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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-28T22:27:07Z</updated>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_Minimi&amp;diff=129910</id>
		<title>FN Minimi</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_Minimi&amp;diff=129910"/>
		<updated>2009-06-09T05:03:57Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The FN Minimi was a combination 'belt fed'/magazine fed' light machine gun, designed to serve in the role of &amp;quot;Squad Automatic Weapon&amp;quot;.  The SAW was a mobile suppressive fire platform that was light weight and single man transportable - much more so than the venerable M60 (which was always supposed to be a General Purpose Machine Gun, i.e. a crew served weapon).  The U.S. Military adopted the first models of the FN Minimi in the 1980s directly as the XM249 or later as the M249 (with some slight design changes in the official U.S. Adopted version.  Later versions of the gun, reflected upgrades and design changes that were requested by the U.S. Military.&lt;br /&gt;
&lt;br /&gt;
On a historical note: in the first months of the First Gulf War (Operation Desert Storm 1990), there were not enough M249s to supply the massive troop buildup in the Middle East, so the U.S. Army bought outright a number of unaltered FN Minimis directly from FN, to supplement the weapons.  So it is not inaccurate to see first pattern FN Minimis in the hands of U.S. Soldiers who are supposedly issued M249 SAWs since the Army mixed the two versions together until the Late 1990s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The FN Minimi and variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN Minimi ==&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|right|400px|FN Minimi 5.56x45mm with 200-round ammo drum (note 90-degree carry handle and flash hider design).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Robert De Niro]] as Sam in ''[[Ronin]]'' ('paratrooper' version)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Rangers in ''[[Black Hawk Down]]'' (substituting for M249 SAW)&lt;br /&gt;
&lt;br /&gt;
* [[Lou Diamond Phillips]] as Staff Sergeant John Monfriez in ''[[Courage Under Fire]]'' (substituting for M249 SAW)&lt;br /&gt;
&lt;br /&gt;
* [[John Travolta]] as Gabriel Shear in ''[[Swordfish]]''&lt;br /&gt;
&lt;br /&gt;
* Final Fire-fight in ''[[3000 Miles to Graceland]]''&lt;br /&gt;
&lt;br /&gt;
* Attack on village in ''[[Proof of Life]]'' (substituting for M29 SAW)&lt;br /&gt;
&lt;br /&gt;
* Drive-By gangsters in ''[[Hollywood Homicide]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[One That Got Away, The|The One That Got Away]]''&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Project I.G.I]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Project IGI 2: Covert Strike]]''&lt;br /&gt;
&lt;br /&gt;
== M249-E1 / M249-E2 / M249 Paratrooper SAW ==&lt;br /&gt;
[[Image:M249E1.jpg‎|thumb|right|400px|M249-E1 SAW with 200-round ammo drum - First major upgrade of the SAW officially adopted by the U.S. Military (this is a real blank adapted movie gun) - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|right|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|right|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|right|400px|M249 Paratrooper - a real blank adapted movie gun with bipod folded and a  picatinny rail on the top of the receiver - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* [[Will Smith]] as Dr. Robert Nevile in ''[[I Am Legend]]''&lt;br /&gt;
&lt;br /&gt;
* A member of the rescue team in ''[[Bad Boys II]]'' ('paratrooper' version)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[War of The Worlds|War of the Worlds]]'' (2005)&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[Jarhead]]''&lt;br /&gt;
&lt;br /&gt;
* Mounted on the 'Black Wasp' craft in ''[[The Island]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[Rules of Engagement]]''&lt;br /&gt;
&lt;br /&gt;
* Soldiers in the Secret Lab in ''[[Hulk]]''&lt;br /&gt;
&lt;br /&gt;
* [[Nick Chinlund]] as Michael &amp;quot;Slo&amp;quot; Slowenski in ''[[Tears of the Sun]]'' (paratrooper version with cloth ammo pouch and accessory rail mounted on feed tray cover)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldier in ''[[Die Another Day]]'' (paratrooper version)&lt;br /&gt;
&lt;br /&gt;
* ''[[Hulk]]'' (paratrooper with [[M203 grenade launcher]])&lt;br /&gt;
&lt;br /&gt;
* Mounted on M1A1 Abrams tanks in ''[[Hulk]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Kirk 'Sticky' Jones]] as Pvt. Maurice 'Smoke' Williams in ''[[Over There]]'' (starts out with the standard version, then changes to paratrooper version)&lt;br /&gt;
&lt;br /&gt;
* [[Richard Dean Anderson]] as Jack O'Neill (M249 SPW with vertical forward grip), [[Jay Acovone]] as Charles Kawalsky (M249 Para), and other U.S. military personnel in ''[[Stargate SG-1]]''&lt;br /&gt;
&lt;br /&gt;
* A U.S. Marine in ''[[CSI: NY]]'' (episode: &amp;quot;Heroes&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
a U.S. marine get it stolen by a S.A.S soldier on UNLTIMATE FORCE&lt;br /&gt;
&lt;br /&gt;
* Several U.S. Marines in Generation Kill&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six 3: Raven Shield]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA: Armed Assault]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Full Spectrum Warrior]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army 3]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Soldier of Fortune: Payback]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Farcry: Instincts]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Kill.Switch]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter Strike: Source]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: Vice City Stories]]''&lt;br /&gt;
&lt;br /&gt;
* A Retomoto skyscraper gangster in ''[[Kane and Lynch: Dead Men]]'' (paratrooper version)&lt;br /&gt;
&lt;br /&gt;
* ''[[Half-Life]]'' Only appears in the expansion pack, Opposing Force.&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike Online]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Saints Row 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation 7]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Delta Force: Land Warrior]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Delta Force: Task Force Dagger]]''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* Red Shield personnel in ''[[Blood+]]''&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|right|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* [[Ice Cube]] as Darius Stone and [[Samuel L. Jackson]] as August Gibbons in ''[[XXX 2: State of the Union]]''.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* ''[[Future Weapons]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM: Combined Assault]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM 3: US Navy SEALS]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Combat Arms]]'' (as the &amp;quot;Mk.48&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The Mk 46 Mod 0 is a short-barreled Mk 48 in 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* ''[[Future Weapons]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|right|500px|Mk 46 Mod 0 machine gun 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[Metal Gear Solid 4: Guns of The Patriots]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation 7]]'' &lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bad_Boys&amp;diff=129908</id>
		<title>Bad Boys</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bad_Boys&amp;diff=129908"/>
		<updated>2009-06-09T04:52:22Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* IMI Galil ARM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bad_Boys_Poster.jpg|thumb|right|350px|''Bad Boys (1995)'']]&lt;br /&gt;
'''The following guns were used in the film ''[[Bad Boys]]'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 4506 ==&lt;br /&gt;
Marcus Burnett ([[Martin Lawrence]]) uses a [[Smith &amp;amp; Wesson 4506]] as his sidearm throughout the film. His has Novak 3 dot sights as opposed to the more popular adjustable sight. It switches to a [[Smith &amp;amp; Wesson 645]] in some scenes, being a possible continuity error.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W4506.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4506 .45 ACP]]&lt;br /&gt;
