<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CakesGone</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CakesGone"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/CakesGone"/>
	<updated>2026-07-08T03:24:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139904</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139904"/>
		<updated>2017-11-20T01:13:47Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: pictures for the AK section, the AKM ones are probably temporary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with two spare 7-round magazines.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 3 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:M3A1 reload.jpg|thumb|none|600px|Pulling the bolt back at the end of a reload. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Trench Gun.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with seven spare 20-round magazines that actually hold 18 (a common practice to avoid magazine-related malfunctions), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with five spare 20-round magazines that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 3 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn the player the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===M112 Demolition Charge===&lt;br /&gt;
The Combat Engineer has a single M112 C4 charge at his disposal, given that he doesn't equip the flamethrower. It can either be stuck on a surface or thrown like a handgrenade, only not as far because of the weight, and is detonated from a distance. It is very powerful and can be used for ambushes or clearing fortified emplacements.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:C4 holding.jpg|thumb|none|600px|The explosive charge. Note the correct markings.]]&lt;br /&gt;
[[File:C4 throwing.jpg|thumb|none|600px|The M112 can be thrown, through the window of this bunker for example.]]&lt;br /&gt;
[[File:C4 detonation.jpg|thumb|none|600px|Detonating the charge at a safe distance. The concussion effect is still strong.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:Claymore holding.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
[[File:Claymore detonator.jpg|thumb|none|600px|The business end of the mine and its detonator.]]&lt;br /&gt;
[[File:Claymore detonation.jpg|thumb|none|600px|The fragments right after detonation. The mine itself simply disintegrates.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
Two [[M60#M60D Machine Gun|M60D Machine Guns]] are mounted on the UH-1 'Huey' transport helicopter, one on each side. They can be used by the passengers, with no class requirement, to suppress ground troops.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Huey M60D.jpg|thumb|none|600px|The M60D and the gunner's seat.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on the side of the OH-6 'Loach' light scout/attack helicopter, and on the chin turret of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Loach m134.jpg|thumb|none|600px|The M134 on the 'Loach'.]]&lt;br /&gt;
[[File:Cobra M134.jpg|thumb|none|600px|The Minigun on the Cobra's turret mount.]]&lt;br /&gt;
&lt;br /&gt;
===M195 Cannon===&lt;br /&gt;
The [[M61 Vulcan|M195 20mm Gatling Gun]], a short-barrelled variant of the M61 Vulcan, is mounted on the side of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|The General Electric M61 Vulcan in 20x102mm, the M195's big brother.]]&lt;br /&gt;
[[File:Cobra M195 2.jpg|thumb|none|600px|The cannon on the Cobra's left side.]]&lt;br /&gt;
&lt;br /&gt;
===M129 Grenade Launcher===&lt;br /&gt;
The M129 40mm Grenade Launcher is mounted on the chin turret of the AH-1 Cobra, next to the [[M134 Minigun]].&lt;br /&gt;
[[File:M129.jpg|thumb|none|400px|M129 Grenade Launcher, 40x46mm or 40x53mm]]&lt;br /&gt;
[[File:Cobra M129.jpg|thumb|none|600px|The launcher's barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M158 Rocket Launcher===&lt;br /&gt;
The M158 Rocket Launcher, or Rocket Pod, holds seven 70mm rockets. Three are mounted on the sides of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:800px-XM158 Rocket Pod.jpg|thumb|none|400px|M158 Rocket Pod]]&lt;br /&gt;
[[File:Cobra M158.jpg|thumb|none|600px|The front of the pod.]]&lt;br /&gt;
[[File:Cobra M158 3.jpg|thumb|none|600px|Its rear end.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AKM / Type 56 / Type 56-1===&lt;br /&gt;
Several AK-pattern rifles grouped under the &amp;quot;[[AK-47]]&amp;quot; classification are available to the Rifleman on the North Vietnamese side :&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#AKM|AKM]], with its fixed wood stock, 'bakelite' pistol grip, ribbed dust cover and open front sight ring. It accepts a Type II bayonet.&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#Norinco Type 56|Type 56]], that differs with its wood pistol grip, smooth dust cover and fully enclosed front sight ring. It also has integrated spike bayonet which can be unfolded.&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#Norinco Type 56|Type 56-1]] is the underfolding variant of the Type 56. It doesn't have a bayonet.&lt;br /&gt;
&lt;br /&gt;
All three rifles come with three spare 30-round steel magazines. They can be fired in semi or fully-automatic, and while the fire selector is not animated and stays in the 'Safe' position, for some reason, the hand of the character actually moves down when switching to semi, and moves up when switching to fully-auto, which is some welcome attention to detail. The rear sight of all the rifles are adjustable for elevation from 100m to 800m in 100-meters increments, which is correct for the Type 56 guns, but not for the AKM which should be able to go up to 1000m.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKM_holding.jpg|thumb|none|600px|Holding a captured AKM on the training range.]]&lt;br /&gt;
[[File:AKM affixing bayonet.jpg|thumb|none|600px|Affixing a Type II bayonet on the rifle.]]&lt;br /&gt;
[[File:AKM sights hue city.jpg|thumb|none|600px|Firing at the enemy. Death is peeking around the corner on the left.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[File:Type 56-1 folding.jpg|thumb|none|600px|Folding the stock. The fire selector is in the safe position.]]&lt;br /&gt;
