<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChuckNorris24</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChuckNorris24"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/ChuckNorris24"/>
	<updated>2026-06-08T22:56:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GSG-9&amp;diff=481682</id>
		<title>GSG-9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GSG-9&amp;diff=481682"/>
		<updated>2011-11-08T11:23:42Z</updated>

		<summary type="html">&lt;p&gt;ChuckNorris24: /* Unknown AK-pattern rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[GSG-9]] (Grenzschutzgruppe 9, literally Border Guard Group 9) is a German TV-series about the special unit GSG 9 der Bundespolizei of the German Federal Police. It premièred in the Spring of 2007.&lt;br /&gt;
&lt;br /&gt;
Its original title, [[GSG-9]] - Ihr Einsatz ist ihr Leben, is a pun on the words Einsatz and Ihr. Einsatz can be translated as &amp;quot;mission, stake, bet, dedication&amp;quot;, while Ihr means both &amp;quot;their&amp;quot; and &amp;quot;your&amp;quot;, depending on the context. Thus, it can be translated as, GSG 9 - Their Mission Is Their Life, GSG 9 - Their Mission is Your Life or GSG 9 - They Put Their Lives at Stake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The following weapons were used in the television series [[GSG-9]]:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image: Gsg9cuerpodeelite_cover.jpg | thumb | right | 200px |''[[GSG-9]] (2007-2008)'']]__TOC__ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17 ]] is the most common handgun in the series. &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg |thumb|none|400px|Generation 2 [[Glock 17]] in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:GLOCK_FRAME.jpg |thumb|none|500px|[[Glock 17 ]] in the GSG-9 Intro ]]    &lt;br /&gt;
[[Image:GLOCK_INTRO.jpg |thumb|none|500px|[[Glock 17 ]] with a Tactical Torch and Laser  ]]&lt;br /&gt;
[[Image:Glock_ALL.jpg |thumb|none|500px|All squad members have a [[Glock 17 ]] Generation 2 on their tactical vest.]]&lt;br /&gt;
[[Image:Konni_G17.jpg |thumb|none|500px|Konny with a [[Glock 17 ]] in the chest ]]&lt;br /&gt;
[[Image:Gerth_G17.jpg |thumb|none|500px|Geb([[Marc Ben Puch]]) Holds his [[Glock 17 ]]  ]]&lt;br /&gt;
[[Image:Gerth_Other_G17.jpg |thumb|none|500px|Another angle of Geb with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Gerth_Other_02_G17.jpg |thumb|none|500px|Another view of Geb with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Gerth_Other_03_G17.jpg |thumb|none|500px| Another angle of Geb with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Freddy_04_G17.jpg |thumb|none|500px|Freddy with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Freddy_05_G17.jpg |thumb|none|500px|Another view of Freddy with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:Gsg9_3.jpg‎|thumb|none|600px|Konny ([[Andreas Pietschmann]]) aims his [[Glock 17]]]]&lt;br /&gt;
[[Image:Frank_G17.jpg |thumb|none|500px|Frank with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:DEMIR_G17.jpg |thumb|none|500px|Demir with his [[Glock 17 ]]]]&lt;br /&gt;
[[Image:3_G17_GSG9.jpg |thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228==&lt;br /&gt;
The [[SIG-Sauer P228]] is commonly seen in the season 2. &lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|[[SIG-Sauer P228]] - 9x19mm. ]]&lt;br /&gt;
[[Image:Fred_Holds_P226.jpg|thumb|none|500px|Freddy holds a [[SIG-Sauer P228]] ]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P225==&lt;br /&gt;
[[Image:SIG-Sauer-P225.jpg|thumb|none|400px|SIG-Sauer P225 9X19mm]]&lt;br /&gt;
[[Image:Gsg9_6.jpg‎|thumb|none|500px|Konny ([[Andreas Pietschmann]])  Holds a [[SIG-Sauer P225]]]]&lt;br /&gt;
[[Image:P228_GSG9.jpg|thumb|none|500px|Konny ([[Andreas Pietschmann]]) aims at a hostage with a [[SIG-Sauer P225]]]]&lt;br /&gt;
&lt;br /&gt;
== USP 45 ==&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&amp;amp;W models above.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[MP5K]] is the most used Submachine Gun in the serie, Many variants of this weapon has been seen over the 2 seasons of the series.&lt;br /&gt;
[[Image:MP5KA4.jpg |thumb|none|400px|Heckler &amp;amp; Koch [[MP5K]]A4 (3 round burst added) with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Gsg9_1.jpg|thumb|none|600px|‎]]&lt;br /&gt;
[[Image:DEMIR_3_MP5K.jpg |thumb|none|600px|Demir with a [[MP5K]]  ]]&lt;br /&gt;
[[Image:Ks_GSG9.jpg |thumb|none|600px|Demir and Geb with [[MP5K]]  ]]&lt;br /&gt;
[[Image:Ks_02_GSG9.jpg |thumb|none|600px|Geb and Demir arrest Konny, note the [[MP5K]]   ]]&lt;br /&gt;
[[Image:MP5-GSG9.jpg |thumb|none|600px|[[MP5K]] With dot sight. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5==&lt;br /&gt;
Many variants of the [[MP5]] has been seen over the 2 seasons of the series. &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch MP5A3]] 9x19mm with Navy trigger group ]]&lt;br /&gt;
[[Image:MP5N_GSG9.jpg |thumb|none|400px|Frank with a [[MP5]] in his back ]]&lt;br /&gt;
[[Image:MP5K_RETRACTABLE_STOCK.jpg |thumb|none|400px|[[MP5]] with retractable stock and red dot sight ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
[[Image:MP5SD3.jpg |thumb|none|400px|Heckler &amp;amp; Koch [[MP5SD]]3 9x19mm with S-E-F trigger group and Stock Extended.  ]]&lt;br /&gt;
[[Image:MP5SD_GSG9.jpg |thumb|none|400px|GSG-9 Agent with a [[MP5SD]]  ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP-45 ==&lt;br /&gt;
Some GSG-9 agents uses the [[Heckler &amp;amp; Koch UMP]]-45.&lt;br /&gt;
[[Image:UMP_45.jpg |thumb|none|400px|[[Heckler &amp;amp; Koch UMP]] .45 ACP]]&lt;br /&gt;
[[Image:UMP_02_GSG9.jpg |thumb|none|400px| GSG-9 agents with [[Heckler &amp;amp; Koch UMP]]-45 ]]&lt;br /&gt;
[[Image:Heckler_&amp;amp;_Koch_UMP_GSG9.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch UMP]]-45 with red dot sight]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is seen in Season 2, Eepisode 9.&lt;br /&gt;
[[Image:Uzi.jpg |thumb|none|400px|[[IMI Uzi]] with buttstock collapsed - 9x19mm ]]&lt;br /&gt;
[[Image:UZI_GSG9.jpg|thumb|none|400px|[[IMI Uzi]]]]&lt;br /&gt;
[[Image:UZI_02_GSG9.jpg |thumb|none|400px|[[IMI Uzi]] other Angle ]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
The [[Mossberg 500 Cruiser ]] is seen in Season 2 Episdoe 11&lt;br /&gt;
[[Image:Mossberg500cruiser.jpg |thumb|none|400px|[[Mossberg 500 Cruiser]] with extended magazine tube and heat shield - 12 gauge ]]&lt;br /&gt;
[[Image:MOSSBERG500_GSG9.jpg |thumb|none|400px|A terrorist weilds a [[Mossberg 500 Cruiser]] ]]&lt;br /&gt;
[[Image:MOS_GSG9.jpg |thumb|none|400px|Another view of the [[Mossberg 500 Cruiser]] ]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
Frank carries a G36K often during the second season.&lt;br /&gt;
[[Image:H%26K-G36K.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G36K]] - 5.56x45mm]]&lt;br /&gt;
[[Image:FRANK_G36_05_GSG9.jpg|thumb|none|400px|Frank fires his [[G36K]] ]]&lt;br /&gt;
[[Image:FRANK_G36_GSG9.jpg |thumb|none|400px|Frank holds his [[G36K]] ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G36]] with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:G36_GSG9.jpg‎ |thumb|none|400px|Shooter with a [[Heckler &amp;amp; Koch G36]] ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SAS ==  &lt;br /&gt;
One Heckler &amp;amp; Koch G3SAS (Airsoft Replica) with  Red Dot Sigth is seen in 02X11 GSG-9 Series &lt;br /&gt;
[[Image:G3SAS_3.jpg |thumb|none|400px|Heckler &amp;amp; Koch G3SAS (Airsoft Replica) - 6mm ]]&lt;br /&gt;
[[Image:HK_GSG9.jpg |thumb|none|400px|Heckler &amp;amp; Koch G3SAS (Airsoft Replica) with Red Dot Sigth ]]&lt;br /&gt;
[[Image:HK_02_GSG9.jpg |thumb|none|400px|Closer Heckler &amp;amp; Koch G3SAS (Airsoft Replica) with red dot sight. ]]&lt;br /&gt;
&lt;br /&gt;
== MPi-KM/MPi-KMS-72 ==&lt;br /&gt;
The [[MPi-KM/MPi-KMS-72]] East German variant of [[AKMS]] is see in 02X09 GSG-9 Series&lt;br /&gt;
[[Image:East_German_Mpi-KMS_with_sling_and_side-folding_stock.jpg |thumb|none|400px|East German [[MPi-KMS-72]] with sling and side-folding stock - 7.62x39mm ]]&lt;br /&gt;
[[Image:AKMS_GSG_9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] foldable stock ]]&lt;br /&gt;
[[Image:AKMS_02_GSG9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] front barrel ]]&lt;br /&gt;
[[Image:AKMS_03_GSG9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] and [[IMI Uzi]] ]]&lt;br /&gt;
[[Image:AKMS_04_GSG9.jpg |thumb|none|400px|[[MPi-KM/MPi-KMS-72]] Wood Handgrip ]]&lt;br /&gt;
   &lt;br /&gt;
==  AK74M ==&lt;br /&gt;
A AK74M or AK100 is aimed with no front sight and scope.&lt;br /&gt;
[[Image:Gsg9 4.jpg‎ |thumb|none|500px|Konny ([[Andreas Pietschmann]]) aims an unknown rifle]]&lt;br /&gt;
[[Image:Gsg9 5.jpg‎|thumb|none|500px|]]&lt;br /&gt;
     &lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ChuckNorris24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=464305</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=464305"/>
		<updated>2011-10-01T11:44:14Z</updated>

		<summary type="html">&lt;p&gt;ChuckNorris24: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Black Ops'' (also known as ''CoD:BO'' or ''BO'') is the seventh main installment of the ''[[Call of Duty|Call of Duty series]]'' and the sequel of ''[[Call of Duty: World at War]]''. Developed by Treyarch and published by Activision, the game was released worldwide on November 9, 2010 for the PC, PS3, Xbox 360, Wii and Nintendo DS. The game sold over $1 billion dollars after six weeks of its release. The storyline takes place during the Cold War of the 1960s, where the player assumes control of two characters: Alex Mason (voiced by [[Sam Worthington]]), a Captain in the USMC who was recruited to the CIA and SOG and Jason Hudson (voiced by [[Ed Harris]]), a CIA special agent. Both are to find and eliminate a former World War II Soviet Army officer, Major General Nikita Dragovic (voiced by [[Eamon Hunt]]), alongside his assistant, Colonel Lev Kravchenko (voiced by [[Andrew Divoff]]). With the teams of Mason and Hudson, few more non-playable characters are included in the storyline: Frank Woods (voiced by [[James C. Burns]]), a former USMC Sergeant; Joseph Bowman (voiced by [[Ice Cube]]), a Chief Petty Officer of the U.S. Navy SEALs and Viktor Reznov (voiced by [[Gary Oldman]]), a former World War II Soviet Army Captain who was under the command of both Dragovic and Kravchenko, though he was betrayed by them.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops's signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name &amp;quot;Sally&amp;quot; engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably &amp;quot;Mustang&amp;quot;). It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the players' starting weapon in zombie mode. There are two finishes on the M1911A1: in single player, it has a standard parkerized finish, while it has a bright nickel finish in multiplayer and zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original M1911A1 as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:jfkm1911.jpg|thumb|none|600px|Mason visualizes himself pointing an M1911A1 at President Kennedy, whose hand is on the right of the screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original M1911A1 only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish M1911A1 as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish M1911A1 as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game as the &amp;quot;Python.&amp;quot; The player uses one to clean Vietcong tunnels in the campaign mission &amp;quot;Victor Charlie.&amp;quot; It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold it muzzle up and dump rounds instead of using the ejector rod. It seems that the Python is Mason's preferred sidearm, as he uses it in &amp;quot;Executive Order,&amp;quot; &amp;quot;SOG,&amp;quot; and &amp;quot;Victor Charlie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to the player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|Colt Python in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|Colt Python in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer, it is rated as more powerful than the M1911 .45 pistol, odd considering the 9x18mm round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|Makarov PM in ADS. (sights are incorrect for the military version)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|Makarov PM in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In-game, its standard magazine capacity is incorrectly twelve rounds or eighteen with the extended magazine upgrade. The real capacity is sixteen rounds standard in 9mm (the in-game CZ 75 is definitely not the .40 S&amp;amp;W version). Other attachments include the aforementioned automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. All dual-wielded CZ 75's in single player have twenty rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s and was intended for special forces usage. A more historically-accurate choice would have been the [[Smith &amp;amp; Wesson Model 39]], on which the ASP was based, as the Model 39 was developed in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission &amp;quot;Project Nova.&amp;quot; Kravchenko uses a TT-33 to execute German POWs. British commandos draw one if knocked into Last Stand (which is technically inaccurate; a more accurate choice would have been the [[Browning Hi-Power]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|Tokarev TT-33 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|Tokarev TT-33 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|Tokarev TT-33 in reloading with flashlight in left hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot before discarding the pistol and killing the last prisoner with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova,&amp;quot; Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only place where the [[Walther P38]] is seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would have been more accurate to see the MAC-10, designed in 1964 and actually used by S.O.G.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K Prototype|MP5K Prototype]] is featured in the game. Its appearance is massively anachronistic: the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963, while the first MP5K prototype with wooden foregrip was developed in 1976. It would have been more accurate to see the HK54 prototype of the MP5.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the foregrip missing for unknown reasons, giving it an appearance similar to the H&amp;amp;K [[UMP]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== CZ Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Its appearance is anachronistic, not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMGs in-game. The Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|IMI Uzi in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|IMI Uzi in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|IMI Uzi in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
The Walther MPL is one of the available SMGs. It is also a very common weapon in zombie mode, where it carries twenty-four rounds, not thirty-two.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only twenty rounds by default, increased to thirty with Extended Mags. It appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. The Kiparis was designed in 1976, making it another anachronistic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; Unlike the previous COD games, the PPSh-41 in Black Ops uses 35-round box-magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|PPSh-41 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|PPSh-41 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten.&amp;quot; It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; The MP40 in zombie mode has a blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|Sten Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|Sten Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|Sten Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles = &lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS FELIN]] appears in several levels. The FELIN is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the &amp;quot;G16-GL35&amp;quot;(leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 FELIN - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
The [[AK-47]] that appears in the game is a composite of several different AK-47 variants, e.g. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Its overall appearance seems close to a WASR-2. In multiplayer, the Extended Mag attachment gives the AK-47 an RPK's magazine (the RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting that the AK in-game is also chambered in 5.45x39mm). Also, the Suppressor attachment looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, the Soviets and North Vietnamese Army use this rifle with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|600px|AK &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same fabricated name (AK74u) and the same erroneous designation as a sub-machine gun. It has a black foregrip, steel magazines, and no stock. Anachronistic to Black Ops, it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). It could be an [[AKMSU]] as it has a AK-47 magazine, but with extended magazines, it transforms to a AKS-74U.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|AKS-74U in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|AKS-74U through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|AKS-74U while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. Appearance is anachronistic, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1973.&lt;br /&gt;
