Remington Model 750]] appears in the game as the &amp;quot;750 Forester.&amp;quot; Maya Torres always carries this rifle when recruited, and the sound of her shooting at zombies with it is what allows Marcus and Ed to find her during the game's opening quest.&lt;br /&gt;
[[file:Model 750 Woodsmaster.jpg|thumb|none|450px|Remington 750 Woodsmaster - .308 Winchester]]&lt;br /&gt;
[[file:SOD-750 forester journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Remington 750 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Remington 750 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-750 forester.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Rossi Circuit Judge==&lt;br /&gt;
The [[Rossi Circuit Judge]] appears as the &amp;quot;.45 Justice&amp;quot;. It is worth noting that despite the description, it is actually based on the .22 caliber version (pay attention to the length of the cylinder), but with furniture from .410/.45 version.&lt;br /&gt;
[[file:Rossi Circuit Judge 3.jpg|thumb|none|450px|Rossi Circuit Judge - .22LR/.22 Magnum]]&lt;br /&gt;
[[File:Rossi Circuit Judge 1.jpg|thumb|none|450px|Rossi Circuit Judge - .410 Bore/.45 Colt]]&lt;br /&gt;
[[file:SOD-45_justice_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Rossi Circuit Judge 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Rossi Circuit Judge 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-45_justice.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]] appears in the game as the &amp;quot;10/22&amp;quot;.&lt;br /&gt;
[[file:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 - .22 Long Rifle]]&lt;br /&gt;
[[file:SOD-10-22_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Ruger 1022 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Ruger 1022 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-10-22.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Gunsite Scout==&lt;br /&gt;
The [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]] appears in the game as the &amp;quot;Bolt Scout&amp;quot;.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester]]&lt;br /&gt;
[[file:SOD-bolt scout journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Ruger Gunsite Scout 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Ruger Gunsite Scout 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-bolt scout.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini 14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in the game as &amp;quot;Mini 14&amp;quot;. The weapon's description seems to be a shout-out to ''The A-Team''.&lt;br /&gt;
[[file:Ruger-Mini-14.jpg|thumb|450px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[file:SOD-mini 14 journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Ruger Mini 14 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Ruger Mini 14 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mini 14.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Police Carbine==&lt;br /&gt;
The [[Ruger Police Carbine]] .40 S&amp;amp;W appears as the &amp;quot;RC 40&amp;quot;.&lt;br /&gt;
[[file:Ruger_Police_Carbine.jpg|thumb|none|450px|Ruger Police Carbine]]&lt;br /&gt;
[[file:SOD-rc_40_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Ruger Police Carbine 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Ruger Police Carbine 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-rc_40.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov SKS==&lt;br /&gt;
===Simonov SKS===&lt;br /&gt;
The [[SKS rifle|Simonov SKS]] appears in the game as the &amp;quot;SKS&amp;quot;.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS with no bayonet - 7.62x39mm]]&lt;br /&gt;
[[file:SOD-sks_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Simonov SKS 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Simonov SKS 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-sks.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Simonov SKS &amp;quot;SKS Survivor&amp;quot;===&lt;br /&gt;
The [[SKS rifle|Simonov SKS]] appears in the game as the &amp;quot;SKS Survivor&amp;quot; and has an [[M203 grenade launcher]]&lt;br /&gt;
[[file:StateOfDecay SKS Survivor 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay SKS Survivor 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay SKS Survivor 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903]] appears in the game as the &amp;quot;Model 1903&amp;quot;.&lt;br /&gt;
[[file:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[file:StateOfDecay M1903 Springfield 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M1903 Springfield 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay M1903 Springfield 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-model_1903.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40 Rifle]] appears in the game as the &amp;quot;SVT-40&amp;quot;.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[file:StateOfDecay SVT-40 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay SVT-40 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay SVT-40 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-svt-40.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
The [[Winchester Model 70]] appears in the game as the &amp;quot;Model 70.&amp;quot; The weapon's in-game description specifically states it's a pre-'64 variant.&lt;br /&gt;
[[file:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[file:SOD-model_70_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Winchester Model 70 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Winchester Model 70 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-model_70.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892 &amp;quot;Mare's Leg&amp;quot;==&lt;br /&gt;
A [[Winchester_Model_1892#.22Mare.27s_Leg.22|Winchester 1892 &amp;quot;Mare's Leg&amp;quot;]] appears in the game as the &amp;quot;Dog Leg&amp;quot;.&lt;br /&gt;
[[file:Mare'sleg.jpg|thumb|none|450px|Winchester 1892 &amp;quot;Mare's Leg&amp;quot; w/ D lever loop and rounded barrel - .44-40.]]&lt;br /&gt;
[[file:StateOfDecay Rossi Ranch Hand 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Rossi Ranch Hand 2.jpg|thumb|none|600px|Pistol in hands.]]&lt;br /&gt;
[[file:StateOfDecay Rossi Ranch Hand 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-dog_leg.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare|Accuracy International Arctic Warfare]] appears in the game as the &amp;quot;Arctic Warrior&amp;quot;.&lt;br /&gt;
[[file:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[file:StateOfDecay Accuracy International Arctic Warfare 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Accuracy International Arctic Warfare 2.jpg|thumb|none|600px|Sniper Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Accuracy International Arctic Warfare 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-arctic warrior.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
===Barrett M107CQ===&lt;br /&gt;
The [[Barrett_M82#Barrett_M107CQ|Barrett M107CQ]] appears in the game as &amp;quot;M107 CQ&amp;quot;.&lt;br /&gt;
[[file:M82CQ.jpg|thumb|none|450px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[file:SOD-m107cq_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Barrett M107CQ 1.jpg|thumb|none|600px|Sniper Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Barrett M107CQ 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m107cq.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107 Customized===&lt;br /&gt;
A customized [[Barrett M107]] in Mossy Oak Shadow Grass appears as the &amp;quot;Eli&amp;quot;. One has to wonder what kind of duck hunting this rifle is intended for.&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[file:SOD-eli_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Barrett M107 CUSTOM 2.jpg|thumb|none|600px|Sniper Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay Barrett M107 CUSTOM 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-eli.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
The [[M110 SASS]] appears in the game as the &amp;quot;M110 SASS&amp;quot;.&lt;br /&gt;
[[file:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]&lt;br /&gt;
[[file:StateOfDecay M110 SASS 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M110 SASS 2.jpg|thumb|none|600px|Sniper Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay M110 SASS 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m110_sass.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament SR-25 &amp;quot;CLEO DMR&amp;quot;===&lt;br /&gt;
The heavily modified  [[Knight's Armament SR-25]] rifle appears in the game as &amp;quot;CLEO DMR&amp;quot;.&lt;br /&gt;
[[file:SOD-cleo dmr journal 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CLEO DMR 2.jpg|thumb|none|600px|Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay CLEO DMR 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50==&lt;br /&gt;
The [[McMillan TAC-50]] appears in the game as the &amp;quot;Mk. 15&amp;quot;.&lt;br /&gt;
[[file:Mcmillan-tac50.jpg|thumb|none|450px|McMillan TAC-50 - .50 BMG]]&lt;br /&gt;
[[file:SOD-mk15_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay McMillan TAC-50 2.jpg|thumb|none|600px|Sniper Rifle in hands.]]&lt;br /&gt;
[[file:StateOfDecay McMillan TAC-50 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-mk15.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle]] appears as the &amp;quot;M1918A2&amp;quot;. The in-game version omits the bipod and the carrying handle.&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:SOD-m1918a2_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay BAR 2.jpg|thumb|none|600px|Machine Gun in hands.]]&lt;br /&gt;
[[file:StateOfDecay BAR 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m1918a2.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Stoner LMG==&lt;br /&gt;
The [[Knight's Armament Stoner LMG]] appears as the &amp;quot;CLEO LSW&amp;quot;.&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:StateOfDecay CLEO LSW 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CLEO LSW 2.jpg|thumb|none|600px|Machine Gun in hands.]]&lt;br /&gt;
[[file:StateOfDecay CLEO LSW 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60_machine_gun#M60E4_Machine_Gun|M60E4]] appears in the game as &amp;quot;M60E4&amp;quot;.&lt;br /&gt;
[[file:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOD-m60e4_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M60 2.jpg|thumb|none|600px|Machine Gun in hands.]]&lt;br /&gt;
[[file:StateOfDecay M60 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m60e4.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in the game as &amp;quot;M249 SAW&amp;quot;.&lt;br /&gt;
[[file:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[file:SOD-m249_saw_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M249 SAW 2.jpg|thumb|none|600px|Machine Gun in hands.]]&lt;br /&gt;
[[file:StateOfDecay M249 SAW 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m249_saw.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory IAR==&lt;br /&gt;
The [[Patriot_Ordnance_Factory_P416#Patriot_Ordnance_Factory_IAR|Patriot Ordnance Factory IAR]] appears in the game as the &amp;quot;M27 IAR&amp;quot;, fitted with a 100-round drum magazine.&lt;br /&gt;
[[file:POF IAR.jpg|thumb|none|450px|Patriot Ordnance Factory IAR with beta C-Mag, ACOG and reflex sights - 5.56x45mm NATO. This was POF's submission to the IAR competition, which was won by an HK416 variant.]]&lt;br /&gt;
[[file:SOD-m27_iar_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay M27 IAR 1.jpg|thumb|none|600px|Machine Gun in hands.]]&lt;br /&gt;
[[file:StateOfDecay M27 IAR 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m27_iar.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] appears as the &amp;quot;RPK&amp;quot;.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|450px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[file:SOD-rpk_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay RPK 2.jpg|thumb|none|600px|Machine Gun in hands.]]&lt;br /&gt;
[[file:StateOfDecay RPK 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-rpk.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears in the game as the &amp;quot;GL 06 Riot&amp;quot;.&lt;br /&gt;
[[File:B&amp;amp;T-GL06 attached foregrip.jpg|thumb|none|450px|Brügger &amp;amp; Thomet GL-06 with attached foregrip - 40x46mm]]&lt;br /&gt;
[[file:SOD-gl06 riot journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay GL-06 2.jpg|thumb|none|600px|Grenade Launcher in hands.]]&lt;br /&gt;
[[file:StateOfDecay GL-06 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-gl06 riot.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] appears in the game as the &amp;quot;CLEO GL40&amp;quot;.&lt;br /&gt;
[[file:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[file:StateOfDecay CLEO GL40 1.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay CLEO GL40 2.jpg|thumb|none|600px|Grenade Launcher in hands.]]&lt;br /&gt;
[[file:StateOfDecay CLEO GL40 3.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]]. In the game, it is suspended in several variants of weapons.&lt;br /&gt;
[[File:M203a2.jpg|thumb|none|450px|LMT M203 2003 L2D - 40x46mm]]&lt;br /&gt;
[[file:StateOfDecay SKS Survivor 3.jpg|thumb|none|600px|SKS with M203.]]&lt;br /&gt;
[[file:StateOfDecay 556 Grenade Launcher 3.jpg|thumb|none|600px|SG 556 with M203.]]&lt;br /&gt;
[[file:StateOfDecay AK47 Grenade launcher 3.jpg|thumb|none|600px|AKM with M203.]]&lt;br /&gt;
[[file:StateOfDecay M4 Grenade Launcher 3.jpg|thumb|none|600px|M4 with M203]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1S]] appears in the game as the &amp;quot;GL M32&amp;quot;.&lt;br /&gt;
[[file:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[file:SOD-m32_gl_journal.jpg|thumb|none|600px|Description in inventory.]]&lt;br /&gt;
[[file:StateOfDecay Milkor MGL Mk 1S 1.jpg|thumb|none|600px|Grenade Launcher in hands.]]&lt;br /&gt;
[[file:StateOfDecay Milkor MGL Mk 1S 2.jpg|thumb|none|600px|Reload animation.]]&lt;br /&gt;
[[file:SOD-m32_gl.jpg|thumb|none|600px|Model in an external editor.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Post_Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=1513696</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=1513696"/>
		<updated>2022-08-08T15:32:24Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon's Teeth'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-Final-Stand-cover.jpg|thumb|right|300px|''Battlefield 4 - Final Stand'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 4''''' is an installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. Players pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29, 2013. Some of the post-launch content was developed by DICE LA, previously Danger Close Games, who developed ''Warfighter''.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. As with ''[[Battlefield 3]]'', most of the magazine-fed handguns share a new reloading animation. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the [[P226]] in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock.&lt;br /&gt;
&lt;br /&gt;
Beretta M9s are seen holstered on Clayton &amp;quot;Pac&amp;quot; Pakowski and the United States Marine Corps Support character's chest holster. The Russian Recon and Support troops are also seen carrying M9s for whatever reason. The US Support character model is the only American unit which has an M9 on them. The other USMC soldiers carry [[Glock 17]]'s in various holsters.&lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:BF4 M9 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M9 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M9 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M9 reloading1.jpg|thumb|600px|none|The slide just about to magically lock back at the start of the reload animation.]] &lt;br /&gt;
[[File:BF4 M9 reloading2.jpg|thumb|600px|none|Mashing in a new magazine. Note that the slide is not even close to its fully locked back position.]]  &lt;br /&gt;
[[file:BF4C M9.jpg|thumb|none|600px|Sgt. Recker finds himself with yet another handgun uncomfortably close to his face, this time a Beretta M9 at the beginning of the Tashgar level.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;93R&amp;quot;===&lt;br /&gt;
The M9 model is also reused for the three-round burst &amp;quot;93R&amp;quot;, modified to resemble a [[Beretta 93R]]. Although it started out with a 20+1 capacity (despite using a 15-round magazine model), after a patch it now has a 15+1 capacity just like the standard M9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. A real 93R, for comparison.]]&lt;br /&gt;
[[File:BF4 M9 93R cosplay left1.jpg|thumb|600px|none|The &amp;quot;93R&amp;quot;, here with its default steel blueish finish. Note that the only difference between this gun and the M9, aside from the finish, is the 93R-style foregrip.]] &lt;br /&gt;
[[File:BF4 M9 93R cosplay left2.jpg|thumb|600px|none|The 93R wannabe without its unique finish, clearly showing that the model is simply reused from the M9.]]&lt;br /&gt;
[[File:BF4 M9 93R cosplay holding.jpg|thumb|600px|none|Due to the fact that the soldier does not actually hold the foregrip (unlike ''Battlefield 3''), it's hard to tell the difference between the M9 and the 93R in first person until you sprint or reload it, especially as it does not have its unique finish applied here.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
A [[Chiappa Rhino]] revolver with a 4-inch barrel appears in the ''Naval Strike'' DLC, called the &amp;quot;SW40&amp;quot;. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only moves when moved by the user, as they are separate from the bolt). Interestingly, the cartridges do appear to be .40 S&amp;amp;W as the name implies, rather than the rimmed .357 Magnum, which makes the name accurate to the cartridges fired. The Rhino is available in .40 S&amp;amp;W in real life.&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4 Chiappa Rhino left.jpg|thumb|none|600px|Right side of the Rhino 40DS...]]&lt;br /&gt;
[[File:BF4 Rhino (1).jpg|thumb|none|600px|...and the left.]]&lt;br /&gt;
[[File:BF4 Rhino.jpg|thumb|none|600px|The Chiappa Rhino inside the Métro tunnels, with the Stars n' Stripes flying from a very short flagpole.]]&lt;br /&gt;
[[File:BF4 Rhinosights.jpg|thumb|none|600px|Iron sights of the Chiappa Rhino.]]&lt;br /&gt;
[[File:BF4 Rhino 1.jpg|thumb|none|600px|Pressing the cylinder release.]]&lt;br /&gt;
[[File:BF4 Rhino 2.jpg|thumb|none|600px|Ejecting unfired rounds, which appear to be .40 S&amp;amp;W or at least not .357 Magnum as the game claims and attributes to the revolver stat-wise. This would also explain the in-game name.]]&lt;br /&gt;
[[File:BF4 Rhino 3.jpg|thumb|none|600px|Speed-loading in fresh ammunition.]]&lt;br /&gt;
[[File:BF4 Rhino 4.jpg|thumb|none|600px|Closing the cylinder shut.]]&lt;br /&gt;
[[File:BF4 Rhino 5.jpg|thumb|none|600px|Sometimes bugs can cause the cylinder and cartridges to disappear entirely.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:BF4 CZ 75 left.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the frame say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[File:BF4 CZ 75 (1).jpg|thumb|none|600px|600px|However, the right side reveals CZ-USA manufacturing marks and matching serial numbers.]]&lt;br /&gt;
[[File:BF4 CZ 75 (2).jpg|thumb|none|600px|The CZ 75 SP-01 in a place far from Kansas and Moravia. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[File:BF4 CZ 75 (3).jpg|thumb|none|600px|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
[[File:BF4 CZ 75 (4).jpg|thumb|none|600px|600px|Reloading the SHADOW - the fiber optics in the rear sight gutter can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[File:Five-seveN USG OD Gre.jpg|thumb|none|350px|FN Five-seveN ODG (Olive Drab Green) - FN 5.7x28mm]]&lt;br /&gt;
[[File:BF4 5.7 left.jpg|thumb|none|600px|While somewhat difficult to distinguish here, &amp;quot;FN HERSTAL&amp;quot; and &amp;quot;BELGIUM&amp;quot; are marked on the slide. Note however that the FN logo is not on the grip.]]&lt;br /&gt;
[[File:BF4 Five-seveN (4).jpg|thumb|none|600px|600px|Right side of the FN57.]]&lt;br /&gt;
[[File:BF4 Five-seveN (1).jpg|thumb|none|600px|The FN Five-SeveN over Caspian Border.]]&lt;br /&gt;
[[File:BF4 Five-seveN (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF4 Five-seveN (3).jpg|thumb|none|600px|Reloading the FN57; identical to all the pistols except for the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac wields the Glock 17 as his standard sidearm throughout the campaign (Even though he has a Beretta M9 in his chest holster), Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. Like the previous game, the black frame model is seen holstered on almost all USMC soldiers, except the support character (Which uses Pac's body model) in multiplayer, They have a holstered Beretta M9 in a chest holster.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
[[File:BF4 G17 (1).jpg|thumb|none|600px|600px|Captain Garrison emerges from a secured room with his Glock 17.]]&lt;br /&gt;
[[File:BF4 G17 (2).jpg|thumb|none|600px|600px|The G17 later stuck upon his hip without a holster. This is one of the most clear appearances of the black framed Glock, from the end of the South China Sea chapter.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and has a 17+1 round capacity (previously 19+1). The Glock 18 requires 23000 points with handguns to unlock. It is worth noting that, as in ''Battlefield 3'', it actually reuses the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:BF4 G18 left.jpg|thumb|600px|none|Note how the front of the chamber is not flush with the rest. It's a common practice to file down the front of the chamber in order to allow pistols to cycle blanks more reliably in movies. Presumably DICE used a prop Glock as reference for the modeling work.]]&lt;br /&gt;
[[File:BF4 G18 left2.jpg|thumb|600px|none|Taking a look at the bottom of the gun shows that the magazine is recessed withing the frame, which would be very bad for the pistol.]] &lt;br /&gt;
[[File:BF4 G18 (1).jpg|thumb|600px|none|The Glock 18 being held out on Altai Range.]]&lt;br /&gt;
[[File:BF4 G18 (2).jpg|thumb|600px|none|Aiming down the sights. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape. Another oddity is that the front dot and rear rectangular border on the sights are green instead of white. ]]&lt;br /&gt;
[[File:BF4 G18 (3).jpg|thumb|none|600px|The reload animation, the same as the other base game pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. The model has been brought in from ''[[Medal of Honor: Warfighter]]'', It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[File:HK45C with Threaded Barrel.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45CT with low profile Meprolight night sights - .45 ACP. The in-game weapon uses the standard iron sights.]]&lt;br /&gt;
[[File:BF4 45C left.jpg|thumb|none|600px|The HK markings on the slide and grip has been replaced with &amp;quot;PO&amp;quot;.]]&lt;br /&gt;
[[File:BF4 HK45C (1).jpg|thumb|none|600px|Other side of the &amp;quot;Compact 45.&amp;quot;]]&lt;br /&gt;
[[File:BF4 HK45C (2).jpg|thumb|none|600px|The HK45C being held. As the model is from ''Medal of Honor: Warfighter'', the firing pin is absent.]]&lt;br /&gt;
[[File:BF4 HK45C (3).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF4 HK45C (4).jpg|thumb|none|600px|Reloading; the magazine can actually be seen thanks to the 45C's short grip.]]&lt;br /&gt;
[[File:BF4 HK45C (5).jpg|thumb|none|600px|The slide moving forward after smacking in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the ''Dragon's Teeth'' DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|350px|none|IMI Desert Eagle Mk XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50 AE]]&lt;br /&gt;
[[File:BF4 Deagle left1.jpg|thumb|600px|none|The basic Desert Eagle. Note the fluted barrel, which is proper for the .44 Magnum but also the .357 Magnum variants.]] &lt;br /&gt;
[[File:BF4 Deagle left2.jpg|thumb|600px|none|The Desert Eagle fitted with a compensator, which has its own unique model.]] &lt;br /&gt;
[[File:BF4 Deagle holding.jpg|thumb|600px|none|Note that the Desert Eagle is the only handgun in the game that held with a &amp;quot;thumbs forward&amp;quot; grip.]] &lt;br /&gt;
[[File:BF4 Deagle iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 Deagle misc1.jpg|thumb|600px|none|Running with the Desert Eagle. Here the thumbs forward grip is obvious. It's not the best grip since the size of the pistol means that most of the lower grip isn't held at all.]] &lt;br /&gt;
[[File:BF4 Deagle reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry magazine.]] &lt;br /&gt;
[[File:BF4 Deagle reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:BF4 Deagle reloading3.jpg|thumb|600px|none|Then actually hitting the slide release with the left thumb. This animation is very similar to the [[M1911 pistol series#M45 / MEU(SOC)|M45]] reload animation from ''[[Battlefield 3#MEU(SOC) Pistol|Battlefield 3]]'', but moreso with the pistol reload animations from ''[[Medal of Honor: Warfighter]]'', which also had a &amp;quot;thumbs-forward&amp;quot; grip and whose developers made the DLC that contained this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1894==&lt;br /&gt;
A custom [[Marlin Model 1894]] lever-action rifle is included in the Spring 2015 Patch and is modernized with rails, a stainless steel finish, custom sights, a custom lever, engravings, and a short stock and barrel. Referred to in-game as the &amp;quot;Mare's Leg&amp;quot;. Bizarrely, it is the only weapon outside of the &amp;quot;Sniper Rifle&amp;quot; category able to equip the 40x Ballistic Scope.&lt;br /&gt;
[[Image:04 Marlin Modelo 1894.jpg|thumb|none|400px|Marlin Model 1894 - .44 Magnum]]&lt;br /&gt;
[[Image:Model1892MaresLeg.jpg|thumb|none|400px|Replica Winchester 1892 &amp;quot;Mare's Leg&amp;quot; with standard lever loop and rounded barrel- .44-40. This model also shows off the screw used to do &amp;quot;rapid fire&amp;quot;. This is put in place so the user does not need to pull the trigger. The screw breaks the shots when the action is worked.]]&lt;br /&gt;
[[File:BF4 Model 1894.jpg|thumb|none|600px|Mare's Leg in the loadout menu.]]&lt;br /&gt;
[[File:BF4 Marlin1894 (1).jpg|thumb|none|600px|The right side of the cut-down Marlin. A pressure pad with &amp;quot;Saddlegun&amp;quot; written on it can be seen at the end of the handguard, the wire simply goes to nothing inside the vents.]]&lt;br /&gt;
[[File:BF4 Marlin1894 (2).jpg|thumb|none|600px|Standing next a LVS truck with the Mare's Leg.]]&lt;br /&gt;
[[File:BF4 Marlin1894 (3).jpg|thumb|none|600px|The short carbine has a simple ghost ring and front post for sights.]]&lt;br /&gt;
[[File:BF4 Marlin1894 (4).jpg|thumb|none|600px|Firing reveals the hammer is actually animated, unlike some of the revolvers.]]&lt;br /&gt;
[[File:BF4 Marlin1894 (5).jpg|thumb|none|600px|Cycling the Marlin from the hip in a dramatic fashion - doing so while aiming keeps the gun pointed forward. A flip-cocking animation easter egg can be unlocked by headshot-ting an enemy player of each class in a single life; the third person animations also sometimes show the character flip-cocking the Mare's Leg.]]&lt;br /&gt;
[[File:BF4 Marlin1894 (6).jpg|thumb|none|600px|When empty, the user first puts in a single .44 round...]]&lt;br /&gt;
[[File:BF4 Marlin1894 (7).jpg|thumb|none|600px|...chambers it...]]&lt;br /&gt;
[[File:BF4 Marlin1894 (8).jpg|thumb|none|600px|...and filling in the rest of the tube as normal.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the ''Dragon's Teeth'' DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4 Unica left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Unica right.jpg|thumb|600px|none|Right side of the Unica. Sometimes the loadout screen will glitch out which allows the right side of various guns to be clearly seen, which can reveal modeling errors.]] &lt;br /&gt;
[[File:BF4 Unica holding.jpg|thumb|600px|none|A solider overlooking the &amp;quot;Sunken Dragon&amp;quot; map with his fancy Unica.]] &lt;br /&gt;
[[File:BF4 Unica iron sights.jpg|thumb|600px|none|The orange glow-in-the-dark sights.]] &lt;br /&gt;
[[File:BF4 Unica misc1.jpg|thumb|600px|none|Running with the Unica.]] &lt;br /&gt;
[[File:BF4 Unica misc2.jpg|thumb|600px|none|The upper assembly cycling as the revolver is fired. This is correct as the real Unica is a recoil operated semi-automatic revolver; the upper assembly is on rails and recoils 1/2 an inch when fired, the rearward travel cocks the hammer and the cylinder is rotated when the upper assembly returns forward. The recoiling distance shown here however is a little exaggerated.]] &lt;br /&gt;
[[File:BF4 Unica reloading1.jpg|thumb|600px|none|Emptying the cylinder of spent brass with the ejector rod; the reload animation is based on the FBI reload technique, but massively exaggerated.]]&lt;br /&gt;
[[File:BF4 Unica reloading2.jpg|thumb|600px|none|Loading up with a speedloader.]] &lt;br /&gt;
[[File:BF4 Unica reloading3.jpg|thumb|600px|none|After dropping the speedloader in an flamboyant matter, the cylinder is swung shut, which is a bad idea in general and even more so with a incredibly rare revolver such as the Unica. After many complaints directed at the animator over the flashy reload, the animator responded in kind with an ''even more'' exaggerated secret reload animation, which involved the player character reloading with the pinky out, patting the loaded cylinder affectionately, and shutting the cylinder with a ''slap''.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] first appears in the singleplayer campaign, with Dunn giving it to Recker to shoot out the windshield of the car as it's sinking into the ocean after a total eclipse of the heart. The MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The player must simply complete the first mission of the singleplayer campaign, &amp;quot;Baku&amp;quot;, to unlock it in multiplayer.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4 412 REX left1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:BF4 412 REX left2.jpg|thumb|none|600px|The REX fitted with a flashlight, it seemingly being glued onto the revolver.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|Reloading. Opening up the revolver. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|Feeding the REX with some .357 Magnum rounds from a speed-loader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols. Curiously, the MP-443 is not seen holstered on Russian Army soldiers. Instead, they have holstered Chinese Norinco QSZ-92-5.8's.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:BF4 PYa left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 PYa holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 PYa iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 PYa reloading1.jpg|thumb|600px|none|Reloading. Dropping out the magazine.]] &lt;br /&gt;
[[File:BF4 PYa reloading2.jpg|thumb|600px|none|After inserting a new one, the slide lock releases by itself.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in ''Battlefield 4''. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock. In the campaign, PLA soldiers all have holstered QSZ-92s, as do Russian Army soldiers that reuse the Chinese trooper uniform (in a green shade, but even the Chinese flag patch is still present). Kimble &amp;quot;Irish&amp;quot; Graves also has one in his combat uniform's holster. The weapon has very similar stats to the [[FN Five-seveN]]. &lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:BF4 QSZ-92 left.jpg|thumb|none|600px|Note the added Picatinny rail under the barrel.]]&lt;br /&gt;
[[File:BF4 QSZ-92 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 QSZ-92 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 QSZ-92 reloading.jpg|thumb|600px|none|Reloading the QSZ.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is the starting pistol for all classes. The model has been brought over from ''[[Medal of Honor: Warfighter]]''. The P226 is one of the few weapons in-game depicted with a threaded barrel. It holds 15+1 rounds.&lt;br /&gt;
[[file:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:BF4 226 left.jpg|thumb|600px|none|Note the made up markings on the slide.]]&lt;br /&gt;
[[File:BF4 P226 (1).jpg|thumb|none|600px|The right side states that the frame is German made, with the slide being American produced.]]&lt;br /&gt;
[[File:BF4 226 misc1.jpg|thumb|600px|none|The compensator attachment fitting onto the P226. This model seems to been modeled specifically for the P226 but is reused on most handguns regardless.]] &lt;br /&gt;
[[File:BF4 226 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 226 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 226 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry mag...]] &lt;br /&gt;
[[File:BF4 226 reloading2.jpg|thumb|600px|none|...and in with a new one!]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[File:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[File:BF4 Model 44 left1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF4 Model 44 left2.jpg|thumb|none|600px|The Model 44 fitted with the 3x scope and a flashlight. Like with the REX, the light is seemingly just glued onto the barrel.]]&lt;br /&gt;
[[File:BF4 Taurus 44 (1).jpg|thumb|none|600px|The Taurus as seen in hand.]]&lt;br /&gt;
[[File:BF4 Taurus 44 (2).jpg|thumb|none|600px|Aiming with the standard sights.]]&lt;br /&gt;
[[File:BF4 Taurus 44 (3).jpg|thumb|none|600px|Opening out the cylinder, which is followed with a mashing of the ejector rod to kick the spent cartridges offscreen.]]&lt;br /&gt;
[[File:BF4 Taurus 44 (4).jpg|thumb|none|600px|Angling-in a speed loader of .44 Magnum into the cylinder.]]&lt;br /&gt;
[[File:BF4 Taurus 44 (5).jpg|thumb|none|600px|Dramatically closing up the Model 44 - the rounds are slightly mispositioned inside each chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for ''[[Medal of Honor: Warfighter]]'', replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from BF3. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights (When using the 3x scope, the scope mount attached is the same model used on the &amp;quot;M39 EMR&amp;quot;).&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4 1911 left.jpg|thumb|600px|none|Note the empty triangle where the Vickers logo used to be. ''Very'' faint outlines of a V can still be glimpsed.]]&lt;br /&gt;
[[File:BF4 1911 holding.jpg|thumb|600px|none|A Russian soldier with an American handgun on the &amp;quot;Gulf of Oman&amp;quot; map from ''Battlefield 2''. This map was added in the ''Second Assault'' DLC.]]&lt;br /&gt;
[[File:BF4 1911 iron sights.jpg|thumb|600px|none|The front sight is slightly misaligned with the rear sight.]]&lt;br /&gt;
[[File:BF4 1911 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag via telekinesis. Note that the slide isn't far back for it to actually lock open.]]&lt;br /&gt;
[[File:BF4 1911 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]]&lt;br /&gt;
[[File:BF4 1911 reloading3.jpg|thumb|600px|none|After inserting the magazine, the slide closes by itself.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|450px|none|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[File:BF4 Mx4 (1).jpg|thumb|none|600px|The right side has a brass deflector covering its ejection port.]]&lt;br /&gt;
[[File:BF4 Mx4 (2).jpg|thumb|none|600px|The Beretta Mx4 Storm out with a pair of F-35Bs.]]&lt;br /&gt;
[[File:BF4 Mx4 (3).jpg|thumb|none|600px|Sighting in the SMG.]]&lt;br /&gt;
[[File:BF4 Mx4 (4).jpg|thumb|none|600px|Dumping out a magazine on a reload. The character's finger is off the trigger, but still inside the triggerguard.]]&lt;br /&gt;
[[File:BF4 Mx4 (5).jpg|thumb|none|600px|Loading in a new extended Beretta mag.]]&lt;br /&gt;
[[File:BF4 Mx4 (6).jpg|thumb|none|600px|Charging the Mx4.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|450px|none|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[File:BF4 Scorpion (1).jpg|thumb|none|600px|Right side of the Evo 3 A.]]&lt;br /&gt;
[[File:BF4 Scorpion (2).jpg|thumb|none|600px|A Chinese Engineer armed with the Scorpion Evo 3 observes the dam on Dragon Valley.]]&lt;br /&gt;
[[File:BF4 Scorpion (3).jpg|thumb|none|600px|The SMG's iron sights.]]&lt;br /&gt;
[[File:BF4 Scorpion (4).jpg|thumb|none|600px|Reloading the Scorpion. Again, a lack of good trigger discipline does not inspire confidence.]]&lt;br /&gt;
[[File:BF4 Scorpion (5).jpg|thumb|none|600px|Pulling the locked-back charging handle from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is used by extensively by Hanna in the campaign and can also be used by the player. In order to unlock it in the multiplayer, one has to complete the game with one of the three endings. The magazine is opaque instead of the translucent, which is very common in games featuring P90s.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:BF4 P90 left1.jpg|thumb|600px|none|The P90 TR. The heavy barrel modification, when used, used to give the P90 a much longer barrel, making it resemble the U.S. civilian-legal PS90. This has since been changed, and the heavy barrel mod is now purely a stat change.]] &lt;br /&gt;
[[File:BF4 P90 left2.jpg|thumb|600px|none|The P90 tricked out with various accessories. Notably, when using any &amp;quot;gadget&amp;quot;, in this case an AN/PEQ-15, an extra piece of rail is rather awkwardly added to the top rail. Why it's not fixed to one of the side-rail slots is not clear.]] &lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The iron sights are modeled after the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|Reloading. About to insert a new magazine. Note that the magazine is completely flat underneath, with no feed lips or bullet visible.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the ''China Rising'' DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The model and reload animation has been brought in from ''[[Medal of Honor: Warfighter]]''. As in ''Battlefield 3'', the MP7A1 is one of the only weapons that retain both front and rear iron sights when attaching an optic. When in use without an optic, the MP7 uses its folded-down pistol sights, as opposed to its flipped up rifle sights seen in other games, such as ''Medal of Honor: Warfighter'' and ''[[Rainbow Six: Vegas]] 1 &amp;amp; 2''. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[File:BF4 MP7A1 (1).jpg|thumb|none|600px|The MP7A1 being held.]]&lt;br /&gt;
[[File:BF4 MP7A1 (2).jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[File:BF4 MP7A1 (3).jpg|thumb|none|600px|Reloading the MP7 - pulling up a fresh mag.]]&lt;br /&gt;
[[File:BF4 MP7A1 (4).jpg|thumb|none|600px|Inserting it.]]&lt;br /&gt;
[[File:BF4 MP7A1 (5).jpg|thumb|none|600px|Actuating the bolt release in the empty reload, though pushing in the wrong direction; the real weapon unlocks with a downward push.]]&lt;br /&gt;
[[File:BF4 MP7A1 (6).jpg|thumb|none|600px|Right side of a customized MP7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|450px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:BF4 UMP45 left1.jpg|thumb|600px|none|Note the safe-semi-auto lower. Despite this, the UMP45 can also be fired in two-round bursts.]] &lt;br /&gt;
[[File:BF4 UMP45 left2.jpg|thumb|600px|none|Mounting a sight of any kind to the UMP45 will remove the entire front sight assembly. This would require one to chop it off entirely. This is unlike it's ''Battlefield 3'' equivalent. Since the front sight post doesn't really obscure the view through an optic, removing it like this is entirely unnecessary.]]&lt;br /&gt;
[[File:BF4 UMP45 holding.jpg|thumb|600px|none|A Russian engineer holds his UMP45 after successfully landing a HELO without it blowing up.]] &lt;br /&gt;
[[File:BF4 UMP45 irons.jpg|thumb|600px|none|Later, after infiltrating the local office, he sights up a strange empty room that seem to serve no purpose whatsoever.]] &lt;br /&gt;
[[File:BF4 UMP45 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine while showing off some horrible (and clipping) trigger discipline.]] &lt;br /&gt;
[[File:BF4 UMP45 reloading2.jpg|thumb|600px|none|Pushing the bolt-release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:BF4 UMP9 left1.jpg|thumb|600px|none|The UMP9 with its default greyish white finish.]] &lt;br /&gt;
[[File:BF4 UMP9 left2.jpg|thumb|600px|none|Without it however, it uses the same finish as the UMP45.]] &lt;br /&gt;
[[File:BF4 UMP9 left3.jpg|thumb|600px|none|As with the UMP45, mounting a sight to the weapon will removed the entire front sight assembly.]] &lt;br /&gt;
[[File:BF4 UMP9 holding.jpg|thumb|600px|none|A soldier showing up to the basketball game a little bit to late.]] &lt;br /&gt;
[[File:BF4 UMP9 irons.jpg|thumb|600px|none|He decides to take out his frustration on the balls.]] &lt;br /&gt;
[[File:BF4 UMP9 reloading.jpg|thumb|600px|none|The UMP9 reuses the UMP45 reload animation, which includes the awful trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe CS/LS2==&lt;br /&gt;
The [[QCW-05#Jianshe CS/LS2|Jianshe CS/LS2]] appears in-game as the &amp;quot;JS2&amp;quot; and is the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the [[QCQ-05]]. The update also removed the three-round burst option that was incorrectly available to the weapon in-game.&lt;br /&gt;
&lt;br /&gt;
The name of the weapon is either a combination of its unofficial nickname, &amp;quot;JS 9mm&amp;quot;, and the weapon's official designation, &amp;quot;CS/LS2&amp;quot;, or a misinterpretation of the name of Jianshe's prototype 9mm SMG No. 2 as the weapon's actual name, which is also referred to as &amp;quot;JS2&amp;quot; in some sources. While the real CS/LS2 fires from an open bolt, BF4's CS/LS2 fires from a closed bolt.&lt;br /&gt;
&lt;br /&gt;
It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jianshe CS/LS2 fitted with its suppressor - 9x19mm]]&lt;br /&gt;
[[File:BF4 JS2 left.jpg|thumb|600px|none|The side of the gun is marked with &amp;quot;中国特种部队&amp;quot; (Zhōngguó tèzhǒng bùduì), or &amp;quot;Chinese Special Forces&amp;quot;.]] &lt;br /&gt;
[[File:BF4 JS2 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 JS2 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 JS2 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the magazine.]] &lt;br /&gt;
[[File:BF4 JS2 reloading2.jpg|thumb|600px|none|Inserting a new magazine. Note that the magazine release is the large triangular button behind the magwell.]] &lt;br /&gt;
[[File:BF4 JS2 reloading3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|450px|none|PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|The PP-2000 in-game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[File:BF4 PP-2000 (5).jpg|thumb|none|600px|The PP's right side, note the name texture on the grip is mirrored.]]&lt;br /&gt;
[[File:BF4 PP-2000 (1).jpg|thumb|none|600px|Wielding the PP-2000 in the Russian base on Caspian Border.]]&lt;br /&gt;
[[File:BF4 PP-2000 (2).jpg|thumb|none|600px|Aiming reveals the front sight to be a little high.]]&lt;br /&gt;
[[File:BF4 PP-2000 (3).jpg|thumb|none|600px|Reloading the SMG.]]&lt;br /&gt;
[[File:BF4 PP-2000 (4).jpg|thumb|none|600px|The character turns the PP-2000 over to the other side while rechambering it.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock, and is the third Engineer-specific weapon unlocked through PDW score after the starting Mx4 Storm. In singleplayer it is the third and final collectible weapon in the first level, Baku.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[File:BF4 CBJ-MS misc1.jpg|thumb|600px|none|The CBJ-MS in the loadout screen.]] &lt;br /&gt;
[[File:BF4 CBJ-MS holding.jpg|thumb|600px|none|An Engineer holding on to his CBJ-MS as he makes his way through Sweden during the winter.]] &lt;br /&gt;
[[File:BF4 CBJ-MS iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 CBJ-MS reloading1.jpg|thumb|600px|none|Reloading. Dropping out the empty drum. The little logo on the side of the weapon is a clan emblem; under normal circumstances, this would be the flag of whichever faction the user is currently part of, and is replaced by their emblem as soon as they create one.]] &lt;br /&gt;
[[File:BF4 CBJ-MS reloading2.jpg|thumb|600px|none|Inserting a new drum.]] &lt;br /&gt;
[[File:BF4 CBJ-MS reloading3.jpg|thumb|600px|none|Pulling (and then pushing in) the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The prototype version of the [[SIG-Sauer MPX]] appears in the ''Dragon's Teeth'' DLC. It is chambered in .40 S&amp;amp;W, which at the time was a planned chambering in reality, though to date it hasn't been released and the gun is only available in 9mm so far. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, first displayed in late 2012 and officially announced by SIG-Sauer in early 2013. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX, 2012 prototype - 9x19mm]]&lt;br /&gt;
[[File:BF4 MPX left.jpg|thumb|600px|none|Note that the weapon doesn't have actual SIG markings.]] &lt;br /&gt;
[[File:BF4 MPX holding.jpg|thumb|600px|none|Holding the MPX.]] &lt;br /&gt;
[[File:BF4 MPX iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 MPX reloading1.jpg|thumb|600px|none|Reloading. Dropping out the empty mag.]] &lt;br /&gt;
[[File:BF4 MPX reloading2.jpg|thumb|600px|none|Inserting a fresh one.]] &lt;br /&gt;
[[File:BF4 MPX reloading3.jpg|thumb|600px|none|Then giving the bolt release a rather awkward slap.]]&lt;br /&gt;
&lt;br /&gt;
== SR-2M Veresk ==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the ''Naval Strike'' DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|450px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|The SR-2M in the loadout menu.]]&lt;br /&gt;
[[File:BF4 SR2M.jpg|thumb|none|600px|The SR-2M being held.]]&lt;br /&gt;
[[File:BF4 SR2M ads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BF4 SR2M-1.jpg|thumb|none|600px|Dumping out a spent magazine.]]&lt;br /&gt;
[[File:BF4 SR2M-2.jpg|thumb|none|600px|Inserting in a new one.]]&lt;br /&gt;
[[File:BF4 SR2M-3.jpg|thumb|none|600px|Pulling the charging handle in a rather awkward way. Note the safety lever incorrectly in the safe (up) position and the soldier's left hand clips through the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in ''Battlefield 4'' are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive Frag-12 rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. Shotguns are available to all classes with the exception of the M26 MASS, which is only available to the Assault class. &lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It is identical to the one in [[Medal of Honor (2010) |Medal of Honor 2010]]'s singleplayer. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|500px|Benelli M1 in similar configuration to the one seen in-game - 12 gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Actual M1014 for comparison - 12 gauge]]&lt;br /&gt;
[[File:BF4 M1 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:BF4 M1 misc1.jpg|thumb|600px|none|A rather odd detail with the Benelli M1, when attaching any 1x optic (except for the FLIR scope), an additional rail section is added onto the barrel in front of the main rail section for whatever reason. This doesn't happen when using any magnifying optic.]] &lt;br /&gt;
[[File:BF4 M1 holding.jpg|thumb|600px|none|A USMC Support holds a Benelli M1 on the &amp;quot;Operation Locker&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 M1 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M1 reloading1.jpg|thumb|600px|none|Reloading. Inserting a shell directly into the chamber.]] &lt;br /&gt;
[[File:BF4 M1 reloading2.jpg|thumb|600px|none|After chambering said round, the rest are loaded into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid ==&lt;br /&gt;
The same [[SWD/Cobray Street Sweeper]] / [[Armsel Protecta]] hybrid called &amp;quot;DAO-12&amp;quot; from ''Battlefield 3'' returns in ''Battlefield 4''. It is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the ''Battlefield 3'' DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell. While still far more realistic than its reload in BF3, the BF4 reload neglects the fact that the firing-gas-based ejection system of the Armsel Protecta always leaves one round unejected, which needs to be manually ejected with the ejector rod. Due to an oversight, when reloading an empty drum, the player character is seen inserting 13 shells, despite the actual ammunition count being 12.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[File:BF4 Protecta (1).jpg|thumb|none|600px|Right side of a modified &amp;quot;DAO-12&amp;quot;.]]&lt;br /&gt;
[[File:BF4 Protecta (2).jpg|thumb|none|600px|The Street Sweeper/Protecta hybrid in-game.]]&lt;br /&gt;
[[File:BF4 Protecta (3).jpg|thumb|none|600px|Iron sights. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[File:BF4 Protecta (4).jpg|thumb|none|600px|The soldier inserts a shell into the drum...]]&lt;br /&gt;
[[File:BF4 Protecta (5).jpg|thumb|none|600px|... and then turns the key in front of the drum, rotating the drum clockwise. The clockwise rotation would in reality rotate the unfired rounds into the ejection port and prevent the reload. The clockwise rotation also means that the drum is constantly being unwound, which would eventually cause the drum to stop rotating. If the animation instead turned the drum counter-clockwise, both issues would be fixed.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope and an extended 14+1 magazine can be unlocked in the &amp;quot;South China Sea&amp;quot; level for completing the Gold assignment in the level by scoring 10000 points.&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]]&lt;br /&gt;
[[File:BF4 USAS-12 (1).jpg|thumb|none|600px|The USAS-12's world model lying inside a boxcar - the foregrip is mispositioned here.]]&lt;br /&gt;
[[File:BF4 USAS-12 (2).jpg|thumb|none|600px|Wielding the standard USAS-12 variant.]]&lt;br /&gt;
[[File:BF4 USAS-12 (3).jpg|thumb|none|600px|Aiming with the EOTech - the green dot in the center is the visible beam from the PEQ-15.]]&lt;br /&gt;
[[File:BF4 USAS-12 (4).jpg|thumb|none|600px|Popping off some FRAG-12 rounds.]]&lt;br /&gt;
[[File:BF4 USAS-12 (5).jpg|thumb|none|600px|Reloading the USAS's short magazine.]]&lt;br /&gt;
[[File:BF4 USAS-12 (6).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF4 USAS-12 (7).jpg|thumb|none|600px|The campaign USAS variant, inside the &amp;quot;USS Valkyrie.&amp;quot;]]&lt;br /&gt;
[[File:BF4 USAS-12 (8).jpg|thumb|none|600px|The view through the Prismatic scope.]]&lt;br /&gt;
[[File:BF4 USAS-12 (9).jpg|thumb|none|600px|A view of the camo finish.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The &amp;quot;DBV-12&amp;quot; (DBV stands for &amp;quot;drobovik&amp;quot;, &amp;quot;shotgun&amp;quot; in Russian), supposed to represent the AK-12/76, a planned [[AK-12]] variant modified to fire shotgun shells (like the the original AK's [[Saiga 12]]), is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list. The in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. Additionally, for one reason or another, the DBV-12 is depicted feeding from USAS-12 magazines; real USAS-12 magazines lack the proper magazine tab that is required for it to lock in place on an AK-type weapon, nevermind the fact that the original magazine tabs aren't modeled either.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|450px|Photoshopped mock-up of an AK-12/76 - 12 gauge]]&lt;br /&gt;
[[File:BF4 DBV12 04.jpg|thumb|none|600px|Stock &amp;quot;DBV-12&amp;quot; in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[File:BF4 DBV-12 (1).jpg|thumb|none|600px|The DBV-12 (sans the khaki finish) inside of Hangar 21.]]&lt;br /&gt;
[[File:BF4 DBV-12 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BF4 DBV-12 (3).jpg|thumb|none|600px|Reloading the short USAS magazine.]]&lt;br /&gt;
[[File:BF4 DBV-12 (4).jpg|thumb|none|600px|Rechambering the DBV.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[File:BF4 SPAS-12 (1).jpg|thumb|none|600px|On the lookout for birds in Altai Range with the SPAS-12.]]&lt;br /&gt;
[[File:BF4 SPAS-12 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF4 SPAS-12 (3).jpg|thumb|none|600px|Cycling the shotgun.]]&lt;br /&gt;
[[File:BF4 SPAS-12 (4).jpg|thumb|none|600px|Under-hand chamberloading the SPAS.]]&lt;br /&gt;
[[File:BF4 SPAS-12 (5).jpg|thumb|none|600px|Replenishing the magazine tube.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 no irons.jpg|thumb|none|600px|In the campaign level &amp;quot;South China Sea&amp;quot;, a SPAS-12 without iron sights can be found inside a MV-22 Osprey in the USS ''Valkyrie'''s hangar.]]&lt;br /&gt;
[[Image:BF4C SPAS-12 ads.jpg|thumb|none|600px|The lack of sights didn't get in the way of Recker stopping the PLAN boarding party, however. The bug fixes itself once the player interacts with any weapon crates.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk 97-2]] pump-action shotgun appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump-action shotguns but with the largest shot spread and shot count at 14 shots. It requires a shotgun score of 19000. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|450px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF4 Hawk left.jpg|thumb|600px|none|The side of the gun is marked with a &amp;quot;serial number&amp;quot;—not an actual number mind you, but the ''literal word'' &amp;quot;serial number&amp;quot; in Chinese: &amp;quot;序列号&amp;quot; (Xù liè hào).]] &lt;br /&gt;
[[File:BF4 Hawk holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Hawk iron sights.jpg|thumb|600px|none|The iron sights of the Hawk 97-2 as the Marine unwisely takes aim at a gas pump.]] &lt;br /&gt;
[[File:BF4 Hawk reloading1.jpg|thumb|600px|none|Reloading. Having just pulled out the magazine.]] &lt;br /&gt;
[[File:BF4 Hawk reloading2.jpg|thumb|600px|none|As the rain comes in, the soldier decides to load in a new magazine.]] &lt;br /&gt;
[[File:BF4 Hawk reloading3.jpg|thumb|600px|none|Finally, as the rain passes, he chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. If the Assault's primary weapon has the Underslung Rail attachment, the shotgun is attached to the weapon, otherwise it is used standalone. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|none|450px|M26 MASS mounted on M4 carbine with Aimpoint CompM4 sight - 12 gauge]]&lt;br /&gt;
[[File:M26 MASS 5 round.jpg|thumb|450px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[File:BF4 M26MASS holding.jpg|thumb|600px|none|The M26 MASS in its standalone configuration.]] &lt;br /&gt;
[[File:BF4 M26MASS reloading1.jpg|thumb|600px|none|Reloading. Rocking in a new magazine whilst showing off some poor trigger discipline.]] &lt;br /&gt;
[[File:BF4 M26MASS reloading2.jpg|thumb|600px|none|Chambering a shell, causing another to eject for some reason.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 left.jpg|thumb|600px|none|A M26 attached to an M16.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 holding.jpg|thumb|600px|none|Flipping up the charging handle when switching to MASS.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 misc1.jpg|thumb|600px|none|Racking the handle.]] &lt;br /&gt;
[[File:BF4 M26MASS M16 reloading.jpg|thumb|600px|none|Reloading. Once again, with the finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[File:Qbs-09.jpg|thumb|450px|none|QBS-09 - 12 gauge]]&lt;br /&gt;
[[File:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 loadout preview. The front sight assembly is removed when an optic is attached. The gun is also marked with the phrase &amp;quot;Chinese Special Forces&amp;quot; in Chinese, just like the CS/LS2.]]&lt;br /&gt;
[[File:BF4 QBS-09 (1).jpg|thumb|none|600px|Right side of the shotgun.]]&lt;br /&gt;
[[File:BF4 QBS-09 (2).jpg|thumb|none|600px|The QBS-09 in the destroyed park at the start of Operation Metro.]]&lt;br /&gt;
[[File:BF4 QBS-09 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF4 QBS-09 (4).jpg|thumb|none|600px|Chamberloading the QBS.]]&lt;br /&gt;
[[File:BF4 QBS-09 (5).jpg|thumb|none|600px|Inserting a shell into the tube magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|500px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[File:BF4 870 MCS (1).jpg|thumb|none|600px|Previewing the right side of the 870.]]&lt;br /&gt;
[[File:BF4 870 MCS (2).jpg|thumb|none|600px|The Remington 870 MCS in-game.]]&lt;br /&gt;
[[File:BF4 870 MCS (3).jpg|thumb|none|600px|Aiming with the rifle-style sights.]]&lt;br /&gt;
[[File:BF4 870 MCS (4).jpg|thumb|none|600px|Pumping out an unfired shell.]]&lt;br /&gt;
[[File:BF4 870 MCS (5).jpg|thumb|none|600px|Chamber-loading the Remington.]]&lt;br /&gt;
[[File:BF4 870 MCS 6.jpg|thumb|none|600px|About to load a shell into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] is one of the shotguns in BF4. It fires in semi-auto, and uses a 5-round detachable box magazine with an incorrect 8-round capacity. The Saiga requires a score of 28000 points earned with shotguns to unlock. Its model appears to be the same as the one in Bad Company, Bad Company 2, and BF3.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[File:BF4 Saiga-12K (1).jpg|thumb|none|600px|The Saiga's right side.]]&lt;br /&gt;
[[File:BF4 Saiga-12K (2).jpg|thumb|none|600px|The Saiga-12K in-game.]]&lt;br /&gt;
[[File:BF4 Saiga-12K (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF4 Saiga-12K (4).jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:BF4 Saiga-12K (5).jpg|thumb|none|600px|Pulling up a new one.]]&lt;br /&gt;
[[File:BF4 Saiga-12K (6).jpg|thumb|none|600px|Charging the Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears the &amp;quot;Shorty 12G&amp;quot; . It has an integrated accessory rail on top of the receiver, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in-game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|Reloading. In with a shell in the chamber...]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|...then the remaining two going in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. During an empty reload, the chamber loading animation depicts the first shell as being erroneously inserted backwards. It requires 4,000 points in the &amp;quot;Baku&amp;quot; level to unlock in singleplayer and 48,000 shotgun score to unlock in multiplayer.&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu. Uniquely, using laser and light attachments will turn on the integrated laser/light module under the barrel instead of adding another attachment.]]&lt;br /&gt;
[[File:BF4 UTS-15 (1).jpg|thumb|none|600px|The UTS-15 in-game. The tube selector is set to the middle position, meaning that it alternates feeding from the left and the right tube.]]&lt;br /&gt;
[[File:BF4 UTS-15 (2).jpg|thumb|none|600px|Aiming the with the Troy folding sights.]]&lt;br /&gt;
[[File:BF4 UTS-15 (3).jpg|thumb|none|600px|About to load a backwards shell into the UTS' open action.]]&lt;br /&gt;
[[File:BF4 UTS-15 (4).jpg|thumb|none|600px|The soldier reloads the left magazine tube ...]]&lt;br /&gt;
[[File:BF4 UTS-15 (5).jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust covers every time.]]&lt;br /&gt;
[[File:BF4 UTS-15 (6).jpg|thumb|none|600px|Right side of a UTS-15 equipped with a Kobra sight. The red line visible right under it is a bugged shotgun shell.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles (also covered in the Sniper Rifles section), and carbines (specific in-game categories of each weapon will be noted in their description). Assault rifles are exclusive to the Assault class, while carbines and DMRs are all-kit weapons. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS, via the Underslung Rail attachment (in gameplay, this essentially shortens the time to switch from primary to the gadget).&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the misleading designation of &amp;quot;A-91&amp;quot; (referring to original 7.62x39mm non-export Russian weapons) and still has the 40mm grenade launcher removed, but this time around it is also incorrectly stated to be chambered in 5.45x39mm, possibly indicating a fictional variant, although there is also the nearly identical [[ADS Amphibious Rifle|ADS amphibious]] variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[File:5.56A-91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock 5.56A-91 with Hexagon Naval paint in the loadout menu.]]&lt;br /&gt;
[[File:BF4 A91 misc.jpg|thumb|600px|none|Right side of the 5.56A-91. Note the lack of ejection port, which is correct as the A-91 series uses a forward ejection system.]] &lt;br /&gt;
[[File:BF4 A-91 (1).jpg|thumb|none|600px|The 5.56A-91 along the Caspian border checkpoint.]]&lt;br /&gt;
[[File:BF4 A-91 (2).jpg|thumb|none|600px|Aiming with the rather bare iron sights.]]&lt;br /&gt;
[[File:BF4 A-91 (3).jpg|thumb|none|600px|Removing the A-91's non-standard push-button release magazine.]]&lt;br /&gt;
[[File:BF4 A-91 (4).jpg|thumb|none|600px|About to put in another.]]&lt;br /&gt;
[[File:BF4 A-91 (5).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
The [[AEK-971]] returns from BF3, once again a hybrid between the prototype and production models of the AEK-971. It has a very high rate-of-fire with heavy (but predictable) muzzle climb. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|500px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[File:AEK-971 left side.jpg|thumb|none|450px|Prototype AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|Reloading. About to insert a new magazine.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|Pulling the charging handle. The BF3 animation was completely different, showing the player character kicking out the dry magazine with a fresh one and pulling the charging handle with the left hand.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype of [[AK-12]] is available in the game as the starting assault rifle for all factions. Interestingly, the rifle's three-round burst fire has a higher ROF than it has in full-auto. &lt;br /&gt;
&lt;br /&gt;
In addition to the basic assault rifle model, the game took advantage of its near-future setting and depicted several proposed variants of the AK-12 as full weapons. These are the [[#AK-12U|AK-12U]] carbine, the [[#RPK-12|RPK-12]] LMG, the [[#&amp;quot;SVD-12&amp;quot;|&amp;quot;SVD-12&amp;quot;]] DMR, and the [[#&amp;quot;DBV-12&amp;quot;|&amp;quot;DBV-12&amp;quot;]] shotgun (the latter two being altered representations of the proposed SVK-12 and the AK-12/76). At the time of the game's release, these variants were proposed for the 2012 AK-200-based prototype AK-12. As the time went and the AK-200-based prototype was canceled, any future these AK-200 based variants could have were also shut down.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|500px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in-game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|Reloading. Rocking in a new mag.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|Pulling the charging handle with a underhand technique, not utilizing the left side of the ambidextrous charging handle for whatever reason. This exact animation is used across all AK-12 pattern weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U is the planned sub-carbine version of the [[AK-12]] with a shortened gas system and barrel. It is referred to as &amp;quot;AKU-12&amp;quot; in-game. It has stats similar to the Ak 5C, but with a slightly slower rate of fire and less overall recoil. It requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|450px|Photoshopped mock-up of the AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:BF4 AK12U left1.jpg|thumb|600px|none|The AK-12U without its default camo. Note that the front sight is clipping into the gas block.]] &lt;br /&gt;
[[File:BF4 AK12U left2.jpg|thumb|600px|none|And here with it. ]] &lt;br /&gt;
[[File:BF4 AK12U holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 AK12U iron sights.jpg|thumb|600px|none|Iron sights]] &lt;br /&gt;
[[File:BF4 AK12U reloading1.jpg|thumb|600px|none|Reloading. The Chinese PLA soldier balancing the AK-12U in his hand after removing the magazine.]] &lt;br /&gt;
[[File:BF4 AK12U reloading2.jpg|thumb|600px|none|Rocking in a fully loaded one.]] &lt;br /&gt;
[[File:BF4 AK12U reloading3.jpg|thumb|600px|none|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] returned from ''Battlefield 3'' in the Spring 2015 Patch. The AN-94's (in)famous 2-round burst fire is set to 1200 rounds per minute (as opposed to the 1800 RPM in real life) , when firing in full-auto however, the first two rounds are not in 1200 RPM unlike the real AN-94, instead it's 600 RPM flat. Why it's not correctly featured like in BF3 is unknown.&lt;br /&gt;
[[file:An94-1.jpg|thumb|none|500px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:BF4 AN94 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 AN94 holding.jpg|thumb|600px|none|Note that unlike ''Battlefield 3'', the magazine is correctly modeled as slanting to the right.]] &lt;br /&gt;
[[File:BF4 AN94 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 AN94 misc.jpg|thumb|600px|none|The barrel reciprocating as the burst is fired. The burst is so fast it sounds like only one shot is fired.]] &lt;br /&gt;
[[File:BF4 AN94 reloading1.jpg|thumb|600px|none|Reloading. Like in ''Battlefield 3'', using a fresh magazine to kick out the old one. There are still bullets in the magazine as it wasn't emptied.]] &lt;br /&gt;
[[File:BF4 AN94 reloading2.jpg|thumb|600px|none|If ones does however empty the entire magazine and reload, the charging handle is of course pulled. Note the excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the ''Second Assault'' DLC. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capacity 20-round mag. It was initially erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have. This was removed later in a patch.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BF4 Val left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Val holding.jpg|thumb|600px|none|An AS Val on Zavod 311. The &amp;quot;6149&amp;quot; inventory mark appears to be the same decal used from the Milkor Mk 1S MGL.]] &lt;br /&gt;
[[File:BF4 Val iron sights.jpg|thumb|600px|none|The iron sights with tritium inserts.]] &lt;br /&gt;
[[File:BF4 Val reloading1.jpg|thumb|600px|none|Reloading. The old magazine is knocked out of the gun with the new one. Regardless if they're empty or partially filled, the old magazines are always depicted as empty.]] &lt;br /&gt;
[[File:BF4 Val reloading2.jpg|thumb|600px|none|Pulling the charging handle with the underhand technique. This particular animation was reused from ''[[Medal of Honor: Warfighter]]'''s AK and M14 EBR empty reload variations.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the ''Naval Strike'' DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment for it to unlock. The weapon model is notably glitched and much smaller in size compared to other similar sized weapons.&lt;br /&gt;
[[image:Beretta ARX-160.jpg|thumb|none|500px|Beretta ARX-160 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4 ARX left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 ARX misc2.jpg|thumb|600px|none|The ARX-160 is strangely small in-game, a good way to get a sense of how small it is, is to fit it with an M320. The M320 is a big grenade launcher, but on the ARX-160 it's almost as big as the rifle!]] &lt;br /&gt;
[[File:BF4 ARX holding.jpg|thumb|600px|none|A US Marine holds a ARX-160 on the &amp;quot;Flood Zone&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 ARX iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 ARX reloading1.jpg|thumb|600px|none|Reloading. Having just dumped the dry mag.]] &lt;br /&gt;
[[File:BF4 ARX reloading2.jpg|thumb|600px|none|Giving the teeny charging handle a tug to chamber a new round. Why the soldier does this instead of pushing the bolt-release that's nicely placed on the trigger guard is unknown.]]&lt;br /&gt;
[[File:BF4 ARX misc1.jpg|thumb|600px|none|The tiny world model of the ARX-160 compared to the normal-sized AK-12.]] &lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The soldier on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is the first carbine the player can use in the game. The model has been brought in from ''[[Medal of Honor: Warfighter]]'', unlike some weapons brought over however, the Ak 5C has new animations in BF4. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|500px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|Pressing the bolt release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4LE Carbine==&lt;br /&gt;
The &amp;quot;[[M4 Carbine|M4]]&amp;quot; returns in BF4 without its full-auto M4A1 counterpart. In some initial trailers, the carbine was seen firing in full-auto, like the M4A1, but in the final game it is the 3-round burst-firing version instead. Like in BF3, it is modeled after the civilian M4LE. It is unlocked at 59,000 carbine points.&lt;br /&gt;
[[File:Colt M4LE Carbine.jpg|thumb|none|500px|Colt M4LE Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BF4 M4 left.jpg|thumb|600px|none|The M4 is fitted with a Hogue pistol grip and a VLTOR retractable stock unlike actual military-issue M4s. Taking a closer look at the selector reveals that it has the characteristic Safe/Fire positions of civilian AR-15s. Also, on top of not having a bayonet lug, the M4 lacks the cut in the barrel to allow the attachment of an M203.]]&lt;br /&gt;
[[File:BF4 M4 misc1.jpg|thumb|600px|none|Like the M16, the M4's bolt has a strange texture.]] &lt;br /&gt;
[[File:BF4 M4 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M4 iron sights.jpg|thumb|600px|none|Iron sights. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]] &lt;br /&gt;
[[File:BF4 M4 reloading1.jpg|thumb|600px|none|Reloading. About to insert a magazine.]] &lt;br /&gt;
[[File:BF4 M4 reloading2.jpg|thumb|600px|none|Pushing the bolt-release.]] &lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing his M4 in a promotional picture.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The 3-round burst &amp;quot;[[M16A4]]&amp;quot; is the only returning M16 in BF4, leaving its (infamously powerful) full-auto brother back in BF3. Once again, it is modeled after the civilian Colt Sporter Competition. The rifle is unlocked at 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|500px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4 M16 left.jpg|thumb|none|600px|Unlike the M16A4s used by the Marines, the in-game model uses a Hogue pistol grip. Note also the two-position selector switch.]]&lt;br /&gt;
[[File:BF4 M16 misc1.jpg|thumb|600px|none|Note that there doesn't appear to be any proper texture on the bolt, it appears to all grey.]] &lt;br /&gt;
[[File:BF4 M16 holding.jpg|thumb|600px|none|A US Marine looks over a burning oil refinery with his rifle at the ready on the &amp;quot;Operation Firestorm&amp;quot; map from the ''Second Assault'' expansion pack.]] &lt;br /&gt;
[[file:BF4 M16 iron sights.jpg|thumb|none|600px|Iron sights. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:BF4 M16 reloading1.jpg|thumb|none|600px|Reloading. Removing the magazine, instead of simply dropping it on the ground, the soldier grabs hold of it and (presumably) keeps it, which would be wise.]]&lt;br /&gt;
[[file:BF4 M16 reloading2.jpg|thumb|none|600px|Inserting a fully loaded one.]]&lt;br /&gt;
[[file:BF4 M16 reloading3.jpg|thumb|none|600px|Then gently pushing the bolt release. This animation is reused on the &amp;quot;M4&amp;quot; and the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==CZ S805 A==&lt;br /&gt;
The prototype version of the [[CZ 805 BREN]], the [[Talk:CZ 805 BREN|CZ S805 A]], appears as the &amp;quot;CZ-805&amp;quot;. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[File:PrototypeCZS805A.jpg|none|500px|thumb|Prototype CZ S805 A - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|Note the HK steel magazine, indicating that a STANAG magazine housing was installed, but it has the paddle-magazine release meant for the proprietary CZ polymer magazines.]]&lt;br /&gt;
[[File:BF4 CZ805 misc.jpg|thumb|600px|none|Despite the paddle magazine release, the magazine-release button is still modeled on the right side of the receiver.]] &lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The S805 on the test range.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|Reloading. A fresh magazine about to be inserted. In the initial release, the charging handle/bolt was bugged and locked back during a non empty reload and reset to the forward position after the fresh mag was inserted, but this has since been patched.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|Giving the charging handle a tug to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the ''China Rising'' DLC pack. It holds 30+1 rounds and has very low recoil. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|500px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[File:BF4 L85A2 left.jpg|thumb|600px|none|Like in BF3, the weapon has a dovetail mount when using iron sights and gets a dovetail-mounted Picatinny rail when alternate sights are used. Unlike its BF3 counterpart, the L85A2 comes with a Daniel Defense railed foregrip installed. Also note the Magpul on the STANAG magazine.]] &lt;br /&gt;
[[File:BF4 L85A2 holding.jpg|thumb|600px|none|Looking for treasure with a L85A2 in hand.]] &lt;br /&gt;
[[File:BF4 L85A2 iron sights.jpg|thumb|600px|none|Instead an enemy base is found!]] &lt;br /&gt;
[[File:BF4 L85A2 reloading1.jpg|thumb|600px|none|After some &amp;quot;suppressing fire&amp;quot; the L85A2 has to be reloaded. Beginning with removing the magazine.]] &lt;br /&gt;
[[File:BF4 L85A2 reloading2.jpg|thumb|600px|none|Inserting a new mag.]] &lt;br /&gt;
[[File:BF4 L85A2 reloading3.jpg|thumb|600px|none|Afterwards the soldier reaches over and appears to use the bolt hold-open lever to chamber a round.]] &lt;br /&gt;
[[File:Imfdbbeinganassl85bf4.jpg|thumb|600px|none|The famous &amp;quot;karate slap&amp;quot; is actually a form of forward assist to make sure the bolt is fully in battery. This action isn't really necessary on the A2 model.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] is unlocked once the player reaches 37,000 points in assault rifles, known simply as the &amp;quot;FAMAS&amp;quot;. It has the highest rate of fire of all assault rifles at 1000 RPM but is balanced by its 25-round magazine and high recoil. As standard the ubiquitous bipod is missing but can be equipped, though its practical usefulness in the game is questionable. The variant in-game has the incorrect [[FAMAS G2|G1/G2]] style trigger guard rather than the [[FAMAS F1|F1]] type, and it also incorrectly has a ribbed F1 style barrel. Note that it's missing the cover for the ejection port, which would usually result in the user's face getting sprayed with hot gas and debris when the bolt cycles back, except it doesn't. The bolt and charging handle are stationary and do not reciprocate whatsoever. The rifle also has an incorrect type of fire selector - it should be a flag type switch. Finally, the picatinny rail is missing from the top of the rifle and the top of the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|The FAMAS Valorisé in the menu. Note the G-series trigger guard and the F1 ribbed barrel.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|A soldier with his rifle. The missing rail can be seen.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the ''Second Assault'' DLC, unlocked via the &amp;quot;Express Train&amp;quot; assignment.&lt;br /&gt;
&lt;br /&gt;
[[File:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4 F2000 (1).jpg|thumb|none|600px|The flat top F2000 in the loadout customization. Note the sling wrapped around the stock.]]&lt;br /&gt;
[[File:BF4 F2000 (2).jpg|thumb|none|600px|F2000 Tactical in game, next a green AH-1Z helicopter.]]&lt;br /&gt;
[[File:BF4 F2000 (3).jpg|thumb|none|600px|Using the back-up sights.]]&lt;br /&gt;
[[File:BF4 F2000 (4).jpg|thumb|none|600px|Performing a tactical reload with the F2000.]]&lt;br /&gt;
[[File:BF4 F2000 (5).jpg|thumb|none|600px|The non-empty reload ends with a mag-slap.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
Equipping the factory 1.6x optic turns the weapon back to the original FN F2000, with its non-extended rails.&lt;br /&gt;
&lt;br /&gt;
[[File:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[File:BF4 F2000 (6).jpg|thumb|none|600px|A customized F2000 with its classic integral scope.]]&lt;br /&gt;
[[File:BF4 F2000 (7).jpg|thumb|none|600px|Aiming. The top-mounted BUIS are unusable.]]&lt;br /&gt;
[[File:BF4 F2000 (8).jpg|thumb|none|600px|Empty reloads have bolt locked back initially.]]&lt;br /&gt;
[[File:BF4 F2000 (9).jpg|thumb|none|600px|Swapping out the STANAG magazine.]]&lt;br /&gt;
[[File:BF4 F2000 (10).jpg|thumb|none|600px|HK, or in this case, FN-slapping it home.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
Two [[FN SCAR-H]] rifles appear in BF4, the standard 16 inch barreled version as an assault rifle called the &amp;quot;SCAR-H&amp;quot;, and the 20 inch barreled version as a DMR called the &amp;quot;SCAR-H SV&amp;quot;. The model has been brought in from ''[[Medal of Honor: Warfighter]]''. The SCAR-H is unlocked at 4000 assault rifle points while the SV version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 SCAR-H left1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|Reloading. About to insert a magazine that's loaded with some lovely bullets. Note that the charging handle is in its forward position as there's still a bullet in the chamber.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|About to push the bolt release - it looks as if the character is going to push the mag release from the left side, but that's just this particular frame.]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|450px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 SCAR-H left2.jpg|thumb|600px|none|The &amp;quot;SCAR-H SV&amp;quot;. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]] &lt;br /&gt;
[[File:BF4 SCAR-H left3.jpg|thumb|600px|none|The &amp;quot;SCAR-H SV&amp;quot; with its default dark-brown finish.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] returns from ''[[Battlefield 3]]'', although it reuses the G36C model from ''[[Medal of Honor: Warfighter]]''. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4 G36C left.jpg|thumb|600px|none|Note the fire-selector is on safe. It should also be noted that the G36C can be fired in 2-round bursts despite not having a trigger unit allowing this.]] &lt;br /&gt;
[[File:BF4 G36C holding.jpg|thumb|600px|none|The G36C on the &amp;quot;Pearl Market&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 G36C iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 G36C reloading1.jpg|thumb|600px|none|Reloading. Removing the mag.]] &lt;br /&gt;
[[File:BF4 G36C reloading2.jpg|thumb|600px|none|In with a new one. Here the very poor trigger discipline is obvious.]] &lt;br /&gt;
[[File:BF4 G36C reloading3.jpg|thumb|600px|none|Giving the charging handle a tug to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns from ''[[Battlefield 3]]'' and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from ''[[Medal of Honor: Warfighter]]'', is a far more accurate representation of current HK416 iterations at the time of BF4's release. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|600px|Previewing the &amp;quot;M416.&amp;quot;]]&lt;br /&gt;
[[File:BF4 416 misc.jpg|thumb|600px|none|The dust cover is stuck in a half-open position for whatever reason, just as in ''Warfighter.'']] &lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|600px|The HK416 in idle.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|600px|The iron sights of the HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|600px|Reloading. The start of a mid-mag reload for the HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|600px|About to insert a fresh mag into the HK416. Note the selector switch set to auto and the poor trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock. Both the ACE 21 and ACE 23 have 7.62x51mm markings on the receiver, this indicates they reuse the 7.62x51mm variant's model.&lt;br /&gt;
[[File:Galil ACE 21.jpg|thumb|none|400px|IWI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock Galil ACE 21 in the loadout menu.]]&lt;br /&gt;
[[File:BF4 ACE 21 (1).jpg|thumb|none|600px|Right side of the ACE 21. It also has the same recoil pad on the stock as the 7.62 NATO versions.]]&lt;br /&gt;
[[File:BF4 ACE 21 (2).jpg|thumb|none|600px|A Russian Engineer equipped with the ACE 21 outside of the Metro.]]&lt;br /&gt;
[[File:BF4 ACE 21 (3).jpg|thumb|none|600px|Firing, which shows the reciprocating charging handle and sliding dust cover.]]&lt;br /&gt;
[[File:BF4 ACE 21 (4).jpg|thumb|none|600px|The soldier reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles. Also note that the bolt is shown locking back on empty, which is technically plausible here as this is a feature of the variants with actual STANAG magwells. However, this is incorrect on the 7.62x51 variant that feeds from 25-round Galil battle rifle magazines as those lack BHO follower functionality.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 23==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|500px|IWI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|Galil ACE 23 in-game. Note the 7.62x51mm markings on the side of the receiver.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|Holding the Galil ACE 23 on the test island.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|Aiming the ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|Reloading the 5.56 magazine.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|Charging the Galil.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 52==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[File:IMI Galil ACE 52.jpg|thumb|none|450px|IWI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4ACE5203.jpg|thumb|none|600px|Stock Galil ACE 52 in the loadout menu.]]&lt;br /&gt;
[[File:BF4 ACE 52 (1).jpg|thumb|none|600px|The right side of the Galil ACE 52.]]&lt;br /&gt;
[[File:BF4 ACE 52 (2).jpg|thumb|none|600px|Standing out on the Russian airstrip on &amp;quot;Operation Firestorm&amp;quot; with the Galil ACE 52.]]&lt;br /&gt;
[[File:BF4 ACE 52 (3).jpg|thumb|none|600px|The iron sights are the same as the other variants.]]&lt;br /&gt;
[[File:BF4 ACE 52 (4).jpg|thumb|none|600px|Reloading the older ARM .308 magazine.]]&lt;br /&gt;
[[File:BF4 ACE 52 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 53==&lt;br /&gt;
The [[Galil ACE|IWI Galil ACE 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[File:Galil ACE 53.jpg|thumb|none|450px|IWI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4ACE5301.jpg|thumb|none|600px|Stock Galil ACE 53 in the loadout menu.]]&lt;br /&gt;
[[File:BF4 ACE 53 (1).jpg|thumb|none|600px|The other side of the ACE 53 in the loadout, modified with a AN/PAS-13D scope and AN/PEQ-15.]]&lt;br /&gt;
[[File:BF4 ACE 53 (2).jpg|thumb|none|600px|The ACE 53 out in the Gobi Desert.]]&lt;br /&gt;
[[File:BF4 ACE 53 (3).jpg|thumb|none|600px|Removing an empty magazine on a reload.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series|IWI X95]] was added with the ''China Rising'' DLC as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard IDF configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|450px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[File:BF4 X95 left.jpg|thumb|600px|none|Note the fire-selector is on safe.]] &lt;br /&gt;
[[File:BF4 X95 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 X95 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 X95 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the mag. For some reason the player character moves his hand back to the magazine to do this as if the weapon had a magazine release lever instead of just using the mag release button right above the grip. This method should only work on the original TAR-21 design.]] &lt;br /&gt;
[[File:BF4 X95 reloading2.jpg|thumb|600px|none|Inserting a new magazine. A nice touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]] &lt;br /&gt;
[[File:BF4 X95 reloading3.jpg|thumb|600px|none|Releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Hunter==&lt;br /&gt;
The 24&amp;quot; barreled Hunter variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. This is probably meant to stand in for Kel-Tec's Quad Rail attachment for the RFB. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon correctly depicts the RFB's forward ejection system, with empty cartridges visibly flying out from the front of the gun.&lt;br /&gt;
[[Image:RFB-24.jpg|thumb|none|500px|Kel-Tec RFB Hunter - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Hunter in game. Note that it uses the SCAR-H's flash hider by defualt.]]&lt;br /&gt;
[[File:BF4 RFB (1).jpg|thumb|none|600px|A US Recon with the RFB on the Caspian Border wall.]]&lt;br /&gt;
[[File:BF4 RFB (2).jpg|thumb|none|600px|Aiming through the short radius sights.]]&lt;br /&gt;
[[File:BF4 RFB (3).jpg|thumb|none|600px|Mid-firing the Kel-Tec - the charging handle cycles back and an empty casing ejects out the front.]]&lt;br /&gt;
[[File:BF4 RFB (4).jpg|thumb|none|600px|Removing an empty FAL magazine from the RFB.]]&lt;br /&gt;
[[File:BF4 RFB (5).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF4 RFB (6).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:BF4 RFB (7).jpg|thumb|none|600px|The right side of a RFB with some sci-fi like attachments and a bipod mounted in an extremely unergonomic location.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and it has also been modified to accept detachable box magazines, holding 20 rounds in-game. The original wood furniture is replaced with a modern synthetic Tapco one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|500px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4 SKS.jpg|thumb|none|600px|SKS in the post-apocalyptic Parisian cityscape. Rifle is not fine after being exposed to radiation...]]&lt;br /&gt;
[[Image:BF4 SKSsights.jpg|thumb|none|600px|SKS iron sights.]]&lt;br /&gt;
[[File:BF4 SKS 1.jpg|thumb|none|600px|Grabbing a spent magazine. The text on the receiver cover says &amp;quot;Army Sniper Division&amp;quot;.]]&lt;br /&gt;
[[File:BF4 SKS 2.jpg|thumb|none|600px|Locking in a new magazine during a full reload.]]&lt;br /&gt;
[[File:BF4 SKS 3.jpg|thumb|none|600px|Racking the bolt while trying to hide the rest of the Tapco monstrosity from view...]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[File:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with polymer 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG. As the extended magazine customization from ''BF3'' is not in ''4'', the 30's are default and the short 20-rounders are not available.]]&lt;br /&gt;
[[File:BF4 PDR (1).jpg|thumb|none|600px|The Magpul PDR on Dragon Valley.]]&lt;br /&gt;
[[File:BF4 PDR (2).jpg|thumb|none|600px|Aiming down the low profile Scorpion iron sights.]]&lt;br /&gt;
[[File:BF4 PDR (3).jpg|thumb|none|600px|Dumping out a spent 5.56 magazine.]]&lt;br /&gt;
[[File:BF4 PDR (4).jpg|thumb|none|600px|About to put in another.]]&lt;br /&gt;
[[File:BF4 PDR (5).jpg|thumb|none|600px|Charging the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14 Groza#OTs-14-1A|OTs-14-1A Groza]] is included in the Spring 2015 Patch as a carbine named Groza-1. The Groza-1's reload reuses one of the [[AKU-94]]'s empty reload animations from ''[[Medal of Honor: Warfighter]]''.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:BF4 OTs Groza left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Groza.jpg|thumb|none|600px|On the prowl for [[Metro 2033|mutants]] in &amp;quot;Operation Métro 2014&amp;quot; with the OTs-14-1A-01 Groza.]]&lt;br /&gt;
[[File:BF4 Grozasights.jpg|thumb|none|600px|Iron sights of the OTs-14-1A-01.]]&lt;br /&gt;
[[File:BF4 Groza 1.jpg|thumb|none|600px|An underside view of the Groza during the start of a reload.]]&lt;br /&gt;
[[File:BF4 Groza 2.jpg|thumb|none|600px|Discarding the empty polymer magazine with a fresh one. Such is life in the Metro.]]&lt;br /&gt;
[[File:BF4 Groza 3.jpg|thumb|none|600px|As with a lot of DICE LA's weapons, the animations came from one of the AKU-94's sets from ''Warfighter''.]]&lt;br /&gt;
[[File:BF4 Groza 4.jpg|thumb|none|600px|Chambering a fresh 7.62x39mm round.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-03 Groza==&lt;br /&gt;
The 9x39mm version of the OTs-14 Groza is listed as a PDW called Groza-4 for the Engineer class. It has a suppressor permanently attached.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|none|450px|OTs-14-4A-03 Groza - 9x39mm]]&lt;br /&gt;
[[File:BF4 OTs Groza S left.jpg|thumb|600px|none|The Groza-4 in the deployment menu.]] &lt;br /&gt;
[[File:BF4 Groza-4 (1).jpg|thumb|none|600px|Right side view of the Groza-4]]&lt;br /&gt;
[[File:BF4 Groza-4 (2).jpg|thumb|none|600px|The OTs-14 &amp;quot;Groza-4&amp;quot; in-game.]]&lt;br /&gt;
[[File:BF4 Groza-4 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[File:BF4 Groza-4 (4).jpg|thumb|none|600px|Tossing aside a spent magazine.]]&lt;br /&gt;
[[File:BF4 Groza-4 (5).jpg|thumb|none|600px|About to rock in a new one.]]&lt;br /&gt;
[[File:BF4 Groza-4 (6).jpg|thumb|none|600px|Letting go the bolt on an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with a 16.5&amp;quot; barrel, fixed stock, and 5-sided handguard returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30-round magazine. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|500px|Remington ACR with 14.5&amp;quot; barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in-game. Note the Remington 5-sided railed handguard and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player character holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|Aiming the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|Reloading the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike ''Battlefield 3''.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] returns from ''[[Battlefield 3]]'' as an unlockable carbine. It requires a carbine score of 11000. The magazine is depicted as opaque instead of translucent.&lt;br /&gt;
[[File:SIG SG 553-1 SP.jpg|none|thumb|450px|SIG SG 553-1 SP with railed handguard - 5.56x45mm]]&lt;br /&gt;
[[File:BF4 SG553 left1.jpg|thumb|600px|none|Note the strange upwards cant of the stock, and that the fire-selector on safe. Note that as in BF3, it has the markings of the semi-auto only SIG SG 553-1 SP seen above.]]&lt;br /&gt;
[[File:BF4 SG553 left2.jpg|thumb|600px|none|When a sight is fitted to the SG 553, in this case a Trijicon ACOG, the front sight-post is seemingly just chopped off.]] &lt;br /&gt;
[[File:BF4 SG553 holding.jpg|thumb|600px|none|A soldier about to take a swim with his rifle.]] &lt;br /&gt;
[[File:BF4 SG553 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 SG553 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag while demonstrating poor trigger discipline.]] &lt;br /&gt;
[[File:BF4 SG553 reloading2.jpg|thumb|600px|none|Mashing in a new mag.]] &lt;br /&gt;
[[File:BF4 SG553 reloading3.jpg|thumb|600px|none|About to clap the bolt-release.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the ''Dragon's Teeth'' DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bears&amp;quot; assignment. The BullDog 762's reload animations appear to be based on one of the [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] empty reload animations from ''[[Medal of Honor: Warfighter]]''. Presumably due to its construction, metallic pings can be heard when firing.&lt;br /&gt;
[[File:Bulldog762.jpg|thumb|none|450px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[File:BF4 Bulldog misc.jpg|thumb|600px|none|The M14 receiver is easily seen on the right side of the SRSS.]] &lt;br /&gt;
[[File:BF4 Bulldog (1).jpg|thumb|none|600px|The BullDog 762 in-game.]]&lt;br /&gt;
[[File:BF4 Bulldog (2).jpg|thumb|none|600px|Aiming through the Troy sights.]]&lt;br /&gt;
[[File:BF4 Bulldog (3).jpg|thumb|none|600px|Reloading. About to scoop out the spent magazine.]]&lt;br /&gt;
[[File:BF4 Bulldog (4).jpg|thumb|none|600px|The used magazine dropping out - it always appears to be fully empty.]]&lt;br /&gt;
[[File:BF4 Bulldog (5).jpg|thumb|none|600px|Inserting the new one.]]&lt;br /&gt;
[[File:BF4 Bulldog (6).jpg|thumb|none|600px|Charging the SRSS.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3-CQC==&lt;br /&gt;
The [[Steyr AUG A3-CQC]] returns again as an assault rifle, holding 30+1 rounds. Unlike in ''[[Battlefield 3]]'', it can mount an M320, but not the M26 MASS. It requires a 48000 assault rifle score to unlock.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC, 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Note the longer barrel and lack of any type of muzzle device; the previous game's incarnation has the proper length and flash hider.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The AUG A3 on the test range.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|Iron sights. While the front sight is a Troy fixed HK-style sight, the rear sight appears to be a [[Z-M LR 300]] rear sight, curiously enough.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==STK SAR 21==&lt;br /&gt;
The [[SAR 21|STK SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|450px|STK SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|600px|STK SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|Iron sights. These are reused from the HK416.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|600px|Reloading. About to pull out the mag.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|After inserting a new one, the charging handle is pulled.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT==&lt;br /&gt;
The [[LSAT|AAI LSAT]] (Lightweight Small Arms Technologies) light machine gun returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[File:LSAT Prototype 2009.jpg|thumb|none|450px|LSAT Light Machine Gun prototype - 5.56mm Caseless]]&lt;br /&gt;
[[File:BF4 LSAT left.jpg|thumb|600px|none|Note the plastic cased telescoped 5.56mm ammunition on the ammo belt]] &lt;br /&gt;
[[File:BF4 LSAT holding.jpg|thumb|600px|none|A USMC Support holds a AAI LSAT on the &amp;quot;Operation Locker&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 LSAT iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 LSAT misc3.jpg|thumb|600px|none|Right side of the LSAT.]] &lt;br /&gt;
[[File:BF4 LSAT misc1.jpg|thumb|600px|none|Firing the LSAT shows brass bottle-necked casings being ejected, which is incorrect as the telescoped 5.56 ammunition would be ejecting cylindrical plastic casings.]] &lt;br /&gt;
[[File:BF4 LSAT misc2.jpg|thumb|600px|none|Aiming while firing shows the feed-tray cover bouncing around. This doesn't happen when the weapon is hip-fired.]] &lt;br /&gt;
[[File:BF4 LSAT reloading1.jpg|thumb|600px|none|Reloading. Pulling the charging handle.]] &lt;br /&gt;
[[File:BF4 LSAT reloading2.jpg|thumb|600px|none|Flipping up the feed-tray cover.]] &lt;br /&gt;
[[File:BF4 LSAT reloading3.jpg|thumb|600px|none|Inserting a new ammo box.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in the ''Naval Strike'' DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QJB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|450px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ares 16 left.jpg|thumb|none|600px|Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4 Ares 16 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF4 Ares 16 misc1.jpg|thumb|600px|none|Right side of the &amp;quot;AWS&amp;quot;.]] &lt;br /&gt;
[[Image:BF4 Ares 16 irons.jpg|thumb|none|600px|Iron sights. The rear sight is strangely lacking in details. The windage adjustment knob on the right side should have serrated edges and there's no threading on the bolt that the rear aperture is attached to. The sight is also strangely shiny in comparison to the rest of the gun.]]&lt;br /&gt;
[[Image:BF4 Ares 16 reloading1.jpg|thumb|none|600px|Reloading. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing. Also note the fire-selector on safe.]]&lt;br /&gt;
[[Image:BF4 Ares 16 reloading2.jpg|thumb|none|600px|Inserting a new double-drum.]]&lt;br /&gt;
[[Image:BF4 Ares 16 reloading3.jpg|thumb|none|600px|Pulling the charging handle, presumably because the bolt-release has disappeared into the ether.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] returned from ''Battlefield 3'' in the Spring 2015 Patch, this time correctly an L86A2. &lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4 L86A2 left.jpg|thumb|600px|none|Note the bipod, which has its own unique model tied to this gun. It's based of the bipod the actual L86A2 is issued with.]] &lt;br /&gt;
[[File:BF4 L86A2 holding.jpg|thumb|600px|none|A Russian soldier preparing to conquer a small island with his L86. Note the Picatinny rail on the top of the receiver instead the dovetail mount like in BF3.]] &lt;br /&gt;
[[File:BF4 L86A2 misc.jpg|thumb|600px|none|Right side of the rifle.]] &lt;br /&gt;
[[File:BF4 L86A2 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry mag which is properly empty, but it also appears to lack a follower.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading2.jpg|thumb|600px|none|Inserting a new mag with some lovely 5.56mm.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading3.jpg|thumb|600px|none|Pushing the bolt release to chamber a new round.]] &lt;br /&gt;
[[File:BF4 L86A2 reloading4.jpg|thumb|600px|none|Then giving the gun a forward assist to make sure that the bolt is in battery.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the ''Dragon's Teeth'' DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, ''Battlefield 4's'' version of the MAARS robot (Like the other firearms, the RAWR's model and function has been brought in from ''[[Medal of Honor: Warfighter]]'').&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 M240 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M240 holding.jpg|thumb|600px|none|Note the &amp;quot;Bravo Team&amp;quot; written on the box-magazine.]] &lt;br /&gt;
[[File:BF4 M240 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M240 misc3.jpg|thumb|600px|none|Right side of the M240B. As in BF3, the M240 uses a fictional bottom-mounted 100-round belt box, which would block the bottom ejection port and cannot be possibly mounted in reality.]] &lt;br /&gt;
[[File:BF4 M240 misc1.jpg|thumb|600px|none|As the weapon fires, both brass and links ejects to the right. In reality, spent links are sent through the port on the top cover, while 7.62mm casings are ejected through the bottom.]] &lt;br /&gt;
[[File:BF4 M240 misc2.jpg|thumb|600px|none|The M240B with an almost used up ammo belt dangling free, a welcome touch on belt-fed machine guns in video games.]] &lt;br /&gt;
[[File:BF4 M240 reloading1.jpg|thumb|600px|none|Reloading. Pulling the charging handle.]] &lt;br /&gt;
[[File:BF4 M240 reloading2.jpg|thumb|600px|none|Flipping up the top-cover.]] &lt;br /&gt;
[[File:BF4 M240 reloading3.jpg|thumb|600px|none|Inserting a new drum.]] &lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240B.]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[M249]] returns from ''[[Battlefield 3]]''. The model has been updated from ''Battlefield 3'', brought in from ''[[Medal of Honor: Warfighter]]'', featuring the M4-styled telescoping stock from the Rapid Fielding Initiative. It still features the Mk 46 Mod 0 heat shield, however.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requiring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|450px|M249 with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|450px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW in game.]]&lt;br /&gt;
[[File:BF4 M249 (1).jpg|thumb|none|600px|The right side of the M249 with its bipod attached. Both it and the M60E4 reuse the M240B's bipod.]]&lt;br /&gt;
[[File:BF4 M249 (2).jpg|thumb|none|600px|The M249 SAW on Caspian Border.]]&lt;br /&gt;
[[File:BF4 M249 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[File:BF4 M249 (4).jpg|thumb|none|600px|Pulling the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BF4 M249 (5).jpg|thumb|none|600px|Reloading the belt box.]]&lt;br /&gt;
[[File:BF4 M249 (6).jpg|thumb|none|600px|Setting in linked 5.56.]]&lt;br /&gt;
[[File:BF4 M249 (7).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. The model has been brought in from ''[[Medal of Honor: Warfighter]]''. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[File:BF4 MG4 (1).jpg|thumb|none|600px|Right side of the HK MG4. The strap wrapped around the stock is from the KSK MG4 from ''Warfighter.'' Note the folded down carry handle.]]&lt;br /&gt;
[[File:BF4 MG4 (2).jpg|thumb|none|600px|Equipping the MG4 with the aid of the carry handle, despite it being flipped down as seen above.]]&lt;br /&gt;
[[File:BF4 MG4.jpg|thumb|none|600px|The HK MG4 in idle.]]&lt;br /&gt;
[[File:BF4 MG4sights.jpg|thumb|none|600px|Iron sights of the MG4.]]&lt;br /&gt;
[[File:BF4 MG4 (5).jpg|thumb|none|600px|Pulling the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BF4 MG4 (6).jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:BF4 MG4 (7).jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/Mk 43 Mod 1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the ''Second Assault'' DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - Navy designation as the Mk 43 Mod 1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock. A version of the gun appears as the M60 ULT, it is a battle pickup that fires explosive rounds, it has a 150 round belt and cannot be aimed down the sights.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4/Mk 43 Mod 1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[File:BF4 M60E4 (1).jpg|thumb|none|600px|The M60E4's right side, equipped with the M240's bipod.]]&lt;br /&gt;
[[File:BF4 M60E4 (2).jpg|thumb|none|600px|M60E4 in-game, in the Caspian Border town.]]&lt;br /&gt;
[[File:BF4 M60E4 (3).jpg|thumb|none|600px|Aiming the M60 with not particularly aligned sights, despite these being correct in the previous game. The large front sight also stays on when optics are mounted.]]&lt;br /&gt;
[[File:BF4 M60E4 (4).jpg|thumb|none|600px|Pulling the charging handle while braced against some crates.]]&lt;br /&gt;
[[File:BF4 M60E4 (5).jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
[[File:BF4 M60E4 (6).jpg|thumb|none|600px|Loading in a new ammunition belt.]]&lt;br /&gt;
[[File:BF4 M60E4 (7).jpg|thumb|none|600px|Smacking the top cover closed, which gives a rather close view of the operator's gloves.]]&lt;br /&gt;
[[File:BF4M60ULT01.jpg|thumb|none|600px|M60 ULT Battle pickup.]]&lt;br /&gt;
[[File:BF4M60ULT02.jpg|thumb|none|600px|M60 ULT Battle pickup being held.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;QBB-95-1&amp;quot;===&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] returns from ''[[Battlefield 3]]''; it is referred to as the &amp;quot;QBB-95-1&amp;quot;, but it is actually the older QJB-95, and the real designation for light support version of Type 95 family weapon is QJB, which stands for &amp;quot;'''Q'''ingwuqing/Small arm, '''J'''iqiang/Machinegun, '''B'''anyong/Sqaud-use&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|500px|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|500px|A real Norinco QJB-95-1 for comparison - 5.8x42mm]]&lt;br /&gt;
[[File:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Note the selector switch on the stock, identifying as the older variant. Also note the step-down rail-integrated carrying handle, which is more or less fictional.]]&lt;br /&gt;
[[File:BF4 QBB.jpg|thumb|none|600px|The QJB-95 in the hands of a PLA Support. The back of the carrying handle is marked with &amp;quot;中国军队&amp;quot; (Zhōngguó jūnduì), meaning &amp;quot;Chinese Military&amp;quot;.]]&lt;br /&gt;
[[File:BF4 QBB ads.jpg|thumb|none|600px|Iron sights of the QJB-95.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|Reloading a bipod-less QJB-95. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[File:BF4 QBB 2.jpg|thumb|none|600px|Inserting a new drum; ready for big trouble in an even bigger China.]]&lt;br /&gt;
[[File:BF4 QBB 3.jpg|thumb|none|600px|Racking the charging handle. Unlike the other Type 95 variants, the QJB's bolt does not lock back all the way during an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;QBZ-95-1&amp;quot;===&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; assault rifle in ''Battlefield 4'' is actually a QJB-95 using 30-round magazines. This is evident as it lacks the new foregrip design and features the old QBZ-95 design of having the fire-selector on the stock, not above the the pistol grip like the newer QBZ-95-1, as well as having the barrel length of a QJB-95. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|500px|Norinco QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|475px|A real Norinco QBZ-95-1 for comparison - 5.8x42mm]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|Reloading. About to remove the magazine.]]&lt;br /&gt;
[[File:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|About to give the charging handle a tug.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Type 95B-1&amp;quot;===&lt;br /&gt;
The last carbine unlocked, requiring an 83,000 carbine score, is called the &amp;quot;Type 95B-1&amp;quot; but it's actually the QJB-95 with a 30-round magazine and a shorter barrel. It's incorrectly depicted as being able to fire 3-round bursts.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|500px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|A real Norinco QBZ-95B-1 for comparison - 5.8x42mm]]&lt;br /&gt;
[[File:BF4 95B-1 left1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 95B-1 left2.jpg|thumb|600px|none|The &amp;quot;Type 95B-1&amp;quot; with its previous default blue finish.]] &lt;br /&gt;
[[File:BF4 95B-1 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 95B-1 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 95B-1 reloading1.jpg|thumb|600px|none|Reloading. About to remove the empty mag.]] &lt;br /&gt;
[[File:BF4 95B-1 reloading2.jpg|thumb|600px|none|Rocking in a new one, completely through the right wrist.]] &lt;br /&gt;
[[File:BF4 95B-1 reloading3.jpg|thumb|600px|none|Tugging the charging handle, this animation is reused from the &amp;quot;QBZ 95-1&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|500px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in-game.]]&lt;br /&gt;
[[Image:BF4 T88.jpg|thumb|none|600px|The QJY-88 in first person perspective. The gun's name in Chinese (88式通用机枪, 88 Shì tōngyòng jīqiāng) is marked on the rear of the receiver, just under the feed tray cover.]]&lt;br /&gt;
[[File:BF4 T88 ads.jpg|thumb|none|600px|Aiming at some pesky Arleigh Burke-class destroyers shadowing the Shanghai financial district.]]&lt;br /&gt;
[[File:BF4 T88 2.jpg|thumb|none|600px|View of the Type 88's other side.]]&lt;br /&gt;
[[File:BF4 T88 4.jpg|thumb|none|600px|Locking the bolt back for a reload.]]&lt;br /&gt;
[[File:BF4 T88 3.jpg|thumb|none|600px|Removing the ammunition box.]]&lt;br /&gt;
[[File:BF4 T88 5.jpg|thumb|none|600px|Placing the 5.8x42mm belt in the feed tray.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces, chambered in the 7.62x54mmR round. It is requires 19000 LMG score to unlock.&lt;br /&gt;
&lt;br /&gt;
Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. However, like its previous appearance in ''Battlefield 3'', the 7.62x54mmR belts are inaccurately portrayed as disintegrating belts rather than the real non-disintegrating belts.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in-game.]]&lt;br /&gt;
[[File:BF4 PKP.jpg|thumb|none|600px|The PKP Pecheneg, and a ''lot'' of T-54 tanks on &amp;quot;Zavod 311&amp;quot;.]]&lt;br /&gt;
[[File:BF4 PKP sights.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:BF4 PKP 2.jpg|thumb|none|600px|Right side of the PKP Pecheneg.]]&lt;br /&gt;
[[File:BF4 PKP 3.jpg|thumb|none|600px|Top cover open...]]&lt;br /&gt;
[[File:BF4 PKP 4.jpg|thumb|none|600px|Loading a fresh belt of 7.62x54R, rimmed for the extractor's pleasure.]]&lt;br /&gt;
[[File:BF4 PKP 5.jpg|thumb|none|600px|Racking the bolt back open. Unlike its previous iteration in BF3, and all other BF4 machine guns, the PKP's reload animation has the charging handle pulled last rather than at the start.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] light machine gun was added as part of the ''China Rising'' DLC. Originally it was incorrectly referred to as the [[RPK-74M]] with the 5.45x39mm chambering and 45-round capacity to match, but the weapon model is actually modeled on the older 7.62 RPK, as can be noted by its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine capacity reduced to an accurate 40 rounds. As of the Summer 2015 patch, it has been properly renamed to simply &amp;quot;RPK&amp;quot;, as it still kept the &amp;quot;RPK-74M&amp;quot; name up until then. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|500px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[File:BF4 RPK left.jpg|thumb|600px|none|Note that the cleaning rod port / guide that is found about halfway down the barrel is not modelled.]] &lt;br /&gt;
[[File:BF4 RPK holding.jpg|thumb|600px|none|A Russian Army Support soldier inspects an ol' Soviet-era RPK on the &amp;quot;Hammerhead&amp;quot; map from the ''Final Stand'' DLC]] &lt;br /&gt;
[[File:BF4 RPK iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 RPK right.jpg|thumb|600px|none|Right side. Note that the fire selector is correctly on full-auto.]] &lt;br /&gt;
[[File:BF4 RPK reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine.]] &lt;br /&gt;
[[File:BF4 RPK reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 RPK reloading3.jpg|thumb|600px|none|Then using the underhand charging technique to chamber a new round. This animation is partially reused from the [[AK-103]]'s &amp;quot;High Power Ammunition&amp;quot; reload animation from ''[[Medal of Honor: Warfighter]]''.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]]; the game uses its near-future setting to depict a fully-fledged development of the AK-12 LMG variant, which was only a proposed concept at the game's release. The weapon model appears to differ from the basic AK-12 model only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in 2016, Kalashnikov unveiled the 5.45x39mm [[RPK-16]] derived from the later (and much different) AK-400-based AK-12 model.&lt;br /&gt;
[[File:RPK-12.jpg|thumb|none|500px|Photoshopped mock-up of the RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[File:BF4 RPK12 left1.jpg|thumb|600px|none|Note the thick 60-round quadstack magazine.]]&lt;br /&gt;
[[File:BF4 RPK12 left2.jpg|thumb|600px|none|The RPK-12 with its default tan finish.]] &lt;br /&gt;
[[File:BF4 RPK12 holding.jpg|thumb|600px|none|A Russian Army Support soldier witnesses the glory of the rising Russian flag!]] &lt;br /&gt;
[[File:BF4 RPK12 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 RPK12 right.jpg|thumb|600px|none|The right side.]] &lt;br /&gt;
[[File:BF4 RPK12 reloading1.jpg|thumb|600px|none|Reloading. Out with the empty mag...]] &lt;br /&gt;
[[File:BF4 RPK12 reloading2.jpg|thumb|600px|none|...rocking in a fresh mag...]] &lt;br /&gt;
[[File:BF4 RPK12 reloading3.jpg|thumb|600px|none|...then chambering a round with the underhand charging technique.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In-game, it is incorrectly depicted (stat wise) as a closed-bolt weapon that can chamber a +1 round on top of its 30-round magazine. Another note is that this Ultimax 100 Mark 5 is modeled with the heavier barrel of the older variants.  &lt;br /&gt;
[[file:Ultimax MK5.jpg|thumb|none|500px|STK Ultimax 100 Mark 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in-game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
[[File:BF4 U100 misc.jpg|thumb|600px|none|Note that the bolt is open, which is correct. Despite this it can still hold a bullet in the chamber, as mentioned.]] &lt;br /&gt;
[[File:BF4 U100.jpg|thumb|none|600px|The Ultimax 100 Mark 5 in Shanghai.]]&lt;br /&gt;
[[File:BF4 U100 ads.jpg|thumb|none|600px|Aiming the U100 Mark 5 across the harbor.]]&lt;br /&gt;
[[File:BF4 U100 2.jpg|thumb|none|600px|Right side view, showing off the carry handle.]]&lt;br /&gt;
[[File:BF4 U100 4.jpg|thumb|none|600px|Reloading a fresh STANAG mag...(in the original release, the weapon had an incorrect 45 round capacity)]]&lt;br /&gt;
[[File:BF4 U100 3.jpg|thumb|none|600px|...followed by a quick tug of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. The in-game sniper rifle category include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts.&lt;br /&gt;
&lt;br /&gt;
The all-class designated marksmen rifles (partially covered in the Assault Rifles &amp;amp; Battle Rifles section above) fire in semi-auto. They cannot equip long-range optics. All semi-auto rifles except the FD338 in this section are all placed in the DMR category in-game. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
The long-range optics the Sniper Rifles can equip, from lowest to highest magnification, are: The 6x &amp;quot;CL6X&amp;quot; (Trijicon TA648-308 ACOG) the 7x PKS-07, the 8x &amp;quot;Rifle Scope&amp;quot; (US Optics SN-8 1-8x) the 20x &amp;quot;Hunter Scope&amp;quot; (Delta Titanium 3-24x56 scope) and the 40x &amp;quot;Ballistic Scope&amp;quot; (Schmidt &amp;amp; Bender/Premier Reticles USMC M8541 3-12x50 scope)&lt;br /&gt;
&lt;br /&gt;
What's interesting to note is that the &amp;quot;CL6X&amp;quot; scope is the default scope for the Chinese sniper riles. The CL6X is referred to as a Chinese scope despite being made by an American company (Trijicon).&lt;br /&gt;
&lt;br /&gt;
Another thing to note is that the &amp;quot;straight pull bolt&amp;quot; attachment does not actually give the rifle a ''straight'' pull bolt. It's purely a gameplay modifier in that it doesn't require the player to stop aiming down sights in order to cycle the bolt.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L115A3==&lt;br /&gt;
The [[Accuracy International AWM|AWM-F]], in British military service as the L115A3, was added with the ''China Rising'' DLC. Before the 2015 Spring Patch it was referred to as the L96A1 and held 10+1 rounds of 7.62x51 NATO. The aforementioned patch changed the name to L115 and gave it the correct 5+1 capacity of .338 Lapua Magnum. It could be distinguished from a L96A1 due to its larger magazine, side-folding stock, and fluted barrel, as well as the bottom of the stock being cut out for a monopod mount.&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|500px|Accuracy International L115A3 (AWM-F) - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International Precision Marksman - 7.62x51mm NATO. This is an actual L96A1, for comparison.]]&lt;br /&gt;
[[File:BF4 L115 misc1.jpg|thumb|600px|none|The default desert Coyote Brown L115A3 in the menu.]] &lt;br /&gt;
[[File:BF4 L115 holding.jpg|thumb|600px|none|A decked out L115A3 in a properly arctic environment. It's fitted with a &amp;quot;Hunter 20x&amp;quot; scope, a Delta Titanium 3-24x56 scope in reality.]] &lt;br /&gt;
[[File:BF4 L115 misc2.jpg|thumb|600px|none|Right side.]] &lt;br /&gt;
[[File:BF4 L115 bolt cycle.jpg|thumb|600px|none|Cycling the bolt by putting the bolt-handle between the thumb and the index finger.]] &lt;br /&gt;
[[File:BF4 L115 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt in an unnecessarily dramatic way.]] &lt;br /&gt;
[[File:BF4 L115 reloading2.jpg|thumb|600px|none|Inserting a magazine. Note DELTA CORP on the side of the scope, a reference to the maker of the real world version of the scope.]] &lt;br /&gt;
[[File:BF4 L115 reloading3.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration, the CQB versions uses a &amp;quot;PRISMA 3.4x&amp;quot; optic, a SIGTAC CP1 Prismatic 3x scope, the MID uses a &amp;quot;CL6X&amp;quot; scope, a Trijicon TA648-308 ACOG 6x scope, and the &amp;quot;ordinary&amp;quot; variant uses a &amp;quot;Hunter 20x&amp;quot; scope, a Delta Titanium 3-24x56. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|450px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[File:BF4 AMR2 misc1.jpg|thumb|600px|none|The AMR-2 battle pickup.]] &lt;br /&gt;
[[File:BF4 AMR2 holding.jpg|thumb|600px|none|An &amp;quot;ordinary&amp;quot; AMR-2 fitted with a &amp;quot;Hunter 20x&amp;quot; scope (Delta Titanium 3-24x56) on the &amp;quot;Golmud Railway&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 AMR2 misc3.jpg|thumb|600px|none|The right side of the rifle. Note the carry handle.]] &lt;br /&gt;
[[File:BF4 AMR2 misc2.jpg|thumb|600px|none|The scope rectile. The blue numbers is the distance the rifle is zeroed at while the red numbers indicate the distance.]] &lt;br /&gt;
[[File:BF4 AMR2 bolt cycle.jpg|thumb|600px|none|Cycling the hefty bolt. Note the massive cartridge ejecting.]] &lt;br /&gt;
[[File:BF4 AMR2 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 AMR2 reloading2.jpg|thumb|600px|none|About to rock in a new magazine.]] &lt;br /&gt;
[[File:BF4 AMR2 reloading3.jpg|thumb|600px|none|Chambering a 12.7x108mm round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and not lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on which scope its utilizing, the CQB versions uses a ELCAN M145 MGO 3.4x optic, the MID uses a 8x scope, a US Optics SN-8 1-8x, and the &amp;quot;ordinary&amp;quot; variant uses a 40x scope, a Schmidt &amp;amp; Bender/Premier Reticles 3-12x50 USMC M8541. It holds 10+1 rounds and always comes with 11 rounds in reserve. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG. Note the raised top rail in comparison to the M107 above.]]&lt;br /&gt;
[[File:BF4 M107 misc1.jpg|thumb|600px|none|A M107 just laying around waiting for someone to pick it up.]] &lt;br /&gt;
[[File:BF4 M107 holding.jpg|thumb|600px|none|A solider holding his slick new M107 looking over the &amp;quot;Paracel Storm&amp;quot; map. This is the &amp;quot;MID&amp;quot; variant fitted with an US Optics SN-8 1-8x simply called a &amp;quot;Rifle Scope (8X)&amp;quot; in-game.]] &lt;br /&gt;
[[File:BF4 M107 misc2.jpg|thumb|600px|none|The right side of the rifle.]] &lt;br /&gt;
[[File:BF4 M107 reloading1.jpg|thumb|600px|none|Reloading. Reaching to grab the magazine and remove it.]] &lt;br /&gt;
[[File:BF4 M107 reloading2.jpg|thumb|600px|none|About to rock in a fully loaded mag.]] &lt;br /&gt;
[[File:BF4 M107 reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It used to have the fastest bullet velocity of all the sniper rifles in the game, but after a patch the JNG-90's bullet velocity now beats the M98B's. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 M98B left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:BF4 M98B holding.jpg|thumb|600px|none|The M98B on the &amp;quot;Hangar 21&amp;quot; map from the ''Final Stand'' DLC. It is fitted with the &amp;quot;Rifle Scope (8X)&amp;quot; (US Optics SN-8 1-8x).]] &lt;br /&gt;
[[File:BF4 M98B bolt cycle.jpg|thumb|600px|none|Cycling the bolt. If you look closely in the bottom right corner of the picture it's possible to see a part of the bolt handle.]] &lt;br /&gt;
[[File:BF4 M98B misc1.jpg|thumb|600px|none|The right side of the rifle. Here it's easier to see the bolt handle.]] &lt;br /&gt;
[[File:BF4 M98B reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt. Once again, look in the bottom right corner.]] &lt;br /&gt;
[[File:BF4 M98B reloading2.jpg|thumb|600px|none|About to pull out the magazine.]] &lt;br /&gt;
[[File:BF4 M98B reloading3.jpg|thumb|600px|none|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named after the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points. It has the ability to defy gravity as its bullet drop is 6 m/s instead of 9.81 m/s.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:BF4 M200 left.jpg|thumb|600px|none|Note the bipod, which is unique to the SRR and based of the real M-200's proprietary bipod.]] &lt;br /&gt;
[[File:BF4 M200 holding.jpg|thumb|600px|none|A CheyTac M-200 fitted with a &amp;quot;Rifle Scope (8X)&amp;quot; (US Optics SN-8 1-8x) on the &amp;quot;Rogue Transmission&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 M200 misc1.jpg|thumb|600px|none|The right side of the rifle.]] &lt;br /&gt;
[[File:BF4 M200 bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 M200 reloading1.jpg|thumb|600px|none|Reloading. About to insert a magazine.]] &lt;br /&gt;
[[File:BF4 M200 reloading2.jpg|thumb|600px|none|Chambering a new round.]]&lt;br /&gt;
[[File:BF4 M200 misc2.jpg|thumb|600px|none|A PLAAF pilot with a M-200 on the &amp;quot;Dawnbreaker&amp;quot; map. He's dressed in a flight suit as he dropped out of a jet to land atop the building. As with some other games featuring the M-200, the world model is noticeably smaller than it should be.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 SRecon left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 SRecon misc1.jpg|thumb|600px|none|Looking at the right side of the weapon shows a strange &amp;quot;feature&amp;quot; on the Stealth Recon, there's an empty case seemingly glued to the side of the rifle for whatever reason.]] &lt;br /&gt;
[[File:BF4 SRecon holding.jpg|thumb|600px|none|A DTA Stealth Recon Scout on the &amp;quot;Silk Road&amp;quot; map from the ''China Rising'' DLC. ]] &lt;br /&gt;
[[File:BF4 SRecon misc2.jpg|thumb|600px|none|Right side of the rifle. Note that the mysterious empty brass casing is nowhere to be seen.]] &lt;br /&gt;
[[File:BF4 SRecon misc3.jpg|thumb|600px|none|The bolt cycling by itself as the rifle is fired, which is wrong on so many levels.]] &lt;br /&gt;
[[File:BF4 SRecon bolt cycle.jpg|thumb|600px|none|Cycling the bolt. This solider has to watch out so he doesn't get smacked in the face.]] &lt;br /&gt;
[[File:BF4 SRecon reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 SRecon reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:BF4 SRecon reloading3.jpg|thumb|600px|none|Pushing back the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]] was added in the ''Naval Strike'' DLC under a slightly different &amp;quot;SR338&amp;quot; name and is the only semi-auto sniper rifle in the game that's actually a part of the Sniper Rifle category. It holds 10+1 rounds of .338 Lapua Magnum. Despite being chambered in the aforementioned caliber, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (it was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance. The rifle is incorrectly depicted as having a reciprocating charging handle, which also locks a uselessly small distance to the rear when empty.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|500px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 FD338 left.jpg|thumb|600px|none|Note the disproportionately large mag well and magazine.]] &lt;br /&gt;
[[File:BF4 FD338 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 FD338 misc1.jpg|thumb|600px|none|Right side of the FD338. Note that the dust cover is closed even after the rifle is fired.]] &lt;br /&gt;
[[File:BF4 FD338 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the old magazine. How the soldier manages to do this while still having his finger on the trigger is not clear.]] &lt;br /&gt;
[[File:BF4 FD338 reloading2.jpg|thumb|600px|none|In with a new magazine. The awful trigger discipline does not improve.]] &lt;br /&gt;
[[File:BF4 FD338 reloading3.jpg|thumb|600px|none|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Magnum==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Magnum]], called the &amp;quot;GOL Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum-2.jpg|thumb|none|500px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF4 GOL left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 GOL holding.jpg|thumb|600px|none|A GOL Sniper Magnum on the &amp;quot;Giants of Karelia&amp;quot; map from the ''Final Stand'' DLC]] &lt;br /&gt;
[[File:BF4 GOL misc1.jpg|thumb|600px|none|Right side of the rifle.]] &lt;br /&gt;
[[File:BF4 GOL bolt cycle.jpg|thumb|600px|none|Cycling the bolt. Note the milling on it.]] &lt;br /&gt;
[[File:BF4 GOL reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt while holding the rifle at its side for some reason, in a style reminiscent of the CS5 reload from ''Medal of Honor: Warfighter''.]] &lt;br /&gt;
[[File:BF4 GOL reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:BF4 GOL reloading3.jpg|thumb|600px|none|Pushing the bolt back into the battery.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The early model [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[Image:SV-98 early.jpg|thumb|none|500px|Early Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[File:BF4 SV98 left redux.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 SV98 holding.jpg|thumb|600px|none|The SV-98 fitted with a PKS-07 scope on the &amp;quot;Zavod 311&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 SV98 misc2.jpg|thumb|600px|none|The SV-98 with its bipod deployed. The bipod is always in its deployed state on the SV-98.]] &lt;br /&gt;
[[File:BF4 SV98 misc1.jpg|thumb|600px|none|The reticle of the PKS-07 scope.]] &lt;br /&gt;
[[File:BF4 SV98 bolt cycle.jpg|thumb|600px|none|The extravagant bolt-cycle animation.]] &lt;br /&gt;
[[File:BF4 SV98 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 SV98 reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF4 SV-98 (1).jpg|thumb|none|600px|A SV-98 without any scope.]]&lt;br /&gt;
[[File:BF4 SV-98 (2).jpg|thumb|none|600px|Using the rifle's distinct iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], named the &amp;quot;FY-JS&amp;quot; in-game, is the 5.8x42mm variant of the CS/LR4. Unlike its larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game. &lt;br /&gt;
&lt;br /&gt;
The origin of the name &amp;quot;FY-JS&amp;quot; is uncertain, but Chinese players identified the name as being the initialism of a Chinese military message board named 飞扬军事 (pinyin: Fēi yáng jūn shì), or fyjs.cn. Oddly, this hypothesis originates from the analysis of an image of the CS/LR3 with a fyjs.cn watermark on the Battlefield wiki, which is unaffiliated with DICE, that the players had incorrectly assumed to be DICE-run. Regardless, this is still the most probable guess as to what the name means, being a case of &amp;quot;right for the wrong reasons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The rifle requires the player to complete various tasks in order for it to unlock. Its stats makes it seem like the best long-range sniper in the game until one realizes that its lowest damage is lower than 50. This means that at extreme ranges one has to pull ''two'' headshots or three body shots on a player with full health in order to kill them, which isn't easy.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|500px|Jian She CS/LR3 - 5.8x42mm]]&lt;br /&gt;
[[File:BF4 CSLR3 misc1.jpg|thumb|600px|none|The &amp;quot;Chinese Special Forces&amp;quot; (中国特种部队) marking makes another appearance.]] &lt;br /&gt;
[[File:BF4 CSLR3 holding.jpg|thumb|600px|none|The CS/LR3 fitted with a &amp;quot;Hunter 20x&amp;quot; scope (Delta Titanium 3-24x56). The weapon has the exact same animations and model as the CS/LR4, only difference being the texture.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds (it was initially 10+1 but this was corrected in a patch) and is a well-rounded sniper rifle in-game.&lt;br /&gt;
[[file:CS-LR4.jpg|500px|thumb|none|Jian She CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 CSLR4 left1.jpg|thumb|600px|none|The CS/LR4 with its camo applied.]] &lt;br /&gt;
[[File:BF4 CSLR4 left2.jpg|thumb|600px|none|After a patch it is now possible to remove permanent camo jobs, reveling that the CS/LR4 uses the same skin as the CS/LR3 underneath.]] &lt;br /&gt;
[[File:BF4 CSLR4 holding.jpg|thumb|600px|none|The CS/LR4 fitted with its default 6x Trijicon TA648-308 ACOG scope on the &amp;quot;Golmud Railway&amp;quot; map. Oddly the TA648-308 ACOG, called the &amp;quot;CL6X&amp;quot; in-game, is claimed to be a Chinese made scope even though it is made by Trijicon, an American manufacturer. You can see &amp;quot;State Property&amp;quot; written in Chinese on the side of the scope.]] &lt;br /&gt;
[[File:BF4 CSLR4 misc1.jpg|thumb|600px|none|The right side of the rifle.]] &lt;br /&gt;
[[File:BF4 CSLR4 bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 CSLR4 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt]] &lt;br /&gt;
[[File:BF4 CSLR4 reloading2.jpg|thumb|600px|none|About to insert a new magazine.]] &lt;br /&gt;
[[File:BF4 CSLR4 reloading3.jpg|thumb|600px|none|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR chassis)==&lt;br /&gt;
An [[M14]] fitted inside a Sage EBR chassis is seen on the cover art of the game, with Recker holding one fitted with various accessories. It appears in both modes, incorrectly referred to as the [[M39 Enhanced Marksman Rifle|M39 EMR]] and classified as a DMR. It holds 20+1 rounds, appearing as a secret weapon that can be found in the first level of the campaign and requiring 37000 points in the DMR category to unlock in multiplayer.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO for comparison. Note the longer gas cylinder below the barrel.]]&lt;br /&gt;
[[File:BF4 M14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M14 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M14 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 M14 reloading1.jpg|thumb|600px|none|Reloading. Removing the dry magazine.]] &lt;br /&gt;
[[File:BF4 M14 reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 M14 reloading3.jpg|thumb|600px|none|Giving the charging handle a tug to chamber a new round. While difficult to spot here, the charging handle is depicted as being locked back (which is proper), but the actual bolt carrier is still in battery, for whatever reason it's not animated as moving at all, which was also the case with the M39 in BF3.]]&lt;br /&gt;
[[File:BF4 coverart Reckeroo.jpg|thumb|600px|none|Recker hugging his precious M14, wondering who decided to start a rave in the middle of a war zone. This M14 is fitted with a scope that is bigger than both the Hunter (20x) and the Ballistic (40x) scopes, a AN/PEQ-15 laser designator/sight, a flashlight, Harris bipod, and suppressor. The scope and AN/PEQ-15 are not available in the game and you can not equip ''both'' a laser sight ''and'' a flashlight at the same time in-game. He is holding a Glock 17 fitted with a flashlight in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps and replaced the M40A3. It is an unlockable weapon that requires 3000 sniper rifle score. &lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 M40A5 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 M40A5 holding.jpg|thumb|600px|none|A Russian soldier's attempt at some sniping is interrupted by a sand storm on the &amp;quot;Gulf of Oman&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 M40A5 misc1.jpg|thumb|600px|none|The right side of the M40A5]] &lt;br /&gt;
[[File:BF4 M40A5 bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 M40A5 misc reload.jpg|thumb|600px|none|The M40A5 is one of the few weapons in BF4 to have a fairly different animation when reloading with a partially empty mag. The left hand is used to remove and insert a magazine.]] &lt;br /&gt;
[[File:BF4 M40A5 reloading1.jpg|thumb|600px|none|Pulling back the bolt on an &amp;quot;empty&amp;quot; reload.]] &lt;br /&gt;
[[File:BF4 M40A5 reloading2.jpg|thumb|600px|none|Here the magazine is removed with and inserted with the right hand instead, which isn't exactly an optimal way to reload.]] &lt;br /&gt;
[[File:BF4 M40A5 reloading3.jpg|thumb|600px|none|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. The model and animations has been brought over from ''[[Medal of Honor: Warfighter]]''. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5-2.jpg|thumb|none|500px|McMillan CS5 with bipod and sound suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 CS5 left1.jpg|thumb|600px|none|The CS5 with its suppressor attached.]] &lt;br /&gt;
[[File:BF4 CS5 left2.jpg|thumb|600px|none|And here without it.]] &lt;br /&gt;
[[File:BF4 CS5 holding.jpg|thumb|600px|none|A USMC Recon soldier with a McMillan CS5 on the &amp;quot;Operation Outbreak&amp;quot; map. This map was added with the &amp;quot;Community Operations expansion&amp;quot; in 2015.]] &lt;br /&gt;
[[File:BF4 CS5 misc1.jpg|thumb|600px|none|Right side of the CS5.]] &lt;br /&gt;
[[File:BF4 CS5 bolt cycle.jpg|thumb|600px|none|Cycling the bolt. This is similar to how the bolt is cycled on the L115A3.]] &lt;br /&gt;
[[File:BF4 CS5 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 CS5 reloading2.jpg|thumb|600px|none|The dry magazine just about to fall out. This is the animation used in the empty reload of the CS5 from ''Warfighter'', but is applied to both empty and non-empty reloads, while ''Warfighter'' had a separate animation for recovering the partial magazine in non-empty reloads.]] &lt;br /&gt;
[[File:BF4 CS5 reloading3.jpg|thumb|600px|none|Inserting a new magazine. It appears to be empty. Which is strange because when reloading with a round still in the chamber, the magazine inserted will have bullets in it.]] &lt;br /&gt;
[[File:BF4 CS5 reloading4.jpg|thumb|600px|none|Chambering a new round. This entire animation seems to have inspired the reload for the L115A3.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears as the Mk 11 Mod 0, and requires requires 4000 DMR points to unlock in multiplayer.&lt;br /&gt;
[[File:Knights-Armament-SR-25-Mk11-Mod-0Unsuppressed.jpg|thumb|none|500px|Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 MK11 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 MK11 getfkedimfdb.jpg|thumb|600px|none|If one manages to take a look at the right side of the rifle, the rather strange looking bolt can be seen, it appears that the texture for the dust cover has somehow ended up inside the chamber.]] &lt;br /&gt;
[[File:BF4 MK11 holding.jpg|thumb|600px|none|A Russian soldier holds a Mk 11 Mod 0 wondering if firearms are permitted in the rooms on the &amp;quot;Hainan Resort&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 MK11 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:BF4 MK11 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine. Note the safety is set to, well, safe.]] &lt;br /&gt;
[[File:BF4 MK11 reloading2.jpg|thumb|600px|none|Then just barely ''gracing'' the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] returns from ''Battlefield 3''. It was initially a rather run-of-the-mill rifle, but after a patch it now has the fastest bullet velocity of all sniper rifles, beating the M98B. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 JNG left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 JNG misc.jpg|thumb|600px|none|The strange brass case haunting seems to have affected the JNG as well!]] &lt;br /&gt;
[[File:BF4 JNG holding.jpg|thumb|600px|none|A USMC Recon soldier admiring a JNG-90 fitted with a PKS-07 scope on the &amp;quot;Graveyard shift&amp;quot; version of the &amp;quot;Zavod 311&amp;quot; map. This map was added with the &amp;quot;Night Operations&amp;quot; map pack.]] &lt;br /&gt;
[[File:BF4 JNG misc1.jpg|thumb|600px|none|Taking a peek at the right side of the JNG-90 when its bipod is deployed revels that the bass casing is also present on the rifle during gameplay! Unlike the Stealth Recon.]] &lt;br /&gt;
[[File:BF4 JNG bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 JNG reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 JNG reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[QBU-88|Norinco QBU-88]] returns from ''Battlefield 3''. It holds 10+1 rounds.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|500px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF4 QBU left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 QBU holding.jpg|thumb|600px|none|A Chinese PLA soldier holds a QBU-88 on the &amp;quot;Silk Road&amp;quot; map.]] &lt;br /&gt;
[[File:BF4 QBU iron sights.jpg|thumb|600px|none|Iron sights. When alternate sights are mounted, the iron sights are removed and a piece of Picatinny rail is added to the top of the receiver.]] &lt;br /&gt;
[[File:BF4 QBU reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine.]] &lt;br /&gt;
[[File:BF4 QBU reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:BF4 QBU reloading3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF4 Elite left.jpg|thumb|600px|none|The Steyr Elite with its proprietary bipod fitted.]] &lt;br /&gt;
[[File:BF4 Elite holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:BF4 Elite misc1.jpg|thumb|600px|none|Right side of the rifle.]] &lt;br /&gt;
[[File:BF4 Elite bolt cycle.jpg|thumb|600px|none|Cycling the bolt.]] &lt;br /&gt;
[[File:BF4 Elite reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:BF4 Elite reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SVD-12&amp;quot;==&lt;br /&gt;
The &amp;quot;SVD-12&amp;quot; appears as a designated marksman rifle version of the [[AK-12]]. It is supposed to represent the SVK-12, which was a proposed sniper rifle variant of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed as being chambered in 7.62x54mmR. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[File:Ak-12 7.62x51mm.jpg|thumb|none|500px|Photoshopped mock-up of a 7.62x51mm AK-12]]&lt;br /&gt;
[[File:BF4SVD01.jpg|thumb|none|600px|The &amp;quot;SVD-12&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4 SVD-12 (1).jpg|thumb|none|600px|The 7.62mm AK-12 in-game, next to a Su-57 prototype.]]&lt;br /&gt;
[[File:BF4 SVD-12 (2).jpg|thumb|none|600px|Aiming down the PSO-1 scope, in this instance the reticule is green.]]&lt;br /&gt;
[[File:BF4 SVD-12 (3).jpg|thumb|none|600px|Reloading the magazine.]]&lt;br /&gt;
[[File:BF4 SVD-12 (4).jpg|thumb|none|600px|Rechambering in the same manner as the other variants.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is an unlockable anti-vehicle launcher for the Engineer kit. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. Aircraft targeting requires the aid of a Recon's laser designator gadget. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BF4 FGM-148 (1).jpg|thumb|none|600px|The FGM-148 Javelin on Altai Range.]]&lt;br /&gt;
[[File:BF4 FGM-148 (2).jpg|thumb|none|600px|The view through the CLU.]]&lt;br /&gt;
[[File:BF4 FGM-148 (3).jpg|thumb|none|600px|Locking onto a stationary Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as a SACLOS (semi active command line of sight) weapon guided using a laser, rather than the fire-and-forget guidance of the real system. It was first seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer.&lt;br /&gt;
[[File:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[File:BF4 FGM-172 (1).jpg|thumb|none|600px|Wielding the FGM-172 in-game.]]&lt;br /&gt;
[[File:BF4 FGM-172 (2).jpg|thumb|none|600px|Aiming through the scope.]]&lt;br /&gt;
[[File:BF4 FGM-172 (3).jpg|thumb|none|600px|Sprinting with the SRAW reveals the right hand gripping the trigger assembly.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon or the &amp;quot;QBZ-95-1&amp;quot; via the Underslung Rail attachment, it instead becomes a [[GP-30M]].&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30M - 40mm]]&lt;br /&gt;
[[File:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[File:BF4 GP-30 (1).jpg|thumb|none|600px|As seen mounted to the AN-94.]]&lt;br /&gt;
[[File:BF4 GP-30 (2).jpg|thumb|none|600px|The GP-30M, activated.]]&lt;br /&gt;
[[File:BF4 GP-30 (3).jpg|thumb|none|600px|&amp;quot;Aiming.&amp;quot;]]&lt;br /&gt;
[[File:BF4 GP-30 (4).jpg|thumb|none|600px|Reloading - the round appears to be a Bulgarian VOG-25P.]]&lt;br /&gt;
[[File:BF4 GP-30 (5).jpg|thumb|none|600px|Right side of the GP-30 under the &amp;quot;QBZ-95-1.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is first seen at the rather over-dramatic end of the singleplayer prologue, being used against an Mi-28 Havoc. In multiplayer it's a gadget unlockable for the Assault class. It can fire 40mm HE, Dart, Smoke, &amp;quot;LVG&amp;quot; (named after &amp;quot;low velocity grenade&amp;quot;, but functionally a HE round with timed instead of impact fuze, allowing it to bounce off walls), and later a Flashbang ammunition variant. Like the M26 MASS, it is mounted to the Assault's primary weapon if it has the Underslung Rail attachment, otherwise it is used standalone.&lt;br /&gt;
