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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-09-27T08:55:30Z</updated>
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		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060855</id>
		<title>Battlefield 1</title>
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		<updated>2016-11-03T10:27:17Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Hotchkiss Mk.I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Trench_Cleaner.jpg&amp;diff=1060854</id>
		<title>File:Trench Cleaner.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Trench_Cleaner.jpg&amp;diff=1060854"/>
		<updated>2016-11-03T10:26:00Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: A skin obtained through Battlefield 1 Singleplayer, for the M1909 Benet-Mercie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A skin obtained through Battlefield 1 Singleplayer, for the M1909 Benet-Mercie&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060853</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060853"/>
		<updated>2016-11-03T10:25:03Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Winchester Model 1895 (Russian Contract) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|&amp;quot;Desert Dweller&amp;quot; skin granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Desert_Dweller.jpg&amp;diff=1060852</id>
		<title>File:Desert Dweller.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Desert_Dweller.jpg&amp;diff=1060852"/>
		<updated>2016-11-03T10:24:11Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: A skin obtained through Battlefield 1 Singleplayer, for the Russian 1895&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A skin obtained through Battlefield 1 Singleplayer, for the Russian 1895&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060850</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060850"/>
		<updated>2016-11-03T10:23:20Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Cei-Rigotti */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Fiamme_Verdi.jpg&amp;diff=1060848</id>
		<title>File:Fiamme Verdi.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Fiamme_Verdi.jpg&amp;diff=1060848"/>
		<updated>2016-11-03T10:22:15Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: A skin obtained through Battlefield 1 Singleplayer, for the Cei-Rigotti&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A skin obtained through Battlefield 1 Singleplayer, for the Cei-Rigotti&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060846</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060846"/>
		<updated>2016-11-03T10:21:13Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Webley-Fosbery Auto Revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|&amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Straight_Flush.jpg&amp;diff=1060844</id>
		<title>File:Straight Flush.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Straight_Flush.jpg&amp;diff=1060844"/>
		<updated>2016-11-03T10:19:33Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: A skin obtained through Battlefield 1 Singleplayer, for the Auto Revolver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A skin obtained through Battlefield 1 Singleplayer, for the Auto Revolver&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060843</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060843"/>
		<updated>2016-11-03T10:18:52Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Lancaster Howdah Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar-Perosa lies in a weapon cage.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
[[File:BF1 Villar Perosa3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_0.jpg|thumb|none|600px|The world model of the Luger Rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Frontiersman.jpg&amp;diff=1060840</id>
		<title>File:Frontiersman.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Frontiersman.jpg&amp;diff=1060840"/>
		<updated>2016-11-03T10:16:57Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: A skin obtained through Battlefield 1 Singleplayer, for the Howdah Pistol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A skin obtained through Battlefield 1 Singleplayer, for the Howdah Pistol&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060830</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060830"/>
		<updated>2016-11-03T10:12:54Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Mauser C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:His_Lordship.jpg&amp;diff=1060829</id>
		<title>File:His Lordship.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:His_Lordship.jpg&amp;diff=1060829"/>
		<updated>2016-11-03T10:10:39Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: A skin obtained through Battlefield 1 Singleplayer, for the C96&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A skin obtained through Battlefield 1 Singleplayer, for the C96&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060828</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060828"/>
		<updated>2016-11-03T10:08:05Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Cei-Rigotti */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060822</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060822"/>
		<updated>2016-11-03T09:07:48Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Lancaster Howdah Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Ferdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060819</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060819"/>
		<updated>2016-11-03T07:17:02Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Mauser C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
Invented by Austrain watchmaker, Franz Pfannl, this centrefire pistol is the smallet of three pistols created by Franz. The name 'Kolibri' derives from the word 'Colibri' meaning 'Hummingbird'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; you will be awarded &amp;quot;The Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; you will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; you will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common to light yourself on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows you to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; you will be awarded &amp;quot;Fiamme Ferdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; you will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer you will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060818</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060818"/>
		<updated>2016-11-03T07:12:29Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Mauser C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
Invented by Austrain watchmaker, Franz Pfannl, this centrefire pistol is the smallet of three pistols created by Franz. The name 'Kolibri' derives from the word 'Colibri' meaning 'Hummingbird'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; you will be awarded &amp;quot;The Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; you will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
[[File:Battlefield-1-C96-His-Lordship.jpg|thumb|none|600px|The 100% completion award, &amp;quot;His Lordship&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; you will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common to light yourself on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows you to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; you will be awarded &amp;quot;Fiamme Ferdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; you will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer you will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060817</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060817"/>
		<updated>2016-11-03T07:06:15Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Hotchkiss Mk.I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
Invented by Austrain watchmaker, Franz Pfannl, this centrefire pistol is the smallet of three pistols created by Franz. The name 'Kolibri' derives from the word 'Colibri' meaning 'Hummingbird'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; you will be awarded &amp;quot;The Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; you will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; you will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common to light yourself on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows you to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; you will be awarded &amp;quot;Fiamme Ferdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; you will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer you will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benet-Mercie that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060815</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060815"/>
		<updated>2016-11-03T07:03:41Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Winchester Model 1895 (Russian Contract) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
Invented by Austrain watchmaker, Franz Pfannl, this centrefire pistol is the smallet of three pistols created by Franz. The name 'Kolibri' derives from the word 'Colibri' meaning 'Hummingbird'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; you will be awarded &amp;quot;The Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; you will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; you will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common to light yourself on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows you to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; you will be awarded &amp;quot;Fiamme Ferdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; you will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060812</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060812"/>
		<updated>2016-11-03T06:56:31Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Cei-Rigotti */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
Invented by Austrain watchmaker, Franz Pfannl, this centrefire pistol is the smallet of three pistols created by Franz. The name 'Kolibri' derives from the word 'Colibri' meaning 'Hummingbird'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; you will be awarded &amp;quot;The Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; you will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; you will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common to light yourself on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows you to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; you will be awarded &amp;quot;Fiamme Ferdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060803</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060803"/>
		<updated>2016-11-03T04:27:28Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Webley-Fosbery Auto Revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
Invented by Austrain watchmaker, Franz Pfannl, this centrefire pistol is the smallet of three pistols created by Franz. The name 'Kolibri' derives from the word 'Colibri' meaning 'Hummingbird'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; you will be awarded &amp;quot;The Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; you will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot; you will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common to light yourself on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows you to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060802</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060802"/>
		<updated>2016-11-03T04:20:14Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Mauser C96 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
Invented by Austrain watchmaker, Franz Pfannl, this centrefire pistol is the smallet of three pistols created by Franz. The name 'Kolibri' derives from the word 'Colibri' meaning 'Hummingbird'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; you will be awarded &amp;quot;The Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot; you will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common to light yourself on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows you to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060801</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060801"/>
		<updated>2016-11-03T04:18:50Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Lancaster Howdah Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
Invented by Austrain watchmaker, Franz Pfannl, this centrefire pistol is the smallet of three pistols created by Franz. The name 'Kolibri' derives from the word 'Colibri' meaning 'Hummingbird'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; you will be awarded &amp;quot;The Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldiers holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold.  &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common to light yourself on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar-Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows you to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger Rifle M1906 - 8mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Selbstlader 1906.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taser&amp;diff=1060800</id>
		<title>Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taser&amp;diff=1060800"/>
		<updated>2016-11-03T04:12:39Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taserdart.jpg|thumb|right|400px|The dart fired from a TASER cartridge. This dart came from an X2 training cartridge and is slightly shorter than the standard length. There is also a even longer XP Extra Penetration dart for use against targets wearing thick clothing.]]&lt;br /&gt;
&lt;br /&gt;
The '''Taser''' (Thomas A. Swift's Electric Rifle) is a less-lethal weapon manufactured by Taser International. It is used by many law enforcement agencies around the world as a way to subdue potentially dangerous targets where normally a lethal weapon would have been used. The Taser works by firing small canisters of nitrogen gas to propel two electrode darts known as &amp;quot;probes&amp;quot; up to 160 fps that can pierce clothing and will stick into the skin. Each probe has conductive wires trailing behind them to carry the electric charge from the main unit. The electric shock lasts for 5 seconds (10/30 for civilian models) and will deliver 0.02-0.04 amps which will cause neuromuscular incapacitation, in which the target's nervous system would have no control of the muscles causing instant and unavoidable incapacitation. The Taser can double as a standard stun gun by removing the cartridges, or in the case of the X2 and X3, by holding the button on the side and pressing the Taser to the intended target.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Air Taser Model 34000==&lt;br /&gt;
&lt;br /&gt;
The predecessor to the more well-known Taser M26, the Air Taser Model 34000 is the first Taser product that pioneered many features in later Taser models.&lt;br /&gt;
&lt;br /&gt;
