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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-12T03:44:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=715047</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=715047"/>
		<updated>2013-07-10T12:07:37Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== New trailers ==&lt;br /&gt;
&lt;br /&gt;
There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right. &lt;br /&gt;
&lt;br /&gt;
Looks more like a weird FAL--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 15:42, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:41, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:58, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[http://gyazo.com/ca7fae1d3d648ca8a2623bb5adb2bbbf.png?1367374112]] Not sure if it's a Hi-Power or 1911, on Michael's TV. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in [[Red Dead Redemption|RDR]] was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:10, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's a higher resolution cropped image of the mystery rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5 Mystery Gun.jpg]]&lt;br /&gt;
&lt;br /&gt;
It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:15, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:13, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:After re-watching the trailer, I'm pretty sure it's supposed to be a [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg light machine gun]. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:05, 2 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I bet it turns out to be something ''really'' stoopid like an LSAT with a modified handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:34, 7 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::That horrified me for a moment, but I'll sleep soundly tonight knowing that LSAT is tucked a bit further away then the pool of common firearms that appear in GTA. It will be some monstrosity of the natural order regardless. -[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:57, 7 May 2013 (EDT) &lt;br /&gt;
&lt;br /&gt;
Seems to be a new pistol, but I can't ID it.[http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:52, 2 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:35, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Underside of the trigger guard is straight, all Beretta models are rounded downward. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
DRD Tactical Paratus? [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 10:33, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 17:00, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 18:47, 3 May 2013 (EDT)&lt;br /&gt;
::Which gun are you talking about, the one pictured immediately above named &amp;quot;File:GTA5 Mystery Gun.jpg&amp;quot;? If so you need to look at [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg this] image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 3 May 2013 (EDT)&lt;br /&gt;
:::Commando, I was actually talking about this pistol: [http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:28, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thats what I already said, since the game obviously has one in it, it's probably a beretta. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:59, 4 May 2013 (EDT)&lt;br /&gt;
:I know, I was agreeing with you because Spartan said that it couldn't be a Beretta with the squared trigger guard. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 09:57, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sorry came of a bit rude , I meant to accentuate the fact that beretta is probably what everyone will think it is in the first place since it is confirmed to be in the game and beretta's have that distinct look of the slide,besides there's no reason to believe its some other gun since GTA's have tried to bring multiple weapons (AK's,AR's), instead of doing the COD thing and putting in several AR based ones, since they usually have a limited pool (like 3 in a category I believe) --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 13:09, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*I was almost going to say it looked like a [[SIG SG 552|SIG552]], but the straight-edge magazine (rather than curved) says otherwise. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 02:32, 17 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
http://media1.gameinformer.com/imagefeed/screenshots/GrandTheftAutoV/1280%20(1).jpg Looks like a 1911 or Hi-Power in Michael's hand. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:42, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can almost guaranty that the handgun above is another Beretta. If you look closely you can see the exposed barrel from the cutaway slide and you can barely make out the step in at the end of the barrel which a characteristic shared among all 92-series handguns.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 16:02, 15 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New pictures ==&lt;br /&gt;
&lt;br /&gt;
New pictures of guns in GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ar-15 variant gta v 2.jpg|thumb|none|600px|A very close view of the AR-15 variant.]]&lt;br /&gt;
[[Image:GTAV_RPG.jpg|thumb|none|600px|A RPG-7 based of the Airtronic RPG-7.]]&lt;br /&gt;
[[Image:gta v m134 without green camo.jpg|thumb|none|600px|The handheld GE M134 without it's green finition.]]&lt;br /&gt;
[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
[[Image:gta v lmg (maybe M249).jpg|thumb|none|600px|Another view of the AR-15 variant, this time with a new LMG.]]&lt;br /&gt;
[[Image:franklin's beretta 92fs.jpg|thumb|none|600px|Franklin's Beretta.]]&lt;br /&gt;
does anyone notice that Franklins Beretta has a Glock trigger guard? --[[User:Policerlhpd|Policerlhpd]] ([[User talk:Policerlhpd|talk]]) 03:57, 8 June 2013 (EDT)&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v night.jpg|thumb|none|600px|Franklin at night with his Mossberg 590 Cruiser. I guess this is his favorite weapon.]]&lt;br /&gt;
[[Image:gta v ar-15 variant.jpg|thumb|none|600px|Again, the AR-15 variant. Last time I put it here.]]&lt;br /&gt;
[[Image:gta v mossberg.jpg|thumb|none|600px|Again, the Mossberg.]]&lt;br /&gt;
:[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
:That's a camera. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:40, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yup camera 99% (since there is the same one in the SUV), seems that this game will sport gun customization at least color, the green Tavor,the green mini, and now the green shotty. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:26, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I see a lot of influence from [[Heat]]. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:20, 8 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah probably, but that is the trend in general with GTA's they put in references to movies and pop culture all the time. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:04, 8 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
O yea, I know. This isn't my first GTA game by far. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:53, 9 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's even right in the game, this time. According to an in-depth preview I watched on YouTube, Michael takes his ideas for heists directly from the game universe's versions of such movies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:30, 8 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
So is rockstar going to release the preview cause, all I have found right now is people talking for an hour about it .--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 04:50, 11 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:They haven't released any public gameplay demos, no. At least none that I've seen yet. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:20, 11 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As soon as they do, the media's going to be all over it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 17:22, 11 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's a clearer picture of the pistol Franklin is holding in a previous screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Gtav pistol franklin.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Looks like some kind of cross between a Beretta and a Desert Eagle. It might be the &amp;quot;pistol .50&amp;quot; being offered as preorder DLC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:25, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Seems like a different gun from the one in the above, I mean this probably is just a horrible DE, maybe work in progress, although GTA was never on top in weapons department. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:33, 14 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Video ==&lt;br /&gt;
&lt;br /&gt;
http://blog.us.playstation.com/2013/07/09/first-grand-theft-auto-v-gameplay-video/&lt;br /&gt;
&lt;br /&gt;
Go ahead and spot 'em. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 9 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Dammit, Rockstar, take my money already! At 3:15, I can see an AW-type sniper rifle, a multi-shot grenade launcher (it looks similar to the hybrid grenade launcher in [[Resident Evil (2002 VG)|Resident Evil Remake]]), and a roll of dynamite in the weapon wheel. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:12, 9 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article on GTA V Gunplay ==&lt;br /&gt;
Found this article about the evolution of GTA V's gunplay on GTA Place. [http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/07/09/grand-theft-auto-v-gun-combat.aspx] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:39, 9 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New picture. ==&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Bonshomme|Bonshomme]] 14:00, 10 July 2013 (CDT)&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=715046</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=715046"/>
		<updated>2013-07-10T12:05:49Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== New trailers ==&lt;br /&gt;
&lt;br /&gt;
There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right. &lt;br /&gt;
&lt;br /&gt;
Looks more like a weird FAL--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 15:42, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:41, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:58, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[http://gyazo.com/ca7fae1d3d648ca8a2623bb5adb2bbbf.png?1367374112]] Not sure if it's a Hi-Power or 1911, on Michael's TV. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in [[Red Dead Redemption|RDR]] was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:10, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's a higher resolution cropped image of the mystery rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5 Mystery Gun.jpg]]&lt;br /&gt;
&lt;br /&gt;
It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:15, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:13, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:After re-watching the trailer, I'm pretty sure it's supposed to be a [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg light machine gun]. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:05, 2 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I bet it turns out to be something ''really'' stoopid like an LSAT with a modified handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:34, 7 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::That horrified me for a moment, but I'll sleep soundly tonight knowing that LSAT is tucked a bit further away then the pool of common firearms that appear in GTA. It will be some monstrosity of the natural order regardless. -[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:57, 7 May 2013 (EDT) &lt;br /&gt;
&lt;br /&gt;
Seems to be a new pistol, but I can't ID it.[http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:52, 2 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:35, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Underside of the trigger guard is straight, all Beretta models are rounded downward. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
DRD Tactical Paratus? [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 10:33, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 17:00, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 18:47, 3 May 2013 (EDT)&lt;br /&gt;
::Which gun are you talking about, the one pictured immediately above named &amp;quot;File:GTA5 Mystery Gun.jpg&amp;quot;? If so you need to look at [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg this] image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 3 May 2013 (EDT)&lt;br /&gt;
:::Commando, I was actually talking about this pistol: [http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:28, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thats what I already said, since the game obviously has one in it, it's probably a beretta. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:59, 4 May 2013 (EDT)&lt;br /&gt;
:I know, I was agreeing with you because Spartan said that it couldn't be a Beretta with the squared trigger guard. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 09:57, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sorry came of a bit rude , I meant to accentuate the fact that beretta is probably what everyone will think it is in the first place since it is confirmed to be in the game and beretta's have that distinct look of the slide,besides there's no reason to believe its some other gun since GTA's have tried to bring multiple weapons (AK's,AR's), instead of doing the COD thing and putting in several AR based ones, since they usually have a limited pool (like 3 in a category I believe) --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 13:09, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*I was almost going to say it looked like a [[SIG SG 552|SIG552]], but the straight-edge magazine (rather than curved) says otherwise. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 02:32, 17 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
http://media1.gameinformer.com/imagefeed/screenshots/GrandTheftAutoV/1280%20(1).jpg Looks like a 1911 or Hi-Power in Michael's hand. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:42, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can almost guaranty that the handgun above is another Beretta. If you look closely you can see the exposed barrel from the cutaway slide and you can barely make out the step in at the end of the barrel which a characteristic shared among all 92-series handguns.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 16:02, 15 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New pictures ==&lt;br /&gt;
&lt;br /&gt;
New pictures of guns in GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ar-15 variant gta v 2.jpg|thumb|none|600px|A very close view of the AR-15 variant.]]&lt;br /&gt;
[[Image:GTAV_RPG.jpg|thumb|none|600px|A RPG-7 based of the Airtronic RPG-7.]]&lt;br /&gt;
[[Image:gta v m134 without green camo.jpg|thumb|none|600px|The handheld GE M134 without it's green finition.]]&lt;br /&gt;
[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
[[Image:gta v lmg (maybe M249).jpg|thumb|none|600px|Another view of the AR-15 variant, this time with a new LMG.]]&lt;br /&gt;
[[Image:franklin's beretta 92fs.jpg|thumb|none|600px|Franklin's Beretta.]]&lt;br /&gt;
does anyone notice that Franklins Beretta has a Glock trigger guard? --[[User:Policerlhpd|Policerlhpd]] ([[User talk:Policerlhpd|talk]]) 03:57, 8 June 2013 (EDT)&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v night.jpg|thumb|none|600px|Franklin at night with his Mossberg 590 Cruiser. I guess this is his favorite weapon.]]&lt;br /&gt;
[[Image:gta v ar-15 variant.jpg|thumb|none|600px|Again, the AR-15 variant. Last time I put it here.]]&lt;br /&gt;
[[Image:gta v mossberg.jpg|thumb|none|600px|Again, the Mossberg.]]&lt;br /&gt;
:[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
:That's a camera. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:40, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yup camera 99% (since there is the same one in the SUV), seems that this game will sport gun customization at least color, the green Tavor,the green mini, and now the green shotty. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:26, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I see a lot of influence from [[Heat]]. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:20, 8 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah probably, but that is the trend in general with GTA's they put in references to movies and pop culture all the time. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:04, 8 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
O yea, I know. This isn't my first GTA game by far. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:53, 9 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's even right in the game, this time. According to an in-depth preview I watched on YouTube, Michael takes his ideas for heists directly from the game universe's versions of such movies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:30, 8 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
So is rockstar going to release the preview cause, all I have found right now is people talking for an hour about it .--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 04:50, 11 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:They haven't released any public gameplay demos, no. At least none that I've seen yet. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:20, 11 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As soon as they do, the media's going to be all over it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 17:22, 11 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's a clearer picture of the pistol Franklin is holding in a previous screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Gtav pistol franklin.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Looks like some kind of cross between a Beretta and a Desert Eagle. It might be the &amp;quot;pistol .50&amp;quot; being offered as preorder DLC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:25, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Seems like a different gun from the one in the above, I mean this probably is just a horrible DE, maybe work in progress, although GTA was never on top in weapons department. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:33, 14 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay Video ==&lt;br /&gt;
&lt;br /&gt;
http://blog.us.playstation.com/2013/07/09/first-grand-theft-auto-v-gameplay-video/&lt;br /&gt;
&lt;br /&gt;
Go ahead and spot 'em. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 9 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Dammit, Rockstar, take my money already! At 3:15, I can see an AW-type sniper rifle, a multi-shot grenade launcher (it looks similar to the hybrid grenade launcher in [[Resident Evil (2002 VG)|Resident Evil Remake]]), and a roll of dynamite in the weapon wheel. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:12, 9 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article on GTA V Gunplay ==&lt;br /&gt;
Found this article about the evolution of GTA V's gunplay on GTA Place. [http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/07/09/grand-theft-auto-v-gun-combat.aspx] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:39, 9 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New picture. ==&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Bonshomme|Bonshomme]] 14:00, 10 July 2013 (CDT)&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=715045</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=715045"/>
		<updated>2013-07-10T12:04:42Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: /* New picture. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
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== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
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== New trailers ==&lt;br /&gt;
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There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;br /&gt;
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I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right. &lt;br /&gt;
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Looks more like a weird FAL--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 15:42, 30 April 2013 (EDT)&lt;br /&gt;
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[[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:41, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
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Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:58, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun4.jpg|thumb|none|600px|]]&lt;br /&gt;
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[[http://gyazo.com/ca7fae1d3d648ca8a2623bb5adb2bbbf.png?1367374112]] Not sure if it's a Hi-Power or 1911, on Michael's TV. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 30 April 2013 (EDT)&lt;br /&gt;
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Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in [[Red Dead Redemption|RDR]] was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:10, 1 May 2013 (EDT)&lt;br /&gt;
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Here's a higher resolution cropped image of the mystery rifle.&lt;br /&gt;
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[[File:GTA5 Mystery Gun.jpg]]&lt;br /&gt;
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It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:15, 1 May 2013 (EDT)&lt;br /&gt;
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Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:13, 1 May 2013 (EDT)&lt;br /&gt;
