<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chris+Jeremic</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chris+Jeremic"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Chris_Jeremic"/>
	<updated>2026-05-30T08:58:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Chris_Jeremic&amp;diff=780291</id>
		<title>User talk:Chris Jeremic</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Chris_Jeremic&amp;diff=780291"/>
		<updated>2014-01-10T18:16:42Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* Canadian forces page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to ''imfdb :. guns in movies :. movie guns :. the internet movie firearms database''!'''&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:Bunni|bunni]] 01:40, 26 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Walther_PP_Pistol_Series&amp;diff=714109</id>
		<title>Talk:Walther PP Pistol Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Walther_PP_Pistol_Series&amp;diff=714109"/>
		<updated>2013-07-08T19:34:43Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* Walther PPQ */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:AustinPowersPPKscreenused1.JPG‎|thumb|400px|none|One of the actual custom Walther PPK/S pistols used by [[Mike Myers]] on all three of the ''Austin Powers'' movies. - .380 ACP]]&lt;br /&gt;
[[Image:AustinPowersPPKscreenused2.JPG‎|thumb|400px|none|Another one of the actual custom Walther PPK/S pistols used by [[Mike Myers]] in the ''Austin Powers'' movies. - .380 ACP]]&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|400px|none|Walther PPK - .380 ACP]]&lt;br /&gt;
[[Image:Opb-layout-licence-to-kill-ppk-pistol.jpg|thumb|none|400px|James Bond's Hero Walther PPK - .32ACP. Note the eagle engraved on the slide, the smaller rear sight, the lanyard ring, and the irregular front, indicating that this particular pistol was manufactured in Nazi Germany.]]&lt;br /&gt;
[[Image:Bruni8mmPolicePPK.jpg|thumb|none|350px|A Bruni/BBM &amp;quot;ME-8 Police&amp;quot; 8mm blank firing gun (used to impersonate a [[Walther PPK]])]]&lt;br /&gt;
[[Image:IMFDB P00263 Sopranos Christopher Walther PPK S.jpg|thumb|none|350px|'''World IMFDB Exclusive:''' Screen used Walther PPK/S - .380 ACP pistol. This blank firing weapon is verified as screen used by actor [[Michael Imperioli]] in '''[[The Sopranos]]'''. More detailed images and purchasing information on this item can be found at [http://www.thegoldencloset.com/ The Golden Closet]; see [http://www.thegoldencloset.com/merchant/merchant.mvc?Session_ID=6ef04a13fbe759cbdcbdc6bc4c4b809f&amp;amp;Screen=PROD&amp;amp;Store_Code=TGC&amp;amp;Product_Code=P00263&amp;amp;Category_Code= here].]]&lt;br /&gt;
[[Image:Walther ppk rzm.jpg|thumb|none|350px|Gold plated Walther PPK with ivory grips]]&lt;br /&gt;
[[Image:Manurhin PPK 32ACP.jpg|thumb|350px|none|Walther PPK manufactured by Manurhin of France - .32 ACP. Note the Manurhin and 'Made In France' markings - Manurhin made these Walther PPK pistols under license.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Surprisingly, this image, used throughout the site, isn't listed on the PP series Main page, or here in the Talk page. So, I'll post it here. Being that it was uploaded by MPM, and given it's appearance, I figure it's a screen-used weapon, but I don't really know - perhaps someone can enlighten me. [[User:StanTheMan|StanTheMan]] 20:15, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I looked up the Walther PPK on the Long Mountain Outfitters and it turns out that the one pictured above is the screen gun used by Sean Connery AND Roger Moore as James Bond. Here's the picture of it they had on the site: [[User:jackbel]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PPK 1.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
How common are the .22 and .25 versions of this weapon? I ask because it seems the only versions one ever sees are the .32 and .380 models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is the Walter PPK a good gun or just iconic?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm rather curious about the answer to the question the anonymous user put above. Would you guys still consider a PPK a useful concealed personal defense weapon? seems like today a spy would want something like a Walther PPS or a SIG P239 which are pretty small and use 9mm rounds instead -- [[User:Mdw|Mdw]] 14:53, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the novels, the PPK was never intended to be the main weapon.  It was intended to be a small light pistol that Agents could easily conceal, and carry around in case of trouble.  If they were knowingly heading into a hazardous situation, then they would carry a larger weapon in a heavier caliber.  Even though the PPK was available in .380 acp back then, they still preferred the .32 acp.  Bullet placement was considered more important, and the .32 is easier to fire in a small pistol.  --[[User:Krel|Krel]] 20:58, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brausch ==&lt;br /&gt;
&lt;br /&gt;
In the first James bond film, James is given a Walther PPK and told that it 'accepts a Brausch suppressor like a duck to water'. What are Brausch suppressors? I've searched the internet and I cannot find either a website or a place to buy them. Do they even exist? Were they better than the normal suppressors of the day? Please help.&lt;br /&gt;
&lt;br /&gt;
:I have no idea if &amp;quot;Brausch&amp;quot; is fictional or not..I do believe James Bond uses a FN Browning silencer in the movie though. [[User:Dudster32|Dudster32]] 11:46, 22 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Walther PPQ ==&lt;br /&gt;
&lt;br /&gt;
Err, may I ask if there is any good reason why the PPQ is listed on this page? Considering its a variant of the P99QA and shares NO characteristics with the PP/PPK series of pistols in any way rather then it being a Walther and having a similar naming convention. &lt;br /&gt;
In my opinion it should be moved to the P99 page as a sub category, or perhaps even givens its own page. --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   15:34, 8 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=703355</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=703355"/>
		<updated>2013-06-08T23:21:46Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* M18A1 Claymore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in [[Metal Gear Solid 2: Sons of Liberty]]. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM VR.jpg|thumb|600px|none|The &amp;quot;SOCOM&amp;quot; in the VR Missions menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Metal Gear Solid Colt.jpg|thumb|none|600px|Revolver... OCELOT!]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS VR.jpg|thumb|none|600px|The FAMAS in the VR missions menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS Cutscene 1.jpg|thumb|none|600px|Meryl holding her FAMAS on Snake after stealing a guard uniform.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Metal Gear Solid PSG1 VR.jpg|thumb|none|600px|The PSG1 in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Metal Gear Solid Stinger VR.jpg|thumb|none|600px|The Stinger in the VR Missions menu.]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
[[Image:Metal Gear Solid Nikita VR.jpg|thumb|none|600px|The Nikita in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[image:Metal Gear Solid Grenade VR.jpg|thumb|none|600px|The Grenade in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
[[Image:Metal Gear Solid Claymore VR.jpg|thumb|none|600px|The Claymore in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Grenades&amp;quot;==&lt;br /&gt;
&amp;quot;Stun Grenades&amp;quot; can be acquired throughout the game. They most closely resemble M18 Smoke Grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[Image:Metal Gear Solid Stun Grenade.jpg|thumb|none|600px|Snake preparing to throw a Stun Grenade down a hallway.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=703354</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=703354"/>
		<updated>2013-06-08T23:20:43Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* M67 hand grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in [[Metal Gear Solid 2: Sons of Liberty]]. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM VR.jpg|thumb|600px|none|The &amp;quot;SOCOM&amp;quot; in the VR Missions menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Metal Gear Solid Colt.jpg|thumb|none|600px|Revolver... OCELOT!]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS VR.jpg|thumb|none|600px|The FAMAS in the VR missions menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS Cutscene 1.jpg|thumb|none|600px|Meryl holding her FAMAS on Snake after stealing a guard uniform.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Metal Gear Solid PSG1 VR.jpg|thumb|none|600px|The PSG1 in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Metal Gear Solid Stinger VR.jpg|thumb|none|600px|The Stinger in the VR Missions menu.]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
[[Image:Metal Gear Solid Nikita VR.jpg|thumb|none|600px|The Nikita in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[image:Metal Gear Solid Grenade VR.jpg|thumb|none|600px|The Grenade in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
[[Image:Metal Gear Solid Grenade VR.jpg|thumb|none|600px|The Claymore in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Grenades&amp;quot;==&lt;br /&gt;
&amp;quot;Stun Grenades&amp;quot; can be acquired throughout the game. They most closely resemble M18 Smoke Grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[Image:Metal Gear Solid Stun Grenade.jpg|thumb|none|600px|Snake preparing to throw a Stun Grenade down a hallway.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=703353</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=703353"/>
		<updated>2013-06-08T23:20:02Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* M67 hand grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in [[Metal Gear Solid 2: Sons of Liberty]]. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM VR.jpg|thumb|600px|none|The &amp;quot;SOCOM&amp;quot; in the VR Missions menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Metal Gear Solid Colt.jpg|thumb|none|600px|Revolver... OCELOT!]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS VR.jpg|thumb|none|600px|The FAMAS in the VR missions menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS Cutscene 1.jpg|thumb|none|600px|Meryl holding her FAMAS on Snake after stealing a guard uniform.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Metal Gear Solid PSG1 VR.jpg|thumb|none|600px|The PSG1 in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Metal Gear Solid Stinger VR.jpg|thumb|none|600px|The Stinger in the VR Missions menu.]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
[[Image:Metal Gear Solid Nikita VR.jpg|thumb|none|600px|The Nikita in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|right|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[image:Metal Gear Solid Grenade VR.jpg|thumb|none|600px|The Grenade in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
[[Image:Metal Gear Solid Grenade VR.jpg|thumb|none|600px|The Claymore in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Grenades&amp;quot;==&lt;br /&gt;
&amp;quot;Stun Grenades&amp;quot; can be acquired throughout the game. They most closely resemble M18 Smoke Grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[Image:Metal Gear Solid Stun Grenade.jpg|thumb|none|600px|Snake preparing to throw a Stun Grenade down a hallway.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=703352</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=703352"/>
		<updated>2013-06-08T23:16:41Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in [[Metal Gear Solid 2: Sons of Liberty]]. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM VR.jpg|thumb|600px|none|The &amp;quot;SOCOM&amp;quot; in the VR Missions menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Metal Gear Solid Colt.jpg|thumb|none|600px|Revolver... OCELOT!]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS VR.jpg|thumb|none|600px|The FAMAS in the VR missions menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS Cutscene 1.jpg|thumb|none|600px|Meryl holding her FAMAS on Snake after stealing a guard uniform.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Metal Gear Solid PSG1 VR.jpg|thumb|none|600px|The PSG1 in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Metal Gear Solid Stinger VR.jpg|thumb|none|600px|The Stinger in the VR Missions menu.]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
[[Image:Metal Gear Solid Nikita VR.jpg|thumb|none|600px|The Nikita in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
[[image:Metal Gear Solid Grenade VR.jpg|thumb|none|600px|The Grenade in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
[[Image:Metal Gear Solid Grenade VR.jpg|thumb|none|600px|The Claymore in the VR Missions Menu.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Grenades&amp;quot;==&lt;br /&gt;
&amp;quot;Stun Grenades&amp;quot; can be acquired throughout the game. They most closely resemble M18 Smoke Grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[Image:Metal Gear Solid Stun Grenade.jpg|thumb|none|600px|Snake preparing to throw a Stun Grenade down a hallway.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Claymore_VR.jpg&amp;diff=703351</id>
		<title>File:Metal Gear Solid Claymore VR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Claymore_VR.jpg&amp;diff=703351"/>
		<updated>2013-06-08T23:16:03Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Grenade_VR.jpg&amp;diff=703350</id>
		<title>File:Metal Gear Solid Grenade VR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Grenade_VR.jpg&amp;diff=703350"/>
		<updated>2013-06-08T23:15:01Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Nikita_VR.jpg&amp;diff=703349</id>
		<title>File:Metal Gear Solid Nikita VR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Nikita_VR.jpg&amp;diff=703349"/>
		<updated>2013-06-08T23:14:11Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Stinger_VR.jpg&amp;diff=703348</id>
		<title>File:Metal Gear Solid Stinger VR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Stinger_VR.jpg&amp;diff=703348"/>
		<updated>2013-06-08T23:13:01Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_PSG1_VR.jpg&amp;diff=703347</id>
		<title>File:Metal Gear Solid PSG1 VR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_PSG1_VR.jpg&amp;diff=703347"/>
		<updated>2013-06-08T23:11:11Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_FAMAS_VR.jpg&amp;diff=703346</id>
		<title>File:Metal Gear Solid FAMAS VR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_FAMAS_VR.jpg&amp;diff=703346"/>
		<updated>2013-06-08T23:10:01Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_SOCOM_VR.jpg&amp;diff=703345</id>
		<title>File:Metal Gear Solid SOCOM VR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_SOCOM_VR.jpg&amp;diff=703345"/>
		<updated>2013-06-08T23:07:36Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702165</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702165"/>
		<updated>2013-06-05T20:47:07Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* Colt Single Action Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in [[Metal Gear Solid 2: Sons of Liberty]]. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Metal Gear Solid Colt.jpg|thumb|none|600px|Revolver... OCELOT!]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS Cutscene 1.jpg|thumb|none|600px|Meryl holding her FAMAS on Snake after stealing a guard uniform.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Grenades&amp;quot;==&lt;br /&gt;
&amp;quot;Stun Grenades&amp;quot; can be acquired throughout the game. They most closely resemble M18 Smoke Grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[Image:Metal Gear Solid Stun Grenade.jpg|thumb|none|600px|Snake preparing to throw a Stun Grenade down a hallway.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Colt.jpg&amp;diff=702163</id>
		<title>File:Metal Gear Solid Colt.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Colt.jpg&amp;diff=702163"/>
		<updated>2013-06-05T20:46:40Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: OCELOT!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OCELOT!&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702161</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702161"/>
		<updated>2013-06-05T20:41:39Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* &amp;quot;Stun Grenades&amp;quot; */  The XM82 was a Smoke Grenade, as far as I can tell. The M82 IS a stun grenade, but does not resemble the one in game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in [[Metal Gear Solid 2: Sons of Liberty]]. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS Cutscene 1.jpg|thumb|none|600px|Meryl holding her FAMAS on Snake after stealing a guard uniform.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Grenades&amp;quot;==&lt;br /&gt;
&amp;quot;Stun Grenades&amp;quot; can be acquired throughout the game. They most closely resemble M18 Smoke Grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]&lt;br /&gt;
[[Image:Metal Gear Solid Stun Grenade.jpg|thumb|none|600px|Snake preparing to throw a Stun Grenade down a hallway.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Stun_Grenade.jpg&amp;diff=702160</id>
		<title>File:Metal Gear Solid Stun Grenade.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_Stun_Grenade.jpg&amp;diff=702160"/>
		<updated>2013-06-05T20:40:54Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702159</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702159"/>
		<updated>2013-06-05T20:38:30Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* XM82 stun grenades */  The &amp;quot;XM82&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in [[Metal Gear Solid 2: Sons of Liberty]]. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS Cutscene 1.jpg|thumb|none|600px|Meryl holding her FAMAS on Snake after stealing a guard uniform.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Grenades&amp;quot;==&lt;br /&gt;
XM82 flashbang grenades were procurable in the game.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702157</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702157"/>
		<updated>2013-06-05T20:32:32Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* C4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in [[Metal Gear Solid 2: Sons of Liberty]]. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS Cutscene 1.jpg|thumb|none|600px|Meryl holding her FAMAS on Snake after stealing a guard uniform.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]&lt;br /&gt;
&lt;br /&gt;
==XM82 stun grenades==&lt;br /&gt;
XM82 flashbang grenades were procurable in the game.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_C4.jpg&amp;diff=702156</id>
		<title>File:Metal Gear Solid C4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_C4.jpg&amp;diff=702156"/>
		<updated>2013-06-05T20:31:23Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702147</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702147"/>
		<updated>2013-06-05T20:17:51Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* FAMAS G1 */  Added a picture of the FAMAS from one of the early cutscenes, many more to come for this gun in particular.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in [[Metal Gear Solid 2: Sons of Liberty]]. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
[[Image:Metal Gear Solid FAMAS Cutscene 1.jpg|thumb|none|600px|Meryl holding her FAMAS on Snake after stealing a guard uniform.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
==XM82 stun grenades==&lt;br /&gt;
XM82 flashbang grenades were procurable in the game.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_FAMAS_Cutscene_1.jpg&amp;diff=702145</id>
		<title>File:Metal Gear Solid FAMAS Cutscene 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_FAMAS_Cutscene_1.jpg&amp;diff=702145"/>
		<updated>2013-06-05T20:16:33Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702114</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702114"/>
		<updated>2013-06-05T19:19:56Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* Beretta 92FS */ Added link to MGS2 page rather then useless italicized text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in [[Metal Gear Solid 2: Sons of Liberty]]. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
==XM82 stun grenades==&lt;br /&gt;
XM82 flashbang grenades were procurable in the game.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702111</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=702111"/>
		<updated>2013-06-05T19:18:50Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* Beretta 92FS */ Changed it around, adding info from the MGS2 page, I mean, its the same gun ported directly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in ''Metal Gear Solid 2 Sons of Liberty''. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta XM9 - 9x19mm]]&lt;br /&gt;
[[Image:beretta9702.jpg|thumb|none|300px|Beretta XM9 with suppressor detached - 9x19mm ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
==XM82 stun grenades==&lt;br /&gt;
XM82 flashbang grenades were procurable in the game.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=701733</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=701733"/>
		<updated>2013-06-04T22:07:40Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* Heckler &amp;amp; Koch Mark 23 Phase II Prototype */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in ''Metal Gear Solid 2 Sons of Liberty''. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
==XM82 stun grenades==&lt;br /&gt;
XM82 flashbang grenades were procurable in the game.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_SOCOM.jpg&amp;diff=701732</id>
		<title>File:Metal Gear Solid SOCOM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_SOCOM.jpg&amp;diff=701732"/>
		<updated>2013-06-04T22:05:12Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=701729</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=701729"/>
		<updated>2013-06-04T21:56:48Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* MP5SD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS_boxart.jpg|right|300px|thumb|''Metal Gear Solid'' (1998)]]&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px|thumb|''Metal Gear Solid: The Twin Snakes'' (2004)]]&lt;br /&gt;
'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series of additional cut-scenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake can acquire a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in ''Metal Gear Solid 2 Sons of Liberty''. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot.&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
The Phase II prototype of the [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MP5SD2 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5SD|MP5SD2]] is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the &amp;quot;Very Easy&amp;quot; difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the &amp;quot;Very Easy&amp;quot; difficulty. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the &amp;quot;999/999&amp;quot; ammo counter, displaying infinite ammo. Just like the Famas, the last three rounds of the magazine are &amp;quot;homing&amp;quot; rounds that veer towards targets.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Their use was presumably done because of the PSX graphics engine, and their appearance was otherwise unusual for an American Special Forces group. Contrary to popular belief, their firing weapons at Snake does not result in the unavoidable death by fumes. Those were actually Soman gas being released by valves upon Alert Mode being triggered, as explained by Meryl in a Codec conversation. As indicated by Snake's line of &amp;quot;They've got five-five-sixers and pineapples,&amp;quot; the FAMAS utilized the NATO 5.56mm ammo cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== AGM-114P Hellfire ==&lt;br /&gt;