Introduced in 1994, the Model 34000 is a refinement of the earlier TASER TF-76, using compressed air instead of gunpowder to propel its probes, thereby bypassing classification as a firearm and the accompanying restrictions on who could buy and use them. It was also the first model to introduce the AFID ('''A'''nti-'''F'''elon '''Id'''entification) tags stamped with the weapon's serial number that emerged whenever a cartridge (dubbed &amp;quot;Air Cartridges&amp;quot; by the manufacturer) was fired, as a means of providing evidence of use and identifying the weapon used, because conventional ballistic fingerprinting cannot be used with Tasers. The Air Taser 34000 can also be used as a conventional stun gun if cartridges are not loaded, a feature carried over to every subsequent Taser model.&lt;br /&gt;
&lt;br /&gt;
When first introduced, this model did not come with any sights at all, but an external laser sight accessory eventually became commercially available. Its power source, fitting its early-1990s origins, was a 9-volt battery. Able to muster only 5 watts of power, the Air Taser in the field occasionally had trouble at incapacitating targets, or delivering as many shocks, compared to later models, and due to these factors the Air Taser Model 34000 has long been discontinued by Taser International. However, the cartridges introduced with this weapon would remain in use with later models, up to the Taser X26 (detailed below). &lt;br /&gt;
&lt;br /&gt;
[[File:Taser 34000.jpg|thumb|right|400px|The Air Taser 34000 with an &amp;quot;Air cartridge&amp;quot; loaded and a laser sight on the yellow &amp;quot;power handle&amp;quot; (actually the base unit containing the battery and laser sight). Its appearance is, perhaps not coincidentally, very reminiscent of a conventional stun gun, just with ranged capability via its cartridges and the usual contact electroshock ability.]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range''': 15'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle''': 30 seconds&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Looper]]''||[[Noah Segan]]||Kid Blue||With external laser sight||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Syphon Filter]]'' series || Air Taser || Completely black, needles emerge from the top edge of the weapon in side-by-side configuration rather than the real weapon's over-under arrangement|| Cannot be used in &amp;quot;Drive Stun&amp;quot; mode, has unlimited ammunition and battery power, and in several games possesses enough charge to set targets that are shocked for long enough on fire || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
&lt;br /&gt;
The M26 was part of the &amp;quot;Advanced Taser&amp;quot; series, and was the first widely-adopted Taser model used by different law enforcement agencies and military personnel for less-lethal takedowns. Refinements over the Model 34000 include an ergonomic pistol-like shape, basic iron sights, an integral laser sight, and the ability to store data about the last 500+ shocks delivered (with cartridges or without), which could be downloaded through a proprietary download kit inserted into the dataport at the rear of the weapon. Like its predecessor, the M26 could be used as a conventional stun gun if fired cartridges or no cartridges were loaded. &lt;br /&gt;
&lt;br /&gt;
The M26 (the 26 in the designation standing for the number of watts of power it could generate) was the first model to allow for reliable and consistent Neuro-Muscular Incapacition on the vast majority of targets, another factor leading to its widespread adoption. Its power source is an array of 8 AA batteries stored in the pistol grip, much like the ammunition magazine of many semiautomatic pistols. Despite its success, Taser International would discontinue sales of the M26 in 2010, with the civilian M26C (C for Citizen) being the only version of this model still being sold. Whether the M26C can use the longer range law-enforcement-exclusive cartridges has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
'''''NOTE:''''' ''The M26 is very similar in appearance to the M18 and M18L models, the civilian versions of the &amp;quot;Advanced Taser&amp;quot; series released around the same time as the M26, but which were discontinued in favour of the M26C. The differences are mainly internal, being that the M18 models could only generate 18 watts of power and could not record data on shocks delivered. They can, however, be externally distinguished from the M26 series in two ways. If a Taser in question looks like the M26 but lacks the integral laser sight, then it is an M18 model (all M26 models, along with the M18L model, have an integral laser sight). Both M18 models also lack the dataport at the rear, which could be hard to discern as the dataport is normally covered by a yellow rubber plug, the same colour as the rear of the weapon.'' &lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|right|400px|The Advanced Taser M26, loaded with a 25' range &amp;quot;Extra Penetration&amp;quot; cartridge (indicated by the green blast doors, and normally used to pierce thicker clothing such as that worn in colder environments). The integral laser sight is just below the muzzle, with the emitter in line with the lower edge of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Advanced_Taser_M26_(US_Military).jpg|thumb|right|365px|An unloaded Advanced Taser M26 held by a US Armed Forces Service Member. This version has a clip for an additional cartridge at the bottom of the weapons' battery tray, along with an attached lanyard for retention purposes.]] &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Years in Production:'''&lt;br /&gt;
&lt;br /&gt;
M26: 1999 - 2010&lt;br /&gt;
&lt;br /&gt;
M18/M18L: 1999 - 2009&lt;br /&gt;
&lt;br /&gt;
M26C: 2009 - Present &lt;br /&gt;
&lt;br /&gt;
'''Range''' (All are LE only unless otherwise noted)''':''' 15'(Civilian), 21', 25', 35'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle''' (All are LE only unless otherwise noted)''':''' 5 seconds, 30 seconds (civilian)&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Matthew G. Taylor]] || Useldinger || Used only in Drive Stun mode, and depicted with a fictional voltage selector || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal]]'' || Ivano Marescotti || Carlo || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral Damage]]'' || || FBI Agent || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' || [[Joe Morton]] || Agent Dodge || All-black colour scheme || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Treasure]]'' || || Henchman || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cutter]]'' || [[Aaron Norris]] || Anthony Maylam || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' || [[Jason Clarke]] || Ulrich || Had a scope attached || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nine Dead]]'' || [[John Terry]] || Shooter || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' || [[Ray Winstone]] ||Jack Regan || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || Alejandra Nolasco || BART Officer Salazar || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2]] || [[Peter Outerbridge]] || Ronnie Stark || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || [[George Frangides]] || Officer Bob Smiley || S1E09 &amp;amp; S1E17 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]] || [[Gabrielle Anwar]] || Fiona Glenanne || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] || [[Jack Coleman]] || Noah Bennett || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS]] || [[Pauley Perrette]] || Abby || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || Randy Brenner || Cop || S4E21 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]] || || || Used without cartridge in Drive Stun mode / &amp;quot;Hero II&amp;quot;|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Supernatural - Season 7]] || [[DJ Qualls]]|| Garth Fitzgerald IV || &amp;quot;Party On, Garth&amp;quot; (S07E18)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Banshee - Season 3]] || [[Miles Doleac]] || Roland || Ep. 3 || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: The Angel of Darkness]] || &amp;quot;K2 Impactor&amp;quot; ||fully black finish, no blast doors  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. 4]]||&amp;quot;Taser&amp;quot;|| Has yellow muzzle and black colouration on the rest of the weapon || Laser sight is unusable, weapon cannot be used in Drive Stun mode, rubber plug for dataport is missing ||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Secret Service (2008)|Secret Service]] ||&amp;quot;Taser&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror's Edge]] || || ||Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloody Good Time]] ||&amp;quot;Taser&amp;quot; || ||Slightly modified || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] || Zeus X27 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!|Full Metal Panic?: Fumoffu]]'' || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Strange Case Files of Ryoko Yakushiji]]'' || Marianne, Lucienne || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[ Aria the Scarlet Ammo]]'' || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Redon RD-5M==&lt;br /&gt;
&lt;br /&gt;
The Redon RD-5M is a Chinese-made CEW. It appears to be based on Taser International's Taser C2, and like the C2 the RD-5M has both a laser sight and tactical light. &lt;br /&gt;
&lt;br /&gt;
[[Image:Redon RD-5M.jpg|thumb|right|365px|Redon RD-5M]] &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range''': 16' &lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle''': Unknown&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Everly]]''|| [[Salma Hayek]] || Everly || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hardcore Henry]]''|| Oleg Poddubniy || Yuri  || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taser X26==&lt;br /&gt;
&lt;br /&gt;
The Taser X26 is the smaller but upgraded version of the M26. Developed in response to concerns about the size and weight of the M26 (which has about the same dimensions as a full-sized service pistol), the X26 is 60% smaller in size than the M26. The X26 uses the same cartridges as its predecessor, the M26. The X26 also has the unique ability to be attached to rifles/carbines with an appropriate rail system, using Taser International's &amp;quot;X-Rail&amp;quot; mount. &lt;br /&gt;
&lt;br /&gt;
Improvements over the M26 include an integral LED tactical light along with the standard laser sight (both of which can be switched on or off individually or together), high-visibility iron sights, an LED information display at the back of the weapon that can show the percentage of battery power remaining or the time left in an electrical discharge. The LED display will not turn on if neither the light or laser are set to be on while the weapon is armed. The X26 is also capable of recording data on its usage with more storage capacity than the M26, but its dataport is inside the battery socket, instead of being at the rear of the weapon like the M26.&lt;br /&gt;
&lt;br /&gt;
The compactness of the X26 drove the developers to use a proprietary lithium-ion power source (called a &amp;quot;Digital Power Magazine&amp;quot;), smaller than the M26's battery array, but which cannot be recharged. This meant a reduced power level of around 7 watts, but due to its &amp;quot;Shaped Pulse&amp;quot; technology allowing more efficient use of power, the X26 achieves slightly greater NMI effects than the M26 could. All Taser models have since used &amp;quot;Shaped Pulse&amp;quot; technology and Digital Power Magazines. Taser International has, however, released a rechargeable proprietary lithium-ion battery for the &amp;quot;Taser Cam&amp;quot; camera accessory that powers both the camera and the weapon to which it's attached.&lt;br /&gt;
&lt;br /&gt;
Three variants of the X26 are currently available. The X26C is the only one that civilians can purchase, and unlike the others does not record firing data. The variants available to law enforcement and military clients are the X26E (which was the earliest variant) and the more advanced X26P. The latter can be distinguished from the others by its more detailed information display, a differently-shaped grip, a redesigned exterior shell, and the ability to use a variety of battery packs that are unavailable to civilians. &lt;br /&gt;
&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|right|400px|A Taser X26E with safety cap attached to a mounted cartridge]]&lt;br /&gt;
[[Image:X26 with XDPM.jpg|thumb|400px|right|A Taser X26C fitted with an XDPM (Extended Digital Power Magazine), which is a battery pack with a grip extension that can accept a spare cartridge. Like the Taser M26, a laser sight is mounted underneath the muzzle, alongside a tactical LED light.]]&lt;br /&gt;
[[Image:Taser X26P yellow.jpg|thumb|400px|right|Taser X26P]]&lt;br /&gt;
[[Image:Taser_X26P_(with_Taser_Cam).jpg|thumb|right|400px|A Taser X26P with an attached Taser Cam. The original version could be mounted on any Taser X26 model and could carry a spare cartridge, but the newer HD resolution models can only be mounted on the X26P and the X2 (detailed below), and cannot carry an additional cartridge.]]&lt;br /&gt;
[[Image:Taser_X26_(X-Rail_mount).jpg|thumb|400px|right|A Taser X26 attached to a compact AR15 carbine with Taser International's proprietary X-Rail mount.]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Years in Production:''' &lt;br /&gt;
&lt;br /&gt;
X26/X26E: 2003 - Present &lt;br /&gt;
&lt;br /&gt;
X26C: 2004 - Present&lt;br /&gt;
&lt;br /&gt;
X26P: 2013 - Present&lt;br /&gt;
&lt;br /&gt;
'''Range''' (All are LE only unless otherwise noted)''':''' 15'(Civilian), 21', 25', 35'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle''' (All are LE only unless otherwise noted)''':''' 5 seconds (Law Enforcement/Military), 10 - 30 seconds (Civilian)&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' ||[[Cyril Raffaelli]] || Damien || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Salt]]''||[[Angelina Jolie]]||Evelyn Salt||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Piranha]]''||[[Elisabeth Shue]]||Sheriff Julie Forester||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thor]]''|| Kat Dennings || Darcy Lewis||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Courageous]]''|| ||Police|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmopolis]]'' || Patricia McKenzie || Kendra Hays || With XDPM and spare cartridge|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Channing Tatum]] || Jenko || holstered || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Jonah Hill]] || Schmidt || holstered || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || [[Chad Michael Murray]] || BART Officer Ingram || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || [[Kevin Durand]] || BART Officer Caruso || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 6|CSI: NY]]''|| ||NYPD Officer||&amp;quot;Uncertainty Rules&amp;quot; (S06E16)||2004-Present&lt;br /&gt;
|- &lt;br /&gt;
|''[[Future Weapons]]''|||||| Less-Than Lethal||11/29/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 2]]''||[[Wade Williams]] || Brad Bellick||with yellow finish and XDPM||2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name is Earl]]''||[[Ethan Suplee]]||Randy||||11/08/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]''||[[George Eads]]||Nick Stokes||||05/01/08&lt;br /&gt;
|-&lt;br /&gt;