&lt;br /&gt;
The in-game description for the &amp;quot;LVG&amp;quot; round states that the round has a &amp;quot;small anti-personnel warhead that bounces off surfaces before exploding&amp;quot;, suggesting that the &amp;quot;LVG&amp;quot; is a representation of the real-life M397 &amp;quot;Jump-Up&amp;quot; round. The M397 features a secondary projectile within itself, a steel ball assembly with an HE charge. When the M397 impacts a surface, the ball assembly is ejected with a separation charge and ignited, creating an airburst effect with its delayed explosion.&lt;br /&gt;
&lt;br /&gt;
The ''Naval Strike'' DLC added a fictional variant of the M320 known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[File:XM320 stock extended.jpg|thumb|400px|none|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
[[File:Bf4 m320.jpg||thumb|600px|none|Irish gives a M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[File:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[File:BF4 M320 (1).jpg|thumb|none|600px|The M320 standalone in normal gameplay.]]&lt;br /&gt;
[[File:BF4 M320 (2).jpg|thumb|none|600px|Aiming the launcher with the 250m rear notch, which it isn't really zeroed to in actual gameplay.]]&lt;br /&gt;
[[File:BF4 M320 (3).jpg|thumb|none|600px|Reloading - the spent casing is correctly portrayed in-game.]]&lt;br /&gt;
[[File:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
[[File:BF4 M16 M320 (1).jpg|thumb|none|600px|An M16A4/M320 combo in the Operation Metro park.]]&lt;br /&gt;
[[File:BF4 M16 M320 (2).jpg|thumb|none|600px|The UBGL activated.]]&lt;br /&gt;
[[File:BF4 M16 M320 (3).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF4 L85M320 (1).jpg|thumb|none|600px|The L85A2/M320 combo in the loadout menu.]]&lt;br /&gt;
[[File:BF4 L85M320 (2).jpg|thumb|none|600px|Using the M320 slung under the L85A2 in-game.]]&lt;br /&gt;
[[File:BF4 L85M320 (3).jpg|thumb|none|600px|Reloading - here the spent casing is visible.]]&lt;br /&gt;
[[File:BF4 L85M320 (4).jpg|thumb|none|600px|In with another round. This configuration reuses the reload animation of the M320 from ''Warfighter''.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart, and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope. &lt;br /&gt;
&lt;br /&gt;
Note that ''BF4'' is set in the year 2020 - in reality, XM25 development ended in 2017 and the program was officially canceled in 2018.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|450px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[File:BF4 XM25 (1).jpg|thumb|none|600px|Wielding the XM25 in-game.]]&lt;br /&gt;
[[File:BF4 XM25 (2).jpg|thumb|none|600px|Aiming through the IRNV scope at the sky, showing the default projectile settings. Note the infrared green is just a screen overlay covering the outside edges of the scope.]]&lt;br /&gt;
[[File:BF4 XM25 (3).jpg|thumb|none|600px|The scope view as seen locked and set to airburst behind the guardrail.]]&lt;br /&gt;
[[File:BF4 XM25 (4).jpg|thumb|none|600px|Reloading the 25mm magazine - it always shows a cartridge loaded even when empty. Note the locked back charging handle.]]&lt;br /&gt;
[[File:BF4 XM25 (5).jpg|thumb|none|600px|Chambering the XM25.]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. It is named the &amp;quot;M136 CS&amp;quot;, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:BF4 AT4-CS (1).jpg|thumb|none|600px|The M136-CS as dropped from its original spawn crate.]]&lt;br /&gt;
[[File:BF4 AT4-CS (2).jpg|thumb|none|600px|The AT4, shouldered. Note the lack of a foregrip, indicating that it is not a Pansarskott m/86, as seen in ''BC2'' and ''BF3''.]]&lt;br /&gt;
[[File:BF4 AT4-CS (3).jpg|thumb|none|600px|Aiming through the standard sights.]]&lt;br /&gt;
[[File:BF4 AT4-CS (4).jpg|thumb|none|600px|Sprinting with the tube shows the firing hand on the trigger mechanism.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] is the starting launcher for the Engineer class. It is the easiest to use but also the weakest of the launchers as the rocket fired has a self guidance system, providing it's close to the target and will automatically attack the weakest point (top armor). Both ground and air targets can painted with the PLD or SOFLAM, and the LAW will fire a top-attack high-damage round when locked onto a painted target.&lt;br /&gt;
[[File:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[File:BF4 MBT LAW (1).jpg|thumb|none|600px|Wielding the MBT LAW.]]&lt;br /&gt;
[[File:BF4 MBT LAW (2).jpg|thumb|none|600px|The scope has a ballistic reticule, but the warhead fires in a fairly straight trajectory.]]&lt;br /&gt;
[[File:BF4 MBT LAW (3).jpg|thumb|none|600px|Sprinting for another view of the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The model has been brought in from ''[[Medal of Honor: Warfighter]]''. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The reload animation completely neglects the need to wind up the cylinder after firing; the cylinder is in fact exclusively rotated clockwise when reloading, which not only would've unwounded the spring, but is also impossible, since the cylinder cannot be manually rotated when it's partially wound up (the spring needs to be reset first), and when the spring is completely unwounded, a cylinder limiter prevents any further clockwise rotation.&lt;br /&gt;
[[File:MGL32.jpg|thumb|450px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:BF4 MGL Mk 1S (1).jpg|thumb|none|600px|The &amp;quot;M32 MGL&amp;quot; on some frozen earth.]]&lt;br /&gt;
[[File:BF4 MGL Mk 1S (2).jpg|thumb|none|600px|The Milkor MGL Mk 1S in-hand.]]&lt;br /&gt;
[[File:BF4 MGL Mk 1S (3).jpg|thumb|none|600px|Aiming through the OEG sight - it cannot be dialed up despite the low velocity of the 40mm rounds.]]&lt;br /&gt;
[[File:BF4 MGL Mk 1S (4).jpg|thumb|none|600px|Firing and blowing out the building wall with the MGL.]]&lt;br /&gt;
[[File:BF4 MGL Mk 1S (5).jpg|thumb|none|600px|Dumping out the Mk 1S's cylinder.]]&lt;br /&gt;
[[File:BF4 MGL Mk 1S (6).jpg|thumb|none|600px|Setting in two grenades.]]&lt;br /&gt;
[[File:BF4 MGL Mk 1S (7).jpg|thumb|none|600px|All cylinders loaded, about to smack the MGL closed.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
The [[Mk 153 SMAW]] is an unlock for the Engineer class. It is the second most powerful the Anti-Tank Launchers and possesses a flatter trajectory compared to the RPG-7. It goes by the longer &amp;quot;'''MK153 SMAW'''&amp;quot; name in-game, compared to the ''BF3''.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BF4 SMAW (1).jpg|thumb|none|600px|Equipping the SMAW shows a better view of the fire control group.]]&lt;br /&gt;
[[File:BF4 SMAW (2).jpg|thumb|none|600px|The Mk 153 in idle.]]&lt;br /&gt;
[[File:BF4 SMAW (3).jpg|thumb|none|600px|As with the last game, the iron sights are used rather than any fancy scope despite the rails.]]&lt;br /&gt;
[[File:BF4 SMAW (4).jpg|thumb|none|600px|Pulling out the empty rear tube after blasting the hillside.]]&lt;br /&gt;
[[File:BF4 SMAW (5).jpg|thumb|none|600px|In with the new warhead.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from ''Battlefield 3'', now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|600px|Holding the RPG-7V2.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|600px|Loading a new rocket.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] is an AA unlockable for Engineers. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|500px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[File:BF4 SA-18 (1).jpg|thumb|none|600px|Drawing the SA-18 - the rear sight is flicked out, but the front is never used.]]&lt;br /&gt;
[[File:BF4 SA-18 (2).jpg|thumb|none|600px|The shouldered IGLA.]]&lt;br /&gt;
[[File:BF4 SA-18 (3).jpg|thumb|none|600px|Aiming, which activates an audible tone from the infrared seeker.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[File:Starstreak MANPAD.jpg|thumb|none|300px|Starstreak HVM]]&lt;br /&gt;
[[File:BF4 HVM-II (1).jpg|thumb|none|600px|The Starstreak HVM's world model.]]&lt;br /&gt;
[[File:BF4 HVM-II (2).jpg|thumb|none|600px|The HVM-II equipped.]]&lt;br /&gt;
[[File:BF4 HVM-II (3).jpg|thumb|none|600px|Aiming through the sight.]]&lt;br /&gt;
[[File:BF4 HVM-II (4).jpg|thumb|none|600px|Running with the Starstreak.]]&lt;br /&gt;
&lt;br /&gt;
==Training Set Guided Missile M134==&lt;br /&gt;
As in ''Battlefield 3'', the &amp;quot;[[FIM-92 Stinger]]&amp;quot; in the game is actually an M134 training set with the rear-mounted performance indicator removed. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[File:M134 Stinger.jpg|thumb|none|400px|Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:Trainer-v-BCU.jpg|thumb|none|400px|Training Set Guided Missile M134 training battery compared to FIM-92 Stinger Battery Coolant Unit.]]&lt;br /&gt;
[[File:BF4 Stinger (1).jpg|thumb|none|600px|The &amp;quot;Stinger&amp;quot; has a rapid but detailed equip animation...]]&lt;br /&gt;
[[File:BF4 Stinger (2).jpg|thumb|none|600px|...first, the IFF interrogator is popped open...]]&lt;br /&gt;
[[File:BF4 Stinger (3).jpg|thumb|none|600px|...then the sight is unfolded.]]&lt;br /&gt;
[[File:BF4 Stinger (4).jpg|thumb|none|600px|The Training Set M134 shouldered.]]&lt;br /&gt;
[[File:BF4 Stinger (5).jpg|thumb|none|600px|Aiming through the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage than the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[File:BF4 M2 SLAM holding.jpg|thumb|600px|none|COME ON AND SLAM!!!]] &lt;br /&gt;
[[File:BF4 M2 SLAM misc.jpg|thumb|600px|none|The engineer slammed the SLAMs so hard into the ground they penetrated the asphalt.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as an alternative for the standard M67 grenade.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
[[File:BF4 M18 Smoke misc1.jpg|thumb|600px|none|The smoke from the M18 is not strong enough to conceal lens flares.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|150px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4 M34 hotstuff misc1.jpg|thumb|600px|none|The result of a detonated M34. Keep clear.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s is the standard grenade, available at the start of the game with no unlock requirements. It was initially possible to carry two grenades in multiplayer but this was cut down one due to complaints about grenade spamming. &lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[File:BF4 M67 holding.jpg|thumb|600px|none|A soldier preparing for some grenade fishing.]]&lt;br /&gt;
[[File:BF4 M67 misc1.jpg|thumb|600px|none|Pulling the pin.]]&lt;br /&gt;
[[File:BF4 M67 misc2.jpg|thumb|600px|none|The soldier pauses to crush a drone's head before he throws.]]&lt;br /&gt;
[[File:BF4 M67 throwing.jpg|thumb|600px|none|Throwing the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in the game. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BF4 M84 holding.jpg|thumb|600px|none|A soldier holding a M84, preparing to breech &amp;amp; clear the restroom.]]&lt;br /&gt;
[[File:BF4 M84 misc.jpg|thumb|600px|none|Not the wisest of operators, he instead ends up flashing himself, treating us to this lovely white screen.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]] appears as an unlockable hand grenade, named as the &amp;quot;RGO Impact&amp;quot; in gameplay. Originally two were carried, but a nerf in the Fall 2014 patch reduced it to a single RGO (two with the GRENADES specialization) in addition to reducing the damage radius. The grenades actually have a delayed 1 second detonation after impacting a surface. &lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|A US Marine holding the RGO grenade.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
[[V40 Mini Grenade]]s are another gadget making an appearance from ''[[Medal of Honor: Warfighter]]''. The V40 functions differently in ''BF4'' - rather than being tossed as a cluster of three grenades, a single V40 is thrown instead, having further range but reduced power compared to the other grenades. Two are carried at a time (three with the GRENADES specialization) and they do have a faster resupply rate than the M67/RGO. The &amp;quot;Mini Grenade&amp;quot; subtype would reappear in the following games.&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|Holding a V40 Mini-Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]]s are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2A38M cannon.jpg|thumb|none|450px|2A38M autocannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==2A72 autocannon==&lt;br /&gt;
The Chinese WZ-10 attack helicopter can mount a series of cannon installations in calibers including 7.62mm, 12.7mm, 14.5mm, 23mm, 25mm and 30mm. The gun shown in the game appears to be the largest: the 30mm is a copy of the Russian 2A72 autocannon used on the BMP-3 and BTR-80A.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Spriggan==&lt;br /&gt;
The [[AT-14 Spriggan]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|AT-14 Spriggan launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 launcher, fitted with an AN/TAS-4A night vision sight, as the emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-130 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Using the M2HB - bizarrely, the old FPS trope of the user's hands disappearing is present here, despite not occurring with the other HMGs and the hands are also present when using the Browning in the previous game.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
The [[M242 Bushmaster chaingun]]s appears on the LAV-25s in the game. A LAV-25 can also be seen on the cover art of the game.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|500px|none|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[Image:BF4 M242 coverart.jpg|thumb|600px|none|&amp;quot;What is all this crap in front of me?!&amp;quot;]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the gun armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|450px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|His commanding officer wasn't sure whether to tell him this was not the best way to get a better look, or give him a medal for doing this with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The Commander-deployed AC-130 also carries a GAU-12/U.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25x137mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipiter&amp;quot;, a Battle Pickup available in the ''Final Stand'' DLC maps, essentially a flying rotary cannon with limited operating lifetime. It takes its name from the SD-8 Accipiter drone available to squad leaders in ''Battlefield 2142'', and is presumably supposed to represent an early experimental iteration of it, using a jet-lift hovering system rather than antigravity. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipiter&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-22/A==&lt;br /&gt;
The F-35B carries the [[General_Dynamics_GAU-12/U|GAU-22/A]] as its secondary cannon armament. It is erroneously portrayed being mounted in a nacelle over the left side air intake; this is the case for the Air Force's F-35A while the B and C variants mount the GAU-22/A in an underslung external pod.&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer]] is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372mmR]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A portable tripod-mounted weapon utilizing [[Metal Storm weapons|Metal Storm]] technology, called &amp;quot;Schipunov 42&amp;quot; for some reason (a name seemingly alluding to the [[Shipunov 2A42]]), and fitted with the day tracker sight of an [[BGM-71 TOW|M220 TOW]] launcher, is accessible in the ''Final Stand'' DLC maps. It essentially functions like an enormous shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million RPM concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[File:BF4 Metal Storm misc1.jpg|thumb|600px|none|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret, showing that its barrels are arranged slightly differently from the original proof-of-concept rig. Note the support bracket and daysight from a TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation. F/A-18F Super Hornets that carry the M61A2 Vulcan also have some appearances in the single player mode.&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS.]]&lt;br /&gt;
[[File:BF4 FA-18Fs.jpg|thumb|none|600px|A pair of F/A-18F Super Hornets still tied to the flight deck of the &amp;quot;USS Titan,&amp;quot; which can be released and dropped on enemy boarders by shooting the convenient red barrel crates tied up to the nose gear. These aircraft come straight from the ''Battlefield 3'' &amp;quot;Going Hunting&amp;quot; mission, and have the same &amp;quot;Shark&amp;quot; squadron livery.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[PKM]]s haphazardly fitted with spade grips can be seen mounted on Russian light vehicles and the train on the Golmud Railway map, likely standing in for the [[Kord]] heavy machine gun.&lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|PKM mounted on a &amp;quot;VDV Buggy&amp;quot;.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker fires the buggy-mounted PKM at enemy infantry.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|PKM mounted on the train on Golmud Railway.]]&lt;br /&gt;
&lt;br /&gt;
==PKT machine gun==&lt;br /&gt;
The [[PKT]] machine gun is mounted coaxially on Russian tanks, and is also mounted on the remote weapon station of the Chinese ZBD09 IFV.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|450px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|450px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The [[QJZ-89]] is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[File:QJZ-89.jpg|thumb|none|400px|QJZ-89 - 12.7×108mm]]&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|500px|QW-2 Vanguard 2 launcher and missile - 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon. It is also seen on the BTR-90.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== QJC-88==&lt;br /&gt;
What seems to be a [[Norinco QJC-88]] heavy machine gun is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:QJC-88.jpg|thumb|none|500px|QJC-88 - 12.7x108mm]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
==ZTM-1 Cannon==&lt;br /&gt;
The Chinese ZBD09 IFV mounts a modified Ukranian Shkval turret containing a 30x165mm ZTM-1 cannon, a design based on the Russian 2A72 autocannon.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==Type 56 Assault Rifle==&lt;br /&gt;
&lt;br /&gt;
On the ''Dragon's Teeth'' DLC Multiplayer map &amp;quot;Propaganda&amp;quot;, set in Pyongyang, the Chinese [[Norinco Type 56]] rifle can be seen on various propaganda images around the level. It cannot be unlocked or used by the player.&lt;br /&gt;
[[File:M22.jpg|thumb|none|400px|Norinco Type 56, milled receiver model without bayonet - 7.62x39mm. This is the &amp;quot;sanitized&amp;quot; (''M22''-code) export version made with no factory markings and the selector markings in the latin alphabet (L for full-auto and D for semi-auto).]]&lt;br /&gt;
[[Image:Screenshot-Original_(72).jpg|thumb|none|600px|Propaganda murals of the Type 73 LMG and what also appears to be some soldiers with shiny Chinese Type 56 rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Type 73 Light Machine Gun==&lt;br /&gt;
&lt;br /&gt;
On the ''Dragon's Teeth'' DLC Multiplayer map &amp;quot;Propaganda&amp;quot;, set in Pyongyang, the North Korean [[Type 73 light machine gun|Type 73 machine gun]] can be seen on various propaganda images around the level. It cannot be unlocked or used by the player.&lt;br /&gt;
[[File:Type73LMG.jpg|thumb|none|400px|Type 73 Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:Screenshot-Original_(72).jpg|thumb|none|600px|Propaganda murals of the Type 73 LMG and what also appears to be some soldiers with shiny Chinese Type 56 rifles.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rorsch Mk-1&amp;quot; Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the &amp;quot;Mk-1&amp;quot; is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the ''Final Stand'' DLC is a prequel to. The railgun is a Battle Pickup that can be found at certain locations on the ''Final Stand'' maps. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. &lt;br /&gt;
&lt;br /&gt;
According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan: the projectiles travel at a velocity of about 3,600 m/s. In comparison, the JNG-90 has the fastest bullet velocity for the sniper rifles in the game with projectiles going at about 690 m/s. Since the game's maximum map size is 1.5 x 1.5 km, a shot fired along the map's diagonal length while the game is running at 60 frames per second would make the minimum effective muzzle velocity for a hitscan weapon 127,279 m/s (about 371 times the speed of sound). The rifle holds one round that deals very high damage, it can kill any infantry with one shot at any range and is the only non-explosive weapon in the game that can damage tanks. The projectile will produce a small explosion at the point of impact. &lt;br /&gt;
&lt;br /&gt;
It uses a two-stage chamber, in which a traditional rifle round is loaded into the first chamber, which fires the bullet into battery, then the casing is ejected, and then uses the rail gun to fire bullet, now in the second chamber. Considering that it's built off of an AWM-F, and that the round appears to reuse the model from the .338 Lapua Magnum round, it's relatively safe to assume that it is in fact a .338 LM. Even if it uses a regular 250 grain projectile, (though the game implies that the sabot is heavier than the .338 LM's traditional bullet), firing it at an obscene 3,600 m/s (well past Mach 10) would give it an obscene 105,000 joules of muzzle energy, five times even the strongest of .50 BMG cartridges, and thus shattering the shooters shoulder beyond any reparability, as railguns do in fact have recoil, contrary to the belief of many science fiction writers.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[File:BF Railgun left.jpg|thumb|600px|none|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard is very similar to a M60E4's.]] &lt;br /&gt;
[[File:BF Railgun holding.jpg|thumb|600px|none|A sling attachment point can be seen near the rear of the barrel assembly. The railgun appears to have a SCAR-like safety above the trigger.]] &lt;br /&gt;
[[File:BF Railgun rectile.jpg|thumb|600px|none|The fancy scope reticle. The scope have 2 different zoom levels. The default level appears to be 20 times with the lower being 12 times.]] &lt;br /&gt;
[[File:BF Railgun misc1.jpg|thumb|600px|none|Firing the gun requires it to charge up for about a second before it can fire. When it fires it will produce this blue muzzle flash with visible sparks coming out along the barrel.]] &lt;br /&gt;
[[File:BF Railgun reloading1.jpg|thumb|600px|none|The first step in the elaborate reload. Some buttons appear to be tapped on the side of the railgun.]] &lt;br /&gt;
[[File:BF Railgun reloading2.jpg|thumb|600px|none|After this, the receiver opens up and the old case is ejected, here the new case can be seen in the soldiers hand.]] &lt;br /&gt;
[[File:BF Railgun reloading3.jpg|thumb|600px|none|Closing the receiver.]] &lt;br /&gt;
[[File:BF Railgun reloading4.jpg|thumb|600px|none|Pulling the charging handle.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=1513695</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=1513695"/>
		<updated>2022-08-08T15:29:59Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2 Logo.jpg&lt;br /&gt;
|caption = ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as ''CoD: Blops 2'') is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''[[Call of Duty: World at War|World at War]]''). Developed by Treyarch, with assistance from Sledgehammer Games and Raven Software, it was published by Activision in 2012 for the PC, PS3, Wii U and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game features a singleplayer campaign, a multiplayer mode, and a co-op zombie mode. The singleplayer story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, the final years of the Cold War from 1986 to 1989, and the technologically advanced future of 2025, during a Second Cold War between the United States and China. The past era has CIA operative Alex Mason continue his top-secret work for the United States, and in doing so inadvertently, create the powerful terrorist leader Raul Menendez. In the future era, Alex's son and Navy SEAL operative David &amp;quot;Section&amp;quot; Mason has to face Menendez and his global populist movement Cordis Die, which seeks to topple the world order so Menendez can extract his revenge on the United States. The multiplayer is entirely set in the future era, while Zombies is set in its own continuity that continues the storyline started in ''World at War'' and continued in ''Black Ops''. &lt;br /&gt;
&lt;br /&gt;
The first DLC pack, &amp;quot;Revolution&amp;quot;, was released on January 29th, 2013 for Xbox 360 and on February 28th for other platforms, and included new maps and the &amp;quot;Peacekeeper&amp;quot; exclusive weapon. A second DLC, &amp;quot;Uprising&amp;quot;, was released on Xbox 360 on April 16th, 2013, with other platforms a month later. This release includes several new multiplayer maps and a new mobster-themed Zombies map &amp;quot;Mob of the Dead,&amp;quot; with player characters voiced by [[Ray Liotta]], [[Michael Madsen]], [[Chazz Palminteri]], and [[Joe Pantoliano]]. The third DLC, &amp;quot;Vengeance&amp;quot;, featuring more multiplayer maps and an additional Zombies level, was released on Xbox on July 2nd, 2013, with other platforms following on August 1st. The final DLC pack, &amp;quot;Apocalypse&amp;quot;, was released on Xbox Live on August 27th, 2013, featuring a final set of multiplayer maps and the Zombies map &amp;quot;Origins&amp;quot;, that details the first ever zombie outbreak of 1918 Northern France.&lt;br /&gt;
&lt;br /&gt;
A number of additional minor content packs were also released, consisting of new multiplayer weapon skins, reticle models, and &amp;quot;Calling Card&amp;quot; icons.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'', like previous ''CoD'' games, allows the player to carry two weapons at a time; what weapons can be started with depends on the game mode.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, unlike previous games, the player can choose the specific weapons they will start a mission with in a multiplayer-like loadout screen, which also allows them to customize the weapons. New weapons and attachments are unlocked as the story progresses. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past - beating the game unlocks the ability to use the future weapons in the past, and there is an achievement for doing so. Special weapon crates are placed through the maps which contain copies of the player's initial weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, players by default can choose a primary and a secondary weapon to spawn with; most weapons are classed as primaries, with secondary weapons consisting of pistols, launchers, and a crossbow and ballistic knife. The &amp;quot;Overkill&amp;quot; wildcard allows the player to replace the secondary with a second primary weapon. The multiplayer portion of the game is set entirely in 2025, and so the &amp;quot;past&amp;quot; weapons that appear in the campaign are not available.&lt;br /&gt;
&lt;br /&gt;
In Zombies mode, like previous games, players start with an M1911 (or an M712 Schnellfeuer on the ''Origins'' DLC map) as their only weapon, and can purchase additional weapons using points gained by defeating enemies and repairing barricades. Specific weapons can be bought from chalk outlines on the walls, or players can use the &amp;quot;Mystery Box&amp;quot; to spawn a random weapon, including a selection of weapons not otherwise available in the levels. Zombies freely uses both &amp;quot;past&amp;quot; and &amp;quot;future&amp;quot; weapons (regardless of setting, so the player can use a SCAR-H on the battlefields of 1918 France), and even has several unique weapons (both real and fictional) of its own.&lt;br /&gt;
&lt;br /&gt;
Weapons can be customized with various attachments. In singleplayer, weapons can have up to three attachments. In Multiplayer, by default a primary weapon can have two attachments and a secondary weapon one, however the &amp;quot;Primary Gunfighter&amp;quot; and &amp;quot;Secondary Gunfighter&amp;quot; wildcards allow this to be upped to three and two, respectively. In Zombies, weapons cannot be customized beyond upgrading them with the &amp;quot;Pack-A-Punch&amp;quot; machine, which in addition to granting heavy stat buffs and giving the weapon unique camouflage, may also grant the weapon specific attachments (usually sights) - some weapons allow the player to Pack-A-Punch the same weapon multiple times to cycle through attachments. Some weapons found in the Mystery Box also feature attachments; these are built-in and cannot be changed or removed.&lt;br /&gt;
&lt;br /&gt;
There are a couple of particularly notable attachments; the first is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally changes the weapon's cyclic rate of fire. The second is &amp;quot;Fast Mags&amp;quot;, a combination of the &amp;quot;Sleight of Hand&amp;quot; perk from previous ''CoD'' games and the &amp;quot;Dual Mags&amp;quot; attachment from ''BO1''. For most weapons, using Fast Mags grants double side-by-side magazines like the dual mags from ''BO1''; unlike that game, however, reloads where the magazines are replaced entirely are also sped up, as they now use modified high-speed reload animations. Some weapons don't, and just feature the modified reload animations. The MP7, for example, has its charging handle racked during a normal empty reload, but reloading from empty while using Fast Mags will instead involve a tap of the bolt release.&lt;br /&gt;
&lt;br /&gt;
Weapons in singleplayer and multiplayer can also be customized with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==WE Hi-Capa 5.1 Dragon B==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;futurized&amp;quot; version of the [[WE Hi-Capa 5.1|WE Hi-Capa 5.1 Dragon B]] appears as a three-round burst-firing handgun called the &amp;quot;B23R&amp;quot;, and is available in the future levels. It appears to be intended as a &amp;quot;futurized&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games (and is referred to as such in the game files), but the WE airsoft gun's influences remain visible throughout the gun, most notably its &amp;quot;dragon&amp;quot;-styled half-exposed barrel configuration.&lt;br /&gt;
&lt;br /&gt;
Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded. A B23R with a tactical knife &amp;quot;attachment&amp;quot; (technically a misnomer, as the knife isn't actually attached to the pistol in any way) is the starting weapon in Gun Game.&lt;br /&gt;
&lt;br /&gt;
In the ''Strike Team'' IOS spin-off, it is revealed that the B stands for &amp;quot;Beretta&amp;quot;, cementing its status as a successor to the 93R. &lt;br /&gt;
&lt;br /&gt;
[[File:WE Hi-Capa 5.1 Dragon B.jpg|thumb|none|350px|WE Hi-Capa 5.1 Dragon B - 6mm BB]]&lt;br /&gt;
[[Image:Blops2-B23R-Model.jpg|thumb|none|350px|The in-game B23R model.]]&lt;br /&gt;
[[Image:Blops2-B23R-Menu.jpg|thumb|none|600px|The &amp;quot;B23R&amp;quot; in the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his B23R as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA. Mason uses one in the same mission to threaten Menendez, and later Woods uses one to shoot a Cuban soldier who ambushes Mason and Hudson. It appears to have the same stats as the FNP-45, which includes an incorrect 10-round magazine that increases to the correct 13 with the &amp;quot;Extended Clip&amp;quot;. There is a real Hi-Power variant with a 10-round magazine, that being the .40 S&amp;amp;W variant, but that variant would be anachronistic for the time period; .40 S&amp;amp;W was not designed until 1990, and Hi-Powers chambered for it were first marketed in 1994.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|350px|none|Classic Browning Hi-Power (Belgian Manufacture) - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-Menu.jpg|thumb|none|600px|Browning Hi-Power on the singleplayer weapon select menu; note the thicker and widely spaced slide serrations.]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power, which is strange considering Mason had an M1911A1 when he entered the shack.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|''&amp;quot;You can't kill me.&amp;quot;'' At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 Variant ==&lt;br /&gt;
&lt;br /&gt;
Just like in the previous game, the [[M1911]] has a WW2 A1 slide and trigger and Colt Series 80 frame and hammer. It is available from the start of the game for campaign missions and is once again the starting weapon for all Zombies maps except &amp;quot;Origins&amp;quot;. Nickel plated pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models - unlike ''Black Ops'', the M1911 used in Zombies is parkerized.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Standard Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Series80blued.jpg|thumb|none|350px|Colt MK IV Series 80 - .45 ACP]]&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1911-Menu.jpg|thumb|none|600px|M1911A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his uncocked M1911A1 (despite Mason having previously pulled the slide) during an interrogation.]]&lt;br /&gt;
[[Image:Blops2-M1911-2.jpg|thumb|600px|none|On the Zombies map TranZit, player character Russman holds an M1911 as he looks over the bus which will be conveying him from one place full of zombies to another, pondering precisely how this activity improves his current situation.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The fixed sights USG [[FN Five-seveN]] is available in the future levels. While it is still held with one hand as in ''Modern Warfare 3'', it has its correct 20-round capacity for the most part. The model in game has green tritium-illuminated iron sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range. Oddly, though the Five-seveN has a capacity of 20 rounds in all modes, if dual Five-seveNs are picked up from the Mystery Box in Zombies mode they will have ''Modern Warfare 3's'' incorrect 15-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Five-seveN FDE fixed sights.jpg|thumb|350px|none|FN Five-seveN USG FDE (Flat Dark Earth) &amp;amp; fixed sights - 5.7x28mm FN]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-Menu.jpg|thumb|none|600px|The FN Five-seveN in the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-2.jpg|thumb|600px|none|In Zombies mode, Misty uses a pair of Five-seveNs to see off the marauding undead.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modeled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN FNP#FNP-45 Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and is available in the future levels and in multiplayer from the beginning. It has an erroneous 10-round capacity by default, which becomes a still-too-low 13 rounds when the incorrectly-named &amp;quot;Extended Clip&amp;quot; is chosen; the real weapon's magazines hold 15 rounds. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range. In the game files, it is called the &amp;quot;FNP-45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-Menu.jpg|thumb|none|600px|FNP-45 Tactical on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible on all but two of the guns it is available on.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot; The weapon has a new reload animation, where the user grabs a new magazine and apparently ''slaps'' the heel-mounted magazine release to drop out the old magazine. As it is the same model from ''Black Ops'', it is still modeled with an incorrect adjustable rear sight which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|300px|Baikal IJ-70 - 9x18mm Makarov. It is a US market import model of the Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.]]&lt;br /&gt;
[[Image:Blops2-Makarov-Menu.jpg|thumb|none|600px|Makarov PM on the singleplayer weapon select menu; note the adjustable rear sight.]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
&lt;br /&gt;
A [[Mauser M712 Schnellfeuer]] with various retro-futuristic embellishments appears as the starting pistol in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC. It is incorrectly called &amp;quot;Mauser C96&amp;quot; in-game, which is the variant that uses stripper clips, unlike the M712, which uses box magazines. While it does not have a standard M712 fire selector, it does have a switch at the same location which presumably has the same function - there is no way to confirm it, as the in-game weapon is semi-auto only. It has an incorrect magazine capacity of 8 rounds instead of 10 or 20 (the weapon model shows a 20-round magazine), as it is statistically identical to the M1911 used in the other Zombies maps.&lt;br /&gt;
&lt;br /&gt;
Its upgraded form is called the &amp;quot;Boomhilda&amp;quot; and sports a suppressor and scope and fires lasers, likely a reference to Han Solo's C96-based gun from ''[[Star Wars: The Original Trilogy|Star Wars]]''. A piece of official artwork suggests one of the in-game characters developed this variant of the Mauser and called it the &amp;quot;CXS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Blops2 Mauser.jpg|thumb|none|600px|Takeo aiming his M712 in the map's intro.]]&lt;br /&gt;
[[Image:Blackops2-m712-idle1.jpg|thumb|none|600px|Dempsey holds his M712 in the starting bunker.]]&lt;br /&gt;
[[Image:Blackops2-m712-aiming.jpg|thumb|none|600px|Aiming at the oncoming horde.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload1.jpg|thumb|none|600px|Reloading. Dropping out the old mag.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Kard]] appears as the &amp;quot;KAP-40&amp;quot; (a name presumably standing either for &amp;quot;Kriss Automatic Pistol&amp;quot; or &amp;quot;Kard Automatic Pistol&amp;quot;); it incorrectly fires fully-automatic, despite the real weapon being semi-automatic. It is very common and appears to be a standard handgun for the United States military in 2025, and is also used by LAPD officers; the latter only use it in semi-auto, and their reloading animation shows them pulling on a slide the weapon does not actually have. Despite the weapon's name implying it being chambered for .40 S&amp;amp;W, the weapon's markings display its chambering as .45 ACP. A dual wielded pair of &amp;quot;KAP-40&amp;quot;s make up the second weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:KRISS KARD.jpg|thumb|none|400px|TDI Kard Prototype - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-Menu.jpg|thumb|none|600px|TDI Kard on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight. Note that a fire selector and, bizarrely, a bolt release from a TDI Vector have been added.]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen. Like in the first Black Ops, when reloading, the player character holds it muzzle up and dumps rounds instead of using the ejector rod, and ejects the entire contents of the cylinder, but only inserts as many rounds (one-at-a-time) as would be needed to replace those actually fired. The snub-nose Python model from ''Black Ops'' is used in the introduction for the &amp;quot;Mob of the Dead&amp;quot; DLC Zombies map, but does not actually appear in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|350px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|300px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
[[Image:Blops2-Python-2.jpg|thumb|600px|none|Russman holds a Colt Python in Zombies mode as the survivors turn the power back on.]]&lt;br /&gt;
[[Image:Blops2-ColtPython-3.jpg|thumb|600px|none|The survivors in the introduction to &amp;quot;Mob of the Dead&amp;quot; open fire with their snub-nose Colt Pythons, apparently from the warden's private collection. Given this collection was of four identical guns, it can be surmised that the warden was not very good at collecting things.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
The [[Remington 1858 New Army]] appears in the Zombies map &amp;quot;Buried&amp;quot; from the &amp;quot;Vengeance&amp;quot; DLC as the &amp;quot;Remington New Model Army&amp;quot;. It incorrectly operates in double-action mode instead of single-action. It is stastically identical to the Colt Python from previous maps, but with the ability to reload all its rounds at once (by swapping out cylinders). It also appears in the intro video of &amp;quot;Origins&amp;quot;, but is not in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|400px|Remington 1858 New Army - .44 caliber.]]&lt;br /&gt;
[[Image:Blops2-R1858.jpg|thumb|none|600px|Russman about to fire the Remington.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner,&amp;quot; though the game files use the weapon's real name. Judging by the cylinder it appears to be the cancelled 28-gauge XXVIII model. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like the Python, the default reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed, though this can only be seen by changing the FOV on PC. Using the Fast Mags attachment uses a speedloader instead (the model being based on a 5 Star .410 bore Taurus Judge speedloader upscaled to 28 gauge), reloading the entire cylinder at once. A Raging Judge with a laser pointer serves as the 3rd weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is one of only two weapons to change visually when the &amp;quot;long barrel&amp;quot; attachment is used (the other being the Beretta Model 682), and the first revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge]]&lt;br /&gt;
[[Image:Blops2-Judge-Menu.jpg|thumb|none|600px|Taurus Raging Judge on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] is available in the 2025 missions, and is used by PMC troops, primarily in the first 2025 level &amp;quot;Celerium.&amp;quot; It has the highest rate of fire of any submachine gun in the game. A Scorpion Evo 3 A1 with an attached laser pointer is the 7th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Skorpion-Menu.jpg|thumb|600px|none|CZ Scorpion Evo 3 A on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a CZ Scorpion Evo 3 A he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode. It is used by PDF troops during &amp;quot;Time and Fate&amp;quot;, available in the player's loadout from the beginning and is the recommended primary weapon for &amp;quot;Suffer With Me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-Menu.jpg|thumb|600px|none|MP5A3 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has. Note the Aimpoint Electronic red dot sight returning from the first Black Ops which, considering the 1980s setting, this time is not anachronistic.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended if it has a &amp;quot;grip&amp;quot; attachment. When it doesn't, the player character performs an HK slap.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodeled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5A3 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD3 ===&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group&amp;quot;. Note the dual magazine clamp; while the concept of MP5 magazine clamps existed back in the 80s, the depicted model appears to be of fictional design.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by soldiers in &amp;quot;Achilles' Veil.&amp;quot; Unlike in ''Modern Warfare 3'', its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-Menu.jpg|thumb|600px|none|MP7A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP7-2.jpg|thumb|600px|none|A rare sight of Section in third person partway through &amp;quot;Achilles' Veil&amp;quot; from Farid's perspective. Though he is armed with an MP7A1 here, when control passes to him he will end up with whatever Farid was carrying; the MP7 is not actually available for the player's loadout until ''after'' this mission.]]&lt;br /&gt;
[[Image:Blops2-MP7-3.jpg|thumb|600px|none|The player character in multiplayer holds an MP7A1 as he examines a 12-tube RBU-6000 &amp;quot;Smerch-2&amp;quot; ASW / anti-torpedo rocket launcher on a Chinese carrier, setting for the imaginatively-named map &amp;quot;Carrier.&amp;quot; The actual ''Liaoning'' mounts two of a Chinese-produced copy of the RBU-6000 for torpedo defence (as opposed to the single 10-tube UDAV-1 launcher of a baseline ''Kuznetsov''-class), though they are on the rear hull sponsons below the level of the main deck rather than up on the superstructure.]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his own MP7A1; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modeled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate&amp;quot;. If fitted with a grip attachment, the weapon will visibly gain a stock, which is unfolded during the weapon's draw animation. Without that attachment, the charging handle is pulled instead, with a right-side view of the weapon showing that it incorrectly fires from a closed bolt instead of an open one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-Menu.jpg|thumb|600px|none|Uzi on the singleplayer weapon select menu. While this icon shows it with the stock, the Uzi in-game only gains one (unfolded) with the Grip attachment.]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe 9mm==&lt;br /&gt;
&lt;br /&gt;
A modified [[QCW-05#CS/LS2|Jianshe 9mm]] is called the &amp;quot;Chicom CQB&amp;quot;. By default, it is equipped with a carry handle iron sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. The carrying handle is removed when alternate sights are used.&lt;br /&gt;
&lt;br /&gt;
It erroneously fires in three-round bursts by default in multiplayer and Zombies (at a very high fire rate of 1250 RPM, equal to that of the Skorpion Evo 3's full-auto rate), though the correct fully-automatic mode is selectable with the &amp;quot;Select Fire&amp;quot; attachment. A JS 9mm with a reflex sight is the eighth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|Jianshe 9mm - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-Menu.jpg|thumb|600px|none|JS 9mm on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his JS 9mm at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] returns previous CoD games in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC with slightly more ammo and rate of fire with an inflated price of 1300, though a special version with the &amp;quot;Adjustable Stock&amp;quot; can be found in the Mystery Box. The model appears to be re-used from Call of Duty 3 over the model seen in World at War and Black Ops I.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:Blackops2-mp40-idle.jpg|thumb|none|600px|The MP40 in first person, held by Nikolai. As in ''World at War'' and ''Black Ops'', the character grips it by the magazine well.]]&lt;br /&gt;
[[Image:Blackops2-mp40-reload1.jpg|thumb|none|600px|Reloading the MP40 as a giant dieselpunk robot approaches. Releasing the old magazine.]]&lt;br /&gt;
[[Image:Blackops2-mp40-reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine. An MSMC fitted with a foregrip is used as the sixth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-Menu.jpg|thumb|600px|none|MSMC on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with the &amp;quot;Millimetre Scanner&amp;quot; (&amp;quot;MMS&amp;quot;) and the Foregrip attachment, a Magpul Rail Vertical Grip. Despite the Uzi rendering the Grip attachment as unfolding its stock, the MSMC's stock remains permanently collapsed in favor of an actual grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. It has a Spider's Tactical Barking Spider 2 muzzle brake. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
During development, the PDW-57 took the form of an [[AR-57]].&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-Menu.jpg|thumb|600px|none|&amp;quot;PDW-57&amp;quot; on the singleplayer weapon select menu. Note the Spider's Tactical Barking Spider 2 muzzle brake. A collapsing stock is also visible, though like the MSMC it is never extended. The Grip attachment also does not visually modify the gun in anyway, presumably due to having a P90-style foregrip by default.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Peacekeeper&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Peacekeeper&amp;quot; SMG is a fictional weapon exclusive to the &amp;quot;Revolution&amp;quot; DLC, and can only be used in multiplayer. It appears to take some design cues from the [[AAC Honey Badger]], and is equipped with an angled front grip and a tiny, rather useless-looking side-folding stock. The markings on the weapon state that it fires the FN Herstal 5.7x28mm round, meaning it is either an SMG patterned after a carbine rifle, or is the SMG variant of an assault rifle like the [[Colt 9mm SMG]]; in any case, it is presented as a submachine gun with accuracy and range closer to the larger assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine pre-release image. Note that bad old habits had apparently returned and the safety is on.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-HUD.jpg|thumb|none|600px|Final model of the &amp;quot;Peacekeeper&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-1.jpg|thumb|none|600px|The player character in multiplayer looks out over the dam in the ''Revolution'' DLC map Hydro, holding his Peacekeeper SMG. Note the &amp;quot;Sea Air Land&amp;quot; on the receiver; seemingly this weapon is supposed to have been adopted by the US Navy SEALs.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-2.jpg|thumb|none|600px|Reloading an EoTech-equipped Peacekeeper; note that a round is visible in the top of the new magazine and the iron sights are folded down rather than tossed off the dam with the presence of an alternate optic. Since the early image shown above, some improvements have been made; the markings on the fire selector now show the selector position is not &amp;quot;safe,&amp;quot; and the previously flimsy-looking angled foregrip is now attached to the handguard properly rather than only at the front.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-3.jpg|thumb|none|600px|A foregrip attachment changes the default angled foregrip to a vertical version, showing the weapon has an underbarrel rail. Even throwing money at the player character does not stop him noticing that the &amp;quot;fast mag&amp;quot; dual magazine model is empty, however. Also note that the BAD lever would prevent the player character from disassembling the gun unless removed first.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model, though it does have the correct extended barrel for that version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-Menu.jpg|thumb|600px|none|TDI Vector on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
A [[Thompson M1921AC]] is introduced in the &amp;quot;Mob of the Dead&amp;quot; Zombies map for the Uprising DLC, and can be found on the wall in the dock area of that map, later found in the Mystery Box in Origins. The game calls it the &amp;quot;M1927,&amp;quot; presumably intending it to be an M1927 rebuilt with an M1921 full-auto trigger group, but since the in-game weapon's receiver markings identify it as a Colt-produced M1921 there is no visual reason to say it is not one. Being in a gangster-based level, it is unsurprisingly equipped with a 50-round drum magazine.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1921-Model.jpg|thumb|none|400px|The in-game M1921AC model.]]&lt;br /&gt;
[[Image:Blops2-M1921-1.jpg|thumb|none|600px|Sal holds an M1921AC in Mob of the Dead as he witnesses the birth of the dreaded overacting zombie. Note that it is incorrectly depicted as firing from a closed bolt instead of an open one.]]&lt;br /&gt;
[[Image:Blops2-M1921-2.jpg|thumb|none|600px|Partway through a reload, it is possible to make out the lettering on the weapon's side; aside from the weapon having no serial number, the only change is that &amp;quot;COLT&amp;quot; is changed to &amp;quot;CTFA&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-M1921-3.jpg|thumb|none|600px|Realising there are plenty more zombie wise guys who need icing, Sal quickly fetches another drum for his heater. The precise method of icing someone with a heater is a closely guarded secret of gangster physics.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over / Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen. It is the second weapon which changes visually when a &amp;quot;Long Barrel&amp;quot; Attachment is used; by default it has a shorter barrel than in ''Black Ops'' with only five vents in the barrel rib, while the Long Barrel has the same seven-vent rib as the ''Black Ops'' model. Strangely, all Beretta 682s in Zombies mode use the longer barrel, despite having the weapon's unmodified stats.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Olympia72.jpg|thumb|none|400px|An actual Rottweil Skeet Olympia 72 - 12 gauge, for comparison]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-Menu.jpg|thumb|none|600px|Beretta Model 682 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|In Zombies mode, Russman holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using &amp;quot;Spicy&amp;quot; 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the front sight bead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Blundergat&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An extremely powerful and ridiculously baroque shotgun called the &amp;quot;Blundergat&amp;quot; is a secret weapon in the &amp;quot;Mob of the Dead&amp;quot; DLC, accessible from the Mystery Box or via a convoluted method involving a series of hidden triggers which make it appear on the Warden's desk. It appears to be based very loosely on the model for the Beretta 682, but features four barrels with double hammers on each side. It is still a break-open weapon, the normally offset barrels tilting into line and a four-round speedloader being used to reload all four barrels together. The gun can also be modified beyond the standard Pack-a-Punch by building a machine to transform it into the &amp;quot;Acid Gat&amp;quot;. The Acid Gat has glowing green barrels that split near the end and fires a 3-round salvo of acidic capsules.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Blundergat-Menu-Icon.jpg|thumb|none|400px|The &amp;quot;Blundergat&amp;quot; in the game.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-1.jpg|thumb|none|600px|Billy holds the &amp;quot;Blundergat&amp;quot; as he wonders when he accidentally started playing ''Painkiller''.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-2.jpg|thumb|none|600px|Weasel reloads his &amp;quot;Blundergat;&amp;quot; note the rear sections of the barrels falling away, these are actually part of the speedloader.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-3.jpg|thumb|none|600px|With the lower barrels swung into line with the upper ones, he then brings in a new speedloader. The casings for this weapon appear to be combustable, since they are not present when it is reloaded.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-4.jpg|thumb|none|600px|The rear part of the speedloader is then detached, leaving the shells and their covers in place.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-5.jpg|thumb|none|600px|As the undead continue with their usual antisocial activities, Weasel gives the incredibly pointy iron sights a try.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-6.jpg|thumb|none|600px|As the survivors duel over who can acquire the silliest weapon, Weasel shows off his Blundergat, Finn admiring the impressively ridiculous trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. The weapon's stock is unfolded in its menu image, absent in the viewmodel, and folded on the worldmodel. The weapon functions in semi-automatic mode with the forend in its proper forward position, but the player character will always incorrectly rack it at the end of a reload; this shouldn't be possible, because the forend is locked into this position when the weapon is set to semi-automatic. When used by Raul Menedez at the end of &amp;quot;Suffer With Me&amp;quot;, the stock is unfolded and he uses it in pump-action with the forend in the rearward position.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, his SPAS-12 has a double capacity of 16 shells instead of the usual 8. Furthermore, if he fires 4 or more shells, he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly one second.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier, during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot;, and after firing beyond 3 shells he can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tiger-stripe camo during &amp;quot;Suffer With Me&amp;quot;, as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama''. Like in ''Modern Warfare 3'', the default reload animation still shows playable character loading all 14 shells into only one magazine tube, and there is still no animation for switching the tube selector.&lt;br /&gt;
&lt;br /&gt;
If the &amp;quot;Fast Mag&amp;quot; attachment is used, shells are inserted into both magazine tubes simultaneously, increasing ammo count 2 shells per animation loop instead of 1. While this does address the issue of putting 14 shells in one tube, this is mechanically impossible in a different way, since only one magazine tube can be reloaded at one time; putting the tube selector in the middle position blocks ''both'' magazine tubes from loading and feeding.&lt;br /&gt;
&lt;br /&gt;
The KSG fires buckshot in the campaign, and slugs in multiplayer and Zombies. Weirdly enough, green shells are inserted during a reload, but the weapon ejects red ones when firing. A KSG with the &amp;quot;Quickdraw&amp;quot; attachment appears as the 4th tier weapon in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG two at a time.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
A custom tactical configuration of the [[Remington Model 870]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multiplayer, and is shown with a RIS mount on the receiver which includes aftermarket sights and a spare shell holder on the left and a two-round one on the right. it also sports a Surefire weaponlight forend, an M4-type stock with a Magpul-style pistol grip, and a stand-off muzzle device for breaching purposes. It is not actually an MCS model as it does not have any of features of the 870 MCS, mainly its distinctive forend. &lt;br /&gt;
&lt;br /&gt;
With the &amp;quot;Fast Mags&amp;quot; attachment, the user shoves in two shells per motion when reloading, doubling the reload speed.&lt;br /&gt;
[[Image:Rem870M4.jpg|thumb|none|400px|Remington 870 fitted with a pistol grip, Surefire weaponlight forend, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|An actual Remington 870 MCS for comparison - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, a Magpul MOE stock, a large stand-off muzzle device, and rails that for some reason mounts HK-style iron sights by default. When reloading from empty by default, the player character locks back the charging handle and releases it after changing the magazine; this can be done with some later-model Saigas, which feature manual bolt hold-open devices to ease reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSA Saiga 12 Signcutter cs-vlr.jpg|thumb|none|400px|LSA Saiga 12 Signcutter CS-VLR - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-Model.jpg|thumb|none|400px|The game's Saiga 12K worldmodel (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium,&amp;quot; armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake and, bizarrely, a side-mounted scope bracket. Anything actually mounted on it would interfere with its left-sided action.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it has apparently been adopted by the US military in ''Black Ops''' universe, since sailors on the USS ''Barack Obama'' are seen using it to defend against the assault by Menendez's PMC troops. It is correctly shown as having a magazine with four 4-round tubes which must be manually rotated, but incorrectly fires each 4-round stack in full-auto mode. This is actually a feature of the SRM Arms MLE-12, prototypes of which were seen as early as 2012; it is not clear if the developers were aware of the MLE-12 or it is simply coincidence. In any case, the in-game model lacks the MLE-12's additional semi / auto selector switch on the side of the stock, rear of the pistol grip.&lt;br /&gt;
&lt;br /&gt;
An interesting fact to note is that when the incorrectly named &amp;quot;Extended Clip&amp;quot; is used, the magazine size is increased from 16 to 20 rounds, but the player will actually be able to fire an additional 4-round stack, despite the weapon being fitted with only four tubes. It would have been more logical to add an extra shell to each of the four tubes (even though this goes beyond the real M1216's capacity). This isn't a problem for the &amp;quot;Mesmerizer&amp;quot; Pack-a-Punch variant in Zombies mode, that fires ''6'' shells from a single tube. An M1216 with the aforementioned &amp;quot;Extended Clip&amp;quot; attachment appears as the 5th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK Hybrid ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AK47&amp;quot; from the first ''Black Ops'' is available from the start of the campaign, being the same conglomerate model that features an [[AKS-74]]'s receiver and magazine, an [[AKM]]'s front sight and gas block, an [[AK-47]]'s smooth handguard, a Type II AK-47's wooden stock with mounting bracket, and a Type III AK-47's receiver-mounted rear sling loop. Soviet troops in Afghanistan use the &amp;quot;AK47&amp;quot; in &amp;quot;Old Wounds&amp;quot;, despite the fact that the AK-47 had been phased out of frontline service by that time, being replaced by the [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-AK-Menu.jpg|thumb|none|600px|Hybrid AK on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past campaign levels and appears in zombies mode. It uses the same model as in ''Black Ops'' (including the slightly elongated barrel and gas tube), and is still referred to as the &amp;quot;AK74u&amp;quot; and erroneously classified as a submachine gun. It is incorrectly shown used by frontline Soviet troops in &amp;quot;Old Wounds,&amp;quot; whereas in reality it was only issued to tank crews, special forces, and support units.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-Menu.jpg|thumb|600px|none|AKS-74U on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025; in reality, production of the AN-94 was discontinued in 2006, and it was never made available for export. It is attached with a rubber recoil buttpad on the stock, a Mission First Tactical Tekko Polymer AK-47 Integrated Rail System, and a RS Regulate AKML Gen 1 micro red dot mount, which, instead of mounting its designated Aimpoint Micro sight, mounts a rail with an aftermarket AK-style rear sight, and has a new a taller front sight to match. The weapon still retains the original, now-useless rear sight though.&lt;br /&gt;
&lt;br /&gt;
The weapon features a correct recoiling barrel and a 2-round burst mode, even firing the first two rounds faster in fullauto mode. The recoiling barrel incorrectly moves back when the charging handle is pulled on an empty reload, which does not happen in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-Menu.jpg|thumb|none|600px|AN-94 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. Due to the weapon's unique layout, the canted magazine cannot be seen in first person unless the weapon is being reloaded.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF [[M16]] returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot;, it lacks a birdcage flash hider and a forward assist, the absence most clearly visible during the pick-up animation. It still uses 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot; The weapon is rather anachronistic since by the late 1980s the majority of the US military had switched to the M16A2 model and 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF Colt Model 604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-Menu.jpg|thumb|none|600px|USAF M16 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic. One point of interest is that this is Rio Hato airfield, which was actually attacked not by F-4s (which do not appear to have participated in Operation Just Cause at all) but a pair of F-117s, in the aircraft's first combat deployment.]]&lt;br /&gt;
[[Image:Blops2-M16-4.jpg|thumb|600px|none|Woods reloads his M16; note both the taped magazines are empty. This weapon, the recommended one for this mission, is fitted with a 1975-vintage Aimpoint Mark II (aka Aimpoint Electronic), the world's first smallarm reflex sight, though the text on the optic actually says it is an &amp;quot;Armpoint&amp;quot; sight.]]&lt;br /&gt;
[[Image:Blops2-M16-3.jpg|thumb|600px|none|Woods draws his M16 at the start of the mission; note the lack of a forward assist, showing this is not an M16A1, and that even the flip-up sight for the M203 has abandoned him.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Elite Compact ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto. It has an ACE M4 SOCOM stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58ParaElite.jpg|thumb|400px|none|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-Menu.jpg|thumb|600px|none|SA58 Para Elite Compact on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds an SA58 Para Elite Compact equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|The reload procedure is similar to the speed reload technique used in ''Modern Warfare 2'', but with one key difference: the user's right index finger actuates the magazine release lever, and the magazine held in the left hand is only used to knock the old magazine away. As in MW2, the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL G Series ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully-automatic, which is incorrect since the G Series model is a civilian semi-auto only rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-Menu.jpg|thumb|none|600px|FN FAL on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
[[Image:Blops2-FAL-2.jpg|thumb|none|600px|Assisting Savimbi's UNITA forces, Mason holds a camouflaged FAL.]]&lt;br /&gt;
[[Image:Blops2-FAL-3.jpg|thumb|none|600px|Finding the camouflage less than useful, he soon ditches his old FAL for one with an M203, reloading as he attacks an enemy barge. The reload animation has been changed, with the old magazine dropped away instead of being taken away by the left hand.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Blops2-SCARH-Menu.jpg|thumb|none|600px|SCAR-H on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the &amp;quot;HAMR&amp;quot;, this results in it having a two-setting Safe / Fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HAMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR-H]] with a drum magazine is one of the weapons the game classifies as light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which is a light machine gun version of the SCAR-L entered for the USMC's IAR trials; the in-game weapon does not have the deeper handguard of that version of the rifle and is just a standard SCAR-H with a large drum magazine (which has the 75-round capacity of a 5.56mm drum: given the size, it should only hold 50 rounds if the weapon is assumed to be chambered in 7.62mm, and it is visually based on the 50-round drum used on some G8 ([[Heckler &amp;amp; Koch HK11]]) rifles used by the German police and military or the X-Products X-91, an American clone made primarily for the [[Heckler &amp;amp; Koch G3]] and [[Heckler &amp;amp; Koch HK91]]; the &amp;quot;Extended Clip&amp;quot; attachment raises the capacity to 100).&lt;br /&gt;
&lt;br /&gt;
Strangely, in Multiplayer and Zombies the weapon has a variable fire rate not unlike that of the AN-94; the first 7 shots in full-auto are fired at 937 RPM, and the rest are fired at 625 RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a mere (and consistent) 7 rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. The version in the campaign forgoes this nonsense altogether, and fires at a constant 937 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR, for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SCAR-Model.jpg|thumb|none|400px|World model of the &amp;quot;HAMR&amp;quot; (without the magazine); the viewmodel has a noticeably longer barrel. Note the wide SCAR-H magwell, and how the side of the weapon reads 7.62x51mm, which is actually correct for a SCAR-H, but not for a HAMR IAR.]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil&amp;quot;, Section holds a &amp;quot;HAMR&amp;quot; with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that, as with the regular SCAR-H, it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the squad automatic weapon version used by the USMC. The in-game weapon has a standard 14.5-inch barrel rather than the 16.5-inch barrel used by the M27. The HK416 is equipped with a MagPul BAD Lever, a Raptor charging handle, and a 10.5-inch Super Modular Rail HK. The Foregrip attachment adds a SureFire M900A vertical foregrip and an unusable weapon light. An HK416 with an &amp;quot;MMS&amp;quot; sight is the 9th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. This is the current production version of the HK416.]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm, for comparison.]]&lt;br /&gt;
[[Image:Blops2-HK416-Model.jpg|thumb|none|400px|The game's HK416 model (without the magazine). Note the later production HK pistol grip and stock but older style front sight.]]&lt;br /&gt;
[[Image:Blops2-HK416-menu.jpg|thumb|none|600px|HK416 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-HK416-2.jpg|thumb|none|600px|Section holds his HK416 as his pet robot deals with some strange men rappelling into an underground complex in a manner best not thought about, glad they will not be able to make horrible puns about his BAD Lever.]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
[[Image:Blops2-HK416-3.jpg|thumb|none|600px|During the draw animation the player character quickly racks the custom charging handle twice, apparently checking to make sure the weapon is both chambered and cycling correctly; the second pull ejects a single round without actually subtracting one from the magazine, though the &amp;quot;Fast Hands&amp;quot; perk (which speeds up the animation) causes it to glitch out and fail to eject a bullet.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It also has an incorrect G36-style magazine well. It has a 32 round capacity, incorrect for any currently produced XM8/G36 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military and Yemeni Army as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer and Zombies modes, it fires 4-round bursts by default, something not present on the real XM8. An &amp;quot;M8A1&amp;quot; with an EOtech sight is used as the tenth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:XM8-Malaysia.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 R for reference's sake - 5.56x45mm.]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm.]]&lt;br /&gt;
[[Image:Black Ops II props.JPG|thumb|none|600px|Props used in the live action trailers, the &amp;quot;M8A1&amp;quot; on top.]]&lt;br /&gt;
[[Image:Black Ops II props 2.JPG|thumb|none|600px|Top view of the &amp;quot;M8A1&amp;quot; prop showing that the carry handle is actually attached on top of a rail, it is hollow from the inside and lacks the rear sight featured in game.]]&lt;br /&gt;
[[Image:Blops2-XM8-Menu.jpg|thumb|none|600px|XM8 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-XM8-3.jpg|thumb|none|600px|Harper holds his XM8 at the start of &amp;quot;Cordis Die&amp;quot; as Section lies in a heap in a crashed Cougar MRAP.]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany&amp;quot;. The NWU Type I uniform worn by the US Navy Sailors in this mission was in service when the game was developed and released, but the US Navy has since officially replaced it with the temperate-styled NWU Type III from 2016-2019, making the uniforms seen in-game an unintended anachronism.]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one. The reload animation is changed; the basic reload motions are now more similar to the AK-type rifles, and the cocking animation is now done with the left hand instead of the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-Menu.jpg|thumb|600px|none|The Galil ARM on the singleplayer weapon selection menu.]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt. Note that, as ever, adding a sight requires the removal of the ones that were already there, regardless of the amount of hacksawing that doing so would require.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;. In Zombies mode Marlton identifies the weapon as an X95L variant, but the in-game model has a straight rail which is raised above the handguard, not a two-step rail like the L model. It is equipped with an MFI Sig MAD front sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-Menu.jpg|thumb|none|600px|IWI X95 Flattop on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his X95 Flattop, equipped with a Magpul Rail Vertical Grip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] from ''Black Ops'' reappears in Zombies mode, this time with a synthetic black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and folding vertical grip like the M14E2 light machine gun. It is typically one of the first weapons available in a Zombies map, and is effective for a surprisingly long time due to its high accuracy and damage, despite only holding 8 rounds in its 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-3.jpg|thumb|none|600px|Weasel holds an M14 as he ponders what passes for normality in Zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR&amp;quot; is a common weapon among enemy soldiers in the future levels. The weapon is based on the [[Saritch]] design concept, and is presumably supposed to represent a military version of it. This is supported by the fact that the game files and [https://youtu.be/q0i-cwB2Pi0 pre-Alpha builds] of ''Black Ops II'' refer to it as the &amp;quot;Saritch&amp;quot;, and it is even directly modeled after the Saritch in the pre-alpha builds.&lt;br /&gt;
&lt;br /&gt;
In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added; the real Saritch was only ever mocked up as a semi-auto, though the designer did consider a select-fire military variant. An SMR fitted with an ACOG sight is the 11th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saritch 308.jpg|thumb|none|400px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[Image:Blops2-SMR-menu.jpg|thumb|none|600px|&amp;quot;SMR&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer SIG556 HOLO ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer SIG556|SIG-Sauer SIG556 HOLO]] with Magpul MOE stock is available late in the singleplayer campaign, and as a relatively early unlock in multiplayer. It is equipped with an MFI Sig MAD front sight and the standard rear SIG drum sight is depicted with an aiming aperture instead of the proper drum. While early footage showed it called &amp;quot;SIG556&amp;quot; (with this name still being seen in the game files), in the final game it is instead called the &amp;quot;SWAT-556&amp;quot;; however, the campaign version is referred to as &amp;quot;SIG556&amp;quot; when using the higher zoom level of the Leupold HAMR optic. It can fire in three-round bursts, or full-auto mode if the Select Fire &amp;quot;attachment&amp;quot; is equipped (reversed in singleplayer); some military/LE variants of the SIG556 do have these fire modes, but the in-game model has the semi-auto only fire selector of the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-Menu.jpg|thumb|none|600px|SIG556 HOLO on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG556 HOLO with a white ACOG optic (based on Trijicon ACOG 6x48 Machine Gun Scope) at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns from the previous games, but this time having an impressive fire rate of 750 RPM instead of 500-600 and a slightly increased price. It appears in the &amp;quot;Origins&amp;quot; Zombies map from the &amp;quot;Apocalypse&amp;quot; DLC. While the gun may seem anachronistic (seeing as the map takes place in 1918, while the gun was designed around 1944-45), it is explained in game that the &amp;quot;Mystery Box&amp;quot; has the power to grab weapons from multiple time periods, hence the box featuring an experimental light machine gun in a 1930's Alcatraz ''that's not even on the same plane of existence''. It can be assumed that the StG 44 (and by extension, the MP40) also appeared via this handwave.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Blops2-STG44.jpg|thumb|none|600px|Soldiers firing their StG 44s.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Type 25&amp;quot; is a &amp;quot;futurised&amp;quot; [[QBZ-95-1]] (evidenced by the fire selector above the pistol grip), but with a trigger guard similar to that of the original QBZ-95. It is seen in the hands of Chinese troops at the end of &amp;quot;Fallen Angel&amp;quot; and during &amp;quot;Judgment Day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-Menu.jpg|thumb|none|600px|&amp;quot;Type 25&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a &amp;quot;Type 25&amp;quot; as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] model used in ''Modern Warfare 3'', incorrectly referred to as the &amp;quot;Barrett M82A1,&amp;quot; is available in the past and future missions, starting with the level &amp;quot;Time and Fate;&amp;quot; a key part at the end of &amp;quot;Suffer With Me&amp;quot; also involves the use of the Barrett. The normal version is identical to the one from ''MW3'', while the one with the &amp;quot;Variable Zoom&amp;quot; attachment is slightly altered with no lens covers and a raised carrying handle. As in ''MW3'', the model has ejection ports on both sides of the receiver.&lt;br /&gt;
&lt;br /&gt;
It is highly anachronistic for the past levels, since the M107 was not adopted until 2002. This mistake appears to have been made because Barrett have started to market the M107 under the &amp;quot;M82A1&amp;quot; name; an original M82A1 would not actually be particularly anachronistic since the A1 version was developed by 1986, though the first major order of rifles was not made until 1989.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Original Barrett M82A1 - .50 BMG. Note fixed scope mount and lack of rails.]]&lt;br /&gt;
[[Image:Blops2-M107-2.jpg|thumb|none|600px|Woods holds the unique M107 at the end of &amp;quot;Suffer With Me;&amp;quot; note that the weapon model of this variant shows the standard scope, despite the weapon using a variable zoom here.]]&lt;br /&gt;
[[Image:Blops2-M107-1.jpg|thumb|none|600px|Mason holds his M107 with a variable zoom at the start of &amp;quot;Time and Fate;&amp;quot; note the rail extends right back to the rear sight and there is no raised scope mount, meaning this cannot be an M82A1 as the game claims or an M82A1M.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one. It is similar in power to the other heavy sniper rifles, but slower due to being bolt-action, and it has an incorrect magazine capacity of 5 rounds instead of 3. It is also available in Zombies mode, though like all sniper rifles in that mode it is mostly useless due to zombies not exactly being known for long-range combat. A DSR-50 with a variable zoom scope appears as the 15th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon. The spare magazine stored in front of the pistol grip is sadly never used for anything other than holding the gun (in lieu of using the handguard).]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope; it is the only sniper rifle with such an option outside of Zombies (as the DSR-50 has a similar attachment when Pack-a-Punched). A Ballista with the aforementioned iron sights appears as the 16th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FN Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled (rotatory, no less) sniper rifle based on [[Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|600px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres. The red grid indicates the current target cannot be hit at the current charge level; this will be green if it can. Note that the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov Hybrid==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] appears in two past missions, &amp;quot;Pyrrhic Victory&amp;quot; and &amp;quot;Time and Fate&amp;quot;. It is a modified version of the ''Black Ops'' SVD hybrid model, with a lower-profile front sight and the wooden furniture textures replaced with a grayish green texture, apparently trying to make it look more like a modernized variant with synthetic furniture. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
[[Image:Blops2-SVD-2.jpg|thumb|none|600px|Mason reloads his SVD; note that the fire selector is in the &amp;quot;safe&amp;quot; position, and also appears to be from an AK rather than the correct one for an SVD.]]&lt;br /&gt;
&lt;br /&gt;
== SVU Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] can be used in the 2025 missions, referred to as the &amp;quot;SVU-AS&amp;quot;, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect forehand and also has a modified Leupold Mark 4 CQ/T scope incorrectly depicted with a pseudo PSO-1 reticle. It is fitted with a folded-forward Harris-style bipod instead of the correct one for an SVU/SVU-AS, and in the create-a-class menu icon it is mounted backwards and seemingly floating in the air; the icon also includes a flash suppressor. It also lacks select fire, being semi-auto only, making it an SVU. An SVU with a &amp;quot;Dual Band&amp;quot; scope appears as the 14th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage. Note the HUD displaying an incorrect 12-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic and is chambered in .338 Lapua Magnum. In the game files it is referred to as the [[Accuracy International AS50|AS50]], which is semi-auto and chambered in .50 BMG, even though it looks noticeably different from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG, for comparison.]]&lt;br /&gt;
[[Image:Blops2-XPR50.jpg|thumb|none|400px|The &amp;quot;XPR-50&amp;quot; in the game's menu selection.]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot;, as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun. This is the &amp;quot;Chopper Gunner&amp;quot; model from ''Black Ops'' with the belt box removed, but is clearly a variant of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. Like the minigun, it has no iron sights with the aim button instead pre-spinning the barrels, a 999 round magazine with no reserve and no reloading animation. It appears to use the same sound effect normally used for the A-10's GAU-8 in the modern ''Call of Duty'' games. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
It is also present in the DLC &amp;quot;Mob of the Dead&amp;quot; Zombies map, where it has a 150 round magazine and a reload animation where it is simply lowered off the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-GAU-1.jpg|thumb|none|600px|Section wields a futurised GAU-19/A as he vows to infiltrate the jungle base in the loudest manner he possibly can.]]&lt;br /&gt;
[[Image:Blops2-GAU-2.jpg|thumb|none|600px|Meanwhile over on Alcatraz, Sal opens up on some passing zombies, ejecting a suitably impressive cloud of brass at a nearby fence.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun presenting a better view of the Trijicon ACOG 6x48 Machine Gun Scope. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The ''Black Ops'' [[M60 machine gun|M60E3]] model is reused in the singleplayer campaign as a past weapon; as before it is very powerful, but has heavy recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|400px|M60E3 with short barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M60-1.jpg|thumb|none|600px|Mason holds an M60 as he watches one of his allies attempting to threaten a large rock. This went about as well as one would expect it to. Note that unlike the future era weapons, the cold war guns use the old Colt scope from the first game as an &amp;quot;ACOG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] appears in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC; as with the M712 it is rather substantially stylized, in particular featuring a rather squashed receiver, along with several purely decorative additions including a water hose that leads from the rear of the cooling jacket to the bottom of the receiver for no discernible reason. It has an excessive fire rate of 750 RPM compared to the real 450-500, and features an anti-aircraft front sight which is never properly aligned with the standard (i.e. non-anti-aircraft) rear sight. Notably, when reloading, the player character doesn't pull the belt into the action; he simply replaces the belt drum and works the charging handle, as though it were a drum magazine and not simply a round, drum-shaped belt box (a bit like the MG42 from ''[[Call of Duty: World at War]]''). There is a lip depicted on the feed tray, but there's no way it could pull the belt on its own (nevermind that the belt drum is always shown empty); the weapon also ejects disintegrating belt links, rather than using a non-disintegrating belt like the real weapon was issued with.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Blops2 MG08.jpg|thumb|none|600px|Dempsey firing the MG08/15. Note that it's a bit too small, with some parts being even smaller proportionally (the belt box and bipod being visible here); the modeler was also apparently not acquainted with the purpose of the MG08/15's water jacket, seeing as they've put a bunch of holes in the front of it. The weapon is also incorrectly shown ejecting casings out of the left side here (rather than out the bottom-front of the receiver like it should); in first-person, it only ejects belt links out this side like it should (barring the &amp;quot;disintegrating&amp;quot; bit mentioned earlier), while ejected casings aren't visible at all. Then again, Dempsey is also right-handed in first-person, so this cutscene should be taken with a pinch of salt in general.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun, despite technically being a medium machine gun, as it fires a full-sized rifle round rather than an intermediate one. A Mk. 48 with a Leupold HAMR optic appears as the 13th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJB-95-1 ==&lt;br /&gt;
&lt;br /&gt;
A Norinco [[QJB-95-1]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been &amp;quot;futurized&amp;quot; in the same manner as the QBZ-95-1 (i.e. bulkier furniture), and has the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip. A QJB-95-1 with a fictional &amp;quot;Target Finder&amp;quot; sight appears as the 12th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;QBB&amp;quot; is a misnomer for the QJB-95 that is often misreported on the internet.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|400px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm. Image used to show the trigger guard.]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QJB-95-1 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game, and can be picked up from the Mystery Box in Zombies mode. In singleplayer it is used by Soviet troops in Afghanistan, at a time when it would have been replaced by the PKM and the RPK-74. It is also seen during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
[[Image:Blops2-RPD-2.jpg|thumb|none|600px|Taking a look at a weapon crate, he finds an unpleasantly camouflaged RPD with a foregrip; strangely, using this attachment switches the handguard on the model to one that appears to be based on that of the Romanian [[AIM]] AK clone.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==Airtronic RPG-7==&lt;br /&gt;
The [[Airtronic RPG-7]] appears in the future levels as the &amp;quot;futurised&amp;quot; version of the normal RPG-7 used in the past ones. It is simply called &amp;quot;RPG&amp;quot;, and it is fitted with a futuristic warhead seemingly based on the one from ''[[Avengers,_The_(2012)#Airtronic_RPG-7|The Avengers]]''. An Airtronic RPG-7 appears as the 18th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AvengersAirtronic.jpg|thumb|none|400px|The Avengers AirTronic RPG-7 custom warhead.]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-Model.jpg|thumb|none|400px|The in-game Airtronic RPG-7 model (without the rocket).]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the Airtronic RPG-7. Note that like other rocket launchers it uses the crosshair from the original ''Call of Duty's'' MG42, an art asset that was nine years old when the game came out.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92 Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. The maximum capacity is twenty launchers, and Stingers are meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92 Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never found in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful. It is seen being used by Menendez's forces and Menendez himself during &amp;quot;Achilles' Veil&amp;quot;. Interestingly enough, it is named similarly to the Chinese [[FHJ-84]] double-barreled rocket launcher, despite functioning far differently from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-FHJ18AA-Model.jpg|thumb|none|400px|The in-game &amp;quot;FHJ-18 AA&amp;quot; model.]]&lt;br /&gt;
[[Image:Blops2-Fictionallauncher-2.jpg|thumb|none|600px|Menendez holds a spent &amp;quot;FHJ-18 AA&amp;quot; in &amp;quot;Achilles' Veil&amp;quot; after firing the weapon at an American VTOL.]]&lt;br /&gt;
[[Image:Blops2-Fakelauncher-1.jpg|thumb|600px|none|Mason holds an &amp;quot;FHJ-18 AA&amp;quot; as he curses getting the future's least useful weapon in the magical time travel crate.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels; the GP30 is also used by the Galil. The player model no longer has a quadrant sight at all, but is the same model as used in previous games. The in-world model, however, still has its right-mounted quadrant sight. As in previous games, the reload animation includes an incorrect flick of the launcher to eject a spent casing, despite that VOG grenades are built like mortar rounds and are ejected from the launcher in their entirety.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP-30.jpg|thumb|none|400px|GP-30 - 40mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. Like in ''Black Ops'' (and unlike the entire ''Modern Warfare'' series), a VOG-25 grenade is correctly used (though modeled somewhat poorly, being quite clearly the Western 40mm round model modified to approximate the shape of a VOG grenade). The reload animation still includes a flick of the launcher to eject a spent casing that should not exist, and this &amp;quot;casing&amp;quot; uses the same model as the live grenade.]]&lt;br /&gt;
[[Image:Blops2-GP30-2.jpg|thumb|none|600px|Mason takes a close look at the GP30 attached to a PDF soldier's Galil; unlike the player model, this still has a right-mounted quadrant sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a capacity of 24 grenades, double of the real 12, and has no iron sights; the screen simply zooms in when the aim button is pressed. Its grenades are also not affected by gravity, acting more like rockets. The contents of the cylinder are ejected on-screen, but afterwards the weapon is reloaded off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected. Unlike the M203, reloading the M320 shows that the ejected casing does have its own model, instead of having a full 40mm grenade standing in for the casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M320-1.jpg|thumb|none|600px|Section reloads his SIG556, showing off the M320 grenade launcher mounted under the barrel. Note that the white indicator on the fire selector is pointed in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike most previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation. It is the same model from the first ''Black Ops''. Like all M203 grenade launchers in the COD series, there is no model for a spent casing, and so on reloading an unfired grenade round is dumped out of the launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M203-1.jpg|thumb|none|600px|Mason reloads an FN FAL equipped with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;XM31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades are typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-M360-1.jpg|thumb|none|600px|Farid aims his &amp;quot;M360&amp;quot; grenade launcher. Note the red aiming line. The device appears to have a detachable magazine at its midpoint, though it is never reloaded in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL#MGL Mk 1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine&amp;quot;. It is a killstreak reward in multiplayer; it cannot be found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. In Zombies it can only be obtained from the Mystery Box; unlike in the campaign and multiplayer, in Zombies it fires regular grenades that do not explode on impact. It suffers from exactly the same reloading issues as the Taurus Raging Judge. Ironically, it is also one of the few MGL reload animations to (sorta) depict the real weapon's reload procedure, where the cylinder is wound up before any new rounds are loaded, though the player character doesn't make a full rotation to fully wind up the cylinder, and mid-cylinder reloads neglect the fact that the cylinder cannot be manually rotated when it's partially wound up.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs. A SMAW appears as the 17th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Blops2-SMAW-1.jpg|thumb|600px|none|A US soldier in Strike Force mode holds a SMAW as he prepares for the arrival of a CLAW, hoping that he can remember which one is which when the moment of truth comes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is an available weapon in the past levels. An RPG-7 is inaccurately used to disable Noriega's private jet in &amp;quot;Suffer With Me&amp;quot;. In reaity, the SEALs [https://soldiersystems.net/2020/12/20/scubapro-sunday-operation-just-cause/ used] an AT-4 to deal with the plane.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-RPG7-1.jpg|thumb|none|600px|Mason holds an RPG-7 as he ponders whether this is an appropriate weapon to threaten someone with at close range. Note that this is the ''Black Ops'' RPG-7 model, and as in that game the rear sight is mounted backwards.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship. Furthermore, the HUD icon of the SA-14 is used for the campaign version of the &amp;quot;FHJ-18 AA&amp;quot; and the FIM-92A Stinger.&lt;br /&gt;
&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|400px|none|SA-14 Gremlin launcher - 72mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|140px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Black Ops II props.JPG|thumb|none|600px|Props used in the live action trailers, the future grenade under the tomahawk.]]&lt;br /&gt;
[[Image:Blops 2-Futuregrenade-1.jpg|thumb|none|600px|Mason locates a future grenade, made from condensed future.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs. As in ''Black Ops'', they are incorrectly shown painted green, which was not done in real life before the adoption of NATO STANAG 2321 in 1987: period M34 grenades should be white.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:Blops2-M34-1.jpg|thumb|none|600px|Hudson stops during a mandatory stealth section in &amp;quot;Pyrrhic Victory&amp;quot; as Mason carries an injured Woods, an M34 grenade clearly visible under Hudson's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[Image:Blops2-M67-1.jpg|thumb|none|600px|Mason's attempt to take a young Menendez hostage takes a turn for the worse as he flicks the pin from an M67 hand grenade Mason somehow did not notice him carrying.]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
[[Image:Blops2-M83-1.jpg|thumb|none|600px|Section takes some time out from his allegedly urgent escape to check over a dead PMC soldier, finding two M83 smoke grenades on his chest rig.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mecar-1.jpg|thumb|none|600px|A Mecar M72 is visible to the right of the RGD-5 grenade on Woods' chest as Mason realises the Matrix has him.]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mk3-1.jpg|thumb|none|600px|A MK3 offensive hand grenade is clearly visible on Hudson's chest as he and Mason unwisely discuss their daring escape before actually finishing it.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Nightingale&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nightingale&amp;quot; is a grenade only available in the singleplayer mission &amp;quot;Suffer With Me,&amp;quot; and uses the same model as the Decoy Grenade from ''Black Ops''. It appears to be an improvised device made using rifle bullets and some kind of clockwork striker array to set them off, making it bounce around and produce gunfire sounds.&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-RGD5-1.jpg|thumb|none|600px|An RGD-5 grenade is visible among Woods' gear as he complains about the inexplicable presence of sand in Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and BTR-60 APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
[[Image:Blops2-Mine-1.jpg|thumb|none|600px|Mason finishes cutting the chains off the mine box. Note the box is labelled as containing American-made M1 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-2.jpg|thumb|none|600px|He soon discovers this is rather wide of the mark, since the box contains VIS-1.6 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-3.jpg|thumb|none|600px|Not one to look a gift mine in the mouth, Mason is soon merrily placing mines in the path of a careless BTR-60.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shock Charge&amp;quot; ==&lt;br /&gt;
A fictional device known as &amp;quot;Shock Charge&amp;quot; is featured in multiplayer. It resembles a futurized stake mine similar to the POMZ mines but it has miniaturized taser cartridges instead of fragmentation knobs and the stake resembles the blade of United Cutlery M48 Cyclone knife.&lt;br /&gt;
[[Image:POMZ-2M.jpg|thumb|none|200px|POMZ-2M anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, those seen in the past levels are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''. The M2s mounted on SOC-T buggies seen in &amp;quot;Fallen Angel&amp;quot; also lack any ammunition supply. However, the technicals seen in &amp;quot;Cordis Die&amp;quot; have a different M2 model with an ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DShK as a series of Russian-made patrol boats attack his barge. For some reason, the operator's hands are not shown in this game even though the model is recycled from ''Modern Warfare 3'' where they were clearly seen.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings, used by enemies in the singleplayer future levels and controllable by the player in some Strike Force missions. It is also available as a Scorestreak reward in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-Sentry-1.jpg|thumb|600px|none|The player character in multiplayer admires his sentry gun.]]&lt;br /&gt;
[[Image:Blops2-Sentry-2.jpg|thumb|600px|none|Section takes a much dimmer view of sentry guns, since they are usually trying to murder him.]]&lt;br /&gt;
[[Image:Blops2-Sentry-3.jpg|thumb|600px|none|Controlling a sentry in Strike Force mode gives this view, despite that the rig's camera is mounted below and to the right of the barrels...]]&lt;br /&gt;
[[Image:Blops2-Sentry-4.jpg|thumb|600px|none|..while controlling one in multiplayer gives this equally impossible view from halfway along the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon can be seen on a drone in &amp;quot;Celerium&amp;quot; where it is stated to be 40mm despite clearly not being big enough. It is also the chin armament of the &amp;quot;Stealth Chopper&amp;quot; which can be called in by a Scorestreak in multiplayer, a fictional helicopter based on the RAH-66 Commanche.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Blops2-M197-1.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; aims its M197 Vulcan during a rare moment of not flying like a drunk in a hurricane.]]&lt;br /&gt;
[[Image:Blops2-M197-2.jpg|thumb|none|600px|In Theatre mode, a better look at the helicopter can be had.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warthog&amp;quot; Scorestreak in multiplayer allows the player to call in a fictional futuristic version of the A-10 Thunderbolt II ground attack aircraft; like the real thing, this is armed with a [[General Electric GAU-8/A Avenger]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:Blops2-GAU8-1.jpg|thumb|none|600px|The player character in multiplayer admires the result of a good Scorestreak as his pet ground attack aircraft deals with the competition.]]&lt;br /&gt;
[[Image:Blops2-GAU8-2.jpg|thumb|none|600px|The futuristic A-10 makes another pass, firing its GAU-8/A.]]&lt;br /&gt;
[[Image:Blops2-GAU8-3.jpg|thumb|none|600px|The post-match Theatre mode allows a closer look at the &amp;quot;futurised&amp;quot; A-10 model, as well as leading to questions about just how many blast deflectors the carrier thinks it needs.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles and MH-6 &amp;quot;Little Bird&amp;quot; helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M134-1.jpg|thumb|none|600px|The player character in Strike Force mode, having failed to teach his CLAW the meaning of personal space, admires its M134 minigun. Note that it has no ammo source. The device on the CLAW's side is a flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods, and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
Soviet T-55 and T-62 tanks seen during the campaign have coaxial openings for their [[PK Machine Gun|PKT machine guns]], as do T-72s found in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Four [[KPV heavy machine gun]]s in a ZPU-4 quad AA mounting can be seen on a roof in &amp;quot;Suffer With Me;&amp;quot; the five-man weapon is operated by a single gunner, who can be killed to complete one of the level's challenges.&lt;br /&gt;
&lt;br /&gt;
Like previous games in the series, it reuses the same model from ''Call of Duty 4''.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-ZPU-1.jpg|thumb|none|600px|Woods sights up the gunner of the ZPU, who, in addition to his AA gun, is apparently in possession of the dreaded levitating FAL.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42 ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== Denel MG4 ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Browning M1919]], the Denel MG4, can be seen in coaxial mounts alongside the Denel GT-2 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919A4_pintle.jpg|thumb|400px|none|Browning M1919A4 - 7.62x51mm NATO. The vehicles in the game use a version built by Denel]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm Denel GT-2 cannon. The muzzle of the MG4 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; (&amp;quot;Autonomous Ground Robot&amp;quot; in multiplayer) tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their right-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== NSV-T Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Low-detail [[NSV heavy machine gun|NSV-T heavy machine guns]] can be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|none|400px|NSV-T heavy machine gun mounted on a Ukranian T-84 - 12.7x107mm]]&lt;br /&gt;
[[Image:Blops2-NSVT-1.jpg|thumb|none|600px|The player character in multiplayer looks over the ridiculously misproportioned NSV-T of a parked T-72.]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun (mounted) ==&lt;br /&gt;
&lt;br /&gt;
Mounted [[RPD]]s are a frequent sight in the 1980s levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-MountRPD-1.jpg|thumb|none|600px|Woods locates a mounted RPD in &amp;quot;Suffer With Me,&amp;quot; wondering what manner of incredible glue technology has been used to achieve this.]]&lt;br /&gt;
[[Image:Blops2-MountRPD-2.jpg|thumb|none|600px|Per FPS rules, mounting an RPD somehow removes its need for either reloading or ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Type 1130 CIWS ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer map &amp;quot;Carrier&amp;quot; is set on the deck of Chinese supercarrier, which appears to be based on the ''Liaoning'' (CV-16 of the People's Liberation Army Navy (this is not a typo) Surface Force), formerly the ''Admiral Kuznetsov''-class carrier ''Varyag''. Multiple Type 1130 30mm 11-barrel CIWS installations can be seen on the deck as opposed to the three installations around the perimeter that the real ship has; these are equipped with their radar, but for some reason do not have the sensor pod which should be mounted on the right of the installation. Most likely it is because in all photographs of ''Liaoning'' available at the time, the pod was covered with a tarp, and the designers did not realise it was concealing part of the installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1130.jpg|thumb|none|400px|Type 1130 11-barrel CIWS installation on Chinese carrier ''Liaoning'' - 30mm. Note the green tarp covering the sensor pod next to the fire control radar.]]&lt;br /&gt;
[[Image:Blops2-1130-1.jpg|thumb|none|600px|The player character in multiplayer looks over one of the Chinese carrier's Type 1130 CIWS installations as he wonders how the carrier deck came to be colonised by a group of small, completely useless huts.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
== Tactical High Energy Laser ==&lt;br /&gt;
A futuristic version of the Tactical High Energy Laser appears as the &amp;quot;Laser Turret&amp;quot;. It is mounted on a conventional looking SAM trailer.&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
Two crossbow weapons can be acquired in singleplayer by completing 5 challenges in the mission &amp;quot;Karma,&amp;quot; one of them also appearing in multiplayer. Both fire explosive bolts: one is the manually loaded weapon from the first ''Black Ops'', while the second is a reverse-draw crossbow which resembles a Barnett BC Raptor. This version is somehow fed from a small magazine, which doubles as the handguard, and in multiplayer has the even more unfathomable ability to fire three bolts at once with the correct attachment. This crossbow (unmodified) is the 19th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|400px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-Crossbow-1.jpg|thumb|none|600px|The ''Black Ops'' crossbow, now called the &amp;quot;Manual Crossbow&amp;quot;. At full size, it has what looks like part of an AR carry handle at the rear: this is actually the remains of the belt feed opening from the M60 model.]]&lt;br /&gt;
[[Image:Blops2-Crossbow-2.jpg|thumb|none|600px|The new repeating crossbow.]]&lt;br /&gt;
[[Image:Blops2-Crossbow-3.jpg|thumb|none|600px|Mason holds the new crossbow as he contemplates a nearby wall. At full size it is easy to distinguish the rear section has an ACR mag release and, as in ''MW3'', has the fire selector markings of a civilian semi-only variant.]]&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A futuristic man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the &amp;quot;Guardian ADS,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and eventually kills any enemies who enter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilentGuardian.jpg|thumb|none|350px|Raytheon Silent Guardian Active Denial System]]&lt;br /&gt;
[[Image:Blops2-Guardian-1.jpg|thumb|none|600px|The player character in multiplayer looks over his Silent Guardian, glad technology has progressed to the point he does not have to haul a 10,000 pound transmitter and generator assembly around with it.]]&lt;br /&gt;
&lt;br /&gt;
== SDU-5/E Marker Distress Light ==&lt;br /&gt;
&lt;br /&gt;
While not actually a weapon at all, this portable IR strobe is used as a grenade in &amp;quot;Suffer With Me,&amp;quot; allowing fire to be called down from an orbiting AC-130 gunship. The version in the game is a retextured version of ''Black Ops''' &amp;quot;Tactical Insertion&amp;quot; device, swapping the incorrect olive drab colour scheme (which was the colour of the SDU-5/E's FG1C flash guard case, not the device itself) for a still-incorrect black.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orange-beacon-2.jpg|thumb|none|400px|SDU-5/E Marker Distress Light]]&lt;br /&gt;
[[Image:Orange-beacon-3.JPG|thumb|none|400px|SDU-5/E Marker Distress Light in FG1C flash guard case]]&lt;br /&gt;
[[Image:Blops2-strobe-1.jpg|thumb|none|600px|As Woods encounters the SDU-5/E, Mason decides to be extremely rude to it. Note that it has the raised base of the flash guard case, but still has the switch and battery cover on the base of the device itself visible.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a two-round burst shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
This section excludes mounted and emplaced weapons as well as grenades and explosives - you can find them under their respective categories.&lt;br /&gt;
&lt;br /&gt;
== AK Variants ==&lt;br /&gt;
Many AK variants such as the [[AKMS]] and the [[AK-74]] are seen during the introduction to &amp;quot;Old Wounds&amp;quot;. Some AKs with milled receiver are also seen (one with a fixed stock and the others with underfolding ones), though it is unclear if they are [[AK-47]]/AKS-47 or early versions of the [[Norinco Type 56]]/Type 56-1.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an [[FN Five-seveN]]. Most likely a placeholder that was never replaced, seeing as the Five-seveN and the &amp;quot;KAP-40&amp;quot; have replaced the M9 as the standard service pistol of the American military.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|With everything going wrong, Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Bruni Olympic 6 ==&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot; as Salazar is explaining Menendez's rise to power, a live-action sequence shows an actor playing a young Menendez drawing a [[Bruni Olympic 6]] blank-fire revolver from his waistband and &amp;quot;shooting&amp;quot; a rival in both legs with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Olympic6 2.jpg|350px|thumb|none|Bruni Olympic 6 with wooden grips - .22 blanks]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px|Young Menendez reaches for his Bruni Olympic 6...]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px|...and shoots the man responsible for smuggling cable spools and shipping containers into every FPS ever.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Sporter Competition ==&lt;br /&gt;
During the cutscene halfway through &amp;quot;Pyrrhic Victory&amp;quot; as Woods recalls his escape from the &amp;quot;Hanoi Hilton&amp;quot;, the guard he ambushes is shown armed with the &amp;quot;M16A4&amp;quot; model (actually a Colt Sporter Competition) from ''[[Call of Duty 4: Modern Warfare]]'', decades before the [[M16A4]] would actually have existed.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|400px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-M16A4-1.jpg|thumb|none|600px|Woods prepares to ambush one of his jailers; note the square profile of the ''Call of Duty 4'' in-world M16A4's flash hider.]]&lt;br /&gt;
[[Image:Blops2-M16A4-2.jpg|thumb|none|600px|As Woods uses the advanced tactic of shouting in his opponent's ear, the taped magazine and extremely angular handguard are visible.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot;, a series of stock footage screens show guns supposedly smuggled to Afghanistan by the Menendez cartel, most bizarrely two rows of [[L85A2]] rifles with L3A1 bayonets fitted.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80 rifle with bayonet.jpg|thumb|none|450px|SA80 with rifle bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-L85-1.jpg|thumb|600px|none|Section and Salazar discuss Menendez's bizarre decision to smuggle British Army rifles to Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== Generic Revolver ==&lt;br /&gt;
Low-detail revolvers somewhat resembling the [[Smith &amp;amp; Wesson Model 10]] are seen on character models for cartel thugs in &amp;quot;Time and Fate&amp;quot; and baseball bat wielding Dignity Battalion members in &amp;quot;Suffer With Me.&amp;quot; The models appear to be taken from a much older game, and lack any real identifying features, or even triggers. Like almost all sidearms and grenades on character models, these enemies will never attempt to use their revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px|Mason looks down at a drug cartel thug (not to be confused for a thug cartel drug) and admires his low-detail revolver.]]&lt;br /&gt;
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px|Following a failed attempt by Dignity Battalion to give Woods a suspiciously undignified death-by-baseball-bat, he takes a moment to look over their sidearms, figuring they must have mistaken him for whoever sold them revolvers with no triggers.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
Similarly to the Beretta 92SB, the [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] is not a usable weapon, only seen holstered on the character models of mercenary enemies in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-USP-1.jpg|thumb|none|600px|Section finds himself unduly fascinated by a dead mercenary's holstered USP45.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Flare Pistol ==&lt;br /&gt;
A PDF soldier at the start of &amp;quot;Suffer With Me&amp;quot; fires an [[M8 flare pistol]] as Woods and Mason attempt to pass his checkpoint. The pistol is only seen at long range, as it vanishes when the soldier is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|350px|M8 Flare Pistol - 37mm]]&lt;br /&gt;
[[Image:Blops2-Flaregun-Model.jpg|thumb|none|250px|The in-game M8 Flare Pistol model.]]&lt;br /&gt;
[[Image:Blops2-Flaregun-1.jpg|thumb|none|600px|Following Woods and Mason completely failing at anything resembling stealth, the PDF soldier raises his flaregun. At full size, the distinctive twin hooked projections of the M8, the mount latch and breech lock, are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
An [[M79 grenade launcher]] is briefly seen during the introduction to &amp;quot;Old Wounds&amp;quot;.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Paintball Guns==&lt;br /&gt;
A store display of paintball guns can be seen in the map &amp;quot;Rush&amp;quot; from the Vengeance DLC. The models shown are the [[Air Guns#Tippmann 98 Custom|Tippmann 98 Custom]], the Tippmann X7 X36 and probably a variant of the Dye Matrix. The map also has multiple images of a figure with what appears to be a fictional paintball TAR-21.&lt;br /&gt;
[[Image:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
[[File:Tippmann X7 G36.jpg|thumb|400px|none|A Tippmann X7 G36 paintball gun.]]&lt;br /&gt;
[[Image:Blops2-Paintball.jpg|thumb|none|600px|The Tippmann X7 X36 guns are on the right, while the Dye Matrix-looking variants are at the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=1513694</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=1513694"/>
		<updated>2022-08-08T15:28:36Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ArmA II&lt;br /&gt;
|picture = ArmA II.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[ArmA]]&lt;br /&gt;
|date= 2009&lt;br /&gt;
|developer=Bohemia Interactive Studio&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= 505 Games&amp;lt;br&amp;gt;Atari&lt;br /&gt;
|genre=Tactical Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
[[file:ArmA 2 British Armed Forces.jpg|thumb|right|300px|''ArmA 2: British Armed Forces'' (2010)]]&lt;br /&gt;
[[file:ArmA 2 Private Millitary Company.jpg|thumb|right|300px|''ArmA 2: Private Military Company'' (2011)]]&lt;br /&gt;
[[file:171719.jpg|thumb|right|300px|''ArmA II: Reinforcements'' (2011)]]&lt;br /&gt;
[[file:Arma 2 Army of the Czech Republic.jpg|thumb|right|300px|''ArmA II: Army of the Czech Republic'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''ArmA II''''' is a military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ''[[ArmA]]'' series, officially announced on August 22, 2007, and was built on the ''Real Virtuality 3'' engine owned by BIS. The game was released between June 17-July 20, 2009 in various countries, and on June 26 in the same year for Steam. &lt;br /&gt;
&lt;br /&gt;
On June 26, 2010, a stand-alone expansion pack called '''''Operation Arrowhead''''' ('''''OA''''') was released, featuring a new campaign, new maps, new units, new vehicles, and new weapons, as well as new gameplay elements.&lt;br /&gt;
&lt;br /&gt;
On August 29, 2010, a downloadable content pack called '''''British Armed Forces''''' ('''''BAF''''') was released, featuring content of the British Army. Later on, a second downloadable content pack called '''''Private Military Company''''' ('''''PMC''''') was released, featuring content of a fictional private military company faction. Both DLC's were bundled onto a pack called '''''Reinforcements''''' ('''''RFT'''''), and was released on April 1, 2011.&lt;br /&gt;
&lt;br /&gt;
On June 4, 2012, a third downloadable content pack called '''''Army of the Czech Republic''''' ('''''ACR''''') was announced, and will feature content of the Czech Republic military forces. It was released on August 1, 2012.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in ''ArmA II'', ''Operation Arrowhead'', ''Reinforcements'', and ''Army of the Czech Republic'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=ArmA 2=&lt;br /&gt;
Weapons featured in the original game. Almost all of the weapons from the original feature in the other campaigns.&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
The [[Beretta M9]] returns in ''ArmA 2'', it is the same exact model from ''[[ArmA: Armed Assault]]'', and it is the standard sidearm of the USMC and US Army factions, typically carried by squad leaders and officers. A suppressed version of the M9 is available (fitted with AAC EVOLUTION 9mm suppressor), and used mainly by members of the Force Recon unit 'Razor' team. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[file:Arma2 M9.jpg|thumb|none|450px|In-game Beretta M9. An easter egg is visible on the gun, where &amp;quot;STFU&amp;quot; is engraved on the slide.]]&lt;br /&gt;
[[file:Arma2weapons_M9-silenced.jpg|thumb|none|450px|In-game suppressed Beretta M9. Note: Advanced Armament Corp. logo on the suppressor.]]&lt;br /&gt;
[[file:Arma2 M9 custom.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Arma2 M9 holding.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Arma2 M9 aim.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
'''Beretta M9 Silenced'''&lt;br /&gt;
[[file:Arma2 M9 Silenced custom.jpg|thumb|none|600px|Beretta M9 Silenced in game.]]&lt;br /&gt;
[[file:Arma2 M9 Silenced holding.jpg|thumb|none|600px|Beretta M9 Silenced in game.]]&lt;br /&gt;
[[file:Arma2 M9 Silenced aim.jpg|thumb|none|600px|Beretta M9 Silenced in game.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]] is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the ''Reinforcements'' expansion, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[file:Arma2 M1911A1.jpg|thumb|none|450px|In-game M1911A1.]]&lt;br /&gt;
[[file:Arma2 Colt M1911A1 custom.jpg|thumb|none|600px|Colt M1911A1 in game.]]&lt;br /&gt;
[[file:Arma2 Colt M1911A1 holding.jpg|thumb|none|600px|Colt M1911A1 in game.]]&lt;br /&gt;
[[file:Arma2 Colt M1911A1 aim.jpg|thumb|none|600px|Colt M1911A1 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] returns from ''[[ArmA: Armed Assault]]''. It is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army, Chernarussian Defence Forces, ChDKZ rebels, NAPA insurgents and the Takistani Army. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Russian Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Arma2 makarov.jpg|thumb|none|450px|The in-game Makarov PM.]]&lt;br /&gt;
[[file:Arma2 Makarov PM custom.jpg|thumb|none|600px|Makarov PM in game.]]&lt;br /&gt;
[[file:Arma2 Makarov PM holding.jpg|thumb|none|600px|Makarov PM in game.]]&lt;br /&gt;
[[file:Arma2 Makarov PM aim.jpg|thumb|none|600px|Makarov PM in game.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov 6P9 PB===&lt;br /&gt;
The [[6P9 PB]] is used by Spetznatz operatives exclusively, referred to as the &amp;quot;Makarov Silenced&amp;quot;.&lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|350px|6P9 PB - 9x18mm Makarov with integral silencer.]]&lt;br /&gt;
[[file:Arma2weapons_Makarov-silenced.jpg|thumb|none|450px|The in-game 6P9 PB.]]The&lt;br /&gt;
[[file:Arma2 Makarov PB custom.jpg|thumb|none|600px|Makarov 6P9 PB in game.]]&lt;br /&gt;
[[file:Arma2 Makarov PB holding.jpg|thumb|none|600px|Makarov 6P9 PB in game.]]&lt;br /&gt;
[[file:Arma2 Makarov PB aim.jpg|thumb|none|600px|Makarov 6P9 PB in game.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] returns from ''[[ArmA: Armed Assault]]'', and used by USMC pilots.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[file:Arma2 MP5A5 custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
[[file:Arma2 MP5A5 holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
[[file:Arma2 MP5A5 aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]], distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not  standard equipment among any of the factions. &lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.]]&lt;br /&gt;
[[file:Arma2weapons MP5.jpg|thumb|none|450px|The in-game MP5SD6.]]&lt;br /&gt;
[[file:Arma2 MP5SD6 custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD6 in game.]]&lt;br /&gt;
[[file:Arma2 MP5SD6 holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD6 in game.]]&lt;br /&gt;
[[file:Arma2 MP5SD6 aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD6 in game.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2-03===&lt;br /&gt;
The [[PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2-03]] is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers. &lt;br /&gt;
[[file:Bizon9x18.jpg|thumb|none|350px|Modern PP-19 Bizon-2-03 - 9x18mm.]]&lt;br /&gt;
[[file:Arma2weapons Bizon.jpg|thumb|none|450px|The in-game PP-19 Bizon-2-03, fitted with a suppressor.]]&lt;br /&gt;
[[file:Arma2 PP-19 Bizon custom.jpg|thumb|none|600px|PP-19 Bizon-2-03 in game.]]&lt;br /&gt;
[[file:Arma2 PP-19 Bizon holding.jpg|thumb|none|600px|PP-19 Bizon-2-03 in game.]]&lt;br /&gt;
[[file:Arma2 PP-19 Bizon aim.jpg|thumb|none|600px|PP-19 Bizon-2-03 in game.]]&lt;br /&gt;
'''PP-19 Bizon-2-03 + Suppressor'''&lt;br /&gt;
[[file:Arma2 PP-19 Bizon SD custom.jpg|thumb|none|600px|PP-19 Bizon-2-03 + Suppressor in game.]]&lt;br /&gt;
[[file:Arma2 PP-19 Bizon SD holding.jpg|thumb|none|600px|PP-19 Bizon-2-03 + Suppressor in game.]]&lt;br /&gt;
[[file:Arma2 PP-19 Bizon SD aim.jpg|thumb|none|600px|PP-19 Bizon-2-03 + Suppressor in game.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 Joint Services Combat Shotgun===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]], appearing simply as the &amp;quot;M1014&amp;quot;, is the standard combat shotgun of the USMC faction. It fires both slug and shotshells (as of v1.53), both of which have a very limited range compared to other weapons.&lt;br /&gt;
[[file:M4Super90.jpg |thumb|none|350px|Benelli M1014 (M4 Super 90) - 12 Gauge]]&lt;br /&gt;
[[file:Arma2weapons M1014.jpg|thumb|none|450px|In-game M1014. Note the lack of charging handle, although the handle is visible from first-person view.]]&lt;br /&gt;
[[file:Arma2 M1014 custom.jpg|thumb|none|600px|Benelli M1014 Joint Services Combat Shotgun in game.]]&lt;br /&gt;
[[file:Arma2 M1014 holding.jpg|thumb|none|600px|Benelli M1014 Joint Services Combat Shotgun in game.]]&lt;br /&gt;
[[file:Arma2 M1014 aim.jpg|thumb|none|600px|Benelli M1014 Joint Services Combat Shotgun in game.]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga-12K===&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga-12K]], appearing as the &amp;quot;Saiga 12K&amp;quot;, is the standard combat shotgun of the Russian Federation faction, featuring an 8-round magazine, and same as the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]], the Saiga-12K fires both slug and shot ammunition.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[file:Arma2weapons Saiga.jpg|thumb|none|450px|The Saiga 12K in a piece of ''ArmA II'' official media. Note the AK-type iron sights and different flash hider; these do not appear on the in-game model, and this Saiga setup only appears on the weapon's in-game icon.]]&lt;br /&gt;
[[file:Arma2 Saiga 12K custom.jpg|thumb|none|600px|Izhmash Saiga-12K in game.]]&lt;br /&gt;
[[file:Arma2 Saiga 12K holding.jpg|thumb|none|600px|Izhmash Saiga-12K in game.]]&lt;br /&gt;
[[file:Arma2 Saiga 12K aim.jpg|thumb|none|600px|Izhmash Saiga-12K in game.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles and Carbines==&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard issue rifle of the CDF, and available with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the ''Operation Arrowhead'' expansion.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
[[file:Arma2 AK-74GP30.jpg|thumb|none|450px|The in-game AK-74 fitted with a GP-25.]]&lt;br /&gt;
[[file:Arma2 AK-74 custom.jpg|thumb|none|600px|AK-74 in game.]]&lt;br /&gt;
[[file:Arma2 AK-74 holding.jpg|thumb|none|600px|AK-74 in game.]]&lt;br /&gt;
[[file:Arma2 AK-74 aim.jpg|thumb|none|600px|AK-74 in game.]]&lt;br /&gt;
'''AK-74 + GP-25'''&lt;br /&gt;
[[file:Arma2 AK-74 + GP-25 custom.jpg|thumb|none|600px|AK-74 + GP-25 in game.]]&lt;br /&gt;
[[file:Arma2 AK-74 + GP-25 holding.jpg|thumb|none|600px|AK-74 + GP-25 in game.]]&lt;br /&gt;
[[file:Arma2 AK-74 + GP-25 aim.jpg|thumb|none|600px|AK-74 + GP-25 in game.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The ''Operation Arrowhead'' expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
[[file:aks74.jpg|thumb|none|350px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
'''AKS-74 + Kobra RDS'''&lt;br /&gt;
[[file:Arma2 AKS-74 + kobra rds custom.jpg|thumb|none|600px|AKS-74 + Kobra RDS in game.]]&lt;br /&gt;
[[file:Arma2 AKS-74 + kobra rds holding.jpg|thumb|none|600px|AKS-74 + Kobra RDS in game.]]&lt;br /&gt;
[[file:Arma2 AKS-74 + kobra rds aim.jpg|thumb|none|600px|AKS-74 + Kobra RDS in game.]]&lt;br /&gt;
'''AKS-74 + PSO-1'''&lt;br /&gt;
[[file:Arma2 AKS-74 + PSO-1 custom.jpg|thumb|none|600px|AKS-74 + PSO-1 in game.]]&lt;br /&gt;
[[file:Arma2 AKS-74 + PSO-1 holding.jpg|thumb|none|600px|AKS-74 + PSO-1 in game.]]&lt;br /&gt;
[[file:Arma2 AKS-74 + PSO-1 aim.jpg|thumb|none|600px|AKS-74 + PSO-1 in game.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots of the CDF, ChKDZ, NAPA, Russian factions &amp;amp; Takistani Army. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm.]]&lt;br /&gt;
[[file:ArmA2 AKS-74UN.jpg|thumb|none|450px|The AKS-74UN in-game, fitted with a Kobra sight.]]&lt;br /&gt;
[[file:Arma2 AKS-74U custom.jpg|thumb|none|600px|AKS-74U in game.]]&lt;br /&gt;
[[file:Arma2 AKS-74U holding.jpg|thumb|none|600px|AKS-74U in game.]]&lt;br /&gt;
[[file:Arma2 AKS-74U aim.jpg|thumb|none|600px|AKS-74U in game.]]&lt;br /&gt;
'''AKS-74UN + Kobra RDS + PBS-4 Silencer'''&lt;br /&gt;
[[file:Arma2 AKS-74UN + kobra rds custom.jpg|thumb|none|600px|AKS-74UN + Kobra RDS + PBS-4 Silencer in game.]]&lt;br /&gt;
[[file:Arma2 AKS-74UN + kobra rds holding.jpg|thumb|none|600px|AKS-74UN + Kobra RDS + PBS-4 Silencer in game.]]&lt;br /&gt;
[[file:Arma2 AKS-74UN + kobra rds aim.jpg|thumb|none|600px|AKS-74UN + Kobra RDS + PBS-4 Silencer in game.]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the [[AK-74|AK-74M]]. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
[[file:Ak107-2.jpg|thumb|none|350px|AK-107 - 5.45x39mm.]]&lt;br /&gt;
[[file:Ak107-1.jpg|thumb|none|350px|AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).]]&lt;br /&gt;
[[file:Arma2 AK-107.jpg|thumb|none|450px|An in-game AK-107 variant, fitted with a Kobra sight.]]&lt;br /&gt;
[[file:Arma2_ak107_gl.jpg|thumb|none|450px|Another in-game AK-107 variant, fitted with PSO-1 scope and GP-25.]]&lt;br /&gt;
'''AK-107 + Kobra RDS'''&lt;br /&gt;
[[file:Arma2 AK-107 + kobra rds custom.jpg|thumb|none|600px|AK-107 + Kobra RDS in game.]]&lt;br /&gt;
[[file:Arma2 AK-107 + kobra rds holding.jpg|thumb|none|600px|AK-107 + Kobra RDS in game.]]&lt;br /&gt;
[[file:Arma2 AK-107 + kobra rds aim.jpg|thumb|none|600px|AK-107 + Kobra RDS in game.]]&lt;br /&gt;
'''AK-107 + Kobra RDS + GP-25 '''&lt;br /&gt;
[[file:Arma2 AK-107 + kobra rds + GP-25 custom.jpg|thumb|none|600px|AK-107 + Kobra RDS + GP-25 in game.]]&lt;br /&gt;
[[file:Arma2 AK-107 + kobra rds + GP-25 holding.jpg|thumb|none|600px|AK-107 + Kobra RDS + GP-25 in game.]]&lt;br /&gt;
[[file:Arma2 AK-107 + kobra rds + GP-25 aim.jpg|thumb|none|600px|AK-107 + Kobra RDS + GP-25 in game.]]&lt;br /&gt;
'''AK-107 + PSO-1 + GP-25 '''&lt;br /&gt;
[[file:Arma2 AK-107 + PSO-1 + GP-25 custom.jpg|thumb|none|600px|AK-107 + PSO-1 + GP-25 in game.]]&lt;br /&gt;
[[file:Arma2 AK-107 + PSO-1 + GP-25 holding.jpg|thumb|none|600px|AK-107 + PSO-1 + GP-25 in game.]]&lt;br /&gt;
[[file:Arma2 AK-107 + PSO-1 + GP-25 aim.jpg|thumb|none|600px|AK-107 + PSO-1 + GP-25 in game.]]&lt;br /&gt;
'''AK-107 + PSO-1'''&lt;br /&gt;
[[file:Arma2 AK-107 + PSO-1 custom.jpg|thumb|none|600px|AK-107 + PSO-1 in game.]]&lt;br /&gt;
[[file:Arma2 AK-107 + PSO-1 holding.jpg|thumb|none|600px|AK-107 + PSO-1 in game.]]&lt;br /&gt;
[[file:Arma2 AK-107 + PSO-1 aim.jpg|thumb|none|600px|AK-107 + PSO-1 in game.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] is used by ChKDZ insurgents and NAPA guerrillas. In the ''Operation Arrowhead''' expansion, the AKM is used by Takistani militiamen.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm.]]&lt;br /&gt;
[[file:ArmA2 AKM.jpg|thumb|none|450px|The AKM in-game.]]&lt;br /&gt;
[[file:Arma2 AKM custom.jpg|thumb|none|600px|AKM in game.]]&lt;br /&gt;
[[file:Arma2 AKM holding.jpg|thumb|none|600px|AKM in game.]]&lt;br /&gt;
[[file:Arma2 AKM aim.jpg|thumb|none|600px|AKM in game.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the ''Operation Arrowhead'' expansion.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[file:ArmA2 AKMS.jpg|thumb|none|450px|The AKMS in-game,]]&lt;br /&gt;
[[file:Arma2 AKMS custom.jpg|thumb|none|600px|AKMS in game.]]&lt;br /&gt;
[[file:Arma2 AKMS holding.jpg|thumb|none|600px|AKMS in game.]]&lt;br /&gt;
[[file:Arma2 AKMS aim.jpg|thumb|none|600px|AKMS in game.]]&lt;br /&gt;
'''AKMS Gold Plated'''&lt;br /&gt;
[[file:Arma2 AKMS Gold Plated custom.jpg|thumb|none|600px|AKMS Gold Plated in game.]]&lt;br /&gt;
[[file:Arma2 AKMS Gold Plated holding.jpg|thumb|none|600px|AKMS Gold Plated in game.]]&lt;br /&gt;
[[file:Arma2 AKMS Gold Plated aim.jpg|thumb|none|600px|AKMS Gold Plated in game.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 Carbine===&lt;br /&gt;
The [[M4A1]] returns from ''[[ArmA: Armed Assault]]'', and by far has the most variants of any available weapon in-game (with a total of ten variants). In ''ArmA II'', M4A1s are used by vehicle crews, Force Recon operators (including &amp;quot;Razor&amp;quot; team), scouts, engineers, corpsmen (incorrectly referred to as &amp;quot;medics&amp;quot;), and officers of the USMC faction. These variants are available with carry handles/iron sights, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, EOTech 551 Holographic sights, unknown model of SureFire WeaponLights, AN/PEQ-2 TPIAL IR designators, Knight's Armament QDSS-NT4 suppressors, Knight's Armament vertical foregrips, and [[M203 grenade launcher|Knight's Armament M203A1 grenade launchers]] with leaf sights, as well either in black or woodland color schemes.&lt;br /&gt;
Two new variants were introduced with the ''Operation Arrowhead'' stand-alone expansion and used by Czech special forces operators, appearing as the &amp;quot;M4A3&amp;quot;s with desert camouflage scheme but featuring different accessories: the first is fitted with M68 CCO and a KAC vertical foregrip, whilst the other is fitted with TA01NSN ACOG scope, AN/PEQ-2 TPIAL IR designator, and a KAC M203A1 grenade launcher with leaf sight. Also, some units of the ''Private Military Company'' DLC are also using M4A1s.&lt;br /&gt;
A modelling mistake showing every M4A1 has an [[M16A1]] pistol grip.&lt;br /&gt;
[[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ArmA2 M4A1.jpg|thumb|none|450px|In-game ''M4A1 CCO''. This variant is fitted with M68 CCO. Note the M16A1 pistol grip.]]&lt;br /&gt;
[[file:Arma2weapons_M4A1-SOPMOD-CAMO.jpg|thumb|none|450px|In-game ''M4A1 M203 Holo CAMO''. This variant has woodland camouflage scheme and fitted with EOTech 551, KAC M203A1 with leaf sight.]]&lt;br /&gt;
[[file:Arma2 M4A1 custom.jpg|thumb|none|600px|Colt M4A1 Carbine in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 holding.jpg|thumb|none|600px|Colt M4A1 Carbine in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 aim.jpg|thumb|none|600px|Colt M4A1 Carbine in game.]]&lt;br /&gt;
'''Colt M4A1 Carbine + KAC M203A1 + ACOG'''&lt;br /&gt;
[[file:Arma2 M4A1 + ACOG + M203 custom.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + ACOG in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 + ACOG + M203 holding.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + ACOG in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 + ACOG + M203 aim.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + ACOG in game.]]&lt;br /&gt;
'''Colt M4A1 Carbine + KAC M203A1 + EOTech 551'''&lt;br /&gt;
[[file:Arma2 M4A1 + holo + M203 custom.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + EOTech 551 in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 + holo + M203 holding.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + EOTech 551 in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 + holo + M203 aim.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + EOTech 551 in game.]]&lt;br /&gt;
'''Colt M4A1 Carbine + KAC M203A1 + EOTech 551 + Silencer + Camo'''&lt;br /&gt;
[[file:Arma2 M4A1 + holo + M203 camo sd custom.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + EOTech 551 + Silencer + Camo in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 + holo + M203 camo sd holding.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + EOTech 551 + Silencer + Camo in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 + holo + M203 camo sd aim.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + EOTech 551 + Silencer + Camo1 in game.]]&lt;br /&gt;
'''Colt M4A1 Carbine + Aimpoint M68'''&lt;br /&gt;
[[file:Arma2 M4A1 CCO + M2 custom.jpg|thumb|none|600px|Colt M4A1 Carbine + Aimpoint M68 in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 CCO + M2 holding.jpg|thumb|none|600px|Colt M4A1 Carbine + Aimpoint M68 in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 CCO + M2 aim.jpg|thumb|none|600px|Colt M4A1 Carbine + Aimpoint M68 in game.]]&lt;br /&gt;
'''Colt M4A1 Carbine + Aimpoint M68 + Camo'''&lt;br /&gt;
[[file:Arma2 M4A1 CCO + M2 Camo custom.jpg|thumb|none|600px|Colt M4A1 Carbine + Aimpoint M68 + Camo in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 CCO + M2 Camo holding.jpg|thumb|none|600px|Colt M4A1 Carbine + Aimpoint M68 + Camo in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 CCO + M2 Camo aim.jpg|thumb|none|600px|Colt M4A1 Carbine + Aimpoint M68 + Camo in game.]]&lt;br /&gt;
'''Colt M4A1 Carbine + Aimpoint M68 + Silencer + Camo'''&lt;br /&gt;
[[file:Arma2 M4A1 CCO + M2 Camo SD custom.jpg|thumb|none|600px|Colt M4A1 Carbine + Aimpoint M68 + Silencer + Camo in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 CCO + M2 Camo SD holding.jpg|thumb|none|600px|Colt M4A1 Carbine + Aimpoint M68 + Silencer + Camo in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 CCO + M2 Camo SD aim.jpg|thumb|none|600px|Colt M4A1 Carbine + Aimpoint M68 + Silencer + Camo in game.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A2===&lt;br /&gt;
The [[M16A2]] is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the ''Operation Arrowhead'' expansion. Same as the [[M4A1]]s and [[M16A4]]s  in-game, all of the M16A2s are erroneously modeled with an A1 pistol grip.&lt;br /&gt;
[[file:M16A2.jpg|thumb|350px|none|M16A2 Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:M16A2_M203.jpg|thumb|350px|none|M16A2 (5.56x45mm) with M203 grenade launcher (40mm).]]&lt;br /&gt;
[[file:ArmA2 M16A2.jpg|thumb|none|450px|The M16A2 in-game.]]&lt;br /&gt;
[[file:Arma2 M16A2 custom.jpg|thumb|none|600px|Colt M16A2 in game.]]&lt;br /&gt;
[[file:Arma2 M16A2 holding.jpg|thumb|none|600px|Colt M16A2 in game.]]&lt;br /&gt;
[[file:Arma2 M16A2 aim.jpg|thumb|none|600px|Colt M16A2 in game.]]&lt;br /&gt;
'''Colt M16A2 + M203'''&lt;br /&gt;
[[file:Arma2 M16A2 + M203 custom.jpg|thumb|none|600px|Colt M16A2 + M203 in game.]]&lt;br /&gt;
[[file:Arma2 M16A2 + M203 holding.jpg|thumb|none|600px|Colt M16A2 + M203 in game.]]&lt;br /&gt;
[[file:Arma2 M16A2 + M203 aim.jpg|thumb|none|600px|Colt M16A2 + M203 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[M16A4]] is the standard issue weapon of the USMC faction in-game, and there are four variants available. Same as the [[M4A1]]s in-game, all of the M16A4s are erroneously modeled with an A1 pistol grip.&lt;br /&gt;
All versions of the M16A4 with an [[M203 grenade launcher]] also feature a spelling error in their inventory descriptions, listing them as an &amp;quot;Assault rifle with grenade luncher&amp;quot;.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.]]&lt;br /&gt;
[[file:M16A4M203ACOG.jpg|thumb|none|350px|Artwork of an M16A4 rifle - 5.56x45mm NATO with ACOG scope and M203A2 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:ArmA2 M16A4.jpg|thumb|none|450px|In-game ''M16A4 M203 RCO''. This variant is fitted with Trijicon TA31 4x32 ACOG scope, KAC M5 RAS handguard, AN/PEQ-2 TPIAL designator, and an M203A2 grenade launcher with leaf sight.]]&lt;br /&gt;
'''Colt M16A4 + M203A2'''&lt;br /&gt;
[[file:Arma2 M16A4 + m203 custom.jpg|thumb|none|600px|Colt M16A4 + M203A2 in game.]]&lt;br /&gt;
[[file:Arma2 M16A4 + m203 holding.jpg|thumb|none|600px|Colt M16A4 + M203A2 in game.]]&lt;br /&gt;
[[file:Arma2 M16A4 + m203 aim.jpg|thumb|none|600px|Colt M16A4 + M203A2 in game.]]&lt;br /&gt;
'''Colt M16A4 + ACOG'''&lt;br /&gt;
[[file:Arma2 M16A4 + ACOG custom.jpg|thumb|none|600px|Colt M16A4 + ACOG in game.]]&lt;br /&gt;
[[file:Arma2 M16A4 + ACOG holding.jpg|thumb|none|600px|Colt M16A4 + ACOG in game.]]&lt;br /&gt;
[[file:Arma2 M16A4 + ACOG aim.jpg|thumb|none|600px|Colt M16A4 + ACOG in game.]]&lt;br /&gt;
'''Colt M16A4 + Aimpoint M68'''&lt;br /&gt;
[[file:Arma2 M16A4 + M2 custom.jpg|thumb|none|600px|Colt M16A4 + Aimpoint M68 in game.]]&lt;br /&gt;
[[file:Arma2 M16A4 + M2 holding.jpg|thumb|none|600px|Colt M16A4 + Aimpoint M68 in game.]]&lt;br /&gt;
[[file:Arma2 M16A4 + M2 aim.jpg|thumb|none|600px|Colt M16A4 + Aimpoint M68 in game.]]&lt;br /&gt;
'''Colt M16A4 + M203A2 + ACOG'''&lt;br /&gt;
[[file:Arma2 M16A4 + m203 + acog custom.jpg|thumb|none|600px|Colt M16A4 + M203A2 + ACOG in game.]]&lt;br /&gt;
[[file:Arma2 M16A4 + m203 + acog holding.jpg|thumb|none|600px|Colt M16A4 + M203A2 + ACOG in game.]]&lt;br /&gt;
[[file:Arma2 M16A4 + m203 + acog aim.jpg|thumb|none|600px|Colt M16A4 + M203A2 + ACOG in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the ''Operation Arrowhead'' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
[[file:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Arma2 G36 custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36 in game.]]&lt;br /&gt;