[[Image:S&amp;amp;W-645.jpg|thumb|none|400px|Smith &amp;amp; Wesson 645 .45 ACP]]&lt;br /&gt;
[[Image:BB_S&amp;amp;W.jpg|thumb|none|400px|Marcus Burnett ([[Martin Lawrence]]) draws his Smith &amp;amp; Wesson 4506.]]&lt;br /&gt;
[[Image:BB_S&amp;amp;W2.jpg|thumb|none|400px|Marcus Burnett ([[Martin Lawrence]]) aims his Smith &amp;amp; Wesson 645.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:BBS&amp;amp;W4506.jpg|thumb|none|400px|The armorer shows off the S&amp;amp;W 4506 used by Martin Lawrence in the film.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
Mike Lowrey ([[Will Smith]]) uses a nickel [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] as his sidearm throughout the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226Nickel.jpg|thumb|none|250px|SIG-Sauer P226 9mm (nickel)]]&lt;br /&gt;
[[Image:BB_Sig2.jpg|thumb|none|350px|Mike Lowrey ([[Will Smith]]) points his [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] in the face of a carjacker.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P225 ==&lt;br /&gt;
&lt;br /&gt;
Although Mike Lowrey normally carries a chrome-plated(not nickel. watch the documentary/making of) [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]], the gun he uses to shoot Fouchet is clearly a smaller [[Sig Sauer P220 pistol series#SIG P225|SIG P225]] which also has a chrome finish (note the shorter barrel and different trigger guard shape, plus the thinner frame). It is not clear whether this is supposed to be a backup weapon, or merely a continuity error. An interesting thing is when Lowery holds his p225 to Fouchets head you can see Fouchet has two different color eyeballs.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-P225.gif|thumb|none|250px|SIG-Sauer P225 9mm]]&lt;br /&gt;
[[Image:BB_Sig.jpg|thumb|none|330px|Mike Lowrey ([[Will Smith]]) with a [[Sig Sauer P220 pistol series#SIG P225|SIG-Sauer P225]] at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
== Sig P230 ==&lt;br /&gt;
Mike Lowery caries a Sig P230 as BUG(back up gun).&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP230SS.jpg|thumb|none|350px|SIG=Sauer P230 - Stainless Steel finish -  .380 acp/9mm Kurtz]]&lt;br /&gt;
[[Image:SIGP232-1-.jpg|thumb|none|550px|Lowery with his Sig P230]]&lt;br /&gt;
[[Image:Badboys2-1-.jpg‎|thumb|550px|none|Burnett and Lowery both point their hand guns at the store clerks face, including the Sig P230.]] Mike's other gun beside his Sig P226 looks more like his Walther PPK to me, not his Sig Sauer P230.&lt;br /&gt;
&lt;br /&gt;
== Smith and Wesson Model 10==&lt;br /&gt;
Mike Lowery has a Smith and Wesson Model 10 pointed at him during the car jacking at the begining of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[Image:SWModel10-1-.jpg|thumb|500px|none|Lowery with two cops.]]&lt;br /&gt;
&lt;br /&gt;
It's a colt, you can see the cylinder lock notches go the other direction CW&lt;br /&gt;
&lt;br /&gt;
== Heckler and Koch USP==&lt;br /&gt;
Marcus Burnett gets a H&amp;amp;K USP pointed at his head during a car jacking in the beginning of the film. &lt;br /&gt;
&lt;br /&gt;
{IMAGE REMOVED: Sorry it wasn't a compact. It was a full sized 9mm. watch the movie again)&lt;br /&gt;
[[Image:Bad_boys_bug02_image1-1-.jpg‎|thumb|600px|none|Burnett complains about always getting the big guys.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Cheetah ==&lt;br /&gt;
&lt;br /&gt;
Fouchet ([[Tchéky Karyo]]) uses a chrome-plated [[Beretta Cheetah]] with pearl grips throughout the film. He most notably uses this weapon to kill Max ([[Karen Alexander]]) and to shoot Eddie Dominguez ([[Emmanuel Xuereb]]) in the leg.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta87Cheetah.jpg‎|thumb|none|300px|Beretta 87 Pistol - .22 lr (This is similar to the variant used by Fouchet, an 84BB with the rounded trigger guards.  The 84BB is the predecessor of th current 84FS model.)]]&lt;br /&gt;
[[Image:BB_Beretta_Cheetah.jpg|thumb|none|350px|Closeup of Fouchet's ([[Tchéky Karyo]]) [[Beretta Cheetah]].]]&lt;br /&gt;
[[Image:Bad_boys_3-1-.jpg|thumb|none|350px|Fouchet with his chrome-plated Beretta Cheetah, after wrecking the Cobra into the wall.]]&lt;br /&gt;
&lt;br /&gt;
== LAR Grizzly Win Mag ==&lt;br /&gt;
&lt;br /&gt;
One of Fouchet's ([[Tchéky Karyo]]) cronies, Ferguson ([[Vic Manni]]) uses a [[M1911 pistol#LAR Grizzly Win Mag|LAR Grizzly Win Mag]], a variant of the M1911A1 chambered in .45 Winchester Magnum with a barrel protruding past the slide. It is most notably seen after he kills Eddie Dominguez ([[Emmanuel Xuereb]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:3ecb78674deb2746bd03dd71b60ca782.jpg|thumb|left|250px|[[M1911 pistol#LAR Grizzly Win Mag|LAR Grizzly Win Mag]] .45 Winchester Magnum with magazine removed]]&lt;br /&gt;
[[Image:BB_Grizzly.jpg|thumb|none|350px|Ferguson ([[Vic Manni]]) with his [[M1911 pistol#LAR Grizzly Win Mag|LAR Grizzly Win Mag]].]]&lt;br /&gt;
&lt;br /&gt;
This is not a Grizzly, look at the round trigger guard, which is different from the squared guard  on said pistol. Likely a long barreled 1911.&lt;br /&gt;
&lt;br /&gt;
I concur, it looks to me like a Detonics Scoremaster.&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS 12 ==&lt;br /&gt;
&lt;br /&gt;
One of the men that breaks into Julie Mott's ([[Téa Leoni]]) apartment while she and Marcus Burnett ([[Martin Lawrence]]) are trying to escape can be seen using a [[SPAS 12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|left|300px|[[SPAS 12]]]]&lt;br /&gt;
[[Image:BB_Spaz.jpg|thumb|none|350px|A gangster armed with a [[SPAS 12]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 6906 ==&lt;br /&gt;
&lt;br /&gt;
Marcus Burnett ([[Martin Lawrence]]) uses a [[Smith &amp;amp; Wesson 6900 pistol series|Smith &amp;amp; Wesson 6906]] as his back up weapon throughout the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W6906.jpg|thumb|none|350px|Smith &amp;amp; Wesson 6906 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BB_S&amp;amp;W3.jpg|thumb|none|350px|Marcus Burnett ([[Martin Lawrence]]) loads up his [[Smith &amp;amp; Wesson 6900 pistol series|Smith &amp;amp; Wesson 6906]].]]&lt;br /&gt;
&lt;br /&gt;
:That looks like a 5906.  Note the trigger guard.  Just curious.&lt;br /&gt;
Considering the short lenght of the slide, it's a 6906.&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5906 ==&lt;br /&gt;
&lt;br /&gt;
Another one of Fouchet's ([[Tchéky Karyo]]) cronies, Casper ([[Frank John Hughes]]) uses a [[Smith &amp;amp; Wesson 5906]].&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W5906EarlyModel.jpg‎‎|thumb|none|350px|Early Model Smith &amp;amp; Wesson 5906 - 9mm.  The early model 5906 pistols had the finger step trigger guard, but they changed it to the rounded trigger guard for 'ease of production'.]]&lt;br /&gt;
[[Image:BB_S&amp;amp;W4.jpg|thumb|none|350px|Casper holding his [[Smith &amp;amp; Wesson 5906]].]]&lt;br /&gt;
[[Image:1997captures_badboys05-1-.jpg|thumb|none|350px|Casper dives for his S&amp;amp;W while fighting Burnett in Club Hells bathroom.&lt;br /&gt;
-thats Marcuses gun, Casper doesnt draw his gun in that scene]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK/S ==&lt;br /&gt;
&lt;br /&gt;
When Julie Mott ([[Téa Leoni]]) goes to Club Hell, she grabs a stainless steel [[Walther PPK]] from Mike Lowrey's ([[Will Smith]]) cabinet with intentions of killing Fouchet ([[Tchéky Karyo]]) there. But when this results in shootout at the club, Mike takes the gun and uses it as his back up weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|250px|left|[[Walther PPK]] .380 ACP]]&lt;br /&gt;
[[Image:BB_PPK.jpg|thumb|none|350px|A [[Walther PPK]] in Mike Lowrey's cabinet(Also worth noting: The [[Glock]] handgun behind it.)]]&lt;br /&gt;
[[Image:BB_PPK2.jpg|thumb|350px|none|Julie grabs the [[Walther PPK]] from her purse in Club Hell.]]&lt;br /&gt;
&lt;br /&gt;
:I think this is a PPK/S Look at the Frame Spur of the one in the third pic.&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[Remington 870 Shotgun|Remington 870 Marine Magnum]] with a black pistol grip and foregrip is used by a gangmember in the highway chase scene. &lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg‎|thumb|300px|none|Nickle Plated [[Remington 870 Shotgun|Remington 870 Marine Magnum]].]]&lt;br /&gt;