&lt;br /&gt;
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the &amp;quot;Lamentation&amp;quot;; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, used only in levels that take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint, and a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. The [[AUG#Steyr AUG A2 / AUG SR - Special Receiver|AUG A2]] is used in multiplayer (since it incorporates a rail top with sights instead of the default optical scope), the A2 variant depicted in multiplayer was not developed until 1997. &lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the &amp;quot;AUG-50M3&amp;quot; (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.&lt;br /&gt;
&lt;br /&gt;
The AUG lacked its foregrip in the beta, but has it in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the custom logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded Steyr AUG in zombie mode.]]   &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic, since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back-up iron sights on the weapon can be considered anachronistic. It would be more accurate if this Commando was modeled after the XM177 carbine, which was developed during the Vietnam War. &lt;br /&gt;
Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. In-game, the weapon holds thirty rounds in the standard twenty-round magazine, while equipping the Extended Mags attachment gives it forty-five rounds in the real thirty-round curved magazine. This goes for the M16 too as it acts more or less just like it.&lt;br /&gt;
&lt;br /&gt;
Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, the sling blocks the bolt release button, so the shooter would have to use the charging handle every time he loads a fresh magazine. Even so, the reload animation of a fresh magazine still uses the bolt release button.&lt;br /&gt;
&lt;br /&gt;
Upgrading the Commando with the Pack-A-Punch machine in zombie mode turns it into the &amp;quot;Predator&amp;quot; (a reference to the Schwarzenegger movie Predator. Commando is also the name of another movie in which Schwarzenegger starred, hence the reference.) &amp;quot;Predator&amp;quot; fires laser-like rounds and has a forty-round magazine instead of thirty.&lt;br /&gt;
&lt;br /&gt;
Also note that a Commando (and the M16 for that matter) mounted with optics has the front sight and the gas block removed. This would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was previously seen in [[Call of Duty 4: Modern Warfare]] and [[Modern Warfare 2]]. Interestingly, all NPCs in the campaign who use either the M16 or Commando with optical attachments still retain the front sight posts and gas blocks.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|600px|Colt Commando with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|Colt Commando in reflex sight view. Note smiley face reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|Colt Commando with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16 ==&lt;br /&gt;
The original [[M16]] is available in the game, easily ID'ed by its slab-side receiver and lack of brass deflector and forward assist. Like with the aforementioned Colt Commando, the thirty-round mag only appears with the Extended Mags attachment and holds forty-five rounds. It is correctly depicted as firing fully-automatic in single player, but uses the three-round burst fire mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). The burst fire mode can be considered anachronistic to Zombies mode, which happens during the 1960s. Treyarch developer Josh Olin said that it was &amp;quot;an early prototype.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it turns into the &amp;quot;Skullcrusher,&amp;quot; which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the [[M16]] and the [[M203]] keep their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original Colt M16, the first version, fitted with a twenty-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam - 5.56x45mm. This has the original '''3-prong flash hider'''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|600px|M16 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Here, you can easily see the slab-side receiver. Another thing to point out is the unusual length of the M203's barrel. A standard barrel length of an M203 is 12in(305mm) and usually the tip of the M203 runs parallel to the Bayonet lug of the M16. This might be due to the M16 being modeled smaller in 3rd person.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|600px|M16 through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|600px|M16 while reloading. Note [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16. Note that the 3rd person model for M16 is smaller than its real life counterpart.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|600px|M16 in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded M16 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] from ''[[Call of Duty: World at War]]'', it's actually the same weapon only with a different model and reloading animation. Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
The in-game model has a pistol grip and bipod like the M14E2 LMG, but is semi-automatic only. Attaching a foregrip in multiplayer increases its resemblance to the M14E2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|M14 fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|M14 looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|M14 in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|M14 in Yukon (snow) camo, custom logo on the side, and Colt scope. Note F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]]K2 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers.&amp;quot; As in real life, it fires in bursts, at a very high rate of fire with incredible accuracy and close to zero recoil. Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. However the G11 variant in game is based on the pre-production version, the G11K2 which was developed in 1989 and incorporates attachment points for spare magazines on either side of the handguard. The weapon is also erroneously depicted with iron sights; G11s were never designed with iron sights, and instead incorporated a scope instead (which is an available attachment in gameplay).&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, but keeps the normal ammunition count. In multiplayer, it can be fitted with a Low-Power or Variable Zoom scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded G11 in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his G11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the &amp;quot;G Series&amp;quot; FAL, the civilian version of the FAL which was imported into the US in the 1960s.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|FN FAL in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|FN FAL through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|FN FAL while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun as during the singleplayer mission &amp;quot;Rebirth.&amp;quot; The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. Members of the British Army, including the Scots Guards, tested the XL64 during the early 1980's to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80/L85 series of rifles in service with the British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|Sturmgewehr 44 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|Sturmgewehr 44 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|Sturmgewehr 44 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. This is done so the shotgun can be aimed down the iron sights, as they are normally unusable whilst the stock is folded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a heat shield and unusable shell holder wrapped around the receiver, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in reloading. Note the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. While named after the Rottweil Olympia Over/Under 72 shotgun, it is in fact modeled on a different over-under shotgun, the [[Beretta 682]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. This is ''not'' the same shotgun used in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown, but it means this 1887 is the opposite of the one in ''MW2'': that one's barrel was incorrectly used as a magazine tube, while this one's magazine tube is incorrectly used as a barrel. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features a tech-SIGHT rear sight aperture, which is removed and replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called &amp;quot;RPK&amp;quot; in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The tech-SIGHT rear sight aperture is also anachronistic. A more appropriate choice for the time period would be the Kalashnikov RPK, which was introduced in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine. While the HK-21 itself is not anachronistic to Black Ops (being developed in 1961), the HK-21E variant was not developed until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. It is labelled as &amp;quot;M60&amp;quot; during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time (the E3 variant was not introduced until 1986). It uses the same incorrect reloading animation as all the belt-fed machine guns in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and ''[[Modern Warfare 2]]'': The player pulls the charging handle first, then he swaps the ammo belts, a reverse of what should be done in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. While it doesn't appear in singleplayer, it can be considered highly anachronistic to the Zombies and Multiplayer modes of Black Ops happening during the 1960's (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the sniper rifles available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order.&amp;quot; This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel. This suggests it was modeled after the SR-9 rifle, which is the civilian version of the PSG-1, though the SR-9 was not designed until 1990.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the H&amp;amp;K PSG-1 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The H&amp;amp;K PSG-1 on wall, note G3 foregrip, bipod, and short barrel. Also visible are a SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden H&amp;amp;K PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. NPCs hold the in-world model of the weapon as if it has a pistol grip; this is due to recyling poses used by weapons which do have pistol grips (similar issues in other games result in sights like an enemy replacing a non-existent box magazine on a belt fed weapon, for example). In addition all of the models have a downturned bolt handle, actually only a feature of sniper versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped Mosin Nagant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular Mosin Nagant in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular Mosin Nagant in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. A more appropriate choice would have been the Strela-2, which was developed in 1968.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|SA-14 Gremlin launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|SA-14 Gremlin in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper.&amp;quot; Note the writing on the side of the weapon declares it to be &amp;quot;Launcher, Rocket, 66mm, 4-tube, M202A1,&amp;quot; putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance, to the point where pairing the correct Multiplayer perk with this weapon would make reloading after every shot faster than waiting for the pump animation to play.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four). The weapon also cannot be fired without using the iron sight; if a &amp;quot;no-scope&amp;quot; shot is attempted, the player character will bring the launcher into aim-down-sight mode automatically before firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|Panzerschreck - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|Panzerschreck on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|Panzerschreck in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|Panzerschreck in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|Panzerschreck in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of M2HB is mounted on a PBR.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|BGM-71 TOW mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep. Note that this is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the US army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game; the company even offers a &amp;quot;Black Ops&amp;quot; edition of it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube; TOW 2B started production in 1991.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|MG42 used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The MG42 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|DShK mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|DShK used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the 82-PM-37 mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|RGD-33 stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
==== F-1 hand grenade ====&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. An [[RGD-5 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
==== RGD-5 hand grenade ====&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. An [[F-1 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
==== Mk 2 hand grenade ====&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
==== M7 Gas Grenade ====&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|M203 attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project was not initiated until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ChuckNorris24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=464304</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=464304"/>
		<updated>2011-10-01T11:40:55Z</updated>

		<summary type="html">&lt;p&gt;ChuckNorris24: C&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|550px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|400px|M1 Garand in-game]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|550px|A marine raider holding his M1 Garand rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Carbine]] is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|500px|WW2 era M1 Carbine with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]]&lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|600px|A marine shooting with his M1 Carbine at a Japanese sniper tethered to tree.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun|M1A1 Thompson]] is Roebuck's Primary Weapon.&lt;br /&gt;
Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|550px|A marine firing his Thompson.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Automatic Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning]] in single player is never seen without a bipod, but it must be unlocked in multiplayer. In single player, you start with it in the Level ''Hard Landing'', and it can also be found in the trenches in ''Burn 'em Out'' and on some allied Marines in ''Breaking Point'' and ''Relentless''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|550px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|550px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1897]] is unlocked immediately in multiplayer, In single player it is Sullivan's primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun&amp;quot;  Also, the 1897 trench gun can &amp;quot;gib&amp;quot; enemies (blowing off body parts), which makes this gun a fatal nightmare.  The 1897 can blow heads off, blast the soldier's arms and legs off, and even blow the soldier's body in half.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|500px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|550px|Sergeant Sullivan holding a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|550px|Sullivan advancing with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== M1903A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield|M1903A1 Sniper Rifle]] is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfieldm1903a1.jpg|thumb|none|550px|M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|550px|M1903A1 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|550px|M1903A1 Springfield scoped in-game]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|550px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A1 Springfield.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 pistol ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1 pistol]] is the sidearm of all the American soldiers. and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds 8 rounds in game, when the real M1911A1 holds only 7 (+1 in the chamber).  Standard-size 8-round magazines from Wilson Combat were not available until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|550px|A marine aiming his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|550px|The player reloading a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]], it was most likely only included as the 'Desert Eagle' of this game. It is never seen in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 27 - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a Smith &amp;amp; Wesson Model 27]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 27 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard American grenade in single player. It is the only frag grenade in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|300px|A Marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
