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		<id>https://www.buildlogs.org/index.php?title=Band_of_Brothers&amp;diff=1606414</id>
		<title>Band of Brothers</title>
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		<updated>2023-08-29T00:41:21Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: Added fact that the Thompson used by Colin Hanks was also used by his father in SPR. The live fire gun was sold at a UK auction in 2019.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Band of Brothers&lt;br /&gt;
|picture = Bob.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|country = [[File:USA.jpg|25px]] United States&lt;br /&gt;
|channel =  [[HBO]]&lt;br /&gt;
|genre = War&lt;br /&gt;
|creator = [[Steven Spielberg]]&amp;lt;br&amp;gt;[[Tom Hanks]]&lt;br /&gt;
|dates = 2001&lt;br /&gt;
|language = English&amp;lt;br&amp;gt;German&lt;br /&gt;
|seasons = &lt;br /&gt;
|episodes = 10&lt;br /&gt;
|character1=Richard Winters&lt;br /&gt;
|actor1=[[Damian Lewis]]&lt;br /&gt;
|character2=Donald Malarkey&lt;br /&gt;
|actor2=[[Scott Grimes]]&lt;br /&gt;
|character3=Lewis Nixon&lt;br /&gt;
|actor3=[[Ron Livingston]]&lt;br /&gt;
|character4=Carwood Lipton&lt;br /&gt;
|actor4=[[Donnie Wahlberg]]&lt;br /&gt;
|character5=Denver &amp;quot;Bull&amp;quot; Randleman&lt;br /&gt;
|actor5=[[Michael Cudlitz]]&lt;br /&gt;
|character6=George Luz&lt;br /&gt;
|actor6=[[Rick Gomez]]&lt;br /&gt;
|character7=Frank Perconte&lt;br /&gt;
|actor7=[[James Madio]]&lt;br /&gt;
|character8=Lynn &amp;quot;Buck&amp;quot; Compton&lt;br /&gt;
|actor8=[[Neal McDonough]]&lt;br /&gt;
|character9=William &amp;quot;Wild Bill&amp;quot; Guarnere&lt;br /&gt;
|actor9=[[Frank John Hughes]]&lt;br /&gt;
|character10=Major Strayer&lt;br /&gt;
|actor10=[[Phil McKee]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Band of Brothers''''' is the 2001 [[HBO]] World War II miniseries produced by [[Tom Hanks]] and [[Steven Spielberg]]. Based on the best-selling book by the late historian Stephen Ambrose, the 10-part miniseries followed the men of &amp;quot;Easy&amp;quot; Company, 2nd Battalion, 506th PIR (Parachute Infantry Regiment) of the 101st Airborne Division from their basic training, through their jump into Normandy on D-Day and up until the capture of Hitler's Eagle's Nest.  [[HBO]], Spielberg, and Hanks would also chronicle America's involvement in the War in the Pacific in 2010's ''[[The Pacific]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mini Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] was the standard sidearm of US Forces during World War II. Issued to officers, NCOs and those in positions where a rifle or carbine was not desirable, the pistol quickly became a favored item among Allied troops because of its stopping power. The M1911A1 is seen in various episodes of ''Band of Brothers''.  In &amp;quot;Currahee&amp;quot; (Ep.1), it is the main weapon of choice for Capt. Herbert M. Sobel ([[David Schwimmer]]).  David Webster ([[Eion Bailey]]) threatens a German baker with one in &amp;quot;Why We Fight&amp;quot; (Ep.9).   In &amp;quot;Points&amp;quot; (Ep.10), Capt. Ronald Spiers ([[Matthew Settle]]) uses his M1911A1 to threaten both a German doctor and the drunk American soldier who shot Chuck Grant. Joe Leibgott ([[Ross McCall]]) uses an M1911A1 to shoot an ex-Concentration Camp Commandant in &amp;quot;Points&amp;quot; (Ep.10). &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:Bob11911.jpg|none|thumb|601px|An Easy Company Paratrooper firing an M1911A1 during training exercises in &amp;quot;Currahee&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:Bob119111.jpg|none|thumb|601px|Captain Sobel ([[David Schwimmer]]) is seen holding an M1911A1 in &amp;quot;Currahee&amp;quot; (Ep.1).]]&lt;br /&gt;
[[File:BOB 01 203.jpg|none|thumb|601px|Joe Toye ([[Kirk Acevedo]]) puts a wounded horse out of its misery in &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:Bob31911.jpg|none|thumb|600px|An Easy Company Paratrooper fires an M1911A1 at a Fallschirmjäger in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[File:BoBEp3_06.jpg|none|thumb|600px|The Sergeant on the horse ([[Freddie Joe Farnsworth]]) is armed with an M1911A1 in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Bob61911.jpg|none|thumb|601px|In &amp;quot;Bastogne&amp;quot; (Ep.6), Sgt. Alley ([[George Calil]]) pulls out Smokey Gordon's ([[Ben Caplan]]) pistol after he is wounded.]]&lt;br /&gt;
[[Image:Bob81911.jpg|none|thumb|600px|Pvt. Vest (Kieran O'Brien) angrily attempts to shoot a prisoner in &amp;quot;The Last Patrol&amp;quot; (Ep.8)]]&lt;br /&gt;
[[Image:Bob919111.jpg|none|thumb|600px|David Webster ([[Eion Bailey]])  points his M1911A1 (curiously with white dots on the rear-pistol sights) at a belligerent German baker in &amp;quot;Why We Fight&amp;quot; (Ep.9).]]&lt;br /&gt;
[[Image:Bob919112.jpg|none|thumb|600px|Another angle of Webster with his M1911A1 in &amp;quot;Why We Fight&amp;quot; (Ep.9).]]&lt;br /&gt;
[[File:BoB 311.jpg|none|thumb|600px|In &amp;quot;Points&amp;quot; (Ep.10), Capt. Ronald Spiers ([[Matthew Settle]]) uses his M1911A1 to threaten the drunk replacement who shot Chuck Grant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Service Revolver===&lt;br /&gt;
Floyd &amp;quot;Tab&amp;quot; Talbert ([[Matthew Leitch]]) is given a [[Colt New Service]] revolver as a gift on June 4th 1944 in &amp;quot;Currahee&amp;quot; (Ep. 1), he is seen armed with it in &amp;quot;Carentan&amp;quot; (Ep.3).&lt;br /&gt;
[[Image:Colt New Army .357.jpg|thumb|none|350px|Colt New Service 1935-1936 - .357 Magnum]]&lt;br /&gt;
[[Image:Bob1colt.jpg|none|thumb|600px|''&amp;quot;You gotta love cops!&amp;quot;'' Floyd &amp;quot;Tab&amp;quot; Talbert receives the [[Colt New Service]] revolver mailed to him from his local police chief.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
Also known as the &amp;quot;Tommy gun&amp;quot; or &amp;quot;Fast gun&amp;quot;, the [[M1A1 Thompson]] was the standard issue submachine gun for US Forces in WWII. As such, many of Easy Company's officers and NCOs are shown carrying the Thompson as their standard weapon. Notable paratroopers who carry the weapon include Lt. (Later Capt.) Ronald Speirs ([[Matthew Settle]]), Lt. Harry Welsh ([[Rick Warden]]), Lt. Lynn &amp;quot;Buck&amp;quot; Compton ([[Neal McDonough]]), Sgt. William &amp;quot;Wild Bill&amp;quot; Guarnere ([[Frank John Hughes]]), and Sgt. Johnny Martin ([[Dexter Fletcher]]).&lt;br /&gt;
[[Image:M1sb.jpg‎|thumb|450px|none|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Bob1maruim1a1.jpg|none|thumb|600px|In &amp;quot;Currahee&amp;quot; (Ep.1), Sgt. Carwood Lipton ([[Donnie Wahlberg]]) holding an [[M1A1 Thompson]] with the bolt closed during war games.]]&lt;br /&gt;
[[Image:Bob1m1a1.jpg|none|thumb|600px|In &amp;quot;Currahee&amp;quot;, Easy Company men fire their Thompsons during training exercises in England.]]&lt;br /&gt;
[[Image:ComptonThompson.jpg|none|thumb|601px|Lt. Lynn &amp;quot;Buck&amp;quot; Compton ([[Neal McDonough]]) loads his Thompson in &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:ComptonThompson2.jpg|none|thumb|600px|In &amp;quot;Day of Days&amp;quot; (Ep.2), Compton realizes that his Thompson has run dry.]]&lt;br /&gt;
[[Image:Bob2tm1a1.jpg|none|thumb|600px|In &amp;quot;Day of Days&amp;quot; (Ep.2), Sgt. Bill Guarnere ([[Frank John Hughes]]) fires his Thompson]]&lt;br /&gt;
[[Image:Bob2tm1a12.jpg|none|thumb|601px|In &amp;quot;Day of Days&amp;quot; (Ep.2), Guarnere ducks with his [[M1A1 Thompson]].]]&lt;br /&gt;
[[File:ToyeTommyGUN.jpg|none|thumb|601px|In &amp;quot;Day of Days&amp;quot; (Ep.2), Sgt. Joe Toye ([[Kirk Acevedo]]) points his Thompson at a Heer artillery man surrendering during the Brecourt Manor assault. Note that Toye's buttstock has been broken off by the stick grenade which detonated right beside him shortly before this. This detail is covered in the book.  However, it states that Toye was armed with an M1 Garand which got its stock blown off, not a Thompson M1A1.  Why this change was made in the series is unknown, but it's quite possibly because the Thompson buttstock was easily detachable via screw and likely to simulate Toye's broken weapon stock.]]&lt;br /&gt;
[[File:ToyeTommyGUNnostock2.jpg|none|thumb|601px|In &amp;quot;Day of Days&amp;quot; (Ep.2), Toye fires his broken Thompson during the assault.]]&lt;br /&gt;
[[Image:Bob3tm1a1.jpg|none|thumb|600px|During a flashback scene in &amp;quot;Carentan&amp;quot; (Ep.3), Lt. Ronald Speirs ([[Matthew Settle]]) raises his Thompson M1A1 to execute a group of German prisoners.  In the book &amp;quot;Band of Brothers&amp;quot;, a photo of the real Speirs shows him holding an M1928A1 Thompson.]]&lt;br /&gt;
[[Image:Bob5m1a1t1.jpg|none|thumb|600px|In &amp;quot;Crossroads&amp;quot; (Ep.5), Johnny Martin holds his Thompson on 'Polish' SS soldiers.]]&lt;br /&gt;
[[Image:Bob6m1a1t1.jpg|none|thumb|600px|Johnny Martin fires his Thompson in &amp;quot;Bastogne&amp;quot; (Ep.6).]]&lt;br /&gt;
[[Image:SpeirsThompson2.jpg|none|thumb|600px|In &amp;quot;Breaking Point&amp;quot; (Ep.7), Ronald Speirs with his Thompson during his mad dash through Foy.]]&lt;br /&gt;
[[Image:Bob8m1a1t1.jpg|none|thumb|600px|Lt. Jones ([[Colin Hanks]]) cleans his Thompson before a mission in &amp;quot;The Last Patrol&amp;quot; (Ep.8). Of interesting note, this is the same M1A1 Thompson Tom Hanks used in the film [[Saving Private Ryan]].]]&lt;br /&gt;
[[Image:Bob8m1a1t2.jpg|none|thumb|600px|&amp;quot;Popeye&amp;quot; Wynn (Nicholas Aaron) fires his Thompson in &amp;quot;The Last Patrol&amp;quot; (Ep.8).]]&lt;br /&gt;
[[File:BoB 310.jpg|none|thumb|600px|Pvt. John Janovec ([[Tom Hardy]]) has the M1A1 Thompson slung in &amp;quot;Points&amp;quot; (Ep.10).]]&lt;br /&gt;
&lt;br /&gt;
===M3A1 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] was the cheap, inexpensive replacement for the Thompson Sub Machine Gun; It is only shown in the hands of Roy Cobb ([[Craig Heaney]]). The use of the later M3A1 variant as opposed to the original M3 is anachronistic for the earlier episodes where they are fighting in France and Holland, as it was not introduced until December 1944.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|450px|none|M3A1 Grease Gun as used in ''Band of Brothers'' - .45ACP]]&lt;br /&gt;
[[Image:Bob4m3.jpg|none|thumb|600px|Pvt. Roy Cobb ([[Craig Heaney]]) fires his Grease Gun in the episode &amp;quot;Replacements&amp;quot; (Ep.4). Next to him is Lt. Peacock holding an M1 Carbine and Webster with his M1 Garand.]]&lt;br /&gt;
[[Image:M3A1GreaseGun.jpg|none|thumb|600px|Cobb is the only one with a Grease Gun, as the rest, including David Webster, has an [[M1 Garand]], as they search for Sgt. Randleman.]]&lt;br /&gt;
[[Image:Bob5m3a1.jpg|none|thumb|600px|Pvt. Roy Cobb ([[Craig Heaney]]) fires his Grease Gun in the episode &amp;quot;Crossroads.&amp;quot; (Ep.5)]]&lt;br /&gt;
[[Image:M3A1GreaseGunBarrel3.jpg|none|thumb|600px|''&amp;quot;How many Krauts are left up there?&amp;quot;'' Cobb reloading his M3A1.]]&lt;br /&gt;
[[Image:Bob5m3a12.jpg|none|thumb|600px|Another shot of Cobb firing his Grease Gun.]]&lt;br /&gt;
[[Image:BoBM3A1GreaseGunCobb.jpg|none|thumb|600px|To the far left is a good view Cobb's Grease Gun from the right side.]]&lt;br /&gt;
[[Image:GreaseGunandBAR.jpg|none|thumb|600px|Cobb at the bottom right tries to knock out the sniper that had just hit Frank Perconte in the ass. Behind him is Heron with his [[Browning Automatic Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===M1903A3 Springfield===&lt;br /&gt;
Alton More uses an [[M1903 Springfield#M1903A3 Rifle|M1903A3 Springfield Rifle]] as his primary weapon, although he is never seen firing it. Another paratrooper uses an M1903A3 during the Carentan counter attack.&lt;br /&gt;
[[File:M1903A3_Rifle_made_by_Remington_Arms.jpg|thumb|none|500px|M1903A3 Rifle manufactured by Remington Arms for use during World War II. Note the C-type pistol-grip stock - .30-06]]&lt;br /&gt;
[[File:P17BOB.jpg|none|thumb|600px|In &amp;quot;Carentan&amp;quot; (Ep.3), Smokey Gordon ([[Ben Caplan]]) has an M1903A3 rifle slung while carrying the Browning M1919 seen on the right. He is seen with a M1903A4 variant in other sequences (see below).]]&lt;br /&gt;
[[File:Moore03A3BARREL.jpg|none|thumb|601px|In &amp;quot;Carentan&amp;quot; (Ep.3), Alton More ([[Doug Allen]]) breaks into a room, with his Springfield at the ready.]]&lt;br /&gt;
[[File:Moore03A3.jpg|none|thumb|601px|In &amp;quot;Carentan&amp;quot; (Ep.3), the sights of Moore's Springfield is seen as he puts it down to help feed Smokey's gun.]]&lt;br /&gt;
[[Image:Bob319031.jpg|none|thumb|600px|In &amp;quot;Carentan&amp;quot; (Ep.3), a paratrooper gets his index and middle fingers shot off as he tries to work the bolt of his M1903A3, to which the stock also gets damaged during the fight at Carentan.]]&lt;br /&gt;
[[Image:Bob319032.jpg|none|thumb|600px|The bolt action is seen on the paratrooper's rifle in &amp;quot;Carentan&amp;quot; (Ep.3). Here the damaged stock is seen.]]&lt;br /&gt;
[[File:M1903A3BASTONGE.jpg|none|thumb|600px|Moore's Springfield in the machine gun foxhole during the attack in &amp;quot;Bastogne&amp;quot; (Ep. 6).]]&lt;br /&gt;
&lt;br /&gt;
===M1903A4 Springfield (Without scope)===&lt;br /&gt;
Interestingly, Smokey Gordon ([[Ben Caplan]]) carries an [[M1903 Springfield#M1903A4 Springfield Rifle|M1903A4 Springfield]] without a scope. Mainly for the lack of a front sight, along with a scope mount when Smokey turns his back. He might have retrieved the weapon while fighting with the 502nd. The scope might have been damaged for it to be removed, most likely due to the drop. This would make the rifle almost impossible to fire accurately.&lt;br /&gt;
[[Image:1903a4woutscope.jpg|thumb|none|500px|Remington M1903A4 Springfield with scope removed.]]&lt;br /&gt;
[[Image:BoBM1903A3Springfield.jpg|none|thumb|600px|The M1903A4 Springfield is seen slung on the back of Pvt. Gordon ([[Ben Caplan]]), who is also carrying an Browning M1919A4.]]&lt;br /&gt;
[[Image:BoB M1903 Springfield 2.jpg|none|thumb|600px|In &amp;quot;Carentan&amp;quot; (Ep.3), the Springfield is seen in front of Blithe ([[Marc Warren]]), who is carrying an [[M1 Garand]].]]&lt;br /&gt;
[[Image:M1903Barrel.jpg|none|thumb|600px|The barrel is now clearly shown on the right. Notice the front sight missing, distinguishing it from an M1903A3. ]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
Standard issue rifle of the US military during WWII, many of Easy Company's paratroopers are shown carrying the [[M1 Garand]] as their standard weapon. Most notable are Lieutenant (Later Captain/Major) Richard &amp;quot;Dick&amp;quot; Winters ([[Damian Lewis]]), Shifty Powers ([[Peter Youngblood Hills]]) and Joseph Liebgott ([[Ross McCall]]) and Patrick O'Keefe ([[Matt Hickey]]). The Garand can be seen with and without a bayonet.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|500px|none|[[M1 Garand]] .30-06]]&lt;br /&gt;
[[Image:Bob1m1g1.jpg|none|thumb|600px|In &amp;quot;Currahee&amp;quot; (Ep.1), Frank Perconte ([[James Madio]]) gets his M1 Garand inspected by Capt. Herbert Sobel ([[David Schwimmer]]).]]&lt;br /&gt;
[[Image:Bob2m1g1.jpg|none|thumb|600px|Lt. Winters ([[Damian Lewis]]) fires his Garand during the battle of Brecourt Manor in &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[File:BoB 332.jpg|none|thumb|600px|Pvt. Gerald Lorraine ([[Simon Fenton]]) opens fire with the M1 Garand during the battle of Brecourt Manor in &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:PowersGarand2.jpg|none|thumb|600px|Shifty Powers ([[Peter Youngblood Hills]]) aims his Garand at a German sniper in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:TipperGarand.jpg|none|thumb|600px|Pvt. Tipper ([[Bart Ruspoli]]) fires his Garand from the hip in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:BOB1f06.jpg|none|thumb|600px|Pvt. Albert Blithe ([[Marc Warren]]) prepares to fire his [[M1 Garand]] in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Bob3m1g4.jpg|none|thumb|600px|Blithe frantically reloads his Garand as Winters continues to fire in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Bob3m1g5.jpg|none|thumb|600px|Blithe fires his Garand in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Bob4m1g2.jpg|none|thumb|600px|Pvt. Hashey ([[Mark Huberman]]) sees that his M1 Garand has jammed in &amp;quot;Replacements&amp;quot; (Ep.4).]]&lt;br /&gt;
[[Image:BoB 005.jpg|none|thumb|600px|Pvt. Miller ([[James McAvoy]]) holds his M1 Garand while under fire in &amp;quot;Replacements&amp;quot; (Ep.4)]]&lt;br /&gt;
[[Image:Bob5m1g2.jpg|none|thumb|600px|''&amp;quot;First on the right!&amp;quot;'' Pvt. Garcia ([[Douglas Spain]]) readies his Garand in &amp;quot;Crossroads&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:Bob5m1g3.jpg|none|thumb|600px|Pvt. Dukeman (Mark Lawrence) holds the Garand in &amp;quot;Crossroads&amp;quot; (Ep.5).]]&lt;br /&gt;
[[File:M1 Garand bayonet second.jpg|thumb|none|501px|M1 Garand with M1 bayonet - .30-06]]&lt;br /&gt;
[[Image:Bob5m1g1.jpg|none|thumb|600px|In &amp;quot;Crossroads&amp;quot; (Ep.5), Capt. Winters shoots a young SS soldier with his Garand.]]&lt;br /&gt;
[[Image:Bob5m1g4.jpg|none|thumb|600px|Winters fires from the hip with his Garand in &amp;quot;Crossroads&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:Bob5m1g6.jpg|none|thumb|600px|Winters empties his Garand on the company of SS soldiers.]]&lt;br /&gt;
[[Image:Bob5m1gfb.jpg|none|thumb|600px|A bayonet is affixed on a Garand before the charge in &amp;quot;Crossroads&amp;quot;.]]&lt;br /&gt;
[[Image:LiptonGarand.jpg|none|thumb|600px|Carwood Lipton ([[Donnie Wahlberg]]) with his Garand in &amp;quot;The Breaking Point&amp;quot; (Ep.7).]]&lt;br /&gt;
[[Image:LiebgottGarand.jpg|none|thumb|600px|Joe Liebgott ([[Ross McCall]]) with his Garand in Foy.]]&lt;br /&gt;
[[Image:PerconteGarand.jpg|none|thumb|600px|Frank Perconte ([[James Madio]]) fires his Garand before being hit in the ass by a German Sniper.]]&lt;br /&gt;
[[Image:LiptonGarand2.jpg|none|thumb|600px|Lipton fires his Garand in Foy.]]&lt;br /&gt;
[[Image:PowersGarand.jpg|none|thumb|600px|Shifty Powers ([[Peter Youngblood Hills]]) demonstrates his marksman skills in Foy by taking out the German sniper.]]&lt;br /&gt;
[[Image:Bob8m1g1.jpg|none|thumb|600px|Shifty Powers darkens his M1's front sight using the carbon from a lighter in &amp;quot;The Last Patrol&amp;quot; (Ep.8).]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] is carried by 2nd Lt. Henry Jones ([[Colin Hanks]]) in the episode &amp;quot;The Last Patrol&amp;quot; (Ep.8). It is also seen carried by several US marines fighting in Okinawa in newsreel footage.&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|450px|World War Two Era [[M1 Carbine|M1 Carbine]], with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period Magazine pouch for buttstock - .30 Carbine]]&lt;br /&gt;
[[Image:Bob8m1c.jpg|none|thumb|600px|Lt. Jones ([[Colin Hanks]]) running with his Carbine]]&lt;br /&gt;
[[Image:Bob8m1c2.jpg|none|thumb|600px|Henry Jones with his Carbine]]&lt;br /&gt;
[[Image:Bob10m1c1.jpg|none|thumb|600px|Newsreel footage shows a US Marine in Okinawa with an M1 Carbine.]]&lt;br /&gt;
[[Image:Bob10m1clm.jpg|none|thumb|600px|US Marines in Okinawa shown with M1 Carbines.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The paratrooper version of the M1, identified as the [[M1 Carbine#M1A1 Carbine|M1A1 Paratrooper Carbine]] which has the distinct collapsible buttstock and handgrips, is shown extensively throughout the series most notably in the hands of Donald Malarkey ([[Scott Grimes]]), Carwood Lipton ([[Donnie Wahlberg]]), Warren &amp;quot;Skip&amp;quot; Muck ([[Richard Speight, Jr.]]), Lt. Norman Dike ([[Peter O'Meara]]), George Luz ([[Rick Gomez]]), and Lt. (Later Capt.) Lewis Nixon ([[Ron Livingston]]). Originally issued to non-combat personnel or those who needed a compact weapon, the M1 Carbine was never meant to be a front-line weapon, nevertheless it was ideal for Airborne troops for its small frame and its compactness. &lt;br /&gt;
[[Image:M1A1Carbine.jpg|thumb|450px|none|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Bob1m1c.jpg|none|thumb|600px|Malarkey ([[Scott Grimes]]) gets his M1A1 carbine inspected by Capt. Sobel in &amp;quot;Currahee&amp;quot; (Ep.1).]]&lt;br /&gt;
[[File:BoB 314.jpg|none|thumb|600px|On the left, 1st Sgt. William Evans ([[Simon Pegg]]) holds the M1A1 carbine in &amp;quot;Currahee&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:BOB05.jpg|none|thumb|600px|Malarkey ([[Scott Grimes]]) with his M1A1 in &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:LiptonCarbine.jpg|none|thumb|601px|In &amp;quot;Day of Days&amp;quot; (Ep.2), Sgt. Carwood Lipton ([[Donnie Wahlberg]]) fires his M1A1 while sitting in a tree during the battle of Brecourt Manor.]]&lt;br /&gt;
[[Image:Bob2m1c1.jpg|none|thumb|601px|In &amp;quot;Day of Days&amp;quot; (Ep.2), Malarkey reloads his M1A1 during the battle of Brécourt Manor.]]&lt;br /&gt;
[[Image:MalarkeyCarbine2.jpg|none|thumb|601px|In &amp;quot;Day of Days&amp;quot; (Ep.2), Malarkey runs through enemy fire with his M1A1 as he tries to grab what he thinks is a Luger.]]&lt;br /&gt;
[[Image:Bob3m1c1.jpg|none|thumb|600px|Sgt. Luz ([[Rick Gomez]]) fires his Carbine as the 101st tries to take the town of Carentan in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:LuzCarbine.jpg|none|thumb|600px|Luz with his Carbine in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[File:BoBEp3_25.jpg|none|thumb|600px|Major Strayer ([[Phil McKee]]) carries an M1A1 Carbine in &amp;quot;Carentan&amp;quot; (Ep.3). Note that while he is referred to as a Major in the episode, he is clearly seen here wearing the insignia of a Lieutenant Colonel (silver Oak leaves, not gold).]]&lt;br /&gt;
[[Image:Bob3m1c2.jpg|none|thumb|600px|Lt. Harry Welsh ([[Rick Warden]]) fires his M1A1 Carbine in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Bob5m1a11.jpg|none|thumb|600px|An Easy Company member fires his [[M1A1 Carbine]] in &amp;quot;Crossroads&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:Bob5m1a12.jpg|none|thumb|600px|Another Easy Company member fires his M1A1 carbine in &amp;quot;Crossroads&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:Bob5m1a1.jpg|none|thumb|600px|Lt. Peacock spots another German company coming over the hill in &amp;quot;Crossroads&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:Bob6m1c1.jpg|none|thumb|600px|Lt. Norman Dike ([[Peter O'Meara]]) holds his M1A1 Carbine in &amp;quot;Bastogne&amp;quot; (Ep.6).]]&lt;br /&gt;
[[Image:Bob9m1a1c1.jpg|none|thumb|600px|Sgt. Luz ([[Rick Gomez]]) with his M1A1 Carbine in &amp;quot;Why We Fight&amp;quot; (Ep.9).]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] rifle is shown briefly being carried over the shoulder of a British sentry in &amp;quot;Carentan&amp;quot; (Ep.3). French soldiers are seen with the rifles when German prisoners are rounded up in &amp;quot;Why We Fight&amp;quot; (Ep.9).&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[Image:Band of Brothers Lee-Enfield.jpg|none|thumb|600px|The Lee-Enfield carried by a British sentry in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Bob9smle.jpg|none|thumb|600px|A French soldier holds the Lee-Enfield rifle as German prisoners are rounded up and shot in &amp;quot;Why We Fight&amp;quot; (Ep.9).]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]], or 'B.A.R' was the standard Squad Automatic Weapon for U.S. rifle squads in WWII. It is shown being primarily used by Cpl. Heron and in the hands of other Airborne troops. It's seen with and without a bipod.&lt;br /&gt;
[[Image:BAR.jpg‎|thumb|500px|none|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bob4bar1.jpg|none|thumb|600px|Cpl. Heron holds the BAR in &amp;quot;Replacements&amp;quot; (Ep.4).]]&lt;br /&gt;
[[Image:Bob4bar2.jpg|none|thumb|600px|In &amp;quot;Replacements&amp;quot;, Cpl. Heron is seen with the BAR next to Sgt. Randleman ([[Michael Cudlitz]]).]]&lt;br /&gt;
[[Image:Bob4bar3.jpg|none|thumb|600px|Heron provides cover with the BAR.]]&lt;br /&gt;
[[Image:Bob5bar1.jpg|none|thumb|600px|''&amp;quot;Nail the machine gun.&amp;quot;'' The BAR is set up to take out a German machine gun position in &amp;quot;Crossroads&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:Bob5bar2.jpg|none|thumb|600px|The BAR with the bipod down is seen as the German machine gun position explodes.]]&lt;br /&gt;
[[File:HeronandWebster.jpg|none|thumb|601px|Heron running with his BAR with the bipod down, next to him is Webster with his [[M1 Garand]].]]&lt;br /&gt;
[[Image:Bob5bar3.jpg|none|thumb|601px|Another shot of the BAR as Winters and the men of Easy Company charge up the berm in &amp;quot;Crossroads&amp;quot;.]]&lt;br /&gt;
[[File:BARinBoBHeron.jpg|none|thumb|601px|Heron hits the dirt carrying his BAR with the bipod down, preparing to engage the SS troops in &amp;quot;Crossroads&amp;quot;.]]&lt;br /&gt;
[[Image:Bob5bar5.jpg|none|thumb|600px|An Easy Company paratrooper marches with his BAR slung.]]&lt;br /&gt;
[[Image:HeronBAR.jpg|none|thumb|600px|Cpl. Heron with his BAR during the attack on Foy in &amp;quot;The Breaking Point&amp;quot; (Ep.7).]]&lt;br /&gt;
[[Image:Bob7bar2.jpg|none|thumb|600px|Heron fires the BAR in &amp;quot;The Breaking Point&amp;quot;.]]&lt;br /&gt;
[[Image:BoBHeronBARFoy.jpg|none|thumb|600px|The BAR from Heron's point of view as he tries to kill the German sniper.]]&lt;br /&gt;
&lt;br /&gt;
===M1919A4===&lt;br /&gt;
The [[Browning M1919A4]] .30 caliber machine gun is shown extensively in the hands of Easy company being used in both the defensive and offensive roles. The primary M1919A4 machine gun team of Easy Company in the series consisted of Smokey Gordon and Alton More. The 1919A4 is also shown being mounted on jeeps.&lt;br /&gt;
[[File:M1919a4 pre 1943.jpg|thumb|500px|none|Browning M1919A4, fitted with bolt latch - .30-06]]&lt;br /&gt;
[[Image:Bob11919.jpg|none|thumb|600px|In &amp;quot;Curahee&amp;quot; (Ep.1), an Easy company machine gun team sets up an M1919A4.30 cal during a wargame.]]&lt;br /&gt;
[[Image:Bob119191.jpg|none|thumb|600px|An Easy company machine gun team trains with the M1919A4 in &amp;quot;Curahee&amp;quot;.]]&lt;br /&gt;
[[Image:MountedM1919.jpg|none|thumb|600px|A mounted M1919A4 can be seen as Easy Company prepare for the assault on Brécourt Manor in &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:Bob21919.jpg|none|thumb|600px|In &amp;quot;Day of Days&amp;quot;, Pvt. Joe Liebgott ([[Ross McCall]]) provides cover fire with M1919A4 as Winters and the men of Easy Company take out the German artillery battery at Brécourt Manor on D-Day.]]&lt;br /&gt;
[[Image:PettyLiebgottM1919.jpg|none|thumb|600px|Pvt. Cleveland Petty ([[Adam James]]) fires his M1919A4 as Pvt. Joe Liebgott ([[Ross McCall]]) feeds him.]]&lt;br /&gt;
[[Image:Bob31919.jpg|none|thumb|600px|An Easy Company M1919A4 machine gun team provides cover fire during the assault on Carentan in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:GordonM1919.jpg|none|thumb|600px|Walter &amp;quot;Smokey&amp;quot; Gordon ([[Ben Caplan]]) fires his M1919A4 from an upstairs window at fleeing Germans in &amp;quot;Carentan&amp;quot;.]]&lt;br /&gt;
[[Image:GordonMoreM1919.jpg|none|thumb|600px|Gordon and Alton More fire their M1919A4 at Bloody Gulch.]]&lt;br /&gt;
[[Image:GordonMoreM19192.jpg|none|thumb|600px|Gordon and More firing the M1919A4.]]&lt;br /&gt;
[[Image:Bob519192.jpg|none|thumb|600px|The machine gun crew of Alton More (seen setting up the tripod) and &amp;quot;Smokey&amp;quot; Gordon (seen carrying the M1919A4) in &amp;quot;Crossroads&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:Bob619191.jpg|none|thumb|600px|In &amp;quot;Bastogne&amp;quot; (Ep.6), an M1919 is seen mounted on the jeep carrying Col. Sink and Gen. McAuliffe.]]&lt;br /&gt;
[[Image:Bob619193.jpg|none|thumb|600px|In &amp;quot;Bastogne&amp;quot; (Ep.6), Smokey Gordon cocks his M1919 during the battle.]]&lt;br /&gt;
[[Image:Bob619194.jpg|none|thumb|600px|Alton More ([[Doug Allen]]) fires Smokey's M1919 after Smokey is wounded.]]&lt;br /&gt;
[[Image:Bob619195.jpg|none|thumb|600px|More continues to fire the M1919 during the battle of Bastogne.]]&lt;br /&gt;
[[Image:MachineGunTeamFoy.jpg|none|thumb|600px|Two Paratroopers provide covering fire with an M1919A4 during the assault on Foy in &amp;quot;The Breaking Point&amp;quot; (Ep.7).]]&lt;br /&gt;
[[Image:Bob919191.jpg|none|thumb|600px|Pvts. Hashey and Garcia prepare to be relieved of their M1919 machine gun position in &amp;quot;Why We FIght&amp;quot; (Ep.9).]]&lt;br /&gt;
[[Image:Bob919192.jpg|none|thumb|600px|In &amp;quot;Why We Fight&amp;quot;, Pvt. Patrick O'Keefe is seen loading the M1919.]]&lt;br /&gt;
[[Image:Bob1019191.jpg|none|thumb|600px|In &amp;quot;Points&amp;quot; (Ep.10), an M1919 is seen mounted on the jeep driven by Nixon and carrying Winters and Welsh as they enter the city of Berchtesgaden, Germany.]]&lt;br /&gt;
&lt;br /&gt;
===M1919A6===&lt;br /&gt;
The [[Browning M1919A6]] variant with stock and bipod is seen carried and used primarily by Burton 'Pat' Christensen ([[Michael Fassbender]]). It is incorrectly a post WWII model fitted with the conical flash hider/muzzle booster.&lt;br /&gt;
[[File:1919A6 postWW2.jpg|thumb|500px|none|Browning M1919A6 post WWII manufacture - .30-06]]&lt;br /&gt;
[[File:ChristensonwithM1919A6.jpg|none|thumb|600px|Christensen with his M1919A6 before the attack.]]&lt;br /&gt;
[[Image:Bob519191.jpg|none|thumb|600px|M1919A6 being fired in &amp;quot;Crossroads&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:Bob519195.jpg|none|thumb|600px|Burton 'Pat' Christensen fires his M1919A6 in the episode &amp;quot;Crossroads&amp;quot;. The carrying handle and bipod mounted to the barrel jacket are indicators of this particular model.]]&lt;br /&gt;
[[Image:Bob619192.jpg|none|thumb|600px|Burton 'Pat' Christensen ([[Michael Fassbender]]) yells to fall back in &amp;quot;Bastogne&amp;quot; (Ep.6).]]&lt;br /&gt;
[[Image:Bob719195.jpg|none|thumb|600px|In the episode &amp;quot;The Breaking Point&amp;quot; (Ep.7), the M1919A6 is manned by (from left to right) Sgt. Christensen ([[Michael Fassbender]]), Pvt. Webb ([[Jordan Frieda]]), and Sgt. Perconte ([[James Madio]]).]]&lt;br /&gt;
[[Image:Bob819191.jpg|none|thumb|600px|Liebgott fires during the crossing of the river in the episode &amp;quot;The Last Patrol&amp;quot; (Ep.8).]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[Browning M2HB]] heavy machine gun can be seen throughout the series. The weapon is usually mounted on vehicles such as M4 Sherman tanks as seen in &amp;quot;Carentan&amp;quot; (Ep.3) or the M8 Greyhound Armored Car in &amp;quot;Why We Fight&amp;quot; (Ep.9). Also making a prominent appearance, especially in &amp;quot;The Last Patrol&amp;quot; (Ep.8) is the M51 Quad Mount which, though designed primarily for anti-aircraft use, had a devastating effect on ground targets and was available in either the towed or vehicle mounted versions (designated the ''M16 Quad Mount''). In real life, Easy Company actually 'liberated' a M16 Quad some time after Bastogne which they took with them into Germany.&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|450px|none|Browning M2HB in vehicle mounting - .50 BMG]]&lt;br /&gt;
[[Image:Bob3m2.jpg|none|thumb|600px|A tank gunner fires a [[Browning M2HB]] from a Sherman tank in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Bob3m21.jpg|none|thumb|600px|A tank gunner fires the M2HB from a Sherman in &amp;quot;Carentan&amp;quot; (Ep.3) .]]&lt;br /&gt;
[[Image:Bob950hb.jpg|none|thumb|600px|The crew of an M8 Greyhound armored car load their Browning M2HB.]]&lt;br /&gt;
[[File:Bob9 01.jpg|none|thumb|600px|The M8 Greyhound armored car is armed with a Browning M2HB in &amp;quot;Why We Fight&amp;quot; (Ep.9).]]&lt;br /&gt;
[[Image:M51_Quad.jpg|thumb|350px|none|The M51 Quad Mounted system similar to the one used in ''Band of Brothers''.]]&lt;br /&gt;
[[Image:Bob850x41.jpg|none|thumb|600px|An M51 quad-.50 fires across the river.]]&lt;br /&gt;
[[Image:Bob850x42.jpg|none|thumb|600px|Winters stands next to the M51 mount in &amp;quot;The Last Patrol&amp;quot; (Ep.8).]]&lt;br /&gt;
[[Image:Bob850x43.jpg|none|thumb|600px|The quad M2 is seen on the right in &amp;quot;The Last Patrol&amp;quot; (Ep.8).]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===M1A1 Rocket Launcher &amp;quot;Bazooka&amp;quot;===&lt;br /&gt;
The [[M1_Bazooka|M1 Rocket Launcher]], affectionately known as the &amp;quot;Bazooka&amp;quot;, was the standard anti-tank weapon for the US military during WWII. The Bazooka was excellent against bunkers and buildings, though its effectiveness against the more heavily armored German tanks is debatable. The weapon primarily seen in the series is the [[M1A1 &amp;quot;Bazooka&amp;quot;|M1A1 variant]], noted by the single grip. General Eisenhower remarked that &amp;quot;the Atom Bomb, Jeep, C-47 Sky Train and the Bazooka were the four weapons that won the war&amp;quot;. The bazooka was copied by the Germans as the '[[Panzerschreck]]' launcher from a M1 Bazooka captured in North Africa. Generally operated by a two man crew (one gunner, one loader) crews quickly figured out that they needed to hit the side, rear or belly armor of armored vehicles, as shown in the episode &amp;quot;Carentan&amp;quot; (the episode also shows how the bazooka rounds would simply deflect off the heavy frontal armor). The bazooka makes notable appearances in the series, being used by Sgt. Charles E. &amp;quot;Chuck&amp;quot; Grant ([[Nolan Hemmings]]) in the episode &amp;quot;Replacements&amp;quot; taking out a German machine gun and by John McGrath ([[Stephen Martin Walters]]) and Harry Welsh ([[Rick Warden]]) in the episode &amp;quot;Carentan&amp;quot; disabling a German StuG III assault gun.&lt;br /&gt;
[[Image:M1A1 Bazooka.jpg‎|thumb|500px|none|M1A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:Bob1m9b.jpg|none|thumb|600px|An Easy Company bazooka team fires a bazooka during a training exercise in &amp;quot;Currahee&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:Bob3m9b.jpg|none|thumb|600px|In &amp;quot;Carentan&amp;quot; (Ep.3), Pvt. Ed Tipper ([[Bart Ruspoli]]) uses a bazooka to take out a building during the battle of Carentan.]]&lt;br /&gt;
[[File:BoB 338.jpg|none|thumb|600px|In &amp;quot;Carentan&amp;quot; (Ep.3), Pvt. Ed Tipper ([[Bart Ruspoli]]) has the bazooka slung.]]&lt;br /&gt;
[[Image:WelshMcGrathBazooka.jpg|none|thumb|600px|Lt. Harry Welsh ([[Rick Warden]]) loads a round into the M1 bazooka held by John McGrath ([[Stephen Martin Walters]]) in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[File:BOB1f05.jpg|none|thumb|600px|The M1 bazooka held by John McGrath ([[Stephen Martin Walters]]) appears to have the older wooden stock in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Bob3m9b1.jpg|none|thumb|600px|In &amp;quot;Carentan&amp;quot; (Ep.3), McGrath tries to disable a StuG III (actually a mock up built from a pair of British FV432 APCs) with his M1 bazooka but the rocket deflects off the frontal armor.]]&lt;br /&gt;
[[File:BoB 007.jpg|thumb|none|600px|In &amp;quot;Replacements&amp;quot; (Ep.4), Sgt. Grant ([[Nolan Hemmings]]) prepares to fire the M1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[Image:Bob4m9b.jpg|none|thumb|600px|In &amp;quot;Replacements&amp;quot; (Ep.4), Sgt. Grant ([[Nolan Hemmings]]) fires the M1 Bazooka. ]]&lt;br /&gt;
&lt;br /&gt;
===M9 Bazooka===&lt;br /&gt;
In &amp;quot;Points&amp;quot; (Ep.10), Sgt. Grant appears to use an [[M9 Bazooka]] in an attempt to detonate the grenades placed on a man-made rock slide.&lt;br /&gt;
[[File:M9bazooka.jpg|thumb|none|500px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:Bob10m1b.jpg|none|thumb|600px|In &amp;quot;Points&amp;quot;, Sgt. Grant walks up to the roadblock with the bazooka.]]&lt;br /&gt;
[[Image:Bob10m1b1.jpg|none|thumb|600px|Sgt. Grant fires at a roadblock in the episode &amp;quot;Points&amp;quot;.]]&lt;br /&gt;
[[Image:Bob10m1b2.jpg|none|thumb|600px|Sgt. Grant with the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
===M7 Rifle Grenade Launcher with M9A1 Rifle Grenades===&lt;br /&gt;
Several soldiers are seen with [[M7 rifle grenade#M7 grenade launcher|M7 grenade launcher]]s mounted on their [[M1 Garand]]s. They are usually used to launch [[M9A1 Rifle Grenade]]s.&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 rifle grenade launcher]]&lt;br /&gt;
[[Image:M9A1 Rifle Grenade.jpg|thumb|none|400px|M9A1 Rifle Grenade]]&lt;br /&gt;
[[Image:Bob3m1rgl.jpg|none|thumb|600px|Pvt. Cleveland Petty ([[Adam James]]) gets ready to launch another rifle grenade with the M7 launcher in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Bob4m1rgl.jpg|none|thumb|600px|Lt. Compton ([[Neal McDonough]]) directs Cpl. Schmidt to fire the rifle grenade in &amp;quot;Replacements&amp;quot; (Ep.4).]]&lt;br /&gt;
[[Image:Bob8m1gm7.jpg|none|thumb|602px|Johnny Martin ([[Dexter Fletcher]]) prepares to launch a rifle grenade in &amp;quot;The Last Patrol&amp;quot; (Ep.8). He's not shown loading any blanks, which would imply he went into combat with a rifle loaded with blanks; not a smart move.]]&lt;br /&gt;
[[File:BoB 039.jpg|none|thumb|600px|Johnny Martin launches the rifle grenade in &amp;quot;The Last Patrol&amp;quot; (Ep.8).  He appears to be using the below-the-shoulder position to fire, which, while not as common as resting the base of the rifle on the ground, can be seen in period photographs.]]&lt;br /&gt;
&lt;br /&gt;
===Mk II Hand Grenade===&lt;br /&gt;
The [[Mk II Hand Grenade]] is used by several paratroopers in the series. Lt. Harry Welsh ([[Rick Warden]]) is seen using one to take out an MG42 team during the battle of Carentan. Paratroopers are seen piling [[Mk II Hand Grenade]]s onto a enemy-made rock slide in an attempt to blow a hole in the roadblock.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk II hand grenade.]]&lt;br /&gt;
[[Image:ComptonGrenade.jpg|none|thumb|601px|During the Battle of Brecourt Manor, Lt. Lynn &amp;quot;Buck&amp;quot; Compton ([[Neal McDonough]]) attempts to throw a MK II Grenade before it's knocked out of his hands in &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:BOB02.jpg|none|thumb|600px|Lt. Harry Welsh ([[Rick Warden]]) carries a MK II hand grenade on his webbing in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:WelshGrenade.jpg|none|thumb|600px|Welsh pulls the pin off a MK II Grenade.]]&lt;br /&gt;
[[Image:LiptonGrenade.jpg|none|thumb|600px|Carwood Lipton ([[Donnie Wahlberg]]) prepares to clear out a warehouse with MK II Grenade.]]&lt;br /&gt;
[[Image:Bob10g.jpg|none|thumb|600px|In &amp;quot;Points&amp;quot; (Ep.10), Paratroopers place grenades in an attempt to clear a roadblock. Note the base of the grenade on the far right has been damaged by handling on-set, showing it to be a hollow training grenade.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
In &amp;quot;Crossroads&amp;quot; (Ep.5), Cpt. Winters is seen throwing a smoke grenade (most likely an [[M18 smoke grenade]] repainted to look like the period-correct M16) for red smoke to signal the charge.&lt;br /&gt;
[[Image:Bob5smoke.jpg|none|thumb|600px|A red smoke grenade thrown by Winters.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
In &amp;quot;Points&amp;quot; (Ep.10), the Airborne paratroopers watch newsreel footage of the war in Pacific. In the footage, a US Marine is seen using an [[M2 Flamethrower]].&lt;br /&gt;
[[Image:M2_Flamethrower.jpg|none|thumb|200px|M2 Flamethrower]]&lt;br /&gt;
[[Image:Bob10m1fire.jpg|none|thumb|600px|A marine fires his flamethrower on Okinawa.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Mortar===&lt;br /&gt;
The [[M2 Mortar]] is one of the close support weapons used by Easy Company.  The members of the [[M2 Mortar]] team primarily seen were Sgt. Donald Malarkey ([[Scott Grimes]]) and Sergeant Warren &amp;quot;Skip&amp;quot; Muck  ([[Richard Speight Jr.]]) and Private First Class Alex Penkala (Tim Matthews).&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[File:BoBEp3 16.jpg|thumb|none|600px|Malarkey drops a round into the M2 Mortar in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[File:BoBEp3 13.jpg|thumb|none|600px|Penkala readies the M2 Mortar in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
[[Bofors 40mm]] anti aircraft guns are seen in Episode 1. They are deployed at the Upottery Airfield in England where the C-47 airplanes take off for the airborne Normandy invasion.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BoB Bofors 1.jpg|thumb|none|600px|The Bofors 40mm fully crewed in &amp;quot;Currahee&amp;quot; (Ep.1).]]&lt;br /&gt;
[[File:BoB Bofors 2.jpg|thumb|none|600px|The Bofors 40mm can be seen in the background during the announcement in &amp;quot;Currahee&amp;quot; (Ep.1).]]&lt;br /&gt;
[[File:BoB Bofors 3.jpg|thumb|none|600px|At the left side as the Paratroopers board the C-47 in &amp;quot;Currahee&amp;quot; (Ep.1).]]&lt;br /&gt;
[[File:BoB Bofors 4.jpg|thumb|none|600px|Nice view on the Bofors 40mm when the planes get airborne in &amp;quot;Currahee&amp;quot; (Ep.1).]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Luger P08===&lt;br /&gt;
A standard sidearm of German Forces during WWI and still in use in WWII, the [[Luger P08]] was a prized and coveted souvenir for Allied forces because of its elegant design. Malarkey is seen hunting around for one notably in &amp;quot;Day of Days&amp;quot; (Ep.2). In &amp;quot;The Breaking Point&amp;quot; (Ep.7), Corporal Hoobler ([[Peter McCabe]]) kills a Waffen SS Oberstrumfuhrer who has one, and later in the episode, it discharges in his pocket, which makes a fatal wound by hitting his femoral artery. It is later given to Sergeant Malarkey ([[Scott Grimes]]), who wanted one to bring home to his little brother. The real gun Hoobler found was a Belgian .32 and was not given to Malarkey.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|350px|none|Luger P'08 pistol - 9x19mm]]&lt;br /&gt;
[[Image:Bob1p081.jpg|none|thumb|600px|In &amp;quot;Currahee&amp;quot; (Ep.1), a British soldier clears the chamber of a Luger before letting Hoobler handle it.  He is dressed in a Heer Obergfreiter uniform in order to familiarize US troops of what the enemy looks like.]]&lt;br /&gt;
[[Image:Bob1p082.jpg|none|thumb|600px|Hoobler ([[Peter McCabe]]) aims the Luger in &amp;quot;Currahee&amp;quot;.]]&lt;br /&gt;
[[Image:Bob1p083.jpg|none|thumb|600px|''&amp;quot;Boy, she sure is a doozy.&amp;quot;'' Hoobler with the Luger.]]&lt;br /&gt;
[[Image:Bob7p08.jpg|none|thumb|600px|In &amp;quot;The Breaking Point&amp;quot; (Ep.7), Hoobler examines the Luger he just acquired from a dead SS-Oberstrumfuhrer.]]&lt;br /&gt;
[[Image:Bob7p082.jpg|none|thumb|600px|Hoobler with his Luger in &amp;quot;The Breaking Point&amp;quot;.]]&lt;br /&gt;
[[Image:BOB Luger Ep8.jpg|none|thumb|600px|In &amp;quot;The Last Patrol&amp;quot; (Ep.8), a German soldier brandishes a Luger during the raid but quickly decides to drop it.]]&lt;br /&gt;
[[File:BoB 331.jpg|none|thumb|600px|In &amp;quot;Points&amp;quot; (Ep.10), Lt. Speirs finds a dead SS-Brigadefuhrer holding his Luger after committing suicide while in Hitler's Eagle Nest.]]&lt;br /&gt;
[[Image:Bob10p08.jpg|none|thumb|600px|A Heer Oberst (Philip Rham) offers his Luger to Winters in &amp;quot;Points&amp;quot; (Ep. 10), which Winters refuses to take.  According to the real Dick Winters, the German officer was  a Major and offered Winters a [[Walther PP]], not a Luger, and Winters did accept it (see below).]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96===&lt;br /&gt;
A French soldier is seen executing Wehrmacht prisoners with a [[Mauser C96|C96 &amp;quot;Broomhandle&amp;quot; Mauser]] in &amp;quot;Why We Fight&amp;quot; (Ep.9).&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|C96 Broomhandle Mauser - 7.63x25mm.]]&lt;br /&gt;
[[Image:Bob9c96.jpg|none|thumb|601px|A French soldier shoots the Wehrmacht prisoners with a Mauser C96 in &amp;quot;Why We Fight&amp;quot; (Ep.9).]]&lt;br /&gt;
&lt;br /&gt;
===Walther PP===&lt;br /&gt;
In the ''Band of Brothers'' companion documentary &amp;quot;We Stand Alone Together&amp;quot;, the real Maj. Winters displays the [[Walther PP]] pistol he received from a surrendering German Major. Winters discovered the gun had never been fired, and said that it would remain that way. Richard Winters passed away on January 2, 2011. &lt;br /&gt;
[[Image:Walther_PP.jpg‎|thumb|350px|none|War Time Walther PP - .32 ACP]]&lt;br /&gt;
[[Image:Bobpp.jpg|thumb|601px|none|The real Winters holds his Walther PP in the ''Band of Brothers'' companion documentary &amp;quot;We Stand Alone Together&amp;quot;.]]&lt;br /&gt;
[[Image:Bobpp1.jpg|thumb|601px|none|Winters with his PP in the ''Band of Brothers'' companion documentary &amp;quot;We Stand Alone Together&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] was the most common submachine gun used by German forces during WWII.  Popular culture has portrayed the MP40 as the most common weapon in the hands of WW2 German soldiers; this is actually incorrect, as the bolt-action Kar 98 was more common.  This is correctly depicted in the show, not being put in the hands over every German soldier.  In &amp;quot;Day of Days&amp;quot; (Ep.2), Sgt. Carwood Lipton captures one and carries it briefly in the episode.&lt;br /&gt;
[[Image:MP40.jpg‎|thumb|450px|none|MP40 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:Bob1mp40stgmg.jpg|none|thumb|600px|An [[MP40]] is seen in a display case to familiarize US soldiers with German weapons in &amp;quot;Curahee&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:BOB1f01.jpg|none|thumb|600px|Sgt. Carwood Lipton with his captured MP40 in &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:Bob2mp40.jpg|none|thumb|600px|A wounded Heer Soldier desperately reaches for an [[MP40]] in &amp;quot;Day of Days&amp;quot;.  This scarcely seems possible since he has four holes in his arm due to grenade shrapnel. Also note his belt has K98 ammo pouches instead of MP40 magazine pouches.]]&lt;br /&gt;
[[Image:GermanMP40.jpg|none|thumb|600px|A Heer Soldier fires his MP40 while taking cover at Brecourt Manor.]]&lt;br /&gt;
[[Image:Bob4mp40.jpg|none|thumb|600px|Two Panzergrenadiers with MP40s during the battle of Nuenen in &amp;quot;Replacements&amp;quot; (Ep.4).]]&lt;br /&gt;
[[Image:Bob8mp40.jpg|none|thumb|600px|In &amp;quot;The Last Patrol&amp;quot; (Ep.8), an MP40 is shown on the floor of a German barracks house - it is quickly pulled out of reach by David Webster.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The main battle rifle for German armed forces was the [[Karabiner 98k]].  Lt. Winters uses a captured K98k when he loses his M1 Garand on D-Day, in &amp;quot;Day of Days&amp;quot; (Ep.2). A German sniper is also seen using a scoped K98k against advancing Easy Company men during the battle of Foy in the episode &amp;quot;The Breaking Point&amp;quot; (Ep.7).&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:Bob2k98k1.jpg|none|thumb|600px|Winters ([[Damian Lewis]]) holds the K98k &amp;quot;Kraut weapon&amp;quot; given to him by Lipton ([[Donnie Wahlberg]]) in &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[File:BoB 302.jpg|none|thumb|601px|Lt. Richard &amp;quot;Dick&amp;quot; Winters ([[Damian Lewis]]) holds the K98k in &amp;quot;Day of Days&amp;quot;.]]&lt;br /&gt;
[[Image:GermanMauser4.jpg|none|thumb|600px|A Fallschirmjäger Sniper shoots a paratrooper with his K98k in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Bob3k98k.jpg|none|thumb|600px|A Fallschirmjäger fires his K98k during the counterattack in &amp;quot;Carentan&amp;quot;.]]&lt;br /&gt;
[[Image:Bob598k4.jpg|none|thumb|600px|SS soldiers retreat with K98ks as Easy Company launches an attack in &amp;quot;Crossroads&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:Bob698k.jpg|none|thumb|600px|A surprised German taking cover in the snow fires his K98k at the retreating Edward &amp;quot;Babe&amp;quot; Heffron and Doc Ryan in &amp;quot;Bastogne&amp;quot; (Ep.6).]]&lt;br /&gt;
[[Image:Bob698k1.jpg|none|thumb|600px|The same German, later nicknamed 'Hinkel', firing his K98k at Heffron and Ryan.]]&lt;br /&gt;
[[Image:Bob798k.jpg|none|thumb|600px|A German aims his K98k at approaching Easy Company men in &amp;quot;The Breaking Point&amp;quot; (Ep.7).]]&lt;br /&gt;
[[Image:GermanMauser.jpg|none|thumb|600px|The same German with his spotter.]]&lt;br /&gt;
[[Image:Tur3.jpg|none|thumb|500px|Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Bob798ksniper.jpg|none|thumb|600px|A German sniper fires a scoped Kar98k at Easy Company men celebrating after taking Foy in &amp;quot;The Breaking Point&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
During the siege of Bastogne in &amp;quot;The Breaking Point&amp;quot; (Ep.7), German soldiers are seen using the new [[Sturmgewehr 44]]. A Sturmgewehr 44 is also seen on a German-weapon familiarization wall in &amp;quot;Curahee&amp;quot; (Ep.1), which is anachronistic being that the Sturmgewehr 44 would not have been encountered until two years later.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:Bob1mp40stgmg.jpg|none|thumb|600px|Here a [[Sturmgewehr 44]] hangs with other German weapons to familiarize US soldiers, even though it would not be encountered in combat for another two years.]]&lt;br /&gt;
[[Image:Bob7stg44.jpg|none|thumb|600px|A German in winter camouflage defending Foy with a Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===MG34===&lt;br /&gt;
In &amp;quot;Currahee&amp;quot; (Ep.1), an example of an [[MG34]] machine gun is shown mounted on the wall among the various German weapons for familiarization.&lt;br /&gt;