|''[[FlashForward]]''|| ||NCAP Guard|| ||05/27/10&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order: Los Angeles]]'' ||[[Skeet Ulrich]] || Det. Rex Winters || &amp;quot;Harbor City&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadliest Warrior]]''|| || || ||04/20/10&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (Bron)|The Bridge (Bron)]]'' || [[Lars Simonsen]] || Jens Hansen || Season 1 || 2011-Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[James Bond 007: Blood Stone]] || &amp;quot;Stun Gun&amp;quot; || || Used by Bangkok police || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||&amp;quot;UB Stun Gun&amp;quot; || || can be mounted on [[Remington ACR|ACR]], [[5.56A-91]], [[AK-200]], [[AKM]], [[AN-94]], [[HK417]], [[M14|Mk 14 Mod 0]] and [[TAR-21]] || 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield Hardline]] || &amp;quot;T62 CEW&amp;quot; || Can mount a fictional holographic sight || || 2015 &lt;br /&gt;
|-&lt;br /&gt;
|[[Door Kickers]] || “Tazer” and “Tazer (One Hand)” ||  || Feature orange markings on a yellow body || 2015 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taser X12 LLS==&lt;br /&gt;
The Taser X12 LLS (for '''L'''ess '''L'''ethal '''S'''hotgun) was the result of a collaboration between Taser International and Mossberg that took a standard [[Mossberg 500-series shotgun]] and modified it by giving it ghost ring iron sights, a rifled barrel set to a custom 1:18 twist rate, yellow furniture to indicate that it was a dedicated less-lethal weapon, a Picatinny rail, and the Radial Ammunition Key to prevent the firing of lethal 12-gauge shells. Its associated ammunition, the Taser XREP (E'''X'''tended '''R'''ange '''E'''lectro-Muscular '''P'''rojectile) shell, on the other hand, can be fired out of any 12-gauge shotgun. The XREP ammunition was released in 2007, with the LLS released in 2009, and both were available to Law Enforcement only.&lt;br /&gt;
&lt;br /&gt;
Given the high cost of the ammunition (the shells were essentially flying, self-contained stun guns good only for a single hit, and may or may not have been recyclable after use), issues with effectiveness in the field, and concerns about its ability to cause inadvertent lethalities, TASER International discontinued sales of the Taser X12 and the Taser XREP ammunition in April 2012. It is therefore unlikely that either will appear in live-action productions after that date. &lt;br /&gt;
&lt;br /&gt;
[[File:TaserX12.jpg|thumb|right|500px|Taser X12 LLS]]&lt;br /&gt;
[[Image:XREPM500.jpg|thumb|right|500px|Taser X12 LLS made off a Mossberg 590 with an underbarrel X26 and XREP shells held in the stock. The underslung X26 was to allow the user of the weapon to engage a target at very close range with less of risk inadvertent lethalities, since less-lethal shotgun ammunition can possess enough force at close range to kill via blunt trauma. The picture here implies that a user would have to put his/her off hand between the shotgun's forend and the top side of the X26 to work the pump-action.]]&lt;br /&gt;
[[File:Taser_XREP_Ammunition.jpg|thumb|right|350px|The Taser XREP ammunition in its deployed state. When fired, 4 barbs extend forward and spring-loaded fins extend to spin-stabilize the projectile even if deployed from a smoothbore shotgun. The shell even had the ability to electrify its upper body in case a target were to attempt extracting an embedded round by hand.]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range:''' Max of 100 feet&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle:''' 20 seconds&lt;br /&gt;
&lt;br /&gt;
'''Fire Mode:''' Pump-Action&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 1]]''|| [[Alex O'Loughlin]] || Lt. Cmdr. Steve McGarrett || &amp;quot;Powa Maka Moani&amp;quot; (S1E17)|| &lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 1]]''|| [[Daniel Dae Kim]] || Chin Ho Kelly || &amp;quot;Powa Maka Moani&amp;quot; (S1E17)|| &lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]''||||||&amp;quot;Less-Than Lethal&amp;quot;||11/29/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back]]''|| Philip Winchester || Sergeant Michael Stonebridge || S03E08 ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taser X3/X2 Defender==&lt;br /&gt;
[[file:taser_x3.jpg|thumb|right|400px|Render of the TASER X3]]&lt;br /&gt;
[[File:Taser-x2-obg.jpg|thumb|right|400px|TASER X2 Defender with one cartridge partially ejected]]&lt;br /&gt;
[[File:aim-x2.jpg|thumb|right|400px|The TASER X2 LCD Screen and blade sights. The screen indicates that 2 standard 25-foot cartridges are installed and ready.]]&lt;br /&gt;
[[File:Taser_Smart_Cartridge.jpg|thumb|right|400px|A &amp;quot;Smart Cartridge&amp;quot; from Taser International.]]&lt;br /&gt;
&lt;br /&gt;
The Taser X2 and X3 are the newest Tasers on the market, though neither was the first multi-shot CEW to be developed. The X2 and X3 use &amp;quot;Smart Cartridges&amp;quot; which differ from those used by the M26 and the X26, by virtue of being slimmer and having the ability to emit a &amp;quot;warning arc&amp;quot; of electricity to intimidate a potential target or otherwise allow the X2 or X3 to be used in &amp;quot;Drive Stun&amp;quot; mode without needing to be fired or unloaded. &lt;br /&gt;
&lt;br /&gt;
The weapon themselves are fully ambidextrous, have a more detailed LCD screen than the X26, dual visible aiming lasers, an aiming light, plastic blade sights on top, and a new button on the side of the gun to trigger the &amp;quot;warning arc,&amp;quot; engage &amp;quot;Drive Stun&amp;quot; mode, or to keep applying electricity to any target(s) previously hit. The difference between the X2, and X3, as their names state, are the amount of cartridges they hold. The Taser X2 can, however, also mount a night-vision-capable &amp;quot;Taser cam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Taser X3 was introduced in 2009 and discontinued around 2013, most likely due to its higher weight, bulk, and comparatively low sales. The Taser X2 was introduced in 2011 and currently remains in production. The two models' lithium-ion batteries are not interchangeable.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range:''' 15'(Training and Civilian versions), 25', 30'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle:''' 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Triffids (2009)]]'' ||[[Eddie Izzard]] || Torrence || Episode 1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||&amp;quot;Stun Gun&amp;quot;||Black finish, incorrectly shown to be single-shot||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Less-Than Lethal]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-12&amp;diff=1060799</id>
		<title>AK-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-12&amp;diff=1060799"/>
		<updated>2016-11-03T04:07:07Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AK-200.jpg|400px|thumb|right|AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[File:Ak-12.jpg|thumb|right|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
The '''AK-12''' is the latest entry in the legendary [[Kalashnikov]] series of rifles. It was developed to replace the [[AK-74M]] and the AK-100-series of rifles that was field tested in 2011. While praised by Russian Prime Minister Vladimir Putin, the Russian Defense Ministry chose not to adopt the AK-12 due to millions of [[AK-74]] rifles still in stockpile. Unlike the previous AKs (particularly the 100-series), the AK-12 does not have a designation for the different calibers anymore. In its prototype stages (until Jan 2012), the rifle was known as '''AK-200''' and it looked more like an AK-74M/101/103 fitted with rails.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2011 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45x39mm, 5.56x45mm NATO, 7.62x39mm M43, 7.62x51mm NATO, 12 gauge (AK-12/76 shotgun only)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|945}}, {{convert|mm|945}} (with stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 60-round box magazine, 95-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/2-Round Burst/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||AK200|| With EOTech red dot sight or ACOG scope ||Prototype version in 7.62x39mm, available in Korean version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]''||AK-200|| ||Prototype version in 7.62x39mm||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||AK-12|| ||Added via &amp;quot;Operation: Motherland&amp;quot; content update||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' ||AK-12|| With various accessories || Also available in carbine (AK-12U), light machine gun (RPK-12), shotgun (AK-12/76) and designated marksman rifle (SVK) versions || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Ghosts]]''||AK-12|| With various accessories|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Phantoms]]''|| || With various accessories || |||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]''||AK-12|| || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Advanced Warfare]]''||AK12|| With various accessories|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Survarium]]''||AK-12|| ||Uses 6.5x39mm Grendel ammunition ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Time Crisis 5]]''|| || With Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock || Unusable ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killing Floor 2]]''|| || || ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Siege]]''|| ||Wrap around the grip (default only) || ||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steyr_AUG&amp;diff=1060798</id>
		<title>Steyr AUG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steyr_AUG&amp;diff=1060798"/>
		<updated>2016-11-03T03:01:27Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Steyr AUG''' is a bullpup assault rifle of Austrian origin. It is made of high grade plastics and is in service with the Austrian, Australian, Irish, and New Zealand forces. Note that some Steyr AUGs used in movies are possibly Australian made F88 rifles or civilian market AUGs.&lt;br /&gt;
&lt;br /&gt;
'''The Steyr AUG series of bullpup assault rifles have appeared in the following movies, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG A1=&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|450px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|450px|Steyr AUG A1 with black stock - 5.56x45mm. The pin with the sling swivel is ambidextrous. On this model the sling is set for a left handed carry (though not left-handed shooting since the ejection port has not been swapped to the other side (an option for the Steyr AUG)).]]&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|420px|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1978 – 1997) (Replaced with AUG A2)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]]''|| ||Soviet Soldiers||Army version w/16&amp;quot; barrel. Carbine conversion||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]''||[[Dan Hedaya]]||Arius|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||[[Milton Cadman]]||&amp;quot;First Soldier&amp;quot;|| carbine, later full sized (continuity error)||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||[[Rupert Baker]]||&amp;quot;Second Soldier&amp;quot;|| carbine, later full sized (continuity error)||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||||British troops || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Remo Williams: The Adventure Begins]]''|| ||A US Soldier||Labeled as a Grove Industries weapon||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]'' || [[William Wallace]] || Wade Delaney || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Prejudice]]''||[[Larry B. Scott]]||Sgt. Charles Biddle|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop]]''|| ||SWAT members|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Sean Sullivan]] || The gun dealer ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Madonna]] || Nikki Finn ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden, the|The Hidden]]''||[[Claudia Christian]]||Brenda||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet]]''|| || ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Running Man]]''||||ICS Troops||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Running Man]]''||||Resistance Fighters||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Maria]]''||||Police|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard]]''||[[Alexander Godunov]]||Karl|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||[[Dona Speir]]||Donna||With Austrian Army duckbill flash hider ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||[[Hope Marie Carlton]]||Taryn||With Austrian Army duckbill flash hider ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||[[Rodrigo Obregón]]||Martinez||With Austrian Army duckbill flash hider ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Bang]]''||||||||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Package, The|The Package]]''||[[Tommy Lee Jones]]||Thomas Boyette|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty 5: Middle Man]]''||[[Billy Chow]]||General's bodyguard|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[La Femme Nikita (1990)|La Femme Nikita]]''||[[Anne Parillaud]]||Nikita|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator 2]]''|||| Colombians/LAPD|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 2]]''|| ||Detroit Police||w 42 rd Mag ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harley Davidson and the Marlboro Man]]''||[[Daniel Baldwin]]||Alexander||16&amp;quot; barrel ver.||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harley Davidson and the Marlboro Man]]''|| ||Trenchcoat Assassins||16&amp;quot; barrel ver.