[[File:Type 56-1 firing.jpg|thumb|none|600px|Firing the Type 56-1 with the stock folded. Note the offset position of the rifle on the screen.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AKM_sights_hue_city.jpg&amp;diff=1139903</id>
		<title>File:AKM sights hue city.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AKM_sights_hue_city.jpg&amp;diff=1139903"/>
		<updated>2017-11-20T01:07:39Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AKM_holding.jpg&amp;diff=1139901</id>
		<title>File:AKM holding.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AKM_holding.jpg&amp;diff=1139901"/>
		<updated>2017-11-20T01:04:04Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AKM_affixing_bayonet.jpg&amp;diff=1139900</id>
		<title>File:AKM affixing bayonet.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AKM_affixing_bayonet.jpg&amp;diff=1139900"/>
		<updated>2017-11-20T01:00:43Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Type_56-1_firing.jpg&amp;diff=1139899</id>
		<title>File:Type 56-1 firing.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Type_56-1_firing.jpg&amp;diff=1139899"/>
		<updated>2017-11-20T00:53:53Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Type_56-1_folding.jpg&amp;diff=1139898</id>
		<title>File:Type 56-1 folding.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Type_56-1_folding.jpg&amp;diff=1139898"/>
		<updated>2017-11-20T00:48:26Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139897</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139897"/>
		<updated>2017-11-20T00:13:36Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:M3A1 reload.jpg|thumb|none|600px|Pulling the bolt back at the end of a reload. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Trench Gun.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine-related malfunctions), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with six 20-round magazine that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 4 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn the player the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===M112 Demolition Charge===&lt;br /&gt;
The Combat Engineer has a single M112 C4 charge at his disposal, given that he doesn't equip the flamethrower. It can either be stuck on a surface or thrown like a handgrenade, only not as far because of the weight, and is detonated from a distance. It is very powerful and can be used for ambushes or clearing fortified emplacements.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:C4 holding.jpg|thumb|none|600px|The explosive charge. Note the correct markings.]]&lt;br /&gt;
[[File:C4 throwing.jpg|thumb|none|600px|The M112 can be thrown, through the window of this bunker for example.]]&lt;br /&gt;
[[File:C4 detonation.jpg|thumb|none|600px|Detonating the charge at a safe distance. The concussion effect is still strong.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:Claymore holding.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
[[File:Claymore detonator.jpg|thumb|none|600px|The business end of the mine and its detonator.]]&lt;br /&gt;
[[File:Claymore detonation.jpg|thumb|none|600px|The fragments right after detonation. The mine itself simply disintegrates.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
Two [[M60#M60D Machine Gun|M60D Machine Guns]] are mounted on the UH-1 'Huey' transport helicopter, one on each side. They can be used by the passengers, with no class requirement, to suppress ground troops.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Huey M60D.jpg|thumb|none|600px|The M60D and the gunner's seat.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on the side of the OH-6 'Loach' light scout/attack helicopter, and on the chin turret of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Loach m134.jpg|thumb|none|600px|The M134 on the 'Loach'.]]&lt;br /&gt;
[[File:Cobra M134.jpg|thumb|none|600px|The Minigun on the Cobra's turret mount.]]&lt;br /&gt;
&lt;br /&gt;
===M195 Cannon===&lt;br /&gt;
The [[M61 Vulcan|M195 20mm Gatling Gun]], a short-barrelled variant of the M61 Vulcan, is mounted on the side of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|The General Electric M61 Vulcan in 20x102mm, the M195's big brother.]]&lt;br /&gt;
[[File:Cobra M195 2.jpg|thumb|none|600px|The cannon on the Cobra's left side.]]&lt;br /&gt;
&lt;br /&gt;
===M129 Grenade Launcher===&lt;br /&gt;
The M129 40mm Grenade Launcher is mounted on the chin turret of the AH-1 Cobra, next to the [[M134 Minigun]].&lt;br /&gt;
[[File:M129.jpg|thumb|none|400px|M129 Grenade Launcher, 40x46mm or 40x53mm]]&lt;br /&gt;
[[File:Cobra M129.jpg|thumb|none|600px|The launcher's barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M158 Rocket Launcher===&lt;br /&gt;
The M158 Rocket Launcher, or Rocket Pod, holds seven 70mm rockets. Three are mounted on the sides of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:800px-XM158 Rocket Pod.jpg|thumb|none|400px|M158 Rocket Pod]]&lt;br /&gt;
[[File:Cobra M158.jpg|thumb|none|600px|The front of the pod.]]&lt;br /&gt;
[[File:Cobra M158 3.jpg|thumb|none|600px|Its rear end.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139645</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139645"/>
		<updated>2017-11-18T23:42:21Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:M3A1 reload.jpg|thumb|none|600px|Pulling the bolt back at the end of a reload. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Trench Gun.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine-related malfunctions), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with six 20-round magazine that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 4 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn you the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===M112 Demolition Charge===&lt;br /&gt;
The Combat Engineer has a single M112 C4 charge at his disposal, given that he doesn't equip the flamethrower. It can either be stuck on a surface or thrown like a handgrenade, only not as far because of the weight, and is detonated from a distance. It is very powerful and can be used for ambushes or clearing fortified emplacements.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:C4 holding.jpg|thumb|none|600px|The explosive charge. Note the correct markings.]]&lt;br /&gt;