[[Image:mg-34man-portable.jpg|thumb|none|400px|MG34 with 50 round belt drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Bob1mp40stgmg.jpg|none|thumb|601px|In the upper left on the wall, an [[MG34]] machine gun is shown among the various German weapons for familiarization.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
In the mini-series, the [[MG42]] is seen multiple times, being fired from window openings in towns, and in stand-offs with the German armoured vehicles in the advance into France. Most notably, the mini-series did not fail to demonstrate or imply the demoralizing effect of the gun on U.S. troops, and this is a notable achievement for the film-makers, who added this realistic view, which before, had never been seen in such vivid detail in any previous war-film, barring of course, documentaries with actual war-time footage.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|500px|none|MG-42 As used in ''Band of Brothers'' - 7.92x57mm]]&lt;br /&gt;
[[Image:Bob1mp40stgmg.jpg|none|thumb|601px|In &amp;quot;Currahee&amp;quot; (Ep.1), an MG42 is seen on the wall along with other German weapons.]]&lt;br /&gt;
[[Image:Bob2mg42.jpg|none|thumb|600px|A Heer machine gun crew firing their MG42 at Brecourt Manor in &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:GermanMG42.jpg|none|thumb|600px|An MG42 and its dead crew can be seen behind Bill Guarnere ([[Frank John Hughes]]) and Pvt. Gerald Lorraine ([[Simon Fenton]]) at Brecourt Manor.]]&lt;br /&gt;
[[Image:Bob3mg42.jpg|none|thumb|600px|A Fallschirmjager MG42 crew fires from a bedroom window at Shifty Powers during the battle of Carentan.]]&lt;br /&gt;
[[Image:Bob3mg422.jpg|none|thumb|600px|An SS MG42 team firing at Easy Company during the counter attack in &amp;quot;Carentan&amp;quot; (Ep.3). In the background another can be seen mounted on an Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[Image:GermanMG423.jpg|none|thumb|600px|An SS Panzergrenadier carries an MG42 during the retreat.]]&lt;br /&gt;
[[Image:Bob4mg42.jpg|none|thumb|600px|A Heer machine gun crew fires from a rooftop during the battle of Nuenen in &amp;quot;Replacements&amp;quot; (Ep.4).]]&lt;br /&gt;
[[Image:Bob5mg42.jpg|none|thumb|600px|An SS machine gun crew is seen firing the MG42 in &amp;quot;Crossroads&amp;quot; (Ep.5). Winters wonders why the crew was giving away their position by firing.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
In &amp;quot;Day of Days&amp;quot; (Ep.2), Lt. Winters improvises the disabling of the four 105mm Gebirgshaubitze 40 howitzers at Brecourt Manor by shoving [[Model 24 Stielhandgranate]] &amp;quot;Potato Mashers&amp;quot; into the bore.  One lands next to Joe Toye and Popeye Wynn nearly blowing them up, during the same battle.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|250px|A Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:Bob2g.jpg|none|thumb|600px|Winters primes the &amp;quot;Potato Masher&amp;quot; [[Model 24 Stielhandgranate]] to disable the 105mm.]]&lt;br /&gt;
[[Image:WintersPotatoMashers.jpg|none|thumb|600px|Winters carries a bundle of &amp;quot;Potato Mashers&amp;quot; through the trenches at Brecourt Manor.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust===&lt;br /&gt;
A Panzergrenadier is seen lugging a [[Panzerfaust]] during the battle of Nuenen in &amp;quot;Replacements&amp;quot; (Ep.4).&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:Bob4pz.jpg|none|thumb|600px|A Panzergrenadier lugs a Panzerfaust during the battle of Nuenen in &amp;quot;Replacements&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Raketenpanzerbüchse 54===&lt;br /&gt;
A Raketenpanzerbüchse 54, or &amp;quot;[[Panzerschreck]]&amp;quot;, is seen discarded in a pile of of debris in &amp;quot;Bastogne&amp;quot; (Ep.6); Bernard J. 'Doc' Ryan and Pvt. Edward 'Babe' Heffron walk past it while headed to Third Battalion's position in search of medical supplies.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|500px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[Image:BOBPZ1.jpg|thumb|none|600px|The discarded RPzB 54, sitting atop a junk pile.  A couple unloaded MP40s lay in the pile.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
===3.7 cm Pak 35/36===&lt;br /&gt;
German Fallschirmjägers use a [[3.7 cm Pak 35/36]] in &amp;quot;Carentan&amp;quot; (Ep.3) firing the late war ''3.7 cm Stielgranate 41'', a shaped charge anti-tank round developed to make the outdated 37mm guns useful again. The ''3.7 cm Stielgranate 41'' was slid over the muzzle of the gun and fired with a special blank round, much the same as smaller rifle grenades. While the oversize warhead's massive power allowed to kill any Allied tank, it reduced the weapon's range and accuracy. &lt;br /&gt;
[[Image:Pak36 helsinki 1.jpg|thumb|none|400px|3.7 cm Pak 35/36 anti-tank gun - 37×249 mm R]]&lt;br /&gt;
[[File:BoB 3,7cm Pak 2.jpg|thumb|none|600px|German Fallschirmjägers prepare the 3.7 cm Pak 35in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[File:BoB 3,7cm Pak 3.jpg|thumb|none|600px|They take aim at the incoming US Paratroopers in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
[[File:BoB 3,7cm Pak 5.jpg|thumb|none|600px|The Fallschirmjägers redeploying their Pak 35 in &amp;quot;Carentan&amp;quot; (Ep.3).]]&lt;br /&gt;
&lt;br /&gt;
===10.5 cm leichte Feldhaubitze 40===&lt;br /&gt;
In &amp;quot;Day of Days&amp;quot; (Ep.2), four 1[[10.5 cm leichte FeldHaubitze 18|10.5 cm leichte FeldHaubitze 18/40]] are in the German artillery position at Brecourt Manor.&lt;br /&gt;
[[Image:LeFH1840.jpg|thumb|none|400px|Leichte Feldhaubitze 18/40 field gun displayed in Hämeenlinna Artillery Museum - 105mm]]&lt;br /&gt;
[[Image:BOB_gebirgs1.jpg|thumb|none|600px|The first Gebirgshaubitze captured by Easy Company.]] &lt;br /&gt;
[[Image:BOB_gebirgs2.jpg|thumb|none|600px|Destroyed Gebirgshaubitze.]]&lt;br /&gt;
&lt;br /&gt;
===Flakvierling 38===&lt;br /&gt;
Numerous [[Flakvierling 38]]s are used against the American C47s on D-Day in &amp;quot;Day of Days&amp;quot; (Ep.2).&lt;br /&gt;
[[Image:Flak38.jpg|thumb|none|400px|2 cm Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[File:BoB Flakvierling 1.jpg|thumb|none|600px|Germans mounting the Flakvierling 38 &amp;quot;Day of Days&amp;quot; (Ep.2).]]&lt;br /&gt;
[[File:BoB Flakvierling 2.jpg|thumb|none|600px|The Flakvierling 38 firing.]]&lt;br /&gt;
&lt;br /&gt;
===8.8 cm Flak 18===&lt;br /&gt;
German soldiers defending the town of Foy with various 8.8 cm Flak 18 AA-cannons in &amp;quot;The Breaking Point&amp;quot; (Ep.7).&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[Image:BOB_flak881.jpg|thumb|none|600px|The FlaK before firing by the Germans.]]&lt;br /&gt;
[[Image:BOB_flak882.jpg|thumb|none|600px|The crew fires the FlaK gun at the advancing Easy Company.]]&lt;br /&gt;
[[Image:BOB_flak883.jpg|thumb|none|600px|Closer view of the gun after Lt. Spears passes the position.]]&lt;br /&gt;
[[Image:BOB_flak884.jpg|thumb|none|600px|A total view of the flak as the German sniper opens fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:HBO]]&lt;br /&gt;
[[Category:Mini-Series]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1462917</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1462917"/>
		<updated>2021-11-30T19:45:06Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
The pistol is also seen in the &amp;quot;This is Fine&amp;quot; calling card.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip. It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser.” While it was replaced by the [[Walther P38]] in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm Extended Mags&amp;quot;), incorrectly only holding 12 rounds and fitted with a sling wrapped around the winding arm of the drum, preventing it from feeding into the chamber. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP Mags&amp;quot;, however the pistol still lacks the grip safety and slightly longer barrel the trials Luger had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
It is also seen in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is featured in the beta as the &amp;quot;RATT&amp;quot;, taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears as the “M1928”, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock,  the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|400px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|400px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|400px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't seem to rotate, which is a problem for a revolving shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It is implied to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and was actually called that in the game files. Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. As of the initial release, the hammer appears to be bugged and appears twice in the cocked and uncocked positions immediately after firing and during the empty reload. The proper “Trench Gun” barrel can be unlocked via the Gunsmith.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional double-drum mag (apparently based on the Beta C-Mag) is available as a attachment option, as well as a conversion to 7.62x54mmR / 6.5x59mm Arisaka, with fictional extended magazines for both calibers. Another update gives it a magazine that looks like real-life 10 rounds one, but oddly holds 25 rounds. It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas in reality, it is straight. The “fast mag” Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. One of the iron sight attachments gives the gun [[Gewehr 98]] style of rear sight.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drum&amp;quot; option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life. While the straight BAR magazine is real, the drum is not (which is borrowed from ''WWII'''s &amp;quot;Toggle-Action&amp;quot;).&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike, the magazine is curiously larger than the higher-capacity magazines of the real weapon, and still pings when it is empty. It can also take 16-round drums of .30-06 or 6.5 Arisaka (which reuse the drum model from the &amp;quot;Toggle-Action&amp;quot; from ''WWII''), or be rechambered to .303 Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the game as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
Modifications include a 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). Magazines for &amp;quot;.30 Russian Short&amp;quot;, i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WWII, but it was never historically used on the StG 44. Both 30 and 20 round 7.62x39mm magazines are available, with the 20 rounder based on the 10 round [[Sturmgewehr 45(M)]] magazine without a curve. They are incorrectly modelled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve. A similar-looking straight magazine appeared in ''WWII'' as the extended magazine for the StG 44, but it is shorter in ''Vanguard''. The final magazine is a very similar-looking straight magazine to the 30 round 7.62x39mm magazine, which is apparently chambered for 7.65x25mm Tokarev (which the game calls &amp;quot;Gorenko&amp;quot;) - this pistol-caliber conversion of an intermediate assault rifle may be inspired by similar modern weapons, like the [[Colt 9mm Submachine Gun]]. It is much too long for a pistol-caliber round due to reusing the model of the 7.62x39mm magazine, which in turn is slightly too small for the 7.62x39mm round as a result of having to fit into the StG's magazine well.&lt;br /&gt;
&lt;br /&gt;
Some stock options remove or replace the default stock with a [http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Vanguard#Sport-Systeme_Dittrich_BD-44_Folding_Stock Sport-Systeme Dittrich BD-44] folding stock. This is supposedly a real folding stock, based on the MP40's stock design, but both the folding and removed stock would be mechanically implausible, as the StG's stock contains the recoil spring.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings. The weapon is also depicted in the &amp;quot;Watchful Glare&amp;quot; calling card.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modelled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is incorrectly chambered in 7.62x39mm rather than 7.62x41mm.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short barreled SKT40. Of interesting fact, the P/U scope in game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'' as an assault rifle, under the same &amp;quot;NZ-41&amp;quot; name. As with ''WWII'', its model is mirrored.  Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay. It can be modified with an extended Bren magazine.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds in game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|400px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, classified as an assault rifle in game. The gun is select fire in game, but lacks the slow/fast auto settings and retains the semi/full auto selector like that of the original BAR. The in game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the ‘8mm Klauser” magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in “.50 BMG,” a rather ludicrous choice to take the roll of the .50 Beowulf rounds from Modern Warfare 2019.&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had it’s flash hider removed and this can still be seen in single player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers. It appears to be loaded with explosive ammo given its destructive firepower.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs that were presumably placed there by someone who misunderstood the meaning of the term &amp;quot;grenade launcher&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. 1==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers in the campaign. They are also part of Polina's multiplayer outfits. &lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Playma]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7-cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5-inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks in the reveal trailer.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Akagi'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk. VIII 2&amp;quot; Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen in the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1462259</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1462259"/>
		<updated>2021-11-29T20:45:21Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
The pistol is also seen in the &amp;quot;This is Fine&amp;quot; calling card.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard Field Mic.jpg|thumb|none|600px|An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in ''Modern Warfare'' during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.]]&lt;br /&gt;
[[File:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
As in ''[[Call of Duty: WWII|WWII]]'', a hybrid of different [[Mauser C96]] pistols appears, listed under the generic moniker of &amp;quot;Machine Pistol&amp;quot;. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip. It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid trademark issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. In the campaign, it is seen in the hands of both the Germans and Japanese. A more correct choice for the Germans would be the [[Walther P38]] and the Japanese should have a [[Nambu Type 14]], as the Luger was used in very small numbers only by the Germans during WWII. The front sight is misaligned.&lt;br /&gt;
&lt;br /&gt;
The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm Extended Mags&amp;quot;), incorrectly only holding 12 rounds and fitted with a sling wrapped around the winding arm of the drum, preventing it from feeding into the chamber. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP Mags&amp;quot;, however the pistol still lacks the grip safety and slightly longer barrel the trials Luger had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
It is also seen in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:Vanguard Dead Silence.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is featured in the beta as the &amp;quot;RATT&amp;quot;, taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the &amp;quot;M1928&amp;quot;, which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire).&lt;br /&gt;
&lt;br /&gt;
In the beta a conversion to .30-06 is available; this appears to be based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of that version. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, the name being fairly self-explanatory. The iron sights of the [[M1928 Thompson]] are also an available customization.&lt;br /&gt;
&lt;br /&gt;
Other customisation options include the ability to remove the stock, a real modification done to Thompson guns in the war, although these were mounted guns on M4 Shermans for training purposes, not weapons used by infantry.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;VDD 34M&amp;quot; stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the [[MP41]] (though it retains the MP40's underbarrel resting plate).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|none|400px|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Gun==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|400px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
[[File:Vanguard Dead Drop.jpg|thumb|none|600px|The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game with the top of the rear sight chopped off. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|400px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an &amp;quot;8mm Kurz&amp;quot; (7.92x33mm) conversion, a caliber much too large for the ''Trommelmagazin 08''. For whatever reason, a slightly shorter [[AKS-74]] stock appears as the &amp;quot;Warubachi Skeletal&amp;quot; stock attachment.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't seem to rotate, which is a problem for a revolving shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the user's thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It is implied to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and was actually called that in the game files. Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. As of the initial release, the hammer appears to be bugged and appears twice in the cocked and uncocked positions immediately after firing and during the empty reload. The proper “Trench Gun” barrel can be unlocked via the Gunsmith.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99&amp;quot;, though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified to use the 7.7x58mm ammunition of the real [[Arisaka Type 99|Type 99]], albeit in a detachable magazine; this is done with the &amp;quot;8mm Klauser mags&amp;quot; attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an [[MG13]] magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name (&amp;quot;5.6mm&amp;quot;, which is normally used for .22 LR attachments of the game). The &amp;quot;fast mags&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality it was never adopted for service.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'', again as the &amp;quot;Automaton&amp;quot;, a literal translation of its Russian name. It has a much higher rate of fire than in ''WWII'' (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional double-drum mag (apparently based on the Beta C-Mag) is available as a attachment option, as well as a conversion to 7.62x54mmR / 6.5x59mm Arisaka, with fictional extended magazines for both calibers. Another update gives it a magazine that looks like real-life 10 rounds one, but oddly holds 25 rounds. It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources). Another barrel mod makes the gun fire in five-round bursts.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas in reality, it is straight. The “fast mag” Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued.&lt;br /&gt;
The &amp;quot;Wyvern 570mm Full Auto&amp;quot; barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
[[File: VanguardGewehr43propermagazine2021.jpeg|thumb|none|600px|In game model of the G43, fitted with a proper 10 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII''. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the [[Grossfuss Sturmgewehr]]'s extended magazine in ''WWII''.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. &lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CodVanguard-LeeEnfield3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drum&amp;quot; option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life. While the straight BAR magazine is real, the drum is not (which is borrowed from ''WWII'''s &amp;quot;Toggle-Action&amp;quot;).&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:Vanguard Tactical Insertion.jpg|thumb|none|600px|The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike, the magazine is curiously larger than the higher-capacity magazines of the real weapon, and still pings when it is empty. It can also take 16-round drums of .30-06 or 6.5 Arisaka (which reuse the drum model from the &amp;quot;Toggle-Action&amp;quot; from ''WWII''), or be rechambered to .303 Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the game as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
Modifications include a 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, ''[[Wolfenstein]]''). Magazines for &amp;quot;.30 Russian Short&amp;quot;, i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WWII, but it was never historically used on the StG 44. Both 30 and 20 round 7.62x39mm magazines are available, with the 20 rounder based on the 10 round [[Sturmgewehr 45(M)]] magazine without a curve. They are incorrectly modelled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve. A similar-looking straight magazine appeared in ''WWII'' as the extended magazine for the StG 44, but it is shorter in ''Vanguard''. The final magazine is a very similar-looking straight magazine to the 30 round 7.62x39mm magazine, which is apparently chambered for 7.65x25mm Tokarev (which the game calls &amp;quot;Gorenko&amp;quot;) - this pistol-caliber conversion of an intermediate assault rifle may be inspired by similar modern weapons, like the [[Colt 9mm Submachine Gun]]. It is much too long for a pistol-caliber round due to reusing the model of the 7.62x39mm magazine, which in turn is slightly too small for the 7.62x39mm round as a result of having to fit into the StG's magazine well.&lt;br /&gt;
&lt;br /&gt;
Some stock options remove or replace the default stock with a [http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Vanguard#Sport-Systeme_Dittrich_BD-44_Folding_Stock Sport-Systeme Dittrich BD-44] folding stock. This is supposedly a real folding stock, based on the MP40's stock design, but both the folding and removed stock would be mechanically implausible, as the StG's stock contains the recoil spring.&lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings. The weapon is also depicted in the &amp;quot;Watchful Glare&amp;quot; calling card.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering an StG 44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modelled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one.]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is incorrectly chambered in 7.62x39mm rather than 7.62x41mm.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS-44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', this time more accurately being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short barreled SKT40.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the &amp;quot;SVT-40 PU&amp;quot; scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk 2==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used look like the ones used in the 7.92x57mm Mauser Bren guns.&lt;br /&gt;
&lt;br /&gt;
Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'' as an assault rifle, under the same &amp;quot;NZ-41&amp;quot; name. As with ''WWII'', its model is mirrored.  Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay. It can be modified with an extended Bren magazine.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds in game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real world magazine.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|400px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, classified as an assault rifle in game. The gun is select fire in game, but lacks the slow/fast auto settings and retains the semi/full auto selector like that of the original BAR. The in game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the ‘8mm Klauser” magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in “.50 BMG,” a rather ludicrous choice to take the roll of the .50 Beowulf rounds from Modern Warfare 2019.&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
[[File:VanguardM1918BARFaux2021.jpeg|thumb|none|600px|A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had it’s flash hider removed and this can still be seen in single player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
[[File:Codvanmg42b5n1.jpg|thumb|none|600px|Sgt. James &amp;quot;Booker&amp;quot; Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.]]&lt;br /&gt;
[[File:Codvanmg42b5n2.jpg|thumb|none|600px|Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the [[MG15]] machine gun, which the Japanese copied as the Type 98.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to ''[[Battlefield V]]'''s default  Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds; fictional drum magazines are also available.&lt;br /&gt;
Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission &amp;quot;Phoenix&amp;quot;, set in Germany.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
[[File:Vanguard Jammer.jpg|thumb|none|600px|The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Vanguard Deathmachine.jpg|thumb|none|600px|The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a [[Browning M1917]]'s charging handle mounted on the left side of the receiver.]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in ''[[Battlefield 1]]''.]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers. It appears to be loaded with explosive ammo given its destructive firepower.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
A Bangalore Torpedo is used by Kingsley to destroy the naval guns in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on Soviet soldiers' uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDVanguard-F1Grenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|The Mk 2 in the MP grenade-selection menu.]]&lt;br /&gt;
[[File:Vanguard Armor Plates.jpg|thumb|none|600px|The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a Mk 2 grenade on a Type 41 gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade]]&lt;br /&gt;
[[File:Vanguard Mk V.jpg|thumb|none|600px|The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be used in the campaign, called &amp;quot;Model 24 Hand Grenade&amp;quot;. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine's artwork, featuring Mills Bombs that were presumably placed there by someone who misunderstood the meaning of the term &amp;quot;grenade launcher&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. 1==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] returns from ''WWII'', once again incorrectly depicted as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:Vanguard No 69.jpg|thumb|none|600px|The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appeared as the &amp;quot;Impact Grenade&amp;quot; in the Alpha; the release build of the game changed this to &amp;quot;Gammon Bomb&amp;quot;.&lt;br /&gt;
[[File:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
[[File:Vanguard Gammon.jpg|thumb|none|600px|The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
Some [[RGD-33 stick grenade]] are also seen carried by Soviet soldiers.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade.]]&lt;br /&gt;
[[File:CoDVanguard-RGD1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-RGD2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-40 anti-tank grenade==&lt;br /&gt;
A [[RPG-40 anti-tank grenade]] is seen tucked on Polina Petrova's belt.&lt;br /&gt;
[[File:RPG-40ATGrenade.jpg|thumb|none|350px|Soviet RPG-40 anti-tank grenade]]&lt;br /&gt;
[[File:CoDVanguard-RPGAT1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns as the &amp;quot;S-Mine 44&amp;quot; (being generically referred to as the &amp;quot;Proximity Mine&amp;quot; in the Alpha); gameplay-wise, it is analogous to the [[M18 Claymore]] from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.&lt;br /&gt;
[[File:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
[[File:CoDVanguard-S-Mine1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguard S-Mine.jpg|thumb|none|600px|The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[File:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
[[File:Vanguard Flamenaut.jpg|thumb|none|600px|The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the [[AGS-17 Playma]]'s belt box.&lt;br /&gt;
[[File:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
[[File:Vanguard Warmachine.jpg|thumb|none|600px|The Warmachine, in all of its functionally-nonsensical glory.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action only.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==1.1&amp;quot;/75 caliber gun==&lt;br /&gt;
The USS Enterprise (CV-6) aircraft carrier has several 1.1&amp;quot;/75 caliber guns&lt;br /&gt;
[[Image:28 mm AA gun.jpg|thumb|none|400px|1.1&amp;quot;/75 caliber &amp;quot;Chicago piano&amp;quot; quad mount aboard the USS ''Pennsylvania'' - 28x199mm]]&lt;br /&gt;
[[File:CoDVanguard-75caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==20mm Oerlikon Cannon==&lt;br /&gt;
Many [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s are mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Oerlikon2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-3InchGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 (BK 3,7) (&amp;quot;on-board cannon 3.7&amp;quot;) - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
[[File:CoDVanguard-Bordkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7-cm-FlaK 43==&lt;br /&gt;
The Type VII U-boat at the end of the mission &amp;quot;Phoenix&amp;quot; has a mounted 3.7-cm-FlaK 43 AA-gun.&lt;br /&gt;
[[File:CoDVanguard-UFlak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Four [[5 cm Pak 38]] Anti Tank guns can be seen outside the multiplayer map &amp;quot;Red Star&amp;quot;. Several Pak 38 are also seen in the single-player missions &amp;quot;Lady Nightingale&amp;quot; and &amp;quot;Fourth Reich&amp;quot;.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDVanguard-Pak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Pak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Pak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==5-inch/38-caliber gun==&lt;br /&gt;
Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.&lt;br /&gt;
[[File:CoDVanguard-38caliber1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-38caliber2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
During the mission &amp;quot;Battle of El Alamein&amp;quot;, Lucas encounters three [[Granatwerfer 34 Mortar]]s.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:CoDVanguard-GrW1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GrW2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDVanguard-Flak1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Flak3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm/45 (3.46″) SK C/35 naval gun==&lt;br /&gt;
The Type VII U-boat in the mission &amp;quot;Phoenix&amp;quot; is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun&lt;br /&gt;
[[File:CoDVanguard-DeckGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
A German ''schwere Feldhaubitze'' is seen on the multyplayer map &amp;quot;Berlin&amp;quot;.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[File:CoDVanguard-sFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-sFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:CoDVanguard-TbtsK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-Besa1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
Some Italian Carro Armato M13/40 Tanks on the multiplayer map &amp;quot;Desert Siege&amp;quot; are equipped with hull-mounted [[Breda Modello 38]] machine guns.&lt;br /&gt;
[[File:Breda38.jpg|thumb|none|400px|Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda]]&lt;br /&gt;
[[File:CoDVanguard-BredaTank1.jpg|thumb|none|600px|Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean-mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 47/32 M35==&lt;br /&gt;
The main armament of the Italian M13/40 tank is a [[Cannone da 47/32 M35]].&lt;br /&gt;
[[File:Cannone da 47 32.jpg|thumb|none|350px|Cannone da 47/32 M35 - 47mm]]&lt;br /&gt;
[[File:CoDVanguard-TankCannone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 medium tanks have hull-mounted [[Degtyaryov DT]] machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:CoDVanguard-DT1.jpg|thumb|none|600px|A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
At Tempelhof airport in &amp;quot;Fourth Reich&amp;quot;, Ju 87 dive bombers can be seen armed with rear-mounted [[MG15]]s.&lt;br /&gt;
[[File:MG15.jpg|thumb|none|400px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG15-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MG15-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 17==&lt;br /&gt;
During a cutscene of &amp;quot;Rats of Tobruk, a wing-mounted [[MG17]] of a Stuka is seen.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MG17-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks in the reveal trailer.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-MGPanzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG 81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG 151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block Carbine==&lt;br /&gt;
A scoped [[Remington Rolling Block]] is seen hanging on a wall inside a hut on the multiplayer map &amp;quot;Demyansk&amp;quot;.&lt;br /&gt;
[[File:Remington Model 1867 Rolling Block Carbine.jpg|thumb|400px|none|Remington Model 1867 Rolling Block Carbine - .50-45]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-DemyanskRifle2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Akagi'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[File:CoDVanguard-Type10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type41M1.jpg|thumb|none|600px|Two Type 41 on the multiplayer map &amp;quot;Numa Numa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-GavutuAAGun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 15 cm Howitzer==&lt;br /&gt;
A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map &amp;quot;Numa Numa&amp;quot;.&lt;br /&gt;
[[Image:Type96howitzer.jpg|thumb|none|400px|Type 96 15 cm Howitzer]]&lt;br /&gt;
[[File:CoDVanguard-Type96Howitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
Two [[Type 96 25 mm AT/AA Gun]]s in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TwAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
[[Image:Type96AAGun.jpg|thumb|none|450px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type96TriAA4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDVanguard-Type97Air2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
[[File:CoDVanguard-Type97TMG1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[File:CoDVanguard-Type99Cannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk. VIII 2&amp;quot; Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen in the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted [[Shpitalny-Komaritski ShKAS]] is seen as the Firebombing Run killstreak &lt;br /&gt;
[[File:ShKAS.jpg|thumb|none|400px|Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:CoDVanguard-ShKAS1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:VanguardGewehr43propermagazine2021.jpeg&amp;diff=1462256</id>
		<title>File:VanguardGewehr43propermagazine2021.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:VanguardGewehr43propermagazine2021.jpeg&amp;diff=1462256"/>
		<updated>2021-11-29T20:42:14Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:VanguardM1918BARFaux2021.jpeg&amp;diff=1462252</id>
		<title>File:VanguardM1918BARFaux2021.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:VanguardM1918BARFaux2021.jpeg&amp;diff=1462252"/>
		<updated>2021-11-29T20:17:54Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1456269</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1456269"/>
		<updated>2021-11-14T05:59:26Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Tokarev TT-33 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
The pistol is also seen in the &amp;quot;This is Fine&amp;quot; calling card.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911A1 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in Modern Warfare 2019 during the equip animation.]]&lt;br /&gt;
[[Image:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of different [[Mauser C96]] pistols is seen in the Alpha, listed under the same &amp;quot;Machine Pistol&amp;quot; moniker from ''[[Call of Duty: WWII|WWII]]''. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip. It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid copyright issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. In the campaign, it is seen in the hands of both the Germans and Japanese. A more correct choice for the Germans would be the [[Walther P38]] and the Japanese should have a [[Nambu Type 14]], as the Luger was used in very small numbers only by the Germans during WWII. The front sight is misaligned.&lt;br /&gt;
&lt;br /&gt;
The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm Extended Mags&amp;quot;), incorrectly only holding 12 rounds and fitted with a sling wrapped around the winding arm of the drum, preventing it from feeding into the chamber. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP Mags&amp;quot;, however the pistol still lacks the grip safety and slightly longer barrel the trials Luger had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
It is also seen in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:CODV Luger Menu.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is featured in the beta as the &amp;quot;RATT&amp;quot;, taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can be fired in single-action, although it doesn't even have  an animation change and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is inpossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the &amp;quot;M1928&amp;quot;, which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire).&lt;br /&gt;
&lt;br /&gt;
In the beta a conversion to .30-06 is available; this appears to be based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of that version. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, the name being fairly self-explanatory. The iron sights of the [[M1928 Thompson]] are also an available customization.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German Guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;?&amp;quot; stock adds an old Bergmann-style rifle wood stock, turning the weapon into the [[MP41]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|none|400px|MP41 - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|400px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|400px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, and the magazine is inserted the wrong way round.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode. Vanguard will have microdestruction features similar to ''[[Rainbow Six Siege]]''.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the users thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It is implied to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and was actually called that in the game files. Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. As of the initial release, the hammer appears to be bugged and appears twice in the cocked and uncocked positions immediately after firing and during the empty reload. The proper “Trench Gun” barrel can be unlocked via the Gunsmith.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99,&amp;quot; though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;5.6 mm magazines&amp;quot; attachment adds an [[MG13]] magazine, which however only contains 8 rounds and functions as a detachable one. The &amp;quot;fast magazine&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional drum magazine is also available.&lt;br /&gt;
[[file:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka Type 99. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka Sniper Rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'' as the &amp;quot;Automaton&amp;quot;. It has a much higher rate of fire than in ''WWII'', and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional double-drum mag (apparently based on the Beta C-Mag) is available as a attachment option, as well as a conversion to 7.62x54mmR / 6.5x59mm Arisaka, with fictional extended magazines for both calibers. Another update gives it a magazine that looks like real-life 10 rounds one, but oddly holds 25 rounds. It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources).&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas in reality, it is straight. A fictional short, straight 8-round magazine can be added with the &amp;quot;fast mags&amp;quot; attachment. 20-round extended box magazines are also available; this is one of the rare occasions when ''CoD'' gets it right (although it is not known for certain if these magazines were widely used or even available during WWII).&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII'' as its namesake. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
An oversized double-drum mag based on the Beta C-Mag and the MG34/MG15 double drum appears in game as an extended magazine attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. &lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign, and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drum&amp;quot; option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life. While the straight BAR magazine is real, the drum is not (which is borrowed from ''WWII'''s &amp;quot;Toggle-Action&amp;quot;).&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike, the magazine is curiously larger than the higher-capacity magazines of the real weapon, and still pings when it is empty. It can also take 16-round drums of .30-06 or 6.5 Arisaka (which reuse the drum model from the &amp;quot;Toggle-Action&amp;quot; from ''WWII''), or be rechambered to .303 Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the game as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
Modifications include an 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz. Magazines for &amp;quot;.30 Russian short&amp;quot;, i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WWII, but it was never historically used on the StG 44. The 7.62x39mm magazines are also incorrectly modeled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve. &lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings. The weapon is also depicted in the &amp;quot;Watchful Glare&amp;quot; calling card.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering the StG-44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modelled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is incorrectly chambered in 7.62x39mm rather than 7.62x41mm.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', this time more accurately being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short barreled SKT40.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. The scope is mounted using a Mosin Nagant scope mount.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. Short &amp;quot;fast mags&amp;quot; are also an option, which appear to be based on the Lee-Enfield magazines, scaled up to fit 20 rounds.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'' as an assault rifle, under the same &amp;quot;NZ-41&amp;quot; name. As with ''WWII'', its model is mirrored.  Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay. It can be modified with an extended Bren magazine.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round magazine that holds 45 rounds in game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|400px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, although the HUD icon had the correct handguard length during the Alpha. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and ''fast'' full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. It is classed as an assault rifle.&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to [[Battlefield V]]'s default  Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in [[Battlefield 1]].]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers. It appears to be loaded with explosive ammo given its destructive firepower.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|In the MP menu.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a MK2 grenade on a Type 41 gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be seen lying on the ground next to a German helmet in the teaser trailer. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Armour Plates field upgrade and the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. 1==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] is seen in the Alpha as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[Image:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appears as the &amp;quot;Impact Grenade&amp;quot; in the Alpha.&lt;br /&gt;
[[Image:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns in the Alpha as the &amp;quot;Proximity Mine&amp;quot;, functioning like a [[M18 Claymore]] from other titles.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is also a fictionalized depiction of it that fires impact-detonated grenades and has a drum magazine like the AGS-17.&lt;br /&gt;
[[Image:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
A [[5 cm Pak 38]] Anti Tank gun can be seen on the multiplayer map.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
A Soviet T-34/85 with a hull-mounted [[Degtyaryov DT]] is seen during the Stalingrad Demo Play-through. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks in the reveal trailer.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Akagi'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|450px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
A [[Type 96 25 mm AT/AA Gun]] is fired by Japanese soldiers in the reveal trailer.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
&lt;br /&gt;
==Mk VIII. 2&amp;quot; Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen in the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1456268</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1456268"/>
		<updated>2021-11-14T05:58:49Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Luger P08 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
The pistol is also seen in the &amp;quot;This is Fine&amp;quot; calling card.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911A1 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in Modern Warfare 2019 during the equip animation.]]&lt;br /&gt;
[[Image:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of different [[Mauser C96]] pistols is seen in the Alpha, listed under the same &amp;quot;Machine Pistol&amp;quot; moniker from ''[[Call of Duty: WWII|WWII]]''. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip. It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid copyright issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. In the campaign, it is seen in the hands of both the Germans and Japanese. A more correct choice for the Germans would be the [[Walther P38]] and the Japanese should have a [[Nambu Type 14]], as the Luger was used in very small numbers only by the Germans during WWII. The front sight is misaligned.&lt;br /&gt;
&lt;br /&gt;
The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm Extended Mags&amp;quot;), incorrectly only holding 12 rounds and fitted with a sling wrapped around the winding arm of the drum, preventing it from feeding into the chamber. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP Mags&amp;quot;, however the pistol still lacks the grip safety and slightly longer barrel the trials Luger had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
It is also seen in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:CODV Luger Menu.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is featured in the beta as the &amp;quot;RATT&amp;quot;, taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
[[File: VanguardTokarevTT33(2021).jpeg|thumb|none|600px|Tokarev TT-33 without hole cutout in the trigger to better represent the real life model.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can be fired in single-action, although it doesn't even have  an animation change and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is inpossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the &amp;quot;M1928&amp;quot;, which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire).&lt;br /&gt;
&lt;br /&gt;