||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[If Looks Could Kill]]''||[[Geraldine James]]||Vendetta Gallante|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Break]]''|| ||A Stoner||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Toy Soldiers]]''|| ||Colombian Soldier|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under Siege]]''||||Several Terrorists|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[City Hunter]]''|| ||Leader Of Assassins|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Usual Suspects]]''|| [[Stephen Baldwin]]||Michael MacManus||HBAR-T variant||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden Assassin]]''|| ||Sewer Sniper||||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Trigger]]''||[[Dolph Lundgren]]||Waxman||Fitted with a suppressor||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Warrior]]'' || [[Cristian Letelier]] || J. Tyler Ward || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Warrior]]'' || [[Kevin Light]] || Doc Austin || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Double Team]]''||[[Jessica Forde]]||Delta Three||with a second large scope attached||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fifth Element]]''||||||modified to look more alien||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jackie Brown]]''|| || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spawn]]''|| || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shiri]]''||[[Yunjin Kim]]||Bang-hee||||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || [[Kristy Swanson]] || Jenna || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of War, The | The Art Of War]]''|| ||Assassin|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jurassic Park III]]''||[[Michael Jeter]]||Mr. Udesky||w 42 rd Mag||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Transporter]]''||  || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]''|| || || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Recruit, The|The Recruit]]''||[[Bridget Moynahan]]|| Layla || Fitted with suppressor||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13]]''||||One of Taha's Bodyguards||Black Stock Version||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Four Brothers]]''|| ||Victor Sweet's hoodlum|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]''|| ||A soldier &amp;amp; A Zombie|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Pacifier]]''||||Thug in Helicopter||Brass Catcher attached ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sin City]]''|| ||IRA mercenary riding a T-Rex||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Race]]''|| ||Prison Guards|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vengeance]]''||[[Anthony Wong]]|| Kwai || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kick-Ass]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''||[[Julio Acconci]] ||terrorist || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''||[[Dino Acconci]] ||terrorist || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || || Indonesian ''SWAT'', Thugs || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]] '' || || UN soldier || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Professionals]]''|| ||Anti-Terrorist Officer||&amp;quot;No Stone&amp;quot; (S05E11) ||1977-1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice - Season 5]]''||[[Don Johnson]]||Det. Sonny Crockett||&amp;quot;Out Where The Buses Don't Run&amp;quot; (S5E03)|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dwarf]]''|| || || ||1988-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doctor Who (Classic Series)|Doctor Who]]''|| [[Angela Bruce]] ||Brigadier Winifred Bambera ||&amp;quot;Battlefield&amp;quot; || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order - Season 3]]''|| [[Paul Sorvino]] || Sgt. Phil Cerreta || &amp;quot;Prince of Darkness&amp;quot; (S03E08) ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kung Fu: The Legend Continues]]''|| ||Marauder||&amp;quot;Dragonswing&amp;quot; (S1E17)||1993-1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[SeaQuest DSV]]''|| ||Montagnard Confederation Soldiers||&amp;quot;Better Than Martians&amp;quot; (S1E12)||1993-1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 1]]''|| || Special Forces || sixth episode ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 2]]''|| ||Blue Beret Commando||&amp;quot;Little Green Men&amp;quot; (S2E01)|| 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space: Above and Beyond]]''|| ||Various|| ||1995-1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''||||||||1996-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 3]]''|| ||policeman|| ep. 8||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 4]]''|| ||a few characters|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firefly]]''|| ||Niska's Guard||&amp;quot;War Stories&amp;quot; (S1E10)||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Kill Point]]''||  [[John Leguizamo]]||Jake &amp;quot;Mr. Wolf&amp;quot; Mendez|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The|The A-Team]]''|| ||  || ||1983-1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Patrol]]''|| ||Australian Navy Members || ||2007-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Gunman  || suppressed (S01E04)||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''  ||  || || &amp;quot;Split Second&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Riding Bean]]''|| Bodyguard|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]''||a bad guy|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]''|| Bad guy || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Él]]'' ||Reiko Minami||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]]'' || SDCD operative|| ||2008 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gunslinger Girl: Il Teatrino]] || Angelica || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom: Requiem for the Phantom]] || Drei || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom: Requiem for the Phantom]] || Zwei || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' ||  || ||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Stella Women's Academy, High School Division Class C³]]'' || Sonora Kashima  || Airsoft ||2013 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Rogue Spear]]'' ||Steyr AUG  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout Tactics]]'' ||&amp;quot;Steyr&amp;quot;|| w/ green finish|| w/ 40-round magazine|| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||w/ handguard and [[M203 grenade launcher]]||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[The World Is Not Enough (video game)|The World Is Not Enough]]''||Meyer Bullpup||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' ||&amp;quot;Bullpup AR&amp;quot; ||w/ green finish ||can fire in 3-round burst || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard: Nakatomi Plaza]] ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike]]''||Bullpup||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Condition Zero]]''||Bullpup||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Source]]''||Bullpup||||feeds 7.62 NATO||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG-A1&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||Bullpup||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: Quantum of Solace (VG)]]''||A3 Raker||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid: Peace Walker]]''||SUG||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Driver: Parallel Lines]]''||Aust Pup||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]] ||Steyr AUG  ||  || Anachronistic for the time period, 1968 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman: Arkham City]]''||||Long barrel with handguard, conventional layout||Shown on poster||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG A2 / AUG SR - Special Receiver=&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|right|450px|Steyr AUG Special Receiver - 5.56x45mm. NATO AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]]&lt;br /&gt;
[[Image:AUG A2 16.jpg|thumb|right|450px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO]]&lt;br /&gt;
Steyr later released a version of the AUG bullpup rifle that removed the integral scope and installed a rail so that a scope of the  user's choice could be installed. This allows night vision, red dot, and varying power scopes to be used for different purposes. The AUG A2 is the military version. In addition to the AUG S/A (the semi auto version imported into the US), there was a 20&amp;quot; barrel railed version called the AUG Special Receiver. Steyr also released a version called the AUG P Special Receiver with a 16&amp;quot; barrel.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1997 – 2005) (Replaced with AUG A3)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden Assassin]]''|| ||Sniper|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death to Smoochy]]''||[[Vincent Schiavelli]]||Buggy Ding-Dong|| w/ scope, suppressor and laser ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aeon Flux]]''|| ||Sniper|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]''||[[Vladimir Mashkov]] ||Domovoy|| with the sniper scope and sound supressor||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War, Inc.]]''|| [[John Cusack]] || Brand Hauser || with camera scope and remote control || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]''||Angelica|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Excess]] || Maya Jingu ||  || 1997-1998 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||&amp;quot;Steyr AUG&amp;quot; || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army Of Two]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terrorist Takedown 2: US Navy Seals]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]''|| ||w/ various accessories|| 2010&lt;br /&gt;
|-&lt;br /&gt;
||''[[Call of Duty: Black Ops]]''||AUG ||Green finish, used only in multiplayer, anachronistic ||2010&lt;br /&gt;
|-&lt;br /&gt;
||''[[Jagged Alliance: Back in Action]]''||Steyr ||with optional ACOG, RDS or holosight||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' || &amp;quot;AUG&amp;quot; ||different trigger guard ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || &amp;quot;AUG A2&amp;quot; || w/ green finish and default flip-up iron sights ||  2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG A3 =&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|right|450px| Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|right|450px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm.]]&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|right|450px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:Steyr AUG A3 SF.jpg|thumb|right|450px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm]]&lt;br /&gt;
The latest variant of the AUG, the A3 is similar to the A2, but comes with the option of an external bolt release, located above the magwell and a full length Picatinny rail on the top of the rifle.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Burst/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quantum of Solace]]''|| ||CIA SAD agent|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avengers, The (2012)|The Avengers]]''|| ||Mercenary|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables 2]]''|| [[Jean-Claude Van Damme]] ||Jean Vilain|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]''|| [[Radivoje Bukvic]] || Alik || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]]'' || [[Frank Grillo]] || Brock Rumlow |||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]''||[[Carl Ciarfalio]]||Hank Connor||&amp;quot;Leapin' Lizards&amp;quot;||2000-Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||&amp;quot;AUG A3&amp;quot;|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG-A3&amp;quot; || With 18&amp;quot; barrel, laser pointer, and EOTech red dot sight or ACOG scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG A2 Commando&amp;quot; || AUG A3 SF with 16&amp;quot; barrel || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''|| ||console versions only||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company]]''||&amp;quot;AUG&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||&amp;quot;AUG A3&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company 2]]''||&amp;quot;STG.77 AUG&amp;quot;|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield Play4Free]]''||&amp;quot;STG.77 AUG&amp;quot;|| With 16&amp;quot; barrel &amp;amp; optional EOTech red dot sight ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]]''||&amp;quot;AUG A3&amp;quot;||Available in Close Quarter expansion||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Warfighter]]''||&amp;quot;F88&amp;quot;||w/ various attachments ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || STK-21 Commando|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||AUG A3|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]''||AUG A3 |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]''|| || ||2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG Para =&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|right|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:AUG-PARA-RAILS.jpg|thumb|right|400px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
The '''AUG Para''' (also known as '''AUG 9mm''' or '''AUG SMG''') is the submachine gun version of the AUG. It uses 25-rounder or 32-rounder [[Steyr MPi 69/81]] magazines. Conversion kits are available to both AUG A1 and A2 models.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1988 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.3 lbs (3.3 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 26.2 in (66.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 16.5 in (42 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25, 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Films==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Universal Soldier: Regeneration]]'' || [[Mike Pyle]] ||Captain Kevin Burke  || with scope and suppressor || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' ||  ||  ||used by hostile NPCs  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Contracts]]''||9mm Submachine Gun||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||AUG Para||new version, with rails||w/ 25-round [[Steyr MPi 69/81]] mag||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]''||||w/ various attachments||both old and newer models||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;240&amp;quot;|'''Notes'''&lt;br /&gt;
!align=left bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' || || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]'' || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG A3 9mm XS =&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|right|400px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
The '''AUG A3 9mm XS''' is the updated version of the AUG Para based on the AUG A3.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.5 lbs (3.0 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 24 in (61 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 12.8 in (32.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25, 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Burst/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || AUG A3 9mm XS ||  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG HBAR =&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|right|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Light Machine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8.6 lbs (3.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 35.4 in (90 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 24.4 in (62.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Usual Suspects]]''||[[Stephen Baldwin]] ||McManus || HBAR-T w/ telescopic sight ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Transporter]]''|| || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''||||w/ various attachments||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]''||AUG HBAR||w/ various attachments||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty Online]]''||&amp;quot;Steyr AUG-H&amp;quot;||w/ various attachments||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||&amp;quot;AUG A3 HBAR&amp;quot;||||||2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;240&amp;quot;|'''Notes'''&lt;br /&gt;
!align=left bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' || Burglar || || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]'' || Angelica || || 2008&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG USR=&lt;br /&gt;
[[Image:SteyrUSR.jpg|thumb|right|400px|Steyr USR - 5.56x45mm]]&lt;br /&gt;
The USR is the Post 1989 &amp;quot;Sporting Purpose&amp;quot; import weapon.  &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56mmx45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' lbs ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' in ( cm) &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto ONLY&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=F88 Austeyr=&lt;br /&gt;
[[Image:Austeyr.jpg|thumb|right|319px|Austeyr F-88. Note bayonet lug halfway down the projecting part of the barrel and visible ALO tab at the bottom of the trigger - 5.56x45mm]]&lt;br /&gt;