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:After re-watching the trailer, I'm pretty sure it's supposed to be a [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg light machine gun]. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:05, 2 May 2013 (EDT)&lt;br /&gt;
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::I bet it turns out to be something ''really'' stoopid like an LSAT with a modified handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:34, 7 May 2013 (EDT)&lt;br /&gt;
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:::That horrified me for a moment, but I'll sleep soundly tonight knowing that LSAT is tucked a bit further away then the pool of common firearms that appear in GTA. It will be some monstrosity of the natural order regardless. -[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:57, 7 May 2013 (EDT) &lt;br /&gt;
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Seems to be a new pistol, but I can't ID it.[http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:52, 2 May 2013 (EDT)&lt;br /&gt;
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Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:35, 3 May 2013 (EDT)&lt;br /&gt;
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:Underside of the trigger guard is straight, all Beretta models are rounded downward. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 3 May 2013 (EDT)&lt;br /&gt;
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DRD Tactical Paratus? [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 10:33, 3 May 2013 (EDT)&lt;br /&gt;
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You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 17:00, 3 May 2013 (EDT)&lt;br /&gt;
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:Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 18:47, 3 May 2013 (EDT)&lt;br /&gt;
::Which gun are you talking about, the one pictured immediately above named &amp;quot;File:GTA5 Mystery Gun.jpg&amp;quot;? If so you need to look at [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg this] image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 3 May 2013 (EDT)&lt;br /&gt;
:::Commando, I was actually talking about this pistol: [http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:28, 3 May 2013 (EDT)&lt;br /&gt;
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Thats what I already said, since the game obviously has one in it, it's probably a beretta. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:59, 4 May 2013 (EDT)&lt;br /&gt;
:I know, I was agreeing with you because Spartan said that it couldn't be a Beretta with the squared trigger guard. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 09:57, 4 May 2013 (EDT)&lt;br /&gt;
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Sorry came of a bit rude , I meant to accentuate the fact that beretta is probably what everyone will think it is in the first place since it is confirmed to be in the game and beretta's have that distinct look of the slide,besides there's no reason to believe its some other gun since GTA's have tried to bring multiple weapons (AK's,AR's), instead of doing the COD thing and putting in several AR based ones, since they usually have a limited pool (like 3 in a category I believe) --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 13:09, 4 May 2013 (EDT)&lt;br /&gt;
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*I was almost going to say it looked like a [[SIG SG 552|SIG552]], but the straight-edge magazine (rather than curved) says otherwise. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 02:32, 17 May 2013 (EDT)&lt;br /&gt;
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http://media1.gameinformer.com/imagefeed/screenshots/GrandTheftAutoV/1280%20(1).jpg Looks like a 1911 or Hi-Power in Michael's hand. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:42, 13 June 2013 (EDT)&lt;br /&gt;
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I can almost guaranty that the handgun above is another Beretta. If you look closely you can see the exposed barrel from the cutaway slide and you can barely make out the step in at the end of the barrel which a characteristic shared among all 92-series handguns.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 16:02, 15 June 2013 (EDT)&lt;br /&gt;
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== New pictures ==&lt;br /&gt;
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New pictures of guns in GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]&lt;br /&gt;
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[[Image:ar-15 variant gta v 2.jpg|thumb|none|600px|A very close view of the AR-15 variant.]]&lt;br /&gt;
[[Image:GTAV_RPG.jpg|thumb|none|600px|A RPG-7 based of the Airtronic RPG-7.]]&lt;br /&gt;
[[Image:gta v m134 without green camo.jpg|thumb|none|600px|The handheld GE M134 without it's green finition.]]&lt;br /&gt;
[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
[[Image:gta v lmg (maybe M249).jpg|thumb|none|600px|Another view of the AR-15 variant, this time with a new LMG.]]&lt;br /&gt;
[[Image:franklin's beretta 92fs.jpg|thumb|none|600px|Franklin's Beretta.]]&lt;br /&gt;
does anyone notice that Franklins Beretta has a Glock trigger guard? --[[User:Policerlhpd|Policerlhpd]] ([[User talk:Policerlhpd|talk]]) 03:57, 8 June 2013 (EDT)&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v night.jpg|thumb|none|600px|Franklin at night with his Mossberg 590 Cruiser. I guess this is his favorite weapon.]]&lt;br /&gt;
[[Image:gta v ar-15 variant.jpg|thumb|none|600px|Again, the AR-15 variant. Last time I put it here.]]&lt;br /&gt;
[[Image:gta v mossberg.jpg|thumb|none|600px|Again, the Mossberg.]]&lt;br /&gt;
:[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
:That's a camera. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:40, 4 May 2013 (EDT)&lt;br /&gt;
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Yup camera 99% (since there is the same one in the SUV), seems that this game will sport gun customization at least color, the green Tavor,the green mini, and now the green shotty. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:26, 4 May 2013 (EDT)&lt;br /&gt;
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I see a lot of influence from [[Heat]]. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:20, 8 May 2013 (EDT)&lt;br /&gt;
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Yeah probably, but that is the trend in general with GTA's they put in references to movies and pop culture all the time. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:04, 8 May 2013 (EDT)&lt;br /&gt;
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O yea, I know. This isn't my first GTA game by far. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:53, 9 May 2013 (EDT)&lt;br /&gt;
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It's even right in the game, this time. According to an in-depth preview I watched on YouTube, Michael takes his ideas for heists directly from the game universe's versions of such movies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:30, 8 May 2013 (EDT)&lt;br /&gt;
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So is rockstar going to release the preview cause, all I have found right now is people talking for an hour about it .--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 04:50, 11 May 2013 (EDT)&lt;br /&gt;
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:They haven't released any public gameplay demos, no. At least none that I've seen yet. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:20, 11 May 2013 (EDT)&lt;br /&gt;
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:As soon as they do, the media's going to be all over it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 17:22, 11 May 2013 (EDT)&lt;br /&gt;
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Here's a clearer picture of the pistol Franklin is holding in a previous screenshot.&lt;br /&gt;
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[[File:Gtav pistol franklin.jpg|thumb|none|600px]]&lt;br /&gt;
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Looks like some kind of cross between a Beretta and a Desert Eagle. It might be the &amp;quot;pistol .50&amp;quot; being offered as preorder DLC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:25, 13 June 2013 (EDT)&lt;br /&gt;
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Seems like a different gun from the one in the above, I mean this probably is just a horrible DE, maybe work in progress, although GTA was never on top in weapons department. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:33, 14 June 2013 (EDT)&lt;br /&gt;
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== Gameplay Video ==&lt;br /&gt;
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http://blog.us.playstation.com/2013/07/09/first-grand-theft-auto-v-gameplay-video/&lt;br /&gt;
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Go ahead and spot 'em. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 9 July 2013 (EDT)&lt;br /&gt;
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Dammit, Rockstar, take my money already! At 3:15, I can see an AW-type sniper rifle, a multi-shot grenade launcher (it looks similar to the hybrid grenade launcher in [[Resident Evil (2002 VG)|Resident Evil Remake]]), and a roll of dynamite in the weapon wheel. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:12, 9 July 2013 (EDT)&lt;br /&gt;
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== Article on GTA V Gunplay ==&lt;br /&gt;
Found this article about the evolution of GTA V's gunplay on GTA Place. [http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/07/09/grand-theft-auto-v-gun-combat.aspx] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:39, 9 July 2013 (EDT)&lt;br /&gt;
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== New picture. ==&lt;br /&gt;
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[[File:gtav1007screenshot.jpg]]&lt;br /&gt;
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[[User:Bonshomme|Bonshomme]] 14:00, 10 July 2013 (CDT)&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=689753</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=689753"/>
		<updated>2013-05-04T12:31:57Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
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&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
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Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
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The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
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:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
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One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
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:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
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== M4? ==&lt;br /&gt;
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Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
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I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
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Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
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:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
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looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
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I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
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:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
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::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
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Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
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==Weapon Selection hope==&lt;br /&gt;
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So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
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Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== New trailers ==&lt;br /&gt;
&lt;br /&gt;
There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right. &lt;br /&gt;
&lt;br /&gt;
Looks more like a weird FAL--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 15:42, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:41, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:58, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[http://gyazo.com/ca7fae1d3d648ca8a2623bb5adb2bbbf.png?1367374112]] Not sure if it's a Hi-Power or 1911, on Michael's TV. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in [[Red Dead Redemption|RDR]] was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:10, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's a higher resolution cropped image of the mystery rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5 Mystery Gun.jpg]]&lt;br /&gt;
&lt;br /&gt;
It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:15, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:13, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:After re-watching the trailer, I'm pretty sure it's supposed to be a [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg light machine gun]. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:05, 2 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Seems to be a new pistol, but I can't ID it.[http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:52, 2 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:35, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Underside of the trigger guard is straight, all Beretta models are rounded downward. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
DRD Tactical Paratus? [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 10:33, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 17:00, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 18:47, 3 May 2013 (EDT)&lt;br /&gt;
::Which gun are you talking about, the one pictured immediately above named &amp;quot;File:GTA5 Mystery Gun.jpg&amp;quot;? If so you need to look at [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg this] image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 3 May 2013 (EDT)&lt;br /&gt;
:::Commando, I was actually talking about this pistol: [http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:28, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thats what I already said, since the game obviously has one in it, it's probably a beretta. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:59, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New pictures ==&lt;br /&gt;
&lt;br /&gt;
New pictures of guns in GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ar-15 variant gta v 2.jpg|thumb|none|600px|A very close view of the AR-15 variant.]]&lt;br /&gt;
[[Image:GTAV_RPG.jpg|thumb|none|600px|A RPG-7 based of the Airtronic RPG-7.]]&lt;br /&gt;
[[Image:gta v m134 without green camo.jpg|thumb|none|600px|The handheld GE M134 without it's green finition.]]&lt;br /&gt;
[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
[[Image:gta v lmg (maybe M249).jpg|thumb|none|600px|Another view of the AR-15 variant, this time with a new LMG.]]&lt;br /&gt;
[[Image:franklin's beretta 92fs.jpg|thumb|none|600px|Franklin's Beretta.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v night.jpg|thumb|none|600px|Franklin at night with his Mossberg 590 Cruiser. I guess this is his favorite weapon.]]&lt;br /&gt;
[[Image:gta v ar-15 variant.jpg|thumb|none|600px|Again, the AR-15 variant. Last time I put it here.]]&lt;br /&gt;
[[Image:gta v mossberg.jpg|thumb|none|600px|Again, the Mossberg.]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=689750</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=689750"/>
		<updated>2013-05-04T11:44:48Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== New trailers ==&lt;br /&gt;
&lt;br /&gt;
There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right. &lt;br /&gt;
&lt;br /&gt;
Looks more like a weird FAL--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 15:42, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:41, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:58, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[http://gyazo.com/ca7fae1d3d648ca8a2623bb5adb2bbbf.png?1367374112]] Not sure if it's a Hi-Power or 1911, on Michael's TV. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in [[Red Dead Redemption|RDR]] was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:10, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's a higher resolution cropped image of the mystery rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5 Mystery Gun.jpg]]&lt;br /&gt;
&lt;br /&gt;
It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:15, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:13, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:After re-watching the trailer, I'm pretty sure it's supposed to be a [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg light machine gun]. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:05, 2 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Seems to be a new pistol, but I can't ID it.[http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:52, 2 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:35, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Underside of the trigger guard is straight, all Beretta models are rounded downward. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
DRD Tactical Paratus? [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 10:33, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 17:00, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 18:47, 3 May 2013 (EDT)&lt;br /&gt;
::Which gun are you talking about, the one pictured immediately above named &amp;quot;File:GTA5 Mystery Gun.jpg&amp;quot;? If so you need to look at [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg this] image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 3 May 2013 (EDT)&lt;br /&gt;
:::Commando, I was actually talking about this pistol: [http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:28, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thats what I already said, since the game obviously has one in it, it's probably a beretta. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:59, 4 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New pictures ==&lt;br /&gt;
&lt;br /&gt;
New pictures of guns in GTA V.&lt;br /&gt;
&lt;br /&gt;
[[Image:ar-15 variant gta v 2.jpg|thumb|none|600px|A very close view of the AR-15 variant.]]&lt;br /&gt;
[[Image:GTAV_RPG.jpg|thumb|none|600px|A RPG-7 based of the Airtronic RPG-7.]]&lt;br /&gt;
[[Image:gta v m134 without green camo.jpg|thumb|none|600px|The handheld GE M134 without it's green finition.]]&lt;br /&gt;
[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
[[Image:gta v lmg (maybe M249).jpg|thumb|none|600px|Another view of the AR-15 variant, this time with a new LMG.]]&lt;br /&gt;
[[Image:franklin's beretta 92fs.jpg|thumb|none|600px|Franklin's Beretta.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v night.jpg|thumb|none|600px|Franklin at night with his Mossberg 590 Cruiser. I guess this is his favorite weapon.]]&lt;br /&gt;
[[Image:gta v ar-15 variant.jpg|thumb|none|600px|Again, the AR-15 variant. Last time I put it here.]]&lt;br /&gt;
[[Image:gta v mossberg.jpg|thumb|none|600px|Again, the Mossberg.]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Gta_v_mossberg.jpg&amp;diff=689749</id>
		<title>File:Gta v mossberg.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Gta_v_mossberg.jpg&amp;diff=689749"/>
		<updated>2013-05-04T11:44:09Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Gta_v_ar-15_variant.jpg&amp;diff=689748</id>
		<title>File:Gta v ar-15 variant.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Gta_v_ar-15_variant.jpg&amp;diff=689748"/>
		<updated>2013-05-04T11:43:19Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mossberg_590_cruiser_gta_v_night.jpg&amp;diff=689747</id>
		<title>File:Mossberg 590 cruiser gta v night.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mossberg_590_cruiser_gta_v_night.jpg&amp;diff=689747"/>
		<updated>2013-05-04T11:42:52Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Franklin%27s_beretta_92fs.jpg&amp;diff=689746</id>
		<title>File:Franklin's beretta 92fs.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Franklin%27s_beretta_92fs.jpg&amp;diff=689746"/>
		<updated>2013-05-04T11:42:17Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Gta_v_lmg_(maybe_M249).jpg&amp;diff=689745</id>
		<title>File:Gta v lmg (maybe M249).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Gta_v_lmg_(maybe_M249).jpg&amp;diff=689745"/>
		<updated>2013-05-04T11:41:57Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Strange_thing.jpg&amp;diff=689744</id>
		<title>File:Strange thing.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Strange_thing.jpg&amp;diff=689744"/>
		<updated>2013-05-04T11:41:30Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Gta_v_m134_without_green_camo.jpg&amp;diff=689743</id>
		<title>File:Gta v m134 without green camo.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Gta_v_m134_without_green_camo.jpg&amp;diff=689743"/>
		<updated>2013-05-04T11:40:24Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ar-15_variant_gta_v_2.jpg&amp;diff=689742</id>
		<title>File:Ar-15 variant gta v 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ar-15_variant_gta_v_2.jpg&amp;diff=689742"/>
		<updated>2013-05-04T11:39:04Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=688558</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=688558"/>
		<updated>2013-04-30T16:06:54Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: /* New trailers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== New trailers ==&lt;br /&gt;
&lt;br /&gt;
There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=688557</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=688557"/>