In the beta a conversion to .30-06 is available; this appears to be based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of that version. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, the name being fairly self-explanatory. The iron sights of the [[M1928 Thompson]] are also an available customization.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German Guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;?&amp;quot; stock adds an old Bergmann-style rifle wood stock, turning the weapon into the [[MP41]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|none|400px|MP41 - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|400px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|400px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, and the magazine is inserted the wrong way round.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode. Vanguard will have microdestruction features similar to ''[[Rainbow Six Siege]]''.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the users thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It is implied to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and was actually called that in the game files. Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. As of the initial release, the hammer appears to be bugged and appears twice in the cocked and uncocked positions immediately after firing and during the empty reload. The proper “Trench Gun” barrel can be unlocked via the Gunsmith.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99,&amp;quot; though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;5.6 mm magazines&amp;quot; attachment adds an [[MG13]] magazine, which however only contains 8 rounds and functions as a detachable one. The &amp;quot;fast magazine&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional drum magazine is also available.&lt;br /&gt;
[[file:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka Type 99. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka Sniper Rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'' as the &amp;quot;Automaton&amp;quot;. It has a much higher rate of fire than in ''WWII'', and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional double-drum mag (apparently based on the Beta C-Mag) is available as a attachment option, as well as a conversion to 7.62x54mmR / 6.5x59mm Arisaka, with fictional extended magazines for both calibers. Another update gives it a magazine that looks like real-life 10 rounds one, but oddly holds 25 rounds. It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources).&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas in reality, it is straight. A fictional short, straight 8-round magazine can be added with the &amp;quot;fast mags&amp;quot; attachment. 20-round extended box magazines are also available; this is one of the rare occasions when ''CoD'' gets it right (although it is not known for certain if these magazines were widely used or even available during WWII).&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII'' as its namesake. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
An oversized double-drum mag based on the Beta C-Mag and the MG34/MG15 double drum appears in game as an extended magazine attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. &lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign, and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drum&amp;quot; option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life. While the straight BAR magazine is real, the drum is not (which is borrowed from ''WWII'''s &amp;quot;Toggle-Action&amp;quot;).&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike, the magazine is curiously larger than the higher-capacity magazines of the real weapon, and still pings when it is empty. It can also take 16-round drums of .30-06 or 6.5 Arisaka (which reuse the drum model from the &amp;quot;Toggle-Action&amp;quot; from ''WWII''), or be rechambered to .303 Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the game as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
Modifications include an 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz. Magazines for &amp;quot;.30 Russian short&amp;quot;, i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WWII, but it was never historically used on the StG 44. The 7.62x39mm magazines are also incorrectly modeled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve. &lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings. The weapon is also depicted in the &amp;quot;Watchful Glare&amp;quot; calling card.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering the StG-44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modelled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is incorrectly chambered in 7.62x39mm rather than 7.62x41mm.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', this time more accurately being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short barreled SKT40.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. The scope is mounted using a Mosin Nagant scope mount.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. Short &amp;quot;fast mags&amp;quot; are also an option, which appear to be based on the Lee-Enfield magazines, scaled up to fit 20 rounds.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'' as an assault rifle, under the same &amp;quot;NZ-41&amp;quot; name. As with ''WWII'', its model is mirrored.  Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay. It can be modified with an extended Bren magazine.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round magazine that holds 45 rounds in game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|400px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, although the HUD icon had the correct handguard length during the Alpha. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and ''fast'' full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. It is classed as an assault rifle.&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to [[Battlefield V]]'s default  Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in [[Battlefield 1]].]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers. It appears to be loaded with explosive ammo given its destructive firepower.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|In the MP menu.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a MK2 grenade on a Type 41 gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be seen lying on the ground next to a German helmet in the teaser trailer. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Armour Plates field upgrade and the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. 1==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] is seen in the Alpha as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[Image:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appears as the &amp;quot;Impact Grenade&amp;quot; in the Alpha.&lt;br /&gt;
[[Image:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns in the Alpha as the &amp;quot;Proximity Mine&amp;quot;, functioning like a [[M18 Claymore]] from other titles.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is also a fictionalized depiction of it that fires impact-detonated grenades and has a drum magazine like the AGS-17.&lt;br /&gt;
[[Image:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
A [[5 cm Pak 38]] Anti Tank gun can be seen on the multiplayer map.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
A Soviet T-34/85 with a hull-mounted [[Degtyaryov DT]] is seen during the Stalingrad Demo Play-through. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks in the reveal trailer.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Akagi'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|450px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
A [[Type 96 25 mm AT/AA Gun]] is fired by Japanese soldiers in the reveal trailer.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
&lt;br /&gt;
==Mk VIII. 2&amp;quot; Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen in the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1456267</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1456267"/>
		<updated>2021-11-14T05:56:48Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Winchester Model 1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
The pistol is also seen in the &amp;quot;This is Fine&amp;quot; calling card.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911A1 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in Modern Warfare 2019 during the equip animation.]]&lt;br /&gt;
[[Image:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of different [[Mauser C96]] pistols is seen in the Alpha, listed under the same &amp;quot;Machine Pistol&amp;quot; moniker from ''[[Call of Duty: WWII|WWII]]''. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip. It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid copyright issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. In the campaign, it is seen in the hands of both the Germans and Japanese. A more correct choice for the Germans would be the [[Walther P38]] and the Japanese should have a [[Nambu Type 14]], as the Luger was used in very small numbers only by the Germans during WWII. The front sight is misaligned.&lt;br /&gt;
&lt;br /&gt;
The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm Extended Mags&amp;quot;), incorrectly only holding 12 rounds and fitted with a sling wrapped around the winding arm of the drum, preventing it from feeding into the chamber. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP Mags&amp;quot;, however the pistol still lacks the grip safety and slightly longer barrel the trials Luger had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
It is also seen in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:CODV Luger Menu.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is featured in the beta as the &amp;quot;RATT&amp;quot;, taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
[[File: VanguardTokarevTT33(2021).jpeg|thumb|none|600px|Tokarev TT-33 without hole cutout in the trigger to better represent the real life model.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can be fired in single-action, although it doesn't even have  an animation change and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is inpossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the &amp;quot;M1928&amp;quot;, which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire).&lt;br /&gt;
&lt;br /&gt;
In the beta a conversion to .30-06 is available; this appears to be based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of that version. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, the name being fairly self-explanatory. The iron sights of the [[M1928 Thompson]] are also an available customization.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German Guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;?&amp;quot; stock adds an old Bergmann-style rifle wood stock, turning the weapon into the [[MP41]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|none|400px|MP41 - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|400px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|400px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, and the magazine is inserted the wrong way round.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode. Vanguard will have microdestruction features similar to ''[[Rainbow Six Siege]]''.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the users thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It is implied to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and was actually called that in the game files. Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. As of the initial release, the hammer appears to be bugged and appears twice in the cocked and uncocked positions immediately after firing and during the empty reload. The proper “Trench Gun” barrel can be unlocked via the Gunsmith.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021).jpeg|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99,&amp;quot; though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;5.6 mm magazines&amp;quot; attachment adds an [[MG13]] magazine, which however only contains 8 rounds and functions as a detachable one. The &amp;quot;fast magazine&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional drum magazine is also available.&lt;br /&gt;
[[file:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka Type 99. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka Sniper Rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'' as the &amp;quot;Automaton&amp;quot;. It has a much higher rate of fire than in ''WWII'', and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional double-drum mag (apparently based on the Beta C-Mag) is available as a attachment option, as well as a conversion to 7.62x54mmR / 6.5x59mm Arisaka, with fictional extended magazines for both calibers. Another update gives it a magazine that looks like real-life 10 rounds one, but oddly holds 25 rounds. It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources).&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas in reality, it is straight. A fictional short, straight 8-round magazine can be added with the &amp;quot;fast mags&amp;quot; attachment. 20-round extended box magazines are also available; this is one of the rare occasions when ''CoD'' gets it right (although it is not known for certain if these magazines were widely used or even available during WWII).&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII'' as its namesake. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
An oversized double-drum mag based on the Beta C-Mag and the MG34/MG15 double drum appears in game as an extended magazine attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. &lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign, and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drum&amp;quot; option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life. While the straight BAR magazine is real, the drum is not (which is borrowed from ''WWII'''s &amp;quot;Toggle-Action&amp;quot;).&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike, the magazine is curiously larger than the higher-capacity magazines of the real weapon, and still pings when it is empty. It can also take 16-round drums of .30-06 or 6.5 Arisaka (which reuse the drum model from the &amp;quot;Toggle-Action&amp;quot; from ''WWII''), or be rechambered to .303 Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the game as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
Modifications include an 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz. Magazines for &amp;quot;.30 Russian short&amp;quot;, i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WWII, but it was never historically used on the StG 44. The 7.62x39mm magazines are also incorrectly modeled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve. &lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings. The weapon is also depicted in the &amp;quot;Watchful Glare&amp;quot; calling card.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering the StG-44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modelled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is incorrectly chambered in 7.62x39mm rather than 7.62x41mm.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', this time more accurately being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short barreled SKT40.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. The scope is mounted using a Mosin Nagant scope mount.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. Short &amp;quot;fast mags&amp;quot; are also an option, which appear to be based on the Lee-Enfield magazines, scaled up to fit 20 rounds.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'' as an assault rifle, under the same &amp;quot;NZ-41&amp;quot; name. As with ''WWII'', its model is mirrored.  Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay. It can be modified with an extended Bren magazine.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round magazine that holds 45 rounds in game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|400px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, although the HUD icon had the correct handguard length during the Alpha. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and ''fast'' full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. It is classed as an assault rifle.&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to [[Battlefield V]]'s default  Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in [[Battlefield 1]].]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers. It appears to be loaded with explosive ammo given its destructive firepower.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|In the MP menu.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a MK2 grenade on a Type 41 gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be seen lying on the ground next to a German helmet in the teaser trailer. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Armour Plates field upgrade and the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. 1==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] is seen in the Alpha as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[Image:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appears as the &amp;quot;Impact Grenade&amp;quot; in the Alpha.&lt;br /&gt;
[[Image:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns in the Alpha as the &amp;quot;Proximity Mine&amp;quot;, functioning like a [[M18 Claymore]] from other titles.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is also a fictionalized depiction of it that fires impact-detonated grenades and has a drum magazine like the AGS-17.&lt;br /&gt;
[[Image:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
A [[5 cm Pak 38]] Anti Tank gun can be seen on the multiplayer map.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
A Soviet T-34/85 with a hull-mounted [[Degtyaryov DT]] is seen during the Stalingrad Demo Play-through. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks in the reveal trailer.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Akagi'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|450px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
A [[Type 96 25 mm AT/AA Gun]] is fired by Japanese soldiers in the reveal trailer.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
&lt;br /&gt;
==Mk VIII. 2&amp;quot; Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen in the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1456266</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1456266"/>
		<updated>2021-11-14T05:54:45Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed &amp;quot;point-shooting&amp;quot; and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated [[M1911A1]] variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the [https://medium.com/war-is-boring/in-the-1930s-you-could-legally-turn-your-colt-1911-into-a-carbine-c152724d4430 .45 ACP extended magazine] made by Monarch Arms &amp;amp; Manufacturing Sales in the 20s and 30s. The &amp;quot;Cooper Full-Auto&amp;quot; barrel tuns the weapon into a machine pistol, with the &amp;quot;Strife Compensator&amp;quot; attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.&lt;br /&gt;
&lt;br /&gt;
The pistol is also seen in the &amp;quot;This is Fine&amp;quot; calling card.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911A1 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in Modern Warfare 2019 during the equip animation.]]&lt;br /&gt;
[[Image:.38Super1911MachinePistol.jpg|thumb|none|350px|The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.]]&lt;br /&gt;
[[File: VanguardFauxLebman1911(2021).jpeg|thumb|none|600px|In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of different [[Mauser C96]] pistols is seen in the Alpha, listed under the same &amp;quot;Machine Pistol&amp;quot; moniker from ''[[Call of Duty: WWII|WWII]]''. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip. It uses &amp;quot;.30 Klauser&amp;quot; ammunition in 10 round magazines (&amp;quot;.30 Jaeger&amp;quot; during the Beta), likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid copyright issues.&lt;br /&gt;
&lt;br /&gt;
A 20 round magazine is available as the &amp;quot;7.62 Gorenko Extended Mags&amp;quot; attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free &amp;quot;Gorenko&amp;quot; name instead in-game). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The &amp;quot;9mm Extended Mags&amp;quot; uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The &amp;quot;VDD 140mm HE&amp;quot; barrel gives it a shorter version of the barrel seen on the [[M1917 Trench Carbine]].&lt;br /&gt;
&lt;br /&gt;
Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as &amp;quot;Tokarev&amp;quot; changing to &amp;quot;Gorenko&amp;quot;) - an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines) and &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
[[File: VanguardM712Schnellfeuer(2021).jpeg|thumb|none|600px|Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch. ]]&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is available in-game as the &amp;quot;Klauser&amp;quot;. In the campaign, it is seen in the hands of both the Germans and Japanese. A more correct choice for the Germans would be the [[Walther P38]] and the Japanese should have a [[Nambu Type 14]], as the Luger was used in very small numbers only by the Germans during WWII. The front sight is misaligned.&lt;br /&gt;
&lt;br /&gt;
The 32 round ''Trommelmagazin 08'' is available for the weapon (under the name &amp;quot;9mm Extended Mags&amp;quot;), incorrectly only holding 12 rounds and fitted with a sling wrapped around the winding arm of the drum, preventing it from feeding into the chamber. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the &amp;quot;.45 ACP Mags&amp;quot;, however the pistol still lacks the grip safety and slightly longer barrel the trials Luger had. The &amp;quot;Fitzherbert 200mm BL&amp;quot; barrel is a significantly shortened [[Luger Carbine]] barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.&lt;br /&gt;
&lt;br /&gt;
It is also seen in the artwork for the Dead Silence field upgrade, fitted with a suppressor.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:CODV Luger Menu.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor.]]&lt;br /&gt;
[[File:Luger carbine.jpg|thumb|none|450px|Luger Carbine - 7.65x21mm Luger]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is featured in the beta as the &amp;quot;RATT&amp;quot;, taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.&lt;br /&gt;
&lt;br /&gt;
In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
[[File: VanguardTokarevTT33(2021).jpeg|thumb|none|600px|Tokarev TT-33 without hole cutout in the trigger to better represent the real life model.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 54 / Model 213===&lt;br /&gt;
Equipping the &amp;quot;9mm Fast Mag&amp;quot; or the &amp;quot;9mm Extended Mags&amp;quot; turns the pistol into a [[Norinco Type 54 / Model 213]], minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg‎ |thumb|none|350px|Norinco Type 54 Model 213 with blued finish - 9x19mm.  This is a screen used pistol from ''[[Rush Hour]]'']]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can be fired in single-action, although it doesn't even have  an animation change and makes no difference to the weapons performance. A suppressor can incorrectly be used with the revolver, something which is inpossible in real-life due to the lack of a gas seal.&lt;br /&gt;
&lt;br /&gt;
The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for ''Call of Duty''.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the &amp;quot;M1928&amp;quot;, which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire).&lt;br /&gt;
&lt;br /&gt;
In the beta a conversion to .30-06 is available; this appears to be based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of that version. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, the name being fairly self-explanatory. The iron sights of the [[M1928 Thompson]] are also an available customization.&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
[[File: VanguardProperM1A1Thompson(2021).jpeg|thumb|none|600px|A proper M1A1 Thompson fitted with a 30 round box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German Guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;?&amp;quot; stock adds an old Bergmann-style rifle wood stock, turning the weapon into the [[MP41]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a blueprint for the [[MP40]], turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|none|400px|MP41 - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
[[File: VanguardMP41(2021).jpeg|thumb|none|600px|Gunsmith view of the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==Owen==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|400px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. The [[PPS-43]] magwell is no longer present from the ''WWII'' model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization.&lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File: VanguardPPSh41StickMag(2021).jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.]]&lt;br /&gt;
[[File: VanguardPPSh41Drum.jpeg|thumb|none|600px|Gunsmith view of the PPSh-41 with the 71 round drum.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]]. A .45 ACP conversion is also available.&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|400px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, and the magazine is inserted the wrong way round.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode. Vanguard will have microdestruction features similar to ''[[Rainbow Six Siege]]''.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-Round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from ''WWII's'' [[Walther automatic shotgun|Walther toggle-action]], with a rather optimistic 7-round capacity.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the users thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the &amp;quot;Toggle Action&amp;quot; from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'', and it holds 10 shells. While not visible here, the ''Trommelmagazin 08''-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It is implied to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and was actually called that in the game files. Humorously, the weapon can be dual-wielded in multiplayer and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears under the &amp;quot;Combat Shotgun&amp;quot; name. Despite having the same name as in ''Call of Duty: WWII'', it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. As of the initial release, the hammer appears to be bugged and appears twice in the cocked and uncocked positions immediately after firing and during the empty reload. The proper “Trench Gun” barrel can be unlocked via the Gunsmith.&lt;br /&gt;
&lt;br /&gt;
The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
[[File: VanguardM97TrenchGunProper(2021)|thumb|none|600px|Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in game Gunsmith also allows for the gun to be chambered in 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] long rifle is featured as the &amp;quot;Type 99,&amp;quot; though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;5.6 mm magazines&amp;quot; attachment adds an [[MG13]] magazine, which however only contains 8 rounds and functions as a detachable one. The &amp;quot;fast magazine&amp;quot; attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional drum magazine is also available.&lt;br /&gt;
[[file:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka Type 99. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka Sniper Rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'' as the &amp;quot;Automaton&amp;quot;. It has a much higher rate of fire than in ''WWII'', and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional double-drum mag (apparently based on the Beta C-Mag) is available as a attachment option, as well as a conversion to 7.62x54mmR / 6.5x59mm Arisaka, with fictional extended magazines for both calibers. Another update gives it a magazine that looks like real-life 10 rounds one, but oddly holds 25 rounds. It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as &amp;quot;M1912&amp;quot; in many sources).&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas in reality, it is straight. A fictional short, straight 8-round magazine can be added with the &amp;quot;fast mags&amp;quot; attachment. 20-round extended box magazines are also available; this is one of the rare occasions when ''CoD'' gets it right (although it is not known for certain if these magazines were widely used or even available during WWII).&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from ''WWII'' as its namesake. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumour based on the misinterpretation of the name Volkssturmgewehr as representing &amp;quot;Volks-sturmgewehr&amp;quot; (lit. &amp;quot;people-assault rifle&amp;quot;) rather than &amp;quot;Volkssturm-gewehr&amp;quot; (lit. &amp;quot;Volkssturm-rifle&amp;quot;). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.&lt;br /&gt;
&lt;br /&gt;
An oversized double-drum mag based on the Beta C-Mag and the MG34/MG15 double drum appears in game as an extended magazine attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. &lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve-  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] appears exclusively in the campaign, and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drum&amp;quot; option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life. While the straight BAR magazine is real, the drum is not (which is borrowed from ''WWII'''s &amp;quot;Toggle-Action&amp;quot;).&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike, the magazine is curiously larger than the higher-capacity magazines of the real weapon, and still pings when it is empty. It can also take 16-round drums of .30-06 or 6.5 Arisaka (which reuse the drum model from the &amp;quot;Toggle-Action&amp;quot; from ''WWII''), or be rechambered to .303 Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one. This may be why they are longer, as single-stack rounds might be able to fit into these magazines. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a placeholder in the Stalingrad demo.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in. The ''Modern Warfare'' placeholder reticle seen in the demo was changed to a proper &amp;quot;German #1&amp;quot; in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
[[File: VanguardM9130ProperBarrel(2021).jpeg|thumb|none|600px|Gunsmith view of the M1891/30 Mosin Nagant with no scope.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the game as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
Modifications include an 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz. Magazines for &amp;quot;.30 Russian short&amp;quot;, i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WWII, but it was never historically used on the StG 44. The 7.62x39mm magazines are also incorrectly modeled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve. &lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings. The weapon is also depicted in the &amp;quot;Watchful Glare&amp;quot; calling card.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering the StG-44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modelled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It is incorrectly chambered in 7.62x39mm rather than 7.62x41mm.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', this time more accurately being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short barreled SKT40.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
[[File:VanguardSVT40PUScope(2021).jpeg|thumb|none|600px|Gunsmith view of the SVT-40 fitted with a PU Scope. The scope is mounted using a Mosin Nagant scope mount.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from ''WWII'' also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. Short &amp;quot;fast mags&amp;quot; are also an option, which appear to be based on the Lee-Enfield magazines, scaled up to fit 20 rounds.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'' as an assault rifle, under the same &amp;quot;NZ-41&amp;quot; name. As with ''WWII'', its model is mirrored.  Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay. It can be modified with an extended Bren magazine.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
[[File: VanguardCharltonAR30roundmag(2021).jpeg|thumb|none|600px|Gunsmith view of the Charlton Automatic Rifle with a 30 round magazine that holds 45 rounds in game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47.&lt;br /&gt;
&lt;br /&gt;
An upgraded pan magazine holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the [[PKM]], which is anachronistic by a few decades.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|400px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[File: VanguardProperDP27(2021).jpeg|thumb|none|600px|Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, although the HUD icon had the correct handguard length during the Alpha. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and ''fast'' full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. It is classed as an assault rifle.&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to [[Battlefield V]]'s default  Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File: VanguardType11(2021).jpeg|thumb|none|600px|Gunsmith view of the Type 11 light machine gun fitted with a bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Deathmachine&amp;quot; (or &amp;quot;Frankengun&amp;quot; during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in [[Battlefield 1]].]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers. It appears to be loaded with explosive ammo given its destructive firepower.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign. It is also the standard grenade in multiplayer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMPMK2Grenade1.jpg|thumb|none|600px|In the MP menu.]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a MK2 grenade on a Type 41 gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be seen lying on the ground next to a German helmet in the teaser trailer. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Armour Plates field upgrade and the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. 1==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] is seen in the Alpha as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[Image:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appears as the &amp;quot;Impact Grenade&amp;quot; in the Alpha.&lt;br /&gt;
[[Image:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns in the Alpha as the &amp;quot;Proximity Mine&amp;quot;, functioning like a [[M18 Claymore]] from other titles.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armored suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the [[Flammenwerfer 35]].&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; mode.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the the &amp;quot;MK11 Launcher&amp;quot;. The &amp;quot;Warmachine&amp;quot; killstreak is also a fictionalized depiction of it that fires impact-detonated grenades and has a drum magazine like the AGS-17.&lt;br /&gt;
[[Image:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
A [[5 cm Pak 38]] Anti Tank gun can be seen on the multiplayer map.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
A Soviet T-34/85 with a hull-mounted [[Degtyaryov DT]] is seen during the Stalingrad Demo Play-through. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks in the reveal trailer.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Akagi'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|450px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
A [[Type 96 25 mm AT/AA Gun]] is fired by Japanese soldiers in the reveal trailer.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
&lt;br /&gt;
==Mk VIII. 2&amp;quot; Mortar==&lt;br /&gt;
The Mk VIII. 2&amp;quot; Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
An [[M1903 Springfield]] rifle fitted with an Unertl scope is seen in the &amp;quot;Killer Foliage&amp;quot; calling card.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|500px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
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		<updated>2021-11-14T05:53:49Z</updated>

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		<updated>2021-11-14T05:51:03Z</updated>

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		<updated>2021-11-14T05:44:42Z</updated>

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		<updated>2021-11-14T05:42:15Z</updated>

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		<updated>2021-11-14T05:37:48Z</updated>

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		<updated>2021-11-14T05:35:42Z</updated>

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		<updated>2021-11-14T05:33:20Z</updated>

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		<id>https://www.buildlogs.org/index.php?title=File:VanguardM712Schnellfeuer(2021).jpeg&amp;diff=1456171</id>
		<title>File:VanguardM712Schnellfeuer(2021).jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:VanguardM712Schnellfeuer(2021).jpeg&amp;diff=1456171"/>
		<updated>2021-11-14T05:22:24Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:VanguardTokarevTT33(2021).jpeg&amp;diff=1456170</id>
		<title>File:VanguardTokarevTT33(2021).jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:VanguardTokarevTT33(2021).jpeg&amp;diff=1456170"/>
		<updated>2021-11-14T05:17:03Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1453360</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1453360"/>
		<updated>2021-11-08T13:41:03Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Sten Mk II */  replaced “Lancaster” with Lanchester&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed and teacup grips were the norm in that era.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has 8 round magazines by default, which is anachronistic, as 8 round magazines did not exist for the M1911 in WWII.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911A1 pistol. This is a loose reference to a real feat during the war by Owen. J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in Modern Warfare 2019 during the equip animation.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of different [[Mauser C96]] pistols is seen in the Alpha, listed under the same &amp;quot;Machine Pistol&amp;quot; moniker from ''[[Call of Duty: WWII|WWII]]''. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip. As of the Beta, it uses &amp;quot;.30 Jaeger&amp;quot; ammo, likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid copyright issues; the word &amp;quot;Mauser&amp;quot; is however seen in other ammo types, confusing matters somewhat.&lt;br /&gt;
&lt;br /&gt;
It has a 10-round magazine by default, and has various magazine options, including 20 round 9x19mm magazines, an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines), a 40 round (looking for 12 rounds or so) for &amp;quot;7.62 Tokarev&amp;quot; (the C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol), and finally &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used. Notably, Yugoslavia manufactured 9mm M712 pistols, giving some historical precedent to the 9mm conversion.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] is seen in the reveal trailer and in artwork for the Dead Silence field upgrade, fitted with a suppressor. The weapon is available in-game as the &amp;quot;Klauser&amp;quot;. It is seen in the hands of both the Germans and Japanese (possibly as a stand-in for the Nambu). The 32 round ''Trommelmagazin 08'' is available for the weapon.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:CODV Luger Menu.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is featured in the beta as the &amp;quot;RATT&amp;quot;, taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default. In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release. The trigger, by default, interestingly has a hole present on the side; this is removed upon the first trigger attachment and gives it the proper trigger.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the &amp;quot;M1928&amp;quot;, which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire).&lt;br /&gt;
&lt;br /&gt;
In the beta a conversion to .30-06 is available; this appears to be based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of that version. However, upon full release, this conversion was removed and replaced with a “30 round fast mag,” the name being fairly self-explanatory. Unlike previous incarnations, the user can switch out the default iron sights to that of the [[M1928 Thompson]].&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German Guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a heavily customized [[MP41]]. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|none|400px|MP41 - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
&lt;br /&gt;
==Owen==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|400px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. Unlike it’s previous incarnation, the gun isn’t fitted with a [[PPS-43]] magwell and has a faster rate of fire to better reflect the real life model. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lanchester Mk. I]].&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|400px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modeled after the later war version of the Type 100, which is odd given that the game's pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode. Vanguard will have microdestruction features similar to ''[[Rainbow Six Siege]]''.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional magazine from ''WWII's'' &amp;quot;Toggle-Action&amp;quot; shotgun as a 7 round detachable magazine.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the users thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the [[Walther automatic shotgun|Walther toggle-action shotgun]] from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'' and it holds 10 shells.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It is implied to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and was actually called that in the game files. Humorously, the weapon can be dual-wielded in multiplayer.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] is seen in the Padmavati Balan intro trailer. Despite the returning &amp;quot;Combat Shotgun&amp;quot; name, it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. As of the initial release, the hammer appears to be bugged and appears twice in the cocked and uncocked positions immediately after firing and during the empty reload. The proper “Trench Gun” barrel can be unlocked via the Gunsmith.&lt;br /&gt;
&lt;br /&gt;
The weapon features a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
The [[Arisaka Type 99]] long rifle is featured as the &amp;quot;Type 99&amp;quot;. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Despite being offset, stripper clips cannot be used with the sniper scope.&lt;br /&gt;
[[file:Type 99 long rifle.jpg|thumb|none|450px|Arisaka Type 99 long rifle - 7.7x58mm]]&lt;br /&gt;
[[file:Type_99_sniper_rifle.jpg|thumb|none|450px|Arisaka Type 99 Sniper Rifle with 2.5x10 NTC Kogaku scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka Type 99. Note the strange spike bayonet which not only is incorrect for the Japanese to be using but isn't even attached to the rifle.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka Sniper Rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. As of the Beta, it incorrectly uses 7.92x57mm ammunition. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. A fictional 12 round fast magazine and a &amp;quot;6.5mm Sakura&amp;quot; conversion are available as attachments.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'' as the &amp;quot;Automaton&amp;quot;. It has a much higher rate of fire than in ''WWII'', and comes with some sort of ladder sight acting as a viewing window instead of an actual rear sight, which would make aiming rather difficult. A monstrously large double-drum mag based on the Beta-C double drum for 5.56mm STANAG weapons is available as a (very incorrect) attachment option.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas in reality, it is straight. A short, straight magazine can be added with the &amp;quot;fast mags&amp;quot; attachment.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr‎==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from WWII as its namesake. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941.&lt;br /&gt;
&lt;br /&gt;
An oversized double-drum mag based on the Beta-C double drum and the MG34/MG15 double drum appears in game as an extended magazine attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|400px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. &lt;br /&gt;
&lt;br /&gt;
A fictional 3 round detachable magazine exists as the fast mag option - detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20 rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve -  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player characters right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] is seen in promotional media. It is also seen in the hands of British paratroopers as well. It is only usable in the campaign, and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drum&amp;quot; option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life. While the straight BAR magazine is real, the drum is not (which is borrowed from ''WWII'''s &amp;quot;Toggle-Action&amp;quot;).&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike, the magazine is curiously larger than the higher-capacity magazines of the real weapon, and still pings when it is empty. It can also take 16-round drums of .30-06 or 6.5 Arisaka (which reuse the drum model from the &amp;quot;Toggle-Action&amp;quot; from ''WWII''), or be rechambered to .303 Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt - in reality, it would need to be removed by hand before operating the bolt closed.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3 round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5 round magazine). A larger detachable magazine option is also available.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as the character aims at German soldiers. The scope itself is a PEM scope with the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the game as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
Modifications include an 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz. Magazines for &amp;quot;.30 Russian short&amp;quot;, i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WW2, but it was never historically used on the StG 44. The 7.62x39mm magazines are also incorrectly modeled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve. &lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering the StG-44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modelled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It also features an optional drum magazine.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', this time more accurately being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from “WWII” also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. Short &amp;quot;fast mags&amp;quot; are also an option, which appear to be based on the Lee-Enfield magazines, scaled up to fit 20 rounds.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'' as an assault rifle, under the same &amp;quot;NZ-41&amp;quot; name. As with ''WWII'', its model is mirrored.  Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay. It can be modified with an extended Bren magazine.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47.&lt;br /&gt;
&lt;br /&gt;
An upgraded version holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|400px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, while the HUD has the correct handguard length. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and ''fast'' full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. It is classed as an assault rifle.&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many.&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to [[Battlefield V]]'s default  Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Frankengun&amp;quot; in the Alpha and &amp;quot;Deathmachine&amp;quot; in the Beta. It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in [[Battlefield 1]].]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers. It appears to be loaded with explosive ammo given its destructive firepower.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a MK2 grenade on a Type 41 gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be seen lying on the ground next to a German helmet in the teaser trailer. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Armour Plates field upgrade and the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. 1==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] is seen in the Alpha as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[Image:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appears as the &amp;quot;Impact Grenade&amp;quot; in the Alpha.&lt;br /&gt;
[[Image:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns in the Alpha as the &amp;quot;Proximity Mine&amp;quot;, functioning like a [[M18 Claymore]] from other titles.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing it's horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armoured suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health.&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
