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		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=1149052</id>
		<title>Resident Evil 5</title>
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		<updated>2017-12-25T06:36:11Z</updated>

		<summary type="html">&lt;p&gt;Bojack727: /* Model 24 Stielhandgranate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RE5poster.jpg|thumb|right|300px|''Resident Evil 5'' (2009)]]&lt;br /&gt;
'''''Resident Evil 5''''' (known in Japan as ''Biohazard 5'') is a survival horror third-person shooter video game developed and published by Capcom. It was released in 2009 for the Xbox 360, PS3, and PC. In the game Chris Redfield and Sheva Alomar investigate a terrorist threat in Kijuju, a fictional town in Africa. Two DLC, &amp;quot;Lost in Nightmares&amp;quot; and &amp;quot;Desperate Escape&amp;quot; were released for console versions of this game. &amp;quot;Nightmares&amp;quot; serves as a prequel to ''Resident Evil 5'' and stars Chris Redfield and Jill Valentine, while &amp;quot;Escape&amp;quot; takes place concurrent to the main game, following Jill Valentine and Josh Stone. The DLCs also add content to the Mercenaries, including the return of Barry Burton and Rebecca Chambers, last seen in the original ''Resident Evil.'' While console exclusive for six years, both DLC were released for the PC as part of the &amp;quot;Untold Stories&amp;quot; Bundle when the game was ported to Steam on March 26, 2015.&lt;br /&gt;
&lt;br /&gt;
'''Note''' In the console versions of this game (and on the PC when using a gamepad), weapons are aimed using their undermounted laser aiming modules (LAM), which are present on all weapons (even sniper rifles), as was seen in ''Resident Evil 4''. These are ''not'' present in the vanilla PC version when using the standard mouse and keyboard controls; instead, a persistent reticule is placed on screen. As such, many of these screenshots will not depict the LAMs, as the screenshots are predominately from the PC version and the game automatically reverts to mouse and keyboard whenever either is touched, including when taking screenshots.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Resident Evil 5'' and its DLC:''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] is Chris and Sheva's starting gun. Is also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot; from the [[Resident Evil (2002 VG)|REmake]]. Chris and Jill also wield them during the raid on Spencer's Estate during &amp;quot;Lost In Nightmares;&amp;quot; they acquire two identical ones from Spencer's deceased guards before confronting Wesker. Wesker also uses the normal 92FS on the plane to fire at Sheva, saving his Samurai Edge for Chris. Chris and Sheva both start with Beretta 92FS' as part of their default Mercenaries loadouts (with 50 and 40 round magazines, respectively). Wesker uses his Samurai Edge model from the REmake during the Mercenaries as well (the only time you'll find a Beretta with the correct 15 round capacity); Josh Stone carries one in Mercenaries Reunion with a respectable 100 round magazine.&lt;br /&gt;
&lt;br /&gt;
Ironically, despite having several capacity upgrades that will eventually reach 100 rounds per magazine (more handgun ammo than you can carry in a single item slot), you will never be able to have the correct 15 rounds during normal gameplay. The closest you can come are a 16 shot magazine that becomes available early on (conceivably 15+1), and a thirty shot one later on, a real capacity in some civilian aftermarket M9 magazines.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M92F&amp;quot; starts off with a humble ten round mag (similar to the Silver Ghost in Resident Evil 4), but this will, by the end of the game, hold 100 rounds, and can be further upgraded with infinite ammo after fully upgrading the weapon and beating the game once. This ridiculously high capacity is shared by the &amp;quot;starter&amp;quot; weapons of each type - the Skorpion, Ithaca 37, and Sako 75.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:RE5Beretta.jpg|thumb|none|599px|Resident Evil 5 Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|600px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|601px|Chris's 92FS cycles.]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|600px|Chris reloads his Beretta.]]&lt;br /&gt;
[[Image:RE592FS8.jpg|thumb|none|600px|Sheva reloads the Beretta 92FS. Due to a bug, her Beretta always locks back when reloading, even if there were some unfired rounds in the magazine.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h08m57s156.jpg|thumb|none|600px|Sheva aims her Beretta 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h29m17s158.jpg|thumb|none|600px|I don't think clipping your finger through the trigger counts as trigger discipline.]]&lt;br /&gt;
[[Image:RE592FS7.jpg|thumb|none|600px|Chris holds his Beretta. It appears that the trigger bar is just part of the texture.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-12h33m10s235.jpg|thumb|none|600px|I don't know about you, but this is the face I'd make if I got fooled into thinking sunglasses were a threat.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h10m06s236.jpg|thumb|none|600px|You can tell it's the normal version due to a lack of wooden grips, and no integrated rail, or Brigadier slide, or more obviously, the significantly smaller LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
This custom [[Beretta 92FS Brigadier]] is wielded exclusively by Albert Wesker which he kept after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the main game, however it functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two-tone finish with Black and Inox parts, a full-length under-barrel rail, a skeletonized hammer, an extended beavertail, and is equipped with an LAM-1000 under the barrel. Similar to the Beretta 92 for Chris, a Samurai Edge will always be in the holster for Wesker's STARS costume in the Mercenaries, even if you've discarded the weapon.&lt;br /&gt;
[[Image:Samurai Edge A.Wesker model.jpg|thumb|none|400px|Airsoft Replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; Wesker's Custom from the Resident Evil videogame franchise.]]&lt;br /&gt;
[[Image:RE5SamuraiEdge.jpg|thumb|none|600px|Wesker's Custom Samurai Edge Beretta 92FS in Resident Evil 5]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m02s152.jpg|thumb|none|600px|Wesker goes in for the kill.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m26s142.jpg|thumb|none|600px|Seems Wesker has the upper hand...]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h21m54s106.jpg|thumb|none|600px|Well, he has the high ground, at least.]]&lt;br /&gt;
[[Image:RE5Samurai2.jpg|thumb|none|600px|Wesker takes aim with his customized Beretta.]]&lt;br /&gt;
[[Image:RE5Samurai1.jpg|thumb|none|600px|Wesker reloads the Samurai Edge.]]&lt;br /&gt;
[[Image:2456.jpg|thumb|none|600px|Wesker with his Samurai Edge in the concept art.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Returning from ''Code Veronica'', an actual [[Beretta 93R]] (and not a remodeled version of the game's Beretta 92FS as is common in most games) is unlocked when one fully upgrades the Beretta 92FS. The pistol fires in 3 shot bursts. The burst mode in this game, unlike burst-firing weapons in other games, behaves realistically, requiring the player hold down the trigger for the full burst. Releasing the trigger prematurely results in only one or two rounds being fired. In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda:&amp;quot; a burst firing pistol which can be bought like any other weapon. Surprisingly the Beretta 93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines (which are interchangeable with those of the 93R). Excella Gionne carries one with said 30 shot magazine during the Mercenaries Reunion, but she never uses one in-game.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:RE593R.jpg|thumb|none|600px|Resident Evil 5 Beretta 93R]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|600px|Chris sends a quick burst into the Majini's stomach. A triple tap is usually enough to kill any basic Majini.]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|600px|Chris reloads the Beretta 93R redundantly fitted with a folded shoulder stock.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 96FS &amp;quot;Samurai Edge&amp;quot; ==&lt;br /&gt;
This weapon is wielded exclusively by Barry Burton which he kept after the events of [[Resident Evil (2002)]], although it is no longer capable of firing 3 rounds with a single button press. It can be used in the &amp;quot;Mercenaries Reunion&amp;quot; mode (DLC from PSN/XboxLive or RE5 Gold Edition) by equipping Barry and cannot be unlocked and used in the Main Game. It is a heavily customized version of the &amp;quot;Samurai Edge&amp;quot; but it is a [[Beretta 96 pistol series|96FS]] (this model fires .40 S&amp;amp;W rounds and is more powerful than the 9mm bullets of the 92FS). It has a longer barrel and compensator for increased accuracy and stability. The Beretta 96 has a penetration ability similar to the P8 and the FiveseveN in the previous game, and as in the previous title, its critical hit chances reset after each successive penetration, making it possible to explode the head of the enemy ''behind'' the enemy you just shot. Fires from a 30 shot magazine and despite being a .40 handgun, uses 9mm rounds like everything else.&lt;br /&gt;
[[Image:Barry_Burton_Samurai_Edge.jpg|thumb|none|400px|Airsoft replica of Barry's Samurai Edge - Fake .40 S&amp;amp;W&amp;lt;br&amp;gt;''For more images of the custom Samurai Edge, please visit the [[Talk: Resident Evil 5|discussion page]].'']]&lt;br /&gt;
[[Image:Barry_RE5.jpg|thumb|none|600px|A close-up of Barry Burton's 96FS Samurai Edge pistol, equipped with a laser sight like every other weapon in the game.]]&lt;br /&gt;
[[Image:RE596FS.jpg|thumb|none|600px|Barry kills a zombie with the Samurai Edge pistol.]]&lt;br /&gt;
[[Image:RE596FS2.jpg|thumb|none|600px|Barry wields the custom Beretta in the official trailer announcing him as a playable character.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is B.S.A.A: Jill's exclusive weapon in the Mercenaries mini-game. It is apparently meant to be Jill's BSAA sidearm, though she wielded a regular Beretta 92FS in ''Revelations'' and &amp;quot;Lost in Nightmares&amp;quot; which both take place before ''Resident Evil 5''.&lt;br /&gt;
&lt;br /&gt;
The weapon's special ability is a combination between that of the H&amp;amp;K P8 and the Critical Hit Ability as it has a high chance of killing an enemy with a headshot.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:RE59000.jpg|thumb|none|600px|Resident Evil 5 Beretta Px4 Storm]]&lt;br /&gt;
[[Image:RE5Px4C.jpg‎|thumb|none|600px|Jill takes aim with her Px4 Storm.]]&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|600px|Jill reloads the Px4.]]&lt;br /&gt;
[[Image:RE5Px4F.jpg‎|thumb|none|600px|Jill finishes a wounded Majini with a double knee drop.]]&lt;br /&gt;
[[Image:RE5Px4A.jpg‎|thumb|none|600px|A great close-up of Jill's Px4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Barry Burton carries a custom [[Colt Python]] in the &amp;quot;Mercenaries Reunion&amp;quot; mode, which he uses in two of his melee attacks and is present in a special shoulder holster when not in use. This revolver is originally from [[Resident Evil (2002)]], and in the lore of the series is a weapon Barry built himself, called the &amp;quot;Silver Serpent.&amp;quot;&lt;br /&gt;
[[Image:Resident_Evil_1_Magnum.jpg‎ |thumb|none|350px|Prop version of Barry's .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|600px|Custom Colt Python as seen in Resident Evil (2002)&amp;lt;br&amp;gt;Note: even though the text says the revolver uses .44 Magnum rounds, it is clearly a custom Python, not an Anaconda. The screw above the trigger mechanism is the telltale sign. It's possible the Python is simply a base, and Barry ''has'' rechambered it in .44 magnum, although that's reaching just a bit.]]&lt;br /&gt;
[[Image:Barry Anaconda.jpg|thumb|none|600px|&amp;quot;I have THIS!&amp;quot;]]&lt;br /&gt;
[[Image:RE5Promo.jpg|thumb|none|600px|Promo image of the four new playable characters, from left to right: Josh with an SG 556 rifle, Excella Gionne with a Beretta 93R, Rebecca Chambers with a Street Sweeper and MP5A3, and finally Barry Burton with the customized Python.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P8==&lt;br /&gt;
The ''Bundeswehr''-issue variant of the 9mm [[Heckler_%26_Koch_USP#Heckler_.26_Koch_P8|H&amp;amp;K USP]], identified by its reversed safety lever markings, is one of the usable pistols in this game. It appears as B.S.A.A standard issue sidearm, and all members (except Jill and informant Renard Fisher) in-game have a P8 in a thigh-holster. Despite equipping other guns, Sheva will always have one in her holster (even when no handgun is in her inventory) due to graphic mistakes; switching to a handgun will cause it to magically become whatever it should be. Wesker carries a P8 (along with a Model 500 and a ''lot'' of explosives) in the Mercenaries when equipping his Midnight costume; Chris uses one, along with the fictional Hydra and a PSG-1 in Mercenaries Reunion, when using the Warrior costume.&lt;br /&gt;
&lt;br /&gt;
The weapon is very similar to the FiveseveN in [[Resident Evil 4]], in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible (25 to be exact).&lt;br /&gt;
[[Image:Pistole-p8.jpg‎ |thumb|none|351px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:RE5P8.jpg|thumb|none|599px|Resident Evil 5 H&amp;amp;K P8]]&lt;br /&gt;
[[Image:RE5P8B.jpg|thumb|none|600px|Chris engages some tribal Majini during Chapter 3.]]&lt;br /&gt;
[[Image:RE5P8A.jpg|thumb|none|600px|Chris reloads his H&amp;amp;K P8.]]&lt;br /&gt;
[[Image:RE5P8D.jpg|thumb|none|600px|Wesker fires the P8 in the Mercenaries mode.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in the game marked under the name &amp;quot;Lightning Hawk&amp;quot;. Caliber is not stated but is specifically stated in ''Resident Evil 6'' as .50 AE; since this is the exact same model found both there and in ''Resident Evil 2'', logically it is the same caliber; fully upgraded, the weapon has a capacity of eight, further solidifying the reference. It can be found in a stone tomb during the battle with Wesker. Uses generic magnum ammo, which it shares with the Model 29 and Model 500. &amp;quot;Thanks&amp;quot; to its fast rate of fire and quick reload, it is both the &amp;quot;weakest&amp;quot; magnum and has a max capacity of only two more rounds than the Model 500; damage is relative, since it is still more than enough to kill even more powerful enemies in one shot.&lt;br /&gt;
&lt;br /&gt;
The in-game version is identical to the Desert Eagle Leon Kennedy/Brian Irons used in [[Resident Evil 2]] due to the same grips (exclusively R.P.D. made). Wesker carries one in the Mercenaries when equipping his STARS costume, while Sheva uses one alongside the P8 in her &amp;quot;Business&amp;quot; costume.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:RE5DEAGLEBRANDDEAGLE.jpg|thumb|none|600px|Resident Evil 5 Lightning Hawk. Note front slide serrations that were not on the original RE2 version.]]&lt;br /&gt;
[[Image:RE5DE1.jpg‎|thumb|600px|none|Chris with a Desert Eagle pistol after surviving the zombie onslaught in Chapter 1-1.]]&lt;br /&gt;
[[Image:RE5DE2.jpg‎|thumb|600px|none|Chris fires his Desert Eagle. Note how the hammer actually hits the firing pin. ''Resident Evil 5'' is undoubtedly one of the most detailed and realistic video games when it comes to weapons. (Let's just forget the 92FS with the 100-round magazine for a second...)]]&lt;br /&gt;
[[Image:RE5DE3.jpg‎|thumb|600px|none|Chris reloads his Desert Eagle Mark XIX after the first real boss battle against Uroboros.]]&lt;br /&gt;
[[Image:RE5DE4.jpg‎|thumb|600px|none|Recoil of a shot, exaggerated a little bit, considering how Wesker is a veteran S.T.A.R.S. commanding officer (and superhumanly strong). Also note the cocked hammer, which is very rare in video games, where Desert Eagles are usually shown to operate in incorrect DAO mode.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is the most powerful of the non-magnum caliber handguns, similar to the Mauser C96 in the previous game. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds. Does not, unlike both useable Berettas and the P8, have a special stat that can be upgraded, which tends to limit its usage. Appears as &amp;quot;SIG P226&amp;quot; in the game. Chris carries one in his Safari outfit with the aforementioned 16-shot magazine in the Mercenaries.&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:RE5SIG.jpg|thumb|none|600px|Resident Evil 5 SIG-Sauer P226]]&lt;br /&gt;
[[Image:RE5P226A.jpg|thumb|none|600px|Chris aims at an infested soldier during Chapter 5.]]&lt;br /&gt;
[[Image:RE5P226B.jpg|thumb|none|600px|Chris reloads the P226 when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum caliber weapon and is found in Chapter 3-1 on a booby-trapped corpse of a BSAA member in a hut. It can later be purchased for 3000 gold. It may be upgraded to hold 12 rounds, which is quite extraordinary considering there is no choice of magazines on a revolver. Chris carries one with said 12-shot cylinder in the Mercenaries mode when equipping his STARS outfit; Barry carries an identical magnum in Mercenaries Reunion. Uses generic magnum ammo, which it shares with the .50 AE Desert Eagle and .500 Model 500. Oddly, despite this fact it does more damage per shot than the Desert Eagle, possibly to balance its slower rate of fire.&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:RE5M29.jpg|thumb|none|600px|Resident Evil 5 S&amp;amp;W Model 29]]&lt;br /&gt;
[[Image:RE5M29A.jpg‎|thumb|600px|none|Chris holds a Model 29 revolver.]]&lt;br /&gt;
[[Image:RE5M29B.jpg‎|thumb|600px|none|Chris does a quick reload.]]&lt;br /&gt;
[[Image:RE5M29D.jpg‎|thumb|600px|none|Recoil of a shot from the Model 29. It is similar to the Desert Eagle's recoil. That headless Majini probably doesn't feel lucky, but that critical headshot has probably made Chris's day. Note also that it doesn't matter if Chris fired six shots, or only five, because he still has six more in the revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns from Resident Evil 4, this time under its correct name, but is still the most powerful Magnum type weapon. Its damage tops out at 5,000, which is higher per single shot that any other in-game weapon barring the 30,000 damage dealt by the rocket launcher. A single shot is usually enough to take down most foes. Can be upgraded from its standard (correct) capacity of five shots to six. Wesker carries one alongside an H&amp;amp;K P8 in the Mercenaries when using his Midnight costume; Sheva uses one in Mercenaries Reunion alongside a SIG 556 if equipping her Fairytale costume. Shares generic magnum ammo with two weapons of a different caliber, the Desert Eagle and Model 29.&lt;br /&gt;
&lt;br /&gt;
Strangely, after each shot the hammer returns to cocked position, even though there is clearly no animation of the characters cocking it. While a DAO variant of the M500 exists, it wasn't in wide production in 2008, when ''Resident Evil 5'' was released, so it's unlikely the shooter is partially depressing the trigger to drop the hammer.&lt;br /&gt;
[[Image:S&amp;amp;W500.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5SW500.jpg|thumb|none|600px|Resident Evil 5 S&amp;amp;W Model 500]]&lt;br /&gt;
[[Image:RE5M500A.jpg‎|thumb|600px|none|Wesker takes aim with the S&amp;amp;W Model 500 revolver.]]&lt;br /&gt;
[[Image:RE5M500B.jpg‎|thumb|600px|none|The recoil of the Model 500. The wooden shield had no chance against the .500 S&amp;amp;W Magnum round. Neither had the Majini carrying it.]]&lt;br /&gt;
[[Image:RE5M500C.jpg‎|thumb|600px|none|Chris pulls a lever with the S&amp;amp;W Model 500 in his right hand.]]&lt;br /&gt;
[[Image:RE5M500D.jpg‎|thumb|600px|none|Chris reloads the Model 500 inside the missile depot. As the HUD shows, the 5-round cylinder can be upgraded to hold 6 rounds, however the gun's model does not change.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a 5-shot riot gun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns ingame it's capabilities can be upgraded far beyond the real life capabilities of the weapon. Its critical hits can be upgraded, allowing a strategy somewhat similar to the older RE titles - wait for a mob to approach and fire a shot at head level last second. It can be upgraded to hold an impossible number of rounds for the real firearm. This is shared by the &amp;quot;starter&amp;quot; weapons of each type - the Beretta 92FS, Skorpion, and Sako 75. Chris carries one in his default costume (alongside his trusty Beretta) in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
Even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side and being covered by the laser sight.&lt;br /&gt;
[[Image:ithaca37.jpg|thumb|500px|none|Ithaca 37 with pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:RE5Ithaca.jpg|thumb|none|600px|Resident Evil 5 Ithaca 37]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|600px|Chris uses an Ithaca 37 to blow away a Majini on a GAU-19/A minigun.]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|600px|An Ithaca 37 on Chris' back as he enters Mercenary mode.]]&lt;br /&gt;
[[Image:RE5M37A.jpg|thumb|none|600px|Chris fires the Ithaca 37 at a Cephalo.]]&lt;br /&gt;
[[Image:RE5M37B.jpg|thumb|none|600px|A good view of Sheva's Ithaca as she stabs a zombie in the chest.]]&lt;br /&gt;
[[Image:RE5M37C.jpg|thumb|none|600px|Chris reloads his Ithaca 37 during the oilfield level.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|600px|Sheva poses with an Ithaca 37 in some promotional art.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
Returning from Resident Evil 4 (this time with its correct name but without the Benelli M4-style sliding stock), the [[Benelli M3 Super 90]] is the second available shotgun in game, found near the oil rig; another M3 with a fixed eight-round magazine can be found in Spencer's bedroom during &amp;quot;Lost in Nightmares.&amp;quot; While the magazine capacity can be upgraded to ten rounds, this is still more ammunition than the weapon can really carry. Also, while all the shotguns in the game use the exact same ammunition; the damages done vary wildly - the M3 is the hardest-hitting shotgun at close range.&lt;br /&gt;
&lt;br /&gt;
Chris carries one (along with a P226 and a pair of RPG-7s) when equipping his Safari costume in the Mercenaries; Josh Stone, not to be outdone, carries an M3 of his own (along with a fully-upgraded Beretta and a single RPG-7) in the Mercenaries Reunion.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]]&lt;br /&gt;
[[Image:RE5Benelli.jpg|thumb|none|600px|Resident Evil 5 Benelli M3 Super 90]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|600px|Wesker aims a Benelli M3 in a &amp;quot;Versus&amp;quot; match.]]&lt;br /&gt;
[[Image:RE5M3E.jpg|thumb|none|600px|Chris carries a Benelli M3 on his back.]]&lt;br /&gt;
[[Image:RE5M3A.jpg|thumb|none|600px| &amp;quot;Agent Zebra&amp;quot;...sorry, &amp;quot;Safari Chris&amp;quot; kills a zombie with the M3 in Mercenaries mode. Note the crosshair is enlarged; it is normally narrow, but blooms whenever the player fires.]]&lt;br /&gt;
[[Image:RE5M3C.jpg|thumb|none|600px|Chris pumps the M3 Super 90 after gunning down a zombie from up close.]]&lt;br /&gt;
[[Image:RE5M3D.jpg|thumb|none|600px|Chris quickly reloads the Benelli. As with Leon in the last game, he thinks all shotguns have a two round capacity and the other shells come from the land of magic.]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|500px|Sheva armed with a Benelli M3 shotgun in a promo image.]]&lt;br /&gt;
&lt;br /&gt;
==SWD/Cobray Street Sweeper ==&lt;br /&gt;
Retunring (sort of) from Resident Evil 4, an [[Armsel Striker and variants#SWD/Cobray Street Sweeper|SWD/Cobray Street Sweeper]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game (odd since it was the only gun in the previous game with the correct name), it has an upgradable effective range. Oddly, ingame this shotgun holds a default of 5 shots and a maximum of 15, whereas the real version holds 12. &lt;br /&gt;
&lt;br /&gt;
Sheva carries one (along with an AK-74 and a Sako 75) when equipping her Clubbin' costume in the Mercenaries; Rebecca Chambers uses another one (alongside an MP5) in Mercenaries Reunion.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|420px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[Image:RE5Striker.jpg|thumb|none|600px|Resident Evil 5 Jail Breaker]]&lt;br /&gt;
[[Image:RE5Striker1.jpg|thumb|none|600px|A Street Sweeper hidden in a metal crate.]]&lt;br /&gt;
[[Image:RE5Striker3.jpg|thumb|none|600px|Chris fires the Street Sweeper. True to its name, it sweeps through the infested village with no problem.]]&lt;br /&gt;
[[Image:RE5Striker2.jpg|thumb|none|600px|Chris reloads the Street Sweeper after clearing a village full of zombified tribesmen. For an unknown reason, he is going to always insert only two shells to the drum, no matter how many rounds were fired before the reload. The same happens with the other guns with an internal magazine, such as the Sako 75 rifle, or the other pump-action shotguns. This trend likely comes from Resident Evil 4's version of this gun, which had an exclusive upgrade capacity of 100 shells; the two shells-then-done animation is probably to keep that from getting tiresome.]]&lt;br /&gt;
[[Image:RE5Striker4.jpg|thumb|none|600px|A good view of the Street Sweeper as Chris climbs up to collect a diamond. This shotgun is not, as previously thought, an [[Armsel Striker]]; it lacks the drum advance lever and has a key rather than a knob on the front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawed-off Shotgun==&lt;br /&gt;
A secret weapon. Called the 'Hydra', it is a triple barrel sawed-off shotgun that is unlocked when the Ithaca 37 is fully upgraded. Like the &amp;quot;Jail Breaker&amp;quot; it has an upgradable attack range.&lt;br /&gt;
&lt;br /&gt;
This gun was likely based on a Dickson triple-barreled shotgun with a sawed-off stock and barrels - but unlike that shotgun, this one has only one trigger, meaning only one barrel can be fired at a time, like an over/under shotgun. Strangely, the transition between barrels happens automatically. The Hydra has a baffling starting capacity of four, and this can be further improved as the game progresses. Wesker carries a Hydra in his STARS costume (alongside his custom Beretta and a Desert Eagle) in the Mercenaries; Chris uses one (with a PSG-1 and a P8) in the Mercenaries Reunion when equipping his Warrior costume.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 5 Hydra Shotgun]]&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|600px|Chris reloads the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|600px|Sheva reloads the Hydra. Due to a bug, the characters first insert two shells at once, and another one later.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns =&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is the second submachine gun found in the game and can be bought after that. Like all the other &amp;quot;machine gun&amp;quot; type weapons, it fires &amp;quot;machine gun ammunition&amp;quot; for the sake of balanced gameplay. It is seen with a reflex sight that serves no function and a laser pointer/flashlight combination attachment on the forend, though the flashlight component is never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself).&lt;br /&gt;
