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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CloversCorner</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-28T02:24:52Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Firearms:_Source&amp;diff=1024544</id>
		<title>Firearms: Source</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Firearms:_Source&amp;diff=1024544"/>
		<updated>2016-05-12T20:31:52Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: Fixed G36C and M4A1 section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirearmsSourceBar.jpg|thumb|right|500px|Half Life 2 - Firearms: Source.]]&lt;br /&gt;
&lt;br /&gt;
'''Firearms: Source''' is a modification for [[Half-Life 2]], and a direct sequel to the GoldSrc version for [[Half-Life]], ''Firearms'', hence the name. Like the previous, it stars two teams fighting each other with a vast array of fire-power.&lt;br /&gt;
&lt;br /&gt;
The mod emphasizes the accurate depiction of real-life firearms, not only graphical, but also in behaviour. Strangely enough, the mod currently does not include ironsights, as it relies in the use of crosshairs instead. Also, there is no animation for when the player changes the fire rate of a weapon (as there was in [[Call of Duty]]), the 3D models being stuck in one of them. Not to mention the finger being kept constantly on the trigger.&lt;br /&gt;
&lt;br /&gt;
Reloading a weapon when the magazine has not been emptied will make the player store it for later use. Inserting a fresh magazine in a weapon already chambered will grant the player one additional round, in the weapons that allow this. Finally, bleeding wounds must be bandaged to stop health loss.&lt;br /&gt;
&lt;br /&gt;
The mod is still very young and many changes are expected in the course of the next updates. For more info, just head to the [http://www.firearms-source.com/ official website].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the online multiplayer game ''Firearms: Source.'' '''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Here follows an overview of the equipment that can be found in the latest release (1.0f). The player starts with 100 credits that can be invested in a variety of firearms or gear, like body armor and NVG. The list is ordered by credit cost.&lt;br /&gt;
&lt;br /&gt;
The cheapest firearm of the game, the Colt M1911A1, appears selected. In this mod, we are not offered any real information like the manufacturer, caliber, ammo capacity, muzzle velocity or weight. Instead, statistic bars are used, like in fighting games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-loadout.jpg|thumb|none|600px|'''''Firearms: Source''''' equipment selection menu.]]&lt;br /&gt;
&lt;br /&gt;
For an official (but incomplete) listing with images and/or renders, go to [http://www.firearms-source.com/index.php?page=weapons this page].&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
&lt;br /&gt;
An original run [[Colt M1911A1]] pistol with wooden grips is featured as the cheapest handgun in FA: Source. It's the only .45 caliber handgun in the mod for the moment and packs a punch despite its cheap cost (8 credits). It is fired semi-auto, and it holds 7 (+1) rounds. It is referred to as &amp;quot;M1911&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|400px|thumb|none|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M1911.jpg|600px|thumb|none|none|Colt M1911A1 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 20==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 20]] is featured in FA:S as one of the &amp;quot;middle-of-the-road&amp;quot; handguns costing 10 credits. It is a 10mm Auto handgun, with a magazine of 15 (+1) rounds. It fires in semi-auto and is named just &amp;quot;G20&amp;quot; ingame. &amp;lt;br&amp;gt; It appears to have a flashlight module mounted in the accessories rail under the barrel, but it's not (currently) useable. It has white 3-dot sights instead of the usual Glock sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock20.jpg‎|400px|thumb|none|Glock 20 - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G20a.jpg|600px|thumb|none|none|Glock 20 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G20b.jpg|600px|thumb|none|none|Glock 20 during a reload in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
Set to be another of the &amp;quot;middle-of-the-road&amp;quot; handguns at 10 credits. Besides caliber, the [[Beretta 92FS]] was made to be more accurate compared to the Glock 20 when fired rapidly, however it is still rather weak against most opponents. It uses 15 (+1)-round magazines, fires semi-auto and is named &amp;quot;92FS&amp;quot; in the selection screen. The website states this weapon has a removable suppressor, but it's since been removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎‎|400px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-92FSb.jpg|600px|thumb|none|none|Beretta 92FS as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-92FSd.jpg|600px|thumb|none|none|Beretta 92FS during a reload in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
A live round can be seen inside the chamber after firing, as this weapon does not ejects spent shells, probably due to an oversight by the developers (best seen in the second screenshot):&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Firearms-source-92FSc.jpg|Beretta 92FS while firing in '''''Firearms: Source'''''.&lt;br /&gt;
Image:Firearms-source-92FSa.jpg|Beretta 92FS while firing in '''''Firearms: Source''''' (live round chambered).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==KBP OTs-33 &amp;quot;Pernach&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Featured as the designated Machine Pistol in FA:S, the [[OTs-33 Pernach|OTs-33]] &amp;quot;Pernach&amp;quot; (&amp;quot;multi-vaned mace&amp;quot; in Russian) is fully automatic and fires the Russian 9x18mm caliber in 18-round magazines, plus one chambered. It is a favorite of snipers who wish to have an automatic weapon without sacrificing too much on credits (17). Appears as &amp;quot;OTS-33&amp;quot; ingame and fires either semi or full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:OTs-33_automatic_pistol.jpg‎|400px|thumb|none|KBP OTs-33 &amp;quot;Pernach&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-OTS-33.jpg|600px|thumb|none|none|OTs-33 &amp;quot;Pernach&amp;quot; as the player wields it in '''''Firearms: Source'''''. The fire selector is always fixed in full-auto mode.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is featured in FA:S as the heavy-hitting pistol. Despite its caliber, the recoil is relatively similar to a .44 Magnum or .357 Magnum, but this is likely for balancing and gameplay reasons. It accurately uses 7-round magazines, plus one chambered. It costs 13 credits and fires semi-auto. Named &amp;quot;Desert Eagle&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|450px|thumb|none|IMI Desert Eagle Mark XIX - .50 Action Express]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-desert-eaglea.jpg|600px|thumb|none|none|Desert Eagle as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-desert-eagleb.jpg|600px|thumb|none|none|Freshly fired Desert Eagle in '''''Firearms: Source'''''. Shell casing mid-air. ''(another round being chambered?)'']]&lt;br /&gt;
&lt;br /&gt;
== SIG P226 ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released in the Version 2.0 Update. It's been confirmed by the mod's developers that the weapon is chambered in .357 SIG with a 12+1 round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:SigP226.jpg‎|450px|thumb|none|SIG P226]]&lt;br /&gt;
&lt;br /&gt;
== [[Taurus Raging Bull]] ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released in the Version 2.0 Update. It has been confirmed the weapon is chambered in .454 Casull with a 5 shot capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|450px|thumb|none|Taurus Raging Bull - .44 Magnum Version]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M3 Super 90]] appears in FA:S with a two tone color combination of a tan barrel and receiver with a black synthetic pistol gripped stock and synthetic fore-grip as well a side saddle shell holder. It is correctly depicted as a semi-automatic shotgun and holds 7 (+1) shells of 12 gauge 00 Buckshot. It costs 38 credits and is referred to as &amp;quot;M3-S90&amp;quot; ingame. The shotgun has a (currently useless) Picatinny rail above the main body. The reloading animation is somewhat complex, as the player loads the first round directly through the ejection port if the weapon is empty, and the last 7 rounds are inserted one by one.&lt;br /&gt;
&lt;br /&gt;
[[Image:‎‎‎‎Benelli_m3-1-.jpg|500px|thumb|none|Benelli M3 Super 90 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M3-S90a.jpg‎|600px|thumb|none|none|Benelli M3 Super 90 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M3-S90b.jpg‎|600px|thumb|none|none|Benelli M3 Super 90 being reloaded in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] was added in the 1.0e patch. The model was based off the Express Magnum variant with an extended magazine tube that holds 6 + 1 shells. The shotgun is pump-action only, firing a new round when the mouse button is depressed, and ejecting it and chambering another when it is released. It costs 32 credits and is named &amp;quot;R870&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 field gun shortened.jpg|500px|thumb|none|Remington 870 Field Gun with raised barrel ribbing and shortened barrel - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-R870a.jpg‎|600px|thumb|none|none|Remington 870 as the player wields it in '''''Firearms: Source'''''. The front sight appears to be missing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-R870b.jpg|600px|thumb|none|Remington 870 being reloaded in '''''Firearms: Source'''''. &amp;quot;Remington 870 EXPRESS MAGNUM&amp;quot; can be clearly seen on the left side of the gun, while the loaded round appears to be made by [http://www.lightfield-ammo.com/ Lightfield]. A M1A1 Abrams tank is seen in the background, as most maps feature (unmovable) military vehicles to enhance the &amp;quot;war&amp;quot; feeling.]]&lt;br /&gt;
&lt;br /&gt;
== [[KS-23]] ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released in the Version 2.0 Update. It fires 23mm (which equate to 6.27 Gauge)  Slugs out of a rifled barrel with 3+1 capacity. From gameplay footage seen, it functions as a &amp;quot;Shotgun Sniper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Ks23-1.jpg|500px|thumb|none|KS-23]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5A4==&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A4|MP5A4]] is a good submachine gun costing 24 credits, though it lacks the Picatinny-mounted ACOG seen in previous versions. The magazines hold 30 (+1) rounds of 9mm Parabellum and it offers either semi-auto, 3-round burst or full-auto firing modes. Referred to as &amp;quot;MP5-A4&amp;quot; ingame. In version 2.0, the MP5 is changed to the MP5A5 with a collapisble stock, fitted a Suppressor changes the weapon into the MP5SD6 and plans have been in the works for an MP5/40.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg‎‎|500px|thumb|none|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-MP5-A4.jpg‎|600px|thumb|none|none|H&amp;amp;K MP5A4 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==Chang Feng CF-05==&lt;br /&gt;
&lt;br /&gt;
One of the most obscure firearms added to FA:S is the [[Chang Feng CF-05]]. This 24-credit Chinese submachine gun uses 50 (+1)-round helical magazines that are top-loaded on the weapon and fires the 9x19mm Parabellum round. It was added to replace the aging [[PP-19 Bizon]], featured in the GoldSrc version of ''Firearms''. It can fire either in semi or full-auto mode and is named &amp;quot;CF-05&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Changfeng9.jpg‎‎‎‎|500px|thumb|none|Chang Feng CF-05 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-CF-05a.jpg‎|600px|thumb|none|none|Chang Feng as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-CF-05b.jpg|600px|thumb|none|none|Chang Feng during a reload in '''''Firearms: Source'''''. The helical magazine is placed above the barrel and not below as in the Bizon.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-11|Ingram MAC-11]] is featured in FA:S as a cheap submachine gun (20 credits). It carries 32 rounds of .380 ACP and fires semi or full-auto. Named &amp;quot;MAC-11&amp;quot;. It correctly fires from the the opened-bolt position. In the version 2.0 Update, the MAC-11 will be placed inside the &amp;quot;PDW&amp;quot; class of weapons due to it's small size and caliber.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac_m11_9k.jpg‎‎|350px|thumb|none|RPB Industries Ingram MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-MAC-11a.jpg‎|600px|thumb|none|none|Ingram MAC-11 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-MAC-11b.jpg|600px|thumb|none|none|The player reload his Ingram MAC-11 in '''''Firearms: Source''''', with his finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== MK7A4 ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released in the Version 2.0 Update as apart of the new &amp;quot;PDW&amp;quot; category of weapons. Currently it's seems to use a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
== [[IMI Uzi]] ==&lt;br /&gt;
&lt;br /&gt;
A full size IMI Uzi with the collapsible stock unfolded is slated to be released in the Version 2.0 Update.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg‎|500px|thumb|none|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
== [[Sterling SMG|Sterling L2A3]] ==&lt;br /&gt;
&lt;br /&gt;
A sterling L2A3 is slated to be released in the Version 2.0 Update. It has been confirmed that both variants, the L2A3 and L34A1 &amp;quot;Suppressed&amp;quot; will featured.&lt;br /&gt;
&lt;br /&gt;
[[File:SterlingSMG.jpg|500px|thumb|none|Sterling L2A3 (MK IV) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== [[MP5K|H&amp;amp;K MP5K]] ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released in the Version 2.0 update under the &amp;quot;PDW&amp;quot; class of weapons. &lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|500px|thumb|none|H&amp;amp;K MP5K]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released in the Version 2.0 update. It has been confirmed the weapon is chambered in 9x18mm with a 64 Helical style magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:Bizon1.jpg|500px|thumb|none|PP-19 - Early version in 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
A powerful weapon firing the good, old 7.62x39mm. The [[AK-47]] (named the same way ingame) costs 40 credits and is a good choice for medium to long-range combat, due to its stopping power. The magazines hold 30 (+1) rounds and semi or full-auto modes can be selected. Also, the rifle is fitted with a bayonet that can be used to stab enemy combatants, through the Weapon Melee command key. Weapon in game is a hybrid and has a AK smooth dustcover and a AKM stamped receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|500px|thumb|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMRifle.jpg|500px|thumb|none|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-AK47a.jpg‎|600px|thumb|none|none|AK-47 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-AK47b.jpg|600px|thumb|none|none|AK-47 during a reload in '''''Firearms: Source'''''. Here you can see the bayonet. The player does a good job grabbing a fresh magazine before extracting the previous one. Also, both the follower and spring are missing from the empty magazine, and the head of the second round (left mag) looks cut.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released in the Version 2.0 Update. &lt;br /&gt;
&lt;br /&gt;
[[File:AK-74_NTW_12_92.jpg|500px|thumb|none|AK-74 - 5,45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1/G2 Hybrid==&lt;br /&gt;
&lt;br /&gt;
Very appreciated by the FA expert players, the [[FAMAS]] provides a very high rate of fire for 42 credits. The main drawback is that the magazines hold only 25 (+1) rounds of 5.56x45mm ammunition and it has a high rate of fire, so it will empty magazines in no time. It's named &amp;quot;FA-MAS&amp;quot; ingame and offers semi-auto, 3-round burst or full-auto firing modes. Interestingly, the trigger guard is is that of a F1, but the handguard, magazine-well, and 30-round STANAG mag (though as stated above, it still holds 25 rounds) is from the more modern G2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg‎‎|500px|thumb|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|500px|FAMAS-G2 with proprietary bipod deployed - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-FA-MASa.jpg‎|600px|thumb|none|none|FAMAS as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-FA-MASb.jpg|600px|thumb|none|none|The player reload his FAMAS in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-FA-MASc.jpg|600px|thumb|none|none|The player chambers the first round in his FAMAS in '''''Firearms: Source'''''. Nice way of pulling the cocking handle.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36C==&lt;br /&gt;
&lt;br /&gt;
The compact version of the [[G36C|G36]] is not a bad option, costing 36 credits. It possesses medium stopping power, but has a useful AimPoint red-dot sight mounted to the Picatinny rail on the carrying handle. It's got options for semi-auto, an incorrect 2-round (even when the markings indicate 3) burst or full-auto firing modes. Referred to as &amp;quot;G36C&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg‎‎|500px|thumb|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G36Ca.jpg‎|600px|thumb|none|none|H&amp;amp;K G36C as the player wields it in '''''Firearms: Source'''''. The red dot is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G36Cb.jpg|600px|thumb|none|none|Good shot of the player going for the reload of his H&amp;amp;K G36C in '''''Firearms: Source'''''. Also note the red-dot manufacturer, and the 3-round (not 2) burst option of the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G36Cc.jpg|600px|thumb|none|none|Pulling the cocking handle of an H&amp;amp;K G36C in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G36Cd.jpg|600px|thumb|none|none|Aiming through the red dot sight of an H&amp;amp;K G36C in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
&lt;br /&gt;
Another classic weapon from FA that couldn't miss the show. The [[M16A2]] costs 36 credits and offers good accuracy and decent power, in either semi-auto or 3-round burst modes. Magazines are standard NATO 30 (+1) rounds, and the weapon is named &amp;quot;M16-A2&amp;quot; in the menus.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg‎‎|500px|thumb|none|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M16-A2a.jpg‎|600px|thumb|none|none|Colt M16A2 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M16-A2b.jpg|600px|thumb|none|none|Colt M16A2 in '''''Firearms: Source''''' being reloaded. The magazine hold lever moves accordingly; nice touch.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
&lt;br /&gt;
Besides the 3-round burst being replaced by a full-auto firing mode, the [[M4A1]] shares many properties with the M16A2, including the 30 (+1)-round mags, and costs the same (36 credits). There's nothing especially good or bad to say about it. It's named &amp;quot;M4-A1&amp;quot;, and its default handguard was replaced by a KAC RAS railed handguard, that allowed the player to install a vertical grip to assist the aiming and firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg‎‎|500px|thumb|none|Colt M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtM4.jpg‎‎|500px|thumb|none|Colt M4A1 Carbine - 5.56x45mm NATO (with M68 Aimpoint reflex and a vertical forward grip mounted on a Knight's Armament Company RAS railed handguard)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M4-A1a.jpg‎|600px|thumb|none|none|Colt M4A1 as the player wields it in '''''Firearms: Source''''' using the vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M4-A1b.jpg|600px|thumb|none|none|As with many of the weapons in '''''Firearms: Source''''', the player checks the empty chamber after firing the whole magazine of his Colt M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M4-A1c.jpg|600px|thumb|none|none|Colt M4A1 in '''''Firearms: Source''''' being reloaded. The bolt catch is also operated by the player, good detail.]]&lt;br /&gt;
&lt;br /&gt;
==SAKO Rk 95==&lt;br /&gt;
&lt;br /&gt;
This Finnish version of the AK-47 assault rifle is very similar in behaviour to the aforementioned, as it fires the same ammo, and even looks like it. But the cost is a bit higher (42 credits versus 40). Anyway, it's a good choice that can fire 30 (+1) deadly rounds of 7.62x39mm in semi or full-auto. The name ingame is &amp;quot;Sako 95&amp;quot; and, as with the M4A1, a railed handguard with 3 sets of Picatinny rails (below and to the sides) was installed to allow the use of a vertical grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako95.jpg‎‎|500px|thumb|none|SAKO, Limited Rk 95 Tp - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-Sako-95a.jpg‎|600px|thumb|none|none|SAKO Rk 95 as the player wields it in '''''Firearms: Source''''' using the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-Sako-95b.jpg|600px|thumb|none|none|Player reloading his SAKO Rk 95 in '''''Firearms: Source'''''. The cocking lever looks big enough to be comfortably operated with those gloves. Also, notice the muzzle attachment, that servers both as flash suppressor and muzzle break, while also letting the user fire grenades (not in the game).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551==&lt;br /&gt;
&lt;br /&gt;
While not having any long-range sight, this [[SIG SG 550|Swiss rifle]] is capable of hitting enemies at a good distance. It uses magazines of 30 (+1) rounds and lets you shoot in semi or full-auto. It costs 36 credits (same league as the M4A1 and M16A2) and is named &amp;quot;SG550&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:Firearms-source-SG550a.jpg‎|600px|thumb|none|none|SIG SG 551 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-SG550b.jpg|600px|thumb|none|none|Player inserting a fresh, official SIG (look closely), magazine into his SG 551 in '''''Firearms: Source'''''.  There's a security lock visible on the selector that locks out the full-auto mode, but the burst mode can't be used. Also, the gun has the safety on.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG552 ==&lt;br /&gt;
&lt;br /&gt;
The Carbine variant of the SG 550 is set to appear in the Version 2.0 Update under the &amp;quot;Carbine&amp;quot; classification.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG_SG552.jpg|500px|thumb|none|SIG SG 552 &amp;quot;Commando&amp;quot; - 5,56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
&lt;br /&gt;
40 credits does this steel and plastic piece of art cost. The [[G3A3]]'s 20 (+1) rounds of 7.62x51mm ammunition pack quite a heavy punch. Named just &amp;quot;G3A3&amp;quot;. There seems to be some kind of glitch with the 3D ingame model, as the parts that compose it move independently if looked at carefully.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg‎‎|500px|thumb|none|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO (with slimline handguard)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G3A3a.jpg‎|600px|thumb|none|none|H&amp;amp;K G3A3 as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-G3A3b.jpg|600px|thumb|none|none|H&amp;amp;K G3A3 in '''''Firearms: Source''''' being reloaded. What's with his left hand's fingers?!]]&lt;br /&gt;
&lt;br /&gt;
==SA M14==&lt;br /&gt;
&lt;br /&gt;
No game made by firearms enthusiasts could leave this weapon out. The [[M14]] has the same powerful punch and mag capacity (20 + 1 rounds) of the G3A3, just the full-auto mode is not only a bit slower, but more uncontrollable. Be sure to stick with the semi-auto mode and make every bullet count. It appears to feature a Crye Precision Multicam woodland camo finish on the stock and no optical sight like in the GoldSrc version. It costs 36 credits and is named &amp;quot;M14&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg‎‎|500px|thumb|none|Springfield Armory M14 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M14a.jpg‎|600px|thumb|none|none|Springfield Armory M14 as the player fires it in '''''Firearms: Source'''''. Hidden behind the ammo counter, the markings are visible. I didn't remember to turn off the HUD, sorry.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M14b.jpg|600px|thumb|none|none|Springfield Armory M14 in '''''Firearms: Source''''' being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Simonov SKS ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released for the Version 2.0 Update. Footage shows the weapon pre-fitted with a Bayonet just like the AK-47.&lt;br /&gt;
&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|500px|thumb|none|Simonov SKS - 7,62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington M24 SWS==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|Remington M24 Sniper Weapon System]] (SWS) is the U.S. Army version of the Model 700. It is an accurate, bolt-action, long-range sniper rifle. It is depicted in FA:S with woodland camo and a folding bipod, to make the gun more stable, that can be used if you prone or move near some places (like barrels, sandbags or... corpses). The cost is a high 54 credits and is referred to as &amp;quot;M24&amp;quot;. The official website lists it as a M24A2, but this is erroneous, as no detachable external 10-round magazine is seen. Instead, the rifle uses an internal 5-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg‎‎|500px|thumb|none|M24 Sniper Weapon System - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M24a.jpg‎|600px|thumb|none|none|The Remington M24 as the player wields it in '''''Firearms: Source''''', bipod folded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M24b.jpg|600px|thumb|none|none|Player operating the bolt of his Remington M24 in '''''Firearms: Source'''''. Note that the player's hand does not get reflected in the telescopic sight, while part of the background does.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M24c.jpg|600px|thumb|none|none|The internal magazine of a Remington M24 in '''''Firearms: Source''''' being filled, round by round. The bipod is now better distinguished.]]&lt;br /&gt;
&lt;br /&gt;
==KAC SR-25==&lt;br /&gt;
&lt;br /&gt;
The [[SR-25]] is a multi-purpose sniper rifle that is able to fire semi-auto, It looks similar to a M16 (in fact, many parts are interchangeable between both), but fires the completely different 7.62x51mm NATO cartridge. It costs 48 credits, has a 10 (+1)-round magazine and is named just &amp;quot;SR25&amp;quot;. The tan paint remembers that of the [[SR-25|M110 SASS]]. It comes with a folding bipod (as with the other two sniper rifles), and an useful suppressor that reduces the firing report a bit.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg‎‎|500px|thumb|none|Knight's Armament SR-25 - 7.62x51mm NATO (with a suppressor and Harris bipod)]]&lt;br /&gt;
[[Image:M110_ECP_Right_Bipod.jpg‎‎|500px|thumb|none|M110 Semi-Automatic Sniper System (SASS) - 7.62x51mm NATO (with Harris bipod and tan paintwork)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-SR25a.jpg‎|600px|thumb|none|none|KAC SR-25 as the player wields it in '''''Firearms: Source''''', bipod folded. Note the extended charging handle latch.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-SR25b.jpg|600px|thumb|none|none|Player checking the chamber after emptying his KAC SR-25 in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-SR25c.jpg|600px|thumb|none|none|KAC SR-25 in '''''Firearms: Source''''' being reloaded. The level of detail is quite high... but the safety is engaged, plus it has incorrect selector pictographs which are not stamped, but painted. It should be noted that the safety is engaged each time the player reloads the weapon, but once the weapon is reloaded, the safety is disengaged]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released in the Version 2.0 Update. In early beta footage it shows with a 10 round magazine despite a 20 round magazine being shown (though it has been confirmed that this was done for balance reasons) and is seen using an olive drab finish, similar to that of an M14 DMR.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm21rifle.jpg‎|500px|thumb|none|M21 - 7,62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released in the Version 2.0 Update. &lt;br /&gt;
&lt;br /&gt;
[[File:SVD_Rifle.jpg|500px|thumb|none|Dragunov SVD - 7,62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