[[file:Arma2 G36 holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36 in game.]]&lt;br /&gt;
[[file:Arma2 G36 aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ArmA2 G36C.jpg|thumb|none|450px|In-game G36C with suppressor and a EOTech sight]]&lt;br /&gt;
[[file:Arma2 G36C custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36C in game.]]&lt;br /&gt;
[[file:Arma2 G36C holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36C in game.]]&lt;br /&gt;
[[file:Arma2 G36C aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36C in game.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch G36C + Silencer + EOTech'''&lt;br /&gt;
[[file:Arma2 G36C + SD + EOTECH custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36C + Silencer + EOTech in game.]]&lt;br /&gt;
[[file:Arma2 G36C + SD + EOTECH holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36C + Silencer + EOTech in game.]]&lt;br /&gt;
[[file:Arma2 G36C + SD + EOTECH aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36C + Silencer + EOTech in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36K===&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36K]].&lt;br /&gt;
[[file:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ArmA2 G36K.jpg|thumb|none|450px|In-game G36K]]&lt;br /&gt;
[[file:Arma2 G36K custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36K in game.]]&lt;br /&gt;
[[file:Arma2 G36K holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36K in game.]]&lt;br /&gt;
[[file:Arma2 G36K aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36K in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is one of the available assault rifles in-game, and was originally intended to be used in ''[[ArmA: Armed Assault|ArmA: Combat Operations]]'', but later was cut-out of developing and ported to ''ArmA II''. The whole XM8 family is included in the game, and ION Mercenaries of the ''Private Military Company'' DLC are using the XM8 as their standard issue weapon.&lt;br /&gt;
[[file:XM8.JPG|thumb|none|350px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
[[file:Xm8 rightmed.jpg|thumb|none|350px|Early version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:ArmA2 XM8M320.jpg|thumb|none|450px|The in-game XM8 Carbine with [[XM320 grenade launcher]]. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
[[file:Arma2 XM8 custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 in game.]]&lt;br /&gt;
[[file:Arma2 XM8 holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 in game.]]&lt;br /&gt;
[[file:Arma2 XM8 aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 in game.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch XM8 + XM320'''&lt;br /&gt;
[[file:Arma2 XM8 + XM320 custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 + XM320 in game.]]&lt;br /&gt;
[[file:Arma2 XM8 + XM320 holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 + XM320 in game.]]&lt;br /&gt;
[[file:Arma2 XM8 + XM320 aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 + XM320 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler_%26_Koch_XM8#Heckler_.26_Koch_XM8_Compact_Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]].&lt;br /&gt;
[[file:XM8CC.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:ArmA2 XM8C.jpg|thumb|none|450px|The in-game XM8 Compact version.]]&lt;br /&gt;
[[file:Arma2 XM8 Compact Carbine custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 Compact Carbine in game.]]&lt;br /&gt;
[[file:Arma2 XM8 Compact Carbine holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 Compact Carbine in game.]]&lt;br /&gt;
[[file:Arma2 XM8 Compact Carbine aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 Compact Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-materiel snipers. In ''Operation Arrowhead'', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
[[file:Berrett M107.jpg|thumb|none|350px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[file:Arma2weapons snip M107.jpg|thumb|none|450px|In-game Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
[[file:Arma2 Barrett M107 custom.jpg|thumb|none|600px|Barrett M107 in game.]]&lt;br /&gt;
[[file:Arma2 Barrett M107 holding.jpg|thumb|none|600px|Barrett M107 in game.]]&lt;br /&gt;
[[file:Arma2 Barrett M107 aim.jpg|thumb|none|600px|Barrett M107 in game.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 550 Hunting Rifle=== &lt;br /&gt;
The Czech-designed, Mauser based [[CZ 550 Hunting Rifle]] is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
[[file:Cz550sxj1.jpg|thumb|none|350px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[file:A2CZ550.jpg|thumb|none|450px|In-game CZ 550.]]&lt;br /&gt;
[[file:Arma2 CZ 550 custom.jpg|thumb|none|600px|CZ 550 Hunting Rifle in game.]]&lt;br /&gt;
[[file:Arma2 CZ 550 holding.jpg|thumb|none|600px|CZ 550 Hunting Rifle in game.]]&lt;br /&gt;
[[file:Arma2 CZ 550 aim.jpg|thumb|none|600px|CZ 550 Hunting Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Sharpshooter Rifle===&lt;br /&gt;
The [[XM8#Heckler_.26_Koch_XM8_Sharpshooter_Rifle|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle]].&lt;br /&gt;
[[file:XM8sharp.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm]]&lt;br /&gt;
[[file:Arma2 XM8 Sharpshooter custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle in game.]]&lt;br /&gt;
[[file:Arma2 XM8 Sharpshooter holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle in game.]]&lt;br /&gt;
[[file:Arma2 XM8 Sharpshooter aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK===&lt;br /&gt;
Russian anti-materiel snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
[[file:Ksvk.jpg|thumb|none|350px|KSVK anti-materiel rifle - 12.7x108 mm]]&lt;br /&gt;
[[file:Arma2 ksvk custom.jpg|thumb|none|600px|KSVK in game.]]&lt;br /&gt;
[[file:Arma2 ksvk holding.jpg|thumb|none|600px|KSVK in game.]]&lt;br /&gt;
[[file:Arma2 ksvk aim.jpg|thumb|none|600px|KSVK in game.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Designated Marksman Rifle===&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Arma2 dmr.jpg|thumb|none|450px|M14 DMR in-game.]]&lt;br /&gt;
[[file:Arma2 M14 DMR custom.jpg|thumb|none|600px|M14 Designated Marksman Rifle in game.]]&lt;br /&gt;
[[file:Arma2 M14 DMR holding.jpg|thumb|none|600px|M14 Designated Marksman Rifle in game.]]&lt;br /&gt;
[[file:Arma2 M14 DMR aim.jpg|thumb|none|600px|M14 Designated Marksman Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 Special Purpose Rifle===&lt;br /&gt;
The [[Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
[[file:Mk12Mod0.jpg|thumb|none|350px|Mark 12 Mod 0 SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Arma2weapons snip MK12SPR.jpg|thumb|none|450px|]]&lt;br /&gt;
[[file:Arma2 Mk12 spr custom.jpg|thumb|none|600px|Mk 12 Mod 0 Special Purpose Rifle in game.]]&lt;br /&gt;
[[file:Arma2 Mk12 spr holding.jpg|thumb|none|600px|Mk 12 Mod 0 Special Purpose Rifle in game.]]&lt;br /&gt;
[[file:Arma2 Mk12 spr aim.jpg|thumb|none|600px|Mk 12 Mod 0 Special Purpose Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
===Remington M24 Sniper Weapon System===&lt;br /&gt;
The [[M24 Sniper Weapon System|M24 SWS]] returns from ''[[ArmA: Armed Assault]]'', appearing simply as the &amp;quot;M24&amp;quot;. Though not issued to any ''ArmA II'' faction, it is available in the mission editor. The ''Operation Arrowhead'' stand-alone expansion introduced a desert-camouflaged M24 and is the standard sniper rifle of US Army snipers.&lt;br /&gt;
[[file:M24.jpg|thumb|none|350px|Remington M24 SWS - .300 Winchester Magnum]]&lt;br /&gt;
[[file:A2M24.jpg|thumb|none|450px|In-game M24 SWS with woodland camouflage and cover. This image is inaccurate as the M24 model in game is not featured with a woodland cover, unlike the M40A3.]]&lt;br /&gt;
[[file:Arma2 M24 custom.jpg|thumb|none|599px|Remington M24 Sniper Weapon System in game.]]&lt;br /&gt;
[[file:Arma2 M24 holding1.jpg|thumb|none|600px|Remington M24 Sniper Weapon System in game.]]&lt;br /&gt;
[[file:Arma2 M24 aim.jpg|thumb|none|600px|Remington M24 Sniper Weapon System in game.]]&lt;br /&gt;
&lt;br /&gt;
===Remington M40A3===&lt;br /&gt;
The [[M40A3 Sniper Rifle|M40A3]], camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
[[file:M40a3.jpg|thumb|none|350px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Arma2 M40A3 custom.jpg|thumb|none|600px|Remington M40A3 in game.]]&lt;br /&gt;
[[file:Arma2 M40A3 holding.jpg|thumb|none|600px|Remington M40A3 in game.]]&lt;br /&gt;
[[file:Arma2 M40A3 aim.jpg|thumb|none|600px|Remington M40A3 in game.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In ''Operation Arrowhead'', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[file:Arma2weapons snip SVDdragunov.jpg|thumb|none|450px|In-game SVD Dragunov]]&lt;br /&gt;
[[file:Arma2 SVD custom.jpg|thumb|none|600px|SVD Dragunov in game.]]&lt;br /&gt;
[[file:Arma2 SVD holding.jpg|thumb|none|600px|SVD Dragunov in game.]]&lt;br /&gt;
[[file:Arma2 SVD aim.jpg|thumb|none|600px|SVD Dragunov in game.]]&lt;br /&gt;
'''SVD Dragunov Camo'''&lt;br /&gt;
[[file:Arma2 SVD Camo custom.jpg|thumb|none|600px|SVD Dragunov Camo' in game.]]&lt;br /&gt;
[[file:Arma2 SVD Camo holding.jpg|thumb|none|600px|SVD Dragunov Camo' in game.]]&lt;br /&gt;
[[file:Arma2 SVD Camo aim.jpg|thumb|none|600px|SVD Dragunov Camo' in game.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The suppressed [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[file:Arma2weapons Vintorez.jpg|thumb|none|450px|VSS Vintorez in-game]]&lt;br /&gt;
[[file:Arma2 VSS Vintorez custom.jpg|thumb|none|600px|VSS Vintorez in game.]]&lt;br /&gt;
[[file:Arma2 VSS Vintorez holding.jpg|thumb|none|600px|VSS Vintorez in game.]]&lt;br /&gt;
[[file:Arma2 VSS Vintorez aim.jpg|thumb|none|600px|VSS Vintorez in game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN M240G===&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In ''Operation Arrowhead'', ELCAN M145-equipped M240s are used by US Army units, but would be accurate to see [[FN MAG#M240 Machine Gun|M240B]]s instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.&lt;br /&gt;
[[file:Fn mag g.jpg|thumb|none|350px|FN M240G - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Arma2 M240.jpg|thumb|none|450px|In-game M240G.]]&lt;br /&gt;
[[file:Arma2 M240 custom.jpg|thumb|none|600px|FN M240G in game.]]&lt;br /&gt;
[[file:Arma2 M240 holding.jpg|thumb|none|600px|FN M240G in game.]]&lt;br /&gt;
[[file:Arma2 M240 aim.jpg|thumb|none|600px|FN M240G in game.]]&lt;br /&gt;
[[file:Arma2_uh-1h_m240g.jpg|thumb|none|600px|In-game M240G mounted on Takistani UH-1H.]]&lt;br /&gt;
&lt;br /&gt;
===FN M249 SAW===&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
[[file:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Arma2 M249.jpg|thumb|none|450px|In-game M249 SAW with 200 round box magazine]]&lt;br /&gt;
[[file:Arma2 M249 SAW custom.jpg|thumb|none|600px|FN M249 SAW in game.]]&lt;br /&gt;
[[file:Arma2 M249 SAW holding.jpg|thumb|none|600px|FN M249 SAW in game.]]&lt;br /&gt;
[[file:Arma2 M249 SAW aim.jpg|thumb|none|600px|FN M249 SAW in game.]]&lt;br /&gt;
&lt;br /&gt;
===FN Mk 48 Mod 0===&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in ''Operation Arrowhead''.&lt;br /&gt;
[[file:MK48.jpg|thumb|none|350px|Mk. 48 Mod 0 machine gun - 7.62x51mm NATO ]]&lt;br /&gt;
[[file:Arma2 mk48.jpg|thumb|none|450px| In-game Mk. 48 Mod 0 with Aimpoint sight]]&lt;br /&gt;
[[file:Arma2 MK.48 Mod 0 custom.jpg|thumb|none|600px|FN Mk 48 Mod 0 in game.]]&lt;br /&gt;
[[file:Arma2 MK.48 Mod 0 holding.jpg|thumb|none|600px|FN Mk 48 Mod 0 in game.]]&lt;br /&gt;
[[file:Arma2 MK.48 Mod 0 aim.jpg|thumb|none|600px|FN Mk 48 Mod 0 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] with G36C carry handle, bipod, and equipped with a Beta C-Mag drum magazine is available in the editor, standing in as a MG36. EOTech sights are mounted on a G36C carrying handle.&lt;br /&gt;
The weapon always appears with the Beta C-Mag in-game, even if the player loads a standard 30-round STANAG or G36 magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36E-KV(MG36).jpg|thumb|none|350px|'''Airsoft''' G36 with G36C carrying handle and bipod - (fake) 5.56x45mm NATO]]&lt;br /&gt;
[[file:A2_MG36.jpg|thumb|none|450px|In-game MG36]]&lt;br /&gt;
[[file:Arma2 MG36 custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 in game.]]&lt;br /&gt;
[[file:Arma2 MG36 holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 in game.]]&lt;br /&gt;
[[file:Arma2 MG36 aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
[[file:XM8LMG.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Arma2 XM8 Automatic Rifle custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 Automatic Rifle in game.]]&lt;br /&gt;
[[file:Arma2 XM8 Automatic Rifle holding.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 Automatic Rifle in game.]]&lt;br /&gt;
[[file:Arma2 XM8 Automatic Rifle aim.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 Automatic Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PK Machine Gun]] is used by the CDF, ChKDZ rebels, NAPA insurgents,Russian Army. In ''Operation Arrowhead'', It is used by the Takistani Army, Republican Militia and guerillas. It is also used by ION mercenaries in the '''Private Military Company DLC'''. It is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
[[file:HungarianPKM.jpg|thumb|350px|none|PKM with latest version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[file:Arma2 pkm.jpg|thumb|450px|none|In-game PKM]]&lt;br /&gt;
[[file:Arma2 PKM custom.jpg|thumb|none|600px|PKM in game.]]&lt;br /&gt;
[[file:Arma2 PKM holding.jpg|thumb|none|600px|PKM in game.]]&lt;br /&gt;
[[file:Arma2 PKM aim.jpg|thumb|none|600px|PKM in game.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg===&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|350px|none|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Arma2 PKP Pecheneg custom.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[file:Arma2 PKP Pecheneg holding.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[file:Arma2 PKP Pecheneg aim.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.In the later verison,is turn back with a 45 round magazine.&lt;br /&gt;
[[file:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[file:Arma2 rpk.jpg|thumb|450px|none|In-game RPK-74 with (incorrect) drum magazine.]] &lt;br /&gt;
[[file:Arma2 RPK-74 custom.jpg|thumb|none|600px|RPK-74 in game.]]&lt;br /&gt;
[[file:Arma2 RPK-74 holding.jpg|thumb|none|600px|RPK-74 in game.]]&lt;br /&gt;
[[file:Arma2 RPK-74 aim.jpg|thumb|none|600px|RPK-74 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
[[file:XM320.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|350px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a Heckler &amp;amp; Koch XM8 - 5.56x45mm &amp;amp; 40x46mm.]]&lt;br /&gt;
[[file:Arma2 XM8 + XM320 custom.jpg|thumb|none|600px|Heckler &amp;amp; Koch XM8 + XM320 in game.]]&lt;br /&gt;
&lt;br /&gt;
=== KBP Instrument Design Bureau AGS-30 ===&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[file:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[file:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===KBP Instrument Design Bureau GP-25===&lt;br /&gt;
The [[GP-25#GP-25|GP-25]] grenade launcher can be mounted on [[AK-74]] and [[AK-107]] rifles. &lt;br /&gt;
[[file:Gp-25 1.jpg|thumb|none|350px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[file:Arma2 AK-74 + GP-25 custom.jpg|thumb|none|600px|AK-74 + GP-25 in game.]]&lt;br /&gt;
[[file:Arma2 AK-107 + kobra rds + GP-25 custom.jpg|thumb|none|600px|AK-107 + Kobra RDS + GP-25 in game.]]&lt;br /&gt;
[[file:Arma2 AK-107 + PSO-1 + GP-25 custom.jpg|thumb|none|600px|AK-107 + PSO-1 + GP-25 in game.]]&lt;br /&gt;
&lt;br /&gt;
===M203 / KAC M203A1 / M203A2===&lt;br /&gt;
Same as in ''[[ArmA: Armed Assault]]'', the [[M203 grenade launcher]] is featured in three different models in-game: the original M203 mounted on the Takistani [[M16A2]]s, the KAC M203A1 mounted on the US [[M4A1]] and Czech M4A3 carbines, as well as the M203A2 mounted on the USMC [[M16A4]]s. All M203s can fire HE (high explosive) rounds, as well as flare rounds available in green, red, white, and yellow.&lt;br /&gt;
[[file:M203.jpg|thumb|none|350px|Original M203 - 40x46mm]]&lt;br /&gt;
[[file:KAC_M203A1.jpg|thumb|none|350px|Knight's Armament Company M203A1 - 40x46mm]]&lt;br /&gt;
[[file:Arma2 M4A1 + ACOG + M203 custom.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + ACOG in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 + holo + M203 custom.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + EOTech 551 in game.]]&lt;br /&gt;
[[file:Arma2 M4A1 + holo + M203 camo sd custom.jpg|thumb|none|600px|Colt M4A1 Carbine + KAC M203A1 + EOTech 551 + Silencer + Camo in game.]]&lt;br /&gt;
[[file:Arma2 M16A2 + M203 custom.jpg|thumb|none|600px|Colt M16A2 + M203 in game.]]&lt;br /&gt;
[[file:Arma2 M16A4 + m203 custom.jpg|thumb|none|600px|Colt M16A4 + M203A2 in game.]]&lt;br /&gt;
[[file:Arma2 M16A4 + m203 + acog custom.jpg|thumb|none|600px|Colt M16A4 + M203A2 + ACOG in game.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Automatic Grenade Launcher===&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.&lt;br /&gt;
[[file:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[file:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.]]&lt;br /&gt;
[[file:Arma2_mk19.jpg|thumb|450px|none|Mk 19 in game, static version.]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank launchers==&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The [[FGM-148 Javelin]] is used by both USMC and U.S Army anti-tank troops, also used by the British army.&lt;br /&gt;
[[file:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
[[file:Arma2weapons_launch-Javelin.jpg|thumb|none|450px|In-game FGM-148 Javelin, only without the CLU system.]]&lt;br /&gt;
[[file:Arma2 FGM-148 Javelin custom.jpg|thumb|none|600px|FGM-148 Javelin in game.]]&lt;br /&gt;
[[file:Arma2 FGM-148 Javelin holding.jpg|thumb|none|600px|FGM-148 Javelin in game.]]&lt;br /&gt;
[[file:Arma2 FGM-148 Javelin aim.jpg|thumb|none|600px|FGM-148 Javelin in game.]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
The [[M136 AT4]] is used by both USMC and US Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
[[file:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 Anti-Tank rocket launcher - 84mm.]]&lt;br /&gt;
[[file:Arma2weapons_launch-M136.jpg|thumb|none|450px|The in-game M136 AT4.]]&lt;br /&gt;
[[file:Arma2 M136 AT4 custom.jpg|thumb|none|600px|M136 AT4 in game.]]&lt;br /&gt;
[[file:Arma2 M136 AT4 holding.jpg|thumb|none|600px|M136 AT4 in game.]]&lt;br /&gt;
[[file:Arma2 M136 AT4 aim.jpg|thumb|none|600px|M136 AT4 in game.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, US Army, BAF, and PMC, and can use different warheads including the OG-7V anti-infantry rocket or the PG-7VR tandem high-explosive anti-tank rocket.&lt;br /&gt;
[[file:Rpg-7-1-.jpg |thumb|none|350px|RPG-7 - 70mm]]&lt;br /&gt;
[[file:Arma2weapons_launch-RPG7.jpg|thumb|none|450px|The RPG-7 in-game.]]&lt;br /&gt;
[[file:Arma2 RPG-7 custom.jpg|thumb|none|600px|RPG-7 in game.]]&lt;br /&gt;
[[file:Arma2 RPG-7 holding 1.jpg|thumb|none|600px|RPG-7 in game.]]&lt;br /&gt;
[[file:Arma2 RPG-7 holding 2.jpg|thumb|none|600px|RPG-7 in game.]]&lt;br /&gt;
[[file:Arma2 RPG-7 aim.jpg|thumb|none|600px|RPG-7 in game.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's [[M136 AT4]].&lt;br /&gt;
[[file:Rpg-18 1.jpg|thumb|none|350px|RPG-18 - 64mm]]&lt;br /&gt;
[[file:Arma2weapons launch-RPG18.jpg|thumb|none|450px|In-game RPG-18]]&lt;br /&gt;
[[file:Arma2 RPG-18 custom.jpg|thumb|none|600px|RPG-18 in game.]]&lt;br /&gt;
[[file:Arma2 RPG-18 holding.jpg|thumb|none|600px|RPG-18 in game.]]&lt;br /&gt;
[[file:Arma2 RPG-18 aim.jpg|thumb|none|600px|RPG-18 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW|Mk. 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
[[file:Mk153SMAW.jpg|thumb|none|350px|Mk. 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[file:Arma2 SMAW custom.jpg|thumb|none|600px|Mk. 153 Mod 0 SMAW in game.]]&lt;br /&gt;
[[file:Arma2 SMAW holding.jpg|thumb|none|600px|Mk. 153 Mod 0 SMAW in game.]]&lt;br /&gt;
[[file:Arma2 SMAW aim.jpg|thumb|none|600px|Mk. 153 Mod 0 SMAW in game.]]&lt;br /&gt;
&lt;br /&gt;
===AT-5 Spandrel===&lt;br /&gt;
The [[AT-5 Spandrel]] appears mounted on the 9P148 anti-armor vehicle and BMP-2 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT5Spandrel.jpg|thumb|none|350px|AT-5 Spandrel launcher and missile 135mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2===&lt;br /&gt;
The [[AT-13 Saxhorn-2]] (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and fictional man-portable system. With the static version, like the BGM-71 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system. This is incorrect: AT-13 is SACLOS missile, and cannot be fired at all without the 9P151 launcher.&lt;br /&gt;
&lt;br /&gt;
[[file:9K115-2.jpg|thumb|none|350px|AT-13 Saxhorn-2 launcher and missile - 130mm]]&lt;br /&gt;
[[file:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|450px|AT-13 Saxhorn-2]]&lt;br /&gt;
[[file:Arma2 Metis AT-13 custom.jpg|thumb|none|600px|&amp;quot;Man portable&amp;quot; AT-13 Saxhorn-2. This version incorporates part of the launcher (which appears to be the part that contains the fire control system), but has no optics at the front and so no way to actually guide the missile. Even more bafflingly, it is also reloaded as if it is an RPG-7.]]&lt;br /&gt;
[[file:Arma2 Metis AT-13 holding.jpg|thumb|none|600px|AT-13 Saxhorn-2 in game.]]&lt;br /&gt;
[[file:Arma2 Metis AT-13 aim.jpg|thumb|none|600px|AT-13 Saxhorn-2 in game.]]&lt;br /&gt;
&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|450px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air Launchers==&lt;br /&gt;
&lt;br /&gt;
===Training Set Guided Missile M134===&lt;br /&gt;
An M134 guided missile trainer standing in for an [[FIM-92 Stinger|FIM-92F Stinger]] MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the ''British Armed Forces'' DLC also uses the Stinger. &lt;br /&gt;
[[Image:M134 Stinger.jpg|thumb|none|400px|Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Trainer-v-BCU.jpg|thumb|none|400px|Training Set Guided Missile M134 training battery compared to FIM-92 Stinger Battery Coolant Unit.]]&lt;br /&gt;
[[file:Arma2_fim92f.jpg|thumb|none|450px|In-game M134 guided missile trainer.]]&lt;br /&gt;
[[file:Arma2 FIM-92F Stinger custom.jpg|thumb|none|600px|M134 guided missile trainer in game. Note the projecting training battery.]]&lt;br /&gt;
[[file:Arma2 FIM-92F Stinger holding.jpg|thumb|none|600px|M134 guided missile trainer in game.]]&lt;br /&gt;
[[file:Arma2 FIM-92F Stinger aim.jpg|thumb|none|600px|M134 guided missile trainer in game.]]&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail===&lt;br /&gt;
The [[SA-7 Grail]] (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
[[file:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail - 72mm]]&lt;br /&gt;
[[file:Arma2_strela.jpg|thumb|none|450px|In-game SA-7 Grail.]]&lt;br /&gt;
[[file:Arma2 SA-7 Grail custom.jpg|thumb|none|600px|SA-7 Grail in game.]]&lt;br /&gt;
[[file:Arma2 SA-7 Grail holding.jpg|thumb|none|600px|SA-7 Grail in game.]]&lt;br /&gt;
[[file:Arma2 SA-7 Grail aim.jpg|thumb|none|600px|SA-7 Grail in game.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
[[file:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm.]]&lt;br /&gt;
[[file:Arma2_igla.jpg|thumb|none|450px|In-game SA-18 Grouse.]]&lt;br /&gt;
[[file:Arma2 igla custom.jpg|thumb|none|600px|SA-18 Grouse in game.]]&lt;br /&gt;
[[file:Arma2 igla holding.jpg|thumb|none|600px|SA-18 Grouse in game.]]&lt;br /&gt;
[[file:Arma2 igla aim.jpg|thumb|none|600px|SA-18 Grouse in game.]]&lt;br /&gt;
&lt;br /&gt;
==Vehicle-mounted and Static Weapons==&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the ''British Armed Forces'' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px|In-game Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_uncdfm113a3_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_usm1a2_m2_1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=== DShKM Heavy Machine Gun ===&lt;br /&gt;
The [[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun on tripod - 12.7x109mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23L ===&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-23L]] is mounted on L-39ZA Albatros used by the Takistani Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_l-39za_gsh-23l.jpg|thumb|none|600px|In-game GSh-23L mounted on Takistani Army L-39ZA.]]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-2]] is mounted on Mi-24P &amp;quot;Hind-F&amp;quot; and Su-25 / Su-25K / Su-39 &amp;quot;Frogfoot&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_mi-24p_gsh-30-2.jpg|thumb|none|600px|In-game GSh-30-2 mounted on Russian Mi-24P &amp;quot;Hind-F&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_su-25_gsh-30-2.jpg|thumb|none|600px|In-game GSh-30-2 mounted on Russian Su-25 &amp;quot;Frogfoot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== FN M240C ===&lt;br /&gt;
The coaxial-mounted [[FN MAG#M240 Machine Gun|M240C]] is mounted on US Army and USMC vehicles, including M1 Abrams, M2 Bradleys, and LAV-25s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C vehicle coaxial-mount version - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m1a2gun.jpg|thumb|none|550px|M240C coaxial-mounted on US Army M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m2bradlygun.jpg|thumb|none|550px|M240C coaxial-mounted on US Army M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
A [[General Dynamics GAU-12/U|GAU-12/U]] is mounted on USMC's AV-8B Harrier II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|450px|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-12.jpg|thumb|none|550px|A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-17/A ===&lt;br /&gt;
The [[GE M134 Minigun#General Dynamics GAU-17/A|GAU-17/A]] is mounted on UH-1Y Venom helicopter used by the USMC faction, the UH-60M Black Hawk and CH-47F Chinook helicopters used by the US Army faction, as well as mounted on a unique modified version of a SUV introduced with the ''Private Military Company'' DLC. It is also incorrectly mounted on the AH-6J Little Bird instead of the M134 Minign. For some reason, the GAU-17/A mounted on the right side of a helicopter, is modeled reversed from the GAU-17/A mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-17.jpg|thumb|none|600px|In-game GAU-17/A mounted on a USMC UH-1Y Venom. This is an example of the GAU-17/A mounted on the right side, showing the modeling error of the rail.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_usah6j_gau17_1.jpg|thumb|none|600px|In-game GAU-17/A mounted on a US Army AH-6J Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-22/A ===&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is mounted on USMC's F-35B Lightning II.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-22.jpg|thumb|none|550px|GAU-22/A mounted on a USMC's F-35B Lightning II in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics M197 Vulcan ===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is mounted on USMC's AH-1Z Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|450px|M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m197.jpg|thumb|none|550px|M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== General Electric GAU-8/A Avenger ===&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on US Air Force's A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_a-10gun.jpg|thumb|none|600px|GAU-8 mounted on an A-10A.]]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
The [[Kord heavy machine gun]] is available as a static weapon mounted on a tripod, also mounted on MBTs used by OPFOR factions, including the T-72 and T-90.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord.jpg|thumb|none|471px|Kord heavy machine gun on 6T7 infantry tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on US and British Army factions' AH-64D Apache Longbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:Arma2_m230.jpg|thumb|none|550px|M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster chaingun ===&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is mounted on USMC LAV-25s and US Army M2 Bradleys and M6 Linebackers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_bradlygun.jpg|thumb|none|550px|M242 mounted on an Army's M2A2 Bradley.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_lav-25gun.jpg|thumb|none|550px|M242 Mounted on a USMC's LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
=== PKT ===&lt;br /&gt;
The coaxial-mount version of the [[PK Machine Gun]] is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55, T-72 and T-90.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|500px|none|PKT machine gun with 250-round ammo drum - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the Ka-52 &amp;quot;Alligator&amp;quot; attack helicopter operated by the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov_2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_btr90_2a42.jpg|thumb|600px|none|In-game Shipunov 2A42 mounted on Russian BTR-90.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_ka-52_2a42.jpg|thumb|600px|none|In-game Shipunov 2A42 mounted on Russian Ka-52 &amp;quot;Alligator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] is mounted on Mi-24D used by CDF and Takistani Army factions, also mounted on Mi-24V used by the Russian Federation faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|400px|none|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_mi-24v_yak-b.jpg|thumb|600px|none|In-game Yak-B mounted on a Russian Mi-24V.]]&lt;br /&gt;
&lt;br /&gt;
=== 2A38M Autocannon ===&lt;br /&gt;
The [[2A38M autocannon]] is mounted on the 2S6M Tunguska used by the Russian Federation.&lt;br /&gt;
[[Image:2A38M cannon.jpg|thumb|none|400px|2A38M autocannon 30mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank Mine===&lt;br /&gt;
The [[M15 anti-tank mine]] is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|250px|none|M15 Anti-Tank mine.]]&lt;br /&gt;
[[File:Arma2 mina 1.jpg|thumb|none|600px|M15 Anti-Tank Mine i game.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is used by both BluFor and OpFor (inaccurately) factions, and available in white, red, green, yellow, orange, purple and blue colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|150px|none|M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Fragmentation Grenade===&lt;br /&gt;
The [[M67 hand grenade]] is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.&lt;br /&gt;
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade.]]&lt;br /&gt;
[[file:Arma2 M67 Granat.jpg|thumb|none|600px|M67 Fragmentation Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
===RGD-5 Frag Grenade===&lt;br /&gt;
The [[RGD-5 hand grenade|RGD-5 frag grenade]] returns from ''[[ArmA: Armed Assault]]'', incorrectly again as the &amp;quot;[[RGO/RGN fragmentation grenade|RGO]] Frag Grenade&amp;quot;, and is used by OpFor factions.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|150px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Arma2 rgo-1.jpg|thumb|none|600px|RGD-5 Frag Grenade i game.]]&lt;br /&gt;
&lt;br /&gt;
===TM-46===&lt;br /&gt;
The [[TM-46 anti-tank mine]] is used by both US and RACS factions in-game.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|250px|TM-46 Anti-Tank mine]]&lt;br /&gt;
[[File:Arma2 mina 2.jpg|thumb|none|600px|TM-46 Anti-Tank Mine i game.]]&lt;br /&gt;
&lt;br /&gt;
== Fire Support ==&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|470px|SPG-9 Recoilless Rifle - 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=== ZU-23-2 Anti-Aircraft gun ===&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2]] is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon. It is also the sole armament of the ZSU-23-4 Shilka anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|In-game ZU-23-2 anti-aircraft cannon]]&lt;br /&gt;
&lt;br /&gt;
=== Podnos 2B14 82mm mortar ===&lt;br /&gt;
&lt;br /&gt;
The 82 mm [[2B14 Podnos Mortar]] is the standard mortar of the Russian Federation faction. &lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|In-game Podnos 2B14 mortar]]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|300px|M252 Mortar 81mm]]&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|In-game M252 mortar]]&lt;br /&gt;
&lt;br /&gt;
= ArmA 2: Operation Arrowhead =&lt;br /&gt;
Weapons introduced in the stand-alone expansion pack.&lt;br /&gt;
&lt;br /&gt;
== Handguns == &lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] is a weapon introduced in the ''Operation Arrowhead'' expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the [[USP#Heckler_.26_Koch_P8|HK P8]] as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|340px|Glock 17 (3rd Generation) with OD Green frame - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Glock_17.jpg|thumb|none|400px|The in-game Glock 17, fitted with a Glock tactical flashlight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2OA_G17_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_G17_sight.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_G17_3rdperson.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_G17_reload.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=== Taurus Tracker Model 455 ===&lt;br /&gt;
The [[Taurus Tracker#Taurus Tracker Model 455|Taurus Tracker Model 455]] is a weapon introduced in the ''Operation Arrowhead'' expansion, and simply referred to as the &amp;quot;Revolver&amp;quot; in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg|thumb|none|400px|The in-game Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg|thumb|none|400px|The in-game gold-plated Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== IMI Micro Uzi ===&lt;br /&gt;
The [[Micro Uzi]] was introduced in the ''Operation Arrowhead'' expansion, and simply referred to as the &amp;quot;PDW&amp;quot; (Personal Defense Weapon). A suppressed version is also available. Even though it is technically an SMG, it is carried as if it were a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg|thumb|none|400px|The in-game Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg|thumb|none|400px|The in-game suppressed Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
=== Sa vz. 61 Skorpion ===&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] was introduced in the ''Operation Arrowhead'' expansion, and referred to as the &amp;quot;Sa-61 Scorpion&amp;quot;. Even though it is technically an SMG, it is carried as if it were a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Skorpion.jpg|thumb|none|400px|The in-game Sa vz. 61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A promotional image showing a Takistani militant aiming a Sa vz. 61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2OA_Vz61_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Vz61_sight.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Vz61_reload.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles and Carbines ==&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L (Mk 16 Mod 0) ===&lt;br /&gt;
The [[FN SCAR-L]], appearing as the &amp;quot;Mk16&amp;quot;, was introduced in the ''Operation Arrowhead'' stand-alone expansion pack and depicts as the standard issue rifle of the US Army faction, assuming that the US Army decided to replace the M4 carbines and M16A4 rifles with SCAR-Ls. There are total eight variants of the SCAR-L available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|470px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg|thumb|none|500px|In-game ''Mk16 CQC Holo''. This variant is fitted with EOTech 551 Holographic sight, SureFire M900 Vertical Foregrip WeaponLight, and a 10&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg|thumb|none|500px|In-game ''MK16 EGLM TWS''. This variant is fitted with AN/PAS-13C(V)1 thermal scope, AN/PEQ-15 ATPIAL IR designator, [[FN EGLM]], and a 14.5&amp;quot; barrel with [[Noveske Rifleworks rifle series|Noveske]]-style flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|An early promotional image of ''Operation Arrowhead'', showing a US Army soldier aiming a ''Mk16 Mk4CQ/T''. Note that the AN/PEQ-15 ATPIAL designator is missing, but was added in the final game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2OA_Mk16cqc_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16cqc_sight.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16cqc_su231_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16cqc_su231_sight.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16cqc_m68_sd_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16cqc_m68_sd_sight.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16cqc_su231_eglm_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16cqc_su231_eglm_3rdpeson.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2OA_Mk16std_su231_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16std_mk4_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16std_mk4_sight.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16std_mk4_3rdperson.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16std_ta31_eglm_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16std_ta31_eglm_sight.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk16std_pas13_eglm_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_mk16_variation.jpg|thumb|none|500px|A complete display of all eight variants of the SCAR-L available in the game (from top left corner to bottom right corner): ''Mk16'', ''Mk16 CQC Holo'', ''Mk16 CQC EGLM Holo'', ''Mk16 CCO SD'', ''Mk16 Holo'', ''Mk16 Mk4CQ/T'', ''Mk16 EGLM RCO'', ''Mk16 EGLM TWS''.]]&lt;br /&gt;
&lt;br /&gt;
=== Sa vz. 58 ===&lt;br /&gt;
The [[Sa vz. 58 assault rifle|Sa vz. 58]] was introduced in the ''Operation Arrowhead'' expansion, included in two variations: The vz. 58P, and the vz. 58V used by the Czech Army soldiers. There are two variations of the vz. 58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg|thumb|none|500px|Sa vz. 58 P - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|500px|Sa vz. 58 Pi modified for 601st Special Forces Group - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58.jpg|thumb|none|500px|The in-game Sa vz. 58P.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|The in-game Sa vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_czf_vz58_1.jpg|thumb|none|500px|A pair of Czech Army soldiers on patrol with vz. 58V on their hands.]]&lt;br /&gt;
[[Image:ARMA2_czf_vz58_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Battle Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== FN-FAL ===&lt;br /&gt;
The paratrooper 18&amp;quot; version of the [[FN FAL]] is the standard issue weapon of the Takistani Army soldiers in ''Operation Arrowhead'' expansion. It is also used by the Takistani Republican Militia, the Takistani locals and some ION mercenaries. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL.jpg|thumb|none|500px|In-game FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg|thumb|none|500px|In-game FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:ARMA2 FAL and Makarov.jpg|thumb|none|500px|These two firearms is the sympol of Takistan.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H (Mk 17 Mod 0) ===&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] was introduced in the ''Operation Arrowhead'' stand-alone expansion, appearing as the &amp;quot;Mk17&amp;quot; and is the standard issue weapon of special forces operators of the US Army faction in-game. The SCAR-H is available in six different variants.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|450px|In-game ''Mk17 CCO''. This variant is fitted with an Aimpoint M68 CCO, SureFire M900 Vertical Foregrip WeaponLight, and a 13&amp;quot; barrel with [[Noveske Rifleworks rifle series|Noveske]]-style flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg|thumb|none|500px|In-game ''Mk17 Sniper SD''. This variant is fitted with a sniping scope, Tango Down vertical foregrip, bipod, and a 20&amp;quot; barrel with suppressor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|An early promotional image of ''Operation Arrowhead'', showing a pair of US Army special forces operators, with the one in the foreground has a ''Mk17 Sniper'', while the other has an [[M14]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2OA_Mk17cqc_m68_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk17cqc_m68_sd_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk17cqc_m68_sd_3rdperson.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk17cqc_pas13_sd_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk17cqc_su230_eglm_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk17cqc_su230_eglm_sight.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2OA_Mk17lng_mrt_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk17lng_mrt_sight.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk17lng_shortdot_sd_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk17lng_shortdot_sd_sight.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2OA_Mk17lng_shortdot_sd_3rdperson.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_mk17_variation.jpg|thumb|none|500px|A complete display of all six variants of the SCAR-H available in the game (from top left corner to bottom right corner): ''Mk17 CCO'', ''Mk17 EGLM RCO'', ''Mk17 CCO SD'', ''Mk17 TWS SD'', ''Mk17 Sniper'', ''Mk17 Sniper SD''.]]&lt;br /&gt;
&lt;br /&gt;
=== Lee-Enfield No. 4 Mk I ===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] was introduced with the ''Operation Arrowhead'' stand-alone expansion, and is used by Takistani militiamen.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
=== M14 ===&lt;br /&gt;
The [[M14]] was introduced with the ''Operation Arrowhead'' stand-alone expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by SFOD-D Sergeant Terry Graves during ''Operation Arrowhead'''s campaign. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M14_001.jpg|thumb|none|550px|A US Army SFOD-D operator aiming an M14.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Company M110 SASS ===&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the ''Operation Arrowhead'' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock. It lacks the ambidextrous bolt release catch of the M110, meaning it is based on an XM110, an SR-25 or an inaccurate airsoft replica.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M110_TWS.jpg|thumb|none|500px|In-game M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns == &lt;br /&gt;
=== FN M249 SAW Paratrooper ===&lt;br /&gt;
The [[M249 SAW|M249 SAW Paratrooper]], appearing simply as the &amp;quot;M249&amp;quot;, was introduced in the ''Operation Arrowhead'' stand-alone expansion and depicts as the standard automatic rifle of the US Army faction. There are total of three variants available in the game, either with iron sights, an ELCAN M145 Machine Gun Optic or an AN/PAS-13C(V)1 thermal scope, with the latter two fitted with Tango Down vertical foregrips, but all are fitted with AN/PEQ-15 ATPIAL IR designators.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|Corporal Howard &amp;quot;Hitman&amp;quot; Drake, one of ''Operation Arrowhead'''s storyline characters, is using ''M249 scope'' as his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-CO_M249Para_001.jpg|thumb|none|500px|A US Army automatic rifleman with ''M249 scope''. Visible in the background are a pair of [[M4A1]]s and a [[M136 AT4]].]]&lt;br /&gt;
&lt;br /&gt;
=== M60E4 ===&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in ''Operation Arrowhead'' and used by Czech special forces operatives. A Takistani commander is also used the M60E4 in OKB-054.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M60E4.jpg|thumb|none|500px|M60E4|In-game M60E4.]]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== FN EGLM (Mk 13 Mod 0) ===&lt;br /&gt;
The [[FN EGLM]] is a weapon introduced with the ''Operation Arrowhead'' expansion, and mounted on [[FN SCAR|FN SCAR-L]] rifles, used by the United States Army faction. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Second Generation FN SCAR-L fitted with FN Mk 13 Mod 0 - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|FN EGLM - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|In-game, a US Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|500px|In-game, a US Army special forces operator aiming a stand-alone EGLM.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 Grenade Launcher ===&lt;br /&gt;
The [[M79 grenade launcher]] was introduced with the ''Operation Arrowhead'' stand-alone expansion. Though not issued to any faction, the M79 is available through the game's mission editor.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL Mk 1L ===&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]], appearing as the &amp;quot;M32&amp;quot;, was introduced with the ''Operation Arrowhead'' stand-alone expansion and used by the US Army faction. This is inaccurate, since the US Army doesn't operate Milkor MGLs in real life. A stock-less MGL Mk 1L with black finish is, hilariously, mounted on Kamov Ka-60 helicopters introduced with the ''Private Military Company'' DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|500px|In-game, a US Army special forces operator aiming an M32.]]&lt;br /&gt;
&lt;br /&gt;
== Anti-Tank Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== M47 Dragon ===&lt;br /&gt;
The [[M47 Dragon]] is a new addition to ''Operation Arrowhead'', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:Arma2weapons_M47.jpg|thumb|450px|none|The M47 Dragon in-game.]]&lt;br /&gt;
&lt;br /&gt;
=== Carl Gustav M3 MAAWS ===&lt;br /&gt;
Introduced in the ''Operation Arrowhead'' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for US Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.]]&lt;br /&gt;
[[Image:Arma2weapons_MAAWS.jpg|thumb|none|500px|The Carl Gustav M3 in-game.]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2_m3maaws_2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= ArmA 2: British Armed Forces =&lt;br /&gt;
Weapons introduced in the first downloadable content pack for ''Operation Arrowhead''.&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles and Carbines ==&lt;br /&gt;
&lt;br /&gt;
=== Enfield L85A2 ===&lt;br /&gt;
The [[L85A2]] was introduced with the ''British Armed Forces'' DLC, and is the standard issue weapon of British soldiers. The in-game model features the new RIS handguard currently used by the British Army in Afghanistan, and is available with ACOG 4x32 scope (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series), SUSAT scope, EOTech Holographic sights, as well as the [[L123A2 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with railed forend, ACOG, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|In-game L85A2 with SUSAT scope, RIS handguard, AN/PEQ-2 TPIAL designator, and vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_ukf_l85a2.jpg|thumb|none|600px|A pair of British Army solders carrying L85A2s, with the one in the background having an L123A2 mounted on his weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International AS50 ===&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-materiel snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| In-game version of the AS50]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International L115A3 Long Range Rifle ===&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|L115A3 LRR]] was introduced in the ''British Armed Forces'' DLC, and is the standard sniper rifle of British Army snipers in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_LRR.jpg|thumb|none|500px|In-game L115A3 LLR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2 ukf l115a3des.jpg|thumb|none|550px|A British Army sniper team with the L115A3 LRR visible in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== FN L7A2 ===&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] was introduced in the ''British Armed Forces'' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. The in-game model inaccurately uses the same model of the [[FN MAG#M240 Machine Gun|M240G]] used by both the USMC and US Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2RFT_L7A2_idle.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ArmA2RFT_L7A2_3rdperson.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_ukjackal_l7a2_1.jpg|thumb|none|500px|L7A2 mounted on a Jackal AWV.]]&lt;br /&gt;
&lt;br /&gt;
=== FN L110A1 ===&lt;br /&gt;
The [[FN Minimi#FN Minimi|L110A1]] was introduced with the ''British Armed Forces'' DLC and is fitted with an Aimpoint CompM4 red dot sight and AN/PEQ-15 ATPIAL designator. It features a number of inaccuracies for the L110A1 variant including a railed handguard, M249 heatshield, MIL-STD-1913 sight rail and regular Minimi/M249 rear sight. The real life L110A1 does not have a heatshield, uses an FN Minimi handguard and mounts a unique rear sight on a 19mm dovetail rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minimi 5.56 para tr.jpg|thumb|none|400px|FN Minimi 5.56 Para T.R. - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|In-game L110A1.]]&lt;br /&gt;
&lt;br /&gt;
=== Enfield L86A2 ===&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 LSW]] was introduced in the ''British Armed Forces'' DLC, and is available only with a Trijicon TA31F-RMR 4x32 ACOG scope (as with the [[L85A2]] in-game, mounted on the standard ACOG rail mount rather than the SA80 series' TA61 mount). As in the real world, it is used as a designated marksman rifle rather than a light support weapon - BAF marksmen can start with this weapon rather than the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|L115A3 LRR]] if they choose.&lt;br /&gt;
&lt;br /&gt;
[[Image:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-L86A2.jpg|thumb|none|500px|In-game, a British Army marksman demonstrating the L86A2.]]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch GMG ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the ''British Armed Forces'' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
== Anti-Tank Launchers ==&lt;br /&gt;
&lt;br /&gt;
===Saab-Bofors MBT LAW===&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the ''British Armed Forces'' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
= ArmA 2: Private Military Company =&lt;br /&gt;
Weapons introduced in the second downloadable content pack for ''Operation Arrowhead''.&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== AA-12 CQB ===&lt;br /&gt;
The [[AA-12|AA-12 CQB]] was introduced with the ''Private Military Company'' DLC, firing several types of ammunition including the high-explosive FRAG-12 round.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA 2 AA-12 CQB.jpg|thumb|500px|none|In-game AA-12 CQB.]]&lt;br /&gt;
[[Image:A2_pmc_AA12.jpg|thumb|none|550px|A Private Military Company operator with the AA-12 CQB.]]&lt;br /&gt;
&lt;br /&gt;
= ArmA 2: Army of the Czech Republic =&lt;br /&gt;
Weapons introduced in the third downloadable content pack for ''Operation Arrowhead''.&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== CZ 75 D COMPACT ===&lt;br /&gt;
The [[CZ 75#CZ 75 Compact|CZ 75 D COMPACT]] was introduced in the upcoming ''Army of the Czech Republic'' DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ 75 D COMPACT.jpg|thumb|none|300px|CZ 75 D Compact - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Compact_L.jpg|thumb|none|400px|In-game render of the CZ 75 D COMPACT.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75 P-07 DUTY ===&lt;br /&gt;
The [[CZ 75|CZ 75 P-07 DUTY]] was introduced in the upcoming ''Army of the Czech Republic'' DLC.&lt;br /&gt;
&lt;br /&gt;
[[File:CzP07Duty.jpg|thumb|none|300px|CZ 75 P-07 Duty - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Duty_L.jpg|thumb|none|400px|In-game render of the CZ 75 P-07 DUTY.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75 SP-01 PHANTOM ===&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] was introduced in the upcoming ''Army of the Czech Republic'' DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ 75 SP-01 Phantom.jpg|thumb|none|300px|CZ 75 SP-01 PHANTOM - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Phantom_L.jpg|thumb|none|400px|In-game render of the CZ 75 SP-01 PHANTOM.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== CZ Scorpion Evo 3 A ===&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] was introduced with the upcoming ''Army of the Czech Republic'' DLC, and also will be featured in ''[[ArmA III]]'', the upcoming third installment of the series. Despite being modelled on the current A1 variant, in game it is incorrectly named the &amp;quot;CZ SCORPION EVO 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:EVO_L.jpg|thumb|none|450px|In-game render of the ''CZ SCORPION EVO 3''.]]&lt;br /&gt;
&lt;br /&gt;
[[image:EVO_CCO_L.jpg|thumb|none|450px|In-game render of the ''CZ SCORPION EVO CCO''.]]&lt;br /&gt;
&lt;br /&gt;
[[image:EVO_SD_L.jpg|thumb|none|450px|In-game render of the ''CZ SCORPION EVO SD''.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles and Carbines ==&lt;br /&gt;
&lt;br /&gt;
=== CZ 805 BREN ===&lt;br /&gt;
The [[CZ 805 BREN]] was introduced with the ''Army of the Czech Republic'' DLC, featuring various accessories, including: ZD-DOT red dot sight, EOTech 556 Holographic sight, Trijicon TA01NSN-RMR 4x32 ACOG scope, an unknown laser module, and a [[CZ 805 G1]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[image:CZ805bren-gl.jpg|thumb|none|400px|CZ 805 BREN A1 with DV-Mag 3 manigifer, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:CZ805_A1_L.jpg|thumb|none|450px|In-game render of the ''CZ 805 BREN A1''.]]&lt;br /&gt;
&lt;br /&gt;
[[image:CZ805_A1G1_L.jpg|thumb|none|450px|In-game render of the ''CZ 805 BREN A1 G1''.]]&lt;br /&gt;
&lt;br /&gt;
[[image:CZ805_A2SD_L.jpg|thumb|none|450px|In-game render of the ''CZ 805 BREN A2 SD''.]]&lt;br /&gt;
&lt;br /&gt;
[[image:ARMA2ACR1.jpg|thumb|none|500px|The leader in the foreground is carrying a CZ 805 BREN A1, Trijicon TA01NSN-RMR ACOG and a CZ 805 G1.]]&lt;br /&gt;
&lt;br /&gt;
[[image:ARMA2ACR2.jpg|thumb|none|500px|A rifleman in the foreground carrying a CZ 805 BREN A1 fitted with ZD-DOT and a laser module.]]&lt;br /&gt;
&lt;br /&gt;
[[image:ARMA2ACR3.jpg|thumb|none|500px|Two Czech riflemen take cover atop a hill. The left one has a CZ 805 BREN A1, equipped with a holographic sight and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== CZ 750 S1 M1 ===&lt;br /&gt;
The [[CZ 750|CZ 750 S1 M1]] was introduced in the ''Army of the Czech Republic'' DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ 750.jpg|thumb|none|500px|CZ 750 S1 M1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ750.jpg|thumb|none|450px|In-game render of the CZ 750 S1 M1.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== UK vz. 59 ===&lt;br /&gt;
The [[UK vz. 59]] will be introduced in the ''Army of the Czech Republic'' DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UK59_L.jpg|thumb|none|450px|In-game render of the ''UK-59''.]]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== CZ 805 G1 ===&lt;br /&gt;
The [[CZ 805 G1]] will be introduced in the ''Army of the Czech Republic'' DLC, and seen fitted on [[CZ 805 BREN|CZ 805 BREN A1]] rifles in screenshots. It is unknown if it will be available as a stand-alone weapon like the [[FN EGLM]] above.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_805_G1_Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== Anti-Aircraft Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Saab Bofors Dynamics RBS 70 ===&lt;br /&gt;
The [[Saab Bofors Dynamics RBS 70|RBS 70]] will be introduced in the ''Army of the Czech Republic'' DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:RBS70.jpg|thumb|none|400px|RBS 70 with Raytheon Cossor IFF880 IFF antenna and Saab Vectronics COND (Clip-On Night Device) - 106mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RBS70_Arma2.jpg|thumb|none|350px|In-game render of the RBS 70.]]&lt;br /&gt;
&lt;br /&gt;
{{ARMA Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=1513693</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=1513693"/>
		<updated>2022-08-08T15:27:14Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon: Future Soldier&lt;br /&gt;
|picture = GRFW.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Ghost Recon&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Stealth / Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon: Future Soldier ''''' is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Future Soldier features some of the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzle attachments, buttstocks, and paint schemes.&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino#Chiappa Rhino 60DS|Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. Initially required unlocking through the Ghost Recon Network website on PC and 360, and was unavailable on PlayStation 3; as of an update, the multiplayer version has been unlocked for all players on both consoles, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:GRFS-Chiappa-1.jpg|thumb|none|600px|Weapon selection view. Note how the gun lacks the vent holes. Another thing is that &amp;quot;Boar 40M&amp;quot; is written on the barrel, however it clearly has a 6&amp;quot; inch barrel.]]&lt;br /&gt;
[[Image:GRFS Boar 2.jpg|thumb|none|600px|Kozak holds a Rhino with an under-barrel laser sight.]]&lt;br /&gt;
[[Image:GRFS Boar 3.jpg|thumb|none|600px|Kozak covers the rest of the team with his &amp;quot;Boar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight and/or AP ammo.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 1.jpg|thumb|none|601px|Weapon selection view. As seen here, camouflage applies only to the frame, the slide and magazine base plate retain the black color.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 4.jpg|thumb|none|601px|Kozak resupplies at an ammo crate. Crates like this appear in all three game modes.]]&lt;br /&gt;
[[Image:Future Soldier FN FNP-45 Tactical 5.jpg|thumb|none|601px|Kozak takes aim with a modded FNP-45T after getting knocked down by an enemy &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS 45T 4.jpg|thumb|none|601px|Kozak quickly interrogates the Watchgate leader. He will always pull out a FNP-45T in this cutscene, even if he had a different secondary weapon selected.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the [[GSh-18]]. Can be fitted with a red dot sight and armor piercing ammo, laser, but no suppressor. Like the Chiappa Rhino, it was initially only available on PC and 360 through the Ghost Recon Network website, before an update gave it to all players on both 360 and PS3 for multiplayer.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-Five7-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS 57 2.jpg|thumb|none|600px|Kozak scans the area for additional hostiles with the Five-seveN at the ready.]]&lt;br /&gt;
[[Image:GRFS 57 3.jpg|thumb|none|600px|Dagestan, Asia. The Ghosts enter the room with the prisoner. Kozak shoots the first bad guy with a Five-seveN...]]&lt;br /&gt;
[[Image:GRFS 57 4.jpg|thumb|none|600px|... and seconds later takes out a hostile behind the desk. All this while covering Sergeant Osadze from enemy bullets.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, armor piercing ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS GSh 1.jpg|thumb|none|600px|Kozak opens fire with the GSh.]]&lt;br /&gt;
[[Image:GRFS GSh 3.jpg|thumb|none|600px|Kozak prepares to rescue Paez.]]&lt;br /&gt;
[[Image:GRFS GSh 2.jpg|thumb|none|600px|Kozak reloads a GSh-18 equipped with a sound suppressor, mini red dot sight, and under-barrel laser sight.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns, listed as the &amp;quot;MP-412&amp;quot;. This is one of the four &amp;quot;hidden&amp;quot; weapons of the game. Originally unlocked for all modes by finishing at least one mission in ''Ghost Recon Commander'', a free Facebook game, as of update 1.6 it is now automatically unlocked for all players in multiplayer; with the removal of ''Ghost Recon Commander'' from Facebook, it can no longer be unlocked in campaign, and is now only temporarily available in that mode from a single weapon crate near the end of the first ''Raven Strike'' DLC mission. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|351px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:GRFS REX 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS REX 2.jpg|thumb|none|600px|Kozak takes aim with an MP-412 REX revolver.]]&lt;br /&gt;
[[File:GRFS REX 3.jpg|thumb|none|600px|Midway through the reloading animation of the REX.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS OTs33 1.jpg|thumb|none|600px|Kozak shoots up the marketplace with a full-auto OTs-33 pistol. Note how the hammer actually hits the firing pin during the shots. This is also greatly visible while in ADS.]]&lt;br /&gt;
[[Image:GRFS OTs33 2.jpg|thumb|none|600px|Kozak reloads the OTs-33. In contrast to the correct hammer animations, reloading this weapon (and all other semi-auto handguns) immediately has the slide lock on empty, despite basically every other weapon type having different or extended animations for reloading from empty.]]&lt;br /&gt;
[[Image:GRFS OTs33 3.jpg|thumb|none|600px|Iron sights of the OTs-33, as Kozak tries to shoot a goon with an RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game. Can be modified with a laser sight, red dot sight, armor piercing ammunition and match trigger. The third weapon unlocked through the Ghost Recon Network website, and like the others an update made it available to all players on both consoles for multiplayer, with the singleplayer version still available on PC and 360 through GRN.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
[[Image:GRFS-Judge-1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Judge 2.jpg|thumb|none|600px|View through the mini red dot attached to the Judge.]]&lt;br /&gt;
[[Image:GRFS Judge 3.jpg|thumb|none|600px|Kozak reloads the Judge after clearing the camp.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
A wallpaper for Windows is unlockable through uPlay, featuring 30K holding a First Generation [[Taurus PT 24/7]] in 9x19mm.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus PT 24/7-40B  - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GRFS Taurus PT24-7 9mm HQ.jpg|thumb|none|600px|While it is marketed as a &amp;quot;Theme for PC&amp;quot;, it is actually just a wallpaper in different sizes from 800x600 to 2,560x1,600. The X360 and PS3 users can download a dashboard featuring different images.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Kard 3.jpg|thumb|none|600px|Kozak tests the Kard at the shooting range. While some weapons are locked in Story mode or multi-player until accomplishing some task (story) or reaching a specific rank (multi), they can be tried in their default form at the shooting range without unlocking them first.]]&lt;br /&gt;
[[Image:GRFS Kard 2.jpg|thumb|none|600px|Kozak reloads the Kard.]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark use this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality software, which no enemies for the vast majority of either mode are using.&lt;br /&gt;
[[Image:Taser X26 (X-Rail mount).jpg|thumb|none|400px|A compact AR-15 carbine fitted with a Taser X26 with Taser International's proprietary X-Rail mount.]]&lt;br /&gt;
[[Image:GRFS X26 1.jpg|thumb|none|600px|Weapon selection view of the X26, without the manufacturer logo of course.]]&lt;br /&gt;
[[Image:GRFS X26 2.jpg|thumb|none|600px|An X26 Taser mounted on an Adaptive Combat Rifle.]]&lt;br /&gt;
[[Image:GRFS X26 3.jpg|thumb|none|600px|A Bodark rifleman reloads the X26 Taser mounted on his CZ 805 BREN assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
The [[Taser#Taser_X3.2FX2|X3 Taser]] appears as a secondary weapon in the multiplayer part of the game, used by both factions. Referred to as &amp;quot;Stun Gun&amp;quot;. It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS X3 1.jpg|thumb|none|600px|All-black X3 Taser during equipment selection.]]&lt;br /&gt;
[[Image:GRFS X3 2.jpg|thumb|none|600px|Messing around with an X3 Taser at the shooting range.]]&lt;br /&gt;
[[Image:GRFS X3 3.jpg|thumb|none|600px|Reloading animation of the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns can be described as weapons perfect for the &amp;quot;spray-and-pray&amp;quot; technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going &amp;quot;Rock and Roll&amp;quot; and generally have faster rates of fire. The barrel length of the SMGs cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on ARs and MGs (Story mode only).&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP9]] is added as a new Ghost SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The MP9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. This is weird considering how the MP9N with an under-barrel Picatinny rail existed at this point in time - or that the concurrent ''[[Ghost Recon: Phantoms|Ghost Recon Online]]'' featured a full-auto-converted TP9 for its underbarrel rail. The stock can be folded, but a fixed one is not available.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS MP9 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 2.jpg|thumb|none|600px|Kozak pulls the charging handle of the MP9.]]&lt;br /&gt;
[[Image:GRFS-AS MP9 3.jpg|thumb|none|600px|View of the iron sights of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] appears as &amp;quot;Skorpion&amp;quot; in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze an unmodified Scorpion SMG.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Skorp 1.jpg|thumb|none|601px|Kozak takes cover when he gets suppressed by an enemy light machine gunner.]]&lt;br /&gt;
[[Image:GRFS Skorpion 3.jpg|thumb|none|601px|Kozak opens fire with a CZ Scorpion Evo 3 A submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;. The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS P90 3.jpg|thumb|none|601px|Kozak waiting for GhostLead to stack up on a door.]]&lt;br /&gt;
[[Image:GRFS P90 2.jpg|thumb|none|601px|Kozak reloads a suppressed P90 TR he took from a conveniently placed weapon crate.]]&lt;br /&gt;
[[Image:GRFS P90 4.jpg|thumb|none|601px|Kozak opens fire with a P90 TR submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears in the game as the &amp;quot;MP7&amp;quot;. It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in ''[[Warface]]''. Interesting fact is that two years after the release of this game (in 2014), H&amp;amp;K introduced the MP7A2, which comes with a triple-rail handguard, like the one seen in the game.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|The MP7A1 during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|601px|Kozak engages an African rebel with a suppressed MP7A1.]]&lt;br /&gt;
[[Image:GRFS MP7 3.jpg|thumb|none|600px|Kozak holds a suppressed MP7A1 during the prison infiltration level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP19 2.jpg|thumb|none|601px|Kozak fires a PP-19 Bizon-2 SMG modded with a Kobra red dot sight and custom paint.]]&lt;br /&gt;
[[Image:GRFS Bizon 1.jpg|thumb|none|601px|Kozak reloads his customized PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe 9mm==&lt;br /&gt;
The [[JS 9mm]] is added as a new Bodark SMG in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the front grip cannot be changed, and also cannot use dual magazines. Initially held only 20 rounds instead of the correct 30, though after a patch the capacity was increased.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jianshe 9mm - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-AS Type05 1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 3.jpg|thumb|none|600px|Kozak fires the JS SMG.]]&lt;br /&gt;
[[Image:GRFS-AS Type05 2.jpg|thumb|none|600px|View of the default iron sights of the JS.]]&lt;br /&gt;
[[Image:GRFS QCW05 1.jpg|thumb|none|600px|A Bodark Scout wields a suppressed JS submachine gun. This is a promotional image of the DLC pack, also showing one of the new levels.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission &amp;quot;Gallant Thief&amp;quot;, Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, &amp;quot;Shattered Mountain&amp;quot;, and the unique one with a 20-round mag is also given to a Russian general rescued in the first mission of the ''Raven Strike'' DLC.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PP2000 2.jpg|thumb|none|600px|Kozak hands over a PP-2000 fitted with a 20-round magazine, Kobra RDS and folded stock to President Volodin during the prison infiltration level.]]&lt;br /&gt;
[[Image:GRFS PP2000 3.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:GRFS PP2000 4.jpg|thumb|none|600px|Kozak test-fires a PP-2000 with a Thermal Optic and the stock folded.]]&lt;br /&gt;
[[Image:GRFS PP2000 5.jpg|thumb|none|600px|Kozak reloads a PP-2000 SMG with a sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric &amp;quot;GhostLead&amp;quot; Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|GhostLead with a suppressed TDI Vector.]]&lt;br /&gt;
[[Image:GRFS Vector 3.jpg|thumb|none|600px|Kozak covers the path for President Volodin inside the Russian prison.]]&lt;br /&gt;
[[Image:GRFS Vector 4.jpg|thumb|none|600px|GhostLead with his signature Vector SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Assault rifles are used by riflemen in the MP. ARs have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).&lt;br /&gt;
&lt;br /&gt;
Some compact assault rifles are labeled as PDRs, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDRs cannot be changed.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is misleading, as it refers to the non-export 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in ''[[Battlefield 3]]''. The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|601px|Weapon Selection view. Note the 5.56x45mm magazine, and that the grenade launcher is reattached.]]&lt;br /&gt;
[[Image:GRFS 556A91 2.jpg|thumb|none|600px|Kozak covers Sergeant Osadze with a 5.56A-91 fitted with a Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS A91 2.jpg|thumb|none|600px|View through the iron sights of the 5.56A-91. As this image shows, the optical camo does not affect the weapons' sights, or the reticle of the scopes.]]&lt;br /&gt;
[[Image:GRFS A91 3.jpg|thumb|none|600px|Kozak kills an African bad guy with the 5.56A-91 rifle.]]&lt;br /&gt;
[[Image:GRFS A91 1.jpg|thumb|none|600px|Kozak reloads the 5.56A-91.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. Its extended magazines option depicts the newly designed 60-round quad stack magazine rather than the dual-drum magazines most other assault rifles can use, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm &amp;lt;br&amp;gt;(Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|601px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|601px|Kozak fires an AK-200 rifle at a bad guy.]]&lt;br /&gt;
[[Image:GRFS AK200 2.jpg|thumb|none|601px|Kozak aims down the iron sights of the AK-200 and shoots a bad guy. As the HUD shows, the AK-200 is pretty much always found with a 60-round quad stack magazine.]]&lt;br /&gt;
[[Image:GRFS AK200 3.jpg|thumb|none|601px|Even though a fixed stock is also available, the AK-200 is always seen with a Tapco folding stock in Story mode. This is because the fixed stock is considered to be one of the best weapon attachments, and can only be unlocked after completing the 3 hardest challenges in the game.]]&lt;br /&gt;
[[Image:GRFS AK200 4.jpg|thumb|none|601px|Kozak waiting for extraction with an AK-200 in hands.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;[[AK-47|AK47]]&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines. It is the only one of the four pre-order weapons regularly available to the player regardless if they preordered the game, as most enemies utilize this weapon.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS AKM 1.jpg|thumb|none|600px|Kozak holds a customized AKM fitted with a CZ 805 G1 under-barrel grenade launcher. This is the standard barrel length for the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 2.jpg|thumb|none|600px|Kozak opens fire with the AKM.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|Kozak takes cover when he gets suppressed by an enemy auto-turret.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] is a PDR used heavily by enemies during the Story mode. It is mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose [[AK-74M]] style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba carries a gold-plated AKMSU with the stock folded during the second mission.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|600px|Weapon selection view. Even though Bodark weapons have unique optics, the foregrip attachments are the same as those of the Ghosts.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind. This is a promo image.]]&lt;br /&gt;
[[Image:GRFS AKMSU 1.jpg|thumb|none|600px|Some of the hitmen sent after Gabriel Paez looking for their target with AKMSUs in hand.]]&lt;br /&gt;
[[Image:GRFS AKMSU 2.jpg|thumb|none|600px|Kozak takes cover and reloads the AKMSU he got from a dead guy. With no magazine inserted, the AKMSU can be mistaken for an AKS-74U.]]&lt;br /&gt;
[[Image:GRFS AKMSU 3.jpg|thumb|none|600px|Kozak takes out a Pakistani bad guy with his modded AKMSU during a slow-mo breach event. It is worth noting that during these events it is impossible to use the guns' sights.]]&lt;br /&gt;
[[Image:GRFS AKMSU 5.jpg|thumb|none|600px|Kozak fires an AKMSU equipped with a sound suppressor, AFG, 4x zoom Tac Scope, and full stock.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. Features the original-model stock, which in reality prevented right-handed shooters from being able to actually reach the trigger with their trigger finger when it was folded (necessitating a switch to an [[RPK]]-like stock in later models), but despite this the weapon can be fired just fine by the right-handed characters when the stock is folded. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|601px|Weapon Selection view of the AN-94 fitted with a Kobra red dot sight, under-barrel EMP launcher (which, strangely enough, is a CZ 805 G1, rather than the more appropriate [[GP-30]]), and dual magazines.]]&lt;br /&gt;
[[Image:GRFS AN94 1.jpg|thumb|none|600px|Kozak with an AN-94 rifle.]]&lt;br /&gt;
[[Image:GRFS AN94 4.jpg|thumb|none|600px|Kozak disrupts a friendly soccer match with a suppressed AN-94 rifle. Note the magazine canted several degrees to the right.]]&lt;br /&gt;
[[Image:GRFS AN94 2.jpg|thumb|none|600px|View of the iron sights of the AN-94.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC, listed as the &amp;quot;S805&amp;quot;. Some sources also call it the CZ805. It can be fitted with a 75-round drum magazine like the Ghosts' ACR.&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS 805 1.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-AS 805 2.jpg|thumb|none|600px|Kozak fires a suppressed 805 BREN during the last mission &amp;quot;Shattered Mountain&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-AS BREN 2.jpg|thumb|none|600px|Kozak reloads a BREN fitted with a 805 G1 grenade launcher, heartbeat sensor, and Backscatter scope.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS SA58 2.jpg|thumb|none|601px|SA58 OSW with Kobra red dot sight during a slow-mo breach.]]&lt;br /&gt;
[[Image:GRFS SA58 3.jpg|thumb|none|601px|Kozak prepares to perform a Sync Shot. Sync Shot is a feature very similar to the Mark &amp;amp; Execute in ''[[Splinter Cell: Conviction]]'', however there is no melee kill requirement and no restriction on the number of marks based on your weapon, thus four bad guys can be marked each and every time.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A2==&lt;br /&gt;
The modified version of the [[Enfield L85 rifle series#L22#L22A2|Enfield L22A2]] featuring a MIL-STD-1913 sight rail and a slightly lengthened barrel and handguard appears. It is classified as a PDR, used by Ghosts in MP. Being a bullpup weapon, the buttstock of the rifle cannot be altered.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS L22A1 2.jpg|thumb|none|600px|Kozak reloads his suppressed L22A2. Again, note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:GRFS L22A1 3.jpg|thumb|none|600px|Kozak stacks up on a door.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] with &amp;quot;Tactical&amp;quot; handguard is added as a Ghost assault rifle in the &amp;quot;Arctic Strike&amp;quot; DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN FS2000 RIS.jpg|400px|thumb|none|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-AS F2000 1.jpg|thumb|none|601px|Weapon Selection view of an F2000 Tactical with Magpul AFG. The rifle features a tri-rail forend made by FN.]]&lt;br /&gt;
[[Image:GRFS F2000 1.jpg|thumb|none|600px|A Ghost takes cover with an F2000 Tactical rifle.]]&lt;br /&gt;
[[Image:GRFS-AS F2000 2.jpg|thumb|none|600px|Kozak fires the F2000 Tactical. Note the casings correctly ejecting from the front of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[MK 16|FN SCAR-L]] with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS Mk16.jpg|600px|thumb|none|Installation menu of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H CQC]] is added in the &amp;quot;Arctic Strike&amp;quot; DLC. It is classified as a Ghost PDR and is equipped with the sliding stock of the [[FN_SCAR#FN_SCAR_PDW|SCAR PDW]]. Referred to as &amp;quot;Mk17&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:GRFS-AS Mk17 1.jpg|thumb|none|600px|Weapon Selection View.]]&lt;br /&gt;
[[Image:GRFS MK17 2.jpg|thumb|none|600px|A Ghost with a SCAR-H with ACOG and the stock collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including an extended 30-round magazine.&lt;br /&gt;
[[Image:HK417 20MOD.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|601px|Kozak standing by for orders with a HK417 in his hands. Note the trigger discipline.]]&lt;br /&gt;
[[Image:GRFS HK417 3.jpg|thumb|none|601px|Kozak reloads his HK417 at the crash site.]]&lt;br /&gt;
[[Image:GRFS HK417 5.jpg|thumb|none|601px|Kozak wields an HK417 with dual mags, ACOG and sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 that was recently introduced by IWI in 2012. Has the standard assault rifle modifications, but the stock is not alterable. It can be mocked up as a CTAR-21 or STAR-21 with the respective barrel configurations.&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|400px|IWI Tavor TAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS TAR 2.jpg|thumb|none|601px|Kozak silently kills a guy from behind. His TAR-21 if fitted with suppressor, long barrel, under-barrel shotgun, and dual magazines.]]&lt;br /&gt;
[[Image:GRFS TAR 3.jpg|thumb|none|601px|Kozak reloads the TAR-21.]]&lt;br /&gt;
[[Image:GRFS TAR 4.jpg|thumb|none|601px|Kozak deploys the bipod of the TAR-21. Bipod is available for assault rifles, machine guns, and sniper rifles, but it is best used on MG's, because when the gun runs empty, the player's character will fold the bipod and take cover to reload.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in the game. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail; this interestingly makes it the only bullpup rifle in the game that features options of a different stock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MagpulpdrD.jpg|thumb|none|400px|Magpul PDR-D (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|601px|Weapon selection view of a PDR-C with a 30-round PMag, holographic sight and magnifier. High capacity magazines are always loaded with FMJ bullets.]]&lt;br /&gt;
[[Image:GRFS PDRD 1.jpg|thumb|none|600px|Weapon selection view of the Magpul PDR-D (still listed as &amp;quot;PDR-C&amp;quot;) with ACOG sight.]]&lt;br /&gt;
[[Image:GRFS PDRC 1.jpg|thumb|none|600px|A suppressed Magpul PRD-D on Kozak's back.]]&lt;br /&gt;
[[Image:GRFS PDRD 2.jpg|thumb|none|600px|Kozak reloads a PDR-D at the firing range.]]&lt;br /&gt;
[[Image:GRFS PDRC 3.jpg|thumb|none|600px|Kozak opens fire with a PDR-C.]]&lt;br /&gt;
[[Image:GRFS PDRC 4.jpg|thumb|none|600px|Kozak takes cover and reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0/1 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 into the Mod 1.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod0.jpg|thumb|none|601px|Weapon selection view of the Mk 14 Mod 0.]]&lt;br /&gt;
[[Image:GRFS-Mk14Mod1.jpg|thumb|none|601px|Mk 14 Mod 1 with Magpul CTR stock and cheek rest.]]&lt;br /&gt;
[[Image:GRFS MK14 1.jpg|thumb|none|601px|Joe Ramirez with an Mk 14 Mod 0. After this short level, the rifle is never seen in the campaign again.]]&lt;br /&gt;
[[Image:GRFS Mk14 2.jpg|thumb|none|601px|A Ghost rifleman reloads an unmodified Mk 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP 11&amp;quot;==&lt;br /&gt;
The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an [[AR-15]] rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.&lt;br /&gt;
[[Image:GRFS-AS OCP 1.jpg|601px|thumb|none|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; in-game, the [[Patriot Ordnance Factory P416|POF P416]] appears under the &amp;quot;PDR&amp;quot; class for the Ghosts. This is the only assault rifle available at the start of the story mode, and unless under player control in co-op modes it is near-always the primary weapon of Sgt. James &amp;quot;30K&amp;quot; Ellison. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed [[M16]]-style stock is also available, or the player can choose not to have any stocks at all.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance P416 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|601px|thumb|none|Weapon Selection view of the &amp;quot;Goblin&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS Goblin 2.jpg|601px|thumb|none|Kozak fires a &amp;quot;Goblin&amp;quot; at a bad guy hiding behind soft cover. Note dual magazines.]]&lt;br /&gt;
[[Image:GRFS Goblin 3.jpg|601px|thumb|none|Kozak kills two patrolling guards with a quick burst from his suppressed &amp;quot;Goblin&amp;quot; with BUIS and the stock removed. Note how the detection indicator is similar to that in ''[[Splinter Cell: Conviction]]''.]]&lt;br /&gt;
[[Image:GRFS Goblin 4.jpg|601px|thumb|none|Kozak inserts a fresh PMag loaded with armor piercing bullets (note red paint on the mag) into his &amp;quot;Goblin&amp;quot; fitted with an ACOG, Magpul AFG, and fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] with 5-sided handguard is the main Ghost assault rifle, often seen in the hands of the squad in pre-mission cutscenes. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|601px|Kozak with an ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|Kozak tests the ACR at the &amp;quot;firing range&amp;quot;. This was the pre-release version of the firing range.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|601px|And this is the final version of the firing range, featuring a more realistic environment.]]&lt;br /&gt;
[[Image:GRFS ACR 4.jpg|thumb|none|600px|Pepper with his ACR customized with dual magazines, ACOG, RVG foregrip and laser sight. Even though he shows good trigger discipline, the selector shouldn't be on auto inside the Ghost encampment.]]&lt;br /&gt;
[[Image:GRFS ACR 6.jpg|thumb|none|601px|Kozak reloads an ACR fitted with a Grippod (known in the game as &amp;quot;Bipod Grip&amp;quot;), red dot sight, sound suppressor, and folding stock.]]&lt;br /&gt;
[[Image:GRFS ACR 7.jpg|thumb|none|601px|Firing an ACR with a drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3|SR-3M]] is classified as a &amp;quot;Personal Defense Rifle&amp;quot;. This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M with sound suppressor - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS SR3M 1.jpg|thumb|none|600px|A dropped SR-3M rifle with dual magazines. This is usually the preferred weapon setup of Watchgate members.]]&lt;br /&gt;
[[Image:GRFS SR3M 2.jpg|thumb|none|600px|Reloading of an SR-3M while behind cover.]]&lt;br /&gt;
[[Image:GRFS SR3M 3.jpg|thumb|none|600px|Kozak opens fire with the SR-3M at a hostile GAZ-2330.]]&lt;br /&gt;
[[Image:GRFS SR3M 4.jpg|thumb|none|601px|Kozak fires a suppressed SR-3M with a Meprolight sight, magnifier, and the stock folded. Unlike in ''[[Modern Warfare 3]]'', the magnifier cannot be flipped to the side to use the reflex sight without magnification.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|600px|Weapon Selection view. In this picture, the rifle looks like an over-sized revolver.]]&lt;br /&gt;
[[Image:GRFS RR 1.jpg|thumb|none|600px|Killing a bad guy with a Revolver Rifle in Guerrilla mode. The rifle is equipped with a &amp;quot;Tac Scope&amp;quot; and full stock. This map is available only in the Signature Edition of the game.]]&lt;br /&gt;
[[Image:GRFS Rev 1.jpg|thumb|none|601px|Kozak reloads a Revolver Rifle fitted with a hi-power telescope. The gun cannot be equipped with a bipod if it is fitted with a pistol grip.]]&lt;br /&gt;
[[Image:GRFS Rev 2.jpg|thumb|none|601px|Kozak holds a KAC Revolver Rifle fitted with a fixed stock, bipod, and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company SR-25==&lt;br /&gt;
The [[SR-25|SR-25 Enhanced Match Rifle]] appears in the game as the &amp;quot;M110&amp;quot;, and is frequently utilized by MSG Robert &amp;quot;Pepper&amp;quot; Bonifacio. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle in the game without DLC that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept [[AR-15]] style buttstocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.&lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|none|500px|KAC SR-25 Enhanced Match Rifle -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|601px|Weapon Selection view. The SR-25 is modified with a special, ''[[Splinter Cell: Conviction]]''-themed camouflage. It is only accessible if one has saves from Conviction on his PC. For those wondering, that black claw is actually the logo of Third Echelon.]]&lt;br /&gt;
[[Image:GRFS SR25 1.jpg|thumb|none|601px|Kozak brings GhostLead his SR-25 following the detonation of an IED in the arms dealer's vehicle.]]&lt;br /&gt;
[[Image:GRFS SR25 3.jpg|thumb|none|601px|Kozak experiencing the friendly welcome of Russian troopers.]]&lt;br /&gt;
[[Image:GRFS SR25 4.jpg|thumb|none|601px|Kozak scans for targets with a SR-25 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP, and is also often used by Russian snipers in story mode.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS KSVK 2.jpg|thumb|none|601px|Kozak reloads the KSVK 12.7 rifle fitted with a suppressor, 12x zoom optic and angled fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
A heavily customized and modernized [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-Mosin.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS MN9130 1.jpg|thumb|none|600px|Testing the Mosin at the shooting range.]]&lt;br /&gt;
[[Image:GRFS MN.jpg|thumb|none|600px|Using a customized Mosin Nagant rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. The fixed stock found on the newer SVD rifles is also selectable. Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS PSL 2.jpg|thumb|none|601px|Kozak with a PSL-54C equipped with a thermal scope and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS PSL 1.jpg|thumb|none|601px|Kozak reloads his PSL-54C before engaging the incoming Russian spec ops troopers.]]&lt;br /&gt;
[[Image:GRFS PSL54C 1.jpg|thumb|none|600px|Another reload, this time the PSL-54C is fitted with an SVD-style fixed stock.]]&lt;br /&gt;
[[Image:GRFS PSL54C 2.jpg|thumb|none|600px|Kozak aims a PSL-54C with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M40A5.jpg|thumb|none|600px|Weapon customization view.]]&lt;br /&gt;
[[Image:GRFS M40A5 2.jpg|thumb|none|600px|Testing an M40A5 at the shooting range.]]&lt;br /&gt;
[[Image:GRFS M40A5.jpg|thumb|none|600px|Reloading the M40A5 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro use MSRs to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|601px|Joe Ramirez (front) and a Ghost code-named &amp;quot;Bear&amp;quot; eliminate the hostiles around the convoy using suppressed MSRs in the intro of the game.]]&lt;br /&gt;
[[Image:GRFS MSR 3.jpg|thumb|none|601px|Kozak holds an MSR fitted with a 12x zoom scope, bipod and sound suppressor.]]&lt;br /&gt;
[[Image:GRFS MSR 4.jpg|thumb|none|601px|Kozak reloads his suppressed MSR after clearing the rooftops of enemy scouts in Pakistan.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game. It is shown with the butt-stock of an [[AS Val]]. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon; likewise, for unknown reasons, the original wooden stock is not available as a &amp;quot;Fixed&amp;quot; option like with the PSL above. It is correctly shown to be fully automatic, although semi-auto trigger is also available. The barrel length cannot be changed. Until a patch, it held only 10 rounds, despite being modeled with the SR-3's 20-rounder magazine.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS VSS 2.jpg|thumb|none|601px|Kozak prepare to greet the African bad guys rushing to get the plane's black box before the Ghosts.]]&lt;br /&gt;
[[Image:GRFS VSS 3.jpg|thumb|none|601px|Kozak takes cover to reload the VSS. Full-auto trigger group with the 10-round capacity is not the best combination.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game. Has a Mako Group polymer quad rail handguard. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change.&lt;br /&gt;
A fictional, shortened version of the M4 can also be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. It can only fire buckshot shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS M4 2.jpg|thumb|none|601px|Kozak takes cover with a Benelli M4 shotgun. Note the collapsed stock.]]&lt;br /&gt;
[[Image:GRFS M4 5.jpg|thumb|none|601px|Kozak fires an M4 Super 90 shotgun equipped with a forward grip, fixed stock, and muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M4 3.jpg|thumb|none|601px|Kozak scans for hostiles with an M4 Super 90 shotgun at the ready.]]&lt;br /&gt;
[[Image:GRFS M4 4.jpg|thumb|none|601px|Reloading the M4. This happens a lot, because the 8-round tube can be emptied in about one second.]]&lt;br /&gt;
[[Image:GRFS UBSG 1.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
[[Image:GRFS UBSG 2.jpg|thumb|none|600px|Kozak reloads the UB Shotgun mounted on his customized [[TAR-21]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K== &lt;br /&gt;
The [[Saiga 12K]] is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Saiga 1.jpg|thumb|none|601px|Sightseeing in Moscow with a Saiga 12K shotgun.]]&lt;br /&gt;
[[Image:GRFS Saiga 2.jpg|thumb|none|601px|Kozak redesigns the interiors of an office building with his Saiga 12K shotgun. Talking about Extreme Makeover...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]] and the similar obscure MICOR Leader 50 bullpup .50BMG rifle, noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle brake, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's Saiga-12K. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|601px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS M12 2.jpg|601px|thumb|none|The M12 in close quarters is unstoppable.]]&lt;br /&gt;
[[Image:GRFS M12 3.jpg|601px|thumb|none|Kozak reloads the M12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the &amp;quot;M590A1&amp;quot;. The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock based on the KNOXX SpecOps Folder Stock. A fixed shoulder stock is also unlockable.&lt;br /&gt;
[[Image:Roadblocker1.jpg|thumb|none|450px|Mossberg 500 Roadblocker with Barrett style flash hider - 12 gauge]]&lt;br /&gt;
[[Image:GRFS M500 1.jpg|thumb|none|600px|Weapon selection view of an M500 fitted with a long barrel, custom pump handle, and Barrett-style muzzle brake.]]&lt;br /&gt;
[[Image:GRFS M500 2.jpg|thumb|none|600px|Disassembled view of a Mossberg 500, showing the design of the magazine cap. This image also shows that the default pump handle has an unusable, dedicated weaponlight.]]&lt;br /&gt;
[[Image:GRFS M500 3.jpg|thumb|none|600px|View through the ghost ring sights with the stock in folded position.]]&lt;br /&gt;
[[Image:GRFS M500 4.jpg|thumb|none|600px|Kozak reloads a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:GRFS M500 5.jpg|601px|thumb|none|Another reload, this time the shotgun is fitted with a more conventional stock.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|601px|Weapon Selection view. Due to a bug, weapons sometimes show up without a trigger in the weapon selection menu.]]&lt;br /&gt;
[[Image:GRFS MTS255 2.jpg|thumb|none|601px|Kozak with an unmodified MTs255 shotgun.]]&lt;br /&gt;
[[Image:GRFS MTS255 1.jpg|thumb|none|601px|Iron sights of the MTs255. The rear sight is actually painted on the last rail piece.]]&lt;br /&gt;
[[Image:GRFS MTs255 3.jpg|thumb|none|601px|Kozak reloads an MTs255 Tactical fitted with a fixed stock, Kobra red dot sight, and the aforementioned special flash hider. Unshown is that said flash hider increases the weapon's pellet spread to the point that the crosshair covers most of the screen.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a &amp;quot;fixed&amp;quot; stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS RMB 2.jpg|thumb|none|600px|Kozak fires an RMB-93 fitted with a modified LE stock and Kobra red dot sight.]]&lt;br /&gt;
[[Image:GRFS RMB 1.jpg|thumb|none|600px|Kozak reloads the RMB-93 shotgun.]]&lt;br /&gt;
[[Image:GRFS DragonsBreath.jpg|thumb|none|600px|Firing a Dragon's Breath incendiary round at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine guns are capable of suppressing an enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low cover to increase accuracy and reduce recoil. The stock of some machine guns are also changeable.&lt;br /&gt;
==FN MK 48 Mod 0== &lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] fitted with the sliding stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears as &amp;quot;Mk48&amp;quot; in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK48 2.jpg|thumb|none|600px|Kozak fires his MK 48 Mod 0 machine gun fitted with a Backscatter Optic.]]&lt;br /&gt;
[[Image:GRFS MK48 3.jpg|thumb|none|600px|Kozak reloads the MK 48 Mod 0 behind cover.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a &amp;quot;fixed&amp;quot; stock, that looks like an [[AR-15]] type LE stock with some modifications.&lt;br /&gt;
[[File:LSAT Prototype 2009.jpg|thumb|none|450px|LSAT Light Machine Gun prototype - 5.56mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS LSAT 2.jpg|thumb|none|600px|Kozak fires an LSAT LMG fitted with a Backscatter Optic aboard a Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS LSAT 3.jpg|thumb|none|600px|Kozak reloads his LSAT Light Machine Gun.]]&lt;br /&gt;
[[Image:GRFS LSAT 4.jpg|thumb|none|600px|An LSAT Light Machine Gun with factory sights, incendiary ammo pack, Grippod, and &amp;quot;fixed&amp;quot; stock, which is just as much fixed as the standard stock the LSAT LMG comes with.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 1==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|MK 43 Mod 1]] machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as &amp;quot;M60&amp;quot; in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 1 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default in multiplayer; it may sound weird, but the under-barrel rail cover (that is, no under-barrel attachment) must be unlocked. Story mode likewise starts it with a holographic sight with magnifier that the player can use before actually unlocking it, so long as they don't switch it out for another optic. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 1 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|602px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS MK43 2.jpg|thumb|none|600px|A bad guy hides behind a concrete wall, thinking that Kozak cannot see and shoot him.]]&lt;br /&gt;
[[Image:GRFS MK43 3.jpg|thumb|none|600px|Kozak engages some of the hitmen sent to permanently silence Paez.]]&lt;br /&gt;
[[Image:GRFS MK43 4.jpg|thumb|none|600px|Reloading animation of the MK 43 Mod 1 machine gun.]]&lt;br /&gt;
[[Image:GRFS MK43 5.jpg|thumb|none|600px|The team stacks up to perform a breach and clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJB-95==&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;. For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|451px|QJB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS QBB95 2.jpg|thumb|none|600px|Kozak opens fire with an un-modified QJB-95 during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;Stoner 96&amp;quot;. It is one of the Ghosts' machine guns, most often seen in the hands of 30K when not going silent. Has a 150-round capacity.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|451px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS Stoner 2.jpg|thumb|none|601px|Kozak opens fire with the KAC LMG during one of the many slow-mo breaching scenes of the game.]]&lt;br /&gt;
[[Image:GRFS Stoner 3.jpg|thumb|none|601px|Kozak reloads the LMG after eliminating the Watchgate PMC's, including several amateur soccer players.]]&lt;br /&gt;
[[Image:GRFS Stoner 4.jpg|thumb|none|600px|30K (left) and Kozak perform a fist bump after getting out alive from the Russian tanker ship.]]&lt;br /&gt;
[[Image:GRFS Stoner96.jpg|thumb|none|600px|Kozak wields a Stoner LMG equipped with a fixed stock, which is basically a Magpul UBR (Utility / Battle Rifle) stock with a cheek riser, and covered with a piece of cloth. Furthermore, the gun is customized with a camouflage inspired by ''Rainbow Six'', another Tom Clancy game. The logo of the now canceled ''Rainbow 6: Patriots'' is visible on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS PKP 1.jpg|thumb|none|600px|A Ghost operative guns down a bad guy in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS PKP 2.jpg|thumb|none|600px|Kozak reloads the PKP machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPKM==&lt;br /&gt;
The [[RPK|RPKM]] (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 1 (listed as &amp;quot;M60&amp;quot;). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 1, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.&lt;br /&gt;
[[Image:Rpkm.jpg|thumb|none|450px|RPKM with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|601px|Weapon Selection view. It is worth noting that some sources, including the ''Ghost Recon Network'' incorrectly refer to the gun as &amp;quot;RPK-74M&amp;quot;. The curvature of the magazine indicates that this is the 7.62mm RPK.]]&lt;br /&gt;
[[Image:GRFS RPK 2.jpg|thumb|none|600px|Kozak fires an RPKM fitted with the wrong type of drum mag.]]&lt;br /&gt;
[[Image:GRFS RPK 3.jpg|thumb|none|600px|Kozak prepares to give GhostLead a boost.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk 5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS U100 2.jpg|thumb|none|601px|A Ghost uses an Ultimax 100 Mk 5 in Guerrilla mode.]]&lt;br /&gt;
[[Image:GRFS U100 3.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Kobra red dot sight and forward grip.]]&lt;br /&gt;
[[Image:GRFS U100 4.jpg|thumb|none|601px|Kozak fires an Ultimax 100 Mk 5 fitted with a Backscatter optic, drum magazine containing armor piercing ammunition, and fixed stock of the Ultimax 100 Mk 2.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;G106&amp;quot; and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06 side profile.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS GL06 3.jpg|thumb|none|600px|Kozak with a GL-06 launcher. The sights of the stand-alone grenade launchers cannot be aimed down. Also note how the reticle changes to resemble a ladder sight, even if the GL-06 is not equipped with that type of sights.]]&lt;br /&gt;
[[File:GRFS GL06 2.jpg|thumb|none|600px|A Ghost scout reloads a GL-06 launcher.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|602px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS AKM 3.jpg|thumb|none|600px|A good view of a 805 G1 launcher mounted on Kozak's custom AKM rifle.]]&lt;br /&gt;
[[Image:GRFS G1 1.jpg|thumb|none|600px|Kozak loads a 40mm HEDP grenade to the 805 G1. Note how the launcher tilts to the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; (although some sources refer to it as &amp;quot;FN40GL&amp;quot;) and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
[[Image:GRFS 40GL 2.jpg|thumb|none|601px|Kozak inserts a fresh grenade into the FN 40GL launcher mounted on his suppressed HK417 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
A picture of an [[M203 grenade launcher|M203A2 grenade launcher]] with an AN/PSQ-18A day/night sight is shown in the &amp;quot;Equipment - GL&amp;quot; section of the in-game Manual.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|400px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-M203.jpg|thumb|none|600px|It is true that GL's can only be mounted on assault rifles in this game, however there is no gun that mounts the M203. From the perspective and the angle of the sight, this picture appears to be based on the above image.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The launcher identified as &amp;quot;RPG&amp;quot; by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the [[RPG-29|RPG-29 &amp;quot;Vampir&amp;quot;]] launcher.&lt;br /&gt;
[[File:RPG-29 launcher.jpg|thumb|none|400px|RPG-29 launcher - 105mm]]&lt;br /&gt;
[[File:GRFS RPG.jpg|thumb|none|600px|Kozak grabs a guard from behind, who suddenly drops his launcher.]]&lt;br /&gt;
[[File:GRFS RPG 2.jpg|thumb|none|600px|An &amp;quot;RPG&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==2A42 Automatic Cannon==&lt;br /&gt;
The [[Shipunov 2A42|2A42 Automatic Cannon]] is the main armament of the BTR-90 APC's.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:GRFS BTR90.jpg|thumb|none|600px|A BTR-90 passes by Kozak during the Arctic level.]]&lt;br /&gt;
[[Image:GRFS BTR90 2.jpg|thumb|none|600px|... and the same BTR seconds later.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ''ever'' use the KAC LMG, considering how they have access to more powerful 7.62mm machine guns in real life.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|400px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS GAZ-2330.jpg|thumb|none|600px|A Knight's Armament LMG mounted on a GAZ-2330 vehicle.]]&lt;br /&gt;
[[Image:GRFS Sentry.jpg|thumb|none|600px|An automated sentry gun fitted with a Knight's Armament LMG. It is clearly visible that the mounting is the same as on the GAZ-2330.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on Russian T-90 tanks.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|301px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS T90.jpg|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS M134 1.jpg|thumb|none|600px|Kozak fires the M134 mounted on a Black Hawk while pursuing the arms dealer through Pakistan highlands.]]&lt;br /&gt;
[[Image:GRFS M134 2.jpg|thumb|none|600px|Kozak stops for a second to examine this abandoned Minigun.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PKM|PKT machine gun]] is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS PKT.jpg|thumb|none|600px|A PKT machine gun coaxial-mounted on a T-90 MBT.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|400px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS Technical Africa.jpg|thumb|none|600px|An African Technical, as seen through the Magnetic Vision. The Ultimax 100 Mk 5 features spade grips and has been converted to feed from a belt.]]&lt;br /&gt;
[[Image:GRFS Technical 2.jpg|thumb|none|600px|A little bit better shot of the emplaced Ultimax 100 Mk 5.]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
Mi-24 &amp;quot;Hind&amp;quot; gunships used by Watchgate PMC and Russian forces are armed with [[Yakushev-Borzov Yak-B|YakB-12.7 machine guns]].&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS Mi24 1.jpg|thumb|none|600px|Kozak tries to take out the PMC's exiting the Watchgate Mi-24 Hind gunship while escorting CIA Agent Dan Sykes to safety.]]&lt;br /&gt;
[[Image:GRFS Mi24 2.jpg|thumb|none|600px|Two Mi-24 Hinds about to be hit by an airstrike.]]&lt;br /&gt;
[[Image:GRFS Mi24 3.jpg|thumb|none|600px|Close-up image of a Russian Mi-24. This is through the view of the Warhound's controllable missile.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|150px|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown production.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is an unlockable equipment for the Scout class (both sides).&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS Clay 1.jpg|thumb|none|601px|A Claymore mine in Guerrilla Mode.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The ''Shockwave'' is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:Taser Shockwave Perimeter Defense.jpg|thumb|none|330px|Taser International Shockwave Perimeter Defense System]]&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A Ghost Recon operative codenamed Pepper fires a [[Barrett M107]] to kill Ivan Illitch Kerenski in the trailer.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Combat_Arms&amp;diff=1513692</id>
		<title>Combat Arms</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Combat_Arms&amp;diff=1513692"/>
		<updated>2022-08-08T15:25:18Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
'''''Combat Arms''''' is a online-only FPS game published by Nexon. It features many real-world weapons, and equipment. In addition, it also includes game maps to accommodate different types of play.&lt;br /&gt;
&lt;br /&gt;
[[Image:CALG.png‎|thumb|right|300px|''Combat Arms'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1 MEU==&lt;br /&gt;
A [[M1911 pistol series|Colt M1911A1 MEU]] is available in the game. This is the most powerful semi-automatic handgun (next to the Desert Eagle, of course), but still needs three to four chest shots to kill an enemy. An alternate version of the M1911 pattern pistol is available as M1911 Knight's, with a shiny finish.&lt;br /&gt;
[[Image:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol, early version - .45 ACP]]&lt;br /&gt;
[[file:CombatArms M1911 Family.jpg|thumb|none|400px|Available skins of the M1911 ingame.&amp;lt;br/&amp;gt;From left to right: ''M1911 MEU, M1911 Silver, M1911 Knight's, M1911 Knight's Gold, 8th US M1911'']]&lt;br /&gt;
[[Image:CAM1911A1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92 pistol series|Beretta 92FS]] pistol is available in black and reverse two-tone. One of the default weapons the player will obtain when joining the game for the first time (black).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:CABeretta92FS-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CABeretta92FS-2.jpg|thumb|none|600px|Magazine slide? I think they mean the magazine well.]]&lt;br /&gt;
[[Image:M9INGAME CA.jpg|thumb|none|600px|The 92FS in-game. Note all the weapons in the kill feed.]]&lt;br /&gt;
[[Image:M9RELOAD CA.jpg|thumb|none|600px|Reloading the weapon. Note the other player getting in the shot.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, 9x19mm]] [[Image:CA-92FSInox.jpg|thumb|none|600px|The in-game image appears that the hammer is cocked back.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
A [[Beretta 93R]] with wood grips is available ingame.&lt;br /&gt;
[[Image:Beretta_M93.jpg|thumb|none|350px| Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:CA-Beretta-93R.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster Carbon 15 Type 97==&lt;br /&gt;
The [[Bushmaster Carbon 15]] Type 97 is available and labeled as '''Bushmaster Type 97''&lt;br /&gt;
[[Image:Bushmaster Carbon 15 Type 97 Pistol.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:CA-Bushmaster-C15-Type97.jpg|thumb|none|350px|The Bushmaster Type 97 as it appears ingame]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] is available ingame, it features a precision rifle scope.&lt;br /&gt;
[[Image:ColtPython6In.jpg|none|thumb|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Combat Arms Python.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] appears in the game in five different variants.&lt;br /&gt;
The first two variants are called the Anaconda Black and Anaconda Black 8-Inch featuring a black finish. So many things wrong with this. First off, a [[Colt Anaconda]] was only released in stainless steel, and two, the finish on Colts is never &amp;quot;black&amp;quot;, it is applied with bluing.&lt;br /&gt;
There are also silver variants, one with a normal barrel and one with an 8-Inch barrel. The fifth version is a gold plated Anaconda with normal barrel length.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:CAColtAnacondawrong-1.jpg|thumb|none|600px|Note how the hammer is cocked yet the trigger is in double action.]]&lt;br /&gt;
[[Image:CAAnacondaBlack8Inch.jpg|thumb|none|600px|The Anaconda Black 8-Inch]]&lt;br /&gt;
[[Image:CAAnacondaSilver.jpg|thumb|none|600px|The Anaconda Silver]]&lt;br /&gt;
[[Image:CAAnacondaSilver8Inch.jpg|thumb|none|600px|The Anaconda Silver 8-Inch]]&lt;br /&gt;
[[Image:Main anaconda gold.jpg|thumb|none|600px|The Anaconda Gold]]&lt;br /&gt;
&lt;br /&gt;
==Colt Cobra .38 Special==&lt;br /&gt;
A [[Colt Cobra]] is available.&lt;br /&gt;
[[Image:Cobra_38spl.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Combat Arms cobra.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Dragoon==&lt;br /&gt;
The [[Colt Dragoon]] is available ingame labeled simply '''Dragoon'''.&lt;br /&gt;
[[Image:Colt1stDragoon-44Cal.jpg‎|thumb|none|350px|Original Colt Dragoon 1st Model - .44 Cal.]]&lt;br /&gt;
[[Image:Combat Arms dragoon.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1849 Pocket==&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|350px|Colt 1849 Pocket - .31 caliber.]]&lt;br /&gt;
[[Image:Combat Arms 1849.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:Combat Arms 1851.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1860 Army==&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|350px|Colt 1860 Army - .44 caliber.]]&lt;br /&gt;
[[Image:Combat Arms 1860.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
A [[CZ_75#CZ_75B|CZ 75B]] is available ingame.&lt;br /&gt;
&lt;br /&gt;
==Daewoo K5==&lt;br /&gt;
The [[Daewoo K5]]. It has the highest rate of fire of any pistol in the game. There are also a pre-suppressed variant and variants with a jungle camouflage paintjob.&lt;br /&gt;
[[Image:DaewooDP51.jpg|thumb|none|375px|Daewoo DP51 (K5) 9x19mm]]&lt;br /&gt;
[[Image:CADaewooK5-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Five-seveN==&lt;br /&gt;
A [[FN Five-seveN]] is available under the name '''Five-seven'''. It features a preattached but unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
A [[Glock 23]] pistol is available in black, black with carbon camouflage, two-tone and chrome. These Glocks have 2nd generation features which new Glocks (the 23 included) don't have.&lt;br /&gt;
[[file:2ndglock23.jpg|thumb|none|350px|Glock 23 - .40 S&amp;amp;W.]]&lt;br /&gt;
[[Image:CAGlock23-1.jpg|thumb|none|600px|]]&lt;br /&gt;
'''Glock 23 Carbon Black'''&lt;br /&gt;
[[file:CombatArms G23 Carbon Black holding.jpg|thumb|none|600px|The player holding a &amp;quot;Glock 23 Carbon Black&amp;quot;.]]&lt;br /&gt;
[[file:CombatArms G23 Carbon Black reloading.jpg|thumb|none|600px|The player reloading a &amp;quot;Glock 23 Carbon Black&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
'''G23 SE'''&lt;br /&gt;
[[Image:CAGlock23-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19/18C combination==&lt;br /&gt;
A [[Glock 18C]] is available in the game, but is shown as a compact pistol. Additionally, it is portrayed in-game as a handgun capable of firing semi automatic or burst fire modes, whereas the real Glock 18 or 18C is only capable of semi/auto modes. Has the same size and features of a Glock 19 but has a selector switch and porting that is exclusive to the Glock 18.&lt;br /&gt;
Furthermore there are variants which are capable of full automatic firing. The G18 Carbon Black features a suppressor, the G18 Chrome features a chrome finish, a suppressor and an previously attached ACOG Scope. The G18 Cobra features an shoulder stock, a foregrip and is capable of full auto as well.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C - 9mm.]]&lt;br /&gt;
[[Image:CAGlock18wrong-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP]] is available in the game. The weapon has a 10-round capacity. Due to its in-game stopping power, it might be safe to assume that it is chambered in .45 ACP.&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP-9 - 9mm.]]&lt;br /&gt;
[[Image:CAUSP-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
A variant of the [[Heckler &amp;amp; Koch USP]] in the game, featuring a threaded suppressor, and a non-functional integrated laser module. &lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical -.45 ACP.]]&lt;br /&gt;
[[Image:CAUSPTactical-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A stainless steel [[Desert Eagle]] Mark XIX is available in the game, although it is considerably shorter than a real Desert Eagle.&lt;br /&gt;
There are also available a Desert Eagle Black, a two-tone Desert Eagle called Desert Eagle SE, a Desert Eagle Gold with a tiger striped Gold plating and a cosmetic variant designed for the american independence day called the American Eagle.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:CADesertEagle-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Luger P-08==&lt;br /&gt;
WWII era variant of the [[Luger P08]] inaccurately labeled '''Luger P-08'''&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Combat Arms luger p 08.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] was first released with the name '''Makarov''' as a replacement for the M92FS in the russian branch of Combat Arms where, similar to the M92FS, cosmetic variants could be unlocked as the player progressed in the ingame ranking system. It's base variant was later released in the regular game in the other regions as well.&lt;br /&gt;
[[Image:MakarovPM.jpg|none|thumb|350px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Combat Arms Makarov.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 54 / Model 213==&lt;br /&gt;
[[Norinco Type 54 / Model 213]] appears in this game.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg|thumb|none|400px|Norinco Type 54 Model 213 with blued finish - 9x19mm.]]&lt;br /&gt;
[[Image:Combat Arms Tokarev.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 2==&lt;br /&gt;
A Revolver called '''32SW2''' is available ingame.&lt;br /&gt;
[[Image:S&amp;amp;wmodel2.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 2 - .32 Short]]&lt;br /&gt;
[[Image:Combat Arms SW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
A SIG-Sauer called '''P220 Combat TB''' which is based on a [[SIG-Sauer P220]] is available as well.&lt;br /&gt;
[[Image:220Combat.jpg|none|thumb|350px|SIG-Sauer P220 Combat - .45 ACP]]&lt;br /&gt;
[[Image:Combat Arms Sig Sauer p220.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A standard black [[SIG-Sauer P226]] and a two tone version can be bought from the Black Market.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|250px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:CA-SigP226-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CA-Sig226-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
WWII era variant of the [[Walther P38]]&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px| WWII Walther P38 9x19mm]]&lt;br /&gt;
[[Image:Combat Arms Walther P38.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] is available ingame as a clan weapon.&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with QPQ finished (stainless steel) slide - 9x19mm]]&lt;br /&gt;
[[Image:Combat Arms Sig Sauer P99.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==The Golden Gun==&lt;br /&gt;
The [[Golden Gun]] known from the James Bond movie is also available ingame.&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie **[[The Man with the Golden Gun]]**.]]&lt;br /&gt;
[[Image:Combat Arms golden gun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Handguns==&lt;br /&gt;
There are two fictional handguns ingame.&lt;br /&gt;
The '''Alien Gun''' and the '''Squirt Gun'''&lt;br /&gt;
[[Image:Combat Arms Alien Gun.jpg‎|thumb|none|600px|Alien Gun.]]&lt;br /&gt;
[[Image:Combat Arms Squirt Gun.jpg|thumb|none|600px|Squirt Gun, based on the Glock.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
==PP-19 Bizon ==&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19]] is one of the weapons in the game. A relatively accurate and powerful weapon given its status as a submachine gun, this weapon can be modified to hold 65+ rounds in one magazine, and thus has earned great popularity as a spray-and-pray gun.&lt;br /&gt;
[[Image:Bizon1.jpg|500px|thumb|none|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PP19CA.png‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
Referd to as the TMP. Comes with a supressor and has a slightly high recoil.&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[file:CombatArms TMP holding.jpg|thumb|none|600px|The player holding a &amp;quot;Brugget &amp;amp; Thommet MP9&amp;quot;.]]&lt;br /&gt;
[[file:CombatArms TMP reloading.jpg|thumb|none|600px|The player reloading a &amp;quot;Brugget &amp;amp; Thommet MP9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|400px|none|Calico M960, 9x19mm]]&lt;br /&gt;
[[Image:CA-M960.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] is available in game and also has a camo variant.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[Image:Combat Arms EVO.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K7==&lt;br /&gt;
The permanently suppressed [[Daewoo K7]] is one of the usable submachine guns in the game.&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:CADaewooK7-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FAMAE SAF==&lt;br /&gt;
The [[FAMAE SAF]] is available ingame as the '''FAMAE S.A.F'''&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|350px|FAMAE SAF - 9x19mm]]&lt;br /&gt;
[[Image:Combat Arms FAMAE.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
An [[FN_P90#FN_P90|FN P90]] is available in the game as an accurate and fast firing submachine gun with minimal recoil and high magazine capacity.&lt;br /&gt;
[[file:FNP90Side.jpg|thumb|none|350px|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:CAFNP90-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:CombatArms P90 holding.jpg|thumb|none|600px|The player holding a &amp;quot;FN P90&amp;quot;.]]&lt;br /&gt;
[[file:CombatArms P90 reloading.jpg|thumb|none|600px|The player reloading a &amp;quot;FN P90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90|FN P90TR]] in the game comes with a suppressor, but it lacks the integral red dot sight included on the standard P90.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90TR, 5.7x28mm]]&lt;br /&gt;
[[Image:CA-P90TR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] is available in the game. Apparently the fact that the four selective firing modes are in BRIGHT RED on the side of the gun doesn't matter to the game designers, who made it only fire in automatic, even though the fire selector is set to semi.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9mm.]]&lt;br /&gt;
[[Image:CAMP5A4-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|Heckler &amp;amp; Koch MP5A5]] with tri-rails and an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|MP5K-PDW]] stock is available in the game. Again, the gun's ingame model has four fire modes, but only two usable ingame.&lt;br /&gt;
[[Image:MP5KAC.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm]]&lt;br /&gt;
[[Image:CAMP5A5tri-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
A [[MP5SD6]] with a pre-attached Aimpoint sight is available in the game.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 with Stock Extended and 3-round trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Combat Arms MP5SD6.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]].&lt;br /&gt;
[[file:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]]&lt;br /&gt;
[[Image:CA-Mp7.jpg|thumb|none|600px|]]&lt;br /&gt;
'''Heckler &amp;amp; Koch MP7A1 Steel'''&lt;br /&gt;
[[file:CombatArms MP7 Steel holding.jpg|thumb|none|600px|The player holding a &amp;quot;Heckler &amp;amp; Koch MP7A1 Steel&amp;quot;.]]&lt;br /&gt;
[[file:CombatArms MP7 Steel reloading.jpg|thumb|none|600px|The player reloading a &amp;quot;Heckler &amp;amp; Koch MP7A1 Steel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]] is available in the game.&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|400px|Heckler &amp;amp; Koch UMP-45 with RIS foregrip - .45 ACP.]]&lt;br /&gt;
[[Image:CAUMP-45-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Available in the game is an [[Uzi|IMI Uzi]].&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:CAIMIUzi-1.jpg|thumb|none|600px|Uzi with stock extended.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Interdynamic_KG-9_/_Intratec_TEC-9#Intratec_TEC-9|TEC-9]] is available ingame.&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
A [[M1928A1 Thompson]] is ingame simply called '''Thompson'''&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[Image:Combat Arms Thompson.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] with a sight rail is available in the game. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP.]]&lt;br /&gt;
[[Image:CAMAC-10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
A [[MAC-10#MAC-11|MAC-11]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is featured in the game as '''FMG-9''' and features a camo variant as well.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|none|thumb|350px|Magpul FMG-9 in open form- 9x19mm]]&lt;br /&gt;
[[Image:Combat Arms Magpul.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
A [[Uzi#Mini_Uzi|Mini Uzi]] is available ingame with an attachment rail.&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is also obtainable in the game.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|350px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Combat Arms MP40.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Combat Arms PP-2000.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
An [[SA Vz.61 Skorpion]] and a two-tone version is available.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Skorpion SA Vz 61, .32 ACP]]&lt;br /&gt;
[[Image:CASAVZ61.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:CASAVZ61-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SR-2 Veresk==&lt;br /&gt;
The [[AS Val#SR-2 Veresk|SR-2 Veresk]] is available ingame with a preattached scope.&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:CA-TDIKSV.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector CRB/SO==&lt;br /&gt;
[[Image:Krissciv.jpg|thumb|none|400px|TDI Vector CRB/SO - .45 ACP]]&lt;br /&gt;
[[Image:CA-KSVCRB.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==VB Berapi LP02==&lt;br /&gt;
The [[VB Berapi LP02]] is available ingame.&lt;br /&gt;
&lt;br /&gt;
[[file:CombatArms VB Berapi.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom [[M16_rifle_series#Colt_9mm_Submachine_Gun|9mm AR-15]] appears under the name &amp;quot;T-2&amp;quot; in-game, with a Double Diamond dedicated 9mm lower and a Vltor VIS upper.&lt;br /&gt;
[[File:Double diamond 9mm lower vltor vis upper.jpg|thumb|none|500px|Custom 9mm AR-15 with Double Diamond dedicated 9mm lower and Vltor VIS upper - 9x19mm]]&lt;br /&gt;
[[Image:CA-T2.jpg|thumb|none|500px|The custom AR-15, featured under the name &amp;quot;T-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
The Atchisson [[AA-12]] is featured prominently as the highest capacity of the shotguns in the game.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:CA-AA12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:AA-12 CA.jpg|thumb|none|600px|In-Game Model.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90, 12 Gauge]]&lt;br /&gt;
[[Image:CA-M3SUPER90.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M3SUPER90 CA.jpg|thumb|none|600px|In-Game Model.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
Note that this weapon's in-game synopsis states that it can fire burst-fire modes. There are no shotguns on the current market with burst-fire modes.&lt;br /&gt;
[[file:Benelli_m4_2.jpg‎ |thumb|none|350px|Benelli M4 Super 90, 12 Gauge]]&lt;br /&gt;
[[file:CombatArms M4 Super 90 holding.jpg|thumb|none|600px|The player holding a &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:CombatArms M4 Super 90 reloading.jpg|thumb|none|600px|The player reloading a &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] is available with a folding or fixed stock. This weapon technically fires as a fully automatic weapon, since the player can achieve multiple shots with only one pull of the trigger.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:CASPAS12-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CASPAS12-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SPAS12 CA.jpg|thumb|none|600px|In-Game Model.]]&lt;br /&gt;
[[Image:SPASSTOCK CA.jpg|thumb|none|600px|In-Game Model. Stock version.]]&lt;br /&gt;
&lt;br /&gt;
==Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game simply as &amp;quot;Jackhammer&amp;quot;.  &lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|350px|none|Pancor Jackhammer, 12 Gauge]]&lt;br /&gt;
[[Image:JACKHAMMER CA.jpg|thumb|none|600px|In-Game Model.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] appears in the game.  &lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|350px|none|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
[[Image:KELTECKSG CA.jpg|thumb|none|600px|In-Game Model.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500-series shotgun#Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]] is available in the game, but lacks many key features of the 590 and is fitted with ghost ring sights and a heat shield.&lt;br /&gt;
[[Image:Moss590PG.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Cruiser&amp;quot; with pistol grip, bayonet lug, and heat shield - 12 Gauge]]&lt;br /&gt;
[[Image:CAMossberg590wrong-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M590MILITARY CA.jpg|thumb|none|600px|In-Game Model. Note the stern expression.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
[[Image:1187sportsman.jpg|thumb|none|400px|Remington 11-87 with high-capacity magazine tube - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with ghost ring sights is available in the game. This weapon is also available in a two-tone format.&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|400px|Custom Remington 870 combat shotgun with Mossberg Ghost Ring sights - 12 gauge.]]&lt;br /&gt;
[[Image:CARemington870-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:R870 CA.jpg|thumb|none|600px|In-Game Model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 CQB==&lt;br /&gt;
Called a &amp;quot;590 CQB&amp;quot; ingame, the gun clearly is a CQB [[Remington 870]] shotgun. (Nope, it's a Mossberg. Look at the pin arrangement on the receiver, Remington has 2 inline pins, Mossberg has 3 offset pins. However the trigger guard is from an 870) &lt;br /&gt;
[[Image:Rem870shortM4.jpg|thumb|none|400px|Remington 870 shotgun with shortened barrel and M4 stock - 12 Gauge.]]&lt;br /&gt;
[[Image:CA870CQB-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M590CQB CA.jpg|thumb|none|600px|In-Game Model.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 20K==&lt;br /&gt;
A [[Saiga-12|Saiga 20K]] shotgun is available in the game, in reality a Semi-auto 20 gauge shotgun.  There is also a CQB version. &lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:CASaiga20K-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SAIGA20K CA.jpg|thumb|none|600px|In-Game Model.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
This shotgun costs more than both the Spas-12 and the Remington 870, but has a greater spread than any of the shotguns available. As such, it must be used at practically point blank range to achieve a kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Sawed-Off Double Barreled Shotgun]] is available in the game.&lt;br /&gt;
[[Image:CAsawedshotgun-1.jpg|thumb|none|600px|Firing both barrels at once hurts like hell and is very inaccurate.]]&lt;br /&gt;
[[Image:DBARREL CA.jpg|thumb|none|600px|In-Game Model.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in the game simply as &amp;quot;Super Shorty&amp;quot;.  &lt;br /&gt;
[[Image:Shorty3-1-.jpg|thumb|350px|none|Serbu Super Shorty Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:SUPERSHORTY CA.jpg|thumb|none|600px|In-Game Model.]]&lt;br /&gt;
&lt;br /&gt;
==Tristar Cobra Force==&lt;br /&gt;
The [[Tristar Cobra Force]] is available ingame.&lt;br /&gt;
[[file:CombatArms Tristar Cobra Force.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
==AEK-971==&lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock - 5.45x39mm]]&lt;br /&gt;
[[Image:Conbat Arms AEK-97.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] in the game looks like a mix between an old Type III and a newer [[AK-47#AKM|AKM]].&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:CAAK47-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ak47ca.jpg|thumb|none|600px|In game AK-47 with an optional camouflage and optics.]]&lt;br /&gt;
&lt;br /&gt;
===Custom AK-47===&lt;br /&gt;
A customized [[AK-47]] is available in the game, incorrectly listed as the &amp;quot;AK-103&amp;quot;.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[Image:CAAK103-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M, 5.45x39mm]]&lt;br /&gt;
[[Image:CA-AK74M.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
An [[AK-74#AKS-74U|AKS-74U]] is available in the game. It is incorrectly listed as &amp;quot;AK-74U&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:CAKS-74U-1.jpg|thumb|none|600px|]] &lt;br /&gt;
A golden version is also available.&lt;br /&gt;
[[Image:CA-AKS74UGold.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|400px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:Combat Arms AK-12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:CA-AN94.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[Image:AS Val.jpg|400px|thumb|none|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:Combat Arms AS.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Barrett REC7==&lt;br /&gt;
The [[Barrett REC7]] is available with a EOTech sight and a Magpul UBR stock.&lt;br /&gt;
[[Image:REC_7.JPG‎|thumb|none|400px|Barret REC7, 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:CA-REC7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] is available ingame under the name '''ARX-160'''.&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 Storm==&lt;br /&gt;
Modified for fully-automatic fire. For reasons we can not fathom, it's treated as a full-sized assault rifle, despite its pistol-caliber chambering.&lt;br /&gt;
[[Image:Beretta_CX4_storm.jpg|thumb|none|400px|Beretta CX4 Storm, 9x19mm]]&lt;br /&gt;
[[Image:CA-CX4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster Carbon 15==&lt;br /&gt;
A rifle styled modification of the [[Bushmaster_Carbon_15]] is available as the '''Carbon 15'''.&lt;br /&gt;
[[file:CombatArms Carbon 15 rifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 BREN==&lt;br /&gt;
The [[CZ_805_BREN|CZ805]] is available ingame.&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
A [[Daewoo K1A]] is available in the game.  Although technically an assault rifle, Nexon goes with the South Korean Army's designation of this weapon as a sub-machine gun.&lt;br /&gt;
[[Image:K1A_stock_extended.jpg|thumb|none|400px|Daewoo K1A - 5.56x45mm]]&lt;br /&gt;
[[Image:CADaewooK1A-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
A [[Daewoo K1 / K2|Daewoo K2]] is available in the game.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CADaewooK2-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo XK8 / DAR-21==&lt;br /&gt;
The [[Daewoo Xk8]] is available ingame.&lt;br /&gt;
&lt;br /&gt;
==DIO KH2002==&lt;br /&gt;
The [[DIO_KH2002]] is available ingame as the '''KH2002'''.&lt;br /&gt;
[[Image:KH2002 Sama.jpg|thumb|none|400px|DIO KH2002 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
The [[L85A1]] IW, or SA80, is featured in the game as a very powerful rifle issued at a high rank. It often has its own proprietary scope (the SUSAT) mounted on top, and like the &amp;quot;M16A3&amp;quot; from the game, it shares the same factual inaccuracy in that it actually fires in semi/auto modes, but in the game it is burst/auto capable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a1.jpg|thumb|none|400px|L85A1 5.56mm]]&lt;br /&gt;
[[Image:L8CA.png‎|thumb|none|600px|Curiously, this picture depicts the rifle without a foresight, which means the weapon would be near-impossible to aim properly. Quite a contrast to the high-accuracy rating.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS-F1==&lt;br /&gt;
A [[FAMAS|FAMAS-F1]] is available in the game. It has an inaccurate 30 round magazine. Real FAMAS-F1 uses 25 rounds magazine.  &lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAFAMASF1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Feather AT-22==&lt;br /&gt;
The [[AT-22]] is available ingame.&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42]]. Appears as the &amp;quot;FG42&amp;quot;.&lt;br /&gt;
[[Image:FG42 2nd with bipod and bayonet.jpg|thumb|none|400px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:Combat Arms main fg42.jpg|thumb|none|600px|Original render of a FG 42]]&lt;br /&gt;
[[Image:Combat Arms holding fg42.jpg|thumb|none|600px|The player holding a FG 42]]&lt;br /&gt;
[[Image:Combat Arms reloaded fg42.jpg|thumb|none|600px|The player reloading a FG 42]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[file:Fal para-1-.jpg|thumb|none|400px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A [[FN SCAR#FN SCAR-L|FN SCAR-L]] is available ingame in camo tan and matte black are available in the game. A special NX-based version called the SCAR-L Trispear, features a light-blue finish, with a red scorpion marking.&lt;br /&gt;
[[file:Scar l-1.jpg|thumb|none|350px|FN SCAR-L - 5.56x45mm.]]&lt;br /&gt;
[[Image:CASCARL-1.jpg|thumb|none|600px|]]&lt;br /&gt;
'''SCAR-L Black'''&lt;br /&gt;
[[Image:CASCARL-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:CombatArms SCAR-L Black holding.jpg|thumb|none|600px|The player holding a &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
[[file:CombatArms SCAR-L Black reloading.jpg|thumb|none|600px|The player reloading a &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
'''SCAR-L Trispear'''&lt;br /&gt;
&lt;br /&gt;
'''SCAR-L After The Nuclear War'''&lt;br /&gt;
&lt;br /&gt;
'''SCAR-L Blizzard'''&lt;br /&gt;
&lt;br /&gt;
===ACR===&lt;br /&gt;
Another slightly modified variant of a [[FN SCAR#FN SCAR-L|FN SCAR-L]] is ingame, labeled as '''ACR'''. Variants of that gun include a desert camo finish or two fixed attachments.&lt;br /&gt;
[[file:CombatArms SCAR-L ACR.jpg|thumb|none|600px|The ''ACR'' as it is depicted ingame]]&lt;br /&gt;
&lt;br /&gt;
'''ACR Sandfire'''&lt;br /&gt;
&lt;br /&gt;
'''ACR Blacksnake'''&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
A bullpup rifle designed by FN, it uses the standard 5.56 x4 5mm NATO ammunition.&lt;br /&gt;
In-game, it comes with a low-powered sight.&lt;br /&gt;
Variants are also available: F2000 Tactical (with rails and a CAA FVG5 foregrip), and the FS2000 (civilian semi-auto version).&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|400px|FN F2000 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fnfs2000_1.jpg|thumb|none|400px|FN FS2000 flat-top version 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Main_f2000.jpg|thumb|none|400px|FN F2000, 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:F2000t.jpg|thumb|none|400px|FN F2000 Tactical with top receiver rails and CAA FVG5 foregrip.]]&lt;br /&gt;
[[Image:Fs2000.jpg|thumb|none|400px|FN FS2000 with top receiver rails and a desert/tan paint finish.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|400px|Gewehr 43 - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-G3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11K2==&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|350px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E==&lt;br /&gt;
One of the G36 family of rifles. the in-game description incorrectly depicted the 5.56 x 45mm as a &amp;quot;large caliber round&amp;quot;, which they could mean the 7.62 x 51mmm NATO rounds, which isn't the type of round chambered by this rifle series.&lt;br /&gt;
[[file:G36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36E - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAG36E-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:CombatArms G36E holding.jpg|thumb|none|600px|The player holding a &amp;quot;Heckler &amp;amp; Koch G36E&amp;quot;.]]&lt;br /&gt;
[[file:CombatArms G36E reloading.jpg|thumb|none|600px|The player reloading a &amp;quot;Heckler &amp;amp; Koch G36E&amp;quot;.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch G36E Valkyrie'''&lt;br /&gt;
[[file:CombatArms G36E Valkyrie holding.jpg|thumb|none|600px|The player holding a &amp;quot;Heckler &amp;amp; Koch G36E Valkyrie&amp;quot;.]]&lt;br /&gt;
[[file:CombatArms G36E Valkyrie reloading.jpg|thumb|none|600px|The player reloading a &amp;quot;Heckler &amp;amp; Koch G36E Valkyrie&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KE==&lt;br /&gt;
[[Image:CA-G36KE.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in the game as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAHK416-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The HK417 battle rifle is a bigger sibling of the HK416, firing a 7.62 x 51mm NATO round. In-game, the weapon is featured with a EOTech holographic sight.&lt;br /&gt;
[[Image:HK417 12.jpg|thumb|none|400px|Heckler &amp;amp; Koch 417, 7.62x51mm]]&lt;br /&gt;
[[Image:CA-HK417.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
A [[Heckler &amp;amp; Koch XM8]] was available only in EU version of the game.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px]]&lt;br /&gt;
[[Image:CA-XM8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89==&lt;br /&gt;
[[Image:HowaType89FullStock.jpg|thumb|none|400px|Howa Type 89 - 5.56x45mm]]&lt;br /&gt;
[[Image:Combat Arms Howa Type 89.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Tar21CA.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor CTAR-21==&lt;br /&gt;
Although the game refers it as the MTAR-21 it is in fact a [[Tavor TAR-21 rifle series|CTAR-21]].&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21, 5.56x45mm NATO, with EOTech sight.]]&lt;br /&gt;
[[Image:CA-CTAR21.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IWI ACE 21==&lt;br /&gt;
Recently added to Combat Arms&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|ACE 21 - 5.56x45mm]]&lt;br /&gt;
[[Image:main_galil_ace.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==INSAS==&lt;br /&gt;
[[Image:Insas-222.jpg|thumb|none|400px|INSAS Assault Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC M6A2==&lt;br /&gt;
Two versions of the [[LWRC SRT rifle series|LWRC M6A2 rifle]] are present in the game. The guns use standard STANAG magazines, and feature an incorrect burst fire mode.&lt;br /&gt;
[[Image:LWRCi M6A2.jpg|thumb|none|450px|LWRC M6A2 - 5.56x54mm NATO]]&lt;br /&gt;
[[Image:CA-M6A2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:CA-M6A2SRT.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14 Rifle]] is used in the game. A battle rifle chambering the 7.62 x 51mm NATO rounds, it could be easily used for a marksman role, and has variants which are still used today. The in-game variant &amp;quot;M14 SE&amp;quot; has a permanent suppressor  and a high-powered scope attached, however, during gameplay, when aiming down the sights the scope turns into a red-dot sight.[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAM14-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
