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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clavs</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-28T01:20:06Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Desert_Eagle&amp;diff=476000</id>
		<title>Talk:Desert Eagle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Desert_Eagle&amp;diff=476000"/>
		<updated>2011-10-25T23:08:54Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* Operators? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|450px|none|Desert Eagle XIX gold/stainless controls with ivory grips - .50AE]]&lt;br /&gt;
[[Image:BDSIIDeagle-1.jpg|thumb|none|450px|A Desert Eagle Mark XIX (.357 Magnum) as used in ''[[The Boondock Saints II: All Saints Day]]''.  The weapon pictured here is one of the actual screen-used guns from the film; note the custom barrel weight. ''(Big thanks to [[Al Vrkljan]] at Movie Armaments Group for this IMFDB Exclusive image!)'']]&lt;br /&gt;
[[Image:KWCDesert.jpg|thumb|none|450px|This is the modified Desert Eagle airsoft pistol made by KWC used on the set of ''[[Mission: Impossible III]]''. Pictures supplied by Propstore.com.]]&lt;br /&gt;
&lt;br /&gt;
:As you can see, I have replaced ManiacallyChallenged's Photoshopped Desert Eagle with what I believe to have been the exact same Desert Eagle that inspired the texture artists and 3D modelers who worked on ''Max Payne 2''.  This one belongs to Rick Washburn's Weapons Specialists, Ltd. in New York and was originally used in ''[[The Sopranos]]''. -[[User:MT2008|MT2008]]&lt;br /&gt;
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==Re-organization==&lt;br /&gt;
&lt;br /&gt;
Alright, I just did a major revamp on this page.  There are still quite a few movies and TV shows where I wasn't able to tell what Eagle model appears, and I didn't even ''try'' with the video games yet.  Anyone want to help out some more? -[[User:MT2008|MT2008]] 20:03, 29 March 2010 (UTC)&lt;br /&gt;
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==Question==&lt;br /&gt;
&lt;br /&gt;
I have a quick question. Does the DE fire .357 Magnum and .44 Magnum rounds originally made for revolvers or automatic rimmless .357 DE and .44 DE rounds? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:It fires actual rimmed ammo, one reason it tends to be unreliable. Currently nobody produces rimless, too bad as I always thought semiauto carbines in rimless magnums would be effective.&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
&lt;br /&gt;
::You can buy special .44 Magnum ammo for the Desert Eagle. I went with my father to buy ammo once and we just grabbed a box of .44's for our Ruger and they ended up being for the Desert Eagle. They worked just as well as normal rounds though-S&amp;amp;Wshooter&lt;br /&gt;
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Next to 'Call of Duty 4' in the listing of games this gun appears in, someone left this comment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:''Apparently, [[Call of Duty 4]] is the source of gaming popularity of the gun and the word &amp;quot;Deagle&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No, that would be Counter-Strike. Call of Duty 4 was only released in 2007, and both the gun and the nickname &amp;quot;Deagle&amp;quot; have been popular in the mainstream gaming world for much longer than that. --[[User:MattyDienhoff|MattyDienhoff]] 11:06, 9 August 2009 (UTC)&lt;br /&gt;
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I don't know if that's true because It is called a &amp;quot;Deagle&amp;quot; in Hitman 2 and that came out quite a few years ago(around 2000)&lt;br /&gt;
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&lt;br /&gt;
Would any of the ammunition that the desert Eagle piercing body armor?&lt;br /&gt;
:It would depend on what ammunition and what level of body armor is in question. Level 1 armor is only designed to stop rounds up to .380 ACP, level 2A up to .40S&amp;amp;W, level 2 up to .357 Magnum, and level 3A up to .44 Magnum. Any level Higher than that is intended to stop rifle rounds and would most likely stop all Desert Eagle rounds. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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[[User:Pump Shotty Justice|Pump Shotty Justice]]-That's interesting.&lt;br /&gt;
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could the .50 AE round  stop a car engine? Rex095&lt;br /&gt;
:There are alot of variables to consider there. What component of the engine was hit? from what distance did it hit? what part of the car did the round have to penetrate to reach the engine? Its hard to say definitively, that may be a better a question for the Mythbusters. -[[User:Anonymous|Anonymous]]   &lt;br /&gt;
&lt;br /&gt;
Not to mention the load/ bullet type being used. As a general rule I'd say no. The only 2 common pistol rounds I know of that have a chance are the .454 Casull, .460 S&amp;amp;W and the .500 S&amp;amp;W. But even those would require FMJ or penetrator-core ammo. BUT even if the round penetrates the block (lets use that as an example), it would take longer than you have been lead to believe in movies. For a vehicle to be stopped by a bullet like in a movie you would have to use something like .50 BMG and/ or destroy many critical components in one shot. As an example I had a friend who owned a Geo Metro, the block was cracked and we removed 2 pistons to see if it would still run, it ran; not for long but we estimated it at about 5 miles.&lt;br /&gt;
-[[User:Ranger01|Ranger01]]&lt;br /&gt;
==Action==&lt;br /&gt;
I feel dumb for asking this but is the Desert Eagle single action? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:Yes it is. --[[User:Predator20|Predator20]] 22:33, 31 December 2009 (UTC)&lt;br /&gt;
Uh No, its Double Action&lt;br /&gt;
:It's single action not sure why it was listed on the page as double/single. (I changed the page, also not sure why it listed as a gas operated trigger either I have no idea what that means) The hammer must be back in order to fire. The Mark VII and XIX have an adjustable trigger but that don't make it double action capable. If you think I'm talking out my ass, that's my Desert Eagle below. --[[User:Predator20|Predator20]] 06:53, 2 January 2010 (UTC)&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|Magnum Research Desert Eagle MK I - .357 Magnum. First model of Desert Eagle put into production.]]&lt;br /&gt;
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Hell, im not a expert in guns... but a a gas operated trigger means that the trigger uses gas (like a assault rifle) to actually fire the the bullet, so in a way, you shouldn't changed it [[Random internet user]]&lt;br /&gt;
&lt;br /&gt;
:You are wrong. Assault rifles do not have a 'gas operated trigger'. They are gas-operated, but their trigger system is basically the same as recoil operated guns. Gas operation means that the weapon uses gas, from the exploded gunpowder, to move the mechanism, eject the spent casing, where a spring, or springs, take over and move the action forward, loading a new round. The gas is bled a way from the barrel, either through a tube going directly into the bolt carrier ('Direct Impingement') or into a chamber/tube where it pushes back on a piston ('Gas Piston'), which moves the action. All firearms uses the gunpowder gas to propel the bullet. So yes, you are definitely no expert on guns. [[User:Ramell|Ramell]] 23:00, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Simple handguns for low-powered calibers (.22LR, .25ACP, ,32ACP (7.65mm), .380ACP (9mm short), and 9mm Makarov, use simple blowback operation. The only thing keeping the breech (attached to the slide) is a spring. But there are limits with blowback operation. Calibers more powerful than the above can have violent extraction, violent enough to to damage the case, and so need the breech to be locked when firing and held until the pressure has dropped to ensure safe extraction. This kind of operation is called delayed blowback, although some pistols simply used heavier breechblocks and stronger springs (Astra 400 series). Most pistols firing cartridges of 9mm Parabellum or higher use some form of delayed blowback. The M1911 uses lugs on the barrel that match to recesses in the slide and the swinging link to delay the operation. The Browning HP-Power (GP-35) uses cammed surfaces. Gas operation is another way of delaying the operation during peak pressure. More used on assault rifles (and battle rifles, machine guns, etc) but has been used on some pistols. The gas from firing is bled off near the muzzle where it acts against a piston, or to the bolt directly, which then performs the primary unlocking of the breech. The delay in this process is enough to drop the chamber pressure to safer levels and then the process of extraction, ejection, and chambering the next cartridge can commence. The downside of gas operation in a pistol is that you MUST use full or semi-jacketed projectiles. Pure lead projectiles can clog up the port and it is reportedly very difficult to clean. ''Wraith''&lt;br /&gt;
&lt;br /&gt;
whoever you are you need to further explain this concept of a gas operated trigger... Are we talking pneumatically operated or something? Are we talking to reset the trigger? to fire the bullet? to force the slide back? What are we talking about here? As far as I know the DE is gas operated only to push the slide back at which point springs take care of everything else. -[[User:Ranger01|Ranger01]]&lt;br /&gt;
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:Correct. :) - [[User:Mr. Wolf|Mr. Wolf]] 00:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== to clear the confusion... ==&lt;br /&gt;
&lt;br /&gt;
the desert eagle is single action. when a magazine is inserted in the pistol, one has to rack the slide back to chamber a round, thus cocking the hammer in the rearward position and putting the pistol in a ready to fire mode. if it was double action, then every time you squeeze the trigger, regardless if loaded or not, the hammer would be in motion going back and then forward striking the firing pin when the trigger breaks. &lt;br /&gt;
&lt;br /&gt;
and it is gas operated. there is a piston that is located under the barrel wich is pushed rearward by propellant gases through holes in the barrel along with the slide wich then ejects and reloads another round, and also cocks the hammer and ready's itself for another shot. thats why FMJ ammo is not reccomended due to the gas piston MAY get itself soldered to the slide or the frame of the pistol in wich it resides, not that it will, but its possible to happen. &lt;br /&gt;