This 70-credit beast is the most expensive weapon in FA:S's arsenal, no doubt why. The &amp;quot;[[Barrett M82A1|light fifty]]&amp;quot; can deliver an instant and gruesome death to anyone being so unfortunate as to be shot by this. The 10 (+1)-round magazine can maim equal number of foes, provided that the player is able to handle the enormous kickback of this long-range rifle. It fires semi-auto and is called &amp;quot;M82A1&amp;quot; ingame. It's the only weapon whose sight offers two different levels of zoom, and it's got a folding bipod, too.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg‎‎|500px|thumb|none|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M82-A1a.jpg‎|600px|thumb|none|none|Barrett M82A1 as the player wields it in '''''Firearms: Source''''', bipod folded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M82-A1b.jpg|600px|thumb|none|none|Better view of a Barrett M82A1 while the player runs carrying one in '''''Firearms: Source'''''. This is the only weapon that is handled differently when moving.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M82-A1c.jpg|600px|thumb|none|none|The player racks the charging handle of his 13.5-Kg Barrett M82A1 in '''''Firearms: Source'''''... while holding it one-handed!]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The heat shield tells us this is the improved, E2 version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|SAW]]. The 200-round detachable box and the bipod makes this 50-credit machine gun perfect for covering fire. Of course, continuous fire while standing or running will get you nowhere. Called &amp;quot;M249 SAW&amp;quot; ingame, fires full-auto only. The Picatinny rail on the feeding-tray cover is never used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg‎‎|500px|thumb|none|FN M249-E2 Squad Automatic Weapon (SAW) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M249-SAWa.jpg‎|600px|thumb|none|none|FN M249-E2 SAW as the player wields it in '''''Firearms: Source'''''. Note that there is 1 tracer bullet for each 5. This is clearly seen when firing ingame.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M249-SAWb.jpg|600px|thumb|none|none|Player inserting a fresh ammo belt into his FN M249-E2 SAW in '''''Firearms: Source'''''. Tracer bullets are the ones with red tip and primer. If only all games had this level of detail.]]&lt;br /&gt;
&lt;br /&gt;
==SD M60E3==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[M60#M60E3 Machine Gun|The Hog]]&amp;quot; is a bulky, heavy 7.62x51mm NATO machine gun with a lot of kickback unless fired on a deployed bipod. It feeds with 100-round ammo boxes and fires full-auto only. Called &amp;quot;M60-E3&amp;quot;, costs 56 credits. As with the SAW, the Picatinny rail on the feeding-tray cover is never used.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎‎|500px|thumb|none|Saco Defense M60E3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M60-E3a.jpg‎|600px|thumb|none|none|M60E3 as the player wields it in '''''Firearms: Source'''''. The background looks blurry due to camera motion, as it helps seeing a bigger portion of the gun.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M60-E3b.jpg|600px|thumb|none|none|Player about to reload his M60E3 in '''''Firearms: Source'''''. Like the SAW, it fires 1 tracer bullet (depicted with red tip) each 5 shots. Another M1A1 Abrams tank is in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Vollmer HK51-B==&lt;br /&gt;
The [[Heckler_%26_Koch_G3#Vollmer_HK51-B|Vollmer HK51-B]].&lt;br /&gt;
According to the official website, this weapon is &amp;quot;a standard HK51, but with a converted upper receiver that can accept belts of 7.62x51mm NATO. Such power compacted into the size of what essentially amounts to an MP5 frame results in terrible kick and poor accuracy&amp;quot;. Little else is there to say. Ever tried to tame a horse in the middle of a firefight? Oh, an HK51 is a cut down and modified G3, NOT made officially by H&amp;amp;K. The weapon is referred to as the &amp;quot;MC51B Vollmer&amp;quot; ingame and costs 44 credits. Contrary to the other machine guns, a semi-auto firing mode is available. It loads from HK21 machinegun boxes running German DM1 Continuous Belts, though only has a capacity of 50 rounds as opposed to the HK21's 100. The HK51-B is also designed to use the [[M60]]'s M13 disintegrating link belts instead. Nonetheless, the animation for reloading the gun is well done, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk51ba.jpg‎‎|350px|thumb|none|Volmer HK51-B - 7.62x51mm NATO. With ammunition belt.]]&lt;br /&gt;
[[Image:MC51B-Vollmer-FAS-render.jpg‎‎|500px|thumb|none|HK51B &amp;quot;Vollmer&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Firearms-source-MC51B-Vollmera.jpg‎|600px|thumb|none|none|HK51B &amp;quot;Vollmer&amp;quot; as the player wields it in '''''Firearms: Source'''''. A graphical artifact known as &amp;quot;Z-fighting&amp;quot; can be seen on the bullets, as the engine is trying to render them with both the normal and tracer textures at the same time. This only happens when the model is not still.]]&lt;br /&gt;
[[Image:Firearms-source-MC51B-Vollmerb.jpg|600px|thumb|none|none|The player places a new ammo box inside the container of his HK51B &amp;quot;Vollmer&amp;quot; in '''''Firearms: Source''''' after removing the cover. The inscription reads &amp;quot;PATRONEN FÜR HANDFEUERWAFFEN&amp;quot; (&amp;quot;cartridges for portable firearms&amp;quot;).]]&lt;br /&gt;
[[Image:Firearms-source-MC51B-Vollmerc.jpg|thumb|none|600px|In order to reload his HK51B &amp;quot;Vollmer&amp;quot; in '''''Firearms: Source''''', the player first pushes the belt handler inside the chamber...]]&lt;br /&gt;
[[Image:Firearms-source-MC51B-Vollmerd.jpg|thumb|none|600px|...and pulls it out again from the other side.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Slated to be released in the Version 2.0 Update. It's been confirmed that the one currently in-game is the 7,62x39mm version fitted with a 40 round magazine and folding Bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:RPK_lmg.jpg|500px|thumb|none|RPK]]&lt;br /&gt;
&lt;br /&gt;
=Launchers &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Once again, another classic. The [[M79 grenade launcher|M79]] single-shot, break-top, grenade launcher grants you average power when dealing with groups of opponents. The 40mm High Explosive grenades need to travel a minimum distance before arming themselves, to avoid misusage. It costs 45 credits and is named &amp;quot;M79&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg‎‎|500px|thumb|none|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M79a.jpg‎|600px|thumb|none|none|M79 as the player wields it in '''''Firearms: Source'''''. The grenade sight is up, but since there is no ironsight system in the game, it's useless and just eats up screen space. Also note that the grenade sight doesn't have any markings to help with aiming, so it cannot be used at all anyway.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M79b.jpg|600px|thumb|none|none|Player about to remove a fired grenade shell from his M79 in order to load another round in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
&lt;br /&gt;
There is no much to say about FA:S's [[M67]] hand grenade. You can get a couple of these for just 6 credits, but due to a recent patch its destructive power is not as high as it should be in real life, because throwing one and stepping onto it as it explodes will only take away less than the 70% of your life. Referred to as &amp;quot;M67 Frag Grenade&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg‎‎|300px|thumb|none|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M67a.jpg‎|600px|thumb|none|none|M67 hand grenade as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M67b.jpg|600px|thumb|none|none|The player pulls the pin of a M67 hand grenade prior to throwing it in '''''Firearms: Source'''''. He must be using his mere psychic powers to pull the pin, as his hand never touches it.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]], a remotely-detonated, directional, anti-personnel explosive device that can be used for setting some good ambushes. It costs 13 credits as is named plainly &amp;quot;Claymore&amp;quot; ingame. There are a couple of ways to control how it goes off. The first one is just to wait near the spot and hit the clicker when an enemy comes in front of it. The second one is the trip mode, in which the Claymore will be detonated when someone walks over it. By crouching or going prone, you can pass through the mine with out detonation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg‎‎|400px|thumb|none|M18A1 Claymore anti-personnel mine]]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-Claymore.jpg‎|600px|thumb|none|none|M18A1 Claymore mine as the player wields it in '''''Firearms: Source''''', wisely keeping its front side [http://www.imfdb.org/index.php/Image:GIJane200_006.jpg pointed away from him].]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M224 Mortar]] does not appear in the loadout screen, as it is issued (unassembled) to the player when he or she earns the &amp;quot;Level 2 Artillery&amp;quot; skill. Then, the player will be able to assemble it anyplace, and fire to designated targets (see [http://www.imfdb.org/index.php?title=Firearms:_Source#Artillery_Marker &amp;quot;Artillery Marker&amp;quot;]). The player can carry up to 5 mortar shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg‎‎|500px|thumb|none|M224 lightweight mortar - 60mm HE]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M224a.jpg‎|600px|thumb|none|none|M224 mortar as the player carries it in '''''Firearms: Source''''', ready for deployment.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M224b.jpg‎|600px|thumb|none|none|M224 mortar deployed in '''''Firearms: Source''''', mortar round ready at hand. It's funny to see how the shot will reach the marked objective even if the mortar is pointing to the opposite direction.]] &lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 Smoke Grenade]] is a good way of covering your advance, and an excellent countermeasure against snipers, you can get two M18 Smoke Grenades for 6 credits. They produce a thick, green (not red as the one in the below picture) smoke screen for some seconds. Use them wisely.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg‎‎|300px|thumb|none|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-M18.jpg‎|600px|thumb|none|none|M18 smoke grenade as the player wields it in '''''Firearms: Source'''''. The markings are big and clear enough.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Where there is a smoke grenade, there is a &amp;quot;[[M84 stun grenade|Flashbang]]&amp;quot;. It even costs the same (6 credits). Throwing one will produce a blinding flash and a deafening sound that will render enemies defenceless for some seconds, enough to finish them. Just be careful not to look towards it as it goes off.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg‎‎|300px|thumb|none|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Firearms-source-Flashbang.jpg‎|600px|thumb|none|none|M84 stun grenade as the player wields it in '''''Firearms: Source'''''.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:CloversCorner&amp;diff=1024543</id>
		<title>User talk:CloversCorner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:CloversCorner&amp;diff=1024543"/>
		<updated>2016-05-12T20:28:45Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
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If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
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Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 14:47, 13 April 2016 (EDT)&lt;br /&gt;
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== Formatting ==&lt;br /&gt;
&lt;br /&gt;
As far as I know, there's no different in output between &amp;lt;nowiki&amp;gt; == Title == and ==Title==&amp;lt;/nowiki&amp;gt;. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:24, 13 April 2016 (EDT)&lt;br /&gt;
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I know there is no difference in output between the two, I just thought it would look cleaner in code. By the way, do I have to put my signature after every comment I make? --[[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]} 14:34, 13 April 2016 (MST)&lt;br /&gt;
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==RE:Question==&lt;br /&gt;
Yeah, that's me indeed :) Do you edit there too? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:38, 12 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I do, but very rarely. I'm USMClover on wikia. I'm an admin over at the Rainbow Six wiki. :) That's awesome that you are! [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 16:28, 12 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Ultimate94ninja&amp;diff=1024226</id>
		<title>User talk:Ultimate94ninja</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Ultimate94ninja&amp;diff=1024226"/>
		<updated>2016-05-11T20:38:18Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Total Overdose==&lt;br /&gt;
We frown upon users purposely creating incomplete pages, especially pages for games. Since you obviously already own the game and have played it, then it only makes sense for you to complete the page rather than forcing someone else to purchase it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:20, 22 July 2013 (EDT)&lt;br /&gt;
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== M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
While it's fielded in the SAW role, it's mechanically just an assault rifle, so it's really best off there. As for your other question; the problem with trying to have a chambered round in a bolt-action clip-fed rifle is that you chamber a round by the action of pushing the bolt forward. Obviously, you can't load the rifle if the bolt is closed, and opening it would eject any chambered round. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 31 August 2013 (EDT)&lt;br /&gt;
:Just to add, a lot of the early bolt action service rifles (including the Springfield 1906 you asked about along with the Lebel Model 1886, Krag-Jørgensen, and early Lee Enfields) were fitted with something called a magazine cut off. This interrupted feeding from the magazine so that you could close the bolt without picking up a round from the mag. The purpose of these was to have a full magazine loaded and activate the cut off, and use the rifle as a single shot saving the rounds in the magazine for an emergency. Theoretically though you could load a magazine, activate the cut off, manually insert a round into the chamber, close the bolt and then deactivate the cut off, which would result in you having the full magazine plus one in the chamber. I doubt this was rarely, if ever, actually done though and experience in actual wars led to the magazine cut off being dropped as an unnecessary complication on most service rifles. The idea of a magazine cut off has survived in shotguns though, where it is useful when loading a round of a different ammunition as opposed to whatever is currently in the magazine, or if you want to make the gun safe. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:51, 31 August 2013 (EDT)&lt;br /&gt;
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== Half-Life 2 Alyx Gun ==&lt;br /&gt;
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I dont wish to be a dickhead but please explain me how can the Alyx gun be partially based on the TDI Kard if that game was released in 2004?? Not sure about the VBR but I think it did not exist back then as well. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:47, 3 September 2013 (EDT)&lt;br /&gt;
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== Brackets ==&lt;br /&gt;
&lt;br /&gt;
I used to do exactly what you do and I just figured I'd point it out so you can watch yourself for it; when you put something in brackets, make sure it's an aside connected to the previous thought, not a completely different thought. In general you'll find 50% of the things you thought should go in brackets are actually fine as new sentences. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:20, 3 December 2013 (EST)&lt;br /&gt;
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== re: Hey ==&lt;br /&gt;
&lt;br /&gt;
With fully automatic open bolt weapons it is the case that you do not need to cock the bolt if you are changing a half empty magazine. It would also be true for an empty magazine, but only if you happened to let your finger off of the trigger after the bolt had started moving forward on the last shot, but before the bolt cycled back again which would be difficult to do, particularly on weapons with a high rate of fire. The AA-12 and Thompson feed from drum magazine which do not operate any differently to box magazines (as far as the gun is concerned) meaning that if you swap one out with the bolt in the rear position, you will not need to cock it again. &lt;br /&gt;
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For belt fed machine guns I am not 100% sure, but I believe that if the bolt was to the rear you would simply need to open the feed tray, swap out the existing belt and close the tray again. However this is not the case with all machine guns. For example, on the PKM due to the fact that it fires a rimmed case the operation is more complicated, whereby as the bolt moves backwards it strips a round from the belt, and then chambers/fires it when the bolt goes forward. This means that the bolt needs to be cycled when a new belt is inserted even if the bolt is already to the rear, as the first new round needs to be stripped off of the belt and put into the feedway. This is how a lot of earlier machine guns opperated (including the M2HB for example) as is called &amp;quot;two stage&amp;quot;, whereas more modern machine gun ten to use single stage &amp;quot;push through&amp;quot; mechanism. I think it might be the case that if you were to reload a two stage machine gun when there was still a round in the feedway you would not need to cock it again, but am not sure about that and would also depend on the gun probably.&lt;br /&gt;
&lt;br /&gt;
As for the rocket thing, yes, most modern shoulder launched rockets and missiles will have a minimum arming distance which is normally determined by an amount of revolutions after it is fired. However this is not necessarily always the case, as for example there are currently some companies that manufacture RPG-7 round which omit this feature.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 11 January 2014 (EST)&lt;br /&gt;
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== Ghosts ==&lt;br /&gt;
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The reason doesn't fit in the edit box. Moving the information on marksman rifles to a section after them makes no sense, the shotgun reload can be started for any number of rounds and therefore could be interrupted normally if they'd wanted it to, you shouldn't re-pipe the link to the VSSK to a title we don't use for it. The rest of the edits are just fiddling that's the same either way around and isn't necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:44, 12 January 2014 (EST)&lt;br /&gt;
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== UBGLs ==&lt;br /&gt;
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Are there pieces of media that you have in mind that feature the Milkor Mk-4 or VHS-BG UBGL? If not, we do not allow users to make pages for or add images of weapons (or specific variants) which have appeared in no documented media, hence they will be deleted.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:35, 27 September 2014 (EDT)&lt;br /&gt;
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== Killer Elite  ==&lt;br /&gt;
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If you want change captions, you can write new ones, but placing &amp;quot;Ditto&amp;quot; is not acceptable.  Unfortunately, when a &amp;quot;rollback&amp;quot; is made, all edits that were made are automatically reverted.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:56, 27 September 2014 (EDT)&lt;br /&gt;
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When a change has to be made, admins don't want to have to go into every single entry and have to make single changes.  So users have to be careful because sometimes this can happen. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 20:16, 27 September 2014 (EDT)&lt;br /&gt;
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== Couple of things on your wiki ==&lt;br /&gt;
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XMG can equip Extended Mags and Laser Sight in Exo Survival (I made the mistake of picking the one that was utterly useless in my caps), not sure if you can put anything on the NA-45 because a two-shot rifle didn't strike me as a decent upgrade over an ACOG-equipped Lynx (if not, it's worth noting that the menu screen for Exo Survival shows a Specialist with an ACOG scope on an NA-45). As I put on our page, all pistols start Exo Survival with extended mags and if you actually buy extended mags for one it doesn't do anything. Also the weapon in the image for the Gung-Ho perk is actually an Atlas 45 with no magazine well, I guess it originally wasn't going to be a space C96 with no barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:30, 14 November 2014 (EST)&lt;br /&gt;
:No, that's what I mean, the attachment ''is'' still selectable and you're still charged for buying it, but it doesn't actually do anything if you do, you just burn the upgrade points for nothing. I know this because I was hoping I'd get 33 or so rounds for the PDW and was denied. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:50, 15 November 2014 (EST)&lt;br /&gt;
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::Just went in and checked: if you ''buy'' a pistol it doesn't get extended mags. The downed Atlas 45 does get it automatically, as do all three class' starting pistols. It either changed or I didn't remember it right: what currently happens is it says &amp;quot;equipped&amp;quot; but if you click on the word it charges you two upgrade points, makes you draw your weapon again, and does absolutely nothing. It let me buy it twice in a row, maybe it just doesn't disable the ability to buy attachments you already have. Which is dumb. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:28, 15 November 2014 (EST)&lt;br /&gt;
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:::Also for reasons best known to itself, the IMR doesn't print four rounds at a time in single. It prints ''thirty''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:08, 15 November 2014 (EST)&lt;br /&gt;
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== Thierry Lhermitte‎ ==&lt;br /&gt;
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Sorry, when I canceled your edit on Thierry Lhermitte‎ page, I didn't understand that you meant the poster. But as it seems to me, we don't include firearms that the actors hold on posters. Only the ones that are seen in the film (and sometimes on promo images) are included. Do you agree? Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:17, 13 January 2015 (EST)&lt;br /&gt;
:OK, let's keep it. This poster looks detailed enough to be equal to a promo still. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:17, 14 January 2015 (EST)&lt;br /&gt;
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== CoD Online ==&lt;br /&gt;
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Sorry, not sure how I missed that, but I'll take a look sometime when I'm not busy doing Peace Walker. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:47, 18 February 2015 (EST)&lt;br /&gt;
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== MLE-12 ==&lt;br /&gt;
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Huh, the things I found ([http://www.all4shooters.com/en/specials/trade-shows-2015/SHOT-show-2015/shotguns/srm-arms-mle12/ this] for example) said it was announced at SHOT Show in Jan 2015. Not sure what's going on there. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:22, 31 May 2015 (EDT)&lt;br /&gt;
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==Question==&lt;br /&gt;
Do you happen to be the same Ultimate94ninja on the COD wikia? That's cool if you are, man. :) [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 16:38, 11 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1024225</id>
		<title>Talk:Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=1024225"/>
		<updated>2016-05-11T19:57:02Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Already...==&lt;br /&gt;
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
[[File:10roundsm1911.jpg|thumb|600px|none|10 Rounds magazine .45 ACP for M1911 and Variants]]&lt;br /&gt;
&lt;br /&gt;
== New footage ==&lt;br /&gt;
&lt;br /&gt;
Numerous new features can be seen clearly here: the MP5 ingame is referred to as the MP5F and has an unusual crooked stock (12:17), there is a USP for the terrorists, various attachments for the G36C including an oddly-reticuled ACOG scope, and the identification (at least ingame) of the 1911 as the M45 MEUSOC. At this stage it would appear that the MP5 has replaced the Mac-10 as the terrorists' weapon of choice. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SN9CMGuyGvQ&lt;br /&gt;
&lt;br /&gt;
== Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
Someone leaked some footage of the Alpha so we can't &amp;quot;use&amp;quot; it, but it showed a FAMAS G2, P90, UMP, Mossberg 591A1, P226, HK33A2, S&amp;amp;W M586, FNP-9, and a stand-alone M320&lt;br /&gt;
&lt;br /&gt;
There's also a MAC-11. Don't know if that's the same gun as what's labeled as the MAC-10.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I am still waiting for the alpha key... Although I did answer that I don't play CoD, BF, nor Titanfall so maybe they won't even send the key... :( - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:32, 22 March 2015 (EDT)&lt;br /&gt;
::I watched this trailer on [https://www.youtube.com/watch?v=EWgOSimxoPs YouTube] and I screencapped an the UMP, FAMAS F1 and an assault rifle I didn't recognize. At first I thought it was an HK416 but then I noticed it has a charging handle on the right side of the gun. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:44, 22 March 2015 (EDT)&lt;br /&gt;
[[File:R6Siege assault rifle 01.jpg|thumb|none|600px|Unknown assault rifle]]&lt;br /&gt;
[[File:R6Siege Famas.jpg|thumb|none|600px|FAMAS F1]]&lt;br /&gt;
[[File:R6Siege UMP.jpg|thumb|none|600px|Untextured UMP]]&lt;br /&gt;
They released a bunch of official footage today. FMG9, 5-7 USG, HK417, SA80 with DD rails, SG 556 XI, Remington R4. I think a Glock was briefly shown in a loadout window. FAMAS G2 is an F1 despite the name.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Here's a screencap from the official site, the same picture also appears in the end of some videos, and I think there's MPX with a suppressor as in the MPX-SD variant, but the weapon itself is about the same length as the basic variant. Perhaps we see it in a future video. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:03, 31 March 2015 (EDT)&lt;br /&gt;
[[File:R6siege mpx.jpg|thumb|none|600px|]]&lt;br /&gt;
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== Unidentified firearms ==&lt;br /&gt;
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I'm entirely certain that the unidentified ''VSN'' is a ''Vityaz-SN'', [https://upload.wikimedia.org/wikipedia/commons/d/d8/OSN_Saturn_special_purpose_unit_%28506-20%29.jpg a 9mm Parabellum submachine gun] in use with the Russian special units that belong to the Ministry of Internal Affairs, MVD. It is also used by some specialized police detachments, such as [http://77rus.smugmug.com/Military/Interpolitex-2013/i-tF82bS7/0/O/Interpolitex2013part01-17.jpg Grom] of the Federal Drug Control Service.&lt;br /&gt;
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The unidentified machine gun with a canted ammo box is actually a relatively well represented (as of late) ''PKP'' general purpose machine gun in an [http://i.imgur.com/gnAgMhX.jpg updated bullpup kit] by the Russian company Zenit. It was supposed to be used by special forces in close quarter urban combat apparently, but it didn't quite catch on. Still the initial batch was retained and could see limited action. Interestingly enough, Zenit is the same company that made the rail system and stock used by the Vityaz-SN. Ultimately, [http://www.zenitco.ru/files/pulemet2_1.jpg Zenit dropped the exotic bullpup kit] and went for something more conventional. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:06, 30 July 2015 (EDT)&lt;br /&gt;
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: Thanks, those all seem correct. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== The M590A1 ==&lt;br /&gt;
I'm pretty sure that the M590A1 is the Blackwater variant as it has a picatinny rail on the receiver and it appears that the ghost ring is part of the rail. The inventory image also shows that it has the &amp;quot;Speed Feed&amp;quot; stock and the tri-rail handguard; both standard on the Blackwater variant. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:21, 15 September 2015 (EDT)&lt;br /&gt;
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== Vepr-12? ==&lt;br /&gt;
&lt;br /&gt;
Are we absolutely certain that's a Molot Vepr and not actually a Saiga? It's missing the elongated magazine well typical of the Vepr. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:39, 30 November 2015 (EST)&lt;br /&gt;
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== Flash-hiders ==&lt;br /&gt;
&lt;br /&gt;
Am I the only the one noticed that every gun that has a flash-hider, sans the P90, has an A2 flash-hider? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:15, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons actually used ==&lt;br /&gt;
&lt;br /&gt;