&lt;br /&gt;
The MP5A3 appears in the game as &amp;quot;H&amp;amp;K MP5&amp;quot; and features an unrealistic 45-round magazine by default, which can be upgraded to hold an impressive and impossible load of 150 rounds. The MP5 is recovered at a BSAA rally point fairly early in the game; one with a hilariously impossible 100 round magazine can be found by Jill upstairs during &amp;quot;Lost in Nightmares.&amp;quot; Jill uses one in her default BSAA costume in the Mercenaries (with her Px4 as a backup); Rebecca carries one alongside a Streetsweeper in Mercenaries Reunion.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and 0-1-2 trigger group - 9x19mm]]&lt;br /&gt;
[[Image:RE5MP5.jpg|thumb|none|600px|Resident Evil 5 MP5A3]]&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|600px|Chris fires his H&amp;amp;K MP5A3.]]&lt;br /&gt;
[[Image:RE5MP5A3D.jpg|thumb|none|600px|Jill pulls back the bolt of the MP5A3 before reloading it.]]&lt;br /&gt;
[[Image:RE5MP5A32.jpg|thumb|none|600px|Chris reloads the MP5A3. Unlike the pistols, the MP5A3 features only one reload animation, where the shooter pulls back the bolt handle first, swaps the magazines, and does a so called HK-slap to release the bolt. Also of note is, despite how accurately this game depicts weapons, the developers failed to model the magazine with bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz. 61==&lt;br /&gt;
The [[Skorpion SA|Skorpion Vz. 61]] is found very early in the game with an initial 30 round magazine capacity. Like all the other guns, it can be &amp;quot;upgraded&amp;quot; to do a ridiculous amount of damage considering its low caliber rounds, and to hold a truly absurd 300 rounds of ammunition per magazine (that's not one, but ''two'' full boxes of the generic machine gun ammo). (This is shared by the &amp;quot;starter&amp;quot; weapons of each type - the Beretta 92FS, Ithaca 37 and Sako 75.) It has an upgradable critical hit rate, making it a fairly effective weapon but next to useless when used by the AI partner. The PAL version of Resident Evil 5 features the Skorpion with a 50 round magazine but less damage. Jill carries two Skorpions during a boss battle midway through the game, but switches to one both during &amp;quot;Desperate Escape&amp;quot; and in the Mercenaries, where she uses it in her Battlesuit costume (alongside a PSG-1). Sheva carries another, alongside a Beretta 92FS and an SVD, in her default BSAA Mercenaries costume.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Skorpion Vz. 61 - .32 ACP]]&lt;br /&gt;
[[Image:RE5VZ61C.jpg|thumb|none|600px|Resident Evil 5 Skorpion Vz. 61]]&lt;br /&gt;
[[Image:RE5VZ61B.jpg|thumb|none|600px|Chris discovers a Skorpion placed conveniently in a metal crate right in the middle of the town's marketplace. The starting ammo for the Vz. 61 is 30 rounds, but the magazine is clearly a 20-rounder.]]&lt;br /&gt;
[[Image:RE5VZ61E.jpg|thumb|none|600px|Chris shoots a way through the incoming Majini tribesmen.]]&lt;br /&gt;
[[Image:RE5VZ61D.jpg|thumb|none|600px|Jill reloads her Vz. 61. Despite carrying two Skorpions in the Story Mode, Jill can only use one in Mercenaries mode. That one, however has its magazine capacity fully upgraded to hold 300 rounds.]]&lt;br /&gt;
[[Image:RE5VZ61A.jpg|thumb|none|600px|Unlockable figure of Jill Valentine posing with two Skorpion submachine guns.  The film version of Jill is seen carrying these in ''[[Resident Evil: Retribution]]''.]]&lt;br /&gt;
[[Image:Jill valentine shooting by jasonpictures-d82wr9c.jpg|thumb|none|600px|Jill shooting with one Skorpion in a cutscene from &amp;quot;Desperate Escape&amp;quot;.]]&lt;br /&gt;
[[Image:Jill valentine shooting 2 by jasonpictures-d82wrfi.jpg|thumb|none|600px|Another picture of Jill shooting with one Skorpion in a cutscene from &amp;quot;Desperate Escape&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Majini soldiers in Chapter 5, which they use it against Chris and Sheva; they'll also carry them on the Mercenaries stage &amp;quot;Experimental Facility,&amp;quot; but only if the player is using the Mercenaries Reunion expansion. Their AKs are equipped with green laser sights and dissolve along with the rest of their bodies when killed.&lt;br /&gt;
The AK-74 is the most powerful of the &amp;quot;machine gun&amp;quot; class weapons, but is also by far the least accurate and has the smallest capacity.&lt;br /&gt;
Sheva carries one in her Clubbin' costume in the base game's Mercenaries mode; Excella has one in Mercenaries Reunion.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:RE5AK74.jpg|thumb|none|600px|Resident Evil 5 AK-74]]&lt;br /&gt;
[[Image:RE5AK74A.jpg|thumb|none|600px|Chris discovers an AK-74 in a steel crate.]]&lt;br /&gt;
[[Image:RE5AK74C.jpg|thumb|none|600px|Chris engages some infested soldiers with his newly-acquired AK-74.]]&lt;br /&gt;
[[Image:RE5AK74B.jpg|thumb|none|600px|Chris reloads his AK-74 during the battle with U-8, a giant spider-like thing. Note the laser sight is fitted to the AK-74's side-mount rail.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SIG556 HOLO==&lt;br /&gt;
The [[SIG SG 556|SIG-Sauer SIG556 HOLO]] is depicted as the primary weapon of the BSAA. Like the MP5A3, it is equipped with an aftermarket sight (a holosight in this case) that has no function in-game; Josh uses one with some form of scope during a battle between his team and a group of motorcycle riding Majini for which there exists an in-game model, though it also isn't used. The SIG SG 556 maxes out its ammunition capacity at 90 rounds, which would correspond with the use of a MWG 90-round drum. Depicted to be fully automatic; the real SIG556 is a semi-auto only rifle for civilian use. From a purely in-universe standpoint, the SIG556 HOLO is a somewhat logical choice for the BSAA to use as their primary rifle, since they often operate alongside regular NATO and UN member nations at this point in the series, and the SIG556 can share [[STANAG]] magazines.&lt;br /&gt;
&lt;br /&gt;
Chris carries one in his STARS costume in the Mercenaries with his STARS costume; Sheva has one in her Fairytale costume in Reunion. &lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|500px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[Image:RE5556.jpg|thumb|none|600px|Resident Evil 5 SIG556 HOLO.]]&lt;br /&gt;
[[Image:RE5SG556A.jpg|thumb|none|600px|The SIG556 HOLO has a polymer magazine.]]&lt;br /&gt;
[[Image:RE5SG556B.jpg|thumb|none|600px|Chris reloads the SIG556 HOLO.]]&lt;br /&gt;
[[File:RE5Reload.jpg|thumb|none|600px|Sheva reloads the SIG556 HOLO.]]&lt;br /&gt;
[[Image:RE5SG556D.jpg|thumb|none|600px|Sheva pulls the charging handle of the SIG556 HOLO.]]&lt;br /&gt;
[[Image:RE5SG556E.jpg|thumb|none|600px|Chris opens fire with the SIG556 HOLO, unlucky for the Majini trying to eat him.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-13h52m08s119.jpg|thumb|600px|none|Josh and the rest of Delta team, armed with SIG556 HOLOs.]]&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|Josh with his SIG556 HOLO.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Sako 75==&lt;br /&gt;
The [[Sako 75]] is featured in-game as the S75. It is the most powerful out of the 3 sniper rifles when fully upgraded (likely to balance its slow rate of fire; it actually fires the smallest round) and can be upgraded to hold more ammunition that what the real rifle actually has. This is shared by the &amp;quot;starter&amp;quot; weapons of each type - the Beretta 92FS, Skorpion, Ithaca. It shares ammo with two different 7.62 caliber rifles, the SVD and the PSG-1, just like the magnums and automatic weapons.&lt;br /&gt;
&lt;br /&gt;
Sheva carries a Sako when equipping her Clubbin costume in the Mercenaries.&lt;br /&gt;
[[Image:Sako 75.jpg|thumb|none|500px|Sako 75 Varmint - .223 Remington]]&lt;br /&gt;
[[Image:RE5Sako5.jpg|thumb|none|600px|Resident Evil 5 Sako 75]]&lt;br /&gt;
[[Image:RE5Sako3.jpg|thumb|none|600px|The &amp;quot;S75&amp;quot;, as it is known in the game, on Chris's back, along with his machete.]]&lt;br /&gt;
[[Image:RE5Sako4.jpg|thumb|none|600px|Good shot of the Sako 75 as Chris operates the mechanism inside the forgotten ruins.]]&lt;br /&gt;
[[Image:RE5Sako1.jpg|thumb|none|600px|Chris operates the bolt of the rifle. After each shot, the camera backs out of the scope view till the shooter operates the bolt, then returns to the last position.]]&lt;br /&gt;
[[Image:RE5Sako2.jpg|thumb|none|600px|Chris reloads the Sako. As the HUD tells, the maximum capacity is 50 rounds. Pretty impressive for a gun with an internal magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one. In game it shares the same ammunition as the .223 Remington Sako 75 and the 7.62x51mm NATO H&amp;amp;K PSG-1 despite its real life counterpart chambers the Soviet 7.62x54mmR, similar to magnums and &amp;quot;machine guns.&amp;quot; It has mid level performance, less powerful than the Sako but more than the PSG-1.&lt;br /&gt;
&lt;br /&gt;
Sheva carries one in her BSAA costume in the Mercenaries.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov Sniper Rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:RE5SVD.jpg|thumb|none|600px|Resident Evil 5 SVD]]&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|600px|An SVD Dragunov on Sheva's back in Mercenary mode.]]&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|601px|Another angle of that SVD on her back.]]&lt;br /&gt;
[[Image:RE5SVD1.jpg|thumb|none|600px|Chris borrows the SVD from Sheva to do some long-range zombie-shooting. The reticle looks nothing like a genuine PSO-1 reticle.]]&lt;br /&gt;
[[Image:RE5SVD5.jpg|thumb|none|600px|Sheva reloads the SVD.]]&lt;br /&gt;
[[Image:RE5SVD2.jpg|thumb|none|600px|Unlockable figure of Sheva posing with the SVD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG1]] is found later in the game in Chapter 5-3 and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG1 can use any magazine that the [[G3]] battle rifle can, including the G3's 20-round magazine and the 50-round drum magazines used in the [[Heckler &amp;amp; Koch HK11|HK11]] automatic rifle series, making it the only weapon in the game with a final capacity ''lower'' than it can hold in real life.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded, which makes it extremely useful for getting some of the more difficult BSAA emblems. The PSG-1 is the &amp;quot;weakest&amp;quot; rifle in the game (though this is again, relative), but it also has an insanely fast reload time, comparable to some of the handguns and faster than just about everything else. The rifle is found in story mode aboard the Tricell freighter; another can be found in the storeroom of Spencer's mansion during &amp;quot;Lost in Nightmares.&amp;quot; Jill carries one (alongside a single Skorpion) in her Battlesuit costume in the Mercenaries; Chris uses one with his Warrior costume in the Mercenaries Reunion.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5PSG1.jpg|thumb|none|600px|Resident Evil 5 H&amp;amp;K PSG1]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|600px|A PSG1 rifle in a metal box.]]&lt;br /&gt;
[[Image:RE5_PSG1_Scope.JPG|thumb|none|600px|View through the PSG1's scope. Josh's scoped SG 556 has the same reticle when he kills the motorcycle Majinies during Chapter 1.]]&lt;br /&gt;
[[Image:RE5PSG3.jpg‎|thumb|none|600px|Chris reloads his PSG1.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] is the game's grenade launcher. Ingame it holds twelve rounds, twice as many as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include flashbang rounds, sulfuric acid rounds, liquid nitrogen rounds, and electric rounds. It cannot be upgraded.&lt;br /&gt;
&lt;br /&gt;
In the Mercenaries, Chris's STARS costume and Sheva's Tribal costume both equip them (loaded with fictional Electric and Nitrogen rounds, respectively); Excella uses one in Mercenaries Reunion. One loaded with incendiary rounds can be picked up on the &amp;quot;Ship Deck&amp;quot; stage, while several more are scattered throughout the &amp;quot;Ruins&amp;quot; stage in Mercenaries No Mercy for the PC.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:RE5MGL5.jpg|thumb|none|600px|Resident Evil 5 Grenade Launcher]]&lt;br /&gt;
[[Image:RE5MGL1.jpg|thumb|none|600px|The MGL Mk 1L in a metal crate.]]&lt;br /&gt;
[[Image:RE5MGL3.jpg|thumb|none|600px|The MGL Mk 1L on Chris's back.]]&lt;br /&gt;
[[Image:RE5MGL4.jpg|thumb|none|600px|Chris fires the grenade launcher at a group of infested tribesmen. The rounds it fires are incorrectly depicted as flying straight with no arc, almost like a rocket launcher.]]&lt;br /&gt;
[[Image:RE5MGL2.jpg|thumb|none|600px|Good view of the MGL as a Majini tries to eat Chris alive.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Machine gun==&lt;br /&gt;
A fictional (although quite convincing) hybrid machine gun is mounted on the Hummer during the Savanna chapter, is operated by Chris and is used to take out motorcycle mounted foes. The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has an [[RPK]] style fore grip, and a [[PKM]] style carry handle and front sight. This same gun is used by several enemies and some BSAA light vehicles in ''Resident Evil 6''.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:RE5Hybrid1.jpg‎|thumb|600px|none|Chris opens fire on Majini pursuing the Humvee.]]&lt;br /&gt;
[[Image:RE5PKM1.jpg‎|thumb|600px|none|Chris with the Hybrid machine gun.]]&lt;br /&gt;
[[Image:RE5Hybrid2.jpg‎|thumb|600px|none|Chris fires the Hybrid machine gun at Ndesu, a BOW based on the recurring ''Gigante'' enemies from ''Resident Evil 4'' whose presence is never explained or referenced again. During this boss battle, the game switches to first-person perspective, although sights can still not be used.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
There are two [[Minigun]]s in the game. The first is mounted on a tripod in the bed of a BSAA HMMWV and is used by Sheva. The second is a portable version that is carried by the Gatling gun Majini sub-bosses and unlocked as a special weapon usable only by Chris. When the Skorpion is fully-upgraded and you beat the game on any difficulty, the &amp;quot;Gatling gun&amp;quot; can be purchased for N50,000.&lt;br /&gt;
&lt;br /&gt;
The hand held version is what you would expect from a video game Minigun. It fires at only 600RPM, but the rounds travel slow enough that the screen can be saturated with bullets, giving the illusion that the weapon has a high fire rate. Further adding to this illusion is a noticeable upward recoil while firing and the weapon has a tendency to jerk around to the left or the right as Chris tries desperately to control the bullet hose. Once firing it is almost impossible to aim the weapon accurately. In addition to the latent inaccuracy of the weapon due to excessive recoil, making slight corrections in where the weapon is pointed causes the weapon to jump significantly in that direction in a jerky manner, rather than smoothly like other weapons.&lt;br /&gt;
&lt;br /&gt;
The portable Gatling gun has a red laser sight in the center of the barrel cluster, individual flash hiders for each barrel such as the ones found on early GE Miniguns and includes a custom &amp;quot;chainsaw grip&amp;quot; attached to the gun mount. The portable weapon features a brass deflector and a fully-modeled flexible chute (much too large for 7.62mm rounds) that attaches to the bottom right side of the enormous ammunition pack and into an unidentifiable block on the bottom of the gun (as opposed to the feeder/delinker). The ammo back pack stores an unlimited supply of rounds and is completely indestructible. Flaming arrows and bullets alike will bounce off doing absolutely no damage and enemies seem to have trouble grabbing Chris from behind when he wears it. Even if the weapon is unequipped, he will still wear the backpack giving him an extra measure of protection at all times; this can be helpful unless you also equip the Hydra, since the change of perspective puts that ammo box right in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
Chris carries one in his Heavy Metal costume in the Mercenaries Reunion.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|600px|Chris fires the unlockable handheld minigun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|600px|Sheva spins up the barrels of the M134 when Ndesu arrives during one of the game's many boss battles.]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|600px|Sheva opens fire with the vehicle mounted M134.]]&lt;br /&gt;
[[Image:RE5M134D.jpg‎|thumb|none|600px|A Majini (with anger management issues) fires his minigun, right into the ceiling of Wesker's tanker. This enemy is based on the conspicuously dark-skinned Spanish Mercenary called &amp;quot;JJ&amp;quot; who wielded a similar weapon in ''Resident Evil 4,'' and is another enemy copied from the previous game with no explanation.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] can be used during Chapter 5-2, when Chris and Sheva are fighting the Uroboros Mkono boss. A refueling station is located on the wall. At any time, the flamethrower may be placed back on the wall to charge. This gives unlimited fuel to the flamethrower, however using just the flamer cannot kill the boss.&lt;br /&gt;
&lt;br /&gt;
As with the flamethrower in ''Resident Evil 2'', the ammunition is represented by a percentage bar, although the percent symbol itself is not present, making it appear as if the flamethrower is loaded with 100 invisible projectiles which become a torrent of flame whenever the weapon is fired.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[Image:RE5M2A.jpg|thumb|none|600px|Chris waiting for the M2 Flamethrower to refill. The M2 looks like a modern-day flamethrower, but it is pretty obvious which weapon it was based on.]]&lt;br /&gt;
[[Image:RE5M2B.jpg|thumb|none|600px|Chris engages the mutant from up close. The flamethrower holds 100 &amp;quot;rounds&amp;quot;, which last for about 12-15 seconds.]]&lt;br /&gt;
[[Image:RE5M2C.jpg|thumb|none|600px|Sheva gives Mkono a warm welcome.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in several fixed gun emplacements, first on the back of a truck near the Mines, and later on a naval mounting in the third chapter. Two GAU-19/As are also mounted on Irving's boat along with two fictional missile launchers. Has unlimited ammunition, but can overheat. Despite being designed to destroy ''tanks'' the weapon is treated more like a machine gun in ''Resident Evil'' (meaning it inflicts damage roughly comparable to an electric airsoft gun); most notably, it's a completely valid strategy to hide behind sheet metal during the player's first encounter with the weapon.&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG]]&lt;br /&gt;
[[Image:RE5GAU19A.jpg|thumb|none|600px|Chris examines the GAU-19A that nearly blew his head off.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|600px|Chris with an Ithaca 37 and a General Dynamics GAU-19/A in the background.]]&lt;br /&gt;
[[Image:RE5GAU19A2.jpg|thumb|none|600px|An angry Majini with a GAU-19/A aboard Irving's yacht.]]&lt;br /&gt;
[[Image:RE5GAU19A3.jpg|thumb|none|600px|Chris test fires the GAU-19/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, which can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a night vision scope and is used exclusively in the first battle with Wesker (unlike the previous disposable version, this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separately from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon.) The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less. This particular weapon will replace any RPGs already in inventory or encountered by the player, and due to having infinite ammo, is an absolute must for completing the game on higher difficulties. Because the RPG lacks a reload animation, it's possible to fire the infinite version without allowing the scope animation to take place, meaning the player can see the magically respawning warheads on the weapon.&lt;br /&gt;
&lt;br /&gt;
RPGs are depicted in much the same way they were in the previous game (and like the MGL is here): they fire in a straight line with very little sway. In fact, the RPG-7 has a variable zoom scope with similar power to the sniper rifles, meaning it can be used to kill large groups of enemies at extreme ranges.&lt;br /&gt;
&lt;br /&gt;
Chris carries two in his Safari costume in the Mercenaries mode (the only time two of the same weapon can be carried at a time); Josh has one in Reunion. Several are scattered around the Mercenaries stage &amp;quot;Ship Deck&amp;quot; in all versions of the game (along with an MGL); they appear in all stages in Mercenaries No Mercy, probably to help the player deal with multiple bosses at a time.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7  - 40mm]]&lt;br /&gt;
[[Image:RE5RPG7.jpg|thumb|none|600px|Resident Evil 5 RPG-7]]&lt;br /&gt;
[[Image:RE5RPG1.jpg‎|thumb|none|600px|An RPG-7 placed in a metal box.]]&lt;br /&gt;
[[Image:RE5RPG3.jpg‎|thumb|none|600px|Chris and Sheva reload the RPG-7 at the hangar.]]&lt;br /&gt;
[[Image:RE5RPG2.jpg‎|thumb|none|600px|View through the scope of the standard RPG-7.]]&lt;br /&gt;
[[Image:RE5RPG4.jpg‎|thumb|none|600px|View through the NV scope of the special RPG used during the Wesker boss battle, otherwise known as &amp;quot;RPG-7 NVS&amp;quot; (Night Vision Sight).]]&lt;br /&gt;
[[Image:RE5RPG5.jpg‎|thumb|none|600px|A Majini soldier aiming at Chris and Sheva. Despite being designed to defeat tanks, the RPG has a hard (impossible) time penetrating shipping crates, certain (but not all) adobe walls, and even wooden fences. This is because only some buildings are capable of being destroyed in ''Resident Evil 5.'']]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
A Majini uses a [[FIM-92A Stinger]] surface-to-air missile launcher in an attempt to destroy the helicopter in the downloadable Chapter &amp;quot;Desperate Escape&amp;quot;. Unlike in Resident Evil 2, here it is correctly depicted as a lock-on missile; bizarrely, it doesn't lock on to the chopper, but the ''pilot'' instead.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:RE5Stinger1.jpg|thumb|none|600px|The Majini aims the FIM-92A Stinger at Doug's helo.]]&lt;br /&gt;
[[Image:RE5Stinger2.jpg|thumb|none|600px|He misses the helicopter and gets an 5.56mm round between his eyes from Jill's SG 556.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 48 Grenade Series==&lt;br /&gt;
A fictional (or could we say &amp;quot;generic&amp;quot;) series of grenades, consisting of a fragmentation, flashbang, and incendiary grenade. Due to a bug, the characters do not remove the safety pins before throwing these grenades.&lt;br /&gt;
[[Image:RE5Frag1.jpg|thumb|none|600px|Chris feeds U-8 with a delicious fragmentation grenade. The safety pin is clearly visible on the grenade. Chris has trained his grenades well, though, and they obediently explode as soon as U-8 closes its mouth.]]&lt;br /&gt;
[[Image:RE5Frag2.jpg|thumb|none|600px|Chris about to throw a frag grenade towards the Majini soldiers. Note the two different colored lasers. The red one is attached to Sheva's Beretta, while the green one indicates an enemy weapon, in this case the mercenary's AK-74.]]&lt;br /&gt;
[[Image:RE5Flash1.jpg|thumb|none|600px|Chris (in S.T.A.R.S. outfit) prepares to toss a flash grenade to disable a small group of Majini.]]&lt;br /&gt;
[[Image:RE5Inc1.jpg|thumb|none|600px|Uroboros Mkono about to taste an incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Some of the infested soldiers have [[M26 hand grenade]]s on their vests. These can be shot, with predictable results.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:RE5M26.jpg|thumb|none|600px|Bunch of M26 grenades visible on the soldier's vest.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
Despite carrying [[M26 hand grenade]]s, some soldiers are throwing low-detail [[Model 24 Stielhandgranate]]s (likely recycled from RE4) at Chris and Sheva, possibly for their higher profile. These soldiers also appear in Mercenaries mode. Strangely, they sometimes function like flash-bang grenades when thrown by enemies. That particular breed of M24 is slightly magical, as the burst and report ''only'' affect the player, despite player thrown grenades effecting everyone, and being instantly lethal to any exposed ''Plaga'' form. &lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|330px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[Image:RE5Model24.jpg|thumb|none|600px|A low-quality Model 24 Stielhandgranate about to hit the floor (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
==Proximity Mine==&lt;br /&gt;
The Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. It does not appear to be based on any real-life land mine.&lt;br /&gt;
&lt;br /&gt;
The Proximity Mine is fitted with a LED light on top and frequently beeps when planted after 5 seconds. It cannot be triggered by the player characters, though they can be caught in the blast if detonated by an enemy or gunfire. In Versus, they can be set off by enemy players, and are extremely lethal.&lt;br /&gt;
[[Image:RE5Prox2.jpg|thumb|none|600px|A proximity mine placed on a shelf.]]&lt;br /&gt;
[[Image:RE5Prox1.jpg|thumb|none|600px|Chris about to place the proximity mine.]]&lt;br /&gt;
&lt;br /&gt;
=Beta / Removed Weapons=&lt;br /&gt;
==Silver Ghost ==&lt;br /&gt;
Chris uses a modified version of Leon's custom handgun called the Silver Ghost [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211]. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a modified [[1911]] as his main weapon instead (the 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedback, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|600px|Chris aims the &amp;quot;Silver Ghost&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the Silver Ghost was totally replaced by a slightly modified [[M1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during the same FMVs, it was the only handgun seen being firing by Chris until E3 2008 when the Beretta took its place. The 1911 never appeared again in any later cutscenes.&lt;br /&gt;
&lt;br /&gt;
It appears to be a relatively standard 1911 with a stainless, threaded barrel, fixed sights, a commander-style hammer and what looks like A1 cocking serrations. Some interesting points are that the magazine release, trigger and trigger guard seem to be taken from the Beretta 92FS, implying a customized, fictional weapon like the &amp;quot;Silver Ghost&amp;quot; from the previous game.&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|600px|The 1911 in the E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|600px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majini never appear this many in the console versions of the official game, but possibly from a Bench-Mark''. They can spawn like this in the Mercenaries No Mercy, though.]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|600px|Chris with the 1911. Note the threaded barrel, double-action trigger, and hooked trigger gaurd.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle==&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG  SG 550|SIG SG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
&lt;br /&gt;