[[File:C4 throwing.jpg|thumb|none|600px|The M112 can be thrown, through the window of this bunker for example.]]&lt;br /&gt;
[[File:C4 detonation.jpg|thumb|none|600px|Detonating the charge at a safe distance. The concussion effect is still strong.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:Claymore holding.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
[[File:Claymore detonator.jpg|thumb|none|600px|The business end of the mine and its detonator.]]&lt;br /&gt;
[[File:Claymore detonation.jpg|thumb|none|600px|The fragments right after detonation. The mine itself simply disintegrates.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
Two [[M60#M60D Machine Gun|M60D Machine Guns]] are mounted on the UH-1 'Huey' transport helicopter, one on each side. They can be used by the passengers, with no class requirement, to suppress ground troops.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Huey M60D.jpg|thumb|none|600px|The M60D and the gunner's seat.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on the side of the OH-6 'Loach' light scout/attack helicopter, and on the chin turret of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Loach m134.jpg|thumb|none|600px|The M134 on the 'Loach'.]]&lt;br /&gt;
[[File:Cobra M134.jpg|thumb|none|600px|The Minigun on the Cobra's turret mount.]]&lt;br /&gt;
&lt;br /&gt;
===M195 Cannon===&lt;br /&gt;
The [[M61 Vulcan|M195 20mm Gatling Gun]], a short-barrelled variant of the M61 Vulcan, is mounted on the side of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|The General Electric M61 Vulcan in 20x102mm, the M195's big brother.]]&lt;br /&gt;
[[File:Cobra M195 2.jpg|thumb|none|600px|The cannon on the Cobra's left side.]]&lt;br /&gt;
&lt;br /&gt;
===M129 Grenade Launcher===&lt;br /&gt;
The [[M129 40mm Grenade Laucher]] is mounted on the chin turret of the AH-1 Cobra, next to the [[M134 Minigun]].&lt;br /&gt;
[[File:M129.jpg|thumb|none|400px|M129 Grenade Launcher, 40x46mm or 40x53mm]]&lt;br /&gt;
[[File:Cobra M129.jpg|thumb|none|600px|The launcher's barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M158 Rocket Launcher===&lt;br /&gt;
The [[M158 Rocket Launcher]], or Rocket Pod, holds seven 70mm rockets. Three are mounted on the sides of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:800px-XM158 Rocket Pod.jpg|thumb|none|400px|M158 Rocket Pod]]&lt;br /&gt;
[[File:Cobra M158.jpg|thumb|none|600px|The front of the pod.]]&lt;br /&gt;
[[File:Cobra M158 3.jpg|thumb|none|600px|Its rear end.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139643</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139643"/>
		<updated>2017-11-18T23:17:19Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:M3A1 reload.jpg|thumb|none|600px|Pulling the bolt back at the end of a reload. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Trench Gun.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with six 20-round magazine that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 4 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn you the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===M112 Demolition Charge===&lt;br /&gt;
The Combat Engineer has a single M112 C4 charge at his disposal, given that he doesn't equip the flamethrower. It can either be stuck on a surface or thrown like a handgrenade, only not as far because of the weight, and is detonated from a distance. It is very powerful and can be used for ambushes or clearing fortified emplacements.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:C4 holding.jpg|thumb|none|600px|The explosive charge. Note the correct markings.]]&lt;br /&gt;
[[File:C4 throwing.jpg|thumb|none|600px|The M112 can be thrown, through the window of this bunker for example.]]&lt;br /&gt;
[[File:C4 detonation.jpg|thumb|none|600px|Detonating the charge at a safe distance. The concussion effect is still strong.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:Claymore holding.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
[[File:Claymore detonator.jpg|thumb|none|600px|The business end of the mine and it detonator.]]&lt;br /&gt;
[[File:Claymore detonation.jpg|thumb|none|600px|The fragments right after detonation. The mine itself simply disintegrates.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
Two [[M60#M60D Machine Gun|M60D Machine Guns]] are mounted on the UH-1 'Huey' transport helicopter, one on each side. They can be used by the passengers, with no class requirement, to suppress ground troops.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Huey M60D.jpg|thumb|none|600px|The M60D and the gunner's seat.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on the side of the OH-6 'Loach' light scout/attack helicopter, and on the chin turret of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Loach m134.jpg|thumb|none|600px|The M134 on the 'Loach'.]]&lt;br /&gt;
[[File:Cobra M134.jpg|thumb|none|600px|The Minigun on the Cobra's turret mount.]]&lt;br /&gt;
&lt;br /&gt;
===M195 Cannon===&lt;br /&gt;
The [[M61 Vulcan|M195 20mm Gatling Gun]], a short-barrelled variant of the M61 Vulcan, is mounted on the side of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|The General Electric M61 Vulcan in 20x102mm, the M195's big brother.]]&lt;br /&gt;
[[File:Cobra M195 2.jpg|thumb|none|600px|The cannon on the Cobra's left side.]]&lt;br /&gt;
&lt;br /&gt;
===M129 Grenade Launcher===&lt;br /&gt;
The [[M129 40mm Grenade Laucher]] is mounted on the chin turret of the AH-1 Cobra, next to the [[M134 Minigun]].&lt;br /&gt;
[[File:M129.jpg|thumb|none|400px|M129 Grenade Launcher, 40x46mm or 40x53mm]]&lt;br /&gt;
[[File:Cobra M129.jpg|thumb|none|600px|The launcher's barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M158 Rocket Launcher===&lt;br /&gt;
The [[M158 Rocket Launcher]], or Rocket Pod, holds seven 70mm rockets. Three are mounted on the sides of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:800px-XM158 Rocket Pod.jpg|thumb|none|400px|M158 Rocket Pod]]&lt;br /&gt;
[[File:Cobra M158.jpg|thumb|none|600px|The front of the pod.]]&lt;br /&gt;