You first take the [[M2 Flamethrower]] from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level 'Burn Em' Out'&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2 Flamethrower]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|A M2 Flamethrower model of the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|550px|A Marine firing his M2 Flamethrower.This is Pvt. Glover NOT Miller. Pvt. Glover is the Marine in Little Resistance that burns out the MG Nest.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M9A1 Bazooka ==&lt;br /&gt;
&lt;br /&gt;
You pick up the [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|550px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|550px|A Marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use the [[Browning M1919]] in 'Relentless' with a bipod. Later on in single-player it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard.  In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In multiplayer it is the last machine gun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|550px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|550px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|550px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|550px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|550px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
== Oerlikon 20mm Cannon ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Black Cats,&amp;quot; the player's Catalina is armed with twin [[Oerlikon 20mm Cannon]]s under the bow turret. This is not part of any standard Catalina fit, but ''was'' reported as a field modification to &amp;quot;Black Cat&amp;quot; Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.&lt;br /&gt;
&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|300px|Oerlikon cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== Type 99 rifle==&lt;br /&gt;
The [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]] is the main rifle for the Japanese.  Also used by Banzai attackers with the Model 30 bayonet attached as the Arisaka Bayonet.  A scoped version is featured in Semper Fi and Blowtorch and Corkscrew.&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|550px|Arisaka Type 99 Rifle - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|550px|A Japanese soldier in a bunker, holding a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|550px|thumb|none|BANZAI!!!]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine gun==&lt;br /&gt;
The [[Type 100 submachine gun]] is the main SMG for the Japanese.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Arisaka Type 100 submachine gun - 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|550px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|550px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Type 99 Light Machine Gun ==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is the main LMG (Light-Machine-Gun) for the Japanese.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|500px|Nambu Type 99 light machine gun - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|550px|A Japanese soldier holding his Type 99 LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Nambu Type 14 Pistol ==&lt;br /&gt;
The [[Nambu Type 14 Pistol]] is first seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier's Katana, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|Nambu Type 14 pistol - 8mm]]&lt;br /&gt;
[[Image:CoDWWNambuType14.jpg|thumb|none|400px|The player wielding a Nambu Type 14 pistol.]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|550px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== Type 97 hand grenade ==&lt;br /&gt;
The [[Type 97 hand grenade]] is the hand grenade for the Japanese.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 hand grenade]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|550px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy machine gun ==&lt;br /&gt;
The [[Type 92 Heavy machine gun]] is the main Heavy Machine Gun for the Japanese. &lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Nambu Type 92 Heavy machine gun - 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|550px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant]] is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin Nagant 91/30 - 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|550px|A Soviet soldier executing a German POW with his Mosin Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|500px|Mosin-Nagant in-game. Notice it's sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|550px|Sergeant Reznov holding a Mosin-Nagant Sniper Variant.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev SVT-40 Rifle==&lt;br /&gt;
Secondary Rifle for the Russians is the [[Tokarev SVT-40 Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|550px|Tokarev SVT-40 Rifle - 7.62x54R ]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|550px|A US marine firing a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|550px|Sergeant Reznov holding a PPSh-41 Submachine Gun. Note that the 3rd-person model is incorrectly proportioned for some reason.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Degtyaryov DP Series Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyaryov DP Series Machine Gun (DP) Light Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|550px|A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
== Double-barreled shotgun ==&lt;br /&gt;
&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|none|500px|Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|550px|The player (as a Red Army soldier) using a unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|550px|A soviet soldier firing his double-barreled shotgun. Note that in third-person view shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|550px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The [[PTRS-41 rifle|PTRS-41]] is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during 'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|550px|PTRS-41 anti-tank rifle - 14.5x144mm.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game, Notice the Soviet insignia]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|550px|A soviet sniper using the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' depicting this weapon being fired from the shoulder by a single man; the PTRS-41 is six feet long and weighs 45 pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] is used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|550px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-33]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|RGD-33]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|550px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|550px|The player playing as a Soviet soldier is lighting his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|550px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==B-4 M1931 howitzer==&lt;br /&gt;
&lt;br /&gt;
Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:B-4small.jpg|thumb|none|600px|Soviet B-4 M1931 howitzer - 203mm]]&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== Karabiner 98k ==&lt;br /&gt;
The [[Karabiner 98k]] is the main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|550px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|550px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|550px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Gewehr 43 ==&lt;br /&gt;
The [[Gewehr 43]] is the secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|550px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|550px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The [[MP40]] is the main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|550px|MP40 in-game]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|550px|A Wehrmacht soldier firing his MP40.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|550px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
The [[Sturmgewehr 44|StG-44]] is the main support for the Germans. The Create-a-Class picture has the magazine to long, almost looks like it has 40 rounds instead of 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The StG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== FG 42 ==&lt;br /&gt;
The [[FG 42]] is the main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|550px|FG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|550px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|500px|FG-42 in-game]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|550px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
The [[Walther P38]] is used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 - 9mm]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|550px|The player as a Japanese soldier, has just shot all the bullets of his Walther P38 pistol on killing his enemy during the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is the Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|550px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is the main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|550px|Panzerschreck - 88mm]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|550px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is the main turret weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|550px|MG42 - 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|550px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|550px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The [[Browning Hi-Power]], like the Glock 17 in Call Of Duty 4, is not used in game, but is used in the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaW_Perk_Twoprimaries.png|thumb|none|300px|Two Browning Hi-Powers seen in partial silhouette. If you're having trouble seeing it, the footprint-looking part is space either side of the trigger.‎]]&lt;br /&gt;
&lt;br /&gt;
== Sticky Bomb ==&lt;br /&gt;
Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British [[Sticky Bomb]] is able in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|The Sticky Bomb (officially the '''''No 74 ST Grenade''''')]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The sticky bomb available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Holy Pistol ==&lt;br /&gt;
It's basically an M1911A1 that fires grenade rounds. It can be used in Nazi Zombies Map &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC Command.&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|550px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee Weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>ChuckNorris24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex&amp;diff=459184</id>
		<title>Ghost in the Shell Stand Alone Complex</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_in_the_Shell_Stand_Alone_Complex&amp;diff=459184"/>
		<updated>2011-09-15T20:10:47Z</updated>

		<summary type="html">&lt;p&gt;ChuckNorris24: /* Unidentified Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GiTS SACbox.jpg|thumb|right|300px|''Ghost in the Shell Stand Alone Complex'' (2002 - 2003)]]&lt;br /&gt;
[[Image:GITSSAClaughingmancover.jpg|thumb|right|300px|''Ghost in the Shell Stand Alone Complex - The Laughing Man'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
''Ghost in the Shell Stand Alone Complex'' is a 26 episode anime series based on the manga of the same name by Masamune Shirow (''[[Appleseed]]'', ''[[New Dominion Tank Police]]'') and is the second adaption of ''Ghost in the Shell'' after the [[Ghost in the Shell|1995 film]]. The series consists of two groups of episodes; &amp;quot;Stand Alone&amp;quot; episodes that have independent storylines, and &amp;quot;Complex&amp;quot; episode, which cover the series' main story. In 2005, the &amp;quot;Complex&amp;quot; episodes were recut into a single film called ''Ghost in the Shell Stand Alone Complex - The Laughing Man''. The series was followed by a 26-episode sequel series, ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]''.&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE: Although the title is commonly given a colon, the correct title of this series is &amp;quot;Ghost in the Shell Stand Alone Complex&amp;quot;, '''without''' a colon.  Please correct any links that appear incorrectly.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the anime series ''Ghost in the Shell Stand Alone Complex'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Seburo M5==&lt;br /&gt;
One of the trademark weapons for the series is the fictitious Seburo M5, a compact semiautomatic SA/DA concealed-carry handgun (with a total barrel length of 3.5 inches) that uses a locked-breech operating via a rotating barrel (a system similar to the [[Beretta Cougar]]). It is chambered for 5.45x18mm round, and feeds from a double-stack magazine with a total capacity of 19+1 rounds. The M5 is the standard sidearm for Section 9 operatives, and is also seen in the hands of various other law enforcement agencies.&lt;br /&gt;
[[Image:Seburom5l.jpg|thumb|none|400px|Seburo M5 - 5.45x18mm]]&lt;br /&gt;
[[Image:GITSSACM52.jpg|thumb|none|500px|Kusanagi nails a fleeing suspect in the ankle with her M5. Apparently these kinds of shots are easier to make if you're 99% machine.]]&lt;br /&gt;
[[Image:GITSSACM54.jpg|thumb|none|500px|Kusanagi nails a suspect with her Seburo M5]]&lt;br /&gt;
[[Image:GITSSACM55.jpg|thumb|none|500px|A prefectural detective with his Seburo M5]]&lt;br /&gt;
[[Image:GITSSACM53.jpg|thumb|none|500px|Borma fires his Seburo M5 at a suspect]]&lt;br /&gt;
[[Image:GITSSACM51.jpg|thumb|none|500px|A closeup view of Kusanagi's Seburo M5]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The terrorist that Kusanagi confronts at the beginning of the pilot episode attempts to use a stainless steel [[Desert Eagle|IMI Desert Eagle]].&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:GITSSACDE1.jpg|thumb|none|500px|The terrorist draws his Desert Eagle...]]&lt;br /&gt;
[[Image:GITSSACDE2.jpg|thumb|none|500px|...and gets a face-full of Kusanagi's foot for his trouble.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2008M==&lt;br /&gt;
Togusa carries a Mateba 2008M throughout the series, which is a fictional entry into the [[Mateba Autorevolver]] series. The 2008M quite closely resembles the Mateba Model 6 Unica, but features a barrel assembly similar to the Mateba 2006M. Like one of its real-life insirations, the 2008M is a semiautomatic revolver with uses the recoil of firing to revolve the cylinder and cock the hammer. Togusa's weapon is chambered in .357 Magnum (Kusanagi refers to it as a 9mm, which is technically correct as the bullet diameter on a .357 is 9 millimeters). He also will occasionally only load 5 rounds so it is easier for him to load and shoot a tracking round at get away cars.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica - .44 Remington Magnum]]&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITSSAC2008M1.jpg|thumb|none|500px|Togusa with his 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M2.jpg|thumb|none|500px|A closeup of the 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M3.jpg|thumb|none|500px|Togusa checks the cylinder of his 2008M]]&lt;br /&gt;
[[Image:GITSSAC2008M4.jpg|thumb|none|500px|Togusa fires a single shot at Marcelo. Note how the cylinder has already cycled as a result of the Mateba's semi-automatic design, though the real Mateba 6 Unica rotates the cylinder in the opposite direction.]]&lt;br /&gt;
&lt;br /&gt;
==FN Browning BDA M-7==&lt;br /&gt;
Batou carries and uses a fictional [[Browning BDA|FN Browning BDA]] variant in .45ACP throughout the series, referred to in the ''S.A.C. 2nd GIG'' Visual Book as an &amp;quot;M-7&amp;quot;. It is intended to be a hypothetical future BDA variant (similar to [[Ghost in the Shell#Jericho 941|Batou's Jericho 942]] in the original ''Ghost in the Shell'' film). The most notable differences between the M-7 and the BDA is the M-7's shortened slide and barrel and the horned hammer.&lt;br /&gt;
[[Image:Browning-BDA-9mm.jpg‎|thumb|none|400px|Browning BDA - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACM7.jpg|thumb|none|400px|An excerpt from the S.A.C. 2nd GIG Visual Book detailing Batou's M-7]]&lt;br /&gt;
[[Image:GITSSACHP1.jpg|thumb|none|500px|A shot of Batou's HP as he rounds a corner. Note the distinctive Browning slidelock.]]&lt;br /&gt;
[[Image:GITSSACHP2.jpg|thumb|none|500px|Batou readies his Browning M-7 as he prepares to storm a suspect's apartment]]&lt;br /&gt;
[[Image:GITSSACHP3.jpg|thumb|none|500px|Batou holds his Browning M-7 at (what he believes to be) the Laughing Man]]&lt;br /&gt;
[[Image:GITSSACHP4.jpg|thumb|none|500px|Batou uses his Browning M-7 to terrify a med student-turned-organ thief.]]&lt;br /&gt;
&lt;br /&gt;
==.22 Pocket Pistol==&lt;br /&gt;
In episode 3, Marshall MacLachlan produces a stainless steel, .22 caliber pocket pistol. The design is fictitious, but draws heavily from the [[Beretta 3032 Tomcat]].&lt;br /&gt;
[[Image:GITSSAC22PP.jpg|thumb|none|400px|An excerpt from the official S.A.C. artbook where Sinobu Tsuneki (the Mechanical Designer for S.A.C.) details MacLachlan's pistol]]&lt;br /&gt;
[[Image:GITSSACTomcat1.jpg|thumb|none|500px|MacLachlan draws his pistol on the Section 9 operatives]]&lt;br /&gt;