[[Image:BB_Remington.jpg|thumb|350px|none|A gangmember with a [[Remington 870]].]]&lt;br /&gt;
Sorry that is a winchester in chrome. Not sure what the deal is, but apparently the armorer for this film has a thing for chrome guns. hence the spas-12 that is also chrome.&lt;br /&gt;
:Knowing Michael Bay, the guns were probably chromed by his request.-[[User:Oliveira|Oliveira]] 22:16, 8 June 2009 (UTC)&lt;br /&gt;
==Winchester 1300 &amp;quot;Defender&amp;quot;==&lt;br /&gt;
Mike Lowrey ([[Will Smith]]) grabs a [[Winchester 1300]] &amp;quot;Defender&amp;quot;, the pistol grip version of the Winchester 1300, with a nickel finish and black pistol grips off a dead gangster and uses it in the final firefight.&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|400px|Winchester 1300 &amp;quot;Defender&amp;quot; with extended magazine tube.]]&lt;br /&gt;
[[Image:BB_Remington2.jpg|thumb|400px|none|Mike Lowrey with a Winchester 1300 &amp;quot;Defender&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960A Submachine Gun==&lt;br /&gt;
One of the thugs during the final shootout is armed with a [[Calico Series of Rifles and Pistols|Calico M960A]] submachine gun.&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|none|400px|Calico M960A 9mm.]]&lt;br /&gt;
[[Image:BBCalicoM960-1.jpg|thumb|none|400px|A thug fires his Calico M960A at the officers.]]&lt;br /&gt;
(I think you mean one of the cops that were with Lowery &amp;amp; Burnett, because they came in the garbage truck dressed in white. Am I wrong?)&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:BBCalicoM960-2.jpg|thumb|none|400px|In the DVD extras, the on set armorer shows off a Calico M955A which is similar but not identical to the model used in the film.]]&lt;br /&gt;
:Funny.  In the movie still, the actor has a Calico 960A SMG, but the shot of the armorer has him holding a Calico 955A, note the longer 'intermediate' length barrel, the forearm.  Both are select fire guns, but one is pistol length barrel, the other is an intermediate length barrel.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
After the highway chase and Club Hell scene, Julie ([[Téa Leoni]]), Mike ([[Will Smith]])&lt;br /&gt;
and Marcus ([[Martin Lawrence]]) go to a store. When the store clerk notices Mike's gun in his holster, he pulls out one of two [[Desert Eagle]]s he has behind the counter on the two detectives. When the clerk gets distracted by Julie walking out of the store, Mike and Marcus pull their guns on the clerk and some humorous dialogue ensues.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|250px|none|[[Desert Eagle]] .50 AE Chrome]]&lt;br /&gt;
[[Image:Bad_boys_bug17_image1-1-.jpg‎|thumb|400px|none|The store clerk reaches for one of his Desert Eagles to pull on Lowery and Burnett.]]&lt;br /&gt;
[[Image:BB_Desert_Eagle.jpg|thumb|350px|none|A store clerk pulls out a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wildley Auto Pistol==&lt;br /&gt;
&lt;br /&gt;
Some type of Wildley Auto Pistol is visible in the store clerk's holsters next to the Desert Eagles.&lt;br /&gt;
&lt;br /&gt;
[[Image:475Wildey.jpg|thumb|none|300px|Wildley Auto Pistol .475 Magnum]]&lt;br /&gt;
[[Image:Bad_boys_bug17_image1-1-.jpg‎|thumb|400px|none|The store clerk reaches for one of his Desert Eagles to pull on Lowery and Burnett, with a Wildley Auto Pistol nearby.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 659 ==&lt;br /&gt;
&lt;br /&gt;
When Marcus Burnett ([[Martin Lawrence]]) goes back to his house, two gang members looking for Julie Mott ([[Téa Leoni]]) are in a nearby car, but before they can do anything, Detective Sanchez ([[Nestor Serrano]]) armed with a [[Smith &amp;amp; Wesson 659]] and Captain C. Howard ([[Joe Pantoliano]]) arrest the two men.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-659.jpg‎|thumb|left|280px|[[Smith &amp;amp; Wesson 659]] 9mm]]&lt;br /&gt;
[[Image:BB_S&amp;amp;W5.jpg|thumb|350px|none|Detective Sanchez with his [[S&amp;amp;W 659]].]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M92F#Beretta 92 FS|Beretta 92FS]] only appears briefly in the film used by this police officer to arrest the two men in the car looking for Julie Mott ([[Téa Leoni]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|left|300px|[[Beretta M92F#Beretta 92 FS|Beretta 92FS]] 9mm]]&lt;br /&gt;
[[Image:BB_Beretta92.jpg|thumb|none|350px|A police officer with his [[Beretta M92F#Beretta 92 FS|Beretta 92FS]] drawn.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 27 ==&lt;br /&gt;
&lt;br /&gt;
When Fouchet ([[Tchéky Karyo]]) and his cronies come to Mike Lowrey's ([[Will Smith]]) apartment to capture Julie Mott ([[Téa Leoni]]), Fouchet uses a snubnosed [[Smith &amp;amp; Wesson Model 27]] along with his [[Beretta Cheetah]] &amp;quot;akimbo style&amp;quot; to shoot at Mike Lowrey ([[Will Smith]]) and Marcus Burnett ([[Martin Lawrence]]) while they make thier getaway with Julie.&lt;br /&gt;
&lt;br /&gt;
[[Image:BB_Python.jpg|thumb|none|350px|Fouchet dual wields with both his [[Beretta Cheetah]] and a [[Smith &amp;amp; Wesson Model 27]].]]&lt;br /&gt;
&lt;br /&gt;
== Intratec TEC-DC9 ==&lt;br /&gt;
&lt;br /&gt;
When Fouchet's ([[Tchéky Karyo]]) group take away Julie ([[Téa Leoni]]), Casper ([[Frank John Hughes]]) can be seen using an [[Intratec TEC-DC9]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec-DC9.jpg|thumb|300px|left|[[Intratec TEC-DC9]] 9mm]]&lt;br /&gt;
[[Image:BB_Tech9.jpg|thumb|350px|none|Casper fires a [[Intratec TEC-DC9|TEC-DC9]].]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
Marcus Burnett ([[Martin Lawrence]]) uses a [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] in the final firefight, and a few gangsters can also be seen wielding them.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:BB_MP5K.jpg|thumb|none|350px|A gangster with a [[MP5|H&amp;amp;K MP5K]].]]&lt;br /&gt;
[[Image:BB_MP5K_2.jpg|thumb|none|350px|Marcus Burnett armed with a [[MP5|H&amp;amp;K MP5K]].]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:BBMP5K.jpg|thumb|none|400px|The armorer shows off one of the MP5Ks used in the film. Note the SEF trigger group.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
One of the thugs uses an [[IMI Galil]] ARM rifle during the final shootout.&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|400px|IMI Galil ARM 5.56x45mm.]]&lt;br /&gt;
[[Image:BBGalilARM.jpg|thumb|none|400px|A thug armed with an IMI Galil ARM rifle.]]&lt;br /&gt;
It looks like a 7,62mm version of the Galil.Note that the magazine looks straight.&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms 6.5&amp;quot; AR-15 ==&lt;br /&gt;
&lt;br /&gt;
During the final firefight, Mike Lowrey ([[Will Smith]]) can be seen using an [[OA-93]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Oa-93-full.jpg|thumb|left|300px|Olympic Arms 6.5&amp;quot; AR-15 pistol 5.56mm]]&lt;br /&gt;
[[Image:BB_AR-15.jpg|thumb|none|350px|Mike Lowrey firing an [[OA-93]].]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:BBOA93.jpg|thumb|none|400px|The armorer shows off the OA-93 used in the film.]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 Derringer ==&lt;br /&gt;
&lt;br /&gt;
Near the end of the film, a wounded Fouchet pulls a hidden [[COP 357 Derringer]] in a last-ditch attempt to kill his captors, though is foiled when Lowrey spots the light reflecting off the pistol's chrome plating and shoots Fouchet before he can use the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-copb.jpg|thumb|left|300px|[[COP 357 Derringer]] .357 Magnum]]&lt;br /&gt;
[[Image:BB_Derringer.jpg|thumb|none|350px|Fouchet draws a [[COP 357 Derringer]].]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128372</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128372"/>
		<updated>2009-06-06T11:15:13Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Remington 870 Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Sig Sauer GSR==&lt;br /&gt;
The [[Sig Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a red dot sight or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. Its most notable trait is that it has unlimited ammo and never needs to be reloaded.It is the same Patriot model used in MGS 3&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different verisons of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed had the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128371</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128371"/>