The [[M16A3]] (Colt Model 901) is the default primary weapon in ''Combat Arms''. While the real weapon is fully-automatic, the in-game one incorrectly has the ability to switch between both three-round burst and full-auto fire.&lt;br /&gt;
&lt;br /&gt;
This rifle is also available with several other skins given out to players after reaching a certain rank ingame.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CAM16A4-1.jpg|thumb|none|600px|An M16A3 in ''Combat Arms''. While not visible in this image, it has the Safe/Semi/Auto selector markings of the real M16A3.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] is also available with rail system and several attached modifications in two different colors. As with the M16A3, it can incorrectly switch between burst and full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CombatArmsM16A4-Rail.jpg|thumb|none|600px|The two versions of the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M16#M4/M4A1 Carbine|M4A1 Carbine]] is considered the lighter and more versatile M16 in the game. An alternate Black Market/NX variant is the M4A1 Desert Warrior, with a desert tan finish. A variant called &amp;quot;Spec Ops Mei's M4A1&amp;quot; is modeled after the CAR-15 used by Sarah Connor in ''[[Terminator 2: Judgment Day]]'' in her attempt to assassinate Miles Dyson.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAM4A1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
The [[Mk 18 Mod 0]], appearing as the M4A1 CQBR, is a shorter version of the common [[M4A1]]. This configuration is best suited for close-quarter or close-range engagements. On the in-game image, most of the classic M16/M4 carry handle is chopped off, leaving the rear sight+charging handle (possibly to imitate an LMT rear sight). As well, the weapon is fitted with a Crane stock.&lt;br /&gt;
[[file:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with Crane stock, LMT rear sight, and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CACQBR-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:CombatArms M4A1 CQBR holding.jpg|thumb|none|600px|The player holding a Mk 18 Mod 0.]]&lt;br /&gt;
[[file:CombatArms M4A1 CQBR reloading.jpg|thumb|none|600px|The player reloading a Mk 18 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] is available in-game.&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[file:CombatArms MK18 Mod 1.jpg|thumb|none|600px|Render of the Mk 18 Mod 1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14_Groza#OTs-14-4A|OTs-14 Groza]] is available ingame&lt;br /&gt;
&lt;br /&gt;
==Remington M597 VTR==&lt;br /&gt;
[[Remington Model 597]]&lt;br /&gt;
[[Image:597-vtr.jpg|thumb|none|400px|Remington M597 VTR]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-550==&lt;br /&gt;
The [[SIG SG 550|SIG SG-550]] is a Swiss-made assault rifle, chambering the Gw Pat 90 and 5.56 x 45mm rounds.&lt;br /&gt;
it has a few variants which are not listed in-game, with the exception of the [[SIG SG-550#SIG SG 556|SIG SG 556]].&lt;br /&gt;
A &amp;quot;camouflaged&amp;quot; variant is available as &amp;quot;SG550 CAMO&amp;quot;.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG-550 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CASIGSG550-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-556==&lt;br /&gt;
An variant of the 550 family, ulilizing STANAG magazines, and chambers a 5.56 x 45mm NATO round.&lt;br /&gt;
[[Image:Sig556.jpg|thumb|500px|none|SIG SG 556, 5.56x45mm]]&lt;br /&gt;
[[Image:CA-SG556.jpg|thumb|none|1000px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG-A1==&lt;br /&gt;
A [[Steyr AUG]] is available in the game. Incorrectly states as using the bullpup design to make reloading faster, when in actuality, the bullpup style of rifle is designed to offer a compact weapon with a longer barrel then would normally be available for weapons of its length.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG-A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CASteyrAUG-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG-A3==&lt;br /&gt;
An updated version with rails.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:CA-AUGA3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==StG 44==&lt;br /&gt;
&lt;br /&gt;
==Silver Shadow Gilboa Snake==&lt;br /&gt;
The [[Gilboa Snake]] is available ingame named &amp;quot;AR-15 Double Barrel&amp;quot;&lt;br /&gt;
[[Image:CombatArms-AR15DoubleBarrel.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==T91 Carbine==&lt;br /&gt;
[[Image:T91.jpg|thumb|none|400px|Combined Service Forces T91 Carbine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Z-M LR 300ML==&lt;br /&gt;
[[Image:Z-m lr300-ML.jpg|thumb|none|400px|Z-M LR 300ML with side-folding stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Azazel==&lt;br /&gt;
The Azazel is a fictious bullpup assault rifle.&lt;br /&gt;
[[file:CombatArms Azazel.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW==&lt;br /&gt;
An [[Accuracy International AW]] is available in normal,  &amp;quot;ghillie&amp;quot; and &amp;quot;arctic wolf&amp;quot; versions. This is among the most powerful rifles in the game, though it is less accurate than several others.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CAL96A1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
'''L96A1 Ghillie'''&lt;br /&gt;
[[Image:CAL96A1-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:CombatArms L96A1 ghillie holding.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:CombatArms L96A1 ghillie reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L115A3==&lt;br /&gt;
The [[Accuracy International L115A3]] (a British variant of the AWSM with a threaded muzzle brake to accept a suppressor, a dark earth stock and other improvements) is available in game. It incorrectly uses the standard Accuracy International bipod rather than the adjustable Harris one used on the actual L115A3. &lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International L115A3 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CA-L115A3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
&lt;br /&gt;
==Barrett M107CQ==&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|500px|Barrett M82CQ .50 BMG]]&lt;br /&gt;
[[Image:CA-M107CQ.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
[[Image:M200-tan.jpg|thumb|400px|none|Cheyenne Tactical M-200 Intervention - .408 CheyTac.]]&lt;br /&gt;
&lt;br /&gt;
==Chinese M99 II Rifle==&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-1, 7.62x51mm]]&lt;br /&gt;
[[Image:CA-DSR1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Special Police Rifle==&lt;br /&gt;
[[Image:FNSPR.jpg|thumb|none|400px|FN SPR, 7.62x51mm]]&lt;br /&gt;
[[Image:CA-SPR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FR F2==&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CAMSG90.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CAPSG1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
A [[Knight's Armament SR-25]] is available in the game in black and desert camo. In game it has very slow auto-fire, not semi-auto. Most players prefer it even though it is the weakest sniper rifle because its auto firing and low recoil allows quick follow up shots. A goof is that even though the ingame model and ingame image shows this rifle with a attached suppressor, when used in-game, it is not suppressed. However, the M110 SASS correctly shows, and displays the unsuppressed barrel, even though if the game disallows attachment of suppressors.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knights Arament SR-25 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CASR25-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CASR25-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
[[Image:CA-M39EMR.jpg|thumb|none|600px]]&lt;br /&gt;
oddly appears to take a SVD magazine.&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== MK14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO]]&lt;br /&gt;
[[Image:CA-M14EBR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-M110.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==KNT-308==&lt;br /&gt;
&lt;br /&gt;
==Remington M24 Sniper Weapon System==&lt;br /&gt;
A [[M24 Sniper Weapon System|Remington M24 SWS]] is available in the game in both black and &amp;quot;woodland&amp;quot; camo, which is actually urban camouflage (or at least a very poorly done woodland). It is the most accurate of any sniper rifle, but takes heavy compensation in terms of stopping power. It is the least powerful bolt action in the game arsenal.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|Remington M24 SWS - .300 Win. Mag.]]&lt;br /&gt;
[[Image:CAM24-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CAM24-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Gunsite Scout Rifle==&lt;br /&gt;
&lt;br /&gt;
==SAKO TRG SE==&lt;br /&gt;
&lt;br /&gt;
==SAKO TRG-21==&lt;br /&gt;
[[Image:Sako trg21.jpg|thumb|none|400px|Sako TRG-21 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SAKO TRG-41==&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I (T)==&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|400px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A [[SVD Dragunov]] is available in the game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54 Rimmed.]]&lt;br /&gt;
[[Image:CASVD-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|none|400px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[Image:DRCA.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tango 51 ==&lt;br /&gt;
[[File:Tango51a.jpg|thumb|none|400px|Tango 51 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Unique Alpine TPG-1==&lt;br /&gt;
[[Image:TPG1.jpg|thumb|400px|none|TPG-1, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CA-TPG1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==VSS==&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==ZVI Falcon==&lt;br /&gt;
[[File:Sniper Rifle Falcon.jpg|thumb|none|400px|ZVI Falcon OP-99 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
An [[M60 machine gun]] is available in the game. A stainless steel version can be bought from the Black Market. This weapon, relative to other machineguns, possesses average power and average accuracy. An interesting goof is that the ammo belt on the M60 never moves when the weapon is fired, and remains present even when the weapon is empty.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAM60-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CA-M60-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The paratrooper version of the [[FN Minimi]] is available in the game. It has an M249-E2 forend but lacks the heat shield.&lt;br /&gt;
Like most machine guns featured in-game with a box magazine and a belt-fed mechanism, there is no animation that makes it appear to be advancing another round, however, the spent shell casing ejection animation can still be seen.&lt;br /&gt;
[[Image:CAFNMinimiPara-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3==&lt;br /&gt;
A [[Daewoo K3]] is available in the game. In game it has rate of fire 725 RPM, when real Daewoo K3 fires 900 RPM.&lt;br /&gt;
[[File:Daewoo K3.jpg|thumb|none|400px|Daewoo K3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CAFNM249-E1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;K3 SPW&amp;quot;==&lt;br /&gt;
A fictional variant of the Daewoo K3 modified with a Paratrooper stock, short barrel and railed handguard is available in the game as the &amp;quot;K3 SPW&amp;quot;. It is apparently based on the modified K3 used in some live-action shows produced in British Columbia, Canada, and its SPW name apparently comes from its association with the [[FN Minimi#FN Minimi SPW|FN Minimi SPW]], which shares its railed handguard and Paratrooper stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Custom K3.jpg|thumb|400px|none|Daewoo K3 modified with Paratrooper stock, railed feed tray cover, railed handguard, foregrip, and plastic belt box - 5.56x45mm. This is the weapon used in 2009 film ''[[Driven to Kill]]'', shown in the making-of. These modifications are commonly found on K3s in live-action productions.]]&lt;br /&gt;
[[Image:CAFNSPW-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 48 Mod 0==&lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN Mk 48 Mod 0]] is available in the game.Despite what the game says, the rail system is unsable.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|FN Mk 48 Mod 0 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAMk48-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-M134.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|400px|RPK, 7.62x39mm]]&lt;br /&gt;
[[Image:CA-RPK.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK|RPK-74]] in the game comes erroneously with a drum magazine.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
[[Image:CA-RPK74.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K with Beta-C Mag==&lt;br /&gt;
[[Image:H&amp;amp;KG36KwBetaMag.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with Beta C Mag - 5.56x45mm]]&lt;br /&gt;
[[Image:CA-MG36C.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-HK21E.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
Incorrectly fires with a closed bolt.&lt;br /&gt;
[[Image:CA-UM100.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
An exclusive clan weapon. Boasts high damage and rate of fire.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev, 5.56x45mm]]&lt;br /&gt;
[[Image:CA-NEGEV.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 ==&lt;br /&gt;
[[Image:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Bren==&lt;br /&gt;
[[Image:Bren mk2.jpg|thumb|none|400px|Bren Mk2 - .303 caliber]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
[[Image:MG42Bipod.jpg|thumb|none|400px|MG42 with bipod extended - 7.92mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
==Milkor MGL Mk 1L== &lt;br /&gt;
The [[MGL-140]] is used in the game without any Range adjusting optics, which is appropriate given that the grenade travels in an arc similar to that of a rainbow. Referred to in-game as the &amp;quot;M32&amp;quot;. &lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:M32CA.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M32_Combat_Arms.gif‎|thumb|none|600px|The M32 in game]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A weapon which is relatively easy to achieve kills with in-game. It is comical that if the player fires this weapon just before he dies, the rocket will disappear mid-air. This happens with all projectiles in-game, with the exception of grenades, but it is more obvious with rockets.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7, 40mm]]&lt;br /&gt;
[[Image:CARPG7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An [[M72 LAW]] is available in the game.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm.]]&lt;br /&gt;
[[Image:CAM72LAW-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Standard [[M67 hand grenade]] is available. In-game, if the character pulls the pin on the grenade and prepares to throw, then gets killed, he does not drop the grenade.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training hand grenade, an inert version of the M67.]]&lt;br /&gt;
[[Image:CAM67grenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M69 HE FRAG&amp;quot;==&lt;br /&gt;
In reality, an M69 is a training grenade version of the [[M67 hand grenade]], but in the game it is a more powerful version.&lt;br /&gt;
[[Image:CAM69HEgrenadeFAKE-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
apearently this grenade is a standard issue flash-bang in the game. Even though it still has the addoption X before the model #.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[Image:CAXM84-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M23F Incendiary==&lt;br /&gt;
[[Image:CAM23Fgrenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:CAM18grenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
despite the excelent visual cover and quick expansion of the smoke. Its useless due to &amp;quot;tag shooting&amp;quot; (shooting a player when their name pop up)&lt;br /&gt;
&lt;br /&gt;
==G7A Nerve Gas==&lt;br /&gt;
[[Image:CAG7Agrenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Smoke==&lt;br /&gt;
Allows the player to mark an area for an air strike.&lt;br /&gt;
[[Image:CASA18grenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cross_Fire_(2007_VG)&amp;diff=1513691</id>
		<title>Cross Fire (2007 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cross_Fire_(2007_VG)&amp;diff=1513691"/>
		<updated>2022-08-08T15:24:43Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[File:Cross Fire.jpg|thumb|right|350px|''Cross Fire'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''CrossFire''''' is an online free-to-play first-person shooter for Microsoft Windows developed by Smilegate Entertainment. It was first released in South Korea in 2007 by Smilegate. The game was released in China by Tencent Games in 2008, with the company also acting as the exclusive agent service company. CrossFire was soon released in other countries by other publishers starting in 2009. In June of 2018, a sequel named ''CrossFire HD'' was released by Smilegate as an HD version of the first game with some new features. CrossFire is one of the highest-grossing online games in Asia, and also boasts one of the highest numbers of firearms seen in a First Person Shooter.&lt;br /&gt;
&lt;br /&gt;
'''Note #1:''''' CrossFire features a ton of weapon reskin variants, which will be nearly impossible to place here. So the only variants to be placed here must differ in some way from the original. (example: The M4A1-Silencer which has an attached suppressor will be included, but the M4A1-Phoenix which is a reskin of the M4A1 with a phoenix decal will not be included. The M4A1-S Ultimate Gold, a reskin of the M4A1-Silencer will also be excluded.)&lt;br /&gt;
&lt;br /&gt;
'''Note #2:''''' Selected weapons in CrossFire have '''VVIP''' variants: premium weapons that have a drastically different aesthetic and boast superior stats. Since these weapons have several versions (for example the Desert Eagle has a Born Beast, El Dorado, and Armored Beast VVIP variants), only one of them will be included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is simply named as &amp;quot;M9&amp;quot; in some versions. One of the few available pistols for beginners in the Item Shop, it has its correct capacity of 15 rounds, though its damage output is terribly weak, compared to other secondary weapons chambered in 9x19mm Parabellum rounds (such as the P228).&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:CrossFire M9.jpg|thumb|none|600px|The Beretta M9 in-game]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] is named as &amp;quot;Beretta M93R&amp;quot; in game. It is the weakest pistol and oddly fires in full-auto rather than the correct 3-round burst. It also has an incorrect magazine size of 15 rounds, instead of 20.&lt;br /&gt;
[[File:Beretta_M93.jpg|thumb|350px|none|[[Beretta 93R]] with wood grips - 9x19mm]]&lt;br /&gt;
[[File:CF_BerettaM93R_1.jpg|thumb|none|600px|Beretta M93R in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
The [[Colt MK IV Series 70]] appears in the game as the &amp;quot;Colt 1911&amp;quot;. It deals mediocre damage, taking around 4-6 shots to kill an enemy, and its 7-round capacity is considered too low for some players. However, it has a very quick draw speed to compensate.&lt;br /&gt;
&lt;br /&gt;
This weapon also comes with a dual-wielded variant which is named simply &amp;quot;Dual Colt&amp;quot;, which, in the North American version of the game, has the correct 14 round capacity, with 7 rounds for each pistol. However, in the Chinese and Philippine versions of the game, it strangely has a capacity of 24 rounds, indicating 12 rounds for each pistol.&lt;br /&gt;
[[File:ColtMkIVSeries70.jpg|thumb|350px|none|Colt MK IV Series 70 - .45 ACP]]&lt;br /&gt;
[[File:CF Colt1911 1.jpg|thumb|none|600px|&amp;quot;Colt 1911&amp;quot; in game. Note the uncocked hammer.]]&lt;br /&gt;
[[File:CF_DualCOLT_1.jpg|thumb|none|600px|&amp;quot;Dual Colt&amp;quot; in-game. This time, the twin pistols properly depict cocked hammers. Later Dual Colt variants however revert to uncocked hammers.]]&lt;br /&gt;
&lt;br /&gt;
==COP 357 Derringer==&lt;br /&gt;
The [[COP 357 Derringer]] appears in the game. It is a fairly powerful pistol, taking 3 shots to kill an enemy at close range. It has a fast reload speed and low recoil.&lt;br /&gt;
[[Image:N-copb.jpg|thumb|350px|none|COP 357 Derringer .357 Magnum]]&lt;br /&gt;
[[File:CF COP-357-Derringer ingame.jpg|thumb|none|600px|COP 357 Derringer in-game]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is one of the most powerful pistols in the game and coupled with its relatively quick firing speed, it's generally preferred by a lot of players as their main secondary weapon. It also comes with a dual-wielded variant, aptly named the &amp;quot;Dual Desert Eagle&amp;quot;, which, unlike the &amp;quot;Dual Colt&amp;quot;, has a 14 round capacity with 7 rounds for each pistol in all versions of the game.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:CrossFire Desert Eagle.jpg|thumb|none|600px|Desert Eagle in-game.]]&lt;br /&gt;
'''Desert Eagle Scope'''&lt;br /&gt;
[[Image:CrossFire Desert Eagle Scope.jpg|thumb|none|600px|Desert Eagle with an Aimpoint red dot sight (incorrectly called a scope in-game).]]&lt;br /&gt;
'''Dual Desert Eagle'''&lt;br /&gt;
[[Image:CrossFire Dual Desert Eagle.jpg|thumb|none|600px|Dual wielded Desert Eagles.]]&lt;br /&gt;
'''Desert Eagle Silencer'''&lt;br /&gt;
[[Image:CrossFire Desert Eagle Silencer.jpg|thumb|none|600px|Desert Eagle with a suppressor.]]&lt;br /&gt;
'''Desert Eagle Born Beast VVIP'''&lt;br /&gt;
[[Image:CrossFire Desert Eagle Born Beast.jpg|thumb|none|600px|The first Desert Eagle VVIP, the Desert Eagle Born Beast is superior in stats to any non-VVIP Desert Eagle variant. It comes with a usable dagger.]]&lt;br /&gt;
&lt;br /&gt;
==EAA THOR Pistol==&lt;br /&gt;
The [[EAA THOR Pistol]] appears in the game simply as the &amp;quot;Thor&amp;quot;, the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with high recoil, it is unsuitable for engaging multiple enemy players.&lt;br /&gt;
[[File:THOR .45-70.jpg|thumb|none|350px|EAA Tanfoglio Thor 500 - .500 S&amp;amp;W Magnum. (Not exactly the same pistol, but in the meantime, this will do for now.)]]&lt;br /&gt;
[[Image:CrossFire Thor.jpg|thumb|none|600px|EAA THOR Pistol in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] appears as the &amp;quot;Glock 18&amp;quot;, and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity. It can fire in semi-automatic mode, and incorrectly in a three-round burst when it's toggled with RMB, although it may be influenced by the Glock 18 found in [[Counter-Strike]], which also fires in three-round bursts in its alternate mode of fire.&lt;br /&gt;
&lt;br /&gt;
The later variants (including the VVIP one) feature a correct fully automatic firing mode in place of the three-round-burst mode. However, the full-auto firing speed is slower than the real-life G-18's 1200 rounds-per-minute.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|350px|none|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:CrossFire Glock 18.jpg|thumb|none|600px|Glock 18 in-game]]&lt;br /&gt;
'''Glock 18 Guan Yu VVIP'''&lt;br /&gt;
[[Image:CrossFire Glock 18 Guan Yu.jpg|thumb|none|600px|The first Glock VVIP, the Glock 18 Guan Yu is superior in stats to any non-VVIP Glock variant. It can switch between semi-auto and full-auto modes.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] appears in the game, named simply as the &amp;quot;MK23&amp;quot;. This weapon has 10 (which is correct) or 13 (which is incorrect, it should be 12) round magazine capacity depends on each server. It is also attached with its signature AN/PEQ-6 LAM, though this is unusable, set for an aesthetic purpose only. It also comes with a suppressed variant, simply called the &amp;quot;MK 23-Silencer&amp;quot;.&lt;br /&gt;
[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[Image:CrossFire Mk.23.jpg|thumb|none|600px|Heckler &amp;amp; Koch MK23 in-game.]]&lt;br /&gt;
[[Image:CrossFire MK23 Silenced.jpg|thumb|none|600px|MK23 with a suppressor. This is a dead ringer for Solid Snake's MK23 handgun from ''[[Metal Gear Solid]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP-9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP-9]] appears in the game as the &amp;quot;USP&amp;quot;, being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds are correct for the .45 ACP version, the USP45.&lt;br /&gt;
[[Image:H&amp;amp;KUSPTactical9.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP SD with thread protector cap - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire USP.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] appears in the game. It has superior stats (damage, rate-of-fire, accuracy, etc.) compared to the original USP.&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire USP Compact.jpg|thumb|none|600px|USP Compact in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The [[Kel-Tec PMR-30]] appears in the game as the &amp;quot;PMR-30&amp;quot;. As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in-game. It is capable of a very fast rate of fire if the player has a fast enough trigger finger.&lt;br /&gt;
[[Image:KelTec PMR.jpg|350px|none|thumb|none|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[File:CF PMR-30 ingame.jpg|thumb|none|600px|PMR-30 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] appears in the game as the &amp;quot;Mauser M1896&amp;quot;. It is a capable sidearm in-game, and a good choice for anyone willing to overlook its rather odd inaccuracies - it has an incorrect 15-round capacity (despite the reload animation showing the player character visibly loading in a 10-round stripper clip; this reload animation also has regard for neither the amount of ammunition in the gun nor the amount the wielder has left and will lock the gun open automatically as soon as it starts). Even more bafflingly, it is select-fire, with the two optional modes being semi-auto and 3-round burst; while some select-fire C96 variants do exist (e.g. the [[Mauser C96#Astra 901/902/903/Model F|Astra 902]] and [[Mauser M712 Schnellfeuer]]), these are all semi/full-auto and look noticeably different from the standard C96. It is also chambered in 9x19mm Parabellum; while some C96s do use this round (namely a specific set manufactured for the German army during World War I), they are marked with a distinctive red &amp;quot;9&amp;quot; on their grips, a marking which the in-game gun lacks.&lt;br /&gt;
&lt;br /&gt;
The standard variant (and some of the earlier-added alternative ones) feature a somewhat odd combination of features, with the 99mm (3.9 inch) barrel of the &amp;quot;Bolo&amp;quot; model, but the larger grips of the standard version; the later-added alternate variants are standard C96s with 140mm (5.5 inch) barrels.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|none|350px|Mauser C96 &amp;quot;Bolo&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CrossFire Mauser C96.jpg|thumb|none|600px|The Mauser C96 in-game; note the short barrel.]]&lt;br /&gt;
'''Mauser M1896 Ultimate Silversmith'''&lt;br /&gt;
[[File:CrossFire Mauser C96 Ultimate Silversmith.jpg|thumb|none|600px|The silver-plated &amp;quot;Ultimate Silversmith&amp;quot; version, complete with a standard-length barrel and even-more-impossible 18-round capacity. Note that, for whatever reason, this version lacks a safety; while this would normally be somewhat concerning, it is a bit of a moot point here, seeing as the Ultimate Silversmith also lacks a ''firing pin''.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-23 Drotik==&lt;br /&gt;
The [[OTs-23 Drotik]] was added to the game in 2016. It has the second-highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though.&lt;br /&gt;
[[File:OTs-23 Drotik.jpg|thumb|none|350px|OTs-23 &amp;quot;Drotik&amp;quot; - 5.45x18mm]]&lt;br /&gt;
[[Image:CrossFire OTs 23 Drotik.jpg|thumb|none|600px|Ots-23 Drotik in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22 Charger==&lt;br /&gt;
The [[Ruger 22 Charger]] appears in the game as the &amp;quot;Ruger Charger&amp;quot; with wooden furniture. It comes equipped with a variable scope, and the player model appears to use the bipod as a makeshift foregrip. Despite being chambered in .22 LR, it is at most, a decent secondary weapon, and correctly has a 15-round capacity.&lt;br /&gt;
[[Image:Ruger 22 Charger 1st model.JPG|thumb|none|350px|Ruger 22 Charger Target Pistol, 1st model - .22LR]]&lt;br /&gt;
[[Image:CrossFire Ruger Charger.jpg|thumb|none|600px|Ruger 22 Charger in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The [[SIG-Sauer P228]] appears in the game as the &amp;quot;P228&amp;quot;. One of the few available secondary weapons in the Item Shop, it deals more damage than the M9, but less than the Colt 1911.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire P228.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911. There is an inscription &amp;quot;7.62mm M57&amp;quot; on the slide, but this is not an [[Zastava M57]]&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version]]&lt;br /&gt;
[[File:YugoM57.jpg|thumb|none|350px|An actual Zastava M57, for comparison - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CrossFire Tokarev TT 33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears in the game as the &amp;quot;PPK&amp;quot;. Being a compact pistol and its small caliber round, coupled with its low but correct capacity of 7 rounds, it is one of the weakest pistols in the game.&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - 7.65x17mm Browning aka .32 ACP]]&lt;br /&gt;
[[Image:CrossFire Walther PPK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] appears as the &amp;quot;Anaconda&amp;quot;, and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder. Special variants possess a secondary fire mode where the hammer is fanned-cowboy style (very improbable with a double-action .44 Magnum revolver in real life).&lt;br /&gt;
[[File:Colt_Anaconda_8_inch_plain.jpg|thumb|350px|none|[[Colt Anaconda]] with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:CrossFire Anaconda.jpg|thumb|none|600px|Anaconda in game.]]&lt;br /&gt;
'''Anaconda Ghetto'''&lt;br /&gt;
[[File:CrossFire Colt Anaconda Ghetto.jpg|thumb|none|600px|Anaconda Ghetto. It can switch between Standard Double Action Mode and Fast Draw Mode (pictured). The Fast Draw has the character fanning the revolver which trades accuracy for a much faster firing speed.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in the game simply as the &amp;quot;Python&amp;quot;. It has a fast drawing speed, a very fast rate of fire (very impressive considering the player fires it one-handed), and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎|thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:CF_Python_1.jpg|thumb|none|600px|Python in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] appears in the game with a short barrel, an engraved frame, and a wooden handle grip. Simply named as the &amp;quot;Colt SAA&amp;quot; it has the fastest drawing speed of any secondary weapon in the game. As a gate-loading revolver, it needs to reload one cartridge at a time. To speed up the process, empty shells don't need to be ejected and disappear completely inside the cylinder. Its hammer also does not have to be set to half-cock to open the loading gate.&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|thumb|350px|none|[[Colt Single Action Army]] with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt ]]&lt;br /&gt;
[[Image:CF_ColtSAA_1.jpg|thumb|600px|none|Colt SAA in game.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears in-game, simply named as the &amp;quot;BFR&amp;quot;. Considered as a 'handcannon', it is one of the most powerful revolvers in-game. It has the correct capacity of 5 rounds per cylinder. Like the Colt SAA, it reloads one cartridge at a time.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|350px|thumb|none|Magnum Research BFR - .45-70 Government]]&lt;br /&gt;
[[File:CrossFire BFR.jpg|thumb|none|600px|Magnum Research BFR in-game]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears in the game as the &amp;quot;MATEBA&amp;quot;. Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy and correctly holds 6 rounds.&lt;br /&gt;
[[Image:Mateba454.jpg|thumb|350px|none|Mateba Model 6 Unica, 6&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:CrossFire Mateba.jpg|thumb|none|600px|Mateba Model 6 in-game]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] appears in the game as the &amp;quot;M1858 New Army&amp;quot;, the second single-action revolver after the Ruger Bisley. As it is a single-action revolver, the user fans the hammer (holding the trigger down, while the other hand pulls back the hammer). It reloads by replacing the entire cylinder with a new one (something done in real life since the New Army can change cylinders quickly) It has a correct capacity of 6 rounds per cylinder. However, it lacks percussion caps on the cylinder nipples, and being a cap-and-ball gun it shouldn't be able to fire.&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|350px|none|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:CF 1858-New-Army ingame.jpg|thumb|none|600px|The 1858 New Army in-game]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] revolver was added to the game on January 27, 2016. Called a 'handcannon' alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in-game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has very high recoil and slow firing speed.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
[[File:CF RSh-12 ingame.jpg|thumb|none|600px|RSh-12 in-game]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Bisley==&lt;br /&gt;
The '''Ruger Bisley''' appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda. Like the Colt SAA, it needs to chamber each cartridge individually during reloading, and the empty casings inside the cylinder also disappear for quicker reload times.&lt;br /&gt;
[[File:RugerBlackhawk357.jpg|thumb|none|350px|Ruger Blackhawk - .357 Magnum. Not the Bisley model, but close enough for now.]]&lt;br /&gt;
[[Image:CrossFire Ruger Blackhawk Bisley.jpg|thumb|none|600px|Ruger Bisley in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 66]] appears in the game as the &amp;quot;SW M66&amp;quot;. It deals a high damage output up close, but due to its snub nose barrel, its damage rapidly drops down at longer ranges.&lt;br /&gt;
[[File:Mod66wPachmayr.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum]]&lt;br /&gt;
[[Image:CrossFire S&amp;amp;W M66.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Swiss Mini Gun==&lt;br /&gt;
The [[Swiss Mini Gun]] appears in the game. &lt;br /&gt;
[[File:Swiss Mini Gun.jpg|thumb|none|350px|Swiss Mini Gun - 2.34mm Rimfire]]&lt;br /&gt;
[[Image:CrossFire Swiss Mini Gun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the .454 Casull version with an 8&amp;quot; barrel and blued finish. Called &amp;quot;Raging Bull&amp;quot; in-game, it is another CrossFire 'handcannon'. Like the BFR and RSh-12, the Raging Bull can 1-shot kill enemies in the chest. Its power is offset by its slow firing speed and reload speed. It has the correct capacity of 5 rounds.&lt;br /&gt;
[[File:Rb1.jpg|thumb|350px|none|Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[Image:CrossFire Raging Bull.jpg|thumb|none|600px|Taurus Raging Bull in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has a very low damage output.&lt;br /&gt;
[[File:American-180.jpg|thumb|none|350px|American-180 - .22 LR.]]&lt;br /&gt;
[[Image:CrossFire American 180.jpg|thumb|none|600px|American-180 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==AR-57==&lt;br /&gt;
The rarely seen [[AR-57]] appears in the game, and like the FN P90, it uses the same 50 round 5.7x28mm magazine, as well as capable of firing in full auto. It is fitted with a non-functioning EOTech sight. It expectedly deals with a low damage output but has reliable accuracy. While it is based on a lower AR-15 receiver, and generally looks like one, technically it should be classified as an SMG, in contrast to the game classifying it as an assault rifle.&lt;br /&gt;
[[File:AR-57.jpg|thumb|none|350px|AR-57 - 5.7x28mm]]&lt;br /&gt;
[[Image:CrossFire Ar 57.jpg|thumb|none|600px|AR-57 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
The [[Beretta M12]] appears in the game as the &amp;quot;M12s&amp;quot; with its ejecting port on the wrong side, and a 40-round capacity magazine, although in the Philippine version of Cross Fire this was reduced to 30 due to complaints that it is overpowered, for it has very decent stats, with high damage output, a high rate of fire, quick reload, and a strong but manageable recoil.&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm.]]&lt;br /&gt;
[[Image:CrossFire M12s.jpg|thumb|none|600px|Beretta M12s in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
The [[Calico M950]] appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire, and manageable recoil, however, like most SMG's it is ineffective at long ranges.&lt;br /&gt;
[[File:CalicoM950.jpg|thumb|none|350px|Calico M950 pistol  - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire Calico M960.jpg|thumb|none|600px|Calico M950 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Chang Feng CF-05==&lt;br /&gt;
The [[Chang Feng CF-05]] appears in the game simply as the &amp;quot;CF-05&amp;quot;. Like the M960, it has a cylindrical magazine containing 50 rounds of 9x19mm Parabellum rounds.&lt;br /&gt;
[[File:Cs06 4.jpg|thumb|none|350px|Early model CS/LS06/CF-05 with suppressor - 9x19mm.]]&lt;br /&gt;
[[Image:CrossFire CF-05.jpg|thumb|none|550px|CF-05 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] appears in the game as the &amp;quot;Scorpion EVO3A1&amp;quot;, with a 30-round capacity. It has a high rate of fire, great accuracy, but average recoil and damage output. Like the Steyr TMP, its shots slow down a target's running speed drastically.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire Scorpion Evo 3.jpg|thumb|none|600px|CZ Scorpion Evo 3 A in-game.]]&lt;br /&gt;
'''Scorpion Evo 3 Elite'''&lt;br /&gt;
[[File:CrossFire Scorpion Evo 3 S Elite.jpg|thumb|none|600px|CZ Scorpion Evo 3 Elite. It is equipped with a suppressor, red dot sight, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game simply as the &amp;quot;P90&amp;quot;. It is somewhat inferior to other SMGs, with its low damage output and powerful recoil. It still boasts a high rate of fire and its high magazine capacity makes it an average weapon in the game at best.&lt;br /&gt;
&lt;br /&gt;
It has a superior variant named &amp;quot;P90 Wildshot, which is based on the FN P90TR model. This variant has stronger damage, better accuracy, lesser recoil, has a faster draw and reload speed, and is specialized for CrossFire's Zombie modes.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|350px|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:CrossFire P90.jpg|thumb|none|600px|FN P90 in-game.]]&lt;br /&gt;
'''P90-Wildshot'''&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 Triple Rail - 5.7x28mm.]]&lt;br /&gt;
[[Image:CrossFire P90 Wildshot.jpg|thumb|none|600px|P90 Wildshot. It is capable of both single wield and dual wield modes, and is always dual-wielded in Zombie modes.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5-N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5-N]] appears in the game as the &amp;quot;MP5&amp;quot;, with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has an overall average but decent stats in damage, rate of fire, recoil, and accuracy. It also has suppressed variants.&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire MP5.jpg|thumb|none|600px|MP5 in-game.]]&lt;br /&gt;
'''MP5-S Ares'''&lt;br /&gt;
[[Image:CrossFire MP5 Ares.jpg|thumb|none|600px|MP5 with a suppressor. Its bullets slow down a target's walking and turning speed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a threaded barrel and a 2-round burst trigger group appears as the &amp;quot;MP5K A4&amp;quot; (incorrect, as the real MP5KA4 comes with a 3-round burst option). It behaves almost exactly the same as the &amp;quot;MP5&amp;quot; but has a slightly higher damage output. The normal &amp;quot;MP5K A4&amp;quot; variant has a long magazine that holds 40 rounds, but the reskins have a short magazine that holds 45 rounds (very incorrect, since the short mags hold only 15 rounds in reality). These also lack the extended barrel and the burst setting on the receiver.&lt;br /&gt;
[[File:MP5K-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:CrossFire MP5K A4.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in-game. Note the extended barrel and long magazine.]]&lt;br /&gt;
'''MP5KA4 Halloween'''&lt;br /&gt;
[[Image:CrossFire MP5K Halloween.jpg|thumb|none|600px|&amp;quot;MP5K A4 Halloween&amp;quot;. It has a short magazine that somehow holds even more rounds than the original.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears in the game simply as the &amp;quot;MP7&amp;quot;. It has a relatively weak damage output, low recoil, and a high rate of fire. It has a 40-round capacity in-game but is modeled with 20-round magazines which are incorrect (except for the Dual MP7 and &amp;quot;MP7A1&amp;quot; variants). Some variants are equipped with suppressors.&lt;br /&gt;
[[Image:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with 20-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:CrossFire MP7.jpg|thumb|none|600px|MP7A1 in-game. Note the short magazine despite holding 40 rounds.]]&lt;br /&gt;
'''MP7 Advanced'''&lt;br /&gt;
[[Image:CrossFire MP7 Advanced.jpg|thumb|none|600px|MP7A1 with a suppressor.]]&lt;br /&gt;
'''Dual MP7'''&lt;br /&gt;
[[Image:CrossFire Dual MP7.jpg|thumb|none|600px|Dual wielded MP7A1 with suppressors and folded foregrips. It uses 30 round magazines, which is reflected by its in-game capacity of 60 rounds (30+30).]]&lt;br /&gt;
'''MP7A1'''&lt;br /&gt;
[[Image:MP7A1-30.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with 30-round magazine, H&amp;amp;K SD MP7 sound suppressor, and Aimpoint T1 Micro red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:CrossFire MP7A1.jpg|thumb|none|600px|MP7A1 with a suppressor and a non-usable thermal scope. It uses a 40 round magazine which seems to be modeled from an airsoft magazine. Its stock is also extended, unlike other MP7 variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in the game, correctly depicted with a 25-round magazine capacity. Being chambered in .45 ACP, it boasts a high damage output and acceptable accuracy, yet is offset with a slow rate of fire.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:CrossFire UMP45.jpg|thumb|none|600px|UMP45 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[IMI Mini Uzi]] appears in the game, incorrectly named as the &amp;quot;Uzi&amp;quot;, its bigger brother, with a folded stock and is incorrectly depicted as having a 30-round capacity, which should be 32. Despite its iconic status, it is one of the worst SMGs in the game, having low damage output and is notoriously inaccurate, and with its high rate of fire, it will quickly run out of ammunition faster than most fully automatic weapons in the game.&lt;br /&gt;
[[Image:MiniUzi_01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire UZI.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] also appears in the game, and as is with the case of the Mini Uzi, it is named the &amp;quot;Dual Uzi&amp;quot;, where the player user holds both guns in an action movie star-like manner. With a total capacity of 50 rounds, with 25 for each gun, unlike its single-wielded and slightly bigger brother, it has a slightly higher damage output and is deadly in close ranges. Its available variants are &amp;quot;Tiger&amp;quot; and &amp;quot;Gold&amp;quot;.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire Dual Micro Uzi.jpg|thumb|none|600px|Dual Micro Uzi in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
The [[PP-19 Bizon]] appears in the game as the &amp;quot;PP-19 Bizon&amp;quot;, with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers and some players might think that 53 rounds would be too much for the Bizon, as it has high damage output, good accuracy, and a quick reload, making it one of the better SMGs in the game.&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|350px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CrossFire PP91 Bizon.jpg|thumb|none|600px| Bizon-2-01 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Jatimatic==&lt;br /&gt;
The [[Jatimatic SMG]] appears in the game with a 40-round magazine and has the correct capacity. It has a high damage output, good accuracy, and recoil making it one of the better SMGs in the game. The player user also correctly utilizes its front grip as its charging handle when they reload.&lt;br /&gt;
[[File:JatimaticSMALL.JPG|thumb|none|350px|Finnish Jatimatic SMG - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire Jatimatic.jpg|thumb|none|600px|Jatimatic in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] appears in the game, where it is classified as a secondary weapon is the only one that is fully automatic. As it is the 9x19mm Parabellum variant, it has the correct capacity of 32 rounds, making it the secondary weapon with the highest capacity after the PMR-30. However, it has low damage output and horrible recoil.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:CrossFire MAC-10.jpg|thumb|none|600px|MAC-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game, with a 71-round drum magazine, the third-highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire make it one of the best SMGs in the game.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun with a 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CrossFire PPSh 41.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears in the game, dual-wielded, as the &amp;quot;Dual Scorpion VZ.61&amp;quot;, with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire, and high recoil, but is compensated by its tagging effect, which slows down players making accurate shots easier.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|350px|none|Sa Vz. 61 Skorpion - .32 ACP]]‎&lt;br /&gt;
[[Image:CrossFire Vz 61 Skorpion.jpg|thumb|none|600px|Vz.61 Skorpion in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in the game simply as the &amp;quot;CBJ-MS&amp;quot;, with a 100-round drum magazine with the correct capacity. This makes it the SMG with the 2nd highest magazine capacity after the American-180. The model in the game seems to be chambered in 6.5x25 CBJ-MS, judged on the barrel's diameter. It is deadly up close, with its slightly higher than average stats being aided by its tagging effect, which slows down an enemy player.&lt;br /&gt;
[[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:CrossFire CBJ-MS.jpg|thumb|none|600px|CBJ-MS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2M Veresk]] appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy make it one of the better SMGs in the game.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:CrossFire SR 2M Veresk.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]] appears in the game as the &amp;quot;Kinetics CPW&amp;quot;, where it is chambered in the FN 5.7x28mm cartridge. It has almost the same stats as the Steyr TMP, but it has a weaker tagging effect.&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW (Compact Personal Weapon) with EOTech holographic sight and RIS foregrip - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire Kinetics CPW.jpg|thumb|none|600px|ST Kinetics CPW in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3==&lt;br /&gt;
The [[Sterling L2A3]] appears in the game simply as the &amp;quot;Sterling&amp;quot;, with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium-range engagements and against multiple enemies.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|350px|Sterling L2A3 (Mk.4) - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire_Sterling.jpg|thumb|none|600px|Sterling L2A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]] appears in the game with a 30-round magazine capacity and is considered as one of the best SMGs in the game, mostly because of its good accuracy, very low recoil, and moderate damage output. However, in the Vietnamese and Philippine versions of Cross Fire, these features made it one of the most hated weapons to fight against, as its tagging effect greatly slows down a player's running and turning speed.&lt;br /&gt;
[[File:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire Steyr TMP.jpg|thumb|none|600px|Steyr TMP in-game.]]&lt;br /&gt;
[[Image:CrossFire Steyr TMP Dual Wield.jpg|thumb|none|600px|Steyr TMP-Ghetto. It is capable of both single and dual wield modes. The dual wield mode has the second TMP loaded up by subtracting 35 from the overall ammunition count. Shooting them will burn through ammo twice as fast.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game as the &amp;quot;Kriss Super V&amp;quot;, and its dual-wielded version simply called the &amp;quot;Dual Kriss Super V&amp;quot;. The early CrossFire Kriss Super V variants are modeled after the prototype TDI Vector, while the later CrossFire variants and dual-wielded ones are modeled after the Gen I Vector variant. &lt;br /&gt;
&lt;br /&gt;
While both are modeled with a smaller magazine (either for 10 or 13 rounds), it has an incorrect capacity of 35 rounds for the Kriss Super V (the Dual Kriss Super V somewhat mitigates this by having a 50-round capacity, with 25 rounds for each gun, but still with the wrong magazine model), whereas the maximum magazine capacity commercially available to the weapon is 30 rounds, and the magazine should be protruding from the bottom. As both are chambered in .45 ACP, they boast significantly high damage output in close range, moderate accuracy, and manageable recoil. Both have non-functional EOTech sights. The single Kriss Super V currently has the most variants in the game.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Vector, where the single Kriss Super V is modeled after - .45 ACP]]&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector SMG, where the Dual Kriss Super V is modeled after - .45 ACP]]&lt;br /&gt;
[[Image:CrossFire Kriss-Super-V.jpg|thumb|none|600px|Prototype KRISS Vector in-game.]]&lt;br /&gt;
'''Kriss Super V Ares'''&lt;br /&gt;
[[Image:CrossFire Kriss Super V Gen 1.jpg|thumb|none|600px|Gen I KRISS Vector. This variant named &amp;quot;Kriss Super V Ares&amp;quot; slows down enemies that are being shot, similar to the Steyr TMP in-game.]]&lt;br /&gt;
'''Dual Kriss Super V'''&lt;br /&gt;
[[Image:CrossFire Dual Kriss Super V.jpg|thumb|none|600px|Gen I KRISS Vector dual wield variant. Note that the iron sights are flipped up despite the presence of EOTech holographic sights. Anyway both sights are useless since the shooter cannot and does not need to aim down the sights while dual wielding.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] appears in the game simply as the &amp;quot;Thompson&amp;quot;. While its model has a 50 round drum magazine, it incorrectly holds 60 rounds but makes it the SMG with the 4th highest round capacity in the game after the American-180, CBJ-MS, and PPSH-41. Despite being chambered in .45 ACP, it is very underpowered compared to other SMG's chambered in that round, further exacerbated by its high recoil.&lt;br /&gt;
[[File:M1921Thompson.jpg|thumb|none|350px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.]]&lt;br /&gt;
[[File:CrossFire Thompson.jpg|thumb|none|600px|Thompson in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] carbine appears in-game, with its capacity correctly depicted as having 20 rounds. It boasts a high rate of fire, but its low damage output makes it a bit tricky to use against weapons with higher ammunition capacity, despite being chambered in the 9x39mm cartridge.&lt;br /&gt;
[[File:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm. Old model.]]&lt;br /&gt;
[[File:CF 9A-91 ingame.jpg|thumb|none|600px|9A-91 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The prototype version of the [[AK-12]] appears in the game. Like the &amp;quot;AK-103&amp;quot;, it almost behaves like the AK-47, with more manageable recoil. But as it is chambered in the 5.45x39mm cartridge, it deals less damage. It comes in standard, dual magazine, and underbarrel shotgun variants.&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|350px|Prototype AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CrossFire AK12.jpg|thumb|none|600px|AK-12 in-game.]]&lt;br /&gt;
'''AK-12 Silencer'''&lt;br /&gt;
[[Image:CrossFire AK12 Silencer.jpg|thumb|none|600px|AK-12 with an attached suppressor.]]&lt;br /&gt;
'''AK-12 Knife'''&lt;br /&gt;
[[Image:CrossFire AK 12 Knife.jpg|thumb|none|600px|AK-12 with a fixed bayonet.]]&lt;br /&gt;
'''AK-12 Urban'''&lt;br /&gt;
[[Image:CrossFire AK12 Underbarrel Shotgun.jpg|thumb|none|600px|AK-12 fitted with a TX-12 Special Task Weapon underbarrel shotgun.]]&lt;br /&gt;
'''AK-12 Ghetto'''&lt;br /&gt;
[[Image:CrossFire AK12 Ghetto.jpg|thumb|none|600px|AK-12 fitted with a suppressor, a foregrip, and a dual magazine attachment.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] appears in the game, incorrectly referred to as the Chinese [[Norinco Type 56|Type 56]]. Note that it has an unusable folding bayonet similar to that of Type 56, despite it retaining the original AK-47's front sight block. It has a high damage output, great accuracy, and a high rate of fire, but with a stronger recoil.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|350px|Norinco Type 56, early milled receiver model with under-folding (&amp;quot;pig sticker&amp;quot;) bayonet - 7.62x39mm, for comparison.]]&lt;br /&gt;
[[File:CrossFire Type 56.jpg|thumb|none|600px|The &amp;quot;Type-56&amp;quot; in-game. Note the non-hooded front sight, indicating that it is an original AK-47, yet with a Type 56-like underfolding bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
The weapon referred to as an &amp;quot;AK-47&amp;quot; is in fact a hybrid. It has a standard [[AK-47]]'s front sight, but with the stamped receiver of a [[Norinco Type 56-1]], as evidenced by the rivet pattern above the magazine and above the pistol grip. However, it lacks the Type 56-1's swiveling mechanism for an underfolding stock and is instead fitted with a fixed stock. &lt;br /&gt;
&lt;br /&gt;
With its high damage output and very good accuracy in its class, it is the second most popular assault rifle in-game, next to the M4A1. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56S.jpg|thumb|none|350px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[Image:CrossFire AK-47.jpg|thumb|none|600px|The hybrid AK in-game.]]&lt;br /&gt;
'''AK47-Knife'''&lt;br /&gt;
[[Image:CrossFire AK47 Knife.jpg|thumb|none|600px|The AK with a fixed bayonet.]]&lt;br /&gt;
'''AK47-Scope'''&lt;br /&gt;
[[Image:CrossFire AK47 Elite.jpg|thumb|none|600px|The AK with an Aimpoint CompM2 red dot sight (incorrectly called a scope in-game).]]&lt;br /&gt;
'''AK-47 Beast VVIP'''&lt;br /&gt;
[[Image:CrossFire AK47 Beast.jpg|thumb|none|600px|The first AK VVIP, the &amp;quot;AK-47 Beast&amp;quot; is superior in stats to any non-VVIP &amp;quot;AK-47&amp;quot; variant. It can stab enemies with its bayonet-like attachment.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] appears in the game. It more or less behaves like the AK-12, having lower damage output but better recoil control than the AK-47. It is modeled with the front sight and gas block of an AK-47.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:CrossFire AK-74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears in the game. Like the AK-74 before it, it has deals less damage and has high recoil, though it has a faster rate of fire compared to the other AK's.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:CrossFire AKS 74U.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-103&amp;quot;==&lt;br /&gt;
Another AK-Hybrid appears as &amp;quot;[[AK-103]]&amp;quot; in the game. It is modeled with a handguard, pistol grip, and magazine very similar to that of the Cybergun AK-47 Airsoft rifle. Additionally, unlike the real AK-103, it is depicted with a ribbed receiver cover, and its stock lacks the hardware necessary for it to fold. It behaves like the &amp;quot;AK-47&amp;quot;, sharing its 30-round capacity, high damage output, and high recoil, but is more accurate.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|350px|An actual AK-103, for comparison - 7.62x39mm]]&lt;br /&gt;
[[File:Cybergun AK47 airsoft.jpg|thumb|none|350px|'''Airsoft''' Cybergun AK-47]]&lt;br /&gt;
[[Image:CrossFire AK 103.jpg|thumb|none|600px|The &amp;quot;AK-103&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears in the game, but with its magazine not canted several degrees to the right. Its unique firing mechanism requires this, and the model in-game shouldn't even be able to fire off a few rounds. Despite this error, its high damage output, low recoil, and great accuracy, it is one of the best assault rifles in the game.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|350px|AN-94 5.45x39mm]]&lt;br /&gt;
[[Image:CrossFire AN94.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 variants==&lt;br /&gt;
===&amp;quot;AT-15 Afghan&amp;quot;===&lt;br /&gt;
Two AR-15 variants also appear in the game, namely, the &amp;quot;AT-15 Afghan&amp;quot; and the &amp;quot;AR-15&amp;quot;. The AT-15 Afghan (in real life is simply named &amp;quot;AT15&amp;quot;) is an AR-15 variant produced by Alberta Tactical Rifle Supply, a Canadian-based weapons manufacturer. The model in-game is depicted with tan-yellow Magpul furniture, notably the stock, pistol grip, handguard, and magazine. It has great accuracy, quick reload time, medium to high damage, and quick reload animation.&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|400px|Patriot Ordinance Factory P416 with 10.5 inch barrel - the AT-15 looks nearly similar to this one]]&lt;br /&gt;
[[File:GG GR4 G26.jpg|thumb|none|350px|'''Airsoft''' G&amp;amp;G GR4 G26 - the AT-15 looks nearly similar to this one.]]&lt;br /&gt;
[[Image:CrossFire AT 15 Afghan.jpg|thumb|none|600px|&amp;quot;AT-15 Afghan&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AR-15&amp;quot;===&lt;br /&gt;
As for the other variant, it is simply named the &amp;quot;AR-15&amp;quot;, is seemingly based on the [[M4A1]], with custom handguards and stock, its carrying handle removed, and is equipped with a vertical foregrip and front sights, but lacks a rear sight.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire AR 15.jpg|thumb|none|600px|&amp;quot;AR-15&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears in the game, correctly depicted as holding 20 rounds in its magazine. As it is chambered in the 9x39mm subsonic cartridge, it deals with high damage output, great accuracy, and low recoil, though its relatively fast rate of fire would get depleted quickly.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:CrossFire AS VAL.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Barrett REC7==&lt;br /&gt;
The [[Barrett REC7]] appears in the game, depicted with sandy yellow furniture on its handguard, stock and grip, a silencer and a foregrip attached, as well as being chambered in the 6.8x43mm Rem SPC round. It has a moderate but high damage output, good accuracy, and quick reload and draw time. It can apparently be toggled to fire 3-round bursts, a feature not available on the real REC7.&lt;br /&gt;
[[File:REC7 PDW.jpg|thumb|none|350px|Barrett REC7 with 8&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire Barrett REC7.jpg|thumb|none|600px|Barrett REC7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta AR-70==&lt;br /&gt;
The [[Beretta AR-70/223|Beretta AR-70]] appears in the game. It has rather average stats and is a very balanced weapon in-game. Its reload animation is quite odd, as the player model would grab the empty magazine and toss it backward. This lengthy reload was to probably balance it with other weapons (despite being already balanced in other key areas).&lt;br /&gt;
[[Image:AR70223.jpg‎|thumb|none|350px|Beretta AR-70/.223. - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire Beretta AR 70.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the game, chambered in the 5.56x45mm NATO intermediate round, and only with one ejecting port on the right side (where there should be two). Like with the AR-70, it has very balanced stats, with high damage output, decent accuracy, and moderate but manageable recoil.&lt;br /&gt;
[[File:Beretta ARX-160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire ARX 160.jpg|thumb|none|600px|Beretta ARX-160 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Rx4 Storm==&lt;br /&gt;
The [[Beretta Rx4 Storm]] appears in the game, depicted with a full-auto capability and its stock retracted. Like the other Beretta assault rifles mentioned above, it is also a balanced weapon but has a slightly stronger recoil and longer reload time. &lt;br /&gt;
[[File:Beretta-RX4-Storm-07.jpg|thumb|none|350px|Beretta Rx4 Storm - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire Beretta Rx4 Storm.jpg|thumb|none|600px|Beretta Rx4 Storm in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta SCP-70/90==&lt;br /&gt;
The [[Beretta SCP-70/90]], a paratrooper version of the [[Beretta AR-70/223]] appears in the game.&lt;br /&gt;
[[File:SCP7090.jpg|thumb|none|350px|Beretta SCP-70/90 with stock folded - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire SP-70 90.jpg|thumb|none|600px|The Beretta SCP-70/90 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[Ak 5C|Bofors Ak 5C]] appears in the game, equipped with its  Aimpoint CS red dot sight (which is fortunately usable), vertical foregrip, and uses a polymer magazine. It behaves similarly to the SIG 552, but with a slower rate of fire, higher damage output, and higher recoil. With its red dot sight, it is well-suited in medium and long-range engagements.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire AK5C.jpg|thumb|none|600px|Ak 5C in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7A2==&lt;br /&gt;
The [[Diemaco C7/Colt Model 715|Colt Canada C7A2]] appears in the game, simply as the &amp;quot;C7A2&amp;quot;. It also comes equipped with a usable C79A2 Optical Sight and painted with a military green finish on its scope, hand-guard, stock, and grip. The C7A2 performs adequately in the game, having a moderately high damage output and a controllable high recoil. When utilizing the scope, the recoil lessens and is good for long-range engagements.&lt;br /&gt;
[[File:C7a2.jpg|thumb|none|350px|Colt Canada C7A2 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire C7A2.jpg|thumb|none|600px|Colt Canada C7A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C8 Carbine==&lt;br /&gt;
The [[Diemaco/Colt Canada C8 Carbine|Colt Canada C8 Carbine]] appears in the game simply as the &amp;quot;C8&amp;quot;, equipped with a silencer, vertical foregrip, a usable red dot sight, an unusable laser sight mounted on the left side, and comes in a camouflaged finish. It behaves like the C7A2 but performs better than its brother.&lt;br /&gt;
[[File:C8A1ELCAN.JPG|thumb|none|350px|Colt Canada C8A1 carbine with ELCAN scope - 5.56x45mm. Also known as the &amp;quot;C8FT&amp;quot; (Flat-Top)]]&lt;br /&gt;
[[Image:CrossFire C8.jpg|thumb|none|600px|&amp;quot;C8&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt CAR-15==&lt;br /&gt;
The [[Colt CAR-15]] appears in the game as the &amp;quot;XM177&amp;quot;, erroneously categorized as a Submachine gun. It incorrectly has an M4-style railed upper receiver. It has a higher damage output than the M4A1, controllable recoil, and acceptable accuracy, which should really make it properly categorized as an assault rifle.&lt;br /&gt;
[[File:ColtM177E2.jpg|thumb|none|350px|XM177E2 Carbine, its approximate real-life equivalent - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire XM177.jpg|thumb|none|600px|&amp;quot;XM177&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] appears in the game as the &amp;quot;M4 Commando&amp;quot; with a suppressor, folding rear sight, and wrapped up like a mummy with a brown leather sling, possibly as a reference to the fictional [[XM177]]-based [[Call_of_Duty:_Black_Ops#.22Commando.22|&amp;quot;Commando&amp;quot;]] in ''[[Call of Duty: Black Ops]]''. Its selector is set to semi and completely lacks an auto marking, putting it &amp;quot;half way&amp;quot; between the Model 933 and commercial LE6933.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|350px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[File:CrossFireM933HUD.jpg|thumb|none|600px|Model 933 in-game.]]&lt;br /&gt;
[[File:CrossFireM933Side.jpg|thumb|none|600px|Reload animation, showing the two-position selector. Also note the sling blocking the bolt release ... just like the sling on the &amp;quot;Commando&amp;quot; in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
==Colt SCW==&lt;br /&gt;
The [[Colt SCW]] appears in the game.&lt;br /&gt;
[[File:Colt SCW.jpg|thumb|none|350px|Colt Sub Compact Weapon - 5.56x45mm.]]&lt;br /&gt;
[[Image:CrossFire Colt SCW.jpg|thumb|none|600px|&amp;quot;Colt SCW&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1]] appears in the game, erroneously classified as a Submachine Gun. While this is technically incorrect, it's classified as such by the South Korean military, as it is a compact weapon. Despite this, it deals about the same damage as the other submachine guns in the game (as well as a fast rate of fire), whereas it should deal the same damage as the other assault rifles.&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|350px|Daewoo K1A - 5.56mm]]&lt;br /&gt;
[[Image:CrossFire K1A.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo K2]] appears in the game. It is one of the few weapons already available for a new player in the Item Shop, and as such, it has rather average stats compared to other assault rifles, coupled with a slightly slower rate of fire.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|350px|Daewoo K2 - 5.56mm]]&lt;br /&gt;
[[Image:CrossFire K-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo XK8==&lt;br /&gt;
The [[Daewoo XK8]] appears as &amp;quot;DAR-21&amp;quot; in the game. &lt;br /&gt;
[[Image:Daewoo XK8.jpg|thumb|none|350px|Daewoo XK8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire DAR-21.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FAD Assault Rifle==&lt;br /&gt;
The Peruvian [[FAD Assault Rifle|FAD]] bullpup assault rifle appears in the game. It performs really well in close quarters combat, but its high recoil makes it unsuitable for long-range engagements, and is recommended to fire 5-round bursts at the enemy should a player need to.&lt;br /&gt;
[[File:I-i07-12-036fad-peru4.jpg|thumb|none|350px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire FAD.jpg|thumb|none|600px|FAD in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game, with a 25-round magazine and can be toggled to fire 3-round bursts (as it does in real life). However, its high rate of fire quickly depletes the magazine, as well as a medium to high damage output, makes it rather a slightly above average weapon, and coupled with the fact that it will be unlocked for purchase at a later rank, makes it rather unpopular with most players. Which is a shame, as it is actually a versatile option if one got used to using it enough. (It is also a bit notable to mention that, as opposed to some games, where sometimes the F1 is mixed up with other variants of the FAMAS, and the fact that the FAMAS G1 also appears in the game. Speaking of which...).&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire FAMAS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS G1]] also appears in the game, as noted by its enlarged trigger-guard, but is incorrectly referred to as the &amp;quot;FAMAS G2&amp;quot;, which uses a redesigned magazine well for accepting NATO STANAG magazines, as well as still using a 25-round magazine when it holds 30 in-game. It performs better than the FAMAS F1, having a higher damage output, better accuracy, a faster rate of fire, and lower recoil. It can also be toggled to use 3-round bursts.&lt;br /&gt;
[[File:FAMAS G1.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire FAMAS G2.jpg|thumb|none|600px|FAMAS G1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FB MSBS-5.56K==&lt;br /&gt;
The Polish [[FB_MSBS_Grot#FB_MSBS_Grot_C|FB MSBS-5.56K]] rifle appears as the &amp;quot;MSBS-5.56&amp;quot; in the game. It is equipped with a usable micro red dot sight, an unusable AN/PEQ-16b laser illuminator, and a Magpul AFG, seemingly based on the design mockup seen back in 2011. Like the M4A1, it has medium to high damage output, great accuracy, and low recoil, and with its red dot sight, is better than the M4A1 when it comes to long-range engagements.&lt;br /&gt;
[[File:MSBS-5.56.jpg|thumb|none|350px|MSBS-5.56K Radon 2011 design mock-up - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Msbs crossfire.jpg|thumb|none|600px|The MSBS Radon in-game. Note the folded-down BUIS.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game, equipped with its factory-fitted 1.6x optic. However, like the Steyr AUG, when you toggle RMB it will only zoom in on the screen. It has medium damage output, controllable recoil, and a fast rate of fire, which makes it a better-than-average assault rifle at best. For long-range engagements, toggling in the zoom would reduce its rate of fire, suited for long-range engagements.&lt;br /&gt;
[[File:F2000.jpg|thumb|350px|none|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire FN F2000.jpg|thumb|none|600px|FN F2000 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN FNC]] appears in the game, where it is capable of 3-round burst shots when toggled. It has a high damage output but has high recoil and average accuracy, but when toggled in 3-round bursts the recoil lessens and somehow makes it suitable for close-range engagements.&lt;br /&gt;
[[File:FN FNC.jpg|thumb|350px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire FN FNC.jpg|thumb|none|600px|FN FNC in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR Light&amp;quot;. Its high damage output, great accuracy, and controllable recoil make it a good weapon for beginners, so much so that older players look down on it as it is considered overpowered.&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|350px|none|SCAR-L 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire SCAR-Light.jpg|thumb|none|600px|SCAR Light in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Gilboa DBR Snake==&lt;br /&gt;
The [[Silver Shadow Gilboa rifle series|Gilboa DBR Snake]] appears in the game as a double-barrel assault rifle with a capacity of 60 rounds. As its looks suggest, it fires off two rounds at once making it a good close-quarters weapon. But it comes with the price of highly reduced accuracy at range.&lt;br /&gt;
[[Image:Gilboa snake.jpg|thumb|none|350px|Gilboa Snake - 5.56mm]]&lt;br /&gt;
[[Image:CrossFire Snake DBR.jpg|thumb|none|600px|Gilboa Snake DBR in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] appears in the game, modeled after the G11 K2 variant, simply as the &amp;quot;G11&amp;quot;. It is correctly depicted with a capacity of 45 rounds. It is also the only rifle to not eject casings while firing, correctly depicting its usage of caseless ammunition. When toggling RMB, the player will be able to &amp;quot;use&amp;quot; the G11's 1.5x optical scope, zooming in on the screen while also switching its fire rate to 3-round bursts, which is well suited for long-range engagements. It has high damage output, is very accurate, and is controllable recoil.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|350px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:CrossFire G11.jpg|thumb|none|600px|Heckler &amp;amp; Koch G11 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears in the game simply as the &amp;quot;G36C&amp;quot; but is fitted with the original G36's ZF 3x4° dual optical sight, which is usable in the game when toggled. It has medium damage output, good accuracy, and controllable recoil. Unlike the G36KV below, when using with the scope, the rate of fire stays the same, but the accuracy increases and the recoil lessens.&lt;br /&gt;
[[File:G36C with carry handle.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C with an attached G36 ZF 3x4° dual optic sight carry handle - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire G36C.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36C in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36KV]] appears in the game as the &amp;quot;G36K&amp;quot;, and is modeled with the export version of the optical sight, which is usable in the game when toggled. It has a moderately high damage output, good accuracy but a really high recoil, but it has the fastest rate of fire in the assault rifle category. When using the scope, its rate of fire lessens, making it impromptu a semi-automatic firing mode, where single shots from long-ranges can deal good damage against far away enemies. However, with its rather average stats compared to the better weapons in its category, as well as being one of the last unlocked weapons in the Item Shop and a high price, it is rarely used by most players in the game. &lt;br /&gt;
[[File:G36K-Export.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire G36K.jpg|thumb|none|600px|G36KV in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] appears in the game in two versions: the standard version named &amp;quot;HK416C&amp;quot; and the version with ACOG scope and vertical grip as &amp;quot;HK416C-Adv&amp;quot;&lt;br /&gt;
[[File:HK416C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire HK416C.jpg|thumb|none|600px|&amp;quot;HK416C&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] appears in the game, modeled after its older version. It has balanced stats, with moderately high damage output, great accuracy, and controllable recoil. When toggling RMB, the XM8's reflex sight can be used, and it's well suited for medium to long-range engagements.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|350px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:CrossFire XM8.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89==&lt;br /&gt;
The [[Howa Type 89]] appears in the game simply as the &amp;quot;Type 89&amp;quot;, featuring an unusable integral bipod. It has a moderately high damage output, but great accuracy and controllable recoil, making it well suited for long-range engagements without the aid of a scope, especially when fired in single or in bursts.&lt;br /&gt;
[[Image:HowaType89FullStock.jpg|thumb|none|350px|Howa Type 89 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire Type 89.jpg|thumb|none|600px|Type 89 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D]] early model appears in the game as simply the &amp;quot;VHS&amp;quot;. It is equipped with a bayonet, and when toggled with RMB, the user stabs it as a melee attack. It has average damage output but has controllable recoil and good accuracy.&lt;br /&gt;
[[Image:VHS-D.jpg|thumb|none|350px|HS Produkt VHS-D - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire VHS.jpg|thumb|none|600px|VHS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 32==&lt;br /&gt;
The [[IMI Galil ACE 32]] appears in the game simply as the &amp;quot;Galil ACE&amp;quot;, and it is one of the best assault rifles in the game. It has a high damage output, very good accuracy, and a moderate rate of fire makes it well suited in every type of engagement in the game.&lt;br /&gt;
[[File:Galil ACE 32 sb.jpg|thumb|none|350px|IWI Galil ACE 32, earlier version with 15&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[Image:CrossFire Galil ACE.jpg|thumb|none|600px|Galil ACE in-game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[IMI Galil MAR]] appears in the game, named its nickname &amp;quot;Micro Galil&amp;quot;, and features an unusable red dot sight and flashlight. It's erroneously categorized as a Submachine Gun, and as a result, it has lower damage output than the assault rifles in the game but is somewhat relieved by its relatively good accuracy. &lt;br /&gt;
[[File:Galil m.jpg|thumb|none|350px|IWI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire Micro-Galil.jpg|thumb|none|600px|GAlil MAR in-game.]]&lt;br /&gt;
'''Micro Galil Silencer'''&lt;br /&gt;
[[Image:CrossFire Micro Galil Silencer.jpg|thumb|none|600px|GAlil MAR with an attached suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
The [[IMI MTAR-21]] appears in the game.&lt;br /&gt;
[[File:Mtar-21.jpg|thumb|none|350px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire MTAR-21.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] appears in the game simply as the &amp;quot;TAR21&amp;quot;, fitted with an ITL MARS reflex sight. However, when toggled, it only zooms in on the screen, as is with the Steyr AUG and SIG 552. It behaves similarly to the M4A1 but has better damage output and a faster rate of fire. When using the scope, its rate of fire decreases, for taking accurate single shots at long-range engagements.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire TAR 21.jpg|thumb|none|600px|Tar-21 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==JG M4 M231 Stubby Tanker==&lt;br /&gt;
The JG M4 M231 Stubby Tanker appears in the game as the &amp;quot;M231&amp;quot;, which despite the similar name shares little more than its buttstock design in common with the [[M231 Firing Port Weapon]]. It has a high rate of fire, high recoil, and good accuracy, but it has a low damage output compared to other assault rifles.&lt;br /&gt;
[[File:JG-M4-M231-Stubby-Tanker-AEG.jpg|thumb|none|350px|'''Airsoft''' JG M4 M231 Stubby Tanker]]&lt;br /&gt;
[[File:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon, for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire M231 Firing Port.jpg|thumb|none|600px|JG M4 M231 Stubby Tanker in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Kbk wz.88 Tantal==&lt;br /&gt;
The [[Kbk wz.88 Tantal]] appears in the game as the &amp;quot;Tantal WZ-88&amp;quot; with a synthetic handguard and grip, as well as a deployed but unusable bipod. It performs similarly to the AK-74, but its recoil is more powerful.&lt;br /&gt;
[[File:Wz. 88 Tantal plastic.jpg|thumb|none|350px|Kbk wz.88 Tantal with plastic handguard and grip - 5.45x39mm]]&lt;br /&gt;
[[Image:CrossFire wz.88 Tantal.jpg|thumb|none|600px|wz.88 Tantal in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament PDW==&lt;br /&gt;
The [[Knight's Armament PDW]] appears in the game as the &amp;quot;KAC PDW&amp;quot;, and is erroneously categorized as an SMG, though it is classified as such for it is a compact personal defense weapon.&lt;br /&gt;
[[File:KAC PDW 10in.jpg|thumb|none|350px|Knight's Armament PDW  with 10&amp;quot; barrel - 6x35mm.]] &lt;br /&gt;
[[File:CF KAC PDW ingame.jpg|thumb|none|600px|&amp;quot;KAC PDW&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-15==&lt;br /&gt;
The [[Knight's Armament SR-15]] appears in the game, equipped with a 30-round Magpul magazine. It is named after the SR-16 select-fire variant and is shown firing in full-auto mode just like it (the real SR-15 is semi-auto only). It has a high damage output and good accuracy, and its high recoil is made up for by its rather moderate rate of fire if engaging an enemy from long range.&lt;br /&gt;
[[File:KAC SR-15 E3.jpg|thumb|none|350px|Knight's Armament SR-15 E3 - 5.56x45mm]]&lt;br /&gt;
[[Image:KAC SR-16 CQB.jpg|thumb|none|350px|An actual Knight's Armament SR-16 CQB, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CrossFire Knight SR16.jpg|thumb|none|600px|&amp;quot;Knight-SR16&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Krebs Custom KTR-08==&lt;br /&gt;
The [[Krebs Custom rifle series|Krebs Custom KTR-08]] appears in the game as simply &amp;quot;KTR-08&amp;quot;. It is incorrectly depicted as a fully automatic rifle, despite being a civilian semi-automatic gun in real life, as well as being incorrectly chambered in the 7.62x51mm NATO full rifle cartridge, instead of the 7.62x39mm round. Like the AK-47 it was based on, it deals with a high damage output and is very accurate, as well as having less recoil.&lt;br /&gt;
[[File:KrebsKTR08.jpg|thumb|none|350px|Krebs Custom KTR-08 - 7.62x39mm.]]&lt;br /&gt;
[[File:CrossFire KTR 08.jpg|thumb|none|600px|KTR-08 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
The [[L85A1]] appears in the game, equipped with a SUSAT scope, though when toggled, it only zooms in on the screen. It deals with high damage output, but its high recoil negates its already meager accuracy. However, this is remedied when toggling the scope.&lt;br /&gt;
[[File:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CrossFire L85A1.jpg|thumb|none|600px|L85A1 in-game]]&lt;br /&gt;
&lt;br /&gt;
==LAPA FA 03==&lt;br /&gt;
The [[LAPA FA 03]] appears in the game. &lt;br /&gt;
[[Image:LAPA FA 03.jpg|thumb|none|350px|LAPA FA 03 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire LAPA FA 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==LWRC M6A2==&lt;br /&gt;
The [[LWRC M6A2]] appears in the game. &lt;br /&gt;
[[Image:LWRCi M6A2.jpg|thumb|none|350px|LWRC M6A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] appears in the game, correctly depicted as firing in semi-automatic mode. It has a moderate damage output, good accuracy, and low recoil.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|350px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]]&lt;br /&gt;
[[File:CrossFire M1A1 Carbine.jpg|thumb|none|600px|M1A1 Carbine in-game]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is the most ubiquitous assault rifle in Cross Fire, having the most variants and reskins of any in-game gun. Compared to the AK-47, the M4A1 is a well-balanced weapon. It deals a medium to high damage output, good accuracy, low recoil, and a high rate of fire, it's a great weapon for any kind of engagement.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire M4A1.jpg|thumb|none|600px|M4A1 in-game.]]&lt;br /&gt;
'''M4A1 Silencer'''&lt;br /&gt;
[[Image:CrossFire M4A1 Silencer.jpg|thumb|none|600px|M4A1 fitted with a suppressor.]]&lt;br /&gt;
'''M4A1 Custom'''&lt;br /&gt;
[[Image:CrossFire M4A1-Custom.jpg|thumb|none|600px|M4A1 fitted with a suppressor, red dot sight, folding stock, and laser sight.]]&lt;br /&gt;
'''M4A1 Dual Magazine'''&lt;br /&gt;
[[Image:Crossfire M4A1 Dual Mag.jpg|thumb|none|600px|M4A1 fitted with a suppressor and dual magazine attachment.]]&lt;br /&gt;
'''M4A1 X'''&lt;br /&gt;
[[Image:Tokyo Marui M4 S-System.jpg|thumb|none|350px|'''Airsoft''' Tokyo Marui M4A1 S-System]]&lt;br /&gt;
[[Image:CrossFire M4A1 X.jpg|thumb|none|600px|M4A1 configured with the  A.R.M.S. S.I.R. system, and features PRI and A.R.M.S. flip-up iron sights, a foregrip, and an unusable flashlight.]]&lt;br /&gt;
'''M4A1 Red Bandage'''&lt;br /&gt;
[[Image:CrossFire M4A1 Red Bandage.jpg|thumb|none|600px|M4A1 equipped with an ACOG sight, a suppressor, and covered in red bandages.]]&lt;br /&gt;
'''M4A1-Iron Beast VVIP'''&lt;br /&gt;
[[Image:CrossFire M4A1 Iron Beast.jpg|thumb|none|600px|The second M4A1 VVIP, the M4A1 Iron Beast is superior in stats to any non-VVIP M4A1 variant. It can hit enemies with its buttstock using right-click.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] appears in three forms in the game. The first is the traditional Vietnam era A1 with triangular handguards which serves as the starting gun in all versions of Cross Fire. It has average damage output and rate of fire, but with very mediocre accuracy. It also has variants with suppressors and red dot sights.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire M16.jpg|thumb|none|600px|The M16A1 in-game.]]&lt;br /&gt;
[[Image:CrossFire M16 Scope.jpg|thumb|none|600px|M16A1 fitted with a red dot sight and sporting desert camouflage.]]&lt;br /&gt;
[[File:CrossFireM16Suppressor.jpg|thumb|none|600px|M16A1 fitted with a suppressor and the aforementioned &amp;quot;chocolate chip&amp;quot; camouflage.]]&lt;br /&gt;
&lt;br /&gt;
The second variant is named &amp;quot;M16A2&amp;quot; in the game and features a KAC free-float railed handguard. This one outclasses the &amp;quot;M16&amp;quot; in all stats and behaves similarly to the M4A1.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2, for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire_M16A2.jpg|thumb|none|600px|&amp;quot;M16A2&amp;quot; in-game. Note A1 upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
The final variant, named &amp;quot;M16A4&amp;quot; in the game, is almost identical to the above faux M16A2, except is fitted with a suppressor and the folding stock of the [[Z-M LR 300]], the latter of which is not possible and would render the rifle inoperable due to the LR 300 not utilizing the traditional AR-15 buffer. Like the &amp;quot;M16A2&amp;quot;, it also behaves like the M4A1, but with lower recoil and better accuracy.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|350px|M16A4, for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire_M16A4.jpg|thumb|none|600px|&amp;quot;M16A4&amp;quot; in-game. The real M16A4 has a flat top upper with detachable carry hand and fixed synthetic buttstock, which the in-game rifle ... doesn't.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
An ''actual'' [[M16A4]] appears in the game as the &amp;quot;M16A2-Digital Camo.&amp;quot;&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|350px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:CrossFireM16A4.jpg|thumb|none|600px|The M16A4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The [[Magpul Masada]] mistakenly appears as &amp;quot;[[Bushmaster ACR]]&amp;quot; in the game. It sports a desert yellow finish and a folding stock and is incorrectly capable of fully automatic fire. It has a high damage output and a strong but manageable recoil. &lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|350px|Gen 1 Magpul Masada - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire Bushmaster ACR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
The [[Mk 18 Mod 0]] appears in the game in two variants: the &amp;quot;MK.18 Mod 0&amp;quot; with a suppressor, foregrip, and an LMT fixed A2 rear sight and the &amp;quot;M4CQBR&amp;quot; fitted with a suppressor, laser module, EOTech 512 holographic sight, Troy Modular Combat Grip foregrip, and folding BUIS.&lt;br /&gt;
[[File:Mk18SpecializedArmaments.jpg|thumb|none|350px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:CrossFire MK.18 Mod0.jpg|thumb|none|600px|&amp;quot;MK.18 Mod 0&amp;quot; in-game.]]&lt;br /&gt;
[[Image:CrossFire M4A1 CQBR.jpg|thumb|none|600px|&amp;quot;M4CQBR&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-03==&lt;br /&gt;
The [[QBZ-03]] appears in the game and features a usable red dot-type scope. It has a moderate damage output, good accuracy, and controllable recoil.&lt;br /&gt;
[[File:QBZ-03.jpg|thumb|none|350px|Norinco QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:CrossFire QBZ 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The [[QBZ-95]] appears in the game. It has a moderately average damage output but good accuracy and low recoil. Some of its reskins can be toggled to fire 3-round bursts, a feature available on selected QBZ-95 variants.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
[[Image:CrossFire QBZ-95.jpg|thumb|none|600px|Norinco QBZ-95 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-97A==&lt;br /&gt;
The [[Norinco QBZ-97|QBZ-97A]], as hinted by its smaller trigger guard, appears in the game simply as the &amp;quot;QBZ-97&amp;quot;. Other than its slightly different visual similarity, and the that it's chambered in the 5.56x45mm NATO intermediate round, it performs similarly to the QBZ-95.&lt;br /&gt;
[[File:QBZ97A.jpg|thumb|none|350px|Norinco QBZ-97A - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire QBZ-97.jpg|thumb|none|600px|Norinco QBZ-97 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]] appears in the game in its alternative name, the &amp;quot;OC-14&amp;quot;. It behaves more or less like the 9A-91, having the same damage output, accuracy, and low recoil.&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[Image:CrossFire OTs-14 Groza.jpg|thumb|none|600px|OTs-14 Groza in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Pindad SS2==&lt;br /&gt;
The [[Pindad SS2]] is featured in the game. It has well-balanced stats, having a moderate to high damage output, good accuracy, a moderately fast rate of fire, and controllable recoil.&lt;br /&gt;
[[File:SS2-V1.jpg|thumb|none|350px|Pindad SS2-V1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire Pindad SS2.jpg|thumb|none|600px|Pindad SS2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Pindad SS3 V2 CQB==&lt;br /&gt;
The fake version of [[Pindad SS3 V2 CQB]] appears in the game. &lt;br /&gt;
[[File:Pindad SS3 V2 CQB.jpg|thumb|none|350px|Pindad SS3 V2 CQB - 5.56x45mm NATO. This is a fake version of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R5 RGP==&lt;br /&gt;
The [[Remington R5 RGP]] appears in the game, equipped with a vertical foregrip, a desert-tan Magpul magazine, and an M4's 4 positions collapsible stock. It has a high damage output, great accuracy, and a high rate of fire, and while its recoil is strong, it is still controllable.&lt;br /&gt;
[[File:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire Remington R5 RGP.jpg|thumb|none|600px|Remington R5 RGP in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
A fully &amp;quot;tacticool-ed&amp;quot; [[Ruger AC556]] appears in the game. It features a handguard that looks similar to the M14 EBR, an angled foregrip, and a retractable stock.&lt;br /&gt;
[[File:RugerAC556.jpg|thumb|none|350px|Ruger AC556 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Mini 14 SCAR CQB stock.jpg|thumb|none|350px|Ruger Mini-14 with SCAR CQB stock - 5.56x45mm]]&lt;br /&gt;
[[File:CF Ruger AC-556.jpg|thumb|none|600px|The &amp;quot;Ruger AC-556&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears in the game, incorrectly firing in fully-automatic mode like its AC-556 variant, but its rate of fire is tremendously slow. It curiously deals a higher damage output than the SCAR H, despite being chambered in an intermediate round. However, it is very accurate, single or burst shots from long range is an effective way of using the weapon.&lt;br /&gt;
[[File:Ruger-Mini-14.jpg|thumb|none|350px|Ruger Mini-14 - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire Ruger Mini 14.jpg|thumb|none|600px|Ruger Mini-14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 58 P==&lt;br /&gt;
The [[Sa vz. 58 P]] appears in the game simply as the &amp;quot;VZ-58&amp;quot;. It more or less performs similarly to the AK-47, but with a stronger recoil.&lt;br /&gt;
[[File:800px-Sa 58-JH01.jpg|thumb|none|350px|Czech SA vz. 58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm]]&lt;br /&gt;
[[Image:CrossFire SA Vz.58.jpg|thumb|none|600px|SA Vz.58 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 540==&lt;br /&gt;
The [[SIG SG 540]] appears in the game simply as the &amp;quot;SG540&amp;quot;, and sports a dark green finish and a folded bipod. It's a balanced weapon, having decent damage output, good accuracy, and controllable recoil.&lt;br /&gt;
[[File:Sig sg540 1.jpg|thumb|none|350px|SIG SG 540 with bipod - 5.56x45mm]]&lt;br /&gt;
[[File:Crossfire-SG540.jpg|thumb|none|600px|SIG SG 540 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553 LB==&lt;br /&gt;
The [[SIG SG 553 LB]] appears in the game. Like its appearance in Counter-Strike, it is equipped with an early-model ACOG scope, and when toggled it only zooms in on the screen. It is also equipped with a vertical foregrip. While it has a high damage output and rate of fire, it is quite unpopular due to its powerful recoil, even when using the scope.&lt;br /&gt;
[[Image:SG 553 LB.jpg|thumb|350px|none|SIG SG 553 LB  - 5.56x45mm]]&lt;br /&gt;
[[File:CrossFire_SIG_SG_552.jpg|thumb|none|600px|SIG SG 553 in-game]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] appears in the game, erroneously categorized as an SMG. Despite this, it has a high damage output, great accuracy, and low recoil.&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M with 30 round magazine - 9x39mm]] &lt;br /&gt;
[[File:CF SR-3M ingame.jpg|thumb|none|600px|SR-3M in-game]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics SAR-21==&lt;br /&gt;
The [[SAR-21]] appears in the game, equipped with a usable red dot scope. It has a slightly higher damage output than the M4A1 and good accuracy, but it has high recoil.&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CrossFire SAR 21.jpg|thumb|none|600px|SAR 21 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game, equipped with its signature Swarovski telescopic sight. Much like in [[Counter-Strike]], when you press RMB, you won't be able to use its sight, but it will only zoom in on the screen. It is very accurate, has a moderate damage output, and is well-suited for long-range engagements when used with the scope.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG-A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CrossFire STEYR-Aug.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3-CQC==&lt;br /&gt;
The [[Steyr AUG A3-CQC]] appears in the game, equipped with an EOTech holographic sight. Unlike other weapons equipped with an EOTech sight, when you press RMB, it will only zoom in on the screen, much like the Steyr AUG A1. It behaves similarly to the Steyr AUG A1 but has higher damage output and is more accurate.&lt;br /&gt;
[[File:6.Steyr AUG A3.jpg|thumb|none|350px|Steyr AUG A3-CQC 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:CF Steyr AUG A3 ingame.jpg|thumb|none|600px|The Steyr AUG A3 in game. Note the HUD icon on the bottom right, where &amp;quot;Steyr&amp;quot; is misspelled as &amp;quot;Styer&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] of Nazi Germany appears in Cross Fire. It has a slow firing speed in-game (like in real life), but with high damage and low recoil.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:CrossFire STG 44.jpg|thumb|600px|none|StG 44 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==TKB-0111==&lt;br /&gt;
The [[TKB-0111]] appears in the game. &lt;br /&gt;
[[Image:TKB-0111.jpg|thumb|none|350px|TKB-0111 - 5.45x39mm]]&lt;br /&gt;
[[Image:CrossFire TKB 0111.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==TKB-408==&lt;br /&gt;
The [[TKB-408]] appears in the game. &lt;br /&gt;
[[Image:TKB-408.jpg|thumb|none|350px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[Image:CrossFire TKB 408.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CR-21 ==&lt;br /&gt;
The [[Vektor CR-21]] appears in the game.&lt;br /&gt;
[[File:Vektor-cr21-1.jpg|thumb|none|350px|Vektor CR-21 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Vepr==&lt;br /&gt;
The bullpup [[Vepr]] appears in the game, equipped with a usable red dot sight. While it has high damage output, it has low accuracy and a powerful recoil.&lt;br /&gt;
[[File:Vepr scoped.jpg|thumb|none|350px|Vepr with scope - 5.45x39mm]]&lt;br /&gt;
[[File:CrossFire Vepr.jpg|thumb|600px|none|Vepr in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava LKP PAP==&lt;br /&gt;
The [[Zastava LKP PAP]] appears in the game erroneously as the &amp;quot;[[AK-47#Zastava M21|Zastava M21]]&amp;quot;, with a 10-round magazine that incorrectly holds 30 rounds, and an incorrect full-auto capability (all of which would be correct for an actual M21, but not for the LKP PAP).&lt;br /&gt;
[[File:Zastava LKP PAP.jpg|thumb|none|450px|Zastava LKP PAP - 7.62x39mm]]&lt;br /&gt;
[[File:Zastava M21 s.jpg|thumb|none|450px|An actual Zastava M21S, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CrossFire Zastava M21.jpg|thumb|600px|none|The Zastava LKP PAP in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Z-M LR 300==&lt;br /&gt;
The [[Z-M LR 300]] is available in the game, if one manages to handle the recoil, it is one of the more accurate assault rifles in Cross Fire.&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|350px|none|Z-M LR 300ML with side-folding stock - 5.56x45mm]]&lt;br /&gt;
[[File:CF LR-300ML ingame.jpg|thumb|600px|none|LR-300ML in-game]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==ASh-12.7==&lt;br /&gt;
The [[ASh-12.7]] appears in the game, where it can only fire in semi-automatic mode only, despite the real weapon also being capable of fully-automatic fire. As it is chambered in the 12.7x55mm cartridge (the same as the RSh-12), it has a very high damage output and has great accuracy. However, it has a rather low-capacity magazine (20 rounds), so careful shots are required when using this weapon.&lt;br /&gt;
[[File:ASh-12.jpg|thumb|350px|none|ASh-12.7 - 12.7x55mm]]&lt;br /&gt;
[[File:CrossFire ASh 12.jpg|thumb|600px|none|ASh-12.7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt CM901==&lt;br /&gt;
The [[Colt CM901]] appears in the game, with a brown receiver and handguard and grey grip and stock. It has a weird configuration with the front sight set down while the rear sight is flipped up, meaning aiming down the sights is impossible.&lt;br /&gt;
[[File:CM901.jpg|thumb|350px|none|Colt CM901 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire CM901.jpg|thumb|600px|none|Colt CM901 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game. Despite being chambered in the 7.62x51mm cartridge, its damage output is only slightly better than the M4A1 and has a slow rate of fire. A more powerful version of the FAL exists in the game called the FAL Camo. Usable only by the randomly selected Hero player in the Hero Mutation gamemode, the FAL Camo is equipped with an M203 grenade launcher as well as an expanded magazine capacity of 60 rounds. The grenade launcher is oddly capable of firing up to three grenades before reloading, despite the M203 is a single shot launcher.&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|350px|FN FAL 50.00. The in-game model has a wooden stock. - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CF FN-FAL ingame.jpg|thumb|none|600px|The FN FAL in-game]]&lt;br /&gt;
[[File:CrossFire FAL Camo.jpg|thumb|none|600px|The FAL Camo in-game]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in the game as the &amp;quot;SCAR Heavy&amp;quot;. Its high damage output, stable recoil, and relatively fast rate of fire is rather controllable, but is only very effective in close-range engagements, as their accuracy is rather bad.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CrossFire SCAR-Heavy.jpg|thumb|none|600px|FN Scar-H in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] appears in-game with standard and dual mag variants. It has a correct magazine size of 20 rounds, and deals powerful damage but with a lot of recoil on full-auto.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire G3A3.jpg|thumb|none|600px|G3A3 in-game.]]&lt;br /&gt;
[[Image:CrossFire G3A3 Dual Mag.jpg|thumb|none|600px|G3A3 Dual Mag Variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] with a 16&amp;quot; barrel is included in the game, depicted as firing in full-auto, and uses 30-round magazines. Like the FAL, it has a slow rate of fire but has a high damage output.&lt;br /&gt;
[[File:Hk417 16in.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 with 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire HK 417.jpg|thumb|none|600px|HK417 in-game]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM 7.62==&lt;br /&gt;
The [[Galil 7.62|Galil ARM 7.62]] appears in the game, where it performs similar to the AK-74 and QBZ-95. It has medium to high damage output, has good accuracy, and controllable recoil. But, firing while running will decrease its accuracy, so it is advised to shoot in bursts when moving.&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|350px|IMI Galil 7.62x51mm NATO variant.]]&lt;br /&gt;
[[Image:CrossFire_Galil_ARM.jpg|thumb|none|600px|Galil ARM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in-game as a fully-automatic rifle with an incorrect magazine size of 30 rounds despite being modeled with a 20-round magazine, and also has the damage and recoil of the M4A1 (which is very incorrect, as the M14's 7.62x51mm rounds are much more powerful than the M4A1's 5.56x45mm, and the M14 on full-auto is virtually uncontrollable).&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|350px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire M14.jpg|thumb|none|600px|M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
The [[Mk 14 Mod 0|Mk 14 Mod 0 Enhanced Battle Rifle]]  appears in the game simply as the &amp;quot;M14 EBR&amp;quot;, where it performs similarly to the in-game M14, but with superior damage and accuracy. Like the M14, the MK 14 Mod 0 EBR is capable of fully automatic fire, a capability that is technically possible with the weapon, though in real life it is used as a semi-automatic, designated marksman sniper rifle.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|350px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire M14 EBR.jpg|thumb|none|600px|M14 EBR in-game]]&lt;br /&gt;
'''M14 EBR Silencer'''&lt;br /&gt;
[[File:CrossFire M14 EBR Silencer.jpg|thumb|none|600px|M14 EBR with an attached suppressor and blue digital camouflage.]]&lt;br /&gt;
'''M14 EBR Scope Camo'''&lt;br /&gt;
[[File:CrossFire M14 EBR Scope Camo.jpg|thumb|none|600px|M14 EBR with an EOTech holographic sight and a grey camouflage pattern.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 464 SPX==&lt;br /&gt;
The [[Mossberg Model 464]] in appears in CrossFire as the tactical SPX model (featuring Picatinny rails, a six-position collapsible stock, and fiber optic 3 dot sights). It offers superior power, firing speed, and reloading speed compared to the Winchester in-game, but has a much lower magazine capacity of six rounds.&lt;br /&gt;
[[File:Mossberg464spx.jpg|thumb|none|350px|Mossberg 464 SPX - .30-30 Winchester]]&lt;br /&gt;
[[File:CrossFire Mossberg 464 SPX.jpg|thumb|none|600px|Mossberg 464 SPX in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG 716]] appears in the game as the &amp;quot;SIG 716&amp;quot;. It is depicted as firing in full-auto and uses 20-round magazines. Like the FAL, it has a slow rate of fire, but with slightly less stopping power.&lt;br /&gt;
[[File:SIG716 Patrol.jpg|thumb|none|350px|SIG Sauer SIG716 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CF SIG-716 ingame.jpg|thumb|none|600px|The SIG-Sauer 716 in-game]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873 carbine==&lt;br /&gt;
The [[Winchester Model 1873]] appears in-game as the first lever-action rifle. It has a capacity of either 8 or 12 rounds, depending on the server. Despite being a rifle, it has the damage characteristics of a video game shotgun: it is capable of a 1-shot kill at point blank range, but rapidly loses damage over range, to the point that a 50-meter shot deals only 3 damage. Due to this and it's very slow to reload speed, it is considered a joke weapon in CrossFire.&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|350px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
[[Image:CrossFire Winchester.jpg|thumb|none|600px|Winchster Model 1873 carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] is the most popular sniper rifle in the game, just like in Counter Strike. The standard AWM in some servers has the correct capacity of 5 rounds, while in others it has 10 rounds.&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International AWM - .338 Lapua]]&lt;br /&gt;
[[Image:CrossFire AWM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-50A1==&lt;br /&gt;
The [[Armalite AR-50A1]] appears in the game.&lt;br /&gt;
[[Image:Armalite AR-50A1.jpg|thumb|none|350px|Armalite AR-50A1 - .50 BMG]]&lt;br /&gt;
[[Image:CrossFire AR-50A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
The [[Accuracy International AS50]] appears in the game.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|350px|Accuracy International AS50 (Early Model) - .50 BMG]]&lt;br /&gt;
[[Image:CrossFire AS50.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as a slow-firing but an extremely powerful sniper rifle. It inflicts a one-shot kill to any body part at any range. It completely bypasses shootable obstacles, still inflicting one-shot stops regardless. It is capable of killing up to three enemies lined up together. In CrossFire's Mutation Modes where players are split into a soldier and mutant factions, the M82A1 deals very powerful damage, outright killing mutants with a headshot.&lt;br /&gt;
&lt;br /&gt;
The one-shot kill to any body part is also shared by other .50 caliber sniper rifles in the game, like the AR-50A1 and OM-50 Nemesis. &lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:CrossFire Barrett M82A1.jpg|thumb|none|600px|Barrett M82A1M in-game.]]&lt;br /&gt;
'''Barrett M82A1 Born Beast VVIP'''&lt;br /&gt;
[[Image:CrossFire Barrett M82A1 Born Beast.jpg|thumb|none|600px|The first .50 caliber sniper rifle VVIP, the Barrett M82A1 Born Beast is superior in stats to any non-VVIP Barrett M82A1 variant. When using the scope, the area outside the reticle is whitewashed, so the shooter can concentrate more on the target.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M98B==&lt;br /&gt;
The [[Barrett Model 98 Bravo|Barrett M98B]] appears in the game with a Barrett BORS scope.&lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|350px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CrossFire M98B.jpg|thumb|none|600px|Barrett M98B in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears in the game.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CrossFire Blaser R93.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APR-308==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APR-308]] appears as &amp;quot;[[AMSD OM 50 Nemesis]]&amp;quot; in the game. &lt;br /&gt;
[[File:B+T APR308P.jpeg|350px|thumb|none|Brügger &amp;amp; Thomet APR-308P - .308 Win.]]&lt;br /&gt;
[[File:OM50 Nemesis.jpg|350px|thumb|none|An actual AMSD OM 50 Nemesis, for comparison - .50 BMG]]&lt;br /&gt;
[[File:CrossFire OM50 Nemesis.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APR-338==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APR-338]] appears in the game. &lt;br /&gt;
[[File:BT-APR338.jpeg|350px|thumb|none|Brügger &amp;amp; Thomet APR-338 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CrossFire APR 338.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CheyTac M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] appears in the game equipped with a suppressor. It is capable of 1-shot killing a target through any barrier, waist up.&lt;br /&gt;
[[File:M200 grooved.jpg|350px|thumb|none|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:CrossFire Cheytac M200.jpg|thumb|none|600px|CheyTac M200 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] appears in the game. &lt;br /&gt;
[[Image:Dsr1.jpg‎|thumb|none|350px|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:CrossFire DSR 1.jpg|thumb|none|600px|DSR-1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
The [[FN Ballista]] appears in the game. &lt;br /&gt;
[[File:FNBallista.jpg|350px|thumb|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CrossFire FN Ballista.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FR F2==&lt;br /&gt;
The [[FR F2]] appears in the game. &lt;br /&gt;
[[Image:FRF2_lunette_Schrome.jpg |thumb|none|350px|FR F2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire FR F2.jpg|thumb|none|600px|FR-F2 in-game]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G28==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] appears in the game as a fast firing semi-auto sniper rifle. It is equipped with a RIS foregrip, Harris bipod, and weaponlight. It also has an unusable backup red dot sight on top of the scope.&lt;br /&gt;
[[Image:G28 standard.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28 E2, standard version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire HK G28.jpg|thumb|none|600px|Heckler &amp;amp; Koch G28 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] appears in the game. &lt;br /&gt;
[[Image:HKMSG90.jpg |thumb|none|350px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire MSG 90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] appears in the game. &lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire PSG-1.jpg|thumb|none|600px|PSG-1 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] appears in the game as the &amp;quot;SL8&amp;quot;, equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and having the highest capacity of 20 rounds (despite being modeled with 10-round magazines), it has lower damage than most bolt-action sniper rifles in the game.&lt;br /&gt;
[[File:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8-1 Tactical Match Rifle - 5.56x45mm. The SL8 model in the game closely resembles this variant.]]&lt;br /&gt;
[[File:CF HK-SL8 ingame.jpg|thumb|none|600px|H&amp;amp;K SL8 in-game]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson AMAC-1500==&lt;br /&gt;
The [[Iver Johnson AMAC-1500]] which was derived from the Haskins RAI Model 500 is featured in CrossFire as the &amp;quot;RAI Model 500&amp;quot;. This very rare sniper rifle was available only on CrossFire Japan's server until its shutdown in March 2018.&lt;br /&gt;
[[File:Amac-1500.jpg|thumb|none|350px|Iver Johnson AMAC-1500 - .50 BMG]]&lt;br /&gt;
[[File:CrossFire RAI Model 500.jpg|thumb|none|600px|RAI Model 500 in-game]]&lt;br /&gt;
&lt;br /&gt;
==IMI SR-99 ==&lt;br /&gt;
The [[IMI SR-99]] appears in the game. &lt;br /&gt;
[[File:SR-99copy.jpg|thumb|none|350px|IMI SR-99 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire SR99.jpg|thumb|none|600px|The SR-99 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as a rival WWII sniper rifle to the Mosin Nagant. Despite having a forward mounted Zeiss ZF41 scope, the user reloads the rifle one cartridge at a time, instead of using stripper clips. This is to balance it with the Mosin Nagant which needs to individually load cartridges. The standard Kar98K has only one scope zoom level, but the reskin variants have two zoom levels.&lt;br /&gt;
[[File:98kZF4.jpg|thumb|none|350px|Karabiner 98k with Zeiss ZF41 1.5x scope and hooded front sight - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:CrossFire Kar98K.jpg|thumb|none|600px|Kar98K in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears in the game. &lt;br /&gt;
[[File:SR25.jpg|thumb|none|350px|Knight's Armament SR-25 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire Knight SR25.jpg|thumb|none|600px|SR-25 in-game]]&lt;br /&gt;
'''Knight SR-25 Ares'''&lt;br /&gt;
[[Image:CrossFire SR 25 Ares.jpg|thumb|none|600px|SR-25 Ares variant. It is fitted with a suppressor and has a backup iron sight attached to its right side.]]&lt;br /&gt;
'''Knight SR-25 Burning Shot'''&lt;br /&gt;
[[Image:CrossFire SR 25 Burning Shot.jpg|thumb|none|600px|SR-25 Burning Shot variant. It can use it's XM320 underbarrel grenade launcher in Zombie modes.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] appears in the game. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|350px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire JNG-90.jpg|thumb|none|600px|JNG-90 in-game]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
The [[Mosin Nagant]] appears in the game as the first WWII sniper rifle. It has a faster firing speed than most sniper rifles, but has only one scope zoom level. Due to the scope, it needs to individually load cartridges when reloading.&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope  - 7.62x54mm R]]&lt;br /&gt;
[[Image:CrossFire Mosin Nagant.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-09==&lt;br /&gt;
The [[Norinco QBU-09]] appears in the game.&lt;br /&gt;
[[Image:QBU-09.jpg|thumb|none|350px|Norinco QBU-09 - 12.7x108mm]]&lt;br /&gt;
[[Image:CrossFire QBU-09.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] appears in-game as the starting sniper rifle. It is unable to inflict a one-shot kill to the upper body like most sniper rifles and requires headshots to do so.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|350px|‎Remington 700PSS with Harris bipod, in .300 Win Mag]]&lt;br /&gt;
[[Image:CrossFire M700.jpg|thumb|none|600px|Remington 700 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears in the game. &lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|350px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CrossFire MSR.jpg|thumb|none|600px|Remington MSR in-game]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-22==&lt;br /&gt;
The [[Sako TRG-22]] appears in the game. &lt;br /&gt;
[[File:Sako trg22.jpg|thumb|none|350px|Sako TRG-22 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire TRG 21.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Savage Arms 10 BA==&lt;br /&gt;
The [[Savage Arms 10 BA]] appears in the game. &lt;br /&gt;
[[Image:Savage 10 BA.jpg|thumb|none|350px|Savage Arms 10 BA - .308 Winchester]]&lt;br /&gt;
[[Image:CrossFire Savage 110.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[Springfield Armory M1A SOCOM 16]] appears in the game with JAE-100 G3 stock. &lt;br /&gt;
[[File:Springfield Armory M1A Socom 16.JPG|thumb|none|350px|M1A SOCOM 16 with Aimpoint CompM2 red dot scope - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|350px|Springfield Armory M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
[[Image:CrossFire Socom 16.jpg|thumb|none|600px|The SOCOM 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appears in the game.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|350px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire Steyr Elite.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in-game&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54R]]&lt;br /&gt;
[[Image:SVDpost1993.jpg|thumb|none|350px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
[[Image:CrossFire Dragunov.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] appears in the game. &lt;br /&gt;
[[File:VSK94.jpg|thumb|none|350px|VSK-94 with PKS-07 scope - 9x39mm]]&lt;br /&gt;
[[File:CrossFire VSK 94.jpg|thumb|none|600px|VSK-94 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vykhlop==&lt;br /&gt;
The [[VSSK Vykhlop]] appears in the game.&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|350px|VSSK Vykhlop - 12.7x55mm]]&lt;br /&gt;
[[Image:CrossFire VSSK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] appears in the game. &lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:CrossFire WA 2000.jpg|thumb|none|600px|Walther WA 2000 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Walther G22==&lt;br /&gt;
The [[Walther G22]] appears in the game. &lt;br /&gt;
[[File:Walther G22.jpg|thumb|none|350px|Walther G22 - .22 LR]]&lt;br /&gt;
[[File:CrossFire G22.jpg|thumb|none|600px|Walther G22 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M76==&lt;br /&gt;
The [[Zastava M76]] of Yugoslavia appears in the game as a fast firing semi-automatic sniper rifle.&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|350px|Zastava M76 - 8x57mm IS]]&lt;br /&gt;
[[File:CrossFire Zastava M76.jpg|thumb|none|600px|Zastava M76 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==ZVI Falcon==&lt;br /&gt;
The [[ZVI Falcon]] appears in the game as the &amp;quot;Falcon OP-99&amp;quot;. A bullpup anti-materiel sniper rifle has a magazine cutoff that requires the shooter to manually load cartridges after each shot. It has a two-round capacity in-game despite lacking its short magazine which held two rounds and effectively making it a single shot rifle.&lt;br /&gt;
&lt;br /&gt;
Like other .50 caliber sniper rifles in CrossFire, it is capable of a 1-shot kill at any distance and through the cover.&lt;br /&gt;
[[File:Sniper Rifle Falcon.jpg|thumb|none|350px|ZVI Falcon OP-99 - .50 BMG]]&lt;br /&gt;
[[File:CrossFire Falcon OP 99.jpg|thumb|none|600px|Falcon OP-99 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] appears in-game. It has standard variants and special variants that are able to switch to grenades held in stick magazines (only in Zombie gamemodes).&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:CrossFire AA12.jpg|thumb|none|600px|The AA-12 in-game]]&lt;br /&gt;
'''AA-12 Buster'''&lt;br /&gt;
[[File:CrossFire AA12 Buster.jpg|thumb|none|600px|AA-12 Buster. In zombie gamemodes, it can switch to a stick magazine that contains grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker==&lt;br /&gt;
The [[Armsel Striker]] appears in the game. In CrossFire the Striker functions more like the [[Armsel Protecta]] due to it not needing to manually eject empty shells and does not need to have its cylinder knob winded up.&lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker - 12 gauge]]&lt;br /&gt;
[[File:CrossFire Armsel Striker.jpg|thumb|none|600px|Armsel Striker in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4]] appears in the game and is somehow named the &amp;quot;XM1014&amp;quot;, the prototype version of the Benelli M1014 shotgun used by the US military. Its model is correctly depicted as capable of firing 7 rounds, and its stock retracted. It is notable that green shells are inserted during a reload, indicating that it's a slug round, although when it fires it shoots out regular buckshot.&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:CF XM1014 ingame.jpg|thumb|none|600px|The Benelli M4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 687 EELL Diamond Pigeon==&lt;br /&gt;
The Beretta 687 EELL Diamond Pigeon appears in-game as the &amp;quot;687 EELL Diamond Pigeon&amp;quot;. It is the first over/under shotgun in CrossFire and is notoriously powerful. It is capable of 1-shot killing enemies up to 30 meters, and can two-shot kill beyond that distance. It also has a fast reload speed, with its reskin variants being even faster as they drop two shells in the chambers at once, compared to the original's one shell at a time.&lt;br /&gt;
[[File:Beretta_682.jpg|thumb|none|350px|Beretta Model 682 - 12 gauge. Not the 687 Diamond Pigeon model, but close enough.]]&lt;br /&gt;
[[File:CrossFire 687 Diamond Pigeon.jpg|thumb|none|600px|687 EELL Diamond Pigeon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning A-Bolt Stalker==&lt;br /&gt;
The [[Browning A-Bolt|Browning A-Bolt Stalker]] appears in the game as simply &amp;quot;A-Bolt Shotgun&amp;quot;. As a bolt-action, it fires slowly but with powerful damage up-close.&lt;br /&gt;
[[File:Browning A-Bolt 12Gauge.jpeg|thumb|none|350px|Browning A-Bolt Stalker - 12 gauge.]]&lt;br /&gt;
[[File:CrossFire A Bolt Shotgun.jpg|thumb|none|600px|Browning A-Bolt Stalker.]]&lt;br /&gt;
&lt;br /&gt;
==FN Tactical Police Shotgun==&lt;br /&gt;
The [[FN Tactical Police Shotgun]] appears in the game as simply &amp;quot;FN TPS&amp;quot;. It is equipped with an open red dot sight.&lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|350px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:CrossFire FN TPS.jpg|thumb|none|600px|The FN TPS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] model appears in the game as the &amp;quot;M37 Stakeout&amp;quot;. It has both standard and slug variants. The slugs are capable of killing with a single shot.&lt;br /&gt;
[[File:Ithaca Stakeout Parkerized.jpg|thumb|350px|none|File:Ithaca 37 &amp;quot;Stakeout&amp;quot; Parkerized finish with Synthetic forearm - 12 Gauge]]&lt;br /&gt;
[[Image:CrossFire Ithaca M37 Stakeout.jpg|thumb|none|600px|The Ithaca 37 Stakeout in-game.]]&lt;br /&gt;
[[Image:CrossFire Ithaca M37 Stakeout Ares.jpg|thumb|none|600px|Ithaca 37 Stakeout Ares. It uses buckshot shells as default ammunition, but it can chamber a single slug shell. The green shell in the HUD confirms it is loaded with a slug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] appears in the game. &lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:CrossFire KSG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] shotgun carbine appears in the game as a powerful shotgun. It is depicted as being loaded with standard-size red shells, instead of its 4 gauge paper &amp;amp; brass shells (6 gauge in American/British standards).&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23mm]]&lt;br /&gt;
[[Image:CrossFire KS 23.jpg|thumb|none|600px|The KS-23 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Chainsaw==&lt;br /&gt;
One of the game's more bizarre shotgun options, the [[Mossberg 590 Cruiser|Mossberg 590 Chainsaw]], a variant of the [[Mossberg 590 Cruiser]] with a chainsaw-like overhead grip attached to the forend, is a usable shotgun in-game. It holds 6 shells and features an unusable pump-mounted flashlight.&lt;br /&gt;
[[File:Mossberg 500 Chainsaw.jpg|thumb|none|350px|Mossberg 590 Chainsaw - 12 gauge]]&lt;br /&gt;
[[File:CrossFire Mossberg 500 Chainsaw.jpg|thumb|none|600px|The Mossberg in first-person. Exactly how this is supposed to work isn't entirely clear; the player character's right hand is on the pump, but the weapon is on the right side of the screen, so unless they have 2 right arms, they'd have to awkwardly bend their left arm in front of their chest to actually reach the trigger, and effectively punch themselves in the ribs every time they fired. (If that doesn't make sense, try to pantomime using a shotgun like this).]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
The [[MTs255]] was added to the game in October 2016.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CrossFire MTs 255.jpg|thumb|none|600px|The MTs255 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The [[NeoStead 2000]] appears in the game. &lt;br /&gt;
[[File:Neostead.jpg|thumb|none|350px|NeoStead 2000 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game as the &amp;quot;Jackhammer&amp;quot;, and with a correct 10-round capacity.&lt;br /&gt;
[[Image:Jackhammer.jpg‎|350px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[File:CF Jackhammer ingame.jpg|thumb|none|600px|Pancor Jackhammer in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
The [[Remington Model 870]] appears in-game, with standard, breacher, and bayonet variants. All of them are equipped with shotgun shell holders.&lt;br /&gt;
[[Image:Rem870PoliceBlack.jpg|350px|thumb|none|Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:CrossFire Remington 870.jpg|thumb|none|600px|The Remington 870 in-game.]]&lt;br /&gt;
'''Remington 870 Breachers'''&lt;br /&gt;
[[Image:Remington 870 MCS CQB Breacher.jpg|350px|thumb|none|Remington 870 Police Breacher System - 12 gauge]]&lt;br /&gt;
[[File:CrossFire Remington 870 Breachers.jpg|thumb|none|600px|Remington 870 MCS Model equipped with a breacher choke and collapsible stock.]]&lt;br /&gt;
'''Remington 870 Knife'''&lt;br /&gt;
[[Image:P1010021.JPG|thumb|none|350px|Short barreled Remington 870 with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge]]&lt;br /&gt;
[[File:CrossFire Remington 870 Knife.jpg|thumb|none|600px|Remington 870 with a fixed bayonet and sawed-off barrel. It has been fitted with a top rail, a bayonet lug, a collapsible stock, and ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrelled Shotgun==&lt;br /&gt;
Dual wielded [[12 Gauge Double Barreled Shotgun|sawed-off double-barrel shotguns]] appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|350px|none|Remington SBS - 12 Gauge]]&lt;br /&gt;
[[Image:CrossFire Dual Double Barrel.jpg|thumb|none|600px|Dual Double Barrel Shotguns in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The [[Serbu Super Shorty]] appears in the game with a 3 round capacity. Despite this and having a huge crosshair, it is very powerful at close range.&lt;br /&gt;
[[File:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty - 12 Gauge]]&lt;br /&gt;
[[File:CrossFire Serbu Super Shorty.jpg|thumb|none|600px|Serbu Super Shorty in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SPAS-12==&lt;br /&gt;
The [[SPAS-12]] appears in the game in standard and slug variants. The 12 Gauge slugs used by the SPAS-12 variants are capable of a 1-hit kill when aimed at anybody part up to medium range.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with stock folded and butt-hook removed- 12 GA]]&lt;br /&gt;
[[Image:CrossFire SPAS-12.jpg|thumb|none|600px|SPAS-12 in-game.]]&lt;br /&gt;
[[Image:CrossFire SPAS 12 Ares.jpg|thumb|none|600px|SPAS-12 Ares. It normally uses buckshot, but is capable of loading a single slug shell at a time (the green shell in the HUD confirms that it is loaded with a slug)]]&lt;br /&gt;
&lt;br /&gt;
==SRM Arms Model 1208==&lt;br /&gt;
The [[SRM Arms Model 1208]] appears in the game, incorrectly referred to as the Model 1216 variant; just to confuse matters more, it holds 12 rounds, like the Model 1212 variant. The player character rotates the magazine cluster after each shot; while this isn't strictly necessary (one can simply empty one magazine tube, then switch to the next one), it was likely done both for balance reasons, and to avoid having to code in an animation that plays every 3 shots.&lt;br /&gt;
[[File:SRM 1208.jpg|thumb|450px|none|SRM Arms Model 1208 - 12 gauge]]&lt;br /&gt;
[[File:CrossFire M1216.jpg|thumb|none|600px|The Model 1208 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger Double Defense Over and Under==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Stoeger Double Defense Over and Under]] appears in the game. &lt;br /&gt;
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|450px|Stoeger Double Defense Over and Under - 12 gauge]]&lt;br /&gt;
[[File:CrossFire Double Defense.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Ten-X Ammunition TX-12 Special Task Weapon==&lt;br /&gt;
The &amp;quot;Urban&amp;quot; variant of the [[AK-12]] uniquely features a usable underbarrel shotgun; this is a [[Ten-X Ammunition TX-12 Special Task Weapon]], configured without a pistol grip, and with the same digital camouflage pattern as the rifle it's mounted on. Interestingly, this marks the first appearance of the TX-12 in a video game, with the first appearance in any form of media being in the 4th season of ''[[Person of Interest]]''.&lt;br /&gt;
[[File:TX-12 Gripless.jpg|thumb|none|350px|Ten-X Ammunition TX-12 Special Task Weapon (mounted under an [[AR-15]]-pattern carbine) - 12 gauge]]&lt;br /&gt;
[[File:CrossFire AK-12 Urban Shotgun.jpg|thumb|none|600px|The AK-12 Urban in first-person; a different idle pose is used when the shotgun function is selected.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr 12==&lt;br /&gt;
The [[Vepr-12]] is an available shotgun, with a high 12-round capacity and quick rate of fire balanced out by strong recoil (in spite of the large permanently-affixed muzzle brake).&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[Image:CrossFire Vepr 12.jpg|thumb|none|600px|The Vepr-12 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Many of ''Cross Fire'''s machine guns feature bipods (some of which are permanently unfolded); these are purely decorative, as ''CF'' does not have any weapons with functional bipods.&lt;br /&gt;
==AEK-999==&lt;br /&gt;
The [[AEK-999]], a modified variant of the [[PKM]], appears in-game, being one of its few suppressed machine guns.&lt;br /&gt;
[[File:AEK-999.jpg|thumb|none|450px|AEK-999 &amp;quot;Barsuk&amp;quot; - 7.62x54mmR]]&lt;br /&gt;
[[File:CrossFire AEK 999.jpg|thumb|none|600px|The AEK-999 in-game. Note that it is correctly shown with a non-disintegrating belt; this hangs over the side of the weapon at all times, presumably so that its length doesn't have to change.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The [[CETME Ameli]] is available in-game, appearing under its full name. It boasts a high fire rate and good first-shot accuracy at the cost of heavy recoil; it also has a 100-round capacity, despite being modeled with a 200-round belt box.&lt;br /&gt;
[[File:CetmeAmeli556.jpg|thumb|none|450px|CETME Ameli - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CrossFire Ameli.jpg|thumb|none|600px|The CETME Ameli in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat==&lt;br /&gt;
The [[Chauchat]] appears in-game under the more formal designation &amp;quot;CSRG M1915&amp;quot;. It is considered by many to be the worst machine gun in the game, with a lowest-in-class capacity (an ostensibly-correct 20 rounds, though in practice magazines were often loaded with 19 to reduce the frequency of jams) and an also-appropriate low rate of fire, offset by high per-shot damage and accuracy.&lt;br /&gt;
[[File:Chauchat without sights.jpg|thumb|none|450px|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:CF CSRG-M1915 ingame.jpg|thumb|none|600px|The Chauchat in-game. Note how the player character holds the weapon by its magazine rather than the integrated foregrip; said magazine features textured-on cartridges that never deplete (not to mention that, judging by the position of the follower, it isn't even full, to begin with). It's not particularly clear ''why'' since the real weapon's magazines have their viewing windows on the other side (being meant for the gunner's assistant, not the gunner themselves), which could conveniently hide all these issues.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DPM==&lt;br /&gt;
The [[Degtyaryov DPM]] is also available; its relatively low weight and good damage are offset by its poor accuracy, heavy recoil, and lower-than-average (but correct) 47-round capacity.&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|450px|Degtyaryov DPM - 7.62x54mmR]]&lt;br /&gt;
[[File:CrossFire DPM.jpg|thumb|none|600px|The DPM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco/Colt Canada C7A1 LSW==&lt;br /&gt;
The [[Diemaco/Colt Canada C7/C7A1 LSW]] appears in-game, and is incorrectly referred to as the &amp;quot;M16A3 LMG&amp;quot; (the [[M16A3]] actually being a fully-automatic variant of the [[M16A2]]). It is equipped with a 100-round Beta-C drum magazine, a vertical foregrip, and an ACOG scope that incorrectly functions like a red dot sight.&lt;br /&gt;
[[File:Model 950 C7A1 LSW.jpg|thumb|none|450px|Diemaco/Colt Canada C7A1 LSW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CF M16A3 ingame.jpg|thumb|none|600px|The C7A1 LSW in-game. Note how the ACOG scope has a set of BUIS on the top; these aren't usable, possibly because the rear sight doesn't actually have a hole modeled into it. Also, note the visible rounds in the Beta-C magazine; as one would expect, these never go anywhere.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] is another one of the game's usable machine guns, with good damage and accuracy at the cost of it being heavy, hard-kicking, and slow to draw and reload. Lacking a belt box, it feeds from a 100-round loose belt.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|450px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire M240.jpg|thumb|none|600px|The M240B in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[FN M249 SAW]] appears in-game as the &amp;quot;M249 Minimi&amp;quot;; it features a full synthetic solid stock, a 200-round belt box, and a noticeably shorter barrel (more on par with the [[M249 Paratrooper SAW]] than the standard variant).&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|FN M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CrossFire M249.jpg|thumb|none|600px|The M249 in-game. Note the incorrect 150-round capacity; this is only a feature in the Philippines-specific version, with all the other versions of the game instead of giving it a still-incorrect 100-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi SPW==&lt;br /&gt;
The [[FN Minimi SPW]], referred to in-game as the &amp;quot;M249 Minimi SPW&amp;quot; (despite not actually being designated the M249, or even being in service with the US military), is also available. It is fitted with a foregrip and 100-round cloth ammo bag (with a correct capacity this time around); compared to the [[M249]], it kicks harder (likely due to the fact that the stock is always collapsed), and it somewhat nonsensically does more damage in exchange for a reduced rate of fire.&lt;br /&gt;
[[File:FNminimiSPW.jpg|thumb|none|450px|FN Minimi SPW with foregrip and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A ''[[Terminator 2]]''-style handheld [[GE M134 Minigun]] is available in-game, referred to simply as the &amp;quot;Gatling Gun&amp;quot;. It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate of fire in-game than in real life.&lt;br /&gt;
[[File:Minigun_2.JPG|thumb|none|450px|Handheld GE M134 Minigun (airsoft replica) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire Gatling Gun.jpg|thumb|none|600px|The &amp;quot;Gatling Gun&amp;quot; in-game. Note that, as with the chainsaw-gripped [[Mossberg 590]], the character incorrectly holds the weapon on the right side of the screen, with their right hand on the forward grip, leaving no reasonable place for their left hand to go.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The &amp;quot;HK21&amp;quot; in-game is a [[Heckler &amp;amp; Koch HK21E]] (as noted by its club-foot stock and polymer lower receiver); among its noteworthy features is a zoom function that doesn't correspond to any sort of visible optic, an incorrect 80-round capacity in what seems to be a 100-round belt box, and a somewhat curiously shortened barrel and handguard (being slightly shorter than a [[Heckler &amp;amp; Koch G3KA4]], but a bit longer than an [[HK51]]).&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire HK21.jpg|thumb|none|600px|The HK21E in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is an available LMG, boasting good accuracy and low weight as its primary merits. Only the bottom portion of its ZF dual-lens sight is usable; this is incorrectly shown as the red-dot lens, rather than the magnified scope.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine, proprietary bipod, and ZF 3x4° dual sight system - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CrossFire MG36.jpg|thumb|none|600px|The MG36 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is also available, fitted with its factory-optional optical sight/carrying handle assembly; this can be used, though it simply zooms in the screen. The MG4 in-game holds 100 rounds in its cloth belt bag, and trades high damage output and accuracy for heavy weight, a slow reload, and hard-to-control recoil.&lt;br /&gt;
[[File:HKMG4-1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG4 with carry handle/scope assembly - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CrossFire MG4.jpg|thumb|none|600px|The MG4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev NG7==&lt;br /&gt;
The [[IMI Negev NG7]] appears in-game, as a machine gun with balanced stats and a usable red-dot sight.&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IMI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire Negev NG7.jpg|thumb|none|600px|The Negev NG7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ksp 58D==&lt;br /&gt;
The [[Ksp 58D]], a Swedish version of the [[FN MAG]], is another usable machine gun. It features a usable ECLAN Dual Role Combat Sight (incorrectly mounted backward), a collapsible stock, a fluted barrel, and no iron sights. In-game, it has a very high rate of fire, which makes it deadly in close-quarter fights.&lt;br /&gt;
[[File:Ksp 58D.jpg|thumb|none|450px|Ksp 58D (prototype variant) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire KSP 58D.jpg|thumb|none|600px|The Ksp 58D in-game.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2 LSW==&lt;br /&gt;
The [[L86A2]] appears in the game as the &amp;quot;L86 LSW&amp;quot;. It is fitted with carry-handle iron sights (as opposed to the somewhat more common SUSAT scope) and has a capacity of 30 rounds, one of the smallest in the machine gun category.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|450px|L86A2 with SUSAT scope - 5.56x45mm NATO]] &lt;br /&gt;
[[File:CF L86-LSW ingame.jpg|thumb|none|600px|The L86A2 in-game. Note the comma-shaped cocking handle, distinguishing it from the earlier L86A1.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is another available machine gun, noteworthy for being the oldest in the game; it boasts high per-shot damage and a 97-round capacity (despite being modeled with a 47-round pan magazine), with a low rate of fire, heavy weight and recoil, and poor accuracy as its main downsides.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==LSAT LMG==&lt;br /&gt;
The prototype [[LSAT]] light machine gun is yet another available MG; its accuracy and damage are good, and its rate of fire and reload/draw times are quick, though its weight and recoil leave something to be desired.&lt;br /&gt;
[[File:LSAT.jpg|thumb|none|450px|LSAT LMG - 5.56mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament ChainSAW==&lt;br /&gt;
The [[Knight's Armament ChainSAW]] is available in-game, fitted with a 200-round belt box that only holds 100 rounds and a suppressor (though not the [[Spike's Tactical Havoc Launcher|Spike's Tactical Havoc]] 37mm underbarrel flare gun also commonly seen with it). Somewhat amusingly, despite being a completely absurd and impractical weapon that was constructed more as a joke than anything else, it is one of the game's better machine guns, with a decent damage model, a high rate of fire, the obvious advantages of a suppressor, light weight, low recoil, and perhaps most bafflingly of all, high ''accuracy''; its only major downsides are a slow reload speed and a tendency to run out of ammo quickly.&lt;br /&gt;
[[File:KAC ChainSAW.jpg|thumb|none|450px|Knight's Armament ChainSAW with sling, 200-round belt box, suppressor, and [[Spike's Tactical Havoc Launcher]] - 5.56x45mm NATO &amp;amp; 37mm]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] appears in ''CrossFire'', serving as the first machine gun available. It has good damage and rate of fire, but high recoil and low accuracy. &lt;br /&gt;
[[File:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire M60.jpg|thumb|none|600px|The M60 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] is also available, effectively being an improved version of the standard [[M60]].&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire M60E3.jpg|thumb|none|600px|The M60E3 in-game. Note how, interestingly, it appears to be a totally separate model from the standard M60 (as opposed to being built off of it as one would expect), featuring a more detailed rear sight and a wider, flatter receiver cover.]]&lt;br /&gt;
&lt;br /&gt;
==MG13==&lt;br /&gt;
An unusual and somewhat lesser-known choice, the [[MG13]] is available in-game. It balances its heavy weight, high recoil, and second-lowest-in-class magazine capacity (a correct 25 rounds) with high damage, high accuracy, good reload/draw times, and a middle-of-the-road rate of fire.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|450px|MG13 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CrossFire MG13.jpg|thumb|none|600px|The MG13 in-game. ]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]], referred to in-game as the &amp;quot;PKP 6P41 Pecheneg&amp;quot; (combining its normal name with its GRAU designation), is another available machine gun; its damage and recoil are moderate, its rate of fire high, and its draw and reload times faster than what its heavy weight would suggest. It also features a &amp;quot;scope&amp;quot; (actually a 1P76 Rakurs red-dot sight) which increases accuracy when used, although it opts for the simple screen-zoom approach rather than actually aiming through the sight, as with some of the game's other weapons.&lt;br /&gt;
&lt;br /&gt;