An [[M2 Flamethrower]] is seen in on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; mode. The weapon is also seen being used in the story trailer and the PC trailer. One is used by an American soldier during the Pacific segment of the campaign, and is later taken and used by Wade Jackson to burn out Japanese positions.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the the MK 11 Launcher. The &amp;quot;Warmachine&amp;quot; killstreak is also a fictionalized depiction of it that fires impact-detonated grenades and has a drum magazine like the AGS-17.&lt;br /&gt;
[[Image:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
A [[5 cm Pak 38]] Anti Tank gun can be seen on the multiplayer map.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
A Soviet T-34/85 with a hull-mounted [[Degtyaryov DT]] is seen during the Stalingrad Demo Play-through. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks in the reveal trailer.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Akagi'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|450px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
A [[Type 96 25 mm AT/AA Gun]] is fired by Japanese soldiers in the reveal trailer.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1453359</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1453359"/>
		<updated>2021-11-08T13:38:59Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: New info regarding specific attachments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=Codvanguardcover1.jpg&lt;br /&gt;
|caption=''Cover Artwork''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'', Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds.&lt;br /&gt;
Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.&lt;br /&gt;
&lt;br /&gt;
Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed and teacup grips were the norm in that era.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A [[Colt M1911]] appears under the &amp;quot;1911&amp;quot; name and has 8 round magazines by default, which is anachronistic, as 8 round magazines did not exist for the M1911 in WWII.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:Codvancolt1.jpg|thumb|none|600px|A tail gunner shoots down a Zero fighter plane with his M1911A1 pistol. This is a loose reference to a real feat during the war by Owen. J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.]]&lt;br /&gt;
[[File:Vanguard M1911 (1).jpg|thumb|none|600px|The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.]]&lt;br /&gt;
[[File:Vanguard1911presscheck1.jpg|thumb|none|600px|Performing a press check very similar to the one in Modern Warfare 2019 during the equip animation.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of different [[Mauser C96]] pistols is seen in the Alpha, listed under the same &amp;quot;Machine Pistol&amp;quot; moniker from ''[[Call of Duty: WWII|WWII]]''. It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a &amp;quot;Red 9&amp;quot; grip. As of the Beta, it uses &amp;quot;.30 Jaeger&amp;quot; ammo, likely a rename of .30 Mauser (i.e. 7.63x25mm Mauser) to avoid copyright issues; the word &amp;quot;Mauser&amp;quot; is however seen in other ammo types, confusing matters somewhat.&lt;br /&gt;
&lt;br /&gt;
It has a 10-round magazine by default, and has various magazine options, including 20 round 9x19mm magazines, an 8 round 9x19mm &amp;quot;fast mag&amp;quot; that is reloaded with 10-round stripper clips (''somehow'' being faster than reloading with magazines), a 40 round (looking for 12 rounds or so) for &amp;quot;7.62 Tokarev&amp;quot; (the C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol), and finally &amp;quot;8mm Nambu&amp;quot; 20 round magazines, a caliber that the C96 never used. Notably, Yugoslavia manufactured 9mm M712 pistols, giving some historical precedent to the 9mm conversion.&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|none|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Vanguard C96 (1).jpg|thumb|none|600px|The default Mauser in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] is seen in the reveal trailer and in artwork for the Dead Silence field upgrade, fitted with a suppressor. The weapon is available in-game as the &amp;quot;Klauser&amp;quot;. It is seen in the hands of both the Germans and Japanese (possibly as a stand-in for the Nambu). The 32 round ''Trommelmagazin 08'' is available for the weapon.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
[[File:CODV Luger Menu.jpg|thumb|none|600px|The Luger in the Dead Silence artwork, fitted with a long suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is featured in the beta as the &amp;quot;RATT&amp;quot;, taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default. In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release. The trigger, by default, interestingly has a hole present on the side; this is removed upon the first trigger attachment and gives it the proper trigger.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Vanguard TT (1).jpg|thumb|none|600px|Previewing the TT pistol; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mark VI==&lt;br /&gt;
The [[Webley Mk VI]] appears in Vanguard, simply called the &amp;quot;Top Break&amp;quot; due to its break-action chamber.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Webley Mark VI 4 inch.jpg|thumb|none|350px|Webley Mk VI with 4&amp;quot; barrel - .455 Webley]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
An [[M1A1 Thompson]] appears in the Alpha as the default weapon in Champion Hill mode, fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons. Sledgehammer refers to it as the &amp;quot;M1928&amp;quot;, which is the Thompson variant that could use drums. When reloading, the drum is correctly removed via a sideways movement (as correct as a drum on an M1A1 can be, anyway). An extended drum attachment holds 100 rounds. The initial draw animation involves the player locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire).&lt;br /&gt;
&lt;br /&gt;
In the beta a conversion to .30-06 is available; this appears to be based on [[Media:Thompson .30-06.jpg|this image]] of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of that version. However, upon full release, this conversion was removed and replaced with a “30 round fast mag,” the name being fairly self-explanatory. Unlike previous incarnations, the user can switch out the default iron sights to that of the [[M1928 Thompson]].&lt;br /&gt;
[[File:Tommy_m1.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CODV thompson 1.jpg|thumb|none|600px|The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player holds it by the drum like the PPSh.]]&lt;br /&gt;
[[File:CODV thompson 2.jpg|thumb|none|600px|A modified Thompson with a silencer, drum magazine and &amp;quot;Slate Reflector&amp;quot; sight.]]&lt;br /&gt;
[[File:CODV thomspon 4.jpg|thumb|none|601px|Reloading from empty.]]&lt;br /&gt;
[[File:CODV thompson 3.jpg|thumb|none|602px|Inserting a new drum.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is an SMG available in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]]&lt;br /&gt;
[[File:Codvanmp401.jpg|thumb|none|600px|A soldier fires his MP40 in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguardgermanguardmp401.jpg|thumb|none|600px|A German Guard holds the MP40 on Lieutenant Arthur Kingsley.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;Shredder&amp;quot; submachine gun in the Frontline weapons pack is a heavily customized [[MP41]]. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an [[MP18]] barrel and a magazine similar in design to the ''Trommelmagazin 08''.&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|none|400px|MP41 - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the [[MP18]] barrel and a Glasvisier 16 scope.]]&lt;br /&gt;
[[File:Codvanmp411.jpg|thumb|none|600px|A soldier holds a heavily customized MP41 in the Champion Hill mode.]]&lt;br /&gt;
&lt;br /&gt;
==Owen==&lt;br /&gt;
The [[Owen Gun]] is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|400px|Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
[[File:Codvanowen1.jpg|thumb|none|600px|The Owen slung on Riggs' back when he opens the train doors.]]&lt;br /&gt;
[[File:VanguardOwenTobruk0.jpg|thumb|none|600px|Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...]]&lt;br /&gt;
[[File:VanguardOwenTobruk1.jpg|thumb|none|600px|...then checks its magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is featured in the game. Unlike it’s previous incarnation, the gun isn’t fitted with a [[PPS-43]] magwell and has a faster rate of fire to better reflect the real life model. &lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is featured in the game. The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the [[Lancaster Mk. I]].&lt;br /&gt;
&lt;br /&gt;
It is Sergeant Arthur Kingsley's main weapon of choice in the campaign. &lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODVanguard Trailer StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I/Sten Mk VI Hybrid===&lt;br /&gt;
The &amp;quot;Wildwood&amp;quot; submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the [[Sten Mk VI]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:StenMkVI.jpg|thumb|none|400px|Sten Mk VI - 9x19mm]]&lt;br /&gt;
[[Image:Codfrontline1.jpg|thumb|none|600px|The custom Sten on the bottom, painted with German helmet &amp;quot;Normandy&amp;quot; chicken wire style camouflage. Note the similarity with the &amp;quot;Rooted II&amp;quot; variant from ''Call of Duty: WWII''.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in ''World at War'' its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modeled after the later war version of the Type 100, which is odd given that the game's pacific campaign takes place before 1944.&lt;br /&gt;
&lt;br /&gt;
The ''Trommelmagazin 08'' from the Luger is incorrectly available as an extended drum magazine for the weapon.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvancrate1.jpg|thumb|none|600px|A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.]]&lt;br /&gt;
[[File:VanguardType100WadeSolomon0.jpg|thumb|none|600px|Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.]]&lt;br /&gt;
[[File:VanguardJapaneseType100soldier1.jpg|thumb|none|600px|A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Becker revolving shotgun==&lt;br /&gt;
The [[Becker revolving shotgun]] appears in the game as the &amp;quot;Einhorn Revolving&amp;quot;, changed from the more generic &amp;quot;Revolving Shotgun&amp;quot; in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. has thought of issuing combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese. At the start of every reload, the ejector rod is correctly used to remove the last spent shell.&lt;br /&gt;
&lt;br /&gt;
A fictional 3-round detachable magazine is available as the &amp;quot;fast mag&amp;quot; for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would have required an entire Dardick-style do-over of the feed system). More plausible modifications change the caliber of the shotgun and the number of rounds in the cylinder - which is mechanically plausible, but the Becker was only ever in 16 gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:Becker shotgun.jpg|thumb|none|450px|Becker revolving shotgun - 16 gauge]]&lt;br /&gt;
[[File:Codvanbecker1.jpg|thumb|none|600px|A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode. Vanguard will have microdestruction features similar to ''[[Rainbow Six Siege]]''.]]&lt;br /&gt;
[[File:CODV Becker pickup.jpg|thumb|none|600px|The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.]]&lt;br /&gt;
[[File:CODV Becker idle.jpg|thumb|none|600px|The weapon in idle.]]&lt;br /&gt;
[[File:CODV Becker aiming.jpg|thumb|none|600px|Aiming while mounted.]]&lt;br /&gt;
[[File:CODV Becker reload1.jpg|thumb|none|600px|The ejector rod is used.]]&lt;br /&gt;
[[File:CODV Becker reload2.jpg|thumb|none|600px|Inserting a period-correct brass shell.]]&lt;br /&gt;
[[File:CODV Becker reload3.jpg|thumb|none|600px|Rotating the cylinder.]]&lt;br /&gt;
[[File:Vanguard Beckermagazine.jpg|thumb|none|600px|The dubious &amp;quot;16 Gauge 3-round Fast Mag&amp;quot; attachment, with an [[M1A1 Carbine]] stock assembly to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar ''WWII'''s Toggle-Action empty reload with a tacticool mag swap.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] appears in the game as the &amp;quot;Gracey Auto&amp;quot;, replacing the generic &amp;quot;Auto-Loading Shotgun&amp;quot; name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' &amp;quot;Speed-load&amp;quot; features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.&lt;br /&gt;
&lt;br /&gt;
One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional magazine from ''WWII's'' &amp;quot;Toggle-Action&amp;quot; shotgun as a 7 round detachable magazine.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|450px|Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[Image:CODV auto 1.jpg|thumb|none|600px|The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.]]&lt;br /&gt;
[[Image:CODV auto aiming.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:CODV auto 4.jpg|thumb|none|600px|Aiming with a &amp;quot;Mustang Mk. 8 Reflector&amp;quot; sight.]]&lt;br /&gt;
[[Image:CODV auto 3.jpg|thumb|none|600px|Reloading; note the users thumb clipping through the weapon.]]&lt;br /&gt;
[[Image:CODV auto 5.jpg|thumb|none|600px|A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.]]&lt;br /&gt;
[[Image:CODV auto 6.jpg|thumb|none|600px|Removing the drum magazine without pressing a release of any sort - this drum is the same as the [[Walther automatic shotgun|Walther toggle-action shotgun]] from ''[[Call of Duty: WWII#Walther Toggle-Action|WWII]]'' and it holds 10 shells.]]&lt;br /&gt;
[[Image:CODV auto 7.jpg|thumb|none|600px|Getting a good look at the open ejection port, note the foregrip is now more visible.]]&lt;br /&gt;
&lt;br /&gt;
==Lincoln Jeffries Double Barreled Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|full-length double-barreled shotgun]] with exposed hammers is available as simply the &amp;quot;Double Barrel&amp;quot;. It is implied to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and was actually called that in the game files. Humorously, the weapon can be dual-wielded in multiplayer.&lt;br /&gt;
[[File:Lincolnjeffries.jpg|thumb|none|450px|Lincoln Jeffries SxS double-barreled shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] is seen in the Padmavati Balan intro trailer. Despite the returning &amp;quot;Combat Shotgun&amp;quot; name, it is actually the riot gun variant rather than the &amp;quot;Trench Gun&amp;quot; variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. As of the initial release, the hammer appears to be bugged and appears twice in the cocked and uncocked positions immediately after firing and during the empty reload. The proper “Trench Gun” barrel can be unlocked via the Gunsmith.&lt;br /&gt;
&lt;br /&gt;
The weapon features a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action&amp;quot; in ''WWII''.&lt;br /&gt;
[[File:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles basically consist of fully-automatic rifles including LMGs like the BAR and Charlton, as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action rifles fitted with scopes (or iron sights if customized that way).&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
The [[Arisaka Type 99]] long rifle is featured as the &amp;quot;Type 99&amp;quot;. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Despite being offset, stripper clips cannot be used with the sniper scope.&lt;br /&gt;
[[file:Type 99 long rifle.jpg|thumb|none|450px|Arisaka Type 99 long rifle - 7.7x58mm]]&lt;br /&gt;
[[file:Type_99_sniper_rifle.jpg|thumb|none|450px|Arisaka Type 99 Sniper Rifle with 2.5x10 NTC Kogaku scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardArisakabayonetglitchSolomonislands.jpg|thumb|none|600px|Lieutenant Wade Jackson holds an Arisaka Type 99. Note the strange spike bayonet which not only is incorrect for the Japanese to be using but isn't even attached to the rifle.]]&lt;br /&gt;
[[File:VanguardArisaka99boltaction1.jpg|thumb|none|600px|Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.]]&lt;br /&gt;
[[File:VanguardScopedArisaka1.jpg|thumb|none|600px|Wade checks the chamber on an Arisaka Sniper Rifle recently liberated from its owner.]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The Costa Rican contract [[Breda PG]] returns from ''WWII'' as the &amp;quot;ITRA Burst&amp;quot;. As of the Beta, it incorrectly uses 7.92x57mm ammunition. The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. A fictional 12 round fast magazine and a &amp;quot;6.5mm Sakura&amp;quot; conversion are available as attachments.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Vanguard Breda PG (1).jpg|thumb|none|600px|Gunsmith view of the Breda PG rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] returns from ''WWII'' as the &amp;quot;Automaton&amp;quot;. It has a much higher rate of fire than in ''WWII'', and comes with some sort of ladder sight acting as a viewing window instead of an actual rear sight, which would make aiming rather difficult. A monstrously large double-drum mag based on the Beta-C double drum for 5.56mm STANAG weapons is available as a (very incorrect) attachment option.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is featured. It incorrectly feeds from a curved box magazine whereas in reality, it is straight. A short, straight magazine can be added with the &amp;quot;fast mags&amp;quot; attachment.&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:VanguardG43equipStalingrad2.jpg|thumb|none|600px|The initial equip animation always has the gun empty with the bolt locked back. The player inspects the magazine the performs a full reload.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr‎==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] returns from WWII as its namesake. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941.&lt;br /&gt;
&lt;br /&gt;
An oversized double-drum mag based on the Beta-C double drum and the MG34/MG15 double drum appears in game as an extended magazine attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon has a visual glitch in that no rifle casings are ejected when the magazine is below half its capacity.&lt;br /&gt;
[[Image:Volkssturmgewehr1-5.jpg|thumb|none|400px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Vanguard Volkssturmgewehr (1).jpg|thumb|none|600px|A preview of the Volkssturmgewehr in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] rifle appears in the game. Unlike in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. &lt;br /&gt;
&lt;br /&gt;
A fictional 3 round detachable magazine exists as the fast mag option - detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20 rounder [[Gewehr 98]] trench magazine, but is incorrectly depicted as detachable.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV Kar 1.jpg|thumb|none|600px|Drawing the rifle.]]&lt;br /&gt;
[[File:CODV Kar 2.jpg|thumb|none|600px|Idle with the Kar98 rifle.]]&lt;br /&gt;
[[File:CODV Kar 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CODV Kar 4.jpg|thumb|none|600px|Working the bolt while aiming.]]&lt;br /&gt;
[[File:CODV Kar 5.jpg|thumb|none|600px|Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.]]&lt;br /&gt;
[[File:CODV Kar 6.jpg|thumb|none|600px|Inserting shiny brass 7.92 Mauser rounds.]]&lt;br /&gt;
[[File:CODV Kar 7.jpg|thumb|none|600px|Although barely visible here, one round is left on the stripper clip.]]&lt;br /&gt;
[[File:CODV Kar 8.jpg|thumb|none|600px|Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however all five rounds have been pushed into the rifle here.]]&lt;br /&gt;
[[File:CODV Kar 9.jpg|thumb|none|600px|The stripper clip flies off into the shadows as the bolt is pushed forward.]]&lt;br /&gt;
[[File:CODV Kar 10.jpg|thumb|none|600px|A small goof occurs when reloading with less than 5 rounds in reserve -  four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player characters right hand.]]&lt;br /&gt;
[[File:Vanguardgermankar98kstalingrad.jpg|thumb|none|600px|A German soldier holds the rifle during the battle of Stalingrad.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] is seen in promotional media. It is also seen in the hands of British paratroopers as well. It is only usable in the campaign, and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:Codvanleeenfield1.jpg|thumb|none|600px|The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] appears in the Beta, classed as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle. Unlike in ''Call of Duty: WWII'', this is not a &amp;quot;sticky&amp;quot; Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip. &lt;br /&gt;
&lt;br /&gt;
Using either the &amp;quot;.30-06 12 Round Mags&amp;quot; or the &amp;quot;16 Round Drum&amp;quot; option makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. In Warzone the 12 round mags are increased to the correct 20 round capacity they have in real life. While the straight BAR magazine is real, the drum is not (which is borrowed from ''WWII'''s &amp;quot;Toggle-Action&amp;quot;).&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Vanguard M1 Garand (1).jpg|thumb|none|600px|The model of the M1 rifle in Gunsmith.]]&lt;br /&gt;
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad  - .30-06]]&lt;br /&gt;
[[File:Vanguard M1D (1).jpg|thumb|none|600px|A pseudo M1D style sniper Garand.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06]]&lt;br /&gt;
[[File:Vanguard T20E2 (1).jpg|thumb|none|600px|The &amp;quot;.30-06 12 Round Mags&amp;quot; T20E2 Garand lookalike, the magazine is curiously larger than the higher-capacity magazines of the real weapon, and still pings when it is empty. It can also take 16-round drums of .30-06 or 6.5 Arisaka (which reuse the drum model from the &amp;quot;Toggle-Action&amp;quot; from ''WWII''), or be rechambered to .303 Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant M1891/30]] appears in the game as the &amp;quot;3-Line Rifle&amp;quot;. A scoped variant called &amp;quot;Requiem&amp;quot; is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt - in reality, it would need to be removed by hand before operating the bolt closed.&lt;br /&gt;
&lt;br /&gt;
A very anachronistic detachable 3 round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5 round magazine). A larger detachable magazine option is also available.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.]]&lt;br /&gt;
[[File:CODV Mosin 2.jpg|thumb|none|600px|The Mosin rifle on the ground.]]&lt;br /&gt;
[[File:CODV Mosin 3.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:CODV Mosin 4.jpg|thumb|none|600px|The second half of the draw animation.]]&lt;br /&gt;
[[File:CODV Mosin 5.jpg|thumb|none|600px|Overlooking a courtyard with the Mosin rifle.]]&lt;br /&gt;
[[File:CODV Mosin 6.jpg|thumb|none|600px|Dual-rendered scopes return from previous COD games, as the character aims at German soldiers. The scope itself is a PEM scope with the same reticle as the Kar98k's sniper scope from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.]]&lt;br /&gt;
[[File:CODV Mosin 7.jpg|thumb|none|600px|Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.]]&lt;br /&gt;
[[File:Vanguardnuggetstalingrad1.jpg|thumb|none|600px|Reloading while scoped in.]]&lt;br /&gt;
[[File:CodvanguardBETAnugget3p.jpg|thumb|none|600px|A strange visual glitch spotted during beta. While the third person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears in the game as the &amp;quot;STG44&amp;quot;. It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.&lt;br /&gt;
&lt;br /&gt;
Modifications include an 45-round drum, which appears to be a heavily modified MG42 drum seemingly rechambered for the 7.92x33mm Kurz. Magazines for &amp;quot;.30 Russian short&amp;quot;, i.e. the Soviet 7.62x39mm, are also available; this cartridge is period-accurate as it was produced and tested during WW2, but it was never historically used on the StG 44. The 7.62x39mm magazines are also incorrectly modeled as straight magazines; 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve. &lt;br /&gt;
&lt;br /&gt;
While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Codultimate1.jpg|thumb|none|600px|A customized Sturmgewehr 44 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.]]&lt;br /&gt;
[[File:Codvanstg1.jpg|thumb|none|600px|First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft [[Talk:Call of Duty: Vanguard#Barr &amp;amp; Stroud Reflector Gun Sight Mk II|reflector gun sight Mk II]].]]&lt;br /&gt;
[[File:CODV stg 1.jpg|thumb|none|600px|Pilfering the StG-44 from a dead German in Stalingrad. Like in the first ''[[Call of Duty]]'' game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.]]&lt;br /&gt;
[[File:CODV stg 2.jpg|thumb|none|600px|Admiring the effects of a Molotov with the assault rifle.]]&lt;br /&gt;
[[File:CODV stg 3.jpg|thumb|none|600px|Aiming - the fire effects obfuscate the ironsights.]]&lt;br /&gt;
[[File:CODV stg 4.jpg|thumb|none|600px|And here the hitmarker gets in the way. But at least we can see the well-modelled fired casing flying out of the rifle.]]&lt;br /&gt;
[[File:CODV stg 5.jpg|thumb|none|600px|Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the [[AK-47]] reload in ''Modern Warfare''.]]&lt;br /&gt;
[[File:CODV stg 6.jpg|thumb|none|600px|Which goes flying through the air.]]&lt;br /&gt;
[[File:CODV stg 7.jpg|thumb|none|600px|And inserting a new one]]&lt;br /&gt;
[[File:CODV stg 8.jpg|thumb|none|600px|Pulling the charging handle all the way back, unlike Sledgehammer's last ''[[Call of Duty: WWII|WWII]]'' game.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle returns from ''WWII'', and like the Fedorov Avtomat has a much higher rate of fire than before. It also features an optional drum magazine.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 (Model 4) - 7.62x41mm M43]]&lt;br /&gt;
[[File:VanguardAS44StalingradPolina.jpg|thumb|none|600px|Polina reloads a customized AS44 during the &amp;quot;Stalingrad&amp;quot; mission. Its appearance is anachronistic since the mission takes place in 1942.]]&lt;br /&gt;
[[File:Vanguardas44stalingradnormal1.jpg|thumb|none|600px|Initial equip animation with a standard AS44 gives a good view of the right side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] returns from ''WWII'', this time more accurately being used by Soviet soldiers and Partisans. It features a short &amp;quot;fast mag&amp;quot; and an extremely long, curved magazine seemingly inspired by 45-round AK magazines.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:VanguardSVT40PolinaStalingrad.jpg|thumb|none|600px|Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun==&lt;br /&gt;
The [[Bren gun]] appears in the game as a light machine gun. It has a much more accurate fire rate than in ''Call of Duty: WWII'', but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from “WWII” also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. Short &amp;quot;fast mags&amp;quot; are also an option, which appear to be based on the Lee-Enfield magazines, scaled up to fit 20 rounds.&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:Vanguard Bren (1).jpg|thumb|none|600px|The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] returns from ''WWII'' as an assault rifle, under the same &amp;quot;NZ-41&amp;quot; name. As with ''WWII'', its model is mirrored.  Its default magazine model, the standard-size 10-round SMLE magazines, hold a ludicrous 30 rounds in gameplay. It can be modified with an extended Bren magazine.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|none|450px|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Codvancharlton1.jpg|thumb|none|600px|Riggs fires his Charlton while fighting in North Africa.]]&lt;br /&gt;
[[File:Vanguard Charlton (1).jpg|thumb|none|600px|Viewing the model of the mirrored Charlton.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
A [[Degtyaryov DP-27]] with the pistol grip of the [[Degtyaryov DPM|DPM]] variant is indexed as the &amp;quot;DP27&amp;quot; in ''Vanguard''. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47.&lt;br /&gt;
&lt;br /&gt;
An upgraded version holds 105 rounds, while the 30 round &amp;quot;speed belt&amp;quot; upgrade converts the weapon into effectively an [[Degtyaryov RP-46|RP-46]], which is anachronistic, and also peculiar as a &amp;quot;speed&amp;quot; option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player holds the weapon with their fingers in the way of the bolt, which would be very painful in real life.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|400px|Degtyaryev DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Dpm.jpg|thumb|none|400px|Degtyarev DPM - 7.62x54mm R]]&lt;br /&gt;
[[File:Vanguard DPM (1).jpg|thumb|none|600px|A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.]]&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] appears with a stylized and elongated handguard by default, while the HUD has the correct handguard length. It is able to switch between full-auto (at a slow fire rate of 400 RPM) and semi-auto, which is incorrect: the real M1918A2's fire selector instead had a slow full-auto and fast full-auto option, while the earlier M1918 could switch between semi-auto and ''fast'' full-auto (500-650 RPM). A 30 round curved magazine is available, which supposedly fires .50 BMG rounds. It is classed as an assault rifle.&lt;br /&gt;
&lt;br /&gt;
Anachronistic 10 round aftermarket magazines are available as the &amp;quot;12 round fast mags&amp;quot;, which holds 2 rounds too many.&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codvanbar1.jpg|thumb|none|600px|A soldier fires his BAR through some destroyed cover in the Champion Hill mode.]]&lt;br /&gt;
[[File:Vanguard BAR (1).jpg|thumb|none|600px|The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from ''WWII'' with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. For some reason it lacks a muzzle in the multiplayer by default and more bizarrely the proper muzzle isn't available even as attachment. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, .50 BMG. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war [[MG3]].&lt;br /&gt;
&lt;br /&gt;
In the campaign, the MG42 is used extensively, both in man-portable form by &amp;quot;Jagermorders&amp;quot; or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11==&lt;br /&gt;
The [[Type 11 light machine gun]] is available. It reloads in a very similar manner to [[Battlefield V]]'s default  Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended. One upgrade is a completely fictional [[ZB-26]]-style straight magazine holding 20 rounds.&lt;br /&gt;
[[File:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
A man-portable depiction of the [[Vickers|Vickers Mk. I]] is available in the game as a killstreak called the &amp;quot;Frankengun&amp;quot; in the Alpha and &amp;quot;Deathmachine&amp;quot; in the Beta. It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells &amp;quot;Spinning up Deathmachine!&amp;quot; implying that the devs believe that the Vickers is some form of gatling gun, not unlike the [[M134]] used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:Codvanvickers1.jpg|thumb|none|600px|Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the [[MG08/15]] in [[Battlefield 1]].]]&lt;br /&gt;
[[File:Codvanvickers2.jpg|thumb|none|600px|Wreaking havoc with the Vickers. It appears to be loaded with explosive ammo given its destructive firepower.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s are used by US forces during the campaign.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:VanguardMK2type41.jpg|thumb|none|600px|Wade places a MK2 grenade on a Type 41 gun.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be seen lying on the ground next to a German helmet in the teaser trailer. It is also carried by Nazi zombies.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]]s are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Armour Plates field upgrade and the Warmachine field upgrade.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. 1==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] is seen in the Alpha as a stun grenade. The character throws it using only one hand in a rather tactical and too modern manner for the setting due to reusing ''Modern Warfare'' mechanics.&lt;br /&gt;
[[Image:69grenade.jpg|thumb|none|200px|No. 69 Mk. 1 High-Explosive hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 82 &amp;quot;Gammon Bomb&amp;quot;==&lt;br /&gt;
The [[Gammon Grenade|No. 82 Gammon Bomb]] appears as the &amp;quot;Impact Grenade&amp;quot; in the Alpha.&lt;br /&gt;
[[Image:Gammon.jpg|thumb|none|No. 82 Gammon Grenade]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] returns in the Alpha as the &amp;quot;Proximity Mine&amp;quot;, functioning like a [[M18 Claymore]] from other titles.&lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|400px|S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade]] can be used by during the Pacific single-player campaign.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|180px|Type 97 hand grenade]]&lt;br /&gt;
[[File:VanguardType97Grenade1.jpg|thumb|none|600px|A Japanese soldier with the grenade in his webbing, which seems to be missing it's horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.]]&lt;br /&gt;
[[File:VanguardTyp974.jpg|thumb|none|600px|A box full of grenades.]]&lt;br /&gt;
[[File:VanguardType973.jpg|thumb|none|600px|Pulling the pin on the Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
An unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The German [[Flammenwerfer 41]] is available as part of the &amp;quot;Flamenaut&amp;quot; streak, which also includes a heavy armoured suit like the &amp;quot;Flame Trooper&amp;quot; from ''[[Battlefield 1]]''. This suit obscures your vision but gives you much more health.&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|300px|Flammenwerfer mit Strahlpatrone 41]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
An [[M2 Flamethrower]] is seen in on a table in the buy round of the &amp;quot;Champion Hill&amp;quot; mode. The weapon is also seen being used in the story trailer and the PC trailer. One is used by an American soldier during the Pacific segment of the campaign, and is later taken and used by Wade Jackson to burn out Japanese positions.&lt;br /&gt;
[[File:M2-2FlameAth.jpg|thumb|none|300px|M2-2 flamethrower]]&lt;br /&gt;
[[File:VanguardFlamethrowerLewis1.jpg|thumb|none|600px|Lewis Howard lights up a Japanese position with his M2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[File:Vanguard M1 Bazooka (1).jpg|thumb|none|600px|The Bazooka in the loadout selection preview.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust 60 - 44mm with 149mm warhead]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears in the beta. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:Vanguard Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck in the beta Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==Bomb Thrower, 2 inch, Mk I==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar|Bomb Thrower, 2 inch, Mk I]] appears as the the MK 11 Launcher. The &amp;quot;Warmachine&amp;quot; killstreak is also a fictionalized depiction of it that fires impact-detonated grenades and has a drum magazine like the AGS-17.&lt;br /&gt;
[[Image:2 inch Smoke Mortar.jpg|thumb|none|400px|Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. V Signal Pistol==&lt;br /&gt;
The [[Webley &amp;amp; Scott No.1 Mk. V Signal Pistol]] is used several times in key moments throughout the campaign.&lt;br /&gt;
[[Image:British-No1-MkV-Flare.jpg|thumb|none|300px|No. 1 Mk. V Signal Pistol - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''. In the final level, gun pods not yet mounted on planes can be seen in the airbase.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 - 37mm]]&lt;br /&gt;
[[File:Codvanstuka1.jpg|thumb|none|600px|A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.]]&lt;br /&gt;
&lt;br /&gt;
==3 Inch/50 Mark 2 Model 4==&lt;br /&gt;
The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns.&lt;br /&gt;
[[File:3Inch50Calibergun.jpg|thumb|none|400px|3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
A [[5 cm Pak 38]] Anti Tank gun can be seen on the multiplayer map.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz 14/19.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[File:Vanguardnavalbattery1.jpg|thumb|none|600px|Rear of the gun.]]&lt;br /&gt;
[[File:Vanguardnavalbattery3.jpg|thumb|none|600px|Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
A British BL 4.5-inch medium field gun is seen on a promotional picture for the &amp;quot;Caldera&amp;quot; Warzone map.&lt;br /&gt;
[[File:CoDVanguard-BLGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
M4 Sherman tanks have hull-mounted [[Browning M1919A4]] machine guns.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|400px|none|Browning M1919A4 on an M31C pedestal mount - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:Codvanbrowning1.jpg|thumb|none|600px|Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.]]&lt;br /&gt;
[[File:VanguardM2tailgunner1.jpg|thumb|none|600px|Giving the Zero pilots a mean mugging.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
A Soviet T-34/85 with a hull-mounted [[Degtyaryov DT]] is seen during the Stalingrad Demo Play-through. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An [[MG13]] machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Dreyse MG13 - 7.92x57 Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks in the reveal trailer.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The [[MG131]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==MG151==&lt;br /&gt;
The [[MG 151 cannon]] is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:MG-151.jpg|thumb|none|400px|MG 151/20 Cannon - 20x82mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese aircraft carrier ''Akagi'' has several Type 10 120mm Dual-Purpose Guns.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 41 75mm Mountain Gun==&lt;br /&gt;
Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.&lt;br /&gt;
[[File:75mm_howitzer.jpg‎|thumb|400px|none|Type 41 75 mm Mountain Gun]]&lt;br /&gt;
[[File:VanguardType411.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VanguardType412.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
A heavy Japanese Anti-air gun is mounted on the &amp;quot;Gavutu&amp;quot; map which is a Type 89 12.7 cm/40 naval gun.&lt;br /&gt;
[[File:Type89navalgun.jpg|thumb|400px|none|Twin Type 89 12.7 cm/40  naval gun mounting at Balikpapan, Borneo.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 LMG]] is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason [[MG42]]s.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|450px|Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Codvantype961.jpg|thumb|none|600px|A Type 96 is fired from a Japanese pillbox at American forces.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
A [[Type 96 25 mm AT/AA Gun]] is fired by Japanese soldiers in the reveal trailer.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
[[File:Codvantype96aa1.jpg|thumb|none|600px|The Type 96 AA gun firing at American warplanes in the Pacific.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters and Aichi D3A dive bombers.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
Japanese tanks like the Type 95 Ha-Go light tank have turret and hull mounted [[Type 97 light machine gun]]s.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:VanguardHaGo1.jpg|thumb|none|600px|While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 81mm Infantry Mortar==&lt;br /&gt;
The [[Type 97 Infantry Mortar]] appears during the campaign.&lt;br /&gt;
[[File:Type 97 Mortar.jpg|thumb|none|400px|Type 97 81-mm Infantry Mortar]]&lt;br /&gt;
[[File:VanguardType97mortar1.jpg|thumb|none|600px|Note the German 80mm Wurfgranate 34 HE rounds next to it.]]&lt;br /&gt;
[[File:VanguardType97mortar2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] is present as the &amp;quot;Mortar Barrage&amp;quot; killstreak.&lt;br /&gt;
[[File:M2Mortar60mm.jpg|thumb|none|350px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1438776</id>
		<title>Call of Duty: Vanguard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Vanguard&amp;diff=1438776"/>
		<updated>2021-08-20T18:57:02Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: Clear up magazine description of holding the MP40 by the mag-well versis magazine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Vanguard&lt;br /&gt;
|picture=&lt;br /&gt;
|caption=''''&lt;br /&gt;
|date=November 5, 2021&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Vanguard''''' is a first person shooter developed by Sledgehammer Games and published by Activision on Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows on November 5th, 2021. It is the eighteenth game in the ''Call of Duty'' franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, ''[[Call of Duty: WWII]]''. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Vanguard}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' and ''[[Call of Duty: Black Ops Cold War|Black Ops Cold War]]'' before it, Vanguard uses the Gunsmith system for its weapon attachments and customisation.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A [[Colt M1911A1]] appears in the trailer, used by an American pilot.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] is seen in the reveal trailer.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:CODV P08 1.jpg|thumb|none|600px|A German tank commander with his Luger.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP40==&lt;br /&gt;
German soldiers in the reveal trailer wield [[MP40]]s.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CODVanguard PromoArt MP40.jpg|thumb|none|600px|The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself, the latter option likely to induce a malfunction.]]&lt;br /&gt;
&lt;br /&gt;
==Owen==&lt;br /&gt;
The [[Owen Gun]] is carried by second lieutenant Riggs at the beginning of the trailer.&lt;br /&gt;
[[File:Owen MkI 1942.jpg|thumb|none|400px|Owen Mk I - 9x19mm. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Soviet Soldiers are seen carrying [[PPSh-41]]s at the beginning of the trailer.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
In the teaser, a [[Sten Mk II]] can be seen lying on the ground. It is also featured in the reveal trailer, appearing multiple times.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:CODVanguard_Trailer_StenMK2.jpg|thumb|none|600px|Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
What looks like an M1 Thompson is held by a US marine in the reveal trailer.&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
A [[Type 100 submachine gun]] is used by an Allied soldier.&lt;br /&gt;
[[Image:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
A [[Mosin Nagant M1891/30]] can be seen equipped with ghillie netting and a PU scope in the teaser. It is also used by lieutenant Petrova in the reveal trailer to shoot a German soldier.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:CODV Mosin 1.jpg|thumb|none|600px|Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first person perspective.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.4 Mk.I ==&lt;br /&gt;
The [[Lee-Enfield|Lee-Enfield No.4 Mk.I]] is seen in promotional media. It is also seen in the hands of British paratroopers as well.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
[[Karabiner 98k]] rifles are used by German soldiers in the reveal trailer.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
[[M1 Garand]] rifles are used by US marines in the reveal trailer.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is wielded by German soldiers in the reveal trailer.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
An New Zealand-made [[Charlton Automatic Rifle]] is fired by second lieutenant Riggs in the reveal trailer.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|400px|none|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]], fitted with a drum, is seen in the reveal trailer.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|400px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODV MG42 1.jpg|thumb|none|600px|MG42 with drum magazine, used by a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96==&lt;br /&gt;
The [[Type 96 Light Machine Gun|Type 96 LMG]] is briefly seen in the trailer.&lt;br /&gt;
[[File:Type96.jpg|thumb|none|400px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
American [[Mk 2 hand grenade]]s can be seen in the African section of the trailer.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]]s can be seen lying on the ground next to a German helmet in the teaser trailer.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
[[Mills Bomb]] are carried by British paratroopers in the reveal trailer.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified smoke grenade==&lt;br /&gt;
Unidentified stun/smoke grenade is used by a British paratrooper in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
A German Stuka dive bomber in the trailer can be seen with two 3.7 cm ''Bordkanonen''.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|400px|Bordkanone 3,7 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
What appears to be a German 15 cm TbtsK C/36 naval gun is seen during the trailer.&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is seen mounted in British Crusader Tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
[[Browning M2]] machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific.&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
An MG13 machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks in the reveal trailer.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The MG81 is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|400px|MG 81 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==MG151==&lt;br /&gt;
The MG151 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The MG131 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun==&lt;br /&gt;
A [[Type 96 25 mm AT/AA Gun]] is fired by Japanese soldiers in the reveal trailer.&lt;br /&gt;
[[File:Type 96 25mm twin.jpg|thumb|300px|none|Type 96 twin AA mounting - 25x163mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]] is the nose-mounted MG of Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1376058</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1376058"/>
		<updated>2020-10-16T15:16:00Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* KSP-45 = Carl Gustav M/45? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Woods in promotional media. The same knife but with a different style of scabbard is also carried by a yet unknown character in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== KA-BAR Knife ==&lt;br /&gt;
Th player character takes a serrated KA-BAR Knife from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot;. It can be used throughout the mission.&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is an unknown model.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot; and its description mentions inaccurately that it is produced in the USA. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape. Its depiction in the 1980s is anachronistic as it was developed in the 1990s or 2000s in reality.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; is a red dot sight of unknown model and make. However, its design is too modern for the Cold War era and resembles in some aspects the Steiner Optics CQT which was unveiled at Shot Show 2019.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It’s anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. Most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. It is depicted as being attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip was featured in the alpha as the &amp;quot;MI6 Ergonomic Grip&amp;quot;. Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Infiltrator Grip/Red Cell Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) used on western rifles and &amp;quot;Red Cell Foregrip&amp;quot; used on western SMGs appear to be inspired by the BCM Gunfighter vertical grip. This kind of foregrip is anachronistic for the 1980s.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Marshal Foregrip&amp;quot; used on eastern bloc weapons is a chopped BS-1 grenade launcher grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== &amp;quot;40 Rd&amp;quot; ===&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on western weapons is a fictional quad stack steel STANAG magazine inspired by the SureFire MAG5-60. The SureFire MAG5-60 is anachronistic for the 1980s and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on eastern bloc weapons is a standard steel 7.62x39mm 40 round magazine.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. This is anachronistic as the earliest laser sights of such compact and practical design were 90s laser sights such as the SureFire L70 or L75 which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== Steiner DBAL ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
&lt;br /&gt;
XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
&lt;br /&gt;
So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
&lt;br /&gt;