[[Image:F88 ELCAN 2gal.jpg|thumb|right|400px|Austeyr F-88S with integral Picantinny rail, 20-inch barrel and ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The F88 is the Australian Military's variant of the Steyr AUG. It features a barrel with a bayonet lug as standard (unlike Austrian Army and civilian versions), and the standard F88 variant also has an &amp;quot;Automatic Lock Out,&amp;quot; sliding tab at the base of the two stage trigger that can be engaged to lock the weapon to semi-auto only. The F88 is outwardly identical to the Irish Army version of the AUG; the main difference between the two is the use of a 1:7 twist barrel on the F88 optimised for the SS109 NATO round rather than the 1:9 twist found in the standard AUG.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56mmx45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 20.1 in (50.8 cm) &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stealth]]''|| || ||F88 &amp;amp; F88S ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Son of a Gun]]''|| [[Damon Herriman]] || Wilson ||F88A1C ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Patrol]]''|| || || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Game==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Steyr Mannlicher]] - A list of all firearms manufactured by Steyr Mannlicher. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steyr_AUG&amp;diff=1060797</id>
		<title>Steyr AUG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steyr_AUG&amp;diff=1060797"/>
		<updated>2016-11-03T02:59:55Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Steyr AUG''' is a bullpup assault rifle of Austrian origin. It is made of high grade plastics and is in service with the Austrian, Australian, Irish, and New Zealand forces. Note that some Steyr AUGs used in movies are possibly Australian made F88 rifles or civilian market AUGs.&lt;br /&gt;
&lt;br /&gt;
'''The Steyr AUG series of bullpup assault rifles have appeared in the following movies, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG A1=&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|450px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|450px|Steyr AUG A1 with black stock - 5.56x45mm. The pin with the sling swivel is ambidextrous. On this model the sling is set for a left handed carry (though not left-handed shooting since the ejection port has not been swapped to the other side (an option for the Steyr AUG)).]]&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|420px|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1978 – 1997) (Replaced with AUG A2)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]]''|| ||Soviet Soldiers||Army version w/16&amp;quot; barrel. Carbine conversion||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]''||[[Dan Hedaya]]||Arius|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||[[Milton Cadman]]||&amp;quot;First Soldier&amp;quot;|| carbine, later full sized (continuity error)||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||[[Rupert Baker]]||&amp;quot;Second Soldier&amp;quot;|| carbine, later full sized (continuity error)||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||||British troops || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Remo Williams: The Adventure Begins]]''|| ||A US Soldier||Labeled as a Grove Industries weapon||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]'' || [[William Wallace]] || Wade Delaney || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Prejudice]]''||[[Larry B. Scott]]||Sgt. Charles Biddle|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop]]''|| ||SWAT members|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Sean Sullivan]] || The gun dealer ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Madonna]] || Nikki Finn ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden, the|The Hidden]]''||[[Claudia Christian]]||Brenda||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet]]''|| || ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Running Man]]''||||ICS Troops||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Running Man]]''||||Resistance Fighters||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Maria]]''||||Police|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard]]''||[[Alexander Godunov]]||Karl|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||[[Dona Speir]]||Donna||With Austrian Army duckbill flash hider ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||[[Hope Marie Carlton]]||Taryn||With Austrian Army duckbill flash hider ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||[[Rodrigo Obregón]]||Martinez||With Austrian Army duckbill flash hider ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Bang]]''||||||||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Package, The|The Package]]''||[[Tommy Lee Jones]]||Thomas Boyette|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty 5: Middle Man]]''||[[Billy Chow]]||General's bodyguard|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[La Femme Nikita (1990)|La Femme Nikita]]''||[[Anne Parillaud]]||Nikita|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator 2]]''|||| Colombians/LAPD|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 2]]''|| ||Detroit Police||w 42 rd Mag ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harley Davidson and the Marlboro Man]]''||[[Daniel Baldwin]]||Alexander||16&amp;quot; barrel ver.||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harley Davidson and the Marlboro Man]]''|| ||Trenchcoat Assassins||16&amp;quot; barrel ver.||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[If Looks Could Kill]]''||[[Geraldine James]]||Vendetta Gallante|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Break]]''|| ||A Stoner||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Toy Soldiers]]''|| ||Colombian Soldier|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under Siege]]''||||Several Terrorists|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[City Hunter]]''|| ||Leader Of Assassins|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Usual Suspects]]''|| [[Stephen Baldwin]]||Michael MacManus||HBAR-T variant||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden Assassin]]''|| ||Sewer Sniper||||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Trigger]]''||[[Dolph Lundgren]]||Waxman||Fitted with a suppressor||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Warrior]]'' || [[Cristian Letelier]] || J. Tyler Ward || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Warrior]]'' || [[Kevin Light]] || Doc Austin || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Double Team]]''||[[Jessica Forde]]||Delta Three||with a second large scope attached||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fifth Element]]''||||||modified to look more alien||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jackie Brown]]''|| || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spawn]]''|| || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shiri]]''||[[Yunjin Kim]]||Bang-hee||||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || [[Kristy Swanson]] || Jenna || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of War, The | The Art Of War]]''|| ||Assassin|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jurassic Park III]]''||[[Michael Jeter]]||Mr. Udesky||w 42 rd Mag||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Transporter]]''||  || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]''|| || || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Recruit, The|The Recruit]]''||[[Bridget Moynahan]]|| Layla || Fitted with suppressor||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13]]''||||One of Taha's Bodyguards||Black Stock Version||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Four Brothers]]''|| ||Victor Sweet's hoodlum|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]''|| ||A soldier &amp;amp; A Zombie|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Pacifier]]''||||Thug in Helicopter||Brass Catcher attached ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sin City]]''|| ||IRA mercenary riding a T-Rex||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Race]]''|| ||Prison Guards|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vengeance]]''||[[Anthony Wong]]|| Kwai || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kick-Ass]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''||[[Julio Acconci]] ||terrorist || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''||[[Dino Acconci]] ||terrorist || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || || Indonesian ''SWAT'', Thugs || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]] '' || || UN soldier || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Professionals]]''|| ||Anti-Terrorist Officer||&amp;quot;No Stone&amp;quot; (S05E11) ||1977-1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice - Season 5]]''||[[Don Johnson]]||Det. Sonny Crockett||&amp;quot;Out Where The Buses Don't Run&amp;quot; (S5E03)|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dwarf]]''|| || || ||1988-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doctor Who (Classic Series)|Doctor Who]]''|| [[Angela Bruce]] ||Brigadier Winifred Bambera ||&amp;quot;Battlefield&amp;quot; || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order - Season 3]]''|| [[Paul Sorvino]] || Sgt. Phil Cerreta || &amp;quot;Prince of Darkness&amp;quot; (S03E08) ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kung Fu: The Legend Continues]]''|| ||Marauder||&amp;quot;Dragonswing&amp;quot; (S1E17)||1993-1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[SeaQuest DSV]]''|| ||Montagnard Confederation Soldiers||&amp;quot;Better Than Martians&amp;quot; (S1E12)||1993-1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 1]]''|| || Special Forces || sixth episode ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 2]]''|| ||Blue Beret Commando||&amp;quot;Little Green Men&amp;quot; (S2E01)|| 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space: Above and Beyond]]''|| ||Various|| ||1995-1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''||||||||1996-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 3]]''|| ||policeman|| ep. 8||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 4]]''|| ||a few characters|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firefly]]''|| ||Niska's Guard||&amp;quot;War Stories&amp;quot; (S1E10)||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Kill Point]]''||  [[John Leguizamo]]||Jake &amp;quot;Mr. Wolf&amp;quot; Mendez|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The|The A-Team]]''|| ||  || ||1983-1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Patrol]]''|| ||Australian Navy Members || ||2007-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Gunman  || suppressed (S01E04)||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''  ||  || || &amp;quot;Split Second&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Riding Bean]]''|| Bodyguard|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]''||a bad guy|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]''|| Bad guy || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Él]]'' ||Reiko Minami||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]]'' || SDCD operative|| ||2008 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gunslinger Girl: Il Teatrino]] || Angelica || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom: Requiem for the Phantom]] || Drei || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom: Requiem for the Phantom]] || Zwei || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' ||  || ||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Stella Women's Academy, High School Division Class C³]]'' || Sonora Kashima  || Airsoft ||2013 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Rogue Spear]]'' ||Steyr AUG  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout Tactics]]'' ||&amp;quot;Steyr&amp;quot;|| w/ green finish|| w/ 40-round magazine|| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||w/ handguard and [[M203 grenade launcher]]||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[The World Is Not Enough (video game)|The World Is Not Enough]]''||Meyer Bullpup||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' ||&amp;quot;Bullpup AR&amp;quot; ||w/ green finish ||can fire in 3-round burst || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard: Nakatomi Plaza]] ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike]]''||Bullpup||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Condition Zero]]''||Bullpup||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Source]]''||Bullpup||||feeds 7.62 NATO||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG-A1&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||Bullpup||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: Quantum of Solace (VG)]]''||A3 Raker||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid: Peace Walker]]''||SUG||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Driver: Parallel Lines]]''||Aust Pup||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]] ||Steyr AUG  ||  || Anachronistic for the time period, 1968 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman: Arkham City]]''||||Long barrel with handguard, conventional layout||Shown on poster||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG A2 / AUG SR - Special Receiver=&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|right|450px|Steyr AUG Special Receiver - 5.56x45mm. NATO AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]]&lt;br /&gt;
[[Image:AUG A2 16.jpg|thumb|right|450px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO]]&lt;br /&gt;
Steyr later released a version of the AUG bullpup rifle that removed the integral scope and installed a rail so that a scope of the  user's choice could be installed. This allows night vision, red dot, and varying power scopes to be used for different purposes. The AUG A2 is the military version. In addition to the AUG S/A (the semi auto version imported into the US), there was a 20&amp;quot; barrel railed version called the AUG Special Receiver. Steyr also released a version called the AUG P Special Receiver with a 16&amp;quot; barrel.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1997 – 2005) (Replaced with AUG A3)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden Assassin]]''|| ||Sniper|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death to Smoochy]]''||[[Vincent Schiavelli]]||Buggy Ding-Dong|| w/ scope, suppressor and laser ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aeon Flux]]''|| ||Sniper|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]''||[[Vladimir Mashkov]] ||Domovoy|| with the sniper scope and sound supressor||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War, Inc.]]''|| [[John Cusack]] || Brand Hauser || with camera scope and remote control || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]''||Angelica|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Excess]] || Maya Jingu ||  || 1997-1998 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||&amp;quot;Steyr AUG&amp;quot; || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army Of Two]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terrorist Takedown 2: US Navy Seals]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]''|| ||w/ various accessories|| 2010&lt;br /&gt;
|-&lt;br /&gt;
||''[[Call of Duty: Black Ops]]''||AUG ||Green finish, used only in multiplayer, anachronistic ||2010&lt;br /&gt;
|-&lt;br /&gt;