		<updated>2013-04-30T16:06:28Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== New trailers ==&lt;br /&gt;
&lt;br /&gt;
There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer viex of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mossberg_590_cruiser_gta_v_new_stock.jpg&amp;diff=688555</id>
		<title>File:Mossberg 590 cruiser gta v new stock.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mossberg_590_cruiser_gta_v_new_stock.jpg&amp;diff=688555"/>
		<updated>2013-04-30T16:00:13Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Type_56_trevor.jpg&amp;diff=688553</id>
		<title>File:Type 56 trevor.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Type_56_trevor.jpg&amp;diff=688553"/>
		<updated>2013-04-30T15:59:43Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Type_56_gangster.jpg&amp;diff=688552</id>
		<title>File:Type 56 gangster.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Type_56_gangster.jpg&amp;diff=688552"/>
		<updated>2013-04-30T15:59:14Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Pistol_gta_v_trailer_2.jpg&amp;diff=688551</id>
		<title>File:Pistol gta v trailer 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Pistol_gta_v_trailer_2.jpg&amp;diff=688551"/>
		<updated>2013-04-30T15:58:27Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Pistol_gta_v_trailer.jpg&amp;diff=688549</id>
		<title>File:Pistol gta v trailer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Pistol_gta_v_trailer.jpg&amp;diff=688549"/>
		<updated>2013-04-30T15:57:48Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Assault_rifle_gta_v_trailer.jpg&amp;diff=688548</id>
		<title>File:Assault rifle gta v trailer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Assault_rifle_gta_v_trailer.jpg&amp;diff=688548"/>
		<updated>2013-04-30T15:57:09Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ar-15_variant_2.jpg&amp;diff=688547</id>
		<title>File:Ar-15 variant 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ar-15_variant_2.jpg&amp;diff=688547"/>
		<updated>2013-04-30T15:56:27Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ar-15_variant.jpg&amp;diff=688546</id>
		<title>File:Ar-15 variant.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ar-15_variant.jpg&amp;diff=688546"/>
		<updated>2013-04-30T15:55:51Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Thompsonm1928bo2.jpg&amp;diff=679926</id>
		<title>File:Thompsonm1928bo2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Thompsonm1928bo2.jpg&amp;diff=679926"/>
		<updated>2013-04-07T16:30:32Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=679924</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=679924"/>
		<updated>2013-04-07T16:25:22Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 variant with Bulldog 762 Bullpup chassis ====&lt;br /&gt;
&lt;br /&gt;
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the &amp;quot;SMR&amp;quot; rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the &amp;quot;ballistic computer&amp;quot; add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
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== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
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http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
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:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
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::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
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Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
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== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
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In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
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== LAPD Shotgun ==&lt;br /&gt;
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I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
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:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
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::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
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:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
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:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
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Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
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:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
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::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
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:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
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==SCAR-L :)==&lt;br /&gt;
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http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
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Video&lt;br /&gt;
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http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
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:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
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== IMFDB's Fault ==&lt;br /&gt;
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Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
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That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
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I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
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To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
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Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
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&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
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I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
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== Multiplayer Reveal Trailer ==&lt;br /&gt;
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The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
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:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
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Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
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This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
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i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
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yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
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--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
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Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
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It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
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:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
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::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
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So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
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even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
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I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
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== Raging Judge model ==&lt;br /&gt;
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I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
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== Weapons once the game is released ==&lt;br /&gt;
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Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
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== Weapon selection video ==&lt;br /&gt;
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http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
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DSR-50 | SVU | Ballista&lt;br /&gt;
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fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
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LSAT | QBB-95 | Mk48&lt;br /&gt;
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Skorpion EVO A3&lt;br /&gt;
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KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
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M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
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Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
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A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
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== B23-R Nomenclature ==&lt;br /&gt;
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Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
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== M249 SAW and MK48 are the same ==&lt;br /&gt;
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Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
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== Can we PLEASE change it? ==&lt;br /&gt;
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Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
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:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
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::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
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== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
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Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
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Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
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http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
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== FN HAMR ==&lt;br /&gt;
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Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
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==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)&lt;br /&gt;
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:Eh, most &amp;quot;solid&amp;quot; structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.&lt;br /&gt;
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:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
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== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
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== Overall thoughts on the game... ==&lt;br /&gt;
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
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Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
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== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
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I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
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I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
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== Reloadings are incorrectly described .... ==&lt;br /&gt;
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Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
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Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
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== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
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== Protection level ==&lt;br /&gt;
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This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::::No, because the left hand side of the KAP-40 says &amp;quot;.45 ACP&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)&lt;br /&gt;
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though &amp;quot;KAP-45&amp;quot; would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;br /&gt;
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)&lt;br /&gt;
::::::The &amp;quot;FAL OSW&amp;quot; doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the &amp;quot;Olympia&amp;quot; to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the &amp;quot;Extended Clip&amp;quot; mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?&amp;lt;br&amp;gt;Extra note: this image of the Storm PSR's third person view should be add to the main page: &amp;lt;br&amp;gt;[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)&lt;br /&gt;
:::::::No, it's incorrectly named because it's a &amp;quot;magazine,&amp;quot; not a &amp;quot;clip.&amp;quot; Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)&lt;br /&gt;
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.&lt;br /&gt;
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)&lt;br /&gt;
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Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)&lt;br /&gt;
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)&lt;br /&gt;
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== Basis of in-game Saiga? ==&lt;br /&gt;
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Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:&lt;br /&gt;
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&amp;amp;flypage=flypage.tpl&amp;amp;product_id=25&amp;amp;category_id=2&amp;amp;option=com_virtuemart&amp;amp;Itemid=3 Link to page on Red Jacket website]&lt;br /&gt;
(I don't know how to &amp;quot;safely&amp;quot; place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later).  If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling &amp;quot;AK Shotguns&amp;quot; to see if there were anymore I didn't know about, and their website came up.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)&lt;br /&gt;
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== Some Stuff To Add On The Main Page ==&lt;br /&gt;
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*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.&lt;br /&gt;
*The Uzi is used by the Dignity Battalion in Suffer with Me.&lt;br /&gt;
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.&lt;br /&gt;
*The KSG reloads two shells at a time only if fast mags is chosen.&lt;br /&gt;
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.&lt;br /&gt;
*The M1216 is used by Navy Sailors in the USS Obama.&lt;br /&gt;
*Wouldn't the SVD-M be anachronistic to the 1980s missions?&lt;br /&gt;
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.&lt;br /&gt;
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.&lt;br /&gt;
*There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members.&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].&lt;br /&gt;
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.&lt;br /&gt;
*An AH-64 variant can be seen in the startup cutscene. &lt;br /&gt;
*M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions.&lt;br /&gt;
*M2 Brownings in Cordis Die have a source of ammo via ammo bags.&lt;br /&gt;
*The DShK can be seen in Judgement Day.&lt;br /&gt;
*92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast.&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)&lt;br /&gt;
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)&lt;br /&gt;
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== Peacekeeper ==&lt;br /&gt;
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So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the &amp;quot;Peacekeeper.&amp;quot; Looks like a Frankengun AR. With the safety on.&lt;br /&gt;
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[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)&lt;br /&gt;
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:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)&lt;br /&gt;
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::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)&lt;br /&gt;
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:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)&lt;br /&gt;
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::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.&lt;br /&gt;
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::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)&lt;br /&gt;
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:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.&lt;br /&gt;
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)&lt;br /&gt;
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:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:&lt;br /&gt;
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
:[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine]]&lt;br /&gt;
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)&lt;br /&gt;
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)&lt;br /&gt;
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)&lt;br /&gt;
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)&lt;br /&gt;
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)&lt;br /&gt;
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:Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought.&lt;br /&gt;
:[[Image:Fullscreen_capture_1282013_005259.jpg|thumb|none|600px|New Peacekeeper screenshot from latest leaked videos]]&lt;br /&gt;
&lt;br /&gt;
::Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:19, 28 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:12, 28 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 28 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::As the DLC is available on the Xbox, is it about time the page gets updated with valid info and pictures? Also, I bargain that it IS an SMG, and is not misclassified. There are marking on the gun that state it as firing the 5.7x28mm cartridge. The decals also give insight into its manufacturer, the fictional &amp;quot;Arbiter&amp;quot;. --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   18:40, 8 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::The FN 5.7 cartridge works toward it being called a submachine gun; Stu (XboxAhoy) offered some insight toward this situation in [http://www.youtube.com/watch?v=e3YdcvdfORo his review of the weapon]. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 06:48, 9 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Exactly where I got my info from :) --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   21:48, 9 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Since stuart (&amp;quot;xboxahoy&amp;quot; and &amp;quot;ahoyxbox&amp;quot; in youtube) has had contact with call of duty people (remember some insight about this some time ago in his videos, and I think he gets from them some guns special info taken from the game's code, like rpm and others) this should be considered fairly legit--[[User:Thebarry1394|TheBarry1394]] ([[User talk:Thebarry1394|talk]]) 22:35, 9 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I've dropped the requisite notes for the DLC season pass, but I think it's XBox exclusive for a while yet, so barring someone coming up with a decent (read: 16:9 uncropped) image of it, we'll have to wait until it's out on PC. Meantime I'm going to get back to work on finishing this page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:19, 11 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== AKS-74U misclassified as an SMG? ==&lt;br /&gt;
&lt;br /&gt;
I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.&lt;br /&gt;
&lt;br /&gt;
So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)&lt;br /&gt;
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST)&lt;br /&gt;
::According to the BO1 post above, IMFDB classifies it as an assault rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 18 January 2013 (EST)&lt;br /&gt;
:::IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such.  --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   00:36, 19 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese &amp;quot;heavy&amp;quot; machine guns which fire rifle rounds, or the compact &amp;quot;pistol&amp;quot; ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 21 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Batallón Dignidad's revovlers ==&lt;br /&gt;
&lt;br /&gt;
The Batallón Dignidad (those crazy mofos who try to hit you with bats in &amp;quot;Suffer With Me&amp;quot;) in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 18:22, 5 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
[[Image:BO2 HiPower.jpg|thumb]]&lt;br /&gt;
&amp;lt;s&amp;gt;Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:46, 6 February 2013 (EST)&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
:Actually, scratch that, the site only takes .jpg and .jpeg photos. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:47, 6 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Commentary on the Peacekeeper==&lt;br /&gt;
&lt;br /&gt;
If we base ourselves off of mere appearance, not empirical clues, the following could be inspirational in its development:&lt;br /&gt;
&lt;br /&gt;
*AAC Honey Badger&lt;br /&gt;
*Colt 9 mm SMG&lt;br /&gt;
*.300 AAC Blackout&lt;br /&gt;
*C8 SFW&lt;br /&gt;
*Diemaco C7A1&lt;br /&gt;
*DRD (Tactical) Paratus-16&lt;br /&gt;
*Robinson Armament XCR-M&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
YET: if we base ourselves on what the data existent hint at, another direction must be found. The developer-created photographic data indicate the Peacekeeper uses the &amp;quot;5.7x28&amp;quot; type of round. The 5.7x28 round is only, to my not inconsiderable knowledge, only seen in perhaps a few real-world guns: the FNH P and PS90, the FNH 5.7 pistol AND the NEW, perhaps &amp;quot;controversial&amp;quot; (?), unique assault rifle in developmental stage yet obtainable, intended for special forces very relevantly (Delta, etc.), the AR57 5.7X28/AR57A1 by, memory loss overshadows me, some real-world manufacturer...&lt;br /&gt;