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depending on wich configuration your getting in this firearm, there is no &amp;quot;special&amp;quot; ammo for it except the .50AE. the .50 action express was basically designed for this pistol. It was developed in 1988 by Evan Whildin of Action Arms. all others will shoot any .357 mag or .44 mag. i baby mine so i use jhp's. dont get them confused with the .357 sig or the .44 special. &lt;br /&gt;
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The only commercial handgun cartridges designed that exceed its ballistic performance are the .454 Casull, .460 S&amp;amp;W Magnum and the .500 S&amp;amp;W Magnum. &lt;br /&gt;
&lt;br /&gt;
as far as stopping a moving vehicle, that depends on where its making contact. i know if i was shooting mine at a vehicle, id just shoot the driver or the gas tank, but most handguns probably wont stop a vehicle in reality anways, and one who tries will most likely end up being roadkill.  &lt;br /&gt;
&lt;br /&gt;
ill think of more when i get some more time. hope this helps with some of the confusion.&lt;br /&gt;
&lt;br /&gt;
Do any terrorists in real life use this handgun??&lt;br /&gt;
&lt;br /&gt;
- It's certainly a possibility. Though I imagine it'd be pretty uncommon. [[User:StanTheMan|StanTheMan]] 16:12, 30 March 2010 (UTC)&lt;br /&gt;
::Maybe some well off terrorists. You can probably get half a dozen Makarovs for the price of one DE. --[[User:Funkychinaman|Funkychinaman]] 16:47, 30 March 2010 (UTC)&lt;br /&gt;
---As a general rule, no. It has never been manufactured in significant numbers (ie. hundreds of thousands) or exported en masse to third world countries. It's prohibitively expensive and ammunition is difficult to acquire (particularly in the case of the .50AE version).  Moreover, you'd have to be completely ignorant to wield this oversized toy against other human beings if you had any other options at all.&lt;br /&gt;
&lt;br /&gt;
== Magnums: Desert Eagle vs. Revolver  ==&lt;br /&gt;
&lt;br /&gt;
I have a character in a Sci-fi story where he often encounters large, ferocious, and very tough cat-like creatures and he carry's a magnum handgun as a secondary sidearm for the them. What would be best, A .44 Magnum Desert Eagle or a .44 Magnum Revolver? He can handle ether of them well, so that's not a factor.&lt;br /&gt;
&lt;br /&gt;
:Protip: In 9 out of 10 cases of amateur/fan fiction, Desert Eagle  = Gary Stu --[[User:PistolJunkie|PistolJunkie]] 00:19, 19 September 2010 (UTC)&lt;br /&gt;
::Changing the gun doesn't change the character. Getting rid of a symptom doesn't cure the disease. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:36, 4 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A revolver is more reliable and practical compared to the Desert Eagle in most instances.&lt;br /&gt;
:::- Revolver. Ditto above - The Desert Eagle, for all it's cool-kickass looks, isn't exactly known for it's solid reliability from what I gather. Only main advantage it does have over the revolver is two extra ready rounds, and frankly, if whatever he's shooting at isn't taken care of with six .44s, the extra two more-than-likely won't help all that much. Plus, well, if it's a sci-fi story and he's carrying a (presently) contemporary firearm in the first place, why not go all out and use the wheelgun? I think it would 'show a certain sense of style', myself. ;) [[User:StanTheMan|StanTheMan]] 05:40, 19 September 2010 (UTC)&lt;br /&gt;
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:::::::  It also so up to you as the writer, as a which ones do you like?, and what ones dose the character like. the Character could be if he is old fashion and like using a Revolver,or nearly been killed by one when his gun jammed he might carry a Revolver. a Revolver would also make it ease to load and shoot exploding rounds and other &amp;quot;special bullets&amp;quot; (if he use any). you could have the flip side that carry's a Desert Eagle because he was nearly killed because his Revolver took too long to reload. if he uses a Revolver is he could also have a small .357 Snubnosed revolver in a ankle holster as a last ditch weapon. I would also assume that the Character use Rifle(Battle Rifle, Assault rifle,or hunting) or shot gun as well because attacking Large hard to kill Creature with just a Revolver doesn't seem like the best idea in the world. Rex095&lt;br /&gt;
::::::::Thanks all, I'm staying as realistic as I can with this, and I know A LOT about guns. ;) I'll go with the 44 Revolver because I'd rather have reliability than 1 (with .50 AE) to 2 extra rounds and slightly faster reloading. This sci-fi story takes place in the far future but I'm avoiding the cliche' of just made up weapons. I can't see most modern weapon designs today being improved upon too much. Ironically, I think revolvers will be around much longer then the Desert Eagle. ;) Oh and his primary sidearm is a 12 round .45 which is an improved version of the H&amp;amp;K HK45, his rifle of choice is an G36-based, 7.62 NATO, 32 round, bull-pup assault rifle and he carries a sawn-off O&amp;amp;U shotgun as a back-up.&lt;br /&gt;
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::::::::: wouldn't his rifle be G3-Based? an explanation on why were still using bullets is that if there on another world so is easier to make on a newly colonized worlds. Because Laser and Rail guns are more complicated to make and requires more maintenance.REX095&lt;br /&gt;
::::::::::No, I did mean G36-based. It uses the same internal system and it's external appearance is similar but more streamlined and bull-puped. It just uses the more powerful 7.62 NATO and it's constructed of stainless-steel and ultra-tough plastic.&lt;br /&gt;
::::::::::: You obviously don't know much about guns if you are even asking whether a professional of any sort would choose to use this wonky, unreliable firearm.  It's practical uses do not extend beyond impressing people at parties. If this is the far future it's safe to assume that extremely powerful, extremely high capacity pistols have been designed, and new cartridges to go along with them.  Caseless rounds with electronic primers and the like. But you do want him to use older weapons, and rotate ammunition types, so some sort of revolver would be the way to go. It's not a stretch to imagine in the future they've developed a 7 round cylinder for .44 magnum.&lt;br /&gt;
::::::::::::For your information, I do know a lot about weapons. I just didn't know all the issues with the Desert Eagle, so I researched it a lot and well, it does suck, bad. So yeah, I'm sticking with the wheel-gun. :) You know, in my stories a Desert Eagle never even graces the hands of any of my characters. As for me in real life, I prefer 9mm's and .45's, I especially love .45's, and so does this particular character (see above). But if I want something with more oomph, I'd go for a .357 or .44 Magnum revolver. ;) &lt;br /&gt;
&lt;br /&gt;
This is just an opinion, but I think the real cliche' would be having barely explained laser or plasma or whatever guns. [[User:BeardedHoplite|BeardedHoplite]] 17:43, 19 September 2010 (UTC)&lt;br /&gt;
:I agree, :) atleast when I designed my Blaster handgun (meant for another story) I did my best to explain how it works and it's designed like a conventional handgun, it looks kinda like a cross between a HK USP and a Glock, and it's neither fragile or hard to maintain. :) Do you want me to explain how my Blaster works? if not, I really want to wrap this comment section up. This is the Desert Eagle discussion page, not my Sci-fi Story discussion page. ;D&lt;br /&gt;
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I kinda wanna know how the blaster works. But id go wheel gun all the way, in an apocalypse magazines are hard to find and sand gets eveywhere. --[[User:Captain Snikt|Captain Snikt]] 02:59, 13 November 2010 (UTC)&lt;br /&gt;
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== Operators? ==&lt;br /&gt;
&lt;br /&gt;
Are any Law Enforcement, Armed Forces etc issued a Desert Eagle as a weapon?&lt;br /&gt;
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No. [[User:The Wierd It|The Wierd It]] 14:55, 1 December 2010 (UTC)&lt;br /&gt;
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I once read on Wikipedia that some of Mexico's Military Police used the .50AE version in case they needed to disable vehicles, but being as that information was not there a short time later I assume it was just some guy posting nonsense.&lt;br /&gt;
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:There is no reason for them to buy a weapon like that for just one very specialized purpose when there are literally hundreds of rifles that cost less, are more reliable, and have a better effect on vehicles and their occupants and have ammo that's easier to obtain and spare parts readily available and are far more versatile. No government agency uses the Desert Eagle.--[[User:PistolJunkie|PistolJunkie]] 20:16, 1 December 2010 (UTC)&lt;br /&gt;
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Heard that a constable in Texas carries a Desert Eagle chambered in .50AE. Not issued but he still carries it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:52, 1 February 2011 (UTC)&lt;br /&gt;
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I can most certainly confirm that. I live just outside of Houston, and ive spotted a Constable carrying a .357 Desert Eagle in a quite oversized holster made to fit his duty belt. Didn't really have time to ask him why he carried it but i was pumping gas when he pulled up next to me with it in his holster and i made the observation of saying it was a Desert Eagle, to which he replied it was a .357. I wouldn't think many cops carry them at all because it is a very impractical weapon to have, but when your in the position to choose your sidearm i guess you pick what you want.--[[User:Doc345|Doc345]] 06:43, 7 June 2011 (UTC)&lt;br /&gt;
:Most of being a cop is about intimidation right? If you get a shiny stainless Eagle with a barrel large enough to fall into pointed at a guy, he might be less likely to &amp;quot;try something.&amp;quot; --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::I think that's kinda the whole point behind the design of the Desert Eagle: Intimidation. With it's huge, bulky appearance and the type of round it fires, using it in for example, a home defense scenario will definitely send the bad guys packing for surrender (if of course, the inhabitants of the home have had proper training on how to handle a Desert Eagle after purchasing it, and know how to keep a cool head in a life-or-death scenario). Plus, the loud report of a .357, .44 or .50AE round (whether indoors or outdoors) and the massive flame that spits out the end of the barrel in a dark area would definitely make the bad guy start shaking in his boots if the looks alone haven't already sent him crying for mommy. As Clint Eastwood said in Dirty Harry, the Magnum round can &amp;quot;blow your head clean off&amp;quot; :) --[[User:ThatoneguyJosh|ThatoneguyJosh]] 00:14, 13 August 2011 (CDT)&lt;br /&gt;