[[Image:GITSSACTomcat2.jpg|thumb|none|500px|&amp;quot;Jeri&amp;quot; forces MacLachlan to drop his pistol]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36 &amp;quot;Chief's Special&amp;quot;==&lt;br /&gt;
The Laughing Man uses a nickel-plated [[Smith &amp;amp; Wesson Model 36 / 38|S&amp;amp;W 36]] in his abduction of Ernest Serano on live TV. He later refers to it specifically as a &amp;quot;S&amp;amp;W Chief Special&amp;quot;.&lt;br /&gt;
[[Image:StainlessS&amp;amp;WModel36.jpg|thumb|none|400px|Nickel-plated Smith &amp;amp; Wesson Model 36 - .38 Special.]]&lt;br /&gt;
[[Image:Image-Gits-sac08.jpg|thumb|none|500px|The Laughing Man holds Ernest Serano at gunpoint with his Smith &amp;amp; Wesson Model 36 Airweight]]&lt;br /&gt;
[[Image:GITSSACSaWC.jpg|thumb|none|500px|A closeup of the Model 36]]&lt;br /&gt;
[[Image:GITSSACAirweight2.jpg|thumb|none|500px|''&amp;quot;What I thought I'd do was take a hostage on live television&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A silenced [[Walther PPK]] of unknown caliber is used by parties unknown to assassinate the hacker known as Nanao=A in episode 5.&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|400px|Walther PPK .380 ACP with silencer]]&lt;br /&gt;
[[Image:GITSSACPPK1.jpg|thumb|none|500px|The assassin racks the slide on his PPK.]]&lt;br /&gt;
[[Image:GITSSACPPK2.jpg|thumb|none|500px|Nanao=A finds himself staring down the barrel of a PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
The [[Vektor CP1]] makes occasional appearances throughout the series, first in the hands of a &amp;quot;Laughing Man&amp;quot; in episode 6, and more prominantly in the hands of Eka Tokura, leader of the Human Evolutionist faction. In the offical artbook for S.A.C, the series' mechanical designer mentions how he had wanted to include this weapon ever since he found the material on it, and opted to use the &amp;quot;Laughing Man&amp;quot; assassin for the CP1's first appearance.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACCP13.jpg|thumb|none|500px|The &amp;quot;Laughing Man&amp;quot; bursts into the press conference.]]&lt;br /&gt;
[[Image:GITSSACCP11.jpg|thumb|none|500px|Eka reaches for her CP1. Note the stainless steel slide.]]&lt;br /&gt;
[[Image:GITSSACCP12.jpg|thumb|none|500px|Kusanagi grabs Eka's CP1 and deactivates her thermoptic camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
When Batou raids Kusanagi's weapons cache at her safehouse, a [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] is visible in the rack on the bottom of her underwear drawer, along with its stock/burst fire unit, several magazines and a box of ammunition.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|450px|Heckler &amp;amp; Koch VP70M with stock - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACVP70.jpg|thumb|none|500px|''&amp;quot;Score!&amp;quot;'' Batou finds the Major's hidden weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M==&lt;br /&gt;
Togusa retrieves a standard [[Mateba Autorevolver|Mateba 2006M]] from a box in his house in episode 26 after his 2008M is confiscated.&lt;br /&gt;
[[Image:Mateba 2006.jpg|thumb|none|400px|Mateba 2006M]]&lt;br /&gt;
[[Image:GITSSAC2006M1.jpg|thumb|none|500px|Togusa retrieves his 2006M.]]&lt;br /&gt;
[[Image:GITSSAC2006M2.jpg|thumb|none|500px|Togusa grabs his 2006M as he leaves his home.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Several [[Tokarev TT-33|Tokarev]] pistols are seen throughout the series. The first TT-33 appears in the hands of a Russian organ smuggler in episode 19.  Several more TT-33s appear in episode 21 as planted weapons left behind by the Narcotics Suppression Squad (NSS) after an illegal raid.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GITSTT333.jpg|thumb|none|500px|The organ smuggler aims his TT-33 at Togusa and Batou.]]&lt;br /&gt;
[[Image:GITSSACTT334.jpg|thumb|none|500px|A NSS operator plants a TT-33 at a crime scene.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
In episode 10, Marco hides M1911 behind a sewer pipe.&lt;br /&gt;
[[Image:GITSSACTT331.jpg|thumb|none|500px|Togusa finds Marco's pistol behind a pipeline in the sewer tunnel. Marco seems to have placed it in a plastic bag to protect it from the moisture in the sewer.]]&lt;br /&gt;
[[Image:GITSSACTT332.jpg|thumb|none|500px|Togusa and Batou examines Marco's pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
An assassin working for the DEA uses a [[Beretta 93R]] to assassinate Dr Imakurusu in episode 21.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC93R1.jpg|thumb|none|500px|The assassin aims her Beretta 93R at Dr. Imakurusu. She uses the 93R's foregrip to steady her shot, and only fires the pistol on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several [[Glock 17|Glock 17s]] are seen in episode 6 in the hands of would-be assassins trying to kill the Superintendent General. Special Security Team operators in episode 13 were armed with the Glock 17 as their main sidearm.&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|400px|Glock 17 (Generation 1) - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACG171.jpg|thumb|none|500px|A police officer aims his sidearm at the Superintendent General after being hacked by the Laughing Man.]]&lt;br /&gt;
[[Image:GITSSACG173.jpg|thumb|none|500px|The motorcycle-riding assassin aims his Glock 17.]]&lt;br /&gt;
[[Image:GITSSACG172.jpg|thumb|none|500px|A Maritime Safety SST member places his Glock 17 to his head.]]&lt;br /&gt;
[[Image:GITSSACG174.jpg|thumb|none|500px|A closeup of the SST member's Glock. Note the 1st Generation dustcover. One would think that the Maritime Safety Agency would have updated to Gen 2 or 3 Glocks by 2030.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 33AV (AdVance)==&lt;br /&gt;
A firing range scene in episode 15 depicts Batou evaluating the [[Glock#Glock_33|G33 AV]] (a fictional variant) which features a slightly lengthened barrel housed inside a compensator/barrel weight with an accessory rail, and an extended magazine well in order to comfortably accept full size G31 magazines.  This is in fact a product placement tie-in with airsoft manufacturer Tokyo Marui, promoting their then-new G26AV model, which externally appears identical.  Promotional material depicting this scene was produced by Tokyo Marui.&lt;br /&gt;
[[Image:GITSSACG33AVartbook.jpg|thumb|none|400px|An excerpt from the official S.A.C. artbook, complete with a description of the Glock 33AV from the series' Mechanical Designer, Sinobu Tsuneki]]&lt;br /&gt;
[[Image:G26RE-D.jpg|500px|thumb|none|The Tokyo Marui 'G26 AdVance' airsoft gun.]]&lt;br /&gt;
[[Image:GITSSACG33AV3.jpg|thumb|none|500px|Batou with the Glock 33AV]]&lt;br /&gt;
[[Image:GITSSACG33AV2.jpg|thumb|none|500px|Batou aims the G33AV downrange... right at the recruits in training.]]&lt;br /&gt;
[[Image:GITSSACG33AV1.jpg|thumb|none|500px|Batou examines the Glock 33AV while calling it &amp;quot;Comfortable and accurate&amp;quot;. Product placement, anyone?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar==&lt;br /&gt;
The elder of the two robbers raiding the London Wine Fund in episode 17 carries a [[Beretta Cougar]] of unknown caliber.&lt;br /&gt;
[[Image:Beretta8045.jpg|thumb|none|400px|Beretta Cougar 8045 - .45 ACP]]&lt;br /&gt;
[[Image:GITSSAC80451.jpg|thumb|none|500px|The robber draws his Cougar on the Wine Fund's security guard.]]&lt;br /&gt;
[[Image:GITSSAC80452.jpg|thumb|none|500px|The robber holds his Beretta Cougar on Aramaki.]]&lt;br /&gt;
[[Image:GITSSAC80453.jpg|thumb|none|500px|Judging from the look on Aramaki's face, the robber's intimidation technique is not working the way he wants it to.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Compact==&lt;br /&gt;
The government agents who arrest the various members if Section 9 in episodes 24 and 25 use what appear to be [[Beretta 92 pistol series#Beretta 92FS Compact|Beretta 92FS Compact]] pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta_compact.jpg|thumb|none|400px|Beretta 92FS Compact - 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC92C1.jpg|thumb|none|500px|Togusa under the barrel of the 92FS Compact.]]&lt;br /&gt;
[[Image:GITSSAC92C2.jpg|thumb|none|500px|Using the pistol in a pistol whip attack.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The Maritime Safety SST agents mentioned in episode 13 carry [[Heckler &amp;amp; Koch MP7A1|MP7]] submachine guns. By the time Section 9 arrives, all but one of the agents are dead, and he is never seen using his MP7.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 4.6x30mm with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:GITSSACMP71.jpg|thumb|none|500px|The SST agent's MP7 can be seen leaning against the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
Marcelo Jarti uses a [[Sa. Vz.61 Skorpion]] against Togusa in episode 7. Another Vz.61 appears in episode 17 in the hands of a robber. A third Vz.61 is seen being planted by NSS agents in episode 21. All the Skorpions seen in the series have been shown using 20-round magazines.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion .32 ACP with 20-round magazine]]&lt;br /&gt;
[[Image:GITSSACVZ611.jpg|thumb|none|500px|Jarti fires his Vz.61 at Togusa, much to Gondo's displeasure.]]&lt;br /&gt;
[[Image:GITSSACVZ612.jpg|thumb|none|500px|The robber pistol-whips the security guard with his Vz.61.]]&lt;br /&gt;
[[Image:GITSSACVZ613.jpg|thumb|none|500px|A NSS agent plants the Vz.61 on a previously unarmed suspect.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Narcotics Suppression Squad (NSS) members raiding the Sunflower Society cyberbrain sclerosis support group in episode 20 carry [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K |H&amp;amp;K MP5K]]s outfitted with SEF trigger groups and rather unusual flashlight-dedicated fore ends.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K w/ SEF Trigger Pack - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACMP5K1.jpg|thumb|none|500px|Gayle, the head NSS agent aims his MP5K at Togusa]]&lt;br /&gt;
[[Image:GITSSACMP5K2.jpg|thumb|none|500px|Togusa fires his newly-procured MP5K at the NSS agents.]]&lt;br /&gt;
[[Image:GITSSACMP5K3.jpg|thumb|none|500px|Gayle admires his MP5K.]]&lt;br /&gt;
[[Image:GITSSACMP5K4.jpg|thumb|none|500px|Gayle executes an android while subsequently disregarding any training he ever had in regards to using a gun.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Model 821==&lt;br /&gt;
Gondo's thugs in episode 7 all carry SOCIMI Model 821 submachine guns.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSAC8211.jpg|thumb|none|500px|Gondo's biggest bodyguard draws his Model 821 on the detectives.]]&lt;br /&gt;
[[Image:GITSSAC8212.jpg|thumb|none|500px|Gondo's thug unloads his Model 821.]]&lt;br /&gt;
[[Image:GITSSAC8213.jpg|thumb|none|500px|Another thug tries to kill Kusanagi with a Model 821]]&lt;br /&gt;
[[Image:GITSSAC8214.jpg|thumb|none|500px|As Kusanagi's bullet stops the trigger-happy thug, the audience is given a nice profile view of the SOCIMI Model 821]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
In episode 10, Marco fires at Borma with a [[Steyr TMP]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACTMP1.jpg|thumb|none|500px|Marco fires the TMP in the Niihama sewers.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Submachine Gun==&lt;br /&gt;
This unknown submachine gun is seen twice in episode 10, first in a video in Marco's personel file, and again in Marco's hideout. The weapon appears to be something of a combination between a [[QCW-05]] and a [[Chang Feng CF-05]].&lt;br /&gt;
&lt;br /&gt;
[[Image:GITSSACUSMG1.jpg|thumb|none|500px|Marco's American Empire special forces picture.]]&lt;br /&gt;
[[Image:GUTSSACSPAS1.jpg|thumb|none|500px|The said SMG in his sewer hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
In episode 25, Batou uses a [[Ruger MP9]] against the Umibozu soldiers who attack Kusanagi's safehouse.&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|400px|Ruger MP9 - 9x19mm]]&lt;br /&gt;
[[Image:GITSSACMP9.jpg|thumb|none|500px|Batou opens up on the Umibozu with his MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Police Bullpup Submachine Gun==&lt;br /&gt;
Japanese SWAT officers used this fictional 9mm bullpup submachine gun as their primary entry weapon. It bears a striking aesthetic resemblance to the [[Enfield L85 rifle series]], but differs in almost every detail upon closer examination (such as the H&amp;amp;K style weapon sight, for example).&lt;br /&gt;
[[Image:GITSSACL85thingy2.jpg|thumb|none|500px|Several SWAT officers assist Kusanagi with their L85-esque submachine guns.]]&lt;br /&gt;
[[Image:GITSSACL85thingy1.jpg|thumb|none|500px|A squad of SWAT officers armed with the submachine gun.]]&lt;br /&gt;
[[Image:GITSSACL85thingy3.jpg|thumb|none|500px|A closeup of the front of the submachine gun. Note the MP5-esque sights.]]&lt;br /&gt;
&lt;br /&gt;
==Umibozu Submachine Gun==&lt;br /&gt;
Members of the Umibozu JMSDF Black Ops unit are seen carrying this fictitious bullpup submachine gun, all of which appear to be outfitted with electronic reflex sights.&lt;br /&gt;
[[Image:GITSSACUmibozuSMG1.jpg|thumb|none|500px|The Umibozu storm the Section 9 HQ.]]&lt;br /&gt;
[[Image:GITSSACUmibozuSMG2.jpg|thumb|none|500px|The officer in charge of the Umibozu watches on as his forces assault the Section 9 command room.]]&lt;br /&gt;
[[Image:GITSSACUmibozuSMG3.jpg|thumb|none|500px|A closeup of a Umibozu soldier with his submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be seen in Marco's hideout.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:GUTSSACSPAS1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA8==&lt;br /&gt;
In episode 14, a cyborg tries to fire at Section 9 with a [[Franchi PA8]] with the stock removed.&lt;br /&gt;
[[Image:Franchi_PA8_-1-.jpg‎ |thumb|none|400px|Franchi PA8 - 12 Gauge]]&lt;br /&gt;
[[Image:GITSSACPA81.jpg|thumb|none|500px|The cyborg aims his PA8 at Kusanagi.]]&lt;br /&gt;
[[Image:GITSSACPA82.jpg|thumb|none|500px|Togusa shoots the cyborg in the hand, causing him to drop his PA8. Note the distinctive Franchi triggerguard.]]&lt;br /&gt;
[[Image:GITSSACPA83.jpg|thumb|none|500px|Batou shows off the recovered PA8.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Seburo C26A==&lt;br /&gt;
The primary weapon for Section 9 operatives is the fictional Seburo C26A assault rifle. The C26A uses a crooked 50 round box magazine that feeds in a bullpup pattern, entering the gun at 45 degrees from the bore and slanting to lie parallel to the barrel, locking into the front grip.  Fired cartridge cases eject into a permanently mounted brass catcher mounted on top of the gun. Its ergonomics are similar to the [[FN F2000]], with the trigger protected by a large loop that serves as a grip for the off hand. It is occasionally seen with a two-stage silencer attachment.&lt;br /&gt;
[[Image:Seburoc26a.jpg|thumb|none|400px|Seburo C26A - 5.45x45mm]]&lt;br /&gt;
[[Image:GITSSACC26A1.jpg|thumb|none|500px|Batou with a Seburo C26A]]&lt;br /&gt;
[[Image:GITSSACC26A2.jpg|thumb|none|500px|Batou with a Seburo C26A]]&lt;br /&gt;
&lt;br /&gt;
===Seburo C30===&lt;br /&gt;
The Seburo C30 is a variant of the C26A designed for overtly offensive missions. It is built around a C26A receiver and features an added optical sight, underbarrel grenade launcher and extended barrel with jacketing. It is seen covered with a jacket with a brass catcher. It is first seen in episode 13 during Section 9's raid on a ex-offshore radiation scrubber plant turned New World Brigade base. &lt;br /&gt;
[[Image:SeburoC30.jpg|thumb|none|400px|Concept Art of the Seburo C30 from the S.A.C. Second Gig Artbook]]&lt;br /&gt;
[[Image:GITSSACC301.jpg|thumb|none|500px|Borma and Paz check their C30s before an operation.]]&lt;br /&gt;
[[Image:GITSSACC302.jpg|thumb|none|500px|Kusanagi and Togusa with their C30 rifles.]]&lt;br /&gt;
[[Image:GITSSACC303.jpg|thumb|none|500px|Saito and Batou with their C30s. Note the pocket mounted over the ejection port (beneath the front of the scope)]]&lt;br /&gt;
[[Image:GITSSACC304.jpg|thumb|none|500px|Saito aims his C30. Note the charging handle exposed on the side of the rifle.]]&lt;br /&gt;
[[Image:GITSSACC305.jpg|thumb|none|500px|Batou rounds a corner armed with a Seburo C30, protecting Dr. Imakurusu.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
During episode 10, several American Empire soldiers armed with [[M16 rifle series#M16A2 Rifle|M16A2s]] can be seen during a flashback to Batou's days as a Ranger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|M16A2 Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACM161.jpg|thumb|none|500px|An American Empire soldier behind Batou during his South American op days.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CR21==&lt;br /&gt;
Saito briefly examines a [[Galil#Vektor CR-21|Vektor CR-21]] assault rifle loaded with HV (high-velocity) ammunition, used by the New World Brigade in episode 13.&lt;br /&gt;
[[Image:Vektor-cr21-1.jpg|thumb|400px|none|Vektor CR-21 bullpup rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACVektor1.jpg|thumb|none|500px|''&amp;quot;HV ammo. They're bringing some real nasty toys to the party.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==British Bullpup Rifle==&lt;br /&gt;
The British police armed response officers at the scene of the wine fund incident are armed with this bullpup rifle. It bears a resemblance to the [[FN F2000]] series of rifles, yet as with the preceding bullpop SMG example, the devil is in the details.&lt;br /&gt;