&lt;br /&gt;
I believe some nice-writing, stylistic editor should definitely cite the matter and for sure cite the AR57 as, hypothetically, at least pertinent...&lt;br /&gt;
&lt;br /&gt;
This would indeed suggest the Peacekeeper is NOT a &amp;quot;real&amp;quot; gun in the sense of the others, where real-life counterparts are obvious and provided correctly... We should include yet the AR57 as possible inspirational prototype used in the mixture mongrel gun the Peacekeeper is, if we include the AAC Honey Badger, etc. Am I unreasonable? [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e3YdcvdfORo Watch this [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 14 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you. No conflict of information or viewpoint is present here... I guess the brief reference to &amp;quot;FN Herstal&amp;quot; is believed sufficient to imply certain things, but to the &amp;quot;uninitiated&amp;quot;, this is all very complex, you know?...&lt;br /&gt;
&lt;br /&gt;
I am not disputant of the relevance of Xboxahoy's perhaps &amp;quot;inside&amp;quot; knowledge, nor disputing we should include the reference to the AAC Honey Badger, or such-like things, but merely saying, why not refer to the AR-57?, and be truly technically inclusive and truly specialist in the offering of knowledge. [[User:Uryzmaeg|Uryzmaeg]] ([[User talk:Uryzmaeg|talk]]) 01:03, 14 March 2013 (EDT)Uryzmaeg&lt;br /&gt;
&lt;br /&gt;
== XPR-50 ==&lt;br /&gt;
&lt;br /&gt;
In the game files, the XPR-50 is referred to as the [[AS50]]. Any idea for adding the similarity between these 2 weapons in the page?&amp;lt;br&amp;gt;Furthermore, some weapons that seem to be fictional are actually referred to as their possible real life counterparts (B23R as the &amp;quot;beretta93r&amp;quot;, SMR as the &amp;quot;saritch&amp;quot;, Type 25 as the &amp;quot;type95&amp;quot;; early gameplay footage actually showed that the &amp;quot;Type 95&amp;quot; (QBZ-95) was a placeholder name of the final &amp;quot;Type 25&amp;quot;.&amp;lt;br&amp;gt;Also a question: can the real GAU-19/A be handheld like the M134? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:11, 21 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Urpising content pack: Thompson M1928 ==&lt;br /&gt;
&lt;br /&gt;
In the trailer for the Urising content pack, the Thompson M1928 can be briefly seen. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:24, 07 April 2013 (EDT)&lt;br /&gt;
[[Image:thompsonm1928bo2.jpg]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=678577</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=678577"/>
		<updated>2013-04-04T12:21:55Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 4&lt;br /&gt;
|picture = Battlefield 4.jpg&lt;br /&gt;
|caption =  ''Promotional artwork''&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= Fall 2013&lt;br /&gt;
|developer= DICE&lt;br /&gt;
|platforms= Next-gen consoles&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Electronic Arts&lt;br /&gt;
|genre= First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Battlefield 4 is an upcoming installment in the [[Battlefield]] series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered [[Medal of Honor: Warfighter]] would be granted early beta access to the game. The first 17 minutes of gameplay have been revealed and the game is target for release in Fall 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by a allied character.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|300px|none|Glock 17 3rd Generation - 9x19mm.]]&lt;br /&gt;
[[File:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|300px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[File:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
&lt;br /&gt;
In the gameplay demo, the player character is seen using an [[Remington 870|870]] [[Serbu Super Shorty]] with a Trijicon RMR sight. It seems to be quite powerful. Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty.&lt;br /&gt;
&lt;br /&gt;
[[image:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870)- 12 gauge.]]&lt;br /&gt;
[[File:Bf4 m870.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
Recker is seen using an [[M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[File:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[File:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4 ... note the torque nut mount for the Elcan and the selector switch set on semi (an error brought over from using the BF3 weapon model).]]&lt;br /&gt;
[[File:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt catch to release the bolt and chamber the first round.]]&lt;br /&gt;
[[File:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block is not visible, which is realistic when looking through magnified optics. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model.]]&lt;br /&gt;
[[File:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
When Recker is falling through the building, an [[AEK-971]] is seen on the ground. &lt;br /&gt;
&lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|400px|none|AEK 971.]]&lt;br /&gt;
[[File:Aek971 battlefield4.jpg|thumb|600px|none|AEK-971 world model on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
Seen at about 3:30 in the gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416wAG36.jpg|thumb|400px|none|Heckler &amp;amp; Koch HK416 5.56x45mm with [[Heckler &amp;amp; Koch AG36|Heckler &amp;amp; Koch AG-C / GLM grenade launcher]] 40mm]]&lt;br /&gt;
[[File:bf4 hk416.jpg|thumb|600px|none|Dunn with an HK416 with a Trijicon ACOG and suppressor attached. Note the distinct curvature of the HK high reliability steel magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
Pat uses a M4A1 during the gameplay demo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg|thumb|400px|none|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|600px|none|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper rifles=&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|350px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S ==&lt;br /&gt;
&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[File:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
&lt;br /&gt;
Near the end of the demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm.]]&lt;br /&gt;
[[File:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[File:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67]] fragmentation grenades are used in the 17-minute gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[File:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord]] heavy machine gun is seen mounted on a vehicles. Recker also uses it to shoot at enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[File:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[File:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
== Shipnunov 24A2 ==&lt;br /&gt;
&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by a Mi-28 Havoc's [[Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[File:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;br /&gt;
{{Battlefield Series}}&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=678571</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=678571"/>
		<updated>2013-04-04T11:56:36Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This page contains spoilers. Read at your own risk!'''}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, which is now in power within the country. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multinational special operations force under the command of LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
''It should be noted that a number of weapons appearing in this game do not hold the correct number of bullets in their magazines in singleplayer. Multiplayer, however, typically gets the number correct (there are are two exceptions, in which it is the opposite).''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game treats all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds, and 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda on a later level.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appearing as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor and a local Militia in Brazil that is presumably standing in for the [[Taurus PT92]].&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta. Due to a bug that was never patched the suppressor does not work.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
Faust, Alejandro Rojas' assistant and the local Brazilian Militia, carries the [[Desert Eagle|Desert Eagle Mark XIX]] with an unusable laser aiming module attached to the underside, a black oxide barrel and slide, and a brushed chrome frame as their standard sidearm. It is equipped with custom 3-dot sights (of which the rear notch is spaced too far apart, making horizontal aiming difficult and the front post is misaligned, meaning the gun would shoot to the right) and Magnum Research's new barrel with a Picatinny rail. Surprisingly, quite a few Americans, most notably Corporal Dunn, use this gun as their preferred sidearm, despite real Rangers never having the Desert Eagle issued to them. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine (50 if equipped with Extended Magazine). Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, moderate recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly, and is an effective sidearm. In singleplayer, the weapon is correctly modeled with the extended magazine when held in a character's hands. However, when shown in TF 141 characters' holsters, it it modeled with the flush-fit non-extended magazine. This is most evident in the Brazilian missions when Captain Mactavish is shown holding his G18 on Rojas with the extended magazine, but one sees it with the regular magazine in his holster in other levels. In addition, the G18's 3rd person model correctly shows a 2 handed grip without the magazine clipping through the shooter's bottom hand. The weapon is held one-handed it 1st person. The weapon is reloaded by sling-shotting the slide (pulling it back and letting it go when empty) instead of utilizing the slide release, though the slide release is used when the gun is equipped with akimbo and while on a snowmobile. When equipped with Extended Magazines, the starting ammo without Scavenger is 49 bullets plus the 50 in the gun itself. This means that if the weapon is emptied and reloaded, it will not have a full magazine.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Mockup) ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multiplayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the gulag for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92SB]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;. Despite being depicted here with a custom pistol rail system for mounting sights, it uses a completely different system in game.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers and FSB troops are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level, where it possesses a bug in its reloading animation; when emptied, there is a noticeable pause of a few seconds before the reload animation plays out.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. It comes with a foregrip in multiplayer, but in singleplayer this is absent, which presumably makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral. The world model depicts it with a 15-round magazine, though the first person and Create A Class images both show the correct 30-round magazine.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines like all the other SMGs. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default, but correctly holds 25 rounds in singleplayer. It is insanely popular online due to suffering a negligible damage decrease when suppressed.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish. Despite firing the powerful .45ACP round, it strangely has lower damage than the 9mm MP5K and Mini-Uzi and the other .45ACP SMG, the UMP.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 is often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In singleplayer it has an incorrect 32-round magazine, while in multiplayer it has a correct but small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58, but is hugely unpopular on account of its absurdly small magazine size, high unlock rank and low damage. This results in it being overlooked in favor of other better performing machine pistols.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player. It is erroneously depicted as being reloaded by yanking the magazine out, instead of using the catch to release the magazine. Unlocked at level 24 in multiplayer, the P90 is a popular choice for the same reason as in real life: it is compact, has a large capacity and low recoil, does good damage and has a high rate of fire.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight exclusive to the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine. When drawing the weapon for the first time or picking it up, the weapons safety must be disengaged before using it much like the G3 in Call of Duty 4.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality. Unlike its Call of Duty 4 incarnation (which had difficulty engaging at medium to long ranges on account of its high recoil due to the stock being folded), the Mini-Uzi in Modern Warfare 2 has its stock unfolded, and as such has manageable recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, tan camouflage, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon itself fires on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle|M16A4]] is seen in the hands of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141. It also mounts a Picatinny rail in the carrying handle which is never used, as the handle is always removed when sights are mounted; this is combined with an enlarged rear sight on the handle itself to clear said rail. The rifle also has rail covers on the forearm, but the rails closer to the barrel are for some reason not covered.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG in First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with a King Arms Quad Rail (KA-SK-05) handguard, IO Inc SCOP0040 scope mount and T6 stock adaptor, along with what appears to be a Vltor IMod Stock. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M. It is the last weapon unlocked in multiplayer at level 70, and as such does not see much use as most players prefer to Prestige instead.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the FN FAL, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. A unique variant with a foregrip can be found in the singleplayer level &amp;quot;S.S.D.D.&amp;quot; It is also shown with a foregrip in the killfeed in multiplayer. The rifle also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the handguard and iron sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an KAC Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the handguard and sights.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging handle and 30-round magazine.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]]s are seen in the hands of the Russians, most notably in the oil rig, where they use thermal sights. The F2000 can incorrectly mount the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight. When emptied and reloaded, the weapon's takedown button is hit as if it were a bolt release. The F2000's charging handle must be pulled to chamber a fresh round since the weapon does not have a bolt release. Despite being an assault rifle, it behaves more like an SMG: it has a very high rate of fire (chewing through its 30 round magazine in less than three seconds) with substantial recoil, very low damage without Stopping Power. Its unpredictable recoil and low damage makes it useless at medium to long ranges unless burst fired. For this reason, attaching an ACOG scope makes long range engagements all but impossible. However, its rate of fire allows it to excel in close quarters. Its Create-A Class image shows the removable forearm pushed back where the trigger guard would be.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000==&lt;br /&gt;
&lt;br /&gt;
The FN F2000 Tactical turns into a regular [[FN F2000]] when a Red Dot Sight is equipped. &lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb||none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141. The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still somewhat usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with the standard red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard or actually attach the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How a Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]], chambered in 5.56x45mm NATO, first appears in the &amp;quot;Cliffhanger&amp;quot; mission, where it is equipped with a silencer, reflex sight, and heartbeat monitor with a unique camo not seen elsewhere in the game. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 630 rounds (840 rounds in the &amp;quot;Cliffhanger&amp;quot; mission). Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines. It has very low recoil, especially under automatic fire and is effective at all ranges, making it a versatile weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Remington ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;, showing the unique finish.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhanger&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed even more incorrectly as an &amp;quot;M21 EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91-A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|H&amp;amp;K HK91-A3]] appears in trailers and early screenshots, but was dropped .&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|none|450px|H&amp;amp;K HK91-A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the HK91.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The Heckler &amp;amp; Koch G36C can be used in Modern Warfare 2 with the console command &amp;quot;give g36c_reflex&amp;quot;. The gun has no front sight. When entering &amp;quot;ADS&amp;quot;, the gun simply put the gun down and you cannot aim properly. The model and sounds are from the standard G36C in Call of Duty 4: Modern Warfare. But the animations comes from it's RDS variant, minus the RDS. The third person model, shows the red dot sight.&lt;br /&gt;
[[File:G36C_MW2.jpg|thumb|none|600px|The G36C in Modern Warfare 2, via console commands.]]&lt;br /&gt;
[[File:G36C_ADS_MW2.jpg|thumb|none|600px|The G36C &amp;quot;aim down sights&amp;quot;.]]&lt;br /&gt;
[[File:G36C_reload_MW2.jpg|thumb|none|600px|The soldier about to throw the G36C's magazine.]]&lt;br /&gt;
[[File:G36C_boltpull_MW2.jpg|thumb|none|600px|The soldier pulling the bolt.]]&lt;br /&gt;
[[File:G36C_thirdperson_MW2.jpg|thumb|none|600px|Third person model of the G36C. Note the red dot sight, which is gone when picking up the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85 ==&lt;br /&gt;
The kill-feed icon for the [[Enfield L85 rifle series#L86A1|L86 LSW]] in multiplayer depicts an L85 with SUSAT scope instead. The L86 was originally meant to be an L85, but was changed during development.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85_HUD_MW2.jpg|thumb|none|The L86's killfeed icon from multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. It is also mounted with an unusable AN/PEQ-2 laser unit on the Picatinny rail just forward of the scope, most visible when a thermal scope is mounted. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this rifle at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view. The non-shooting hand being so close to the shooting hand should make it hard to keep the rifle steady, but no such problems occur in either campaign or multiplayer.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. The Create A Class image incorrectly depicts it with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with proprietary levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil. Much like the Barrett, it has a Mr. Yuk sticker on the scope cover, but it is not rotated 90 degrees.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view. Note the Mr. Yuk sticker on the scope cover.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
The Remington 700 can be used via the console command &amp;quot;give remington700&amp;quot;. The model, animations and sounds are exactly the same as Call of Duty 4.&lt;br /&gt;
[[File:R700_MW2_no3.jpg|thumb|none|600px|The Remington Model 700P in Modern Warfare 2, via console commands.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
The M40A3 can be used via the console command &amp;quot;give m40a3&amp;quot;. Just like the Remington 700, the model, animations and sounds are the same as Call of Duty 4.&lt;br /&gt;