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Yes and no... My uncle used to be in GOE (Grupo de Operações Especiais (Counter terrorist group)) and there are no restrictions when it comes to sidearms for them. They have Desert Eagle in .357. My uncle said he's never seen any of his coleagues wielding it, everyone preffered H&amp;amp;K USP, Glock pistols, SIG pistols (220 series, SP series and GSR), Walther P99 or FN P35 (Browning HP), he personally preffered P226. Guess only a nutcases for Desert Eagles would actually want it.&lt;br /&gt;
&lt;br /&gt;
==Size== &lt;br /&gt;
When looking at some pages I noticed the size of the DE looks (at least to me) different. I mean like in [[La Femme Nikita]] and others the DE doesn't look huge, but in [[Desperado]] (and really any movie with the .50 AE Mark XIX)it does. What I'm asking is if there is any major size differences between the models and the calibers. [[User:BeardedHoplite|BeardedHoplite]] 02:32, 1 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No not really, there was a slight difference in the Mark I and Mark VII barrels and slides, since the barrels weren't interchangeable. (The Mark VII .50AE can interchange with Mark XIX .357 and .44 barrels) The differences in size could be the actors size, camera zoom etc.--[[User:Predator20|Predator20]] 02:55, 1 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
That's what I thought, thanks man. [[User:BeardedHoplite|BeardedHoplite]] 20:16, 1 February 2011 (UTC)&lt;br /&gt;
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== .50 Caliber ==&lt;br /&gt;
&lt;br /&gt;
I know that Desert Eagles (I am speaking of the Mark XIX just to clarify) are capable of fire .50 rounds. But I know it doesn't fire the same round as say a Barrett M28, so how exactly are they firing the same caliber round? --[[User:Glockness Monster|Glockness Monster]] 00:11, 10 July 2011 (CDT)&lt;br /&gt;
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*Calibre is just how wide the bullet is; the difference between .50 Action Express and .50 BMG is one is 12.7x33mm while the other is 12.7x99mm; the .50 AE bullet is [http://en.wikipedia.org/wiki/.50_Action_Express a stumpy little thing] while the .50 BMG is [http://en.wikipedia.org/wiki/.50_BMG a huge pointy thing]. It's like asking why a six-foot thin guy and a six-foot fat guy are different. [[User:Evil Tim|Evil Tim]] 03:22, 10 July 2011 (CDT)&lt;br /&gt;
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== DE Drum? ==&lt;br /&gt;
&lt;br /&gt;
I guess while I'm on this page I should ask another silly question I have. Is it possible to use some kind of modified magazine, a drum, beta, or at least an extended mag on a Mark XIX Desert Eagle? --[[User:Glockness Monster|Glockness Monster]] 00:16, 10 July 2011 (CDT)&lt;br /&gt;
:Given the aftermarket parts industry has given us hundred round M1911 snail drums, I'm just going to go out on a limb and say &amp;quot;almost certainly.&amp;quot; [[User:Evil Tim|Evil Tim]] 03:16, 10 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=426710</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=426710"/>
		<updated>2011-06-08T00:09:26Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* IMI Desert Eagle (Magnum Handgun) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Outbreak'':'''&lt;br /&gt;
[[Image:Resident Evil Outbreak.jpg|thumb|right|300px|''Resident Evil Outbreak'']]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Resident Evil Outbreak'' is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off, the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly, characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine but are shown as if the bullets are inserted into the chamber of the weapon, possibly an inaccuracy on Capcom's part.&lt;br /&gt;
&lt;br /&gt;
''See also: [[Resident Evil Outbreak: File 2]]''&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS (Handgun)==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|]]&lt;br /&gt;
[[Image:Murder In The Lab.mp4 snapshot 00.06 -2010.12.27 16.50.41-.jpg|thumb|none|500px]]&lt;br /&gt;
Said to be Standard for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. It carries 15 rounds of 9x19mm Parabellum and is the most common firearm in the game. Kevin and Alyssa are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability, which increases damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta that supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun, it is named &amp;quot;Mark's Handgun&amp;quot; and cannot be transferred amongst Characters. &lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current mag with a loaded spare mag.  Empty magazines will need to be loaded again before they can be used again for a reload.&lt;br /&gt;
&lt;br /&gt;
== SIG P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|300px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The SIG P228 is one of the Handgun's commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm Parabellum rounds in 13 round magazines. It feature's the worst damage drop-off, doing the most damage at close range. Unlike the Beretta, a Magazine cannot be found for this weapon. &lt;br /&gt;
&lt;br /&gt;
Both Kevin and Alyssa can use their &amp;quot;pot-shot&amp;quot; ability to increase the damage on a per shot basis. Despite using the same round as the Beretta, the Handgun SG does more damage.&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg‎ |300px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Called the Burst Handgun in-game, the Beretta 93R is found inside &amp;quot;The Hive&amp;quot; Chapter. It carries 20 rounds a magazine and uses 9x19mm Parabellum Rounds. It fires in 3 round bursts only and does significantly less damage than the other handguns, however it can fire 3 times as fast doing 3 times the damage, so it counters this. &lt;br /&gt;
&lt;br /&gt;
It feature's the same damage drop-off as the Beretta 92FS but lower accuracy as a result. Kevin and Alyssa can NOT use their &amp;quot;Pot-shot&amp;quot; ability to increase the damage of the weapon on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg‎|300px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|430px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run Colt M1911A1 Pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. No magazines are available to rapidly reload, and ammunition  for it (.45 Auto Rounds) is scarce. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|400px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The SPAS 12 is the resident shotgun in the game, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 Gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS 12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|300px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The S&amp;amp;W Model 29 is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fire's .44 Magnum Bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. &lt;br /&gt;
&lt;br /&gt;
A speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|300px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The IMI Desert Eagle, also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, mostly in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko. It carries 7 rounds a magazine and uses &amp;quot;Magnum rounds&amp;quot;, it does slightly less damage than the S&amp;amp;W M29 which is .44 Magnum. The benefit of this however, is it can fire faster than the Magnum Revolver. Kevin and Alyssa can however use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
= Automatic's =&lt;br /&gt;
&lt;br /&gt;
== MP5A4 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2MP5A2.jpg|400px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The MP5A4, called the Sub-Machine Gun is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy. It fires 9x19mm Parabellum &amp;quot;Handgun Ammo&amp;quot; from 30 round magazines, but this is a problem in the game as their no separate magazine for the weapon to be reloaded. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Tactical flash light, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round.&lt;br /&gt;
&lt;br /&gt;
This can be found in &amp;quot;The Hive&amp;quot; scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg‎|400px|thumb|none|]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.32 -2010.12.27 21.33.43-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.44 -2010.12.27 21.34.15-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 02.09 -2010.12.27 21.35.14-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Operation Emperor's Mushroom.mp4 snapshot 00.32 -2010.12.27 16.52.11-.jpg|thumb|none|500px]]&lt;br /&gt;
The MP5A5 is used in the opening cut scene, used by the Umbrella Special Forces. It feature's the tactical light of the A4, but also feature's a red-dot sight. In certain scenes it changes to a normal MP5A5 without the sight and then changes back. Likely a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
== Colt M4 Carbine (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg‎|400px|thumb|none|]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.01 -2010.12.27 16.43.02-.jpg|thumb|none|500px]]&lt;br /&gt;
The Colt M4 Assault rifle, also just called &amp;quot;Assault Rifle&amp;quot; is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56mm rounds from 30 round magazines and unlike other weapons, the only ammunition available is in the form of Assault Rifle Magazines. It fire's rapidly but seems to do the same damage as the Beretta despite using a full size rifle round. Like the MP5A4 it is held at the Hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be seen with M4A1 rifles with attached M203 Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
== M2 Browning ==&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|400px|thumb|none|]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg|thumb|none|500px]]&lt;br /&gt;
The M2 Browning is only seen in cut scenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of Cut scenes.&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|400px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The M79, called the &amp;quot;Grenade Launcher&amp;quot; often followed with the type of round loaded is a single shot, breach loading grenade launcher seen in the game. It fire's two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two seperate chapters, most notably &amp;quot;Hellfire&amp;quot; and &amp;quot;Decisions, Decisions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|400px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The AT4, is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot;. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per se, the weapon is treated like a very weak handgun. It only carries 20 nails and there is no reload for it. Kevin or Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crosman 2240 Air Pistol (Ampule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a speciality weapon that fire's a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fire's only a single shot, but can be used to kill the Thanatos tyrant with a single shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=426709</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=426709"/>
