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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CnC+Fin</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/CnC_Fin"/>
	<updated>2026-05-10T07:53:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1033756</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1033756"/>
		<updated>2016-06-28T16:51:34Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Unknown LMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1032282</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1032282"/>
		<updated>2016-06-20T06:48:21Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Submachine Guns */ MP5A3 switched to MP54, little alphabetical order rearrangement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an upcoming open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and is set to release in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
In released screenshots, the main character, Lincoln Clay, is seen holding a [[Colt M1911A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 01.jpg|thumb|none|600px|Lincoln firing his M1911A1.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 02.jpg|thumb|none|600px|Lincoln holding his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
Lincoln is seen using a suppressed [[High Standard HDM]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|400px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[File:Mafia III gameplay HDM.jpg|thumb|none|600px|Lincoln holding a High Standard HDM. Note the icon on the lower left corner showing an [[M1911A1]] with a suppressor.]] &lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Lincoln is holding an unidentified revolver while driving a car.&lt;br /&gt;
&lt;br /&gt;
[[File:Mafia III pre-release Revolver.jpg|thumb|none|600px|Revolver in Lincoln's right hand.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In One Way Road story trailer, Lincoln shoots an enemy with an [[Ithaca 37]] he can also be seen with a pistol grip. &lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mafia III trailer Ithaca37.jpg|thumb|none|600px|Lincoln uses one hand to hold the bad guy and the other to shoot him.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A thug is seen dropping a [[Remington 870]] when he's gunned down by Lincoln Clay. The shotgun is also seen in numerous trailers and gameplay videos. Lincoln does not seem to pump the weapon after each shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Shotgun falling down.]]&lt;br /&gt;
[[File:Mafia III gameplay Rem870.jpg|thumb|none|600px|Lincoln holding the shotgun]]&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] with a sawed off stock and barrel is seen on the ground in a demo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:MafiaIII1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground, with an icon hovering over it.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off double barrel shotgun==&lt;br /&gt;
Lincoln can be seen using this weapon in the game&lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|none|400px|A Rossi Overland sawed off shotgun used in the film ''[[The Untouchables]]'', supplied by Ellis Mercantile.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
In a gameplay video, a bad guy is briefly seen holding a [[Beretta M12]].&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm]]&lt;br /&gt;
[[File:Mafia III gameplay M12.jpg|thumb|none|600px|The man in the middle is holding a Beretta M12.]]  &lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP54==&lt;br /&gt;
In the game Lincoln and many of the gangsters can be seen using a Heckler and Koch MP54 with a thin magazine.&lt;br /&gt;
[[Image:H&amp;amp;K MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Lincoln is seen firing an [[M1A1 Thompson]] in a released screenshot.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Lincoln firing a Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease gun==&lt;br /&gt;
In the game Lincoln and the gangsters use an M3A1 Grease gun &lt;br /&gt;
[[Image:M3 Grease.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==VZ.61 Skorpion==&lt;br /&gt;
A [[Sa. Vz.61 Skorpion|Vz.61 Skorpion]] is seen being dropped by an enemy in a gameplay demo. &lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Mafia3VZ61.jpg|thumb|none|600px|An enemy drops his Skorpion as Lincoln blasts him with his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] or its variant is seen in E3 gameplay. It appears as &amp;quot;Pasadena AR30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|400px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
[[M16A1]] is briefly seen in the reveal trailer. It is also seen in E3 gameplay with a 30-round magazine, and appears as &amp;quot;Stromer .223&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|400px|Colt M16A1 with 30 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|M16 variant seen in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
What looks like an [[M1 Carbine]] is briefly seen in the hands of a bad guy in One Way Road story trailer. It appears without the bayonet lug.&lt;br /&gt;
&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|400px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[File:Mafia III trailer M1 Carbine.jpg|thumb|none|600px|M1 Carbine flying in mid air.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
In One Way Road story trailer, Burke is seen firing an [[SVT-40]] with a scope.&lt;br /&gt;
&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|400px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mafia III trailer SVT40.jpg|thumb|none|600px|Burke takes aim with the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester model 70==&lt;br /&gt;
Lincoln can be seen in the game using this scoped bolt action rifle.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
In the game trailer Lincoln is seen firing this weapon at some mobsters in cars.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M60D==&lt;br /&gt;
In the reveal trailer, Lincoln is seen in a helicopter manning an [[M60D]] machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|Lincold holding the M60D by the spade grips.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
Lincoln is seen firing an [[M79 grenade launcher]] in a video.&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:Mafia III trailer M79.jpg|thumb|none|600px|Lincoln firing an M79 at a car.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mafia_III&amp;diff=1032281</id>
		<title>Talk:Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mafia_III&amp;diff=1032281"/>
		<updated>2016-06-20T06:48:07Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* About that &amp;quot;MP5&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://youtu.be/_Xtq18Vmh3s] - in fact, a video of the gameplay. One can see a lot of new guns. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:38, 18 December 2015 (EST)&lt;br /&gt;
:I saw a M1911A1 (in the magical DAO mode) something that looked like a lee-enfield boltgun, a colt python(?) and a full size Uzi. Gotta say, this game looks kinda crap, and im not talking about the graphics.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:47, 18 December 2015 (EST)&lt;br /&gt;
::It has a real crappy vibe to it... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:49, 18 December 2015 (EST)&lt;br /&gt;
:::It looks kinda janky and laggy for one thing, but it also just feels kinda soulless, like the devs aren't really using the environment they created as anything other then a shooting gallery filled with uncocked hammers. Oh well, we'll see how it turns out, seems to have a good soundtrack atleast.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:10, 18 December 2015 (EST)&lt;br /&gt;
::::I spotted a Vz 61 Skorpion as &amp;quot;Czech Version B-65&amp;quot; around 9:10, perhaps an M1 Garand as &amp;quot;Mayweather .30 Battle Rifle&amp;quot; with what looks like a short magazine at 9:21, M1928 Thompson as &amp;quot;Trench 1938&amp;quot; at 9:46. And I do agree, it does look somewhat crappy and soulless. It feels like a generic or GTA-like free roaming shooting gallery, and I don't like the way Lincoln holds his pistol with one hand, at least Vito in Mafia II used both hands. Also I don't think that kind of knife takedowns fit in a Mafia game, and why on earth the guns don't go by their real names as many guns did in Mafia II? Of course it's in alpha stage and many things may change, but damn. EDIT: Hot damn, Paint it Black plays on car radio, I may have to buy this game :D --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 03:42, 19 December 2015 (EST)&lt;br /&gt;
:::::The soundtrack does seem to be really good, they had The house of the rising sun and All along the watchtower in the first trailer.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:44, 19 December 2015 (EST)&lt;br /&gt;
::::::The alfredsson pistol appears to be a S&amp;amp;W Model 39. I think the shotgun is a Remington 870. I also spotted an AK. When Lincoln abandons his car and it rams the mafia thugs causing an explosion, a rifle is thrown into the air which I believe is an AK. You have to look really close to see it. I'm dissapointed with  some of the weapon choices. I thought the devs would choose to include guns that criminals in the 1960s could realistically obtain. This seems to be the case as far as the choice of pistols and the inclusion the Thompson &amp;amp; Garand, but when I watched the gameplay I expected to see weapons such as M3, S&amp;amp;W M-76, M-1 Carbine, or M-14. Instead it appears anything that existed in 1968 is fair game. Sorry, but including the Skorpion is total BS...I'm going to go out on a limb and say there were exactly 0 mafia thugs using those in the 1960s. The AK is also very unlikely. Yes, some were smuggled back from Vietnam, but I highly doubt it was a common weapon in the mafia. At least all the weapons appear to be accurately modeled after their real world counterparts. As far as the quality of the game as a whole, I'll reserve judgment until I see the finished product.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 00:03, 20 December 2015 (EST)&lt;br /&gt;
:::::::I'm disappointed no crime game ever features cheap saturday night special type guns like a Raven Arms or Hi-Point. In the case of Mafia III, a Rohm revolver might be fitting.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:56, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Guns ==&lt;br /&gt;
&lt;br /&gt;
Taking a bit of a guess due to the screenshots not being the best, I think the unknown revolver is a Colt Python, from both the image as well as the various release videos they did for the game. The unknown shotgun appears to be another Remington 870 like Mafia II, just without the barrel rib. Also try to organize this discussion page, it's a pretty big mess. -- [[User:PaperCake|PaperCake]] 11:36, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==New Trailer, New Gameplay, New Guns==&lt;br /&gt;
The latest trailer &amp;amp; gameplay footage reveal quite a few new weapons. &lt;br /&gt;
This gameplay [https://www.youtube.com/watch?v=YVxxno8FX1s video]&lt;br /&gt;
Shows: What I think is M3 &amp;quot;Grease Gun&amp;quot; at 1:19, Beretta M12 at 1:23, Remington 700 at 4:01?, sawed off Winchester 1901 at 3:02, &amp;amp; the Lupara at 3:25.&lt;br /&gt;
The new [https://www.youtube.com/watch?v=Fxzj3QbTCQs trailer] shows what appears to be a SVT-40 at 1:15, Ithaca 37 at 1:24, &amp;amp; M1 Carbine at 1:28.&lt;br /&gt;
There is also a suppressed pistol, which appears to be a High Standard. For some reason the icon shows a 1911 with silencer. A good shot of it is in this [https://www.youtube.com/watch?v=NCvtBv-EUH4 video] at 2:00 minute mark.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 01:56, 24 April 2016 (EDT)&lt;br /&gt;
:I took some screencaps of Ithaca 37 and SVT-40 from the One Way Road story trailer. And also it seems that they're using M1928 Thompson as the weapon icon for the M1A1 Thompson. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 04:14, 24 April 2016 (EDT)&lt;br /&gt;
::I noticed the Thompson icon too, maybe that's something they will fix before the game is released, but who knows. I also saw that some mafia thugs drop a pistol named &amp;quot;Elling 9 mm&amp;quot;, but there is no way to identify it as there is no accompaning icon. I'm guessing it's either a Walther P38, Browning Hi-Power, or Beretta M1951..there aren't too many other choices for this time period. Will you be adding the other weapons to page?-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 15:03, 24 April 2016 (EDT)&lt;br /&gt;
:::I added the Remington 870, Beretta M12 and High Standard HDM. Even though the shotgun does look like an 870, Lincoln decides not to pump the weapon after each shot, which makes me wonder whether this is just a gameplay issue (as the game is still in development phase), little ignorance from the devs or is it a semi-auto shotgun? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 03:37, 25 April 2016 (EDT)&lt;br /&gt;
::::The shotgun is definitely based on a pump Remington 870, but it's possible it's supposed to be a semi auto and the devs screwed up. It seems like a dumb mistake to make If that's the case. I would think that if it is intended to be a pump gun that the animation would have been added before it was demo'd.  Of course this is still in development so things could change. Also, I was able to get a good look at the other SMG in the gameplay footage, and it's definitely an M3. As for the Elling 9mm, I was able to get a very brief glimpse of it, and I'm leaning toward it being a Browning Hi-Power. -- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 23:45, 25 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2 new guns ==&lt;br /&gt;
&lt;br /&gt;
Hey everyone, I saw a gameplay demo tonight and spotted two new guns- the Skorpion and Winchester 1887. Added both to the page with images. &lt;br /&gt;
&lt;br /&gt;
It seems like this game will have a pretty sizable arsenal to choose from, which always makes me happy. I hope we get an M14 and an AR-10 too. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:40, 25 April 2016 (EDT)&lt;br /&gt;
:The selection of weapons is much improved compared to the last Mafia game. The M-14 is a must, and perhaps  the game will feature a  sniper version. I would also like to see the Carl Gustav M/45 or a S&amp;amp;W M-76. And since the devs aren't trying to be too realistic in their choices, why not include weapons like the CAR-15, Stoner 63, &amp;amp; Remington 7188?-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 00:21, 29 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==E3 Coverage==&lt;br /&gt;
A [https://www.youtube.com/watch?v=ZsQCeo3u2Pk video] released at E3 shows 20 minutes of Mafia 3 gameplay. Lots more guns are seen in action, including the M16, AK47 &amp;amp; M60. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other guns I spotted:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Browning Hi-Power, appears as the &amp;quot;Elling 9mm&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Shotgun, the &amp;quot;Riot 550&amp;quot;, probably modeled on the Mossberg 500. The shotgun animation has also been corrected. In previous videos Lincoln never pumped the shotgun after firing, he now can be seen working the pump after every shot.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
M3 Grease Gun-- dropped by quite a few thugs.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At one point Lincoln is holding what I'm almost sure is an M-14.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MAB PA-15 F1, appears as the Blackburn FAF-33. At first I thought this was a Stechkin, but after looking at the trigger &amp;amp; other details, pretty sure it's a MAB.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most unusual addition is the early version of the MP5, the HK54! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's obvious that any weapon that existed in 1968 is fair game for inclusion, so who knows what else will pop up. -- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 22:52, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I mean if it has the slimline grips and straight mag, it's not anachronistic. The PA-15 seems like an odd choice, but given the Scorpion and AK, anything's possible.  -- [[User:PaperCake|PaperCake]] 00:56, 14 June 2016 (EST)&lt;br /&gt;
:It's unusual because they chose early HK54 version, instead of the MP5A3. The gun may not be anachronistic, but it's safe to say there were 0 MP5s in the U.S. In 1968. From what I have read, the first few sample MP5s weren't imported until 1970. As I mentioned, it seems anything that existed in 1968 is fair game, the devs don't seem to care what was actually available in the U.S. during this time period. The MAB may seem an unusual addition, but I believe these were actually imported into the U.S. In the 1960s, so it's not far fetched. -- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 02:26, 14 June 2016 (EDT)&lt;br /&gt;
::Of course anything that existed during the time period is fair game. Look at Battlefield 1 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:36, 14 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
The sniper rifle Lincoln fires at about 4:02 is 100% a Springfield M1903A4, I like the weapon choices, of course there is a bit of annoyance at the presence of the AK, but overall you can tell they actually paid attention (infinitely more than other games I could mention *Black Ops*) to weapons of the era, maybe took a little artistic license with some of their availability, but they fit and add to the setting; moreso than an AUG on the battlefields of Vietnam.&lt;br /&gt;
&lt;br /&gt;
==About that &amp;quot;MP5&amp;quot;==&lt;br /&gt;
I don't think the weapon in question can be listed is an MP5A3. It's clear that the in-game weapon has the sights, forearm, &amp;amp; barrel of the HK54, despite using an icon of the MP5A3. The magazine of the in-game gun is not even the typical straight &amp;quot;waffle pattern&amp;quot;, but an even earlier version. I see that the MP5 page has no photo of the HK54. Does someone have a photo of this weapon that we can use for this site? -- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 23:28, 19 June 2016 (EDT)&lt;br /&gt;
:We do have a picture of HK54, or MP54, it's in MP5 discussion page. I'll go ahead and put it on the page and switch the MP5A3 to MP54, as I also think the weapon in game is MP54. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 02:48, 20 June 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_HK45&amp;diff=1031777</id>
		<title>Heckler &amp; Koch HK45</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_HK45&amp;diff=1031777"/>
		<updated>2016-06-17T13:03:52Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Video Games */ Fixed name in BF Hardline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The HK45 is a .45 ACP pistol derived from the [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP]], the [[Heckler &amp;amp; Koch P2000|P2000]], and the ill-fated HK1911 program and was Heckler &amp;amp; Koch's entry into the ''U.S. Military Joint Combat Pistol Program'' in which the winner replaces the [[Beretta M9]] pistol in service. It has a new grip designed to sit lower in the hand (a problem with the USP was it sat too high), an [[M1911]] style safety and holds 10+1 rounds of .45 ACP in the magazine.&lt;br /&gt;
&lt;br /&gt;
'''The Heckler &amp;amp; Koch HK45 and variants can be seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch HK45=&lt;br /&gt;
[[Image:HK45new.jpg|thumb|right|350px|Heckler &amp;amp; Koch HK45 - .45 ACP]]&lt;br /&gt;
[[Image:HK45.JPG‎|thumb|right|350px|Heckler &amp;amp; Koch HK45 with tan frame - .45 ACP]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2007-Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.94 lbs (0.88 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.52 in (19.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.53 in (11.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (DA/SA) &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Book of Eli]]'' ||[[Denzel Washington]] || Eli ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Out]]'' || || Thug ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]''  || [[Matthew Rauch]] || Clay Burton  ||suppressed / Ep.10|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marvel's Agents of S.H.I.E.L.D. - Season 3]]''  || [[Brett Dalton]] || Grant Ward  ||Tan frame/Ep.2, 4, 8|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || || || Tan Frame; PC version only ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 5]]'' || || || two-tone, unusable ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch HK45C=&lt;br /&gt;
[[Image:H&amp;amp;K HK45C.jpg|thumb|right|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C.jpg|thumb|right|351px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2008 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 ACP &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.78 lbs (0.717 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.2 in (18.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 3.9 in (9.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8 or 10 rounds&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (DA/SA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predators (2010)|Predators]]'' || [[Alice Braga]] || Isabelle || Fitted with compensator and a 10-round extended &amp;quot;elephant foot&amp;quot; magazine|| 2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[2 Guns]]'' || [[Mark Wahlberg]] || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck - Season 3]]''  || [[Brandon Routh]] || Shaw |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Chuck - Season 4]]''  || [[Zachary Levi]] || Chuck Bartowski ||   || rowspan=4|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Timothy Dalton]] || Alexei Volkoff ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Roberts]] || Packard ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dave Bautista]] || T.I. ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Intelligence]]''  || Various || Assassins|| Tactical model || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || &amp;quot;HK 45CT&amp;quot; || HK45C with the extended barrel of the HK45CT model||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || &amp;quot;Compact 45&amp;quot; || HK45C with the extended barrel of the HK45CT model||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Phantoms]]'' || &amp;quot;45T&amp;quot; || HK45C with the extended barrel of the HK45CT model||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' || &amp;quot;45T&amp;quot; || HK45C with the extended barrel of the HK45CT model||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1031275</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1031275"/>
		<updated>2016-06-14T11:15:27Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Colt M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an upcoming open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and is set to release in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
In released screenshots, the main character, Lincoln Clay, is seen holding a [[Colt M1911A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 01.jpg|thumb|none|600px|Lincoln firing his M1911A1.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 02.jpg|thumb|none|600px|Lincoln holding his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
Lincoln is seen using a suppressed [[High Standard HDM]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|400px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[File:Mafia III gameplay HDM.jpg|thumb|none|600px|Lincoln holding a High Standard HDM. Note the icon on the lower left corner showing an [[M1911A1]] with a suppressor.]] &lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Lincoln is holding an unidentified revolver while driving a car.&lt;br /&gt;
&lt;br /&gt;
[[File:Mafia III pre-release Revolver.jpg|thumb|none|600px|Revolver in Lincoln's right hand.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In One Way Road story trailer, Lincoln shoots an enemy with an [[Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mafia III trailer Ithaca37.jpg|thumb|none|600px|Lincoln uses one hand to hold the bad guy and the other to shoot him.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A thug is seen dropping a [[Remington 870]] when he's gunned down by Lincoln Clay. The shotgun is also seen in numerous trailers and gameplay videos. Lincoln does not seem to pump the weapon after each shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Shotgun falling down.]]&lt;br /&gt;
[[File:Mafia III gameplay Rem870.jpg|thumb|none|600px|Lincoln holding the shotgun]]&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] with a sawed off stock and barrel is seen on the ground in a demo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:MafiaIII1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground, with an icon hovering over it.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off double barrel shotgun==&lt;br /&gt;
Lincoln can be seen using this weapon in the game&lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|none|400px|A Rossi Overland sawed off shotgun used in the film ''[[The Untouchables]]'', supplied by Ellis Mercantile.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
In a gameplay video, a bad guy is briefly seen holding a [[Beretta M12]].&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm]]&lt;br /&gt;
[[File:Mafia III gameplay M12.jpg|thumb|none|600px|The man in the middle is holding a Beretta M12.]]  &lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Lincoln is seen firing an [[M1A1 Thompson]] in a released screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Lincoln firing a Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==VZ.61 Skorpion==&lt;br /&gt;
A [[Sa. Vz.61 Skorpion|Vz.61 Skorpion]] is seen being dropped by an enemy in a gameplay demo. &lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Mafia3VZ61.jpg|thumb|none|600px|An enemy drops his Skorpion as Lincoln blasts him with his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] or its variant is seen in E3 gameplay. It appears as &amp;quot;Pasadena AR30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|400px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
[[M16A1]] is briefly seen in the reveal trailer. It is also seen in E3 gameplay with a 30-round magazine, and appears as &amp;quot;Stromer .223&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|400px|Colt M16A1 with 30 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|M16 variant seen in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
What looks like an [[M1 Carbine]] is briefly seen in the hands of a bad guy in One Way Road story trailer. It appears without the bayonet lug.&lt;br /&gt;
&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|400px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[File:Mafia III trailer M1 Carbine.jpg|thumb|none|600px|M1 Carbine flying in mid air.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
In One Way Road story trailer, Burke is seen firing an [[SVT-40]] with a scope.&lt;br /&gt;
&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|400px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mafia III trailer SVT40.jpg|thumb|none|600px|Burke takes aim with the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester model 70==&lt;br /&gt;
Lincoln can be seen in the game using this scoped bolt action rifle.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60D==&lt;br /&gt;
In the reveal trailer, Lincoln is seen in a helicopter manning an [[M60D]] machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|Lincold holding the M60D by the spade grips.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
Lincoln is seen firing an [[M79 grenade launcher]] in a video.&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:Mafia III trailer M79.jpg|thumb|none|600px|Lincoln firing an M79 at a car.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1031274</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1031274"/>
		<updated>2016-06-14T11:04:52Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an upcoming open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and is set to release in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
In released screenshots, the main character, Lincoln Clay, is seen holding a [[Colt M1911A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 01.jpg|thumb|none|600px|Lincoln firing his M1911A1.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 02.jpg|thumb|none|600px|Lincoln holding his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
Lincoln is seen using a suppressed [[High Standard HDM]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|400px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[File:Mafia III gameplay HDM.jpg|thumb|none|600px|Lincoln holding a High Standard HDM. Note the icon on the lower left corner showing an [[M1911A1]] with a suppressor.]] &lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Lincoln is holding an unidentified revolver while driving a car.&lt;br /&gt;
&lt;br /&gt;
[[File:Mafia III pre-release Revolver.jpg|thumb|none|600px|Revolver in Lincoln's right hand.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In One Way Road story trailer, Lincoln shoots an enemy with an [[Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mafia III trailer Ithaca37.jpg|thumb|none|600px|Lincoln uses one hand to hold the bad guy and the other to shoot him.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A thug is seen dropping a [[Remington 870]] when he's gunned down by Lincoln Clay. The shotgun is also seen in numerous trailers and gameplay videos. Lincoln does not seem to pump the weapon after each shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Shotgun falling down.]]&lt;br /&gt;
[[File:Mafia III gameplay Rem870.jpg|thumb|none|600px|Lincoln holding the shotgun]]&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] with a sawed off stock and barrel is seen on the ground in a demo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:MafiaIII1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground, with an icon hovering over it.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off double barrel shotgun==&lt;br /&gt;
Lincoln can be seen using this weapon in the game&lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|none|400px|A Rossi Overland sawed off shotgun used in the film ''[[The Untouchables]]'', supplied by Ellis Mercantile.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
In a gameplay video, a bad guy is briefly seen holding a [[Beretta M12]].&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm]]&lt;br /&gt;
[[File:Mafia III gameplay M12.jpg|thumb|none|600px|The man in the middle is holding a Beretta M12.]]  &lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Lincoln is seen firing an [[M1A1 Thompson]] in a released screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Lincoln firing a Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==VZ.61 Skorpion==&lt;br /&gt;
A [[Sa. Vz.61 Skorpion|Vz.61 Skorpion]] is seen being dropped by an enemy in a gameplay demo. &lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Mafia3VZ61.jpg|thumb|none|600px|An enemy drops his Skorpion as Lincoln blasts him with his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] or its variant is seen in E3 gameplay. It appears as &amp;quot;Pasadena AR30&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|400px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
[[M16A1]] is briefly seen in the reveal trailer. It is also seen in E3 gameplay with a 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|400px|Colt M16A1 with 30 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|M16 variant seen in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
What looks like an [[M1 Carbine]] is briefly seen in the hands of a bad guy in One Way Road story trailer. It appears without the bayonet lug.&lt;br /&gt;
&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|400px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[File:Mafia III trailer M1 Carbine.jpg|thumb|none|600px|M1 Carbine flying in mid air.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
In One Way Road story trailer, Burke is seen firing an [[SVT-40]] with a scope.&lt;br /&gt;
&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|400px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mafia III trailer SVT40.jpg|thumb|none|600px|Burke takes aim with the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester model 70==&lt;br /&gt;
Lincoln can be seen in the game using this scoped bolt action rifle.&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60D==&lt;br /&gt;
In the reveal trailer, Lincoln is seen in a helicopter manning an [[M60D]] machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|Lincold holding the M60D by the spade grips.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
Lincoln is seen firing an [[M79 grenade launcher]] in a video.&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:Mafia III trailer M79.jpg|thumb|none|600px|Lincoln firing an M79 at a car.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=RPG-18&amp;diff=1029130</id>
		<title>RPG-18</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=RPG-18&amp;diff=1029130"/>
		<updated>2016-06-03T16:08:56Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RPG-18Open.jpg|thumb|right|400px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|right|400px|RPG-18 - 64mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1970s - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Disposable Rocket Launcher&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 64 mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 1&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' N/A&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The RPG-18 appears in the following television series used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Checkpoint (Blokpost)]]'' || || Russian soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company]]'' || [[Artur Smolyaninov]] || Lyutyy || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company]] || || Soviet soldiers, Afghan Mujahideen || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Yakuza's Daughter Never Cries]]'' || [[Sergey Garmash]] || Colonel Anton Dorofeev || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Purgatory (Chistilishche)]]'' || || Russian soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Season 7]] || || Criminals || &amp;quot;Gefährliches Spielzeug&amp;quot; || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Season 9]] || || Criminals || &amp;quot;Zwischen allen Stühlen&amp;quot; || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Have The Honor! (Chest Imeyu!)]]'' || || Russian soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boiling Point: Road to Hell]] || As &amp;quot;RPG&amp;quot;  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || || Incorrectly shown as reusable || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1023289</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1023289"/>
		<updated>2016-05-07T17:27:17Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* This gonna be good... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1021838</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1021838"/>
		<updated>2016-04-30T12:48:45Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: M1 Carbine screencap from trailer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an upcoming open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and is set to release in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
In released screenshots, the main character, Lincoln Clay, is seen holding a [[Colt M1911A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 01.jpg|thumb|none|600px|Lincoln firing his M1911A1.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 02.jpg|thumb|none|600px|Lincoln holding his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