[[File:M40A3_MW2.jpg|thumb|none|600px|The M40A3 in Modern Warfare 2, via console commands.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with a long handguard (seen on the L85) a barrel mounted carrying handle and a small RIS rail on each side of the receiver. All of these are never present on the real LSW. The iron sights are also inaccuate as the LSW uses the same iron sights as the L85 which are far higher up and include a carrying handle. The LSW also uses a 100 round drum mag (that is strangely iridescent), however, the real LSW does not use drum mags but the same STANAG magazines as the L85. Since the L86's barrel is not removable, sustained fire would overheat and distort the barrel. About 200 drum mags we made but they have never been used, only in tests; which were unsuccessful. All of this makes the Call of Duty LSW very inaccurate. It holds the distinction of being the weapon with the highest DPS (damage per second) with Stopping Power in the game. This is offset by obstructive ironsights and high recoil unless a grip is attached. The killfeed strangely shows an L85 with SUSAT.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW. The Drum mags seems to resemble more the drum mag of a RPK, also the part which goes into the rifle is far too short to possibly fit in a magazine housing of an LSW and then feed. The bullpup layout would also mean the shooter would have to &amp;quot;chicken-wing&amp;quot; his arm in order to comfortably hold the weapon.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW. Note they are completely fictional and for the most part would be very ineffective in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Site Hotel Bravo. In multiplayer, the weapon is unlocked at level 16, and possesses a moderately high rate of fire, with sub-par damage unless Stopping Power is used. It is however, accurate and has low recoil.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is incorrect for the Russians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts an unusable bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the Swarovski AUG scope mounted on the RIS rail and barrel and a thirty-round magazine, though it can also be found with a Red Dot Sight in some missions. Used mainly by Russian Ultranationalists. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip. True to its nature, the AUG HBAR functions more like an assault rifle than an LMG: it has the fastest reload, has good accuracy and high damage, but suffers from recoil at long distances unless a Grip is used and the weapon is burst fired. The AUG A2 appears in the killfeed in multiplayer, implying that like the L85, it was supposed to appear in multiplayer as an assault rifle before being cut in favor of the AUG HBAR. It is unlocked at level 32 in multiplayer.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR. It also suffers from substantial recoil, restricting it to short and medium range. It does however compensate for this with a high rate of fire.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The M60E3 is only accessible through the console command &amp;quot;give m60e4&amp;quot;. It appears incorrectly as the &amp;quot;M60E4&amp;quot;. The model, sounds and animations are from Call of Duty 4: Modern Warfare.&lt;br /&gt;
[[File:M60E3_MW2.jpg|thumb|none|600px|The M60E3 in Modern Warfare 2, via console commands.]]&lt;br /&gt;
[[File:M60E3_ADS_MW2.jpg|thumb|none|600px|The M60E3's ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown with a custom folding charging handle and rail mounted rear sight and flip up front sight, whilst the real AA-12's charging handle forms part of the iron sights built into the shotgun. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] (referred to as the earlier &amp;quot;Striker&amp;quot;) without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. It lacks a winding key or drum advance lever. Possibly to offset its large magazine, the Protecta has lower damage per shot than the other shotguns, requiring 2-3 hits to kill without Stopping Power.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver (likely an homage to it being one of the golden weapons in Call of Duty 4), and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians; the player as Roach starts with one in &amp;quot;Takedown&amp;quot;. Modeled with a 4-shot magazine tube, likely for game balance in multiplayer (in singleplayer, as in the last game, it somehow holds 7 shells in said 4-shell tube). When emptied and subsequently reloaded, the charging handle is not pulled to chamber a round, though the weapon somehow still fires.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|500px|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun. The 4-shot magazine tube is easily visible here.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|M1014 with arctic camouflage finish in the &amp;quot;Museum&amp;quot;. This is not possible outside of this one level; camouflage patterns cannot normally be applied to weapons which the multiplayer classifies as secondaries, including shotguns.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians. The Ranger is shown being able to eject the spent shells when reloaded instead of dumping them out manually.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10 gauge. The weapon is modeled after the custom weapon [[Arnold Schwarzenegger]] uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, like the one in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide its way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. It is seen being used by the Russians, who seemingly appropriated them from military stockpiles upon invading US soil. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces. It is a powerful weapon, but is atrociously inaccurate at long ranges, as the rocket's stabilizing fins do not deploy and as a result cause the rocket to fly erratically.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 grenade launcher kills in multiplayer. When switching to it from the primary weapon, it is always pumped even though doing so would eject a perfectly good shell. Switching to the Masterkey while sprinting or from a secondary weapon does not pump the shotgun.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|KAC Masterkey shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. The player is incorrectly shown flicking the launcher downwards to eject the spent grenade casing upon firing the weapon. VOG-25 grenades are caseless, and thus do not require the launcher to be flicked downward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 Hand Grenade]] returns as the standard hand grenade for all factions.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Grenade.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|A Brazilian militiaman with a M67 grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In this mission, it strangely fires in a circular spread. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''. The GAU-17 is the main part of the (fictional) M5 Sentry Gun system available as a movable emplacement in certain Campaign missions and as a Killstreak in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen. As to why the Humvees mount miniguns, as the saying goes: there's no kill like overkill.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|An M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional. This .50cal operates on the power of positive thinking.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=678570</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=678570"/>
		<updated>2013-04-04T11:55:37Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: /* Heckler &amp;amp; Kock G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This page contains spoilers. Read at your own risk!'''}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, which is now in power within the country. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multinational special operations force under the command of LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
''It should be noted that a number of weapons appearing in this game do not hold the correct number of bullets in their magazines in singleplayer. Multiplayer, however, typically gets the number correct (there are are two exceptions, in which it is the opposite).''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game treats all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds, and 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda on a later level.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appearing as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor and a local Militia in Brazil that is presumably standing in for the [[Taurus PT92]].&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta. Due to a bug that was never patched the suppressor does not work.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
Faust, Alejandro Rojas' assistant and the local Brazilian Militia, carries the [[Desert Eagle|Desert Eagle Mark XIX]] with an unusable laser aiming module attached to the underside, a black oxide barrel and slide, and a brushed chrome frame as their standard sidearm. It is equipped with custom 3-dot sights (of which the rear notch is spaced too far apart, making horizontal aiming difficult and the front post is misaligned, meaning the gun would shoot to the right) and Magnum Research's new barrel with a Picatinny rail. Surprisingly, quite a few Americans, most notably Corporal Dunn, use this gun as their preferred sidearm, despite real Rangers never having the Desert Eagle issued to them. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine (50 if equipped with Extended Magazine). Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, moderate recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly, and is an effective sidearm. In singleplayer, the weapon is correctly modeled with the extended magazine when held in a character's hands. However, when shown in TF 141 characters' holsters, it it modeled with the flush-fit non-extended magazine. This is most evident in the Brazilian missions when Captain Mactavish is shown holding his G18 on Rojas with the extended magazine, but one sees it with the regular magazine in his holster in other levels. In addition, the G18's 3rd person model correctly shows a 2 handed grip without the magazine clipping through the shooter's bottom hand. The weapon is held one-handed it 1st person. The weapon is reloaded by sling-shotting the slide (pulling it back and letting it go when empty) instead of utilizing the slide release, though the slide release is used when the gun is equipped with akimbo and while on a snowmobile. When equipped with Extended Magazines, the starting ammo without Scavenger is 49 bullets plus the 50 in the gun itself. This means that if the weapon is emptied and reloaded, it will not have a full magazine.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Mockup) ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multiplayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the gulag for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92SB]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;. Despite being depicted here with a custom pistol rail system for mounting sights, it uses a completely different system in game.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers and FSB troops are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level, where it possesses a bug in its reloading animation; when emptied, there is a noticeable pause of a few seconds before the reload animation plays out.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. It comes with a foregrip in multiplayer, but in singleplayer this is absent, which presumably makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral. The world model depicts it with a 15-round magazine, though the first person and Create A Class images both show the correct 30-round magazine.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines like all the other SMGs. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default, but correctly holds 25 rounds in singleplayer. It is insanely popular online due to suffering a negligible damage decrease when suppressed.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish. Despite firing the powerful .45ACP round, it strangely has lower damage than the 9mm MP5K and Mini-Uzi and the other .45ACP SMG, the UMP.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 is often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In singleplayer it has an incorrect 32-round magazine, while in multiplayer it has a correct but small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58, but is hugely unpopular on account of its absurdly small magazine size, high unlock rank and low damage. This results in it being overlooked in favor of other better performing machine pistols.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player. It is erroneously depicted as being reloaded by yanking the magazine out, instead of using the catch to release the magazine. Unlocked at level 24 in multiplayer, the P90 is a popular choice for the same reason as in real life: it is compact, has a large capacity and low recoil, does good damage and has a high rate of fire.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight exclusive to the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine. When drawing the weapon for the first time or picking it up, the weapons safety must be disengaged before using it much like the G3 in Call of Duty 4.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality. Unlike its Call of Duty 4 incarnation (which had difficulty engaging at medium to long ranges on account of its high recoil due to the stock being folded), the Mini-Uzi in Modern Warfare 2 has its stock unfolded, and as such has manageable recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, tan camouflage, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon itself fires on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle|M16A4]] is seen in the hands of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141. It also mounts a Picatinny rail in the carrying handle which is never used, as the handle is always removed when sights are mounted; this is combined with an enlarged rear sight on the handle itself to clear said rail. The rifle also has rail covers on the forearm, but the rails closer to the barrel are for some reason not covered.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG in First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with a King Arms Quad Rail (KA-SK-05) handguard, IO Inc SCOP0040 scope mount and T6 stock adaptor, along with what appears to be a Vltor IMod Stock. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M. It is the last weapon unlocked in multiplayer at level 70, and as such does not see much use as most players prefer to Prestige instead.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the FN FAL, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. A unique variant with a foregrip can be found in the singleplayer level &amp;quot;S.S.D.D.&amp;quot; It is also shown with a foregrip in the killfeed in multiplayer. The rifle also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the handguard and iron sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an KAC Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the handguard and sights.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging handle and 30-round magazine.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]]s are seen in the hands of the Russians, most notably in the oil rig, where they use thermal sights. The F2000 can incorrectly mount the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight. When emptied and reloaded, the weapon's takedown button is hit as if it were a bolt release. The F2000's charging handle must be pulled to chamber a fresh round since the weapon does not have a bolt release. Despite being an assault rifle, it behaves more like an SMG: it has a very high rate of fire (chewing through its 30 round magazine in less than three seconds) with substantial recoil, very low damage without Stopping Power. Its unpredictable recoil and low damage makes it useless at medium to long ranges unless burst fired. For this reason, attaching an ACOG scope makes long range engagements all but impossible. However, its rate of fire allows it to excel in close quarters. Its Create-A Class image shows the removable forearm pushed back where the trigger guard would be.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000==&lt;br /&gt;
&lt;br /&gt;
The FN F2000 Tactical turns into a regular [[FN F2000]] when a Red Dot Sight is equipped. &lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb||none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141. The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still somewhat usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with the standard red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard or actually attach the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How a Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]], chambered in 5.56x45mm NATO, first appears in the &amp;quot;Cliffhanger&amp;quot; mission, where it is equipped with a silencer, reflex sight, and heartbeat monitor with a unique camo not seen elsewhere in the game. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 630 rounds (840 rounds in the &amp;quot;Cliffhanger&amp;quot; mission). Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines. It has very low recoil, especially under automatic fire and is effective at all ranges, making it a versatile weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Remington ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;, showing the unique finish.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhanger&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed even more incorrectly as an &amp;quot;M21 EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91-A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|H&amp;amp;K HK91-A3]] appears in trailers and early screenshots, but was dropped .&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|none|450px|H&amp;amp;K HK91-A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the HK91.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The Heckler &amp;amp; Koch G36C can be used in Modern Warfare 2 with the console command &amp;quot;give g36c_reflex&amp;quot;. The gun has no front sight. When entering &amp;quot;ADS&amp;quot;, the gun simply put the gun down and you cannot aim properly. The model and sounds are from the standard G36C in Call of Duty 4: Modern Warfare. But the animations comes from it's RDS variant, minus the RDS. The third person model, shows the Tasco red dot sight.&lt;br /&gt;
[[File:G36C_MW2.jpg|thumb|none|600px|The G36C in Modern Warfare 2, via console commands.]]&lt;br /&gt;
[[File:G36C_ADS_MW2.jpg|thumb|none|600px|The G36C &amp;quot;aim down sights&amp;quot;.]]&lt;br /&gt;
[[File:G36C_reload_MW2.jpg|thumb|none|600px|The soldier about to throw the G36C's magazine.]]&lt;br /&gt;
[[File:G36C_boltpull_MW2.jpg|thumb|none|600px|The soldier pulling the bolt.]]&lt;br /&gt;
[[File:G36C_thirdperson_MW2.jpg|thumb|none|600px|Third person model of the G36C. Note the red dot sight, which is gone when picking up the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85 ==&lt;br /&gt;
The kill-feed icon for the [[Enfield L85 rifle series#L86A1|L86 LSW]] in multiplayer depicts an L85 with SUSAT scope instead. The L86 was originally meant to be an L85, but was changed during development.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85_HUD_MW2.jpg|thumb|none|The L86's killfeed icon from multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. It is also mounted with an unusable AN/PEQ-2 laser unit on the Picatinny rail just forward of the scope, most visible when a thermal scope is mounted. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this rifle at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view. The non-shooting hand being so close to the shooting hand should make it hard to keep the rifle steady, but no such problems occur in either campaign or multiplayer.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. The Create A Class image incorrectly depicts it with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with proprietary levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil. Much like the Barrett, it has a Mr. Yuk sticker on the scope cover, but it is not rotated 90 degrees.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view. Note the Mr. Yuk sticker on the scope cover.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
The Remington 700 can be used via the console command &amp;quot;give remington700&amp;quot;. The model, animations and sounds are exactly the same as Call of Duty 4.&lt;br /&gt;
[[File:R700_MW2_no3.jpg|thumb|none|600px|The Remington Model 700P in Modern Warfare 2, via console commands.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
The M40A3 can be used via the console command &amp;quot;give m40a3&amp;quot;. Just like the Remington 700, the model, animations and sounds are the same as Call of Duty 4.&lt;br /&gt;
[[File:M40A3_MW2.jpg|thumb|none|600px|The M40A3 in Modern Warfare 2, via console commands.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with a long handguard (seen on the L85) a barrel mounted carrying handle and a small RIS rail on each side of the receiver. All of these are never present on the real LSW. The iron sights are also inaccuate as the LSW uses the same iron sights as the L85 which are far higher up and include a carrying handle. The LSW also uses a 100 round drum mag (that is strangely iridescent), however, the real LSW does not use drum mags but the same STANAG magazines as the L85. Since the L86's barrel is not removable, sustained fire would overheat and distort the barrel. About 200 drum mags we made but they have never been used, only in tests; which were unsuccessful. All of this makes the Call of Duty LSW very inaccurate. It holds the distinction of being the weapon with the highest DPS (damage per second) with Stopping Power in the game. This is offset by obstructive ironsights and high recoil unless a grip is attached. The killfeed strangely shows an L85 with SUSAT.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW. The Drum mags seems to resemble more the drum mag of a RPK, also the part which goes into the rifle is far too short to possibly fit in a magazine housing of an LSW and then feed. The bullpup layout would also mean the shooter would have to &amp;quot;chicken-wing&amp;quot; his arm in order to comfortably hold the weapon.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW. Note they are completely fictional and for the most part would be very ineffective in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Site Hotel Bravo. In multiplayer, the weapon is unlocked at level 16, and possesses a moderately high rate of fire, with sub-par damage unless Stopping Power is used. It is however, accurate and has low recoil.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is incorrect for the Russians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts an unusable bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the Swarovski AUG scope mounted on the RIS rail and barrel and a thirty-round magazine, though it can also be found with a Red Dot Sight in some missions. Used mainly by Russian Ultranationalists. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip. True to its nature, the AUG HBAR functions more like an assault rifle than an LMG: it has the fastest reload, has good accuracy and high damage, but suffers from recoil at long distances unless a Grip is used and the weapon is burst fired. The AUG A2 appears in the killfeed in multiplayer, implying that like the L85, it was supposed to appear in multiplayer as an assault rifle before being cut in favor of the AUG HBAR. It is unlocked at level 32 in multiplayer.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR. It also suffers from substantial recoil, restricting it to short and medium range. It does however compensate for this with a high rate of fire.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The M60E3 is only accessible through the console command &amp;quot;give m60e4&amp;quot;. It appears incorrectly as the &amp;quot;M60E4&amp;quot;. The model, sounds and animations are from Call of Duty 4: Modern Warfare.&lt;br /&gt;