		<updated>2011-06-07T23:54:45Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* Punisher (FN Five-seveN) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Resident Evil, and Dino Crisis series) admited that his design was inspired by H&amp;amp;K USP, S&amp;amp;W Sigma and Ruger P85. &lt;br /&gt;
&lt;br /&gt;
The Silver Ghost bears a very close resemblance to the [[Smith &amp;amp; Wesson Sigma]], especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is a bit longer than the Sigma and USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handgunbase.jpg|thumb|none|600px|The three best-guess base guns for the Silver Ghost. Note that none of the three have vertical cocking serrations like the Silver Ghost.]]&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies and also it is the fastest handgun in the game.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN - 5.7x28mm (modified to 9x19mm, somehow...)]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with it's stock, it is also the most accurate, but it is also the slowest.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9x19mm has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Seperate ways. Leon uses it in The Mercenaries. Fully upgraded, it is the standard best choice of handgun in the game.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|I am surrounded by crazy farmers and you think I would say no to free bullets?]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly (Smith &amp;amp; Wesson Schofield Model 3/Colt Single Action Army Hybrid)==&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive upgrade.&lt;br /&gt;
Notice the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as the Killer7 despite the .45 Magnum is not fully interchangeable with some early .45 versions, especially between Revolvers and Semi-Autos.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon fully reloads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|350px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. The recoil is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter). Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|420px|Smith and Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn.]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The Thompson submachine gun or Chicago Typewriter as it is called in the game is unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2, PC and Wii versions of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 reciever]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Custom Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3]] and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world. Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two shells into it. Leon aims and fires the Striker from the hip, like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|300px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 - .30-06 (modified to .223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Seperate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 - 5.56x45mm(.223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch G36|H&amp;amp;K SL8]], and a few (very, very low-detail) unknown handguns.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution handguns of some sort at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Not Guns=&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways, and is often seen in the hands of monks and militia. The enemy version is unusable by the player and fires burning bolts (the fire doesn't have any effect) while the usable version shoots exploding bolts.&lt;br /&gt;
&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
== Plaga Removal Laser(P.R.L.) 412 ==&lt;br /&gt;
Available after beating game in Professional mode. The weapon uses a light based laser that will annihilate anyone/thing in Leon's line of sight.&lt;br /&gt;
[[Images:P.R.L.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=426708</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=426708"/>
		<updated>2011-06-07T23:53:30Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* Red 9 (Mauser C96 Red 9) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Resident Evil, and Dino Crisis series) admited that his design was inspired by H&amp;amp;K USP, S&amp;amp;W Sigma and Ruger P85. &lt;br /&gt;
&lt;br /&gt;
The Silver Ghost bears a very close resemblance to the [[Smith &amp;amp; Wesson Sigma]], especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is a bit longer than the Sigma and USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handgunbase.jpg|thumb|none|600px|The three best-guess base guns for the Silver Ghost. Note that none of the three have vertical cocking serrations like the Silver Ghost.]]&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN - 5.7x28mm (modified to 9x19mm, somehow...)]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with it's stock, it is also the most accurate, but it is also the slowest.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9x19mm has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Seperate ways. Leon uses it in The Mercenaries. Fully upgraded, it is the standard best choice of handgun in the game.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|I am surrounded by crazy farmers and you think I would say no to free bullets?]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly (Smith &amp;amp; Wesson Schofield Model 3/Colt Single Action Army Hybrid)==&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive upgrade.&lt;br /&gt;
Notice the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as the Killer7 despite the .45 Magnum is not fully interchangeable with some early .45 versions, especially between Revolvers and Semi-Autos.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon fully reloads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|350px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. The recoil is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter). Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|420px|Smith and Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn.]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The Thompson submachine gun or Chicago Typewriter as it is called in the game is unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2, PC and Wii versions of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 reciever]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Custom Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3]] and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world. Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two shells into it. Leon aims and fires the Striker from the hip, like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|300px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 - .30-06 (modified to .223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Seperate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 - 5.56x45mm(.223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch G36|H&amp;amp;K SL8]], and a few (very, very low-detail) unknown handguns.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution handguns of some sort at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Not Guns=&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways, and is often seen in the hands of monks and militia. The enemy version is unusable by the player and fires burning bolts (the fire doesn't have any effect) while the usable version shoots exploding bolts.&lt;br /&gt;
&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
== Plaga Removal Laser(P.R.L.) 412 ==&lt;br /&gt;
Available after beating game in Professional mode. The weapon uses a light based laser that will annihilate anyone/thing in Leon's line of sight.&lt;br /&gt;
[[Images:P.R.L.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=426707</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=426707"/>
		<updated>2011-06-07T23:52:59Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* Blacktail (Springfield Armory XD) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Resident Evil, and Dino Crisis series) admited that his design was inspired by H&amp;amp;K USP, S&amp;amp;W Sigma and Ruger P85. &lt;br /&gt;
&lt;br /&gt;
The Silver Ghost bears a very close resemblance to the [[Smith &amp;amp; Wesson Sigma]], especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is a bit longer than the Sigma and USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handgunbase.jpg|thumb|none|600px|The three best-guess base guns for the Silver Ghost. Note that none of the three have vertical cocking serrations like the Silver Ghost.]]&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN - 5.7x28mm (modified to 9x19mm, somehow...)]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with it's stock, it is also the most accurate.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9x19mm has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Seperate ways. Leon uses it in The Mercenaries. Fully upgraded, it is the standard best choice of handgun in the game.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|I am surrounded by crazy farmers and you think I would say no to free bullets?]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly (Smith &amp;amp; Wesson Schofield Model 3/Colt Single Action Army Hybrid)==&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive upgrade.&lt;br /&gt;
Notice the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as the Killer7 despite the .45 Magnum is not fully interchangeable with some early .45 versions, especially between Revolvers and Semi-Autos.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon fully reloads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|350px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. The recoil is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter). Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|420px|Smith and Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn.]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The Thompson submachine gun or Chicago Typewriter as it is called in the game is unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2, PC and Wii versions of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 reciever]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Custom Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3]] and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world. Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two shells into it. Leon aims and fires the Striker from the hip, like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|300px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 - .30-06 (modified to .223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Seperate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 - 5.56x45mm(.223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch G36|H&amp;amp;K SL8]], and a few (very, very low-detail) unknown handguns.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution handguns of some sort at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Not Guns=&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways, and is often seen in the hands of monks and militia. The enemy version is unusable by the player and fires burning bolts (the fire doesn't have any effect) while the usable version shoots exploding bolts.&lt;br /&gt;
