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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BombsAway</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-23T09:47:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=774903</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=774903"/>
		<updated>2013-12-29T23:41:48Z</updated>

		<summary type="html">&lt;p&gt;BombsAway: /* Armsel Protecta */ , this is NOT possible, unless we're talking about model toys.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Battlefield 2'':'''&lt;br /&gt;
[[Image:BF2.jpg|thumb|350px|right|''Battlefield 2'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. It is listed in-game as the &amp;quot;92FS&amp;quot;, instead of the military &amp;quot;M9&amp;quot; designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant.&lt;br /&gt;
&lt;br /&gt;
The player character shows a spectacular lack of handgun training with this weapon. The teacup stance is used, notorious for causing extremely wide groupings as the support hand does absolutely nothing for recoil. Further, the player never removes their finger from the trigger when reloading, and violently yanks back the slide even when there should be a round in the chamber. Given the former, this would likely cause the weapon to discharge. Lastly and perhaps most bafflingly, unpatched the Beretta is one of the most accurate weapons in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2Beretta.JPG|thumb|none|600px|An M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BerettaSilenced.JPG|thumb|none|600px|A silenced M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MP-444 &amp;quot;Baghira&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-444 &amp;quot;Baghira&amp;quot;]] pistol is the main sidearm for all MEC (Middle Eastern Coalition) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. All handgun animations are the same, so this weapon has the same problems as the Beretta M9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|350px|Izhmekh MP-444 &amp;quot;Baghira&amp;quot; with magazine removed - 9x19mm]]&lt;br /&gt;
[[Image:BF2MR444.JPG|thumb|none|600px|An MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2MR444Silenced.JPG|thumb|none|600px|A silenced MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[Image:BF2QSZ-92.JPG|thumb|none|600px|A Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QSZ-92Silenced.JPG|thumb|none|600px|A silenced Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:BF2P90.JPG|thumb|none|600px|An FN P90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and British SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2MP5.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:BF2 - MP7.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 64#Norinco Type 85|Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2Type85.JPG|thumb|none|600px|A Norinco Type 85 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF2PP19.JPG|thumb|none|600px|A PP-19 Bizon-2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;DAO-12&amp;quot; shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While &amp;quot;DAO-12&amp;quot; is commonly mistaken for the weapon's actual name, &amp;quot;DAO&amp;quot; is only really used relative to the weapon's &amp;quot;Double Action Only&amp;quot; trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process. &lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|350px|Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:BF2 - Autoshotty.jpg|thumb|none|600px|A Protecta 12 Gauge in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2BenelliM4.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco 982]] shotgun, referred to in-game as the &amp;quot;NOR982&amp;quot;, is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Norinco982.JPG|thumb|none|600px|A Norinco 982 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round drum magazine. Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]]&lt;br /&gt;
[[Image:BF2 - PANCOR.jpg|thumb|none|600px|A Pancor Jackhammer in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the &amp;quot;M11-87&amp;quot;, though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]]&lt;br /&gt;
[[Image:BF2870.JPG|thumb|none|600px|A Remington Model 870 with ghost ring sights and spare shell holder in ''Battlefield 2'' Both these modifications are bizarre; the shell holder is clearly empty, and the player seems to think shotgun sights are mere guidelines rather than actual rules.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the &amp;quot;S12K&amp;quot;, is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and  U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Saiga12.JPG|thumb|none|600px|A Saiga-12K in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together &amp;quot;jungle style&amp;quot;. It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines; even stranger, this is still counted as dropping the replaced magazine entirely.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101.JPG|thumb|none|600px|An AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47.JPG|thumb|none|600px|An AK-47 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the &amp;quot;AK-74U&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2AKS74U.JPG|thumb|none|600px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The first generation battle rifle version of the FN SCAR, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler &amp;amp; Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2SCARH.JPG|thumb|none|600px|An FN SCAR-H in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
The assault rifle mainly used by the EU Medic class is the [[FAMAS|FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]]&lt;br /&gt;
[[Image:BF2FAMAS.JPG|thumb|none|600px|A FAMAS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|600px|An FN F2000 with FN GL-1 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The first generation [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - SCARL.jpg|thumb|600px|none|An FN SCAR-L in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Screen024.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|600px|none|A Heckler &amp;amp; Koch G36C in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has Picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler &amp;amp; Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - G36KE.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game is the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]], the export version of the G36K, referred to as the &amp;quot;G36K&amp;quot; in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and (incorrect) 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2G36KV.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36KV in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch 53|Heckler &amp;amp; Koch HK53]] appears in the hands of the EU Spec-Ops class as the &amp;quot;Heckler &amp;amp; Koch 53A3&amp;quot;. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an &amp;quot;HK slap&amp;quot; to chamber a round.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2HK53A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK53 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - L85.jpg|thumb|none|600px|A L85A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler &amp;amp; Koch AG36 grenade launcher, as mentioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 1.JPG|thumb|none|600px|An L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16.JPG|thumb|none|600px|An M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst &amp;quot;M4&amp;quot; in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M4A1.JPG|thumb|none|600px|An M4A1 carbine with an M68 Aimpoint red dot scope in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Spec-Ops class. Extremely accurate and above average damage,  it is incorrectly labeled as the &amp;quot;[[Norinco QB rifle series#Norinco QBZ-97|QBZ-97]]&amp;quot; in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Battlefield 2]]''&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2AAL96A1.JPG|thumb|none|600px|An Accuracy International Arctic Warfare in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]], with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). Coupled with the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and it's extremely long range make it very popular amongst players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett.jpg|thumb|none|600px|A Barrett M95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M24A3 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24A3 Sniper Weapon System]] is the main weapon for the USMC Sniper class and the British SAS &amp;amp; US Navy SEALs' Sniper classes in the Special Forces expansion pack, listed as the &amp;quot;M24&amp;quot; in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the [[Remington Model 700#M40 Sniper Rifle|M40 sniper rifle]] and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles.) Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24A3.jpg|thumb|none|351px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF2M24.JPG|thumb|none|600px|An M24A3 Sniper Weapon System in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] with a camo paint scheme, referred to in-game as the &amp;quot;Type 88&amp;quot;, is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:BF2QBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2Dragunov.JPG|thumb|none|600px|An SVD Dragunov in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21E Machine Gun|Heckler &amp;amp; Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|HK21]]&amp;quot; in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2HK21.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK21E in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36E]], referred to as the &amp;quot;MG36&amp;quot; in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The in-game MG36E is fitted with a Picatinny rail carryhandle/sight. The PKM is required to unlock the MG36E.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - MG36.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MG36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]], referred to in-game as the &amp;quot;Type 95&amp;quot;, is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 Chinese with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBB95.JPG|thumb|none|600px|A Norinco QBB-95 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95Fixed.JPG|thumb|none|600px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95FAV.JPG|thumb|none|600px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PKM/PKT Machine Gun == &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers it's close quarters effectiveness, but makes it controllable when firing in longer bursts.  The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2 - PKM.jpg|thumb|none|600px|A PKM machine gun in ''Battlefield 2''.]]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2T90PKT.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original [[RPK light machine gun|RPK]] instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2RPK.JPG|thumb|none|600px|An RPK-74 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFixed.JPG|thumb|none|600px|An RPK-74 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFAV.JPG|thumb|none|600px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPK74Pickup.JPG|thumb|none|600px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
 &lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is the main weapon of the USMC Support class and the US Navy SEALs Support class in the Special Forces expansion pack. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the &amp;quot;Desert Raider&amp;quot; in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers. It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]&lt;br /&gt;
[[Image:BF2SAW 1.JPG|thumb|none|600px|An M249 SAW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Fixed.JPG|thumb|none|600px|An M249 SAW in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249SAWDPV.JPG|thumb|none|600px|An M249 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV.JPG|thumb|none|600px|An M249 SAW mounted on top of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV2.JPG|thumb|none|600px|An M249 SAW mounted on the front passenger position of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Boat.JPG|thumb|none|600px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== GP-Series Grenade Launchers ==&lt;br /&gt;
&lt;br /&gt;
Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class and the Spetznaz, Rebel, &amp;amp; Insurgent Assault classes in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AK-47#AKM|AKM]], 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101GP30.JPG|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the L85A2 rifle. It is listed in-game as the &amp;quot;AG36&amp;quot; despite the British designation of &amp;quot;L123A2&amp;quot; when used with the L85A2 rifle. It is also erroneously modeled with the AG36's ladder sight mounted on top of the handguard instead of on the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L17A2 40mm grenade launcher mounted on an L85A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|600px|A Heckler &amp;amp; Koch AG36 grenade launcher mounted on an L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Federal Gas Riot Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]]&lt;br /&gt;
[[Image:BF2GasGun.JPG|thumb|none|600px|A Federal gas riot gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM#FN GL-1|FN GL-1]] grenade launcher appears in the game as the &amp;quot;EGLM&amp;quot; mounted on the FN F2000 used by the British SAS Assault class in the Special Forces expansion pack, and can be unlocked in the main game as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2EGLM.JPG|thumb|none|600px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]], fitted with a PGO-7 scope, appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:BF2RPG7.JPG|thumb|none|600px|An RPG-7 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions. The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|350px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2ERYX.JPG|thumb|none|600px|An ERYX in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2SRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 &amp;amp; Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF2M2HBDPV.JPG|thumb|none|600px|A Browning M2HB on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBPickup.JPG|thumb|none|600px|A Browning M2HB on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBHumvee.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBM1A2.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBLeo2A6.JPG|thumb|none|600px|A Browning M2HB on a Leopard 2A6 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Browning M3 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3 heavy machine gun]] appears in the game dual-mounted on the MEC factions' Eurocopter EC635 scout helicopter in HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 .50 BMG]]&lt;br /&gt;
[[Image:BF2EC635M3.JPG|thumb|none|600px|A Browning M3 in an HMP-400 gun pod on a Eurocopter EC635 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M240C Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC, EU, &amp;amp; SAS' LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2M240Linebacker.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M240Abrams.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams tank in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MG3A1 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MG3A1Leo2A6.JPG|thumb|none|600px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs &amp;amp; British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2Minigun.JPG|thumb|none|600px|A GE M134 Minigun on an UH-60 Blackhawk in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Miniguns]] appear mounted on AH-6 Little Bird helicopters in the Armored Fury maps.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MinigunLittlebird.JPG|thumb|none|600px|A GAU-17/A Minigun on an AH-6 Little Bird in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 85 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American &amp;amp; EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordType98.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordNJ2046.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese NJ2046 light truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordChopper1.JPG|thumb|none|600px|A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 &amp;quot;Vodnik&amp;quot; light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordT90.JPG|thumb|none|600px|A Kord heavy machine gun on a T-90 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordVodnik.JPG|thumb|none|600px|A Kord heavy machine gun on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV2.JPG|thumb|none|600px|A Kord heavy machine gun on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordHip.JPG|thumb|none|600px|A Kord heavy machine gun on an Mi-17 Hip-H helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2BushmasterLAV.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BushmasterLinebacker.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of AH-64 Apache helicopters introduced in the Special Forces expansion pack, used by the British SAS and Navy SEALs factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun 30mm]]&lt;br /&gt;