Lincoln is seen using a suppressed [[High Standard HDM]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|400px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[File:Mafia III gameplay HDM.jpg|thumb|none|600px|Lincoln holding a High Standard HDM. Note the icon on the lower left corner showing an [[M1911A1]] with a suppressor.]] &lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Lincoln is holding an unidentified revolver while driving a car.&lt;br /&gt;
&lt;br /&gt;
[[File:Mafia III pre-release Revolver.jpg|thumb|none|600px|Revolver in Lincoln's right hand.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In One Way Road story trailer, Lincoln shoots an enemy with an [[Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mafia III trailer Ithaca37.jpg|thumb|none|600px|Lincoln uses one hand to hold the bad guy and the other to shoot him.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A thug is seen dropping a [[Remington 870]] when he's gunned down by Lincoln Clay. The shotgun is also seen in numerous trailers and gameplay videos. Lincoln does not seem to pump the weapon after each shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Shotgun falling down.]]&lt;br /&gt;
[[File:Mafia III gameplay Rem870.jpg|thumb|none|600px|Lincoln holding the shotgun]]&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] with a sawed off stock and barrel is seen on the ground in a demo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]&lt;br /&gt;
[[File:MafiaIII1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground, with an icon hovering over it.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
In a gameplay video, a bad guy is briefly seen holding a [[Beretta M12]].&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm]]&lt;br /&gt;
[[File:Mafia III gameplay M12.jpg|thumb|none|600px|The man in the middle is holding a Beretta M12.]]  &lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Lincoln is seen firing an [[M1A1 Thompson]] in a released screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Lincoln firing a Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==VZ.61 Skorpion==&lt;br /&gt;
A [[Sa. Vz.61 Skorpion|Vz.61 Skorpion]] is seen being dropped by an enemy in a gameplay demo. &lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Mafia3VZ61.jpg|thumb|none|600px|An enemy drops his Skorpion as Lincoln blasts him with his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16 variant==&lt;br /&gt;
An unidentified [[M16]] variant is briefly seen in the reveal trailer. As the game takes place in 1968, it is likely either M16 (SP1), XM16E1 or M16A1.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|M16 variant seen in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
What looks like an [[M1 Carbine]] is briefly seen in the hands of a bad guy in One Way Road story trailer. It appears without the bayonet lug.&lt;br /&gt;
&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|400px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
[[File:Mafia III trailer M1 Carbine.jpg|thumb|none|600px|M1 Carbine flying in mid air.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
In One Way Road story trailer, a man in seen firing an [[SVT-40]] with a scope.&lt;br /&gt;
&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|400px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mafia III trailer SVT40.jpg|thumb|none|600px|A man aiming the SVT-40, with both eyes open.]] &lt;br /&gt;
 &lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60D==&lt;br /&gt;
In the reveal trailer, Lincoln is seen in a helicopter manning an [[M60D]] machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|Lincold holding the M60D by the spade grips.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
Lincoln is seen firing an [[M79 grenade launcher]] in a video.&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:Mafia III trailer M79.jpg|thumb|none|600px|Lincoln firing an M79 at a car.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_2&amp;diff=1021329</id>
		<title>Talk:Red 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_2&amp;diff=1021329"/>
		<updated>2016-04-27T07:00:46Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Notes and missing guns */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The 1911==&lt;br /&gt;
&lt;br /&gt;
I don't think that it's the same pistol as in the first one. It looks as though the 1911 Frank uses in this one has a bull barrel and what looks to be Novak sights. It could be that they've just added the bull barrel but I'm certain I saw an accessory rail on the pistol as well. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 11:16, 26 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
It doesn't have an external extractor, so it can't be an S&amp;amp;W. Judging from the (blurry) front slide serrations, (looks like) a full length guide rod in the 1st pic, accessory rail, and possible hint of a double stack bulge behind the takedown pin, I'm going to say it's a Para Black Ops. --[[User:ColonelTomb|ColonelTomb]] ([[User talk:ColonelTomb|talk]]) 01:18, 18 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New Trailer==&lt;br /&gt;
New trailer's out. Any takers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:39, 14 May 2013 (EDT)&lt;br /&gt;
:I noticed that there is a close-up shot of an AX338's trigger but when they show Helen Mirren holding the rifle it is not an AX. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 09:55, 14 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:RED2 416.jpg|thumb|none|600px|Guards interrogating Moses are armed with [[HK416]]'s.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Red2 187.jpg|thumb|none|601px|Also visible AKS-74U (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
== Marvin's Shotguns ==&lt;br /&gt;
&lt;br /&gt;
When Marvin rescues Frank from the Yankee White Factory he is seen using two types of shotguns can anyone ID them?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 12:22, 14 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Notes and missing guns ==&lt;br /&gt;
&lt;br /&gt;
I saw this movie today, and I noticed that the rifles used by the Moscow police are not AK-104's, they look like AK-74M's or AK-103's. Some AK's are also used by the Russians at the prison camp. And the page is missing a few guns: Type 56-1 that the Iranians are using and what Marvin is firing near the end of the movie. Some US soldiers in the airfield seem to be using Colt Model 933's and M4's. Frank Moses gets a hold of an AKM with synthetic furniture in the prison camp. I do not however have this on DVD or Blu-Ray so I can't take proper screenshots. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 03:00, 27 April 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mafia_III&amp;diff=1021016</id>
		<title>Talk:Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mafia_III&amp;diff=1021016"/>
		<updated>2016-04-25T07:37:26Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* New Trailer, New Gameplay, New Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://youtu.be/_Xtq18Vmh3s] - in fact, a video of the gameplay. One can see a lot of new guns. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:38, 18 December 2015 (EST)&lt;br /&gt;
:I saw a M1911A1 (in the magical DAO mode) something that looked like a lee-enfield boltgun, a colt python(?) and a full size Uzi. Gotta say, this game looks kinda crap, and im not talking about the graphics.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:47, 18 December 2015 (EST)&lt;br /&gt;
::It has a real crappy vibe to it... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:49, 18 December 2015 (EST)&lt;br /&gt;
:::It looks kinda janky and laggy for one thing, but it also just feels kinda soulless, like the devs aren't really using the environment they created as anything other then a shooting gallery filled with uncocked hammers. Oh well, we'll see how it turns out, seems to have a good soundtrack atleast.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:10, 18 December 2015 (EST)&lt;br /&gt;
::::I spotted a Vz 61 Skorpion as &amp;quot;Czech Version B-65&amp;quot; around 9:10, perhaps an M1 Garand as &amp;quot;Mayweather .30 Battle Rifle&amp;quot; with what looks like a short magazine at 9:21, M1928 Thompson as &amp;quot;Trench 1938&amp;quot; at 9:46. And I do agree, it does look somewhat crappy and soulless. It feels like a generic or GTA-like free roaming shooting gallery, and I don't like the way Lincoln holds his pistol with one hand, at least Vito in Mafia II used both hands. Also I don't think that kind of knife takedowns fit in a Mafia game, and why on earth the guns don't go by their real names as many guns did in Mafia II? Of course it's in alpha stage and many things may change, but damn. EDIT: Hot damn, Paint it Black plays on car radio, I may have to buy this game :D --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 03:42, 19 December 2015 (EST)&lt;br /&gt;
:::::The soundtrack does seem to be really good, they had The house of the rising sun and All along the watchtower in the first trailer.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:44, 19 December 2015 (EST)&lt;br /&gt;
::::::The alfredsson pistol appears to be a S&amp;amp;W Model 39. I think the shotgun is a Remington 870. I also spotted an AK. When Lincoln abandons his car and it rams the mafia thugs causing an explosion, a rifle is thrown into the air which I believe is an AK. You have to look really close to see it. I'm dissapointed with  some of the weapon choices. I thought the devs would choose to include guns that criminals in the 1960s could realistically obtain. This seems to be the case as far as the choice of pistols and the inclusion the Thompson &amp;amp; Garand, but when I watched the gameplay I expected to see weapons such as M3, S&amp;amp;W M-76, M-1 Carbine, or M-14. Instead it appears anything that existed in 1968 is fair game. Sorry, but including the Skorpion is total BS...I'm going to go out on a limb and say there were exactly 0 mafia thugs using those in the 1960s. The AK is also very unlikely. Yes, some were smuggled back from Vietnam, but I highly doubt it was a common weapon in the mafia. At least all the weapons appear to be accurately modeled after their real world counterparts. As far as the quality of the game as a whole, I'll reserve judgment until I see the finished product.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 00:03, 20 December 2015 (EST)&lt;br /&gt;
:::::::I'm disappointed no crime game ever features cheap saturday night special type guns like a Raven Arms or Hi-Point. In the case of Mafia III, a Rohm revolver might be fitting.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:56, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Guns ==&lt;br /&gt;
&lt;br /&gt;
Taking a bit of a guess due to the screenshots not being the best, I think the unknown revolver is a Colt Python, from both the image as well as the various release videos they did for the game. The unknown shotgun appears to be another Remington 870 like Mafia II, just without the barrel rib. Also try to organize this discussion page, it's a pretty big mess. -- [[User:PaperCake|PaperCake]] 11:36, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==New Trailer, New Gameplay, New Guns==&lt;br /&gt;
The latest trailer &amp;amp; gameplay footage reveal quite a few new weapons. &lt;br /&gt;
This gameplay [https://www.youtube.com/watch?v=YVxxno8FX1s video]&lt;br /&gt;
Shows: What I think is M3 &amp;quot;Grease Gun&amp;quot; at 1:19, Beretta M12 at 1:23, Remington 700 at 4:01?, sawed off Winchester 1901 at 3:02, &amp;amp; the Lupara at 3:25.&lt;br /&gt;
The new [https://www.youtube.com/watch?v=Fxzj3QbTCQs trailer] shows what appears to be a SVT-40 at 1:15, Ithaca 37 at 1:24, &amp;amp; M1 Carbine at 1:28.&lt;br /&gt;
There is also a suppressed pistol, which appears to be a High Standard. For some reason the icon shows a 1911 with silencer. A good shot of it is in this [https://www.youtube.com/watch?v=NCvtBv-EUH4 video] at 2:00 minute mark.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 01:56, 24 April 2016 (EDT)&lt;br /&gt;
:I took some screencaps of Ithaca 37 and SVT-40 from the One Way Road story trailer. And also it seems that they're using M1928 Thompson as the weapon icon for the M1A1 Thompson. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 04:14, 24 April 2016 (EDT)&lt;br /&gt;
::I noticed the Thompson icon too, maybe that's something they will fix before the game is released, but who knows. I also saw that some mafia thugs drop a pistol named &amp;quot;Elling 9 mm&amp;quot;, but there is no way to identify it as there is no accompaning icon. I'm guessing it's either a Walther P38, Browning Hi-Power, or Beretta M1951..there aren't too many other choices for this time period. Will you be adding the other weapons to page?-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 15:03, 24 April 2016 (EDT)&lt;br /&gt;
:::I added the Remington 870, Beretta M12 and High Standard HDM. Even though the shotgun does look like an 870, Lincoln decides not to pump the weapon after each shot, which makes me wonder whether this is just a gameplay issue (as the game is still in development phase), little ignorance from the devs or is it a semi-auto shotgun? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 03:37, 25 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 2 new guns ==&lt;br /&gt;
&lt;br /&gt;
Hey everyone, I saw a gameplay demo tonight and spotted two new guns- the Skorpion and Winchester 1887. Added both to the page with images. &lt;br /&gt;
&lt;br /&gt;
It seems like this game will have a pretty sizable arsenal to choose from, which always makes me happy. I hope we get an M14 and an AR-10 too. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:40, 25 April 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1021014</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1021014"/>
		<updated>2016-04-25T07:34:36Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an upcoming open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and is set to release in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
In released screenshots, the main character, Lincoln Clay, is seen holding a [[Colt M1911A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 01.jpg|thumb|none|600px|Lincoln firing his M1911A1.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 02.jpg|thumb|none|600px|Lincoln holding his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
Lincoln is seen using a suppressed [[High Standard HDM]].&lt;br /&gt;
&lt;br /&gt;
[[File:Hi-Standard-HD-Silenced.jpg|thumb|none|400px|High Standard HDM with integrated silencer - .22 LR]] &lt;br /&gt;
[[File:Mafia III gameplay HDM.jpg|thumb|none|600px|Lincoln holding a High Standard HDM. Note the icon on the lower left corner showing an [[M1911A1]] with a suppressor.]] &lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Lincoln is holding an unidentified revolver while driving a car.&lt;br /&gt;
&lt;br /&gt;
[[File:Mafia III pre-release Revolver.jpg|thumb|none|600px|Revolver in Lincoln's right hand.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In One Way Road story trailer, Lincoln shoots an enemy with an [[Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mafia III trailer Ithaca37.jpg|thumb|none|600px|Lincoln uses one hand to hold the bad guy and the other to shoot him.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A thug is seen dropping a [[Remington 870]] when he's gunned down by Lincoln Clay. The shotgun is also seen in numerous trailers and gameplay videos. Lincoln does not seem to pump the weapon after each shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]] &lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Shotgun falling down.]]&lt;br /&gt;
[[File:Mafia III gameplay Rem870.jpg|thumb|none|600px|Lincoln holding the shotgun]]&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A [[Winchester Model 1887]] with a sawed off stock and barrel is seen on the ground in a demo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]&lt;br /&gt;
[[File:MafiaIII1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground, with an icon hovering over it.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
In a gameplay video, a bad guy is briefly seen holding a [[Beretta M12]].&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta M12.jpg|thumb|none|400px|Beretta M12 - 9x19mm]]&lt;br /&gt;
[[File:Mafia III gameplay M12.jpg|thumb|none|600px|The man in the middle is holding a Beretta M12.]]  &lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Lincoln is seen firing an [[M1A1 Thompson]] in a released screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Lincoln firing a Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==VZ.61 Skorpion==&lt;br /&gt;
A [[Sa. Vz.61 Skorpion|Vz.61 Skorpion]] is seen being dropped by an enemy in a gameplay demo. &lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Mafia3VZ61.jpg|thumb|none|600px|An enemy drops his Skorpion as Lincoln blasts him with his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16 variant==&lt;br /&gt;
An unidentified [[M16]] variant is briefly seen in the reveal trailer. As the game takes place in 1968, it is likely either M16 (SP1), XM16E1 or M16A1.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|M16 variant seen in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
What looks like an [[M1 Carbine]] is briefly seen in the hands of a bad guy in One Way Road story trailer. It appears without the bayonet lug.&lt;br /&gt;
&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|400px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
In One Way Road story trailer, a man in seen firing an [[SVT-40]] with a scope.&lt;br /&gt;
&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|400px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mafia III trailer SVT40.jpg|thumb|none|600px|A man aiming the SVT-40, with both eyes open.]] &lt;br /&gt;
 &lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60D==&lt;br /&gt;
In the reveal trailer, Lincoln is seen in a helicopter manning an [[M60D]] machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|Lincold holding the M60D by the spade grips.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
Lincoln is seen firing an [[M79 grenade launcher]] in a video.&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:Mafia III trailer M79.jpg|thumb|none|600px|Lincoln firing an M79 at a car.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1020869</id>
		<title>Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mafia_III&amp;diff=1020869"/>
		<updated>2016-04-24T08:27:34Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mafia III&lt;br /&gt;
|picture =  Mafia III logo temp.jpg&lt;br /&gt;
|caption =  Mafia III&lt;br /&gt;
|series= [[Mafia (disambiguation)|Mafia]]&lt;br /&gt;
|date= October 7th 2016&lt;br /&gt;
|developer=Hangar 13&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=2K Games&lt;br /&gt;
|genre=Action-adventure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mafia III''''' is an upcoming open-world action-adventure video game, and a sequel to ''[[Mafia II]]''. It is developed by Hangar 13 and published by 2K Games, and is set to release in October 2016 for the PC, Xbox One and PlayStation 4.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms make an appearance in the video game ''Mafia III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
In released screenshots, the main character, Lincoln Clay, is seen holding a [[Colt M1911A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 01.jpg|thumb|none|600px|Lincoln firing his M1911A1.]]&lt;br /&gt;
[[File:Mafia III pre-release M1911 02.jpg|thumb|none|600px|Lincoln holding his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolver==&lt;br /&gt;
Lincoln is holding an unidentified revolver while driving a car.&lt;br /&gt;
&lt;br /&gt;
[[File:Mafia III pre-release Revolver.jpg|thumb|none|600px|Revolver in Lincoln's right hand.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
In One Way Road story trailer, Lincoln shoots an enemy with an [[Ithaca 37]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Mafia III trailer Ithaca37.jpg|thumb|none|600px|Lincoln uses one hand to hold the bad guy and the other to shoot him.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pump-action shotgun==&lt;br /&gt;
A thug is seen dropping a pump-action shotgun when he's gunned down by Lincoln Clay.&lt;br /&gt;
&lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Shotgun falling down.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Lincold is seen firing an [[M1A1 Thompson]] in a released screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Mafia III pre-release M1A1 Thompson.jpg|thumb|none|600px|Lincoln firing a Thompson.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16 variant==&lt;br /&gt;
An unidentified [[M16]] variant is briefly seen in the reveal trailer. As the game takes place in 1968, it is likely either M16 (SP1), XM16E1 or M16A1.&lt;br /&gt;
&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|M16 variant seen in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
What looks like an [[M1 Carbine]] is briefly seen in the hands of a bad guy in One Way Road story trailer. It appears without the bayonet lug.&lt;br /&gt;
&lt;br /&gt;
[[File:AutoOrdM1Carbine.jpg|thumb|none|400px|The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine]] &lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
In One Way Road story trailer, a man in seen firing an [[SVT-40]] with a scope.&lt;br /&gt;
&lt;br /&gt;
[[File:SVT-40 Sniper.jpg|thumb|none|400px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mafia III trailer SVT40.jpg|thumb|none|600px|A man aiming the SVT-40, with both eyes open.]] &lt;br /&gt;
 &lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60D==&lt;br /&gt;
In the reveal trailer, Lincoln is seen in a helicopter manning an [[M60D]] machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Mafia III trailer M60D.jpg|thumb|none|600px|Lincold holding the M60D by the spade grips.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
Lincoln is seen firing an [[M79 grenade launcher]] in a video.&lt;br /&gt;
&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:Mafia III trailer M79.jpg|thumb|none|600px|Lincoln firing an M79 at a car.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mafia_III&amp;diff=1020866</id>
		<title>Talk:Mafia III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mafia_III&amp;diff=1020866"/>
		<updated>2016-04-24T08:14:50Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* New Trailer, New Gameplay, New Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://youtu.be/_Xtq18Vmh3s] - in fact, a video of the gameplay. One can see a lot of new guns. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:38, 18 December 2015 (EST)&lt;br /&gt;
:I saw a M1911A1 (in the magical DAO mode) something that looked like a lee-enfield boltgun, a colt python(?) and a full size Uzi. Gotta say, this game looks kinda crap, and im not talking about the graphics.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:47, 18 December 2015 (EST)&lt;br /&gt;
::It has a real crappy vibe to it... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:49, 18 December 2015 (EST)&lt;br /&gt;
:::It looks kinda janky and laggy for one thing, but it also just feels kinda soulless, like the devs aren't really using the environment they created as anything other then a shooting gallery filled with uncocked hammers. Oh well, we'll see how it turns out, seems to have a good soundtrack atleast.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:10, 18 December 2015 (EST)&lt;br /&gt;
::::I spotted a Vz 61 Skorpion as &amp;quot;Czech Version B-65&amp;quot; around 9:10, perhaps an M1 Garand as &amp;quot;Mayweather .30 Battle Rifle&amp;quot; with what looks like a short magazine at 9:21, M1928 Thompson as &amp;quot;Trench 1938&amp;quot; at 9:46. And I do agree, it does look somewhat crappy and soulless. It feels like a generic or GTA-like free roaming shooting gallery, and I don't like the way Lincoln holds his pistol with one hand, at least Vito in Mafia II used both hands. Also I don't think that kind of knife takedowns fit in a Mafia game, and why on earth the guns don't go by their real names as many guns did in Mafia II? Of course it's in alpha stage and many things may change, but damn. EDIT: Hot damn, Paint it Black plays on car radio, I may have to buy this game :D --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 03:42, 19 December 2015 (EST)&lt;br /&gt;
:::::The soundtrack does seem to be really good, they had The house of the rising sun and All along the watchtower in the first trailer.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:44, 19 December 2015 (EST)&lt;br /&gt;
::::::The alfredsson pistol appears to be a S&amp;amp;W Model 39. I think the shotgun is a Remington 870. I also spotted an AK. When Lincoln abandons his car and it rams the mafia thugs causing an explosion, a rifle is thrown into the air which I believe is an AK. You have to look really close to see it. I'm dissapointed with  some of the weapon choices. I thought the devs would choose to include guns that criminals in the 1960s could realistically obtain. This seems to be the case as far as the choice of pistols and the inclusion the Thompson &amp;amp; Garand, but when I watched the gameplay I expected to see weapons such as M3, S&amp;amp;W M-76, M-1 Carbine, or M-14. Instead it appears anything that existed in 1968 is fair game. Sorry, but including the Skorpion is total BS...I'm going to go out on a limb and say there were exactly 0 mafia thugs using those in the 1960s. The AK is also very unlikely. Yes, some were smuggled back from Vietnam, but I highly doubt it was a common weapon in the mafia. At least all the weapons appear to be accurately modeled after their real world counterparts. As far as the quality of the game as a whole, I'll reserve judgment until I see the finished product.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 00:03, 20 December 2015 (EST)&lt;br /&gt;
:::::::I'm disappointed no crime game ever features cheap saturday night special type guns like a Raven Arms or Hi-Point. In the case of Mafia III, a Rohm revolver might be fitting.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:56, 20 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Guns ==&lt;br /&gt;
&lt;br /&gt;
Taking a bit of a guess due to the screenshots not being the best, I think the unknown revolver is a Colt Python, from both the image as well as the various release videos they did for the game. The unknown shotgun appears to be another Remington 870 like Mafia II, just without the barrel rib. Also try to organize this discussion page, it's a pretty big mess. -- [[User:PaperCake|PaperCake]] 11:36, 18 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==New Trailer, New Gameplay, New Guns==&lt;br /&gt;
The latest trailer &amp;amp; gameplay footage reveal quite a few new weapons. &lt;br /&gt;
This gameplay [https://www.youtube.com/watch?v=YVxxno8FX1s video]&lt;br /&gt;
Shows: What I think is M3 &amp;quot;Grease Gun&amp;quot; at 1:19, Beretta M12 at 1:23, Remington 700 at 4:01?, sawed off Winchester 1901 at 3:02, &amp;amp; the Lupara at 3:25.&lt;br /&gt;
The new [https://www.youtube.com/watch?v=Fxzj3QbTCQs trailer] shows what appears to be a SVT-40 at 1:15, Ithaca 37 at 1:24, &amp;amp; M1 Carbine at 1:28.&lt;br /&gt;
There is also a suppressed pistol, which appears to be a High Standard. For some reason the icon shows a 1911 with silencer. A good shot of it is in this [https://www.youtube.com/watch?v=NCvtBv-EUH4 video] at 2:00 minute mark.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 01:56, 24 April 2016 (EDT)&lt;br /&gt;
:I took some screencaps of Ithaca 37 and SVT-40 from the One Way Road story trailer. And also it seems that they're using M1928 Thompson as the weapon icon for the M1A1 Thompson. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 04:14, 24 April 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1019609</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1019609"/>
		<updated>2016-04-16T07:04:09Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Checkup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] and [[Talk:Main_Page/Archive_5]] for older discussions''&lt;br /&gt;
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&lt;br /&gt;
=2016 Discussion=&lt;br /&gt;
Same shit different year.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:34, 31 December 2015 (EST)&lt;br /&gt;
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== Need help to ID the revolver ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody help me to ID this revolver:&lt;br /&gt;
[[Image:RWC rv3.jpg|thumb|450px|none|]]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:52, 3 January 2016 (EST)&lt;br /&gt;
: The overall shape and half underlug makes me think a S&amp;amp;W. Can't tell if the rod is shrouded or not, but it looks to be about the size of a K-frame. It has the lower profile sight and what looks to be a bull barrel, so if it ''is'' a S&amp;amp;W, it's either a Model 10HB or a Model 13 (more likely the former). But that's really a guess mostly, honestly can't tell much from that image. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:21, 4 January 2016 (EST)&lt;br /&gt;
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== Weapons ID ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody help me to ID this weapons &lt;br /&gt;
&lt;br /&gt;
A Pistol:&lt;br /&gt;
[[File:Plastic Little pistol 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little pistol 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
A Submachine gun (I think, that's the same submachine gun, but it's may be different): [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:05, 5 January 2016 (EST)&lt;br /&gt;
[[File:Plastic Little SMG 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 6.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 7.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 9.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Help me identify the pistol and assault rifle==&lt;br /&gt;
&lt;br /&gt;
Anyways:&lt;br /&gt;
&lt;br /&gt;
[[File:2016-01-09 (1).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (2).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (4).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (5).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (6).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Anime name: Pandora in the Crimson Shell: Ghost Urn&lt;br /&gt;
:The rifle appears to be an AN-94. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:21, 9 January 2016 (EST)&lt;br /&gt;
::Definitely an [[AN-94]]. As for the pistol, I could only say it looks similar to the [[SIG-Sauer P226]].&lt;br /&gt;
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== Russian flag ==&lt;br /&gt;
&lt;br /&gt;
I don't know, is this important or not, but Russian flag between 1991 and 1993 was another, differ than current: [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:13, 12 January 2016 (EST)&lt;br /&gt;
[[File:Flag of Russia (1991-1993).jpg|thumb|250px|none|Former Russian flag (1991-1993).]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RUS.jpg|thumb|250px|none|Current Russian flag (since 1993).]]&lt;br /&gt;
:&amp;lt;s&amp;gt;The first flag wasn't approved officially. Let's use the one that is best known.&amp;lt;/s&amp;gt; [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 16:32, 12 January 2016 (EST) Please ignore my remark as I don't want to start a discussion. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:18, 13 January 2016 (EST)&lt;br /&gt;
::Any context to this?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 12 January 2016 (EST)&lt;br /&gt;
:According to wikipedia, &amp;quot;Official Flag of the Russian Federation from 25 December 1991 to 11 December 1993, when it was replaced by the present version.&amp;quot; But I'll defer to the Russians here to figure this out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:06, 12 January 2016 (EST)&lt;br /&gt;
::I would like to avoid any discussion on this theme, except the only remark: if we would take in accout each and every change in state insignias, then we have to use 48-star USA flag for pre-1959 movies. Is there any sence in it? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:18, 13 January 2016 (EST)&lt;br /&gt;
:::Alright, that's fair point. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:36, 13 January 2016 (EST)&lt;br /&gt;
:::: Indeed. Or do we start using the Soviet flag for Russian films pre-1991? Etc. I don't really think this is all that important, and I agree with just sticking with the present-day national flags on the listings for the sake of simplicity. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:12, 13 January 2016 (EST)&lt;br /&gt;
:::::Sorry, I didn't thought that. Soviet flag also was changed at 1955. I agree - more commonly known flag are preferable. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:22, 13 January 2016 (EST)&lt;br /&gt;
::::::I probably got [[:Category:Spanish_Produced/Filmed|too into the flags thing]], but I do think it's important to recognize different eras. Minor tweaks like different shades of blue shouldn't be that big a deal. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:26, 13 January 2016 (EST)&lt;br /&gt;
::::::: Well it does mean we'll have to include other versions of flags as noted, Soviet flags for anything produced/filmed in USSR Russia, 48 star flags for US films pre-1959, and so forth. Seems like a good bit of extra work for negligible gain, though it is good to be thorough. Honestly, I'm ok either way. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:31, 14 January 2016 (EST)&lt;br /&gt;
::::::::The Soviet-Produced category was created partly due to this, and also because it felt weird to put a Kazakh flag next to something made in the 60's. Like Greg said, if it's a minor variation, like number of stars or variation of color, leave it, if it's a change in government, go ahead. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:20, 14 January 2016 (EST)&lt;br /&gt;
::::::::::See the can of worms you create when you start making pages overly complicated? ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 21:57, 29 January 2016 (EST)&lt;br /&gt;
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== I need help to ID the firearms in my new page ==&lt;br /&gt;
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I'm sorry, I have some request: may somebody check my ID in the anime [[Violence Jack]] and help me to ID the unknown guns? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:01, 21 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
The first:&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The Second:&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 1.jpg|thumb|none|500px|SMG with carrying handle at the left.]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The third:&lt;br /&gt;
[[Image:Violence Jack HB rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The fourth:&lt;br /&gt;
[[Image:Violence Jack HWH machine gun 2 1.jpg|thumb|none|500px|(mounted on the helicopter)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The SMGs in the first and second sets appear to take after [[TDI Vector]]s to me. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:19, 21 January 2016 (EST)&lt;br /&gt;
::I'm sorry, but it's imposible: TDI Vector was designet at 2006 and doesn't exist at 1986. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:31, 21 January 2016 (EST)&lt;br /&gt;
::: Indeed. Ya got me, then. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:14, 22 January 2016 (EST)&lt;br /&gt;
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== Bulletproof Mask ==&lt;br /&gt;
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[[Image:24_M26_2.jpg|thumb|none|600px|Season 10, Episode 19, 24 (2001).]][[Image:H50E1 104.jpg|thumb|none|600px|Season 1, Episode 1, Hawaii Five-0 (2010).]][[File:Furious7 503.jpg|thumb|none|600px|Furious 7 (2015)]]&lt;br /&gt;
&lt;br /&gt;