[[File:Cobra M158 3.jpg|thumb|none|600px|Its rear end.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M3A1_reload.jpg&amp;diff=1139642</id>
		<title>File:M3A1 reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M3A1_reload.jpg&amp;diff=1139642"/>
		<updated>2017-11-18T23:16:05Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139637</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139637"/>
		<updated>2017-11-18T23:10:54Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: expanded the mounted weapons section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:RS2VM3R.jpg|thumb|none|600px|Reloading the Grease Gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Trench Gun.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with six 20-round magazine that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 4 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn you the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===M112 Demolition Charge===&lt;br /&gt;
The Combat Engineer has a single M112 C4 charge at his disposal, given that he doesn't equip the flamethrower. It can either be stuck on a surface or thrown like a handgrenade, only not as far because of the weight, and is detonated from a distance. It is very powerful and can be used for ambushes or clearing fortified emplacements.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:C4 holding.jpg|thumb|none|600px|The explosive charge. Note the correct markings.]]&lt;br /&gt;
[[File:C4 throwing.jpg|thumb|none|600px|The M112 can be thrown, through the window of this bunker for example.]]&lt;br /&gt;
[[File:C4 detonation.jpg|thumb|none|600px|Detonating the charge at a safe distance. The concussion effect is still strong.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:Claymore holding.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
[[File:Claymore detonator.jpg|thumb|none|600px|The business end of the mine and it detonator.]]&lt;br /&gt;
[[File:Claymore detonation.jpg|thumb|none|600px|The fragments right after detonation. The mine itself simply disintegrates.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
Two [[M60#M60D Machine Gun|M60D Machine Guns]] are mounted on the UH-1 'Huey' transport helicopter, one on each side. They can be used by the passengers, with no class requirement, to suppress ground troops.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Huey M60D.jpg|thumb|none|600px|The M60D and the gunner's seat.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on the side of the OH-6 'Loach' light scout/attack helicopter, and on the chin turret of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Loach m134.jpg|thumb|none|600px|The M134 on the 'Loach'.]]&lt;br /&gt;
[[File:Cobra M134.jpg|thumb|none|600px|The Minigun on the Cobra's turret mount.]]&lt;br /&gt;
&lt;br /&gt;
===M195 Cannon===&lt;br /&gt;
The [[M61 Vulcan|M195 20mm Gatling Gun]], a short-barrelled variant of the M61 Vulcan, is mounted on the side of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|The General Electric M61 Vulcan in 20x102mm, the M195's big brother.]]&lt;br /&gt;
[[File:Cobra M195 2.jpg|thumb|none|600px|The cannon on the Cobra's left side.]]&lt;br /&gt;
&lt;br /&gt;
===M129 Grenade Launcher===&lt;br /&gt;
The [[M129 40mm Grenade Laucher]] is mounted on the chin turret of the AH-1 Cobra, next to the [[M134 Minigun]].&lt;br /&gt;
[[File:M129.jpg|thumb|none|400px|M129 Grenade Launcher, 40x46mm or 40x53mm]]&lt;br /&gt;
[[File:Cobra M129.jpg|thumb|none|600px|The launcher's barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M158 Rocket Launcher===&lt;br /&gt;
The [[M158 Rocket Launcher]], or Rocket Pod, holds seven 70mm rockets. Three are mounted on the sides of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:800px-XM158 Rocket Pod.jpg|thumb|none|400px|M158 Rocket Pod]]&lt;br /&gt;
[[File:Cobra M158.jpg|thumb|none|600px|The front of the pod.]]&lt;br /&gt;
[[File:Cobra M158 3.jpg|thumb|none|600px|Its rear end.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:800px-XM158_Rocket_Pod.jpg&amp;diff=1139633</id>
		<title>File:800px-XM158 Rocket Pod.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:800px-XM158_Rocket_Pod.jpg&amp;diff=1139633"/>
		<updated>2017-11-18T23:08:38Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M129.jpg&amp;diff=1139632</id>
		<title>File:M129.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M129.jpg&amp;diff=1139632"/>
		<updated>2017-11-18T23:08:26Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Cobra_M158_3.jpg&amp;diff=1139631</id>
		<title>File:Cobra M158 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Cobra_M158_3.jpg&amp;diff=1139631"/>
		<updated>2017-11-18T23:06:25Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Cobra_M158.jpg&amp;diff=1139630</id>
		<title>File:Cobra M158.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Cobra_M158.jpg&amp;diff=1139630"/>
		<updated>2017-11-18T23:05:55Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Cobra_M129.jpg&amp;diff=1139628</id>
		<title>File:Cobra M129.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Cobra_M129.jpg&amp;diff=1139628"/>
		<updated>2017-11-18T22:59:40Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Cobra_M195_2.jpg&amp;diff=1139626</id>
		<title>File:Cobra M195 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Cobra_M195_2.jpg&amp;diff=1139626"/>
		<updated>2017-11-18T22:54:16Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Cobra_M134.jpg&amp;diff=1139625</id>
		<title>File:Cobra M134.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Cobra_M134.jpg&amp;diff=1139625"/>
		<updated>2017-11-18T22:51:00Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Loach_m134.jpg&amp;diff=1139624</id>
		<title>File:Loach m134.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Loach_m134.jpg&amp;diff=1139624"/>
		<updated>2017-11-18T22:50:21Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Huey_M60D.jpg&amp;diff=1139623</id>
		<title>File:Huey M60D.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Huey_M60D.jpg&amp;diff=1139623"/>
		<updated>2017-11-18T22:43:44Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139607</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139607"/>