[[Image:BF2ApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetznaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BF2HavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BTR90Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun from the muzzle of the Shipunov 2A42 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of Mi-24 Hind-D helicopters of the MEC Special Forces in the Special Forces expanson pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:BF2HindGun.JPG|thumb|none|600px|A Yakushev-Borzov Yak-B mounted in an Mi-24 Hind-D in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US &amp;amp; EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M61Hornet.JPG|thumb|none|600px|The firing port for an M61 Vulcan in an F/A-18A Hornet in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M61F15E.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-15E Strike Eagle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35B Lightning II fighters used by the USMC faction on some maps. The gun is incorrectly shown being mounted in the nose of the aircraft with the firing port just forward of the canopy, just as with the M61 Vulcan on the F/A-18 Hornet mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]]&lt;br /&gt;
[[Image:BF2F35GAU22.JPG|thumb|none|600px|A GAU-22/A mounted on an F-35B Lightning II (highlighted by the crosshairs) in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears as part of the Armored Fury expansion pack as the secondary armament on the US A-10A Thunderbolt II ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:BF2A10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted on an A-10A Thunderbolt II in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Mauser BK-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary weapon of the Eurofighter Typhoon used by the EU faction on some maps. The BK-27 is incorrectly shown firing from the left-hand side of the nose just forward of the canopy, where in reality part of the aircraft's targeting systems are located.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|350px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:BF2TyphoonBK27.JPG|thumb|none|600px|A Mauser BK-27 in a Eurofighter Typhoon in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GIAT 30 ==&lt;br /&gt;
&lt;br /&gt;
The Eurocopter Tiger attack helicopter used by the EU faction comes armed with a chin-mounted [[GIAT 30]] as its secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:BF2GIATTiger.JPG|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Berezin UB ==&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:BF2WZ11UB.JPG|thumb|none|600px|A Berezin UB mounted on a WZ-11 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Nudelman-Rikhter NR-23 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, the Chinese copy of the Soviet [[Nudelman-Rikhter NR-23]], appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:BF2FantanGun.JPG|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament on the Chengdu J-10 fighters used by the Chinese PLA faction, though is incorrectly shown in-game as a single-barreled weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:BF2GSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted on a Chengdu J-10 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the MiG-29 Fulcrum and Su-34 Fullback used by the MEC faction and the Su-30 Flanker-C used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF2MIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU30GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30 Flanker-C in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU34GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-34 Fullback in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears as part of the Armored Fury expansion pack, serving as the secondary armament on the MEC faction's Su-25TM Frogfoot ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:BF2SU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25TM Frogfoot in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== 2A38M Autocannon ==&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetznaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
[[Image:BF2Tunguska.JPG|thumb|none|600px|Twin 2A38M autocannons mounted on a 2S6M Tunguska in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 87 Autocannon ==&lt;br /&gt;
&lt;br /&gt;
The Type 87, a 25mm Chinese copy of the Russian [[ZU-23]], appears in the game as the primary armament of the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction. It fires HE-Frag ammo with a rate of fire comparable to that of the guns on the Tunguska mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|Type 87 25mm]]&lt;br /&gt;
[[Image:BF2Type87PGZ95.JPG|thumb|none|600px|Four type 87 autocannons mounted on a PGZ-95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Super Cobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Super Cobra in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher, both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|350px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:BF2Phalanx.JPG|thumb|none|600px|A Phalanx CIWS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
One of several Anti-tank missile weapons available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC &amp;amp; EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|350px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2TOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWLAV.JPG|thumb|none|600px|A pair of BGM-71 TOW launchers mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2HJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2HJ8WZ551.JPG|thumb|none|600px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game erroneously mounted on the MEC faction's BTR-90 APC which, like the WZ551 and LAV-25, is devoid of missile armament in real life. It functions identically to the other APC's missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan 152mm launcher and missile]]&lt;br /&gt;
[[Image:BF2AT4BTR90.JPG|thumb|none|600px|An AT-14 Spriggan mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
&lt;br /&gt;
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2StingerTurret.JPG|thumb|none|600px|A twin FIM-92A Stinger turret in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2StingerLinebacker.JPG|thumb|none|600px|A 4-tube FIM-92A Stinger launcher on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== QW-2 Vanguard 2 ==&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the secondary weaponry on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 72mm launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The second SAM missile seen in the game is the [[SA-18 Grouse]], which is listed as the &amp;quot;SA-18 Igla&amp;quot; in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2IglaTurret.JPG|thumb|none|600px|A pair of SA-18 Grouse missiles in a twin turret in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The only grenade available to the Assault class in the game is the [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]], though the player only gets one of these, so must use it wisely. It generates a thick cloud of white smoke when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
When designating areas or objects to attack or destroy, these areas will be marked by [[M18 smoke grenade]]s emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18SmokeMark.JPG|thumb|none|600px|An M18 smoke grenade marking an area to be defended in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 7290 flashbang grenade]] appears being used by the Assault class of all factions in the Special Forces expansion pack as the &amp;quot;Flash-Bang Grenade&amp;quot;. When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. It is also an unlockable weapon for the Assault class in the main game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[Image:BF2Flashbang.JPG|thumb|none|600px|A Model 7290 flashbang grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2M67.JPG|thumb|none|600px|An M67 hand grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
A secondary weapon of the Engineer class across almost all factions is the [[M15 anti-tank mine]]. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles. The mines can be deactivated and removed by Engineers using their wrench.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2M15Mine.JPG|thumb|none|600px|An M15 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2M18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
= Trivia: When is a knife a gun? =&lt;br /&gt;
&lt;br /&gt;
As it turns out, this is &amp;quot;when it's a ''Battlefield 2'' engine knife.&amp;quot; The ''BF2'' engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>BombsAway</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2&amp;diff=774900</id>
		<title>Talk:Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2&amp;diff=774900"/>
		<updated>2013-12-29T23:34:15Z</updated>

		<summary type="html">&lt;p&gt;BombsAway: /* SVD */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battlefield 2: Special Forces ==&lt;br /&gt;
&lt;br /&gt;
Seeing as Battlefield 2: Special Forces works seperately from Battlefield 2 with its own factions and kits, should it have separate article too? Or mix together (smoke grenades from BF2, 	tear gas from SF, etc.)?&lt;br /&gt;
