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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CarlVolt</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CarlVolt"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/CarlVolt"/>
	<updated>2026-06-01T06:40:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Shadow_of_the_Tomb_Raider&amp;diff=1385986</id>
		<title>Talk:Shadow of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Shadow_of_the_Tomb_Raider&amp;diff=1385986"/>
		<updated>2020-12-09T04:22:03Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: /* Guns I've found through the use of in-game Photography mode: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, was meaning to do this but you can. I'm fairly sure the .45 handgun is actually a mutant Beretta from the previous games--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 13:20, 28 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Do y'all mind if I re-do a bunch of the screenshots with pictures from the PS4 photomode of the guns without attachments, more representative of how players are going to actually encounter them in-game? I've also found several guns not even mentioned previously. Like a Glock / M&amp;amp;P hybrid and a playable Lee-Enfield --[[User:CarlVolt|CarlVolt]] ([[User talk:CarlVolt|talk]]) 19:06, 05 December 2020 (GMT)&lt;br /&gt;
&lt;br /&gt;
https://pbs.twimg.com/media/EoevNWkXYAcoDcV?format=jpg&amp;amp;name=large&lt;br /&gt;
&lt;br /&gt;
== Guns I've found through the use of in-game Photography mode: ==&lt;br /&gt;
&lt;br /&gt;
Redding Bolt-Action - It's a Lee-Enfield you can get for completing the game&lt;br /&gt;
&lt;br /&gt;
Glock / M&amp;amp;P hybrid - Looks like a M&amp;amp;P model, with Glock 17/22 Gen 3 textures&lt;br /&gt;
&lt;br /&gt;
prologue pump-action shotgun&lt;br /&gt;
&lt;br /&gt;
M2 Browning mounted on the APC&lt;br /&gt;
&lt;br /&gt;
Some enemies wield what looks like a Walther P99 USP/P2000 hybrid pistol&lt;br /&gt;
&lt;br /&gt;
Benelli M4/moss500/rem870/rem1100 thing wielded by the thermal goggle enemies.&lt;br /&gt;
&lt;br /&gt;
Mauser C96 grip panels are found as one of the artifacts in a Challenge Tomb&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Shadow_of_the_Tomb_Raider&amp;diff=1385985</id>
		<title>Talk:Shadow of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Shadow_of_the_Tomb_Raider&amp;diff=1385985"/>
		<updated>2020-12-09T04:21:40Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: /* Guns I've found through the use of in-game Photography mode: */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, was meaning to do this but you can. I'm fairly sure the .45 handgun is actually a mutant Beretta from the previous games--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 13:20, 28 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Do y'all mind if I re-do a bunch of the screenshots with pictures from the PS4 photomode of the guns without attachments, more representative of how players are going to actually encounter them in-game? I've also found several guns not even mentioned previously. Like a Glock / M&amp;amp;P hybrid and a playable Lee-Enfield --[[User:CarlVolt|CarlVolt]] ([[User talk:CarlVolt|talk]]) 19:06, 05 December 2020 (GMT)&lt;br /&gt;
&lt;br /&gt;
https://pbs.twimg.com/media/EoevNWkXYAcoDcV?format=jpg&amp;amp;name=large&lt;br /&gt;
&lt;br /&gt;
== Guns I've found through the use of in-game Photography mode: ==&lt;br /&gt;
&lt;br /&gt;
Redding Bolt-Action - It's a Lee-Enfield you can get for completing the game&lt;br /&gt;
Glock / M&amp;amp;P hybrid - Looks like a M&amp;amp;P model, with Glock 17/22 Gen 3 textures&lt;br /&gt;
prologue pump-action shotgun&lt;br /&gt;
M2 Browning mounted on the APC&lt;br /&gt;
Some enemies wield what looks like a Walther P99 USP/P2000 hybrid pistol&lt;br /&gt;
Benelli M4/moss500/rem870/rem1100 thing wielded by the thermal goggle enemies.&lt;br /&gt;
Mauser C96 grip panels are found as one of the artifacts in a Challenge Tomb&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1385509</id>
		<title>Shadow of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1385509"/>
		<updated>2020-12-06T18:40:09Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: Changed G36 picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shadow of the Tomb Raider&lt;br /&gt;
|picture = 3max.jpg&lt;br /&gt;
|series= [[Tomb Raider (disambiguation)|Tomb Raider]]&lt;br /&gt;
|developer= Crystal Dynamics&lt;br /&gt;
|publisher= Square Enix&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|date= 18 September 2018 &lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shadow of the Tomb Raider''''' is the third game in the second ''[[Tomb Raider (disambiguation)|Tomb Raider]]'' reboot series. Developed by Crystal Dynamics and published by Square Enix, it was released in September 2018 for the PlayStation 4, XBOX One and Microsoft Windows via Steam. The guns in this game have been deliberately redesigned to avoid copyright issues, and thus appear different to their real-life counterparts. &lt;br /&gt;
&lt;br /&gt;
''DLC weapons are marked with *''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Shadow of the Tomb Raider'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All player-obtainable handguns in the game can be upgraded to have an attachable pistol sight and flare.&lt;br /&gt;
==CZ-75==&lt;br /&gt;
A Pistol based on the [[CZ-75]] is called the &amp;quot;C&amp;amp;T S55&amp;quot; in game. &lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|400px|CZ-75B - 9x19mm]]&lt;br /&gt;
[[file:SHADOW_OF_THE_TOMB_RAIDER_CZ75_RIGHT_SIDE.jpg|thumb|none|600px|Standard with no modifications]]&lt;br /&gt;
[[file:Sottrcz75incamp.jpg|thumb|none|600px|Camp close up - fully upgraded]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is imaginatively renamed the &amp;quot;River Hawk&amp;quot; and is the most powerful self-loading pistol in the game. Unlike a real Desert Eagle, the trigger guard is shaped differently, and there is no safety catch on the slide. &lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Close Up.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Camp.jpg|thumb|none|600px|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K USP Match*==&lt;br /&gt;
A staple of the ''Tomb Raider'' series since Angelina Jolie stepped into Lara's boots back in 2001, this [[Heckler &amp;amp; Koch USP]]-based pistol is available as a non-upgradeable weapon called the &amp;quot;K&amp;amp;H KAP.&amp;quot; The model is part of the ''Croft Edition Extras'' DLC. &lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|400px|H&amp;amp;K USP Match - 9x19mm]]&lt;br /&gt;
[[File:Sottrcrofteditionextrasdl.jpg|thumb|none|600px|&amp;quot;Croft Edition Extras&amp;quot; DLC, with the &amp;quot;K&amp;amp;H KAP&amp;quot; and &amp;quot;Sedgwick 707&amp;quot; models.]]&lt;br /&gt;
[[file:Sottrkhkap.jpg|thumb|none|600px|Lara with the K&amp;amp;H KAP.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08*==&lt;br /&gt;
A [[Luger P08]] with integrated suppressor is known as the &amp;quot;Silent Sting&amp;quot; in game. The name is likely an allusion to the 1962 environmental science book &amp;quot;Silent Spring&amp;quot; by Rachel Carson.&lt;br /&gt;
[[image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger in the camp's upgrade menu. Note how the flare launcher is mounted onto both the barrel and the trigger guard; seeing as the Luger is short-recoil operated, this would likely prevent the weapon from cycling correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
An [[M1911]] variant is called the &amp;quot;AB .45&amp;quot; in-game (short for Altar Boy). &lt;br /&gt;
[[file:ParaOrdnanceLDA745.jpg|thumb|400px|none|Para Ordnance LDA 7.45, similar in appearance to the game model]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911 Close up.jpg‎|thumb|600px|none|Camp close up]]&lt;br /&gt;
[[File:SHADOW_OF_THE_TOMB_RAIDER_1911_RIGHT_SIDE.jpg|thumb|600px|none|Close up of the gun in Lara's hands]]&lt;br /&gt;
[[File:SHADOW_OF_THE_TOMB_RAIDER_1911_LEFT_SIDE.jpg|thumb|600px|none|The gun for some reason has a Beretta-style slide mounted safety]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The &amp;quot;J&amp;amp;D Model 27&amp;quot; is based on a [[Smith &amp;amp; Wesson Model 19]]. The number 27 may refer to the [[Smith &amp;amp; Wesson Model 27]], but it has the longer cylinder and smaller frame gap of the Model 19. In fact, the game model's cylinder appears to have no frame gap ''at all''.&lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 used in the film ''[[In the Line of Fire]]'' - .357 magnum]]&lt;br /&gt;
[[file:SHADOW_OF_THE_TOMB_RAIDER_MODEL_19_RIGHT_SIDE.jpg|thumb|none|600px|J&amp;amp;D Model 27 - As the player aquires it without any modifications, note the missing front sight]]&lt;br /&gt;
[[file:SOTTRJDMOD29CU.jpg|thumb|none|600px|J&amp;amp;D Model 27 - Camp close up]]&lt;br /&gt;
[[File:Sottrjdmod27.jpg|thumb|none|600px|View of the hollow-point .357 magnum rounds. Also, the lighter part at the back of the compensator inside is actually a conical shape blocking off the barrel, hence why they try to block the player from seeing it with weird rotation angles. It's no wonder many gamers complained that ''SotTR'' had worse graphics than [[Rise of the Tomb Raider|its predecessor]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Player shotguns can be upgraded to have attachable spreader chokes.&lt;br /&gt;
==12-Gauge Double Barrelled Shotgun*==&lt;br /&gt;
Appearing as part of the ''Croft Edition Extras'' DLC, a [[12 Gauge Double Barreled Shotgun|12-Gauge Double Barrelled Shotgun]] appears as the &amp;quot;Sedgwick 707&amp;quot;. Its name seems to hint that it is based on one of the Savage double-barrelled shotguns.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Sottrsedgwick707cu.jpg|thumb|none|600px|Sedgwick 707 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90*==&lt;br /&gt;
The Force of Chaos Gear DLC features the &amp;quot;Whispering Scourge&amp;quot; suppressed shotgun, which is based on the [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with an external suppressor (it can strangely be fitted with the spreader choke at the same time). It appears to have been fitted with the foregrip from the M3's successor, the M4 Super 90, as well as a stock-mounted shell holder. It is only operated in pump-action mode. The developers decided to copy the animation from the Mossberg pump-action shotgun below. As a result, Lara holds the shotgun like it has a rifle grip, rather than using the pistol grip.&lt;br /&gt;
[[File:Benelli M3 pistol grip.jpg|thumb|none|400px|Benelli M3 Super 90 with fixed stock and ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:SottrwhisperingscourgeDLC.jpg|thumb|none|600px|&amp;quot;Whispering Scourge&amp;quot; DLC picture.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge.jpg|thumb|none|600px|Lara with the shotgun at the base camp, looking down at the strange rubberised plastic thing sticking out of the rifle stock that's getting in the way of her hand. Also, note how a spreader choke is fitted, which would be rendered pointless by the suppressor.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge1.jpg|thumb|none|600px|Lara with the shotgun in hand. Why on earth is it so [[Yakuza 3#Baikal MP-133|difficult for game developers to animate a pump-action shotgun with a pistol grip properly?]]]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The &amp;quot;WHWS-16&amp;quot; fully-automatic shotgun is based primarily off the Daewoo [[USAS-12]], but it also borrows design elements from the [[SIG SG 551-A1]].&lt;br /&gt;
[[File:Usas-12.jpg|thumb|none|400px|Daewoo USAS-12 CQ with 20-round drum magazine - 12-gauge]]&lt;br /&gt;
[[File:SIG 551 A1.jpg|thumb|none|400px|SIG SG 551-A1 - 5.56x45mm NATO. Note features such as the front sight, folding stock, and top rail]]&lt;br /&gt;
[[File:Sottrwhws16cu.jpg|thumb|none|600px|WHWS-16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;TAEV 16.&amp;quot; It functions in semi-automatic mode, offering a balance between fire rate and shot power.&lt;br /&gt;
[[Image:SPAS12.jpg‎|thumb|400px|none|Franchi SPAS-12 - 2.75&amp;quot; 12-gauge]]&lt;br /&gt;
[[File:Sottrtaev16cu.jpg|thumb|none|600px|TAEV 16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg 500AT]] forms the basis for the &amp;quot;Bishop 600&amp;quot; pump-action shotgun. A golden version of this gun is available as a Square Enix social reward.&lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|400px|Mossberg 500AT - 12-gauge]]&lt;br /&gt;
[[File:SOTTRbishop600cu.jpg|thumb|none|600px|Bishop 600 - camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==H&amp;amp;K MP5A3==&lt;br /&gt;
An SMG based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;WASP 11,&amp;quot; with the sliding stock removed along with its adjustment lever (there is no sling hook as would be found on the SD1-style receiver cap). The magazine is also straight and comes down vertically. This model is placed in the &amp;quot;rifle&amp;quot; slot and thus uses the in-game rifle ammo, despite being a 9mm submachine gun.&lt;br /&gt;
[[file:MP5A3 F stock.jpg|thumb|none|400px|MP5A3 F-Stock - 9x19mm]]&lt;br /&gt;
[[file:Sottrwasp11.jpg|thumb|none|600px|WASP 11 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
An SMG based on the [[Ingram MAC-10]] is known as the &amp;quot;NEP-14&amp;quot; in game. This is classified as a &amp;quot;handgun,&amp;quot; so at least this model uses appropriate ammo. For game balance, it features a smaller magazine than the usual MAC 10, with a 20-round capacity. &lt;br /&gt;
[[image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRmac10campCU.jpg|thumb|none|600px|NEP-14 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles=&lt;br /&gt;
==AAC Honey Badger*==&lt;br /&gt;
A non-upgradeable DLC weapon, the [[AAC Honey Badger]]-type rifle is known as the &amp;quot;Umbrage 3-80.&amp;quot; It has an integrated suppressor and is also the only rifle to feature an actual mass produced grenade launcher rather than an improvised version. For some reason, the game model does not have a magazine. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC blackout. It is also available in black with a longer RIS foregrip, like the &amp;quot;Umbrage 3-80.&amp;quot;]]&lt;br /&gt;
[[File:Sottrumbragedlc.jpg|thumb|none|600px|DLC store picture for the &amp;quot;Umbrage 3-80.&amp;quot; Note the magazine, which is missing from the game model.]]&lt;br /&gt;
[[image:SOTTRumbrage380.jpg|thumb|none|600px|Umbrage 3-80 that Lara has forgotten to load with a magazine, the silly lass.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
A rifle resembling the Indonesian variant of the [[FN FNC]], but also with a front hand grip and sight similar to an IMI Galil, appears as the &amp;quot;Vicar Mark II.&amp;quot; As well as being in-keeping with the religiously themed names of Trinity's arsenal, its name also may be an allusion to the [[Vickers]] Mk1 machine gun. &lt;br /&gt;
[[File:SS1-V1.jpg|thumb|none|400px|Pindad SS1 - Indonesian variant of the FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Sottrvicarmk11campcu.jpg|thumb|none|600px|Vicar Mark II - Camp close up]]&lt;br /&gt;
[[File:SHADOW_OF_THE_TOMB_RAIDER_FN_FNC_LEFT_SIDE.jpg|thumb|none|600px|Lara trying to listen for malfunctions]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Another highly imaginative rename, the [[FN FAL]] is known as the &amp;quot;GF RAL.&amp;quot; Like the L1A1 SLR variant previously used by the British army, it only fires in semi-auto mode. &lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOTTRgalrfcampcu.jpg|thumb|none|600px|GF RAL - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR#FN SCAR-L|FN SCAR-L]] CQC rifles with EOTech-style red-dot sights are used by Trinity soldiers. Despite the red-dot sights however, the front iron sights are still in their upright position for some reason. In stark contrast to guns that Lara can get hold of, this model is highly accurate to the original. This supports the idea that gun model inaccuracies were deliberate to avoid copyright issues.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sottrfnscarl.jpg|thumb|none|600px|Trinity operatives with SCAR-L rifles in the game menu.]]&lt;br /&gt;
[[File:SHADOW_OF_THE_TOMB_RAIDER_SCARL_RIGHT_SIDE.jpg|thumb|none|600px|Closeup of the SCARL in-game]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
[[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] rifle is used by Lara during the prologue part in Mexico. The rifle seem to be outfitted with custom gas block and some sort of RIS custom handguard. Besides that, it is modeled rather closely to the original weapon.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SHADOW_OF_THE_TOMB_RAIDER_G36_RIGHT_SIDE.jpg|thumb|none|600px|Lara Croft with G36KV assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==Custom AK rifles ==&lt;br /&gt;
Fictional AK-style rifle are used by Trinity organization's mercenaries during the prologue part in Mexico. Rifle's design do not follow any specific real-world model, instead combining some the overall shape of the AK-103 rifle, combined with AK-12/AK-15 style gas block, front sight post and muzzle brake.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:Laracroft-custom_AK.jpg|thumb|none|600px|Trinity organization's mercenary with an AK-type rifle]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249==&lt;br /&gt;
This [[FN Minimi#M249|FN M249]]-based machine gun is known as the &amp;quot;PN-TF-267&amp;quot; (PN-TF being an abbreviation of Pontiff). This is placed in the machine gun/assault rifle slot. Note the plastic stock, as on the later revisions of M249.&lt;br /&gt;
[[image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
[[image:SottrM249mgcampCU.jpg|thumb|none|600px|&amp;quot;PN-TF-267&amp;quot; - Camp close up. Evidently, the ''SotTR'' developers are ''big'' fans of [[FN Herstal]] rifles and machine guns...]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
All weapons that the game classifies as sidearms can be equipped with an underbarrel flare launcher, seemingly a stripped-down [[Orion Flare Gun]].&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|400px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger fitted with a stripped-down Orion. The only real remaining identifying feature is the barrel; even the hammer has been removed, which raises some questions about how this device is actually supposed to work.]]&lt;br /&gt;
&lt;br /&gt;
==RM Equipment M203PI*==&lt;br /&gt;
As mentioned above, &amp;quot;Umbrage 3-80&amp;quot; rifle comes with an actual mass-produced grenade launcher, based on the [[M203 grenade launcher#RM Equipment M203PI|RM Equipment M203PI]], but with a differently-shaped grip.&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]]&lt;br /&gt;
[[file:Sottrumbragedlc.jpg|thumb|none|600px|&amp;quot;Umbrage 3-80&amp;quot; DLC picture. Note the interbar-style mounting of the launcher.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_G36_RIGHT_SIDE.jpg&amp;diff=1385508</id>
		<title>File:SHADOW OF THE TOMB RAIDER G36 RIGHT SIDE.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_G36_RIGHT_SIDE.jpg&amp;diff=1385508"/>
		<updated>2020-12-06T18:37:39Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: Category:screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:screenshot]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1385507</id>
		<title>Shadow of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1385507"/>
		<updated>2020-12-06T18:35:26Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: Added more pictures, taken with in-game photomode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shadow of the Tomb Raider&lt;br /&gt;
|picture = 3max.jpg&lt;br /&gt;
|series= [[Tomb Raider (disambiguation)|Tomb Raider]]&lt;br /&gt;
|developer= Crystal Dynamics&lt;br /&gt;
|publisher= Square Enix&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|date= 18 September 2018 &lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shadow of the Tomb Raider''''' is the third game in the second ''[[Tomb Raider (disambiguation)|Tomb Raider]]'' reboot series. Developed by Crystal Dynamics and published by Square Enix, it was released in September 2018 for the PlayStation 4, XBOX One and Microsoft Windows via Steam. The guns in this game have been deliberately redesigned to avoid copyright issues, and thus appear different to their real-life counterparts. &lt;br /&gt;
&lt;br /&gt;
''DLC weapons are marked with *''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Shadow of the Tomb Raider'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All player-obtainable handguns in the game can be upgraded to have an attachable pistol sight and flare.&lt;br /&gt;
==CZ-75==&lt;br /&gt;
A Pistol based on the [[CZ-75]] is called the &amp;quot;C&amp;amp;T S55&amp;quot; in game. &lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|400px|CZ-75B - 9x19mm]]&lt;br /&gt;
[[file:SHADOW_OF_THE_TOMB_RAIDER_CZ75_RIGHT_SIDE.jpg|thumb|none|600px|Standard with no modifications]]&lt;br /&gt;
[[file:Sottrcz75incamp.jpg|thumb|none|600px|Camp close up - fully upgraded]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is imaginatively renamed the &amp;quot;River Hawk&amp;quot; and is the most powerful self-loading pistol in the game. Unlike a real Desert Eagle, the trigger guard is shaped differently, and there is no safety catch on the slide. &lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Close Up.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Camp.jpg|thumb|none|600px|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K USP Match*==&lt;br /&gt;
A staple of the ''Tomb Raider'' series since Angelina Jolie stepped into Lara's boots back in 2001, this [[Heckler &amp;amp; Koch USP]]-based pistol is available as a non-upgradeable weapon called the &amp;quot;K&amp;amp;H KAP.&amp;quot; The model is part of the ''Croft Edition Extras'' DLC. &lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|400px|H&amp;amp;K USP Match - 9x19mm]]&lt;br /&gt;
[[File:Sottrcrofteditionextrasdl.jpg|thumb|none|600px|&amp;quot;Croft Edition Extras&amp;quot; DLC, with the &amp;quot;K&amp;amp;H KAP&amp;quot; and &amp;quot;Sedgwick 707&amp;quot; models.]]&lt;br /&gt;
[[file:Sottrkhkap.jpg|thumb|none|600px|Lara with the K&amp;amp;H KAP.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08*==&lt;br /&gt;
A [[Luger P08]] with integrated suppressor is known as the &amp;quot;Silent Sting&amp;quot; in game. The name is likely an allusion to the 1962 environmental science book &amp;quot;Silent Spring&amp;quot; by Rachel Carson.&lt;br /&gt;
[[image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger in the camp's upgrade menu. Note how the flare launcher is mounted onto both the barrel and the trigger guard; seeing as the Luger is short-recoil operated, this would likely prevent the weapon from cycling correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
An [[M1911]] variant is called the &amp;quot;AB .45&amp;quot; in-game (short for Altar Boy). &lt;br /&gt;
[[file:ParaOrdnanceLDA745.jpg|thumb|400px|none|Para Ordnance LDA 7.45, similar in appearance to the game model]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911 Close up.jpg‎|thumb|600px|none|Camp close up]]&lt;br /&gt;
[[File:SHADOW_OF_THE_TOMB_RAIDER_1911_RIGHT_SIDE.jpg|thumb|600px|none|Close up of the gun in Lara's hands]]&lt;br /&gt;
[[File:SHADOW_OF_THE_TOMB_RAIDER_1911_LEFT_SIDE.jpg|thumb|600px|none|The gun for some reason has a Beretta-style slide mounted safety]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The &amp;quot;J&amp;amp;D Model 27&amp;quot; is based on a [[Smith &amp;amp; Wesson Model 19]]. The number 27 may refer to the [[Smith &amp;amp; Wesson Model 27]], but it has the longer cylinder and smaller frame gap of the Model 19. In fact, the game model's cylinder appears to have no frame gap ''at all''.&lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 used in the film ''[[In the Line of Fire]]'' - .357 magnum]]&lt;br /&gt;
[[file:SHADOW_OF_THE_TOMB_RAIDER_MODEL_19_RIGHT_SIDE.jpg|thumb|none|600px|J&amp;amp;D Model 27 - As the player aquires it without any modifications, note the missing front sight]]&lt;br /&gt;
[[file:SOTTRJDMOD29CU.jpg|thumb|none|600px|J&amp;amp;D Model 27 - Camp close up]]&lt;br /&gt;
[[File:Sottrjdmod27.jpg|thumb|none|600px|View of the hollow-point .357 magnum rounds. Also, the lighter part at the back of the compensator inside is actually a conical shape blocking off the barrel, hence why they try to block the player from seeing it with weird rotation angles. It's no wonder many gamers complained that ''SotTR'' had worse graphics than [[Rise of the Tomb Raider|its predecessor]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Player shotguns can be upgraded to have attachable spreader chokes.&lt;br /&gt;
==12-Gauge Double Barrelled Shotgun*==&lt;br /&gt;
Appearing as part of the ''Croft Edition Extras'' DLC, a [[12 Gauge Double Barreled Shotgun|12-Gauge Double Barrelled Shotgun]] appears as the &amp;quot;Sedgwick 707&amp;quot;. Its name seems to hint that it is based on one of the Savage double-barrelled shotguns.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Sottrsedgwick707cu.jpg|thumb|none|600px|Sedgwick 707 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90*==&lt;br /&gt;
The Force of Chaos Gear DLC features the &amp;quot;Whispering Scourge&amp;quot; suppressed shotgun, which is based on the [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with an external suppressor (it can strangely be fitted with the spreader choke at the same time). It appears to have been fitted with the foregrip from the M3's successor, the M4 Super 90, as well as a stock-mounted shell holder. It is only operated in pump-action mode. The developers decided to copy the animation from the Mossberg pump-action shotgun below. As a result, Lara holds the shotgun like it has a rifle grip, rather than using the pistol grip.&lt;br /&gt;
[[File:Benelli M3 pistol grip.jpg|thumb|none|400px|Benelli M3 Super 90 with fixed stock and ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:SottrwhisperingscourgeDLC.jpg|thumb|none|600px|&amp;quot;Whispering Scourge&amp;quot; DLC picture.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge.jpg|thumb|none|600px|Lara with the shotgun at the base camp, looking down at the strange rubberised plastic thing sticking out of the rifle stock that's getting in the way of her hand. Also, note how a spreader choke is fitted, which would be rendered pointless by the suppressor.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge1.jpg|thumb|none|600px|Lara with the shotgun in hand. Why on earth is it so [[Yakuza 3#Baikal MP-133|difficult for game developers to animate a pump-action shotgun with a pistol grip properly?]]]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The &amp;quot;WHWS-16&amp;quot; fully-automatic shotgun is based primarily off the Daewoo [[USAS-12]], but it also borrows design elements from the [[SIG SG 551-A1]].&lt;br /&gt;
[[File:Usas-12.jpg|thumb|none|400px|Daewoo USAS-12 CQ with 20-round drum magazine - 12-gauge]]&lt;br /&gt;
[[File:SIG 551 A1.jpg|thumb|none|400px|SIG SG 551-A1 - 5.56x45mm NATO. Note features such as the front sight, folding stock, and top rail]]&lt;br /&gt;
[[File:Sottrwhws16cu.jpg|thumb|none|600px|WHWS-16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;TAEV 16.&amp;quot; It functions in semi-automatic mode, offering a balance between fire rate and shot power.&lt;br /&gt;
[[Image:SPAS12.jpg‎|thumb|400px|none|Franchi SPAS-12 - 2.75&amp;quot; 12-gauge]]&lt;br /&gt;
[[File:Sottrtaev16cu.jpg|thumb|none|600px|TAEV 16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg 500AT]] forms the basis for the &amp;quot;Bishop 600&amp;quot; pump-action shotgun. A golden version of this gun is available as a Square Enix social reward.&lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|400px|Mossberg 500AT - 12-gauge]]&lt;br /&gt;
[[File:SOTTRbishop600cu.jpg|thumb|none|600px|Bishop 600 - camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==H&amp;amp;K MP5A3==&lt;br /&gt;
An SMG based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;WASP 11,&amp;quot; with the sliding stock removed along with its adjustment lever (there is no sling hook as would be found on the SD1-style receiver cap). The magazine is also straight and comes down vertically. This model is placed in the &amp;quot;rifle&amp;quot; slot and thus uses the in-game rifle ammo, despite being a 9mm submachine gun.&lt;br /&gt;
[[file:MP5A3 F stock.jpg|thumb|none|400px|MP5A3 F-Stock - 9x19mm]]&lt;br /&gt;
[[file:Sottrwasp11.jpg|thumb|none|600px|WASP 11 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
An SMG based on the [[Ingram MAC-10]] is known as the &amp;quot;NEP-14&amp;quot; in game. This is classified as a &amp;quot;handgun,&amp;quot; so at least this model uses appropriate ammo. For game balance, it features a smaller magazine than the usual MAC 10, with a 20-round capacity. &lt;br /&gt;
[[image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRmac10campCU.jpg|thumb|none|600px|NEP-14 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles=&lt;br /&gt;
==AAC Honey Badger*==&lt;br /&gt;
A non-upgradeable DLC weapon, the [[AAC Honey Badger]]-type rifle is known as the &amp;quot;Umbrage 3-80.&amp;quot; It has an integrated suppressor and is also the only rifle to feature an actual mass produced grenade launcher rather than an improvised version. For some reason, the game model does not have a magazine. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC blackout. It is also available in black with a longer RIS foregrip, like the &amp;quot;Umbrage 3-80.&amp;quot;]]&lt;br /&gt;
[[File:Sottrumbragedlc.jpg|thumb|none|600px|DLC store picture for the &amp;quot;Umbrage 3-80.&amp;quot; Note the magazine, which is missing from the game model.]]&lt;br /&gt;
[[image:SOTTRumbrage380.jpg|thumb|none|600px|Umbrage 3-80 that Lara has forgotten to load with a magazine, the silly lass.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
A rifle resembling the Indonesian variant of the [[FN FNC]], but also with a front hand grip and sight similar to an IMI Galil, appears as the &amp;quot;Vicar Mark II.&amp;quot; As well as being in-keeping with the religiously themed names of Trinity's arsenal, its name also may be an allusion to the [[Vickers]] Mk1 machine gun. &lt;br /&gt;
[[File:SS1-V1.jpg|thumb|none|400px|Pindad SS1 - Indonesian variant of the FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Sottrvicarmk11campcu.jpg|thumb|none|600px|Vicar Mark II - Camp close up]]&lt;br /&gt;
[[File:SHADOW_OF_THE_TOMB_RAIDER_FN_FNC_LEFT_SIDE.jpg|thumb|none|600px|Lara trying to listen for malfunctions]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Another highly imaginative rename, the [[FN FAL]] is known as the &amp;quot;GF RAL.&amp;quot; Like the L1A1 SLR variant previously used by the British army, it only fires in semi-auto mode. &lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOTTRgalrfcampcu.jpg|thumb|none|600px|GF RAL - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR#FN SCAR-L|FN SCAR-L]] CQC rifles with EOTech-style red-dot sights are used by Trinity soldiers. Despite the red-dot sights however, the front iron sights are still in their upright position for some reason. In stark contrast to guns that Lara can get hold of, this model is highly accurate to the original. This supports the idea that gun model inaccuracies were deliberate to avoid copyright issues.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sottrfnscarl.jpg|thumb|none|600px|Trinity operatives with SCAR-L rifles in the game menu.]]&lt;br /&gt;
[[File:SHADOW_OF_THE_TOMB_RAIDER_SCARL_RIGHT_SIDE.jpg|thumb|none|600px|Closeup of the SCARL in-game]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
[[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] rifle is used by Lara during the prologue part in Mexico. The rifle seem to be outfitted with custom gas block and some sort of RIS custom handguard. Besides that, it is modeled rather closely to the original weapon.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Laracroft-g36rifle.jpg|thumb|none|600px|Lara Croft with G36KV assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==Custom AK rifles ==&lt;br /&gt;
Fictional AK-style rifle are used by Trinity organization's mercenaries during the prologue part in Mexico. Rifle's design do not follow any specific real-world model, instead combining some the overall shape of the AK-103 rifle, combined with AK-12/AK-15 style gas block, front sight post and muzzle brake.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:Laracroft-custom_AK.jpg|thumb|none|600px|Trinity organization's mercenary with an AK-type rifle]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249==&lt;br /&gt;
This [[FN Minimi#M249|FN M249]]-based machine gun is known as the &amp;quot;PN-TF-267&amp;quot; (PN-TF being an abbreviation of Pontiff). This is placed in the machine gun/assault rifle slot. Note the plastic stock, as on the later revisions of M249.&lt;br /&gt;
[[image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
[[image:SottrM249mgcampCU.jpg|thumb|none|600px|&amp;quot;PN-TF-267&amp;quot; - Camp close up. Evidently, the ''SotTR'' developers are ''big'' fans of [[FN Herstal]] rifles and machine guns...]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
All weapons that the game classifies as sidearms can be equipped with an underbarrel flare launcher, seemingly a stripped-down [[Orion Flare Gun]].&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|400px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger fitted with a stripped-down Orion. The only real remaining identifying feature is the barrel; even the hammer has been removed, which raises some questions about how this device is actually supposed to work.]]&lt;br /&gt;
&lt;br /&gt;
==RM Equipment M203PI*==&lt;br /&gt;
As mentioned above, &amp;quot;Umbrage 3-80&amp;quot; rifle comes with an actual mass-produced grenade launcher, based on the [[M203 grenade launcher#RM Equipment M203PI|RM Equipment M203PI]], but with a differently-shaped grip.&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]]&lt;br /&gt;
[[file:Sottrumbragedlc.jpg|thumb|none|600px|&amp;quot;Umbrage 3-80&amp;quot; DLC picture. Note the interbar-style mounting of the launcher.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_SCARL_RIGHT_SIDE.jpg&amp;diff=1385503</id>
		<title>File:SHADOW OF THE TOMB RAIDER SCARL RIGHT SIDE.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_SCARL_RIGHT_SIDE.jpg&amp;diff=1385503"/>
		<updated>2020-12-06T17:52:25Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: Category:screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:screenshot]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_FN_FNC_LEFT_SIDE.jpg&amp;diff=1385502</id>
		<title>File:SHADOW OF THE TOMB RAIDER FN FNC LEFT SIDE.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_FN_FNC_LEFT_SIDE.jpg&amp;diff=1385502"/>
		<updated>2020-12-06T17:49:32Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: category:screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:screenshot]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_1911_RIGHT_SIDE.jpg&amp;diff=1385501</id>
		<title>File:SHADOW OF THE TOMB RAIDER 1911 RIGHT SIDE.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_1911_RIGHT_SIDE.jpg&amp;diff=1385501"/>
		<updated>2020-12-06T17:41:09Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: Category:screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:screenshot]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_1911_LEFT_SIDE.jpg&amp;diff=1385500</id>
		<title>File:SHADOW OF THE TOMB RAIDER 1911 LEFT SIDE.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_1911_LEFT_SIDE.jpg&amp;diff=1385500"/>
		<updated>2020-12-06T17:40:42Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: Category:screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:screenshot]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_CZ75_RIGHT_SIDE.jpg&amp;diff=1385499</id>
		<title>File:SHADOW OF THE TOMB RAIDER CZ75 RIGHT SIDE.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_CZ75_RIGHT_SIDE.jpg&amp;diff=1385499"/>
		<updated>2020-12-06T17:33:12Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1385497</id>
		<title>Shadow of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1385497"/>
		<updated>2020-12-06T17:21:01Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: Added a picture more representative of what the player actually gets. (forgot to add summary on previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shadow of the Tomb Raider&lt;br /&gt;
|picture = 3max.jpg&lt;br /&gt;
|series= [[Tomb Raider (disambiguation)|Tomb Raider]]&lt;br /&gt;
|developer= Crystal Dynamics&lt;br /&gt;
|publisher= Square Enix&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|date= 18 September 2018 &lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shadow of the Tomb Raider''''' is the third game in the second ''[[Tomb Raider (disambiguation)|Tomb Raider]]'' reboot series. Developed by Crystal Dynamics and published by Square Enix, it was released in September 2018 for the PlayStation 4, XBOX One and Microsoft Windows via Steam. The guns in this game have been deliberately redesigned to avoid copyright issues, and thus appear different to their real-life counterparts. &lt;br /&gt;