How many of the weapons in this game are actually used by special forces (of whatever they are called) in real life? I've seen some GIGN guys use revolvers and SAS have used the MP5, but the L85, AK12 etc seems rather out of place.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:29, 1 December 2015 (EST)&lt;br /&gt;
:The L85 and AK12 fit the SAS and Spetsnaz factions respectively.....given said weapons origins. They may not be standard issue but it's safe to assume that high tier counterterrorist units have access to almost any weapon they want.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 1 December 2015 (EST)&lt;br /&gt;
::The SAS never use L85s, they use L119A1s (Colt Canada C8 SFW, basically M4A1s), The Spetsnaz using AK-12s in not outlandish, as the AK-12 is going through field-trials now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:46, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA10SST==&lt;br /&gt;
It seems the &amp;quot;MAC-11&amp;quot; is a MPA10SST [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 05:25, 4 December 2015 (EST)&lt;br /&gt;
[[File:MPA10SST.jpeg|thumb|none|400px|MasterPiece Arms MPA10SST]]&lt;br /&gt;
&lt;br /&gt;
== Noticed something on the wall of the armory in Club House ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tom Clancy's Rainbow Six® Siege_20160110214429.jpeg|400px|thumb]]&lt;br /&gt;
Spotted a Bizon, an RPG-7 and a very low resolution model of what it seems to me an AK-103 with wood furniture similar to the one in Far Cry 3^^&lt;br /&gt;
&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:45, 10 January 2016 (EST)DH20&lt;br /&gt;
:Nice picture, contains a lot of words.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:40, 10 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Damn, sorry Its my first time posting in here, i was trying to get a screencap off my PS4 with the share button but couldn't do it, it seems :( but trust me i know what i saw AK.&lt;br /&gt;
--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:49, 10 January 2016 (EST)DH20&lt;br /&gt;
:Those are some shitty models, looks like the game is running on  ultra low or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:58, 11 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== P12/USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
Game says it's chambered in .45ACP, however weapon capacity is 15+1. Should it be 9mm, not .45ACP which has capacity of 10 or 12 in a mag? --[[User:-Sentinel-|-Sentinel-]] ([[User talk:-Sentinel-|talk]]) 15:29, 7 February 2016 (EST)&lt;br /&gt;
:I'd put &amp;quot;though it says it's a .45 it incorrectly holds 15+1 like a 9mm USP instead of 12+1 like a real USP45.&amp;quot; [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:03, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Leaked operator with SIG MPX ==&lt;br /&gt;
[[File:rainbow6siegeleakedoperator.jpg|500px|thumb]]&lt;br /&gt;
A friend linked me a leaked picture of an upcoming operator, supposedly a Navy SEAL, that seems to be wielding a [[SIG-Sauer MPX]] --[[User:Jaffaceksi|Jaffaceksi]] ([[User talk:Jaffaceksi|talk]]) 18:50, 13 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The in game Hi-Power has an odd serrations on the slide, one side are all tight like in the ones pictured on the Hi-Power page, and the other side has them thicker and widely spaced similar to the one seen in [[Call_of_Duty:_Black_Ops_2#Browning_Hi-Power|Call of Duty: Black Ops II]], is this an error, or is there a newer version that is like this? The only Hi-Power I've ever used was my Grandfathers old service piece from the 50's, and that one didn't have the variation between sides.--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:59, 5 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Delta gun ==&lt;br /&gt;
&lt;br /&gt;
From one of the Idris vids&lt;br /&gt;
&lt;br /&gt;
http://s23.postimg.org/bg73fjsmj/ddd.png&lt;br /&gt;
&lt;br /&gt;
Has an Army of Two style shield on the gun and the rail cover extends past the end of the barrel.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==The MPX doesn't look right to me==&lt;br /&gt;
Look at the MPX's magazine well, it looks much too big for its round, and looks like it doesn't seat properly. By the way, is the article going to be updated soon to add the Operation: Dust Line weapons?&lt;br /&gt;
&lt;br /&gt;
[http://vignette1.wikia.nocookie.net/rainbowsix/images/6/68/R6S-mpx.jpg/revision/latest?cb=20160511193901 Rainbow Six Siege MPX] [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 15:57, 11 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:CloversCorner&amp;diff=1022805</id>
		<title>User:CloversCorner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:CloversCorner&amp;diff=1022805"/>
		<updated>2016-05-04T20:37:59Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Michael &amp;lt;br&amp;gt;&lt;br /&gt;
Age: 17 &amp;lt;br&amp;gt;&lt;br /&gt;
Location: United States of America, specifically Colorado&lt;br /&gt;
&lt;br /&gt;
Hello, I'm Michael. I've been researching firearms ever since I was little. I wanted to join IMFDB to fix some grammar and update descriptions for the ''Video Games'' category. I've been reading IMFDB since 2012, so I just love the users and the site itself. I can identify my fair share of weapons, and I can tell the difference between pump-action, bolt-action, semi-auto, and selective-fire guns alike. I am also an admin on the Rainbow Six wiki. I'm not really big on revolvers or Glocks though, so I can't tell the difference between some of those types of weapons. I'm in my late teenage years, but I hope that's good enough to help out the users on this site.&lt;br /&gt;
&lt;br /&gt;
==Firearms I held==&lt;br /&gt;
*Colt M4A1 Carbine&lt;br /&gt;
*Beretta M9 (Not sure if 92FS or 92SB)&lt;br /&gt;
*AR-15 variant (it's been really long ago, so I don't know exactly what)&lt;br /&gt;
*S&amp;amp;W M&amp;amp;P9&lt;br /&gt;
&lt;br /&gt;
==Please, I'd love feedback of my editing!==&lt;br /&gt;
I'd love if I get feedback for my editing, and how well I'm doing. I want to remove blank spaces in between title spaces for some pages currently. For an example, I'd rather the code on the page to read ==Goldeneye (007== rather than == Goldeneye (007) ==.&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1022804</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=1022804"/>
		<updated>2016-05-04T20:30:26Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]]  [[Talk:Main_Page/Archive_4]] and [[Talk:Main_Page/Archive_5]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=2016 Discussion=&lt;br /&gt;
Same shit different year.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:34, 31 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Need help to ID the revolver ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody help me to ID this revolver:&lt;br /&gt;
[[Image:RWC rv3.jpg|thumb|450px|none|]]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:52, 3 January 2016 (EST)&lt;br /&gt;
: The overall shape and half underlug makes me think a S&amp;amp;W. Can't tell if the rod is shrouded or not, but it looks to be about the size of a K-frame. It has the lower profile sight and what looks to be a bull barrel, so if it ''is'' a S&amp;amp;W, it's either a Model 10HB or a Model 13 (more likely the former). But that's really a guess mostly, honestly can't tell much from that image. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:21, 4 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons ID ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody help me to ID this weapons &lt;br /&gt;
&lt;br /&gt;
A Pistol:&lt;br /&gt;
[[File:Plastic Little pistol 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little pistol 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
A Submachine gun (I think, that's the same submachine gun, but it's may be different): [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 07:05, 5 January 2016 (EST)&lt;br /&gt;
[[File:Plastic Little SMG 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 6.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 7.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 9.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Plastic Little SMG 10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Help me identify the pistol and assault rifle==&lt;br /&gt;
&lt;br /&gt;
Anyways:&lt;br /&gt;
&lt;br /&gt;
[[File:2016-01-09 (1).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (2).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (4).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (5).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:2016-01-09 (6).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Anime name: Pandora in the Crimson Shell: Ghost Urn&lt;br /&gt;
:The rifle appears to be an AN-94. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:21, 9 January 2016 (EST)&lt;br /&gt;
::Definitely an [[AN-94]]. As for the pistol, I could only say it looks similar to the [[SIG-Sauer P226]].&lt;br /&gt;
&lt;br /&gt;
== Russian flag ==&lt;br /&gt;
&lt;br /&gt;
I don't know, is this important or not, but Russian flag between 1991 and 1993 was another, differ than current: [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:13, 12 January 2016 (EST)&lt;br /&gt;
[[File:Flag of Russia (1991-1993).jpg|thumb|250px|none|Former Russian flag (1991-1993).]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RUS.jpg|thumb|250px|none|Current Russian flag (since 1993).]]&lt;br /&gt;
:&amp;lt;s&amp;gt;The first flag wasn't approved officially. Let's use the one that is best known.&amp;lt;/s&amp;gt; [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 16:32, 12 January 2016 (EST) Please ignore my remark as I don't want to start a discussion. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:18, 13 January 2016 (EST)&lt;br /&gt;
::Any context to this?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 12 January 2016 (EST)&lt;br /&gt;
:According to wikipedia, &amp;quot;Official Flag of the Russian Federation from 25 December 1991 to 11 December 1993, when it was replaced by the present version.&amp;quot; But I'll defer to the Russians here to figure this out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:06, 12 January 2016 (EST)&lt;br /&gt;
::I would like to avoid any discussion on this theme, except the only remark: if we would take in accout each and every change in state insignias, then we have to use 48-star USA flag for pre-1959 movies. Is there any sence in it? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:18, 13 January 2016 (EST)&lt;br /&gt;
:::Alright, that's fair point. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:36, 13 January 2016 (EST)&lt;br /&gt;
:::: Indeed. Or do we start using the Soviet flag for Russian films pre-1991? Etc. I don't really think this is all that important, and I agree with just sticking with the present-day national flags on the listings for the sake of simplicity. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:12, 13 January 2016 (EST)&lt;br /&gt;
:::::Sorry, I didn't thought that. Soviet flag also was changed at 1955. I agree - more commonly known flag are preferable. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:22, 13 January 2016 (EST)&lt;br /&gt;
::::::I probably got [[:Category:Spanish_Produced/Filmed|too into the flags thing]], but I do think it's important to recognize different eras. Minor tweaks like different shades of blue shouldn't be that big a deal. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:26, 13 January 2016 (EST)&lt;br /&gt;
::::::: Well it does mean we'll have to include other versions of flags as noted, Soviet flags for anything produced/filmed in USSR Russia, 48 star flags for US films pre-1959, and so forth. Seems like a good bit of extra work for negligible gain, though it is good to be thorough. Honestly, I'm ok either way. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:31, 14 January 2016 (EST)&lt;br /&gt;
::::::::The Soviet-Produced category was created partly due to this, and also because it felt weird to put a Kazakh flag next to something made in the 60's. Like Greg said, if it's a minor variation, like number of stars or variation of color, leave it, if it's a change in government, go ahead. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:20, 14 January 2016 (EST)&lt;br /&gt;
::::::::::See the can of worms you create when you start making pages overly complicated? ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 21:57, 29 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== I need help to ID the firearms in my new page ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody check my ID in the anime [[Violence Jack]] and help me to ID the unknown guns? Thanks! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:01, 21 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
The first:&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 1 4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The Second:&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 1.jpg|thumb|none|500px|SMG with carrying handle at the left.]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Violence Jack HB SMG 4 5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The third:&lt;br /&gt;
[[Image:Violence Jack HB rifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The fourth:&lt;br /&gt;
[[Image:Violence Jack HWH machine gun 2 1.jpg|thumb|none|500px|(mounted on the helicopter)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The SMGs in the first and second sets appear to take after [[TDI Vector]]s to me. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:19, 21 January 2016 (EST)&lt;br /&gt;
::I'm sorry, but it's imposible: TDI Vector was designet at 2006 and doesn't exist at 1986. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:31, 21 January 2016 (EST)&lt;br /&gt;
::: Indeed. Ya got me, then. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 00:14, 22 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bulletproof Mask ==&lt;br /&gt;
&lt;br /&gt;
[[Image:24_M26_2.jpg|thumb|none|600px|Season 10, Episode 19, 24 (2001).]][[Image:H50E1 104.jpg|thumb|none|600px|Season 1, Episode 1, Hawaii Five-0 (2010).]][[File:Furious7 503.jpg|thumb|none|600px|Furious 7 (2015)]]&lt;br /&gt;
&lt;br /&gt;
Does anyone know what these are? preferably providing a link to who makes them.--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 15:46, 21 January 2016 (EST)&lt;br /&gt;
:[http://kapexbodyarmor.com/ballistic-face-mask-level-iiia/ Googled it]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:01, 21 January 2016 (EST)&lt;br /&gt;
::They have been made by a few companies over the years, but my guess is that quite a few of the ones that you see in films/TV will not be real and will instead by Airsoft knock-offs. For example, the first one is an Airsoft mask made by [http://rhinoviru3.weebly.com/cactus-hobbies-mask-ao2.html Cactus Hobbies] based on the masks from Army of Two. This goes for most armour in media, fake Airsoft stuff is cheaper, more easily available with no legal issues, lighter, and generally more comfortable.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:37, 21 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Splitting article up? ==&lt;br /&gt;
&lt;br /&gt;
Would like to ask anyone about splitting the [[Violence Jack]] article up since it has three different movies in it. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 07:28, 22 January 2016 (EST)&lt;br /&gt;
:Okay. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:31, 22 January 2016 (EST)&lt;br /&gt;
::I'll see if I can ask Pyramid about doing that or failing that, do it myself. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 09:04, 22 January 2016 (EST)&lt;br /&gt;
:::This series contain three movie without overall plot (the only common character is Jack himself). But, the first movie lasts 40 minutes (40 min. 35 sec.), the second and third - both near one hour (1 h. 2 min. - second movie and 1 h. 1 min. - third movie). So, I dont know, how it's better to issue. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:24, 22 January 2016 (EST)&lt;br /&gt;
::::I know the policy on short films, what's the policy on OVAs again? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:15, 22 January 2016 (EST)&lt;br /&gt;
:::::Maybe I was wrong, but I think, that's better keep the single page for all three OVAs, than create different pages for movies from one series. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 10:54, 22 January 2016 (EST)&lt;br /&gt;
::::::It makes more sense to keep them together if they're OVAs. Can you work with someone to write a summary for the page then? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:20, 22 January 2016 (EST)&lt;br /&gt;
:::::::I'm sorry, I don't understand: should I write the short summary for each of three OVAs (each three sections)? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 11:35, 22 January 2016 (EST)&lt;br /&gt;
::::::::Just something at the top explaining that the page is for a series of three OVAs. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:54, 22 January 2016 (EST)&lt;br /&gt;
:::::::::I add the summary. Maw do you think: is this page complite? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:24, 22 January 2016 (EST)&lt;br /&gt;
:::::::::: I personally would separate on the basis that the article is too long to compile all of them together. But if no one raises an objection, then I shall stand aside. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:28, 22 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X-Files Pistol ID==&lt;br /&gt;
Bah, after all this still seem to have just got something I missed, which I'm having a bit of trouble IDing, actually, hence this post - Some help, fellas? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 16:07, 24 January 2016 (EST)&lt;br /&gt;
:[[Colt Mustang Plus II]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:40, 24 January 2016 (EST)&lt;br /&gt;
::Its a [[Star Firestar]], I believe the 9mm M-43 but not absolutely 100% sure about that last part.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:41, 24 January 2016 (EST)&lt;br /&gt;
[[File:XF-S5E13-WellManicuredManPistol-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:XF-S5E13-WellManicuredManPistol-2.jpg|thumb|none|600px]]&lt;br /&gt;
Found an Image of a blued one to show it better:[[File:Star Firestar M43 blued.jpg|thumb|400px|none|Star Firestar M-43, blued finish - 9x19mm]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:09, 24 January 2016 (EST)&lt;br /&gt;
: Ah, very good - thanks c552. Seems you don't see blued Firestars much which I guess is why I didn't think to check them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 23:54, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question about Norinco Type 56 ==&lt;br /&gt;
&lt;br /&gt;
Hello all.  Hopefully I am doing this correctly.  I'm a new member and have never posted or edited anything before.&lt;br /&gt;
&lt;br /&gt;
There seem to be two seperate rifles that are referred to as &amp;quot;Norinco Type 56&amp;quot;.  The first and most common is the Chinese version of the AK-47.  I see this on multiple pages.  The other seems to be a Chinese version of the SKS rifle built by Izhevsk Machinebuilding Plant a.k.a &amp;quot;Izhmash&amp;quot;.  Now, the only spot on the SKS page that actually calls the Chinese version the &amp;quot;Norinco Type 56&amp;quot; is the bottom image on the Talk page for the SKS.  I did notices that it's full name appears to be &amp;quot;Norinco Type 56 '''Carbine'''&amp;quot; in that image.  The images on the main page just label it as the &amp;quot;Chinese built Type 56&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
I was wondering if anyone had any info or any opinions on the accuracy of this?  It just seems odd that two different (though admittedly similar) rifles by the same manufacturer would have exactly the same name.  Even considering the SKS rifle is labeled &amp;quot;carbine&amp;quot;, and that makes the names technically different, still doesn't seem quite right.  Is the Chinese Type 56 SKS built by Norinco?  Are both rifles referred to as the &amp;quot;Type 56&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Anyway, any info or advice is appreciated.  Thanks.&lt;br /&gt;
:I remembered [http://www.redstararms.com/type81.pdf this article], which gives some background. The reds also called their copy of the RPD the Type 56 as well. The SKS Type 56 was considered a carbine, and the AK Type was considered a submachine gun. It's not too different than the M1 Garand, M1 Carbine and M1 Thompson being in service at the same time I suppose. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:28, 26 January 2016 (EST)&lt;br /&gt;
::I believe that the Chinese AK, SKS and RPD variants were all introduced in 1956, hence the Type 56 designation. This is actually more sensible than other countries that reuse designations more randomly, for example the UK where L1A1 has referred to at least a rifle, a heavy machine gun, a grenade launcher, a rocket launcher, a bayonet, various fuses and detonators, a couple of grenades, and a tank gun, all from different years and with no particular relation between them. Also, on talk pages remember to sign your posts by either pressing the signature button at the top of the edit window, or by just typing in &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. This way people can see who made the comment and when without looking through the edit history.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:35, 26 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Hey thanks to both of you.  I never thought about how it is basically the same with the &amp;quot;M1&amp;quot; name, but it makes perfect  sense.  Great article you linked to as well.  I love stuff like that.  And thanks for the advice on the signature thing... I was kinda wondering why my post was the only one with no user name or date at the end.--[[User:Kailin|Kailin]] ([[User talk:Kailin|talk]]) 09:55, 26 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Is this pistol are Glock or not? ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry, I have some request: may somebody say is this pistol are [[Glock]] or not? The same character also holds [[M1911A1]], but methinks, that this pistol has different shape, but maybe, I'm wrong. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:08, 27 January 2016 (EST)&lt;br /&gt;
:Where are you getting Glock from? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:37, 27 January 2016 (EST)&lt;br /&gt;
::Methinks, that shape a similar to glock. But, maybe, I'm wrong. What about [[CZ-75]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 04:28, 28 January 2016 (EST)&lt;br /&gt;
:::Where are you getting CZ-75? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:10, 28 January 2016 (EST)&lt;br /&gt;
::::Looks more like some TT-33, 1911 thing. Really, it could just be a generic pistol thing and not supposed to actually look like an actual gun. Me thinks it's the later.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:48, 28 January 2016 (EST)&lt;br /&gt;
:::::&amp;lt;s&amp;gt;I think, that TT ID is correct. Thanks!&amp;lt;/s&amp;gt; After close inspection, I see, that this pistol has completely another trigger, differ, than TT or M1911. I shall continue searching. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 12:24, 28 January 2016 (EST)&lt;br /&gt;
::::::&amp;quot;Really, it could just be a generic pistol thing and not supposed to actually look like an actual gun&amp;quot;^^^ Remember, this is anime not a real gun. It's just lines on a cel. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 28 January 2016 (EST)&lt;br /&gt;
[[File:Oni Tensei pistol 2 1.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Oni Tensei pistol 2 2.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Oni Tensei pistol 2 3.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Need help to ID a pistol ==&lt;br /&gt;
A character in ''[[Wild Geese II]]'' holds a pistol that looks very much alike a [[Colt Commander]] but has an external extractor. What can it be? I start doubting that it's an extractor at all, as it appears to be too short in comparison with external extractors on Star M1911 style pistols. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:46, 5 February 2016 (EST)&lt;br /&gt;
[[File:Wild Geese II-M1911-1.jpg|thumb|none|600px|The best close view of the pistol.]]&lt;br /&gt;
[[File:Wild Geese II-M1911-2.jpg|thumb|none|600px|The general view of the pistol.]]&lt;br /&gt;
:Maybe a Llama of some sort? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:23, 5 February 2016 (EST)&lt;br /&gt;
::All images of Llama pistols that I could find show longer extractors that cross the slide serration, and none of them has a ring hammer spur. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 16:35, 5 February 2016 (EST)&lt;br /&gt;
:::First thing that I think of is a [http://www.gazpisztoly.hu/contadatok/image/umarex/reckcommander/reck_commander_03.jpg Reck Commander], but I have no idea if they were around in 1985. Either way, my guess would be that it is some kind of blank fire only replica  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:39, 5 February 2016 (EST)&lt;br /&gt;
::::Reck Commander matches perfectly, thanks! According to [http://www.gazpisztoly.hu/gazpisztoly/reck_commander.19.php this article], it appeared in late 1970s. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:45, 6 February 2016 (EST)&lt;br /&gt;
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== Need help to ID grenade launcher ==&lt;br /&gt;
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Hello! I'm sorry, I have some request: may somebody help me to ID this double barreled over/undrer grenade launcher? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 18:05, 14 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
[[Image:TSCFoRY launcher 1 1.jpg|thumb|none|600px|Close Up.]]&lt;br /&gt;
[[Image:TSCFoRY launcher 1 2.jpg|thumb|none|600px|]]&lt;br /&gt;
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Looks like a [[GM-94 grenade launcher]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:44, 14 February 2016 (EST)&lt;br /&gt;
:Thank you very much! [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 05:56, 15 February 2016 (EST)&lt;br /&gt;
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==Double checking assistance==&lt;br /&gt;
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Working on the [http://www.imfdb.org/wiki/Heavy_Object Heavy Object] article. Need another pair of eyes to double check on an unknown missile launcher. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:08, 20 February 2016 (EST)&lt;br /&gt;
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== Destiny? ==&lt;br /&gt;
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First things first, yes I have read all the rules about fictional weapons, and Destiny has a ton of them, but, there are a few exceptions. One such example would be that the Astronauts in the intro are clearly seen holding [https://lh3.googleusercontent.com/-dyR9ZdVF2Kk/Vd_Nk8BV7UI/AAAAAAAAjqk/o_-PPVPSPKM/w1280-h720/9e93eb958a737bad5ffd75226c7e25825492597a.jpg unmodified MK 18 Mod 0s] which are painted white, the first gun you get is [http://vignette3.wikia.nocookie.net/destinypedia/images/b/b1/TTK_Khvostov_7G-02.png/revision/latest?cb=20160104202329 an M4 with lots of modifications,] and the expansion features an [http://www.next-stage.fr/wp-content/uploads/2015/10/Supercellule-Zhalo-e1443830424355-1024x551.png AK with the mag in the stock(wtf?)], [https://pbs.twimg.com/media/CKsZq7qVEAQAZxh.png a cross between a SCAR H and an ARX160], as well as handguns, [http://www.gaminganimal.co.uk/home/wp-content/uploads/Ironwreath-Sidearm.jpg some of which resemble sigs,] [http://vignette2.wikia.nocookie.net/destinypedia/images/b/b5/Thalestris-C_H%C3%A4kke_Sidearm.png/revision/latest?cb=20150924151132 others resemble Glocks.] (Although not shown in the picture, it does have that same backplate as a glock.) Another thing worth noting is that the scout rifles have [http://i0.wp.com/planetdestiny.com/wp-content/uploads/2015/03/destiny-best-scout-rifles.png?resize=660%2C330 lowers that look almost identical to P90s.] If we did make a page, I would only put weapons that are undoubtedly based on real ones. I normally wouldn't bring this up, but Black Ops III has a page, and none of the weapons are THAT close to real ones. If the answer is no, then fine, I'll leave it. I just felt it was worth a shot.&lt;br /&gt;
(I'll admit that the sidearms and scout rifle might be a bit of a stretch)--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:48, 27 February 2016 (EST)&lt;br /&gt;
:I'm going to lean towards no. There was a lot of pushback on the ''BO3'' page as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:39, 27 February 2016 (EST)&lt;br /&gt;
::Alright, I'll leave it at that.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 01:01, 28 February 2016 (EST)&lt;br /&gt;
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==Durarara!!×2 Ketsu article help==&lt;br /&gt;
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Been trying to figure out in [http://www.imfdb.org/wiki/Durarara!!%C3%972_Ketsuthe page] on the grenade shown by Simon. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:58, 28 February 2016 (EST)&lt;br /&gt;