Metal Gear REX was equipped with AGM-114P Hellfire anti-tanke missiles, which were also equipped with a laser semi-homing type that didn't require wires to track. They could be fired from either the legs or the back. They operated by having one laser bounce off a target before firing.&lt;br /&gt;
&lt;br /&gt;
== Free-Electron MTHEL-FE projector ==&lt;br /&gt;
Metal Gear REX was equipped with a Free-Electron variant of the Mobile Tactical High-Energy Laser, which was developed at the Nuclear Ignition Facility at Lawrence Livermore National Laboratories (initially mistransliterated as Rivermore National Labs in MGS, but fixed in Twin Snakes and the MGS4 Database). It was utilized against conventional threats, and could generate 100 megawatts per hour.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot; Although referred to as the M67, their size was closer to the Mk2 grenade.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
&lt;br /&gt;
The player can be used by the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot, as the drywall was not painted or secure by the time of the mission. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.&lt;br /&gt;
&lt;br /&gt;
==XM82 stun grenades==&lt;br /&gt;
XM82 flashbang grenades were procurable in the game.&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Metal Gear REX was also equipped with 30mm Vulcan Cannons according to Otacon, although MGS4 will hint that they were prototypes to the GAU-8 Avenger, the XGAU-8R.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== YakB 12.7 ==&lt;br /&gt;
Liquid's Hind D, which was supplied to him by the Gurlukovich Mercenaries, was equipped with a YakB 12.7.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
== Railguns and stealth ==&lt;br /&gt;
&lt;br /&gt;
A major plot point is that Metal Gear Rex's railgun is capable of launching a &amp;quot;stealth&amp;quot; warhead which cannot be detected by satellites and is &amp;quot;totally impossible to intercept.&amp;quot; This is actually severely untrue.&lt;br /&gt;
&lt;br /&gt;
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.&lt;br /&gt;
&lt;br /&gt;
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear gun round for a 16&amp;quot; / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_MP5.jpg&amp;diff=701725</id>
		<title>File:Metal Gear Solid MP5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Metal_Gear_Solid_MP5.jpg&amp;diff=701725"/>
		<updated>2013-06-04T21:53:59Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:CZ_805_BREN&amp;diff=696559</id>
		<title>Talk:CZ 805 BREN</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:CZ_805_BREN&amp;diff=696559"/>
		<updated>2013-05-22T02:14:30Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* Uhh */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Uhh ==&lt;br /&gt;
&lt;br /&gt;
So... Its a SCAR? --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   22:14, 21 May 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_82/83&amp;diff=675551</id>
		<title>CZ 82/83</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_82/83&amp;diff=675551"/>
		<updated>2013-03-29T04:09:49Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CZ83 Pistol.jpg‎|thumb|right|400px|CZ 83 - 9mm Browning Short (Or .380 ACP)]]&lt;br /&gt;
[[Image:CZ 83 Pistol.jpg‎|thumb|right|400px|CZ 83 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1982 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x18mm, .380 ACP, .32 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.03 lbs (0.92 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 6.8 in (17.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 3.8 in (9.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 12&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The CZ 83 can be seen in the following can be seen being used in the following Production(s):'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[One Eight Seven]]''||[[John Heard]]||Dave Childress||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Formula 51]]'' ||[[Emily Mortimer]] || Dakota || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Formula 51]]'' || [[Robert Carlyle ]] || Felix DeSouza || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Bourne Identity]]''|| [[Chris Cooper]] || Conklin ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[xXx]]''|| || Female agent || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Preacher, The|The Preacher]]''|| || thug || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (1988) | The Bourne Identity]]''||[[Anthony Quayle]] || Gen. Francois Villiers ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]''||[[Jirí Korn]] || The hitman || 5th / &amp;quot;Tři králové&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]''||[[Jan Dolanský]] || kpt. Ota Kovčín || 12th/ &amp;quot;Pašeráci&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gympl s rucením omezeným]]'' || [[Libuse Safránková]] || Eliška Holoubková || ||2011-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow of Death, The (Stín smrtihlava)|The Shadow of Death (Stín smrtihlava)]]'' || [[Filip Blažek]] ||Jirí Drobný|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[CZ]] - A list of all firearms manufactured by CZ. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Glock_pistol_series&amp;diff=675548</id>
		<title>Talk:Glock pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Glock_pistol_series&amp;diff=675548"/>
		<updated>2013-03-29T04:05:00Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2 Glocks (.45?) play prominet roles in the movie &amp;quot;Fracture&amp;quot; starring Anthony Hopkins. Don't know the model so I didn't edit the main page ([[Special:Contributions/80.121.38.199|80.121.38.199]] 18:10, 20 March 2008 (UTC))&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Glock Variations==&lt;br /&gt;
===Screen-Used===&lt;br /&gt;
[[Image:IMFDB P00261 Sopranos Tony Soprano Glock 19.jpg|thumb|none|350px|'''World IMFDB Exclusive:''' Screen used Glock 19 - 9x19mm. This blank firing weapon is verified as screen used by actor [[James Gandolfini]] in '''[[The Sopranos]]'''. More detailed images and purchasing information on this item can be found at [http://www.thegoldencloset.com/ The Golden Closet]; see [http://www.thegoldencloset.com/merchant/merchant.mvc?Session_ID=6ef04a13fbe759cbdcbdc6bc4c4b809f&amp;amp;Screen=PROD&amp;amp;Product_Code=P00261&amp;amp;Store_Code=TGC&amp;amp;search=Sopranos+Glock&amp;amp;offset=0&amp;amp;filter_cat=&amp;amp;PowerSearch_Begin_Only=&amp;amp;sort=&amp;amp;range_low=&amp;amp;range_high= here].]]&lt;br /&gt;
[[Image:P00650 Glock Full Left.jpg|thumb|350px|none|'''World IMFDB Exclusive:''' Screen used Glock 19 - 9x19mm. This non-firing prop weapon is verified as screen used from the film '''[[The Other Guys]]''', and was carried by [[Will Ferrell]] in the film. The gun is accompanied by the Galco belt holster also used in numerous scenes throughout the film.]]&lt;br /&gt;
[[Image:P00613.jpg|thumb|none|350px|Screen used Glock 19 - 9x19mm. This blank firing weapon is verified as screen used from the film ''[[Salt]]''. The gun has been modified to fire blank rounds only. This item is currently being sold by [http://www.thegoldencloset.com/ The Golden Closet]; see [http://www.thegoldencloset.com/merchant/merchant.mvc?Session_ID=6ef04a13fbe759cbdcbdc6bc4c4b809f&amp;amp;Screen=PROD&amp;amp;Product_Code=P00613&amp;amp;Store_Code=TGC&amp;amp;search=Salt&amp;amp;offset=0&amp;amp;filter_cat=&amp;amp;PowerSearch_Begin_Only=&amp;amp;sort=&amp;amp;range_low=&amp;amp;range_high= this link].]]&lt;br /&gt;
[[Image:MattDUlt.jpg|thumb|350px|none|The actual screen-used 3rd generation Glock 17 - 9mm from ''[[The Bourne Ultimatum]]''. This weapon was actually handled and fired by [[Matt Damon]]. Note the damage on the rail.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Images===&lt;br /&gt;
[[File:Glock17ext.jpg|thumb|none|300px|Glock 17 with 33 round magazine.]]&lt;br /&gt;
[[File:Glock17stainless ext.jpg|thumb|none|300px|Glock 17 fitted with stainless slide and 33 round magazine.]]&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Evolution.jpg|thumb|none|350px|Suppressed Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:BruniGAP-178mm.jpg|thumb|none|350px|Bruni GAP Glock 17 blank firing stage prop - 8mm blank]]&lt;br /&gt;
[[Image:Glock17RAM4.jpg|thumb|none|350px|Glock 17 RAM - 9x19mm]]&lt;br /&gt;
[[Image:CAA.Tactical-RONI-G1.jpg|thumb|none|350px|Glock 17 - 9x19mm mounted in a CAA Tactical RONI-G1.]]&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|350px|Glock 18C with a 19 and 31 round magazine - 9x19mm]]&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. ]]&lt;br /&gt;
[[Image:Glock22left.jpg|thumb|350px|none|Glock 22 (2nd Generation) left side - .40 S&amp;amp;W.]]&lt;br /&gt;
[[Image:G17-1x400.JPG|thumb|none|350px|Glock 17 3rd Generation with SureFire x400 attachment and extended 19-round magazine - 9x19mm. Similar to the gun used by [[Shemar Moore]] in ''[[Criminal Minds]]'']]&lt;br /&gt;
[[File:Saliant Arms glock 34.jpg|thumb|none|350px|Salient Arms International Glock 34 - 9x19mm]]&lt;br /&gt;
[[File:Gen2 G19C.jpg|thumb|none|350px|Gen2 Glock 19C - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;Glock invisible&amp;quot;-nonsense  ==&lt;br /&gt;
&lt;br /&gt;
Here's what [[Hugh Laurie]] (yes, the &amp;quot;House M. D.&amp;quot;-guy) had to say about that in his novel &amp;quot;The gun seller&amp;quot;: &lt;br /&gt;
&amp;quot;You may have read, at one time or another, some of the nonsense that’s been written about the Glock. The fact that its body is made from a fancy polymer material got one or two journalists very excited a while back about the possibility that the gun might not register on airport X-ray machines - which happens to be so much hooey. The slide, barrel, and a fair portion of its innards are metal, and if that weren’t enough, seventeen rounds of Parabellum ammunition are pretty hard to pass off as lipstick refills. What it does have is a high magazine capacity for a low weight, great accuracy, and virtually unequalled reliability. All of which have made the Glock 17 the choice of housewives everywhere.&amp;quot; &lt;br /&gt;
Dr. House, I couldn't agree more.&lt;br /&gt;
--[[User:Lastgunslinger|Lastgunslinger]] 22:39, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have to admit that my whole perspective of Glock changed when they sued Smith &amp;amp; Wesson over the Sigma. I mean, they make more money from their handguns than any other company in the world and then they go and sue someone. The Glocks design is so simple it resembles every handgun, you might as well sue them all. I see the similarities but they are easily telled apart. Not a cool thing to do Glock, I wish you hadn't stooped down like that.&lt;br /&gt;
&lt;br /&gt;
== 'Resembles Every Handgun' ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Glocks design is so simple it resembles every handgun, you might as well sue them all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It only resembles every handgun, because almost every brand has a Glock copy now. There wasn't anything like it back in 1982 when it was released. Back then its main competitors were the 1911, S&amp;amp;W 39, Berreta 92 and various wheel guns. Gunner313&lt;br /&gt;
Not to mention that S&amp;amp;W didn't just copy the Glock design they cloned it with parts that would fit into a Glock body, with potentially disastrous consequences.&lt;br /&gt;
&lt;br /&gt;
A copy is a near exact of something. The S&amp;amp;W Sigma is the only Glock copy. The rest are just polymer pistols.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:29, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think he mans that is so genaric and non-descript in apperance that it has gained the status of being the genaric&lt;br /&gt;
icon for &amp;quot;pistol&amp;quot; among the populous, especially laymans. &lt;br /&gt;
An example being that I asked my parents (who know nothing of guns) to draw their interpretation of a pistol, what they drew was inescapeably a glock-like design. &lt;br /&gt;
I think this is because its basically just a rectangular prism with a very simple handguard on it, also its common use by police give it a good possition in the public eye even for those who avoid movies and other media for whatever reason.&lt;br /&gt;
Compaired to other self loading pistols the only competition I can see it having is the Beretta 92 serise of guns, also yes I think your point is very valad - other companies making sudo-glocks means that their image is even more common and that the layman will associate the image of a glock less with glocks and more with the term &amp;quot;pistol&amp;quot;.&lt;br /&gt;
- annon&lt;br /&gt;
&lt;br /&gt;
==Durability==&lt;br /&gt;
:Does anyone else find it ironic that Glock's are nigh indestructible but feel really fragile?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 23:05, 12 December 2009 (UTC)&lt;br /&gt;
The Glocks I've fired, for the most part, don't feel extremely fragile. Sure, they don't have that 'all metal heft' that some other handguns have, which makes them lighter, and conceivably more fragile feeling, but none of mine have never felt like they would shatter if I dropped them. I might be misunderstanding what you mean, though. [[User:Acora|Acora]] 21:39, 14 March 2010 (UTC)&lt;br /&gt;
:It just about takes a nuclear blast to destroy one, but at the same time it feels like I could cruch it with my bare hands-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 20:45, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've never noticed them feeling fragille, but that could be because I can't get over how friggin' UNCOMFORTABLE they are to hold. I'm not trying bash glocks here, they just don't fit my hand. At all.--[[User:TheDon|TheDon]] 00:48, 13 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Catastrophic Failure ==&lt;br /&gt;
The Portland, Oregon police department stopped offering the .45 Glock 21 as an option for Officers to carry on duty after two incidents in which the weapons exploded in the hands of the range master during testing.  Afterwards reports came in from across the country of similar incidents with the Glock 21. Do all Glocks chambered for powerful cartridges (.45, 10mm) have this problem or is it just the Glock 21? Furthermore do all Glock 21s have this issue or were these just a few rare accidents? I don't particularly like Glock pistols but never considered them dangerous (at least to the user) before hearing about these incidents. &lt;br /&gt;
-[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
Hmm. Given the problems that PPB has given Glock in the past (back in the early nineties they commented that &amp;quot;PBB is one of those customers we can't seem to ever make happy&amp;quot;) I'm not surprised they blame the company rather than themselves. They also refused to fly to Smyrna to allow Glock to examine one of the pistols; they also refused to allow Glock to remove even one of the allegedly defective pistols for lab tests. The PPB also failed to submit either of the pistols for independent testing, despite stating that it would.&lt;br /&gt;
&lt;br /&gt;
If there was a design flaw it would have shown up '''long''' before now. Glock has ~65% of the US LEA market, mostly in .40 and while the &amp;quot;Short and Weak&amp;quot; isn't nearly as powerful as 10mm Auto, it's generally loaded to higher pressures than .45 ACP&lt;br /&gt;
&lt;br /&gt;
I've used the G20 and G29 (both chambered for the far more powerful 10mm Auto round) for years and haven't had a gun explode or do anything worse that FTE when used with poor ammunition. A few years back we torture tested one with 15,000rds in a single day, it didn't explode.&lt;br /&gt;
&lt;br /&gt;
It's not just .45 and 10mm. I've personally seen a glock 17 explode with factory ammo. Not a pretty sight. --[[User:TheDon|TheDon]] 00:55, 13 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portland Police and its standards ==&lt;br /&gt;
&lt;br /&gt;
The Portland Police Bureau is a strange department. I've known experienced officers who have tried to get on with the PPB only to be told that they didn't meet Portland's criteria. In a couple cases they were experienced Oregon certified officers from neighboring cities. One of them spent a year in Kosovo with the U.N. civil police training task force. It's a strange city with an odd police administration. I've known a few good cops who work for Portland, but overall I'm glad that I never applied with the PPB.Ultimately I believe the politics of that part of Oregon would have driven me crazy.Very very LEFT WING. --[[User:Jcordell|Jcordell]] 15:40, 8 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
It's only certain Glock models that do it. I've noticed it a lot on the .40 S&amp;amp;W models such as the 22 or 23. The problem is that in order to increase more reliable feeding as well as to make the gun cycle more reliably, Glocks have more of their chambers cut away, which leaves parts of the case unsupported. They count on the casing to hold in the powder load. I think it happens mostly on the larger cartridges such as 10mm Auto, .40 S&amp;amp;W or .45ACP. Haven't heard of it happening on any of the .45GAP models though. I'm personally not a big fan of Glock pistols. I don't find them very visually appealing and I hate the lack of a manual safety. And I really, really dislike the trigger they make on it. They need to take off the little lever in the trigger, and just go to a solid double action trigger and put a manual safety on it. I'm a 1911 man, but I think there are many other designs that are better than Glock's. For example, Sig Sauer or H&amp;amp;K. Or Springfield's XD series. S&amp;amp;W Sigma. I mean the list goes on and on. I won't buy a Glock for the reasons I mentioned above. Right now, all I own are 1911s and one H&amp;amp;K USP .45.&lt;br /&gt;
&lt;br /&gt;
:I'm a bit confused. You say that you do not like Glock pistols because you find them unattractive and you prefer a manual safety, both of which are valid reasons. But then you claim that designs from SIG Sauer, H&amp;amp;K USP, the Springfield XD, and the S&amp;amp;W Sigma -- all of which, save for a few specialty models, do not have a manual safety -- are superior to the Glock design. That just doesn't make sense. It's perfectly fine to dislike Glock pistols, but to claim that they are inferior to other designs for lacking a manual safety, when those very other designs also lack manual safeties, is rather odd. [[Special:Contributions/68.39.83.179|68.39.83.179]] 22:07, 5 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I've only had hands-on experience with the Glock 21 myself. Me and my sister shot one on my birthday this year, and she had the Glock malfunction on her too, albeit not nearly as severely as the incidents mentioned above. She pulled the trigger and the weapon failed to discharge. When I cleared the chamber, I found that the pin had missed the primer and struck the back of the casing. After that though we didn't have any further problems with the weapon, that being the only round out of 50 we put through the Glock 21 that had a misfire. [[User:Orca1 9904|Orca1 9904]] 03:19, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not sure on the Sigma, but the XD has a grip safety, and most sigs have de-cockers. I don't know if those meets your definition of 'manual safety', but they're certainly more than glock has.--[[User:TheDon|TheDon]] 15:40, 13 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
what would a fully automatic pistol be used for? VIPs protection and CQC&lt;br /&gt;
There was a fad for such machine pistols (VP-70 and M-93R for other examples).&lt;br /&gt;
&lt;br /&gt;
But the Personal defense weapon have taken this firearm nitch and more. Rex095&lt;br /&gt;
&lt;br /&gt;
Sort of like lasers when they first came out.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:24, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
what do you mean? about the lasers&lt;br /&gt;
&lt;br /&gt;
Lasers were thought to be the end-all substitute for irons yet now they are just seen as a gimmick.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:32, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's not really a gimmick today. People still use lasers to aim, distract someone by aiming at their eyes and for small frame guns where the iron sights are bad, like a pocket gun [[User:Excalibur01|Excalibur01]] 14:57, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation 4 Glocks ==&lt;br /&gt;
&lt;br /&gt;
I realized that the page is laking the Gen 4 Glock 17 and Gen 4 Glock 22 --[[User:Yocapo32|Yocapo32]] 17:34, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added the Gen 4 model for Glock 22--[[User:SB2296|SB2296]] 17:49, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The picture you posted is not a 4th Generation Glock; it is an RTF (Rough Texture Frame) model, which is not the same thing.  The main difference between the 4th Gen Glocks and older models is that they now have removable backstraps.  And anyway, we don't need the picture until we know they've appeared in movies (and at the rate armorers buy new pistols, no time soon.) IMFDB's policy is that we don't need a picture of every variant of a gun that has ever existed (at least not on the gun's page), and ''especially'' if it hasn't appeared in anything yet. -[[User:MT2008|MT2008]] 18:23, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well that and the fact that the 4th Generation also has a captive recoil spring, but of course how in the hell do you show that? Shot a 4th Gen G17 today at the range. Very nice. Recovery is all that much faster. I was impressed. The company will be coming out with the 4th Gen G19 in a month or so. However the 4th Gen G21SF isn't due out until next year. Sorry 45 acp mafia. I was talking to one of the corporate guys so I feel confident that he knows what he's talking about. Anyway just some nice to know trivia.--[[User:Jcordell|Jcordell]] 05:11, 1 June 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
Question about the Gen 4s: Is it true that the compact and subcompact models aren't compatible with the standard size magazines like the previous generations can? - [[User: 2wingo]]&lt;br /&gt;
&lt;br /&gt;
== Glock 34 ==&lt;br /&gt;
&lt;br /&gt;
Just looking at the section for the [[Glock 34]], only [[End of Days]] and [[Man on Fire]]. In both movies, It's used by the Main Character to attempt suicide. That's gonna be a good ad campaign: &amp;quot;''When You Can't Go On Anymore, Reach For Your Glock 34''&amp;quot;&lt;br /&gt;
: That is horrible. But it's also kinda funny. - [[User: 2wingo]]&lt;br /&gt;
&lt;br /&gt;
==1st Generation==&lt;br /&gt;