&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
== Plaga Removal Laser(P.R.L.) 412 ==&lt;br /&gt;
Available after beating game in Professional mode. The weapon uses a light based laser that will annihilate anyone/thing in Leon's line of sight.&lt;br /&gt;
[[Images:P.R.L.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=426706</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=426706"/>
		<updated>2011-06-07T23:51:03Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* Punisher (FN Five-seveN) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Resident Evil, and Dino Crisis series) admited that his design was inspired by H&amp;amp;K USP, S&amp;amp;W Sigma and Ruger P85. &lt;br /&gt;
&lt;br /&gt;
The Silver Ghost bears a very close resemblance to the [[Smith &amp;amp; Wesson Sigma]], especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is a bit longer than the Sigma and USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handgunbase.jpg|thumb|none|600px|The three best-guess base guns for the Silver Ghost. Note that none of the three have vertical cocking serrations like the Silver Ghost.]]&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN - 5.7x28mm (modified to 9x19mm, somehow...)]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with it's stock, it is also the most accurate.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9x19mm has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Seperate ways. Leon uses it in The Mercenaries. Fully upgraded, it is the fastest firing handgun in the game.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|I am surrounded by crazy farmers and you think I would say no to free bullets?]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly (Smith &amp;amp; Wesson Schofield Model 3/Colt Single Action Army Hybrid)==&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive upgrade.&lt;br /&gt;
Notice the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as the Killer7 despite the .45 Magnum is not fully interchangeable with some early .45 versions, especially between Revolvers and Semi-Autos.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon fully reloads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|350px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. The recoil is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter). Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|420px|Smith and Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn.]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The Thompson submachine gun or Chicago Typewriter as it is called in the game is unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2, PC and Wii versions of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 reciever]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Custom Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3]] and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world. Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two shells into it. Leon aims and fires the Striker from the hip, like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|300px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 - .30-06 (modified to .223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Seperate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 - 5.56x45mm(.223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch G36|H&amp;amp;K SL8]], and a few (very, very low-detail) unknown handguns.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution handguns of some sort at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Not Guns=&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways, and is often seen in the hands of monks and militia. The enemy version is unusable by the player and fires burning bolts (the fire doesn't have any effect) while the usable version shoots exploding bolts.&lt;br /&gt;
&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
== Plaga Removal Laser(P.R.L.) 412 ==&lt;br /&gt;
Available after beating game in Professional mode. The weapon uses a light based laser that will annihilate anyone/thing in Leon's line of sight.&lt;br /&gt;
[[Images:P.R.L.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=426705</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=426705"/>
		<updated>2011-06-07T23:47:52Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* Silver Ghost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 4'':'''&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an [[Heckler &amp;amp; Koch USP]]. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Resident Evil, and Dino Crisis series) admited that his design was inspired by H&amp;amp;K USP, S&amp;amp;W Sigma and Ruger P85. &lt;br /&gt;
&lt;br /&gt;
The Silver Ghost bears a very close resemblance to the [[Smith &amp;amp; Wesson Sigma]], especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the H&amp;amp;K USP. The Silver Ghost is a bit longer than the Sigma and USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handgunbase.jpg|thumb|none|600px|The three best-guess base guns for the Silver Ghost. Note that none of the three have vertical cocking serrations like the Silver Ghost.]]&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|600px|Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.]]&lt;br /&gt;
[[Image:RE4ghostmulti.jpg|thumb|none|600px|Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
[[Image:RE4leonGhost.jpg|thumb|none|600px|&amp;quot;Hasta luego.&amp;quot; Leon blows the big cheese away.]]&lt;br /&gt;
[[Image:RE4leonGhost2.jpg|thumb|none|600px|&amp;quot;Where's the satisfying sound of ones impalement?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's [[FN FiveseveN|Five-seveN]] handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada, the main game and The Mercenaries.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN - 5.7x28mm (modified to 9x19mm, somehow...)]]&lt;br /&gt;
[[Image:RE4punisherleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4punisherright.jpg|thumb|none|600px|Punisher handgun with exclusive upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with it's stock, it is also the most accurate.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm.]]&lt;br /&gt;
[[Image:RE4red9left.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD)==&lt;br /&gt;
The Blacktail, based on a [[Springfield XD]] in 9x19mm has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Seperate ways. Leon uses it in The Mercenaries. Fully upgraded, it is the fastest firing handgun in the game.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]&lt;br /&gt;
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]&lt;br /&gt;
[[Image:RE4adaBlacktail.jpg|thumb|none|600px|Ada with her Blacktail.]]&lt;br /&gt;
[[Image:RE4breastsgunsBlacktail.jpg|thumb|none|600px|Ashley isn't the only one equipped with ballistics.]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (Heckler &amp;amp; Koch VP70M)==&lt;br /&gt;
The Matilda, an [[Heckler_%26_Koch_VP70|H&amp;amp;K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M - 9x19mm]]&lt;br /&gt;
[[Image:RE4matilda.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The ammo box for handgun ammunition.&lt;br /&gt;
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|I am surrounded by crazy farmers and you think I would say no to free bullets?]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly (Smith &amp;amp; Wesson Schofield Model 3/Colt Single Action Army Hybrid)==&lt;br /&gt;
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive upgrade.&lt;br /&gt;
Notice the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the [[Smith &amp;amp; Wesson Schofield]] and [[Colt Single Action Army]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as the Killer7 despite the .45 Magnum is not fully interchangeable with some early .45 versions, especially between Revolvers and Semi-Autos.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|350px|Smith &amp;amp; Wesson Schofield Model 3 with blued finish - .45 Schofield]]&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE4butterfly.jpg|thumb|none|600px|Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.]]&lt;br /&gt;
[[Image:RE4butterflyLoad.jpg|thumb|none|600px|Leon fully reloads the Broken Butterfly by putting in 3 shells. ]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==&lt;br /&gt;
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:ED_45.jpg|thumb|none|350px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]&lt;br /&gt;
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]&lt;br /&gt;
[[Image:RE4killerright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4killerAim.jpg|thumb|none|600px|The Killer 7's sight in action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The .45 Magnum ammo box.&lt;br /&gt;
[[Image:RE4magnumAmmo.jpg|thumb|none|600px|A rare sight, but a welcome one.]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (Smith &amp;amp; Wesson Model 500)==&lt;br /&gt;
The Handcannon, based on a [[Smith &amp;amp; Wesson Model 500|S&amp;amp;W Model 500]] is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. The recoil is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter). Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|420px|Smith and Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4handcannonleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4handcannonright.jpg|thumb|none|600px|The Handcannon. The bulky thing under the barrel is a laser sight.]]&lt;br /&gt;
[[Image:RE4handcannonPose.jpg|thumb|none|600px|When in inventory screen, Leon poses with his Handcannon.]]&lt;br /&gt;
[[Image:RE4handcannonBefore.jpg|thumb|none|600px|Leon about to fire the Handcannon at a jewel-bearing carrion bird.]]&lt;br /&gt;
[[Image:RE4handcannonAfter.jpg|thumb|none|600px|Leon in full recoil. Damn.]]&lt;br /&gt;
[[Image:RE4handcannonLoad.jpg|thumb|none|600px|When reloading the Handcannon Leon uses a six round speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express.&lt;br /&gt;