		<updated>2017-11-18T22:20:28Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: added pics and description for the claymore mine and C4 charge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:RS2VM3R.jpg|thumb|none|600px|Reloading the Grease Gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Trench Gun.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with six 20-round magazine that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 4 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn you the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===M112 Demolition Charge===&lt;br /&gt;
The Combat Engineer has a single M112 C4 charge at his disposal, given that he doesn't equip the flamethrower. It can either be stuck on a surface or thrown like a handgrenade, only not as far because of the weight, and is detonated from a distance. It is very powerful and can be used for ambushes or clearing fortified emplacements.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:C4 holding.jpg|thumb|none|600px|The explosive charge. Note the correct markings.]]&lt;br /&gt;
[[File:C4 throwing.jpg|thumb|none|600px|The M112 can be thrown, through the window of this bunker for example.]]&lt;br /&gt;
[[File:C4 detonation.jpg|thumb|none|600px|Detonating the charge at a safe distance. The concussion effect is still strong.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:Claymore holding.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
[[File:Claymore detonator.jpg|thumb|none|600px|The business end of the mine and it detonator.]]&lt;br /&gt;
[[File:Claymore detonation.jpg|thumb|none|600px|The fragments right after detonation. The mine itself simply disintegrates.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Claymore_detonation.jpg&amp;diff=1139605</id>
		<title>File:Claymore detonation.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Claymore_detonation.jpg&amp;diff=1139605"/>
		<updated>2017-11-18T22:10:47Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Claymore_detonator.jpg&amp;diff=1139604</id>
		<title>File:Claymore detonator.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Claymore_detonator.jpg&amp;diff=1139604"/>
		<updated>2017-11-18T22:07:03Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Claymore_holding.jpg&amp;diff=1139603</id>
		<title>File:Claymore holding.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Claymore_holding.jpg&amp;diff=1139603"/>
		<updated>2017-11-18T22:06:12Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:C4_detonation.jpg&amp;diff=1139602</id>
		<title>File:C4 detonation.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:C4_detonation.jpg&amp;diff=1139602"/>
		<updated>2017-11-18T22:03:49Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:C4_throwing.jpg&amp;diff=1139600</id>
		<title>File:C4 throwing.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:C4_throwing.jpg&amp;diff=1139600"/>
		<updated>2017-11-18T22:00:50Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:C4_holding.jpg&amp;diff=1139599</id>
		<title>File:C4 holding.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:C4_holding.jpg&amp;diff=1139599"/>
		<updated>2017-11-18T21:59:10Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139466</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139466"/>
		<updated>2017-11-18T05:50:11Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: extented a few weapon descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:RS2VM3R.jpg|thumb|none|600px|Reloading the Grease Gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Trench Gun.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with six 20-round magazine that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 4 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn you the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===C4 Explosive===&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
===M18 Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M40_scope2.jpg&amp;diff=1139462</id>
		<title>File:M40 scope2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M40_scope2.jpg&amp;diff=1139462"/>
		<updated>2017-11-18T05:24:21Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M40_scope.jpg&amp;diff=1139461</id>
		<title>File:M40 scope.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M40_scope.jpg&amp;diff=1139461"/>
		<updated>2017-11-18T05:15:17Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139456</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139456"/>
		<updated>2017-11-18T04:09:31Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: added a picture for the ithaca trench gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:RS2VM3R.jpg|thumb|none|600px|Reloading the Grease Gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Trench Gun.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] can be selected as an alternate to the M16 for US grunts, and is the only rifle available to the Commander role. It is capable of mounting a bayonet. Although the real-life M14 is select-fire, the in-game version is locked in semi-automatic mode (as was common practice during the Vietnam conflict). The 20-round box magazine can also be topped off by 5-round stripper clips.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is the sniper rifle issued to the USMC Marksmen. Like the scoped Mosin-Nagant, it must be reloaded through individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:RS2VM40A.jpg|thumb|none|600px|Aiming down the M40's scope.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 4 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and the main weapon of the Machine Gunner class. &amp;quot;The Pig&amp;quot; can be fed by either 100-round belt boxes or a single 200-round belt of 7.62x51mm ammunition.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
Issued as the primary weapon of the Grenadier class, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. Players have the option to select HE and Buckshot, HE and Smoke or just a large amount of HE grenades. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The American forces have a fearsome [[M9 Flamethrower|M9A1]] flamethrower at their disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===C4 Explosive===&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