||''[[Jagged Alliance: Back in Action]]''||Steyr ||with optional ACOG, RDS or holosight||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' || &amp;quot;AUG&amp;quot; ||different trigger guard ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || || ||  2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG A3 =&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|right|450px| Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|right|450px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm.]]&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|right|450px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:Steyr AUG A3 SF.jpg|thumb|right|450px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm]]&lt;br /&gt;
The latest variant of the AUG, the A3 is similar to the A2, but comes with the option of an external bolt release, located above the magwell and a full length Picatinny rail on the top of the rifle.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Burst/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quantum of Solace]]''|| ||CIA SAD agent|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avengers, The (2012)|The Avengers]]''|| ||Mercenary|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables 2]]''|| [[Jean-Claude Van Damme]] ||Jean Vilain|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]''|| [[Radivoje Bukvic]] || Alik || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]]'' || [[Frank Grillo]] || Brock Rumlow |||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]''||[[Carl Ciarfalio]]||Hank Connor||&amp;quot;Leapin' Lizards&amp;quot;||2000-Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||&amp;quot;AUG A3&amp;quot;|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG-A3&amp;quot; || With 18&amp;quot; barrel, laser pointer, and EOTech red dot sight or ACOG scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG A2 Commando&amp;quot; || AUG A3 SF with 16&amp;quot; barrel || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''|| ||console versions only||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company]]''||&amp;quot;AUG&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||&amp;quot;AUG A3&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company 2]]''||&amp;quot;STG.77 AUG&amp;quot;|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield Play4Free]]''||&amp;quot;STG.77 AUG&amp;quot;|| With 16&amp;quot; barrel &amp;amp; optional EOTech red dot sight ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]]''||&amp;quot;AUG A3&amp;quot;||Available in Close Quarter expansion||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Warfighter]]''||&amp;quot;F88&amp;quot;||w/ various attachments ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || STK-21 Commando|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||AUG A3|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]''||AUG A3 |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]''|| || ||2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG Para =&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|right|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:AUG-PARA-RAILS.jpg|thumb|right|400px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
The '''AUG Para''' (also known as '''AUG 9mm''' or '''AUG SMG''') is the submachine gun version of the AUG. It uses 25-rounder or 32-rounder [[Steyr MPi 69/81]] magazines. Conversion kits are available to both AUG A1 and A2 models.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1988 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.3 lbs (3.3 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 26.2 in (66.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 16.5 in (42 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25, 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Films==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Universal Soldier: Regeneration]]'' || [[Mike Pyle]] ||Captain Kevin Burke  || with scope and suppressor || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' ||  ||  ||used by hostile NPCs  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Contracts]]''||9mm Submachine Gun||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||AUG Para||new version, with rails||w/ 25-round [[Steyr MPi 69/81]] mag||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]''||||w/ various attachments||both old and newer models||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;240&amp;quot;|'''Notes'''&lt;br /&gt;
!align=left bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' || || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]'' || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG A3 9mm XS =&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|right|400px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
The '''AUG A3 9mm XS''' is the updated version of the AUG Para based on the AUG A3.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.5 lbs (3.0 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 24 in (61 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 12.8 in (32.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25, 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Burst/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || AUG A3 9mm XS ||  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG HBAR =&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|right|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Light Machine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8.6 lbs (3.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 35.4 in (90 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 24.4 in (62.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Usual Suspects]]''||[[Stephen Baldwin]] ||McManus || HBAR-T w/ telescopic sight ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Transporter]]''|| || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''||||w/ various attachments||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]''||AUG HBAR||w/ various attachments||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty Online]]''||&amp;quot;Steyr AUG-H&amp;quot;||w/ various attachments||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||&amp;quot;AUG A3 HBAR&amp;quot;||||||2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;240&amp;quot;|'''Notes'''&lt;br /&gt;
!align=left bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' || Burglar || || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]'' || Angelica || || 2008&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG USR=&lt;br /&gt;
[[Image:SteyrUSR.jpg|thumb|right|400px|Steyr USR - 5.56x45mm]]&lt;br /&gt;
The USR is the Post 1989 &amp;quot;Sporting Purpose&amp;quot; import weapon.  &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56mmx45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' lbs ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' in ( cm) &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto ONLY&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=F88 Austeyr=&lt;br /&gt;
[[Image:Austeyr.jpg|thumb|right|319px|Austeyr F-88. Note bayonet lug halfway down the projecting part of the barrel and visible ALO tab at the bottom of the trigger - 5.56x45mm]]&lt;br /&gt;
[[Image:F88 ELCAN 2gal.jpg|thumb|right|400px|Austeyr F-88S with integral Picantinny rail, 20-inch barrel and ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The F88 is the Australian Military's variant of the Steyr AUG. It features a barrel with a bayonet lug as standard (unlike Austrian Army and civilian versions), and the standard F88 variant also has an &amp;quot;Automatic Lock Out,&amp;quot; sliding tab at the base of the two stage trigger that can be engaged to lock the weapon to semi-auto only. The F88 is outwardly identical to the Irish Army version of the AUG; the main difference between the two is the use of a 1:7 twist barrel on the F88 optimised for the SS109 NATO round rather than the 1:9 twist found in the standard AUG.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56mmx45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 20.1 in (50.8 cm) &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stealth]]''|| || ||F88 &amp;amp; F88S ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Son of a Gun]]''|| [[Damon Herriman]] || Wilson ||F88A1C ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Patrol]]''|| || || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Game==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Steyr Mannlicher]] - A list of all firearms manufactured by Steyr Mannlicher. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steyr_AUG&amp;diff=1060796</id>
		<title>Steyr AUG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steyr_AUG&amp;diff=1060796"/>
		<updated>2016-11-03T02:58:06Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Steyr AUG''' is a bullpup assault rifle of Austrian origin. It is made of high grade plastics and is in service with the Austrian, Australian, Irish, and New Zealand forces. Note that some Steyr AUGs used in movies are possibly Australian made F88 rifles or civilian market AUGs.&lt;br /&gt;
&lt;br /&gt;
'''The Steyr AUG series of bullpup assault rifles have appeared in the following movies, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG A1=&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|450px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|450px|Steyr AUG A1 with black stock - 5.56x45mm. The pin with the sling swivel is ambidextrous. On this model the sling is set for a left handed carry (though not left-handed shooting since the ejection port has not been swapped to the other side (an option for the Steyr AUG)).]]&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|420px|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1978 – 1997) (Replaced with AUG A2)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]]''|| ||Soviet Soldiers||Army version w/16&amp;quot; barrel. Carbine conversion||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]''||[[Dan Hedaya]]||Arius|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||[[Milton Cadman]]||&amp;quot;First Soldier&amp;quot;|| carbine, later full sized (continuity error)||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||[[Rupert Baker]]||&amp;quot;Second Soldier&amp;quot;|| carbine, later full sized (continuity error)||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||||British troops || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Remo Williams: The Adventure Begins]]''|| ||A US Soldier||Labeled as a Grove Industries weapon||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]'' || [[William Wallace]] || Wade Delaney || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Prejudice]]''||[[Larry B. Scott]]||Sgt. Charles Biddle|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop]]''|| ||SWAT members|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Sean Sullivan]] || The gun dealer ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Madonna]] || Nikki Finn ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden, the|The Hidden]]''||[[Claudia Christian]]||Brenda||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet]]''|| || ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Running Man]]''||||ICS Troops||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Running Man]]''||||Resistance Fighters||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Maria]]''||||Police|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard]]''||[[Alexander Godunov]]||Karl|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||[[Dona Speir]]||Donna||With Austrian Army duckbill flash hider ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||[[Hope Marie Carlton]]||Taryn||With Austrian Army duckbill flash hider ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Savage Beach]]''||[[Rodrigo Obregón]]||Martinez||With Austrian Army duckbill flash hider ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Bang]]''||||||||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Package, The|The Package]]''||[[Tommy Lee Jones]]||Thomas Boyette|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Line of Duty 5: Middle Man]]''||[[Billy Chow]]||General's bodyguard|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[La Femme Nikita (1990)|La Femme Nikita]]''||[[Anne Parillaud]]||Nikita|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator 2]]''|||| Colombians/LAPD|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 2]]''|| ||Detroit Police||w 42 rd Mag ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harley Davidson and the Marlboro Man]]''||[[Daniel Baldwin]]||Alexander||16&amp;quot; barrel ver.||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harley Davidson and the Marlboro Man]]''|| ||Trenchcoat Assassins||16&amp;quot; barrel ver.||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[If Looks Could Kill]]''||[[Geraldine James]]||Vendetta Gallante|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Break]]''|| ||A Stoner||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Toy Soldiers]]''|| ||Colombian Soldier|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under Siege]]''||||Several Terrorists|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[City Hunter]]''|| ||Leader Of Assassins|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Usual Suspects]]''|| [[Stephen Baldwin]]||Michael MacManus||HBAR-T variant||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden Assassin]]''|| ||Sewer Sniper||||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Trigger]]''||[[Dolph Lundgren]]||Waxman||Fitted with a suppressor||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Warrior]]'' || [[Cristian Letelier]] || J. Tyler Ward || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Warrior]]'' || [[Kevin Light]] || Doc Austin || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Double Team]]''||[[Jessica Forde]]||Delta Three||with a second large scope attached||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fifth Element]]''||||||modified to look more alien||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jackie Brown]]''|| || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spawn]]''|| || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shiri]]''||[[Yunjin Kim]]||Bang-hee||||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || [[Kristy Swanson]] || Jenna || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of War, The | The Art Of War]]''|| ||Assassin|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jurassic Park III]]''||[[Michael Jeter]]||Mr. Udesky||w 42 rd Mag||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Transporter]]''||  || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]''|| || || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Recruit, The|The Recruit]]''||[[Bridget Moynahan]]|| Layla || Fitted with suppressor||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13]]''||||One of Taha's Bodyguards||Black Stock Version||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Four Brothers]]''|| ||Victor Sweet's hoodlum|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]''|| ||A soldier &amp;amp; A Zombie|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Pacifier]]''||||Thug in Helicopter||Brass Catcher attached ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sin City]]''|| ||IRA mercenary riding a T-Rex||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Race]]''|| ||Prison