I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
&lt;br /&gt;
Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Office_(US)&amp;diff=1248382</id>
		<title>Talk:The Office (US)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Office_(US)&amp;diff=1248382"/>
		<updated>2019-01-23T17:33:06Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Call of Duty episode? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure if this counts, as it is both a deleted scene and printed in a magazine, but in &amp;quot;St. Patrick's Day&amp;quot; Dwight shows Jo a [[Nambu Type 14]] in a magazine. --[[User:Commando552|commando552]] 16:43, 10 August 2011 (CDT)--[[User:Commando552|commando552]] 16:43, 10 August 2011 (CDT)&lt;br /&gt;
[[File:Office dwight nambu.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python Used as a Starter Gun ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I just recently watched the episode where Michael creates the run for &amp;quot;the cure to rabies,&amp;quot; and I am pretty dang sure that Dwight uses a stainless Colt Python with a 6&amp;quot; barrel as the &amp;quot;starter gun&amp;quot; for the event.  Don't have a screenshot to prove it, could someone check that episode to verify it for me?  I'm sorry I can't remember what season but it should be season 3 or 4, because it's after (SPOILERS) Pam starts going out with Jim, but before he proposes to her.&lt;br /&gt;
:I've added it. --[[User:Funkychinaman|Funkychinaman]] 18:43, 8 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== More entries ==&lt;br /&gt;
&lt;br /&gt;
First off, I have no means of screencapping, nor am I a good editor. So while I can point someone in the right direction here, that's all I can really do. Anyways, I know of three more entries that could be included. In &amp;quot;Survivorman,&amp;quot; Dwight observes Michael from a distance using a scoped bolt-action rifle. My best guess would be a Remington or Winchester. In &amp;quot;Frame Toby,&amp;quot; some police officers appear to be carrying Glocks. And in &amp;quot;The Farm,&amp;quot; Dwight fires a shotgun. It looked to me like a Remington 870. Hope this helps someone.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:05, 18 July 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:The [[IMFDB Screencapping Guide]] should tell you all you need to know about screencapping, and the [[IMFDB Page Templates]] should give you a leg up on editing as long as you know how to copy and paste. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:15, 18 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ok, thanks. I still haven't put much time into editing. Thus, I wouldn't want to do something wrong and have it be labeled as vandalism.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 14:55, 18 July 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
== Call of Duty episode? ==&lt;br /&gt;
&lt;br /&gt;
In season 4, some of the people at the office Jim moved to would play the original Call of Duty as a “team building exercise.” There are specifc moments that show off the German MP40 and Jim is killed (in game) in one scene by an M1 Garand. Because this is a video game, I’m not sure to add it to the page. But that being said, the Black Hawk Down page does mention one of the M16A1s on the TV screen when watching a movie; so I think something like this can be added, since the game is also centered around the plot of the episode.--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 12:33, 23 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1143664</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1143664"/>
		<updated>2017-12-05T21:45:14Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Lewis Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: World War II&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty: WWII''' is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''WWII'', the extended magazine attachment changes the model of the magazine, but in most cases applies a flat 50% increase to the magazine capacity, which often results in completely wrong capacities for real magazines.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] returns as the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to the M1911A1 Machine Pistol pictured below, but only increases the capacity from 7 to 10 rounds.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. The in-game &amp;quot;Jupiter&amp;quot; variant of the M1911 looks similar to this, but without the compensator and the extended magazine.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pierson ([[Josh Duhamel]])'s shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] can be seen in the holster of 1st Lieutenant Joseph Turner ([[Jeffrey Pierce]]) in the campaign, and is usable during a key scripted section of the story. It is incorrectly depicted with a swing-out cylinder rather than top-break. Its use by American forces in the campaign is also a bit inaccurate; a more appropriate service revolver would be the [[Colt M1917]].&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|300px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels ([[Brett Zimmerman]]) holds Turner's revolver.]]&lt;br /&gt;
&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectable memento during the seventh singleplayer mission &amp;quot;''Death Factory''&amp;quot;.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol 26.5mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|250px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels finds the Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger]] returns from [[Call of Duty 2]] as the main sidearm of the Germans. Equipping the gun with the &amp;quot;Extended Mags&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Interestingly, the &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; Epic variants of the Luger heavily resemble the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The [[Nambu Type 14]] returns from ''[[Call of Duty: World at War|World at War]]'' as the &amp;quot;Abwehr&amp;quot; Epic variant for the Luger P08 (with the &amp;quot;Torch&amp;quot; variant also resembling it a bit), despite being a completely different handgun in real life.&lt;br /&gt;
[[file:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] is available in the game. During alpha stage, it was designated as &amp;quot;[[Mauser M712 Schnellfeuer|M712]]&amp;quot;, which is incorrect since it lacks a fire selector. This means it committed the error of ''[[Call of Duty: Black Ops II|Black Ops II]]'' and ''[[Call of Duty: Black Ops III|Black Ops III]]'' in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as &amp;quot;Machine Pistol&amp;quot; and behaves like an M712, firing in full-auto mode and using detachable magazines.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|400px|An actual Mauser M712 Schnellfeuer, for comparison - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The C96 in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; Epic variants have long barrels like the C96 carbine as seen in [[Battlefield 1]], with the Holzpistole having the buttstock as well.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|400px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot;. Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire almost twice that at around 900 rounds/minute. When fitted with the &amp;quot;Extended Magazine&amp;quot; attachment (the same TM 08 snail drum used for the Luger that somehow gives the MP28 48 rounds), it resembles its predecessor, the [[Bergmann MP18]].&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II - 9x19mm]]&lt;br /&gt;
[[Image:MP18.JPG|thumb|none|400px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP28_4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:CoDWWII-MP28ex.jpg|thumb|none|600px|The extended mag version with a TM 08 snail drum.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat. In multiplayer, the &amp;quot;Handler&amp;quot; variant gains a long ribbed barrel like that of the [[Auto Ordnance M1927 Thompson]], as well as a vertical foregrip.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service. ]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎ |thumb|none|400px|An actual M1928A1 Thompson with 50-round drum magazine, for comparison - .45 ACP ]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson with drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In campaign, the Thompson used by Sgt. Pierson is actually an M1928A1, as evidenced by the charging handle being on the top of the receiver, as well as the appropriate ribbed barrel and foregrip being present, though the weapon still has the rear sight of an M1A1. In multiplayer, the &amp;quot;Wilco&amp;quot;, &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants of the Thompson are also modeled after M1928A1s. The &amp;quot;Wilco&amp;quot; has a long barrel like the Auto Ordnance M1927, while the &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants have the early 'simplified' rear sight, a shorter barrel and no stock nor foregrip. It is to note that that none of the Thompsons appearing in the game have a Cutts Compensator.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pierson with his Thompson during D-Day.]]&lt;br /&gt;
[[File:M1927AutoOrd.jpg|thumb|none|400px|Auto Ordnance M1927 Thompson, for comparison - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thomepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Wilco&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] returns from [[Call of Duty 2]], and is the first available submachine gun in multiplayer. The extended magazine is for some reason the same TM 08 snail drum magazine used by the [[Luger|Luger Artillery Model]] and [[Haenel-Schmeisser MP28/II|MP28]], which gives the Grease Gun 45 rounds.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot;  - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pierson carries a Grease Gun in a trailer. In the final product, he carries an M1928 Thompson fitted with an extended mag and foregrip.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Relaoding.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:CoDWWII-Grease7.jpg|thumb|none|600px|Inspecting the extended mag &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|The player is attaching a sound suppressor onto his M3, turning it into something like the M3A1 O.S.S. version. According to some sources, this was not possible due to fact that the OSS Version had a special barrel with additional ventilation holes.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
The Błyskawica (&amp;quot;Lightning&amp;quot;) was an open-bolt submachine gun derived from the Sten and used by the Polish resistance in World War II. Despite some claims, however, it is NOT a direct copy of the Sten; it has mechanical elements from both the Sten and the MP40. In game, it changes the appearance of the M3 Grease Gun under the &amp;quot;Brandi&amp;quot; variant.&lt;br /&gt;
[[Image:Blyskawica.jpg|thumb|right|400px|Błyskawica - 9x19mm]]&lt;br /&gt;
[[File:File:Grease gun brandi 2.jpg|thumb|right|600px|The Błyskawica in game with a wooden stock and cut down barrel. This variant does not exist in real life.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40#MP40|MP40]] returns as the main German submachine gun.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP40_0.jpg|thumb|none|600px|The MP40 in-game. Like in every other WWII game and movie, the player still holds the gun by the magazine, which increases the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40_2.jpg|thumb|none|600px|Aiming]]&lt;br /&gt;
[[File:CoDWWII-MP40_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP40_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; Epic variants of the MP40 replace the pistol grips and underfolding stocks with rifle stocks, increasing their resemblance to the [[MP41]].&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|400px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. The epic PPSh-41 variant &amp;quot;Thrive&amp;quot; added on the weapon barrel from the [[SVT-40]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii pps.jpg|thumb|none|600px|A paratrooper carries a PPSh-41 as he walks by Nazi Germany's famous not-Nazi flags.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell (unlike in the beta, where the drum mag used to clip through the magwell).]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the 71-round drum magazine that only holds 52 rounds in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; Epic variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile the &amp;quot;Duck Soup&amp;quot; variant is essentially a somewhat shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen. &lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg‎|thumb|none|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns from ''[[Call of Duty: World at War|World at War]]'', but is now correctly held by the handguard. Unlike the ''[[Call of Duty: World at War]]'', the version is this game is the earlier Type 100/40, notable for the adjustable rear sight, bayonet lug, and slower rate of fire.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100_1.jpg|thumb|none|600px|The Type 100 in-game. Note in the background the ''Pointe du Hoc'' singleplayer map from ''[[Call of Duty 2]]''.]]&lt;br /&gt;
[[File:CoDWWII-type100_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-type100_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-type100_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-type_5.jpg|thumb|none|600px|The Epic variant with a Thompsons grip.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. This is rather unrealistic as the rifle barrel was only issued with soft-pointed bullets: firing these at a human would constitute a war crime. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare Walther toggle-action shotgun is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. It erroneously feeds from a detachable box magazine (or drum when the extended mag attachment is equipped) rather than its internal tube magazine. The box magazine is likely from the A115, an experimental semi-automatic rifle developed by Walther in the 1930s. The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; Epic variants have lever loops for some reason, making the Walther look like a Mare's Leg.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2_1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-walshot 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the Walther with extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version. Like other shotguns in the game, it is able to use incendiary shells at division level 1.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player is caring a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the length of the heat shield seems to be shortened to accommodate it.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 Trench Gun==&lt;br /&gt;
The &amp;quot;Battle&amp;quot; and &amp;quot;Trench Runner&amp;quot; variants of the weapon turns the weapon into a Winchester Model 1912, with the weapon fitted with a bayonet lug and internal hammer. It doesn't function any different from the default &amp;quot;Combat Shotgun&amp;quot; and only for aesthetics.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Combat shotgun trench runner.jpg|thumb|none|600px|&amp;quot;Trench Runner&amp;quot; variant with an outlandish paint job.]]&lt;br /&gt;
[[File:Combat shotgun battleaxe.jpg|thumb|none|600px|&amp;quot;Battleaxe&amp;quot; variant, which looks more practical, even with the engravings.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Winchester Model 21]] double-barreled shotgun appears in the game with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game. In multiplayer, the &amp;quot;Domino&amp;quot; variant gives the shotgun full-sized barrels, while the &amp;quot;Acrobat&amp;quot; and &amp;quot;Cruiser&amp;quot; have their barrels sawed off even more than the base version, as well as gaining a vertical foregrip. As for the &amp;quot;Crusader&amp;quot; variant, it has the stock sawed off (which is also the case for the Acrobat).&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px|The Winchester Model 21 in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff1.jpg|thumb|none|600px|Holding the Sawed-off Shotgun.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Fallschirmjägergewehr 42==&lt;br /&gt;
The [[FG42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; Epic variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling is wrapped around the gun.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|Looking over several suspiciously solid sandbag barriers, FG42 in hand.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Reloading the FG42. Note the incorrect blade bayonet; while the FG42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic.jpg|thumb|none|600px|The Epic variant with extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. When the &amp;quot;Extended Mags&amp;quot; attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models, which is incorrectly shown as detachable, and only holds 7 rounds in-game.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mauserkar98k.jpg|thumb|none|600px|A Mauser Karabiner 98k used by the shovelled player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|The K98k in-game, fitted with the aforementioned 7-round 20-round detachable fixed trench magazine. Also note the lack of a scope; for some reason, this is the only sniper rifle in multiplayer that can use iron sights (the wz. 38M can only have them in the campaign).]]&lt;br /&gt;
[[File:CoDWWII-k98k_scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built. It incorrectly features a detachable magazine like the [[Gewehr 43]]; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant because the scope is blocking it.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|A German soldier picks up a scoped Karabin.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims a Karabin in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;. Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sweetie&amp;quot; Epic variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the &amp;quot;Roundabout&amp;quot; and &amp;quot;The Royal&amp;quot; are sawed-off to pistol size, though &amp;quot;The Royal&amp;quot; variant still has a No.4 Mk.I buttstock.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Reloading the Lee-Enfield by &amp;quot;the typical way&amp;quot; through the scope.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle with an extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] returns from ''[[Call of Duty: World at War|World at War]]'', still labeled as the &amp;quot;M1A1&amp;quot;. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|Us. M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|601px|A M1 Carbine fitted with a bayonet held by the player. Note the lack of a bayonet lug; compare with the image above.]]&lt;br /&gt;
[[File:Codwwii m1carbine2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle.]]&lt;br /&gt;
[[File:Codwwii m1carbine5.jpg|thumb|none|600px|The M1 Carbine with the anachronistic 30 round &amp;quot;banana clip&amp;quot; magazine, only holding 22 rounds in-game.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bite The Dust&amp;quot; and &amp;quot;Bug Juice&amp;quot; Epic variants have proper M1A1 folding stocks, though the former has a longer barrel, and the latter has a shorter one.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|400px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''World at War'', the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to the experimental T20 select-fire variant.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
[[File:CoDWWII-Garand 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Garand 3.jpg|thumb|none|600px|Relaoding.]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|601px|The playable character cocking the M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The &amp;quot;Battle Watch&amp;quot; and &amp;quot;Savior&amp;quot; variants of the M1941 Johnson machine gun turn its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire and the side-mounted detachable magazine of the M1941 machine gun.&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] returns from ''[[Call of Duty: World at War|World at War]]'' as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine.&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in ''[[Letters from Iwo Jima]]''.]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Reloading a 5-round stripper clip through the scope.]]&lt;br /&gt;
The &amp;quot;Warbird&amp;quot;, &amp;quot;Faithful&amp;quot; and &amp;quot;Gum Shoe&amp;quot; Epic variants resemble a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield]]&lt;br /&gt;
[[File:CoDWWII-springepic.jpg|thumb|none|600px|Inspecting the epic variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns to the game as the only true assault rifle in game. It performs a similar reload to the [[AK-47]] rifles seen in previous iterations as well as on the &amp;quot;MP44&amp;quot; in [[Call of Duty 4: Modern Warfare]]. Interestingly, the &amp;quot;Serum&amp;quot; variant creates a fictitious shorten variant of the weapon with a cut down barrel, gas system, and an MP40-type folding stock.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|601px|Holding the STG.]]&lt;br /&gt;
[[File:Codwwii stg44_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44_3.jpg|thumb|none|601px|Performing a AK-style reload from previous Call of Dutys.]]&lt;br /&gt;
[[File:Codwwii stg44_4.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''&amp;quot;Arrrrgh!&amp;quot;!''&amp;quot;&amp;lt;br&amp;gt;This is the StG-44k variant equipped with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 45(M)==&lt;br /&gt;
The [[Sturmgewehr 45(M)]] is the Epic variant of the [[Sturmgewehr 44]]. It is statistically identical to the standard variant, apart from a 10% XP boost granted to the user. The weapon's animations are the same as those of the StG 44.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|400px|MKb Gerät 06H with 30-round magazine - 7.92×33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii_stg45_1.jpg|thumb|none|600px|A soldier holding his newly acquired StG 45(M).]]&lt;br /&gt;
[[File:Codwwii_stg45_2.jpg|thumb|none|600px|Inspecting the StG. The engraving on the stock and receiver provides an interesting contrast with the in-the-white finish and rusty, worn appearance, which in turn contrast with the fact that this is a prototype rifle that never saw any combat service.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. Interestingly, the &amp;quot;Shack Man&amp;quot; Epic variant of the SVT gives it a receiver rather like an AG42B Ljungman rifle. In the campaign, it also widely used by German soldiers, probably since the game lacks the much more appropriate [[Gewehr 43]] (which, incidentally, has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of proper own semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division. &lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii_svt_1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii_svt_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii_svt_3.jpg|thumb|none|600px|Reloading. A very strange quirk of the empty reload animation is that after flicking out the empty magazine with the new magazine (a few frames after this screenshot), the new one flies out of the player character's hand with the empty magazine, and the player character's hand immediately grabs a third magazine offscreen to load it in.]]&lt;br /&gt;
[[File:Codwwii_svt_4.jpg|thumb|none|600px|Pulling the charging handle..]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;, though it is not available for use.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class is referred to as &amp;quot;light machine guns&amp;quot;, even though the game includes the MG15 and MG42 general-purpose machine guns. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk VI on the &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII_besa1.jpg|thumb|none|600px|The mounted Besa.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun returns from ''[[Call of Duty: World at War|World at War]]'' as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only, with a 250-round belt.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919.]]&lt;br /&gt;
[[File:CoDWWII_brow1.jpg|thumb|none|600px|Daniels holds the Browning.]]&lt;br /&gt;
[[File:CoDWWII_brow2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] returns from [[Call of Duty 3]], replacing the [[Type 99 Light Machine Gun|Type 99 light machine gun]] featured in ''[[Call of Duty: World at War|World at War]]''. It fires at a sluggish 300 rpm, around 200 rpm slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; Epic variants are fitted with giant cooling jackets, which aren't necessary considering the lower rate of fire and quick-change barrel.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and pistol grips: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. The &amp;quot;Chatter Box&amp;quot; and &amp;quot;Landship&amp;quot; Epic variants do have their barrel shrouds, though the &amp;quot;Chatter Box&amp;quot; version lacks the stock like the Aircraft Lewis Gun image below. &lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none||450px|Aircraft mounted Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Codwwii lewisgun.jpg|thumb|none|600px|A Lewis Gun carried by an allied soldier.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis in-game. Note that the rear aperture sight has been removed; this leaves the rear ladder sight as little more than a window to look at the front sight through.]]&lt;br /&gt;
[[File:CoDWWII-lewis 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-lewis 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-lewis 4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|601px|The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder.]]&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none||450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:CoDWWII-lewisepic.jpg|thumb|none|600px|The &amp;quot;Landship&amp;quot; variant with the barrel shroud.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] returns from ''[[Call of Duty: World at War|World at War]]'', now classified as an automatic rifle, despite the M1918A2 meant to fulfill the light machine gun role. Unlike previous games, the charging handle doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, it serves to mount a fictitious bayonet.&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codwwii bar.jpg|thumb|none|600px|A BAR carried by one of the deploying soldier in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-BAR 0.jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:CoDWWII-BAR 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAR 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-BAR 4.jpg|thumb|none|600px|Pulling the handle.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|601px|The extended mag BAR in-game. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. There are 2 things to note here: the first is the magazine, which is too short for the in-game 25-round capacity (the actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mags attachment, and incorrectly holds 37 rounds). The second is the bayonet, which is also incorrect, as the weapon lacks a bayonet lug; furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for the bayonet to stay attached.]]&lt;br /&gt;
[[File:CoDWWII-M1941_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]] is yet another new machine gun in the game. Although the gun was originally designed to be mounted on aircraft, a few guns were fitted with bipods and converted to infantry use during the war. Nevertheless, the [[MG34]] would be a more suitable weapon. Oddly, the weapon's fire rate is far lower than its real world counterpart, not even close to the actual weapon's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).&lt;br /&gt;
[[File:MG15.jpg|thumb|none|450px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|MG15 as shown in the MP Reveal Trailer]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier, bizarrely fitted with half of its distinctive &amp;quot;saddle drum&amp;quot;; this magazine holds 50 rounds, and is standard for the weapon in-game.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15. Note the completely incorrect iron sights; these are the aircraft sights, rather than the appropriate infantry sights (a drum with a notch for the rear sight, adjustable for range, and a front post, both mounted below and to the left of the standard aircraft sights) mounted onto weapons issued to ground troops; furthermore, they aren't even correct for the aircraft sights, as the front sight has only 4 intersecting lines rather than 8 and no inner circle, and the rear sight is a post, rather than the appropriate v-notch.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with Extended Mags, which gives it the correct 75-round double drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG34 mounted on a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]], returns from [[Call of Duty: World at War|''World at War'']] in both mounted and man-portable versions. Despite its fearsome reputation and nickname, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Devil's Piano&amp;quot; Epic variant lacks its distinct skeletal barrel shroud, resembling a [[SIG MG50]] while the &amp;quot;Zipper&amp;quot; Epic variant has a circular barrel shroud like the [[MG34]].&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map ''Pointe du Hoc''.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG421.jpg|thumb|none|600px|Holding the portable MG.]]&lt;br /&gt;
[[File:CoDWWII-MG422.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MG423.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MG424.jpg|thumb|none|600px|Pulling the Charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42, which feeds from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. ]]&lt;br /&gt;
[[File:CoDWWII-MG42ex.jpg|thumb|none|600px|The &amp;quot;Extended Mag&amp;quot; attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main anti-tank weapon for the Allied forces. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model, which is severely outdated by the end of the campaign. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]'': this implies this level is set in occupied France, meaning an M1A1 or M9 bazooka should be shown instead.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] only appears in the campaign, and is always attached to the [[M1 Garand]]. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3. &lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|300px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|300px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the singleplayer campaign. They're unusable for the player.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main anti-tank weapon for the Axis forces.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches long while the average WW2 soldier was 68 inches tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the main flamethrower for the Axis forces and is collectable memento during the third mission &amp;quot;''Stronghold''&amp;quot;.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|250px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign Daniels can place [[M1 Mine|M1A1 Mines]].&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a Mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII_m18smoke.jpg|thumb|none|250px|The smoke grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDWWII_mk2_1.jpg|thumb|none|250px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-mk2_2.jpg|thumb|none|600px|Throwing a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in the multiplayer.&lt;br /&gt;
[[File:CoDWWII_mkV_1.jpg|thumb|none|200px|The Gas grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII_mkV_2.jpg|thumb|none|600px|The grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Throwing a hybrid Stielhandgranate.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:CoDWWII_n069_1.jpg|thumb|none|250px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII_n074_1.jpg|thumb|none|250px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII_n0074_1.jpg|thumb|none|600px|Throwing the Sticky Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the Russian sailor uniform in multiplayer. It is not usable.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|250px|Two RGDs hanging from the belt.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the ''S-Mine 44''. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine_1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine_2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|The Flak 38 in-game.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a Halbketten-Lkw Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==20mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the singleplayer campaign.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|500px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDWWII_pak38.jpg|thumb|none|600px|A Pak 38 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==8-cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:CoDww2_gr34_1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[file:CoDww2_gr34_2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the singleplayer campaign.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:CoDww2_gr42.jpg|thumb|none|600px|The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the singleplayer and multiplayer maps.&lt;br /&gt;
[[Image:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|Closer view on a FlaK.]]&lt;br /&gt;
&lt;br /&gt;
==12.8-cm Flak-Zwillingskanonen==&lt;br /&gt;
A few Flak-Zwillingskanonen can be seen on the &amp;quot;''Flaktower''&amp;quot; map that represents the Flaktowers of Berlin in 1945.&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
A Nebelwerfer 41 can be seen on the &amp;quot;''Aachen''&amp;quot; map.&lt;br /&gt;
&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|250px|15 cm Nebelwerfer 41 multiple rocket launcher]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|The Nebelwerfer in Aachen.]]&lt;br /&gt;
&lt;br /&gt;
==15cm sFH 18==&lt;br /&gt;
Various schwere Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.&lt;br /&gt;
[[Image:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[file:CoDww2_held 18_2.jpg|thumb|none|600px|A disabled sFH 18.]]&lt;br /&gt;
[[file:CoDww2_held 18_1.jpg|thumb|none|600px|Another sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==80-cm-Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The ''Schwerer Gustav'' railway gun is in the middle of the &amp;quot;''Gustav Cannon''&amp;quot; map that stands for the outskirts of Sevastopol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gustav3.jpg|thumb|none|400px|Schwerer Gustav / &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[file:CoDww2_gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
In the singleplayer and in the war mode the player can use Bangalores.&lt;br /&gt;
[[file:CoDww2_bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[file:CoDww2_bofors_1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[file:CoDww2_bofors_2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'' the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Daniels squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. In ''[[Call of Duty 2]]'' Corporal Bill Taylor must destroy this cannon, too.&lt;br /&gt;
[[Image:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[file:CoDww2_gpf_1.jpg|thumb|none|600px|The GPF in-game.]]&lt;br /&gt;
[[file:CoDww2_gpf_2.jpg|thumb|none|600px|Other view.]]&lt;br /&gt;
&lt;br /&gt;
===155 mm &amp;quot;Long Tom&amp;quot;===&lt;br /&gt;
The American variant of the GPF is mounted on a M40 Gun Motor Carriage on the map &amp;quot;''Aachen''&amp;quot;. This is may be a reference to the fifteenth mission of &amp;quot;''Call of Duty: Finest Hour''&amp;quot; &amp;quot;Surrender at Aachen&amp;quot; where the M40 is seen forcing the Germans to surrender.&lt;br /&gt;
[[file:CoDww2_longtom.jpg|thumb|none|600px|The M40 Gun Motor Carriage in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Naval Cannon==&lt;br /&gt;
Some Naval Cannons are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[file:CoDww2_navalc.jpg|thumb|none|600px|The cannon in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1143662</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1143662"/>
		<updated>2017-12-05T21:42:47Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Sturmgewehr 44 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: World War II&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty: WWII''' is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''WWII'', the extended magazine attachment changes the model of the magazine, but in most cases applies a flat 50% increase to the magazine capacity, which often results in completely wrong capacities for real magazines.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] returns as the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to the M1911A1 Machine Pistol pictured below, but only increases the capacity from 7 to 10 rounds.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. The in-game &amp;quot;Jupiter&amp;quot; variant of the M1911 looks similar to this, but without the compensator and the extended magazine.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pierson ([[Josh Duhamel]])'s shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] can be seen in the holster of 1st Lieutenant Joseph Turner ([[Jeffrey Pierce]]) in the campaign, and is usable during a key scripted section of the story. It is incorrectly depicted with a swing-out cylinder rather than top-break. Its use by American forces in the campaign is also a bit inaccurate; a more appropriate service revolver would be the [[Colt M1917]].&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|300px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels ([[Brett Zimmerman]]) holds Turner's revolver.]]&lt;br /&gt;
&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectable memento during the seventh singleplayer mission &amp;quot;''Death Factory''&amp;quot;.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol 26.5mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|250px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels finds the Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger]] returns from [[Call of Duty 2]] as the main sidearm of the Germans. Equipping the gun with the &amp;quot;Extended Mags&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Interestingly, the &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; Epic variants of the Luger heavily resemble the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The [[Nambu Type 14]] returns from ''[[Call of Duty: World at War|World at War]]'' as the &amp;quot;Abwehr&amp;quot; Epic variant for the Luger P08 (with the &amp;quot;Torch&amp;quot; variant also resembling it a bit), despite being a completely different handgun in real life.&lt;br /&gt;
[[file:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] is available in the game. During alpha stage, it was designated as &amp;quot;[[Mauser M712 Schnellfeuer|M712]]&amp;quot;, which is incorrect since it lacks a fire selector. This means it committed the error of ''[[Call of Duty: Black Ops II|Black Ops II]]'' and ''[[Call of Duty: Black Ops III|Black Ops III]]'' in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as &amp;quot;Machine Pistol&amp;quot; and behaves like an M712, firing in full-auto mode and using detachable magazines.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|400px|An actual Mauser M712 Schnellfeuer, for comparison - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The C96 in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; Epic variants have long barrels like the C96 carbine as seen in [[Battlefield 1]], with the Holzpistole having the buttstock as well.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|400px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot;. Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire almost twice that at around 900 rounds/minute. When fitted with the &amp;quot;Extended Magazine&amp;quot; attachment (the same TM 08 snail drum used for the Luger that somehow gives the MP28 48 rounds), it resembles its predecessor, the [[Bergmann MP18]].&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II - 9x19mm]]&lt;br /&gt;
[[Image:MP18.JPG|thumb|none|400px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP28_4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:CoDWWII-MP28ex.jpg|thumb|none|600px|The extended mag version with a TM 08 snail drum.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat. In multiplayer, the &amp;quot;Handler&amp;quot; variant gains a long ribbed barrel like that of the [[Auto Ordnance M1927 Thompson]], as well as a vertical foregrip.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service. ]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎ |thumb|none|400px|An actual M1928A1 Thompson with 50-round drum magazine, for comparison - .45 ACP ]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson with drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In campaign, the Thompson used by Sgt. Pierson is actually an M1928A1, as evidenced by the charging handle being on the top of the receiver, as well as the appropriate ribbed barrel and foregrip being present, though the weapon still has the rear sight of an M1A1. In multiplayer, the &amp;quot;Wilco&amp;quot;, &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants of the Thompson are also modeled after M1928A1s. The &amp;quot;Wilco&amp;quot; has a long barrel like the Auto Ordnance M1927, while the &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants have the early 'simplified' rear sight, a shorter barrel and no stock nor foregrip. It is to note that that none of the Thompsons appearing in the game have a Cutts Compensator.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pierson with his Thompson during D-Day.]]&lt;br /&gt;
[[File:M1927AutoOrd.jpg|thumb|none|400px|Auto Ordnance M1927 Thompson, for comparison - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thomepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Wilco&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] returns from [[Call of Duty 2]], and is the first available submachine gun in multiplayer. The extended magazine is for some reason the same TM 08 snail drum magazine used by the [[Luger|Luger Artillery Model]] and [[Haenel-Schmeisser MP28/II|MP28]], which gives the Grease Gun 45 rounds.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot;  - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pierson carries a Grease Gun in a trailer. In the final product, he carries an M1928 Thompson fitted with an extended mag and foregrip.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Relaoding.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:CoDWWII-Grease7.jpg|thumb|none|600px|Inspecting the extended mag &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|The player is attaching a sound suppressor onto his M3, turning it into something like the M3A1 O.S.S. version. According to some sources, this was not possible due to fact that the OSS Version had a special barrel with additional ventilation holes.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
The Błyskawica (&amp;quot;Lightning&amp;quot;) was an open-bolt submachine gun derived from the Sten and used by the Polish resistance in World War II. Despite some claims, however, it is NOT a direct copy of the Sten; it has mechanical elements from both the Sten and the MP40. In game, it changes the appearance of the M3 Grease Gun under the &amp;quot;Brandi&amp;quot; variant.&lt;br /&gt;
[[Image:Blyskawica.jpg|thumb|right|400px|Błyskawica - 9x19mm]]&lt;br /&gt;
[[File:File:Grease gun brandi 2.jpg|thumb|right|600px|The Błyskawica in game with a wooden stock and cut down barrel. This variant does not exist in real life.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40#MP40|MP40]] returns as the main German submachine gun.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP40_0.jpg|thumb|none|600px|The MP40 in-game. Like in every other WWII game and movie, the player still holds the gun by the magazine, which increases the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40_2.jpg|thumb|none|600px|Aiming]]&lt;br /&gt;
[[File:CoDWWII-MP40_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP40_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; Epic variants of the MP40 replace the pistol grips and underfolding stocks with rifle stocks, increasing their resemblance to the [[MP41]].&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|400px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. The epic PPSh-41 variant &amp;quot;Thrive&amp;quot; added on the weapon barrel from the [[SVT-40]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii pps.jpg|thumb|none|600px|A paratrooper carries a PPSh-41 as he walks by Nazi Germany's famous not-Nazi flags.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell (unlike in the beta, where the drum mag used to clip through the magwell).]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the 71-round drum magazine that only holds 52 rounds in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; Epic variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile the &amp;quot;Duck Soup&amp;quot; variant is essentially a somewhat shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen. &lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg‎|thumb|none|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns from ''[[Call of Duty: World at War|World at War]]'', but is now correctly held by the handguard. Unlike the ''[[Call of Duty: World at War]]'', the version is this game is the earlier Type 100/40, notable for the adjustable rear sight, bayonet lug, and slower rate of fire.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100_1.jpg|thumb|none|600px|The Type 100 in-game. Note in the background the ''Pointe du Hoc'' singleplayer map from ''[[Call of Duty 2]]''.]]&lt;br /&gt;
[[File:CoDWWII-type100_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-type100_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-type100_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-type_5.jpg|thumb|none|600px|The Epic variant with a Thompsons grip.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. This is rather unrealistic as the rifle barrel was only issued with soft-pointed bullets: firing these at a human would constitute a war crime. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare Walther toggle-action shotgun is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. It erroneously feeds from a detachable box magazine (or drum when the extended mag attachment is equipped) rather than its internal tube magazine. The box magazine is likely from the A115, an experimental semi-automatic rifle developed by Walther in the 1930s. The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; Epic variants have lever loops for some reason, making the Walther look like a Mare's Leg.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2_1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-walshot 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the Walther with extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version. Like other shotguns in the game, it is able to use incendiary shells at division level 1.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player is caring a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the length of the heat shield seems to be shortened to accommodate it.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 Trench Gun==&lt;br /&gt;
The &amp;quot;Battle&amp;quot; and &amp;quot;Trench Runner&amp;quot; variants of the weapon turns the weapon into a Winchester Model 1912, with the weapon fitted with a bayonet lug and internal hammer. It doesn't function any different from the default &amp;quot;Combat Shotgun&amp;quot; and only for aesthetics.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Combat shotgun trench runner.jpg|thumb|none|600px|&amp;quot;Trench Runner&amp;quot; variant with an outlandish paint job.]]&lt;br /&gt;
[[File:Combat shotgun battleaxe.jpg|thumb|none|600px|&amp;quot;Battleaxe&amp;quot; variant, which looks more practical, even with the engravings.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Winchester Model 21]] double-barreled shotgun appears in the game with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game. In multiplayer, the &amp;quot;Domino&amp;quot; variant gives the shotgun full-sized barrels, while the &amp;quot;Acrobat&amp;quot; and &amp;quot;Cruiser&amp;quot; have their barrels sawed off even more than the base version, as well as gaining a vertical foregrip. As for the &amp;quot;Crusader&amp;quot; variant, it has the stock sawed off (which is also the case for the Acrobat).&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px|The Winchester Model 21 in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff1.jpg|thumb|none|600px|Holding the Sawed-off Shotgun.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Fallschirmjägergewehr 42==&lt;br /&gt;