[[File:M60E3_MW2.jpg|thumb|none|600px|The M60E3 in Modern Warfare 2, via console commands.]]&lt;br /&gt;
[[File:M60E3_ADS_MW2.jpg|thumb|none|600px|The M60E3's ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown with a custom folding charging handle and rail mounted rear sight and flip up front sight, whilst the real AA-12's charging handle forms part of the iron sights built into the shotgun. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] (referred to as the earlier &amp;quot;Striker&amp;quot;) without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. It lacks a winding key or drum advance lever. Possibly to offset its large magazine, the Protecta has lower damage per shot than the other shotguns, requiring 2-3 hits to kill without Stopping Power.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver (likely an homage to it being one of the golden weapons in Call of Duty 4), and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians; the player as Roach starts with one in &amp;quot;Takedown&amp;quot;. Modeled with a 4-shot magazine tube, likely for game balance in multiplayer (in singleplayer, as in the last game, it somehow holds 7 shells in said 4-shell tube). When emptied and subsequently reloaded, the charging handle is not pulled to chamber a round, though the weapon somehow still fires.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|500px|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun. The 4-shot magazine tube is easily visible here.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|M1014 with arctic camouflage finish in the &amp;quot;Museum&amp;quot;. This is not possible outside of this one level; camouflage patterns cannot normally be applied to weapons which the multiplayer classifies as secondaries, including shotguns.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians. The Ranger is shown being able to eject the spent shells when reloaded instead of dumping them out manually.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10 gauge. The weapon is modeled after the custom weapon [[Arnold Schwarzenegger]] uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, like the one in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide its way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. It is seen being used by the Russians, who seemingly appropriated them from military stockpiles upon invading US soil. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces. It is a powerful weapon, but is atrociously inaccurate at long ranges, as the rocket's stabilizing fins do not deploy and as a result cause the rocket to fly erratically.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 grenade launcher kills in multiplayer. When switching to it from the primary weapon, it is always pumped even though doing so would eject a perfectly good shell. Switching to the Masterkey while sprinting or from a secondary weapon does not pump the shotgun.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|KAC Masterkey shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. The player is incorrectly shown flicking the launcher downwards to eject the spent grenade casing upon firing the weapon. VOG-25 grenades are caseless, and thus do not require the launcher to be flicked downward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 Hand Grenade]] returns as the standard hand grenade for all factions.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Grenade.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|A Brazilian militiaman with a M67 grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In this mission, it strangely fires in a circular spread. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''. The GAU-17 is the main part of the (fictional) M5 Sentry Gun system available as a movable emplacement in certain Campaign missions and as a Killstreak in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen. As to why the Humvees mount miniguns, as the saying goes: there's no kill like overkill.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|An M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional. This .50cal operates on the power of positive thinking.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=675886</id>
		<title>Talk:Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=675886"/>
		<updated>2013-03-30T13:08:10Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: /* New guns found */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For older discussions see [[Talk:Modern Warfare 2/Archive 1]]&lt;br /&gt;
&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
== MP5K or PDW? ==&lt;br /&gt;
&lt;br /&gt;
Y'know, if you take a look at the MP5K's barrel, it actually extends out PAST the front sight post. Wouldn't this make it a PDW sans Folding Stock? [[user:gamerfreakB7|GamerfreakB7]]&lt;br /&gt;
:An MP5K PDW is just an MP5K with a folding stock, so I think it's labeled correctly. The extended barrel is just there to mount a suppressor (as does happen in the game) and can be put on any MP5K. [[User:Spartan198|Spartan198]] 10:55, 16 November 2011 (CST)&lt;br /&gt;
::Not it isn't, regular MP5K doesn't have the lugged/extended barrel. The only production MP5K variant with barrel lugs and no stock is the MP5K-N (picture labelled on the MP5 page as an MP5KN is not it, that is just an MP5K with Navy trigger group). However, as the name implies it should have a Navy trigger group, and as this has an SEF one, then this gun is an MP5K fitted with the barrel from an MP5K-N/MP5K-PDW. Also when optics are fitted technically it turns into an MP5KA1, as the rear sight can't be removed from a regular MP5K like they are on this gun.  --[[User:Commando552|commando552]] 11:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question about apparel? ==&lt;br /&gt;
&lt;br /&gt;
What kind of Jacket is Roach and Ghost wereing during loose ends? I'v seen jackets like the Condor Sierra Fleece but it doesn't come in gray. Heres an example&lt;br /&gt;
&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/5/53/071031-M-3197S-023.jpg&lt;br /&gt;
&lt;br /&gt;
:The closest thing to it I'm aware of is a [http://www.tripleaughtdesign.com/Apparel/Jackets/Ranger-Hoodie TAD Ranger Hoodie]. I think the one in the game is either an earlier generation, or messed around with slightly.  --[[User:Commando552|commando552]] 04:16, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Thanks man :)---P226 12:37, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
That's an expensive hoodie, but I've heard they're really well built. --[[User:DeltaOne|DeltaOne]] 15:21, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Name Change ==&lt;br /&gt;
&lt;br /&gt;
I suggest we change the name from Modern Warfare 2 to Call of Duty: Modern Warfare 2, as MW3's page is called [[Call of Duty: Modern Warfare 3]].[[User:Sith Venator|Sith Venator]] 18:55, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Agree. --[[User:RaNgeR|RaNgeR]] 03:30, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It's also the title listed on IMDB. Done. [[User:Evil Tim|Evil Tim]] 03:39, 21 November 2011 (CST)&lt;br /&gt;
:::It was about time to move the page. In the past it was suggested like 10 times. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:20, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== 'M4 Carbine' Barrel ==&lt;br /&gt;
&lt;br /&gt;
The barrel of the M4 in game has no step down for the M203 so does that noot make it the AR-15A3 like in CoD4?&lt;br /&gt;
EoghanG93 14:04 29/05/2012&lt;br /&gt;
&lt;br /&gt;
== Ranger's Standard Issue Rifle ==&lt;br /&gt;
&lt;br /&gt;
On the main page, it says that the M16A4 is depicted as their standard issue, but it's actually the FN SCAR-H. It is often the default starting weapon for Pvt. Ramirez on campaign missions (M4A1 if not), and is also used by the other members of Hunter Two-One (such as Cpl. Dunn and Sgt. Foley). Finally, it can most often than not be picked up off of fallen Rangers during the campaign. The M16A4, by contrast, is not used by Hunter Two-One, and only really starts to show up in the last few US campaign missions (the ones in Washington D. C.) where it can be picked up in the first-aid bunker or retrieved off of fallen allies.  --[[User:Ultimagameboy|Ultimagameboy]] 10:54, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it says the M16A4 is their standard issue weapon, it means in real life, not in game.[[User:Kornflakes89|Kornflakes89]] 21:07, 15 July 2012 (CDT)&lt;br /&gt;
:Except it says that it it is &amp;quot;correctly depicted&amp;quot; as their standard issue weapon, implying it is common in the hands of ''in-game'' Rangers (which it is not). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 11:49, 13 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1==&lt;br /&gt;
&lt;br /&gt;
Someone made a note about how the M4A1 was missing some key components. If you look in the multiplayer picture, you can see that there is a forward assist. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== Custom AK 47 ==&lt;br /&gt;
&lt;br /&gt;
This AK look's exactly like [http://www.lilifolies-airsoft.com/Files/26487/Img/24/CYMA-CM-028-C-CM-028-C-CM028C-AEG-ELECTRIQUE-SEMI-FULL-AUTO-HOP-UP-FB2366-AIRSOFT.jpg Cyma 028c] which is airsoft gun. - Witol96 10:19PM 01.08.2013 UTC +01:00&lt;br /&gt;
&lt;br /&gt;
:Not surprising. You know, you'd think that, with the countless millions these games have made to date, the higher ups could spring for some real weapons and accessories to model off of. Adding a little bit of authenticity wouldn't change the core gameplay one bit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:52, 25 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New guns found ==&lt;br /&gt;
&lt;br /&gt;
I found new guns and i would like to put them in the page.&lt;br /&gt;
&lt;br /&gt;
These guns are: M40A3, M249 SAW, M60E4, H&amp;amp;K G36C.&lt;br /&gt;
&lt;br /&gt;
And i would also add details for the Remington Model 700P.&lt;br /&gt;
&lt;br /&gt;
[[User:bonshomme|bonshomme]]&lt;br /&gt;
&lt;br /&gt;
Maybe you could give us some details? Seems like everything would have been found and IDed by now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:49, 25 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
He's referring to weapons that were scrapped or can only be seen with the &amp;quot;noclip&amp;quot; PC command.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:52, 25 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have put these guns on the page. I will try search more scrapped guns in the game. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 14:08, 3 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:R700_MW2_no3.jpg&amp;diff=675885</id>
		<title>File:R700 MW2 no3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:R700_MW2_no3.jpg&amp;diff=675885"/>
		<updated>2013-03-30T13:04:09Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=675884</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=675884"/>
		<updated>2013-03-30T13:00:54Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This page contains spoilers. Read at your own risk!'''}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, which is now in power within the country. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multinational special operations force under the command of LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
''It should be noted that a number of weapons appearing in this game do not hold the correct number of bullets in their magazines in singleplayer. Multiplayer, however, typically gets the number correct (there are are two exceptions, in which it is the opposite).''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game treats all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds, and 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda on a later level.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appearing as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor and a local Militia in Brazil that is presumably standing in for the [[Taurus PT92]].&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta. Due to a bug that was never patched the suppressor does not work.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
Faust, Alejandro Rojas' assistant and the local Brazilian Militia, carries the [[Desert Eagle|Desert Eagle Mark XIX]] with an unusable laser aiming module attached to the underside, a black oxide barrel and slide, and a brushed chrome frame as their standard sidearm. It is equipped with custom 3-dot sights (of which the rear notch is spaced too far apart, making horizontal aiming difficult and the front post is misaligned, meaning the gun would shoot to the right) and Magnum Research's new barrel with a Picatinny rail. Surprisingly, quite a few Americans, most notably Corporal Dunn, use this gun as their preferred sidearm, despite real Rangers never having the Desert Eagle issued to them. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine (50 if equipped with Extended Magazine). Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, moderate recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly, and is an effective sidearm. In singleplayer, the weapon is correctly modeled with the extended magazine when held in a character's hands. However, when shown in TF 141 characters' holsters, it it modeled with the flush-fit non-extended magazine. This is most evident in the Brazilian missions when Captain Mactavish is shown holding his G18 on Rojas with the extended magazine, but one sees it with the regular magazine in his holster in other levels. In addition, the G18's 3rd person model correctly shows a 2 handed grip without the magazine clipping through the shooter's bottom hand. The weapon is held one-handed it 1st person. The weapon is reloaded by sling-shotting the slide (pulling it back and letting it go when empty) instead of utilizing the slide release, though the slide release is used when the gun is equipped with akimbo and while on a snowmobile. When equipped with Extended Magazines, the starting ammo without Scavenger is 49 bullets plus the 50 in the gun itself. This means that if the weapon is emptied and reloaded, it will not have a full magazine.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Mockup) ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multiplayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the gulag for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92SB]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;. Despite being depicted here with a custom pistol rail system for mounting sights, it uses a completely different system in game.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers and FSB troops are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level, where it possesses a bug in its reloading animation; when emptied, there is a noticeable pause of a few seconds before the reload animation plays out.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. It comes with a foregrip in multiplayer, but in singleplayer this is absent, which presumably makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral. The world model depicts it with a 15-round magazine, though the first person and Create A Class images both show the correct 30-round magazine.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines like all the other SMGs. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default, but correctly holds 25 rounds in singleplayer. It is insanely popular online due to suffering a negligible damage decrease when suppressed.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish. Despite firing the powerful .45ACP round, it strangely has lower damage than the 9mm MP5K and Mini-Uzi and the other .45ACP SMG, the UMP.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 is often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In singleplayer it has an incorrect 32-round magazine, while in multiplayer it has a correct but small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58, but is hugely unpopular on account of its absurdly small magazine size, high unlock rank and low damage. This results in it being overlooked in favor of other better performing machine pistols.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player. It is erroneously depicted as being reloaded by yanking the magazine out, instead of using the catch to release the magazine. Unlocked at level 24 in multiplayer, the P90 is a popular choice for the same reason as in real life: it is compact, has a large capacity and low recoil, does good damage and has a high rate of fire.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight exclusive to the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine. When drawing the weapon for the first time or picking it up, the weapons safety must be disengaged before using it much like the G3 in Call of Duty 4.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality. Unlike its Call of Duty 4 incarnation (which had difficulty engaging at medium to long ranges on account of its high recoil due to the stock being folded), the Mini-Uzi in Modern Warfare 2 has its stock unfolded, and as such has manageable recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, tan camouflage, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon itself fires on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle|M16A4]] is seen in the hands of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141. It also mounts a Picatinny rail in the carrying handle which is never used, as the handle is always removed when sights are mounted; this is combined with an enlarged rear sight on the handle itself to clear said rail. The rifle also has rail covers on the forearm, but the rails closer to the barrel are for some reason not covered.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG in First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with a King Arms Quad Rail (KA-SK-05) handguard, IO Inc SCOP0040 scope mount and T6 stock adaptor, along with what appears to be a Vltor IMod Stock. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M. It is the last weapon unlocked in multiplayer at level 70, and as such does not see much use as most players prefer to Prestige instead.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the FN FAL, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. A unique variant with a foregrip can be found in the singleplayer level &amp;quot;S.S.D.D.&amp;quot; It is also shown with a foregrip in the killfeed in multiplayer. The rifle also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the handguard and iron sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an KAC Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the handguard and sights.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging handle and 30-round magazine.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]]s are seen in the hands of the Russians, most notably in the oil rig, where they use thermal sights. The F2000 can incorrectly mount the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight. When emptied and reloaded, the weapon's takedown button is hit as if it were a bolt release. The F2000's charging handle must be pulled to chamber a fresh round since the weapon does not have a bolt release. Despite being an assault rifle, it behaves more like an SMG: it has a very high rate of fire (chewing through its 30 round magazine in less than three seconds) with substantial recoil, very low damage without Stopping Power. Its unpredictable recoil and low damage makes it useless at medium to long ranges unless burst fired. For this reason, attaching an ACOG scope makes long range engagements all but impossible. However, its rate of fire allows it to excel in close quarters. Its Create-A Class image shows the removable forearm pushed back where the trigger guard would be.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000==&lt;br /&gt;
&lt;br /&gt;
The FN F2000 Tactical turns into a regular [[FN F2000]] when a Red Dot Sight is equipped. &lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb||none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141. The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still somewhat usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with the standard red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard or actually attach the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How a Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]], chambered in 5.56x45mm NATO, first appears in the &amp;quot;Cliffhanger&amp;quot; mission, where it is equipped with a silencer, reflex sight, and heartbeat monitor with a unique camo not seen elsewhere in the game. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 630 rounds (840 rounds in the &amp;quot;Cliffhanger&amp;quot; mission). Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines. It has very low recoil, especially under automatic fire and is effective at all ranges, making it a versatile weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Remington ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;, showing the unique finish.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhanger&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed even more incorrectly as an &amp;quot;M21 EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91-A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|H&amp;amp;K HK91-A3]] appears in trailers and early screenshots, but was dropped .&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|none|450px|H&amp;amp;K HK91-A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the HK91.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Kock G36C ==&lt;br /&gt;