An early screenshot in the official strategy guide's &amp;quot;Development&amp;quot; section shows Chris holding this weapon near the (at one point not a static object, and overturned) bus on Public Assembly. Curiously, its waiting animation at this point has Chris with both hands on the grip, with the weapon aimed straight up at the 12 o'clock &amp;quot;High Ready&amp;quot; position, just like the default handgun animation.&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|800px|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_Assault_Prototype.jpg|thumb|none|600px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majini, probably in '''Public Assembly'''. While the grenade launcher has been retained from ''Dead Rising'' (complete with its nonexistent trigger), the ANPEQ is now gone, and an EOTech holosight (similar to the one equipped to the Sig 556) has been added in place of the scope.]]&lt;br /&gt;
&lt;br /&gt;
==Alternate Benelli M3==&lt;br /&gt;
&lt;br /&gt;
In the early trailers for the game, Chris can bee seen blasting huge groups of Majini with a stockless version of the [[Benelli M3]]. The weapon's utility is unknown, thought judging by the location it's seen used in it seems to have been replaced by the Ithaca 37. Whether or not the weapon was present at the same time as the Merchant is also unknown, so it's possible the weapon would've been upgradeable with a stock (as some weapons in RE4 were). As a final note, the model used here appears to be a higher resolution version of the one seen in [[Resident Evil 3: Nemesis]], complete with wooden furniture. This would make it the third &amp;quot;throwback&amp;quot; weapon present, alongside the Samurai Edge and the heavily customized Desert Eagle from ''Resident Evil 2''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 Super 90 Shorty.jpg|thumb|none|500px|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[Image:Re4.5 Benelli M3S.jpg|thumb|none|800px| Chris fires the Benelli atop an early build of &amp;quot;Public Assembly.&amp;quot; The distinctly different profile of the Benelli versus the Ithaca 37 (magazine tube flush with the barrel, different butt plate, different sights) can be clearly seen here.]]&lt;br /&gt;
[[Image:Re4.5 Benelli M3S Recoil.jpg|thumb|none|800px| The Benelli in full recoil as Chris pumps it. Here we can see the laser, which is mounted where it would be on the full-size Benelli in the final version of the game. The pump appears to be wooden, like the one in [[Resident Evil 3: Nemesis]].]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Template:Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Bojack727</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taken_(2008)&amp;diff=1138716</id>
		<title>Taken (2008)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taken_(2008)&amp;diff=1138716"/>
		<updated>2017-11-14T03:31:05Z</updated>

		<summary type="html">&lt;p&gt;Bojack727: /* Taurus Millennium Pro PT145 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Taken&lt;br /&gt;
|picture = Takenmovieposter.jpg&lt;br /&gt;
|caption = ''Movie poster''&lt;br /&gt;
|country = [[Image:FRA.jpg|25px]] France&amp;lt;br&amp;gt;[[Image:UKD.jpg|25px]] UK&amp;lt;br&amp;gt;[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Pierre Morel]]&lt;br /&gt;
|date= 2008&lt;br /&gt;
|language = English&amp;lt;br&amp;gt;German&lt;br /&gt;
|studio=EuropaCorp&amp;lt;br&amp;gt;Grive Productions&amp;lt;br&amp;gt;Wintergreen Productions&lt;br /&gt;
|distributor=Twentieth Century Fox Film Corporation&lt;br /&gt;
|character1=Bryan Mills&lt;br /&gt;
|actor1=[[Liam Neeson]]&lt;br /&gt;
|character2=Kim Mills&lt;br /&gt;
|actor2=[[Maggie Grace]]&lt;br /&gt;
|character3=Lenore 'Lennie' Mills-St. John&lt;br /&gt;
|actor3=[[Famke Janssen]]&lt;br /&gt;
|character4=Sam Gilroy&lt;br /&gt;
|actor4=[[Leland Orser]]&lt;br /&gt;
|character5=Mark Casey&lt;br /&gt;
|actor5=[[Jon Gries]]&lt;br /&gt;
|character6=Bernie Harris&lt;br /&gt;
|actor6=[[David Warshofsky]]&lt;br /&gt;
|character7=Sheerah&lt;br /&gt;
|actor7=[[Holly Valance]]&lt;br /&gt;
|character8=Amanda&lt;br /&gt;
|actor8=[[Katie Cassidy]]&lt;br /&gt;
|character9=Stuart St. John&lt;br /&gt;
|actor9=[[Xander Berkeley]]&lt;br /&gt;
|character10=Jean-Claude Pitrel&lt;br /&gt;
|actor10=[[Olivier Rabourdin]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Taken''''' is a 2008 thriller starring [[Liam Neeson]] as Bryan Mills, a former CIA operative who discovers that his daughter has been kidnapped while traveling in Paris and subsequently has to travel there and use his special skills to find her before she disappears into the sex trafficking trade. The film was directed by [[Pierre Morel]] (''[[From Paris with Love]]'') from a screenplay by [[Luc Besson]] and Robert Mark Kamen. The success of the film would lead to two feature film sequels: 2012's ''[[Taken 2]]'' and 2015's ''[[Taken 3]]'' as well as a [[Taken (TV Series)|television series prequel]] that premiered on NBC in 2017. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Bryan Mills ([[Liam Neeson]]) takes a custom two tone [[Beretta 92FS]] off of a prostitute trafficker and uses it when escaping from the facility at the construction site. Presumably he leaves it when he abandons the SUV.&lt;br /&gt;
[[Image:Beretta92FS 2ToneType01.jpg|thumb|none|300px|Beretta 92FS Two Tone with stainless-steel Slide and black barrel - 9x19mm.]]&lt;br /&gt;
[[Image:TakenBerettaTutone-1.jpg|thumb|none|600px|A prostitute trafficker armed with a Two Tone Beretta 92FS.]]&lt;br /&gt;
[[Image:TakenBerettaTutone-2.jpg|thumb|none|600px|Bryan Mills ([[Liam Neeson]]) fires the Two Tone Beretta 92FS at the slavers.]]&lt;br /&gt;
[[Image:TakenBerettaTutone-3.jpg|thumb|none|600px|Bryan Mills ([[Liam Neeson]]) fires the Two Tone Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
When Bryan later confronts the slaver he &amp;quot;spoke&amp;quot; with on the phone, he kills several of his men and takes one of their factory black [[Beretta 92FS]] pistols, which he uses for a good duration of the film.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:TakenBeretta92FS-1.jpg|thumb|none|600px|Bryan Mills ([[Liam Neeson]]) fires his Beretta 92FS while pinned under a human shield.]]&lt;br /&gt;
[[Image:TakenBeretta92FS-2.jpg|thumb|none|600px|Bryan Mills ([[Liam Neeson]]) fires the Beretta at the slavers.]]&lt;br /&gt;
[[Image:TakenBeretta92FS-3.jpg|thumb|none|600px|Bryan Mills ([[Liam Neeson]]) shows off his skills shooting left handed as well.]]&lt;br /&gt;
[[Image:TakenBeretta92FS-4.jpg|thumb|none|600px|Bryan Mills ([[Liam Neeson]]) holds his Beretta 92FS on &lt;br /&gt;
Ali ([[Jalil Naciri]]) when forcing him to buy his daughter in an auction.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Millennium Pro==&lt;br /&gt;
When Bryan Mills ([[Liam Neeson]]) infiltrates a party held by the slavers, one of the men who captures him carries a black [[Taurus Millennium Pro PT111]], which he takes and uses until it runs empty. &lt;br /&gt;
[[Image:TaurusPT111MilleniumProBlack.jpg|thumb|none|300px|Taurus Millennium Pro PT111 - 9x19mm.]]&lt;br /&gt;
[[Image:TakenTaurusMilleniumPro-1.jpg|thumb|none|600px|Bryan forces a guard to shoot himself with his Taurus Millennium Pro PT111.]]&lt;br /&gt;
[[Image:TakenTaurusMilleniumPro-2.jpg|thumb|none|600px|Bryan kills the guard with his own gun.]]&lt;br /&gt;
[[Image:TakenTaurusMilleniumPro-3.jpg|thumb|none|600px|Bryan searches the guard for keys to his cuffs.]]&lt;br /&gt;
[[Image:TakenTaurusMilleniumPro-4.jpg|thumb|none|600px|Note how &amp;quot;MILLENNIUM PRO&amp;quot; can be read on the slide.]]&lt;br /&gt;
[[Image:TakenTaurusMilleniumPro-5.jpg|thumb|none|600px|Bryan fires the Millennium Pro at the lead slaver.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus Millennium Pro PT145==&lt;br /&gt;
Ali ([[Jalil Naciri]]) carries a stainless [[Taurus Millennium Pro PT145]] while on the boat, which is taken by Bryan ([[Liam Neeson]]), who uses it during the climax.&lt;br /&gt;
[[Image:TaurusMillenniumProSS.jpg|thumb|none|300px|Taurus Millennium Pro PT145 -  .45 ACP.]]&lt;br /&gt;
[[Image:TakenTaurusMilleniumProTutone-1.jpg|thumb|none|600px|Ali draws his Taurus PT145 on the boat.]]&lt;br /&gt;
[[Image:TakenTaurusMilleniumProTutone-2.jpg|thumb|none|600px|Ali fires his Taurus PT145 at Bryan.]]&lt;br /&gt;
[[Image:TakenTaurusMilleniumProTutone-3.jpg|thumb|none|601px|The PT145 is knocked away from him as he fights with Bryan.]]&lt;br /&gt;
[[Image:TakenTaurusMilleniumProTutone-4.jpg|thumb|none|601px|Bryan aims the PT145 at Sheik Raman.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Bryan Mills ([[Liam Neeson]]) takes a factory two-tone [[SIG-Sauer P226]] off of a guard on the boat and uses it until it runs dry.&lt;br /&gt;
[[Image:SigP226TwoTone03.jpg|thumb|none|300px|SIG-Sauer two-tone P226 - 9x19mm.]]&lt;br /&gt;
[[Image:Taken-20080923042420301 640w.jpg|thumb|none|600px|Bryan Mills with a SIG-Sauer P226 two-tone in a publicity photo.]]&lt;br /&gt;
[[Image:TakenSIGP226tutone-1.jpg|thumb|none|600px|A guard armed with a SIG-Sauer P226.]]&lt;br /&gt;
[[Image:TakenSIGP226tutone-2.jpg|thumb|none|600px|Bryan kills one of the Sheikh's guards at close range with the SIG-Sauer P226. The grip of the SIG-Sauer GSR, taken from another guard, is visible in his waist.]]&lt;br /&gt;
[[Image:TakenSIGP226tutone-3.jpg|thumb|none|600px|Bryan fires the P226 at a guard.]]&lt;br /&gt;
[[Image:TakenSIGP226tutone-4.jpg|thumb|none|600px|Bryan tosses away the empty P226.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
One of the Arab guards on the boat carries a stainless [[SIG-Sauer GSR]], which is taken by Bryan Mills ([[Liam Neeson]]) until it runs dry.&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|none|300px|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[Image:TakenSIGRevolution-1.jpg|thumb|none|600px|An Arab guard searches the boat with his SIG-Sauer GSR at the ready.]]&lt;br /&gt;
[[Image:TakenSIGRevolution-2.jpg|thumb|none|600px|The guard enters the room, seconds before being disarmed by Bryan.]]&lt;br /&gt;
[[Image:TakenSIGRevolution-3.jpg|thumb|none|600px|Bryan aims the SIG-Sauer GSR while hiding behind the couch.]]&lt;br /&gt;
[[Image:TakenSIGRevolution-4.jpg|thumb|none|600px|Bryan fires the GSR under the coach at a guard's feet.]]&lt;br /&gt;
[[Image:TakenSIGRevolution-5.jpg|thumb|none|600px|Bryan fires the GSR at a guard.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P239==&lt;br /&gt;
Jean-Claude ([[Olivier Rabourdin]]) retrieves an older model [[SIG-Sauer P239]] from under the sink in his bathroom when Bryan Mills ([[Liam Neeson]]) comes to his house and holds it on him at the dinner table. When Bryan reveals that he has already found and unloaded the gun, Jean Claude tries to shoot him, and has the ammunition thrown in his face, while being chastised for not recognizing the weight difference between a loaded and unloaded gun after being behind a desk so long.&lt;br /&gt;
[[File:SIG P239 9MM BLK.jpg|thumb|none|300px|SIG-Sauer P239 - 9x19mm.]]&lt;br /&gt;
[[Image:TakenSIGP229-1.jpg|thumb|none|600px|Jean-Claude takes a SIG-Sauer P239 out from under his bathroom sink.]]&lt;br /&gt;
[[File:Taken_619.jpg|thumb|none|600px|Jean-Claude ([[Olivier Rabourdin]]) pulls out his older model [[SIG-Sauer P239]].]]&lt;br /&gt;
[[Image:Taken_618.jpg|thumb|none|600px|Jean-Claude holds the SIG-Sauer P239 on Bryan.]]&lt;br /&gt;
[[Image:TakenSIGP229-3.jpg|thumb|none|601px|Jean-Claude's wife looks on in horror as the pistol is drawn.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Anton ([[Radivoje Bukvic]]), one of the Albanian slavers in Paris uses a nickel plated [[M1911A1]] to fire at Bryan Mills ([[Liam Neeson]]) after he steals a girl from the facility.&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|300px|Nickel plated M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:TakenM1911A1-1.jpg|thumb|none|600px|Anton pursues Bryan while holding a nickel M1911A1. It appears to be fitted with imitation ivory grips.]]&lt;br /&gt;
[[Image:TakenM1911A1-2.jpg|thumb|none|600px|Anton fires his M1911A1 at Bryan.]]&lt;br /&gt;
[[Image:RadivojeBukvic.jpg|thumb|none|600px|Anton fires his M1911A1 at Bryan.]]&lt;br /&gt;
[[Image:TakenM1911A1-3.jpg|thumb|none|600px|Several other thugs are seen using M1911A1s at different points in the film.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The bodyguard of Patrice St-Clair who fails to kill Bryan Mills ([[Liam Neeson]]) &amp;quot;quietly&amp;quot; is seen using a [[Glock 17]]. It is likely a rubber prop, since it is never fired and quickly thrown away.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[Image:TakenGlock17-1.jpg|thumb|none|600px|An Albanian thugs is burned by steam from a pipe while holding a Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
When Bryan Mills ([[Liam Neeson]]) confronts the Albanian slavers in the apartment building, one of them tries to draw a [[Smith &amp;amp; Wesson 5906]] from the small of his back, but is soon killed by Bryan.&lt;br /&gt;
[[Image:S&amp;amp;W5906EarlyModel.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5906 Early model - 9x19mm.]]&lt;br /&gt;
[[Image:TakenS&amp;amp;W5906-1.jpg|thumb|none|600px|An Albanian slaver tries to draw an early model Smith &amp;amp; Wesson 5906 from the small of his back.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
Several slavers in the film are seen using [[SIG-Sauer P228]] pistols.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm.]]&lt;br /&gt;
[[Image:TakenSIGP228-1.jpg|thumb|none|600px|A slaver fires a SIG-Sauer P228 at Bryan.]]&lt;br /&gt;
[[Image:TakenSIGP228-2.jpg|thumb|none|600px|A slaver gets shot by Bryan in the apartment building while armed with a P228.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The Arab guards on the boat are armed mainly with [[Heckler &amp;amp; Koch MP5K]]s with the foregrips removed. Bryan Mills ([[Liam Neeson]]) disarms a guard of one and briefly uses it until it runs empty. &lt;br /&gt;
[[Image:MP5KModified.jpg|thumb|none|350px|Heckler &amp;amp; Kock MP5K with SEF trigger group and forward handguards removed - 9x19mm.]]&lt;br /&gt;
[[Image:TakenMP5K-1.jpg|thumb|none|600px|An Albanian Guard searches the boat armed with a Heckler &amp;amp; Koch MP5K with an SEF trigger group with the foregrip removed.]]&lt;br /&gt;
[[Image:TakenMP5K-2.jpg|thumb|none|600px|The same guard seen in a mirror.]]&lt;br /&gt;
[[Image:TakenMP5K-3.jpg|thumb|none|600px|Two guards with Heckler &amp;amp; Koch MP5Ks.]]&lt;br /&gt;
[[Image:TakenMP5K-4.jpg|thumb|none|600px|Close up on a dead guard's radio with his MP5K at his side. Note SEF trigger group.]]&lt;br /&gt;
[[Image:TakenMP5K-5.jpg|thumb|none|600px|A guard fires his MP5K at Bryan.]]&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[Image:TakenMP5K-6.jpg|thumb|none|600px|Bryan steals a guard's MP5K and uses it to shoot him through the door. This MP5K has a Navy trigger group, making it an MP5KN.]]&lt;br /&gt;
[[Image:TakenMP5K-7.jpg|thumb|none|600px|Bryan fires the MP5KN at Ali (Jalil Naciri).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
One of the Arab guards on the boat is seen using an [[Micro Uzi|IMI Micro Uzi]] with a folding stock and a suppressor before being shot through a door window by Bryan Mills ([[Liam Neeson]]).&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi with folding stock - 9x19mm.]]&lt;br /&gt;
[[Image:TakenMicroUzi-1.jpg|thumb|none|600px|A guard looks through a door window with his IMI Micro Uzi at the ready before being shot by Bryan.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
One of Jean-Claude's ([[Olivier Rabourdin]]) men is seen using a [[Mossberg 590]] when trying to arrest Bryan Mills ([[Liam Neeson]]) on the rooftops.&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590 - 12 Gauge.]]&lt;br /&gt;
[[Image:TakenShotgun-1.jpg|thumb|none|600px|One of Jean-Claude's cops with a Mossberg 590. The shot is blurry, but note the shape of the magazine tube cap.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Custom AKMS==&lt;br /&gt;
One of the slavers at the facility fires at Bryan Mills' ([[Liam Neeson]]) car with a custom shortened [[AKMS]], which has also been seen in films such as ''[[Terminator 3: Rise of the Machines]]'' and ''[[Rambo (2008)]]''.&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|none|400px|Custom shortened AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:TakenAKMS-1.jpg|thumb|none|600px|A slaver fires a shortened AKMS at Bryan.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil SAR==&lt;br /&gt;
One of the slavers at the facility fires at Bryan Mills' ([[Liam Neeson]]) car with an [[Galil#Galil SAR|IMI Galil SAR]] rifle.&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm.]]&lt;br /&gt;
[[Image:TakenFNFNCPara-1.jpg|thumb|none|600px|A slaver fires an IMI Galil SAR at Bryan.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category: Luc Besson]]&lt;br /&gt;
[[Category: Pierre Morel]]&lt;/div&gt;</summary>
		<author><name>Bojack727</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sudden_Impact&amp;diff=1136060</id>
		<title>Sudden Impact</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sudden_Impact&amp;diff=1136060"/>
		<updated>2017-11-02T03:41:57Z</updated>

		<summary type="html">&lt;p&gt;Bojack727: /* AMP Auto Mag Model 180 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Sudden Impact&lt;br /&gt;
|picture = MAGNUM84.jpg&lt;br /&gt;
|caption = ''Cinema Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Clint Eastwood]]&lt;br /&gt;
|date= 1983&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Warner Bros.&lt;br /&gt;
|distributor=Warner Bros.&lt;br /&gt;
|character1=Harry Callahan&lt;br /&gt;
|actor1=[[Clint Eastwood]]&lt;br /&gt;
|character2=Jennifer Spencer&lt;br /&gt;
|actor2=[[Sondra Locke]]&lt;br /&gt;
|character3=Chief Jannings&lt;br /&gt;
|actor3=[[Pat Hingle]]&lt;br /&gt;
|character4=Captain Briggs&lt;br /&gt;
|actor4=[[Bradford Dillman]]&lt;br /&gt;
|character5=Mick&lt;br /&gt;
|actor5=[[Paul Drake]]&lt;br /&gt;
|character6=Ray Parkins&lt;br /&gt;
|actor6=Audrie Neenan&lt;br /&gt;
|character7=Kruger&lt;br /&gt;
|actor7=[[Jack Thibeau]]&lt;br /&gt;
|character8=Officer Bennett&lt;br /&gt;
|actor8=[[Mark Keyloun]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sudden Impact''''' is the fourth installment in the ''[[:Category:Dirty Harry|Dirty Harry]]'' film franchise and the only ''Dirty Harry'' film to be directed by [[Clint Eastwood]] himself. Eastwood returns as Inspector &amp;quot;Dirty Harry&amp;quot; Callahan, who visits a small Northern California city while on leave from the department and finds himself encountering a woman ([[Sondra Locke]]) with a vendetta against some of the town's citizens. The 1983 sequel also is the ''Dirty Harry'' film where Eastwood utters the immortal line ''&amp;quot;Go ahead, make my day&amp;quot;'', while holding his [[Smith &amp;amp; Wesson Model 29]].  ''Sudden Impact'' also made popular the use of the .44 Magnum [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
Inspector &amp;quot;Dirty Harry&amp;quot; Callahan ([[Clint Eastwood]]) carries his [[Smith &amp;amp; Wesson Model 29]] .44 Magnum as his sidearm in the film.  He is first seen pulling it in the coffee shop and saying what is one of the most famous movie lines in history.  The S&amp;amp;W is used until it is kicked off a pier by Mick ([[Paul Drake]]). He then uses his [[AMC Auto Mag Pistol|AMP Auto Mag Pistol]] as a replacement. &lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg‎ |thumb|none|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W29-1.jpg|thumb|none|600px|Insp. &amp;quot;Dirty Harry&amp;quot; Callahan ([[Clint Eastwood]]) holds his Smith &amp;amp; Wesson Model 29 on a robber in the diner as he holds a woman hostage.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W29-2.jpg|thumb|none|600px|''&amp;quot;Go ahead, make my day.&amp;quot;'' &amp;lt;BR&amp;gt; Harry utters the immortal line while wielding his Model 29.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W29-3.jpg|thumb|none|600px|Callahan dispatches the mob assassins with his Model 29 after hiding in a trash can.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W29-4.jpg|thumb|none|600px|''&amp;quot;I guess I should read you your rights.&amp;quot;'' &amp;lt;BR&amp;gt; Callahan arrests a bank robber (John Nowak) in San Paulo.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W29-5.jpg|thumb|none|600px|Callahan's Model 29 before being kicked into the dea.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
Jennifer Spencer ([[Sondra Locke]]) uses a nickel plated 3rd Generation [[Colt Detective Special]] as her weapon of choice to get revenge on the people that raped her and her sister long ago. Later in the film we see Mick ([[Paul Drake]]) use her gun to kill San Paulo Police Chief Jannings ([[Pat Hingle]]).&lt;br /&gt;
[[Image:Colt-Detective-Special-Final-Gen.jpg|thumb|none|300px|Colt Detective Special 3rd Gen (nickel) - .38 Special]]&lt;br /&gt;
[[Image:DH4ColtDS-1.jpg|thumb|none|600px|Jennifer presses the muzzle of her Colt Detective Special to one of the rapist's groin at the start of the film.]]&lt;br /&gt;
[[Image:DH4ColtDS-2.jpg|thumb|none|600px|Jennifer loads her Colt Detective Special.]]&lt;br /&gt;
[[Image:DH4ColtDS-3.jpg|thumb|none|600px|Jennifer Spencer ([[Sondra Locke]]) shoots Kruger ([[Jack Thibeau]]) at the beach.]]&lt;br /&gt;
[[Image:DH4ColtDS-4.jpg|thumb|none|600px|Jennifer kills Ray Parkins (Audrie J. Neenan) in Mick's house.]]&lt;br /&gt;
[[Image:DH4ColtDS-5.jpg|thumb|none|600px|Mick finishes off Chief Jannings ([[Pat Hingle]]) with Jennifer's Colt Detective Special.]]&lt;br /&gt;
[[Image:DH4ColtDS-6.jpg|thumb|none|600px|Mick ([[Paul Drake]]) considers killing him a &amp;quot;freebie&amp;quot;.]]&lt;br /&gt;
[[Image:DH4ColtDS-7.jpg|thumb|none|600px|Jennifer's Detective Special bagged as evidence at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 10]] is used by the leader of the robbers during the diner robbery, who is soon killed by Callahan.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 - .38 Special]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W10-1.jpg|thumb|none|600px|''&amp;quot;Who's 'we', sucka?&amp;quot;'' &amp;lt;BR&amp;gt; The thug holds his Smith &amp;amp; Wesson Model 10 on Callahan.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W10-2.jpg|thumb|none|600px|'''Callahan:''' ''&amp;quot;Smith and Wesson, and me.&amp;quot;'' &amp;lt;BR&amp;gt; The thug watches Callahan draw his S&amp;amp;W Model 29 with his Model 10 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
One of the robbers during the diner robbery is seen briefly using a [[Smith &amp;amp; Wesson Model 19]] revolver.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 Magnum]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W19-1.jpg|thumb|none|600px|The robber farthest back is holding a Smith &amp;amp; Wesson Model 19, although it is at an angle that makes it look smaller.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W19-2.jpg|thumb|none|600px|The thug fires his Model 19 at Callahan.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W19-3.jpg|thumb|none|600px|The best shot of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Police Chief Jannings ([[Pat Hingle]]) uses a [[Smith &amp;amp; Wesson Model 36]] when Jennifer Spencer ([[Sondra Locke]]) enters his house but is soon forced to drop it when Mick ([[Paul Drake]]) arrives and forces him to drop it, threatening to kill his son if he didn't.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W36-1.jpg|thumb|none|600px|Jannings protects his son from Jennifer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Trooper==&lt;br /&gt;
San Paulo patrolman, Officer Bennett ([[Mark Keyloun]]) tries to fire his [[Colt Trooper]] at the bank robber but is injured before he can fire off a shot. Later, one of Mick's ([[Paul Drake]]) thugs is seen shot in the head by Insp. Callahan ([[Clint Eastwood]]) while holding a Colt Trooper belonging to Horace King ([[Albert Popwell]]), taken from his holster.&lt;br /&gt;
[[Image:Colt Trooper.jpg|thumb|none|300px|Colt Trooper - .357 Magnum]]&lt;br /&gt;
[[Image:DH4ColtTrooper-1.jpg|thumb|none|600px|Officer Bennett attempts to fire his Colt Trooper at the bank robber.]]&lt;br /&gt;
[[Image:DH4ColtTrooper-2.jpg|thumb|none|600px|Callahan shoots one of Mick's men through cover, who is holding a Colt Trooper. Note how the squib is obivously present, that's too metallic to be flesh.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
After being attacked by a group of mob assassins, Insp. Callahan ([[Clint Eastwood]]) is inspired to take out his old pistol, an [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] chambered in .44 AMP. When his [[Smith &amp;amp; Wesson Model 29]] is kicked off of a dock by Mick ([[Paul Drake]]), he replaces it with his Auto Mag for the remainder of the film. Much like the S&amp;amp;W Model 29 in the [[Dirty Harry|first film]], the production crew had a very difficult time acquiring this gun, to the point where they had to contact the original designer, who had enough parts in his basement to build two guns for the film. The first was left in live firing mode so Eastwood could shoot it and accurately depict recoil while the second was converted to fire blanks for the film. The gun's serial numbers were &amp;quot;Clint1&amp;quot; and &amp;quot;Clint2&amp;quot;.&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[Image:DH4AutoMag-1.jpg|thumb|none|600px|Callahan takes his AMP Auto Mag Model 180 out of its case. Note how the magazines are loaded with six rounds instead of the full eight. This may be because he doesn't want to wear out the springs on the magazines, so he doesn't store them fully loaded, and possibly also because he has become accustomed to a six-round load (from use of his revolver). In addition, it could be a reference to the famous 'Six shots or only five' line from the first movie.]]&lt;br /&gt;
[[Image:DH4AutoMag-2.jpg|thumb|none|600px|Callahan loads a magazine into his AMC Auto Mag.]]&lt;br /&gt;
[[Image:DH4AutoMag-3.jpg|thumb|none|600px|Never sneak up on a man with a loaded gun, especially if he's [[Clint Eastwood]].]]&lt;br /&gt;
[[Image:DH4AutoMag-4.jpg|thumb|none|600px|''&amp;quot;Well, this is the .44 Magnum Auto Mag, and it holds a 300 grain cartridge - And if properly used, it can '''remove''' the fingerprints.&amp;quot;'' &amp;lt;BR&amp;gt; It's not entirely clear what 'proper' technique could result in a suspect losing all of his fingers and both his thumbs, particularly considering the weapon only holds a maximum of 8+1 rounds, but no doubt Clint would find a way...]]&lt;br /&gt;
[[Image:DH4AutoMag-5.jpg|thumb|none|600px|Not to harp on Eastwood, but he gets a pretty good group for someone not using the sights.]]&lt;br /&gt;
[[Image:DH4AutoMag-6.jpg|thumb|none|600px|Callahan fires his Auto Mag.]]&lt;br /&gt;
[[Image:DH4AutoMag-7.jpg|thumb|none|600px|Callahan takes his Auto Mag out of its case before heading to the fair grounds to get revenge on Mick.]]&lt;br /&gt;
[[Image:DH4AutoMag-8.jpg|thumb|none|600px|The ominous silhouette of Callahan's Auto Mag as he approaches Mick and his men.]]&lt;br /&gt;
[[Image:DH4AutoMag-9.jpg|thumb|none|600px|Callahan dispatches Mick's men with his [[AMC Auto Mag Pistol]]. Note: the considerable, bright muzzle flash from the barrel as he fires it.]]&lt;br /&gt;
[[Image:DH4AutoMag-10.jpg|thumb|none|600px|Callahan kills Mick with his Auto Mag. It is rumored that for this scene a diver was hired on stand-by to retrieve the gun from the river after Eastwood lost his temper several times and threw it after it jammed, requiring several more takes.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Two of the mob assassins attempting to kill Insp. Callahan ([[Clint Eastwood]]) use [[Browning Hi-Power]] pistols. Further on in the film, another mob assassin tries to kill Callahan in his apartment in San Paulo, also with a Browning Hi-Power (This one fitted with a suppressor), but trips on Callahan's dog Meathead, giving him time to draw his [[Smith &amp;amp; Wesson Model 29]] and kill him. Later, Mick ([[Paul Drake]]) tries to grab his own Hi-Power to shoot Callahan when he walks into his house unannounced.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg‎|thumb|none|300px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:DH4BrowningHP-1.jpg|thumb|none|600px|The assassins search for Callahan, the one to the right with a Browning Hi-Power.]]&lt;br /&gt;