&lt;br /&gt;
''DLC weapons are marked with *''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Shadow of the Tomb Raider'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All player-obtainable handguns in the game can be upgraded to have an attachable pistol sight and flare.&lt;br /&gt;
==CZ-75==&lt;br /&gt;
A Pistol based on the [[CZ-75]] is called the &amp;quot;C&amp;amp;T S55&amp;quot; in game. &lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|400px|CZ-75B - 9x19mm]]&lt;br /&gt;
[[file:Sottrcz75incamp.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is imaginatively renamed the &amp;quot;River Hawk&amp;quot; and is the most powerful self-loading pistol in the game. Unlike a real Desert Eagle, the trigger guard is shaped differently, and there is no safety catch on the slide. &lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Close Up.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Camp.jpg|thumb|none|600px|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K USP Match*==&lt;br /&gt;
A staple of the ''Tomb Raider'' series since Angelina Jolie stepped into Lara's boots back in 2001, this [[Heckler &amp;amp; Koch USP]]-based pistol is available as a non-upgradeable weapon called the &amp;quot;K&amp;amp;H KAP.&amp;quot; The model is part of the ''Croft Edition Extras'' DLC. &lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|400px|H&amp;amp;K USP Match - 9x19mm]]&lt;br /&gt;
[[File:Sottrcrofteditionextrasdl.jpg|thumb|none|600px|&amp;quot;Croft Edition Extras&amp;quot; DLC, with the &amp;quot;K&amp;amp;H KAP&amp;quot; and &amp;quot;Sedgwick 707&amp;quot; models.]]&lt;br /&gt;
[[file:Sottrkhkap.jpg|thumb|none|600px|Lara with the K&amp;amp;H KAP.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08*==&lt;br /&gt;
A [[Luger P08]] with integrated suppressor is known as the &amp;quot;Silent Sting&amp;quot; in game. The name is likely an allusion to the 1962 environmental science book &amp;quot;Silent Spring&amp;quot; by Rachel Carson.&lt;br /&gt;
[[image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger in the camp's upgrade menu. Note how the flare launcher is mounted onto both the barrel and the trigger guard; seeing as the Luger is short-recoil operated, this would likely prevent the weapon from cycling correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
An [[M1911]] variant is called the &amp;quot;AB .45&amp;quot; in-game (short for Altar Boy). &lt;br /&gt;
[[file:ParaOrdnanceLDA745.jpg|thumb|400px|none|Para Ordnance LDA 7.45, similar in appearance to the game model]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911 Close up.jpg‎|thumb|600px|none|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911.jpg|thumb|600px|none|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The &amp;quot;J&amp;amp;D Model 27&amp;quot; is based on a [[Smith &amp;amp; Wesson Model 19]]. The number 27 may refer to the [[Smith &amp;amp; Wesson Model 27]], but it has the longer cylinder and smaller frame gap of the Model 19. In fact, the game model's cylinder appears to have no frame gap ''at all''.&lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 used in the film ''[[In the Line of Fire]]'' - .357 magnum]]&lt;br /&gt;
[[file:SHADOW_OF_THE_TOMB_RAIDER_MODEL_19_RIGHT_SIDE.jpg|thumb|none|600px|J&amp;amp;D Model 27 - As the player aquires it without any modifications, note the missing front sight]]&lt;br /&gt;
[[file:SOTTRJDMOD29CU.jpg|thumb|none|600px|J&amp;amp;D Model 27 - Camp close up]]&lt;br /&gt;
[[File:Sottrjdmod27.jpg|thumb|none|600px|View of the hollow-point .357 magnum rounds. Also, the lighter part at the back of the compensator inside is actually a conical shape blocking off the barrel, hence why they try to block the player from seeing it with weird rotation angles. It's no wonder many gamers complained that ''SotTR'' had worse graphics than [[Rise of the Tomb Raider|its predecessor]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Player shotguns can be upgraded to have attachable spreader chokes.&lt;br /&gt;
==12-Gauge Double Barrelled Shotgun*==&lt;br /&gt;
Appearing as part of the ''Croft Edition Extras'' DLC, a [[12 Gauge Double Barreled Shotgun|12-Gauge Double Barrelled Shotgun]] appears as the &amp;quot;Sedgwick 707&amp;quot;. Its name seems to hint that it is based on one of the Savage double-barrelled shotguns.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Sottrsedgwick707cu.jpg|thumb|none|600px|Sedgwick 707 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90*==&lt;br /&gt;
The Force of Chaos Gear DLC features the &amp;quot;Whispering Scourge&amp;quot; suppressed shotgun, which is based on the [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with an external suppressor (it can strangely be fitted with the spreader choke at the same time). It appears to have been fitted with the foregrip from the M3's successor, the M4 Super 90, as well as a stock-mounted shell holder. It is only operated in pump-action mode. The developers decided to copy the animation from the Mossberg pump-action shotgun below. As a result, Lara holds the shotgun like it has a rifle grip, rather than using the pistol grip.&lt;br /&gt;
[[File:Benelli M3 pistol grip.jpg|thumb|none|400px|Benelli M3 Super 90 with fixed stock and ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:SottrwhisperingscourgeDLC.jpg|thumb|none|600px|&amp;quot;Whispering Scourge&amp;quot; DLC picture.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge.jpg|thumb|none|600px|Lara with the shotgun at the base camp, looking down at the strange rubberised plastic thing sticking out of the rifle stock that's getting in the way of her hand. Also, note how a spreader choke is fitted, which would be rendered pointless by the suppressor.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge1.jpg|thumb|none|600px|Lara with the shotgun in hand. Why on earth is it so [[Yakuza 3#Baikal MP-133|difficult for game developers to animate a pump-action shotgun with a pistol grip properly?]]]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The &amp;quot;WHWS-16&amp;quot; fully-automatic shotgun is based primarily off the Daewoo [[USAS-12]], but it also borrows design elements from the [[SIG SG 551-A1]].&lt;br /&gt;
[[File:Usas-12.jpg|thumb|none|400px|Daewoo USAS-12 CQ with 20-round drum magazine - 12-gauge]]&lt;br /&gt;
[[File:SIG 551 A1.jpg|thumb|none|400px|SIG SG 551-A1 - 5.56x45mm NATO. Note features such as the front sight, folding stock, and top rail]]&lt;br /&gt;
[[File:Sottrwhws16cu.jpg|thumb|none|600px|WHWS-16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;TAEV 16.&amp;quot; It functions in semi-automatic mode, offering a balance between fire rate and shot power.&lt;br /&gt;
[[Image:SPAS12.jpg‎|thumb|400px|none|Franchi SPAS-12 - 2.75&amp;quot; 12-gauge]]&lt;br /&gt;
[[File:Sottrtaev16cu.jpg|thumb|none|600px|TAEV 16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg 500AT]] forms the basis for the &amp;quot;Bishop 600&amp;quot; pump-action shotgun. A golden version of this gun is available as a Square Enix social reward.&lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|400px|Mossberg 500AT - 12-gauge]]&lt;br /&gt;
[[File:SOTTRbishop600cu.jpg|thumb|none|600px|Bishop 600 - camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==H&amp;amp;K MP5A3==&lt;br /&gt;
An SMG based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;WASP 11,&amp;quot; with the sliding stock removed along with its adjustment lever (there is no sling hook as would be found on the SD1-style receiver cap). The magazine is also straight and comes down vertically. This model is placed in the &amp;quot;rifle&amp;quot; slot and thus uses the in-game rifle ammo, despite being a 9mm submachine gun.&lt;br /&gt;
[[file:MP5A3 F stock.jpg|thumb|none|400px|MP5A3 F-Stock - 9x19mm]]&lt;br /&gt;
[[file:Sottrwasp11.jpg|thumb|none|600px|WASP 11 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
An SMG based on the [[Ingram MAC-10]] is known as the &amp;quot;NEP-14&amp;quot; in game. This is classified as a &amp;quot;handgun,&amp;quot; so at least this model uses appropriate ammo. For game balance, it features a smaller magazine than the usual MAC 10, with a 20-round capacity. &lt;br /&gt;
[[image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRmac10campCU.jpg|thumb|none|600px|NEP-14 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles=&lt;br /&gt;
==AAC Honey Badger*==&lt;br /&gt;
A non-upgradeable DLC weapon, the [[AAC Honey Badger]]-type rifle is known as the &amp;quot;Umbrage 3-80.&amp;quot; It has an integrated suppressor and is also the only rifle to feature an actual mass produced grenade launcher rather than an improvised version. For some reason, the game model does not have a magazine. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC blackout. It is also available in black with a longer RIS foregrip, like the &amp;quot;Umbrage 3-80.&amp;quot;]]&lt;br /&gt;
[[File:Sottrumbragedlc.jpg|thumb|none|600px|DLC store picture for the &amp;quot;Umbrage 3-80.&amp;quot; Note the magazine, which is missing from the game model.]]&lt;br /&gt;
[[image:SOTTRumbrage380.jpg|thumb|none|600px|Umbrage 3-80 that Lara has forgotten to load with a magazine, the silly lass.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
A rifle resembling the Indonesian variant of the [[FN FNC]], but also with a front hand grip and sight similar to an IMI Galil, appears as the &amp;quot;Vicar Mark II.&amp;quot; As well as being in-keeping with the religiously themed names of Trinity's arsenal, its name also may be an allusion to the [[Vickers]] Mk1 machine gun. &lt;br /&gt;
[[File:SS1-V1.jpg|thumb|none|400px|Pindad SS1 - Indonesian variant of the FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Sottrvicarmk11campcu.jpg|thumb|none|600px|Vicar Mark II - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Another highly imaginative rename, the [[FN FAL]] is known as the &amp;quot;GF RAL.&amp;quot; Like the L1A1 SLR variant previously used by the British army, it only fires in semi-auto mode. &lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOTTRgalrfcampcu.jpg|thumb|none|600px|GF RAL - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR#FN SCAR-L|FN SCAR-L]] CQC rifles with EOTech-style red-dot sights are used by Trinity soldiers. Despite the red-dot sights however, the front iron sights are still in their upright position for some reason. In stark contrast to guns that Lara can get hold of, this model is highly accurate to the original. This supports the idea that gun model inaccuracies were deliberate to avoid copyright issues.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sottrfnscarl.jpg|thumb|none|600px|Trinity operatives with SCAR-L rifles in the game menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
[[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] rifle is used by Lara during the prologue part in Mexico. The rifle seem to be outfitted with custom gas block and some sort of RIS custom handguard. Besides that, it is modeled rather closely to the original weapon.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Laracroft-g36rifle.jpg|thumb|none|600px|Lara Croft with G36KV assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==Custom AK rifles ==&lt;br /&gt;
Fictional AK-style rifle are used by Trinity organization's mercenaries during the prologue part in Mexico. Rifle's design do not follow any specific real-world model, instead combining some the overall shape of the AK-103 rifle, combined with AK-12/AK-15 style gas block, front sight post and muzzle brake.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:Laracroft-custom_AK.jpg|thumb|none|600px|Trinity organization's mercenary with an AK-type rifle]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249==&lt;br /&gt;
This [[FN Minimi#M249|FN M249]]-based machine gun is known as the &amp;quot;PN-TF-267&amp;quot; (PN-TF being an abbreviation of Pontiff). This is placed in the machine gun/assault rifle slot. Note the plastic stock, as on the later revisions of M249.&lt;br /&gt;
[[image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
[[image:SottrM249mgcampCU.jpg|thumb|none|600px|&amp;quot;PN-TF-267&amp;quot; - Camp close up. Evidently, the ''SotTR'' developers are ''big'' fans of [[FN Herstal]] rifles and machine guns...]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
All weapons that the game classifies as sidearms can be equipped with an underbarrel flare launcher, seemingly a stripped-down [[Orion Flare Gun]].&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|400px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger fitted with a stripped-down Orion. The only real remaining identifying feature is the barrel; even the hammer has been removed, which raises some questions about how this device is actually supposed to work.]]&lt;br /&gt;
&lt;br /&gt;
==RM Equipment M203PI*==&lt;br /&gt;
As mentioned above, &amp;quot;Umbrage 3-80&amp;quot; rifle comes with an actual mass-produced grenade launcher, based on the [[M203 grenade launcher#RM Equipment M203PI|RM Equipment M203PI]], but with a differently-shaped grip.&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]]&lt;br /&gt;
[[file:Sottrumbragedlc.jpg|thumb|none|600px|&amp;quot;Umbrage 3-80&amp;quot; DLC picture. Note the interbar-style mounting of the launcher.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1385493</id>
		<title>Shadow of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1385493"/>
		<updated>2020-12-06T17:15:09Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shadow of the Tomb Raider&lt;br /&gt;
|picture = 3max.jpg&lt;br /&gt;
|series= [[Tomb Raider (disambiguation)|Tomb Raider]]&lt;br /&gt;
|developer= Crystal Dynamics&lt;br /&gt;
|publisher= Square Enix&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|date= 18 September 2018 &lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shadow of the Tomb Raider''''' is the third game in the second ''[[Tomb Raider (disambiguation)|Tomb Raider]]'' reboot series. Developed by Crystal Dynamics and published by Square Enix, it was released in September 2018 for the PlayStation 4, XBOX One and Microsoft Windows via Steam. The guns in this game have been deliberately redesigned to avoid copyright issues, and thus appear different to their real-life counterparts.&lt;br /&gt;
&lt;br /&gt;
''DLC weapons are marked with *''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Shadow of the Tomb Raider'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All player-obtainable handguns in the game can be upgraded to have an attachable pistol sight and flare.&lt;br /&gt;
==CZ-75==&lt;br /&gt;
A Pistol based on the [[CZ-75]] is called the &amp;quot;C&amp;amp;T S55&amp;quot; in game. &lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|400px|CZ-75B - 9x19mm]]&lt;br /&gt;
[[file:Sottrcz75incamp.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is imaginatively renamed the &amp;quot;River Hawk&amp;quot; and is the most powerful self-loading pistol in the game. Unlike a real Desert Eagle, the trigger guard is shaped differently, and there is no safety catch on the slide. &lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Close Up.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Camp.jpg|thumb|none|600px|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K USP Match*==&lt;br /&gt;
A staple of the ''Tomb Raider'' series since Angelina Jolie stepped into Lara's boots back in 2001, this [[Heckler &amp;amp; Koch USP]]-based pistol is available as a non-upgradeable weapon called the &amp;quot;K&amp;amp;H KAP.&amp;quot; The model is part of the ''Croft Edition Extras'' DLC. &lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|400px|H&amp;amp;K USP Match - 9x19mm]]&lt;br /&gt;
[[File:Sottrcrofteditionextrasdl.jpg|thumb|none|600px|&amp;quot;Croft Edition Extras&amp;quot; DLC, with the &amp;quot;K&amp;amp;H KAP&amp;quot; and &amp;quot;Sedgwick 707&amp;quot; models.]]&lt;br /&gt;
[[file:Sottrkhkap.jpg|thumb|none|600px|Lara with the K&amp;amp;H KAP.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08*==&lt;br /&gt;
A [[Luger P08]] with integrated suppressor is known as the &amp;quot;Silent Sting&amp;quot; in game. The name is likely an allusion to the 1962 environmental science book &amp;quot;Silent Spring&amp;quot; by Rachel Carson.&lt;br /&gt;
[[image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger in the camp's upgrade menu. Note how the flare launcher is mounted onto both the barrel and the trigger guard; seeing as the Luger is short-recoil operated, this would likely prevent the weapon from cycling correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
An [[M1911]] variant is called the &amp;quot;AB .45&amp;quot; in-game (short for Altar Boy). &lt;br /&gt;
[[file:ParaOrdnanceLDA745.jpg|thumb|400px|none|Para Ordnance LDA 7.45, similar in appearance to the game model]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911 Close up.jpg‎|thumb|600px|none|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911.jpg|thumb|600px|none|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The &amp;quot;J&amp;amp;D Model 27&amp;quot; is based on a [[Smith &amp;amp; Wesson Model 19]]. The number 27 may refer to the [[Smith &amp;amp; Wesson Model 27]], but it has the longer cylinder and smaller frame gap of the Model 19. In fact, the game model's cylinder appears to have no frame gap ''at all''.&lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 used in the film ''[[In the Line of Fire]]'' - .357 magnum]]&lt;br /&gt;
[[file:SHADOW_OF_THE_TOMB_RAIDER_MODEL_19_RIGHT_SIDE.jpg|thumb|none|600px|J&amp;amp;D Model 27 - As the player aquires it without any modifications, note the missing front sight]]&lt;br /&gt;
[[file:SOTTRJDMOD29CU.jpg|thumb|none|600px|J&amp;amp;D Model 27 - Camp close up]]&lt;br /&gt;
[[File:Sottrjdmod27.jpg|thumb|none|600px|View of the hollow-point .357 magnum rounds. Also, the lighter part at the back of the compensator inside is actually a conical shape blocking off the barrel, hence why they try to block the player from seeing it with weird rotation angles. It's no wonder many gamers complained that ''SotTR'' had worse graphics than [[Rise of the Tomb Raider|its predecessor]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Player shotguns can be upgraded to have attachable spreader chokes.&lt;br /&gt;
==12-Gauge Double Barrelled Shotgun*==&lt;br /&gt;
Appearing as part of the ''Croft Edition Extras'' DLC, a [[12 Gauge Double Barreled Shotgun|12-Gauge Double Barrelled Shotgun]] appears as the &amp;quot;Sedgwick 707&amp;quot;. Its name seems to hint that it is based on one of the Savage double-barrelled shotguns.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Sottrsedgwick707cu.jpg|thumb|none|600px|Sedgwick 707 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90*==&lt;br /&gt;
The Force of Chaos Gear DLC features the &amp;quot;Whispering Scourge&amp;quot; suppressed shotgun, which is based on the [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with an external suppressor (it can strangely be fitted with the spreader choke at the same time). It appears to have been fitted with the foregrip from the M3's successor, the M4 Super 90, as well as a stock-mounted shell holder. It is only operated in pump-action mode. The developers decided to copy the animation from the Mossberg pump-action shotgun below. As a result, Lara holds the shotgun like it has a rifle grip, rather than using the pistol grip.&lt;br /&gt;
[[File:Benelli M3 pistol grip.jpg|thumb|none|400px|Benelli M3 Super 90 with fixed stock and ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:SottrwhisperingscourgeDLC.jpg|thumb|none|600px|&amp;quot;Whispering Scourge&amp;quot; DLC picture.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge.jpg|thumb|none|600px|Lara with the shotgun at the base camp, looking down at the strange rubberised plastic thing sticking out of the rifle stock that's getting in the way of her hand. Also, note how a spreader choke is fitted, which would be rendered pointless by the suppressor.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge1.jpg|thumb|none|600px|Lara with the shotgun in hand. Why on earth is it so [[Yakuza 3#Baikal MP-133|difficult for game developers to animate a pump-action shotgun with a pistol grip properly?]]]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The &amp;quot;WHWS-16&amp;quot; fully-automatic shotgun is based primarily off the Daewoo [[USAS-12]], but it also borrows design elements from the [[SIG SG 551-A1]].&lt;br /&gt;
[[File:Usas-12.jpg|thumb|none|400px|Daewoo USAS-12 CQ with 20-round drum magazine - 12-gauge]]&lt;br /&gt;
[[File:SIG 551 A1.jpg|thumb|none|400px|SIG SG 551-A1 - 5.56x45mm NATO. Note features such as the front sight, folding stock, and top rail]]&lt;br /&gt;
[[File:Sottrwhws16cu.jpg|thumb|none|600px|WHWS-16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;TAEV 16.&amp;quot; It functions in semi-automatic mode, offering a balance between fire rate and shot power.&lt;br /&gt;
[[Image:SPAS12.jpg‎|thumb|400px|none|Franchi SPAS-12 - 2.75&amp;quot; 12-gauge]]&lt;br /&gt;
[[File:Sottrtaev16cu.jpg|thumb|none|600px|TAEV 16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg 500AT]] forms the basis for the &amp;quot;Bishop 600&amp;quot; pump-action shotgun. A golden version of this gun is available as a Square Enix social reward.&lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|400px|Mossberg 500AT - 12-gauge]]&lt;br /&gt;
[[File:SOTTRbishop600cu.jpg|thumb|none|600px|Bishop 600 - camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==H&amp;amp;K MP5A3==&lt;br /&gt;
An SMG based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;WASP 11,&amp;quot; with the sliding stock removed along with its adjustment lever (there is no sling hook as would be found on the SD1-style receiver cap). The magazine is also straight and comes down vertically. This model is placed in the &amp;quot;rifle&amp;quot; slot and thus uses the in-game rifle ammo, despite being a 9mm submachine gun.&lt;br /&gt;
[[file:MP5A3 F stock.jpg|thumb|none|400px|MP5A3 F-Stock - 9x19mm]]&lt;br /&gt;
[[file:Sottrwasp11.jpg|thumb|none|600px|WASP 11 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
An SMG based on the [[Ingram MAC-10]] is known as the &amp;quot;NEP-14&amp;quot; in game. This is classified as a &amp;quot;handgun,&amp;quot; so at least this model uses appropriate ammo. For game balance, it features a smaller magazine than the usual MAC 10, with a 20-round capacity. &lt;br /&gt;
[[image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRmac10campCU.jpg|thumb|none|600px|NEP-14 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles=&lt;br /&gt;
==AAC Honey Badger*==&lt;br /&gt;
A non-upgradeable DLC weapon, the [[AAC Honey Badger]]-type rifle is known as the &amp;quot;Umbrage 3-80.&amp;quot; It has an integrated suppressor and is also the only rifle to feature an actual mass produced grenade launcher rather than an improvised version. For some reason, the game model does not have a magazine. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC blackout. It is also available in black with a longer RIS foregrip, like the &amp;quot;Umbrage 3-80.&amp;quot;]]&lt;br /&gt;
[[File:Sottrumbragedlc.jpg|thumb|none|600px|DLC store picture for the &amp;quot;Umbrage 3-80.&amp;quot; Note the magazine, which is missing from the game model.]]&lt;br /&gt;
[[image:SOTTRumbrage380.jpg|thumb|none|600px|Umbrage 3-80 that Lara has forgotten to load with a magazine, the silly lass.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
A rifle resembling the Indonesian variant of the [[FN FNC]], but also with a front hand grip and sight similar to an IMI Galil, appears as the &amp;quot;Vicar Mark II.&amp;quot; As well as being in-keeping with the religiously themed names of Trinity's arsenal, its name also may be an allusion to the [[Vickers]] Mk1 machine gun. &lt;br /&gt;
[[File:SS1-V1.jpg|thumb|none|400px|Pindad SS1 - Indonesian variant of the FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Sottrvicarmk11campcu.jpg|thumb|none|600px|Vicar Mark II - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Another highly imaginative rename, the [[FN FAL]] is known as the &amp;quot;GF RAL.&amp;quot; Like the L1A1 SLR variant previously used by the British army, it only fires in semi-auto mode. &lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOTTRgalrfcampcu.jpg|thumb|none|600px|GF RAL - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR#FN SCAR-L|FN SCAR-L]] CQC rifles with EOTech-style red-dot sights are used by Trinity soldiers. Despite the red-dot sights however, the front iron sights are still in their upright position for some reason. In stark contrast to guns that Lara can get hold of, this model is highly accurate to the original. This supports the idea that gun model inaccuracies were deliberate to avoid copyright issues.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sottrfnscarl.jpg|thumb|none|600px|Trinity operatives with SCAR-L rifles in the game menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
[[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] rifle is used by Lara during the prologue part in Mexico. The rifle seem to be outfitted with custom gas block and some sort of RIS custom handguard. Besides that, it is modeled rather closely to the original weapon.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Laracroft-g36rifle.jpg|thumb|none|600px|Lara Croft with G36KV assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==Custom AK rifles ==&lt;br /&gt;
Fictional AK-style rifle are used by Trinity organization's mercenaries during the prologue part in Mexico. Rifle's design do not follow any specific real-world model, instead combining some the overall shape of the AK-103 rifle, combined with AK-12/AK-15 style gas block, front sight post and muzzle brake.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:Laracroft-custom_AK.jpg|thumb|none|600px|Trinity organization's mercenary with an AK-type rifle]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249==&lt;br /&gt;
This [[FN Minimi#M249|FN M249]]-based machine gun is known as the &amp;quot;PN-TF-267&amp;quot; (PN-TF being an abbreviation of Pontiff). This is placed in the machine gun/assault rifle slot. Note the plastic stock, as on the later revisions of M249.&lt;br /&gt;
[[image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
[[image:SottrM249mgcampCU.jpg|thumb|none|600px|&amp;quot;PN-TF-267&amp;quot; - Camp close up. Evidently, the ''SotTR'' developers are ''big'' fans of [[FN Herstal]] rifles and machine guns...]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
All weapons that the game classifies as sidearms can be equipped with an underbarrel flare launcher, seemingly a stripped-down [[Orion Flare Gun]].&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|400px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger fitted with a stripped-down Orion. The only real remaining identifying feature is the barrel; even the hammer has been removed, which raises some questions about how this device is actually supposed to work.]]&lt;br /&gt;
&lt;br /&gt;
==RM Equipment M203PI*==&lt;br /&gt;
As mentioned above, &amp;quot;Umbrage 3-80&amp;quot; rifle comes with an actual mass-produced grenade launcher, based on the [[M203 grenade launcher#RM Equipment M203PI|RM Equipment M203PI]], but with a differently-shaped grip.&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]]&lt;br /&gt;
[[file:Sottrumbragedlc.jpg|thumb|none|600px|&amp;quot;Umbrage 3-80&amp;quot; DLC picture. Note the interbar-style mounting of the launcher.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_MODEL_19_RIGHT_SIDE.jpg&amp;diff=1385488</id>
		<title>File:SHADOW OF THE TOMB RAIDER MODEL 19 RIGHT SIDE.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SHADOW_OF_THE_TOMB_RAIDER_MODEL_19_RIGHT_SIDE.jpg&amp;diff=1385488"/>
		<updated>2020-12-06T17:11:17Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1385486</id>
		<title>Shadow of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1385486"/>
		<updated>2020-12-06T17:09:21Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shadow of the Tomb Raider&lt;br /&gt;
|picture = 3max.jpg&lt;br /&gt;
|series= [[Tomb Raider (disambiguation)|Tomb Raider]]&lt;br /&gt;
|developer= Crystal Dynamics&lt;br /&gt;
|publisher= Square Enix&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|date= 18 September 2018 &lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shadow of the Tomb Raider''''' is the third game in the second ''[[Tomb Raider (disambiguation)|Tomb Raider]]'' reboot series. Developed by Crystal Dynamics and published by Square Enix, it was released in September 2018 for the PlayStation 4, XBOX One and Microsoft Windows via Steam. The guns in this game have been deliberately redesigned to avoid copyright issues, and thus appear different to their real-life counterparts.&lt;br /&gt;
&lt;br /&gt;
''DLC weapons are marked with *''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Shadow of the Tomb Raider'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All player-obtainable handguns in the game can be upgraded to have an attachable pistol sight and flare.&lt;br /&gt;
==CZ-75==&lt;br /&gt;
A Pistol based on the [[CZ-75]] is called the &amp;quot;C&amp;amp;T S55&amp;quot; in game. &lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|400px|CZ-75B - 9x19mm]]&lt;br /&gt;
[[file:Sottrcz75incamp.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is imaginatively renamed the &amp;quot;River Hawk&amp;quot; and is the most powerful self-loading pistol in the game. Unlike a real Desert Eagle, the trigger guard is shaped differently, and there is no safety catch on the slide. &lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Close Up.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Camp.jpg|thumb|none|600px|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K USP Match*==&lt;br /&gt;
A staple of the ''Tomb Raider'' series since Angelina Jolie stepped into Lara's boots back in 2001, this [[Heckler &amp;amp; Koch USP]]-based pistol is available as a non-upgradeable weapon called the &amp;quot;K&amp;amp;H KAP.&amp;quot; The model is part of the ''Croft Edition Extras'' DLC. &lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|400px|H&amp;amp;K USP Match - 9x19mm]]&lt;br /&gt;
[[File:Sottrcrofteditionextrasdl.jpg|thumb|none|600px|&amp;quot;Croft Edition Extras&amp;quot; DLC, with the &amp;quot;K&amp;amp;H KAP&amp;quot; and &amp;quot;Sedgwick 707&amp;quot; models.]]&lt;br /&gt;
[[file:Sottrkhkap.jpg|thumb|none|600px|Lara with the K&amp;amp;H KAP.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08*==&lt;br /&gt;
A [[Luger P08]] with integrated suppressor is known as the &amp;quot;Silent Sting&amp;quot; in game. The name is likely an allusion to the 1962 environmental science book &amp;quot;Silent Spring&amp;quot; by Rachel Carson.&lt;br /&gt;
[[image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger in the camp's upgrade menu. Note how the flare launcher is mounted onto both the barrel and the trigger guard; seeing as the Luger is short-recoil operated, this would likely prevent the weapon from cycling correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
An [[M1911]] variant is called the &amp;quot;AB .45&amp;quot; in-game (short for Altar Boy). &lt;br /&gt;
[[file:ParaOrdnanceLDA745.jpg|thumb|400px|none|Para Ordnance LDA 7.45, similar in appearance to the game model]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911 Close up.jpg‎|thumb|600px|none|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911.jpg|thumb|600px|none|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The &amp;quot;J&amp;amp;D Model 27&amp;quot; is based on a [[Smith &amp;amp; Wesson Model 19]]. The number 27 may refer to the [[Smith &amp;amp; Wesson Model 27]], but it has the longer cylinder and smaller frame gap of the Model 19. In fact, the game model's cylinder appears to have no frame gap ''at all''.&lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 used in the film ''[[In the Line of Fire]]'' - .357 magnum]]&lt;br /&gt;
[[file:SOTTRJDMOD29CU.jpg|thumb|none|600px|J&amp;amp;D Model 27 - Camp close up]]&lt;br /&gt;
[[File:Sottrjdmod27.jpg|thumb|none|600px|View of the hollow-point .357 magnum rounds. Also, the lighter part at the back of the compensator inside is actually a conical shape blocking off the barrel, hence why they try to block the player from seeing it with weird rotation angles. It's no wonder many gamers complained that ''SotTR'' had worse graphics than [[Rise of the Tomb Raider|its predecessor]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Player shotguns can be upgraded to have attachable spreader chokes.&lt;br /&gt;
==12-Gauge Double Barrelled Shotgun*==&lt;br /&gt;
Appearing as part of the ''Croft Edition Extras'' DLC, a [[12 Gauge Double Barreled Shotgun|12-Gauge Double Barrelled Shotgun]] appears as the &amp;quot;Sedgwick 707&amp;quot;. Its name seems to hint that it is based on one of the Savage double-barrelled shotguns.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Sottrsedgwick707cu.jpg|thumb|none|600px|Sedgwick 707 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90*==&lt;br /&gt;
The Force of Chaos Gear DLC features the &amp;quot;Whispering Scourge&amp;quot; suppressed shotgun, which is based on the [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with an external suppressor (it can strangely be fitted with the spreader choke at the same time). It appears to have been fitted with the foregrip from the M3's successor, the M4 Super 90, as well as a stock-mounted shell holder. It is only operated in pump-action mode. The developers decided to copy the animation from the Mossberg pump-action shotgun below. As a result, Lara holds the shotgun like it has a rifle grip, rather than using the pistol grip.&lt;br /&gt;
[[File:Benelli M3 pistol grip.jpg|thumb|none|400px|Benelli M3 Super 90 with fixed stock and ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:SottrwhisperingscourgeDLC.jpg|thumb|none|600px|&amp;quot;Whispering Scourge&amp;quot; DLC picture.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge.jpg|thumb|none|600px|Lara with the shotgun at the base camp, looking down at the strange rubberised plastic thing sticking out of the rifle stock that's getting in the way of her hand. Also, note how a spreader choke is fitted, which would be rendered pointless by the suppressor.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge1.jpg|thumb|none|600px|Lara with the shotgun in hand. Why on earth is it so [[Yakuza 3#Baikal MP-133|difficult for game developers to animate a pump-action shotgun with a pistol grip properly?]]]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The &amp;quot;WHWS-16&amp;quot; fully-automatic shotgun is based primarily off the Daewoo [[USAS-12]], but it also borrows design elements from the [[SIG SG 551-A1]].&lt;br /&gt;
[[File:Usas-12.jpg|thumb|none|400px|Daewoo USAS-12 CQ with 20-round drum magazine - 12-gauge]]&lt;br /&gt;
[[File:SIG 551 A1.jpg|thumb|none|400px|SIG SG 551-A1 - 5.56x45mm NATO. Note features such as the front sight, folding stock, and top rail]]&lt;br /&gt;
[[File:Sottrwhws16cu.jpg|thumb|none|600px|WHWS-16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;TAEV 16.&amp;quot; It functions in semi-automatic mode, offering a balance between fire rate and shot power.&lt;br /&gt;
[[Image:SPAS12.jpg‎|thumb|400px|none|Franchi SPAS-12 - 2.75&amp;quot; 12-gauge]]&lt;br /&gt;
[[File:Sottrtaev16cu.jpg|thumb|none|600px|TAEV 16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg 500AT]] forms the basis for the &amp;quot;Bishop 600&amp;quot; pump-action shotgun. A golden version of this gun is available as a Square Enix social reward.&lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|400px|Mossberg 500AT - 12-gauge]]&lt;br /&gt;
[[File:SOTTRbishop600cu.jpg|thumb|none|600px|Bishop 600 - camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==H&amp;amp;K MP5A3==&lt;br /&gt;
An SMG based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;WASP 11,&amp;quot; with the sliding stock removed along with its adjustment lever (there is no sling hook as would be found on the SD1-style receiver cap). The magazine is also straight and comes down vertically. This model is placed in the &amp;quot;rifle&amp;quot; slot and thus uses the in-game rifle ammo, despite being a 9mm submachine gun.&lt;br /&gt;
[[file:MP5A3 F stock.jpg|thumb|none|400px|MP5A3 F-Stock - 9x19mm]]&lt;br /&gt;
[[file:Sottrwasp11.jpg|thumb|none|600px|WASP 11 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
An SMG based on the [[Ingram MAC-10]] is known as the &amp;quot;NEP-14&amp;quot; in game. This is classified as a &amp;quot;handgun,&amp;quot; so at least this model uses appropriate ammo. For game balance, it features a smaller magazine than the usual MAC 10, with a 20-round capacity. &lt;br /&gt;
[[image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRmac10campCU.jpg|thumb|none|600px|NEP-14 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles=&lt;br /&gt;
==AAC Honey Badger*==&lt;br /&gt;