:Wow, that is a hell of a lot of weird grenades. I think they are all Russian, and firstly I believe that the F-1 is actually an RGD-5 based on the fact that it lacks the texture and you can just make out the centre rib. As for all the grenades on the sheet with the guns, I can make pretty good guesses at all of them. The green small one looks like a flashbang called the Drofa (these are green in real life like this but are more slender, there are also versions with tear gas that are thicker but are not green), and the spikey bottom one is another flashbang called a Zarya-2. As for the blue ones I am not sure, as there is a whole load of smoke, tear gas and flash grenades that have this general shape. The dark blue is reminiscent of an RGR tear gas grenade however the shape of the lever is wrong, looking more like a RGK-60SZ flashbang (I notice that the rest are also flashbangs, is this the type that all of these are meant to be?). Lastly, the big one is another flashbang, I believe called a Fakel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:40, 28 February 2016 (EST)&lt;br /&gt;
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:: Thanks. I found the rest of the details [http://guntact.ru/forums/166/-/newest-posts here], but it's in Russian. Otherwise, it confirms most of your info. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:23, 28 February 2016 (EST)&lt;br /&gt;
:::If you need, I can make a translation of the Russian text, only a little later. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:07, 29 February 2016 (EST)&lt;br /&gt;
:::That'd be great. Only in terms of confirming the IDs I made on the page. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:40, 29 February 2016 (EST)&lt;br /&gt;
::::I put the translated text on your talk page. There are short descriptions and some data. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:48, 29 February 2016 (EST)&lt;br /&gt;
:::::I don't suppose you happen to able to work out what the difference is between Zarya, Zarya-2, Plamja, Plamja-M and Plamja-M2 grenades is do you? I have found pictures of both the larger and smaller grenades labelled as Zarya-2s with other places stating that the smaller is the Zarya, however, I have found kind of official looking schematics which call the smaller the Zarya-2, and from the stats you translated the Zarya-2 has a smaller weight and payload so doubt that it would be the larger one. As for the Plamja series do you know how these differ from the Zarya? Some places seem to suggest it is just a different fuse (I'm guessing impact, one translated source came out as &amp;quot;scratch&amp;quot; fuse), but from the stats they seem to have actually different effects. Also, does the shape of the lever on the fuse of Russian grenades mean anything or is it random? I originally dismissed the RGR as having the wrong shaped lever, but have now found images of ones with a matching double kink lever. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:57, 29 February 2016 (EST)&lt;br /&gt;
::::::The source that I translated doesn't contain more info, but a brief search gives [http://www.bratishka.ru/archiv/2013/04/2013_4_3.php a good article] in Russian; the first image in this source shows ''Plamya'' which is a sort of land mine rather than a grenade as it's not throwed by hand but planted on place. The second image is ''Zarya-2'' (additions like -2, -M and similar usually mean modifications in size, weight, explosive charge, and so on). The third image shows a fuze at the left, ''Fakel'' (large white cylinder) in center, and ''Fakel-Salon'' (for usage indoors unlike ''Fakel'' that is intended for outdoor usage) at the right. The following images are ''Fakel'', ''Vzlyot-M'', ''GSZ'', ''Vuyshka'', ''GRD'' (a smoke grenade) and ''ASZ-40 Svirel'' for grenade launcher. About the fuze levers: the shape of the lever of the fuze is usually standard, and a different lever of the same fuze may be if the fuze is a training version, or sometimes if it was manufactured not in USSR/Russia but in other state (like UZRG fuse of Romanian and Bulgarian manufacture differs from a Russian one). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:59, 29 February 2016 (EST)&lt;br /&gt;
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== Need help to identify a pistol ==&lt;br /&gt;
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Please help to identify a Smith &amp;amp; Wesson pistol. It appears in a French 1991 movie. The combination of short slide, non-ambidexterious safety, fixed sights and rounded trigger guard doesn't match any of S&amp;amp;W pistols that I could find. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:35, 29 February 2016 (EST)&lt;br /&gt;
[[File:Operation Corned Beef-SWPistol-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Operation Corned Beef-SWPistol-2.jpg|thumb|none|600px|]]&lt;br /&gt;
:It is a nickel plated S&amp;amp;W 59. You can tell it is a 1st gen rather than a 2nd gen by the fact that the slide stop pin is in front of the double stack frame step. If it was a 2nd gen stainless though it would be a 659 as these were originally made with a round trigger guard and non-ambi safety.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:26, 29 February 2016 (EST)&lt;br /&gt;
::Thanks! I searched only among stainless steel pistols and didn't have an idea that it could be a nickel plated pistol. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 05:31, 29 February 2016 (EST)&lt;br /&gt;
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== London Has Fallen ==&lt;br /&gt;
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Saw the movie today, and I highly recommend it.  Lots of action, plausible plot, stunning visual effects.  Of course there was a wide variety of weapons in use, too many to count or study at first glance. Plenty of battlefield pickups. &lt;br /&gt;
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The movie doesn't seem to be restricted by political &amp;quot;correctness.&amp;quot;  The &amp;quot;bad guys&amp;quot; are Arab males who live in the Middle East, but their religion isn't mentioned.  The &amp;quot;motive&amp;quot; for the terror isn't jihad, but revenge. These particular bad guys are arms dealers who supply jihadist groups, seeking revenge against the US for a drone strike which took out the daughter of the main villain.&lt;br /&gt;
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:Meh, pc:ness is overrated. If someone is offended, maybe they shouldn´t watch these generic action movies. I´ve been waiting to see London Has Fallen myself, but it premieres in cinemas in April where I live... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 02:14, 5 March 2016 (EST)&lt;br /&gt;
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== Seeking input for article! ==&lt;br /&gt;
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Hello IMFDB community!&lt;br /&gt;
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I am a journalist writing about games and technology, and I'm currently writing an article about weapons in video games. Specifically, the piece is about the difference between games with realistic present-day weapons and games with fantastical sci-fi weapons. A focal point will be the way that the Call of Duty franchise has shifted from historical settings to near-future settings to more distant futures, and how the weapons in the game have shifted along with that.&lt;br /&gt;
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I stumbled upon the IMFDB while researching this piece, and the way you include certain games but exclude other more fanciful franchises (E.g. Halo, Destiny) really highlights some of the things I'm trying to explore in this article.&lt;br /&gt;
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I was hoping to talk to someone in your community about how decisions are made on which games you cover, and what the criteria are. (Policy is spelled out quite clearly on the site, but I'd love to hear a little bit of the history of how the current consensus was arrived at, and what some of the points of contention have been over the years.)&lt;br /&gt;
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I would also love to talk to someone who enjoys games that feature accurate real-world weapons, and has contributed to IMFDB pages about those games.&lt;br /&gt;
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If you're up for an interview, you can contact me a chrisbaker1337 at gmail.&lt;br /&gt;
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Thanks so much!&lt;br /&gt;
:The site originally covered movies and TV, anime and video games were added later. Certain sci-fi/fantasy weapons are included here because they were built from real weapons, like the pulse rifles in ''Aliens'' or the blasters in ''Star Wars''. This excludes video games like ''Halo'' and ''Destiny''. In theory, if someone were to make a live-action ''Halo'' movie using real firearms (''Forward Unto Dawn'' used replicas with CGI muzzle flash), that might open the door ''Halo''. As for COD, I'm disappointed that it's strayed so far into sci-fi, but I suppose it makes sense from a business perspective. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:32, 24 March 2016 (EDT)&lt;br /&gt;
::I know I've said this before, or something like this, but I would like to mention that there are quite a few of ''Destiny'''s weapons that are combinations of real ones, (E.G. the &amp;quot;Arminius-D&amp;quot; is simply a combination of a SCAR-H and a Beretta ARX160), and there are some obvious AR15s (unmodified Mk18 carbines in the intro, and a heavily modified M4 which has the receiver almost untouched is the first weapon acquired), so ''Destiny'' ''is'' still something you could mention in your article, although its qualification for an IMFDB page is still quite debatable.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:31, 24 March 2016 (EDT)&lt;br /&gt;
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== ID check ==&lt;br /&gt;
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Need someone to go help and look [http://www.imfdb.org/wiki/Lucifer over this and see if I made a boo boo in IDing them.] Thanks. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 10:33, 30 March 2016 (EDT)&lt;br /&gt;
:The revolver ID'd as a Model 67 appears to have a 5 round cylinder along with a shoruded ejector rod, my guess would be that it is a newer Model 60 with a 3&amp;quot; barrel and adjustable sights. Also, to me none of the &amp;quot;LA gangsters&amp;quot; in that shot are using Glocks, the one on the right has a Ruger and the one on the left has what looks like a SIG, my guess a P226 but can't really tell. I'm not sure about the Kimar Lady K either, that is identifiable most easily by the black trigger guard and controls which are not present on this gun. The shape also looks slightly off for a Walther PP/PPK, with it lacking a safety, the slide serrations are different and the magazine release is too low.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:44, 30 March 2016 (EDT)&lt;br /&gt;
:: I made some remarks on IDs on the [[Talk:Lucifer|talk page]], check there. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:32, 30 March 2016 (EDT)&lt;br /&gt;
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== Call of Duty Black Ops Commando. ==&lt;br /&gt;
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Most people saying that is an Colt 933, or an Colt 733 (M4 Commando). Also some said that &amp;quot;Firstly, as far as I know there is no such thing as a Model 733 with a flat top, that is just a Model 933. What do you think the difference is? The gun in the game isn't a Model 933 or a 733 though, as regardless of the different design of rail, it also has a slickside upper receiver without a FA or BD. The closest match I can come up with would be a GAU-5A/A with a flash hider rather than the moderator (which was actually done) with a fictional/custom upper with a sight rail. --commando552&amp;quot;. He said it in the link. http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Black_Ops#Commando_in_Black_Ops. I'm am trying to figure it out what the gun really is. --[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 22:27, 15 April 2016 (EDT)&lt;br /&gt;
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[[File:Colt M733 with Flattop.jpeg]]&lt;br /&gt;
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: I don't get what it is you're trying to ask here, frankly - Is it about the gun in the game or the gun image here? If the latter, well the gun in that image is a Model 933 with an older 'Fiberlite' collapsible stock, rather than the later M4-style 6-position stock. But it's still a M933 - Per commando552's quote there, Model 733s do not have, nor ever had flat-top removable carry handle upper receivers (Refer to the [[Colt AR-15 Identification Guide]]). If the former, my remarks (if any) will be in the linked discussion page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:15, 16 April 2016 (EDT)&lt;br /&gt;
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==Checkup==&lt;br /&gt;
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[http://www.imfdb.org/wiki/Legends_of_Tomorrow_-_Season_1 Need help from fellow editors to see if my IDing is okay]. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 02:08, 16 April 2016 (EDT)&lt;br /&gt;
:It looks okay to me, the unknown sniper rifle Sara is using could be Nemesis Arms Vanquish or Kel-Tec RFB, I'm not too sure. I suppose there's no better view of the rifle in any part of the episode? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 03:04, 16 April 2016 (EDT)&lt;br /&gt;
:: Looks like a Vanquish. The way she holds it wouldn't make sense if it's a Kel-Tec. I also took a look at the barrel as well. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 08:51, 16 April 2016 (EDT)&lt;br /&gt;
::: Most of it looks good, there's a couple IDs I question, but I'll note that on the talk page. I do believe the rifle you refer is indeed a Nemesis Arms Vanquish. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:15, 16 April 2016 (EDT)&lt;br /&gt;
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== Another year... ==&lt;br /&gt;
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...another [https://www.youtube.com/watch?v=EeF3UTkCoxY CoD game] Trigger warning for those easily offended, but i actually think it looks fun as hell. &lt;br /&gt;
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I'm not to sure about making an entry for this game, ''however'', along with Infinite Warfare comes the Modern Warfare remake, should we add some new screens form that &amp;quot;remaster&amp;quot; to the current CoD:MW entry?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:57, 2 May 2016 (EDT)&lt;br /&gt;
:I didn't see anything identifiable. Even if it is eligible, and at the moment, I don't think it is, it's a bit early. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:35, 2 May 2016 (EDT)&lt;br /&gt;
::I think this game is going for the Frankengun designs, judging by this image. From what I can tell, this is going the Halo route in terms of weapon designs.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:26, 2 May 2016 (EDT)&lt;br /&gt;
[[File:CODIWOddWeapon.jpg|thumb|none|600px|Looks like a mismatch of random weapon parts]]&lt;br /&gt;
:::Looks like a mix between that Magpul PDR, a P90 and it seems to have something similar to a LR-300 handguard betweem the sights for some reason. Why are guns so bulky in the future?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:06, 4 May 2016 (EDT)&lt;br /&gt;
::::That thing is an abomination. It is clearly cobbled together by somebody who has no idea how the guns they are taking parts from actually work. For example, it also has the T style charging handle from an AR, but it is mounted into the scope rail rather than being anywhere near the bolt (granted it could be connected by a rod or manipulate a long stroke gas piston but lets be honest, they weren't thinking that). It also looks like the distance it can travel before it hits that cheek riser is less than the length of a round anyway, and the bolt would need to travel father than this to cycle the weapon at all. Why does it have a cheek riser anyway? The sights are already pretty low and by adding that you make it downright impossible to look through them comfortably. And what's up with the little length of pic rail in the middle of the receiver? It has bits of gun both ahead and behind it that protrude farther than it so not only would you not be able to use attachments that have to slide onto the rail, it would have to be something with a large stand-off to see over the handguard, which is pointless part anyway as you can't possibly hold it.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:01, 4 May 2016 (EDT)&lt;br /&gt;
:::::Yeah, I'd say draw the line here unless something a bit more &amp;quot;real&amp;quot; turns up later on. We should probably put a locked placeholder page there saying why we don't have one, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:32, 4 May 2016 (EDT)&lt;br /&gt;
::::::But it looks c007 br0!!1 Really though, i agree that the weapon design doesn't make any sense, then again, is there any case where it ''does'' make sense in a game with fictional weapons? It's like that AR thing in Borderlands 2, which had a lower receiver similar to a Vektor.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:36, 4 May 2016 (EDT)&lt;br /&gt;
:::::::Trigger warning? What is this, Tumblr? Haha, bad joke, I know. [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 16:30, 4 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_III&amp;diff=1022803</id>
		<title>Talk:Call of Duty: Black Ops III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_III&amp;diff=1022803"/>
		<updated>2016-05-04T20:27:20Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
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&lt;div&gt;First screens from the website. Trailer in an hour. It remains to be seen if any reallife guns are used, but from the looks of it for a game set 50 years in the future many of them look unchanged from the present day.&lt;br /&gt;
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https://www.callofduty.com/blackops3/media/armoured-guard&lt;br /&gt;
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[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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This one looks sort of like a futurised rifle dynamics AK to me&lt;br /&gt;
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http://charlieintel.com/?attachment_id=29764&lt;br /&gt;
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--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:01, 26 April 2015 (EDT)&lt;br /&gt;
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:Looks like a [[Vepr-12|Vepr-12]].--[[User:Sea lion|Sea lion]] ([[User talk:Sea lion|talk]]) 23:49, 26 April 2015 (EDT)&lt;br /&gt;
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http://www.parabellumarmament.com/AK14.html&lt;br /&gt;
[[User:Megatron267|Megatron267]]&lt;br /&gt;
The AK-12 on the page also looks a little like this I think&lt;br /&gt;
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:Um, not really, it looks like an AK-12. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:39, 27 April 2015 (EDT)&lt;br /&gt;
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Considering COD's preference to re-skinning guns from previous games, this was most likely built over the AK12 from AW. This is the AK from Rifle Dynamics that sprung to my mind http://s659.photobucket.com/user/horseplay/media/SHOT2012day2045.jpg.html. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:57, 27 April 2015 (EDT)&lt;br /&gt;
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Aside from a love of the Rolling Stones, is there any connection between the previous WaW/BO games and this game? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:40, 30 April 2015 (EDT)&lt;br /&gt;
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:I bet they'll figure out a way to get Reznov in it. Maybe the new guy is Section's son or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:01, 30 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that's an AK-12 or if it is, we should note the front site is attached to the gas block. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 07:54, 3 June 2015 (EDT)&lt;br /&gt;
:This is actually the case for the [[:File:AK-12 Carbine.jpg|AK-12 Carbine]] variant, but the weapon in-game has a longer barrel than this carbine. It seems to be one of the Rifle Dynamics AKs like Forrest1985 previously said, more specifically the [http://rifledynamics.com/pages/rifle-dynamics-700-series-rifles-br-7-62x39 700 series] that are actually chambered in 7.62x39mm. However, the handguard's length matches more that of the AK-12 Carbine, and the in-game weapon has a deeper magwell that most AK rifles (including the RD700 series), though not as much as the AK-12/76 shotgun or the Vepr-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 17 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The `Locus' sniper seen in the newest trailer is a remodelled FN Ballista from Black Ops II, as it was said when several youtubers played it it felt similar to BOII's Ballista, and it looks identical --[[User:Megatron267]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay vid ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=y_-FW6dHb0g&lt;br /&gt;
&lt;br /&gt;
AR-K7 = Galil/AK type&lt;br /&gt;
&lt;br /&gt;
XM-53 = Carl Gustav type&lt;br /&gt;
&lt;br /&gt;
Locus = Ballista&lt;br /&gt;
&lt;br /&gt;
Spyder = VBR PDW&lt;br /&gt;
&lt;br /&gt;
VMP = IWI X95&lt;br /&gt;
&lt;br /&gt;
Tritan = burst Voigt Infinity&lt;br /&gt;
&lt;br /&gt;
BRM = Mk.46&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==Weapons from the Multiplayer Reveal Trailer==&lt;br /&gt;
I added some weapons from the trailer that was released and need some help IDing them. The one does look like a FN P90 but the other I had to hazard a guess on, saying it looked like the FP6 from Call Of Duty: Ghosts. Sorry for the bad quaility on the pics, I couldn't do HQ pics due to the video lagging on me. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:06, 27 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The VMP seems more like the Beretta MX4 Storm ([[User talk:Megatron267]])&lt;br /&gt;
:I have to agree, it does look more like the MX4 Storm --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:35, 28 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The Sheiva: Shotgun Or Assault Rifle?==&lt;br /&gt;
I was going to add this page, but there is one small problem: What the heck would I label it under? It looks to be based on the Bulldog shotgun but, and I'm not kidding, it's actually called a Semi-Automatic Rifle in game. I'm thinking I should put it under Assault Rifles, but what do you guys think? --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:23, 8 July 2015 (EDT)&lt;br /&gt;
[[File:Sheiva menu icon BOIII.jpg|500px|thumb|none|Shotgun or Assault Rifle?]]&lt;br /&gt;
&lt;br /&gt;
:If anything I think that looks more like the Desert Tech MDR rifle than the Metal Storm MAUL if that's what you mean by &amp;quot;Bulldog.&amp;quot; [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 8 July 2015 (EDT)&lt;br /&gt;
::Yeah I think did mean the MAUL. I'm not sure about it looking like the MDR though. To me, it does look like the Metal Storm MAUL, judging by the shape of the weapon, then the MDR (compare the Sheiva to the MDR and you'll notice that the Sheiva is slanted in the back, where the magazine goes, and the MDR isn't) --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:42, 8 July 2015 (EDT)&lt;br /&gt;
:::Maybe I am missing something, but I see absolutely nothing here that looks like it came from a MAUL. The slanted back of the MAUL is unrelated to the actual firing part of the weapon and is purely the shape of the stock, as opposed to on this where it is the shape of the receiver. Also, this is a bullpup with the magazine clearly visible protruding out of the bottom of the receiver so in function it is totally different to a MAUL as well. I doubt that this is based particularly closely on anything real (particularly as there are a number of design features that make zero sense on a real gun), but pretty sure it is meant to be an assault rifle though rather than a shotgun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:49, 8 July 2015 (EDT)&lt;br /&gt;
::::If you squint at it you can see what they're talking about, it looks like they basically used the old MAUL model as a shape reference when they were making this thing. It looks more like it'd be a battle rifle than an assault rifle given the size of the magazine, though. The handguard kind of reminds me of that bullpup SMG someone made out of a Sten, a FAL and an SL8.&lt;br /&gt;
::::Also I do like the gas tube that just dumps the gas back further down the barrel. It's a mobius gun! [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:09, 8 July 2015 (EDT)&lt;br /&gt;
:::::Gotta be honest here, when I first saw gameplay of this weapon when we didn't have enough details of it, it really reminded me of the MAUL, but now that we have a full view of it it's noticeably different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 10 July 2015 (EDT)&lt;br /&gt;
::::::On a note somewhat related to commando552, I think that many of the guns in this game are gonna push into Halo-esque territory of fictional, but semi-believable designs. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:21, 10 July 2015 (EDT)&lt;br /&gt;
:::::::It has been confirmed that this gun is actually a DMR type rifle. Single shot only.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:06, 15 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Locus sniper: Inspiration for it? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So i've seen some people saying that the Locus kinda looks like the Ballista from Black Ops II (also that it handles similarly, albeit that's has more to do with &amp;quot;light snipers&amp;quot; and all that nonsense) but the weapon also seems to be vaguely inspired by the Cheytac M200. Whadday think?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CoD Blops 3 locus cropped.jpg]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From some gameplay i've seen it also appears to use a straight pull bolt.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:45, 26 July 2015 (EDT)&lt;br /&gt;
:To me it looks more like a cross between a [[PGM Mini-Hecate]] and a [[Remington MSR]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:22, 26 July 2015 (EDT)&lt;br /&gt;
::I can see the connection of the former, but not so much of the latter.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:52, 26 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== BO3 weapons list ==&lt;br /&gt;
&lt;br /&gt;
http://theblackops3.com/bo3-weapons-list/&lt;br /&gt;
I found a website that contains some weapons for BO3.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ARK-7 = A futuristic 7.62 AK variant.&amp;lt;br /&amp;gt;&lt;br /&gt;
HVK-30 = Probably a 5.56 design based on some distant AR-15 derivatives. It looks similar to the Remington R5 from Ghosts.&amp;lt;br /&amp;gt;&lt;br /&gt;
M8A7 = Resembles an SL8. Given its 4-round burst-fire nature and name it may be a successor to the M8A1 from Black Ops 2.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sheiva = Reminds me of an M14 in a Rogue Juggernaut bullpup chassis, or the SMR from BO2.&amp;lt;br /&amp;gt;&lt;br /&gt;
Man-O-War = Looks like a buffed-up futuristic HK-417.&amp;lt;br /&amp;gt;&lt;br /&gt;
XR-2 = Tavor-like design.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kuda = UMP-like weapon. It's sleeker than Advanced Warfare's SN6.&amp;lt;br /&amp;gt;&lt;br /&gt;
Weevil = Yet another P90-like weapon. The long barrel makes it like a PS90, but visually it looks like a mish-mash between AW's Bal-27 and BO2's PDW-57.&amp;lt;br /&amp;gt;&lt;br /&gt;
Razorback = Vaguely resembles a bullpup SCAR-thingy.&amp;lt;br /&amp;gt;&lt;br /&gt;
Vesper = Based on the JS 9mm/QCW-05 with a straight magazine. Probably a successor to BO2's Chicom CQB.&amp;lt;br /&amp;gt;&lt;br /&gt;
VMP = Looks much like a Hi-Point Carbine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shotguns: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haymaker 12 = AR-15/SCAR-like design firing shotgun shells like an AA-12. &amp;lt;br /&amp;gt;&lt;br /&gt;
KRM-262 = FP6/Bizon-like pump-action shotgun. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LMGs: &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRM = Futuristic Mk. 46/48. Probably a successor to the BO2's Mk. 48 and MW3's Mk. 46. &amp;lt;br /&amp;gt;&lt;br /&gt;
Dingo = Too boxy to describe. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles : &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakon = Resembles a revolving rifle.&amp;lt;br /&amp;gt;&lt;br /&gt;
Locus = A Ballista-like sniper that is a successor to the Ballista from BO2. &amp;lt;br /&amp;gt;&lt;br /&gt;
PR-06 = Resembles the Kel-Tec RFB. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pistols:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