[[Image:DH4BrowningHP-2.jpg|thumb|none|600px|The assassin fires his Browning Hi-Power, although he isn't firing blanks. He's just faking recoil.]]&lt;br /&gt;
[[Image:DH4BrowningHP-3.jpg|thumb|none|600px|The assassin fires his Hi-Power.]]&lt;br /&gt;
[[Image:DH4BrowningHP-4.jpg|thumb|none|600px|Another assassin ([[Nick Dimitri]]) runs from Callahan armed with a Hi-Power.]]&lt;br /&gt;
[[Image:DH4BrowningBuckmarkSuppressed-1.jpg|thumb|none|600px|The assassin attempts to kill Callahan with his suppressed Browning Hi-Power pistol.]]&lt;br /&gt;
[[Image:DH4BrowningHP-5.jpg|thumb|none|600px|Mick's Hi-Power lays on the table, right before he tries to grab it.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Pocket Hammerless==&lt;br /&gt;
One of the robbers during the diner robbery uses a [[Colt Model 1903/1908|Colt 1903 Pocket Hammerless]]. Tyrone (Wendall Wellman), one of Jennifer Spencer's ([[Sondra Locke]]) victims, also has this pistol.&lt;br /&gt;
[[Image:Colt Model 1903.jpg‎|thumb|none|300px|Colt 1903 Pocket Hammerless - .32 ACP]]&lt;br /&gt;
[[Image:DH4Colt1903-1.jpg|thumb|none|600px|The robber holds his Colt 1903 Pocket Hammerless on people in the diner.]]&lt;br /&gt;
[[Image:DH4Colt1903-2.jpg|thumb|none|600px|The robber fires his Colt 1903 at Callahan.]]&lt;br /&gt;
[[Image:DH4Colt1903-3.jpg|thumb|none|601px|The robber holds his Colt 1903 on a hostage.]]&lt;br /&gt;
[[Image:DH4Colt1903-4.jpg|thumb|none|600px|Tyrone's (Wendall Wellman) Colt 1903 on his desk in his garage.]]&lt;br /&gt;
[[Image:DH4Colt1903-5.jpg|thumb|none|600px|Tyrone loads a magazine into his Colt 1903.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] is used by the bank robber that Insp. Callahan ([[Clint Eastwood]]) chases when he arrives in San Paulo. Another M1911A1 is later seen in the hands of George (Michael Maurer), one of Mick's ([[Paul Drake]]) men.&lt;br /&gt;
&lt;br /&gt;
''Trivia: The chase scene in the film [[True Lies]] between Harry Tasker ([[Arnold Schwarzenegger]]) and Salim Abu Azziz ([[Art Malik]]) heavily resembles the chase scene in this film and may have been inspired by it.''&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:DH4M1911A1-1.jpg|thumb|none|600px|A bank robber shoots a patrolman with his M1911A1 before running away from Callahan's car.]]&lt;br /&gt;
[[Image:DH4M1911A1-2.jpg|thumb|none|600px|The robber runs from Callahan.]]&lt;br /&gt;
[[Image:DH4M1911A1-3.jpg|thumb|none|600px|George holds his M1911A1 on Horace King ([[Albert Popwell]]).]]&lt;br /&gt;
[[Image:DH4M1911A1-4.jpg|thumb|none|600px|George is shocked when Mick kills Chief Jannings ([[Pat Hingle]]).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
Ray Parkins (Audrie J. Neenan) shows off her personal protection, a [[Beretta 92SB]] tucked in her waist &amp;quot;Mexican carry&amp;quot; style to Tyrone (Wendall Wellman) in his hardware store. It is assumed to be the 92SB because the earlier Beretta 92 variants had a butt-mounted magazine release and the Beretta 92F didn't exist yet, leaving only the 92SB.&lt;br /&gt;
[[Image:BerettaM92SB.jpg|thumb|none|300px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:DH4Beretta92F-1.jpg|thumb|none|600px|Ray shows off her Beretta 92SB Mexican carried.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Smith &amp;amp; Wesson 3000 Shotgun==&lt;br /&gt;
Horace King ([[Albert Popwell]], in his fourth and final appearance in the '''Dirty Harry''' series) uses a [[Smith &amp;amp; Wesson 3000 Shotgun]] with a pistol grip and a side-folding stock when showing Insp. Callahan ([[Clint Eastwood]]) his marksmanship on paper targets. Later, Mick ([[Paul Drake]]) takes this shotgun from him after he stabs him and uses it for the rest of the film.&lt;br /&gt;
[[Image:S&amp;amp;WModel3000FoldingStockExt.jpg|thumb|none|500px|Smith &amp;amp; Wesson 3000 shotgun with black synthetic furniture and folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:S&amp;amp;WModel3000wfoldingStock.jpg|thumb|none|500px|Smith &amp;amp; Wesson 3000 shotgun with black synthetic furniture and folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W3000-1.jpg|thumb|none|600px|Horace King ([[Albert Popwell]]) removes his Smith &amp;amp; Wesson 3000 shotgun from its case. This was Popwell's fourth and final appearance in the '''[[Dirty Harry]]''' series, having portrayed three different characters in the previous films.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W3000-2.jpg|thumb|none|600px|King attempts to sneak up on Callahan with his Smith &amp;amp; Wesson 3000 in hand.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W3000-3.jpg|thumb|none|601px|King shoots a paper target with his Smith &amp;amp; Wesson 3000.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W3000-4.jpg|thumb|none|600px|Mick holds King's 3000 shotgun on Callahan.]]&lt;br /&gt;
[[Image:DH4S&amp;amp;W3000-5.jpg|thumb|none|600px|Mick ([[Paul Drake]]) holds his shotgun on Chief Jannings' son's head.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
One of the robbers during the diner robbery is seen using an [[Ithaca 37]] shotgun before being killed. One of the police officers that soon responds to the robbery is also seen using an Ithaca, possibly the same one. &lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|500px|Ithaca 37 - 12 Gauge]]&lt;br /&gt;
[[Image:DH4Ithaca37-1.jpg|thumb|none|600px|A thug armed with an Ithaca 37 in the diner.]]&lt;br /&gt;
[[Image:DH4Ithaca37-2.jpg|thumb|none|600px|The thug tries to fire his Ithaca 37 but is killed.]]&lt;br /&gt;
[[Image:DH4Ithaca37-3.jpg|thumb|none|600px|An officer enters the diner holding an Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
[[Uzi#Uzi|IMI Uzi]] submachine guns are used by several mob assassins chasing Insp. Callahan ([[Clint Eastwood]]).&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:DH4Uzi-1.jpg|thumb|none|600px|Two of the assassins search for Callahan armed with Uzis.]]&lt;br /&gt;
[[Image:DH4Uzi-2.jpg|thumb|none|600px|One of the assassins points his Uzi at the dumpster he believes Callahan is in.]]&lt;br /&gt;
[[Image:DH4Uzi-3.jpg|thumb|none|600px|One of the assassins unloads his Uzi.]]&lt;br /&gt;
[[Image:DH4Uzi-4.jpg|thumb|none|600px|The other assassin unloads his Uzi.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Remington 7600==&lt;br /&gt;
A [[Remington Model 760/7600 Rifle|Remington 7600]] pump action rifle is seen in the hands of Mrs. Kruger ([[Nancy Parsons]]), who points it at Insp. Callahan ([[Clint Eastwood]]), though she doesn't fire it, and instructs him to leave her fish market after he starts beating her brother George (Michael Maurer).&lt;br /&gt;
[[Image:RemingtonModel7600.jpg‎|thumb|none|500px|Remington Model 7600 pump action rifle - available in multiple calibers.]]&lt;br /&gt;
[[Image:DH4Rem7600-1.jpg|thumb|none|600px|Mrs. Kruger points her Remington 7600 rifle at Callahan.]]&lt;br /&gt;
[[Image:DH4Rem7600-2.jpg|thumb|none|600px|Shooting Callahan wouldn't be very good for George, since the bullet would likely go through to him as well.]]&lt;br /&gt;
[[Image:DH4Rem7600-3.jpg|thumb|none|600px|Good shot of the rifle as Callahan is forced to leave the fish market.]]&lt;br /&gt;
&lt;br /&gt;
{{Dirty Harry}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Dirty Harry]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>Bojack727</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Punisher_(2004)&amp;diff=961892</id>
		<title>The Punisher (2004)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Punisher_(2004)&amp;diff=961892"/>
		<updated>2015-09-18T08:31:52Z</updated>

		<summary type="html">&lt;p&gt;Bojack727: /* Beretta 92FS Inox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PunisherDVDextendedcut.jpg|thumb|right|300px|''The Punisher (2004): Extended Cut (2005)'']]&lt;br /&gt;
&lt;br /&gt;
'''''The Punisher''''' is the 2004 feature film adaptation of the Marvel Comics comic book series. [[Thomas Jane]] stars as Frank Castle, a former Special Forces operator and FBI agent who when his entire family is killed, seeks vengeance on the money launderer who ordered them killed. This film was the second of three different feature film adaptations featuring the Frank Castle character including 1989's ''[[The Punisher (1989)|The Punisher]]'' and 2008's ''[[Punisher: War Zone]]''.&lt;br /&gt;
&lt;br /&gt;
'''Visit the [[Talk: Punisher, The (2004)|Discussion]] section for the Bladed Weapons and Vehicles used in the film.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''[[The Punisher (2004)]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1 (customized)==&lt;br /&gt;
Frank Castle ([[Thomas Jane]]) uses a pair of heavily customized [[M1911A1]]s as his main sidearms in the film. His father Frank Castle Sr. ([[Roy Scheider]]) devoted some dialogue to the guns, commenting on how he bored the chambers, customized the triggers, and added some thread-on compensators. Some other notable features are their Novak night sights, the ''Smith and Alexander'' extended magazine wells, combat hammers and combat triggers, ''Kings Gun Works'' extended slide stops and extended slide releases, as well as ''Ed Brown'' Memory Grove beavertail grip safeties and front cocking serrations. The leg holster is a custom Blade-Tech Tactical Thigh Holster.&lt;br /&gt;
&lt;br /&gt;
An E-mail from the current owner of the guns explains:&lt;br /&gt;
'''&amp;quot;The pistols are 1911's and the slide is marked COLT'S GOVERNMENT MODEL. The sight attached to the slide is marked NOVAK'S upside down. The slide is the same shape as a normal 1911's but on the sides towards the left and right there is a grid design.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM1911A1PunisherProps.jpg|thumb|none|400px|The two blank firing prop Colt M1911A1s used in the film - .45 ACP.]]&lt;br /&gt;
[[Image:Colts_1-1-.jpg‎|thumb|none|400px|The two rubber prop Colt M1911A1s used in the film for stunt work.]]&lt;br /&gt;
[[Image:PunisherCustom1911-SAA-LeMat-ColtNavy.jpg|thumb|none|600px|Castle Sr. keeps his two custom M1911A1 pistols in a glass display case.]]&lt;br /&gt;
[[Image:PunisherCustom1911-2.jpg|thumb|none|600px|Castle takes the two Colt M1911A1s out of his father's display case after his family is massacred by the Saints.]]&lt;br /&gt;
[[Image:PunisherCustom1911-3.jpg|thumb|none|600px|Castle readies his Colt M1911A1s when he faces off with Dante and Spoon in the Saint building.]]&lt;br /&gt;
[[Image:PunisherCustom1911-4.jpg|thumb|none|600px|Castle fires his right M1911A1 at Spoon.]]&lt;br /&gt;
[[Image:PunisherCustom1911-5.jpg|thumb|none|600px|Castle fires his left M1911A1 at Dante.]]&lt;br /&gt;
[[Image:PunisherCustom1911-7.jpg|thumb|none|600px|After facing the two men, one of Castle's .45s jams. Maybe he should have used different ammo so it wouldn't misfeed on him.]]&lt;br /&gt;
[[Image:PunisherCustom1911-8.jpg|thumb|none|600px|Castle keeps his hand close to his back-holstered .45 when Harry Heck enters the diner.]]&lt;br /&gt;
[[Image:PunisherCustom1911-9.jpg|thumb|none|600px|Castle dishes Sardines from a can with his .45 close by.]]&lt;br /&gt;
[[Image:PunisherCustom1911-12.jpg|thumb|none|600px|Castle fires his .45 in the club. Thomas Jane's weapons training is clearly evident.]]&lt;br /&gt;
[[Image:PunisherCustom1911-13.jpg|thumb|none|600px|Castle does a mid-mag change with his .45...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PunisherCustom1911-20.jpg|thumb|none|600px|Castle decides not to commit suicide after imagining his wife witnessing him die.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (flashpaper)==&lt;br /&gt;
Howard Saint ([[John Travolta]]) is seen using a [[&amp;quot;Non Guns&amp;quot;|Beretta 92FS Inox &amp;quot;Flash-paper&amp;quot;]] gun, which is designed to imitate the flash and smoke of a blank gun minus the loud sound and dangerous wad which fires from the barrel. Instead of swapping to a real Beretta, it appears to stay a flash-paper gun throughout the film, and as such is listed separately from the real Inoxes used.&lt;br /&gt;
[[Image:Ng pistol beretta92 SN.jpg|thumb|none|400px|Flash-paper Beretta 92FS Inox.]]&lt;br /&gt;
[[Image:Punisherflashpaper92-1.jpg|thumb|none|600px|Howard Saint uses his flashpaper Beretta 92FS Inox to execute the man supposed to be watching his son when he was killed.]]&lt;br /&gt;
[[Image:Punisherflashpaper92-2.jpg|thumb|none|600px|Saint executes the man with his flash-paper Beretta.]]&lt;br /&gt;
[[Image:Punisherflashpaper92-3.jpg|thumb|none|600px|Saint tries to draw his flash-paper Beretta when facing Castle near the end of the film, but isn't quick enough in comparison.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The stainless steel [[Beretta 92FS Inox]] makes several appearances in the film in the hands of nameless thugs employed by the Saint family. The most notable user is Dante ([[Marc Macaulay]]), who tries to draw it when facing Castle along with Spoon ([[Terry Loughlin]]) at his side in the lobby of the Saint building.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm.]]&lt;br /&gt;
[[Image:PunisherBerettaInox-1.jpg|thumb|none|600px|A money launderer in the Saint Building ([[Jim Meskimen]]) tries to reach for his Beretta 92FS Inox when Castle enters.]]&lt;br /&gt;
[[Image:PunisherBerettaInox-2.jpg|thumb|none|600px|Dante prepares to draw his Beretta 92FS Inox when facing Castle in the Saint Building.]]&lt;br /&gt;
[[Image:PunisherBerettaInox-3.jpg|thumb|none|600px|A thug in the dance club fires his Beretta Inox at Castle.]]&lt;br /&gt;
[[Image:PunisherBerettaInox-4.jpg|thumb|none|600px|A thug fires his Beretta Inox at Castle, and manages to break his M4.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
Frank Castle, Sr. ([[Roy Scheider]])'s gun case, in addition to the twin M1911s, contains a [[LeMat Revolver|LeMat 1861]] percussion revolver.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 Revolver - .36 or .44 caliber.]]&lt;br /&gt;
[[Image:PunisherCustom1911-SAA-LeMat-ColtNavy.jpg|thumb|none|600px|A LeMat is seen to the top right.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP==&lt;br /&gt;
When the FBI raids the weapons transfer, Otto Kreig (Frank Castle under-cover) draws a two-tone [[Colt Officer's ACP]] which appears to be customized, before being &amp;quot;killed&amp;quot;.&lt;br /&gt;
[[Image:Colt Officers ACP.jpg|thumb|none|400px|Colt Officer's ACP - .45 ACP.]]&lt;br /&gt;
[[Image:PunisherKimberCopII.jpg|thumb|none|600px|Castle as Kreig draws his Colt Officers ACP. Castle seems to have a fondness for 1911 guns (smart man).]]&lt;br /&gt;
[[Image:PunisherOfficersACP.jpg|thumb|none|600px|&amp;quot;Kreig&amp;quot; tries to fire his Officers ACP at the officers but is &amp;quot;gunned-down&amp;quot; first.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
Frank Castle, Sr. ([[Roy Scheider]])'s gun case, in addition to the twin M1911s, contains a  [[Colt 1851 Navy]] percussion revolver.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:PunisherCustom1911-SAA-LeMat-ColtNavy.jpg|thumb|none|600px|A Colt Navy is seen to the top left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Frank Castle, Sr. ([[Roy Scheider]])'s gun case, in addition to the twin M1911s, contains a [[Colt Single Action Army]] 5 1/2&amp;quot; Artillery.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Army 5 1/2&amp;quot; Artillery - .45 Long Colt.]]&lt;br /&gt;
[[Image:PunisherCustom1911-SAA-LeMat-ColtNavy.jpg|thumb|none|600px|A Colt SAA Artillery is pictured in the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] 2nd generation is seen multiple times in the film by nameless thugs but is most notably seen used by Jimmy Weeks ([[A. Russell Andrews]]), who they delve deeper into character-wise in the extended cut.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 2nd Generation - 9x19mm.]]&lt;br /&gt;
[[Image:PunisherGlock17-1.jpg|thumb|none|600px|Officer Jimmy Weeks fires a blank loaded Glock 17 at Castle, under cover as Otto Kreig, to fake his death.]]&lt;br /&gt;
[[Image:PunisherGlock17-2.jpg|thumb|none|600px|One of the money launderers keeps a Glock 17 nearby.]]&lt;br /&gt;
[[Image:PunisherGlock17-3.jpg|thumb|none|600px|Weeks with a Glock 17 in his FBI holster. (extended cut).]]&lt;br /&gt;
[[Image:PunisherGlock17-4.jpg|thumb|none|600px|This thug who later gets a paper-cutter to the head holds a Glock 17 like he's never seen a gun in his life.]]&lt;br /&gt;
[[Image:PunisherGlock17-5.jpg|thumb|none|600px|The thug walks by &amp;quot;Spacker&amp;quot; Dave ([[Ben Foster]]) when they search for Castle in his apartment.]]&lt;br /&gt;
One of the weapons seen in Castle's arsenal is a 3rd Generation [[Glock 17]] with stainless slide. Sadly, he is never seen using it despite being seen preparing it before leaving to assault Saint's club.&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|400px|3rd Gen Glock 17 with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:PunisherGlock18-1.jpg|thumb|none|600px|A chrome-slide Glock 17 is among Castle's arsenal.]]&lt;br /&gt;
[[Image:PunisherGlock18-2.jpg|thumb|none|600px|The Glock 17 is seen as the camera pans over Castle's arsenal. Note how it is fitted with a stock and a 33-round magazine.]]&lt;br /&gt;
[[Image:PunisherGlock18-3.jpg|thumb|none|600px|Castle attaches the stock to the Glock 17.]]&lt;br /&gt;
[[Image:PunisherGlock18-4.jpg|thumb|none|600px|Castle loads a 33-round mag into the Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
One of the thugs in Saint's dance club is seen using a compact [[Glock 19]] 2nd generation, which based on the angle appears too short to be the same Glock 17 used in other scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19_2ndGen.jpg|thumb|none|400px|Glock 19 2nd Generation - 9x19mm.]]&lt;br /&gt;
[[Image:PunisherGlock19-1.jpg|thumb|none|600px|A thug fires his Glock 19 at Castle and over does the recoil too much.]]&lt;br /&gt;
[[Image:PunisherGlock19-2.jpg|thumb|none|600px|The thug tries to reload his Glock but is sent flying by two 12 gauge rounds before he succeeds.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
Spoon (Terry Loughlin) is seen with a [[Heckler &amp;amp; Koch USP]] handgun in his holster when facing Castle in the Saint building. Based on the length of the grip, it looks the the .45 ACP model, the USP45.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:PunisherUSP45.jpg|thumb|none|600px|A USP45 is seen in Spoon's holster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MK23 Mod 0==&lt;br /&gt;
Seen fitted with a suppressor in Castle's arsenal is a [[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch MK23 Mod 0]]. Reportedly, one of Saint's thugs that walks into Castle's apartment is armed with the same prop, although it is never seen closely.&lt;br /&gt;
[[Image:PunisherMk23SOCOMprop.jpg|thumb|none|400px|The Heckler &amp;amp; Koch MK23 Mod 0 rubber prop used in the film.]]&lt;br /&gt;
[[Image:PunisherSOCOMk23.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MK23 Mod 0 is seen to the left at the bottom of his customized M1911s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2000SK==&lt;br /&gt;
One of the thugs in the club is seen armed with a [[Heckler &amp;amp; Koch P2000|Heckler &amp;amp; Koch P2000SK]] and tries to use it before he receives a .45 between the eyes from Castle.&lt;br /&gt;
[[ Image:H&amp;amp;KP200SK Right.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P2000SK - 9x19mm]]&lt;br /&gt;
[[Image:PunisherP2000sk-1.jpg|thumb|none|600px|This thug armed with a P2000SK gets a bullet in the head before he can fire his gun.]]&lt;br /&gt;
[[Image:PunisherP2000sk-2.jpg|thumb|none|600px|The thug falls back dead with the P2000SK still in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
One of the money launderers in the Saint Building ([[Jack Swanson]]) tries to draw a [[Ruger SP101]] revolver when Castle walks in.&lt;br /&gt;
[[Image:RugerSP101.jpg|thumb|none|400px|Ruger SP101 - .357 Magnum.]]&lt;br /&gt;
[[Image:PunisherRugerSP101.jpg|thumb|none|600px|The launderer to the left ([[Jack Swanson]]) tries to draw a Ruger SP101.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
John Saint ([[James Carpinello]]) uses a nickel-plated [[SIG-Sauer P226]] throughout the film. He most notably uses it when he puts a bullet in Castle's chest, claiming &amp;quot;This time they're not blanks.&amp;quot;&lt;br /&gt;
[[Image:SigP226Nickel.jpg|thumb|none|400px|SIG-Sauer P226 Nickel - 9x19mm]]&lt;br /&gt;
[[Image:PunisherSIGsauerP226-1.jpg|thumb|none|600px|John Saint executes a woman with his SIG-Sauer P226...]]&lt;br /&gt;
[[Image:PunisherSIGsauerP226-2.jpg|thumb|none|600px|...which stovepipes on the second shot.]]&lt;br /&gt;
[[Image:PunisherSIGsauerp226-3.jpg|thumb|none|600px|John's SIG-Sauer P226 is seen in his shoulder holster as he beats on Castle.]]&lt;br /&gt;
[[Image:PunisherSIGsauerP226-4.jpg|thumb|none|600px|John prepares to execute Castle.]]&lt;br /&gt;
[[Image:PunisherSIGsauerP226-5.jpg|thumb|none|600px|Castle has a flashback of when he is shot in the chest. The bullet apparently just missed his heart.]]&lt;br /&gt;
[[Image:PunisherSIGsauerP226-6.jpg|thumb|none|600px|John becomes pinned under a book-shelf when Castle assaults the club and his P226 is just out of reach. Note double stack bulges.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
When Castle is &amp;quot;safe-guarding&amp;quot; his apartment, he places a stainless steel [[Smith &amp;amp; Wesson Model 66]] into a custom made drawer launcher, which kicks out the drawer when the counter is tapped. Castle tries to grab this gun when he is attacked by &amp;quot;The Russian&amp;quot; ([[Kevin Nash]]), but he grabs a weight and smashes the barrel flat.&lt;br /&gt;
&lt;br /&gt;
The weapon crushed by Kevin Nash in the movie was a real S&amp;amp;W Model 66 that was actually destroyed just for the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMG 1561.JPG|thumb|none|400px|A Smith &amp;amp; Wesson Model 66 in .357 Magnum that was destroyed for ''The Punisher''. This is the actual gun that was smashed by The Russian in the movie, as you can tell by the barrel.]]&lt;br /&gt;
[[Image:IMG 1562.JPG|thumb|none|400px|Another view of the Smith &amp;amp; Wesson Model 66 that was used (and smashed) in ''The Punisher''. This image gives a better view of the crushed barrel.]]&lt;br /&gt;
[[Image:PunisherS&amp;amp;W66-1.jpg|thumb|none|600px|Castle tests the launcher drawer with his Smith &amp;amp; Wesson Model 66.]]&lt;br /&gt;
[[Image:PunisherS&amp;amp;W66-2.jpg|thumb|none|600px|Castle tries to retrieve his Smith &amp;amp; Wesson Model 66 when fighting The Russian.]]&lt;br /&gt;
[[Image:PunisherS&amp;amp;W66-3.jpg|thumb|none|600px|While it is blurry, you can see the S&amp;amp;W Model 66 is clearly crushed before The Russian smashes it.]]&lt;br /&gt;
[[Image:PunisherS&amp;amp;W66-4.jpg|thumb|none|600px|Castle looks at the bent Model 66.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
Harry Heck ditches his Striker when Castle totals his GTO and gets out, armed with a [[Taurus Model 689]]. Castle pulls out a spring loaded stiletto (basically an amateur ballistics knife) and fires it into his neck before he can use it. Castle than takes the gun and leaves in Heck's Satellite.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus_M689.jpg|thumb|none|400px|Taurus Model 689 with 4&amp;quot; Barrel (one in film is 8&amp;quot;) - .44 Magnum.]]&lt;br /&gt;
[[Image:PunisherHHrevolver-1.jpg|thumb|none|600px|Heck walks up to Castle with his Taurus Model 689 in hand.]]&lt;br /&gt;
[[Image:PunisherHHrevolver-2.jpg|thumb|none|600px|Heck points his Taurus Model 689 at Castle.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 627==&lt;br /&gt;
Castle is seen in the extended cut giving Jimmy Weeks ([[A. Russell Andrews]]) a [[Smith &amp;amp; Wesson Model 627]]. Weeks takes the gun and tries to kill Castle, but the gun is empty. Castle gives Weeks a single bullet and watches as he commits suicide for ratting him out to Saint and having his family killed because of it.&lt;br /&gt;
[[Image:Sw627.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 627 Performance Center (right side) - .357 Magnum ]]&lt;br /&gt;
[[Image:PunisherTaurussnub-1.jpg|thumb|none|600px|Castle sits in Weeks' house with the 627 in hand.]]&lt;br /&gt;
[[Image:PunisherTaurussnub-2.jpg|thumb|none|600px|Castle leaves the 627 on the chair for Weeks to pick up.]]&lt;br /&gt;
[[Image:PunisherTaurussnub-3.jpg|thumb|none|600px|Weeks tries to shoot Castle but the gun is empty.]]&lt;br /&gt;
[[Image:PunisherTaurussnub-4.jpg|thumb|none|600px|Castle gives Weeks a bullet and watches. The bullet looks like a .357 Magnum.]]&lt;br /&gt;
[[Image:PunisherTaurussnub-5.jpg|thumb|none|600px|Weeks loads the bullet into the 627.]]&lt;br /&gt;
[[Image:PunisherTaurussnub-6.jpg|thumb|none|600px|Weeks prepares to commit suicide with the 627.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Bobby Saint ([[James Carpinello]]) keeps a stainless steel [[Walther PPK]] as his weapon. He is killed before he ever gets a chance to use it.&lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|none|400px|Walther PPK - .380 ACP.]]&lt;br /&gt;
[[Image:PunisherWaltherPPK-1.jpg|thumb|none|600px|Bobby Saint sits a the bar in the dance club with his Walther PPK next to him. (extended cut).]]&lt;br /&gt;
[[Image:PunisherWaltherPPK-2.jpg|thumb|none|600px|Bobby tries to de-escalate the situation and gets mowed down for it.]]&lt;br /&gt;
[[Image:PunisherWaltherPPK-3.jpg|thumb|none|600px|Bobby lays dead with his Walther PPK at his side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
One of the arms dealers is armed with a [[Cobray M11/9]] when the FBI raids the exchange. Bobby Saint points his gun at him by mistake and is shot by him in return.&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|400px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[Image:PunisherCobrayM119-1.jpg|thumb|none|600px|A thug fires his Cobray M11/9 at Bobby Saint.]]&lt;br /&gt;
[[Image:PunisherCobrayM119-2.jpg|thumb|none|600px|The thug gets filled with bullets from the surrounding FBI agents after firing his Cobray M11/9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Some of the FBI agents that make the illegal weapons sale bust are armed with [[Heckler &amp;amp; Koch MP5A5]] submachine guns. One of the thugs in the club is also seen with one. &lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:PunisherMP5A5-1.jpg|thumb|none|600px|The officer to the left fires his MP5A5, which has a sight mounted way above his eyeline.]]&lt;br /&gt;
[[Image:PunisherMP5A5-2.jpg|thumb|none|600px|Officers armed almost entirely with MP5A5s.]]&lt;br /&gt;
[[Image:the punisherMp5.jpg|thumb|none|600px|A thug is seen with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
One of the FBI agents is seen firing a [[Heckler &amp;amp; Koch MP5SD5]].&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[Image:PunisherMP5SD4.jpg|thumb|none|600px|The officer to the right fires his MP5SD5.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Some of the hitters who help massacre Castle's family are armed with [[TEC-9]]s, which clearly have sling swivels (although these shots don't show them), which a TEC-DC9 lacks. They were likely converted to full-auto by the armorer for the film.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|400px|TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:PunisherTEC9-1.jpg|thumb|none|600px|A hitter approaches the family reunion party with his TEC-9 in hand.]]&lt;br /&gt;