Does anyone know what these are? preferably providing a link to who makes them.--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 15:46, 21 January 2016 (EST)&lt;br /&gt;
:[http://kapexbodyarmor.com/ballistic-face-mask-level-iiia/ Googled it]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:01, 21 January 2016 (EST)&lt;br /&gt;
::They have been made by a few companies over the years, but my guess is that quite a few of the ones that you see in films/TV will not be real and will instead by Airsoft knock-offs. For example, the first one is an Airsoft mask made by [http://rhinoviru3.weebly.com/cactus-hobbies-mask-ao2.html Cactus Hobbies] based on the masks from Army of Two. This goes for most armour in media, fake Airsoft stuff is cheaper, more easily available with no legal issues, lighter, and generally more comfortable.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:37, 21 January 2016 (EST)&lt;br /&gt;
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== Splitting article up? ==&lt;br /&gt;
&lt;br /&gt;
Would like to ask anyone about splitting the [[Violence Jack]] article up since it has three different movies in it. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 07:28, 22 January 2016 (EST)&lt;br /&gt;
:Okay. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:31, 22 January 2016 (EST)&lt;br /&gt;
::I'll see if I can ask Pyramid about doing that or failing that, do it myself. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:04, 22 January 2016 (EST)&lt;br /&gt;
:::This series contain three movie without overall plot (the only common character is Jack himself). But, the first movie lasts 40 minutes (40 min. 35 sec.), the second and third - both near one hour (1 h. 2 min. - second movie and 1 h. 1 min. - third movie). So, I dont know, how it's better to issue. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:24, 22 January 2016 (EST)&lt;br /&gt;
::::I know the policy on short films, what's the policy on OVAs again? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:15, 22 January 2016 (EST)&lt;br /&gt;
:::::Maybe I was wrong, but I think, that's better keep the single page for all three OVAs, than create different pages for movies from one series. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:54, 22 January 2016 (EST)&lt;br /&gt;
::::::It makes more sense to keep them together if they're OVAs. Can you work with someone to write a summary for the page then? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:20, 22 January 2016 (EST)&lt;br /&gt;
:::::::I'm sorry, I don't understand: should I write the short summary for each of three OVAs (each three sections)? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:35, 22 January 2016 (EST)&lt;br /&gt;
::::::::Just something at the top explaining that the page is for a series of three OVAs. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:54, 22 January 2016 (EST)&lt;br /&gt;
:::::::::I add the summary. Maw do you think: is this page complite? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:24, 22 January 2016 (EST)&lt;br /&gt;
:::::::::: I personally would separate on the basis that the article is too long to compile all of them together. But if no one raises an objection, then I shall stand aside. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:28, 22 January 2016 (EST)&lt;br /&gt;
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==X-Files Pistol ID==&lt;br /&gt;
Bah, after all this still seem to have just got something I missed, which I'm having a bit of trouble IDing, actually, hence this post - Some help, fellas? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:07, 24 January 2016 (EST)&lt;br /&gt;
:[[Colt Mustang Plus II]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:40, 24 January 2016 (EST)&lt;br /&gt;
::Its a [[Star Firestar]], I believe the 9mm M-43 but not absolutely 100% sure about that last part.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:41, 24 January 2016 (EST)&lt;br /&gt;
[[File:XF-S5E13-WellManicuredManPistol-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:XF-S5E13-WellManicuredManPistol-2.jpg|thumb|none|600px]]&lt;br /&gt;
Found an Image of a blued one to show it better:[[File:Star Firestar M43 blued.jpg|thumb|400px|none|Star Firestar M-43, blued finish - 9x19mm]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:09, 24 January 2016 (EST)&lt;br /&gt;
: Ah, very good - thanks c552. Seems you don't see blued Firestars much which I guess is why I didn't think to check them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:54, 24 January 2016 (EST)&lt;br /&gt;
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== Question about Norinco Type 56 ==&lt;br /&gt;
&lt;br /&gt;
Hello all.  Hopefully I am doing this correctly.  I'm a new member and have never posted or edited anything before.&lt;br /&gt;
&lt;br /&gt;
There seem to be two seperate rifles that are referred to as &amp;quot;Norinco Type 56&amp;quot;.  The first and most common is the Chinese version of the AK-47.  I see this on multiple pages.  The other seems to be a Chinese version of the SKS rifle built by Izhevsk Machinebuilding Plant a.k.a &amp;quot;Izhmash&amp;quot;.  Now, the only spot on the SKS page that actually calls the Chinese version the &amp;quot;Norinco Type 56&amp;quot; is the bottom image on the Talk page for the SKS.  I did notices that it's full name appears to be &amp;quot;Norinco Type 56 '''Carbine'''&amp;quot; in that image.  The images on the main page just label it as the &amp;quot;Chinese built Type 56&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
I was wondering if anyone had any info or any opinions on the accuracy of this?  It just seems odd that two different (though admittedly similar) rifles by the same manufacturer would have exactly the same name.  Even considering the SKS rifle is labeled &amp;quot;carbine&amp;quot;, and that makes the names technically different, still doesn't seem quite right.  Is the Chinese Type 56 SKS built by Norinco?  Are both rifles referred to as the &amp;quot;Type 56&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Anyway, any info or advice is appreciated.  Thanks.&lt;br /&gt;
:I remembered [http://www.redstararms.com/type81.pdf this article], which gives some background. The reds also called their copy of the RPD the Type 56 as well. The SKS Type 56 was considered a carbine, and the AK Type was considered a submachine gun. It's not too different than the M1 Garand, M1 Carbine and M1 Thompson being in service at the same time I suppose. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:28, 26 January 2016 (EST)&lt;br /&gt;
::I believe that the Chinese AK, SKS and RPD variants were all introduced in 1956, hence the Type 56 designation. This is actually more sensible than other countries that reuse designations more randomly, for example the UK where L1A1 has referred to at least a rifle, a heavy machine gun, a grenade launcher, a rocket launcher, a bayonet, various fuses and detonators, a couple of grenades, and a tank gun, all from different years and with no particular relation between them. Also, on talk pages remember to sign your posts by either pressing the signature button at the top of the edit window, or by just typing in &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. This way people can see who made the comment and when without looking through the edit history.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:35, 26 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Hey thanks to both of you.  I never thought about how it is basically the same with the &amp;quot;M1&amp;quot; name, but it makes perfect  sense.  Great article you linked to as well.  I love stuff like that.  And thanks for the advice on the signature thing... I was kinda wondering why my post was the only one with no user name or date at the end.--[[User:Kailin|Kailin]] ([[User talk:Kailin|talk]]) 09:55, 26 January 2016 (EST)&lt;br /&gt;
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== Is this pistol are Glock or not? ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody say is this pistol are [[Glock]] or not? The same character also holds [[M1911A1]], but methinks, that this pistol has different shape, but maybe, I'm wrong. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:08, 27 January 2016 (EST)&lt;br /&gt;
:Where are you getting Glock from? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:37, 27 January 2016 (EST)&lt;br /&gt;
::Methinks, that shape a similar to glock. But, maybe, I'm wrong. What about [[CZ-75]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 04:28, 28 January 2016 (EST)&lt;br /&gt;
:::Where are you getting CZ-75? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:10, 28 January 2016 (EST)&lt;br /&gt;
::::Looks more like some TT-33, 1911 thing. Really, it could just be a generic pistol thing and not supposed to actually look like an actual gun. Me thinks it's the later.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:48, 28 January 2016 (EST)&lt;br /&gt;
:::::&amp;lt;s&amp;gt;I think, that TT ID is correct. Thanks!&amp;lt;/s&amp;gt; After close inspection, I see, that this pistol has completely another trigger, differ, than TT or M1911. I shall continue searching. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:24, 28 January 2016 (EST)&lt;br /&gt;
::::::&amp;quot;Really, it could just be a generic pistol thing and not supposed to actually look like an actual gun&amp;quot;^^^ Remember, this is anime not a real gun. It's just lines on a cel. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 28 January 2016 (EST)&lt;br /&gt;
[[File:Oni Tensei pistol 2 1.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Oni Tensei pistol 2 2.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Oni Tensei pistol 2 3.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Need help to ID a pistol ==&lt;br /&gt;
A character in ''[[Wild Geese II]]'' holds a pistol that looks very much alike a [[Colt Commander]] but has an external extractor. What can it be? I start doubting that it's an extractor at all, as it appears to be too short in comparison with external extractors on Star M1911 style pistols. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:46, 5 February 2016 (EST)&lt;br /&gt;
[[File:Wild Geese II-M1911-1.jpg|thumb|none|600px|The best close view of the pistol.]]&lt;br /&gt;
[[File:Wild Geese II-M1911-2.jpg|thumb|none|600px|The general view of the pistol.]]&lt;br /&gt;
:Maybe a Llama of some sort? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:23, 5 February 2016 (EST)&lt;br /&gt;
::All images of Llama pistols that I could find show longer extractors that cross the slide serration, and none of them has a ring hammer spur. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 16:35, 5 February 2016 (EST)&lt;br /&gt;
:::First thing that I think of is a [http://www.gazpisztoly.hu/contadatok/image/umarex/reckcommander/reck_commander_03.jpg Reck Commander], but I have no idea if they were around in 1985. Either way, my guess would be that it is some kind of blank fire only replica  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:39, 5 February 2016 (EST)&lt;br /&gt;
::::Reck Commander matches perfectly, thanks! According to [http://www.gazpisztoly.hu/gazpisztoly/reck_commander.19.php this article], it appeared in late 1970s. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:45, 6 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need help to ID grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm sorry, I have some request: may somebody help me to ID this double barreled over/undrer grenade launcher? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:05, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
[[Image:TSCFoRY launcher 1 1.jpg|thumb|none|600px|Close Up.]]&lt;br /&gt;
[[Image:TSCFoRY launcher 1 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Looks like a [[GM-94 grenade launcher]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:44, 14 February 2016 (EST)&lt;br /&gt;
:Thank you very much! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 05:56, 15 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Double checking assistance==&lt;br /&gt;
&lt;br /&gt;
Working on the [[Heavy Object]] article. Need another pair of eyes to double check on an unknown missile launcher. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:08, 20 February 2016 (EST)&lt;br /&gt;
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== Destiny? ==&lt;br /&gt;
&lt;br /&gt;
First things first, yes I have read all the rules about fictional weapons, and Destiny has a ton of them, but, there are a few exceptions. One such example would be that the Astronauts in the intro are clearly seen holding [https://lh3.googleusercontent.com/-dyR9ZdVF2Kk/Vd_Nk8BV7UI/AAAAAAAAjqk/o_-PPVPSPKM/w1280-h720/9e93eb958a737bad5ffd75226c7e25825492597a.jpg unmodified MK 18 Mod 0s] which are painted white, the first gun you get is [http://vignette3.wikia.nocookie.net/destinypedia/images/b/b1/TTK_Khvostov_7G-02.png/revision/latest?cb=20160104202329 an M4 with lots of modifications,] and the expansion features an [http://www.next-stage.fr/wp-content/uploads/2015/10/Supercellule-Zhalo-e1443830424355-1024x551.png AK with the mag in the stock(wtf?)], [https://pbs.twimg.com/media/CKsZq7qVEAQAZxh.png a cross between a SCAR H and an ARX160], as well as handguns, [http://www.gaminganimal.co.uk/home/wp-content/uploads/Ironwreath-Sidearm.jpg some of which resemble sigs,] [http://vignette2.wikia.nocookie.net/destinypedia/images/b/b5/Thalestris-C_H%C3%A4kke_Sidearm.png/revision/latest?cb=20150924151132 others resemble Glocks.] (Although not shown in the picture, it does have that same backplate as a glock.) Another thing worth noting is that the scout rifles have [http://i0.wp.com/planetdestiny.com/wp-content/uploads/2015/03/destiny-best-scout-rifles.png?resize=660%2C330 lowers that look almost identical to P90s.] If we did make a page, I would only put weapons that are undoubtedly based on real ones. I normally wouldn't bring this up, but Black Ops III has a page, and none of the weapons are THAT close to real ones. If the answer is no, then fine, I'll leave it. I just felt it was worth a shot.&lt;br /&gt;
(I'll admit that the sidearms and scout rifle might be a bit of a stretch)--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:48, 27 February 2016 (EST)&lt;br /&gt;
:I'm going to lean towards no. There was a lot of pushback on the ''BO3'' page as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:39, 27 February 2016 (EST)&lt;br /&gt;
::Alright, I'll leave it at that.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 01:01, 28 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Durarara!!×2 Ketsu article help==&lt;br /&gt;
&lt;br /&gt;
Been trying to figure out in [http://www.imfdb.org/wiki/Durarara!!%C3%972_Ketsuthe page] on the grenade shown by Simon. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:58, 28 February 2016 (EST)&lt;br /&gt;
:Wow, that is a hell of a lot of weird grenades. I think they are all Russian, and firstly I believe that the F-1 is actually an RGD-5 based on the fact that it lacks the texture and you can just make out the centre rib. As for all the grenades on the sheet with the guns, I can make pretty good guesses at all of them. The green small one looks like a flashbang called the Drofa (these are green in real life like this but are more slender, there are also versions with tear gas that are thicker but are not green), and the spikey bottom one is another flashbang called a Zarya-2. As for the blue ones I am not sure, as there is a whole load of smoke, tear gas and flash grenades that have this general shape. The dark blue is reminiscent of an RGR tear gas grenade however the shape of the lever is wrong, looking more like a RGK-60SZ flashbang (I notice that the rest are also flashbangs, is this the type that all of these are meant to be?). Lastly, the big one is another flashbang, I believe called a Fakel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:40, 28 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Thanks. I found the rest of the details [http://guntact.ru/forums/166/-/newest-posts here], but it's in Russian. Otherwise, it confirms most of your info. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:23, 28 February 2016 (EST)&lt;br /&gt;
:::If you need, I can make a translation of the Russian text, only a little later. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:07, 29 February 2016 (EST)&lt;br /&gt;
:::That'd be great. Only in terms of confirming the IDs I made on the page. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:40, 29 February 2016 (EST)&lt;br /&gt;
::::I put the translated text on your talk page. There are short descriptions and some data. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:48, 29 February 2016 (EST)&lt;br /&gt;
:::::I don't suppose you happen to able to work out what the difference is between Zarya, Zarya-2, Plamja, Plamja-M and Plamja-M2 grenades is do you? I have found pictures of both the larger and smaller grenades labelled as Zarya-2s with other places stating that the smaller is the Zarya, however, I have found kind of official looking schematics which call the smaller the Zarya-2, and from the stats you translated the Zarya-2 has a smaller weight and payload so doubt that it would be the larger one. As for the Plamja series do you know how these differ from the Zarya? Some places seem to suggest it is just a different fuse (I'm guessing impact, one translated source came out as &amp;quot;scratch&amp;quot; fuse), but from the stats they seem to have actually different effects. Also, does the shape of the lever on the fuse of Russian grenades mean anything or is it random? I originally dismissed the RGR as having the wrong shaped lever, but have now found images of ones with a matching double kink lever. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:57, 29 February 2016 (EST)&lt;br /&gt;
::::::The source that I translated doesn't contain more info, but a brief search gives [http://www.bratishka.ru/archiv/2013/04/2013_4_3.php a good article] in Russian; the first image in this source shows ''Plamya'' which is a sort of land mine rather than a grenade as it's not throwed by hand but planted on place. The second image is ''Zarya-2'' (additions like -2, -M and similar usually mean modifications in size, weight, explosive charge, and so on). The third image shows a fuze at the left, ''Fakel'' (large white cylinder) in center, and ''Fakel-Salon'' (for usage indoors unlike ''Fakel'' that is intended for outdoor usage) at the right. The following images are ''Fakel'', ''Vzlyot-M'', ''GSZ'', ''Vuyshka'', ''GRD'' (a smoke grenade) and ''ASZ-40 Svirel'' for grenade launcher. About the fuze levers: the shape of the lever of the fuze is usually standard, and a different lever of the same fuze may be if the fuze is a training version, or sometimes if it was manufactured not in USSR/Russia but in other state (like UZRG fuse of Romanian and Bulgarian manufacture differs from a Russian one). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:59, 29 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need help to identify a pistol ==&lt;br /&gt;
&lt;br /&gt;
Please help to identify a Smith &amp;amp; Wesson pistol. It appears in a French 1991 movie. The combination of short slide, non-ambidexterious safety, fixed sights and rounded trigger guard doesn't match any of S&amp;amp;W pistols that I could find. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:35, 29 February 2016 (EST)&lt;br /&gt;
[[File:Operation Corned Beef-SWPistol-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Operation Corned Beef-SWPistol-2.jpg|thumb|none|600px|]]&lt;br /&gt;
:It is a nickel plated S&amp;amp;W 59. You can tell it is a 1st gen rather than a 2nd gen by the fact that the slide stop pin is in front of the double stack frame step. If it was a 2nd gen stainless though it would be a 659 as these were originally made with a round trigger guard and non-ambi safety.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:26, 29 February 2016 (EST)&lt;br /&gt;
::Thanks! I searched only among stainless steel pistols and didn't have an idea that it could be a nickel plated pistol. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 05:31, 29 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== London Has Fallen ==&lt;br /&gt;
&lt;br /&gt;
Saw the movie today, and I highly recommend it.  Lots of action, plausible plot, stunning visual effects.  Of course there was a wide variety of weapons in use, too many to count or study at first glance. Plenty of battlefield pickups. &lt;br /&gt;
&lt;br /&gt;
The movie doesn't seem to be restricted by political &amp;quot;correctness.&amp;quot;  The &amp;quot;bad guys&amp;quot; are Arab males who live in the Middle East, but their religion isn't mentioned.  The &amp;quot;motive&amp;quot; for the terror isn't jihad, but revenge. These particular bad guys are arms dealers who supply jihadist groups, seeking revenge against the US for a drone strike which took out the daughter of the main villain.&lt;br /&gt;
&lt;br /&gt;
:Meh, pc:ness is overrated. If someone is offended, maybe they shouldn´t watch these generic action movies. I´ve been waiting to see London Has Fallen myself, but it premieres in cinemas in April where I live... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 02:14, 5 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Seeking input for article! ==&lt;br /&gt;
&lt;br /&gt;
Hello IMFDB community!&lt;br /&gt;
&lt;br /&gt;
I am a journalist writing about games and technology, and I'm currently writing an article about weapons in video games. Specifically, the piece is about the difference between games with realistic present-day weapons and games with fantastical sci-fi weapons. A focal point will be the way that the Call of Duty franchise has shifted from historical settings to near-future settings to more distant futures, and how the weapons in the game have shifted along with that.&lt;br /&gt;
&lt;br /&gt;
I stumbled upon the IMFDB while researching this piece, and the way you include certain games but exclude other more fanciful franchises (E.g. Halo, Destiny) really highlights some of the things I'm trying to explore in this article.&lt;br /&gt;
&lt;br /&gt;
I was hoping to talk to someone in your community about how decisions are made on which games you cover, and what the criteria are. (Policy is spelled out quite clearly on the site, but I'd love to hear a little bit of the history of how the current consensus was arrived at, and what some of the points of contention have been over the years.)&lt;br /&gt;
&lt;br /&gt;
I would also love to talk to someone who enjoys games that feature accurate real-world weapons, and has contributed to IMFDB pages about those games.&lt;br /&gt;
&lt;br /&gt;
If you're up for an interview, you can contact me a chrisbaker1337 at gmail.&lt;br /&gt;
&lt;br /&gt;
Thanks so much!&lt;br /&gt;
:The site originally covered movies and TV, anime and video games were added later. Certain sci-fi/fantasy weapons are included here because they were built from real weapons, like the pulse rifles in ''Aliens'' or the blasters in ''Star Wars''. This excludes video games like ''Halo'' and ''Destiny''. In theory, if someone were to make a live-action ''Halo'' movie using real firearms (''Forward Unto Dawn'' used replicas with CGI muzzle flash), that might open the door ''Halo''. As for COD, I'm disappointed that it's strayed so far into sci-fi, but I suppose it makes sense from a business perspective. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 24 March 2016 (EDT)&lt;br /&gt;
::I know I've said this before, or something like this, but I would like to mention that there are quite a few of ''Destiny'''s weapons that are combinations of real ones, (E.G. the &amp;quot;Arminius-D&amp;quot; is simply a combination of a SCAR-H and a Beretta ARX160), and there are some obvious AR15s (unmodified Mk18 carbines in the intro, and a heavily modified M4 which has the receiver almost untouched is the first weapon acquired), so ''Destiny'' ''is'' still something you could mention in your article, although its qualification for an IMFDB page is still quite debatable.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:31, 24 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ID check ==&lt;br /&gt;
&lt;br /&gt;
Need someone to go help and look [http://www.imfdb.org/wiki/Lucifer over this and see if I made a boo boo in IDing them.] Thanks. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:33, 30 March 2016 (EDT)&lt;br /&gt;
:The revolver ID'd as a Model 67 appears to have a 5 round cylinder along with a shoruded ejector rod, my guess would be that it is a newer Model 60 with a 3&amp;quot; barrel and adjustable sights. Also, to me none of the &amp;quot;LA gangsters&amp;quot; in that shot are using Glocks, the one on the right has a Ruger and the one on the left has what looks like a SIG, my guess a P226 but can't really tell. I'm not sure about the Kimar Lady K either, that is identifiable most easily by the black trigger guard and controls which are not present on this gun. The shape also looks slightly off for a Walther PP/PPK, with it lacking a safety, the slide serrations are different and the magazine release is too low.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:44, 30 March 2016 (EDT)&lt;br /&gt;
:: I made some remarks on IDs on the [[Talk:Lucifer|talk page]], check there. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:32, 30 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Call of Duty Black Ops Commando. ==&lt;br /&gt;
&lt;br /&gt;
Most people saying that is an Colt 933, or an Colt 733 (M4 Commando). Also some said that &amp;quot;Firstly, as far as I know there is no such thing as a Model 733 with a flat top, that is just a Model 933. What do you think the difference is? The gun in the game isn't a Model 933 or a 733 though, as regardless of the different design of rail, it also has a slickside upper receiver without a FA or BD. The closest match I can come up with would be a GAU-5A/A with a flash hider rather than the moderator (which was actually done) with a fictional/custom upper with a sight rail. --commando552&amp;quot;. He said it in the link. http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Black_Ops#Commando_in_Black_Ops. I'm am trying to figure it out what the gun really is. --[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 22:27, 15 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Colt M733 with Flattop.jpeg]]&lt;br /&gt;
&lt;br /&gt;
: I don't get what it is you're trying to ask here, frankly - Is it about the gun in the game or the gun image here? If the latter, well the gun in that image is a Model 933 with an older 'Fiberlite' collapsible stock, rather than the later M4-style 6-position stock. But it's still a M933 - Per commando552's quote there, Model 733s do not have, nor ever had flat-top removable carry handle upper receivers (Refer to the [[Colt AR-15 Identification Guide]]). If the former, my remarks (if any) will be in the linked discussion page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:15, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Checkup==&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/wiki/Legends_of_Tomorrow_-_Season_1 Need help from fellow editors to see if my IDing is okay]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:08, 16 April 2016 (EDT)&lt;br /&gt;
:It looks okay to me, the unknown sniper rifle Sara is using could be Nemesis Arms Vanquish or Kel-Tec RFB, I'm not too sure. I suppose there's no better view of the rifle in any part of the episode? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 03:04, 16 April 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Cockneys_vs._Zombies&amp;diff=1019132</id>
		<title>Talk:Cockneys vs. Zombies</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Cockneys_vs._Zombies&amp;diff=1019132"/>
		<updated>2016-04-14T12:50:03Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Weapon ID's */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unknown guns ==&lt;br /&gt;
&lt;br /&gt;
I´d need to see additional screenshots to be sure, but for the unknown guns I´d say: [[Browning Hi-Power]] (Unknown Handgun #2) and [[Enfield L85 rifle series|L85]] (Unknown Rifle), --[[User:PeeWee055|PeeWee055]] 14:20, 3 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Here is the trailer if you want to see it. [http://www.youtube.com/watch?v=eH3p-giK1MU][[User:Mr.Ice|Mr.Ice]] 15:07, 3 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thanks for the suggestion, but the trailer is in a restricted part of Youtube and I don't feel like registering. Maybe others have an idea, --[[User:PeeWee055|PeeWee055]] 08:56, 5 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The first unknown rifle is definitely an L85. Unfortunately I can't help with the other unknowns yet. Is it possible that unknown rifle 2 is an AK-type rifle? It looks like there is a wooden stock, just visible next to Michelle Ryan's right arm. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
== The M16 ==&lt;br /&gt;
&lt;br /&gt;
Is not an A4, it looks like an A1. Non-detachable carry handle and fixed rear sight. I'd change it, but I suck at editing pages. [[User:The Kaptain|The Kaptain]] 15:28, 3 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Airsoft? ==&lt;br /&gt;
&lt;br /&gt;
If this is shot in London, all of those weapons must be airsoft, due to gun laws.&lt;br /&gt;
&lt;br /&gt;
:Blank firing weapons are legal in the UK if you have a reason to own them, such as being a film/TV armourer. There are plenty of shows and films that have been made in the UK that use real blank converted firearms. Having said that, the MP5 is an airsoft one judging by the little allen bolt on the base of the pistol grip which adjusts the motor, but using airsoft weapons in non firing scenes is commonly done so as not to require an armourer on set.  --[[User:Commando552|commando552]] 19:31, 3 August 2012 (CDT)&lt;br /&gt;
::Having seen the trailer, I think ALL of the guns are airsoft or at least most of them.  They all have that hideous 4 point CGI gunflash that wouldn't happen since most of the weapons (like the MP5s and the Uzis) don't have birdcage flash hiders, and the weapons that DO have birdcage flash hiders don't have only 4 slots.  I just wish these guys knew the proper style of gun flash that goes with each gun.  :( [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 22:56, 24 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Type 56-1 ==&lt;br /&gt;
&lt;br /&gt;
Judging from the receiver (second picture in its section), it's not a Type 56-1. It has the milling above the magazine, the sights of an AKS-74U, and the original under-folding stock, also with the ribbing on the top of the receiver. It's a 7.62 rifle, from the magazine shape, so that narrows it down to a custom-made rifle, probably based off of either the Old AK-47 or the Bulgarian AR- rifles. [[User:Sangheili1155|Sangheili1155]] 15:24, 5 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Edit: The Bulgarian AR-M1F rifles also have the correct crimping in the stock. [[User:Sangheili1155|Sangheili1155]] 15:32, 5 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'd go for a 7.62 Arsenal AR-SF:[[File:7,62ar-sf.jpg|thumb|500px|none|Arsenal AR-SF - 7.62x39mm]]--[[User:Commando552|commando552]] 16:36, 5 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I Agree there, shove some wooden furniture on it, and it looks just like the screenshot. [[User:Sangheili1155|Sangheili1155]] 03:10, 6 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
This also is an incorrect identification. The muzzle brake looks exactly like that of an XM177. Judging from the hand-guard, an E2, or Model 629.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unknown Handgun #1 ==&lt;br /&gt;
&lt;br /&gt;
Looks like a nickel-plated M1911 from the muzzle. Also has the right bore-size. --[[User:Sangheili1155|Sangheili1155]] 09:29, 6 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the spoons on all the grenades are blue? The M26 frags look like cast-iron dummy grenades. [[User:Sangheili1155|Sangheili1155]] 08:59, 6 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Probably due to the film being shot in London but Im not sure.[[User:Mr.Ice|Mr.Ice]] 08:57, 6 August 2012 (CDT)&lt;br /&gt;
:Well, they could have at least bothered to paint them the right color. [[User:Sangheili1155|Sangheili1155]] 08:59, 6 August 2012 &lt;br /&gt;
(CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unknown MP5 Variant ==&lt;br /&gt;
&lt;br /&gt;
Either an A3 or MP5KN, judging from other pictures of a collapsible-stock MP5, probably the Kurz. --[[User:Sangheili1155|Sangheili1155]] 09:29, 6 August 2012 (CDT)&lt;br /&gt;
:I don't know what to classify this as, as it has the barrel length and forward grip of an MP5K, but an A3 retractable stock. It can't be an MP5K with an A3 stock fitted as this is impossible, as the MP5K has blocks welded into the grooves which the arms of the stock slot into, and the MP5K also lacks the receiver extension on the back which the full size MP5 stocks attach over.  --[[User:Commando552|commando552]] 09:57, 6 August 2012 (CDT)&lt;br /&gt;
::Of course, all the MP5Ks in this have that stock. And an aftermarket flash-suppressor or PDW length barrel with an attachment over the end. --[[User:Sangheili1155|Sangheili1155]] 10:37, 6 August 2012 (CDT)&lt;br /&gt;
::While never made by HK, some people in the U.S. have been known to build MP5 PDW's with an unmodified MP5 receiver (like those found on the MP5a models) allowing them to attach a traditional MP5 stock to what would otherwise look like an MP5K or PDW.  These are called MP5k Reverse Stretch.  [[User:Dover500|Dover500]] 14:39, 6 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've found at what to call it, it is a &amp;quot;Reverse Stretch&amp;quot;. They are a common custom gun (some companies like Fleming make them) that uses a standard MP5 and replaces the front end with an MP5K one. This has the result of making the gun about an inch longer but is capable of accepting any standard stocks.  --[[User:Commando552|commando552]] 14:58, 6 August 2012 (CDT)&lt;br /&gt;
:Makes sense. --[[User:Sangheili1155|Sangheili1155]] 16:35, 6 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Are These Good?==&lt;br /&gt;
So I found [http://www.heyuguys.co.uk/2011/04/17/dawn-of-the-brown-bread-cockneys-vs-zombies-set-pics-stumble-online/ this site] that has some bts photos but have some good shots of the guns in the movie but are these kind of photos allowed on the wiki?--[[User:Mr.Ice|Mr.Ice]] 00:50, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cool page!  I hope the makers include a brief summary of the film.  Right  now it's just Screenshots and Weapon IDs.  A brief summary would be nice and an explanation of the film :D [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 22:51, 24 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone See this movie? ==&lt;br /&gt;
&lt;br /&gt;
Where do the characters get the guns? (at least in the storyline).  I always find it amusing to show Britons packing so much heat when their own government stripped them of almost all gun owning rights back in 1987.  It's way more realistic to show lots of folks with guns in America (though it's a movie 'fantasy thing' to show everyone with full auto weapons).  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 22:58, 24 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Most of the guns used in the zombie killing were rounded up from a stockpile owned by criminal named &amp;quot;Mental Micky&amp;quot;. Of course, where Micky got the guns from in the first place raises some questions.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 02:43, 25 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon ID's ==&lt;br /&gt;
&lt;br /&gt;
I'd say that the weapon listed as RPK is actually Zastava M72. Take a look at the shape of the stock and hanguard:&lt;br /&gt;
[[File:ZastavaM72.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