A non-upgradeable DLC weapon, the [[AAC Honey Badger]]-type rifle is known as the &amp;quot;Umbrage 3-80.&amp;quot; It has an integrated suppressor and is also the only rifle to feature an actual mass produced grenade launcher rather than an improvised version. For some reason, the game model does not have a magazine. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC blackout. It is also available in black with a longer RIS foregrip, like the &amp;quot;Umbrage 3-80.&amp;quot;]]&lt;br /&gt;
[[File:Sottrumbragedlc.jpg|thumb|none|600px|DLC store picture for the &amp;quot;Umbrage 3-80.&amp;quot; Note the magazine, which is missing from the game model.]]&lt;br /&gt;
[[image:SOTTRumbrage380.jpg|thumb|none|600px|Umbrage 3-80 that Lara has forgotten to load with a magazine, the silly lass.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
A rifle resembling the Indonesian variant of the [[FN FNC]], but also with a front hand grip and sight similar to an IMI Galil, appears as the &amp;quot;Vicar Mark II.&amp;quot; As well as being in-keeping with the religiously themed names of Trinity's arsenal, its name also may be an allusion to the [[Vickers]] Mk1 machine gun. &lt;br /&gt;
[[File:SS1-V1.jpg|thumb|none|400px|Pindad SS1 - Indonesian variant of the FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Sottrvicarmk11campcu.jpg|thumb|none|600px|Vicar Mark II - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Another highly imaginative rename, the [[FN FAL]] is known as the &amp;quot;GF RAL.&amp;quot; Like the L1A1 SLR variant previously used by the British army, it only fires in semi-auto mode. &lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOTTRgalrfcampcu.jpg|thumb|none|600px|GF RAL - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR#FN SCAR-L|FN SCAR-L]] CQC rifles with EOTech-style red-dot sights are used by Trinity soldiers. Despite the red-dot sights however, the front iron sights are still in their upright position for some reason. In stark contrast to guns that Lara can get hold of, this model is highly accurate to the original. This supports the idea that gun model inaccuracies were deliberate to avoid copyright issues.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sottrfnscarl.jpg|thumb|none|600px|Trinity operatives with SCAR-L rifles in the game menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
[[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] rifle is used by Lara during the prologue part in Mexico. The rifle seem to be outfitted with custom gas block and some sort of RIS custom handguard. Besides that, it is modeled rather closely to the original weapon.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Laracroft-g36rifle.jpg|thumb|none|600px|Lara Croft with G36KV assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==Custom AK rifles ==&lt;br /&gt;
Fictional AK-style rifle are used by Trinity organization's mercenaries during the prologue part in Mexico. Rifle's design do not follow any specific real-world model, instead combining some the overall shape of the AK-103 rifle, combined with AK-12/AK-15 style gas block, front sight post and muzzle brake.&lt;br /&gt;
[[File:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:Laracroft-custom_AK.jpg|thumb|none|600px|Trinity organization's mercenary with an AK-type rifle]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249==&lt;br /&gt;
This [[FN Minimi#M249|FN M249]]-based machine gun is known as the &amp;quot;PN-TF-267&amp;quot; (PN-TF being an abbreviation of Pontiff). This is placed in the machine gun/assault rifle slot. Note the plastic stock, as on the later revisions of M249.&lt;br /&gt;
[[image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
[[image:SottrM249mgcampCU.jpg|thumb|none|600px|&amp;quot;PN-TF-267&amp;quot; - Camp close up. Evidently, the ''SotTR'' developers are ''big'' fans of [[FN Herstal]] rifles and machine guns...]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
All weapons that the game classifies as sidearms can be equipped with an underbarrel flare launcher, seemingly a stripped-down [[Orion Flare Gun]].&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|400px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger fitted with a stripped-down Orion. The only real remaining identifying feature is the barrel; even the hammer has been removed, which raises some questions about how this device is actually supposed to work.]]&lt;br /&gt;
&lt;br /&gt;
==RM Equipment M203PI*==&lt;br /&gt;
As mentioned above, &amp;quot;Umbrage 3-80&amp;quot; rifle comes with an actual mass-produced grenade launcher, based on the [[M203 grenade launcher#RM Equipment M203PI|RM Equipment M203PI]], but with a differently-shaped grip.&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]]&lt;br /&gt;
[[file:Sottrumbragedlc.jpg|thumb|none|600px|&amp;quot;Umbrage 3-80&amp;quot; DLC picture. Note the interbar-style mounting of the launcher.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Shadow_of_the_Tomb_Raider&amp;diff=1385263</id>
		<title>Talk:Shadow of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Shadow_of_the_Tomb_Raider&amp;diff=1385263"/>
		<updated>2020-12-05T18:11:26Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: more firearms discovered, plan for better pictures?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, was meaning to do this but you can. I'm fairly sure the .45 handgun is actually a mutant Beretta from the previous games--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 13:20, 28 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Do y'all mind if I re-do a bunch of the screenshots with pictures from the PS4 photomode of the guns without attachments, more representative of how players are going to actually encounter them in-game? I've also found several guns not even mentioned previously. Like a Glock / M&amp;amp;P hybrid and a playable Lee-Enfield --[[User:CarlVolt|CarlVolt]] ([[User talk:CarlVolt|talk]]) 19:06, 05 December 2020 (GMT)&lt;br /&gt;
&lt;br /&gt;
https://pbs.twimg.com/media/EoevNWkXYAcoDcV?format=jpg&amp;amp;name=large&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:CarlVolt&amp;diff=1385204</id>
		<title>User:CarlVolt</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:CarlVolt&amp;diff=1385204"/>
		<updated>2020-12-05T13:38:13Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I compete in IPSC competitions mostly (I've been to the 2018 Shotgun World Shoot and the 2019 Rifle World Shoot) . I have a youtube channel with some gun content and I dabble in Twitch streaming, https://www.twitch.tv/CarlVoltLive . I have also dabbled in modding for the later Fallout games, and I'm also a registered guest in a local collectors society.&lt;br /&gt;
&lt;br /&gt;
Here's my Youtube channel; https://www.youtube.com/channel/UCC8u1cunmLUXkaxdrxEcmyw&lt;br /&gt;
&lt;br /&gt;
Currently contributing to:&lt;br /&gt;
&lt;br /&gt;
[[Shadow of the Tomb Raider]]&lt;br /&gt;
&lt;br /&gt;
[[Uncharted 4]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:CarlVolt&amp;diff=1385203</id>
		<title>User:CarlVolt</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:CarlVolt&amp;diff=1385203"/>
		<updated>2020-12-05T13:37:37Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I compete in IPSC competitions mostly (I've been to the 2018 Shotgun World Shoot and the 2019 Rifle World Shoot) . I have a youtube channel with some gun content and I dabble in Twitch streaming, https://www.twitch.tv/CarlVoltLive . I have also dabbled in modding for the later Fallout games, and I'm also a registered guest in a local collectors society.&lt;br /&gt;
&lt;br /&gt;
Here's my Youtube channel; https://www.youtube.com/channel/UCC8u1cunmLUXkaxdrxEcmyw&lt;br /&gt;
&lt;br /&gt;
Currently contributing to [[Shadow of the Tomb Raider]] and [[Uncharted 4]]&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Uncharted_4:_A_Thief%27s_End&amp;diff=1385201</id>
		<title>Talk:Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Uncharted_4:_A_Thief%27s_End&amp;diff=1385201"/>
		<updated>2020-12-05T13:08:43Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A SLING on the rifle!==&lt;br /&gt;
&lt;br /&gt;
Some people might not think this is anything to nod about but seeing so many Uncharted games and even recently the MGS5 gameplay trailers...I see a fucking sling on the SIG rifle that Drake takes and uses. He throws it to his back and we actually see the weapon's sling! See how hard is that Konami? I am weird out that Snake is carrying around his rifle dangling in the air like there SHOULD be a sling and motion capture for Snake most likely did but they couldn't animate a sling because some say it might be too hard and here's Uncharted having one. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 6 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I don't see any sling. You sure you aren't confusing Drake's shoulder holster for one? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:06, 6 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I saw the sling too. You can see it hanging below the rifle when he fires it and when he talks to his brother at the end of the gameplay trailer. It's a beige sling going across his chest which contrasts with the brown shoulder rig he's wearing. Sorry I don't have an image, I can't screencap to save my life. Also worth pointing out, the 1911A1 he picks up holds 9 rounds so it must replace the Colt Defender from the previous games. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:32, 7 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Ah, I see. Well, I still feel slings to be a largely unnecessary detail due to the amount of programming needed to make them &amp;quot;work&amp;quot; that otherwise doesn't add anything to gameplay. In as many third person shooters as I've played since the days of PS1, I've never even noticed the absence of a sling. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:06, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:A sling isn't ''that'' hard to do if you're treating it like it's nailed to the character's shoulder (you can just point one handle on the character model and two others on the gun and use them to define its length) and you could use canned animations for it swinging around rather than physics if you want (the cut animations in MGS Rising are all pre-made because they couldn't get a dynamic system to work), but yeah, it'd be quite a lot of work to get a proper sling with physics. It's the same reason a lot of lazy FPS games use wheeled vehicles instead of tracked ones, and nobody tries to make tank treads with modelled individually articulated links (they usually just use a scrolling texture and a bump map). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:35, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Then tell me, how often did you pay attention to the treads on Lazarevic's T-62 as it was demolishing that Tibetan village in Uncharted 2? Or were you like me and too preoccupied with the fact that it was '''shooting at everything that moved'''? Just like articulated tank treads, it's a nice detail but still largely unnecessary and doesn't really add anything to the game because nobody's going to pay much attention to it. Unless you intend to play through the game staring at the sling the entire time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:03, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm with you that it is unnecessary, but like you say it is a nice touch, and Naughty Dog is good at putting small little details into their games that if you don't keep your eyes you for you will miss. Either way I don't see why anyone would be against this small touch being in the game, unless they intend to have it hold real world properties and make it so you can snag it on a protruding branch or something. (Which personally I think would add much more tension to tough gun fights, but also be annoying as hell if it wasn't to be programmed exactly right).[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 01:00, 9 December 2014 (GMT&lt;br /&gt;
&lt;br /&gt;
::::To be ''fair'', they did kind of draw your attention to the treads in that part where you'd shimmying along the ledge and it decides the best way to scare you is to almost drive off a cliff :P And they are known for some wonderfully unnecessary flourishes like the procedurally generated ocean in the ship level of ''Uncharted 3'', or the sand physics later on (which were also used in ''Journey''). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:07, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:An accurately-modelled, dynamically animated sling for a long gun that moves realistically requires a lot of work for not much benefit, as I've said before. You need (an incomplete list follows below): &lt;br /&gt;
:*A collision system around the body of the character, the gun, and the sling itself (to stop it from passing through itself). &lt;br /&gt;
:*A physics system to make it move around realistically under its own weight (given how many videos there are out there showing ingame physics engines bugging out, this isn't easy). &lt;br /&gt;
:*Stock animations (such as putting the long gun on your back or bringing it to the ready) and a way to make sure that the dynamic animations don't interfere with the stock ones. &lt;br /&gt;
:A rather substantial amount of work for a small element. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:42, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Again, though, this is the same team that put procedurally generated waves in Uncharted 3 and made sure every object on the cruise liner moved in relation to the angle of the deck rather than just having them slide back and forth on fixed tracks. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Try looking at [http://youtu.be/BJD-nVieAe4 this older video] showing the Joker from the Arkham series. At around 10 seconds you can see the chain near his left thigh suddenly pop out of his 3D model (whereas before it was invisible). That's what can easily happen with a dynamic sling model that isn't rigorously bugtested and doesn't have exhaustive collision boxes. As for making objects in a level slide around due to waves outside, assuming your physics engine and hardware can handle it, wouldn't it largely be a matter of programming in a sequence for the direction of gravity to change in a regular pattern, and then have individual objects procedurally move around depending on their assigned masses, collision boxes, and friction values? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 03:06, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::That sounds a lot easier than it is, having objects move dynamically on other objects is really hard (for example, it's ''really'' hard to do something as simple as put something in the back of a flatbed and drive it, because the engine tends to think the truck is crashing into the object: ''Crysis'' has that problem). You have to deal with things like the way the engine prevents objects clipping inside each other by aggressively trying to kick them out (this is why objects sometimes get launched into the air, and why exploits like [https://www.youtube.com/watch?v=37McU9a_iEw this] are possible even in 2D games). Just keeping the objects moving on the deck without them boinging around like bouncy balls would have been a nightmare. The hardest thing with a proper sling would actually be stopping it constantly pinging off Nathan's body, for the same reason. Keeping it out of his body wouldn't be a huge problem if they have something like physics modelling for pusing 3D foliage out of Nathan's way as he moves (which they almost certainly will).&lt;br /&gt;
&lt;br /&gt;
::The old consoles skipped out on a lot of physics stuff for memory reasons, ''EDF 2025'' goes nuts with physics (spent casings will slide downhill and skip up into the air if they hit a dip, glass spraying out of a blasted window will bounce off other buildings, etc) and it tanks its framerate constantly despite using some pretty low-grade textures for a last-gen console game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:18, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I see, it's just that free sandbox physics games for the PC (like &amp;quot;Truck Dismount&amp;quot; and &amp;quot;Stair Dismount&amp;quot;) have featured realistic physics behaviour (including inelastic collisions, which the Crysis bug you mention seems to have a problem with) since the early 2000s. Granted, those two games feature very small environments (nowhere near the size of a typical game level) and no textures, but it proved it was possible early on. One other early example of &amp;quot;lots of individual objects subject to ingame physics&amp;quot; can be found in [[Metal Gear Solid 2]], specifically with shell casings. If many bullets are fired (most easily seen with Iroquois Pliskin if you antagonize him just after Raiden first meets him), all the shell casings will collect on the ground and still be subject to ingame physics so as long as they haven't completely come to a stop. They can actually pile up to a pretty surprising amount, a level of detail I haven't seen since in gaming. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:45, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::MGS2 is kind of special, there's also two wine coolers in that game most people won't even notice which have ice in them, and someone on the team made a dynamic model for ice melting which bases the rate on the proximity of other ice cubes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:57, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm obviously kinda late to this party but one guy here was questioning the point of details like the sling and properly animated tracks on tanks and whatnot. That kind of mentality, &amp;quot;why bother if it's only a small detail?&amp;quot; is ridiculous. Why did we bother going from N64 graphics then? They worked just well didn't they? Why bother with this why bother with that if what we have already works??!? &lt;br /&gt;
Well, I'll tell ya, because otherwise we would never progress anywhere if we we're just happy with no change, no matter how small or big. &lt;br /&gt;
Really, i can't understand why one would think that way. (Well, maybe a little)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:48, 11 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I question its necessity because it doesn't add anything to actual gameplay. Don't know how or why that's hard to understand, it's pretty simple. The comparison to N64 graphics is apples to oranges. Seriously, how much attention is ''really'' going to be paid to a dynamic sling unless you intend to play through the game staring at it the whole time? It's a lot of work for little real benefit and it takes RAM away from more important aspects of the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:23, 11 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I highly doubt a sling is going to cause the game to run worse due to its use of RAM. It's a nice detail that give the game world a sense of &amp;quot;realness&amp;quot; to it. It gives of an organic feel to it because it's a slings that moves around realistically in a video game, something that is not seen often.&lt;br /&gt;
::Even if that sling is some kind of murderer of performance, it is still a nice showing of things to come, in a few years, that type of fancy cloth physics will be standard, and ND was one of the studios to pave the way for it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:09, 12 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:These unnecessary but nice to see flashes of realism can be a hallmark of a good development team. MGS2 was chock-full of them, but that's simply not a priority in gaming anymore (especially since game development got much more expensive and the budgets that much tighter). If Naughty Dog can do it, they should. It's not like this is an unpopular series. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:54, 15 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I would say it has never been a priority in gaming. If a dev felt that they wanted a certain detail, no matter how small or big, they would add it, this isn't a dying trend, I would say it's more common with small details nowadays than before, back in the day.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:27, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Wrong Reloading Animation!?==&lt;br /&gt;
&lt;br /&gt;
Does it bother anyone else that Drake reloads the SIG as if it has an AK style mag release, (pressing the fresh magazine against the release and then knocking the empty one off with one motion) when the SG556 has a button release housed above the trigger guard? (I've watch closely and he doesn't press the release before doing so.)&lt;br /&gt;
I am however loving the small addition of racking the bolt after picking up the rifle. [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 01:00, 9 December 2014 (GMT&lt;br /&gt;
&lt;br /&gt;
No more than it bothered me in the previous four Uncharted games. They've always used AK-based animations for all assault rifles. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:40, 9 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Hasn't the whole focus of the series been on the &amp;quot;high adventure&amp;quot; aspect rather than the combat and firearms accuracy? It would be nice to see more accurate animations in future installments, but that's unlikely given that this is supposed to be the last one for Nathan Drake. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:15, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Because the older consoles had very little in the way of RAM and slow loading, they tended to take a lot of shortcuts: one frequent one was reusing animations in third-person games, as with Nico Bellic using the same hand positions for every weapon of a given type. Two weapon inventory in shooters was for that reason too, so the game only had to have two high-res weapon models loaded at once (the ''MGR: Revengeance'' team said the reason there's no quick-select for weapons in that game is they ''had'' to pause it to dump the old weapon's files out of memory or the game would crash). So in theory they shouldn't have to use one reference animation for all ARs anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you mean reload animations from just 3rd-person shooter games in general, or do you include FPS games as well? The oldest third-person-perspective game I know of that had 2 reload animations for its guns is [[Silent Hill 3]], and that was originally a PS2 game. Other older FPS games (especially of the tactical variety, such as [[SWAT 4]]) have had 2 reload animations as well, albeit those are mostly for the PC--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:00, 19 January 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
:IIRC Silent Hill 3 only has three weapons which even have reloading animations, so it can splurge a little; I was thinking more about games like the [[007: Quantum of Solace (VG)|Quantum of Solace]] one, where every single two-handed gun has a foregrip so they can use the same cover poses for all of them. I imagine it's the same with sharing animations between guns; if you just use the same one, you don't have to keep going &amp;quot;ok, what will this look like behind each piece of cover, when walking, when running...&amp;quot; and that would save a lot of memory since you'd have to load all of those in case the player did them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:47, 19 January 2015 (EST)&lt;br /&gt;
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Hopefully we'll see a proper reload animation for any potential AR-15 rifle in the game this time around. The reuse of the AK reload on those rifle in the previous games annoyed me more then it should.&lt;br /&gt;
I would have thought that &amp;quot;two ranged weapons only&amp;quot; gameplay mechanic was a small nod towards realism (most people aren't anywhere near strong enough to carry two full-size long guns ''and'' &amp;quot;enough&amp;quot; ammunition for both, plus full kit). I suppose the takeaway from SH3 is that multiple reload animations in a console game are perfectly possible, assuming they are a priority for the development team. The Xbox 360 had only 512 MB of RAM and the PS3 had only 256 MB RAM (in an age where gigabytes of RAM for PCs was rather cheap), so I suppose that was one of the limiting factors for multiplatform games like MGR:R. Still, I remember [[Rainbow Six: Vegas 2]] had customizable loadouts for guns ''and'' 2 FPV reload animations for most of them (even ones that didn't really need it, such as for the [[Taurus Raging Bull]]). I never played the console versions of Vegas 2, but if separate reload animations were visible in 3PV in that game's multiplayer, then you could end up with a lot of reload animations in memory, or even more if players could loot weapons from fallen players (as has been standard for multiplayer FPSes for a long time). --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:19, 20 January 2015 (EST)&lt;br /&gt;
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:Eh, two full-sized weapons perhaps, but that doesn't really explain the whole &amp;quot;pistol is the same size as a rocket launcher&amp;quot; or games that let you carry all the weapons but still rotate them into a two-slot inventory. I think with multiplayer they scrimp on world detail to save memory, multiplayer maps are rarely much to look at compared to the same game's single player.&lt;br /&gt;
&lt;br /&gt;
:With Uncharted, though, you have a ton more character animations because Nathan doesn't just military his way around the place, he can jump and roll and the like, plus he has things like the brutal melee animations, mantling, climbing, etc, and he's in single player so you've got a lot of pretty level textures eating through a very limited amount of RAM (I think PS3 does have another 256 megs of graphics RAM, so it's not quite that bad, but still, one of the reasons console Far Cry is so cut down is the original wanted 1 gig of RAM and a 256 meg graphics card for max settings). In that case I can forgive them things like using mirrored left / right reloads so Nathan keeps pulling charging handles that aren't there, but I'd be surprised if they kept doing that with eight gigs of RAM to play with, that'd just be lazy. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:04, 20 January 2015 (EST)&lt;br /&gt;
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Yes, I hope that Naughty Dog will make full use of the PS4's resources. Still, as [[Silent Hill 3]] proves, it can happen if it's a priority. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:08, 7 March 2015 (EST)&lt;br /&gt;
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One thing I appreciate is that in the most recent gameplay demo they've added a lefthanded reload animation for the AK, as opposed to mirroring the animation and having nate cock a non existent charging handle. Another nice little touch in an amazing looking game.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 13:52, 15 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Multiplayer trailer shows a bunch of new guns ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?time_continue=28&amp;amp;v=gHDKnWosOyY&lt;br /&gt;
--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:47, 27 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'll admit, I'm very bad at identifying and naming guns, but there appeared to be some kind of FAL-ish rifle in the trailer. Then there was what looked like a burst-firing 92FS (how hard can it be to just make a 93R?) There was also a bolt-action rifle that looked like Remington 700 with a synthetic green body. &lt;br /&gt;
There where also some other guns that i'm not sure of what they are supposed to be.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:57, 27 October 2015 (EDT)&lt;br /&gt;
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== Multiplayer stream showed a lot of new guns.  ==&lt;br /&gt;
&lt;br /&gt;
Well the multiplayer stream showed off a lot of weapons. I screencapped some of the menus.&lt;br /&gt;
What I can already see is a Beretta ARX-160, China Lake, a Franchi SPAS-12, M14, FN FAL, Beretta Raffica and others which you may help me properly identify. &lt;br /&gt;
Screenshots of the heavy/long/sidearm screens.&lt;br /&gt;
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http://imgur.com/MAuOGHZ&lt;br /&gt;
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http://imgur.com/KIxRF5T&lt;br /&gt;
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http://imgur.com/Ew91t0n&lt;br /&gt;
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EDIT:&lt;br /&gt;
Much better screenshots in this topic.&lt;br /&gt;
http://www.dualshockers.com/2015/12/03/uncharted-4-ps4-multiplayer-beta-155-screenshotsvideos-show-customization-options-menus-and-more/&lt;br /&gt;
&lt;br /&gt;
[[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 21:27, 3 December 2015 (GMT+2)&lt;br /&gt;
:Barok .44 looks like a Chiappa Rhino, and the Scoped Pistol could be a Thompson Contender. These are just guesses though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:03, 3 December 2015 (EST)&lt;br /&gt;
::I have an key for the closed beta, so i might snag some pics once it's on. Also, im fairly sure that 93R is a 92FS converted to burstfire, it seems to have a slide mounted safety and the more rounded slide of the ::FS.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:05, 3 December 2015 (EST)&lt;br /&gt;
:::Actually the Barok .44 looks like a Mateba Model 6 Unica. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:49, 3 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
In a screen shot Drake is seen riding a horse with an RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7]]&lt;br /&gt;
[[File:Drake_with_an_rpg_riding_a_horse.JPG|200px|thumb|none|Drake on his trusty steed.]]&lt;br /&gt;
&lt;br /&gt;
This is from Uncharted 3, not 4. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:00, 06 February 2016 (GMT)&lt;br /&gt;
&lt;br /&gt;
== 93R ==&lt;br /&gt;
&lt;br /&gt;
Are you sure that it is the same model as the one in UC3? It doesn't really look like it, then again, the screenshots are blurry as hell.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:50, 6 February 2016 (EST)&lt;br /&gt;
:It might be, it seems to be Inox and has a different magazine, but it still looks like a 93R with a 92FS Brigadier slide. Though I didn't say it was the same model, just the same gun. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:10, 6 February 2016 (EST)&lt;br /&gt;
::Until i can take a good look at the left side of the gun and see whether or not it still has that weird 93R fire selector 92FS saftey thing going on, i can't really say for sure. Might as well leave it be.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:14, 6 February 2016 (EST)&lt;br /&gt;
:::Agreed. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:15, 6 February 2016 (EST)&lt;br /&gt;
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== Removal of old pictures ==&lt;br /&gt;
&lt;br /&gt;
So, the game is out tomorrow (!) and I'm probably gonna get some new pics ready for this entry within the next couple o' days. Should i replace all those pre-release and promotional pictures? Most of them look like crap anyway.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:20, 9 May 2016 (EDT)&lt;br /&gt;
: My guess would be yes, i was gonna replace all the pictures since i already have the game, but i've been kinda busy with other things. Anyway, apart from the Beretta ARX-160, XCR, Mateba Model 6 Unica and the same pistole-shotgun from previous Uncharted games i spotted a bunch of XVII era cannons near the end and a flintlock pistol in Madagascar, would be nice to add them if you could, but if not, lemme do the job^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 11:12, 9 May 2016 (EDT)&lt;br /&gt;
::Is there a photo mode in this game like in the Uncharted trilogy? That could help with the pics.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:42, 9 May 2016 (EDT)&lt;br /&gt;
: Yes, there is a photo mode even though im more used to the share button on Ps4, its still a nice addition none the less. ND really went it all out with this game.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:48, 9 May 2016 (EDT)&lt;br /&gt;
:Nice, the addition of photo mode in games this gen is something i really like, I have a passion for photography. Btw, are there any multiplayer-only weapons in this game? Like with the FAL in Unchrated 3?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:53, 9 May 2016 (EDT)&lt;br /&gt;
:All single player weapons are available in multiplayer as far as im aware, the only difference is that some of them need to be purchased during gameplay, like in TLOU.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:19, 9 May 2016 (EDT)&lt;br /&gt;
::I see. Looking forward to this tomorrow!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:23, 9 May 2016 (EDT)&lt;br /&gt;
:::I'm excited too, it looks like Naughty Dog really outdid themselves on the weapon models this time --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:24, 9 May 2016 (EDT)&lt;br /&gt;
::::I hope anyone who gets it today enjoys it! I'll have to pick a copy up soon. I must say, it will be very bittersweet playing this game since Uncharted has a special place in my heart and it's coming to an end. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:45, 10 May 2016 (EDT)&lt;br /&gt;
:::::One thing's for sure, the graphics are crazy good in this game, seriously.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:24, 10 May 2016 (EDT)&lt;br /&gt;
::::::I am waiting to get off of work to play this [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:01, 10 May 2016 (EDT)&lt;br /&gt;
:::::::Alright, so I've played the game a bunch up to Scotland, the guns so far has been that beretta 8000, the 1911, the weird Uzi/Vz.61 thing, the SG556, AK47 that looks more like a AKM, a gun that kinda looks like the Robinson XCR, some SMG thing and a toy revolver. Gotta say, so far, the game has been pretty disappointing. Really, the only thing that hasn't felt underwhelming or &amp;quot;meh&amp;quot; are the 5ick g74fix! Feels like i've wasted my money, then again, i always feel like im wasting my money when buying ''anything''. 6/10 total meh--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:51, 10 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help with iding ==&lt;br /&gt;
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Whadday think this revolver is?!?!?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:38, 10 May 2016 (EDT)&lt;br /&gt;
[[File:Uncharted TE revolver.jpg|thumb|600px|none|Did i fire 6 six shots or non?]]&lt;br /&gt;
:With the exposed ejector rod and the rounded trigger guard, I'd say it looks similiar to a Colt New Service, but the Colt doesn't have that raised rib on the barrel, nor does it have the raised rear sights --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:08, 10 May 2016 (EDT)&lt;br /&gt;
::Guess i gotta keep playing to get a better look at it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:27, 11 May 2016 (EDT)&lt;br /&gt;
: There's also Nadine's two tone USP/Glock hybrid and Elena's holstered 92FS that you'll see later on, btw all models are available via Character Gallery in bonus options, to earn points you gotta find treasures or doing optional tasks such as conversations, then you can see the models with their respective guns, the modelos are called Nadine Ross Island, Elena Fisher, Evelyn and Rafe has an engraved M1911A1.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:55, 11 May 2016 (EDT)&lt;br /&gt;
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Could that revolver be a S&amp;amp;w model 17? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 15:11, 11 May 2016 (EDT)&lt;br /&gt;
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Actually after a bit more digging I think it's [http://3.bp.blogspot.com/-pC6loov6seA/VB8JMuO90ZI/AAAAAAAAHJE/Exv1xb-3W4M/s1600/Hand%2BEjector.jpg this] &lt;br /&gt;
--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:06, 11 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd have to say it's a hybrid of a [[Smith &amp;amp; Wesson Model 15]] and a [[Colt Trooper]]. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:40, 18 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;M24&amp;quot; rifle ==&lt;br /&gt;
&lt;br /&gt;
I don't think it's an M24/Remington 700. The bolt doesn't look anything like the aforementioned guns. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:17, 12 May 2016 (EDT)&lt;br /&gt;
:The bolt is exposed in a strange manner.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:00, 13 May 2016 (EDT)&lt;br /&gt;
[[File:M24.jpg|thumb|none|450px|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Uncharted TE M24 right.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
::Yeah I checked the site and couldn't find a match, It's something I haven't seen and it might be a new gun, so guess it's time to search. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:50, 13 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ID help plox ==&lt;br /&gt;