[[Image:PunisherTEC9-2.jpg|thumb|none|600px|A hitter fires his TEC-9 at Castle and Castle Sr. while taking cover behind a grill.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
Several thugs in the film are seen armed with [[Steyr TMP|Steyr SPP]] pistols, which appear to be converted to full-auto based on the one instance it is seen firing.&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|400px|Steyr SPP - 9x19mm]]&lt;br /&gt;
[[Image:PunisherSteyrSPP-1.jpg|thumb|none|600px|A hitter finds a family cowering under a house and heartlessly executes them with his Steyr SPP.]]&lt;br /&gt;
[[Image:PunisherSteyrSPP-2.jpg|thumb|none|600px|Another shot of him firing the SPP.]]&lt;br /&gt;
[[Image:PunisherSteyrSPP-3.jpg|thumb|none|600px|A half-dead thug holds an SPP in the club.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
Several of [[Micro Uzi]]s are seen used by Saint's men when they massacre Castle's family. Most notably seen using them are Dante ([[Marc Macaulay]]) and Spoon ([[Terry Loughlin]]) when they both fire their Micros at Maria Castle's ([[Samantha Mathis]]) car, and manage to flip it with them.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|400px|Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:PunisherMicroUzi-1.jpg|thumb|none|600px|Dante ([[Marc Macaulay]]) shoots a man trying to escape on a boat with his Micro Uzi.]]&lt;br /&gt;
[[Image:PunisherMicroUzi-2.jpg|thumb|none|600px|Dante fires his Micro Uzi while Spoon ([[Terry Loughlin]]) prepares to.]]&lt;br /&gt;
[[Image:PunisherMicroUzi-3.jpg|thumb|none|600px|Dante and Spoon fire their Micro Uzis at Maria Castle as she tries to drive away with Will Castle ([[Marcus Johns]]).]]&lt;br /&gt;
[[Image:PunisherMicroUzi-4.jpg|thumb|none|600px|Dante and Spoon fire their Micro Uzis.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armsel Protecta==&lt;br /&gt;
Harry Heck ([[Mark Collie]]) is seen using what looks like an [[Armsel Protecta]] to fire shots at Castle's Pontiac GTO, but he luckily has metal shields that slide up over the windows to protect himself. &lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 gauge.]]&lt;br /&gt;
[[Image:PunisherArmselstriker-1.jpg|thumb|none|600px|Harry Heck fires his Armsel Protecta at Castle in his GTO.]]&lt;br /&gt;
[[Image:PunisherArmselstriker-2.jpg|thumb|none|600px|Heck fires the Protecta at Castle as he drives away.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 (pistol gripped)==&lt;br /&gt;
Lincoln ([[Tom Nowicki]]) uses an [[Ithaca 37]] shotgun with nickel plating and a pistol grip throughout the film. It is not a Stakeout model, as it is too long. When using it to shoot Castle's vest in the dance club, he puts two 12 gauge rounds into his body armor from less than 10ft away. Though this might seem impossible, a level IIIA Vest can easily withstand shots as powerful as 00 Buckshot.&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge. (closest to model in film).]]&lt;br /&gt;
[[Image:PunisherIthaca37-1.jpg|thumb|none|600px|Lincoln ([[Tom Nowicki]]) shoots Castle Sr. in the back with his nickel-plated, pistol gripped Ithaca 37 shotgun.]]&lt;br /&gt;
[[Image:PunisherIthaca37-2.jpg|thumb|none|600px|Lincoln fires his Ithaca 37 into Castle's vest.]]&lt;br /&gt;
&lt;br /&gt;
==Ted Williams Model 21 Deluxe (sawed-off)==&lt;br /&gt;
When Saint's men massacre Castle's family, one of the assassins is armed with a sawed-off [[J.C. Higgins Model 20#J.C. Higgins Model 21 Deluxe|Ted Williams Model 21]] Field shotgun with a cut down Ribbed barrel and stock. Castle picks up the same Ted Williams and tries to save his wife and son. Castle fires off four shots, which pattern like buckshot rounds, before running dry.  &lt;br /&gt;
[[File:PunisherTedWilliamsModel21CutDown.jpg|thumb|none|600px|Punisher Ted Williams Model 21 cut down to a Short Shotgun - 12 gauge.  Note the forearm engraving, the J.C. Higgins Model 21 is usually a plainer design.]]&lt;br /&gt;
[[Image:PunisherMoss500-1.jpg|thumb|none|600px|A hitter looks for hidden family members with his sawed-off Ted Williams Model 21 at the ready.]]&lt;br /&gt;
[[Image:PunisherMoss500-2.jpg|thumb|none|600px|Castle fires his Ted Williams Model 21 at the hitters in the Ford Pickup.]]&lt;br /&gt;
[[Image:ThePunisherTedWilliamsFront.jpg|thumb|none|600px|Castle chambers a fresh round as he gets shot.]]&lt;br /&gt;
[[Image:PunisherMoss500-3.jpg|thumb|none|600px|The action of the Ted Williams Model 21 appears to have engine grooves and the wooden for-end has more fanciful engraving than the virtually identical J.C. Higgins Model 21.]]&lt;br /&gt;
[[Image:PunisherMoss500-4.jpg|thumb|none|600px|Castle pumps the Ted Williams Model 21 , and clearly no fresh round chambers.]]&lt;br /&gt;
[[Image:PunisherMoss500-5.jpg|thumb|none|600px|''CLICK!'' Castle's Ted Williams Model 21 goes empty when he needs it the most.]]&lt;br /&gt;
Trivia: When Castle first begins firing, he racks the shotgun, ejecting a live round from the chamber, which would have greatly helped him out when he faces the men as they exit the truck.&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;==&lt;br /&gt;
When Castle goes to the Saint Building to dump all his money into the street, he takes a [[Mossberg 590 Compact Cruiser]], which is the perfect gun to stash in his trench coat. He uses the gun to force Saint's money launderers to dump the money from the top floor and &amp;quot;rain 100 dollar bills.&amp;quot;&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 gauge.]]&lt;br /&gt;
[[Image:PunisherMoss590CC-1.jpg|thumb|none|600px|Castle points his Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; at the money launderers.]]&lt;br /&gt;
[[Image:PunisherMoss590CC-2.jpg|thumb|none|600px|&amp;quot;Get up.... wheel the money out.&amp;quot;]]&lt;br /&gt;
[[Image:PunisherMoss590CC-3.jpg|thumb|none|600px|Castle puts down his Compact Cruiser and then turns his back to them to cut open the window... with the gun still there. Not very smart thinking.]]&lt;br /&gt;
[[Image:PunisherMoss590CC-4.jpg|thumb|none|600px|Castle forces the men to throw the money out the window.]]&lt;br /&gt;
&lt;br /&gt;
==Savage/Stevens 311A==&lt;br /&gt;
When the hitters begin to massacre Castle's family, Castle Sr. takes out two [[12 Gauge Double Barreled Shotgun|Savage/Stevens 311As]] for himself and Frank. The two both uses them to great effect and Castle scores two kills with his, one of which by means of blowing up a propane tank on a grill. They are smooth-bore shotguns because they are clearly seen loading birdshot shotgun rounds into them. Based on slight difference in the trigger guard and pistol grip/tang area, these appear to be Spanish Eibar copies.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|600px|Savage/Stevens 311A - 12 Gauge.]]&lt;br /&gt;
[[Image:PunisherSS311A-2.jpg|thumb|none|600px|Castle loads 12 gauge rounds into his Savage/Stevens 311A. Note the fired primer, this is a dummy inert round.]]&lt;br /&gt;
[[Image:PunisherSS311A-3.jpg|thumb|none|600px|Castle shoots the Mossberg wielding thug with his S/S311A, loading it just in time. It looks like he fired both barrels at once. Ouch.]]&lt;br /&gt;
[[Image:PunisherSS311A-7.jpg|thumb|none|600px|Castle and Castle Sr. fire their S/S311As.]]&lt;br /&gt;
[[Image:PunisherSS311A-8dent.jpg|thumb|none|600px|Castle takes aim with his 311A. Someone seems to have dented the barrel more than half-way down the gun.]]&lt;br /&gt;
[[Image:PunisherSS311A-9.jpg|thumb|none|600px|Castle Sr. with his 311A at the ready before being shot by Lincoln.]]&lt;br /&gt;
[[Image:PunisherSS311A-10.jpg|thumb|none|600px|Castle wraps the 311As in a rug when he arms up after the massacre.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Savage/Stevens 311A==&lt;br /&gt;
Castle appears to saw down one of his 311As later in the film, and turns it into a sawed-off shotgun. Castle brings this gun with him when he raids Saint's club, holstered on his back, and manages to kill one of his thugs with it.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Savage/Stevens 311A - 12 gauge.]]&lt;br /&gt;
[[Image:PunisherSS311Asawedoff-1.jpg|thumb|none|600px|Castle checks the chamber on his sawed-off 311A.]]&lt;br /&gt;
[[Image:PunisherSS311Asawedoff-2.jpg|thumb|none|600px|Castle runs a bore mop through his sawed-off 311A.]]&lt;br /&gt;
[[Image:PunisherSS311Asawedoff-3.jpg|thumb|none|600px|Castle looks down the barrels of his sawed-off 311A.]]&lt;br /&gt;
[[Image:PunisherSS311Asawedoff-4.jpg|thumb|none|600px|Castle loads up his sawed-off 311A when preparing to face Saint's club.]]&lt;br /&gt;
[[Image:PunisherSS311Asawedoff-5.jpg|thumb|none|600px|Castle fires his sawed-off 311A in the club, and of course, send the thug flying off his feet.]] &lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
When Bobby Saint ([[James Carpinello]]) tries to impress his father by buying guns, he meets with Otto Kreig (Frank Castle under-cover), who shows Bobby four suitcases loaded with [[Heckler &amp;amp; Koch G36C]] assault rifles. I didn't bother adding all four suitcases because it looks like they just reused the same shot four times and flipped it twice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:PunisherG36C-1.jpg|thumb|none|600px|Kreig's thugs open up the briefcases loaded with H&amp;amp;K G36Cs.]]&lt;br /&gt;
[[Image:PunisherG36C-2.jpg|thumb|none|600px|They then open the other cases. Note how the ejection port is not on the right side and the folding stock is in the wrong direction, the instant result of reversing the image.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
FBI agents making the illegal weapons bust at the beginning of the film are armed with [[M4A1 Carbine]]s. Frank Castle is later seen using one fitted with an [[M203 grenade launcher]] and an Aimpoint CompM2 red dot sight when assaulting Howard Saint's club ''Saints and Sinners''. He loses use of this weapon when a bad guy's bullet hits the receiver and ruins the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|400px|M4A1 with Aimpoint CompM2 scope and fitted with an M203 launcher - 5.56x45mm and 40mm.]]&lt;br /&gt;
[[Image:PunisherM4A1-1.jpg|thumb|none|600px|Castle is seen in a military picture in his classified file with an M4A1.]]&lt;br /&gt;
[[Image:PunisherM4A1-2.jpg|thumb|none|600px|Castle's M4A1 is seen in his inventory as the camera pans over.]]&lt;br /&gt;
[[Image:PunisherM4A1-3.jpg|thumb|none|600px|Castle racks the charging handle on his M4A1 when loading up to face Saint in his dance club.]]&lt;br /&gt;
[[Image:PunisherM4A1-4.jpg|thumb|none|600px|Castle checks the bottom floor of the club with his M4A1. It seems smarter for him to use his bow as to not break stealth before facing the mass on the second floor. He also appears to lack trigger discipline.]]&lt;br /&gt;
[[Image:PunisherM4A1-5.jpg|thumb|none|600px|Castle with his M4A1 at the ready.]]&lt;br /&gt;
[[Image:PunisherM4A1-6.jpg|thumb|none|600px|Castle assaults the club with his M4A1.]]&lt;br /&gt;
[[Image:PunisherM4A1-7.jpg|thumb|none|600px|Castle fires his M4A1.]]&lt;br /&gt;
[[Image:PunisherM4A1-8.jpg|thumb|none|600px|Castle readies his M4A1 before it gets hit by a bullet.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:Punisher-SF-M4A1-1.jpg|thumb|none|600px|Thomas Jane practices weapons techniques with his M4A1.]]&lt;br /&gt;
[[Image:Punisher-SF-M4A1-2.jpg|thumb|none|600px|Jane loads up his M4A1 for weapons training.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2 with an M203 Grenade Launcher==&lt;br /&gt;
On the original movie poster for the film, Castle is seen armed with an [[M16A2]] assault rifle fitted with an [[M203 grenade launcher]].&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M16A2 (with A2 rear Sight, brass deflector, heavy barrel and longer butt-stock) 5.56x45mm with [[M203 grenade launcher]] - 40mm]]&lt;br /&gt;
[[Image:PunisherDVDcover.jpg|thumb|none|500px|Castle of the movie poster armed with an M16A2/M203.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RM Equipment M203PI==&lt;br /&gt;
Seen next to the M203 launcher in Castle's arsenal is what appear to be an early model standalone [[RM Equipment M203PI]] grenade launcher. Only the rear of the launcher is clearly visible, but the retractable stock which conforms to the rear of the pistol grip identifies this as an early M203PI standalone launcher.&lt;br /&gt;
[[Image:RME M203PI Universal stock pistol.jpg|thumb|none|400px|RM Equipment M203PI with standalone &amp;quot;Universal&amp;quot; stock in pistol configuration - 40x46mm. This is the current production model.]]&lt;br /&gt;
[[Image:M203pi.jpg|thumb|none|400px|Schematic of the early model of the standalone version of the M203PI which differs from current production models by having a sliding stock and ventilated sighting rib, and lacking a MIL-STD-1913 rail.]]&lt;br /&gt;
[[Image:PunisherCobrayM79LF.jpg|thumb|none|600px|The M203PI to the right, under the M4.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
Castle has an [[M18A1 Claymore]] anti-personal mine among his arsenal, and uses one with a beeper detonator to blow up one of Saint's money transporting boats.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore Anti-Personal Mine.]]&lt;br /&gt;
[[Image:PunisherClaymore-1.jpg|thumb|none|600px|Castle prepares an M18A1 Claymore Mine.]]&lt;br /&gt;
[[Image:PunisherClaymore-2.jpg|thumb|none|600px|A Claymore mine is seen in Castle's armory as the camera pans over.]]&lt;br /&gt;
[[Image:PunisherClaymore-3.jpg|thumb|none|600px|John Saint picks up one of Castle's Claymore Mines. Note how it has a beeper detonator with a &amp;quot;555&amp;quot; number.]]&lt;br /&gt;
[[Image:PunisherClaymore-4.jpg|thumb|none|600px|John realizes what the Claymore is and dives off the boat, just barely escaping.]]&lt;br /&gt;
&lt;br /&gt;
==M67 &amp;quot;Baseball&amp;quot; Hand Grenade==&lt;br /&gt;
Among the weapons in his arsenal, Castle has a handful of [[M67 hand grenade]]s, one of which he keeps attached under the sink in his bathroom. He also keeps a switch near by which shuts the door so he can throw the grenade out and shut the door to protect himself from the blast. This technique proves ineffective when he tries it on The Russian, who uses a pipe like a baseball bat and whacks the &amp;quot;baseball&amp;quot; right back into the bathroom. Castle just barely makes it into the bathtub to avoid the blast.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 &amp;quot;Baseball&amp;quot; Hand Grenade.]]&lt;br /&gt;
[[Image:PunisherM67baseball-1.jpg|thumb|none|600px|Castle attaches an M67 &amp;quot;Baseball&amp;quot; Grenade to the sink in his bathroom.]]&lt;br /&gt;
[[Image:PunisherM67baseball-2.jpg|thumb|none|600px|Four M67 Baseballs are seen in Castle's arsenal as the camera pans over.]]&lt;br /&gt;
[[Image:PunisherM67baseball-3.jpg|thumb|none|600px|Castle readies the M67 grenade to throw at The Russian.]]&lt;br /&gt;
[[Image:PunisherM67baseball-4.jpg|thumb|none|600px|To Castle's horror, the grenade comes right back into the bathroom, ready to blow.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
Castle's [[M4A1]] is seen fitted with an [[M203 grenade launcher]], which do to such close proximity battles is never used during the shootout in the club. The original movie poster also prominently features Castle holding an [[M16A2]] fitted with an M203.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm.]]&lt;br /&gt;
[[Image:PunisherDVDcover.jpg|thumb|none|500px|Castle on the movie poster with an M16A2/M203.]]&lt;br /&gt;
[[Image:PunisherM203-1.jpg|thumb|none|600px|Castle loads a 40mm round into his M203. One wonders what good it will do him in such close quarters...]]&lt;br /&gt;
[[Image:PunisherM203-2.jpg|thumb|none|600px|Castle closes the breach on his M203.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown AP Mines==&lt;br /&gt;
Castle brings some Anti-Personnel (AP) mines with him to assault the dance club. One he plants on the main entrance, which is set off when someone tries to run out. The second mine he sends up the dumb-waiter hidden in a wine bucket. When the man goes to pull the wine out, the whole rooms blows up. The last mine he uses to leave John Saint at the mercy of his own willpower. He claims the AP mine weighs 8lbs, which isn't much, but then he outstretches his arm and ties the fuse to a hanging piece of insulation. He then says how holding that mine up with an outstretched arm would be a &amp;quot;hell of a work out.&amp;quot;  The mine appears to be made from a PX-available soap dish, some wire, and a blinking light, controlled by a 555IC timer chip.  No Current US Mine is in this shape (it is ineffective, ballistics-wise; the fragmentation pattern would only cover a limited area.), or in this style- No U.S. issue mine has a blinking red light, which would give away it's position.&lt;br /&gt;
[[Image:PunisherAPmines-1.jpg|thumb|none|600px|Castle plants an AP mine on the front entrance of the dance club.]]&lt;br /&gt;
[[Image:PunisherAPmines-2.jpg|thumb|none|600px|A henchman pulls out the wine bottle from the bucket, unbeknownst to him it is rigged to an AP mine.]]&lt;br /&gt;
[[Image:PunisherAPmines-3.jpg|thumb|none|600px|The henchman than activates the mine and blows the room to hell.]]&lt;br /&gt;
[[Image:PunisherAPmines-4.jpg|thumb|none|600px|Another henchman tries to run out the front door and sets off the AP mine, making yet another devastating explosion to the building.]]&lt;br /&gt;
[[Image:PunisherAPmines-5.jpg|thumb|none|600px|Castle puts the AP Mine in the pinned down John Saint's outstretched arm.]]&lt;br /&gt;
[[Image:PunisherAPmines-6.jpg|thumb|none|600px|A close-up of the mine in John's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Remote Mines==&lt;br /&gt;
Castle brings an unfathomable number of Remote Detonation mines with him, which he plants on all the cars in the parking lot. When he sets them all off, a sky view reveals &amp;quot;The Punisher&amp;quot; skull drawn with flame.&lt;br /&gt;
Again, it appears a soap dish with double-sided adhesive tape was used, it is possible for a charge like this to be contained in a soap dish.&lt;br /&gt;
A mixture of plastic explosives, oil, and thermite powders of appropriate size would fit in this size container with a cell-phone activated detonator.&lt;br /&gt;
All of which could easily be programmed to fire on the same signal.&lt;br /&gt;
[[Image:PunisherRemotemines-1.jpg|thumb|none|600px|Castle checks the remote mines in his arsenal inventory.]]&lt;br /&gt;
[[Image:Punisherremotemines-2.jpg|thumb|none|600px|Castle plants mines under the cars. They appear to stick using magnets.]]&lt;br /&gt;
[[Image:Punisherremotemines-3.jpg|thumb|none|600px|Castle plants another mine under a car.]]&lt;br /&gt;
[[Image:Punisherremotemines-4.jpg|thumb|none|600px|Castle sets off the mines in the parking lot with the remote detonator.]]&lt;br /&gt;
[[Image:Punisherremotemines-5.jpg|thumb|none|600px|After blowing up the cars in the lot, the sky view reveals this.]]&lt;br /&gt;
&lt;br /&gt;
=ANIMATED SEGMENT=&lt;br /&gt;
An extra on the extended cut is an animated segment built to illustrate the deleted scene of Frank Castle serving in the Gulf War, during a battle in Kuwait. The following guns are seen in this segment.&lt;br /&gt;
&lt;br /&gt;
Behind the scenes note: The weapons used in the flashback animated sequence were a mix of airsoft, metal replica, and a few real guns. The soldiers shot on green screen were airsofters, not actors, and not real military. &lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
A [[Beretta M9]] is seen used by the U.S. officer to attempt to kill the captured enemy soldiers but he is stopped by Castle.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Punisher-A-M9-1.jpg|thumb|none|600px|The officer prepares to execute the enemies with his M9.]]&lt;br /&gt;
[[Image:Punisher-A-M9-2.jpg|thumb|none|600px|The officer about to pull the trigger.]]&lt;br /&gt;
[[Image:Punisher-A-M9-3.jpg|thumb|none|600px|Castle forces the officer to fire his M9 into the ground, which was strangely loaded with only one bullet.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92G Elite II===&lt;br /&gt;
Seen in the hands of a U.S. officer is a [[Beretta 92G Elite II]]. He is seen loading it up and then it disappears, being replaced by a simpler M9. The 92G Elite II was not issued during the Gulf War nor was it even made yet so that's somewhat of an anachronism.&lt;br /&gt;
&lt;br /&gt;
This is a Airsoft gun its a Tokyo Mauri Tac Master --[[User:Sarkardarkstar|Sarkardarkstar]] 18:47, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta 92G Elite II.jpg|thumb|none|400px|Beretta 92G Elite II - 9x19mm]]&lt;br /&gt;
[[Image:Punisher-A-BerettaElite-1.jpg|thumb|none|600px|An officer loads a magazine into his 92G Elite II. Note how the decocking safety is activated, yet the hammer is up. Also, the back sight has been removed.]]&lt;br /&gt;
[[Image:Punisher-A-BerettaElite-2.jpg|thumb|none|600px|An officer chambers his 92G Elite II, finger on the trigger like no real soldier would do.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Some U.S. soldiers are seen armed with [[Heckler &amp;amp; Koch MP5SD3]]s. Castle is briefly seen firing one, in a MASSIVE continuity error.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm]]&lt;br /&gt;
[[Image:Punisher-A-MP5SD-1.jpg|thumb|none|600px|A U.S. soldier with an MP5SD3.]]&lt;br /&gt;
[[Image:Punisher-A-MP5SD-2.jpg|thumb|none|600px|Castle fires his MP5SD3, which switched from another gun.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Remington 870===&lt;br /&gt;
Some U.S. soldiers are seen with a folding stock [[Remington 870]] shotgun and Castle grabs one and charges an enemy position with it.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg|thumb|none|400px|Remington 870 with extended mag tube and folding stock - 12 gauge.]]&lt;br /&gt;
[[Image:Punisher-A-Rem870-1.jpg|thumb|none|600px|A U.S. soldier armed with a folding stock Remington 870.]]&lt;br /&gt;
[[Image:Punisher-A-Rem870-2.jpg|thumb|none|600px|Castle takes cover with his 870 in hand.]]&lt;br /&gt;
[[Image:Punisher-A-Rem870-3.jpg|thumb|none|600px|Castle holds a freshly fired 870.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK-47===&lt;br /&gt;
During the deleted animated segment taking place in Kuwait, an enemy soldier can be seen firing a gun that vaguely resembles an [[AK-47]].&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Punisher-A-AK-1.jpg|thumb|none|600px|An enemy soldier fires an AK-47 in the animated segment.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 715===&lt;br /&gt;
One of the enemy soldiers is seen firing an M16 with an A1 sight but with an A2 receiver, making it a [[Colt Model 715]].&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg‎|thumb|none|500px|Colt Model 715 (known as the C7 for Canadian Armed Forces) - 5.56x45mm.]]&lt;br /&gt;
[[Image:Punisher-A-Colt725-1.jpg|thumb|none|600px|An enemy soldier fires his Colt 715 at the U.S. soldiers.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 723===&lt;br /&gt;
Some of the U.S. soldiers are seen firing [[Colt Model 723]] carbines. Some of the enemies are seen using them as well.&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|none|400px|Colt Model 723 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Punisher-A-Colt723-1.jpg|thumb|none|600px|A soldier in the back fires a suppressed Colt 723.]]&lt;br /&gt;
[[Image:Punisher-A-Colt723-2.jpg|thumb|none|600px|A soldier fires his suppressed Colt 723.]]&lt;br /&gt;
[[Image:Punisher-A-Colt723-3.jpg|thumb|none|600px|An enemy soldier fire a Colt 723. This shot was reversed so I flipped it proper.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
A U.S. soldier is seen firing an [[M14 Rifle]] briefly.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Punisher-A-M14-1.jpg|thumb|none|600px|A U.S. soldier fires his M14.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2/M203===&lt;br /&gt;
Both Jimmy Weeks and an unknown soldier are seen using [[M16A2]] rifles fitted with [[M203 grenade launcher]]s.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M16A2 with M203 - 5.56x45mm/40mm.]]&lt;br /&gt;
[[Image:Punisher-A-M16A2M203-1.jpg|thumb|none|600px|A U.S. soldier with an M16A2/M203.]]&lt;br /&gt;
[[Image:Punisher-A-M16A2M203-2.jpg|thumb|none|600px|Weeks with his M16A2/M203.]]&lt;br /&gt;
[[Image:Punisher-A-M16A2M203-3.jpg|thumb|none|600px|Weeks fires his M16A2/M203. This shot was reversed so I flipped it proper.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 69 RPG===&lt;br /&gt;
An enemy soldier is seen firing an [[RPG-7|Norinco Type 69 RPG]] with an over-sized warhead. It can be most easily identified by its single grip and carry handle as opposed to the dual grips on an RPG-7.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Norinco Type 69 RPG - 40mm.]]&lt;br /&gt;
[[Image:Punisher-A-RPG7.jpg|thumb|none|600px|An enemy soldier fires a Norinco Type 69 RPG. Note over-sized warhead.]]&lt;br /&gt;
&lt;br /&gt;
===M26 &amp;quot;Lemon&amp;quot; Hand Grenade===&lt;br /&gt;
A U.S. soldier is seen with a [[M26 hand grenade|M26 &amp;quot;Lemon&amp;quot; hand grenade]] on his belt, which the enemy prisoner pulls off his belt and commits suicide with, killing everyone but Castle and Weeks.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 &amp;quot;Lemon&amp;quot; hand grenade.]]&lt;br /&gt;
[[Image:Punisher-A-M26hg.jpg|thumb|none|600px|The terrorist goes to grab the soldiers M26 grenade.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category: Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Bojack727</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(1996_VG)&amp;diff=604232</id>
		<title>Resident Evil (1996 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(1996_VG)&amp;diff=604232"/>
		<updated>2012-08-22T22:52:39Z</updated>

		<summary type="html">&lt;p&gt;Bojack727: /* Flamethrower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Residentevilps1.jpg|right|thumb|300px|''Resident Evil'' (1996)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Resident Evil'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] is the standard S.T.A.R.S. sidearm (incorrectly referred to as the &amp;quot;M92&amp;quot; ingame).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:RE1 beretta.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE1 beretta1.jpg|thumb|none|500px|A Beretta 92FS as seen on the character selection screen.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
In the &amp;quot;Director's Cut&amp;quot; edition, the Beretta 92FS is replaced with a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] with wood grips.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm.]]&lt;br /&gt;
[[Image:RE1 Beretta-custom.jpg|thumb|none|500px|The Beretta 92FS Inox as seen in the Director's Cut.]]&lt;br /&gt;
[[Image:RE1 beretta-custom2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Non-Gun&amp;quot;==&lt;br /&gt;
In the live-action intro sequence, the S.T.A.R.S. officers use [[Non Guns#Beretta 92F|Beretta 92F Non-Gun]] props.&lt;br /&gt;
[[Image:Ng pistol beretta92 blk.jpg|thumb|none|400px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:Wesker's Report (frame 4790).jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Wesker's Report (frame 5119).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Barry Burton's primary weapon throughout the game is a nickel-plated [[Colt Python]] revolver. In some editions of the PC version, special rounds exist in the game's files called &amp;quot;Dum Dum's&amp;quot; (an antiquated term for soft-nose or hollow-point bullets) which increase the weapon's damage even further.&lt;br /&gt;