Also the gun in the menu listed as SCAR-L looks more like Bushmaster ACR, as the trigger guard and front end of the rifle are different from SCAR-L. And the weapon listed as FN Minimi looks like an M249 judging by the stock, handguard, rear sight and carrying handle. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 08:50, 14 April 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ultimax_100&amp;diff=1016941</id>
		<title>Ultimax 100</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ultimax_100&amp;diff=1016941"/>
		<updated>2016-04-04T11:50:58Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Video Games */ BF4, appears as U-100 MK5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Ultimax 100''' was developed by Chartered Industries of Singapore (CIS) in the late 1970s as a indigenous Light Machine Gun for the Singapore Armed Forces. CIS was eventually merged into Singapore Technologies Kinetics (STK). There are five models of the Ultimax 100:&lt;br /&gt;
* Mark 1 was a pre-production variant with a quick detachable light barrel that proved unwieldy. &lt;br /&gt;
* Mark 2 was the First Production gun with a fixed barrel and a carry handle located at the center of the gun.&lt;br /&gt;
* Mark 3 updated version with quick detach heavy barrel, different carry handle.  This version came in two types, the standard and Paratrooper length.&lt;br /&gt;
* Mark 4 is the updated version of the MK 3 that was developed for the US Marine Corp trials of 2007.  It has rails on the top of the receiver.  Amongst other details it can take STANAG magazines and has a skeleton folding stock.&lt;br /&gt;
* Mark 5 is an updated Mark 4 with side-folding stock, Picatinny rails and STANAG magazine well for box magazines and Beta-C drum mag.&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Light Machine Gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20,30 round magazines, 100 round drum.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Full-Auto (400-600 RPM)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Ultimax 100 Light Machine Gun has appeared in the following films used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100 Mark 2==&lt;br /&gt;
[[Image:Ultimax-100-Mk2-SAW.jpg|thumb|right|450px|Ultimax 100 Mark 2 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reign of Fire]]''||Background Extras||American Soldiers with Van Zans' Militia||w/ 30-round STANAG magazine||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reign of Fire]]''||[[Izabella Scorupco]]||Alex Jensen||w/ 30-round STANAG magazine||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Iron Wrath]]''||UM-100||w/ variety of accessories||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||||||cut weapon||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||||||cut weapon||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100 Mark 3==&lt;br /&gt;
[[Image:Ultimax mk3 2.jpg‎|thumb|right|450px|CIS Ultimax 100 Mk.3 with detached magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|right|450px|Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Everly]]''||[[Salma Hayek]]||Everly||w/ Beta-C Magazine||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Austin Powers in Goldmember]]''||[[Danny DeVito]]||Mini Me||w/ Beta-C Magazine||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Once A Thief (1991)|Once A Thief]]''||||Henchman||w/ 30-round magazine ||1991&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Lockdown]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Absolution]]''||Ultramax||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || U100 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)|Tomb Raider]]'' || Commando Rifle ||w/ various upgrades ||w/ wooden stock || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || U100 || || MP only|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || U100 || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || U100 || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100 Mark 5==&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|right|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]''||APEX 100||w/ a variety of accessories||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' ||Ultimax Mk.5 || w/ a  variety of accessories|| also mounted on Technicals|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]''|| U-100 MK5 ||w/ a variety of accessories||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Phantoms]]''||U100||w/ a variety of accessories||||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[ST Kinetics]] - A list of all firearms manufactured by Singapore Technologies Kinetics&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Garrison%27s_Gorillas&amp;diff=1015779</id>
		<title>Talk:Garrison's Gorillas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Garrison%27s_Gorillas&amp;diff=1015779"/>
		<updated>2016-03-31T09:56:02Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Unidentified */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unidentified ==&lt;br /&gt;
Used by the Gorillas to rob a German bank in &amp;quot;Banker's Hours.&amp;quot; I thought they were Grease Guns, hence the file name(s). However, they're too long and have the wrong kind of folding stock. I then assumed they were Smith &amp;amp; Wesson M76s (like in ''[[The Taking of Pelham One Two Three]]''), but the barrels are incorrect. Anyone?&lt;br /&gt;
[[Image:gg_greasegun1.jpg|thumb|none|400px|Chief ([[Brendon Boone]]) with one of the guns.]]&lt;br /&gt;
[[Image:gg_greasegun2.jpg|thumb|none|400px|Chief ([[Brendon Boone]]) with one of the guns.]]&lt;br /&gt;
[[Image:gg_greasegun3.jpg|thumb|none|400px|Chief ([[Brendon Boone]]) with one of the guns after having been wounded.]]&lt;br /&gt;
:They're Madsen M50s. It looks like they were the go-to SMG in the 1960s on TV. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:02, 30 March 2016 (EDT)&lt;br /&gt;
:: Much appreciated! [[User:Kooshmeister|Kooshmeister]] ([[User talk:Kooshmeister|talk]]) 14:06, 30 March 2016 (EDT)&lt;br /&gt;
:::Apparently the safety is right behind the mag well, so you'd need both hands to fire it. So there'd be no way he could fire it in that last cap. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 30 March 2016 (EDT)&lt;br /&gt;
:BTW, the Grease Gun on the page is also an M50. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:49, 30 March 2016 (EDT)&lt;br /&gt;
::Out of curiosity, is the M50 standing in for something in the show? It'd be anachronistic in the 1940's. Also I think the M1 Carbine looks the post-war variant, since it seems to have the bayonet lug. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 05:56, 31 March 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Arrow_-_Season_4&amp;diff=1010991</id>
		<title>Talk:Arrow - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Arrow_-_Season_4&amp;diff=1010991"/>
		<updated>2016-03-14T15:02:43Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm fairly sure there are better shots of it than that one, but I believe that the sniper rifle used by Diggle is a Springfield M1A in a Juggernaut Tactical Rogue chassis. This is incredibly similar to the [[SRSS BullDog 762]] (the designer left and moved to JT I believe) with the most obvious external difference being the longer side accessory rails.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:31, 13 March 2016 (EDT)&lt;br /&gt;
: Tried looking for some. To be honest, that scene was shot at night that I couldn't find a good one. If anyone does so (or if an official production photo exists), feel free to holler. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 11:24, 13 March 2016 (EDT)&lt;br /&gt;
::I'm not too sure about Diggle's rifle, but I'm pretty sure I saw Conklin having a 7.62x39 AK magazine in his Galil in one episode, can anyone confirm this? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 11:32, 13 March 2016 (EDT)&lt;br /&gt;
:::I found a couple more images that show it from different angles and it is definitely a Rogue. As for the Galil, any idea what episode?--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:05, 13 March 2016 (EDT)&lt;br /&gt;
::::I think it was episode 10 --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 11:02, 14 March 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Arrow_-_Season_4&amp;diff=1010524</id>
		<title>Talk:Arrow - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Arrow_-_Season_4&amp;diff=1010524"/>
		<updated>2016-03-13T15:32:02Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm fairly sure there are better shots of it than that one, but I believe that the sniper rifle used by Diggle is a Springfield M1A in a Juggernaut Tactical Rogue chassis. This is incredibly similar to the [[SRSS BullDog 762]] (the designer left and moved to JT I believe) with the most obvious external difference being the longer side accessory rails.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:31, 13 March 2016 (EDT)&lt;br /&gt;
: Tried looking for some. To be honest, that scene was shot at night that I couldn't find a good one. If anyone does so (or if an official production photo exists), feel free to holler. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 11:24, 13 March 2016 (EDT)&lt;br /&gt;
::I'm not too sure about Diggle's rifle, but I'm pretty sure I saw Conklin having a 7.62x39 AK magazine in his Galil in one episode, can anyone confirm this? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 11:32, 13 March 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=1007984</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=1007984"/>
		<updated>2016-03-04T07:48:16Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Added pics for Taurus 44, M/45, MP5KA4, MP5SD5 and MP7A1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns and revolvers. Due to a lesser emphasis on vehicles, the Mechanic now gets more unique equipment like torso armor or the deployable spawn point, though still retains a 40mm grenade launcher and repair tool&lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All of the classes are capable of equipping a zip-line crossbow, grappling hook launcher, gas mask, or a driving upgrade in place of either or both of their unique gadgets&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car if the proper upgrade has been purchased for it&lt;br /&gt;
&lt;br /&gt;
As in many prior Battlefield games, most weapons are exclusive to one side when purchased, such as the Saiga .308 being only usable by the criminals, or the SCAR-H only being usable by the police. However, obtaining 1250 kills with a specific weapon allows players to purchase a Weapon License, letting them use it regardless of their team&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific, sorted in different categories. The Operator kit uses the lower-caliber semi-automatics, such as the 92FS and Glock 17. The Mechanic uses revolvers, including the Judge. The Enforcer kit uses heavier pistols such as the M1911 and Desert Eagle, and the Professional uses machine pistols such as the Glock 18 and MAC-10&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, and is the starting weapon of the Operator for both factions, and by default comes with improved ironsights. In single-player it is also a default weapon for Nick Mendoza.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] was originally one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal [[Beretta 92FS|92FS]] with a resemblance of the 93R. Unlike Battlefield 4's model, it has the extended magazine and ported barrel as it had in Battlefield 3. It is the only burst-fire machine pistol and is exclusive to Law Enforcement Professional Class.&lt;br /&gt;
[[File:Beretta92FS ExtR.jpg|thumb|none|350px|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH 93R 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH 93R 02.jpg|thumb|none|600px|Reloading]] &lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ-75 SP-01 SHADOW]] appears simply as the 'CZ-75' and can be purchased for the Criminal Operator. It has a larger magazine than the 92FS and P226, and is quite accurate. Unlike Battlefield 4's version, it appears to be a 9x19mm model rather than .40 S&amp;amp;W.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[Image:BFH CZ75 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH CZ75 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH CZ75 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;. Unlike in Battlefield 4, this Desert Eagle has a chrome finish as opposed to black and is now chambered in .50 Action Express instead of .44 Magnum. It can be unlocked for both teams' Enforcer class by completing the Enforcer Assignment 2. A gold-plated version is also used by the VIP in the Crosshair game mode.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Originally cut from release, the [[FN Five-seveN]] appears as the &amp;quot;FN57&amp;quot; in an update released alongside the Robbery DLC. It is an all-class sidearm, and it holds 20+1 rounds.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFH FN57 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH FN57 02.jpg|thumb|none|600px|Iron sights]] &lt;br /&gt;
[[Image:BFH FN57 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, unlocked for both teams by completing the Operator Assignment 2. It has the highest magazine capacity in its class, just ahead of the CZ-75, and has a much higher firecap than the other semi-automatic handguns. A variant outfitted as a racegun is available in the Getaway DLC as the &amp;quot;G17 Race&amp;quot;; this one is an all-kit weapon and fitted with a red dot sight and a compensator.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:BFH G17 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH G17 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[Image:BFH G17 03.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH G17RACE 01.jpg|thumb|none|600px|&amp;quot;G17 RACE&amp;quot; variant]]&lt;br /&gt;
[[Image:BFH G17RACE 02.jpg|thumb|none|600px|Firing the &amp;quot;G17 RACE&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] appears as the default sidearm for the Professional class, being incorrectly named the 'G18C'. Its model is ported from Battlefield 4's Glock 18, which had the same slide serrations as a semi-automatic model rather than the unique ones for the 18's fire selector. It comes with a Laser Sight by default. Incidentally, it shares its Battlelog render with the Glock 17&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:BFH G18 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH G18 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is the default sidearm of the Enforcer kit on both teams. During the June 2014 beta, it was called &amp;quot;HK45C&amp;quot;, but was renamed to &amp;quot;45T&amp;quot; by the February 2015 beta. By default it comes with a Mini Reflex sight.&lt;br /&gt;
[[Image:H&amp;amp;K HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;45T&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;45T&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;45T&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the 'P226' and is available for purchase by Law Enforcement Operators. It has a lower magazine size than any of the Operator's other sidearms.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:BFH P226R 01.jpg|thumb|none|600px|Idle]] &lt;br /&gt;
[[Image:BFH P226R 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro', and is a pistol for the Enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the Criminal team. It has slightly lower power than the other Enforcer handguns, but has a much higher capacity, acting sort of like the Operator's sidearms&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
[[Image:BFH Pro 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Pro 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it can be purchased for the Law Enforcement Mechanic class. It has a higher capacity than any of the other revolvers, with 8 rounds per cylinder. It appears under the name &amp;quot;.357 RS&amp;quot;&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH_357RS_01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH_357RS_02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH_357RS_03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is the default sidearm for the Mechanic on both teams; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta. It has a laser sight equipped by default, which is the only attachment it can use.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] snub nose version of the [[Taurus Judge]] appears as the &amp;quot;.410 Jury&amp;quot;. It is unlocked for both teams by completing Mechanic Assignment 2&lt;br /&gt;
[[File:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Colt]]&lt;br /&gt;
[[Image:BFH Jury 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Jury 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Jury 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] returns from both prior Battlefield games, again named the '.44 Magnum.' It can be purchased for the Criminal Mechanic&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BFH Taurus 44 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Taurus 44 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Taurus 44 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It can be purchased for the Law Enforcement Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added and the slight misalignment of the sights has been fixed.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH 1911 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH 1911 03.jpg|thumb|none|600px|Dropping empty magazine]]&lt;br /&gt;
[[Image:BFH 1911 04.jpg|thumb|none|600px|Pulling the slide]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M12S==&lt;br /&gt;
The [[Beretta M12]]S is available in the Getaway DLC for the Law Enforcement Mechanic. As with the Carl Gustav M/45, the bolt is pulled back at the start of an empty reload.&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[Image:BFH M12S 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH M12S 02.jpg|thumb|none|600px|Pulling the bolt back]]&lt;br /&gt;
[[Image:BFH M12S 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is available in the Betrayal DLC.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:BFH MX4 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MX4 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH MX4 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP9 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH MP9 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MP9 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45]] appears simply as the 'M/45' and can be purchased for the Law Enforcement Mechanic. It is correctly depicted as being open-bolt and lacking a fire selector, unable to chamber an extra round and limited to automatic fire. In prior betas it was a Criminal-exclusive weapon, though for balance reasons was shifted to the Law Enforcement team. It holds 36 rounds with no extra in the chamber and unlike other open-bolt weapons in the game, the bolt is pulled back at the start of an empty reload rather than the end&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
[[Image:BFH M45 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH M45 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH M45 03.jpg|thumb|none|600px|Pulling the bolt back]]&lt;br /&gt;
[[Image:BFH M45 04.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;Scorpion&amp;quot; in the Robbery DLC.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFH Scoprion 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Scorpion 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for purchase for the Criminal Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button. By default it starts with a heavy barrel attachment which makes it appear as the civilian variant, the FN PS90.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] is available in the Getaway DLC for the Law Enforcement Mechanic. It appears as &amp;quot;M5 Navy&amp;quot;, and by default is shown with a 15-round magazine that holds 30 rounds.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP5 01.jpg|thumb|none|600px|Iron sights]] &lt;br /&gt;
[[Image:BFH MP5 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[Image:BFH MP5 03.jpg|thumb|none|600px|Idle]] &lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is an available sub-machine gun for the Mechanic class of both teams. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into an actual MP5K-PDW.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP5K 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MP5K 02.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[Image:BFH MP5K 03.jpg|thumb|none|600px|Charging]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD5]] is available in the Getaway DLC. Appears as &amp;quot;M5SD&amp;quot;, and like the &amp;quot;M5 Navy&amp;quot;, it is also shown with a 15-round magazine that holds 30 rounds. It's the third submachine gun that is available to all classes, the first two being M1A1 Thompson and MP7A1.&lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP5SD 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MP5SD 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH MP5SD 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] appears as the &amp;quot;MP7&amp;quot; in the Robbery DLC. It comes with default 40-round magazines, and is another weapon that can be used by all classes of both Law Enforcement and Criminals.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BFH MP7 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MP7 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH MP7 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is available in the Getaway DLC for both factions' Mechanic. For some reason it shares Battlelog render with UMP45, but the ingame model correctly has the curved magazine. Like the UMP45, the charging handle incorrectly locks back when the last round is fired.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. During the Feburary 2015 beta, it instead became available to purchase for the Law Enforcement Mechanic. After the beta, the UMP-45 was swapped to the Criminal team for balancing reasons, with Law Enforcement getting the M/45 in exchange&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] can be purchased for the Criminal Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0. It has a unique bolt handle that extends to the left&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. It can be unlocked by completing Professional Assignment 2, and can be used by both teams. By default it starts with a Suppressor and a Stock option and a small magazine size of only 15 rounds, and at first was incorrectly depicted as being able to have an additional round in the chamber, despite the real MAC-10 being open-bolt. In the final release of the game, the MAC-10 is indeed shown as an open-bolt weapon&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is available for purchase for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
The [[TDI Vector|KRISS K10]] appears as the 'K10' and can be purchased for the Law Enforcement Mechanic, with an astounding RPM of 1200. To balance out its firing rate, its accuracy is quite low. It also has a slightly below-average magazine size of 25+1. Its use in the game is incorrect, since the K10 never made it past SHOT Show 2013, and seems to have been cancelled.&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] is introduced in patch 1.04 that was released alongside the Criminal Activity expansion, although the expansion is not required to own the weapon, which appears simply as ''M1A1''. It was the first of a few primary weapons that can be used by all classes. It is equipped with a 30-round magazine by default, and the extended magazine incorrectly gives it the 50-round drum, despite the real M1/M1A1 Thompson not accepting the 50 round drum magazines used on the M1921/M1928A1. It can also equip a stubby grip, but no barrel attachments or different sights. Unlike other weapons, it cannot use camouflages, instead only able to use the Bronze, Silver, or Gold finishes.&lt;br /&gt;
&lt;br /&gt;
Interestingly, no bolt operation is seen when the weapon is reloaded while empty. This makes sense, since the Thompson is an open-bolt weapon, and thus wouldn't need to be cocked if the user lets their finger off of the trigger on the last shot. Nevertheless, this exception is only seen on this weapon among the open bolt weapons of Hardline, and is a rare sight in video games.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BFH M1A1.jpg|thumb|none|600px|Unmodified M1A1 Thompson in the loadout menu.]]&lt;br /&gt;
[[Image:BFH M1A1 fgrip ext mag.jpg|thumb|none|600px|M1A1 with 50-round drum magazine and foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] can be unlocked for both teams' Mechanic class by completing the Mechanic Syndicate assignment. By default, it is equipped with a red dot and laser sight.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFH FMG9 01.jpg|thumb|none|600px|Unmodified FMG-9 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion==&lt;br /&gt;
Dual-wielded [[Sa. Vz. 61 Skorpion]]s are available in the Betrayal DLC.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|325px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Law Enforcement Mechanic, and is chambered in .40 S&amp;amp;W. It has 30 rounds in the magazine. Unlike Battlefield 4, its stock is now collapsed by default but can be extended with the Stock accessory, reducing recoil. It is anachronistic to the first part of the single-player story set in 2012, since the MPX was developed in 2013.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is available in the Getaway DLC for the Criminal Mechanic.&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly appear as &amp;quot;M4&amp;quot; in Betrayal DLC. It appears identical to [[Medal of Honor (2010) |Medal of Honor 2010]]'s singleplayer and BF4's &amp;quot;M1014&amp;quot;.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual Benelli M4 Super 90 for comparison - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Criminal Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity. Despite its semi-automatic firing, waiting after a shot will still cause a pumping animation, and the ejection port seems frozen shut during an empty reload&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a  identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''. It can be bought for the Law Enforcement Enforcer, and can be unlocked early on in the single-player story. It holds 5+1 shells and has a tighter spread than the 870&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is available in the Criminal Activity DLC, appearing as KSG12. It exclusive to the Enforcer class on the Law Enforcement team and can be bought fairly cheap, requiring no assignment to complete unlike previous Battlefield games' DLC weapons. Like in usual video games featuring the KSG, the two magazine tubes are incorrectly treated as one continuous tube, as the magazine selector is never operated. The weapon has a capacity of 14 shells, as it is depicted as having one loaded in the chamber and incorrectly 13 shells filled in the tube instead of 14.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Merkel Drilling==&lt;br /&gt;
A triple-barreled Merkel Drilling is available in the Betrayal DLC as the &amp;quot;Mammoth Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver. By default it is equipped with a Tactical Light, which differs from a regular flashlight in that it only activates when aiming&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|450px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] appears as the &amp;quot;Saiga 12&amp;quot; in the Robbery DLC. &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. It is unlocked by completing the Enforcer Syndicate assignment. When reloading, even if only one shot is fired, both shells are replaced. Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|450px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] is available in the Getaway DLC. Buying the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Sawed Off Stock&amp;quot; will turn it into the sawed-off variant. It's the only shotgun that is available to all classes.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is available to the Criminal Operator class; it is erroneously referred to as the [[AKM]], despite being modeled with the less curved 5.45x39mm magazine for the AK-74. Earlier betas had a railed handguard, but it was later changed to the original wood furniture (equipping anything in the Accessory slot will return the RIS handguard). It has higher damage and better range than the other Operator weapons, but is hard to control and fires slower than the rest.&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|450px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AK-74 being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AK-74 iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AK-74 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard and is equipped with a laser sight by default.&lt;br /&gt;
[[Image:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with railed handguard - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It can be purchased by the Law Enforcement Operator, though in early betas was the kit's default weapon.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class. By default it is equipped with a stubby grip, a flash hider, and an Aimpoint Micro T1 sight. A variant chambered in .300 Blackout with an integral suppressor is available in the Blackout DLC as an all-kit weapon, referred to as &amp;quot;RO933 .300 BLK&amp;quot;.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears as the &amp;quot;MDC&amp;quot; (Despite being modeled as Full sized MDR) in the Robbery DLC.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|450px|none|Desert Tech Micro Dynamic Rifle - 5.56x45mm NATO / 7.62x51mm / 7.62x39mm / .300 AAC / 6.8x43mm SPC. This is a pre-production model with 3D printed furnishings first shown in 2014: the current version has an ambidextrous charging handle rather than a reversible one, what appears to be a release catch on the handguard, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[file:Desert Tech MDR-C.jpg|thumb|450px|none|'''The Actual''' Desert Tech Micro Dynamic Rifle Compact - 5.56x45mm NATO / 7.62x51mm / 7.62x39mm / .300 AAC / 6.8x43mm SPC]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] can be purchased for the Criminal Enforcer and appears as &amp;quot;SA-58 OSW&amp;quot;. It holds 20+1 rounds and comes with a PK-A 3.5x scope by default&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC is free to all players. Equipped with an ACOG scope by default, it has a fire rate of 675 RPM in-game. Player characters in-game reload the weapon rather slowly in comparison to other weapons with an empty reload taking 4.2 seconds. &lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] appears as the &amp;quot;Famas&amp;quot; in the Robbery DLC. It is a bit slower than prior Battlefield games at 900 RPM, and keeps its 25+1 capacity from prior games as well. It is available to both teams' Operator class&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|450px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears as the &amp;quot;F2000&amp;quot; in the Robbery DLC, exclusive to the Criminal Operator. Unlike in Battlefield 4, its mounted scope is used when ironsights are selected, rather than allowing other sights to be used and the scope as an option&lt;br /&gt;
[[Image:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
When equipped with optics, the F2000 becomes an [[FN F2000 Tactical]].&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[FN FAL]] is available in Criminal Activity DLC for the Criminal Enforcer class. With the stock attachment, it becomes a synthetic furniture model.  It is nearly identical to its more modern counterpart except for a faster rate of fire.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|450px|none|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFH FN FAL 01.jpg|thumb|none|600px|Default FN FAL in the loadout menu.]]&lt;br /&gt;
[[Image:BFH FN FAL 02.jpg|thumb|none|600px|FN FAL with the &amp;quot;Stock&amp;quot; attachment, which gives the entire weapon synthetic furtniture.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The Third Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]], listed in-game as the &amp;quot;SCAR-H&amp;quot;, is an unlockable heavy carbine for the Law Enforcement Enforcer. With the heavy barrel attachment, it becomes a mid length SCAR-H STD. The game also shows the incorrectly pressing the magazine release button while empty reload. &lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is available to purchase for the Law Enforcement Operator class. Like in Battlefield 4, during the beta it has an incorrect rate of fire of 650 rounds per minute instead of 750. but was corrected in the full game to it's proper 750 RPM. In betas, it was exclusive to the Criminal team, but was swapped after the February beta for balancing reasons&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups. It always spawns with a CompM4S Sight, Muzzle Brake and Laser Sight and can be equipped from the trunk of a player's car with the LMG Armory vehicle upgrade. &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] with 14.5 inch barrel is available to the Criminal Operator class as the &amp;quot;M416&amp;quot;. With the heavy barrel attachment, it becomes a long length 19.9 inch barrel. In betas, it was exclusive to the Law Enforcement team, though after the Februrary beta was changed to the Criminal team for balancing. It is tied with the RO933 for the highest rate of fire in its weapon class&lt;br /&gt;
[[File:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK51==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK51]] is available for the Criminal Enforcer class. It has a slow rate of fire and its collapsible stock is extended by default&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|Heckler &amp;amp; Koch HK51 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil AR==&lt;br /&gt;
The [[Galil AR]] is available to the Operator class; it is referred to as the ARM variant, despite not having a carrying handle nor a folding bipod. It holds an extremely high capacity of 50 rounds and can be unlocked by completing the Operator Syndicate assignment.&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|450px|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFH Galil ARM 01.jpg|thumb|none|600px|Default ARM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 22==&lt;br /&gt;
The [[Galil ACE|Galil ACE 22]] is available to the Operator class as the &amp;quot;CAR-556&amp;quot;. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC it is free for all players. It posses the second largest magazine capacity of the Operator Weapons (with the ARM being first) holding 40 rounds.&lt;br /&gt;
&lt;br /&gt;
The pre-alpha model of the &amp;quot;CAR-556&amp;quot; actually showed the shorter barreled Galil ACE 21; the menu icon still shows currently the ACE 21.&lt;br /&gt;
[[Image:Galil ACE 22.jpg|thumb|none|400px|Galil ACE 22 with Meprolight red dot sight, 4x magnifier, weaponlight, and CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|375px|Galil ACE 21 with Meprolight red dot sight - 5.56x45mm NATO, seen in the menu icon and the pre-alpha.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110K5==&lt;br /&gt;
The integrally suppressed [[Knight's Armament SR-25|M110K5]] is available in the Blackout DLC as an all-class selective fire battle rifle.&lt;br /&gt;
[[File:M110K5.jpg|thumb|none|450px|Knight's Armament M110K5 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] appears in the Robbery DLC, incorrectly called &amp;quot;M1&amp;quot; only (likely to avoid confusion with M1A1 Thompson). It fitted with 30 rounds magazines and a folded stock by default. With the stock attachment, the stock becomes unfolded. Like the M1A1 Thompson, the M1A1 Carbine is one of the few primary weapon that can be used by all classes. Also similarly to the M1A1 Thompson, it has very limited attachments available, as it can only use stock, stubby grip and flash hider attachments. &lt;br /&gt;
[[Image:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M14 with Sage stock==&lt;br /&gt;