Did the first generation of Glock pistols feature anything other than the Glock 17?  I've seen second and third generation versions of nearly every model, but the only first generation pistols I've ever seen are Glock 17s. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
A small number of first generation Glock 19's were made. - [[User:Right Wing Gun Nut|Right Wing Gun Nut]]&lt;br /&gt;
&lt;br /&gt;
It should have only been in the glock 17...and you shouldn't see one easily because they didn't meet ATF regulation until the generation 2.--[[User:Spades of Columbia|Spades of Columbia]] 22:25, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What reg did they not meet?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:34, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:1st Gen Glock 19s do exist, but they're very rare, because Glock went to the checkered front/backstraps on all of its pistols shortly after production began.  Also, the Glock 17L and Glock 18 both exist in 1st generation incarnations (though they're also pretty rare). -[[User:MT2008|MT2008]] 19:04, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So there were other 1st generation models than the 17, but were all 1st generation guns 9mms? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
To meet American ATF regulations, a steel plate with a stamped serial number was embedded into the dust cover in front of the trigger guard for generation 2. I have seen no evidence of a first generation glock being in any other model than the 17.  Even the people that claim they have a generation 1 glock 19 still only show pictures of a generation 2...so i would need to see proof on anything other model being in generation 1. but my knowledge is limited to what's available in the normal U.S.A. for some glock models are not legal to have in the states.--[[User:Spades of Columbia|Spades of Columbia]] 19:55, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Gen 1 Glock 19s do exist.  Check out [http://www.glocktalk.com/forums/showthread.php?t=887305 this topic] from GlockTalk.  -[[User:MT2008|MT2008]] 15:26, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Other models==&lt;br /&gt;
Why were the models that were removed before put back? I thought IMFDB didn't allow sections for variants of a gun that haven't appeared in any media. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
::See Stan's post below, and also the Glock 20 that was deleted actually WAS in something.  When we went to link it, surprise, it wasn't there because it had been removed.  Not a good thing.  Any SERIES of guns, do not remove the interim gun series entries ever.  They are there for continuity in the SERIES of models.  The only guns we remove are the weird single gun entries that some member jacked off of google and won't appear in a movie, etc. ever, and if they do, only then do we create the page.  The only exception is guns that are in active armorer inventory NOW.  That means that there is a much HIGHER chance of them being seen, and we need the gun pics to help members positively ID them.  Hope this helps.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:51, 16 October 2010 (UTC)&lt;br /&gt;
:::When the Glock variants were initially deleted I mentioned that having gaps in the list of different models seemed odd, yet those who deleted them responded that any weapons or variants of weapons that have not appeared in media are subject to deletion. I like that the different variants have been restored to the list, I was just curious as to what the procedure was for guns that are variants of weapons that have appeared in films though that specific variant had not since I had heard conflicting information. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
::::- Yeah, that was me. I found it irksome to have several models (mainly new ones), that weren't listed or even linked to anything, it was annoying to me. I still think that in regards to the newest 30 model guns, but that's just me. BUT, as MPM said, they are still standard guns of the same series, and many are in inventory, so they'll be used in something eventually (If indeed they haven't already and we just don't have pages, etc). I think the main problem was getting rid of older guns like the 20 that are ''definitely'' in stuff already and should be there accordingly. A couple of the other guns are also linked to pages but just don't have them listed - I'll go ahead and add the listing(s) myself if they're listed on complete pages and/or positively ID'd. Otherwise, you could just say they're being proactive. [[User:StanTheMan|StanTheMan]] 20:23, 16 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-Original Reply-&amp;lt;br&amp;gt;&lt;br /&gt;
I replaced the sections I previously deleted by request of MoviePropMaster2008. Essentially they are for reference right now. However, there are also a sort of placeholder as well - MPM has stated on other pages that such guns are in movie inventory, so eventually they'll get listings/entries - As such, the sections are to remain so that they don't have to be re-created later. A couple of the guns are already linked on pages I believe, but the pages may not be complete or they may not be listed for some other reason. I did remove them because at the time they weren't featured in anything, but it really wasn't my call to remove them in the first place. (EDIT - removed MPM's paraphrased personal message to me, as he posted himself). [[User:StanTheMan|StanTheMan]] 05:36, 16 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I should point that I am highly skeptical of some of the Glocks IDs that are supposedly [[Glock 20]]s. The episode of ''[[Psych]]'' in which [[John Cena]] supposedly uses a Glock 20 is wrong; I've seen that episode, and he uses a Glock 17L. I'm equally doubtful that the Glock 20 appears in Season 4 of ''[[24]]''. Since we know that (as a rule) movie armorers rarely use any Glocks that aren't 9x19mm, I can't help but wonder if people are going to be tempted to mis-identify Glocks if they see these other variants on the page. -[[User:MT2008|MT2008]] 20:39, 16 October 2010 (UTC)&lt;br /&gt;
:::Fair enough, and I'm not defending some of these questionable attributions, but I had to replace a pic for a VIDEO game where the gun was a specific variant of weapon (and was specifically NAMED in the game as an off caliber variant), so we still needed the section.  Also foreign helmed films don't have the ammo biases that we in the States do ;)  the sheer CHANCE that folks will mis-identify the gun is not reason enough to NOT have the section.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:44, 16 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::- Well, in the case of those shows, I'll remove the TV subsection until they're confirmed. I will put in the VG entries, though, as they aren't questionable.  [[User:StanTheMan|StanTheMan]] 20:50, 16 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Whoa whoa whoa STOP!!!!! Don't remove ANYTHING!!!  IMFDB users should look long and hard and try to correctly ID guns, but for now just creating a BLANK space is unacceptable.  What is WITH this rush to delete everything all of a sudden?  If you don't  have correct info to replace it with, DON'T DELETE IT!  YOu can put a disclaimer on the various discussion pages (that there may be a question as to whether or not the gun ID is correct), but I dont' want to start seeing blocks of empty space.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:47, 16 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::- Uh, wait a minute, the only thing I removed was the TV section for the Glock 20, and that's it. Nothing else. Most of the gun sections I replaced from the other day were '''already blank''' - they didn't have anything before. Again, the TV listing subsection for the Glock 20 section was the '''only''' thing I've removed since I put all the other guns back, and I've since already restored it. Outside of that and adding some subsections to a couple of the guns, I haven't touched the rest of the page. Not trying to give ya a headache MPM, but I really haven't done that much this time, honest. [[User:StanTheMan|StanTheMan]] 23:45, 16 October 2010 (UTC)&lt;br /&gt;
:::Sorry, I was just reeling from the previous Glock debacle where I spent an entire morning rephotographing a Glock variant, only to realize later that it had been previously there, but deleted.  My brain is still traumatized ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:53, 17 October 2010 (UTC)&lt;br /&gt;
::- Yeah, I still feel real bad about that.. I'll probably never live that down. Bah. ;b [[User:StanTheMan|StanTheMan]] 00:59, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==First appearance==&lt;br /&gt;
I remember one of our movie pages pointing out that that film was the first appearance of a Glock Pistol in a movie.  Does anyone know which movie that was because I can't remember.&lt;br /&gt;
&lt;br /&gt;
: Don't know. The earliest-set movie page I can immediately spot a Glock (Glock 17) on is [[To Live and Die in L.A.]] (1985), but I'm not certain if that is it. [[User:StanTheMan|StanTheMan]] 04:41, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's not it. We have a page of a movie from the early 80s where the page explicitly states that this is the first appearance of a Glock in film.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
::I'm pretty skeptical that ''[[To Live and Die in L.A.]]'' features a Glock, because they were not being imported to this country for the civilian market at the time the movie was filmed. Though I guess I'd have to see the movie to be sure. Season 3 of ''[[Miami Vice - Season 3|Miami Vice]]'' featured a Glock 17 in one episode (which was used by [[Don Johnson]]), and that's the earliest documented appearance of a Glock that we have on this site so far besides ''To Live and Die in L.A.''.&lt;br /&gt;
&lt;br /&gt;
::''We have a page of a movie from the early 80s where the page explicitly states that this is the first appearance of a Glock in film.''&lt;br /&gt;
&lt;br /&gt;
::Which page? I just checked all of the pages which feature our 1st gen Glock 17 picture, and didn't see any movies from the early-80s. Also, I'm skeptical because the first Glock 17s available to civilians didn't start coming into the U.S. until 1985, so it's pretty much impossible for any movie/TV show filmed before that to feature a Glock (unless it was filmed in Europe or some other country where Glocks were available sooner). -[[User:MT2008|MT2008]] 13:15, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::- Not to increase the load, but it might be worth checking under the second gen picture also. After all, not pages pages use the accurate gun picture, whether because they didn't know about the specific differences/generation release dates when they made the page or because the Gen 1 picture wasn't actually around and no one updated the thumbnail. Just a thought. [[User:StanTheMan|StanTheMan]] 16:49, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I have tried watching To Live and Die in L.A. and get a better cap, it just looks like a black gun to me. [[Johnny Handsome]] featured a Glock, it was released in '89. There's got to be a film before that. That Miami Vice episode aired Jan '87. Good idea about checking the 2nd gen pic. --[[User:Predator20|Predator20]] 16:47, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Point taken on the 2nd Gen G17 pic, I forgot about that. But I don't envy the person who has to sort through all the pages on which it appears (nearly 250 in total, last I looked). But I can still tell y'all that you're highly unlikely to see a Glock in any movie made before 1985, for the reason I mentioned earlier. -[[User:MT2008|MT2008]] 18:10, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: That's not even counting those that ''don't'' have a gun image, or.. well, you get the point. Bah. I'm afraid we may not find out what page it is, unless Anon's memory gets better.  [[User:StanTheMan|StanTheMan]] 22:44, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I just checked all of the page links for all three Glock 17 images. So far, I can't find any movies or TV shows other than the ones mentioned previously that have featured Glocks. Of course, there is still the possibility that somebody forgot to put ''any'' image for some movie that featured a Glock, but I imagine we'd have caught that by now.&lt;br /&gt;
&lt;br /&gt;
:::So, I have reached the following conclusion:&lt;br /&gt;
&lt;br /&gt;
:::*Season 3 of ''[[Miami Vice - Season 3|Miami Vice]]'' is the first media appearance of a Glock 17, movie or TV.&lt;br /&gt;
:::*''[[Johnny Handsome]]'' is the first known movie to feature a Glock 17.&lt;br /&gt;
&lt;br /&gt;
:::Unless someone finds any earlier appearances (and has the screencaps to prove it), these are the first media appearances of Glocks. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
: Well, it's a page done by Pred, and the section says 'one of the earliest appearances of a Glock', so that's probably what Anonymous was talking about. If not, then we need to kill him for even bringing this up. :b [[User:StanTheMan|StanTheMan]] 00:54, 29 October 2010 (UTC)&lt;br /&gt;
Yes, that is the page I was talking about, I just couldn't remember it. Please don't kill me. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:::  Sure, but only because you said please. Mystery solved then? [[User:StanTheMan|StanTheMan]] 15:29, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Wow look at that, I don't even like Glocks. I don't know if either of you two have seen Johnny Handsome. The gun dealer gave a little explanation about the gun, made in Austria, plastic etc. I just glad it beat Die Hard 2. When I wrote the comment I figured another film had to have featured it before JH that's why I said one of the earliest uses not the first. Unless another comes up with an appearance before JH, [[Mickey Rourke]] has both the first usage of the Desert Eagle and Glock in a film.--[[User:Predator20|Predator20]] 01:06, 29 October 2010 (UTC)&lt;br /&gt;
:::Alright I changed both the pages. If someone has better wording to use, go for it. --[[User:Predator20|Predator20]] 01:20, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removal of Variants that have not been seen in media ==&lt;br /&gt;
&lt;br /&gt;
I was just re-reading the [[Rules, Standards and Principles]] page and was wondering if anyone has a problem removing the Glock models 24, 28, 29, and 37 - 39 as they have yet to appear in any movies/anime/games.  It looks like alot of effort was put into this page so I just want check before making any changes.--[[User:Gunkatas|Gunkatas]] 06:08, 26 November 2010 (UTC)&lt;br /&gt;
::'''Good thing you asked, since I would have been pretty pissed at you if you made such a major change without checking first.'''  We've  had this come up before.  A previous member took it upon himself to remove a Glock variant which has not listed, and then, BEHOLD! it was obviously apparent in some movie or tv listing, so ANOTHER member, seeing that we didn't have the section (it had been deleted) copied a jacked GOOGLE image of the gun and re-created the section.  I, seeing a CRAP google image thought &amp;quot;hmmm, I could have sworn I photographed that type of Glock for this page already&amp;quot;, so I spent the entire morning rephotographing that model of Glock for the Glock page.  When I tried to re-upload the photo, IMFDB warned me that this photo already existed.  I was &amp;quot;WTF?&amp;quot;  By tracking down the history of the page, I tracked down the member who DELETED the glock section and admonished them that it was just creating problems, since a few days AFTER he deleted it, the model appeared in something.   So the rule is: DON'T REMOVE ANY VARIANTS on ANY PAGE, ESPECIALLY IF THEY ARE MPM MOVIE ARMORY PHOTOGRAPHS (which were done specifically FOR IMFDB).  Thanks for your attention in this matter :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:56, 26 November 2010 (UTC) &lt;br /&gt;
:I would leave it, Glocks are hard to tell apart sometimes. So it's good to have all the models on the page for reference. It's not like a user creating an entire new page for a gun that hasn't appeared.--[[User:Predator20|Predator20]] 06:26, 26 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Damn propmaster no need to yell man.  There's a reason I asked in here first.  Maybe you should add the blurb about not removing variants pictured by armorers in the rules section.  That's the only reason I brought up the question in the first place.--[[User:Gunkatas|Gunkatas]] 06:29, 27 November 2010 (UTC)&lt;br /&gt;
::::It's not yelling, it's emphasizing.  And sorry if it seemed that way.  As for the emphasis, it was for all members.  You at least asked, but I must emphasize again, if any member MUST do something, try adding to lame pages, resist the temptation to delete other people's work.  Leave that to the mods, unless its something ridiculous. MPM&lt;br /&gt;
&lt;br /&gt;
== Numbers ==&lt;br /&gt;
Anyone know how Glock comes up with the numbers for their handguns?--[[User:MarineCorps1|MarineCorps1]] 21:18, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They are in the order that they were released...starting with the model 17 for it was the 17th patient to get it what it is today. But some people say that the original name came because it holds 17rds then in the order they were released--[[User:Spades of Columbia|Spades of Columbia]] 22:15, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Another theory is, if Wikipedia is to be believed, that the Austrian army set out a list of 17 requirements when they were looking for a new pistol to replace the Walther P38. In order for any pistol to be considered for the trials, it had to pass all 17 requirements. The Glock was called the 17 because it was designed specifically with thes standards in mind. Even if this isn't the source of the name, it's still an amusing coincidence. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
== Glock 30 &amp;amp; Glock 36 ==&lt;br /&gt;
&lt;br /&gt;
Can someone explain the Difference between the Glock 30 and Glock 36. They both look like Sub-Compact Glocks in 45. ACP. [[Image:Glock30.jpg|thumb|200px|none|Glock 30 .45 ACP]][[Image:Glock36.jpg|thumb|200px|none|Glock 36 .45 ACP]]&lt;br /&gt;
:Glock 36 is a single stack, Glock 30 is a double stack. --[[User:Predator20|Predator20]] 03:21, 18 December 2010 (UTC)&lt;br /&gt;
:Not to mention the Glock 36, while subcompact like the 30, also sports a slimline frame, just 1.13 inches wide and roughly six inches long.--[[User:LordOfTheLocusts|LordOfTheLocusts]] 13:50, 18 December 2011 (CST)&lt;br /&gt;
At SHOT show 2013, Glock USA introduced the Glock 30-S, which has the double stack magazine of the G30 and the slim slide of the 36.&lt;br /&gt;
[[User:idpassr|idpassr]] 1825, 19 January 2013 (CST)&lt;br /&gt;
&lt;br /&gt;
== 18 vs 18C? ==&lt;br /&gt;
&lt;br /&gt;
Just wondering, is there any difference between the Glock 18 and Glock 18C? I think the proper name is 18C, but correct me if I'm wrong.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 13:26, 14 June 2011 (CDT)&lt;br /&gt;
:The C models include a built-in compensator, noted by a rectangular slot cut out in the top-front section of the slide and the compensator ports in the barrel. And yes, 18C is the correct name. - [[User:Mr. Wolf|Mr. Wolf]] 17:18, 14 June 2011 (CDT)&lt;br /&gt;
:: Query, how does making cuts into the barrel and slide reduce muzzle climb? - [[User: 2wingo]]&lt;br /&gt;
:::It directs the muzzle flash upward, the force of which counteracts the muzzle climb some by pushing the muzzle down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:30, 1 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Full Auto? ==&lt;br /&gt;
&lt;br /&gt;
Can other Glock pistols be converted to fire in full-auto, like the Glock 17-impersonating-Glock 18? Specifically, the 19 and 21 models? [[User:MrOshimida27|MrOshimida27]] 18:21, 16 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Probably yes. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 17 October 2011 (CDT)&lt;br /&gt;
::I've seen FA conversions of the Glock 19, 20, 22, and 26. Also shot a FA conversion 17. Fun weapons but not quite as reliable as a factory conversion IMO. Then again the 17 had been shot all day.[[User:Rockwolf66|Rockwolf66]] 02:35, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the Dark Knight the joker uses a glock 17 converted to fire full auto.--[[User:Spades of Columbia|Spades of Columbia]] 19:44, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glocks in shooters ==&lt;br /&gt;
&lt;br /&gt;
hey yall i was just wondering if you knew if their were any FPS games that included a normal glock. when i say normal i mean all minus the 18, it is a ridiculous gun and has very little practical use. my preference is the Glock 21 but i would like to no if there is any notable games that have any model (minus 18) thanks. [[User:Dirtdiver6421|Dirtdiver6421]] 20:37, 17 October 2011 (CDT)&lt;br /&gt;
:Did you even try looking in the listings on the page? Because I see several listed there.--[[User:PistolJunkie|PistolJunkie]] 21:31, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::And the Glock 18 is not a ridiculous weapon and ''is'' practical if you know how to use it right (especially the &amp;quot;C&amp;quot; model). - [[User:Mr. Wolf|Mr. Wolf]] 21:44, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== .380 ACP Glocks ==&lt;br /&gt;
&lt;br /&gt;
Hey all. I edited the Glock 25 and 28 sections to say:&lt;br /&gt;
&lt;br /&gt;
*The Glock 28/25 will very likely never be seen in an American produced film because it is illegal to import in the United States. Since that the ATF ruled it as having no sporting purpose, the only way it will be featured in a film is if the movie is completely produced in a foreign country that has maximum caliber restrictions.&lt;br /&gt;
&lt;br /&gt;
These guns have a less than .01% chance of being seen in films. Just giving a heads up --[[User:Ranger12|Ranger12]] 08:04, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, or if the ATF changes the rules (I know, yeah right, but it's not impossible), or if it's an Airsoft gun or mock-up, or it's stock footage, or a dozen other ways you could probably think up. Try to avoid attempting to predict the future on a gun page. Also, &amp;quot;completely produced?&amp;quot; Haven't you ever heard of &amp;quot;on location?&amp;quot; [[User:Evil Tim|Evil Tim]] 08:28, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Airsoft doesn't make Glock 25/28's, on top of the fact that it's now illegal to produce Glock mock ups now because Glock sued for patent infringement a year or two back. This includes the S&amp;amp;W Sigma series (Glock clones), Airsoft guns, and blank guns. Even if the gun could be used, do you know how hard it is to make a straight blowback gun fire blanks? It just isn't worth the effort. The ATF will not change the rules unless the supreme court miraculously changes the law, which is next to 0% unless people start voting with their brains. Lastly, &amp;quot;on location&amp;quot; filming still has American owned guns used, therefore those Glocks will not be seen. Trust me man, it ain't happening. &lt;br /&gt;
&lt;br /&gt;