The [[FG42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; Epic variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling is wrapped around the gun.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|Looking over several suspiciously solid sandbag barriers, FG42 in hand.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Reloading the FG42. Note the incorrect blade bayonet; while the FG42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic.jpg|thumb|none|600px|The Epic variant with extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. When the &amp;quot;Extended Mags&amp;quot; attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models, which is incorrectly shown as detachable, and only holds 7 rounds in-game.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mauserkar98k.jpg|thumb|none|600px|A Mauser Karabiner 98k used by the shovelled player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|The K98k in-game, fitted with the aforementioned 7-round 20-round detachable fixed trench magazine. Also note the lack of a scope; for some reason, this is the only sniper rifle in multiplayer that can use iron sights (the wz. 38M can only have them in the campaign).]]&lt;br /&gt;
[[File:CoDWWII-k98k_scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built. It incorrectly features a detachable magazine like the [[Gewehr 43]]; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant because the scope is blocking it.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|A German soldier picks up a scoped Karabin.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims a Karabin in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;. Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sweetie&amp;quot; Epic variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the &amp;quot;Roundabout&amp;quot; and &amp;quot;The Royal&amp;quot; are sawed-off to pistol size, though &amp;quot;The Royal&amp;quot; variant still has a No.4 Mk.I buttstock.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Reloading the Lee-Enfield by &amp;quot;the typical way&amp;quot; through the scope.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle with an extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] returns from ''[[Call of Duty: World at War|World at War]]'', still labeled as the &amp;quot;M1A1&amp;quot;. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|Us. M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|601px|A M1 Carbine fitted with a bayonet held by the player. Note the lack of a bayonet lug; compare with the image above.]]&lt;br /&gt;
[[File:Codwwii m1carbine2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle.]]&lt;br /&gt;
[[File:Codwwii m1carbine5.jpg|thumb|none|600px|The M1 Carbine with the anachronistic 30 round &amp;quot;banana clip&amp;quot; magazine, only holding 22 rounds in-game.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bite The Dust&amp;quot; and &amp;quot;Bug Juice&amp;quot; Epic variants have proper M1A1 folding stocks, though the former has a longer barrel, and the latter has a shorter one.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|400px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''World at War'', the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to the experimental T20 select-fire variant.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
[[File:CoDWWII-Garand 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Garand 3.jpg|thumb|none|600px|Relaoding.]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|601px|The playable character cocking the M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The &amp;quot;Battle Watch&amp;quot; and &amp;quot;Savior&amp;quot; variants of the M1941 Johnson machine gun turn its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire and the side-mounted detachable magazine of the M1941 machine gun.&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] returns from ''[[Call of Duty: World at War|World at War]]'' as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine.&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in ''[[Letters from Iwo Jima]]''.]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Reloading a 5-round stripper clip through the scope.]]&lt;br /&gt;
The &amp;quot;Warbird&amp;quot;, &amp;quot;Faithful&amp;quot; and &amp;quot;Gum Shoe&amp;quot; Epic variants resemble a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield]]&lt;br /&gt;
[[File:CoDWWII-springepic.jpg|thumb|none|600px|Inspecting the epic variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns to the game as the only true assault rifle in game. It performs a similar reload to the [[AK-47]] rifles seen in previous iterations as well as on the &amp;quot;MP44&amp;quot; in [[Call of Duty 4: Modern Warfare]]. Interestingly, the &amp;quot;Serum&amp;quot; variant creates a fictitious shorten variant of the weapon with a cut down barrel, gas system, and an MP40-type folding stock.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|601px|Holding the STG.]]&lt;br /&gt;
[[File:Codwwii stg44_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44_3.jpg|thumb|none|601px|Performing a AK-style reload from previous Call of Dutys.]]&lt;br /&gt;
[[File:Codwwii stg44_4.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''&amp;quot;Arrrrgh!&amp;quot;!''&amp;quot;&amp;lt;br&amp;gt;This is the StG-44k variant equipped with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 45(M)==&lt;br /&gt;
The [[Sturmgewehr 45(M)]] is the Epic variant of the [[Sturmgewehr 44]]. It is statistically identical to the standard variant, apart from a 10% XP boost granted to the user. The weapon's animations are the same as those of the StG 44.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|400px|MKb Gerät 06H with 30-round magazine - 7.92×33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii_stg45_1.jpg|thumb|none|600px|A soldier holding his newly acquired StG 45(M).]]&lt;br /&gt;
[[File:Codwwii_stg45_2.jpg|thumb|none|600px|Inspecting the StG. The engraving on the stock and receiver provides an interesting contrast with the in-the-white finish and rusty, worn appearance, which in turn contrast with the fact that this is a prototype rifle that never saw any combat service.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. Interestingly, the &amp;quot;Shack Man&amp;quot; Epic variant of the SVT gives it a receiver rather like an AG42B Ljungman rifle. In the campaign, it also widely used by German soldiers, probably since the game lacks the much more appropriate [[Gewehr 43]] (which, incidentally, has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of proper own semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division. &lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii_svt_1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii_svt_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii_svt_3.jpg|thumb|none|600px|Reloading. A very strange quirk of the empty reload animation is that after flicking out the empty magazine with the new magazine (a few frames after this screenshot), the new one flies out of the player character's hand with the empty magazine, and the player character's hand immediately grabs a third magazine offscreen to load it in.]]&lt;br /&gt;
[[File:Codwwii_svt_4.jpg|thumb|none|600px|Pulling the charging handle..]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;, though it is not available for use.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class is referred to as &amp;quot;light machine guns&amp;quot;, even though the game includes the MG15 and MG42 general-purpose machine guns. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk VI on the &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII_besa1.jpg|thumb|none|600px|The mounted Besa.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun returns from ''[[Call of Duty: World at War|World at War]]'' as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only, with a 250-round belt.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919.]]&lt;br /&gt;
[[File:CoDWWII_brow1.jpg|thumb|none|600px|Daniels holds the Browning.]]&lt;br /&gt;
[[File:CoDWWII_brow2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] returns from [[Call of Duty 3]], replacing the [[Type 99 Light Machine Gun|Type 99 light machine gun]] featured in ''[[Call of Duty: World at War|World at War]]''. It fires at a sluggish 300 rpm, around 200 rpm slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; Epic variants are fitted with giant cooling jackets, which aren't necessary considering the lower rate of fire and quick-change barrel.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and pistol grips: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. The &amp;quot;Chatter Box&amp;quot; and &amp;quot;Landship&amp;quot; Epic variants do have their barrel shrouds, though the &amp;quot;Chatter Box&amp;quot; version lacks the stock like the Aircraft Lewis Gun image below. &lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none||450px|Aircraft mounted Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Codwwii lewisgun.jpg|thumb|none|600px|A Lewis Gun carried by an allied soldier.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis in-game. Note that the rear aperture sight has been removed; this leaves the rear ladder sight as little more than a window to look at the front sight through.]]&lt;br /&gt;
[[File:CoDWWII-lewis 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-lewis 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-lewis 4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|601px|The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder.]]&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none||450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:CoDWWII-lewisepic.jpg|thumb|none|600px|The epic variant with watercooled barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] returns from ''[[Call of Duty: World at War|World at War]]'', now classified as an automatic rifle, despite the M1918A2 meant to fulfill the light machine gun role. Unlike previous games, the charging handle doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, it serves to mount a fictitious bayonet.&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codwwii bar.jpg|thumb|none|600px|A BAR carried by one of the deploying soldier in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-BAR 0.jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:CoDWWII-BAR 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAR 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-BAR 4.jpg|thumb|none|600px|Pulling the handle.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|601px|The extended mag BAR in-game. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. There are 2 things to note here: the first is the magazine, which is too short for the in-game 25-round capacity (the actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mags attachment, and incorrectly holds 37 rounds). The second is the bayonet, which is also incorrect, as the weapon lacks a bayonet lug; furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for the bayonet to stay attached.]]&lt;br /&gt;
[[File:CoDWWII-M1941_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]] is yet another new machine gun in the game. Although the gun was originally designed to be mounted on aircraft, a few guns were fitted with bipods and converted to infantry use during the war. Nevertheless, the [[MG34]] would be a more suitable weapon. Oddly, the weapon's fire rate is far lower than its real world counterpart, not even close to the actual weapon's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).&lt;br /&gt;
[[File:MG15.jpg|thumb|none|450px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|MG15 as shown in the MP Reveal Trailer]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier, bizarrely fitted with half of its distinctive &amp;quot;saddle drum&amp;quot;; this magazine holds 50 rounds, and is standard for the weapon in-game.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15. Note the completely incorrect iron sights; these are the aircraft sights, rather than the appropriate infantry sights (a drum with a notch for the rear sight, adjustable for range, and a front post, both mounted below and to the left of the standard aircraft sights) mounted onto weapons issued to ground troops; furthermore, they aren't even correct for the aircraft sights, as the front sight has only 4 intersecting lines rather than 8 and no inner circle, and the rear sight is a post, rather than the appropriate v-notch.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with Extended Mags, which gives it the correct 75-round double drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG34 mounted on a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]], returns from [[Call of Duty: World at War|''World at War'']] in both mounted and man-portable versions. Despite its fearsome reputation and nickname, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Devil's Piano&amp;quot; Epic variant lacks its distinct skeletal barrel shroud, resembling a [[SIG MG50]] while the &amp;quot;Zipper&amp;quot; Epic variant has a circular barrel shroud like the [[MG34]].&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map ''Pointe du Hoc''.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG421.jpg|thumb|none|600px|Holding the portable MG.]]&lt;br /&gt;
[[File:CoDWWII-MG422.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MG423.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MG424.jpg|thumb|none|600px|Pulling the Charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42, which feeds from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. ]]&lt;br /&gt;
[[File:CoDWWII-MG42ex.jpg|thumb|none|600px|The &amp;quot;Extended Mag&amp;quot; attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main anti-tank weapon for the Allied forces. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model, which is severely outdated by the end of the campaign. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]'': this implies this level is set in occupied France, meaning an M1A1 or M9 bazooka should be shown instead.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] only appears in the campaign, and is always attached to the [[M1 Garand]]. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3. &lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|300px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|300px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the singleplayer campaign. They're unusable for the player.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main anti-tank weapon for the Axis forces.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches long while the average WW2 soldier was 68 inches tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the main flamethrower for the Axis forces and is collectable memento during the third mission &amp;quot;''Stronghold''&amp;quot;.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|250px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign Daniels can place [[M1 Mine|M1A1 Mines]].&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a Mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII_m18smoke.jpg|thumb|none|250px|The smoke grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDWWII_mk2_1.jpg|thumb|none|250px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-mk2_2.jpg|thumb|none|600px|Throwing a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in the multiplayer.&lt;br /&gt;
[[File:CoDWWII_mkV_1.jpg|thumb|none|200px|The Gas grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII_mkV_2.jpg|thumb|none|600px|The grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Throwing a hybrid Stielhandgranate.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:CoDWWII_n069_1.jpg|thumb|none|250px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII_n074_1.jpg|thumb|none|250px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII_n0074_1.jpg|thumb|none|600px|Throwing the Sticky Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the Russian sailor uniform in multiplayer. It is not usable.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|250px|Two RGDs hanging from the belt.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the ''S-Mine 44''. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine_1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine_2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|The Flak 38 in-game.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a Halbketten-Lkw Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==20mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the singleplayer campaign.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|500px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDWWII_pak38.jpg|thumb|none|600px|A Pak 38 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==8-cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:CoDww2_gr34_1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[file:CoDww2_gr34_2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the singleplayer campaign.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:CoDww2_gr42.jpg|thumb|none|600px|The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the singleplayer and multiplayer maps.&lt;br /&gt;
[[Image:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|Closer view on a FlaK.]]&lt;br /&gt;
&lt;br /&gt;
==12.8-cm Flak-Zwillingskanonen==&lt;br /&gt;
A few Flak-Zwillingskanonen can be seen on the &amp;quot;''Flaktower''&amp;quot; map that represents the Flaktowers of Berlin in 1945.&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
A Nebelwerfer 41 can be seen on the &amp;quot;''Aachen''&amp;quot; map.&lt;br /&gt;
&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|250px|15 cm Nebelwerfer 41 multiple rocket launcher]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|The Nebelwerfer in Aachen.]]&lt;br /&gt;
&lt;br /&gt;
==15cm sFH 18==&lt;br /&gt;
Various schwere Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.&lt;br /&gt;
[[Image:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[file:CoDww2_held 18_2.jpg|thumb|none|600px|A disabled sFH 18.]]&lt;br /&gt;
[[file:CoDww2_held 18_1.jpg|thumb|none|600px|Another sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==80-cm-Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The ''Schwerer Gustav'' railway gun is in the middle of the &amp;quot;''Gustav Cannon''&amp;quot; map that stands for the outskirts of Sevastopol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gustav3.jpg|thumb|none|400px|Schwerer Gustav / &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[file:CoDww2_gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
In the singleplayer and in the war mode the player can use Bangalores.&lt;br /&gt;
[[file:CoDww2_bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[file:CoDww2_bofors_1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[file:CoDww2_bofors_2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'' the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Daniels squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. In ''[[Call of Duty 2]]'' Corporal Bill Taylor must destroy this cannon, too.&lt;br /&gt;
[[Image:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[file:CoDww2_gpf_1.jpg|thumb|none|600px|The GPF in-game.]]&lt;br /&gt;
[[file:CoDww2_gpf_2.jpg|thumb|none|600px|Other view.]]&lt;br /&gt;
&lt;br /&gt;
===155 mm &amp;quot;Long Tom&amp;quot;===&lt;br /&gt;
The American variant of the GPF is mounted on a M40 Gun Motor Carriage on the map &amp;quot;''Aachen''&amp;quot;. This is may be a reference to the fifteenth mission of &amp;quot;''Call of Duty: Finest Hour''&amp;quot; &amp;quot;Surrender at Aachen&amp;quot; where the M40 is seen forcing the Germans to surrender.&lt;br /&gt;
[[file:CoDww2_longtom.jpg|thumb|none|600px|The M40 Gun Motor Carriage in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Naval Cannon==&lt;br /&gt;
Some Naval Cannons are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[file:CoDww2_navalc.jpg|thumb|none|600px|The cannon in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1143661</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1143661"/>
		<updated>2017-12-05T21:42:23Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Sturmgewehr 44 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: World War II&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty: WWII''' is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''WWII'', the extended magazine attachment changes the model of the magazine, but in most cases applies a flat 50% increase to the magazine capacity, which often results in completely wrong capacities for real magazines.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] returns as the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to the M1911A1 Machine Pistol pictured below, but only increases the capacity from 7 to 10 rounds.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. The in-game &amp;quot;Jupiter&amp;quot; variant of the M1911 looks similar to this, but without the compensator and the extended magazine.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pierson ([[Josh Duhamel]])'s shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] can be seen in the holster of 1st Lieutenant Joseph Turner ([[Jeffrey Pierce]]) in the campaign, and is usable during a key scripted section of the story. It is incorrectly depicted with a swing-out cylinder rather than top-break. Its use by American forces in the campaign is also a bit inaccurate; a more appropriate service revolver would be the [[Colt M1917]].&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|300px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels ([[Brett Zimmerman]]) holds Turner's revolver.]]&lt;br /&gt;
&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectable memento during the seventh singleplayer mission &amp;quot;''Death Factory''&amp;quot;.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol 26.5mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|250px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels finds the Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger]] returns from [[Call of Duty 2]] as the main sidearm of the Germans. Equipping the gun with the &amp;quot;Extended Mags&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Interestingly, the &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; Epic variants of the Luger heavily resemble the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The [[Nambu Type 14]] returns from ''[[Call of Duty: World at War|World at War]]'' as the &amp;quot;Abwehr&amp;quot; Epic variant for the Luger P08 (with the &amp;quot;Torch&amp;quot; variant also resembling it a bit), despite being a completely different handgun in real life.&lt;br /&gt;
[[file:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] is available in the game. During alpha stage, it was designated as &amp;quot;[[Mauser M712 Schnellfeuer|M712]]&amp;quot;, which is incorrect since it lacks a fire selector. This means it committed the error of ''[[Call of Duty: Black Ops II|Black Ops II]]'' and ''[[Call of Duty: Black Ops III|Black Ops III]]'' in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as &amp;quot;Machine Pistol&amp;quot; and behaves like an M712, firing in full-auto mode and using detachable magazines.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|400px|An actual Mauser M712 Schnellfeuer, for comparison - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The C96 in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; Epic variants have long barrels like the C96 carbine as seen in [[Battlefield 1]], with the Holzpistole having the buttstock as well.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|400px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot;. Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire almost twice that at around 900 rounds/minute. When fitted with the &amp;quot;Extended Magazine&amp;quot; attachment (the same TM 08 snail drum used for the Luger that somehow gives the MP28 48 rounds), it resembles its predecessor, the [[Bergmann MP18]].&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II - 9x19mm]]&lt;br /&gt;
[[Image:MP18.JPG|thumb|none|400px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP28_4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:CoDWWII-MP28ex.jpg|thumb|none|600px|The extended mag version with a TM 08 snail drum.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat. In multiplayer, the &amp;quot;Handler&amp;quot; variant gains a long ribbed barrel like that of the [[Auto Ordnance M1927 Thompson]], as well as a vertical foregrip.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service. ]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎ |thumb|none|400px|An actual M1928A1 Thompson with 50-round drum magazine, for comparison - .45 ACP ]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson with drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In campaign, the Thompson used by Sgt. Pierson is actually an M1928A1, as evidenced by the charging handle being on the top of the receiver, as well as the appropriate ribbed barrel and foregrip being present, though the weapon still has the rear sight of an M1A1. In multiplayer, the &amp;quot;Wilco&amp;quot;, &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants of the Thompson are also modeled after M1928A1s. The &amp;quot;Wilco&amp;quot; has a long barrel like the Auto Ordnance M1927, while the &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants have the early 'simplified' rear sight, a shorter barrel and no stock nor foregrip. It is to note that that none of the Thompsons appearing in the game have a Cutts Compensator.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pierson with his Thompson during D-Day.]]&lt;br /&gt;
[[File:M1927AutoOrd.jpg|thumb|none|400px|Auto Ordnance M1927 Thompson, for comparison - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thomepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Wilco&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] returns from [[Call of Duty 2]], and is the first available submachine gun in multiplayer. The extended magazine is for some reason the same TM 08 snail drum magazine used by the [[Luger|Luger Artillery Model]] and [[Haenel-Schmeisser MP28/II|MP28]], which gives the Grease Gun 45 rounds.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot;  - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pierson carries a Grease Gun in a trailer. In the final product, he carries an M1928 Thompson fitted with an extended mag and foregrip.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Relaoding.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:CoDWWII-Grease7.jpg|thumb|none|600px|Inspecting the extended mag &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|The player is attaching a sound suppressor onto his M3, turning it into something like the M3A1 O.S.S. version. According to some sources, this was not possible due to fact that the OSS Version had a special barrel with additional ventilation holes.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
The Błyskawica (&amp;quot;Lightning&amp;quot;) was an open-bolt submachine gun derived from the Sten and used by the Polish resistance in World War II. Despite some claims, however, it is NOT a direct copy of the Sten; it has mechanical elements from both the Sten and the MP40. In game, it changes the appearance of the M3 Grease Gun under the &amp;quot;Brandi&amp;quot; variant.&lt;br /&gt;
[[Image:Blyskawica.jpg|thumb|right|400px|Błyskawica - 9x19mm]]&lt;br /&gt;
[[File:File:Grease gun brandi 2.jpg|thumb|right|600px|The Błyskawica in game with a wooden stock and cut down barrel. This variant does not exist in real life.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40#MP40|MP40]] returns as the main German submachine gun.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP40_0.jpg|thumb|none|600px|The MP40 in-game. Like in every other WWII game and movie, the player still holds the gun by the magazine, which increases the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40_2.jpg|thumb|none|600px|Aiming]]&lt;br /&gt;
[[File:CoDWWII-MP40_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP40_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; Epic variants of the MP40 replace the pistol grips and underfolding stocks with rifle stocks, increasing their resemblance to the [[MP41]].&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|400px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. The epic PPSh-41 variant &amp;quot;Thrive&amp;quot; added on the weapon barrel from the [[SVT-40]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii pps.jpg|thumb|none|600px|A paratrooper carries a PPSh-41 as he walks by Nazi Germany's famous not-Nazi flags.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell (unlike in the beta, where the drum mag used to clip through the magwell).]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the 71-round drum magazine that only holds 52 rounds in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; Epic variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile the &amp;quot;Duck Soup&amp;quot; variant is essentially a somewhat shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen. &lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg‎|thumb|none|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns from ''[[Call of Duty: World at War|World at War]]'', but is now correctly held by the handguard. Unlike the ''[[Call of Duty: World at War]]'', the version is this game is the earlier Type 100/40, notable for the adjustable rear sight, bayonet lug, and slower rate of fire.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100_1.jpg|thumb|none|600px|The Type 100 in-game. Note in the background the ''Pointe du Hoc'' singleplayer map from ''[[Call of Duty 2]]''.]]&lt;br /&gt;
[[File:CoDWWII-type100_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-type100_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-type100_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-type_5.jpg|thumb|none|600px|The Epic variant with a Thompsons grip.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. This is rather unrealistic as the rifle barrel was only issued with soft-pointed bullets: firing these at a human would constitute a war crime. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare Walther toggle-action shotgun is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. It erroneously feeds from a detachable box magazine (or drum when the extended mag attachment is equipped) rather than its internal tube magazine. The box magazine is likely from the A115, an experimental semi-automatic rifle developed by Walther in the 1930s. The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; Epic variants have lever loops for some reason, making the Walther look like a Mare's Leg.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2_1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-walshot 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the Walther with extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version. Like other shotguns in the game, it is able to use incendiary shells at division level 1.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player is caring a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the length of the heat shield seems to be shortened to accommodate it.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 Trench Gun==&lt;br /&gt;
The &amp;quot;Battle&amp;quot; and &amp;quot;Trench Runner&amp;quot; variants of the weapon turns the weapon into a Winchester Model 1912, with the weapon fitted with a bayonet lug and internal hammer. It doesn't function any different from the default &amp;quot;Combat Shotgun&amp;quot; and only for aesthetics.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Combat shotgun trench runner.jpg|thumb|none|600px|&amp;quot;Trench Runner&amp;quot; variant with an outlandish paint job.]]&lt;br /&gt;
[[File:Combat shotgun battleaxe.jpg|thumb|none|600px|&amp;quot;Battleaxe&amp;quot; variant, which looks more practical, even with the engravings.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Winchester Model 21]] double-barreled shotgun appears in the game with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game. In multiplayer, the &amp;quot;Domino&amp;quot; variant gives the shotgun full-sized barrels, while the &amp;quot;Acrobat&amp;quot; and &amp;quot;Cruiser&amp;quot; have their barrels sawed off even more than the base version, as well as gaining a vertical foregrip. As for the &amp;quot;Crusader&amp;quot; variant, it has the stock sawed off (which is also the case for the Acrobat).&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px|The Winchester Model 21 in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff1.jpg|thumb|none|600px|Holding the Sawed-off Shotgun.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Fallschirmjägergewehr 42==&lt;br /&gt;
The [[FG42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; Epic variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling is wrapped around the gun.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|Looking over several suspiciously solid sandbag barriers, FG42 in hand.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Reloading the FG42. Note the incorrect blade bayonet; while the FG42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic.jpg|thumb|none|600px|The Epic variant with extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. When the &amp;quot;Extended Mags&amp;quot; attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models, which is incorrectly shown as detachable, and only holds 7 rounds in-game.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mauserkar98k.jpg|thumb|none|600px|A Mauser Karabiner 98k used by the shovelled player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|The K98k in-game, fitted with the aforementioned 7-round 20-round detachable fixed trench magazine. Also note the lack of a scope; for some reason, this is the only sniper rifle in multiplayer that can use iron sights (the wz. 38M can only have them in the campaign).]]&lt;br /&gt;
[[File:CoDWWII-k98k_scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built. It incorrectly features a detachable magazine like the [[Gewehr 43]]; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant because the scope is blocking it.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|A German soldier picks up a scoped Karabin.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims a Karabin in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;. Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sweetie&amp;quot; Epic variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the &amp;quot;Roundabout&amp;quot; and &amp;quot;The Royal&amp;quot; are sawed-off to pistol size, though &amp;quot;The Royal&amp;quot; variant still has a No.4 Mk.I buttstock.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Reloading the Lee-Enfield by &amp;quot;the typical way&amp;quot; through the scope.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle with an extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] returns from ''[[Call of Duty: World at War|World at War]]'', still labeled as the &amp;quot;M1A1&amp;quot;. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|Us. M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|601px|A M1 Carbine fitted with a bayonet held by the player. Note the lack of a bayonet lug; compare with the image above.]]&lt;br /&gt;
[[File:Codwwii m1carbine2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle.]]&lt;br /&gt;
[[File:Codwwii m1carbine5.jpg|thumb|none|600px|The M1 Carbine with the anachronistic 30 round &amp;quot;banana clip&amp;quot; magazine, only holding 22 rounds in-game.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bite The Dust&amp;quot; and &amp;quot;Bug Juice&amp;quot; Epic variants have proper M1A1 folding stocks, though the former has a longer barrel, and the latter has a shorter one.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|400px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''World at War'', the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to the experimental T20 select-fire variant.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
[[File:CoDWWII-Garand 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Garand 3.jpg|thumb|none|600px|Relaoding.]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|601px|The playable character cocking the M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The &amp;quot;Battle Watch&amp;quot; and &amp;quot;Savior&amp;quot; variants of the M1941 Johnson machine gun turn its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire and the side-mounted detachable magazine of the M1941 machine gun.&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] returns from ''[[Call of Duty: World at War|World at War]]'' as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine.&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in ''[[Letters from Iwo Jima]]''.]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Reloading a 5-round stripper clip through the scope.]]&lt;br /&gt;
The &amp;quot;Warbird&amp;quot;, &amp;quot;Faithful&amp;quot; and &amp;quot;Gum Shoe&amp;quot; Epic variants resemble a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield]]&lt;br /&gt;
[[File:CoDWWII-springepic.jpg|thumb|none|600px|Inspecting the epic variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Strumgewehr 44]] returns to the game as the only true assault rifle in game. It performs a similar reload to the [[AK-47]] rifles seen in previous iterations as well as on the &amp;quot;MP44&amp;quot; in [[Call of Duty 4: Modern Warfare]]. Interestingly, the &amp;quot;Serum&amp;quot; variant creates a fictitious shorten variant of the weapon with a cut down barrel, gas system, and an MP40-type folding stock.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|601px|Holding the STG.]]&lt;br /&gt;
[[File:Codwwii stg44_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44_3.jpg|thumb|none|601px|Performing a AK-style reload from previous Call of Dutys.]]&lt;br /&gt;
[[File:Codwwii stg44_4.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''&amp;quot;Arrrrgh!&amp;quot;!''&amp;quot;&amp;lt;br&amp;gt;This is the StG-44k variant equipped with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 45(M)==&lt;br /&gt;
The [[Sturmgewehr 45(M)]] is the Epic variant of the [[Sturmgewehr 44]]. It is statistically identical to the standard variant, apart from a 10% XP boost granted to the user. The weapon's animations are the same as those of the StG 44.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|400px|MKb Gerät 06H with 30-round magazine - 7.92×33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii_stg45_1.jpg|thumb|none|600px|A soldier holding his newly acquired StG 45(M).]]&lt;br /&gt;
[[File:Codwwii_stg45_2.jpg|thumb|none|600px|Inspecting the StG. The engraving on the stock and receiver provides an interesting contrast with the in-the-white finish and rusty, worn appearance, which in turn contrast with the fact that this is a prototype rifle that never saw any combat service.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. Interestingly, the &amp;quot;Shack Man&amp;quot; Epic variant of the SVT gives it a receiver rather like an AG42B Ljungman rifle. In the campaign, it also widely used by German soldiers, probably since the game lacks the much more appropriate [[Gewehr 43]] (which, incidentally, has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of proper own semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division. &lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii_svt_1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii_svt_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii_svt_3.jpg|thumb|none|600px|Reloading. A very strange quirk of the empty reload animation is that after flicking out the empty magazine with the new magazine (a few frames after this screenshot), the new one flies out of the player character's hand with the empty magazine, and the player character's hand immediately grabs a third magazine offscreen to load it in.]]&lt;br /&gt;
[[File:Codwwii_svt_4.jpg|thumb|none|600px|Pulling the charging handle..]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;, though it is not available for use.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class is referred to as &amp;quot;light machine guns&amp;quot;, even though the game includes the MG15 and MG42 general-purpose machine guns. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk VI on the &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII_besa1.jpg|thumb|none|600px|The mounted Besa.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun returns from ''[[Call of Duty: World at War|World at War]]'' as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only, with a 250-round belt.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919.]]&lt;br /&gt;
[[File:CoDWWII_brow1.jpg|thumb|none|600px|Daniels holds the Browning.]]&lt;br /&gt;
[[File:CoDWWII_brow2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] returns from [[Call of Duty 3]], replacing the [[Type 99 Light Machine Gun|Type 99 light machine gun]] featured in ''[[Call of Duty: World at War|World at War]]''. It fires at a sluggish 300 rpm, around 200 rpm slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; Epic variants are fitted with giant cooling jackets, which aren't necessary considering the lower rate of fire and quick-change barrel.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and pistol grips: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. The &amp;quot;Chatter Box&amp;quot; and &amp;quot;Landship&amp;quot; Epic variants do have their barrel shrouds, though the &amp;quot;Chatter Box&amp;quot; version lacks the stock like the Aircraft Lewis Gun image below. &lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none||450px|Aircraft mounted Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Codwwii lewisgun.jpg|thumb|none|600px|A Lewis Gun carried by an allied soldier.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis in-game. Note that the rear aperture sight has been removed; this leaves the rear ladder sight as little more than a window to look at the front sight through.]]&lt;br /&gt;
[[File:CoDWWII-lewis 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-lewis 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-lewis 4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|601px|The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder.]]&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none||450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:CoDWWII-lewisepic.jpg|thumb|none|600px|The epic variant with watercooled barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] returns from ''[[Call of Duty: World at War|World at War]]'', now classified as an automatic rifle, despite the M1918A2 meant to fulfill the light machine gun role. Unlike previous games, the charging handle doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, it serves to mount a fictitious bayonet.&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codwwii bar.jpg|thumb|none|600px|A BAR carried by one of the deploying soldier in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-BAR 0.jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:CoDWWII-BAR 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAR 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-BAR 4.jpg|thumb|none|600px|Pulling the handle.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|601px|The extended mag BAR in-game. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. There are 2 things to note here: the first is the magazine, which is too short for the in-game 25-round capacity (the actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mags attachment, and incorrectly holds 37 rounds). The second is the bayonet, which is also incorrect, as the weapon lacks a bayonet lug; furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for the bayonet to stay attached.]]&lt;br /&gt;
[[File:CoDWWII-M1941_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]] is yet another new machine gun in the game. Although the gun was originally designed to be mounted on aircraft, a few guns were fitted with bipods and converted to infantry use during the war. Nevertheless, the [[MG34]] would be a more suitable weapon. Oddly, the weapon's fire rate is far lower than its real world counterpart, not even close to the actual weapon's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).&lt;br /&gt;
[[File:MG15.jpg|thumb|none|450px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|MG15 as shown in the MP Reveal Trailer]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier, bizarrely fitted with half of its distinctive &amp;quot;saddle drum&amp;quot;; this magazine holds 50 rounds, and is standard for the weapon in-game.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15. Note the completely incorrect iron sights; these are the aircraft sights, rather than the appropriate infantry sights (a drum with a notch for the rear sight, adjustable for range, and a front post, both mounted below and to the left of the standard aircraft sights) mounted onto weapons issued to ground troops; furthermore, they aren't even correct for the aircraft sights, as the front sight has only 4 intersecting lines rather than 8 and no inner circle, and the rear sight is a post, rather than the appropriate v-notch.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with Extended Mags, which gives it the correct 75-round double drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG34 mounted on a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]], returns from [[Call of Duty: World at War|''World at War'']] in both mounted and man-portable versions. Despite its fearsome reputation and nickname, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Devil's Piano&amp;quot; Epic variant lacks its distinct skeletal barrel shroud, resembling a [[SIG MG50]] while the &amp;quot;Zipper&amp;quot; Epic variant has a circular barrel shroud like the [[MG34]].&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map ''Pointe du Hoc''.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG421.jpg|thumb|none|600px|Holding the portable MG.]]&lt;br /&gt;
[[File:CoDWWII-MG422.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MG423.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MG424.jpg|thumb|none|600px|Pulling the Charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42, which feeds from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. ]]&lt;br /&gt;
[[File:CoDWWII-MG42ex.jpg|thumb|none|600px|The &amp;quot;Extended Mag&amp;quot; attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main anti-tank weapon for the Allied forces. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model, which is severely outdated by the end of the campaign. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]'': this implies this level is set in occupied France, meaning an M1A1 or M9 bazooka should be shown instead.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] only appears in the campaign, and is always attached to the [[M1 Garand]]. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3. &lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|300px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|300px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the singleplayer campaign. They're unusable for the player.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main anti-tank weapon for the Axis forces.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches long while the average WW2 soldier was 68 inches tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the main flamethrower for the Axis forces and is collectable memento during the third mission &amp;quot;''Stronghold''&amp;quot;.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|250px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign Daniels can place [[M1 Mine|M1A1 Mines]].&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a Mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII_m18smoke.jpg|thumb|none|250px|The smoke grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDWWII_mk2_1.jpg|thumb|none|250px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-mk2_2.jpg|thumb|none|600px|Throwing a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in the multiplayer.&lt;br /&gt;