[[Image:GITSSACUKRifle2.jpg|thumb|none|500px|Several British police officers armed with the unidentified bullpup rifle await orders from their commanding officer.]]&lt;br /&gt;
[[Image:GITSSACUKRifle1.jpg|thumb|none|500px|A disguised Kusanagi with the British police rifle.]]&lt;br /&gt;
[[Image:GITSSACUKRifle3.jpg|thumb|none|500px|An officer drops his rifle, giving the audience a very good view of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==New World Brigade's Bullpup Rifle==&lt;br /&gt;
The New World Brigadists in episode 13 are seen using an assortment of bullpup assault rifles.&lt;br /&gt;
[[Image:GITSSACHEBullpup1.jpg|thumb|none|500px|A NWB terrorist on a rappelling line uses one of his dead comrades as a shield while firing his bullpup rifle.]]&lt;br /&gt;
[[Image:GITSSACHEBullpup2.jpg|thumb|none|500px|Several NWB terrorists and their rifles are sent flying by the Tachikoma's fire.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Seburo Anti-Tank Rifle==&lt;br /&gt;
Saito uses this large-calibre anti-materiel rifle while attempting to stop the runaway HAW-303 tank in episode 2. The rifle itself is fictitious, but draws upon several real-world designs, primarily the [[Mechem NTW-20]] and the [[Lahti L-39]] and its size forces the shooter to rivet down the weapon's bipod. Saito makes use of a computer-assisted targeting system that uses both GPS targeting systems and an interface with Saito's own cybernetics to ensure long-range accuracy.&lt;br /&gt;
[[Image:GITSSACATR1.jpg|thumb|none|500px|Saito readies the Anti-Tank rifle while Borma rivets the bipod into place]]&lt;br /&gt;
[[Image:GITSSACATR2.jpg|thumb|none|500px|Saito aims the Anti-Tank rifle at the approaching HAW-303]]&lt;br /&gt;
[[Image:GITSSACATR3.jpg|thumb|none|500px|Saito fires the Anti-Tank rifle]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M (outfitted as a sniper rifle)==&lt;br /&gt;
In episode 6, one of the people attempting to assassinate the Superintendent General includes a sniper armed with an [[AK-74|AK-74M]] with a 20-round magazine and a scope attachment. The sniper is subdued by Saito before he can use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:GITSSACAKSniper.jpg|thumb|none|500px|Saito after knocking out an assassin.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Sniper Rifle==&lt;br /&gt;
This bolt-action .50 BMG rifle first appears during the opening sequence in the pilot episode where Saito is briefly seen covering Kusanagi with it. The rifle is most prominently featured in episode 21 when a battle damaged Kusanagi snags it from Saito and proceeds to pummel round after round into a MSDF Type 303 mech at point blank range. While missing one arm, no less. &lt;br /&gt;
[[Image:GITSSACSniperEP1.jpg|thumb|none|500px|Saito covers Kusanagi with a .50 rifle]]&lt;br /&gt;
[[Image:GITSSACSDSniper1.jpg|thumb|none|500px|British police officers in episode 17 with suppressed sniper rifles. These appear to be smaller variants of the rifle used by Section 9, and likely use a smaller round.]]&lt;br /&gt;
[[Image:GITSSACSniperEP211.jpg|thumb|none|500px|Saito assembles the .50 rifle.]]&lt;br /&gt;
[[Image:GITSSACSniperEP212.jpg|thumb|none|500px|A side-profile view of the rifle.]]&lt;br /&gt;
[[Image:GITSSACSniperEP213.jpg|thumb|none|500px|Kusanagi racks the bolt on the .50 rifle with her remaining arm.]]&lt;br /&gt;
[[Image:GITSSACSniperEP214.jpg|thumb|none|500px|This is why it's a bad idea to piss off a cyborg-hacker-ninja-cop.]]&lt;br /&gt;
&lt;br /&gt;
==Civilian Sniper Rifle==&lt;br /&gt;
This fictional 12mm rifle is seen briefly in episode 18 in the hands of Yu, a young man attempting to assassinate a Chinese politician. The weapon is only seen in disassembled a duffel bag, and Yu never gets an opportunity to use it. In the series' artbook, Tsuneki describes how he created a detailed set of information on this weapon, including assembly and disassembly steps, but that the weapon's appearance was removed from the final script. Yu is mentioned as having had the rifle sent to him piece by piece and to separate P.O. boxes, as such weapons are still illegal for civilians in Japan. The weapon's aesthetics draw heavily from both the [[Walther WA 2000]] and the [[Accuracy International Arctic Warfare series]].&lt;br /&gt;
[[Image:SeburoOA18.jpg|thumb|none|400px|An excerpt from the S.A.C. artbook describing the civilian sniper rifle]]&lt;br /&gt;
[[Image:GITSSACCivRifle1.jpg|thumb|none|500px|Yu closes the duffel bag containing the illegal rifle.]]&lt;br /&gt;
[[Image:GITSSACCivRifle2.jpg|thumb|none|500px|Togusa inspects the recovered rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
In the episode &amp;quot;Jungle Cruise&amp;quot; (episode 10), Batou is seen using an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] in a flashback to his time as a Ranger in South America during World War III.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - 5.56x45mm]]&lt;br /&gt;
[[Image:GITSSACSAW2.jpg|thumb|none|500px|Batou burs through an ammo belt with his M249.]]&lt;br /&gt;
[[Image:GITSSACSAW1.jpg|thumb|none|500px|Do not make Batou angry, or this might happen.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
===Man-portable M134 Minigun===&lt;br /&gt;
Batou fields a futuristic man-portable [[GE M134 Minigun]] to slow down the incursion of Umibozu troops into Section 9's headquarters in episode 24. The gun is fed by two massive ammunition drums attached underneath and features a chainsaw grip, no doubt inspired by the one featured in [[Terminator 2]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:Gits-sac20.jpg|thumb|none|500px|Batou opens up with this futuristic hand-held GE M134 Minigun]]&lt;br /&gt;
[[Image:GITSSACBatouM134.jpg|thumb|none|500px|A sideview of Batou and the M134. Note the two massive drums underneath the weapon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Short-Barreled M134 Minigun===&lt;br /&gt;
The Tachikoma sentient multiped think-tanks are occasionally outfitted with an extremely compact [[GE M134 Minigun|M134 Minigun]] in place of their standard 50mm grenade launcher.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GITSSACTchkma2.jpg|thumb|none|500px|A side-profile view of the Tachikoma's miniature M134 during a ''[[Jin-Roh: The Wolf Brigade|Jin-Roh]]'' parody. Note the &amp;quot;fanblades&amp;quot; on the muzzles.]]&lt;br /&gt;
[[Image:GITSSACTchkma1.jpg|thumb|none|500px|An underside shot of a Tachikoma firing its minigun.]]&lt;br /&gt;
[[Image:GITSSACTchkma3.jpg|thumb|none|500px|A front-view of a Tachikoma equipped with a minigun. Ain't this just the cutest machine-gun-toting tank you've ever seen?]]&lt;br /&gt;
&lt;br /&gt;
==Power-Suit Machine Gun==&lt;br /&gt;
The various MSDF Type 303 power suits (essentially a canon-immigrant version of the LandMate suits from ''[[Appleseed]]'') seen throughout the series use a large machine gun. The weapon is fed from a detachable box-magazine and features an under-barrel, pump-action grenade launcher.&lt;br /&gt;
[[Image:GITSSACPAMG1.jpg|thumb|none|500px|The '''heavily''' armored Gayle fires his machine gun at Batou and Kusanagi. The size of the shell casings suggests that the weapon is at least a .50 caliber.]]&lt;br /&gt;
[[Image:GITSSACPAMG2.jpg|thumb|none|500px|A good closeup of the Type 303's machine gun.]]&lt;br /&gt;
[[Image:GITSSACPAMG3.jpg|thumb|none|500px|The Type 303 racks the pump on the under-barrel grenade launcher.]]&lt;br /&gt;
[[Image:GITSSACPAMG4.jpg|thumb|none|500px|An Umibozu soldier storms Kusanagi's safehouse with a JMSDF Type 303.]]&lt;br /&gt;
[[Image:GITSSACPAMG5.jpg|thumb|none|500px|A closeup of the Type 303 rifle's triggers.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The Oniyama assault helicopters used by the JMSDF are equipped with [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] rotary cannons.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan 20mm]]&lt;br /&gt;
[[Image:GITSSACGAU1.jpg|thumb|none|500px|Close up of the M197 Vulcan's barrels.]]&lt;br /&gt;
[[Image:GITSSACGAU2.jpg|thumb|none|500px|M197 Vulcans on the Oniyama choppers.]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
In the episode &amp;quot;Ag2O&amp;quot;, [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] installations can be briefly seen on a docked aircraft carrier, though are never fired.&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|300px|Phalanx CIWS 20mm]]&lt;br /&gt;
[[FIle:GITSSACPhalanx.jpg|thumb|none|500px|Two Phalanx CIWS installations can be seen on the carrier, the second one being behind the island]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
New World Brigade terrorists attempt to destroy Section 9's Tachikomas and tilt-wing aircraft with [[RPG-7]]s, but fail to score any hits.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 40mm]]&lt;br /&gt;
[[Image:GITSSACRPG71.jpg|thumb|none|500px|The RPG-wielding terrorists aims his weapon even as his comrade is gunned down.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
A single SWAT officer in episode 2 can be seen holding a [[Milkor MGL]] fitted with an electronic sight. For some reason, the weapon is colored white.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|400px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:GITSSACMGL1.jpg|thumb|none|500px|The SWAT operator with the Milkor MGL, painted with a white finish.]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Multipled Launcher==&lt;br /&gt;
While trying to stop the runaway HAW-303 tank in episode 2, Ishikawa uses a 40mm launcher that fires specialized grenade shells loaded with a fast-hardening adhesive to immobilize the rogue Multipled tank. &lt;br /&gt;
[[Image:SeburoOA02.jpg|thumb|none|400px|Seburo Grenade Launcher - 40x51mm]]&lt;br /&gt;
[[Image:GITSSACadhesivelauncher1.jpg|thumb|none|500px|Ishikawa handling the Anti-Multipled launcher.]]&lt;br /&gt;
[[Image:GITSSACadhesivelauncher2.jpg|thumb|none|500px|Taking aim through its scope.]]&lt;br /&gt;
&lt;br /&gt;
==Unnamed Fictional Rocket Launchers==&lt;br /&gt;
Two separate fictional rocket launchers are used by Section 9.&lt;br /&gt;
*The first appears in episode 2, where Saito is briefly seen using this laser-guided rocket launcher during Section 9's mission to stop the runaway HAW-303 tank. It is only seen once, and Saito never even fires it, as the multipede tank detects the launcher's laser-targeting system and projects a series of decoy lasers before Saito can fire.&lt;br /&gt;
[[Image:GITSSACLGRocket1.jpg|thumb|none|500px|Saito aims the Laser-guided rocket launcher.]]&lt;br /&gt;
[[Image:GITSSACLGRocket2.jpg|thumb|none|500px|Saito and Borma look on in dismay as the HAW-303 negates any chance of a shot hitting its mark]]&lt;br /&gt;
&lt;br /&gt;
*The second is seen in episode 24 when the Umibozu storm Section 9's headquarters. Borma uses this launcher to repel the attackers, and is seen firing it semi-automatic.&lt;br /&gt;
[[Image:GITSSACRocket3.jpg|thumb|none|500px|Borma fires the rocket launcher at Umibozu commandos.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Batou uses [[M67 hand grenade]] in episode 13 against New World Brigade terrorists trying to stop the extraction of the Section 9 team. He also pulls the grenade pin with his teeth, which is possible by the time of the show since cyberization allows people to do it without being strained.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GITSSACHG1.jpg|thumb|none|500px|Batou pulls the pin on a grenade with his teeth...]]&lt;br /&gt;
[[Image:GITSSACHG2.jpg|thumb|none|500px|...and lobs it at the NWBs.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prosthetic Weapons=&lt;br /&gt;
As per the ''Ghost in the Shell'' franchise, almost all of the characters have received cybernetic upgrades to their bodies. Naturally, many have decided to take advantage of their now modular physique and have weaponized their own bodies.&lt;br /&gt;
&lt;br /&gt;
==Fem's Shotgun==&lt;br /&gt;
Fem, a Chinese assassin, has a shotgun built into her left arm. Despite its appearance, it is shown to operate on a simple pump-action shotgun mechanism. It seems that anything that can fit properly in the weapon's magazine tube can be fired, and the propellant used for each shot is never identified.&lt;br /&gt;
[[Image:GITSSACArm1.jpg|thumb|none|500px|Fem reveals the shotgun built into her arm. This is likely a callback to [[Ghost in the Shell 2: Innocence#Integral Cyborg ARMGUN|a similar prosthetic weapon]] used by Batou in ''Ghost in the Shell 2''.]]&lt;br /&gt;
[[Image:GITSSACArm2.jpg|thumb|none|500px|Fem loads her shotgun with... ''rolls of coins''. Seeing as her target had been selected specifically because of his wealth, Fem decided that this bit of showmanship would be perfect for the job.]]&lt;br /&gt;
[[Image:GITSSACArm3.jpg|thumb|none|500px|Fem racks the bolt/thumb on her shotgun.]]&lt;br /&gt;
[[Image:GITSSACArm4.jpg|thumb|none|500px|Fem aims her shotgun at her ''very'' unsuspecting target. Note the magazine tube above the barrel.]]&lt;br /&gt;
[[Image:GITSSACArm5.jpg|thumb|none|500px|The coins fired from Fem's shotgun. This currency is refereed to as ¥€$, a North America/Europe/Japan standard currency. Also, greed can kill you.]]&lt;br /&gt;
&lt;br /&gt;
==Security Maid==&lt;br /&gt;
Yokose's maids prove to be more than either Fem or Section 9 bargained for.&lt;br /&gt;
[[Image:GITSSACMaid.jpg|thumb|none|500px|What could be better that a robotic housekeeper. Oh, right...]]&lt;br /&gt;
&lt;br /&gt;
==Bosyelinov's Tri-Barreled Gun==&lt;br /&gt;
Cruzkowa Bosyelinov, a Russian organ-smuggler seen in episode 19, has a tri-barreled gun hidden in her elbow alongside a rather large blade in her forearm. She never has the opportunity to fire it, so there are no more details available on how exactly it works.&lt;br /&gt;
[[Image:GITSSAC3barrel2.jpg|thumb|none|500px|Bosylinov activates the hidden weapon in her arm.]]&lt;br /&gt;
[[Image:GITSSAC3barrel1.jpg|thumb|none|500px|In soviet Russia, suspect's limbs shoot you?]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Ghost in the Shell]]''&lt;br /&gt;
*''[[Ghost in the Shell 2: Innocence]]''&lt;br /&gt;
*''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ChuckNorris24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=458250</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=458250"/>
		<updated>2011-09-13T11:20:42Z</updated>

		<summary type="html">&lt;p&gt;ChuckNorris24: /* Sturmgewehr 44 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] (incorrectly) appears in the game as the M9, and is the standard sidearm for Sgt. Paul Jackson and many Marines and enemies. It is a relatively weak pistol but has the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, a position the gun could never function from. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in multiplayer draws his suppressed 92SB pistol in last stand mode. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
[[Image:COD4 - M9 1.jpg|thumb|none|500px|One of Zakhaev´s men fires his [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] during the assault on the ICBM launch facility.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and other S.A.S. soldiers in the game. It has an underbarrel flashlight that goes unused and an HK1 Laser Aiming Module (which only fits the Mk. 23 SOCOM). It can be suppressed. It uses .45 ACP rounds in a twelve-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. Interestingly, the hammer stays down at all times, as if the weapon were DAO.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description in-game.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded ==&lt;br /&gt;
A version of the [[M1911 pistol series|1911]] makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; The specific model is unknown, but the gun that it resembles most is a Springfield Armory Loaded model with a silver bushing, black guide rod, and G-10 Gunner grips. It also has Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer. It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his 1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the meddle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the S.A.S. armory. It can be suppressed. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb|360px|none|Springfield Armory Loaded with G-10 Gunner grips - .45 ACP]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 picture description.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Sergeant Griggs's M1911]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|500px|Griggs fires his stainless M1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; before switching to his M249.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holds his suppressed M1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier fires his M1911 in multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Suppressed M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle]], chambered for .50 Action Express, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the S.A.S. armory. This gun is one of six multiplayer weapons that can have a gold finish. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulani with Imran Zakhaev's Desert Eagle.]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in multiplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|400px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by Sgt. &amp;quot;Soap&amp;quot; McTavish and some of the S.A.S. operatives, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The player and some S.A.S. operatives wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to the weapon in multiplayer, it becomes an MP5SD3 with a Navy trigger group. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group -  9x19mm]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the multiplayer Killcam firing an MP5N.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with MP5N in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD3 during &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|400px|An SAS operative armed with an MP5SD3 during the first level. Note Navy trigger group.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during &amp;quot;Shock and Awe.&amp;quot; The three-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz. 61 ==&lt;br /&gt;