===M18 Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ithaca_37_holding.jpg&amp;diff=1139454</id>
		<title>File:Ithaca 37 holding.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ithaca_37_holding.jpg&amp;diff=1139454"/>
		<updated>2017-11-18T03:55:55Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139436</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139436"/>
		<updated>2017-11-17T23:52:58Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:RS2VM3R.jpg|thumb|none|600px|Reloading the Grease Gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Trench Gun with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] can be selected as an alternate to the M16 for US grunts, and is the only rifle available to the Commander role. It is capable of mounting a bayonet. Although the real-life M14 is select-fire, the in-game version is locked in semi-automatic mode (as was common practice during the Vietnam conflict). The 20-round box magazine can also be topped off by 5-round stripper clips.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is the sniper rifle issued to the USMC Marksmen. Like the scoped Mosin-Nagant, it must be reloaded through individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:RS2VM40A.jpg|thumb|none|600px|Aiming down the M40's scope.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 4 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and the main weapon of the Machine Gunner class. &amp;quot;The Pig&amp;quot; can be fed by either 100-round belt boxes or a single 200-round belt of 7.62x51mm ammunition.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
Issued as the primary weapon of the Grenadier class, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. Players have the option to select HE and Buckshot, HE and Smoke or just a large amount of HE grenades. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The American forces have a fearsome [[M9 Flamethrower|M9A1]] flamethrower at their disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===C4 Explosive===&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
===M18 Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139435</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139435"/>
		<updated>2017-11-17T23:52:17Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, the Radioman for the Army, and the Combat Engineer for the USMC. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:RS2VM3R.jpg|thumb|none|600px|Reloading the Grease Gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Trench Gun with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] can be selected as an alternate to the M16 for US grunts, and is the only rifle available to the Commander role. It is capable of mounting a bayonet. Although the real-life M14 is select-fire, the in-game version is locked in semi-automatic mode (as was common practice during the Vietnam conflict). The 20-round box magazine can also be topped off by 5-round stripper clips.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is the sniper rifle issued to the USMC Marksmen. Like the scoped Mosin-Nagant, it must be reloaded through individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:RS2VM40A.jpg|thumb|none|600px|Aiming down the M40's scope.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 4 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and the main weapon of the Machine Gunner class. &amp;quot;The Pig&amp;quot; can be fed by either 100-round belt boxes or a single 200-round belt of 7.62x51mm ammunition.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
Issued as the primary weapon of the Grenadier class, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. Players have the option to select HE and Buckshot, HE and Smoke or just a large amount of HE grenades. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The American forces have a fearsome [[M9 Flamethrower|M9A1]] flamethrower at their disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===C4 Explosive===&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
===M18 Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139434</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139434"/>
		<updated>2017-11-17T23:51:38Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: xm21 screencaps and description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, the Radioman for the Army, and the Combat Engineer for the USMC. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:RS2VM3R.jpg|thumb|none|600px|Reloading the Grease Gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Trench Gun with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] can be selected as an alternate to the M16 for US grunts, and is the only rifle available to the Commander role. It is capable of mounting a bayonet. Although the real-life M14 is select-fire, the in-game version is locked in semi-automatic mode (as was common practice during the Vietnam conflict). The 20-round box magazine can also be topped off by 5-round stripper clips.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is the sniper rifle issued to the USMC Marksmen. Like the scoped Mosin-Nagant, it must be reloaded through individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:RS2VM40A.jpg|thumb|none|600px|Aiming down the M40's scope.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 4 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant in action. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and the main weapon of the Machine Gunner class. &amp;quot;The Pig&amp;quot; can be fed by either 100-round belt boxes or a single 200-round belt of 7.62x51mm ammunition.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
Issued as the primary weapon of the Grenadier class, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. Players have the option to select HE and Buckshot, HE and Smoke or just a large amount of HE grenades. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The American forces have a fearsome [[M9 Flamethrower|M9A1]] flamethrower at their disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===C4 Explosive===&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