[[File:CoDWWII_mkV_1.jpg|thumb|none|200px|The Gas grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII_mkV_2.jpg|thumb|none|600px|The grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Throwing a hybrid Stielhandgranate.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:CoDWWII_n069_1.jpg|thumb|none|250px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII_n074_1.jpg|thumb|none|250px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII_n0074_1.jpg|thumb|none|600px|Throwing the Sticky Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the Russian sailor uniform in multiplayer. It is not usable.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|250px|Two RGDs hanging from the belt.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the ''S-Mine 44''. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine_1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine_2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|The Flak 38 in-game.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a Halbketten-Lkw Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==20mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the singleplayer campaign.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|500px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDWWII_pak38.jpg|thumb|none|600px|A Pak 38 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==8-cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:CoDww2_gr34_1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[file:CoDww2_gr34_2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the singleplayer campaign.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:CoDww2_gr42.jpg|thumb|none|600px|The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the singleplayer and multiplayer maps.&lt;br /&gt;
[[Image:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|Closer view on a FlaK.]]&lt;br /&gt;
&lt;br /&gt;
==12.8-cm Flak-Zwillingskanonen==&lt;br /&gt;
A few Flak-Zwillingskanonen can be seen on the &amp;quot;''Flaktower''&amp;quot; map that represents the Flaktowers of Berlin in 1945.&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
A Nebelwerfer 41 can be seen on the &amp;quot;''Aachen''&amp;quot; map.&lt;br /&gt;
&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|250px|15 cm Nebelwerfer 41 multiple rocket launcher]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|The Nebelwerfer in Aachen.]]&lt;br /&gt;
&lt;br /&gt;
==15cm sFH 18==&lt;br /&gt;
Various schwere Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.&lt;br /&gt;
[[Image:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[file:CoDww2_held 18_2.jpg|thumb|none|600px|A disabled sFH 18.]]&lt;br /&gt;
[[file:CoDww2_held 18_1.jpg|thumb|none|600px|Another sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==80-cm-Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The ''Schwerer Gustav'' railway gun is in the middle of the &amp;quot;''Gustav Cannon''&amp;quot; map that stands for the outskirts of Sevastopol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gustav3.jpg|thumb|none|400px|Schwerer Gustav / &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[file:CoDww2_gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
In the singleplayer and in the war mode the player can use Bangalores.&lt;br /&gt;
[[file:CoDww2_bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[file:CoDww2_bofors_1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[file:CoDww2_bofors_2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'' the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Daniels squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. In ''[[Call of Duty 2]]'' Corporal Bill Taylor must destroy this cannon, too.&lt;br /&gt;
[[Image:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[file:CoDww2_gpf_1.jpg|thumb|none|600px|The GPF in-game.]]&lt;br /&gt;
[[file:CoDww2_gpf_2.jpg|thumb|none|600px|Other view.]]&lt;br /&gt;
&lt;br /&gt;
===155 mm &amp;quot;Long Tom&amp;quot;===&lt;br /&gt;
The American variant of the GPF is mounted on a M40 Gun Motor Carriage on the map &amp;quot;''Aachen''&amp;quot;. This is may be a reference to the fifteenth mission of &amp;quot;''Call of Duty: Finest Hour''&amp;quot; &amp;quot;Surrender at Aachen&amp;quot; where the M40 is seen forcing the Germans to surrender.&lt;br /&gt;
[[file:CoDww2_longtom.jpg|thumb|none|600px|The M40 Gun Motor Carriage in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Naval Cannon==&lt;br /&gt;
Some Naval Cannons are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[file:CoDww2_navalc.jpg|thumb|none|600px|The cannon in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1143660</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1143660"/>
		<updated>2017-12-05T21:38:18Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: World War II&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty: WWII''' is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''WWII'', the extended magazine attachment changes the model of the magazine, but in most cases applies a flat 50% increase to the magazine capacity, which often results in completely wrong capacities for real magazines.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] returns as the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to the M1911A1 Machine Pistol pictured below, but only increases the capacity from 7 to 10 rounds.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super. The in-game &amp;quot;Jupiter&amp;quot; variant of the M1911 looks similar to this, but without the compensator and the extended magazine.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pierson ([[Josh Duhamel]])'s shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] can be seen in the holster of 1st Lieutenant Joseph Turner ([[Jeffrey Pierce]]) in the campaign, and is usable during a key scripted section of the story. It is incorrectly depicted with a swing-out cylinder rather than top-break. Its use by American forces in the campaign is also a bit inaccurate; a more appropriate service revolver would be the [[Colt M1917]].&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|300px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels ([[Brett Zimmerman]]) holds Turner's revolver.]]&lt;br /&gt;
&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectable memento during the seventh singleplayer mission &amp;quot;''Death Factory''&amp;quot;.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol 26.5mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|250px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels finds the Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger]] returns from [[Call of Duty 2]] as the main sidearm of the Germans. Equipping the gun with the &amp;quot;Extended Mags&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Interestingly, the &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; Epic variants of the Luger heavily resemble the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The [[Nambu Type 14]] returns from ''[[Call of Duty: World at War|World at War]]'' as the &amp;quot;Abwehr&amp;quot; Epic variant for the Luger P08 (with the &amp;quot;Torch&amp;quot; variant also resembling it a bit), despite being a completely different handgun in real life.&lt;br /&gt;
[[file:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] is available in the game. During alpha stage, it was designated as &amp;quot;[[Mauser M712 Schnellfeuer|M712]]&amp;quot;, which is incorrect since it lacks a fire selector. This means it committed the error of ''[[Call of Duty: Black Ops II|Black Ops II]]'' and ''[[Call of Duty: Black Ops III|Black Ops III]]'' in reverse; those games had an M712 Schnellfeuer incorrectly referred to as a C96, whereas this game has a C96 incorrectly referred to as an M712. In-game, it is referred to as &amp;quot;Machine Pistol&amp;quot; and behaves like an M712, firing in full-auto mode and using detachable magazines.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|400px|An actual Mauser M712 Schnellfeuer, for comparison - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The C96 in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; Epic variants have long barrels like the C96 carbine as seen in [[Battlefield 1]], with the Holzpistole having the buttstock as well.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|400px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot;. Despite having a low rate of fire at ~500 rounds/minute in real life, in-game this gun seems to fire almost twice that at around 900 rounds/minute. When fitted with the &amp;quot;Extended Magazine&amp;quot; attachment (the same TM 08 snail drum used for the Luger that somehow gives the MP28 48 rounds), it resembles its predecessor, the [[Bergmann MP18]].&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II - 9x19mm]]&lt;br /&gt;
[[Image:MP18.JPG|thumb|none|400px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP28_4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:CoDWWII-MP28ex.jpg|thumb|none|600px|The extended mag version with a TM 08 snail drum.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a drum magazine, which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat. In multiplayer, the &amp;quot;Handler&amp;quot; variant gains a long ribbed barrel like that of the [[Auto Ordnance M1927 Thompson]], as well as a vertical foregrip.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service. ]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎ |thumb|none|400px|An actual M1928A1 Thompson with 50-round drum magazine, for comparison - .45 ACP ]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson with drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In campaign, the Thompson used by Sgt. Pierson is actually an M1928A1, as evidenced by the charging handle being on the top of the receiver, as well as the appropriate ribbed barrel and foregrip being present, though the weapon still has the rear sight of an M1A1. In multiplayer, the &amp;quot;Wilco&amp;quot;, &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants of the Thompson are also modeled after M1928A1s. The &amp;quot;Wilco&amp;quot; has a long barrel like the Auto Ordnance M1927, while the &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants have the early 'simplified' rear sight, a shorter barrel and no stock nor foregrip. It is to note that that none of the Thompsons appearing in the game have a Cutts Compensator.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pierson with his Thompson during D-Day.]]&lt;br /&gt;
[[File:M1927AutoOrd.jpg|thumb|none|400px|Auto Ordnance M1927 Thompson, for comparison - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thomepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Wilco&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] returns from [[Call of Duty 2]], and is the first available submachine gun in multiplayer. The extended magazine is for some reason the same TM 08 snail drum magazine used by the [[Luger|Luger Artillery Model]] and [[Haenel-Schmeisser MP28/II|MP28]], which gives the Grease Gun 45 rounds.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot;  - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pierson carries a Grease Gun in a trailer. In the final product, he carries an M1928 Thompson fitted with an extended mag and foregrip.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Relaoding.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:CoDWWII-Grease7.jpg|thumb|none|600px|Inspecting the extended mag &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|The player is attaching a sound suppressor onto his M3, turning it into something like the M3A1 O.S.S. version. According to some sources, this was not possible due to fact that the OSS Version had a special barrel with additional ventilation holes.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
The Błyskawica (&amp;quot;Lightning&amp;quot;) was an open-bolt submachine gun derived from the Sten and used by the Polish resistance in World War II. Despite some claims, however, it is NOT a direct copy of the Sten; it has mechanical elements from both the Sten and the MP40. In game, it changes the appearance of the M3 Grease Gun under the &amp;quot;Brandi&amp;quot; variant.&lt;br /&gt;
[[Image:Blyskawica.jpg|thumb|right|400px|Błyskawica - 9x19mm]]&lt;br /&gt;
[[File:File:Grease gun brandi 2.jpg|thumb|right|600px|The Błyskawica in game with a wooden stock and cut down barrel. This variant does not exist in real life.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40#MP40|MP40]] returns as the main German submachine gun.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP40_0.jpg|thumb|none|600px|The MP40 in-game. Like in every other WWII game and movie, the player still holds the gun by the magazine, which increases the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40_2.jpg|thumb|none|600px|Aiming]]&lt;br /&gt;
[[File:CoDWWII-MP40_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP40_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; Epic variants of the MP40 replace the pistol grips and underfolding stocks with rifle stocks, increasing their resemblance to the [[MP41]].&lt;br /&gt;
[[Image:Mp41-1.jpg|thumb|400px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] appears in the game, along with both the stick magazine, and the drum magazine. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. The epic PPSh-41 variant &amp;quot;Thrive&amp;quot; added on the weapon barrel from the [[SVT-40]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii pps.jpg|thumb|none|600px|A paratrooper carries a PPSh-41 as he walks by Nazi Germany's famous not-Nazi flags.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell (unlike in the beta, where the drum mag used to clip through the magwell).]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the 71-round drum magazine that only holds 52 rounds in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; Epic variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile the &amp;quot;Duck Soup&amp;quot; variant is essentially a somewhat shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen. &lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg‎|thumb|none|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns from ''[[Call of Duty: World at War|World at War]]'', but is now correctly held by the handguard. Unlike the ''[[Call of Duty: World at War]]'', the version is this game is the earlier Type 100/40, notable for the adjustable rear sight, bayonet lug, and slower rate of fire.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100_1.jpg|thumb|none|600px|The Type 100 in-game. Note in the background the ''Pointe du Hoc'' singleplayer map from ''[[Call of Duty 2]]''.]]&lt;br /&gt;
[[File:CoDWWII-type100_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-type100_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-type100_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-type_5.jpg|thumb|none|600px|The Epic variant with a Thompsons grip.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. This is rather unrealistic as the rifle barrel was only issued with soft-pointed bullets: firing these at a human would constitute a war crime. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated.&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare Walther toggle-action shotgun is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. It erroneously feeds from a detachable box magazine (or drum when the extended mag attachment is equipped) rather than its internal tube magazine. The box magazine is likely from the A115, an experimental semi-automatic rifle developed by Walther in the 1930s. The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; Epic variants have lever loops for some reason, making the Walther look like a Mare's Leg.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2_1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-walshot 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the Walther with extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version. Like other shotguns in the game, it is able to use incendiary shells at division level 1.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player is caring a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the length of the heat shield seems to be shortened to accommodate it.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 3.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 Trench Gun==&lt;br /&gt;
The &amp;quot;Battle&amp;quot; and &amp;quot;Trench Runner&amp;quot; variants of the weapon turns the weapon into a Winchester Model 1912, with the weapon fitted with a bayonet lug and internal hammer. It doesn't function any different from the default &amp;quot;Combat Shotgun&amp;quot; and only for aesthetics.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Combat shotgun trench runner.jpg|thumb|none|600px|&amp;quot;Trench Runner&amp;quot; variant with an outlandish paint job.]]&lt;br /&gt;
[[File:Combat shotgun battleaxe.jpg|thumb|none|600px|&amp;quot;Battleaxe&amp;quot; variant, which looks more practical, even with the engravings.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Winchester Model 21]] double-barreled shotgun appears in the game with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game. In multiplayer, the &amp;quot;Domino&amp;quot; variant gives the shotgun full-sized barrels, while the &amp;quot;Acrobat&amp;quot; and &amp;quot;Cruiser&amp;quot; have their barrels sawed off even more than the base version, as well as gaining a vertical foregrip. As for the &amp;quot;Crusader&amp;quot; variant, it has the stock sawed off (which is also the case for the Acrobat).&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px|The Winchester Model 21 in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff1.jpg|thumb|none|600px|Holding the Sawed-off Shotgun.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Fallschirmjägergewehr 42==&lt;br /&gt;
The [[FG42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; Epic variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling is wrapped around the gun.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|Looking over several suspiciously solid sandbag barriers, FG42 in hand.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Reloading the FG42. Note the incorrect blade bayonet; while the FG42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic.jpg|thumb|none|600px|The Epic variant with extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. When the &amp;quot;Extended Mags&amp;quot; attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier Gewehr 98 and Kar98 models, which is incorrectly shown as detachable, and only holds 7 rounds in-game.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mauserkar98k.jpg|thumb|none|600px|A Mauser Karabiner 98k used by the shovelled player in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|The K98k in-game, fitted with the aforementioned 7-round 20-round detachable fixed trench magazine. Also note the lack of a scope; for some reason, this is the only sniper rifle in multiplayer that can use iron sights (the wz. 38M can only have them in the campaign).]]&lt;br /&gt;
[[File:CoDWWII-k98k_scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built. It incorrectly features a detachable magazine like the [[Gewehr 43]]; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant because the scope is blocking it.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|A German soldier picks up a scoped Karabin.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims a Karabin in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;. Like the Springfield, it is still loaded with stripper clips even though the scope is blocking the magazine; it also replenishes all 10 rounds with just one clip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sweetie&amp;quot; Epic variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the &amp;quot;Roundabout&amp;quot; and &amp;quot;The Royal&amp;quot; are sawed-off to pistol size, though &amp;quot;The Royal&amp;quot; variant still has a No.4 Mk.I buttstock.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Reloading the Lee-Enfield by &amp;quot;the typical way&amp;quot; through the scope.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle with an extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] returns from ''[[Call of Duty: World at War|World at War]]'', still labeled as the &amp;quot;M1A1&amp;quot;. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|Us. M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|601px|A M1 Carbine fitted with a bayonet held by the player. Note the lack of a bayonet lug; compare with the image above.]]&lt;br /&gt;
[[File:Codwwii m1carbine2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle.]]&lt;br /&gt;
[[File:Codwwii m1carbine5.jpg|thumb|none|600px|The M1 Carbine with the anachronistic 30 round &amp;quot;banana clip&amp;quot; magazine, only holding 22 rounds in-game.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bite The Dust&amp;quot; and &amp;quot;Bug Juice&amp;quot; Epic variants have proper M1A1 folding stocks, though the former has a longer barrel, and the latter has a shorter one.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|400px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''World at War'', the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to the experimental T20 select-fire variant.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
[[File:CoDWWII-Garand 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Garand 3.jpg|thumb|none|600px|Relaoding.]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|601px|The playable character cocking the M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The &amp;quot;Battle Watch&amp;quot; and &amp;quot;Savior&amp;quot; variants of the M1941 Johnson machine gun turn its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire and the side-mounted detachable magazine of the M1941 machine gun.&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] returns from ''[[Call of Duty: World at War|World at War]]'' as an available sniper rifle. The rifle can incorrectly be loaded with stripper clips even if the scope is blocking the magazine. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine.&lt;br /&gt;
[[File:ScopedSpringfield.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle (.30-06) fitted with a 7.8x Unertl scope. This rifle was used in ''[[Letters from Iwo Jima]]''.]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Reloading a 5-round stripper clip through the scope.]]&lt;br /&gt;
The &amp;quot;Warbird&amp;quot;, &amp;quot;Faithful&amp;quot; and &amp;quot;Gum Shoe&amp;quot; Epic variants resemble a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield]]&lt;br /&gt;
[[File:CoDWWII-springepic.jpg|thumb|none|600px|Inspecting the epic variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Strumgewehr 44]] returns to the game as the only true assault rifle in game. It performs a similar reload to the [[AK-47]] rifles seen in previous iterations as well as on the &amp;quot;MP44&amp;quot; in [[Call of Duty: Modern Warfare]]. Interestingly, the &amp;quot;Serum&amp;quot; variant creates a fictitious shorten variant of the weapon with a cut down barrel, gas system, and an MP40-type folding stock.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|601px|Holding the STG.]]&lt;br /&gt;
[[File:Codwwii stg44_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44_3.jpg|thumb|none|601px|Performing a AK-style reload from previous Call of Dutys.]]&lt;br /&gt;
[[File:Codwwii stg44_4.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''&amp;quot;Arrrrgh!&amp;quot;!''&amp;quot;&amp;lt;br&amp;gt;This is the StG-44k variant equipped with a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 45(M)==&lt;br /&gt;
The [[Sturmgewehr 45(M)]] is the Epic variant of the [[Sturmgewehr 44]]. It is statistically identical to the standard variant, apart from a 10% XP boost granted to the user. The weapon's animations are the same as those of the StG 44.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|400px|MKb Gerät 06H with 30-round magazine - 7.92×33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii_stg45_1.jpg|thumb|none|600px|A soldier holding his newly acquired StG 45(M).]]&lt;br /&gt;
[[File:Codwwii_stg45_2.jpg|thumb|none|600px|Inspecting the StG. The engraving on the stock and receiver provides an interesting contrast with the in-the-white finish and rusty, worn appearance, which in turn contrast with the fact that this is a prototype rifle that never saw any combat service.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. Interestingly, the &amp;quot;Shack Man&amp;quot; Epic variant of the SVT gives it a receiver rather like an AG42B Ljungman rifle. In the campaign, it also widely used by German soldiers, probably since the game lacks the much more appropriate [[Gewehr 43]] (which, incidentally, has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of proper own semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division. &lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii_svt_1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii_svt_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii_svt_3.jpg|thumb|none|600px|Reloading. A very strange quirk of the empty reload animation is that after flicking out the empty magazine with the new magazine (a few frames after this screenshot), the new one flies out of the player character's hand with the empty magazine, and the player character's hand immediately grabs a third magazine offscreen to load it in.]]&lt;br /&gt;
[[File:Codwwii_svt_4.jpg|thumb|none|600px|Pulling the charging handle..]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;, though it is not available for use.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class is referred to as &amp;quot;light machine guns&amp;quot;, even though the game includes the MG15 and MG42 general-purpose machine guns. An in-game text in the campaign also lists the M1919A4 as an LMG, which is incorrect since it is a medium machine gun.&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk VI on the &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII_besa1.jpg|thumb|none|600px|The mounted Besa.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun returns from ''[[Call of Duty: World at War|World at War]]'' as a mounted machine gun, although it can be dismounted and used as a portable weapon in campaign only, with a 250-round belt.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919.]]&lt;br /&gt;
[[File:CoDWWII_brow1.jpg|thumb|none|600px|Daniels holds the Browning.]]&lt;br /&gt;
[[File:CoDWWII_brow2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] returns from [[Call of Duty 3]], replacing the [[Type 99 Light Machine Gun|Type 99 light machine gun]] featured in ''[[Call of Duty: World at War|World at War]]''. It fires at a sluggish 300 rpm, around 200 rpm slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; Epic variants are fitted with giant cooling jackets, which aren't necessary considering the lower rate of fire and quick-change barrel.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and pistol grips: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. The &amp;quot;Chatter Box&amp;quot; and &amp;quot;Landship&amp;quot; Epic variants do have their barrel shrouds, though the &amp;quot;Chatter Box&amp;quot; version lacks the stock like the Aircraft Lewis Gun image below. &lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none||450px|Aircraft mounted Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Codwwii lewisgun.jpg|thumb|none|600px|A Lewis Gun carried by an allied soldier.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis in-game. Note that the rear aperture sight has been removed; this leaves the rear ladder sight as little more than a window to look at the front sight through.]]&lt;br /&gt;
[[File:CoDWWII-lewis 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-lewis 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-lewis 4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|601px|The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder.]]&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none||450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:CoDWWII-lewisepic.jpg|thumb|none|600px|The epic variant with watercooled barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] returns from ''[[Call of Duty: World at War|World at War]]'', now classified as an automatic rifle, despite the M1918A2 meant to fulfill the light machine gun role. Unlike previous games, the charging handle doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, it serves to mount a fictitious bayonet.&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Codwwii bar.jpg|thumb|none|600px|A BAR carried by one of the deploying soldier in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-BAR 0.jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:CoDWWII-BAR 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAR 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-BAR 4.jpg|thumb|none|600px|Pulling the handle.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|601px|The extended mag BAR in-game. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. There are 2 things to note here: the first is the magazine, which is too short for the in-game 25-round capacity (the actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mags attachment, and incorrectly holds 37 rounds). The second is the bayonet, which is also incorrect, as the weapon lacks a bayonet lug; furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for the bayonet to stay attached.]]&lt;br /&gt;
[[File:CoDWWII-M1941_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]] is yet another new machine gun in the game. Although the gun was originally designed to be mounted on aircraft, a few guns were fitted with bipods and converted to infantry use during the war. Nevertheless, the [[MG34]] would be a more suitable weapon. Oddly, the weapon's fire rate is far lower than its real world counterpart, not even close to the actual weapon's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).&lt;br /&gt;
[[File:MG15.jpg|thumb|none|450px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|MG15 as shown in the MP Reveal Trailer]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier, bizarrely fitted with half of its distinctive &amp;quot;saddle drum&amp;quot;; this magazine holds 50 rounds, and is standard for the weapon in-game.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15. Note the completely incorrect iron sights; these are the aircraft sights, rather than the appropriate infantry sights (a drum with a notch for the rear sight, adjustable for range, and a front post, both mounted below and to the left of the standard aircraft sights) mounted onto weapons issued to ground troops; furthermore, they aren't even correct for the aircraft sights, as the front sight has only 4 intersecting lines rather than 8 and no inner circle, and the rear sight is a post, rather than the appropriate v-notch.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with Extended Mags, which gives it the correct 75-round double drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG34 mounted on a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]], returns from [[Call of Duty: World at War|''World at War'']] in both mounted and man-portable versions. Despite its fearsome reputation and nickname, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Devil's Piano&amp;quot; Epic variant lacks its distinct skeletal barrel shroud, resembling a [[SIG MG50]] while the &amp;quot;Zipper&amp;quot; Epic variant has a circular barrel shroud like the [[MG34]].&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map ''Pointe du Hoc''.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG421.jpg|thumb|none|600px|Holding the portable MG.]]&lt;br /&gt;
[[File:CoDWWII-MG422.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MG423.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MG424.jpg|thumb|none|600px|Pulling the Charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42, which feeds from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. ]]&lt;br /&gt;
[[File:CoDWWII-MG42ex.jpg|thumb|none|600px|The &amp;quot;Extended Mag&amp;quot; attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The Luftfaust (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main anti-tank weapon for the Allied forces. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model, which is severely outdated by the end of the campaign. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]'': this implies this level is set in occupied France, meaning an M1A1 or M9 bazooka should be shown instead.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] only appears in the campaign, and is always attached to the [[M1 Garand]]. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3. &lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|300px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|300px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the singleplayer campaign. They're unusable for the player.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main anti-tank weapon for the Axis forces.&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches long while the average WW2 soldier was 68 inches tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the main flamethrower for the Axis forces and is collectable memento during the third mission &amp;quot;''Stronghold''&amp;quot;.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|250px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign Daniels can place [[M1 Mine|M1A1 Mines]].&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a Mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII_m18smoke.jpg|thumb|none|250px|The smoke grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDWWII_mk2_1.jpg|thumb|none|250px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-mk2_2.jpg|thumb|none|600px|Throwing a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in the multiplayer.&lt;br /&gt;
[[File:CoDWWII_mkV_1.jpg|thumb|none|200px|The Gas grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII_mkV_2.jpg|thumb|none|600px|The grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Throwing a hybrid Stielhandgranate.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:CoDWWII_n069_1.jpg|thumb|none|250px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII_n074_1.jpg|thumb|none|250px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII_n0074_1.jpg|thumb|none|600px|Throwing the Sticky Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the Russian sailor uniform in multiplayer. It is not usable.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|250px|Two RGDs hanging from the belt.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the ''S-Mine 44''. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine_1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine_2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|The Flak 38 in-game.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a Halbketten-Lkw Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==20mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the singleplayer campaign.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|500px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDWWII_pak38.jpg|thumb|none|600px|A Pak 38 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==8-cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:CoDww2_gr34_1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[file:CoDww2_gr34_2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the singleplayer campaign.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:CoDww2_gr42.jpg|thumb|none|600px|The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the singleplayer and multiplayer maps.&lt;br /&gt;
[[Image:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|Closer view on a FlaK.]]&lt;br /&gt;
&lt;br /&gt;
==12.8-cm Flak-Zwillingskanonen==&lt;br /&gt;
A few Flak-Zwillingskanonen can be seen on the &amp;quot;''Flaktower''&amp;quot; map that represents the Flaktowers of Berlin in 1945.&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
A Nebelwerfer 41 can be seen on the &amp;quot;''Aachen''&amp;quot; map.&lt;br /&gt;
&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|250px|15 cm Nebelwerfer 41 multiple rocket launcher]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|The Nebelwerfer in Aachen.]]&lt;br /&gt;
&lt;br /&gt;
==15cm sFH 18==&lt;br /&gt;
Various schwere Feldhaubitzen 18 can be seen and destroyed by Daniels in the Hürtgenwald missions.&lt;br /&gt;
[[Image:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[file:CoDww2_held 18_2.jpg|thumb|none|600px|A disabled sFH 18.]]&lt;br /&gt;
[[file:CoDww2_held 18_1.jpg|thumb|none|600px|Another sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==80-cm-Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The ''Schwerer Gustav'' railway gun is in the middle of the &amp;quot;''Gustav Cannon''&amp;quot; map that stands for the outskirts of Sevastopol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gustav3.jpg|thumb|none|400px|Schwerer Gustav / &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[file:CoDww2_gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
In the singleplayer and in the war mode the player can use Bangalores.&lt;br /&gt;
[[file:CoDww2_bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[file:CoDww2_bofors_1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[file:CoDww2_bofors_2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'' the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Daniels squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. In ''[[Call of Duty 2]]'' Corporal Bill Taylor must destroy this cannon, too.&lt;br /&gt;
[[Image:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[file:CoDww2_gpf_1.jpg|thumb|none|600px|The GPF in-game.]]&lt;br /&gt;
[[file:CoDww2_gpf_2.jpg|thumb|none|600px|Other view.]]&lt;br /&gt;
&lt;br /&gt;
===155 mm &amp;quot;Long Tom&amp;quot;===&lt;br /&gt;
The American variant of the GPF is mounted on a M40 Gun Motor Carriage on the map &amp;quot;''Aachen''&amp;quot;. This is may be a reference to the fifteenth mission of &amp;quot;''Call of Duty: Finest Hour''&amp;quot; &amp;quot;Surrender at Aachen&amp;quot; where the M40 is seen forcing the Germans to surrender.&lt;br /&gt;
[[file:CoDww2_longtom.jpg|thumb|none|600px|The M40 Gun Motor Carriage in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Naval Cannon==&lt;br /&gt;
Some Naval Cannons are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[file:CoDww2_navalc.jpg|thumb|none|600px|The cannon in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-TrenchGun-Battleaxe.jpg&amp;diff=1143657</id>
		<title>File:CoDWWII-TrenchGun-Battleaxe.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-TrenchGun-Battleaxe.jpg&amp;diff=1143657"/>
		<updated>2017-12-05T21:18:55Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-TrenchRunner.jpg&amp;diff=1143656</id>
		<title>File:CoDWWII-TrenchRunner.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-TrenchRunner.jpg&amp;diff=1143656"/>
		<updated>2017-12-05T21:17:18Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: Taken from: https://www.vg247.com/2017/11/23/call-of-duty-ww2-all-weapon-variants-and-skins-currently-in-the-game/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taken from: https://www.vg247.com/2017/11/23/call-of-duty-ww2-all-weapon-variants-and-skins-currently-in-the-game/&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CoDWWII-Grease-Brandi-II.jpg&amp;diff=1143654</id>
		<title>File:CoDWWII-Grease-Brandi-II.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CoDWWII-Grease-Brandi-II.jpg&amp;diff=1143654"/>
		<updated>2017-12-05T20:56:27Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: Taken from https://www.vg247.com/2017/11/23/call-of-duty-ww2-all-weapon-variants-and-skins-currently-in-the-game/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taken from https://www.vg247.com/2017/11/23/call-of-duty-ww2-all-weapon-variants-and-skins-currently-in-the-game/&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1103277</id>
		<title>Archer - Season 8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1103277"/>
		<updated>2017-05-02T19:57:47Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Smith &amp;amp; Wesson Model 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Dreamland''&lt;br /&gt;
|picture = Archer S8 Poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|episodes = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|8|Archer}}&lt;br /&gt;
&lt;br /&gt;
Season 8 of Archer, now titled &amp;quot;Dreamland&amp;quot;, takes place in 1947 in his head as he is in a coma. In this alternate universe, Archer is now a P.I. investigating the death of his partner (former servant) Woodhouse. All of the characters have new personalities and have been reintroduced to different roles, where Lana is now a singer at a bar, Pam is now a guy, and Malory, who goes by the name &amp;quot;Mother&amp;quot;, is now the head of an mob organization that runs a jazz bar.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Archer's traditional and iconic [[Walther PPK]] has been switched to the American Colt [[M1911A1]]. Unlike previous seasons, Archer's M1911 is blued steel instead of satin nickel. Close up shots reveal that Archer's sidearm is also worn-out and has scratch markings on it, which could mean this is the same .45 he was issued when he was in the Army. Of note, the animators properly show the weapon as a single action handgun only, which means the hammer must be cocked for the weapon to fire.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|WWII-era Colt M1911A1 (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1911(1).jpg|thumb|none|600px|Archer pointing his M1911A1 at Krieger, who is now a bartender in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8M1911(2).jpg|thumb|none|600px|&amp;quot;What...the shit?!&amp;quot; Archer after Poovey shoots the three men he recently beat up.]]&lt;br /&gt;
[[File:ArcherS8M1911(3).JPG|thumb|none|600px|In &amp;quot;Berenice&amp;quot; (S8E2), Archer's mind takes him back to when he was wounded and saved by a French nun, who is cocking the hammer of Archer's M1911A1.]]&lt;br /&gt;
[[File:ArcherS8M1911(4).JPG|thumb|none|600px|He thinks he's seeing the French nun shooting at Nazis...]]&lt;br /&gt;
[[File:M1911S8M1911(5).JPG|thumb|none|600px|...only for it to be Charolette Vandertunt (Cheryl/Carol) shooting at an elderly couple whom accidentally hit Archer with their car because their headlights were out.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Sgt. Poovey and Det. Figgis' weapon of choice is a [[Smith &amp;amp; Wesson Model 10]] revolver, specifically a &amp;quot;Military &amp;amp; Police&amp;quot; version, popular with Law Enforcement throughout the 20th Century.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 10 &amp;quot;Military &amp;amp; Police&amp;quot; (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8M1917(1).jpg|thumb|none|600px|Sgt. Poovey points his/her Smith &amp;amp; Wesson Model 10 at Archer's temple in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8Model10(2).jpg|thumb|none|600px|Poovey with her Model 10 raised after shooting the three men Archer subdued.]]&lt;br /&gt;
[[File:ArcherS8E3Model10(1).JPG|thumb|none|600px|Det. Figgis points his Model 10 Military and Police at Poovey after Archer, Vandertunt, and the band from Dreamland (including Ray) escape from their holding cells in &amp;quot;Jane Doe&amp;quot; (S8E3).]]&lt;br /&gt;
[[File:ArcherS8E3Model10(2).JPG|thumb|none|600px|The Model 10 from behind showing that Figgis missed Poovey's head by an inch.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In &amp;quot;Berenice&amp;quot; (S8E2), Poovey's revolver he/she pulls out is a [[Smith &amp;amp; Wesson Model 15]], unlike the M&amp;amp;P Model 10 in the previous episode; note the rear adjustable sights and pointed front post. This is the same revolver Det. Dietrich used last season as well, although it's appearance is slightly anachronistic as the Model 15 wasn't produced until 1949.&lt;br /&gt;
[[File:Model15a.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 15 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8Model15.JPG|thumb|none|600px|Poovey drawing his/her Model 15 revolver to silent the clamoring Chinese sex-slaves. As a side note: check out the trigger discipline, something not common in most media.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
In &amp;quot;Ladyfingers&amp;quot; (S8E4), a German SS Officer confronts Dr. Krieger with a [[Luger P08]] after finding out he was actually a university professor named Aaron Leibowitz, who was removed from his position for being Jewish. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 (9x19mm Parabellum).]]&lt;br /&gt;
[[File:ArcherS8E4Luger(1).JPG|thumb|none|600px|The German SS General points his Luger at Dr. Krieger in &amp;quot;Ladyfingers&amp;quot; (S8E4).]]&lt;br /&gt;
[[File:ArcherS8E4Luger(2).JPG|thumb|none|600px|A closeup of the Luger being pointed at Krieger.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
Several of Len Trexlor's gang members are seen using [[M1928A1 Thompson]] submachine guns, identifiable by the Cutts compensator, top mounted charging handle, flip-up adjustable rear sights, and finned barrel. It makes sense for these versions of the Thompson to be seen in mobsters hands, as the later M1 and M1A1 would most likely still be in military inventory.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(1).jpg|thumb|none|600px|One of Trexlor's goons armed with an M1928A1 Thompson submachine gun, fitted with a 30 round stick magazine.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(2).jpg|thumb|none|600px|The three men point their Tommy Guns at Pam, whom inexplicably fell through the canvas covered roof of the truck.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(3).JPG|thumb|none|600px|Archer swinging the Thompson into the goon's jaw. This action sequence was mirrored in one of his WW2 flashbacks, where he did the same exact thing to a German soldier, only with an [[MP40]] (see below).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
German soldiers in a couple of flashbacks are seen equipped with [[MP40]] submachine guns. This is the first time the MP40 is shown since [[Archer - Season 2]]. Since then, it was replaced by the more modern, but similarly German [[MP5]].&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 (9x19mm Parabellum)]]&lt;br /&gt;
[[File:ArcherS8MP40(1).jpg|thumb|none|600px|A German soldier trying to restrain Archer with his MP40 in &amp;quot;No Good Deed,&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8MP40(2).jpg|thumb|none|600px|Archer about to smash the soldier in the face, before his memory switching back to the [[M1928A1 Thompson]] (see above).]]&lt;br /&gt;
[[File:ArcherS8E4MP40(1).JPG|thumb|none|600px|German SS guards are seen equipped with MP40s in &amp;quot;Ladyfingers&amp;quot; (S8E4).]]&lt;br /&gt;
[[File:ArcherS8E4MP40(2).JPG|thumb|none|600px|A German SS guard fires his MP40 at Krieger's incoming cyborg-dogs. (Spoiler Alert): The robot-dogs win.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In a brief-PTSD like flashback in Episode 1, Archer and a US soldier next to him are seen climbing down into troop transport carriers with [[M1 Garand]] rifles slung over their backs, possibly during Operation Overlord.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand (.30-06 Springfield)]]&lt;br /&gt;
[[File:ArcherS8M1Garand(1).jpg|thumb|none|600px|Pvt. Archer climbing down into an troop transporter carrier in one of his PTSD-like flashbacks in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1103275</id>
		<title>Archer - Season 8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1103275"/>
		<updated>2017-05-02T19:55:45Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Dreamland''&lt;br /&gt;
|picture = Archer S8 Poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|episodes = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|8|Archer}}&lt;br /&gt;
&lt;br /&gt;
Season 8 of Archer, now titled &amp;quot;Dreamland&amp;quot;, takes place in 1947 in his head as he is in a coma. In this alternate universe, Archer is now a P.I. investigating the death of his partner (former servant) Woodhouse. All of the characters have new personalities and have been reintroduced to different roles, where Lana is now a singer at a bar, Pam is now a guy, and Malory, who goes by the name &amp;quot;Mother&amp;quot;, is now the head of an mob organization that runs a jazz bar.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Archer's traditional and iconic [[Walther PPK]] has been switched to the American Colt [[M1911A1]]. Unlike previous seasons, Archer's M1911 is blued steel instead of satin nickel. Close up shots reveal that Archer's sidearm is also worn-out and has scratch markings on it, which could mean this is the same .45 he was issued when he was in the Army. Of note, the animators properly show the weapon as a single action handgun only, which means the hammer must be cocked for the weapon to fire.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|WWII-era Colt M1911A1 (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1911(1).jpg|thumb|none|600px|Archer pointing his M1911A1 at Krieger, who is now a bartender in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8M1911(2).jpg|thumb|none|600px|&amp;quot;What...the shit?!&amp;quot; Archer after Poovey shoots the three men he recently beat up.]]&lt;br /&gt;
[[File:ArcherS8M1911(3).JPG|thumb|none|600px|In &amp;quot;Berenice&amp;quot; (S8E2), Archer's mind takes him back to when he was wounded and saved by a French nun, who is cocking the hammer of Archer's M1911A1.]]&lt;br /&gt;
[[File:ArcherS8M1911(4).JPG|thumb|none|600px|He thinks he's seeing the French nun shooting at Nazis...]]&lt;br /&gt;