The [[M14]] with a Sage stock is available in the Getaway DLC. In early stages it was appropriately called &amp;quot;M14 Sage&amp;quot;, but in the retail release it has been incorrectly renamed to [[M39 Enhanced Marksman Rifle|M39 EMR]].&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|450px|M14 with Sage stock and scope - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 1 SPR==&lt;br /&gt;
The [[Mk 12 Special Purpose Rifle]] is available in the Getaway DLC. In early stages it was appropriately called &amp;quot;M12 Mod 1&amp;quot;, but in the retail release it has been incorrectly renamed to &amp;quot;RO933 M1&amp;quot;.&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|none|450px|Mark 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Ohio Ordnance HCAR==&lt;br /&gt;
The Ohio Ordnance HCAR is available for the Law Enforcement Enforcer class. Much like its counterpart on the Criminal team, the HK-51, it has a slow rate of fire but high power. Holds 30+1 rounds. It is anachronistic to the first part of the single-player story set in 2012, as the HCAR was announced in 2013.&lt;br /&gt;
[[File:HCAR.jpg|thumb|none|450px|Ohio Ordnance HCAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Criminal Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;. It is featured in-game as a Carbine. It was only available for pre-ordering the game or purchasing the Deluxe Edition Upgrade. As of the Robbery DLC, it is free to all players&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|450px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; can be purchased for the Criminal Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large. In the full game, correct iron sights have been added, replicating the AKM ironsights.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAR 21 MMS==&lt;br /&gt;
The [[SAR 21|SAR 21 MMS]] is available in the Getaway DLC.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|450px|SAR 21 MMS with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 510-4 / StG 57 Hybrid==&lt;br /&gt;
The [[SIG SG 510]] is available in Criminal Activity DLC for the Law Enforcement Enforcer class. Its modelled after both StG 57 and SG 510-4, as it has the overall black furniture and stock of StG 57, but ironsights and charging handle are from SG 510-4, and it is chambered in 7.62x51mm NATO. The default magazine holds 24 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGSG510-4.jpg|thumb|450px|none|SIG SG 510-4 Battle Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SIG-StG-57.jpg|thumb|450px|none|SIG StG 57 Battle Rifle - 7.5mm Swiss]]&lt;br /&gt;
[[Image:BFH SG510.jpg |thumb|600px|none|Default SG 510 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Law Enforcement Operator class as the &amp;quot;SG553&amp;quot;. It is equipped by default with an SRS Red Dot. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.  With the heavy barrel attachment, it becomes a full length M1A.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] is available in the Betrayal DLC.&lt;br /&gt;
[[File:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is available in the Betrayal DLC as the &amp;quot;Syndicate Gun&amp;quot;.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series. It spawns on some maps as a Battle Pickup equipped with a Holographic sight and a stubby grip. &lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[M249]] is mounted on the Counter/Heavy Attack Truck, and is usable by the secondary gunner. It was available as a portable weapon for the Enforcer class during early betas, but was removed in the final release.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, whichis mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun]] appears in the Robbery DLC. Like the Galil ARM, the RPK holds an extremely high capacity of 50 rounds in a drum magazine (even though actual RPKs' drum magazines hold 75 rounds) and is now categorized as Assault Rifle. Like the AK-74, the RPK is fitted with its original wood handguard by default, but when equipping anything in the Accessory slot it becomes an RIS handguard. An RPK with a standard box magazine is available in the Betrayal DLC, but it is incorrectly referred to as the RPK-74 (similarly to [[Battlefield 3]]).&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|450px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK light machine gun with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AAC Integrally Suppressed Remington 700==&lt;br /&gt;
The AAC Integrally Suppressed [[Remington 700]] appears as the &amp;quot;.300 Knockout&amp;quot;. It can be unlocked for both teams by completing the Professional Syndicate assignment. It also comes with a straight-pull bult by default&lt;br /&gt;
[[Image:Img 5166-tfb.jpg|thumb|none|450px|AAC Integrally Suppressed Remington 700 - .300 BLK]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWC==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Covert|Accuracy International Arctic Warfare Covert]] is available in the Getaway DLC. In-game it is inaccurately referred to as &amp;quot;AWS&amp;quot; (Arctic Warfare Suppressed), which refers to the non-folding stock variant. It is the only bolt-action sniper rifle that is available to all classes.&lt;br /&gt;
[[File:Mystery AWC.jpg|thumb|none|450px|Accuracy International AW Covert - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum. It can be purchased for the Criminal Professional.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M98B==&lt;br /&gt;
The [[Barrett M98B]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] appears as the &amp;quot;M82 .416&amp;quot; in the Robbery DLC. It is actually modeled after the version chambered in .50 BMG; the real .416 Barrett variant has a cylindrical muzzle brake with three holes.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is available in the Getaway DLC.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN FNAR==&lt;br /&gt;
The [[FN FNAR]] is available in the Betrayal DLC as &amp;quot;SP-AR&amp;quot;.&lt;br /&gt;
[[Image:FNAR HB.jpg|thumb|none|450px|FN FNAR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 Advanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 E2 Advanced Combat Carbine]] appears in the game, incorrectly referred to as the &amp;quot;SR-25 ECC&amp;quot; (Enhanced Combat Carbine) variant. It can be purchased for the Law Enforcement Professional.&lt;br /&gt;
[[Image:SR25 E2 ACC.jpg|thumb|none|450px|Knight's Armament SR-25 E2 Advanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
The [[M1903A1 Springfield]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:IMG 1712.JPG|thumb|none|450px|M1903A1 Springfield sniper rifle with 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, was the default weapon of the Professional class in the June 2014 beta. It is equipped with a fluted barrel. Currently it can be purchased for the Law Enforcement Professional.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class starting with the February 2015 beta. By default it is equipped with a straight-pull bolt accessory, removing the need to unscope between aimed shots. Unlike the heavier bolt-action rifles, it comes with only a 6x scope by default, rather than 8x&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. The Anti-Air Armory upgrade for certain vehicles allows it to be claimed from their trunk.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement Mechanic class. The descrition of the weapon reads &amp;quot;''It's not exactly clear how Law Enforcement got a hold of this baby. A breach-loading launcher, it fires a 40mm high explosive grenade that is effective against light vehicles and agents.''&amp;quot; As in the previous two games, 40mm grenades are more useful for finishing weakened enemies off or taking down vehicles than for direct kills. The Operator class can use a unique version firing tear gas grenades&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The M79 is available for the Criminal Mechanic Class. It's description states that the weapon was (obviously) not obtained through legal channels. It functions identically to the M320. The Operator can use a unique version firing tear gas grenades&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320.&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The SMAW spawns as a Battle Pickup throughout some maps. It is a single shot weapon, being discarded upon use (similar to [[Battlefield 4]]'s AT4) and is much more powerful than the RPG-7. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations. The Anti-Armor Armory upgrade for certain vehicles allows it to be claimed from the vehicle's trunk.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
Available to purchase for any class. Incendiaries (and molotovs) thrown by teammates will have blue fire. Two are carried at once&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
Available for purchase for any class. As in Battlefield 4, smoke clouds can prevent spotting&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]]. It is the default grenade&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
Available for purchase for any class. Players using the Flashbang can carry 2 at a time&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It differs from the M2HB by having a higher rate of fire.&lt;br /&gt;
[[image:FN GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
[[PKP Pecheneg]] is mounted on Criminals' Hardened Attack Truck. It is the default gun used by the driver.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==Airrow A-8S Stealth==&lt;br /&gt;
The Airrow A-8S Stealth is available in the Betrayal DLC.&lt;br /&gt;
&lt;br /&gt;
==Taser X26E==&lt;br /&gt;
The [[Taser#X26|Taser X26E]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game. The ingame version can mount a reflex sight, something not possible with the real-life weapon, and indeed the ingame model shows no rails or other attachment points where one could be mounted. The reticle consists of a large white circle, and two green dots appear in the center if an enemy is within range. Enemies hit with the Taser will visibly spark for several seconds and collapse, and Taser takedowns will award a &amp;quot;Non-Lethal Takedown&amp;quot; score bonus, in addition to allowing players to interrogate the stunned enemy&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26E Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP7_03.jpg&amp;diff=1007983"/>
		<updated>2016-03-04T07:44:16Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
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&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
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		<updated>2016-03-04T07:43:59Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
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		<title>File:BFH MP7 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP7_01.jpg&amp;diff=1007981"/>
		<updated>2016-03-04T07:43:19Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
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	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP5SD_03.jpg&amp;diff=1007980"/>
		<updated>2016-03-04T07:42:37Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP5SD_02.jpg&amp;diff=1007979</id>
		<title>File:BFH MP5SD 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP5SD_02.jpg&amp;diff=1007979"/>
		<updated>2016-03-04T07:42:15Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP5SD_01.jpg&amp;diff=1007978</id>
		<title>File:BFH MP5SD 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP5SD_01.jpg&amp;diff=1007978"/>
		<updated>2016-03-04T07:41:46Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP5K_03.jpg&amp;diff=1007977</id>
		<title>File:BFH MP5K 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP5K_03.jpg&amp;diff=1007977"/>
		<updated>2016-03-04T07:40:44Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP5K_02.jpg&amp;diff=1007976</id>
		<title>File:BFH MP5K 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP5K_02.jpg&amp;diff=1007976"/>
		<updated>2016-03-04T07:40:15Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP5K_01.jpg&amp;diff=1007975</id>
		<title>File:BFH MP5K 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP5K_01.jpg&amp;diff=1007975"/>
		<updated>2016-03-04T07:39:29Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_M45_04.jpg&amp;diff=1007974</id>
		<title>File:BFH M45 04.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_M45_04.jpg&amp;diff=1007974"/>
		<updated>2016-03-04T07:38:45Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_M45_03.jpg&amp;diff=1007973</id>
		<title>File:BFH M45 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_M45_03.jpg&amp;diff=1007973"/>
		<updated>2016-03-04T07:38:06Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_M45_02.jpg&amp;diff=1007972</id>
		<title>File:BFH M45 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_M45_02.jpg&amp;diff=1007972"/>
		<updated>2016-03-04T07:37:42Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_M45_01.jpg&amp;diff=1007971</id>
		<title>File:BFH M45 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_M45_01.jpg&amp;diff=1007971"/>
		<updated>2016-03-04T07:37:02Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_Taurus_44_03.jpg&amp;diff=1007970</id>
		<title>File:BFH Taurus 44 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_Taurus_44_03.jpg&amp;diff=1007970"/>
		<updated>2016-03-04T07:36:36Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_Taurus_44_02.jpg&amp;diff=1007969</id>
		<title>File:BFH Taurus 44 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_Taurus_44_02.jpg&amp;diff=1007969"/>
		<updated>2016-03-04T07:35:52Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_Taurus_44_01.jpg&amp;diff=1007968</id>
		<title>File:BFH Taurus 44 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_Taurus_44_01.jpg&amp;diff=1007968"/>
		<updated>2016-03-04T07:35:02Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=1007777</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=1007777"/>
		<updated>2016-03-03T09:52:44Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* FN FNAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns and revolvers. Due to a lesser emphasis on vehicles, the Mechanic now gets more unique equipment like torso armor or the deployable spawn point, though still retains a 40mm grenade launcher and repair tool&lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All of the classes are capable of equipping a zip-line crossbow, grappling hook launcher, gas mask, or a driving upgrade in place of either or both of their unique gadgets&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car if the proper upgrade has been purchased for it&lt;br /&gt;
&lt;br /&gt;
As in many prior Battlefield games, most weapons are exclusive to one side when purchased, such as the Saiga .308 being only usable by the criminals, or the SCAR-H only being usable by the police. However, obtaining 1250 kills with a specific weapon allows players to purchase a Weapon License, letting them use it regardless of their team&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific, sorted in different categories. The Operator kit uses the lower-caliber semi-automatics, such as the 92FS and Glock 17. The Mechanic uses revolvers, including the Judge. The Enforcer kit uses heavier pistols such as the M1911 and Desert Eagle, and the Professional uses machine pistols such as the Glock 18 and MAC-10&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, and is the starting weapon of the Operator for both factions, and by default comes with improved ironsights. In single-player it is also a default weapon for Nick Mendoza.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] was originally one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal [[Beretta 92FS|92FS]] with a resemblance of the 93R. Unlike Battlefield 4's model, it has the extended magazine and ported barrel as it had in Battlefield 3. It is the only burst-fire machine pistol and is exclusive to Law Enforcement Professional Class.&lt;br /&gt;
[[File:Beretta92FS ExtR.jpg|thumb|none|350px|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH 93R 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH 93R 02.jpg|thumb|none|600px|Reloading]] &lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ-75 SP-01 SHADOW]] appears simply as the 'CZ-75' and can be purchased for the Criminal Operator. It has a larger magazine than the 92FS and P226, and is quite accurate. Unlike Battlefield 4's version, it appears to be a 9x19mm model rather than .40 S&amp;amp;W.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[Image:BFH CZ75 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH CZ75 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH CZ75 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;. Unlike in Battlefield 4, this Desert Eagle has a chrome finish as opposed to black and is now chambered in .50 Action Express instead of .44 Magnum. It can be unlocked for both teams' Enforcer class by completing the Enforcer Assignment 2. A gold-plated version is also used by the VIP in the Crosshair game mode.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Originally cut from release, the [[FN Five-seveN]] appears as the &amp;quot;FN57&amp;quot; in an update released alongside the Robbery DLC. It is an all-class sidearm, and it holds 20+1 rounds.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFH FN57 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH FN57 02.jpg|thumb|none|600px|Iron sights]] &lt;br /&gt;
[[Image:BFH FN57 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, unlocked for both teams by completing the Operator Assignment 2. It has the highest magazine capacity in its class, just ahead of the CZ-75, and has a much higher firecap than the other semi-automatic handguns. A variant outfitted as a racegun is available in the Getaway DLC as the &amp;quot;G17 Race&amp;quot;; this one is an all-kit weapon and fitted with a red dot sight and a compensator.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:BFH G17 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH G17 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[Image:BFH G17 03.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH G17RACE 01.jpg|thumb|none|600px|&amp;quot;G17 RACE&amp;quot; variant]]&lt;br /&gt;
[[Image:BFH G17RACE 02.jpg|thumb|none|600px|Firing the &amp;quot;G17 RACE&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] appears as the default sidearm for the Professional class, being incorrectly named the 'G18C'. Its model is ported from Battlefield 4's Glock 18, which had the same slide serrations as a semi-automatic model rather than the unique ones for the 18's fire selector. It comes with a Laser Sight by default. Incidentally, it shares its Battlelog render with the Glock 17&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:BFH G18 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH G18 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is the default sidearm of the Enforcer kit on both teams. During the June 2014 beta, it was called &amp;quot;HK45C&amp;quot;, but was renamed to &amp;quot;45T&amp;quot; by the February 2015 beta. By default it comes with a Mini Reflex sight.&lt;br /&gt;
[[Image:H&amp;amp;K HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;45T&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;45T&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;45T&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the 'P226' and is available for purchase by Law Enforcement Operators. It has a lower magazine size than any of the Operator's other sidearms.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:BFH P226R 01.jpg|thumb|none|600px|Idle]] &lt;br /&gt;
[[Image:BFH P226R 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro', and is a pistol for the Enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the Criminal team. It has slightly lower power than the other Enforcer handguns, but has a much higher capacity, acting sort of like the Operator's sidearms&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
[[Image:BFH Pro 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Pro 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it can be purchased for the Law Enforcement Mechanic class. It has a higher capacity than any of the other revolvers, with 8 rounds per cylinder. It appears under the name &amp;quot;.357 RS&amp;quot;&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH_357RS_01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH_357RS_02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH_357RS_03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is the default sidearm for the Mechanic on both teams; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta. It has a laser sight equipped by default, which is the only attachment it can use.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] snub nose version of the [[Taurus Judge]] appears as the &amp;quot;.410 Jury&amp;quot;. It is unlocked for both teams by completing Mechanic Assignment 2&lt;br /&gt;
[[File:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Colt]]&lt;br /&gt;
[[Image:BFH Jury 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Jury 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Jury 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] returns from both prior Battlefield games, again named the '.44 Magnum.' It can be purchased for the Criminal Mechanic&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It can be purchased for the Law Enforcement Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added and the slight misalignment of the sights has been fixed.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH 1911 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH 1911 03.jpg|thumb|none|600px|Dropping empty magazine]]&lt;br /&gt;
[[Image:BFH 1911 04.jpg|thumb|none|600px|Pulling the slide]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M12S==&lt;br /&gt;
The [[Beretta M12]]S is available in the Getaway DLC for the Law Enforcement Mechanic. As with the Carl Gustav M/45, the bolt is pulled back at the start of an empty reload.&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[Image:BFH M12S 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH M12S 02.jpg|thumb|none|600px|Pulling the bolt back]]&lt;br /&gt;
[[Image:BFH M12S 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is available in the Betrayal DLC.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:BFH MX4 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MX4 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH MX4 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP9 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH MP9 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MP9 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45]] appears simply as the 'M/45' and can be purchased for the Law Enforcement Mechanic. It is correctly depicted as being open-bolt and lacking a fire selector, unable to chamber an extra round and limited to automatic fire. In prior betas it was a Criminal-exclusive weapon, though for balance reasons was shifted to the Law Enforcement team. It holds 36 rounds with no extra in the chamber and unlike other open-bolt weapons in the game, the bolt is pulled back at the start of an empty reload rather than the end&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;Scorpion&amp;quot; in the Robbery DLC.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFH Scoprion 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Scorpion 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for purchase for the Criminal Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button. By default it starts with a heavy barrel attachment which makes it appear as the civilian variant, the FN PS90.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] is available in the Getaway DLC for the Law Enforcement Mechanic. It appears as &amp;quot;M5 Navy&amp;quot;, and by default is shown with a 15-round magazine that holds 30 rounds.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP5 01.jpg|thumb|none|600px|Iron sights]] &lt;br /&gt;
[[Image:BFH MP5 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[Image:BFH MP5 03.jpg|thumb|none|600px|Idle]] &lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is an available sub-machine gun for the Mechanic class of both teams. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into an actual MP5K-PDW.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD5]] is available in the Getaway DLC. Appears as &amp;quot;M5SD&amp;quot;, and like the &amp;quot;M5 Navy&amp;quot;, it is also shown with a 15-round magazine that holds 30 rounds. It's the third submachine gun that is available to all classes, the first two being M1A1 Thompson and MP7A1.&lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] appears as the &amp;quot;MP7&amp;quot; in the Robbery DLC. It comes with default 40-round magazines, and is another weapon that can be used by all classes of both Law Enforcement and Criminals.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is available in the Getaway DLC for both factions' Mechanic. For some reason it shares Battlelog render with UMP45, but the ingame model correctly has the curved magazine. Like the UMP45, the charging handle incorrectly locks back when the last round is fired.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. During the Feburary 2015 beta, it instead became available to purchase for the Law Enforcement Mechanic. After the beta, the UMP-45 was swapped to the Criminal team for balancing reasons, with Law Enforcement getting the M/45 in exchange&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] can be purchased for the Criminal Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0. It has a unique bolt handle that extends to the left&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. It can be unlocked by completing Professional Assignment 2, and can be used by both teams. By default it starts with a Suppressor and a Stock option and a small magazine size of only 15 rounds, and at first was incorrectly depicted as being able to have an additional round in the chamber, despite the real MAC-10 being open-bolt. In the final release of the game, the MAC-10 is indeed shown as an open-bolt weapon&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is available for purchase for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
The [[TDI Vector|KRISS K10]] appears as the 'K10' and can be purchased for the Law Enforcement Mechanic, with an astounding RPM of 1200. To balance out its firing rate, its accuracy is quite low. It also has a slightly below-average magazine size of 25+1. Its use in the game is incorrect, since the K10 never made it past SHOT Show 2013, and seems to have been cancelled.&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] is introduced in patch 1.04 that was released alongside the Criminal Activity expansion, although the expansion is not required to own the weapon, which appears simply as ''M1A1''. It was the first of a few primary weapons that can be used by all classes. It is equipped with a 30-round magazine by default, and the extended magazine incorrectly gives it the 50-round drum, despite the real M1/M1A1 Thompson not accepting the 50 round drum magazines used on the M1921/M1928A1. It can also equip a stubby grip, but no barrel attachments or different sights. Unlike other weapons, it cannot use camouflages, instead only able to use the Bronze, Silver, or Gold finishes.&lt;br /&gt;
&lt;br /&gt;
Interestingly, no bolt operation is seen when the weapon is reloaded while empty. This makes sense, since the Thompson is an open-bolt weapon, and thus wouldn't need to be cocked if the user lets their finger off of the trigger on the last shot. Nevertheless, this exception is only seen on this weapon among the open bolt weapons of Hardline, and is a rare sight in video games.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BFH M1A1.jpg|thumb|none|600px|Unmodified M1A1 Thompson in the loadout menu.]]&lt;br /&gt;
[[Image:BFH M1A1 fgrip ext mag.jpg|thumb|none|600px|M1A1 with 50-round drum magazine and foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] can be unlocked for both teams' Mechanic class by completing the Mechanic Syndicate assignment. By default, it is equipped with a red dot and laser sight.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFH FMG9 01.jpg|thumb|none|600px|Unmodified FMG-9 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion==&lt;br /&gt;
Dual-wielded [[Sa. Vz. 61 Skorpion]]s are available in the Betrayal DLC.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|325px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Law Enforcement Mechanic, and is chambered in .40 S&amp;amp;W. It has 30 rounds in the magazine. Unlike Battlefield 4, its stock is now collapsed by default but can be extended with the Stock accessory, reducing recoil. It is anachronistic to the first part of the single-player story set in 2012, since the MPX was developed in 2013.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is available in the Getaway DLC for the Criminal Mechanic.&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly appear as &amp;quot;M4&amp;quot; in Betrayal DLC. It appears identical to [[Medal of Honor (2010) |Medal of Honor 2010]]'s singleplayer and BF4's &amp;quot;M1014&amp;quot;.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual Benelli M4 Super 90 for comparison - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Criminal Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity. Despite its semi-automatic firing, waiting after a shot will still cause a pumping animation, and the ejection port seems frozen shut during an empty reload&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a  identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''. It can be bought for the Law Enforcement Enforcer, and can be unlocked early on in the single-player story. It holds 5+1 shells and has a tighter spread than the 870&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is available in the Criminal Activity DLC, appearing as KSG12. It exclusive to the Enforcer class on the Law Enforcement team and can be bought fairly cheap, requiring no assignment to complete unlike previous Battlefield games' DLC weapons. Like in usual video games featuring the KSG, the two magazine tubes are incorrectly treated as one continuous tube, as the magazine selector is never operated. The weapon has a capacity of 14 shells, as it is depicted as having one loaded in the chamber and incorrectly 13 shells filled in the tube instead of 14.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Merkel Drilling==&lt;br /&gt;
A triple-barreled Merkel Drilling is available in the Betrayal DLC as the &amp;quot;Mammoth Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver. By default it is equipped with a Tactical Light, which differs from a regular flashlight in that it only activates when aiming&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|450px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] appears as the &amp;quot;Saiga 12&amp;quot; in the Robbery DLC. &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. It is unlocked by completing the Enforcer Syndicate assignment. When reloading, even if only one shot is fired, both shells are replaced. Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|450px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] is available in the Getaway DLC. Buying the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Sawed Off Stock&amp;quot; will turn it into the sawed-off variant. It's the only shotgun that is available to all classes.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is available to the Criminal Operator class; it is erroneously referred to as the [[AKM]], despite being modeled with the less curved 5.45x39mm magazine for the AK-74. Earlier betas had a railed handguard, but it was later changed to the original wood furniture (equipping anything in the Accessory slot will return the RIS handguard). It has higher damage and better range than the other Operator weapons, but is hard to control and fires slower than the rest.&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|450px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AK-74 being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AK-74 iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AK-74 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard and is equipped with a laser sight by default.&lt;br /&gt;
[[Image:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with railed handguard - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;. It is featured in-game as a Carbine. It was only available for pre-ordering the game or purchasing the Deluxe Edition Upgrade. As of the Robbery DLC, it is free to all players&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It can be purchased by the Law Enforcement Operator, though in early betas was the kit's default weapon.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class. By default it is equipped with a stubby grip, a flash hider, and an Aimpoint Micro T1 sight. A variant chambered in .300 Blackout with an integral suppressor is available in the Blackout DLC as an all-kit weapon, referred to as &amp;quot;RO933 .300 BLK&amp;quot;.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears as the &amp;quot;MDC&amp;quot; (Despite being modeled as Full sized MDR) in the Robbery DLC.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|450px|none|Desert Tech Micro Dynamic Rifle - 5.56x45mm NATO / 7.62x51mm / 7.62x39mm / .300 AAC / 6.8x43mm SPC. This is a pre-production model with 3D printed furnishings first shown in 2014: the current version has an ambidextrous charging handle rather than a reversible one, what appears to be a release catch on the handguard, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[file:Desert Tech MDR-C.jpg|thumb|450px|none|'''The Actual''' Desert Tech Micro Dynamic Rifle Compact - 5.56x45mm NATO / 7.62x51mm / 7.62x39mm / .300 AAC / 6.8x43mm SPC]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] can be purchased for the Criminal Enforcer and appears as &amp;quot;SA-58 OSW&amp;quot;. It holds 20+1 rounds and comes with a PK-A 3.5x scope by default&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC is free to all players. Equipped with an ACOG scope by default, it has a fire rate of 675 RPM in-game. Player characters in-game reload the weapon rather slowly in comparison to other weapons with an empty reload taking 4.2 seconds. &lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] appears as the &amp;quot;Famas&amp;quot; in the Robbery DLC. It is a bit slower than prior Battlefield games at 900 RPM, and keeps its 25+1 capacity from prior games as well. It is available to both teams' Operator class&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|450px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears as the &amp;quot;F2000&amp;quot; in the Robbery DLC, exclusive to the Criminal Operator. Unlike in Battlefield 4, its mounted scope is used when ironsights are selected, rather than allowing other sights to be used and the scope as an option&lt;br /&gt;
[[Image:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
When equipped with optics, the F2000 becomes an [[FN F2000 Tactical]].&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[FN FAL]] is available in Criminal Activity DLC for the Criminal Enforcer class. With the stock attachment, it becomes a synthetic furniture model.  It is nearly identical to its more modern counterpart except for a faster rate of fire.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|450px|none|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFH FN FAL 01.jpg|thumb|none|600px|Default FN FAL in the loadout menu.]]&lt;br /&gt;