:Yeah, I think the weapons from the Special Forces expansion pack should be included in this entry. The weapons are definitely unique enough, though probably not the gameplay modes.--[[User:Mazryonh|Mazryonh]] 04:18, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just ordered ''BF2: SF'' off of Amazon, and plan to add the content from it as soon as I can. [[User:Orca1 9904|Orca1 9904]] 20:04, 14 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon listings from popular mods for BF2? ==&lt;br /&gt;
&lt;br /&gt;
I think this game's popular mods have been unfairly ignored in this wiki. While certainly this game doesn't have quite the fan following like Counter-Strike does, I think some of BF2's more popular mods deserve an entry. One of these is &amp;quot;Project Reality,&amp;quot; a mod that tries its damnedest to incorporate more realistic gameplay elements and armaments for the various factions, and has already added quite a few nation-specific armies as factions to their mod, such as the Canadian Forces, the Russian Army, the Israeli Defence Force, etc. Version 0.9 of the mod was recently released and can be gotten [http://www.realitymod.com/ here].--[[User:Mazryonh|Mazryonh]] 05:10, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll download this mod when it comes out and will work on adding the weapons for it, as it looks like it has some unique weapons not mentioned in the main ''BF2'' article, including the [[Galil]], [[Tavor TAR-21 rifle series|Tavor-series bullpups]], [[M16 rifle series#Diemaco C7/Colt Model 715|Colt Canada C7A2]], and a few others. [[User:Orca1 9904|Orca1 9904]] 05:18, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'd certainly appreciate your efforts, but I was also wondering whether or not Project Reality deserves its own page much like [[Insurgency]], a mod for Counter-Strike, already has one of its own. The gameplay is certainly quite different, and you can get an idea of just how different it is by reading the new manual for the 0.9 version. --[[User:Mazryonh|Mazryonh]] 16:33, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe that a enormous mod like Project Reality deserve its own page in IMFDB, maybe with a link to the original game's page. [[User:Lone Soldier|Lone Soldier]] 10:14 10/02/2010&lt;br /&gt;
&lt;br /&gt;
:I agree, if [[Insurgency]] has its own article then '''Project Reality''' most certainly deserves its own too. --[[User:Masterius|Masterius]] 06:38, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As a notorious PR player I can only support this ;) [[Special:Contributions/88.69.255.177|88.69.255.177]]&lt;br /&gt;
&lt;br /&gt;
I think it would be a good idea to give PR its own page, or its own section at the very least. It seems to clutter the battlefield 2 page and gives false impressions of whats in the game and what isnt. Though, it does remind me that I need to get the next version of PR... [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I have started work on a separate page for ''PR'', and am transferring content relevant to that mod to the new page. [[User:Orca1 9904|Orca1 9904]] 12:42, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Please do. It was about time. The mod is a great piece of work and really deserves its own entry with information on firing modes, magazine capacities, etc. for each weapon. I wonder if a professional developer would ever have the balls, time, and money to make a game like this nowadays . . . --[[User:Mazryonh|Mazryonh]] 22:23, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The page is up, just need to add screenshots to some of the weapons. I personally think ''PR'' is superior to ''BF2'' in some respects, such as authenticity on uniforms of some of the classes carried over from ''BF2'' (such as the USMC &amp;amp; PLA), and the more detailed weapon models (compare the ''BF2'' M4A1 to its' ''PR'' counterpart, for example). I also heard that they're coming out with a sequel and a version focusing on Vietnam. [[User:Orca1 9904|Orca1 9904]] 22:51, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== BF2:SF guns in game ==&lt;br /&gt;
&lt;br /&gt;
there is no pictures of the g36k/scar-h/flashbang/teargas/rpg7 in the actual game&lt;br /&gt;
which patch/mod did you use for unlocks in singleplayer&lt;br /&gt;
&lt;br /&gt;
:I was only able to add the basic weapons from the game (and the ''Euro Force'' &amp;amp; ''Armored Fury'' content when v1.50 added it to the main game), but as I stated above, I have just recently purchased the ''Special Forces'' expansion pack and will be adding content from it as soon as I get it. [[User:Orca1 9904|Orca1 9904]] 20:08, 14 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MG36E ==&lt;br /&gt;
&lt;br /&gt;
Wasn't the MG36E an MG36 with simplified sight? I might be wrong, but according to the G36 page, any MG36 with &amp;quot;C&amp;quot; carrying handle should be ID'd and called a G36. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:05, 30 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SVD ==&lt;br /&gt;
&lt;br /&gt;
Someone added a paragraph to the SVD section, claiming the SVD doesn't kill in one headshot. The SVD ''does'' kill in one headshot, as do even most of the assault rifles. This is evidenced by data taken from the game's files, and can be made clear by playing through the game. It further claimed this put the &amp;quot;Russian team&amp;quot; at a disadvantage, however, the MEC is the rifle's primary user and Russia is barely present in this game.&lt;br /&gt;
I also removed a part commenting on how DICE believes semi-auto rifles compare to bolt-actions, if only because it is purely speculative and also irrelevant.&lt;/div&gt;</summary>
		<author><name>BombsAway</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=774894</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=774894"/>
		<updated>2013-12-29T23:21:19Z</updated>

		<summary type="html">&lt;p&gt;BombsAway: I removed this extra paragraph, because it's factually untrue. More on the talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Battlefield 2'':'''&lt;br /&gt;
[[Image:BF2.jpg|thumb|350px|right|''Battlefield 2'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. It is listed in-game as the &amp;quot;92FS&amp;quot;, instead of the military &amp;quot;M9&amp;quot; designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant.&lt;br /&gt;
&lt;br /&gt;
The player character shows a spectacular lack of handgun training with this weapon. The teacup stance is used, notorious for causing extremely wide groupings as the support hand does absolutely nothing for recoil. Further, the player never removes their finger from the trigger when reloading, and violently yanks back the slide even when there should be a round in the chamber. Given the former, this would likely cause the weapon to discharge. Lastly and perhaps most bafflingly, unpatched the Beretta is one of the most accurate weapons in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2Beretta.JPG|thumb|none|600px|An M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BerettaSilenced.JPG|thumb|none|600px|A silenced M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MP-444 &amp;quot;Baghira&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-444 &amp;quot;Baghira&amp;quot;]] pistol is the main sidearm for all MEC (Middle Eastern Coalition) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. All handgun animations are the same, so this weapon has the same problems as the Beretta M9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|350px|Izhmekh MP-444 &amp;quot;Baghira&amp;quot; with magazine removed - 9x19mm]]&lt;br /&gt;
[[Image:BF2MR444.JPG|thumb|none|600px|An MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2MR444Silenced.JPG|thumb|none|600px|A silenced MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[Image:BF2QSZ-92.JPG|thumb|none|600px|A Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QSZ-92Silenced.JPG|thumb|none|600px|A silenced Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:BF2P90.JPG|thumb|none|600px|An FN P90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and British SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2MP5.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:BF2 - MP7.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 64#Norinco Type 85|Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2Type85.JPG|thumb|none|600px|A Norinco Type 85 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF2PP19.JPG|thumb|none|600px|A PP-19 Bizon-2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;DAO-12&amp;quot; shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While &amp;quot;DAO-12&amp;quot; is commonly mistaken for the weapon's actual name, &amp;quot;DAO&amp;quot; is only really used relative to the weapon's &amp;quot;Double Action Only&amp;quot; trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|350px|Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:BF2 - Autoshotty.jpg|thumb|none|600px|A Protecta 12 Gauge in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2BenelliM4.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco 982]] shotgun, referred to in-game as the &amp;quot;NOR982&amp;quot;, is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Norinco982.JPG|thumb|none|600px|A Norinco 982 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round drum magazine. Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]]&lt;br /&gt;