PS. I saw your edit on the Glock 25. The Glock 25 can't be imported no matter what. Law enforcement or not, they CAN'T. Also, Brazil has a maximum energy ban (nothing bigger than .380 for handguns,) not a &amp;quot;military caliber&amp;quot; ban. I'm going to fix those parts. --[[User:Ranger12|Ranger12]] 09:30, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:On location filming doesn't necessarily have American guns used. ''Rambo III'', for example, was American-produced but filmed partly in Israel and used stocks of weapons that would be impossible to get in the US, such as real DShK machine guns. The same arrangement (location filming with a local armourer) would make it far from impossible for these weapons to appear in a US-produced movie. Also, I'm fairly sure you're wrong. Here's the section of the relevant law:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;If importing NFA and non-sporting weapons, please ensure an official government contract, purchase order, or letter typed on official law enforcement and/or government letterhead, bearing the original signature of the chief law enforcement official having jurisdiction over that area, is attached to the completed Form 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The 25 is a &amp;quot;non-sporting weapon&amp;quot; because it fails the import test, but that doesn't stop a government or law enforcement ''agency'' buying it. It does mean ''individual'' officers can't import them, though.&lt;br /&gt;
&lt;br /&gt;
:Also, IIRC didn't Glock do something weird like trademark the shape of their weapons rather than sue for patents? I think H&amp;amp;K did the same with the MP5 at about the same time. [[User:Evil Tim|Evil Tim]] 10:45, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty much. They sued because the imitations were substantially identical to the iconic Glock shape. Just so you know, the Glock company is a bunch of jerks.&lt;br /&gt;
&lt;br /&gt;
When it comes to using other country's armorers/weapons, it usually doesn't happen. Rambo can be the exception, but 99.99% of the time it's cheaper to mock up existing weapons and use your own armorer than to go out of the way for the real deal when usually no one will know the difference.&lt;br /&gt;
&lt;br /&gt;
Also, that ATF letter is only true in name only. Regardless of signatures or agency, the request to import still has to be approved by the ATF, which it NEVER is. Look around. There are no post '86 machine guns or &amp;quot;non sporting&amp;quot; weapons used by ANY LE agency in the US (not talking about the ARMY/NAVY/Etc.) because the letters are NEVER approved. There's a couple A1 M16's with A2 uppers and MP5's with a pre '86 trigger group in use, but that's about it for LE agencies special guns usage, and all of those are pre '86 weapons.--[[User:Ranger12|Ranger12]] 11:35, 2 November 2011 (CDT)&lt;br /&gt;
::Not true Ranger. There is a Dealer's Sample MP7A1 floating around the Pacific Northwest and there is a thread on HKPro about a different MP7A1 spotted in the hands of a female Motorcycle officer. I have also seen MP5A5s inside other California police cars. It's not that the BATFE doesn't sign off on the forms its just that most cops have no reason to use Automatic weapons.[[User:Rockwolf66|Rockwolf66]] 01:04, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and a LE agency isn't going to be jumping through hoops to buy a .380 ACP pistol anyway, but it's enough to say that only LE and government could even ''theoretically'' import them according to the law for purposes of the page; it's ''not'' true to say they can't legally be imported when the law says they can be. I do agree with you that it's stunningly unlikely for a number of reasons, I just dislike terms like &amp;quot;impossible&amp;quot; being thrown around because I'm horribly pedantic. :) [[User:Evil Tim|Evil Tim]] 11:40, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Agreed. Especially when they can pick up a just-as-good Beretta 84 without the blinking of an eye. I noticed you live in England. Here in America, there are a couple laws which supposedly make certain things allowable with the right approval, however approval never comes and those permits are deemed impossible to obtain. &lt;br /&gt;
&lt;br /&gt;
Some states allow the carrying of a handgun at 18 years old, but Sheriffs won't sign off on it, well just because. In New Jersey, you are allowed to carry a handgun, but to get the permit you need a &amp;quot;justifiable cause,&amp;quot; and it happens that the only justifiable one they see is carrying more than $500,000 a day for work. Apparently my self defense isn't important enough to them. It's the same with the ATF. They don't like it, you can't have it. Unfortunately it isn't constitutional, but the judges here don't quite have the guts to end their illegal rule right now. Thanks for reading my rant ;)  --[[User:Ranger12|Ranger12]] 11:52, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, everywhere has laws that technically exist but aren't enforced properly. Though ours mostly tend to have more to do with extremely precise ways for it to be legal to murder the Welsh. :P [[User:Evil Tim|Evil Tim]] 11:56, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Bingo. Nice job with the edit too by the way --[[User:Ranger12|Ranger12]] 12:51, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hollywood is not the only people that make Movies...In fact there are hundreds of movies made every year without america having anything to do with them...and most of the time they are better off for it.  Just because a gun is outlawed in the USA does not mean that it cant be used by another country that might decide to make a movie that may some day grace the pages of IMFDB.--[[User:Spades of Columbia|Spades of Columbia]] 19:40, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 18 selector switch ==&lt;br /&gt;
&lt;br /&gt;
Is the slide mounted selector switch on the Glock 18 on both sides of the slide or just the left side? --[[User:Funkychinaman|Funkychinaman]] 14:34, 8 January 2012 (CST)&lt;br /&gt;
:Left side only --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:56, 8 January 2012 (CST)&lt;br /&gt;
::Well that complicates things. Thanks. --[[User:Funkychinaman|Funkychinaman]] 15:08, 8 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming of glocks ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know the story behind the naming of the Glocks? Why did they start with 17? --[[User:Zackmann08|Zackmann08]] 21:26, 20 January 2012 (CST)&lt;br /&gt;
:The Glock 17 holds 17 rounds, but where they went from there I have no idea.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:00, 20 January 2012 (CST)&lt;br /&gt;
::Is that REALLY why its called the Glock 17?!?! --[[User:Zackmann08|Zackmann08]] 22:01, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
No its not. It came from one of these two things:&lt;br /&gt;
 The Glock 17 was called the Glock 17 because it was Gaston Glock's 17th patent.&lt;br /&gt;
OR&lt;br /&gt;
 There were 17 criteria the Austrian military had for their new pistol, that the Glock was made to meet.&lt;br /&gt;
&lt;br /&gt;
Its pretty up in the air, and I've heard both stories from GLOCK reps. &lt;br /&gt;
-[[User:Ranger01|Ranger01]] 10:03, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
all the other numbers are in order in which they where made and interduced...the 17 being the first production model followed by the 18 and so on. So the 10mm models where made and interduced before the .45acp models.--[[User:Spades of Columbia|Spades of Columbia]] 19:43, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Stupid question ==&lt;br /&gt;
&lt;br /&gt;
I have kind of a stupid question but why do people think glocks suck so much? or at least people think there not that good of a gun?--Gunner5&lt;br /&gt;
&lt;br /&gt;
Maybe people never had shoot Glocks.And they probably think: &amp;quot;Oh,it's plastic! What an awful pistol! I better use my full-metal 1911!&amp;quot;&lt;br /&gt;
But,it's just my opinion. Actually,I have the same question. :) [[User:Littlesoldier1|Littlesoldier1]] 03:07, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:This is pretty comprehensive: http://www.thegunzone.com/glock/gindex2.html Apparently it's mostly to do with [http://www.thegunzone.com/glock/upgrade-faq.html this] and [http://www.thegunzone.com/glock/phase3.html this] happening back in the nineties, and the [http://www.thegunzone.com/glock/glock-kb-faq.html pressure failures] and [http://www.thegunzone.com/glock/problems.html slide rail failures] a bit later. People tend to get nervous about a pistol that they've heard might blow their fingers off or try to insert its slide into their nose, no matter how unlikely it actually is (and even after the problem itself has been solved, most of the time). Along with the fact that everything popular accumulates people saying it sucks, obviously. [[User:Evil Tim|Evil Tim]] 04:35, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Some people just don't like the feel of them. I personally don't like the Gen 3 Glocks; the grip angle is wrong for me, and the magazine release is just god awful. Glock fixed these issues (for me, anyway) with the Gen 4s. Now if they could just make steel sights standard... --[[User:TheDon|TheDon]] 15:05, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Compensated&amp;quot; Glock Pistols ==&lt;br /&gt;
&lt;br /&gt;
Glock offers many of their pistols as a &amp;quot;Compensated&amp;quot; model. They denote this by adding the letter C to the model number - such as 23C. Even though they are called &amp;quot;compensated,&amp;quot; they are actually ported. Does anyone know of a &amp;quot;Compensated&amp;quot; Glock being used in film or TV?&lt;br /&gt;
&lt;br /&gt;
:Please sign your posts next time with the signature button on the Edit page's tools. Yes, the &amp;quot;C&amp;quot; models of Glock handguns have barrel ports (which also counts as compensated to most). No, I haven't seen compensated pistols in film or TV (probably because ported barrels are harder to get a hold of than standard ones, and possibly because in certain scenes the redirected muzzle blast that reduces muzzle rise could act in unpredictable/harmful ways), but you could always ask the more knowledgeable members of this wiki. You are far likelier to see compensated Glocks in video games than TVs or Movies, though most of the time they don't actually show the redirected muzzle blast when firing ([[GRAW 2]] is an exception).--[[User:Mazryonh|Mazryonh]] 22:44, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Glock 17/19==&lt;br /&gt;
How do you tell the diferance? I can't see anything that's visualy diferant. Also, on an unrelated note, why is there no compact .45ACP Glock? They have a standard, a subcompact, and a slim, but no compact.--[[User:Mandolin|Mandolin]] 18:13, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well the Glock 19 is clearly shorter than the Glock 17 when seen in someone's hand or by itself.&lt;br /&gt;
&lt;br /&gt;
== Stainless Steel vs. Chrome ==&lt;br /&gt;
&lt;br /&gt;
On the various pictures of two-toned 3rd Gen. Glock 17s, I notice that some say it has a stainless steel slide, others say it is chrome. How do you tell the difference? - [[User: 2wingo]]&lt;br /&gt;
:Chrome is usually very shiny. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 05:47, 29 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Glock 29 hard to shoot? ==&lt;br /&gt;
I've gotten mixed messages about this one. I've heard that the 10mm Auto cartridge has hellacious recoil, but in every video I've seen it shot in, the shooter didn't seem to be having a difficult time of it at all. Would anyone care to offer their 2 cents? - [[User: 2wingo]]&lt;br /&gt;
&lt;br /&gt;
:Your best bet is to ask the posters of those videos how the recoil was for them. In any case, it's not a .44 magnum--at full loading it comes closest to the .41 magnum. The Glock frame also helps to tame the recoil somewhat. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 19:41, 12 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
From one guy I know who has this gun as his off duty carry, it's not hard to shoot and the recoil isn't too powerful. The concept came from testings of women shooters by the FBI saying they can't handle the recoil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:24, 16 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
You also must realize that the original 10mm loadings were a lot hotter than what most ammo companies are making. The loads were reduced due to both complaints about the recoil, and the beating it would put on firearms.-[[User:Ranger01|Ranger01]] ([[User talk:Ranger01|talk]]) 21:18, 16 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Didn't the original specifications from Norma call for a 200gr bullet travelling at 1200 FPS? You can still get that kind of performance level (or higher) from a few companies now. The &amp;quot;beating&amp;quot; put on firearms by the cartridge thankfully ceased after firearms companies realized they couldn't simply rechamber a frame meant for the lower-pressure .45 ACP for 10mm Auto, and made dedicated frames built around that cartridge's pressure levels. As for the recoil that full-power loads have, the right grip texturing and enough practice could help. The Gen 4 Glock 20 has dual recoil spring that's supposed to reduce the felt recoil as well, though for people with small hands, I've always wondered if a Glock 29SF with an extended, threaded barrel to accommodate one of those &amp;quot;linear compensators&amp;quot; (but downsized for pistols) could do the trick . . . --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 22:15, 16 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Full power 10mm recoil generally isn't much worse than .45ACP. It has a little more &amp;quot;Snap&amp;quot; to it than .45. More of a hard lurch than a big push, much like .40S&amp;amp;W. There will be a little more muzzle flip until you get used to it. After you shoot it a bit, that goes away, and double taps become a breeze.--[[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 01:38, 15 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Them sights==&lt;br /&gt;
Kinda awesome how some of these pictures are showing off the new Iron Sight advances Glock has been testing lately!&lt;br /&gt;
[[File:Glock 17.jpg|100px|thumb|none|Such as this excellent tacticool dynamic floating sight system!]]&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|100px|thumb|none|And this quick-reflex shooting Glock Invisible front sight!]]&lt;br /&gt;
My apoligies for being a bit of a jerk, but these pictures make my OCD SKYROCKET...--&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   00:04, 29 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taurus&amp;diff=672593</id>
		<title>Taurus</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taurus&amp;diff=672593"/>
		<updated>2013-03-22T03:50:40Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image:Taurus_Logo.jpg|thumb|right|300px|Taurus]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=About=&lt;br /&gt;
Taurus was founded in 1939 turning out their first gun 2 years later. They started as a tool manufacturer but focuses on firearms, body armor and civil construction. In 1980, after Italian arms manufacturer Beretta had completed its contracts to produce firearms for Brazil's military, Taurus purchased Beretta's São Paulo manufacturing plant along with the tooling, technical drawings, and work force necessary to produce several different pistol designs. This is why some of the Taurus pistols resemble Berettas.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
'''Founded: ''' 1939&lt;br /&gt;
&lt;br /&gt;
'''Country: ''' Brazil&lt;br /&gt;
&lt;br /&gt;
=Guns=&lt;br /&gt;
==Pistols==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Millennium Pro]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W&amp;lt;br&amp;gt;.45 ACP|| 6, 10 &amp;amp; 12 ||2005 – present|| ||[[File:TaurusPT111MilleniumProBlack.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus PT911]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W&amp;lt;br&amp;gt;.45 ACP||8,10 &amp;amp; 12&amp;lt;br&amp;gt;||??-?? (discontinued)||PT940&amp;lt;br&amp;gt;PT945&amp;lt;br&amp;gt;||[[File:Pt911_black.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus PT92]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W||10, 15, 17||1983-Present||[[PT92C]]&amp;lt;br&amp;gt;[[PT92CS]]&amp;lt;br&amp;gt;[[PT99]]&amp;lt;br&amp;gt;[[PT100]]||[[File:PT92AFRail.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus PT 24/7]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W&amp;lt;br&amp;gt;.45 ACP||10, 17&amp;lt;br&amp;gt;10, 15&amp;lt;br&amp;gt;10, 12||2004–present|| ||[[File:Taurus_247.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus PT58]]||.380 ACP||19||??-?? (discontinued)|| ||[[File:Pt58black.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[M1911|Taurus PT1911]]||.45 ACP||8||???? - Present|| ||[[File:Taurus PT1911.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Judge]]||.45 LC, .410 bore||5||??-present|| ||[[File:TaurusJudge.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 44]]|| .44 Magnum|| 6 ||??-Present || ||[[File:Taurus_44.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 65]]||.38 Special&amp;lt;br&amp;gt;.357 Magnum||6||????-????|| ||[[File:Taurusmodel65.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 66]]||.38 Special&amp;lt;br&amp;gt;.357 Magnum||6 &amp;amp; 7||????-????|| ||[[File:TaurusModel66.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 80]]||.38 Special||6||1980-2001|| ||[[File:TaurusModel80early.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 85]]||.38 Special||??||????-????|| ||[[File:Taurus85.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 431]]||?? || ?? || ??-??|| ||[[File:Taurus431.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 605]]||.38 Special&amp;lt;br&amp;gt;.357 Magnum||5||1995–present|| ||[[File:Taurus605stainless.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 608]]||.357 Magnum||8||??-present|| ||[[File:Taurus 608.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 617]]||.38 Special&amp;lt;br&amp;gt;.357 Magnum||7||??-present|| || [[File:Taurus617.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 689]]||??||??||????-????|| ||[[File:TaurusModel689.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 817 ULC]]||.38 SPL ||7||??-?? (discontinued)|| ||[[File:817SSUL.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Raging Bull]]||.44 Magnum&amp;lt;br&amp;gt;.454 Casull&amp;lt;br&amp;gt;.480 Ruger||5, 6||????-Present|| ||[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Tracker|Taurus Tracker Series]]||Various||??||????-????||[[Taurus Tracker Model 44]]&amp;lt;br&amp;gt;[[Taurus Tracker Model 455]]&amp;lt;br&amp;gt;[[Taurus Tracker Model 617]]&amp;lt;br&amp;gt;[[Taurus Tracker Model 627]]||[[File:Taurus-Tracker-455.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Beretta_M12#Taurus_M972|Taurus M972]]||9x19mm|| 20, 32, 40||?? – present|| ||[[File:Taurus M972.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SIG_SG_540#Taurus_MT-40|Taurus MT-40]]||.40 S&amp;amp;W|| 20, 33||?? – present|| ||[[File:Taurus MT-40.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taurus&amp;diff=672592</id>
		<title>Taurus</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taurus&amp;diff=672592"/>
		<updated>2013-03-22T03:48:13Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[image:Taurus_Logo.jpg|thumb|right|300px|Taurus]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=About=&lt;br /&gt;
Taurus was founded in 1939 turning out their first gun 2 years later. They started as a tool manufacturer but focuses on firearms, body armor and civil construction. In 1980, after Italian arms manufacturer Beretta had completed its contracts to produce firearms for Brazil's military, Taurus purchased Beretta's São Paulo manufacturing plant along with the tooling, technical drawings, and work force necessary to produce several different pistol designs. This is why some of the Taurus pistols resemble Berettas.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
'''Founded: ''' 1939&lt;br /&gt;
&lt;br /&gt;
'''Country: ''' Brazil&lt;br /&gt;
&lt;br /&gt;
=Guns=&lt;br /&gt;
==Pistols==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Millennium Pro]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W&amp;lt;br&amp;gt;.45 ACP|| 6, 10 &amp;amp; 12 ||2005 – present|| ||[[File:TaurusPT111MilleniumProBlack.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus PT911]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W&amp;lt;br&amp;gt;.45 ACP||10||??-?? (discontinued)||PT940&amp;lt;br&amp;gt;PT945&amp;lt;br&amp;gt;||[[File:Pt911_black.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus PT92]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W||10, 15, 17||1983-Present||[[PT92C]]&amp;lt;br&amp;gt;[[PT92CS]]&amp;lt;br&amp;gt;[[PT99]]&amp;lt;br&amp;gt;[[PT100]]||[[File:PT92AFRail.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus PT 24/7]]||9x19mm&amp;lt;br&amp;gt;.40 S&amp;amp;W&amp;lt;br&amp;gt;.45 ACP||10, 17&amp;lt;br&amp;gt;10, 15&amp;lt;br&amp;gt;10, 12||2004–present|| ||[[File:Taurus_247.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus PT58]]||.380 ACP||19||??-?? (discontinued)|| ||[[File:Pt58black.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[M1911|Taurus PT1911]]||.45 ACP||8||???? - Present|| ||[[File:Taurus PT1911.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Judge]]||.45 LC, .410 bore||5||??-present|| ||[[File:TaurusJudge.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 44]]|| .44 Magnum|| 6 ||??-Present || ||[[File:Taurus_44.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 65]]||.38 Special&amp;lt;br&amp;gt;.357 Magnum||6||????-????|| ||[[File:Taurusmodel65.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 66]]||.38 Special&amp;lt;br&amp;gt;.357 Magnum||6 &amp;amp; 7||????-????|| ||[[File:TaurusModel66.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 80]]||.38 Special||6||1980-2001|| ||[[File:TaurusModel80early.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 85]]||.38 Special||??||????-????|| ||[[File:Taurus85.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 431]]||?? || ?? || ??-??|| ||[[File:Taurus431.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 605]]||.38 Special&amp;lt;br&amp;gt;.357 Magnum||5||1995–present|| ||[[File:Taurus605stainless.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 608]]||.357 Magnum||8||??-present|| ||[[File:Taurus 608.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 617]]||.38 Special&amp;lt;br&amp;gt;.357 Magnum||7||??-present|| || [[File:Taurus617.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 689]]||??||??||????-????|| ||[[File:TaurusModel689.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Model 817 ULC]]||.38 SPL ||7||??-?? (discontinued)|| ||[[File:817SSUL.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Raging Bull]]||.44 Magnum&amp;lt;br&amp;gt;.454 Casull&amp;lt;br&amp;gt;.480 Ruger||5, 6||????-Present|| ||[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taurus Tracker|Taurus Tracker Series]]||Various||??||????-????||[[Taurus Tracker Model 44]]&amp;lt;br&amp;gt;[[Taurus Tracker Model 455]]&amp;lt;br&amp;gt;[[Taurus Tracker Model 617]]&amp;lt;br&amp;gt;[[Taurus Tracker Model 627]]||[[File:Taurus-Tracker-455.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Beretta_M12#Taurus_M972|Taurus M972]]||9x19mm|| 20, 32, 40||?? – present|| ||[[File:Taurus M972.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SIG_SG_540#Taurus_MT-40|Taurus MT-40]]||.40 S&amp;amp;W|| 20, 33||?? – present|| ||[[File:Taurus MT-40.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taurus_PT945&amp;diff=672590</id>