Some enemies use the [[SA Vz.61 Skorpion]]. Its high short-range damage and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|CZ  Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used in-game.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
Many enemies use the [[Uzi#Mini Uzi |Mini Uzi]]. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. This gun is one of six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description in-game.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Viktor Zakhaev holds a Mini Uzi while escorting Al-Fulani to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&amp;amp;K Diopter sights if it does not have a special sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
[[Image:COD4-P90.jpg|thumb|none|600px|A Russian Ultranationalist in &amp;quot;All Ghilled Up&amp;quot; with a suppressed P90 with a red dot sight. Note how he's holding it by the suppressor as if holding it like a rifle.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41 / PPS-43|PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|440px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of two Russian soldiers holding [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== M1A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, WWII-era posters of a woman holding an [[M1A1 Thompson]] can be found in various buildings, one being in the S.A.S. armory.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot; ==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; While it handles like the other SMGs and its damage is modeled equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-25 is seen in the S.A.S. armory. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|&amp;quot;AK-74u&amp;quot; game model]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|&amp;quot;AK-74u&amp;quot; information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|&amp;quot;AK-74u&amp;quot; in-game]]&lt;br /&gt;
[[Image:COD4 - AKSU 1.jpg|thumb|none|500px|An OpFor soldier opens up with the &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. Lt. Vasquez carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In single player, the M16A4 incorrectly fires fully automatic, unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. &lt;br /&gt;
&lt;br /&gt;
Optics mounted on the M16 remove the front sight and gas block, which should render the gun unable to fire automatically after the first shot. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the 3rd person model appears with the standard A2 handguards instead of the KAC railed handguard with covers that appears in 1st person. When equipped with a M203, the old dedicated M203 handguard is used instead of directly mounting the M203 to the KAC railed handguard. The weapon also appears to be using an M16A1 flash hider and it has an M16A1 carrying handle in 3rd person (if optics are not equipped).  &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with in-game description, inaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in multiplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A marine firing his M16A4 during &amp;quot;War Pig.&amp;quot; Notice that the right side of the weapon is a mirror of the left side. additional the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier in multiplayer armed with an M16A4 fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct hits with its grenades are instant kills.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|US Marines armed with M16A4 rifles during &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
Most enemies and allied Russian soldiers use the [[AK-47]]. It is also hybrid, it is milled but has strengthening ribs. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-25 Kostyor]] 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description in-game.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:COD4 - AK47 1.jpg|thumb|none|500px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier aims his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is a fully automatic assault rifle in the game, although it incorrectly appears as &amp;quot;M4 Carbine&amp;quot;, which is a three-round burst firing weapon. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game has a 16&amp;quot; HBAR barrel, old style stock, KAC RIS, M16A1 flash hider, and always has one rail cover on the right side rail. Whenever the M4A1 has an M203 attached it also gets an M203 leaf sight on the top rail of the weapon, though it is unusable. The M4A1 appears in multiplayer with iron sights (which can be replaced with a Sure Shot reflex sight or ACOG), a vertical grip (which can be replaced with an M203A1), and can also be fitted with a suppressor, but appears in singleplayer in five specialized versions:&lt;br /&gt;
&lt;br /&gt;
*The regular M4A1 is a common US Marines weapon and Sgt. MacTavish's final mission weapon. It has a Tasco red dot scope, vertical grip, and AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Suppressed, only used by non-player characters, is the same as the regular M4A1 except for the suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;Ultimatum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the US Marines in their missions, is Captain Price's signature weapon along with his M1911. It has an EOTech 552 holographic sight, M203A1 grenade launcher, M203 leaf sight, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the SAS troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight in place of the EOTech 552, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1, though, the slight modifications to the base M4A1 in this game make it nearly identical to the C8SFW, so this point is somewhat moot.&lt;br /&gt;
&lt;br /&gt;
*An unused M4A1 SOPMOD has the same attachments as above except having iron sights. It can be seen in the S.A.S. armory.&lt;br /&gt;
&lt;br /&gt;
Optics mounted on the M4 remove the front sight/gas block, raising the same issue as the M16A4 above.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf.&amp;quot;]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203A1 in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Sure Shot reflex sight, Suppressor, AN/PEQ-2A, and M203A1 in-game]]&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|500px|Captain Price with his signature M4A1 fitted with an EOTech 552, AN/PEQ-2, and M203A1, in the mission &amp;quot;No Fighting in the War Room,&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91A3]], noted by lack of paddle magazine-release and collapsible stock, called a &amp;quot;G3&amp;quot; in-game, it is a common enemy weapon. It can fire full-auto in single player, but is restricted to semi-auto in multiplayer. The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately  equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3, but its recoil is depicted as much milder than even the AK-47.&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|500px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|HK91A3  in-game]]&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|400px|Reloading the HK91A3  in-game.]]&lt;br /&gt;
[[Image:COD4 - G3 1.jpg|thumb|none|500px|An OpFor soldier wields a HK91A3  in &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the SAS, the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It anachronistically appears in a level set in 1996, despite the G36 series not entering Bundeswehr service until 1997, and the &amp;quot;C&amp;quot; variant not being introduced until 2001. It has a Tasco red dot scope in single player and open sights in multiplayer. It has slightly heavier recoil than the [[M4A1]], but a higher rate of fire and much less sight sway. It is modeled with equal damage to the M4A1, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game. It is incorrectly depicted with a weighted magazine that is released by flicking the weapon downwards; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the AK-47.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|Soap holds his G36C during the tutorial level of the game. (Note that the selector is set to semi-auto.)]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
[[Image:Gaz-CoDMW.jpg|thumb|none|500px|Gaz (voiced by ''[[Craig Fairbrass]]'') with his signature G36C fitted with a M68/Tasco red dot in &amp;quot;F.N.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle]] appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] can be seen being held by Viktor Zakhaev in a photo of him during the intro to the mission &amp;quot;Sins Of The Father&amp;quot;. Otherwise it only appears in multiplayer, being powerful but inaccurate and having high recoil. It appears as a nod to the previous Call of Duty games. It is one of the only weapons that does not appear in the S.A.S. armory. It is also the same model of STG-44 from Call of Duty 2.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44(MP44) - 7.92 Kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKM ==&lt;br /&gt;
In some levels, Sgt. &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AK-47#AKM|AKM]] assault rifle.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov AKS-74U ==&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 (he likes to &amp;quot;Keep it handy for [[Aliens|close encounters]]&amp;quot;) in &amp;quot;Crew Expendable.&amp;quot; Lt. Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. It can be considered anachronistic, as the U.S. Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description in-game.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap McTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21.&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from the singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the S.A.S. armory.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|M40A3 - 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle in-game]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his silenced M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov|Dragunov SVD]]. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
[[Image:SVD-COD4.jpg|thumb|none|600px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by &amp;quot;Soap&amp;quot; McTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|500px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700 information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82]] appears once in the single player mission &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill. A photo of the target is to the weapon's left]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
The [[M249 SAW|M249E2]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60 but does less damage. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW(Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used in-game.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|500px|A U.S. Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[Image:COD4 - M249 1.jpg|thumb|none|500px|Staff Sergeant Griggs aims his [[M249]] as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen in-game)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An OpFor soldier aiming an RPD in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD with modded camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger hand-guard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish. It is one of the only weapons that does not appear in the S.A.S. armory, seemingly replaced by a second M249.&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the minigun in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|500px|Using the GE-M134 Minigun in-game. Oddly, while the crashed Blackhawk is present in the night level set in the same area, the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
[[Image:COD4 - Mini 1.jpg|thumb|none|500px|A minigun leans against a cabinet in the S.A.S. armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug. It is one of the only weapons that does not appear in the S.A.S. armory.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun on the right side of the turret is an M2HB, mounted on the commander's hatch; the left hand MG is an [[FN_MAG#M240_Machine_Gun|M240D]], the M240C is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240 ==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is seen mounted on top of the M1A1HA Abrams tanks in several missions; the [[FN_MAG#M240_Machine_Gun|M240C]] is presumably the coaxial gun to the left of the main gun barrel. It is one of the only weapons that does not appear in the S.A.S. armory.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|450px|FN M240D - 7.62x51mm NATO vehicle and aircraft-mount version with spade grips]]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|450px|FN M240C - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|On the left side of the turret is the M240D; the M240C is the coaxial gun to the left of the main gun barrel. Note that neither the M2 nor M240D have sights.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203|M203 grenade launcher]] appears as the grenade launcher for every weapon except the AK-47. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname &amp;quot;Noob Tube.&amp;quot; Equipping an M203 prevents that class from using Perk 1. When mounted on the M4A1 and M16A4, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance; also, the M203 itself is too small in scale and lacks a trigger guard.   &lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A US soldier armed with an M4A1 outfitted with an EOTech 552 sight, M203A1 launcher, and AN/PEQ-2 laser. Note stretched lower receiver.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|500px|The M203 mounted on the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an &amp;quot;AK-74U&amp;quot; in the S.A.S. armory.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|500px|The GP-25 mounted on an AK-47 as the player reloads it.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|Russian Ultranationalists with RPG-7s in-game.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer. Awesome, indeed]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
[[FIM-92A Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock. It is one of the only weapons that does not appear in the S.A.S. armory.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]] &lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units hold unlimited missiles. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot;&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 19 ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in &amp;quot;Shock and Awe&amp;quot;, its use governed by a heat gauge.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|350px|Mk 19 - 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 in-game]]&lt;br /&gt;
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|500px|A [[Mk 19 grenade launcher|Mk 19]] sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in at least one level through the Give All cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|450px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot; has an AT4 on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All cheat]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several Ultranationalists. It is one of the only weapons that does not appear in the S.A.S. armory.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|400px|RPG-22 rocket launcher - 72.5mm]]&lt;br /&gt;
[[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-27 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
[[Image:M18A1-CoD4.jpg|thumb|none|500px|The player holding an M18A1 Claymore in the game.]]&lt;br /&gt;
&lt;br /&gt;
== C4 pack ==&lt;br /&gt;
C4 packs can be used in both single and in multiplayer by equiping the C4 perk. It is one of the only weapons that does not appear in the S.A.S. armory.&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through the explosion. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|500px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
[[M84 stun grenade]]s appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
[[M83 smoke grenade]]s only appear in single player in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ChuckNorris24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=448047</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=448047"/>
		<updated>2011-08-16T12:19:06Z</updated>