The cartridges looks to have a rim, which means .500 S&amp;amp;W magnum. Not .50AE.&lt;br /&gt;
[[Image:RE4handcannonAmmo.jpg|thumb|none|600px|The answer to this question is always yes.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:RE4tmpleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]&lt;br /&gt;
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]&lt;br /&gt;
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]&lt;br /&gt;
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]&lt;br /&gt;
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of TMP ammo.&lt;br /&gt;
[[Image:RE4tmpAmmo.jpg|thumb|none|600px|The arms dealer from Far Cry 2 would love this stuff.]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
The Thompson submachine gun or Chicago Typewriter as it is called in the game is unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2, PC and Wii versions of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45ACP]]&lt;br /&gt;
[[Image:Colt 1921A Thompson2.jpg|thumb|none|400px|1921 Thompson - .45ACP]]&lt;br /&gt;
[[Image:RE4thompsonright.jpg|thumb|none|600px|The Chicago Typewriter. I believe the technical term is &amp;quot;overkill.&amp;quot;]]&lt;br /&gt;
[[Image:ChicagoTypewriter.jpg|thumb|none|600px|Note M1A1 reciever]]&lt;br /&gt;
[[Image:RE4thompsonFire.jpg|thumb|none|600px|Blazing away, not really at anything.]]&lt;br /&gt;
[[Image:RE4thompsonload.jpg|thumb|none|600px|Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:RE4shotgun.jpg|thumb|none|600px|Easily the lowest detail weapon model in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Custom Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3]] and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world. Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4riotgunright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4riotgunleft.jpg|thumb|none|600px|Riot Shotgun.]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker#Armsel_Protecta|Armsel Protecta]] may be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two shells into it. Leon aims and fires the Striker from the hip, like Ada's shotgun, despite a foldout stock being clearly present.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|300px|Armsel Protecta - 12 gauge]]&lt;br /&gt;
[[Image:RE4strikereleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4strikerright.jpg|thumb|none|600px|The Striker shotgun.]]&lt;br /&gt;
[[Image:RE4strikerdrum.jpg|thumb|none|600px|Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 500)==&lt;br /&gt;
Ada uses this stubby [[Mossberg_500#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 500]] shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[Image:RE4stubbyShotgun.jpg|thumb|none|600px|Another very low detail model, like the standard pump action.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of shotgun ammo.&lt;br /&gt;
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 - .30-06 (modified to .223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4rifleleft.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4rifleright.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE4rifleLoad.jpg|thumb|none|600px|Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.]]&lt;br /&gt;
[[Image:RE4rifleNewScope.jpg|thumb|none|600px|The more powerful scope. It also has a different crosshair.]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (Heckler &amp;amp; Koch SL8)==&lt;br /&gt;
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8]] may be purchased by Leon from the Merchant. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Seperate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 - 5.56x45mm(.223)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4semiright.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE4semileft.jpg|thumb|none|600px|The H&amp;amp;K SL8.]]&lt;br /&gt;
[[Image:RE4semiscope.jpg|thumb|none|600px|SL8 scope view.]]&lt;br /&gt;
[[Image:RE4semiNewScope.jpg|thumb|none|600px|SL8 upgraded scope. Note how it replaces the carry handle scope.]]&lt;br /&gt;
&lt;br /&gt;
==Bonus==&lt;br /&gt;
The box of rifle ammo.&lt;br /&gt;
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]&lt;br /&gt;
&lt;br /&gt;
=Arms Dealer Exclusives=&lt;br /&gt;
The Merchant has a few weapons on display that can not be purchased. These include a [[Steyr SPP]] (or a [[TMP]] missing its fore-grip), a low-detail [[Heckler &amp;amp; Koch G36|H&amp;amp;K SL8]], and a few (very, very low-detail) unknown handguns.&lt;br /&gt;
[[Image:RE4armsdealer1.jpg|thumb|none|600px|A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer2.jpg|thumb|none|600px|Seriously low resolution handguns of some sort at the Merchant's shop.]]&lt;br /&gt;
[[Image:RE4armsdealer3.jpg|thumb|none|600px|Low-detail H&amp;amp;K SL8]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RE4launcherright.jpg|thumb|none|600px|You can read RPG-7 on the side of the rocket.]]&lt;br /&gt;
[[Image:RE4specialrpg.jpg|thumb|none|600px|Special rocket launcher, loaded with red anti-boss warhead.]]&lt;br /&gt;
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Not Guns=&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways, and is often seen in the hands of monks and militia. The enemy version is unusable by the player and fires burning bolts (the fire doesn't have any effect) while the usable version shoots exploding bolts.&lt;br /&gt;
&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
== Plaga Removal Laser(P.R.L.) 412 ==&lt;br /&gt;
Available after beating game in Professional mode. The weapon uses a light based laser that will annihilate anyone/thing in Leon's line of sight.&lt;br /&gt;
[[Images:P.R.L.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Zero&amp;diff=426703</id>
		<title>Resident Evil Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Zero&amp;diff=426703"/>
		<updated>2011-06-07T23:27:51Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* Sporting Int. Magnum Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil Zero'':'''&lt;br /&gt;
[[Image:Resident Evil 0.jpg|right|thumb|300px|''Resident Evil Zero'' (2002)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot; Custom==&lt;br /&gt;
Rebecca Chambers and the members of S.T.A.R.S. Bravo team carry customized [[Beretta 92 pistol series|Beretta 92FS]] pistols known as Samurai Edges. During the course of the game, the player can find extra parts to customize this weapon with a scope. This upgrade dramatically improves their chance of landing critical shots on enemies.&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|400px|Airsoft Replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; Custom from the ''[[Resident Evil (2002)|Resident Evil]]'' videogame franchise.]]&lt;br /&gt;
[[Image:RE0 STARS handgun.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE0 STARS custom.jpg|thumb|none|500px|&amp;quot;A custom handgun that has been fitted with a scope for greater accuracy. These modifications should make it easier to hit a target's weak point.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Army Handgun&amp;quot;==&lt;br /&gt;
This fictitious handgun is Billy Coen's primary sidearm. It holds 15 rounds of 9mm ammunition and is described as being standard issue for US Army. The design is fictional, featuring a Beretta 92-style cutaway slide with a M1911's frame, trigger and hammer. It is also compatible with the red dot sight.&lt;br /&gt;
[[Image:RE0 army handgun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]] can be found on the train. It is more powerful than the standard Mossberg 500 but is obviously limited to 2 rounds.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning O/U - 12 gauge.]]&lt;br /&gt;
[[Image:RE0 hunting rifle.jpg|thumb|none|500px|&amp;quot;A shotgun used for hunting. There's a design carved on the barrel. This model can only be loaded with 2 shells.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pump-Shotgun&amp;quot;==&lt;br /&gt;
A fictional pump-action shotgun with wood furniture and an extended barrel and magazine tube can be found inside the mansion. It can hold 7 rounds of 12 gauge ammunition.&lt;br /&gt;
[[Image:RE0 shotgun.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE0 shotgun2.jpg|thumb|none|500px|The petite Rebecca Chambers (in bonus costume) carrying the Mossberg 500]]&lt;br /&gt;
&lt;br /&gt;
==SMG (Heavily Altered MP5)==&lt;br /&gt;
After beating the game, the player unlocks this submachine gun. This weapon is more or less a heavily altered MP5.&lt;br /&gt;
[[Image:RE0 smg.jpg|thumb|none|500px|&amp;quot;A small sub-machine. It uses it's own type of ammo magazine.&amp;quot;]]&lt;br /&gt;
[[Image:RE0 smg2.jpg|thumb|none|500px|Billy (in bonus costume) with the unlockable SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
The Grenade Launcher in game is a fictional design that resembles a cross between an [[Arwen 37#Arwen 37|Arwen 37]] and a [[Sage Control Rotary Launchers|Sage Control Rotary Launcher]].&lt;br /&gt;
[[Image:RE0 grenadelauncher.jpg|thumb|none|500px| &amp;quot;A large grenade launcher featuring a revolver-style chamber.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sporting Int. Magnum Custom ==&lt;br /&gt;
The Sporting Int. Magnum Custom is a fictional magnum handgun that is chambered for the .50AE round and holds 8 shots. It's powerful enough to kill virtually any enemy in one shot, and is very effective against bosses. It's overall design resembles a [[M1911]]-type pistol.&lt;br /&gt;
[[Image:RE0 magnum.jpg|thumb|none|500px|&amp;quot;A large handgun capable of firing powerful magnum rounds.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
A [[Taurus Raging Bull]] is unlocked after completing the Leech Hunter mission. &lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:RE0 magnum revolver.jpg|thumb|none|500px|&amp;quot;A magnum revolver containing enhanced parts like a new cylinder and frame. It's tremendous firepower makes it more of a hand cannon than a handgun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=426701</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=426701"/>
		<updated>2011-06-07T23:19:06Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* Beretta 96F Samurai Edge Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
'''The following weapons were used in the 2002 Gamecube remake of ''Resident Evil'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''Resident Evil'' (2002)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92FS Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] with &amp;quot;S.T.A.R.S. - R.P.D. SPECIAL TEAM&amp;quot; engraved on the slide, and custom wood and synthetic grips with the S.T.A.R.S. emblem on it. It also sports a heavier Brigadier slide, target sights, an extended slide catch, and a stainless steel barrel. Wesker carries a further modified two-tone version with an extended under-barrel rail mount, a skeleton hammer, and a extended beavertail (see [[Resident Evil 5]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|330px|Airsoft Replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; Custom from the Resident Evil videogame franchise.]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92FS &amp;quot;Samurai Edge&amp;quot;.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's Samurai Edge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 96F Samurai Edge Custom==&lt;br /&gt;