Guards|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vengeance]]''||[[Anthony Wong]]|| Kwai || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kick-Ass]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''||[[Julio Acconci]] ||terrorist || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''||[[Dino Acconci]] ||terrorist || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || || Indonesian ''SWAT'', Thugs || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: Civil War]] '' || || UN soldier || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Professionals]]''|| ||Anti-Terrorist Officer||&amp;quot;No Stone&amp;quot; (S05E11) ||1977-1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice - Season 5]]''||[[Don Johnson]]||Det. Sonny Crockett||&amp;quot;Out Where The Buses Don't Run&amp;quot; (S5E03)|| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dwarf]]''|| || || ||1988-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doctor Who (Classic Series)|Doctor Who]]''|| [[Angela Bruce]] ||Brigadier Winifred Bambera ||&amp;quot;Battlefield&amp;quot; || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order - Season 3]]''|| [[Paul Sorvino]] || Sgt. Phil Cerreta || &amp;quot;Prince of Darkness&amp;quot; (S03E08) ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kung Fu: The Legend Continues]]''|| ||Marauder||&amp;quot;Dragonswing&amp;quot; (S1E17)||1993-1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[SeaQuest DSV]]''|| ||Montagnard Confederation Soldiers||&amp;quot;Better Than Martians&amp;quot; (S1E12)||1993-1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 1]]''|| || Special Forces || sixth episode ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 2]]''|| ||Blue Beret Commando||&amp;quot;Little Green Men&amp;quot; (S2E01)|| 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space: Above and Beyond]]''|| ||Various|| ||1995-1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''||||||||1996-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 3]]''|| ||policeman|| ep. 8||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 4]]''|| ||a few characters|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firefly]]''|| ||Niska's Guard||&amp;quot;War Stories&amp;quot; (S1E10)||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Kill Point]]''||  [[John Leguizamo]]||Jake &amp;quot;Mr. Wolf&amp;quot; Mendez|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The|The A-Team]]''|| ||  || ||1983-1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Patrol]]''|| ||Australian Navy Members || ||2007-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Gunman  || suppressed (S01E04)||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''  ||  || || &amp;quot;Split Second&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Riding Bean]]''|| Bodyguard|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]''||a bad guy|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]''|| Bad guy || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Él]]'' ||Reiko Minami||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]]'' || SDCD operative|| ||2008 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gunslinger Girl: Il Teatrino]] || Angelica || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom: Requiem for the Phantom]] || Drei || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom: Requiem for the Phantom]] || Zwei || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' ||  || ||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Stella Women's Academy, High School Division Class C³]]'' || Sonora Kashima  || Airsoft ||2013 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Rogue Spear]]'' ||Steyr AUG  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout Tactics]]'' ||&amp;quot;Steyr&amp;quot;|| w/ green finish|| w/ 40-round magazine|| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||w/ handguard and [[M203 grenade launcher]]||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[The World Is Not Enough (video game)|The World Is Not Enough]]''||Meyer Bullpup||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' ||&amp;quot;Bullpup AR&amp;quot; ||w/ green finish ||can fire in 3-round burst || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard: Nakatomi Plaza]] ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike]]''||Bullpup||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Condition Zero]]''||Bullpup||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Source]]''||Bullpup||||feeds 7.62 NATO||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG-A1&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||Bullpup||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: Quantum of Solace (VG)]]''||A3 Raker||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid: Peace Walker]]''||SUG||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Driver: Parallel Lines]]''||Aust Pup||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]] ||Steyr AUG  ||  || Anachronistic for the time period, 1968 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman: Arkham City]]''||||Long barrel with handguard, conventional layout||Shown on poster||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Siege]]'' ||Steyr AUG A2|| w/ green finish|| Default iron sights|| 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG A2 / AUG SR - Special Receiver=&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|right|450px|Steyr AUG Special Receiver - 5.56x45mm. NATO AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]]&lt;br /&gt;
[[Image:AUG A2 16.jpg|thumb|right|450px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO]]&lt;br /&gt;
Steyr later released a version of the AUG bullpup rifle that removed the integral scope and installed a rail so that a scope of the  user's choice could be installed. This allows night vision, red dot, and varying power scopes to be used for different purposes. The AUG A2 is the military version. In addition to the AUG S/A (the semi auto version imported into the US), there was a 20&amp;quot; barrel railed version called the AUG Special Receiver. Steyr also released a version called the AUG P Special Receiver with a 16&amp;quot; barrel.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1997 – 2005) (Replaced with AUG A3)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden Assassin]]''|| ||Sniper|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death to Smoochy]]''||[[Vincent Schiavelli]]||Buggy Ding-Dong|| w/ scope, suppressor and laser ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aeon Flux]]''|| ||Sniper|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]''||[[Vladimir Mashkov]] ||Domovoy|| with the sniper scope and sound supressor||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War, Inc.]]''|| [[John Cusack]] || Brand Hauser || with camera scope and remote control || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]''||Angelica|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Excess]] || Maya Jingu ||  || 1997-1998 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||&amp;quot;Steyr AUG&amp;quot; || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army Of Two]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terrorist Takedown 2: US Navy Seals]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]''|| ||w/ various accessories|| 2010&lt;br /&gt;
|-&lt;br /&gt;
||''[[Call of Duty: Black Ops]]''||AUG ||Green finish, used only in multiplayer, anachronistic ||2010&lt;br /&gt;
|-&lt;br /&gt;
||''[[Jagged Alliance: Back in Action]]''||Steyr ||with optional ACOG, RDS or holosight||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' || &amp;quot;AUG&amp;quot; ||different trigger guard ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || || ||  2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG A3 =&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|right|450px| Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|right|450px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm.]]&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|right|450px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:Steyr AUG A3 SF.jpg|thumb|right|450px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm]]&lt;br /&gt;
The latest variant of the AUG, the A3 is similar to the A2, but comes with the option of an external bolt release, located above the magwell and a full length Picatinny rail on the top of the rifle.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Burst/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quantum of Solace]]''|| ||CIA SAD agent|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avengers, The (2012)|The Avengers]]''|| ||Mercenary|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables 2]]''|| [[Jean-Claude Van Damme]] ||Jean Vilain|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]''|| [[Radivoje Bukvic]] || Alik || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]]'' || [[Frank Grillo]] || Brock Rumlow |||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]''||[[Carl Ciarfalio]]||Hank Connor||&amp;quot;Leapin' Lizards&amp;quot;||2000-Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||&amp;quot;AUG A3&amp;quot;|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG-A3&amp;quot; || With 18&amp;quot; barrel, laser pointer, and EOTech red dot sight or ACOG scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG A2 Commando&amp;quot; || AUG A3 SF with 16&amp;quot; barrel || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''|| ||console versions only||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company]]''||&amp;quot;AUG&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||&amp;quot;AUG A3&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company 2]]''||&amp;quot;STG.77 AUG&amp;quot;|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield Play4Free]]''||&amp;quot;STG.77 AUG&amp;quot;|| With 16&amp;quot; barrel &amp;amp; optional EOTech red dot sight ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]]''||&amp;quot;AUG A3&amp;quot;||Available in Close Quarter expansion||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Warfighter]]''||&amp;quot;F88&amp;quot;||w/ various attachments ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || STK-21 Commando|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||AUG A3|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]''||AUG A3 |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]''|| || ||2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG Para =&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|right|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:AUG-PARA-RAILS.jpg|thumb|right|400px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
The '''AUG Para''' (also known as '''AUG 9mm''' or '''AUG SMG''') is the submachine gun version of the AUG. It uses 25-rounder or 32-rounder [[Steyr MPi 69/81]] magazines. Conversion kits are available to both AUG A1 and A2 models.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1988 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.3 lbs (3.3 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 26.2 in (66.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 16.5 in (42 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25, 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Films==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Universal Soldier: Regeneration]]'' || [[Mike Pyle]] ||Captain Kevin Burke  || with scope and suppressor || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' ||  ||  ||used by hostile NPCs  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Contracts]]''||9mm Submachine Gun||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||AUG Para||new version, with rails||w/ 25-round [[Steyr MPi 69/81]] mag||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]''||||w/ various attachments||both old and newer models||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;240&amp;quot;|'''Notes'''&lt;br /&gt;
!align=left bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' || || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]'' || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG A3 9mm XS =&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|right|400px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
The '''AUG A3 9mm XS''' is the updated version of the AUG Para based on the AUG A3.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.5 lbs (3.0 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 24 in (61 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 12.8 in (32.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25, 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Burst/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || AUG A3 9mm XS ||  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG HBAR =&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|right|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Light Machine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8.6 lbs (3.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 35.4 in (90 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 24.4 in (62.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Usual Suspects]]''||[[Stephen Baldwin]] ||McManus || HBAR-T w/ telescopic sight ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Transporter]]''|| || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''||||w/ various attachments||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]''||AUG HBAR||w/ various attachments||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty Online]]''||&amp;quot;Steyr AUG-H&amp;quot;||w/ various attachments||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||&amp;quot;AUG A3 HBAR&amp;quot;||||||2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;240&amp;quot;|'''Notes'''&lt;br /&gt;
!align=left bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' || Burglar || || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]'' || Angelica || || 2008&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG USR=&lt;br /&gt;
[[Image:SteyrUSR.jpg|thumb|right|400px|Steyr USR - 5.56x45mm]]&lt;br /&gt;
The USR is the Post 1989 &amp;quot;Sporting Purpose&amp;quot; import weapon.  &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56mmx45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' lbs ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' in ( cm) &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto ONLY&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=F88 Austeyr=&lt;br /&gt;
[[Image:Austeyr.jpg|thumb|right|319px|Austeyr F-88. Note bayonet lug halfway down the projecting part of the barrel and visible ALO tab at the bottom of the trigger - 5.56x45mm]]&lt;br /&gt;
[[Image:F88 ELCAN 2gal.jpg|thumb|right|400px|Austeyr F-88S with integral Picantinny rail, 20-inch barrel and ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The F88 is the Australian Military's variant of the Steyr AUG. It features a barrel with a bayonet lug as standard (unlike Austrian Army and civilian versions), and the standard F88 variant also has an &amp;quot;Automatic Lock Out,&amp;quot; sliding tab at the base of the two stage trigger that can be engaged to lock the weapon to semi-auto only. The F88 is outwardly identical to the Irish Army version of the AUG; the main difference between the two is the use of a 1:7 twist barrel on the F88 optimised for the SS109 NATO round rather than the 1:9 twist found in the standard AUG.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56mmx45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 20.1 in (50.8 cm) &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stealth]]''|| || ||F88 &amp;amp; F88S ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Son of a Gun]]''|| [[Damon Herriman]] || Wilson ||F88A1C ||2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Patrol]]''|| || || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Game==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Steyr Mannlicher]] - A list of all firearms manufactured by Steyr Mannlicher. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060554</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1060554"/>