L-CAR9 = Futuristic machine pistol based on a B&amp;amp;T MP9. &amp;lt;br /&amp;gt;&lt;br /&gt;
MR6 = A 'heavy' non-magnum pistol that kinda resembles the MK23. &amp;lt;br /&amp;gt;&lt;br /&gt;
RK5 = A 3-round burst pistol based on a Strayer Voight Infinity. Possible successor to BO2's B23R. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launchers:&amp;lt;br /&amp;gt;&lt;br /&gt;
XR-53 = SMAW-like launcher that breaks open to the side like the M320.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 06:35, 13 August 2015 (EDT)&lt;br /&gt;
: This pic from the eSports reveal livestream confirms those are all 22 guns in the game.&lt;br /&gt;
&lt;br /&gt;
http://s21.postimg.org/ina0n6ddj/ddd.png [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
::I have a feeling the Razorback is based on [http://www.pascaleggert.de/ThorA1.html this]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:18, 16 August 2015 (EDT)&lt;br /&gt;
:::The backwards MBUS makes it more operator, I assume.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:07, 16 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
[[File:Bo3shot.jpg|500px|thumb|none|]]&lt;br /&gt;
Call me crazy, but that looks alot like the Remington 870 MCS. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:55, 30 August 2015 (EDT)&lt;br /&gt;
:: You're crazy, hahaha. On that note, these guns are horrible looking. Unless they're based off something long lost in the prototype stages, are most of these even based off anything and therefore qualify for the page? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 19:30, 30 August 2015 (EDT)&lt;br /&gt;
::: That gave me a laugh, thanks! As for the weapons, a few I can see the real-world gun they are based on but the rest are iffy at best. I mean the Dingo looks a lot like a weapon from the film District 9, for Pete's sakes. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:00, 30 August 2015 (EDT)&lt;br /&gt;
::::I don't mind them, they remind me of the comedy guns from Black with a billion RIS rails. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:10, 31 August 2015 (EDT)&lt;br /&gt;
:::::&amp;quot;Unless they're based off something long lost in the prototype stages, are most of these even based off anything and therefore qualify for the page?&amp;quot; - I was wondering that too but I guess the Crysis 3 page set a precedent.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::::::I mean, most of the weapons do have some aspects of real world guns...then there's the BlackCell. Dang thing looks like a video camera *laughs* --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:08, 31 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Regarding the ARK-7==&lt;br /&gt;
&lt;br /&gt;
I believe the closest appearance to it is the civilian [http://40.media.tumblr.com/c1578b29910a08c73d586614ea23e1d6/tumblr_metc1rhgi41ry0q3wo3_1280.jpg AK-12 .223], aside from the fact the ARK-7 clearly has a 7.62x39mm mag. What do you think? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:47, 4 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
FYI, the official COD Wiki now labels it as a &amp;quot;KN-44&amp;quot;. I don't know if that will stick when the game comes out.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 08:59, 4 November 2015 (EST)&lt;br /&gt;
:Right, I know, it's probably the final name. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:40, 5 November 2015 (EST)&lt;br /&gt;
::I don't trust that image of the .223 AK-12, the majority of those images seem to be conceptual photoshops.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:06, 5 November 2015 (EST)&lt;br /&gt;
:::Why is there an added mag well on these supposed civilian AK-12? looking closer, they are quite obviously photoshopped. Notice how of the light is on the mag vs the mag well.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:50, 5 November 2015 (EST)&lt;br /&gt;
::::I agree that they might be photoshopped. Anyway, I looked up for other images (for the civilian .223 and 12 gauge variants), and most of them are proposed concept arts (like [http://www.thefirearmblog.com/blog/2012/11/14/exclusive-civilian-ak-12-coming-2013-in-223-and-12-gauge/ here]) representing this model (front sight attached to gas block, and deeper magwell). We'll see if we later get images of the actual models. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:53, 8 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons from retail version ==&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/vqdwb&lt;br /&gt;
&lt;br /&gt;
Screens of all the weapons from the loadout screen. No word on zombie mode guns or period weapons from those flashbacks the trailer showed.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:No period guns in the flashbacks except MG42s and 34s. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 8 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Video of all weapons ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=6g7cYeuKgEw Here]&lt;br /&gt;
&lt;br /&gt;
The video is not my creation BTW.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:10, 8 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:We, um...we'd really rather you didn't do that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:44, 8 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Why? I thought it would be handy to have, so you can see all the weapons names and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:23, 9 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Well, I assume most users know how to operate Google, and we'd rather charge people for advertising their videos if we're going to do that. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:26, 9 November 2015 (EST)&lt;br /&gt;
::::I guess I'm a massive idiot cuz i don't even understand what you are trying to say :'(--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:07, 10 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why tho ==&lt;br /&gt;
&lt;br /&gt;
I'm kind of sad that the HK-416 model got morphed into the ICR-1. With the 416 gone, there are no guns in MP that are truly &amp;quot;real,&amp;quot; a first for a CoD game. &lt;br /&gt;
&lt;br /&gt;
Also, why did ARK-7 need to be renamed to KN-44? I like ARK-7 much more. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 23:10, 9 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
The model for the ICR-1 was probably replaced because the first model didn't look futuristic enough for the games' setting. As for the AK's name, IDK. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 23:29, 9 November 2015 (EST)&lt;br /&gt;
:One thing i find funny about the ICR-1 is that the fire selector is (if it were an AR-15) flipped to safe, but they stamped auto or something over it, how hard can it be to just flip the damn model?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:08, 10 November 2015 (EST)&lt;br /&gt;
::Not hard if the selector is a separate model, but if it's just part of the lower model, then you're out of luck. This is why if I could make a game I'd have animated fire selectors on guns. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:14, 10 November 2015 (EST)&lt;br /&gt;
:::Eh, it's not that hard even then, you could just select the control points and rotate them (though the selector would probably be a different part in the high-poly master model anyway), then go yell at the texture artist to lasso / flip a section of the various maps if the selector is part of the same texture as the reciever. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:04, 10 November 2015 (EST)&lt;br /&gt;
::::Actually yeah, that too. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:20, 10 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some of these got to go ==&lt;br /&gt;
Okay, honestly , half of these guns are completely fictional. With that being said, I don't know every gun in the world so don't jump down my throat. But the Haymaker, 205 Brecci, Man-O-War, Sheiva, Dingo, Gorgon, BlackCell need to be removed in my opinion. They look more fake than the Halo weapons and most of those weapons I listed have no description at all. Just my 2 cents. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 14:53, 11 November 2015 (EST)&lt;br /&gt;
:Maybe moving to a fake weapons section? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:04, 11 November 2015 (EST)&lt;br /&gt;
::I think Crysis 3 set a precedent.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Some of them are at least reasonably convincing (remember that PHaSR or whatever it's called that's just a laser dazzler ''is'' a real weapon and looks a lot faker than the Man-o-war). I generally allow a few fictional guns for completion's sake or if there's something interesting about them and they're not too out there (like how the ''Crysis'' page has the gun-looking guns but not the MOAC). Only thing I can think of for the Dingo is it's based on that bullpup PKM with the ammo feed turned around and most of a set of shelves attached to it, Man-o-war looks like they buried a SCAR in it or it's supposed to be a futurey XM8 successor, the two shotguns aren't that appalling...could probably toss the Blackcell, but it's not going to kill us to include it to say it's not a real weapon. After all, I've seen people claim that &amp;quot;maybe Activision has guns modified to work like the MW3 guns so the errors aren't errors&amp;quot; (seriously) so telling people these aren't some advanced soopah-sekrit projects is probably for the best :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:34, 11 November 2015 (EST)&lt;br /&gt;
::::I don't object to them being here, just not mingling the outright fake ones with the &amp;quot;maybe a super modernized gun x&amp;quot; guns. If we had a non-CoD page that was filled with these guns, we would probably delete it. Hell, we have. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:50, 11 November 2015 (EST)&lt;br /&gt;
:::::Yeah, I'm fine with splitting them to their own subsection, maybe also put the Razorback there since it's based on a gun which isn't real. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:00, 11 November 2015 (EST)&lt;br /&gt;
::::::My primary concern is the possibility that this page is used against us the next time someone tries to sneak in a sci-fi shooter. (And really, the Argus? Do the devs really believe someone would design a modern lever-action shotgun?) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:08, 11 November 2015 (EST)&lt;br /&gt;
:::::::Well, you know the real rule is &amp;quot;no rule will ever be interpreted in a way that means Halo gets a page.&amp;quot; :) And the Argus gets even sillier when you see the reload, which show it has a circular ''something'' that goes into the right side of the receiver. My best guess is that it's not just a modern lever-action shotgun, it's a modern ''[http://i.kinja-img.com/gawker-media/image/upload/s--k54dO5KQ--/18lqol4pilqstjpg.jpg turret gun]''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:13, 11 November 2015 (EST)&lt;br /&gt;
::And that's what I'm concerned about, the ''Halo'' angle (or ''Killzone'', ''Resistance'', or ''Gears of War'', take your pick.) When someone posted a image of the &amp;quot;unknown shotgun&amp;quot; above, I honestly thought it was the shotgun from ''Halo''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:24, 11 November 2015 (EST)&lt;br /&gt;
:::I still think Resistance (at least the first one) would be doable if someone who wasn't awful made a page that wasn't awful, but this game does at least pass the basic &amp;quot;at least one real gun&amp;quot; test (unaltered MG42s, and the Sten). I don't think Halo does since even the obvious NTW-20-thing has been futzed around with. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:33, 11 November 2015 (EST)&lt;br /&gt;
IDK, several pages on this wiki feature very futuristic guns such as Avatar and Elysium and maybe we can take a similar license for this page. I think the Brecci is probably a pistol-gripped LAW-12 or Benelli in a futuristic (I just realized that I'm overusing this term, which is probably not a good idea) shell, like the M4A1s in the second Transformers movie or even the pulse rifles from Aliens. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 00:50, 12 November 2015 (EST)&lt;br /&gt;
::::The difference is those were props which were actually built, unlike these, which are just digital renderings. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:32, 12 November 2015 (EST)&lt;br /&gt;
I think it would be better to move the very fictional ones to this talk page. [[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:05, 12 November 2015 (EST)&lt;br /&gt;
:I'm rather liberal when it comes to trivia sections. I don't mind them being moved to a trivia section. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:33, 12 November 2015 (EST)&lt;br /&gt;
::Yeah, trivia or fictional weapons section, putting them on the talk page is silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:45, 12 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==HVK-30 is an Colt M933?==&lt;br /&gt;
&lt;br /&gt;
This gun looks like the M4 with a shorter barrel, so I was thinking that a Colt M933. &lt;br /&gt;
&lt;br /&gt;
[[File:Colt m933 03.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bo3hvk.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
The M4 is my favorite gun, so if it's based on that gun, I am going to be happy.&lt;br /&gt;
:With that straight mag, it looks like it's chambered in something other than 5.56mm. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:54, 12 November 2015 (EST)&lt;br /&gt;
Agreed. The magazine is too wide to be 5.56. I'd put money on some caliber around 7.62 NATO as the mag is straighter than a FAL's magazine. --[[User:PaperCake|PaperCake]] 11:15, 12 November 2015 (EST)&lt;br /&gt;
:Actually, if you look at where it says &amp;quot;HVK&amp;quot; the receiver is sloped diagonally like a modern FAL receiver (DSA / SC-2010) so it's more like a FAL with a lot of AR frankenkibble thrown on it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:11, 12 November 2015 (EST)&lt;br /&gt;
::And that would explain the mag. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:28, 12 November 2015 (EST)&lt;br /&gt;
:::Have you seen the reload animation for this thing? For whatever reason, part of the handguard/heatshield opens up and i assume vent the heat, struck me as a but odd.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:57, 12 November 2015 (EST)&lt;br /&gt;
Thanks guys for telling me that. I just want the M4 Back.&lt;br /&gt;
&lt;br /&gt;
==Template Guns==&lt;br /&gt;
&lt;br /&gt;
Guys, it seems more than likely that the weapons discovered in the game files from Black Ops II are templates for some other guns. The HK416 (M27), Remington 870 (R870 MCS) and MP7A1 (MP7) seem to be bases for in game guns. The M27 from Black Ops II seems identical to the ICR-1, n build and reload animation.The R870 seems to be a base for the in-game KRM-262, and the Pharo SMG and MP7 have similar builds (compact PDW's with the magazine housing near in the trigger area) Just a thought [[User:Megatron267|Megatron267]]&lt;br /&gt;
&lt;br /&gt;
== Der Eisendrache ==&lt;br /&gt;
&lt;br /&gt;
Found some muskets while playing the new zombies map. Couldn't get a screenshot but I was just curious if I should? There's two lying on a chest and a gunpowder horn.--Mr.Chese97 (talk) 21:43, 3 February 2016 (EST)&lt;br /&gt;
:Might as well, what platform are you playing it on BTW?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:36, 4 February 2016 (EST)&lt;br /&gt;
::I'm on PS4.--[[User:Mr.Chese97|Mr.Chese97]] ([[User talk:Mr.Chese97|talk]]) 18:49, 4 February 2016 (EST)&lt;br /&gt;
:::Thought so--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:30, 4 February 2016 (EST)&lt;br /&gt;
::::Alrighty I got the screenshots but won't be able to upload them until tomorrow. Also on the loading screen there is some sort of antiaircraft gun and there's Model 24 grenades on a desk (unusable) so I got a screen shot of those as well. [[User:Mr.Chese97|Mr.Chese97]] ([[User talk:Mr.Chese97|talk]]) 21:53, 4 February 2016 (EST)&lt;br /&gt;
::::Ok I'm having trouble uploading the screenshots. I am gonna try again tomorrow, sorry.--[[User:Mr.Chese97|Mr.Chese97]] ([[User talk:Mr.Chese97|talk]]) 21:58, 5 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
https://www.callofduty.com/blackops3/black-market&lt;br /&gt;
Treyarch announced three new weapons for the game and, yeah, only ONE weapon looks real. Said gun being the MX Garand Assault Rifle.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:26, 11 February 2016 (EST)&lt;br /&gt;
:Is that supposed to look like a crossbow? Wut.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:47, 11 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fake Weapon Section ==&lt;br /&gt;
So does anyone mind if we move those Godawful looking monstrosities to a fake section? Seriously though, saying things like the Gorgon is based off/influenced by the R93 Blaser is like saying 2 rectangles equals a 1911. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 14:04, 4 March 2016 (EST)&lt;br /&gt;
:I'm still not sure how anyone could look at the Argus and see an 1887. [[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:11, 5 March 2016 (EST)&lt;br /&gt;
::I assume that whoever ID'd it was basing it purely off of the fact that it is a lever action, depite the fact that eery other aspect of the gun isn;t a match. If you actually look at the shotun, it is based in part on a real gun but it isn't the 1887. If you look at the grip and the rear of the frame, this part appears to actually be based on a [[Chiappa Rhino]] revolver. As for moving guns to a fictional section, in most cases this would be correct but the problem with this page is that there are so many fictional weapons and so few real ones so the vast majority would be in the fictional section which would look stupid. The not real guns are already differentiated by the fact that the names are in quotes anyway.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:27, 5 March 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== M4A1? ==&lt;br /&gt;
&lt;br /&gt;
Which gun looks like the M4, because I love the M4. People saying is the HVK-30 or an ICR-1 (HK416). I miss the M4, and I want to make a class of a gun that look like the M4, and act like the M4.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:26, 17 March 2016 (EDT)&lt;br /&gt;
:Mods, admins, please, ban this spammer.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:46, 17 March 2016 (EDT)&lt;br /&gt;
:I just asking a question AnActualAK47, that why I'm here. --[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:54, 17 March 2016 (EDT)&lt;br /&gt;
::I don't think anyone is saying the HVK-30, since it's more of a FAL (see above.) --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:10, 17 March 2016 (EDT)&lt;br /&gt;
:::It does look like the FN FAL.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 17:38, 17 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Guns including the MP40 ==&lt;br /&gt;
&lt;br /&gt;
They news guns just came out March 22, 2002. Including RSA Interdiction and the HG-40 (MP-40)--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:00, 22 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==MP7, 870 MCS, and HAMR Appearance==&lt;br /&gt;
Have you guys heard about the MP7A1, Remington 870 MCS, and HAMR IAR appearing in one of the DLC maps in an armory? Should we mention it on the page? [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 16:27, 4 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:CloversCorner&amp;diff=1022800</id>
		<title>User:CloversCorner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:CloversCorner&amp;diff=1022800"/>
		<updated>2016-05-04T20:02:08Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Michael &amp;lt;br&amp;gt;&lt;br /&gt;
Age: 17 &amp;lt;br&amp;gt;&lt;br /&gt;
Location: United States of America, specifically Colorado&lt;br /&gt;
&lt;br /&gt;
Hello, I'm Michael. I've been researching firearms ever since I was little. I wanted to join IMFDB to fix some grammar and update descriptions for the ''Video Games'' category. I've been reading IMFDB since 2012, so I just love the users and the site itself. I can identify my fair share of weapons, and I can tell the difference between pump-action, bolt-action, semi-auto, and selective-fire guns alike. I am also an admin on the Rainbow Six wiki. I'm not really big on revolvers or Glocks though, so I can't tell the difference between some of those types of weapons. I'm in my late teenage years, but I hope that's good enough to help out the users on this site.&lt;br /&gt;
&lt;br /&gt;
==Please, I'd love feedback of my editing!==&lt;br /&gt;
I'd love if I get feedback for my editing, and how well I'm doing. I want to remove blank spaces in between title spaces for some pages currently. For an example, I'd rather the code on the page to read ==Goldeneye (007== rather than == Goldeneye (007) ==.&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:CloversCorner&amp;diff=1022799</id>
		<title>User:CloversCorner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:CloversCorner&amp;diff=1022799"/>
		<updated>2016-05-04T20:01:36Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Michael&lt;br /&gt;
Age: 17&lt;br /&gt;
Location: United States of America, specifically Colorado&lt;br /&gt;
&lt;br /&gt;
Hello, I'm Michael. I've been researching firearms ever since I was little. I wanted to join IMFDB to fix some grammar and update descriptions for the ''Video Games'' category. I've been reading IMFDB since 2012, so I just love the users and the site itself. I can identify my fair share of weapons, and I can tell the difference between pump-action, bolt-action, semi-auto, and selective-fire guns alike. I am also an admin on the Rainbow Six wiki. I'm not really big on revolvers or Glocks though, so I can't tell the difference between some of those types of weapons. I'm in my late teenage years, but I hope that's good enough to help out the users on this site.&lt;br /&gt;
&lt;br /&gt;
==Please, I'd love feedback of my editing!==&lt;br /&gt;
I'd love if I get feedback for my editing, and how well I'm doing. I want to remove blank spaces in between title spaces for some pages currently. For an example, I'd rather the code on the page to read ==Goldeneye (007== rather than == Goldeneye (007) ==.&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Red_River&amp;diff=1022755</id>
		<title>Operation Flashpoint: Red River</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Red_River&amp;diff=1022755"/>
		<updated>2016-05-04T18:01:52Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: Fixed some of the page. Minor code cleanup and grammar fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation Flashpoint: Red River&lt;br /&gt;
|picture = Red_River.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[ArmA#Operation_Flashpoint|Operation Flashpoint]]&lt;br /&gt;
|date = 2011&lt;br /&gt;
|developer = Codemasters&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher = Codemasters&lt;br /&gt;
|genre = Tactical Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Operation Flashpoint: Red River''''' is a tactical shooter video game developed and published by Codemasters for the PC, PS3, and Xbox 360. It is the sequel to the 2009 ''[[Operation Flashpoint 2: Dragon Rising]]'', and was built on the EGO Engine. The was released in Europe on April 21, 2011 and later in North America on June 7 in the same year.&lt;br /&gt;
&lt;br /&gt;
The storyline takes place in Tajikistan in 2013, during a fictional conflict between the United States Marine Corps, Tajikistan insurgents, and later the People's Liberation Army of China.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Operation Flashpoint: Red River:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==MEU(SOC)==&lt;br /&gt;
The [[MEU(SOC)]] is the main sidearm of the USMC. The MEU(SOC) is used by the Rifleman and Sniper classes. &lt;br /&gt;
[[file:MEU(SOC) pistol.jpg|thumb|none|350px|MEU(SOC) - .45 ACP]]&lt;br /&gt;
[[file:RedRiver MEU(SOC) holding.jpg|thumb|none|600px|The player holds the &amp;quot;MEU(SOC)&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver MEU(SOC) holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;MEU(SOC)&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver MEU(SOC) aim.jpg|thumb|none|600px|The player aims to &amp;quot;MEU(SOC)&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver MEU(SOC) reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;MEU(SOC)&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver MEU(SOC) reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;MEU(SOC)&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The [[QSZ-92]] is the main sidearm of PLA soldiers.&lt;br /&gt;
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[file:RedRiver QSZ-92 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Norinco QSZ-92&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver QSZ-92 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Norinco QSZ-92&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver QSZ-92 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QSZ-92&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver QSZ-92 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QSZ-92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[MP5A4]] is the secondary weapon used by the Grenadier class. The weapon if fitted with a Picatinny rail on the top of the receiver, a SureFire 628 Forend WeaponLight (but for some reason having the flashlight hanging rather than fitted as part of the forend), and a different flash hider.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4Surefire.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 with SureFire 628 Forend WeaponLight - 9x19mm]]&lt;br /&gt;
[[file:RedRiver Heckler &amp;amp; Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Heckler &amp;amp; Koch MP5A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Heckler &amp;amp; Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Heckler &amp;amp; Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QCQ-05==&lt;br /&gt;
The official website has confirmed that the [[QCQ-05]] is the standard submachine gun for the PLA forces in-game.&lt;br /&gt;
[[file:QCQ05.jpg|thumb|none|350px|Norinco QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[file:RedRiver Norinco QCQ-05 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Norinco QCQ-05&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QCQ-05 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Norinco QCQ-05&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QCQ-05 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QCQ-05&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QCQ-05 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QCQ-05&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1 Carbine|M4A1]] is one of the main weapons the Marines use, attached with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, EOTech EOLAD 552 holographic sight, AN/PEQ-2 laser designator, SureFire Universal WeaponLight and M203A1 grenade launcher.&lt;br /&gt;
[[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[file:RedRiver Colt M4A1 Carbine holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Colt M4A1 Carbine aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Colt M4A1 Carbine reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Colt M4A1 Carbine reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16A4]] is the standard issue rifle of the Marines, can be seen attached with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight and M203A2 grenade launcher. The in-game model of the M16A4 seems to have been based on the Canadian [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|C7A1]] rifle (cylindrical handguard and the small rails attached to the front sight post) rather than the M16A4 with the KAC M5 RAS handguard.&lt;br /&gt;
[[file:M16A4Standard.jpg|thumb|none|350px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm.]]&lt;br /&gt;
[[file:RedRiver Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-47==&lt;br /&gt;
The [[AK-47]] is confirmed by the official website to be the primary assault rifle of the Tajikistani insurgents.&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[file:RedRiver Izhmash AK-47 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Izhmash AK-47aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Izhmash AK-47 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Izhmash AK-47 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-03==&lt;br /&gt;
According to the official website, the [[Norinco QB rifle series#Norinco QBZ-03|QBZ-03]] assault rifle will also be used by some PLA troops in-game.&lt;br /&gt;
[[file:QBZ-03.jpg|thumb|none|350px|Norinco QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-03 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Norinco QBZ-03&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-03 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QBZ-03&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-03 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QBZ-03&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|QBZ-95]] is the standard issue rifle of the PLA, attached with underbarrel [[Type 91 grenade launcher]].&lt;br /&gt;