For whatever reason, it is mirrored, with the belt feed opening and charging handle on the left side and the optic mount on the right (which is rather strange, since they got it right with the [[AEK-999]]); the optic mount is also incorrectly shown as being attached to the feed tray cover itself, rather than being a receiver mount that pivots out to the side for reloading.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg with ammo box and empty belt - 7.62x54mmR]]&lt;br /&gt;
[[File:CrossFire PKP.jpg|thumb|none|600px|The PKP in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Reibel Mle. 31==&lt;br /&gt;
The [[Reibel Machine Gun|Reibel Mle. 31]], a WWII-era French machine gun meant primarily for tanks and fortifications, makes its video game debut in ''CF''; it boasts a decent damage output, a high rate of fire, surprisingly good draw/reload times, and a best-in-class 150-round capacity (correct, and tied with the [[M134]]), with expectedly heavy weight and recoil as its only major downsides.&lt;br /&gt;
[[File:Reibel.jpg|thumb|none|450px|Reibel Mle. 31 - 7.5x54mm French]]&lt;br /&gt;
[[File:CrossFire Reibel MG.jpg|thumb|none|600px|The Reibel MG in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MG3==&lt;br /&gt;
The [[Rheinmetall MG3]], the postwar modernization of the venerable [[MG42]], is available in ''CF''; feeding on a 100-round loose belt, it is accurate, powerful, and quick to handle, but kicks hard, is quite heavy, and interestingly enough, has a somewhat low rate of fire (despite the real steel is capable of firing in either the 700-800 RPM range or the 1,100-1,200 range). It is also permanently fitted with an anti-aircraft rear sight.&lt;br /&gt;
[[File:MG3 Black furniture.jpg|thumb|none|450px|Rheinmetall MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire MG3.jpg|thumb|none|600px|The MG3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is yet another one of the game's machine guns; it uses 75-round drum magazines, with an incorrect 80-round capacity in some regional versions.&lt;br /&gt;
[[File:Rpk_01_drum.jpg|thumb|none|450px|RPK - 7.62x39mm]]&lt;br /&gt;
[[File:CrossFire RPK.jpg|thumb|none|600px|The RPK in-game. The receiver cover release button appears to be a bit too large, though this may just be a matter of perspective.]]&lt;br /&gt;
'''RPK-Infernal Dragon'''&lt;br /&gt;
[[File:CrossFire RPK Infernal Dragon.jpg|thumb|none|600px|The RPK's VVIP variant, the &amp;quot;Infernal Dragon&amp;quot;, features a higher magazine capacity and better accuracy; it also has the passive ability to boost the capacity and reserve ammo count of all machine guns equipped, including itself.]]&lt;br /&gt;
&lt;br /&gt;
==SIG MG710-3==&lt;br /&gt;
The somewhat lesser-known [[SIG MG710-3]] is available in-game, with a moderate damage model, quick handling times, a 100-round capacity (using a standard belt box), and an astoundingly high rate of fire, balanced by heavy weight and recoil (and a tendency to run out of ammo rather quickly). It is a later-production model, as evidenced by its tubular metal stock.&lt;br /&gt;
[[File:MG710-3.jpg|thumb|none|450px|SIG MG710-3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CrossFire SIG MG 710.jpg|thumb|none|600px|The SIG MG710-3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
''CF'' also features the [[Ultimax 100]] among its available machine guns; the variant in-game appears to be the Mark 2, the first version produced en masse.&lt;br /&gt;
[[File:Ultimax-100-Mk2-SAW.jpg|thumb|none|450px|Ultimax Mark 2 Squad Automatic Weapon - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CrossFire Ultimax 100.jpg|thumb|none|600px|The Ultimax 100 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SS-77==&lt;br /&gt;
The last of the available machine guns in-game, the [[Vektor SS-77]] features notably higher damage than several of the game's other 7.62mm GPMGs, along with a moderate rate of fire, quick handling times, and a class-standard 100-round capacity, with the relatively standard downsides of heavy recoil and weight to balance it out.&lt;br /&gt;
[[File:Ss77.jpg|thumb|none|450px|Vektor SS-77 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Saab Bofors Dynamics AT4==&lt;br /&gt;
The [[Saab Bofors Dynamics AT4]] appears in the game. &lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM320==&lt;br /&gt;
The &amp;quot;Burning Shot&amp;quot; and &amp;quot;Titan&amp;quot; variants of the [[SR-25]] have, in addition to (usable) piggy-backed red-dot sights on their scopes, unique paint jobs, and stat boosts in certain special game modes (including a more-than-slightly-implausible 50-round capacity), [[Heckler &amp;amp; Koch XM320]] grenade launchers mounted to their handguards. Similarly to the aforementioned stat boosts, these are only usable in certain gamemodes, and can only be used once a charge-up bar is full. Each use grants the player 5 grenades (1 loaded and 4 in reserve); apart from the expectedly high damage, these grenades inflict damage-over-time and slowdown effects on hit.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM320 - 40x46mm]]&lt;br /&gt;
[[File:CrossFire SR 25 Burning Shot Grenade Launcher.jpg|thumb|none|600px|Knight SR-25 Burning Shot with its grenade launcher in play.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The now-removed &amp;quot;Custom&amp;quot; and still-present-but-gamemode-exclusive &amp;quot;Custom-Camo&amp;quot; variants of the [[FN FAL]] are fitted with (functionless) red-dot sights, folding stocks (technically making them 50.61 Paratrooper models), and what seem to be shrunken-down [[M60]] handguards, attached to which are [[M203 grenade launcher]]s. The &amp;quot;Custom&amp;quot; variant, when it was still a standard weapon, could only use its launcher in certain gamemodes, whereas the Custom-Camo variant can always use its grenade launcher since it's exclusive to specific gamemodes anyway.&lt;br /&gt;
&lt;br /&gt;
The camouflaged variant's stats vary, with it being alternately depicted as a man-portable weapon or a stationary one; the rifle's 20-round magazine holds anywhere from 60 to 900 rounds depending on the gamemode (assuming that its ammo isn't outright unlimited), while the launcher can be non-reloadable, reloadable with a finite reserve, or reloadable with an infinite reserve for the same reason.&lt;br /&gt;
&lt;br /&gt;
In any case, it operates in an outright impossible manner; while the original Custom variant correctly functioned as a single-shot launcher (even if the rifle it was attached held 10 more rounds than it should've), the Custom-Camo variant is semi-automatic, holding anywhere from 3 rounds at a time to a downright ridiculous 40.&lt;br /&gt;
[[File:M203.jpg|thumb|none|350px|M203 - 40x46mm]]&lt;br /&gt;
[[File:CrossFire FAL Camo M203.jpg|thumb|none|600px|FN FAL Camo with its M203 grenade launcher in play.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Certain special gamemodes (namely the PvP-based &amp;quot;RPG/Melee&amp;quot; mode and the PvE-based &amp;quot;Wave&amp;quot; and &amp;quot;Zombie&amp;quot; modes) feature the [[RPG-7]] in various forms. In the former mode, it is somewhat strangely known as the &amp;quot;[[Bazooka]]&amp;quot;, cannot be reloaded, slows down the wielder whenever they're holding it, and fires slow-moving rockets. In the latter modes, it is available to the &amp;quot;Blaster&amp;quot; class, can be picked up from supply crates on certain maps, and is reloadable. This model also features 3 additional variants: a gold-plated version, a &amp;quot;Freezer&amp;quot; version with a blue warhead that slows down enemies it hits, and a variant thereof with an infrared scope in place of the rear sight. Notably, the rockets loaded into the reloadable variants are just rockets and tailfin assemblies, with no booster charges or rocket motors that'd allow them to actually go anywhere.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==PSE TAC 15 Crossbow==&lt;br /&gt;
The PSE TAC 15 Crossbow appears in the game. &lt;br /&gt;
[[File:PSE TAC 15.jpg|thumb|none|350px|PSE TAC-15 Crossbow upper for the AR-15 rifle platform (seen here with a VLTOR EMOD buttstock)]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears in the game. &lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training hand grenade, an inert version of the M67.]]&lt;br /&gt;
[[Image:CrossFire M67.jpg|thumb|none|600px|M67 Grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The game's standard smoke grenade is an [[M18 smoke grenade]] with a fictional set of markings. Interestingly, several variants of the M18 are available, many of which change the smoke's color (as is common in video games, the default smoke color is incorrectly gray); none of them, however, actually have the correct color/marking scheme.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|350px|M18 smoke grenade]]&lt;br /&gt;
[[File:CrossFire SMOKE.jpg|thumb|none|600px|The M18 in first-person.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flashbang&amp;quot;===&lt;br /&gt;
The game's &amp;quot;flashbang&amp;quot; grenade is also an M18 with a fictional set of markings; its depiction as a stun grenade instead of a smoke grenade is, rather obviously, incorrect.&lt;br /&gt;
[[File:CrossFire FLASH.jpg|thumb|none|600px|The &amp;quot;Flashbang&amp;quot; in-game, fooling absolutely nobody with its attempt to hide its true identity with a rectangular sticker.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
Making the &amp;quot;Flashbang&amp;quot; debacle above even more confusing is ''Cross Fire'''s &amp;quot;Wide Grenade&amp;quot;, a more powerful variant of the basic [[M67]]; visually, this is an [[M84 stun grenade]], which is actually (as the name implies) a flashbang. The red-striped &amp;quot;Stun Grenade&amp;quot;, available in some of the game's PvE and asymmetric modes, is also an M84 and is for once actually shown as the type of grenade it's supposed to be.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade.]]&lt;br /&gt;
[[Image:CrossFire Model 24 Grenade.jpg|thumb|none|550px|Model 24 Grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alliance_of_Valiant_Arms&amp;diff=1513690</id>
		<title>Alliance of Valiant Arms</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alliance_of_Valiant_Arms&amp;diff=1513690"/>
		<updated>2022-08-08T15:23:17Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Alliance of Valiant Arms (A.V.A)&lt;br /&gt;
|picture = Alliance of Valiant Arms.jpg&lt;br /&gt;
|caption =  ''Offical Logo''&lt;br /&gt;
|series= Alliance of Valiant Arms&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Red Duck Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Neowiz&amp;lt;br&amp;gt;Aeria Games&amp;lt;br&amp;gt;Tencent&amp;lt;br&amp;gt;WarTown&amp;lt;br&amp;gt;Asiasoft&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''The following weapons appear in the video game ''Alliance of Valiant Arms'':'''&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears as an unlockable weapon in the game. It can be fitted with a silencer and is unique among the in-game sidearms in that it can zoom in when the player brings the sights up, despite using iron sights.&lt;br /&gt;
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[file:AVA Berettasdasd 92FS holding.jpg|thumb|none|500px|The 92FS being held.]]&lt;br /&gt;
[[file:AVA Beretta 92FS reloading.jpg|thumb|none|500px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears in the game as the &amp;quot;Beretta M93Ra&amp;quot;. It is fitted with wood grips and is one of two pistols in the game with full-auto capability. Unlike the real Beretta 93R, the in-game weapon fires in full auto instead of burst mode.&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R 9x19mm with wood grips]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;==&lt;br /&gt;
[[Robocop]]'s [[Auto 9]] pistol appears in the game as one of the limited edition weapons. Its uncharacteristically powerful for a sidearm (almost as powerful as the game's .45 caliber pistols) and is fully automatic. It however, suffers from poor handling and accuracy.&lt;br /&gt;
[[file:BerettaAuto9.jpg|thumb|none|400px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 &amp;quot;Pre-B&amp;quot;==&lt;br /&gt;
The [[CZ 75#CZ 75 &amp;quot;Pre-B&amp;quot;|CZ 75 &amp;quot;Pre-B&amp;quot;]] appears in the game as an unlockable weapon, referred to as the &amp;quot;CZ75&amp;quot; in-game. The in-game CZ 75 is the &amp;quot;Pre-B&amp;quot; model, evidenced by the spurred hammer, rounded trigger guard, and the design of the frame and controls.&lt;br /&gt;
[[file:Cz75.jpg|thumb|none|350px|CZ 75 &amp;quot;Pre-B&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:AVACZ75.JPG|thumb|none|500px|The CZ 75 in idle.]]&lt;br /&gt;
[[file:AVA cz 75 reloading.jpg|thumb|none|500px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears as the largest pistol in the game, chambered in .50 AE. It comes in either a blued or stainless steel finish, the latter referred to in-game as the &amp;quot;Desert Eagle Silver&amp;quot;. ''Alliance of Valiant Arms'' is unique among first person shooters in that the Desert Eagle is correctly depicted as Single Action Only, with its hammer correctly down to fire.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX .50 AE]]&lt;br /&gt;
[[file:AVA Desert Eagle Black holding.jpg|thumb|none|500px|Holding the Desert Eagle.]]&lt;br /&gt;
[[file:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE with stainless steel finish.]]&lt;br /&gt;
[[file:AVA Desert Eagle Silversdsad holding.jpg|thumb|none|500px|The stainless steel variant.]]&lt;br /&gt;
[[file:AVA Desert Eagle Silver reloading.jpg|thumb|none|500px|Reloading the &amp;quot;Desert Eagle Silver&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN USG==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN USG]] appears in the game as an unlockable weapon, referred to as the &amp;quot;FN57&amp;quot; in-game, fitted with an olive-drab frame.&lt;br /&gt;
[[file:Five-seveN USG OD Gre.jpg|thumb|none|350px|FN Five-seveN USG 5.7x28mm with olive-drab frame]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
The [[Glock 21]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Glock21C&amp;quot;. Despite the designation, the in-game weapon is a 2nd-generation model and lacks the ported barrel and slide of a 'compensated' Glock.&lt;br /&gt;
[[file:Glock21gen2.jpg|thumb|none|350px|Glock 21 - .45 ACP]]&lt;br /&gt;
[[file:AVAGlock21.JPG|thumb|none|500px|The Glock in first person.]]&lt;br /&gt;
[[file:AVA glock 21 reloading.jpg|thumb|none|500px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;MK23 SOCOM&amp;quot;. It is fitted with an under-barrel AN/PEQ-6 laser aiming module (which is purely cosmetic and non-functional) and is one of the few pistols in the game that can be fitted with a silencer.&lt;br /&gt;
[[file:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch Mark 23 holding.jpg|thumb|none|500px|The player character holding the Mk 23.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch Mark 23 reloading.jpg|thumb|none|500px|Changing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Luger P-08&amp;quot;. Along with the Walther P38 mentioned below, is among the oldest semi-auto pistols in the game.&lt;br /&gt;
[[file:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] appears in the game as the starting secondary weapon. It is generally viewed as one of the weakest pistols in the game. It is one of the few pistols in the game that can mount a silencer.&lt;br /&gt;
[[file:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[file:AVAP226.JPG|thumb|none|500px|First-person view of the P226.]]&lt;br /&gt;
[[file:AVA p226 reloading.jpg|thumb|none|500px|Reloading the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911==&lt;br /&gt;
The [[Smith &amp;amp; Wesson SW1911]] appears in the game as an unlockable weapon, with a stainless steel finish, railed frame, and synthetic grips.&lt;br /&gt;
[[file:S&amp;amp;WM1911SS.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911 .45 ACP with stainless steel finish and wood grips]]&lt;br /&gt;
[[file:AVA sw1911 holding.jpg|thumb|none|500px|The SW1911 in idle.]]&lt;br /&gt;
[[file:AVA sw1911 reloading.jpg|thumb|none|500px|Switching magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
The [[Stechkin APS]] appears in the game as an unlockable weapon, and fires in fully-automatic mode just like the real weapon. It is fitted with the wooden shoulder stock, the only pistol in the game with such a feature.&lt;br /&gt;
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|400px|Stechkin APS with shoulder stock - 9x18mm Makarov.]]&lt;br /&gt;
[[file:AVAStetchkin.JPG|thumb|none|500px|Holding the Stechkin APS.]]&lt;br /&gt;
[[file:AVA Stechkin APS reloading.jpg|thumb|none|500px|The APS being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==MTE 224 V==&lt;br /&gt;
The [[MTE 224 V]] appears in the game as an unlockable weapon. Despite being modeled after the semi-auto version, the in-game weapon actually operates in fully-automatic mode like the MTE 224 VA variant, as well as being referred to as &amp;quot;Tuma MTE-224 Va&amp;quot; in the HUD.&lt;br /&gt;
[[File:Tuma-MTE-224.jpg|thumb|none|350px|MTE 224 V - 5.56x23mm]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:AVA Walther P38 holding.jpg|thumb|none|500px|The Walther P38 being held in first-person view.]]&lt;br /&gt;
[[file:AVA Walther P38 reloading.jpg|thumb|none|500px|Ejecting the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Python 357&amp;quot;. Despite having the slowest rate of fire of all the pistols in the game, it makes up for it by being the most powerful; even more so than the Desert Eagle mentioned above.&lt;br /&gt;
[[file:ColtPython6In.jpg|thumb|none|350px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[file:AVA Colt Python holding.jpg|thumb|none|500px|A Colt Python in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] appears in the game as an unlockable weapon, fitted with ivory grips and a 7.5&amp;quot; barrel. It is the oldest sidearm in the game and features custom engraving on the barrel, frame, and cylinder, and the player-character fans the hammer when firing it.&lt;br /&gt;
[[file:ColtSAALongBarrel.jpg|thumb|none|350px|Colt Single Action Army .45 Long Colt with 7.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk==&lt;br /&gt;
The [[Ruger Super Redhawk]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Ruger SRH&amp;quot;. &lt;br /&gt;
[[File:RugerSuperRedhawk.44.jpg|thumb|none|350px|Ruger Super Redhawk - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] appears in the game as an unlockable weapon,&lt;br /&gt;
[[file:Smith wesson 44mag 8inch barrel.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper / Armsel Protecta Hybrid==&lt;br /&gt;
The &amp;quot;Striker-12&amp;quot; weapon is primarily a [[SWD/Cobray Street Sweeper]], but with the automatic shell ejection and the large shell deflector of the [[Armsel Protecta]]. It appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Striker-12&amp;quot;. The weapon possess a 12 round magazine, the largest of any shotgun, but has an abysmally slow reload rate, as its reload (correctly) involves turning the winding key in front of the shotgun after loading every round.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|350px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|350px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[file:AVA striker holding.jpg|thumb|none|500px|Holding the shotgun.]]&lt;br /&gt;
[[file:AVA striker reloading.jpg|thumb|none|500px|Reloading.]]&lt;br /&gt;
[[file:AVA striker 12 world.jpg|thumb|none|500px|A &amp;quot;Striker-12&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Benelli M1014&amp;quot;. Despite using the military designation and holding 6 rounds, the weapon is modeled with the civilian 4-round magazine tube.&lt;br /&gt;
[[file:Benelli m4 2.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[file:AVAM1014.JPG|thumb|none|500px|The Benelli in first person.]]&lt;br /&gt;
[[file:AVA Benelli M4 Super 90 reloading.jpg|thumb|none|500px|Rather alarmingly, the shells are inserted ''backwards''.]]&lt;br /&gt;
&lt;br /&gt;
==FN Tactical Police==&lt;br /&gt;
The [[FN Tactical Police]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;FN TPS&amp;quot;. It has a stainless steel barrel &amp;amp; 5-round magazine tube and a side-saddle shotshell holder. It is one of the most powerful shotguns in the game, but has high recoil.&lt;br /&gt;
[[file:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 gauge]]&lt;br /&gt;
[[file:AVATPS.JPG|thumb|none|500px|The player character holding an FN Tactical Police.]]&lt;br /&gt;
[[file:AVA FN Tactical Police reloading.jpg|thumb|none|500px|Reloading.]]&lt;br /&gt;
[[file:AVA fn fnp world.jpg|thumb|none|500px|World model of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game as an unlockable weapon, fitted with RIS rails atop the receiver. The base SPAS has the stock unfolded, but the &amp;quot;MOD 0&amp;quot; variant has the stock folded on the top of the weapon.&lt;br /&gt;
[[file:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[file:AVASPAS12.JPG|thumb|none|500px|The SPAS-12 in idle.]]&lt;br /&gt;
[[file:AVA spas12 reloading.jpg|thumb|none|500px|Loading fresh shells.]]&lt;br /&gt;
[[file:AVA spas 12 world.jpg|thumb|none|500px|Third-person view of the normal SPAS.]]&lt;br /&gt;
[[file:AVA SPAS-12 MOD 0 holding.jpg|thumb|none|500px|The &amp;quot;MOD 0&amp;quot; variant.]]&lt;br /&gt;
[[file:AVA SPAS-12 MOD 0 reloading.jpg|thumb|none|500px|Pumping the handle.]]&lt;br /&gt;
[[file:AVA SPAS-12 MOD 0 world.jpg|thumb|none|500px|The &amp;quot;SPAS12 MOD 0&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The [[Franchi SPAS-15]] appears in the game as an unlockable weapon, fitted with a side-folding wire-frame stock. It fires in semi-auto mode has the quickest reload time of all the in-game shotguns, slightly faster than the Saiga 12K mentioned below.&lt;br /&gt;
[[file:Franchi spas15.jpg|thumb|none|400px|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
[[file:AVASPAS15.JPG|thumb|none|500px|Holding the SPAS-15.]]&lt;br /&gt;
[[file:AVA spas-15 reloading.jpg|thumb|none|500px|Loading a new magazine.]]&lt;br /&gt;
[[file:AVA spas15 world.jpg|thumb|none|500px|Note the wire-frame stock.]]&lt;br /&gt;
&lt;br /&gt;
==NeoStead 2000==&lt;br /&gt;
The[[NeoStead 2000]] appears in the game as an unlockable weapon. Possess average damage rate, but fast reload speed and RoF for a pump-action shotgun. The game also reflects the NS2000's double magazine tube by allowing the player to toggle between two ammunition types, each with their own ammunition pool.  The first type is standard buckshot and the second type are slug rounds. Using slugs reduces the weapon's RoF roughly by half, but can still do powerful damage at medium range, and is more accurate.&lt;br /&gt;
[[File:Neostead.jpg|thumb|none|400px|NeoStead 2000 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in the game as an unlockable weapon, fitted with a high-capacity magazine tube, USMC barrel clamp, heat shield, ghost ring sights, synthetic furniture, and a side-saddle shotshell holder. It holds 7 rounds, and has the highest ammo capacity of all the shotguns in the game.&lt;br /&gt;
[[file:USMC870.jpg|thumb|none|400px|Remington 870 - 12 gauge.]]&lt;br /&gt;
[[file:AVARem870.JPG|thumb|none|500px|First-person view of the Remington 870.]]&lt;br /&gt;
[[file:AVA Remington 870 reloading.jpg|thumb|none|500px|Reloading.]]&lt;br /&gt;
[[file:AVA remington 870 world.jpg|thumb|none|500px|A Remington 870 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K Tactical==&lt;br /&gt;
The [[Saiga 12|Saiga 12K Tactical]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Saiga 12&amp;quot;. It features a side-folding stock with cheekpad, wooden pistol grip &amp;amp; handguard, and AK-style iron sights. It is one of only 2 shotguns in the game to feed from a box magazine, and as such reloads quicker than the other shotguns in the game.&lt;br /&gt;
[[file:Saiga 12k tactical.jpg|thumb|none|400px|Saiga-12K Tactical - 12 Gauge]]&lt;br /&gt;
[[file:AVA saiga 12 holding.jpg|thumb|none|500px|The Saiga being held.]]&lt;br /&gt;
[[file:AVA saiga 12 reloading.jpg|thumb|none|500px|Pulling the charging handle.]]&lt;br /&gt;
[[file:AVA saiga world.jpg|thumb|none|500px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] appears in the game as the &amp;quot;Winchester M1887S&amp;quot; with a sawed-off barrel &amp;amp; stock and oversized lever loop like the one seen in ''[[Terminator 2: Judgement Day]]'' (the player-character even flips the weapon to cycle the action just as [[Arnold Schwarzenegger]] did in the film). The weapon is classified in-game as a secondary weapon and takes the loadout slot of the normal sidearm when equipped. It has the lowest ammo capacity of all the shotguns in the game; holding only 3 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|400px|none|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 gauge]]&lt;br /&gt;
[[file:AVA Winchester M1887S holding.jpg|thumb|none|500px|A Winchester Model 1887 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897 Trench Gun]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;M1897 Trench Gun&amp;quot; and fitted with an M1917 bayonet. The weapon is as powerful as the M1014, but more accurate, stable, and heavier. Using the alternate function button allows the user to stab enemies using the bayonet.&lt;br /&gt;
[[file:Winchester1897 bayonet.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; with bayonet - 12 gauge.]]&lt;br /&gt;
[[file:AVA Winchester Model 1897 holding.jpg|thumb|none|500px|Holding the Trench Gun; note the bayonet.]]&lt;br /&gt;
[[file:AVA Winchester Model 1897 reloading.jpg|thumb|none|500px|Inserting successive shells.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] was added to the game.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|350px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950A==&lt;br /&gt;
The [[Calico M950A]] appears in the game as an unlockable weapon, fitted with a 50-round magazine. Despite being the full-auto M950A variant, it is referred to in-game as the semi-auto &amp;quot;Calico M950&amp;quot;.&lt;br /&gt;
[[file:CalicoM950.jpg|thumb|none|350px|Calico M950A - 9x19mm]]&lt;br /&gt;
[[file:AVAM950Calico.JPG|thumb|none|600px|The player holds the &amp;quot;Calico M950A&amp;quot;.]]&lt;br /&gt;
[[file:AVA Calico M950A reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Calico M950A&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears in the game as an unlockable weapon. It is referred to in-game as the &amp;quot;Skorpion vz 61&amp;quot; and is one of several submachine guns that are classified as secondary weapons in the game and replace the normal sidearm when equipped. It also has the lowest ammo capacity of any submachine gun in the game; holding 10 rounds per magazine.&lt;br /&gt;
[[file:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[file:AVASkorpion.JPG|thumb|none|600px|The player holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:AVA Sa. Vz.61 Skorpion reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] appears in the game as an unlockable weapon. It is referred to in-game as the &amp;quot;Scorpion Evo3&amp;quot;.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[file:AVA CZ Skorpion Evo3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ Scorpion Evo 3 A&amp;quot;.]]&lt;br /&gt;
[[file:AVA CZ Skorpion Evo3 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;CZ Scorpion Evo 3 A&amp;quot;.]]&lt;br /&gt;
[[file:AVA CZ SCORPION EVO 3 A1 world.jpg|thumb|none|600px|World model of &amp;quot;CZ Scorpion Evo 3 A&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson M1A1]] appears in the game as an unlockable weapon, fitted with a 30-round box magazine.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|350px|Colt Thompson M1A1 - .45 ACP with 30-round magazine]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]]&lt;br /&gt;
[[file:M1921Thompson.jpg|thumb|none|350px|Colt Thompson M1921AC - .45 ACP]]&lt;br /&gt;
[[file:AVA Thompson M1921 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Thompson M1921AC&amp;quot;.]]&lt;br /&gt;
[[file:AVA Thompson M1921 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Thompson M1921AC&amp;quot;.]]&lt;br /&gt;
[[file:AVA Thompson M1921 world.jpg|thumb|none|600px|World model of &amp;quot;Colt Thompson M1921AC&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[file:AVAP90.JPG|thumb|none|600px|The player holds the &amp;quot;FN P90&amp;quot;.]]&lt;br /&gt;
[[file:AVA FN P90 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
When the player opts to upgrade the FN P90 mentioned above, the weapon becomes an [[FN P90 TR]]. The biggest external difference is that the integral red dot sight is replaced with an M68 Aimpoint red dot scope or EOTech red dot sight.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[file:AVAP90TR.JPG|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:AVA FN P90 TR reloading.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:MP5A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch - 9x19mm]]&lt;br /&gt;
[[file:AVAMP5A3.JPG|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch MP5A3 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:AVA mp5a3 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5 KAC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5|Heckler &amp;amp; Koch MP5A5 KAC]].&lt;br /&gt;
[[file:MP5KAC.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 KAC with RIS foregrip, Bushnell Holosight, and folded PDW-style stock - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] appears in the game as the starting weapon for the Point Man class, and is one of several variants of the [[Heckler &amp;amp; Koch MP5|MP5]] available in the game. It can be fitted with an EOTech red dot sight and a laser pointer, and like most submachine guns in the game, it can be fitted with a silencer during gameplay.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[file:AVA mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5K-PDW&amp;quot;.]]&lt;br /&gt;
[[file:AVA mp5k reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5K-PDW&amp;quot;.]][[file:AVA mp5k world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch MP5K-PDW&amp;quot;.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch MP5K-PDW Rail'''&lt;br /&gt;
[[file:AVAMP5KPDW.JPG|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5K-PDW Rail&amp;quot;.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch MP5K-PDW reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5K-PDW Rail&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD5]] appears in the game as an unlockable weapon, and is the only submachine gun to feature an integral suppressor.&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[file:AVAMP5SD.JPG|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch MP5SD5 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears in the game as an unlockable weapon, fitted with a 40-round magazine, laser pointer, and EOTech red dot sight.&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[file:AVAMP7A1.JPG|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:AVA mp7a1 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
[[file:AVA mp7 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch MP7A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as an unlockable weapon, fitted with a RIS foregrip and an optional M68 Aimpoint red dot scope.&lt;br /&gt;
[[file:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP with RIS foregrip - .45 ACP]]&lt;br /&gt;
[[file:AVAUMP.JPG|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch UMP&amp;quot;.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch UMP reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch UMP&amp;quot;.]]&lt;br /&gt;
[[file:AVA ump45 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch UMP&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game as an unlockable weapon, and is one of the few submachine guns in the game that doesn't have the option to mount a silencer.&lt;br /&gt;
[[file:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[file:AVAUzi.JPG|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:AVA IMI Uzi reloading.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:AVA uzi world.jpg|thumb|none|600px|World model of &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''IMI Uzi Akimbo'''&lt;br /&gt;
[[file:AVA Dual Uzi.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:AVA dual uzi reloading.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:AVA uzi akimbo world.jpg|thumb|none|600px|World model of &amp;quot;IMI Uzi Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Ingram MAC-10&amp;quot;. It is classified as a secondary weapon in the game. It feeds from a 32-round magazine, giving it the highest ammo capacity of all secondary weapons in the game.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[file:AVAPP19Bizon.JPG|thumb|none|600px|The player holds the &amp;quot;PP-19 Bizon-2&amp;quot;.]]&lt;br /&gt;
[[file:AVA PP-19 Bizon-2 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;PP-19 Bizon-2&amp;quot;.]]&lt;br /&gt;
[[file:AVA pp-19 bizon world.jpg|thumb|none|600px|World model of &amp;quot;PP-19 Bizon-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears in the game.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|350px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; with Zenit accessories - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in the game as an unlockable weapon. It is referred to in-game as the &amp;quot;KPB PP2000&amp;quot; and is fitted with a 44-round high-capacity magazine and optional M68 Aimpoint red dot scope.&lt;br /&gt;
[[file:Pp-2000.jpg|thumb|none|350px|KBP PP-2000 - 9x19mm]]&lt;br /&gt;
[[file:AVAPP2000.JPG|thumb|none|600px|The player holds the &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:AVA PP-2000 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
[[file:AVA pp2000 world.jpg|thumb|none|600px|World model of &amp;quot;KBP PP-2000&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45==&lt;br /&gt;
The prototype version of the [[LWRC SMG-45]] is available in the game.&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]].&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:MP40.jpg|thumb|none|350px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:AVA MP40 holding.jpg|thumb|none|600px|The player holds the &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AVA MP40 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Noveske Space Invader==&lt;br /&gt;
The [[Noveske Rifleworks rifle series|Noveske Space Invader]] was added to the game.&lt;br /&gt;
[[File:Noveske Space Invader SBR.jpg|thumb|none|350px|Noveske Space Invader - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game as an unlockable weapon, complete with its' standard 71-round drum magazine, giving it the highest magazine capacity of all the submachine guns in the game. It is unique in that it is one of the oldest submachine guns in the game, and one of the few that cannot mount a silencer.&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 7.62x25mm - Tokarev]]&lt;br /&gt;
[[file:AVAPPSH41.JPG|thumb|none|600px|The player holds the &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:AVA PPSh-41 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
[[file:AVA ppsh world.jpg|thumb|none|600px|World model of &amp;quot;PPSh-41&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX-C==&lt;br /&gt;
The [[SIG-Sauer MPX Carbine|SIG-Sauer MPX-C]] prototype appears with its suppressor kit as the &amp;quot;SIG MPX-SD Carbine&amp;quot;. While the real MPX-C is semi-auto only, the in-game weapon is depicted as fully-automatic.&lt;br /&gt;
[[File:MPX-C silencer kit.jpg|thumb|none|400px|SIG-Sauer MPX-C, prototype model with optional suppressor kit - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
The [[Spectre M4]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:Sites Spectre.jpg|thumb|none|350px|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[file:AVASpectre.JPG|thumb|none|600px|The player holds the &amp;quot;Spectre M4&amp;quot;.]]&lt;br /&gt;
[[file:AVA Spectre M4 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Spectre M4&amp;quot;.]]&lt;br /&gt;
[[file:AVA Spectre M4 World.jpg|thumb|none|600px|World model of &amp;quot;Spectre M4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2 Veresk|SR-2M Veresk]] appears in the game as an unlockable weapon. It is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:AVASR2M.JPG|thumb|none|600px|The player holds the &amp;quot;SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
[[file:AVA SR-2M Veresk reloading.jpg|thumb|none|600px|The player reloads &amp;quot;SR-2M Veresk&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A3 (MK IV)==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A3 (MK IV)]] appears in the game as an unlockable weapon, referred to as the &amp;quot;L2A3&amp;quot; in-game. It features a fixed, wire-frame stock.&lt;br /&gt;
[[File:SterlingSMG.jpg|thumb|none|350px|Sterling L2A3 (MK IV) - 9x19mm]]&lt;br /&gt;
[[file:AVASterling.JPG|thumb|none|600px|The player holds the &amp;quot;Sterling L2A3 (MK IV)&amp;quot;.]]&lt;br /&gt;
[[file:AVA Sterling L2A3 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A3 (MK IV)&amp;quot;.]]&lt;br /&gt;
[[file:AVA sterling world.jpg|thumb|none|600px|World model of &amp;quot;Sterling L2A3 (MK IV)&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
The [[Steyr TMP]] appears in the game as an unlockable weapon. It is loaded with a 15-round magazine (despite being modeled with a 30-round magazine) and is another submachine gun that is classified as a secondary weapon in the game. The Korean version of the game makes it possible for the player to dual-wield twin TMP's.&lt;br /&gt;
[[file:SteyrTMP.jpg|thumb|none|350px|Steyr TMP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The prototype configuration of the [[TDI Vector]] appears in the game as an unlockable weapon. It is referred to in-game as the &amp;quot;Kriss Super V&amp;quot;, and is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.&lt;br /&gt;
[[file:Krisssuperv.jpg|thumb|none|350px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[file:AVA 120706 075222 00.jpg|thumb|none|600px|The player holds the &amp;quot;Kriss Super V&amp;quot;.]]&lt;br /&gt;
[[file:AVA TDI Vector reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Kriss Super V&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] appears in the game as an unlockable weapon. The in-game AK-47's magazine is shaped more like that of the AK-74 mentioned below, having less of a curve than the weapon's normal 7.62x39mm magazines. An upgraded version, the &amp;quot;AK-47 CQB Aka&amp;quot;, features a bayonet along with its custom paint scheme.&lt;br /&gt;
[[file:AK47-PolyTechLegend.jpg|thumb|none|350px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:AVAAK47.JPG|thumb|none|600px|Holding the AK-47.]]&lt;br /&gt;
[[file:AVA AK-47 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AVA ak47 mk.3 world.jpg|thumb|none|600px|World Model of the &amp;quot;AK-47 MK.3&amp;quot;, a variant of the weapon with stat changes.]]&lt;br /&gt;
'''AK-47 CQB Aka'''&lt;br /&gt;
[[file:AVA AK-47 CQB Aka holding.jpg|thumb|none|600px|Holding the &amp;quot;AK-47 CQB Aka&amp;quot;.]]&lt;br /&gt;
[[file:AVA AK-47 CQB Aka reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AVA ak-47 cqb world.jpg|thumb|none|600px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] is an available weapon, and can be fitted with a PK-AS red dot scope. It is modeled with a ribbed dust cover. As a trivia note, the &amp;quot;AK-47 Hawkeye&amp;quot; variant, while named after the AK-47, is actually a reskinned version of the AK-74M.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:AVAAK74M.JPG|thumb|none|600px|The player holds the &amp;quot;AK-74M&amp;quot;.]]&lt;br /&gt;
[[file:AVA ak-74m reloading.jpg|thumb|none|600px|The player reloads &amp;quot;AK-74M&amp;quot;.]]&lt;br /&gt;
[[File:AVA Izhmash AK-74M world.jpg|thumb|none|600px|World model of &amp;quot;AK-74M&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The [[AK-12|AK-200]], early prototype of the AK-12, appears in the game as an unlockable weapon. It can be fitted with an EOTech red dot sight or ACOG scope. It can be distinguished from the AK-74M mentioned above by the integral RIS rails on the handguard and dust cover.&lt;br /&gt;
[[file:AK200 photo shop.jpg|thumb|none|350px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[file:AVA ak-2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;AK-200&amp;quot;.]]&lt;br /&gt;
[[file:AVA ak-2000 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;AK-200&amp;quot;.]]&lt;br /&gt;
[[file:AVA ak-200 world.jpg|thumb|none|600px|World model of &amp;quot;AK-200&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The later 2012 prototype of the [[AK-12]] was added as well, chambered in 7.62x39mm.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:Ak-12 7.62x39mm.jpg|thumb|none|350px|7.62x39mm AK-12 prototype (photoshopped mock-up)]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears in the game as an unlockable weapon. Despite being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Point Man class. A custom version of the weapon, known as the &amp;quot;AKS-74U Corvus III&amp;quot; features two magazines in a dual mag clamp, the weapon's reloading animation having the player flipping the magazines around to load in the full mag in a manner similar to the reload animation for the [[AK-101]] in ''[[Battlefield 2]]''.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:AVAAKS74U.JPG|thumb|none|600px|The player holds the &amp;quot;AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:AVA aks-74u reloading.jpg|thumb|none|600px|The player reloads &amp;quot;AKS-74U&amp;quot;.]]&lt;br /&gt;
[[file:AVA aks-74u world.jpg|thumb|none|600px|World model of &amp;quot;AKS-74U&amp;quot;.]]&lt;br /&gt;
'''AKS-74U Corvus III'''&lt;br /&gt;
[[file:AVA AKS-74U Corvus III holding.jpg|thumb|none|600px|The player holds the &amp;quot;AKS-74U Corvus III&amp;quot;.]]&lt;br /&gt;
[[file:AVA AKS-74U Corvus III reloading.jpg|thumb|none|600px|The player reloads &amp;quot;AKS-74U Corvus III&amp;quot;.]]&lt;br /&gt;
[[file:AVA AKS-74U Corvus III world.jpg|thumb|none|600px|World model of &amp;quot;AKS-74U Corvus III&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AM-17==&lt;br /&gt;
The [[AM-17]] was added to the game.&lt;br /&gt;
[[File:AM-17.jpg|thumb|none|350px|AM-17 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] appears in the game as an unlockable weapon, referred to as the &amp;quot;AN94&amp;quot; in-game.&lt;br /&gt;
[[file:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[file:AVAAN94.JPG|thumb|none|600px|The player holds the &amp;quot;AN-94&amp;quot;.]]&lt;br /&gt;
[[file:AVA AN-94 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;AN-94&amp;quot;.]]&lt;br /&gt;
[[file:AVA an-94 world.jpg|thumb|none|600px|World model of &amp;quot;AN-94&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the game as an unlockable weapon, referred to as the &amp;quot;ARX-160&amp;quot; in-game.&lt;br /&gt;
[[File:Beretta ARX-160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[file:AVA Beretta ARX-160 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta ARX-160&amp;quot;.]]&lt;br /&gt;
[[file:AVA Beretta ARX-160 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta ARX-160&amp;quot;.]]&lt;br /&gt;
[[file:AVA Beretta ARX-160 world.jpg|thumb|none|600px|World model of &amp;quot;Beretta ARX-160&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Rx4 Storm==&lt;br /&gt;
The [[Beretta Rx4 Storm]] appears in the game as an unlockable weapon, referred to as the &amp;quot;RX4-Storm&amp;quot; in-game. It features a RIS foregrip, optional EOTech red dot sight, laser pointer, and a permanently-mounted suppressor. It is also shown firing in full auto, despite being limited to semi-auto in real life.&lt;br /&gt;
[[file:Beretta-RX4-Storm-07.jpg|thumb|none|350px|Beretta Rx4 Storm - 5.56x45mm]]&lt;br /&gt;
[[file:AVARX4.JPG|thumb|none|600px|The player holds the &amp;quot;Beretta Rx4 Storm&amp;quot;.]]&lt;br /&gt;
[[file:AVA Beretta Rx4 Storm reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta Rx4 Storm&amp;quot;.]]&lt;br /&gt;
[[file:AVA rx-4 storm world.jpg|thumb|none|600px|World model of &amp;quot;Beretta Rx4 Storm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk4 Resolute 300==&lt;br /&gt;
The [[CMMG rifle series#CMMG Mk4|CMMG Mk4 Resolute 300]] was added to the game.&lt;br /&gt;
[[File:Mk4 Resolute 300 6.5.jpg|thumb|none|350px|CMMG Mk4 Resolute 300 - 6.5mm Grendel]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|none|350px|CZ 805 BREN A1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] was added to the game&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|350px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] appears in the game as the starting weapon of the Rifleman class. It can be fitted with various accessories including an ACOG scope, M68 Aimpoint &amp;amp; EOTech red dot sights, and AN/PEQ-2 IR designator (which is shown emitting a visible red laser).&lt;br /&gt;
[[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[file:AVAM4A1.JPG|thumb|none|600px|Holding the M4A1.]]&lt;br /&gt;
[[file:AVA m4a1 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AVA m4a1 world.jpg|thumb|none|600px|World model, left side.]]&lt;br /&gt;
[[file:AVA M4A1 World reddot world.jpg|thumb|none|600px|World model, right side.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears in the game as an unlockable weapon. Contrary to the real-life M16A2, the one in the game fires in full auto as opposed to 3-round burst mode.&lt;br /&gt;
[[file:M16A2.jpg|thumb|none|350px|Colt M16A2 Rifle - 5.56x45mm]]&lt;br /&gt;
[[file:AVAM16A2.JPG|thumb|none|600px|Holding the M16A2.]]&lt;br /&gt;
[[file:AVA M16A2 Rifle reloading.jpg|thumb|none|600px|Reloading the M16A2. Note the Colt logo on the magazine well.]]&lt;br /&gt;
[[file:AVA M16a2 world.jpg|thumb|none|600px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in the game with an ACOG scope and a grippod.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm]]&lt;br /&gt;
[[file:AVA M16A4 holding.jpg|thumb|none|600px|Holding the M16A4.]]&lt;br /&gt;
[[file:AVA M16A4 reloading.jpg|thumb|none|600px|Reloading; note the [[FN Herstal|FN]] logo on the magazine well.]]&lt;br /&gt;
[[file:AVA Colt M16A4 world.jpg|thumb|none|600px|World model of the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A1==&lt;br /&gt;
The [[Daewoo K1A1]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;K1A1 Rail&amp;quot;. It is fitted with a railed handguard mounting a RIS foregrip as well as an EOTech red dot sight or M68 Aimpoint red dot scope atop the receiver. It is also classified as a submachine gun in the game and issued to the Point Man class.&lt;br /&gt;
[[file:K1A1 RIS.jpg|thumb|none|350px|Daewoo K1A1 with RIS foregerip - 5.56x45mm]]&lt;br /&gt;
[[file:AVAK2A2Rail.JPG||thumb|none|600px|The player holds the &amp;quot;Daewoo K1A1&amp;quot;.]]&lt;br /&gt;
[[file:AVA Daewoo K1A1 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Daewoo K1A1&amp;quot;.]]&lt;br /&gt;
[[file:AVA k1a1 world.jpg|thumb|none|600px|World model of &amp;quot;Daewoo K1A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo K2]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;K2 Rail&amp;quot;. It is fitted with the same features as the K1A1 mentioned above, and has a skeletonized stock instead of the solid stock on the normal K2.&lt;br /&gt;
[[File:Daewoo K2 with RIS.jpg|thumb|none|350px|Daewoo K2 with railed handguard - 5.56x45mm]]&lt;br /&gt;
[[file:AVADaewooK2.JPG|thumb|none|600px|The player holds the &amp;quot;Daewoo K2&amp;quot;.]]&lt;br /&gt;
[[file:AVA Daewoo K2 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Daewoo K2&amp;quot;.]]&lt;br /&gt;
[[file:AVA k2 world.jpg|thumb|none|600px|World model of &amp;quot;Daewoo K2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco C7A2==&lt;br /&gt;
The [[Diemaco C7|Diemaco C7A2]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Diemaco C7A2&amp;quot;. It features a polymer magazine and a Crane stock in place of the normal 4-position stock (though it still maintains the green hue unique to the C7A2's furniture). It can mount either an EOTech red dot sight or an ELCAN Specter scope. Interestingly, this is one of only two [[M16]]-pattern weapons in the game where the reload animation has the player-character hitting the bolt release instead of cycling the charging handle, the other being the HK416 mentioned below.&lt;br /&gt;
[[file:C7a2.jpg|thumb|none|350px|Diemaco C7A2 Rifle - 5.56x45mm]]&lt;br /&gt;
[[file:AVA Diemaco C7A2 Rifle holding.jpg|thumb|none|600px|The player holds the &amp;quot;Diemaco C7A2 Rifle&amp;quot;.]]&lt;br /&gt;
[[file:AVA Diemaco C7A2 Rifle reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Diemaco C7A2 Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85A2]] appears in the game as an unlockable weapon, fitted with an EOTech red dot sight or ACOG scope in place of the normal SUSAT scope.&lt;br /&gt;
[[file:Sa80-l85a2.jpg|thumb|none|350px|Enfield L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[file:AVAL85A2.JPG|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:AVA l85a2 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:AVA l85a2 world.jpg|thumb|none|600px|World model of &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;FA-MAS F1&amp;quot;.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|350px|FAMAS 5.56x45mm]]&lt;br /&gt;
[[file:AVAFAMASF1.JPG|thumb|none|600px|The player holds the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:AVA famas-f1 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:AVA famas-f1 world.jpg|thumb|none|600px|World model of &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
The [[FAMAS G2]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;FA-MAS G2&amp;quot;. It can be fitted with an EOTech or M68 Aimpoint red dot sight on a rail atop the carry handle, and can be upgraded from the default 3-round burst trigger group to full auto. It also has a sling fitted along the side of the weapon, the only weapon in the game with one, possibly to help distinguish it from the FAMAS F1 mentioned above in first-person view.&lt;br /&gt;
[[file:Famas g2.jpg|thumb|none|350px|FAMAS G2 - 5.56x45mm]]&lt;br /&gt;
[[file:AVA FAMAS G2 holding.jpg|thumb|none|600px|Holding the FAMAS G2.]]&lt;br /&gt;
[[file:AVA FAMAS G2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AVA FAMAS G2 reloading.jpg|thumb|none|600px|Reloading the &amp;quot;FAMAS Mk3&amp;quot;, a variant of the weapon.]]&lt;br /&gt;
[[file:AVA famas mk3 world.jpg|thumb|none|600px|World model of the &amp;quot;FAMAS Mk3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] appears in the game as an unlockable weapon, referred to as the &amp;quot;FN-F2000&amp;quot;. It can be fitted with an ACOG scope.&lt;br /&gt;
[[file:FN F2000 tactical.jpg|thumb|none|350px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm]]&lt;br /&gt;
[[file:AVAF2000.JPG|thumb|none|600px|The player holds the &amp;quot;FN F2000 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:AVA FN F2000 Tactical reloading.jpg|thumb|none|600px|The player reloads &amp;quot;FN F2000 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:AVA fn2000 world.jpg|thumb|none|600px|World model of &amp;quot;FN F2000 Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The [[FN FNC]] appears in the game as an unlockable weapon. The in-game weapon is modeled on the civilian semi-auto version, evidenced by the bayonet lug being replaced by a sling mount.&lt;br /&gt;
[[file:FNC REM Sporter.jpg|thumb|none|350px|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[file:AVA fn-fnc holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:AVA fn-fnc reloading.jpg|thumb|none|600px|The player reloads &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
[[file:AVA fn fnc world.jpg|thumb|none|600px|World model of &amp;quot;FN FNC&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|350px|Third Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-SC==&lt;br /&gt;
The [[FN SCAR-SC]] was added to the game.&lt;br /&gt;
[[File:FN SCAR-SC.jpg|thumb|none|350px|FN SCAR-SC - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K RIS==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36K RIS]].&lt;br /&gt;
[[file:G36 ris asg.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36KV]].&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[file:AVA g36 kv holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:AVA g36 kv reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:AVA g36rail world.jpg|thumb|none|599px|World model of &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36V]] appears in the game as an unlockable weapon, referred to as the &amp;quot;G36&amp;quot; in-game. By default it is equipped with the export-style carry handle/scope assembly, but it can be modified with a flat-top carry handle to allow mounting of optics such as an EOTech red dot sight or M68 Aimpoint red dot scope. The G36V is also used by the player during the tutorial mission playable when the player runs the game for the first time.&lt;br /&gt;
[[file:G36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36V - 5.56x45mm]]&lt;br /&gt;
[[file:AVAG36V.JPG|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36V&amp;quot;.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch G36V reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36V&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in the game as an unlockable weapon. It features a Grippod foregrip and EOTech red dot sight or ACOG scope.&lt;br /&gt;
[[file:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[file:AVAHK416.JPG|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK416&amp;quot;.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch HK416 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK416&amp;quot;.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch HK416 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch HK416&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The prototype version of the [[Heckler &amp;amp; Koch HK433]] was added to the game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:XM8.JPG|thumb|none|350px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[file:AVAXM8.JPG||thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch XM8&amp;quot;.]]&lt;br /&gt;
[[file:AVA xm8 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch XM8&amp;quot;.]]&lt;br /&gt;
[[file:AVA xm8 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch XM8&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89==&lt;br /&gt;
The [[Howa Type 89]] appears in the game as an unlockable weapon, though is only available to players in Japan.&lt;br /&gt;
[[file:HowaType89FullStock.jpg|thumb|none|350px|Howa Type 89 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==AMD-65==&lt;br /&gt;
The [[AMD-65]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:AMD-65.jpg|thumb|none|350px|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[file:AVA AMD-65 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Hungarian AMD-65&amp;quot;.]]&lt;br /&gt;
[[file:AVA AMD-65 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Hungarian AMD-65&amp;quot;.]]&lt;br /&gt;
[[file:AVA amd65 world.jpg|thumb|none|600px|World model of &amp;quot;Hungarian AMD-65&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
The [[IMBEL IA2]] appears in the game.&lt;br /&gt;
[[File:IMBEL IA2.jpg|thumb|none|350px|IMBEL IA2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[IMI Galil MAR]] appears in the game as an unlockable weapon. The game classifies it as a submachine gun, and issues it to the Point Man class.&lt;br /&gt;
[[file:Galil m.jpg|thumb|none|350px|IMI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[file:AVAMAR.JPG|thumb|none|600px|The player holds the &amp;quot;IMI Galil MAR&amp;quot;.]]&lt;br /&gt;
[[file:AVA Galil MAR reloading.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Galil MAR&amp;quot;.]]&lt;br /&gt;
[[file:AVA galil mar world.jpg|thumb|none|600px|World model of &amp;quot;IMI Galil MAR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;TAR21&amp;quot; and fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.&lt;br /&gt;
[[file:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[file:AVATavor.JPG|thumb|none|600px|The player holds the &amp;quot;IMI Tavor TAR-21&amp;quot;.]]&lt;br /&gt;
[[file:AVA Tavor TAR-21 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Tavor TAR-21&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Zion-15==&lt;br /&gt;
The IWI Zion-15 was added to the game.&lt;br /&gt;
[[File:Zion-15 Rifle.jpg|thumb|none|350px|IWI Zion-15 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
The [[M2 Carbine]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:M2CarB1.jpg|thumb|none|350px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
The [[Mk 18 Mod 0]].&lt;br /&gt;
[[file:Mk18.jpg|thumb|none|350px|Mk 18 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-97==&lt;br /&gt;
The [[Norinco QBZ-97]].&lt;br /&gt;
[[file:QBZ-97-with-Stanag-mag.jpg|thumb|none|350px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms OA-93==&lt;br /&gt;
The [[Olympic Arms OA-93]].&lt;br /&gt;
[[file:Oa-93-full.jpg|thumb|none|350px|Olympic Arms OA-93 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-03 Groza==&lt;br /&gt;
The [[OTs-14 Groza|OTs-14-4A-03 Groza]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;OTs-14 Groza&amp;quot;. It is one of only two assault rifles to feature a silencer, having an integral one as part of its' design.&lt;br /&gt;
[[file:OTs-14-4A-03.jpg|thumb|none|350px|OTs-14-4A-03 Groza 9x39mm with scope]]&lt;br /&gt;
&lt;br /&gt;
==Remington R5 RGP== &lt;br /&gt;
The [[Remington R5 RGP]] appears in the game as an unlockable weapon, referred to as the &amp;quot;[[Remington R4]]&amp;quot; (which is actually the designation for Remington's line of [[AR-15]] pattern rifles). It features a tan finish on the upper receiver &amp;amp; handguard and a Magpul PMag &amp;amp; ACS stock. It fires in semi-auto by default, but can be upgraded with different trigger groups to fire in 2-round burst or full auto modes.&lt;br /&gt;
[[file:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP - 5.56x45mm]]&lt;br /&gt;
[[file:AVA RemingtonR4.jpg|thumb|none|600px|The player holds the &amp;quot;Remington R5 RGP&amp;quot;.]]&lt;br /&gt;
[[file:AVA Remington R5 RGP reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Remington R5 RGP&amp;quot;.]]&lt;br /&gt;
[[file:AVA remington r4 world.jpg|thumb|none|600px|World model of &amp;quot;Remington R5 RGP&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
The [[Robinson Armament XCR]] appears in the game as an unlockable weapon. It features an optional ACOG scope.&lt;br /&gt;
[[file:Robarm XCR L.jpg|thumb|none|350px|Robinson XCR 5.56x45mm]]&lt;br /&gt;
[[file:AVA XCR.jpg|thumb|none|600px|Robinson XCR in game.]]&lt;br /&gt;
[[file:AVA XCR2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SAKO M95==&lt;br /&gt;
The [[Valmet Assault Rifle Series#M95|SAKO M95]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;SAKO RK.95&amp;quot;.&lt;br /&gt;
[[file:Sako95.jpg|thumb|none|350px|SAKO M95 - 7.62x39mm]]&lt;br /&gt;
[[file:AVARK95.JPG|thumb|none|600px|The player holds the &amp;quot;SAKO M95&amp;quot;.]]&lt;br /&gt;
[[file:AVA SAKO M95 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;SAKO M95&amp;quot;.]]&lt;br /&gt;
[[file:AVA SAKO M95 world.jpg|thumb|none|600px|World model of &amp;quot;SAKO M95&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
The [[SIG SG 550]] appears in the game as an unlockable weapon, referred to as the &amp;quot;SG550&amp;quot; in-game.&lt;br /&gt;
[[file:SIG550.jpg|thumb|none|350px|SIG SG 550 - 5.56x45mm]]&lt;br /&gt;
[[file:AVASG550.JPG|thumb|none|600px|The player holds the &amp;quot;SIG SG 550&amp;quot;.]]&lt;br /&gt;
[[file:AVA SIG SG 550 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 550&amp;quot;.]]&lt;br /&gt;
[[file:AVA SG550 world.jpg|thumb|none|600px|World model of &amp;quot;SIG SG 550&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG SG 552|SIG SG 552-2]] appears in the game as an unlockable weapon, referred to as the &amp;quot;SG552&amp;quot; in-game. Like the AKS-74U, it is classified as a submachine gun and issued to the Point Man class. It can be fitted with an EOTech red dot sight and a removable silencer, the latter being a rare feature among assault rifles in the game.&lt;br /&gt;
[[file:SIG SG 552-2.jpg|thumb|none|350px|SIG SG 552-2 with RIS foregrip, ACOG scope, and weaponlight - 5.56x45mm]]&lt;br /&gt;
[[file:AVA SIG SG 552 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552-2&amp;quot;.]]&lt;br /&gt;
[[file:AVA SIG SG 552 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556==&lt;br /&gt;
The [[SIG-Sauer SIG556]] appears in the game as an unlockable weapon, referred to as the &amp;quot;SG556&amp;quot; in-game. It features a polymer magazine and M68 Aimpoint red dot scope.&lt;br /&gt;
[[file:Sig556.jpg|thumb|none|350px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[file:AVASG556.JPG|thumb|none|600px|Holding the SIG556.]]&lt;br /&gt;
[[file:AVA SIG SG 556 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AVA sg556 world.jpg|thumb|none|600px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556 SWAT==&lt;br /&gt;
A [[SIG-Sauer SIG556|SIG-Sauer SIG556 SWAT]] SBR appears as the &amp;quot;SG556 Commando&amp;quot;.&lt;br /&gt;
[[File:Sig P556 SWAT.jpg|thumb|none|350px|SIG-Sauer P556 SWAT with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 751==&lt;br /&gt;
The [[SIG SG 751]] appears in the game.&lt;br /&gt;
[[File:SIG 751 SAPR.jpg|thumb|none|350px|SIG SG 751 LB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX SBR==&lt;br /&gt;
A suppressed [[SIG-Sauer MCX#SIG-Sauer MCX|SIG-Sauer MCX SBR]] appears in the game.&lt;br /&gt;
[[File:SIG MCX 11.5.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr== &lt;br /&gt;
The [[SR-3M Vikhr]] appears in the game as an unlockable weapon, fitted with a 30-round magazine. It is only available in the Korean version of the game.&lt;br /&gt;
[[file:SR-3M-vichr-30-mag.jpg|thumb|none|350px|SR-3M Vikhr with silencer - 9x39mm]]&lt;br /&gt;
[[file:AVA SR-3M Vikhr holding.jpg|thumb|none|600px|The player holds the &amp;quot;SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:AVA SR-3M Vikhr reloading.jpg|thumb|none|600px|The player reloads &amp;quot;SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
[[file:AVA SR-3M Vikhr world.jpg|thumb|none|600px|World model of &amp;quot;SR-3M Vikhr&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG|Steyr AUG A1]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;AUG-A1&amp;quot;.&lt;br /&gt;
[[file:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - 5.56x45mm]]&lt;br /&gt;
[[file:AVAAUG.JPG|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A1&amp;quot;.]]&lt;br /&gt;
[[file:AVA Steyr AUG reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A1&amp;quot;.]]&lt;br /&gt;
[[file:AVA aug-a1.jpg|thumb|none|600px|World model of &amp;quot;Steyr AUG A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 SF==&lt;br /&gt;
The [[Steyr AUG A3|Steyr AUG A3 SF]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;AUG A2 Commando&amp;quot;. The weapon is classified as a submachine gun in-game and issued to the Point Man class. It also holds 35 rounds in a 30-round magazine.&lt;br /&gt;
[[file:Steyr AUG A3 SF.jpg|thumb|none|350px|Steyr AUG A3 SF - 5.56x45mm]]&lt;br /&gt;
[[file:AVAAUGA3Commando.JPG|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A3 SF&amp;quot;.]]&lt;br /&gt;
[[file:AVA Steyr AUG A3 SF reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A3 SF&amp;quot;.]]&lt;br /&gt;
[[file:AVA aug a2 commando world.jpg|thumb|none|600px|World model of &amp;quot;Steyr AUG A3 SF&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3-CQC==&lt;br /&gt;
The [[Steyr AUG A3-CQC]], fitted with an 18&amp;quot; barrel, laser pointer, ACOG scope or EOTech red dot sight, and folding RIS foregrip, appears in the game as the modified version of the standard AUG mentioned above.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|350px|Steyr AUG A3-CQC with 18&amp;quot; barrel, EOTech red dot sight, and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[file:AVAAUGA3.JPG|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A3&amp;quot;.]]&lt;br /&gt;
[[file:AVA AUG A3 Reloading .jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A3&amp;quot;.]]&lt;br /&gt;
[[file:AVA AUG A3 Reloading world.jpg|thumb|none|600px|World model of &amp;quot;Steyr AUG A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;STG44&amp;quot;. It is one of the oldest assault rifle in the game.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[file:AVASTG44.JPG|thumb|none|600px|The player holds the &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
[[file:AVA stg44 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
[[file:AVA stg44 world.jpg|thumb|none|600px|World model of &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==T65K2 Carbine==&lt;br /&gt;
The [[T65_rifle_series#T65K2|T65K2 Carbine]].&lt;br /&gt;
[[file:T65K2.jpg|thumb|none|350px|T65K2 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==T91 Carbine==&lt;br /&gt;
The [[T65_rifle_series#T91_Carbine|T91 Carbine]].&lt;br /&gt;
[[file:T91.jpg|thumb|none|350px|T91 Carbine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
The [[Thales F90]] appears in the game.&lt;br /&gt;
[[File:F90.jpg|thumb|none|350px|Thales F90 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-107bis&amp;quot;==&lt;br /&gt;
The &amp;quot;AK-107bis&amp;quot; is based on a Tokyo Marui AK-47 airsoft gun customized with a UFC X-47 Rail System (a replica of the TDI AK Railsystem), a custom stock, a foregrip, a muzzle device, and waffle-pattern magazines.&lt;br /&gt;
[[file:UFC X-47 at RedWolf.jpg|thumb|none|350px|Customized Tokyo Marui AK-47.]]&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|350px|AK-107 with experimental 60-round magazine for comparison - 5.45x39mm]]&lt;br /&gt;
[[file:AVAAK107.JPG|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[file:AVA AK-107 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AVA ak-107bis world.jpg|thumb|none|600px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CR-21==&lt;br /&gt;
The [[Vektor CR-21]] appears in the game as an unlockable weapon, referred to as the &amp;quot;CR-21&amp;quot; in-game.&lt;br /&gt;
[[file:Vektor-cr21-1.jpg|thumb|none|350px|Vektor CR-21 - 5.56x45mm]]&lt;br /&gt;
[[file:AVA cr-21 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Vektor CR-21&amp;quot;.]]&lt;br /&gt;
[[file:AVA cr-21 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Vektor CR-21&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:Arisakat38.jpg|thumb|none|350px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA SA58 Para Tactical Carbine]] appears in the game as an unlockable weapon, fitted with a railed handguard and optional ACOG scope, referred to in-game as the &amp;quot;SA58 Para&amp;quot;.&lt;br /&gt;
[[file:SA58TACP.jpg|thumb|none|350px|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVA DSA SA58 Para Tactical Cdsaarbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;DSA SA58 Para Tactical Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AVA DSA SA58 Para Tactical Carbine reloading.jpg|thumb|none|600px|The player reloads &amp;quot;DSA SA58 Para Tactical Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AVA sa58 para world.jpg|thumb|none|600px|World model of &amp;quot;DSA SA58 Para Tactical Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42/2==&lt;br /&gt;
The first-pattern [[FG 42|FG 42/2]] appears in the game as an unlockable weapon. It is referred to in-game as the &amp;quot;FG42&amp;quot;.&lt;br /&gt;
[[file:FG421stPattern.jpg|thumb|none|350px|FG 42/2 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:AVAFG42.JPG|thumb|none|600px|The player holds the &amp;quot;FG 42/2&amp;quot;.]]&lt;br /&gt;
[[file:AVA FG 42 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;FG 42/2&amp;quot;.]]&lt;br /&gt;
[[file:AVA fg42 world.jpg|thumb|none|600px|World model &amp;quot;FG 42/2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:G3a3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVAG3A3.JPG|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G3A3&amp;quot;.]]&lt;br /&gt;
[[file:AVA g3a3 reloagind.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G3A3&amp;quot;.]]&lt;br /&gt;
[[file:AVA g3a3 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch G3A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 64==&lt;br /&gt;
The [[Howa Type 64]] appears in the game as an unlockable weapon, though is only available to players in Japan.&lt;br /&gt;
[[file:Type 64 assault rifle.jpg|thumb|none|350px|Howa Type 64 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[Image:Kel-Tec RFB Carbine.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVA kel-tec rfb holding.jpg|thumb|none|600px|The player holds the &amp;quot;Kel-Tec RFB Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AVA kel-tec rfb world.jpg|thumb|none|600px|World model of &amp;quot;Kel-Tec RFB Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|350px|M1 Garand .30-06]]&lt;br /&gt;
[[file:AVA M1 Garand holding.jpg|thumb|none|600px|The player holds the &amp;quot;M1 Garand&amp;quot;.]]&lt;br /&gt;
[[file:AVA M1 Garand aim.jpg|thumb|none|600px|The player aims to &amp;quot;M1 Garand&amp;quot;.]]&lt;br /&gt;
[[file:AVA M1 Garand reloading.jpg|thumb|none|600px|The player reloads &amp;quot;M1 Garand&amp;quot;.]]&lt;br /&gt;
[[file:AVA M1 Garand world.jpg|thumb|none|599px|World model of &amp;quot;M1 Garand&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears in the game as an unlockable weapon, referred to as the &amp;quot;AWM&amp;quot; in-game.&lt;br /&gt;
[[file:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .300 Winchester Magnum]]&lt;br /&gt;
[[file:AVAAWM.JPG|thumb|none|600px|The player holds the &amp;quot;Accuracy International Arctic Warfare Magnum&amp;quot;.]]&lt;br /&gt;
[[file:AVA Accuracy International Arctic Warfare Magnum reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Accuracy International Arctic Warfare Magnum&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AXMC==&lt;br /&gt;
The [[Accuracy International AXMC]] was added, inaccuractely referred to as the [[Accuracy International AX308|AX308]].&lt;br /&gt;
[[File:Accuracy International AXMC.jpg|thumb|none|350px|Accuracy International AXMC - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==AIG Asymmetric Warrior ASW338LM==&lt;br /&gt;
The [[AIG Asymmetric Warrior ASW338LM]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;ASW338&amp;quot; and fitted with a 5-round magazine and silencer. Currently it is only available to European players.&lt;br /&gt;
[[file:ASW338LM338SR.jpg|thumb|none|350px|AIG Asymmetric Warrior ASW338LM - .338 Lapua Magnum.]]&lt;br /&gt;
[[file:AVA AIG Asymmetric Warrior ASW338LM holding.jpg|thumb|none|600px|The player holds the &amp;quot;AIG Asymmetric Warrior ASW338LM&amp;quot;.]]&lt;br /&gt;
[[file:AVA AIG Asymmetric Warrior ASW338LM reloading.jpg|thumb|none|600px|The player reloads &amp;quot;AIG Asymmetric Warrior ASW338LM&amp;quot;.]]&lt;br /&gt;
[[file:AVA aws.338 world.jpg|thumb|none|600px|World model of &amp;quot;AIG Asymmetric Warrior ASW338LM&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
In AI Annihilation maps, a female NPC 'leader' character will randomly spawn after a period of time, the 'leader' armed with a [[Barrett M82A1M]], referred to as an &amp;quot;M82A3 Barret&amp;quot; in-game. It can be picked up and used by other players after the 'leader' is killed. When not in use, an icon will appear on-screen showing players where the weapon is so they can find and use it. It holds 20 rounds per magazine (twice the magazine capacity of the real M82A1M), with an infinite amount of reloads.&lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[file:AVABarrett.JPG|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
[[file:AVA barret reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M82A1M&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 Tactical==&lt;br /&gt;
The [[Blaser R93 Tactical]] appears in the game as an unlockable weapon. It is fitted with a Harris bipod.&lt;br /&gt;
[[file:Blaser R93 Tactical (LSR1).jpg|thumb|none|350px|Blaser R93 Tactical - 7.62x51mm]]&lt;br /&gt;
[[file:AVABlaser93.JPG|thumb|none|600px|The player holds the &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:AVA Blaser R93 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:AVA blaser r93 world.jpg|thumb|none|600px|World model of &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]].&lt;br /&gt;
[[file:DTASRS.jpg|thumb|none|350px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision GmbH DSR-1 Sniper Rifle==&lt;br /&gt;
The [[DSR-1 sniper rifle|DSR-Precision GmbH DSR-1 Sniper Rifle]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;DSR-1&amp;quot;.&lt;br /&gt;
[[file:Dsr1.jpg|thumb|none|350px|DSR-Precision GmbH DSR-1 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVADSR1.JPG|thumb|none|600px|The player holds the &amp;quot;DSR-Precision GmbH DSR-1 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[file:AVA DSR-1 Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads &amp;quot;DSR-Precision GmbH DSR-1 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[file:AVA dsr-1 world.jpg|thumb|none|600px|World model of &amp;quot;DSR-Precision GmbH DSR-1 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
The [[FN Ballista]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|none|350px|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] appears in the game as an unlockable weapon (currently only available to players in South Korea), referred to in-game as the &amp;quot;HK417 Sniper&amp;quot;. It features a 20-inch barrel, suppressor, scope, and Harris bipod.&lt;br /&gt;
[[file:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 with 20-inch barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK417&amp;quot;.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch HK417 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK417&amp;quot;.]]&lt;br /&gt;
[[file:AVA hk417 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch HK417&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90A1]] appears in the game as an unlockable weapon. Despite being modeled with a 20-round magazine, it only holds 5 rounds per magazine. The Mod 0 variant has a different default scope.&lt;br /&gt;
[[file:HKMSG90A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVAMSG90.JPG|thumb|none|600px|Holding the MSG90A1.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch MSG90A1 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AVA MSG90A1 MOD 0 world.jpg|thumb|none|600px|World model of the &amp;quot;MSG90A1 MOD 0&amp;quot;, an upgraded variant with a different default scope (which in this case has been modified back to the original non-upgraded scope).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper Rifle==&lt;br /&gt;
The [[Galil Sniper Rifle|IMI Galil Sniper rifle]] appears in the game as an unlockable weapon. An interesting note about this weapon is that the reticle is identical to that of the PSO-1 scope used on the Dragunov and VSS, despite this weapon not using that scope. The handguard also appears to have the ribbed design as seen on the [[Galil ARM]] as opposed to the relatively smooth handguard on the Galil Sniper.&lt;br /&gt;
[[file:Galil-sniper-1.jpg|thumb|none|350px|IMI Galil Sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVAGalilSniper.JPG|thumb|none|600px|The player holds the &amp;quot;IMI Galil Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[file:AVA Galil Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Galil Sniper Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI SR-99 Sniper Rifle==&lt;br /&gt;
The [[Galil#SR-99|IMI SR-99 Sniper Rifle]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;IMI99SR&amp;quot;.&lt;br /&gt;
[[file:SR-99copy.jpg|thumb|none|350px|IMI SR-99 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVASR99.JPG|thumb|none|600px|The player holds the &amp;quot;IMI SR-99 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[file:AVA SR-99 Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads &amp;quot;IMI SR-99 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[file:AVA imi99sr world.jpg|thumb|none|600px|World model of &amp;quot;IMI SR-99 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[SV-98]] appears in the game as the starting weapon for the Sniper class.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|350px|SV-98 - 7.62x54mm R.]]&lt;br /&gt;
[[file:AVASV98.JPG|thumb|none|600px|The player holds the &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
[[file:AVA sv96 world.jpg|thumb|none|600px|World model of &amp;quot;SV-98&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-S Dragunov==&lt;br /&gt;
The [[SVD Dragunov]].&lt;br /&gt;
[[file:SVD-S-Rifle.jpg|thumb|none|350px|SVD-S Dragunov - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as an unlockable weapon. It features the synthetic furniture used on newer production SVD models, and lacks a bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg‎|thumb|none|350px|Tiger Carbine with synthetic furniture used on later production military SVDs - 7.62x54mm R]]&lt;br /&gt;
[[file:AVASVD.JPG|thumb|none|600px|First-person view.]]&lt;br /&gt;
[[file:AVA SVD Dragunov reloading.jpg|thumb|none|600px|Reload.]]&lt;br /&gt;
[[file:AVA svd world.jpg|thumb|none|600px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==SVK==&lt;br /&gt;
The [[Chukavin SVCh|Kalashnikov SVK]] was added under the name &amp;quot;SVD Battle Rifle&amp;quot;.&lt;br /&gt;
[[File:SVK.jpg|thumb|none|350px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
The [[SVU Dragunov|SVU-AS Dragunov]].&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|350px|SVU-AS Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;Knights SR25&amp;quot;. It lacks the suppressor typically mounted on this rifle and features a RIS handguard.&lt;br /&gt;
[[file:Knights-Armament-SR-25-Mk11-Mod-0Unsuppressed.jpg|thumb|none|350px|Knight's Armament SR-25 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVASR25.JPG|thumb|none|600px|The player holds the &amp;quot;Knight's Armament SR-25&amp;quot;.]]&lt;br /&gt;
[[file:AVA Knight's Armament SR-25 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Knight's Armament SR-25&amp;quot;.]]&lt;br /&gt;
[[file:AVA sr-25 world.jpg|thumb|none|600px|World model of &amp;quot;Knight's Armament SR-25&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5 Sniper Rifle==&lt;br /&gt;
the [[M40A5 Sniper Rifle]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;M40A5&amp;quot;.&lt;br /&gt;
[[file:M40A5.jpg|thumb|none|350px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVA M40A5 holding.jpg||thumb|none|600px|The player holds the &amp;quot;M40A5 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[file:AVA M40A5 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;M40A5 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[file:AVA M40A5 world.jpg|thumb|none|600px|World model of &amp;quot;M40A5 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
The [[Knight's Armament SR-25|M110 SASS]].&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MAS FR F2==&lt;br /&gt;
The [[MAS FR F2]] appears in the game as an unlockable weapon, referred to as the &amp;quot;FR-F2&amp;quot; in-game.&lt;br /&gt;
[[file:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with magazine removed and bolt opened 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVAFRF2.JPG|thumb|none|600px|The player holds the &amp;quot;MAS FR F2&amp;quot;.]]&lt;br /&gt;
[[file:AVA MAS FR F2 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;MAS FR F2&amp;quot;.]]&lt;br /&gt;
[[file:AVA fr-f2 world.jpg|thumb|none|600px|World model of &amp;quot;MAS FR F2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PGM Mini-Hecate==&lt;br /&gt;
The [[PGM Mini-Hecate]] appears in the game as an unlockable weapon, referred to as the &amp;quot;PGM.338&amp;quot; in-game.&lt;br /&gt;
[[file:PGM 338.jpg|thumb|none|350px|PGM Mini-Hecate - .338 Lapua Magnum.]]&lt;br /&gt;
[[file:AVAPGM338.JPG|thumb|none|600px|The player holds the &amp;quot;PGM Mini-Hecate&amp;quot;.]]&lt;br /&gt;
[[file:AVA pgm338 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;PGM Mini-Hecate&amp;quot;.]]&lt;br /&gt;
[[file:AVA pgm338 world.jpg|thumb|none|599px|World model of &amp;quot;PGM Mini-Hecate&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24 Sniper Rifle==&lt;br /&gt;
The [[M24 Sniper Weapon System|Remington M24 Sniper Rifle]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;M24&amp;quot;. It features a custom paint job on the stock.&lt;br /&gt;
[[file:M24.jpg|thumb|none|350px|Remington M24 Sniper Rifle with Harris bipod - .300 Winchester Magnum.]]&lt;br /&gt;
[[file:AVAM24Sniper.JPG|thumb|none|600px|The player holds the &amp;quot;Remington M24 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[file:AVA M24 Sniper Rifle relloading.jpg|thumb|none|600px|The player reloads &amp;quot;Remington M24 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[file:AVA m24 world.jpg|thumb|none|600px|World model of &amp;quot;Remington M24 Sniper Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unique Alpine TPG-1==&lt;br /&gt;
The [[Unique Alpine TPG-1]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;TPG1&amp;quot;. It features a custom paint job on the handguard and stock, and a stainless steel barrel, bolt, and charging handle. It also appears in the portion of the tutorial mission covering Sniper training.&lt;br /&gt;
[[file:TPG1.jpg|thumb|none|350px|Unique Alpine TPG-1 with Harris bipod - .338 Lapua Magnum.]]&lt;br /&gt;
[[file:AVATPG1.JPG|thumb|none|600px|The player holds the &amp;quot;Unique Alpine TPG-1&amp;quot;.]]&lt;br /&gt;
[[file:AVA Unique Alpine TPG-1 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Unique Alpine TPG-1&amp;quot;.]]&lt;br /&gt;
[[file:AVA tpg1 world.jpg|thumb|none|600px|World model of &amp;quot;Unique Alpine TPG-1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR-RI==&lt;br /&gt;
The [[M14 EBR-RI]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;M14EBR&amp;quot;. It is treated as a battle rifle instead of a sniper rifle and is issued to the Rifleman class. It features an EOTech red dot sight, M68 Aimpoint red dot scope, or ACOG scope and full auto fire mode.&lt;br /&gt;
[[file:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVAM39EMR.JPG|thumb|none|600px|The player holds the &amp;quot;M14 EBR-RI&amp;quot;.]]&lt;br /&gt;
[[file:AVA M39 Enhanced Marksman Rifle reloading.jpg|thumb|none|600px|The player reloads &amp;quot;M14 EBR-RI&amp;quot;.]]&lt;br /&gt;
[[file:AVA m14ebr world.jpg|thumb|none|600px|World model of &amp;quot;M14 EBR-RI&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] appears in the game as an unlockable weapon.&lt;br /&gt;
[[file:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVAWA2000.JPG|thumb|none|600px|The player holds the &amp;quot;Walther WA 2000&amp;quot;.]]&lt;br /&gt;
[[file:AVA wa-2000 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Walther WA 2000&amp;quot;.]]&lt;br /&gt;
[[file:AVA wa-2000 world.jpg|thumb|none|600px|World model of &amp;quot;Walther WA 2000&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;VSS&amp;quot;. It features an integral suppressor and is the only sniper rifle in the game that fires in full auto.&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:AVAVSS.JPG|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:AVA VSS Vintorez reloading.jpg|thumb|none|600px|The player reloads &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k Sniper==&lt;br /&gt;
The sniper version of the [[Karabiner 98k]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;KAR98K&amp;quot;. It features a hooded front sight and Zeiss ZF42 scope.&lt;br /&gt;
[[file:Tur3.jpg|thumb|none|350px|Karabiner 98k 7.92x57mm Mauser with hooded front sight and Zeiss ZF42 scope]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30 Sniper==&lt;br /&gt;
The sniper version of the [[Mosin-Nagant M91/30]] appears in the game as an unlockable weapon, complete with PU scope.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper - 7.62x54mm R]]&lt;br /&gt;
[[file:AVA mosin nagant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin-Nagant M91/30 Sniper&amp;quot;.]]&lt;br /&gt;
[[file:AVA mosin nagant reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin-Nagant M91/30 Sniper&amp;quot;.]]&lt;br /&gt;
[[file:AVA_mosin_world.jpg|thumb|none|600px|World model of &amp;quot;Mosin-Nagant M91/30 Sniper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4KE==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4|Heckler &amp;amp; Koch MG4KE]] appears in the game as an unlockable weapon for the Rifleman class, and is thus far the only machine gun that can be used on a permanent basis regardless of map or game mode. It feeds from a 70-round ammo drum (despite being modeled with a 200-round M249 ammo box) and can be fitted with the G36V-style export carry handle/scope assembly. It has an unusually slow rate of fire compared to the real MG4KE; players with good trigger discipline can actually squeeze off single rounds as if firing a semi-auto weapon.&lt;br /&gt;
[[file:MG4KE.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm]]&lt;br /&gt;
[[file:AVAMG4KE.JPG|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MG4KE&amp;quot;.]]&lt;br /&gt;
[[file:AVA Heckler &amp;amp; Koch MG4KE reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MG4KE&amp;quot;.]]&lt;br /&gt;
[[file:AVA mg4ke world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch MG4KE&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
In some AI Annihilation maps, a 'leader' character will randomly spawn, the 'leader' armed with an [[M249 SAW]] which can be picked up and used after the 'leader' is killed. The weapon has a custom tiger-stripe paint scheme on the handguard and feed tray cover and holds 50 rounds (despite being modeled with a 200-round drum). On Escape maps, players can find and use a SAW without the paint scheme which holds 100 round (again in a 200-round drum). In some Infection maps, players can find a SAW with a leopard-print paint scheme on the handguard and feed tray cover.&lt;br /&gt;
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[file:AVASAW.JPG|thumb|none|600px|Holding the M249 with the red Tiger-stripe paint scheme.]]&lt;br /&gt;
[[file:AVA m249 reloading.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AVA m249 red tiger world.jpg|thumb|none|600px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]] was added to the game in a 2020 update.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|350px|SIG-Sauer MG 338 - .338 Norma Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==MG3A1 Machine Gun==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#MG3|MG3A1 machine gun]] appears in the game mounted on Leopard 2A6 tanks the player is tasked with protecting on &amp;quot;Escort&amp;quot; maps. The player can man the Loader's station and use the MG3A1 to engage enemy infantry attacking the tank. It is also the only weapon in the game that is operated from a third-person perspective.&lt;br /&gt;
&lt;br /&gt;
[[file:MG 3.jpg|thumb|none|350px|MG3A1 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[file:AVA mg3 world 1.jpg|thumb|none|600px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Alliance of Valiant Arms'']]&lt;br /&gt;
[[file:AVA mg3 world 2.jpg|thumb|none|600px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Alliance of Valiant Arms'']]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
&lt;br /&gt;
On the map &amp;quot;Barricade&amp;quot;, a win by the Neo-Russian Federation (NRF) faction will trigger a pair of Mi-24 Hind-D helicopters to descend upon the map, the choppers armed with their [[Yakushev-Borzov Yak-B]] guns, though these weapons are not playable.&lt;br /&gt;
&lt;br /&gt;
[[file:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
On some maps, the player can see parked BMP-3's armed with a [[Shipunov 2A42]] mounted alongside the main 100mm gun, though the vehicle and its' weapons are unplayable.&lt;br /&gt;
&lt;br /&gt;
[[file:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[file:AVA2A42BMP3.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BMP-3 in ''Alliance of Valiant Arms'']]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
On some maps, the player can see MOWAG Piranha armored personnel carriers, the APC's armed with a dual weapon system similar to that on the AAV7A1, complete with a [[Browning M2HB|Browning M2HB heavy machine gun]]. The vehicles and their weapons however cannot be manned by the player.&lt;br /&gt;
&lt;br /&gt;
[[file:BrowningM2_plain.jpg|thumb|none|350px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[file:AVAAPC.JPG|thumb|none|600px|A Browning M2HB heavy machine gun (left) mounted on MOWAG Piranha in ''Alliance of Valiant Arms'']]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as the second of the two weapons mounted on the aforementioned Piranha APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[file:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher 40mm in vehicle mounting]]&lt;br /&gt;
[[file:AVAAPC.JPG|thumb|none|600px|A Mk 19 grenade launcher (right) mounted on a MOWAG Piranha in ''Alliance of Valiant Arms'']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears in the game in &amp;quot;Escort&amp;quot; maps stored in lockers at strategic points throughout the map. The in-game RPG-7 is fitted with a PGO-7 scope (with a red dot added to the reticle to show point of aim) and can disable the Leopard 2A6 tank with two PG-7VM rockets, even to the frontal armor, something which would be highly unlikely in real life. The rockets also fly much slower than those fired by the real RPG-7. When using this weapon, the player's movement speed (particularly when sprinting) is significantly reduced.&lt;br /&gt;
[[file:Rpg-7.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:AVARPG7.JPG|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:AVA rpg-7 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:AVA rpg-7 world.jpg|thumb|none|600px|World model of &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears in the game as the default hand grenade. It also appears in the tutorial mission when the player is trained to use hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:AVAM67Frag.JPG|thumb|none|600px|An M67 hand grenade in ''Alliance of Valiant Arms'']]&lt;br /&gt;
&lt;br /&gt;
==MK3 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[MK3 offensive hand grenade]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;MK3A2&amp;quot;. It is actually slightly less effective than the M67 mentioned above; having a shorter effective range when thrown, though it has a shorter fuse, giving enemies less time to escape the blast zone before the grenade detonates, improving the likelihood of a kill.&lt;br /&gt;
&lt;br /&gt;
[[file:MK3A2.jpg|thumb|none|150px|MK3 offensive hand grenade]]&lt;br /&gt;
[[file:AVAMK3A2Frag.JPG|thumb|none|600px|A MK3 hand grenade in ''Alliance of Valiant Arms'']]&lt;br /&gt;
&lt;br /&gt;
==M116A1 Training Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M116A1 training grenade]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;M116A1 Flash Bang&amp;quot; with a black body with yellow markings. Despite the weapon only being used as a training aid in exercises in real life, the game treats it as a frontline weapon. Players caught by the blast of the grenade will be temporarily blinded and unable to defend themselves until the effects wear off.&lt;br /&gt;
&lt;br /&gt;
[[file:m116a1-grenade.jpg|thumb|none|151px|M116A1 training grenade modified for M201-series fuze, minus pin and safety lever.]]&lt;br /&gt;
[[file:AVAM116Flash.JPG|thumb|none|600px|An M116A1 training grenade in ''Alliance of Valiant Arms'']]&lt;br /&gt;
&lt;br /&gt;
==AN/M8 HC smoke grenade==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 HC smoke grenade]] appears in the game as an unlockable weapon, referred to in-game as the &amp;quot;AN/M8 HC&amp;quot;. It produces thick clouds of white smoke when thrown, which are effective at concealing the players' movements from the enemy.&lt;br /&gt;
&lt;br /&gt;
[[file:AN-M8.jpg|thumb|none|150px|AN/M8 smoke grenade]]&lt;br /&gt;
[[file:AVAM8Smoke.JPG|thumb|none|600px|An AN/M8 smoke grenade in ''Alliance of Valiant Arms'']]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] appears in the game as an unlockable weapon, the player able to choose from yellow, red, blue, or purple smoke when purchasing it. It functions the same as the AN/M8 mentioned above, but releases colored smoke instead of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:AVAM18Smoke.JPG|thumb|none|600px|An M18 smoke grenade in ''Alliance of Valiant Arms'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Korean Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_series&amp;diff=1513689</id>
		<title>CZ Scorpion Evo 3 series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_series&amp;diff=1513689"/>
		<updated>2022-08-08T15:19:45Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* Television */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''CZ Scorpion Evo 3''' is a Czech submachine gun manufactured by  [[CZ|Česká zbrojovka Uherský Brod]]. The original CZ Scorpion Evo 3 A was released in 2009 and was a modified version of the Laugo series of Slovakian submachine guns which culminated with the Laugo M8A. Despite the similar name it bears no mechanical relation to the [[Sa. Vz.61 Skorpion]] previously manufactured by CZ, however the intent of the name is that the original Vz.61 was the Evo 1, the failed 9x19mm Vz.68 prototype was the Evo 2, and the Evo 3 is the successor design.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Laugo M8A=&lt;br /&gt;
[[File:CZ Scorpion Evo 3.jpg|thumb|right|400px|Laugo M8A, right side - 9x19mm]]&lt;br /&gt;
[[File:EVO 3.jpg|thumb|right|400px|Laugo M8A, left side - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Laugo M8A''' was the final version of the Laugo submachine gun and was used as the prototype version of the Scorpion Evo 3. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Slovakia&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto, Full-auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title|Laugo M8A}}&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || EVO-3|| w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Infestation: Survivor Stories]] ||EVO-3 ||  w/ various attachments  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ Scorpion Evo 3=&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|right|400px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|right|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Evo 3 S1.jpg|thumb|right|400px|CZ Scorpion Evo 3 S1 - 9x19mm. This is the civilian variant of the A1, which can be differentiated by its lack of the full-auto and burst positions on the fire selector.]]&lt;br /&gt;
The '''CZ Scorpion Evo 3''' is the modified form of the Laugo M8A which was released in 2009. The original fully automatic variant is the '''CZ Scorpion Evo 3 A''', whilst the civillian semi-auto only version is the '''CZ Scorpion Evo 3 S'''. Before long new variants of both were introduced designated as the '''Evo 3 A1''' and '''Evo 3 S1''' respectively, with improvements including new CZ manufactured iron sights, an enlarged selector, a recontoured magazine release, a more squared off and less hooked bolt handle, a strengthened rear sling point, removal of the rear sling slot, a magnet to retain the folding stock, and a new design of magazine with witness windows. However it should be noted that early version of the civillian S1 used a combination of original and improved parts in order to use up existing stocks so distinguishing between an S and S1 model can be difficult without seeing the receiver markings.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Czech Republic&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.77}} with full magazine&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|660}} with stock extended, {{convert|mm|410}} with stock folded&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|196}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 20 or 30 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto, 3-round burst, Full-auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title|CZ Scorpion Evo 3}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 4: Moving Target]]'' || [[Summer Rae]] || Rachel Dawes || A with EOTech sight and weaponlight  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fate of the Furious]]'' || || || S1 Pistol; seen in armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Assassin]]'' || [[Dylan O'Brien]] || Mitch Rapp || A with EOTech sight || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragged Across Concrete]]''||||bank robbers|| S ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyscraper]]'' || [[Roland Møller]] || Kores Botha || A1 fitted with A type iron sights || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The Devil's Men]]''||||guards|| A ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || Guard || S1; also seen in armory with SBTEVO brace || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]] || [[Dwayne Johnson]] || Luke Hobbs || A || rowspan=&amp;quot;3&amp;quot;|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Statham]] || Deckard Shaw || A&lt;br /&gt;
|-&lt;br /&gt;
| [[Eiza González]] || Margarita || A&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Bridges]]'' || [[Taylor Kitsch]] || Raymond Jackson || S1 with suppressor and backwards iron sights  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Black Widow (2021)|Black Widow]]''|| ||Red Room operatives || A with red dot sights || rowspan=3 | 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Rachel Weisz]] ||  	Melina Vostokoff||A with [[M203 Grenade Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ||  	||seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Strike Back - Season 4|Strike Back]] || [[Robson Green]] || Lt. Col. Philip Locke || S1 (early model) with C-More Railway red dot sight / S04E09 || rowspan=&amp;quot;3&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Milauna Jackson]] || DEA Special Agent Kim Martinez || S1 (early model) with  Aimpoint Micro T-1 red dot sight / S04E09&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Lukes]] || Sgt. Julia Richmond || S1 (early model) with  Aimpoint Micro T-1 red dot sight / S04E10&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arrow - Season 2|Arrow]] ||  || Henchmen || A / &amp;quot;State v. Queen&amp;quot; (S02E09) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 4|Falling Skies]] ||[[Maxim Knight]] || Matt Mason || A || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth]]''||  || URNA (Czech SWAT) || A || 2015-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 7]] ||  || Female Hilltop member || S1 / &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Walking Dead - Season 8]] ||  || Savior member || S1 / &amp;quot;Mercy&amp;quot; (S8E01) || rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
|  || Scavenger member || S1 / &amp;quot;Time For After&amp;quot; (S8E07)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 13]]'' || David Hadyn-Jones || Arthur Ketch || A1 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I. - Season 2]]''|| ||mercenaries|| S1 / &amp;quot;Knight Lasts Forever&amp;quot; (S2E03) || rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Jay Hernandez]] || Thomas Magnum || S1 with IA Suppressor / &amp;quot;Desperate Measures&amp;quot; (S2E12)&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|||| Latvian police officer ||A / &amp;quot;Truth&amp;quot; (S1E05)||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawkeye]]'' ||  || Tracksuit Mafia member ||A / &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01)|| 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;Scorpion EVO3&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Scorpion EVO3A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || &amp;quot;Skorpion&amp;quot; || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;SCORPION EVO 3&amp;quot; || w/ various attachments  || Czech Armed Forces DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA III]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Skorpion EVO&amp;quot; || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || &amp;quot;CZ-3A1&amp;quot; || various attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''||&amp;quot;Skorpion Evo 3 A1&amp;quot; ||||added in  Lifeline DLC (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Scorpion Evo 3 A1||ACOG sight, Insight M3 flashlight, FAB-Defence grip and laser sight  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || Scorpion || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || &amp;quot;Deathstalker EVO&amp;quot; || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Scorpion EVO A1 || CZ magazine extention, Theta trigger, Picantinny rails || S1 Carbine variant with A1 fire selector &amp;amp; fire modes || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || &amp;quot;EVO3, EVO3 Tactical, EVO3 CQC&amp;quot; || ||Evo 3 A1, Evo 3 S1 (2 variants) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days Gone]]'' || &amp;quot;Stinger&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;CX-9&amp;quot; || || Added in 2021 || 2019&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[CZ]] - A list of all firearms manufactured by CZ. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hawkeye&amp;diff=1513688</id>
		<title>Hawkeye</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hawkeye&amp;diff=1513688"/>
		<updated>2022-08-08T15:19:18Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name=''Hawkeye''&lt;br /&gt;
|picture = Hawkeye S1 Poster.jpg&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|language = English &amp;lt;br&amp;gt; Russian &amp;lt;br&amp;gt; Polish  &amp;lt;br&amp;gt; Spanish  &amp;lt;br&amp;gt; German&lt;br /&gt;
|channel =  [[Disney+]]&lt;br /&gt;
|genre = Action &amp;lt;br&amp;gt; Drama&lt;br /&gt;
|creator = Jonathan Igla (Showrunner) &amp;lt;br&amp;gt; Rhys Thomas, Bert, Bertie (Directors)&lt;br /&gt;
|dates = 2021&lt;br /&gt;
|episodes =6&lt;br /&gt;
|character1=Clint Barton/Hawkeye/Ronin&lt;br /&gt;
|actor1=[[Jeremy Renner]]&lt;br /&gt;
|character2=Kate Bishop/Hawkeye&lt;br /&gt;
|actor2=[[Hailee Steinfeld]]&lt;br /&gt;
|character3=Maya Lopez&lt;br /&gt;
|actor3=[[Alaqua Cox]]&lt;br /&gt;
|character4=Kazi Kazimierczak&lt;br /&gt;
|actor4=[[Fra Fee]]&lt;br /&gt;
|character5=Jack Duquesne&lt;br /&gt;
|actor5=Tony Dalton&lt;br /&gt;
|character6=Eleanor Bishop&lt;br /&gt;
|actor6=[[Vera Farmiga]]&lt;br /&gt;
|character7=Wilson Fisk/Kingpin&lt;br /&gt;
|actor7=[[Vincent D'Onofrio]]&lt;br /&gt;
|character8=Yelena Belova&lt;br /&gt;
|actor8=[[Florence Pugh]]&lt;br /&gt;
|character9=Ivan Banionis&lt;br /&gt;
|actor9=[[Aleks Paunovic]]&lt;br /&gt;
|character10=Laura Barton/Agent 19&lt;br /&gt;
|actor10=Linda Cardellini&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Hawkeye''''' is an original streaming superhero series based on Marvel Comics. The series follows 22-year-old Kate Bishop, a college student with proficient bow and sword skills learned since childhood. When Kate inadvertently dons Ronin's suit, she falls under the scrutiny of a criminal organization known as ''Tracksuit Mafia (TSM)'', which has long wanted to get even with the infamous vigilante. Upon learning of this, Clint Barton teams up with Kate to stop the bandits. ''Hawkeye'' is the sixth television series of Phase Four of the [[Marvel Cinematic Universe]] and is produced by Marvel Studios and premiered on the streaming service [[Disney+]] in November of 2021.&lt;br /&gt;
&lt;br /&gt;
''An alternative poster and other additional materials can be seen in the [[ Talk:Hawkeye|discussion page]].''&lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Due to a continuity error, in one scene, a Tracksuit Mafia member shoots a [[Beretta 92FS]] in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01), although he used the [[Glock 17]] with stainless slide all the time. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E01 12.jpg|thumb|none|600px|The criminal shoots Ronin through the wine cabinet.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
One of the Tracksuit Mafia members is armed with what appears to be a [[Beretta 92FS Inox]] pistol during Clint's abduction in &amp;quot;Hide and Seek&amp;quot; (S1E02). The [[Beretta 92FS Inox]] is also used by Enrique ([[Carlos Navarro]]) in the same episode and later in &amp;quot;Echoes&amp;quot; (S1E03). He holds it first in the main hall, threatening with a prisoner, and then while searching for the escaped Hawkeye in a warehouse. On the bridge, Enrique is also involved in a shootout with the fugitives. He briefly holds the gun in &amp;quot;So This is Chrismas?&amp;quot; (S1E06), but Jack quickly knocks him out. At least one mafia member is armed with the same guns, notable seen when the Tracksuit reinforcements arrive.&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E02 07.jpg|thumb|none|600px|The pistol of an unnamed TSM member is seen at number two.]]&lt;br /&gt;
[[File:Hawkeye S1E02 11.jpg|thumb|none|600px|Enrique points his Beretta at Clint in &amp;quot;Hide and Seek&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Hawkeye S1E02 16.jpg|thumb|none|600px|Like everyone else, he lowers the gun on Kate when she breaks the roof and falls.]]&lt;br /&gt;
[[File:Hawkeye S1E03 10.jpg|thumb|none|600px|''-Cálmate, bro. Cálmate''. &amp;lt;br&amp;gt; Enrique tries to calm Tomas, who is angry over a quarrel with a girlfriend. At this moment, his Beretta Inox is seen tucked into the pants.]]&lt;br /&gt;
[[File:Hawkeye S1E03 02.jpg|thumb|none|600px|He draws a pistol during a small skirmish between Kazi and Maya at the beginning of &amp;quot;Echoes&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:Hawkeye S1E03 03.jpg|thumb|none|600px|Enrique ([[Carlos Navarro]]) holds his [[Beretta 92FS Inox]] looking for the escaped Clint Barton.]]&lt;br /&gt;
[[File:Hawkeye S1E03 35.jpg|thumb|none|600px|The whole TSM team with pistols on the bridge. Enrique with his Beretta is seen on the far left.]]&lt;br /&gt;
[[File:Hawkeye S1E03 37.jpg|thumb|none|600px|They lost sight of Hawkeye and Kate.]]&lt;br /&gt;
[[File:Hawkeye S1E06 23.jpg|thumb|none|600px|''-I got you now, bro'' &amp;lt;br&amp;gt; Enrique takes aim at an unarmed Kate during the battle at Rockefeller Center in &amp;quot;So This is Chrismas?&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:Hawkeye S1E06 37.jpg|thumb|none|600px|The TSMer with Beretta gets out of the truck.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92 Centurion Inox==&lt;br /&gt;
One of the Tracksuit Mafia members is armed with what appears to be a [[Beretta 92 Centurion Inox]] as mafia reinforcements arrive during the battle in &amp;quot;So This is Chrismas?&amp;quot; (S1E06). &lt;br /&gt;
[[File:Beretta Centurion Inox.jpg|thumb|none|300px|Beretta 92 Centurion Inox - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E06 34.jpg|thumb|none|600px|The armed man jumps out of the truck.]]&lt;br /&gt;
[[File:Hawkeye S1E06 36.jpg|thumb|none|600px|He exits the truck when the Mafia requests cover.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 8000 Cougar==	&lt;br /&gt;
Maya Lopez ([[Alaqua Cox]]) is armed with a [[Beretta 8000 Cougar]] pistol and first uses it in &amp;quot;Echoes&amp;quot; (S1E03) when Clint and Kate's car gets stuck in a traffic jam on a Manhattan Bridge. She opens fire with her mates, but only hits the Chrysler Brougham they have left behind. After the archers escape from the bridge, Maya hides the gun and orders the others to find them. In &amp;quot;Ronin&amp;quot; (S1E05), Maya pulls out her pistol and tries to shoot the Ronin, but misses all the time until her pistol runs out, after which it is kicked out of her hands. But in the season finale &amp;quot;So This Is Christmas?&amp;quot; (S1E06), Maya takes a second pistol and carries both in holsters on her belt. Encountering a wounded Wilson Fisk/Kingpin ([[Vincent D'Onofrio]]) in an alley, she pulls her gun from and shoots her surrogate uncle. &lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|300px|Beretta 8000 Cougar F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E03 33.jpg|thumb|none|600px|In &amp;quot;Echoes&amp;quot; (S1E03), Maya ([[Alaqua Cox]]) shifts the pistol to other hand to signal a ceasefire.]]&lt;br /&gt;
[[File:Hawkeye S1E03 04 .jpg|thumb|none|600px|She continues to shoot as the archers escape on the grapple hook.]]&lt;br /&gt;
[[File:Hawkeye S1E03 05.jpg|thumb|none|600px|The angry boss orders the others to urgently find the fugitives. Note the non exposed slide and large disassembly lever here next to the hooked trigger guard.]]&lt;br /&gt;
[[File:Hawkeye S1E05 18.jpg|thumb|none|600px|Deaf Lopez, not hearing Ronin attacking her subordinates, draws out the Cougar and shoots near the end of &amp;quot;Ronin&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:Hawkeye S1E05 19.jpg|thumb|none|600px|But soon she is left with an empty pistol.]]&lt;br /&gt;
[[File:Hawkeye S1E06 50.jpg|thumb|none|600px|Maya listens to Kazi in &amp;quot;So This is Christmas?&amp;quot; (S1E06). From that moment on, she carries two pistols.]]&lt;br /&gt;
[[File:Hawkeye S1E06 53.jpg|thumb|none|600px|The grip is seen during the fight between former best friends Kazi and Maya.]]&lt;br /&gt;
[[File:Hawkeye S1E06 54.jpg|thumb|none|600px|And a defocused close-up.]]&lt;br /&gt;
[[File:Hawkeye S1E06 57.jpg|thumb|none|600px|Maya reveals to the Kingpin that she is not here to help him.]]&lt;br /&gt;
[[File:Hawkeye S1E06 58.jpg|thumb|none|600px|''-Maya. You and I... We're family. Sometimes family doesn't see eye to eye...'' &amp;lt;br&amp;gt; Wilson tries to convince Maya not to kill him.]]&lt;br /&gt;
[[File:Hawkeye S1E06 59.jpg|thumb|none|600px|But she is unshakable and shoots him.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
One of the Tracksuit Mafia members, Tomas ([[Piotr Adamczyk]]) is armed with a [[Colt M1911A1]] pistol with the extended hammer. He points the gun at Clint and then at Kate as both are captured by the TS Mafia in &amp;quot;Hide and Seek&amp;quot; (S1E02). At the beginning of &amp;quot;Echoes&amp;quot; (S1E03), the pistol is seen tucked into his pants. An unnamed Tracksuit Mafia member is armed with what appears to be a similar 1911 during Clint's escape in the same episode. During the car chase, Tomas tries several times to shoot from the car, but he fails. The TSM member is armed with what appears to be a [[Colt M1911A1]] in &amp;quot;Ronin&amp;quot; (S1E05) during Maya and Ronin's meeting at the ''Fat Man Used Cars'' lot. In &amp;quot;So This is Chrismas?&amp;quot; (S1E06), Kate disarms Tomas, briefly talking about his conflict with his girlfriend, and knocks him out. &lt;br /&gt;
[[File:M1911A1USAF.jpg|thumb|none|300px|Colt M1911A1 with black grips- .45 ACP]]&lt;br /&gt;
[[File:Hawkeye S1E02 11.jpg|thumb|none|600px|Tomas aims his 1911 at Barton at the end of &amp;quot;Hide and Seek&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Hawkeye S1E02 15.jpg|thumb|none|600px|He lowers the gun briefly when everyone finds Kate.]]&lt;br /&gt;
[[File:Hawkeye S1E02 18.jpg|thumb|none|600px|With both archers disarmed and tied up, Tomas tucked the pistol into his pants.]]&lt;br /&gt;
[[File:Hawkeye S1E03 11.jpg|thumb|none|600px|Tomas's gun is seen during the talk with his girlfriend Karina on the phone at the beginning of &amp;quot;Echoes&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:Hawkeye S1E03 25.jpg|thumb|none|600px|The gun flies out of the hands of the TSM member when an arrow hits him.]]&lt;br /&gt;
[[File:Hawkeye S1E03 28.jpg|thumb|none|600px|Tomas leans out of the car window to shoot Kate, but her car turns abruptly into the tree market.]]&lt;br /&gt;
[[File:Hawkeye S1E03 06.jpg|thumb|none|600px|Kate steals her bow while Tomas tries to shoot Hawkeye with his pistol. Note the extended hammer, extended slide stop, black grip, sights, and straight slide serrations of the pistol.]]&lt;br /&gt;
[[File:Hawkeye S1E03 37.jpg|thumb|none|600px|He lowers the gun after Kate and Clint escape.]]&lt;br /&gt;
[[File:Hawkeye S1E05 13.jpg|thumb|none|600px|In &amp;quot;Ronin&amp;quot; (S1E05), the gunman slowly sneaks between the cars, ambushing Ronin.]]&lt;br /&gt;
[[File:Hawkeye S1E06 22.jpg|thumb|none|600px|Kate tries to disarm Tomas during the battle at Rockefeller Center in &amp;quot;So This is Chrismas?&amp;quot; (S1E06).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
One of the Tracksuit Mafia members uses a [[Glock 17]] fitted with a stainless slide during the fight with Ronin at the black market auction in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01). A female TS Mafia member (stuntwoman [[Cara Marie Chooljian]]) points the gun at Hawkeye at the end of &amp;quot;Hide and Seek&amp;quot; (S1E02) when he freed himself from the handcuffs. She later uses it during a car chase in &amp;quot;Echoes&amp;quot; (S1E03). One of Ronin's targets attempts to point what appears to be a [[Glock 17]] at him in the flashback in &amp;quot;Partners, Am I Right?&amp;quot; (S1E04), but the vigilante quickly knocks it out of his hands. Later in the same episode due to a continuity error in the scene where Maya kicks the [[Glock 26]] out of Yelena's hands, it turns into a full-size [[Glock 17]]. One of the TS bandits is armed with a pistol during an ambush at the ''Fat Man Used Cars'' lot in &amp;quot;Ronin&amp;quot; (S1E05). Many TSMers are armed with Glocks during the battle at Rockefeller Center in &amp;quot;So This is Chrismas?&amp;quot; (S1E06). Holstered pistols are also seen on some of the police officers after the battle. &lt;br /&gt;
[[File:Glock 17 with stainless slide.jpg|thumb|none|300px|Glock 17 with stainless steel slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E01 13.jpg|thumb|none|600px|The [[Glock 17]] pistol is seen during the robbery in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:Hawkeye S1E01 14.jpg|thumb|none|600px|During the fight, he also briefly points the gun at Ronin.]]&lt;br /&gt;
[[File:Hawkeye S1E02 10.jpg|thumb|none|600px|The female TS Mafia member (stuntwoman [[Cara Marie Chooljian]], in the background) aims her gun at Hawkeye in &amp;quot;Hide and Seek&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Hawkeye S1E02 14.jpg|thumb|none|600px|She later lowers the gun on the fallen Kate.]]&lt;br /&gt;
[[File:Hawkeye S1E03 27.jpg|thumb|none|600px|The bandits in the truck that overtook the car of the fleeing archers open fire. In this scene, it is almost impossible to see the attackers' pistols, but it is possible to identify the models of two of them thanks to the [[Talk:Hawkeye#Behind_the_Scenes|BTS image]].]]&lt;br /&gt;
[[File:Hawkeye S1E06 39.jpg|thumb|none|600px|Several members of TSM with guns in their hands search for Kate at the Rockefeller Plaza in &amp;quot;So This is Chrismas?&amp;quot; (S1E06). The [[Glock 17]] with a stainless slide is marked with a red circle.]]&lt;br /&gt;
[[File:Hawkeye S1E06 03.jpg|thumb|none|600px|The stainless [[Glock 17]] attached to the flag pole after the electromagnetic arrow is used.]]&lt;br /&gt;
[[File:Hawkeye S1E06 48.jpg|thumb|none|600px|The gun is seen in the hands of the criminal in the falling truck.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17, 3rd Gen - 9x19mm  Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E04 08.jpg|thumb|none|600px|By mistake, Yelena holds the wrong gun in one scene.]]&lt;br /&gt;
[[File:Hawkeye S1E05 14.jpg|thumb|none|600px|A man with a [[Glock 17]] pistol sneaks after Ivan in &amp;quot;Ronin&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:Hawkeye S1E06 31.jpg|thumb|none|600px|The TSMer chasing Clint while shooting in &amp;quot;So This is Chrismas?&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:Hawkeye S1E06 35.jpg|thumb|none|600px|Two more mafia members leave the truck.]]&lt;br /&gt;
[[File:Hawkeye S1E06 60.jpg|thumb|none|600px|The characteristic grip is seen on the belt holster of one of the NYPD police officers when the showdown with the TS Mafia and the shooting ends.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17, 2nd Gen - 9x19mm  Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E04 01.jpg|thumb|none|600px|The criminal tries to defend himself against Ronin, who attacked their van in the flashback in &amp;quot;Partners, Am I Right?&amp;quot; (S1E04).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The Tracksuit Mafia member loses what appears to be a [[Glock 19]] as the flag poles are magnetizing by Hawkeye's arrow in &amp;quot;So This is Chrismas?&amp;quot; (S1E06). &lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|300px|Glock 19, 3rd Gen - 9x19mm  Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E06 44.jpg|thumb|none|600px|In an instant, all mafia units are quickly disarmed. Specifically, the man on the right loses his Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
Yelena Belova ([[Florence Pugh]]) continues to use the standard Black Widows twin [[Glock 26]] pistols with extended magazines. She points it at Kate Bishop when she first meets her during the rooftop brawl in &amp;quot;Partners, Am I Right?&amp;quot; (S1E04). However, Maya descended the zip-line knocks the pistol out of her hands, after which it is thrown from the roof. Yelena and another former Black Widow named Sonya ([[Yssa Mei Panganiban]]) are armed with the [[Glock 26]]s while hunting another Black Widow Ana (Annie Hamilton) in a flashback at the beginning of &amp;quot;Ronin&amp;quot; (S1E05). She uses a pistol in another attempt to kill Clint Barton in &amp;quot;So This is Chrismas?&amp;quot; (S1E06). Sliding down the cable from the upper floors, Yelena shoots several times but misses, and shoots again after landing. Later, at the ice rink, she wants to shoot a battered Clint, but he convinces her don't do this and explains that he is innocent of Natasha's death.  &lt;br /&gt;
[[File:Glock 26 extended mag.jpg|thumb|none|300px|Glock 26 with extended magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E04 07.jpg|thumb|none|600px|Yelena grabs the gun and points at Kate after she lands in &amp;quot;Partners, Am I Right?&amp;quot; (S1E04).]]&lt;br /&gt;
[[File:Hawkeye S1E04 09.jpg|thumb|none|600px|The pistol falls during a fight.]]&lt;br /&gt;
[[File:Hawkeye S1E05 04.jpg|thumb|none|600px|Sonya takes aim at Ana during the invasion of her house at the beginning &amp;quot;Ronin&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:Hawkeye S1E05 03.jpg|thumb|none|600px|Yelena points her pistol at Ana after a brief skirmish.]]&lt;br /&gt;
[[File:Hawkeye S1E05 07.jpg|thumb|none|600px|Close-up of the gun pointed to Ana's head.]]&lt;br /&gt;
[[File:Hawkeye S1E05 06.jpg|thumb|none|600px|The Glock is visible in her holster during a conversation with Ana.]]&lt;br /&gt;
[[File:Hawkeye S1E06 19.jpg|thumb|none|600px|Flying past Barton's window in &amp;quot;So This is Chrismas?&amp;quot; (S1E06), Yelena shoots several times.]]&lt;br /&gt;
[[File:Hawkeye S1E06 20.jpg|thumb|none|600px|The subcompact pistol is clearly seen during her landing.]]&lt;br /&gt;
[[File:Hawkeye S1E06 21.jpg|thumb|none|600px|She fires her [[Glock 26]] at Clint again.]]&lt;br /&gt;
[[File:Hawkeye S1E06 55.jpg|thumb|none|600px|She is about to kill Barton but suddenly stops.]]&lt;br /&gt;
[[File:Hawkeye S1E06 56.jpg|thumb|none|600px|Upon learning the truth, Belova holsters her gun and helps Hawkeye up.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
One of the Tracksuit Mafia members is armed with a two-tone [[Heckler &amp;amp; Koch USP]] pistol during the ambush at Fat Man Used Cars in &amp;quot;Ronin&amp;quot; (S1E05). &lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP with two-tone finish - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E05 16.jpg|thumb|none|600px|Two TSMers with guns are checking the area between the cars. At number one, the guy holds a [[Heckler &amp;amp; Koch USP]].]]&lt;br /&gt;
[[File:Hawkeye S1E05 17.jpg|thumb|none|600px|After being shot by his ally, the bandit falls on the hood of the car, brandishing a pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The Tracksuit Mafia lieutenant Kazi Kazimierczak ([[Fra Fee]]) is armed with what appears to be a two-tone [[Heckler &amp;amp; Koch USP Compact]] pistol during the robbery of the black market auction in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01). However, in the following episodes, he changes it for another gun. Dmitri ([[Don Morgan]]) also holds the same gun (most likely Kazi's pistol) during Hawkeye's abduction in &amp;quot;Hide and Seek&amp;quot; (S1E02), but later changes it to the [[SIG-Sauer P226]] pistol. One of the mobsters is also armed with what appears to be a two-tone USP Compact during the battle at Rockefeller Center in &amp;quot;So This is Chrismas?&amp;quot; (S1E06). &lt;br /&gt;
[[File:USPc 9mm two tone.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E01 15.jpg|thumb|none|600px|A masked Kazi Kazimierczak ([[Fra Fee]]) is armed with what appears to be a two-tone USP Compact when he grabs Ronin during the robbery of the black market auction in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:Hawkeye S1E01 16.jpg|thumb|none|600px|He points the pistol at an unknown person in a Ronin suit.]]&lt;br /&gt;
[[File:Hawkeye S1E02 07.jpg|thumb|none|600px|Dmitri with the USP Compact (note the extractor) during the abduction in &amp;quot;Hide and Seek&amp;quot; (S1E02) (number one). This was probably Kazi's gun before switching to the SW99 in the next episode.]]&lt;br /&gt;
[[File:Hawkeye S1E06 40.jpg|thumb|none|600px|An armed criminal with associates moves towards Kate Bishop in &amp;quot;So This is Chrismas?&amp;quot; (S1E06).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
One of the Tracksuit Mafia high-ranking members, Ivan Banionis ([[Aleks Paunovic]]) is armed with a gold-plated [[Desert Eagle Mark VII]] pistol, first seen during the robbery of the black market auction in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01). He later carries the gun in &amp;quot;Hide and Seek&amp;quot; (S1E02) during the capture of Hawkeye. At the beginning of &amp;quot;Echoes&amp;quot; (S1E03), Desert Eagle lies on the table at which Ivan played cards with Dmitri. When Barton runs away, all the mobsters, including Ivan, run after him, but the gun remains on the table. However, in the next scene, he looks for Clint with the DEagle. Later, the gun is seen in the hands of the owner on the Manhattan Bridge. Banionis also uses it during the ambush at the ''Fat Man Used Cars'' lot in &amp;quot;Ronin&amp;quot; (S1E05). Ivan uses his flashy gun for the last time in &amp;quot;So This is Christmas?&amp;quot; (S1E06). After surviving the collapse of the ceiling in the building, he, along with Kazi and another gang member, wants to attack Barton, but the archer shoots an arrow, killing Ivan and another guy. Afterward, the gun is still visible on the ground during Maya and Kazi's fight. &lt;br /&gt;
[[File:VIIGold.jpg|thumb|300px|none|Gold-plated Magnum Research Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:Hawkeye S1E01 17.jpg|thumb|none|600px|Ivan tries to track down Ronin on the street, holding a pistol in his hands in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:Hawkeye S1E02 05.jpg|thumb|none|600px|The [[Desert Eagle]] is briefly seen in the hands of the criminal towards the end of &amp;quot;Hide and Seek&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Hawkeye S1E02 12.jpg|thumb|none|600px|Tired of Barton's talk, Ivan aims his DE at Clint.]]&lt;br /&gt;
[[File:Hawkeye S1E02 13.jpg|thumb|none|600px|On the right, a side profile of the gold-plated [[Desert Eagle]] aimed at Kate who fell from the roof.]]&lt;br /&gt;
[[File:Hawkeye S1E03 12.jpg|thumb|none|600px|The pistol lies on the table while its owner sets off in pursuit of the escaped Avenger at the beginning of &amp;quot;Echoes&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:Hawkeye S1E03 15.jpg|thumb|none|600px|Banionis ([[Aleks Paunovic]]) takes aim with his golden gun while searching for Hawkeye.]]&lt;br /&gt;
[[File:Hawkeye S1E03 35.jpg|thumb|none|600px|The whole TSM team with pistols on the bridge. Ivan and his golden gun is seen in the center.]]&lt;br /&gt;
[[File:Hawkeye S1E03 36.jpg|thumb|none|600px|Ivan a second before being shot by a useless USB arrow.]]&lt;br /&gt;
[[File:Hawkeye S1E05 15.jpg|thumb|none|600px|Due to the darkness of the scene, the gun is best seen when Ronin knocks out Ivan in &amp;quot;Ronin&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:Hawkeye S1E06 26.jpg|thumb|none|600px|With the gun in hand, he checks the floor being repaired where Barton hid in &amp;quot;So This is Christmas?&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:Hawkeye S1E06 51.jpg|thumb|none|600px|The gun remains to lie next to the dead owner.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P89==&lt;br /&gt;
One of the Tracksuit Mafia members uses what appears to be a [[Ruger P89]] during the robbery of the black market auction in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01). &lt;br /&gt;
[[File:P85hh.jpg|thumb|none|300px|Ruger P89T with reverse two-tone finish - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E01 07.jpg|thumb|600px|none|An TSM member holds a gun after blowing up a wall and entering an auction.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The Tracksuit Mafia member named Dmitri ([[Don Morgan]]) is armed with a nickel [[SIG-Sauer P226]] which is first seen during Hawkeye's abduction at the end of &amp;quot;Hide and Seek&amp;quot; (S1E02). He continues to carry the pistol in &amp;quot;Echoes&amp;quot; (S1E03). When Clint is freed and escapes, he, like the other bandits, goes to look for him with a gun in his hands. Several other gang members are also armed with [[SIG-Sauer P226]] pistols in the same episode. Three of them can be seen while searching for Clint Barton in a room with shelves in a K&amp;amp;B Toys Store, one of them shoots Clint and Kate's car from a Trust A Bro truck during a street chase, and one more shoots Clint on the bridge. At least one Tracksuit Mafia member (stuntwoman [[Cara Marie Chooljian]]) uses a [[SIG-Sauer P226R]] during the battle at Rockefeller Center in &amp;quot;So This is Chrismas?&amp;quot; (S1E06). &lt;br /&gt;
[[File:SigP226Nickel.jpg|thumb|300px|none|Nickel SIG-Sauer P226 - 9x19mm Parabellumm]]&lt;br /&gt;
[[File:Hawkeye S1E02 10.jpg|thumb|none|600px|Dmitri (left) points the gun at Hawkeye in &amp;quot;Hide and Seek&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Hawkeye S1E02 11.jpg|thumb|none|600px|An TSM member (right in the background) also points her P226 at Hawkeye.]]&lt;br /&gt;
[[File:Hawkeye S1E02 14.jpg|thumb|none|600px|A more successful shot with Dmitri's pistol, when Kate literally falls from the sky.]]&lt;br /&gt;
[[File:Hawkeye S1E03 01.jpg|thumb|none|600px|A good profile of the P226 at the beginning of &amp;quot;Echoes&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:Hawkeye S1E03 14.jpg|thumb|none|600px|What appears to be a nickel [[SIG-Sauer P226]] is seen in the hands of the TSM member (number two) while searching for the escaped Clint.]]&lt;br /&gt;
[[File:Hawkeye S1E03 07.jpg|thumb|600px|none|Dmitri aims the nickel SIG-Sauer P226 while searching for Hawkeye.]]&lt;br /&gt;
[[File:Hawkeye S1E03 17.jpg|thumb|600px|none|The female member raises her gun, aiming at the Hawkeye on the rack.]]&lt;br /&gt;
[[File:Hawkeye S1E03 22.jpg|thumb|600px|none|She runs after Barton along with another criminal.]]&lt;br /&gt;
[[File:Hawkeye S1E03 26.jpg|thumb|600px|none|The P226 flies out of the hand of the mobster when Clint shoots him.]]&lt;br /&gt;
[[File:Hawkeye S1E03 33.jpg|thumb|none|600px|The man behind Maya aims at the hidden Avenger with what appears to be a SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
[[File:P226R.jpg|thumb|300px|none|SIG-Sauer P226R - 9x19mm Parabellumm]]&lt;br /&gt;
[[File:Hawkeye S1E06 38.jpg|thumb|none|600px|A team of TSM henchmen go to the battlefield, with a blued SIG P226 visible in the hands of the member in the center.]]&lt;br /&gt;
[[File:Hawkeye S1E06 42.jpg|thumb|none|600px|One of the Tracksuit Mafia members (stuntwoman [[Cara Marie Chooljian]]) opens fire on Kate in &amp;quot;So This is Chrismas?&amp;quot; (S1E06).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229R==&lt;br /&gt;
Dmitri ([[Don Morgan]]) changes his nickel P226 to a two-tone [[SIG-Sauer P229R]] before the Battle at Rockefeller Center in &amp;quot;So This is Christmas?&amp;quot; (S1E06). He pursues Clint with other members of the Tracksuit Mafia until the ceiling collapses on.&lt;br /&gt;
[[Image:SIG-SauerP229TwoTone.jpg|thumb|none|300px|Two-tone SIG-Sauer P229R - 9x19mm Parabellum.]]&lt;br /&gt;
[[File:Hawkeye S1E06 25.jpg|thumb|none|600px|Dmitri ([[Don Morgan]]) walks slowly holding a two-tone P229R in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW99==&lt;br /&gt;
After the robbery of the black market auction, Kazi Kazimierczak ([[Fra Fee]]) changes his pistol for a two-tone [[Smith &amp;amp; Wesson SW99]] and uses it further. It is unclear if this is a continuity error or if the character changed it off-screen. He first draws a pistol from under his coat in &amp;quot;Echoes&amp;quot; (S1E03) during Clint's escape and the following chase through the streets of New York. Determined to convince Kazi to stop Maya, Clint ([[Jeremy Renner]]) goes to negotiate in &amp;quot;Partners, Am I Right?&amp;quot; (S1E04). Waiting for him in his car, Barton steals the gun, and after the dialogue leaves with it then throws it away. Since Kazi no longer uses the gun, he may not have found it. &lt;br /&gt;
[[Image:SW99 2Tone.jpg|thumb|none|300px|Smith &amp;amp; Wesson SW99 (two tone) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E07 02.jpg|thumb|none|500px|[[Fra Fee]] as Kazi Kazimierczak points the gun at [[Hailee Steinfeld]] in the documentary ''&amp;quot;Assembled: The Making of Hawkeye&amp;quot;''.]]&lt;br /&gt;
[[File:Hawkeye S1E03 13.jpg|thumb|none|600px|Kazi draws a new pistol from under his jacket after Clint's escape in &amp;quot;Echoes&amp;quot; (S1E03)...]]&lt;br /&gt;
[[File:Hawkeye S1E03 19.jpg|thumb|none|600px|...and points the gun at Kate, noticing how she tries to free her hands.]]&lt;br /&gt;
[[File:Hawkeye S1E03 20.jpg|thumb|none|600px|A more detailed look at the rear of the pistol when Kazi is distracted by shooting.]]&lt;br /&gt;
[[File:Hawkeye S1E03 05.jpg|thumb|none|600px|At the left, Kazimierz holds his two-tone [[SW99]] looking in the direction of the escaped Clint and Kate.]]&lt;br /&gt;
[[File:Hawkeye S1E04 03.jpg|thumb|none|600px|In &amp;quot;Partners, Am I Right?&amp;quot; (S1E04), Clint shows the stolen pistol as Kazi tries to find it in panic.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistols==&lt;br /&gt;
Several members of the Tracksuit Mafia are armed with unknown pistols during the robbery of the black market auction in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01). Several of them are seen with unknown pistols while chasing after the escaped Hawkeye in &amp;quot;Echoes&amp;quot; (S1E03). Several people use pistols during an ambush at ''Fat Man Used Cars'' lot in &amp;quot;Ronin&amp;quot; (S1E05). Several of them use pistols during the Rockefeller battle &amp;quot;So This is Chrismas?&amp;quot; (S1E06). &lt;br /&gt;
[[File:Hawkeye S1E01 06.jpg|thumb|600px|none|&amp;quot;Never Meet Your Heroes&amp;quot; (S1E01)]]&lt;br /&gt;
[[File:Hawkeye S1E01 11.jpg|thumb|600px|none|&amp;quot;Never Meet Your Heroes&amp;quot; (S1E01)]]&lt;br /&gt;
[[File:Hawkeye S1E03 14.jpg|thumb|none|600px|Totally unrecognizable pistol (probably [[Beretta 92FS]] or [[Colt M1911A1]]) in hands of the criminal (number one) while searching for the escaped Clint in &amp;quot;Echoes&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:Hawkeye S1E03 16.jpg|thumb|none|600px|Another poorly visible compact pistol (probably [[Ruger LCP]] or [[Kel-Tec P-11]]) in the hands of a Tracksuit Mafia member in a K&amp;amp;B Toys Store.]]&lt;br /&gt;
[[File:Hawkeye S1E03 24.jpg|thumb|none|600px|One more gang member with an unknown pistol.]]&lt;br /&gt;
[[File:Hawkeye S1E05 16.jpg|thumb|none|600px|A TSM member with an unknown pistol (number two) scours the area in search of a threat in &amp;quot;Ronin&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:Hawkeye S1E06 33.jpg|thumb|none|600px|The gunman gets out of the truck in &amp;quot;So This is Chrismas?&amp;quot; (S1E06) with a two-tone gun in his hands.]]&lt;br /&gt;
[[File:Hawkeye S1E06 43.jpg|thumb|none|600px|Missy (Adelle Drahos) hits one of the bandits with an unknown gun (looks like [[Walther CCP]]).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==CAA Tactical RONI==&lt;br /&gt;
One of the TSM members points a [[Glock 17]] in a [[CAA Tactical RONI]] carbine conversion kit at Clint and Kate on the ice rink, but the weapon flies out of his hands, being magnetized to the flag pole by a hawk arrow in &amp;quot;So This is Christmas?&amp;quot; (S1E06). &lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA Tactical RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E06 45.jpg|thumb|none|600px|The Asian TSM member points the RONI at archers...]]&lt;br /&gt;
[[File:Hawkeye S1E06 01.jpg|thumb|none|600px|...but Clint shoots an electromagnetic arrow between the flag poles, magnetizing them. After that, the Glock 17 grip is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CAA RONI-SI1.jpg|thumb|none|400px|CAA Tactical RONI-SI1 with a [[SIG-Sauer P226]] mounted underneath - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E06 02.jpg|thumb|none|600px|Due to a continuity error when a man tries to get his gun off the pole, it turns into a P226.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:Hawkeye S1E06 BTS1.jpg|thumb|600px|none|The TSM member aims the RONI in the featurette. From here it is revealed that the Rockefeller battle was filmed using VFX.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG MkGs Banshee 300==&lt;br /&gt;
An [[CMMG MkGs|CMMG MkGs Banshee 300]] is seen used by a member of the Tracksuit Mafia during a robbery in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01).&lt;br /&gt;
[[File:Banshee MkGs grey.jpg|thumb|none|400px|CMMG MkGs Banshee 300 with &amp;quot;Sniper Grey&amp;quot; finish - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E01 08.jpg|thumb|none|600px|The Tracksuit Mafia member points the [[CMMG MkGs|CMMG MkGs Banshee 300]]  at Jack Duquesne (Tony Dalton), Armand Duquesne III ([[Simon Callow]]), and auction worker in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:Hawkeye S1E01 09.jpg|thumb|none|600px|He keeps Jack at gunpoint until Ronin intervenes.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
One of the Tracksuit Mafia members is armed with a [[CZ Scorpion Evo 3 A]] during the robbery of the black market auction in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01). &lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E01 05.jpg|thumb|none|600px|After the explosion of the wall, one of the bandits enters the room with the Scorpion in his hands.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The Tracksuit Mafia member is armed with what appears to be a [[Heckler &amp;amp; Koch MP5A3]] with a top rail and flash hider in &amp;quot;So This Is Christmas?&amp;quot; (S1E06) until the flag pole magnetizes it. &lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5-N with Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E06 46.jpg|thumb|none|600px|A TSMer holds the MP5 with a folded stock a second before losing it.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Another TSMer is briefly seen with a [[Heckler &amp;amp; Koch MP5K]] during the battle in &amp;quot;So This Is Christmas?&amp;quot; (S1E06). &lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E06 03.jpg|thumb|none|600px|The bandit in the background holds an MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
In &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01), the CMMG Banshee 300 is changed to a [[Heckler &amp;amp; Koch MP5K-PDW]] with telescopic stock in a continuity error.&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Hawkeye S1E01 10.jpg|thumb|none|600px|Before Ronin's attack, the weapon changes to an MP5K-PDW.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
Kazi Kazimierczak ([[Fra Fee]]) wields what appears to be a [[Winchester Model 70]] takedown rifle with an attached suppressor and scope takes a sniper position when Maya and Ronin meet at a ''Fat Man Used Cars'' lot at the end of &amp;quot;Ronin&amp;quot; (S1E05). He also uses a rifle while taking a sniper position opposite 30 Rockefeller Plaza in &amp;quot;So This Is Christmas?&amp;quot; (S1E06). After Clint fires a smoke arrow, Kazi escapes and later fights Clint and later Maya. &lt;br /&gt;
[[File:Model70featherweight.jpg|thumb|450px|none|Winchester Model 70 Featherweight Deluxe - .30-06]]&lt;br /&gt;
[[File:Hawkeye S1E07 01.jpg|thumb|none|500px|Stunt Coordinator [[Heidi Moneymaker]] shows [[Fra Fee]] a stunt trick with rifle in the documentary ''&amp;quot;Assembled: The Making of Hawkeye&amp;quot;''.]]&lt;br /&gt;
[[File:Hawkeye S1E05 01.jpg|thumb|none|600px|Kazi provides cover for Maya in &amp;quot;Ronin&amp;quot; (S1E05), not seeing a threat from behind.]]&lt;br /&gt;
[[File:Hawkeye S1E05 02.jpg|thumb|none|600px|And the hard-visible side of the rifle when Ronin brings the sword to the Kazi's throat.]]&lt;br /&gt;
[[File:Hawkeye S1E06 04.jpg|thumb|none|600px|After reaching the desired floor, Kazi assembles a rifle before the start of the battle in &amp;quot;So This Is Christmas?&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:Hawkeye S1E06 11.jpg|thumb|none|600px|He mounts the scope...]]&lt;br /&gt;
[[File:Hawkeye S1E06 12.jpg|thumb|none|600px|... and looks for a target among the guests. Note a red beam shines from the optic rings, although there is no laser.]]&lt;br /&gt;
[[File:Hawkeye S1E06 13.jpg|thumb|none|600px|View of Kate and Eleanor through the scope.]]&lt;br /&gt;
[[File:Hawkeye S1E06 14.jpg|thumb|none|600px|Nice shot of a bolt of a rifle.]]&lt;br /&gt;
[[File:Hawkeye S1E06 15.jpg|thumb|none|600px|He lowers the rifle noticing Hawkeye...]]&lt;br /&gt;
[[File:Hawkeye S1E06 16.jpg|thumb|none|600px|... and shoots again. Note the safety.]]&lt;br /&gt;
[[File:Hawkeye S1E06 17.jpg|thumb|none|600px|Close-up of a rifle bolt before another shot.]]&lt;br /&gt;
[[File:Hawkeye S1E06 49.jpg|thumb|none|600px|He holds the rifle trying to reason with Maya before the fight.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is seen on the table in Grills' workshop when Hawkeye makes more &amp;quot;trick&amp;quot; arrows in &amp;quot;So This is Christmas?&amp;quot; (S1E06).&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Hawkeye S1E06 08.jpg|thumb|none|600px|The grenade becomes visible after Clint picks up another grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M7A2 CS Gas Grenade==&lt;br /&gt;
Two [[M7A2 CS Gas Grenade]]s are seen on the table in Grills' workshop, where Clint and Kate make more &amp;quot;trick&amp;quot; arrows for the Tracksuit Mafia fight at the Bishop holiday party in &amp;quot;So This is Christmas?&amp;quot; (S1E06). Most likely, the grenade parts were used for gas arrows, with which Clint drove Kazi from a sniper position. &lt;br /&gt;