[[Image:BFH FN FAL 02.jpg|thumb|none|600px|FN FAL with the &amp;quot;Stock&amp;quot; attachment, which gives the entire weapon synthetic furtniture.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The Third Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]], listed in-game as the &amp;quot;SCAR-H&amp;quot;, is an unlockable heavy carbine for the Law Enforcement Enforcer. With the heavy barrel attachment, it becomes a mid length SCAR-H STD. The game also shows the incorrectly pressing the magazine release button while empty reload. &lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is available to purchase for the Law Enforcement Operator class. Like in Battlefield 4, during the beta it has an incorrect rate of fire of 650 rounds per minute instead of 750. but was corrected in the full game to it's proper 750 RPM. In betas, it was exclusive to the Criminal team, but was swapped after the February beta for balancing reasons&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups. It always spawns with a CompM4S Sight, Muzzle Brake and Laser Sight and can be equipped from the trunk of a player's car with the LMG Armory vehicle upgrade. &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] with 14.5 inch barrel is available to the Criminal Operator class as the &amp;quot;M416&amp;quot;. With the heavy barrel attachment, it becomes a long length 19.9 inch barrel. In betas, it was exclusive to the Law Enforcement team, though after the Februrary beta was changed to the Criminal team for balancing. It is tied with the RO933 for the highest rate of fire in its weapon class&lt;br /&gt;
[[File:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK51==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK51]] is available for the Criminal Enforcer class. It has a slow rate of fire and its collapsible stock is extended by default&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|Heckler &amp;amp; Koch HK51 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil AR==&lt;br /&gt;
The [[Galil AR]] is available to the Operator class; it is referred to as the ARM variant, despite not having a carrying handle nor a folding bipod. It holds an extremely high capacity of 50 rounds and can be unlocked by completing the Operator Syndicate assignment.&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|450px|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFH Galil ARM 01.jpg|thumb|none|600px|Default ARM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 22==&lt;br /&gt;
The [[Galil ACE|Galil ACE 22]] is available to the Operator class as the &amp;quot;CAR-556&amp;quot;. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC it is free for all players. It posses the second largest magazine capacity of the Operator Weapons (with the ARM being first) holding 40 rounds.&lt;br /&gt;
&lt;br /&gt;
The pre-alpha model of the &amp;quot;CAR-556&amp;quot; actually showed the shorter barreled Galil ACE 21; the menu icon still shows currently the ACE 21.&lt;br /&gt;
[[Image:Galil ACE 22.jpg|thumb|none|400px|Galil ACE 22 with Meprolight red dot sight, 4x magnifier, weaponlight, and CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|375px|Galil ACE 21 with Meprolight red dot sight - 5.56x45mm NATO, seen in the menu icon and the pre-alpha.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110K5==&lt;br /&gt;
The integrally suppressed [[Knight's Armament SR-25|M110K5]] is available in the Blackout DLC as an all-class selective fire battle rifle.&lt;br /&gt;
[[File:M110K5.jpg|thumb|none|450px|Knight's Armament M110K5 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] appears in the Robbery DLC, incorrectly called &amp;quot;M1&amp;quot; only (likely to avoid confusion with M1A1 Thompson). It fitted with 30 rounds magazines and a folded stock by default. With the stock attachment, the stock becomes unfolded. Like the M1A1 Thompson, the M1A1 Carbine is one of the few primary weapon that can be used by all classes. Also similarly to the M1A1 Thompson, it has very limited attachments available, as it can only use stock, stubby grip and flash hider attachments. &lt;br /&gt;
[[Image:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M14 with Sage stock==&lt;br /&gt;
The [[M14]] with a Sage stock is available in the Getaway DLC. In early stages it was appropriately called &amp;quot;M14 Sage&amp;quot;, but in the retail release it has been incorrectly renamed to [[M39 Enhanced Marksman Rifle|M39 EMR]].&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|450px|M14 with Sage stock and scope - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 1 SPR==&lt;br /&gt;
The [[Mk 12 Special Purpose Rifle]] is available in the Getaway DLC. In early stages it was appropriately called &amp;quot;M12 Mod 1&amp;quot;, but in the retail release it has been incorrectly renamed to &amp;quot;RO933 M1&amp;quot;.&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|none|450px|Mark 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Ohio Ordnance HCAR==&lt;br /&gt;
The Ohio Ordnance HCAR is available for the Law Enforcement Enforcer class. Much like its counterpart on the Criminal team, the HK-51, it has a slow rate of fire but high power. Holds 30+1 rounds. It is anachronistic to the first part of the single-player story set in 2012, as the HCAR was announced in 2013.&lt;br /&gt;
[[File:HCAR.jpg|thumb|none|450px|Ohio Ordnance HCAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Criminal Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; can be purchased for the Criminal Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large. In the full game, correct iron sights have been added, replicating the AKM ironsights.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAR 21 MMS==&lt;br /&gt;
The [[SAR 21|SAR 21 MMS]] is available in the Getaway DLC.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|450px|SAR 21 MMS with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 510-4 / StG 57 Hybrid==&lt;br /&gt;
The [[SIG SG 510]] is available in Criminal Activity DLC for the Law Enforcement Enforcer class. Its modelled after both StG 57 and SG 510-4, as it has the overall black furniture and stock of StG 57, but ironsights and charging handle are from SG 510-4, and it is chambered in 7.62x51mm NATO. The default magazine holds 24 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGSG510-4.jpg|thumb|450px|none|SIG SG 510-4 Battle Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SIG-StG-57.jpg|thumb|450px|none|SIG StG 57 Battle Rifle - 7.5mm Swiss]]&lt;br /&gt;
[[Image:BFH SG510.jpg |thumb|600px|none|Default SG 510 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Law Enforcement Operator class as the &amp;quot;SG553&amp;quot;. It is equipped by default with an SRS Red Dot. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.  With the heavy barrel attachment, it becomes a full length M1A.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] is available in the Betrayal DLC.&lt;br /&gt;
[[File:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is available in the Betrayal DLC as the &amp;quot;Syndicate Gun&amp;quot;.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series. It spawns on some maps as a Battle Pickup equipped with a Holographic sight and a stubby grip. &lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[M249]] is mounted on the Counter/Heavy Attack Truck, and is usable by the secondary gunner. It was available as a portable weapon for the Enforcer class during early betas, but was removed in the final release.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, whichis mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun]] appears in the Robbery DLC. Like the Galil ARM, the RPK holds an extremely high capacity of 50 rounds in a drum magazine (even though actual RPKs' drum magazines hold 75 rounds) and is now categorized as Assault Rifle. Like the AK-74, the RPK is fitted with its original wood handguard by default, but when equipping anything in the Accessory slot it becomes an RIS handguard. An RPK with a standard box magazine is available in the Betrayal DLC, but it is incorrectly referred to as the RPK-74 (similarly to [[Battlefield 3]]).&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|450px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK light machine gun with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AAC Integrally Suppressed Remington 700==&lt;br /&gt;
The AAC Integrally Suppressed [[Remington 700]] appears as the &amp;quot;.300 Knockout&amp;quot;. It can be unlocked for both teams by completing the Professional Syndicate assignment. It also comes with a straight-pull bult by default&lt;br /&gt;
[[Image:Img 5166-tfb.jpg|thumb|none|450px|AAC Integrally Suppressed Remington 700 - .300 BLK]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWC==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Covert|Accuracy International Arctic Warfare Covert]] is available in the Getaway DLC. In-game it is inaccurately referred to as &amp;quot;AWS&amp;quot; (Arctic Warfare Suppressed), which refers to the non-folding stock variant. It is the only bolt-action sniper rifle that is available to all classes.&lt;br /&gt;
[[File:Mystery AWC.jpg|thumb|none|450px|Accuracy International AW Covert - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum. It can be purchased for the Criminal Professional.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M98B==&lt;br /&gt;
The [[Barrett M98B]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] appears as the &amp;quot;M82 .416&amp;quot; in the Robbery DLC. It is actually modeled after the version chambered in .50 BMG; the real .416 Barrett variant has a cylindrical muzzle brake with three holes.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is available in the Getaway DLC.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN FNAR==&lt;br /&gt;
The [[FN FNAR]] is available in the Betrayal DLC as &amp;quot;SP-AR&amp;quot;.&lt;br /&gt;
[[Image:FNAR HB.jpg|thumb|none|450px|FN FNAR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 Advanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 E2 Advanced Combat Carbine]] appears in the game, incorrectly referred to as the &amp;quot;SR-25 ECC&amp;quot; (Enhanced Combat Carbine) variant. It can be purchased for the Law Enforcement Professional.&lt;br /&gt;
[[Image:SR25 E2 ACC.jpg|thumb|none|450px|Knight's Armament SR-25 E2 Advanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
The [[M1903A1 Springfield]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:IMG 1712.JPG|thumb|none|450px|M1903A1 Springfield sniper rifle with 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, was the default weapon of the Professional class in the June 2014 beta. It is equipped with a fluted barrel. Currently it can be purchased for the Law Enforcement Professional.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class starting with the February 2015 beta. By default it is equipped with a straight-pull bolt accessory, removing the need to unscope between aimed shots. Unlike the heavier bolt-action rifles, it comes with only a 6x scope by default, rather than 8x&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. The Anti-Air Armory upgrade for certain vehicles allows it to be claimed from their trunk.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement Mechanic class. The descrition of the weapon reads &amp;quot;''It's not exactly clear how Law Enforcement got a hold of this baby. A breach-loading launcher, it fires a 40mm high explosive grenade that is effective against light vehicles and agents.''&amp;quot; As in the previous two games, 40mm grenades are more useful for finishing weakened enemies off or taking down vehicles than for direct kills. The Operator class can use a unique version firing tear gas grenades&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The M79 is available for the Criminal Mechanic Class. It's description states that the weapon was (obviously) not obtained through legal channels. It functions identically to the M320. The Operator can use a unique version firing tear gas grenades&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320.&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The SMAW spawns as a Battle Pickup throughout some maps. It is a single shot weapon, being discarded upon use (similar to [[Battlefield 4]]'s AT4) and is much more powerful than the RPG-7. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations. The Anti-Armor Armory upgrade for certain vehicles allows it to be claimed from the vehicle's trunk.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
Available to purchase for any class. Incendiaries (and molotovs) thrown by teammates will have blue fire. Two are carried at once&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
Available for purchase for any class. As in Battlefield 4, smoke clouds can prevent spotting&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]]. It is the default grenade&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
Available for purchase for any class. Players using the Flashbang can carry 2 at a time&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It differs from the M2HB by having a higher rate of fire.&lt;br /&gt;
[[image:FN GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
[[PKP Pecheneg]] is mounted on Criminals' Hardened Attack Truck. It is the default gun used by the driver.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==Airrow A-8S Stealth==&lt;br /&gt;
The Airrow A-8S Stealth is available in the Betrayal DLC.&lt;br /&gt;
&lt;br /&gt;
==Taser X26E==&lt;br /&gt;
The [[Taser#X26|Taser X26E]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game. The ingame version can mount a reflex sight, something not possible with the real-life weapon, and indeed the ingame model shows no rails or other attachment points where one could be mounted. The reticle consists of a large white circle, and two green dots appear in the center if an enemy is within range. Enemies hit with the Taser will visibly spark for several seconds and collapse, and Taser takedowns will award a &amp;quot;Non-Lethal Takedown&amp;quot; score bonus, in addition to allowing players to interrogate the stunned enemy&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26E Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=1007774</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=1007774"/>
		<updated>2016-03-03T08:48:56Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Submachine Guns */ Added pics for MP9, Scorpion and MP5A4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns and revolvers. Due to a lesser emphasis on vehicles, the Mechanic now gets more unique equipment like torso armor or the deployable spawn point, though still retains a 40mm grenade launcher and repair tool&lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All of the classes are capable of equipping a zip-line crossbow, grappling hook launcher, gas mask, or a driving upgrade in place of either or both of their unique gadgets&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car if the proper upgrade has been purchased for it&lt;br /&gt;
&lt;br /&gt;
As in many prior Battlefield games, most weapons are exclusive to one side when purchased, such as the Saiga .308 being only usable by the criminals, or the SCAR-H only being usable by the police. However, obtaining 1250 kills with a specific weapon allows players to purchase a Weapon License, letting them use it regardless of their team&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific, sorted in different categories. The Operator kit uses the lower-caliber semi-automatics, such as the 92FS and Glock 17. The Mechanic uses revolvers, including the Judge. The Enforcer kit uses heavier pistols such as the M1911 and Desert Eagle, and the Professional uses machine pistols such as the Glock 18 and MAC-10&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, and is the starting weapon of the Operator for both factions, and by default comes with improved ironsights. In single-player it is also a default weapon for Nick Mendoza.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] was originally one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal [[Beretta 92FS|92FS]] with a resemblance of the 93R. Unlike Battlefield 4's model, it has the extended magazine and ported barrel as it had in Battlefield 3. It is the only burst-fire machine pistol and is exclusive to Law Enforcement Professional Class.&lt;br /&gt;
[[File:Beretta92FS ExtR.jpg|thumb|none|350px|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH 93R 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH 93R 02.jpg|thumb|none|600px|Reloading]] &lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ-75 SP-01 SHADOW]] appears simply as the 'CZ-75' and can be purchased for the Criminal Operator. It has a larger magazine than the 92FS and P226, and is quite accurate. Unlike Battlefield 4's version, it appears to be a 9x19mm model rather than .40 S&amp;amp;W.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[Image:BFH CZ75 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH CZ75 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH CZ75 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;. Unlike in Battlefield 4, this Desert Eagle has a chrome finish as opposed to black and is now chambered in .50 Action Express instead of .44 Magnum. It can be unlocked for both teams' Enforcer class by completing the Enforcer Assignment 2. A gold-plated version is also used by the VIP in the Crosshair game mode.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Originally cut from release, the [[FN Five-seveN]] appears as the &amp;quot;FN57&amp;quot; in an update released alongside the Robbery DLC. It is an all-class sidearm, and it holds 20+1 rounds.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFH FN57 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH FN57 02.jpg|thumb|none|600px|Iron sights]] &lt;br /&gt;
[[Image:BFH FN57 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, unlocked for both teams by completing the Operator Assignment 2. It has the highest magazine capacity in its class, just ahead of the CZ-75, and has a much higher firecap than the other semi-automatic handguns. A variant outfitted as a racegun is available in the Getaway DLC as the &amp;quot;G17 Race&amp;quot;; this one is an all-kit weapon and fitted with a red dot sight and a compensator.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:BFH G17 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH G17 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[Image:BFH G17 03.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH G17RACE 01.jpg|thumb|none|600px|&amp;quot;G17 RACE&amp;quot; variant]]&lt;br /&gt;
[[Image:BFH G17RACE 02.jpg|thumb|none|600px|Firing the &amp;quot;G17 RACE&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] appears as the default sidearm for the Professional class, being incorrectly named the 'G18C'. Its model is ported from Battlefield 4's Glock 18, which had the same slide serrations as a semi-automatic model rather than the unique ones for the 18's fire selector. It comes with a Laser Sight by default. Incidentally, it shares its Battlelog render with the Glock 17&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:BFH G18 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH G18 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is the default sidearm of the Enforcer kit on both teams. During the June 2014 beta, it was called &amp;quot;HK45C&amp;quot;, but was renamed to &amp;quot;45T&amp;quot; by the February 2015 beta. By default it comes with a Mini Reflex sight.&lt;br /&gt;
[[Image:H&amp;amp;K HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;45T&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;45T&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;45T&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the 'P226' and is available for purchase by Law Enforcement Operators. It has a lower magazine size than any of the Operator's other sidearms.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:BFH P226R 01.jpg|thumb|none|600px|Idle]] &lt;br /&gt;
[[Image:BFH P226R 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro', and is a pistol for the Enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the Criminal team. It has slightly lower power than the other Enforcer handguns, but has a much higher capacity, acting sort of like the Operator's sidearms&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
[[Image:BFH Pro 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Pro 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it can be purchased for the Law Enforcement Mechanic class. It has a higher capacity than any of the other revolvers, with 8 rounds per cylinder. It appears under the name &amp;quot;.357 RS&amp;quot;&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH_357RS_01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH_357RS_02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH_357RS_03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is the default sidearm for the Mechanic on both teams; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta. It has a laser sight equipped by default, which is the only attachment it can use.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] snub nose version of the [[Taurus Judge]] appears as the &amp;quot;.410 Jury&amp;quot;. It is unlocked for both teams by completing Mechanic Assignment 2&lt;br /&gt;
[[File:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Colt]]&lt;br /&gt;
[[Image:BFH Jury 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Jury 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Jury 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] returns from both prior Battlefield games, again named the '.44 Magnum.' It can be purchased for the Criminal Mechanic&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It can be purchased for the Law Enforcement Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added and the slight misalignment of the sights has been fixed.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH 1911 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH 1911 03.jpg|thumb|none|600px|Dropping empty magazine]]&lt;br /&gt;
[[Image:BFH 1911 04.jpg|thumb|none|600px|Pulling the slide]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M12S==&lt;br /&gt;
The [[Beretta M12]]S is available in the Getaway DLC for the Law Enforcement Mechanic. As with the Carl Gustav M/45, the bolt is pulled back at the start of an empty reload.&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[Image:BFH M12S 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH M12S 02.jpg|thumb|none|600px|Pulling the bolt back]]&lt;br /&gt;
[[Image:BFH M12S 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is available in the Betrayal DLC.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:BFH MX4 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MX4 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH MX4 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP9 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH MP9 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MP9 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45]] appears simply as the 'M/45' and can be purchased for the Law Enforcement Mechanic. It is correctly depicted as being open-bolt and lacking a fire selector, unable to chamber an extra round and limited to automatic fire. In prior betas it was a Criminal-exclusive weapon, though for balance reasons was shifted to the Law Enforcement team. It holds 36 rounds with no extra in the chamber and unlike other open-bolt weapons in the game, the bolt is pulled back at the start of an empty reload rather than the end&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;Scorpion&amp;quot; in the Robbery DLC.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFH Scoprion 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Scorpion 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for purchase for the Criminal Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button. By default it starts with a heavy barrel attachment which makes it appear as the civilian variant, the FN PS90.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] is available in the Getaway DLC for the Law Enforcement Mechanic. It appears as &amp;quot;M5 Navy&amp;quot;, and by default is shown with a 15-round magazine that holds 30 rounds.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:BFH MP5 01.jpg|thumb|none|600px|Iron sights]] &lt;br /&gt;
[[Image:BFH MP5 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[Image:BFH MP5 03.jpg|thumb|none|600px|Idle]] &lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is an available sub-machine gun for the Mechanic class of both teams. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into an actual MP5K-PDW.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD5]] is available in the Getaway DLC. Appears as &amp;quot;M5SD&amp;quot;, and like the &amp;quot;M5 Navy&amp;quot;, it is also shown with a 15-round magazine that holds 30 rounds. It's the third submachine gun that is available to all classes, the first two being M1A1 Thompson and MP7A1.&lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] appears as the &amp;quot;MP7&amp;quot; in the Robbery DLC. It comes with default 40-round magazines, and is another weapon that can be used by all classes of both Law Enforcement and Criminals.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is available in the Getaway DLC for both factions' Mechanic. For some reason it shares Battlelog render with UMP45, but the ingame model correctly has the curved magazine. Like the UMP45, the charging handle incorrectly locks back when the last round is fired.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. During the Feburary 2015 beta, it instead became available to purchase for the Law Enforcement Mechanic. After the beta, the UMP-45 was swapped to the Criminal team for balancing reasons, with Law Enforcement getting the M/45 in exchange&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] can be purchased for the Criminal Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0. It has a unique bolt handle that extends to the left&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. It can be unlocked by completing Professional Assignment 2, and can be used by both teams. By default it starts with a Suppressor and a Stock option and a small magazine size of only 15 rounds, and at first was incorrectly depicted as being able to have an additional round in the chamber, despite the real MAC-10 being open-bolt. In the final release of the game, the MAC-10 is indeed shown as an open-bolt weapon&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is available for purchase for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
The [[TDI Vector|KRISS K10]] appears as the 'K10' and can be purchased for the Law Enforcement Mechanic, with an astounding RPM of 1200. To balance out its firing rate, its accuracy is quite low. It also has a slightly below-average magazine size of 25+1. Its use in the game is incorrect, since the K10 never made it past SHOT Show 2013, and seems to have been cancelled.&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] is introduced in patch 1.04 that was released alongside the Criminal Activity expansion, although the expansion is not required to own the weapon, which appears simply as ''M1A1''. It was the first of a few primary weapons that can be used by all classes. It is equipped with a 30-round magazine by default, and the extended magazine incorrectly gives it the 50-round drum, despite the real M1/M1A1 Thompson not accepting the 50 round drum magazines used on the M1921/M1928A1. It can also equip a stubby grip, but no barrel attachments or different sights. Unlike other weapons, it cannot use camouflages, instead only able to use the Bronze, Silver, or Gold finishes.&lt;br /&gt;
&lt;br /&gt;
Interestingly, no bolt operation is seen when the weapon is reloaded while empty. This makes sense, since the Thompson is an open-bolt weapon, and thus wouldn't need to be cocked if the user lets their finger off of the trigger on the last shot. Nevertheless, this exception is only seen on this weapon among the open bolt weapons of Hardline, and is a rare sight in video games.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BFH M1A1.jpg|thumb|none|600px|Unmodified M1A1 Thompson in the loadout menu.]]&lt;br /&gt;
[[Image:BFH M1A1 fgrip ext mag.jpg|thumb|none|600px|M1A1 with 50-round drum magazine and foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] can be unlocked for both teams' Mechanic class by completing the Mechanic Syndicate assignment. By default, it is equipped with a red dot and laser sight.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFH FMG9 01.jpg|thumb|none|600px|Unmodified FMG-9 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion==&lt;br /&gt;
Dual-wielded [[Sa. Vz. 61 Skorpion]]s are available in the Betrayal DLC.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|325px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Law Enforcement Mechanic, and is chambered in .40 S&amp;amp;W. It has 30 rounds in the magazine. Unlike Battlefield 4, its stock is now collapsed by default but can be extended with the Stock accessory, reducing recoil. It is anachronistic to the first part of the single-player story set in 2012, since the MPX was developed in 2013.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is available in the Getaway DLC for the Criminal Mechanic.&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly appear as &amp;quot;M4&amp;quot; in Betrayal DLC. It appears identical to [[Medal of Honor (2010) |Medal of Honor 2010]]'s singleplayer and BF4's &amp;quot;M1014&amp;quot;.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual Benelli M4 Super 90 for comparison - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Criminal Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity. Despite its semi-automatic firing, waiting after a shot will still cause a pumping animation, and the ejection port seems frozen shut during an empty reload&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a  identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''. It can be bought for the Law Enforcement Enforcer, and can be unlocked early on in the single-player story. It holds 5+1 shells and has a tighter spread than the 870&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is available in the Criminal Activity DLC, appearing as KSG12. It exclusive to the Enforcer class on the Law Enforcement team and can be bought fairly cheap, requiring no assignment to complete unlike previous Battlefield games' DLC weapons. Like in usual video games featuring the KSG, the two magazine tubes are incorrectly treated as one continuous tube, as the magazine selector is never operated. The weapon has a capacity of 14 shells, as it is depicted as having one loaded in the chamber and incorrectly 13 shells filled in the tube instead of 14.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Merkel Drilling==&lt;br /&gt;
A triple-barreled Merkel Drilling is available in the Betrayal DLC as the &amp;quot;Mammoth Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver. By default it is equipped with a Tactical Light, which differs from a regular flashlight in that it only activates when aiming&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|450px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] appears as the &amp;quot;Saiga 12&amp;quot; in the Robbery DLC. &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. It is unlocked by completing the Enforcer Syndicate assignment. When reloading, even if only one shot is fired, both shells are replaced. Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|450px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] is available in the Getaway DLC. Buying the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Sawed Off Stock&amp;quot; will turn it into the sawed-off variant. It's the only shotgun that is available to all classes.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is available to the Criminal Operator class; it is erroneously referred to as the [[AKM]], despite being modeled with the less curved 5.45x39mm magazine for the AK-74. Earlier betas had a railed handguard, but it was later changed to the original wood furniture (equipping anything in the Accessory slot will return the RIS handguard). It has higher damage and better range than the other Operator weapons, but is hard to control and fires slower than the rest.&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|450px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AK-74 being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AK-74 iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AK-74 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard and is equipped with a laser sight by default.&lt;br /&gt;
[[Image:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with railed handguard - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;. It is featured in-game as a Carbine. It was only available for pre-ordering the game or purchasing the Deluxe Edition Upgrade. As of the Robbery DLC, it is free to all players&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It can be purchased by the Law Enforcement Operator, though in early betas was the kit's default weapon.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class. By default it is equipped with a stubby grip, a flash hider, and an Aimpoint Micro T1 sight. A variant chambered in .300 Blackout with an integral suppressor is available in the Blackout DLC as an all-kit weapon, referred to as &amp;quot;RO933 .300 BLK&amp;quot;.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears as the &amp;quot;MDC&amp;quot; (Despite being modeled as Full sized MDR) in the Robbery DLC.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|450px|none|Desert Tech Micro Dynamic Rifle - 5.56x45mm NATO / 7.62x51mm / 7.62x39mm / .300 AAC / 6.8x43mm SPC. This is a pre-production model with 3D printed furnishings first shown in 2014: the current version has an ambidextrous charging handle rather than a reversible one, what appears to be a release catch on the handguard, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[file:Desert Tech MDR-C.jpg|thumb|450px|none|'''The Actual''' Desert Tech Micro Dynamic Rifle Compact - 5.56x45mm NATO / 7.62x51mm / 7.62x39mm / .300 AAC / 6.8x43mm SPC]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] can be purchased for the Criminal Enforcer and appears as &amp;quot;SA-58 OSW&amp;quot;. It holds 20+1 rounds and comes with a PK-A 3.5x scope by default&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC is free to all players. Equipped with an ACOG scope by default, it has a fire rate of 675 RPM in-game. Player characters in-game reload the weapon rather slowly in comparison to other weapons with an empty reload taking 4.2 seconds. &lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] appears as the &amp;quot;Famas&amp;quot; in the Robbery DLC. It is a bit slower than prior Battlefield games at 900 RPM, and keeps its 25+1 capacity from prior games as well. It is available to both teams' Operator class&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|450px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears as the &amp;quot;F2000&amp;quot; in the Robbery DLC, exclusive to the Criminal Operator. Unlike in Battlefield 4, its mounted scope is used when ironsights are selected, rather than allowing other sights to be used and the scope as an option&lt;br /&gt;
[[Image:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
When equipped with optics, the F2000 becomes an [[FN F2000 Tactical]].&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[FN FAL]] is available in Criminal Activity DLC for the Criminal Enforcer class. With the stock attachment, it becomes a synthetic furniture model.  It is nearly identical to its more modern counterpart except for a faster rate of fire.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|450px|none|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFH FN FAL 01.jpg|thumb|none|600px|Default FN FAL in the loadout menu.]]&lt;br /&gt;