		<updated>2009-06-06T11:13:46Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Kalashnikov PKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Sig Sauer GSR==&lt;br /&gt;
The [[Sig Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a red dot sight or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. Its most notable trait is that it has unlimited ammo and never needs to be reloaded.It is the same Patriot model used in MGS 3&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different verisons of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed had the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128368</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128368"/>
		<updated>2009-06-06T11:12:12Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Sig Sauer GSR==&lt;br /&gt;
The [[Sig Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a red dot sight or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. Its most notable trait is that it has unlimited ammo and never needs to be reloaded.It is the same Patriot model used in MGS 3&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different verisons of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed had the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128366</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128366"/>
		<updated>2009-06-06T11:11:20Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Skorpion Vz 83 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Sig Sauer GSR==&lt;br /&gt;
The [[Sig Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a red dot sight or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. Its most notable trait is that it has unlimited ammo and never needs to be reloaded.It is the same Patriot model used in MGS 3&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops), and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different verisons of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed had the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128365</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128365"/>
		<updated>2009-06-06T11:09:08Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Patriot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Sig Sauer GSR==&lt;br /&gt;
The [[Sig Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a red dot sight or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. Its most notable trait is that it has unlimited ammo and never needs to be reloaded.It is the same Patriot model used in MGS 3&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops), and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different verisons of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed had the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128364</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=128364"/>
		<updated>2009-06-06T11:07:34Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Heckler &amp;amp; Koch Mark 23 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MGS4poster.jpg|thumb|right|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==Sig Sauer GSR==&lt;br /&gt;
The [[Sig Sauer GSR]] is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed [[Ruger Mk II Pistol]] that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game.&lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game.&lt;br /&gt;
Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
==FN Five seveN==&lt;br /&gt;
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
==Type 17==&lt;br /&gt;
Used by Big Mama, this &amp;quot;Broomhandle&amp;quot; knockoff can be unlocked by earning the Hound emblem.&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.&lt;br /&gt;
[[Image:Racegun.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a red dot sight or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. Its most notable trait is that it has unlimited ammo and never needs to be reloaded.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
== FN-FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops), and can be upgraded with optics, laser sight, flashlight and foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different verisons of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed had the marksman variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pat.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's shorty XM8.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it.  It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hand of militia and rebel snipers in Acts 1 and 2.&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4 Custom.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double barrel shotgun, with the stock and barrel sawed off.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] can be found on the Stryker IFVs and HMMWVs in game.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.&lt;br /&gt;
&lt;br /&gt;
==Non-player Weapons==&lt;br /&gt;
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=128356</id>
		<title>Metal Gear Solid 3: Snake Eater</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=128356"/>
		<updated>2009-06-06T11:00:00Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Patriot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Metal_Gear_Solid_3_Cover.jpg|300px|right|]]&lt;br /&gt;
'''The following weapons were used in the video game Metal Gear Solid 3: Snake Eater:''' &lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Most of the Enemies (both GRU and KGB) in the game use [[AK-47]]s. The [[AK-47]] can also be picked up by Naked Snake, it has both a semi-auto and full auto option that can be selected in the weapon window. The AK uses 30 round banana box magazines firing 7.62x39mm rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|350px|none|AK-47 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[1911|M1911A1]] is Naked Snake's signature weapon in the game, he uses a standard issue [[1911]] before it is dismantled by The Boss. After this, Snake recieves a heavily customized [[1911]] from EVA that has several professionally done modifications including a polished feed ramp, polished slide flats, perfectly meshed slide to frame, beveled magazine well, raised mag release, a skeleton (referred to as a &amp;quot;ring&amp;quot;) hammer, removed grip safety, 3 dot combat sights with raised front sight, stepping on grip, front cocking serrations, extended thumb safety, and accuracy capable of hitting a 1-hole at 25 yards from a machine rest. Snake comments that this is the best gun he has ever used shortly before carving the grip to accommodate his CQC knife. It can also be fitted with a suppressor. (The version of gun he was looking at was specially modified.) &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca M37 ==&lt;br /&gt;
&lt;br /&gt;
The shotgun used in the game is an [[Ithaca 37|Ithaca M37]] with sawed off stock and barrel, it also holds four 12 gauge shells plus one in the chamber. It is also used by several members of the Ocelot Unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca M37 shotgun 12-guage.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
The [[Stoner 63]] is also used in the game. It holds 101 rounds of 5.56x45mm(.223) ammunition in the belt and Snake can be heard yelling while firing it(a possible refference to Rambo). While this gun is an all pupose gun, able to be built into several different weapons systems, the game stuck with the LMG role.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63-1.jpg|thumb|350px|none|Stoner 63 5.56mm loaded and unloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Mk22 Mod 0 &amp;quot;Hush Puppy&amp;quot; (Smith &amp;amp; Wesson 39) ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 39]] handgun appears in the game upgraded as the MK22 Hush Puppy tranquilizer gun, a non-lethal subsitute to the [[M1911A1]]. It can be fitted with a suppressor. The hush-puppy is in fact a real gun firing 9mm rounds(9mm tranquilizers in the game) but the slide has a slide locking mechanism to eliminate the sound of the weapon cycling after each fired round.&lt;br /&gt;