===M18 Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:XM21_alternate.jpg&amp;diff=1139433</id>
		<title>File:XM21 alternate.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:XM21_alternate.jpg&amp;diff=1139433"/>
		<updated>2017-11-17T23:48:45Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:XM21_suppressed2.jpg&amp;diff=1139431</id>
		<title>File:XM21 suppressed2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:XM21_suppressed2.jpg&amp;diff=1139431"/>
		<updated>2017-11-17T23:45:59Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:XM21_suppressed.jpg&amp;diff=1139411</id>
		<title>File:XM21 suppressed.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:XM21_suppressed.jpg&amp;diff=1139411"/>
		<updated>2017-11-17T22:40:10Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:XM21_covering.jpg&amp;diff=1139410</id>
		<title>File:XM21 covering.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:XM21_covering.jpg&amp;diff=1139410"/>
		<updated>2017-11-17T22:32:21Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:XM21_holding.jpg&amp;diff=1139409</id>
		<title>File:XM21 holding.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:XM21_holding.jpg&amp;diff=1139409"/>
		<updated>2017-11-17T22:24:17Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139207</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139207"/>
		<updated>2017-11-17T10:27:06Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the Colt [[M1911_pistol_series#M1911A1|M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt and Combat Engineer. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:RS2VM3R.jpg|thumb|none|600px|Reloading the Grease Gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Trench Gun with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] can be selected as an alternate to the M16 for US grunts, and is the only rifle available to the Commander role. It is capable of mounting a bayonet. Although the real-life M14 is select-fire, the in-game version is locked in semi-automatic mode (as was common practice during the Vietnam conflict). The 20-round box magazine can also be topped off by 5-round stripper clips.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is the sniper rifle issued to the USMC Marksmen. Like the scoped Mosin-Nagant, it must be reloaded through individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:RS2VM40A.jpg|thumb|none|600px|Aiming down the M40's scope.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Rifle===&lt;br /&gt;
The [[M21]] is the default sniper rifle for the Marksman class. Like the unscoped M14, it can mount a bayonet. It is only available when playing as the US Army.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM21I.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:RS2VM21A.jpg|thumb|none|600px|Aiming down the M21's scope.]]&lt;br /&gt;
[[File:RS2VM21R.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and the main weapon of the Machine Gunner class. &amp;quot;The Pig&amp;quot; can be fed by either 100-round belt boxes or a single 200-round belt of 7.62x51mm ammunition.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
Issued as the primary weapon of the Grenadier class, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. Players have the option to select HE and Buckshot, HE and Smoke or just a large amount of HE grenades. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The American forces have a fearsome [[M9 Flamethrower|M9A1]] flamethrower at their disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===C4 Explosive===&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
===M18 Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139206</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139206"/>
		<updated>2017-11-17T10:20:38Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: new pictures for the M1911A1 and M3A1 Grease Gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the Colt [[M1911_pistol_series#M1911A1|M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt and Combat Engineer. It comes with a spare 7-round magazine.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to aim at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:RS2VM3R.jpg|thumb|none|600px|Reloading the Grease Gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Trench Gun with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] can be selected as an alternate to the M16 for US grunts, and is the only rifle available to the Commander role. It is capable of mounting a bayonet. Although the real-life M14 is select-fire, the in-game version is locked in semi-automatic mode (as was common practice during the Vietnam conflict). The 20-round box magazine can also be topped off by 5-round stripper clips.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is the sniper rifle issued to the USMC Marksmen. Like the scoped Mosin-Nagant, it must be reloaded through individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:RS2VM40A.jpg|thumb|none|600px|Aiming down the M40's scope.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Rifle===&lt;br /&gt;
The [[M21]] is the default sniper rifle for the Marksman class. Like the unscoped M14, it can mount a bayonet. It is only available when playing as the US Army.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM21I.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:RS2VM21A.jpg|thumb|none|600px|Aiming down the M21's scope.]]&lt;br /&gt;
[[File:RS2VM21R.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and the main weapon of the Machine Gunner class. &amp;quot;The Pig&amp;quot; can be fed by either 100-round belt boxes or a single 200-round belt of 7.62x51mm ammunition.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
Issued as the primary weapon of the Grenadier class, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. Players have the option to select HE and Buckshot, HE and Smoke or just a large amount of HE grenades. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The American forces have a fearsome [[M9 Flamethrower|M9A1]] flamethrower at their disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===C4 Explosive===&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