Barry Burton has a heavily customized version of the &amp;quot;Samurai Edge.&amp;quot; It fired .40 S&amp;amp;W caliber bullets and featured a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] like the other versions of the weapon, but rather a 96F model (hence the .40 caliber chambering. Many players think the weapon is modified to fire in 3 burst mode due to the character shooting 3 rounds even though the player only pressed the button once, however it does not fire fast enough to be &amp;quot;3-round burst&amp;quot;. With the 1st handgun the player can also shoot with the same speed but has to press the firing button at perfect timings.&lt;br /&gt;
It also bears similarity to the [[Beretta_93R#Beretta_93R_.22Auto_9.22|&amp;quot;Auto 9&amp;quot;]] of [[Robocop]] fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A custom [[Colt Python#Colt Python|Colt Python]] can be found in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses. &lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a custom [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm, it's referred to in game as the Silver Serpent ether for licensing purposes or it's the name Barry gave it, oddly, it has similar customizations as the Colt Python you find normally in the game, however, with an additional inch or so on the barrel and a textured inlay on the grip, with Barry's signature also engraved in the handle. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it.  Extra ammunition for the gun does not exist in game and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. It should be noted that this weapon is really powerful, especially against bosses.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his custom Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round (the other having been used by the previous owner to commit suicide) and is powerful enough to kill any non-boss enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|250px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replaced the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can &amp;quot;fit into a sandwich.&amp;quot;  Both Chris and Jill hold the weapon at the hip, however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun (Benelli M3 Super 90)==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon is confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be acquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the Model 1897 Shotgun), however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
Like this...&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
...but with this pump mechanism.&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
&lt;br /&gt;
*** Not necessarily a Mossberg at all.  Ghost ring sights on his shotgun are not Mossberg, and are more common to Benelli shotguns.  The only distinguishing feature is the heat shield which can be mounted onto ANY shotgun.  &lt;br /&gt;
&lt;br /&gt;
While not considered canon, for a closer look at Joseph's shotgun, refer to the Resident Evil Japan Arcade remake.  http://www.youtube.com/watch?v=VZEqOJ_nP3A&lt;br /&gt;
&lt;br /&gt;
It actually appears to be the same &amp;quot;Assault shotgun&amp;quot; (Benelli M3/M4 hybrid) that Richard uses, but modified with a heat shield.***&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from the [[Arwen 37]] and [[M16|M4 carbine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher - 37mm.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher (M202 FLASH stand-in)==&lt;br /&gt;
Probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. While it resembles the [[M202 FLASH]], it clearly is not, as it lacks both the front and back covers, and has a forward grip as part of the shell of the unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|300px|M202 FLASH - 66mm]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GSG-9&amp;diff=408357</id>
		<title>GSG-9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GSG-9&amp;diff=408357"/>
		<updated>2011-04-14T00:46:48Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* Heckler &amp;amp; Koch PSG1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[GSG-9]] (Grenzschutzgruppe 9, literally Border Guard Group 9) is a German TV-series about the special unit GSG 9 der Bundespolizei of the German Federal Police. It premièred in the Spring of 2007.&lt;br /&gt;
&lt;br /&gt;
Its original title, [[GSG-9]] - Ihr Einsatz ist ihr Leben, is a pun on the words Einsatz and Ihr. Einsatz can be translated as &amp;quot;mission, stake, bet, dedication&amp;quot;, while Ihr means both &amp;quot;their&amp;quot; and &amp;quot;your&amp;quot;, depending on the context. Thus, it can be translated as, GSG 9 - Their Mission Is Their Life, GSG 9 - Their Mission is Your Life or GSG 9 - They Put Their Lives at Stake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The following weapons were used in the television series [[GSG-9]]:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image: Gsg9cuerpodeelite_cover.jpg | thumb | right | 200px |''[[GSG-9]] (2007-2008)'']]__TOC__ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17 ]]Generation 2 is the most common Handgun in the series. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg |thumb|none|400px|Generation 2 [[Glock 17]] in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:GLOCK_FRAME.jpg |thumb|none|500px|[[Glock 17 ]] in the GSG-9 Intro ]]    &lt;br /&gt;
[[Image:GLOCK_INTRO.jpg |thumb|none|500px|[[Glock 17 ]] with a Tactical Torch and Laser  ]]&lt;br /&gt;
[[Image:Glock_ALL.jpg |thumb|none|500px|All Squad with a [[Glock 17 ]] Generation 2 in the chest ]]&lt;br /&gt;
[[Image:Konni_G17.jpg |thumb|none|500px|Konny with a [[Glock 17 ]] in the chest ]]&lt;br /&gt;
[[Image:Gerth_G17.jpg |thumb|none|500px|Gerth([[Marc Ben Puch]]) Holds his [[Glock 17 ]]  ]]&lt;br /&gt;
[[Image:Gerth_Other_G17.jpg |thumb|none|500px|Other Angle of Gerth with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Gerth_Other_02_G17.jpg |thumb|none|500px|Other Angle of Gerth with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Gerth_Other_03_G17.jpg |thumb|none|500px|Other Angle of Gerth with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Freddy_04_G17.jpg |thumb|none|500px|Freddy with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Freddy_05_G17.jpg |thumb|none|500px|Other Angle of Freddy with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Gsg9_3.jpg‎|thumb|none|600px|Konny ([[Andreas Pietschmann]]) aims his [[Glock 17]]]]&lt;br /&gt;
[[Image:Frank_G17.jpg |thumb|none|500px|Frank with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:DEMIR_G17.jpg |thumb|none|500px|Demir with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:3_G17_GSG9.jpg |thumb|none|500px|Demir 2 [[Handguns]]]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228==&lt;br /&gt;
The [[SIG-Sauer P228]] is commonly seen in the season 2. &lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|[[SIG-Sauer P228]] - 9x19mm. ]]&lt;br /&gt;
[[Image:Fred_Holds_P226.jpg|thumb|none|500px|Freddy Holds a [[SIG-Sauer P228]] ]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P225==&lt;br /&gt;
[[Image:SIG-Sauer-P225.jpg|thumb|none|400px|SIG-Sauer P225 9X19mm]]&lt;br /&gt;
[[Image:Gsg9_6.jpg‎|thumb|none|500px|Konny ([[Andreas Pietschmann]])  Holds a [[SIG-Sauer P225]]]]&lt;br /&gt;
[[Image:P228_GSG9.jpg|thumb|none|500px|Konny ([[Andreas Pietschmann]]) aims a Hostage with a [[SIG-Sauer P225]]]]&lt;br /&gt;
&lt;br /&gt;
== USP 45 ==&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[MP5K]] is the most used Submachine Gun in the serie, Many variants of this weapon has been seen over the 2 seasons of the series.&lt;br /&gt;
[[Image:MP5KA4.jpg |thumb|none|400px|Heckler &amp;amp; Koch [[MP5K]]A4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Gsg9_1.jpg|thumb|none|400px|‎]]&lt;br /&gt;
[[Image:DEMIR_3_MP5K.jpg |thumb|none|400px|Demir with a [[MP5K]]  ]]&lt;br /&gt;
[[Image:Ks_GSG9.jpg |thumb|none|400px|Demir and Gerth with [[MP5K]]  ]]&lt;br /&gt;
[[Image:Ks_02_GSG9.jpg |thumb|none|400px|Gerth and Demir arrest Konny, look the [[MP5K]]   ]]&lt;br /&gt;
[[Image:MP5-GSG9.jpg |thumb|none|400px|[[MP5K]] With Electronic Sight ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5==&lt;br /&gt;
Many variants of the [[MP5]] has been seen over the 2 seasons of the series. &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch MP5A3]] 9x19mm with Navy trigger group ]]&lt;br /&gt;
[[Image:MP5N_GSG9.jpg |thumb|none|400px|Frank with a [[MP5]] in his Back ]]&lt;br /&gt;
[[Image:MP5K_RETRACTABLE_STOCK.jpg |thumb|none|400px|[[MP5]] with Retractable stock and Red Dot sight ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
[[Image:MP5SD3.jpg |thumb|none|400px|Heckler &amp;amp; Koch [[MP5SD]]3 9x19mm with S-E-F trigger group and Stock Extended.  ]]&lt;br /&gt;
[[Image:MP5SD_GSG9.jpg |thumb|none|400px|GSG-9 Agent with a [[MP5SD]]  ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP-45 ==&lt;br /&gt;
When the GSG-9 Agents need more Firepower use the [[Heckler &amp;amp; Koch UMP]]-45&lt;br /&gt;
[[Image:UMP_45.jpg |thumb|none|400px|[[Heckler &amp;amp; Koch UMP]] .45 ACP]]&lt;br /&gt;
[[Image:UMP_02_GSG9.jpg |thumb|none|400px|Many GSG-9 Agents use [[Heckler &amp;amp; Koch UMP]]-45 ]]&lt;br /&gt;
[[Image:Heckler_&amp;amp;_Koch_UMP_GSG9.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch UMP]]-45 with Red Dot Sight  ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is seen in 02X09 GSG-9 Series&lt;br /&gt;
[[Image:Uzi.jpg |thumb|none|400px|[[IMI Uzi]] with buttstock collapsed - 9x19mm ]]&lt;br /&gt;
[[Image:UZI_GSG9.jpg|thumb|none|400px|[[IMI Uzi]]]]&lt;br /&gt;
[[Image:UZI_02_GSG9.jpg |thumb|none|400px|[[IMI Uzi]] other Angle ]]&lt;br /&gt;
 &lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
The [[Mossberg 500 Cruiser ]] is seen in 02X11 GSG-9 Series&lt;br /&gt;
[[Image:Mossberg500cruiser.jpg |thumb|none|400px|[[Mossberg 500 Cruiser]] with extended magazine tube and heat shield - 12 gauge ]]&lt;br /&gt;
[[Image:MOSSBERG500_GSG9.jpg |thumb|none|400px|Terrorist Holds a [[Mossberg 500 Cruiser]] ]]&lt;br /&gt;
[[Image:MOS_GSG9.jpg |thumb|none|400px|Other Angle of the [[Mossberg 500 Cruiser]] ]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
Frank usually comes equipped with a G36K along the second season.&lt;br /&gt;
[[Image:H%26K-G36K.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G36K]] - 5.56x45mm]]&lt;br /&gt;
[[Image:FRANK_G36_05_GSG9.jpg|thumb|none|400px|Frank shoot a [[G36K]] ]]&lt;br /&gt;