The Heckler &amp;amp; Kock G36C can be used in Modern Warfare 2 with the console command &amp;quot;give g36c_reflex&amp;quot;. The gun has no front sight. When entering &amp;quot;ADS&amp;quot;, the gun simply put the gun down and you cannot aim properly. The model and sounds are from the standard G36C in Call of Duty 4: Modern Warfare. But the animations comes from it's RDS variant, minus the RDS. The third person model, shows the Tasco red dot sight.&lt;br /&gt;
[[File:G36C_MW2.jpg|thumb|none|600px|The G36C in Modern Warfare 2, via console commands.]]&lt;br /&gt;
[[File:G36C_ADS_MW2.jpg|thumb|none|600px|The G36C &amp;quot;aim down sights&amp;quot;.]]&lt;br /&gt;
[[File:G36C_reload_MW2.jpg|thumb|none|600px|The soldier about to throw the G36C's magazine.]]&lt;br /&gt;
[[File:G36C_boltpull_MW2.jpg|thumb|none|600px|The soldier pulling the bolt.]]&lt;br /&gt;
[[File:G36C_thirdperson_MW2.jpg|thumb|none|600px|Third person model of the G36C. Note the red dot sight, which is gone when picking up the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85 ==&lt;br /&gt;
The kill-feed icon for the [[Enfield L85 rifle series#L86A1|L86 LSW]] in multiplayer depicts an L85 with SUSAT scope instead. The L86 was originally meant to be an L85, but was changed during development.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85_HUD_MW2.jpg|thumb|none|The L86's killfeed icon from multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. It is also mounted with an unusable AN/PEQ-2 laser unit on the Picatinny rail just forward of the scope, most visible when a thermal scope is mounted. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this rifle at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view. The non-shooting hand being so close to the shooting hand should make it hard to keep the rifle steady, but no such problems occur in either campaign or multiplayer.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. The Create A Class image incorrectly depicts it with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with proprietary levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil. Much like the Barrett, it has a Mr. Yuk sticker on the scope cover, but it is not rotated 90 degrees.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view. Note the Mr. Yuk sticker on the scope cover.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
The Remington 700 can be used via the console command &amp;quot;give remington700&amp;quot;. The model, animations and sounds are exactly the same as Call of Duty 4.&lt;br /&gt;
[[File:R700_MW2_no3.jpg|thumb|none|600px|The Remington Model 700P in Modern Warfare 2, via console commands.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
The M40A3 can be used via the console command &amp;quot;give m40a3&amp;quot;. Just like the Remington 700, the model, animations and sounds are the same as Call of Duty 4.&lt;br /&gt;
[[File:M40A3_MW2.jpg|thumb|none|600px|The M40A3 in Modern Warfare 2, via console commands.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with a long handguard (seen on the L85) a barrel mounted carrying handle and a small RIS rail on each side of the receiver. All of these are never present on the real LSW. The iron sights are also inaccuate as the LSW uses the same iron sights as the L85 which are far higher up and include a carrying handle. The LSW also uses a 100 round drum mag (that is strangely iridescent), however, the real LSW does not use drum mags but the same STANAG magazines as the L85. Since the L86's barrel is not removable, sustained fire would overheat and distort the barrel. About 200 drum mags we made but they have never been used, only in tests; which were unsuccessful. All of this makes the Call of Duty LSW very inaccurate. It holds the distinction of being the weapon with the highest DPS (damage per second) with Stopping Power in the game. This is offset by obstructive ironsights and high recoil unless a grip is attached. The killfeed strangely shows an L85 with SUSAT.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW. The Drum mags seems to resemble more the drum mag of a RPK, also the part which goes into the rifle is far too short to possibly fit in a magazine housing of an LSW and then feed. The bullpup layout would also mean the shooter would have to &amp;quot;chicken-wing&amp;quot; his arm in order to comfortably hold the weapon.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW. Note they are completely fictional and for the most part would be very ineffective in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Site Hotel Bravo. In multiplayer, the weapon is unlocked at level 16, and possesses a moderately high rate of fire, with sub-par damage unless Stopping Power is used. It is however, accurate and has low recoil.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is incorrect for the Russians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts an unusable bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the Swarovski AUG scope mounted on the RIS rail and barrel and a thirty-round magazine, though it can also be found with a Red Dot Sight in some missions. Used mainly by Russian Ultranationalists. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip. True to its nature, the AUG HBAR functions more like an assault rifle than an LMG: it has the fastest reload, has good accuracy and high damage, but suffers from recoil at long distances unless a Grip is used and the weapon is burst fired. The AUG A2 appears in the killfeed in multiplayer, implying that like the L85, it was supposed to appear in multiplayer as an assault rifle before being cut in favor of the AUG HBAR. It is unlocked at level 32 in multiplayer.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR. It also suffers from substantial recoil, restricting it to short and medium range. It does however compensate for this with a high rate of fire.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The M60E3 is only accessible through the console command &amp;quot;give m60e4&amp;quot;. It appears incorrectly as the &amp;quot;M60E4&amp;quot;. The model, sounds and animations are from Call of Duty 4: Modern Warfare.&lt;br /&gt;
[[File:M60E3_MW2.jpg|thumb|none|600px|The M60E3 in Modern Warfare 2, via console commands.]]&lt;br /&gt;
[[File:M60E3_ADS_MW2.jpg|thumb|none|600px|The M60E3's ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown with a custom folding charging handle and rail mounted rear sight and flip up front sight, whilst the real AA-12's charging handle forms part of the iron sights built into the shotgun. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] (referred to as the earlier &amp;quot;Striker&amp;quot;) without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. It lacks a winding key or drum advance lever. Possibly to offset its large magazine, the Protecta has lower damage per shot than the other shotguns, requiring 2-3 hits to kill without Stopping Power.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver (likely an homage to it being one of the golden weapons in Call of Duty 4), and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians; the player as Roach starts with one in &amp;quot;Takedown&amp;quot;. Modeled with a 4-shot magazine tube, likely for game balance in multiplayer (in singleplayer, as in the last game, it somehow holds 7 shells in said 4-shell tube). When emptied and subsequently reloaded, the charging handle is not pulled to chamber a round, though the weapon somehow still fires.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|500px|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun. The 4-shot magazine tube is easily visible here.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|M1014 with arctic camouflage finish in the &amp;quot;Museum&amp;quot;. This is not possible outside of this one level; camouflage patterns cannot normally be applied to weapons which the multiplayer classifies as secondaries, including shotguns.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians. The Ranger is shown being able to eject the spent shells when reloaded instead of dumping them out manually.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10 gauge. The weapon is modeled after the custom weapon [[Arnold Schwarzenegger]] uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, like the one in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide its way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. It is seen being used by the Russians, who seemingly appropriated them from military stockpiles upon invading US soil. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces. It is a powerful weapon, but is atrociously inaccurate at long ranges, as the rocket's stabilizing fins do not deploy and as a result cause the rocket to fly erratically.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 grenade launcher kills in multiplayer. When switching to it from the primary weapon, it is always pumped even though doing so would eject a perfectly good shell. Switching to the Masterkey while sprinting or from a secondary weapon does not pump the shotgun.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|KAC Masterkey shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. The player is incorrectly shown flicking the launcher downwards to eject the spent grenade casing upon firing the weapon. VOG-25 grenades are caseless, and thus do not require the launcher to be flicked downward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 Hand Grenade]] returns as the standard hand grenade for all factions.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Grenade.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|A Brazilian militiaman with a M67 grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In this mission, it strangely fires in a circular spread. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''. The GAU-17 is the main part of the (fictional) M5 Sentry Gun system available as a movable emplacement in certain Campaign missions and as a Killstreak in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen. As to why the Humvees mount miniguns, as the saying goes: there's no kill like overkill.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|An M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional. This .50cal operates on the power of positive thinking.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
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		<updated>2013-03-30T13:00:09Z</updated>

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		<updated>2013-03-30T12:59:19Z</updated>

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		<updated>2013-03-30T12:58:30Z</updated>

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		<updated>2013-03-30T12:57:08Z</updated>

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		<updated>2013-03-30T12:56:19Z</updated>

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		<updated>2013-03-30T12:53:01Z</updated>

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		<updated>2013-03-30T12:46:20Z</updated>

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		<updated>2013-03-30T12:44:56Z</updated>

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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=675637</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=675637"/>
		<updated>2013-03-29T17:03:59Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: /* Trailer #2 Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=675636</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=675636"/>
		<updated>2013-03-29T17:03:32Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: /* Trailer #2 Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 ou AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=675635</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=675635"/>
		<updated>2013-03-29T17:00:56Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 ou AR-15-like rifle. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=673816</id>
		<title>Talk:Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=673816"/>
		<updated>2013-03-25T15:06:01Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For older discussions see [[Talk:Modern Warfare 2/Archive 1]]&lt;br /&gt;
&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
== MP5K or PDW? ==&lt;br /&gt;
&lt;br /&gt;
Y'know, if you take a look at the MP5K's barrel, it actually extends out PAST the front sight post. Wouldn't this make it a PDW sans Folding Stock? [[user:gamerfreakB7|GamerfreakB7]]&lt;br /&gt;
:An MP5K PDW is just an MP5K with a folding stock, so I think it's labeled correctly. The extended barrel is just there to mount a suppressor (as does happen in the game) and can be put on any MP5K. [[User:Spartan198|Spartan198]] 10:55, 16 November 2011 (CST)&lt;br /&gt;
::Not it isn't, regular MP5K doesn't have the lugged/extended barrel. The only production MP5K variant with barrel lugs and no stock is the MP5K-N (picture labelled on the MP5 page as an MP5KN is not it, that is just an MP5K with Navy trigger group). However, as the name implies it should have a Navy trigger group, and as this has an SEF one, then this gun is an MP5K fitted with the barrel from an MP5K-N/MP5K-PDW. Also when optics are fitted technically it turns into an MP5KA1, as the rear sight can't be removed from a regular MP5K like they are on this gun.  --[[User:Commando552|commando552]] 11:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question about apparel? ==&lt;br /&gt;
&lt;br /&gt;
What kind of Jacket is Roach and Ghost wereing during loose ends? I'v seen jackets like the Condor Sierra Fleece but it doesn't come in gray. Heres an example&lt;br /&gt;
&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/5/53/071031-M-3197S-023.jpg&lt;br /&gt;
&lt;br /&gt;
:The closest thing to it I'm aware of is a [http://www.tripleaughtdesign.com/Apparel/Jackets/Ranger-Hoodie TAD Ranger Hoodie]. I think the one in the game is either an earlier generation, or messed around with slightly.  --[[User:Commando552|commando552]] 04:16, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Thanks man :)---P226 12:37, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
That's an expensive hoodie, but I've heard they're really well built. --[[User:DeltaOne|DeltaOne]] 15:21, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Name Change ==&lt;br /&gt;
&lt;br /&gt;
I suggest we change the name from Modern Warfare 2 to Call of Duty: Modern Warfare 2, as MW3's page is called [[Call of Duty: Modern Warfare 3]].[[User:Sith Venator|Sith Venator]] 18:55, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Agree. --[[User:RaNgeR|RaNgeR]] 03:30, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It's also the title listed on IMDB. Done. [[User:Evil Tim|Evil Tim]] 03:39, 21 November 2011 (CST)&lt;br /&gt;
:::It was about time to move the page. In the past it was suggested like 10 times. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:20, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== 'M4 Carbine' Barrel ==&lt;br /&gt;
&lt;br /&gt;
The barrel of the M4 in game has no step down for the M203 so does that noot make it the AR-15A3 like in CoD4?&lt;br /&gt;
EoghanG93 14:04 29/05/2012&lt;br /&gt;
&lt;br /&gt;
== Ranger's Standard Issue Rifle ==&lt;br /&gt;
&lt;br /&gt;
On the main page, it says that the M16A4 is depicted as their standard issue, but it's actually the FN SCAR-H. It is often the default starting weapon for Pvt. Ramirez on campaign missions (M4A1 if not), and is also used by the other members of Hunter Two-One (such as Cpl. Dunn and Sgt. Foley). Finally, it can most often than not be picked up off of fallen Rangers during the campaign. The M16A4, by contrast, is not used by Hunter Two-One, and only really starts to show up in the last few US campaign missions (the ones in Washington D. C.) where it can be picked up in the first-aid bunker or retrieved off of fallen allies.  --[[User:Ultimagameboy|Ultimagameboy]] 10:54, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it says the M16A4 is their standard issue weapon, it means in real life, not in game.[[User:Kornflakes89|Kornflakes89]] 21:07, 15 July 2012 (CDT)&lt;br /&gt;
:Except it says that it it is &amp;quot;correctly depicted&amp;quot; as their standard issue weapon, implying it is common in the hands of ''in-game'' Rangers (which it is not). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 11:49, 13 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1==&lt;br /&gt;
&lt;br /&gt;
Someone made a note about how the M4A1 was missing some key components. If you look in the multiplayer picture, you can see that there is a forward assist. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== Custom AK 47 ==&lt;br /&gt;
&lt;br /&gt;
This AK look's exactly like [http://www.lilifolies-airsoft.com/Files/26487/Img/24/CYMA-CM-028-C-CM-028-C-CM028C-AEG-ELECTRIQUE-SEMI-FULL-AUTO-HOP-UP-FB2366-AIRSOFT.jpg Cyma 028c] which is airsoft gun. - Witol96 10:19PM 01.08.2013 UTC +01:00&lt;br /&gt;
&lt;br /&gt;
== New guns found ==&lt;br /&gt;
&lt;br /&gt;
I found new guns and i would like to put them in the page.&lt;br /&gt;
&lt;br /&gt;
These guns are: M40A3, M249 SAW, M60E4, H&amp;amp;K G36C.&lt;br /&gt;
&lt;br /&gt;
And i would also add details for the Remington Model 700P.&lt;br /&gt;
&lt;br /&gt;
[[User:bonshomme|bonshomme]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=673815</id>
		<title>Talk:Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=673815"/>
		<updated>2013-03-25T15:04:53Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For older discussions see [[Talk:Modern Warfare 2/Archive 1]]&lt;br /&gt;
&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
== MP5K or PDW? ==&lt;br /&gt;
&lt;br /&gt;
Y'know, if you take a look at the MP5K's barrel, it actually extends out PAST the front sight post. Wouldn't this make it a PDW sans Folding Stock? [[user:gamerfreakB7|GamerfreakB7]]&lt;br /&gt;
:An MP5K PDW is just an MP5K with a folding stock, so I think it's labeled correctly. The extended barrel is just there to mount a suppressor (as does happen in the game) and can be put on any MP5K. [[User:Spartan198|Spartan198]] 10:55, 16 November 2011 (CST)&lt;br /&gt;
::Not it isn't, regular MP5K doesn't have the lugged/extended barrel. The only production MP5K variant with barrel lugs and no stock is the MP5K-N (picture labelled on the MP5 page as an MP5KN is not it, that is just an MP5K with Navy trigger group). However, as the name implies it should have a Navy trigger group, and as this has an SEF one, then this gun is an MP5K fitted with the barrel from an MP5K-N/MP5K-PDW. Also when optics are fitted technically it turns into an MP5KA1, as the rear sight can't be removed from a regular MP5K like they are on this gun.  --[[User:Commando552|commando552]] 11:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question about apparel? ==&lt;br /&gt;
&lt;br /&gt;
What kind of Jacket is Roach and Ghost wereing during loose ends? I'v seen jackets like the Condor Sierra Fleece but it doesn't come in gray. Heres an example&lt;br /&gt;
&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/5/53/071031-M-3197S-023.jpg&lt;br /&gt;
&lt;br /&gt;
:The closest thing to it I'm aware of is a [http://www.tripleaughtdesign.com/Apparel/Jackets/Ranger-Hoodie TAD Ranger Hoodie]. I think the one in the game is either an earlier generation, or messed around with slightly.  --[[User:Commando552|commando552]] 04:16, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Thanks man :)---P226 12:37, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
That's an expensive hoodie, but I've heard they're really well built. --[[User:DeltaOne|DeltaOne]] 15:21, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Name Change ==&lt;br /&gt;
&lt;br /&gt;
I suggest we change the name from Modern Warfare 2 to Call of Duty: Modern Warfare 2, as MW3's page is called [[Call of Duty: Modern Warfare 3]].[[User:Sith Venator|Sith Venator]] 18:55, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Agree. --[[User:RaNgeR|RaNgeR]] 03:30, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It's also the title listed on IMDB. Done. [[User:Evil Tim|Evil Tim]] 03:39, 21 November 2011 (CST)&lt;br /&gt;
:::It was about time to move the page. In the past it was suggested like 10 times. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:20, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== 'M4 Carbine' Barrel ==&lt;br /&gt;
&lt;br /&gt;
The barrel of the M4 in game has no step down for the M203 so does that noot make it the AR-15A3 like in CoD4?&lt;br /&gt;
EoghanG93 14:04 29/05/2012&lt;br /&gt;
&lt;br /&gt;
== Ranger's Standard Issue Rifle ==&lt;br /&gt;
&lt;br /&gt;
On the main page, it says that the M16A4 is depicted as their standard issue, but it's actually the FN SCAR-H. It is often the default starting weapon for Pvt. Ramirez on campaign missions (M4A1 if not), and is also used by the other members of Hunter Two-One (such as Cpl. Dunn and Sgt. Foley). Finally, it can most often than not be picked up off of fallen Rangers during the campaign. The M16A4, by contrast, is not used by Hunter Two-One, and only really starts to show up in the last few US campaign missions (the ones in Washington D. C.) where it can be picked up in the first-aid bunker or retrieved off of fallen allies.  --[[User:Ultimagameboy|Ultimagameboy]] 10:54, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it says the M16A4 is their standard issue weapon, it means in real life, not in game.[[User:Kornflakes89|Kornflakes89]] 21:07, 15 July 2012 (CDT)&lt;br /&gt;