[[Image:BF2 - PANCOR.jpg|thumb|none|600px|A Pancor Jackhammer in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the &amp;quot;M11-87&amp;quot;, though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]]&lt;br /&gt;
[[Image:BF2870.JPG|thumb|none|600px|A Remington Model 870 with ghost ring sights and spare shell holder in ''Battlefield 2'' Both these modifications are bizarre; the shell holder is clearly empty, and the player seems to think shotgun sights are mere guidelines rather than actual rules.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the &amp;quot;S12K&amp;quot;, is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and  U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Saiga12.JPG|thumb|none|600px|A Saiga-12K in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together &amp;quot;jungle style&amp;quot;. It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines; even stranger, this is still counted as dropping the replaced magazine entirely.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101.JPG|thumb|none|600px|An AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47.JPG|thumb|none|600px|An AK-47 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the &amp;quot;AK-74U&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2AKS74U.JPG|thumb|none|600px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The first generation battle rifle version of the FN SCAR, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler &amp;amp; Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2SCARH.JPG|thumb|none|600px|An FN SCAR-H in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
The assault rifle mainly used by the EU Medic class is the [[FAMAS|FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]]&lt;br /&gt;
[[Image:BF2FAMAS.JPG|thumb|none|600px|A FAMAS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|600px|An FN F2000 with FN GL-1 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The first generation [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - SCARL.jpg|thumb|600px|none|An FN SCAR-L in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Screen024.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|600px|none|A Heckler &amp;amp; Koch G36C in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has Picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler &amp;amp; Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - G36KE.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game is the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]], the export version of the G36K, referred to as the &amp;quot;G36K&amp;quot; in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and (incorrect) 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2G36KV.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36KV in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch 53|Heckler &amp;amp; Koch HK53]] appears in the hands of the EU Spec-Ops class as the &amp;quot;Heckler &amp;amp; Koch 53A3&amp;quot;. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an &amp;quot;HK slap&amp;quot; to chamber a round.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2HK53A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK53 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - L85.jpg|thumb|none|600px|A L85A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler &amp;amp; Koch AG36 grenade launcher, as mentioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 1.JPG|thumb|none|600px|An L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16.JPG|thumb|none|600px|An M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst &amp;quot;M4&amp;quot; in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M4A1.JPG|thumb|none|600px|An M4A1 carbine with an M68 Aimpoint red dot scope in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Spec-Ops class. Extremely accurate and above average damage,  it is incorrectly labeled as the &amp;quot;[[Norinco QB rifle series#Norinco QBZ-97|QBZ-97]]&amp;quot; in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Battlefield 2]]''&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2AAL96A1.JPG|thumb|none|600px|An Accuracy International Arctic Warfare in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]], with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). Coupled with the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and it's extremely long range make it very popular amongst players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett.jpg|thumb|none|600px|A Barrett M95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M24A3 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24A3 Sniper Weapon System]] is the main weapon for the USMC Sniper class and the British SAS &amp;amp; US Navy SEALs' Sniper classes in the Special Forces expansion pack, listed as the &amp;quot;M24&amp;quot; in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the [[Remington Model 700#M40 Sniper Rifle|M40 sniper rifle]] and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles.) Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24A3.jpg|thumb|none|351px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF2M24.JPG|thumb|none|600px|An M24A3 Sniper Weapon System in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] with a camo paint scheme, referred to in-game as the &amp;quot;Type 88&amp;quot;, is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:BF2QBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2Dragunov.JPG|thumb|none|600px|An SVD Dragunov in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21E Machine Gun|Heckler &amp;amp; Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|HK21]]&amp;quot; in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2HK21.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK21E in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36E]], referred to as the &amp;quot;MG36&amp;quot; in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The in-game MG36E is fitted with a Picatinny rail carryhandle/sight. The PKM is required to unlock the MG36E.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - MG36.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MG36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]], referred to in-game as the &amp;quot;Type 95&amp;quot;, is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 Chinese with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBB95.JPG|thumb|none|600px|A Norinco QBB-95 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95Fixed.JPG|thumb|none|600px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95FAV.JPG|thumb|none|600px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PKM/PKT Machine Gun == &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers it's close quarters effectiveness, but makes it controllable when firing in longer bursts.  The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2 - PKM.jpg|thumb|none|600px|A PKM machine gun in ''Battlefield 2''.]]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2T90PKT.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original [[RPK light machine gun|RPK]] instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2RPK.JPG|thumb|none|600px|An RPK-74 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFixed.JPG|thumb|none|600px|An RPK-74 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFAV.JPG|thumb|none|600px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPK74Pickup.JPG|thumb|none|600px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
 &lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is the main weapon of the USMC Support class and the US Navy SEALs Support class in the Special Forces expansion pack. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the &amp;quot;Desert Raider&amp;quot; in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers. It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]&lt;br /&gt;
[[Image:BF2SAW 1.JPG|thumb|none|600px|An M249 SAW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Fixed.JPG|thumb|none|600px|An M249 SAW in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249SAWDPV.JPG|thumb|none|600px|An M249 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV.JPG|thumb|none|600px|An M249 SAW mounted on top of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV2.JPG|thumb|none|600px|An M249 SAW mounted on the front passenger position of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Boat.JPG|thumb|none|600px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== GP-Series Grenade Launchers ==&lt;br /&gt;
&lt;br /&gt;
Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class and the Spetznaz, Rebel, &amp;amp; Insurgent Assault classes in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AK-47#AKM|AKM]], 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101GP30.JPG|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the L85A2 rifle. It is listed in-game as the &amp;quot;AG36&amp;quot; despite the British designation of &amp;quot;L123A2&amp;quot; when used with the L85A2 rifle. It is also erroneously modeled with the AG36's ladder sight mounted on top of the handguard instead of on the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L17A2 40mm grenade launcher mounted on an L85A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|600px|A Heckler &amp;amp; Koch AG36 grenade launcher mounted on an L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Federal Gas Riot Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]]&lt;br /&gt;
[[Image:BF2GasGun.JPG|thumb|none|600px|A Federal gas riot gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM#FN GL-1|FN GL-1]] grenade launcher appears in the game as the &amp;quot;EGLM&amp;quot; mounted on the FN F2000 used by the British SAS Assault class in the Special Forces expansion pack, and can be unlocked in the main game as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2EGLM.JPG|thumb|none|600px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]], fitted with a PGO-7 scope, appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:BF2RPG7.JPG|thumb|none|600px|An RPG-7 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions. The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|350px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2ERYX.JPG|thumb|none|600px|An ERYX in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2SRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 &amp;amp; Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF2M2HBDPV.JPG|thumb|none|600px|A Browning M2HB on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBPickup.JPG|thumb|none|600px|A Browning M2HB on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBHumvee.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBM1A2.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBLeo2A6.JPG|thumb|none|600px|A Browning M2HB on a Leopard 2A6 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Browning M3 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3 heavy machine gun]] appears in the game dual-mounted on the MEC factions' Eurocopter EC635 scout helicopter in HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 .50 BMG]]&lt;br /&gt;
[[Image:BF2EC635M3.JPG|thumb|none|600px|A Browning M3 in an HMP-400 gun pod on a Eurocopter EC635 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M240C Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC, EU, &amp;amp; SAS' LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2M240Linebacker.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M240Abrams.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams tank in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MG3A1 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MG3A1Leo2A6.JPG|thumb|none|600px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs &amp;amp; British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2Minigun.JPG|thumb|none|600px|A GE M134 Minigun on an UH-60 Blackhawk in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Miniguns]] appear mounted on AH-6 Little Bird helicopters in the Armored Fury maps.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MinigunLittlebird.JPG|thumb|none|600px|A GAU-17/A Minigun on an AH-6 Little Bird in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 85 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American &amp;amp; EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordType98.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordNJ2046.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese NJ2046 light truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordChopper1.JPG|thumb|none|600px|A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 &amp;quot;Vodnik&amp;quot; light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordT90.JPG|thumb|none|600px|A Kord heavy machine gun on a T-90 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordVodnik.JPG|thumb|none|600px|A Kord heavy machine gun on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV2.JPG|thumb|none|600px|A Kord heavy machine gun on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordHip.JPG|thumb|none|600px|A Kord heavy machine gun on an Mi-17 Hip-H helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2BushmasterLAV.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BushmasterLinebacker.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of AH-64 Apache helicopters introduced in the Special Forces expansion pack, used by the British SAS and Navy SEALs factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun 30mm]]&lt;br /&gt;
[[Image:BF2ApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetznaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BF2HavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BTR90Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun from the muzzle of the Shipunov 2A42 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of Mi-24 Hind-D helicopters of the MEC Special Forces in the Special Forces expanson pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:BF2HindGun.JPG|thumb|none|600px|A Yakushev-Borzov Yak-B mounted in an Mi-24 Hind-D in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US &amp;amp; EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M61Hornet.JPG|thumb|none|600px|The firing port for an M61 Vulcan in an F/A-18A Hornet in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M61F15E.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-15E Strike Eagle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35B Lightning II fighters used by the USMC faction on some maps. The gun is incorrectly shown being mounted in the nose of the aircraft with the firing port just forward of the canopy, just as with the M61 Vulcan on the F/A-18 Hornet mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]]&lt;br /&gt;
[[Image:BF2F35GAU22.JPG|thumb|none|600px|A GAU-22/A mounted on an F-35B Lightning II (highlighted by the crosshairs) in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears as part of the Armored Fury expansion pack as the secondary armament on the US A-10A Thunderbolt II ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:BF2A10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted on an A-10A Thunderbolt II in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Mauser BK-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary weapon of the Eurofighter Typhoon used by the EU faction on some maps. The BK-27 is incorrectly shown firing from the left-hand side of the nose just forward of the canopy, where in reality part of the aircraft's targeting systems are located.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|350px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:BF2TyphoonBK27.JPG|thumb|none|600px|A Mauser BK-27 in a Eurofighter Typhoon in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GIAT 30 ==&lt;br /&gt;
&lt;br /&gt;
The Eurocopter Tiger attack helicopter used by the EU faction comes armed with a chin-mounted [[GIAT 30]] as its secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:BF2GIATTiger.JPG|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Berezin UB ==&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:BF2WZ11UB.JPG|thumb|none|600px|A Berezin UB mounted on a WZ-11 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Nudelman-Rikhter NR-23 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, the Chinese copy of the Soviet [[Nudelman-Rikhter NR-23]], appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:BF2FantanGun.JPG|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament on the Chengdu J-10 fighters used by the Chinese PLA faction, though is incorrectly shown in-game as a single-barreled weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:BF2GSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted on a Chengdu J-10 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the MiG-29 Fulcrum and Su-34 Fullback used by the MEC faction and the Su-30 Flanker-C used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF2MIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU30GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30 Flanker-C in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU34GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-34 Fullback in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears as part of the Armored Fury expansion pack, serving as the secondary armament on the MEC faction's Su-25TM Frogfoot ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:BF2SU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25TM Frogfoot in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== 2A38M Autocannon ==&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetznaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