[[Image:BFH FN FAL 02.jpg|thumb|none|600px|FN FAL with the &amp;quot;Stock&amp;quot; attachment, which gives the entire weapon synthetic furtniture.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The Third Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]], listed in-game as the &amp;quot;SCAR-H&amp;quot;, is an unlockable heavy carbine for the Law Enforcement Enforcer. With the heavy barrel attachment, it becomes a mid length SCAR-H STD. The game also shows the incorrectly pressing the magazine release button while empty reload. &lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is available to purchase for the Law Enforcement Operator class. Like in Battlefield 4, during the beta it has an incorrect rate of fire of 650 rounds per minute instead of 750. but was corrected in the full game to it's proper 750 RPM. In betas, it was exclusive to the Criminal team, but was swapped after the February beta for balancing reasons&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups. It always spawns with a CompM4S Sight, Muzzle Brake and Laser Sight and can be equipped from the trunk of a player's car with the LMG Armory vehicle upgrade. &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] with 14.5 inch barrel is available to the Criminal Operator class as the &amp;quot;M416&amp;quot;. With the heavy barrel attachment, it becomes a long length 19.9 inch barrel. In betas, it was exclusive to the Law Enforcement team, though after the Februrary beta was changed to the Criminal team for balancing. It is tied with the RO933 for the highest rate of fire in its weapon class&lt;br /&gt;
[[File:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK51==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK51]] is available for the Criminal Enforcer class. It has a slow rate of fire and its collapsible stock is extended by default&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|Heckler &amp;amp; Koch HK51 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil AR==&lt;br /&gt;
The [[Galil AR]] is available to the Operator class; it is referred to as the ARM variant, despite not having a carrying handle nor a folding bipod. It holds an extremely high capacity of 50 rounds and can be unlocked by completing the Operator Syndicate assignment.&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|450px|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFH Galil ARM 01.jpg|thumb|none|600px|Default ARM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 22==&lt;br /&gt;
The [[Galil ACE|Galil ACE 22]] is available to the Operator class as the &amp;quot;CAR-556&amp;quot;. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC it is free for all players. It posses the second largest magazine capacity of the Operator Weapons (with the ARM being first) holding 40 rounds.&lt;br /&gt;
&lt;br /&gt;
The pre-alpha model of the &amp;quot;CAR-556&amp;quot; actually showed the shorter barreled Galil ACE 21; the menu icon still shows currently the ACE 21.&lt;br /&gt;
[[Image:Galil ACE 22.jpg|thumb|none|400px|Galil ACE 22 with Meprolight red dot sight, 4x magnifier, weaponlight, and CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|375px|Galil ACE 21 with Meprolight red dot sight - 5.56x45mm NATO, seen in the menu icon and the pre-alpha.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110K5==&lt;br /&gt;
The integrally suppressed [[Knight's Armament SR-25|M110K5]] is available in the Blackout DLC as an all-class selective fire battle rifle.&lt;br /&gt;
[[File:M110K5.jpg|thumb|none|450px|Knight's Armament M110K5 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] appears in the Robbery DLC, incorrectly called &amp;quot;M1&amp;quot; only (likely to avoid confusion with M1A1 Thompson). It fitted with 30 rounds magazines and a folded stock by default. With the stock attachment, the stock becomes unfolded. Like the M1A1 Thompson, the M1A1 Carbine is one of the few primary weapon that can be used by all classes. Also similarly to the M1A1 Thompson, it has very limited attachments available, as it can only use stock, stubby grip and flash hider attachments. &lt;br /&gt;
[[Image:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M14 with Sage stock==&lt;br /&gt;
The [[M14]] with a Sage stock is available in the Getaway DLC. In early stages it was appropriately called &amp;quot;M14 Sage&amp;quot;, but in the retail release it has been incorrectly renamed to [[M39 Enhanced Marksman Rifle|M39 EMR]].&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|450px|M14 with Sage stock and scope - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 1 SPR==&lt;br /&gt;
The [[Mk 12 Special Purpose Rifle]] is available in the Getaway DLC. In early stages it was appropriately called &amp;quot;M12 Mod 1&amp;quot;, but in the retail release it has been incorrectly renamed to &amp;quot;RO933 M1&amp;quot;.&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|none|450px|Mark 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Ohio Ordnance HCAR==&lt;br /&gt;
The Ohio Ordnance HCAR is available for the Law Enforcement Enforcer class. Much like its counterpart on the Criminal team, the HK-51, it has a slow rate of fire but high power. Holds 30+1 rounds. It is anachronistic to the first part of the single-player story set in 2012, as the HCAR was announced in 2013.&lt;br /&gt;
[[File:HCAR.jpg|thumb|none|450px|Ohio Ordnance HCAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Criminal Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; can be purchased for the Criminal Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large. In the full game, correct iron sights have been added, replicating the AKM ironsights.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAR 21 MMS==&lt;br /&gt;
The [[SAR 21|SAR 21 MMS]] is available in the Getaway DLC.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|450px|SAR 21 MMS with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 510-4 / StG 57 Hybrid==&lt;br /&gt;
The [[SIG SG 510]] is available in Criminal Activity DLC for the Law Enforcement Enforcer class. Its modelled after both StG 57 and SG 510-4, as it has the overall black furniture and stock of StG 57, but ironsights and charging handle are from SG 510-4, and it is chambered in 7.62x51mm NATO. The default magazine holds 24 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGSG510-4.jpg|thumb|450px|none|SIG SG 510-4 Battle Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SIG-StG-57.jpg|thumb|450px|none|SIG StG 57 Battle Rifle - 7.5mm Swiss]]&lt;br /&gt;
[[Image:BFH SG510.jpg |thumb|600px|none|Default SG 510 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Law Enforcement Operator class as the &amp;quot;SG553&amp;quot;. It is equipped by default with an SRS Red Dot. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.  With the heavy barrel attachment, it becomes a full length M1A.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] is available in the Betrayal DLC.&lt;br /&gt;
[[File:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is available in the Betrayal DLC as the &amp;quot;Syndicate Gun&amp;quot;.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series. It spawns on some maps as a Battle Pickup equipped with a Holographic sight and a stubby grip. &lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[M249]] is mounted on the Counter/Heavy Attack Truck, and is usable by the secondary gunner. It was available as a portable weapon for the Enforcer class during early betas, but was removed in the final release.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, whichis mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun]] appears in the Robbery DLC. Like the Galil ARM, the RPK holds an extremely high capacity of 50 rounds in a drum magazine (even though actual RPKs' drum magazines hold 75 rounds) and is now categorized as Assault Rifle. Like the AK-74, the RPK is fitted with its original wood handguard by default, but when equipping anything in the Accessory slot it becomes an RIS handguard. An RPK with a standard box magazine is available in the Betrayal DLC, but it is incorrectly referred to as the RPK-74 (similarly to [[Battlefield 3]]).&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|450px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK light machine gun with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AAC Integrally Suppressed Remington 700==&lt;br /&gt;
The AAC Integrally Suppressed [[Remington 700]] appears as the &amp;quot;.300 Knockout&amp;quot;. It can be unlocked for both teams by completing the Professional Syndicate assignment. It also comes with a straight-pull bult by default&lt;br /&gt;
[[Image:Img 5166-tfb.jpg|thumb|none|450px|AAC Integrally Suppressed Remington 700 - .300 BLK]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWC==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Covert|Accuracy International Arctic Warfare Covert]] is available in the Getaway DLC. In-game it is inaccurately referred to as &amp;quot;AWS&amp;quot; (Arctic Warfare Suppressed), which refers to the non-folding stock variant. It is the only bolt-action sniper rifle that is available to all classes.&lt;br /&gt;
[[File:Mystery AWC.jpg|thumb|none|450px|Accuracy International AW Covert - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum. It can be purchased for the Criminal Professional.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M98B==&lt;br /&gt;
The [[Barrett M98B]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] appears as the &amp;quot;M82 .416&amp;quot; in the Robbery DLC. It is actually modeled after the version chambered in .50 BMG; the real .416 Barrett variant has a cylindrical muzzle brake with three holes.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is available in the Getaway DLC.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN FNAR==&lt;br /&gt;
The [[FN FNAR]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:FNAR HB.jpg|thumb|none|450px|FN FNAR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 Advanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 E2 Advanced Combat Carbine]] appears in the game, incorrectly referred to as the &amp;quot;SR-25 ECC&amp;quot; (Enhanced Combat Carbine) variant. It can be purchased for the Law Enforcement Professional.&lt;br /&gt;
[[Image:SR25 E2 ACC.jpg|thumb|none|450px|Knight's Armament SR-25 E2 Advanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
The [[M1903A1 Springfield]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:IMG 1712.JPG|thumb|none|450px|M1903A1 Springfield sniper rifle with 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, was the default weapon of the Professional class in the June 2014 beta. It is equipped with a fluted barrel. Currently it can be purchased for the Law Enforcement Professional.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class starting with the February 2015 beta. By default it is equipped with a straight-pull bolt accessory, removing the need to unscope between aimed shots. Unlike the heavier bolt-action rifles, it comes with only a 6x scope by default, rather than 8x&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. The Anti-Air Armory upgrade for certain vehicles allows it to be claimed from their trunk.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement Mechanic class. The descrition of the weapon reads &amp;quot;''It's not exactly clear how Law Enforcement got a hold of this baby. A breach-loading launcher, it fires a 40mm high explosive grenade that is effective against light vehicles and agents.''&amp;quot; As in the previous two games, 40mm grenades are more useful for finishing weakened enemies off or taking down vehicles than for direct kills. The Operator class can use a unique version firing tear gas grenades&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The M79 is available for the Criminal Mechanic Class. It's description states that the weapon was (obviously) not obtained through legal channels. It functions identically to the M320. The Operator can use a unique version firing tear gas grenades&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320.&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The SMAW spawns as a Battle Pickup throughout some maps. It is a single shot weapon, being discarded upon use (similar to [[Battlefield 4]]'s AT4) and is much more powerful than the RPG-7. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations. The Anti-Armor Armory upgrade for certain vehicles allows it to be claimed from the vehicle's trunk.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
Available to purchase for any class. Incendiaries (and molotovs) thrown by teammates will have blue fire. Two are carried at once&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
Available for purchase for any class. As in Battlefield 4, smoke clouds can prevent spotting&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]]. It is the default grenade&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
Available for purchase for any class. Players using the Flashbang can carry 2 at a time&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It differs from the M2HB by having a higher rate of fire.&lt;br /&gt;
[[image:FN GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
[[PKP Pecheneg]] is mounted on Criminals' Hardened Attack Truck. It is the default gun used by the driver.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==Airrow A-8S Stealth==&lt;br /&gt;
The Airrow A-8S Stealth is available in the Betrayal DLC.&lt;br /&gt;
&lt;br /&gt;
==Taser X26E==&lt;br /&gt;
The [[Taser#X26|Taser X26E]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game. The ingame version can mount a reflex sight, something not possible with the real-life weapon, and indeed the ingame model shows no rails or other attachment points where one could be mounted. The reticle consists of a large white circle, and two green dots appear in the center if an enemy is within range. Enemies hit with the Taser will visibly spark for several seconds and collapse, and Taser takedowns will award a &amp;quot;Non-Lethal Takedown&amp;quot; score bonus, in addition to allowing players to interrogate the stunned enemy&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26E Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP5_03.jpg&amp;diff=1007773</id>
		<title>File:BFH MP5 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP5_03.jpg&amp;diff=1007773"/>
		<updated>2016-03-03T08:46:17Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP5_02.jpg&amp;diff=1007772</id>
		<title>File:BFH MP5 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP5_02.jpg&amp;diff=1007772"/>
		<updated>2016-03-03T08:45:37Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
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&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP5_01.jpg&amp;diff=1007771</id>
		<title>File:BFH MP5 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP5_01.jpg&amp;diff=1007771"/>
		<updated>2016-03-03T08:44:26Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_Scorpion_02.jpg&amp;diff=1007770</id>
		<title>File:BFH Scorpion 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_Scorpion_02.jpg&amp;diff=1007770"/>
		<updated>2016-03-03T08:42:43Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_Scoprion_01.jpg&amp;diff=1007769</id>
		<title>File:BFH Scoprion 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_Scoprion_01.jpg&amp;diff=1007769"/>
		<updated>2016-03-03T08:42:01Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP9_03.jpg&amp;diff=1007768</id>
		<title>File:BFH MP9 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP9_03.jpg&amp;diff=1007768"/>
		<updated>2016-03-03T08:41:24Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP9_02.jpg&amp;diff=1007767</id>
		<title>File:BFH MP9 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP9_02.jpg&amp;diff=1007767"/>
		<updated>2016-03-03T08:40:40Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MP9_01.jpg&amp;diff=1007766</id>
		<title>File:BFH MP9 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MP9_01.jpg&amp;diff=1007766"/>
		<updated>2016-03-03T08:39:55Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=1007680</id>
		<title>Talk:Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_Hardline&amp;diff=1007680"/>
		<updated>2016-03-02T16:04:01Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: /* Pictures for the page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Just got it up ==&lt;br /&gt;
&lt;br /&gt;
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in here, for now the articles contain guns i've seen from trailers.&lt;br /&gt;
:I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 02:28, 11 June 2014 (EDT)&lt;br /&gt;
::Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:06, 11 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Is it just me or does anybody else think that this whole game just seems like a very expensive DLC for BF4? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:47, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== This should be interesting ==&lt;br /&gt;
I just hope there's some kind of emphasis on bringing suspects in alive, otherwise there's no point in a law enforcement theme. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:02, 10 June 2014 (EDT)&lt;br /&gt;
:Not really, from what I saw of the multiplayer gameplay, it's mostly lethal weapon engagements. You can however cuff a person when you melee them from the sides or behind, similar to knife take downs in previous games, and you do have access to a tazer. We'll see how the single player works out later though.&lt;br /&gt;
::SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:47, 13 June 2014 (EDT)&lt;br /&gt;
:::Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:24, 13 June 2014 (EDT)&lt;br /&gt;
::Sadly this doesn't look like it's going to be another [[SWAT 4]]. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 07:32, 13 June 2014 (EDT)&lt;br /&gt;
:::You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that ''Battlefield'' helped build to handle. I know I struggled with it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 13:25, 13 June 2014 (EDT)&lt;br /&gt;
::::You could just play... you know.... SWAT4.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:42, 13 June 2014 (EDT)&lt;br /&gt;
:::I could, but [[SWAT 4]] is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for &amp;quot;You're in my way, sir,&amp;quot; that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 10:41, 21 June 2014 (EDT)&lt;br /&gt;
:::::But I thought Battlefield was meant to pride itself as a series on its realism? [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 10:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::Authenticity and ''technical'' realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 14 June 2014 (EDT)&lt;br /&gt;
::::::Been playing since Battlefield 2, not really, it looks realistic, that's about it. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:45, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 19:07, 14 June 2014 (EDT)&lt;br /&gt;
:The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:03, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This is it for now. ==&lt;br /&gt;
&lt;br /&gt;
As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:26, 17 June 2014 (EDT) &lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; G36E/KV Hybrid ==&lt;br /&gt;
The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle&lt;br /&gt;
&lt;br /&gt;
== Cut/Hidden weapons ==&lt;br /&gt;
&lt;br /&gt;
:I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 12:26, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:25, 18 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sure, I'll add the informations based on the video. Thanks for the sharing. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 09:24, 19 June 2014 (EDT)&lt;br /&gt;
::::Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as &amp;quot;Hidden gun&amp;quot;. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:10, 24 June 2014 (EDT)&lt;br /&gt;
::Ah yes, the S&amp;amp;W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:06, 24 June 2014 (EDT)&lt;br /&gt;
::::Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially [[Battlefield 4]] which has considerably ammount of them. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
== Content from BF3/4 ==&lt;br /&gt;
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:36, 18 June 2014 (EDT)&lt;br /&gt;
::I'm seeing a lot of this as well, to include strange modifications. I added some commentary on the M16A3's minor additions - not all for the better either! Keep in mind though, that many of these things are placeholders - they could very well have a brand new 93R made for the game (and it just didn't make it to the first beta build).--[[User:mk12mod0|mk12mod0]]&lt;br /&gt;
&lt;br /&gt;
== Fixes to certain guns? ==&lt;br /&gt;
&lt;br /&gt;
:I'm not playing the beta, but I did see a weapon showcase video uploaded very recently and it would appear that the fire rates of the Uzi and AKM have both been reduced to the correct 600RPM. The G36C's fire rate hasn't yet changed, though. I haven't edited the page yet, as I don't know if the chambering of those guns, or the closed-bolt nature of the Uzi have been corrected. As I'm not in the beta, could someone clarify? Also, it should perhaps be noted that the pistols have their slides manually released, like in Medal of Honor 2010's singleplayer. --[[User:MSKyuuni|MSKyuuni]]&lt;br /&gt;
::The beta is over so it's better wait for the full release to add or modify further informations --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
:::Okay then. Like I said, I've not played it so I didn't know it was over. ----[[User:MSKyuuni|MSKyuuni]]&lt;br /&gt;
&lt;br /&gt;
== New trailer from gamescom ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=kk34yU1BGiU&amp;amp;list=UUvNBXWGykQrWb7kPAn5eLUQ&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see here is the MP5K, maybe someone with better eyes than me will be able to find more. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:45, 13 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I see the Taurus .44, Galil ACE 21, and possible G17's in the beginning sequence. The AKS74U and the M249E3 SAW were in the Hostage video as well.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:12, 14 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Hotwire mode trailer ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=zOABuPJtGmg&lt;br /&gt;
&lt;br /&gt;
I think I saw a really short barreled AR, a Serbu super shorty, and what seems to be the grease gun at 1:23. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 02:38, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The ''grease gun'' is actually Swedish m/45 9mm submachine gun. Curious choice, as the weapon only saw limited usage through US special forces during the Vietnam conflict. Perhaps it's meant to be standing in for it's American version, M76, though that would still be a very mind boggling weapon choice. Were there any notable criminal usages of the gun in question, or did they just wanted to add another local Swedish gun into the game? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:10, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Probably a nod to DICE Sweden as it's not actually them making the game, it's Visceral Games. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:01, 19 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open Beta ==&lt;br /&gt;
Open beta starts February 3rd, and I believe there are a lot of new weapons. From some older videos I remember at least Heavy Counter Assault Rifle - HCAR - (a modernized [[Browning Automatic Rifle]]), and a Double Barreled Shotgun, which is basically same as the Sawed-off Shotgun before sawing, Desert Eagle in .50AE (7 + 1 mag capacity), HK51, SCAR-H and DSA SA58 OSW. I'll put it on DL and see if I can take a few screenshots. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:52, 2 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New firearms I've seen so far in the Feb 3rd beta ==&lt;br /&gt;
&lt;br /&gt;
The MC-51, SPAS-12, Glock 18 and the SA58 OSW.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:10, 8 February 2015 (EST)&lt;br /&gt;
:Also Taurus 4510PLYFS, Ohio Ordinance HCAR, SCAR-H, and M79.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:11, 5 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rare reloads ==&lt;br /&gt;
&lt;br /&gt;
Found a compilation [http://imgur.com/gallery/3wIlg here]. It's like Far Cry 2 only deliberate. :D [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:54, 9 February 2015 (EST)&lt;br /&gt;
:Hah, that AKM reload is a very clear reference to Dead Space, in which the player can grab objects using his Kinesis Module, and grabbed objects have a similar blue ball thingy around them. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 02:06, 9 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 firing mode ==&lt;br /&gt;
SPAS-12 was semi-auto in the February beta, but now that the game is released, in single player it's pump action, what's the firing mode in multiplayer? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 08:33, 19 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 behaved oddly in beta.  It was semi-auto when hip-firing but pump-action when ADS.  The &amp;quot;semi-auto&amp;quot; is slow enough that it seems that the pump animation isn't playing in hip-firing. [https://www.youtube.com/watch?v=D41uAHr9WhM&amp;amp;feature=youtu.be&amp;amp;t=5m02s Here] &lt;br /&gt;
&lt;br /&gt;
EDIT: Oh dear, when he started firing it as fast as he could, things started to go wrong.  Looks like it does fire semi-auto, but it still uses the same pump-action animations from the previous Battlefield games.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 09:27, 25 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just to follow up, JarekTheGamingDragon did a [https://www.youtube.com/watch?v=KTDEI-wNJHw&amp;amp;t=9m post-release weapon showcase video] and the SPAS-12's animations are still as broken as they were in beta. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 14:57, 4 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
&lt;br /&gt;
I think the SR-25 ECC is misnamed in the final game, it appears the model is actually based the [http://www.knightarmco.com/sr-25-e2-advanced-combat-carbine/?cate_cm=commercial&amp;amp;term=sr-25&amp;amp;features=sr-25-e2-acc SR-25 ACC]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:43, 23 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:What does it look like in the final game?  The one pictured in the main article is plainly just a reused Mk 11 Mod 0 from Battlefield 4. --[[User:Clutch|Clutch]] ([[User talk:Clutch|talk]]) 18:36, 23 March 2015 (EDT)&lt;br /&gt;
::The reload in SR-25 is very strange; the player hits the bolt release to remove magazine, and then after inserting a new magazine they hit magazine release to chamber the first round. Or is this something very SR-25 ECC specific? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 11:39, 24 March 2015 (EDT)&lt;br /&gt;
:::Judging by [https://youtu.be/D41uAHr9WhM?t=8m31s this,] it's got ambidextrous buttons. If you look closely, there is a mag release on the left side and a bolt catch on the right. There's not really any reason why they had to do that, other than &amp;quot;it looks cool/unique and different from every other AR-15 based gun in the game&amp;quot;. --[[User:MSKyuuni|MSKyuuni]] ([[User talk:MSKyuuni|talk]]) 05:06, 25 March 2015 (EDT)&lt;br /&gt;
:[http://oyster.ignimgs.com/mediawiki/apis.ign.com/battlefield-5/thumb/3/35/Sr-25_ecc.jpg/468px-Sr-25_ecc.jpg Here] is an image of the in-game rifle. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 17:08, 25 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::The real SR-25 ECC has a KAC URX railed forend, whereas the in game SR-25 has the Keymod styled handguard of the ACC. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:55, 25 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== HCAR ==&lt;br /&gt;
&lt;br /&gt;
This page is missing the HCAR which is available to the Police Enforcer. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 18:36, 5 April 2015 (EDT)&lt;br /&gt;
:Added it, though it needs a proper image. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:35, 14 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Criminal Activity new weapons ==&lt;br /&gt;
&lt;br /&gt;
Criminal Activity expansion pack trailer is up, and one of the four new guns is an M1A1 Thompson. It was shown with a 50 round drum, and apparently its foregrip attachment gives it the foregrip from the M1921 / M1928.&lt;br /&gt;
&lt;br /&gt;
[[File:BFH Thompson.jpg|thumb|none|600px|With the basic handguard.]]&lt;br /&gt;
[[File:BFH Thompson 2.jpg|thumb|none|600px|With the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
:Additional info, the other three new weapons are a pump-action bullpup shotgun (perhaps Kel-Tec KSG), 7.62x51mm battle rifle with wooden furniture (could be M14) and 7.62x51mm assault rifle (with &amp;quot;keg style charging handle&amp;quot; and 24-round magazine by default). Then the Thompson can be used by both factions and all classes, and it can be modified only with extended mag and foregrip. Also we'll be getting armor piercing tracer rounds for assault rifles, battle rifles and semi-auto snipers, and breaching rounds for shotguns. Yay. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 04:11, 9 June 2015 (EDT)&lt;br /&gt;
::More info, the 7.62 battle rifle is FN FAL, the assault rifle is SIG SG 510, and the shotgun is indeed KSG. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 01:31, 12 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==RO933==&lt;br /&gt;
&lt;br /&gt;
The weapon in-game is described as having a 11.5&amp;quot; barrel, just like the real Cold Model 933, and the barrel length in the weapon model seemingly matches it. However, if it is an actual Model 933, then the handguard is elongated and the front sight is further forward, making it look similar to an Mk. 18 Mod 0 (though it is not, since this one has a 10.5&amp;quot; barrel). Any ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:53, 2 July 2015 (EDT)&lt;br /&gt;
:Furthermore, I wonder if we should keep the info about the common beta inaccuracies that are now fixed (such as the S&amp;amp;W 642 section), given that it's simply beta testing. And regarding the HCAR, I don't know if it was in existence in 2012, to see if it is anachronistic to the first half of the campaign or not. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:55, 8 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== misc grappling hook gun ==&lt;br /&gt;
&lt;br /&gt;
although not a weapon the Tactical ResQmax is used from the 3rd episode on wards i have included the link to the website&lt;br /&gt;
http://www.resqmax.com/tresqmax.php --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 19:31, 3 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Robbery DLC guns ==&lt;br /&gt;
&lt;br /&gt;
I'm not surprised that they're adding so many weapons from BF3 and 4 into this game, but I am a bit disappointed that they are adding such military weapons rather than more traditional / simple guns used by law enforcement and civilian shooters. I really wanted to see Ruger AC556, Type 56C, MP5A2 or A3, perhaps Steyr TMP or B&amp;amp;T MP9, Mossberg 500 or something.&lt;br /&gt;
'''EDIT''': Is this actual information? They said there'd be 4 new weapons and I counted 10 new ones listed on the page. Maybe some of them are added in later DLC's?  '''EDIT 2''': I saw that one video on YouTube, and well, damn, I guess there's 11 weapons now :D --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:09, 6 August 2015 (EDT)&lt;br /&gt;
:I think the game is in major need for more weapons outside of SMGs and Assault Rifles, though guns such as the FAMAS or L85 are as out of place in this game as they were in Black Ops.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:08, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
If only they added the full-size MP5 in from the get-go instead of giving us the MP5K. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 6 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== KRISS K10 ==&lt;br /&gt;
&lt;br /&gt;
Isn't the K10 considered anachronistic to the game? Since it never made it past SHOT Show 2013. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 22 December 2015 (EST)&lt;br /&gt;
:it would only be anachronistic if, for example, Hardline took place in 1970 and you could use a P90. Anachronism is about stuff from the future being used in stuff that was before (very good explanation i know) This wouldn't be anachronism since the weapon actually exist in Hardline's time period. After all, BF3 and 4 has the PDW-R, a weapon that was never more then a mock up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:51, 22 December 2015 (EST)&lt;br /&gt;
:That's more akin to how some games use guns like the WA2000 when only 12 exist in the world. I don't know if there's a word for it.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::Bollocks.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:33, 22 December 2015 (EST)&lt;br /&gt;
:::The word &amp;quot;anachronistic&amp;quot; is not only for items being used when they didn't exist; it's actually used as well when it's a weapon that is out of place, such as the USMC using the M16A1 in 2015 or the Russian forces still using the AK-47, or for example the Pancor Jackhammer (and the PDR like you said) being commonly used when very few working prototypes were ever built. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:56, 22 December 2015 (EST)&lt;br /&gt;
::::Are you sure about that? Cuz im not, then again, im not very smart.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:55, 22 December 2015 (EST)&lt;br /&gt;
:::::Anachronistic literally means &amp;quot;against time&amp;quot; (hence the &amp;quot;chron&amp;quot; in there as in chronological and such) so it refers to anything that shouldn't be where it is due to time periods, be it a Roman soldier using an M16 or a US Marine using a Roman shield. In this case, it's not really an anachronism so much as just wrong, since the K10 seems to have been canned so there would be no way for anyone to use it: there's no time period when it ''would'' have been correct, the same goes for things like the Jackhammer. It would only be an anachronism if it was correct for it to be there at some point in time and this was not that point. &lt;br /&gt;
&lt;br /&gt;
:::::(That said, a weapon that was never mass-produced being shown before it was designed ''is'' still an anachronism, for example, though there was never a military force that were issued Jackhammers, it's still &amp;quot;against time&amp;quot; showing a Roman soldier using one)[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:45, 23 December 2015 (EST)&lt;br /&gt;
::::::So the word itself wasn't really appropriate, but yeah my point was about the K10's use in the game being wrong. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:15, 23 December 2015 (EST)&lt;br /&gt;
:::::::Yeah, it's definitely worth pointing out the K10 shouldn't really be here since it seems to have been cancelled in favour of the Gen II Vector series. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:21, 23 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pictures for the page ==&lt;br /&gt;
&lt;br /&gt;
Since the last DLC is out now with the Gun Bench and Gun Range for Premium members, I'll go ahead and start taking some pictures with the guns I have my hands on. This page seems otherwise a bit quiet to me, most weapons lack any sort of pics, and some pictures are from the beta tests. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 08:35, 2 March 2016 (EST)&lt;br /&gt;
:Not surprising this page has been left uncompleted, doesn't seem like many people play this game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:33, 2 March 2016 (EST)&lt;br /&gt;
::It's a shame that this game is being shunned by much of the BF community just for not being a traditional BF and not made by DICE. Whenever I play there's plenty of full or near full servers. Also I just added a bunch of pictures for handguns and Beretta M12 and MX4. I managed to miss Taurus 44 completely when taking the pictures, and I didn't remove or replace any existing pictures to not undermine anyones work on the page. I'll add more pictures soon. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 11:04, 2 March 2016 (EST)&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=1007679</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=1007679"/>