[[Image:FRANK_G36_GSG9.jpg |thumb|none|400px|Frank Holds his [[G36K]] ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G36]] with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:G36_GSG9.jpg‎ |thumb|none|400px|Shooter with a [[Heckler &amp;amp; Koch G36]] ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SAS ==  &lt;br /&gt;
One Heckler &amp;amp; Koch G3SAS (Airsoft Replica) with  Red Dot Sigth is seen in 02X11 GSG-9 Series &lt;br /&gt;
[[Image:G3SAS_3.jpg |thumb|none|400px|Heckler &amp;amp; Koch G3SAS (Airsoft Replica) - 6mm ]]&lt;br /&gt;
[[Image:HK_GSG9.jpg |thumb|none|400px|Heckler &amp;amp; Koch G3SAS (Airsoft Replica) with Red Dot Sigth ]]&lt;br /&gt;
[[Image:HK_02_GSG9.jpg |thumb|none|400px|Closer Heckler &amp;amp; Koch G3SAS (Airsoft Replica) with Red Dot Sigth ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MPi-KM/MPi-KMS-72 ==&lt;br /&gt;
The [[MPi-KM/MPi-KMS-72]] East German variant of [[AKMS]] is see in 02X09 GSG-9 Series&lt;br /&gt;
[[Image:East_German_Mpi-KMS_with_sling_and_side-folding_stock.jpg |thumb|none|400px|East German [[MPi-KMS-72]] with sling and side-folding stock - 7.62x39mm ]]&lt;br /&gt;
[[Image:AKMS_GSG_9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] foldable stock ]]&lt;br /&gt;
[[Image:AKMS_02_GSG9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] front barrel ]]&lt;br /&gt;
[[Image:AKMS_03_GSG9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] and [[IMI Uzi]] ]]&lt;br /&gt;
[[Image:AKMS_04_GSG9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] Wood Handgrip ]]&lt;br /&gt;
   &lt;br /&gt;
==   Heckler &amp;amp; Koch PSG1 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
semi-automatic sniper rifle&lt;br /&gt;
[[Image:Gsg9 4.jpg‎ |thumb|none|500px|Konny ([[Andreas Pietschmann]]) aims his PSG1]]&lt;br /&gt;
[[Image:Gsg9 5.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
*This ist not a PSG-1. It´s some kind of AK, (probably a Airsoft or a BB Gun) -Schiebi86&lt;br /&gt;
*If someone know please fix it and give it's correct name -Clavs&lt;br /&gt;
     &lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GSG-9&amp;diff=408356</id>
		<title>GSG-9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GSG-9&amp;diff=408356"/>
		<updated>2011-04-14T00:46:27Z</updated>

		<summary type="html">&lt;p&gt;Clavs: /* Heckler &amp;amp; Koch PSG1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[GSG-9]] (Grenzschutzgruppe 9, literally Border Guard Group 9) is a German TV-series about the special unit GSG 9 der Bundespolizei of the German Federal Police. It premièred in the Spring of 2007.&lt;br /&gt;
&lt;br /&gt;
Its original title, [[GSG-9]] - Ihr Einsatz ist ihr Leben, is a pun on the words Einsatz and Ihr. Einsatz can be translated as &amp;quot;mission, stake, bet, dedication&amp;quot;, while Ihr means both &amp;quot;their&amp;quot; and &amp;quot;your&amp;quot;, depending on the context. Thus, it can be translated as, GSG 9 - Their Mission Is Their Life, GSG 9 - Their Mission is Your Life or GSG 9 - They Put Their Lives at Stake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The following weapons were used in the television series [[GSG-9]]:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image: Gsg9cuerpodeelite_cover.jpg | thumb | right | 200px |''[[GSG-9]] (2007-2008)'']]__TOC__ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17 ]]Generation 2 is the most common Handgun in the series. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg |thumb|none|400px|Generation 2 [[Glock 17]] in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:GLOCK_FRAME.jpg |thumb|none|500px|[[Glock 17 ]] in the GSG-9 Intro ]]    &lt;br /&gt;
[[Image:GLOCK_INTRO.jpg |thumb|none|500px|[[Glock 17 ]] with a Tactical Torch and Laser  ]]&lt;br /&gt;
[[Image:Glock_ALL.jpg |thumb|none|500px|All Squad with a [[Glock 17 ]] Generation 2 in the chest ]]&lt;br /&gt;
[[Image:Konni_G17.jpg |thumb|none|500px|Konny with a [[Glock 17 ]] in the chest ]]&lt;br /&gt;
[[Image:Gerth_G17.jpg |thumb|none|500px|Gerth([[Marc Ben Puch]]) Holds his [[Glock 17 ]]  ]]&lt;br /&gt;
[[Image:Gerth_Other_G17.jpg |thumb|none|500px|Other Angle of Gerth with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Gerth_Other_02_G17.jpg |thumb|none|500px|Other Angle of Gerth with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Gerth_Other_03_G17.jpg |thumb|none|500px|Other Angle of Gerth with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Freddy_04_G17.jpg |thumb|none|500px|Freddy with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Freddy_05_G17.jpg |thumb|none|500px|Other Angle of Freddy with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Gsg9_3.jpg‎|thumb|none|600px|Konny ([[Andreas Pietschmann]]) aims his [[Glock 17]]]]&lt;br /&gt;
[[Image:Frank_G17.jpg |thumb|none|500px|Frank with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:DEMIR_G17.jpg |thumb|none|500px|Demir with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:3_G17_GSG9.jpg |thumb|none|500px|Demir 2 [[Handguns]]]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228==&lt;br /&gt;
The [[SIG-Sauer P228]] is commonly seen in the season 2. &lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|[[SIG-Sauer P228]] - 9x19mm. ]]&lt;br /&gt;
[[Image:Fred_Holds_P226.jpg|thumb|none|500px|Freddy Holds a [[SIG-Sauer P228]] ]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P225==&lt;br /&gt;
[[Image:SIG-Sauer-P225.jpg|thumb|none|400px|SIG-Sauer P225 9X19mm]]&lt;br /&gt;
[[Image:Gsg9_6.jpg‎|thumb|none|500px|Konny ([[Andreas Pietschmann]])  Holds a [[SIG-Sauer P225]]]]&lt;br /&gt;
[[Image:P228_GSG9.jpg|thumb|none|500px|Konny ([[Andreas Pietschmann]]) aims a Hostage with a [[SIG-Sauer P225]]]]&lt;br /&gt;
&lt;br /&gt;
== USP 45 ==&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[MP5K]] is the most used Submachine Gun in the serie, Many variants of this weapon has been seen over the 2 seasons of the series.&lt;br /&gt;
[[Image:MP5KA4.jpg |thumb|none|400px|Heckler &amp;amp; Koch [[MP5K]]A4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Gsg9_1.jpg|thumb|none|400px|‎]]&lt;br /&gt;
[[Image:DEMIR_3_MP5K.jpg |thumb|none|400px|Demir with a [[MP5K]]  ]]&lt;br /&gt;
[[Image:Ks_GSG9.jpg |thumb|none|400px|Demir and Gerth with [[MP5K]]  ]]&lt;br /&gt;
[[Image:Ks_02_GSG9.jpg |thumb|none|400px|Gerth and Demir arrest Konny, look the [[MP5K]]   ]]&lt;br /&gt;
[[Image:MP5-GSG9.jpg |thumb|none|400px|[[MP5K]] With Electronic Sight ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5==&lt;br /&gt;
Many variants of the [[MP5]] has been seen over the 2 seasons of the series. &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch MP5A3]] 9x19mm with Navy trigger group ]]&lt;br /&gt;
[[Image:MP5N_GSG9.jpg |thumb|none|400px|Frank with a [[MP5]] in his Back ]]&lt;br /&gt;
[[Image:MP5K_RETRACTABLE_STOCK.jpg |thumb|none|400px|[[MP5]] with Retractable stock and Red Dot sight ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
[[Image:MP5SD3.jpg |thumb|none|400px|Heckler &amp;amp; Koch [[MP5SD]]3 9x19mm with S-E-F trigger group and Stock Extended.  ]]&lt;br /&gt;
[[Image:MP5SD_GSG9.jpg |thumb|none|400px|GSG-9 Agent with a [[MP5SD]]  ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP-45 ==&lt;br /&gt;
When the GSG-9 Agents need more Firepower use the [[Heckler &amp;amp; Koch UMP]]-45&lt;br /&gt;
[[Image:UMP_45.jpg |thumb|none|400px|[[Heckler &amp;amp; Koch UMP]] .45 ACP]]&lt;br /&gt;
[[Image:UMP_02_GSG9.jpg |thumb|none|400px|Many GSG-9 Agents use [[Heckler &amp;amp; Koch UMP]]-45 ]]&lt;br /&gt;
[[Image:Heckler_&amp;amp;_Koch_UMP_GSG9.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch UMP]]-45 with Red Dot Sight  ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is seen in 02X09 GSG-9 Series&lt;br /&gt;
[[Image:Uzi.jpg |thumb|none|400px|[[IMI Uzi]] with buttstock collapsed - 9x19mm ]]&lt;br /&gt;
[[Image:UZI_GSG9.jpg|thumb|none|400px|[[IMI Uzi]]]]&lt;br /&gt;
[[Image:UZI_02_GSG9.jpg |thumb|none|400px|[[IMI Uzi]] other Angle ]]&lt;br /&gt;
 &lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
The [[Mossberg 500 Cruiser ]] is seen in 02X11 GSG-9 Series&lt;br /&gt;
[[Image:Mossberg500cruiser.jpg |thumb|none|400px|[[Mossberg 500 Cruiser]] with extended magazine tube and heat shield - 12 gauge ]]&lt;br /&gt;
[[Image:MOSSBERG500_GSG9.jpg |thumb|none|400px|Terrorist Holds a [[Mossberg 500 Cruiser]] ]]&lt;br /&gt;
[[Image:MOS_GSG9.jpg |thumb|none|400px|Other Angle of the [[Mossberg 500 Cruiser]] ]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
Frank usually comes equipped with a G36K along the second season.&lt;br /&gt;
[[Image:H%26K-G36K.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G36K]] - 5.56x45mm]]&lt;br /&gt;
[[Image:FRANK_G36_05_GSG9.jpg|thumb|none|400px|Frank shoot a [[G36K]] ]]&lt;br /&gt;
[[Image:FRANK_G36_GSG9.jpg |thumb|none|400px|Frank Holds his [[G36K]] ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G36]] with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:G36_GSG9.jpg‎ |thumb|none|400px|Shooter with a [[Heckler &amp;amp; Koch G36]] ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SAS ==  &lt;br /&gt;
One Heckler &amp;amp; Koch G3SAS (Airsoft Replica) with  Red Dot Sigth is seen in 02X11 GSG-9 Series &lt;br /&gt;
[[Image:G3SAS_3.jpg |thumb|none|400px|Heckler &amp;amp; Koch G3SAS (Airsoft Replica) - 6mm ]]&lt;br /&gt;
[[Image:HK_GSG9.jpg |thumb|none|400px|Heckler &amp;amp; Koch G3SAS (Airsoft Replica) with Red Dot Sigth ]]&lt;br /&gt;
[[Image:HK_02_GSG9.jpg |thumb|none|400px|Closer Heckler &amp;amp; Koch G3SAS (Airsoft Replica) with Red Dot Sigth ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MPi-KM/MPi-KMS-72 ==&lt;br /&gt;
The [[MPi-KM/MPi-KMS-72]] East German variant of [[AKMS]] is see in 02X09 GSG-9 Series&lt;br /&gt;
[[Image:East_German_Mpi-KMS_with_sling_and_side-folding_stock.jpg |thumb|none|400px|East German [[MPi-KMS-72]] with sling and side-folding stock - 7.62x39mm ]]&lt;br /&gt;
[[Image:AKMS_GSG_9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] foldable stock ]]&lt;br /&gt;
[[Image:AKMS_02_GSG9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] front barrel ]]&lt;br /&gt;
[[Image:AKMS_03_GSG9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] and [[IMI Uzi]] ]]&lt;br /&gt;
[[Image:AKMS_04_GSG9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] Wood Handgrip ]]&lt;br /&gt;
   &lt;br /&gt;
==   Heckler &amp;amp; Koch PSG1 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
semi-automatic sniper rifle&lt;br /&gt;
[[Image:Gsg9 4.jpg‎ |thumb|none|500px|Konny ([[Andreas Pietschmann]]) aims his PSG1]]&lt;br /&gt;
[[Image:Gsg9 5.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
-This ist not a PSG-1. It´s some kind of AK, (probably a Airsoft or a BB Gun) -Schiebi86&lt;br /&gt;
-If someone know please fix it and give it's correct name -Clavs&lt;br /&gt;
     &lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Clavs</name></author>
	</entry>
</feed>