		<summary type="html">&lt;p&gt;ChuckNorris24: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops's signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name &amp;quot;Sally&amp;quot; engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably &amp;quot;Mustang&amp;quot;). It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the players' starting weapon in zombie mode. There are two finishes on the M1911A1: in single player, it has a standard parkerized finish, while it has a bright nickel finish in multiplayer and zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original M1911A1 as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:jfkm1911.jpg|thumb|none|600px|Mason visualizes himself pointing an M1911A1 at President Kennedy, whose hand is on the right of the screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original M1911A1 only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish M1911A1 as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game as the &amp;quot;Python.&amp;quot; The player uses one to clean Vietcong tunnels in the campaign mission &amp;quot;Victor Charlie.&amp;quot; It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold it muzzle up and dump rounds instead of using the ejector rod. It seems that the Python is Mason's preferred sidearm, as he uses it in &amp;quot;Executive Order,&amp;quot; &amp;quot;SOG,&amp;quot; and &amp;quot;Victor Charlie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to the player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|Colt Python in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|Colt Python in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer, it is rated as more powerful than the M1911 .45 pistol, odd considering the 9x18mm round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|Makarov PM in ADS. (sights are incorrect for the military version)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|Makarov PM in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In-game, its standard magazine capacity is incorrectly twelve rounds or eighteen with the extended magazine upgrade. The real capacity is sixteen rounds standard in 9mm (the in-game CZ 75 is definitely not the .40 S&amp;amp;W version). Other attachments include the aforementioned automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. All dual-wielded CZ 75's in single player have twenty rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s and was intended for special forces usage. A more historically-accurate choice would have been the [[Smith &amp;amp; Wesson Model 39]], on which the ASP was based, as the Model 39 was developed in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission &amp;quot;Project Nova.&amp;quot; Kravchenko uses a TT-33 to execute German POWs. British commandos draw one if knocked into Last Stand (which is technically inaccurate; a more accurate choice would have been the [[Browning Hi-Power]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|Tokarev TT-33 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|Tokarev TT-33 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|Tokarev TT-33 in reloading with flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot before discarding the pistol and killing the last prisoner with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova,&amp;quot; Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only place where the [[Walther P38]] is seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would have been more accurate to see the MAC-10, designed in 1964 and actually used by S.O.G.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K Prototype|MP5K Prototype]] is featured in the game. Its appearance is massively anachronistic: the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963, while the first MP5K prototype with wooden fore-grip was developed in 1976. It would have been more accurate to see the HK54 prototype of the MP5.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the fore-grip missing for unknown reasons, giving it an appearance similar to the H&amp;amp;K [[UMP]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== CZ Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Its appearance is anachronistic, not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMGs in-game. The Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|IMI Uzi in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|IMI Uzi in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|IMI Uzi in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
The Walther MPL is one of the available SMGs. It is also a very common weapon in zombie mode, where it carries twenty-four rounds, not thirty-two.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only twenty rounds by default, increased to thirty with Extended Mags. It appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. The Kiparis was designed in 1976, making it another anachronistic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission &amp;quot;Project Nova.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|PPSh-41 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|PPSh-41 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten.&amp;quot; It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; The MP40 in zombie mode has a blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|Sten Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|Sten Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|Sten Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles = &lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the &amp;quot;G16-GL35&amp;quot;(leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 FELIN - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
The [[AK-47]] that appears in the game is a composite of several different AK-47 variants, e.g. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Its overall appearance seems close to a WASR-2. In multiplayer, the Extended Mag attachment gives the AK-47 an RPK's magazine (the RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting that the AK in-game is also chambered in 5.45x39mm). Also, the Suppressor attachment looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, the Soviets and North Vietnamese Army use this rifle with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|600px|AK &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same fabricated name (AK74u) and the same erroneous designation as a sub-machine gun. It has a black fore-grip, steel magazines, and no stock. Anachronistic to Black Ops, it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974).&lt;br /&gt;
AND IT IS AWESOME ASSAULT CARBINE.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|AKS-74U in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|AKS-74U through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|AKS-74U while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it.&lt;br /&gt;
&lt;br /&gt;
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the &amp;quot;Lamentation&amp;quot;; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, used only in levels that take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint, and a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978.&lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the &amp;quot;AUG-50M3&amp;quot; (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.&lt;br /&gt;
&lt;br /&gt;
The AUG lacked its foregrip in the beta, but has it in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the custom logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded Steyr AUG in zombie mode.]]   &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic, since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back-up iron sights on the weapon can be considered anachronistic. It would be more accurate if this Commando was modeled after the XM177 carbine, which was developed during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. In-game, the weapon holds thirty rounds in the standard twenty-round magazine, while equipping the Extended Mags attachment gives it forty-five rounds in the real thirty-round curved magazine. This goes for the M16 too as it acts more or less just like it.&lt;br /&gt;
&lt;br /&gt;
Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, the sling blocks the bolt release button, so the shooter would have to use the charging handle every time he loads a fresh magazine. Even so, the reload animation of a fresh magazine still uses the bolt release button.&lt;br /&gt;
&lt;br /&gt;
Upgrading the Commando with the Pack-A-Punch machine in zombie mode turns it into the &amp;quot;Predator&amp;quot; (a reference to the Schwarzenegger movie Predator. Commando is also the name of another movie in which Schwarzenegger starred, hence the reference.) &amp;quot;Predator&amp;quot; fires laser-like rounds and has a forty-round magazine instead of thirty.&lt;br /&gt;
&lt;br /&gt;
Also note that a Commando (and the M16 for that matter) mounted with optics has the front sight and the gas block removed. This would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was previously seen in [[Call of Duty 4: Modern Warfare]] and [[Modern Warfare 2]]. Interestingly, all NPCs in the campaign who use either the M16 or Commando with optical attachments still retain the front sight posts and gas blocks.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|600px|Colt Commando with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|Colt Commando in reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|Colt Commando with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16 ==&lt;br /&gt;
The original [[M16]] is available in the game, easily ID'ed by its slab-side receiver and lack of brass deflector and forward assist. Like with the aforementioned Colt Commando, the thirty-round mag only appears with the Extended Mags attachment and holds forty-five rounds. It is correctly depicted as firing fully-automatic in single player, but uses the three-round burst fire mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). The burst fire mode can be considered anachronistic to Zombies mode, which happens during the 1960s. Treyarch developer Josh Olin said that it was &amp;quot;an early prototype.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it turns into the &amp;quot;Skullcrusher,&amp;quot; which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the [[M16]] and the [[M203]] keep their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, fitted with a twenty-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|600px|M16 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Here, you can easily see the slab-side receiver.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|600px|M16 through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|600px|M16 while reloading. Note [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|600px|M16 in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded M16 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] from ''[[Call of Duty: World at War]]'', it's actually the same weapon only with a different model and reloading animation. Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but is semi-automatic only. Attaching a foregrip in multiplayer increases its resemblance to the M14E2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|M14 fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|M14 looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|M14 in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|M14 in Yukon (snow) camo, custom logo on the side, and Colt scope. Note F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers.&amp;quot; As in real life, it fires in bursts, at very effective speeds with incredible accuracy. Its appearance is very anachronistic, as it was not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, but keeps the normal ammunition count. In multiplayer, it can be fitted with a Low-Power or Variable Zoom scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded G11 in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his G11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however the wooden furniture and semi-automatic fire mode make it resemble an early version of the [[L1A1 SLR]], with only the shape of the charging handle and the number of vent cuts in the hand-guard marking it as a regular FAL. Despite this, the rifle is still under the FAL prefix. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|600px|Canadian version L1A1 SLR - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|FN FAL in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|FN FAL through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|FN FAL while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun as during the singleplayer mission &amp;quot;Rebirth.&amp;quot; The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. Members of the British Army, including the Scots Guards, tested the XL64 during the early 1980's to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80/L85 series of rifles in service with the British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|Sturmgewehr 44 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|Sturmgewehr 44 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|Sturmgewehr 44 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a heat shield and unusable shell holder wrapped around the receiver, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in reloading. Note the vertical fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. While named after the Rottweil Olympia Over/Under 72 shotgun, it is in fact modeled on a different over-under shotgun, the [[Beretta 682]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown, but it means this 1887 is the opposite of the one in ''MW2'': that one's barrel was incorrectly used as a magazine tube, while this one's magazine tube is incorrectly used as a barrel. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features a tech-SIGHT rear sight aperture, which is removed and replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called &amp;quot;RPK&amp;quot; in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The tech-SIGHT rear sight aperture is also anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. It is labelled as &amp;quot;M60&amp;quot; during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time (the E3 variant was not introduced until 1986). It uses the same incorrect reloading animation as all the belt-fed machine guns in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and ''[[Modern Warfare 2]]'': The player pulls the charging handle first, then he swaps the ammo belts, a reverse of what should be done in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. While it doesn't appear in singleplayer, it can be considered highly anachronistic to the Zombies and Multiplayer modes of Black Ops happening during the 1960's (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the sniper rifles available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order.&amp;quot; This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel, suggesting it was modeled after the SR-9 rifle, which is the civilian version of the PSG-1, though it was not designed until 1990.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the H&amp;amp;K PSG-1 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The H&amp;amp;K PSG-1 on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden H&amp;amp;K PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the Mosin Nagant and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped Mosin Nagant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular Mosin Nagant in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular Mosin Nagant in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|SA-14 Gremlin launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|SA-14 Gremlin in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978. The US military used the XM191 during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper.&amp;quot; Note the writing on the side of the weapon declares it to be &amp;quot;Launcher, Rocket, 66mm, 4-tube, M202A1,&amp;quot; putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance, to the point where pairing the correct Multiplayer perk with this weapon would make reloading after every shot faster than waiting for the pump animation to play.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|Panzerschreck - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|Panzerschreck on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|Panzerschreck in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|Panzerschreck in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|Panzerschreck in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of M2HB is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|BGM-71 TOW mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a &amp;quot;Black Ops&amp;quot; edition of it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. (Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube. TOW 2B started production in 1991.)]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|MG42 used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The MG42 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|DShK mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|DShK used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the 82-PM-37 mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|RGD-33 stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|M203 attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project was not initiated until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ChuckNorris24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=447908</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=447908"/>
		<updated>2011-08-16T01:38:45Z</updated>