[[file:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-95 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Norinco QBZ-95&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-95 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Norinco QBZ-95&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-95 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QBZ-95&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBZ-95 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QBZ-95&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]]&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2HB - .50 BMG.]]&lt;br /&gt;
[[file:RedRiver M2HB 1.jpg|thumb|none|600px|Browning M2HB in game.]]&lt;br /&gt;
[[file:RedRiver M2HB 2.jpg|thumb|none|600px|Browning M2HB in game.]]&lt;br /&gt;
[[file:RedRiver M2HB 3.jpg|thumb|none|600px|Browning M2HB in game.]]&lt;br /&gt;
&lt;br /&gt;
==M240G==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]].&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|350px|M240G - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:RedRiver M240 1.jpg|thumb|none|600px|M240G in game.]]&lt;br /&gt;
[[file:RedRiver M240 2.jpg|thumb|none|600px|M240G in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249-E2 SAW==&lt;br /&gt;
The [[M249|FN M249-E2 SAW]] is the standard issue light machine gun of the Marines, seen attached with iron sights, Aimpoint M68 CCO, EOTech 556 Holographic Sight, SureFire Universal WeaponLight and AN/PEQ-2 laser sight. The [[M249]] is also the main weapon of the Auto-Rifleman class, and used by Cpl. Ryan Balletto as seen in the gameplay video of Fireteam Outlaw 2 Bravo.&lt;br /&gt;
[[file:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[file:RedRiver FN M249-E2 SAW holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN M249-E2 SAW&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver FN M249-E2 SAW aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN M249-E2 SAW&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver FN M249-E2 SAW reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN M249-E2 SAW&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver FN M249-E2 SAW reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN M249-E2 SAW&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN MK 48 Mod 0==&lt;br /&gt;
The [[FN Minimi|MK 48 Mod 0]] will be included in ''Red River'' and confirmed by the official website.&lt;br /&gt;
[[file:MK48.jpg|thumb|none|350px|FN MK 48 Mod 0 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:MK48_ofprr.jpg|thumb|none|600px|The In-game [[FN Minimi|M249 Mk 48 Mod 0]], fitted w/ EOTech 551 Holographic sight, AN/PEQ-2 laser designator and SureFire Universal WeaponLight.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]&lt;br /&gt;
[[file:Kord 02.jpg|thumb|none|350px|Kord - 12.7x108mm]]&lt;br /&gt;
[[file:RedRiver Kord 1.jpg|thumb|none|600px|Kord in game.]]&lt;br /&gt;
[[file:RedRiver Kord 2.jpg|thumb|none|600px|Kord in game.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A modernized version of the PKM, the [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg Machine Gun]] is used by Takistani insurgents. &lt;br /&gt;
[[file:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[file:RedRiver PKP Pecheneg holding.jpg|thumb|none|600px|The player holds the &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver PKP Pecheneg aim.jpg|thumb|none|600px|The player aims to &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver PKP Pecheneg reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver PKP Pecheneg reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PKP Pecheneg&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The official website has confirmed the [[Norinco QB rifle series#Norinco QBB-95|QBB-95]] light machine gun as being the standard support weapon for the PLA forces in-game.&lt;br /&gt;
[[file:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[file:RedRiver Norinco QBB-95 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Norinco QBB-95&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBB-95 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Norinco QBB-95&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBB-95 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QBB-95&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBB-95 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QBB-95&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==QJC-88==&lt;br /&gt;
The [[QJC-88]] appears in fixed positions.&lt;br /&gt;
[[file:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108 mm]]&lt;br /&gt;
[[file:RedRiver QJC88 1.jpg|thumb|none|600px|QJC-88 in game.]]&lt;br /&gt;
[[file:RedRiver QJC88 2.jpg|thumb|none|600px|QJC-88 in game.]]&lt;br /&gt;
[[file:RedRiver QJC88 3.jpg|thumb|none|600px|QJC-88 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M14 Designated Marksman Rifle==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is used by the Scout class, attached with Trijicon TA31RCO ACOG, TS-30.xx series Leupold Mark 4 day scope, AN/PEQ-2 laser designator and Harris S-L bipod.&lt;br /&gt;
[[file:Us_m14_dmr_02.jpg|thumb|none|350px|M14 Designated Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:RedRiver M14 Designated Marksman Rifle holding.jpg|thumb|none|600px|The player holds the &amp;quot;M14 Designated Marksman Rifle&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver M14 Designated Marksman Rifle aim.jpg|thumb|none|600px|The player aims to &amp;quot;M14 Designated Marksman Rifle&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver M14 Designated Marksman Rifle reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;M14 Designated Marksman Rifle&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver M14 Designated Marksman Rifle reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;M14 Designated Marksman Rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M39 Enhanced Marksman Rifle==&lt;br /&gt;
The M39 Enhanced Marksman Rifle will be one of the Scout's weapons. It is fitted with a TS-30.xx series Leupold Mark 4 day scope same as the M14 DMR, AN/PEQ-2 TPIAL laser designator, and an optional KAC M4/M16 QDSS-NT4 Suppressor.&lt;br /&gt;
[[file:M-39EMR.jpg|thumb|none|350px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:RedRiver M39 render.jpg|thumb|none|600px|Render of the weapon from the official website.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M107]] is one of the available sniper rifles in-game used by the United States Marine Corps. The rifle is called &amp;quot;Model M107 SN&amp;quot; in-game. This is incorrect, since &amp;quot;M&amp;quot; in M107 already means &amp;quot;Model.&amp;quot; This literally translates to Model Model 107. It is unknown if the M107 has any attachments available to it, as it is only been seen from its scope like the picture below.&lt;br /&gt;
[[file:Berrett_M107.jpg|thumb|none|350px|Barrett M107 - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[file:RedRiver Barrett M107 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M107&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Barrett M107 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Barrett M107&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Barrett M107 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M107&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Barrett M107 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Barrett M107&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The official website has confirmed the [[Norinco QB rifle series#Norinco QBU-88|QBU-88]] light sniper rifle as being the standard sniper rifle for the PLA forces in-game.&lt;br /&gt;
[[file:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[file:RedRiver Norinco QBU-88 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Norinco QBU-88&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBU-88 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Norinco QBU-88&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBU-88 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QBU-88&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Norinco QBU-88 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Norinco QBU-88&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] can be seen used by few Marines in gameplay screenshots. it is also seen being used in developer diary #2.&lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger Model 2000==&lt;br /&gt;
According to the official website the [[Stoeger Model 2000]] is the standard combat shotgun for the PLA forces in-game.&lt;br /&gt;
[[file:Stoeger Model 2000 Defense Steady Grip.jpg|thumb|none|350px|Stoeger Model 2000 Defense Steady Grip - 12 Gauge]]&lt;br /&gt;
[[file:RedRiver Stoeger Model 2000 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Stoeger Model 2000&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Stoeger Model 2000 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Stoeger Model 2000&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Stoeger Model 2000 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Stoeger Model 2000&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] is carried by various Marines. Could be the standard missile launcher.&lt;br /&gt;
[[file:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW - 83mm.]]&lt;br /&gt;
[[file:RedRiver Mk 153 Mod 0 SMAW holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mk 153 Mod 0 SMAW&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Mk 153 Mod 0 SMAW aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mk 153 Mod 0 SMAW&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Mk 153 Mod 0 SMAW reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mk 153 Mod 0 SMAW&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver Mk 153 Mod 0 SMAW reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mk 153 Mod 0 SMAW&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] will be included in ''Red River'', confirmed by the official website.&lt;br /&gt;
[[file:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 142mm.]]&lt;br /&gt;
[[file:RedRiver FGM-148 Javelin holding.jpg|thumb|none|600px|The player holds the &amp;quot;FGM-148 Javelin&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver FGM-148 Javelin aim.jpg|thumb|none|600px|The player aims to &amp;quot;FGM-148 Javelin&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver FGM-148 Javelin reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FGM-148 Javelin&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver FGM-148 Javelin reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FGM-148 Javelin&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in various missions. Can only be fired when locked onto helicopters. &lt;br /&gt;
[[file:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
[[file:RedRiver FIM-92A Stinger holding.jpg|thumb|none|600px|The player holds the &amp;quot;FIM-92A Stinger&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver FIM-92A Stinger aim.jpg|thumb|none|600px|The player aims to &amp;quot;FIM-92A Stinger&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver FIM-92A Stinger reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FIM-92A Stinger&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver FIM-92A Stinger reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FIM-92A Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 grenade launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] can be seen fired by Marines in some gameplay footage.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|[[Mk 19 grenade launcher]] in vehicle mounting - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==KAC M203A1 / M203A2 Grenade Launchers==&lt;br /&gt;
The [[M203 grenade launcher]], specifically the A1 and A2 versions, are attached to many [[M4A1 Carbine]]s and [[M16A4]] rifles.&lt;br /&gt;
[[file:KAC_M203A1.jpg|thumb|none|350px|Knight's Armament Company M203A1 - 40x46mm]]&lt;br /&gt;
[[file:M203_ANPSQ-18A.jpg|thumb|none|350px|M203A2 with AN/PSQ-18A day/night sight - 40x46mm]]&lt;br /&gt;
[[file:RedRiver M203A1 on M4A1.jpg|thumb|none|600px|M203A1 is mounted on the Colt M4A1.]]&lt;br /&gt;
[[file:RedRiver M203A2 on M16A4.jpg|thumb|none|600px|M203A2 is mounted on the Colt M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by insurgents.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm.]]&lt;br /&gt;
[[file:RedRiver RPG-7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver RPG-7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 &amp;quot;Vanguard 2&amp;quot;==&lt;br /&gt;
According to the official website the PLA forces in-game will use [[QW-2 Vanguard 2]] shoulder launched surface-to-air missile.&lt;br /&gt;
[[file:QW-2.jpg|thumb|none|350px|The QW-2 &amp;quot;Vanguard 2&amp;quot; - 72mm]]&lt;br /&gt;
[[file:RedRiver QW-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;QW-2 &amp;quot;Vanguard 2&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver QW-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;QW-2 &amp;quot;Vanguard 2&amp;quot;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PF-98==&lt;br /&gt;
The [[PF-98]].&lt;br /&gt;
[[file:PF98.jpg|thumb|none|350px|PF-98 - 120mm.]]&lt;br /&gt;
[[file:RedRiver PF-98 holding.jpg|thumb|none|600px|The player holds the &amp;quot;PF-98&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver PF-98 aim.jpg|thumb|none|600px|The player aims to &amp;quot;PF-98&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver PF-98 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;PF-98&amp;quot;.]]&lt;br /&gt;
[[file:RedRiver PF-98 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;PF-98&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 91==&lt;br /&gt;
The [[Type 91 grenade launcher|Type 91]]&lt;br /&gt;
[[file:QBZ-96withType91.jpg|thumb|none|350px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
[[file:RedRiver Type 91 grenade launcher 1.jpg|thumb|none|600px|Type 91 is mounted on the Norinco QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==M14 Anti-Personnel==&lt;br /&gt;
The [[M14 anti-personnel mine]].&lt;br /&gt;
[[File:M14Mine.jpg|thumb|none|150px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[file:RedRiver M14 Anti-Personnel 1.jpg|thumb|none|600px|M14 Anti-Personnel in game.]]&lt;br /&gt;
[[file:RedRiver M14 Anti-Personnel 2.jpg|thumb|none|600px|M14 Anti-Personnel in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade|M18 Smoke Grenade]].&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 Smoke Grenade.]]&lt;br /&gt;
[[file:RedRiver M18 Smoke Grenade 1.jpg|thumb|none|600px|M18 Smoke Grenade in game.]]&lt;br /&gt;
[[file:RedRiver M18 Smoke Grenade 2.jpg|thumb|none|600px|M18 Smoke Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] is also used by USMC forces.&lt;br /&gt;
[[File:M18a1_07.jpg|thumb|none|150px|M18A1 Claymore Anti-Personnel Mine.]]&lt;br /&gt;
[[file:RedRiver M18A1 Claymore 1.jpg|thumb|none|600px|M18A1 Claymore in game.]]&lt;br /&gt;
[[file:RedRiver M18A1 Claymore 2.jpg|thumb|none|600px|M18A1 Claymore in game.]]&lt;br /&gt;
&lt;br /&gt;
==M21 Anti-Tank mine==&lt;br /&gt;
The [[M21 Anti-Tank mine]].&lt;br /&gt;
[[File:M21-01.jpg|thumb|none|150px|M14 Anti-Personnel Mine.]]&lt;br /&gt;
[[file:RedRiver M21 Anti-Tank mine 1.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]]&lt;br /&gt;
[[file:RedRiver M21 Anti-Tank mine 2.jpg|thumb|none|600px|M21 Anti-Tank mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 Hand Grenade]].&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade.]]&lt;br /&gt;
[[file:RedRiver M67 Hand Grenade 1.jpg|thumb|none|600px|M67 Hand Grenade in game.]]&lt;br /&gt;
[[file:RedRiver M67 Hand Grenade 2.jpg|thumb|none|600px|M67 Hand Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
The [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|350px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[file:RedRiver LAV25.jpg|thumb|none|600px|M242 Bushmaster Chain Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Darkness&amp;diff=1021072</id>
		<title>Talk:The Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Darkness&amp;diff=1021072"/>
		<updated>2016-04-25T20:21:16Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I tried my best to find all the screenshots on game sites but sometimes they just don't have what I need. Let me know if I missed anything. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Does this page really need to be protected? Also it needs some work. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:08, 25 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Agreed. I'd love to edit some of the page, especially those Deagles. They don't seem to be cocked at all. [[User:CloversCorner|CloversCorrner]] ([[User talk: CloversCorner|talk]]) 2:20, 25 April 2016 (MST)&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=007:_Quantum_of_Solace_(VG)&amp;diff=1021069</id>
		<title>007: Quantum of Solace (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=007:_Quantum_of_Solace_(VG)&amp;diff=1021069"/>
		<updated>2016-04-25T20:12:02Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: Minor code fixes, and fixed some grammar. Added info to overview.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = 007: Quantum of Solace&lt;br /&gt;
|picture = QoS_cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[James Bond Game]]&lt;br /&gt;
|date= 2008&lt;br /&gt;
|developer=Treyarch (PS3, 360)&amp;lt;br&amp;gt;Beenox (Wii, PC)&amp;lt;br&amp;gt;Vicarious Visions (DS)&amp;lt;br&amp;gt;Eurocom (PS2)&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Activision&amp;lt;br&amp;gt;Square Enix&lt;br /&gt;
|genre=First-Person Shooter, Third-person shooter, Action-adventure game&lt;br /&gt;
}}&lt;br /&gt;
This is a list of weapons that appeared in the video game adaptation of ''[[Quantum of Solace]]''.&lt;br /&gt;
&lt;br /&gt;
Most of the levels ingame don't really focus on the movie itself, but some are flashback missions of the 2006 movie, ''[[Casino Royale]]''. Only some levels take place during the film, which leaves most of the levels explaining the backstory in the earlier film.&lt;br /&gt;
&lt;br /&gt;
The single player portion of the game works off of a rather different three weapon slot system, with Bond's P99 being his interchangeable third weapon. Almost all weapons ingame can be equipped with suppressors, besides the power weapons. Power weapons are weapons that the player can find throughout special crates in various levels; these crates are usually shown as rewards to a player for exploring said level. Most primary weapons ingame have irremovable attachments, such as vertical foregrips or laser pointers. The multiplayer portion however, has the standard two weapon slot system that traditional FPS games have.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Walther P99AS==&lt;br /&gt;
The [[Walther P99AS]] appears in the game as Bond's standard sidearm, simply under the name P99. This is the current-generation P99, instead of his usual 1st generation that he has carried since [[Tomorrow Never Dies]]. The gun fires 9x19mm Parabellum rounds and can be equipped with a suppressor. A gold-plated version is available in multiplayer.&lt;br /&gt;
[[File:P99 AS 9mm.jpg|thumb|none|350px|Walther P99AS - 9x19mm]]&lt;br /&gt;
[[File:P99 1st person.jpg|thumb|none|750px|Walther P99AS in 1st person view.]]&lt;br /&gt;
[[File:P99 3rd person.jpg|thumb|none|750px|Walther P99AS in 3rd person view.]]&lt;br /&gt;
[[File:Perladelasdunasp99.jpg|thumb|none|750px|Bond taking cover with the P99AS.]]&lt;br /&gt;
[[File:Perladelasdunasp992.jpg|thumb|none|750px|P99AS with silencer.]]&lt;br /&gt;
[[File:P99 reloading.jpg|thumb|none|750px|Reloading the P99AS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] pistol appears in the game as the GF17. This of course is a reference to the film [[Goldfinger]]. It can be equipped with a suppressor. The Glock 17 was featured in ''[[Tomorrow Never Dies]]'' and ''[[Casino Royale]]''&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[File:GF17 1st person.jpg|thumb|none|750px|Glock 17 in 1st person view.]]&lt;br /&gt;
[[File:GF17 3rd person.jpg|thumb|none|750px|Glock 17 in 3rd person view.]]&lt;br /&gt;
[[File:GF17.jpg|thumb|none|750px|Taking cover with the Glock 17.]]&lt;br /&gt;
[[File:GF17 reloading.jpg|thumb|none|750px|Reloading the Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] pistol appears in the game as the GF18. This is also a reference to the film [[Goldfinger]]. It comes with a 30 round magazine and occasionally a laser sight. It can also be suppressed.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:GF18 1st person.jpg|thumb|none|750px|Glock 18C in 1st person view.]]&lt;br /&gt;
[[File:GF18 3rd person.jpg|thumb|none|750px|Glock 18C in 3rd person view.]]&lt;br /&gt;
[[File:GF18.jpg|thumb|none|750px|Glock 18 in Siena.]]&lt;br /&gt;
[[File:GF18 surpressed.jpg|thumb|none|750px|Glock 18 with suppressor.]]&lt;br /&gt;
[[File:GF18 laser.jpg|thumb|none|750px|Glock 18 Laser.]]&lt;br /&gt;
[[File:GF18 laser silencer.jpg|thumb|none|750px|Glock 18 with laser and suppressor.]]&lt;br /&gt;
[[File:GF18 reloading.jpg|thumb|none|750px|Reloading the Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
In the Wii version, a [[Glock pistol series#Glock_17_.28Converted_to_Full_Auto.29|Glock 17 converted to full-auto]] with a chrome slide replaces both the normal Glock 17 and the Glock 18C as the &amp;quot;GF18&amp;quot;.&lt;br /&gt;
[[Image:Glock17ext.jpg|thumb|none|400px|Glock 17 converted to full auto with 33 round magazine 9x19mm]]&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911==&lt;br /&gt;
A nickel [[M1911 pistol series|Smith &amp;amp; Wesson SW1911]] appears in the game as the CR1911 .45. It is named after the 2006 Bond film [[Casino Royale]], and is the main pistol of all NPCs in the game.&lt;br /&gt;
[[File:108282 01 lg.jpg|thumb|none|350px| Smith &amp;amp; Wesson SW1911 - .45 ACP]]&lt;br /&gt;
[[File:Cr1911 1stperson.jpg|thumb|none|750px|SW1911 in 1st person view.]]&lt;br /&gt;
[[File:Cr1911 3rd person.jpg|thumb|none|750px|SW1911 in 3rd person view.]]&lt;br /&gt;
[[File:CR1911A1.jpg|thumb|none|750px|Bond taking cover with an SW1911.]]&lt;br /&gt;
[[File:Cr1911 surpressed.jpg|thumb|none|750px|SW1911 with suppressor.]]&lt;br /&gt;
[[File:Cr1911 reloading.jpg|thumb|none|750px|Reloading the SW1911.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
This revolver is a [[Smith &amp;amp; Wesson Model 500]]. It only holds 5 rounds, hinting that it shoots .500 S&amp;amp;W rounds. It is called the LTK Super Magnum in the game, an obvious reference to the Bond film &amp;quot;[[Licence to Kill]]&amp;quot;. Categorized as a power weapon ingame, the weapon can only be found in special crates around levels. The weapon is usually a reward to the player for exploring. The reload animation depicts Bond emptying out all the chambers in the cylinder, retaining the live rounds and tossing the empties, and then replacing each chamber with a fresh round.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:LTK super magnum 1st person.jpg|thumb|none|750px|S&amp;amp;W Model 500 in 1st person view]]&lt;br /&gt;
[[File:LTK super magnum 3rd person.jpg|thumb|none|750px|S&amp;amp;W Model 500 in 3rd person view]]&lt;br /&gt;
[[File:Ltk super magnum.jpg|thumb|none|750px|Bond with the LTK Super Magnum drawn.]]&lt;br /&gt;
[[File:LTK super magnum reloading.jpg|thumb|none|750px|Reloading the Smith &amp;amp; Wesson Model 500.]]&lt;br /&gt;
&lt;br /&gt;
==Golden Gun==&lt;br /&gt;
A gold-plated [[Smith &amp;amp; Wesson Model 686]] is available only in the multiplayer. Notably, it fires explosives bullets that behave more like grenades. Unlike previous cinematic and video game Golden Guns, it is a revolver, not a single-action pistol. The Golden Gun in the ''novel'' The Man with The Golden Gun, however, was a revolver, albeit a [[Single Action Army|Colt SAA]] instead of a Smith &amp;amp; Wesson. &lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel  - .357 Magnum.]]&lt;br /&gt;
[[File:Golden gun 1st person.jpg|thumb|none|750px|Golden Gun in 1st person view.]]&lt;br /&gt;
[[File:Golden gun 3rd person.jpg|thumb|none|750px|Golden Gun in 3rd person view.]]&lt;br /&gt;
[[File:Golden revolver.jpg|thumb|none|750px|Taking cover with the Golden Gun.]]&lt;br /&gt;
[[File:Golden gun reloading.jpg|thumb|none|750px|Reloading the Golden Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Although never seen or used in the game, the silhouettes of the Bond girls at the main menu screen are seen holding [[Walther PPK]] pistols.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is referred to in-game as the Mantis (a small submarine in [[For Your Eyes Only]]). It can be upgraded with a laser, and is one of the most common weapons in the game, appearing in Siena, the Science Center, and Venice.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|IngramMAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[File:Mantis 1st person.jpg|thumb|none|750px|MAC-10 in 1st person view.]]&lt;br /&gt;
[[File:Mantis 3rd person.jpg|thumb|none|750px|MAC-10 in 3rd person view.]]&lt;br /&gt;
[[File:Sienamantis.jpg|thumb|none|750px|Bond taking cover with a Mantis.]]&lt;br /&gt;
[[File:Mantissurpressed.jpg|thumb|none|750px|Mantis with silencer.]]&lt;br /&gt;
[[File:Mantis laser.jpg|thumb|none|750px|Mantis with laser.]]‎&lt;br /&gt;
[[File:MantisS.jpg|thumb|none|750px|Mantis with both laser and a suppressor.]]‎&lt;br /&gt;
[[File:Mantis reloading.jpg|thumb|none|750px|Reloading the Ingram MAC-10.]]‎&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] appears as the SAF 9mm. It comes with tri-rail handguards and a forward pistol grip. The gun can also be modified with an ARO red-dot scope and a suppressor, and a gold-plated version is available for use in multiplayer. This gun appears in the levels Siena, Miami, Airport, and Casino Royale, appearing variously with a fixed stock or without a stock at all.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5-N an A2 model with a Navy Trigger Group - 9x19mm]]&lt;br /&gt;
[[File:SAF 9mm 1st person.jpg|thumb|none|750px|HK MP5 in 1st person view]]&lt;br /&gt;
[[File:SAF 9mm 3rd person.jpg|thumb|none|750px|HK MP5 in 3rd person view]]&lt;br /&gt;
[[File:SAF 9mm k 3rd person.jpg|thumb|none|750px|Short HK MP5 in 3rd person view]]&lt;br /&gt;
[[File:SAF9mmarozielvorrichtung.jpg|thumb|none|750px|Bond takes cover with the MP5 drawn as it appears in the Siena level.]]&lt;br /&gt;
[[File:Saf9mmschalldämpfer.jpg|thumb|none|750px|The Siena-MP5 with a suppressor.]]&lt;br /&gt;
[[File:Saf9mmmiami.jpg|thumb|none|750px|The MP5 in Miami has no stock.]]&lt;br /&gt;
[[File:Saf9mmmiamisurpressor.jpg|thumb|none|750px|The stock-less version with a suppressor.]]&lt;br /&gt;
[[File:Saf9mm.jpg|thumb|none|750px|The MP5 in the Casino Royale level has no scope.]]&lt;br /&gt;
[[File:Saf9mms.jpg|thumb|none|750px|The MP5 without scope with suppressor.]]&lt;br /&gt;
[[File:SAF 9mm reloading.jpg|thumb|none|750px|Reloading the HK MP5]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] makes an appearance as the SAF .45, despite appearing to be the 9mm version. It can be equipped with a suppressor and laser. The UMP made several appearances in the film [[Casino Royale]], and is prominent in promotional artwork for [[Quantum of Solace]]. This gun appears in the levels White´s Estate, Bregenz and Train.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm (note curved magazine)]]&lt;br /&gt;
[[File:SAF45 1st person.jpg|thumb|none|750px|HK UMP in 1st person view.]]&lt;br /&gt;
[[File:SAF45 3rd person.jpg|thumb|none|750px|HK UMP in 3rd person view.]]&lt;br /&gt;
[[File:Saf451.jpg|thumb|none|750px|007 takes cover with his UMP.]]&lt;br /&gt;
[[File:Saf45s.jpg|thumb|none|750px|The UMP with suppressor.]]&lt;br /&gt;
[[File:SAF45 reloading.jpg|thumb|none|750px|Reloading the HK UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M950==&lt;br /&gt;
A [[Calico Series of Rifles and Pistols|Calico M950 pistol]] is used in this game, appearing in the Science Center and Bregenz stages. The game refers to the M950 as the TLD22, after the film [[The Living Daylights]]. Calicos were also used by Carver security guards in the Bond film [[Tomorrow Never Dies]]. Though the &amp;quot;22&amp;quot; in the name may lead players to think the weapon is a .22 Calico, it is in fact a 9mm. This gun appears in the levels in Bregenz, the Science Center, and the Barge.&lt;br /&gt;
[[Image:Calico M950.jpg|thumb|none|400px|Calico M950 pistol converted to full auto fire with plain barrel and 100-round helical magazine - 9x19mm. The one in-game is shown with a 50-round magazine.]]&lt;br /&gt;
[[File:TLD 22 1st person.jpg|thumb|none|750px|Calico M950 in 1st person view]]&lt;br /&gt;
[[File:TLD 22 3rd person.jpg|thumb|none|750px|Calico M950 in 3rd person view]]&lt;br /&gt;
[[File:TLD22.jpg|thumb|none|750px|007 takes cover with the Calico drawn.]]&lt;br /&gt;
[[File:TLD22S.jpg|thumb|none|750px|The Calico fitted with a suppressor.]]&lt;br /&gt;
[[File:TLD 22 holo.jpg|thumb|none|750px|Calico with holographic scope.]]&lt;br /&gt;