[[Image:250px-Smith_and_Wesson_Model_39_-_PE.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 39.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant]] is The End's signature sniper Rifle. It has been modifed  to fire tranquilzer darts in caliber 7.62x54R[immed], and can be obtained by the player if they beat The End non-lethally. It feattures a custom-fitted para-trooper folding stock probably stolen from an [[M1 Carbine|M1A1 Carbine]] rifle. It also feattures a 3.5X PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 - 7.62x54R.(One in game has a scope and folding stock like that on an [[M1 Carbine|M1A1 Carbine]].]]&lt;br /&gt;
&lt;br /&gt;
== Patriot ==&lt;br /&gt;
&lt;br /&gt;
The Boss' signature weapon is the Patriot, a customized M231 Firing Port Weapon with a shortened barrel and a Beta C-Mag with infinite ammunition (claimed to be from its shape resembling the infinity symbol).&lt;br /&gt;
&lt;br /&gt;
It actually resembles the Rocky Mountain Arms Patriot Pistol seen in movie &amp;quot;Congo&amp;quot; and &amp;quot;Soldier&amp;quot;,but this one most probably tricked out from M16A1 upper receiver with it's buttstock removed combined with the Patiot's lower receiver,and were given the M231 PFW firing mode.&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] also makes an appearance in the game. It is obtained by the player and used several times by enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|Russian RPG-7 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA|Skorpion SA Vz 61]] sub machine gun can be obtained by the player as well. It holds 30 rounds of .32 ACP ammunition, has a laser dot sight, and has a semi auto and a full auto option in the weapons window. It is also by several enemies, most ntoably by enemies in vehicles such as motorcycles or flying platforms. It uses a closed bolt blow-back system(locks for a millisecond backwards before slamming back home) to reduce the immense rate of fire to a controllable 850 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|350px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Major Ocelot's signature weapons are three [[Colt Single Action Army]]s. The player also gains a [[Colt Single Action Army]] after being tortured by Colonel Volgin, and can earn one while starting a new game if the final dual with Ocelot is done correctly. It holds six .45 Long colt rounds and fires single action only. To fire, the hammer must be cocked first, or the gun can be rapidly fanned from the hip. The guns advantage is that the bullet will commonly ricochet off walls and hit targets even if you miss. Some dramatic license is taken with this; in real life, at more severe angles and distances (especially after multiple ricochets), the bullets would hit with stinging, but nonlethal force.  Ocelot professionally spins two of them and also features a cavalry stock he fits on the the back to fire it like a carbine rifle.  As a sign of his ability (or likely, his brashness), he keeps all six chambers on both guns loaded, risking an unintended discharge should he drop one of his guns.  This was contrary to common practice, where shooters would load five rounds and leave the one under the hammer empty.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
Another sniper rifle in the game in the [[SVD Dragunov]], it has two zoom options, and be seen being used by a member of the Ocelot Unit sometime in the beginning of the game. It fires the same round as the Mosin-Nagant, the 7.62x54R[immed] cartridge from a 10 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== XM16E1 ==&lt;br /&gt;
&lt;br /&gt;
The [[XM16E1]] in the game has three firing options: semi-auto, three round burst, and full-auto, and can also be fitted with a suppressor. (Thanks to the zoom when aiming through the iron sights, it can act as a suppressed &amp;quot;sniping&amp;quot; rifle.) It fires 5.56x45mm rounds from a 20 round magazine. It has been modified by a gunsmith with camouflage tape and paint making it more suitable for jungle combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|none|450px|XM16E1 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] is the sidearm of every enemy in the game although it can never be obtained by the player. It is most notably used by Major Ocelot before being told by Naked Snake that his techiniques with the gun would be better suited for a revolver which causes him to switch to the [[Colt Single Action Army]]. According to Snake, Ocelot tends to twist his arm to absorb the recoil of the pistol, whereas a more stoic grip and stance would result in greater accuracy.  The Makarov fires 9x18mm makarov rounds from an 8 shot magazine. Ocelot spins it as he effortlessly disposes of several KGB soldiers. After trying what according to Snake is a Middle Eastern technique where you reflexively rack the slide to make sure there is a round in the chamber, despite it being loaded, Ocelot causes a stovepipe (feed failure) jam.  With the gun failing to go into battery, Snake ambushes him with CQC and subdues him easily.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|350px|Makarov PM 9x18mm PM]]&lt;br /&gt;
&lt;br /&gt;
== Shansi Type 17 (Mauser C96) ==&lt;br /&gt;
The [[Mauser C96]] &amp;quot;Broomhandle&amp;quot; is EVA's signature weapon. She most notably uses it to shoot and kill several GRU soldiers sometime in the beginning of the game with a techinique known as a &amp;quot;Bandit Shooting&amp;quot;. (A method of holding the gun sideways and using the recoil to created a horizontal sweep with the gun to clear a room.) The version of the weapon EVA uses is a semi-automatic, 10 shot .45 caliber Chinese copy made by the Shansi Factory in the 1930s. She loses it when Ocelot knocks it from her hands while in a motorcycle chase. On a second play through Sigint explains the &amp;quot;Bandit Shooting&amp;quot; Method and questions where EVA is from.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== AMD-63 ==&lt;br /&gt;
A Hungarian made assault rifle based off of the [[AK-47]]. It is used by the Ocelot Unit.&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|none|450px|AMD-65 7.62x39mm (AMD-63 is the same weapon with a solid stock)]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
American made flamethrower first used in WWII and ended use in Vietnam. Used by GRU soldiers in the mountains of Tselinoyarsk. Uses a mixture of napalm and gasoline and has about 10 seconds of use before running out. If shot with solid rounds(not tranqs.), the tank will blow up the user instantly into a ball of fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:M2F.jpg|thumb|none|350px|M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23 ==&lt;br /&gt;
&lt;br /&gt;
23mm Soviet anti-aircraft gun. They can be commandeered by the player and are capable of shooting down helicopters and flying platforms. They are found in the mountains of Tselinoyarsk and in the final battle with the Shagohod.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23 Anti-Aircraft gun]]&lt;br /&gt;
&lt;br /&gt;
== M1928 Thompson ==&lt;br /&gt;
&lt;br /&gt;
The Pain uses a [[M1928 Thompson]] submachine gun in his fight with Snake. The Thompson fires .45ACP(11.43mm) rounds from a 50 round drum at a rate of ~700 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommygun&amp;quot; .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== DShK == &lt;br /&gt;
&lt;br /&gt;
Able to commandeered by the player, these heavy machines are found throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|280px|Russian DShK 38/46 in 12.7x109mm]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The hand grenades used in the game are Russian [[RGD-5 hand grenade]]s. They are used by GRU soldiers, and can be can also be obtained by Snake in various areas in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|250px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_One&amp;diff=128337</id>
		<title>The One</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_One&amp;diff=128337"/>
		<updated>2009-06-06T10:22:56Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* M26 MASS (Modular Accessory Shotgun System) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following firearms was seen used in the 2001 Jet Li movie:'''&lt;br /&gt;
[[Image:Theonemovieposter.jpg|thumb|right|300px|''The One (2001)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[M16|M4A1]]==&lt;br /&gt;