		<updated>2016-03-02T15:59:06Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Added pictures for some handguns and couple of SMG's&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns and revolvers. Due to a lesser emphasis on vehicles, the Mechanic now gets more unique equipment like torso armor or the deployable spawn point, though still retains a 40mm grenade launcher and repair tool&lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All of the classes are capable of equipping a zip-line crossbow, grappling hook launcher, gas mask, or a driving upgrade in place of either or both of their unique gadgets&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car if the proper upgrade has been purchased for it&lt;br /&gt;
&lt;br /&gt;
As in many prior Battlefield games, most weapons are exclusive to one side when purchased, such as the Saiga .308 being only usable by the criminals, or the SCAR-H only being usable by the police. However, obtaining 1250 kills with a specific weapon allows players to purchase a Weapon License, letting them use it regardless of their team&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific, sorted in different categories. The Operator kit uses the lower-caliber semi-automatics, such as the 92FS and Glock 17. The Mechanic uses revolvers, including the Judge. The Enforcer kit uses heavier pistols such as the M1911 and Desert Eagle, and the Professional uses machine pistols such as the Glock 18 and MAC-10&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, and is the starting weapon of the Operator for both factions, and by default comes with improved ironsights. In single-player it is also a default weapon for Nick Mendoza.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] was originally one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal [[Beretta 92FS|92FS]] with a resemblance of the 93R. Unlike Battlefield 4's model, it has the extended magazine and ported barrel as it had in Battlefield 3. It is the only burst-fire machine pistol and is exclusive to Law Enforcement Professional Class.&lt;br /&gt;
[[File:Beretta92FS ExtR.jpg|thumb|none|350px|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH 93R 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH 93R 02.jpg|thumb|none|600px|Reloading]] &lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ-75 SP-01 SHADOW]] appears simply as the 'CZ-75' and can be purchased for the Criminal Operator. It has a larger magazine than the 92FS and P226, and is quite accurate. Unlike Battlefield 4's version, it appears to be a 9x19mm model rather than .40 S&amp;amp;W.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[Image:BFH CZ75 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH CZ75 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH CZ75 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;. Unlike in Battlefield 4, this Desert Eagle has a chrome finish as opposed to black and is now chambered in .50 Action Express instead of .44 Magnum. It can be unlocked for both teams' Enforcer class by completing the Enforcer Assignment 2. A gold-plated version is also used by the VIP in the Crosshair game mode.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Originally cut from release, the [[FN Five-seveN]] appears as the &amp;quot;FN57&amp;quot; in an update released alongside the Robbery DLC. It is an all-class sidearm, and it holds 20+1 rounds.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFH FN57 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH FN57 02.jpg|thumb|none|600px|Iron sights]] &lt;br /&gt;
[[Image:BFH FN57 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, unlocked for both teams by completing the Operator Assignment 2. It has the highest magazine capacity in its class, just ahead of the CZ-75, and has a much higher firecap than the other semi-automatic handguns. A variant outfitted as a racegun is available in the Getaway DLC as the &amp;quot;G17 Race&amp;quot;; this one is an all-kit weapon and fitted with a red dot sight and a compensator.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:BFH G17 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH G17 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
[[Image:BFH G17 03.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH G17RACE 01.jpg|thumb|none|600px|&amp;quot;G17 RACE&amp;quot; variant]]&lt;br /&gt;
[[Image:BFH G17RACE 02.jpg|thumb|none|600px|Firing the &amp;quot;G17 RACE&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] appears as the default sidearm for the Professional class, being incorrectly named the 'G18C'. Its model is ported from Battlefield 4's Glock 18, which had the same slide serrations as a semi-automatic model rather than the unique ones for the 18's fire selector. It comes with a Laser Sight by default. Incidentally, it shares its Battlelog render with the Glock 17&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:BFH G18 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH G18 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is the default sidearm of the Enforcer kit on both teams. During the June 2014 beta, it was called &amp;quot;HK45C&amp;quot;, but was renamed to &amp;quot;45T&amp;quot; by the February 2015 beta. By default it comes with a Mini Reflex sight.&lt;br /&gt;
[[Image:H&amp;amp;K HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;45T&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;45T&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;45T&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the 'P226' and is available for purchase by Law Enforcement Operators. It has a lower magazine size than any of the Operator's other sidearms.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:BFH P226R 01.jpg|thumb|none|600px|Idle]] &lt;br /&gt;
[[Image:BFH P226R 02.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro', and is a pistol for the Enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the Criminal team. It has slightly lower power than the other Enforcer handguns, but has a much higher capacity, acting sort of like the Operator's sidearms&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
[[Image:BFH Pro 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Pro 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it can be purchased for the Law Enforcement Mechanic class. It has a higher capacity than any of the other revolvers, with 8 rounds per cylinder. It appears under the name &amp;quot;.357 RS&amp;quot;&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH_357RS_01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH_357RS_02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH_357RS_03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is the default sidearm for the Mechanic on both teams; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta. It has a laser sight equipped by default, which is the only attachment it can use.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] snub nose version of the [[Taurus Judge]] appears as the &amp;quot;.410 Jury&amp;quot;. It is unlocked for both teams by completing Mechanic Assignment 2&lt;br /&gt;
[[File:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/.45 Colt]]&lt;br /&gt;
[[Image:BFH Jury 01.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH Jury 02.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH Jury 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] returns from both prior Battlefield games, again named the '.44 Magnum.' It can be purchased for the Criminal Mechanic&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It can be purchased for the Law Enforcement Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added and the slight misalignment of the sights has been fixed.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
[[Image:BFH 1911 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH 1911 03.jpg|thumb|none|600px|Dropping empty magazine]]&lt;br /&gt;
[[Image:BFH 1911 04.jpg|thumb|none|600px|Pulling the slide]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M12S==&lt;br /&gt;
The [[Beretta M12]]S is available in the Getaway DLC for the Law Enforcement Mechanic. As with the Carl Gustav M/45, the bolt is pulled back at the start of an empty reload.&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[Image:BFH M12S 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH M12S 02.jpg|thumb|none|600px|Pulling the bolt back]]&lt;br /&gt;
[[Image:BFH M12S 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The [[Beretta Mx4 Storm]] is available in the Betrayal DLC.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:BFH MX4 01.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:BFH MX4 02.jpg|thumb|none|600px|Iron sights]]&lt;br /&gt;
[[Image:BFH MX4 03.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45]] appears simply as the 'M/45' and can be purchased for the Law Enforcement Mechanic. It is correctly depicted as being open-bolt and lacking a fire selector, unable to chamber an extra round and limited to automatic fire. In prior betas it was a Criminal-exclusive weapon, though for balance reasons was shifted to the Law Enforcement team. It holds 36 rounds with no extra in the chamber and unlike other open-bolt weapons in the game, the bolt is pulled back at the start of an empty reload rather than the end&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;Scorpion&amp;quot; in the Robbery DLC.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for purchase for the Criminal Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button. By default it starts with a heavy barrel attachment which makes it appear as the civilian variant, the FN PS90.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] is available in the Getaway DLC for the Law Enforcement Mechanic. It appears as &amp;quot;M5 Navy&amp;quot;, and by default is shown with a 15-round magazine that holds 30 rounds.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is an available sub-machine gun for the Mechanic class of both teams. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into an actual MP5K-PDW.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD5]] is available in the Getaway DLC. Appears as &amp;quot;M5SD&amp;quot;, and like the &amp;quot;M5 Navy&amp;quot;, it is also shown with a 15-round magazine that holds 30 rounds. It's the third submachine gun that is available to all classes, the first two being M1A1 Thompson and MP7A1.&lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] appears as the &amp;quot;MP7&amp;quot; in the Robbery DLC. It comes with default 40-round magazines, and is another weapon that can be used by all classes of both Law Enforcement and Criminals.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is available in the Getaway DLC for both factions' Mechanic. For some reason it shares Battlelog render with UMP45, but the ingame model correctly has the curved magazine. Like the UMP45, the charging handle incorrectly locks back when the last round is fired.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. During the Feburary 2015 beta, it instead became available to purchase for the Law Enforcement Mechanic. After the beta, the UMP-45 was swapped to the Criminal team for balancing reasons, with Law Enforcement getting the M/45 in exchange&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] can be purchased for the Criminal Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0. It has a unique bolt handle that extends to the left&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. It can be unlocked by completing Professional Assignment 2, and can be used by both teams. By default it starts with a Suppressor and a Stock option and a small magazine size of only 15 rounds, and at first was incorrectly depicted as being able to have an additional round in the chamber, despite the real MAC-10 being open-bolt. In the final release of the game, the MAC-10 is indeed shown as an open-bolt weapon&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is available for purchase for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
The [[TDI Vector|KRISS K10]] appears as the 'K10' and can be purchased for the Law Enforcement Mechanic, with an astounding RPM of 1200. To balance out its firing rate, its accuracy is quite low. It also has a slightly below-average magazine size of 25+1. Its use in the game is incorrect, since the K10 never made it past SHOT Show 2013, and seems to have been cancelled.&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] is introduced in patch 1.04 that was released alongside the Criminal Activity expansion, although the expansion is not required to own the weapon, which appears simply as ''M1A1''. It was the first of a few primary weapons that can be used by all classes. It is equipped with a 30-round magazine by default, and the extended magazine incorrectly gives it the 50-round drum, despite the real M1/M1A1 Thompson not accepting the 50 round drum magazines used on the M1921/M1928A1. It can also equip a stubby grip, but no barrel attachments or different sights. Unlike other weapons, it cannot use camouflages, instead only able to use the Bronze, Silver, or Gold finishes.&lt;br /&gt;
&lt;br /&gt;
Interestingly, no bolt operation is seen when the weapon is reloaded while empty. This makes sense, since the Thompson is an open-bolt weapon, and thus wouldn't need to be cocked if the user lets their finger off of the trigger on the last shot. Nevertheless, this exception is only seen on this weapon among the open bolt weapons of Hardline, and is a rare sight in video games.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BFH M1A1.jpg|thumb|none|600px|Unmodified M1A1 Thompson in the loadout menu.]]&lt;br /&gt;
[[Image:BFH M1A1 fgrip ext mag.jpg|thumb|none|600px|M1A1 with 50-round drum magazine and foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] can be unlocked for both teams' Mechanic class by completing the Mechanic Syndicate assignment. By default, it is equipped with a red dot and laser sight.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFH FMG9 01.jpg|thumb|none|600px|Unmodified FMG-9 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion==&lt;br /&gt;
Dual-wielded [[Sa. Vz. 61 Skorpion]]s are available in the Betrayal DLC.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|325px|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Law Enforcement Mechanic, and is chambered in .40 S&amp;amp;W. It has 30 rounds in the magazine. Unlike Battlefield 4, its stock is now collapsed by default but can be extended with the Stock accessory, reducing recoil. It is anachronistic to the first part of the single-player story set in 2012, since the MPX was developed in 2013.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] is available in the Getaway DLC for the Criminal Mechanic.&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Criminal Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity. Despite its semi-automatic firing, waiting after a shot will still cause a pumping animation, and the ejection port seems frozen shut during an empty reload&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a  identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''. It can be bought for the Law Enforcement Enforcer, and can be unlocked early on in the single-player story. It holds 5+1 shells and has a tighter spread than the 870&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is available in the Criminal Activity DLC, appearing as KSG12. It exclusive to the Enforcer class on the Law Enforcement team and can be bought fairly cheap, requiring no assignment to complete unlike previous Battlefield games' DLC weapons. Like in usual video games featuring the KSG, the two magazine tubes are incorrectly treated as one continuous tube, as the magazine selector is never operated. The weapon has a capacity of 14 shells, as it is depicted as having one loaded in the chamber and incorrectly 13 shells filled in the tube instead of 14.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver. By default it is equipped with a Tactical Light, which differs from a regular flashlight in that it only activates when aiming&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|450px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] appears as the &amp;quot;Saiga 12&amp;quot; in the Robbery DLC. &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. It is unlocked by completing the Enforcer Syndicate assignment. When reloading, even if only one shot is fired, both shells are replaced. Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|450px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] is available in the Getaway DLC. Buying the &amp;quot;Short Barrel&amp;quot; and &amp;quot;Sawed Off Stock&amp;quot; will turn it into the sawed-off variant. It's the only shotgun that is available to all classes.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is available to the Criminal Operator class; it is erroneously referred to as the [[AKM]], despite being modeled with the less curved 5.45x39mm magazine for the AK-74. Earlier betas had a railed handguard, but it was later changed to the original wood furniture (equipping anything in the Accessory slot will return the RIS handguard). It has higher damage and better range than the other Operator weapons, but is hard to control and fires slower than the rest.&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|450px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AK-74 being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AK-74 iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AK-74 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard and is equipped with a laser sight by default.&lt;br /&gt;
[[Image:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with railed handguard - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;. It is featured in-game as a Carbine. It was only available for pre-ordering the game or purchasing the Deluxe Edition Upgrade. As of the Robbery DLC, it is free to all players&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It can be purchased by the Law Enforcement Operator, though in early betas was the kit's default weapon.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class. By default it is equipped with a stubby grip, a flash hider, and an Aimpoint Micro T1 sight. A variant chambered in .300 Blackout with an integral suppressor is available in the Blackout DLC as an all-kit weapon, referred to as &amp;quot;RO933 .300 BLK&amp;quot;.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears as the &amp;quot;MDC&amp;quot; (Despite being modeled as Full sized MDR) in the Robbery DLC.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|450px|none|Desert Tech Micro Dynamic Rifle - 5.56x45mm NATO / 7.62x51mm / 7.62x39mm / .300 AAC / 6.8x43mm SPC. This is a pre-production model with 3D printed furnishings first shown in 2014: the current version has an ambidextrous charging handle rather than a reversible one, what appears to be a release catch on the handguard, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[file:Desert Tech MDR-C.jpg|thumb|450px|none|'''The Actual''' Desert Tech Micro Dynamic Rifle Compact - 5.56x45mm NATO / 7.62x51mm / 7.62x39mm / .300 AAC / 6.8x43mm SPC]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] can be purchased for the Criminal Enforcer and appears as &amp;quot;SA-58 OSW&amp;quot;. It holds 20+1 rounds and comes with a PK-A 3.5x scope by default&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC is free to all players. Equipped with an ACOG scope by default, it has a fire rate of 675 RPM in-game. Player characters in-game reload the weapon rather slowly in comparison to other weapons with an empty reload taking 4.2 seconds. &lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] appears as the &amp;quot;Famas&amp;quot; in the Robbery DLC. It is a bit slower than prior Battlefield games at 900 RPM, and keeps its 25+1 capacity from prior games as well. It is available to both teams' Operator class&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|450px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears as the &amp;quot;F2000&amp;quot; in the Robbery DLC, exclusive to the Criminal Operator. Unlike in Battlefield 4, its mounted scope is used when ironsights are selected, rather than allowing other sights to be used and the scope as an option&lt;br /&gt;
[[Image:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
When equipped with optics, the F2000 becomes an [[FN F2000 Tactical]].&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[FN FAL]] is available in Criminal Activity DLC for the Criminal Enforcer class. With the stock attachment, it becomes a synthetic furniture model.  It is nearly identical to its more modern counterpart except for a faster rate of fire.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|450px|none|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFH FN FAL 01.jpg|thumb|none|600px|Default FN FAL in the loadout menu.]]&lt;br /&gt;
[[Image:BFH FN FAL 02.jpg|thumb|none|600px|FN FAL with the &amp;quot;Stock&amp;quot; attachment, which gives the entire weapon synthetic furtniture.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The Third Generation [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]], listed in-game as the &amp;quot;SCAR-H&amp;quot;, is an unlockable heavy carbine for the Law Enforcement Enforcer. With the heavy barrel attachment, it becomes a mid length SCAR-H STD. The game also shows the incorrectly pressing the magazine release button while empty reload. &lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is available to purchase for the Law Enforcement Operator class. Like in Battlefield 4, during the beta it has an incorrect rate of fire of 650 rounds per minute instead of 750. but was corrected in the full game to it's proper 750 RPM. In betas, it was exclusive to the Criminal team, but was swapped after the February beta for balancing reasons&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups. It always spawns with a CompM4S Sight, Muzzle Brake and Laser Sight and can be equipped from the trunk of a player's car with the LMG Armory vehicle upgrade. &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] with 14.5 inch barrel is available to the Criminal Operator class as the &amp;quot;M416&amp;quot;. With the heavy barrel attachment, it becomes a long length 19.9 inch barrel. In betas, it was exclusive to the Law Enforcement team, though after the Februrary beta was changed to the Criminal team for balancing. It is tied with the RO933 for the highest rate of fire in its weapon class&lt;br /&gt;
[[File:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK51==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK51]] is available for the Criminal Enforcer class. It has a slow rate of fire and its collapsible stock is extended by default&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|Heckler &amp;amp; Koch HK51 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil AR==&lt;br /&gt;
The [[Galil AR]] is available to the Operator class; it is referred to as the ARM variant, despite not having a carrying handle nor a folding bipod. It holds an extremely high capacity of 50 rounds and can be unlocked by completing the Operator Syndicate assignment.&lt;br /&gt;
[[File:GalilAR.jpg|thumb|none|450px|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFH Galil ARM 01.jpg|thumb|none|600px|Default ARM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 22==&lt;br /&gt;
The [[Galil ACE|Galil ACE 22]] is available to the Operator class as the &amp;quot;CAR-556&amp;quot;. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC it is free for all players. It posses the second largest magazine capacity of the Operator Weapons (with the ARM being first) holding 40 rounds.&lt;br /&gt;
&lt;br /&gt;
The pre-alpha model of the &amp;quot;CAR-556&amp;quot; actually showed the shorter barreled Galil ACE 21; the menu icon still shows currently the ACE 21.&lt;br /&gt;
[[Image:Galil ACE 22.jpg|thumb|none|400px|Galil ACE 22 with Meprolight red dot sight, 4x magnifier, weaponlight, and CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|375px|Galil ACE 21 with Meprolight red dot sight - 5.56x45mm NATO, seen in the menu icon and the pre-alpha.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110K5==&lt;br /&gt;
The integrally suppressed [[Knight's Armament SR-25|M110K5]] is available in the Blackout DLC as an all-class selective fire battle rifle.&lt;br /&gt;
[[File:M110K5.jpg|thumb|none|450px|Knight's Armament M110K5 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] appears in the Robbery DLC, incorrectly called &amp;quot;M1&amp;quot; only (likely to avoid confusion with M1A1 Thompson). It fitted with 30 rounds magazines and a folded stock by default. With the stock attachment, the stock becomes unfolded. Like the M1A1 Thompson, the M1A1 Carbine is one of the few primary weapon that can be used by all classes. Also similarly to the M1A1 Thompson, it has very limited attachments available, as it can only use stock, stubby grip and flash hider attachments. &lt;br /&gt;
[[Image:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M14 with Sage stock==&lt;br /&gt;
The [[M14]] with a Sage stock is available in the Getaway DLC. In early stages it was appropriately called &amp;quot;M14 Sage&amp;quot;, but in the retail release it has been incorrectly renamed to [[M39 Enhanced Marksman Rifle|M39 EMR]].&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|450px|M14 with Sage stock and scope - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 1 SPR==&lt;br /&gt;
The [[Mk 12 Special Purpose Rifle]] is available in the Getaway DLC. In early stages it was appropriately called &amp;quot;M12 Mod 1&amp;quot;, but in the retail release it has been incorrectly renamed to &amp;quot;RO933 M1&amp;quot;.&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|none|450px|Mark 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Ohio Ordnance HCAR==&lt;br /&gt;
The Ohio Ordnance HCAR is available for the Law Enforcement Enforcer class. Much like its counterpart on the Criminal team, the HK-51, it has a slow rate of fire but high power. Holds 30+1 rounds. It is anachronistic to the first part of the single-player story set in 2012, as the HCAR was announced in 2013.&lt;br /&gt;
[[File:HCAR.jpg|thumb|none|450px|Ohio Ordnance HCAR - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Criminal Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; can be purchased for the Criminal Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large. In the full game, correct iron sights have been added, replicating the AKM ironsights.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAR 21 MMS==&lt;br /&gt;
The [[SAR 21|SAR 21 MMS]] is available in the Getaway DLC.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|450px|SAR 21 MMS with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 510-4 / StG 57 Hybrid==&lt;br /&gt;
The [[SIG SG 510]] is available in Criminal Activity DLC for the Law Enforcement Enforcer class. Its modelled after both StG 57 and SG 510-4, as it has the overall black furniture and stock of StG 57, but ironsights and charging handle are from SG 510-4, and it is chambered in 7.62x51mm NATO. The default magazine holds 24 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGSG510-4.jpg|thumb|450px|none|SIG SG 510-4 Battle Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SIG-StG-57.jpg|thumb|450px|none|SIG StG 57 Battle Rifle - 7.5mm Swiss]]&lt;br /&gt;
[[Image:BFH SG510.jpg |thumb|600px|none|Default SG 510 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Law Enforcement Operator class as the &amp;quot;SG553&amp;quot;. It is equipped by default with an SRS Red Dot. &lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.  With the heavy barrel attachment, it becomes a full length M1A.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] is available in the Betrayal DLC.&lt;br /&gt;
[[File:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is available in the Betrayal DLC as the &amp;quot;Syndicate Gun&amp;quot;.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series. It spawns on some maps as a Battle Pickup equipped with a Holographic sight and a stubby grip. &lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[M249]] is mounted on the Counter/Heavy Attack Truck, and is usable by the secondary gunner. It was available as a portable weapon for the Enforcer class during early betas, but was removed in the final release.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, whichis mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun]] appears in the Robbery DLC. Like the Galil ARM, the RPK holds an extremely high capacity of 50 rounds in a drum magazine (even though actual RPKs' drum magazines hold 75 rounds) and is now categorized as Assault Rifle. Like the AK-74, the RPK is fitted with its original wood handguard by default, but when equipping anything in the Accessory slot it becomes an RIS handguard. An RPK with a standard box magazine is available in the Betrayal DLC, but it is incorrectly referred to as the RPK-74 (similarly to [[Battlefield 3]]).&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|450px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK light machine gun with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AAC Integrally Suppressed Remington 700==&lt;br /&gt;
The AAC Integrally Suppressed [[Remington 700]] appears as the &amp;quot;.300 Knockout&amp;quot;. It can be unlocked for both teams by completing the Professional Syndicate assignment. It also comes with a straight-pull bult by default&lt;br /&gt;
[[Image:Img 5166-tfb.jpg|thumb|none|450px|AAC Integrally Suppressed Remington 700 - .300 BLK]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWC==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Covert|Accuracy International Arctic Warfare Covert]] is available in the Getaway DLC. In-game it is inaccurately referred to as &amp;quot;AWS&amp;quot; (Arctic Warfare Suppressed), which refers to the non-folding stock variant. It is the only bolt-action sniper rifle that is available to all classes.&lt;br /&gt;
[[File:Mystery AWC.jpg|thumb|none|450px|Accuracy International AW Covert - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum. It can be purchased for the Criminal Professional.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M98B==&lt;br /&gt;
The [[Barrett M98B]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] appears as the &amp;quot;M82 .416&amp;quot; in the Robbery DLC. It is actually modeled after the version chambered in .50 BMG; the real .416 Barrett variant has a cylindrical muzzle brake with three holes.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is available in the Getaway DLC.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|450px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN FNAR==&lt;br /&gt;
The [[FN FNAR]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:FNAR HB.jpg|thumb|none|450px|FN FNAR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 Advanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 E2 Advanced Combat Carbine]] appears in the game, incorrectly referred to as the &amp;quot;SR-25 ECC&amp;quot; (Enhanced Combat Carbine) variant. It can be purchased for the Law Enforcement Professional.&lt;br /&gt;
[[Image:SR25 E2 ACC.jpg|thumb|none|450px|Knight's Armament SR-25 E2 Advanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==M1903A1 Springfield==&lt;br /&gt;
The [[M1903A1 Springfield]] is available in the Betrayal DLC.&lt;br /&gt;
[[Image:IMG 1712.JPG|thumb|none|450px|M1903A1 Springfield sniper rifle with 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, was the default weapon of the Professional class in the June 2014 beta. It is equipped with a fluted barrel. Currently it can be purchased for the Law Enforcement Professional.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class starting with the February 2015 beta. By default it is equipped with a straight-pull bolt accessory, removing the need to unscope between aimed shots. Unlike the heavier bolt-action rifles, it comes with only a 6x scope by default, rather than 8x&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. The Anti-Air Armory upgrade for certain vehicles allows it to be claimed from their trunk.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement Mechanic class. The descrition of the weapon reads &amp;quot;''It's not exactly clear how Law Enforcement got a hold of this baby. A breach-loading launcher, it fires a 40mm high explosive grenade that is effective against light vehicles and agents.''&amp;quot; As in the previous two games, 40mm grenades are more useful for finishing weakened enemies off or taking down vehicles than for direct kills. The Operator class can use a unique version firing tear gas grenades&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The M79 is available for the Criminal Mechanic Class. It's description states that the weapon was (obviously) not obtained through legal channels. It functions identically to the M320. The Operator can use a unique version firing tear gas grenades&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320.&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The SMAW spawns as a Battle Pickup throughout some maps. It is a single shot weapon, being discarded upon use (similar to [[Battlefield 4]]'s AT4) and is much more powerful than the RPG-7. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations. The Anti-Armor Armory upgrade for certain vehicles allows it to be claimed from the vehicle's trunk.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
Available to purchase for any class. Incendiaries (and molotovs) thrown by teammates will have blue fire. Two are carried at once&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
Available for purchase for any class. As in Battlefield 4, smoke clouds can prevent spotting&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]]. It is the default grenade&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
Available for purchase for any class. Players using the Flashbang can carry 2 at a time&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It differs from the M2HB by having a higher rate of fire.&lt;br /&gt;
[[image:FN GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
[[PKP Pecheneg]] is mounted on Criminals' Hardened Attack Truck. It is the default gun used by the driver.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==Airrow A-8S Stealth==&lt;br /&gt;
The Airrow A-8S Stealth is available in the Betrayal DLC.&lt;br /&gt;
&lt;br /&gt;
==Taser X26E==&lt;br /&gt;
The [[Taser#X26|Taser X26E]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game. The ingame version can mount a reflex sight, something not possible with the real-life weapon, and indeed the ingame model shows no rails or other attachment points where one could be mounted. The reticle consists of a large white circle, and two green dots appear in the center if an enemy is within range. Enemies hit with the Taser will visibly spark for several seconds and collapse, and Taser takedowns will award a &amp;quot;Non-Lethal Takedown&amp;quot; score bonus, in addition to allowing players to interrogate the stunned enemy&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26E Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
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{{Battlefield Series}}&lt;br /&gt;
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[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BFH_MX4_03.jpg&amp;diff=1007678</id>
		<title>File:BFH MX4 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BFH_MX4_03.jpg&amp;diff=1007678"/>
		<updated>2016-03-02T15:55:56Z</updated>

		<summary type="html">&lt;p&gt;CnC Fin: Category:Screenshot&lt;/p&gt;
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&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CnC Fin</name></author>
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