		<title>Taurus PT945</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taurus_PT945&amp;diff=672590"/>
		<updated>2013-03-22T03:40:35Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: Redirected page to Taurus PT911/940/945&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Taurus PT911/940/945]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taurus_PT940&amp;diff=672589</id>
		<title>Taurus PT940</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taurus_PT940&amp;diff=672589"/>
		<updated>2013-03-22T03:40:15Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: Redirected page to Taurus PT911/940/945&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Taurus PT911/940/945]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taurus_PT911&amp;diff=672588</id>
		<title>Talk:Taurus PT911</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taurus_PT911&amp;diff=672588"/>
		<updated>2013-03-22T03:37:45Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: Chris Jeremic moved page Talk:Taurus PT911 to Talk:Taurus PT911/940/945: Merging pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Taurus PT911/940/945]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taurus_PT900_Series&amp;diff=672587</id>
		<title>Talk:Taurus PT900 Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taurus_PT900_Series&amp;diff=672587"/>
		<updated>2013-03-22T03:37:45Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: Chris Jeremic moved page Talk:Taurus PT911 to Talk:Taurus PT911/940/945: Merging pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should not we combine the PT911, PT940 and PT945 into one page? &amp;quot;Taurus PT900 series&amp;quot;, or something like this. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 09:32, 12 January 2013 (EST)&lt;br /&gt;
:If they're all just the same gun but in different calibers, it makes sense. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:20, 12 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taurus_PT911&amp;diff=672586</id>
		<title>Taurus PT911</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taurus_PT911&amp;diff=672586"/>
		<updated>2013-03-22T03:37:44Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: Chris Jeremic moved page Taurus PT911 to Taurus PT911/940/945: Merging pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Taurus PT911/940/945]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taurus_PT900_Series&amp;diff=672585</id>
		<title>Taurus PT900 Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taurus_PT900_Series&amp;diff=672585"/>
		<updated>2013-03-22T03:37:44Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: Chris Jeremic moved page Taurus PT911 to Taurus PT911/940/945: Merging pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Taurus PT911==&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus911.jpg|thumb|right|300px|Stainless Taurus PT911 9x19mm]]&lt;br /&gt;
[[Image:Pt911 black.jpg|thumb|right|300px|Taurus PT911 9x19mm]] &lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.76 lb (0.8 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7 in (17.78 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4 in (10.16 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10 + 1 &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Taurus PT911 was used in the following films &amp;amp; television series by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
-----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour 3]]'' ||[[Jackie Chan]] || Inspector Lee ||Stainless || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rush Hour 3]]'' || [[Chris Tucker]] || Detective Carter || Stainless  || 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''||[[Geoff Meed]]||Ronnie DeSoto||&amp;quot;Greater Good&amp;quot; (S05E23), Stainless||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 3]]''|| [[Jodi Lyn O'Keefe]] || Gretchen Morgan||stainless ||2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 4]]''||  || Man || stainless||2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]'' || [[Michael Shanks]] || Jimmy || Stainless    || 2007-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Human Target]]'' || ||  || Stainless    ||2010-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hit &amp;amp; Miss]]'' ||[[Chloë Sevigny]] || Mia  || Stainless and silenced  ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus PT940==&lt;br /&gt;
&lt;br /&gt;
[[Image:PT940SS.jpg|thumb|right|300px|Taurus PT940 in stainless steel - .40 S&amp;amp;W]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1992 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.8 lbs (0.82 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7 in (17.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 3.6 in (9.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 12&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Taurus PT940 can be seen used by the following actors in the following films and television series:'''&lt;br /&gt;
==Television==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || [[Rodney Rowland]] ||Bank robber || || 2009 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus PT945==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.8 lbs (0.84 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8+1&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Taurus PT945 pistol appears in the following films and television series being used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:PT945B.jpg|thumb|right|300px|Blued Taurus PT945 .45 ACP]]&lt;br /&gt;
[[Image:945SS.jpg|thumb|right|300px|Stainless Taurus PT945 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' ||[[Nicky Naude]]  || Castel ||seen in case || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder At 1600]]'' || [[Charles Rocket]] || Suicidal Politician ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Wesley Snipes]] || Mark Sheridan ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Robert Downey Jr.]] || Agent John Royce || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Skipp Sudduth]] || Larry ||   || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Stellan Skarsgard]] || Gregor ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' ||  || Russian Mobster ||   || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' || [[Matt Damon]] || Jason Bourne ||suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' ||  || Assassin || suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Sentence]]'' ||  ||  || Seen on gun vault wall || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]'' || [[Michael Imperioli]] || Christopher Moltisanti || &amp;quot;The Legend of Tennessee Moltisanti&amp;quot;, With stainless steel finish || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chase]]'' || [[Kelli Giddish]] || Annie Walker || &amp;quot;Narco Part 2&amp;quot;, Gold Accents and wood grip || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Taurus]] - A list of all firearms manufactured by Taurus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taurus_PT900_Series&amp;diff=672584</id>
		<title>Taurus PT900 Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taurus_PT900_Series&amp;diff=672584"/>
		<updated>2013-03-22T03:36:29Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* Taurus PT945 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Taurus PT911==&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus911.jpg|thumb|right|300px|Stainless Taurus PT911 9x19mm]]&lt;br /&gt;
[[Image:Pt911 black.jpg|thumb|right|300px|Taurus PT911 9x19mm]] &lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.76 lb (0.8 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7 in (17.78 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4 in (10.16 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10 + 1 &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Taurus PT911 was used in the following films &amp;amp; television series by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
-----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour 3]]'' ||[[Jackie Chan]] || Inspector Lee ||Stainless || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rush Hour 3]]'' || [[Chris Tucker]] || Detective Carter || Stainless  || 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''||[[Geoff Meed]]||Ronnie DeSoto||&amp;quot;Greater Good&amp;quot; (S05E23), Stainless||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 3]]''|| [[Jodi Lyn O'Keefe]] || Gretchen Morgan||stainless ||2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 4]]''||  || Man || stainless||2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]'' || [[Michael Shanks]] || Jimmy || Stainless    || 2007-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Human Target]]'' || ||  || Stainless    ||2010-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hit &amp;amp; Miss]]'' ||[[Chloë Sevigny]] || Mia  || Stainless and silenced  ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus PT940==&lt;br /&gt;
&lt;br /&gt;
[[Image:PT940SS.jpg|thumb|right|300px|Taurus PT940 in stainless steel - .40 S&amp;amp;W]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1992 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.8 lbs (0.82 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7 in (17.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 3.6 in (9.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 12&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Taurus PT940 can be seen used by the following actors in the following films and television series:'''&lt;br /&gt;
==Television==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || [[Rodney Rowland]] ||Bank robber || || 2009 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus PT945==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.8 lbs (0.84 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8+1&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Taurus PT945 pistol appears in the following films and television series being used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:PT945B.jpg|thumb|right|300px|Blued Taurus PT945 .45 ACP]]&lt;br /&gt;
[[Image:945SS.jpg|thumb|right|300px|Stainless Taurus PT945 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' ||[[Nicky Naude]]  || Castel ||seen in case || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder At 1600]]'' || [[Charles Rocket]] || Suicidal Politician ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Wesley Snipes]] || Mark Sheridan ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Robert Downey Jr.]] || Agent John Royce || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Skipp Sudduth]] || Larry ||   || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Stellan Skarsgard]] || Gregor ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' ||  || Russian Mobster ||   || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' || [[Matt Damon]] || Jason Bourne ||suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' ||  || Assassin || suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Sentence]]'' ||  ||  || Seen on gun vault wall || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]'' || [[Michael Imperioli]] || Christopher Moltisanti || &amp;quot;The Legend of Tennessee Moltisanti&amp;quot;, With stainless steel finish || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chase]]'' || [[Kelli Giddish]] || Annie Walker || &amp;quot;Narco Part 2&amp;quot;, Gold Accents and wood grip || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Taurus]] - A list of all firearms manufactured by Taurus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taurus_PT900_Series&amp;diff=672583</id>
		<title>Taurus PT900 Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taurus_PT900_Series&amp;diff=672583"/>
		<updated>2013-03-22T03:35:25Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: Merged the PT911, PT940 and PT945.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Taurus PT911==&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus911.jpg|thumb|right|300px|Stainless Taurus PT911 9x19mm]]&lt;br /&gt;
[[Image:Pt911 black.jpg|thumb|right|300px|Taurus PT911 9x19mm]] &lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.76 lb (0.8 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7 in (17.78 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4 in (10.16 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10 + 1 &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Taurus PT911 was used in the following films &amp;amp; television series by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
-----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour 3]]'' ||[[Jackie Chan]] || Inspector Lee ||Stainless || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rush Hour 3]]'' || [[Chris Tucker]] || Detective Carter || Stainless  || 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''||[[Geoff Meed]]||Ronnie DeSoto||&amp;quot;Greater Good&amp;quot; (S05E23), Stainless||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 3]]''|| [[Jodi Lyn O'Keefe]] || Gretchen Morgan||stainless ||2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 4]]''||  || Man || stainless||2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]'' || [[Michael Shanks]] || Jimmy || Stainless    || 2007-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Human Target]]'' || ||  || Stainless    ||2010-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hit &amp;amp; Miss]]'' ||[[Chloë Sevigny]] || Mia  || Stainless and silenced  ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus PT940==&lt;br /&gt;
&lt;br /&gt;
[[Image:PT940SS.jpg|thumb|right|300px|Taurus PT940 in stainless steel - .40 S&amp;amp;W]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1992 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.8 lbs (0.82 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7 in (17.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 3.6 in (9.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 12&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Taurus PT940 can be seen used by the following actors in the following films and television series:'''&lt;br /&gt;
==Television==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || [[Rodney Rowland]] ||Bank robber || || 2009 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus PT945==&lt;br /&gt;
&lt;br /&gt;
[[Image:PT945B.jpg|thumb|right|300px|Blued Taurus PT945 .45 ACP]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.8 lbs (0.84 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8+1&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Taurus PT945 pistol appears in the following films and television series being used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:PT945B.jpg|thumb|right|300px|Blued Taurus PT945 .45 ACP]]&lt;br /&gt;
[[Image:945SS.jpg|thumb|right|300px|Stainless Taurus PT945 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' ||[[Nicky Naude]]  || Castel ||seen in case || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder At 1600]]'' || [[Charles Rocket]] || Suicidal Politician ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Wesley Snipes]] || Mark Sheridan ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U.S. Marshals]]'' || [[Robert Downey Jr.]] || Agent John Royce || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Skipp Sudduth]] || Larry ||   || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Stellan Skarsgard]] || Gregor ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' ||  || Russian Mobster ||   || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' || [[Matt Damon]] || Jason Bourne ||suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (2002)|The Bourne Identity]]'' ||  || Assassin || suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Sentence]]'' ||  ||  || Seen on gun vault wall || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]'' || [[Michael Imperioli]] || Christopher Moltisanti || &amp;quot;The Legend of Tennessee Moltisanti&amp;quot;, With stainless steel finish || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chase]]'' || [[Kelli Giddish]] || Annie Walker || &amp;quot;Narco Part 2&amp;quot;, Gold Accents and wood grip || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Taurus]] - A list of all firearms manufactured by Taurus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_7&amp;diff=668415</id>
		<title>Operation 7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_7&amp;diff=668415"/>
		<updated>2013-03-11T23:57:56Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* SCA M11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Operation 7'':'''&lt;br /&gt;
[[Image:Operation 7.jpg|thumb|right|300px|''Operation 7'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Operation 7 is an online first person shooter that is characteristic for its high level of realism to the weapons, almost all of which can be customized in some way, the primary weapons are far more customizable secondary weapons.&lt;br /&gt;
among the aspects that can be chosen to build the primary weapon are: barrels, scopes, rifle, Receivers, chargers, camouflage / finishes, handles can even choose the ammo to use, the secondary weapons can only be customized with different camouflage / finishes and ammo.&lt;br /&gt;
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.&lt;br /&gt;
Another feature of the game is that all parts of the weapons have some weight, the more you weigh the arms, will be more hard to aim and sprinting ability is also affected&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== AMT Automag V ==&lt;br /&gt;
The [[AMT Automag Pistol Series|AMT Automag V]] is usable in Operation 7, it is available in factory finish, stainless and woodland finishes.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMTAutoMagV.jpg|thumb|none|350px|AMT Automag V - .50 AE]]&lt;br /&gt;
[[Image:AMT Automag Stainless Menu Operation 7.jpg|thumb|none|600px|Stainless AMT Automag in the menu.]]&lt;br /&gt;
[[Image:AMT Automag Operation 7.jpg|thumb|none|600px|Holding a factory finish AMT Automag in game.]]&lt;br /&gt;
[[Image:AMT Automag Iron Sights Operation 7.jpg|thumb|none|600px|Aiming down the sights of a AMT Automag.]]&lt;br /&gt;
&lt;br /&gt;
==AMC Auto Mag Pistol==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMC Auto Mag]] is available for use in game, under the name &amp;quot;ANT Automag .44&amp;quot;. It comes in factory stainless with wood grips and a black finish.&lt;br /&gt;
[[Image:Automag.jpg|thumb|none|350px|.44 AutoMag - .44 AMP]]&lt;br /&gt;
[[Image:AMC Automag Menu Operation 7.jpg|thumb|none|600px|Factory stainless AMC Automag in the game menu.]]&lt;br /&gt;
[[Image:AMC Automag Operation 7.jpg|thumb|none|600px|Holding a Factory Stainless AMC Automag in game.]]&lt;br /&gt;
[[Image:AMC Automag Iron Sights Operation 7.jpg|thumb|none|600px|Aiming down the sights of the AMC Automag.]]&lt;br /&gt;
[[Image:AMCAutomagBlackReloadingOperation7.jpg|thumb|none|600px|Reloading a black AMC Automag, note that this reload was performed midway through a magazine, and that a magazine is being inserted on a closed slide. This is not possible on a real AMC Automag, which requires the slide to be locked to the rear for a magazine to be inserted.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS/M9 and 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS]]/M9 is the starting pistol for default in game, is balanced but not particularly powerful and iron sights can be quite obstructive to shoot in medium-long distances.&lt;br /&gt;
Also available the Beretta 92FS Inox among the camouflage options on the gun, but the change is only visual.&lt;br /&gt;
Curiously, the weapon is referred to as much as 92FS and M9, in-game in choosing Inox finish the gun is still called 92FS/M9.&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|thumb|350px|none|Beretta 92FS/M9 - 9x19mm]]&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|350px|none|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:OP792FSM9.jpg|thumb|600px|none|The Default &amp;quot;Berete 92F&amp;quot; has is called in-game]]&lt;br /&gt;
[[Image:OP792FSINOX.jpg|thumb|600px|none| The Inox finish &amp;quot;M9&amp;quot;]]&lt;br /&gt;
[[Image:OP792FSTAN.jpg|thumb|600px|none|The third and final finish available to choose for the 92FS is a tan finish]]&lt;br /&gt;
[[Image:OP792FSM9 idle.jpg|thumb|600px|none|Idle]]&lt;br /&gt;
[[Image:OP792FSINOX iron sight.jpg|thumb|600px|none|Iron sight]]&lt;br /&gt;
[[Image:OP792FSTANRE.jpg|thumb|600px|none|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] is available for use in game, under the misspelled name &amp;quot;Berete 93R&amp;quot;. It is available in a factory black finish with wood grips, and a golden finish.&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|350px|none|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:Beretta Raffica Menu Operation 7.jpg|thumb|600px|none|Beretta 93R in the game menu.]]&lt;br /&gt;
[[Image:Beretta Raffica Operation 7.jpg|thumb|600px|none|Holding a Beretta 93R in game, note the odd compensator on the end.]]&lt;br /&gt;
[[Image:Beretta Raffica Iron Sights Operation 7.jpg|thumb|600px|none|Aiming down the sights of the Beretta 93R.]]&lt;br /&gt;
[[Image:Beretta Raffica Gold Empty Reload Operation 7.jpg|thumb|600px|none|Reloading the Golden Beretta 93R.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is available for use in game, chambered in .45 ACP.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|400px|none|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:PX4 Menu Operation 7.jpg|thumb|500px|none|The Px4 in the game menu.]]&lt;br /&gt;
[[Image:Beretta PX4 Operation 7.jpg|thumb|500px|none|Holding the Px4 in game.]]&lt;br /&gt;
[[Image:Beretta PX4 Firing Operation 7.jpg|thumb|500px|none|Firing the Px4.]]&lt;br /&gt;
[[Image:Beretta PX4 Iron Sights Operation 7.jpg|thumb|500px|none|Aiming down the sights of the Px4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of the first weapons that can be acquired with gold, and has more power than regular 9mm guns but limited charger can be a problem.&lt;br /&gt;
The gun comes with 3 finishes available, the first is finished GI model, the second finish is a two-tone finish that looks like a Colt MK IV Series 80 Combat Elite and third finish available seems to have been gold plated sliding black and carved ivory grips&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Standard M1911a1 - .45 ACP]]&lt;br /&gt;
[[Image:80elite6-1-.jpg|thumb|none|350px|Colt MK IV Series 80 Combat Elite - .45 ACP]]&lt;br /&gt;
[[Image:OP7M1911A1.jpg|thumb|none|600px|The &amp;quot;Kolt M1911A1&amp;quot; as it is called in-game]]&lt;br /&gt;
[[Image:OP780ELITE.jpg|thumb|none|600px|The M1911A1 that looks like a MK IV Series 80 Combat Elite in the shop]]&lt;br /&gt;
[[Image:OP7M1911A1CUSTOM.jpg|thumb|none|600px|The M1911A1 Custom in the shop]]&lt;br /&gt;
[[Image:OP7M1911A1 1.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP780ELITESIGHT.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7M1911A1CUSTOMRE.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The CZ 75B is available for use in game. It is available with a standard black finish, a stainless finish and a two tone finish with a tan frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|400px|CZ 75B - 9x19mm; the current stock variant of the CZ 75 series.]]&lt;br /&gt;