[[Image:pistoljunkiepythonnickel4inleft.jpg|thumb|380px|none|Nickel plated Colt Python with 4&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:RE1 magnum.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 11242).jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:RE1 magnum2ps1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington Model 870 Shotgun]] is the only shotgun available in-game.&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]‎&lt;br /&gt;
[[Image:RE1 shotgun.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:RE1 shotgun2ps.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
In the PC version, beating the game with Jill under certain conditions unlocks a 9mm [[MAC-10]] submachine gun.&lt;br /&gt;
[[Image:IngramMAC10.jpg‎|350px|thumb|none|Ingram MAC-10]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
Like the Ingram MAC-10, a [[FN Minimi]] can be unlocked for the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round- but is useful for keeping fast-moving enemies at bay.&lt;br /&gt;
[[Image:M249_FN_MINIMI_DA-SC-85-11586_c1.jpg|500px|thumb|none|FN Minimi - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The most powerful weapon in the game is a [[M202 FLASH]] that is given to the player during the final boss battle. It can also be unlocked with infinite ammo for use during the rest of the game upon completing the game within specific conditions.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|400px|thumb|none|M202 FLASH - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
A flamethrower is modeled after the [[(Aliens) - M240 Flamethrower|M240]] carried by some of the USC Marines in ''[[Aliens]]'' (sans M16 carry handle) is available ingame.&lt;br /&gt;
[[Image:M240Flamethrower.jpg|thumb|400px|none|M240 Flamethrower prop from the movie ''[[Aliens]]''.]]&lt;br /&gt;
&lt;br /&gt;
== Arwen 37==&lt;br /&gt;
The [[ARWEN 37]] grenade launcher is available to the player. It can use a variety of shells, but has poor range.&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|450px|Arwen 37 - 37mm]]&lt;br /&gt;
[[Image:RE1 Bazooka.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Bojack727</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=603923</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=603923"/>
		<updated>2012-08-22T04:47:29Z</updated>

		<summary type="html">&lt;p&gt;Bojack727: /* Ingram MAC-11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 2'':'''&lt;br /&gt;
[[Image:Resident Evil 2.jpg|right|thumb|300px|''Resident Evil 2'' (1998)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
This is the very first upgradable weapon in the series, as well as the first to support 3-round burst fire. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[Image:RE2 VP70.jpg|thumb|none|500px|H&amp;amp;K VP70 as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 VP70 Stock.jpg|thumb|none|500px|H&amp;amp;K VP70 upgraded with the stock.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px|Leon aims his VP70 at approaching zombies.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV. The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:RE2 HP.jpg|thumb|none|450px|Browning Hi-Power as seen in RE2.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those U.S.S. dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|right|IMI Desert Eagle Mark XIX - .50 AE]]Leon finds a chrome [[Desert Eagle Mark XIX]] with custom wooden grips (with an imbedded gold S.T.A.R.S. emblem) in a guard shack next to a dead guard in Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. weapon safe in Scenario &amp;quot;B&amp;quot;. Later, Leon can find parts in the Underground Facility to enhance the already extremely powerful weapon. The upgrades give the gun a blued slide and (matching) 10&amp;quot; barrel. However, the increase in firepower significantly increases the recoil and slows down Leon when firing it. &lt;br /&gt;
&lt;br /&gt;
The weapon is chambered to fire .50 AE rounds, technically making it the most powerful handgun in the series until the [[Smith &amp;amp; Wesson Model 500|M500]] appeared six years later in ''[[Resident Evil 4]]''. In game, the weapon holds 8 rounds, despite the fact its real life model can only hold 7. This would only be possible in real life if a round is already chambered before inserting a full magazine (7+1). The gun is extremely powerful, but extra ammo is scarce, so it's best reserved for boss fights.&lt;br /&gt;
&lt;br /&gt;
R.P.D. Police Chief Bryan Irons pulls a blued Desert Eagle on Claire twice in the game: when they first meet, and shortly before Claire enters the sewers. Depending on which scenario is being played, he is killed by either William Birkin or a G-Creature halfway through the game, never having fired it. HUNK also carries the original non-upgraded version of the weapon in his bonus game.&lt;br /&gt;
&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|380px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:RE2 DE10in.jpg|thumb|380px|none|Desert Eagle 10 inch Airsoft as seen in RE2]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|left|Desert Eagle as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 Upgraded DE.jpg|thumb|400px|none|Upgraded Desert Eagle 10 inch as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Claire receives a [[Single Action Army|Colt Single Action Army]] when she unlocks her second outfit. It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western-style rapid fire hip shooting and reloads extremely quickly; this is unusual for the weapon as each shell had to be hand ejected one by one with the ejector rod. The weapon acts more like a modern revolver with a swing-out cylinder. She also uses it in the unlockable bonus game &amp;quot;The Mercenaries&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|380px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE2 SAA.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2.]]‎&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In the unlockable bonus game &amp;quot;The Mercenaries&amp;quot;, special character Chris Redfield's sidearm is a standard [[Beretta 92FS]] just like in the first [[Resident Evil]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
A Raccoon City police officer use a [[Heckler &amp;amp; Koch MP5A3]] submachine guns on the roof of R.P.D. Headquarters and accidentally shot down a police helicopter when attacked by zombies in one of the FMV cutscene. The U.S.S. Squad also use MP5A3 submachine guns during the FMV cutscene. The weapon is not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|left|MAC-10 with similar barrel extension.]]The [[MAC-10#Mac-11|MAC-11]] is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. &lt;br /&gt;
&lt;br /&gt;
Unlike the other firearms, ammunition is represented in percentage form, with 1% equal to 5 bullets fired. In the &amp;quot;A&amp;quot; Scenario, there is no extra ammo, making it useless after a point (similar to the Calico M110P in ''[[Resident Evil: Code Veronica]]''). While in the &amp;quot;B&amp;quot; Scenario, it's possible to acquire a spare magazine.&lt;br /&gt;
&lt;br /&gt;
The in-game description says the caliber is .380, signifying that it is in fact a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle. The player also grips the barrel of the gun, an act that would likely get them burned in the real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|450px|MAC-11 as seen in RE2.]]‎&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
Leon first acquires a [[Remington 870]] from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been sawn-off, and it has what's left of a raised vented sight rib on the rest of the barrel. Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a Remington 1100, however this would have been impossible in real life as the two models are based on completely different operating systems.&lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his bonus game.&lt;br /&gt;
[[Image:Remington870PistolGrip-2.jpg|thumb|none|500px|Remington 870 with a synthetic fore-end and a Tac-Star Tommy Gun pistol grip - 12 gauge. The one in-game has a standard mag tube, a shortened barrel and an raised vented sight rib.]]&lt;br /&gt;
[[Image:RE2 870.jpg|thumb|none|500px|Remington 870 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
The [[Remington Model 1100]] can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)&lt;br /&gt;
&lt;br /&gt;
The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:RE2 1100.jpg‎|thumb|none|550px|Remington Model 1100 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
Claire obtains a [[M79 grenade launcher]] in the S.T.A.R.S. office. The stock is replaced with a wooden pistol grip. The weapon fires an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulfuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher Pistol Grip - 40x46mm]]&lt;br /&gt;
[[Image:RE2 M79.jpg‎|thumb|none|400px|M79 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Either Leon or Claire use a [[FIM-92A Stinger]] to dispatch the T-103 in their 'B' scenarios. The weapon erroneously functions like a conventional rocket launcher; the FIM-92 is designed for use against aerial targets, not ground targets and cannot fire without a lock-on. That and using in such close quarters is extremely dangerous on account of the backblast.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2.]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game Over.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
A three-barreled [[minigun]] (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the Underground Research Facility, is used primarily on the Ivy Creatures. The flamethrower in-game is based on the [[(Aliens) - M240 Flamethrower|M240]] flamethrower used in ''[[Aliens]]'' (sans M16 carry handle).&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|400px|M240 Flamethrower prop from the movie ''[[Aliens]]''.]]&lt;br /&gt;
[[Image:RE2 Flamethrower.jpg|thumb|none|400px|The Flamethrower as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Bojack727</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=603917</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=603917"/>
		<updated>2012-08-22T04:24:53Z</updated>

		<summary type="html">&lt;p&gt;Bojack727: /* IMI Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 2'':'''&lt;br /&gt;
[[Image:Resident Evil 2.jpg|right|thumb|300px|''Resident Evil 2'' (1998)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
This is the very first upgradable weapon in the series, as well as the first to support 3-round burst fire. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[Image:RE2 VP70.jpg|thumb|none|500px|H&amp;amp;K VP70 as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 VP70 Stock.jpg|thumb|none|500px|H&amp;amp;K VP70 upgraded with the stock.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px|Leon aims his VP70 at approaching zombies.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV. The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:RE2 HP.jpg|thumb|none|450px|Browning Hi-Power as seen in RE2.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those U.S.S. dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|right|IMI Desert Eagle Mark XIX - .50 AE]]Leon finds a chrome [[Desert Eagle Mark XIX]] with custom wooden grips (with an imbedded gold S.T.A.R.S. emblem) in a guard shack next to a dead guard in Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. weapon safe in Scenario &amp;quot;B&amp;quot;. Later, Leon can find parts in the Underground Facility to enhance the already extremely powerful weapon. The upgrades give the gun a blued slide and (matching) 10&amp;quot; barrel. However, the increase in firepower significantly increases the recoil and slows down Leon when firing it. &lt;br /&gt;
&lt;br /&gt;
The weapon is chambered to fire .50 AE rounds, technically making it the most powerful handgun in the series until the [[Smith &amp;amp; Wesson Model 500|M500]] appeared six years later in ''[[Resident Evil 4]]''. In game, the weapon holds 8 rounds, despite the fact its real life model can only hold 7. This would only be possible in real life if a round is already chambered before inserting a full magazine (7+1). The gun is extremely powerful, but extra ammo is scarce, so it's best reserved for boss fights.&lt;br /&gt;
&lt;br /&gt;
R.P.D. Police Chief Bryan Irons pulls a blued Desert Eagle on Claire twice in the game: when they first meet, and shortly before Claire enters the sewers. Depending on which scenario is being played, he is killed by either William Birkin or a G-Creature halfway through the game, never having fired it. HUNK also carries the original non-upgraded version of the weapon in his bonus game.&lt;br /&gt;
&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|380px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:RE2 DE10in.jpg|thumb|380px|none|Desert Eagle 10 inch Airsoft as seen in RE2]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|left|Desert Eagle as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 Upgraded DE.jpg|thumb|400px|none|Upgraded Desert Eagle 10 inch as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Claire receives a [[Single Action Army|Colt Single Action Army]] when she unlocks her second outfit. It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western-style rapid fire hip shooting and reloads extremely quickly; this is unusual for the weapon as each shell had to be hand ejected one by one with the ejector rod. The weapon acts more like a modern revolver with a swing-out cylinder. She also uses it in the unlockable bonus game &amp;quot;The Mercenaries&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|380px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE2 SAA.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2.]]‎&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In the unlockable bonus game &amp;quot;The Mercenaries&amp;quot;, special character Chris Redfield's sidearm is a standard [[Beretta 92FS]] just like in the first [[Resident Evil]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
A Raccoon City police officer use a [[Heckler &amp;amp; Koch MP5A3]] submachine guns on the roof of R.P.D. Headquarters and accidentally shot down a police helicopter when attacked by zombies in one of the FMV cutscene. The U.S.S. Squad also use MP5A3 submachine guns during the FMV cutscene. The weapon is not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10#Mac-11|MAC-11]] is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. &lt;br /&gt;
&lt;br /&gt;
The in-game description says the caliber is .380 signifying that it is a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|450px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|450px|MAC-11 as seen in RE2.]]‎&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
Leon first acquires a [[Remington 870]] from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been sawn-off, and it has what's left of a raised vented sight rib on the rest of the barrel. Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a Remington 1100, however this would have been impossible in real life as the two models are based on completely different operating systems.&lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his bonus game.&lt;br /&gt;
[[Image:Remington870PistolGrip-2.jpg|thumb|none|500px|Remington 870 with a synthetic fore-end and a Tac-Star Tommy Gun pistol grip - 12 gauge. The one in-game has a standard mag tube, a shortened barrel and an raised vented sight rib.]]&lt;br /&gt;
[[Image:RE2 870.jpg|thumb|none|500px|Remington 870 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
The [[Remington Model 1100]] can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)&lt;br /&gt;
&lt;br /&gt;
The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:RE2 1100.jpg‎|thumb|none|550px|Remington Model 1100 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
Claire obtains a [[M79 grenade launcher]] in the S.T.A.R.S. office. The stock is replaced with a wooden pistol grip. The weapon fires an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulfuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher Pistol Grip - 40x46mm]]&lt;br /&gt;
[[Image:RE2 M79.jpg‎|thumb|none|400px|M79 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Either Leon or Claire use a [[FIM-92A Stinger]] to dispatch the T-103 in their 'B' scenarios. The weapon erroneously functions like a conventional rocket launcher; the FIM-92 is designed for use against aerial targets, not ground targets and cannot fire without a lock-on. That and using in such close quarters is extremely dangerous on account of the backblast.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2.]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game Over.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
A three-barreled [[minigun]] (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the Underground Research Facility, is used primarily on the Ivy Creatures. The flamethrower in-game is based on the [[(Aliens) - M240 Flamethrower|M240]] flamethrower used in ''[[Aliens]]'' (sans M16 carry handle).&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|400px|M240 Flamethrower prop from the movie ''[[Aliens]]''.]]&lt;br /&gt;
[[Image:RE2 Flamethrower.jpg|thumb|none|400px|The Flamethrower as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Bojack727</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=603899</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=603899"/>
		<updated>2012-08-22T03:13:20Z</updated>

		<summary type="html">&lt;p&gt;Bojack727: /* Heckler &amp;amp; Koch VP70M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 2'':'''&lt;br /&gt;
[[Image:Resident Evil 2.jpg|right|thumb|300px|''Resident Evil 2'' (1998)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
This is the very first upgradable weapon in the series, as well as the first to support 3-round burst fire. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[Image:RE2 VP70.jpg|thumb|none|500px|H&amp;amp;K VP70 as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 VP70 Stock.jpg|thumb|none|500px|H&amp;amp;K VP70 upgraded with the stock.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px|Leon aims his VP70 at approaching zombies.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV. The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:RE2 HP.jpg|thumb|none|450px|Browning Hi-Power as seen in RE2.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those U.S.S. dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
Leon finds a chrome [[Desert Eagle Mark XIX]] with custom wooden grips (which has an imbedded gold S.T.A.R.S. embalm) in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility which give it a blued slide and a blued 10-inch barrel that increases its firepower but also increases its recoil. The weapon is chambered in .50 AE and holds 8 rounds; this is odd as a .50 AE only holds 7 rounds in the magazine while a .44 Magnum holds 8, the only way this would be possible in real life is if a round is already chambered before inserting a full magazine (7+1). Chief Irons pulls a blued Desert Eagle on Claire twice, when they first meet and shortly before Claire enters the sewers. He is killed by either William Birkin or a G-Creature halfway through the game and is never seen firing it. &lt;br /&gt;
&lt;br /&gt;
HUNK also carries the original non-upgraded version of the weapon in his bonus game.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:RE2 DE10in.jpg|thumb|400px|none|Desert Eagle 10 inch Airsoft as seen in RE2]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2.]]&lt;br /&gt;
[[Image:RE2 Upgraded DE.jpg|thumb|400px|none|Upgraded Desert Eagle 10 inch as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Claire receives a [[Single Action Army|Colt Single Action Army]] when she unlocks her second outfit. It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western-style rapid fire hip shooting and reloads extremely quickly; this is unusual for the weapon as each shell had to be hand ejected one by one with the ejector rod. The weapon acts more like a modern revolver with a swing-out cylinder. She also uses it in the unlockable bonus game &amp;quot;The Mercenaries&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|380px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:RE2 SAA.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2.]]‎&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In the unlockable bonus game &amp;quot;The Mercenaries&amp;quot;, special character Chris Redfield's sidearm is a standard [[Beretta 92FS]] just like in the first [[Resident Evil]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
A Raccoon City police officer use a [[Heckler &amp;amp; Koch MP5A3]] submachine guns on the roof of R.P.D. Headquarters and accidentally shot down a police helicopter when attacked by zombies in one of the FMV cutscene. The U.S.S. Squad also use MP5A3 submachine guns during the FMV cutscene. The weapon is not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10#Mac-11|MAC-11]] is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. &lt;br /&gt;
&lt;br /&gt;
The in-game description says the caliber is .380 signifying that it is a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|450px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|450px|MAC-11 as seen in RE2.]]‎&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
Leon first acquires a [[Remington 870]] from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been sawn-off, and it has what's left of a raised vented sight rib on the rest of the barrel. Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a Remington 1100, however this would have been impossible in real life as the two models are based on completely different operating systems.&lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his bonus game.&lt;br /&gt;
[[Image:Remington870PistolGrip-2.jpg|thumb|none|500px|Remington 870 with a synthetic fore-end and a Tac-Star Tommy Gun pistol grip - 12 gauge. The one in-game has a standard mag tube, a shortened barrel and an raised vented sight rib.]]&lt;br /&gt;
[[Image:RE2 870.jpg|thumb|none|500px|Remington 870 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
The [[Remington Model 1100]] can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)&lt;br /&gt;
&lt;br /&gt;
The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical - 12 gauge]]&lt;br /&gt;
[[Image:RE2 1100.jpg‎|thumb|none|550px|Remington Model 1100 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
Claire obtains a [[M79 grenade launcher]] in the S.T.A.R.S. office. The stock is replaced with a wooden pistol grip. The weapon fires an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulfuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher Pistol Grip - 40x46mm]]&lt;br /&gt;
[[Image:RE2 M79.jpg‎|thumb|none|400px|M79 as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Either Leon or Claire use a [[FIM-92A Stinger]] to dispatch the T-103 in their 'B' scenarios. The weapon erroneously functions like a conventional rocket launcher; the FIM-92 is designed for use against aerial targets, not ground targets and cannot fire without a lock-on. That and using in such close quarters is extremely dangerous on account of the backblast.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2.]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game Over.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
A three-barreled [[minigun]] (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the Underground Research Facility, is used primarily on the Ivy Creatures. The flamethrower in-game is based on the [[(Aliens) - M240 Flamethrower|M240]] flamethrower used in ''[[Aliens]]'' (sans M16 carry handle).&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|400px|M240 Flamethrower prop from the movie ''[[Aliens]]''.]]&lt;br /&gt;
[[Image:RE2 Flamethrower.jpg|thumb|none|400px|The Flamethrower as seen in RE2.]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Bojack727</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Predator_(1987)&amp;diff=588573</id>
		<title>Predator (1987)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Predator_(1987)&amp;diff=588573"/>
		<updated>2012-07-10T17:50:57Z</updated>

		<summary type="html">&lt;p&gt;Bojack727: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Predator_Poster.jpg|thumb|right|300px|''Predator (1987)'']]&lt;br /&gt;
'''''Predator''''' is a 1987 sci-fi action film starring [[Arnold Schwarzenegger]] as the leader of a Special Ops team who find themselves becoming the prey of an unusual hunter. The film was directed by John McTiernan (''[[Die Hard]]'') and would spawn two direct sequels, 1990's ''[[Predator 2]]'' and 2010's ''[[Predators]]'', as well as the ''[[Alien vs. Predator]]'' series. It is most well-known for popularising the idea of a [[GE_M134_Minigun#Hand_Held_M134_Minigun|hand-held M134 minigun]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Predator'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AR-15/SP1==&lt;br /&gt;
&lt;br /&gt;
Major &amp;quot;Dutch&amp;quot; Schaeffer ([[Arnold Schwarzenegger]]) as well as Billy ([[Sonny Landham]]) are prominently armed with [[M16|AR-15/SP1]] slab-side M16 rifles fitted with M16A1 birdcage muzzle flash suppressors to appear more modern (they are likely AR-15/SP1s over genuine M16s, converted to full-auto by the armorers for the film). Dutch's AR-15/SP1 is fitted with a [[Cobray 37mm Launcher|Fake M203 Launcher]] and a perforated forend typical for the M203, while Billy's AR-15/SP1 is fitted with a [[Mossberg 500]] shotgun and M16A2 foregrips. These particular SP1 rifles are clearly fitted with blank adapters (which are visible sticking beyond the muzzle, out into the flash hider), which means they were real guns converted to fire blank rounds. Many other guns in the movie also have these adapters visible.&lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|none|500px|Screen-used Faux M203 launcher attached to M16/SP1 configured as seen in Predator © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:1987_predator_013.jpg|thumb|none|500px|AR-15/SP1 fitted with a fake M203 launcher.]]&lt;br /&gt;
[[Image:PredatorSP1-2.jpg|thumb|none|500px|Dutch armed with his AR-15/SP1 fitted with a fake M203 launcher.]]&lt;br /&gt;
[[Image:1987_predator_015.jpg‎|thumb|none|500px|Dutch with his AR-15/SP1.]]&lt;br /&gt;
[[Image:PredatorSP1-4.jpg|thumb|none|500px|Dutch trades his AR-15/SP1 for a pair of binoculars when scouting the guerrilla camp.]]&lt;br /&gt;
[[Image:PredatorSP1-5.jpg|thumb|none|500px|Dutch fires his SP1 rifle at the guerrillas.]]&lt;br /&gt;
[[Image:PredatorSP1-7.jpg|thumb|none|500px|Billy armed with an SP1 rifle, yet his Mossberg 500 shotgun is missing in this shot.]]&lt;br /&gt;
[[Image:PredatorSP1-8.jpg|thumb|none|500px|Dutch with his SP1 rifle.]]&lt;br /&gt;
[[Image:Predschwarz.jpg|thumb|none|500px|Dutch with his SP1 rifle.]]&lt;br /&gt;
[[Image:PredatorSP1-9.jpg|thumb|none|500px|Dutch with his SP1 rifle.]]&lt;br /&gt;
[[Image:PredatorSP1-10.jpg|thumb|none|500px|Dutch helps chop down the forest with his SP1.]]&lt;br /&gt;
[[Image:PredatorSP1-11.jpg|thumb|none|500px|Dutch reloads his SP1 rifle.]]&lt;br /&gt;
[[Image:PredatorSP1-12.jpg|thumb|none|500px|Dutch with his SP1.]]&lt;br /&gt;