===M18 Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M3A1_sights.jpg&amp;diff=1139201</id>
		<title>File:M3A1 sights.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M3A1_sights.jpg&amp;diff=1139201"/>
		<updated>2017-11-17T10:16:00Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M3A1_Grease_Gun_collapsible_stock.jpg&amp;diff=1139200</id>
		<title>File:M3A1 Grease Gun collapsible stock.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M3A1_Grease_Gun_collapsible_stock.jpg&amp;diff=1139200"/>
		<updated>2017-11-17T10:11:04Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M3A1_holding.jpg&amp;diff=1139199</id>
		<title>File:M3A1 holding.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M3A1_holding.jpg&amp;diff=1139199"/>
		<updated>2017-11-17T10:08:53Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M1911A1_reloadingfromempty.jpg&amp;diff=1139193</id>
		<title>File:M1911A1 reloadingfromempty.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M1911A1_reloadingfromempty.jpg&amp;diff=1139193"/>
		<updated>2017-11-17T09:56:22Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M1911A1_shooting2.jpg&amp;diff=1139191</id>
		<title>File:M1911A1 shooting2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M1911A1_shooting2.jpg&amp;diff=1139191"/>
		<updated>2017-11-17T09:55:08Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M1911_brass_check.jpg&amp;diff=1139188</id>
		<title>File:M1911 brass check.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M1911_brass_check.jpg&amp;diff=1139188"/>
		<updated>2017-11-17T09:52:40Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M1911A1_holding.jpg&amp;diff=1139183</id>
		<title>File:M1911A1 holding.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M1911A1_holding.jpg&amp;diff=1139183"/>
		<updated>2017-11-17T09:42:55Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139159</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1139159"/>
		<updated>2017-11-17T06:02:31Z</updated>

		<summary type="html">&lt;p&gt;CakesGone: added the M1917 revolver, finished the Ithaca M37 section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:RS2 logo.jpg|thumb|right|400px|''Rising Storm 2 (2017)'']]&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the United States Army and United States Marine Corps=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the Colt [[M1911_pistol_series#M1911A1|M1911A1]] is the primary pistol of the American military forces.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:RSV2M1911I.jpg|thumb|none|600px|Holding the M1911.]]&lt;br /&gt;
[[File:RSV2M1911A.jpg|thumb|none|600px|Aiming the M1911.]]&lt;br /&gt;
[[File:RSV2M1911R.jpg|thumb|none|600px|Reloading the M1911 with good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
The [[M1917 Revolver]] is an alternative to the 1911 pistol for those issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is issued to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 magazines by default, and fires much more slowly compared to the Vietnamese SMGs.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:RS2VM3I.jpg|thumb|none|600px|Holding the Grease Gun.]]&lt;br /&gt;
[[File:RS2VM3A.jpg|thumb|none|600px|Aiming the Grease Gun.]]&lt;br /&gt;
[[File:RS2VM3R.jpg|thumb|none|600px|Reloading the Grease Gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Trench Gun with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] can be selected as an alternate to the M16 for US grunts, and is the only rifle available to the Commander role. It is capable of mounting a bayonet. Although the real-life M14 is select-fire, the in-game version is locked in semi-automatic mode (as was common practice during the Vietnam conflict). The 20-round box magazine can also be topped off by 5-round stripper clips.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with eight 20-round magazines that actually hold 18 (a common practice to avoid magazine issues), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is the sniper rifle issued to the USMC Marksmen. Like the scoped Mosin-Nagant, it must be reloaded through individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:RS2VM40A.jpg|thumb|none|600px|Aiming down the M40's scope.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Rifle===&lt;br /&gt;
The [[M21]] is the default sniper rifle for the Marksman class. Like the unscoped M14, it can mount a bayonet. It is only available when playing as the US Army.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM21I.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:RS2VM21A.jpg|thumb|none|600px|Aiming down the M21's scope.]]&lt;br /&gt;
[[File:RS2VM21R.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and the main weapon of the Machine Gunner class. &amp;quot;The Pig&amp;quot; can be fed by either 100-round belt boxes or a single 200-round belt of 7.62x51mm ammunition.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
Issued as the primary weapon of the Grenadier class, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. Players have the option to select HE and Buckshot, HE and Smoke or just a large amount of HE grenades. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The American forces have a fearsome [[M9 Flamethrower|M9A1]] flamethrower at their disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===C4 Explosive===&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
===M18 Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The Sawn off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and Full-lenghth versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Baikal shotgun- 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47 family===&lt;br /&gt;
Several AK pattern rifles are grouped under the &amp;quot;AK-47&amp;quot; classification.&lt;br /&gt;
====AKM====&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
====Norinco Type 56====&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
====Norinco Type 56-1====&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>CakesGone</name></author>
	</entry>
</feed>