&lt;br /&gt;
The two last pictures are some type of M14 rifles, that much i know. &lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|There's a Lee-enfield SMLE]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|And here's a Mosin Nagant]] &lt;br /&gt;
[[File:Uncharted TE miscguns3.jpg|thumb|600px|none|Here's that SMLE again.]] &lt;br /&gt;
[[File:Uncharted TE TBA right.jpg|thumb|600px|none|&amp;quot;Scoped Auto Rifle&amp;quot;]] &lt;br /&gt;
[[File:Uncharted TE TBC right.jpg|thumb|600px|none|This one's called M14 custom in game.]] &lt;br /&gt;
[[File:Uncharted TE revolver2.jpg|thumb|600px|none|]] &lt;br /&gt;
What are the exact models of the SMLE and Nagant?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:32, 14 May 2016 (EDT)&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px]]&lt;br /&gt;
:The closest thing I can find to the green M14 variant is the Troy MCS. My hypothesis is that Naughty Dog probably combined a Troy MCS with bits and pieces from the Sage EBR chassis and added the stock from an ACR. Kinda like what they did to that KSG/Mossberg frankenstein. The Mosin looks like a full length M91/30 with an original PU optic, and the Lee-Enfield is a No.4 Mk.1--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:27, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for cutting off my post. The SMLE is a Lee-Enfield No.4 Mk.I(T), The Mosin is a full-length Mosin Nagant M91/30 Sniper Rifle with a PU 3.5x scope. The green rifle is a Mini-14 in a made up chassis and erroneous extended gas tube, the M14 is in a JAE-100 G3 stock and is an actual M14 because it has a fire selector. Though not perfect, The revolver matches up closest with a 2.5&amp;quot; barreled [[Smith &amp;amp; Wesson Model 586]]. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:41, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::The &amp;quot;Scoped Auto Rifle&amp;quot; is M14 and Archangel AA1430[http://www.archangelmanufacturing.com/#!archangelaa1430spartarugermini1430/c1263] Hybrid ?  --[[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 14:03, 15 May 2016 (JST)&lt;br /&gt;
::::Nice catch! It really does fit the AA1430 down to a T. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:05, 15 May 2016 (EDT)&lt;br /&gt;
:::::That chassis is a match, but it is a Mini-14, not a M14, the action and receiver is much smaller than the actual M14 in the JAE-100 G3 stock. Also the gas tube they added to that AA1430 Mini-14 doesn't match an M14's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 03:24, 15 May 2016 (EDT)&lt;br /&gt;
::::::Alright, are any of those muskets/flintlocks/whatever based on any real guns?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:09, 15 May 2016 (EDT)&lt;br /&gt;
The second flintlock from the top in the first pic looks like one of those Ottoman/Arab rifles, called a jezail or something like that--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:54, 15 May 2016 (EDT)&lt;br /&gt;
:::::::A couple of blunderbuss' too, I'm not good with guns that old, I see a short barreled jezail rifle, matchlocks, muskets, and some weird revolver rifle. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:50, 15 May 2016 (EDT)&lt;br /&gt;
::::::::I have a feeling these will turn out to be a bunch of weirdo one-offs like one of the leverguns being a specific model of Kalthoff repeater or something. The one at the top seems to be a levergun fitted with a grenade launching cup, which is certainly, um, unique. Second image top is a wheellock, second from bottom looks like a breech-loader (Ferguson rifle, maybe?)&lt;br /&gt;
::::::::The revolving rifle is actually the odd one out since it isn't an antique at all, it's a [http://gearsofguns.com/aaron-george-j-tibbert-12-shot-revolving-rifle-gun-of-the-day/ George J Tibbert Revolving Rifle], which days way back to, um, 2006. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:17, 16 May 2016 (EDT)&lt;br /&gt;
:::::::::That's odd, guess she really liked the rifle(?) BTW any update on what the sniper might be, is it even a real gun?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:22, 16 May 2016 &lt;br /&gt;
:::::::::The rifle just above of the Mosin Nagant looks like some type of Schuetzen target rifle--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:55, 17 May 2016 (EDT)&lt;br /&gt;
(EDT)&lt;br /&gt;
On another note, I think the Mini-14 in this is actually the Mini-30, the magazine resembles a curved 7.62x39 STANAG.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:03, 16 May 2016 (EDT)&lt;br /&gt;
:Oh wow on that revolving rifle, that's pretty cool. I don't know about the Mini-14 being a real Mini-30, knowing how Uncharted's weapons are modeled, the magazine is that long on the Mini-14 GB we have already listed and that and this look big enough for a 7.62 NATO, let alone a 7.62x39. And one more thing, Mini-14/30's don't take STANAG mags. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:08, 16 May 2016 (EDT)&lt;br /&gt;
::Can i just snag any pic of that Archangel Manufacturing Sparta Pistol Grip Rifle Stock (phew) form the web to use here or will the site come crashing down then?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 17 May 2016 (EDT)&lt;br /&gt;
:::We tend to be ok with it as long as it doesn't have someone else's watermark on it and as long as we don't know you've edited it out (ie, don't upload a image with the watermark hacked off it ''after'' we've seen it with one). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:00, 17 May 2016 (EDT)&lt;br /&gt;
::::Alrighty then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:18, 17 May 2016 (EDT)&lt;br /&gt;
Re: the Mini-14, I know I'm kinda late, but I just got the game a few months ago. What appears to be a gas tube on the in-game rifle, might just be a portrayal of a Accu-Strut or other barrel harmonizer/stiffening device to fix the flailing barrels of early Mini-14 with thin barrels. It mounts to the gas block, but there is no gas going into it, it's just a weirdly placed clamp and a solid rod. --[[User:CarlVolt|CarlVolt]] ([[User talk:CarlVolt|talk]])&lt;br /&gt;
&lt;br /&gt;
I'mma just go ahead and add that it looks like an Accu-Strut. The device that I am talking about; http://accu-strut.com/our-products --[[User:CarlVolt|CarlVolt]] ([[User talk:CarlVolt|talk]]) 13:56, 05 December 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
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The M14 custom looks kinda like a Springfield Armory M1A outfitted with a JAE-100 Stock as its main sniper rifle [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:04, 17 May 2016 (EDT)&lt;br /&gt;
[[Image:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 stock -  7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who sees some resemblance between that mutant GL and an arwen 37? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:59, 15 May 2016 (EDT)&lt;br /&gt;
:There are some vague similarities.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:32, 15 May 2016 (EDT)&lt;br /&gt;
::I don't, it's what we already said it is, it's a China Lake with Uncharted 2&amp;amp;3's MGL's 4-round cylinder. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:53, 15 May 2016 (EDT)&lt;br /&gt;
: : : I agree with the current description, it's just the general layout and outline/shape that reminds me of an arwen --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:53, 19 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SCAR-L?!?!??!?! ==&lt;br /&gt;
&lt;br /&gt;
Exactly when and where does this weapon appear?&lt;br /&gt;
&lt;br /&gt;
That rhymed....--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:26, 16 May 2016 (EDT)&lt;br /&gt;
:I was wondering the same, i don't think ive ever seen it in this game.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:32, 16 May 2016 (EDT)&lt;br /&gt;
::Whoever made that entry probably mistook some rifle (like the ARX) for a SCAR.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:37, 16 May 2016 (EDT)&lt;br /&gt;
Yeah, I just beat the game and I did not see a SCAR. My favorite is the ARX, and it had a sorta RMR on top and tan color. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:01, 17 May 2016 (EDT)&lt;br /&gt;
:Then that's settled.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:25, 17 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== spoiler warning. ==&lt;br /&gt;
&lt;br /&gt;
Should we put one up? There are some screenshots on this page that are kinda spoilery.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:50, 17 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Might as well [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:02, 17 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SIG 556 with Scorpion Evo 3 stock==&lt;br /&gt;
Just realized it would be cool if someone could photoshot the stock into the rifle to see what it looks like in real life :) kinda similar to what you guys did with the AKs of MW2/MW3 or the AK-103 with wood furniture in Far Cry 3--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 17 May 2016 (EDT)&lt;br /&gt;
:I could give it a shot (höhö)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:46, 17 May 2016 (EDT)&lt;br /&gt;
::[[File:Cz556.jpg|thumb|none|450px|Muh czechnology on muh swiss raifu]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:30, 18 May 2016 (EDT)&lt;br /&gt;
: wow looks almost exactly like the one ingame, thanks gumby^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 03:57, 18 May 2016 (EDT)&lt;br /&gt;
::Nice!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:11, 18 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could you photoshop any of the other weapons? Like the XCR without the stock or any optics [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:32, 18 May 2016 (EDT)&lt;br /&gt;
:Well, Evil Tim just removed the photoshopped image adding that we should try to avoid using, well, ''photoshopped'' images.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:26, 18 May 2016 (EDT)&lt;br /&gt;
::I can see it as being useful for something like the MW AKs because they're customised with actual AK parts, but for this you could just show actual photos of a SIG and Scorpion and trust the user to imagine what the stock of the latter looks like fitted to the former. Otherwise it sets a bad precedent where we might be showing people images of guns that aren't real as if they are. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:37, 18 May 2016 (EDT)&lt;br /&gt;
:::Got it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:05, 18 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finishing this page. ==&lt;br /&gt;
&lt;br /&gt;
Alright, so the only guns that need a more screens is the Stoner 63 (the MP version that you can carry on person), the Jackal revolver (some screens of it in the hands of the player) and the Bishai .50 Cal. I think that pistol is based of the Thompson Contender and the only place to get screens of it is from the multiplayer.&lt;br /&gt;
&lt;br /&gt;
If anyone got those two revolver in the MP, i would appreciate adding pics of em' to this page.&lt;br /&gt;
&lt;br /&gt;
Anyhow, once we're finished with those entries, i think this page is done!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:59, 29 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Edit: We need to identify that bolt gun and get a screen of the M88 from the intro.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 29 May 2016 (EDT)&lt;br /&gt;
::It's need screenshot for [[Uncharted_4:_A_Thief's_End#Mossberg_Maverick_88|Mossberg Maverick 88]]. After adding it, the page will be complite. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:37, 30 May 2016 (EDT)&lt;br /&gt;
:::...and also screens from those two other weapons i mentioned.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:55, 30 May 2016 (EDT)&lt;br /&gt;
::::Screenshots for Stoner 63 and Jackal revolver were added by previosly users, ''Bishai .50 Cal'' hasn't even own section. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:16, 30 May 2016 (EDT)&lt;br /&gt;
:::::The Stoner could use atleast on pic of it being carried by someone in the MP, same for the Jackal. The Bishai now has a section.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:45, 30 May 2016 (EDT)&lt;br /&gt;
::::::Thanks! May you upload the needful screenshots. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:07, 30 May 2016 (EDT)&lt;br /&gt;
:::::::Would it be possible to get some better screens of Sully's revolver? --[[User:K|K]] ([[User talk:K|talk]]) 22:38, 30 May 2016 (EDT)&lt;br /&gt;
K, I've been working on new screens for his revolver.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:28, 31 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
What about the revolver used by the corrupt prison guard at the start? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:16, 4 June 2016 (EDT)&lt;br /&gt;
:I've been thinking about that gun. I expected to see it later on in the game at some point but it doesn't appear at any point in the game after that cutscene. It's obviously not the same as the Jackal revolver, it's a unique weapon that is only seen in that cutscene.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:58, 4 June 2016 (EDT)&lt;br /&gt;
::I feel like it was just meant to be a generic revolver. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:36, 5 June 2016 (EDT)&lt;br /&gt;
::Actually I just realized it's the same model as Sully's revolver but with a shorter barrel without the ejector shroud, a different grip, and blued texture! Not saying it's a S&amp;amp;W Model 629 Classic, cause it looks nothing like one now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:45, 5 June 2016 (EDT)&lt;br /&gt;
:::You sure? Can't say i see the similarities.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:12, 5 June 2016 (EDT)&lt;br /&gt;
::::They both have the same sights, cylinder release, screw placement, and undersized trigger. &lt;br /&gt;
::::[[File:Uncharted TE M629 left.jpg|thumb|600px|none|]] &lt;br /&gt;
::::[[File:Uncharted TE revolver misc2.jpg|thumb|600px|none|]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:17, 5 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New DLC Weapons ==&lt;br /&gt;
&lt;br /&gt;
Hey all, just saw that this game got a new DLC that added some weapons to multiplayer (and maybe single player?) including a P90, Steyr AUG, a few pistols and a new sniper. Unfortunately I don't have screenshot capability or I'd grab some. Anybody up to it? --[[User:K|K]] ([[User talk:K|talk]]) 13:30, 1 August 2016 (EDT)&lt;br /&gt;
:You don't have the game? As long as you got it on yer PS4 you can take screenshots with the share button. Anyway, i doubt they added the weapons to the single player, they didn't add the FAL from UC3 to the SP until the remaster.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 1 August 2016 (EDT)&lt;br /&gt;
::Unfortunately I'm still stuck on the PS3 for the time being. --[[User:K|K]] ([[User talk:K|talk]]) 15:25, 1 August 2016 (EDT)&lt;br /&gt;
:::Life of the mack.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:46, 1 August 2016 (EDT)&lt;br /&gt;
:::: Will take snippets later and post them here, there's a P90, an AUG, a Glock and Beretta (which are already on the page) and a Sniper rifle, which'll be tricky, as it's not in the weapons display room. --[[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 0:43, 2 August 2016 (GMT)&lt;br /&gt;
::::: OK, got the screenshots. Not sure how to insert them though.&lt;br /&gt;
The Beretta http://i.imgur.com/Sq6Duz8.jpg Same Beretta 92FS Brigadier Inox?&lt;br /&gt;
The Glock http://i.imgur.com/uenmzxO.jpg Same Heckler &amp;amp; Koch USP/Glock 17 Hybrid&lt;br /&gt;
The P90 http://i.imgur.com/cwOYqZ2.jpg&lt;br /&gt;
The Aug http://i.imgur.com/riOedxS.jpg&lt;br /&gt;
A Steyr SSG 08? http://i.imgur.com/ozENQfh.jpg + http://i.imgur.com/uYgw5Vh.jpg&lt;br /&gt;
[[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 17:13, 24 August 2016 (GMT)&lt;br /&gt;
I can take of uploading the screens. That AUG thing though, disgusting.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:45, 24 August 2016 (EDT)&lt;br /&gt;
:The AUG looks like it's based on the [[Talk:Steyr AUG|Thales F90]] and it's using P90 magazines(!) I think it seems to be a P90/Thales F90 hybrid.  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:26, 24 August 2016 (EDT)&lt;br /&gt;
::It sure is ugly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:55, 25 August 2016 (EDT)&lt;br /&gt;
:::Most people would say that about the regular AUG. Ugly is as ugly does. It looks like a more refined and more functional Kalash 2012 from the Metro games. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:43, 25 August 2016 (EDT)&lt;br /&gt;
Can someone actually help getting the screens of the DLC guns into the article itself? I'm still new at this and I feel like I'd just screw it up. [[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 22:18, 28 August 2016 (GMT)&lt;br /&gt;
:Well, you gotta try it sometimr, but i can do it when i find the timr.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:59, 29 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
For one I think that the Glock type pistol the added to MP is the same gun that Nadine uses in the singleplayer. Also does anyone think that they reused the model of the burst pistol from The Last Of Us for this game with the muzzle-brake and extended mag removed and maybe a higher texture quality?--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 06:47, 8 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
This page is this state for more than 1 year...&lt;br /&gt;
&lt;br /&gt;
Looking at official wiki they got previous games guns too...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:06, 19 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Lantern pistol ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game to get a screenshot, but the treasure's location is [https://youtu.be/U78NmHekm8s?list=PLrekaHLD2rhYYOsdw7Dj8UcwVIC-nwMGi&amp;amp;t=1438 here] in the Scotland level. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:49, 12 February 2017 (EST)&lt;br /&gt;
:And the Muff Pistol is [[https://youtu.be/6ZsZEv17jCc?list=PLrekaHLD2rhYYOsdw7Dj8UcwVIC-nwMGi&amp;amp;t=1234 here]]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 12 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Real Life equivalent of R-81 Fossa found ==&lt;br /&gt;
&lt;br /&gt;
Here. Is the Croatian Alka M-93.&lt;br /&gt;
&lt;br /&gt;
[[File:alkam93.jpg|thumb|none|500px|The Alka M-93.]]&lt;br /&gt;
:It's probably, has some Alka's elements, but it's not the Alka M-93. Note the lack of reloading handle (I don't know English term) on the M-93. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:10, 22 April 2017 (EDT)&lt;br /&gt;
::I can see some similarities. But don't change the entry just like that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:09, 22 April 2017 (EDT)&lt;br /&gt;
:::Thats why I said it got elements from vz.61.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:15, 22 April 2017 (EDT)&lt;br /&gt;
::::True, but removing the present images of the vz and uzi and completely deleting the old description isn't wise. Just modify the present description and add the screenshot of the M-93, like i did.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:19, 22 April 2017 (EDT)&lt;br /&gt;
How about call it &amp;quot;R-81 Fossa&amp;quot; instead of Vz.61/Uzi hybrid then?&lt;br /&gt;
:The way i see it, while the gun is a mutant, it bears so much resemblance to the Vz.61 that keeping the name as it is works. It's not like some of the guns in CoD: Infinite warfare that are just amalgamations of parts from different real-life weapons that calling them by a real name or writing x/y/z hybrid would be unnecessarily long or wrong. For all intents are purposes, it's a Vz.61 with its grip pushed forward and the magazine in the grip. Don't forget to sign your posts btw.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 22 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lost Legacy? ==&lt;br /&gt;
&lt;br /&gt;
If IMFDB were to do a page on The Lost Legacy, which is a standalone DLC for the game, will it be included on this page? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:04, 21 April 2018 (EDT)&lt;br /&gt;
:Probably, does it use the same weapons? If it doesn't have any new ones we could just add it to the writeup. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:40, 21 April 2018 (EDT)&lt;br /&gt;
::Well there's a few new weapons in TLL. I know that INSAS and QBZ-95 are new, but I'm not that familiar with Uncharted weapon names and the Uncharted wiki has a distinct lack of images, so I'm not sure what is added beyond that. We also seem to be missing some multiplayer weapons.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 06:10, 21 April 2018 (EDT)&lt;br /&gt;
:::From the names it looks like the usual suspects with a couple of additions. Only problem is AnActualAK47 who made this page hasn't been around for almost a year. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:29, 21 April 2018 (EDT)&lt;br /&gt;
::::Lost Legacy is not a DLC is a complete new game. But for the weapons, seems like they did the game before and then add the Lost Legacy guns in U4 MP.... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:10, 26 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also Lost Legacy got 3 exclusive guns that are not present in Uncharted 4...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:51, 30 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
... but miss most of the Uncharted 4 guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:38, 9 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I think we may be done ==&lt;br /&gt;
&lt;br /&gt;
So, I've added all the images that were needed and a few guns that were omitted. I can get more images if needed of The Lost Legacy weapons, but I would say this page is looking pretty complete. Thoughts?--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:38, 5 September 2018 (EDT)&lt;br /&gt;
:We still don't have a pic for the &amp;quot;muff pistol&amp;quot; treasure. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:10, 5 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Guns in Concepts... ==&lt;br /&gt;
&lt;br /&gt;
Well, there are some guns that are sketched on Concept Art that appear in-game. They are pretty detailed should we add it?&lt;br /&gt;
[[File:ull insas concept.jpg|thumb|none|600px|[[INSAS]].]]&lt;br /&gt;
[[File:uncharted 4 aimr concept.jpg|thumb|none|600px|[[AK-47|AIMR]].]]&lt;br /&gt;
[[File:uncharted 4 ar15 concept.jpg|thumb|none|600px|[[AR-15]] with scope.]]&lt;br /&gt;
I have seen also some [[SCAR-L]],real [[DShK]],etc, in other concept arts. I think we should add it. What are your opinions?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:40, 25 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Galil/INSAS error justification ==&lt;br /&gt;
&lt;br /&gt;
Found an article here: https://www.quora.com/Did-the-Indian-Army-adopt-the-IWI-Galil-rifle-to-replace-the-INSAS-because-the-indigenous-rifle-failed According to the 1st answer, a Galil clone called OFB 7,62x51 was supposed to replace the INSAS but failed the tests in 2017 (When the game takes place.)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:01, 12 September 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:CarlVolt&amp;diff=1385200</id>
		<title>User:CarlVolt</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:CarlVolt&amp;diff=1385200"/>
		<updated>2020-12-05T13:06:06Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a guy from europe who likes guns.&lt;br /&gt;
I compete in IPSC competitions mostly (I've been to the 2018 Shotgun World Shoot and the 2019 Rifle World Shoot) . I have a youtube channel with some gun content and I dabble in Twitch streaming, https://www.twitch.tv/CarlVoltLive , and I really like videogames. I have also dabbled in modding for the later Fallout games, and I'm also a registered guest in a local collectors society.&lt;br /&gt;
&lt;br /&gt;
Here's my Youtube channel; https://www.youtube.com/channel/UCC8u1cunmLUXkaxdrxEcmyw&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1385199</id>
		<title>Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted_4:_A_Thief%27s_End&amp;diff=1385199"/>
		<updated>2020-12-05T13:02:46Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Uncharted 4: A Thief's End&lt;br /&gt;
|picture = Uncharted4.jpg&lt;br /&gt;
|caption=Official PS4 Cover&lt;br /&gt;
|series=Uncharted&lt;br /&gt;
|date=2016&lt;br /&gt;
|developer=Naughty Dog&lt;br /&gt;
|platforms=Playstation 4&lt;br /&gt;
|publisher= Sony&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
[[File:Uncharted The Lost Legacy.jpg|thumb|right|300px|''Uncharted: The Lost Legacy'' (2017)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted 4: A Thief's End''''' is the fourth entry in the ''[[Uncharted]]'' video game series and the first Playstation 4 entry (not counting the remaster). Set several years after his last adventure, the game follows retired fortune hunter Nathan Drake, who is forced back into the world of thieves- with the stakes much more personal. The 2016 video game has Drake embarking on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.&lt;br /&gt;
&lt;br /&gt;
A stand-alone expansion, titled '''''Uncharted: The Lost Legacy''''', was released on August 2017. Chloe Frazer returns as the protagonist this time, teaming up with base game antagonist Nadine Ross (who had been exiled from her own PMC) for an adventure in India for a legendary treasure, the tusk of Ganesh, while being hunted by an Indian insurgent warlord Asav who also has eyes on the tusk. Weapons in ''The Lost Legacy'' partially overlap with the base game, but with new additions. Some of these additions made their way back to base game multiplayer as DLC weapons.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
The game presents the same loadout mode of the previous three games. The characters can only equip one sidearm and one long gun at a time.&lt;br /&gt;
&lt;br /&gt;
A very neat detail is the addition of a sling for all long guns, which is a full physics rope object that reacts to the environment and player actions.&lt;br /&gt;
&lt;br /&gt;
Many screenshots on this page are taken with the game's built-in photo mode.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 8000 Cougar==  &lt;br /&gt;
Sam Drake's main sidearm throughout the game is a [[Beretta Cougar|Beretta 8000 Cougar]] with walnut grips. It's referred to as &amp;quot;Aegis 9mm&amp;quot; in-game. A [[Beretta Cougar Inox|Beretta 8000 Cougar Inox]] was seen in the second teaser for the game being handled by Nathan Drake.&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar left.jpg|thumb|600px|none|Sam Drake with a Beretta Cougar early into the game.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar right.jpg|thumb|600px|none|He sheds a tear as he sees that the hammer is actually cocked! Ye gads it took time, but we finally got there.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar reloading1.jpg|thumb|600px|none|Reloading. Drake's about to insert a new mag. While the mag is fairly detailed, there are no bullets in it, the follower however can be seen.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar reloading2.jpg|thumb|600px|none|Reloading. Just about to rack the slide.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc.jpg|thumb|600px|none|Sam Drake is handed a Beretta Cougar.]] &lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc2.jpg|thumb|none|600px|The Beretta Cougar in Sam's small of the back holster.]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc3.jpg|thumb|none|600px|Sam with his Beretta Cougar in a cutscene.]]&lt;br /&gt;
[[File:Uncharted TE 8000 Cougar misc4.jpg|thumb|none|600px|Sam Drake wielding his Beretta Cougar whilst taking cover.]]&lt;br /&gt;
[[Image:8000_Cougar_F_Inox.jpg|thumb|none|350px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
[[Image:DrakeCougarSide.jpg|thumb|none|600px|A fairly good look at the side of the Beretta Cougar Inox.]]&lt;br /&gt;
[[Image:DrakeCougarBrassCheck.jpg|thumb|none|600px|Nathan performs a brass check on the Beretta Cougar Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Rail Gun/M1911A1 Hybrid==&lt;br /&gt;
The first full-size 1911 to appear in an ''Uncharted'' game, it goes by the name &amp;quot;Para .45&amp;quot; in-game and is a rather odd hybrid between a [[M1911 pistol series#Colt XSE|Colt Rail Gun]] and a vintage [[M1911A1]]. It has the Colt M1913 Picatinny rail, Novak rear sight, slanting front and rear slide serrations, and the black finish of a Colt Rail Gun, but it has an M1911A1 spur-hammer, front sight, trigger, lanyard loop, and non-beaver-tailed grip safety. It incorrectly holds 12 rounds in a 7-round magazine. It is the most common gun in the game, used by the player from the start to the end. It is also found in ''The Lost Legacy''.&lt;br /&gt;
[[Image:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Uncharted TE 1911 left.jpg|thumb|600px|none|Note the rather strangely shaped cocked hammer.]] &lt;br /&gt;
[[File:Uncharted TE 1911 right.jpg|thumb|600px|none|Also note that the ejection port is wider than on an actual 1911.]] &lt;br /&gt;
[[File:Uncharted TE 1911 reloading1.jpg|thumb|600px|none|Reloading the 1911 shows off its rather oversized guide rod. As with the Cougar, the magazine is empty.]] &lt;br /&gt;
[[File:Uncharted TE 1911 reloading2.jpg|thumb|600px|none|Racking the slide, the bullet appears to be fully in the chamber.]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc1.jpg|thumb|600px|none|Somehow Nate's 1911 doesn't jam as he's going through the mudslide of the century.]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc3.jpg|thumb|600px|none|Nate about to pull the Mozambique drill.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Rafe's personal sidearm is a nickel plated and heavily engraved [[Colt M1911]] with pearl grips.&lt;br /&gt;
[[File:1911engraved.jpg|thumb|350px|none|Nickel plated and heavily engraved Colt M1911 with pearl grips - .45 ACP]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc2.jpg|thumb|600px|none|Rafe holding his snazzy M1911, pondering whether to shoot the man with the awful haircut beside him or Nate.]]&lt;br /&gt;
[[File:Uncharted TE 1911 misc4.jpg|thumb|600px|none|A closer look at Rafe's 1911 in the model viewer. Like the Colt Rail Gun/M1911A1 hybrid, the ejection port is wider than on an actual 1911.]] &lt;br /&gt;
[[File:Uncharted TE 1911 misc5.jpg|thumb|600px|none|Note the lack of relief cuts on the frame behind the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier Inox==&lt;br /&gt;
The [[Beretta 92FS Brigadier Inox]] appears once again in ''Uncharted 4'', making it one of the few weapons to appear in all main games in the series. It can be used only in multiplayer as the &amp;quot;Agarwal .40.&amp;quot; &lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 92FS misc1.jpg|thumb|600px|none|The first time we lay our eyes on the classic stainless 92FS is on a table in Nathan's hotel room.]]&lt;br /&gt;
[[File:Uncharted TE 92FS misc2.jpg|thumb|600px|none|Elena's 92FS Brigadier Inox in her holster. This has been her main sidearm throughout the games. It's missing the right side safety switch as it did in every game in the series.]]&lt;br /&gt;
[[File:Uncharted TE 92FS misc3.jpg|thumb|600px|none|Elena shooting away at some bad dudes, demonstrating her terrible grip.]]&lt;br /&gt;
[[File:Uncharted TE 92FS left.jpg|thumb|600px|none|The 92FS in the model viewer, note that the safety is off.]] &lt;br /&gt;
[[File:Uncharted TE 92FS right.jpg|thumb|600px|none|Here you can clearly see the lack of a safety switch meant for lefties.]]&lt;br /&gt;
&lt;br /&gt;
==Fake Beretta 93R (Beretta 92FS Brigadier Inox)==&lt;br /&gt;
A [[Beretta 92FS Brigadier Inox]] standing in for a real [[Beretta 93R]] is modified with a Beretta 93R folding foregrip, an extended magazine, a extended frame with a built-in barrel weight, a longer four slot muzzle braked barrel, and the ability to fire in 3-round bursts. It is called the &amp;quot;Raffica&amp;quot; in-game. It is also found in ''The Lost Legacy''.&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips - 9x19mm]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R for comparison - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE 93R right.jpg|thumb|600px|none|Nathan holds a custom Beretta 92FS Brigadier Inox pretending to be a 93R.]] &lt;br /&gt;
[[File:Uncharted TE 93R left.jpg|thumb|600px|none|Note that the safety is on.]] &lt;br /&gt;
[[File:Uncharted TE 93R reloading.jpg|thumb|600px|none|Despite this, Nate still manages to fire an entire magazine and starts reloading, rewarding the custom 92FS' ability to defy its own mechanics with another empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP/Glock 17 Hybrid==&lt;br /&gt;
The game's secondary antagonist and leader of South African PMC Shoreline, Nadine Ross, is seen with a fictional two tone hybrid of a [[Heckler &amp;amp; Koch USP]] and a [[Glock 17]]. For all intents and purposes, it is simply a Gen 3 Glock 17 frame fitted with a USP slide and hammer. A DLC added the weapon to multiplayer, where it is referred to as the &amp;quot;Enforcer G26.&amp;quot; A similar hybrid pistol is seen in Naughty Dog's previous game, ''[[The Last of Us]]''.&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|350px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[File:USPHybrid.jpg|thumb|none|600px|Nadine's handgun as seen in the model viewer bonus screen. Though it is a Gen 3 Glock 17 frame, it has a Gen 4 Glock magazine release.]]&lt;br /&gt;
[[File:Uncharted TE USP Glock hybrid misc1.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:GlockHybrid2..jpg|thumb|none|600px|Nadine holds her USP/Glock 17 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Old flintlock pistols can can be found here and there, presumably belonging to some long-dead pirate. They can still be fired despite being discarded for centuries and even more ridiculously hold two rounds that are as powerful as the revolvers in-game. They can't be reloaded. An unusable broken flintlock can also be found in the Madagascar level as one of the treasures. &lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|350px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[File:Uncharted TE flintlock right.jpg|thumb|600px|none|Nathan with a Flintlock pistol that's in surprisingly good shape despite being discarded in a rain forest for centuries.]] &lt;br /&gt;
[[File:Uncharted TE flintlock left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE flintlock shooting.jpg|thumb|600px|none|Nate pulls a really stupid face as he fires the pistol.]]&lt;br /&gt;
[[File:uncharted4brokenflint.jpg|thumb|none|600px|Viewing the broken flintlock found in Madagascar.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears as the &amp;quot;Bishai .50 Cal&amp;quot; and is only available in the multiplayer as a sidearm. It's fitted with a non-removable scope.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|350px|none|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:Uncharted TE Bishai 01.jpg|thumb|600px|none|Flynn holds a Thompson Center Arms Contender as seen in the multiplayer.]]&lt;br /&gt;
[[File:Uncharted TE Bishai 02.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Uncharted TE Bishai 04.jpg|thumb|600px|none|Chloe holding a Thompson Contender.]]&lt;br /&gt;
[[File:Uncharted TE Bishai 05.jpg|thumb|600px|none|Chloe reloading her Thompson Contender.]]&lt;br /&gt;
[[File:Uncharted TE Bishai 03.jpg|thumb|600px|none|The Thompson Contender's scope reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] returns from the previous games as the &amp;quot;Para 9.&amp;quot; A suppressed version is found in ''The Lost Legacy'' as the generically-named &amp;quot;Silenced Pistol,&amp;quot; while a normal version is found in multiplayer.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy P99.jpeg|thumb|600px|none|Chloe gets her stealth on with a suppressed P99. It now lacks the external hammer ''[[Uncharted 3]]'s'' P99 was modeled with.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A [[Desert Eagle Mark VII]] returns in ''The Lost Legacy'' as a rare find, still named the &amp;quot;Desert 5.&amp;quot; It has also been added to multiplayer, and has a slightly-more-than-implausible 10-round capacity; assuming the gun is meant to be chambered in .50 Action Express (as the name implies), it should only hold 7 rounds.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|IMI Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy Deagle.jpg|thumb|600px|none|Taking aim with a muddy Desert Eagle. Someone get this woman a rag.]]&lt;br /&gt;
&lt;br /&gt;
==AMC Auto Mag Pistol==&lt;br /&gt;
A scoped [[AMC Auto Mag Pistol]] appears in ''The Lost Legacy'' as the &amp;quot;Krivosk-XS.&amp;quot;&lt;br /&gt;
[[Image:Automag.jpg|thumb|350px|none|Auto Mag Pistol - .44 AMP]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ Automag.jpg|thumb|600px|none|Chloe holds her newly acquired scoped Auto Mag by her side.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Asav, antagonist of ''The Lost Legacy'', carries a [[Browning Hi-Power]] as his sidearm. Unfortunately, it is not usable by the player.&lt;br /&gt;