[[File:M7A2 CS grenade.jpg|thumb|none|150px|M7A2 CS gas grenade]]&lt;br /&gt;
[[File:Hawkeye S1E06 07.jpg|thumb|none|600px|Clint takes a grenade while making arrows.]]&lt;br /&gt;
[[File:Hawkeye S1E06 08.jpg|thumb|none|600px|And another one is seen immediately behind it.]]&lt;br /&gt;
[[File:Hawkeye S1E06 09.jpg|thumb|none|600px|The grenade is also seen when Barton tests the magnetic arrow.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The disassembled [[M84 stun grenade]] is visible on the table when the archers finished making arrows at the beginning of &amp;quot;So This is Christmas?&amp;quot; (S1E06).&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:Hawkeye S1E06 10.jpg|thumb|none|600px|Just look at all those cool arrows... and grenade of course.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
After tracking down Kate Bishop, members of the Tracksuit Mafia bombard her apartment with Molotov cocktails at the beginning of &amp;quot;Hide and Seek&amp;quot; (S1E02). Hawkeye manages to grab one of the bottles and throw it back at the attackers and leave the building with Kate.  &lt;br /&gt;
[[File:Hawkeye S1E02 01.jpg|thumb|600px|none|One of the TSM members Tomas ([[Piotr Adamczyk]]) kisses a bottle for good luck before throwing it.]]&lt;br /&gt;
[[File:Hawkeye S1E02 02.jpg|thumb|600px|none|One more, Enrique ([[Carlos Navarro]]) prepares to throw another bottle.]]&lt;br /&gt;
&lt;br /&gt;
==Sticky Bombs==&lt;br /&gt;
Hawkeye ([[Jeremy Renner]]) sets up miniature bombs on one of the floors of the Rockefeller Plaza to warn against the TS Mafia following him in &amp;quot;So This is Christmas?&amp;quot; (S1E06). After a short fight with Kazi, he activates bombs, filling up some of the bandits with the collapsed ceiling. &lt;br /&gt;
[[File:Hawkeye S1E06 24.jpg|thumb|none|600px|One of the planted bombs that no one notices.]]&lt;br /&gt;
[[File:Hawkeye S1E06 27.jpg|thumb|none|600px|Another bomb placed behind Dmitri.]]&lt;br /&gt;
[[File:Hawkeye S1E06 28.jpg|thumb|none|600px|Clint plants another bomb, preparing an ambush for his pursuers.]]&lt;br /&gt;
[[File:Hawkeye S1E06 29.jpg|thumb|none|600px|And now he's ready to explode.]]&lt;br /&gt;
&lt;br /&gt;
==TD Multi Port Plus Distraction Device==&lt;br /&gt;
Several [[TD Multi Port Plus Distraction Device]]s are also seen on the table in Grills' workshop in &amp;quot;So This is Christmas?&amp;quot; (S1E06). Most likely, the grenade parts were used for flash bomb arrow, which is used by Kate during the battle at Rockefeller Center. &lt;br /&gt;
[[File:TDMultiPortPlusFlashbang.jpg|thumb|none|200px|TD Multi Port Plus Distraction Device flashbang grenade]]&lt;br /&gt;
[[File:Hawkeye S1E06 07.jpg|thumb|none|600px|The grenades are seen on the table in the workshop.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Black Widow's Bite==&lt;br /&gt;
Like all Black Widow, Yelena Belova ([[Florence Pugh]]) has a ''Black Widow's Bite'' on her hands. She uses it during the rooftop fight in &amp;quot;Partners, Am I Right?&amp;quot; (S1E04), stunning first Maya and then Clint. After being resurrected by the Blip in &amp;quot;Ronin&amp;quot; (S1E05), Yelena points the ''Bite'' to unknown people who turned out to be Ana's husband (Michael Silberblatt) and adopted daughter (Gabriella Lahoz Thomas). &lt;br /&gt;
[[File:Hawkeye S1E04 10.jpg|thumb|none|600px|Yelena activates the bracelets during her fight with Maya, Clint, and Kate in &amp;quot;Partners, Am I Right?&amp;quot; (S1E04).]]&lt;br /&gt;
[[File:Hawkeye S1E04 11.jpg|thumb|none|600px|She attacks Hawkeye temporarily out of combat with one hit.]]&lt;br /&gt;
[[File:Hawkeye S1E05 05.jpg|thumb|none|600px|In &amp;quot;Ronin&amp;quot; (S1E05), Yelena briefly points a weapon at Ana's new family.]]&lt;br /&gt;
&lt;br /&gt;
==Chitauri Gun==&lt;br /&gt;
In the opening scene of &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01), the Chitauri holds a gun during the Battle of New York. &lt;br /&gt;
[[File:Hawkeye S1E01 01.jpg|thumb|none|600px|The Chitauri on the right holds a gun while attacking the Bishop Residence during the Battle of New York.]]&lt;br /&gt;
&lt;br /&gt;
==Hawkeye's Bow==&lt;br /&gt;
Clint Barton/Hawkeye ([[Jeremy Renner]]) takes his famous composite bow to meet with the Tracksuit Mafia at the end of &amp;quot;Hide and Seek&amp;quot; (S1E02) but loses it when he is kidnapped. At this moment, one of the criminals named Enrique ([[Carlos Navarro]]) takes the bow. In &amp;quot;Echoes&amp;quot; (S1E03) Clint takes back his bow after being released from captivity and shoots the Tracksuit Mafia members, after which he and Kate leave the building. He gives his bow to Kate ([[Hailee Steinfeld]]) while escaping in a car. First, she shoots the windshield of Ivan and Kazi's car with a putty arrow and then blows up the ''Trust A Bro'' van with several bandits on board with an explosive arrow. Later, during the chase, she shoots several more &amp;quot;trick&amp;quot; arrows, namely a cable arrow, a suction arrow, and an acid arrow. After getting out of the car, Hawkeye shoots an arrow with Pym Particles and grapple hook arrow with a bow. After an exhausting chase, the two take the subway home with the bows. In &amp;quot;Partners, Am I Right?&amp;quot; (S1E04), Clint only uses the bow once to allow Kate to escape from Maya's Apartment with a zip-line arrow. At the beginning of &amp;quot;Ronin&amp;quot; (S1E05), after a hard fight on the rooftops, Clint goes with his bow to his new friend Grills (Clayton English). The LARPer named Orville (Robert-Walker Branchaud) hands over a bag with a bow and quiver to Clint so that he can eliminate the sniper when the shootout begins in &amp;quot;So This is Christmas?&amp;quot; (S1E06). &lt;br /&gt;
[[File:Hawkeye S1E03 Promo1.jpg|thumb|none|500px|Production image of Hawkeye with his bow in &amp;quot;Echoes&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:Hawkeye S1E02 06.jpg|thumb|none|600px|Enrique ([[Carlos Navarro]]) briefly holds Hawkeye's Bow during the owner's kidnapping.]]&lt;br /&gt;
[[File:Hawkeye S1E02 09.jpg|thumb|none|600px|While Hawkeye is held captive, his bow and quiver lie next to the Kazi in &amp;quot;Hide and Seek&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Hawkeye S1E03 21.jpg|thumb|600px|none|Hawkeye shoots two arrows at once at Maya while escaping from the Tracksuit Mafia in &amp;quot;Echoes&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:Hawkeye S1E03 23.jpg|thumb|600px|none|One of the best shots of the Avenger: falling down, he managed to shoot from a bow, cut Kazi's cheek, and tear the tape that was tied to Kate.]]&lt;br /&gt;
[[File:Hawkeye S1E03 08.jpg|thumb|none|600px|Kate ([[Hailee Steinfeld]]) shoots her partner's bow at the chasing van driven by the Tracksuit Mafia.]]&lt;br /&gt;
[[File:Hawkeye S1E03 29.jpg|thumb|none|600px|She then shoots the cable arrow at the radiator of Ivan and Kazi's car, who are pursuing them in ''Rosie's Christmas Trees''...]]&lt;br /&gt;
[[File:Hawkeye S1E03 30.jpg|thumb|none|600px|...and acid arrows fired at traffic lights for no reason.]]&lt;br /&gt;
[[File:Hawkeye S1E03 32.jpg|thumb|none|600px|Barton figured out how to disable all cars using only Pym's arrow and a regular arrow.]]&lt;br /&gt;
[[File:Hawkeye S1E03 38.jpg|thumb|none|600px|Tired Barton talks to Kate on the subway holding a bow.]]&lt;br /&gt;
[[File:Hawkeye S1E04 06.jpg|thumb|none|600px|Hawkeye shoots a zip-line arrow at a nearby building in &amp;quot;Partners, Am I Right?&amp;quot; (S1E04).]]&lt;br /&gt;
[[File:Hawkeye S1E05 10.jpg|thumb|none|600px|The bow is seen in the background while Hawkeye and Grils talk in his apartment. Note the workshop in the background, which will play an important role in the finale.]]&lt;br /&gt;
[[File:Hawkeye S1E06 18.jpg|thumb|none|600px|Clint with a bow tracks down the sniper before firing.]]&lt;br /&gt;
[[File:Hawkeye S1E06 30.jpg|thumb|none|600px|The bow is lying on the floor during the fight with Kazi.]]&lt;br /&gt;
[[File:Hawkeye S1E06 32.jpg|thumb|none|600px|Hawkeye jumps from the twelfth floor and gets stuck in a Rockefeller Center Christmas Tree.]]&lt;br /&gt;
[[File:Hawkeye S1E06 05.jpg|thumb|600px|none|Two World's Greatest Archers engage TSM members on the ice rink.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:Hawkeye S1E03 BTS2.jpg|thumb|600px|none|[[Hailee Steinfeld]] aims her bow in the featurette. From here it is revealed that this part of chase scene was filmed using VFX.]]&lt;br /&gt;
&lt;br /&gt;
==Kate Bishop's Bow==&lt;br /&gt;
Kate Bishop ([[Hailee Steinfeld]]) uses her recurve bow throughout the season. It is first seen in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01) when Kate and her friends Franny (Regina Bryant) and Greer (Nichele Lambert) decide to ring the bell on ''Stane'' Tower with an arrow. In &amp;quot;Hide and Seek&amp;quot; (S1E02) she takes the bow during the escape from the burning apartment and carries it with her for a while until she and Clint get to her aunt Moira Brandon's apartment. In the building, Barton takes a bow for a while until he puts it on the table. When the girl finds out that Hawkeye is in trouble, she again takes her bow and a new suit and goes to save him... but she herself is captured and the bow is taken from her. While escaping the TS Mafia in &amp;quot;Echoes&amp;quot; (S1E03), Clint notices Kate's confiscated bow in one of the rooms in the episode. For some reason, Maya and Tomas take her bow into the car with them until Bishop pulls it out of fancy 1972 Dodge Challenger's back seat and fires a smoke arrow and data arrow. After an exhausting chase, the two take the subway home with the bows. In &amp;quot;Partners, Am I Right?&amp;quot; (S1E04), she takes the bow (and the good boy Lucky) with her to meet the LARPers in Central Park. Towards the end of the episode in Maya's apartment, Kate shoots a putty arrow at a strange blinking device that later turns out to be a silent alarm for the deaf. During a fight on the rooftops, she first shoots a shockwave arrow, stunning and disorienting everyone, and then takes Yelena at gunpoint with a standard arrow, but does not shoot. Kate's bow is also seen on the wall in her room in &amp;quot;Ronin&amp;quot; (S1E05). At the end of the episode, Kate saves Clint by knocking Ronin's sword out of Maya's hands with an accurate shot. In &amp;quot;So This Is Christmas?&amp;quot; (S1E06), Kate takes the bow with her to the Bishop holiday party, hiding it in the bag. When the shooting begins, LARPer Missy (Adelle Drahos) takes the bag to the archer after which she repeatedly shoots the mobsters and then enters into a duel with Wilson Fisk ([[Vincent D'Onofrio]]). &lt;br /&gt;
[[File:Hawkeye S1E01 02.jpg|thumb|600px|none|Kate aims at the bell using a homemade tennis ball arrow in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:Hawkeye S1E02 03.jpg|thumb|600px|none|She lowers her bow after shooting a Molotov bottle at the beginning of &amp;quot;Hide and Seek&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Hawkeye S1E02 04.jpg|thumb|600px|none|On the way to the aunt's apartment, two archers enter a shop.]]&lt;br /&gt;
[[File:Hawkeye S1E02 17.jpg|thumb|600px|none|Kate with a bow at the mafia hideout at the abandoned  K&amp;amp;B Toys store at the end of the episode.]]&lt;br /&gt;
[[File:Hawkeye S1E03 18.jpg|thumb|600px|none|Close-up of Kate's bow in one of the store's rooms.]]&lt;br /&gt;
[[File:Hawkeye S1E03 31.jpg|thumb|600px|none|She notices her bow in the car as Barton confronts Tomas.]]&lt;br /&gt;
[[File:Hawkeye S1E03 09.jpg|thumb|none|600px|When the car gets stuck in a traffic jam on the Manhattan Bridge, Clint and Kate prepare to fight with only two arrows.]]&lt;br /&gt;
[[File:Hawkeye S1E03 34.jpg|thumb|none|600px|Kate manages to trick the mafia into presenting a useless USB arrow for a more dangerous one.]]&lt;br /&gt;
[[File:Hawkeye S1E03 38.jpg|thumb|none|600px|Kate takes the subway home with a bow at the end of the episode.]]&lt;br /&gt;
[[File:Hawkeye S1E04 02.jpg|thumb|none|600px|In the next episode, Kate with the bow goes to Central Park to find the LARPers.]]&lt;br /&gt;
[[File:Hawkeye S1E04 04.jpg|thumb|none|600px|A frightened Kate shoots an activated flashing alarm in Maya's apartment.]]&lt;br /&gt;
[[File:Hawkeye S1E04 05.jpg|thumb|none|600px|Note that during this night operation, she mounted a flashlight on her bow.]]&lt;br /&gt;
[[File:Hawkeye S1E04 12.jpg|thumb|none|600px|Kate takes aim at Yelena but hesitates to shoot.]]&lt;br /&gt;
[[File:Hawkeye S1E05 12.jpg|thumb|none|600px|The bow on the wall in &amp;quot;Ronin&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:Hawkeye S1E05 20.jpg|thumb|none|600px|Barton and Bishop walk down the street after a fight with the mafia.]]&lt;br /&gt;
[[File:Hawkeye S1E06 06.jpg|thumb|none|600px|The bow is seen in Grills' apartment at the start of the series finale &amp;quot;So This Is Christmas?&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:Hawkeye S1E06 41.jpg|thumb|none|600px|She starts shooting at a moving TS Mafia reinforcement squad hiding in a toy store.]]&lt;br /&gt;
[[File:Hawkeye S1E06 47.jpg|thumb|none|600px|Kate fires an arrow with Pym Particles at an approaching ''Trust A Bro'' truck.]]&lt;br /&gt;
[[File:Hawkeye S1E06 52.jpg|thumb|none|600px|At the end of the episode she protects her mother by aiming her last conventional arrow at Fisk.]]&lt;br /&gt;
&lt;br /&gt;
==Other Bows==&lt;br /&gt;
An actor who portrayed Hawkeye in ''Rogers: The Musical'' (Avery Gillham) holds a recurve bow in &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01). Several miniature bows are visible on the sporting trophies in Kate's apartment at the beginning of &amp;quot;Hide and Seek&amp;quot; (S1E02). An entertainer dressed as Hawkeye poses with a bow on a New York street in the same episode. The first toy bow and another sport bow hang in Kate's room, notably in &amp;quot;Ronin&amp;quot; (S1E05).&lt;br /&gt;
[[File:Hawkeye S1E01 03.jpg|thumb|600px|none|The actor shoots the bow during a performance.]]&lt;br /&gt;
[[File:Hawkeye S1E01 04.jpg|thumb|600px|none|He sings with a bow in his hands.]]&lt;br /&gt;
[[File:Hawkeye S1E02 08.jpg|thumb|600px|none|Kate's sports awards in Archery and Fencing.]]&lt;br /&gt;
[[File:Hawkeye S1E02 19.jpg|thumb|600px|none|The Hawkeye cosplayer &amp;quot;Katniss Everdeen&amp;quot; entertains children on the street in &amp;quot;Hide and Seek&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:Hawkeye S1E05 08.jpg|thumb|600px|none|Kate Bishop's first bow hangs on the wall as she talks to her mother in &amp;quot;Ronin&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:Hawkeye S1E05 11.jpg|thumb|600px|none|Another sport bow is seen among other sporting attributes.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==NERF Elite 2.0 Trio SD-3 Blaster==&lt;br /&gt;
Keeping his promise, Clint makes it to his family for Christmas in &amp;quot;So This Is Christmas?&amp;quot; (S1E06), bringing with him Kate, Lucky, and a bunch of presents, among which is a NERF Elite 2.0 Trio SD-3 Blaster for his youngest son.&lt;br /&gt;
[[File:Hawkeye S1E06 61.jpg|thumb|600px|none|As Nathaniel (Cade Woodward) unpacks his Christmas present, he inspects his new NERF blaster.]]&lt;br /&gt;
&lt;br /&gt;
{{Marvel Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Disney+]]&lt;br /&gt;
[[Category:Based on Marvel Comics]]&lt;br /&gt;
[[Category:MCU]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Falcon_and_the_Winter_Soldier&amp;diff=1513687</id>
		<title>The Falcon and the Winter Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Falcon_and_the_Winter_Soldier&amp;diff=1513687"/>
		<updated>2022-08-08T15:18:27Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name=''The Falcon and the Winter Soldier''&lt;br /&gt;
|picture = The Falcon and the Winter Soldier Season 1.jpg&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|language = English &amp;lt;br&amp;gt; French &amp;lt;br&amp;gt; Arabic &amp;lt;br&amp;gt; Russian &amp;lt;br&amp;gt; Japanese &amp;lt;br&amp;gt; German &lt;br /&gt;
|channel =  [[Disney+]]&lt;br /&gt;
|genre = Action &amp;lt;br&amp;gt; Science-Fiction&lt;br /&gt;
|creator = Malcolm Spellman (Showrunner) &amp;lt;br&amp;gt; Kari Skogland (Director)&lt;br /&gt;
|dates = 2021&lt;br /&gt;
|episodes =6&lt;br /&gt;
|character1=Sam Wilson / Falcon / Captain America&lt;br /&gt;
|actor1=[[Anthony Mackie]]&lt;br /&gt;
|character2=Bucky Barnes / Winter Soldier&lt;br /&gt;
|actor2=[[Sebastian Stan]]&lt;br /&gt;
|character3=Baron Helmut Zemo&lt;br /&gt;
|actor3=[[Daniel Brühl]]&lt;br /&gt;
|character4=Sharon Carter / Power Broker&lt;br /&gt;
|actor4=[[Emily VanCamp]]&lt;br /&gt;
|character5=John Walker / Captain America / U.S. Agent&lt;br /&gt;
|actor5=[[Wyatt Russell]]&lt;br /&gt;
|character6=Karli Morgenthau /Flag Smasher&lt;br /&gt;
|actor6=[[Erin Kellyman]]&lt;br /&gt;
|character7=Ayo&lt;br /&gt;
|actor7=[[Florence Kasumba]]}}&lt;br /&gt;
&lt;br /&gt;
'''''The Falcon and the Winter Soldier''''' (also known as ''Captain America and The Winter Soldier'') is an original streaming series, based on the Marvel Comics superheroes. It is the second television series of Phase Four of the [[Marvel Cinematic Universe]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The series follows Sam Wilson and Bucky Barnes six months after the events of ''[[Avengers: Endgame]]'' as the governments of the world try to recover from the consequences of the ''Blip''. Sam is conducting missions for the U.S. Air Force, while Bucky tries to deal with the nightmares of his past as the Winter Soldier. The two are reunited to take on a new threat in the form of the Flag Smashers, a splinter group who believe that life was better during the Blip and wish to return to that status. In order to fight the threat, Sam and Bucky are forced to resort to the help of an old adversary - Baron Zemo. At the same time, the US government creates a new Captain America in the person of Afghanistan War veteran John Walker. ''FaWS'' is produced by Marvel Studios and streamed 6 episodes on [[Disney+]], beginning on March 19, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''An alternative poster and other additional materials can be seen in the [[Talk:Falcon and the Winter Soldier, The|discussion page]].''&lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Arsenal Firearms Strike One==&lt;br /&gt;
Batroc ([[Georges St-Pierre]]) quickly gives what appears to be a [[Arsenal Firearms Strike One]] to Karli after hiding them with smoke grenades in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
[[Image:Arsenal Firearms Strike One Current.jpg|thumb|none|300px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E06 20.jpg|thumb|600px|none|In the smoke, Georges hands the pistol to Karli.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A [[Colt M1911A1]] pistol used by Steve Rogers in ''[[Captain America: The First Avenger]]'' is seen on display at the Captain America exhibit in the Smithsonian Museum in &amp;quot;New World Order&amp;quot; (S1E01). One of Madripoor's residents loads a nickel M1911A1 with pearl grips in &amp;quot;Power Broker&amp;quot; (S1E03). Another one pulls out a golden pistol during a fight in the Brass Monkey Saloon. Sharon ([[Emily VanCamp]]) carries two holstered pistols in &amp;quot;One World, One People&amp;quot; (S1E06). She never uses it and they are poorly visible in the episode itself, however, it can be clearly identified in the concept art. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|World War II issued Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:FaWSS1 01.jpg|thumb|600px|none|The Colt M1911 is seen on the display in the center above Cap's motorcycle in &amp;quot;New World Order&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:FaWS S1E06 33.jpg|thumb|600px|none|The best view of the double shoulder holster with pistols in &amp;quot;One World, One People&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:FaWS Sharon Concept.jpg|thumb|600px|none|The Sharon concept. Note the 1911's rear sight, hammer, and grip safety.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911.jpg|thumb|none|300px|Nickel M1911A1 with pearl grips - .45 ACP]]&lt;br /&gt;
[[File:FaWS S1E03 15.jpg|thumb|none|600px|A Madripoor resident loads a pistol in &amp;quot;Power Broker&amp;quot; (S1E03).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GoldM1911Airsoft.jpg|thumb|none|300px|Gold tone replica of an M1911A1.]]&lt;br /&gt;
[[File:FaWS S1E03 18.jpg|thumb|none|600px|A Madripoor resident pulls out a gun...]]&lt;br /&gt;
[[File:FaWS S1E03 19.jpg|thumb|none|600px|...and chambers it.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09==&lt;br /&gt;
Karli's ([[Erin Kellyman]]) Strike One changes to [[CZ P-09]] due to a continuity error in &amp;quot;One World, One People&amp;quot; (S1E06). She points it at during a skirmish at Power Broker and later injures her. By the way, in some scenes, the pistol changes again to [[Glock 19]] due to a continuity error. &lt;br /&gt;
[[File:CZP09.jpg|thumb|none|300px|CZ P-09 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E06 22.jpg|thumb|none|600px|Karli points the CZ P-09 at Sharon.]]&lt;br /&gt;
[[File:FaWS S1E06 27a.jpg|thumb|none|600px|After turning into a Glock, the pistol becomes CZ again in a moment after several shots.]]&lt;br /&gt;
[[File:FaWS S1E06 28.jpg|thumb|none|600px|After the shot, Karli points the gun at New Cap, who runs into the room.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-10==&lt;br /&gt;
Baron Helmut Zemo ([[Daniel Brühl]]) finds a [[CZ P-10]] pistol under one of the tables in Wilfred Nagel's lab and uses it during a gunfight in Madripoor's Buccaneer Bay in &amp;quot;Power Broker&amp;quot; (S1E03). After an unexpected murder, Sharon grabs the pistol from Zemo and uses it for a short time in a gunfight. However, from frame to frame, Sharon's ([[Emily VanCamp]]) pistol is constantly changing: either she uses her [[Glock 26]], then the Zemo's P-10. Despite the fact that after the explosion, Sharon disarmed Zemo, the pistol still appears in his hands. The Baron shoots the gas pipe, killing several bounty hunters and distracting the rest. Sam ([[Anthony Mackie]]) also uses a pistol at some point in the port shootout. Zemo continues to use his pistol in Riga in &amp;quot;The Whole World Is Watching&amp;quot; (S1E04) (it's rather strange that neither Sam nor Bucky disarmed him after the Baron's antics).&lt;br /&gt;
[[File:CZ P-10C.jpg|thumb|none|300px|CZ P-10 C - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E03 40.jpg|thumb|none|600px|Helmut finds the gun in Wilfred Nagel's lab.]]&lt;br /&gt;
[[File:FaWS S1E03 46.jpg|thumb|none|600px|And shoot him.]]&lt;br /&gt;
[[File:FWS01E03 03.jpg|thumb|none|600px|The close-up of Zemo's CZ.]]&lt;br /&gt;
[[File:FaWS S1E03 47.jpg|thumb|none|600px|Sharon with a Zemo's pistol right after the bounty hunters blown up the laboratory.]]&lt;br /&gt;
[[File:FaWS S1E03 48.jpg|thumb|none|600px|Sam shoots during the final shootout in &amp;quot;Power Broker&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:FWS01E03 02.jpg|thumb|none|600px|Sharon takes out a bounty hunter.]]&lt;br /&gt;
[[File:FaWSS1 Pistol 1.jpg|thumb|none|600px|Zemo shoots the gas pipe.]]&lt;br /&gt;
[[File:FaWS S1E04 04.jpg|thumb|none|600px|Taking advantage of the situation, Zemo escapes and attacks Karli with his CZ P-10.]]&lt;br /&gt;
[[File:FaWS S1E04 05.jpg|thumb|none|600px|As an avid superhero hater, he destroys all super soldier serum supplies and shoots Karli in the stomach.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] pistol is used throughout the series by many different factions and individuals.&lt;br /&gt;
&lt;br /&gt;
* Most LAF criminal members, including Georges Batroc ([[Georges St-Pierre]]), who last appeared in ''[[Captain America: The Winter Soldier]]'', use Glock 17 pistols during hijacking Vassant's C-130 aircraft in &amp;quot;New World Order&amp;quot; (S1E01). During the wingsuits chase, one of them fires two Glocks at the Falcon until Sam releases his parachute by pulling the ring.&lt;br /&gt;
* In Bucky's nightmare, close protection officers accompanying the Winter Soldier's victim in Hotel Inessa, Russia also use Glocks and shoot Bucky while he operates as Winter Soldier for HYDRA.&lt;br /&gt;
* The security of the Gasel Bank in Zürich, Switzerland is also armed with the Glock 17 pistols, but do not use them during the robbery by Flag Smashers.&lt;br /&gt;
* USAF Lt. Joaquin Torres ([[Danny Ramirez]]) is also armed with it and points it at Dovich ([[Desmond Chiam]]).&lt;br /&gt;
* Several police officers also have pistols in holsters during the presentation of the new Captain America at the end of the episode.&lt;br /&gt;
* Lemar Hoskins aka Battlestar ([[Clé Bennett]]) carries the Glock 17 as a secondary weapon, first seen during a fight with Flag Smashers on the roofs of trucks in Munich, Germany in &amp;quot;The Star-Spangled Man&amp;quot; (S1E02).&lt;br /&gt;
* Baltimore Police Officers also carry holstered Glocks in Isaiah Bradley's ([[Carl Lumbly]]) quarters and at the police station in &amp;quot;The Star-Spangled Man&amp;quot; (S1E02).&lt;br /&gt;
* Power Broker's mercenaries have pistols in holsters, and one of them uses it in Bratislava, Slovakia at the end of the episode.&lt;br /&gt;
* Battlestar holds his Glock during a raid on a &amp;quot;1337 Connect&amp;quot; internet café in Germany with GRC operatives at the beginning of &amp;quot;Power Broker&amp;quot; (S1E03).&lt;br /&gt;
* One of the bounty hunters uses the pistol in Madripoor's Buccaneer Bay in the same episode.&lt;br /&gt;
* Hoskins continues to carry a pistol in &amp;quot;The Whole World Is Watching&amp;quot; (S1E04), and at the end of the episode, he and Walker storm the building where Karli is with his pistol.&lt;br /&gt;
* Latvian police officers also carry holstered pistols while detaining Flag Smasher's followers in GRC Resettlement Camp in &amp;quot;Truth&amp;quot; (S1E05).&lt;br /&gt;
* The three pistols are seen in Batroc's gun case, which he gives to Karli and Dovich at the end of the episode.&lt;br /&gt;
* Georges himself also has a holstered pistol, but in the series itself, it is almost impossible to see it.&lt;br /&gt;
* Many SWAT officers and GRC soldiers (including the Flag-Smasher spy Lennox ([[Renes Rivera]]) are armed with a [[Glock 17]]s during the assault on the GRC New York Headquarters in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
* The NYPD police officer in an armored truck tries to point the Glock 17 at Karli, but she snatches it out and destroys it.&lt;br /&gt;
* Georges Batroc continues to carry and use his Glock in &amp;quot;One World, One People&amp;quot; (S1E06). He points it at Karli but later drops it, being shot by Power Broker. After a fight with Sam, Karli ([[Erin Kellyman]]) picks up Batroc's gun from the floor and points at Sam. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17, 2nd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E01 06.jpg|thumb|600px|none|The LAF henchman takes Sam at gunpoint in &amp;quot;New World Order&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:FaWS S1E01 03.jpg|thumb|600px|none|One of the LAF members points a Glock 17 at Falcon.]]&lt;br /&gt;
[[File:FWS01E01 03.jpg|thumb|none|600px|Georges Batroc ([[Georges St-Pierre]]) aims his pistol at Sam in &amp;quot;New World Order&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:FaWS S1E01 07.jpg|thumb|600px|none|Side profile of his Glock.]]&lt;br /&gt;
[[File:FaWS S1E01 08.jpg|thumb|600px|none|One of Batroc's mercs wields dual [[Glock 17]] pistols while engaging Sam.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:FaWS S1E07 04.jpg|thumb|600px|none|One of the skyjumpers with Glock 17 in ''Assembled: The Making of The Falcon and The Winter Soldier'', special docuseries episode about the creation of the series. The helmet camera was removed in post-production.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17, 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FWS01E01 08.jpg|thumb|none|600px|Due to the abundance of action scenes, only the outlines of the pistols are visible, however, one of the Glocks can be clearly identified when Bucky kills the last close protection officer in &amp;quot;New World Order&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:FaWS S1E01 29.jpg|thumb|none|600px|Gasel Bank security guards with holstered guns.]]&lt;br /&gt;
[[File:FWS01E01 09.jpg|thumb|none|600px|Joaquin Torres ([[Danny Ramirez]]) tries to arrest Dovich  at the end of &amp;quot;New World Order&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:FaWS S1E01 30.jpg|thumb|none|600px|Torres keeps Dovich at gunpoint.]]&lt;br /&gt;
[[File:FaWS S1E01 31.jpg|thumb|none|600px|A camera hidden in Torres' jacket shows Dovich taking his sidearm.]]&lt;br /&gt;
[[File:FaWS S1E01 33.jpg|thumb|none|600px|The holsters with pistols are visible only on two officers, behind the government official (Alphie Hyorth).]]&lt;br /&gt;
[[File:FaWS S1E02 03.jpg|thumb|600px|none|Battlestar's pistol is visible in a holster on his belt when he joins the fight. ]]&lt;br /&gt;
[[File:FaWS S1E02 08.jpg|thumb|600px|none|The Baltimore police officer (Scott Parks) holds his hand on a gun while talking to Sam.]]&lt;br /&gt;
[[File:FaWS S1E02 10.jpg|thumb|600px|none|The officer escorting Bucky has a holstered pistol.]]&lt;br /&gt;
[[File:FaWSS1 08.jpg|thumb|600px|none|Second from the left mercenary with a Glock.]]&lt;br /&gt;
[[File:FaWS S1E03 03.jpg|thumb|600px|none|Battlestar's pistol is seen to the right of Cap's shield, before exiting the car.]]&lt;br /&gt;
[[File:FaWS S1E03 05.jpg|thumb|600px|none|Lemar enters the building with a pistol ready. His gun is circled in the first circle.]]&lt;br /&gt;
[[File:FaWSS1 07.jpg|thumb|600px|none|The bounty hunter drops his Glock to the floor after several punches from Sharon.]]&lt;br /&gt;
[[File:FaWS S1E03 55.jpg|thumb|600px|none|Lemar's pistol is seen in Berlin Correctional Facility at the end of the episode.]]&lt;br /&gt;
[[File:FaWS S1E04 06.jpg|thumb|600px|none|Lemar with his holstered gun in one of the Flag Smashers' hideouts, where Donya Madani's (Veronica Falcon) funeral took place.]]&lt;br /&gt;
[[File:FaWS S1E04 08.jpg|thumb|600px|none|Walker and Lemar burst into the building, as once Steve and the Howling Commandos [http://www.imfdb.org/wiki/File:CapA_312.jpg burst into the HYDRA Headquarters].]]&lt;br /&gt;
[[File:FaWS S1E04 10.jpg|thumb|600px|none|Battlestar's Glock on the floor.]]&lt;br /&gt;
[[File:FaWS S1E05 03.jpg|thumb|600px|none|One of the Latvian police officers with a pistol on his belt.]]&lt;br /&gt;
[[File:FaWS S1E05 13.jpg|thumb|600px|none|Batroc's gun case with Glocks and another weapons. Note that only two of the three pistols have a 33-round &amp;quot;Big stick&amp;quot; magazine.]]&lt;br /&gt;
[[File:FaWS S1E05 14.jpg|thumb|600px|none|And another shot.]]&lt;br /&gt;
[[File:FaWS S1E05 BTS 1.jpg|thumb|300px|none|Batroc's Glock 17 is best seen in BTS photos. Note that he changed the model to a newer Gen 3. Given that his meeting with Flag Smashers was in an NYC Bryant Park, it's pretty strange that an international criminal carries a gun with him without even hiding it]]&lt;br /&gt;
[[File:FaWS S1E06 01.jpg|thumb|600px|none|The GRC soldier's Glock 17 is seen from below in a leg holster.]]&lt;br /&gt;
[[File:FaWS S1E06 06.jpg|thumb|600px|none|The Glock is visible on the floor during a fight between the Cap and Batroc. However, it is not entirely clear whose pistol this is: Batroc's pistol, which fell out during a fight, or the pistol of one of the Secret Service agents who dropped it during the general panic.]]&lt;br /&gt;
[[File:FaWS S1E06 07.jpg|thumb|600px|none|The GRC soldiers in the parking lot. Note Lennox and other soldier's holstered Glocks.]]&lt;br /&gt;
[[File:FaWS S1E06 13.jpg|thumb|600px|none|The NYPD officer tries to point the Glock 17 at Karli during the hijacking of evacuation vehicles.]]&lt;br /&gt;
[[File:FaWS S1E06 24.jpg|thumb|600px|none|Batroc points his gun at Karli gangsta style during a skirmish between Power Broker and Karli at a construction site.]]&lt;br /&gt;
[[File:FaWS S1E06 26.jpg|thumb|600px|none|And the another frame. Note the front part of the pistol, confirming that it is a Glock.]]&lt;br /&gt;
[[File:FaWS S1E06 30.jpg|thumb|600px|none|Batroc's Glock on the floor.]]&lt;br /&gt;
[[File:FaWS S1E06 31.jpg|thumb|600px|none|She again points the gun at Sam...]]&lt;br /&gt;
[[File:FaWS S1E06 32.jpg|thumb|600px|none|... but this time she is firmly confident in pulling the trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:FaWS S1E07 01.jpg|thumb|600px|none|[[Clé Bennett]] as Lemar Hoskins with his holstered Glock 17 in ''Assembled: The Making of The Falcon and The Winter Soldier'', special docuseries episode about the creation of the series.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 (Prop)===&lt;br /&gt;
When Karli grabs the [[Glock 17]] from the NYPD officer in &amp;quot;One World, One People&amp;quot; (S1E06), it turns into a bad quality non-gun replica. &lt;br /&gt;
[[File:FaWS S1E06 14.jpg|thumb|600px|none|Karli breaks into two pieces a piece of plastic, passed off as a pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
One of the LAF members tries to point a [[Glock 19]] at Sam, but Falcon ([[Anthony Mackie]]) quickly disarms him in &amp;quot;New World Order&amp;quot; (S1E01). One of the bounty hunter in Madripoor use what appears to be a non-firing prop [[Glock 19]] in Madripoor's Buccaneer Bay in &amp;quot;Power Broker&amp;quot; (S1E03). Due to a continuity error, Karli's ([[Erin Kellyman]]) CZ P-09 turns into the [[Glock 19]] during the skirmish between Power Broker and Karli in &amp;quot;One World, One People&amp;quot; (S1E06). &lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|350px|none|Glock 19, 2nd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E01 09.jpg|thumb|600px|none|&amp;quot;What's up?&amp;quot;&amp;lt;br&amp;gt;Sam disarms a merc of his sidearm in &amp;quot;New World Order&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:FaWS S1E01 18.jpg|thumb|600px|none|Faclon engages the armed LAF criminal in close quarters.]]&lt;br /&gt;
[[File:FaWS S1E03 45.jpg|thumb|600px|none|The bounty hunter prepares to attack Sharon Carter. Note a welding loop that is not typical for a real gun.]]&lt;br /&gt;
[[File:FaWS S1E06 23.jpg|thumb|600px|none|Karli and Sharon aim their pistols at each other. Note that Karli is now armed with a Glock 19, not a CZ P-09 like a second ago.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26 ==&lt;br /&gt;
Sharon Carter ([[Emily VanCamp]]) uses a non-firing prop [[Glock 26]] in Madripoor in &amp;quot;Power Broker&amp;quot; (S1E03). Sharon continues to use the actual pistol in &amp;quot;One World, One People&amp;quot; (S1E06), trapping Karli, but lowers the gun. During the skirmish, Sharon shoots Karli several times. &lt;br /&gt;
[[File:Glock 26.jpg|thumb|300px|none|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWSS1 promo 1.jpg|thumb|500px|none|Production image of Sharon with her [[Glock 26]] in &amp;quot;Power Broker&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:FaWSS1 Glock 2.jpg|thumb|600px|none|Sharon keeps Zemo at gunpoint.]]&lt;br /&gt;
[[File:FaWS S1E03 49.jpg|thumb|600px|none|She also briefly uses it during the Madripoor's port shootout.]]&lt;br /&gt;
[[File:FaWS S1E06 21.jpg|thumb|600px|none|Sharon keeps Karli at gunpoint.]]&lt;br /&gt;
[[File:FaWS S1E06 23.jpg|thumb|600px|none|Karli and Sharon aim their pistols at each other.]]&lt;br /&gt;
[[File:FaWS S1E06 25.jpg|thumb|600px|none|The close-up of a Sharon's lowered Glock 26.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A gold-plated [[Desert Eagle Mark VII]] is seen in the trunk of one of Baron Zemo's vintage cars in &amp;quot;Power Broker&amp;quot; (S1E03). &lt;br /&gt;
[[File:VIIGold.jpg|thumb|300px|none|Gold-plated Magnum Research Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:FaWS S1E03 09.jpg|thumb|600px|none|Zemo's small arsenal. In addition to the Desert Eagle, you can see cartridges, a rack with pistols and revolvers, and a small case with another unknown pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
One of the bounty hunters uses what appears to be a [[Heckler &amp;amp; Koch HK45C]] in Madripoor's Buccaneer Bay in &amp;quot;Power Broker&amp;quot; (S1E03). &lt;br /&gt;
[[File:H&amp;amp;K HK45C.jpg|thumb|300px|none|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[File:FaWS S1E03 39.jpg|thumb|600px|none|The bounty hunter in the port with pistol.]]&lt;br /&gt;
[[File:FaWSS1 07.jpg|thumb|600px|none|A pistol on the floor (left).]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
What appears to be an unloaded [[Intratec TEC-9 Mini]] is seen on the table in Selby's (Imelda Corcoran) apartment in &amp;quot;Power Broker&amp;quot; (S1E03). &lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|300px|none|Intratec TEC-9 Mini - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E03 21.jpg|thumb|600px|none|The gun is seen on the table, behind Zemo.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&amp;lt;!-- confirmation needed --&amp;gt;What appears to be a holstered [[Heckler &amp;amp; Koch USP]] is seen carried on one of the GRC (Global Repatriation Council) German police officers during a raid on a ''&amp;quot;1337 Connect&amp;quot;'' internet café in Germany at the beginning of &amp;quot;Power Broker&amp;quot; (S1E03).&lt;br /&gt;
[[File:USP9mm.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E03 01.jpg|thumb|600px|none|The GRC operative gets out of the car. A holster with a pistol is visible on his leg.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Masada==&lt;br /&gt;
In &amp;quot;Power Broker&amp;quot; (S1E03) Zemo ([[Daniel Brühl]]) picks up an [[IWI Masada]] somewhere in Madripoor and points it at one of the criminals. After Sharon Carter ([[Emily VanCamp]]) appears, Zemo drops the gun to the ground and she picks it up off-screen. After that, the gun is seen on her belt. Later, Sam ([[Anthony Mackie]]) uses the [[IWI Masada]] during a raid on Wilfred Nagel's (Olli Haaskivi) Lab and the follow-up gunfight at Madripoor's Buccaneer Bay. Judging by the fact that he did not use it in Madripoor, it can be inferred that he took the gun from Sharon's apartment after she took it from Zemo. &lt;br /&gt;
[[File:IWI Masada.jpg|thumb|300px|none|IWI Masada - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWSS1 promo 1.jpg|thumb|500px|none|Production image of Sam with his [[IWI Masada]] in &amp;quot;Power Broker&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:FaWS S1E03 33.jpg|thumb|none|600px|Baron Zemo with Masada. The characteristic rear sight is seen here.]]&lt;br /&gt;
[[File:FaWS S1E03 34.jpg|thumb|none|600px|The gun is seen with Sharon tucked into his belt.]]&lt;br /&gt;
[[File:FaWS S1E03 37.jpg|thumb|none|600px|Sam infiltrates a lab made from a converted shipping container in &amp;quot;Power Broker&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:FWS01E03 01.jpg|thumb|none|600px|A closeup of Sam's Masada.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P9==&lt;br /&gt;
One of the bounty hunters uses a [[Smith &amp;amp; Wesson M&amp;amp;P9]] in Madripoor's Buccaneer Bay in &amp;quot;Power Broker&amp;quot; (S1E03). Sharon ([[Emily VanCamp]]) knocks him out in a [[John Wick|very familiar style]] and kills two bounty hunters. &lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|300px|none|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E03 43.jpg|thumb|600px|none|Sharon is trying to take the gun.]]&lt;br /&gt;
[[File:FaWS S1E03 44.jpg|thumb|600px|none|She changes weapons again and kills two more people. ]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
During the wingsuits chase in &amp;quot;New World Order&amp;quot; (S1E01), a LAF member's Glock 17 turns into a [[SIG-Sauer P226]] in a continuity error. In the same episode, Bucky ([[Sebastian Stan]]) carries a nickel P226 on his belt while killing the close protection officers in his nightmare. When the task is completed, he notices an unwanted witness named RJ Nakajima (Akie Kotabe) and kills him. &lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E01 10.jpg|thumb|600px|none|The LAF member with two SIG-Sauer P226 pistols in &amp;quot;New World Order&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226Nickel.jpg|thumb|none|300px|Nickel SIG-Sauer P226 pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FWS01E01 12.jpg|thumb|none|600px|Bucky remembers using the P226 to shoot RJ in &amp;quot;New World Order&amp;quot; (S1E01). Note that this is not the same pistol from ''[[Captain America: The Winter Soldier]]''.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Super Capacity Tactical (Customized)==&lt;br /&gt;
A [[SIG-Sauer P226 SCT]] with Equinox-style stainless parts is used by Bucky ([[Sebastian Stan]]) in &amp;quot;Power Broker&amp;quot; (S1E03) during a raid on Wilfred Nagel's (Olli Haaskivi) Lab and the follow-up gunfight at Madripoor's Buccaneer Bay. Judging by the fact that he did not use it in Madripoor, it can be inferred that he took the gun from Sharon's apartment. Bucky continues to use the pistol in &amp;quot;Truth&amp;quot; (S1E05). He points it at Zemo at Sokovian memorial, making him nervous. &lt;br /&gt;
[[File:P226 SCT shopped.jpg‎|thumb|none|300px|SIG-Sauer P226 Super Capacity Tactical fitted with Magwell grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P226 Equinox.jpg|thumb|none|300px|SIG-Sauer P226 Equinox - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWSS1 promo 1.jpg|thumb|500px|none|Production image of Bucky with his [[SIG-Sauer P226 SCT]] in &amp;quot;Power Broker&amp;quot; (S1E03)]]&lt;br /&gt;
[[File:FaWS S1E03 36.jpg|thumb|none|600px|Bucky with his new pistol in the lab in &amp;quot;Power Broker&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:FaWS S1E03 38.jpg|thumb|none|600px|Bucky holds his new the SIG-Sauer P226 SCT.]]&lt;br /&gt;
[[File:FWS01E03 00.jpg|thumb|none|600px|Bucky starts a conversation with the SCT.]]&lt;br /&gt;
[[File:FaWSS1 P226 2.jpg|thumb|none|600px|Bucky opens fire at the port against bounty hunters.]]&lt;br /&gt;
[[File:FaWS S1E03 50.jpg|thumb|none|600px|Bucky fires the last bullet.]]&lt;br /&gt;
[[File:FaWS S1E05 09.jpg|thumb|none|600px|Bucky walks over to the memorial with the SIG pistol in &amp;quot;Truth&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:FaWS S1E05 10.jpg|thumb|none|600px|Zemo is already ready to accept his death. Note the tritium front sight]]&lt;br /&gt;
[[File:FaWS S1E05 12.jpg|thumb|none|600px|Best close-up of Bucky's SIG-Sauer.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1==&lt;br /&gt;
&amp;lt;!-- confirmation needed --&amp;gt;One of the bounty hunters uses what appears to be a [[Steyr M9-A1]] in Madripoor's Buccaneer Bay in &amp;quot;Power Broker&amp;quot; (S1E03). Zemo ([[Daniel Brühl]]) quickly disarms him and kills several of his mates. &lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|300px|none|Steyr M9-A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E03 51.jpg|thumb|600px|none|Zemo shoots the bounty hunter with some kind of shotgun.]]&lt;br /&gt;
[[File:FaWS S1E03 52.jpg|thumb|600px|none|And then he kills the last one, whom he used as a human shield.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
A [[Steyr SPP]] (similar to the twin ones that Sam used in previous films) is seen on the belt of one of the bikers accompanying Sam, Bucky, and Zemo in Madripoor in &amp;quot;Power Broker&amp;quot; (S1E03). &lt;br /&gt;
[[File:SteyrSPPPistl.jpg|thumb|300px|none|Steyr SPP with 30-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E03 10.jpg|thumb|600px|none|The pistol is visible while driving through Madripoor. Note the characteristic muzzle.]]&lt;br /&gt;
[[File:FaWS S1E03 11.jpg|thumb|600px|none|The close-up of the biker's SPP.]]&lt;br /&gt;
&lt;br /&gt;
==STI Perfect 10==&lt;br /&gt;
John Walker aka new &amp;quot;Captain America&amp;quot; ([[Wyatt Russell]]) has a [[STI Perfect 10]], first seen in &amp;quot;New World Order&amp;quot; (S1E01). The pistol is seen holstered during the public presentation of the new Captain America in &amp;quot;The Star-Spangled Man&amp;quot; (S1E02). Later in the episode, when Sam and Bucky are fighting Flag Smashers on the roof of trucks in Munich, Germany, John and his partner Lemar Hoskins aka Battlestar ([[Clé Bennett]]) arrive in a helicopter and engage in combat with his pistol. John's pistol is also briefly seen at the beginning and end of &amp;quot;Power Broker&amp;quot; (S1E03), this time he doesn't use it. Walker also continues to carry a pistol in &amp;quot;The Whole World Is Watching&amp;quot; (S1E04), and at the end of the episode, he and Lemar storm the building where Karli is with his pistol. After the brutal murder of the Flag Smashers named Nico (Noah Mills), Sam and Bucky try to take the shield from Walker, and [[Captain America: Civil War|a familiar fight]] ensues between them in &amp;quot;Truth&amp;quot; (S1E05). At some point, Bucky ([[Sebastian Stan]]) grabs the gun, but Cap knocks it out of his hands. With his new black suit and U.S. Agent status, John Walker carries his pistol again in &amp;quot;One World, One People&amp;quot; (S1E06). &lt;br /&gt;
[[File:STI Perfect 10.jpg|thumb|300px|none|STI Perfect 10 - 10mm]]&lt;br /&gt;
[[File:FWS01E01 11.jpg|thumb|none|600px|The holstered gun seen when Cap is unveiled in &amp;quot;New World Order&amp;quot; (S1E01). Note the extended magwell and beavertail.]]&lt;br /&gt;
[[File:FaWSS1 02.jpg|thumb|600px|none|John Walker during the presentation of the new Captain America. This shot is seen only in the trailer, as the actual scene in &amp;quot;The Star-Spangled Man&amp;quot; is shot way closer.]]&lt;br /&gt;
[[File:FaWS S1E02 01.jpg|thumb|600px|none|The pistol grip is seen during an interview with Sara Haines at Custer's Grove High School's stadium.]]&lt;br /&gt;
[[File:FaWS S1E02 04.jpg|thumb|600px|none|A better view of the STI grip during the chase in Munich.]]&lt;br /&gt;
[[File:FaWS S1E02 05.jpg|thumb|600px|none|John pulls the pistol from his holster in the midst of a fight...]]&lt;br /&gt;
[[File:FaWS S1E02 06.jpg|thumb|600px|none|...and shoots one of the Flag Smashers named Matias ([[Ness Bautista]]).]]&lt;br /&gt;
[[File:FaWS S1E02 07.jpg|thumb|600px|none|Side profile of the pistol before Karli knocks him off the truck. By the way, John loses his pistol after this moment.]]&lt;br /&gt;
[[File:FaWS S1E02 09.jpg|thumb|600px|none|After the release of Bucky Barnes from prison, Cap comes to check on him.]]&lt;br /&gt;
[[File:FaWS S1E03 05.jpg|thumb|600px|none|In &amp;quot;Power Broker&amp;quot; (S1E03) the pistol is first seen during a raid on a &amp;quot;1337 Connect&amp;quot; internet café in Germany where was the Flag Smashers' hideout. It is circled in the second red circle.]]&lt;br /&gt;
[[File:FaWS S1E03 55.jpg|thumb|600px|none|The Cap's pistol is seen in Berlin Correctional Facility at the end of the episode.]]&lt;br /&gt;
[[File:FaWS S1E04 03.jpg|thumb|600px|none|The pistol is clearly seen during the confrontation between Cap and Zemo on the streets of Riga, Latvia in &amp;quot;The Whole World Is Watching&amp;quot; (S1E04)...]]&lt;br /&gt;
[[File:FaWS S1E04 07.jpg|thumb|600px|none|...and during the skirmish in Zemo's Quarters between Dora Milaje named Nomble (Janeshia Adams-Ginyard), Yama (Zola Williams), their commander and Bucky's friend Ayo ([[Florence Kasumba]]) and John Walker with Battlestar.]]&lt;br /&gt;
[[File:FaWS S1E04 09.jpg|thumb|600px|none|Close-up of Walker and his STI.]]&lt;br /&gt;
[[File:FaWS S1E04 11.jpg|thumb|600px|none|And at the end of the episode, Walker is chasing Flag Smasher named Nico Kovaczsik (Noah Mills). Cap throws a shield to knock him down, at this point, the pistol grip is clearly visible again.]]&lt;br /&gt;
[[File:FaWS S1E05 01.jpg|thumb|600px|none|Bucky tries to grab John's gun in &amp;quot;Truth&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:FaWS S1E05 02.jpg|thumb|600px|none|The good side profile of Walker's pistol.]]&lt;br /&gt;
[[File:FaWS S1E06 37.jpg|thumb|600px|none|U.S. Agent with his gun in &amp;quot;One World, One People&amp;quot; (S1E06).]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:FaWS S1E07 02.jpg|thumb|600px|none|[[Wyatt Russell]] as John Walker with his holstered STI Perfect 10 in ''Assembled: The Making of The Falcon and The Winter Soldier'', special docuseries episode about the creation of the series.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT100==&lt;br /&gt;
A [[Taurus PT100]] with pearl grips and gold accents is seen in the trunk of one of Baron Zemo's vintage cars in &amp;quot;Power Broker&amp;quot; (S1E03). &lt;br /&gt;
[[File:Taurus-PT100AFS 01.jpg|thumb|300px|none|Taurus PT100AFS with pearl grips and gold accents - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:FaWS S1E03 09.jpg|thumb|600px|none|The only recognizable pistol on the rack is the Taurus. A stainless revolver can be seen immediately behind it.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A criminal (Bryan Brendle), hired by Senator L. Atwood (Rebecca Lines) to assassinate Congressman Lockhart, is armed with a stainless [[Walther PPK]] in &amp;quot;New World Order&amp;quot; (S1E01). When Bucky ([[Sebastian Stan]]) takes control of the senator's car, the man grabs the gun, but Bucky quickly takes it away and knocks the man out.&lt;br /&gt;
[[File:PPK stainless.jpg|thumb|300px|none|Walther PPK stainless - .380 ACP]]&lt;br /&gt;
[[File:FaWS S1E01 26.jpg|thumb|600px|none|The criminal tries to point a stainless [[Walther PPK]] at Bucky in &amp;quot;New World Order&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:FaWS S1E01 27.jpg|thumb|600px|none|Bucky rips the PPK off the man in &amp;quot;New World Order&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistols==&lt;br /&gt;
The armored Berlin Correctional Facility guards with shields have pistols in holsters on their legs in &amp;quot;Power Broker&amp;quot; (S1E03). Another unknown pistol is seen on the table in Selby's (Imelda Corcoran) apartment. A poorly visible pistol is used by one of the inhabitants of Madripoor on a motorcycle during a chase in the same episode. For some unknown reason, she shoots into the air. The GRC supply depot guards in Vilnius, Lithuania are also armed with unknown pistols at the end of the episode. One of the Latvian police officers carries holstered pistol while detaining Flag Smasher's followers in GRC Resettlement Camp in &amp;quot;Truth&amp;quot; (S1E05). Several GRC soldiers carry unknown pistols in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
[[File:FaWS S1E03 08.jpg|thumb|600px|none|The prison guards (namely [[Shane Berengue]]) with holstered pistols in &amp;quot;Power Broker&amp;quot; (S1E03). This is really dangerous, cause prisoners can easily get hold of firearms.]]&lt;br /&gt;
[[File:FaWS S1E03 22.jpg|thumb|none|600px|The pistol on the table.]]&lt;br /&gt;
[[File:FaWS S1E03 28.jpg|thumb|none|600px|The left circle.]]&lt;br /&gt;
[[File:FaWS S1E03 54.jpg|thumb|none|600px|The pistol grips are seen sticking out of the holsters.]]&lt;br /&gt;
[[File:FaWS S1E05 04.jpg|thumb|none|600px|One of the Latvian police officers carries holstered pistol in &amp;quot;Truth&amp;quot; (S1E05). ]]&lt;br /&gt;
[[File:FaWS S1E06 10.jpg|thumb|600px|none|The GRC soldier with holstered pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Vz. 61 E Skorpion==&lt;br /&gt;
In Bucky's ([[Sebastian Stan]]) nightmare in &amp;quot;New World Order&amp;quot; (S1E01), he shoots the guards while operating as Winter Soldier for HYDRA with the same stockless [[CZ Vz. 61 E Skorpion]] as in ''[[Captain America: The Winter Soldier]]''. The Skorpion is briefly seen in Bucky's flashback when Ayo ([[Florence Kasumba]]) tries to activate the Winter Soldier code in &amp;quot;The Whole World Is Watching&amp;quot; (S1E04). &lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 - .32 ACP]]&lt;br /&gt;
[[File:FWS01E01 10.jpg|thumb|none|600px|Winter Soldier opens fire at an armed close protection officer on the stairs in &amp;quot;New World Order&amp;quot;.]]&lt;br /&gt;
[[File:FaWS S1E01 25.jpg|thumb|none|600px|The best shot on Bucky's Skorpion after he throws a knife at the last guard.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
One of the Latvian police officers holds a [[CZ Scorpion Evo 3 A]] while detaining Flag Smasher's followers in GRC Resettlement Camp in &amp;quot;Truth&amp;quot; (S1E05).  &lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E05 06.jpg|thumb|600px|none|The Latvian police officer in the center with her Scorpion Evo.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
One of the LAF members shoots a [[MAC-10]] at the Falcon, forcing him to hide behind the armored wings of his new upgraded suit, in &amp;quot;New World Order&amp;quot; (S1E01).&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E01 04.jpg|thumb|600px|none|A LAF member holds a MAC-10 during a fight with Sam.]]&lt;br /&gt;
[[File:FaWS S1E01 05.jpg|thumb|600px|none|A better shot of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
One of the Madripoor residents on a motorcycle uses what appears to be a [[Micro Uzi]] with muzzle expansion during a chase in &amp;quot;Power Broker&amp;quot; (S1E03). This is best seen in a BTS photo. &lt;br /&gt;
[[File:MicroUziPistol02.jpg|thumb|250px|none|IMI Micro Uzi with 32-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E03 28.jpg|thumb|none|600px|The right circle.]]&lt;br /&gt;
[[File:FaWS S1E03 29.jpg|thumb|none|600px|A clearer shot showing a Uzi with muzzle expansion.]]&lt;br /&gt;
[[File:FaWS S1E03 BTS 1.jpg|thumb|none|300px|The BTS image best showing the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An armed guard in Madripoor holds what appears to be a [[Heckler &amp;amp; Koch MP5A3]] in &amp;quot;The Whole World Is Watching&amp;quot; (S1E04).&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E04 01.jpg|thumb|600px|none|In &amp;quot;The Whole World Is Watching&amp;quot; (S1E04) Madripoor's guard (at number two) holds the MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
One of the Latvian police officers holds what appears to be a [[Heckler &amp;amp; Koch MP5A2]] while detaining Flag Smasher's followers in GRC Resettlement Camp in &amp;quot;Truth&amp;quot; (S1E05).  &lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E05 07.jpg|thumb|600px|none|The Latvian police officer in the center with what appears to be an MP5A2. Note a strange muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
One of Madripoor's criminals in Brass Monkey Saloon holds a [[Heckler &amp;amp; Koch MP5K]] in &amp;quot;Power Broker&amp;quot; (S1E03). When Madripoor's residents receive an SMS about the bounty on the heads of Sam, Bucky, and Zemo, the hunt begins for them. One man starts shooting at them with an MP5K. Later in the episode, two High Town's guards are also armed with MP5Ks. The MP5K is seen in Batroc's gun case, which he gives to Karli and Dovich at the end of &amp;quot;Truth&amp;quot; (S1E05). Several GRC soldiers are armed with MP5K during the assault on the GRC New York Headquarters in &amp;quot;One World, One People&amp;quot; (S1E06). The Flag Smasher named Diego ([[Tyler Dean Flores]]) also uses the MP5K from Batroc's case during the kidnapping of Filipino representative of the GRC Ayla Perez (Jane Rumbaua) in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|300px|none|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E03 26.jpg|thumb|600px|none|An armed man points his MP5K at Sam, Bucky, and Zemo.]]&lt;br /&gt;
[[File:FaWS S1E03 35.jpg|thumb|600px|none|Two High Town's guards are also armed with MP5Ks.]]&lt;br /&gt;
[[File:FaWS S1E05 13.jpg|thumb|600px|none|Batroc's gun case with MP5k in the center.]]&lt;br /&gt;
[[File:FaWS S1E05 14.jpg|thumb|600px|none|And another shot, where the SEF trigger group is better seen.]]&lt;br /&gt;
[[File:FaWS S1E06 03.jpg|thumb|600px|none|The GRC soldier with MP5K in the background in &amp;quot;One World, One People&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:FaWS S1E06 11.jpg|thumb|600px|none|The GRC soldier (most left) with MP5K.]]&lt;br /&gt;
[[File:FaWS S1E06 12.jpg|thumb|600px|none|Diego tries to kill Sam during a helicopter chase with Batroc's MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:FaWS S1E07 03.jpg|thumb|600px|none|In the series itself, the gun is not visible, but it can be seen in ''Assembled: The Making of The Falcon and The Winter Soldier'', special docuseries episode about the creation of the series.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K (Prop)===&lt;br /&gt;
At some point, Diego's MP5K turns into a bad quality [[Non Guns#Heckler &amp;amp; Koch MP5|non-gun replica]] in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
[[File:MP5knongun.jpg|thumb|300px|none|MP5K Non-Gun]]&lt;br /&gt;
[[File:FaWS S1E06 15.jpg|thumb|600px|none|Diego's non-gun MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The NYPD officer is armed with what appears to be a [[Heckler &amp;amp; Koch UMP]] during the arrest of Senator L. Atwood (Rebecca Lines) and her henchman in &amp;quot;New World Order&amp;quot; (S1E01). The GRC (Global Repatriation Council) German police officers are armed with UMP during a raid on a &amp;quot;1337 Connect&amp;quot; internet café in Germany at the beginning of &amp;quot;Power Broker&amp;quot; (S1E03).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:FaWS S1E01 28.jpg|thumb|600px|none|The leftmost officer holds the UMP.]]&lt;br /&gt;
[[File:FaWS S1E03 01.jpg|thumb|600px|none|The GRC operative with a slung UMP at the beginning of &amp;quot;Power Broker&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:FaWS S1E03 02.jpg|thumb|600px|none|He prepares to open the door for the rest of the operatives.]]&lt;br /&gt;
[[File:FaWS S1E03 04.jpg|thumb|600px|none|The GRC operative before the assault on Rudy's (Neal Kodinsky) building.]]&lt;br /&gt;
[[File:FaWS S1E03 06.jpg|thumb|600px|none|The officer ([[Shane Berengue]]) enters the building.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
One of the SWAT officers is armed with [[KRISS Vector]] during the arrest of the remaining Flag Smashers in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|400px|TDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:FaWS S1E06 34.jpg|thumb|600px|none|One of the SWAT officers with Vector during the arrest of the remaining Flag Smashers.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
One of Selby's guards is armed with a [[SIG-Sauer MPX]] in &amp;quot;Power Broker&amp;quot; (S1E03). He tries to point it at Bucky, but Bucky ([[Sebastian Stan]]) quickly disarms him and takes the gun.&lt;br /&gt;
[[File:MPX Gen1.jpg|thumb|none|400px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:FaWS S1E03 22.jpg|thumb|none|600px|The guard with his MPX is seen on the left in &amp;quot;Power Broker&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:FaWS S1E03 24.jpg|thumb|600px|none|Bucky shields the muzzle with his vibranium arm and rips the scopeless MPX out of his hands.]]&lt;br /&gt;
[[File:FaWS S1E03 25.jpg|thumb|600px|none|He covers the entrance with the MPX when things get out of hand. Note that his MPX now has a Trijicon SRS-02 reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
One of the Madripoor criminals on a motorcycle uses an unknown submachine gun during a chase in &amp;quot;Power Broker&amp;quot; (S1E03). Due to the peculiarity of the frame, is definitely impossible to identify it: in shape, it looks like a [[Madsen M50]], [[Carl Gustav M/45]] or [[M3 &amp;quot;Grease Gun&amp;quot;]]. &lt;br /&gt;
[[File:FaWS S1E03 31.jpg|thumb|none|600px|The wounded criminal falls from the motorcycle throwing the submachine gun up. Note the straight angled magazine.]]&lt;br /&gt;
[[File:FaWS S1E03 32.jpg|thumb|none|600px|And another shot, where the muzzle is better seen. Here it looks like a barrel sleeve from [[Carl Gustav M/45]].]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Zolanator 2000X&amp;quot; Assault Rifle==&lt;br /&gt;
The credits at the end of the episodes also show a poster with Bucky holding the fictional &amp;quot;Zolanator 2000X&amp;quot; assault rifle, which HYDRA created during World War II. This is the [https://static.wikia.nocookie.net/marvelcinematicuniverse/images/6/66/Captain-America-The-First-Avenger_8fe74c3e.jpg/revision/latest?cb=20120614222236 same production shot] for ''[[ Captain America: The First Avenger]]''.&lt;br /&gt;
[[File:FaWS S1E01 32.jpg|thumb|600px|none|The end credits with Howling Commandos and the &amp;quot;Zolanator 2000X&amp;quot; assault rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense M4A1==&lt;br /&gt;
One of Madripoor's residents in the Brass Monkey Saloon holds a [[Daniel Defense M4A1]] and chambers it in &amp;quot;Power Broker&amp;quot; (S1E03). One of the US soldiers holds a DD M4A1, escorting Walker to the council of government officials in Washington in &amp;quot;Truth&amp;quot; (S1E05). &lt;br /&gt;
[[Image:DDM4A1.jpg|thumb|none|450px|Daniel Defense M4A1 with Magpul PMAG - 5.56x45mm]]&lt;br /&gt;
[[File:FaWS S1E03 19.jpg|thumb|none|600px|A criminal holds the rifle...]]&lt;br /&gt;
[[File:FaWS S1E03 20.jpg|thumb|none|600px|...and chambers it.]]&lt;br /&gt;
[[File:FaWS S1E05 08.jpg|thumb|none|600px|The US soldier accompanies Olivia and John Walker with DD M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
An NYPD officer is armed with a [[Heckler &amp;amp; Koch G36C]] during the arrest of Senator L. Atwood (Rebecca Lines) and her henchman in &amp;quot;New World Order&amp;quot; (S1E01). One of the GRC (Global Repatriation Council) German police officers is armed with a [[Heckler &amp;amp; Koch G36C]] during a raid on a &amp;quot;1337 Connect&amp;quot; internet café in Germany at the beginning of &amp;quot;Power Broker&amp;quot; (S1E03).&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:FaWS S1E01 28.jpg|thumb|600px|none|The rightmost officer holds a G36C.]]&lt;br /&gt;
[[File:FaWS S1E03 07.jpg|thumb|600px|none|The operative with the G36C leads the detainee.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
Several of Madripoor's residents are armed with what appear to be [[M16A4]]s with ACOG scopes in &amp;quot;Power Broker&amp;quot; (S1E03).&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:FaWS S1E03 14.jpg|thumb|600px|none|The barrel and part of the receiver with the ACOG scope is seen on the left. Considering that the scope is set low enough, it must be a flattop M16. Also notice some pistols on the table of a nearby criminal.]]&lt;br /&gt;
[[File:FaWS S1E03 17.jpg|thumb|600px|none|Another one of Madripoor's thugs with an M16A4 (first circle).]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
At least one Power Broker's mercenaries fires an [[M4A1]] at the Flag Smasher named Matias ([[Ness Bautista]]) at the end of &amp;quot;The Star-Spangled Man&amp;quot; (S1E02). Many guards and random residents in Madripoor are armed with ACOG scoped M4A1s in &amp;quot;Power Broker&amp;quot; (S1E03). One of Selby's guards is also armed with an M4A1 with ACOG scope. After revealing his identity, Sam ([[Anthony Mackie]]) grabs the rifle, but almost immediately drops it on Zemo's orders. Several bounty hunters in Madripoor's Buccaneer Bay are armed with carbines. An armed guard in Madripoor with the M4A1 is also seen in &amp;quot;The Whole World Is Watching&amp;quot; (S1E04). One of the US soldiers holds the M4A1, escorting Walker to the council of government officials in Washington in &amp;quot;Truth&amp;quot; (S1E05). Many NYPD ESU officers and GRС soldiers are armed with a [[M4A1]]s during the assault on the GRC New York Headquarters in &amp;quot;One World, One People&amp;quot; (S1E06). One of the Flag Smashers named Lennox ([[Renes Rivera]]), disguised as one of the GRC soldiers in order to install super locks on the evacuation vehicles, is also armed with the M4A1. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:FaWS S1E02 11.jpg|thumb|600px|none|One of Power Broker's mercenary aims a rifle at the Flag Smasher. You can see a standard M4 gas block and a sealed fake barrel.]]&lt;br /&gt;
[[File:FaWSS1 08.jpg|thumb|600px|none|The left-most mercenary with a M4A1.]]&lt;br /&gt;
[[File:FaWS S1E03 13.jpg|thumb|600px|none|A guard on Madripoor street is armed with a carbine. Also, note the screen with the [[FN SCAR-H]] to the left.]]&lt;br /&gt;
[[File:FaWS S1E03 16.jpg|thumb|600px|none|Another Madripoor thug with an M4A1...]]&lt;br /&gt;
[[File:FaWS S1E03 17.jpg|thumb|600px|none|...and one more at number 2.]]&lt;br /&gt;
[[File:FaWS S1E03 23.jpg|thumb|600px|none|Selby's guard with the M4A1 behind Sam.]]&lt;br /&gt;
[[File:FaWS S1E03 25.jpg|thumb|600px|none|Sam holds the M4A1 that belonged to a guard a minute ago.]]&lt;br /&gt;
[[File:FaWS S1E03 39.jpg|thumb|600px|none|The bounty hunter in the port with ACOG scoped carbine in &amp;quot;Power Broker&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:FaWSS1 M4A1 1.jpg|thumb|600px|none|Sharon hits one of the bounty hunters with the M4A1.]]&lt;br /&gt;
[[File:FaWS S1E03 41.jpg|thumb|600px|none|Another bounty hunter with M4A1 carbine.]]&lt;br /&gt;
[[File:FaWS S1E03 42.jpg|thumb|600px|none|Sharon tries to snatch the rifle from the hands of the hunter.]]&lt;br /&gt;
[[File:FaWS S1E03 53.jpg|thumb|600px|none|Bucky brutally ends the gunfight by throwing a huge metal CGI pipe at the last enemy.]]&lt;br /&gt;
[[File:FaWS S1E04 01.jpg|thumb|600px|none|In &amp;quot;The Whole World Is Watching&amp;quot; (S1E04) Madripoor's guard (at number one) holds the scoped M4A1 carbine.]]&lt;br /&gt;
[[File:FaWS S1E05 08.jpg|thumb|none|600px|The US soldier accompanies Olivia and John Walker with the M4A1.]]&lt;br /&gt;
[[File:FaWSS1 05.jpg|thumb|600px|none|Lennox with his M4A1 carbine in &amp;quot;One World, One People&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:FaWSS1 04.jpg|thumb|600px|none|Two NYPD ESU officers with M4A1s in &amp;quot;One World, One People&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:FaWS S1E06 02.jpg|thumb|600px|none|The good side profile of the GRC soldier's M4A1.]]&lt;br /&gt;
[[File:FaWSS1 03.jpg|thumb|600px|none|The GRC soldiers accompany council members during the evacuation.]]&lt;br /&gt;
[[File:FaWS S1E06 29.jpg|thumb|600px|none|The FBI SWAT officers, summoned by Bucky and Walker, surround and arrest the remaining Flag Smashers represented by Dovich ([[Desmond Chiam]]), Gigi (Dani Deetté), and DeeDee (Indya Bussey).]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
One of the SWAT officers is armed with [[Mk 18 Mod 0]] during the assault on the GRC New York Headquarters in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FaWSS1 05.jpg|thumb|600px|none|Note the short barrel and M4-style gas block in the background.]]&lt;br /&gt;
[[File:FaWS S1E06 01.jpg|thumb|600px|none|The officer raises the Mk 18. Note that the carbine fitted with an EOTech sight and a standard front sight.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
At least three of Power Broker's mercenaries fire [[Mk 18 Mod 1]]s at the Flag Smasher named Matias ([[Ness Bautista]]) at the end of &amp;quot;The Star-Spangled Man&amp;quot; (S1E02). &lt;br /&gt;
[[Image:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FaWS S1E02 11.jpg|thumb|600px|none|Several of Power Broker's mercenaries aim rifles at Matias.]]&lt;br /&gt;
[[File:FaWSS1 08.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Noveske Shorty Switchblock==&lt;br /&gt;
One of the GRC soldiers is armed with what appears to be a [[Noveske Rifleworks rifle series|Noveske Shorty Switchblock]] during the assault on the GRC New York Headquarters in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
[[Image:Noveske Shorty Switchblock.jpg|thumb|none|450px|Noveske Shorty Switchblock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FaWS S1E06 10.jpg|thumb|600px|none|The GRC soldier with the Noveske rifle. Also, note the painted revolver on the door on the left.]]&lt;br /&gt;
&lt;br /&gt;
==CSA Sa vz. 58 Tactical==&lt;br /&gt;
One of the Latvian police officers holds a [[Sa vz. 58|CSA Sa vz. 58 Tactical]] while detaining Flag Smasher's followers in GRC Resettlement Camp in &amp;quot;Truth&amp;quot; (S1E05). One of Madripoor's guards holds the same rifle in an early concept. &lt;br /&gt;
[[Image:SA vz. 58 Tactical.jpg|thumb|none|450px|CSA Sa vz. 58 Tactical - 7.62x39mm]]&lt;br /&gt;
[[File:FaWS S1E05 05.jpg|thumb|600px|none|The police officer with Sa vz. 58. Note the Fab Defence furniture.]]&lt;br /&gt;
[[File:FaWS S1E05 06.jpg|thumb|600px|none|The better view at the Sa vz. 58 of one of the police officers.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifles==&lt;br /&gt;
Some of Power Broker's mercenaries are armed with unknown rifles at the end of &amp;quot;The Star-Spangled Man&amp;quot; (S1E02). It may be an [[M4A1]] or [[Mk 18 Mod 1]] like other mercenaries. A random man on the streets of Madripoor is armed with a poorly visible rifle in &amp;quot;Power Broker&amp;quot; (S1E03). An armed guards in Madripoor hold an unknown guns in &amp;quot;The Whole World Is Watching&amp;quot; (S1E04). The GRC operatives, seen in WHiH World News reportage on TV, hold unknown rifles (probably M4A1) during the GRC meeting and the adoption of the &amp;quot;Patch Act&amp;quot; in &amp;quot;Truth&amp;quot; (S1E05).&lt;br /&gt;
[[File:FaWSS1 08.jpg|thumb|600px|none|Power Broker's mercenaries are armed with unknown rifles.]]&lt;br /&gt;
[[File:FaWS S1E03 12.jpg|thumb|600px|none|A random man on the streets of Madripoor with an unknown rifle.]]&lt;br /&gt;
[[File:FaWS S1E04 01.jpg|thumb|600px|none|In &amp;quot;The Whole World Is Watching&amp;quot; (S1E04) Madripoor's guard (at number three).]]&lt;br /&gt;
[[File:FaWS S1E04 02.jpg|thumb|600px|none|The Madripoor's guard with unknown [[AK]] rifle.]]&lt;br /&gt;
[[File:FaWS S1E05 15.jpg|thumb|600px|none|The GRC operatives with unknown rifles behind WHiH Reporter (Regina Ting Chen) in &amp;quot;Truth&amp;quot; (S1E05).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] is seen in the trunk of one of Baron Zemo's vintage cars in &amp;quot;Power Broker&amp;quot; (S1E03). &lt;br /&gt;
[[File:StevesSBS1960s.jpg|thumb|450px|none|Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:FaWS S1E03 09.jpg|thumb|600px|none|The double-barreled shotgun lies right in the center of the trunk.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
An [[M1 Garand]] is seen on display at the Captain America exhibit in the Smithsonian Museum in &amp;quot;New World Order&amp;quot; (S1E01). Given the theme of this museum, it is most likely that these are intended to be the same rifles used by US troops during the attack on HYDRA Headquarters in ''[[Captain America: The First Avenger]]''. The rifle is seen again when Sam brings Isaiah Bradley ([[Carl Lumbly]]) and Eli Bradley (Elijah Richardson) to the museum in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:FWS01E01 07.jpg|thumb|none|600px|The Garands on display in &amp;quot;New World Order&amp;quot;.]]&lt;br /&gt;
[[File:FaWS S1E01 24.jpg|thumb|none|600px|An American soldier with the rifle on a WWII-era propaganda poster.]]&lt;br /&gt;
[[File:FaWS S1E06 38.jpg|thumb|none|600px|Eli and Isaiah in the museum. Note the same poster in the background.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An image from ''[[Captain America: The Winter Soldier]]'' showing the Winter Soldier ([[Sebastian Stan]]) with a [[Barrett M82A1M]] is seen on a display in the Smithsonian Museum in &amp;quot;New World Order&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:FaWS S1E01 23.jpg|thumb|none|600px|The display shows the Winter Soldier armed with a Barrett M82A1M in &amp;quot;New World Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H ==&lt;br /&gt;
A scoped [[FN SCAR-H]] is seen on a random screen in Madripoor in &amp;quot;Power Broker&amp;quot; (S1E03).&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|450px|FN SCAR-H Long Barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FaWS S1E03 27.jpg|thumb|none|600px|The blue screen is seen behind Sam, Bucky, and Zemo during a shootout on the streets of Madripoor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556 DMR (Customized)==&lt;br /&gt;
One of the bounty hunters uses a customized [[SIG-Sauer SIG556 DMR]] rifle with an ''AC58 rifle grenade'' to blow up the lab in transport containers and kill Bucky, Sam, Zemo, and Carter in Madripoor's Buccaneer Bay in &amp;quot;Power Broker&amp;quot; (S1E03).&lt;br /&gt;
[[Image:556-DMR-Bi-Pod-Up.jpg|thumb|none|450px|SIG-Sauer SIG556 DMR with polymer magazine, Magpul PRS stock, and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[File:FaWSS1 09.jpg|thumb|600px|none|The bounty hunter with the customized SIG556 DMR in &amp;quot;Power Broker&amp;quot; (S1E03). The trailer has this shown in reverse shots.]]&lt;br /&gt;
&lt;br /&gt;
==LaRue Tactical OBR 7.62==&lt;br /&gt;
Sharon Carter ([[Emily VanCamp]]) use a [[LaRue Tactical OBR 7.62]] and helps Sam and Bucky by killing several bounty hunters in &amp;quot;Power Broker&amp;quot; (S1E03).&lt;br /&gt;
[[Image:Larue Tactical obr 16 inch.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FaWS S1E03 30.jpg|thumb|600px|none|An unknown sniper shoots at the Madripoor's criminals.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Gabe Jones' [[Browning M1919A4]] from ''[[Captain America: The First Avenger]]'' is seen on display at the Captain America exhibit in the Smithsonian Museum in &amp;quot;New World Order&amp;quot; (S1E01).&lt;br /&gt;
[[File:Captain America screen used stunt M1919A4.jpg|thumb|none|400px|Screen used stunt gun from ''[[Captain America: The First Avenger]]''.]]&lt;br /&gt;
[[File:FWS01E01 07.jpg|thumb|none|600px|The M1919A4 on display in the Smithsonian Museum.]]&lt;br /&gt;
&lt;br /&gt;
==Front-Mounted MG==&lt;br /&gt;
During the wingsuits chase in &amp;quot;New World Order&amp;quot; (S1E01), the LAF's NHIndustries NH90s have front-mounted machine guns.&lt;br /&gt;
[[File:FaWS S1E01 11.jpg|thumb|600px|none|The LAF's helicopter with firing MG.]]&lt;br /&gt;
[[File:FaWS S1E01 20.jpg|thumb|600px|none|The front-mounted machine gun is visible in the red circle.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
An [[M240D]] is mounted on the LAF's NH90s and used to engage Sam in &amp;quot;New World Order&amp;quot; (S1E01) as a door gun.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FaWS S1E01 15.jpg|thumb|600px|none|The LAF's machine gunner firing at Redwing in “New World Order” (S1E01).]]&lt;br /&gt;
[[File:FaWS S1E01 16.jpg|thumb|600px|none|A close-up of the M240D.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==AC58 Rifle Grenade==&lt;br /&gt;
An AC58 rifle grenade mounted on the customized [[SIG-Sauer SIG556 DMR|SIG556 DMR]] rifle is used by one of the bounty hunters to blow up the lab in transport containers and kill Bucky, Sam, Zemo, and Carter in Madripoor's Buccaneer Bay in &amp;quot;Power Broker&amp;quot; (S1E03).&lt;br /&gt;
[[File:FaWSS1 09.jpg|thumb|600px|none|The bounty hunter with the customized SIG556 DMR and AC58 in &amp;quot;Power Broker&amp;quot;. ]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L ==&lt;br /&gt;
Georges Batroc ([[Georges St-Pierre]]) uses a [[MGL Mk 1L]] with smoke grenades to give the remaining Flag Smashers a chance to escape in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
[[Image:Milkor M32.jpg|thumb|none|400px|Milkor MGL Mk 1L - 40x46mm]]&lt;br /&gt;
[[File:FaWS S1E06 17.jpg|thumb|600px|none|Batroc shoots from a grenade launcher.]]&lt;br /&gt;
[[File:FaWS S1E06 18.jpg|thumb|600px|none|Close-up of Batroc's MGL Mk 1L.]]&lt;br /&gt;
[[File:FaWS S1E06 19.jpg|thumb|600px|none|When the ammo run out, Georges looks down.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==C4 Explosives==&lt;br /&gt;
By order of Baron Zemo, his butler Oeznik (Nicholas Pryor) planted a bomb in the SWAT car and killed the remaining Flag Smashers. &lt;br /&gt;
[[File:FaWS S1E06 36.jpg|thumb|600px|none|A car with a Flag Smashers explodes unexpectedly.]]&lt;br /&gt;
[[File:FaWS S1E06 35.jpg|thumb|600px|none|Seeing this, Oeznik hides the detonator and watches the flames.]]&lt;br /&gt;
&lt;br /&gt;
==Falcon's Sticky Bomb==&lt;br /&gt;
After a bit of a fight in one of the LAF's NH90s in &amp;quot;New World Order&amp;quot; (S1E01), Falcon ([[Anthony Mackie]]) jumps out of it and throws a sticky bomb, destroying it.&lt;br /&gt;
[[File:FaWS S1E01 19.jpg|thumb|600px|none|The bomb mounted on the LAF's helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==LAF's Attack Helicopter==&lt;br /&gt;
In the midst of a wingsuit chase in &amp;quot;New World Order&amp;quot; (S1E01) in Tunisian airspace, a LAF NH90 fires missiles at Sam.&lt;br /&gt;
[[File:FaWS S1E01 21.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:FaWS S1E01 22.jpg|thumb|600px|none|A close-up of the missile launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gas Grenades==&lt;br /&gt;
Some kind of fictional gas grenades are seen in Batroc's gun case, which he gives to Karli and Dovich at the end of  &amp;quot;Truth&amp;quot; (S1E05). One of the Flag Smasher's followers (Christian Brunetti) throws grenades in the GRC New York Headquarters, which causes general panic in &amp;quot;One World, One People&amp;quot; (S1E06). &lt;br /&gt;
[[File:FaWS S1E05 13.jpg|thumb|600px|none|Batroc's gun case.]]&lt;br /&gt;
[[File:FaWS S1E05 14.jpg|thumb|600px|none|And another shot.]]&lt;br /&gt;
[[File:FaWS S1E06 04.jpg|thumb|600px|none|Flag Smasher's follower, pretending to be a Secret Service agent, throws a grenade on the floor.]]&lt;br /&gt;
[[File:FaWS S1E06 05.jpg|thumb|600px|none|The grenade is activated and the gas starts to spray.]]&lt;br /&gt;
&lt;br /&gt;
==Power Broker's Mercury Vapor Bomb==&lt;br /&gt;
The Power Broker (actually Sharon Carter) uses a mercury vapor bomb in GRC New York Headquarters in &amp;quot;One World, One People&amp;quot; (S1E06). She pretended to accidentally bump into Lennox and was successfully able to plant the grenade on him, brutally killing him.&lt;br /&gt;
[[File:FaWS S1E06 08.jpg|thumb|600px|none|Sharon takes a bomb from his pocket...]]&lt;br /&gt;
[[File:FaWS S1E06 09.jpg|thumb|600px|none|...and the bomb is activated after the Broker secretly slips it on Lennox.]]&lt;br /&gt;
&lt;br /&gt;
==Redwing's weapons==&lt;br /&gt;
Sam's AI combat drone, Redwing, is outfitted with several weapons. Sam uses it in Tunisia during the rescue of Captain Vassant (Miles Brew) from the LAF in &amp;quot;New World Order&amp;quot; (S1E01). From the hatch at the bottom of the drone, a rotating block extends, on which a laser gun, missile launcher, and a small machine gun are located. The new Captain America Suit, given by Wakanda to the Falcon in &amp;quot;One World, One People&amp;quot; (S1E06), brings back the upgraded Redwing. The drone only uses a laser gun, so it is not known if other weapons are available. &lt;br /&gt;
&lt;br /&gt;
===Laser Gun===&lt;br /&gt;
Redwing uses a laser gun to cut through the fuselage of the hijacked C-130 aircraft so Sam/Falcon can get inside. During the wingsuits chase, Redwing again uses the laser gun to cut off the main rotor of one of the LAF NH90s. Redwing uses a laser gu to destroy the super lock that Lennox placed on the door of the GRC evacuation vehicles in &amp;quot;One World, One People&amp;quot; (S1E06).&lt;br /&gt;
[[File:FaWS S1E01 01a.jpg|thumb|600px|none|The general view on the Redwing's laser gun.]]&lt;br /&gt;
[[File:FaWS S1E01 02.jpg|thumb|600px|none|Redwing cuts the plane door.]]&lt;br /&gt;
[[File:FaWS S1E01 17.jpg|thumb|600px|none|Redwing destroys the LAF's NH90s.]]&lt;br /&gt;
[[File:FaWS S1E06 16.jpg|thumb|600px|none|New Redwing destroys the super lock.]]&lt;br /&gt;
&lt;br /&gt;
===Missile Launcher===&lt;br /&gt;
When the situation escalates and the LAF deploys the NH90s to join the chase, Redwing uses rockets and destroys one of them.&lt;br /&gt;
[[File:FaWS S1E01 12.jpg|thumb|600px|none|The Close-up of missile launcher.]]&lt;br /&gt;
[[File:FaWS S1E01 13.jpg|thumb|600px|none|Redwing destroys one of the NH90s.]]&lt;br /&gt;
&lt;br /&gt;
===Small Machine Gun===&lt;br /&gt;
Redwing uses a small machine gun to kill the machine gunner. Redwing uses his machine gun again in &amp;quot;The Star-Spangled Man&amp;quot; (S1E02). &lt;br /&gt;
[[File:FaWS S1E01 14.jpg|thumb|600px|none|Redwing fires the machine gun mounted on the belly.]]&lt;br /&gt;
[[File:FaWS S1E02 02.jpg|thumb|600px|none|Redwing starts shooting at Karli Morgenthau ([[Erin Kellyman]]), but she quickly catches and destroys Sam's drone.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==Korean War Posters== &lt;br /&gt;
Several rifles and artillery pieces are seen on the screens when Sam, Isaiah, and Eli Bradley come to Smithsonian Institution Museum.&lt;br /&gt;
[[File:FaWS S1E06 39.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:FaWS S1E06 40.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:FaWS S1E06 41.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:FaWS S1E06 42.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:FaWS S1E06 43.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Marvel Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:MCU]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Disney+]]&lt;br /&gt;
[[Category:Based on Marvel Comics]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Magnum_P.I._(2018)_-_Season_2&amp;diff=1513686</id>
		<title>Magnum P.I. (2018) - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Magnum_P.I._(2018)_-_Season_2&amp;diff=1513686"/>
		<updated>2022-08-08T15:16:46Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 S1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|picture = MPI 18 S02 DVD BR cover.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA &lt;br /&gt;
|channel = CBS&lt;br /&gt;
|genre = Crime/Detective&lt;br /&gt;
|dates = 2019-2020&lt;br /&gt;
|episodes = 20&lt;br /&gt;
|character1= Thomas Magnum&lt;br /&gt;
|actor1=[[Jay Hernandez]]&lt;br /&gt;
|character2=  Juliet Higgins&lt;br /&gt;
|actor2=[[Perdita Weeks]] &lt;br /&gt;
|character3= Theodore &amp;quot;T.C.&amp;quot; Calvin&lt;br /&gt;
|actor3=[[Stephen Hill]]&lt;br /&gt;
|character4= Orville Wilbur Richard &amp;quot;Rick&amp;quot; Wright&lt;br /&gt;
|actor4=[[Zachary Knighton]] &lt;br /&gt;
|character5=Honolulu PD Detective Katsumoto &lt;br /&gt;
|actor5=[[Tim Kang]]&lt;br /&gt;
}} &lt;br /&gt;
{{TV Title Season|2|Magnum P.I. (2018 TV Series){{!}}Magnum P.I.}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==STI Costa Carry Comp==&lt;br /&gt;
The [[STI Costa Carry Comp]] returns as the preferred sidearm of private detective Thomas Magnum ([[Jay Hernandez]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:STI MPI Costa.jpg|thumb|none|300px|STI MPI - Costa Carry Comp - .45ACP]]&lt;br /&gt;
[[File:MPIS02E01 00.jpg|thumb|none|600px|Magnum searches a house in &amp;quot;Payback is for Beginners&amp;quot; (S2E01).]]&lt;br /&gt;
[[File:MPIS02E09 00.jpg|thumb|none|600px|Magnum searches a deserted mansion near the end of &amp;quot;A Bullet named Fate&amp;quot; (S2E09).]]&lt;br /&gt;
[[File:MPIS02E20 00.jpg|thumb|none|600px|The CCC drawn out by Magnum in &amp;quot;A Leopard on the Prowl&amp;quot; (S2E20).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm Compact==&lt;br /&gt;
A [[Beretta Px4 Storm Compact]] is seen in &amp;quot;Honor Among Thieves&amp;quot; (S2E02) with a gunman working for Black.&lt;br /&gt;
&lt;br /&gt;
[[Image:Px4StormCompact2.jpg|thumb|none|300px|Beretta Px4 Storm Compact - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E02 05.jpg|thumb|none|600px|The gunman sneaks up behind Juliet in &amp;quot;Honor Among Thieves&amp;quot; (S2E02).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
In some instances, the [[Beretta 92FS]] can be seen with some HPD officers as their main sidearm. Adrian Reese uses it in &amp;quot;A Leopard on the Prowl&amp;quot; (S2E20).&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E04 03.jpg|thumb|none|600px|HPD officers arrest a mob soldier at the end of &amp;quot;Dead Inside&amp;quot; (S2E04).]]&lt;br /&gt;
[[File:MPIS02E11 00.jpg|thumb|none|600px|Captain Buck Greene ([[James Remar]]) fires at armed kidnappers in &amp;quot;Day I met the Devil&amp;quot; (S2E11).]]&lt;br /&gt;
[[File:MPIS02E20 01.jpg|thumb|none|600px|The 92FS used by Reese in &amp;quot;A Leopard on the Prowl&amp;quot; (S2E20).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] is used in &amp;quot;He Came by Night&amp;quot; (S2E06) with corrupt Wahiawa Correctional Facility officer Seth Hardy (Corey Rieger).&lt;br /&gt;
&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|300px|American made Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E08 00.jpg|thumb|none|600px|The 92FS Inox aimed at Katsumoto in &amp;quot;He Came by Night&amp;quot; (S2E06).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G Elite II==&lt;br /&gt;
The [[Beretta 92G Elite II]] is seen with Tony Zhao ([[Lanny Joon]]) in &amp;quot;The Man in the Secret Room&amp;quot; (S2E07). Kinny ([[François Chau]]) is seen with in &amp;quot;Game of Cat and Mouse&amp;quot; (S2E14).&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta 92G Elite II.jpg|thumb|none|350px|Beretta 92G Elite II - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E07 00.jpg|thumb|none|600px|The Elite II fired at Magnum in &amp;quot;The Man in the Secret Room&amp;quot; (S2E07).]]&lt;br /&gt;
[[File:MPIS02E07 01.jpg|thumb|none|600px|Aiming the Elite II on his wife when pushed into a corner.]]&lt;br /&gt;
[[File:MPIS02E14 00.jpg|thumb|none|600px|Kinny walking with the pistol i &amp;quot;Game of Cat and Mouse&amp;quot;(S2E14).]]&lt;br /&gt;
&lt;br /&gt;
==Browning BDM==&lt;br /&gt;
The [[Browning BDM]] is used by Derrick Baxter (Dean Schaller) in &amp;quot;Honor Among Thieves&amp;quot; (S2E02).&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningBDM_HQ2018.jpg|thumb|none|300px|Browning BDM left side - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E02 02.jpg|thumb|none|600px|The BDM aimed at a hostage in &amp;quot;Honor Among Thieves&amp;quot; (S2E02).]] &lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is seen in &amp;quot;Day I met the Devil&amp;quot; (S2E11) with Gene Curtis aka Ivan ([[Peter Facinelli]]) and Roy Till ([[Anthony Montgomery]]). In &amp;quot;Leopard on the Prowl&amp;quot; (S2E20), it's used by Francis &amp;quot;Icepick&amp;quot; Hofstetler ([[Corbin Bernsen]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulostheusualsuspectsimfdb.jpg|thumb|none|400px|Commercial Browning Hi-Power Mark III - 9mm.]]&lt;br /&gt;
[[File:MPIS02E11 04.jpg|thumb|none|600px|Roy with his HP out in &amp;quot;Day I met the Devil&amp;quot; (S2E11).]]&lt;br /&gt;
[[File:MPIS02E11 05.jpg|thumb|none|600px|Ivan fires at Magnum's hijacked SUV.]]&lt;br /&gt;
[[File:MPIS02E20 02.jpg|thumb|none|600px|Icepick with his sidearm out in &amp;quot;A Leopard on the Prowl&amp;quot; (S2E20).]]&lt;br /&gt;
[[File:MPIS02E20 03.jpg|thumb|none|600px|Juliet hands the pistol to Kumu for safekeeping...]]&lt;br /&gt;
[[File:MPIS02E20 04.jpg|thumb|none|600px|...which she obliges.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is seen with various characters, including Honolulu Police Department officers.&lt;br /&gt;
&lt;br /&gt;
[[File:GLOCK Timeline 1998.jpg|thumb|none|300px|Glock 17 (early third generation model from 1998) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPIS02E01 08.jpg|thumb|none|600px|Dex Hollis ([[Alex Solowitz]]) aims his Glock in &amp;quot;Payback is for Beginners&amp;quot; (S2E01).]]&lt;br /&gt;
[[File:MPIS02E01 01.jpg|thumb|none|600px|HPD Detective Gordon Katsumoto ([[Tim Kang]]) takes his sidearm out during an undercover op near the end of &amp;quot;Payback is for Beginners&amp;quot; (S2E01).]]&lt;br /&gt;
[[File:MPIS02E04 01.jpg|thumb|none|600px|HPD Detective Jim Dugan ([[Joshua Bitton]]) threatens to commit suicide in &amp;quot;Dead Inside&amp;quot; (S2E04).]]&lt;br /&gt;
[[File:MPIS02E05 00.jpg|thumb|none|600px|HPD Detective Pono Palima ([[Hayden Szeto]]) takes out his sidearm in &amp;quot;Make It 'til Dawn&amp;quot; (S2E05).]]&lt;br /&gt;
[[File:MPIS02E12 00.jpg|thumb|none|600px|Magnum faces MSS agents near the end of &amp;quot;Desperate Measures&amp;quot; (S2E12).]]&lt;br /&gt;
[[File:MPIS02E13 00.jpg|thumb|none|600px|Jim Peele (Joshua Harto) aims a Glock at TC in &amp;quot;Mondays are for Murder&amp;quot; (S2E13).]]&lt;br /&gt;
[[File:MPIS02E15 00.jpg|thumb|none|600px|Milo Rivers (Dohn Norwood) threatens Kumu in &amp;quot;Say Hello to your Past&amp;quot; (S2E15).]]&lt;br /&gt;
[[File:MPIS02E20 08.jpg|thumb|none|600px|Katsumoto hands Rick and TC Glock 17s in &amp;quot;Leopard on the Prowl&amp;quot; (S2E20).]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock17Gen5.jpg|thumb|none|300px|Glock 17 Gen 5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPIS02E01 02.jpg|thumb|none|600px|Trey Hollis ([[Matt Gerald]]) aims his Glock at Magnum in &amp;quot;Payback is for Beginners&amp;quot; (S2E01).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] is seen with Jin ([[Bobby Lee]]) when he takes it from the Ferrari 488 Spider's glove box in &amp;quot;Honor Among Thieves&amp;quot; (S2E02). Katsumoto is seen with the pistol in some instances.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E02 03.jpg|thumb|none|600px|Jin fires at a fleeing POI in &amp;quot;Honor Among Thieves&amp;quot; (S2E02).]]&lt;br /&gt;
[[File:MPIS02E04 00.jpg|thumb|none|600px|Katsumoto confronts Dugan near the end of &amp;quot;Dead Inside&amp;quot; (S2E04).]]&lt;br /&gt;
[[File:MPIS02E04 04.jpg|thumb|none|600px|HPD Detective Richard Johnson ([[Sharif Atkins]]) aims his sidearm at Dugan.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 (TTI Combat Master Package)==&lt;br /&gt;
A [[Glock 19]] (TTI Combat Master Package) with a Streamlight TLR-7 is used by HPD officer Tani Rey ([[Meaghan Rath]]) as her sidearm in &amp;quot;Desperate Measures&amp;quot; (S2E12). &lt;br /&gt;
&lt;br /&gt;
[[File:TTI Glock19.jpg|thumb|none|350px|Taran Tactical Innovations Combat Master Package Glock 19 - 9x19mm used in the show. Image courtesy of '''Xtreme Props'''.]]&lt;br /&gt;
[[File:MPIS02E12 02.jpg|thumb|none|600px|Tani with her sidearm out in &amp;quot;Desperate Measures&amp;quot; (S2E12).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
The [[Glock 26]] returns to the season by Juliet Higgins ([[Perdita Weeks]]) while acting as the Masters Estate majordomo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26 - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E02 00.jpg|thumb|none|600px|Juliet with her sidearm out in &amp;quot;Honor Among Thieves&amp;quot; (S2E02).]]&lt;br /&gt;
[[File:MPIS02E03 00.jpg|thumb|none|600px|The Glock 26 used to threaten a POI near the end of &amp;quot;Knight Lasts Forever&amp;quot; (S2E03).]]&lt;br /&gt;
[[File:MPIS02E18 00.jpg|thumb|none|600px|Juliet opens fire from a commandeered school bus in &amp;quot;A World of Trouble&amp;quot; (S2E18).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP]] is seen with Magnum in &amp;quot;Knight Lasts Forever&amp;quot; (S2E03).&lt;br /&gt;
&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E03 04.jpg|thumb|none|600px|Magnum with the USP in &amp;quot;Knight Lasts Forever&amp;quot; (S2E03).]]&lt;br /&gt;
[[File:MPIS02E03 05.jpg|thumb|none|600px|Closeup of the USP held by Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] is used by Neal Conlan ([[Jesse Bradford]]) in &amp;quot;Lie, Cheat, Steal, Kill&amp;quot; (S2E06).&lt;br /&gt;
&lt;br /&gt;
[[Image:Usp compact 3.jpg|thumb|none|400px|H&amp;amp;K USP Compact with full un-bobbed hammer - 9x19mm.]]&lt;br /&gt;
[[File:MPIS02E06 00.jpg|thumb|none|600px|The USP Compact aimed at Kumu in &amp;quot;Lie, Cheat, Steal, Kill&amp;quot; (S2E06).]]&lt;br /&gt;
[[File:MPIS02E06 01.jpg|thumb|none|600px|Good shot of the hammer.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Jericho 941 PL==&lt;br /&gt;
The [[Jericho 941|IWI Jericho 941 PL]] is seen in &amp;quot;Knight Lasts Forever&amp;quot; (S2E03) with Sam ([[B.J. Britt]]).&lt;br /&gt;
&lt;br /&gt;
[[File:IWI Jericho941-PL.jpg|thumb|300px|none|IWI Jericho 941 PL - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E03 06.jpg|thumb|none|600px|The 941 drawn out in &amp;quot;Knight Lasts Forever&amp;quot; (S2E03).]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] is seen in &amp;quot;Honor Among Thieves&amp;quot; (S2E02) with ex-Boston Mob leader Vinnie Black (Bob Rumnock) aka Karl.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911A1WeWereSoldiers.jpg|thumb|none|300px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:MPIS02E02 01.jpg|thumb|none|600px|Vinnie aims his M1911A1 at Dr. Lim at the end of &amp;quot;Honor Among Thieves&amp;quot; (S2E02).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger==&lt;br /&gt;
The Ruger P-pistol is seen in &amp;quot;The Night Has Eyes&amp;quot; (S2E17).&lt;br /&gt;
&lt;br /&gt;
[[File:MPIS02E17 01.jpg|thumb|none|600px|An armed person confronts Magnum in &amp;quot;The Nights Has Eyes&amp;quot; (S2E17).]]&lt;br /&gt;
[[File:MPIS02E17 02.jpg|thumb|none|600px|Magnum on the walkway during a confrontation of his own.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx SDP Compact Duty==&lt;br /&gt;
A [[Sphinx SDP Compact Duty]] is seen in &amp;quot;Leopard on the Prowl&amp;quot; (S2E20) with Reese when he finds Rick before the latter disarms him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sphinx SDP Compact Duty Black.jpg|thumb|none|350px|Sphinx SDP Compact Duty - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E20 05.jpg|thumb|none|600px|The SDP aimed at Rick in &amp;quot;Leopard on the Prowl&amp;quot; (S2E20).]]&lt;br /&gt;
[[File:MPIS02E20 06.jpg|thumb|none|600px|An angle of the SDP.]]&lt;br /&gt;
[[File:MPIS02E20 07.jpg|thumb|none|600px|Rick takes the dropped pistol.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The [[SIG-Sauer P228]] is seen in &amp;quot;Honor Among Thieves&amp;quot; (S2E02) with a gunman working for Black.&lt;br /&gt;
&lt;br /&gt;
[[Image:Line of Fire Eastwood Gun Left.jpg|thumb|none|400px|'''World IMFDB Exclusive:''' Screen-used live firing SIG-Sauer P228 used in the film ''[[In the Line of Fire]]''.]]&lt;br /&gt;
[[File:MPIS02E02 04.jpg|thumb|none|600px|The gunman sneaks up behind Magnum in &amp;quot;Honor Among Thieves&amp;quot; (S2E02).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
A SIG-Sauer P229 with a stainless steel finish is seen in &amp;quot;Farewell to Love&amp;quot; (S2E16).&lt;br /&gt;
&lt;br /&gt;
[[File:Sig229Stainless.jpg|thumb|none|300px|Two tone SIG-Sauer P229 Stainless (note lack of rail) - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E16 00.jpg|thumb|none|600px|The stainless P229 seen in &amp;quot;Farewell to Love&amp;quot; (S2E16).]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
The [[Springfield Armory XD]] is seen with a Kohale Center guard in &amp;quot;Game of Cat and Mouse&amp;quot; (S2E14) when Higgins briefly takes it before it's returned.&lt;br /&gt;
&lt;br /&gt;
[[Image:XD4V1040SWPorted-Right.jpg|thumb|none|400px|Springfield Armory XD-40 Service Model V10 (ported) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:MPIS02E14 01.jpg|thumb|none|600px|Higgins with the XD in &amp;quot;Game of Cat and Mouse&amp;quot; (S2E14).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW99==&lt;br /&gt;
The [[Smith &amp;amp; Wesson SW99]] is used in &amp;quot;The Man in the Secret Room&amp;quot; (S2E07) by Mia Zhao ([[Nikki McKenzie]]) before Magnum ([[Jay Hernandez]]) disarms her and uses it.&lt;br /&gt;
&lt;br /&gt;
[[image:Sw99 small.jpg|thumb|none|300px|Smith &amp;amp; Wesson SW99 - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E07 02.jpg|thumb|none|600px|Mia aims the pistol at Magnum in &amp;quot;The Man in the Secret Room&amp;quot; (S2E07).]]&lt;br /&gt;
[[File:MPIS02E07 03.jpg|thumb|none|600px|The pistol's side profile.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] is seen in &amp;quot;Knight Lasts Forever&amp;quot; (S2E03) with Lina (Bre Blair). &lt;br /&gt;
&lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|none|300px|Walther PPK stainless - 9mm Kurz aka .380 ACP]]&lt;br /&gt;
[[File:MPIS02E03 07.jpg|thumb|none|600px|Lina with her PPK in &amp;quot;Knight Lasts Forever&amp;quot; (S2E03).]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 36 / 38|Smith &amp;amp; Wesson Model 36]] is seen with Leanna Owens (Sonya Balmores) in &amp;quot;Payback is for Beginners&amp;quot; (S2E01). A stainless version is seen in &amp;quot;A Bullet named Fate&amp;quot; (S2E09) with Melinda Mosley ([[Erin Pineda]]).&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WChiefSpecialSquareButt.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 revolver with square butt - .38 Special.]] &lt;br /&gt;
[[File:MPIS02E01 03.jpg|thumb|none|600px|The revolver aimed at Magnum in a standoff in &amp;quot;Payback is for Beginners&amp;quot; (S2E01).]]&lt;br /&gt;
[[Image:DieHard3 Revolver 3.jpg|thumb|none|300px|The screen-used Smith &amp;amp; Wesson Model 36 (nickel) from ''Die Hard with a Vengeance'' - .38 Special.]]&lt;br /&gt;
[[File:MPIS02E09 01.jpg|thumb|none|600px|Melinda with the revolver in &amp;quot;A Bullet named Fate&amp;quot; (S2E09).]]&lt;br /&gt;
[[File:MPIS02E09 02.jpg|thumb|none|600px|Melinda confronts Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] is seen with Theodore &amp;quot;TC&amp;quot; Calvin ([[Stephen Hill]]) again in the season as his preferred sidearm.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W686Hardwood..jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 - .357 Magnum]]&lt;br /&gt;
[[File:MPIS02E12 01.jpg|thumb|none|600px|TC aims his revolver during a raid in &amp;quot;Desperate Measures&amp;quot; (S2E12).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 S1]] is seen with some mercenaries in &amp;quot;Knight Lasts Forever&amp;quot; (S2E03). An Evo 3 S1 equipped with the integral Innovative Arms suppressor is used by Magnum in &amp;quot;Desperate Measures&amp;quot; (S2E12) when he raids a covert MSS safehouse.&lt;br /&gt;
[[File:Evo 3 S1.jpg|thumb|none|400px|CZ Scorpion Evo 3 S1 - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E03 03.jpg|thumb|none|600px|A mercenary with the Evo 3 slung on the right shoulder in &amp;quot;Knight Lasts Forever&amp;quot; (S2E03).]]&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 carbine with Innovative Arms SC9 integral suppressor - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E12 04.jpg|thumb|none|600px|Magnum with the IA-suppressed Evo 3 S1 in &amp;quot;Desperate Measures&amp;quot; (S2E12).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The Heckler &amp;amp; Koch MP5K is seen sometimes in the season with various characters.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E18 01.jpg|thumb|none|600px|The MP5K fired at the school bus Magnum's driving in &amp;quot;A World of Trouble&amp;quot; (S2E18).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The Heckler &amp;amp; Koch MP5K-PDW is seen with Juliette in &amp;quot;Desperate Measures&amp;quot; (S2E12) during the raid on a covert MSS safehouse.&lt;br /&gt;
&lt;br /&gt;
[[File:HK MP5K-PDW with suppressor.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW with suppresor and red dot scope - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E12 07.jpg|thumb|none|600px|Juliette in &amp;quot;Desperate Measures&amp;quot; (S2E12) with the suppressed MP5K-PDW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The Heckler &amp;amp; Koch MP5SD6 is seen with TC at the end of &amp;quot;Desperate Measures&amp;quot; (S2E12) when he goes with Magnum and the others to raid a covert MSS safehouse.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[File:MPIS02E12 06.jpg|thumb|none|600px|The MP5SD6 used by TC in &amp;quot;Desperate Measures&amp;quot; (S2E12). The attached red dot sight is seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
The [[Steyr SPP]] is seen with some mercenaries in &amp;quot;Knight Lasts Forever&amp;quot; (S2E03).&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg‎|thumb|none|350px|Steyr SPP 9x19mm with high-capacity magazine]]&lt;br /&gt;
[[File:MPIS02E03 01.jpg|thumb|none|600px|The SPP aimed at Magnum in the middle of &amp;quot;Knight Lasts Forever&amp;quot; (S2E03).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is widely used by Rick ([[Zachary Knighton]]) and the others, including Kenny &amp;quot;Shammy&amp;quot; Shamberg (Christopher Thornton) while infiltrating the Triple Frontier in &amp;quot;Day I met the Devil&amp;quot; (S2E11).&lt;br /&gt;
[[File:Maadi ARM.jpg|thumb|none|450px|Maadi ARM - 7.62x39mm.]]&lt;br /&gt;
[[File:MPIS02E11 06.jpg|thumb|none|600px|Rick secures an AKM like it's Christmas in &amp;quot;Day I met the Devil&amp;quot; (S2E11).]]&lt;br /&gt;
[[File:MPIS02E11 07.jpg|thumb|none|600px|Katsumoto ([[Tim Kang]]) checks the AKM given to him.]]&lt;br /&gt;
[[File:MPIS02E11 08.jpg|thumb|none|600px|TC ([[Stephen Hill]]) happily takes the assault rifle from Rick.]]&lt;br /&gt;
[[File:MPIS02E11 09.jpg|thumb|none|600px|Juliet Higgins ([[Perdita Weeks]]) takes a loaded AKM.]]&lt;br /&gt;
[[File:MPIS02E11 10.jpg|thumb|none|600px|Shannon is happy to take an AKM just to get back into action.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen with various characters in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|none|400px|Custom AKMS with shortened barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MPIS02E01 07.jpg|thumb|none|600px|The AKMS seen with Rick during an op in China in &amp;quot;Payback is for Beginners&amp;quot; (S2E01).]]&lt;br /&gt;
&lt;br /&gt;
==BCM CQB 11==&lt;br /&gt;
The BCM CQB 11 is seen with US Army MP officer Quinn Liu ([[Katrina Law]]) in &amp;quot;Desperate Measures&amp;quot; (S2E12).&lt;br /&gt;
&lt;br /&gt;
[[File:BCM CQB 11 KMR-A.jpg|thumb|none|450px|BCM CQB 11 KMR-A - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MPIS02E12 03.jpg|thumb|none|600px|Quinn with her carbine in &amp;quot;Desperate Measures&amp;quot; (S2E12).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is sometimes seen with HPD SWAT assaulters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 5.56x45mm with M68 Aimpoint scope and Surefire M900 weapon-light fore-grip]]&lt;br /&gt;
[[File:MPIS02E06 04.jpg|thumb|none|600px|HPD SWAT elements make an arrest at the end of &amp;quot;Lie, Cheat, Steal, Kill&amp;quot; (S2E06).]]&lt;br /&gt;
[[File:MPIS02E10 05.jpg|thumb|none|600px|A HPD SWAT assaulter aims his carbine at armed men during a joint HPD-FBI raid at the end of &amp;quot;Blood Brothers&amp;quot; (S2E10).]]&lt;br /&gt;
[[File:MPIS02E10 06.jpg|thumb|none|600px|A HPD SWAT assaulter escorts illegal immigrants out of a plantation.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt M4A1]] is seen with American law enforcement and military forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:MPIS02E10 01.jpg|thumb|none|600px|TC ([[Stephen Hill]]) with the M4A1 in Afghanistan in &amp;quot;Blood Brothers&amp;quot; (S2E10).]]&lt;br /&gt;
[[File:MPIS02E10 03.jpg|thumb|none|600px|Magnum ([[Jay Hernandez]]) with his suppressed M4A1 with desert paint camo in &amp;quot;Blood Brothers&amp;quot; (S2E10).]]&lt;br /&gt;
[[File:MPIS02E10 04.jpg|thumb|none|600px|Sebastian Nuzo ([[Domenick Lombardozzi]]) with his suppressed M4A1 while searching a deserted village.]]&lt;br /&gt;
[[File:MPIS02E12 07.jpg|thumb|none|600px|Katsumoto raids the covert MSS safehouse with a suppressed M4A1 at the end of &amp;quot;Desperate Measures&amp;quot; (S2E12).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36C]] is seen near the end of &amp;quot;Dead Inside&amp;quot; (S2E04) with a mob soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:MPIS02E04 02.jpg|thumb|none|600px|The mob soldier raises the G36C near the end of &amp;quot;Dead Inside&amp;quot; (S2E04). Note the red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is seen with some armed men in &amp;quot;Blood Brothers&amp;quot; (S2E10).&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Carbine.jpg|thumb|none|450px|M1 Carbine with heat shield and 20 round magazine - .30 Carbine]]&lt;br /&gt;
[[File:MPIS02E10 08.jpg|thumb|none|600px|An armed man gives up at the end of &amp;quot;Blood Brothers&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The M16A4 is seen with Rick as his DMR when he was serving in Kandahar, Afghanistan in &amp;quot;Blood Brothers&amp;quot; (S2E10).&lt;br /&gt;
&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|500px|none|M16A4 rifle with AN/PEQ-15 IR designator, RIS foregrip, ACOG scope and Magpul MBUS Rear Sight - 5.56x45mm]]&lt;br /&gt;
[[File:MPIS02E10 00.jpg|thumb|none|600px|Rick with the scoped M16A4 while searching a deserted village in &amp;quot;Blood Brothers&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX Rattler PSB==&lt;br /&gt;
The [[SIG-Sauer MCX#SIG-Sauer MCX Rattler|SIG-Sauer MCX Rattler PSB]] is seen with Tani when she goes with Magnum and his group to raid a covert MSS safehouse at the end of &amp;quot;Desperate Measures&amp;quot; (S2E12).&lt;br /&gt;
[[File:MCX Rattler PSB.jpg|thumb|none|400px|SIG-Sauer MCX Rattler PSB - .300 BLK]]&lt;br /&gt;
[[File:MPIS02E12 05.jpg|thumb|none|600px|Tani with the suppressed Rattler PSB at the end of &amp;quot;Desperate Measures&amp;quot; (S2E12).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551==&lt;br /&gt;
The [[SIG SG 551]] is seen with Magnum when he takes one from one of Ivan's dead mercenaries in &amp;quot;Day I met the Devil&amp;quot; (S2E11).&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|400px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[File:MPIS02E11 03.jpg|thumb|none|600px|Magnum fires the rifle at the Triple Frontier in &amp;quot;Day I met the Devil&amp;quot; (S2E11).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1 Super 90==&lt;br /&gt;
The [[Benelli M1 Super 90]] is seen with TC in &amp;quot;Knight Lasts Forever&amp;quot; (S2E03).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ben_M1e2.jpg|thumb|none|400px|M1 Super 90 &amp;quot;Entry&amp;quot; model with rifle-type open sights, shorter barrel, normal buttstock]]&lt;br /&gt;
[[File:MPIS02E03 02.jpg|thumb|none|600px|The dropped M1 seen at the end of &amp;quot;Knight Lasts Forever&amp;quot; (S2E03).]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
The [[Remington Model 870]] is seen with law enforcement agencies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|500px|Remington 870 with Mossberg ghost ring sights - 12 Gauge.]]&lt;br /&gt;
[[File:MPIS02E05 01.jpg|thumb|none|600px|HPD officers inside an armored Ford van at the end of &amp;quot;Make It 'Til Dawn&amp;quot; (S2E05).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|450px|none|Remignton Model 870, black synthetic furniture and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:MPIS02E15 01.jpg|thumb|none|600px|HPD officer sweep the bushes during a manhunt in &amp;quot;Say Hello to your Past&amp;quot; (S2E15).]]&lt;br /&gt;
&lt;br /&gt;
[[File:Remington Model 870 pistol grip and breacher muzzle.jpg|thumb|none|500px|Remington Model 870 with pistol grip and breacher muzzle - 12 gauge]]&lt;br /&gt;
[[File:MPIS02E20 09.jpg|thumb|none|600px|Katsumoto goes with TC to inspect a POI's house in the middle of &amp;quot;Leopard on the Prowl&amp;quot; (S2E20).]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] is seen with armed men in &amp;quot;Blood Brothers&amp;quot; (S2E10).&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:MPIS02E10 05.jpg|thumb|none|600px|Armed men surrender during a joint HPD-FBI raid at the end of &amp;quot;Blood Brothers&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700SPS==&lt;br /&gt;
The [[Remington 700SPS]] is seen with armed men in &amp;quot;Blood Brothers&amp;quot; (S2E10).&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 700 SPS.jpg|thumb|500px|none|Remington 700 SPS - 7.62x51mm]]&lt;br /&gt;
[[File:MPIS02E10 05.jpg|thumb|none|600px|Armed men surrender during a joint HPD-FBI raid at the end of &amp;quot;Blood Brothers&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on US military vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]] &lt;br /&gt;
[[File:MPIS02E10 02.jpg|thumb|none|600px|The M2HB mounted on up of a Humvee in Kandahar, Afghanistan in &amp;quot;Blood Brothers&amp;quot; (S2E10).]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is seen with a Kamov KA-50 attack chopper, which provided an air strike for Magnum and his fireteam in &amp;quot;Blood Brothers&amp;quot; (S2E10).&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MPIS02E10 07.jpg|thumb|none|600px|The KA-50 conducts an air strike on Taliban positions at the end of &amp;quot;Blood Brothers&amp;quot; (S2E10), which is incorrect since the KA-50s aren't used in the Afghan theater.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Shooting Range counter==&lt;br /&gt;
Several rifles and other weapons are seen in the shop in &amp;quot;Payback is for Beginners&amp;quot; (S2E01). &lt;br /&gt;
&lt;br /&gt;
[[File:MPIS02E01 04.jpg|thumb|none|600px|Several rifles and other weapons are seen in the shop in &amp;quot;Payback is for Beginners&amp;quot; (S2E01).]]&lt;br /&gt;
[[File:MPIS02E01 05.jpg|thumb|none|600px|Rifles displayed on the wall in &amp;quot;Payback is for Beginners&amp;quot; (S2E01).]]&lt;br /&gt;
[[File:MPIS02E01 06.jpg|thumb|none|600px|Several HKs and Galils in the pictures behind Magnum in &amp;quot;Payback is for Beginners&amp;quot; (S2E01).]]&lt;br /&gt;
&lt;br /&gt;
==Ranger Photo==&lt;br /&gt;
&lt;br /&gt;
[[File:MPIS02E08 01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Labyrinth_(Labyrint)&amp;diff=1513685</id>
		<title>The Labyrinth (Labyrint)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Labyrinth_(Labyrint)&amp;diff=1513685"/>
		<updated>2022-08-08T15:11:50Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion EVO 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = Labyrint&lt;br /&gt;
|picture = Labyrint-poster.jpg&lt;br /&gt;
|caption = ''TV poster''&lt;br /&gt;
|country = [[File:CZE.jpg|25px]] Czech Republic&lt;br /&gt;
|channel =  Ceská televize&lt;br /&gt;
|genre = Crime&lt;br /&gt;
|creator = [[Jirí Strach]]&lt;br /&gt;
|dates = 2015-2017&lt;br /&gt;
|language = Czech&lt;br /&gt;
|seasons = 3&lt;br /&gt;
|episodes = 21&lt;br /&gt;
|character1=Mjr. Michal Remeš&lt;br /&gt;
|actor1=[[Jirí Langmajer]]&lt;br /&gt;
|character2=Plk. Jan Oliva    &lt;br /&gt;
|actor2=[[Miroslav Donutil]]&lt;br /&gt;
|character3=Kpt. Dan Grossmann  &lt;br /&gt;
|actor3=[[Stanislav Majer]]&lt;br /&gt;
|character4=Criminalist Irena  &lt;br /&gt;
|actor4=[[Zuzana Kajnarová]]&lt;br /&gt;
|character5=Criminalist David &lt;br /&gt;
|actor5=[[Michal Dalecký]]&lt;br /&gt;
|character6=Kpt. Tamara Hrónská     &lt;br /&gt;
|actor6=[[Zuzana Kanóczová]]&lt;br /&gt;
|character7=Kpt. Richard Franěk  &lt;br /&gt;
|actor7=[[Jan Hájek]]&lt;br /&gt;
|character8=Kpt. Martina Tesařová&lt;br /&gt;
|actor8=[[Tatiana Vilhelmová]]&lt;br /&gt;
|character9=Kpt. Ester Fuchsová  &lt;br /&gt;
|actor9=[[Lenka Vlasáková]]&lt;br /&gt;
|character10= Viktor Kostka  &lt;br /&gt;
|actor10=[[Petr Stach]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== CZ 75D Compact CO2 BB Pistol ==&lt;br /&gt;
Main characters, including Mjr. Michal Remeš ([[Jirí Langmajer]]), Kpt. Dan Grossmann ([[Stanislav Majer]]) and Kpt. Tamara Hrónská ([[Zuzana Kanóczová]]), carry a [[CZ 75D Compact CO2 BB]] as [[CZ 75 Compact]] pistol as their sidearm throughout the 1st season. In the 2nd season are seen with this gun Kpt. Richard Franěk ([[Jan Hájek]]) with Kpt. Martina Tesařová ([[Tatiana Vilhelmová]]), kpt. Ester Fuchsová ([[Lenka Vlasáková]]) and also Criminalists David ([[Michal Dalecký]]) and Irena ([[Zuzana Kajnarová]]).&lt;br /&gt;
[[Image:CZ75 Compact ASG.jpg‎|thumb|none|350px|CZ 75D Compact CO2 BB Pistol - Cal. 4,5mm]]&lt;br /&gt;
[[File:Labyrint-00T.jpg|thumb|none|600px|From left: Kpt. Grossman, Kpt. Tamara Hrónská and Mjr. Remeš aims their sidearm in episode S1E3.]]&lt;br /&gt;
[[File:Labyrint-02L.jpg|thumb|none|600px|One of the guards at the gate takes the [[Air Guns|CZ 75D Compact CO2 BB]] from Mjr. Remeš in episode S2E7.]]&lt;br /&gt;
[[File:Labyrint-005.jpg|thumb|none|600px|Kpt. Dan Grossmann with his sidearm in hand in episode S1E5.]]&lt;br /&gt;
[[File:Labyrint-017.jpg|thumb|none|600px|Kpt. Martina Tesařová (left) holds her pistol in episode S2E1.]]&lt;br /&gt;
[[File:Labyrint-02H.jpg|thumb|none|600px|Kpt. Richard Franěk ([[Jan Hájek]]) puts a gun to the Informant's head in episode S2E7.]]&lt;br /&gt;
[[File:Labyrint-01L.jpg|thumb|none|600px|Criminalist Irena (left) holds the [[Air Guns|CZ 75D Compact CO2 BB]] in episode S2E2.]]&lt;br /&gt;
[[File:Labyrint-02Z.jpg|thumb|none|600px|Criminalist David (left) and Irena aims their pistols in episode S2E2.]]&lt;br /&gt;
[[File:Labyrint-03V.jpg|thumb|none|601px|Kpt. Ester Fuchsová ([[Lenka Vlasáková]]) picks up the gun of murderer in episode S3E7.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Mjr. Michal Remeš ([[Jirí Langmajer]]) also possesses this unidentified revolver in episode S1E7.&lt;br /&gt;
[[File:Labyrint-010.jpg|thumb|none|600px|Mjr. Remeš holds this revolver in left hand.]]&lt;br /&gt;
[[File:Labyrint-014.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Walther P22 ==&lt;br /&gt;
Ondřej Klíma ([[Jirí Miroslav Valusek]]) in the 1st episode (S1E1) and Anna Dorfová ([[Jana Stepánková]]) in final episode (S1E7) of the first season use a [[Walther P22]] pistol.&lt;br /&gt;
[[Image:P22 black.jpg|thumb|300px|none|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:Labyrint-001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Labyrint-002.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Labyrint-013.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The assassin Karel Dorf ([[Jan Vondrácek]]) uses a [[Walther PPK]] pistol.&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:Labyrint-004.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Umarex Smith Wesson Chiefs Special ==&lt;br /&gt;
Kpt. Richard Franěk ([[Jan Hájek]]) is seen in the first episode with a [[Smith &amp;amp; Wesson Model 36 / 38|Umarex Smith Wesson Chiefs Special revolver]].&lt;br /&gt;
[[Image:S&amp;amp;W-Umarex.jpg|thumb|none|300px|Umarex made clone of the Smith &amp;amp; Wesson Model 36 with nickel finish - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Labyrint-015.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Labyrint-01R.jpg|thumb|none|600px|Close up in the final episode (S2E7).]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
One member of URNA (Czech SWAT equivalent) is seen with a [[Glock 17]] pistol in his hand. Also Jan Bruder ([[Viktor Preiss]]) in final episode is seen with this gun.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Labyrint-008.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Labyrint-00G.jpg|thumb|none|600px|Bruder's holds a [[Glock 17]].]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Jakub Sucharda ([[Miroslav Etzler]]) in episode S2E5 pulls a [[Beretta 92FS]] pistol.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9mm]]&lt;br /&gt;
[[File:Labyrint-02B.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kimar Mod. 75 Auto (mocked as CZ 75B) ==&lt;br /&gt;
Kpt. Richard Franěk ([[Jan Hájek]]) in episode S2E5 and Mjr. Michal Remeš ([[Jirí Langmajer]]) with Viktor Kostka ([[Petr Stach]]) in episode S3E7 use a [[Kimar Mod. 75 Auto]] pistol, blank fire replicas of the [[CZ 75B]]. &lt;br /&gt;
[[File:Kimar Mod 75 Auto.jpg|thumb|none|300px|Kimar Mod. 75 Auto - 8mm blanks]]&lt;br /&gt;
[[File:Labyrint-02K.jpg|thumb|none|600px|Kpt. Richard Franěk ([[Jan Hájek]]) pulls his [[Kimar Mod. 75 Auto]] pistol.]]&lt;br /&gt;
[[File:Labyrint-03S.jpg|thumb|none|601px|Mjr. Michal Remeš ([[Jirí Langmajer]]) with Viktor Kostka ([[Petr Stach]]) (right) aimed their sidearms.]]&lt;br /&gt;
[[File:Labyrint-03K.jpg|thumb|none|601px|Mjr. Michal Remeš holds his [[Kimar Mod. 75 Auto]] pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6]] shotgun is among the weapons used by URNA operators.&lt;br /&gt;
[[Image:Fabarm Sdass tactical -1-.jpg|thumb|450px|none|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[File:Labyrint-006.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
Karel Kříž ([[Jirí Dvorák]]) and receptionist Hrouda ([[Robert Jasków]])  use a [[12 Gauge Double Barreled Shotgun|sawed-off double barrel shotgun]] in episode S2E5.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed-Off 12 Gauge]]&lt;br /&gt;
[[File:Labyrint-02S.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Labyrint-02R.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Several operators of URNA (Czech SWAT) are armed with  [[Heckler &amp;amp; Koch MP5A3]]s with reflex and laser sights. &lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]&lt;br /&gt;
[[File:Labyrint-007.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
Some members of URNA (Czech SWAT) are armed with [[Heckler &amp;amp; Koch MP5SD]]s.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[File:Labyrint-008.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
Some men from URNA (Czech SWAT equivalent) carry the [[CZ Scorpion Evo 3 A]].&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:Labyrint-O11.jpg|thumb|none|600px|A policeman in right holds a [[CZ Scorpion Evo 3 A]] in episode S1E6.]]&lt;br /&gt;
[[File:Labyrint-016.jpg|thumb|none|600px|Another policeman armed with the Scorpion in episode S2E1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] assault rifles are the predominant weapon of choice for URNA operators.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Labyrint-009.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Unidentified sniper rifle==&lt;br /&gt;
Karel Dorf ([[Jan Vondrácek]]) fired at the fleeing victim from an unidentified sniper rifle in episode S1E3.&lt;br /&gt;
[[File:Labyrint-003.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
Owner of the cottage in a forest shoots after Karel Kříž ([[Jirí Dvorák]]) from a crossbow in episode S2E6.&lt;br /&gt;
[[File:Labyrint-03C.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Czech Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Maxim_Knight&amp;diff=1513684</id>
		<title>Maxim Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Maxim_Knight&amp;diff=1513684"/>
		<updated>2022-08-08T15:09:05Z</updated>

		<summary type="html">&lt;p&gt;Commando552: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FallingS5E01_17.jpg|thumb|350px|right|{{PAGENAME}} holds the [[CZ Scorpion Evo 3 A]] as Matt Mason in ''[[Falling Skies - Season 5|Falling Skies]]''.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor TV Title}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A1]]  || Matt Mason || ''[[Falling Skies - Season 2|Falling Skies]]''  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[M1 Carbine]]  || Matt Mason || ''[[Falling Skies]]''  ||  ''[[Falling Skies - Season 2|Season 2]]'',  ''[[Falling Skies - Season 3|Season 3]]''   || 2012-2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin Model 336W]]|| Matt Mason || ''[[Falling Skies - Season 4|Falling Skies]]''  ||scope, &amp;quot;Mind Wars&amp;quot; (S4E05)  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[CZ Scorpion Evo 3 A]]|| Matt Mason || ''[[Falling Skies]]''  ||  || 2014-2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Actor]]&lt;br /&gt;
[[Category: Actor Male]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Falling_Skies_-_Season_4&amp;diff=1513683</id>
		<title>Falling Skies - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Falling_Skies_-_Season_4&amp;diff=1513683"/>
		<updated>2022-08-08T15:08:36Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FallingS4.jpg|thumb|right|400px|''Falling Skies - Season 4'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 4 of the series ''[[Falling Skies]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
== Norinco Type 84S (mocked up as AK-74M) ==&lt;br /&gt;
Several resistance fighters are armed with [[AK-47#Norinco Type 84S|Norinco Type 84S]] rifles. They are fitted with synthetic furniture and [[AK-74]] flash hiders, and are apparently meant to be stand-ins for the [[AK-74M]], but are recognizable as the Type 84 due to their .75&amp;quot; hooded front sights and metal magazines. Beginning with &amp;quot;Door Number Three&amp;quot; (S4E06), the Type 84 becomes the weapon of choice for Tom Mason ([[Noah Wyle]]) , who replaced the [[Zastava M70]] he carried in the previous two seasons.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg|thumb|none|400px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[File:FallingS4E01_12.jpg|thumb|600px|none|The Norinco Type 84S is visible on the right in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).]]&lt;br /&gt;
[[File:FallingS4E01 35.jpg|thumb|none|600px|A Norinco Type 84S mocked up as an AK-74M is seen more clearly in Season 4's premiere (S4E01).]]&lt;br /&gt;
[[File:FallingS4E06 07.jpg|thumb|none|600px|In &amp;quot;Door Number Three&amp;quot; (S4E06), the Type 84 fitted with synthetic furniture and an AK74 flash hider becomes the weapon of choice for Tom Mason ([[Noah Wyle]]).]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-97A Carbine ==&lt;br /&gt;
The [[Norinco QBZ-97A]] carbine is used in (S4E09). Since the series is filmed in Canada, the production crew utilized Canadian film armorers, who had Norinco QBZ-type rifles.&lt;br /&gt;
[[File:QBZ-97A.jpg|thumb|none|500px|Norinco QBZ-97A with QBZ-97 Trigger Guard- 5.56x45mm.]]&lt;br /&gt;
[[File:FallingS4E09_08.jpg|thumb|none|600px|Kent Williams ([[Dakota Daulby]]) is armed with the rifle in &amp;quot;Till Death Do Us Part&amp;quot; (S4E09).]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
Pope is seen armed with an [[AKS-74U]] in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01). &lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:FallingS4E01_22.jpg|thumb|600px|none|Pope is seen armed with an [[AKS-74U]] in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01). ]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Ben Mason ([[Connor Jessup]]) carries what appears to be an [[FN SCAR-L]] in later episodes of Season 4.&lt;br /&gt;
[[Image:SCAR 16S.jpg|thumb|400px|none|FNH USA SCAR 16S Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FallingS4E12_21.jpg|thumb|none|600px|Ben Mason ([[Connor Jessup]]) carries the rifle in &amp;quot;Shoot the Moon&amp;quot; (S4E12).]]&lt;br /&gt;
[[File:FallingS4E12_16.jpg|thumb|none|600px|Ben with the rifle in &amp;quot;Shoot the Moon&amp;quot; (S4E12).]]&lt;br /&gt;
[[File:FallingS4E12_17.jpg|thumb|none|600px|Ben Mason ([[Connor Jessup]]) armed with the rifle in &amp;quot;Shoot the Moon&amp;quot; (S4E12).]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
[[CZ 805 BREN|CZ 805 BREN A2]] continue to be seen in the hands of a 2nd Mass fighter. The version seen on the show is the two-tone version with the tan upper receiver. &lt;br /&gt;
[[File:CZBrenTan.jpg|thumb|none|500px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FallingS4E01_38.jpg|thumb|600px|none|Rifle seen on the right in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01). ]]&lt;br /&gt;
[[File:FallingS4E12_24.jpg|thumb|none|600px|The 2nd Mass fighter on the left carries the rifle in &amp;quot;Shoot the Moon&amp;quot; (S4E12).]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] rifle fitted with a Magpul AFG foregrip continues to be the weapon carried by Ben Mason ([[Connor Jessup]]) in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]] &lt;br /&gt;
[[File:FallingS4E01_03.jpg|thumb|600px|none|[[Heckler &amp;amp; Koch G36K]] rifle carried by Ben Mason ([[Connor Jessup]]) in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01). ]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Colt [[M4A1]] carbines can be seen carried by resistance fighters throughout Season 4, notably Maggie ([[Sarah Carter]]) and Anne ([[Moon Bloodgood]]).&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] &lt;br /&gt;
[[File:FallingS4E01_24.jpg|thumb|600px|none|Maggie ([[Sarah Carter]]) uses her M4A1 in &amp;quot;Ghost in the Machine&amp;quot; (S4E01).]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Matt Mason ([[Maxim Knight]]) carries the [[M1 Carbine]] rifle in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01). &lt;br /&gt;
[[File:M1CarbineLateModel.jpg|thumb|none|450px]] &lt;br /&gt;
[[File:FallingS4E01_01.jpg|thumb|600px|none|Matt Mason ([[Maxim Knight]]) carries the [[M1 Carbine]] rifle in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01). ]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
[[M16A2]] rifles are carried by several Resistance fighters. Several [[M16A2]] rifles modified by the Volm first seen in Season 3 are glimpsed again in (S4E04).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|500px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FallingS4E03_09.jpg|thumb|none|600px|Resistance fighters with the M16A2 rifles in &amp;quot;Exodus&amp;quot; (S4E03).]]&lt;br /&gt;
[[File:FallingS4E04 03.jpg|thumb|none|600px|A member of the Volm armed with the modified M16A2 in &amp;quot;Evolve or Die&amp;quot; (S4E04).]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Anthony ([[Mpho Koaho]]) continues to carry an [[M14 Rifle]]. &lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm (.308 Winchester)]] &lt;br /&gt;
[[File:FallingS4E01_11.jpg|thumb|600px|none|Anthony ([[Mpho Koaho]]) carries his [[M14 Rifle]]  in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).  ]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336W==&lt;br /&gt;
In &amp;quot;Mind Wars&amp;quot; (S4E05), a [[Marlin Model 336]]W rifle fitted with a scope is seen in the hands of both Col. Weaver ([[Will Patton]]) and Matt Mason ([[Maxim Knight]]).&lt;br /&gt;
[[File:Marlin 336W scope.jpg|thumb|none|500px|Marlin 336W Carbine with sniper scope]]&lt;br /&gt;
[[File:FallingS4E05 12.jpg|thumb|none|600px|In &amp;quot;Mind Wars&amp;quot; (S4E05), a [[Marlin Model 336]]W rifle fitted with a scope is seen in the hands of Col. Weaver ([[Will Patton]]).]]&lt;br /&gt;
[[File:FallingS4E05 11.jpg|thumb|none|600px|In &amp;quot;Mind Wars&amp;quot; (S4E05), a [[Marlin Model 336]]W rifle fitted with a scope is held by Matt Mason ([[Maxim Knight]]).]]&lt;br /&gt;
[[File:FallingS4E05 10.jpg|thumb|none|600px|In &amp;quot;Mind Wars&amp;quot; (S4E05), the rifle is aimed by Matt Mason ([[Maxim Knight]]).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552 Carbine==&lt;br /&gt;
Colonel Dan Weaver ([[Will Patton]]) carries the [[SIG SG 552]] carbine at the beginning of &amp;quot;Ghost in the Machine&amp;quot; (S4E01).&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|none|500px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[File:FallingS4E01_52.jpg|thumb|none|600px|On the far right, Weaver holds his SIG SG 552 in &amp;quot;Ghost in the Machine&amp;quot; (S4E01).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil SAR Carbine==&lt;br /&gt;
Hal Mason ([[Drew Roy]])  carries the [[Galil SAR]] in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).  &lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[File:FallingS4E01_26.jpg|thumb|600px|none|Hal Mason ([[Drew Roy]])  carries the [[Galil SAR]] in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).  &lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR Carbine==&lt;br /&gt;
A [[Galil MAR]] carbine is carried by Hal in &amp;quot;Saturday Night Massacre&amp;quot; (S4E07).&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|500px|IMI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[File:FallingS4E07 05.jpg|thumb|none|600px|Hal Mason ([[Drew Roy]]) carries the [[Galil MAR]]  in &amp;quot;Saturday Night Massacre&amp;quot; (S4E07).]]&lt;br /&gt;
&lt;br /&gt;
==Sharps 1874==&lt;br /&gt;
The [[Sharps 1874]] rifle is seen used by Tector in &amp;quot;Saturday Night Massacre&amp;quot; (S4E07).  The rifle is later seen in the hands of Tom.&lt;br /&gt;
[[Image:Sharps1874.jpg|thumb|none|400px|Sharps 1874 - .45-70 caliber]]&lt;br /&gt;
[[File:FallingS4E07 07.jpg|thumb|none|600px|The [[Sharps 1874]] rifle is seen used by Tector in &amp;quot;Saturday Night Massacre&amp;quot; (S4E07). ]]&lt;br /&gt;
[[File:FallingS4E07 08.jpg|thumb|none|600px|The [[Sharps 1874]] rifle is later seen in the hands of Tom in &amp;quot;Saturday Night Massacre&amp;quot; (S4E07).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
Pope is seen taking up what appears to be a [[Winchester Model 70]] in &amp;quot;Space Oddity&amp;quot; (S4E11).&lt;br /&gt;
[[Image:WinchesterM70Alaskan.jpg|thumb|none|450px|Winchester Model 70 Alaskan - various calibers]]&lt;br /&gt;
[[File:FallingS4E11_03.jpg|thumb|none|600px|Pope is seen taking up what appears to be a [[Winchester Model 70]] in &amp;quot;Space Oddity&amp;quot; (S4E11).]]&lt;br /&gt;
[[File:FallingS4E11_04.jpg|thumb|none|600px|The [[Winchester Model 70]] is seen in &amp;quot;Space Oddity&amp;quot; (S4E11).]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Anne ([[Moon Bloodgood]]) carries a [[Beretta 92FS Inox]] as her sidearm in Season 4.  Tom Mason uses the pistol in &amp;quot;Till Death Do Us Part&amp;quot; (S4E09).&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox (flip side) - 9x19mm.]]&lt;br /&gt;
[[File:FallingS4E01_37.jpg|thumb|600px|none|Anne ([[Moon Bloodgood]]) carries a [[Beretta 92FS Inox]]  in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01). ]]&lt;br /&gt;
[[File:FallingS4E09_09.jpg|thumb|none|600px|Tom Mason ([[Noah Wyle]]) uses the pistol in &amp;quot;Till Death Do Us Part&amp;quot; (S4E09).]]&lt;br /&gt;
[[File:FallingS4E10_09.jpg|thumb|none|600px|Anne draws her pistol in &amp;quot;Drawing Straws&amp;quot; (S4E10).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Tom Mason ([[Noah Wyle]]) is seen using a 2nd Generation [[Glock 17]] in several episodes of Season 4.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:FallingS4E05 04.jpg|thumb|none|600px|Tom Mason ([[Noah Wyle]]) is seen using a 2nd Generation [[Glock 17]] in &amp;quot;Mind Wars&amp;quot; (S4E05).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1 (Nickel)==&lt;br /&gt;
Maggie ([[Sarah Carter]]) carries dual engraved nickel [[M1911A1]] pistols with ivory grips in Season 4.  &lt;br /&gt;
[[File:ColtMkIVSilver DeNiro Machete.jpg|thumb|none|300px|Custom engraved nickel plated Colt MKIV Series 80 with pearl grips - .45 ACP. This is the screen used pistol for Robert De Niro playing Senator McLaughlin in the Robert Rodriguez film ''[[Machete]]''.]]&lt;br /&gt;
[[File:FallingS4E01_24.jpg|thumb|600px|none|Maggie's pistol in the holster  in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).  ]]&lt;br /&gt;
[[File:FallingS4E03 03.jpg|thumb|600px|none|In &amp;quot;Exodus&amp;quot; (S4E03), closeup of Maggie's pistol as she's grabbed.]]&lt;br /&gt;
[[File:FallingS4E09_11.jpg|thumb|none|600px|Maggie fires her pistols in &amp;quot;Till Death Do Us Part&amp;quot; (S4E09).]]&lt;br /&gt;
[[File:FallingS4E09_12.jpg|thumb|none|600px|Maggie with her dual pistols in &amp;quot;Till Death Do Us Part&amp;quot; (S4E09)]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941R==&lt;br /&gt;
Hal Mason appears to carry a [[Jericho 941]] as his sidearm in Season 4.  He is seen using it in &amp;quot;Shoot the Moon&amp;quot; (S4E12).&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|300px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[File:FallingS4E12_09.jpg|thumb|none|600px|Hal Mason appears to carry a [[Jericho 941]] in &amp;quot;Shoot the Moon&amp;quot; (S4E12).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ruger GP100 ==&lt;br /&gt;
Sara ([[Mira Sorvino]]) uses a [[Ruger GP100]] with Lett grips in Season 4's finale &amp;quot;Shoot the Moon&amp;quot; (S4E12).&lt;br /&gt;
[[File:GP100 3 inch fixed.jpg|thumb|300px|none|Ruger GP100 with 3 inch barrel, fixed sights and &amp;quot;Lett&amp;quot; grips - .357 Magnum]]&lt;br /&gt;
[[File:FallingS4E12_14.jpg|thumb|none|600px|&amp;quot;Shoot the Moon&amp;quot; (S4E12), Sara ([[Mira Sorvino]]) uses a [[Ruger GP100]].]]&lt;br /&gt;
[[File:FallingS4E12_23.jpg|thumb|none|600px|The Lett grips are visible in &amp;quot;Shoot the Moon&amp;quot; (S4E12).]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
In &amp;quot;Mind Wars&amp;quot; (S4E05), a [[Walther P99]] is carried by Cooper ([[Aaron Douglas]]). Nick ([[Gil Bellows]]) is seen with a two-tone [[Walther P99]] in the same episode.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm.  Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]&lt;br /&gt;
[[File:FallingS4E05 08.jpg|thumb|none|600px|A [[Walther P99]] is carried by Cooper ([[Aaron Douglas]]) in &amp;quot;Mind Wars&amp;quot; (S4E05).]]&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|301px|Walther P99 with QPQ finished (stainless steel) slide - 9x19mm]]&lt;br /&gt;
[[File:FallingS4E05 09.jpg|thumb|none|600px| Nick ([[Gil Bellows]]) is seen with a two-tone [[Walther P99]] in &amp;quot;Mind Wars&amp;quot; (S4E05).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is seen in the hands of various 2nd Mass fighters including Lyle ([[Brad Kelly]]), one of Pope's &amp;quot;Berserkers&amp;quot;.  &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP-45 - .45 ACP]]&lt;br /&gt;
[[File:FallingS4E01_22.jpg|thumb|600px|none|On the right, Lyle ([[Brad Kelly]]) is armed with the UMP in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] is seen carried by Jeanne Weaver ([[Laci J Mailey]]) and other 2nd Mass fighters.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[File:FallingS4E01_57.jpg|thumb|none|600px|MP5A3 on the right in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
In later episodes of Season 4, Anthony ([[Mpho Koaho]]) carries a [[Heckler &amp;amp; Koch MP5SD3]] fitted with a &amp;quot;UMP&amp;quot; style stock. &lt;br /&gt;
[[Image:MP5SD3UMP.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 and UMP-style stock - 9x19mm]]&lt;br /&gt;
[[File:FallingS4E08_13.jpg|thumb|none|600px|Anthony ([[Mpho Koaho]]) carries a [[Heckler &amp;amp; Koch MP5SD3]] in &amp;quot;A Thing with Feathers&amp;quot; (S4E08)]]&lt;br /&gt;
[[File:FallingS4E08_15.jpg|thumb|none|600px|The UMP stock is seen on the MP5A3 in &amp;quot;A Thing with Feathers&amp;quot; (S4E08)]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
Beginning in &amp;quot;Saturday Night Massacre&amp;quot; (S4E07), Matt Mason ([[Maxim Knight]]) is seen carrying a [[CZ Scorpion Evo 3 A]].  This is one of the first productions in the US or Canada to feature the weapon.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:Falling Skies Scorpion EVO 3 A1 S04E07 promo.jpg|thumb|450px|none|S04E07 promo image]]&lt;br /&gt;
[[File:Falling Skies Scorpion EVO 3 A1 S04E09 promo1.jpg|thumb|500px|none|S04E07 promo image. Note the selector markings, confirming that it is a full auto A rather than the civillian S.]]&lt;br /&gt;
[[File:FallingS4E08_02.jpg|thumb|none|600px|Matt Mason ([[Maxim Knight]]) carries the weapon in &amp;quot;A Thing with Feathers&amp;quot; (S4E08).]]&lt;br /&gt;
[[File:FallingS4E10_11.jpg|thumb|none|600px|On the right, the weapon is carried by Matt Mason ([[Maxim Knight]]) &amp;quot;Drawing Straws&amp;quot; (S4E10).]]&lt;br /&gt;
[[File:FallingS4E12_19.jpg|thumb|none|600px|On the right, Matt Mason ([[Maxim Knight]])  holds the weapon in &amp;quot;Shoot the Moon&amp;quot; (S4E12).]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
An [[IMI Uzi]] is carried by one of the 2nd Mass fighters in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|300px|IMI Uzi with the stock extended - 9x19mm]]&lt;br /&gt;
[[File:FallingS4E01_58.jpg|thumb|none|600px|Uzi on the left in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500A Mariner &amp;quot;Cruiser&amp;quot;==&lt;br /&gt;
Pope is seen armed with a  [[Mossberg 500 series shotgun|Mossberg 500A Mariner]] fitted with a pistol grip in &amp;quot;Saturday Night Massacre&amp;quot; (S4E07).&lt;br /&gt;
[[File:MossbergMarGrip.jpg|thumb|none|450px|Mossberg 500A Mariner - 12 Gauge]]&lt;br /&gt;
[[File:FallingS4E07 02.jpg|thumb|none|600px|Pope is seen armed with a  [[Mossberg 500 series shotgun|Mossberg 500A Mariner]] fitted with a pistol grip in &amp;quot;Saturday Night Massacre&amp;quot; (S4E07).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
A [[Remington 870]] Wingmaster is the weapon of choice for Sara ([[Mira Sorvino]]) in Season 4.&lt;br /&gt;
[[File:Rem870WingAP.jpg|thumb|none|450px|Remington 870 Express - 12 Gauge]]&lt;br /&gt;
[[File:FallingS4E04_05.jpg|thumb|none|600px|A [[Remington 870]] Wingmaster is held by Sara ([[Mira Sorvino]]) in (S4E04).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Daewoo K3==&lt;br /&gt;
In Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01), Anne ([[Moon Bloodgood]]) is seen taking up a [[Daewoo K3]] light machine gun fitted with a rail forearm, vertical grip, and heat shield.&lt;br /&gt;
&lt;br /&gt;
[[File:Daewoo K3.jpg|thumb|none|500px|Daewoo K3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Custom K3.jpg|thumb|none|500px|Daewoo K3 modified with Paratrooper stock, railed feed tray cover, railed handguard, foregrip, and plastic belt box - 5.56x45mm. This is the weapon used in 2009 film ''[[Driven to Kill]]'', shown in the making-of. These modifications are commonly found on K3s in live-action productions.]]&lt;br /&gt;
[[File:FallingS4E01_29.jpg|thumb|600px|none|Anne ([[Moon Bloodgood]]) carries a modified [[Daewoo K3]] light machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==DShK Heavy Machine Gun==&lt;br /&gt;
In Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01), the dual-mounted [[DShK heavy machine gun]]s are seen mounted atop another vehicle of the 2nd Mass.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Tripod-mounted DShK heavy machine gun 12.7x108mm]] &lt;br /&gt;
[[File:FallingS4E01_21.jpg|thumb|600px|none|In Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01),  the dual-mounted [[DShK heavy machine gun]]s are seen mounted atop another vehicle of the 2nd Mass.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
In Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01), a [[Browning M2HB]] is mounted on atop another vehicle of the 2nd Mass.&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:FallingS4E01_12.jpg|thumb|600px|none|The M2 is seen on the left in Season 4's premiere &amp;quot;Ghost in the Machine&amp;quot; (S4E01).  ]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Custom Flamethrower==&lt;br /&gt;
A custom flamethrower is used by Tom in the first episodes of Season 4 while disguised as &amp;quot;The Ghost&amp;quot;.  A different custom flamethrower is used by Anne in &amp;quot;Shoot the Moon&amp;quot; (S4E12).&lt;br /&gt;
[[File:FallingS4E01 32.jpg|thumb|none|600px|In &amp;quot;Ghost in the Machine&amp;quot; (S4E01), an improvised flamethrower is used by Tom while disguised as &amp;quot;The Ghost&amp;quot;.]]&lt;br /&gt;
[[File:FallingS4E03_06.jpg|thumb|none|600px|In &amp;quot;Exodus&amp;quot; (S4E03), Tom uses the flamethrower.]]&lt;br /&gt;
[[File:FallingS4E12_06.jpg|thumb|none|600px|Anne uses the improvised flamethrower in &amp;quot;Shoot the Moon&amp;quot; (S4E12).]]&lt;br /&gt;
&lt;br /&gt;
{{Falling Skies}}&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Disaster]]&lt;br /&gt;
[[Category:War]] &lt;br /&gt;
[[Category:Steven Spielberg]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arrow_-_Season_2&amp;diff=1513682</id>
		<title>Arrow - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arrow_-_Season_2&amp;diff=1513682"/>
		<updated>2022-08-08T14:59:41Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = Arrow - Season 2&lt;br /&gt;
|picture = Arrow S2 DVD-BD cover.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  CW&lt;br /&gt;
|creator = Greg Berlanti&amp;lt;br&amp;gt;Marc Guggenheim&amp;lt;br&amp;gt;Andrew Kreisberg&lt;br /&gt;
|genre = Action&lt;br /&gt;
|dates = 2013 - 2014&lt;br /&gt;
|episodes = 23&lt;br /&gt;
|character1 = Oliver Queen&lt;br /&gt;