[[Image:PredatorSP1-13.jpg|thumb|none|500px|&amp;quot;''RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUNN!''&amp;quot;  Dutch opens up with his SP1]]&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|500px|MGC M16 Replica Rifle.]]&lt;br /&gt;
[[Image:PredatorSP1-14.jpg|thumb|none|500px|The Predator blasts Dutch's SP1 in half with its Shoulder Cannon. This is an MGC replica hence the mock forward assist. Also the 30 round magazine seen when he live fires, is replaced with the 20 round fake Japanese magazine of the MGC rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fake 39mm M203 Launcher==&lt;br /&gt;
Fitted on Dutch's AR-15/SP1 is a [[Cobray 37mm Launcher|Fake M203 Launcher]] with a 39mm bore diameter. This particular faux launcher was popular at the time before the Cobray launcher was produced and was used in several other '80s movies, including ''[[Heartbreak Ridge]]''. Gun is inaccurately seen as capable of detonating its rounds at close range, yet real M203 rounds have a safety device in which they must spin for a certain amount of time before detonating, giving it a minimum range. Dutch later uses his spare 40mm rounds (which actually don't fit his launcher) to make explosives to face the Predator. &lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg‎ |thumb|none|500px|Screen used Faux M203 39mm launcher attached to an M16/SP1 rifle.  Note that the film used multiple rifle/launcher combos, and the wear on the launcher actually changes from shot to shot, indicating that the actor is using the backup rifle/launcher combo for that particular shot.]]&lt;br /&gt;
[[Image:PredatorFakeM203-1.jpg|thumb|none|500px|Dutch fires his fake M203 launcher at the guerrillas. Note how the SP1 rifle has a blank adapter protruding from the barrel into the muzzle brake.]]&lt;br /&gt;
[[Image:PredatorFakeM203-2.jpg|thumb|none|500px|Dutch with his SP1/Fake M203.]]&lt;br /&gt;
[[Image:PredatorFakeM203-3.jpg|thumb|none|500px|Dutch takes out the UH-1 Iroquois with his fake M203 at a far too short distance. Also, when he fires the gun, a considerable amount of smoke exits the muzzle...]]&lt;br /&gt;
[[Image:PredatorFakeM203-4.jpg|thumb|none|500px|...yet as the chopper blows up, no smoke is visible.]]&lt;br /&gt;
[[Image:PredatorFakeM203-5.jpg|thumb|none|500px|Dutch takes out his two 40mm rounds, which don't actually fit in his fake M203. While the powder is used to make Dutch's leaf-bombs, the projectiles are affixed to an arrow and a spear.]]&lt;br /&gt;
[[Image:PredatorFakeM203-6.jpg|thumb|none|500px|Dutch dumps the powder out of the 40mm round to make explosives.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|left|500px|Mossberg 500 - 12 gauge.]]Billy's AR-15/SP1 is fitted with a [[Mossberg 500]] underslung under the barrel. While never shown prominently firing the shotgun, there is a brief instance where he appears to run out of ammo for his rifle, and fires off a single shot before the film cuts to the next scene. It is often overlooked as he is in the background in this scene and there is no sound effect for his shotgun firing. He is also seen pumping his shotgun closed after the men cut down the forest with weapons fire, implying he had been firing it during that scene. In the original screenplay, Billy's SP1 rifle was to be fitted with an M203 launcher. During the helicopter scene, he was to be seen opening and closing the breech repeatedly. Since the fake M203 launchers don't open in such a manner, someone may have decided to change it to a Mossberg 500 shotgun (although the pumping scene was not included in the film).&lt;br /&gt;
[[Image:PredatorMossberg500-1.jpg|thumb|none|500px|Billy with his SP1 rifle fitted with a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:PredatorMossberg500-2.jpg|thumb|none|500px|Billy with his SP1/Mossberg 500.]]&lt;br /&gt;
[[Image:PredatorMossberg500-3.jpg|thumb|none|500px|Billy with his SP1/Mossberg 500.]]&lt;br /&gt;
[[Image:PredatorMossberg500-4.jpg|thumb|none|500px|Close up of Billy's Mossberg 500.]]&lt;br /&gt;
[[Image:PredatorMossberg500-5.jpg|thumb|none|500px|Billy with his SP1/Mossberg 500, just before discarding it and drawing his knife to face the Predator in hand-to-hand combat.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3 Machine Gun==&lt;br /&gt;
&lt;br /&gt;
An [[M60 machine gun#M60E3 Machine Gun|M60E3 machine gun]] is carried by Sgt. Mac ([[Bill Duke]]). Like the gun in ''[[Commando]]'', this M60 appears to have a professionally shortened barrel. They actually could be the same gun supplied by Stembridge Gun Rentals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|500px|M60E3 with short barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PredatorM60E3-1.jpg|thumb|none|500px|Sgt. Mac with his M60E3.]]&lt;br /&gt;
[[Image:PredatorM60E3-2.jpg|thumb|none|500px|Mac fires his M60E3 at the Guerrillas.]]&lt;br /&gt;
[[Image:1987_predator_018.jpg|thumb|none|500px|Mac with his M60E3.]]&lt;br /&gt;
[[Image:PredatorM60E3-3.jpg|thumb|none|500px|Mac with his M60E3.]]&lt;br /&gt;
[[Image:PRedatorM60E3-4.jpg|thumb|none|500px|Mac with his M60E3.]]&lt;br /&gt;
[[Image:PredatorM60E3-5.jpg|thumb|none|500px|Note how a blank adapter is visible on Mac's M60E3.]]&lt;br /&gt;
[[Image:PredatorM60E3-6.jpg|thumb|none|500px|&amp;quot;''SEEEEEEEAAAAAAAAARRRRGEEEEEEEEAAAAAANNNNNNT!''&amp;quot;]]&lt;br /&gt;
[[Image:PredatorM60E3-7.jpg|thumb|none|500px|Mac with his M60E3.]]&lt;br /&gt;
[[Image:PredatorM60E3-8.jpg|thumb|none|500px|Mac fires his M60E3 at the Predator.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun Handheld ==&lt;br /&gt;
&lt;br /&gt;
Nicknamed &amp;quot;Old Painless&amp;quot;, a hand-held [[M134 Minigun]] is the main weapon carried by Blain ([[Jesse Ventura]]). It has been modded for handheld use with an M60 handguard assembly (installed backwards) and a rear pistol grip which is taken from normal (at the time) Minigun spade grips. The grips are attached to the weapon by a custom Y-frame with an M16-style carry handle that mounts to the weapon's recoil absorbers. The weapon was powered by an electric cable hidden off camera and fired blank rounds to ease the recoil force; in addition, the rate of fire is substantially decreased from the normal 6,000 RPM to 1,250 RPM. There are several reasons for this; to ease recoil, save on ammunition, and because director John McTiernan wanted the barrels to be visibly turning rather than a blur. It is believed in real life a similar weapon was tested by US special forces in the 1970s but found to be impractical.&lt;br /&gt;
&lt;br /&gt;
''Some sources claim the weapon is an XM214 Gatling gun, part of the &amp;quot;Six-Pak&amp;quot; system which fires the smaller 5.56mm NATO rounds. The XM214 never made it beyond testing and the film weapon is clearly the larger M134 as evidenced by the non-tapered barrels, and the four-disc barrel clamp. On the subject of the weapon's caliber the film's technical adviser Kevin Dockery had the following to say:''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The Predator gun is an M-134. It was never a Microgun (XM-214). That story has been rattling around the Internet and elsewhere for years, that the Predator gun was a 5.56, it wasn't. Ventura had a hand in putting together the harness that held the gun, after all, he had to carry and handle the darn thing, and told me a bunch about it. When Dan had the gun (past tense I believe) he contacted me to see if Ventura wanted to buy the weapon. I'm going to do a writeup on the XM-214 including pictures of me holding one. It isn't a big deal to pick the microgun up and hold it cradled in one arm. Maybe when people see just how small the 5.56mm gun is, this story will start going away. The pack in the movie held all of four seconds worth of ammo and no batteries. In the first scene when Ventura fires the gun, you can see the cable for it in the dirt behind him. And the trigger didn't work. The special effects man handled powering the gun for several reasons, including safety. Something about them not wanting the actors injured if the gun was dropped and the trigger pulled.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The gun is also operated in the film by Mac shortly after Blain's death and Mac uses it to chop down half the forest in an attempt to kill the Predator. The ammo pack for the weapon uses an M23 armament system ammo box and cover assembly attached to an ALICE pack frame. These ammunition canisters hold approximately 550 rounds when filled; at the confirmed rate of fire (1,250 RPM) when the weapon was sold, the minigun had a maximum of 25 seconds of ammo.&lt;br /&gt;
&lt;br /&gt;
For the firing scenes the box is oriented correctly with the feed chute attaching to the upper left corner of the box and oriented on the weapon so the window is facing upward. During the non-firing scenes the ammo box is positioned up and down with the chute turned upside down, hiding the fact that there is no ammunition present. Also for non-firing scenes, the weapon is not hooked up to a power supply, as the pack only contained ammunition, not batteries. This allowed the actor to move freely during these scenes. During the firing scenes, the batteries were just off camera and the weapon was shot so the cables would not be visible; the cables are trailed along the ground and then routed up the actor's trouser leg and through their clothing to the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|none|400px|A showgirl presents a replica of the handheld General Electric M134 Minigun with M60 handguard used in the film - 7.62x51mm NATO.]] &lt;br /&gt;
[[Image:PredatorM134handheld-1.jpg|thumb|none|500px|Blain chambers all the barrels of the M134 handheld Minigun by twisting them left and right. This was probably done to give a macho screen appearance as doing this would fire off chambered rounds.]]&lt;br /&gt;
[[Image:PredatorM134handheld-2.jpg|thumb|none|500px|Blain prepares to fire the handheld Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-3.jpg|thumb|none|500px|Blain lets loose the 1250+rpm Minigun on some guerrillas. Talk about overkill.]]&lt;br /&gt;
[[Image:PredatorM134handheld-4.jpg|thumb|none|500px|Close up of Blain firing the Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-5.jpg|thumb|none|500px|Blain fires his Minigun, fed with Incendiary rounds?]]&lt;br /&gt;
[[Image:PredatorM134handheld-6.jpg|thumb|none|500px|Blain firing his Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-7.jpg|thumb|none|500px|Close up on the barrel of Minigun.]]&lt;br /&gt;
[[Image:PRedatorM134handheld-8.jpg|thumb|none|500px|A close up shot of part of the harness that [[Jesse Ventura]] helped build to support the weight of the minigun. ]]&lt;br /&gt;
[[Image:PRedatorM134handheld-9.jpg|thumb|none|500px|&amp;quot;Come on in you fuckers ... come on in.&amp;quot; Blain flicks the safety off the Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-10.jpg|thumb|none|500px|Mac mows down the forest with the Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-11.jpg|thumb|none|500px|Mac fires the Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-12.jpg|thumb|none|500px|Mac still holds down on the trigger on the Minigun after the ammunition is exhausted.]]&lt;br /&gt;
[[Image:PredatorM134handheld-13.jpg|thumb|none|700px|The barrels on the Minigun continue to rotate until Mac finally releases the trigger.]]&lt;br /&gt;
[[Image:PredatorM134handheld-14.jpg|thumb|none|500px|[[Jesse Ventura]] poses with the Minigun during the credits.]]&lt;br /&gt;
[[Image:Painless1.jpg|thumb|none|500px|Note the ammo box is tilted sideways for a smaller profile indicating the actor will not be firing in this scene.]]&lt;br /&gt;
[[Image:DSC00211.jpg|thumb|none|500px|For the firing scenes the ammunition box is positioned correctly.]]&lt;br /&gt;
[[Image:Specs51.jpg|thumb|none|500px|The ammo box for the M23 armament system.  This ammo box, if filled, would give Ventura and Duke approximately 550 rounds; however, John McTiernan has stated the miniguns only had 6 seconds of ammunition, while Kevin Dockery has stated they had just four. This indicates the ammo box was never filled to capacity.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
One of the Bell UH-1N helicopters that drops the men off has a door-mounted [[GE M134 Minigun]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:PredatorM134mounted.jpg|thumb|none|500px|A UH-1N doorgunner mans a GE M134 Minigun.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK94 (chopped and converted)==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch HK94]] are the mainstay weapons of many members of the squad. Blain ([[Jesse Ventura]]), Poncho ([[Richard Chaves]]), Hawkins ([[Shane Black]]) and Dillon ([[Carl Weathers]]) all carry them. The guns are meant to be MP5A3s, but close inspection reveals they are the civilian HK94s with the 16&amp;quot; barrels chopped down and they are converted to full auto. They clearly aren't MP5A3s due to the lack of the three lugs on the barrel, the lack of the paddle magazine release situated behind the magazine, under the gun and the lack of the push pin set.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK94 chopped and converted to resemble an MP5A3. Note the lack of a paddle magazine release, a lugged barrel, and a push pin set - 9mm.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-1.jpg|thumb|none|500px|Blain in the chopper armed with a chopped HK94.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-2.jpg|thumb|none|500px|Poncho with his HK94.]]&lt;br /&gt;
[[Image:PredatorHk94chopped-3.jpg|thumb|none|500px|Dillon fires his HK94 at the guerrillas trying to escape in the helicopter.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-4.jpg|thumb|none|500px|Hawkins fires his HK94 at the guerrillas.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-5.jpg|thumb|none|500px|Clear shot of the HK94 barrel when Mac kills the Scorpion on Dillon's shoulder.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-6.jpg|thumb|none|500px|Close up on Poncho's HK94. Note lack of barrel lugs.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-7.jpg|thumb|none|500px|Note lack of paddle magazine release and push pin set.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-8.jpg|thumb|none|500px|&amp;quot;Maybe you better put her on a leash, Agent-man.&amp;quot; Poncho points his HK94 at Anna ([[Elpidia Carrillo]]) when she tries to escape Dillon.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-9.jpg|thumb|none|500px|Dillon helps cut down the forest with his HK94.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-10.jpg|thumb|none|500px|Poncho interrogates Anna with his HK94 in hand.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-11.jpg|thumb|none|500px|Dutch throws Dillon Blain's HK94 when Dillon goes to help Mac take on the Predator.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-12.jpg|thumb|none|500px|Dillon wielding two HK94s.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-13.jpg|thumb|none|500px|Close up of Dillon pulling the trigger on the HK94.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-14.jpg|thumb|none|500px|Dillon fires the HK94 at the Predator.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-15.jpg|thumb|none|500px|When the Predator blows off Dillon's arm with his blaster, the HK94 continues to fire in the severed arm. While the finger is clearly not pulling the trigger, a wire is seen wrapped around it to make it fire.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-16.jpg|thumb|none|500px|[[Carl Weathers]] poses with his HK94 for the credits.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 37mm Launcher==&lt;br /&gt;
&lt;br /&gt;
The grenade launcher used by Poncho ([[Richard Chaves]]), was custom built specifically by the armorers. It is built from [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch HK94]] parts (mainly the stock and pistol grips) and uses parts from an AN-M5 aircraft pyrotechnic discharger (a 37mm flare launcher). It's possible the same launcher was used in ''[[Braddock: Missing In Action 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:PredatorCustomLauncher-1.jpg|thumb|none|500px|&amp;quot;Yeah, strap this on your sore ass, Blain.&amp;quot; Poncho ([[Richard Chaves]]) displays his grenade launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-2.jpg|thumb|none|500px|Note how the stock is that of an H&amp;amp;K HK94, although the grip appears to be molded from the original grips.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-3.jpg|thumb|none|500px|Poncho fires his launcher at the guerrillas.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-4.jpg|thumb|none|500px|Poncho firing his launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-5.jpg|thumb|none|500px|Poncho firing his launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-6.jpg|thumb|none|500px|Poncho firing his launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-7.jpg|thumb|none|500px|Poncho firing his launcher at guerrillas embedded on the hill top.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-8.jpg|thumb|none|500px|&amp;quot;You got time to duck?&amp;quot;]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-10.jpg|thumb|none|500px|Poncho helps cut down the jungle with his launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-11.jpg|thumb|none|500px|Poncho firing his launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-12.jpg|thumb|none|500px|Poncho with his launcher at the ready as the commandos wait for the Predator to walk into their trap.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
Sgt. Mac can be seen arming [[M18A1 Claymore]]s as part of the defensive perimeter when he and the commandos camp out for the night after Blain is killed, then when Dutch orders the other commandos to make a stand against the Predator in the jungle. Mac and Blain are also seen disarming a Claymore when they sneak into the guerrilla camp.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore Mine.]]&lt;br /&gt;
[[Image:PredatorClaymore-1.jpg|thumb|none|500px|Mac holds down the trip wire of a Claymore Mine as Blain clips the wire.]]&lt;br /&gt;
[[Image:PredatorClaymore-2.jpg|thumb|none|500px|Mac sets up a Claymore mine as a trap for the Predator. Interesting to note that the green paint is chipping off the mine revealing it to be a blue practice mine]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The Russian Officer ([[Sven-Ole Thorsen]]) is seen using a [[Walther PP Pistol Series|Walther PP]] to execute an American prisoner. Anna ([[Elpidia Carrillo]]) is also seen trying to shoot Dutch with a Walther before he whips around and rifle butts her.&lt;br /&gt;
[[Image:Walther PP.jpg|thumb|none|350px|Walther PP - .380 ACP.]]&lt;br /&gt;
[[Image:PredatorWaltherPP-1.jpg|thumb|none|500px|The Russian Officer executes an American prisoner with a Walther PP, which is clearly a flashpaper gun. This was done for safety purposes, and since blank rounds could damage hearing.]]&lt;br /&gt;
[[Image:PredatorWaltherPP-2.jpg|thumb|none|500px|Anna readies her Walther PP.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
Billy, Dutch, Mac, Poncho and Hawkins are also seen with [[Desert Eagle|IMI Desert Eagle]] handguns, presumably .44 or .357 Magnum, holstered as their sidearms. Dutch and Poncho keeps theirs in a hip holster while Billy, Mac and Hawkins use shoulder holsters. &lt;br /&gt;
&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|380px|none|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:PredatorDesertEagle.jpg|thumb|none|500px|Billy with a Desert Eagle in his shoulder holster.]]&lt;br /&gt;
[[Image:PredatorDesertEagle-1.jpg|thumb|none|500px|Dutch with a Desert Eagle in his hip holster.]]&lt;br /&gt;
[[Image:PredatorDesertEagle-2.jpg|thumb|none|500px|Mac with a Desert Eagle in his shoulder holster. Note the eagle symbol (a bit faded) on the holster. This means that is an original early production (based on the harness too) Magnum Research cordura holster. Mac keeps his holster with closing strap removed because this holster fits the DE very well.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
While the other Commandos have more modern pistols, Dillon is briefly seen with an [[M1911|M1911A1]] pistol as his holstered sidearm.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|375px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:PredatorM1911A1.jpg|thumb|none|500px|Dillon with an M1911A1 in his hip holster. Take it he likes the 'old stuff' hence the Vietnam Era OG Fatigues, Cap, Webbing etc.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Some of the guerrillas fighting the commandos are armed with [[AK-47|AKM]] assault rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:PredatorAKM-1.jpg|thumb|none|500px|A guerrilla fires his AKM.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M78/83 Light Machine Gun==&lt;br /&gt;
Some of the Guerrillas are seen armed with [[Valmet M78]] light machine guns, note by their synthetic &amp;quot;[[SVD Dragunov|Dragunov]]&amp;quot; style stocks. While similar to an [[RPK light machine gun]], slight differences in the sights and receiver help tell them apart.&lt;br /&gt;
[[Image:Valmet M78 LMG.jpg|thumb|none|500px|Valmet M78 - 7.62x39mm.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-1.jpg|thumb|none|500px|A Guard on duty with his Valmet M78/83 LMG nearby.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-2-1.jpg|thumb|none|500px|A guerrilla fires his Valmet M78/83 at the commandos.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-3.jpg|thumb|none|500px|An M78/83 is seen in mid-flight.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-4.jpg|thumb|none|500px|A guerrilla fires his M78/83.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-5.jpg|thumb|none|500px|The guerrilla is sent flying with his M78/83 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
Dutch uses an [[M67 hand grenade]] to start the battle between the guerrillas.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:1987_predator_012.jpg‎|thumb|none|600px|Dutch with M67 grenades on his vest.]]&lt;br /&gt;
[[Image:PredatorBaseball-1.jpg|thumb|none|500px|An M67 grenade is seen on Dutch's shirt.]]&lt;br /&gt;
[[Image:PredatorBaseball-2.jpg|thumb|none|500px|Dutch readies his M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Satchel Charge==&lt;br /&gt;
Dutch plants a Satchel Charge on one of the guerrilla trucks and then uses his hulk-like strength to roll the truck into a cluster of them.&lt;br /&gt;
[[Image:PredatorSatchel-1.jpg|thumb|none|500px|Dutch plants a Satchel Charge in the truck bed.]]&lt;br /&gt;
[[Image:PredatorSatchel-2.jpg|thumb|none|500px|Preparing explosives: So easy a caveman could do it!]]&lt;br /&gt;
&lt;br /&gt;
==Custom Torque Bow==&lt;br /&gt;
When preparing to fight the Predator, Dutch builds himself a re-curve bow with enough strength to send arrows completely through trees. Dutch also builds an explosive tipped arrow and spear by removing the explosives from his M203 ammunition (Likely M433 or M406 rounds). In reality this would not work because of the lack of any kind of detonator on the arrows.&lt;br /&gt;
[[Image:PredatorCustomTorqueBow-1.jpg|thumb|none|600px|Dutch aims his Custom Torque Bow at the Predator.]]&lt;br /&gt;
[[Image:PredatorCustomTorqueBow-2.jpg|thumb|none|600px|Despite the fact this bow was shown capable of putting an arrow through a tree, it doesn't seem to be able to propel a Torque arrow very fast.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Blow Dryer&amp;quot; Gun==&lt;br /&gt;
The infamous shoulder mounted plasma gun used by The Predator (played by 7'2&amp;quot; tall actor [[Kevin Peter Hall]], now deceased), nicknamed the &amp;quot;Blow Dryer&amp;quot; gun due to its similarity to a Hair Dryer is used several times in the film and is the main cause of death to many of the team's Commandos.&lt;br /&gt;
&lt;br /&gt;
The weapon is dubbed the &amp;quot;Plasma Caster&amp;quot; in official literature.&lt;br /&gt;
&lt;br /&gt;
[[Image:PredatorHairDryerGun-1.jpg|thumb|none|500px|The Predator's &amp;quot;Blow Dryer&amp;quot; gun locks on to a Muskrat at the river bank.]]&lt;br /&gt;
[[Image:PredatorHairDryerGun-2.jpg|thumb|none|500px|The gun fires.]]&lt;br /&gt;
[[Image:PredatorHairDryerGun-3.jpg|thumb|none|500px|The Predator randomly fires his gun at Dutch, unable to detect him by heat due to his mud coat.]]&lt;br /&gt;
[[Image:PredatorHairDryerGun-4.jpg|thumb|none|500px|The Predator fires his gun.]]&lt;br /&gt;
[[Image:PredatorHairDryerGun-5.jpg|thumb|none|500px|The Predator fires his gun.]]&lt;br /&gt;
[[Image:PredatorHairDryerGun-6.jpg|thumb|none|500px|The Predator removes his gun from his shoulder so he can fight Dutch hand-to-hand (although his blades should have been removed too).]]&lt;br /&gt;
&lt;br /&gt;
==Harpoon Gun==&lt;br /&gt;
Before the late great Stan Winston turned the Predator into what it was, it was originally going to use a Harpoon gun, and in one scene, we see this gun's projectile in use. The Predator uses it to skim Blaine's shoulder and stun him before using his shoulder gun to put a hole through his chest. Since this idea was dropped, this is the only instance the weapon is seen used in the film.&lt;br /&gt;
&lt;br /&gt;
There is also the possibility that the Harpoon could be another version of the &amp;quot;Spear gun&amp;quot; seen in the second movie.&lt;br /&gt;
[[Image:Predatorharpoonweapon.jpg|thumb|none|500px|A harpoon projectile is seen in motion, skimming Blaine. Note how blood is seen coming out of his shoulder, yet look how high the harpoon is.]]&lt;br /&gt;
[[Image:Predatorharpoonweapon2.jpg|thumb|none|500px|Possibly a picture of the harpoon gun being fired by the pre-Stan Winston Predator (in the red SFX suit for creating the camouflage effect) in a cut scene.]]&lt;br /&gt;
&lt;br /&gt;
{{Alien/Predator Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Predator]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bojack727</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Predator_(1987)&amp;diff=588572</id>
		<title>Predator (1987)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Predator_(1987)&amp;diff=588572"/>
		<updated>2012-07-10T17:43:24Z</updated>

		<summary type="html">&lt;p&gt;Bojack727: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Predator_Poster.jpg|thumb|right|300px|''Predator (1987)'']]&lt;br /&gt;
'''''Predator''''' is a 1987 sci-fi action film starring [[Arnold Schwarzenegger]] as the leader of a Special Ops team who find themselves becoming the prey of an unusual hunter. The film was directed by John McTiernan (''[[Die Hard]]'') and would spawn two direct sequels, 1990's ''[[Predator 2]]'' and 2010's ''[[Predators]]'', as well as the ''[[Alien vs. Predator]]'' series. It is most well-known for popularising the idea of a [[GE_M134_Minigun#Hand_Held_M134_Minigun|hand-held M134 minigun]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Predator'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AR-15/SP1==&lt;br /&gt;
&lt;br /&gt;
Major &amp;quot;Dutch&amp;quot; Schaeffer ([[Arnold Schwarzenegger]]) as well as Billy ([[Sonny Landham]]) are prominently armed with [[M16|AR-15/SP1]] slab-side M16 rifles fitted with M16A1 birdcage muzzle flash suppressors to appear more modern (they are likely AR-15/SP1s over genuine M16s, converted to full-auto by the armorers for the film). Dutch's AR-15/SP1 is fitted with a [[Cobray 37mm Launcher|Fake M203 Launcher]] and a perforated forend typical for the M203, while Billy's AR-15/SP1 is fitted with a [[Mossberg 500]] shotgun and M16A2 foregrips. These particular SP1 rifles are clearly fitted with blank adapters (which are visible sticking beyond the muzzle, out into the flash hider), which means they were real guns converted to fire blank rounds. Many other guns in the movie also have these adapters visible.&lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|none|500px|Screen-used Faux M203 launcher attached to M16/SP1 configured as seen in Predator © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:1987_predator_013.jpg|thumb|none|500px|AR-15/SP1 fitted with a fake M203 launcher.]]&lt;br /&gt;