[[Image:Browning-Hi-Power.jpg|thumb|none|350px|Browning Hi-Power with Target sights - 9x19mm]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ HP.jpg|thumb|600px|none|Asav kneels down to monologue at Chloe.]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ HP 2.jpg|thumb|600px|none|When she does not give into his demands, Asav decides on a more direct approach. The Hi-Power appears to be missing the safety on the right side.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 29]] without an ejector shroud appears early on in the game in the hands of Panamanian prison warden Vargas. It can never be used by the player. On closer inspection it appears to be an altered version of Sully's [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] revolver model. &lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[File:Uncharted TE revolver misc1.jpg|thumb|600px|none|The Smith &amp;amp; Wesson Model 29 revolver in Vargas's holster. Note the lack of an ejector shroud.]] &lt;br /&gt;
[[File:Uncharted TE revolver misc2.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE revolver misc3.jpg|thumb|600px|none|Rafe takes the Model 29 from Vargas after shanking him.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Classic==&lt;br /&gt;
As in the previous titles, the [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] is carried by Victor Sullivan. Simply referred to as the &amp;quot;Revolver&amp;quot; in-game. It can never be used by the player. &lt;br /&gt;
[[Image:SW629BD2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Classic with custom wood grips - .44 Magnum]]&lt;br /&gt;
[[File:Uncharted TE M629 misc1.jpg|thumb|600px|none|The Smith &amp;amp; Wesson Model 629 Classic in Sully's holster.]] &lt;br /&gt;
[[File:Uncharted TE M629 left.jpg|thumb|600px|none|Sully seriously needs to cut down on his smoking.]] &lt;br /&gt;
[[File:Uncharted TE M629 right.jpg|thumb|600px|none|Note that the trigger is in double-action mode while the hammer is in single-action. The hammer remains in SA mode even after the revolver is fired. Ironically, the exact opposite happened in the [[Uncharted 3: Drake's Deception#Smith &amp;amp; Wesson Model 629 Classic|previous games]].]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
One of the rarest treasures in the game (well, not really, but it should be) is the [[Mateba Model 6 Unica]], named the &amp;quot;Barok .44.&amp;quot;&lt;br /&gt;
[[File:Mateba454.jpg|thumb|400px|none|Mateba Model 6 Unica, 6&amp;quot; barrel - .454 Casull]] &lt;br /&gt;
[[File:Uncharted TE Unica right.jpg|thumb|600px|none|Note the two tone frame, this indicates that it's chambered in .454 Casull, which explains its whopping damage.]] &lt;br /&gt;
[[File:Uncharted TE Unica left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading1.jpg|thumb|600px|none|Nathan shows of his newly (presumably) learned revolver reloading technique as he flips out the cylinder with his right hand and actually uses the ejector rod...]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading2.jpg|thumb|600px|none|...loads the weapon with a speed loader (that is not invisible this time)...]] &lt;br /&gt;
[[File:Uncharted TE Unica reloading3.jpg|thumb|600px|none|...and then closes the cylinder shut with his hand to the relief of all revolver fans. Note the dropped speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
A stubbed nosed [[Smith &amp;amp; Wesson Model 586]] makes a brief appearance in a cutscene in the main story. It can only be used in the multiplayer, where it's called the &amp;quot;Jackal.&amp;quot;&lt;br /&gt;
[[File:586 snubbie.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 586 with 2.5&amp;quot; barrel - .357 Magnum]] &lt;br /&gt;
[[File:Uncharted TE M586 left.jpg|thumb|600px|none|The S&amp;amp;W Model 586 in the model viewer.]] &lt;br /&gt;
[[File:Uncharted TE M586 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE revolver2.jpg|thumb|600px|none|Note that she has cocked the hammer.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
The &amp;quot;DC Single Action&amp;quot; multiplayer DLC weapon seems to be a mildly mutated [[Colt Single Action Army]].&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ SAA.jpg|thumb|600px|none|Sully holds the slightly deformed Single Action Army in the multiplayer customization menu. This certainly will not help with all the jokes regarding his old age.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP34== &lt;br /&gt;
A heavily modified [[Steyr MP34]] appears in the game as the &amp;quot;MP34A.&amp;quot; It lacks its normal side-feeding magazine well, and instead feeds from the bottom like an AK. The magazine it uses seems to be a 60-round quad-stack 5.45x39mm AK casket magazine for some reason. Its wooden stock is also sawed off.&lt;br /&gt;
&lt;br /&gt;
This old gun from WWII is only used by the Panamanian prison guards in the chapter &amp;quot;Hector Alcazár&amp;quot;, but this is weird considering that they used the more reliable [[AKM]] in chapter 2 &amp;quot;An Infernal Place&amp;quot; set circa the year 2000 (&amp;quot;Hector Alcazár&amp;quot; is set some years after). &lt;br /&gt;
[[Image:Mp34.jpg|none|thumb|450px|Steyr-Solothurn MP34 - 9x19mm.]]&lt;br /&gt;
[[File:Uncharted TE MP34 left.jpg|thumb|600px|none|Sam Drake with a newly procured mutant MP34 he &amp;quot;borrowed&amp;quot; of a guard.]] &lt;br /&gt;
[[File:Uncharted TE MP34 right.jpg|thumb|600px|none|Note the sealed oval near the front of the receiver, where the ejection port is on a normal MP34.]]&lt;br /&gt;
[[File:Uncharted TE MP34 reloading.jpg|thumb|600px|none|Sam smacking in a new magazine. Note that the gun isn't rusted but rather covered in mud after falling on the ground, a nice detail. The shape of the AK casket magazine can easily be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz. 61 Skorpion/IMI Micro Uzi Hybrid==&lt;br /&gt;
A [[Sa. Vz. 61 Skorpion]] with a grip layout similar to a [[Micro Uzi]] is a fairly common weapon in the game. The grip layout helped the devs to recycle the previous machine pistols' animations. Called &amp;quot;Fossa R-81&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
The Fossa does bear some similarity to the Croatian Alka M-93.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:alkam93.jpg|thumb|none|500px|Alka M-93 for comparison - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE Vz.61 right.jpg|thumb|600px|none|Sam and Sullivan look on in horror at the abomination Nathan wields.]] &lt;br /&gt;
[[File:Uncharted TE Vz.61 left.jpg|thumb|600px|none|Nathan ponders blowing it up, realizing however that holding a grenade as it explodes is a bad idea.]] &lt;br /&gt;
[[File:Uncharted TE Vz.61 reloading.jpg|thumb|600px|none|Definitely not the best way to reload a small pistol-style weapon. Note the bullet at the top of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] returns from the previous two games as the &amp;quot;Micro 9mm&amp;quot;. It is found in ''The Lost Legacy'' and ''Uncharted 4'' multiplayer.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|300px|IMI Micro Uzi -9x19mm]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ Uzi1.jpg|thumb|600px|none|Chloe aims her Micro Uzi.]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ Uzi2.jpg|thumb|600px|none|She then blasts away while Nadine patiently waits for her to get it out of her system.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is found in ''The Lost Legacy'' and multiplayer.&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|500px|FN P90 - 5.7x21mm]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ P90.jpg|thumb|600px|none|Chloe heads into the underbrush with her P90 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2 Veresk== &lt;br /&gt;
The &amp;quot;RKL-155&amp;quot; machine pistol seems to be a somewhat compressed [[SR-2 Veresk]] submachine gun. The folding foregrip has been removed, with the weapon's front end instead having a strange, semi-circular dip in the handguard that serves as a grip point, and the stock is folded on top of the weapon at all times, rendering it unusable. It is found in ''The Lost Legacy'' and is also a multiplayer DLC weapon from the Bounty Hunters DLC.&lt;br /&gt;
[[File:SR2Veresk.jpg|thumb|none|450px|SR-2 Veresk - 9x21mm Gyurza]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ SR2.jpg|thumb|600px|none|Aiming the stubby SR-2. One must wonder how effective that puny stock would actually be if it could be unfolded.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Carbines=&lt;br /&gt;
==Robinson Armament XCR-L CQB==&lt;br /&gt;
The [[Robinson Armament XCR|Robinson Armament XCR-L CQB]] appears simply as the &amp;quot;XCR.&amp;quot; It has no stock attached in-game and has an end-cap instead. It is used only in the chapter &amp;quot;Lights Out&amp;quot; by some mafiosos. &lt;br /&gt;
[[File:XCR CQB.jpg|thumb|500px|none|Robinson Armament XCR-L CQB with EOTech 551 sight, Thermold polymer magazine, and vertical foregrip - 5.56x45mm]] &lt;br /&gt;
[[File:Uncharted TE XCR right.jpg|thumb|600px|none|You can see here that the XCR-L CQB erroneously has a paddle mag release and a charging handle on the bolt, likely so it can use the animations shared with other assault rifles.]] &lt;br /&gt;
[[File:Uncharted TE XCR left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Uncharted TE XCR reloading1.jpg|thumb|600px|none|Inserting a new mag...]] &lt;br /&gt;
[[File:Uncharted TE XCR reloading2.jpg|thumb|600px|none|...and then racking the charging handle. The bolt is just about to go into battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556 Classic ==&lt;br /&gt;
One of the most common rifles in the game, even more so than the AKM, is the [[SIG SG 556|SIG-Sauer SIG556 Classic]], called the &amp;quot;HS39&amp;quot; in-game and is for some reason fitted with a [[CZ Scorpion Evo 3 A1]] stock. It is incorrectly depicted as being a fully-automatic weapon when in reality it is limited to semi-automatic only. &lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG-Sauer SIG556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:Uncharted TE SG556 right2.jpg|thumb|600px|none|Here the Scorpion Evo 3 A1 stock is clearly visible.]] &lt;br /&gt;
[[File:Uncharted TE SG556 left2.jpg|thumb|600px|none|Note non-standard HK-style sights.]] &lt;br /&gt;
[[File:Uncharted TE SG556 reloading1 2.jpg|thumb|600px|none|Nathan reloading the SIG556 Classic in a very amateurish manner. Note the very strange magazine, part of the top of the mag is covered, which would make it unable to feed rounds into the gun.]]&lt;br /&gt;
[[File:Uncharted TE SG556 reloading2 2.jpg|thumb|600px|none|Drake racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Going by the name &amp;quot;AK-47&amp;quot; in-game, it is actually an [[AKM]] with an [[AK-47]] barrel (along with its front sight and gas post) instead of the typical AKM barrel with the slant compensator, it can be identified as an AKM due to the fact it has a stamped receiver, ribbed top cover (the receiver cover was smooth in earlier gameplay trailers), and the back of the receiver is squared and not slopped like the older AK-47. An interesting note is that previous ''Uncharted'' games used AK-47s that were depicted with AKM-style slant compensators. AKs with mixed and matched parts are not uncommon in the real world.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 with laminated stock - 7.62x39mm. To show the AK-47 barrel and front sight.]]&lt;br /&gt;
[[Image:Uncharted4-AK47-2.jpg|thumb|none|600px|Drake engaging an enemy with his AKM in the early gameplay presentation, due to a glitch the magazine is missing from the weapon. Note the smooth top cover.]]&lt;br /&gt;
[[File:Uncharted TE AKM right.jpg|thumb|600px|none|The AKM on Nathan's back. It only took around a decade but he finally learned to flip the fun switch off safe.]]&lt;br /&gt;
[[File:Uncharted TE AKM left.jpg|thumb|600px|none|Note that the proportions for the sight mount are slightly off, it's a bit stretched up.]] &lt;br /&gt;
[[File:Uncharted TE AKM reloading1.jpg|thumb|600px|none|Drake about to smack out the dry magazine with a wet one...]] &lt;br /&gt;
[[File:Uncharted TE AKM reloading2.jpg|thumb|600px|none|...after doing just that, he racks the charging handle. Note the detail inside the weapon. Also note Nate's trigger discipline, something that is on/off depending on what weapon he uses throughout the game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
The [[IMI Romat]] appears as the &amp;quot;FAL.&amp;quot; It's fitted with a [[FN FAL#DSA SA58 Para Tactical Carbine|DSA SA58]] railed upper receiver and bolt with an Aimpoint CompM2 red dot sight mounted atop it. It fires in three-round bursts unlike any real FAL and incorrectly holds 30 rounds in a 20-round magazine. It is also found in ''The Lost Legacy''.&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO ]]&lt;br /&gt;
[[File:Uncharted TE FAL right.jpg|thumb|600px|none|Here you can easily see the DSA SA58 railed upper receiver and bolt.]] &lt;br /&gt;
[[File:Uncharted TE FAL left.jpg|thumb|600px|none|Nate ups his tacticool with a &amp;quot;c-clamp&amp;quot; grip.]] &lt;br /&gt;
[[File:Uncharted TE FAL reloading.jpg|thumb|600px|none|Drake's too busy trying to fit the magazine into the Israeli FAL with the incorrect method to notice his finger on the trigger and the fact that the magazine is empty.]] &lt;br /&gt;
[[File:Uncharted TE FAL actual rectile.jpg|thumb|600px|none|The reticle of the sight. Real CompM2s don't have a white ring around the red dot and the brightness setting seems to be set to very low.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30 Tactical==&lt;br /&gt;
A [[Ruger Mini-30|Ruger Mini-30 Tactical]] with a jungle camo synthetic stock and ACOG-ish optic turns up here and there. It's referred to as the &amp;quot;Mettler M-30.&amp;quot; It is also found in ''The Lost Legacy''.&lt;br /&gt;
[[Image:Ruger Mini-30 Tactical.jpg|thumb|500px|none|Ruger Mini-30 Tactical with 20-round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Uncharted TE AC556 right.jpg|thumb|600px|none|Nathan warily holds the Mini-30 Tactical. Here you can see the weapon has some skewed proportions, such as the 20-round 7.62x39 magazine its fitted with being thicker than it should be and the very stubby fore-end.]] &lt;br /&gt;
[[File:Uncharted TE AC556 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE Mini-14 reloading1.jpg|thumb|600px|none|Drake loading the gun with a actually loaded magazine that contains strange looking bullets.]] &lt;br /&gt;
[[File:Uncharted TE Mini-14 reloading2.jpg|thumb|600px|none|Nathan ponders the meaning of life as he racks the charging handle.]] &lt;br /&gt;
[[File:Uncharted TE FAL rectile.jpg|thumb|600px|none|The ACOG-ish scope's simple reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A [[Ruger Mini-14]] fitted with an Archangel Manufacturing Sparta Pistol Grip Rifle Stock, Aimpoint CompM2 red dot sight, and a somewhat oversized Ruger GB flash hider appears as the &amp;quot;Copperhead SR7.&amp;quot; This Mini-14 is shown lacking a front sight, and feeds from oversized Thermold polymer magazines (incidentally, STANAG magazines do not fit or lock into Mini-14s). It is interestingly shown with an Accu-Strut barrel strut, which is easily mistaken for a gas tube. It fires in full-auto which would be appropriate for an [[Ruger AC556|AC556]], though it lacks a fire selector.&lt;br /&gt;
[[File:Archangel Manufacturing Sparta Pistol Grip Rifle Stock revised.jpg|thumb|500px|none|Ruger Mini-14 in a Archangel Manufacturing Sparta Pistol Grip Rifle Stock - 5.56x45mm]] &lt;br /&gt;
[[File:Uncharted TE TBA right.jpg|thumb|600px|none|Nate with a tacticool Mini-14. Note the oversized Thermold-style mag.]]&lt;br /&gt;
[[File:Uncharted TE Mini-14 left.jpg|thumb|600px|none|Let my aim be true...]] &lt;br /&gt;
[[File:Uncharted TE Mini-14 2 reloading1.jpg|thumb|600px|none|In with a new mag...]] &lt;br /&gt;
[[File:Uncharted TE Mini-14 2 reloading2.jpg|thumb|600px|none|...then chambers a new round.]] &lt;br /&gt;
[[File:Uncharted TE Mini-14 rectile.jpg|thumb|600px|none|The &amp;quot;scope&amp;quot; reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] (going by its real name surprisingly) is one of the rarer weapons to be found in ''Uncharted 4''. It holds 50 rounds in a 30-round STANAG magazine and it has an absurdly high fire rate, being able to empty the entire mag in about 2 seconds. It features a tan finish, a Truglo Tru-Brite holo sight, Magpul MBUS, and what appears to be a Surefire E1D LED Defender flashlight mounted to the bottom of the handguard which is never used by the player.&lt;br /&gt;
[[File:Arx-160 CQB Coyote brown.jpg|thumb|500px|none|Beretta ARX-160 Coyote brown with 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted TE ARX-160 right.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE ARX-160 left.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Uncharted TE ARX-160 reloading1.jpg|thumb|600px|none|Nate reloading his ARX with a magazine full of nothing as he makes his way through the local rave.]] &lt;br /&gt;
[[File:Uncharted TE ARX-160 reloading2.jpg|thumb|600px|none|Racking the charging handle. Sam seems to have a habit of doing entire reloads by the hip with his right hand only, like an excessive version of reload trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM 7.62==&lt;br /&gt;
A 7.62mm [[Galil ARM]] with a shortened barrel is found in ''The Lost Legacy'' and added to ''Uncharted 4'' multiplayer, incorrectly referred to as the [[INSAS]], the standard rifle of the Indian Armed Forces. An Indian-made clone of the Galil ARM was made by OFB, and was supposed to replace the INSAS, but failed the tests in 2017, and the INSAS would be replaced three years later by the [[AK-12|AK-203]]. It is used by Asav's insurgents in ''The Lost Legacy''.&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|450px|none|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ Galil.jpg|thumb|600px|none|Chloe takes a look at her rifle and begins to suspect it is indeed not an INSAS. Note the shorter barrel and skeletal stock replaced with a solid one, which is still mounted on a folding hinge.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
The [[Norinco QBZ-95]] is found in ''The Lost Legacy'' as the &amp;quot;Type 95,&amp;quot; used by Asav's insurgents. The QBZ-95 model in-game features some mild changes compared to the real weapon, such as having a curvier carrying handle. It has also been added to base game multiplayer.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ QBZ95.jpg|thumb|600px|none|Chloe shows off a QBZ-95 recently liberated from one of Asav's insurgents. Note the modified carrying handle, which resembles an AR-15 style carrying handle. The charging handle also seems to have relocated itself to the side of the gun.]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ QBZ95 2.jpg|thumb|600px|none|Taking aim at a villainous lake. The magazine seems to be a 5.56x45mm magazine, which is actually used on the QBZ-97, though the magazine well is still a QBZ-95 magazine well, just with the magazine release flipped to the front of the mag.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The [[Colt Law Enforcement Carbine|Colt LE6920]] is referred as the &amp;quot;M4,&amp;quot; and is only found in multiplayer.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|500px|Colt Law Enforcement Carbine LE6920 - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ AR15.jpg|thumb|600px|none|Elena poses with her black rifle in the multiplayer customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90/FN P90 Hybrid==&lt;br /&gt;
A weapon with the base shape of the [[Steyr AUG|Thales F90]] (identified by its distinctive trigger guard) and [[FN P90]] feed design is found in ''The Lost Legacy'' and multiplayer as the &amp;quot;Arrowhead A3c.&amp;quot; It is fitted with what appears to be a version of the integrated 1.5x Swarovski scope from the A1 variant of the AUG.&lt;br /&gt;
[[File:F90.jpg|thumb|none|500px|Thales F90 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|500px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ AUG.jpg|thumb|600px|none|Chloe holding the F90/P90. She can't shake the feeling that something is quite off about her rifle...]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The &amp;quot;Lowe-S&amp;quot; is a [[Remington ACR]], and was added to multiplayer via DLC. Interestingly, it seems to use Magpul 7.62x39mm AK magazines; while 7.62x39mm was a suggested caliber for the original [[Magpul Masada]], and aftermarket conversion kits that rechamber the [[Bushmaster ACR]] in the cartridge, the Remington ACR was never produced in 7.62x39mm.&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|450px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ ACR.jpg|thumb|600px|none|Nate should look a little more enthusiastic, considering he is holding the first 7.62x39mm Remington ACR.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
Appearing as the &amp;quot;Carrigan 53,&amp;quot; the [[IWI X95]] appears in multiplayer and ''The Lost Legacy''. It only appears in a single chapter of ''The Lost Legacy''.&lt;br /&gt;
[[Image:IWI X95.jpg|thumb|none|400px|IWI X95 with upper mount rail - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ TAR21.jpg|thumb|600px|none|Chloe helpfully begins the final chapter of ''The Lost Legacy'' with an X-95 in hand.]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ TAR21 2.jpg|thumb|600px|none|She decides to take aim at the Sun, which is aggressively hitting her face.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552/Heckler &amp;amp; Koch G36C Hybrid==&lt;br /&gt;
Exclusive to multiplayer, the &amp;quot;GX3-9&amp;quot; assault rifle appears to be a mixture of the [[SG 552]] and [[G36C]] rifles. Specifically, it appears to have the stock, receiver, and magazine of the SG 552 with the front end and flash hider of the G36C.  &lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[File:HKG36CEOTechsight.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with an attached EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ G36-552.jpg|thumb|600px|none|Zoran Lazaravich poses evilly with the SG 552/G36C in the multiplayer customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M40A3==&lt;br /&gt;
Snipers throughout the game use the [[Remington M40A3]] and so can the player if they manage to procure one. Goes by the name &amp;quot;Mazur LDR&amp;quot; in-game. It is also found in ''The Lost Legacy''.&lt;br /&gt;
[[File:m40a3.jpg|thumb|500px|none|Remington M40A3 -7,62x51mm NATO]]&lt;br /&gt;
[[File:Uncharted TE M24 right.jpg|thumb|600px|none|Note the laser module on the rifle, now the laser isn't just coming out of nowhere like in the previous games.]] &lt;br /&gt;
[[File:Uncharted TE M24 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M24 bolt cycle.jpg|thumb|600px|none|Drake cycling the bolt.]] &lt;br /&gt;
[[File:Uncharted TE M24 reloading1.jpg|thumb|600px|none|Drake loads up the weapon with a clip inserted at a very awkward angle.]] &lt;br /&gt;
[[File:Uncharted TE M24 reloading2.jpg|thumb|600px|none|After somehow accomplishing the clip feeding, Nathan chambers a round. Note the clip flying away.]] &lt;br /&gt;
[[File:Uncharted TE M24 rectile.jpg|thumb|600px|none|The reticle.]]&lt;br /&gt;
[[File:Uncharted TE M24 misc1.jpg|thumb|600px|none|A rather odd bug occurring on the rifle. The clip can be seen floating right below the magazine. In front of the clip are five ''tiny'' bullets. How cute.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] in a JAE-100 G3 stock appears in the game as the &amp;quot;M14 Custom&amp;quot;.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|Springfield M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
[[File:Uncharted TE TBC right.jpg|thumb|600px|none|Nathan holds the M14 and admires its fancy marksman stock. Note the fire selector denoting it as a true M14.]]&lt;br /&gt;
[[File:Uncharted TE M14 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M14 reloading.jpg|thumb|600px|none|Drake about to chamber a new round. Here the fire selector is obvious.]] &lt;br /&gt;
[[File:Uncharted TE M14 rectile.jpg|thumb|600px|none|The scope reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The &amp;quot;Harbinger Sniper,&amp;quot; a rare sniper rifle in ''The Lost Legacy'', most closely resembles the [[Remington MSR]] in shape, but is completely different in terms of detail. Despite being modeled with a bolt, it is depicted as firing semi-automatically.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ XM2010.jpg|thumb|600px|none|Chloe heads for cover, hefting around her Harbinger Sniper.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866==&lt;br /&gt;
The [[Winchester Model 1866]] is a multiplayer DLC weapon, named the &amp;quot;Harrison 1890.&amp;quot;&lt;br /&gt;
[[Image:Winchester66.jpg|thumb|none|450px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44 RF]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ M1873.jpg|thumb|600px|none|Nate holds the 1866, having decided to channel his inner cowboy.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Stoner 63==&lt;br /&gt;
Grossly oversized [[Stoner 63]]s (going by its real name in-game) are shown as a mounted heavy machine gun. Certain enemies carry them in a similar fashion to the [[GAU-19]]'s from ''Uncharted 2''. It (and heavy enemies wielding it) are also found in ''The Lost Legacy''. In the same game, Insurgents are describing it as &amp;quot;out-dated&amp;quot;; make of that what you will.&lt;br /&gt;
[[File:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 right.jpg|thumb|600px|none|Nathan with a ''very'' oversized Stoner 63.]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 left.jpg|thumb|600px|none|You can see that the weapon is fitted with a chainsaw grip meant for when it is used as a handheld machine gun.]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 misc1.jpg|thumb|600px|none|In the multiplayer mode it is possible to spawn AI buddies that wield the oversized Stoners.]]&lt;br /&gt;
[[File:Uncharted TE Stoner63 handheld right.jpg|thumb|600px|none|For whatever reason, the handheld version of the Stoner is called a DshK ([[DShK]] being the proper way to write it) despite being the exact same model as the stationary version, and, y'know, not at all a DShK.]] &lt;br /&gt;
[[File:Uncharted TE Stoner63 handheld left.jpg|thumb|600px|none|Nate's gonna get a lot of hot brass flying into his &amp;quot;area&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
In Chapter 11 &amp;quot;Hidden in Plain Sight,&amp;quot; a Gurkha RPV (or maybe several Gurkha RPVs, unless Shoreline had developed the infamous offscreen teleportation technology) used by Shoreline uses two [[Browning M2]]s as turrets. Another armored car appears in Chapter 20 &amp;quot;No Escape.&amp;quot;&lt;br /&gt;
[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|500px|Browning M2 -.50 BMG]]&lt;br /&gt;
[[File:uncharted4m2.jpg|thumb|none|600px|The M2s can be seen in the high left corner, used by Shoreliners, who... well cornered Nathan.]]&lt;br /&gt;
[[File:uncharted4m2joke.jpg|thumb|none|600px|Nathan check the RPV's M2s after he defeated it... obviously not with this Mateba.]]&lt;br /&gt;
[[File:uncharted4m2bettershot.jpg|thumb|none|600px|A better shot of the twin M2s.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] returns from the third game to multiplayer in the Survival update as the &amp;quot;PAK-80.&amp;quot; Can also be found mounted on a monopod in the Chapter 1 of ''Lost Legacy''.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|500px|PKM - 7.62x51mmR]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ PKM.jpg|thumb|none|600px|Elena holds the PKM at the ready, having found her true calling as a support gunner.]]&lt;br /&gt;
[[File:ull pkm mounted.jpg|thumb|none|600px|Chloe choose to admire the only PKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rotary gun==&lt;br /&gt;
A huge rotary gun is the main armament of the Insurgent's Dozor-B APC and Orca's Kamov Ka-60 Kasatka.&lt;br /&gt;
[[File:ull minigun.jpg|thumb|none|600px|Chloe, tried successfully to imitate Nate, but this time she cannot identify properly the gun.]]&lt;br /&gt;
[[File:ull apc.jpg|thumb|none|600px|The Dozor-B model. Note the minigun.]]&lt;br /&gt;
[[File:ull kamov minigun.jpg|thumb|none|600px|The minigun on the Ka-60's model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg Maverick 88==&lt;br /&gt;
The [[Maverick Model 88|Mossberg Maverick 88]] appears once again in ''Uncharted 4'', although it only appears in Nathan's photo from ''[[Uncharted: Drake's Fortune]]''.&lt;br /&gt;
[[Image:play_110.jpg|thumb|450px|none|Mossberg Maverick 88 with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE M88 misc1.jpg|thumb|600px|none|The Maverick 88 seen in the intro sequence for the game.]]&lt;br /&gt;
&lt;br /&gt;
==Armscor/Rock Island Armory M30 M5 Matte Nickel==&lt;br /&gt;
The [[Armscor M30 Series Shotguns|Armscor/Rock Island Armory M30 M5 Matte Nickel]] appears as the &amp;quot;Spezzotti 12 Gauge.&amp;quot; It correctly holds 4 shells and is fitted with a pistol grip and a black barrel. It is also found in ''The Lost Legacy''.&lt;br /&gt;
[[Image:Armscor RIA M30 M5 Matte Nickel.jpg|thumb|none|500px|Armscor/Rock Island Armory M30 M5 Matte Nickel - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE M870 right.jpg|thumb|600px|none|Although the black section at the end of the barrel looks like a muzzle device or an added choke, it is actually just the end of the black barrel sticking out from under the nickel plated heat-shield.]] &lt;br /&gt;
[[File:Uncharted TE M870 left.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:Uncharted TE M87 misc1.jpg|thumb|600px|none|When pumping the weapon, a new shell can be seen in the chamber.]] &lt;br /&gt;
[[File:Uncharted TE M30 reloading.jpg|thumb|600px|none|Nate carefully loading his M30 with a new shell.]] &lt;br /&gt;
[[File:Uncharted TE M870 reloading.jpg|thumb|600px|none|After loading up on shells, a new shell can be seen as it is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Over and Under shotgun==&lt;br /&gt;
The &amp;quot;Pistole&amp;quot; makes an appearance yet again in ''Uncharted 4'' and is also found in ''The Lost Legacy''. This time, the function of the weapon is far more conceivable however and is simply an excessively shortened [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over &amp;amp; Under shotgun]] modified with a pistol grip.&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|400px|Sawn-off Browning Over and Under shotgun - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE Pistole right.jpg|thumb|600px|none|Drake with the infamous &amp;quot;Pistole,&amp;quot; wondering what that name is supposed to mean.]] &lt;br /&gt;
[[File:Uncharted TE Pistole reloading.jpg|thumb|600px|none|This time around, reloading the weapon actually makes sense for an Over &amp;amp; Under shotgun, to Nate's relief. Note the rare trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG/Mossberg 500/590 Hybrid==&lt;br /&gt;
The &amp;quot;Condor,&amp;quot; a magazine-fed pump-action shotgun with a [[Kel-Tec KSG]] frame and [[Mossberg 500|Mossberg 500/590]] receiver shows its hideous face occasionally.  &lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|450px|none|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]] &lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:Uncharted TE KSG right.jpg|thumb|600px|none|Drake attempts to cover the gun in mud so he doesn't have to witness the abomination he's holding. Note the Mossberg 500/590-style bolt/side ejection port and screw placement. Also note how the screws holding the rail system to the gun are attached to the fore-end, which begs the question of how exactly Nathan manages to do the &amp;quot;pump&amp;quot; part of &amp;quot;pump action&amp;quot;?]] &lt;br /&gt;
[[File:Uncharted TE KSG left.jpg|thumb|600px|none|Note the railed heat shield with Magpul MBUS sights.]] &lt;br /&gt;
[[File:Uncharted TE KSG misc1.jpg|thumb|600px|none|Pumping the shotgun reveals that the chamber is filled with blur, unlike the less mutated Armscor M30 M5 Matte Nickel in the game. Also note that the fore-end simply moves through the screws that were seemingly holding it in place.]] &lt;br /&gt;
[[File:Uncharted TE KSG relolading.jpg|thumb|600px|none|Inserting a new mag. Note the unused dual magazine tubes of a KSG.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears as &amp;quot;US-AN 12 Auto Shotgun&amp;quot; and is a rare weapon in ''The Lost Legacy''. It was also added to base game multiplayer. It is fitted with a drum magazine, lacks a stock, and fires in full auto. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ Saiga.jpg|thumb|600px|none|Showing off the heavily modified Saiga 12. It also appears to have an HK style rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] returns in ''The Lost Legacy'', not as the &amp;quot;SAS-12&amp;quot; but as the &amp;quot;S-12.&amp;quot; Compared to its previous iterations, the SPAS-12 now has a (permanently folded) stock and is the full sized version. It is still only used in pump action, however. It features a miserably small capacity of four shells.   &lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ SPAS.jpg|thumb|600px|none|Her exploration of some ancient ruins interrupted by Asav's insurgents, Chloe takes cover behind a pillar, SPAS-12 in hand.]]&lt;br /&gt;
[[File:Uncharted The Lost Legacy™ SPAS 2.jpg|thumb|600px|none|During a calmer moment, Chloe examines her SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake/Milkor MGL Hybrid==&lt;br /&gt;
A grenade launcher by the name &amp;quot;China Lake GL&amp;quot; is less of an actual China Lake (which would be rarer than most treasures Nathan finds in the games) and more of a strange mix of an [[Milkor MGL Mk 1S]] and a [[China Lake Launcher]] with a folding stock. It can also be found in ''The Lost Legacy''.&lt;br /&gt;
[[File:China Lake.jpg|thumb|500px|none|China Lake Launcher - 40x46mm]] &lt;br /&gt;
[[File:Milkor Mk IS black.jpg|thumb|500px|none|Milkor MGL Mk 1S in black finish fitted with Armson OEG reflex sight - 40x46mm]] &lt;br /&gt;
[[File:Uncharted TE GL right.jpg|thumb|600px|none|The biggest difference between ''Uncharted 4'''s idea of a China Lake launcher and an actual one is the MGL style revolving chamber. This weapon actually reuses the same 4-shot cylinder and front cylinder cover model from the [[Milkor MGL Mk 1L]] in previous games, though the cylinder length has now been shortened to that of a Mk 1S.]] &lt;br /&gt;
[[File:Uncharted TE GL left.jpg|thumb|600px|none|Strangely mutated firearms are something the Drakes run into very often in this particular adventure.]] &lt;br /&gt;
[[File:Uncharted TE GL misc1.jpg|thumb|600px|none|Note the grenade in the chamber as the pump is racked. How this weapon works is beyond explanation.]] &lt;br /&gt;
[[File:Uncharted TE GL relolading.jpg|thumb|600px|none|What's also beyond explanation is how Drake reloads the weapon. Note that he is holding one grenade as he is loading another. After loading two grenades, he will grab two more out of thin air and load those as well, assuming the weapon is empty that is. It holds four grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
During the ending, Elena signals for rescue with what appears to be an [[Orion Flare Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|none|400px|Orion flare gun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is a very rare weapon to run into unlike the previous games. Is fitted with a custom KAC-like rear foregrip. It is also found in ''The Lost Legacy''.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:uncharted4 grip rpg.jpg|thumb|none|600px|The RPG-7 lying on a Shoreline's crate. Note the rear grip.]]&lt;br /&gt;
[[File:Uncharted TE RPG7 right.jpg|thumb|600px|none|Note that the hammer is uncocked.]] &lt;br /&gt;
[[File:Uncharted TE RPG7 left.jpg|thumb|600px|none|Nathan's war face didn't impress anyone.]] &lt;br /&gt;
[[File:Uncharted TE RPG7 holstered.jpg|thumb|600px|none|Unlike ''Uncharted 2'' and ''3'', the RPG-7 doesn't magically shrink when Nate puts it on his back.]]&lt;br /&gt;
[[File:Uncharted TE RPG7 reloading1.jpg|thumb|600px|none|Nate attempts to carve a stick figure with the tip of rocket onto a box. Note that the rocket in question is just a rocket, with no propelling charge.]] &lt;br /&gt;
[[File:Uncharted TE RPG7 reloading2.jpg|thumb|600px|none|Failing to do so, he loads the rocket into the RPG-7 instead.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
Replacing the [[M67 Hand Grenade]] from the previous games, the [[M26 Hand Grenade]] is the standard grenade in ''Uncharted 4''. Notably, Nate can now no longer throw enemy grenades back at their users like he could in previous games.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|200px|none|M26 High-Explosive Fragmentation hand grenade]] &lt;br /&gt;
[[File:Uncharted TE M67grenade misc1.jpg|thumb|600px|none|Two grenades on a crate, waiting for someone to explode them.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