&lt;br /&gt;
Or something similiar. Used by the &amp;quot;Los Angeles Police Department&amp;quot; escorting Lawless the prisoner in Anubis Universe. They had the XM-26 shotguns attached and had red dot sights. Also flashlights.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheoneM4C.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TheoneM4A.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TheoneM4B.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS (Modular Accessory Shotgun System) ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 Modular Acessory Shotgun System|M26 Modular Accessory Shotgun System]] can be seen used by Police officers to escort Lawless in the Anubis Universe, attached to their M4 carbines.&lt;br /&gt;
&lt;br /&gt;
[[Image:TheoneXM26A.jpg|thumb|none|500px|M4A1 5.56mm with M26 MASS 12 gauge]]&lt;br /&gt;
This image depicts the early version of the (X)M-26 MASS.Later production models is slightly different&lt;br /&gt;
[[Image:TheoneXM26B.jpg|thumb|none|500px|Closeup of an M26 MASS on an M4 carbine in the Anubis Universe]]&lt;br /&gt;
[[Image:TheoneXM26C.jpg|thumb|none|500px|An Anubis Universe police officer aims his M4/M26 MASS combo]]&lt;br /&gt;
&lt;br /&gt;
==[[M1911 pistol series|Custom M1911]]==&lt;br /&gt;
&lt;br /&gt;
Sidearm of LA Police escorting Lawless in Anubis Universe. &lt;br /&gt;
&lt;br /&gt;
[[Image:Theonehandgun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K G36|H&amp;amp;K G36K]]==&lt;br /&gt;
&lt;br /&gt;
Used by &amp;quot;Los Angeles Sheriff Department&amp;quot; escorting the prisoner in Gabriel Law's Universe (the Osiris Universe).&lt;br /&gt;
&lt;br /&gt;
[[Image:TheoneG36.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TheoneG36b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TheoneG36c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TheoneG36d.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Beretta M92F|Beretta 92FS]]==&lt;br /&gt;
&lt;br /&gt;
Sidearm for the LA Sheriff's department of Gaberiel's universe.&lt;br /&gt;
&lt;br /&gt;
[[Image:theoneM92F.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:theoneM92F2.jpg|Thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Franchi Pump ==&lt;br /&gt;
&lt;br /&gt;
Seen used by the LA Sheriff's department of Gaberiel's universe. One was seen bent by Gaberiel.&lt;br /&gt;
&lt;br /&gt;
[[Image:theoneshotgun1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:theoneshotgun2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:theoneshotgun3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Looks more like an HK/FABARM shotgun.&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 6906 Pistol ==&lt;br /&gt;
&lt;br /&gt;
Gaberiel's wife, TK, takes it to who she thought was Gabe but was Yulaw and used it to kill TK.&lt;br /&gt;
&lt;br /&gt;
[[Image:theonegun1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P220 Sport (dressed up as future gun) ==&lt;br /&gt;
&lt;br /&gt;
SIG-Sauer P220 sport model. Used used by Jason Statham and his partner who was played by Delroy Lindo. It's most likely their universe's common sidearm for MVA agents. It had a long compensator and some odd attachment for a flashlight/laser pointer. It was more of a target symbol than a point when seen on a target.&lt;br /&gt;
&lt;br /&gt;
In the movie - they had to give it an alternate name. It's called the M590.&lt;br /&gt;
&lt;br /&gt;
[[Image:Theonehandgun2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Theonehandgun3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Theonehandgun4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Theonehandgun5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Theonehandgun6.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jason also used briefly an even more customized version of the gun at the end of the movie. &amp;quot;My own design. Highly Modified M590 Hand-portable system. Fires 25 smart rounds per second. Multiple tracking modes plus the latest countermeasures. Each round carries an explosive anti-personnel warhead with selectable fuse delays. Tracks. Enters. Pauses .1 microseconds. Then boom, Mixto Rojo.&amp;quot; And that is a direct quote from the movie. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Theonehandgun7.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Theonehandgun8.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Sphinx AT 380 pistol ==&lt;br /&gt;
&lt;br /&gt;
When his Custom Modified M590 was destroyed, Jason changed to a backup pistol. He called it the &amp;quot;Little Brother&amp;quot; of his Modified M590. So it can probably be surmised that it has similar capabilities as the larger version, such as the ammo type and tracking modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:littlebrothertheone.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:littlebrothertheone2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K USP Match ==&lt;br /&gt;
&lt;br /&gt;
Yulaw's handgun he was seen used early in the movie but was taken away when he was caught. It is customized like the SIGs used in the movie most likely because it came from the same universe.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yulaw'sgun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5==&lt;br /&gt;
&lt;br /&gt;
Seen in use by security forces of the MVA's universe. These are kinda weird to tell what it is since it is heavily customized with a chrome barrel extending at the end and some of them had skeleton stocks like the H&amp;amp;K UMP's. The skeleton stock isn't the MP5k PDW folding stock. On other pictures - the stock seemed very similiar to G36s but designed to be a non-folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:theoneMP5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:theoneMP5b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:theoneMP5C.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:theoneMP5D.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:theoneMP5E.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP-1 ==&lt;br /&gt;
&lt;br /&gt;
Seen in use by the guards of the MVA's universe. Yulaw stole one from a guard during his escape. He loses it later in the movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:theonecp1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:theonecp1B.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Case_Closed&amp;diff=128323</id>
		<title>Case Closed</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Case_Closed&amp;diff=128323"/>
		<updated>2009-06-06T10:11:59Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS.&lt;br /&gt;
'''The following guns can be seen in anime Case Closed'''&lt;br /&gt;
[[Image:Caseclosed.jpg|thumb|right|400px]]&lt;br /&gt;
==Berretta M1934==&lt;br /&gt;
Gin's weapon of choice and is seen brandishing it several times,and with silencer on one occasion&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Vodka's weapon of choice.Seen brandished with a silencer on one episode&lt;br /&gt;
&lt;br /&gt;
== Colt M1911/A1 ==&lt;br /&gt;
In some episodes a thug is seen brandishing an M1911A1 pistol.Another M1911-style pistol is seen in Jodie's first encounter with Vermouth when Jodie shot out Vermouth's holster.&lt;br /&gt;
&lt;br /&gt;
==Colt Combat Commander==&lt;br /&gt;
Used by Jodie in episode 425 with a silencer as she attamepted to thwart the Org's plan to assasinate a politician through Conan's suggestion&lt;br /&gt;
&lt;br /&gt;
== M24 SWS ==&lt;br /&gt;
First seen used in Episode 425 by one of the mercenary sniper pairs in an attempt to assasinate a politician,then again when the Org engages in a sniper duel with one of the FBI agents,the agent being capable to put a bullet through the M24's scope much like Carlos Hathcock did in Vietnam,missing the Organization's high-ranking personnel in the eye by mere centimetres when he looked through the scope&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
By far the most seen and used handgun in Case Closed.Conan is seen describing it in Volume 19 of the book&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F/FS==&lt;br /&gt;
Used by the thug's partner who disguises as a TV crew in episode &amp;quot;56 Thousand Hostages&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==PSG-1==&lt;br /&gt;