[[Image:CZ-75 Menu Operation 7.jpg|thumb|none|500px|The CZ 75B in the game menu.]]&lt;br /&gt;
[[Image:CZ75 Operation 7.jpg|thumb|none|500px|Holding the CZ 75B In game.]]&lt;br /&gt;
[[Image:CZ75 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the CZ 75B.]]&lt;br /&gt;
[[Image:CZ75 Silver Reloading Operation 7.jpg|thumb|none|500px|Reloading the stainless CZ 75B.]]&lt;br /&gt;
[[Image:CZ75 Two Tone Tan Reloading Operation 7.jpg|thumb|none|500px|Reloading the tan framed two-tone CZ 75B.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 R==&lt;br /&gt;
An early model Jericho 941 R (Identified for its slide mounted safety but lack of under-barrel rail) is available for use in game. It is available in factory and stainless finishes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|400px|Jericho 941 R (early model) - 9x19mm. The Jericho 941 F version moved the decocker from the slide to the frame.]]&lt;br /&gt;
[[Image:Jericho 941 Menu Operation 7.jpg|thumb|none|500px|The Jericho 941 R in the game menu.]]&lt;br /&gt;
[[Image:Jericho 941 Operation 7.jpg|thumb|none|500px|Holding the Jericho 941 R in game.]]&lt;br /&gt;
[[Image:Jericho 941 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the Jericho 941 R.]]&lt;br /&gt;
[[Image:Jericho 941 Firing Operation 7.jpg|thumb|none|500px|Firing the Jericho 941 R.]]&lt;br /&gt;
[[Image:Jericho 941 White Reloading Operation 7.jpg|thumb|none|500px|Reloading the stainless Jericho 941 R.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K5==&lt;br /&gt;
The [[Daewoo DP-51 / K5 Pistol|Daewoo K5]] is available for use in game.&lt;br /&gt;
[[Image:DaewooDP51.jpg|thumb|none|350px|Daewoo DP-51 Pistol (commercial name for the Military K5 Pistol) - 9x19mm]]&lt;br /&gt;
[[Image:K5 Menu Operation 7.jpg|thumb|none|600px|The Daewoo K5 in the game menu.]]&lt;br /&gt;
[[Image:K5 Operation 7.jpg|thumb|none|600px|Holding the Daewoo K5 in game.]]&lt;br /&gt;
[[image:K5 Iron Sights Operation 7.jpg|thumb|none|600px|Looking down the Iron Sights of the Daewoo K5.]]&lt;br /&gt;
[[Image:K5 Firing Operation 7.jpg|thumb|none|600px|Firing the Daewoo K5.]]&lt;br /&gt;
&lt;br /&gt;
==GLOCK 18C==&lt;br /&gt;
A Third Generation [[Glock]] 18C is available for use in game. It comes with a large suppressor and 30 round box magazine.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock 18 Menu Operation 7.jpg|thumb|none|600px|Glock 18C in the game menu.]]&lt;br /&gt;
[[Image:Glock 18 Operation 7.jpg|thumb|none|600px|Holding the Glock 18C in game.]]&lt;br /&gt;
[[Image:Glock 18 Iron Sights Operation 7.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; down the sights of the Glock 18C, which are almost entirely obstructed by the massive suppressor.]]&lt;br /&gt;
[[Image:Glock 18 Empty Reload Operation 7.jpg|thumb|none|600px|Reloading the Glock 18C.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX in .50 AE appears in game. It comes in a chrome finish with wood grips, designed to be a nod towards the Desert Eagle featured in the Resident Evil series of video games, A full black finish with matching plastic grips and a golden finish with black plastic grips.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Tm-gbb-bio2desv.jpg|thumb|none|350px|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:Desert Eagle Menu Operation 7.jpg|thumb|none|600px|The Resident Evil styled Desert Eagle Mark XIX in the game menu.]]&lt;br /&gt;
[[Image:Desert Eagle Operation 7.jpg|thumb|none|600px|Holding the Desert Eagle Mark XIX in game.]]&lt;br /&gt;
[[Image:Desert Eagle Iron Sights Operation 7.jpg|thumb|none|600px|Looking down the iron sights of the Desert Eagle.]]&lt;br /&gt;
[[Image:Black Desert Eagle ReloadOperation 7.jpg|thumb|none|600px|Reloading the black Desert Eagle Mark XIX.]]&lt;br /&gt;
[[Image:Gold Desert Eagle Reload Op7.jpg|thumb|none|600px|Reloading the Golden Desert Eagle Mark XIX.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The Sig-Sauer P226 appears in game as the misspelled &amp;quot;CIG-Sauer P226e&amp;quot;. it comes in factory Black, Gold or Stainless finishes.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sig P226 Black Menu Operation 7.jpg|thumb|none|600px|The Factory black Sig-Sauer P226 in the game menu.]]&lt;br /&gt;
[[Image:Sig P226 Black Operation 7.jpg|thumb|none|600px|Holding the Sig-Sauer P226 in game.]]&lt;br /&gt;
[[Image:Sig P226 Black Iron Sights Operation 7.jpg|thumb|none|600px|Aiming down the sites of the Sig-Sauer P226.]]&lt;br /&gt;
[[Image:Sig P226 Silver Empty Reload Operation 7.jpg|thumb|none|600px|Reloading the Stainless P226, note the wood grips.]]&lt;br /&gt;
[[Image:Sig P226 Gold Firing Operation 7.jpg|thumb|none|600px|Firing the Golden P226.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9==&lt;br /&gt;
The Ruger SR9 appears in game simply as the &amp;quot;SR9&amp;quot;. It comes in black and two tone finishes with a stainless slide.  &lt;br /&gt;
[[Image:Ruger-SR9.jpg|thumb|none|400px|Ruger SR9 - 9x19mm.]]&lt;br /&gt;
[[Image:SR9 Menu Operation 7.jpg|thumb|none|500px|The Ruger SR9 in the game menu.]]&lt;br /&gt;
[[Image:SR9 Operation 7.jpg|thumb|none|500px|Holding the Ruger SR9 in game.]]&lt;br /&gt;
[[Image:SR9 Iron Sights Op7.jpg|thumb|none|500px|Aiming down the sights of the Ruger SR9.]]&lt;br /&gt;
[[Image:SR9 Silver Reloading Operation 7.jpg|thumb|none|500px|Reloading the two tone Ruger SR9.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K HK45==&lt;br /&gt;
The HK45 appears in game in two finishes, the standard factory black and a two tone finish with a tan frame.&lt;br /&gt;
[[Image:HH45.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45 - .45 ACP]]&lt;br /&gt;
[[Image:HK .45 Menu Operation 7.jpg|thumb|none|600px|The HK45 in the game menu.]]&lt;br /&gt;
[[Image:HK45 Operation 7.jpg|thumb|none|600px|Holding the HK45 in game.]]&lt;br /&gt;
[[Image:HK45 Iron Sights Operation 7.jpg|thumb|none|600px|Aiming down the Iron Sights of the HK45.]]&lt;br /&gt;
[[Image:HK45 Tan ReloadingOperation 7.jpg|thumb|none|600px|Reloading the Two Tone Tan HK45.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The Makarov PM is available for use in game. It comes in three finishes, a factory black with brown grips. Or a black or stainless with black grips.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Makarov Menu Operation 7.jpg|thumb|none|500px|The Makarov PM in the game menu.]]&lt;br /&gt;
[[Image:Makarov Operation 7.jpg|thumb|none|500px|Holding the Makarov PM in game.]]&lt;br /&gt;
[[Image:Makarov Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the Makarov PM.]]&lt;br /&gt;
[[Image:Makarov Silver Reloading Operation 7.jpg|thumb|none|500px|Reloading the stainless Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P 45==&lt;br /&gt;
The Smith &amp;amp; Wesson M&amp;amp;P 45 appears in game as the &amp;quot;MNP 45&amp;quot;. It has two finishes, the default factory black and a two tone finish with a tan frame.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P Semiautomatic Pistol - .45 ACP]]&lt;br /&gt;
[[Image:M&amp;amp;P 45 Brown.jpg|thumb|350px|none|A Smith &amp;amp; Wesson M&amp;amp;P with tan frame - .45 ACP.]]&lt;br /&gt;
[[Image:MNP 45 Menu Operation 7.jpg|thumb|600px|none|The Smith &amp;amp; Wesson M&amp;amp;P 45 in the game menu.]]&lt;br /&gt;
[[Image:MNP 45 Operation 7.jpg|thumb|600px|none|Holding the M&amp;amp;P 45 pistol in game.]]&lt;br /&gt;
[[Image:MNP 45 Iron Sights Operation 7.jpg|thumb|600px|none|Aiming down the sights of the M&amp;amp;P 45 Pistol.]]&lt;br /&gt;
[[Image:MNP 45 Tan Reloading Operation 7.jpg|thumb|600px|none|Reloading the two tone tan M&amp;amp;P 45]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The FNP-45 appears in game as the &amp;quot;FMP45&amp;quot;. It comes in black, two tone tan or stainless finishes.&lt;br /&gt;
[[Image:FNP-45.jpg|none|thumb|350px|FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:FNP 45 Menu Operation 7.jpg|none|thumb|600px|The FNP-45 in the game menu.]]&lt;br /&gt;
[[Image:FNP 45 Operation7.jpg|none|thumb|600px|Holding the FNP-45 In-game.]]&lt;br /&gt;
[[Image:FNP 45 Iron Sights Operation 7.jpg|none|thumb|600px|Aiming down the sights of the FNP-45.]]&lt;br /&gt;
[[Image:FNP 45 Tan Reloading Op7.jpg|none|thumb|600px|Reloading the Two Tone Tan FNP-45.]]&lt;br /&gt;
[[Image:FNP 45 Stainless Reload Op7.jpeg|none|thumb|600px|Reloading the Two Tone Tan FNP-45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29 and Model 629==&lt;br /&gt;
Recently added, the [[Smith &amp;amp; Wesson Model 29|M29]] is the only gun in the game (for now) also use exclusively (for now) .44 magnum ammo, due to the nature of gun, the gun can not keep a bullet in the chamber as the others in the game is reloaded with a curiously invisible, speedloader, ammunition to be loaded are also invisible until last second when the character removed the hand.&lt;br /&gt;
You can also buy a [[Smith &amp;amp; Wesson Model 629|S&amp;amp;W Model 629]] by changing the camouflage/finish but like the Beretta 92FS with 92FS Inox, the change is purely visual and does not affect gameplay.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|S&amp;amp;W Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:S&amp;amp;WModel629.jpg|thumb|none|350px|S&amp;amp;W Model 629 - .44 Magnum]]&lt;br /&gt;
[[Image:OP7M29MENU.jpg|thumb|none|600px|the S&amp;amp;W Model 29 simply called M29 ingame]]&lt;br /&gt;
[[Image:OP7M629MENU.jpg|thumb|none|600px|Note how the change to stainless finish does not change the name of the weapon and still referred as M29]]&lt;br /&gt;
[[Image:OP7M29Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7M629Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7M29Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7M629RE.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Paint is Gold&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fictional Remington 870 Variant==&lt;br /&gt;
A fictional Remington 870 variant is available for use in game. With a very short barrel and single rail on the top. It comes in black and white finishes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - Shown for its short barrel.]]&lt;br /&gt;
[[Image:Mossberg M590 airgun.jpg|thumb|none|400px|Maruzen airsoft CA870 CQB - Similiar in design to the ingame 870, with its pistol grop, short barrel and railed design.]]&lt;br /&gt;
[[Image:Remington 870 Menu Operation 7.jpg|thumb|none|500px|The &amp;quot;Remington 870&amp;quot; in the game menu.]]&lt;br /&gt;
[[Image:Remington 870 Operation 7.jpg|thumb|none|500px|Holding the &amp;quot;Remington 870&amp;quot; in game.]]&lt;br /&gt;
[[Image:Remington 870 IRON SIGHTS Operation 7.jpg|thumb|none|500px|&amp;quot;Aiming&amp;quot; with the Remington, note that despite the giant rail on the surface of the weapon, some form of sighting solution has not been mounted.]]&lt;br /&gt;
[[Image:Remington 870 Silver Reloading Operation 7.jpg|thumb|none|500px|Reloading the white finished Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Compact Cruiser==&lt;br /&gt;
A Mossberg 590 Compact Cruiser is usable in the game, called incorrectly a &amp;quot;Mossberg 590e Kruz&amp;quot;. It is equipped with Ghost Ring sights. The Mossberg comes in factory black, silver or desert camo finishes.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:Mossberg 590 Compact Cruiser menu op7.jpg|thumb|none|500px|The Mossberg 590 Compact Cruiser in the game menu.]]&lt;br /&gt;
[[Image:Mossberg 590 Compact Cruiser op7.jpg|thumb|none|500px|Holding the Mossberg in game.]]&lt;br /&gt;
[[Image:Mossberg 590 Compact Cruiser Iron Sights op7.jpg|thumb|none|500px|Aiming down the sights of the Mossberg.]]&lt;br /&gt;
[[Image:Mossberg 590 Compact Cruiser silver reload op7.jpg|thumb|none|500px|Reloading the silver Mossberg.]]&lt;br /&gt;
[[Image:Mossberg 590 Compact Cruiser desert reload op7.jpg|thumb|none|500px|Reloading the desert Mossberg.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 appears in game misspelled as the &amp;quot;SAPS-12S&amp;quot;. It has its stock removed and is available in default factory black, winter, desert and woodland camouflage. &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]]&lt;br /&gt;
[[Image:SPAS 12 Menu Operation 7.jpg|thumb|none|500px|The SPAS-12 in the game menu.]]&lt;br /&gt;
[[Image:SPAS 12 Operation 7.jpg|thumb|none|500px|Holding the SPAS-12 in game.]]&lt;br /&gt;
[[Image:SPAS 12 Iron Sights Operation 7.jpg|thumb|none|500px|Looking down the iron sights of the SPAS-12.]]&lt;br /&gt;
[[Image:SPAS 12 Deserty Reloading Operation 7.jpg|thumb|none|500px|Reloading the Desert Camo'd SPAS-12.]]&lt;br /&gt;
[[Image:SPAS 12 Snowy Reloading Operation 7.jpg|thumb|none|500px|Reloading the Winter Camo'd SPAS-12.]]&lt;br /&gt;
[[Image:SPAS 12 Woodlandy Reloading Operation 7.jpg|thumb|none|500px|Reloading the Woodland Camo'd SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS 15==&lt;br /&gt;
The Franchi SPAS 15 is available in game.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|400px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS 15 Menu Operation 7.jpg|thumb|none|500px|SPAS-15 in the game menu.]]&lt;br /&gt;
[[Image:SPAS 15 Operation 7.jpg|thumb|none|500px|Holding the SPAS-15 in game.]]&lt;br /&gt;
[[Image:SPAS 15 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the SPAS-15.]]&lt;br /&gt;
[[Image:SPAS 15 Reload Operation 7.jpg|thumb|none|500px|Reloading the SPAS-15.]]&lt;br /&gt;
&lt;br /&gt;
== Valtro PM-5 ==&lt;br /&gt;
The Valtro PM-5 is available for use in game, misspelled as the &amp;quot;Valtra PM-5&amp;quot;. There is also a variant of it in game named the &amp;quot;Valtra PM-5-350&amp;quot;, which has a shorter barrel and for-grip built into the pump.&lt;br /&gt;
&lt;br /&gt;
[[Image:Valtro-PM5.jpg|thumb|none|400px|Valtro PM5, a magazine fed, pump action shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:PM5 Menu Operation 7.jpg|thumb|none|500px|The PM-5 in the game menu.]]&lt;br /&gt;
[[Image:PM5 350 Menu Operation 7.jpg|thumb|none|500px|The PM-5-350 in the game menu.]]&lt;br /&gt;
[[Image:PM5 Operation 7.jpg|thumb|none|500px|Holding the PM-5 in game.]]&lt;br /&gt;
[[Image:PM5 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the PM-5.]]&lt;br /&gt;
[[Image:PM5 350 Reloading Operation 7.jpg|thumb|none|500px|Reloading the PM-5-350.]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
The USAS 12 is available for use in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
[[Image:USAS 12 Menu Operation 7.jpg|thumb|none|500px|The USAS 12 in the game menu.]]&lt;br /&gt;
[[Image:USAS 12 Operation 7.jpg|thumb|none|500px|Holding the USAS 12 in game.]]&lt;br /&gt;
[[Image:USAS 12 Reloading Operation 7.jpg|thumb|none|500px|Reloading the USAS 12.]]&lt;br /&gt;
[[Image:USAS 12 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the USAS 12.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The Saiga-12K is available for use in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Saiga Menu Operation 7.jpg|thumb|none|500px|The Saiga-12K in the game menu.]]&lt;br /&gt;
[[Image:Saiga Operation 7.jpg|thumb|none|500px|Holding the Saiga-12K in game.]]&lt;br /&gt;
[[Image:Saiga Reload Operation 7.jpg|thumb|none|500px|Reloading the Saiga-12K.]]&lt;br /&gt;
[[Image:Saiga Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
The AA-12 CQB is available for use in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|none|thumb|500px|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:AA12 Menu Operation 7.jpg|none|thumb|500px|The AA-12 CQB in the game menu.]]&lt;br /&gt;
[[Image:AA12 Operation 7.jpg|none|thumb|500px|Holding the AA-12 CQB in game.]]&lt;br /&gt;
[[Image:AA12 Reloading Operation 7.jpg|none|thumb|500px|Reloading the AA-12 CQB.]]&lt;br /&gt;
[[Image:AA12 Iron Sights Operation 7.jpg|none|thumb|500px|Aiming down the sights of the AA-12 CQB.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The Brügger &amp;amp; Thomet MP9 is available for use in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:MP9 Menu Operation 7.jpg|thumb|none|500px|The MP9 in the game menu.]]&lt;br /&gt;
[[Image:MP9 Operation 7.jpg|thumb|none|500px|Holding the MP9 in game.]]&lt;br /&gt;
[[Image:MP9 Reloading Operation 7.jpg|thumb|none|500px|Reloading the MP9.]]&lt;br /&gt;
[[Image:MP9 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
Two variants of the Spectre are available for use in game, the standard model Spectre M4, and the Spectre PCC, a variant designed to be used with a mounted suppressor. Ingame, it is chambered in .40S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:Spectre Menu Operation 7.jpg|thumb|500px|none|The Spectre M4 in the game menu.]]&lt;br /&gt;
[[Image:Spectre PCC Menu Operation 7.jpg|thumb|500px|none|The Spectre PCC in the game menu. Note the inclusion of the integral forgrip, present on most Spectre models.]]&lt;br /&gt;
[[Image:Spectre Operation 7.jpg|thumb|500px|none|Holding the Spectre M4 in game.]]&lt;br /&gt;
[[Image:Spectre Variant Reload Operation 7.jpg|thumb|500px|none|Reloading the Spectre PCC.]]&lt;br /&gt;
[[Image:Spectre Iron Sights Operation 7.jpg|thumb|500px|none|Aiming down the sights of the Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
==SWD M11/9 SMG with SCA Suomi Upper==&lt;br /&gt;
A SWD M11/9 SMG modified with a SCA Suomi Upper is available for use in game as the &amp;quot;SCA M11&amp;quot;. It also has a &amp;quot;Carbine&amp;quot; configured variant, with a longer barrel and top folding stock and a &amp;quot;Thompson&amp;quot; variant, designed to emulate a Thompson submachine gun.&lt;br /&gt;
[[Image:M11SMG.jpg|thumb|none|350px|SWD M11/9 SMG with folding stock - 9x19mm]]&lt;br /&gt;
[[Image:Sca m11.jpg|thumb|none|400px|Stonycreek Armory Suomi upper installed on a SWD M11/9 SMG  - 9x19mm]]&lt;br /&gt;
[[Image:M11 Menu Operation 7.jpg|thumb|none|500px|The converted SWD M11/9 in the game menu.]]&lt;br /&gt;
[[Image:M11 Carbine Menu Operation 7.jpg|thumb|none|500px|The &amp;quot;Carbine&amp;quot; variant in the game menu.]]&lt;br /&gt;
[[Image:M11 Thompson Menu Operation 7.jpg|thumb|none|500px|The &amp;quot;Thompson&amp;quot; variant in the game menu.]]&lt;br /&gt;
[[Image:M11 Operation 7.jpg|thumb|none|500px|Holding the gun in game.]]&lt;br /&gt;
[[Image:M11 Carbine Reloading Operation 7.jpg|thumb|none|500px|Reloading the &amp;quot;Carbine&amp;quot; variant.]]&lt;br /&gt;
[[Image:M11 Thompson Reloading Operation 7.jpg|thumb|none|500px|Reloading the &amp;quot;Thompson&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4 and Faux MP5K-PDW==&lt;br /&gt;
This is the first series of SMG available to buy in the game from level 1 with gold, it is interesting to note a couple of errors in the fire selector, model the game has a regular fire selector of 3 positions lock - semi-auto - auto what make its a [[MP5A2]] but in the gameplay the selector includes the bursts making it an MP5A4.&lt;br /&gt;
parts available to customize the MP5 type weapons are:&lt;br /&gt;
stocks fixed A2 style, retractable A3 style, folding PDW style, the only barrels are available are standard length, with and without suppressor, magazines of 15 and 30 rounds, handguards &amp;quot;tropical&amp;quot; style, slimline with different frontsight and one with an MP5K foregrip but longer way so that they fit with the standard barrel, there are 2 sights of beyond the iron sights, one are holographic and the other are a red dot, there no other receivers available.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:OP7_MP5A4_Menu.jpg|thumb|none|600px|MP5A4 in menu]]&lt;br /&gt;
[[Image:OP7_MP5A4_Idle.jpg|thumb|none|600px|MP5A4 Idle]]&lt;br /&gt;
[[Image:OP7_MP5A4_Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7_MP5A4_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|500px|A Real MP5K-PDW - 9x19mm - Notice the difference in length of the barrel in relation to the MP5A4]]&lt;br /&gt;
[[Image:OP7_MP5KPDW_Menu.jpg|thumb|none|600px| Faux MP5K-PDW in menu]]&lt;br /&gt;
[[Image:OP7_MP5KPDW_Idle.jpg|thumb|none|600px|Faux MP5K-PDW Idle]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:OP7_MP7_Menu.jpg|thumb|none|600px|MP7 in menu]]&lt;br /&gt;
[[Image:OP7_MP7_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_MP7_Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7_MP7_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch  UMP==&lt;br /&gt;
* UMP45&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:OP7_UMP45_Menu.jpg|thumb|none|600px|UMP.45 in menu]]&lt;br /&gt;
[[Image:OP7_UMP45_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_UMP45_Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7_UMP45_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
* USC45 &lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-M10==&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|500px|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:OP7MAC10 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 BIZON==&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - side view - 5.7x28mm]]&lt;br /&gt;
[[Image:FNP90wEOTECHsight.jpg‎ |none|right|400px|FN P90 TR with rail and EOTECH holographic Sight (this is a real movie 'blank adapted' firearm) - 5.7x28mm]]&lt;br /&gt;
* P90 &lt;br /&gt;
[[Image:OP7_P90_Menu.jpg|thumb|none|600px|P90 in menu]]&lt;br /&gt;
[[Image:OP7_P90_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_P90_Sight.jpg|thumb|none|600px|Dot sight]]&lt;br /&gt;
[[Image:OP7_P90_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
* PS90&lt;br /&gt;
[[Image:Fnps90 1.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==K2==&lt;br /&gt;
==COLT AR-15 series==&lt;br /&gt;
* M4 Carbine&lt;br /&gt;
In the game fixed stock model&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Stock M16A1.jpg|thumb|none|300px|A1 Fixed]]&lt;br /&gt;
* M4 Commando &lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|500px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
* M16A4&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|- 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
* [[HK416]] Commando &lt;br /&gt;
[[Image:Hk416-1.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel, 5.56x45mm NATO]]&lt;br /&gt;
* HK416 Carbine&lt;br /&gt;
[[Image:We hk146.jpg|thumb|none|500px|Airsoft HK416 with 14.5 inch barrel]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
* G36C &lt;br /&gt;
* G36K&lt;br /&gt;
 &lt;br /&gt;
==TYPE 89==&lt;br /&gt;
* TYPE 89 Carbine &lt;br /&gt;
[[Image:OP789C 1.jpg|thumb|none|600px|]]&lt;br /&gt;
* TYPE 89 Para &lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|500px|none|Type 89-F assault rifle with folding stock for Paratroopers - 5.56x45mm]]&lt;br /&gt;
* TYPE 89 Standard&lt;br /&gt;
[[Image:HowaType89FullStock.jpg‎|thumb|500px|none|Howa Type 89 in 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG550==&lt;br /&gt;
*SG550&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Op7sg550.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Op7sg5501.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
*SG551&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|500px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:Op7sg551.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Op7sg5511.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
*SG552&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:Op7sg552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Op7sg5521.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
*SG550Sniper&lt;br /&gt;
[[Image:550sniper.jpg|thumb|500px|none|SIG SG 550 SR - 5.56x45mm]]&lt;br /&gt;