[[Image:PredatorSP1-2.jpg|thumb|none|500px|Dutch armed with his AR-15/SP1 fitted with a fake M203 launcher.]]&lt;br /&gt;
[[Image:1987_predator_015.jpg‎|thumb|none|500px|Dutch with his AR-15/SP1.]]&lt;br /&gt;
[[Image:PredatorSP1-4.jpg|thumb|none|500px|Dutch trades his AR-15/SP1 for a pair of binoculars when scouting the guerrilla camp.]]&lt;br /&gt;
[[Image:PredatorSP1-5.jpg|thumb|none|500px|Dutch fires his SP1 rifle at the guerrillas.]]&lt;br /&gt;
[[Image:PredatorSP1-7.jpg|thumb|none|500px|Billy armed with an SP1 rifle, yet his Mossberg 500 shotgun is missing in this shot.]]&lt;br /&gt;
[[Image:PredatorSP1-8.jpg|thumb|none|500px|Dutch with his SP1 rifle.]]&lt;br /&gt;
[[Image:Predschwarz.jpg|thumb|none|500px|Dutch with his SP1 rifle.]]&lt;br /&gt;
[[Image:PredatorSP1-9.jpg|thumb|none|500px|Dutch with his SP1 rifle.]]&lt;br /&gt;
[[Image:PredatorSP1-10.jpg|thumb|none|500px|Dutch helps chop down the forest with his SP1.]]&lt;br /&gt;
[[Image:PredatorSP1-11.jpg|thumb|none|500px|Dutch reloads his SP1 rifle.]]&lt;br /&gt;
[[Image:PredatorSP1-12.jpg|thumb|none|500px|Dutch with his SP1.]]&lt;br /&gt;
[[Image:PredatorSP1-13.jpg|thumb|none|500px|&amp;quot;''RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUNN!''&amp;quot;  Dutch opens up with his SP1]]&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|500px|MGC M16 Replica Rifle.]]&lt;br /&gt;
[[Image:PredatorSP1-14.jpg|thumb|none|500px|The Predator blasts Dutch's SP1 in half with its Shoulder Cannon. This is an MGC replica hence the mock forward assist. Also the 30 round magazine seen when he live fires, is replaced with the 20 round fake Japanese magazine of the MGC rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Fake 39mm M203 Launcher==&lt;br /&gt;
Fitted on Dutch's AR-15/SP1 is a [[Cobray 37mm Launcher|Fake M203 Launcher]] with a 39mm bore diameter. This particular faux launcher was popular at the time before the Cobray launcher was produced and was used in several other '80s movies, including ''[[Heartbreak Ridge]]''. Gun is inaccurately seen as capable of detonating its rounds at close range, yet real M203 rounds have a safety device in which they must spin for a certain amount of time before detonating, giving it a minimum range. Dutch later uses his spare 40mm rounds (which actually don't fit his launcher) to make explosives to face the Predator. &lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg‎ |thumb|none|500px|Screen used Faux M203 39mm launcher attached to an M16/SP1 rifle.  Note that the film used multiple rifle/launcher combos, and the wear on the launcher actually changes from shot to shot, indicating that the actor is using the backup rifle/launcher combo for that particular shot.]]&lt;br /&gt;
[[Image:PredatorFakeM203-1.jpg|thumb|none|500px|Dutch fires his fake M203 launcher at the guerrillas. Note how the SP1 rifle has a blank adapter protruding from the barrel into the muzzle brake.]]&lt;br /&gt;
[[Image:PredatorFakeM203-2.jpg|thumb|none|500px|Dutch with his SP1/Fake M203.]]&lt;br /&gt;
[[Image:PredatorFakeM203-3.jpg|thumb|none|500px|Dutch takes out the UH-1 Iroquois with his fake M203 at a far too short distance. Also, when he fires the gun, a considerable amount of smoke exits the muzzle...]]&lt;br /&gt;
[[Image:PredatorFakeM203-4.jpg|thumb|none|500px|...yet as the chopper blows up, no smoke is visible.]]&lt;br /&gt;
[[Image:PredatorFakeM203-5.jpg|thumb|none|500px|Dutch takes out his two 40mm rounds, which don't actually fit in his fake M203. While the powder is used to make Dutch's leaf-bombs, the projectiles are affixed to an arrow and a spear.]]&lt;br /&gt;
[[Image:PredatorFakeM203-6.jpg|thumb|none|500px|Dutch dumps the powder out of the 40mm round to make explosives.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Billy's AR-15/SP1 is fitted with a [[Mossberg 500]] underslung under the barrel. While never shown prominently firing the shotgun, there is a brief instance where he appears to run out of ammo for his rifle, and fires off a single shot before the film cuts to the next scene. It is often overlooked as he is in the background in this scene and there is no sound effect for his shotgun firing. He is also seen pumping his shotgun closed after the men cut down the forest with weapons fire, implying he had been firing it during that scene. In the original screenplay, Billy's SP1 rifle was to be fitted with an M203 launcher. During the helicopter scene, he was to be seen opening and closing the breech repeatedly. Since the fake M203 launchers don't open in such a manner, someone may have decided to change it to a Mossberg 500 shotgun (although the pumping scene was not included in the film).&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|500px|Mossberg 500 - 12 gauge.]]&lt;br /&gt;
[[Image:PredatorMossberg500-1.jpg|thumb|none|500px|Billy with his SP1 rifle fitted with a Mossberg 500 shotgun.]]&lt;br /&gt;
[[Image:PredatorMossberg500-2.jpg|thumb|none|500px|Billy with his SP1/Mossberg 500.]]&lt;br /&gt;
[[Image:PredatorMossberg500-3.jpg|thumb|none|500px|Billy with his SP1/Mossberg 500.]]&lt;br /&gt;
[[Image:PredatorMossberg500-4.jpg|thumb|none|500px|Close up of Billy's Mossberg 500.]]&lt;br /&gt;
[[Image:PredatorMossberg500-5.jpg|thumb|none|500px|Billy with his SP1/Mossberg 500, just before discarding it and drawing his knife to face the Predator in hand-to-hand combat.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3 Machine Gun==&lt;br /&gt;
&lt;br /&gt;
An [[M60 machine gun#M60E3 Machine Gun|M60E3 machine gun]] is carried by Sgt. Mac ([[Bill Duke]]). Like the gun in ''[[Commando]]'', this M60 appears to have a professionally shortened barrel. They actually could be the same gun supplied by Stembridge Gun Rentals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|500px|M60E3 with short barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PredatorM60E3-1.jpg|thumb|none|500px|Sgt. Mac with his M60E3.]]&lt;br /&gt;
[[Image:PredatorM60E3-2.jpg|thumb|none|500px|Mac fires his M60E3 at the Guerrillas.]]&lt;br /&gt;
[[Image:1987_predator_018.jpg|thumb|none|500px|Mac with his M60E3.]]&lt;br /&gt;
[[Image:PredatorM60E3-3.jpg|thumb|none|500px|Mac with his M60E3.]]&lt;br /&gt;
[[Image:PRedatorM60E3-4.jpg|thumb|none|500px|Mac with his M60E3.]]&lt;br /&gt;
[[Image:PredatorM60E3-5.jpg|thumb|none|500px|Note how a blank adapter is visible on Mac's M60E3.]]&lt;br /&gt;
[[Image:PredatorM60E3-6.jpg|thumb|none|500px|&amp;quot;''SEEEEEEEAAAAAAAAARRRRGEEEEEEEEAAAAAANNNNNNT!''&amp;quot;]]&lt;br /&gt;
[[Image:PredatorM60E3-7.jpg|thumb|none|500px|Mac with his M60E3.]]&lt;br /&gt;
[[Image:PredatorM60E3-8.jpg|thumb|none|500px|Mac fires his M60E3 at the Predator.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun Handheld ==&lt;br /&gt;
&lt;br /&gt;
Nicknamed &amp;quot;Old Painless&amp;quot;, a hand-held [[M134 Minigun]] is the main weapon carried by Blain ([[Jesse Ventura]]). It has been modded for handheld use with an M60 handguard assembly (installed backwards) and a rear pistol grip which is taken from normal (at the time) Minigun spade grips. The grips are attached to the weapon by a custom Y-frame with an M16-style carry handle that mounts to the weapon's recoil absorbers. The weapon was powered by an electric cable hidden off camera and fired blank rounds to ease the recoil force; in addition, the rate of fire is substantially decreased from the normal 6,000 RPM to 1,250 RPM. There are several reasons for this; to ease recoil, save on ammunition, and because director John McTiernan wanted the barrels to be visibly turning rather than a blur. It is believed in real life a similar weapon was tested by US special forces in the 1970s but found to be impractical.&lt;br /&gt;
&lt;br /&gt;
''Some sources claim the weapon is an XM214 Gatling gun, part of the &amp;quot;Six-Pak&amp;quot; system which fires the smaller 5.56mm NATO rounds. The XM214 never made it beyond testing and the film weapon is clearly the larger M134 as evidenced by the non-tapered barrels, and the four-disc barrel clamp. On the subject of the weapon's caliber the film's technical adviser Kevin Dockery had the following to say:''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The Predator gun is an M-134. It was never a Microgun (XM-214). That story has been rattling around the Internet and elsewhere for years, that the Predator gun was a 5.56, it wasn't. Ventura had a hand in putting together the harness that held the gun, after all, he had to carry and handle the darn thing, and told me a bunch about it. When Dan had the gun (past tense I believe) he contacted me to see if Ventura wanted to buy the weapon. I'm going to do a writeup on the XM-214 including pictures of me holding one. It isn't a big deal to pick the microgun up and hold it cradled in one arm. Maybe when people see just how small the 5.56mm gun is, this story will start going away. The pack in the movie held all of four seconds worth of ammo and no batteries. In the first scene when Ventura fires the gun, you can see the cable for it in the dirt behind him. And the trigger didn't work. The special effects man handled powering the gun for several reasons, including safety. Something about them not wanting the actors injured if the gun was dropped and the trigger pulled.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The gun is also operated in the film by Mac shortly after Blain's death and Mac uses it to chop down half the forest in an attempt to kill the Predator. The ammo pack for the weapon uses an M23 armament system ammo box and cover assembly attached to an ALICE pack frame. These ammunition canisters hold approximately 550 rounds when filled; at the confirmed rate of fire (1,250 RPM) when the weapon was sold, the minigun had a maximum of 25 seconds of ammo.&lt;br /&gt;
&lt;br /&gt;
For the firing scenes the box is oriented correctly with the feed chute attaching to the upper left corner of the box and oriented on the weapon so the window is facing upward. During the non-firing scenes the ammo box is positioned up and down with the chute turned upside down, hiding the fact that there is no ammunition present. Also for non-firing scenes, the weapon is not hooked up to a power supply, as the pack only contained ammunition, not batteries. This allowed the actor to move freely during these scenes. During the firing scenes, the batteries were just off camera and the weapon was shot so the cables would not be visible; the cables are trailed along the ground and then routed up the actor's trouser leg and through their clothing to the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|none|400px|A showgirl presents a replica of the handheld General Electric M134 Minigun with M60 handguard used in the film - 7.62x51mm NATO.]] &lt;br /&gt;
[[Image:PredatorM134handheld-1.jpg|thumb|none|500px|Blain chambers all the barrels of the M134 handheld Minigun by twisting them left and right. This was probably done to give a macho screen appearance as doing this would fire off chambered rounds.]]&lt;br /&gt;
[[Image:PredatorM134handheld-2.jpg|thumb|none|500px|Blain prepares to fire the handheld Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-3.jpg|thumb|none|500px|Blain lets loose the 1250+rpm Minigun on some guerrillas. Talk about overkill.]]&lt;br /&gt;
[[Image:PredatorM134handheld-4.jpg|thumb|none|500px|Close up of Blain firing the Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-5.jpg|thumb|none|500px|Blain fires his Minigun, fed with Incendiary rounds?]]&lt;br /&gt;
[[Image:PredatorM134handheld-6.jpg|thumb|none|500px|Blain firing his Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-7.jpg|thumb|none|500px|Close up on the barrel of Minigun.]]&lt;br /&gt;
[[Image:PRedatorM134handheld-8.jpg|thumb|none|500px|A close up shot of part of the harness that [[Jesse Ventura]] helped build to support the weight of the minigun. ]]&lt;br /&gt;
[[Image:PRedatorM134handheld-9.jpg|thumb|none|500px|&amp;quot;Come on in you fuckers ... come on in.&amp;quot; Blain flicks the safety off the Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-10.jpg|thumb|none|500px|Mac mows down the forest with the Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-11.jpg|thumb|none|500px|Mac fires the Minigun.]]&lt;br /&gt;
[[Image:PredatorM134handheld-12.jpg|thumb|none|500px|Mac still holds down on the trigger on the Minigun after the ammunition is exhausted.]]&lt;br /&gt;
[[Image:PredatorM134handheld-13.jpg|thumb|none|700px|The barrels on the Minigun continue to rotate until Mac finally releases the trigger.]]&lt;br /&gt;
[[Image:PredatorM134handheld-14.jpg|thumb|none|500px|[[Jesse Ventura]] poses with the Minigun during the credits.]]&lt;br /&gt;
[[Image:Painless1.jpg|thumb|none|500px|Note the ammo box is tilted sideways for a smaller profile indicating the actor will not be firing in this scene.]]&lt;br /&gt;
[[Image:DSC00211.jpg|thumb|none|500px|For the firing scenes the ammunition box is positioned correctly.]]&lt;br /&gt;
[[Image:Specs51.jpg|thumb|none|500px|The ammo box for the M23 armament system.  This ammo box, if filled, would give Ventura and Duke approximately 550 rounds; however, John McTiernan has stated the miniguns only had 6 seconds of ammunition, while Kevin Dockery has stated they had just four. This indicates the ammo box was never filled to capacity.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
One of the Bell UH-1N helicopters that drops the men off has a door-mounted [[GE M134 Minigun]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:PredatorM134mounted.jpg|thumb|none|500px|A UH-1N doorgunner mans a GE M134 Minigun.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK94 (chopped and converted)==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch HK94]] are the mainstay weapons of many members of the squad. Blain ([[Jesse Ventura]]), Poncho ([[Richard Chaves]]), Hawkins ([[Shane Black]]) and Dillon ([[Carl Weathers]]) all carry them. The guns are meant to be MP5A3s, but close inspection reveals they are the civilian HK94s with the 16&amp;quot; barrels chopped down and they are converted to full auto. They clearly aren't MP5A3s due to the lack of the three lugs on the barrel, the lack of the paddle magazine release situated behind the magazine, under the gun and the lack of the push pin set.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK94 chopped and converted to resemble an MP5A3. Note the lack of a paddle magazine release, a lugged barrel, and a push pin set - 9mm.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-1.jpg|thumb|none|500px|Blain in the chopper armed with a chopped HK94.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-2.jpg|thumb|none|500px|Poncho with his HK94.]]&lt;br /&gt;
[[Image:PredatorHk94chopped-3.jpg|thumb|none|500px|Dillon fires his HK94 at the guerrillas trying to escape in the helicopter.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-4.jpg|thumb|none|500px|Hawkins fires his HK94 at the guerrillas.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-5.jpg|thumb|none|500px|Clear shot of the HK94 barrel when Mac kills the Scorpion on Dillon's shoulder.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-6.jpg|thumb|none|500px|Close up on Poncho's HK94. Note lack of barrel lugs.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-7.jpg|thumb|none|500px|Note lack of paddle magazine release and push pin set.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-8.jpg|thumb|none|500px|&amp;quot;Maybe you better put her on a leash, Agent-man.&amp;quot; Poncho points his HK94 at Anna ([[Elpidia Carrillo]]) when she tries to escape Dillon.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-9.jpg|thumb|none|500px|Dillon helps cut down the forest with his HK94.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-10.jpg|thumb|none|500px|Poncho interrogates Anna with his HK94 in hand.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-11.jpg|thumb|none|500px|Dutch throws Dillon Blain's HK94 when Dillon goes to help Mac take on the Predator.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-12.jpg|thumb|none|500px|Dillon wielding two HK94s.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-13.jpg|thumb|none|500px|Close up of Dillon pulling the trigger on the HK94.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-14.jpg|thumb|none|500px|Dillon fires the HK94 at the Predator.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-15.jpg|thumb|none|500px|When the Predator blows off Dillon's arm with his blaster, the HK94 continues to fire in the severed arm. While the finger is clearly not pulling the trigger, a wire is seen wrapped around it to make it fire.]]&lt;br /&gt;
[[Image:PredatorHK94chopped-16.jpg|thumb|none|500px|[[Carl Weathers]] poses with his HK94 for the credits.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 37mm Launcher==&lt;br /&gt;
&lt;br /&gt;
The grenade launcher used by Poncho ([[Richard Chaves]]), was custom built specifically by the armorers. It is built from [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch HK94]] parts (mainly the stock and pistol grips) and uses parts from an AN-M5 aircraft pyrotechnic discharger (a 37mm flare launcher). It's possible the same launcher was used in ''[[Braddock: Missing In Action 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:PredatorCustomLauncher-1.jpg|thumb|none|500px|&amp;quot;Yeah, strap this on your sore ass, Blain.&amp;quot; Poncho ([[Richard Chaves]]) displays his grenade launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-2.jpg|thumb|none|500px|Note how the stock is that of an H&amp;amp;K HK94, although the grip appears to be molded from the original grips.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-3.jpg|thumb|none|500px|Poncho fires his launcher at the guerrillas.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-4.jpg|thumb|none|500px|Poncho firing his launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-5.jpg|thumb|none|500px|Poncho firing his launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-6.jpg|thumb|none|500px|Poncho firing his launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-7.jpg|thumb|none|500px|Poncho firing his launcher at guerrillas embedded on the hill top.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-8.jpg|thumb|none|500px|&amp;quot;You got time to duck?&amp;quot;]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-10.jpg|thumb|none|500px|Poncho helps cut down the jungle with his launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-11.jpg|thumb|none|500px|Poncho firing his launcher.]]&lt;br /&gt;
[[Image:PredatorCustomLauncher-12.jpg|thumb|none|500px|Poncho with his launcher at the ready as the commandos wait for the Predator to walk into their trap.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
Sgt. Mac can be seen arming [[M18A1 Claymore]]s as part of the defensive perimeter when he and the commandos camp out for the night after Blain is killed, then when Dutch orders the other commandos to make a stand against the Predator in the jungle. Mac and Blain are also seen disarming a Claymore when they sneak into the guerrilla camp.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore Mine.]]&lt;br /&gt;
[[Image:PredatorClaymore-1.jpg|thumb|none|500px|Mac holds down the trip wire of a Claymore Mine as Blain clips the wire.]]&lt;br /&gt;
[[Image:PredatorClaymore-2.jpg|thumb|none|500px|Mac sets up a Claymore mine as a trap for the Predator. Interesting to note that the green paint is chipping off the mine revealing it to be a blue practice mine]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The Russian Officer ([[Sven-Ole Thorsen]]) is seen using a [[Walther PP Pistol Series|Walther PP]] to execute an American prisoner. Anna ([[Elpidia Carrillo]]) is also seen trying to shoot Dutch with a Walther before he whips around and rifle butts her.&lt;br /&gt;
[[Image:Walther PP.jpg|thumb|none|350px|Walther PP - .380 ACP.]]&lt;br /&gt;
[[Image:PredatorWaltherPP-1.jpg|thumb|none|500px|The Russian Officer executes an American prisoner with a Walther PP, which is clearly a flashpaper gun. This was done for safety purposes, and since blank rounds could damage hearing.]]&lt;br /&gt;
[[Image:PredatorWaltherPP-2.jpg|thumb|none|500px|Anna readies her Walther PP.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
Billy, Dutch, Mac, Poncho and Hawkins are also seen with [[Desert Eagle|IMI Desert Eagle]] handguns, presumably .44 or .357 Magnum, holstered as their sidearms. Dutch and Poncho keeps theirs in a hip holster while Billy, Mac and Hawkins use shoulder holsters. &lt;br /&gt;
&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|380px|none|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:PredatorDesertEagle.jpg|thumb|none|500px|Billy with a Desert Eagle in his shoulder holster.]]&lt;br /&gt;
[[Image:PredatorDesertEagle-1.jpg|thumb|none|500px|Dutch with a Desert Eagle in his hip holster.]]&lt;br /&gt;
[[Image:PredatorDesertEagle-2.jpg|thumb|none|500px|Mac with a Desert Eagle in his shoulder holster. Note the eagle symbol (a bit faded) on the holster. This means that is an original early production (based on the harness too) Magnum Research cordura holster. Mac keeps his holster with closing strap removed because this holster fits the DE very well.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
While the other Commandos have more modern pistols, Dillon is briefly seen with an [[M1911|M1911A1]] pistol as his holstered sidearm.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|375px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:PredatorM1911A1.jpg|thumb|none|500px|Dillon with an M1911A1 in his hip holster. Take it he likes the 'old stuff' hence the Vietnam Era OG Fatigues, Cap, Webbing etc.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Some of the guerrillas fighting the commandos are armed with [[AK-47|AKM]] assault rifles.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:PredatorAKM-1.jpg|thumb|none|500px|A guerrilla fires his AKM.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M78/83 Light Machine Gun==&lt;br /&gt;
Some of the Guerrillas are seen armed with [[Valmet M78]] light machine guns, note by their synthetic &amp;quot;[[SVD Dragunov|Dragunov]]&amp;quot; style stocks. While similar to an [[RPK light machine gun]], slight differences in the sights and receiver help tell them apart.&lt;br /&gt;
[[Image:Valmet M78 LMG.jpg|thumb|none|500px|Valmet M78 - 7.62x39mm.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-1.jpg|thumb|none|500px|A Guard on duty with his Valmet M78/83 LMG nearby.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-2-1.jpg|thumb|none|500px|A guerrilla fires his Valmet M78/83 at the commandos.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-3.jpg|thumb|none|500px|An M78/83 is seen in mid-flight.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-4.jpg|thumb|none|500px|A guerrilla fires his M78/83.]]&lt;br /&gt;
[[Image:PredatorValmetM78-83-5.jpg|thumb|none|500px|The guerrilla is sent flying with his M78/83 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
Dutch uses an [[M67 hand grenade]] to start the battle between the guerrillas.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:1987_predator_012.jpg‎|thumb|none|600px|Dutch with M67 grenades on his vest.]]&lt;br /&gt;
[[Image:PredatorBaseball-1.jpg|thumb|none|500px|An M67 grenade is seen on Dutch's shirt.]]&lt;br /&gt;
[[Image:PredatorBaseball-2.jpg|thumb|none|500px|Dutch readies his M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Satchel Charge==&lt;br /&gt;
Dutch plants a Satchel Charge on one of the guerrilla trucks and then uses his hulk-like strength to roll the truck into a cluster of them.&lt;br /&gt;
[[Image:PredatorSatchel-1.jpg|thumb|none|500px|Dutch plants a Satchel Charge in the truck bed.]]&lt;br /&gt;
[[Image:PredatorSatchel-2.jpg|thumb|none|500px|Preparing explosives: So easy a caveman could do it!]]&lt;br /&gt;
&lt;br /&gt;
==Custom Torque Bow==&lt;br /&gt;
When preparing to fight the Predator, Dutch builds himself a re-curve bow with enough strength to send arrows completely through trees. Dutch also builds an explosive tipped arrow and spear by removing the explosives from his M203 ammunition (Likely M433 or M406 rounds). In reality this would not work because of the lack of any kind of detonator on the arrows.&lt;br /&gt;
[[Image:PredatorCustomTorqueBow-1.jpg|thumb|none|600px|Dutch aims his Custom Torque Bow at the Predator.]]&lt;br /&gt;
[[Image:PredatorCustomTorqueBow-2.jpg|thumb|none|600px|Despite the fact this bow was shown capable of putting an arrow through a tree, it doesn't seem to be able to propel a Torque arrow very fast.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Blow Dryer&amp;quot; Gun==&lt;br /&gt;
The infamous shoulder mounted plasma gun used by The Predator (played by 7'2&amp;quot; tall actor [[Kevin Peter Hall]], now deceased), nicknamed the &amp;quot;Blow Dryer&amp;quot; gun due to its similarity to a Hair Dryer is used several times in the film and is the main cause of death to many of the team's Commandos.&lt;br /&gt;
&lt;br /&gt;
The weapon is dubbed the &amp;quot;Plasma Caster&amp;quot; in official literature.&lt;br /&gt;
&lt;br /&gt;
[[Image:PredatorHairDryerGun-1.jpg|thumb|none|500px|The Predator's &amp;quot;Blow Dryer&amp;quot; gun locks on to a Muskrat at the river bank.]]&lt;br /&gt;
[[Image:PredatorHairDryerGun-2.jpg|thumb|none|500px|The gun fires.]]&lt;br /&gt;
[[Image:PredatorHairDryerGun-3.jpg|thumb|none|500px|The Predator randomly fires his gun at Dutch, unable to detect him by heat due to his mud coat.]]&lt;br /&gt;
[[Image:PredatorHairDryerGun-4.jpg|thumb|none|500px|The Predator fires his gun.]]&lt;br /&gt;
[[Image:PredatorHairDryerGun-5.jpg|thumb|none|500px|The Predator fires his gun.]]&lt;br /&gt;
[[Image:PredatorHairDryerGun-6.jpg|thumb|none|500px|The Predator removes his gun from his shoulder so he can fight Dutch hand-to-hand (although his blades should have been removed too).]]&lt;br /&gt;
&lt;br /&gt;
==Harpoon Gun==&lt;br /&gt;
Before the late great Stan Winston turned the Predator into what it was, it was originally going to use a Harpoon gun, and in one scene, we see this gun's projectile in use. The Predator uses it to skim Blaine's shoulder and stun him before using his shoulder gun to put a hole through his chest. Since this idea was dropped, this is the only instance the weapon is seen used in the film.&lt;br /&gt;
&lt;br /&gt;
There is also the possibility that the Harpoon could be another version of the &amp;quot;Spear gun&amp;quot; seen in the second movie.&lt;br /&gt;
[[Image:Predatorharpoonweapon.jpg|thumb|none|500px|A harpoon projectile is seen in motion, skimming Blaine. Note how blood is seen coming out of his shoulder, yet look how high the harpoon is.]]&lt;br /&gt;
[[Image:Predatorharpoonweapon2.jpg|thumb|none|500px|Possibly a picture of the harpoon gun being fired by the pre-Stan Winston Predator (in the red SFX suit for creating the camouflage effect) in a cut scene.]]&lt;br /&gt;
&lt;br /&gt;
{{Alien/Predator Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Predator]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Bojack727</name></author>
	</entry>
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