[[File:TLD 22 reloading.jpg|thumb|none|750px|Reloading the Calico]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt M4A1]] appears in the game as the TND-16. It fires 5.56mm NATO ammunition and comes standard with a R.I.S.-styled rail handguard and vertical foregrip. It can be outfitted with a suppressor, an EOTech sight, and laser sight (in single player missions only). This weapon is named after the film [[Tomorrow Never Dies]]. Strangely, in the campaign, after inserting a new magazine, Bond uselessly racks the charging handle on the M4A1, even though a round is in the chamber already. No round will be extracted at this point, in fact, the bolt doesn't even move. Even if he is reloading on an empty magazine, he could just use the bolt catch instead of cocking it. This gun is used in the levels Bolivia, Airport and Venice.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:TND 16 1st person.jpg|thumb|none|750px|M4 in 1st person view]]&lt;br /&gt;
[[File:TND 16 3rd person.jpg|thumb|none|750px|M4 in 3rd person view]]&lt;br /&gt;
[[File:TND16aro.jpg|thumb|none|750px|A EOTech equipped M4A1 in the Venice level.]]&lt;br /&gt;
[[File:TND16Saro.jpg|thumb|none|750px|Now equipped with a suppressor.]]&lt;br /&gt;
[[File:Tnd16bolivia1.jpg|thumb|none|750px|007 uses one without an EOTech in Bolivia.]]&lt;br /&gt;
[[File:Tnd16bolivia.jpg|thumb|none|750px|With suppressor.]]&lt;br /&gt;
[[File:TND 16 reloading.jpg|thumb|none|750px|Reloading the M4]]&lt;br /&gt;
&lt;br /&gt;
==Beretta CX4 Storm==&lt;br /&gt;
Although not directly in the game, the &amp;quot;VKP-08&amp;quot; bears a strong resemblance to the [[Beretta Cx4 Storm]]. The VKP-08 actually features a bullpup design and fires rifle rounds, as opposed to the Cx4's pistol rounds, and has a longer barrel. The similarities are marked, though.&lt;br /&gt;
[[Image:Beretta CX4 storm.jpg|thumb|none|450px|Beretta Cx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:VKP-08 1st person.jpg|thumb|none|750px|Beretta Cx4 Storm in 1st person view]]&lt;br /&gt;
[[File:VKP-08 3rd person.jpg|thumb|none|750px|Beretta Cx4 Storm in 3rd person view]]&lt;br /&gt;
[[File:VKP-08.jpg|thumb|none|750px|Taking cover with the VKP-08.]]&lt;br /&gt;
[[File:VKP-08 scope.jpg|thumb|none|750px|Beretta Cx4 Storm with scope.]]&lt;br /&gt;
[[File:VKP-08 reloading.jpg|thumb|none|750px|Reloading the Beretta Cx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR==&lt;br /&gt;
The first generation [[FN SCAR-L]] assault rifle appears in the game as the MKIII LLD. The name of the weapon is a reference to [[Live and Let Die]]. The game version is the SCAR-L, noted by the STANAG magazine.&lt;br /&gt;
[[Image:Scar_l-1.jpg|thumb|none|450px|First Gen FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:LLD 1st person.jpg|thumb|none|750px|FN SCAR in 1st person view]]&lt;br /&gt;
[[File:LLD 3rd person.jpg|thumb|none|750px|FN SCAR in 3rd person view]]&lt;br /&gt;
[[File:LLD.jpg|thumb|none|750px|LLD as it appears, with a laser.]]&lt;br /&gt;
[[File:LLD silencer.jpg|thumb|none|750px|LLD with laser and silencer.]]&lt;br /&gt;
[[File:Mkiii LLD EOTech.jpg|thumb|none|750px|FN SCAR with EOTech.]]&lt;br /&gt;
[[File:LLD reloading.jpg|thumb|none|750px|Reloading the FN SCAR]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG]] appears in the single player as the A3 Raker, while it is referred to as the A3 Recon in the multiplayer portion of the game. It is only usable in three levels, Siena, Casino Royale, and Eco Hotel. However, it is shown in an in-game cutscene during the Siena level. This weapon is named after the film [[Moonraker]]. Despite the A3 designation present in the in-game name, this AUG is actually an A1.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[File:A3 raker 1st person.jpg|thumb|none|750px|Steyr AUG in 1st person view]]&lt;br /&gt;
[[File:A3 raker 3rd person.jpg|thumb|none|750px|Steyr AUG in 3rd person view]]&lt;br /&gt;
[[File:Raker.jpg|thumb|none|750px|Bond taking cover with the Steyr AUG.]]&lt;br /&gt;
[[File:Raker silencer.jpg|thumb|none|750px|A3 Raker with silencer.]]&lt;br /&gt;
[[File:A3 raker reloading.jpg|thumb|none|750px|Reloading the Steyr AUG.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
An [[AK-74#AKS-74U|AKS-74U]] makes an appearance in this game during the Madagascar and Barge stages. Called the FRWL in the game, after the film [[From Russia with Love]]. The Kalashnikov series of rifles has been represented in a majority of Bond films and video games, the AKS-74U in particular was used in the movie [[Goldeneye]].&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|420px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:FRWL 1st person.jpg|thumb|none|750px|AKS-74U in 1st person view]]&lt;br /&gt;
[[File:FRWL 3rd person.jpg|thumb|none|750px|AKS-74U in 3rd person view]]&lt;br /&gt;
[[File:FRWL.jpg|thumb|none|750px|Bond in cover with the AKS-74U.]]&lt;br /&gt;
[[File:FRWL reloading.jpg|thumb|none|750px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
==M14S==&lt;br /&gt;
The [[M14 Rifle]] appears in the game, simply called the M14. The version in game has a Vltor M1S stock, using a Magpul PRS. It is also given a vertical foregrip as standard in multiplayer, replacing the unusable Harris bipod it features in singleplayer, and can be modified to use a suppressor and a scope or A.R.O. red dot scope. A scoped variant can also be used in the Sink Hole level, which seems to do twice as much damage as later unscoped M14's.&lt;br /&gt;
[[Image:M1S.jpg|thumb|none|500px|M1A with M1S Vltor Stock system - .308 Winchester]]&lt;br /&gt;
[[File:M14 1st person.jpg|thumb|none|750px|M14 in 1st person view]]&lt;br /&gt;
[[File:M14 3rd person.jpg|thumb|none|750px|M14 in 3rd person view]]&lt;br /&gt;
[[File:M14 quantum.jpg|thumb|none|750px|Bond in cover with the M14]]&lt;br /&gt;
[[File:M14 silencer.jpg|thumb|none|750px|M14 with silencer]]&lt;br /&gt;
[[File:M14 scope.jpg|thumb|none|750px|M14 with scope as seen in Sink Hole. Note the presence of rails which are not present on the normal version of the weapon.]]&lt;br /&gt;
[[File:M14 eotech.jpg|thumb|none|750px|M14 with EOTech]]&lt;br /&gt;
[[File:M14 eotech silenced.jpg|thumb|none|750px|M14 with EOTech and silencer.]]&lt;br /&gt;
[[File:M14 reloading.jpg|thumb|none|750px|Reloading the M14]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==FPK / PSL Sniper Rifle==&lt;br /&gt;
A [[FPK / PSL Sniper Rifle]] with some features of an [[SVD Dragunov]] appears in the game as the V-TAK 31. The name comes from the film [[A View To A Kill]]. It can be outfitted with a night-vision scope, laser and suppressor. Strangely, in Multiplayer, it is called the WA2000, even though it's not.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:Vtak 31 1st person.jpg|thumb|none|750px|FPK/PSL in 1st person view]]&lt;br /&gt;
[[File:Vtak 31 3rd person view.jpg|thumb|none|750px|FPK/PSL in 3rd person view]]&lt;br /&gt;
[[File:Vtak 31.jpg|thumb|none|750px|Bond in cover with the FPK/PSL]]&lt;br /&gt;
[[File:Vtak 31 silencer.jpg|thumb|none|750px|FPK/PSL with silencer]]&lt;br /&gt;
[[File:Vtak 31 reloading.jpg|thumb|none|750px|Reloading the FPK/PSL]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] sniper rifle is used in this game, under its actual name. It is notable that all Walther firearms actually are referred to by their correct names in this game. The Walther WA2000 was previously used in the film [[The Living Daylights]] by [[Timothy Dalton]] during the sniping sequence.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:WA 2000 1st person.jpg|thumb|none|750px|Walther WA 2000 in 1st person view]]&lt;br /&gt;
[[File:WA 2000 3rd person.jpg|thumb|none|750px|Walther WA 2000 in 3rd person view]]&lt;br /&gt;
[[File:WA 2000 barge.jpg|thumb|none|750px|Bond in cover with the WA 2000]]&lt;br /&gt;
[[File:WA 2000 silencer.jpg|thumb|none|750px|WA 2000 with silencer]]&lt;br /&gt;
[[File:WA 2000 reloading.jpg|thumb|none|750px|Reloading the Walther WA 2000]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns= &lt;br /&gt;
&lt;br /&gt;
==Fictional shotgun==&lt;br /&gt;
A fictional box magazine-fed shotgun, with some design cues from the [[Remington 870]], is referred to in-game as the A4 Hutchinson. The weapon never appears during the single player campaign.&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|600px|Remington 870 Police Folder - 12 gauge. Note the in-game weapon uses the same top-folding stock.]]&lt;br /&gt;
[[File:Hutchinson a4 1st person.jpg|thumb|none|750px|A4 Hutchinson in 1st person view.]]&lt;br /&gt;
[[File:Hutchinson a4.jpg|thumb|none|750px|Hutchinson A4. Note the Airsoft magazine release located at the bottom of the magazine rather than the top; this would not even be a functional Airsoft shotgun.]]&lt;br /&gt;
[[File:Hutchinson a4 reloading.jpg|thumb|none|750px|Reloading the A4 Hutchinson.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]], with an S &amp;amp; J Hardware rail system (the AR15-870 CQB MKII) and vertical foregrip to give the shotgun its distinctive look in the game. The 870 is referred to as a power weapon in game, usually rewarded to the player upon exploring levels. The weapon can only be picked up from special crates which house these power weapons. The 870 in the game does have a fiber optic sight on the front of the rail system, unlike the real-life rail system. Also of note, the name 'Hutchinson A3' is given to it by the weapons designer for the game, who has the last name of Hutchinson.&lt;br /&gt;
[[Image:P1010021.JPG|thumb|none|500px|A Remington 870 shotgun with the same full-length Picatinny Rail system, but without the foregrip like a [[Serbu Super Shorty 9]] - 12 Gauge]]&lt;br /&gt;
[[File:Hutchinson 1st person.jpg|thumb|none|750px|Remington in 1st person view.]]&lt;br /&gt;
[[File:Hutchinson 3rd person.jpg|thumb|none|750px|Remington in 3rd person view.]]&lt;br /&gt;
[[File:Hutchinson a3.jpg|thumb|none|750px|Bond in cover with the Hutchinson A3.]]&lt;br /&gt;
[[File:Hutchinson reloading.jpg|thumb|none|750px|Reloading the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300 &amp;quot;Defender&amp;quot;==&lt;br /&gt;
The [[Winchester 1300|Winchester 1300 &amp;quot;Defender&amp;quot;]] is only seen in the Wii version's Multiplayer, under the name &amp;quot;1300 AUTO&amp;quot;.&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester 1300 &amp;quot;Defender&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:1300_AUTO.jpg|thumb|none|600px|&amp;quot;1300 AUTO&amp;quot; seen in the game]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== M60 machine gun ==&lt;br /&gt;
The [[M60 machine gun]] appears in the game as the 8-CAT. Much like the 870, it is often found in hidden containers as a bonus for exploration. The weapon is categorized as a power weapon in game. The weapon's name is of course a reference to the film [[Octopussy]]. Stamper ([[Götz Otto]]) used one to kill British sailors in [[Tomorrow Never Dies]].&lt;br /&gt;
[[Image:M60.jpg|thumb|none|550px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60 1st person.jpg|thumb|none|750px|M60 in 1st person view]]&lt;br /&gt;
[[File:8cat 3rd person.jpg|thumb|none|750px|M60 in 3rd person view]]&lt;br /&gt;
[[File:8cat.jpg|thumb|none|750px|Bond taking cover with the 8-CAT.]]&lt;br /&gt;
[[File:M60 holographic sights.jpg|thumb|none|750px|M60 with holographic scope.]]&lt;br /&gt;
[[File:8cat reloading.jpg|thumb|none|750px|Reloading the M60]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S==&lt;br /&gt;
The [[Milkor MGL|MGL Mk 1S]] rotary grenade launcher appears in the game under the name of the D.A.D. System, after the film Die Another Day. It appears in the Sink Hole, Science Center and Airport stages as a power weapon. It once again can only be found in special crates around levels, as a reward for the player exploring. The weapon has a rather strange reload animation, with Bond dumping all of the rounds whether all of them be fresh or used, and inserts each shell manually. Bond will dump all of the unused shells, even when he has only fired a single shot. Has a similar reload animation as the S&amp;amp;W 500, and thus holds the dubious honor of &amp;quot;Longest Reload Time&amp;quot;.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DAD system 1st person.jpg|thumb|none|750px|Milkor MGL in 1st person view]]&lt;br /&gt;
[[File:DAD system 3rd person.jpg|thumb|none|750px|Milkor MGL in 3rd person view]]&lt;br /&gt;
[[File:DAD system.jpg|thumb|none|750px|Bond taking cover with the D.A.D. System.]]&lt;br /&gt;
[[File:DAD system reloading.jpg|thumb|none|750px|Reloading the Milkor MGL]]&lt;br /&gt;
&lt;br /&gt;
==Nail Gun==&lt;br /&gt;
This weapon is used during the Venice stage, where it is used to kill Gettler, similar to the film [[Casino Royale]]. In the XBOX 360, PC, and PS3 versions of the game, the player is rewarded with the &amp;quot;Allow Me&amp;quot; achievement for shooting Gettler through his blackened lens, mirroring his death in the film. The weapon can also be used in the Multiplayer portion of the game, although the weapon's a very impractical and a bit humorous sidearm.&lt;br /&gt;
&lt;br /&gt;
==Various grenade types==&lt;br /&gt;
In-game, you can use fragmentation, flashbang, and smoke grenades, all of which have different models.&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Takedown:_Red_Sabre&amp;diff=1019317</id>
		<title>Takedown: Red Sabre</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Takedown:_Red_Sabre&amp;diff=1019317"/>
		<updated>2016-04-15T17:03:52Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: Updated some of the page with minor fixes. Removed some unnecessary info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Takedown slide-1-970x400.jpg|thumb|right|301px|''Takedown: Red Sabre'' (2013)]]&lt;br /&gt;
'''''Takedown''''' is a Tactical Shooter in the same vein as the Rainbow Six and SWAT series and follows the missions of a PMC. It was launched through crowd-funding by the company Serellan LLC and utilises the UE3 engine.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is not a user-selectable weapon in the released game. It is used by enemy terrorists exclusively.&lt;br /&gt;
[[File:Glock17EarlyModel.jpg|none|thumb|350px|2nd Generation Glock 17 - 9mm]]&lt;br /&gt;
[[File:Tdgl.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
The [[M1911]] is available with or without a suppressor in both .45 ACP and 10mm Auto as the 1911 and &amp;quot;1911 Elite&amp;quot;; both use the same models.&lt;br /&gt;
[[File:Springfield_Armory_TRP.jpg|thumb|none|500px|Springfield Armory Tactical Response Pistol, similar to the in-game model - .45 ACP]]&lt;br /&gt;
[[File:TakedownRS-1911SD-firing.jpg|thumb|none|600px|Firing the suppressed 1911. Both weapons share the same models.]]&lt;br /&gt;
[[File:TakedownRS-1911-reload.jpg|thumb|600px|none|The player actually inserts a magazine with bullets into the 1911. However, the slide always locks back during a reload, even if the player has not fired a single bullet.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90Two==&lt;br /&gt;
As with the 1911, the [[Beretta 90Two]] is available with or without a suppressor, and in either 9mm or .40 caliber with visually-identical models, misidentified as the [[Beretta 92 pistol series#Beretta 92F/FS|92FS]] and [[Beretta 96 pistol series|96FS]] respectively.&lt;br /&gt;
[[File:Beretta_90two02.jpg|thumb|none|500px|Beretta 90Two - 9x19mm]]&lt;br /&gt;
[[File:TakedownRS-92-firing.jpg|thumb|600px|none|Firing the 90Two.]]&lt;br /&gt;
[[File:TakedownRS-92SD-reload.jpg|thumb|none|600px|Reloading the suppressed 90Two. This angle shows that it clearly is a 90Two rather than a 92FS as shown on the loading menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as the &amp;quot;M5 SMG&amp;quot;, fitted with a UMP-style folding stock, RIS handguard with a flashlight and vertical foregrip.&lt;br /&gt;
[[File:MP5A3RIS.jpg|thumb|none|350px|H&amp;amp;K MP5A3 with KAC rail system - 9x19mm]]&lt;br /&gt;
[[File:TakedownRS-mp5n-reload.jpg|thumb|none|600px|Reloading the &amp;quot;M5&amp;quot; customized with an EOTech 552.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD3]] appears as the &amp;quot;M5SD SMG&amp;quot;; like the MP5A3, it is fitted with a UMP-style folding stock, flashlight and vertical foregrip. It can only load subsonic ammo, most likely to simulate that the MP5SD's barrel is ported to bleed off velocity, rendering supersonic ammo subsonic.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|350px|H&amp;amp;K MP5SD3 - 9x19mm]]&lt;br /&gt;
[[File:Tdmp5.jpg|thumb|none|350px|none]]&lt;br /&gt;
[[File:TakedownRS-mp5sd-reload.jpg|thumb|none|600px|Reloading the &amp;quot;M5SD&amp;quot; showing the integral suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is the third MP5 variation, appearing as the &amp;quot;M5K PDW&amp;quot;. Unlike the others, it is overall unmodified from its real-world appearance.&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|H&amp;amp;K MP5K - 9x19mm]]&lt;br /&gt;
[[File:TakedownRS-mp5k-firing.jpg|thumb|none|600px|Here you can see both the very high rate of fire and crooked sight picture.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm Submachine Gun==&lt;br /&gt;
Much like the sidearms, the [[Colt 9mm Submachine Gun]] is available in two visually-identical variations, the &amp;quot;CQBP-9&amp;quot; and a fictional &amp;quot;CQBP-40&amp;quot; that is, as its name indicates, chambered for .40 S&amp;amp;W.&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|350px|Colt R0991 - 9x19mm]]&lt;br /&gt;
[[File:TakedownRS-ar940-firing.jpg|thumb|none|600px|Firing the &amp;quot;CQBP-9 SMG&amp;quot; with a suppressor.]]&lt;br /&gt;
[[File:TakedownRS-ar940-reload.jpg|thumb|none|600px|Have you ever slapped your bolt release so hard your hand went into your upper? &amp;lt;br&amp;gt; This is the reloading animation for ''all'' the AR variations, all the way from 9mm to 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] was added alongside the full-sized AUG variants in a February 2014 patch, appearing in-game as the &amp;quot;AG-3P SMG&amp;quot;. Like the other variants, it includes the original folding foregrip alongside a rail above the receiver.&lt;br /&gt;
[[File:AUG_A3_9mm_XS.jpg|thumb|none|350px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[File:TakedownRS AUG9firing.jpg|thumb|none|600px|Firing the &amp;quot;AG-3p SMG equipped with an Eotech and suppressor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AR-15==&lt;br /&gt;
In addition to the Colt SMG's, there are [[AR-15]] variants with barrel lengths from 7.5&amp;quot; to 18&amp;quot; in 5.56x45mm, .300BLK, 6.8x43 SOCOM, 7.62x51mm and .458 SOCOM. All variants are select-fire and have a permanently attached flashlight.&lt;br /&gt;
&lt;br /&gt;
[[File:TakedownRS-PDW-firing.jpg|thumb|none|600px|Making the 7.5&amp;quot; &amp;quot;M4 PDW&amp;quot; breathe fire with an attached ACOG.]]&lt;br /&gt;
[[File:TakedownRS-CQBR-firing.jpg|thumb|none|600px|Firing the &amp;quot;CQBR&amp;quot; outfitted with an Eotech 552. &amp;lt;br&amp;gt; This model is available in 6.8x43 SOCOM, .300 BLK and .458 SOCOM.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Among the AR-15 variants is a [[Colt M4A1]] carbine, available in the original 5.56mm.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Tdm4.jpg|thumb|none|350px|none]]&lt;br /&gt;
[[File:TakedownRS-m4-irons.jpg|thumb|none|600px|Aiming down the Rollmark-less M4 Carbines sights. &amp;lt;br&amp;gt; These are the ironsights for ''every'' AR variant in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-10 A4C==&lt;br /&gt;
18&amp;quot; [[AR-10]] with Magpul MOE-esque handguard and standard M4 style buttstock. Available in both 7.62x51mm, as well as a variant in 6.8x43mm SOCOM which, despite that cartridge being based on 5.56mm NATO, uses the exact same base model.&lt;br /&gt;
[[File:AR10-4C.jpg|thumb|none|350px|Armalite AR-10 A4C Carbine - 7.62x51mm]]&lt;br /&gt;
[[File:TakedownRS-AR10-firing.jpg|thumb|none|600px|Firing the &amp;quot;LRC-308&amp;quot; with a US Optics ST-10 TPAL  attached.]]&lt;br /&gt;
[[File:TakedownRS-scope.jpg|thumb|none|600px|View through the scope. Note that the reticle seems to be from an unidentified lower magnification scope.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is the first non-AR-based assault rifle available. Unable to mount any attachments. Counter to stereotypes, it has accuracy on par with the AR-15 variants.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TakedownRS-AKM-irons.jpg|thumb|none|600px|Aiming down the AKM's sights.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74]]M is also available, identified as simply the AK-74. Like the AKM, it cannot mount any attachments.&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:TakedownRS-AK74-reload.jpg|thumb|none|600px|Reloading the AK-74 showing off its bakelite mag.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;SA-47T&amp;quot;, with an AR buttstock, RIS handguard, flashlight and vertical foregrip. Unlike the other AK variants it is able to mount all attachments, but in return it has the AK's stereotypical terrible accuracy.&lt;br /&gt;
Might be a heavily customized AKM.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|400px|Izhmash AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:TakedownRS-tacAK-reload.jpg|thumb|none|600px|Reloading the &amp;quot;SA47-T&amp;quot;.]]&lt;br /&gt;
[[File:TakedownRS-AKcomp.jpg|thumb|none|600px|Comparison between the AK-103 and AKM's ingame models.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] was added in a February 2014 patch. Available with both the standard-length barrel as the &amp;quot;AG-A3 Carbine&amp;quot;, or a long-barreled variant meant for sniping as the &amp;quot;AG-DMR&amp;quot;. Both variants have the full rail cluster and the original AUG folding foregrip.&lt;br /&gt;
[[File:6.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:TakedownAUGfiring.jpg|thumb|none|600px|Firing the &amp;quot;AG-A3 Carbine&amp;quot;.]]&lt;br /&gt;
[[File:TakedownAUGirons.jpg|thumb|none|600px|Sight picture of Magpul MBUS on top of the &amp;quot;AG-A3 Carbine&amp;quot;.]]&lt;br /&gt;
[[File:TakedownAUGreload.jpg|thumb|none|600px|The reload animations is the same for all the AUGs.]]&lt;br /&gt;
[[File:TakedownRS_AUGdmr.jpg|thumb|none|600px|Firing the &amp;quot;AG-DMR&amp;quot; equipped with an ACOG.]]&lt;br /&gt;
[[File:TakedownRS_AUGdmrworld.jpg|thumb|none|600px|World model of the &amp;quot;AG-DMR&amp;quot;.]]&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears as the &amp;quot;SA-12 Shotgun&amp;quot; with a folding AR-style stock, custom flash suppressor and permanently attached flashlight.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga_12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:TakedownRS-Saiga-12-firing.jpg|thumb|none|600px|Making a fireball with the &amp;quot;SA-12&amp;quot;.]]&lt;br /&gt;
[[File:TakedownRS-saiga12-reload.jpg|thumb|none|600px|Reloading the &amp;quot;SA-12&amp;quot; showing off both the flash suppressor and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:CloversCorner&amp;diff=1018907</id>
		<title>User talk:CloversCorner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:CloversCorner&amp;diff=1018907"/>
		<updated>2016-04-13T20:36:16Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 14:47, 13 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Formatting ==&lt;br /&gt;
&lt;br /&gt;
As far as I know, there's no different in output between &amp;lt;nowiki&amp;gt; == Title == and ==Title==&amp;lt;/nowiki&amp;gt;. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:24, 13 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I know there is no difference in output between the two, I just thought it would look cleaner in code. By the way, do I have to put my signature after every comment I make? --[[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]} 14:34, 13 April 2016 (MST)&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:CloversCorner&amp;diff=1018906</id>
		<title>User talk:CloversCorner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:CloversCorner&amp;diff=1018906"/>
		<updated>2016-04-13T20:34:49Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: /* Formatting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 14:47, 13 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Formatting ==&lt;br /&gt;
&lt;br /&gt;
As far as I know, there's no different in output between &amp;lt;nowiki&amp;gt; == Title == and ==Title==&amp;lt;/nowiki&amp;gt;. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:24, 13 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==(Re: Formatting)==&lt;br /&gt;
I know there is no difference in output between the two, I just thought it would look cleaner in code. By the way, do I have to put my signature after every comment I make? --[[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]} 14:34, 13 April 2016 (MST)&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=007:_Nightfire&amp;diff=1018887</id>
		<title>007: Nightfire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=007:_Nightfire&amp;diff=1018887"/>
		<updated>2016-04-13T20:27:48Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: Added categories and subsections to console version. Minor code cleanup, and rearranged weapons into a cleaner, easier to read version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = 007: Nightfire&lt;br /&gt;
|picture = 007 Nightfire PC Box.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[James Bond Game]]&lt;br /&gt;
|date= 2002&lt;br /&gt;
|developer=Eurocom, Gearbox Software, JV Games&lt;br /&gt;
|platforms=PlayStation 2, Xbox, GameCube, Windows, Macintosh, Game Boy Advance&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PC Version=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] appears in the game as the &amp;quot;Raptor Magnum&amp;quot;, and comes in .50 AE and .357 magnum, the latter having a two-tone pattern and fitted with a laser sight which when activated increases accuracy, but at the cost of a slightly slower rate of fire.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle - .50 AE]]&lt;br /&gt;
[[file:007 nightfire desert eagle holding.jpg|thumb|600px|none|Desert Eagle in game]]&lt;br /&gt;
[[file:007 nightfire desert eagle reloading.jpg|thumb|600px|none|Desert Eagle in game]]&lt;br /&gt;
[[file:007 nightfire desert eagle world.jpg|thumb|600px|none|Desert Eagle in game]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]].&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|350px|none|Glock 17 - 9x19mm]]&lt;br /&gt;
[[file:007 nightfire glock 17 holding.jpg|thumb|600px|none|Glock 17 in game]]&lt;br /&gt;
[[file:007 nightfire glock 17 reloading.jpg|thumb|600px|none|Glock 17 in game]]&lt;br /&gt;
[[file:007 nightfire glock 17 world.jpg|thumb|600px|none|Glock 17 in game]]&lt;br /&gt;
&lt;br /&gt;
===Walther P99===&lt;br /&gt;
The [[Walther P99]].&lt;br /&gt;
A gold version can be unlocked.&lt;br /&gt;
[[file:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 9x19mm]]&lt;br /&gt;
[[file:007 nightfire Walther P99 holding.jpg|thumb|600px|none|Walther P99 in game]]&lt;br /&gt;
[[file:007 nightfire Walther P99 reloading.jpg|thumb|600px|none|Walther P99 in game]]&lt;br /&gt;
[[file:007 nightfire Walther P99 SD holding.jpg|thumb|600px|none|Walther P99 in game]]&lt;br /&gt;
[[file:007 nightfire Walther P99 SD reloading.jpg|thumb|600px|none|Walther P99 in game]]&lt;br /&gt;
[[file:007 nightfire Walther P99 world.jpg|thumb|600px|none|Walther P99 in game]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN P90===&lt;br /&gt;
The [[FN P90]] appears in the PC version of the game as the &amp;quot;Munitions Belga PDW90&amp;quot;. It features a green finish on the stock and frame.&lt;br /&gt;
[[file:FNP90.jpg|thumb|none|350px|FN P90 5.7x28mm]]&lt;br /&gt;
[[file:007 nightfire p90 holding.jpg|thumb|600px|none|FN P90 in game]]&lt;br /&gt;
[[file:007 nightfire p90 reloading.jpg|thumb|600px|none|FN P90 in game]]&lt;br /&gt;
[[file:007 nightfire p90 world.jpg|thumb|600px|none|FN P90 in game]]&lt;br /&gt;
&lt;br /&gt;
===Ruger MP9===&lt;br /&gt;
The [[Ruger MP9]].&lt;br /&gt;
[[file:RugerMP9Stock.jpg|thumb|none|350px|Ruger MP9 9x19mm]]&lt;br /&gt;
[[file:007 nightfire MP9 sd holding.jpg|thumb|600px|none|Ruger MP9 in game]]&lt;br /&gt;
[[file:007 nightfire MP9 sd eloading.jpg|thumb|600px|none|Ruger MP9 in game]]&lt;br /&gt;
[[file:007 nightfire MP9 sd world.jpg|thumb|600px|none|Ruger MP9 in game]]&lt;br /&gt;
[[file:007 nightfire MP9 holding.jpg|thumb|600px|none|Ruger MP9 in game]]&lt;br /&gt;
[[file:007 nightfire MP9 reloading 1.jpg|thumb|600px|none|Ruger MP9 in game]]&lt;br /&gt;
[[file:007 nightfire MP9 world.jpg|thumb|600px|none|Ruger MP9 in game]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===SIG SG 551===&lt;br /&gt;
The [[SIG SG 550#SIG SG 551|SIG SG 551]] appears in the game as the &amp;quot;SG5 Commando&amp;quot;, and comes equipped with a laser sight and either a scope or suppressor, the suppressed version being restricted to single and burst fire and has a white pistol grip, stock, and handguard. The PC version of the game adds a laser pointer to the weapon.&lt;br /&gt;
[[file:Sig-551.jpg|thumb|none|350px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[file:007 nightfire SIG SG 551 holding.jpg|thumb|600px|none|SIG SG 551 in game]]&lt;br /&gt;
[[file:007 nightfire SIG SG 551 reloading.jpg|thumb|600px|none|SIG SG 551 in game]]&lt;br /&gt;
[[file:007 nightfire SIG SG 551 world.jpg|thumb|600px|none|SIG SG 551 in game]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game as the &amp;quot;Frinesi Automatic 12.&amp;quot; It can be fired pump action, or semi automatic.&lt;br /&gt;
[[file:Franchi-SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 12 gauge]]&lt;br /&gt;