[[Image:Op7sg550 sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Op7sg550 sniper1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK74==&lt;br /&gt;
* AK74M&lt;br /&gt;
* AKS74&lt;br /&gt;
* AKS74M&lt;br /&gt;
* AKS74U&lt;br /&gt;
&lt;br /&gt;
==AN94==&lt;br /&gt;
Since the game cannot handle variable firing rates in the same fire mode, the [[AN-94]]'s unique automatic firing mode, which fires the first two-rounds at 1800 RPM (like the burst option) and subsequent shots at 600 RPM, has been restricted to 600 RPM.  The burst function still fires at 1800 RPM.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS==&lt;br /&gt;
* FAMAS F1&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1. First pattern with 25 round straight magazine and distinctive ribbed barrel.]]&lt;br /&gt;
* FAMAS Sniper&lt;br /&gt;
* FAMAS Commando &lt;br /&gt;
* FAMAS G2&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G2 5.56mm. Notable changes are the full grip guard instead of a trigger guard and the ability to accept NATO STANAG magazines]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
* AUG Commando &lt;br /&gt;
* AUG Carbine &lt;br /&gt;
* AUG Standard &lt;br /&gt;
&lt;br /&gt;
==FN SCAR==&lt;br /&gt;
* SCAR-L&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|500px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:OP7_SCARL_Menu.jpg|thumb|none|600px|SCAR-L in menu]]&lt;br /&gt;
[[Image:OP7_SCARL_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_SCARL_Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7_SCARL_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
* SCAR-H&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|500px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OP7_SCARH_Menu.jpg|thumb|none|600px|SCAR-H in menu]]&lt;br /&gt;
[[Image:OP7_SCARH_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_SCARH_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==SA80==&lt;br /&gt;
* L85A1&lt;br /&gt;
[[Image:Sa80-l85a1.jpg|thumb|none|400px|L85A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:OP7_L85A1_Menu.jpg|thumb|none|600px|L85A1 in menu]]&lt;br /&gt;
[[Image:OP7_L85A1_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_L85A1_Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7_L85A1_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
*L85A2&lt;br /&gt;
&lt;br /&gt;
* L22A1&lt;br /&gt;
&lt;br /&gt;
==TAR-21==&lt;br /&gt;
* TAR-21&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:OP7_TAR21_Menu.jpg|thumb|none|600px|TAR-21 in menu]]&lt;br /&gt;
[[Image:OP7_TAR21_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_TAR21_Sight.jpg|thumb|none|600px|Dot sight]]&lt;br /&gt;
[[Image:OP7_TAR21_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
* CTAR-21&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:OP7_CTAR21_Menu.jpg|thumb|none|600px|CTAR-21 in menu]]&lt;br /&gt;
[[Image:OP7_CTAR21_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
* MTAR-21&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:OP7_MTAR21_Menu.jpg|thumb|none|600px|MTAR-21 in menu]]&lt;br /&gt;
[[Image:OP7_MTAR21_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_MTAR21_Sight.jpg|thumb|none|600px|Dot sight]]&lt;br /&gt;
[[Image:OP7_MTAR21_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==XM8==&lt;br /&gt;
* XM8 Carbine&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:OP7_XM8_Menu.jpg|thumb|none|600px|XM8 Carbine in menu]]&lt;br /&gt;
[[Image:OP7_XM8_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_XM8_Sight.jpg|thumb|none|600px|Dot sight]]&lt;br /&gt;
[[Image:OP7_XM8_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
* XM8 Compact&lt;br /&gt;
[[Image:Xm8ccbutt.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:OP7_XM8C_Menu.jpg|thumb|none|600px|XM8 Compact in menu]]&lt;br /&gt;
[[Image:OP7_XM8C_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
* XM8 Sharpshooter&lt;br /&gt;
[[Image:XM8sharp.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The ACR is available through the premium rewards section (Ncash+Gold, costs 5000 ncash and 7500 gold altogether.)&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|500px|none|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==M1 GARAND==&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
* M14A1&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 - 7.62x51mm NATO]]&lt;br /&gt;
* M14 EBR&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
* M14 DMR&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|400px|M14 Designated Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|400px| FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|400px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
* FAL para &lt;br /&gt;
* FAL Sniper &lt;br /&gt;
* L1A1&lt;br /&gt;
 [[Image:L1A1-SLR.jpg‎|thumb|none|400px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62 Nato - Variation of the FN FAL rifle. British &amp;amp; New Zealand SLR's were later fitted with black fibreglass furniture as seen here.]]&lt;br /&gt;
* DSA58 &lt;br /&gt;
* DSA58 OSW &lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg‎ ‎|thumb|400px|none|DSArms SA58 OSW Carbine 7.62x51mm]]&lt;br /&gt;
* DSA58 Elite &lt;br /&gt;
* DSA58 Tactical &lt;br /&gt;
* DSA58 SPR&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249==&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:OP7M249SAW 1.jpg|thumb|none|600px|]]&lt;br /&gt;
*M249 PARA&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
*MK46 MOD 0&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
* M60E3&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm NATO]]&lt;br /&gt;
* M60E4 &lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 - 7.62x51mm NATO]]&lt;br /&gt;
* MK43 MOD 1&lt;br /&gt;
[[Image:M60E4-mk43.jpg |thumb|none|400px|M60E4 MK43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
*MG3&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M24==&lt;br /&gt;
&lt;br /&gt;
==FN SPR==&lt;br /&gt;
[[Image:FNSPR.jpg|thumb|none|400px|FN SPR - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==MSG90==&lt;br /&gt;
[[Image:HKMSG90.jpg |thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OP7MSG90 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==DRAGUNOV==&lt;br /&gt;
* DRAGUNOV-SVD &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
* DRAGUNOV-SVDS &lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|none|400px|SVDS - 7.62x54mm R]]&lt;br /&gt;
* DRAGUNOV-Tiger&lt;br /&gt;
[[Image:SVD Tigr.jpg|thumb|none|400px|Tigr, civilian version of SVD - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==PSL==&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
[[File:DTASRS.jpg|thumb|none|400px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==WA2000==&lt;br /&gt;
The [[WA 2000]] is a semi-automatic bullpup sniper rifle that was produced by the Carl Walther GmbH Sportwaffen company. It was produced in three different calibers. Production of the rifle was limited and it was shortly stopped because it was too expensive to achieve widespread sales. The rifle is currently rare and very valuable.&lt;br /&gt;
[[Image:Wa2000 second variant.jpg|thumb|none|400px|Walther WA 2000 second variant]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
[[File:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M 107 CQ==&lt;br /&gt;
[[File:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
[[Image:M200.jpg |thumb|none|400px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launcher=&lt;br /&gt;
OP7 M203&lt;br /&gt;
==M203==&lt;br /&gt;
==AG36==&lt;br /&gt;
==GP30==&lt;br /&gt;
==Hand Grenade==&lt;br /&gt;
==MK2==&lt;br /&gt;
==M61==&lt;br /&gt;
==XM84==&lt;br /&gt;
==M18==&lt;br /&gt;
=External links =&lt;br /&gt;
* [http://op7.netgame.com/  Operation7 Official Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M11_Thompson_Reloading_Operation_7.jpg&amp;diff=668414</id>
		<title>File:M11 Thompson Reloading Operation 7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M11_Thompson_Reloading_Operation_7.jpg&amp;diff=668414"/>
		<updated>2013-03-11T23:54:43Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M11_Carbine_Reloading_Operation_7.jpg&amp;diff=668413</id>
		<title>File:M11 Carbine Reloading Operation 7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M11_Carbine_Reloading_Operation_7.jpg&amp;diff=668413"/>
		<updated>2013-03-11T23:53:06Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M11_Operation_7.jpg&amp;diff=668132</id>
		<title>File:M11 Operation 7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M11_Operation_7.jpg&amp;diff=668132"/>
		<updated>2013-03-11T04:16:40Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M11_Thompson_Menu_Operation_7.jpg&amp;diff=668131</id>
		<title>File:M11 Thompson Menu Operation 7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M11_Thompson_Menu_Operation_7.jpg&amp;diff=668131"/>
		<updated>2013-03-11T04:15:46Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M11_Carbine_Menu_Operation_7.jpg&amp;diff=668130</id>
		<title>File:M11 Carbine Menu Operation 7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M11_Carbine_Menu_Operation_7.jpg&amp;diff=668130"/>
		<updated>2013-03-11T04:14:19Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M11_Menu_Operation_7.jpg&amp;diff=668129</id>
		<title>File:M11 Menu Operation 7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M11_Menu_Operation_7.jpg&amp;diff=668129"/>
		<updated>2013-03-11T04:13:04Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_7&amp;diff=668090</id>
		<title>Operation 7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_7&amp;diff=668090"/>
		<updated>2013-03-10T23:06:41Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: /* Spectre M4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Operation 7'':'''&lt;br /&gt;
[[Image:Operation 7.jpg|thumb|right|300px|''Operation 7'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Operation 7 is an online first person shooter that is characteristic for its high level of realism to the weapons, almost all of which can be customized in some way, the primary weapons are far more customizable secondary weapons.&lt;br /&gt;
among the aspects that can be chosen to build the primary weapon are: barrels, scopes, rifle, Receivers, chargers, camouflage / finishes, handles can even choose the ammo to use, the secondary weapons can only be customized with different camouflage / finishes and ammo.&lt;br /&gt;
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.&lt;br /&gt;
Another feature of the game is that all parts of the weapons have some weight, the more you weigh the arms, will be more hard to aim and sprinting ability is also affected&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== AMT Automag V ==&lt;br /&gt;
The [[AMT Automag Pistol Series|AMT Automag V]] is usable in Operation 7, it is available in factory finish, stainless and woodland finishes.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMTAutoMagV.jpg|thumb|none|350px|AMT Automag V - .50 AE]]&lt;br /&gt;
[[Image:AMT Automag Stainless Menu Operation 7.jpg|thumb|none|600px|Stainless AMT Automag in the menu.]]&lt;br /&gt;
[[Image:AMT Automag Operation 7.jpg|thumb|none|600px|Holding a factory finish AMT Automag in game.]]&lt;br /&gt;
[[Image:AMT Automag Iron Sights Operation 7.jpg|thumb|none|600px|Aiming down the sights of a AMT Automag.]]&lt;br /&gt;
&lt;br /&gt;
==AMC Auto Mag Pistol==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMC Auto Mag]] is available for use in game, under the name &amp;quot;ANT Automag .44&amp;quot;. It comes in factory stainless with wood grips and a black finish.&lt;br /&gt;
[[Image:Automag.jpg|thumb|none|350px|.44 AutoMag - .44 AMP]]&lt;br /&gt;
[[Image:AMC Automag Menu Operation 7.jpg|thumb|none|600px|Factory stainless AMC Automag in the game menu.]]&lt;br /&gt;
[[Image:AMC Automag Operation 7.jpg|thumb|none|600px|Holding a Factory Stainless AMC Automag in game.]]&lt;br /&gt;
[[Image:AMC Automag Iron Sights Operation 7.jpg|thumb|none|600px|Aiming down the sights of the AMC Automag.]]&lt;br /&gt;
[[Image:AMCAutomagBlackReloadingOperation7.jpg|thumb|none|600px|Reloading a black AMC Automag, note that this reload was performed midway through a magazine, and that a magazine is being inserted on a closed slide. This is not possible on a real AMC Automag, which requires the slide to be locked to the rear for a magazine to be inserted.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS/M9 and 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS]]/M9 is the starting pistol for default in game, is balanced but not particularly powerful and iron sights can be quite obstructive to shoot in medium-long distances.&lt;br /&gt;
Also available the Beretta 92FS Inox among the camouflage options on the gun, but the change is only visual.&lt;br /&gt;
Curiously, the weapon is referred to as much as 92FS and M9, in-game in choosing Inox finish the gun is still called 92FS/M9.&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|thumb|350px|none|Beretta 92FS/M9 - 9x19mm]]&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|350px|none|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:OP792FSM9.jpg|thumb|600px|none|The Default &amp;quot;Berete 92F&amp;quot; has is called in-game]]&lt;br /&gt;
[[Image:OP792FSINOX.jpg|thumb|600px|none| The Inox finish &amp;quot;M9&amp;quot;]]&lt;br /&gt;
[[Image:OP792FSTAN.jpg|thumb|600px|none|The third and final finish available to choose for the 92FS is a tan finish]]&lt;br /&gt;
[[Image:OP792FSM9 idle.jpg|thumb|600px|none|Idle]]&lt;br /&gt;
[[Image:OP792FSINOX iron sight.jpg|thumb|600px|none|Iron sight]]&lt;br /&gt;
[[Image:OP792FSTANRE.jpg|thumb|600px|none|Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] is available for use in game, under the misspelled name &amp;quot;Berete 93R&amp;quot;. It is available in a factory black finish with wood grips, and a golden finish.&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|350px|none|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:Beretta Raffica Menu Operation 7.jpg|thumb|600px|none|Beretta 93R in the game menu.]]&lt;br /&gt;
[[Image:Beretta Raffica Operation 7.jpg|thumb|600px|none|Holding a Beretta 93R in game, note the odd compensator on the end.]]&lt;br /&gt;
[[Image:Beretta Raffica Iron Sights Operation 7.jpg|thumb|600px|none|Aiming down the sights of the Beretta 93R.]]&lt;br /&gt;
[[Image:Beretta Raffica Gold Empty Reload Operation 7.jpg|thumb|600px|none|Reloading the Golden Beretta 93R.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is available for use in game, chambered in .45 ACP.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|400px|none|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:PX4 Menu Operation 7.jpg|thumb|500px|none|The Px4 in the game menu.]]&lt;br /&gt;
[[Image:Beretta PX4 Operation 7.jpg|thumb|500px|none|Holding the Px4 in game.]]&lt;br /&gt;
[[Image:Beretta PX4 Firing Operation 7.jpg|thumb|500px|none|Firing the Px4.]]&lt;br /&gt;
[[Image:Beretta PX4 Iron Sights Operation 7.jpg|thumb|500px|none|Aiming down the sights of the Px4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of the first weapons that can be acquired with gold, and has more power than regular 9mm guns but limited charger can be a problem.&lt;br /&gt;
The gun comes with 3 finishes available, the first is finished GI model, the second finish is a two-tone finish that looks like a Colt MK IV Series 80 Combat Elite and third finish available seems to have been gold plated sliding black and carved ivory grips&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Standard M1911a1 - .45 ACP]]&lt;br /&gt;
[[Image:80elite6-1-.jpg|thumb|none|350px|Colt MK IV Series 80 Combat Elite - .45 ACP]]&lt;br /&gt;
[[Image:OP7M1911A1.jpg|thumb|none|600px|The &amp;quot;Kolt M1911A1&amp;quot; as it is called in-game]]&lt;br /&gt;
[[Image:OP780ELITE.jpg|thumb|none|600px|The M1911A1 that looks like a MK IV Series 80 Combat Elite in the shop]]&lt;br /&gt;
[[Image:OP7M1911A1CUSTOM.jpg|thumb|none|600px|The M1911A1 Custom in the shop]]&lt;br /&gt;
[[Image:OP7M1911A1 1.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP780ELITESIGHT.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7M1911A1CUSTOMRE.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
The CZ 75B is available for use in game. It is available with a standard black finish, a stainless finish and a two tone finish with a tan frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|400px|CZ 75B - 9x19mm; the current stock variant of the CZ 75 series.]]&lt;br /&gt;
[[Image:CZ-75 Menu Operation 7.jpg|thumb|none|500px|The CZ 75B in the game menu.]]&lt;br /&gt;
[[Image:CZ75 Operation 7.jpg|thumb|none|500px|Holding the CZ 75B In game.]]&lt;br /&gt;
[[Image:CZ75 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the CZ 75B.]]&lt;br /&gt;
[[Image:CZ75 Silver Reloading Operation 7.jpg|thumb|none|500px|Reloading the stainless CZ 75B.]]&lt;br /&gt;
[[Image:CZ75 Two Tone Tan Reloading Operation 7.jpg|thumb|none|500px|Reloading the tan framed two-tone CZ 75B.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 R==&lt;br /&gt;
An early model Jericho 941 R (Identified for its slide mounted safety but lack of under-barrel rail) is available for use in game. It is available in factory and stainless finishes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|400px|Jericho 941 R (early model) - 9x19mm. The Jericho 941 F version moved the decocker from the slide to the frame.]]&lt;br /&gt;
[[Image:Jericho 941 Menu Operation 7.jpg|thumb|none|500px|The Jericho 941 R in the game menu.]]&lt;br /&gt;
[[Image:Jericho 941 Operation 7.jpg|thumb|none|500px|Holding the Jericho 941 R in game.]]&lt;br /&gt;
[[Image:Jericho 941 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the Jericho 941 R.]]&lt;br /&gt;
[[Image:Jericho 941 Firing Operation 7.jpg|thumb|none|500px|Firing the Jericho 941 R.]]&lt;br /&gt;
[[Image:Jericho 941 White Reloading Operation 7.jpg|thumb|none|500px|Reloading the stainless Jericho 941 R.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K5==&lt;br /&gt;
The [[Daewoo DP-51 / K5 Pistol|Daewoo K5]] is available for use in game.&lt;br /&gt;
[[Image:DaewooDP51.jpg|thumb|none|350px|Daewoo DP-51 Pistol (commercial name for the Military K5 Pistol) - 9x19mm]]&lt;br /&gt;
[[Image:K5 Menu Operation 7.jpg|thumb|none|600px|The Daewoo K5 in the game menu.]]&lt;br /&gt;
[[Image:K5 Operation 7.jpg|thumb|none|600px|Holding the Daewoo K5 in game.]]&lt;br /&gt;
[[image:K5 Iron Sights Operation 7.jpg|thumb|none|600px|Looking down the Iron Sights of the Daewoo K5.]]&lt;br /&gt;
[[Image:K5 Firing Operation 7.jpg|thumb|none|600px|Firing the Daewoo K5.]]&lt;br /&gt;
&lt;br /&gt;
==GLOCK 18C==&lt;br /&gt;
A Third Generation [[Glock]] 18C is available for use in game. It comes with a large suppressor and 30 round box magazine.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock 18 Menu Operation 7.jpg|thumb|none|600px|Glock 18C in the game menu.]]&lt;br /&gt;
[[Image:Glock 18 Operation 7.jpg|thumb|none|600px|Holding the Glock 18C in game.]]&lt;br /&gt;
[[Image:Glock 18 Iron Sights Operation 7.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; down the sights of the Glock 18C, which are almost entirely obstructed by the massive suppressor.]]&lt;br /&gt;
[[Image:Glock 18 Empty Reload Operation 7.jpg|thumb|none|600px|Reloading the Glock 18C.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX in .50 AE appears in game. It comes in a chrome finish with wood grips, designed to be a nod towards the Desert Eagle featured in the Resident Evil series of video games, A full black finish with matching plastic grips and a golden finish with black plastic grips.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Tm-gbb-bio2desv.jpg|thumb|none|350px|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:Desert Eagle Menu Operation 7.jpg|thumb|none|600px|The Resident Evil styled Desert Eagle Mark XIX in the game menu.]]&lt;br /&gt;
[[Image:Desert Eagle Operation 7.jpg|thumb|none|600px|Holding the Desert Eagle Mark XIX in game.]]&lt;br /&gt;
[[Image:Desert Eagle Iron Sights Operation 7.jpg|thumb|none|600px|Looking down the iron sights of the Desert Eagle.]]&lt;br /&gt;
[[Image:Black Desert Eagle ReloadOperation 7.jpg|thumb|none|600px|Reloading the black Desert Eagle Mark XIX.]]&lt;br /&gt;
[[Image:Gold Desert Eagle Reload Op7.jpg|thumb|none|600px|Reloading the Golden Desert Eagle Mark XIX.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The Sig-Sauer P226 appears in game as the misspelled &amp;quot;CIG-Sauer P226e&amp;quot;. it comes in factory Black, Gold or Stainless finishes.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sig P226 Black Menu Operation 7.jpg|thumb|none|600px|The Factory black Sig-Sauer P226 in the game menu.]]&lt;br /&gt;
[[Image:Sig P226 Black Operation 7.jpg|thumb|none|600px|Holding the Sig-Sauer P226 in game.]]&lt;br /&gt;
[[Image:Sig P226 Black Iron Sights Operation 7.jpg|thumb|none|600px|Aiming down the sites of the Sig-Sauer P226.]]&lt;br /&gt;
[[Image:Sig P226 Silver Empty Reload Operation 7.jpg|thumb|none|600px|Reloading the Stainless P226, note the wood grips.]]&lt;br /&gt;
[[Image:Sig P226 Gold Firing Operation 7.jpg|thumb|none|600px|Firing the Golden P226.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9==&lt;br /&gt;
The Ruger SR9 appears in game simply as the &amp;quot;SR9&amp;quot;. It comes in black and two tone finishes with a stainless slide.  &lt;br /&gt;
[[Image:Ruger-SR9.jpg|thumb|none|400px|Ruger SR9 - 9x19mm.]]&lt;br /&gt;
[[Image:SR9 Menu Operation 7.jpg|thumb|none|500px|The Ruger SR9 in the game menu.]]&lt;br /&gt;
[[Image:SR9 Operation 7.jpg|thumb|none|500px|Holding the Ruger SR9 in game.]]&lt;br /&gt;
[[Image:SR9 Iron Sights Op7.jpg|thumb|none|500px|Aiming down the sights of the Ruger SR9.]]&lt;br /&gt;
[[Image:SR9 Silver Reloading Operation 7.jpg|thumb|none|500px|Reloading the two tone Ruger SR9.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K HK45==&lt;br /&gt;
The HK45 appears in game in two finishes, the standard factory black and a two tone finish with a tan frame.&lt;br /&gt;
[[Image:HH45.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45 - .45 ACP]]&lt;br /&gt;
[[Image:HK .45 Menu Operation 7.jpg|thumb|none|600px|The HK45 in the game menu.]]&lt;br /&gt;
[[Image:HK45 Operation 7.jpg|thumb|none|600px|Holding the HK45 in game.]]&lt;br /&gt;
[[Image:HK45 Iron Sights Operation 7.jpg|thumb|none|600px|Aiming down the Iron Sights of the HK45.]]&lt;br /&gt;
[[Image:HK45 Tan ReloadingOperation 7.jpg|thumb|none|600px|Reloading the Two Tone Tan HK45.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The Makarov PM is available for use in game. It comes in three finishes, a factory black with brown grips. Or a black or stainless with black grips.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Makarov Menu Operation 7.jpg|thumb|none|500px|The Makarov PM in the game menu.]]&lt;br /&gt;
[[Image:Makarov Operation 7.jpg|thumb|none|500px|Holding the Makarov PM in game.]]&lt;br /&gt;
[[Image:Makarov Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the Makarov PM.]]&lt;br /&gt;
[[Image:Makarov Silver Reloading Operation 7.jpg|thumb|none|500px|Reloading the stainless Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P 45==&lt;br /&gt;
The Smith &amp;amp; Wesson M&amp;amp;P 45 appears in game as the &amp;quot;MNP 45&amp;quot;. It has two finishes, the default factory black and a two tone finish with a tan frame.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P Semiautomatic Pistol - .45 ACP]]&lt;br /&gt;