First seen in the same episode as the M24 by the female merc sniper&lt;br /&gt;
&lt;br /&gt;
==L96A1==&lt;br /&gt;
This sniper rifle is first used by the FBI agent known as Shuichi Akai during episode 425 when he shot a bullet each to destroy the surveillance device and through the M24's scope and firing 2 more shots at Gin's body armor,forcing their retreat.Strangely,he shot it with his left hand without any difficulties despite the bolt in position for right-handed shooters.&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10/Colt Military and Police,.38==&lt;br /&gt;
Standard issue for the Japanese Metropolitan Police Dept.&lt;br /&gt;
&lt;br /&gt;
==Unknown Smith and Wesson .357 Snub-Nosed Revolver==&lt;br /&gt;
During Jodie's first encounter with Vermouth,she uses a snub-nosed .357 revolver.I'm not sure of the model,so can someone ID'd it for me,please......It's on Book 42,but i kinda forgot the episode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doom&amp;diff=128319</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doom&amp;diff=128319"/>
		<updated>2009-06-06T10:09:01Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Heckler &amp;amp; Koch G36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Doom_Poster.jpg|thumb|300px|right|''Doom (2005)'']]&lt;br /&gt;
'''The following guns were used in the film ''[[Doom]]'''''&lt;br /&gt;
&lt;br /&gt;
(See also [[Doom series]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
&lt;br /&gt;
The Assault Rifles used by Sarge ([[Dwayne Johnson]]), Reaper ([[Karl Urban]]), Portman ([[Richard Brake]]) , and Duke ([[Raz Adoti]]) are  [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]]s modified to have a futuristic look. The stocks used are most likely derived from the G36KV stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36 5.56mm]]&lt;br /&gt;
[[Image:Doom_G36.jpg|thumb|600px|none|Sarge with his [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]].]]&lt;br /&gt;
&lt;br /&gt;
I'm watching this movie right now, and Sarge's weapon looks to be an M4, not a G36, by the shape of the butt stock and the front sight.&lt;br /&gt;
:It's just a G36 in a different shell so it looks like another gun. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
I've seen the movie just 1-2 days ago,and i get a real look on Sarge's rifle.It's NOT the G36,it's the M4/A1 Carbine.Look closely at the rear half of the gun,you should be able to see M16/M4 charging handle,and there are a few instances where i get good close look(but NOT that close) on the rear half of the gun for a good 5 secs,and the distinctive AR-15 charging handle was clearly visible.Plus the buttstock seemed like the M4 Carbine stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doom_G36_2.jpg|thumb|600px|none|Reaper with his [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]].]]&lt;br /&gt;
&lt;br /&gt;
Mac's ([[Yao Chin]])  weapon is also a modified [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]] with an Underslung Grenade Launcher, the main body and launcher fabricated from resin and aluminium.&lt;br /&gt;
&lt;br /&gt;
I don't think it's a GLM,it's more like a slug-gun to me.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doom_Elephant.jpg|thumb|none|600px|Mac walking into the facility with his modified [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]].]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
&lt;br /&gt;
Some of the marine including Mac ([[Yao Chin]]) and Reaper ([[Karl Urban]]) use [[H&amp;amp;K USP]] as thier sidearms. It is most notably seen when Mac hands to Pinky ([[Dexter Fletcher]]) for protection.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP .45 ACP]]&lt;br /&gt;
[[Image:Doom_USP.jpg|thumb|none|600px|Pinky holding Mac's [[H&amp;amp;K USP]].]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
Sarge's ([[Dwayne Johnson]]) sidearm is an [[Desert Eagle|IMI Desert Eagle Mark XIX]]. He most notably uses it to kill a mutated Dr. Carmack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX .50 AE]]&lt;br /&gt;
[[Image:Doom_Deagle.jpg|thumb|600px|none|Sarge's [[Desert Eagle]] in a mutated Dr. Carmack's mouth.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 as a 'Handheld Minigun'==&lt;br /&gt;
 &lt;br /&gt;
Destroyer ([[Deobia Oparei]]) uses a minigun which is actually built over a World War II [[Browning M1919]]. They are built to resemble a man-portable version of the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 .30-06 on M2 tripod]]&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|none|400px|General Dynamics GAU-19/A with mount and muzzle break - .50 BMG.]]&lt;br /&gt;
[[Image:Doom_Browning.jpg|thumb|none|600px|To the right: Destroyer with his Minigun which is built over a [[Browning M1919]].]]&lt;br /&gt;
[[Image:Doo,_Browning2.jpg|thumb|none|600px|Destroyer with his Minigun which is actually a [[Browning M1919]].]]&lt;br /&gt;
[[Image:Doom_Browning3.jpg|thumb|none|600px|Destroyer's modified [[Browning M1919]] laying on the floor.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The Kid ([[Al Weaver]]) wields two Machine pistols based off of the [[MP5|Heckler &amp;amp; Koch MP5k]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 9mm with 15-round magazine]]&lt;br /&gt;
[[Image:Doom_MP5.jpg|thumb|none|600px|The Kid with his modifed [[MP5|Heckler &amp;amp; Koch MP5K]] in the background.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
Goat's ([[Ben Daniels]]) shotgun is a shortened Benelli M3 fitted with an aluminium shroud.&lt;br /&gt;
[[Image:Doom-shotgun2.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Doom_Shotgun.jpg|thumb|none|600px|Goat with his modified [[Benelli M3 Super 90]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bio Force Gun v3.14 == &lt;br /&gt;
&lt;br /&gt;
The Bio Force Gun, adapted from the game's [[BFG 9000]], also makes an appearance in the movie. Like the game, it's the most destructive weapon used. It is wielded by Sarge ([[Dwayne Johnson]]). It was built from scratch out of resin and fibreglass.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doom_BFG.jpg|thumb|none|600px|The BFG on display.]]&lt;br /&gt;
[[Image:Bfg.jpg|thumb|none|600px|Sarge grabs the BFG v3.14.]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Doom_%28film%29 Doom @ Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[http://www.doommoviearchive.co.uk The Doom Movie Archive - a resource for Doom props and costumes.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doom&amp;diff=128318</id>
		<title>Doom</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doom&amp;diff=128318"/>
		<updated>2009-06-06T10:06:41Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Heckler &amp;amp; Koch G36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Doom_Poster.jpg|thumb|300px|right|''Doom (2005)'']]&lt;br /&gt;
'''The following guns were used in the film ''[[Doom]]'''''&lt;br /&gt;
&lt;br /&gt;
(See also [[Doom series]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
&lt;br /&gt;
The Assault Rifles used by Sarge ([[Dwayne Johnson]]), Reaper ([[Karl Urban]]), Portman ([[Richard Brake]]) , and Duke ([[Raz Adoti]]) are  [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]]s modified to have a futuristic look. The stocks used are most likely derived from the G36KV stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36 5.56mm]]&lt;br /&gt;
[[Image:Doom_G36.jpg|thumb|600px|none|Sarge with his [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]].]]&lt;br /&gt;
&lt;br /&gt;
I'm watching this movie right now, and Sarge's weapon looks to be an M4, not a G36, by the shape of the butt stock and the front sight.&lt;br /&gt;
:It's just a G36 in a different shell so it looks like another gun. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
I've seen the movie just 1-2 days ago,and i get a real look on Sarge's rifle.It's NOT the G36,it's the M4/A1 Carbine.Look closely at the rear half of the gun,you should be able to see M16/M4 charging handle,and there are a few instances where i get good close look(but NOT that close) on the rear half of the gun for a good 5 secs,and the distinctive AR-15 charging handle was clearly visible.Plus the buttstock seemed like the M4 Carbine stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doom_G36_2.jpg|thumb|600px|none|Reaper with his [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]].]]&lt;br /&gt;