Unmarked yellow [[M18 smoke grenade]]s are seen on the Shoreliners that use the &amp;quot;China Lake&amp;quot;. Proper M18s appears also in ''Lost Legacy'', on Indian Army's vests. They're unusable. &lt;br /&gt;
[[File:m18red.jpg|thumb|none|200px|A red M18 smoke grenade]]&lt;br /&gt;
[[File:uncharted4m18.jpg|thumb|none|600px|Nathan tried to arrest the Shoreliner for possessing bootleg M18s, a crime that he considers very serious.]]&lt;br /&gt;
[[File:ull m18.jpg|thumb|none|600px|Meanwhile, Chloe is more happier to see a true M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==Lantern Pistol==&lt;br /&gt;
One of the treasures that can be found in the Scotland level is a very unusual early 19th century flintlock &amp;quot;lantern pistol.&amp;quot; It cannot be used.&lt;br /&gt;
[[Image:LanternPistol.jpg|thumb|none|400px|19th century flintlock &amp;quot;lantern&amp;quot; pistol - .67 caliber]]&lt;br /&gt;
[[Image:uncharted4flintlamp.jpg|thumb|none|600px|Viewing the rare Lantern Flintlock.]]&lt;br /&gt;
&lt;br /&gt;
==Queen Anne Flintlock==&lt;br /&gt;
One of the treasures in the Madagascar stage is a &amp;quot;muff pistol&amp;quot; with a [[Queen Anne Flintlock Pistol|Queen Anne]]-style turn-off barrel. These were small pistols carried by well-to-do ladies in their handwarmers to protect themselves from ne'er-do-wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:FlintlockPocketPistol.jpg|thumb|none|400px|Pocket size &amp;quot;Queen Anne&amp;quot;  breech-loading pistol with detachable barrel]]&lt;br /&gt;
&lt;br /&gt;
==Tower 1871 Percussion Rider Pistol==&lt;br /&gt;
The [[Tower Percussion Pistol|Tower 1871 Percussion Rider Pistol]] is featured in the ''Lost Legacy'' as the United India Company Pistol and can be found as a treasure in Chapter 9.&lt;br /&gt;
[[Image:Tower 1871 Percussion Rider Pistol.jpg|thumb|none|400px|A Tower Model 1871 Percussion Rider Pistol]]&lt;br /&gt;
[[File:ull uic pistol.jpg|thumb|none|600px|United India Company Pistol in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Wheellock Musket==&lt;br /&gt;
A few [[Wheellock Musket]]s can be seen on gun displays in Chapter 16: The Brothers Drake.&lt;br /&gt;
[[Image:Wheellock Rifle.jpg|thumb|none|450px|Wheellock Musket (16th/17th centuries)]]&lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|Two Wheellock Muskets are seen under an unknown rifle or musket fitted with a grenade launching cup for a Brown Bess flintlock, another two are seen above the Lee-Enfield rifle.]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|Wheellock Musket at the very top.]]&lt;br /&gt;
&lt;br /&gt;
==Jezail Musket==&lt;br /&gt;
A strange, short barreled [[Jezail musket|Jezail Musket]] can be seen on a gun display in Chapter 16: The Brothers Drake.&lt;br /&gt;
[[Image:jezail1.jpg|thumb|none|450px|Jezail Musket]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|The chopped down Jezail Musket under the Wheellock Musket and to the right of the Blunderbuss.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I (T)==&lt;br /&gt;
[[Lee-Enfield No. 4 Mk I (T)]] rifles can be seen on gun displays in Chapter 16: The Brothers Drake.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|450px|none|Lee-Enfield No. 4 Mk I (T) - .303 British]] &lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|A Lee-Enfield No. 4 Mk I is trying to hide in the shadows at the bottom of the rack.]] &lt;br /&gt;
[[File:Uncharted TE miscguns3.jpg|thumb|600px|none|Another Lee-Enfield of the same model is seen later on in the level.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
[[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]] can be seen on gun displays in Chapter 16: The Brothers Drake.&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|Among the various muskets a Mosin Nagant M91/30 can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Action Target Rifle==&lt;br /&gt;
A sporting/target rifle based on the [[Martini-Henry]] action is another rifle in the Chapter 16 gun displays.&lt;br /&gt;
[[File:Swiss Martini.jpg|thumb|none|450px|Swiss military-style Martini ''Schuetzen'' rifle by Schlaepfer - .41 Swiss Rimfire. Similar to the rifle in-game.]]&lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|none|600px|The Martini is the fourth rifle down; it's similar to the reference image, but with barrel bands, and without the ''Schuetzen''-style curved buttplate, instead rather bafflingly featuring a musket's stock-mounted patchbox. It also has no apparent front sight.]]&lt;br /&gt;
&lt;br /&gt;
==Schuetzen Rifle==&lt;br /&gt;
The gun collection also includes a Schuetzen Rifle, a type of competition shooting rifle popularised in the US by German immigrants in the 19th century.&lt;br /&gt;
[[Image:Schuetzen.jpg|thumb|none|400px|Percussion Schuetzen Rifle by John Meunier with 20th century chrome plating on metal parts - .39 caliber ]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|Above the Mosin Nagant M91/30.]] &lt;br /&gt;
&lt;br /&gt;
==George J Tibbert Revolving Rifle==&lt;br /&gt;
A George J Tibbert Revolving Rifle can be seen on a gun display in Chapter 16: The Brothers Drake. Since this mission is a flashback taking place when Drake was young (presumably the 1980s or so) this is anachronistic, since the rifle entered production in 2006.&lt;br /&gt;
[[File:George J Tibbert Revolving Rifle.jpg|thumb|450px|none|George J Tibbert Revolving Rifle]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|George J Tibbert Revolving Rifle is seen in the center.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
At least two [[Blunderbuss]]es can be seen on gun displays in Chapter 16: The Brothers Drake.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
{{Uncharted Series}}&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Uncharted_4:_A_Thief%27s_End&amp;diff=1385197</id>
		<title>Talk:Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Uncharted_4:_A_Thief%27s_End&amp;diff=1385197"/>
		<updated>2020-12-05T12:58:45Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A SLING on the rifle!==&lt;br /&gt;
&lt;br /&gt;
Some people might not think this is anything to nod about but seeing so many Uncharted games and even recently the MGS5 gameplay trailers...I see a fucking sling on the SIG rifle that Drake takes and uses. He throws it to his back and we actually see the weapon's sling! See how hard is that Konami? I am weird out that Snake is carrying around his rifle dangling in the air like there SHOULD be a sling and motion capture for Snake most likely did but they couldn't animate a sling because some say it might be too hard and here's Uncharted having one. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 6 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I don't see any sling. You sure you aren't confusing Drake's shoulder holster for one? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:06, 6 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I saw the sling too. You can see it hanging below the rifle when he fires it and when he talks to his brother at the end of the gameplay trailer. It's a beige sling going across his chest which contrasts with the brown shoulder rig he's wearing. Sorry I don't have an image, I can't screencap to save my life. Also worth pointing out, the 1911A1 he picks up holds 9 rounds so it must replace the Colt Defender from the previous games. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:32, 7 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Ah, I see. Well, I still feel slings to be a largely unnecessary detail due to the amount of programming needed to make them &amp;quot;work&amp;quot; that otherwise doesn't add anything to gameplay. In as many third person shooters as I've played since the days of PS1, I've never even noticed the absence of a sling. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:06, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:A sling isn't ''that'' hard to do if you're treating it like it's nailed to the character's shoulder (you can just point one handle on the character model and two others on the gun and use them to define its length) and you could use canned animations for it swinging around rather than physics if you want (the cut animations in MGS Rising are all pre-made because they couldn't get a dynamic system to work), but yeah, it'd be quite a lot of work to get a proper sling with physics. It's the same reason a lot of lazy FPS games use wheeled vehicles instead of tracked ones, and nobody tries to make tank treads with modelled individually articulated links (they usually just use a scrolling texture and a bump map). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:35, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Then tell me, how often did you pay attention to the treads on Lazarevic's T-62 as it was demolishing that Tibetan village in Uncharted 2? Or were you like me and too preoccupied with the fact that it was '''shooting at everything that moved'''? Just like articulated tank treads, it's a nice detail but still largely unnecessary and doesn't really add anything to the game because nobody's going to pay much attention to it. Unless you intend to play through the game staring at the sling the entire time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:03, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm with you that it is unnecessary, but like you say it is a nice touch, and Naughty Dog is good at putting small little details into their games that if you don't keep your eyes you for you will miss. Either way I don't see why anyone would be against this small touch being in the game, unless they intend to have it hold real world properties and make it so you can snag it on a protruding branch or something. (Which personally I think would add much more tension to tough gun fights, but also be annoying as hell if it wasn't to be programmed exactly right).[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 01:00, 9 December 2014 (GMT&lt;br /&gt;
&lt;br /&gt;
::::To be ''fair'', they did kind of draw your attention to the treads in that part where you'd shimmying along the ledge and it decides the best way to scare you is to almost drive off a cliff :P And they are known for some wonderfully unnecessary flourishes like the procedurally generated ocean in the ship level of ''Uncharted 3'', or the sand physics later on (which were also used in ''Journey''). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:07, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:An accurately-modelled, dynamically animated sling for a long gun that moves realistically requires a lot of work for not much benefit, as I've said before. You need (an incomplete list follows below): &lt;br /&gt;
:*A collision system around the body of the character, the gun, and the sling itself (to stop it from passing through itself). &lt;br /&gt;
:*A physics system to make it move around realistically under its own weight (given how many videos there are out there showing ingame physics engines bugging out, this isn't easy). &lt;br /&gt;
:*Stock animations (such as putting the long gun on your back or bringing it to the ready) and a way to make sure that the dynamic animations don't interfere with the stock ones. &lt;br /&gt;
:A rather substantial amount of work for a small element. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:42, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Again, though, this is the same team that put procedurally generated waves in Uncharted 3 and made sure every object on the cruise liner moved in relation to the angle of the deck rather than just having them slide back and forth on fixed tracks. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Try looking at [http://youtu.be/BJD-nVieAe4 this older video] showing the Joker from the Arkham series. At around 10 seconds you can see the chain near his left thigh suddenly pop out of his 3D model (whereas before it was invisible). That's what can easily happen with a dynamic sling model that isn't rigorously bugtested and doesn't have exhaustive collision boxes. As for making objects in a level slide around due to waves outside, assuming your physics engine and hardware can handle it, wouldn't it largely be a matter of programming in a sequence for the direction of gravity to change in a regular pattern, and then have individual objects procedurally move around depending on their assigned masses, collision boxes, and friction values? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 03:06, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::That sounds a lot easier than it is, having objects move dynamically on other objects is really hard (for example, it's ''really'' hard to do something as simple as put something in the back of a flatbed and drive it, because the engine tends to think the truck is crashing into the object: ''Crysis'' has that problem). You have to deal with things like the way the engine prevents objects clipping inside each other by aggressively trying to kick them out (this is why objects sometimes get launched into the air, and why exploits like [https://www.youtube.com/watch?v=37McU9a_iEw this] are possible even in 2D games). Just keeping the objects moving on the deck without them boinging around like bouncy balls would have been a nightmare. The hardest thing with a proper sling would actually be stopping it constantly pinging off Nathan's body, for the same reason. Keeping it out of his body wouldn't be a huge problem if they have something like physics modelling for pusing 3D foliage out of Nathan's way as he moves (which they almost certainly will).&lt;br /&gt;
&lt;br /&gt;
::The old consoles skipped out on a lot of physics stuff for memory reasons, ''EDF 2025'' goes nuts with physics (spent casings will slide downhill and skip up into the air if they hit a dip, glass spraying out of a blasted window will bounce off other buildings, etc) and it tanks its framerate constantly despite using some pretty low-grade textures for a last-gen console game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:18, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I see, it's just that free sandbox physics games for the PC (like &amp;quot;Truck Dismount&amp;quot; and &amp;quot;Stair Dismount&amp;quot;) have featured realistic physics behaviour (including inelastic collisions, which the Crysis bug you mention seems to have a problem with) since the early 2000s. Granted, those two games feature very small environments (nowhere near the size of a typical game level) and no textures, but it proved it was possible early on. One other early example of &amp;quot;lots of individual objects subject to ingame physics&amp;quot; can be found in [[Metal Gear Solid 2]], specifically with shell casings. If many bullets are fired (most easily seen with Iroquois Pliskin if you antagonize him just after Raiden first meets him), all the shell casings will collect on the ground and still be subject to ingame physics so as long as they haven't completely come to a stop. They can actually pile up to a pretty surprising amount, a level of detail I haven't seen since in gaming. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:45, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::MGS2 is kind of special, there's also two wine coolers in that game most people won't even notice which have ice in them, and someone on the team made a dynamic model for ice melting which bases the rate on the proximity of other ice cubes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:57, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm obviously kinda late to this party but one guy here was questioning the point of details like the sling and properly animated tracks on tanks and whatnot. That kind of mentality, &amp;quot;why bother if it's only a small detail?&amp;quot; is ridiculous. Why did we bother going from N64 graphics then? They worked just well didn't they? Why bother with this why bother with that if what we have already works??!? &lt;br /&gt;
Well, I'll tell ya, because otherwise we would never progress anywhere if we we're just happy with no change, no matter how small or big. &lt;br /&gt;
Really, i can't understand why one would think that way. (Well, maybe a little)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:48, 11 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I question its necessity because it doesn't add anything to actual gameplay. Don't know how or why that's hard to understand, it's pretty simple. The comparison to N64 graphics is apples to oranges. Seriously, how much attention is ''really'' going to be paid to a dynamic sling unless you intend to play through the game staring at it the whole time? It's a lot of work for little real benefit and it takes RAM away from more important aspects of the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:23, 11 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I highly doubt a sling is going to cause the game to run worse due to its use of RAM. It's a nice detail that give the game world a sense of &amp;quot;realness&amp;quot; to it. It gives of an organic feel to it because it's a slings that moves around realistically in a video game, something that is not seen often.&lt;br /&gt;
::Even if that sling is some kind of murderer of performance, it is still a nice showing of things to come, in a few years, that type of fancy cloth physics will be standard, and ND was one of the studios to pave the way for it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:09, 12 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:These unnecessary but nice to see flashes of realism can be a hallmark of a good development team. MGS2 was chock-full of them, but that's simply not a priority in gaming anymore (especially since game development got much more expensive and the budgets that much tighter). If Naughty Dog can do it, they should. It's not like this is an unpopular series. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:54, 15 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I would say it has never been a priority in gaming. If a dev felt that they wanted a certain detail, no matter how small or big, they would add it, this isn't a dying trend, I would say it's more common with small details nowadays than before, back in the day.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:27, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Wrong Reloading Animation!?==&lt;br /&gt;
&lt;br /&gt;
Does it bother anyone else that Drake reloads the SIG as if it has an AK style mag release, (pressing the fresh magazine against the release and then knocking the empty one off with one motion) when the SG556 has a button release housed above the trigger guard? (I've watch closely and he doesn't press the release before doing so.)&lt;br /&gt;
I am however loving the small addition of racking the bolt after picking up the rifle. [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 01:00, 9 December 2014 (GMT&lt;br /&gt;
&lt;br /&gt;
No more than it bothered me in the previous four Uncharted games. They've always used AK-based animations for all assault rifles. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:40, 9 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Hasn't the whole focus of the series been on the &amp;quot;high adventure&amp;quot; aspect rather than the combat and firearms accuracy? It would be nice to see more accurate animations in future installments, but that's unlikely given that this is supposed to be the last one for Nathan Drake. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:15, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Because the older consoles had very little in the way of RAM and slow loading, they tended to take a lot of shortcuts: one frequent one was reusing animations in third-person games, as with Nico Bellic using the same hand positions for every weapon of a given type. Two weapon inventory in shooters was for that reason too, so the game only had to have two high-res weapon models loaded at once (the ''MGR: Revengeance'' team said the reason there's no quick-select for weapons in that game is they ''had'' to pause it to dump the old weapon's files out of memory or the game would crash). So in theory they shouldn't have to use one reference animation for all ARs anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you mean reload animations from just 3rd-person shooter games in general, or do you include FPS games as well? The oldest third-person-perspective game I know of that had 2 reload animations for its guns is [[Silent Hill 3]], and that was originally a PS2 game. Other older FPS games (especially of the tactical variety, such as [[SWAT 4]]) have had 2 reload animations as well, albeit those are mostly for the PC--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:00, 19 January 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
:IIRC Silent Hill 3 only has three weapons which even have reloading animations, so it can splurge a little; I was thinking more about games like the [[007: Quantum of Solace (VG)|Quantum of Solace]] one, where every single two-handed gun has a foregrip so they can use the same cover poses for all of them. I imagine it's the same with sharing animations between guns; if you just use the same one, you don't have to keep going &amp;quot;ok, what will this look like behind each piece of cover, when walking, when running...&amp;quot; and that would save a lot of memory since you'd have to load all of those in case the player did them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:47, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Hopefully we'll see a proper reload animation for any potential AR-15 rifle in the game this time around. The reuse of the AK reload on those rifle in the previous games annoyed me more then it should.&lt;br /&gt;
I would have thought that &amp;quot;two ranged weapons only&amp;quot; gameplay mechanic was a small nod towards realism (most people aren't anywhere near strong enough to carry two full-size long guns ''and'' &amp;quot;enough&amp;quot; ammunition for both, plus full kit). I suppose the takeaway from SH3 is that multiple reload animations in a console game are perfectly possible, assuming they are a priority for the development team. The Xbox 360 had only 512 MB of RAM and the PS3 had only 256 MB RAM (in an age where gigabytes of RAM for PCs was rather cheap), so I suppose that was one of the limiting factors for multiplatform games like MGR:R. Still, I remember [[Rainbow Six: Vegas 2]] had customizable loadouts for guns ''and'' 2 FPV reload animations for most of them (even ones that didn't really need it, such as for the [[Taurus Raging Bull]]). I never played the console versions of Vegas 2, but if separate reload animations were visible in 3PV in that game's multiplayer, then you could end up with a lot of reload animations in memory, or even more if players could loot weapons from fallen players (as has been standard for multiplayer FPSes for a long time). --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:19, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Eh, two full-sized weapons perhaps, but that doesn't really explain the whole &amp;quot;pistol is the same size as a rocket launcher&amp;quot; or games that let you carry all the weapons but still rotate them into a two-slot inventory. I think with multiplayer they scrimp on world detail to save memory, multiplayer maps are rarely much to look at compared to the same game's single player.&lt;br /&gt;
&lt;br /&gt;
:With Uncharted, though, you have a ton more character animations because Nathan doesn't just military his way around the place, he can jump and roll and the like, plus he has things like the brutal melee animations, mantling, climbing, etc, and he's in single player so you've got a lot of pretty level textures eating through a very limited amount of RAM (I think PS3 does have another 256 megs of graphics RAM, so it's not quite that bad, but still, one of the reasons console Far Cry is so cut down is the original wanted 1 gig of RAM and a 256 meg graphics card for max settings). In that case I can forgive them things like using mirrored left / right reloads so Nathan keeps pulling charging handles that aren't there, but I'd be surprised if they kept doing that with eight gigs of RAM to play with, that'd just be lazy. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:04, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Yes, I hope that Naughty Dog will make full use of the PS4's resources. Still, as [[Silent Hill 3]] proves, it can happen if it's a priority. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:08, 7 March 2015 (EST)&lt;br /&gt;
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One thing I appreciate is that in the most recent gameplay demo they've added a lefthanded reload animation for the AK, as opposed to mirroring the animation and having nate cock a non existent charging handle. Another nice little touch in an amazing looking game.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 13:52, 15 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Multiplayer trailer shows a bunch of new guns ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?time_continue=28&amp;amp;v=gHDKnWosOyY&lt;br /&gt;
--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:47, 27 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'll admit, I'm very bad at identifying and naming guns, but there appeared to be some kind of FAL-ish rifle in the trailer. Then there was what looked like a burst-firing 92FS (how hard can it be to just make a 93R?) There was also a bolt-action rifle that looked like Remington 700 with a synthetic green body. &lt;br /&gt;
There where also some other guns that i'm not sure of what they are supposed to be.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:57, 27 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer stream showed a lot of new guns.  ==&lt;br /&gt;
&lt;br /&gt;
Well the multiplayer stream showed off a lot of weapons. I screencapped some of the menus.&lt;br /&gt;
What I can already see is a Beretta ARX-160, China Lake, a Franchi SPAS-12, M14, FN FAL, Beretta Raffica and others which you may help me properly identify. &lt;br /&gt;
Screenshots of the heavy/long/sidearm screens.&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/MAuOGHZ&lt;br /&gt;
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http://imgur.com/KIxRF5T&lt;br /&gt;
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http://imgur.com/Ew91t0n&lt;br /&gt;
&lt;br /&gt;
EDIT:&lt;br /&gt;
Much better screenshots in this topic.&lt;br /&gt;
http://www.dualshockers.com/2015/12/03/uncharted-4-ps4-multiplayer-beta-155-screenshotsvideos-show-customization-options-menus-and-more/&lt;br /&gt;
&lt;br /&gt;
[[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 21:27, 3 December 2015 (GMT+2)&lt;br /&gt;
:Barok .44 looks like a Chiappa Rhino, and the Scoped Pistol could be a Thompson Contender. These are just guesses though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:03, 3 December 2015 (EST)&lt;br /&gt;
::I have an key for the closed beta, so i might snag some pics once it's on. Also, im fairly sure that 93R is a 92FS converted to burstfire, it seems to have a slide mounted safety and the more rounded slide of the ::FS.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:05, 3 December 2015 (EST)&lt;br /&gt;
:::Actually the Barok .44 looks like a Mateba Model 6 Unica. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:49, 3 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
In a screen shot Drake is seen riding a horse with an RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7]]&lt;br /&gt;
[[File:Drake_with_an_rpg_riding_a_horse.JPG|200px|thumb|none|Drake on his trusty steed.]]&lt;br /&gt;
&lt;br /&gt;
This is from Uncharted 3, not 4. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:00, 06 February 2016 (GMT)&lt;br /&gt;
&lt;br /&gt;
== 93R ==&lt;br /&gt;
&lt;br /&gt;
Are you sure that it is the same model as the one in UC3? It doesn't really look like it, then again, the screenshots are blurry as hell.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:50, 6 February 2016 (EST)&lt;br /&gt;
:It might be, it seems to be Inox and has a different magazine, but it still looks like a 93R with a 92FS Brigadier slide. Though I didn't say it was the same model, just the same gun. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:10, 6 February 2016 (EST)&lt;br /&gt;
::Until i can take a good look at the left side of the gun and see whether or not it still has that weird 93R fire selector 92FS saftey thing going on, i can't really say for sure. Might as well leave it be.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:14, 6 February 2016 (EST)&lt;br /&gt;
:::Agreed. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:15, 6 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Removal of old pictures ==&lt;br /&gt;
&lt;br /&gt;
So, the game is out tomorrow (!) and I'm probably gonna get some new pics ready for this entry within the next couple o' days. Should i replace all those pre-release and promotional pictures? Most of them look like crap anyway.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:20, 9 May 2016 (EDT)&lt;br /&gt;
: My guess would be yes, i was gonna replace all the pictures since i already have the game, but i've been kinda busy with other things. Anyway, apart from the Beretta ARX-160, XCR, Mateba Model 6 Unica and the same pistole-shotgun from previous Uncharted games i spotted a bunch of XVII era cannons near the end and a flintlock pistol in Madagascar, would be nice to add them if you could, but if not, lemme do the job^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 11:12, 9 May 2016 (EDT)&lt;br /&gt;
::Is there a photo mode in this game like in the Uncharted trilogy? That could help with the pics.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:42, 9 May 2016 (EDT)&lt;br /&gt;
: Yes, there is a photo mode even though im more used to the share button on Ps4, its still a nice addition none the less. ND really went it all out with this game.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:48, 9 May 2016 (EDT)&lt;br /&gt;
:Nice, the addition of photo mode in games this gen is something i really like, I have a passion for photography. Btw, are there any multiplayer-only weapons in this game? Like with the FAL in Unchrated 3?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:53, 9 May 2016 (EDT)&lt;br /&gt;
:All single player weapons are available in multiplayer as far as im aware, the only difference is that some of them need to be purchased during gameplay, like in TLOU.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:19, 9 May 2016 (EDT)&lt;br /&gt;
::I see. Looking forward to this tomorrow!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:23, 9 May 2016 (EDT)&lt;br /&gt;
:::I'm excited too, it looks like Naughty Dog really outdid themselves on the weapon models this time --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:24, 9 May 2016 (EDT)&lt;br /&gt;
::::I hope anyone who gets it today enjoys it! I'll have to pick a copy up soon. I must say, it will be very bittersweet playing this game since Uncharted has a special place in my heart and it's coming to an end. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:45, 10 May 2016 (EDT)&lt;br /&gt;
:::::One thing's for sure, the graphics are crazy good in this game, seriously.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:24, 10 May 2016 (EDT)&lt;br /&gt;
::::::I am waiting to get off of work to play this [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:01, 10 May 2016 (EDT)&lt;br /&gt;
:::::::Alright, so I've played the game a bunch up to Scotland, the guns so far has been that beretta 8000, the 1911, the weird Uzi/Vz.61 thing, the SG556, AK47 that looks more like a AKM, a gun that kinda looks like the Robinson XCR, some SMG thing and a toy revolver. Gotta say, so far, the game has been pretty disappointing. Really, the only thing that hasn't felt underwhelming or &amp;quot;meh&amp;quot; are the 5ick g74fix! Feels like i've wasted my money, then again, i always feel like im wasting my money when buying ''anything''. 6/10 total meh--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:51, 10 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help with iding ==&lt;br /&gt;
&lt;br /&gt;
Whadday think this revolver is?!?!?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:38, 10 May 2016 (EDT)&lt;br /&gt;
[[File:Uncharted TE revolver.jpg|thumb|600px|none|Did i fire 6 six shots or non?]]&lt;br /&gt;
:With the exposed ejector rod and the rounded trigger guard, I'd say it looks similiar to a Colt New Service, but the Colt doesn't have that raised rib on the barrel, nor does it have the raised rear sights --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:08, 10 May 2016 (EDT)&lt;br /&gt;
::Guess i gotta keep playing to get a better look at it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:27, 11 May 2016 (EDT)&lt;br /&gt;
: There's also Nadine's two tone USP/Glock hybrid and Elena's holstered 92FS that you'll see later on, btw all models are available via Character Gallery in bonus options, to earn points you gotta find treasures or doing optional tasks such as conversations, then you can see the models with their respective guns, the modelos are called Nadine Ross Island, Elena Fisher, Evelyn and Rafe has an engraved M1911A1.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:55, 11 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could that revolver be a S&amp;amp;w model 17? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 15:11, 11 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually after a bit more digging I think it's [http://3.bp.blogspot.com/-pC6loov6seA/VB8JMuO90ZI/AAAAAAAAHJE/Exv1xb-3W4M/s1600/Hand%2BEjector.jpg this] &lt;br /&gt;
--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:06, 11 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd have to say it's a hybrid of a [[Smith &amp;amp; Wesson Model 15]] and a [[Colt Trooper]]. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:40, 18 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;M24&amp;quot; rifle ==&lt;br /&gt;
&lt;br /&gt;
I don't think it's an M24/Remington 700. The bolt doesn't look anything like the aforementioned guns. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:17, 12 May 2016 (EDT)&lt;br /&gt;
:The bolt is exposed in a strange manner.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:00, 13 May 2016 (EDT)&lt;br /&gt;
[[File:M24.jpg|thumb|none|450px|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Uncharted TE M24 right.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
::Yeah I checked the site and couldn't find a match, It's something I haven't seen and it might be a new gun, so guess it's time to search. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:50, 13 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ID help plox ==&lt;br /&gt;
&lt;br /&gt;
The two last pictures are some type of M14 rifles, that much i know. &lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|There's a Lee-enfield SMLE]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|And here's a Mosin Nagant]] &lt;br /&gt;
[[File:Uncharted TE miscguns3.jpg|thumb|600px|none|Here's that SMLE again.]] &lt;br /&gt;
[[File:Uncharted TE TBA right.jpg|thumb|600px|none|&amp;quot;Scoped Auto Rifle&amp;quot;]] &lt;br /&gt;
[[File:Uncharted TE TBC right.jpg|thumb|600px|none|This one's called M14 custom in game.]] &lt;br /&gt;
[[File:Uncharted TE revolver2.jpg|thumb|600px|none|]] &lt;br /&gt;
What are the exact models of the SMLE and Nagant?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:32, 14 May 2016 (EDT)&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px]]&lt;br /&gt;
:The closest thing I can find to the green M14 variant is the Troy MCS. My hypothesis is that Naughty Dog probably combined a Troy MCS with bits and pieces from the Sage EBR chassis and added the stock from an ACR. Kinda like what they did to that KSG/Mossberg frankenstein. The Mosin looks like a full length M91/30 with an original PU optic, and the Lee-Enfield is a No.4 Mk.1--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:27, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for cutting off my post. The SMLE is a Lee-Enfield No.4 Mk.I(T), The Mosin is a full-length Mosin Nagant M91/30 Sniper Rifle with a PU 3.5x scope. The green rifle is a Mini-14 in a made up chassis and erroneous extended gas tube, the M14 is in a JAE-100 G3 stock and is an actual M14 because it has a fire selector. Though not perfect, The revolver matches up closest with a 2.5&amp;quot; barreled [[Smith &amp;amp; Wesson Model 586]]. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:41, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::The &amp;quot;Scoped Auto Rifle&amp;quot; is M14 and Archangel AA1430[http://www.archangelmanufacturing.com/#!archangelaa1430spartarugermini1430/c1263] Hybrid ?  --[[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 14:03, 15 May 2016 (JST)&lt;br /&gt;
::::Nice catch! It really does fit the AA1430 down to a T. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:05, 15 May 2016 (EDT)&lt;br /&gt;