[[Image:M&amp;amp;P 45 Brown.jpg|thumb|350px|none|A Smith &amp;amp; Wesson M&amp;amp;P with tan frame - .45 ACP.]]&lt;br /&gt;
[[Image:MNP 45 Menu Operation 7.jpg|thumb|600px|none|The Smith &amp;amp; Wesson M&amp;amp;P 45 in the game menu.]]&lt;br /&gt;
[[Image:MNP 45 Operation 7.jpg|thumb|600px|none|Holding the M&amp;amp;P 45 pistol in game.]]&lt;br /&gt;
[[Image:MNP 45 Iron Sights Operation 7.jpg|thumb|600px|none|Aiming down the sights of the M&amp;amp;P 45 Pistol.]]&lt;br /&gt;
[[Image:MNP 45 Tan Reloading Operation 7.jpg|thumb|600px|none|Reloading the two tone tan M&amp;amp;P 45]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The FNP-45 appears in game as the &amp;quot;FMP45&amp;quot;. It comes in black, two tone tan or stainless finishes.&lt;br /&gt;
[[Image:FNP-45.jpg|none|thumb|350px|FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:FNP 45 Menu Operation 7.jpg|none|thumb|600px|The FNP-45 in the game menu.]]&lt;br /&gt;
[[Image:FNP 45 Operation7.jpg|none|thumb|600px|Holding the FNP-45 In-game.]]&lt;br /&gt;
[[Image:FNP 45 Iron Sights Operation 7.jpg|none|thumb|600px|Aiming down the sights of the FNP-45.]]&lt;br /&gt;
[[Image:FNP 45 Tan Reloading Op7.jpg|none|thumb|600px|Reloading the Two Tone Tan FNP-45.]]&lt;br /&gt;
[[Image:FNP 45 Stainless Reload Op7.jpeg|none|thumb|600px|Reloading the Two Tone Tan FNP-45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29 and Model 629==&lt;br /&gt;
Recently added, the [[Smith &amp;amp; Wesson Model 29|M29]] is the only gun in the game (for now) also use exclusively (for now) .44 magnum ammo, due to the nature of gun, the gun can not keep a bullet in the chamber as the others in the game is reloaded with a curiously invisible, speedloader, ammunition to be loaded are also invisible until last second when the character removed the hand.&lt;br /&gt;
You can also buy a [[Smith &amp;amp; Wesson Model 629|S&amp;amp;W Model 629]] by changing the camouflage/finish but like the Beretta 92FS with 92FS Inox, the change is purely visual and does not affect gameplay.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|350px|S&amp;amp;W Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:S&amp;amp;WModel629.jpg|thumb|none|350px|S&amp;amp;W Model 629 - .44 Magnum]]&lt;br /&gt;
[[Image:OP7M29MENU.jpg|thumb|none|600px|the S&amp;amp;W Model 29 simply called M29 ingame]]&lt;br /&gt;
[[Image:OP7M629MENU.jpg|thumb|none|600px|Note how the change to stainless finish does not change the name of the weapon and still referred as M29]]&lt;br /&gt;
[[Image:OP7M29Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7M629Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7M29Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7M629RE.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Paint is Gold&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fictional Remington 870 Variant==&lt;br /&gt;
A fictional Remington 870 variant is available for use in game. With a very short barrel and single rail on the top. It comes in black and white finishes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - Shown for its short barrel.]]&lt;br /&gt;
[[Image:Mossberg M590 airgun.jpg|thumb|none|400px|Maruzen airsoft CA870 CQB - Similiar in design to the ingame 870, with its pistol grop, short barrel and railed design.]]&lt;br /&gt;
[[Image:Remington 870 Menu Operation 7.jpg|thumb|none|500px|The &amp;quot;Remington 870&amp;quot; in the game menu.]]&lt;br /&gt;
[[Image:Remington 870 Operation 7.jpg|thumb|none|500px|Holding the &amp;quot;Remington 870&amp;quot; in game.]]&lt;br /&gt;
[[Image:Remington 870 IRON SIGHTS Operation 7.jpg|thumb|none|500px|&amp;quot;Aiming&amp;quot; with the Remington, note that despite the giant rail on the surface of the weapon, some form of sighting solution has not been mounted.]]&lt;br /&gt;
[[Image:Remington 870 Silver Reloading Operation 7.jpg|thumb|none|500px|Reloading the white finished Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Compact Cruiser==&lt;br /&gt;
A Mossberg 590 Compact Cruiser is usable in the game, called incorrectly a &amp;quot;Mossberg 590e Kruz&amp;quot;. It is equipped with Ghost Ring sights. The Mossberg comes in factory black, silver or desert camo finishes.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:Mossberg 590 Compact Cruiser menu op7.jpg|thumb|none|500px|The Mossberg 590 Compact Cruiser in the game menu.]]&lt;br /&gt;
[[Image:Mossberg 590 Compact Cruiser op7.jpg|thumb|none|500px|Holding the Mossberg in game.]]&lt;br /&gt;
[[Image:Mossberg 590 Compact Cruiser Iron Sights op7.jpg|thumb|none|500px|Aiming down the sights of the Mossberg.]]&lt;br /&gt;
[[Image:Mossberg 590 Compact Cruiser silver reload op7.jpg|thumb|none|500px|Reloading the silver Mossberg.]]&lt;br /&gt;
[[Image:Mossberg 590 Compact Cruiser desert reload op7.jpg|thumb|none|500px|Reloading the desert Mossberg.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The SPAS-12 appears in game misspelled as the &amp;quot;SAPS-12S&amp;quot;. It has its stock removed and is available in default factory black, winter, desert and woodland camouflage. &lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]]&lt;br /&gt;
[[Image:SPAS 12 Menu Operation 7.jpg|thumb|none|500px|The SPAS-12 in the game menu.]]&lt;br /&gt;
[[Image:SPAS 12 Operation 7.jpg|thumb|none|500px|Holding the SPAS-12 in game.]]&lt;br /&gt;
[[Image:SPAS 12 Iron Sights Operation 7.jpg|thumb|none|500px|Looking down the iron sights of the SPAS-12.]]&lt;br /&gt;
[[Image:SPAS 12 Deserty Reloading Operation 7.jpg|thumb|none|500px|Reloading the Desert Camo'd SPAS-12.]]&lt;br /&gt;
[[Image:SPAS 12 Snowy Reloading Operation 7.jpg|thumb|none|500px|Reloading the Winter Camo'd SPAS-12.]]&lt;br /&gt;
[[Image:SPAS 12 Woodlandy Reloading Operation 7.jpg|thumb|none|500px|Reloading the Woodland Camo'd SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS 15==&lt;br /&gt;
The Franchi SPAS 15 is available in game.&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|none|400px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS 15 Menu Operation 7.jpg|thumb|none|500px|SPAS-15 in the game menu.]]&lt;br /&gt;
[[Image:SPAS 15 Operation 7.jpg|thumb|none|500px|Holding the SPAS-15 in game.]]&lt;br /&gt;
[[Image:SPAS 15 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the SPAS-15.]]&lt;br /&gt;
[[Image:SPAS 15 Reload Operation 7.jpg|thumb|none|500px|Reloading the SPAS-15.]]&lt;br /&gt;
&lt;br /&gt;
== Valtro PM-5 ==&lt;br /&gt;
The Valtro PM-5 is available for use in game, misspelled as the &amp;quot;Valtra PM-5&amp;quot;. There is also a variant of it in game named the &amp;quot;Valtra PM-5-350&amp;quot;, which has a shorter barrel and for-grip built into the pump.&lt;br /&gt;
&lt;br /&gt;
[[Image:Valtro-PM5.jpg|thumb|none|400px|Valtro PM5, a magazine fed, pump action shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:PM5 Menu Operation 7.jpg|thumb|none|500px|The PM-5 in the game menu.]]&lt;br /&gt;
[[Image:PM5 350 Menu Operation 7.jpg|thumb|none|500px|The PM-5-350 in the game menu.]]&lt;br /&gt;
[[Image:PM5 Operation 7.jpg|thumb|none|500px|Holding the PM-5 in game.]]&lt;br /&gt;
[[Image:PM5 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the PM-5.]]&lt;br /&gt;
[[Image:PM5 350 Reloading Operation 7.jpg|thumb|none|500px|Reloading the PM-5-350.]]&lt;br /&gt;
&lt;br /&gt;
==USAS-12==&lt;br /&gt;
The USAS 12 is available for use in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
[[Image:USAS 12 Menu Operation 7.jpg|thumb|none|500px|The USAS 12 in the game menu.]]&lt;br /&gt;
[[Image:USAS 12 Operation 7.jpg|thumb|none|500px|Holding the USAS 12 in game.]]&lt;br /&gt;
[[Image:USAS 12 Reloading Operation 7.jpg|thumb|none|500px|Reloading the USAS 12.]]&lt;br /&gt;
[[Image:USAS 12 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the USAS 12.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The Saiga-12K is available for use in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Saiga Menu Operation 7.jpg|thumb|none|500px|The Saiga-12K in the game menu.]]&lt;br /&gt;
[[Image:Saiga Operation 7.jpg|thumb|none|500px|Holding the Saiga-12K in game.]]&lt;br /&gt;
[[Image:Saiga Reload Operation 7.jpg|thumb|none|500px|Reloading the Saiga-12K.]]&lt;br /&gt;
[[Image:Saiga Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
The AA-12 CQB is available for use in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|none|thumb|500px|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:AA12 Menu Operation 7.jpg|none|thumb|500px|The AA-12 CQB in the game menu.]]&lt;br /&gt;
[[Image:AA12 Operation 7.jpg|none|thumb|500px|Holding the AA-12 CQB in game.]]&lt;br /&gt;
[[Image:AA12 Reloading Operation 7.jpg|none|thumb|500px|Reloading the AA-12 CQB.]]&lt;br /&gt;
[[Image:AA12 Iron Sights Operation 7.jpg|none|thumb|500px|Aiming down the sights of the AA-12 CQB.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The Brügger &amp;amp; Thomet MP9 is available for use in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:MP9 Menu Operation 7.jpg|thumb|none|500px|The MP9 in the game menu.]]&lt;br /&gt;
[[Image:MP9 Operation 7.jpg|thumb|none|500px|Holding the MP9 in game.]]&lt;br /&gt;
[[Image:MP9 Reloading Operation 7.jpg|thumb|none|500px|Reloading the MP9.]]&lt;br /&gt;
[[Image:MP9 Iron Sights Operation 7.jpg|thumb|none|500px|Aiming down the sights of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
Two variants of the Spectre are available for use in game, the standard model Spectre M4, and the Spectre PCC, a variant designed to be used with a mounted suppressor. Ingame, it is chambered in .40S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:Spectre Menu Operation 7.jpg|thumb|500px|none|The Spectre M4 in the game menu.]]&lt;br /&gt;
[[Image:Spectre PCC Menu Operation 7.jpg|thumb|500px|none|The Spectre PCC in the game menu. Note the inclusion of the integral forgrip, present on most Spectre models.]]&lt;br /&gt;
[[Image:Spectre Operation 7.jpg|thumb|500px|none|Holding the Spectre M4 in game.]]&lt;br /&gt;
[[Image:Spectre Variant Reload Operation 7.jpg|thumb|500px|none|Reloading the Spectre PCC.]]&lt;br /&gt;
[[Image:Spectre Iron Sights Operation 7.jpg|thumb|500px|none|Aiming down the sights of the Spectre M4.]]&lt;br /&gt;
&lt;br /&gt;
==SCA M11==&lt;br /&gt;
* SCA M11 thompson &lt;br /&gt;
* SCA M11 carbine&lt;br /&gt;
 &lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4 and Faux MP5K-PDW==&lt;br /&gt;
This is the first series of SMG available to buy in the game from level 1 with gold, it is interesting to note a couple of errors in the fire selector, model the game has a regular fire selector of 3 positions lock - semi-auto - auto what make its a [[MP5A2]] but in the gameplay the selector includes the bursts making it an MP5A4.&lt;br /&gt;
parts available to customize the MP5 type weapons are:&lt;br /&gt;
stocks fixed A2 style, retractable A3 style, folding PDW style, the only barrels are available are standard length, with and without suppressor, magazines of 15 and 30 rounds, handguards &amp;quot;tropical&amp;quot; style, slimline with different frontsight and one with an MP5K foregrip but longer way so that they fit with the standard barrel, there are 2 sights of beyond the iron sights, one are holographic and the other are a red dot, there no other receivers available.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:OP7_MP5A4_Menu.jpg|thumb|none|600px|MP5A4 in menu]]&lt;br /&gt;
[[Image:OP7_MP5A4_Idle.jpg|thumb|none|600px|MP5A4 Idle]]&lt;br /&gt;
[[Image:OP7_MP5A4_Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7_MP5A4_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|500px|A Real MP5K-PDW - 9x19mm - Notice the difference in length of the barrel in relation to the MP5A4]]&lt;br /&gt;
[[Image:OP7_MP5KPDW_Menu.jpg|thumb|none|600px| Faux MP5K-PDW in menu]]&lt;br /&gt;
[[Image:OP7_MP5KPDW_Idle.jpg|thumb|none|600px|Faux MP5K-PDW Idle]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:OP7_MP7_Menu.jpg|thumb|none|600px|MP7 in menu]]&lt;br /&gt;
[[Image:OP7_MP7_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_MP7_Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7_MP7_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch  UMP==&lt;br /&gt;
* UMP45&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:OP7_UMP45_Menu.jpg|thumb|none|600px|UMP.45 in menu]]&lt;br /&gt;
[[Image:OP7_UMP45_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_UMP45_Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7_UMP45_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
* USC45 &lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-M10==&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|500px|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:OP7MAC10 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 BIZON==&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - side view - 5.7x28mm]]&lt;br /&gt;
[[Image:FNP90wEOTECHsight.jpg‎ |none|right|400px|FN P90 TR with rail and EOTECH holographic Sight (this is a real movie 'blank adapted' firearm) - 5.7x28mm]]&lt;br /&gt;
* P90 &lt;br /&gt;
[[Image:OP7_P90_Menu.jpg|thumb|none|600px|P90 in menu]]&lt;br /&gt;
[[Image:OP7_P90_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_P90_Sight.jpg|thumb|none|600px|Dot sight]]&lt;br /&gt;
[[Image:OP7_P90_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
* PS90&lt;br /&gt;
[[Image:Fnps90 1.jpg|thumb|none|400px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==K2==&lt;br /&gt;
==COLT AR-15 series==&lt;br /&gt;
* M4 Carbine&lt;br /&gt;
In the game fixed stock model&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Stock M16A1.jpg|thumb|none|300px|A1 Fixed]]&lt;br /&gt;
* M4 Commando &lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|500px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
* M16A4&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|- 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
* [[HK416]] Commando &lt;br /&gt;
[[Image:Hk416-1.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 10 inch barrel, 5.56x45mm NATO]]&lt;br /&gt;
* HK416 Carbine&lt;br /&gt;
[[Image:We hk146.jpg|thumb|none|500px|Airsoft HK416 with 14.5 inch barrel]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
* G36C &lt;br /&gt;
* G36K&lt;br /&gt;
 &lt;br /&gt;
==TYPE 89==&lt;br /&gt;
* TYPE 89 Carbine &lt;br /&gt;
[[Image:OP789C 1.jpg|thumb|none|600px|]]&lt;br /&gt;
* TYPE 89 Para &lt;br /&gt;
[[Image:HowaType89Para.jpg‎|thumb|500px|none|Type 89-F assault rifle with folding stock for Paratroopers - 5.56x45mm]]&lt;br /&gt;
* TYPE 89 Standard&lt;br /&gt;
[[Image:HowaType89FullStock.jpg‎|thumb|500px|none|Howa Type 89 in 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG550==&lt;br /&gt;
*SG550&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Op7sg550.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Op7sg5501.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
*SG551&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|500px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:Op7sg551.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Op7sg5511.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
*SG552&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:Op7sg552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Op7sg5521.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
*SG550Sniper&lt;br /&gt;
[[Image:550sniper.jpg|thumb|500px|none|SIG SG 550 SR - 5.56x45mm]]&lt;br /&gt;
[[Image:Op7sg550 sniper.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Op7sg550 sniper1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK74==&lt;br /&gt;
* AK74M&lt;br /&gt;
* AKS74&lt;br /&gt;
* AKS74M&lt;br /&gt;
* AKS74U&lt;br /&gt;
&lt;br /&gt;
==AN94==&lt;br /&gt;
Since the game cannot handle variable firing rates in the same fire mode, the [[AN-94]]'s unique automatic firing mode, which fires the first two-rounds at 1800 RPM (like the burst option) and subsequent shots at 600 RPM, has been restricted to 600 RPM.  The burst function still fires at 1800 RPM.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS==&lt;br /&gt;
* FAMAS F1&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1. First pattern with 25 round straight magazine and distinctive ribbed barrel.]]&lt;br /&gt;
* FAMAS Sniper&lt;br /&gt;
* FAMAS Commando &lt;br /&gt;
* FAMAS G2&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G2 5.56mm. Notable changes are the full grip guard instead of a trigger guard and the ability to accept NATO STANAG magazines]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
* AUG Commando &lt;br /&gt;
* AUG Carbine &lt;br /&gt;
* AUG Standard &lt;br /&gt;
&lt;br /&gt;
==FN SCAR==&lt;br /&gt;
* SCAR-L&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|500px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:OP7_SCARL_Menu.jpg|thumb|none|600px|SCAR-L in menu]]&lt;br /&gt;
[[Image:OP7_SCARL_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_SCARL_Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7_SCARL_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
* SCAR-H&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|500px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OP7_SCARH_Menu.jpg|thumb|none|600px|SCAR-H in menu]]&lt;br /&gt;
[[Image:OP7_SCARH_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_SCARH_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==SA80==&lt;br /&gt;
* L85A1&lt;br /&gt;
[[Image:Sa80-l85a1.jpg|thumb|none|400px|L85A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:OP7_L85A1_Menu.jpg|thumb|none|600px|L85A1 in menu]]&lt;br /&gt;
[[Image:OP7_L85A1_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_L85A1_Sight.jpg|thumb|none|600px|Iron sight]]&lt;br /&gt;
[[Image:OP7_L85A1_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
*L85A2&lt;br /&gt;
&lt;br /&gt;
* L22A1&lt;br /&gt;
&lt;br /&gt;
==TAR-21==&lt;br /&gt;
* TAR-21&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:OP7_TAR21_Menu.jpg|thumb|none|600px|TAR-21 in menu]]&lt;br /&gt;
[[Image:OP7_TAR21_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_TAR21_Sight.jpg|thumb|none|600px|Dot sight]]&lt;br /&gt;
[[Image:OP7_TAR21_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
* CTAR-21&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:OP7_CTAR21_Menu.jpg|thumb|none|600px|CTAR-21 in menu]]&lt;br /&gt;
[[Image:OP7_CTAR21_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
* MTAR-21&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:OP7_MTAR21_Menu.jpg|thumb|none|600px|MTAR-21 in menu]]&lt;br /&gt;
[[Image:OP7_MTAR21_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_MTAR21_Sight.jpg|thumb|none|600px|Dot sight]]&lt;br /&gt;
[[Image:OP7_MTAR21_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==XM8==&lt;br /&gt;
* XM8 Carbine&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:OP7_XM8_Menu.jpg|thumb|none|600px|XM8 Carbine in menu]]&lt;br /&gt;
[[Image:OP7_XM8_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[Image:OP7_XM8_Sight.jpg|thumb|none|600px|Dot sight]]&lt;br /&gt;
[[Image:OP7_XM8_Reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
* XM8 Compact&lt;br /&gt;
[[Image:Xm8ccbutt.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:OP7_XM8C_Menu.jpg|thumb|none|600px|XM8 Compact in menu]]&lt;br /&gt;
[[Image:OP7_XM8C_Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
* XM8 Sharpshooter&lt;br /&gt;
[[Image:XM8sharp.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The ACR is available through the premium rewards section (Ncash+Gold, costs 5000 ncash and 7500 gold altogether.)&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|500px|none|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==M1 GARAND==&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
* M14A1&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 - 7.62x51mm NATO]]&lt;br /&gt;
* M14 EBR&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
* M14 DMR&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|400px|M14 Designated Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|400px| FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|400px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
* FAL para &lt;br /&gt;
* FAL Sniper &lt;br /&gt;
* L1A1&lt;br /&gt;
 [[Image:L1A1-SLR.jpg‎|thumb|none|400px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62 Nato - Variation of the FN FAL rifle. British &amp;amp; New Zealand SLR's were later fitted with black fibreglass furniture as seen here.]]&lt;br /&gt;
* DSA58 &lt;br /&gt;
* DSA58 OSW &lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg‎ ‎|thumb|400px|none|DSArms SA58 OSW Carbine 7.62x51mm]]&lt;br /&gt;
* DSA58 Elite &lt;br /&gt;
* DSA58 Tactical &lt;br /&gt;
* DSA58 SPR&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249==&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:OP7M249SAW 1.jpg|thumb|none|600px|]]&lt;br /&gt;
*M249 PARA&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
*MK46 MOD 0&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
* M60E3&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm NATO]]&lt;br /&gt;
* M60E4 &lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 - 7.62x51mm NATO]]&lt;br /&gt;
* MK43 MOD 1&lt;br /&gt;
[[Image:M60E4-mk43.jpg |thumb|none|400px|M60E4 MK43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
*MG3&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==M24==&lt;br /&gt;
&lt;br /&gt;
==FN SPR==&lt;br /&gt;
[[Image:FNSPR.jpg|thumb|none|400px|FN SPR - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==MSG90==&lt;br /&gt;
[[Image:HKMSG90.jpg |thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OP7MSG90 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==DRAGUNOV==&lt;br /&gt;
* DRAGUNOV-SVD &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
* DRAGUNOV-SVDS &lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|none|400px|SVDS - 7.62x54mm R]]&lt;br /&gt;
* DRAGUNOV-Tiger&lt;br /&gt;
[[Image:SVD Tigr.jpg|thumb|none|400px|Tigr, civilian version of SVD - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==PSL==&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
[[File:DTASRS.jpg|thumb|none|400px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==WA2000==&lt;br /&gt;
The [[WA 2000]] is a semi-automatic bullpup sniper rifle that was produced by the Carl Walther GmbH Sportwaffen company. It was produced in three different calibers. Production of the rifle was limited and it was shortly stopped because it was too expensive to achieve widespread sales. The rifle is currently rare and very valuable.&lt;br /&gt;
[[Image:Wa2000 second variant.jpg|thumb|none|400px|Walther WA 2000 second variant]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
[[File:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M 107 CQ==&lt;br /&gt;
[[File:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
[[Image:M200.jpg |thumb|none|400px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launcher=&lt;br /&gt;
OP7 M203&lt;br /&gt;
==M203==&lt;br /&gt;
==AG36==&lt;br /&gt;
==GP30==&lt;br /&gt;
==Hand Grenade==&lt;br /&gt;
==MK2==&lt;br /&gt;
==M61==&lt;br /&gt;
==XM84==&lt;br /&gt;
==M18==&lt;br /&gt;
=External links =&lt;br /&gt;
* [http://op7.netgame.com/  Operation7 Official Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Spectre_Iron_Sights_Operation_7.jpg&amp;diff=668087</id>
		<title>File:Spectre Iron Sights Operation 7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Spectre_Iron_Sights_Operation_7.jpg&amp;diff=668087"/>
		<updated>2013-03-10T23:02:34Z</updated>

		<summary type="html">&lt;p&gt;Chris Jeremic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chris Jeremic</name></author>
	</entry>
</feed>