&lt;br /&gt;
Mac's ([[Yao Chin]])  weapon is also a modified [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]] with an Underslung Grenade Launcher, the main body and launcher fabricated from resin and aluminium.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doom_Elephant.jpg|thumb|none|600px|Mac walking into the facility with his modified [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]].]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
&lt;br /&gt;
Some of the marine including Mac ([[Yao Chin]]) and Reaper ([[Karl Urban]]) use [[H&amp;amp;K USP]] as thier sidearms. It is most notably seen when Mac hands to Pinky ([[Dexter Fletcher]]) for protection.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP .45 ACP]]&lt;br /&gt;
[[Image:Doom_USP.jpg|thumb|none|600px|Pinky holding Mac's [[H&amp;amp;K USP]].]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
Sarge's ([[Dwayne Johnson]]) sidearm is an [[Desert Eagle|IMI Desert Eagle Mark XIX]]. He most notably uses it to kill a mutated Dr. Carmack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX .50 AE]]&lt;br /&gt;
[[Image:Doom_Deagle.jpg|thumb|600px|none|Sarge's [[Desert Eagle]] in a mutated Dr. Carmack's mouth.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 as a 'Handheld Minigun'==&lt;br /&gt;
 &lt;br /&gt;
Destroyer ([[Deobia Oparei]]) uses a minigun which is actually built over a World War II [[Browning M1919]]. They are built to resemble a man-portable version of the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 .30-06 on M2 tripod]]&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|none|400px|General Dynamics GAU-19/A with mount and muzzle break - .50 BMG.]]&lt;br /&gt;
[[Image:Doom_Browning.jpg|thumb|none|600px|To the right: Destroyer with his Minigun which is built over a [[Browning M1919]].]]&lt;br /&gt;
[[Image:Doo,_Browning2.jpg|thumb|none|600px|Destroyer with his Minigun which is actually a [[Browning M1919]].]]&lt;br /&gt;
[[Image:Doom_Browning3.jpg|thumb|none|600px|Destroyer's modified [[Browning M1919]] laying on the floor.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The Kid ([[Al Weaver]]) wields two Machine pistols based off of the [[MP5|Heckler &amp;amp; Koch MP5k]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 9mm with 15-round magazine]]&lt;br /&gt;
[[Image:Doom_MP5.jpg|thumb|none|600px|The Kid with his modifed [[MP5|Heckler &amp;amp; Koch MP5K]] in the background.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
Goat's ([[Ben Daniels]]) shotgun is a shortened Benelli M3 fitted with an aluminium shroud.&lt;br /&gt;
[[Image:Doom-shotgun2.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Doom_Shotgun.jpg|thumb|none|600px|Goat with his modified [[Benelli M3 Super 90]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bio Force Gun v3.14 == &lt;br /&gt;
&lt;br /&gt;
The Bio Force Gun, adapted from the game's [[BFG 9000]], also makes an appearance in the movie. Like the game, it's the most destructive weapon used. It is wielded by Sarge ([[Dwayne Johnson]]). It was built from scratch out of resin and fibreglass.&lt;br /&gt;
&lt;br /&gt;
[[Image:Doom_BFG.jpg|thumb|none|600px|The BFG on display.]]&lt;br /&gt;
[[Image:Bfg.jpg|thumb|none|600px|Sarge grabs the BFG v3.14.]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Doom_%28film%29 Doom @ Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[http://www.doommoviearchive.co.uk The Doom Movie Archive - a resource for Doom props and costumes.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Case_Closed&amp;diff=127399</id>
		<title>Case Closed</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Case_Closed&amp;diff=127399"/>
		<updated>2009-06-04T11:49:45Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS.&lt;br /&gt;
'''The following guns can be seen in anime Case Closed'''&lt;br /&gt;
==Berretta M1934==&lt;br /&gt;
Gin's weapon of choice and is seen brandishing it several times,and with silencer on one occasion&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Vodka's weapon of choice.Seen brandished with a silencer on one episode&lt;br /&gt;
&lt;br /&gt;
== Colt M1911/A1 ==&lt;br /&gt;
In some episodes a thug is seen brandishing an M1911A1 pistol.Another M1911-style pistol is seen in Jodie's first encounter with Vermouth when Jodie shot out Vermouth's holster.&lt;br /&gt;
&lt;br /&gt;
==Colt Combat Commander==&lt;br /&gt;
Used by Jodie in episode 425 with a silencer as she attamepted to thwart the Org's plan to assasinate a politician through Conan's suggestion&lt;br /&gt;
&lt;br /&gt;
== M24 SWS ==&lt;br /&gt;
First seen used in Episode 425 by one of the mercenary sniper pairs in an attempt to assasinate a politician,then again when the Org engages in a sniper duel with one of the FBI agents,the agent being capable to put a bullet through the M24's scope much like Carlos Hathcock did in Vietnam,missing the Organization's high-ranking personnel in the eye by mere centimetres when he looked through the scope&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
By far the most seen and used handgun in Case Closed.Conan is seen describing it in Volume 19 of the book&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F/FS==&lt;br /&gt;
Used by the thug's partner who disguises as a TV crew in episode &amp;quot;56 Thousand Hostages&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==PSG-1==&lt;br /&gt;
First seen in the same episode as the M24 by the female merc sniper&lt;br /&gt;
&lt;br /&gt;
==L96A1==&lt;br /&gt;
This sniper rifle is first used by the FBI agent known as Shuichi Akai during episode 425 when he shot a bullet each to destroy the surveillance device and through the M24's scope and firing 2 more shots at Gin's body armor,forcing their retreat.Strangely,he shot it with his left hand without any difficulties despite the bolt in position for right-handed shooters.&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10==&lt;br /&gt;
Standard issue for the Japanese Metropolitan Police Dept.&lt;br /&gt;
&lt;br /&gt;
==Unknown Smith and Wesson .357 Snub-Nosed Revolver==&lt;br /&gt;
During Jodie's first encounter with Vermouth,she uses a snub-nosed .357 revolver.I'm not sure of the model,so can someone ID'd it for me,please......&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Case_Closed&amp;diff=127398</id>
		<title>Case Closed</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Case_Closed&amp;diff=127398"/>
		<updated>2009-06-04T11:20:59Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Colt M1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS.&lt;br /&gt;
'''The following guns can be seen in anime Case Closed'''&lt;br /&gt;
== Colt M1911/A1 ==&lt;br /&gt;
In some episodes a thug is seen brandishing an M1911A1 pistol.&lt;br /&gt;
&lt;br /&gt;
== M24 SWS ==&lt;br /&gt;
First seen used in Episode 425 by one of the mercenary sniper pairs in an attempt to assasinate a politician,then again when the Org engages in a sniper duel with one of the FBI agents,the agent being capable to put a bullet through the M24's scope much like Carlos Hathcock did in Vietnam,missing the Organization's high-ranking personnel in the eye by mere centimetres when he looked through the scope&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Case_Closed&amp;diff=127397</id>
		<title>Case Closed</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Case_Closed&amp;diff=127397"/>
		<updated>2009-06-04T11:20:06Z</updated>

		<summary type="html">&lt;p&gt;Boom-Boom: /* Remington 700 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS.&lt;br /&gt;
'''The following guns can be seen in anime Case Closed'''&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
== M24 SWS ==&lt;br /&gt;
First seen used in Episode 425 by one of the mercenary sniper pairs in an attempt to assasinate a politician,then again when the Org engages in a sniper duel with one of the FBI agents,the agent being capable to put a bullet through the M24's scope much like Carlos Hathcock did in Vietnam,missing the Organization's high-ranking personnel in the eye by mere centimetres when he looked through the scope&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;/div&gt;</summary>
		<author><name>Boom-Boom</name></author>
	</entry>
</feed>