:::::That chassis is a match, but it is a Mini-14, not a M14, the action and receiver is much smaller than the actual M14 in the JAE-100 G3 stock. Also the gas tube they added to that AA1430 Mini-14 doesn't match an M14's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 03:24, 15 May 2016 (EDT)&lt;br /&gt;
::::::Alright, are any of those muskets/flintlocks/whatever based on any real guns?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:09, 15 May 2016 (EDT)&lt;br /&gt;
The second flintlock from the top in the first pic looks like one of those Ottoman/Arab rifles, called a jezail or something like that--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:54, 15 May 2016 (EDT)&lt;br /&gt;
:::::::A couple of blunderbuss' too, I'm not good with guns that old, I see a short barreled jezail rifle, matchlocks, muskets, and some weird revolver rifle. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:50, 15 May 2016 (EDT)&lt;br /&gt;
::::::::I have a feeling these will turn out to be a bunch of weirdo one-offs like one of the leverguns being a specific model of Kalthoff repeater or something. The one at the top seems to be a levergun fitted with a grenade launching cup, which is certainly, um, unique. Second image top is a wheellock, second from bottom looks like a breech-loader (Ferguson rifle, maybe?)&lt;br /&gt;
::::::::The revolving rifle is actually the odd one out since it isn't an antique at all, it's a [http://gearsofguns.com/aaron-george-j-tibbert-12-shot-revolving-rifle-gun-of-the-day/ George J Tibbert Revolving Rifle], which days way back to, um, 2006. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:17, 16 May 2016 (EDT)&lt;br /&gt;
:::::::::That's odd, guess she really liked the rifle(?) BTW any update on what the sniper might be, is it even a real gun?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:22, 16 May 2016 &lt;br /&gt;
:::::::::The rifle just above of the Mosin Nagant looks like some type of Schuetzen target rifle--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:55, 17 May 2016 (EDT)&lt;br /&gt;
(EDT)&lt;br /&gt;
On another note, I think the Mini-14 in this is actually the Mini-30, the magazine resembles a curved 7.62x39 STANAG.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:03, 16 May 2016 (EDT)&lt;br /&gt;
:Oh wow on that revolving rifle, that's pretty cool. I don't know about the Mini-14 being a real Mini-30, knowing how Uncharted's weapons are modeled, the magazine is that long on the Mini-14 GB we have already listed and that and this look big enough for a 7.62 NATO, let alone a 7.62x39. And one more thing, Mini-14/30's don't take STANAG mags. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:08, 16 May 2016 (EDT)&lt;br /&gt;
::Can i just snag any pic of that Archangel Manufacturing Sparta Pistol Grip Rifle Stock (phew) form the web to use here or will the site come crashing down then?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 17 May 2016 (EDT)&lt;br /&gt;
:::We tend to be ok with it as long as it doesn't have someone else's watermark on it and as long as we don't know you've edited it out (ie, don't upload a image with the watermark hacked off it ''after'' we've seen it with one). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:00, 17 May 2016 (EDT)&lt;br /&gt;
::::Alrighty then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:18, 17 May 2016 (EDT)&lt;br /&gt;
Re: the Mini-14, I know I'm kinda late, but I just got the game a few months ago. What appears to be a gas tube on the in-game rifle, might just be a portrayal of a Accu-Strut or other barrel harmonizer/stiffening device to fix the flailing barrels of early Mini-14 with thin barrels. It mounts to the gas block, but there is no gas going into it, it's just a weirdly placed clamp and a solid rod. --[[User:CarlVolt|CarlVolt]] ([[User talk:CarlVolt|talk]])&lt;br /&gt;
&lt;br /&gt;
I'mma just go ahead and add that it looks like an Accu-Strut --[[User:CarlVolt|CarlVolt]] ([[User talk:CarlVolt|talk]]) 13:56, 05 December 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The M14 custom looks kinda like a Springfield Armory M1A outfitted with a JAE-100 Stock as its main sniper rifle [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:04, 17 May 2016 (EDT)&lt;br /&gt;
[[Image:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 stock -  7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who sees some resemblance between that mutant GL and an arwen 37? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:59, 15 May 2016 (EDT)&lt;br /&gt;
:There are some vague similarities.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:32, 15 May 2016 (EDT)&lt;br /&gt;
::I don't, it's what we already said it is, it's a China Lake with Uncharted 2&amp;amp;3's MGL's 4-round cylinder. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:53, 15 May 2016 (EDT)&lt;br /&gt;
: : : I agree with the current description, it's just the general layout and outline/shape that reminds me of an arwen --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:53, 19 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SCAR-L?!?!??!?! ==&lt;br /&gt;
&lt;br /&gt;
Exactly when and where does this weapon appear?&lt;br /&gt;
&lt;br /&gt;
That rhymed....--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:26, 16 May 2016 (EDT)&lt;br /&gt;
:I was wondering the same, i don't think ive ever seen it in this game.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:32, 16 May 2016 (EDT)&lt;br /&gt;
::Whoever made that entry probably mistook some rifle (like the ARX) for a SCAR.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:37, 16 May 2016 (EDT)&lt;br /&gt;
Yeah, I just beat the game and I did not see a SCAR. My favorite is the ARX, and it had a sorta RMR on top and tan color. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:01, 17 May 2016 (EDT)&lt;br /&gt;
:Then that's settled.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:25, 17 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== spoiler warning. ==&lt;br /&gt;
&lt;br /&gt;
Should we put one up? There are some screenshots on this page that are kinda spoilery.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:50, 17 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Might as well [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:02, 17 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SIG 556 with Scorpion Evo 3 stock==&lt;br /&gt;
Just realized it would be cool if someone could photoshot the stock into the rifle to see what it looks like in real life :) kinda similar to what you guys did with the AKs of MW2/MW3 or the AK-103 with wood furniture in Far Cry 3--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 17 May 2016 (EDT)&lt;br /&gt;
:I could give it a shot (höhö)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:46, 17 May 2016 (EDT)&lt;br /&gt;
::[[File:Cz556.jpg|thumb|none|450px|Muh czechnology on muh swiss raifu]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:30, 18 May 2016 (EDT)&lt;br /&gt;
: wow looks almost exactly like the one ingame, thanks gumby^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 03:57, 18 May 2016 (EDT)&lt;br /&gt;
::Nice!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:11, 18 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could you photoshop any of the other weapons? Like the XCR without the stock or any optics [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:32, 18 May 2016 (EDT)&lt;br /&gt;
:Well, Evil Tim just removed the photoshopped image adding that we should try to avoid using, well, ''photoshopped'' images.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:26, 18 May 2016 (EDT)&lt;br /&gt;
::I can see it as being useful for something like the MW AKs because they're customised with actual AK parts, but for this you could just show actual photos of a SIG and Scorpion and trust the user to imagine what the stock of the latter looks like fitted to the former. Otherwise it sets a bad precedent where we might be showing people images of guns that aren't real as if they are. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:37, 18 May 2016 (EDT)&lt;br /&gt;
:::Got it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:05, 18 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finishing this page. ==&lt;br /&gt;
&lt;br /&gt;
Alright, so the only guns that need a more screens is the Stoner 63 (the MP version that you can carry on person), the Jackal revolver (some screens of it in the hands of the player) and the Bishai .50 Cal. I think that pistol is based of the Thompson Contender and the only place to get screens of it is from the multiplayer.&lt;br /&gt;
&lt;br /&gt;
If anyone got those two revolver in the MP, i would appreciate adding pics of em' to this page.&lt;br /&gt;
&lt;br /&gt;
Anyhow, once we're finished with those entries, i think this page is done!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:59, 29 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Edit: We need to identify that bolt gun and get a screen of the M88 from the intro.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 29 May 2016 (EDT)&lt;br /&gt;
::It's need screenshot for [[Uncharted_4:_A_Thief's_End#Mossberg_Maverick_88|Mossberg Maverick 88]]. After adding it, the page will be complite. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:37, 30 May 2016 (EDT)&lt;br /&gt;
:::...and also screens from those two other weapons i mentioned.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:55, 30 May 2016 (EDT)&lt;br /&gt;
::::Screenshots for Stoner 63 and Jackal revolver were added by previosly users, ''Bishai .50 Cal'' hasn't even own section. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:16, 30 May 2016 (EDT)&lt;br /&gt;
:::::The Stoner could use atleast on pic of it being carried by someone in the MP, same for the Jackal. The Bishai now has a section.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:45, 30 May 2016 (EDT)&lt;br /&gt;
::::::Thanks! May you upload the needful screenshots. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:07, 30 May 2016 (EDT)&lt;br /&gt;
:::::::Would it be possible to get some better screens of Sully's revolver? --[[User:K|K]] ([[User talk:K|talk]]) 22:38, 30 May 2016 (EDT)&lt;br /&gt;
K, I've been working on new screens for his revolver.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:28, 31 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
What about the revolver used by the corrupt prison guard at the start? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:16, 4 June 2016 (EDT)&lt;br /&gt;
:I've been thinking about that gun. I expected to see it later on in the game at some point but it doesn't appear at any point in the game after that cutscene. It's obviously not the same as the Jackal revolver, it's a unique weapon that is only seen in that cutscene.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:58, 4 June 2016 (EDT)&lt;br /&gt;
::I feel like it was just meant to be a generic revolver. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:36, 5 June 2016 (EDT)&lt;br /&gt;
::Actually I just realized it's the same model as Sully's revolver but with a shorter barrel without the ejector shroud, a different grip, and blued texture! Not saying it's a S&amp;amp;W Model 629 Classic, cause it looks nothing like one now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:45, 5 June 2016 (EDT)&lt;br /&gt;
:::You sure? Can't say i see the similarities.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:12, 5 June 2016 (EDT)&lt;br /&gt;
::::They both have the same sights, cylinder release, screw placement, and undersized trigger. &lt;br /&gt;
::::[[File:Uncharted TE M629 left.jpg|thumb|600px|none|]] &lt;br /&gt;
::::[[File:Uncharted TE revolver misc2.jpg|thumb|600px|none|]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:17, 5 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New DLC Weapons ==&lt;br /&gt;
&lt;br /&gt;
Hey all, just saw that this game got a new DLC that added some weapons to multiplayer (and maybe single player?) including a P90, Steyr AUG, a few pistols and a new sniper. Unfortunately I don't have screenshot capability or I'd grab some. Anybody up to it? --[[User:K|K]] ([[User talk:K|talk]]) 13:30, 1 August 2016 (EDT)&lt;br /&gt;
:You don't have the game? As long as you got it on yer PS4 you can take screenshots with the share button. Anyway, i doubt they added the weapons to the single player, they didn't add the FAL from UC3 to the SP until the remaster.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 1 August 2016 (EDT)&lt;br /&gt;
::Unfortunately I'm still stuck on the PS3 for the time being. --[[User:K|K]] ([[User talk:K|talk]]) 15:25, 1 August 2016 (EDT)&lt;br /&gt;
:::Life of the mack.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:46, 1 August 2016 (EDT)&lt;br /&gt;
:::: Will take snippets later and post them here, there's a P90, an AUG, a Glock and Beretta (which are already on the page) and a Sniper rifle, which'll be tricky, as it's not in the weapons display room. --[[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 0:43, 2 August 2016 (GMT)&lt;br /&gt;
::::: OK, got the screenshots. Not sure how to insert them though.&lt;br /&gt;
The Beretta http://i.imgur.com/Sq6Duz8.jpg Same Beretta 92FS Brigadier Inox?&lt;br /&gt;
The Glock http://i.imgur.com/uenmzxO.jpg Same Heckler &amp;amp; Koch USP/Glock 17 Hybrid&lt;br /&gt;
The P90 http://i.imgur.com/cwOYqZ2.jpg&lt;br /&gt;
The Aug http://i.imgur.com/riOedxS.jpg&lt;br /&gt;
A Steyr SSG 08? http://i.imgur.com/ozENQfh.jpg + http://i.imgur.com/uYgw5Vh.jpg&lt;br /&gt;
[[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 17:13, 24 August 2016 (GMT)&lt;br /&gt;
I can take of uploading the screens. That AUG thing though, disgusting.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:45, 24 August 2016 (EDT)&lt;br /&gt;
:The AUG looks like it's based on the [[Talk:Steyr AUG|Thales F90]] and it's using P90 magazines(!) I think it seems to be a P90/Thales F90 hybrid.  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:26, 24 August 2016 (EDT)&lt;br /&gt;
::It sure is ugly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:55, 25 August 2016 (EDT)&lt;br /&gt;
:::Most people would say that about the regular AUG. Ugly is as ugly does. It looks like a more refined and more functional Kalash 2012 from the Metro games. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:43, 25 August 2016 (EDT)&lt;br /&gt;
Can someone actually help getting the screens of the DLC guns into the article itself? I'm still new at this and I feel like I'd just screw it up. [[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 22:18, 28 August 2016 (GMT)&lt;br /&gt;
:Well, you gotta try it sometimr, but i can do it when i find the timr.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:59, 29 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
For one I think that the Glock type pistol the added to MP is the same gun that Nadine uses in the singleplayer. Also does anyone think that they reused the model of the burst pistol from The Last Of Us for this game with the muzzle-brake and extended mag removed and maybe a higher texture quality?--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 06:47, 8 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
This page is this state for more than 1 year...&lt;br /&gt;
&lt;br /&gt;
Looking at official wiki they got previous games guns too...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:06, 19 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Lantern pistol ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game to get a screenshot, but the treasure's location is [https://youtu.be/U78NmHekm8s?list=PLrekaHLD2rhYYOsdw7Dj8UcwVIC-nwMGi&amp;amp;t=1438 here] in the Scotland level. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:49, 12 February 2017 (EST)&lt;br /&gt;
:And the Muff Pistol is [[https://youtu.be/6ZsZEv17jCc?list=PLrekaHLD2rhYYOsdw7Dj8UcwVIC-nwMGi&amp;amp;t=1234 here]]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 12 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Real Life equivalent of R-81 Fossa found ==&lt;br /&gt;
&lt;br /&gt;
Here. Is the Croatian Alka M-93.&lt;br /&gt;
&lt;br /&gt;
[[File:alkam93.jpg|thumb|none|500px|The Alka M-93.]]&lt;br /&gt;
:It's probably, has some Alka's elements, but it's not the Alka M-93. Note the lack of reloading handle (I don't know English term) on the M-93. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:10, 22 April 2017 (EDT)&lt;br /&gt;
::I can see some similarities. But don't change the entry just like that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:09, 22 April 2017 (EDT)&lt;br /&gt;
:::Thats why I said it got elements from vz.61.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:15, 22 April 2017 (EDT)&lt;br /&gt;
::::True, but removing the present images of the vz and uzi and completely deleting the old description isn't wise. Just modify the present description and add the screenshot of the M-93, like i did.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:19, 22 April 2017 (EDT)&lt;br /&gt;
How about call it &amp;quot;R-81 Fossa&amp;quot; instead of Vz.61/Uzi hybrid then?&lt;br /&gt;
:The way i see it, while the gun is a mutant, it bears so much resemblance to the Vz.61 that keeping the name as it is works. It's not like some of the guns in CoD: Infinite warfare that are just amalgamations of parts from different real-life weapons that calling them by a real name or writing x/y/z hybrid would be unnecessarily long or wrong. For all intents are purposes, it's a Vz.61 with its grip pushed forward and the magazine in the grip. Don't forget to sign your posts btw.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 22 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lost Legacy? ==&lt;br /&gt;
&lt;br /&gt;
If IMFDB were to do a page on The Lost Legacy, which is a standalone DLC for the game, will it be included on this page? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:04, 21 April 2018 (EDT)&lt;br /&gt;
:Probably, does it use the same weapons? If it doesn't have any new ones we could just add it to the writeup. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:40, 21 April 2018 (EDT)&lt;br /&gt;
::Well there's a few new weapons in TLL. I know that INSAS and QBZ-95 are new, but I'm not that familiar with Uncharted weapon names and the Uncharted wiki has a distinct lack of images, so I'm not sure what is added beyond that. We also seem to be missing some multiplayer weapons.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 06:10, 21 April 2018 (EDT)&lt;br /&gt;
:::From the names it looks like the usual suspects with a couple of additions. Only problem is AnActualAK47 who made this page hasn't been around for almost a year. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:29, 21 April 2018 (EDT)&lt;br /&gt;
::::Lost Legacy is not a DLC is a complete new game. But for the weapons, seems like they did the game before and then add the Lost Legacy guns in U4 MP.... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:10, 26 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also Lost Legacy got 3 exclusive guns that are not present in Uncharted 4...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:51, 30 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
... but miss most of the Uncharted 4 guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:38, 9 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I think we may be done ==&lt;br /&gt;
&lt;br /&gt;
So, I've added all the images that were needed and a few guns that were omitted. I can get more images if needed of The Lost Legacy weapons, but I would say this page is looking pretty complete. Thoughts?--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:38, 5 September 2018 (EDT)&lt;br /&gt;
:We still don't have a pic for the &amp;quot;muff pistol&amp;quot; treasure. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:10, 5 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Guns in Concepts... ==&lt;br /&gt;
&lt;br /&gt;
Well, there are some guns that are sketched on Concept Art that appear in-game. They are pretty detailed should we add it?&lt;br /&gt;
[[File:ull insas concept.jpg|thumb|none|600px|[[INSAS]].]]&lt;br /&gt;
[[File:uncharted 4 aimr concept.jpg|thumb|none|600px|[[AK-47|AIMR]].]]&lt;br /&gt;
[[File:uncharted 4 ar15 concept.jpg|thumb|none|600px|[[AR-15]] with scope.]]&lt;br /&gt;
I have seen also some [[SCAR-L]],real [[DShK]],etc, in other concept arts. I think we should add it. What are your opinions?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:40, 25 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Galil/INSAS error justification ==&lt;br /&gt;
&lt;br /&gt;
Found an article here: https://www.quora.com/Did-the-Indian-Army-adopt-the-IWI-Galil-rifle-to-replace-the-INSAS-because-the-indigenous-rifle-failed According to the 1st answer, a Galil clone called OFB 7,62x51 was supposed to replace the INSAS but failed the tests in 2017 (When the game takes place.)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:01, 12 September 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Uncharted_4:_A_Thief%27s_End&amp;diff=1214522</id>
		<title>Talk:Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Uncharted_4:_A_Thief%27s_End&amp;diff=1214522"/>
		<updated>2018-09-19T21:11:18Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A SLING on the rifle!=&lt;br /&gt;
&lt;br /&gt;
Some people might not think this is anything to nod about but seeing so many Uncharted games and even recently the MGS5 gameplay trailers...I see a fucking sling on the SIG rifle that Drake takes and uses. He throws it to his back and we actually see the weapon's sling! See how hard is that Konami? I am weird out that Snake is carrying around his rifle dangling in the air like there SHOULD be a sling and motion capture for Snake most likely did but they couldn't animate a sling because some say it might be too hard and here's Uncharted having one. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 6 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I don't see any sling. You sure you aren't confusing Drake's shoulder holster for one? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:06, 6 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I saw the sling too. You can see it hanging below the rifle when he fires it and when he talks to his brother at the end of the gameplay trailer. It's a beige sling going across his chest which contrasts with the brown shoulder rig he's wearing. Sorry I don't have an image, I can't screencap to save my life. Also worth pointing out, the 1911A1 he picks up holds 9 rounds so it must replace the Colt Defender from the previous games. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:32, 7 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Ah, I see. Well, I still feel slings to be a largely unnecessary detail due to the amount of programming needed to make them &amp;quot;work&amp;quot; that otherwise doesn't add anything to gameplay. In as many third person shooters as I've played since the days of PS1, I've never even noticed the absence of a sling. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:06, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:A sling isn't ''that'' hard to do if you're treating it like it's nailed to the character's shoulder (you can just point one handle on the character model and two others on the gun and use them to define its length) and you could use canned animations for it swinging around rather than physics if you want (the cut animations in MGS Rising are all pre-made because they couldn't get a dynamic system to work), but yeah, it'd be quite a lot of work to get a proper sling with physics. It's the same reason a lot of lazy FPS games use wheeled vehicles instead of tracked ones, and nobody tries to make tank treads with modelled individually articulated links (they usually just use a scrolling texture and a bump map). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:35, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Then tell me, how often did you pay attention to the treads on Lazarevic's T-62 as it was demolishing that Tibetan village in Uncharted 2? Or were you like me and too preoccupied with the fact that it was '''shooting at everything that moved'''? Just like articulated tank treads, it's a nice detail but still largely unnecessary and doesn't really add anything to the game because nobody's going to pay much attention to it. Unless you intend to play through the game staring at the sling the entire time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:03, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm with you that it is unnecessary, but like you say it is a nice touch, and Naughty Dog is good at putting small little details into their games that if you don't keep your eyes you for you will miss. Either way I don't see why anyone would be against this small touch being in the game, unless they intend to have it hold real world properties and make it so you can snag it on a protruding branch or something. (Which personally I think would add much more tension to tough gun fights, but also be annoying as hell if it wasn't to be programmed exactly right).[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 01:00, 9 December 2014 (GMT&lt;br /&gt;
&lt;br /&gt;
::::To be ''fair'', they did kind of draw your attention to the treads in that part where you'd shimmying along the ledge and it decides the best way to scare you is to almost drive off a cliff :P And they are known for some wonderfully unnecessary flourishes like the procedurally generated ocean in the ship level of ''Uncharted 3'', or the sand physics later on (which were also used in ''Journey''). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:07, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:An accurately-modelled, dynamically animated sling for a long gun that moves realistically requires a lot of work for not much benefit, as I've said before. You need (an incomplete list follows below): &lt;br /&gt;
:*A collision system around the body of the character, the gun, and the sling itself (to stop it from passing through itself). &lt;br /&gt;
:*A physics system to make it move around realistically under its own weight (given how many videos there are out there showing ingame physics engines bugging out, this isn't easy). &lt;br /&gt;
:*Stock animations (such as putting the long gun on your back or bringing it to the ready) and a way to make sure that the dynamic animations don't interfere with the stock ones. &lt;br /&gt;
:A rather substantial amount of work for a small element. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:42, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Again, though, this is the same team that put procedurally generated waves in Uncharted 3 and made sure every object on the cruise liner moved in relation to the angle of the deck rather than just having them slide back and forth on fixed tracks. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Try looking at [http://youtu.be/BJD-nVieAe4 this older video] showing the Joker from the Arkham series. At around 10 seconds you can see the chain near his left thigh suddenly pop out of his 3D model (whereas before it was invisible). That's what can easily happen with a dynamic sling model that isn't rigorously bugtested and doesn't have exhaustive collision boxes. As for making objects in a level slide around due to waves outside, assuming your physics engine and hardware can handle it, wouldn't it largely be a matter of programming in a sequence for the direction of gravity to change in a regular pattern, and then have individual objects procedurally move around depending on their assigned masses, collision boxes, and friction values? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 03:06, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::That sounds a lot easier than it is, having objects move dynamically on other objects is really hard (for example, it's ''really'' hard to do something as simple as put something in the back of a flatbed and drive it, because the engine tends to think the truck is crashing into the object: ''Crysis'' has that problem). You have to deal with things like the way the engine prevents objects clipping inside each other by aggressively trying to kick them out (this is why objects sometimes get launched into the air, and why exploits like [https://www.youtube.com/watch?v=37McU9a_iEw this] are possible even in 2D games). Just keeping the objects moving on the deck without them boinging around like bouncy balls would have been a nightmare. The hardest thing with a proper sling would actually be stopping it constantly pinging off Nathan's body, for the same reason. Keeping it out of his body wouldn't be a huge problem if they have something like physics modelling for pusing 3D foliage out of Nathan's way as he moves (which they almost certainly will).&lt;br /&gt;
&lt;br /&gt;
::The old consoles skipped out on a lot of physics stuff for memory reasons, ''EDF 2025'' goes nuts with physics (spent casings will slide downhill and skip up into the air if they hit a dip, glass spraying out of a blasted window will bounce off other buildings, etc) and it tanks its framerate constantly despite using some pretty low-grade textures for a last-gen console game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:18, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I see, it's just that free sandbox physics games for the PC (like &amp;quot;Truck Dismount&amp;quot; and &amp;quot;Stair Dismount&amp;quot;) have featured realistic physics behaviour (including inelastic collisions, which the Crysis bug you mention seems to have a problem with) since the early 2000s. Granted, those two games feature very small environments (nowhere near the size of a typical game level) and no textures, but it proved it was possible early on. One other early example of &amp;quot;lots of individual objects subject to ingame physics&amp;quot; can be found in [[Metal Gear Solid 2]], specifically with shell casings. If many bullets are fired (most easily seen with Iroquois Pliskin if you antagonize him just after Raiden first meets him), all the shell casings will collect on the ground and still be subject to ingame physics so as long as they haven't completely come to a stop. They can actually pile up to a pretty surprising amount, a level of detail I haven't seen since in gaming. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:45, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::MGS2 is kind of special, there's also two wine coolers in that game most people won't even notice which have ice in them, and someone on the team made a dynamic model for ice melting which bases the rate on the proximity of other ice cubes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:57, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm obviously kinda late to this party but one guy here was questioning the point of details like the sling and properly animated tracks on tanks and whatnot. That kind of mentality, &amp;quot;why bother if it's only a small detail?&amp;quot; is ridiculous. Why did we bother going from N64 graphics then? They worked just well didn't they? Why bother with this why bother with that if what we have already works??!? &lt;br /&gt;
Well, I'll tell ya, because otherwise we would never progress anywhere if we we're just happy with no change, no matter how small or big. &lt;br /&gt;
Really, i can't understand why one would think that way. (Well, maybe a little)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:48, 11 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I question its necessity because it doesn't add anything to actual gameplay. Don't know how or why that's hard to understand, it's pretty simple. The comparison to N64 graphics is apples to oranges. Seriously, how much attention is ''really'' going to be paid to a dynamic sling unless you intend to play through the game staring at it the whole time? It's a lot of work for little real benefit and it takes RAM away from more important aspects of the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:23, 11 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I highly doubt a sling is going to cause the game to run worse due to its use of RAM. It's a nice detail that give the game world a sense of &amp;quot;realness&amp;quot; to it. It gives of an organic feel to it because it's a slings that moves around realistically in a video game, something that is not seen often.&lt;br /&gt;
::Even if that sling is some kind of murderer of performance, it is still a nice showing of things to come, in a few years, that type of fancy cloth physics will be standard, and ND was one of the studios to pave the way for it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:09, 12 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:These unnecessary but nice to see flashes of realism can be a hallmark of a good development team. MGS2 was chock-full of them, but that's simply not a priority in gaming anymore (especially since game development got much more expensive and the budgets that much tighter). If Naughty Dog can do it, they should. It's not like this is an unpopular series. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:54, 15 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I would say it has never been a priority in gaming. If a dev felt that they wanted a certain detail, no matter how small or big, they would add it, this isn't a dying trend, I would say it's more common with small details nowadays than before, back in the day.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:27, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Wrong Reloading Animation!?=&lt;br /&gt;
&lt;br /&gt;
Does it bother anyone else that Drake reloads the SIG as if it has an AK style mag release, (pressing the fresh magazine against the release and then knocking the empty one off with one motion) when the SG556 has a button release housed above the trigger guard? (I've watch closely and he doesn't press the release before doing so.)&lt;br /&gt;
I am however loving the small addition of racking the bolt after picking up the rifle. [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 01:00, 9 December 2014 (GMT&lt;br /&gt;
&lt;br /&gt;
No more than it bothered me in the previous four Uncharted games. They've always used AK-based animations for all assault rifles. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:40, 9 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Hasn't the whole focus of the series been on the &amp;quot;high adventure&amp;quot; aspect rather than the combat and firearms accuracy? It would be nice to see more accurate animations in future installments, but that's unlikely given that this is supposed to be the last one for Nathan Drake. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:15, 4 January 2015 (EST)&lt;br /&gt;
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:Because the older consoles had very little in the way of RAM and slow loading, they tended to take a lot of shortcuts: one frequent one was reusing animations in third-person games, as with Nico Bellic using the same hand positions for every weapon of a given type. Two weapon inventory in shooters was for that reason too, so the game only had to have two high-res weapon models loaded at once (the ''MGR: Revengeance'' team said the reason there's no quick-select for weapons in that game is they ''had'' to pause it to dump the old weapon's files out of memory or the game would crash). So in theory they shouldn't have to use one reference animation for all ARs anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 4 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you mean reload animations from just 3rd-person shooter games in general, or do you include FPS games as well? The oldest third-person-perspective game I know of that had 2 reload animations for its guns is [[Silent Hill 3]], and that was originally a PS2 game. Other older FPS games (especially of the tactical variety, such as [[SWAT 4]]) have had 2 reload animations as well, albeit those are mostly for the PC--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:00, 19 January 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
:IIRC Silent Hill 3 only has three weapons which even have reloading animations, so it can splurge a little; I was thinking more about games like the [[007: Quantum of Solace (VG)|Quantum of Solace]] one, where every single two-handed gun has a foregrip so they can use the same cover poses for all of them. I imagine it's the same with sharing animations between guns; if you just use the same one, you don't have to keep going &amp;quot;ok, what will this look like behind each piece of cover, when walking, when running...&amp;quot; and that would save a lot of memory since you'd have to load all of those in case the player did them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:47, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Hopefully we'll see a proper reload animation for any potential AR-15 rifle in the game this time around. The reuse of the AK reload on those rifle in the previous games annoyed me more then it should.&lt;br /&gt;