|actor1= [[Stephen Amell]]&lt;br /&gt;
|character2= Laurel Lance&lt;br /&gt;
|actor2= [[Katie Cassidy]]&lt;br /&gt;
|character3= John Diggle&lt;br /&gt;
|actor3= [[David Ramsey]]&lt;br /&gt;
|character4 = Quentin Lance&lt;br /&gt;
|actor4= [[Paul Blackthorne]]&lt;br /&gt;
|character5= Slade Wilson &lt;br /&gt;
|actor5= [[Manu Bennett]]&lt;br /&gt;
|character6= Roy Harper &lt;br /&gt;
|actor6= [[Colton Haynes]]&lt;br /&gt;
}} &lt;br /&gt;
{{TV Title Season|2|Arrow}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
2nd and 3rd generation [[Glock 17]]s are used by various characters, most notably John Diggle ([[David Ramsey]]) who uses a 2nd generation model.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|300px|none|Glock 17, 2nd generation - 9x19m.]]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:Arrow S02E01 023.jpg|thumb|600px|none|Starling City police officers can be seen with Glocks in &amp;quot;City of Heroes&amp;quot; (S02E01).]]&lt;br /&gt;
[[File:Arrow S02E01 067.jpg|thumb|600px|none|Diggle firing his Glock during the shootout at Queen Consolidated in &amp;quot;City of Heroes&amp;quot; (S02E01).]]&lt;br /&gt;
[[File:Arrow S02E01 046.jpg|thumb|600px|none|Aglin ([[Derek Hamilton]]) with a 2nd gen Glock at the start of &amp;quot;City of Heroes&amp;quot; (S02E01).]]&lt;br /&gt;
[[File:Arrow S02E01 113.jpg|thumb|600px|none|It changes to a 3rd gen when taking Thea hostage.]]&lt;br /&gt;
[[File:Arrow S02E01 156.jpg|thumb|600px|none|Then back to a 2nd gen.]]&lt;br /&gt;
[[File:Arrow S02E02 026.jpg|thumb|600px|none|Diggle dropping his Glock after he is disarmed by China White in &amp;quot;Identity&amp;quot; (S02E02).]]&lt;br /&gt;
[[File:Arrow S02E03 016.jpg|thumb|600px|none|Diggle can be seen with his Glock during an attempted sting operation against the Dollmaker in &amp;quot;Broken Dolls&amp;quot; (S02E03).]]&lt;br /&gt;
[[File:ArrowS2E08 00.jpg|thumb|none|600px|Queen Consolidated guards are armed with Glock 17s at the start of &amp;quot;The Scientist&amp;quot; when responding to an attempted break-in (S02E08).]]&lt;br /&gt;
[[File:Arrow S02E17 05.jpg|thumb|none|600px|US Marshals draw out their Glock 17s in response to a smoke grenade attack in &amp;quot;Birds of Prey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Quentin Lance ([[Paul Blackthorne]]), now a uniformed officer, is armed with a P226 as his sidearm in the season as with the majority of all uniformed Starling City police officers. Baker ([[Douglas Chapman]]) in &amp;quot;City of Heroes&amp;quot; (S02E01) carries a [[SIG-Sauer P226]]. Malcolm Merlyn drops a couple of P226s seized from disarmed guards near the end of &amp;quot;The Scientist&amp;quot; (S02E08). Thea ([[Willa Holland]]) uses near the end of &amp;quot;Streets of Fire&amp;quot; (S02E22) to shoot at Malcolm Merlyn after he shows up in Starling City.&lt;br /&gt;
&lt;br /&gt;
[[File:SigP226.jpg|thumb|300px|none|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E01 038.jpg|thumb|600px|none|Laurel Lance ([[Katie Cassidy]]) with a P226 after disarming one of the &amp;quot;Hoods&amp;quot;. This is a continuity error, as in the previous shot the &amp;quot;Hood&amp;quot; was carrying a Beavertail model.]]&lt;br /&gt;
[[File:Arrow S02E01 042.jpg|thumb|600px|none|Laurel hands the SIG to Aglin ([[Derek Hamilton]]).]]&lt;br /&gt;
[[File:Arrow S02E01 148.jpg|thumb|600px|none|Baker searching for Oliver with his SIG drawn. Note the unrailed frame.]]&lt;br /&gt;
[[File:Arrow S02E01 150.jpg|thumb|600px|none|Baker just before he is disarmed.]]&lt;br /&gt;
[[File:ArrowS2E01 Officer Lance.jpg|thumb|none|600px|Officer Lance aims his sidearm at Oliver when he returns to the city as the real Hood.]]&lt;br /&gt;
[[File:Arrow S02E03 010.jpg|thumb|600px|none|Lance with his P226 drawn when working with the Arrow in &amp;quot;Broken Dolls&amp;quot; (S02E03).]]&lt;br /&gt;
[[File:Arrow S02E03 017.jpg|thumb|600px|none|A side view of Lance's pistol as he pursues the Dollmaker. Note that this is an unrailed model.]]&lt;br /&gt;
[[File:Arrow S02E03 024.jpg|thumb|600px|none|Barton Mathis ([[Michael Eklund]]), a.k.a. The Dollmaker, can be seen with Lance's SIG after disarming him.]]&lt;br /&gt;
[[File:ArrowS2E08 01.jpg|thumb|none|600px|Malcolm drops the dual P226s on the floor. (S02E08)]]&lt;br /&gt;
[[File:ArrowS2E09 03.jpg|thumb|none|600px|Detective Hilton armed with his P226 during a raid. (S02E09)]]&lt;br /&gt;
[[File:Arrow S2E22 01.jpg|thumb|none|600px|Thea aims the P226 taken from the corpse of a SCPD officer. (S02E22)]]&lt;br /&gt;
&lt;br /&gt;
===Airgun variant===&lt;br /&gt;
[[File:Arrow S02E13 01.jpg|thumb|none|600px|A Starling City airport police officer aims the P226 at Nyssa at the Starling City International Airport in &amp;quot;Heir to the Demon&amp;quot;. (S02E13)]]&lt;br /&gt;
[[File:Arrow S02E13 00.jpg|thumb|none|600px|A good closeup of the P226 which reveals that the weapon is actually an airsoft pistol being used for the non-firing scenes (note the white writing on the slide, seen on many inexpensive spring-powered airsoft versions of the P226.) (S02E13)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Beavertail==&lt;br /&gt;
Two of the &amp;quot;Hoods&amp;quot; in &amp;quot;City of Heroes&amp;quot; (S02E01) can be seen with a [[SIG-Sauer P226 Beavertail]] (or possibly an Elite, it is not seen in enough detail to determine if it has front slide serrations). It can also be seen being used by some Starling City police officers.&lt;br /&gt;
[[File:SIGP226-Beavertail.jpg|thumb|300px|none|SIG-Sauer P226 Beavertail - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E01 029.jpg|thumb|600px|none|Baker ([[Douglas Chapman]]) with the P226 Beavertail before being disarmed. This is a continuity error, changing to a regular unrailed P226 in the next shot.]]&lt;br /&gt;
[[File:Arrow S02E01 087.jpg|thumb|600px|none|Deveau ([[Jason Griffith]]) with the P226 Beavertail during the shootout at Queen Consolidated.]]&lt;br /&gt;
[[File:Arrow S02E04 108.jpg|thumb|600px|none|A police officer firing his P226 Beavertail during the shoot-out at the gun buyback event in &amp;quot;Crucible&amp;quot; (S02E04).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
A [[SIG-Sauer P228]] is used by Amanda Waller as her main sidearm, first appearing near the end of &amp;quot;Suicide Squad&amp;quot;. Lyla Michaels uses one near the end of &amp;quot;Unthinkable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E16 08.jpg|thumb|none|600px|Amanda clears a corridor with the P228 near the end of &amp;quot;Suicide Squad&amp;quot;.]]&lt;br /&gt;
[[File:Arrow S02E23 05.jpg|thumb|none|600px|Dual P228s are used by Amanda during a standoff with Diggle, Lyla and some Suicide Squad members at ARGUS HQ's control room.]]&lt;br /&gt;
[[File:Arrow S02E23 06.jpg|thumb|none|600px|Lyla aims a P228 at Amanda during the standoff at ARGUS HQ.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Slade Wilson ([[Manu Bennett]]) uses a [[Browning Hi-Power]] in &amp;quot;City of Heroes&amp;quot; (S02E01).&lt;br /&gt;
[[File:HiPowerMk3.jpg|thumb|300px|none|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E01 125.jpg|thumb|600px|none|Slade firing the Browning at the pirates holding Shado captive.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Slade Wilson ([[Manu Bennett]]) can be seen with a holstered [[M1911A1]] in &amp;quot;Broken Dolls&amp;quot; (S02E03), serving as his main sidearm in the season when he was stranded on Lian Yu. Dr. Ivo uses one in the middle of &amp;quot;The Scientist&amp;quot; (S02E09) in a flashback.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Arrow S02E03 027.jpg|thumb|600px|none|As Slade watches the incoming indirect fire, his holstered pistol can be seen (note the distinctive M1911 grip safety). (S02E03)]]&lt;br /&gt;
[[File:ArrowS2E09 02.jpg|thumb|none|600px|Dr. Ivo threatens to execute both Sara and Shado back on Lian Yu in &amp;quot;The Scientist&amp;quot; (S02E09).]]&lt;br /&gt;
[[File:Arrow S02E12 02.jpg|thumb|none|600px|Slade sticks his M1911A1 in Oliver's face and threatens him. (S02E12)]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
&amp;quot;The Captain&amp;quot; ([[Jimmy Jean-Louis]]) carries a [[Walther P38]], first seen in &amp;quot;Crucible&amp;quot; (S2E04) and later in &amp;quot;Keep Your Enemies Closer&amp;quot; (S2E06). Dr. Anthony Ivo ([[Dylan Neal]]) uses the P38 to execute &amp;quot;The Captain&amp;quot; near the end of &amp;quot;State v. Queen&amp;quot; (S2E07), handing it to another man. The P38 is seen again in the hands of the new &amp;quot;Captain&amp;quot; near the end of &amp;quot;The Scientist&amp;quot; (S2E08) and some of Ivo's men in &amp;quot;The Promise&amp;quot; (S2E15). Hendrik Von Arnim ([[Artine Brown]]) aims a P38 at Sara and at the other survivors in a flashback sequence in the middle of &amp;quot;Birds of Prey&amp;quot;. Oliver and Sara use the P38 at different times in &amp;quot;The Man in the Hood&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|300px|none|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E04 032.jpg|thumb|600px|none|&amp;quot;The Captain&amp;quot; aiming his pistol through the bars of Oliver's cell in &amp;quot;Crucible&amp;quot; (S02E04).]]&lt;br /&gt;
[[File:Arrow S02E06 043.jpg|thumb|600px|none|&amp;quot;The Captain&amp;quot; with his P38 in &amp;quot;Keep Your Enemies Closer&amp;quot; (S02E06).]]&lt;br /&gt;
[[File:ArrowS02E07 00.jpg|thumb|none|600px|Dr. Ivo shoots &amp;quot;The Captain&amp;quot; in the head. (S02E07)]]&lt;br /&gt;
[[File:ArrowS2E08 03.jpg|thumb|none|600px|The new &amp;quot;Captain&amp;quot; aims the P38 at Oliver and Shado at the abandoned Imperial Japanese Navy submarine. (S02E08)]]&lt;br /&gt;
[[File:Arrow S02E15 016.jpg|thumb|600px|none|An unidentified member of Ivo's crew can be seen with a P38 during the firefight in &amp;quot;The Promise&amp;quot; (S02E15).]]&lt;br /&gt;
[[File:Arrow S02E15 050.jpg|thumb|600px|none|A closeup of the P38 in Ivo's hand in &amp;quot;The Promise&amp;quot; (S02E15).]]&lt;br /&gt;
[[File:Arrow S02E17 11.jpg|thumb|none|600px|Hendrik aims the P38 at Anatoli Knyazev.]]&lt;br /&gt;
[[File:ArrowS2E19 01.jpg|thumb|none|600px|Sara ([[Caity Lotz]]) aims the P38 at a wounded Ivo back in Lian Yu in &amp;quot;The Man in the Hood&amp;quot;.]]&lt;br /&gt;
[[File:ArrowS2E19 02.jpg|thumb|none|600px|Oliver executes the wounded Ivo by firing the P38 at close range.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal IJ-70==&lt;br /&gt;
The [[Baikal IJ-70]]s are used by several characters in &amp;quot;Keep Your Enemies Closer&amp;quot; (S02E06).&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|300px|none|Baikal IJ-70 - 9x18mm Makarov]]&lt;br /&gt;
[[File:Arrow S02E06 011.jpg|thumb|600px|none|The Russian police officers who arrest Diggle carry IJ-70s.]]&lt;br /&gt;
[[File:Arrow S02E06 024.jpg|thumb|600px|none|John Diggle ([[David Ramsey]]) acquires an IJ-70 from a prison guard during his escape.]]&lt;br /&gt;
[[File:Arrow S02E06 033.jpg|thumb|600px|none|Lyla Michaels ([[Audrey Marie Anderson]]) picks up an IJ-70 during the shootout in the prison courtyard.]]&lt;br /&gt;
[[File:Arrow S02E06 037.jpg|thumb|600px|none|Diggle aiming his pistol at Deadshot. Note the adjustable rear sight which identifies this an an IJ-70 rather than a [[Makarov PM]].]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
A drug dealer uses an [[IMI Desert Eagle]] against Oliver at the start of &amp;quot;Blast Radius&amp;quot; (S02E10).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum.  Note that the .44 Magnum version of the Mark XIX has a fluted barrel, which is absent from the .50 AE version.]]&lt;br /&gt;
[[File:ArrowS02E10 00.jpg|thumb|none|600px|The drug dealer firing his Desert Eagle at Oliver.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4006==&lt;br /&gt;
Mark Scheffer aka the Shrapnel ([[Sean Maher]]) uses a [[Smith &amp;amp; Wesson 4006]] near the end of &amp;quot;Blast Radius&amp;quot; (S02E10).&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W 4006.jpg|thumb|none|300px|Smith &amp;amp; Wesson 4006 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:ArrowS02E10 04.jpg|thumb|none|600px|Scheffer aims his 4006 at Diggle and Felicity.]]&lt;br /&gt;
[[File:ArrowS02E10 05.jpg|thumb|none|600px|The 4006 aimed at Felicity after he shot Diggle on his right shoulder.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Double Eagle==&lt;br /&gt;
What appears to be a [[Colt Double Eagle]] is used by Laurel near the end of &amp;quot;Blind Spot&amp;quot; (S02E11).&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt DoubleEagle.jpg|thumb|none|400px|Colt Double Eagle  - .45 ACP]]&lt;br /&gt;
[[File:ArrowS2E11 02.jpg|thumb|none|600px|Laurel fires the pistol at Brother Blood.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
What appears to be a [[Makarov PM]] is used by Brother Blood near the end of &amp;quot;Blind Spot&amp;quot; (S02E11).&lt;br /&gt;
&lt;br /&gt;
[[Image:PM.jpeg|thumb|none|300px|Russian Makarov PM - 9x18mm.]]&lt;br /&gt;
[[File:ArrowS2E11 01.jpg|thumb|none|600px|Brother Blood takes aim with the Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Oliver Queen uses a [[Walther P99]] at the start of &amp;quot;Suicide Squad&amp;quot; when he disarms a Bratva Boyevik of his sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm.  Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]&lt;br /&gt;
[[File:Arrow S02E16 02.jpg|thumb|none|600px|Oliver calmly aims the P99 at the head of a Bratva Brigadier officer during a meeting in Starling City.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Lyla uses a [[Beretta 92FS]] as her main sidearm during her time with the US Army in &amp;quot;Suicide Squad&amp;quot; in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[File:92FS+M9Hybrid.jpg|thumb|none|350px|Current American made Beretta 92FS - 9x19mm. Note the slanted dust cover, recurved backstrap and hex grip screws which distinguish this from earlier versions.]]&lt;br /&gt;
[[File:Arrow S02E16 05.jpg|thumb|none|600px|Lyla aims her 92FS at Gholem Qadir after being discovered to be a fake refugee.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
A [[Beretta Px4 Storm]] is used once by a hired teenager in &amp;quot;Birds of Prey&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E17 03.jpg|thumb|none|600px|The Px4 Storm aimed at Roy in &amp;quot;Birds of Prey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==TiSAS Zigana Sport==&lt;br /&gt;
Slade uses a [[TiSAS Zigana Sport]] pistol as his main sidearm, first seen in &amp;quot;The Man in the Hood&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Zigana Sport import FS9.jpg|thumb|400px|none|TiSAS Zigana Sport (American Tactical Imposts FS9) - 9x19mm]]&lt;br /&gt;
[[File:ArrowS2E19 00.jpg|thumb|none|600px|Deathstroke opens fire at the Arrow Team in &amp;quot;The Man in the Hood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 LS &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
Isabel Rochev ([[Summer Glau]]) opens fire at Oliver with a [[Smith &amp;amp; Wesson 3913 LS &amp;quot;Ladysmith&amp;quot;]] pistol near the end of &amp;quot;The Man in the Hood&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|400px|Smith &amp;amp; Wesson 3913 LS &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:ArrowS2E19 03.jpg|thumb|none|600px|Isabel aims the Ladysmith at a fleeing Oliver.]]&lt;br /&gt;
[[File:ArrowS2E19 04.jpg|thumb|none|600px|Firing the Ladysmith while taking cover.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Jericho 941==&lt;br /&gt;
Sara uses a [[IMI Jericho 941]] near the end of &amp;quot;Seeing Red&amp;quot;, using it to wound Roy who is out of control due to the Mirakuru serum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|400px|Jericho 941 R (early model) -  9x19mm.  The Jericho 941 F version moved the decocker from the slide to the frame.]]&lt;br /&gt;
[[File:ArrowS2E20 00.jpg|thumb|none|600px|Sara aims the Jericho at Roy while using her Black Canary costume.]]&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance Warthog Stainless==&lt;br /&gt;
The Clock King ([[Robert Knepper]]) is seen here using a [[Para-Ordnance Warthog Stainless]] in the episode &amp;quot;Time of Death&amp;quot;.&lt;br /&gt;
[[File:para_warthog_stainless.jpg|thumb|400px|none|Para-Ordnance Warthog Stainless]]&lt;br /&gt;
[[File:Arrow S02E14 01.jpg|thumb|none|600px|Note Stainless controls and 6 grooves in the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Rossi Model 971==&lt;br /&gt;
A [[Rossi Model 971]] can be seen at a gun buyback event in &amp;quot;Crucible&amp;quot; (S02E04).&lt;br /&gt;
[[File:RossiM9714.jpg|thumb|300px|none|Rossi Model 971, 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Arrow S02E04 048.jpg|thumb|600px|none|The front end of the Rossi can be seen protruding from the bottom right of the bin, identifiable by the design of the front sight base.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
Roy Harper ([[Colton Haynes]]) surrenders a [[Smith &amp;amp; Wesson Model 586]] during a gun buyback event in &amp;quot;Crucible&amp;quot; (S02E04). It is described as a K frame revolver, however based on the full length barrel underlug it appears that it is actually an L frame Model 586.&lt;br /&gt;
[[File:S&amp;amp;W Mod586.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 586, 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Arrow S02E04 054.jpg|thumb|600px|none|One of the workers at the gun buyback event takes the pistol from its bag. Note the full length underlug.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 640==&lt;br /&gt;
Quentin Lance uses a [[Smith &amp;amp; Wesson Model 640]] revolver as his backup sidearm, first seen in &amp;quot;League of Assassins&amp;quot; (S2E05).&lt;br /&gt;
[[Image:Smith%26Wesson640.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 640 Centennial - .357 Magnum]][[File:ArrowS02E05 Quentin Lance backup sidearm.jpg|thumb|none|600px|Quentin fires his sidearm at a League of Assassins ninja.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
Baker ([[Douglas Chapman]]) in &amp;quot;City of Heroes&amp;quot; (S02E01) carries a [[Heckler &amp;amp; Koch UMP45]].&lt;br /&gt;
[[File:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Arrow S02E01 047.jpg|thumb|600px|none|Baker can be seen on the left. Note the long, straight magazine that identifies his UMP as a .45 caliber variant.]]&lt;br /&gt;
[[File:Arrow S02E01 054.jpg|thumb|600px|none|Baker aiming his UMP at Oliver during the shootout at Queen Consolidated.]]&lt;br /&gt;
[[File:Arrow S02E01 092.jpg|thumb|600px|none|Baker can be seen with his UMP when the &amp;quot;Hoods&amp;quot; attack Verdant.]]&lt;br /&gt;
&lt;br /&gt;
==Kimel AP-9==&lt;br /&gt;
[[Kimel AP-9]]s are used by Triad bikers in &amp;quot;Identity&amp;quot; (S02E02). A gunman working for Count Vertigo uses one in &amp;quot;State v. Queen&amp;quot; (S02E07). A gangster uses one in a shootout with SCPD officers in the beginning of &amp;quot;Birds of Prey&amp;quot; (S02E17).&lt;br /&gt;
&lt;br /&gt;
[[File:AP9-Pistol.jpg|thumb|350px|none|Kimel AP-9 - 9x19mm]]&lt;br /&gt;
[[File:Arrow S2E02 Triad biker.jpg|thumb|none|600px|A Triad biker opens fire at Roy's Ford Mustang when he attempts to stop a FEMA truck hijacking.]]&lt;br /&gt;
[[File:Arrow S2E02 Triad bikers.jpg|thumb|none|600px|Triad bikers gun down FEMA drivers at a FEMA staging point near Starlight City.]]&lt;br /&gt;
[[File:Arrow S02E07 042.jpg|thumb|600px|none|One of Count Vertigo's men in &amp;quot;State v. Queen&amp;quot; (S02E07) carries a [[Kimel AP-9]].]]&lt;br /&gt;
[[File:Arrow S02E17 00.jpg|thumb|none|600px|A gangster opens fire with the AP-9 at SCPD officers.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]]s fitted with UMP stocks, railed handguards and ACOGs are used by Starling City Police Special Operations officers, first seen in &amp;quot;Identity&amp;quot; (S02E02). ARGUS security guards use them as their main primary weapon, first seen in &amp;quot;Suicide Squad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5 UMP stock.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 with UMP stock and railed handguard - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E02 009.jpg|thumb|none|600px|A side shot of one of the MP5s as police search the shipping yard for the vigilante.]]&lt;br /&gt;
[[File:Arrow S02E02 017.jpg|thumb|none|600px|Several of the officers responding to a potential sighting of the vigilante carry MP5s.]]&lt;br /&gt;
[[File:Arrow S02E02 031.jpg|thumb|none|600px|The UMP stocks of the MP5s can be seen in this shot as the police move in to arrest the vigilante at the end of the episode.]]&lt;br /&gt;
[[File:Arrow S02E03 009.jpg|thumb|600px|none|A clear view of one of the MP5s when SO officers are disabled by Black Canary's sonic weapon in &amp;quot;Broken Dolls&amp;quot; (S02E03).]]&lt;br /&gt;
[[File:ArrowS2E09 01.jpg|thumb|none|600px|A SO officer accompanies Officer Lance and Detective Hilton during a raid. (S02E09)]]&lt;br /&gt;
[[File:Arrow S02E16 01.jpg|thumb|none|600px|ARGUS guards stand on duty guarding the cells of the Suicide Squad members. (S02E16)]]&lt;br /&gt;
[[File:Arrow S02E23 02.jpg|thumb|none|600px|An armed ARGUS guard debriefs Lyla and Diggle in the middle of &amp;quot;Unthinkable&amp;quot;. (S02E23)]]&lt;br /&gt;
[[File:Arrow S02E23 03.jpg|thumb|none|600px|In this image, you can clearly see that the 30-round magazine was not loaded into the weapon. (S02E23)]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
A [[Sa. Vz.61 Skorpion]] can be seen at a gun buyback event in &amp;quot;Crucible&amp;quot; (S02E04). Several criminals can  also be seen with Skorpions at the start of &amp;quot;Keep Your Enemies Closer&amp;quot; (S02E06) and in &amp;quot;Birds of Prey&amp;quot; (S02E17).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-ZA-VZ61 side.jpg|thumb|350px|none|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]&lt;br /&gt;
[[File:Arrow S02E04 048.jpg|thumb|600px|none|The front end of the Skorpion can be seen protruding from the bin in &amp;quot;Crucible&amp;quot; (S02E04).]]&lt;br /&gt;
[[File:Arrow S02E06 004.jpg|thumb|600px|none|A criminal running from Oliver with a slung Skorpion in &amp;quot;Keep Your Enemies Closer&amp;quot; (S02E06).]]&lt;br /&gt;
[[File:Arrow S02E06 008.jpg|thumb|600px|none|The criminal that Oliver disables with a throwing dart also carries a Skorpion.]]&lt;br /&gt;
[[File:Arrow S02E17 01.jpg|thumb|none|600px|A gangster opens fire with the Skorpion at SCPD officers. Note here that he holds it like a pistol.]]&lt;br /&gt;
[[File:Arrow S02E17 02.jpg|thumb|none|600px|Another gangster prepares to engage Oliver with the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
A [[Beretta M12]] can be seen at a gun buyback event in &amp;quot;Crucible&amp;quot; (S02E04).&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|400px|none|Beretta M12S - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E04 058.jpg|thumb|600px|none|The man in the background wearing the leather jacket is carrying a Beretta M12.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
A [[Sterling SMG]] can be seen at a gun buyback event in &amp;quot;Crucible&amp;quot; (S02E04).&lt;br /&gt;
[[File:SterlingSMG.jpg|thumb|400px|none|Sterling Mk. IV - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E04 068.jpg|thumb|600px|none|The man queuing in the center of this shot is carrying a Sterling Mk. IV with the stock folded.]]&lt;br /&gt;
[[File:Arrow S02E04 070.jpg|thumb|600px|none|Another angle of the Sterling showing its side mounted magazine.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A criminal can be seen with a [[Mini Uzi]] at the start of &amp;quot;Keep Your Enemies Closer&amp;quot; (S02E06).&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|350px|none|Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E06 002.jpg|thumb|600px|none|The man second from the left has a slung Mini Uzi.]]&lt;br /&gt;
[[File:Arrow S02E06 003.jpg|thumb|600px|none|A close look at the Uzi as the man is hit by an arrow.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Slade Wilson ([[Manu Bennett]]) uses a [[Heckler &amp;amp; Koch MP5K]] when he confronts Dr. Ivo in the middle of &amp;quot;State v. Queen&amp;quot; (S02E07). Some of the mercenaries hired by Helena in &amp;quot;Birds of Prey&amp;quot; use MP5Ks against SCPD SO tac teams. Some of the Suicide Squad members &amp;quot;liberated&amp;quot; by Lyla arm themselves with MP5Ks in the middle of &amp;quot;Unthinkable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP5K with SEF trigger pack - 9x19mm]]&lt;br /&gt;
[[File:ArrowS02E07 01.jpg|thumb|none|600px|Slade aims the MP5K at Dr. Ivo. Note that there are picatinny rails on the side of the submachine gun (S02E07).]]&lt;br /&gt;
[[File:Arrow S02E17 07.jpg|thumb|none|600px|A mercenary opens fire with the MP5K at SCPD SO tactical teams.]]&lt;br /&gt;
[[File:Arrow S02E23 04.jpg|thumb|none|600px|Suicide Squad members load up on MP5Ks after Lyla breaks them out of their cells.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
Several of the gunmen working for Count Vertigo in &amp;quot;State v. Queen&amp;quot; (S02E09) are armed with what appear to be [[CZ Scorpion Evo 3 A]]s.  This is one of the first productions in the US or Canada to feature the weapon.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E07 033.jpg|thumb|none|600px|The henchman on the raised platform and the one taking cover on the right in the foreground are both armed with Scorpion Evo 3 As.]]&lt;br /&gt;
[[File:Arrow S02E07 042.jpg|thumb|none|600px|A silhouetted side on view of the Scorpion being held by the henchman on the platform.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
Mercenaries working for Milo Armitage in &amp;quot;Tremors&amp;quot; (S02E12) are armed with Heckler &amp;amp; Koch MP7A1s. Hired mercenaries use MP7A1s during an attack in &amp;quot;Birds of Prey&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:Arrow S02E12 00.jpg|thumb|none|600px|A mercenary has his MP7A1 slung on his right shoulder when Bronze Tiger breaches a locked room in Malcolm Merlyn's house (S02E12).]]&lt;br /&gt;
[[File:Arrow S02E12 01.jpg|thumb|none|600px|The barrel and foregrip of the mercenary's MP7A1 is crushed after Roy uses his super strength to destroy it.]]&lt;br /&gt;
[[File:Arrow S02E17 08.jpg|thumb|none|600px|A mercenary gets gunned down by SCPD SO officers in &amp;quot;Birds of Prey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Hired thieves in &amp;quot;Time of Death&amp;quot; (S02E14) use Cobray M11/9 submachine guns that are altered to fire on full automatic once they were forced to gun down a Kord Industries Security Service guard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M11SMG.jpg|thumb|none|350px|SWD M11/9 SMG with folding stock - 9x19mm.]]&lt;br /&gt;
[[File:Arrow S02E14 00.jpg|thumb|none|600px|The thieves firing the M11/9s at full auto at responding SCPD officers.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
Captain Stein ([[Lochlyn Munro]]) uses a Heckler &amp;amp; Koch MP5A2 near the end of &amp;quot;Birds of Prey&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5-N, A2 model with Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:Arrow S02E17 10.jpg|thumb|none|600px|Captain Stein aims his MP5A2 at the back of who is suppose to be the Huntress.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Armed men working for Slade are seen guarding Thea with IMI Uzis in &amp;quot;Deathstroke&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Arrow S02E18 00.jpg|thumb|none|600px|Armed men guard Thea with IMI Uzis.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1300 Defender==&lt;br /&gt;
Aglin ([[Derek Hamilton]]) in &amp;quot;City of Heroes&amp;quot; (S02E01) carries a [[Winchester Model 1300 Defender]].&lt;br /&gt;
[[File:WinchesterModel1300Def.jpg|thumb|400px|none|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Arrow S02E01 050.jpg|thumb|600px|none|Aglin with the Winchester slung on his back showing the pistol grip.]]&lt;br /&gt;
[[File:Arrow S02E01 063.jpg|thumb|600px|none|Aglin firing the Winchester during the shootout at Queen Consolidated. Note that rather than being a factory model with a long magazine tube, this shotgun appears to have a standard magazine tube fitted with an extension.]]&lt;br /&gt;
[[File:Arrow S02E01 098.jpg|thumb|600px|none|A side view of the Winchester showing the distinctive shape of the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Remington 870==&lt;br /&gt;
A custom short [[Remington 870]] fitted with an M4 type stock, flashlight pump, Ghost Ring sights and a breaching muzzle brake is used by a Starling City Police Special Operations officer near the end of &amp;quot;Identity&amp;quot; (S02E02). &lt;br /&gt;
[[Image:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire light, and M4-type stock]]&lt;br /&gt;
[[File:Arrow S2E2 SCPD officer shotgun.jpg|thumb|none|600px|The SO officer with his shotgun aimed at Oliver.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
A [[Mossberg 500]] can be seen during the gun buyback event in &amp;quot;Crucible&amp;quot; (S02E04).&lt;br /&gt;
[[File:Mossberg500.jpg|thumb|450px|none|Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:Arrow S02E04 086.jpg|thumb|600px|none|The Mossberg can be seen protruding from the bin on the right. It can be identified as a Mossberg by the shape of the pump and the design of the bolt carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Several [[Remington Model 870]]s with wooden furniture are used by Iron Heights prison guards as their main weapon in the season.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|450px|none|Remington Model 870 - 12 gauge]]&lt;br /&gt;
[[File:ArrowS02E07 03.jpg|thumb|none|600px|An Iron Height prison guard secures several Remington 870s from the security room's armory in &amp;quot;State v. Queen&amp;quot;. (S2E07)]]&lt;br /&gt;
[[File:Arrow S02E18 01.jpg|thumb|none|600px|An IHP guard confronts Slade on the deserted road with the 870 when he blocks the transport near the end of &amp;quot;Deathstroke&amp;quot;. (S2E18).]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Starling City Police Special Operations officers use the Colt M4A1 as their main assault rifle in the season. Deveau ([[Jason Griffith]]) in &amp;quot;City of Heroes&amp;quot; (S02E01) carries a [[M4A1]]. US Army soldiers in Afghanistan use M4A1s in a flashback sequence in &amp;quot;Suicide Squad&amp;quot; (S02E16).&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:M4A1 ACOG.jpg|thumb|none|500px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:Arrow S02E01 072.jpg|thumb|600px|none|Deveau firing his M4A1 during the shootout at Queen Consolidated. Note the symetrical 6 pointed muzzle flash suggesting the rifle is fitted with an [[Colt_AR-15_Identification_Guide#A1_2|A1 flash hider]] rather than the correct [[Colt_AR-15_Identification_Guide#A1_2|A2]] one, a common practice in movies and television series.]]&lt;br /&gt;
[[File:Arrow S02E01 117.jpg|thumb|600px|none|Roy Harper ([[Colton Haynes]]) takes Deveau's rifle when the &amp;quot;Hoods&amp;quot; attack Verdant.]]&lt;br /&gt;
[[File:Arrow S02E01 142.jpg|thumb|600px|none|Deveau searching the church for Oliver.]]&lt;br /&gt;
[[File:Arrow S02E04 004.jpg|thumb|600px|none|Oliver Queen ([[Stephen Amell]]) investigating one of the rifles used by some gangbangers at the start of &amp;quot;Crucible&amp;quot; (S02E04), which are correctly identified as &amp;quot;fully-automatic M4A1 assault rifles&amp;quot;.]]&lt;br /&gt;
[[File:Arrow S02E04 034.jpg|thumb|600px|none|&amp;quot;The Mayor&amp;quot; ([[Clé Bennett]]) along with several of his men used M4A1s in &amp;quot;Crucible&amp;quot; (S02E04). They are fitted with either EOTech sights, or no rear sight at all.]]&lt;br /&gt;
[[File:Arrow S02E04 037.jpg|thumb|600px|none|Several of the M4A1s stolen by &amp;quot;The Mayor&amp;quot; inside their crate.]]&lt;br /&gt;
[[File:Arrow S02E04 098.jpg|thumb|600px|none|Several of &amp;quot;The Mayor&amp;quot;'s henchmen with M4A1s during the attack on the gun buyback event.]]&lt;br /&gt;
[[File:Arrow S02E16 00.jpg|thumb|none|600px|Diggle (right) and a US Army soldier armed with M4A1s during an Afghan field op in &amp;quot;Suicide Squad&amp;quot;.]]&lt;br /&gt;
[[File:Arrow S02E17 09.jpg|thumb|none|600px|SCPD SO officers secure a fire escape route in the middle of &amp;quot;Birds of Prey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil SAR==&lt;br /&gt;
Colton ([[Giacomo Baessato]]) in &amp;quot;City of Heroes&amp;quot; (S02E01) carries a [[Galil SAR]].&lt;br /&gt;
[[File:Galil-SAR.jpg|thumb|450px|none|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[File:Arrow S02E01 054.jpg|thumb|600px|none|Colton aiming his rifle at Oliver during the shootout at Queen Consolidated.]]&lt;br /&gt;
[[File:Arrow S02E01 153.jpg|thumb|600px|none|Colton with his Galil when Oliver attacks their hideout.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Dr. Ivo's henchmen on the island carry [[AKM]]s, first appearing in &amp;quot;City of Heroes&amp;quot; (S02E01). They are also carried by the guards aboard the ''Amazo'' in &amp;quot;Broken Dolls&amp;quot; (S02E03).&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Arrow S02E01 123.jpg|thumb|600px|none|Note the shape of the receiver where it joins the stock is vertical rather than sloped, suggesting this is an AKM.]]&lt;br /&gt;
[[File:Arrow S02E01 129.jpg|thumb|600px|none|Slade shooting the man with the AKM.]]&lt;br /&gt;
[[File:Arrow S02E03 033.jpg|thumb|600px|none|Several of the prison guards on the ''Amazo'' carry what appear to be AKMs in &amp;quot;Broken Dolls&amp;quot; (S02E03).]]&lt;br /&gt;
[[File:ArrowS2E08 02.jpg|thumb|none|600px|A henchman of Dr. Ivo storms the abandoned Imperial Japanese Navy submarine with an AKM in &amp;quot;The Scientist&amp;quot; (S02E08).]]&lt;br /&gt;
[[File:Arrow S02E15 003.jpg|thumb|600px|none|Several of Ivo's henchmen can be seen with what appear to be AKMs in &amp;quot;The Promise&amp;quot; (S02E15). They only seem to appear in non firing scenes whilst Zastava M70 variants are used for firing scenes, indicating that these are possibly non-firing replicas.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85==&lt;br /&gt;
An [[Enfield_L85_rifle_series#L85|Enfield L85]] can be seen during the gun buyback event in &amp;quot;Crucible&amp;quot; (S02E04). As only the front of the rifle is seen, from a distance, it is not possible to determine if it as an A1 or A2 model.&lt;br /&gt;
[[File:L85A1 left side.jpg|thumb|450px|none|L85A1 with SUSAT - 5.56x45mm]]&lt;br /&gt;
[[File:Arrow S02E04 059.jpg|thumb|600px|none|The handguard and barrel of an L85 can be seen protruding from the bin on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] can be seen at a gun buyback event in &amp;quot;Crucible&amp;quot; (S02E04).&lt;br /&gt;
[[File:H&amp;amp;K-G36K.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[File:Arrow S02E04 068.jpg|thumb|600px|none|The man queuing on the right of this shot is carrying a G36K fitted with a Magpul AFG.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A shipment of [[FN SCAR-L]]s fitted with [[Mk 13 Mod 0]] grenade launchers is misappropriated by &amp;quot;The Mayor&amp;quot; in &amp;quot;Crucible&amp;quot; (S03E04).  They are described in the episode as &amp;quot;SCAR-16s&amp;quot; by John Diggle.&lt;br /&gt;
&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|450px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[File:Arrow S02E04 113.jpg|thumb|600px|none|A SCAR with the stock folded. Although the truck is supposedly carrying a whole shipment of SCARs, only a single rifle is ever seen.]]&lt;br /&gt;
[[File:Arrow S02E04 117.jpg|thumb|600px|none|A side view of the SCAR as the stock is unfolded.]]&lt;br /&gt;
[[File:Arrow S02E04 125.jpg|thumb|600px|none|&amp;quot;The Mayor&amp;quot; ([[Clé Bennett]]) with the SCAR.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
[[Norinco Type 56]]s are used by Russian criminals and prison guards in &amp;quot;Keep Your Enemies Closer&amp;quot; (S02E06).&lt;br /&gt;
[[File:Type56Standard.jpg|thumb|450px|none|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[File:Arrow S02E06 015.jpg|thumb|600px|none|One of the members of the Russian mob that sells an armored car to Oliver carries a Type 56 (left).]]&lt;br /&gt;
[[File:Arrow S02E06 019.jpg|thumb|600px|none|The guard at the vehicle entrance to the prison carries a fixed stock Type 56, as opposed to the majority of the other guards who carry folding stock Type 56-1s. The armored car is a Canadian Gurkha F5.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
[[Norinco Type 56-1]]s are used by Russian criminals and prison guards in &amp;quot;Keep Your Enemies Closer&amp;quot; (S02E06).&lt;br /&gt;
[[File:Type56S.jpg|thumb|450px|none|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[File:Arrow S02E06 014.jpg|thumb|600px|none|The guard at the gate when Diggle is imprisoned carries a Type 56-1 with the stock folded.]]&lt;br /&gt;
[[File:Arrow S02E06 017.jpg|thumb|600px|none|One of the members of the Russian mob that sells an armored car to Oliver carries a Type 56-1 (right).]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70B1==&lt;br /&gt;
One of Dr. Ivo's men in &amp;quot;State vs Queen&amp;quot; (S03E07) carries a Zastava M70B1, being the assault rifle used when the Amazo was docked near Lian Yu.&lt;br /&gt;
[[File:Zastava M70B1.jpg|thumb|450px|none|Zastava M70B1 - 7.62x39mm]]&lt;br /&gt;
[[File:Arrow S02E07 014.jpg|thumb|600px|none|The henchman on the right is carrying a fixed stock Zastava M70B1.]]&lt;br /&gt;
[[File:Arrow S02E07 046.jpg|thumb|600px|none|The M70B1 is visible on the left during Ivo's confrontation with Shado and Slade.]]&lt;br /&gt;
[[File:Arrow S02E15 018.jpg|thumb|600px|none|One of Ivo's men with an M70B1 during the firefight on the freighter in &amp;quot;The Promise&amp;quot; (S02E15).]]&lt;br /&gt;
[[File:Arrow S02E15 029.jpg|thumb|600px|none|Anatoli Knyazev ([[David Nykl]]) picks up one of the M70B1s during the firefight in &amp;quot;The Promise&amp;quot; (S02E15).]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70AB2==&lt;br /&gt;
One of Dr. Ivo's men in &amp;quot;State vs Queen&amp;quot; (S02E07) carries a Zastava M70AB2. Another is seen in &amp;quot;Three Ghosts&amp;quot; (S02E09) and in &amp;quot;The Promise&amp;quot; (S02E15).&lt;br /&gt;
[[File:Zastava M70 AB2.jpg|thumb|450px|none|Zastava M70AB2 - 7.62x39mm]]&lt;br /&gt;
[[File:Arrow S02E07 014.jpg|thumb|600px|none|The henchman on the left is carrying a folding stock Zastava M70AB2. (S02E07)]]&lt;br /&gt;
[[File:ArrowS2E09 00.jpg|thumb|none|600px|A maskaed henchman of Dr. Ivo aims his M70AB2 at Oliver and the girls. (S02E09)]]&lt;br /&gt;
[[File:Arrow S02E15 025.jpg|thumb|600px|none|Several of Ivo's men can be seen with M70AB2s during the firefight &amp;quot;The Promise&amp;quot; (S02E15).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 7600==&lt;br /&gt;
A scoped [[Remington Model 7600]] can be seen during the gun buyback event in &amp;quot;Crucible&amp;quot; (S02E04).&lt;br /&gt;
[[File:RemingtonModel7600.jpg|thumb|450px|none|Remington Model 7600 - .308 Winchester]]&lt;br /&gt;
[[File:Arrow S02E04 059.jpg|thumb|600px|none|The barrel and pump of the Remington are just visible on the far left of this shot.]]&lt;br /&gt;
[[File:Arrow S02E04 086.jpg|thumb|600px|none|The Remington can be seen protruding from the bin on the right. Note that the pump is partially retracted and not fully to the rear, as indicated by the fact that the indent in the bottom of the pump meant to clear the magazine is an inch or so ahead of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
During an attempt to kill Slade Wilson in &amp;quot;The Promise&amp;quot; (S02E15), John Diggle ([[David Ramsey]]) can be seen with a [[Barrett M82A1M]] fitted with a night-vision sight.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|550px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:Arrow S02E15 045.jpg|thumb|600px|none|Diggle in position with his M82A1M. Just visible in this shot is the slightly shorter top rail and exposed folding front sight.]]&lt;br /&gt;
[[File:Arrow S02E15a 001.jpg|thumb|600px|none|Diggle taking aim through the scope of his rifle. Note the fixed rear sight of the M82A1M, as opposed to the detachable rail mounted rear sight used on the later M107.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
In &amp;quot;Suicide Squad&amp;quot;, a guerrilla fighter fires the SVD Dragunov at Diggle and at other American soldiers before the former takes him out.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[File:Arrow S02E16 04.jpg|thumb|none|600px|The Dragunov-armed fighter goes down after being shot several times in the chest.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil &amp;quot;Galatz&amp;quot;==&lt;br /&gt;
What appears to be an IMI Galil &amp;quot;Galatz&amp;quot; with black furniture is used by Deadshot in &amp;quot;Suicide Squad&amp;quot; during the squad's black ops deployment in Markovburg, Markovia.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper, 7.62x51mm NATO]]&lt;br /&gt;
[[File:Arrow S02E16 06.jpg|thumb|none|600px|Deadshot peers though the &amp;quot;Galatz&amp;quot;'s mounted riflescope after shooting at the art gallery to create a diversion.]]&lt;br /&gt;
[[File:Arrow S02E16 07.jpg|thumb|none|600px|Deadshot examines the &amp;quot;Galatz&amp;quot; in the squad's hideout. Note the folded stock.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
Lyla Michaels uses a M72 LAW to take out several of Slade's supersoldiers in the middle of &amp;quot;Unthinkable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72 law.jpg|thumb|none|400px|M72 LAW with rocket - 66mm.]]&lt;br /&gt;
[[File:Arrow S02E23 01.jpg|thumb|none|600px|Lyla with the spent M72 LAW after she fired it at the supersoldier-occupied tower in Starling City.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
What appears to be a M18 smoke grenade by Mark Scheffer to distract Oliver from further pursuing him in &amp;quot;Blast Radius&amp;quot; (S02E10).&lt;br /&gt;
&lt;br /&gt;
[[file:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[File:ArrowS02E10 03.jpg|thumb|none|600px|The M18 on the street before it detonates.]]&lt;br /&gt;
&lt;br /&gt;
==M26==&lt;br /&gt;
Quentin uses three primed M26 frag grenades at the start of &amp;quot;Streets of Fire&amp;quot; in order to kill one of Slade's soldiers powered by the Mirakuru formula.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:Arrow S2E22 00.jpg|thumb|none|600px|The primed M26 grenades near the feet of Slade's soldier in the SCPD precient.]]&lt;br /&gt;
&lt;br /&gt;
==M67==&lt;br /&gt;
What appears to be a M67 frag grenade is used by Mark Scheffer during a chase in &amp;quot;Blast Radius&amp;quot; (S02E10). However, the grenade is used as a flashbang instead of using lethal fragmentation. Oliver takes one from one of Ivo's men and uses it breach the locked door to the bridge in &amp;quot;The Promise&amp;quot; (S02E15).&lt;br /&gt;
&lt;br /&gt;
[[Image:FakeM67.jpg|thumb|none|200px|'''Airsoft''' &amp;quot;M67 hand grenade&amp;quot; gas bottle.]]&lt;br /&gt;
[[File:ArrowS02E10 02.jpg|thumb|none|600px|Mark prepares to hurl out an unprimed M67.]]&lt;br /&gt;
[[File:Arrow S02E15 00.jpg|thumb|none|600px|Oliver takes an unprimed M67 from the web belt.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
A smoke grenade was used during an attack in &amp;quot;Birds of Prey&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arrow S02E17 04.jpg|thumb|none|600px|The primed smoke grenade on the floor of a waiting room prior to discharging smoke.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN Mk 13 Mod 0==&lt;br /&gt;
A shipment of [[FN SCAR-L]]s fitted with [[Mk 13 Mod 0]] grenade launchers is misappropriated by &amp;quot;The Mayor&amp;quot; in &amp;quot;Crucible&amp;quot; (S02E04).&lt;br /&gt;
&lt;br /&gt;
[[File:Mk13 (Mk16).jpg|thumb|450px|none|FN Mk 13 Mod 0 - 40x46mm]]&lt;br /&gt;
[[File:Arrow S02E04 117.jpg|thumb|600px|none|A side view of Mk 13 Mod 0 mounted on the SCAR.]]&lt;br /&gt;
[[File:Arrow S02E04 122.jpg|thumb|600px|none|&amp;quot;The Mayor&amp;quot; ([[Clé Bennett]]) preparing to fire the grenade launcher.]]&lt;br /&gt;
[[File:Arrow S02E04 124.jpg|thumb|600px|none|When the launcher is fired, not only does the grenade launch with its case, it also appears to be an S-Thunder airsoft grenade based on the hole in the front which is used to load BBs, paintballs or powder.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
&lt;br /&gt;
==Oneida Eagle Kestrel Bow==&lt;br /&gt;
In season 2, Oliver is given a new bow by Felicity. Although described as custom made, it is actually a slightly modified Oneida Eagle Kestrel compound recurve lever limb bow. Laurel briefly uses this to fire an explosive arrow at the start of &amp;quot;Streets of Fire&amp;quot; (S02E22).&lt;br /&gt;
&lt;br /&gt;
[[File:Oneida Eagle Kestrel bow.jpg|thumb|150px|none|Oneida Eagle Kestrel]]&lt;br /&gt;
[[File:ArrowS2E01 recurved bow case.jpg|thumb|none|600px|Felicity present to Oliver a new recurve bow, which is the modified Onieida Eagle Kestrel Bow, in his hideout in &amp;quot;City of Heroes&amp;quot;. (S02E01)]]&lt;br /&gt;
[[File:Arrow S2E02 recurve bow fire.jpg|thumb|none|600px|Oliver fires a grappling arrow from his Kestrel bow in &amp;quot;Identity&amp;quot;. (S02E02)]]&lt;br /&gt;
[[File:ArrowS02E07 04.jpg|thumb|none|600px|Oliver takes aim with the Kestel at Count Vertigo when he takes Felicity hostage near the end of &amp;quot;State v. Queen&amp;quot; (S02E07)]]&lt;br /&gt;
[[File:ArrowS02E10 01.jpg|thumb|none|600px|Oliver prepares to fire an non-lethal explosive arrow at the drug dealer's incoming sedan at the start of &amp;quot;Blast Radius&amp;quot;. (S02E10)]]&lt;br /&gt;
[[File:Arrow S02E22 02.jpg|thumb|none|600px|Laurel pulls the draw string of Oliver's recurve bow prior to launching the explosive arrow. (S02E22)]]&lt;br /&gt;
&lt;br /&gt;
==PSE Chaos AD==&lt;br /&gt;
Customised Precision Shooting Equipment Chaos AD compound bows with a black finish are the standard weapons used by members of The League of Assassins. Malcolm Meryln uses one when he shows up for the first time in Starling City at the end of &amp;quot;State v. Queen&amp;quot; (S02E07). Nyssa al Ghul ([[Katrina Law]]) uses one as her main weapon in &amp;quot;Heir to the Demon&amp;quot; (S02E13).&lt;br /&gt;
[[File:PSE Chaos AD.jpg|thumb|150px|none|PSE Chaos AD]]&lt;br /&gt;
[[File:ArrowS02E07 05.jpg|thumb|none|600px|Malcolm with the compound bow after he takes out Moira's personal chauffeur. (S02E07)]]&lt;br /&gt;
[[File:Arrow S02E13 02.jpg|thumb|none|600px|Nyssa prepares to fire an arrow at Oliver after he shows up. (S02E13)]]&lt;br /&gt;
&lt;br /&gt;
==Longbow==&lt;br /&gt;
What appears to be a longbow is used by Shado throughout the season.&lt;br /&gt;
&lt;br /&gt;
[[File:ArrowS02E07 02.jpg|thumb|none|600px|Shado uses the longbow against Dr. Ivo in &amp;quot;State v. Queen&amp;quot; (S02E07).]]&lt;br /&gt;
&lt;br /&gt;
==Landmine==&lt;br /&gt;
Felicity triggers a World War II-era landmine in &amp;quot;City of Heroes&amp;quot; (S02E01).&lt;br /&gt;
&lt;br /&gt;
[[File:ArrowS2E01 landmine.jpg|thumb|none|600px|Diggle uncovers the landmine Felicity triggered accidentally (S02E01).]]&lt;br /&gt;
&lt;br /&gt;
==Pistol Crossbow==&lt;br /&gt;
Oliver sets up a series of motion activated pistol crossbows firing cables to capture the female vigilante in &amp;quot;Crucible&amp;quot; (S02E04). Helene Bertenelli uses one of her own in &amp;quot;Birds of Prey&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arrow S02E04 027.jpg|thumb|600px|none|One of the crossbows fitted to a remote mount.]]&lt;br /&gt;
[[File:Arrow S02E04 028.jpg|thumb|600px|none|A front on view of another of the crossbows.]]&lt;br /&gt;
[[File:Arrow S02E17 06.jpg|thumb|none|600px|Helena aims the pistol crossbow on Frank during an ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Wrist Gun==&lt;br /&gt;
Deadshot uses a wrist gun as his main sidearm from the first season after he is forced to join up with the Suicide Squad, first showing up in &amp;quot;Suicide Squad&amp;quot;. Deadshot uses it like a two-round pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Arrow S02E16 03.jpg|thumb|none|600px|Deadshot with the wrist gun used to take out two armed men in the hidden room.]]&lt;br /&gt;
[[File:Arrow S02E23 00.jpg|thumb|none|600px|Deadshot aims his wrist gun at ARGUS officers after he helps Diggle and Lyla seize control of the control room in &amp;quot;Unthinnkable&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arrowverse}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_series&amp;diff=1513681</id>
		<title>CZ Scorpion Evo 3 series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_series&amp;diff=1513681"/>
		<updated>2022-08-08T14:56:00Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''CZ Scorpion Evo 3''' is a Czech submachine gun manufactured by  [[CZ|Česká zbrojovka Uherský Brod]]. The original CZ Scorpion Evo 3 A was released in 2009 and was a modified version of the Laugo series of Slovakian submachine guns which culminated with the Laugo M8A. Despite the similar name it bears no mechanical relation to the [[Sa. Vz.61 Skorpion]] previously manufactured by CZ, however the intent of the name is that the original Vz.61 was the Evo 1, the failed 9x19mm Vz.68 prototype was the Evo 2, and the Evo 3 is the successor design.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Laugo M8A=&lt;br /&gt;
[[File:CZ Scorpion Evo 3.jpg|thumb|right|400px|Laugo M8A, right side - 9x19mm]]&lt;br /&gt;
[[File:EVO 3.jpg|thumb|right|400px|Laugo M8A, left side - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Laugo M8A''' was the final version of the Laugo submachine gun and was used as the prototype version of the Scorpion Evo 3. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Slovakia&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto, Full-auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title|Laugo M8A}}&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || EVO-3|| w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Infestation: Survivor Stories]] ||EVO-3 ||  w/ various attachments  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ Scorpion Evo 3=&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|right|400px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|right|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Evo 3 S1.jpg|thumb|right|400px|CZ Scorpion Evo 3 S1 - 9x19mm. This is the civilian variant of the A1, which can be differentiated by its lack of the full-auto and burst positions on the fire selector.]]&lt;br /&gt;
The '''CZ Scorpion Evo 3''' is the modified form of the Laugo M8A which was released in 2009. The original fully automatic variant is the '''CZ Scorpion Evo 3 A''', whilst the civillian semi-auto only version is the '''CZ Scorpion Evo 3 S'''. Before long new variants of both were introduced designated as the '''Evo 3 A1''' and '''Evo 3 S1''' respectively, with improvements including new CZ manufactured iron sights, an enlarged selector, a recontoured magazine release, a more squared off and less hooked bolt handle, a strengthened rear sling point, removal of the rear sling slot, a magnet to retain the folding stock, and a new design of magazine with witness windows. However it should be noted that early version of the civillian S1 used a combination of original and improved parts in order to use up existing stocks so distinguishing between an S and S1 model can be difficult without seeing the receiver markings.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Czech Republic&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.77}} with full magazine&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|660}} with stock extended, {{convert|mm|410}} with stock folded&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|196}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 20 or 30 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto, 3-round burst, Full-auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title|CZ Scorpion Evo 3}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 4: Moving Target]]'' || [[Summer Rae]] || Rachel Dawes || A with EOTech sight and weaponlight  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fate of the Furious]]'' || || || S1 Pistol; seen in armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Assassin]]'' || [[Dylan O'Brien]] || Mitch Rapp || A with EOTech sight || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragged Across Concrete]]''||||bank robbers|| S ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyscraper]]'' || [[Roland Møller]] || Kores Botha || A1 fitted with A type iron sights || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The Devil's Men]]''||||guards|| A ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || Guard || S1; also seen in armory with SBTEVO brace || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]] || [[Dwayne Johnson]] || Luke Hobbs || A || rowspan=&amp;quot;3&amp;quot;|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Statham]] || Deckard Shaw || A&lt;br /&gt;
|-&lt;br /&gt;
| [[Eiza González]] || Margarita || A&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Bridges]]'' || [[Taylor Kitsch]] || Raymond Jackson || S1 with suppressor and backwards iron sights  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Black Widow (2021)|Black Widow]]''|| ||Red Room operatives || A with red dot sights || rowspan=3 | 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Rachel Weisz]] ||  	Melina Vostokoff||A with [[M203 Grenade Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ||  	||seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Strike Back - Season 4|Strike Back]] || [[Robson Green]] || Lt. Col. Philip Locke || S1 with C-More Railway red dot sight / S04E09 || rowspan=&amp;quot;3&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Milauna Jackson]] || DEA Special Agent Kim Martinez || S1 with  Aimpoint Micro T-1 red dot sight / S04E09&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Lukes]] || Sgt. Julia Richmond || S1 with  Aimpoint Micro T-1 red dot sight / S04E10&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arrow - Season 2|Arrow]] ||  || Henchmen || A1; &amp;quot;State v. Queen&amp;quot; (S02E09) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 4|Falling Skies]] ||[[Maxim Knight]] || Matt Mason || A1 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth]]''||  || URNA (Czech SWAT) || A1 || 2015-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 7]] ||  || Female Hilltop member || S1; &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Walking Dead - Season 8]] ||  || Savior member || S1; &amp;quot;Mercy&amp;quot; (S8E01) || rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
|  || Scavenger member || S1; &amp;quot;Time For After&amp;quot; (S8E07)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 13]]'' || David Hadyn-Jones || Arthur Ketch || A1 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I. - Season 2]]''|| ||mercenaries|| S1 || rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Jay Hernandez]] || Thomas Magnum || S1; IA Suppressor&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|||| Latvian police officer ||A1; &amp;quot;Truth&amp;quot; (S1E05)||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawkeye]]'' ||  || Tracksuit Mafia member ||A1; &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01)|| 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;Scorpion EVO3&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Scorpion EVO3A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || &amp;quot;Skorpion&amp;quot; || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;SCORPION EVO 3&amp;quot; || w/ various attachments  || Czech Armed Forces DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA III]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Skorpion EVO&amp;quot; || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || &amp;quot;CZ-3A1&amp;quot; || various attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''||&amp;quot;Skorpion Evo 3 A1&amp;quot; ||||added in  Lifeline DLC (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Scorpion Evo 3 A1||ACOG sight, Insight M3 flashlight, FAB-Defence grip and laser sight  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || Scorpion || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || &amp;quot;Deathstalker EVO&amp;quot; || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Scorpion EVO A1 || CZ magazine extention, Theta trigger, Picantinny rails || S1 Carbine variant with A1 fire selector &amp;amp; fire modes || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || &amp;quot;EVO3, EVO3 Tactical, EVO3 CQC&amp;quot; || ||Evo 3 A1, Evo 3 S1 (2 variants) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days Gone]]'' || &amp;quot;Stinger&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;CX-9&amp;quot; || || Added in 2021 || 2019&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[CZ]] - A list of all firearms manufactured by CZ. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rachel_Weisz&amp;diff=1513680</id>
		<title>Rachel Weisz</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rachel_Weisz&amp;diff=1513680"/>
		<updated>2022-08-08T14:53:22Z</updated>

		<summary type="html">&lt;p&gt;Commando552: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TMR Sniper.jpg‎|thumb|right|500px|Rachel Weisz as Evie with [[Lee-Speed Sporter]] in ''[[The Mummy Returns]]'' (2001).]]&lt;br /&gt;
[[Image:BW 179.jpg‎|thumb|right|500px|Rachel Weisz with [[CZ Scorpion Evo 3 A]] as Melina Vostokoff in ''[[Black Widow (2021)|Black Widow]]'' (2021).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1897]] || Evelyn Carnahan O'Connell || ''[[The Mummy]]'' || || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| [[Mosin Nagant M38 Carbine]] || Tania Chernova || ''[[Enemy at the Gates]]'' || || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Lee-Speed Sporter]] || Evelyn Carnahan O'Connell || ''[[The Mummy Returns]]'' || || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Evelyn Carnahan O'Connell || ''[[The Mummy Returns]]'' || || 2001 &lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1887]] || Evelyn Carnahan O'Connell || ''[[The Mummy Returns]]'' || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 3913]] || Angela Dodson ||  ''[[Constantine]]'' || ||  2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 19]] || Marta Shearing || ''[[The Bourne Legacy]]'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 386]]||Marta Shearing||''[[The Bourne Legacy]]''|||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Blaser R93]]||Melina Vostokoff||''[[Black Widow (2021)|Black Widow]]''||suppressed||2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Kimber K6s CDP]]||Melina Vostokoff||''[[Black Widow (2021)|Black Widow]]''||||2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Glock 43]]||Melina Vostokoff||''[[Black Widow (2021)|Black Widow]]''||w/extended magazine; holstered||2021&lt;br /&gt;
|-&lt;br /&gt;
|[[CZ Scorpion Evo 3 A]]||Melina Vostokoff||''[[Black Widow (2021)|Black Widow]]''|| w/[[M203 Grenade Launcher]]||2021&lt;br /&gt;
|-&lt;br /&gt;
|[[M203 Grenade Launcher]]||Melina Vostokoff||''[[Black Widow (2021)|Black Widow]]''|| mounted on [[CZ Scorpion Evo 3 A]]||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Female]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Widow_(2021)&amp;diff=1513679</id>
		<title>Black Widow (2021)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Widow_(2021)&amp;diff=1513679"/>
		<updated>2022-08-08T14:53:02Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''Black Widow''&lt;br /&gt;
|picture = Black Widow.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = Cate Shortland&lt;br /&gt;
|date= 2021&lt;br /&gt;
|language = English &amp;lt;br&amp;gt; Russian &amp;lt;br&amp;gt; Norwegian &amp;lt;br&amp;gt; Hungarian &amp;lt;br&amp;gt; Finnish&lt;br /&gt;
|studio=Marvel Studios&lt;br /&gt;
|distributor=Walt Disney Pictures &lt;br /&gt;
|character1=Natasha Romanoff / Black Widow&lt;br /&gt;
|actor1=[[Scarlett Johansson]]&lt;br /&gt;
|character2=Yelena Belova&lt;br /&gt;
|actor2=[[Florence Pugh]]&lt;br /&gt;
|character3=Alexei Shostakov / Red Guardian&lt;br /&gt;
|actor3=[[David Harbour]] &lt;br /&gt;
|character4=Melina Vostokoff&lt;br /&gt;
|actor4=[[Rachel Weisz]]&lt;br /&gt;
|character5=Antonia Dreykov / Taskmaster&lt;br /&gt;
|actor5=[[Olga Kurylenko]]&lt;br /&gt;
|character6=General Dreykov&lt;br /&gt;
|actor6=[[Ray Winstone]]&lt;br /&gt;
|character7=Secretary Thaddeus Ross&lt;br /&gt;
|actor7=[[William Hurt]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Black Widow''''' is a 2021 American spy film directed by Cate Shortland and written by Eric Pearson, Jac Schaeffer ([[WandaVision]]), and Ned Benson. The film marks the first solo feature starring [[Scarlett Johansson]] as Natasha Romanoff, the former S.H.I.E.L.D. agent and Avenger who was part of the Russian &amp;quot;Black Widow&amp;quot; female assassin program. After the events of ''[[Captain America: Civil War]]'', while on the run from the US government, Natasha is forced to contact her long-forgotten family. Together, they decide to end their dark past and destroy the Red Room once and for all. ''Black Widow'' also is the first feature film of Phase Four of the [[Marvel Cinematic Universe]] and was originally scheduled for release in 2020, but after several delays, was released in July of 2021 in both theaters and on the premium tier of the streaming service Disney+.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Black Widow}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Kimber K6s CDP==&lt;br /&gt;
In the opening scene, Melina Vostokoff ([[Rachel Weisz]]) picks up what appears to be a [[Kimber K6s CDP]] revolver from the kitchen cabinet and quickly puts it in her purse before escaping from their temporary house in Ohio in 1995. This gun is an anachronism since the Kimber K6s was introduced in 2016. &lt;br /&gt;
[[File:Kimber K6s CDP.jpg|thumb|none|300px|Kimber K6s CDP - .357 Magnum]]&lt;br /&gt;
[[File:BW 08.jpg|thumb|none|600px|Melina fumbles for the gun on top of the cabinet...]]&lt;br /&gt;
[[File:BW 09.jpg|thumb|none|600px|...and puts it in her purse.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
Taskmaster ([[Olga Kurylenko]]) is armed with a [[Chiappa Rhino 60DS]] with [[Heckler &amp;amp; Koch P30]]-style grip, but it is holstered for most of the film. In the Red Room in Dreykov's office, she pulls out a gun and points it at Natasha, but lowers it on her father's orders. &lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[File:BW Assembled 1.jpg|thumb|none|500px|A detailed look at the pistol grip during an interview with property master Barry Gibbs in the documentary ''&amp;quot;Assembled: The Making of Black Widow&amp;quot;''.]]&lt;br /&gt;
[[File:BW 155.jpg|thumb|none|600px|Antonia wants to shoot Natasha, but Dreykov stops her.]]&lt;br /&gt;
[[File:BW 156.jpg|thumb|none|600px|She puts the gun back in her pouch.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
During the opening scene set in 1995, S.H.I.E.L.D. agents fire what appear to be [[Beretta 92FS]] pistols at Natasha's family's plane as they attempt to escape from the USA. Two Berettas with wooden grips with the Black Widow logo and three pistols with regular black plastic grips are seen on the table in the Red Room during the opening credits. What appears to be a [[Beretta 92FS]] is seen in the holster of a police officer involved in some kind of riot in Dreykov's video. A Beretta 92FS pistol hangs on a weapon rack in Melina's armory.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm Parabellum]] &lt;br /&gt;
[[File:BW 10.jpg|thumb|none|600px|The S.H.I.E.L.D. agent (Douglas Robson) fires from the car window at the plane.]]&lt;br /&gt;
[[File:BW 11.jpg|thumb|none|600px|One of the SUVs gets too close and the agent manages to hit Melina's shoulder.]]&lt;br /&gt;
[[File:BW 12.jpg|thumb|none|600px|When Alexei takes the SUV that was following them out of the chase, the agents attempt to intercept and the two cars go after the plane. Each car also has a shooter with pistols.]]&lt;br /&gt;
[[File:BW 171.jpg|thumb|none|600px|Several police officers are involved in the riot in Dreykov's video. The central one has a pistol in a holster on his belt.]]&lt;br /&gt;
[[File:BW 157.jpg|thumb|none|600px|An Beretta 92FS pistol hangs on a weapon rack during Natasha and Melina's discussion of the plan.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 92FS wood grips.jpg|thumb|none|300px|Beretta 92FS with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 36.jpg|thumb|none|600px|Two guns with the Black Widow logo lie on the table during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
A [[Beretta 93R]] pistol with a Black Widow logo on the grip is seen on the table in the Red Room during the opening credits. &lt;br /&gt;
[[File:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 36.jpg|thumb|none|600px|The gun lies on the table during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power]] pistol is seen on the table in the Red Room during the opening credits. &lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|300px|Browning Hi-Power - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 36.jpg|thumb|none|600px|The gun lies on the table during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
SWAT officers and some Albany County Sheriff's Department deputy officers have [[Glock 17]]s at the arresting scene. For some unknown reason, several of the SWAT officers storming the Albany Terminal where Natasha Romanoff is allegedly hiding have two pistols and two drop leg holsters, with most Glock 17s holstered on their right drop leg holsters. A New York sheriff's deputy also aims with a pistol while hiding behind the hood of a police car. A Glock 17 can be seen in Melina's weapons armory.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17, 3rd Gen - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 51 .jpg|thumb|none|600px|Three SWAT officers (one on the right and two on the left) have [[Glock 17]] pistols holstered on their right drop leg holsters.]]&lt;br /&gt;
[[File:BW 54.jpg|thumb|none|600px|Holstered [[Glock 17]] pistols are visible in the thigh holsters of several SWAT officers.]]&lt;br /&gt;
[[File:BW 60.jpg|thumb|none|600px|The Albany County Sheriff's Department deputy holds his [[Glock 17]] while ducking behind his car in the background.]]&lt;br /&gt;
[[File:BW 173.jpg|thumb|none|600px|The [[Glock 17]], [[Heckler &amp;amp; Koch MP5A2]] and [[IMI Uzi]] are also seen on the stand.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (mounted in a CAA Micro RONI)==&lt;br /&gt;
The four Black Widows are armed with a [[Glock 17]] with 33-round magazine mounted in a [[CAA Micro RONI]] with laser sights when they break into the former S.H.I.E.L.D. safe house, where Yelena now lives. They aim solely by the lasers due to the low light level and smoky environment. Despite good training, they never shoot Natasha and Yelena, who quickly knock down one of the Widows and run away from the apartment. &lt;br /&gt;
[[Image:CAA Micro RONI.jpg|thumb|none|350px|A Glock 17 mounted in a CAA Micro RONI]]&lt;br /&gt;
[[File:BW Promo6.jpg|thumb|none|500px|A production still of [[Scarlett Johansson]] as Natasha Romanoff hiding from two Black Widows armed with the [[CAA Micro RONI]] who break into Yelena's apartment.]]&lt;br /&gt;
[[File:BW Assembled 3.jpg|thumb|none|500px|A behind-the-scenes photo of one of the Widows with a Micro RONI during a costume fitting.]]&lt;br /&gt;
[[File:BW 92.jpg|thumb|none|600px|Two Widows open fire on Natasha and Yelena after descending the tightrope.]]&lt;br /&gt;
[[File:BW 93.jpg|thumb|none|600px|For obvious reasons, they miss the running sisters from two meters away. Note the sights are down.]]&lt;br /&gt;
[[File:BW 94.jpg|thumb|none|600px|One of the attackers falls to the floor with a pistol after several blows from Natasha.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
Twin [[Glock 26]] pistols with extended magazines appear as the main weapons of all Black Widows. One of them puts the gun in her holster during the opening credits. Yelena Belova ([[Florence Pugh]]) and another Black Widow named Ingrid ([[Nanna Blondell]]) have holstered pistols during their mission to eliminate a traitor in Tangier, Morocco. Yelena's guns are best seen when she fights Oksana, and Ingrid's when she tries to contact her runaway partner. After escaping Ross' pursuit in New York, Natasha Romanoff ([[Scarlett Johansson]]) takes her pistols (or one of them) and goes to a temporary refuge near Sæbø, Norway. Noticing that there is already someone in the RV, she pulls out the gun, but lowers it, since it turns out to be her friend Rick Mason (O-T Fagbenle). After going for gasoline for the generator, she is ambushed by Taskmaster on the bridge, where during a short battle she draws and shoots her Glock 26 at the attacker several times before it is kicked out of her hands and never recovered after she is kicked off the bridge. Yelena continues to carry and use her Glock 26 later in Budapest. At first, she points it at Natasha during their long-awaited meeting, but, during the fight, they both exchange guns. At some point, Natasha returns the Glock 26 to Yelena, and during a chase through the streets of Budapest, points the gun at the BMW driver (Marcel Dorian), while stealing his car. Ingrid and the other Widows continue to carry holstered pistols as they chase Natasha and Yelena. Yelena draws and wields her gun at the Saint Petersburg homestead when Red Room operatives arrive until Melina knocks her out. Many Black Widows practice with Glock pistols in the Red Room. &lt;br /&gt;
[[File:Glock 26 extended mag.jpg|thumb|none|300px|Glock 26 with extended magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW Promo1.jpg|thumb|none|450px|A production still of [[Florence Pugh]] as Yelena Belova with her [[Glock 26]].]]&lt;br /&gt;
[[File:BW Assembled 2.jpg|thumb|none|500px|A behind-the-scenes photo of [[Florence Pugh]] holding a gun while filming the chase scene in Budapest.]]&lt;br /&gt;
[[File:BW 37.jpg|thumb|none|600px|The Black Widow puts the pistol in her holster during the opening credits.]]&lt;br /&gt;
[[File:BW 69.jpg|thumb|none|600px|One of Yelena's Glocks in a holster. Note the clearly visible extended magazine.]]&lt;br /&gt;
[[File:BW 70.jpg|thumb|none|600px|It is seen when Yelena, freed from mind control, tries to help the dying Oksana.]]&lt;br /&gt;
[[File:BW 72.jpg|thumb|none|600px|Natasha ([[Scarlett Johansson]]) points her [[Glock 26]] to the back room of the RV and slowly walks to the door when she discovers an intruder.]]&lt;br /&gt;
[[File:BW 74.jpg|thumb|none|600px|Romanoff grabs the Glock from the back seat of her LADA Niva Urban and shoots Taskmaster several times, but she hides behind a shield.]]&lt;br /&gt;
[[File:BW 75.jpg|thumb|none|600px|She fires after the car explodes.]]&lt;br /&gt;
[[File:BW 76.jpg|thumb|none|600px|Having lost sight of the enemy, Natasha controls her last position.]]&lt;br /&gt;
[[File:BW 87.jpg|thumb|none|600px|Yelena Belova ([[Florence Pugh]]) takes aim at Natasha when meeting in Budapest.]]&lt;br /&gt;
[[File:BW 88.jpg|thumb|none|600px|A close-up of her pistol before the two Widows start fighting.]]&lt;br /&gt;
[[File:BW 90.jpg|thumb|none|600px|At the left, Natasha Romanoff exchanges her [[Heckler &amp;amp; Koch P30]] for the [[Glock 26]] while in a standoff with Yelena, who now holds the P30 pistol.]]&lt;br /&gt;
[[File:BW 95.jpg|thumb|none|602px|The pistol of the Black Widow who attacked a safe house in Budapest is briefly seen.]]&lt;br /&gt;
[[File:BW 101.jpg|thumb|none|600px|Ingrid's pistol is visible in her holster when she spots the sisters running and joins the chase.]]&lt;br /&gt;
[[File:BW 102.jpg|thumb|none|600px|She runs across the rooftops. At this moment the pistol is seen in the assassin's holster.]]&lt;br /&gt;
[[File:BW 104.jpg|thumb|none|600px|Yelena points her [[Glock 26]] at the driver of the car (Marcel Dorian) who accidentally hit their motorcycle.]]&lt;br /&gt;
[[File:BW 105.jpg|thumb|none|600px|When she changes to another seat, the barrel of the gun is visibly sealed. This is the first time that the signs of a non-firing replica are clearly visible in the frame.]]&lt;br /&gt;
[[File:BW 197.jpg|thumb|none|600px|Yelena's gun can be seen when the family discusses their next plan after the successful rescue.]]&lt;br /&gt;
[[File:BW 146.jpg|thumb|none|602px|Yelena pulls out her gun as enemy forces arrive at the house.]]&lt;br /&gt;
[[File:BW 147.jpg|thumb|none|602px|Yelena Belova ([[Florence Pugh]]) draws her [[Glock 26]] pistol.]]&lt;br /&gt;
[[File:BW 149.jpg|thumb|none|602px|She points her gun at the foster mother who betrayed her family.]]&lt;br /&gt;
[[File:BW 151.jpg|thumb|none|600px|Black Widows train with pistols in one of the halls of the Red Room.]]&lt;br /&gt;
[[File:BW 152.jpg|thumb|none|600px|One of the Black Widows trains with a pistol.]]&lt;br /&gt;
[[File:BW 183.jpg|thumb|none|600px|A G26 with extended magazine holstered by one of the widows.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 43==&lt;br /&gt;
Deciding to rescue her adoptive father Alexei Shostakov ([[David Harbour]]) from prison in exchange for information about the Red Room, Natasha Romanoff ([[Scarlett Johansson]]) contacts Rick again to get transport and new equipment which includes a pair of [[Glock 43]] pistols, however, the guns aren't used during the rescue operation. At the meeting place, she takes one of the pistols out of her bag to examine. Some Black Widows in the Red Room train with Glock 43s along with Glock 26s. Natasha, disguised as Melina ([[Rachel Weisz]]), carries her pistols in holsters during her meeting with Dreykov. After revealing, Natasha points the Glock 43 at Dreykov but is unable to harm him due to protective pheromones. Dreykov ([[Ray Winstone]]) takes the gun and shoots at the ceiling to prove that the gun is loaded. After retrieving data of all the Black Widows, as she escapes the Red room, Natasha draws both her Glock 43s and shoots at the glass. Once she jumps out she loses both guns leaving her thigh holsters empty by the end of the film. &lt;br /&gt;
[[File:Glock-43-single-stack-92.jpg|thumb|none|300px|Glock 43 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 115.jpg|thumb|none|600px|Natasha examines the new gun that Mason brought along with other equipment. Note the slim slide]]&lt;br /&gt;
[[File:BW 136.jpg|thumb|none|600px|After the helicopter crash near St. Petersburg, pistols can be seen in holsters. The grips can be shown revealing to be 5th Generation slim grips.]]&lt;br /&gt;
[[File:BW 151.jpg|thumb|none|600px|Some Black Widows train with pistols in one of the halls of the Red Room that some may be Glock 43s mixed in with the standard-issue Glock 26s.]]&lt;br /&gt;
[[File:BW 154.jpg|thumb|none|600px|The pistol is seen in Melina's holster (actually it is Natasha with a Photostatic Veil).]]&lt;br /&gt;
[[File:BW 162.jpg|thumb|none|600px|Natasha Romanoff ([[Scarlett Johansson]]) takes aim at the leader of the Red Room in his office with her Glock 43.]]&lt;br /&gt;
[[File:BW 163.jpg|thumb|none|600px|Nat holds her Glock 43 at Dreykov but for some reason is unable to fire her gun. The slide profile is very thin compared to the Glock 26 she usually carries.]]&lt;br /&gt;
[[File:BW 164.jpg|thumb|none|600px|But Dreykov doesn't seem surprised by anything. The gun's thinner striker profile can be seen along with the Glock factory]]&lt;br /&gt;
[[File:BW 165.jpg|thumb|none|600px|An excellent close-up of Black Widow's pistol confirms to be a Glock 43 and not her usual Glock 26. Here you can see how slim the slide and frame are with the latter showing the shaved width profile of the frame and bulging material area where the slide release section is. The underbarrel frame section is also thinner and lacking a rail from a Glock 26.]]&lt;br /&gt;
[[File:BW 166.jpg|thumb|none|600px|General Dreykov fires the Black Widow's pistol upwards.]]&lt;br /&gt;
[[File:BW 170.jpg|thumb|none|600px|Realizing that they cannot harm each other, Dreykov and Natasha have a dialogue. At this time, the pistol lies on the general's desk showing the gun's slim appearance.]]&lt;br /&gt;
[[File:BW 187.jpg|thumb|none|600px|Natasha shoots at the glass as she runs to clear her way out of the collapsing Red Room.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Red Room operatives carry [[FN Five-seveN]] pistols in holsters throughout the movie. They are first seen during the opening credits when the operatives lead the stolen children into the trucks for the Red Room. Due to this sequence taking place in 1995, the pistol is anachronistic by 3 years. In the final act of the film, pistols can also be seen, for example, in the holster of the operative, from whom Melina knocks the gun out, or during the evacuation of Dreykov. &lt;br /&gt;
[[File:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN USG - 5.7x28mm FN]]&lt;br /&gt;
[[File:BW 34.jpg|thumb|none|600px|The grip of the pistol is clearly seen in the holster of one of the Red Room operatives leading the children into the trucks.]]&lt;br /&gt;
[[File:BW 114.jpg|thumb|none|600px|Close-up of a holstered pistol when the sisters are seperated.]]&lt;br /&gt;
[[File:BW 174.jpg|thumb|none|600px|The grip of the gun is seen when Melina disarms one of the operatives near the Red Room's turbine.]]&lt;br /&gt;
[[File:BW 191.jpg|thumb|none|600px|The holstered pistol is last seen during loading onto the escape board.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
Rick Mason (O-T Fagbenle), an independent contractor and Natasha's ally, has a [[Heckler &amp;amp; Koch P30]]. It lies on the bedside table in front of the bed and he tries to take the gun but stops when he sees Natasha. Later he leaves the gun for Natasha next to the building's stairs in Budapest. Natasha ([[Scarlett Johansson]]) takes the gun and enters an apartment previously used by S.H.I.E.L.D. as a safe house, where Yelena now lives. During a confrontation, she briefly exchanges the pistol with her sister's pistol. During the fight between Natasha and Yelena, the gun falls to the floor and remains there. &lt;br /&gt;
[[Image:HK-P30.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 198.jpg|thumb|none|600px|Rick reaches for his gun when Natasha wakes him up.]]&lt;br /&gt;
[[File:BW 77.jpg|thumb|none|600px|Natasha takes out a pistol from a secret box under the stairs in an apartment building.]]&lt;br /&gt;
[[File:BW 78.jpg|thumb|none|600px|The pistol is tucked into her pants before Natasha enters the safe house.]]&lt;br /&gt;
[[File:BW 84.jpg|thumb|none|600px|She is carefully looking for her sister in the apartment, holding a pistol at the ready.]]&lt;br /&gt;
[[File:BW 85.jpg|thumb|none|600px|Natasha ([[Scarlett Johansson]]) points her [[Heckler &amp;amp; Koch P30]] at her sister.]]&lt;br /&gt;
[[File:BW 86.jpg|thumb|none|600px|A tense moment when the sisters met 21 years later.]]&lt;br /&gt;
[[File:BW 89.jpg|thumb|none|600px|A close-up of her pistol before the two Widows start fighting.]]&lt;br /&gt;
[[File:BW 90.jpg|thumb|none|600px|Yelena with Natasha's P30.]]&lt;br /&gt;
[[File:BW 91.jpg|thumb|none|600px|When the sisters start fighting, the gun falls to the floor and is no longer used.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
In the opening scene, at least two Russian soldiers in Cuba in 1995 have holstered [[Makarov PM]] pistols. When one of them grabs Yelena (Violet McGraw) by the arm, Natasha ([[Ever Anderson]]) kicks him and takes the pistol out of his holster. She points the gun at the soldiers and then at her father. At this moment, one soldier grabs a pistol from his holster and aims at her. However, Alexei ([[David Harbour]]) manages to calm down his daughter and disarm her. He unloads the gun and drops it to the ground. The pistol stays on the ground until the end of the flashback. Several Makarov pistols are seen in a weapons armory in Budapest.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BW 21.jpg|thumb|none|600px|A Russian soldier grabs Yelena by the hand. Note the pistol in his holster.]]&lt;br /&gt;
[[File:BW 22.jpg|thumb|none|600px|Alexei is distracted from the conversation with Dreykov because his daughter draws the gun from the soldier's holster and threatens everyone.]]&lt;br /&gt;
[[File:BW 23.jpg|thumb|none|600px|''-Я буду стрелять.'' &amp;lt;br&amp;gt; An excellent shot of Natasha's pistol when she speaks Russian, threatening the soldiers.]]&lt;br /&gt;
[[File:BW 24.jpg|thumb|none|600px|The soldier aims the Makarov pistol at young Natasha.]]&lt;br /&gt;
[[File:BW 25.jpg|thumb|none|600px|She also aims at her father, who tries to calm her down.]]&lt;br /&gt;
[[File:BW 26.jpg|thumb|none|600px|Young Natasha Romanoff ([[Ever Anderson]]) aims the [[Makarov PM]] pistol at her father Alexei.]]&lt;br /&gt;
[[File:BW 19.jpg|thumb|none|600px|Taking the pistol from his daughter, Shostakov immediately unloads it.]]&lt;br /&gt;
[[File:BW 27.jpg|thumb|none|600px|Alexei drops the pistol on the ground and the soldier from whom Natasha snatched it and does not take the gun but instead picks up Yelena's Twilight Sparkle plush, which is notably anachronistic as the character and show My Little Pony: Friendship is Magic wasn't around until 2010.]]&lt;br /&gt;
[[File:BW 80.jpg|thumb|none|600px|A detailed peek of the weapon rack in Budapest shows seven [[Makarov PM]] pistols (three of them have suppressor-ready barrels).]]&lt;br /&gt;
[[File:BW 81.jpg|thumb|none|600px|In the gun armory, above and below the Mossberg 590 Cruiser shotgun are five to six Makarov pistols which some appear suppressor-ready.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
What appears to be a suppressed [[SIG-Sauer P226]] pistol is seen on the table in the Red Room during the opening credits. &lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 36.jpg|thumb|none|600px|The gun lies on the table during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT==&lt;br /&gt;
One of the Black Widows recruits fires a [[Tokarev TT-33]] pistol in a closed shooting range during the opening credits. Later four more pistols are seen on the table in the Red Room and two Black Widows take them. The pistol also appears as a secondary weapon for Seventh Circle Prison guards.&lt;br /&gt;
[[File:TT-30.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BW 35.jpg|thumb|none|600px|A close-up of a pistol before firing.]]&lt;br /&gt;
[[File:BW 36.jpg|thumb|none|600px|Two Black Widows take Tokarev pistols.]]&lt;br /&gt;
[[File:BW 122.jpg|thumb|none|600px|The holstered pistol is seen from the nearest guard.]]&lt;br /&gt;
[[File:BW 135.jpg|thumb|none|600px|The grip with the magazine is seen from the fallen guard, who was in the center of the fight.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistols==&lt;br /&gt;
In addition to the [[Glock 17]], the SWAT officers who storm the Albany Terminal where Natasha Romanoff is believed to be hiding carry unidentified pistols in their holsters. Ross' operatives also have unidentified holstered pistols.&lt;br /&gt;
[[File:BW 51 .jpg|thumb|none|600px|Two officers (right and left) have pistols in holsters on their right legs.]]&lt;br /&gt;
[[File:BW 59.jpg|thumb|none|600px|The holsters with the guns are seen when the operators enter the Terminal building with Ross.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
Almost all Red Room operatives are armed with [[CZ Scorpion Evo 3 A]] with sights. It is first seen during the ambush at Melina's homestead. Many operatives are also armed with submachine guns in the Red Room. Melina ([[Rachel Weisz]]) picks up the gun of one of the operatives and shoots at the turbine. &lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 144.jpg|thumb|none|600px|An operative with the Scorpion moves to the house where Natasha and her family have dinner.]]&lt;br /&gt;
[[File:BW 153.jpg|thumb|none|600px|The operative behind Melina holds the machine gun with a flashlight.]]&lt;br /&gt;
[[File:BW 167.jpg|thumb|none|600px|A squad of operatives marches along the corridor of the Red Room.]]&lt;br /&gt;
[[File:BW 169.jpg|thumb|none|600px|Yelena knocks down the man with a Scorpion Evo.]]&lt;br /&gt;
[[File:BW 175.jpg|thumb|none|600px|Melina kicks an operative in one of the Red Room's turbines. This is the only Scorpion fitted with a grenade launcher.]]&lt;br /&gt;
[[File:BW 176.jpg|thumb|none|600px|After that, the weapon falls to the floor...]]&lt;br /&gt;
[[File:BW 177.jpg|thumb|none|600px|...and then, Melina picks up it. Note the lack of trigger and trigger guard]]&lt;br /&gt;
[[File:BW 178.jpg|thumb|none|600px|Immediately after this, several operatives appear, urging her to drop her weapons.]]&lt;br /&gt;
[[File:BW 179.jpg|thumb|none|600px|Raising her hands up with the Scorpion EVO, she fires the M203 grenade launcher directly at the turbine above them. Important note: Melina pulls the trigger of the Scorpion EVO itself, not the grenade launcher.]]&lt;br /&gt;
[[File:BW 185.jpg|thumb|none|600px|The two operatives at the front hold SMGs as they escort Dreykov to the evacuation jet.]]&lt;br /&gt;
[[File:BW 188.jpg|thumb|none|600px|The operative continues to fire at Melina's jet, falling from a kilometer high.]]&lt;br /&gt;
[[File:BW 190.jpg|thumb|none|600px|Dreykov's evacuation squad with Scorpions hurries to the jet.]]&lt;br /&gt;
[[File:BW 194.jpg|thumb|none|600px|Before takeoff, the operative aims with one hand.]]&lt;br /&gt;
[[File:BW 195.jpg|thumb|none|600px|But in the end, they all die from the explosion.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
Several SWAT officers who storm the Albany Terminal together with other officers are armed with a [[Heckler &amp;amp; Koch MP5A2]].&lt;br /&gt;
[[File:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 53.jpg|thumb|none|600px|An SWAT team enters the building with a submachine gun in his hands.]]&lt;br /&gt;
[[File:BW 52.jpg|thumb|none|600px|Good shot of an MP5 in the hands of an officer on the right.]]&lt;br /&gt;
&lt;br /&gt;
[[File:SWATMP5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 forend weaponlight and Navy trigger group  - 9x19mm]]&lt;br /&gt;
[[File:BW 54.jpg|thumb|none|600px|The SWAT officer on the left holds an MP5 with a flashlight.]]&lt;br /&gt;
[[File:BW 56.jpg|thumb|none|600px|The SWAT officer listens to Ross' briefing in the background.]]&lt;br /&gt;
[[File:BW 57.jpg|thumb|none|600px|The stock, rear sight, and part of the receiver are visible when the officer passes through the metal detector.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
Two of Ross' operatives (Jose Miguel Vasquez and Geoffrey D. Williams) are armed with [[KRISS Vector]]s with EOTech sights when they storm the Albany Terminal. &lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|400px|TDI/KRISS USA Gen I Vector Blank Fire with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:BW 56.jpg|thumb|none|600px|Ross' operative (Jose Miguel Vasquez) listens to his boss' briefing and holds the submachine gun.]]&lt;br /&gt;
[[File:BW 59.jpg|thumb|none|600px|Another operative (Geoffrey D. Williams) enters the Terminal building with Ross when SWAT had already checked the main hall.]]&lt;br /&gt;
[[File:BW 61.jpg|thumb|none|600px|The operative enters the building while Ross tries to convince Natasha to surrender over the phone.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX Air Rifle==&lt;br /&gt;
Two of Ross' operatives (Robert Pralgo and Josh Henry) are armed with [[SIG-Sauer MPX Air Rifle]]s with EOTech sights and flashlights when they storm the Albany Terminal. &lt;br /&gt;
[[File:SIG MPX Air Rifle.jpg|thumb|none|400px|SIG-Sauer MPX Air Rifle - .177 pellets]]&lt;br /&gt;
[[File:BW 56.jpg|thumb|none|600px|Two operatives to Ross' right hold the MPX air rifle while listening to the briefing.]]&lt;br /&gt;
[[File:BW 60.jpg|thumb|none|600px|The operative enters the building with the MPX in his hands.]]&lt;br /&gt;
[[File:BW 63.jpg|thumb|none|600px|Ross is very surprised at Natasha's deception, and a flashlight now works on the air rifle of his operative.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
Two [[Steyr TMP]]s are first seen on the table in the Red Room during the opening credits. Several [[Steyr TMP]]s are seen in Yelena Belova's ([[Florence Pugh]]) armory in Budapest apartment. After escaping from the Widows, one of them ([[Simona Zivkovska]]) continues the pursuit on a motorcycle. In this scene, she switches from the [[AW-F]] rifle to a [[Steyr TMP]] and shoots at the car that Natasha and Yelena stole from a civilian (Marcel Dorian) until Yelena knocks her off the motorcycle with the torn-off door. &lt;br /&gt;
[[File:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW Promo5.jpg|thumb|none|500px|A production still of one of the Black Widows ([[Simona Zivkovska]]) with a [[Steyr TMP]] on her belt during a chase in Budapest. Like all Black Widows, this one has twin [[Glock 26]] pistols in holsters.]]&lt;br /&gt;
[[File:BW 36.jpg|thumb|none|600px|Two guns lie on the table during the opening credits.]]&lt;br /&gt;
[[File:BW 106.jpg|thumb|none|600px|The Widow joins the motorcycle chase. At this point, the [[TMP]] is seen with a sling.]]&lt;br /&gt;
[[File:BW 108.jpg|thumb|none|600px|She shoots the sisters as they fly over the fence.]]&lt;br /&gt;
[[File:BW 109.jpg|thumb|none|600px|During a high-speed chase, the gun hangs on its sling.]]&lt;br /&gt;
[[File:BW 107.jpg|thumb|none|600px|After reaching the car, the Widow takes a submachine gun and shoots at the rear window.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles and Carbines=&lt;br /&gt;
==AK-47==&lt;br /&gt;
In the opening scene, several Russian soldiers in Cuba in 1995 are armed with an [[AK-47]]. One of them holds the assault rifle at the ready when Natasha ([[Ever Anderson]]) grabs the pistol from another soldier, but then lowers it. AK-47s wielded by Russian soldiers in 1995 should be considered an anachronism. Some Seventh Circle Prison guards are also armed with now obsolete [[AK-47]] during the riot.&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BW 16.jpg|thumb|none|600px|One of the soldiers with an AK-47 in the background when General Dreykov ([[Ray Winstone]]) arrives to meet Natasha's family.]]&lt;br /&gt;
[[File:BW 17.jpg|thumb|none|600px|A soldier with a gun walks past a group of soldiers hospitalizing Melina.]]&lt;br /&gt;
[[File:BW 18.jpg|thumb|none|600px|Another soldier with an [[AK-47]], along with a second soldier armed with an [[AKS-47]], watch as Melina is carried away on a stretcher.]]&lt;br /&gt;
[[File:BW 19.jpg|thumb|none|600px|He also watches as Alexei disarms and calms Natasha. Note the characteristic stock, milled receiver, and flat dust cover.]]&lt;br /&gt;
[[File:BW 20.jpg|thumb|none|600px|When the conflict is settled and Natasha and Yelena are carried into the helicopter, this soldier escorts them, continuing to hold the AK-47.]]&lt;br /&gt;
[[File:BW 118.jpg|thumb|none|600px|A Seventh Circle Prison guards with the AK (in the first row on the right) runs when the alarm goes off.]]&lt;br /&gt;
[[File:BW 127.jpg|thumb|none|600px|Two more shoot at ''Solovyov Air'' helicopter.]]&lt;br /&gt;
[[File:BW 133.jpg|thumb|none|600px|The same two people turn around as the watchtower explodes.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
In the opening scene, one of the Russian soldiers in Cuba in 1995 is armed with an [[AKS-47]]. He keeps it ready when Natasha ([[Ever Anderson]]) grabs the pistol from another soldier but then lowers it. Again an anachronism for a Russian soldier to carry an outdated rifle in 1995.&lt;br /&gt;
[[File:AKS-47.jpg|thumb|none|400px|AKS-47 with folded stock - 7.62x39mm]] &lt;br /&gt;
[[File:BW 13.jpg|thumb|none|600px|This soldier (left) witnesses the wounded Melina being taken away on a stretcher.]]&lt;br /&gt;
[[File:BW 14.jpg|thumb|none|600px|Russian soldier with an [[AKS-47]] in the background. ]]&lt;br /&gt;
[[File:BW 15.jpg|thumb|none|600px|He lowers the gun when Alexei takes the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
Seventh Circle Prison guards are mostly armed with [[AKS-74]] assault rifles during a prison riot. Most if not all AKs have tactical railed handguards similar to LHV47 (or its airsoft clone from King Arms) railed handguards.&lt;br /&gt;
[[File:BulgarianAKS-74.jpg|thumb|none|450px|AKS-74 with &amp;quot;plum&amp;quot; furniture - 5.45x39mm]]&lt;br /&gt;
[[File:BW 119.jpg|thumb|none|600px|Three Seventh Circle Prison guards are armed with AKS-74. Two of which appear to lack the front sights.]]&lt;br /&gt;
[[File:BW 120.jpg|thumb|none|600px|A guard opens fire on the prisoners with his AKS-74. The sound report here however is that of a gas launcher for riot control, the same is used on the AA-12 shotguns.]]&lt;br /&gt;
[[File:BW 126.jpg|thumb|none|600px|A squad of Seventh Circle Prison guards fire their AKS-74s at Yelena Belova's ([[Florence Pugh]]) Mi-8 &amp;quot;Hip&amp;quot; helicopter. All these AKs have tactical railed handguards.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
An [[AKS-74U]] is seen on the gun wall in Yelena's hideout in Budapest. One of the Seventh Circle Prison guards is armed with an AKS-74U during a prison riot. &lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BW 83.jpg|thumb|none|600px|As Yelena enters the armory for supplies, an AKS-74U is seen.]]&lt;br /&gt;
[[File:BW 121.jpg|thumb|none|600px|The guard with [[AKS-74U]] (circled in red) runs with others.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The SWAT officer is armed with a [[Colt Model 733]] with a quad Picatinny rail handguard, foregrip, and flashlight during the assault on the Albany Terminal. It is a Model 733 as it has a fixed carrying handle rear sight, that of in the A2 style adjustable sight.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:BW 57.jpg|thumb|none|600px|A SWAT officer armed with the [[Colt Model 933]] as he walks past the Terminal building. Note the fixed carrying handle rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The Red Room operatives are armed with the [[Heckler &amp;amp; Koch G36C]] during child kidnapping for the Black Widow program during the opening credits. This is an anachronism as the opening credits take place around 1995, while the G36C wasn't produced until 2001. By 2016, operatives instead use the [[HS Produkt VHS-K2]] and [[CZ Scorpion Evo 3 A1]]. Several SWAT officers led by U.S. Secretary of State Thaddeus Ross are also armed with [[Heckler &amp;amp; Koch G36C]]s with EOTech sights when they are looking for Natasha to arrest.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BW 28.jpg|thumb|none|600px|Two Red Room operatives with the rifles at the very beginning of opening credits.]]&lt;br /&gt;
[[File:BW 29.jpg|thumb|none|600px|They open the doors of the shipping containers where the children are held, starting chaos among them.]]&lt;br /&gt;
[[File:BW 30.jpg|thumb|none|600px|A close-up of the rifle as one of the Red Room operatives separates Natasha and Yelena. You can also see an equally anachronistic [[FN Five-seveN]] in his holster.]]&lt;br /&gt;
[[File:BW 31.jpg|thumb|none|600px|The operative tries to drag Natasha to another car.]]&lt;br /&gt;
[[File:BW 32.jpg|thumb|none|600px|Another one is guarding the trucks as they board.]]&lt;br /&gt;
[[File:BW 33.jpg|thumb|none|600px|The Red Room operative walks with the [[Heckler &amp;amp; Koch G36C]] while the children are being loaded onto trucks.]]&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36CEOTechsight.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with an attached EOTech sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BW 48.jpg|thumb|none|600px|An SWAT officer with a rifle in his hands moves towards the building.]]&lt;br /&gt;
[[File:BW 51 .jpg|thumb|none|600px|One officer with the G36C is seen in the background.]]&lt;br /&gt;
[[File:BW 54.jpg|thumb|none|600px|The lead officer walks past the metal detectors with the G36C at the ready.]]&lt;br /&gt;
[[File:BW 62.jpg|thumb|none|600px|The SWAT officer approaches the room where Natasha is hiding.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
Some Red Room operatives are armed with [[HS Produkt VHS-K2]], replacing the G36C. However, the VHS-K2s are only seen during the attack on Melina's house and in the final act, during Dreykov's evacuation from the collapsing Red Room. &lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BW 145.jpg|thumb|none|600px|Two Red Room operatives are approaching the house.]]&lt;br /&gt;
[[File:BW 168 .jpg|thumb|none|600px|An operative with a rifle walks along the corridor as part of a squad.]]&lt;br /&gt;
[[File:BW 186.jpg|thumb|none|600px|Realizing that Natasha stole the control ring from him, Dreykov wants to return to his office, but operatives with VHS-K2 prevent him from doing so.]]&lt;br /&gt;
[[File:BW 192.jpg|thumb|none|600px|While the operatives climb into the jet, at the very right you can see the rifle.]]&lt;br /&gt;
[[File:BW 193.jpg|thumb|none|600px|Two soldiers holds rifles in transport.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
A certain soldier holds what appears to be a [[M1 Garand]] rifle while marching in a ceremonial parade during the opening credits. &lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:BW 42.jpg|thumb|none|600px|The soldier holds the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A US Army soldier holds what appears to be an [[M4A1]] with an [[M203 grenade launcher]] during the opening credits. Several SWAT officers are armed with the [[M4A1]] with EOTech sights and flashlights when approaching Albany Terminal. Two Black Widows use [[M4A1]] carbines with ACOG scopes and SureFire M900 vertical grips during the raid on a S.H.I.E.L.D. safehouse in Budapest. Hearing shots in Yelena's apartment, they attack Natasha and her sister, and then, going up the stairs, continue to shoot them. &lt;br /&gt;
[[File:Sopmod m4 m203 06.jpg|thumb|none|450px|M4A1 with M68 Aimpoint red dot scope, flip-up rear sight, and M203A2 grenade launcher - 5.56x45mm NATO / 40x46mm]] &lt;br /&gt;
[[File:BW 46.jpg|thumb|none|600px|The US Army soldier in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1EOT.jpg|thumb|none|450px|M4A1 with EOTech sight and SureFire M951XM05 tactical light - 5.56x45mm NATO]] &lt;br /&gt;
[[File:BW 49.jpg|thumb|none|600px|The SWAT officer with his M4A1.]]&lt;br /&gt;
[[File:BW 51 .jpg|thumb|none|600px|The officer on the right raises his M4A1 up. Another officer's rifle barrel is also seen on the left.]]&lt;br /&gt;
[[File:BW 54.jpg|thumb|none|600px|Two officers with M4A1s walk past the metal detectors.]]&lt;br /&gt;
[[File:BW 55.jpg|thumb|none|600px|Two more SWAT officers are visible in the background.]]&lt;br /&gt;
[[File:BW 56.jpg|thumb|none|600px|Several SWAT officers listen to Ross' briefing.]]&lt;br /&gt;
[[File:BW 96.jpg|thumb|none|600px|The Widows (Jade Ma and Fatou Bah) spot Natasha and Yelena on the balcony...]]&lt;br /&gt;
[[File:BW 97.jpg|thumb|none|600px|...and both start shooting.]]&lt;br /&gt;
&lt;br /&gt;
==MGC M16==&lt;br /&gt;
In the evening in an RV in Norway, when Natasha is watching ''[[Moonraker]]'', the [[MGC M16]] replicas in the hands of Drax's guards are visible on the screen of her laptop. &lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|450px|MGC M16]]&lt;br /&gt;
[[File:BW 73.jpg|thumb|none|600px|Two of Drax's guards with the [[MGC M16]] from ''[[Moonraker]]'' are visible on Natasha's laptop screen.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891 Dragoon==&lt;br /&gt;
The Black Widows recruits march with [[Mosin Nagant M1891 Dragoon]] rifles during the opening credits. &lt;br /&gt;
[[File:MosinDragoon1891.jpg|thumb|none|400px|Imperial Russian Mosin Nagant M1891 Dragoon - 7.62x54mm R]] &lt;br /&gt;
[[File:BW 41.jpg|thumb|none|600px|The Black Widows Recruits march with rifles during the parade.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
In the opening scene, Alexei Shostakov ([[David Harbour]]) takes a newer version of [[Ruger Mini-14]] with the optic scope and a pack of cartridges from a closet when Natasha's family escapes from their temporary house in Ohio in 1995. Inadvertently, he scatters cartridges, but little Yelena (Violet McGraw) helps him to collect them. However, in all other scenes, an older rifle is used, which can be distinguished by the slanted front sight. Alexei puts the rifle and other things in the car and the family drives to the airfield. There, he pulls the rifle from the trunk and hangs it on his back, preparing the plane for flight, and when the S.H.I.E.L.D. SUVs approach, he takes the rifle and fires several times. Alexei runs after the plane, shooting on the run, and at the last moment jumps onto the wing, from where he continues to fire from his rifle, taking several cars out of the pursuit. &lt;br /&gt;
[[File:RugerMini14NewVer.jpg|thumb|none|450px|Current production Ruger Mini-14 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BW 01.jpg|thumb|none|600px|Alexei takes the carbine from the closet. Note the front sight of the new version.]]&lt;br /&gt;
[[File:BW 02.jpg|thumb|none|600px|Young Alexei Shostakov ([[David Harbour]]) calms his daughter, holding a rifle in his hands.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger-Mini-14.jpg|thumb|none|450px|Ruger Mini-14 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BW 03.jpg|thumb|none|600px|At the airfield, he slings the rifle over his shoulder and throws away rusty debris so that the plane can enter the runway.]]&lt;br /&gt;
[[File:BW 04.jpg|thumb|none|600px|While the plane is picking up speed, Alexei shoots the [[Ruger Mini-14]] at the S.H.I.E.L.D. SUVs...]]&lt;br /&gt;
[[File:BW 05.jpg|thumb|none|600px|...and continues shooting, but this time on the wing of the plane.]]&lt;br /&gt;
[[File:BW 07.jpg|thumb|none|600px|It turns out to be much more difficult to shoot on the wing of the plane, so he spends a lot of time aiming.]]&lt;br /&gt;
[[File:BW 06.jpg|thumb|none|600px|The last shot by Alexei knocks out two cars at once.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 &amp;quot;Parade&amp;quot;==&lt;br /&gt;
The Black Widow recruits march with what appears to be a [[M1903 Springfield|Springfield M1903 &amp;quot;Parade&amp;quot;]] rifles during the opening credits. &lt;br /&gt;
[[File:1903Parade.jpg|thumb|none|400px|Springfield M1903 &amp;quot;Parade&amp;quot; rifle - .30-06]]&lt;br /&gt;
[[File:BW 40.jpg|thumb|none|600px|Girls flip their rifles during the parade.]]&lt;br /&gt;
[[File:BW 39.jpg|thumb|none|600px|They hold rifles during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
Seventh Circle Prison guards are incorrectly armed with [[AA-12]] shotguns with non-lethal ammo (the [[KS-23]] would be a better choice for Russia). Many of them open fire when a riot breaks out in the prison with the sound report of a multi-shot gas launcher. A production image shows Natasha ([[Scarlett Johansson]]) with an AA-12, but she does not use it in the final cut.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:BW Promo4.jpg|thumb|none|500px|A production still of [[Scarlett Johansson]] as Natasha Romanoff with an [[AA-12]]; she isn't seen using the shotgun in the film itself. Also note her famous [[Glock 26]] in a holster.]]&lt;br /&gt;
[[File:BW 117.jpg|thumb|none|600px|A guard with the AA-12 runs out to the watchtower when the alarm is triggered.]]&lt;br /&gt;
[[File:BW 122.jpg|thumb|none|600px|Three guards fires shotguns at the crowd while standing on the bridge.]]&lt;br /&gt;
[[File:BW 123.jpg|thumb|none|600px|Natasha knocks down a guard with the gun.]]&lt;br /&gt;
[[File:BW 124.jpg|thumb|none|600px|The man loses his weapon as he is knocked down.]]&lt;br /&gt;
[[File:BW 125.jpg|thumb|none|600px|Another guard hit by Black Widow.]]&lt;br /&gt;
[[File:BW 128.jpg|thumb|none|600px|Two guns are lying on the floor after their owners are eliminated.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3==&lt;br /&gt;
One of the SWAT officers is armed with a [[Benelli M3]] during the raid on the Albany Terminal. &lt;br /&gt;
[[File:Benelli m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]]&lt;br /&gt;
[[File:BW 55.jpg|thumb|none|600px|A SWAT officer walks past the metal detectors and holds his gun at the ready.]]&lt;br /&gt;
[[File:BW 58.jpg|thumb|none|600px|Nice shot of the receiver and the stock of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
Yelena Belova ([[Florence Pugh]]) and another Black Widow named Ingrid ([[Nanna Blondell]]) track down the fugitive Black Widow Oksana (Michelle Lee) in Tangier, Morocco with suppressed [[Accuracy International AW-F]]s. When Oksana notices the surveillance, she starts to run away and Yelena pulls out the bolt from her rifle (apparently for security reasons) and, leaving it on the roof, runs in pursuit. Ingrid also leaves her rifle on a tripod and discovers Yelena's escape. One of the Black Widows ([[Simona Zivkovska]]) spots Natasha and Yelena and starts firing a rifle (but misses) during a raid on the S.H.I.E.L.D. safehouse in Budapest. Then Ingrid goes to intercept, leaving her rifle in the sniper position. &lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]] &lt;br /&gt;
[[File:BW BTS 2.jpg|thumb|none|450px|Behind the scenes photo of Michaela McAllister, stunt double for [[Florence Pugh]] with a suppressed [[AW-F]].]]&lt;br /&gt;
[[File:BW BTS 1.jpg|thumb|none|500px|Behind the scenes photo of [[Florence Pugh]] as Yelena Belova with a suppressed [[AW-F]].]]&lt;br /&gt;
[[File:BW 64.jpg|thumb|none|600px|Ingrid ([[Nanna Blondell]]) oversees the transmission of the Red Dust case through the scope of the rifle.]]&lt;br /&gt;
[[File:BW 65.jpg|thumb|none|600px|Sniper position of Ingrid on the roof of one of the houses. Note that as a professional, she uses a tripod for her rifle.]]&lt;br /&gt;
[[File:BW 66.jpg|thumb|none|600px|View through the scope.]]&lt;br /&gt;
[[File:BW 67.jpg|thumb|none|600px|Yelena is also watching Oksana through the scope of her rifle, but unlike her partner, she does not have a tripod, but only a bipod.]]&lt;br /&gt;
[[File:BW 68.jpg|thumb|none|600px|Before leaving the roof and running after Oksana, she pulls the bolt from her rifle, continuing to focus on the target at that moment.]]&lt;br /&gt;
[[File:BW 100.jpg|thumb|none|600px|A Black Widow ([[Simona Zivkovska]]) tries in vain to hit the fleeing Natasha and Yelena with her rifle.]]&lt;br /&gt;
[[File:BW 101.jpg|thumb|none|600px|After receiving the information, Ingrid leaves the position.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
Melina Vostokoff ([[Rachel Weisz]]) takes a suppressed [[Blaser R93]] sniper rifle from the barn after noticing the approaching people, but upon seeing her family, lowers the rifle and carries it into the house.&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|450px|Blaser LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BW Promo3.jpg|thumb|none|500px|A production still of [[Rachel Weisz]] as Melina Vostokoff with her suppressed [[Blaser R93]] sniper rifle.]]&lt;br /&gt;
[[File:BW 137.jpg|thumb|none|600px|Melina takes the sniper rifle.]]&lt;br /&gt;
[[File:BW 138.jpg|thumb|none|600px|She holds her suppressed [[Blaser R93]] in her homestead...]]&lt;br /&gt;
[[File:BW 139.jpg|thumb|none|600px|...and after that aims the rifle at the approaching uninvited guests.]]&lt;br /&gt;
[[File:BW 140.jpg|thumb|none|600px|A close-up of a rifle pointed at the camera.]]&lt;br /&gt;
[[File:BW 141.jpg|thumb|none|600px|View through the scope.]]&lt;br /&gt;
[[File:BW 142.jpg|thumb|none|600px|And after a short greeting, Melina puts the rifle on the floor in her armory.]]&lt;br /&gt;
[[File:BW 148.jpg|thumb|none|600px|The stock of the rifle is seen when Yelena finds Natasha's unconscious body.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The SWAT sniper controls the area through a scope of what appears to be a [[Remington 700PSS]] while his teammates storm the Albany Terminal. &lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS - 7.62x51mm NATO]] &lt;br /&gt;
[[File:BW 50.jpg|thumb|none|600px|The police sniper takes aim with rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] on an M3 tripod is mounted on the turret of an M1 Abrams main battle tank during the opening credits. After the destruction of the Red Room, soldiers arrive at the crash site, led by General Ross. [[Browning M2HB]] are mounted on their Humvees at this point. &lt;br /&gt;
[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Browning M2HB on M3 tripod - .50 BMG]] &lt;br /&gt;
[[File:BW 45.jpg|thumb|none|600px|A US Army soldier firing the [[Browning M2HB]] on the M1 Abrams.]]&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] &lt;br /&gt;
[[File:BW 199.jpg|thumb|none|600px|The approaching convoy of General Ross's HMMWV with M2HB machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==DShKM==&lt;br /&gt;
One of the Seventh Circle Prison guards takes up a machine gun position with a [[DShKM]] and starts shooting at ''Solovyov Air'' helicopter until Yelena blows up the watchtower with a grenade launcher.&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:BW 129.jpg|thumb|none|600px|The prison guard starts shooting at the helicopter.]]&lt;br /&gt;
[[File:BW 130.jpg|thumb|none|600px|He starts reloading the belt, giving Yelena time to get her grenade launcher and fire.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The front weapon of all Red Room Jets is what appears to be a [[General Dynamics GAU-12/U]].&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BW 189.jpg|thumb|none|600px|The gun is best seen when one of the operatives grabs the windshield at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
Each Red Room Jet is equipped with two [[General Electric GAU-8/A Avenger]] on the sides. &lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:BW 189.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 191.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 196.jpg|thumb|none|600px|The best shot of the gun of one of the destroyed jets.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
A Venezuelan soldier has two [[M18 Smoke Grenade]]s on his chest rig during the opening credits. &lt;br /&gt;
[[File:M18violet.jpg|thumb|none|150px|M18 smoke grenade, violet]]&lt;br /&gt;
[[File:BW 44.jpg|thumb|none|600px|Venezuelan soldier with grenades on the chest.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
Yelena ([[Florence Pugh]]) takes one [[M84 stun grenade]] from her arsenal and throws it onto the stairs during the Black Widow attack in Budapest. This gives them a few seconds, and she and Natasha escape through the roof. Several grenades also hang from the Black Widows' weapon rack in the Red Room. Yelena grabs one of them, tyes on test tubes with Red Dust, and throws them into the crowd of hostile Black Widows beating Natasha in Dreykov's office. &lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BW 81.jpg|thumb|none|600px|The [[M84 stun grenade]] is seen on the right side of the gun rack.]]&lt;br /&gt;
[[File:BW 98.jpg|thumb|none|600px|Yelena throws the grenade onto the stairs where there are two Widows.]]&lt;br /&gt;
[[File:BW 99.jpg|thumb|none|600px|The grenade falls on a step, right between two widows (Fatou Bah and Jade Ma).]]&lt;br /&gt;
[[File:BW 180.jpg|thumb|none|600px|Grenades hang from the Black Widows weapon rack.]]&lt;br /&gt;
[[File:BW 184.jpg|thumb|none|600px|A self-enhanced Red Dust grenade flies straight into the center of hostile Widows.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
One of the Seventh Circle Prison guards carries what appears to be a [[Model 24 Stielhandgranate]] grenade in his pocket.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BW 116.jpg|thumb|none|600px|The grenade is briefly seen when the Red Guardian hits the guard against the post.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==Defense Technologies 37mm Gas Gun==&lt;br /&gt;
A Venezuelan soldier is armed with what appears to be a [[Defense Technologies 37mm Gas Gun]] during the opening credits. &lt;br /&gt;
[[Image:DefTech1315.jpg|thumb|none|400px|Defense Technologies 1315 - 37mm]]&lt;br /&gt;
[[File:BW 44.jpg|thumb|none|600px|A Venezuelan soldier with the DefTech 1315.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
Yelena ([[Florence Pugh]]) takes a [[Heckler &amp;amp; Koch XM25]] grenade launcher from the bag and shoots at the watchtower where the machine gunner is located. It is most likely a mock-up, possibly the same one created for ''[[The Expendables 3]]'' which was built around an [[L85A1]].&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BW 131.jpg|thumb|none|600px|Belova takes the grenade launcher from the bag...]]&lt;br /&gt;
[[File:BW 132.jpg|thumb|none|600px|...and shoots at the enemy.]]&lt;br /&gt;
[[File:BW 134.jpg|thumb|none|600px|The grenade launcher is even better visible after a successful shot.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
What appears to be a [[M203 grenade launcher]] mounted on a [[M4A1]] rifle is seen in the hands of a US Army soldier during the opening credits. A Red Room operative that Melina Vostokoff ([[Rachel Weisz]]) disarms carries a [[CZ Scorpion Evo 3 A1]] with a [[M203 grenade launcher]] attached. Melina then commandeers the weapon and fires the launcher.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[File:BW 46.jpg|thumb|none|600px|The US Army soldier in the opening credits.]]&lt;br /&gt;
[[File:BW 175.jpg|thumb|none|600px|Melina kicks an operative with Scorpion EVO fitted with a [[M203 grenade launcher]].]]&lt;br /&gt;
[[File:BW 176.jpg|thumb|none|600px|The gun with the UBGL lies on the floor after being hit.]]&lt;br /&gt;
[[File:BW 177.jpg|thumb|none|600px|She picks up the gun.]]&lt;br /&gt;
[[File:BW 179.jpg|thumb|none|600px|Melina ([[Rachel Weisz]]) fires the grenade launcher at the turbine above them. Important note: Melina pulls the trigger of the Scorpion EVO itself, not the grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A soldier shoots an [[RPG-7]] during the opening credits.  &lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BW 43.jpg|thumb|none|600px|A soldier with a [[RPG-7]] after the shot.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Black Widow's Bite==&lt;br /&gt;
The ''Black Widow's Bite'' is an electroshock bracelet used by all Black Widow assassins. The bracelets are not used most of the time in the film. For the first time, Ingrid ([[Nanna Blondell]]), whose mind is controlled by Dreykov, uses the Bite to commit suicide due to her injuries. Melina Vostokoff ([[Rachel Weisz]]), who has betrayed her family, fires a Bite at Yelena in her home as the Red Room operatives arrive. Natasha ([[Scarlett Johansson]]) also stuns several hostile Black Widows with the Bite during a fight in Dreykov's office in the film's final act. &lt;br /&gt;
[[File:BW 103.jpg|thumb|none|600px|Ingrid brings the weapon to her face against her will.]]&lt;br /&gt;
[[File:BW 150.jpg|thumb|none|600px|Melina shoots her youngest daughter.]]&lt;br /&gt;
[[File:BW 181.jpg|thumb|none|600px|Natasha ([[Scarlett Johansson]]) fights off a crowd of Widows with a Bite.]]&lt;br /&gt;
[[File:BW 182.jpg|thumb|none|600px|She shoots one of the Widows (Jade Ma).]]&lt;br /&gt;
&lt;br /&gt;
==Hawkeye's Collapsible Recurve Bow==&lt;br /&gt;
After Dreykov activates the Taskmaster protocol, she examines the recording of the Avengers Civil War (see ''[[Captain America: Civil War]]'') at the Leipzig-Halle Airport, specifically the Black Panther and Hawkeye fight, in which Clint uses his unique bow. After that, Taskmaster copies the fighting style of both and uses his own bow in Budapest. &lt;br /&gt;
[[File:BW 71.jpg|thumb|none|600px|Taskmaster examines the recording of the Black Panther and Hawkeye fight at the Leipzig-Halle Airport.]]&lt;br /&gt;
&lt;br /&gt;
===Taskmaster's Collapsible Recurve Bow===&lt;br /&gt;
Inspired by Hawkeye's fighting style, Taskmaster ([[Olga Kurylenko]]) creates her own collapsible recurve bow with explosive arrows. She first uses a bow in Norway during an ambush on Natasha Romanoff, but it is unseen. While chasing Natasha and Yelena in Budapest, Taskmaster activates her bow and shoots an exploding arrow under the bottom of their car. &lt;br /&gt;
[[File:BW 110.jpg|thumb|none|600px|The image of the bow in Taskmaster's interface as she climbs out of the hatch of her APC and prepares to attack.]]&lt;br /&gt;
[[File:BW 111.jpg|thumb|none|600px|Taskmaster (stunt double Andy Lister in this scene) shoots the bow at Natasha and Yelena's car.]]&lt;br /&gt;
[[File:BW 112.jpg|thumb|none|600px|The explosive arrow bounces off the asphalt and hits the underside of the car in slow motion...]]&lt;br /&gt;
[[File:BW 113.jpg|thumb|none|600px|...and the car explodes.]]&lt;br /&gt;
&lt;br /&gt;
==Yelena's Armory==&lt;br /&gt;
Yelena ([[Florence Pugh]]) created her own arsenal in one of the rooms of a S.H.I.E.L.D. safehouse in Budapest. After a small fight, Yelena and Natasha go together to the armory, where Belova takes a wad of money and an [[M84 stun grenade]] while discussing the Budapest Operation with her sister.&lt;br /&gt;
[[File:BW Promo2.jpg|thumb|none|500px|A production still of [[Florence Pugh]] and [[Scarlett Johansson]] in Yelena's armory. Behind them you can see an ammo press, an [[AKS-74]] with a [[GP-25 grenade launcher]], the pistol grip and part of the receiver of an [[AMD-65]] (above), and a stock of what appears to be an [[AKS-74U]].]]&lt;br /&gt;
[[File:BW 79.jpg|thumb|none|600px|Natasha notices the room with weapons. This shot best shows what appears to be the [[AKS-74U]] over the ammo press.]]&lt;br /&gt;
[[File:BW 80.jpg|thumb|none|600px|A more detailed look at the right side of the weapon rack. Here you can see (from right to left): the [[AMD-65]] on top of the ammo box, a [[Sa vz. 61 Skorpion]] and Yugoslavian [[CZ Vz. 61 E Skorpion]], the [[AKS-74]] with a [[GP-25 grenade launcher]], a customized [[FÉG NGM-81]], an [[RGD-5 hand grenade]], seven [[Makarov PM]] pistols (two of them have an extended barrel and suppressor mount threading), an [[AKS-47]], a [[Mossberg 590 Cruiser]] (as seen with bayonet lug and magazine tube cap), a barrel, wooden handguard, and high-capacity magazine tube of a [[Mossberg 500]] from below, one more [[CZ Vz. 61 E Skorpion]], and the barrel of a [[Norinco NDM-86]].]]&lt;br /&gt;
[[File:BW 83.jpg|thumb|none|600px|Yelena enters the armory for supplies. Here you can see an [[AKS-74U]], one more [[Sa vz. 61 Skorpion]], a [[CZ Scorpion Evo 3 A1]] with folded stock, one more [[Steyr TMP]]s, a more detailed look at the [[Norinco NDM-86]], and an unknown weapon (possibly a [[Brügger &amp;amp; Thomet APC9|Brügger &amp;amp; Thomet APC9 PRO G]]).]]&lt;br /&gt;
[[File:BW 81.jpg|thumb|none|600px|Left side of the gun rack while Yelena picks up a pack of Euros. In addition to the above, you can see a [[M84 stun grenade]], the magazine and stock of the [[Norinco NDM-86]], a [[Norinco Type 56]], a [[Steyr TMP]], the [[AKS-74U]], an [[AK-105]], a [[Mossberg 590 Cruiser]], three [[CZ Vz. 61 E Skorpion]], five to six [[Makarov PM]] pistols and a [[GP-30]] attached to a  AKS-74.]]&lt;br /&gt;
[[File:BW 82.jpg|thumb|none|600px|The [[AKS-74U]], an [[AR-15]]'s handguard with flashlight, and a [[Steyr TMP]] are better visible here.]]&lt;br /&gt;
&lt;br /&gt;
==Melina's Armory==&lt;br /&gt;
There is a hidden room in Melina's house with many weapons and other equipment. In this room, she and Natasha come up with a plan to trick Dreykov and get into the Red Room. &lt;br /&gt;
[[File:BW 157.jpg|thumb|none|600px|An [[M4A1]], [[CZ Vz. 61 E Skorpion]], [[Beretta 92FS]], [[SIG-Sauer P220R]] with extended magazine, and two more pistols hang on a weapon rack during the discussion of the plan.]]&lt;br /&gt;
[[File:BW 158.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch HK416]] is seen on the wall and what appears to be a [[Browning Hi-Power]] lies on the crate.]]&lt;br /&gt;
[[File:BW 159.jpg|thumb|none|600px|A [[Model 7290 flashbang grenade]] is also seen on one of the boxes under the Photostatic Veil.]]&lt;br /&gt;
[[File:BW 160.jpg|thumb|none|600px|The [[PKM]] machine gun is seen behind Natasha.]]&lt;br /&gt;
[[File:BW 161.jpg|thumb|none|600px|General view of Melina's arsenal. There are noticeably many weapons and equipment, in particular, from right to left, the [[Model 7290 flashbang grenade]], [[Glock 17]], [[Heckler &amp;amp; Koch MP5A2]], [[FN MK 13]] and [[M72 LAW]] on the wall, [[Remington 700PSS]], [[Browning Hi-Power]], [[Heckler &amp;amp; Koch HK416]], [[SIG SG 552]], [[M84 Stun Grenade]]s and several more [[Model 7290 flashbang grenade]].]]&lt;br /&gt;
[[File:BW 172.jpg|thumb|none|600px|The [[FN MK 13]], [[Heckler &amp;amp; Koch MP5K-PDW]] and [[Glock 17]] mounted in a [[CAA Micro RONI]] hang on the weapons rack behind.]]&lt;br /&gt;
[[File:BW 173.jpg|thumb|none|600px|The [[Glock 17]], [[Heckler &amp;amp; Koch MP5A2]] and [[IMI Uzi]] are also seen on the stand.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==BM-21 Grad==&lt;br /&gt;
A BM-21 Grad is seen firing during the opening credits.&lt;br /&gt;
[[File:BW 38.jpg|thumb|none|600px|A BM-21 Grad is seen firing during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Abrams==&lt;br /&gt;
An M1 Abrams is seen during the opening credits.&lt;br /&gt;
[[File:BW 45.jpg|thumb|none|600px|An M1 Abrams is seen during the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
==Red Room Jet==&lt;br /&gt;
Red Room operatives use fictional aircraft with multiple weapons in the second half of the film. Several jets arrive at Melina's homestead to detain Natasha's entire family. A few more (including Dreykov's jet) are trying to leave the collapsing Red Room, but only Melina and Alexei succeed in this. &lt;br /&gt;
[[File:BW 143.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 189.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 200.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unrecognizable Tank ==&lt;br /&gt;
Another tank is seen during the opening credits.&lt;br /&gt;
[[File:BW 47.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Marvel Series}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:MCU]]&lt;br /&gt;
[[Category:Based on Marvel Comics]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=21_Bridges&amp;diff=1513678</id>
		<title>21 Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=21_Bridges&amp;diff=1513678"/>
		<updated>2022-08-08T14:49:17Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 S1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = 21 Bridges &lt;br /&gt;
|picture = 21-bridges-poster.jpg&lt;br /&gt;
|caption = Movie Poster&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = Brian Kirk&lt;br /&gt;
|date= 2019&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=MWM Studios&amp;lt;br&amp;gt;H. Brothers&amp;lt;br&amp;gt;Gozie AGBO&lt;br /&gt;
|distributor=STX Films&lt;br /&gt;
|character1=Andre Davis&lt;br /&gt;
|actor1=[[Chadwick Boseman]] &lt;br /&gt;
|character2=Frankie Burns &lt;br /&gt;
|actor2=[[Sienna Miller]] &lt;br /&gt;
|character3=Michael Trujillo &lt;br /&gt;
|actor3=[[Stephan James]]&lt;br /&gt;
|character4=Raymond Jackson&lt;br /&gt;
|actor4=[[Taylor Kitsch]] &lt;br /&gt;
|character5=Captain McKenna &lt;br /&gt;
|actor5=[[J.K. Simmons]] &lt;br /&gt;
|character6=Deputy Chief Spencer&lt;br /&gt;
|actor6=[[Keith David]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''21 Bridges''''' is a 2019 thriller directed by Brian Kirk and produced by [[Anthony and Joe Russo]] (''[[Avengers: Endgame]]''). [[Chadwick Boseman]] stars as Andre Davis, a disgraced NYPD detective who is thrust into a city-wide manhunt for a pair of cop killers after eight police officers are gunned down during a robbery. In order to prevent the killers' escape, Davis proposes to lock down the entire island of Manhattan by shutting down all 21 bridges leading out of the city.  The film also stars [[Sienna Miller]], [[Taylor Kitsch]], [[J.K. Simmons]], [[Stephan James]] and [[Keith David]], and was released to theaters on November 22, 2019. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Detective Andre Davis ([[Chadwick Boseman]]), Detective Frankie Burns ([[Sienna Miller]]) and other NYPD officers use [[Glock 19]] pistols as their sidearms. &lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:21Bridges-Trailer-2.jpg|thumb|600px|none|A Glock 19 lies next to a fallen NYPD officer.]]&lt;br /&gt;
[[File:21Bridges-G19-1.jpg|thumb|600px|none|NYPD officers hold Glock 19s while raiding an apartment.]]&lt;br /&gt;
[[File:21Bridges-G19-2.jpg|thumb|600px|none|Detective Frankie Burns ([[Sienna Miller]]) with a Glock 19.]]&lt;br /&gt;
[[File:21Bridges-G19-3.jpg|thumb|600px|none|Detective Andre Davis ([[Chadwick Boseman]]) holds a Glock 19 during a confrontation.]]&lt;br /&gt;
[[File:21Bridges-Trailer-1.jpg|thumb|600px|none|Detective Andre Davis ([[Chadwick Boseman]]) aims a Glock 19.]]&lt;br /&gt;
[[File:21Bridges-G19-4.jpg|thumb|600px|none|Davis prepares to fire his Glock 19.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A henchman is seen with a nickel-plated [[M1911A1]] pistol. &lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|300px|none|Nickel Plated M1911A1 with brown plastic grips - .45 ACP]]&lt;br /&gt;
[[File:21Bridges-Trailer-3.jpg|thumb|600px|none|A henchman draws his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 Compact==&lt;br /&gt;
Raymond Jackson ([[Taylor Kitsch]]) appears to use a [[SIG-Sauer P320#SIG-Sauer P320 Compact|SIG-Sauer P320 Compact]] as his sidearm. &lt;br /&gt;
[[File:P320 FDE Compact.jpg|thumb|none|300px|SIG-Sauer P320 Compact with FDE finish - 9x19mm]]&lt;br /&gt;
[[File:21Bridges-pistols.jpg|thumb|600px|none|Raymond Jackson ([[Taylor Kitsch]]) and Michael Trujillo ([[Stephan James]]) confront Bush ([[Louis Cancelmi]]) after the botched robbery.]]&lt;br /&gt;
[[File:21Bridges-CZ-1.jpg|thumb|600px|none|A close up of Jackson's P230 Compact.]]&lt;br /&gt;
[[File:21Bridges-pistol-1.jpg|thumb|600px|none|A shot in the light shows that the P230 Compact has a FDE finish.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
Michael Trujillo ([[Stephan James]]) uses a [[Heckler &amp;amp; Koch P30]] as his sidearm. &lt;br /&gt;
[[Image:HK-P30.jpg|thumb|300px|none|Heckler &amp;amp; Koch P30 - 9x19mm]]&lt;br /&gt;
[[File:21Bridges-pistols.jpg|thumb|600px|none|Raymond Jackson ([[Taylor Kitsch]]) and Michael Trujillo ([[Stephan James]]) confront Bush ([[Louis Cancelmi]]) after the botched robbery.]]&lt;br /&gt;
[[File:21Bridges-pistol-2.jpg|thumb|600px|none|Trujillo holds Burns at gunpoint.]]&lt;br /&gt;
[[File:21Bridges-Trailer-4.jpg|thumb|600px|none|Michael Trujillo([[Stephan James]]) holds a Heckler &amp;amp; Koch P30.]]&lt;br /&gt;
[[File:21Bridges-pistol-3.jpg|thumb|600px|none|Trujillo hands the P30 to Davis.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1==&lt;br /&gt;
Raymond Jackson ([[Taylor Kitsch]]) carries a suppressed [[CZ Scorpion Evo 3 S1]] SBR, using it to shoot several NYPD officers while he is stealing a cache of cocaine. Both the front and rear iron sights are mounted backwards.&lt;br /&gt;
[[File:Evo 3 S1.jpg|thumb|none|400px|CZ Scorpion Evo 3 S1 - 9x19mm]]&lt;br /&gt;
[[File:21Bridges-Skorp-1.jpg|thumb|600px|none|Jackson retrieves a CZ Scorpion Evo 3 S1 before the robbery.]]&lt;br /&gt;
[[File:21Bridges-Skorp-2.jpg|thumb|600px|none|Jackson holds the CZ Scorpion Evo 3 S1.]]&lt;br /&gt;
[[File:21Bridges-Trailer-5.jpg|thumb|600px|none|Raymond Jackson ([[Taylor Kitsch]]) aims a CZ Scorpion Evo 3 S1 at approaching NYPD officers.]]&lt;br /&gt;
[[File:21Bridges-Skorp-3.jpg|thumb|600px|none|Jackson finishes off a wounded NYPD officer while fleeing the robbery.]]&lt;br /&gt;
[[File:21Bridges-Skorp-4.jpg|thumb|600px|none|Jackson threatens Adi ([[Alexander Siddig]]) with the CZ Scorpion Evo 3 S1.]]&lt;br /&gt;
&lt;br /&gt;
== PTR 9CT ==&lt;br /&gt;
The [[PTR 9CT]] (a Heckler &amp;amp; Koch MP5 clone) is seen in the hands of NYPD ESU officers during a raid. &lt;br /&gt;
[[File:PTR 9CT SBT5A.jpg|thumb|none|400px|PTR 9CT pistol with SBT5A stabilizing brace - 9x19mm Parabellum]]&lt;br /&gt;
[[File:21Bridges-SMG-1.jpg|thumb|600px|none|A NYPD ESU officer armed with a PTR 9CT approaches a suspect's apartment.]]&lt;br /&gt;
[[File:21Bridges-SMG-2.jpg|thumb|600px|none|ESU officers prepare to breach the apartment.]]&lt;br /&gt;
[[File:21Bridges-SMG-3.jpg|thumb|600px|none|ESU officers burst into the suspect's bedroom.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
A [[IWI Uzi Pro]] with a suppressor and a foregrip is used by Michael Trujillo (Stephan James) when he and Jackson rob the cache of cocaine. &lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro - 9x19mm]]&lt;br /&gt;
[[File:21Bridges-Uzi-1.jpg|thumb|600px|none|Jackson hands Trujillo the Uzi Pro.]]&lt;br /&gt;
[[File:21Bridges-Uzi-2.jpg|thumb|600px|none|Trujillo brandishes the Uzi Pro during the robbery.]]&lt;br /&gt;
[[File:21Bridges-Trailer-6.jpg|thumb|600px|none|Michael Trujillo ([[Stephan James]]) holds a IWI Uzi Pro.]]&lt;br /&gt;
[[File:21Bridges-Uzi-3.jpg|thumb|600px|none|Trujillo holds the Uzi Pro.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Some NYPD ESU officers are armed with [[M4A1 Carbine|M4A1 Carbines]]. &lt;br /&gt;
[[File:M4A1 ACOG.jpg|thumb|none|500px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:21Bridges-Trailer-7.jpg|thumb|600px|none|A NYPD ESU officer holds a M4A1 Carbine.]]&lt;br /&gt;
[[File:21Bridges-M4A1-1.jpg|thumb|600px|none|A NYPD ESU officer advances towards a suspect's apartment with a M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A NYPD officer uses a [[Remington 870]] to breach a door when they raid the apartment of Adi ([[Alexander Siddig]]), a money launderer. &lt;br /&gt;
[[Image:Model870P Speedfeed RS.jpg|thumb|none|400px|Remington 870P with rifle sights and SpeedFeed Standard Stock - 12 gauge]]&lt;br /&gt;
[[File:21Bridges-Trailer-8.jpg|thumb|600px|none|A NYPD officer fires a Remington 870.]]&lt;br /&gt;
[[File:21Bridges-R870-1.jpg|thumb|600px|none|NYPD officers enter Adi's apartment.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category: Anthony and Joe Russo]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Eiza_Gonz%C3%A1lez&amp;diff=1513677</id>
		<title>Eiza González</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Eiza_Gonz%C3%A1lez&amp;diff=1513677"/>
		<updated>2022-08-08T14:44:48Z</updated>

		<summary type="html">&lt;p&gt;Commando552: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FDTDS2ep1a.jpg|thumb|right|400px|{{PAGENAME}} (left) holds a [[SIG-Sauer P220]] as Santanico Pandemonium in  ''[[From Dusk Till Dawn: The Series - Season 2|From Dusk Till Dawn: The Series]]''.]]&lt;br /&gt;
[[File:FFPHS_121.jpg|thumb|right|400px|{{PAGENAME}} holds a [[CZ Scorpion Evo 3 A]] and a [[Beretta 92FS]] holstered as Madam M in  ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]''.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor FTV Title}}&lt;br /&gt;
{{ActorF}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 590 Compact Cruiser]] || Darling || ''[[Baby Driver]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimber Ultra Raptor]] || Darling || ''[[Baby Driver]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer MPX]] || Darling || ''[[Baby Driver]]'' || Pistols; Dual-wielded || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Margarita || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' || Custom grips || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[CZ Scorpion Evo 3 A]] || Margarita || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP7A1]] || Margarita || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P220]] || Santanico Pandemonium/Kisa || ''[[From Dusk Till Dawn: The Series - Season 2|From Dusk Till Dawn: The Series]]'' ||  &amp;quot;Opening Night&amp;quot; (S2E01). || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Intratec TEC-9]] || Santanico Pandemonium/Kisa || ''[[From Dusk Till Dawn: The Series - Season 2|From Dusk Till Dawn: The Series]]'' || Suppressed; &amp;quot;The Last Temptation of Richard Greco&amp;quot; (S2E08). || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel-Tec KSG]] || Santanico Pandemonium/Kisa || ''[[From Dusk Till Dawn: The Series - Season 3|From Dusk Till Dawn: The Series]]'' || &amp;quot;Rio Sangre&amp;quot; (S3E08) || 2016&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Eiza_Gonz%C3%A1lez&amp;diff=1513676</id>
		<title>Eiza González</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Eiza_Gonz%C3%A1lez&amp;diff=1513676"/>
		<updated>2022-08-08T14:44:38Z</updated>

		<summary type="html">&lt;p&gt;Commando552: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FDTDS2ep1a.jpg|thumb|right|400px|{{PAGENAME}} (left) holds a [[SIG-Sauer P220]] as Santanico Pandemonium in  ''[[From Dusk Till Dawn: The Series - Season 2|From Dusk Till Dawn: The Series]]''.]]&lt;br /&gt;
[[File:FFPHS_121.jpg|thumb|right|400px|{{PAGENAME}} holds a [[CZ Scorpion Evo 3 A1]] and a [[Beretta 92FS]] holstered as Madam M in  ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]''.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor FTV Title}}&lt;br /&gt;
{{ActorF}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 590 Compact Cruiser]] || Darling || ''[[Baby Driver]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimber Ultra Raptor]] || Darling || ''[[Baby Driver]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer MPX]] || Darling || ''[[Baby Driver]]'' || Pistols; Dual-wielded || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Margarita || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' || Custom grips || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[CZ Scorpion Evo 3 A]] || Margarita || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP7A1]] || Margarita || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P220]] || Santanico Pandemonium/Kisa || ''[[From Dusk Till Dawn: The Series - Season 2|From Dusk Till Dawn: The Series]]'' ||  &amp;quot;Opening Night&amp;quot; (S2E01). || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Intratec TEC-9]] || Santanico Pandemonium/Kisa || ''[[From Dusk Till Dawn: The Series - Season 2|From Dusk Till Dawn: The Series]]'' || Suppressed; &amp;quot;The Last Temptation of Richard Greco&amp;quot; (S2E08). || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel-Tec KSG]] || Santanico Pandemonium/Kisa || ''[[From Dusk Till Dawn: The Series - Season 3|From Dusk Till Dawn: The Series]]'' || &amp;quot;Rio Sangre&amp;quot; (S3E08) || 2016&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jason_Statham&amp;diff=1513675</id>
		<title>Jason Statham</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jason_Statham&amp;diff=1513675"/>
		<updated>2022-08-08T14:44:26Z</updated>

		<summary type="html">&lt;p&gt;Commando552: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Theonehandgun3.jpg|thumb|right|400px|Jason Statham holds an &amp;quot;M590&amp;quot; (a visually modified [[SIG-Sauer P220 Sport]]) as Agent Evan Funsch in ''[[The One]]'' (2001).]]&lt;br /&gt;
[[Image:T-InoxFranka.jpg|thumb|right|400px|Jason Statham holds a [[Beretta 92FS Inox]] as Frank Martin in ''[[The Transporter]]'' (2002).]]&lt;br /&gt;
[[File:45Stat7.jpg|thumb|right|400px|Jason Statham holds a [[Smith &amp;amp; Wesson 4506]] as Ethan Greer in ''[[Cellular]]'' (2004).]] &lt;br /&gt;
[[Image:CrankKahrK9-2.jpg|thumb|right|400px|{{PAGENAME}}  with the [[Kahr K9]] as Chev Chelios in ''[[Crank]]'' (2006).]]&lt;br /&gt;
[[Image:Mech11 20.jpg|right|thumb|400px|Jason Statham holds a [[Glock 17]] as Arthur Bishop in ''[[The Mechanic (2011)|The Mechanic]]'' (2011).]]&lt;br /&gt;
[[Image:Ex2-LeeNoveske.jpg|right|thumb|400px|Jason Statham aims a [[Noveske Rifleworks Diplomat]] as Lee Christmas in ''[[The Expendables 2]]'' (2012).]]&lt;br /&gt;
[[Image:Parker2013_G19_04.jpg|right|thumb|400px|Jason Statham wields a [[Glock 19]] as Parker in ''[[Parker]]'' (2013).]]&lt;br /&gt;
[[Image:Ex3 P226.jpg|right|thumb|400px|Jason Statham aims a [[SIG-Sauer P226R]] as Lee Christmas in ''[[The Expendables 3]]'' (2014).]]&lt;br /&gt;
[[Image:Furious7 120.jpg|right|thumb|400px|Jason Statham wields a [[SIG SG 552-2]] fitted with an LMT launcher as Deckard Shaw in ''[[Furious 7]]'' (2015).]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