[[Image:BF2Tunguska.JPG|thumb|none|600px|Twin 2A38M autocannons mounted on a 2S6M Tunguska in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 87 Autocannon ==&lt;br /&gt;
&lt;br /&gt;
The Type 87, a 25mm Chinese copy of the Russian [[ZU-23]], appears in the game as the primary armament of the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction. It fires HE-Frag ammo with a rate of fire comparable to that of the guns on the Tunguska mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|Type 87 25mm]]&lt;br /&gt;
[[Image:BF2Type87PGZ95.JPG|thumb|none|600px|Four type 87 autocannons mounted on a PGZ-95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Super Cobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Super Cobra in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher, both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|350px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:BF2Phalanx.JPG|thumb|none|600px|A Phalanx CIWS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
One of several Anti-tank missile weapons available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC &amp;amp; EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|350px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2TOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWLAV.JPG|thumb|none|600px|A pair of BGM-71 TOW launchers mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2HJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2HJ8WZ551.JPG|thumb|none|600px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game erroneously mounted on the MEC faction's BTR-90 APC which, like the WZ551 and LAV-25, is devoid of missile armament in real life. It functions identically to the other APC's missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan 152mm launcher and missile]]&lt;br /&gt;
[[Image:BF2AT4BTR90.JPG|thumb|none|600px|An AT-14 Spriggan mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
&lt;br /&gt;
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2StingerTurret.JPG|thumb|none|600px|A twin FIM-92A Stinger turret in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2StingerLinebacker.JPG|thumb|none|600px|A 4-tube FIM-92A Stinger launcher on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== QW-2 Vanguard 2 ==&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the secondary weaponry on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 72mm launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The second SAM missile seen in the game is the [[SA-18 Grouse]], which is listed as the &amp;quot;SA-18 Igla&amp;quot; in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2IglaTurret.JPG|thumb|none|600px|A pair of SA-18 Grouse missiles in a twin turret in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The only grenade available to the Assault class in the game is the [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]], though the player only gets one of these, so must use it wisely. It generates a thick cloud of white smoke when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
When designating areas or objects to attack or destroy, these areas will be marked by [[M18 smoke grenade]]s emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18SmokeMark.JPG|thumb|none|600px|An M18 smoke grenade marking an area to be defended in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 7290 flashbang grenade]] appears being used by the Assault class of all factions in the Special Forces expansion pack as the &amp;quot;Flash-Bang Grenade&amp;quot;. When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. It is also an unlockable weapon for the Assault class in the main game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[Image:BF2Flashbang.JPG|thumb|none|600px|A Model 7290 flashbang grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2M67.JPG|thumb|none|600px|An M67 hand grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
A secondary weapon of the Engineer class across almost all factions is the [[M15 anti-tank mine]]. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles. The mines can be deactivated and removed by Engineers using their wrench.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2M15Mine.JPG|thumb|none|600px|An M15 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2M18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
= Trivia: When is a knife a gun? =&lt;br /&gt;
&lt;br /&gt;
As it turns out, this is &amp;quot;when it's a ''Battlefield 2'' engine knife.&amp;quot; The ''BF2'' engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>BombsAway</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Vietnam&amp;diff=753553</id>
		<title>Battlefield: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Vietnam&amp;diff=753553"/>
		<updated>2013-10-27T20:11:42Z</updated>

		<summary type="html">&lt;p&gt;BombsAway: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield Vietnam&lt;br /&gt;
|picture = BFVN.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series = Battlefield&lt;br /&gt;
|date = 2004&lt;br /&gt;
|developer = DICE&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|publisher = EA&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield: Vietnam'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Note =&lt;br /&gt;
It appears most shoulder arms in this game have been modeled with their bolts and ejection ports on the left side of the firearm.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
The [[M1911A1]], called &amp;quot;M1911&amp;quot; in-game, is the standard US/ARVN sidearm, with a 9-round magazine (Note that the Standard USGI M1911A1 actually has a 7-Round Magazine). In the reload animation you can see the player putting a magazine in, the slide moves forward and then he pulls the slide again. In reality he would waste one round by doing that.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:BFVM1911.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 ==&lt;br /&gt;
The 6-inch barrel [[Smith &amp;amp; Wesson Model 19]] is used by the US MACV SOG and 5th Special Forces Group, replacing the M1911A1. It is more powerful than the other handguns, killing in one shot to the head and two to the body. Holds six rounds in its cylinder and reloads using a speedloader. &lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 with 6in barrel - .357 magnum]]&lt;br /&gt;
[[Image:BFV.357Mag.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:BFVSW19.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Model 54 ==&lt;br /&gt;
The [[Tokarev_TT-33#Norinco_Type_54_.2F_Model_213|Norinco Model 54]] pistol is the Chinese copy of the [[Tokarev TT-33 Pistol]], except that the Chinese model has a frame mounted safety. The Model 54 is the standard NVA/VC sidearm, the magazine holds 8 rounds of 7.62x25mm Tokarev.&lt;br /&gt;
[[Image:Norinco Model 54.jpg|thumb|none|350px|Norinco Model 54 - 7.62x25mm]]&lt;br /&gt;
[[Image:BFVTT33.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVTT332.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAT-49 ==&lt;br /&gt;
The [[MAT-49]] is the only sub-machine gun in the game and is used by NVA and VC Engineers. Also the only shoulder arm to have a correct bolt and ejection port location.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:BFVMAT49.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVMAT492.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1]] Rifle is used by US Marine and ARVN Assault and Scout classes. A semi-auto only variant with a scope can be used as a sniper weapon, both have 20-round mags.&lt;br /&gt;
The scoped variant has a silencer in the menu and sounds like a silenced M16 but has no visible silencer while playing. Also, note how the weapon has been reversed, with having the ejection port on the left side.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt model 655.jpg|thumb|none|500px|Colt Model 655 with carry handle mounted scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BFVM16.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM16sr.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM162.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:BFVM16SR.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt XM177E2 ==&lt;br /&gt;
The [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|XM177E2]], called &amp;quot;CAR-15&amp;quot; in-game, is used by the Assault classes of the ARVN, US Army and US Special Forces. A version with an attached [[XM148_grenade_launcher|XM148 grenade launcher]] is used by US Special Forces.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|450px|XM177E2 Carbine aka Colt Model 629 - 5.56x45mm.]]&lt;br /&gt;
[[Image:M148.jpg|thumb|none|450px|XM148 40mm Grenade-Launcher mounted on XM177E2.]]&lt;br /&gt;
[[Image:BFVCAR15.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVCAR15XM148.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVXM177E2.JPG|thumb|none|500px|Note the ejection port located on the left. The lack of a forward assist makes this a Model 649.]]&lt;br /&gt;
&lt;br /&gt;
== Type 56 Assault Rifle ==&lt;br /&gt;