I would have thought that &amp;quot;two ranged weapons only&amp;quot; gameplay mechanic was a small nod towards realism (most people aren't anywhere near strong enough to carry two full-size long guns ''and'' &amp;quot;enough&amp;quot; ammunition for both, plus full kit). I suppose the takeaway from SH3 is that multiple reload animations in a console game are perfectly possible, assuming they are a priority for the development team. The Xbox 360 had only 512 MB of RAM and the PS3 had only 256 MB RAM (in an age where gigabytes of RAM for PCs was rather cheap), so I suppose that was one of the limiting factors for multiplatform games like MGR:R. Still, I remember [[Rainbow Six: Vegas 2]] had customizable loadouts for guns ''and'' 2 FPV reload animations for most of them (even ones that didn't really need it, such as for the [[Taurus Raging Bull]]). I never played the console versions of Vegas 2, but if separate reload animations were visible in 3PV in that game's multiplayer, then you could end up with a lot of reload animations in memory, or even more if players could loot weapons from fallen players (as has been standard for multiplayer FPSes for a long time). --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:19, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Eh, two full-sized weapons perhaps, but that doesn't really explain the whole &amp;quot;pistol is the same size as a rocket launcher&amp;quot; or games that let you carry all the weapons but still rotate them into a two-slot inventory. I think with multiplayer they scrimp on world detail to save memory, multiplayer maps are rarely much to look at compared to the same game's single player.&lt;br /&gt;
&lt;br /&gt;
:With Uncharted, though, you have a ton more character animations because Nathan doesn't just military his way around the place, he can jump and roll and the like, plus he has things like the brutal melee animations, mantling, climbing, etc, and he's in single player so you've got a lot of pretty level textures eating through a very limited amount of RAM (I think PS3 does have another 256 megs of graphics RAM, so it's not quite that bad, but still, one of the reasons console Far Cry is so cut down is the original wanted 1 gig of RAM and a 256 meg graphics card for max settings). In that case I can forgive them things like using mirrored left / right reloads so Nathan keeps pulling charging handles that aren't there, but I'd be surprised if they kept doing that with eight gigs of RAM to play with, that'd just be lazy. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:04, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Yes, I hope that Naughty Dog will make full use of the PS4's resources. Still, as [[Silent Hill 3]] proves, it can happen if it's a priority. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:08, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
One thing I appreciate is that in the most recent gameplay demo they've added a lefthanded reload animation for the AK, as opposed to mirroring the animation and having nate cock a non existent charging handle. Another nice little touch in an amazing looking game.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 13:52, 15 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Multiplayer trailer shows a bunch of new guns ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?time_continue=28&amp;amp;v=gHDKnWosOyY&lt;br /&gt;
--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:47, 27 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'll admit, I'm very bad at identifying and naming guns, but there appeared to be some kind of FAL-ish rifle in the trailer. Then there was what looked like a burst-firing 92FS (how hard can it be to just make a 93R?) There was also a bolt-action rifle that looked like Remington 700 with a synthetic green body. &lt;br /&gt;
There where also some other guns that i'm not sure of what they are supposed to be.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:57, 27 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer stream showed a lot of new guns.  ==&lt;br /&gt;
&lt;br /&gt;
Well the multiplayer stream showed off a lot of weapons. I screencapped some of the menus.&lt;br /&gt;
What I can already see is a Beretta ARX-160, China Lake, a Franchi SPAS-12, M14, FN FAL, Beretta Raffica and others which you may help me properly identify. &lt;br /&gt;
Screenshots of the heavy/long/sidearm screens.&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/MAuOGHZ&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/KIxRF5T&lt;br /&gt;
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http://imgur.com/Ew91t0n&lt;br /&gt;
&lt;br /&gt;
EDIT:&lt;br /&gt;
Much better screenshots in this topic.&lt;br /&gt;
http://www.dualshockers.com/2015/12/03/uncharted-4-ps4-multiplayer-beta-155-screenshotsvideos-show-customization-options-menus-and-more/&lt;br /&gt;
&lt;br /&gt;
[[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 21:27, 3 December 2015 (GMT+2)&lt;br /&gt;
:Barok .44 looks like a Chiappa Rhino, and the Scoped Pistol could be a Thompson Contender. These are just guesses though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:03, 3 December 2015 (EST)&lt;br /&gt;
::I have an key for the closed beta, so i might snag some pics once it's on. Also, im fairly sure that 93R is a 92FS converted to burstfire, it seems to have a slide mounted safety and the more rounded slide of the ::FS.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:05, 3 December 2015 (EST)&lt;br /&gt;
:::Actually the Barok .44 looks like a Mateba Model 6 Unica. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:49, 3 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
In a screen shot Drake is seen riding a horse with an RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7]]&lt;br /&gt;
[[File:Drake_with_an_rpg_riding_a_horse.JPG|200px|thumb|none|Drake on his trusty steed.]]&lt;br /&gt;
&lt;br /&gt;
This is from Uncharted 3, not 4. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:00, 06 February 2016 (GMT)&lt;br /&gt;
&lt;br /&gt;
== 93R ==&lt;br /&gt;
&lt;br /&gt;
Are you sure that it is the same model as the one in UC3? It doesn't really look like it, then again, the screenshots are blurry as hell.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:50, 6 February 2016 (EST)&lt;br /&gt;
:It might be, it seems to be Inox and has a different magazine, but it still looks like a 93R with a 92FS Brigadier slide. Though I didn't say it was the same model, just the same gun. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:10, 6 February 2016 (EST)&lt;br /&gt;
::Until i can take a good look at the left side of the gun and see whether or not it still has that weird 93R fire selector 92FS saftey thing going on, i can't really say for sure. Might as well leave it be.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:14, 6 February 2016 (EST)&lt;br /&gt;
:::Agreed. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:15, 6 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Removal of old pictures ==&lt;br /&gt;
&lt;br /&gt;
So, the game is out tomorrow (!) and I'm probably gonna get some new pics ready for this entry within the next couple o' days. Should i replace all those pre-release and promotional pictures? Most of them look like crap anyway.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:20, 9 May 2016 (EDT)&lt;br /&gt;
: My guess would be yes, i was gonna replace all the pictures since i already have the game, but i've been kinda busy with other things. Anyway, apart from the Beretta ARX-160, XCR, Mateba Model 6 Unica and the same pistole-shotgun from previous Uncharted games i spotted a bunch of XVII era cannons near the end and a flintlock pistol in Madagascar, would be nice to add them if you could, but if not, lemme do the job^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 11:12, 9 May 2016 (EDT)&lt;br /&gt;
::Is there a photo mode in this game like in the Uncharted trilogy? That could help with the pics.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:42, 9 May 2016 (EDT)&lt;br /&gt;
: Yes, there is a photo mode even though im more used to the share button on Ps4, its still a nice addition none the less. ND really went it all out with this game.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:48, 9 May 2016 (EDT)&lt;br /&gt;
:Nice, the addition of photo mode in games this gen is something i really like, I have a passion for photography. Btw, are there any multiplayer-only weapons in this game? Like with the FAL in Unchrated 3?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:53, 9 May 2016 (EDT)&lt;br /&gt;
:All single player weapons are available in multiplayer as far as im aware, the only difference is that some of them need to be purchased during gameplay, like in TLOU.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:19, 9 May 2016 (EDT)&lt;br /&gt;
::I see. Looking forward to this tomorrow!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:23, 9 May 2016 (EDT)&lt;br /&gt;
:::I'm excited too, it looks like Naughty Dog really outdid themselves on the weapon models this time --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:24, 9 May 2016 (EDT)&lt;br /&gt;
::::I hope anyone who gets it today enjoys it! I'll have to pick a copy up soon. I must say, it will be very bittersweet playing this game since Uncharted has a special place in my heart and it's coming to an end. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:45, 10 May 2016 (EDT)&lt;br /&gt;
:::::One thing's for sure, the graphics are crazy good in this game, seriously.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:24, 10 May 2016 (EDT)&lt;br /&gt;
::::::I am waiting to get off of work to play this [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:01, 10 May 2016 (EDT)&lt;br /&gt;
:::::::Alright, so I've played the game a bunch up to Scotland, the guns so far has been that beretta 8000, the 1911, the weird Uzi/Vz.61 thing, the SG556, AK47 that looks more like a AKM, a gun that kinda looks like the Robinson XCR, some SMG thing and a toy revolver. Gotta say, so far, the game has been pretty disappointing. Really, the only thing that hasn't felt underwhelming or &amp;quot;meh&amp;quot; are the 5ick g74fix! Feels like i've wasted my money, then again, i always feel like im wasting my money when buying ''anything''. 6/10 total meh--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:51, 10 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Help with iding ==&lt;br /&gt;
&lt;br /&gt;
Whadday think this revolver is?!?!?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:38, 10 May 2016 (EDT)&lt;br /&gt;
[[File:Uncharted TE revolver.jpg|thumb|600px|none|Did i fire 6 six shots or non?]]&lt;br /&gt;
:With the exposed ejector rod and the rounded trigger guard, I'd say it looks similiar to a Colt New Service, but the Colt doesn't have that raised rib on the barrel, nor does it have the raised rear sights --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:08, 10 May 2016 (EDT)&lt;br /&gt;
::Guess i gotta keep playing to get a better look at it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:27, 11 May 2016 (EDT)&lt;br /&gt;
: There's also Nadine's two tone USP/Glock hybrid and Elena's holstered 92FS that you'll see later on, btw all models are available via Character Gallery in bonus options, to earn points you gotta find treasures or doing optional tasks such as conversations, then you can see the models with their respective guns, the modelos are called Nadine Ross Island, Elena Fisher, Evelyn and Rafe has an engraved M1911A1.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:55, 11 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could that revolver be a S&amp;amp;w model 17? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 15:11, 11 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually after a bit more digging I think it's [http://3.bp.blogspot.com/-pC6loov6seA/VB8JMuO90ZI/AAAAAAAAHJE/Exv1xb-3W4M/s1600/Hand%2BEjector.jpg this] &lt;br /&gt;
--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:06, 11 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd have to say it's a hybrid of a [[Smith &amp;amp; Wesson Model 15]] and a [[Colt Trooper]]. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:40, 18 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The &amp;quot;M24&amp;quot; rifle ==&lt;br /&gt;
&lt;br /&gt;
I don't think it's an M24/Remington 700. The bolt doesn't look anything like the aforementioned guns. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:17, 12 May 2016 (EDT)&lt;br /&gt;
:The bolt is exposed in a strange manner.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:00, 13 May 2016 (EDT)&lt;br /&gt;
[[File:M24.jpg|thumb|none|450px|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Uncharted TE M24 right.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
::Yeah I checked the site and couldn't find a match, It's something I haven't seen and it might be a new gun, so guess it's time to search. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:50, 13 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
= ID help plox =&lt;br /&gt;
&lt;br /&gt;
The two last pictures are some type of M14 rifles, that much i know. &lt;br /&gt;
[[File:Uncharted TE miscguns1.jpg|thumb|600px|none|There's a Lee-enfield SMLE]] &lt;br /&gt;
[[File:Uncharted TE miscguns2.jpg|thumb|600px|none|And here's a Mosin Nagant]] &lt;br /&gt;
[[File:Uncharted TE miscguns3.jpg|thumb|600px|none|Here's that SMLE again.]] &lt;br /&gt;
[[File:Uncharted TE TBA right.jpg|thumb|600px|none|&amp;quot;Scoped Auto Rifle&amp;quot;]] &lt;br /&gt;
[[File:Uncharted TE TBC right.jpg|thumb|600px|none|This one's called M14 custom in game.]] &lt;br /&gt;
[[File:Uncharted TE revolver2.jpg|thumb|600px|none|]] &lt;br /&gt;
What are the exact models of the SMLE and Nagant?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:32, 14 May 2016 (EDT)&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px]]&lt;br /&gt;
:The closest thing I can find to the green M14 variant is the Troy MCS. My hypothesis is that Naughty Dog probably combined a Troy MCS with bits and pieces from the Sage EBR chassis and added the stock from an ACR. Kinda like what they did to that KSG/Mossberg frankenstein. The Mosin looks like a full length M91/30 with an original PU optic, and the Lee-Enfield is a No.4 Mk.1--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:27, 15 May 2016 (EDT)&lt;br /&gt;
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::Thanks for cutting off my post. The SMLE is a Lee-Enfield No.4 Mk.I(T), The Mosin is a full-length Mosin Nagant M91/30 Sniper Rifle with a PU 3.5x scope. The green rifle is a Mini-14 in a made up chassis and erroneous extended gas tube, the M14 is in a JAE-100 G3 stock and is an actual M14 because it has a fire selector. Though not perfect, The revolver matches up closest with a 2.5&amp;quot; barreled [[Smith &amp;amp; Wesson Model 586]]. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:41, 15 May 2016 (EDT)&lt;br /&gt;
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:::The &amp;quot;Scoped Auto Rifle&amp;quot; is M14 and Archangel AA1430[http://www.archangelmanufacturing.com/#!archangelaa1430spartarugermini1430/c1263] Hybrid ?  --[[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 14:03, 15 May 2016 (JST)&lt;br /&gt;
::::Nice catch! It really does fit the AA1430 down to a T. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:05, 15 May 2016 (EDT)&lt;br /&gt;
:::::That chassis is a match, but it is a Mini-14, not a M14, the action and receiver is much smaller than the actual M14 in the JAE-100 G3 stock. Also the gas tube they added to that AA1430 Mini-14 doesn't match an M14's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 03:24, 15 May 2016 (EDT)&lt;br /&gt;
::::::Alright, are any of those muskets/flintlocks/whatever based on any real guns?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:09, 15 May 2016 (EDT)&lt;br /&gt;
The second flintlock from the top in the first pic looks like one of those Ottoman/Arab rifles, called a jezail or something like that--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:54, 15 May 2016 (EDT)&lt;br /&gt;
:::::::A couple of blunderbuss' too, I'm not good with guns that old, I see a short barreled jezail rifle, matchlocks, muskets, and some weird revolver rifle. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:50, 15 May 2016 (EDT)&lt;br /&gt;
::::::::I have a feeling these will turn out to be a bunch of weirdo one-offs like one of the leverguns being a specific model of Kalthoff repeater or something. The one at the top seems to be a levergun fitted with a grenade launching cup, which is certainly, um, unique. Second image top is a wheellock, second from bottom looks like a breech-loader (Ferguson rifle, maybe?)&lt;br /&gt;
::::::::The revolving rifle is actually the odd one out since it isn't an antique at all, it's a [http://gearsofguns.com/aaron-george-j-tibbert-12-shot-revolving-rifle-gun-of-the-day/ George J Tibbert Revolving Rifle], which days way back to, um, 2006. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:17, 16 May 2016 (EDT)&lt;br /&gt;
:::::::::That's odd, guess she really liked the rifle(?) BTW any update on what the sniper might be, is it even a real gun?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:22, 16 May 2016 &lt;br /&gt;
:::::::::The rifle just above of the Mosin Nagant looks like some type of Schuetzen target rifle--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:55, 17 May 2016 (EDT)&lt;br /&gt;
(EDT)&lt;br /&gt;
On another note, I think the Mini-14 in this is actually the Mini-30, the magazine resembles a curved 7.62x39 STANAG.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:03, 16 May 2016 (EDT)&lt;br /&gt;
:Oh wow on that revolving rifle, that's pretty cool. I don't know about the Mini-14 being a real Mini-30, knowing how Uncharted's weapons are modeled, the magazine is that long on the Mini-14 GB we have already listed and that and this look big enough for a 7.62 NATO, let alone a 7.62x39. And one more thing, Mini-14/30's don't take STANAG mags. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:08, 16 May 2016 (EDT)&lt;br /&gt;
::Can i just snag any pic of that Archangel Manufacturing Sparta Pistol Grip Rifle Stock (phew) form the web to use here or will the site come crashing down then?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:08, 17 May 2016 (EDT)&lt;br /&gt;
:::We tend to be ok with it as long as it doesn't have someone else's watermark on it and as long as we don't know you've edited it out (ie, don't upload a image with the watermark hacked off it ''after'' we've seen it with one). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:00, 17 May 2016 (EDT)&lt;br /&gt;
::::Alrighty then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:18, 17 May 2016 (EDT)&lt;br /&gt;
Re: the Mini-14, I know I'm kinda late, but I just got the game a few months ago. What appears to be a gas tube on the in-game rifle, might just be a portrayal of a Accu-Strut or other barrel harmonizer/stiffening device to fix the flailing barrels of early Mini-14 with thin barrels. It mounts to the gas block, but there is no gas going into it, it's just a weirdly placed clamp and a solid rod. --[[User:CarlVolt|CarlVolt]] ([[User talk:CarlVolt|talk]])&lt;br /&gt;
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The M14 custom looks kinda like a Springfield Armory M1A outfitted with a JAE-100 Stock as its main sniper rifle [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:04, 17 May 2016 (EDT)&lt;br /&gt;
[[Image:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 stock -  7.62x51mm NATO]]&lt;br /&gt;
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= Grenade launcher =&lt;br /&gt;
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Am I the only one who sees some resemblance between that mutant GL and an arwen 37? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:59, 15 May 2016 (EDT)&lt;br /&gt;
:There are some vague similarities.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:32, 15 May 2016 (EDT)&lt;br /&gt;
::I don't, it's what we already said it is, it's a China Lake with Uncharted 2&amp;amp;3's MGL's 4-round cylinder. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:53, 15 May 2016 (EDT)&lt;br /&gt;
: : : I agree with the current description, it's just the general layout and outline/shape that reminds me of an arwen --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:53, 19 May 2016 (EDT)&lt;br /&gt;
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= SCAR-L?!?!??!?! =&lt;br /&gt;
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Exactly when and where does this weapon appear?&lt;br /&gt;
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That rhymed....--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:26, 16 May 2016 (EDT)&lt;br /&gt;
:I was wondering the same, i don't think ive ever seen it in this game.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:32, 16 May 2016 (EDT)&lt;br /&gt;
::Whoever made that entry probably mistook some rifle (like the ARX) for a SCAR.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:37, 16 May 2016 (EDT)&lt;br /&gt;
Yeah, I just beat the game and I did not see a SCAR. My favorite is the ARX, and it had a sorta RMR on top and tan color. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:01, 17 May 2016 (EDT)&lt;br /&gt;
:Then that's settled.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:25, 17 May 2016 (EDT)&lt;br /&gt;
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= spoiler warning. =&lt;br /&gt;
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Should we put one up? There are some screenshots on this page that are kinda spoilery.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:50, 17 May 2016 (EDT)&lt;br /&gt;
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Might as well [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:02, 17 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
=SIG 556 with Scorpion Evo 3 stock=&lt;br /&gt;
Just realized it would be cool if someone could photoshot the stock into the rifle to see what it looks like in real life :) kinda similar to what you guys did with the AKs of MW2/MW3 or the AK-103 with wood furniture in Far Cry 3--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:53, 17 May 2016 (EDT)&lt;br /&gt;
:I could give it a shot (höhö)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:46, 17 May 2016 (EDT)&lt;br /&gt;
::[[File:Cz556.jpg|thumb|none|450px|Muh czechnology on muh swiss raifu]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:30, 18 May 2016 (EDT)&lt;br /&gt;
: wow looks almost exactly like the one ingame, thanks gumby^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 03:57, 18 May 2016 (EDT)&lt;br /&gt;
::Nice!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:11, 18 May 2016 (EDT)&lt;br /&gt;
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Could you photoshop any of the other weapons? Like the XCR without the stock or any optics [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:32, 18 May 2016 (EDT)&lt;br /&gt;
:Well, Evil Tim just removed the photoshopped image adding that we should try to avoid using, well, ''photoshopped'' images.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:26, 18 May 2016 (EDT)&lt;br /&gt;
::I can see it as being useful for something like the MW AKs because they're customised with actual AK parts, but for this you could just show actual photos of a SIG and Scorpion and trust the user to imagine what the stock of the latter looks like fitted to the former. Otherwise it sets a bad precedent where we might be showing people images of guns that aren't real as if they are. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:37, 18 May 2016 (EDT)&lt;br /&gt;
:::Got it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:05, 18 May 2016 (EDT)&lt;br /&gt;
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= Finishing this page. =&lt;br /&gt;
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Alright, so the only guns that need a more screens is the Stoner 63 (the MP version that you can carry on person), the Jackal revolver (some screens of it in the hands of the player) and the Bishai .50 Cal. I think that pistol is based of the Thompson Contender and the only place to get screens of it is from the multiplayer.&lt;br /&gt;
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If anyone got those two revolver in the MP, i would appreciate adding pics of em' to this page.&lt;br /&gt;
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Anyhow, once we're finished with those entries, i think this page is done!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:59, 29 May 2016 (EDT)&lt;br /&gt;
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:Edit: We need to identify that bolt gun and get a screen of the M88 from the intro.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 29 May 2016 (EDT)&lt;br /&gt;
::It's need screenshot for [[Uncharted_4:_A_Thief's_End#Mossberg_Maverick_88|Mossberg Maverick 88]]. After adding it, the page will be complite. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:37, 30 May 2016 (EDT)&lt;br /&gt;
:::...and also screens from those two other weapons i mentioned.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:55, 30 May 2016 (EDT)&lt;br /&gt;
::::Screenshots for Stoner 63 and Jackal revolver were added by previosly users, ''Bishai .50 Cal'' hasn't even own section. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:16, 30 May 2016 (EDT)&lt;br /&gt;
:::::The Stoner could use atleast on pic of it being carried by someone in the MP, same for the Jackal. The Bishai now has a section.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:45, 30 May 2016 (EDT)&lt;br /&gt;
::::::Thanks! May you upload the needful screenshots. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:07, 30 May 2016 (EDT)&lt;br /&gt;
:::::::Would it be possible to get some better screens of Sully's revolver? --[[User:K|K]] ([[User talk:K|talk]]) 22:38, 30 May 2016 (EDT)&lt;br /&gt;
K, I've been working on new screens for his revolver.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 04:28, 31 May 2016 (EDT)&lt;br /&gt;
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What about the revolver used by the corrupt prison guard at the start? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:16, 4 June 2016 (EDT)&lt;br /&gt;
:I've been thinking about that gun. I expected to see it later on in the game at some point but it doesn't appear at any point in the game after that cutscene. It's obviously not the same as the Jackal revolver, it's a unique weapon that is only seen in that cutscene.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:58, 4 June 2016 (EDT)&lt;br /&gt;
::I feel like it was just meant to be a generic revolver. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:36, 5 June 2016 (EDT)&lt;br /&gt;
::Actually I just realized it's the same model as Sully's revolver but with a shorter barrel without the ejector shroud, a different grip, and blued texture! Not saying it's a S&amp;amp;W Model 629 Classic, cause it looks nothing like one now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:45, 5 June 2016 (EDT)&lt;br /&gt;
:::You sure? Can't say i see the similarities.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 23:12, 5 June 2016 (EDT)&lt;br /&gt;
::::They both have the same sights, cylinder release, screw placement, and undersized trigger. &lt;br /&gt;
::::[[File:Uncharted TE M629 left.jpg|thumb|600px|none|]] &lt;br /&gt;
::::[[File:Uncharted TE revolver misc2.jpg|thumb|600px|none|]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:17, 5 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New DLC Weapons ==&lt;br /&gt;
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Hey all, just saw that this game got a new DLC that added some weapons to multiplayer (and maybe single player?) including a P90, Steyr AUG, a few pistols and a new sniper. Unfortunately I don't have screenshot capability or I'd grab some. Anybody up to it? --[[User:K|K]] ([[User talk:K|talk]]) 13:30, 1 August 2016 (EDT)&lt;br /&gt;
:You don't have the game? As long as you got it on yer PS4 you can take screenshots with the share button. Anyway, i doubt they added the weapons to the single player, they didn't add the FAL from UC3 to the SP until the remaster.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 1 August 2016 (EDT)&lt;br /&gt;
::Unfortunately I'm still stuck on the PS3 for the time being. --[[User:K|K]] ([[User talk:K|talk]]) 15:25, 1 August 2016 (EDT)&lt;br /&gt;
:::Life of the mack.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:46, 1 August 2016 (EDT)&lt;br /&gt;
:::: Will take snippets later and post them here, there's a P90, an AUG, a Glock and Beretta (which are already on the page) and a Sniper rifle, which'll be tricky, as it's not in the weapons display room. --[[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 0:43, 2 August 2016 (GMT)&lt;br /&gt;
::::: OK, got the screenshots. Not sure how to insert them though.&lt;br /&gt;
The Beretta http://i.imgur.com/Sq6Duz8.jpg Same Beretta 92FS Brigadier Inox?&lt;br /&gt;
The Glock http://i.imgur.com/uenmzxO.jpg Same Heckler &amp;amp; Koch USP/Glock 17 Hybrid&lt;br /&gt;
The P90 http://i.imgur.com/cwOYqZ2.jpg&lt;br /&gt;
The Aug http://i.imgur.com/riOedxS.jpg&lt;br /&gt;
A Steyr SSG 08? http://i.imgur.com/ozENQfh.jpg + http://i.imgur.com/uYgw5Vh.jpg&lt;br /&gt;
[[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 17:13, 24 August 2016 (GMT)&lt;br /&gt;
I can take of uploading the screens. That AUG thing though, disgusting.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:45, 24 August 2016 (EDT)&lt;br /&gt;
:The AUG looks like it's based on the [[Talk:Steyr AUG|Thales F90]] and it's using P90 magazines(!) I think it seems to be a P90/Thales F90 hybrid.  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:26, 24 August 2016 (EDT)&lt;br /&gt;
::It sure is ugly.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:55, 25 August 2016 (EDT)&lt;br /&gt;
:::Most people would say that about the regular AUG. Ugly is as ugly does. It looks like a more refined and more functional Kalash 2012 from the Metro games. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 16:43, 25 August 2016 (EDT)&lt;br /&gt;
Can someone actually help getting the screens of the DLC guns into the article itself? I'm still new at this and I feel like I'd just screw it up. [[User:StarTsurugi|StarTsurugi]] ([[User talk:StarTsurugi|talk]]) 22:18, 28 August 2016 (GMT)&lt;br /&gt;
:Well, you gotta try it sometimr, but i can do it when i find the timr.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:59, 29 August 2016 (EDT)&lt;br /&gt;
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For one I think that the Glock type pistol the added to MP is the same gun that Nadine uses in the singleplayer. Also does anyone think that they reused the model of the burst pistol from The Last Of Us for this game with the muzzle-brake and extended mag removed and maybe a higher texture quality?--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 06:47, 8 December 2016 (EST)&lt;br /&gt;
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This page is this state for more than 1 year...&lt;br /&gt;
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Looking at official wiki they got previous games guns too...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:06, 19 January 2017 (EST)&lt;br /&gt;
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== Lantern pistol ==&lt;br /&gt;
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I don't have the game to get a screenshot, but the treasure's location is [https://youtu.be/U78NmHekm8s?list=PLrekaHLD2rhYYOsdw7Dj8UcwVIC-nwMGi&amp;amp;t=1438 here] in the Scotland level. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:49, 12 February 2017 (EST)&lt;br /&gt;
:And the Muff Pistol is [[https://youtu.be/6ZsZEv17jCc?list=PLrekaHLD2rhYYOsdw7Dj8UcwVIC-nwMGi&amp;amp;t=1234 here]]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 12 February 2017 (EST)&lt;br /&gt;
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== Real Life equivalent of R-81 Fossa found ==&lt;br /&gt;
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Here. Is the Croatian Alka M-93.&lt;br /&gt;
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[[File:alkam93.jpg|thumb|none|500px|The Alka M-93.]]&lt;br /&gt;
:It's probably, has some Alka's elements, but it's not the Alka M-93. Note the lack of reloading handle (I don't know English term) on the M-93. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 06:10, 22 April 2017 (EDT)&lt;br /&gt;
::I can see some similarities. But don't change the entry just like that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:09, 22 April 2017 (EDT)&lt;br /&gt;
:::Thats why I said it got elements from vz.61.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:15, 22 April 2017 (EDT)&lt;br /&gt;
::::True, but removing the present images of the vz and uzi and completely deleting the old description isn't wise. Just modify the present description and add the screenshot of the M-93, like i did.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:19, 22 April 2017 (EDT)&lt;br /&gt;
How about call it &amp;quot;R-81 Fossa&amp;quot; instead of Vz.61/Uzi hybrid then?&lt;br /&gt;
:The way i see it, while the gun is a mutant, it bears so much resemblance to the Vz.61 that keeping the name as it is works. It's not like some of the guns in CoD: Infinite warfare that are just amalgamations of parts from different real-life weapons that calling them by a real name or writing x/y/z hybrid would be unnecessarily long or wrong. For all intents are purposes, it's a Vz.61 with its grip pushed forward and the magazine in the grip. Don't forget to sign your posts btw.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 22 April 2017 (EDT)&lt;br /&gt;
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== Lost Legacy? ==&lt;br /&gt;
&lt;br /&gt;
If IMFDB were to do a page on The Lost Legacy, which is a standalone DLC for the game, will it be included on this page? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:04, 21 April 2018 (EDT)&lt;br /&gt;
:Probably, does it use the same weapons? If it doesn't have any new ones we could just add it to the writeup. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:40, 21 April 2018 (EDT)&lt;br /&gt;
::Well there's a few new weapons in TLL. I know that INSAS and QBZ-95 are new, but I'm not that familiar with Uncharted weapon names and the Uncharted wiki has a distinct lack of images, so I'm not sure what is added beyond that. We also seem to be missing some multiplayer weapons.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 06:10, 21 April 2018 (EDT)&lt;br /&gt;
:::From the names it looks like the usual suspects with a couple of additions. Only problem is AnActualAK47 who made this page hasn't been around for almost a year. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:29, 21 April 2018 (EDT)&lt;br /&gt;
::::Lost Legacy is not a DLC is a complete new game. But for the weapons, seems like they did the game before and then add the Lost Legacy guns in U4 MP.... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:10, 26 April 2018 (EDT)&lt;br /&gt;
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Also Lost Legacy got 3 exclusive guns that are not present in Uncharted 4...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:51, 30 April 2018 (EDT)&lt;br /&gt;
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... but miss most of the Uncharted 4 guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:38, 9 May 2018 (EDT)&lt;br /&gt;
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== I think we may be done ==&lt;br /&gt;
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So, I've added all the images that were needed and a few guns that were omitted. I can get more images if needed of The Lost Legacy weapons, but I would say this page is looking pretty complete. Thoughts?--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:38, 5 September 2018 (EDT)&lt;br /&gt;
:We still don't have a pic for the &amp;quot;muff pistol&amp;quot; treasure. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:10, 5 September 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:CarlVolt&amp;diff=1214521</id>
		<title>User:CarlVolt</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:CarlVolt&amp;diff=1214521"/>
		<updated>2018-09-19T21:08:38Z</updated>

		<summary type="html">&lt;p&gt;CarlVolt: &lt;/p&gt;
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&lt;div&gt;I'm a guy from europe who likes guns. I compete in International Practical Shooting Confederation competitions mostly (I shot Open Division at the 2018 Shotgun World Shoot III) . I have a youtube channel with some gun content, and I really like videogames. I have also dabbled in modding for the later Fallout games and I'm a registered guest in a local collectors society.&lt;br /&gt;
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Here's my Youtube channel; https://www.youtube.com/channel/UCC8u1cunmLUXkaxdrxEcmyw&lt;/div&gt;</summary>
		<author><name>CarlVolt</name></author>
	</entry>
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