{{ActorM}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Barreled Shotgun]] || Bacon || ''[[Lock, Stock and Two Smoking Barrels]]'' || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M590&amp;quot; || MVA Agent Evan Funsch  || ''[[The One]]'' || visually modified [[SIG-Sauer P220 Sport]] || 2001&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M590 Little Brother&amp;quot;  || MVA Agent Evan Funsch  || ''[[The One]]'' || visually modified [[Sphinx AT-380]] || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch G36K]] || Sgt. Jericho Butler || ''[[Ghosts of Mars]]'' || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS Inox]] || Frank Martin || ''[[Transporter, The|The Transporter]]'' || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911 pistol series|Bruni 8mm M1911 Blank Pistol]] || Frank Martin || ''[[Transporter, The|The Transporter]]'' || nickel plated || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG SG 552]] || Frank Martin || ''[[Transporter, The|The Transporter]]'' || scoped || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 637]] || Frank Martin || ''[[Transporter, The|The Transporter]]'' || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruger Super Redhawk]] || Frank Martin || ''[[Transporter, The|The Transporter]]'' || cut down barrel || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[M203 grenade launcher]] || Handsome Rob || ''[[Italian Job, The (2003)|The Italian Job]]'' || standalone model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 4506]] || Ethan Greer || ''[[Cellular]]'' || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Ethan Greer || ''[[Cellular]]'' || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS Inox]] || Frank Martin || ''[[Transporter 2]]'' || akimbo in promotional material || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho 941]] || Frank Martin || ''[[Transporter 2]]'' || stainless model || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch USP Match]] || Frank Martin || ''[[Transporter 2]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Taurus PT92]] || Jake Green || ''[[Revolver (2005)|Revolver]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK]] || Jake Green || ''[[Revolver (2005)|Revolver]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Jake Green || ''[[Revolver (2005)|Revolver]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P228]] || Det. Quentin Connors || ''[[Chaos]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Armory XD]] || Chev Chelios || ''[[Crank]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle Mark I]] || Chev Chelios || ''[[Crank]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahr K9]] || Chev Chelios || ''[[Crank]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226]] || Chev Chelios || ''[[Crank]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Chev Chelios || ''[[Crank]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[FN Five-seveN]] || Chev Chelios || ''[[Crank]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Chev Chelios || ''[[Crank]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 8000 Cougar F]] || John Crawford || ''[[War (2007)|War]]'' || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho 941 R]] || John Crawford || ''[[War (2007)|War]]'' || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870]] || John Crawford || ''[[War (2007)|War]]'' || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GE M134 minigun]] || Jensen Ames || ''[[Death Race]]'' || dual mounted on &amp;quot;The Monster&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A1 Carbine]] || Frank Martin || ''[[Transporter 3]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS Inox]] || Frank Martin || ''[[Transporter 3]]'' || akimbo in promotional material || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Chev Chelios || ''[[Crank: High Voltage]]'' || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho 941]] || Chev Chelios || ''[[Crank: High Voltage]]'' || stainless || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Armory XD]] || Chev Chelios || ''[[Crank: High Voltage]]'' || two-tone || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle Mark I]] || Chev Chelios || ''[[Crank: High Voltage]]'' || flashback from ''[[Crank]]'' || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 500]] || Chev Chelios || ''[[Crank: High Voltage]]'' || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[IMI Micro Uzi]] || Chev Chelios || ''[[Crank: High Voltage]]'' || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brügger &amp;amp; Thomet MP9]] || Chev Chelios || ''[[Crank: High Voltage]]'' || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Solothurn ITM AT84S]] || Jasper || ''[[13]]'' ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Noveske Rifleworks Diplomat]] || Lee Christmas || ''[[The Expendables]]'' || with KX-3 flashhider, EMod stock, flashlight, EOtech scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5K-PDW]] || Lee Christmas || ''[[The Expendables]]'' || with red dot sight and laser pointer || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[M8 Flare Pistol]] || Lee Christmas || ''[[The Expendables]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[M67 hand grenade]] || Lee Christmas || ''[[The Expendables]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92G Elite 1A]] || Lee Christmas || ''[[The Expendables]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning M2 Aircraft]] || Lee Christmas || ''[[The Expendables]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Arthur Bishop || ''[[Mechanic, The (2011)|The Mechanic]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Valmet Assault Rifle Series|Valmet M76F]] || Arthur Bishop || ''[[Mechanic, The (2011)|The Mechanic]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[FN F2000 Tactical]] || Arthur Bishop || ''[[Mechanic, The (2011)|The Mechanic]]'' || with Leupold CQ/T Scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 500 Cruiser]] || Arthur Bishop || ''[[Mechanic, The (2011)|The Mechanic]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch USP]] || Arthur Bishop || ''[[Mechanic, The (2011)|The Mechanic]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92SB]] || Danny Bryce || ''[[Killer Elite (2011)|Killer Elite]]'' || suppressed || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Danny Bryce || ''[[Killer Elite (2011)|Killer Elite]]'' ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Danny Bryce || ''[[Killer Elite (2011)|Killer Elite]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226]] || DS Tom Brant || ''[[Blitz]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta Px4 Storm]] || Luke Wright || ''[[Safe]]'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Luke Wright || ''[[Safe]]'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[TiSAS Zigana]] || Luke Wright || ''[[Safe]]'' || chrome FS9 Sport || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[TDI Vector]] || Luke Wright || ''[[Safe]]'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226 SCT]] || Lee Christmas || ''[[The Expendables 2]]'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Noveske Rifleworks Diplomat]] || Lee Christmas || ''[[The Expendables 2]]'' || various attachments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A1 Carbine]] || Lee Christmas || ''[[The Expendables 2]]'' || with [[M26 MASS]] || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[FN MAG]] || Lee Christmas || ''[[The Expendables 2]]'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning M2HB]] || Lee Christmas || ''[[The Expendables 2]]'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Parker || ''[[Parker]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 19]] || Parker || ''[[Parker]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Parker || ''[[Parker]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruger LCP]] || Parker || ''[[Parker]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawn-off Double Barreled Shotgun]] || Parker || ''[[Parker]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruni Olympic 5]] || Parker || ''[[Parker]]'' || standing in for real gun || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Taurus Model 85]] || Parker || ''[[Parker]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 5906]] || Parker || ''[[Parker]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Hi-Power]] || Joey Jones || ''[[Redemption (2013)|Redemption (Hummingbird)]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226]] || Joey Jones || ''[[Redemption (2013)|Redemption (Hummingbird)]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A1 Carbine]] || Joey Jones || ''[[Redemption (2013)|Redemption (Hummingbird)]]'' || tan, with ACOG || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 629]] || Phil Broker || ''[[Homefront (2013)|Homefront]]'' || 4&amp;quot; Barrel || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5K]] || Phil Broker || ''[[Homefront (2013)|Homefront]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M4 Super 90]] || Phil Broker || ''[[Homefront (2013)|Homefront]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226R]] || Lee Christmas || ''[[The Expendables 3]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch G36C]] || Lee Christmas || ''[[The Expendables 3]]'' || Sometimes fitted with an EOTech sight || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch HK416D]] || Lee Christmas || ''[[The Expendables 3]]'' || Fitted with a C-more and a Surefire M900 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A1 Carbine]] || Lee Christmas || ''[[The Expendables 3]]'' || Fitted with an [[M203]] grenade launcher|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Mk 2 hand grenade]] || Lee Christmas || ''[[The Expendables 3]]'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226R]] || Deckard Shaw || ''[[Furious 7]]'' || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Sa. Vz.61 Skorpion]] || Deckard Shaw || ''[[Furious 7]]'' || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Serbu Super Shorty]] || Deckard Shaw || ''[[Furious 7]]'' || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch SP89]] || Deckard Shaw || ''[[Furious 7]]'' || Extended cut only; modified to resemble an MP5K with PDW-style stock || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5KN]] || Deckard Shaw || ''[[Furious 7]]'' || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG SG 556|SIG SG 556 SBR]] || Deckard Shaw || ''[[Furious 7]]'' || Fitted with an [[LMT M203]] launcher || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International AW#Accuracy International Arctic Warfare|Accuracy International AW-F]] || Deckard Shaw || ''[[Furious 7]]'' || Suppressed || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[M67 hand grenade]] || Deckard Shaw || ''[[Furious 7]]'' || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[M26 hand grenade]]s || Deckard Shaw || ''[[Furious 7]]'' || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| Explosive device || Deckard Shaw || ''[[Furious 7]]'' || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch P30]] || Rick Ford || ''[[Spy (2015)|Spy]]'' || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' || Suppressed || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Orion Flare Gun]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[CZ 75]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5A3]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch MP5A5]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' || Continuity error || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A1 Carbine]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' || With ACOG scope || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International Arctic Warfare Magnum|Accuracy International AWM-F]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[M60 machine gun]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[M26 hand grenade]]s || Arthur Bishop || ''[[Mechanic: Resurrection]]'' ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[M67 hand grenade]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Taser]] || Arthur Bishop || ''[[Mechanic: Resurrection]]'' ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Speargun || Arthur Bishop || ''[[Mechanic: Resurrection]]'' ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870]] || Deckard Shaw || ''[[The Fate of the Furious]]'' || Fitted with orange Magpul furniture; loaded with rubber bullets || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Strayer Voigt Infinity]] || Deckard Shaw || ''[[The Fate of the Furious]]'' || Customized || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[HS Produkt VHS-K2]] || Deckard Shaw || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226R]] || Deckard Shaw || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch Mark 23]] || Deckard Shaw || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[CZ Scorpion Evo 3 A]] || Deckard Shaw || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Barreled Shotgun]] || Deckard Shaw || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[M26 hand grenade]] || Deckard Shaw || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 19]] || Patrick &amp;quot;H&amp;quot; Hill || ''[[Wrath of Man ]]'' || Gen 4 || 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Patrick &amp;quot;H&amp;quot; Hill || ''[[Wrath of Man ]]'' || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch USP]] || Patrick &amp;quot;H&amp;quot; Hill || ''[[Wrath of Man ]]'' || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P228]] || Patrick &amp;quot;H&amp;quot; Hill || ''[[Wrath of Man ]]'' || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch G36K]] || Patrick &amp;quot;H&amp;quot; Hill || ''[[Wrath of Man ]]'' || || 2021&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dwayne_Johnson&amp;diff=1513674</id>
		<title>Dwayne Johnson</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dwayne_Johnson&amp;diff=1513674"/>
		<updated>2022-08-08T14:44:10Z</updated>

		<summary type="html">&lt;p&gt;Commando552: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:G.I. Joe Retaliation Trailer 2 (13).jpg|thumb|right|400px|Dwayne Johnson holds a [[Glock 21]] as Roadblock in ''[[G.I. Joe: Retaliation]]'' (2013).]]&lt;br /&gt;
[[Image:F5M4M26.jpg|thumb|right|400px|Dwayne Johnson fires a [[M16|Colt M4A1]] fitted with a [[M26 Modular Accessory Shotgun System|M26 MASS]] as DSS Agent Luke Hobbs in ''[[Fast Five]]'' (2011).]]&lt;br /&gt;
[[Image:WTGlock17-3.jpg|thumb|right|400px|Dwayne Johnson holds a [[Glock 17]] as Chris Vaughn in ''[[Walking Tall (2004)]]'' .]]&lt;br /&gt;
[[Image:Rundown-M14-RockA.jpg|thumb|right|400px|Dwayne Johnson aims an [[M14 Rifle|M14 rifle]] fitted with a scope as Beck in ''[[Rundown, The|The Rundown]]'' (2003).]]&lt;br /&gt;
&lt;br /&gt;
''NOTE: This page is for the actor. For the 1996 action movie, see ''[[Rock, The|The Rock]]''.&lt;br /&gt;
&lt;br /&gt;
Dwayne Johnson is an American actor who had initially gained fame under the persona of &amp;quot;The Rock&amp;quot; for the WWF/E. He segued into acting, notably appearing as DSS Agent Luke Hobbs in several films of the ''[[:Category:Fast &amp;amp; Furious|Fast &amp;amp; Furious]]'' franchise as well as such movies as ''[[G.I. Joe: Retaliation]]'', ''[[San Andreas]]'', and ''[[Jumanji: Welcome to the Jungle]]''. For his early film roles, Johnson would sometimes be credited with his WWE moniker, in addition to being credited several times as &amp;quot;Dwayne &amp;quot;The Rock&amp;quot; Johnson&amp;quot; before deciding to simply go by his real name.&lt;br /&gt;
&lt;br /&gt;
'''Dwayne Johnson (aka &amp;quot;The Rock&amp;quot;) can be seen using the following weapons in the following films:'''&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;375&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;240&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;35&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Automatic Rifle]] || Beck || ''[[The Rundown]]'' || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870]] || Beck || ''[[Rundown, The|The Rundown]]'' || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Tokarev TT-33]] || Beck || ''[[Rundown, The|The Rundown]]'' || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther P38]] || Beck || ''[[Rundown, The|The Rundown]]'' || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther PPK|Walther PPK/S]] || Beck || ''[[Rundown, The|The Rundown]]'' || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[M14 Rifle|M14 rifle]] || Beck || ''[[Rundown, The|The Rundown]]'' || scoped || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 66]] || Beck || ''[[Rundown, The|The Rundown]]'' || snub nosed, Pachmayr grips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Chris Vaughn || ''[[Walking Tall (2004)|Walking Tall]]'' || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870]] || Chris Vaughn || ''[[Walking Tall (2004)|Walking Tall]]'' || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 500]] || Chris Vaughn || ''[[Walking Tall (2004)|Walking Tall]]'' || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Custom Professional 1911-A1]] || Elliot Wilhelm || ''[[Be Cool]]'' || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch G36]] || Sarge || ''[[Doom]]'' || in a futuristic shell || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle Mark XIX]] || Sarge ||  ''[[Doom]]''|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning M1919A4E1]] || Sarge || ''[[Doom]]''|| mocked up as a Handheld [[General Dynamics GAU-19/A|GAU-19/A]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Doom#BFG v3.14|BFG v3.14]] || Sarge || ''[[Doom]]''|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Armory XD]] || Boxer Santaros || ''[[Southland Tales]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert Eagle|Desert Eagle Mark I]] || Agent 23 || ''[[Get Smart]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911 pistol series|Colt Mk IV Series 70]] || Det. Danson || ''[[Other Guys, The|The Other Guys]]'' || nickel-plated, pearl grips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruger Super Redhawk Alaskan]] || Driver || ''[[Faster]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A1 Carbine]] || DSS Agent Luke Hobbs || ''[[Fast Five]]'' || C-more red dot sight and [[M26 MASS]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 629 Competitor|Smith &amp;amp; Wesson Model 629 Competitor Performance Center]] || DSS Agent Luke Hobbs || ''[[Fast Five]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[FN P90]] || DSS Agent Luke Hobbs || ''[[Fast Five]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47#Zastava M70|Zastava M70AB2]] || DSS Agent Luke Hobbs || ''[[Fast Five]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[AMD-65]] || DSS Agent Luke Hobbs || ''[[Fast Five]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[M249]] || Roadblock || ''[[G.I. Joe: Retaliation]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning M2 Aircraft]] || Roadblock || ''[[G.I. Joe: Retaliation]]'' || &amp;quot;chainsaw&amp;quot; grip|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 21]] || Roadblock || ''[[G.I. Joe: Retaliation]]'' || suppressor; custom mag housing || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870 Field Gun]] || John Matthews || ''[[Snitch]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 629 Competitor|Smith &amp;amp; Wesson Model 629 Competitor Performance Center]] || DSS Agent Luke Hobbs || ''[[Fast &amp;amp; Furious 6]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Blaser R93 LRS2]] || DSS Agent Luke Hobbs || ''[[Fast &amp;amp; Furious 6]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast &amp;amp; Furious 6#Plumett AL-52 Air Launcher|Plumett AL-52 Air Launcher]] || DSS Agent Luke Hobbs || ''[[Fast &amp;amp; Furious 6]]'' || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 629 Competitor|Smith &amp;amp; Wesson Model 629 Competitor Performance Center]] || DSS Agent Luke Hobbs || ''[[Furious 7]]'' || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Armory XD]] || DSS Agent Luke Hobbs || ''[[Furious 7]]'' || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[GE M134 Minigun#Hand Held M134 Minigun|Hand held M134 Minigun]] || DSS Agent Luke Hobbs || ''[[Furious 7]]'' ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Ray Gaines || ''[[San Andreas]]'' ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 686]] || Bob Stone || ''[[Central Intelligence]]'' || 2 1/2&amp;quot; Barrel with extended rubber grips || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Armory Loaded|Springfield Armory Loaded MC Operator]] || Bob Stone || ''[[Central Intelligence]]'' || Crimson Trace Laser Grips || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch P7M13]] || Bob Stone || ''[[Central Intelligence]]'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Troy M7A1]] || Bob Stone || ''[[Central Intelligence]]'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226R]] || Bob Stone || ''[[Central Intelligence]]'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[M67 hand grenade]] || Bob Stone || ''[[Central Intelligence]]'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870]] || Luke Hobbs || ''[[Fate of the Furious, The|The Fate of the Furious]]'' || Orange Magpul furniture; shoots rubber bullets || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fate of the Furious#Concussion Grenade|Concussion Grenade]] || Luke Hobbs || ''[[Fate of the Furious, The|The Fate of the Furious]]'' || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[M249 SAW|M249E2 SAW]] || Luke Hobbs || ''[[Fate of the Furious, The|The Fate of the Furious]]'' || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Luke Hobbs || ''[[Fate of the Furious, The|The Fate of the Furious]]'' || TTI Glock Combat Master Package|| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Milkor MGL#Mark 14 / M32A1|Milkor MGL Mk 14/M32A1]] || Davis Okoye || ''[[Rampage (2018)|Rampage]]'' || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch HK416D]] || Will Sawyer || ''[[Skyscraper]]'' || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Power X-Calibur]] || Will Sawyer || ''[[Skyscraper]]''  || || 2018 &lt;br /&gt;
|-&lt;br /&gt;
| [[Chiappa Rhino 60DS]] || Luke Hobbs || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[HS Produkt VHS-K2]] || Luke Hobbs || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[CZ Scorpion Evo 3 A]] || Luke Hobbs || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch Mark 23]] || Luke Hobbs || ''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]'' ||  || 2019&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fast_%26_Furious_Presents:_Hobbs_%26_Shaw&amp;diff=1513673</id>
		<title>Fast &amp; Furious Presents: Hobbs &amp; Shaw</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fast_%26_Furious_Presents:_Hobbs_%26_Shaw&amp;diff=1513673"/>
		<updated>2022-08-08T14:43:55Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw&lt;br /&gt;
|picture=FFPHS.jpg&lt;br /&gt;
|caption=poster&lt;br /&gt;
|country=[[File:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[David Leitch]]&lt;br /&gt;
|date=2019&lt;br /&gt;
|language=English&lt;br /&gt;
|studio= &lt;br /&gt;
|distributor=Universal Pictures &lt;br /&gt;
|character1=Luke Hobbs&lt;br /&gt;
|actor1=[[Dwayne Johnson]] &lt;br /&gt;
|character2=Deckard Shaw&lt;br /&gt;
|actor2=[[Jason Statham]]&lt;br /&gt;
|character3=Hattie Shaw&lt;br /&gt;
|actor3=[[Vanessa Kirby]]&lt;br /&gt;
|character4=Brixton&lt;br /&gt;
|actor4=[[Idris Elba]]&lt;br /&gt;
|character5=Magdalene &amp;quot;Queenie&amp;quot; Shaw&lt;br /&gt;
|actor5=[[Helen Mirren]]&lt;br /&gt;
|character6=Professor Andreiko&lt;br /&gt;
|actor6=[[Eddie Marsan]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw''''' is the 2019 feature film spinoff of ''[[:Category:Fast &amp;amp; Furious|The Fast and the Furious film franchise]]''. Directed by [[David Leitch]], the spinoff unites two popular characters from the franchise: DSS agent Luke Hobbs ([[Dwayne Johnson]]) and former criminal Deckard Shaw ([[Jason Statham]]), as they together must stop Brixton ([[Idris Elba]]), a genetically enhanced terrorist leader. The cast includes [[Vanessa Kirby]] and [[Helen Mirren]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS (Custom Nickel)==&lt;br /&gt;
Margarita &amp;quot;Madame M&amp;quot; ([[Eiza González]]) has a custom nickel-plated [[Beretta 92FS]] with custom grips holstered. In behind the scenes, Eiza pulls out the Beretta and it appears to have a nickel plating with custom grips.&lt;br /&gt;
[[File:CustomNickelBeretta92FS.jpg|thumb|none|300px|Beretta 92FS (Custom nickel with custom grips) - 9x19mm]]&lt;br /&gt;
[[File:FFPHS 121.jpg|thumb|none|600px|Margarita ([[Eiza González]]) has the Beretta holstered.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A nickel [[Chiappa Rhino 60DS]] is wielded by Hobbs ([[Dwayne Johnson]]).&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|350px|none|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[File:FFPHS 112.jpg|thumb|none|600px|Hobbs about to point the Chiappa Rhino 60DS at Shaw.]]&lt;br /&gt;
[[File:FFPHS 115.jpg|thumb|none|600px|Hobbs fires the revolver during the chase.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Brixton ([[Idris Elba]]) uses a two-tone [[Glock 17]] with what appears to be a barrel extension.  &lt;br /&gt;
[[File:Glock 17 with stainless slide.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[File:FFPHS 11.jpg|thumb|none|600px|Brixton holds the two-tone Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
The [[Glock 26]] is seen carried by Brixton ([[Idris Elba]]) in a special shoulder holster on his body armor. The 26 also appears to be the handgun carried by Hattie Shaw ([[Vanessa Kirby]]), with the pistol fitted with a special laser sight.&lt;br /&gt;
[[File:Glock 26 extended mag.jpg|thumb|none|300px|Glock 26 subcompact pistol with extended magazine - 9x19mm]]&lt;br /&gt;
[[File:FFPHS 08.jpg|thumb|none|600px|A Glock 26 is pulled by Hattie Shaw.]]&lt;br /&gt;
[[File:FFPHS 11.jpg|thumb|none|600px|Another Glock 26 is seen carried by Brixton in a special shoulder holster on his body armor.]]&lt;br /&gt;
[[File:FFPHS 102.jpg|thumb|none|600px|Brixton's Glock 26.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the table of gear that Margarita ([[Eiza González]]) gives to Hobbs and Shaw to use to infiltrate Brixton. Luke Hobbs ([[Dwayne Johnson]]) has the Mark 23 holstered during the infiltration. The Mark 23 is later used by Deckard Shaw ([[Jason Statham]]).&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|300px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:FFPHS 119.jpg|thumb|none|600px|Deckard fires the Mark 23. Note the hooked trigger guard and raised sights.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP]] is seen in Hattie's arsenal.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[File:FFPHS 109.jpg|thumb|none|600px|Deckard takes a look at Hattie's arsenal.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
A [[SIG-Sauer P226R]] is seen used by Deckard Shaw. The P226R is seen on the table of gear that Margarita ([[Eiza González]]) gives to Hobbs and Shaw to use to infiltrate Eteon. Shaw has the P226R holstered during the infiltration.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:FFPHS 114.jpg|thumb|none|600px|Deckard wields the [[SIG-Sauer P226R]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
Deckard Shaw handles a [[12 Gauge Double Barreled Shotgun|double-barreled shotgun]].&lt;br /&gt;
[[File:IGA-Coach-Gun.jpg|thumb|none|450px|Stoeger/IGA Coach 12 gauge]]&lt;br /&gt;
[[File:FFPHS 123.jpg|thumb|none|600px|Deckard with the shotgun.]]&lt;br /&gt;
[[File:FFPHS 124.jpg|thumb|none|600px|Deckard about to fire.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
Some of the MI6 operatives at the start of the film are seen using [[Penn Arms Striker-12]] shotguns fitted with modernized and tactical parts.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:FFPHS 201.jpg|thumb|none|600px|The second operative holds a Striker with a railed forend and a modern stock.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] shotgun is used by Hattie Shaw ([[Vanessa Kirby]]) and some of her operatives.&lt;br /&gt;
[[File:Rem870Magpul.jpg|thumb|none|450px|Remington 870 with Magpul MOE handguard and SGA stock - 12 gauge]]&lt;br /&gt;
[[File:FFPHS 07.jpg|thumb|none|600px|At the right, the shotgun is seen.]]&lt;br /&gt;
[[File:FFPHS 143.jpg|thumb|none|600px|Hattie Shaw ([[Vanessa Kirby]]) with her Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] is seen in the hands of Luke Hobbs ([[Dwayne Johnson]]), Deckard Shaw ([[Jason Statham]]) and Margarita ([[Eiza González]]). The latter identifies the weapon as &amp;quot;Scorpion Evo 3&amp;quot;.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:FFPHS 121.jpg|thumb|none|600px|Margarita ([[Eiza González]]) holding the CZ Scorpion Evo 3 A.]]&lt;br /&gt;
[[File:FFPHS 129.jpg|thumb|none|600px|The Evo 3 A1 carried by Deckard Shaw on the left.]]&lt;br /&gt;
[[File:FFPHS 132.jpg|thumb|none|600px|Shaw and Hobbs aiming their submachine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
One of Brixton's men is seen with a [[Heckler &amp;amp; Koch MP5A3]].&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:FFPHS 140.jpg|thumb|none|600px|The man on the right with his MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
Margarita ([[Eiza González]]) is seen carrying a [[Heckler &amp;amp; Koch MP7A1]].&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==FÉG NGM-81==&lt;br /&gt;
Some of Brixton's operatives are seen with modernized [[FÉG NGM-81]] rifles with FAB Defense furniture at the start of the film.&lt;br /&gt;
[[File:FEG-NGM 81.jpg|thumb|none|450px|FÉG NGM-81 with original PKM style flash hider - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FFPHS 178.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is used by Brixton ([[Idris Elba]]) while interrogating Professor Andreiko ([[Eddie Marsan]]), as well as by some operatives on the UH-60 Blackhawk.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK416D]] is seen in Hattie's arsenal. The weapon is also used by the airport security.&lt;br /&gt;
[[File:HK416 current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FFPHS 109.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The [[HS Produkt VHS-K2]] is used by most of Brixton's operatives. Luke Hobbs ([[Dwayne Johnson]]), Deckard Shaw ([[Jason Statham]]) and Hattie Shaw ([[Vanessa Kirby]]) also use the weapon. This is likely the first appearance of the HS Produkt VHS in film. &lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FFPHS 135.jpg|thumb|none|600px|The HS Produkt VHS-K2 in the hands of Brixton's operatives.]]&lt;br /&gt;
[[File:FFPHS 21.jpg|thumb|none|600px|Deckard commandeers a VHS-K2.]]&lt;br /&gt;
[[File:FFPHS 118.jpg|thumb|none|600px|Hattie holding a VHS-K2.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551==&lt;br /&gt;
A [[SIG SG 551]] is carried by one of Brixton's men near the end.&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
Hattie ([[Vanessa Kirby]]) is seen placing an [[M26 hand grenade]] while at her house. Deckard ([[Jason Statham]]) later grabs the grenade.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Custom Flamethrower==&lt;br /&gt;
Brixton ([[Idris Elba]]) is seen using a custom flamethrower, which appears to be similar to the flamethrower used by Idris Elba's character in the film ''[[Prometheus]]''. It is later used by Professor Andreiko ([[Eddie Marsan]]). &lt;br /&gt;
[[File:FFPHS 128.jpg|thumb|none|600px|Brixton holding the flamethrower.]]&lt;br /&gt;
[[File:FFPHS 127.jpg|thumb|none|600px|Igniting the custom flamethrower, which appears to be similar to the flamethrower used by [[Idris Elba]]'s character in the film ''[[Prometheus]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Shaw's Armory==&lt;br /&gt;
Various firearms including [[Uzi]]s, [[SCAR-L]]s, an [[MP5K-PDW]], a [[Ruger Mini-14|Ruger Mini-14F]], an [[SVD Dragunov]] and an [[RPG-7]] can be seen at Shaw's armory.&lt;br /&gt;
&lt;br /&gt;
==Brixton's Armory==&lt;br /&gt;
Brixton's armory contains various weapons including [[TAR-21]]s, [[M249]]s, an [[Accuracy International AX50]] and a [[Dillon Aero M134 Minigun]].&lt;br /&gt;
&lt;br /&gt;
{{Fast Furious}}&lt;br /&gt;
[[Category:Fast &amp;amp; Furious]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:David Leitch]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=All_The_Devil%27s_Men&amp;diff=1513672</id>
		<title>All The Devil's Men</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=All_The_Devil%27s_Men&amp;diff=1513672"/>
		<updated>2022-08-08T14:40:00Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = All The Devil's Men&lt;br /&gt;
|picture = AllTheDevilsMen_poster.jpg&lt;br /&gt;
|caption = ''DVD Cover''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&lt;br /&gt;
|director = Matthew Hope&lt;br /&gt;
|date= 2018&lt;br /&gt;
|studio= GFM films&lt;br /&gt;
|distributor= Saban Films &lt;br /&gt;
|character1= Jack Collins&lt;br /&gt;
|actor1=[[Milo Gibson]]&lt;br /&gt;
|character2= Valerie Leigh&lt;br /&gt;
|actor2=[[Sylvia Hoeks]]&lt;br /&gt;
|character3=Clementine Brennan&lt;br /&gt;
|actor3=[[William Fichtner]]&lt;br /&gt;
|character4=Gabriel Samuelson&lt;br /&gt;
|actor4=[[Gbenga Akinnagbe]]&lt;br /&gt;
|character5=Terry McKnight&lt;br /&gt;
|actor5=[[Elliot Cowan]]&lt;br /&gt;
|character6=Deighton&lt;br /&gt;
|actor6=[[Joseph Millson]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''All The Devil's Men''''' is a 2018 British film starring [[Milo Gibson]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A 3rd Generation [[Glock 17]] is used by several characters.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:ATDM_G17_02.jpg|thumb|none|600px|Collins ([[Milo Gibson]]) and his Glock 17.]]&lt;br /&gt;
[[File:ATDM_G17_03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_G17_04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_G17_01.jpg|thumb|none|600px|Collins (Milo Gibson) and Brennan ([[William Fichtner]]) wield Glock 17s.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Terry McKnight ([[Elliot Cowan]]) uses a [[M1911A1]].&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|300px|none|'''Satin Nickel''' M1911A1 - .45 ACP. Manufactured on license by Remington Rand - nickel plated later by its owner.]]&lt;br /&gt;
[[File:ATDM_M1911.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Deighton ([[Joseph Millson]]) uses a nickel [[SIG-Sauer P226]].&lt;br /&gt;
[[Image:SigP226Nickel.jpg|thumb|none|280px|Nickel SIG-Sauer P226 pistol - 9x19mm. This is another real movie gun and has been adapted to fire full flash motion picture blanks.]]&lt;br /&gt;
[[File:ATDM_P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A gunman holds what appears to be a [[Heckler &amp;amp; Koch MP5K]].&lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg‎|thumb|none|400px|MP5K with the PDW-style folding stock attached, commonly used in films to emulate the PDW - 9x19mm.]]&lt;br /&gt;
[[File:ATDM_grunt.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9==&lt;br /&gt;
A gunman holds what appears to be a [[Brügger &amp;amp; Thomet APC9]].&lt;br /&gt;
[[File:B&amp;amp;T APC9.jpg|thumb|400px|none|Brügger &amp;amp; Thomet APC9 - 9x19mm]]&lt;br /&gt;
[[File:ATDM_SMG_02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_SMG_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
McKnight's guards are armed with [[CZ Scorpion Evo 3 A]] submachine guns.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:ATDM_EVO3_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_EVO3_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Collins ([[Milo Gibson]]) appear to use a [[Remington Model 870]].&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Remington 870 Compact with Pachmyar Vindicator pistol grip and foregrip - 12 gauge]]&lt;br /&gt;
[[File:ATDM_shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Collins ([[Milo Gibson]]) and Deighton ([[Joseph Millson]]) both use [[Colt M4A1]] assault rifles.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:ATDM_M4_04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_M4_02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_M4_03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_M4_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
Samuelson ([[Gbenga Akinnagbe]]) is armed with a [[Heckler &amp;amp; Koch HK416D]]. A gunman also uses an HK416D.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416D with 10.4 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
[[File:ATDM_416_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_416_02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_416_03.jpg|thumb|none|600px|The magazines have been linked together for faster reloads.]]&lt;br /&gt;
[[File:ATDM_416_04.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR==&lt;br /&gt;
A gunman is armed with an [[FN SCAR-L]] fitted with an ACOG.&lt;br /&gt;
[[Image:Scar l std.jpg|thumb|none|400px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ATDM_SCAR_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_SCAR_02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ATDM_grunt2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:ATDM_FLB.jpg|thumb|none|600px|]]&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
A pair of [[M18 smoke grenade|M18 Smoke Grenades]] are seen in a bag of weapons.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 Smoke Grenade]]&lt;br /&gt;
[[File:ATDM_weaponbag.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Skyscraper&amp;diff=1513671</id>
		<title>Skyscraper</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Skyscraper&amp;diff=1513671"/>
		<updated>2022-08-08T14:38:05Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Skyscraper.jpg|thumb|right|300px|''Skyscraper'' (2018)]]&lt;br /&gt;
&lt;br /&gt;
'''''Skyscraper''''' is a 2018 thriller directed by [[Rawson Marshall Thurber]] (''[[Central Intelligence]]'') and starring [[Dwayne Johnson]] as Will Sawyer, a former FBI HRT leader who lost his leg in the line of duty, now working as a security consultant for a state of the art skyscraper opening in Hong Kong. During a visit to the building with his family, Sawyer finds himself trying to save them from terrorists who have taken over.  The cast includes [[Neve Campbell]], [[Chin Han]], [[Byron Mann]], [[Roland Møller]] and [[Pablo Schreiber]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Boberg XR9-S==&lt;br /&gt;
Zhao Ji Long ([[Chin Han]]) is seen using a [[Boberg XR9-S]].&lt;br /&gt;
[[File:Boberg XR9-S.jpg|thumb|none|300px|Boberg XR9-S - 9x19mm]]&lt;br /&gt;
[[File:Skyscraper 331.jpg|thumb|none|600px|Will is threatened with the [[Boberg XR9-S]] compact pistol. ]]&lt;br /&gt;
[[File:Skyscraper 002.jpg|thumb|none|600px|Zhao Ji Long ([[Chin Han]]) uses the [[Boberg XR9-S]].]]&lt;br /&gt;
[[File:Skyscraper 332.jpg|thumb|none|600px|Will Sawyer ([[Dwayne Johnson]]) has the pistol to his head.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm Inox==&lt;br /&gt;
Xia ([[Hannah Quinlivan]]) is armed with what appears to be a suppressed [[Beretta Px4 Storm Inox]].&lt;br /&gt;
[[File:PX4-Storm-Inox.jpg|thumb|none|300px|Beretta Px4 Storm Inox - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Skyscraper 18.jpg|thumb|none|600px|Xia ([[Hannah Quinlivan]]) holds what appears to be a suppressed [[Beretta Px4 Storm Inox]].]]&lt;br /&gt;
&lt;br /&gt;
==Grand Power X-Calibur==&lt;br /&gt;
Kores Botha ([[Roland Møller]]) and several of his henchmen are armed with the [[Grand Power X-Calibur]] pistol. This pistol also is seen used by Will Sawyer ([[Dwayne Johnson]]) and Mr. Pierce ([[Noah Taylor]]).&lt;br /&gt;
[[File:Grand Power X-Calibur.jpg|thumb|none|300px|Grand Power X-Calibur - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skyscraper 327.jpg|thumb|none|600px|Mr. Pierce ([[Noah Taylor]]) threatens Sarah Sawyer ([[Neve Campbell]]) with the [[Grand Power X-Calibur]] pistol.]]&lt;br /&gt;
[[File:Skyscraper 326.jpg|thumb|none|600px|Closeup of the [[Grand Power X-Calibur]] pistol handled by Botha.]]&lt;br /&gt;
[[File:Skyscraper 04.jpg|thumb|none|600px|The [[Grand Power X-Calibur]] pistol is seen on the floor.]]&lt;br /&gt;
[[File:Skyscraper 03.jpg|thumb|none|600px|Will Sawyer ([[Dwayne Johnson]]) holds the [[Grand Power X-Calibur]] pistol.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by several officers of the Hong Kong Police Force. Xia also uses one.&lt;br /&gt;
[[Image:P226R.jpg|thumb|300px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Skyscraper 323.jpg|thumb|none|600px|An HKPF officer draws his [[SIG-Sauer P226R]] pistol.]]&lt;br /&gt;
[[File:Skyscraper 322.jpg|thumb|none|600px|Xia ([[Hannah Quinlivan]]) holds the [[SIG-Sauer P226R]] pistol as she disarms an officer of his rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Combat==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Combat]] appears to be the pistol drawn by Benson ([[Pablo Schreiber]]).&lt;br /&gt;
[[Image:220Combat.jpg‎|thumb|none|300px|SIG-Sauer P220 Combat - .45 ACP]]&lt;br /&gt;
[[File:Skyskraper Ben.jpg|thumb|none|600px| Benson ([[Pablo Schreiber]]) held a SIG pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
During his time in the FBI, Will Sawyer ([[Dwayne Johnson]]) as well as other HRT agents are armed with the [[Heckler &amp;amp; Koch HK416D]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416D with 10 inch barrel - 5.56x45mm NATO. The weapon here is one of the earliest production models, featuring the standard [[M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
[[File:Skyscraper 302.jpg|thumb|none|600px|HRT agents armed with the HK416D during a raid.]]&lt;br /&gt;
[[File:Skyscraper 304.jpg|thumb|none|600px|During his time in the FBI, Will Sawyer ([[Dwayne Johnson]]) was armed with the HK416D.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:Skyscraper G102.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Skyscraper G103.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
[[Tavor TAR-21 rifle series|IWI X95]]s are carried by Botha's henchmen.&lt;br /&gt;
[[Image:IWI X95.jpg|thumb|none|400px|IWI X95 with upper mount rail - 5.56x45mm]]&lt;br /&gt;
[[File:Skyscraper 325.jpg|thumb|none|600px|At the far right, the [[TAR-21#IMI_Compact_Tavor_CTAR-21|IMI Tavor CTAR-21]] is carried by one of Botha's henchmen.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
A [[Norinco QBU-88]] was used by an HKPF sniper.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:Skyscraper 313.jpg|thumb|none|600px|An HKPF sniper takes aim with the [[Norinco QBU-88]].]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-97B ==&lt;br /&gt;
Some HKPF officers as well as some of Both's men can be seen armed with the [[Norinco QBZ-97B]] carbine. Since the movie was primarily filmed in Canada, the production crew likely used Canadian film armorers who had Norinco QBZ-type rifles.&lt;br /&gt;
[[Image:QBZ97B.jpg|thumb|none|400px|Norinco QBZ-97B - 5.56x45mm]]&lt;br /&gt;
[[File:Skyscraper 320.jpg|thumb|none|600px|Xia ([[Hannah Quinlivan]]) disarms a guard of his [[Norinco QBZ-97B]] carbine.]]&lt;br /&gt;
[[File:Skyskraper HKPF.jpg|thumb|none|601px|Members of the HKPF response team are armed with the [[Norinco QBZ-97B]] carbine.]]&lt;br /&gt;
[[File:Skyskraper HKPF 2.jpg|thumb|none|601px|An officer carries the [[Norinco QBZ-97B]] carbine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
Kores Botha ([[Roland Møller]]) and his men are armed with the [[CZ Scorpion Evo 3 A1]]. They are fitted with the Italian made iron sights from the earlier A model.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Skyscraper 307.jpg|thumb|none|600px|The [[CZ Scorpion Evo 3 A1]] is loaded.]]&lt;br /&gt;
[[File:Skyscraper 325.jpg|thumb|none|600px|In the center, [[CZ Scorpion Evo 3 A1]] is carried by Botha.]]&lt;br /&gt;
[[File:Skyscraper 08.jpg|thumb|none|600px|Kores Botha ([[Roland Møller]]) is armed with the [[CZ Scorpion Evo 3 A1]].]]&lt;br /&gt;
&lt;br /&gt;
==CS/LS2==&lt;br /&gt;
Inspector Wu ([[Byron Mann]])and Sergeant Han ([[Elfina Luk]]) are armed with the [[CS/LS2]].&lt;br /&gt;
[[File:JS05.jpg|thumb|none|400px|CS/LS2 fitted with its supppressor - 9x19mm]]&lt;br /&gt;
[[File:Skyscraper G100.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Skyscraper G106.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] is used by Xia's henchmen.&lt;br /&gt;
[[File:Vector SBR II.jpg|thumb|none|400px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:Skyscraper G104.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Skyscraper G105.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by Xia's henchmen.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Skyscraper G101.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dragged_Across_Concrete&amp;diff=1513670</id>
		<title>Dragged Across Concrete</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dragged_Across_Concrete&amp;diff=1513670"/>
		<updated>2022-08-08T14:32:12Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 S1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''Dragged Across Concrete''&lt;br /&gt;
|picture = DAC poster.jpg&lt;br /&gt;
|caption = Theatrical Poster&lt;br /&gt;
|country =[[Image:USA.jpg|25px]]United States  &lt;br /&gt;
|director = S. Craig Zahler&lt;br /&gt;
|date= 2018&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= &lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=Det. Brett Ridgeman&lt;br /&gt;
|actor1=[[Mel Gibson]]&lt;br /&gt;
|character2=Det. Anthony Lurasetti&lt;br /&gt;
|actor2=[[Vince Vaughn]]&lt;br /&gt;
|character3=Biscuit&lt;br /&gt;
|actor3=[[Michael Jai White]]&lt;br /&gt;
|character4= Lt. G. Calvert&lt;br /&gt;
|actor4=[[Don Johnson]]&lt;br /&gt;
|character5=Kelly Summer&lt;br /&gt;
|actor5=[[Jennifer Carpenter]]&lt;br /&gt;
|character6=Melanie Ridgeman&lt;br /&gt;
|actor6=[[Laurie Holden]]&lt;br /&gt;
|character7=Lorentz Vogelman&lt;br /&gt;
|actor7=[[Thomas Kretschmann]]&lt;br /&gt;
|character8=Henry Johns&lt;br /&gt;
|actor8=[[Tory Kittles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dragged Across Concrete''''' is a 2018 American neo-noir crime thriller film written and directed by S. Craig Zahler (''[[Bone Tomahawk]]''). Two narcotics detectives ([[Vince Vaughn]] and [[Mel Gibson]]) are suspended for using excessive force during an arrest. Both men are in dire financial straits and can't afford to be suspended. As a result, they decide to surveil and rob a professional criminal known as Lorentz Vogelmann ([[Thomas Kretschmann]]).&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A suppressed [[Beretta 92FS]] pistol is also used.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:DAC 04.jpg|thumb|none|600px|A suppressed [[Beretta 92FS]] pistol is also used.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Det. Brett Ridgeman ([[Mel Gibson]]) carries a stainless [[Colt Python]] as his sidearm.&lt;br /&gt;
[[File:ColtPythonSS.jpg|thumb|none|300px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[File:DACMG.jpg|thumb|none|500px||Production image of Det. Brett Ridgeman ([[Mel Gibson]]) holding the stainless [[Colt Python]].]]&lt;br /&gt;
[[File:DAC 402.jpg|thumb|none|600px|Det. Brett Ridgeman ([[Mel Gibson]]) uses the stainless [[Colt Python]]. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
Det. Anthony Lurasetti ([[Vince Vaughn]]) carries a two-tone [[Heckler &amp;amp; Koch USP]].&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP with two-tone finish - 9x19mm]] &lt;br /&gt;
[[File:DACVV.jpg|thumb|none|500px|Production image of Det. Anthony Lurasetti ([[Vince Vaughn]]) with the two-tone [[Heckler &amp;amp; Koch USP]].]]&lt;br /&gt;
[[File:DAC 410.jpg|thumb|none|600px|At the right, Det. Anthony Lurasetti ([[Vince Vaughn]]) carries a two-tone [[Heckler &amp;amp; Koch USP]].]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 S==&lt;br /&gt;
The gunmen use the suppressed [[CZ Scorpion Evo 3 S]] during the bank robbery.&lt;br /&gt;
[[File:CZ_Scorpion_Evo_3_S1.jpg|thumb|none|400px|CZ Scorpion Evo 3 S SBR - 9x19mm]]&lt;br /&gt;
[[File:DAC 02.jpg|thumb|none|600px|The suppressed [[CZ Scorpion Evo 3 S]] is seen used.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A suppressed [[Heckler &amp;amp; Koch MP7A1]] is seen used by the gunman at the convenience store.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|400px|thumb|none|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:DAC 403.jpg|thumb|none|600px|A suppressed [[Heckler &amp;amp; Koch MP7A1]] is seen used by the gunman at the convenience store.]]&lt;br /&gt;
 &lt;br /&gt;
=Rifles=&lt;br /&gt;
==Remington 700 (Choate Ultimate Sniper Stock)==&lt;br /&gt;
Lurasetti ([[Vince Vaughn]]) also is seen using what appears to be a suppressed [[Remington 700]] bolt action fitted in a Choate Ultimate Sniper Stock.&lt;br /&gt;
[[Image:Savage_10FP-1-.jpg‎ |thumb|none|500px|Remington 700 fitted with Choate Super Sniper Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DAC 05.jpg|thumb|none|600px|Lurasetti also is seen using what appears to be a suppressed [[Remington 700]] bolt action fitted in a Choate Ultimate Sniper Stock. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_S&amp;diff=1513669</id>
		<title>CZ Scorpion Evo 3 S</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_S&amp;diff=1513669"/>
		<updated>2022-08-08T14:32:01Z</updated>

		<summary type="html">&lt;p&gt;Commando552: Redirected page to CZ Scorpion Evo 3 series#CZ Scorpion Evo 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=American_Assassin&amp;diff=1513668</id>
		<title>American Assassin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=American_Assassin&amp;diff=1513668"/>
		<updated>2022-08-08T14:30:32Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''American Assassin''&lt;br /&gt;
|picture = AA.jpg&lt;br /&gt;
|caption = ''Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = Michael Cuesta&lt;br /&gt;
|date= 2017&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=CBS Films&lt;br /&gt;
|distributor=Lionsgate Films&lt;br /&gt;
|character1=Mitch Rapp&lt;br /&gt;
|actor1=[[Dylan O'Brien]]&lt;br /&gt;
|character2=Stan Hurley&lt;br /&gt;
|actor2=[[Michael Keaton]]&lt;br /&gt;
|character3=Deputy Director Irene Kennedy&lt;br /&gt;
|actor3=[[Sanaa Lathan]] &lt;br /&gt;
|character4=Ghost&lt;br /&gt;
|actor4=[[Taylor Kitsch]] &lt;br /&gt;
|character5=Victor&lt;br /&gt;
|actor5=[[Scott Adkins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''American Assassin''''' is a 2017 action thriller starring [[Dylan O'Brien]] as Mitch Rapp, who is recruited into a CIA black ops program following a tragedy that occurred during a terrorist attack. The film is an adaptation of the novel of the same name that is part of a series of Mitch Rapp novels written by Vince Flynn.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is seen used by Stan Hurley ([[Michael Keaton]]) as his main sidearm throughout the film.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:AA 910.jpg|thumb|none|600px|The [[Beretta 92FS]] is seen used by Stan Hurley ([[Michael Keaton]]).]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75==&lt;br /&gt;
A terrorist holds a [[CZ 75]] on Mitch Rapp ([[Dylan O'Brien]]) and Annika (Shiva Negar) while in a hotel room in Rome. Mitch later disarms him of the CZ and makes use of it.&lt;br /&gt;
[[File:Cz75.jpg|thumb|none|300px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[File:AA CZ.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistols are used by Mitch Rapp ([[Dylan O'Brien]]) and other operatives. During his training, Mitch uses an airsoft Glock, as well as a Glock to shoot at Augmented Reality figures.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:AA 911.jpg|thumb|none|600px| Mitch ([[Dylan O'Brien]]) fires a Glock 17 during training. Note the slide is slightly out of battery.]]&lt;br /&gt;
&lt;br /&gt;
==Salient Arms International Glock 19==&lt;br /&gt;
A Salient Arms International [[Glock 19]] is used by Mitch Rapp ([[Dylan O'Brien]]) and Victor ([[Scott Adkins]]). Victor's Glock is fitted with a sound suppressor. Ghost ([[Taylor Kitsch]]) later takes the SAI Glock from Victor, and uses it after removing the suppressor.&lt;br /&gt;
[[Image:SAIGlock19.jpg|thumb|none|300px|Salient Arms International Glock 19 Tier 1 Model - 9x19 Parabellum]]&lt;br /&gt;
[[File:AA 929.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Government Model==&lt;br /&gt;
A stainless [[Colt Government Model]] pistol is used by Mitch ([[Dylan O'Brien]]) on the range.&lt;br /&gt;
[[Image:Colt Goverment Model Stainless.jpg|thumb|none|300px|Stainless Colt Government Model M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:AA 908.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IWI Jericho 941 RPL==&lt;br /&gt;
A Mossad agent carries an [[IWI Jericho 941 RPL]]. Mitch takes it up and brass checks it. He later hands it to Annika (Shiva Negar), who makes use of it. Ghost later handles the pistol as well.&lt;br /&gt;
[[Image:Jericho_941_RPL.jpg|thumb|none|300px|IWI Jericho 941 RPL -  9x19mm.]]&lt;br /&gt;
[[File:AA IWI.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AA IWI_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by Ghost ([[Taylor Kitsch]]) to threaten Stan Hurley by shoving it into his mouth.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:AA SIG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 5906]] is used by Ghost ([[Taylor Kitsch]]).&lt;br /&gt;
[[File:S&amp;amp;W5906LateModel.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5906 - 9x19mm.]]&lt;br /&gt;
[[File:AA SW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
A terrorist in a hotel room in Rome uses a [[CZ Scorpion Evo 3 A]] with an EOTech optic. He is later disarmed by Mitch ([[Dylan O'Brien]]) when they fight.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:AA EVO3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is used by Mitch ([[Dylan O'Brien]]) while on the range.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:AA 919.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A terrorist uses a [[Mini Uzi]].&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:AA 914.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
[[Norinco Type 56]] assault rifles are used by terrorists.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|400px|none|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:AA 903.jpg|thumb|none|600px|A terrorist fires his Norinco Type 56 on the beach]]&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[File:AA AKS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster_ACR#Bushmaster_ACR|Bushmaster ACR]] with skeletonized front rail, EOTech holo sight, and 10 round magazine is used by Mitch ([[Dylan O'Brien]]) on the range.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AA 905.jpg|thumb|none|600px| Mitch ([[Dylan O'Brien]]) readies his Bushmaster ACR.]]&lt;br /&gt;
&lt;br /&gt;
==M4 Variant==&lt;br /&gt;
JSOC operators carry [[M4]] series rifles in several scenes.&lt;br /&gt;
[[File:Dd-mk18-factory.JPG|thumb|none|400px|Daniel Defense MK18 SBR with DD magazine - 5.56x45mm. Unlike the DD MK18 seen above, this is the all-black version intended for civil/law enforcement users; it lacks the FDE-colored rail seen on the SOPMOD-spec DD MK18. This particular carbine is also a newer production model than the rifle above and features Daniel Defense proprietary stock and pistol grip.]]&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO. The weapon here is one of the earliest production models, featuring the standard M4 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
[[File:AA M4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AA M4 HK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==TAR-21==&lt;br /&gt;
Turkish gendarmerie officers carry [[TAR-21]]s while on guard duty.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:AA_MP.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L CQC==&lt;br /&gt;
A terrorist is seen with a [[FN SCAR-L CQC]]. Mitch Rapp ([[Dylan O'Brien]]) is seen taking the rifle from a terrorist and uses it until it runs dry. Ghost ([[Taylor Kitsch]]) also makes use of an FN SCAR.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AA 914.jpg|thumb|none|600px]] &lt;br /&gt;
[[File:AA SCAR_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:AA SCAR_1.jpg|thumb|none|600px|]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Blaser R93 ==&lt;br /&gt;
A [[Blaser R93]] is used by Ghost ([[Taylor Kitsch]]).&lt;br /&gt;
[[File:Blaser R93 Tactical (LSR1).jpg|thumb|501px|none|Blaser R93 Tactical - 7.62x51mm. The &amp;quot;Tactical&amp;quot; was a sniper rifle variant of the earlier UIT and CISM match variants of the R93, and the precursor to the current &amp;quot;LRS2&amp;quot; and &amp;quot;Tactical 2&amp;quot; models.]]&lt;br /&gt;
[[File:AA blaser.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Marine_4:_Moving_Target&amp;diff=1513667</id>
		<title>The Marine 4: Moving Target</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Marine_4:_Moving_Target&amp;diff=1513667"/>
		<updated>2022-08-08T14:27:46Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Marine4.jpg|right|300px|thumb|''The Marine 4: Moving Target'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
'''''The Marine 4: Moving Target''''' is a 2015 DTV action film that is the fourth installment in ''[[The Marine]]'' film series. [[Mike &amp;quot;The Miz&amp;quot; Mizanin]] returns from the third film as former Marine Sgt. Jake Carter, now working as security for a whistle blower and then subsequently trying to protect her from operatives intent on eliminating her.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Marine 4: Moving Target}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
Jake Carter ([[Mike &amp;quot;The Miz&amp;quot; Mizanin]]) carries the [[Heckler &amp;amp; Koch P30]] as his sidearm. This pistol is later seen in the hands of Olivia Tanis ([[Melissa Roxburgh]]).&lt;br /&gt;
[[Image:HK-P30.jpg|thumb|none|350px|Heckler &amp;amp; Koch P30 - 9x19mm]] &lt;br /&gt;
[[File:Marine4 02.jpg|thumb|none|600px|Jake chambers his P30.]]&lt;br /&gt;
[[File:Marine4 119.jpg|thumb|none|600px|The pistol is later seen in the hands of Olivia Tanis ([[Melissa Roxburgh]]).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Elite Dark==&lt;br /&gt;
A [[SIG-Sauer P226 Elite]] Dark appears to be the pistol carried by Ethan ([[Matthew MacCaull]]). This handgun also is used by a police detective during the shootout in the police station.&lt;br /&gt;
[[File:SIGP226 Elite Dark.jpg|thumb|350px|none|SIG-Sauer P226 Elite Dark - 9x19mm]] &lt;br /&gt;
[[File:Marine4 21.jpg|thumb|none|600px|A [[SIG-Sauer P226 Elite]] Dark is pulled by Ethan ([[Matthew MacCaull]]).]]&lt;br /&gt;
[[File:Marine4 270.jpg|thumb|none|600px|Ethan ([[Matthew MacCaull]]) holds the [[SIG-Sauer P226 Elite]] Dark.]]&lt;br /&gt;
[[File:Marine4 103.jpg|thumb|none|600px|The pistol is in the hands of the detective.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is used by Jake and police officers.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|350px|none|Glock 17 (2nd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:Marine4 19.jpg|thumb|none|600px|The pistol is held by Olivia Tanis ([[Melissa Roxburgh]]).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Galil MAR==&lt;br /&gt;
A [[Galil|Galil MAR (Micro Assault Rifle)]] is used by Jake, Ethan and other mercenaries.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|450px|Galil MAR (Micro Assault Rifle) - 5.56x45mm]]&lt;br /&gt;
[[File:Marine4 27.jpg|thumb|none|600px|The Galil MAR is held by Jake in the police station.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] rifles are used by the mercenaries.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Marine4 15.jpg|thumb|none|600px|Mercenary fires his G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8-4==&lt;br /&gt;
A [[Heckler &amp;amp; Koch SL8-4]] is used by Jake while in the forest. This is one of the earliest uses of the weapon in a North American production (this film was produced in Canada) as the weapon is not allowed to be imported into the US.&lt;br /&gt;
[[File:HK SL8-4.jpg|none|450px|thumb|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm. This variant is not imported into the US due to its double stack magazine well, which allows it to use flush fitting 10 round magazines.]]&lt;br /&gt;
[[File:Marine4 117.jpg|thumb|none|600px|Jake with the [[Heckler &amp;amp; Koch SL8-4]] while in the forest.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
An [[FN SCAR|FN SCAR-L]] is seen used by mercenaries.&lt;br /&gt;
[[file:Scar l std.jpg|thumb|none|450px|FN SCAR-L - 5.56x45mm.]]&lt;br /&gt;
[[File:Marine4 115.jpg|thumb|none|600px|Mercenary holds his SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4A1 Carbine]] is wielded by mercenaries as well as seen in a hidden armory.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Marine4 123.jpg|thumb|none|600px|Two M4s are seen.]]&lt;br /&gt;
[[File:Marine4 110.jpg|thumb|none|600px|Mercenary holds his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A [[SIG SG 552]] is used by the mercenaries.&lt;br /&gt;
[[File:SIG SG 5532.jpg|thumb|450px|none|SIG SG 552-2 fitted with C-More sight - 5.56x45mm. This is a screen used rifle seen in the series ''24: Live Another Day''. '''Special Thanks to Cohort Film Services'''.]]&lt;br /&gt;
[[File:Marine4 14.jpg|thumb|none|600px|Simon Vogel ([[Josh Blacker]]) fires his SIG SG 552.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is held by Jake Carter ([[Mike &amp;quot;The Miz&amp;quot; Mizanin]]) as well as several of the mercenaries.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP - .45 ACP]] &lt;br /&gt;
[[File:Marine4 18.jpg|thumb|none|600px|A [[Heckler &amp;amp; Koch UMP]] is held by Jake Carter ([[Mike &amp;quot;The Miz&amp;quot; Mizanin]]).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is carried by security personnels as well as used by Jake. These are fitted with EOTech sights.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:Marine4 13.jpg|thumb|none|600px|Security personnel fires his MP7A1.]]&lt;br /&gt;
[[File:Marine4 12.jpg|thumb|none|600px|Jake fires his MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A== &lt;br /&gt;
What appears to be a [[CZ Scorpion Evo 3 A]] is carried by Rachel Dawes ([[Summer Rae]]). This particular SMG has already been seen in such series as ''[[Arrow]]'' and ''[[Falling Skies]]'', but this is one of the first feature length films to show this weapon.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:Marine4 308.jpg|thumb|none|600px|Rachel fires the weapon.]]&lt;br /&gt;
[[File:Marine4 113.jpg|thumb|none|600px|What appears to be a [[CZ Scorpion Evo 3 A]] is carried by Rachel Dawes ([[Summer Rae]]).]]&lt;br /&gt;
[[File:Marine4_362.jpg|thumb|none|600px|Rachel with the [[CZ Scorpion Evo 3 A]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1300==&lt;br /&gt;
A [[Winchester Model 1300]] shotgun is among the weapons in a hidden weapons cache behind a closet wall.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|450px|Winchester M1300 with extended tube &amp;amp; rubber Butt pad - 12 gauge]]&lt;br /&gt;
[[File:Marine4 123.jpg|thumb|none|600px|The Winchester shotgun on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Sage Control Ordnance Deuce Revolution==&lt;br /&gt;
A mercenary uses a [[Sage Control Ordnance Deuce Revolution]] double barreled over-and-under grenade launcher during the opening ambush.&lt;br /&gt;
[[File:Sage Deuce Revolution.jpg|thumb|none|450px|Sage Control Ordnance Deuce Revolution - 37mm smooth-bore, 37mm rifled or 40x46mm]] &lt;br /&gt;
[[File:Marine4 04.jpg|thumb|none|600px|The grenade launcher is used during the ambush.]]&lt;br /&gt;
&lt;br /&gt;
==Hidden Weapons Cache==&lt;br /&gt;
While at a safe house, Jake is seen accessing a hidden weapons cache behind a closet wall.&lt;br /&gt;
[[File:Marine4 123.jpg|thumb|none|600px|Two M4s, a Winchester shotgun and various handguns are seen.]]&lt;br /&gt;
[[File:Marine4 19.jpg|thumb|none|600px|The armory seen behind Olivia.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Summer_Rae&amp;diff=1513666</id>
		<title>Summer Rae</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Summer_Rae&amp;diff=1513666"/>
		<updated>2022-08-08T14:27:23Z</updated>

		<summary type="html">&lt;p&gt;Commando552: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Marine4 113.jpg|thumb|right|402px|{{PAGENAME}} holds a [[CZ Scorpion Evo 3 A]] as Rachel Dawes in ''[[The Marine 4: Moving Target]]''.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;300&amp;quot;|'''Film'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date''' &lt;br /&gt;
|-&lt;br /&gt;
| [[CZ Scorpion Evo 3 A]] || Rachel Dawes || ''[[The Marine 4: Moving Target]]'' || EOTech sight, weaponlight || 2015  &lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch SL8-4]] || Rachel Dawes || ''[[The Marine 4: Moving Target]]'' || Scope, bipod || 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Female]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_A&amp;diff=1513665</id>
		<title>CZ Scorpion Evo 3 A</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_A&amp;diff=1513665"/>
		<updated>2022-08-08T14:26:36Z</updated>

		<summary type="html">&lt;p&gt;Commando552: Redirected page to CZ Scorpion Evo 3 series#CZ Scorpion Evo 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_series&amp;diff=1513664</id>
		<title>CZ Scorpion Evo 3 series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_series&amp;diff=1513664"/>
		<updated>2022-08-08T14:24:15Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''CZ Scorpion Evo 3''' is a Czech submachine gun manufactured by  [[CZ|Česká zbrojovka Uherský Brod]]. The original CZ Scorpion Evo 3 A was released in 2009 and was a modified version of the Laugo series of Slovakian submachine guns which culminated with the Laugo M8A. Despite the similar name it bears no mechanical relation to the [[Sa. Vz.61 Skorpion]] previously manufactured by CZ, however the intent of the name is that the original Vz.61 was the Evo 1, the failed 9x19mm Vz.68 prototype was the Evo 2, and the Evo 3 is the successor design.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Laugo M8A=&lt;br /&gt;
[[File:CZ Scorpion Evo 3.jpg|thumb|right|400px|Laugo M8A, right side - 9x19mm]]&lt;br /&gt;
[[File:EVO 3.jpg|thumb|right|400px|Laugo M8A, left side - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Laugo M8A''' was the final version of the Laugo submachine gun and was used as the prototype version of the Scorpion Evo 3. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Slovakia&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' ????&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto, Full-auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title|Laugo M8A}}&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || EVO-3|| w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Infestation: Survivor Stories]] ||EVO-3 ||  w/ various attachments  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ Scorpion Evo 3=&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|right|400px|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|right|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Evo 3 S1.jpg|thumb|right|400px|CZ Scorpion Evo 3 S1 - 9x19mm. This is the civilian variant of the A1, which can be differentiated by its lack of the full-auto and burst positions on the fire selector.]]&lt;br /&gt;
The '''CZ Scorpion Evo 3''' is the modified form of the Laugo M8A which was released in 2009. The original fully automatic variant is the '''CZ Scorpion Evo 3 A''', whilst the civillian semi-auto only version is the '''CZ Scorpion Evo 3 S'''. Before long new variants of both were introduced designated as the '''Evo 3 A1''' and '''Evo 3 S1''' respectively, with improvements including new CZ manufactured iron sights, an enlarged selector, a recontoured magazine release, a more squared off and less hooked bolt handle, a strengthened rear sling point, removal of the rear sling slot, a magnet to retain the folding stock, and a new design of magazine with witness windows. However it should be noted that early version of the civillian S1 used a combination of original and improved parts in order to use up existing stocks so distinguishing between an S and S1 model can be difficult without seeing the receiver markings.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Czech Republic&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.77}} with full magazine&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|660}} with stock extended, {{convert|mm|410}} with stock folded&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|196}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 20 or 30 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto, 3-round burst, Full-auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title|CZ Scorpion Evo 3}}&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 4: Moving Target]]'' || [[Summer Rae]] || Rachel Dawes || with EOTech sight and weaponlight  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fate of the Furious]]'' || || || S1 Pistol; seen in armory || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Assassin]]'' || [[Dylan O'Brien]] || Mitch Rapp || with EOTech sight || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragged Across Concrete]]''||||bank robbers||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyscraper]]'' || [[Roland Møller]] || Kores Botha ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All The Devil's Men]]''||||guards||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || Guard || S1; also seen in armory with SBTEVO brace || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]] || [[Dwayne Johnson]] || Luke Hobbs || || rowspan=&amp;quot;3&amp;quot;|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Statham]] || Deckard Shaw ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eiza González]] || Margarita ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Bridges]]'' || [[Taylor Kitsch]] || Raymond Jackson || with suppressor  || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Black Widow (2021)|Black Widow]]''|| ||Red Room operatives || w/sights || rowspan=3 | 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Rachel Weisz]] ||  	Melina Vostokoff||w/[[M203 Grenade Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ||  	||seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Strike Back - Season 4|Strike Back]] || [[Robson Green]] || Lt. Col. Philip Locke || S1 with C-More Railway red dot sight / S04E09 || rowspan=&amp;quot;3&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Milauna Jackson]] || DEA Special Agent Kim Martinez || S1 with  Aimpoint Micro T-1 red dot sight / S04E09&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Lukes]] || Sgt. Julia Richmond || S1 with  Aimpoint Micro T-1 red dot sight / S04E10&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arrow - Season 2|Arrow]] ||  || Henchmen || A1; &amp;quot;State v. Queen&amp;quot; (S02E09) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 4|Falling Skies]] ||[[Maxim Knight]] || Matt Mason || A1 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth]]''||  || URNA (Czech SWAT) || A1 || 2015-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 7]] ||  || Female Hilltop member || S1; &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Walking Dead - Season 8]] ||  || Savior member || S1; &amp;quot;Mercy&amp;quot; (S8E01) || rowspan=2| 2017&lt;br /&gt;
|-&lt;br /&gt;
|  || Scavenger member || S1; &amp;quot;Time For After&amp;quot; (S8E07)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 13]]'' || David Hadyn-Jones || Arthur Ketch || A1 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I. - Season 2]]''|| ||mercenaries|| S1 || rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Jay Hernandez]] || Thomas Magnum || S1; IA Suppressor&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|||| Latvian police officer ||A1; &amp;quot;Truth&amp;quot; (S1E05)||2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawkeye]]'' ||  || Tracksuit Mafia member ||A1; &amp;quot;Never Meet Your Heroes&amp;quot; (S1E01)|| 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;Scorpion EVO3&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Scorpion EVO3A1&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || &amp;quot;Skorpion&amp;quot; || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;SCORPION EVO 3&amp;quot; || w/ various attachments  || Czech Armed Forces DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA III]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Skorpion EVO&amp;quot; || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || &amp;quot;CZ-3A1&amp;quot; || various attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''||&amp;quot;Skorpion Evo 3 A1&amp;quot; ||||added in  Lifeline DLC (2014) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Scorpion Evo 3 A1||ACOG sight, Insight M3 flashlight, FAB-Defence grip and laser sight  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || Scorpion || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || &amp;quot;Deathstalker EVO&amp;quot; || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Scorpion EVO A1 || CZ magazine extention, Theta trigger, Picantinny rails || S1 Carbine variant with A1 fire selector &amp;amp; fire modes || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || &amp;quot;EVO3, EVO3 Tactical, EVO3 CQC&amp;quot; || ||Evo 3 A1, Evo 3 S1 (2 variants) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days Gone]]'' || &amp;quot;Stinger&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;CX-9&amp;quot; || || Added in 2021 || 2019&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[CZ]] - A list of all firearms manufactured by CZ. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=War_Inc._Battlezone&amp;diff=1513663</id>
		<title>War Inc. Battlezone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=War_Inc._Battlezone&amp;diff=1513663"/>
		<updated>2022-08-08T14:23:23Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = War Inc. Battlezone&lt;br /&gt;
|picture = WIB.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= War Inc. Battlezone &lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=Arktos Entertainment Groups&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Online Warmongers&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]]. Called &amp;quot;B93R&amp;quot;.&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|350px|Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[Image:WarInc Beretta 93R custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Beretta 93R holding.jpg|thumb|none|600px|The player holding a Beretta 93R.]]&lt;br /&gt;
[[Image:WarInc Beretta 93R aim.jpg|thumb|none|600px|The player aiming a Beretta 93R.]]&lt;br /&gt;
[[Image:WarInc Beretta 93R reloaded.jpg|thumb|none|600px|The player reloading a Beretta 93R.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Old version of the [[FN Five-seveN]] is one of the starting sidearms in the game. Comes with 10-rounder magazines. Called &amp;quot;FN 57&amp;quot;.&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:WIB 57 1.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc FN 57 holding.jpg|thumb|none|600px|The player holding a FN Five-seveN.]]&lt;br /&gt;
[[Image:WarInc FN 57 aim.jpg|thumb|none|600px|The player aiming a FN Five-seveN.]]&lt;br /&gt;
[[Image:WarInc FN 57 reloaded.jpg|thumb|none|600px|The player reloading a FN Five-seveN.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The [[Desert Eagle Mark VII]] appears as &amp;quot;Desert Eagle&amp;quot; and has an incorrect 10-round capacity. An &amp;quot;Elite&amp;quot; variant is also present, featuring a nickel slide and custom grips. As in most video games, it is shown to operate in DAO.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|none|350px|thumb|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[Image:WarInc Desert Eagle custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Desert Eagle holding.jpg|thumb|none|600px|The player holding a Desert Eagle Mark VII.]]&lt;br /&gt;
[[Image:WarInc Desert Eagle aim.jpg|thumb|none|600px|The player aiming down the sights of a Desert Eagle Mark VII.]]&lt;br /&gt;
[[Image:WarInc Desert Eagle reloaded.jpg|thumb|none|600px|The player reloading a Desert Eagle Mark VII.]]&lt;br /&gt;
&lt;br /&gt;
'''IMI Desert Eagle Mark VII ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc Desert Eagle Elite custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Desert Eagle Elite holding.jpg|thumb|none|600px|The player holding a IMI Desert Eagle Mark VII ELITE version.]]&lt;br /&gt;
[[Image:WarInc Desert Eagle Elite aim.jpg|thumb|none|600px|The player aiming a IMI Desert Eagle Mark VII ELITE version.]]&lt;br /&gt;
[[Image:WarInc Desert Eagle Elite reloaded.jpg|thumb|none|600px|The player reloading a IMI Desert Eagle Mark VII ELITE version.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Jericho 941 R==&lt;br /&gt;
The [[Jericho 941|IMI Jericho 941 R]] appears as &amp;quot;Jericho APC&amp;quot; and holds 10 rounds. Equipped with an aftermarket under-barrel rail system.&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|350px|Jericho 941 R (early model) -  9x19mm]]&lt;br /&gt;
[[Image:WIB 941 1.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Jerycho holding.jpg|thumb|none|600px|The player holding a IMI Jericho 941 R.]]&lt;br /&gt;
[[Image:WarInc Jerycho aim.jpg|thumb|none|600px|The player aiming a IMI Jericho 941 R.]]&lt;br /&gt;
[[Image:WarInc Jerycho reloaded.jpg|thumb|none|600px|The player reloading a IMI Jericho 941 R.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Combat TB==&lt;br /&gt;
Appears simply as &amp;quot;[[SIG-Sauer P226]]&amp;quot;. Has a 17-round capacity.&lt;br /&gt;
[[File:SIG P226 Combat TB.jpg|thumb|none|350px|SIG-Sauer P226 Combat TB - 9x19m ]]&lt;br /&gt;
[[Image:WarInc SIG-Sauer P226 Combat TB custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc SIG-Sauer P226 Combat TB holding.jpg|thumb|none|600px|The player holding a SIG-Sauer P226 Combat TB.]]&lt;br /&gt;
[[Image:WarInc SIG-Sauer P226 Combat TB aim.jpg|thumb|none|600px|The player aiming a SIG-Sauer P226 Combat TB.]]&lt;br /&gt;
[[Image:WarInc SIG-Sauer P226 Combat TB reloaded.jpg|thumb|none|600px|The player reloading a SIG-Sauer P226 Combat TB.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]]. Called &amp;quot;[[Taurus PT92]]&amp;quot;.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:WarInc Taurus PT92 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Taurus PT92 holding.jpg|thumb|none|600px|The player holding a Taurus PT92AF.]]&lt;br /&gt;
[[Image:WarInc Taurus PT92 aim.jpg|thumb|none|600px|The player aiming a Taurus PT92AF.]]&lt;br /&gt;
[[Image:WarInc Taurus PT92 reloaded.jpg|thumb|none|600px|The player reloading a Taurus PT92AF.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Laugo M8A==&lt;br /&gt;
The [[Laugo M8A]] appears as the &amp;quot;EVO-3&amp;quot; in the game.&lt;br /&gt;
[[Image:EVO 3.jpg|thumb|none|350px|Laugo M8A - 9x19mm]]&lt;br /&gt;
[[Image:WarInc evo-3 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc evo-3 holding.jpg|thumb|none|600px|The player holding a Laugo M8A.]]&lt;br /&gt;
[[Image:WarInc evo-3 aim.jpg|thumb|none|600px|The player aiming a Laugo M8A.]]&lt;br /&gt;
[[Image:WarInc evo-3 reloaded.jpg|thumb|none|600px|The player reloading a Laugo M8A.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 Tactical ==&lt;br /&gt;
The [[FN P90#P90 TR|P90 Tactical]] appears as &amp;quot;FN P90&amp;quot;. Limited to full-auto fire.&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|350px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[Image:WarInc p90tr custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc p90tr holding.jpg|thumb|none|600px|The player holding a FN P90 TR.]]&lt;br /&gt;
[[Image:WarInc p90tr aim.jpg|thumb|none|600px|The player aiming a FN P90 TR.]]&lt;br /&gt;
[[Image:WarInc p90tr reloaded.jpg|thumb|none|600px|The player reloading a FN P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN P90#PS90|FN PS90]] appears as &amp;quot;FN P90 S&amp;quot;.&lt;br /&gt;
[[File:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[Image:WarInc FN PS90 TR custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc FN PS90 TR holding.jpg|thumb|none|600px|The player holding a FN PS90.]]&lt;br /&gt;
[[Image:WarInc FN PS90 TR aim.jpg|thumb|none|600px|The player aiming a FN PS90.]]&lt;br /&gt;
[[Image:WarInc FN PS90 TR reloaded.jpg|thumb|none|600px|The player reloading a FN PS90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[MP5A2#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] appears as &amp;quot;RA X5&amp;quot;.&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[Image:WarInc mp5a2 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc mp5a2 holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
[[Image:WarInc mp5a2 aim.jpg|thumb|none|600px|The player aiming a Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
[[Image:WarInc mp5a2 reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch MP5A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] appears as &amp;quot;TR7&amp;quot;.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.7x30mm]]&lt;br /&gt;
[[Image:WarInc mp7 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc mp7 holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[Image:WarInc mp7 aim.jpg|thumb|none|600px|The player aiming a Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[Image:WarInc mp7 reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini UZI==&lt;br /&gt;
The [[Uzi#Mini_Uzi|Mini UZI]] appears as &amp;quot;UZI&amp;quot;.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:WarInc mini uzi custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc mini uzi holding.jpg|thumb|none|600px|The player holding a IMI Mini UZI.]]&lt;br /&gt;
[[Image:WarInc mini uzi aim.jpg|thumb|none|600px|The player aiming a IMI Mini UZI.]]&lt;br /&gt;
[[Image:WarInc mini uzi reloading.jpg|thumb|none|600px|The player reloading a IMI Mini UZI.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] appears as &amp;quot;Bizon&amp;quot; and holds 64 rounds in the magazine.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|350px|none|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:WarInc pp-19 bizon custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc pp-19 bizon holding.jpg|thumb|none|600px|The player holding a Izhmash PP-19 Bizon-2.]]&lt;br /&gt;
[[Image:WarInc pp-19 bizon aim.jpg|thumb|none|600px|The player aiming a Izhmash PP-19 Bizon-2.]]&lt;br /&gt;
[[Image:WarInc pp-19 bizon reloaded.jpg|thumb|none|600px|The player reloading a Izhmash PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
'''Izhmash PP-19 Bizon-2 ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc pp-19 bizon elite custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc pp-19 bizon elite holding.jpg|thumb|none|600px|The player holding a Izhmash PP-19 Bizon-2 ELITE version.]]&lt;br /&gt;
[[Image:WarInc pp-19 bizon elite aim.jpg|thumb|none|600px|The player aiming a Izhmash PP-19 Bizon-2 ELITE version.]]&lt;br /&gt;
[[Image:WarInc pp-19 bizon elite reloaded.jpg|thumb|none|600px|The player reloading a Izhmash PP-19 Bizon-2 ELITE version.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2M Veresk]] appears as &amp;quot;Veresk SR-2&amp;quot; in the game.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[Image:WarInc veresk sr-2 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc veresk sr-2 holding.jpg|thumb|none|600px|The player holding a SR-2M Veresk.]]&lt;br /&gt;
[[Image:WarInc veresk sr-2 aim.jpg|thumb|none|600px|The player aiming a SR-2M Veresk.]]&lt;br /&gt;
[[Image:WarInc veresk sr-2 reloaded.jpg|thumb|none|600px|The player reloading a SR-2M Veresk.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]] appears as a usable assault rifle. It is incorrectly classified as a submachine gun.&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|350px|none|Honey Badger - .300 BLK]]&lt;br /&gt;
[[Image:WarInc unknown m16 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc uholdingnknown m16 .jpg|thumb|none|600px|The player holding a AAC Honey Badger.]]&lt;br /&gt;
[[Image:WarInc unknown m16 aim.jpg|thumb|none|600px|The player aiming a AAC Honey Badger.]]&lt;br /&gt;
[[Image:WarInc unknown m16 reloaded.jpg|thumb|none|600px|The player reloading a AAC Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears as &amp;quot;AR 2600&amp;quot;.&lt;br /&gt;
[[File:Arx-160 CQB Coyote brown.jpg|thumb|350px|none|Beretta ARX-160 Coyote brown with 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:WarInc Beretta ARX-160 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Beretta ARX-160 holding.jpg|thumb|none|600px|The player holding a Beretta ARX-160.]]&lt;br /&gt;
[[Image:WarInc Beretta ARX-160 aim.jpg|thumb|none|600px|The player aiming a Beretta ARX-160.]]&lt;br /&gt;
[[Image:WarInc Beretta ARX-160 reloaded.jpg|thumb|none|600px|The player reloading a Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==Blackwater AR-15==&lt;br /&gt;
The BW15 appears in-game as the &amp;quot;Blackwater M4&amp;quot;, and is equipped with a Magpul MOE stock. The Blackwater AR-15 (or BW15) is a modified M4-pattern rifle, built in-house at the Blackwater PMC Armory. For some reason, the in-game rifle has a Colt logo and stamp on the lower receiver, whereas the real BW15's have Blackwater markings on the lowers.&lt;br /&gt;
[[Image:Blackwater AR-15.jpg|350px|thumb|none|Blackwater BW15 with PRS stock, Harris bipod and telescope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BW15 Carbine.jpg|350px|thumb|none|'''AIROSFT''' BW15 Carbine - 6mm BB]]&lt;br /&gt;
[[Image:WarInc blackwater m4 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc blackwater m4 holding.jpg|thumb|none|600px|The player holding a BW15 Carbine.]]&lt;br /&gt;
[[Image:WarInc blackwater m4 aim.jpg|thumb|none|600px|The player aiming a BW15 Carbine).]]&lt;br /&gt;
[[Image:WarInc blackwater m4 reloaded.jpg|thumb|none|600px|The player reloading a BW15 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
'''Blackwater AR-15 USA version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc Blackwater m4 usa custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Blackwater m4 usa holding.jpg|thumb|none|600px|The player holding a Blackwater AR-15 USA version.]]&lt;br /&gt;
[[Image:WarInc Blackwater m4 usa aim.jpg|thumb|none|600px|The player aiming a Blackwater AR-15 USA version.]]&lt;br /&gt;
[[Image:WarInc Blackwater m4 usa reloaded.jpg|thumb|none|600px|The player reloading a Blackwater AR-15 USA version.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A3==&lt;br /&gt;
The [[M16A3]] (Colt Model 901) rifle, noted by its flat top and semi/auto trigger group, appears simply as the &amp;quot;Colt M16&amp;quot;. The model features a custom pistol grip, and back-up rear sight by default. Furthermore, the rifle is incorrectly shown with a &amp;quot;stepped-down&amp;quot; barrel.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|Colt M16A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WIB M16A3 1.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc M16A3 holding.jpg|thumb|none|600px|The player holding a Colt M16A3.]]&lt;br /&gt;
[[Image:WarInc M16A3 aim.jpg|thumb|none|600px|The player aiming a Colt M16A3.]]&lt;br /&gt;
[[Image:WarInc M16A3 reloaded.jpg|thumb|none|600px|The player reloading a Colt M16A3.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A1==&lt;br /&gt;
The [[L85A1]] appears as &amp;quot;LS 90&amp;quot;.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WarInc L85A2 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc L85A2 holding.jpg|thumb|none|600px|The player holding a Enfield L85A1.]]&lt;br /&gt;
[[Image:WarInc L85A2 aim.jpg|thumb|none|600px|The player aiming a Enfield L85A1.]]&lt;br /&gt;
[[Image:WarInc L85A2 reloaded.jpg|thumb|none|600px|The player reloading a Enfield L85A1.]]&lt;br /&gt;
&lt;br /&gt;
'''Enfield L85A1 UK version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc ls90 uk custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc ls90 uk holding.jpg|thumb|none|600px|The player holding a Enfield L85A1 UK version.]]&lt;br /&gt;
[[Image:WarInc ls90 uk aim.jpg|thumb|none|600px|The player aiming a Enfield L85A1 UK version.]]&lt;br /&gt;
[[Image:WarInc ls90 uk reloaded.jpg|thumb|none|600px|The player reloading a Enfield L85A1 UK version.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] appears correctly as &amp;quot;FAMAS F1&amp;quot;, but is modeled with 30-rounder STANAG magazines, which are compatible only with the FAMAS G2 in real life.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WarInc Famas custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Famas holding.jpg|thumb|none|600px|The player holding a FAMAS F1.]]&lt;br /&gt;
[[Image:WarInc Famas aim.jpg|thumb|none|600px|The player aiming a FAMAS F1.]]&lt;br /&gt;
[[Image:WarInc Famas reloaded.jpg|thumb|none|600px|The player reloading a FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
'''FAMAS F1 FRENCH version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc famas f1 french custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc famas f1 french holding.jpg|thumb|none|600px|The player holding a FAMAS F1 FRENCH version.]]&lt;br /&gt;
[[Image:WarInc famas f1 french aim.jpg|thumb|none|600px|The player aiming a FAMAS F1 FRENCH version.]]&lt;br /&gt;
[[Image:WarInc famas f1 french reloaded.jpg|thumb|none|600px|The player reloading a FAMAS F1 FRENCH version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[SCAR-L]] appears as &amp;quot;FN SCAR CQB&amp;quot;, despite clearly having an STD barrel. Also features and incorrect burst mode.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|350px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WarInc scar-l custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc scar-l holding.jpg|thumb|none|600px|The player holding a FN SCAR-L.]]&lt;br /&gt;
[[Image:WarInc scar-l aim.jpg|thumb|none|600px|The player aiming a FN SCAR-L.]]&lt;br /&gt;
[[Image:WarInc scar-l reloaded.jpg|thumb|none|600px|The player reloading a FN SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
'''FN SCAR-L AUSTRALIA version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc scar l australia custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc scar l australia holding.jpg|thumb|none|600px|The player holding a FN SCAR-L AUSTRALIA version.]]&lt;br /&gt;
[[Image:WarInc scar l australia aim.jpg|thumb|none|600px|The player aiming a FN SCAR-L AUSTRALIA version.]]&lt;br /&gt;
[[Image:WarInc scar l australia reloaded.jpg|thumb|none|600px|The player reloading a FN SCAR-L AUSTRALIA version.]]&lt;br /&gt;
&lt;br /&gt;
'''FN SCAR-L ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc scar-l elite custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc scar-l elite holding.jpg|thumb|none|600px|The player holding a FN SCAR-L ELITE version.]]&lt;br /&gt;
[[Image:WarInc scar-l elite aim.jpg|thumb|none|600px|The player aiming a FN SCAR-L ELITE version.]]&lt;br /&gt;
[[Image:WarInc scar-l elite reloaded.jpg|thumb|none|600px|The player reloading a FN SCAR-L ELITE version.]]&lt;br /&gt;
&lt;br /&gt;
'''FN SCAR-L NIGHT STALKER version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc scar-l night stalker custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc scar-l night stalker holding.jpg|thumb|none|600px|The player holding a FN SCAR-L NIGHT STALKER version.]]&lt;br /&gt;
[[Image:WarInc scar-l night stalker aim.jpg|thumb|none|600px|The player aiming a FN SCAR-L NIGHT STALKER version.]]&lt;br /&gt;
[[Image:WarInc scar-l night stalker reloaded.jpg|thumb|none|600px|The player reloading a FN SCAR-L NIGHT STALKER version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G11 K2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] appears as the &amp;quot;MTAC GX11&amp;quot;, and is erroneously fitted with a top-mounted accessory rail with iron sights rather than its standard scope.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|350px|none|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm.]]&lt;br /&gt;
[[Image:WarInc Heckler &amp;amp; Koch G11 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Heckler &amp;amp; Koch G11 holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch G11 K2.]]&lt;br /&gt;
[[Image:WarInc Heckler &amp;amp; Koch G11 aim.jpg|thumb|none|600px|The player aiming a Heckler &amp;amp; Koch G11 K2.]]&lt;br /&gt;
[[Image:WarInc Heckler &amp;amp; Koch G11 reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch G11 K2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] appears as &amp;quot;MTAC X36&amp;quot; and is modeled with MP5-style iron sights. The &amp;quot;Elite&amp;quot; version features a custom paint job.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[Image:WarInc g36kv custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc g36kv holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch G36KV version.]]&lt;br /&gt;
[[Image:WarInc g36kv aim.jpg|thumb|none|600px|The player aiming a Heckler &amp;amp; Koch G36KV version.]]&lt;br /&gt;
[[Image:WarInc g36kv reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch G36KV version.]]&lt;br /&gt;
&lt;br /&gt;
'''Heckler &amp;amp; Koch G36KV CANADA version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc G36 Canada custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc G36 Canada holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch G36KV CANADA version.]]&lt;br /&gt;
[[Image:WarInc G36 Canada aim.jpg|thumb|none|600px|The player aiming a Heckler &amp;amp; Koch G36KV CANADA version.]]&lt;br /&gt;
[[Image:WarInc G36 Canada reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch G36KV CANADA version.]]&lt;br /&gt;
&lt;br /&gt;
'''Heckler &amp;amp; Koch G36KV ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc g36k elite holding custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc g36k elite holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch G36KV ELITE version.]]&lt;br /&gt;
[[Image:WarInc g36k elite aim.jpg|thumb|none|600px|The player aiming a Heckler &amp;amp; Koch G36KV ELITE version.]]&lt;br /&gt;
[[Image:WarInc g36k elite reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch G36KV ELITE version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The [[G36|H&amp;amp;K G36V]] appears with a bipod and C-Mag, standing in for the [[Heckler_%26_Koch_MG36#Heckler_.26_Koch_MG36|Heckler &amp;amp; Koch MG36]].&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36V - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WarInc mg-36 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc mg-36 holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch G36V.]]&lt;br /&gt;
[[Image:WarInc mg-36 aim.jpg|thumb|none|600px|The player aiming a Heckler &amp;amp; Koch G36V.]]&lt;br /&gt;
[[Image:WarInc mg-36 reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch G36V.]]&lt;br /&gt;
&lt;br /&gt;
==IMI TAR-21==&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Tavor_TAR-21|IMI TAR-21]] is a usable assault rifle. Its icon has a short barrel, like the CTAR-21.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|350px|'''Airsoft''' Tavor TAR-21 on sand color - (Fake)5.56x45mm]]&lt;br /&gt;
[[Image:WarInc tar-21 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc tar-21 holding.jpg|thumb|none|600px|The player holding a IMI TAR-21.]]&lt;br /&gt;
[[Image:WarInc tar-21 aim.jpg|thumb|none|600px|The player aiming a IMI TAR-21.]]&lt;br /&gt;
[[Image:WarInc tar-21 reloaded.jpg|thumb|none|600px|The player reloading a IMI TAR-21.]]&lt;br /&gt;
&lt;br /&gt;
'''IMI TAR-21 IMPULSE/ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarIncTar impulse.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc tar impulse holding.jpg|thumb|none|600px|The player holding a IMI TAR-21 IMPULSE/ELITE version.]]&lt;br /&gt;
[[Image:WarInc tar impulse aim.jpg|thumb|none|600px|The player aiming a IMI TAR-21 IMPULSE/ELITE version.]]&lt;br /&gt;
[[Image:WarInc tar impulse reloaded.jpg|thumb|none|600px|The player reloading a IMI TAR-21 IMPULSE/ELITE  version.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] with a railed handguard appears, incorrectly referred to as the [[AK-74M]]. An &amp;quot;Elite&amp;quot; version is also available.&lt;br /&gt;
[[File:RomanianAK74.jpg|thumb|none|350px|Romanian manufactured AK-74 - 5.45x39mm. Romanian rifles can be identified by the position of the bayonet lug directly beneath the front sight, rather than on an extension behind it as seen on Russian weapons, along with the earlier AKM style gas block.]]&lt;br /&gt;
[[Image:WarInc ak-74m custom.jpg|thumb|none|600px|Customization view.]]&lt;br /&gt;
[[Image:WarInc ak-74m holding.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[Image:WarInc ak-74m aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:WarInc ak-74m reloaded.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
'''BRAZIL version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc aak-74m brazil custom.jpg|thumb|none|600px|Customization view.]]&lt;br /&gt;
[[Image:WarInc aak-74m brazil holding.jpg|thumb|none|600px|Holding the &amp;quot;Brazil&amp;quot; version.]]&lt;br /&gt;
[[Image:WarInc aak-74m brazil aim.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[Image:WarInc aak-74m brazil reloaded.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
'''ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc ak-74m elite custom.jpg|thumb|none|600px|Customization view.]]&lt;br /&gt;
[[Image:WarInc ak-74m elite holding.jpg|thumb|none|600px|First-person view of the &amp;quot;Elite&amp;quot; version.]]&lt;br /&gt;
[[Image:WarInc ak-74m elite aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:WarInc ak-74m elite reloaded.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AKM&amp;quot;==&lt;br /&gt;
The weapon referred to as an &amp;quot;[[AKM]]&amp;quot; is actually modeled after the aforementioned AK-74, but with wood furniture.&lt;br /&gt;
&lt;br /&gt;
[[File:RomanianAK74.jpg|thumb|none|350px|Romanian manufactured AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg‎|thumb|none|350px|An actual AKM, for comparison - 7.62x39mm]]&lt;br /&gt;
[[Image:WarInc akm custom.jpg|thumb|none|600px|Customization view.]]&lt;br /&gt;
[[Image:WarInc akm holding.jpg|thumb|none|600px|Holding the &amp;quot;Kalashnikov AKM&amp;quot;.]]&lt;br /&gt;
[[Image:WarInc akm aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:WarInc akm reloaded.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
'''TURKEY version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc akm turkey custom.jpg|thumb|none|600px|Customization view.]]&lt;br /&gt;
[[Image:WarInc akm turkey holding.jpg|thumb|none|600px|Holding the &amp;quot;Turkey&amp;quot; version.]]&lt;br /&gt;
[[Image:WarInc akm turkey aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:WarInc akm turkey reloaded.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
'''ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc akm elite custom.jpg|thumb|none|600px|Customization view.]]&lt;br /&gt;
[[Image:WarInc akm elite holding.jpg|thumb|none|600px|Holding the &amp;quot;Elite&amp;quot; version.]]&lt;br /&gt;
[[Image:WarInc akm elite aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:WarInc akm elite reloaded.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears as &amp;quot;Kalashnikov AKS-74U&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:WarInc aks-74u custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc aks-74u holding.jpg|thumb|none|600px|The player holding a Izhmash AKS-74U.]]&lt;br /&gt;
[[Image:WarInc aks-74u aim.jpg|thumb|none|600px|The player aiming a Izhmash AKS-74U]]&lt;br /&gt;
[[Image:WarInc aks-74u reloaded.jpg|thumb|none|600px|The player reloading a Izhmash AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AN-94==&lt;br /&gt;
The [[AN-94]] appears as &amp;quot;AN 94&amp;quot;.&lt;br /&gt;
[[Image:An94-1.jpg|350px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:WarInc an94 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc an94 holding.jpg|thumb|none|600px|The player holding a Izhmash AN-94.]]&lt;br /&gt;
[[Image:WarInc an94 aim.jpg|thumb|none|600px|The player aiming a Izhmash AN-94.]]&lt;br /&gt;
[[Image:WarInc an94 reloaded.jpg|thumb|none|600px|The player reloading a Izhmash AN-94.]]&lt;br /&gt;
&lt;br /&gt;
'''Izhmash AN-94 NETHERLANDS version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc an94 netherlands custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc an94 netherlands holding.jpg|thumb|none|600px|The player holding a Izhmash AN-94 NETHERLANDS version.]]&lt;br /&gt;
[[Image:WarInc an94 netherlands aim.jpg|thumb|none|600px|The player aiming a Izhmash AN-94 NETHERLANDS version.]]&lt;br /&gt;
[[Image:WarInc an94 netherlands reloaded.jpg|thumb|none|600px|The player reloading a Izhmash AN-94 NETHERLANDS version.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The [[Norinco QBZ-95]] appears as &amp;quot;QBZ 95&amp;quot;.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:Warinc qbz-95 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:Warinc qbz-95 holding.jpg|thumb|none|600px|The player holding a Norinco QBZ 95.]]&lt;br /&gt;
[[Image:Warinc qbz-95 aim.jpg|thumb|none|600px|The player aiming a Norinco QBZ 95.]]&lt;br /&gt;
[[Image:Warinc qbz-95 reloaded.jpg|thumb|none|600px|The player reloading a Norinco QBZ 95.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The [[Remington ACR|Magpul Masada]] is another usable assault rifle in the game, called correctly the &amp;quot;Masada&amp;quot;.&lt;br /&gt;
[[Image:Magpul masada.jpg|thumb|none|350px|Magpul Masada - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WarInc masada custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc masada holding.jpg|thumb|none|600px|The player holding a Magpul Masada.]]&lt;br /&gt;
[[Image:WarInc masada aim.jpg|thumb|none|600px|The player aiming a Magpul Masada.]]&lt;br /&gt;
[[Image:WarInc masada reloaded.jpg|thumb|none|600px|The player reloading a Magpul Masada.]]&lt;br /&gt;
&lt;br /&gt;
'''Magpul Masada ITALY version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc masada italy custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc masada italy holding.jpg|thumb|none|600px|The player holding a Magpul Masada ITALY version.]]&lt;br /&gt;
[[Image:WarInc masada italy aim.jpg|thumb|none|600px|The player aiming a Magpul Masada ITALY version.]]&lt;br /&gt;
[[Image:WarInc masada italy reloaded.jpg|thumb|none|600px|The player reloading a Magpul Masada ITALY version.]]&lt;br /&gt;
Trivia: Somehow the Italian flag is the old one used by the Reign of Italy from 1871 to 1943&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556 ==&lt;br /&gt;
The [[SIG SG 556]] rifle appears as &amp;quot;SIG SAUER 556&amp;quot; and is modeled with a &amp;quot;Classic&amp;quot; stock. As in most video games, it is depicted to be able to fire in full-auto mode.&lt;br /&gt;
[[Image:Sig556.jpg|thumb|350px|none|SIG SG 556 - 5.56x45mm with ACOG scope]]&lt;br /&gt;
[[Image:WIB SG556 1.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc SIG SG 556 holding.jpg|thumb|none|600px|The player holding a SIG SG 556.]]&lt;br /&gt;
[[Image:WarInc SIG SG 556 aim.jpg|thumb|none|600px|The player aiming a SSIG SG 556.]]&lt;br /&gt;
[[Image:WarInc SIG SG 556 reloaded.jpg|thumb|none|600px|The player reloading a SIG SG 556.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 516 Patrol==&lt;br /&gt;
The [[SIG-Sauer_516_Series#SIG-Sauer_516_Patrol|SIG Sauer 516 Patrol]] appears as &amp;quot;SIG SAUER 516&amp;quot;. An &amp;quot;Elite&amp;quot; version is also available.&lt;br /&gt;
[[Image:516-Patrol.jpg|thumb|none|350px|SIG Sauer 516 Patrol - 5.56x45mm]]&lt;br /&gt;
[[Image:WarInc sig 512 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc sig 512 holding.jpg|thumb|none|600px|The player holding a SIG Sauer 516 Patrol.]]&lt;br /&gt;
[[Image:WarInc sig 512 aim.jpg|thumb|none|600px|The player aiming a SIG Sauer 516 Patrol.]]&lt;br /&gt;
[[Image:WarInc sig 512 reloaded.jpg|thumb|none|600px|The player reloading a SIG Sauer 516 Patrol.]]&lt;br /&gt;
&lt;br /&gt;
'''SIG-Sauer 516 Patrol ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc SIG Sauer 516 elite custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc SIG Sauer 516 elite holding.jpg|thumb|none|600px|The player holding a SIG Sauer 516 Patrol ELITE version.]]&lt;br /&gt;
[[Image:WarInc SIG Sauer 516 elite aim.jpg|thumb|none|600px|The player aiming a SIG Sauer 516 Patrol ELITE version.]]&lt;br /&gt;
[[Image:WarInc SIG Sauer 516 elite reloaded.jpg|thumb|none|600px|The player reloading a SIG Sauer 516 Patrol ELITE version.]]&lt;br /&gt;
&lt;br /&gt;
'''SIG-Sauer 516 Patrol GERMANY version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc Sig Sauer 516 germany custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Sig Sauer 516 germany holding.jpg|thumb|none|600px|The player holding a SIG Sauer 516 Patrol GERMANY version.]]&lt;br /&gt;
[[Image:WarInc Sig Sauer 516 germany aim.jpg|thumb|none|600px|The player aiming a SIG Sauer 516 Patrol GERMANY version.]]&lt;br /&gt;
[[Image:WarInc Sig Sauer 516 germany reloaded.jpg|thumb|none|600px|The player reloading a SIG Sauer 516 Patrol GERMANY version.]]&lt;br /&gt;
Trivia: The German flag is the old flag of West Germany&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] appears as &amp;quot;USS-12&amp;quot; in the game (which seems to refer to [[USAS-12]], which is also incorrectly shown on the AA-12's icon (see below), although these are two different shotguns).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|350px|AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:WarInc AA12 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc AA12 holding.jpg|thumb|none|600px|The player holding a AA-12.]]&lt;br /&gt;
[[Image:WarInc AA12 aim.jpg|thumb|none|600px|The player aiming a AA-12.]]&lt;br /&gt;
[[Image:WarInc AA12 reloaded.jpg|thumb|none|600px|The player reloading a AA-12.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SAIGA 12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|SAIGA 12K]].&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|SAIGA 12K - 12 Gauge]]&lt;br /&gt;
[[Image:WarInc saiga 12k custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc saiga 12k holding.jpg|thumb|none|600px|The player holding a Izhmash SAIGA 12K.]]&lt;br /&gt;
[[Image:WarInc saiga 12k aim.jpg|thumb|none|600px|The player aiming a Izhmash SAIGA 12K.]]&lt;br /&gt;
[[Image:WarInc saiga 12k reloaded.jpg|thumb|none|600px|The player reloading a Izhmash SAIGA 12K.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] appears as &amp;quot;KT Decider&amp;quot; and has an incorrect 10-round capacity.&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|350px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
[[Image:WIB KSG 1.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Kel-Tec KSG holding.jpg|thumb|none|600px|The player holding a Kel-Tec KSG.]]&lt;br /&gt;
[[Image:WarInc Kel-Tec KSG aim.jpg|thumb|none|600px|The player aiming a Kel-Tec KSG.]]&lt;br /&gt;
[[Image:WarInc Kel-Tec KSG reloaded.jpg|thumb|none|600px|The player reloading a Kel-Tec KSG.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] features a heat-shield, railed receiver, and a folding ghost ring sight with no corresponding front sight.&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|350px|Mossberg 590 - 12 Gauge]]&lt;br /&gt;
[[Image:WarInc Mossberg 590 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Mossberg 590 holding.jpg|thumb|none|600px|The player holding a Mossberg 590.]]&lt;br /&gt;
[[Image:WarInc Mossberg 590 aim.jpg|thumb|none|600px|The player aiming a Mossberg 590.]]&lt;br /&gt;
[[Image:WarInc Mossberg 590 reloaded.jpg|thumb|none|600px|The player reloading a Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
'''Mossberg 590 ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc mossberg 590 elite custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc mossberg 590 elite holding.jpg|thumb|none|600px|The player holding a Mossberg 590 ELITE version.]]&lt;br /&gt;
[[Image:WarInc mossberg 590 elite aim.jpg|thumb|none|600px|The player aiming a Mossberg 590 ELITE version.]]&lt;br /&gt;
[[Image:WarInc mossberg 590 elite reloaded.jpg|thumb|none|600px|The player reloading a Mossberg 590 ELITE version.]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|USAS-12]] incorrectly depict on AA-12's icon.&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:WarInc USAS-12.jpg|thumb|none|600px|INFO.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare Super Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Super Magnum]] appears as &amp;quot;Mauser SRG&amp;quot;, which is an airsoft AW-clone by Cybergun. An &amp;quot;Elite&amp;quot; version is also available.&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:WIB AWM 1.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc awm holding.jpg|thumb|none|600px|The player holding a Accuracy International Arctic Warfare Super Magnum.]]&lt;br /&gt;
[[Image:WarInc awm aim.jpg|thumb|none|600px|The player aiming a Accuracy International Arctic Warfare Super Magnum.]]&lt;br /&gt;
[[Image:WarInc awm reloaded.jpg|thumb|none|600px|The player reloading a Accuracy International Arctic Warfare Super Magnum.]]&lt;br /&gt;
&lt;br /&gt;
'''Accuracy International Arctic Warfare Super Magnum ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc awsm elite custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc awsm elite holding.jpg|thumb|none|600px|The player holding a Accuracy International Arctic Warfare Super Magnum ELITE version.]]&lt;br /&gt;
[[Image:WarInc awsm elite aim.jpg|thumb|none|600px|The player aiming a Accuracy International Arctic Warfare Super Magnum ELITE version.]]&lt;br /&gt;
[[Image:WarInc awsm elite reloaded.jpg|thumb|none|600px|The player reloading a Accuracy International Arctic Warfare Super Magnum ELITE version.]]&lt;br /&gt;
&lt;br /&gt;
'''Accuracy International Arctic Warfare Super Magnum SPECOPS version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc awsm specops custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc awsm specops holding.jpg|thumb|none|600px|The player holding a Accuracy International Arctic Warfare Super Magnum SPECOPS version.]]&lt;br /&gt;
[[Image:WarInc awsm specops aim.jpg|thumb|none|600px|The player aiming a Accuracy International Arctic Warfare Super Magnum SPECOPS version.]]&lt;br /&gt;
[[Image:WarInc awsm specops reloaded.jpg|thumb|none|600px|The player reloading a Accuracy International Arctic Warfare Super Magnum SPECOPS version.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare 50==&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_Magnum#Accuracy_International_Arctic_Warfare_50|Arctic Warfare 50]]&lt;br /&gt;
[[Image:AW50 (Latest Version).jpg|thumb|none|350px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[Image:WarInc aw50 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc aw50 holding.jpg|thumb|none|600px|The player holding a Accuracy International Arctic Warfare 50F.]]&lt;br /&gt;
[[Image:WarInc aw50 aim.jpg|thumb|none|600px|The player aiming a Accuracy International Arctic Warfare 50F.]]&lt;br /&gt;
[[Image:WarInc aw50 reloaded.jpg|thumb|none|600px|The player reloading a Accuracy International Arctic Warfare 50F]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]].&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG.]]&lt;br /&gt;
[[Image:WarInc Barrett M82A1 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Barrett M82A1 holding.jpg|thumb|none|600px|The player holding a Barrett M82A1.]]&lt;br /&gt;
[[Image:WarInc Barrett M82A1 aim.jpg|thumb|none|600px|The player aiming a Barrett M82A1.]]&lt;br /&gt;
[[Image:WarInc Barrett M82A1 reloaded.jpg|thumb|none|600px|The player reloading a Barrett M82A1.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 Tactical ==&lt;br /&gt;
The [[Blaser R93 Tactical]].&lt;br /&gt;
[[Image:Blaser R93 Tactical (LSR1).jpg|thumb|none|350px|Blaser R93 Tactical - 7.62x51mm]]&lt;br /&gt;
[[Image:WarInc Blaser R93 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc Blaser R93 holding.jpg|thumb|none|600px|The player holding a Blaser R93 Tactical.]]&lt;br /&gt;
[[Image:WarInc Blaser R93 aim.jpg|thumb|none|600px|The player aiming a Blaser R93 Tactical.]]&lt;br /&gt;
[[Image:WarInc Blaser R93 reloaded.jpg|thumb|none|600px|The player reloading a Blaser R93 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is a weapon in the game. It has the older production wooden buttstock and the newer production synthetic foreend.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|350px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
[[Image:WarInc SVD custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc SVD holding.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[Image:WarInc SVD aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:WarInc SVD reloaded.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is an available sniper rifle ingame.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:WarInc VSS custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc VSS holding.jpg|thumb|none|600px|The player holding a VSS Vintorez.]]&lt;br /&gt;
[[Image:WarInc VSS aim.jpg|thumb|none|600px|The player aiming a VSS Vintorez.]]&lt;br /&gt;
[[Image:WarInc VSS reloaded.jpg|thumb|none|600px|The player reloading a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
Original [[M249 SAW]] with heat-shield and side-mounted rails.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|350px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WIB M249 1.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc m249 holding.jpg|thumb|none|600px|The player holding a FN M249 SAW.]]&lt;br /&gt;
[[Image:WarInc m249 aim.jpg|thumb|none|600px|The player aiming a FN M249 SAW]]&lt;br /&gt;
[[Image:WarInc m249 reloaded.jpg|thumb|none|600px|The player reloading a FN M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
'''FN M249 SAW ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc m249 elite custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc m249 elite holding.jpg|thumb|none|600px|The player holding a FN M249 SAW ELITE version.]]&lt;br /&gt;
[[Image:WarInc m249 elite aim.jpg|thumb|none|600px|The player aiming a FN M249 SAW ELITE version.]]&lt;br /&gt;
[[Image:WarInc m249 elite reloaded.jpg|thumb|none|600px|The player reloading a FN M249 SAW ELITE version.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK-74M==&lt;br /&gt;
The [[RPK-74|RPK-74M]] is a powerful machine gun that manages to hold 80 round in a standard 45-rounder magazine.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|350px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:WIB RPK74M 1.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc rpk-74 holding.jpg|thumb|none|600px|The player holding a Izhmash RPK-74M.]]&lt;br /&gt;
[[Image:WarInc rpk-74 aim.jpg|thumb|none|600px|The player aiming a Izhmash RPK-74M.]]&lt;br /&gt;
[[Image:WarInc rpk-74 reloaded.jpg|thumb|none|600px|The player reloading a Izhmash RPK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a usable machine gun.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:WarInc pkm custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc pkm holding.jpg|thumb|none|600px|The player holding a PKM.]]&lt;br /&gt;
[[Image:WarInc pkm aim.jpg|thumb|none|600px|The player aiming a PKM.]]&lt;br /&gt;
[[Image:WarInc pkm reloaded.jpg|thumb|none|600px|The player reloading a PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] is a usable machine gun.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|350px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:WarInc pecheneg custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc pecheneg holding.jpg|thumb|none|600px|The player holding a PKP Pecheneg.]]&lt;br /&gt;
[[Image:WarInc pecheneg aim.jpg|thumb|none|600px|The player aiming a PKP Pecheneg.]]&lt;br /&gt;
[[Image:WarInc pecheneg reloaded.jpg|thumb|none|600px|The player reloading a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]].&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|350px|M136 AT4 - 84mm.]]&lt;br /&gt;
[[Image:WarInc at4 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc at4 holding.jpg|thumb|none|600px|The player holding a M136 AT4.]]&lt;br /&gt;
[[Image:WarInc at4 aim.jpg|thumb|none|600px|The player aiming a M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] appears as &amp;quot;M202&amp;quot;.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|350px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:WarInc m202 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc m202 holding.jpg|thumb|none|600px|The player holding an M202 FLASH.]]&lt;br /&gt;
[[Image:WarInc m202 aim.jpg|thumb|none|600px|The player aiming an M202 FLASH. The sight appears to have been a little too closely based on that of the &amp;quot;Grim Reaper&amp;quot; from ''[[Call of Duty: Black Ops]]'', given it includes the fictional salvo indicator to the right of the scope. Precisely why they copied this but not the reticle (which is totally absent) is not clear.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QLB-06==&lt;br /&gt;
The [[Norinco_QL-series_grenade_launchers#QLB-06|QLB-06]] appears as &amp;quot;QLB 06&amp;quot;. For reasons best known to the designers it defaults to using the iron sights from an RPG-7.&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|350px|QLB-06 - 35x32mm.]]&lt;br /&gt;
[[Image:WarInc qbl-06 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc qbl-06 holding.jpg|thumb|none|600px|The player holding a QLB-06.]]&lt;br /&gt;
[[Image:WarInc qbl-06 aim.jpg|thumb|none|600px|The player aiming a QLB-06.]]&lt;br /&gt;
[[Image:WarInc qbl-06 reloaded.jpg|thumb|none|600px|The player reloading a QLB-06.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable in the game.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|350px|RPG-7 - 40mm.]]&lt;br /&gt;
[[Image:WarInc rpg-7 custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc rpg-7 holding.jpg|thumb|none|600px|The player holding a RPG-7.]]&lt;br /&gt;
[[Image:WarInc rpg-7 aim.jpg|thumb|none|600px|The player aiming a RPG-7.]]&lt;br /&gt;
[[Image:WarInc rpg-7 reloaded.jpg|thumb|none|600px|The player reloading a RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
'''RPG-7 ELITE version'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WarInc rpg-7 elite custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc rpg-7 elite holding.jpg|thumb|none|600px|The player holding a RPG-7 ELITE version.]]&lt;br /&gt;
[[Image:WarInc rpg-7 elite aim.jpg|thumb|none|600px|The player aiming a RPG-7 ELITE version.]]&lt;br /&gt;
[[Image:WarInc rpg-7 elite reloaded.jpg|thumb|none|600px|The player reloading a RPG-7 ELITE version.]]&lt;br /&gt;
&lt;br /&gt;
==RPO-A 'Shmel'==&lt;br /&gt;
The [[RPO-A 'Shmel']] appears as &amp;quot;RPO-2&amp;quot;.&lt;br /&gt;
[[Image:RPO-A.jpg|thumb|none|350px|RPO-A &amp;quot;Shmel&amp;quot; - 93mm.]]&lt;br /&gt;
[[Image:WarInc RPO-A custom.jpg|thumb|none|600px|Customization View.]]&lt;br /&gt;
[[Image:WarInc RPO-A holding.jpg|thumb|none|600px|The player holding a RPO-A 'Shmel'.]]&lt;br /&gt;
[[Image:WarInc RPO-A aim.jpg|thumb|none|600px|The player aiming a RPO-A 'Shmel'.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Mines=&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]]. Available colors: Red, Blue, Green, Orange.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:WarInc Smoke.jpg|thumb|none|600px|The player holding a M18 Smoke Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]].&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
[[Image:WarInc m18a1 claymore.jpg|thumb|none|600px|The player holding a M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
The [[M26 hand grenade]].&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:WarInc m26 grenade holding.jpg|thumb|none|600px|The player holding a M26 Frag.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]].&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[Image:WarInc M84 flashbang holding.jpg|thumb|none|600px|The player holding a M84 Stun.]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Mine==&lt;br /&gt;
The [[TS-50 anti-personnel mine|TS-50]].&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|200px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[Image:WarInc Mine.jpg|thumb|none|600px|The player holding a TS-50 Mine.]]&lt;br /&gt;
&lt;br /&gt;
=Unused=&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60#M60_Machine_Gun|M60]].&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WarInc 2012-06-23 18-09-54-88.jpg|thumb|none|600px|M60 in game.]]&lt;br /&gt;
[[Image:WarInc 2012-06-23 18-09-58-28.jpg|thumb|none|600px|M60 in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Infestation:_Survivor_Stories&amp;diff=1513662</id>
		<title>Infestation: Survivor Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Infestation:_Survivor_Stories&amp;diff=1513662"/>
		<updated>2022-08-08T14:22:13Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* CZ Scorpion Evo 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Infestation: Survivor Stories&lt;br /&gt;
|picture = InfestationBoxArt.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Infestation: Survivor Stories&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Hammerpoint Interactive&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Hammerpoint Interactive&lt;br /&gt;
|genre=Online First-Person Shooter, Open world, survival horror, MMO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]].&lt;br /&gt;
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[file:HG Taurus PT92AF.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ B92 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B92 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B92 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B92 world.jpg|thumb|none|600px|World model of &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[file:HG Beretta93R.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ B93r holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r world.jpg|thumb|none|600px|World model of &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]].&lt;br /&gt;
[[file:Colt Anaconda 8 inch plain.jpg|thumb|none|350px|Colt Anaconda, 8 inch barrel - .44 Magnum]]&lt;br /&gt;
[[file:HG Colt Anaconda.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda world.jpg|thumb|none|600px|World model of &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]].&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:TheWarZ Colt 1911 Render.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ colt 1911 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ colt 1911 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ colt 1911 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ m1911 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ colt 1911 world.jpg|thumb|none|600px|World model of &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The older model of the [[FN Five-seveN]] makes an appearance. &lt;br /&gt;
[[File:FN-Five-seveN.jpg|thumb|none|350px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[file:HG FN57.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven holding.jpg|thumb|none|599px|The player holds the &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven aim.jpg|thumb|none|599px|The player aims to &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven custom.jpg|thumb|none|599px|Player upgrades &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven world.jpg|thumb|none|599px|World model of &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol|Heckler &amp;amp; Koch P2A1]].&lt;br /&gt;
[[file:H&amp;amp;K P2A1.JPG|thumb|none|350px|Heckler &amp;amp; Koch P2A1 - 26.5mm]]&lt;br /&gt;
[[file:TheWarZ FlareGun Render.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Flaregun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Flaregun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Flaregun custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ flare gun reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Flaregun world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The [[Desert Eagle Mark VII]].&lt;br /&gt;
[[file:DesertEagle357Black.jpg‎|none|350px|thumb|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[file:HG Desert Eagle Mark XIX.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Jericho 941 R==&lt;br /&gt;
The [[Jericho 941|IMI Jericho 941 R]].&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|350px|none|Jericho 941 R, current production model with accessory rail - 9x19mm]]&lt;br /&gt;
[[file:HG Jericho.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Jericho holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho custom.jpg|thumb|none|600px|Player upgrades &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho Reloading.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho world.jpg|thumb|none|600px|World model of &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mark II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mark II]].&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[file:HG Ruger.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II world.jpg|thumb|none|600px|World model of &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Combat TB==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Combat TB]].&lt;br /&gt;
[[File:SIG P226 Combat TB.jpg|thumb|none|350px|SIG-Sauer P226 Combat TB - 9x19mm]]&lt;br /&gt;
[[file:HG SigP226.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 world.jpg|thumb|none|600px|World model of &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Laugo M8A==&lt;br /&gt;
The [[Laugo M8A]] appears as &amp;quot;EVO-3&amp;quot; in the game.&lt;br /&gt;
[[file:EVO 3.jpg|thumb|none|350px|Laugo M8A - 9x19mm]]&lt;br /&gt;
[[file:SMG ScorpionEVO3.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ EVO-3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;EVO-3&amp;quot;.]]&lt;br /&gt;
[[file:WarZ EVO-3 aim.jpg|thumb|none|600px|The player aims the &amp;quot;EVO-3&amp;quot;.]]&lt;br /&gt;
[[file:WarZ EVO-3 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;EVO-3&amp;quot;.]]&lt;br /&gt;
[[file:WarZ EVO-3 world.jpg|thumb|none|600px|World model of the &amp;quot;EVO-3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 Tactical==&lt;br /&gt;
The [[FN P90#P90 TR|P90 Tactical]].&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|350px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[file:SMG P90.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ FN P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN P90 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN P90 world.jpg|thumb|none|600px|World model of &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN P90#PS90|FN PS90]].&lt;br /&gt;
[[File:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[file:SMG PS90.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[MP5A2#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]].&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[file:SMG MP5A4.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP5A2 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP5A2 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[MP7|Heckler &amp;amp; Koch MP7]].&lt;br /&gt;
[[file:Original_MP7.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 - 4.7x30mm]]&lt;br /&gt;
[[file:SMG MP7.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ MP7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP7 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP7 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini UZI==&lt;br /&gt;
The [[Uzi#Mini_Uzi|Mini UZI]].&lt;br /&gt;
[[file:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi - 9x19mm.]]&lt;br /&gt;
[[file:SMG UZI.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]].&lt;br /&gt;
[[file:Bizon9x18.jpg|thumb|350px|none|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[file:SMG Bizon.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2M Veresk]].&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:SMG SR-1 Veresk.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]].&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|none|350px|AA12 - 12 Gauge]]&lt;br /&gt;
[[file:SHG Usas12.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SAIGA 12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash SAIGA 12K]].&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash SAIGA 12K - 12 Gauge]]&lt;br /&gt;
[[file:SHG Saiga.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Saiga 12k holding.jpg|thumb|none|599px|The player holds the &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Saiga 12k aim.jpg|thumb|none|599px|The player aims to &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Saiga 12k custom.jpg|thumb|none|599px|Player upgrades &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Saiga 12k world.jpg|thumb|none|600px|World model of &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]].&lt;br /&gt;
[[file:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|350px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
[[file:SHG Keltech.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]].&lt;br /&gt;
[[file:Mossberg 590.jpg|thumb|none|350px|Mossberg 590 - 12 Gauge]]&lt;br /&gt;
[[file:SHG Mossberg590 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 holding.jpg|thumb|none|599px|The player holds the &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 aim.jpg|thumb|none|599px|The player aims to &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 custom.jpg|thumb|none|599px|Player upgrades &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 world.jpg|thumb|none|600px|World model of &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
The [[Sawed-off_Double_Barrel_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Shotgun]].&lt;br /&gt;
[[file:Stevens 311 (Sawed Off).jpg|thumb|none|350px|Sawed-Off Shotgun.]]&lt;br /&gt;
[[file:SHG DoubleBarrel.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun world.jpg|thumb|none|600px|World model of &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/ Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]].&lt;br /&gt;
[[file:AAC honey badger.jpg|thumb|350px|none|Honey Badger - .300 BLK]]&lt;br /&gt;
[[file:SMG AacHoneyBadger 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Blackwater AR-15==&lt;br /&gt;
[[file:Blackwater AR-15.jpg|350px|thumb|none|Blackwater BW15 with PRS stock, Harris bipod and telescope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BW15 Carbine.jpg|350px|thumb|none|'''Airsoft''' BW15 Carbine - 6mm BB]]&lt;br /&gt;
[[file:ASR M4FFH.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 world.jpg|thumb|none|600px|World model of &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A3==&lt;br /&gt;
The [[M16A3|Colt M16A3]] (Colt Model 901) appears simply as the &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|350px|Colt M16A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR M16.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS holding.jpg|thumb|none|600px|Holding the rifle.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS custom.jpg|thumb|none|600px|Upgrading the M16.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS world.jpg|thumb|none|600px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[SCAR-L|FN SCAR-L]].&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|350px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR Fn scar.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:ASR Fn scar NightCamo.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SCAR CQC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SCAR CQC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SCAR CQC custom.jpg|thumb|none|600px|Player upgrades &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SCAR CQC world.jpg|thumb|none|600px|World model of &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]].&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[file:ASR G36.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The [[G36|Heckler &amp;amp; Koch G36V]].&lt;br /&gt;
[[file:G36 CMag.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36V - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MG G36MG.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==IMI TAR-21==&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Tavor_TAR-21|IMI TAR-21]].&lt;br /&gt;
[[file:Tar2.jpg|thumb|none|350px|'''Airsoft''' Ares Tavor TAR-21]]&lt;br /&gt;
[[file:ASR tar21.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]].&lt;br /&gt;
[[file:AK-74M.jpg‎|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:ASR AK74M.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]].&lt;br /&gt;
[[file:AKMRifle.jpg‎|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:ASR AKM.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:WarZ AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:WarZ AKM custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:WarZ AKM world.jpg|thumb|none|600px|World model of &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AKS-74U]].&lt;br /&gt;
[[file:AKSU-Krinkov.jpg‎|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:ASR AKS74U.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The [[Remington ACR|Magpul Masada]].&lt;br /&gt;
[[file:Magpul masada.jpg|thumb|none|350px|Magpul Masada - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR Mossada.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ MASADA holding.jpg|thumb|none|600px|The player holds the &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MASADA aim.jpg|thumb|none|600px|The player aims to &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MASADA custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MASADA world.jpg|thumb|none|600px|World model of &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]].&lt;br /&gt;
[[file:Ruger1022-black.jpg|thumb|none|350px|Ruger 10/22 - .22 Long Rifle.]]&lt;br /&gt;
[[file:ASR Ruger Rifle.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 holding.jpg|thumb|none|599px|The player holds the &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 aim.jpg|thumb|none|599px|The player aims to &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 custom.jpg|thumb|none|599px|Player upgrades &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 world.jpg|thumb|none|600px|World model of &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Mini_14#Ruger_Mini-14|Ruger Mini-14]].&lt;br /&gt;
[[file:Ruger-Mini-14.jpg|thumb|none|350px|Ruger Mini-14 - 5.56x45mm]]&lt;br /&gt;
[[file:ASR Mini14.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 world.jpg|thumb|none|600px|World model of &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_556|SIG SG 556]].&lt;br /&gt;
[[file:Sig556.jpg|thumb|none|350px|SIG SG 556 - 5.56x45mm]]&lt;br /&gt;
[[file:ASR SIG SG556.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 world.jpg|thumb|none|600px|World model of &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 516 Patrol==&lt;br /&gt;
The [[SIG-Sauer_516_Series#SIG-Sauer_516_Patrol|SIG Sauer 516 Patrol]].&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|400px|SIG-Sauer 516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[file:ASR SIG516.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 world.jpg|thumb|none|600px|World model of &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare 50==&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_Magnum#Accuracy_International_Arctic_Warfare_50|Arctic Warfare 50]].&lt;br /&gt;
[[file:AW50 (Latest Version).jpg|thumb|none|350px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[file:SNP AW50.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett AW50 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Accuracy International Arctic Warfare 50&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett AW50 Custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Accuracy International Arctic Warfare 50&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Super Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Super Magnum]].&lt;br /&gt;
[[file:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[file:SNP AW.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett AWM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett AWM custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
'''Accuracy International Arctic Warfare Super Magnum Desert'''&lt;br /&gt;
[[file:SNP AW Des.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett AWM Desert holding.jpg|thumb|none|600px|The player holds the &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett AWM Desert custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]].&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG.]]&lt;br /&gt;
[[file:SNP M82.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett m82a1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett m82a1 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Barrett M82A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 Tactical==&lt;br /&gt;
The [[Blaser R93 Tactical]].&lt;br /&gt;
[[File:Blaser R93 Tactical (LSR1).jpg|thumb|none|350px|Blaser R93 Tactical - 7.62x51mm]]&lt;br /&gt;
[[file:SNP Blaser LRS2 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Blaser r93 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blaser r93 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blaser r93 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blaser r93 world.jpg|thumb|none|600px|World model of &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is a weapon in the game. It has the older production wooden buttstock and the newer production synthetic foreend.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|350px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
[[file:SNP SVD PSO.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SVD holding.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[file:WarZ SVD aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:WarZ SVD custom.jpg|thumb|none|600px|Modifying the gun.]]&lt;br /&gt;
[[file:WarZ SVD world.jpg|thumb|none|600px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]].&lt;br /&gt;
[[file:M9130.jpg|thumb|none|350px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[file:WarZ Mosin Nagant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mosin Nagant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mosin Nagant custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mosin Nagant world.jpg|thumb|none|600px|World model of &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]].&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[file:SNP Vintorez.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett Vintorez custom.jpg|thumb|none|600px|Player upgrades &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
Original [[M249 SAW]].&lt;br /&gt;
[[file:M249Minimi1stPattern.jpg|thumb|none|350px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MG M249 SAW.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK-74M==&lt;br /&gt;
The [[RPK-74|RPK-74M]].&lt;br /&gt;
[[file:rpk74m.jpg|thumb|none|350px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[file:MG RPK.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]].&lt;br /&gt;
[[file:HungarianPKM.jpg|thumb|350px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[file:MG PKM.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Laugo_M8A&amp;diff=1513661</id>
		<title>Laugo M8A</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Laugo_M8A&amp;diff=1513661"/>
		<updated>2022-08-08T14:21:56Z</updated>

		<summary type="html">&lt;p&gt;Commando552: Redirected page to CZ Scorpion Evo 3 series#Laugo M8A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[CZ_Scorpion_Evo_3_series#Laugo_M8A]]&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:CZ_Scorpion_Evo_3_series&amp;diff=1513660</id>
		<title>Talk:CZ Scorpion Evo 3 series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:CZ_Scorpion_Evo_3_series&amp;diff=1513660"/>
		<updated>2022-08-08T14:15:30Z</updated>

		<summary type="html">&lt;p&gt;Commando552: /* Additional Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
[[File:CZ Scorpion Evo 3 S1.jpg|thumb|none|400px|CZ Scorpion Evo 3 S - 9x19mm]]&lt;br /&gt;
[[File:Scorpion evo 3 s1 pistol.jpg|thumb|none|400px|CZ Scorpion Evo 3 S1 Pistol, fitted with 20 round magazine and hand stop - 9x19mm]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|500px|CZ Scorpion EVO 3 S1 Carbine with faux suppressor - 9x19mm]]&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|500px|CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:Scorpion evo 3 15 cal.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine (early model) with Manticore Arms 15&amp;quot; M-LOK handguard - 9x19mm]]&lt;br /&gt;
[[File:MSR Cz Scorp evo3 s1 carbine.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with Extended M-LOK handguard - 9x19mm]]&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm]]&lt;br /&gt;
[[File:Scorpion EVO 3 S2 SB.jpg|thumb|none|450px|CZ Scorpion EVO 3 S2 Micro with SBTEVO folding brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Screen-Used Variants==&lt;br /&gt;
[[File:20131025 151734.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Aimpoint Micro T-1 red dot sight - 9x19mm. This is the screen-used weapon carried by [[Michelle Lukes]]. This is an early model S1 which still features a large number of earlier S type parts.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
Why is called Evo 3? There are Evo and Evo 2 too? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:03, 3 December 2016 (EST)&lt;br /&gt;
:Very old question, but I came across soemthing the other day that might answer it. There was a prototype version of the Skoripion called the XCZ 868 that was in 9x19mm and tried to turn it into a full size SMG or carbine, and apparently this was referred to as the &amp;quot;Evo 2&amp;quot;. It never went anywhere though, but when they made the &amp;quot;new&amp;quot; Scorpion they seem to have decided to jump off of this numbering.--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:40, 29 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page is wrong ==&lt;br /&gt;
I just watched a [https://www.youtube.com/watch?v=QBEipGBUmuU forgotten weapons video] on this, and turns out that we (along with most of the internet) have the models of this gun screwed up. What we call the CZ Scorpion Evo 3 is actually the Laugo M8A, and the Evo 3 is split into the ''A'' and ''A1'' models which can actually be told apart most of the time as there are visible differences. To make matters worse though the civillian models are super confusing as there are corresponding ''S'' and ''S1'' version of the auto guns, but it seems that the early ''S1''s were using up remaining ''S'' and ''A'' parts so although marked ''S1'' they can still mostly have ''S'' features and parts. I'm going to try and sort it out but though I should explain here so incase anybody wonders what is going on. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:14, 8 August 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Commando552</name></author>
	</entry>
</feed>