:Except it says that it it is &amp;quot;correctly depicted&amp;quot; as their standard issue weapon, implying it is common in the hands of ''in-game'' Rangers (which it is not). [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 11:49, 13 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1==&lt;br /&gt;
&lt;br /&gt;
Someone made a note about how the M4A1 was missing some key components. If you look in the multiplayer picture, you can see that there is a forward assist. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== Custom AK 47 ==&lt;br /&gt;
&lt;br /&gt;
This AK look's exactly like [http://www.lilifolies-airsoft.com/Files/26487/Img/24/CYMA-CM-028-C-CM-028-C-CM028C-AEG-ELECTRIQUE-SEMI-FULL-AUTO-HOP-UP-FB2366-AIRSOFT.jpg Cyma 028c] which is airsoft gun. - Witol96 10:19PM 01.08.2013 UTC +01:00&lt;br /&gt;
&lt;br /&gt;
== New guns found ==&lt;br /&gt;
&lt;br /&gt;
I found new guns and i would like to put them in the page.&lt;br /&gt;
&lt;br /&gt;
These guns are: M40A3, M249 SAW, M60E4, H&amp;amp;K G36C.&lt;br /&gt;
&lt;br /&gt;
And i would also add details for the Remington Model 700P.&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=664344</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=664344"/>
		<updated>2013-03-01T12:40:19Z</updated>

		<summary type="html">&lt;p&gt;Bonshomme: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This page contains spoilers. Read at your own risk!'''}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, which is now in power within the country. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multinational special operations force under the command of LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
''It should be noted that a number of weapons appearing in this game do not hold the correct number of bullets in their magazines in singleplayer. Multiplayer, however, typically gets the number correct (there are are two exceptions, in which it is the opposite).''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game treats all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds, and 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda on a later level.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appearing as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor and a local Militia in Brazil that is presumably standing in for the [[Taurus PT92]].&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta. Due to a bug that was never patched the suppressor does not work.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
Faust, Alejandro Rojas' assistant and the local Brazilian Militia, carries the [[Desert Eagle|Desert Eagle Mark XIX]] with an unusable laser aiming module attached to the underside, a black oxide barrel and slide, and a brushed chrome frame as their standard sidearm. It is equipped with custom 3-dot sights (of which the rear notch is spaced too far apart, making horizontal aiming difficult and the front post is misaligned, meaning the gun would shoot to the right) and Magnum Research's new barrel with a Picatinny rail. Surprisingly, quite a few Americans, most notably Corporal Dunn, use this gun as their preferred sidearm, despite real Rangers never having the Desert Eagle issued to them. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine (50 if equipped with Extended Magazine). Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, moderate recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly, and is an effective sidearm. In singleplayer, the weapon is correctly modeled with the extended magazine when held in a character's hands. However, when shown in TF 141 characters' holsters, it it modeled with the flush-fit non-extended magazine. This is most evident in the Brazilian missions when Captain Mactavish is shown holding his G18 on Rojas with the extended magazine, but one sees it with the regular magazine in his holster in other levels. In addition, the G18's 3rd person model correctly shows a 2 handed grip without the magazine clipping through the shooter's bottom hand. The weapon is held one-handed it 1st person. The weapon is reloaded by sling-shotting the slide (pulling it back and letting it go when empty) instead of utilizing the slide release, though the slide release is used when the gun is equipped with akimbo and while on a snowmobile. When equipped with Extended Magazines, the starting ammo without Scavenger is 49 bullets plus the 50 in the gun itself. This means that if the weapon is emptied and reloaded, it will not have a full magazine.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Mockup) ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multiplayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the gulag for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92SB]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;. Despite being depicted here with a custom pistol rail system for mounting sights, it uses a completely different system in game.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers and FSB troops are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level, where it possesses a bug in its reloading animation; when emptied, there is a noticeable pause of a few seconds before the reload animation plays out.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. It comes with a foregrip in multiplayer, but in singleplayer this is absent, which presumably makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral. The world model depicts it with a 15-round magazine, though the first person and Create A Class images both show the correct 30-round magazine.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines like all the other SMGs. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default, but correctly holds 25 rounds in singleplayer. It is insanely popular online due to suffering a negligible damage decrease when suppressed.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish. Despite firing the powerful .45ACP round, it strangely has lower damage than the 9mm MP5K and Mini-Uzi and the other .45ACP SMG, the UMP.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 is often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In singleplayer it has an incorrect 32-round magazine, while in multiplayer it has a correct but small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58, but is hugely unpopular on account of its absurdly small magazine size, high unlock rank and low damage. This results in it being overlooked in favor of other better performing machine pistols.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player. It is erroneously depicted as being reloaded by yanking the magazine out, instead of using the catch to release the magazine. Unlocked at level 24 in multiplayer, the P90 is a popular choice for the same reason as in real life: it is compact, has a large capacity and low recoil, does good damage and has a high rate of fire.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight exclusive to the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine. When drawing the weapon for the first time or picking it up, the weapons safety must be disengaged before using it much like the G3 in Call of Duty 4.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality. Unlike its Call of Duty 4 incarnation (which had difficulty engaging at medium to long ranges on account of its high recoil due to the stock being folded), the Mini-Uzi in Modern Warfare 2 has its stock unfolded, and as such has manageable recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, tan camouflage, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon itself fires on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle|M16A4]] is seen in the hands of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141. It also mounts a Picatinny rail in the carrying handle which is never used, as the handle is always removed when sights are mounted; this is combined with an enlarged rear sight on the handle itself to clear said rail. The rifle also has rail covers on the forearm, but the rails closer to the barrel are for some reason not covered.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG in First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with a Tapco Intrafuse Quad Rail handguard and T6 stock adaptor, along with what appears to be a Vltor EMod Stock. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M. It is the last weapon unlocked in multiplayer at level 70, and as such does not see much use as most players prefer to Prestige instead.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the FN FAL, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. A unique variant with a foregrip can be found in the singleplayer level &amp;quot;S.S.D.D.&amp;quot; It is also shown with a foregrip in the killfeed in multiplayer. The rifle also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the handguard and iron sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an KAC Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the handguard and sights.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging handle and 30-round magazine.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]]s are seen in the hands of the Russians, most notably in the oil rig, where they use thermal sights. The F2000 can incorrectly mount the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight. When emptied and reloaded, the weapon's takedown button is hit as if it were a bolt release. The F2000's charging handle must be pulled to chamber a fresh round since the weapon does not have a bolt release. Despite being an assault rifle, it behaves more like an SMG: it has a very high rate of fire (chewing through its 30 round magazine in less than three seconds) with substantial recoil, very low damage without Stopping Power. Its unpredictable recoil and low damage makes it useless at medium to long ranges unless burst fired. For this reason, attaching an ACOG scope makes long range engagements all but impossible. However, its rate of fire allows it to excel in close quarters. Its Create-A Class image shows the removable forearm pushed back where the trigger guard would be.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000==&lt;br /&gt;
&lt;br /&gt;
The FN F2000 Tactical turns into a regular [[FN F2000]] when a Red Dot Sight is equipped. &lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb||none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141. The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still somewhat usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with the standard red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard or actually attach the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How a Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]], chambered in 5.56x45mm NATO, first appears in the &amp;quot;Cliffhanger&amp;quot; mission, where it is equipped with a silencer, reflex sight, and heartbeat monitor with a unique camo not seen elsewhere in the game. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 630 rounds (840 rounds in the &amp;quot;Cliffhanger&amp;quot; mission). Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines. It has very low recoil, especially under automatic fire and is effective at all ranges, making it a versatile weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Remington ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;, showing the unique finish.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhanger&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed even more incorrectly as an &amp;quot;M21 EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91-A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|H&amp;amp;K HK91-A3]] appears in trailers and early screenshots, but was dropped .&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|none|450px|H&amp;amp;K HK91-A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the HK91.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85 ==&lt;br /&gt;
The kill-feed icon for the [[Enfield L85 rifle series#L86A1|L86 LSW]] in multiplayer depicts an L85 with SUSAT scope instead. The L86 was originally meant to be an L85, but was changed during development.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85_HUD_MW2.jpg|thumb|none|The L86's killfeed icon from multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. It is also mounted with an unusable AN/PEQ-2 laser unit on the Picatinny rail just forward of the scope, most visible when a thermal scope is mounted. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this rifle at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view. The non-shooting hand being so close to the shooting hand should make it hard to keep the rifle steady, but no such problems occur in either campaign or multiplayer.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. The Create A Class image incorrectly depicts it with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with proprietary levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil. Much like the Barrett, it has a Mr. Yuk sticker on the scope cover, but it is not rotated 90 degrees.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view. Note the Mr. Yuk sticker on the scope cover.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The Remington 700 can be used via the console command &amp;quot;give remington700&amp;quot;.&lt;br /&gt;
[[File:185px-R700_MW2.jpg|thumb|none|600px|The remington 700 in Modern Warfare 2, via console commands.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with a long handguard (seen on the L85) a barrel mounted carrying handle and a small RIS rail on each side of the receiver. All of these are never present on the real LSW. The iron sights are also inaccuate as the LSW uses the same iron sights as the L85 which are far higher up and include a carrying handle. The LSW also uses a 100 round drum mag (that is strangely iridescent), however, the real LSW does not use drum mags but the same STANAG magazines as the L85. Since the L86's barrel is not removable, sustained fire would overheat and distort the barrel. About 200 drum mags we made but they have never been used, only in tests; which were unsuccessful. All of this makes the Call of Duty LSW very inaccurate. It holds the distinction of being the weapon with the highest DPS (damage per second) with Stopping Power in the game. This is offset by obstructive ironsights and high recoil unless a grip is attached. The killfeed strangely shows an L85 with SUSAT.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW. The Drum mags seems to resemble more the drum mag of a RPK, also the part which goes into the rifle is far too short to possibly fit in a magazine housing of an LSW and then feed. The bullpup layout would also mean the shooter would have to &amp;quot;chicken-wing&amp;quot; his arm in order to comfortably hold the weapon.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW. Note they are completely fictional and for the most part would be very ineffective in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Site Hotel Bravo. In multiplayer, the weapon is unlocked at level 16, and possesses a moderately high rate of fire, with sub-par damage unless Stopping Power is used. It is however, accurate and has low recoil.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is incorrect for the Russians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts an unusable bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the Swarovski AUG scope mounted on the RIS rail and barrel and a thirty-round magazine, though it can also be found with a Red Dot Sight in some missions. Used mainly by Russian Ultranationalists. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip. True to its nature, the AUG HBAR functions more like an assault rifle than an LMG: it has the fastest reload, has good accuracy and high damage, but suffers from recoil at long distances unless a Grip is used and the weapon is burst fired. The AUG A2 appears in the killfeed in multiplayer, implying that like the L85, it was supposed to appear in multiplayer as an assault rifle before being cut in favor of the AUG HBAR. It is unlocked at level 32 in multiplayer.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR. It also suffers from substantial recoil, restricting it to short and medium range. It does however compensate for this with a high rate of fire.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown with a custom folding charging handle and rail mounted rear sight and flip up front sight, whilst the real AA-12's charging handle forms part of the iron sights built into the shotgun. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] (referred to as the earlier &amp;quot;Striker&amp;quot;) without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. It lacks a winding key or drum advance lever. Possibly to offset its large magazine, the Protecta has lower damage per shot than the other shotguns, requiring 2-3 hits to kill without Stopping Power.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver (likely an homage to it being one of the golden weapons in Call of Duty 4), and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians; the player as Roach starts with one in &amp;quot;Takedown&amp;quot;. Modeled with a 4-shot magazine tube, likely for game balance in multiplayer (in singleplayer, as in the last game, it somehow holds 7 shells in said 4-shell tube). When emptied and subsequently reloaded, the charging handle is not pulled to chamber a round, though the weapon somehow still fires.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|500px|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun. The 4-shot magazine tube is easily visible here.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|M1014 with arctic camouflage finish in the &amp;quot;Museum&amp;quot;. This is not possible outside of this one level; camouflage patterns cannot normally be applied to weapons which the multiplayer classifies as secondaries, including shotguns.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians. The Ranger is shown being able to eject the spent shells when reloaded instead of dumping them out manually.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10 gauge. The weapon is modeled after the custom weapon [[Arnold Schwarzenegger]] uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, like the one in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide its way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. It is seen being used by the Russians, who seemingly appropriated them from military stockpiles upon invading US soil. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces. It is a powerful weapon, but is atrociously inaccurate at long ranges, as the rocket's stabilizing fins do not deploy and as a result cause the rocket to fly erratically.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
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== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 grenade launcher kills in multiplayer. When switching to it from the primary weapon, it is always pumped even though doing so would eject a perfectly good shell. Switching to the Masterkey while sprinting or from a secondary weapon does not pump the shotgun.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|KAC Masterkey shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
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== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. The player is incorrectly shown flicking the launcher downwards to eject the spent grenade casing upon firing the weapon. VOG-25 grenades are caseless, and thus do not require the launcher to be flicked downward.&lt;br /&gt;
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[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
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= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 Hand Grenade]] returns as the standard hand grenade for all factions.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Grenade.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|A Brazilian militiaman with a M67 grenade on his chest.]]&lt;br /&gt;
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== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
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== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
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== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
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= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In this mission, it strangely fires in a circular spread. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''. The GAU-17 is the main part of the (fictional) M5 Sentry Gun system available as a movable emplacement in certain Campaign missions and as a Killstreak in multiplayer.&lt;br /&gt;
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[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen. As to why the Humvees mount miniguns, as the saying goes: there's no kill like overkill.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|An M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
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== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
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[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
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== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
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[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional. This .50cal operates on the power of positive thinking.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
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== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
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{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Bonshomme</name></author>
	</entry>
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