[[file:007 nightfire spas-12 holding.jpg|thumb|600px|none|SPAS-12 in game]]&lt;br /&gt;
[[file:007 nightfire spas-12 reloading.jpg|thumb|600px|none|SPAS-12 in game]]&lt;br /&gt;
[[file:007 nightfire spas-12 world.jpg|thumb|600px|none|SPAS-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Accuracy International AWM ===&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#AWM|Accuracy International AWM]] appears in the game as the &amp;quot;Winter Tactical Sniper Rifle&amp;quot; and the &amp;quot;Winter Covert Sniper Rifle&amp;quot;, the latter being white and fitted with a silencer while the former is green and can be loaded with armor-piercing .300 Winchester Magnum rounds. On the ground has a bolt the right way, but in your hands it has a left bolt handle.&lt;br /&gt;
[[file:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum .300 Winchester Magnum]]&lt;br /&gt;
[[file:007 nightfire awm holding.jpg|thumb|600px|none|Accuracy International AWM in game]]]&lt;br /&gt;
[[file:007 nightfire awm reloading.jpg|thumb|600px|none|Accuracy International AWM in game]]&lt;br /&gt;
[[file:007 nightfire awm world.jpg|thumb|600px|none|Accuracy International AWM in game]]&lt;br /&gt;
[[file:007 nightfire awm green holding.jpg|thumb|600px|none|Accuracy International AWM in game]]&lt;br /&gt;
[[file:007 nightfire awm green reloading.jpg|thumb|600px|none|Accuracy International AWM in game]]&lt;br /&gt;
[[file:007 nightfire awm green world.jpg|thumb|600px|none|Accuracy International AWM in game]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M202 FLASH===&lt;br /&gt;
The [[M202 FLASH]].&lt;br /&gt;
[[file:M202A2 FLASH.JPG|thumb|350px|none|M202 FLASH - 66mm]]&lt;br /&gt;
[[file:007 nightfire rocket launche holding.jpg|thumb|600px|none|M202 FLASH in game]]&lt;br /&gt;
[[file:007 nightfire rocket launche reloading.jpg|thumb|600px|none|M202 FLASH in game]]&lt;br /&gt;
[[file:007 nightfire rocket launche world.jpg|thumb|600px|none|M202 FLASH in game]]&lt;br /&gt;
&lt;br /&gt;
===Milkor MGL===&lt;br /&gt;
The [[Milkor MGL]] appears in the game as the &amp;quot;Militek Mk.6&amp;quot; and fires grenade rounds that can be set to detonate on impact or after a timed delay. It can also be found as a fixed weapon in some multiplayer level weapon sets.&lt;br /&gt;
[[file:MMGLMk1.jpg|thumb|none|350px|Milkor MGL 40mm]]&lt;br /&gt;
[[file:007 nightfire Milkor MGL holding.jpg|thumb|600px|none|Milkor MGL in game]]&lt;br /&gt;
[[file:007 nightfire Milkor MGL reloading.jpg|thumb|600px|none|Milkor MGL in game]]&lt;br /&gt;
[[file:007 nightfire Milkor MGL world.jpg|thumb|600px|none|Milkor MGL in game]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Flashbang===&lt;br /&gt;
[[file:007 nightfire flashbang 1.jpg|thumb|600px|none|Unknown flashbang in game]]&lt;br /&gt;
[[file:007 nightfire flashbang 2.jpg|thumb|600px|none|Unknown flashbang in game]]&lt;br /&gt;
&lt;br /&gt;
===Laser Mine===&lt;br /&gt;
[[file:007 nightfire mine 2.jpg|thumb|600px|none|Laser Mine in game]]&lt;br /&gt;
[[file:007 nightfire mine 1.jpg|thumb|600px|none|Laser Mine in game]]&lt;br /&gt;
&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
The [[M67 hand grenade]]&lt;br /&gt;
[[file:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade]]&lt;br /&gt;
[[file:007 nightfire M67 Grenade 1.jpg|thumb|600px|none|M67 Hand Grenade in game]]&lt;br /&gt;
[[file:007 nightfire M67 grenade 2.jpg|thumb|600px|none|M67 Hand Grenade in game]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===Fictional minigun===&lt;br /&gt;
[[file:007 nightfire Fictional minigun holding.jpg|thumb|600px|none|Fictional minigun in game]]&lt;br /&gt;
[[file:007 nightfire Fictional minigun reloading.jpg|thumb|600px|none|Fictional minigun in game]]&lt;br /&gt;
[[file:007 nightfire Fictional minigun world.jpg|thumb|600px|none|Fictional minigun in game]]&lt;br /&gt;
&lt;br /&gt;
===Laser Rifle===&lt;br /&gt;
[[file:007 nightfire laser 1.jpg|thumb|600px|none|Laser Rifle in game]]&lt;br /&gt;
[[file:007 nightfire laser 2.jpg|thumb|600px|none|Laser Rifle in game]]&lt;br /&gt;
[[file:007 nightfire laser 3.jpg|thumb|600px|none|Laser Rifle in game]]&lt;br /&gt;
&lt;br /&gt;
===Minigun===&lt;br /&gt;
[[file:007 nightfire minigun 1.jpg|thumb|600px|none|Minigun in game]]&lt;br /&gt;
[[file:007 nightfire minigun 2.jpg|thumb|600px|none|Minigun in game]]&lt;br /&gt;
&lt;br /&gt;
=Other Platform=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
The [[Walther PPK]] appears in the game as the &amp;quot;Wolfram PP7&amp;quot;, and can be fitted with a removable silencer.&lt;br /&gt;
A gold version can be unlocked.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
[[Image:Nightfire_PPK.jpg|thumb|300px|none|Gold version]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
A modified [[Glock 17]] standing in for the [[Glock 18]] appears as &amp;quot;Kowloon Type 40&amp;quot; (&amp;quot;Kowloon&amp;quot; is Chinese and part of mainland Hong Kong, indicating the weapon is supposed to be a clone manufactured in China) and is wielded infrequently by enemies. Curiously despite the burst fire function, &amp;quot;Glock 17&amp;quot; (In plain text instead of the stylized version present on an actual Glock 17) is written on the side and no selector switch is actually present (even though Bond will move his thumb to hit the non-existent switch when changing fire mode), indicating the model is based on a Glock 17.&lt;br /&gt;
[[Image:G18_comp.jpg|thumb|none|350px|Second Generation Glock 18]]&lt;br /&gt;
[[Image:Nightfirenotaglockfront.jpg|thumb|none|600px|Bond holds the &amp;quot;Kowloon Type 40&amp;quot;.]]&lt;br /&gt;
[[Image:Nightfirenotaglock17left.jpg|thumb|none|600px|A view from the left side, showing the textures are based on a Glock 17. Note the &amp;quot;Glock 17&amp;quot;]]&lt;br /&gt;
[[Image:Nightfirenotglockrightside.jpg|thumb|none|600px|A view from the right side, showing &amp;quot;Glock 17&amp;quot; again, only backwards.]]&lt;br /&gt;
[[Image:Nightfireglock17texture.jpg|thumb|none|600px|The texture file for the &amp;quot;Kowloon Type 40&amp;quot;, showing the Glock 17 text.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P11===&lt;br /&gt;
The [[Heckler &amp;amp; Koch P11]] underwater pistol appears in the game as the &amp;quot;Korsakov K5 Dart Gun&amp;quot;, and is used in the &amp;quot;Night Shift&amp;quot; level to subdue guards without killing them or raising an alarm. Unlike the real weapon, it only fires non-lethal tranquilizer darts instead of special-purpose underwater bullets.&lt;br /&gt;
[[Image:Hk_p11-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch P11 7.62mm Underwater]]&lt;br /&gt;
[[Image:Nightfireunderwaterpistolfront.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P11 used as a &amp;quot;Korsakov K5 dart gun&amp;quot;.]]&lt;br /&gt;
[[Image:Nightfireunderwaterpistolleft.jpg|thumb|none|600px|A view from the left side, showing additional details.]]&lt;br /&gt;
[[Image:Nightfireunderwaterpistolright.jpg|thumb|none|600px|A view from the right side.]]&lt;br /&gt;
[[Image:Nightfireunderwaterpistolbarrel.jpg|thumb|none|600px|A view from the front. As this weapon only appears in single player and shouldn't normally be seen from this angle, it only has placeholder details on the front.]]&lt;br /&gt;
&lt;br /&gt;
===Golden Gun===&lt;br /&gt;
The [[Golden Gun]] appears in the game as it has in all ''James Bond'' FPS games.&lt;br /&gt;
[[Image:Golden Gun.jpg|thumb|none|400px|Golden Gun]]&lt;br /&gt;
[[Image:GoldenGun.jpg|thumb|400px|none|A Golden Gun in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;Deutsche M9K&amp;quot;, and has a 21-round magazine (despite the real MP5K having only 15 or 30-round box magazines) and a removable silencer.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm with 15-round magazine]]&lt;br /&gt;
[[Image:MP5KNightfire.jpg|thumb|300px|none|Silencer attached]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS G1===&lt;br /&gt;
A [[FAMAS#FAMAS G2|FAMAS G1]] appears highly fictionalized as an explosive laser turret in some multiplayer maps, mounted on a turret base with a gun shield in front of the receiver.&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Objective Individual Combat Weapon===&lt;br /&gt;
The [[Objective Individual Combat Weapon]] appears in the game as the &amp;quot;Advanced Individual Munitions System-20&amp;quot; (&amp;quot;AIMS-20&amp;quot; for short) and can fire 5.56mm rifle rounds or 20mm HE-Frag grenade rounds, both of which are targeted via a built-in Infra-Red scope. It is similar to the &amp;quot;tank buster&amp;quot; used by Colonel Moon in [[Die Another Day]]. &lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|350px|Objective Individual Combat Weapon (OICW) 5.56x45mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:AIMS20.jpg|thumb|300px|none|That's one bulky gun]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
The [[Browning M2|Browning M2HB heavy machine gun]] appears in multiplayer mode only and is available only with certain weapon sets.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB .50 BMG in vehicle mounting]]&lt;br /&gt;
[[Image:M2 007Nightfire Screen.JPG|thumb|none|400px|The M2HB in turret mount with a half blast shield.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT-420 Sentinel / AT-600 Scorpion===&lt;br /&gt;
The Sentinel and the Scorpion are fictional shoulder fired, reloadable, multi-launch rocket systems. The Sentinel can be fired in either unguided or TV-guided modes, while the Scorpion replaces the TV-guided mode with heat-seeking. The Scorpion is also available as a fixed weapon on some multiplayer weapon sets.&lt;br /&gt;
Both weapons use the same model. Drake uses one of those models in the last level.&lt;br /&gt;
[[Image:Sentinel&amp;amp;Scorpion.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in console versions the game as the &amp;quot;Fragmentation Grenade&amp;quot;.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Nightfiregcn 102902 13.jpg|thumb|none|400px|A &amp;quot;Fragmentation Grenade&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Radio Controlled Helicopter===&lt;br /&gt;
If this option is turned on during multiplayer, the players can operate a small radio controlled helicopter with AT-600 rocket launchers mounted on the aircraft. (Also equipped with a chain-gun)&lt;br /&gt;
[[Image:Heli 007Nightfire Screen.JPG|thumb|none|200px|The Radio-Controlled Attack Helicopter in a screenshot.]]&lt;br /&gt;
&lt;br /&gt;
===Radio-Controlled Miniature M1 Abrams Main Battle Tank===&lt;br /&gt;
With the &amp;quot;vehicles&amp;quot; option enabled, the player can operate a miniature Abrams battle tank with a mounted grenade launcher and M2 .50 caliber machine gun.&lt;br /&gt;
[[Image:Tank 007Nightfire Screen.JPG|thumb|none|300px|A screenshot of the miniature radio-controlled M1 Abrams main battle tank. Note: To get an idea of the size, the 55-gallon drum on the right is life size in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===Briefcase Sentry Gun===&lt;br /&gt;
Appears as the &amp;quot;Ronin&amp;quot;. A briefcase with a surprise, it hides a minigun and camera to shoot anyone that crosses its path that isn't the one that originally set it up. It is available to the player during multiplayer, and is sometimes used by the enemy in the missions to guard hallways or rooms. Can be controlled remotely by the player that set it up in multiplayer (isn't mobile).&lt;br /&gt;
&lt;br /&gt;
===Phoenix Samurai Laser Rifle===&lt;br /&gt;
A fictitious laser gun visually based off of the M16, appears to be chrome-plated and has a semi-auto and over-charge setting. With the gun-emplacements option on sometimes a turret with this technology appears in a beam or over-charge setting. These weapons use laser energy and never runs out of ammo, although it does overheat.&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
The [[GE M134 Minigun]] appears in multiplayer mode only as a fixed weapon and is available only with certain weapon sets. Care must be taken when using the weapon, as prolonged bursts can cause it to overheat and stop working until it cools back down.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun in 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M134 007Nightfire Screen.JPG|thumb|none|400px|A screenshot of the M134 Minigun in a turret mount. Note: The minigun has eight barrels, versus six on the real one.]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:CloversCorner&amp;diff=1018881</id>
		<title>User:CloversCorner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:CloversCorner&amp;diff=1018881"/>
		<updated>2016-04-13T20:01:27Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I'm Michael. I've been researching firearms ever since I was little. I wanted to join IMFDB to fix some grammar and update descriptions for the ''Video Games'' category. I've been reading IMFDB since 2012, so I just love the users and the site itself. I can identify my fair share of weapons, and I can tell the difference between pump-action, bolt-action, semi-auto, and selective-fire guns alike. I am also an admin on the Rainbow Six wiki. I'm not really big on revolvers or Glocks though, so I can't tell the difference between some of those types of weapons. I'm in my late teenage years, but I hope that's good enough to help out the users on this site.&lt;br /&gt;
&lt;br /&gt;
==Please, I'd love feedback of my editing!==&lt;br /&gt;
I'd love if I get feedback for my editing, and how well I'm doing. I want to remove blank spaces in between title spaces for some pages currently. For an example, I'd rather the code on the page to read ==Goldeneye (007== rather than == Goldeneye (007) ==.&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=007:_Legends&amp;diff=1018880</id>
		<title>007: Legends</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=007:_Legends&amp;diff=1018880"/>
		<updated>2016-04-13T19:50:58Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: Minor code cleanup. Also fixed some spelling and grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = 007: Legends&lt;br /&gt;
|picture = 007 legends pl.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[James Bond]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Eurocom&lt;br /&gt;
|platforms=PS3, PC, Xbox 360, Wii U&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''007: Legends''''' incorporates six of Bond's movies : ''[[Goldfinger]]'', ''[[On Her Majesty's Secret Service]]'', ''[[Moonraker]]'', ''[[Licence to Kill]]'', ''[[Die Another Day]]'' and ''[[Skyfall]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the video game ''007: Legends'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Walther P99==&lt;br /&gt;
As in the 2010 ''GoldenEye 007'', Bond's starting weapon in every mission is a [[Walther P99]] equipped with a detachable suppressor; for some reason it is shown much larger than in ''GoldenEye''. The P99 is relatively weak and can only accept the extended magazine and compensator accessories, but has a large magazine.&lt;br /&gt;
[[file:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[file:Legends 007 (30).jpg|none|600px|thumb|The player holds the &amp;quot;Walther P99&amp;quot;.]]&lt;br /&gt;
[[file:Legends 007 (31).jpg|none|600px|thumb|The player reloads &amp;quot;Walther P99&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]].&lt;br /&gt;
[[file:Walther-PPK.jpg|thumb|none|400px|Walther PPK - 7.65x17mm (.32 ACP)]]&lt;br /&gt;
[[file:Legends_007_(32).jpg|none|601px|thumb|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Legends_007_(33).jpg|none|601px|thumb|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The [[Kel-Tec PMR-30]] is available in the ''Die Another Day'' and ''Moonraker'' levels, and is also used by Pam Bouvier in the ''Licence to Kill'' level. A fairly weak pistol, although it makes up for this with an enormous 30-round magazine and the ability to mount a reflex sight. Surprisingly, it is not able to equip the full-auto accessory despite having a suitably large magazine to make use of it.&lt;br /&gt;
[[file:KelTec PMR.jpg|none|400px|thumb|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[file:Legends_007_(10).jpg|none|601px|thumb|The player holds the &amp;quot;Kel-Tec PMR-30&amp;quot;.]]&lt;br /&gt;
[[file:Legends_007_(11).jpg|none|601px|thumb|The player reloads &amp;quot;Kel-Tec PMR-30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]].&lt;br /&gt;
[[file:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[file:Legends_007_(36).jpg|none|600px|thumb|The player holds the &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:Legends_007_(37).jpg|none|600px|thumb|The player reloads &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]].&lt;br /&gt;
[[file:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
[[file:Legends_007_(26).jpg|none|600px|thumb|The player holds the &amp;quot;Mauser C96&amp;quot;.]]&lt;br /&gt;
[[file:Legends_007_(27).jpg|none|600px|thumb|The player reloads &amp;quot;Mauser C96&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 418==&lt;br /&gt;
The [[Beretta 418]]. The weapon is presumably a nod to James Bond carrying a suppressed one in his first five novels before acquiring his iconic Walther PPK.&lt;br /&gt;
[[file:Ber418fj8.jpg|thumb|none|400px|Beretta 418 - .25 ACP]]&lt;br /&gt;
[[file:Legends_007_(18).jpg|none|600px|thumb|The player holds the &amp;quot;Beretta 418&amp;quot;.]]&lt;br /&gt;
[[file:Legends_007_(19).jpg|none|600px|thumb|The player reloads &amp;quot;Beretta 418&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Pw wz. 33==&lt;br /&gt;
The [[Tokarev TT-33|Pw wz. 33]].&lt;br /&gt;
[[file:Polish Tokarev us import.jpg|thumb|none|400px|Pw wz. 33, US import version with after-market safety - 7.62x25mm.]]&lt;br /&gt;
[[file:Legends_007_(6).jpg|none|600px|thumb|The player holds the &amp;quot;Pw wz. 33&amp;quot;.]]&lt;br /&gt;
[[file:Legends_007_(7).jpg|none|600px|thumb|The player reloads &amp;quot;Pw wz. 33&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
The [[Taurus Model 608]].&lt;br /&gt;
[[file:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[file:Legends_007_(14).jpg|none|600px|thumb|The player holds the &amp;quot;Taurus Model 608&amp;quot;.]]&lt;br /&gt;
[[file:Legends_007_(15).jpg|none|600px|thumb|The player reloads &amp;quot;Taurus Model 608&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]].&lt;br /&gt;
[[file:S&amp;amp;W29.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum]]&lt;br /&gt;
[[file:Legends_007_(22).jpg|none|600px|thumb|The player holds the &amp;quot;Smith &amp;amp; Wesson Model 29&amp;quot;.]]&lt;br /&gt;
[[file:Legends_007_(23).jpg|none|600px|thumb|The player reloads &amp;quot;Smith &amp;amp; Wesson Model 29&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Golden gun==&lt;br /&gt;
[[file:Goldengun.jpg|thumb|none|400px|The Golden Gun prop from ''The Man with the Golden Gun''.‎]]&lt;br /&gt;
[[file:Legends_007.jpg|none|600px|thumb|The player holds the &amp;quot;Golden gun&amp;quot;.]]&lt;br /&gt;
[[file:Legends_007_(1).jpg|none|600px|thumb|The player reloads &amp;quot;Golden gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==Colt M4==&lt;br /&gt;
Screenshots of the ''[[Moonraker]]'' level show the same [[M4A1]] model used as the &amp;quot;Terralite III&amp;quot; in ''[[GoldenEye 007 (2010)|GoldenEye Reloaded]]'' and the &amp;quot;TND-16&amp;quot; in ''[[007: Quantum of Solace (VG)|007: Quantum of Solace]]''. The M4 is seen equipped with a irremovable vertical foregrip.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|[[Colt M4A1]] with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Legends_007_(12).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(13).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
[[Image:ARX160.jpg‎|thumb|none|350px|[[Beretta ARX-160]] with M68 Aimpoint red dot sight and 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Legends_007_(8).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(9).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr Aug A3 in the game has the folding front and rear iron sights from the [[FN SCAR]].&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|350px|Steyr AUG A3 with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Legends_007_(24).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(25).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(68).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[SCAR-L]] in-game is seen equipped with a irremovable vertical foregrip.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|350px|none|Third Generation [[FN SCAR-L]] - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Legends_007_(4).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(5).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
A revamped version of the [[AKM]] model from ''GoldenEye Reloaded'' has been seen in the level based on ''[[Licence to Kill]]''. Instead of the incorrect MP5-style scope mount, it has an AK-style bracket mounting rail. As before, the AKM is fitted with a smooth [[AK-47]] type handguard rather than the &amp;quot;palm swell&amp;quot; AKM handguard.&lt;br /&gt;
[[File:AKMRifle.jpg‎|thumb|none|350px|[[AKM]] - 7.62x39mm]]&lt;br /&gt;
[[Image:Legends_007_(2).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(3).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
[[Image:Sagem14_09-1-.jpg‎|thumb|none|350px|[[M14]] with Sage stock and scope - 7.62x51mmm]]&lt;br /&gt;
[[Image:Legends_007_(16).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(17).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Vz. 61 Skorpion==&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz. 61 [[Skorpion]] - .32 ACP]]&lt;br /&gt;
[[Image:Legends_007_(40).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(41).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K7==&lt;br /&gt;
[[Image:DAEWOO_K7.jpg‎|thumb|none|350px|[[Daewoo K7]] - 9x19mm]]&lt;br /&gt;
[[Image:Legends_007_(28).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(29).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg‎‎|thumb|none|350px|[[Heckler &amp;amp; Koch MP5]]-N an A2 model with a Navy Trigger Group - 9x19mm]]&lt;br /&gt;
[[Image:Legends_007_(34).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(35).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|[[Heckler &amp;amp; Koch MP7A1]] with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Legends_007_(38).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(39).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|350px|[[TDI Vector]] SMG - .45 ACP]]&lt;br /&gt;
[[Image:Legends_007_(48).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(49).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|350px|[[Saab Bofors Dynamics CBJ-MS]] - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:Legends_007_(46).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(47).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Airsoft shotgun==&lt;br /&gt;
Bond has been shown reloading an Airsoft shotgun with a box magazine.&lt;br /&gt;
[[File:Mossberg M590 airgun.jpg|none|350px|thumb|Mossberg M590 airgun]]&lt;br /&gt;
[[Image:Legends_007_(60).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(61).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The custom [[Remington 870]] from ''GoldenEye 007'' returns, still called the &amp;quot;PT-9 Interdictus.&amp;quot; The weapon no longer has any shells in the spare shell holder and has new iron sights; in addition the foregrip has been changed to what appears to be the front grip of a [[Kel-Tec KSG]] shotgun fitted with a vertical foregrip. The Remington 870 appears in the first section of the ''Goldfinger'' level in the hands of Goldfinger's Korean guards, and can be modified with a suppressor, compensator, extended magazine and / or reflex sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:P1010021.JPG|thumb|none|350px|Remington 870 with full-length Picatinny rail system - 12 gauge]]&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|350px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Legends_007_(62).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(63).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|350px|none|Franchi [[SPAS-12]] with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:Legends_007_(64).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(65).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|Daewoo [[USAS-12]] with 20-round drum - 12 gauge]]&lt;br /&gt;
[[Image:Legends_007_(66).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(67).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|[[Walther WA 2000]] - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:Legends_007_(56).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(57).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|[[SVD Dragunov]] - 7.62x54mmR]]&lt;br /&gt;
[[Image:Legends_007_(51).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(52).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The [[Accuracy International AW|Arctic Warfare]] appears as &amp;quot;Gambit CP-208&amp;quot; and features a side-folding stock. Holds only 5 rounds instead of the correct 10, suggesting that it was supposed to be the AWM or AWSM.&lt;br /&gt;
[[Image:Arctic Warfare Folding Stock.jpg|thumb|none|400px|Accuracy International Arctic Warfare with folding stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Legends_007_(58).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(59).jpg|none|600px|thumb|Reloading the AW. The 7.62mm magazine is evident on this picture.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 1 Special Purpose Rifle==&lt;br /&gt;
The [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 Mod 1 Special Purpose Rifle]]&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|350px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Parker &amp;amp; Hale bipod - 5.56x45mm NATO. The version in the game is a Mod 1 with a full railed handguard and Magpul PRS stock.]]&lt;br /&gt;
[[Image:Legends_007_(54).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(55).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Patrice's sniper==&lt;br /&gt;
On the level Shanghai, the player can use the same sniper that Patrice uses in the Skyfall movie.&lt;br /&gt;
[[File:Skyfall sniper rifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers &amp;amp; mounted weapons=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|[[RPG-7]] 40mm ]]&lt;br /&gt;
[[Image:Legends_007_(50).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|350px|[[Milkor MGL]] 40mm]]&lt;br /&gt;
[[Image:Legends_007_(53).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Dillion Aero M134 Miniguns can be seen mounted in various places, including on the EMP-hardened transport helicopter.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|[[Dillon Aero M134]] with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:007_legends_(22).jpg‎|thumb|none|600px|Dillon Aero M134 Minigun in ''On Her Majesty's Secret Service'' level]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Moonraker laser gun==&lt;br /&gt;
The laser gun is a dressed up [[IMI Uzi]] replica.&lt;br /&gt;
[[Image:Moonraker.jpg|thumb|none|350px|Publicity still of James Bond and Holly Goodhead with lasers]]&lt;br /&gt;
[[Image:007_legend_(11).JPG‎|thumb|none|600px|The ''Moonraker'' laser gun]]&lt;br /&gt;
[[Image:007_legend_(5).JPG‎|thumb|none|600px|The ''Moonraker'' laser gun]]&lt;br /&gt;
[[Image:Legends_007_(42).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Moonraker pistol laser==&lt;br /&gt;
[[Image:Legends_007_(44).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(45).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Compressed air pistol==&lt;br /&gt;
The compressed air pistol used by Bond in ''[[Live and Let Die]]'' is available in ''Legends'' multiplayer as a secondary weapon.&lt;br /&gt;
[[Image:Lld-shot2.jpg|thumb|none|350px|Kananga holds the compressed air pistol in ''Live and Let Die''.]]&lt;br /&gt;
[[Image:Legends_007_(20).jpg|none|600px|thumb|]]&lt;br /&gt;
[[Image:Legends_007_(21).jpg|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==Grapnel pistol==&lt;br /&gt;
[[Image:Grapinpis.JPG|none|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==A pen gun==&lt;br /&gt;
[[Image:007_legend_(9).JPG‎|thumb|none|600px|A pen gun in ''Moonraker'' level]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:CloversCorner&amp;diff=1018876</id>
		<title>User:CloversCorner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:CloversCorner&amp;diff=1018876"/>
		<updated>2016-04-13T19:03:56Z</updated>

		<summary type="html">&lt;p&gt;CloversCorner: Added some info about me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I'm Michael. I've been researching firearms ever since I was little. I wanted to join IMFDB to fix some grammar and update descriptions for the ''Video Games'' category. I've been reading IMFDB since 2012, so I just love the users and the site itself. I can identify my fair share of weapons, and I can tell the difference between pump-action, bolt-action, semi-auto, and selective-fire guns alike. I am also an admin on the Rainbow Six wiki. I'm not really big on revolvers or Glocks though, so I can't tell the difference between some of those types of weapons. I'm in my late teenage years, but I hope that's good enough to help out the users on this site.&lt;/div&gt;</summary>
		<author><name>CloversCorner</name></author>
	</entry>
</feed>