[[File:M1911S8M1911(5).JPG|thumb|none|600px|...only for it to be Charolette Vandertunt (Cheryl/Carol) shooting at an elderly couple whom accidentally hit Archer with their car because their headlights were out.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Sgt. Poovey and Det. Figgis' weapon of choice is a [[Smith &amp;amp; Wesson Model 10]] revolver, specifically a &amp;quot;Military &amp;amp; Police&amp;quot; version, popular with Law Enforcement throughout the 20th Century.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|400px|WWI-era Smith &amp;amp; Wesson Model 10 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8M1917(1).jpg|thumb|none|600px|Sgt. Poovey points his/her Smith &amp;amp; Wesson Model 10 at Archer's temple in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8Model10(2).jpg|thumb|none|600px|Poovey with her Model 10 raised after shooting the three men Archer subdued.]]&lt;br /&gt;
[[File:ArcherS8E3Model10(1).JPG|thumb|none|600px|Det. Figgis points his Model 10 Military and Police at Poovey after Archer, Vandertunt, and the band from Dreamland (including Ray) escape from their holding cells in &amp;quot;Jane Doe&amp;quot; (S8E3).]]&lt;br /&gt;
[[File:ArcherS8E3Model10(2).JPG|thumb|none|600px|The Model 10 from behind showing that Figgis missed Poovey's head by an inch.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In &amp;quot;Berenice&amp;quot; (S8E2), Poovey's revolver he/she pulls out is a [[Smith &amp;amp; Wesson Model 15]], unlike the M&amp;amp;P Model 10 in the previous episode; note the rear adjustable sights and pointed front post. This is the same revolver Det. Dietrich used last season as well, although it's appearance is slightly anachronistic as the Model 15 wasn't produced until 1949.&lt;br /&gt;
[[File:Model15a.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 15 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8Model15.JPG|thumb|none|600px|Poovey drawing his/her Model 15 revolver to silent the clamoring Chinese sex-slaves. As a side note: check out the trigger discipline, something not common in most media.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
In &amp;quot;Ladyfingers&amp;quot; (S8E4), a German SS Officer confronts Dr. Krieger with a [[Luger P08]] after finding out he was actually a university professor named Aaron Leibowitz, who was removed from his position for being Jewish. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 (9x19mm Parabellum).]]&lt;br /&gt;
[[File:ArcherS8E4Luger(1).JPG|thumb|none|600px|The German SS General points his Luger at Dr. Krieger in &amp;quot;Ladyfingers&amp;quot; (S8E4).]]&lt;br /&gt;
[[File:ArcherS8E4Luger(2).JPG|thumb|none|600px|A closeup of the Luger being pointed at Krieger.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
Several of Len Trexlor's gang members are seen using [[M1928A1 Thompson]] submachine guns, identifiable by the Cutts compensator, top mounted charging handle, flip-up adjustable rear sights, and finned barrel. It makes sense for these versions of the Thompson to be seen in mobsters hands, as the later M1 and M1A1 would most likely still be in military inventory.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(1).jpg|thumb|none|600px|One of Trexlor's goons armed with an M1928A1 Thompson submachine gun, fitted with a 30 round stick magazine.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(2).jpg|thumb|none|600px|The three men point their Tommy Guns at Pam, whom inexplicably fell through the canvas covered roof of the truck.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(3).JPG|thumb|none|600px|Archer swinging the Thompson into the goon's jaw. This action sequence was mirrored in one of his WW2 flashbacks, where he did the same exact thing to a German soldier, only with an [[MP40]] (see below).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
German soldiers in a couple of flashbacks are seen equipped with [[MP40]] submachine guns. This is the first time the MP40 is shown since [[Archer - Season 2]]. Since then, it was replaced by the more modern, but similarly German [[MP5]].&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 (9x19mm Parabellum)]]&lt;br /&gt;
[[File:ArcherS8MP40(1).jpg|thumb|none|600px|A German soldier trying to restrain Archer with his MP40 in &amp;quot;No Good Deed,&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8MP40(2).jpg|thumb|none|600px|Archer about to smash the soldier in the face, before his memory switching back to the [[M1928A1 Thompson]] (see above).]]&lt;br /&gt;
[[File:ArcherS8E4MP40(1).JPG|thumb|none|600px|German SS guards are seen equipped with MP40s in &amp;quot;Ladyfingers&amp;quot; (S8E4).]]&lt;br /&gt;
[[File:ArcherS8E4MP40(2).JPG|thumb|none|600px|A German SS guard fires his MP40 at Krieger's incoming cyborg-dogs. (Spoiler Alert): The robot-dogs win.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In a brief-PTSD like flashback in Episode 1, Archer and a US soldier next to him are seen climbing down into troop transport carriers with [[M1 Garand]] rifles slung over their backs, possibly during Operation Overlord.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand (.30-06 Springfield)]]&lt;br /&gt;
[[File:ArcherS8M1Garand(1).jpg|thumb|none|600px|Pvt. Archer climbing down into an troop transporter carrier in one of his PTSD-like flashbacks in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ArcherS8E4MP40(2).JPG&amp;diff=1103262</id>
		<title>File:ArcherS8E4MP40(2).JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ArcherS8E4MP40(2).JPG&amp;diff=1103262"/>
		<updated>2017-05-02T19:28:44Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ArcherS8E4Luger(2).JPG&amp;diff=1103261</id>
		<title>File:ArcherS8E4Luger(2).JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ArcherS8E4Luger(2).JPG&amp;diff=1103261"/>
		<updated>2017-05-02T19:11:19Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ArcherS8E4Luger(1).JPG&amp;diff=1103259</id>
		<title>File:ArcherS8E4Luger(1).JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ArcherS8E4Luger(1).JPG&amp;diff=1103259"/>
		<updated>2017-05-02T19:10:20Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ArcherS8E4MP40(1).JPG&amp;diff=1103254</id>
		<title>File:ArcherS8E4MP40(1).JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ArcherS8E4MP40(1).JPG&amp;diff=1103254"/>
		<updated>2017-05-02T19:09:03Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ArcherS8E3Model10(2).JPG&amp;diff=1103253</id>
		<title>File:ArcherS8E3Model10(2).JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ArcherS8E3Model10(2).JPG&amp;diff=1103253"/>
		<updated>2017-05-02T19:07:37Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ArcherS8E3Model10(1).JPG&amp;diff=1103252</id>
		<title>File:ArcherS8E3Model10(1).JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ArcherS8E3Model10(1).JPG&amp;diff=1103252"/>
		<updated>2017-05-02T19:06:22Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1100342</id>
		<title>Archer - Season 8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1100342"/>
		<updated>2017-04-19T20:47:57Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Dreamland''&lt;br /&gt;
|picture = Archer S8 Poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|episodes = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|8|Archer}}&lt;br /&gt;
&lt;br /&gt;
Season 8 of Archer, now titled &amp;quot;Dreamland&amp;quot;, takes place in 1947 in his head as he is in a coma. In this alternate universe, Archer is now a P.I. investigating the death of his partner (former servant) Woodhouse. All of the characters have new personalities and have been reintroduced to different roles, where Lana is now a singer at a bar, Pam is now a guy, and Malory, who goes by the name &amp;quot;Mother&amp;quot;, is now the head of an mob organization that runs a jazz bar.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Archer's traditional and iconic [[Walther PPK]] has been switched to the American Colt [[M1911A1]]. Unlike previous seasons, Archer's M1911 is blued steel instead of satin nickel. Close up shots reveal that Archer's sidearm is also worn-out and has scratch markings on it, which could mean this is the same .45 he was issued when he was in the Army. Of note, the animators properly show the weapon as a single action handgun only, which means the hammer must be cocked for the weapon to fire.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|WWII-era Colt M1911A1 (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1911(1).jpg|thumb|none|600px|Archer pointing his M1911A1 at Krieger, who is now a bartender in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8M1911(2).jpg|thumb|none|600px|&amp;quot;What...the shit?!&amp;quot; Archer after Poovey shoots the three men he recently beat up.]]&lt;br /&gt;
[[File:ArcherS8M1911(3).JPG|thumb|none|600px|In &amp;quot;Berenice&amp;quot; (S8E2), Archer's mind takes him back to when he was wounded and saved by a French nun, who is cocking the hammer of Archer's M1911A1.]]&lt;br /&gt;
[[File:ArcherS8M1911(4).JPG|thumb|none|600px|He thinks he's seeing the French nun shooting at Nazis...]]&lt;br /&gt;
[[File:M1911S8M1911(5).JPG|thumb|none|600px|...only for it to be Charolette Vandertunt (Cheryl/Carol) shooting at an elderly couple whom accidentally hit Archer with their car because their headlights were out.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Sgt. Poovey's weapon of choice is a [[Smith &amp;amp; Wesson Model 10]] revolver, specifically a &amp;quot;Military &amp;amp; Police&amp;quot; version, popular with Law Enforcement throughout the 20th Century.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|400px|WWI-era Smith &amp;amp; Wesson Model 10 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8M1917(1).jpg|thumb|none|600px|Sgt. Poovey points his/her Smith &amp;amp; Wesson Model 10 at Archer's temple in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8Model10(2).jpg|thumb|none|600px|Poovey with her Model 10 raised after shooting the three men Archer subdued.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In &amp;quot;Berenice&amp;quot; (S8E2), Poovey's revolver he/she pulls out is a [[Smith &amp;amp; Wesson Model 15]], unlike the M&amp;amp;P Model 10 in the previous episode; note the rear adjustable sights and pointed front post. This is the same revolver Det. Dietrich used last season as well, although it's appearance is slightly anachronistic as the Model 15 wasn't produced until 1949.&lt;br /&gt;
[[File:Model15a.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 15 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8Model15.JPG|thumb|none|600px|Poovey drawing his/her Model 15 revolver to silent the clamoring Chinese sex-slaves. As a side note: check out the trigger discipline, something not common in most media.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
Several of Len Trexlor's gang members are seen using [[M1928A1 Thompson]] submachine guns, identifiable by the Cutts compensator, top mounted charging handle, flip-up adjustable rear sights, and finned barrel. It makes sense for these versions of the Thompson to be seen in mobsters hands, as the later M1 and M1A1 would most likely still be in military inventory.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(1).jpg|thumb|none|600px|One of Trexlor's goons armed with an M1928A1 Thompson submachine gun, fitted with a 30 round stick magazine.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(2).jpg|thumb|none|600px|The three men point their Tommy Guns at Pam, whom inexplicably fell through the canvas covered roof of the truck.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(3).JPG|thumb|none|600px|Archer swinging the Thompson into the goon's jaw. This action sequence was mirrored in one of his WW2 flashbacks, where he did the same exact thing to a German soldier, only with an [[MP40]] (see below).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In a brief PTSD-like flashback in Episode 1, Archer's mind goes back to when he was in hand to hand combat with a group of German soldiers, one of which was trying to restrain him with an [[MP40]] submachine gun. This is the first time the MP40 is shown since [[Archer - Season 2]]. Since then, it was replaced by the more modern, but similarly German [[MP5]].&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 (9x19mm Parabellum)]]&lt;br /&gt;
[[File:ArcherS8MP40(1).jpg|thumb|none|600px|A German soldier trying to restrain Archer with his MP40 in &amp;quot;No Good Deed,&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8MP40(2).jpg|thumb|none|600px|Archer about to smash the soldier in the face, before his memory switching back to the [[M1928A1 Thompson]] (see above).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In a brief-PTSD like flashback in Episode 1, Archer and a US soldier next to him are seen climbing down into troop transport carriers with [[M1 Garand]] rifles slung over their backs, possibly during Operation Overlord.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand (.30-06 Springfield)]]&lt;br /&gt;
[[File:ArcherS8M1Garand(1).jpg|thumb|none|600px|Pvt. Archer climbing down into an troop transporter carrier in one of his PTSD-like flashbacks in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099209</id>
		<title>Archer - Season 8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099209"/>
		<updated>2017-04-15T02:03:29Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Dreamland''&lt;br /&gt;
|picture = Archer S8 Poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|episodes = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|8|Archer}}&lt;br /&gt;
&lt;br /&gt;
Season 8 of Archer, now titled &amp;quot;Dreamland&amp;quot;, takes place in 1947 in his head as he is in a coma. In this alternate universe, Archer is now a P.I. investigating the death of his partner (former servant) Woodhouse. All of the characters have new personalities and have been reintroduced to different roles, where Lana is now a singer at a bar, Pam is now a guy, and Malory, who goes by the name &amp;quot;Mother&amp;quot;, is now the head of an mob organization that runs a jazz bar.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Archer's traditional and iconic [[Walther PPK]] has been switched to the American Colt [[M1911A1]]. Unlike previous seasons, Archer's M1911 is blued steel instead of satin nickel. Close up shots reveal that Archer's sidearm is also worn-out and has scratch markings on it, which could mean this is the same .45 he was issued when he was in the Army. Of note, the animators properly show the weapon as a single action handgun only, which means the hammer must be cocked for the weapon to fire.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|WWII-era Colt M1911A1 (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1911(1).jpg|thumb|none|600px|Archer pointing his M1911A1 at Krieger, who is now a bartender in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8M1911(2).jpg|thumb|none|600px|&amp;quot;What...the shit?!&amp;quot; Archer after Poovey shoots the three men he recently beat up.]]&lt;br /&gt;
[[File:ArcherS8M1911(3).JPG|thumb|none|600px|In &amp;quot;Berenice&amp;quot; (S8E2), Archer's mind takes him back to when he was wounded and saved by a French nun, who is cocking the hammer of Archer's M1911A1.]]&lt;br /&gt;
[[File:ArcherS8M1911(4).JPG|thumb|none|600px|He thinks he's seeing the French nun shooting at Nazis...]]&lt;br /&gt;
[[File:M1911S8M1911(5).JPG|thumb|none|600px|...only for it to be Charolette Vandertunt (Cheryl/Carol) shooting at an elderly couple whom accidentally hit Archer with their car because their headlights were out.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Sgt. Poovey's weapon of choice is a [[Smith &amp;amp; Wesson Model 10]] revolver, specifically a &amp;quot;Military &amp;amp; Police&amp;quot; version, popular with Law Enforcement throughout the 20th Century.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|400px|WWI-era Smith &amp;amp; Wesson Model 10 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8M1917(1).jpg|thumb|none|600px|Sgt. Poovey points his/her Smith &amp;amp; Wesson Model 10 at Archer's temple in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8Model10(2).jpg|thumb|none|600px|Poovey with her Model 10 raised after shooting the three men Archer subdued.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In &amp;quot;Berenice&amp;quot; (S8E2), Poovey's revolver he/she pulls out is a [[Smith &amp;amp; Wesson Model 15]], unlike the M&amp;amp;P Model 10 in the previous episode; note the rear adjustable sights and pointed front post. This is the same revolver Det. Dietrich used last season as well, although it's appearance is slightly anachronistic as the Model 15 wasn't produced until 1949.&lt;br /&gt;
[[File:Model15a.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 15 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8Model15.JPG|thumb|none|600px|Poovey drawing his/her Model 15 revolver to silent the clamoring Chinese sex-slaves. As a side note: check out the trigger discipline, something not common in most media.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
Several of Len Trexlor's gang members are seen using [[M1928A1 Thompson]] submachine guns, identifiable by the Cutts compensator, top mounted charging handle, flip-up adjustable rear sights, and finned barrel. It makes sense for these versions of the Thompson to be seen in mobsters hands, as the later M1 and M1A1 would most likely still be in military inventory.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(1).jpg|thumb|none|600px|One of Trexlor's goons armed with an M1928A1 Thompson submachine gun, fitted with a 30 round stick magazine.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(2).jpg|thumb|none|600px|The three men point their Tommy Guns at Pam, whom inexplicably fell through the canvas covered roof of the truck.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(3).JPG|thumb|none|600px|Archer swinging the Thompson into the goon's jaw. This action sequence was mirrored in one of his WW2 flashbacks, where he did the same exact thing to a German soldier, only with an [[MP40]] (see below).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In a brief PTSD-like flashback in Episode 1, Archer's mind goes back to when he was in hand to hand combat with a group of German soldiers, one of which was trying to restrain him with an [[MP40]] submachine gun. This is the first time the MP40 is shown since [[Archer - Season 3]]. Since then, it was replaced by the more modern, but similarly German [[MP5]].&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 (9x19mm Parabellum)]]&lt;br /&gt;
[[File:ArcherS8MP40(1).jpg|thumb|none|600px|A German soldier trying to restrain Archer with his MP40 in &amp;quot;No Good Deed,&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8MP40(2).jpg|thumb|none|600px|Archer about to smash the soldier in the face, before his memory switching back to the [[M1928A1 Thompson]] (see above).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In a brief-PTSD like flashback in Episode 1, Archer and a US soldier next to him are seen climbing down into troop transport carriers with [[M1 Garand]] rifles slung over their backs, possibly during Operation Overlord.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand (.30-06 Springfield)]]&lt;br /&gt;
[[File:ArcherS8M1Garand(1).jpg|thumb|none|600px|Pvt. Archer climbing down into an troop transporter carrier in one of his PTSD-like flashbacks in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099208</id>
		<title>Archer - Season 8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099208"/>
		<updated>2017-04-15T02:01:26Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Dreamland''&lt;br /&gt;
|picture = Archer S8 Poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|episodes = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|8|Archer}}&lt;br /&gt;
&lt;br /&gt;
Season 8 of Archer, now titled &amp;quot;Dreamland&amp;quot;, takes place in 1947 in his head as he is in a coma. In this alternate universe, Archer is now a P.I. investigating the death of his partner (former servant) Woodhouse. All of the characters have new personalities and have been reintroduced to different roles, where Lana is now a singer at a bar, Pam is now a guy, and Malory, who goes by the name &amp;quot;Mother&amp;quot;, is now the head of an mob organization that runs a jazz bar.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Archer's traditional and iconic [[Walther PPK]] has been switched to the American Colt [[M1911A1]]. Unlike previous seasons, Archer's M1911 is blued steel instead of satin nickel. Close up shots reveal that Archer's sidearm is also worn-out and has scratch markings on it, which could mean this is the same .45 he was issued when he was in the Army. Of note, the animators properly show the weapon as a single action handgun only, which means the hammer must be cocked for the weapon to fire.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|WWII-era Colt M1911A1 (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1911(1).jpg|thumb|none|600px|Archer pointing his M1911A1 at Krieger, who is now a bartender in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8M1911(2).jpg|thumb|none|600px|&amp;quot;What...the shit?!&amp;quot; Archer after Poovey shoots the three men he recently beat up.]]&lt;br /&gt;
[[File:ArcherS8M1911(3).JPG|thumb|none|600px|In &amp;quot;Berenice&amp;quot; (S8E2), Archer's mind takes him back to when he was wounded and saved by a French nun, who is cocking the hammer of Archer's M1911A1.]]&lt;br /&gt;
[[File:ArcherS8M1911(4).JPG|thumb|none|600px|He thinks he's seeing the French nun shooting at Nazis...]]&lt;br /&gt;
[[File:M1911S8M1911(5).JPG|thumb|none|600px|...only for it to be Charolette Vandertunt (Cheryl/Carol) shooting at an elderly couple whom accidentally hit Archer with their car because their headlights were out.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Sgt. Poovey's weapon of choice is a [[Smith &amp;amp; Wesson Model 10]] revolver, specifically a &amp;quot;Military &amp;amp; Police&amp;quot; version, popular with Law Enforcement throughout the 20th Century.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|400px|WWI-era Smith &amp;amp; Wesson Model 10 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8M1917(1).jpg|thumb|none|600px|Sgt. Poovey points his/her Smith &amp;amp; Wesson Model 10 at Archer's temple in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8Model10(2).jpg|thumb|none|600px|Poovey with her Model 10 raised after shooting the three men Archer subdued.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In &amp;quot;Berenice&amp;quot; (S8E2), Poovey's revolver he/she pulls out is a [[Smith &amp;amp; Wesson Model 15]], unlike the M&amp;amp;P Model 10 in the previous episode; note the rear adjustable sights and pointed front post. This is the same revolver Det. Dietrich used last season as well, although it's appearance is slightly anachronistic as the Model 15 wasn't produced until 1949.&lt;br /&gt;
[[File:Model15a.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 15 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8Model15.JPG|thumb|none|600px|Poovey drawing his/her Model 15 revolver to silent the clamoring Chinese sex-slaves. As a side note: check out the trigger discipline, something not common in most media.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
Several of Len Trexlor's gang members are seen using [[M1928A1 Thompson]] submachine guns, identifiable by the Cutts compensator, top mounted charging handle, flip-up adjustable rear sights, and finned barrel. It makes sense for these versions of the Thompson to be seen in mobsters hands, as the later M1 and M1A1 would most likely still be in military inventory.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(1).jpg|thumb|none|600px|One of Trexlor's goons armed with an M1928A1 Thompson submachine gun, fitted with a 30 round stick magazine.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(2).jpg|thumb|none|600px|The three men point their Tommy Guns at Pam, whom inexplicably fell through the canvas covered roof of the truck.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(3).JPG|thumb|none|600px|Archer swinging the Thompson into the goon's jaw. This action sequence was mirrored in one of his WW2 flashbacks, where he did the same exact thing to a German soldier, only with an [[MP40]] (see below).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In a brief PTSD-like flashback in Episode 1, Archer's mind goes back to when he was in hand to hand combat with a group of German soldiers, one of which was trying to restrain him with an [[MP40]] submachine gun. This is the first time the MP40 returns to the [[Archer (TV Series)]] universe since Season 3, after it was replaced by the later [[MP5]].&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 (9x19mm Parabellum)]]&lt;br /&gt;
[[File:ArcherS8MP40(1).jpg|thumb|none|600px|A German soldier trying to restrain Archer with his MP40 in &amp;quot;No Good Deed,&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8MP40(2).jpg|thumb|none|600px|Archer about to smash the soldier in the face, before his memory switching back to the [[M1928A1 Thompson]] (see above).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In a brief-PTSD like flashback in Episode 1, Archer and a US soldier next to him are seen climbing down into troop transport carriers with [[M1 Garand]] rifles slung over their backs, possibly during Operation Overlord.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand (.30-06 Springfield)]]&lt;br /&gt;
[[File:ArcherS8M1Garand(1).jpg|thumb|none|600px|Pvt. Archer climbing down into an troop transporter carrier in one of his PTSD-like flashbacks in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099207</id>
		<title>Archer - Season 8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099207"/>
		<updated>2017-04-15T02:00:44Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Dreamland''&lt;br /&gt;
|picture = Archer S8 Poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|episodes = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|8|Archer}}&lt;br /&gt;
&lt;br /&gt;
Season 8 of Archer, now titled &amp;quot;Dreamland&amp;quot;, takes place in 1947 in his head as he is in a coma. In this alternate universe, Archer is now a P.I. investigating the death of his partner (former servant) Woodhouse. All of the characters have new personalities and have been reintroduced to different roles, where Lana is now a singer at a bar, Pam is now a guy, and Malory, who goes by the name &amp;quot;Mother&amp;quot;, is now the head of an mob organization that runs a jazz bar.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Archer's traditional and iconic [[Walther PPK]] has been switched to the American Colt [[M1911A1]]. Unlike previous seasons, Archer's M1911 is blued steel instead of satin nickel. Close up shots reveal that Archer's sidearm is also worn-out and has scratch markings on it, which could mean this is the same .45 he was issued when he was in the Army. Of note, the animators properly show the weapon as a single action handgun only, which means the hammer must be cocked for the weapon to fire.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|WWII-era Colt M1911A1 (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1911(1).jpg|thumb|none|600px|Archer pointing his M1911A1 at Krieger, who is now a bartender in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8M1911(2).jpg|thumb|none|600px|&amp;quot;What...the shit?!&amp;quot; Archer after Poovey shoots the three men he recently beat up.]]&lt;br /&gt;
[[File:ArcherS8M1911(3).JPG|thumb|none|600px|In &amp;quot;Berenice&amp;quot; (S8E2), Archer's mind takes him back to when he was wounded and saved by a French nun, who is cocking the hammer of Archer's M1911A1.]]&lt;br /&gt;
[[File:ArcherS8M1911(4).JPG|thumb|none|600px|He thinks he's seeing the French nun shooting at Nazis...]]&lt;br /&gt;
[[File:M1911S8M1911(5).JPG|thumb|none|600px|...only for it to be Charolette Vandertunt (Cheryl/Carol) shooting at an elderly couple whom accidentally hit Archer with their car because their headlights were out.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Sgt. Poovey's weapon of choice is a [[Smith &amp;amp; Wesson Model 10]] revolver, specifically a &amp;quot;Military &amp;amp; Police&amp;quot; version, popular with Law Enforcement throughout the 20th Century.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|400px|WWI-era Smith &amp;amp; Wesson Model 10 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8M1917(1).jpg|thumb|none|600px|Sgt. Poovey points his/her Smith &amp;amp; Wesson Model 10 at Archer's temple in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8Model10(2).jpg|thumb|none|600px|Poovey with her Model 10 raised after shooting the three men Archer subdued.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In &amp;quot;Berenice&amp;quot; (S8E2), Poovey's revolver he/she pulls out is a [[Smith &amp;amp; Wesson Model 15]], unlike the M&amp;amp;P Model 10 in the previous episode; note the rear adjustable sights and pointed front post. This is the same revolver Det. Dietrich used last season as well, although it's appearance is slightly anachronistic as the Model 15 wasn't produced until 1949.&lt;br /&gt;
[[File:Model15a.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 15 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8Model15.JPG|thumb|none|600px|Poovey drawing his/her Model 15 revolver to silent the clamoring Chinese sex-slaves. As a side note: check out the trigger discipline, something not common in most media.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
Several of Len Trexlor's gang members are seen using [[M1928A1 Thompson]] submachine guns, identifiable by the Cutts compensator, top mounted charging handle, flip-up adjustable rear sights, and finned barrel. It makes sense for these versions of the Thompson to be seen in mobsters hands, as the later M1 and M1A1 would most likely still be in military inventory.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(1).jpg|thumb|none|600px|One of Trexlor's goons armed with an M1928A1 Thompson submachine gun, fitted with a 30 round stick magazine.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(2).jpg|thumb|none|600px|The three men point their Tommy Guns at Pam, whom inexplicably fell through the canvas covered roof of the truck.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(3).JPG|thumb|none|600px|Archer swinging the Thompson into the goon's jaw. This action sequence was mirrored in one of his WW2 flashbacks, where he did the same exact thing to a German soldier, only with an [[MP40]] (see below).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In a brief PTSD-like flashback in Episode 1, Archer's mind goes back to when he was in hand to hand combat with a group of German soldiers, one of which was trying to restrain him with an [[MP40]] submachine gun. This is the first time the MP40 returns to the [[Archer (TV Series]] universe since Season 3, after it was replaced by the later [[MP5]].&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 (9x19mm Parabellum)]]&lt;br /&gt;
[[File:ArcherS8MP40(1).jpg|thumb|none|600px|A German soldier trying to restrain Archer with his MP40 in &amp;quot;No Good Deed,&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8MP40(2).jpg|thumb|none|600px|Archer about to smash the soldier in the face, before his memory switching back to the [[M1928A1 Thompson]] (see above).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In a brief-PTSD like flashback in Episode 1, Archer and a US soldier next to him are seen climbing down into troop transport carriers with [[M1 Garand]] rifles slung over their backs, possibly during Operation Overlord.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand (.30-06 Springfield)]]&lt;br /&gt;
[[File:ArcherS8M1Garand(1).jpg|thumb|none|600px|Pvt. Archer climbing down into an troop transporter carrier in one of his PTSD-like flashbacks in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099206</id>
		<title>Archer - Season 8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099206"/>
		<updated>2017-04-15T01:54:31Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: /* Smith and Wesson Model 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Dreamland''&lt;br /&gt;
|picture = Archer S8 Poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|episodes = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|8|Archer}}&lt;br /&gt;
&lt;br /&gt;
Season 8 of Archer, now titled &amp;quot;Dreamland&amp;quot;, takes place in 1947 in his head as he is in a coma. In this alternate universe, Archer is now a P.I. investigating the death of his partner (former servant) Woodhouse. All of the characters have new personalities and have been reintroduced to different roles, where Lana is now a singer at a bar, Pam is now a guy, and Malory, who goes by the name &amp;quot;Mother&amp;quot;, is now the head of an mob organization that runs a jazz bar.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Archer's traditional and iconic [[Walther PPK]] has been switched to the American Colt [[M1911A1]]. Unlike previous seasons, Archer's M1911 is blued steel instead of satin nickel. Close up shots reveal that Archer's sidearm is also worn-out and has scratch markings on it, which could mean this is the same .45 he was issued when he was in the Army. Of note, the animators properly show the weapon as a single action handgun only, which means the hammer must be cocked for the weapon to fire.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|WWII-era Colt M1911A1 (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1911(1).jpg|thumb|none|600px|Archer pointing his M1911A1 at Krieger, who is now a bartender in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8M1911(2).jpg|thumb|none|600px|&amp;quot;What...the shit?!&amp;quot; Archer after Poovey shoots the three men he recently beat up.]]&lt;br /&gt;
[[File:ArcherS8M1911(3).JPG|thumb|none|600px|In &amp;quot;Berenice&amp;quot; (S8E2), Archer's mind takes him back to when he was wounded and saved by a French nun, who is cocking the hammer of Archer's M1911A1.]]&lt;br /&gt;
[[File:ArcherS8M1911(4).JPG|thumb|none|600px|He thinks he's seeing the French nun shooting at Nazis...]]&lt;br /&gt;
[[File:M1911S8M1911(5).JPG|thumb|none|600px|...only for it to be Charolette Vandertunt (Cheryl/Carol) shooting at an elderly couple whom accidentally hit Archer with their car because their headlights were out.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Sgt. Poovey's weapon of choice is a [[Smith &amp;amp; Wesson Model 10]] revolver, specifically a &amp;quot;Military &amp;amp; Police&amp;quot; version, popular with Law Enforcement throughout the 20th Century.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|400px|WWI-era Smith &amp;amp; Wesson Model 10 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8M1917(1).jpg|thumb|none|600px|Sgt. Poovey points his/her Smith &amp;amp; Wesson Model 10 at Archer's temple in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8Model10(2).jpg|thumb|none|600px|Poovey with her Model 10 raised after shooting the three men Archer subdued.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In &amp;quot;Berenice&amp;quot; (S8E2), Poovey's revolver he/she pulls out is a [[Smith &amp;amp; Wesson Model 15]], unlike the M&amp;amp;P Model 10 in the previous episode; note the rear adjustable sights and pointed front post. This is the same revolver Det. Dietrich used last season as well, although it's appearance is slightly anachronistic as the Model 15 wasn't produced until 1949.&lt;br /&gt;
[[File:Model15a.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 15 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8Model15.JPG|thumb|none|600px|Poovey drawing his/her Model 15 revolver to silent the clamoring Chinese sex-slaves. As a side note: check out the trigger discipline, something not common in most media.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
Several of Len Trexlor's gang members are seen using [[M1928A1 Thompson]] submachine guns, loaded with 30 round stick magazines. Note the Cutts Compensator and top mounted charging handle.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(1).jpg|thumb|none|600px|One of Trexlor's goons armed with an M1928A1 Thompson submachine gun, fitted with a 30 round stick magazine.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(2).jpg|thumb|none|600px|The three men point their Tommy Guns at Pam, whom inexplicably fell through the canvas covered roof of the truck.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(3).JPG|thumb|none|600px|Archer swinging the Thompson into the goon's jaw. This action sequence was mirrored in one of his WW2 flashbacks, where he did the same exact thing to a German soldier, only with an [[MP40]] (see below).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In a brief PTSD-like flashback in Episode 1, Archer's mind goes back to when he was in hand to hand combat with a group of German soldiers, one of which was trying to restrain him with an [[MP40]] submachine gun.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 (9x19mm Parabellum)]]&lt;br /&gt;
[[File:ArcherS8MP40(1).jpg|thumb|none|600px|A German soldier trying to restrain Archer with his MP40 in &amp;quot;No Good Deed,&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8MP40(2).jpg|thumb|none|600px|Archer about to smash the soldier in the face, before his memory switching back to the [[M1928A1 Thompson]] (see above).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In a brief-PTSD like flashback in Episode 1, Archer and a US soldier next to him are seen climbing down into troop transport carriers with [[M1 Garand]] rifles slung over their backs, possibly during Operation Overlord.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand (.30-06 Springfield)]]&lt;br /&gt;
[[File:ArcherS8M1Garand(1).jpg|thumb|none|600px|Pvt. Archer climbing down into an troop transporter carrier in one of his PTSD-like flashbacks in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099205</id>
		<title>Archer - Season 8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099205"/>
		<updated>2017-04-15T01:53:56Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Dreamland''&lt;br /&gt;
|picture = Archer S8 Poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|episodes = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|8|Archer}}&lt;br /&gt;
&lt;br /&gt;
Season 8 of Archer, now titled &amp;quot;Dreamland&amp;quot;, takes place in 1947 in his head as he is in a coma. In this alternate universe, Archer is now a P.I. investigating the death of his partner (former servant) Woodhouse. All of the characters have new personalities and have been reintroduced to different roles, where Lana is now a singer at a bar, Pam is now a guy, and Malory, who goes by the name &amp;quot;Mother&amp;quot;, is now the head of an mob organization that runs a jazz bar.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Archer's traditional and iconic [[Walther PPK]] has been switched to the American Colt [[M1911A1]]. Unlike previous seasons, Archer's M1911 is blued steel instead of satin nickel. Close up shots reveal that Archer's sidearm is also worn-out and has scratch markings on it, which could mean this is the same .45 he was issued when he was in the Army. Of note, the animators properly show the weapon as a single action handgun only, which means the hammer must be cocked for the weapon to fire.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|WWII-era Colt M1911A1 (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1911(1).jpg|thumb|none|600px|Archer pointing his M1911A1 at Krieger, who is now a bartender in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8M1911(2).jpg|thumb|none|600px|&amp;quot;What...the shit?!&amp;quot; Archer after Poovey shoots the three men he recently beat up.]]&lt;br /&gt;
[[File:ArcherS8M1911(3).JPG|thumb|none|600px|In &amp;quot;Berenice&amp;quot; (S8E2), Archer's mind takes him back to when he was wounded and saved by a French nun, who is cocking the hammer of Archer's M1911A1.]]&lt;br /&gt;
[[File:ArcherS8M1911(4).JPG|thumb|none|600px|He thinks he's seeing the French nun shooting at Nazis...]]&lt;br /&gt;
[[File:M1911S8M1911(5).JPG|thumb|none|600px|...only for it to be Charolette Vandertunt (Cheryl/Carol) shooting at an elderly couple whom accidentally hit Archer with their car because their headlights were out.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10==&lt;br /&gt;
Sgt. Poovey's weapon of choice is a [[Smith &amp;amp; Wesson Model 10]] revolver, specifically a &amp;quot;Military &amp;amp; Police&amp;quot; version, popular with Law Enforcement throughout the 20th Century.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|400px|WWI-era Smith &amp;amp; Wesson Model 10 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8M1917(1).jpg|thumb|none|600px|Sgt. Poovey points his/her Smith &amp;amp; Wesson Model 10 at Archer's temple in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8Model10(2).jpg|thumb|none|600px|Poovey with her Model 10 raised after shooting the three men Archer subdued.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
In &amp;quot;Berenice&amp;quot; (S8E2), Poovey's revolver he/she pulls out is a [[Smith &amp;amp; Wesson Model 15]], unlike the M&amp;amp;P Model 10 in the previous episode; note the rear adjustable sights and pointed front post. This is the same revolver Det. Dietrich used last season as well, although it's appearance is slightly anachronistic as the Model 15 wasn't produced until 1949.&lt;br /&gt;
[[File:Model15a.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 15 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8Model15.JPG|thumb|none|600px|Poovey drawing his/her Model 15 revolver to silent the clamoring Chinese sex-slaves. As a side note: check out the trigger discipline, something not common in most media.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
Several of Len Trexlor's gang members are seen using [[M1928A1 Thompson]] submachine guns, loaded with 30 round stick magazines. Note the Cutts Compensator and top mounted charging handle.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(1).jpg|thumb|none|600px|One of Trexlor's goons armed with an M1928A1 Thompson submachine gun, fitted with a 30 round stick magazine.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(2).jpg|thumb|none|600px|The three men point their Tommy Guns at Pam, whom inexplicably fell through the canvas covered roof of the truck.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(3).JPG|thumb|none|600px|Archer swinging the Thompson into the goon's jaw. This action sequence was mirrored in one of his WW2 flashbacks, where he did the same exact thing to a German soldier, only with an [[MP40]] (see below).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In a brief PTSD-like flashback in Episode 1, Archer's mind goes back to when he was in hand to hand combat with a group of German soldiers, one of which was trying to restrain him with an [[MP40]] submachine gun.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 (9x19mm Parabellum)]]&lt;br /&gt;
[[File:ArcherS8MP40(1).jpg|thumb|none|600px|A German soldier trying to restrain Archer with his MP40 in &amp;quot;No Good Deed,&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8MP40(2).jpg|thumb|none|600px|Archer about to smash the soldier in the face, before his memory switching back to the [[M1928A1 Thompson]] (see above).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In a brief-PTSD like flashback in Episode 1, Archer and a US soldier next to him are seen climbing down into troop transport carriers with [[M1 Garand]] rifles slung over their backs, possibly during Operation Overlord.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand (.30-06 Springfield)]]&lt;br /&gt;
[[File:ArcherS8M1Garand(1).jpg|thumb|none|600px|Pvt. Archer climbing down into an troop transporter carrier in one of his PTSD-like flashbacks in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099204</id>
		<title>Archer - Season 8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer_-_Season_8&amp;diff=1099204"/>
		<updated>2017-04-15T01:36:51Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer - Dreamland''&lt;br /&gt;
|picture = Archer S8 Poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|episodes = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|8|Archer}}&lt;br /&gt;
&lt;br /&gt;
Season 8 of Archer, now titled &amp;quot;Dreamland&amp;quot;, takes place in 1947 in his head as he is in a coma. In this alternate universe, Archer is now a P.I. investigating the death of his partner (former servant) Woodhouse. All of the characters have new personalities and have been reintroduced to different roles, where Lana is now a singer at a bar, Pam is now a guy, and Malory, who goes by the name &amp;quot;Mother&amp;quot;, is now the head of an mob organization that runs a jazz bar.&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Archer's iconic [[Walther PPK]] has been switched to the American Colt [[M1911A1]]. Unlike previous seasons, Archer's M1911 is blued steel instead of satin nickel. Close up shots reveal that Archer's sidearm is also worn-out and has scratch markings on it, which could mean this is the same .45 he was issued when he was in the Army.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|WWII-era Colt M1911A1 (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1911(1).jpg|thumb|none|600px|Archer pointing his M1911A1 at Krieger, who is now a bartender in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8M1911(2).jpg|thumb|none|600px|&amp;quot;What...the shit?!&amp;quot; Archer after Poovey shoots the three men he recently beat up.]]&lt;br /&gt;
[[File:ArcherS8M1911(3).JPG|thumb|none|600px|In &amp;quot;Berenice&amp;quot; (S8E2), Archer's mind takes him back to when he was wounded and saved by a French nun, who is cocking the hammer of Archer's M1911A1, which must be done in real life as the M1911 is single action only.]]&lt;br /&gt;
[[File:ArcherS8M1911(4).JPG|thumb|none|600px|Archer hallucinates the French nun shooting at Nazis...]]&lt;br /&gt;
[[File:M1911S8M1911(5).JPG|thumb|none|600px|...only for it to be Charolette Vandertunt (Cheryl/Carol) shooting at an elderly couple whom accidentally hit Archer with their car because their headlights were out.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10==&lt;br /&gt;
Sgt. Poovey's weapon of choice is a [[Smith &amp;amp; Wesson Model 10]] revolver, specifically a &amp;quot;Military &amp;amp; Police&amp;quot; version, popular with Law Enforcement throughout the 20th Century.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|400px|WWI-era Smith &amp;amp; Wesson Model 10 (.38 Special).]]&lt;br /&gt;
[[File:ArcherS8M1917(1).jpg|thumb|none|600px|Sgt. Poovey points his/her Smith &amp;amp; Wesson Model 10 at Archer's temple in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8Model10(2).jpg|thumb|none|600px|Poovey with her Model 10 raised after shooting the three men Archer subdued.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
Several of Len Trexlor's gang members are seen using [[M1928A1 Thompson]] submachine guns, loaded with 30 round stick magazines. Note the Cutts Compensator and top mounted charging handle.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson (.45 ACP).]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(1).jpg|thumb|none|600px|One of Trexlor's goons armed with an M1928A1 Thompson submachine gun, fitted with a 30 round stick magazine.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(2).jpg|thumb|none|600px|The three men point their Tommy Guns at Pam, whom inexplicably fell through the canvas covered roof of the truck.]]&lt;br /&gt;
[[File:ArcherS8M1928A1Thompson(3).JPG|thumb|none|600px|Archer swinging the Thompson into the goon's jaw. This action sequence was mirrored in one of his WW2 flashbacks, where he did the same exact thing to a German soldier, only with an [[MP40]] (see below).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In a brief PTSD-like flashback in Episode 1, Archer's mind goes back to when he was in hand to hand combat with a group of German soldiers, one of which was trying to restrain him with an [[MP40]] submachine gun.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 (9x19mm Parabellum)]]&lt;br /&gt;
[[File:ArcherS8MP40(1).jpg|thumb|none|600px|A German soldier trying to restrain Archer with his MP40 in &amp;quot;No Good Deed,&amp;quot; (S8E1).]]&lt;br /&gt;
[[File:ArcherS8MP40(2).jpg|thumb|none|600px|Archer about to smash the soldier in the face, before his memory switching back to the [[M1928A1 Thompson]] (see above).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
In a brief-PTSD like flashback in Episode 1, Archer and a US soldier next to him are seen climbing down into troop transport carriers with [[M1 Garand]] rifles slung over their backs, possibly during Operation Overlord.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand (.30-06 Springfield)]]&lt;br /&gt;
[[File:ArcherS8M1Garand(1).jpg|thumb|none|600px|Pvt. Archer climbing down into an troop transporter carrier in one of his PTSD-like flashbacks in &amp;quot;No Good Deed&amp;quot; (S8E1).]]&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ArcherS8Model15.JPG&amp;diff=1099196</id>
		<title>File:ArcherS8Model15.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ArcherS8Model15.JPG&amp;diff=1099196"/>
		<updated>2017-04-14T17:32:40Z</updated>

		<summary type="html">&lt;p&gt;Bosoxboy521: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bosoxboy521</name></author>
	</entry>
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