		<summary type="html">&lt;p&gt;ChuckNorris24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops's signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name &amp;quot;Sally&amp;quot; engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably &amp;quot;Mustang&amp;quot;). It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the players' starting weapon in zombie mode. There are two finishes on the M1911A1: in single player, it has a standard parkerized finish, while it has a bright nickel finish in multiplayer and zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original M1911A1 as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:jfkm1911.jpg|thumb|none|600px|Mason visualizes himself pointing an M1911A1 at President Kennedy, whose hand is on the right of the screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original M1911A1 only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish M1911A1 as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game as the &amp;quot;Python.&amp;quot; The player uses one to clean Vietcong tunnels in the campaign mission &amp;quot;Victor Charlie.&amp;quot; It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold it muzzle up and dump rounds instead of using the ejector rod. It seems that the Python is Mason's preferred sidearm, as he uses it in &amp;quot;Executive Order,&amp;quot; &amp;quot;SOG,&amp;quot; and &amp;quot;Victor Charlie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to the player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|Colt Python in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|Colt Python in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer, it is rated as more powerful than the M1911 .45 pistol, odd considering the 9x18mm round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|Makarov PM in ADS. (sights are incorrect for the military version)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|Makarov PM in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In-game, its standard magazine capacity is incorrectly twelve rounds or eighteen with the extended magazine upgrade. The real capacity is sixteen rounds standard in 9mm (the in-game CZ 75 is definitely not the .40 S&amp;amp;W version). Other attachments include the aforementioned automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. All dual-wielded CZ 75's in single player have twenty rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s and was intended for special forces usage. A more historically-accurate choice would have been the [[Smith &amp;amp; Wesson Model 39]], on which the ASP was based, as the Model 39 was developed in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission &amp;quot;Project Nova.&amp;quot; Kravchenko uses a TT-33 to execute German POWs. British commandos draw one if knocked into Last Stand (which is technically inaccurate; a more accurate choice would have been the [[Browning Hi-Power]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|Tokarev TT-33 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|Tokarev TT-33 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|Tokarev TT-33 in reloading with flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot before discarding the pistol and killing the last prisoner with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova,&amp;quot; Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only place where the [[Walther P38]] is seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would have been more accurate to see the MAC-10, designed in 1964 and actually used by S.O.G.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K Prototype|MP5K Prototype]] is featured in the game. Its appearance is massively anachronistic: the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963, while the first MP5K prototype with wooden fore-grip was developed in 1976. It would have been more accurate to see the HK54 prototype of the MP5.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the fore-grip missing, bearing alot of resemblance to the  UMP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== CZ Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Its appearance is anachronistic, not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMGs in-game. The Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|IMI Uzi in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|IMI Uzi in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|IMI Uzi in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
The Walther MPL is one of the available SMGs. It is also a very common weapon in zombie mode, where it carries twenty-four rounds, not thirty-two.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only twenty rounds by default, increased to thirty with Extended Mags. It appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. The Kiparis was designed in 1976, making it another anachronistic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission &amp;quot;Project Nova.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|PPSh-41 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|PPSh-41 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten.&amp;quot; It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; The MP40 in zombie mode has a blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|Sten Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|Sten Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|Sten Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles = &lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the &amp;quot;G16-GL35&amp;quot;(leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 FELIN - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
The [[AK-47]] that appears in the game is a composite of several different AK-47 variants, e.g. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Its overall appearance seems close to a WASR-2. In multiplayer, the Extended Mag attachment gives the AK-47 an RPK's magazine (the RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting that the AK in-game is also chambered in 5.45x39mm). Also, the Suppressor attachment looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, the Soviets and North Vietnamese Army use this rifle with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|600px|AK &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same fabricated name (AK74u) and the same erroneous designation as a sub-machine gun. It has a black fore-grip, steel magazines, and no stock. Anachronistic to Black Ops, it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|AKS-74U in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|AKS-74U through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|AKS-74U while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it.&lt;br /&gt;
&lt;br /&gt;
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the &amp;quot;Lamentation&amp;quot;; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, used only in levels that take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint, and a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978.&lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the &amp;quot;AUG-50M3&amp;quot; (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.&lt;br /&gt;
&lt;br /&gt;
The AUG lacked its foregrip in the beta, but has it in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the custom logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded Steyr AUG in zombie mode.]]   &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic, since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back-up iron sights on the weapon can be considered anachronistic. It would be more accurate if this Commando was modeled after the XM177 carbine, which was developed during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. In-game, the weapon holds thirty rounds in the standard twenty-round magazine, while equipping the Extended Mags attachment gives it forty-five rounds in the real thirty-round curved magazine. This goes for the M16 too as it acts more or less just like it.&lt;br /&gt;
&lt;br /&gt;
Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, the sling blocks the bolt release button, so the shooter would have to use the charging handle every time he loads a fresh magazine. Even so, the reload animation of a fresh magazine still uses the bolt release button.&lt;br /&gt;
&lt;br /&gt;
Upgrading the Commando with the Pack-A-Punch machine in zombie mode turns it into the &amp;quot;Predator&amp;quot; (a reference to the Schwarzenegger movie Predator. Commando is also the name of another movie in which Schwarzenegger starred, hence the reference.) &amp;quot;Predator&amp;quot; fires laser-like rounds and has a forty-round magazine instead of thirty.&lt;br /&gt;
&lt;br /&gt;
Also note that a Commando (and the M16 for that matter) mounted with optics has the front sight and the gas block removed. This would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was previously seen in [[Call of Duty 4: Modern Warfare]] and [[Modern Warfare 2]]. Interestingly, all NPCs in the campaign who use either the M16 or Commando with optical attachments still retain the front sight posts and gas blocks.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|600px|Colt Commando with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|Colt Commando in reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|Colt Commando with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16 ==&lt;br /&gt;
The original [[M16]] is available in the game, easily ID'ed by its slab-side receiver and lack of brass deflector and forward assist. Like with the aforementioned Colt Commando, the thirty-round mag only appears with the Extended Mags attachment and holds forty-five rounds. It is correctly depicted as firing fully-automatic in single player, but uses the three-round burst fire mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). The burst fire mode can be considered anachronistic to Zombies mode, which happens during the 1960s. Treyarch developer Josh Olin said that it was &amp;quot;an early prototype.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it turns into the &amp;quot;Skullcrusher,&amp;quot; which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the [[M16]] and the [[M203]] keep their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, fitted with a twenty-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|600px|M16 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Here, you can easily see the slab-side receiver.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|600px|M16 through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|600px|M16 while reloading. Note [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|600px|M16 in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded M16 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] from ''[[Call of Duty: World at War]]'', it's actually the same weapon only with a different model and reloading animation. Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but is semi-automatic only. Attaching a foregrip in multiplayer increases its resemblance to the M14E2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|M14 fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|M14 looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|M14 in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|M14 in Yukon (snow) camo, custom logo on the side, and Colt scope. Note F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers.&amp;quot; As in real life, it fires in bursts, at very effective speeds with incredible accuracy. Its appearance is very anachronistic, as it was not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, but keeps the normal ammunition count. In multiplayer, it can be fitted with a Low-Power or Variable Zoom scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded G11 in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his G11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however the wooden furniture and semi-automatic fire mode make it resemble an early version of the [[L1A1 SLR]], with only the shape of the charging handle and the number of vent cuts in the hand-guard marking it as a regular FAL. Despite this, the rifle is still under the FAL prefix. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|600px|Canadian version L1A1 SLR - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|FN FAL in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|FN FAL through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|FN FAL while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun as during the singleplayer mission &amp;quot;Rebirth.&amp;quot; The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. Members of the British Army, including the Scots Guards, tested the XL64 during the early 1980's to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80/L85 series of rifles in service with the British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|Sturmgewehr 44 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|Sturmgewehr 44 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|Sturmgewehr 44 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a heat shield and unusable shell holder wrapped around the receiver, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in reloading. Note the vertical fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. While named after the Rottweil Olympia Over/Under 72 shotgun, it is in fact modeled on a different over-under shotgun, the [[Beretta 682]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown, but it means this 1887 is the opposite of the one in ''MW2'': that one's barrel was incorrectly used as a magazine tube, while this one's magazine tube is incorrectly used as a barrel. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features a tech-SIGHT rear sight aperture, which is removed and replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called &amp;quot;RPK&amp;quot; in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The tech-SIGHT rear sight aperture is also anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. It is labelled as &amp;quot;M60&amp;quot; during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time (the E3 variant was not introduced until 1986). It uses the same incorrect reloading animation as all the belt-fed machine guns in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and ''[[Modern Warfare 2]]'': The player pulls the charging handle first, then he swaps the ammo belts, a reverse of what should be done in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. While it doesn't appear in singleplayer, it can be considered highly anachronistic to the Zombies and Multiplayer modes of Black Ops happening during the 1960's (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the sniper rifles available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order.&amp;quot; This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel, suggesting it was modeled after the SR-9 rifle, which is the civilian version of the PSG-1, though it was not designed until 1990.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the H&amp;amp;K PSG-1 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The H&amp;amp;K PSG-1 on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden H&amp;amp;K PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the Mosin Nagant and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped Mosin Nagant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular Mosin Nagant in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular Mosin Nagant in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|SA-14 Gremlin launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|SA-14 Gremlin in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978. The US military used the XM191 during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper.&amp;quot; Note the writing on the side of the weapon declares it to be &amp;quot;Launcher, Rocket, 66mm, 4-tube, M202A1,&amp;quot; putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance, to the point where pairing the correct Multiplayer perk with this weapon would make reloading after every shot faster than waiting for the pump animation to play.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|Panzerschreck - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|Panzerschreck on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|Panzerschreck in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|Panzerschreck in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|Panzerschreck in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of M2HB is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|BGM-71 TOW mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a &amp;quot;Black Ops&amp;quot; edition of it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. (Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube. TOW 2B started production in 1991.)]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|MG42 used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The MG42 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|DShK mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|DShK used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the 82-PM-37 mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|RGD-33 stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|M203 attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project was not initiated until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ChuckNorris24</name></author>
	</entry>
</feed>