		<updated>2016-11-02T07:55:20Z</updated>

		<summary type="html">&lt;p&gt;Bogglestomp: /* Kolibri Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular ''[[Battlefield]]'' series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an experimental optical &amp;quot;Dot&amp;quot; sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip. &lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. &lt;br /&gt;
&lt;br /&gt;
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise. &lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off. &lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix. &lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to Machine Guns, identical to the &amp;quot;Factory&amp;quot; variant having no attachments but improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight. &lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the &amp;quot;Factory&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[Image:BF1-ber15_1.jpg|thumb|600px|none|British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[Image:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[Image:BF1-ber15_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
 &lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes. &lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|A Scout holds the Bodeo revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols. &lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|An Ottoman soldier holds the Borchardt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols. &lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter ingame.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|Idle. Note the two toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. &lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|empty reload]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|German soldier holds the Frommer Stop.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto M1912==&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the &amp;quot;Pilot&amp;quot; and &amp;quot;Tanker&amp;quot; classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds. &lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.&lt;br /&gt;
&lt;br /&gt;
Invented by Austrain watchmaker, Franz Pfannl, this centrefire pistol is the smallet of three pistols created by Franz. The name 'Kolibri' derives from the word 'Colibri' meaning 'Hummingbird'.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|300px|2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4 barreled, [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster Over &amp;amp; Under Howdah Pistol - .476 CF]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
A [[Luger P08|Luger LP08 &amp;quot;Artillery&amp;quot;]] with buttstock and ''Trommelmagazin 08'' snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08. &lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare 32-round ''Trommelmagazin 08'' snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|A German soldier on the right holding the Luger LP08 &amp;quot;Artillery&amp;quot; model pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger Artillery.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the '''Red Baron Pack''', which is included in the '''''Early Enlister Deluxe Edition'''''. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold.  &lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Pre-war Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A carbine [[Mauser C96]] is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|500px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10 stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson New Model No.3==&lt;br /&gt;
The [[Smith &amp;amp; Wesson New Model No.3]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers. &lt;br /&gt;
[[File:NBV49-T-F2-H.jpg|thumb|none|350px|Smith &amp;amp; Wesson New Model No.3 Target - .44 S&amp;amp;W American]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewman during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the &amp;quot;Auto Revolver&amp;quot;- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver it is one of two revolvers that reload via a top break system. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
A [[Webley Bulldog]] revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. &lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common to light yourself on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the &amp;quot;Automatico M1918.&amp;quot; It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|British soldier holds the submachine gun.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|Aiming the Beretta.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Expirimental&amp;quot;. The &amp;quot;Expirimental&amp;quot; variant locks the weapon to three round burst and gives substantially greater long range accuracy. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an &amp;quot;accessory&amp;quot; for multiple weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the &amp;quot;Factory&amp;quot; variant. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...]]&lt;br /&gt;
&lt;br /&gt;
==Villar-Perosa M1915==&lt;br /&gt;
A version of the [[Villar-Perosa M1915 SMG]] is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty &amp;amp; Co. mock up made for the 1987 film [[The Sicilian]], with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Persoa SMG used in the Sicilian. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site ]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, unlike in previous ''Battlefield'' games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant. &lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|A special version of the Winchester Trench Gun as part of a promotional picture.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|World War I era Remington Model 10A &amp;quot;Trench Gun&amp;quot;]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Reloading on the &amp;quot;Slug&amp;quot; variant of the Model 10A. Note the experimental dot sight on it; this &lt;br /&gt;
kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12G Automatic&amp;quot;. Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game. &lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|none|500px|Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Double Barreled Shotgun==&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Double Barreled Shotgun]] as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows you to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked. &lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 6.5×52mm Mannlicher]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|A German soldier holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|A German soldier reloading the Cei-Rigotti with a stripper clip.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] rifle is available for the Scout class. A special engraved variant is available in the '''Lawrence of Arabia Pack''', included in the '''''Early Enlister Deluxe Edition'''''.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE.]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.]]&lt;br /&gt;
&lt;br /&gt;
==Luger Selbstlader Model 1906==&lt;br /&gt;
The prototype ''Luger Selbstlader Model 1906'' toggle-action self-loading rifle is available for the Medic at rank 10. &lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is avalible for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifles instead of accurate 1893 and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so the appearance of them in the &amp;quot;Nothing is Written&amp;quot; missions is correct.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A Scout holds the Gewehr 1898.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Aiming the ''Lange Visier''.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 with a scope and a bipod in multiplayer footage.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot and Tank driver classes.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Reload]]&lt;br /&gt;
&lt;br /&gt;
==Placeholder Rifle==&lt;br /&gt;
Italian soldiers in the first trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.&lt;br /&gt;
[[Image:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the ''Autoloading 8.35''. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine. &lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note that the user is holding the attached monopod like a foregrip]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive.  If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of an Ottoman soldier.]]&lt;br /&gt;
 &lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Reloading the rifle.]] &lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895 Stutzen==&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.&lt;br /&gt;
[[File:SteyrM95Short.jpg‎|thumb|none|475px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Empty-reload]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aim down sights]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Empty reload]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|mid-reload]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and [[Thompson]] submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.&lt;br /&gt;
[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]]&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15nA==&lt;br /&gt;
The [[Bergmann MG 15nA]] is the only belt-fed machine gun in game available to the Support class.&lt;br /&gt;
[[File:Bergmannmg15.jpg‎|thumb|none|500px|Bergmann MG 15nA light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg‎|thumb|none|600px|A German soldier holds a MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na_aim.jpg‎|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg‎|thumb|none|600px|A German soldier reloading an MG 15nA.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg‎|thumb|none|600px|A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|500px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Idle]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming down sights]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the vertical grip, as this is the BAR Trench variant]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mk.I==&lt;br /&gt;
The [[Hotchkiss M1909|Hotchkiss Mk.I]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benet-Mercie.&amp;quot; The reloading animation for the non-empty reload is inaccurate.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|450px|Hotchkiss Mk.I - .303 British]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|A soldier shooting a Hotchkiss Mk.I light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot Automatic.]]&lt;br /&gt;
 &lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is a Danish light machine gun and is the first light machine gun unlocked for the Support class.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1-madsen_1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available to one of the &amp;quot;Elite Classes.&amp;quot; The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. &lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The maxim lies in a weapon crate.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 heavy machine gun.]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Reloading the 200-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the full &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|German soldier fires his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II==&lt;br /&gt;
&lt;br /&gt;
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Cupe Grenade Launcher==&lt;br /&gt;
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.&lt;br /&gt;
[[Image:Bf1_riflegre.jpg|600px|thumb|none|The Grenade Launcher mounted on a [[Winchester Model 1907]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
  &lt;br /&gt;
==Flachmine 17==&lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Geballte Ladung==&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]].&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Model 24 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk.V CN Gas Grenade appears as the &amp;quot;Gas Grenade''.&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk.V ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Empire. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The Diskushandgranate appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade&amp;quot;.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' inagme.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] is the standard grenade for the Central Powers in-game. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk II Hale Grenade==&lt;br /&gt;
The British No. 2 Mk II Hale Grenade appears as the ''Light Anti-Tank Grenade''.&lt;br /&gt;
&lt;br /&gt;
==No.27 Smoke Grenade==&lt;br /&gt;
British No.27 smoke grenade appears as the ''Incendiary Grenade''.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No.27 smoke grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
&lt;br /&gt;
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V &amp;quot;male&amp;quot; tank. More Feldkanones are seen around control points in multiplayer footage.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|Loading a shell.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
&lt;br /&gt;
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:bf1 mörser 01.jpg|thumb|none|600px|A Mörser is prepared by an Entente soldier.]]&lt;br /&gt;
[[File:bf1 mörser 1.jpg|thumb|none|600px|3 Mörsers seen in the first Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk II ingame.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
[[Maxim|LMG 08/15]] machine guns are mounted on a German Fokker Dr.I triplane.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot fires the LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A German pilot fires dual LMG 08/15 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
&lt;br /&gt;
Fixed [[Maxim]] machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the Battlefield.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
 &lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in high places&amp;quot; the German Zeppelin is armed with a pair of them.&lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
[[Vickers MK1 Machine Gun|Vickers Mk 1 Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers gun with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]'' (2002){{@}}''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013) {{@}}'''''Battlefield 1''''' (2016)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Bogglestomp</name></author>
	</entry>
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