The [[AK-47#Norinco_Type_56|Type 56]] Assault Rifle is the Standard NVA weapon and the underfolding bayonet cannot be used. The NVA uses standard-stocked Type 56s (called &amp;quot;AK-47&amp;quot; in-game) while the Vietcong uses underfolder-stock Type 56-1s (called &amp;quot;AKMS&amp;quot;). Note that there is no disassembly push-button on the rear upper end of the receiver, no post within the sight, and the bolt location on the left. &lt;br /&gt;
[[Image:Early type 56.jpg|thumb|none|450px|Type 56 assault rifle (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BFVAK47.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVAK.JPG|thumb|none|500px]]&lt;br /&gt;
[[Image:Type 56-1.jpg|thumb|none|451px|Type 56-1 assault rifle (under-folding stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BFVAKMS.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVAKMS2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14_Rifle#M14_Rifle|M14 Rifle]] is used by the Engineers of the ARVN and all US forces. Holds only 10 rounds despite being modeled with 20 round magazine and has its bolt handle on the left.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFVM14.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
The [[M14_Rifle#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is a choice for the ARVN and US Army Scout class. It is identical in-game to the M14 (including the incorrect 10-round magazine capacity)except it has a scope. Unlike the other sniper rifles, it comes with only a single reserve magazine, for a total of 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFVM21.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM212.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 Carbine (SKS) ==&lt;br /&gt;
The [[SKS_rifle|Type 56 Carbine]] (AKA Chinese SKS) is used by the NVA and Vietcong Heavy Assault and Scout classes. Like the Type 56 rifles, the bayonet cannot be used, no post is present within the sight and the bolt once again, has been placed to the left.&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|500px|Chinese Type 56 Carbine aka the Chinese SKS rifle - 7.62x39mm. The Chinese SKS has a stamped receiver and a spike bayonet (aka a &amp;quot;pig sticker&amp;quot;) much like the Type 56 assault rifle. This version, like many imported SKS rifles, have the infamous 'orange cratewood' stocks, probably the lowest quality wood in any mass produced rifle, save for the last ditch Arisaka Type 99  rifles at the end of WW2. Many SKS rifles during the Vietnam War were issued with reddish plastic stocks, because of the incidents of 'wood rot' in the humid SE Asian jungles.]]&lt;br /&gt;
[[Image:BFVSKS56.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVSKS.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is one of two NVA sniper weapons and once again, it has an empty front sight and incorrect bolt location.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:BFVSVD.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVSVD2.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Mosin-Nagant M1891/30 Sniper ==&lt;br /&gt;
The [[Mosin_Nagant|M1891/30 Sniper Rifle]] is used by Vietcong Scouts. Note the left handed bolt and how it is seen as a mainstream weapon despite no left handed Mosins ever being produced. Similar thing can be seen on the poster of ''[[Enemy at the Gates]]''&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]]&lt;br /&gt;
[[Image:BFVMosinNagant.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM1891.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M40 ==&lt;br /&gt;
The [[Remington_700#M40_Sniper_Rifle|M40 Sniper Rifle]] is a rifle used by US Marine and Special Forces Scouts, and holds five rounds. Note how the gun is a left-handed shooter's rifle.&lt;br /&gt;
[[Image:M40 1.jpg‎ |thumb|none|500px|M40 Sniper Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFGM40.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
One of two US Marine Assault-class weapons, the [[Mossberg_500_series_shotgun#Mossberg_500|Mossberg 500]] Shotgun is available with a sawed-off pistol grip and heat shield. It holds 6 shells in its magazine. Note the incorrect (left side) ejection port.&lt;br /&gt;
[[Image:Mossberg500withHeatShield.jpg|thumb|none|500px|Mossberg 500 with full stock, heat shield and extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:BFVMossberg500.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM500.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60 machine gun]] is perhaps the most infamous weapon in the game due to a well-known early balance issue; the release version of the game featured a US kit with the M60 and LAW, with the M60 extremely damaging (you pointed it at people and they died) and accurate enough to be used for sniping. This essentially meant games boiled to to re-enactments of ''[[Rambo: First Blood Part 2]]'', only with the same number of John Rambos as Vietnamese. This was quickly addressed in patches; the M60 was placed in a kit with the M79 rather than the much more powerful LAW, and both machine guns were made drastically less accurate, unless used while prone.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFVM60.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM603.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Type 53 ==&lt;br /&gt;
The Vietcong infantry machine gun is the [[Degtyarov_DP_Series_Machine_Gun#Degtyaryov_DPM|Type 53 (DPM)]].&lt;br /&gt;
[[File:Chinese Type 53.jpg|thumb|none|400px|Chinese Type 53 - 7.62x54mm R]]&lt;br /&gt;
[[Image:BFVT53.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVT532.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
The [[RPD_Light_Machine_Gun|RPD]] is the standard NVA machine gun. It performs the same way as the M60, and is only really effective while lying prone.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:BFVRPD.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVRPD2.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mark 2 Fragmentation Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is used by the ARVN and all US forces, with four of them being issued to the Assault class. &lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFVGRENADE.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Type 67 Stick Grenade ==&lt;br /&gt;
The [[Type 67 stick grenade]] by the NVA and Vietcong Assault and sometimes Heavy Assault classes.&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|150px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[Image:BFVRGD.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Mines =&lt;br /&gt;
== S-Mine ==&lt;br /&gt;
The [[S-Mine]] is used in the game, called &amp;quot;Bouncing Betty&amp;quot;. &lt;br /&gt;
[[Image:SMine35.jpg|thumb|none|150px|S-Mine 35. Note the fuse is in the center of the mine body; the later S-Mine 44's fuse was instead offset.]]&lt;br /&gt;
[[Image:BFVBOUNCINGBETTY.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== B40 ==&lt;br /&gt;
The [[RPG-2|B40]] (Vietnamese copy of the Soviet RPG-2) is the standard Vietcong Anti-Tank Weapon.&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|none|400px|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
[[Image:BFVRPG2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] is used by US and ARVN. Has yellow tiger stripe camouflage paint on the barrel similar to the M79 used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BFVM79.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
The [[M72 LAW]] is the standard US/ARVN Anti-Tank Weapon.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72 LAW (Light Anti-tank Weapon) - 66mm]]&lt;br /&gt;
[[Image:BFVM72.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVM72LAW.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is the standard NVA Anti-Tank Weapon, fitted with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|450px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:BFVRPG7.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVRPG7V.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== 9K32 Strela 2 ==&lt;br /&gt;
The [[SA-7 Grail|Strela 2]], called &amp;quot;SA-7&amp;quot;, is issued to NVA and Vietcong Heavy Assault classes. It doesn't actually lock on to aircraft, but will rather follow and fly into aircraft that fly nearby when it is fired. It is also a surprisingly effective anti-tank weapon.&lt;br /&gt;
[[Image:BFVSA7.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:BFVSA72.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on some Ford M151 MUTT vehicles. Up to a certain patch it fired unguided rockets. Later on these rockets where replaced by heat-seeking missiles, just like the Strela-2, making it an effective SAM launcher instead of an anti-tank guided missile.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
[[Image:BFVBGM.jpg|thumb|none|500px|A BGM-71 TOW mounted on an M151 MUTT in ''Battlefield: Vietnam'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>BombsAway</name></author>
	</entry>
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